<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_11_09_1445258</id>
	<title>Review: <em>Dragon Age: Origins</em></title>
	<author>Soulskill</author>
	<datestamp>1257786060000</datestamp>
	<htmltext>Since the release of <em>Baldur's Gate</em> in 1998, BioWare has cultivated a strong reputation for quality role-playing games, exploring various aspects of the genre ranging from traditional <em>D&amp;D</em> roles and rules to space marine and Jedi Knights. <em>Dragon Age: Origins</em> is a shift back to traditional swords-and-sorcery standards, unashamedly embracing the archetypes that made RPGs what they are, and using them to tell a complex, interesting story in a familiar yet unexplored world. In addition, BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement. The result is that <em>Dragon Age: Origins</em> is one of the best RPGs in recent history. Read on for the rest of my thoughts.</htmltext>
<tokenext>Since the release of Baldur 's Gate in 1998 , BioWare has cultivated a strong reputation for quality role-playing games , exploring various aspects of the genre ranging from traditional D&amp;D roles and rules to space marine and Jedi Knights .
Dragon Age : Origins is a shift back to traditional swords-and-sorcery standards , unashamedly embracing the archetypes that made RPGs what they are , and using them to tell a complex , interesting story in a familiar yet unexplored world .
In addition , BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement .
The result is that Dragon Age : Origins is one of the best RPGs in recent history .
Read on for the rest of my thoughts .</tokentext>
<sentencetext>Since the release of Baldur's Gate in 1998, BioWare has cultivated a strong reputation for quality role-playing games, exploring various aspects of the genre ranging from traditional D&amp;D roles and rules to space marine and Jedi Knights.
Dragon Age: Origins is a shift back to traditional swords-and-sorcery standards, unashamedly embracing the archetypes that made RPGs what they are, and using them to tell a complex, interesting story in a familiar yet unexplored world.
In addition, BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement.
The result is that Dragon Age: Origins is one of the best RPGs in recent history.
Read on for the rest of my thoughts.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038402</id>
	<title>Re:Note:</title>
	<author>pwfffff</author>
	<datestamp>1257762000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, if you play for about 27 hours straight without pausing then it can get kind of jittery. To be fair though, that could have been the methamphetamines.</p></htmltext>
<tokenext>Yeah , if you play for about 27 hours straight without pausing then it can get kind of jittery .
To be fair though , that could have been the methamphetamines .</tokentext>
<sentencetext>Yeah, if you play for about 27 hours straight without pausing then it can get kind of jittery.
To be fair though, that could have been the methamphetamines.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040100</id>
	<title>Re:As long as you love cut-scenes...</title>
	<author>Valdrax</author>
	<datestamp>1257770100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>You can't go two minutes in this game without being thrown into a long cut-scene. I like to play my RPGs, not watch them.</p></div><p>It's called "plot," and not all RPG fans are as convinced as you are that it should be given cursory treatment.  Anyway, Bioware's RPG have had long scenes of linear dialog for as long as I can remember.  (Baldur's Gate, Planescape Torment, etc.)</p></div>
	</htmltext>
<tokenext>You ca n't go two minutes in this game without being thrown into a long cut-scene .
I like to play my RPGs , not watch them.It 's called " plot , " and not all RPG fans are as convinced as you are that it should be given cursory treatment .
Anyway , Bioware 's RPG have had long scenes of linear dialog for as long as I can remember .
( Baldur 's Gate , Planescape Torment , etc .
)</tokentext>
<sentencetext>You can't go two minutes in this game without being thrown into a long cut-scene.
I like to play my RPGs, not watch them.It's called "plot," and not all RPG fans are as convinced as you are that it should be given cursory treatment.
Anyway, Bioware's RPG have had long scenes of linear dialog for as long as I can remember.
(Baldur's Gate, Planescape Torment, etc.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034832</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038656</id>
	<title>Re:not true.</title>
	<author>nitehorse</author>
	<datestamp>1257762960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Oh really?</p><p><a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/" title="joystiq.com" rel="nofollow">Joystiq</a> [joystiq.com] and <a href="http://kotaku.com/5399168/pc-version-of-dragon-age-patched-explained" title="kotaku.com" rel="nofollow">Kotaku</a> [kotaku.com] seem to disagree with you.</p><p>I don't know about the having-to-be-online-to-play thing. I'm usually online. But there has in fact already been a PC patch.</p></htmltext>
<tokenext>Oh really ? Joystiq [ joystiq.com ] and Kotaku [ kotaku.com ] seem to disagree with you.I do n't know about the having-to-be-online-to-play thing .
I 'm usually online .
But there has in fact already been a PC patch .</tokentext>
<sentencetext>Oh really?Joystiq [joystiq.com] and Kotaku [kotaku.com] seem to disagree with you.I don't know about the having-to-be-online-to-play thing.
I'm usually online.
But there has in fact already been a PC patch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035168</id>
	<title>Content Galore</title>
	<author>Anonymous</author>
	<datestamp>1257791700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>While I too, like many of the posters here, was a bit annoyed by the $7 "Warden's Keep Tax" - the sheer breadth of the game has won me over.</p><p>I'm over 20 hours in and (except for the opening Origins section) I've barely touched the main storyline. I've just been doing sidequests and experiencing the huge amount of dialog options your companion characters have.</p><p>In other words, I suppose I'd rather pay $57 for a fantastic game than $50 for a mediocre one.</p></htmltext>
<tokenext>While I too , like many of the posters here , was a bit annoyed by the $ 7 " Warden 's Keep Tax " - the sheer breadth of the game has won me over.I 'm over 20 hours in and ( except for the opening Origins section ) I 've barely touched the main storyline .
I 've just been doing sidequests and experiencing the huge amount of dialog options your companion characters have.In other words , I suppose I 'd rather pay $ 57 for a fantastic game than $ 50 for a mediocre one .</tokentext>
<sentencetext>While I too, like many of the posters here, was a bit annoyed by the $7 "Warden's Keep Tax" - the sheer breadth of the game has won me over.I'm over 20 hours in and (except for the opening Origins section) I've barely touched the main storyline.
I've just been doing sidequests and experiencing the huge amount of dialog options your companion characters have.In other words, I suppose I'd rather pay $57 for a fantastic game than $50 for a mediocre one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035868</id>
	<title>Re:Sounds good</title>
	<author>Anonymous</author>
	<datestamp>1257794280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I bought my version off of Steam.   No need for a disk check, and the install is rather streamlined.</p><p>Also, Steam had a $10 off discount on today (Nov 8), if I recall.</p></htmltext>
<tokenext>I bought my version off of Steam .
No need for a disk check , and the install is rather streamlined.Also , Steam had a $ 10 off discount on today ( Nov 8 ) , if I recall .</tokentext>
<sentencetext>I bought my version off of Steam.
No need for a disk check, and the install is rather streamlined.Also, Steam had a $10 off discount on today (Nov 8), if I recall.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036556</id>
	<title>Re:Sounds good</title>
	<author>Anonymous</author>
	<datestamp>1257797400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>REALLY?  It's just a plain disk check?  Wow.</p><p>I'm amazed.  I am a great deal more interested in buying this game.  I just assumed it would be the usual online registration/phone home stuff, and I hate going through all that nonsense every time it starts or if I build a new machine and have to reinstall.  Also, I wish to support game developers that care enough about their customers not to put them through that rigmarole.  I'll have to check other reviews, but this is looking better than I expected.</p></htmltext>
<tokenext>REALLY ?
It 's just a plain disk check ?
Wow.I 'm amazed .
I am a great deal more interested in buying this game .
I just assumed it would be the usual online registration/phone home stuff , and I hate going through all that nonsense every time it starts or if I build a new machine and have to reinstall .
Also , I wish to support game developers that care enough about their customers not to put them through that rigmarole .
I 'll have to check other reviews , but this is looking better than I expected .</tokentext>
<sentencetext>REALLY?
It's just a plain disk check?
Wow.I'm amazed.
I am a great deal more interested in buying this game.
I just assumed it would be the usual online registration/phone home stuff, and I hate going through all that nonsense every time it starts or if I build a new machine and have to reinstall.
Also, I wish to support game developers that care enough about their customers not to put them through that rigmarole.
I'll have to check other reviews, but this is looking better than I expected.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034954</id>
	<title>Re:No coop or multiplayer?</title>
	<author>shutdown -p now</author>
	<datestamp>1257790860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>... part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.</p></div><p>"Old-fashioned" is a lucrative market niche in and of itself. I like DA:O because it reminds me if NWN and BG so much. I'm sure many others do, as well.</p><p>As a side note, speaking of single-player only... have you seen this tiny but awfully addictive thing called Torchlight? Yes, it's 2009 - and these things still sell like hot cakes. And where there's a buyer, there's a seller.</p></div>
	</htmltext>
<tokenext>... part of me looks at a game like this in 2009 and ca n't help but see it as , well...old-fashioned .
" Old-fashioned " is a lucrative market niche in and of itself .
I like DA : O because it reminds me if NWN and BG so much .
I 'm sure many others do , as well.As a side note , speaking of single-player only... have you seen this tiny but awfully addictive thing called Torchlight ?
Yes , it 's 2009 - and these things still sell like hot cakes .
And where there 's a buyer , there 's a seller .</tokentext>
<sentencetext> ... part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.
"Old-fashioned" is a lucrative market niche in and of itself.
I like DA:O because it reminds me if NWN and BG so much.
I'm sure many others do, as well.As a side note, speaking of single-player only... have you seen this tiny but awfully addictive thing called Torchlight?
Yes, it's 2009 - and these things still sell like hot cakes.
And where there's a buyer, there's a seller.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035438</id>
	<title>Re:Black Isle</title>
	<author>Chyeld</author>
	<datestamp>1257792720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This sort of money grab is inevitiablly countered by my own purchasing tactics: Wait till it's on a 50\% off sale.</p><p>The more expensive the game, the longer they have to wait to get my $30. And lets face it, no matter how orgasmic it is, there isn't a dereth of good cheap games waiting to be played out there these days. The age of "you better buy it now because they'll stop selling it in six months and you'll only be able to find it used on ebay then" is long dead now that digital distribution is around.</p></htmltext>
<tokenext>This sort of money grab is inevitiablly countered by my own purchasing tactics : Wait till it 's on a 50 \ % off sale.The more expensive the game , the longer they have to wait to get my $ 30 .
And lets face it , no matter how orgasmic it is , there is n't a dereth of good cheap games waiting to be played out there these days .
The age of " you better buy it now because they 'll stop selling it in six months and you 'll only be able to find it used on ebay then " is long dead now that digital distribution is around .</tokentext>
<sentencetext>This sort of money grab is inevitiablly countered by my own purchasing tactics: Wait till it's on a 50\% off sale.The more expensive the game, the longer they have to wait to get my $30.
And lets face it, no matter how orgasmic it is, there isn't a dereth of good cheap games waiting to be played out there these days.
The age of "you better buy it now because they'll stop selling it in six months and you'll only be able to find it used on ebay then" is long dead now that digital distribution is around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30043616</id>
	<title>Re:Note:</title>
	<author>Tukz</author>
	<datestamp>1257850140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I noticed this too doing the weekend.</p><p>I have a habit of not really quitting what I am playing, just minimizing the game and doing whatever.<br>Sometimes I have 3-4 games running.</p><p>DAO had enormous load times after the first 30 or so hours.<br>Restarting DAO solved it instantly.</p></htmltext>
<tokenext>I noticed this too doing the weekend.I have a habit of not really quitting what I am playing , just minimizing the game and doing whatever.Sometimes I have 3-4 games running.DAO had enormous load times after the first 30 or so hours.Restarting DAO solved it instantly .</tokentext>
<sentencetext>I noticed this too doing the weekend.I have a habit of not really quitting what I am playing, just minimizing the game and doing whatever.Sometimes I have 3-4 games running.DAO had enormous load times after the first 30 or so hours.Restarting DAO solved it instantly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042590</id>
	<title>Re:not true.</title>
	<author>Anonymous</author>
	<datestamp>1257791820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is the same shit bioware pulled with NWN DLC. What a horrid mess.</p></htmltext>
<tokenext>This is the same shit bioware pulled with NWN DLC .
What a horrid mess .</tokentext>
<sentencetext>This is the same shit bioware pulled with NWN DLC.
What a horrid mess.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038600</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036838</id>
	<title>Re:Black Isle</title>
	<author>MaineCoon</author>
	<datestamp>1257798540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>The base game comes with codes for 2 of those DLC items.  They are also available for purchase separately for anyone who gets the game second hand and wants them.</p><p>None of them are necessary in any way to play the game.</p></htmltext>
<tokenext>The base game comes with codes for 2 of those DLC items .
They are also available for purchase separately for anyone who gets the game second hand and wants them.None of them are necessary in any way to play the game .</tokentext>
<sentencetext>The base game comes with codes for 2 of those DLC items.
They are also available for purchase separately for anyone who gets the game second hand and wants them.None of them are necessary in any way to play the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037332</id>
	<title>better question: why doesn't it run on linux?</title>
	<author>je ne sais quoi</author>
	<datestamp>1257757680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As far as I can tell, this game is only planned to be released on <a href="http://dragonage.bioware.com/game/#1.04" title="bioware.com">Windows, Xbox 360, and the PS3.</a> [bioware.com]  My question is, isn't the PS3 running linux?  Doesn't it use OpenGL?  I don't know much about consoles, and some quick googling didn't turn up the answer but maybe somebody could enlighten me, does the PS3 even run DirectX?  If not, Bioware must be going through a lot of trouble to port it to the PS3, and I know there's a lot more PS3 owners than linux gamers, but if they have to rewrite it in openGL then it seems like a lot of the work necessary for a linux port would already be done.</htmltext>
<tokenext>As far as I can tell , this game is only planned to be released on Windows , Xbox 360 , and the PS3 .
[ bioware.com ] My question is , is n't the PS3 running linux ?
Does n't it use OpenGL ?
I do n't know much about consoles , and some quick googling did n't turn up the answer but maybe somebody could enlighten me , does the PS3 even run DirectX ?
If not , Bioware must be going through a lot of trouble to port it to the PS3 , and I know there 's a lot more PS3 owners than linux gamers , but if they have to rewrite it in openGL then it seems like a lot of the work necessary for a linux port would already be done .</tokentext>
<sentencetext>As far as I can tell, this game is only planned to be released on Windows, Xbox 360, and the PS3.
[bioware.com]  My question is, isn't the PS3 running linux?
Doesn't it use OpenGL?
I don't know much about consoles, and some quick googling didn't turn up the answer but maybe somebody could enlighten me, does the PS3 even run DirectX?
If not, Bioware must be going through a lot of trouble to port it to the PS3, and I know there's a lot more PS3 owners than linux gamers, but if they have to rewrite it in openGL then it seems like a lot of the work necessary for a linux port would already be done.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037896</id>
	<title>Re:I know I'm in the minority</title>
	<author>Anonymous</author>
	<datestamp>1257759900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hmm, I've never played a WW2 FPS game, so if they're an old and tired genre, they'd be new to me<nobr> <wbr></nobr>:-)<br><br>Also, as far as fantasy goes, if the game is good then that can make up for a lot.  Personally, I might get tired of it when I've run across tons of good fantasy RPG games.  However most of them are very mediocre.  There's almost always a feeling that something is missing and that maybe the next game can capture just the right feeling.<br><br>Though I can agree, too many games keep rehashing the same old D&amp;D stereotypes that got old in the '70s.</htmltext>
<tokenext>Hmm , I 've never played a WW2 FPS game , so if they 're an old and tired genre , they 'd be new to me : - ) Also , as far as fantasy goes , if the game is good then that can make up for a lot .
Personally , I might get tired of it when I 've run across tons of good fantasy RPG games .
However most of them are very mediocre .
There 's almost always a feeling that something is missing and that maybe the next game can capture just the right feeling.Though I can agree , too many games keep rehashing the same old D&amp;D stereotypes that got old in the '70s .</tokentext>
<sentencetext>Hmm, I've never played a WW2 FPS game, so if they're an old and tired genre, they'd be new to me :-)Also, as far as fantasy goes, if the game is good then that can make up for a lot.
Personally, I might get tired of it when I've run across tons of good fantasy RPG games.
However most of them are very mediocre.
There's almost always a feeling that something is missing and that maybe the next game can capture just the right feeling.Though I can agree, too many games keep rehashing the same old D&amp;D stereotypes that got old in the '70s.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036656</id>
	<title>Re:Black Isle</title>
	<author>Sparklepony</author>
	<datestamp>1257797820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The game is just as "complete" without any of the DLC installed, actually. The addons are just that - addons, extra stuff, things that aren't really necessary. There's 80+ hours of gameplay (including plenty of side quests) already in the game out of the box.</htmltext>
<tokenext>The game is just as " complete " without any of the DLC installed , actually .
The addons are just that - addons , extra stuff , things that are n't really necessary .
There 's 80 + hours of gameplay ( including plenty of side quests ) already in the game out of the box .</tokentext>
<sentencetext>The game is just as "complete" without any of the DLC installed, actually.
The addons are just that - addons, extra stuff, things that aren't really necessary.
There's 80+ hours of gameplay (including plenty of side quests) already in the game out of the box.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038448</id>
	<title>Archetypes or cliches?</title>
	<author>YourExperiment</author>
	<datestamp>1257762180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>unashamedly embracing the archetypes that made RPGs what they are</p></div><p>Or "little more than a collection of tired old genre cliches and tropes"?</p></div>
	</htmltext>
<tokenext>unashamedly embracing the archetypes that made RPGs what they areOr " little more than a collection of tired old genre cliches and tropes " ?</tokentext>
<sentencetext>unashamedly embracing the archetypes that made RPGs what they areOr "little more than a collection of tired old genre cliches and tropes"?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035726</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Monkeedude1212</author>
	<datestamp>1257793800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Well - if you haven't played Mass Effect - you don't understand how BioWare tailors their Single Player Experience.<br>And if you have played Mass Effect - and you didn't like it, you are the first person I've encountered who didn't enjoy it.</p><p>The thing with these SP RPG's that Bioware makes is that they are more or less trying to put you inside of an interactive movie, almost moreso than they are trying to make a game. Don't get me wrong, they have always been solid in their gameplay elements, but whenever anyone talks about Mass Effect, and now Dragon Age, the things they generally tend to mention are its incredible story and how well they get immersed in the game, usually through dialogue.</p><p>The Trend that Bioware and myself are noticing is that when you make something Multiplayer - Pretty much the whole story element gets shot out the window. Its no longer about you being a hero to save the princess, its more about you and your friends having a fun social experience trying to kill the biggest badest thing you guys can find. Which is fine for some games, like World of Warcraft. But How many MMO RPG players read the quest text? How many players on Halo 3 consider themselves the heroic Masterchief when every other player in the game is just as equal?</p><p>As for Co-op, there are always limitations to Co-op, and in my opinion they always detract so heavily from the game that I wouldn't even Bother. Fable 2 is an excellent example of how Co op ruins the experience. You can have 2 people in the same world, for sure, but they can't venture further than 20 feet from each other, and whoever is in the lead ends up running into an invisible wall and can't move forward. Meanwhile slowmo over in the back can't get around this fence because his buddy is so far ahead it restricts his lateral movement. And even if they managed to sort out those sort of issues, it still always feels like 1 person is the Hero and everyone else is just side kicks.</p><p>
&nbsp; The only games which seem to properly implement Co-op are First Person shooters, like Left 4 Dead, or ODST, where everyone is essentially Equal and MUST work together. Mass Effect (and probably Dragon Age) While approaching the FPS kind of gameplay, are still more Roleplaying games then they are shooters. You got levels, stats, and gear. Once you take those out, your gameplay is fleshed down a point and shoot. Which not everyone wants. There are plenty of Fantasy co op games out there, where you can get with your party of 5 and do an instance, get your gold and get your gear. Bioware wants to tell a story. And they do a hell of a job doing it.</p></htmltext>
<tokenext>Well - if you have n't played Mass Effect - you do n't understand how BioWare tailors their Single Player Experience.And if you have played Mass Effect - and you did n't like it , you are the first person I 've encountered who did n't enjoy it.The thing with these SP RPG 's that Bioware makes is that they are more or less trying to put you inside of an interactive movie , almost moreso than they are trying to make a game .
Do n't get me wrong , they have always been solid in their gameplay elements , but whenever anyone talks about Mass Effect , and now Dragon Age , the things they generally tend to mention are its incredible story and how well they get immersed in the game , usually through dialogue.The Trend that Bioware and myself are noticing is that when you make something Multiplayer - Pretty much the whole story element gets shot out the window .
Its no longer about you being a hero to save the princess , its more about you and your friends having a fun social experience trying to kill the biggest badest thing you guys can find .
Which is fine for some games , like World of Warcraft .
But How many MMO RPG players read the quest text ?
How many players on Halo 3 consider themselves the heroic Masterchief when every other player in the game is just as equal ? As for Co-op , there are always limitations to Co-op , and in my opinion they always detract so heavily from the game that I would n't even Bother .
Fable 2 is an excellent example of how Co op ruins the experience .
You can have 2 people in the same world , for sure , but they ca n't venture further than 20 feet from each other , and whoever is in the lead ends up running into an invisible wall and ca n't move forward .
Meanwhile slowmo over in the back ca n't get around this fence because his buddy is so far ahead it restricts his lateral movement .
And even if they managed to sort out those sort of issues , it still always feels like 1 person is the Hero and everyone else is just side kicks .
  The only games which seem to properly implement Co-op are First Person shooters , like Left 4 Dead , or ODST , where everyone is essentially Equal and MUST work together .
Mass Effect ( and probably Dragon Age ) While approaching the FPS kind of gameplay , are still more Roleplaying games then they are shooters .
You got levels , stats , and gear .
Once you take those out , your gameplay is fleshed down a point and shoot .
Which not everyone wants .
There are plenty of Fantasy co op games out there , where you can get with your party of 5 and do an instance , get your gold and get your gear .
Bioware wants to tell a story .
And they do a hell of a job doing it .</tokentext>
<sentencetext>Well - if you haven't played Mass Effect - you don't understand how BioWare tailors their Single Player Experience.And if you have played Mass Effect - and you didn't like it, you are the first person I've encountered who didn't enjoy it.The thing with these SP RPG's that Bioware makes is that they are more or less trying to put you inside of an interactive movie, almost moreso than they are trying to make a game.
Don't get me wrong, they have always been solid in their gameplay elements, but whenever anyone talks about Mass Effect, and now Dragon Age, the things they generally tend to mention are its incredible story and how well they get immersed in the game, usually through dialogue.The Trend that Bioware and myself are noticing is that when you make something Multiplayer - Pretty much the whole story element gets shot out the window.
Its no longer about you being a hero to save the princess, its more about you and your friends having a fun social experience trying to kill the biggest badest thing you guys can find.
Which is fine for some games, like World of Warcraft.
But How many MMO RPG players read the quest text?
How many players on Halo 3 consider themselves the heroic Masterchief when every other player in the game is just as equal?As for Co-op, there are always limitations to Co-op, and in my opinion they always detract so heavily from the game that I wouldn't even Bother.
Fable 2 is an excellent example of how Co op ruins the experience.
You can have 2 people in the same world, for sure, but they can't venture further than 20 feet from each other, and whoever is in the lead ends up running into an invisible wall and can't move forward.
Meanwhile slowmo over in the back can't get around this fence because his buddy is so far ahead it restricts his lateral movement.
And even if they managed to sort out those sort of issues, it still always feels like 1 person is the Hero and everyone else is just side kicks.
  The only games which seem to properly implement Co-op are First Person shooters, like Left 4 Dead, or ODST, where everyone is essentially Equal and MUST work together.
Mass Effect (and probably Dragon Age) While approaching the FPS kind of gameplay, are still more Roleplaying games then they are shooters.
You got levels, stats, and gear.
Once you take those out, your gameplay is fleshed down a point and shoot.
Which not everyone wants.
There are plenty of Fantasy co op games out there, where you can get with your party of 5 and do an instance, get your gold and get your gear.
Bioware wants to tell a story.
And they do a hell of a job doing it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039482</id>
	<title>what no Minsc!!!!!</title>
	<author>shar303</author>
	<datestamp>1257766740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"go for the eyes boo!"</p><p>To be honest - this game looks great. If it has the graphics of Oblivion and the depth of BG2, then it should be the best game in a long long time.<br>Long overdue, even without the big guy.</p></htmltext>
<tokenext>" go for the eyes boo !
" To be honest - this game looks great .
If it has the graphics of Oblivion and the depth of BG2 , then it should be the best game in a long long time.Long overdue , even without the big guy .</tokentext>
<sentencetext>"go for the eyes boo!
"To be honest - this game looks great.
If it has the graphics of Oblivion and the depth of BG2, then it should be the best game in a long long time.Long overdue, even without the big guy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036598</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Urkki</author>
	<datestamp>1257797580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's a shame this game has no coop or multiplayer. I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit. But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.</p></div><p>I dare say it's impossible to do a good single player campaign so that it's also playable (by today's standards, raised by current MMORPGs) in co-op. If it has an immersive BG-like plot tree and deep characters (implying deep conversations), doing that in multiplayer isn't very fun. If you're playing for the hack&amp;slash, pillage&amp;burn kind of fun, it needs a different game, something like NWN (which was rather mediocre as a single player game IMHO), or a real MMORPG.</p><p>So first of all doing a best possible single player campaign without compromising for multiplayer was a great great decision. And after that, not wasting time and money on adding some half-assed multiplayer mode was an excellent decision too.</p></div>
	</htmltext>
<tokenext>It 's a shame this game has no coop or multiplayer .
I know a lot of you will say there is nothing wrong with a well-done single player game , and I agree with you in spirit .
But , in practice , a part of me looks at a game like this in 2009 and ca n't help but see it as , well...old-fashioned.I dare say it 's impossible to do a good single player campaign so that it 's also playable ( by today 's standards , raised by current MMORPGs ) in co-op .
If it has an immersive BG-like plot tree and deep characters ( implying deep conversations ) , doing that in multiplayer is n't very fun .
If you 're playing for the hack&amp;slash , pillage&amp;burn kind of fun , it needs a different game , something like NWN ( which was rather mediocre as a single player game IMHO ) , or a real MMORPG.So first of all doing a best possible single player campaign without compromising for multiplayer was a great great decision .
And after that , not wasting time and money on adding some half-assed multiplayer mode was an excellent decision too .</tokentext>
<sentencetext>It's a shame this game has no coop or multiplayer.
I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit.
But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.I dare say it's impossible to do a good single player campaign so that it's also playable (by today's standards, raised by current MMORPGs) in co-op.
If it has an immersive BG-like plot tree and deep characters (implying deep conversations), doing that in multiplayer isn't very fun.
If you're playing for the hack&amp;slash, pillage&amp;burn kind of fun, it needs a different game, something like NWN (which was rather mediocre as a single player game IMHO), or a real MMORPG.So first of all doing a best possible single player campaign without compromising for multiplayer was a great great decision.
And after that, not wasting time and money on adding some half-assed multiplayer mode was an excellent decision too.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037844</id>
	<title>Re:No coop or multiplayer?</title>
	<author>dr00g911</author>
	<datestamp>1257759660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The lack of co-op is likely due to the fact on tougher battles in the game (at least on the PC version), you'll quite literally need to pause every single round to micromanage your troops to keep them alive. The AI's good, but it's not particularly great at:</p><p>1. Not standing in fire<br>2. Spell interrupts<br>3. Healing intelligently / pre-healing / mana conservation<br>4. Positioning for backstabs and staying out of caster cones / dragon breath</p><p>Pausing isn't any fun at all in co-op, but I can assure you that the depth of strategy required for the combat system outweighs bolting on a multiplayer aspect for this particular title. It has the most punishing/unforgiving combat design I've seen in an RPG in many years... and I <i>like</i> it that way.</p><p>When I came across my first "real" dragon in the game (near some plot-related ashes), I must have reloaded that battle from scratch for around 4 hours before I beat it, pausing every 1/2 second each battle. That's no fun at all multiplayer.</p></htmltext>
<tokenext>The lack of co-op is likely due to the fact on tougher battles in the game ( at least on the PC version ) , you 'll quite literally need to pause every single round to micromanage your troops to keep them alive .
The AI 's good , but it 's not particularly great at : 1 .
Not standing in fire2 .
Spell interrupts3 .
Healing intelligently / pre-healing / mana conservation4 .
Positioning for backstabs and staying out of caster cones / dragon breathPausing is n't any fun at all in co-op , but I can assure you that the depth of strategy required for the combat system outweighs bolting on a multiplayer aspect for this particular title .
It has the most punishing/unforgiving combat design I 've seen in an RPG in many years... and I like it that way.When I came across my first " real " dragon in the game ( near some plot-related ashes ) , I must have reloaded that battle from scratch for around 4 hours before I beat it , pausing every 1/2 second each battle .
That 's no fun at all multiplayer .</tokentext>
<sentencetext>The lack of co-op is likely due to the fact on tougher battles in the game (at least on the PC version), you'll quite literally need to pause every single round to micromanage your troops to keep them alive.
The AI's good, but it's not particularly great at:1.
Not standing in fire2.
Spell interrupts3.
Healing intelligently / pre-healing / mana conservation4.
Positioning for backstabs and staying out of caster cones / dragon breathPausing isn't any fun at all in co-op, but I can assure you that the depth of strategy required for the combat system outweighs bolting on a multiplayer aspect for this particular title.
It has the most punishing/unforgiving combat design I've seen in an RPG in many years... and I like it that way.When I came across my first "real" dragon in the game (near some plot-related ashes), I must have reloaded that battle from scratch for around 4 hours before I beat it, pausing every 1/2 second each battle.
That's no fun at all multiplayer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035896</id>
	<title>Re:DLC Abuse -</title>
	<author>Anonymous</author>
	<datestamp>1257794400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I've bought it all but apparently it's not actually mine if my internet connection goes down.</p></div><p>Yeah I had the same problem. Bought the game on steam, internet went down for a few hours and I got a message I wasn't allowed to load my game since I had activated DLC on it that required I log into EA. Which is pretty crappy; so I wrote and complained about it (and hope others do so to).</p></div>
	</htmltext>
<tokenext>I 've bought it all but apparently it 's not actually mine if my internet connection goes down.Yeah I had the same problem .
Bought the game on steam , internet went down for a few hours and I got a message I was n't allowed to load my game since I had activated DLC on it that required I log into EA .
Which is pretty crappy ; so I wrote and complained about it ( and hope others do so to ) .</tokentext>
<sentencetext>I've bought it all but apparently it's not actually mine if my internet connection goes down.Yeah I had the same problem.
Bought the game on steam, internet went down for a few hours and I got a message I wasn't allowed to load my game since I had activated DLC on it that required I log into EA.
Which is pretty crappy; so I wrote and complained about it (and hope others do so to).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035126</id>
	<title>Needs more death traps</title>
	<author>Kenoli</author>
	<datestamp>1257791520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As far as I've gotten, it seems all too easy to live. I think extensive foreknowledge of intricate mechanics and game events as a prerequisite for mere survival makes for some interesting gameplay.
Then again, the totally unrestricted save/load capability would pretty much negate that.<br>
Maybe I just played ADOM too much...</htmltext>
<tokenext>As far as I 've gotten , it seems all too easy to live .
I think extensive foreknowledge of intricate mechanics and game events as a prerequisite for mere survival makes for some interesting gameplay .
Then again , the totally unrestricted save/load capability would pretty much negate that .
Maybe I just played ADOM too much.. .</tokentext>
<sentencetext>As far as I've gotten, it seems all too easy to live.
I think extensive foreknowledge of intricate mechanics and game events as a prerequisite for mere survival makes for some interesting gameplay.
Then again, the totally unrestricted save/load capability would pretty much negate that.
Maybe I just played ADOM too much...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038600</id>
	<title>Re:not true.</title>
	<author>Yosho</author>
	<datestamp>1257762660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Uh... I don't know what to tell you except that you're completely wrong.</p><p>The patch is out right here: <a href="http://social.bioware.com/game\_patches.php" title="bioware.com">http://social.bioware.com/game\_patches.php</a> [bioware.com]</p><p>Also, you don't have to be online to play the base game.  However, if you have <i>any</i> DLC, you must be connected to the internet and logged into your BioWare account through Dragon Age to access it -- and if your saved games have any of that content in them, that means you can't load those saved games unless you're connected to the internet.</p></htmltext>
<tokenext>Uh... I do n't know what to tell you except that you 're completely wrong.The patch is out right here : http : //social.bioware.com/game \ _patches.php [ bioware.com ] Also , you do n't have to be online to play the base game .
However , if you have any DLC , you must be connected to the internet and logged into your BioWare account through Dragon Age to access it -- and if your saved games have any of that content in them , that means you ca n't load those saved games unless you 're connected to the internet .</tokentext>
<sentencetext>Uh... I don't know what to tell you except that you're completely wrong.The patch is out right here: http://social.bioware.com/game\_patches.php [bioware.com]Also, you don't have to be online to play the base game.
However, if you have any DLC, you must be connected to the internet and logged into your BioWare account through Dragon Age to access it -- and if your saved games have any of that content in them, that means you can't load those saved games unless you're connected to the internet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30059158</id>
	<title>Re:Cut Scene Overkill!!</title>
	<author>Anonymous</author>
	<datestamp>1257085680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's just like KOTOR only more, and better. I very much appreciate the cut scenes, especially since they change depending on who you bring with you, and who you killed earlier in the game, or who you decided to help etc. It's excellent, feels like a real world.</p><p>(captcha is "acting", even slashdot's page code agrees that the voice acting is good)</p></htmltext>
<tokenext>It 's just like KOTOR only more , and better .
I very much appreciate the cut scenes , especially since they change depending on who you bring with you , and who you killed earlier in the game , or who you decided to help etc .
It 's excellent , feels like a real world .
( captcha is " acting " , even slashdot 's page code agrees that the voice acting is good )</tokentext>
<sentencetext>It's just like KOTOR only more, and better.
I very much appreciate the cut scenes, especially since they change depending on who you bring with you, and who you killed earlier in the game, or who you decided to help etc.
It's excellent, feels like a real world.
(captcha is "acting", even slashdot's page code agrees that the voice acting is good)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040730</id>
	<title>Re:Control Scheme Differences?</title>
	<author>Titanarm</author>
	<datestamp>1257773520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Isn't the game crippled without a keyboard and mouse? I have similar concerns over the upcoming Final Fantasy 14, which is supposed to be an MMORPG (but how do you communicate with other players if you can't type?).</i> <br> <br>

The same way PS2 users did/do it with FFXI.  They plug a USB keyboard into their system because typing with the controller is a pain and very slow.  FYI, like FFXI, FFXIV will probably be completely controllable with the keyboard, nobody who plays the game uses a mouse, EVER.</htmltext>
<tokenext>Is n't the game crippled without a keyboard and mouse ?
I have similar concerns over the upcoming Final Fantasy 14 , which is supposed to be an MMORPG ( but how do you communicate with other players if you ca n't type ? ) .
The same way PS2 users did/do it with FFXI .
They plug a USB keyboard into their system because typing with the controller is a pain and very slow .
FYI , like FFXI , FFXIV will probably be completely controllable with the keyboard , nobody who plays the game uses a mouse , EVER .</tokentext>
<sentencetext>Isn't the game crippled without a keyboard and mouse?
I have similar concerns over the upcoming Final Fantasy 14, which is supposed to be an MMORPG (but how do you communicate with other players if you can't type?).
The same way PS2 users did/do it with FFXI.
They plug a USB keyboard into their system because typing with the controller is a pain and very slow.
FYI, like FFXI, FFXIV will probably be completely controllable with the keyboard, nobody who plays the game uses a mouse, EVER.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037580</id>
	<title>Re:I know I'm in the minority</title>
	<author>thetagger</author>
	<datestamp>1257758580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed in part. I think a lot could be achieved by merely reusing the old tired models in different genres. I think a WWII RPG would be awesome (where you control a spy double/agent trying to infiltrate the SS, for example), same with a medieval FPS (I want to help the Black Prince torch down France).</p></htmltext>
<tokenext>Agreed in part .
I think a lot could be achieved by merely reusing the old tired models in different genres .
I think a WWII RPG would be awesome ( where you control a spy double/agent trying to infiltrate the SS , for example ) , same with a medieval FPS ( I want to help the Black Prince torch down France ) .</tokentext>
<sentencetext>Agreed in part.
I think a lot could be achieved by merely reusing the old tired models in different genres.
I think a WWII RPG would be awesome (where you control a spy double/agent trying to infiltrate the SS, for example), same with a medieval FPS (I want to help the Black Prince torch down France).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037234</id>
	<title>Re:I know I'm in the minority</title>
	<author>Anonymous</author>
	<datestamp>1257757260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Fallout 3 is pretty close to what you are looking for, and it's very well done...</p></htmltext>
<tokenext>Fallout 3 is pretty close to what you are looking for , and it 's very well done.. .</tokentext>
<sentencetext>Fallout 3 is pretty close to what you are looking for, and it's very well done...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036440</id>
	<title>Re:No coop or multiplayer?</title>
	<author>mqduck</author>
	<datestamp>1257796860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.</p> </div><p>What's wrong with old-fashioned? I'm playing Fallout, which I've never played before, and I'm loving it.</p></div>
	</htmltext>
<tokenext>a part of me looks at a game like this in 2009 and ca n't help but see it as , well...old-fashioned .
What 's wrong with old-fashioned ?
I 'm playing Fallout , which I 've never played before , and I 'm loving it .</tokentext>
<sentencetext>a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.
What's wrong with old-fashioned?
I'm playing Fallout, which I've never played before, and I'm loving it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037258</id>
	<title>Mixed Bag</title>
	<author>Anonymous</author>
	<datestamp>1257757320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I have been playing Dragon Age at a friends house, and have been tempted to buy it, but I think I will hold off after running into the guy trying to sell me DLC in the camp site.  WTF?!?!  Bioware, how you have disappointed me.  I am sure this is EA's decision to milk the franchise even more, and this is what all of us were screaming about when EA bought them out.  Ah, how the mighty have fallen.  Whats next?  In the next game, we will have ads playing during loading screens?  Or perhaps we will have company brand names put on items?  Pathetic.  Still, the game IS fun, and besides the DLC annoyance I am having a blast.  I will probably get it, but not as it is.   Why buy an incomplete product?  I will wait till the mondo, super, complete edition will be released in a year or two at a reduced price that will include ALL the DLC, addons, extra content, etc.</htmltext>
<tokenext>I have been playing Dragon Age at a friends house , and have been tempted to buy it , but I think I will hold off after running into the guy trying to sell me DLC in the camp site .
WTF ? ! ? ! Bioware , how you have disappointed me .
I am sure this is EA 's decision to milk the franchise even more , and this is what all of us were screaming about when EA bought them out .
Ah , how the mighty have fallen .
Whats next ?
In the next game , we will have ads playing during loading screens ?
Or perhaps we will have company brand names put on items ?
Pathetic. Still , the game IS fun , and besides the DLC annoyance I am having a blast .
I will probably get it , but not as it is .
Why buy an incomplete product ?
I will wait till the mondo , super , complete edition will be released in a year or two at a reduced price that will include ALL the DLC , addons , extra content , etc .</tokentext>
<sentencetext>I have been playing Dragon Age at a friends house, and have been tempted to buy it, but I think I will hold off after running into the guy trying to sell me DLC in the camp site.
WTF?!?!  Bioware, how you have disappointed me.
I am sure this is EA's decision to milk the franchise even more, and this is what all of us were screaming about when EA bought them out.
Ah, how the mighty have fallen.
Whats next?
In the next game, we will have ads playing during loading screens?
Or perhaps we will have company brand names put on items?
Pathetic.  Still, the game IS fun, and besides the DLC annoyance I am having a blast.
I will probably get it, but not as it is.
Why buy an incomplete product?
I will wait till the mondo, super, complete edition will be released in a year or two at a reduced price that will include ALL the DLC, addons, extra content, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257791280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>It's a shame this game has no coop or multiplayer. I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit. But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.</p></div> </blockquote><p>Coop or multiplayer only works in a game where the story is completely linear.  This game has so many different plot twists and the story can change so dramatically that there is no real way you could do coop; the story would have plot holes all over the place.  Also, what would happen if two people tried to play completely different in the same game world?  One person could go around killing NPCs that the other person wanted to keep alive.  It would be complete and total chaos.</p><p>If you played the game you would understand why coop wouldn't work.  Also, the combat in this game, while it can be played in realtime similar to WoW, is deep enough that it requires pausing the game to give command to your party members.  Have you ever seen a coop game that allowed one person to pause the game?  It would be a nightmare because one person would be pausing the game when then other wanted to play it.</p><p>I don't fault Bioware at all for not having multiplayer in the game.  This game is meant to be played like a well run pen and paper RPG, or a great fantasy novel.  You need to take the time to read Codex, immerse yourself in the game world, and that just doesn't come through in a "twitch" oriented action RPG.</p></div>
	</htmltext>
<tokenext>It 's a shame this game has no coop or multiplayer .
I know a lot of you will say there is nothing wrong with a well-done single player game , and I agree with you in spirit .
But , in practice , a part of me looks at a game like this in 2009 and ca n't help but see it as , well...old-fashioned .
Coop or multiplayer only works in a game where the story is completely linear .
This game has so many different plot twists and the story can change so dramatically that there is no real way you could do coop ; the story would have plot holes all over the place .
Also , what would happen if two people tried to play completely different in the same game world ?
One person could go around killing NPCs that the other person wanted to keep alive .
It would be complete and total chaos.If you played the game you would understand why coop would n't work .
Also , the combat in this game , while it can be played in realtime similar to WoW , is deep enough that it requires pausing the game to give command to your party members .
Have you ever seen a coop game that allowed one person to pause the game ?
It would be a nightmare because one person would be pausing the game when then other wanted to play it.I do n't fault Bioware at all for not having multiplayer in the game .
This game is meant to be played like a well run pen and paper RPG , or a great fantasy novel .
You need to take the time to read Codex , immerse yourself in the game world , and that just does n't come through in a " twitch " oriented action RPG .</tokentext>
<sentencetext>It's a shame this game has no coop or multiplayer.
I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit.
But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.
Coop or multiplayer only works in a game where the story is completely linear.
This game has so many different plot twists and the story can change so dramatically that there is no real way you could do coop; the story would have plot holes all over the place.
Also, what would happen if two people tried to play completely different in the same game world?
One person could go around killing NPCs that the other person wanted to keep alive.
It would be complete and total chaos.If you played the game you would understand why coop wouldn't work.
Also, the combat in this game, while it can be played in realtime similar to WoW, is deep enough that it requires pausing the game to give command to your party members.
Have you ever seen a coop game that allowed one person to pause the game?
It would be a nightmare because one person would be pausing the game when then other wanted to play it.I don't fault Bioware at all for not having multiplayer in the game.
This game is meant to be played like a well run pen and paper RPG, or a great fantasy novel.
You need to take the time to read Codex, immerse yourself in the game world, and that just doesn't come through in a "twitch" oriented action RPG.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040778</id>
	<title>Re:I know I'm in the minority</title>
	<author>Labcoat Samurai</author>
	<datestamp>1257773820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The issue I have with this analogy amounts to scope and creative freedom.  A WWII game isn't, by and large, a setting in which you can exercise a lot of creative discretion, if you're trying to be remotely historically accurate.  Fantasy sword and sorcery, by comparison, isn't even a setting.  You have some basic guidelines (dwarves are short; elves have pointed ears), and then you make your own setting from there.  The dwarves of Dragon Age aren't the proud, honorable mountain people of Tolkien.  They're just as petty and flawed as humans, given to backstabbing and infighting.  The elves of Dragon Age aren't the proud, graceful, and enigmatic people of Tolkien.  By and large, they are slaves who have forgotten their culture and heritage after being conquered and subjugated by humans.  Are dwarves still short?  Do elves still have pointed ears?  Sure, but that doesn't mean it's a retreading of the same old fantasy we've seen time and again.</p><p>On the other hand, if you just don't care for the notion of medieval technology (e.g. swinging a sword), I guess there isn't much that can save it.</p></htmltext>
<tokenext>The issue I have with this analogy amounts to scope and creative freedom .
A WWII game is n't , by and large , a setting in which you can exercise a lot of creative discretion , if you 're trying to be remotely historically accurate .
Fantasy sword and sorcery , by comparison , is n't even a setting .
You have some basic guidelines ( dwarves are short ; elves have pointed ears ) , and then you make your own setting from there .
The dwarves of Dragon Age are n't the proud , honorable mountain people of Tolkien .
They 're just as petty and flawed as humans , given to backstabbing and infighting .
The elves of Dragon Age are n't the proud , graceful , and enigmatic people of Tolkien .
By and large , they are slaves who have forgotten their culture and heritage after being conquered and subjugated by humans .
Are dwarves still short ?
Do elves still have pointed ears ?
Sure , but that does n't mean it 's a retreading of the same old fantasy we 've seen time and again.On the other hand , if you just do n't care for the notion of medieval technology ( e.g .
swinging a sword ) , I guess there is n't much that can save it .</tokentext>
<sentencetext>The issue I have with this analogy amounts to scope and creative freedom.
A WWII game isn't, by and large, a setting in which you can exercise a lot of creative discretion, if you're trying to be remotely historically accurate.
Fantasy sword and sorcery, by comparison, isn't even a setting.
You have some basic guidelines (dwarves are short; elves have pointed ears), and then you make your own setting from there.
The dwarves of Dragon Age aren't the proud, honorable mountain people of Tolkien.
They're just as petty and flawed as humans, given to backstabbing and infighting.
The elves of Dragon Age aren't the proud, graceful, and enigmatic people of Tolkien.
By and large, they are slaves who have forgotten their culture and heritage after being conquered and subjugated by humans.
Are dwarves still short?
Do elves still have pointed ears?
Sure, but that doesn't mean it's a retreading of the same old fantasy we've seen time and again.On the other hand, if you just don't care for the notion of medieval technology (e.g.
swinging a sword), I guess there isn't much that can save it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036200</id>
	<title>Re:Control Scheme Differences?</title>
	<author>Anonymous</author>
	<datestamp>1257795600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know what hardware you're using, but I've got a socket939 board that I got back in spring 2005 running 3 gigs of DDR333, an Opteron 180, and a GTX260.  It'll play this game on near maxed out settings.  Also since I've had almost 5 years to wait for prices to drop I've probably invested about $600 for the initial build, and put in another ~$410 in upgrades over time ($200 for the video card last christmas, $60 for an additional 2 gigs of ram early 2008, $100 for the processor during the summer of 2008, $50 to replace a bad power supply).</p><p>I always wince a bit inside when I see someone starting out with a $1200 gaming system.  Just put down some money for a solid AM3 board and a quality 650 watt power supply and skimp and scrape the rest of the parts.  Right now I'd probably go with a cheap PhenomX2, HD4850, and maybe 2 gigs (single stick) of some of the cheapest DDR3 you can find.  If you price that out to anything over $500 your getting ripped off.  Then down the road when DDR3 comes down in price you can pop in another 4 gigs, and upgrade that Phenom to a quad core, then way down the road pick up a shiny new video card.</p><p>You're a slashdot reader.  Either stop getting ripped off or turn in your geek card at the door.  There's no shame in investing $100 into an xbox if you can't be assed to keep your PC upgraded, but getting ripped off isn't something any nerd should take willingly.</p></htmltext>
<tokenext>I do n't know what hardware you 're using , but I 've got a socket939 board that I got back in spring 2005 running 3 gigs of DDR333 , an Opteron 180 , and a GTX260 .
It 'll play this game on near maxed out settings .
Also since I 've had almost 5 years to wait for prices to drop I 've probably invested about $ 600 for the initial build , and put in another ~ $ 410 in upgrades over time ( $ 200 for the video card last christmas , $ 60 for an additional 2 gigs of ram early 2008 , $ 100 for the processor during the summer of 2008 , $ 50 to replace a bad power supply ) .I always wince a bit inside when I see someone starting out with a $ 1200 gaming system .
Just put down some money for a solid AM3 board and a quality 650 watt power supply and skimp and scrape the rest of the parts .
Right now I 'd probably go with a cheap PhenomX2 , HD4850 , and maybe 2 gigs ( single stick ) of some of the cheapest DDR3 you can find .
If you price that out to anything over $ 500 your getting ripped off .
Then down the road when DDR3 comes down in price you can pop in another 4 gigs , and upgrade that Phenom to a quad core , then way down the road pick up a shiny new video card.You 're a slashdot reader .
Either stop getting ripped off or turn in your geek card at the door .
There 's no shame in investing $ 100 into an xbox if you ca n't be assed to keep your PC upgraded , but getting ripped off is n't something any nerd should take willingly .</tokentext>
<sentencetext>I don't know what hardware you're using, but I've got a socket939 board that I got back in spring 2005 running 3 gigs of DDR333, an Opteron 180, and a GTX260.
It'll play this game on near maxed out settings.
Also since I've had almost 5 years to wait for prices to drop I've probably invested about $600 for the initial build, and put in another ~$410 in upgrades over time ($200 for the video card last christmas, $60 for an additional 2 gigs of ram early 2008, $100 for the processor during the summer of 2008, $50 to replace a bad power supply).I always wince a bit inside when I see someone starting out with a $1200 gaming system.
Just put down some money for a solid AM3 board and a quality 650 watt power supply and skimp and scrape the rest of the parts.
Right now I'd probably go with a cheap PhenomX2, HD4850, and maybe 2 gigs (single stick) of some of the cheapest DDR3 you can find.
If you price that out to anything over $500 your getting ripped off.
Then down the road when DDR3 comes down in price you can pop in another 4 gigs, and upgrade that Phenom to a quad core, then way down the road pick up a shiny new video card.You're a slashdot reader.
Either stop getting ripped off or turn in your geek card at the door.
There's no shame in investing $100 into an xbox if you can't be assed to keep your PC upgraded, but getting ripped off isn't something any nerd should take willingly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</id>
	<title>I know I'm in the minority</title>
	<author>Anonymous</author>
	<datestamp>1257792600000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>but I have to yell anyway<nobr> <wbr></nobr>:)</p><p>Fantasy RPGs are so boring.  I can't handle the whole elves and goblins and swinging swords thing.  I'm not saying other settings are automatically more interesting but fantasy just seems to tired, kind of like WW2 FPS games.  Futuristic settings at least seem to offer more possibilities (even if they're not always used) and what about a modern day RPG?  Persona did it with a J-RPG series.</p><p>Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch.</p></htmltext>
<tokenext>but I have to yell anyway : ) Fantasy RPGs are so boring .
I ca n't handle the whole elves and goblins and swinging swords thing .
I 'm not saying other settings are automatically more interesting but fantasy just seems to tired , kind of like WW2 FPS games .
Futuristic settings at least seem to offer more possibilities ( even if they 're not always used ) and what about a modern day RPG ?
Persona did it with a J-RPG series.Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch .</tokentext>
<sentencetext>but I have to yell anyway :)Fantasy RPGs are so boring.
I can't handle the whole elves and goblins and swinging swords thing.
I'm not saying other settings are automatically more interesting but fantasy just seems to tired, kind of like WW2 FPS games.
Futuristic settings at least seem to offer more possibilities (even if they're not always used) and what about a modern day RPG?
Persona did it with a J-RPG series.Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035562</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257793200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Wonder what I'm doing wrong.</p></div><p>You're trying to play a video game on Linux. Just stop it already.</p></div>
	</htmltext>
<tokenext>Wonder what I 'm doing wrong.You 're trying to play a video game on Linux .
Just stop it already .</tokentext>
<sentencetext>Wonder what I'm doing wrong.You're trying to play a video game on Linux.
Just stop it already.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036238</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>Anonymous</author>
	<datestamp>1257795840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>because you can wear any kind of armor on any class if they have the stats to do so</p></htmltext>
<tokenext>because you can wear any kind of armor on any class if they have the stats to do so</tokentext>
<sentencetext>because you can wear any kind of armor on any class if they have the stats to do so</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036772</id>
	<title>Re:DLC Abuse -</title>
	<author>baalz</author>
	<datestamp>1257798300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yes, this is my experience with the game.  I'm excited because of Bioware's pedigree, so I not only pre-order the game (something I rarely do) I also spring for the collectors edition with all the DLC.  Release day, I excitedly download the game only to be hit with some bug related to their authentication servers not communicating amongst themselves which apparently hit most of the people who bought the game through stardock.  After over an hour bounced around among various support people who didn't have any idea what was going on they said they'd get back to me.  4 days later they did.  Meanwhile I get fed up and - timed it - spent 3.5 minutes to locate, download, install and launch a crack.</p><p>As a double strong "fuck you customer", not only can you not access the DLC without an active net connection, you can't play your save game which has touched the DLC, so assuming you don't want to just start a brand new game you can't play your game at all.  So the other day when my flaky ISP is down and I can't do much else with my computer I figure it's a good time to play the new single player game I got.  "Fuck you customer! You really should have just pirated the whole thing"  Great job EA, I would love to support great games like this with my dollars but this is the last cent you'll ever get from me.  You make it so....much...more...painful to actually buy the game.</p></htmltext>
<tokenext>Yes , this is my experience with the game .
I 'm excited because of Bioware 's pedigree , so I not only pre-order the game ( something I rarely do ) I also spring for the collectors edition with all the DLC .
Release day , I excitedly download the game only to be hit with some bug related to their authentication servers not communicating amongst themselves which apparently hit most of the people who bought the game through stardock .
After over an hour bounced around among various support people who did n't have any idea what was going on they said they 'd get back to me .
4 days later they did .
Meanwhile I get fed up and - timed it - spent 3.5 minutes to locate , download , install and launch a crack.As a double strong " fuck you customer " , not only can you not access the DLC without an active net connection , you ca n't play your save game which has touched the DLC , so assuming you do n't want to just start a brand new game you ca n't play your game at all .
So the other day when my flaky ISP is down and I ca n't do much else with my computer I figure it 's a good time to play the new single player game I got .
" Fuck you customer !
You really should have just pirated the whole thing " Great job EA , I would love to support great games like this with my dollars but this is the last cent you 'll ever get from me .
You make it so....much...more...painful to actually buy the game .</tokentext>
<sentencetext>Yes, this is my experience with the game.
I'm excited because of Bioware's pedigree, so I not only pre-order the game (something I rarely do) I also spring for the collectors edition with all the DLC.
Release day, I excitedly download the game only to be hit with some bug related to their authentication servers not communicating amongst themselves which apparently hit most of the people who bought the game through stardock.
After over an hour bounced around among various support people who didn't have any idea what was going on they said they'd get back to me.
4 days later they did.
Meanwhile I get fed up and - timed it - spent 3.5 minutes to locate, download, install and launch a crack.As a double strong "fuck you customer", not only can you not access the DLC without an active net connection, you can't play your save game which has touched the DLC, so assuming you don't want to just start a brand new game you can't play your game at all.
So the other day when my flaky ISP is down and I can't do much else with my computer I figure it's a good time to play the new single player game I got.
"Fuck you customer!
You really should have just pirated the whole thing"  Great job EA, I would love to support great games like this with my dollars but this is the last cent you'll ever get from me.
You make it so....much...more...painful to actually buy the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037786</id>
	<title>Re:No coop or multiplayer?</title>
	<author>sheehaje</author>
	<datestamp>1257759480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I preffer a solo game sometimes.  For one, I can easily pause it, and that's important for someone with an 8 month old baby.</p><p>Secondly, I've played a lot of MMORPGs, and I sometimes don't feel like my character really impacts the game world.  Especially in games like WoW and LOTRO.  EVE-Online is one of the few where even though the gameworld is relatively static, the politics and story are player driven.</p><p>I just started playing Dragon Age: Origins.   Maybe it is a throw back, but I fills a niche for me.  So far, I think the game is fantastic.  I love the story it is telling, and there are only a handful of games I've played that have engrossed me.  All of them have been solo player games.  Bioshock (and before that system shock), Planescape: Torment, Elder Scrolls: Morrowind....</p><p>Don't get me wrong, there are great multiplayer games with great stories like the Halo series...  I guess it wouldn't be hard to add a co-op mode to Dragon Age: Origins, but it would undermine both the qualities of the game I mentioned above.  I wouldn't be able to pause it.  And I wouldn't be as immersed if I had to keep talking tactics to another person over a headset.</p></htmltext>
<tokenext>I preffer a solo game sometimes .
For one , I can easily pause it , and that 's important for someone with an 8 month old baby.Secondly , I 've played a lot of MMORPGs , and I sometimes do n't feel like my character really impacts the game world .
Especially in games like WoW and LOTRO .
EVE-Online is one of the few where even though the gameworld is relatively static , the politics and story are player driven.I just started playing Dragon Age : Origins .
Maybe it is a throw back , but I fills a niche for me .
So far , I think the game is fantastic .
I love the story it is telling , and there are only a handful of games I 've played that have engrossed me .
All of them have been solo player games .
Bioshock ( and before that system shock ) , Planescape : Torment , Elder Scrolls : Morrowind....Do n't get me wrong , there are great multiplayer games with great stories like the Halo series... I guess it would n't be hard to add a co-op mode to Dragon Age : Origins , but it would undermine both the qualities of the game I mentioned above .
I would n't be able to pause it .
And I would n't be as immersed if I had to keep talking tactics to another person over a headset .</tokentext>
<sentencetext>I preffer a solo game sometimes.
For one, I can easily pause it, and that's important for someone with an 8 month old baby.Secondly, I've played a lot of MMORPGs, and I sometimes don't feel like my character really impacts the game world.
Especially in games like WoW and LOTRO.
EVE-Online is one of the few where even though the gameworld is relatively static, the politics and story are player driven.I just started playing Dragon Age: Origins.
Maybe it is a throw back, but I fills a niche for me.
So far, I think the game is fantastic.
I love the story it is telling, and there are only a handful of games I've played that have engrossed me.
All of them have been solo player games.
Bioshock (and before that system shock), Planescape: Torment, Elder Scrolls: Morrowind....Don't get me wrong, there are great multiplayer games with great stories like the Halo series...  I guess it wouldn't be hard to add a co-op mode to Dragon Age: Origins, but it would undermine both the qualities of the game I mentioned above.
I wouldn't be able to pause it.
And I wouldn't be as immersed if I had to keep talking tactics to another person over a headset.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038232</id>
	<title>Next up: EA/Bioware to revolutionize visual arts</title>
	<author>Lemming Mark</author>
	<datestamp>1257761280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>EA / Bioware to revolutionize viewing and distribution of paintings and photographs</p><p>EA and Bioware have teamed up once again to revolutionize an art form that was previously stagnant and unsatisfactory for consumers - the humble picture.  "It's hard to believe that when you purchase a work of creative art, such as a photograph or a picture we still have to cope with an entire picture arriving in our hands or on our screens.", said EA's chief executive "this is really a tremendous amount of information overload for a consumer to process.".  EA aims to challenge this situation by bringing lessons learned from their decades in the software industry.  "We've developed a new technology, which we call Just-in-time Information Gathering with Self Advertising Workloads or JIGSAW for short.  We're breaking down the monolithic 'picture' into bite-sized chunks".</p><p>The company's chief market researcher commented "Put simply, our consumers, they demanded a solution to the systematic inefficiencies of the current paradigm.  By decomposing what we call the 'viewing experience' into a set of micropayments, we have made it possible for consumers to purchase a variety of upgrade to the basic experience or 'piece'.  These upgrades take the form of other 'pieces' which the consumer can use to enhance their viewing experience".  As well as the empowering nature of allowing consumers to make repeated credit card payments, the company also expects that different consumers will get more out of the product "Our focus groups show our customers taking a variety of unique approaches to consuming the content.  Whereas before they were limited to simply looking at a picture, they can now determine the order in which the 'pieces' are discovered.  Some individuals enjoy starting with areas of detail, while others prefer to start with the edges.  It's really exciting to see existing content reinterpreted in a new way".</p><p>Back in 2009, EA and Bioware amazed the world by successfully producing a game which did not restrict customers to a single purchase on launch day.  It seems strange to think of this today but prior to Dragon Age: Origins, customers who had queued for hours on launch day were only able to make one payment when purchasing a video game.  Die hard fans who wished to pay more were forced to buy multiple boxed copies of the game, bringing the disadvantages of a second physical disk (sometimes called a 'backup') that could not be lost due to computer error and an unfortunate ability to resell the game when bored of it.</p><p>EA's JIGSAW technology will be arriving at art galleries in Fall next year.</p></htmltext>
<tokenext>EA / Bioware to revolutionize viewing and distribution of paintings and photographsEA and Bioware have teamed up once again to revolutionize an art form that was previously stagnant and unsatisfactory for consumers - the humble picture .
" It 's hard to believe that when you purchase a work of creative art , such as a photograph or a picture we still have to cope with an entire picture arriving in our hands or on our screens .
" , said EA 's chief executive " this is really a tremendous amount of information overload for a consumer to process. " .
EA aims to challenge this situation by bringing lessons learned from their decades in the software industry .
" We 've developed a new technology , which we call Just-in-time Information Gathering with Self Advertising Workloads or JIGSAW for short .
We 're breaking down the monolithic 'picture ' into bite-sized chunks " .The company 's chief market researcher commented " Put simply , our consumers , they demanded a solution to the systematic inefficiencies of the current paradigm .
By decomposing what we call the 'viewing experience ' into a set of micropayments , we have made it possible for consumers to purchase a variety of upgrade to the basic experience or 'piece' .
These upgrades take the form of other 'pieces ' which the consumer can use to enhance their viewing experience " .
As well as the empowering nature of allowing consumers to make repeated credit card payments , the company also expects that different consumers will get more out of the product " Our focus groups show our customers taking a variety of unique approaches to consuming the content .
Whereas before they were limited to simply looking at a picture , they can now determine the order in which the 'pieces ' are discovered .
Some individuals enjoy starting with areas of detail , while others prefer to start with the edges .
It 's really exciting to see existing content reinterpreted in a new way " .Back in 2009 , EA and Bioware amazed the world by successfully producing a game which did not restrict customers to a single purchase on launch day .
It seems strange to think of this today but prior to Dragon Age : Origins , customers who had queued for hours on launch day were only able to make one payment when purchasing a video game .
Die hard fans who wished to pay more were forced to buy multiple boxed copies of the game , bringing the disadvantages of a second physical disk ( sometimes called a 'backup ' ) that could not be lost due to computer error and an unfortunate ability to resell the game when bored of it.EA 's JIGSAW technology will be arriving at art galleries in Fall next year .</tokentext>
<sentencetext>EA / Bioware to revolutionize viewing and distribution of paintings and photographsEA and Bioware have teamed up once again to revolutionize an art form that was previously stagnant and unsatisfactory for consumers - the humble picture.
"It's hard to believe that when you purchase a work of creative art, such as a photograph or a picture we still have to cope with an entire picture arriving in our hands or on our screens.
", said EA's chief executive "this is really a tremendous amount of information overload for a consumer to process.".
EA aims to challenge this situation by bringing lessons learned from their decades in the software industry.
"We've developed a new technology, which we call Just-in-time Information Gathering with Self Advertising Workloads or JIGSAW for short.
We're breaking down the monolithic 'picture' into bite-sized chunks".The company's chief market researcher commented "Put simply, our consumers, they demanded a solution to the systematic inefficiencies of the current paradigm.
By decomposing what we call the 'viewing experience' into a set of micropayments, we have made it possible for consumers to purchase a variety of upgrade to the basic experience or 'piece'.
These upgrades take the form of other 'pieces' which the consumer can use to enhance their viewing experience".
As well as the empowering nature of allowing consumers to make repeated credit card payments, the company also expects that different consumers will get more out of the product "Our focus groups show our customers taking a variety of unique approaches to consuming the content.
Whereas before they were limited to simply looking at a picture, they can now determine the order in which the 'pieces' are discovered.
Some individuals enjoy starting with areas of detail, while others prefer to start with the edges.
It's really exciting to see existing content reinterpreted in a new way".Back in 2009, EA and Bioware amazed the world by successfully producing a game which did not restrict customers to a single purchase on launch day.
It seems strange to think of this today but prior to Dragon Age: Origins, customers who had queued for hours on launch day were only able to make one payment when purchasing a video game.
Die hard fans who wished to pay more were forced to buy multiple boxed copies of the game, bringing the disadvantages of a second physical disk (sometimes called a 'backup') that could not be lost due to computer error and an unfortunate ability to resell the game when bored of it.EA's JIGSAW technology will be arriving at art galleries in Fall next year.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042778</id>
	<title>Its about the story telling. DA rocks</title>
	<author>guidryp</author>
	<datestamp>1257794400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I am huge BG/BG2/Planescape/NWN fan. As a single player campaign this is the best I have played. I have ~30 hours in and I don't think I am half done.</p><p>I won't claim the 6 origins lead to six playthroughs, the story converges about two hours in at Ostagar, though each will likely encounter a nemesis or friend from you origin that remembers you(I encountered many as a Dwarf Noble).</p><p>What I did was first play all 6 intros. These are story heavy and combat lite. They were all very good and good insight into the society of the world (castes/casteless, ghettoized elves freed from slavery) you get to see the class/race struggles from boths sides. It is a perfect intro to the world they created.</p><p>They have created a living breathing world populated by interesting and believable characters. The story is immersive, they voice acting is wonderful. I think everyone one you talk to in the game is voice acted, you don't read a line of their dialogue.</p><p>There are some issues of course.</p><p>Yeah there is the whole lame DLC stuff(Shakes fist at EA). Ignore. I bought the cheapest most basic version and I didn't even go online for my freebies. Unnecessary in a game this big.</p><p>There does seem to be some kind of resource leak for fragmentation that slows down loads after you play about 2 hours. You then need to save exit/restart (what I was doing when I spotted this review).</p><p>The RPG system. Well it's new, it will be tweaked, but it isn't multiplayer so "balance" between the classes is not much of an issue.</p><p>Bottom line here is a great story on the EPIC scale of LOTR, where you really feel at the center of it. Certainly there is some linearity, but that is part in parcel with telling an epic story based on you.</p><p>All in all epic storytelling wins the day. Now if you will excuse me, I have to go to the Landsmeet to pick a new king.</p></htmltext>
<tokenext>I am huge BG/BG2/Planescape/NWN fan .
As a single player campaign this is the best I have played .
I have ~ 30 hours in and I do n't think I am half done.I wo n't claim the 6 origins lead to six playthroughs , the story converges about two hours in at Ostagar , though each will likely encounter a nemesis or friend from you origin that remembers you ( I encountered many as a Dwarf Noble ) .What I did was first play all 6 intros .
These are story heavy and combat lite .
They were all very good and good insight into the society of the world ( castes/casteless , ghettoized elves freed from slavery ) you get to see the class/race struggles from boths sides .
It is a perfect intro to the world they created.They have created a living breathing world populated by interesting and believable characters .
The story is immersive , they voice acting is wonderful .
I think everyone one you talk to in the game is voice acted , you do n't read a line of their dialogue.There are some issues of course.Yeah there is the whole lame DLC stuff ( Shakes fist at EA ) .
Ignore. I bought the cheapest most basic version and I did n't even go online for my freebies .
Unnecessary in a game this big.There does seem to be some kind of resource leak for fragmentation that slows down loads after you play about 2 hours .
You then need to save exit/restart ( what I was doing when I spotted this review ) .The RPG system .
Well it 's new , it will be tweaked , but it is n't multiplayer so " balance " between the classes is not much of an issue.Bottom line here is a great story on the EPIC scale of LOTR , where you really feel at the center of it .
Certainly there is some linearity , but that is part in parcel with telling an epic story based on you.All in all epic storytelling wins the day .
Now if you will excuse me , I have to go to the Landsmeet to pick a new king .</tokentext>
<sentencetext>I am huge BG/BG2/Planescape/NWN fan.
As a single player campaign this is the best I have played.
I have ~30 hours in and I don't think I am half done.I won't claim the 6 origins lead to six playthroughs, the story converges about two hours in at Ostagar, though each will likely encounter a nemesis or friend from you origin that remembers you(I encountered many as a Dwarf Noble).What I did was first play all 6 intros.
These are story heavy and combat lite.
They were all very good and good insight into the society of the world (castes/casteless, ghettoized elves freed from slavery) you get to see the class/race struggles from boths sides.
It is a perfect intro to the world they created.They have created a living breathing world populated by interesting and believable characters.
The story is immersive, they voice acting is wonderful.
I think everyone one you talk to in the game is voice acted, you don't read a line of their dialogue.There are some issues of course.Yeah there is the whole lame DLC stuff(Shakes fist at EA).
Ignore. I bought the cheapest most basic version and I didn't even go online for my freebies.
Unnecessary in a game this big.There does seem to be some kind of resource leak for fragmentation that slows down loads after you play about 2 hours.
You then need to save exit/restart (what I was doing when I spotted this review).The RPG system.
Well it's new, it will be tweaked, but it isn't multiplayer so "balance" between the classes is not much of an issue.Bottom line here is a great story on the EPIC scale of LOTR, where you really feel at the center of it.
Certainly there is some linearity, but that is part in parcel with telling an epic story based on you.All in all epic storytelling wins the day.
Now if you will excuse me, I have to go to the Landsmeet to pick a new king.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30047278</id>
	<title>Re:Difficulty</title>
	<author>sw33tjimmy</author>
	<datestamp>1257875340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Love the game, but...<br>
i find the difficulty to be all over the map, personally. I fought against an orange guy and 4 whites last night and after I was laid waste to the first two times, I easily whipped them on the 3rd go-round. I think it has to do with a wildly random enemy AI.<br> <br>

I'm finally getting better at playing strategically I guess, but before I hit level 10 I was getting routinely killed by the random encounters. Pretty infuriating to bring down two ogres at a time and then get obliterated by a handful of wolves.</htmltext>
<tokenext>Love the game , but.. . i find the difficulty to be all over the map , personally .
I fought against an orange guy and 4 whites last night and after I was laid waste to the first two times , I easily whipped them on the 3rd go-round .
I think it has to do with a wildly random enemy AI .
I 'm finally getting better at playing strategically I guess , but before I hit level 10 I was getting routinely killed by the random encounters .
Pretty infuriating to bring down two ogres at a time and then get obliterated by a handful of wolves .</tokentext>
<sentencetext>Love the game, but...
i find the difficulty to be all over the map, personally.
I fought against an orange guy and 4 whites last night and after I was laid waste to the first two times, I easily whipped them on the 3rd go-round.
I think it has to do with a wildly random enemy AI.
I'm finally getting better at playing strategically I guess, but before I hit level 10 I was getting routinely killed by the random encounters.
Pretty infuriating to bring down two ogres at a time and then get obliterated by a handful of wolves.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038896</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257764040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Biowared Baldurs Gate had an excellent coop and allowed either play to pause the game...</p></htmltext>
<tokenext>Biowared Baldurs Gate had an excellent coop and allowed either play to pause the game.. .</tokentext>
<sentencetext>Biowared Baldurs Gate had an excellent coop and allowed either play to pause the game...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042410</id>
	<title>Re:My Dragon Age Review...EA bleeding cash</title>
	<author>Anonymous</author>
	<datestamp>1257789540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I should really login, but why bother with it. After playing DAO for about 10 hours I have to say that smallfurrycreature's and junglebeast's reviews are pretty accurate. The game is well crafted, but it's Fantasy RPG on Rails and it all feels... derivative. A stronger crafting system, a larger party or a more detailed skill/spell set would make game more interesting. The game is certainly hyped enough, you can barely visit a website without seeing a Red Dragon. </p><p>On a side note EA is bleeding cash like a stuck Madoff http://tech.yahoo.com/news/ap/20091109/ap\_on\_hi\_te/us\_earns\_electronic\_arts.</p></htmltext>
<tokenext>I should really login , but why bother with it .
After playing DAO for about 10 hours I have to say that smallfurrycreature 's and junglebeast 's reviews are pretty accurate .
The game is well crafted , but it 's Fantasy RPG on Rails and it all feels... derivative. A stronger crafting system , a larger party or a more detailed skill/spell set would make game more interesting .
The game is certainly hyped enough , you can barely visit a website without seeing a Red Dragon .
On a side note EA is bleeding cash like a stuck Madoff http : //tech.yahoo.com/news/ap/20091109/ap \ _on \ _hi \ _te/us \ _earns \ _electronic \ _arts .</tokentext>
<sentencetext>I should really login, but why bother with it.
After playing DAO for about 10 hours I have to say that smallfurrycreature's and junglebeast's reviews are pretty accurate.
The game is well crafted, but it's Fantasy RPG on Rails and it all feels... derivative. A stronger crafting system, a larger party or a more detailed skill/spell set would make game more interesting.
The game is certainly hyped enough, you can barely visit a website without seeing a Red Dragon.
On a side note EA is bleeding cash like a stuck Madoff http://tech.yahoo.com/news/ap/20091109/ap\_on\_hi\_te/us\_earns\_electronic\_arts.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30044812</id>
	<title>Re:My Dragon Age Review</title>
	<author>cjb110</author>
	<datestamp>1257864480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I do agree with the looting, you kill some badass baddy and get a single healing potion.  Where did their armour and weapon go?  Doesn't always have to be special, just represent what they were holding.</p><p>I also think its been dumbed down a bit, possibly for the console generation (or console tech limitations).  Very simple stats and skill trees, no mage loosing powers in armour stuff, no needing to learn spells or stupid identify crap.</p><p>But I also played it for 23 hours over the release weekend...so maybe that's more telling:)</p></htmltext>
<tokenext>I do agree with the looting , you kill some badass baddy and get a single healing potion .
Where did their armour and weapon go ?
Does n't always have to be special , just represent what they were holding.I also think its been dumbed down a bit , possibly for the console generation ( or console tech limitations ) .
Very simple stats and skill trees , no mage loosing powers in armour stuff , no needing to learn spells or stupid identify crap.But I also played it for 23 hours over the release weekend...so maybe that 's more telling : )</tokentext>
<sentencetext>I do agree with the looting, you kill some badass baddy and get a single healing potion.
Where did their armour and weapon go?
Doesn't always have to be special, just represent what they were holding.I also think its been dumbed down a bit, possibly for the console generation (or console tech limitations).
Very simple stats and skill trees, no mage loosing powers in armour stuff, no needing to learn spells or stupid identify crap.But I also played it for 23 hours over the release weekend...so maybe that's more telling:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035246</id>
	<title>Re:Control Scheme Differences?</title>
	<author>Alexpkeaton1010</author>
	<datestamp>1257792000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>According to the reviews and talk online, the PC version is the superior version by a significant margin.  Some of the advantages of the PC version are better graphics (obviously), a better UI, and the ability to put the camera into isometric view similar to the old infinity engine games (i.e. Baldur's Gate et. al.).  For control, on PC you have a standard spell bar and can click the ground to move, but on console you have a radial menu for your skills and have to move using standard 3rd person controls.  This means that in combat, on the PC, you can queue up all parties members exactly where you want them to go without controlling them manually.

But the biggest advantage to the PC version, in my opinion, is the toolset that Bioware just released to create user campaigns that you can download for free.  They talked about porting some of the best ones to PS3, but on PC you will have access to everything.</htmltext>
<tokenext>According to the reviews and talk online , the PC version is the superior version by a significant margin .
Some of the advantages of the PC version are better graphics ( obviously ) , a better UI , and the ability to put the camera into isometric view similar to the old infinity engine games ( i.e .
Baldur 's Gate et .
al. ) . For control , on PC you have a standard spell bar and can click the ground to move , but on console you have a radial menu for your skills and have to move using standard 3rd person controls .
This means that in combat , on the PC , you can queue up all parties members exactly where you want them to go without controlling them manually .
But the biggest advantage to the PC version , in my opinion , is the toolset that Bioware just released to create user campaigns that you can download for free .
They talked about porting some of the best ones to PS3 , but on PC you will have access to everything .</tokentext>
<sentencetext>According to the reviews and talk online, the PC version is the superior version by a significant margin.
Some of the advantages of the PC version are better graphics (obviously), a better UI, and the ability to put the camera into isometric view similar to the old infinity engine games (i.e.
Baldur's Gate et.
al.).  For control, on PC you have a standard spell bar and can click the ground to move, but on console you have a radial menu for your skills and have to move using standard 3rd person controls.
This means that in combat, on the PC, you can queue up all parties members exactly where you want them to go without controlling them manually.
But the biggest advantage to the PC version, in my opinion, is the toolset that Bioware just released to create user campaigns that you can download for free.
They talked about porting some of the best ones to PS3, but on PC you will have access to everything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039022</id>
	<title>Re:Black Isle</title>
	<author>Z34107</author>
	<datestamp>1257764520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I replied below about how the game is ridiculously long WITHOUT the DLC, and how the DLC adds non-essential side quests and extras as opposed to being mandatory or why-the-heck-did-I-have-to-pay-extra-for-that-ish.</p><p>But, the DLC actually adds some value in this case.  Go play <a href="http://www.dragonagejourneys.com/" title="dragonagejourneys.com">Dragon Age Journeys</a> [dragonagejourneys.com].  It's a free flash game that's kind of a cross between Diablo II and Heroes of Might and Magic.  Earning "achievements" in the flash game gets you items that you download as DLC in Dragon Age proper.</p><p>It's kind of a nifty feature, and it gives me something to do during philosophy lecture...</p></htmltext>
<tokenext>I replied below about how the game is ridiculously long WITHOUT the DLC , and how the DLC adds non-essential side quests and extras as opposed to being mandatory or why-the-heck-did-I-have-to-pay-extra-for-that-ish.But , the DLC actually adds some value in this case .
Go play Dragon Age Journeys [ dragonagejourneys.com ] .
It 's a free flash game that 's kind of a cross between Diablo II and Heroes of Might and Magic .
Earning " achievements " in the flash game gets you items that you download as DLC in Dragon Age proper.It 's kind of a nifty feature , and it gives me something to do during philosophy lecture.. .</tokentext>
<sentencetext>I replied below about how the game is ridiculously long WITHOUT the DLC, and how the DLC adds non-essential side quests and extras as opposed to being mandatory or why-the-heck-did-I-have-to-pay-extra-for-that-ish.But, the DLC actually adds some value in this case.
Go play Dragon Age Journeys [dragonagejourneys.com].
It's a free flash game that's kind of a cross between Diablo II and Heroes of Might and Magic.
Earning "achievements" in the flash game gets you items that you download as DLC in Dragon Age proper.It's kind of a nifty feature, and it gives me something to do during philosophy lecture...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039080</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>MBGMorden</author>
	<datestamp>1257764880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One of the main reasons for this is that different classes, races, etc have completely different starting storylines.  Developing those for too many classes would have been painful.</p><p>Besides, it works.  In the games' universe being magically attuned (to use magic at ALL) is something you're born with (and seen somewhat as a curse as mages are largely feared and kept in check a la the PsyCorps from Babylon 5).  Everyone who can use magic is called a mage.</p><p>For the true "classes" like with other RPG's, I'd suggest you add the specializations as well.</p><p>Mages for example can remain unspecialized mages, or they can become Blood Mages, Spirit Healers, Arcane Warriors, or Shapeshifters.</p><p>Warriors can become Beserkers, Champions, Templars, or Reavers.</p><p>Rogues can become Bards, Assassins, Rangers, or Duelists.</p><p>The classes really aren't that much of a hindrance, and truthfully seem a bit more real-world-ish, in that most people will fall into a few basic categories where your basic skills are all the same with a little bit of specialized knowledge thrown in where needed.</p></htmltext>
<tokenext>One of the main reasons for this is that different classes , races , etc have completely different starting storylines .
Developing those for too many classes would have been painful.Besides , it works .
In the games ' universe being magically attuned ( to use magic at ALL ) is something you 're born with ( and seen somewhat as a curse as mages are largely feared and kept in check a la the PsyCorps from Babylon 5 ) .
Everyone who can use magic is called a mage.For the true " classes " like with other RPG 's , I 'd suggest you add the specializations as well.Mages for example can remain unspecialized mages , or they can become Blood Mages , Spirit Healers , Arcane Warriors , or Shapeshifters.Warriors can become Beserkers , Champions , Templars , or Reavers.Rogues can become Bards , Assassins , Rangers , or Duelists.The classes really are n't that much of a hindrance , and truthfully seem a bit more real-world-ish , in that most people will fall into a few basic categories where your basic skills are all the same with a little bit of specialized knowledge thrown in where needed .</tokentext>
<sentencetext>One of the main reasons for this is that different classes, races, etc have completely different starting storylines.
Developing those for too many classes would have been painful.Besides, it works.
In the games' universe being magically attuned (to use magic at ALL) is something you're born with (and seen somewhat as a curse as mages are largely feared and kept in check a la the PsyCorps from Babylon 5).
Everyone who can use magic is called a mage.For the true "classes" like with other RPG's, I'd suggest you add the specializations as well.Mages for example can remain unspecialized mages, or they can become Blood Mages, Spirit Healers, Arcane Warriors, or Shapeshifters.Warriors can become Beserkers, Champions, Templars, or Reavers.Rogues can become Bards, Assassins, Rangers, or Duelists.The classes really aren't that much of a hindrance, and truthfully seem a bit more real-world-ish, in that most people will fall into a few basic categories where your basic skills are all the same with a little bit of specialized knowledge thrown in where needed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30047298</id>
	<title>it's like a gifted child</title>
	<author>blahnut</author>
	<datestamp>1257875400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Certainly fun. Oblivion and FF12 met one night in a bar and produced this gifted offspring.</htmltext>
<tokenext>Certainly fun .
Oblivion and FF12 met one night in a bar and produced this gifted offspring .</tokentext>
<sentencetext>Certainly fun.
Oblivion and FF12 met one night in a bar and produced this gifted offspring.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034944</id>
	<title>Re:Black Isle</title>
	<author>Anonymous</author>
	<datestamp>1257790800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I was also disappointed by the requirement of buying additional content for the game right out of the box. They don't even tell you straight up that you need to purchase it - the game justs asks that you register or log in to your account so that you can download the content. And THEN they tell you that you need to buy it. I was annoyed, though not surprised, about this.</p><p>The game is excellent by itself though. You don't need the extra special content at all. I wouldn't boycott the game over this issue, just choose not to buy the extra content. I'm sure that there will be some fan-made content that will be just as good, if not better, though lacking in the voice acting department. (o:</p></htmltext>
<tokenext>I was also disappointed by the requirement of buying additional content for the game right out of the box .
They do n't even tell you straight up that you need to purchase it - the game justs asks that you register or log in to your account so that you can download the content .
And THEN they tell you that you need to buy it .
I was annoyed , though not surprised , about this.The game is excellent by itself though .
You do n't need the extra special content at all .
I would n't boycott the game over this issue , just choose not to buy the extra content .
I 'm sure that there will be some fan-made content that will be just as good , if not better , though lacking in the voice acting department .
( o :</tokentext>
<sentencetext>I was also disappointed by the requirement of buying additional content for the game right out of the box.
They don't even tell you straight up that you need to purchase it - the game justs asks that you register or log in to your account so that you can download the content.
And THEN they tell you that you need to buy it.
I was annoyed, though not surprised, about this.The game is excellent by itself though.
You don't need the extra special content at all.
I wouldn't boycott the game over this issue, just choose not to buy the extra content.
I'm sure that there will be some fan-made content that will be just as good, if not better, though lacking in the voice acting department.
(o:</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035070</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257791340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What online future? Even for mutliplayer oriented games, the majority of players will never go online. Over half of Dawn of War 2's legally sold copies have never created a GFWL account to play their game. Over two-thirds of Demigod's players, a game expressly designed for online play, have never created an account to go online, much less actually played a multiplayer game. There is no online future for all games everywhere because the vast majority of gamers don't want it. By leaving off unwanted multiplayer options in their games that only satisfy the minority, Bioware keeps down production costs for all players.</p></htmltext>
<tokenext>What online future ?
Even for mutliplayer oriented games , the majority of players will never go online .
Over half of Dawn of War 2 's legally sold copies have never created a GFWL account to play their game .
Over two-thirds of Demigod 's players , a game expressly designed for online play , have never created an account to go online , much less actually played a multiplayer game .
There is no online future for all games everywhere because the vast majority of gamers do n't want it .
By leaving off unwanted multiplayer options in their games that only satisfy the minority , Bioware keeps down production costs for all players .</tokentext>
<sentencetext>What online future?
Even for mutliplayer oriented games, the majority of players will never go online.
Over half of Dawn of War 2's legally sold copies have never created a GFWL account to play their game.
Over two-thirds of Demigod's players, a game expressly designed for online play, have never created an account to go online, much less actually played a multiplayer game.
There is no online future for all games everywhere because the vast majority of gamers don't want it.
By leaving off unwanted multiplayer options in their games that only satisfy the minority, Bioware keeps down production costs for all players.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30052730</id>
	<title>speculate this</title>
	<author>Anonymous</author>
	<datestamp>1257852840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>nyar nyar DRM nyar nyar DLC</p><p>get over yourselves.  it's a solid game despite last gen graphics.  the voice acting and plot are matched by few other current games, any genre.</p><p>buy it if you think you'll like it.  don't if you don't.  speculation is for the weak.</p></htmltext>
<tokenext>nyar nyar DRM nyar nyar DLCget over yourselves .
it 's a solid game despite last gen graphics .
the voice acting and plot are matched by few other current games , any genre.buy it if you think you 'll like it .
do n't if you do n't .
speculation is for the weak .</tokentext>
<sentencetext>nyar nyar DRM nyar nyar DLCget over yourselves.
it's a solid game despite last gen graphics.
the voice acting and plot are matched by few other current games, any genre.buy it if you think you'll like it.
don't if you don't.
speculation is for the weak.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034874</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Reibisch</author>
	<datestamp>1257790560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I'm all for being a social animal, but every now and then I like to retreat to my own private world and enjoy a game crafted around the single player experience.</htmltext>
<tokenext>I 'm all for being a social animal , but every now and then I like to retreat to my own private world and enjoy a game crafted around the single player experience .</tokentext>
<sentencetext>I'm all for being a social animal, but every now and then I like to retreat to my own private world and enjoy a game crafted around the single player experience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035000</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257791040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ive actually been craving old school single player Computer RPGs recently.   Was trying to hunt down possible ports of the old Ultima series, to no real success...   so, this product appeals to me..</p></htmltext>
<tokenext>Ive actually been craving old school single player Computer RPGs recently .
Was trying to hunt down possible ports of the old Ultima series , to no real success... so , this product appeals to me. .</tokentext>
<sentencetext>Ive actually been craving old school single player Computer RPGs recently.
Was trying to hunt down possible ports of the old Ultima series, to no real success...   so, this product appeals to me..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035480</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257792840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Baldur's Gate 2 which has very similar gameplay and combat mechanics had a multiplayer mode, which was<nobr> <wbr></nobr>... well, not used very often.<br>Bioware probably learned from that.</p></htmltext>
<tokenext>Baldur 's Gate 2 which has very similar gameplay and combat mechanics had a multiplayer mode , which was ... well , not used very often.Bioware probably learned from that .</tokentext>
<sentencetext>Baldur's Gate 2 which has very similar gameplay and combat mechanics had a multiplayer mode, which was ... well, not used very often.Bioware probably learned from that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037496</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>elrous0</author>
	<datestamp>1257758220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p> <i>In your party camp, there is a quest-giver that actually tries to sell you DLC!"</i></p></div> </blockquote><p>

Oh, PLEASE tell me you have the option to kill him!</p></div>
	</htmltext>
<tokenext>In your party camp , there is a quest-giver that actually tries to sell you DLC !
" Oh , PLEASE tell me you have the option to kill him !</tokentext>
<sentencetext> In your party camp, there is a quest-giver that actually tries to sell you DLC!
" 

Oh, PLEASE tell me you have the option to kill him!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30046888</id>
	<title>Re:My own review, after having finished the game</title>
	<author>space\_jake</author>
	<datestamp>1257874020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I had similar complaints with lack of stamina/mana until I realized what the willpower stat did.  After raising willpower to around 20 my warrior/berserker/commander can easily roll with three sustained abilities up and still have plenty of stamina for activated abilities.  The AI is pretty good once I learned how to use it.  My defender (Alistair worked great) and healer (I devoted all my mage's attribute points to willpower/magic) were just set on default.  I put my rogue and berserker on scrapper and set one tactic to make the rogue follow the target of my berserker.  The over abundant crafting stuff is in there because harder difficulties require a lot more consumable use.</htmltext>
<tokenext>I had similar complaints with lack of stamina/mana until I realized what the willpower stat did .
After raising willpower to around 20 my warrior/berserker/commander can easily roll with three sustained abilities up and still have plenty of stamina for activated abilities .
The AI is pretty good once I learned how to use it .
My defender ( Alistair worked great ) and healer ( I devoted all my mage 's attribute points to willpower/magic ) were just set on default .
I put my rogue and berserker on scrapper and set one tactic to make the rogue follow the target of my berserker .
The over abundant crafting stuff is in there because harder difficulties require a lot more consumable use .</tokentext>
<sentencetext>I had similar complaints with lack of stamina/mana until I realized what the willpower stat did.
After raising willpower to around 20 my warrior/berserker/commander can easily roll with three sustained abilities up and still have plenty of stamina for activated abilities.
The AI is pretty good once I learned how to use it.
My defender (Alistair worked great) and healer (I devoted all my mage's attribute points to willpower/magic) were just set on default.
I put my rogue and berserker on scrapper and set one tactic to make the rogue follow the target of my berserker.
The over abundant crafting stuff is in there because harder difficulties require a lot more consumable use.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039720</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>jyx</author>
	<datestamp>1257768180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Huh wot? I play Savage2 pretty much exclusively these days - and its a full on 3d shoot and slash and build em up with a propa musical score and everything.</p><p>Linux can play nice looking video games just fine thank you very much.</p></htmltext>
<tokenext>Huh wot ?
I play Savage2 pretty much exclusively these days - and its a full on 3d shoot and slash and build em up with a propa musical score and everything.Linux can play nice looking video games just fine thank you very much .</tokentext>
<sentencetext>Huh wot?
I play Savage2 pretty much exclusively these days - and its a full on 3d shoot and slash and build em up with a propa musical score and everything.Linux can play nice looking video games just fine thank you very much.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038218</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257761280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This argument is just plain stupid.  Your arguments for why co-op will not work center around the idea that players will run off and do separate things.  Then they aren't really playing co-op are they?  It doesn't have to be linear, quests you get are marked for everyone.  Quest completions count for everyone.  And if people want to play "co-op" but not play cooperatively, then they're not very intelligent are they?</p><p>BTW, good thing you pulled out the "if you would actually PLAY the game then you would know".</p></htmltext>
<tokenext>This argument is just plain stupid .
Your arguments for why co-op will not work center around the idea that players will run off and do separate things .
Then they are n't really playing co-op are they ?
It does n't have to be linear , quests you get are marked for everyone .
Quest completions count for everyone .
And if people want to play " co-op " but not play cooperatively , then they 're not very intelligent are they ? BTW , good thing you pulled out the " if you would actually PLAY the game then you would know " .</tokentext>
<sentencetext>This argument is just plain stupid.
Your arguments for why co-op will not work center around the idea that players will run off and do separate things.
Then they aren't really playing co-op are they?
It doesn't have to be linear, quests you get are marked for everyone.
Quest completions count for everyone.
And if people want to play "co-op" but not play cooperatively, then they're not very intelligent are they?BTW, good thing you pulled out the "if you would actually PLAY the game then you would know".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038434</id>
	<title>Re:Sounds good</title>
	<author>Lord\_Jeremy</author>
	<datestamp>1257762120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah pretty much everything on the Infinity Engine was great. However NeverWinter Nights for a long time made me think that there's no way a 3D RPG could ever be good. Oblivion only reinforced that sentiment. Then I played Mass Effect a few weeks ago and had a ton of fun. Granted it's more of an FPS that an RPG, but the storyline was great (BioWare quality) and overall I love the game. Anyway this review is piquing my interest, and I'm tempted to pick up this game and see how it is. I'm a little wary of that fact that it's not based on the tried and true Dungeons and Dragons ruleset, but I'm wondering if that's what has held back so many RPGs.</htmltext>
<tokenext>Yeah pretty much everything on the Infinity Engine was great .
However NeverWinter Nights for a long time made me think that there 's no way a 3D RPG could ever be good .
Oblivion only reinforced that sentiment .
Then I played Mass Effect a few weeks ago and had a ton of fun .
Granted it 's more of an FPS that an RPG , but the storyline was great ( BioWare quality ) and overall I love the game .
Anyway this review is piquing my interest , and I 'm tempted to pick up this game and see how it is .
I 'm a little wary of that fact that it 's not based on the tried and true Dungeons and Dragons ruleset , but I 'm wondering if that 's what has held back so many RPGs .</tokentext>
<sentencetext>Yeah pretty much everything on the Infinity Engine was great.
However NeverWinter Nights for a long time made me think that there's no way a 3D RPG could ever be good.
Oblivion only reinforced that sentiment.
Then I played Mass Effect a few weeks ago and had a ton of fun.
Granted it's more of an FPS that an RPG, but the storyline was great (BioWare quality) and overall I love the game.
Anyway this review is piquing my interest, and I'm tempted to pick up this game and see how it is.
I'm a little wary of that fact that it's not based on the tried and true Dungeons and Dragons ruleset, but I'm wondering if that's what has held back so many RPGs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036676</id>
	<title>Well...</title>
	<author>rcuhljr</author>
	<datestamp>1257797940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm certainly enjoying it. The characters are just wonderful to interact with, and combat is actually challenging which is a fun change of pace. I've managed to glitch the game once so far in about 20-30 hours of playtime, which doesn't seem egregious. The only problem I've noticed is loading slows down the longer you run the game on PC, after a 4-5 hour stretch loading times are up from 5-15 seconds to 30-60. Exiting and re-opening the game solves that.

I love how they've broken out of the common Good Choice/Evil Choice decision trees, it's not uncommon to have 3 or more solutions to a given problem, and frankly none of them is wholly 'Good'.

I'm also enjoying the overall darker tone of the setting/game.</htmltext>
<tokenext>I 'm certainly enjoying it .
The characters are just wonderful to interact with , and combat is actually challenging which is a fun change of pace .
I 've managed to glitch the game once so far in about 20-30 hours of playtime , which does n't seem egregious .
The only problem I 've noticed is loading slows down the longer you run the game on PC , after a 4-5 hour stretch loading times are up from 5-15 seconds to 30-60 .
Exiting and re-opening the game solves that .
I love how they 've broken out of the common Good Choice/Evil Choice decision trees , it 's not uncommon to have 3 or more solutions to a given problem , and frankly none of them is wholly 'Good' .
I 'm also enjoying the overall darker tone of the setting/game .</tokentext>
<sentencetext>I'm certainly enjoying it.
The characters are just wonderful to interact with, and combat is actually challenging which is a fun change of pace.
I've managed to glitch the game once so far in about 20-30 hours of playtime, which doesn't seem egregious.
The only problem I've noticed is loading slows down the longer you run the game on PC, after a 4-5 hour stretch loading times are up from 5-15 seconds to 30-60.
Exiting and re-opening the game solves that.
I love how they've broken out of the common Good Choice/Evil Choice decision trees, it's not uncommon to have 3 or more solutions to a given problem, and frankly none of them is wholly 'Good'.
I'm also enjoying the overall darker tone of the setting/game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034756</id>
	<title>At least Digg is a bit more obvious about it.</title>
	<author>Anonymous</author>
	<datestamp>1257790080000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Slashvertisement much?</p><p>At least Digg makes it excessively obvious...<br><a href="http://farm3.static.flickr.com/2618/4086238747\_2685a73ac1\_o.png" title="flickr.com" rel="nofollow">http://farm3.static.flickr.com/2618/4086238747\_2685a73ac1\_o.png</a> [flickr.com]</p></htmltext>
<tokenext>Slashvertisement much ? At least Digg makes it excessively obvious...http : //farm3.static.flickr.com/2618/4086238747 \ _2685a73ac1 \ _o.png [ flickr.com ]</tokentext>
<sentencetext>Slashvertisement much?At least Digg makes it excessively obvious...http://farm3.static.flickr.com/2618/4086238747\_2685a73ac1\_o.png [flickr.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</id>
	<title>No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257790380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>And I haven't had much luck trying to get it to run on Wine. 1.1.31 from wine1.2 package on Kubuntu 9.10, hangs at the end of installation when it tried to install Nvidia PhysX. I'm using an ATI 4770 with FGLRX drivers, running the game gives me garbage on the screen.</p><p>Had to boot back into my WinXP partition that I haven't touch since April.</p><p>Looking at appdb, it seems not many people have much luck either, but some have managed to get it to run. Wonder what I'm doing wrong.</p></htmltext>
<tokenext>And I have n't had much luck trying to get it to run on Wine .
1.1.31 from wine1.2 package on Kubuntu 9.10 , hangs at the end of installation when it tried to install Nvidia PhysX .
I 'm using an ATI 4770 with FGLRX drivers , running the game gives me garbage on the screen.Had to boot back into my WinXP partition that I have n't touch since April.Looking at appdb , it seems not many people have much luck either , but some have managed to get it to run .
Wonder what I 'm doing wrong .</tokentext>
<sentencetext>And I haven't had much luck trying to get it to run on Wine.
1.1.31 from wine1.2 package on Kubuntu 9.10, hangs at the end of installation when it tried to install Nvidia PhysX.
I'm using an ATI 4770 with FGLRX drivers, running the game gives me garbage on the screen.Had to boot back into my WinXP partition that I haven't touch since April.Looking at appdb, it seems not many people have much luck either, but some have managed to get it to run.
Wonder what I'm doing wrong.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036600</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>lhoguin</author>
	<datestamp>1257797640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>An alternative is to setup Windows in a <a href="http://www.virtualbox.org/" title="virtualbox.org" rel="nofollow">VirtualBox</a> [virtualbox.org] VM that has 3D acceleration enabled, install <a href="http://wiki.winehq.org/WineD3DOnWindows" title="winehq.org" rel="nofollow">WineD3D</a> [winehq.org] in it, and then install and run your game.</p><p>The results vary depending on the game and on your system, but it's worth a try. Some games definitely work better this way than through Wine, and you don't have to reboot.</p></htmltext>
<tokenext>An alternative is to setup Windows in a VirtualBox [ virtualbox.org ] VM that has 3D acceleration enabled , install WineD3D [ winehq.org ] in it , and then install and run your game.The results vary depending on the game and on your system , but it 's worth a try .
Some games definitely work better this way than through Wine , and you do n't have to reboot .</tokentext>
<sentencetext>An alternative is to setup Windows in a VirtualBox [virtualbox.org] VM that has 3D acceleration enabled, install WineD3D [winehq.org] in it, and then install and run your game.The results vary depending on the game and on your system, but it's worth a try.
Some games definitely work better this way than through Wine, and you don't have to reboot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30041368</id>
	<title>Re:My Dragon Age Review</title>
	<author>TibbonZero</author>
	<datestamp>1257778620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'll second many parts of this review. I'm feeling that more and more of the 'review' websites were paid off to give perfect reviews of this game.
<br> <br>
First, there's the bugs. The camera is nothing but annoying. I started as an elf and went on a rampage through his manor. My character was screaming half the time about killing humans, even when he was killing guard dogs. Didn't make sense. There's more little things like this throughout.
<br> <br>
The "this can be played like four games" thing that they were spinning the other week is totally bunk. It doesn't come off as that- it seems instead scattered and inconsistent.
<br> <br>
The graphics aren't bad, but they certainly aren't good. The way they just blurred the backgrounds (which you can sometimes see in focus around people's hair and stuff) instead of doing real DoF like most modern games. Kinda a cheap way out. The faces generally look pretty good, but the scenery really isn't anything amazing.
<br> <br>
This game is NOT Baldur's Gate. The AD&amp;D rules held Baldur's Gate together really well. It made it a little unshocking when you'd get a new spell, but it was a comfort that I enjoyed. It also made it so that things had real numbers behind them. The Talent Tree sucks and is hard to tell what in the world I should do. Also- unlike AD&amp;D your stats constantly increase per level. I initially assumed that they'd stay firm like AD&amp;D or at least close like Fallout 3.
<br> <br>
While it might have made the dialogue even longer, I really voice they had voiced the PC's parts. Otherwise you seem mute and without character or life. A lot of the characters are supposed to be 'likable', but I didn't find that to be true at all. There is no Minsk and I constantly disagree with the actions of my character, let alone the party.
<br> <br>
I definitely miss finding 'good stuff' in the chests, and the battles just didn't seem tactical enough. I wish I could make it actually stop after each turn like Baldur's Gate for those battles that MUST be executed perfectly. Feels much more 'hack and slash'. It being a game that's born out of AD&amp;D (somewhat) I was also disturbed at first with the death system. I guess it does stop just me resurrecting people or carrying pheonix downs or similar.
<br> <br>
Not a bad game, but some of these 'pro reviewers' were definitely paid off. Not perfect. BG:2 was perfect. This is more like a 7/10.</htmltext>
<tokenext>I 'll second many parts of this review .
I 'm feeling that more and more of the 'review ' websites were paid off to give perfect reviews of this game .
First , there 's the bugs .
The camera is nothing but annoying .
I started as an elf and went on a rampage through his manor .
My character was screaming half the time about killing humans , even when he was killing guard dogs .
Did n't make sense .
There 's more little things like this throughout .
The " this can be played like four games " thing that they were spinning the other week is totally bunk .
It does n't come off as that- it seems instead scattered and inconsistent .
The graphics are n't bad , but they certainly are n't good .
The way they just blurred the backgrounds ( which you can sometimes see in focus around people 's hair and stuff ) instead of doing real DoF like most modern games .
Kinda a cheap way out .
The faces generally look pretty good , but the scenery really is n't anything amazing .
This game is NOT Baldur 's Gate .
The AD&amp;D rules held Baldur 's Gate together really well .
It made it a little unshocking when you 'd get a new spell , but it was a comfort that I enjoyed .
It also made it so that things had real numbers behind them .
The Talent Tree sucks and is hard to tell what in the world I should do .
Also- unlike AD&amp;D your stats constantly increase per level .
I initially assumed that they 'd stay firm like AD&amp;D or at least close like Fallout 3 .
While it might have made the dialogue even longer , I really voice they had voiced the PC 's parts .
Otherwise you seem mute and without character or life .
A lot of the characters are supposed to be 'likable ' , but I did n't find that to be true at all .
There is no Minsk and I constantly disagree with the actions of my character , let alone the party .
I definitely miss finding 'good stuff ' in the chests , and the battles just did n't seem tactical enough .
I wish I could make it actually stop after each turn like Baldur 's Gate for those battles that MUST be executed perfectly .
Feels much more 'hack and slash' .
It being a game that 's born out of AD&amp;D ( somewhat ) I was also disturbed at first with the death system .
I guess it does stop just me resurrecting people or carrying pheonix downs or similar .
Not a bad game , but some of these 'pro reviewers ' were definitely paid off .
Not perfect .
BG : 2 was perfect .
This is more like a 7/10 .</tokentext>
<sentencetext>I'll second many parts of this review.
I'm feeling that more and more of the 'review' websites were paid off to give perfect reviews of this game.
First, there's the bugs.
The camera is nothing but annoying.
I started as an elf and went on a rampage through his manor.
My character was screaming half the time about killing humans, even when he was killing guard dogs.
Didn't make sense.
There's more little things like this throughout.
The "this can be played like four games" thing that they were spinning the other week is totally bunk.
It doesn't come off as that- it seems instead scattered and inconsistent.
The graphics aren't bad, but they certainly aren't good.
The way they just blurred the backgrounds (which you can sometimes see in focus around people's hair and stuff) instead of doing real DoF like most modern games.
Kinda a cheap way out.
The faces generally look pretty good, but the scenery really isn't anything amazing.
This game is NOT Baldur's Gate.
The AD&amp;D rules held Baldur's Gate together really well.
It made it a little unshocking when you'd get a new spell, but it was a comfort that I enjoyed.
It also made it so that things had real numbers behind them.
The Talent Tree sucks and is hard to tell what in the world I should do.
Also- unlike AD&amp;D your stats constantly increase per level.
I initially assumed that they'd stay firm like AD&amp;D or at least close like Fallout 3.
While it might have made the dialogue even longer, I really voice they had voiced the PC's parts.
Otherwise you seem mute and without character or life.
A lot of the characters are supposed to be 'likable', but I didn't find that to be true at all.
There is no Minsk and I constantly disagree with the actions of my character, let alone the party.
I definitely miss finding 'good stuff' in the chests, and the battles just didn't seem tactical enough.
I wish I could make it actually stop after each turn like Baldur's Gate for those battles that MUST be executed perfectly.
Feels much more 'hack and slash'.
It being a game that's born out of AD&amp;D (somewhat) I was also disturbed at first with the death system.
I guess it does stop just me resurrecting people or carrying pheonix downs or similar.
Not a bad game, but some of these 'pro reviewers' were definitely paid off.
Not perfect.
BG:2 was perfect.
This is more like a 7/10.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038054</id>
	<title>Re:My own review, after having finished the game</title>
	<author>Minwee</author>
	<datestamp>1257760560000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I sucked at the game, and didn't enjoy it.</p></div></blockquote><p>There.  Edited that down a bit for you.</p></div>
	</htmltext>
<tokenext>I sucked at the game , and did n't enjoy it.There .
Edited that down a bit for you .</tokentext>
<sentencetext>I sucked at the game, and didn't enjoy it.There.
Edited that down a bit for you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</id>
	<title>New and more disgusting DLC abuses...</title>
	<author>illumin8</author>
	<datestamp>1257790500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>First of all, let me just say that I'm loving this game so far (about 10 hours in).  This game has all of the rich storytelling and character development that Bioware are famous for, with an updated graphics and combat system that really works well and is extremely polished.</p><p>With that out of the way, let me just say one thing:  EA, keep your fucking money grubbing hands off of Bioware!  You can see their "mark" on this game in the DLC.</p><p>In your party camp, there is a quest-giver that actually tries to sell you DLC!  I started chatting him up, since he has a quest ! above his head.  He starts talking about how Duncan of the Grey Wardens owes his family a debt, and would you be so kind as to assist him.  I get 3 minutes through the conversation about how his family needs help, and just when I'm about to agree to help him, it gives me a menu option that says something like "Help him - Purchase Downloadable Content."</p><p>Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release!  This makes me think even more that EA intentionally stripped content out of the game to try to nickel and dime you.  Tycho and Gabe talk about this and have a hilarious comic strip at <a href="http://www.penny-arcade.com/" title="penny-arcade.com">Penny Arcade</a> [penny-arcade.com].</p><p>I'm still enjoying every minute of the game, but it kills the immersion when I have a quest giver try to hawk DRM laden "premium content".  What makes it even worse, in order to get a storage chest, you have to purchase this content.  No thanks, I'm not going to buy it.  You already got my money, and that's all you're going to get.</p></htmltext>
<tokenext>First of all , let me just say that I 'm loving this game so far ( about 10 hours in ) .
This game has all of the rich storytelling and character development that Bioware are famous for , with an updated graphics and combat system that really works well and is extremely polished.With that out of the way , let me just say one thing : EA , keep your fucking money grubbing hands off of Bioware !
You can see their " mark " on this game in the DLC.In your party camp , there is a quest-giver that actually tries to sell you DLC !
I started chatting him up , since he has a quest !
above his head .
He starts talking about how Duncan of the Grey Wardens owes his family a debt , and would you be so kind as to assist him .
I get 3 minutes through the conversation about how his family needs help , and just when I 'm about to agree to help him , it gives me a menu option that says something like " Help him - Purchase Downloadable Content .
" Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release !
This makes me think even more that EA intentionally stripped content out of the game to try to nickel and dime you .
Tycho and Gabe talk about this and have a hilarious comic strip at Penny Arcade [ penny-arcade.com ] .I 'm still enjoying every minute of the game , but it kills the immersion when I have a quest giver try to hawk DRM laden " premium content " .
What makes it even worse , in order to get a storage chest , you have to purchase this content .
No thanks , I 'm not going to buy it .
You already got my money , and that 's all you 're going to get .</tokentext>
<sentencetext>First of all, let me just say that I'm loving this game so far (about 10 hours in).
This game has all of the rich storytelling and character development that Bioware are famous for, with an updated graphics and combat system that really works well and is extremely polished.With that out of the way, let me just say one thing:  EA, keep your fucking money grubbing hands off of Bioware!
You can see their "mark" on this game in the DLC.In your party camp, there is a quest-giver that actually tries to sell you DLC!
I started chatting him up, since he has a quest !
above his head.
He starts talking about how Duncan of the Grey Wardens owes his family a debt, and would you be so kind as to assist him.
I get 3 minutes through the conversation about how his family needs help, and just when I'm about to agree to help him, it gives me a menu option that says something like "Help him - Purchase Downloadable Content.
"Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release!
This makes me think even more that EA intentionally stripped content out of the game to try to nickel and dime you.
Tycho and Gabe talk about this and have a hilarious comic strip at Penny Arcade [penny-arcade.com].I'm still enjoying every minute of the game, but it kills the immersion when I have a quest giver try to hawk DRM laden "premium content".
What makes it even worse, in order to get a storage chest, you have to purchase this content.
No thanks, I'm not going to buy it.
You already got my money, and that's all you're going to get.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</id>
	<title>My own review, after having finished the game</title>
	<author>Anonymous</author>
	<datestamp>1257795000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Bioware has done it again... and that as I will try to make clear is not entirely a compliment.
</p><p>Dragon Age is the fantasy RPG from Bioware that is NOT D&amp;D. As you may know, Baldur Gate and Neverwinter Nights were both based in this universe. And to be honest, after having the same exact skillset for over a decade, it was time for something new. Anyway, Bioware no longer got the license so they set out to create a bright new world with dragons and dungeons and elves and dwarves and magic...
</p><p>So what is new in this brave new world? No magic arrow and colored spray. Everything else is the same. Oh okay, not exactly the same, stats are simpler but if you played Baldur's Gate, you will have a strong sensation of Deja Vu. But then you should be used to it, because you had the same sensation in Neverwinter Nights.
</p><p> <b>So it is more of what we come to expect, is this bad?</b>
</p><p>Yes.
</p><p>Why? It is NOT because we got dwarfs and elves and such. Their are enough subtle changes to make it interesting while at the same time giving us that warm feeling of a familiar place.
</p><p>The problem is that the game STILL plays the same. You will STILL need a rogue who is useless in combat because they need to be specced to the max to detect the traps that are only in a few dungeons but then are so numerous you can't move an inch. You STILL get locked wooden chests that this time you can't even bash, even with a golem around. You STILL only get 1 ingredient from said locked chest that is 1/5 of a potion. You STILL get said chests in the end game where you are fighting for your life and stop the entire war to pick a chest that then has a shield that never was of any use during the entire game.
</p><p>Some, like me, might have hoped Bioware had gotten past this, that the endless looting of chests all over the place every 2 meters, the idiotic loot drops etc had just been part of D&amp;D. But that is not true. No dungeon master would do that. Loot goes at the end of the game, the dragon horde. Not every 30 seconds.
</p><p> <b>Will I like the game</b>
</p><p>Yes: if you want Baldur's Gate 3.
</p><p>No: if you are sick to death of the same game OVER and OVER.
</p><p> <b>A brief walktrhough</b>
</p><p>You choose a race, a class and a origin. This bit is actually very well done, you can really see the different stories blend in with the main storyline and they are interesting enough. It is once you get on the main story that you get another MAJOR and disappointing Deja Vu moment. Bla bla bla, world in danger from an enemy, unite the races, all three races want you to do something for them, gain a force, give them better equipment, assault the enemy in a final battle. Been there, DONE that. It was TWICE in Neverwinter Nights.
</p><p>Is it REALLY that hard to come with a new story type? Apparently it is for Bioware.
</p><p>Remember please Bioware, people play your games multiple times, so we have united armies and equipped them dozens of times before. COME UP WITH SOMETHING NEW PLEASE! And no, collecting 3 items to create a weapon is NOT NEW.
</p><p> <b>But how is the combat</b>
</p><p>Messy and idiotic.
</p><p>One of the most braindead decisions by Bioware is to limit you to four, to make story dependant on who you pick (only people in your part comment and get affected by choices) and to LIMIT their AI settings based on skill points you NEED for other things.
</p><p>So unless you cheat, you are either going to have to do without skills like herb and tracking or do without a full list of ai options.
</p><p>The idea is that you can create a very simple "if this, then do that" list for your party members. It works, it takes some thinking but it really does work. Provided you pick your own because the ones Bioware has cooked up suck donkey balls. Oh, and you got to cheat.
</p><p>Let me explain:
</p><p>The ideal foursome in DAO would be a tank who can gain agro, a DPS who shoots the crap out of enemies, a disabler who disables stuff you ain't ready to deal with and a healer.
</p><p>The only decent tank is Shale, a golem</p></htmltext>
<tokenext>Bioware has done it again... and that as I will try to make clear is not entirely a compliment .
Dragon Age is the fantasy RPG from Bioware that is NOT D&amp;D .
As you may know , Baldur Gate and Neverwinter Nights were both based in this universe .
And to be honest , after having the same exact skillset for over a decade , it was time for something new .
Anyway , Bioware no longer got the license so they set out to create a bright new world with dragons and dungeons and elves and dwarves and magic.. . So what is new in this brave new world ?
No magic arrow and colored spray .
Everything else is the same .
Oh okay , not exactly the same , stats are simpler but if you played Baldur 's Gate , you will have a strong sensation of Deja Vu .
But then you should be used to it , because you had the same sensation in Neverwinter Nights .
So it is more of what we come to expect , is this bad ?
Yes . Why ?
It is NOT because we got dwarfs and elves and such .
Their are enough subtle changes to make it interesting while at the same time giving us that warm feeling of a familiar place .
The problem is that the game STILL plays the same .
You will STILL need a rogue who is useless in combat because they need to be specced to the max to detect the traps that are only in a few dungeons but then are so numerous you ca n't move an inch .
You STILL get locked wooden chests that this time you ca n't even bash , even with a golem around .
You STILL only get 1 ingredient from said locked chest that is 1/5 of a potion .
You STILL get said chests in the end game where you are fighting for your life and stop the entire war to pick a chest that then has a shield that never was of any use during the entire game .
Some , like me , might have hoped Bioware had gotten past this , that the endless looting of chests all over the place every 2 meters , the idiotic loot drops etc had just been part of D&amp;D .
But that is not true .
No dungeon master would do that .
Loot goes at the end of the game , the dragon horde .
Not every 30 seconds .
Will I like the game Yes : if you want Baldur 's Gate 3 .
No : if you are sick to death of the same game OVER and OVER .
A brief walktrhough You choose a race , a class and a origin .
This bit is actually very well done , you can really see the different stories blend in with the main storyline and they are interesting enough .
It is once you get on the main story that you get another MAJOR and disappointing Deja Vu moment .
Bla bla bla , world in danger from an enemy , unite the races , all three races want you to do something for them , gain a force , give them better equipment , assault the enemy in a final battle .
Been there , DONE that .
It was TWICE in Neverwinter Nights .
Is it REALLY that hard to come with a new story type ?
Apparently it is for Bioware .
Remember please Bioware , people play your games multiple times , so we have united armies and equipped them dozens of times before .
COME UP WITH SOMETHING NEW PLEASE !
And no , collecting 3 items to create a weapon is NOT NEW .
But how is the combat Messy and idiotic .
One of the most braindead decisions by Bioware is to limit you to four , to make story dependant on who you pick ( only people in your part comment and get affected by choices ) and to LIMIT their AI settings based on skill points you NEED for other things .
So unless you cheat , you are either going to have to do without skills like herb and tracking or do without a full list of ai options .
The idea is that you can create a very simple " if this , then do that " list for your party members .
It works , it takes some thinking but it really does work .
Provided you pick your own because the ones Bioware has cooked up suck donkey balls .
Oh , and you got to cheat .
Let me explain : The ideal foursome in DAO would be a tank who can gain agro , a DPS who shoots the crap out of enemies , a disabler who disables stuff you ai n't ready to deal with and a healer .
The only decent tank is Shale , a golem</tokentext>
<sentencetext>Bioware has done it again... and that as I will try to make clear is not entirely a compliment.
Dragon Age is the fantasy RPG from Bioware that is NOT D&amp;D.
As you may know, Baldur Gate and Neverwinter Nights were both based in this universe.
And to be honest, after having the same exact skillset for over a decade, it was time for something new.
Anyway, Bioware no longer got the license so they set out to create a bright new world with dragons and dungeons and elves and dwarves and magic...
So what is new in this brave new world?
No magic arrow and colored spray.
Everything else is the same.
Oh okay, not exactly the same, stats are simpler but if you played Baldur's Gate, you will have a strong sensation of Deja Vu.
But then you should be used to it, because you had the same sensation in Neverwinter Nights.
So it is more of what we come to expect, is this bad?
Yes.
Why?
It is NOT because we got dwarfs and elves and such.
Their are enough subtle changes to make it interesting while at the same time giving us that warm feeling of a familiar place.
The problem is that the game STILL plays the same.
You will STILL need a rogue who is useless in combat because they need to be specced to the max to detect the traps that are only in a few dungeons but then are so numerous you can't move an inch.
You STILL get locked wooden chests that this time you can't even bash, even with a golem around.
You STILL only get 1 ingredient from said locked chest that is 1/5 of a potion.
You STILL get said chests in the end game where you are fighting for your life and stop the entire war to pick a chest that then has a shield that never was of any use during the entire game.
Some, like me, might have hoped Bioware had gotten past this, that the endless looting of chests all over the place every 2 meters, the idiotic loot drops etc had just been part of D&amp;D.
But that is not true.
No dungeon master would do that.
Loot goes at the end of the game, the dragon horde.
Not every 30 seconds.
Will I like the game
Yes: if you want Baldur's Gate 3.
No: if you are sick to death of the same game OVER and OVER.
A brief walktrhough
You choose a race, a class and a origin.
This bit is actually very well done, you can really see the different stories blend in with the main storyline and they are interesting enough.
It is once you get on the main story that you get another MAJOR and disappointing Deja Vu moment.
Bla bla bla, world in danger from an enemy, unite the races, all three races want you to do something for them, gain a force, give them better equipment, assault the enemy in a final battle.
Been there, DONE that.
It was TWICE in Neverwinter Nights.
Is it REALLY that hard to come with a new story type?
Apparently it is for Bioware.
Remember please Bioware, people play your games multiple times, so we have united armies and equipped them dozens of times before.
COME UP WITH SOMETHING NEW PLEASE!
And no, collecting 3 items to create a weapon is NOT NEW.
But how is the combat
Messy and idiotic.
One of the most braindead decisions by Bioware is to limit you to four, to make story dependant on who you pick (only people in your part comment and get affected by choices) and to LIMIT their AI settings based on skill points you NEED for other things.
So unless you cheat, you are either going to have to do without skills like herb and tracking or do without a full list of ai options.
The idea is that you can create a very simple "if this, then do that" list for your party members.
It works, it takes some thinking but it really does work.
Provided you pick your own because the ones Bioware has cooked up suck donkey balls.
Oh, and you got to cheat.
Let me explain:
The ideal foursome in DAO would be a tank who can gain agro, a DPS who shoots the crap out of enemies, a disabler who disables stuff you ain't ready to deal with and a healer.
The only decent tank is Shale, a golem</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038392</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257761940000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Of course he didn't buy it, or he would had complained about a game he bought not working in Linux. Remember, these are Linux fanboys we are talking about. Don't mess with their respect for open source licenses, while at the same time seeing no problem at all with downloading music, games and movies. It's really all pathetic and sad.</p></htmltext>
<tokenext>Of course he did n't buy it , or he would had complained about a game he bought not working in Linux .
Remember , these are Linux fanboys we are talking about .
Do n't mess with their respect for open source licenses , while at the same time seeing no problem at all with downloading music , games and movies .
It 's really all pathetic and sad .</tokentext>
<sentencetext>Of course he didn't buy it, or he would had complained about a game he bought not working in Linux.
Remember, these are Linux fanboys we are talking about.
Don't mess with their respect for open source licenses, while at the same time seeing no problem at all with downloading music, games and movies.
It's really all pathetic and sad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30044712</id>
	<title>Bioware rules, EA sucks!</title>
	<author>Anonymous</author>
	<datestamp>1257863820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seriously, what's up with all this presell bonus stuff and special items you get in relation where you buy? I pay for the game but i do not get all the content?<br>The marketing guys shouldn't fiddle about with the game desgin!</p></htmltext>
<tokenext>Seriously , what 's up with all this presell bonus stuff and special items you get in relation where you buy ?
I pay for the game but i do not get all the content ? The marketing guys should n't fiddle about with the game desgin !</tokentext>
<sentencetext>Seriously, what's up with all this presell bonus stuff and special items you get in relation where you buy?
I pay for the game but i do not get all the content?The marketing guys shouldn't fiddle about with the game desgin!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30041138</id>
	<title>World of PauseCraft</title>
	<author>TheRealRainFall</author>
	<datestamp>1257776460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Until they fix/patch the tactics to allow more and a smarter AI where your players don't get stuck when you're kiting mobs around it's a game that plays much more like a TBS(turn based strategy) than an RTS.  The squad based play is very clunky and you have to constantly pause the game to assign new commands for your players to execute. Thankfully the cooldowns on most of the abilities are fairly long so it's not a total nightmare but if you hate a game you have to pause constantly to setup commands you will really dislike this game.

Solutions: Double the number of tactics at least, Make any untargeted PC auto-follow/attack his target(As it stands right now if you kite a mob your players will gets stuck and just stand there), and give the ability to link commands between players.  Let me macro all of my characters' main offensive ability to 1 key as if i'm a 5 boxing shaman.. It wouldn't really be OP because you do that while paused anyways.</htmltext>
<tokenext>Until they fix/patch the tactics to allow more and a smarter AI where your players do n't get stuck when you 're kiting mobs around it 's a game that plays much more like a TBS ( turn based strategy ) than an RTS .
The squad based play is very clunky and you have to constantly pause the game to assign new commands for your players to execute .
Thankfully the cooldowns on most of the abilities are fairly long so it 's not a total nightmare but if you hate a game you have to pause constantly to setup commands you will really dislike this game .
Solutions : Double the number of tactics at least , Make any untargeted PC auto-follow/attack his target ( As it stands right now if you kite a mob your players will gets stuck and just stand there ) , and give the ability to link commands between players .
Let me macro all of my characters ' main offensive ability to 1 key as if i 'm a 5 boxing shaman.. It would n't really be OP because you do that while paused anyways .</tokentext>
<sentencetext>Until they fix/patch the tactics to allow more and a smarter AI where your players don't get stuck when you're kiting mobs around it's a game that plays much more like a TBS(turn based strategy) than an RTS.
The squad based play is very clunky and you have to constantly pause the game to assign new commands for your players to execute.
Thankfully the cooldowns on most of the abilities are fairly long so it's not a total nightmare but if you hate a game you have to pause constantly to setup commands you will really dislike this game.
Solutions: Double the number of tactics at least, Make any untargeted PC auto-follow/attack his target(As it stands right now if you kite a mob your players will gets stuck and just stand there), and give the ability to link commands between players.
Let me macro all of my characters' main offensive ability to 1 key as if i'm a 5 boxing shaman.. It wouldn't really be OP because you do that while paused anyways.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036078</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>asylumx</author>
	<datestamp>1257795060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Iterator i = your.getBase().iterator(); while (Base b = i.Next()) { i.remove(b); us.getBase().add(b); }</p></div></blockquote><p>

Modifying a list whilst you're iterating through it is a big no-no!</p></div>
	</htmltext>
<tokenext>Iterator i = your.getBase ( ) .iterator ( ) ; while ( Base b = i.Next ( ) ) { i.remove ( b ) ; us.getBase ( ) .add ( b ) ; } Modifying a list whilst you 're iterating through it is a big no-no !</tokentext>
<sentencetext>Iterator i = your.getBase().iterator(); while (Base b = i.Next()) { i.remove(b); us.getBase().add(b); }

Modifying a list whilst you're iterating through it is a big no-no!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036064</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>amicusNYCL</author>
	<datestamp>1257795060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Wonder what I'm doing wrong.</p></div><p>Trying to run it in Linux.  Think back to when you set up your system, I'm sure there's a good reason to have that WinXP partition there.  But when you buy a game and try to run it on an OS that it wasn't built for, you can sort of expect as much..</p><p>You <i>did</i> buy it, right?</p></div>
	</htmltext>
<tokenext>Wonder what I 'm doing wrong.Trying to run it in Linux .
Think back to when you set up your system , I 'm sure there 's a good reason to have that WinXP partition there .
But when you buy a game and try to run it on an OS that it was n't built for , you can sort of expect as much..You did buy it , right ?</tokentext>
<sentencetext>Wonder what I'm doing wrong.Trying to run it in Linux.
Think back to when you set up your system, I'm sure there's a good reason to have that WinXP partition there.
But when you buy a game and try to run it on an OS that it wasn't built for, you can sort of expect as much..You did buy it, right?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038242</id>
	<title>Re:Black Isle</title>
	<author>Anonymous</author>
	<datestamp>1257761400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You tool.  The game was released with two, TWO DLC available.  One of them is FREE as it was suppose to be included in the game.  The other is not - nothing to see here..move along.</p><p>The PA guy is just trolling at this point.  It is a good game with many, many hours of enjoyment.</p></htmltext>
<tokenext>You tool .
The game was released with two , TWO DLC available .
One of them is FREE as it was suppose to be included in the game .
The other is not - nothing to see here..move along.The PA guy is just trolling at this point .
It is a good game with many , many hours of enjoyment .</tokentext>
<sentencetext>You tool.
The game was released with two, TWO DLC available.
One of them is FREE as it was suppose to be included in the game.
The other is not - nothing to see here..move along.The PA guy is just trolling at this point.
It is a good game with many, many hours of enjoyment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035616</id>
	<title>Re:Black Isle</title>
	<author>Anonymous</author>
	<datestamp>1257793380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Oh and slashdot's sellout here is disappointing.</p></div><p>I don't see how "slashdot" are selling out as the dude posting the review is writing down his personal opinion. <br> <br>
Personally I don't mind DLC, if the game is good I'll happily shell out a few bucks for a bit more gameplay and/or shinies.</p></div>
	</htmltext>
<tokenext>Oh and slashdot 's sellout here is disappointing.I do n't see how " slashdot " are selling out as the dude posting the review is writing down his personal opinion .
Personally I do n't mind DLC , if the game is good I 'll happily shell out a few bucks for a bit more gameplay and/or shinies .</tokentext>
<sentencetext>Oh and slashdot's sellout here is disappointing.I don't see how "slashdot" are selling out as the dude posting the review is writing down his personal opinion.
Personally I don't mind DLC, if the game is good I'll happily shell out a few bucks for a bit more gameplay and/or shinies.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035778</id>
	<title>Re:No coop or multiplayer?</title>
	<author>omi5cron</author>
	<datestamp>1257793920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>yes-got it nov. 1, played ~35 hrs. this past week while on vacation, finished it saturday. great game of dungeon crawler type. not much story, but cool effects. frankly, i haven't played a game straight through in many years. this was like diablo 1 , diablo 2, sacred, and WoW had an orgy, and torchlight was the unlikely off-spring. totally addictive!!</htmltext>
<tokenext>yes-got it nov. 1 , played ~ 35 hrs .
this past week while on vacation , finished it saturday .
great game of dungeon crawler type .
not much story , but cool effects .
frankly , i have n't played a game straight through in many years .
this was like diablo 1 , diablo 2 , sacred , and WoW had an orgy , and torchlight was the unlikely off-spring .
totally addictive !
!</tokentext>
<sentencetext>yes-got it nov. 1, played ~35 hrs.
this past week while on vacation, finished it saturday.
great game of dungeon crawler type.
not much story, but cool effects.
frankly, i haven't played a game straight through in many years.
this was like diablo 1 , diablo 2, sacred, and WoW had an orgy, and torchlight was the unlikely off-spring.
totally addictive!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034954</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040760</id>
	<title>My Favorite Moment</title>
	<author>Anonymous</author>
	<datestamp>1257773700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I am loving this game so far, but my favorite moment by far was last night at about 5am. Being the evil bastard my character is I decided to destroy a holy relic. Well 2 of my buddies didn't like that so much, one being a former priest and the other an uptight mage. So they decide to KILL me, yes kill as in they went hostile and joined the crowed of pissed off people attacking me. I throw some fancy spells and they both fall dead, and never get up again. Their Journal stories update and say they died in battle after I was a bad man and destroyed that relic. Games almost NEVER do this! I felt like there was actually consequences to my actions! Most games NPC's get pissed sure but they still will still grudgingly go along. But no, I stepped over the line and that was it. So that's my epic story, makes you really wonder what's going to happen next.</p><p>Also that left me without some necessary characters... it was totally worth it though!</p></htmltext>
<tokenext>I am loving this game so far , but my favorite moment by far was last night at about 5am .
Being the evil bastard my character is I decided to destroy a holy relic .
Well 2 of my buddies did n't like that so much , one being a former priest and the other an uptight mage .
So they decide to KILL me , yes kill as in they went hostile and joined the crowed of pissed off people attacking me .
I throw some fancy spells and they both fall dead , and never get up again .
Their Journal stories update and say they died in battle after I was a bad man and destroyed that relic .
Games almost NEVER do this !
I felt like there was actually consequences to my actions !
Most games NPC 's get pissed sure but they still will still grudgingly go along .
But no , I stepped over the line and that was it .
So that 's my epic story , makes you really wonder what 's going to happen next.Also that left me without some necessary characters... it was totally worth it though !</tokentext>
<sentencetext>I am loving this game so far, but my favorite moment by far was last night at about 5am.
Being the evil bastard my character is I decided to destroy a holy relic.
Well 2 of my buddies didn't like that so much, one being a former priest and the other an uptight mage.
So they decide to KILL me, yes kill as in they went hostile and joined the crowed of pissed off people attacking me.
I throw some fancy spells and they both fall dead, and never get up again.
Their Journal stories update and say they died in battle after I was a bad man and destroyed that relic.
Games almost NEVER do this!
I felt like there was actually consequences to my actions!
Most games NPC's get pissed sure but they still will still grudgingly go along.
But no, I stepped over the line and that was it.
So that's my epic story, makes you really wonder what's going to happen next.Also that left me without some necessary characters... it was totally worth it though!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035310</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>Anonymous</author>
	<datestamp>1257792240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>I laughed pretty hard when I was going through the dialog for the DLC. I thought the guy was trying to pull a nigerian inheritance scam on me, talking about family debts and assisting him to unlock untold fortunes!</p></htmltext>
<tokenext>I laughed pretty hard when I was going through the dialog for the DLC .
I thought the guy was trying to pull a nigerian inheritance scam on me , talking about family debts and assisting him to unlock untold fortunes !</tokentext>
<sentencetext>I laughed pretty hard when I was going through the dialog for the DLC.
I thought the guy was trying to pull a nigerian inheritance scam on me, talking about family debts and assisting him to unlock untold fortunes!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040304</id>
	<title>Re:Control Scheme Differences?</title>
	<author>ink</author>
	<datestamp>1257771060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>According to the latest PC Gamer podcast, the PC version also has many more enemies, and is therefore a lot more difficult than the console versions.  I'm playing on "normal" difficulty on PC, and have died too many times to remember (level 9).  I can play through Mass Effect without ever dying once on Hard. The quick-bar at the bottom of the screen (1920x1080) is already full of spells, potions, elixers, etc..  My brother has the 360 version, I'm intrigued to go find out how different they really are, and how he could possibly play it without a mouse.  The game feels like the old Baldur's Gate games; even though it's using a variant of the Mass Effect engine, it uses it very differently.  Great game.</p></htmltext>
<tokenext>According to the latest PC Gamer podcast , the PC version also has many more enemies , and is therefore a lot more difficult than the console versions .
I 'm playing on " normal " difficulty on PC , and have died too many times to remember ( level 9 ) .
I can play through Mass Effect without ever dying once on Hard .
The quick-bar at the bottom of the screen ( 1920x1080 ) is already full of spells , potions , elixers , etc.. My brother has the 360 version , I 'm intrigued to go find out how different they really are , and how he could possibly play it without a mouse .
The game feels like the old Baldur 's Gate games ; even though it 's using a variant of the Mass Effect engine , it uses it very differently .
Great game .</tokentext>
<sentencetext>According to the latest PC Gamer podcast, the PC version also has many more enemies, and is therefore a lot more difficult than the console versions.
I'm playing on "normal" difficulty on PC, and have died too many times to remember (level 9).
I can play through Mass Effect without ever dying once on Hard.
The quick-bar at the bottom of the screen (1920x1080) is already full of spells, potions, elixers, etc..  My brother has the 360 version, I'm intrigued to go find out how different they really are, and how he could possibly play it without a mouse.
The game feels like the old Baldur's Gate games; even though it's using a variant of the Mass Effect engine, it uses it very differently.
Great game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035246</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037420</id>
	<title>Re:Sounds good</title>
	<author>Anonymous</author>
	<datestamp>1257757980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ahem, It was EA that forced the DRM on Mass Effect. The pushing chargable DLC also stinks of EA. I know that Bioware had "premium" mods for Neverwinter Nights but it was still open for everyone else to produce free mods. I know that Bioware may have defended the DLC as if it was their idea but I very much doubt it was theirs. They defend it because EA told them to. Much in the same way the David Cage of Quantic Dream defended "Heavy Rain" being a PS3 exlusive with ludicrous assertions such as believing that people would buy the console just to play one game. I really don't think he would be foolish enough to think that being locked to not just a single console but the console that had the worst launch in recent history would do them any good.</p><p>It looks like we are beginning to see the formation of EA's strategy to drive Bioware into the ground. EA has obliterated every single successful company they have acquired. Every single company that was an important part of the game industry's history. Developers that kept delivering one hit after another until they were acquired by EA and now no one even remembers them. Developers like Origin Systems and Bullfrog.</p></htmltext>
<tokenext>Ahem , It was EA that forced the DRM on Mass Effect .
The pushing chargable DLC also stinks of EA .
I know that Bioware had " premium " mods for Neverwinter Nights but it was still open for everyone else to produce free mods .
I know that Bioware may have defended the DLC as if it was their idea but I very much doubt it was theirs .
They defend it because EA told them to .
Much in the same way the David Cage of Quantic Dream defended " Heavy Rain " being a PS3 exlusive with ludicrous assertions such as believing that people would buy the console just to play one game .
I really do n't think he would be foolish enough to think that being locked to not just a single console but the console that had the worst launch in recent history would do them any good.It looks like we are beginning to see the formation of EA 's strategy to drive Bioware into the ground .
EA has obliterated every single successful company they have acquired .
Every single company that was an important part of the game industry 's history .
Developers that kept delivering one hit after another until they were acquired by EA and now no one even remembers them .
Developers like Origin Systems and Bullfrog .</tokentext>
<sentencetext>Ahem, It was EA that forced the DRM on Mass Effect.
The pushing chargable DLC also stinks of EA.
I know that Bioware had "premium" mods for Neverwinter Nights but it was still open for everyone else to produce free mods.
I know that Bioware may have defended the DLC as if it was their idea but I very much doubt it was theirs.
They defend it because EA told them to.
Much in the same way the David Cage of Quantic Dream defended "Heavy Rain" being a PS3 exlusive with ludicrous assertions such as believing that people would buy the console just to play one game.
I really don't think he would be foolish enough to think that being locked to not just a single console but the console that had the worst launch in recent history would do them any good.It looks like we are beginning to see the formation of EA's strategy to drive Bioware into the ground.
EA has obliterated every single successful company they have acquired.
Every single company that was an important part of the game industry's history.
Developers that kept delivering one hit after another until they were acquired by EA and now no one even remembers them.
Developers like Origin Systems and Bullfrog.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</id>
	<title>No coop or multiplayer?</title>
	<author>elrous0</author>
	<datestamp>1257790080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's a shame this game has no coop or multiplayer. I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit. But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.
</p><p>
It seems that this would have been the ideal game for coop, and whatever Bioware's justification for not including it, I can't help but wonder if it wasn't just laziness or "We'll just do it the way we've always done it" obstinance. Bioware one proposed foray into multiplayer gaming seems to be <a href="http://en.wikipedia.org/wiki/Star\_Wars:\_The\_Old\_Republic" title="wikipedia.org" rel="nofollow">Star Wars: The Old Republic</a> [wikipedia.org], and even that (with it being PC only) seems kind of old-fashioned (made even more bizarre by the fact that KOTOR I and II made most of their sales on a console). I give them kudos for what they've done with single player games in the past, but I'm not confident they're adapting well to an online future (DLC aside).</p></htmltext>
<tokenext>It 's a shame this game has no coop or multiplayer .
I know a lot of you will say there is nothing wrong with a well-done single player game , and I agree with you in spirit .
But , in practice , a part of me looks at a game like this in 2009 and ca n't help but see it as , well...old-fashioned .
It seems that this would have been the ideal game for coop , and whatever Bioware 's justification for not including it , I ca n't help but wonder if it was n't just laziness or " We 'll just do it the way we 've always done it " obstinance .
Bioware one proposed foray into multiplayer gaming seems to be Star Wars : The Old Republic [ wikipedia.org ] , and even that ( with it being PC only ) seems kind of old-fashioned ( made even more bizarre by the fact that KOTOR I and II made most of their sales on a console ) .
I give them kudos for what they 've done with single player games in the past , but I 'm not confident they 're adapting well to an online future ( DLC aside ) .</tokentext>
<sentencetext>It's a shame this game has no coop or multiplayer.
I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit.
But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.
It seems that this would have been the ideal game for coop, and whatever Bioware's justification for not including it, I can't help but wonder if it wasn't just laziness or "We'll just do it the way we've always done it" obstinance.
Bioware one proposed foray into multiplayer gaming seems to be Star Wars: The Old Republic [wikipedia.org], and even that (with it being PC only) seems kind of old-fashioned (made even more bizarre by the fact that KOTOR I and II made most of their sales on a console).
I give them kudos for what they've done with single player games in the past, but I'm not confident they're adapting well to an online future (DLC aside).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30053726</id>
	<title>Re:Sounds good</title>
	<author>Dr. Impossible</author>
	<datestamp>1257858360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I was a fan of Baldur's Gate as well, but there's just <i>something</i> about DA that's giving me a bad feeling. I can't put my finger on it, but something feels off. In recent years I've wasted far too much money on AAA titles where the AAA apparently stood for Abomination &amp; Atrocity from Ass (hello Fallout 3), so I'm being very cautious now. But there isn't a demo available, and I can never bother with piracy because it's too much of a headache. I might take a risk and buy DA, but I'm not sure yet.</p></htmltext>
<tokenext>I was a fan of Baldur 's Gate as well , but there 's just something about DA that 's giving me a bad feeling .
I ca n't put my finger on it , but something feels off .
In recent years I 've wasted far too much money on AAA titles where the AAA apparently stood for Abomination &amp; Atrocity from Ass ( hello Fallout 3 ) , so I 'm being very cautious now .
But there is n't a demo available , and I can never bother with piracy because it 's too much of a headache .
I might take a risk and buy DA , but I 'm not sure yet .</tokentext>
<sentencetext>I was a fan of Baldur's Gate as well, but there's just something about DA that's giving me a bad feeling.
I can't put my finger on it, but something feels off.
In recent years I've wasted far too much money on AAA titles where the AAA apparently stood for Abomination &amp; Atrocity from Ass (hello Fallout 3), so I'm being very cautious now.
But there isn't a demo available, and I can never bother with piracy because it's too much of a headache.
I might take a risk and buy DA, but I'm not sure yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035320</id>
	<title>Re:Sounds good</title>
	<author>Ceiynt</author>
	<datestamp>1257792240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Do you even know what the hell the game is? It's single player. PvP in single player? Only if the other player is the AI, which is called PvE.</htmltext>
<tokenext>Do you even know what the hell the game is ?
It 's single player .
PvP in single player ?
Only if the other player is the AI , which is called PvE .</tokentext>
<sentencetext>Do you even know what the hell the game is?
It's single player.
PvP in single player?
Only if the other player is the AI, which is called PvE.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038516</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257762420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's insulting and unfair. Most games run on linux. It's now a very small minority of games which don't run.</p></htmltext>
<tokenext>That 's insulting and unfair .
Most games run on linux .
It 's now a very small minority of games which do n't run .</tokentext>
<sentencetext>That's insulting and unfair.
Most games run on linux.
It's now a very small minority of games which don't run.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30044276</id>
	<title>Re:My own review, after having finished the game</title>
	<author>Wurm42</author>
	<datestamp>1257859620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Second this!</p><p>DAO is not World of Warcraft or a typical dungeon brawler.</p><p>It's a game built around a complex story, with multiple paths through that story. That flexibility means that there's no single "ideal" party, and that there will be multiple ways to achieve most game objectives (including winning combats).</p><p>Also, it sounds like you're trying to charge through every combat and turn the game into one long frontal assault. Bioware's pause-and-click combat system is designed for *tactics*, not tanking. Each combat demands a different approach, and your party members' relative strengths and weaknesses change as they level.</p><p>I think you're missing a lot of the game's depth and making a lot of unnecessary frustration for yourself.</p></htmltext>
<tokenext>Second this ! DAO is not World of Warcraft or a typical dungeon brawler.It 's a game built around a complex story , with multiple paths through that story .
That flexibility means that there 's no single " ideal " party , and that there will be multiple ways to achieve most game objectives ( including winning combats ) .Also , it sounds like you 're trying to charge through every combat and turn the game into one long frontal assault .
Bioware 's pause-and-click combat system is designed for * tactics * , not tanking .
Each combat demands a different approach , and your party members ' relative strengths and weaknesses change as they level.I think you 're missing a lot of the game 's depth and making a lot of unnecessary frustration for yourself .</tokentext>
<sentencetext>Second this!DAO is not World of Warcraft or a typical dungeon brawler.It's a game built around a complex story, with multiple paths through that story.
That flexibility means that there's no single "ideal" party, and that there will be multiple ways to achieve most game objectives (including winning combats).Also, it sounds like you're trying to charge through every combat and turn the game into one long frontal assault.
Bioware's pause-and-click combat system is designed for *tactics*, not tanking.
Each combat demands a different approach, and your party members' relative strengths and weaknesses change as they level.I think you're missing a lot of the game's depth and making a lot of unnecessary frustration for yourself.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</id>
	<title>Re:Black Isle</title>
	<author>poetmatt</author>
	<datestamp>1257790320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>how about <a href="http://www.penny-arcade.com/" title="penny-arcade.com" rel="nofollow">"maybe they'll actually release a complete game and not ask people to buy an addon with the original release".</a> [penny-arcade.com]</p><p>I'll pass, pass, not buying this for this exact reason. Oh and slashdot's sellout here is disappointing. The more people try to milk a game beyond it's cost the longer before they actually develop something new and interesting.</p></htmltext>
<tokenext>how about " maybe they 'll actually release a complete game and not ask people to buy an addon with the original release " .
[ penny-arcade.com ] I 'll pass , pass , not buying this for this exact reason .
Oh and slashdot 's sellout here is disappointing .
The more people try to milk a game beyond it 's cost the longer before they actually develop something new and interesting .</tokentext>
<sentencetext>how about "maybe they'll actually release a complete game and not ask people to buy an addon with the original release".
[penny-arcade.com]I'll pass, pass, not buying this for this exact reason.
Oh and slashdot's sellout here is disappointing.
The more people try to milk a game beyond it's cost the longer before they actually develop something new and interesting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035558</id>
	<title>Re:Black Isle</title>
	<author>Narpak</author>
	<datestamp>1257793200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game.</p></div><p>I for one would not object to a remake of Planescape: Torment.</p></div>
	</htmltext>
<tokenext>Hopefully next year Black Isle or whatever they 're called these days will get hold of this engine and make an absolutely amazing game.I for one would not object to a remake of Planescape : Torment .</tokentext>
<sentencetext>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game.I for one would not object to a remake of Planescape: Torment.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30045348</id>
	<title>Re:As long as you love cut-scenes...</title>
	<author>sw33tjimmy</author>
	<datestamp>1257867480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Go watch a final fantasy game and then get back to me.</htmltext>
<tokenext>Go watch a final fantasy game and then get back to me .</tokentext>
<sentencetext>Go watch a final fantasy game and then get back to me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034832</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30088052</id>
	<title>Enchantment?</title>
	<author>sw33tjimmy</author>
	<datestamp>1258133880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>ENCHANTMENT!</htmltext>
<tokenext>ENCHANTMENT !</tokentext>
<sentencetext>ENCHANTMENT!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037122</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257799860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Baldur's Gate I and II both had multiplayer, and playing them over a lan with a friend of mine was great, we probably played through the games four times. Frequent pausing was fine (except when a mage would cast Improved Alacrity with the Robe of Vecna and unload their spellbook by abusing 'pause after spell cast' ) because it gave us an opportunity to plan and yell at each other.</p><p>Ah, memories</p></htmltext>
<tokenext>Baldur 's Gate I and II both had multiplayer , and playing them over a lan with a friend of mine was great , we probably played through the games four times .
Frequent pausing was fine ( except when a mage would cast Improved Alacrity with the Robe of Vecna and unload their spellbook by abusing 'pause after spell cast ' ) because it gave us an opportunity to plan and yell at each other.Ah , memories</tokentext>
<sentencetext>Baldur's Gate I and II both had multiplayer, and playing them over a lan with a friend of mine was great, we probably played through the games four times.
Frequent pausing was fine (except when a mage would cast Improved Alacrity with the Robe of Vecna and unload their spellbook by abusing 'pause after spell cast' ) because it gave us an opportunity to plan and yell at each other.Ah, memories</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038138</id>
	<title>Re:My own review, after having finished the game</title>
	<author>Anonymous</author>
	<datestamp>1257760920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>About halfway through your review of the game you say "The ideal foursome in DAO would be a tank who can gain agro, a DPS who shoots the crap out of enemies, a disabler who disables stuff you ain't ready to deal with and a healer," then going on to explain how this is nearly impossible to set up.</p><p>This seems to ignore the most obvious argument: that that is not, in fact, the ideal foursome in Dragon Age: Origins. If you go to the forums there are hundreds such complaints coming from users with similar problems, people who insist on playing this like the game it isn't. When you're given a system, the "ideal" build is dictated by the rules of that system, not whatever you've cooked up in your mind beforehand.</p></htmltext>
<tokenext>About halfway through your review of the game you say " The ideal foursome in DAO would be a tank who can gain agro , a DPS who shoots the crap out of enemies , a disabler who disables stuff you ai n't ready to deal with and a healer , " then going on to explain how this is nearly impossible to set up.This seems to ignore the most obvious argument : that that is not , in fact , the ideal foursome in Dragon Age : Origins .
If you go to the forums there are hundreds such complaints coming from users with similar problems , people who insist on playing this like the game it is n't .
When you 're given a system , the " ideal " build is dictated by the rules of that system , not whatever you 've cooked up in your mind beforehand .</tokentext>
<sentencetext>About halfway through your review of the game you say "The ideal foursome in DAO would be a tank who can gain agro, a DPS who shoots the crap out of enemies, a disabler who disables stuff you ain't ready to deal with and a healer," then going on to explain how this is nearly impossible to set up.This seems to ignore the most obvious argument: that that is not, in fact, the ideal foursome in Dragon Age: Origins.
If you go to the forums there are hundreds such complaints coming from users with similar problems, people who insist on playing this like the game it isn't.
When you're given a system, the "ideal" build is dictated by the rules of that system, not whatever you've cooked up in your mind beforehand.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035644</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257793500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Had to boot back into my WinXP partition</p></div><p>Oh noes the sky is falling HELP HELP! BAWK BAWK BAWK!!!</p><p><div class="quote"><p>Wonder what I'm doing wrong.</p></div><p>Trying to play a Windows game in an OS other than the one for which it was designed.</p></div>
	</htmltext>
<tokenext>Had to boot back into my WinXP partitionOh noes the sky is falling HELP HELP !
BAWK BAWK BAWK ! !
! Wonder what I 'm doing wrong.Trying to play a Windows game in an OS other than the one for which it was designed .</tokentext>
<sentencetext>Had to boot back into my WinXP partitionOh noes the sky is falling HELP HELP!
BAWK BAWK BAWK!!
!Wonder what I'm doing wrong.Trying to play a Windows game in an OS other than the one for which it was designed.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</id>
	<title>Control Scheme Differences?</title>
	<author>Anonymous</author>
	<datestamp>1257791340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I've always played PC role playing games, but nowadays my computers don't cut it for games even though they are perfectly good for everything else.  I don't want to buy a new computer (upgrading existing hardware would also entail buying a new motherboard/case/everything). For this reason I've been tempted to buy a console just to play games like Dragon Age, but I have a hard time imagining how you would adapt a computer RPG to a console control scheme.  Isn't the game crippled without a keyboard and mouse?  I have similar concerns over the upcoming Final Fantasy 14, which is supposed to be an MMORPG (but how do you communicate with other players if you can't type?).</p><p>If anyone could share their insight on this issue, I'd be grateful.  I don't have a lot of experience with PC-&gt;console migration.</p></htmltext>
<tokenext>I 've always played PC role playing games , but nowadays my computers do n't cut it for games even though they are perfectly good for everything else .
I do n't want to buy a new computer ( upgrading existing hardware would also entail buying a new motherboard/case/everything ) .
For this reason I 've been tempted to buy a console just to play games like Dragon Age , but I have a hard time imagining how you would adapt a computer RPG to a console control scheme .
Is n't the game crippled without a keyboard and mouse ?
I have similar concerns over the upcoming Final Fantasy 14 , which is supposed to be an MMORPG ( but how do you communicate with other players if you ca n't type ?
) .If anyone could share their insight on this issue , I 'd be grateful .
I do n't have a lot of experience with PC- &gt; console migration .</tokentext>
<sentencetext>I've always played PC role playing games, but nowadays my computers don't cut it for games even though they are perfectly good for everything else.
I don't want to buy a new computer (upgrading existing hardware would also entail buying a new motherboard/case/everything).
For this reason I've been tempted to buy a console just to play games like Dragon Age, but I have a hard time imagining how you would adapt a computer RPG to a console control scheme.
Isn't the game crippled without a keyboard and mouse?
I have similar concerns over the upcoming Final Fantasy 14, which is supposed to be an MMORPG (but how do you communicate with other players if you can't type?
).If anyone could share their insight on this issue, I'd be grateful.
I don't have a lot of experience with PC-&gt;console migration.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036764</id>
	<title>Re:I know I'm in the minority</title>
	<author>IamTheRealMike</author>
	<datestamp>1257798300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So try Mass Effect then. It's by the same company and has the same trademarks - mind-blowingly huge world, great and ubiquitous voice acting, well written plot. It really feels like the 90s dream of an "interactive movie" actually came true. And it's classic space opera.</p><p>Or for a modern world, GTA4. Though I found GTA4 couldn't hold my interest for some reason, but I completed Mass Effect (I rarely bother to complete games).</p></htmltext>
<tokenext>So try Mass Effect then .
It 's by the same company and has the same trademarks - mind-blowingly huge world , great and ubiquitous voice acting , well written plot .
It really feels like the 90s dream of an " interactive movie " actually came true .
And it 's classic space opera.Or for a modern world , GTA4 .
Though I found GTA4 could n't hold my interest for some reason , but I completed Mass Effect ( I rarely bother to complete games ) .</tokentext>
<sentencetext>So try Mass Effect then.
It's by the same company and has the same trademarks - mind-blowingly huge world, great and ubiquitous voice acting, well written plot.
It really feels like the 90s dream of an "interactive movie" actually came true.
And it's classic space opera.Or for a modern world, GTA4.
Though I found GTA4 couldn't hold my interest for some reason, but I completed Mass Effect (I rarely bother to complete games).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038386</id>
	<title>So there's dragonage...</title>
	<author>lennier</author>
	<datestamp>1257761940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>and elfage and dwarfage... and hackage and pillage and luggage...</p><p>but is there winnage?</p></htmltext>
<tokenext>and elfage and dwarfage... and hackage and pillage and luggage...but is there winnage ?</tokentext>
<sentencetext>and elfage and dwarfage... and hackage and pillage and luggage...but is there winnage?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038850</id>
	<title>Annoying camera in PC version of Dragon Age</title>
	<author>rcb1974</author>
	<datestamp>1257763860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I played through all the BG series and NWN series games.  Loved them all, but Dragon Age has a really annoying "feature" with its camera that I have been unable to figure out how to disable.  If you zoom out all the way, you cannot tilt the camera down to see the horizon.  This makes it tough to see enemies far in the distance.  Someone needs to make a hack that unlocks the camera in Dragon Age and makes it like the camera in NWN or Fallout 3.<br> <br>In NWN, you had full control over the camera.  In Dragon Age, you only have full control when it is zoomed in about 50\%.  Anything between 0\% and 50\% zoomed in is locked so you can't tilt the camera down towards the ground.  It is really annoying.<br> <br>The camera problem is the only gripe I have against the game.  Otherwise, it is very polished and stable.  The graphics are awesome -- you can see the pores in the skin of people's faces, and the lips move in a pretty realistic fashion and in sync with the speech.  They also implemented non-verbal communication (facial expressions, mannerisms, etc) that are quite good.  The voice acting is excellent.  The sound and music are good.  The story is pretty good.  The engine and abilities/spells/skills are good, especially considering that Bioware developed them from scratch (probably so that they don't have to pay licensing fees for the Dungeons and Dragons rules).  It would be nice if the character wasn't so locked into following a linear quest series.  Baldurs Gate was more open ended -- you could just wander all over the land and explore whatever looked interesting to you.</htmltext>
<tokenext>I played through all the BG series and NWN series games .
Loved them all , but Dragon Age has a really annoying " feature " with its camera that I have been unable to figure out how to disable .
If you zoom out all the way , you can not tilt the camera down to see the horizon .
This makes it tough to see enemies far in the distance .
Someone needs to make a hack that unlocks the camera in Dragon Age and makes it like the camera in NWN or Fallout 3 .
In NWN , you had full control over the camera .
In Dragon Age , you only have full control when it is zoomed in about 50 \ % .
Anything between 0 \ % and 50 \ % zoomed in is locked so you ca n't tilt the camera down towards the ground .
It is really annoying .
The camera problem is the only gripe I have against the game .
Otherwise , it is very polished and stable .
The graphics are awesome -- you can see the pores in the skin of people 's faces , and the lips move in a pretty realistic fashion and in sync with the speech .
They also implemented non-verbal communication ( facial expressions , mannerisms , etc ) that are quite good .
The voice acting is excellent .
The sound and music are good .
The story is pretty good .
The engine and abilities/spells/skills are good , especially considering that Bioware developed them from scratch ( probably so that they do n't have to pay licensing fees for the Dungeons and Dragons rules ) .
It would be nice if the character was n't so locked into following a linear quest series .
Baldurs Gate was more open ended -- you could just wander all over the land and explore whatever looked interesting to you .</tokentext>
<sentencetext>I played through all the BG series and NWN series games.
Loved them all, but Dragon Age has a really annoying "feature" with its camera that I have been unable to figure out how to disable.
If you zoom out all the way, you cannot tilt the camera down to see the horizon.
This makes it tough to see enemies far in the distance.
Someone needs to make a hack that unlocks the camera in Dragon Age and makes it like the camera in NWN or Fallout 3.
In NWN, you had full control over the camera.
In Dragon Age, you only have full control when it is zoomed in about 50\%.
Anything between 0\% and 50\% zoomed in is locked so you can't tilt the camera down towards the ground.
It is really annoying.
The camera problem is the only gripe I have against the game.
Otherwise, it is very polished and stable.
The graphics are awesome -- you can see the pores in the skin of people's faces, and the lips move in a pretty realistic fashion and in sync with the speech.
They also implemented non-verbal communication (facial expressions, mannerisms, etc) that are quite good.
The voice acting is excellent.
The sound and music are good.
The story is pretty good.
The engine and abilities/spells/skills are good, especially considering that Bioware developed them from scratch (probably so that they don't have to pay licensing fees for the Dungeons and Dragons rules).
It would be nice if the character wasn't so locked into following a linear quest series.
Baldurs Gate was more open ended -- you could just wander all over the land and explore whatever looked interesting to you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038798</id>
	<title>Re:No coop or multiplayer?</title>
	<author>LrdDimwit</author>
	<datestamp>1257763620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have a lot of friends (no, really, I swear<nobr> <wbr></nobr>:) but I don't have many friends willing to spend 80 hours co-op with me on an RPG.  Furthermore, given the nature of the game's willingness to let you make choices, it's an experience that would not gel well with multiple PCs.  Suppose I want to kill the spy, but my co-op partner doesn't?  Now either they don't allow such conflicts at al, in which case, the co-op "partner" isn't really a partner, or all of a sudden, co-op has a divergent storyline from single player.  That would be a huge amount of extra work for something that (see my first point) would not often be played.<br>
<br>We already have enough games that tried to do too many things, or overly ambitious things, and had to be chopped up to be shoved out the door.</htmltext>
<tokenext>I have a lot of friends ( no , really , I swear : ) but I do n't have many friends willing to spend 80 hours co-op with me on an RPG .
Furthermore , given the nature of the game 's willingness to let you make choices , it 's an experience that would not gel well with multiple PCs .
Suppose I want to kill the spy , but my co-op partner does n't ?
Now either they do n't allow such conflicts at al , in which case , the co-op " partner " is n't really a partner , or all of a sudden , co-op has a divergent storyline from single player .
That would be a huge amount of extra work for something that ( see my first point ) would not often be played .
We already have enough games that tried to do too many things , or overly ambitious things , and had to be chopped up to be shoved out the door .</tokentext>
<sentencetext>I have a lot of friends (no, really, I swear :) but I don't have many friends willing to spend 80 hours co-op with me on an RPG.
Furthermore, given the nature of the game's willingness to let you make choices, it's an experience that would not gel well with multiple PCs.
Suppose I want to kill the spy, but my co-op partner doesn't?
Now either they don't allow such conflicts at al, in which case, the co-op "partner" isn't really a partner, or all of a sudden, co-op has a divergent storyline from single player.
That would be a huge amount of extra work for something that (see my first point) would not often be played.
We already have enough games that tried to do too many things, or overly ambitious things, and had to be chopped up to be shoved out the door.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038316</id>
	<title>Re:My own review, after having finished the game</title>
	<author>Anonymous</author>
	<datestamp>1257761700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Is it REALLY that hard to come with a new story type? Apparently it is for Bioware.</p></div><p>And the fine makers of Doom/Quake, Civilization, the Sims, Half-Life, Call of Duty..</p><p>hell, pick a game that's come from a studio that has made any other popular game in the past that's NOT a clone - your argument can be applied to almost, if not every, game to date that's ever come after another game. Which is most of them.</p></div>
	</htmltext>
<tokenext>Is it REALLY that hard to come with a new story type ?
Apparently it is for Bioware.And the fine makers of Doom/Quake , Civilization , the Sims , Half-Life , Call of Duty..hell , pick a game that 's come from a studio that has made any other popular game in the past that 's NOT a clone - your argument can be applied to almost , if not every , game to date that 's ever come after another game .
Which is most of them .</tokentext>
<sentencetext>Is it REALLY that hard to come with a new story type?
Apparently it is for Bioware.And the fine makers of Doom/Quake, Civilization, the Sims, Half-Life, Call of Duty..hell, pick a game that's come from a studio that has made any other popular game in the past that's NOT a clone - your argument can be applied to almost, if not every, game to date that's ever come after another game.
Which is most of them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035386</id>
	<title>No PvP</title>
	<author>PincushionMan</author>
	<datestamp>1257792540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Kinda hard to have PvP when there's no <a href="http://www.1up.com/do/newsStory?cId=3173529" title="1up.com" rel="nofollow">multiplayer</a> [1up.com]...</htmltext>
<tokenext>Kinda hard to have PvP when there 's no multiplayer [ 1up.com ] .. .</tokentext>
<sentencetext>Kinda hard to have PvP when there's no multiplayer [1up.com]...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035110</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042128</id>
	<title>Re:Note:</title>
	<author>Nazlfrag</author>
	<datestamp>1257785820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Also, if you play the game for about 48 hours in a single run your reactions start to take longer and longer and eventually the brain just crashes. Hopefully that was just that one time though, also it might be my specific body.</p></htmltext>
<tokenext>Also , if you play the game for about 48 hours in a single run your reactions start to take longer and longer and eventually the brain just crashes .
Hopefully that was just that one time though , also it might be my specific body .</tokentext>
<sentencetext>Also, if you play the game for about 48 hours in a single run your reactions start to take longer and longer and eventually the brain just crashes.
Hopefully that was just that one time though, also it might be my specific body.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037718</id>
	<title>Re:I know I'm in the minority</title>
	<author>jollyreaper</author>
	<datestamp>1257759120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Fantasy RPGs are so boring. I can't handle the whole elves and goblins and swinging swords thing. I'm not saying other settings are automatically more interesting but fantasy just seems to tired, kind of like WW2 FPS games. Futuristic settings at least seem to offer more possibilities (even if they're not always used) and what about a modern day RPG? Persona did it with a J-RPG series.</p><p>Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch.</p></div><p>Blame that on a lack of imagination on the part of fantasy writers. Tolkien started the trope with "fantasy = medieval Europe with hints of a grander older age that's like Rome -- only there's magic and dragons and shit." While other authors have tried breaking the trope, Europe with dragons and castles remains dominant. Some have tried doing stories like "Ancient Greece as seen in the myths." Some have had success, some not. But it's hard to find fantasy that tries moving the history forward. How about seeing the Renaissance in that Europe analog? How about the introduction of firearms? How about sword and sorcery in the age of piracy? You sort of kind of had a sense of that in the Pirates of the Caribbean movie with magic being real but why not go nuts with it? You've got your civilized races from across the sea trying to conquer a new continent. The native empires have strong warriors but are turned against each other allowing for a divide and conquer approach. So you have the fall of great magic-using civilizations, rouges and scoundrels and adventurers scrambling for treasure. You've got gunpowder, you've got swords, you've got magic and humanoid beasties and possibly flying feathered serpents to go along with the dragons.</p><p>Of course, there are the more notable scifi efforts like Shadowrun, directly transplating a D&amp;D sensibility into a cyberpunk setting. You also have Warhammer 40k which takes the Tolkien by way of D&amp;D world of Warhammer and puts it into space.</p></div>
	</htmltext>
<tokenext>Fantasy RPGs are so boring .
I ca n't handle the whole elves and goblins and swinging swords thing .
I 'm not saying other settings are automatically more interesting but fantasy just seems to tired , kind of like WW2 FPS games .
Futuristic settings at least seem to offer more possibilities ( even if they 're not always used ) and what about a modern day RPG ?
Persona did it with a J-RPG series.Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch.Blame that on a lack of imagination on the part of fantasy writers .
Tolkien started the trope with " fantasy = medieval Europe with hints of a grander older age that 's like Rome -- only there 's magic and dragons and shit .
" While other authors have tried breaking the trope , Europe with dragons and castles remains dominant .
Some have tried doing stories like " Ancient Greece as seen in the myths .
" Some have had success , some not .
But it 's hard to find fantasy that tries moving the history forward .
How about seeing the Renaissance in that Europe analog ?
How about the introduction of firearms ?
How about sword and sorcery in the age of piracy ?
You sort of kind of had a sense of that in the Pirates of the Caribbean movie with magic being real but why not go nuts with it ?
You 've got your civilized races from across the sea trying to conquer a new continent .
The native empires have strong warriors but are turned against each other allowing for a divide and conquer approach .
So you have the fall of great magic-using civilizations , rouges and scoundrels and adventurers scrambling for treasure .
You 've got gunpowder , you 've got swords , you 've got magic and humanoid beasties and possibly flying feathered serpents to go along with the dragons.Of course , there are the more notable scifi efforts like Shadowrun , directly transplating a D&amp;D sensibility into a cyberpunk setting .
You also have Warhammer 40k which takes the Tolkien by way of D&amp;D world of Warhammer and puts it into space .</tokentext>
<sentencetext>Fantasy RPGs are so boring.
I can't handle the whole elves and goblins and swinging swords thing.
I'm not saying other settings are automatically more interesting but fantasy just seems to tired, kind of like WW2 FPS games.
Futuristic settings at least seem to offer more possibilities (even if they're not always used) and what about a modern day RPG?
Persona did it with a J-RPG series.Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch.Blame that on a lack of imagination on the part of fantasy writers.
Tolkien started the trope with "fantasy = medieval Europe with hints of a grander older age that's like Rome -- only there's magic and dragons and shit.
" While other authors have tried breaking the trope, Europe with dragons and castles remains dominant.
Some have tried doing stories like "Ancient Greece as seen in the myths.
" Some have had success, some not.
But it's hard to find fantasy that tries moving the history forward.
How about seeing the Renaissance in that Europe analog?
How about the introduction of firearms?
How about sword and sorcery in the age of piracy?
You sort of kind of had a sense of that in the Pirates of the Caribbean movie with magic being real but why not go nuts with it?
You've got your civilized races from across the sea trying to conquer a new continent.
The native empires have strong warriors but are turned against each other allowing for a divide and conquer approach.
So you have the fall of great magic-using civilizations, rouges and scoundrels and adventurers scrambling for treasure.
You've got gunpowder, you've got swords, you've got magic and humanoid beasties and possibly flying feathered serpents to go along with the dragons.Of course, there are the more notable scifi efforts like Shadowrun, directly transplating a D&amp;D sensibility into a cyberpunk setting.
You also have Warhammer 40k which takes the Tolkien by way of D&amp;D world of Warhammer and puts it into space.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30058094</id>
	<title>Re:Black Isle</title>
	<author>mcvos</author>
	<datestamp>1257074700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Also an interesting link is <a href="http://www.penny-arcade.com/comic/2009/11/6/" title="penny-arcade.com">the comic they made about it</a> [penny-arcade.com].</p><p>Even so, DLC doesn't mean the original game lacks content. From what I understand, the game has tons and tons of it. That they try to pimp some additional DLC sucks, but doesn't have to hurt the rest of the game. You could punish them for trying to sell DLC this way, but you might also end up punishing the makers of a really good game.</p><p>Personally I'm very wary of all those expansions, DLC and other additions for games, and especially expansions that are basically a completely new story. Why try to sell that as an add-on? Why not sell it as a stand-alone game? Don't invent a new engine for each new game, but re-use the same engine as long as its good enough, and publish more games at a lower price. That sounds like a much more effective business model, if you ask me.</p></htmltext>
<tokenext>Also an interesting link is the comic they made about it [ penny-arcade.com ] .Even so , DLC does n't mean the original game lacks content .
From what I understand , the game has tons and tons of it .
That they try to pimp some additional DLC sucks , but does n't have to hurt the rest of the game .
You could punish them for trying to sell DLC this way , but you might also end up punishing the makers of a really good game.Personally I 'm very wary of all those expansions , DLC and other additions for games , and especially expansions that are basically a completely new story .
Why try to sell that as an add-on ?
Why not sell it as a stand-alone game ?
Do n't invent a new engine for each new game , but re-use the same engine as long as its good enough , and publish more games at a lower price .
That sounds like a much more effective business model , if you ask me .</tokentext>
<sentencetext>Also an interesting link is the comic they made about it [penny-arcade.com].Even so, DLC doesn't mean the original game lacks content.
From what I understand, the game has tons and tons of it.
That they try to pimp some additional DLC sucks, but doesn't have to hurt the rest of the game.
You could punish them for trying to sell DLC this way, but you might also end up punishing the makers of a really good game.Personally I'm very wary of all those expansions, DLC and other additions for games, and especially expansions that are basically a completely new story.
Why try to sell that as an add-on?
Why not sell it as a stand-alone game?
Don't invent a new engine for each new game, but re-use the same engine as long as its good enough, and publish more games at a lower price.
That sounds like a much more effective business model, if you ask me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036304</id>
	<title>Re:Black Isle</title>
	<author>Schadrach</author>
	<datestamp>1257796200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, following the general reasoning people have shown on here, if you had to buy the "deluxe" version to get the content and it was otherwise inaccessible, that would be fine?  If you had to buy the "deluxe" version and then register the key online to download it (as an antipiracy measure), but it was completely inaccessible otherwise, that would also be fine?  The problem emerges entirely because you can buy the regular version and then pay more afterward to purchase the "deluxe" content if you didn't pay for it to begin with?</p><p>Or is it because of how they phrased it on everything, where it sounds less like "you can buy the extra stuff that came with the "digital deluxe" version if you want it but didn't buy that version to being with" and more "Here's DLC you can buy, digital deluxe users can check in their serial and get it free"?  I mean, that's more or less a matter of semantics.</p></htmltext>
<tokenext>Actually , following the general reasoning people have shown on here , if you had to buy the " deluxe " version to get the content and it was otherwise inaccessible , that would be fine ?
If you had to buy the " deluxe " version and then register the key online to download it ( as an antipiracy measure ) , but it was completely inaccessible otherwise , that would also be fine ?
The problem emerges entirely because you can buy the regular version and then pay more afterward to purchase the " deluxe " content if you did n't pay for it to begin with ? Or is it because of how they phrased it on everything , where it sounds less like " you can buy the extra stuff that came with the " digital deluxe " version if you want it but did n't buy that version to being with " and more " Here 's DLC you can buy , digital deluxe users can check in their serial and get it free " ?
I mean , that 's more or less a matter of semantics .</tokentext>
<sentencetext>Actually, following the general reasoning people have shown on here, if you had to buy the "deluxe" version to get the content and it was otherwise inaccessible, that would be fine?
If you had to buy the "deluxe" version and then register the key online to download it (as an antipiracy measure), but it was completely inaccessible otherwise, that would also be fine?
The problem emerges entirely because you can buy the regular version and then pay more afterward to purchase the "deluxe" content if you didn't pay for it to begin with?Or is it because of how they phrased it on everything, where it sounds less like "you can buy the extra stuff that came with the "digital deluxe" version if you want it but didn't buy that version to being with" and more "Here's DLC you can buy, digital deluxe users can check in their serial and get it free"?
I mean, that's more or less a matter of semantics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042512</id>
	<title>Difficulty</title>
	<author>bigstrat2003</author>
	<datestamp>1257790680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mostly, I wish the difficulty wasn't so punishing. I'm by no means bad at RPGs, but I get my ass handed to me on a regular basis. I spent an hour dying to one particular room in Denerim (the capital city) where two mages and their assorted henchmen killed me over and over and over. I never even got close, and this was on normal difficulty! I finally said "fuck this", and turned it down to easy for the remainder of that dungeon. I then turned it back up after downloading 1.01 (which makes normal a bit easier), and picking up a heal spell for Morrigan. It's been better since then, but I still run into some seriously cheap battles periodically, which I only get through on luck at times.</p><p>I've heard that there's a healer character you can pick up, which might make things much better for me, but if you really need her to progress well, how did they allow such a crucial character to be avoided while you pursue other forks in the main quest line? I appreciate challenge in a game (and even expect it to an extent), but Dragon Age definitely has been regularly crossing the line from "challenging" into "cheap and frustrating" on a regular basis for me.</p></htmltext>
<tokenext>Mostly , I wish the difficulty was n't so punishing .
I 'm by no means bad at RPGs , but I get my ass handed to me on a regular basis .
I spent an hour dying to one particular room in Denerim ( the capital city ) where two mages and their assorted henchmen killed me over and over and over .
I never even got close , and this was on normal difficulty !
I finally said " fuck this " , and turned it down to easy for the remainder of that dungeon .
I then turned it back up after downloading 1.01 ( which makes normal a bit easier ) , and picking up a heal spell for Morrigan .
It 's been better since then , but I still run into some seriously cheap battles periodically , which I only get through on luck at times.I 've heard that there 's a healer character you can pick up , which might make things much better for me , but if you really need her to progress well , how did they allow such a crucial character to be avoided while you pursue other forks in the main quest line ?
I appreciate challenge in a game ( and even expect it to an extent ) , but Dragon Age definitely has been regularly crossing the line from " challenging " into " cheap and frustrating " on a regular basis for me .</tokentext>
<sentencetext>Mostly, I wish the difficulty wasn't so punishing.
I'm by no means bad at RPGs, but I get my ass handed to me on a regular basis.
I spent an hour dying to one particular room in Denerim (the capital city) where two mages and their assorted henchmen killed me over and over and over.
I never even got close, and this was on normal difficulty!
I finally said "fuck this", and turned it down to easy for the remainder of that dungeon.
I then turned it back up after downloading 1.01 (which makes normal a bit easier), and picking up a heal spell for Morrigan.
It's been better since then, but I still run into some seriously cheap battles periodically, which I only get through on luck at times.I've heard that there's a healer character you can pick up, which might make things much better for me, but if you really need her to progress well, how did they allow such a crucial character to be avoided while you pursue other forks in the main quest line?
I appreciate challenge in a game (and even expect it to an extent), but Dragon Age definitely has been regularly crossing the line from "challenging" into "cheap and frustrating" on a regular basis for me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039622</id>
	<title>Re:Well, screw that then</title>
	<author>Anonymous</author>
	<datestamp>1257767520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm at 60 hours already and my progress estimate is sitting at 27\% of the game complete.  I bought the one for pay DLC available (Warden's Keep) day one and it wound up taking around 5.5 hours to complete.</p><p>The other quest content related DLC (Shale/Stone Prisoner) and a variety of somewhat useful items were free DLC for anyone who bought a copy (of the right version/from the right store in the case of the exclusive items) or downloaded the Character Creator demo and uploaded a character to the social site.</p><p>I'd like to re-iterate as well that the DLC wasn't actually completed until months after the content for the gold version of the game had gone into lockdown mode.  If the game hadn't been delayed for additional polish of the console versions you likely would only have had the exclusive items for pre-orders and the CE as DLC at launch and Shale and Warden's Keep would have been released (at least) a couple of months later.</p><p>All that being said, letting the fact that DLC is offered on day one cause you to miss what (IMO so far) is BioWare's best game since BG II is a bit ridiculous, but hey, your loss.  DA:O is definitely one of the biggest bangs for the buck in terms of volume and quality of content per dollar I've ever seen.</p></htmltext>
<tokenext>I 'm at 60 hours already and my progress estimate is sitting at 27 \ % of the game complete .
I bought the one for pay DLC available ( Warden 's Keep ) day one and it wound up taking around 5.5 hours to complete.The other quest content related DLC ( Shale/Stone Prisoner ) and a variety of somewhat useful items were free DLC for anyone who bought a copy ( of the right version/from the right store in the case of the exclusive items ) or downloaded the Character Creator demo and uploaded a character to the social site.I 'd like to re-iterate as well that the DLC was n't actually completed until months after the content for the gold version of the game had gone into lockdown mode .
If the game had n't been delayed for additional polish of the console versions you likely would only have had the exclusive items for pre-orders and the CE as DLC at launch and Shale and Warden 's Keep would have been released ( at least ) a couple of months later.All that being said , letting the fact that DLC is offered on day one cause you to miss what ( IMO so far ) is BioWare 's best game since BG II is a bit ridiculous , but hey , your loss .
DA : O is definitely one of the biggest bangs for the buck in terms of volume and quality of content per dollar I 've ever seen .</tokentext>
<sentencetext>I'm at 60 hours already and my progress estimate is sitting at 27\% of the game complete.
I bought the one for pay DLC available (Warden's Keep) day one and it wound up taking around 5.5 hours to complete.The other quest content related DLC (Shale/Stone Prisoner) and a variety of somewhat useful items were free DLC for anyone who bought a copy (of the right version/from the right store in the case of the exclusive items) or downloaded the Character Creator demo and uploaded a character to the social site.I'd like to re-iterate as well that the DLC wasn't actually completed until months after the content for the gold version of the game had gone into lockdown mode.
If the game hadn't been delayed for additional polish of the console versions you likely would only have had the exclusive items for pre-orders and the CE as DLC at launch and Shale and Warden's Keep would have been released (at least) a couple of months later.All that being said, letting the fact that DLC is offered on day one cause you to miss what (IMO so far) is BioWare's best game since BG II is a bit ridiculous, but hey, your loss.
DA:O is definitely one of the biggest bangs for the buck in terms of volume and quality of content per dollar I've ever seen.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036146</id>
	<title>Good game, but problems.</title>
	<author>Anonymous</author>
	<datestamp>1257795360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The world is deep, and the interaction between the characters is great. Beautiful graphics. The story is good, so far.</p><p>My main problems with the game have been because it's 3d. It seems that all the RPGs these days must be 3d, even if the only benefit is beauty. The set of games based on the Baldur's Gate engine were the last games that I played that didn't have problems seeing the characters. But, because all games must be 3d(and the camera rotatable), I frequently can't see my characters from the overhead view-no matter which way I rotate it. There is also a first person view, but it's not as effective for controlling 4 characters. Also, the overhead view is not as good as in Baldur's Gate, because you can't get as high. So, you can't see as much of the battle.</p><p>It's the first game I've had to put on the easy setting in a while. Before that, I was getting killed at almost every battle. I had to replay almost every battle, with foreknowledge to win. This was on the normal setting. It's hard to imagine how hard the highest setting would be.</p></htmltext>
<tokenext>The world is deep , and the interaction between the characters is great .
Beautiful graphics .
The story is good , so far.My main problems with the game have been because it 's 3d .
It seems that all the RPGs these days must be 3d , even if the only benefit is beauty .
The set of games based on the Baldur 's Gate engine were the last games that I played that did n't have problems seeing the characters .
But , because all games must be 3d ( and the camera rotatable ) , I frequently ca n't see my characters from the overhead view-no matter which way I rotate it .
There is also a first person view , but it 's not as effective for controlling 4 characters .
Also , the overhead view is not as good as in Baldur 's Gate , because you ca n't get as high .
So , you ca n't see as much of the battle.It 's the first game I 've had to put on the easy setting in a while .
Before that , I was getting killed at almost every battle .
I had to replay almost every battle , with foreknowledge to win .
This was on the normal setting .
It 's hard to imagine how hard the highest setting would be .</tokentext>
<sentencetext>The world is deep, and the interaction between the characters is great.
Beautiful graphics.
The story is good, so far.My main problems with the game have been because it's 3d.
It seems that all the RPGs these days must be 3d, even if the only benefit is beauty.
The set of games based on the Baldur's Gate engine were the last games that I played that didn't have problems seeing the characters.
But, because all games must be 3d(and the camera rotatable), I frequently can't see my characters from the overhead view-no matter which way I rotate it.
There is also a first person view, but it's not as effective for controlling 4 characters.
Also, the overhead view is not as good as in Baldur's Gate, because you can't get as high.
So, you can't see as much of the battle.It's the first game I've had to put on the easy setting in a while.
Before that, I was getting killed at almost every battle.
I had to replay almost every battle, with foreknowledge to win.
This was on the normal setting.
It's hard to imagine how hard the highest setting would be.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035982</id>
	<title>Re:Control Scheme Differences?</title>
	<author>acohen1</author>
	<datestamp>1257794700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was a big fan of NWN on PC but I picked up DA:O for PS3 and the controls work quite well. You can toggle into the radial menu and switch to any of your party members to set targets and use spells, abilities, and items while the action is paused. The only major thing its missing from the PC is click-to-move from an overhead view, instead you have to run your characters in place if you need to move them without selecting an attack target. It also has an FF12 "gambit" style system called tactics that allow simple logic for automatic actions, and you don't have to buy the conditions unlike 12. The number of lines increases with skills and levels.

As for FF14, I assume it will support keyboard since FF11 on PS2 did via USB. It also had an autotranslate function that would let you select from various predetermined text chats which would show up in the appropriate language for all players since the servers had no region restriction, so very often there was a mix of English and Japanese speaking players in party. I only played 11 on PC but I know these existed for console. Haven't seen the 360 version but I assume its similar.</htmltext>
<tokenext>I was a big fan of NWN on PC but I picked up DA : O for PS3 and the controls work quite well .
You can toggle into the radial menu and switch to any of your party members to set targets and use spells , abilities , and items while the action is paused .
The only major thing its missing from the PC is click-to-move from an overhead view , instead you have to run your characters in place if you need to move them without selecting an attack target .
It also has an FF12 " gambit " style system called tactics that allow simple logic for automatic actions , and you do n't have to buy the conditions unlike 12 .
The number of lines increases with skills and levels .
As for FF14 , I assume it will support keyboard since FF11 on PS2 did via USB .
It also had an autotranslate function that would let you select from various predetermined text chats which would show up in the appropriate language for all players since the servers had no region restriction , so very often there was a mix of English and Japanese speaking players in party .
I only played 11 on PC but I know these existed for console .
Have n't seen the 360 version but I assume its similar .</tokentext>
<sentencetext>I was a big fan of NWN on PC but I picked up DA:O for PS3 and the controls work quite well.
You can toggle into the radial menu and switch to any of your party members to set targets and use spells, abilities, and items while the action is paused.
The only major thing its missing from the PC is click-to-move from an overhead view, instead you have to run your characters in place if you need to move them without selecting an attack target.
It also has an FF12 "gambit" style system called tactics that allow simple logic for automatic actions, and you don't have to buy the conditions unlike 12.
The number of lines increases with skills and levels.
As for FF14, I assume it will support keyboard since FF11 on PS2 did via USB.
It also had an autotranslate function that would let you select from various predetermined text chats which would show up in the appropriate language for all players since the servers had no region restriction, so very often there was a mix of English and Japanese speaking players in party.
I only played 11 on PC but I know these existed for console.
Haven't seen the 360 version but I assume its similar.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037436</id>
	<title>My Dragon Age Review</title>
	<author>junglebeast</author>
	<datestamp>1257758040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>For reference, let me start by giving my opinion of some previous BioWare titles.<br> <br>In my opinion, Baldur's Gate is the best RPG series ever made.  I also enjoyed Neverwinter Nights, but I was a bit disappointed that the tilesets and UI made the game feel stale.  I enjoyed the LAN play ability of BG, and I thought NWN online was a bit of a failure.<br> <br>I was also really blown away by Mass Effect, I loved the dialoge interface that allowed me to easily choose options that corresponded to my emotional response without needing to read in my head the exact words that my character would be saying.  The dialogues were so well recorded that they seemed more engaging than Star Wars episodes 1-3.  Truly this is one of the first games where I actually enjoyed sparking new dialogues.<br> <br>Now onto my review of Dragon Age Origins.  The game feels like NWN with improved graphics mixed with Mass Effect style scripted dialogues.  Unfortunately the dialogues do not work so well in Dragon Age and quickly become monotonous, because none of the character responses are pre-recorded (making them sound oddly one-sided), and also because you need to read through the full sentence as opposed to the easy to use dialogue interface of Mass Effect.  This was a step backwards towards Baldur's Gate style dialogue.  Despite BG being my favorite RPG, I can admit to sometimes getting impatient with the dialogues.  Also, there is a bit too much dialogue in this game and not enough fighting.<br> <br>I was excited that they strayed from traditional D&amp;D rules with Dragon Age because I thought it would be fun to learn new spells.  An example of where that worked very well was Guild Wars.  Unfortunately, the skill trees remind me more of Hellgate London...although a little better than that.<br> <br>First, they are highly unbalanced.  There are WAY too many "sustained" abilities because you can only active one at a time and yet they occupy nearly 1/3 of all skills.  This is a waste because any build is simply going to pick 1 that remains active 99\% of the time.<br> <br>Second, the skills themselves are highly unbalanced...some of them are awesome, and some of them totally suck.  There's no way to tell which ones are good because the skill descriptions don't give any stats or equations, so the only way to figure it out is by trial and error.  Trial and error works fine in an action RPG like Diablo, but it's not fun to re-do the same story lines over and over just to try out a different spell build, especially when there's no easy way to go out and level without having to go through the story.<br> <br>The skills for the Warrior are even more unbalanced.  The skill categories are broken into sections like "dual wielding," "sword and shield" and "two handed."  Obviously a fighter is going to specialize in only 1 area, which makes 1/3 of all skills useless.  Then because 1/3 of those are all sustained, this makes only 1 + 1/9N of all N skills actually by any one build.  A further 1/3 of those are passive, leaving only a petty few active combat skills to choose from, and 90\% of those are so useless that when I level up, I can't think of a single skill to put a point into that would have any practical value...so sometimes I don't even bother to use the skill points anymore.  Also, the skills all have level requirements for the Fighter, whereas the Mage skills (spells) have no level requirements.  That's not really fair!<br> <br>There are more class/party unabalances.  First, it seems like 2/3 of all chests in the game are locked, but for the entire first act you can't open these locked chests unless you are a Rogue.  It's really annoying to torture the other 2 more popular classes (Fighter and Mage) by not being able to open any chests, and not providing any party members that are Rogues that could join the party except for short durations of time.<br> <br>this brings me to my next complaint:  The chests never contain anything useful.  After a while, you will discover that pretty much the only loot you ever find is useless crafting materials and potions.  I'v</htmltext>
<tokenext>For reference , let me start by giving my opinion of some previous BioWare titles .
In my opinion , Baldur 's Gate is the best RPG series ever made .
I also enjoyed Neverwinter Nights , but I was a bit disappointed that the tilesets and UI made the game feel stale .
I enjoyed the LAN play ability of BG , and I thought NWN online was a bit of a failure .
I was also really blown away by Mass Effect , I loved the dialoge interface that allowed me to easily choose options that corresponded to my emotional response without needing to read in my head the exact words that my character would be saying .
The dialogues were so well recorded that they seemed more engaging than Star Wars episodes 1-3 .
Truly this is one of the first games where I actually enjoyed sparking new dialogues .
Now onto my review of Dragon Age Origins .
The game feels like NWN with improved graphics mixed with Mass Effect style scripted dialogues .
Unfortunately the dialogues do not work so well in Dragon Age and quickly become monotonous , because none of the character responses are pre-recorded ( making them sound oddly one-sided ) , and also because you need to read through the full sentence as opposed to the easy to use dialogue interface of Mass Effect .
This was a step backwards towards Baldur 's Gate style dialogue .
Despite BG being my favorite RPG , I can admit to sometimes getting impatient with the dialogues .
Also , there is a bit too much dialogue in this game and not enough fighting .
I was excited that they strayed from traditional D&amp;D rules with Dragon Age because I thought it would be fun to learn new spells .
An example of where that worked very well was Guild Wars .
Unfortunately , the skill trees remind me more of Hellgate London...although a little better than that .
First , they are highly unbalanced .
There are WAY too many " sustained " abilities because you can only active one at a time and yet they occupy nearly 1/3 of all skills .
This is a waste because any build is simply going to pick 1 that remains active 99 \ % of the time .
Second , the skills themselves are highly unbalanced...some of them are awesome , and some of them totally suck .
There 's no way to tell which ones are good because the skill descriptions do n't give any stats or equations , so the only way to figure it out is by trial and error .
Trial and error works fine in an action RPG like Diablo , but it 's not fun to re-do the same story lines over and over just to try out a different spell build , especially when there 's no easy way to go out and level without having to go through the story .
The skills for the Warrior are even more unbalanced .
The skill categories are broken into sections like " dual wielding , " " sword and shield " and " two handed .
" Obviously a fighter is going to specialize in only 1 area , which makes 1/3 of all skills useless .
Then because 1/3 of those are all sustained , this makes only 1 + 1/9N of all N skills actually by any one build .
A further 1/3 of those are passive , leaving only a petty few active combat skills to choose from , and 90 \ % of those are so useless that when I level up , I ca n't think of a single skill to put a point into that would have any practical value...so sometimes I do n't even bother to use the skill points anymore .
Also , the skills all have level requirements for the Fighter , whereas the Mage skills ( spells ) have no level requirements .
That 's not really fair !
There are more class/party unabalances .
First , it seems like 2/3 of all chests in the game are locked , but for the entire first act you ca n't open these locked chests unless you are a Rogue .
It 's really annoying to torture the other 2 more popular classes ( Fighter and Mage ) by not being able to open any chests , and not providing any party members that are Rogues that could join the party except for short durations of time .
this brings me to my next complaint : The chests never contain anything useful .
After a while , you will discover that pretty much the only loot you ever find is useless crafting materials and potions .
I'v</tokentext>
<sentencetext>For reference, let me start by giving my opinion of some previous BioWare titles.
In my opinion, Baldur's Gate is the best RPG series ever made.
I also enjoyed Neverwinter Nights, but I was a bit disappointed that the tilesets and UI made the game feel stale.
I enjoyed the LAN play ability of BG, and I thought NWN online was a bit of a failure.
I was also really blown away by Mass Effect, I loved the dialoge interface that allowed me to easily choose options that corresponded to my emotional response without needing to read in my head the exact words that my character would be saying.
The dialogues were so well recorded that they seemed more engaging than Star Wars episodes 1-3.
Truly this is one of the first games where I actually enjoyed sparking new dialogues.
Now onto my review of Dragon Age Origins.
The game feels like NWN with improved graphics mixed with Mass Effect style scripted dialogues.
Unfortunately the dialogues do not work so well in Dragon Age and quickly become monotonous, because none of the character responses are pre-recorded (making them sound oddly one-sided), and also because you need to read through the full sentence as opposed to the easy to use dialogue interface of Mass Effect.
This was a step backwards towards Baldur's Gate style dialogue.
Despite BG being my favorite RPG, I can admit to sometimes getting impatient with the dialogues.
Also, there is a bit too much dialogue in this game and not enough fighting.
I was excited that they strayed from traditional D&amp;D rules with Dragon Age because I thought it would be fun to learn new spells.
An example of where that worked very well was Guild Wars.
Unfortunately, the skill trees remind me more of Hellgate London...although a little better than that.
First, they are highly unbalanced.
There are WAY too many "sustained" abilities because you can only active one at a time and yet they occupy nearly 1/3 of all skills.
This is a waste because any build is simply going to pick 1 that remains active 99\% of the time.
Second, the skills themselves are highly unbalanced...some of them are awesome, and some of them totally suck.
There's no way to tell which ones are good because the skill descriptions don't give any stats or equations, so the only way to figure it out is by trial and error.
Trial and error works fine in an action RPG like Diablo, but it's not fun to re-do the same story lines over and over just to try out a different spell build, especially when there's no easy way to go out and level without having to go through the story.
The skills for the Warrior are even more unbalanced.
The skill categories are broken into sections like "dual wielding," "sword and shield" and "two handed.
"  Obviously a fighter is going to specialize in only 1 area, which makes 1/3 of all skills useless.
Then because 1/3 of those are all sustained, this makes only 1 + 1/9N of all N skills actually by any one build.
A further 1/3 of those are passive, leaving only a petty few active combat skills to choose from, and 90\% of those are so useless that when I level up, I can't think of a single skill to put a point into that would have any practical value...so sometimes I don't even bother to use the skill points anymore.
Also, the skills all have level requirements for the Fighter, whereas the Mage skills (spells) have no level requirements.
That's not really fair!
There are more class/party unabalances.
First, it seems like 2/3 of all chests in the game are locked, but for the entire first act you can't open these locked chests unless you are a Rogue.
It's really annoying to torture the other 2 more popular classes (Fighter and Mage) by not being able to open any chests, and not providing any party members that are Rogues that could join the party except for short durations of time.
this brings me to my next complaint:  The chests never contain anything useful.
After a while, you will discover that pretty much the only loot you ever find is useless crafting materials and potions.
I'v</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036314</id>
	<title>Great game with some issues</title>
	<author>r6\_jason</author>
	<datestamp>1257796260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The game is really good, I'm still playing through the Human Fighter story line, but, the game has a bug where it will start to eat CPU and the FPS will drop to unplayable levels, you can just wait it out and it will return to normal, but, despite that, I am still playing it, the story is that good.</htmltext>
<tokenext>The game is really good , I 'm still playing through the Human Fighter story line , but , the game has a bug where it will start to eat CPU and the FPS will drop to unplayable levels , you can just wait it out and it will return to normal , but , despite that , I am still playing it , the story is that good .</tokentext>
<sentencetext>The game is really good, I'm still playing through the Human Fighter story line, but, the game has a bug where it will start to eat CPU and the FPS will drop to unplayable levels, you can just wait it out and it will return to normal, but, despite that, I am still playing it, the story is that good.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034986</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>stagg</author>
	<datestamp>1257790980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That content had development/testing deadlines that came AFTER the cert date of the game itself.
It was developed separately.
I'm not a fan of DLC either and find it jarring that it's not handled entirely outside the game, but I don't believe that anything was hacked out of the game to facilitate it.</htmltext>
<tokenext>That content had development/testing deadlines that came AFTER the cert date of the game itself .
It was developed separately .
I 'm not a fan of DLC either and find it jarring that it 's not handled entirely outside the game , but I do n't believe that anything was hacked out of the game to facilitate it .</tokentext>
<sentencetext>That content had development/testing deadlines that came AFTER the cert date of the game itself.
It was developed separately.
I'm not a fan of DLC either and find it jarring that it's not handled entirely outside the game, but I don't believe that anything was hacked out of the game to facilitate it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034956</id>
	<title>Re:Black Isle</title>
	<author>stagg</author>
	<datestamp>1257790860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>It is very much a complete game. I hate DLC as much as anyone else, but it's not like they hacked pieces out of the original game and offered them up for sale. The DLC is extra, totally unnecessary, and IMHO not that impressive.
I'd try not to confuse hating DLC and hating the original product, if you do that you risk missing out on enjoyment you could otherwise appreciate.<nobr> <wbr></nobr>;)</htmltext>
<tokenext>It is very much a complete game .
I hate DLC as much as anyone else , but it 's not like they hacked pieces out of the original game and offered them up for sale .
The DLC is extra , totally unnecessary , and IMHO not that impressive .
I 'd try not to confuse hating DLC and hating the original product , if you do that you risk missing out on enjoyment you could otherwise appreciate .
; )</tokentext>
<sentencetext>It is very much a complete game.
I hate DLC as much as anyone else, but it's not like they hacked pieces out of the original game and offered them up for sale.
The DLC is extra, totally unnecessary, and IMHO not that impressive.
I'd try not to confuse hating DLC and hating the original product, if you do that you risk missing out on enjoyment you could otherwise appreciate.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035866</id>
	<title>DLC made scary</title>
	<author>Lemming Mark</author>
	<datestamp>1257794220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was going to say exactly what you've said, basically.  Firstly I'm definitely going to buy the game (for the Xbox 360).  And I may buy the DLC if it's worth it.  But I won't buy the DLC straight away and I'll consider not buying it at all.  The excuse is that the DLC couldn't have been put into the game during time constraints - I say, fair enough, but if you have expansions coming out on the same day of release you are Doing It Wrong.  If you deliberately end up with DLC that's ready for release day, you look like a cynical nickel-and-diming businessman - don't do that.  If you accidentally end up with DLC that can be ready for release day, consider expanding the scope of the DLC, that way it'll be better value for gamers (though you could even charge more and profit) and it doesn't look really really cheeky.  There's nothing that forces them to release DLC at the same time as the retail box.</p><p>Whilst I'm sure, based on BioWare's previous record, that it'll be an excellent game and excellent DLC I really want publishers and developers discouraged from making the mental link "DLC = printing money".  The equation should be "Good DLC, with reasonable restrictions and decent value for money = happy customers and more profit".  If they continue the nickel-and-diming trend, I'll move to playing games I can afford.  Which probably means instead of buying the DLC for a single retail game, I can buy three second hand games which will provide me with a more varied and enjoyable experience.  Yes, that's right EA, you're encouraging the second hand market - well done.</p><p>There's a direct link to the Penny Arcade strip here: <a href="http://www.penny-arcade.com/comic/2009/11/6/" title="penny-arcade.com">http://www.penny-arcade.com/comic/2009/11/6/</a> [penny-arcade.com] (nb. contains profanity, as you'd expect from PA)<br>Also, Tycho's take on the situation is here: <a href="http://www.penny-arcade.com/2009/11/6/" title="penny-arcade.com">http://www.penny-arcade.com/2009/11/6/</a> [penny-arcade.com]</p></htmltext>
<tokenext>I was going to say exactly what you 've said , basically .
Firstly I 'm definitely going to buy the game ( for the Xbox 360 ) .
And I may buy the DLC if it 's worth it .
But I wo n't buy the DLC straight away and I 'll consider not buying it at all .
The excuse is that the DLC could n't have been put into the game during time constraints - I say , fair enough , but if you have expansions coming out on the same day of release you are Doing It Wrong .
If you deliberately end up with DLC that 's ready for release day , you look like a cynical nickel-and-diming businessman - do n't do that .
If you accidentally end up with DLC that can be ready for release day , consider expanding the scope of the DLC , that way it 'll be better value for gamers ( though you could even charge more and profit ) and it does n't look really really cheeky .
There 's nothing that forces them to release DLC at the same time as the retail box.Whilst I 'm sure , based on BioWare 's previous record , that it 'll be an excellent game and excellent DLC I really want publishers and developers discouraged from making the mental link " DLC = printing money " .
The equation should be " Good DLC , with reasonable restrictions and decent value for money = happy customers and more profit " .
If they continue the nickel-and-diming trend , I 'll move to playing games I can afford .
Which probably means instead of buying the DLC for a single retail game , I can buy three second hand games which will provide me with a more varied and enjoyable experience .
Yes , that 's right EA , you 're encouraging the second hand market - well done.There 's a direct link to the Penny Arcade strip here : http : //www.penny-arcade.com/comic/2009/11/6/ [ penny-arcade.com ] ( nb .
contains profanity , as you 'd expect from PA ) Also , Tycho 's take on the situation is here : http : //www.penny-arcade.com/2009/11/6/ [ penny-arcade.com ]</tokentext>
<sentencetext>I was going to say exactly what you've said, basically.
Firstly I'm definitely going to buy the game (for the Xbox 360).
And I may buy the DLC if it's worth it.
But I won't buy the DLC straight away and I'll consider not buying it at all.
The excuse is that the DLC couldn't have been put into the game during time constraints - I say, fair enough, but if you have expansions coming out on the same day of release you are Doing It Wrong.
If you deliberately end up with DLC that's ready for release day, you look like a cynical nickel-and-diming businessman - don't do that.
If you accidentally end up with DLC that can be ready for release day, consider expanding the scope of the DLC, that way it'll be better value for gamers (though you could even charge more and profit) and it doesn't look really really cheeky.
There's nothing that forces them to release DLC at the same time as the retail box.Whilst I'm sure, based on BioWare's previous record, that it'll be an excellent game and excellent DLC I really want publishers and developers discouraged from making the mental link "DLC = printing money".
The equation should be "Good DLC, with reasonable restrictions and decent value for money = happy customers and more profit".
If they continue the nickel-and-diming trend, I'll move to playing games I can afford.
Which probably means instead of buying the DLC for a single retail game, I can buy three second hand games which will provide me with a more varied and enjoyable experience.
Yes, that's right EA, you're encouraging the second hand market - well done.There's a direct link to the Penny Arcade strip here: http://www.penny-arcade.com/comic/2009/11/6/ [penny-arcade.com] (nb.
contains profanity, as you'd expect from PA)Also, Tycho's take on the situation is here: http://www.penny-arcade.com/2009/11/6/ [penny-arcade.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035852</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Narpak</author>
	<datestamp>1257794220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't see why Co-op wouldn't work, it worked fine in Baldur's gate. Where, if I recall correctly, one was the "main character" and the other(s) basically played sidekicks.</htmltext>
<tokenext>I do n't see why Co-op would n't work , it worked fine in Baldur 's gate .
Where , if I recall correctly , one was the " main character " and the other ( s ) basically played sidekicks .</tokentext>
<sentencetext>I don't see why Co-op wouldn't work, it worked fine in Baldur's gate.
Where, if I recall correctly, one was the "main character" and the other(s) basically played sidekicks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037792</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Moonchen</author>
	<datestamp>1257759480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have played this game, and it's pretty standard Bioware stuff.  Bioware has already figured out how to make this kind of RPG work in co-op.  If you played Neverwinter Nights 2, for example, you would have seen it work.</p><p>Basically, there is one main player who makes the plot decisions.  The co-op partners control other members of the party.</p><p>Granted, in this game there are parts where you must work alone, but they're relatively short, and I don't mind waiting.</p></htmltext>
<tokenext>I have played this game , and it 's pretty standard Bioware stuff .
Bioware has already figured out how to make this kind of RPG work in co-op .
If you played Neverwinter Nights 2 , for example , you would have seen it work.Basically , there is one main player who makes the plot decisions .
The co-op partners control other members of the party.Granted , in this game there are parts where you must work alone , but they 're relatively short , and I do n't mind waiting .</tokentext>
<sentencetext>I have played this game, and it's pretty standard Bioware stuff.
Bioware has already figured out how to make this kind of RPG work in co-op.
If you played Neverwinter Nights 2, for example, you would have seen it work.Basically, there is one main player who makes the plot decisions.
The co-op partners control other members of the party.Granted, in this game there are parts where you must work alone, but they're relatively short, and I don't mind waiting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30046652</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257873180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Bioware one proposed foray into multiplayer gaming seems to be <a href="http://en.wikipedia.org/wiki/Star\_Wars:\_The\_Old\_Republic" title="wikipedia.org" rel="nofollow">Star Wars: The Old Republic</a> [wikipedia.org], and even that (with it being PC only) seems kind of old-fashioned (made even more bizarre by the fact that KOTOR I and II made most of their sales on a console). I give them kudos for what they've done with single player games in the past, but I'm not confident they're adapting well to an online future (DLC aside).</p></div><p>Bioware's "Neverwinter Nights" was released in 2002.</p><p>Among other things it allowed up to 64 clients to connect to a single server, "portals" which allowed you to link one server's game space with another, and provided modding tools which allowed fans to create dedicated persistent world servers.</p><p>Pretty much was a "build you own mini-MMO" on top of a great single player game.</p><p>Bioware's already been in the online multiplayer arena for a long time.  My guess is that the double console port won over the multiplayer in the design phase.  Multiplayer between PCs, they know how to do.  Multiplayer between PC, XBOX 360, and PS3? Probably a little more difficult.</p></div>
	</htmltext>
<tokenext>Bioware one proposed foray into multiplayer gaming seems to be Star Wars : The Old Republic [ wikipedia.org ] , and even that ( with it being PC only ) seems kind of old-fashioned ( made even more bizarre by the fact that KOTOR I and II made most of their sales on a console ) .
I give them kudos for what they 've done with single player games in the past , but I 'm not confident they 're adapting well to an online future ( DLC aside ) .Bioware 's " Neverwinter Nights " was released in 2002.Among other things it allowed up to 64 clients to connect to a single server , " portals " which allowed you to link one server 's game space with another , and provided modding tools which allowed fans to create dedicated persistent world servers.Pretty much was a " build you own mini-MMO " on top of a great single player game.Bioware 's already been in the online multiplayer arena for a long time .
My guess is that the double console port won over the multiplayer in the design phase .
Multiplayer between PCs , they know how to do .
Multiplayer between PC , XBOX 360 , and PS3 ?
Probably a little more difficult .</tokentext>
<sentencetext>Bioware one proposed foray into multiplayer gaming seems to be Star Wars: The Old Republic [wikipedia.org], and even that (with it being PC only) seems kind of old-fashioned (made even more bizarre by the fact that KOTOR I and II made most of their sales on a console).
I give them kudos for what they've done with single player games in the past, but I'm not confident they're adapting well to an online future (DLC aside).Bioware's "Neverwinter Nights" was released in 2002.Among other things it allowed up to 64 clients to connect to a single server, "portals" which allowed you to link one server's game space with another, and provided modding tools which allowed fans to create dedicated persistent world servers.Pretty much was a "build you own mini-MMO" on top of a great single player game.Bioware's already been in the online multiplayer arena for a long time.
My guess is that the double console port won over the multiplayer in the design phase.
Multiplayer between PCs, they know how to do.
Multiplayer between PC, XBOX 360, and PS3?
Probably a little more difficult.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034976</id>
	<title>DLC Abuse -</title>
	<author>gadlaw</author>
	<datestamp>1257790920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>I bought it pre order, the game has already had it's first Patch for the PC and it's still buggy. All that but the game itself is awesome, completely awesome. Now the DLC - Downloadable Content stuff is not making me happy. I've bought it all but apparently it's not actually mine if my internet connection goes down. WTF?  That's not acceptable, I bought it, give it to me, don't make me a prisoner of my internet connection. That particular aspect of the game is a true 'bend over and prepare for your surprise' moment. I don't know why they felt it necessary to do this either. I'm reading also that you need your 360 connected to the internet to be able to play the downloadable content and not just to download it. Another slap in the face of the fans. So I'm torn, love the game, hate the crap surrounding it.</htmltext>
<tokenext>I bought it pre order , the game has already had it 's first Patch for the PC and it 's still buggy .
All that but the game itself is awesome , completely awesome .
Now the DLC - Downloadable Content stuff is not making me happy .
I 've bought it all but apparently it 's not actually mine if my internet connection goes down .
WTF ? That 's not acceptable , I bought it , give it to me , do n't make me a prisoner of my internet connection .
That particular aspect of the game is a true 'bend over and prepare for your surprise ' moment .
I do n't know why they felt it necessary to do this either .
I 'm reading also that you need your 360 connected to the internet to be able to play the downloadable content and not just to download it .
Another slap in the face of the fans .
So I 'm torn , love the game , hate the crap surrounding it .</tokentext>
<sentencetext>I bought it pre order, the game has already had it's first Patch for the PC and it's still buggy.
All that but the game itself is awesome, completely awesome.
Now the DLC - Downloadable Content stuff is not making me happy.
I've bought it all but apparently it's not actually mine if my internet connection goes down.
WTF?  That's not acceptable, I bought it, give it to me, don't make me a prisoner of my internet connection.
That particular aspect of the game is a true 'bend over and prepare for your surprise' moment.
I don't know why they felt it necessary to do this either.
I'm reading also that you need your 360 connected to the internet to be able to play the downloadable content and not just to download it.
Another slap in the face of the fans.
So I'm torn, love the game, hate the crap surrounding it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035760</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257793920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Neverwinter Nights is multiplayer.  Not massively (100+ player per server limit with certain NWNx plugins), but it is multiplayer.</p></htmltext>
<tokenext>Neverwinter Nights is multiplayer .
Not massively ( 100 + player per server limit with certain NWNx plugins ) , but it is multiplayer .</tokentext>
<sentencetext>Neverwinter Nights is multiplayer.
Not massively (100+ player per server limit with certain NWNx plugins), but it is multiplayer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30045010</id>
	<title>Re:My own review, after having finished the game</title>
	<author>Anonymous</author>
	<datestamp>1257865680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Awesome write-up, but DA is a far cry from the Baldur's Gate series in terms of freedom, number of meaningful chocies, dialogue, interesting characters, and having a simulated world that feels like it could go on without the player. I wanted Baldur's Gate 3, I got KOTOR 3.</p></htmltext>
<tokenext>Awesome write-up , but DA is a far cry from the Baldur 's Gate series in terms of freedom , number of meaningful chocies , dialogue , interesting characters , and having a simulated world that feels like it could go on without the player .
I wanted Baldur 's Gate 3 , I got KOTOR 3 .</tokentext>
<sentencetext>Awesome write-up, but DA is a far cry from the Baldur's Gate series in terms of freedom, number of meaningful chocies, dialogue, interesting characters, and having a simulated world that feels like it could go on without the player.
I wanted Baldur's Gate 3, I got KOTOR 3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035276</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>kramerd</author>
	<datestamp>1257792060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because those are materials, not classes.</p></htmltext>
<tokenext>Because those are materials , not classes .</tokentext>
<sentencetext>Because those are materials, not classes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035930</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>Narpak</author>
	<datestamp>1257794520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Why didn't they just call the classes Plate, Cloth, and Leather?</p></div><p>Among other things because what armor you can wear is limited by strength (and how much fatigue you are willing to accept) rather than class.</p></div>
	</htmltext>
<tokenext>Why did n't they just call the classes Plate , Cloth , and Leather ? Among other things because what armor you can wear is limited by strength ( and how much fatigue you are willing to accept ) rather than class .</tokentext>
<sentencetext>Why didn't they just call the classes Plate, Cloth, and Leather?Among other things because what armor you can wear is limited by strength (and how much fatigue you are willing to accept) rather than class.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040880</id>
	<title>Re:not true.</title>
	<author>PunchMonkey</author>
	<datestamp>1257774540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Also, you don't have to be online to play the base game. However, if you have any DLC, you must be connected to the internet and logged into your BioWare account through Dragon Age to access it -- and if your saved games have any of that content in them, that means you can't load those saved games unless you're connected to the internet.</i></p><p>I have DLC and have no trouble loading my saved games while disconnected from the internet. Oddly enough, while I *am* connected to the internet I occasionally get an error saying I must login to load a saved game with premium content. So far I've always just been able to click "OK", and then "Resume" a second time and I get in just fine.</p><p>I'm playing the PC deluxe edition ordered from Impulse.</p></htmltext>
<tokenext>Also , you do n't have to be online to play the base game .
However , if you have any DLC , you must be connected to the internet and logged into your BioWare account through Dragon Age to access it -- and if your saved games have any of that content in them , that means you ca n't load those saved games unless you 're connected to the internet.I have DLC and have no trouble loading my saved games while disconnected from the internet .
Oddly enough , while I * am * connected to the internet I occasionally get an error saying I must login to load a saved game with premium content .
So far I 've always just been able to click " OK " , and then " Resume " a second time and I get in just fine.I 'm playing the PC deluxe edition ordered from Impulse .</tokentext>
<sentencetext>Also, you don't have to be online to play the base game.
However, if you have any DLC, you must be connected to the internet and logged into your BioWare account through Dragon Age to access it -- and if your saved games have any of that content in them, that means you can't load those saved games unless you're connected to the internet.I have DLC and have no trouble loading my saved games while disconnected from the internet.
Oddly enough, while I *am* connected to the internet I occasionally get an error saying I must login to load a saved game with premium content.
So far I've always just been able to click "OK", and then "Resume" a second time and I get in just fine.I'm playing the PC deluxe edition ordered from Impulse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038600</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039518</id>
	<title>Yes, it does run on Linux..</title>
	<author>Rendonsmug</author>
	<datestamp>1257766860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dragon's age does run in linux. I am playing it on wine 1.1.32 in Ubuntu 9.10. When it hangs at the end of installation you have to quit out and download the nvidia physx driver's from their site and install them first. I have played all the way through the mage tower segment.

It doesn't run perfectly though, cinematics show blank screen (even though audio works) and all visual effects had to be turned to the lowest setting so it didn't wonk out. Otherwise it runs great on linux. (Note, in-game cutscenes work fine, cinematic ones don't.)</htmltext>
<tokenext>Dragon 's age does run in linux .
I am playing it on wine 1.1.32 in Ubuntu 9.10 .
When it hangs at the end of installation you have to quit out and download the nvidia physx driver 's from their site and install them first .
I have played all the way through the mage tower segment .
It does n't run perfectly though , cinematics show blank screen ( even though audio works ) and all visual effects had to be turned to the lowest setting so it did n't wonk out .
Otherwise it runs great on linux .
( Note , in-game cutscenes work fine , cinematic ones do n't .
)</tokentext>
<sentencetext>Dragon's age does run in linux.
I am playing it on wine 1.1.32 in Ubuntu 9.10.
When it hangs at the end of installation you have to quit out and download the nvidia physx driver's from their site and install them first.
I have played all the way through the mage tower segment.
It doesn't run perfectly though, cinematics show blank screen (even though audio works) and all visual effects had to be turned to the lowest setting so it didn't wonk out.
Otherwise it runs great on linux.
(Note, in-game cutscenes work fine, cinematic ones don't.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035354</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>Anonymous</author>
	<datestamp>1257792420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>It simplifies things when the abstraction is completely unnecessary. With the way magic works in the game, anyone with magical abilities is technically a mage - that includes healers.</p><p>Also, I'm perfectly fine having an archtype that you can later expand on. I may know I want to play a healer in WoW, but how do I know if I want to be a Druid, Paladin, Priest, or Shaman? I like that in Dragon Age I know I want to play a magic-using character of some sort, and I can pick how I want to specialize later.</p><p>On a side note - there are no restrictions to what kind of armor you want to wear. I gave my mage a high enough strength to wear plate armor because it just looked awesome. Tank mage ftw.</p></htmltext>
<tokenext>It simplifies things when the abstraction is completely unnecessary .
With the way magic works in the game , anyone with magical abilities is technically a mage - that includes healers.Also , I 'm perfectly fine having an archtype that you can later expand on .
I may know I want to play a healer in WoW , but how do I know if I want to be a Druid , Paladin , Priest , or Shaman ?
I like that in Dragon Age I know I want to play a magic-using character of some sort , and I can pick how I want to specialize later.On a side note - there are no restrictions to what kind of armor you want to wear .
I gave my mage a high enough strength to wear plate armor because it just looked awesome .
Tank mage ftw .</tokentext>
<sentencetext>It simplifies things when the abstraction is completely unnecessary.
With the way magic works in the game, anyone with magical abilities is technically a mage - that includes healers.Also, I'm perfectly fine having an archtype that you can later expand on.
I may know I want to play a healer in WoW, but how do I know if I want to be a Druid, Paladin, Priest, or Shaman?
I like that in Dragon Age I know I want to play a magic-using character of some sort, and I can pick how I want to specialize later.On a side note - there are no restrictions to what kind of armor you want to wear.
I gave my mage a high enough strength to wear plate armor because it just looked awesome.
Tank mage ftw.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039986</id>
	<title>Re:My own review, after having finished the game</title>
	<author>Reason58</author>
	<datestamp>1257769620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Planescape: Torment.
<br> <br>
You're welcome.</htmltext>
<tokenext>Planescape : Torment .
You 're welcome .</tokentext>
<sentencetext>Planescape: Torment.
You're welcome.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038092</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>dr00g911</author>
	<datestamp>1257760680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've got to say that the two quest givers that I've run into so far who ask for real life money in order to take some of their quests are about the sleaziest thing I've ever seen in a game.</p><p>From what I understand, each of the initial DLC packs are fully integrated into the main campaign, with dialog, new characters, character interaction, etc.</p><p>That means more than likely that they stripped side quest stuff out of the core game and decided to sell two chunks as DLC, in effect making a $60 game an $85 game.</p><p>I'd be more upset if the game itself wasn't huge and really well done for the most part. I'm enjoying the hell out of the game, but DLC available at launch -- with in-game paywalls soils the experience a great deal.</p><p>If this was a "finish it in a single sitting" game like Fable that tried to pull DLC this aggressively, I'd be pretty irate.</p><p>That doesn't excuse the strategy that they're using, but it does soften it a bit because there's more than enough game there without the add-ons.  I'm pretty sure I haven't seen a game this long since Baldur's Gate 2.</p></htmltext>
<tokenext>I 've got to say that the two quest givers that I 've run into so far who ask for real life money in order to take some of their quests are about the sleaziest thing I 've ever seen in a game.From what I understand , each of the initial DLC packs are fully integrated into the main campaign , with dialog , new characters , character interaction , etc.That means more than likely that they stripped side quest stuff out of the core game and decided to sell two chunks as DLC , in effect making a $ 60 game an $ 85 game.I 'd be more upset if the game itself was n't huge and really well done for the most part .
I 'm enjoying the hell out of the game , but DLC available at launch -- with in-game paywalls soils the experience a great deal.If this was a " finish it in a single sitting " game like Fable that tried to pull DLC this aggressively , I 'd be pretty irate.That does n't excuse the strategy that they 're using , but it does soften it a bit because there 's more than enough game there without the add-ons .
I 'm pretty sure I have n't seen a game this long since Baldur 's Gate 2 .</tokentext>
<sentencetext>I've got to say that the two quest givers that I've run into so far who ask for real life money in order to take some of their quests are about the sleaziest thing I've ever seen in a game.From what I understand, each of the initial DLC packs are fully integrated into the main campaign, with dialog, new characters, character interaction, etc.That means more than likely that they stripped side quest stuff out of the core game and decided to sell two chunks as DLC, in effect making a $60 game an $85 game.I'd be more upset if the game itself wasn't huge and really well done for the most part.
I'm enjoying the hell out of the game, but DLC available at launch -- with in-game paywalls soils the experience a great deal.If this was a "finish it in a single sitting" game like Fable that tried to pull DLC this aggressively, I'd be pretty irate.That doesn't excuse the strategy that they're using, but it does soften it a bit because there's more than enough game there without the add-ons.
I'm pretty sure I haven't seen a game this long since Baldur's Gate 2.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034758</id>
	<title>Review my ass</title>
	<author>Anonymous</author>
	<datestamp>1257790080000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Way to be a sellout Slashdot.</p><p>For shame.</p></htmltext>
<tokenext>Way to be a sellout Slashdot.For shame .</tokentext>
<sentencetext>Way to be a sellout Slashdot.For shame.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036740</id>
	<title>not true.</title>
	<author>johncandale</author>
	<datestamp>1257798240000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Lies and deceit  The PC hasn't had a patch yet and you don't have to be online to play.  that is all</htmltext>
<tokenext>Lies and deceit The PC has n't had a patch yet and you do n't have to be online to play .
that is all</tokentext>
<sentencetext>Lies and deceit  The PC hasn't had a patch yet and you don't have to be online to play.
that is all</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30041072</id>
	<title>Re:Black Isle</title>
	<author>PopeRatzo</author>
	<datestamp>1257775920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game</p></div></blockquote><p>While we're at it, can we also hope for "whatever they're called these days" to set this game-to-be in <i>a world that doesn't have dragons and swords and medieval drag</i>?</p><p>I keep praying for a game with the depth and detail of Dragon Age or Oblivion (or any of the many others) that doesn't resemble the airbrushed scene on the side of a 1979 Dodge Van belonging to someone wearing a mullet.</p><p>Fallout 3 was a step in the right direction.  I'd really like to see a game of this level of imagination and care based on one of the novels of Richard K. Morgan.  I could totally go for playing the Takeshi Kovacs character from Woken Furies.</p></div>
	</htmltext>
<tokenext>Hopefully next year Black Isle or whatever they 're called these days will get hold of this engine and make an absolutely amazing gameWhile we 're at it , can we also hope for " whatever they 're called these days " to set this game-to-be in a world that does n't have dragons and swords and medieval drag ? I keep praying for a game with the depth and detail of Dragon Age or Oblivion ( or any of the many others ) that does n't resemble the airbrushed scene on the side of a 1979 Dodge Van belonging to someone wearing a mullet.Fallout 3 was a step in the right direction .
I 'd really like to see a game of this level of imagination and care based on one of the novels of Richard K. Morgan. I could totally go for playing the Takeshi Kovacs character from Woken Furies .</tokentext>
<sentencetext>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing gameWhile we're at it, can we also hope for "whatever they're called these days" to set this game-to-be in a world that doesn't have dragons and swords and medieval drag?I keep praying for a game with the depth and detail of Dragon Age or Oblivion (or any of the many others) that doesn't resemble the airbrushed scene on the side of a 1979 Dodge Van belonging to someone wearing a mullet.Fallout 3 was a step in the right direction.
I'd really like to see a game of this level of imagination and care based on one of the novels of Richard K. Morgan.  I could totally go for playing the Takeshi Kovacs character from Woken Furies.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034928</id>
	<title>They're called "bankrupt" these days</title>
	<author>Rix</author>
	<datestamp>1257790740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Unfortunately<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>Unfortunately : (</tokentext>
<sentencetext>Unfortunately :(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038612</id>
	<title>Re:I know I'm in the minority</title>
	<author>Anonymous</author>
	<datestamp>1257762780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So, uhm... go play a different game?  Dragon Age is basically the same story as Lord of The Rings, with enough changes to avoid lawsuit.</p></htmltext>
<tokenext>So , uhm... go play a different game ?
Dragon Age is basically the same story as Lord of The Rings , with enough changes to avoid lawsuit .</tokentext>
<sentencetext>So, uhm... go play a different game?
Dragon Age is basically the same story as Lord of The Rings, with enough changes to avoid lawsuit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036102</id>
	<title>Re:I know I'm in the minority</title>
	<author>Anonymous</author>
	<datestamp>1257795180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Any plot that you can come up with in a Sci-Fi world, you can do just as well in a Fantasy setting. The inverse is also true. Fantasy, Sci-Fi, Alternate History... It's just window dressing.</p></htmltext>
<tokenext>Any plot that you can come up with in a Sci-Fi world , you can do just as well in a Fantasy setting .
The inverse is also true .
Fantasy , Sci-Fi , Alternate History... It 's just window dressing .</tokentext>
<sentencetext>Any plot that you can come up with in a Sci-Fi world, you can do just as well in a Fantasy setting.
The inverse is also true.
Fantasy, Sci-Fi, Alternate History... It's just window dressing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30043294</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Gel214th</author>
	<datestamp>1257845640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't see why they could not add Co-Op multiplayer of the same type that we have in Neverwinter Nights, and Neverwinter Nights 2. Or for that matter the type found in Fable II, or Borderlands.</p><p>It is accepted that one person is the Leader of the group who clicks the relevant dialog choices. What happens is that the players may discuss what they want to do , and come to a decision and one person clicks. Simple.</p><p>The combat will work just as well for an additional Human character,or an additional human controlling the characters. Again, this is nothing new or ground breaking. It has been done successfully before in several games.</p><p>The comments presented make me wonder if any of the posters have ever played an RPG in co-op mode?</p><p>I think the reason Dragon Age has no co-op are economic, and the fact that the game also appears on the Xbox 360. The time investment for co-op multiplayer would have been doubled because they would need to accommodate both the whole Xbox Live platform, and the Windows platform. If the argument is Economic then no one can argue, it is cheaper to produce a Singleplayer game without Co-Op Multiplayer.</p><p>It is 2009 though, and from Bioware, I expected more. The ability to play an RPG, Action or otherwise with 2 or more people greatly enhances the gameplay. I do not agree that the second, third , or fourth players need to be somehow specially accommodated in terms of Story, things to do etc. etc. It would be nice, but it is by no means necessary.I can imagine Dragon Age perfectly with someone else being able to control the characters, and nothing else changing. It is a lot better than two people sitting side by side while one plays.</p><p>You know for the folks who have significant others that game, close friends who chat etc. online...the advantages and benefits of the Option for Co-Op play are obvious. It's just a lot more fun.</p><p>You know, if in a year or two they announce Dragon Age: Parties Edition , or Dragon Age 2 Now with Multiplayer I'll be a bit pissed.<nobr> <wbr></nobr>:-|</p><p>but i would probably buy it<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>I do n't see why they could not add Co-Op multiplayer of the same type that we have in Neverwinter Nights , and Neverwinter Nights 2 .
Or for that matter the type found in Fable II , or Borderlands.It is accepted that one person is the Leader of the group who clicks the relevant dialog choices .
What happens is that the players may discuss what they want to do , and come to a decision and one person clicks .
Simple.The combat will work just as well for an additional Human character,or an additional human controlling the characters .
Again , this is nothing new or ground breaking .
It has been done successfully before in several games.The comments presented make me wonder if any of the posters have ever played an RPG in co-op mode ? I think the reason Dragon Age has no co-op are economic , and the fact that the game also appears on the Xbox 360 .
The time investment for co-op multiplayer would have been doubled because they would need to accommodate both the whole Xbox Live platform , and the Windows platform .
If the argument is Economic then no one can argue , it is cheaper to produce a Singleplayer game without Co-Op Multiplayer.It is 2009 though , and from Bioware , I expected more .
The ability to play an RPG , Action or otherwise with 2 or more people greatly enhances the gameplay .
I do not agree that the second , third , or fourth players need to be somehow specially accommodated in terms of Story , things to do etc .
etc. It would be nice , but it is by no means necessary.I can imagine Dragon Age perfectly with someone else being able to control the characters , and nothing else changing .
It is a lot better than two people sitting side by side while one plays.You know for the folks who have significant others that game , close friends who chat etc .
online...the advantages and benefits of the Option for Co-Op play are obvious .
It 's just a lot more fun.You know , if in a year or two they announce Dragon Age : Parties Edition , or Dragon Age 2 Now with Multiplayer I 'll be a bit pissed .
: - | but i would probably buy it : - )</tokentext>
<sentencetext>I don't see why they could not add Co-Op multiplayer of the same type that we have in Neverwinter Nights, and Neverwinter Nights 2.
Or for that matter the type found in Fable II, or Borderlands.It is accepted that one person is the Leader of the group who clicks the relevant dialog choices.
What happens is that the players may discuss what they want to do , and come to a decision and one person clicks.
Simple.The combat will work just as well for an additional Human character,or an additional human controlling the characters.
Again, this is nothing new or ground breaking.
It has been done successfully before in several games.The comments presented make me wonder if any of the posters have ever played an RPG in co-op mode?I think the reason Dragon Age has no co-op are economic, and the fact that the game also appears on the Xbox 360.
The time investment for co-op multiplayer would have been doubled because they would need to accommodate both the whole Xbox Live platform, and the Windows platform.
If the argument is Economic then no one can argue, it is cheaper to produce a Singleplayer game without Co-Op Multiplayer.It is 2009 though, and from Bioware, I expected more.
The ability to play an RPG, Action or otherwise with 2 or more people greatly enhances the gameplay.
I do not agree that the second, third , or fourth players need to be somehow specially accommodated in terms of Story, things to do etc.
etc. It would be nice, but it is by no means necessary.I can imagine Dragon Age perfectly with someone else being able to control the characters, and nothing else changing.
It is a lot better than two people sitting side by side while one plays.You know for the folks who have significant others that game, close friends who chat etc.
online...the advantages and benefits of the Option for Co-Op play are obvious.
It's just a lot more fun.You know, if in a year or two they announce Dragon Age: Parties Edition , or Dragon Age 2 Now with Multiplayer I'll be a bit pissed.
:-|but i would probably buy it :-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034832</id>
	<title>As long as you love cut-scenes...</title>
	<author>Degro</author>
	<datestamp>1257790320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>You can't go two minutes in this game without being thrown into a long cut-scene.  I like to play my RPGs, not watch them.</htmltext>
<tokenext>You ca n't go two minutes in this game without being thrown into a long cut-scene .
I like to play my RPGs , not watch them .</tokentext>
<sentencetext>You can't go two minutes in this game without being thrown into a long cut-scene.
I like to play my RPGs, not watch them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036032</id>
	<title>Re:Control Scheme Differences?</title>
	<author>Monkeedude1212</author>
	<datestamp>1257794940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Its a steep learning curve, I'll give you that. Console Chat is usually done through voice, every X-box360 comes with a plug in Headset so you can chat live with your friends. It IS possible to type into your console, as it brings up a keyboard on screen and you move the cursor to a hilighted letter and press, which makes text speech unbearably slow and ultimately inpractical. (The only time I ever us it is to ask people what they are doing while they are playing other games and I want them to join me).</p><p>As for gameplay controls, while not as elaborate as most, they are usually enough to get you through the game. Essentially you've got your 2 joysticks which handle movement and looking, pretty standard. Then you've got a D-pad (which is the equivalent of 8 buttons), 4 buttons on the right, 2 buttons on the top (known as the bumpers) and 2 triggers, generally used for firing and secondary attacks. I haven't played Dragon Age yet, but I can tell you that for Mass Effect and Oblivion (both Single player RPGS) the console controller worked just fine. For special abilities, usually what happens is you press one of the bumpers and it brings up a wheel of your abilities and you aim one of your joysticks at the ability and press A or the bumber again.</p><p>So while it seems like a complicated system at first after a dozen times doing this you'll be a pro. Essentially you'll know the direction of your ability you want and its just a simple, bumper-direction-button combo you get used to pressing, takes less than a fraction of a second. And for Mass Effect and Oblivion, you can pause and set up your spells and such mid combat so its not so bad if you're just starting out.</p><p>All in all, Consoles do handle these games just fine, in their own way. I played Oblivion on both the Console and the PC and I can't really tell you which I prefer more, because the console movement controls seem a bit more.... I can't quite find a way to describe it, but I guess smoother is the best way. With analog joystick for movement you can really determine your speed and strafing etc etc alot easier than with a keyboard, which is basically 100\% or 0\% or possibly 50\% if you press the walk key.</p><p>However, if you haven't used a Console before, I don't think I'd recommend shelling out the hundreds of dollars just to try it, because its not for everyone. If you've got a friend who has one, try using that a couple times and see how you like it.</p></htmltext>
<tokenext>Its a steep learning curve , I 'll give you that .
Console Chat is usually done through voice , every X-box360 comes with a plug in Headset so you can chat live with your friends .
It IS possible to type into your console , as it brings up a keyboard on screen and you move the cursor to a hilighted letter and press , which makes text speech unbearably slow and ultimately inpractical .
( The only time I ever us it is to ask people what they are doing while they are playing other games and I want them to join me ) .As for gameplay controls , while not as elaborate as most , they are usually enough to get you through the game .
Essentially you 've got your 2 joysticks which handle movement and looking , pretty standard .
Then you 've got a D-pad ( which is the equivalent of 8 buttons ) , 4 buttons on the right , 2 buttons on the top ( known as the bumpers ) and 2 triggers , generally used for firing and secondary attacks .
I have n't played Dragon Age yet , but I can tell you that for Mass Effect and Oblivion ( both Single player RPGS ) the console controller worked just fine .
For special abilities , usually what happens is you press one of the bumpers and it brings up a wheel of your abilities and you aim one of your joysticks at the ability and press A or the bumber again.So while it seems like a complicated system at first after a dozen times doing this you 'll be a pro .
Essentially you 'll know the direction of your ability you want and its just a simple , bumper-direction-button combo you get used to pressing , takes less than a fraction of a second .
And for Mass Effect and Oblivion , you can pause and set up your spells and such mid combat so its not so bad if you 're just starting out.All in all , Consoles do handle these games just fine , in their own way .
I played Oblivion on both the Console and the PC and I ca n't really tell you which I prefer more , because the console movement controls seem a bit more.... I ca n't quite find a way to describe it , but I guess smoother is the best way .
With analog joystick for movement you can really determine your speed and strafing etc etc alot easier than with a keyboard , which is basically 100 \ % or 0 \ % or possibly 50 \ % if you press the walk key.However , if you have n't used a Console before , I do n't think I 'd recommend shelling out the hundreds of dollars just to try it , because its not for everyone .
If you 've got a friend who has one , try using that a couple times and see how you like it .</tokentext>
<sentencetext>Its a steep learning curve, I'll give you that.
Console Chat is usually done through voice, every X-box360 comes with a plug in Headset so you can chat live with your friends.
It IS possible to type into your console, as it brings up a keyboard on screen and you move the cursor to a hilighted letter and press, which makes text speech unbearably slow and ultimately inpractical.
(The only time I ever us it is to ask people what they are doing while they are playing other games and I want them to join me).As for gameplay controls, while not as elaborate as most, they are usually enough to get you through the game.
Essentially you've got your 2 joysticks which handle movement and looking, pretty standard.
Then you've got a D-pad (which is the equivalent of 8 buttons), 4 buttons on the right, 2 buttons on the top (known as the bumpers) and 2 triggers, generally used for firing and secondary attacks.
I haven't played Dragon Age yet, but I can tell you that for Mass Effect and Oblivion (both Single player RPGS) the console controller worked just fine.
For special abilities, usually what happens is you press one of the bumpers and it brings up a wheel of your abilities and you aim one of your joysticks at the ability and press A or the bumber again.So while it seems like a complicated system at first after a dozen times doing this you'll be a pro.
Essentially you'll know the direction of your ability you want and its just a simple, bumper-direction-button combo you get used to pressing, takes less than a fraction of a second.
And for Mass Effect and Oblivion, you can pause and set up your spells and such mid combat so its not so bad if you're just starting out.All in all, Consoles do handle these games just fine, in their own way.
I played Oblivion on both the Console and the PC and I can't really tell you which I prefer more, because the console movement controls seem a bit more.... I can't quite find a way to describe it, but I guess smoother is the best way.
With analog joystick for movement you can really determine your speed and strafing etc etc alot easier than with a keyboard, which is basically 100\% or 0\% or possibly 50\% if you press the walk key.However, if you haven't used a Console before, I don't think I'd recommend shelling out the hundreds of dollars just to try it, because its not for everyone.
If you've got a friend who has one, try using that a couple times and see how you like it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037156</id>
	<title>Re:I know I'm in the minority</title>
	<author>hansamurai</author>
	<datestamp>1257800040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mass Effect is out and Mass Effect 2 will be out in two months.</p></htmltext>
<tokenext>Mass Effect is out and Mass Effect 2 will be out in two months .</tokentext>
<sentencetext>Mass Effect is out and Mass Effect 2 will be out in two months.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30046280</id>
	<title>Re:My own review, after having finished the game</title>
	<author>jaggeh</author>
	<datestamp>1257871680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>One of the most braindead decisions by Bioware is to limit you to four, to make story dependant on who you pick (only people in your part comment and get affected by choices)</p> </div><p>If you make bad or particularly good decisions the guys you left out of your party will talk to you about it when you return to the camp, i lost about 30 favor points with alistair for leaving him out of redcliffe and taking the wrong choice for the moral dilemma.</p><p>ive managed to bring him back up to where hes no longer openly hostile tho<nobr> <wbr></nobr>:P</p></div>
	</htmltext>
<tokenext>One of the most braindead decisions by Bioware is to limit you to four , to make story dependant on who you pick ( only people in your part comment and get affected by choices ) If you make bad or particularly good decisions the guys you left out of your party will talk to you about it when you return to the camp , i lost about 30 favor points with alistair for leaving him out of redcliffe and taking the wrong choice for the moral dilemma.ive managed to bring him back up to where hes no longer openly hostile tho : P</tokentext>
<sentencetext>One of the most braindead decisions by Bioware is to limit you to four, to make story dependant on who you pick (only people in your part comment and get affected by choices) If you make bad or particularly good decisions the guys you left out of your party will talk to you about it when you return to the camp, i lost about 30 favor points with alistair for leaving him out of redcliffe and taking the wrong choice for the moral dilemma.ive managed to bring him back up to where hes no longer openly hostile tho :P
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035110</id>
	<title>Re:Sounds good</title>
	<author>Anonymous</author>
	<datestamp>1257791460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>sorry if this is a noob question but is there PvP in this game?  I played the baulders gate series a long time ago, and i can't remember...</p><p>I went to their site but didn't find it after reading all the FAQ's</p><p>thanks</p></htmltext>
<tokenext>sorry if this is a noob question but is there PvP in this game ?
I played the baulders gate series a long time ago , and i ca n't remember...I went to their site but did n't find it after reading all the FAQ'sthanks</tokentext>
<sentencetext>sorry if this is a noob question but is there PvP in this game?
I played the baulders gate series a long time ago, and i can't remember...I went to their site but didn't find it after reading all the FAQ'sthanks</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037392</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>Anonymous</author>
	<datestamp>1257757920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Why didn't they just call the classes Plate, Cloth, and Leather?</p></div><p>simple: magi can also wear plate.</p></div>
	</htmltext>
<tokenext>Why did n't they just call the classes Plate , Cloth , and Leather ? simple : magi can also wear plate .</tokentext>
<sentencetext>Why didn't they just call the classes Plate, Cloth, and Leather?simple: magi can also wear plate.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30040956</id>
	<title>So long old friend</title>
	<author>dirkdodgers</author>
	<datestamp>1257775020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I understand why Bioware cut ties with WotC. They didn't feel they were given the flexibility to develop the game they wanted under the D&amp;D license.</p><p>However, the Realms setting that I loved was what kept me coming back to their prior games. Don't get me wrong. This isn't a bad game. It's as good a game as Morrowind or Oblivion.</p><p>But it will never be a special game. It will never be more than a good game. Maybe in another 10 years if Bioware sticks with this setting and develops additional content around, it could be, but that seems unlikely.</p><p>I refuse to play 4th ed. due to the forced miniatures requirement, but at least that could have been hidden by a CRPG.</p></htmltext>
<tokenext>I understand why Bioware cut ties with WotC .
They did n't feel they were given the flexibility to develop the game they wanted under the D&amp;D license.However , the Realms setting that I loved was what kept me coming back to their prior games .
Do n't get me wrong .
This is n't a bad game .
It 's as good a game as Morrowind or Oblivion.But it will never be a special game .
It will never be more than a good game .
Maybe in another 10 years if Bioware sticks with this setting and develops additional content around , it could be , but that seems unlikely.I refuse to play 4th ed .
due to the forced miniatures requirement , but at least that could have been hidden by a CRPG .</tokentext>
<sentencetext>I understand why Bioware cut ties with WotC.
They didn't feel they were given the flexibility to develop the game they wanted under the D&amp;D license.However, the Realms setting that I loved was what kept me coming back to their prior games.
Don't get me wrong.
This isn't a bad game.
It's as good a game as Morrowind or Oblivion.But it will never be a special game.
It will never be more than a good game.
Maybe in another 10 years if Bioware sticks with this setting and develops additional content around, it could be, but that seems unlikely.I refuse to play 4th ed.
due to the forced miniatures requirement, but at least that could have been hidden by a CRPG.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035756</id>
	<title>Re:No coop or multiplayer?</title>
	<author>vlm</author>
	<datestamp>1257793860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's a shame this game has no coop or multiplayer.</p></div><p>Multiplayer DA:O would be as bad as multiplayer coop solitaire.</p></div>
	</htmltext>
<tokenext>It 's a shame this game has no coop or multiplayer.Multiplayer DA : O would be as bad as multiplayer coop solitaire .</tokentext>
<sentencetext>It's a shame this game has no coop or multiplayer.Multiplayer DA:O would be as bad as multiplayer coop solitaire.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30086356</id>
	<title>No fluff</title>
	<author>Anonymous</author>
	<datestamp>1258125840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Great review.</p></htmltext>
<tokenext>Great review .</tokentext>
<sentencetext>Great review.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036406</id>
	<title>Note:</title>
	<author>Derosian</author>
	<datestamp>1257796680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you play the game for about 48 hours in a single run the load screens start to take longer and longer and eventually the game just crashes.  Hopefully that was just that one time though, also it might be my specific computer setup.</htmltext>
<tokenext>If you play the game for about 48 hours in a single run the load screens start to take longer and longer and eventually the game just crashes .
Hopefully that was just that one time though , also it might be my specific computer setup .</tokentext>
<sentencetext>If you play the game for about 48 hours in a single run the load screens start to take longer and longer and eventually the game just crashes.
Hopefully that was just that one time though, also it might be my specific computer setup.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036236</id>
	<title>Re:I know I'm in the minority</title>
	<author>Monkeedude1212</author>
	<datestamp>1257795780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Every boy, when they were five, did 1 of 2 things.</p><p>Shoot pretend guns, or<br>swing pretend swords.</p><p>Sometimes a little of both, but one is always dominant. I think I know which was yours.</p></htmltext>
<tokenext>Every boy , when they were five , did 1 of 2 things.Shoot pretend guns , orswing pretend swords.Sometimes a little of both , but one is always dominant .
I think I know which was yours .</tokentext>
<sentencetext>Every boy, when they were five, did 1 of 2 things.Shoot pretend guns, orswing pretend swords.Sometimes a little of both, but one is always dominant.
I think I know which was yours.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035404</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036646</id>
	<title>Re:Control Scheme Differences?</title>
	<author>Finder83</author>
	<datestamp>1257797820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I bought the PS3 version of the game since I'm in a familiar place with my PC being outdated.
Overall, I feel like the game runs differently than experiences on the PC.

Instead of a cursor they implemented a "reticle" that lets you target enemies and perform actions on them from the character's point of view. You can control each team member and do the same. The solution originally seemed like an elegant solution to me since pulling up the reticle paused the game, lets you assign actions, etc. But it quickly becomes clear that it's not a good solution to micromanaging. I find it nearly impossible through the course of a battle to assign actions to my primary character, target the same enemy in first person on another character, assign actions using the gamepad, etc.

Where it became even more useless was when I started to get more spells. The controls allow for 6 quick slots per character. Everything else is controlled through menus in the reticle, which means that to cast a spell beyond your 6 quick ones, you need to hold (or press, it's an option) L2, move your cursor to spells, press X, find the spell, if it's on more than the first page (there are about 15-20 per page), move your cursor to the next page, press X, find the spell, press X...then hope that you remembered to target the right enemy. Rinse, repeat, for each character, depending on your micro-controlling wants. Most of the time the quick slots are fine, but you can only use the quick slots in live action with the game unpaused.

All in all, the game is beautiful on ps3 and is very fun, and I suppose could be micromanaged with enough patience. However, I find it more fun just to play my main character, let the other characters do what they want and assign tactics to them unless they're about to die (which is pretty often since I often don't see that my rogue decided to run up to the main boss and steal aggro). What this also means is that I probably can't play on anything harder than Normal because it would take far too much micromanaging and I don't have enough patience. None of that would have kept me from buying the game, but it definitely seems like a different experience than I would have on PC.</htmltext>
<tokenext>I bought the PS3 version of the game since I 'm in a familiar place with my PC being outdated .
Overall , I feel like the game runs differently than experiences on the PC .
Instead of a cursor they implemented a " reticle " that lets you target enemies and perform actions on them from the character 's point of view .
You can control each team member and do the same .
The solution originally seemed like an elegant solution to me since pulling up the reticle paused the game , lets you assign actions , etc .
But it quickly becomes clear that it 's not a good solution to micromanaging .
I find it nearly impossible through the course of a battle to assign actions to my primary character , target the same enemy in first person on another character , assign actions using the gamepad , etc .
Where it became even more useless was when I started to get more spells .
The controls allow for 6 quick slots per character .
Everything else is controlled through menus in the reticle , which means that to cast a spell beyond your 6 quick ones , you need to hold ( or press , it 's an option ) L2 , move your cursor to spells , press X , find the spell , if it 's on more than the first page ( there are about 15-20 per page ) , move your cursor to the next page , press X , find the spell , press X...then hope that you remembered to target the right enemy .
Rinse , repeat , for each character , depending on your micro-controlling wants .
Most of the time the quick slots are fine , but you can only use the quick slots in live action with the game unpaused .
All in all , the game is beautiful on ps3 and is very fun , and I suppose could be micromanaged with enough patience .
However , I find it more fun just to play my main character , let the other characters do what they want and assign tactics to them unless they 're about to die ( which is pretty often since I often do n't see that my rogue decided to run up to the main boss and steal aggro ) .
What this also means is that I probably ca n't play on anything harder than Normal because it would take far too much micromanaging and I do n't have enough patience .
None of that would have kept me from buying the game , but it definitely seems like a different experience than I would have on PC .</tokentext>
<sentencetext>I bought the PS3 version of the game since I'm in a familiar place with my PC being outdated.
Overall, I feel like the game runs differently than experiences on the PC.
Instead of a cursor they implemented a "reticle" that lets you target enemies and perform actions on them from the character's point of view.
You can control each team member and do the same.
The solution originally seemed like an elegant solution to me since pulling up the reticle paused the game, lets you assign actions, etc.
But it quickly becomes clear that it's not a good solution to micromanaging.
I find it nearly impossible through the course of a battle to assign actions to my primary character, target the same enemy in first person on another character, assign actions using the gamepad, etc.
Where it became even more useless was when I started to get more spells.
The controls allow for 6 quick slots per character.
Everything else is controlled through menus in the reticle, which means that to cast a spell beyond your 6 quick ones, you need to hold (or press, it's an option) L2, move your cursor to spells, press X, find the spell, if it's on more than the first page (there are about 15-20 per page), move your cursor to the next page, press X, find the spell, press X...then hope that you remembered to target the right enemy.
Rinse, repeat, for each character, depending on your micro-controlling wants.
Most of the time the quick slots are fine, but you can only use the quick slots in live action with the game unpaused.
All in all, the game is beautiful on ps3 and is very fun, and I suppose could be micromanaged with enough patience.
However, I find it more fun just to play my main character, let the other characters do what they want and assign tactics to them unless they're about to die (which is pretty often since I often don't see that my rogue decided to run up to the main boss and steal aggro).
What this also means is that I probably can't play on anything harder than Normal because it would take far too much micromanaging and I don't have enough patience.
None of that would have kept me from buying the game, but it definitely seems like a different experience than I would have on PC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036222</id>
	<title>xbox version - doesn't hold a candle to Oblivion</title>
	<author>masmullin</author>
	<datestamp>1257795720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This game is absolutely inferior to Oblivion on the xbox.  There are lots of invisible walls, most doors are artwork and cannot be opened.  There is only a single path through "levels"... there are "levels" rather than being an open world.  Cutscenes are slow and boring.<br><br>Dragon Age for xbox is VERY similar to Fable/FableII<br><br>Overall I would give this game a 7/10, and only because there aren't many game choices for people who like this Genre (6/10 if your not an rpg fan).<br><br>I guess you could say that I am very disappointed with this game.</htmltext>
<tokenext>This game is absolutely inferior to Oblivion on the xbox .
There are lots of invisible walls , most doors are artwork and can not be opened .
There is only a single path through " levels " ... there are " levels " rather than being an open world .
Cutscenes are slow and boring.Dragon Age for xbox is VERY similar to Fable/FableIIOverall I would give this game a 7/10 , and only because there are n't many game choices for people who like this Genre ( 6/10 if your not an rpg fan ) .I guess you could say that I am very disappointed with this game .</tokentext>
<sentencetext>This game is absolutely inferior to Oblivion on the xbox.
There are lots of invisible walls, most doors are artwork and cannot be opened.
There is only a single path through "levels"... there are "levels" rather than being an open world.
Cutscenes are slow and boring.Dragon Age for xbox is VERY similar to Fable/FableIIOverall I would give this game a 7/10, and only because there aren't many game choices for people who like this Genre (6/10 if your not an rpg fan).I guess you could say that I am very disappointed with this game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035244</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>Anonymous</author>
	<datestamp>1257792000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release!</p></div><p>...</p><p>Your actions have shifted your alignment 5 points toward evil</p></div>
	</htmltext>
<tokenext>Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release ! ...Your actions have shifted your alignment 5 points toward evil</tokentext>
<sentencetext>Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release!...Your actions have shifted your alignment 5 points toward evil
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30145890</id>
	<title>Re:My own review, after having finished the game</title>
	<author>TheEden</author>
	<datestamp>1257100260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I`m not even going to start playing it.<nobr> <wbr></nobr>:\  BioWare really sucks in storyline departement... oh, Sooo predictable plots of nwn/nwn2/ME, I really felt like I`m wasting my time and money for hothin` when I played that, even though games looked Sooo beautiful.

Looks like they first come up with a collection of skills/spells and create a battle system suitable for all that, and only then they start thinking about the plot. Don`t just play mmog, folks@bioware.com, try reading some books... Its not like everyone writes about someone saving the whole world... again.</htmltext>
<tokenext>I ` m not even going to start playing it .
: \ BioWare really sucks in storyline departement... oh , Sooo predictable plots of nwn/nwn2/ME , I really felt like I ` m wasting my time and money for hothin ` when I played that , even though games looked Sooo beautiful .
Looks like they first come up with a collection of skills/spells and create a battle system suitable for all that , and only then they start thinking about the plot .
Don ` t just play mmog , folks @ bioware.com , try reading some books... Its not like everyone writes about someone saving the whole world... again .</tokentext>
<sentencetext>I`m not even going to start playing it.
:\  BioWare really sucks in storyline departement... oh, Sooo predictable plots of nwn/nwn2/ME, I really felt like I`m wasting my time and money for hothin` when I played that, even though games looked Sooo beautiful.
Looks like they first come up with a collection of skills/spells and create a battle system suitable for all that, and only then they start thinking about the plot.
Don`t just play mmog, folks@bioware.com, try reading some books... Its not like everyone writes about someone saving the whole world... again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</id>
	<title>Healing mages? Rogues with pets?</title>
	<author>Anonymous</author>
	<datestamp>1257791640000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Why didn't they just call the classes Plate, Cloth, and Leather?</p></htmltext>
<tokenext>Why did n't they just call the classes Plate , Cloth , and Leather ?</tokentext>
<sentencetext>Why didn't they just call the classes Plate, Cloth, and Leather?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30046096</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>jaggeh</author>
	<datestamp>1257870960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This whole thread is absolutley untrue</p><p>i pre-ordered on steam, preloaded on thursday, got it unlocked friday, played for a few hours then over the weekend moved to a new apartment, i wont have internet for another 2 weeks at home.</p><p>im still playing DA:O and my DLC is working fine, stats say im 19\% in to the game and i havent had a problem.</p><p>Btw the Dragon armor is totally worth it<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>This whole thread is absolutley untruei pre-ordered on steam , preloaded on thursday , got it unlocked friday , played for a few hours then over the weekend moved to a new apartment , i wont have internet for another 2 weeks at home.im still playing DA : O and my DLC is working fine , stats say im 19 \ % in to the game and i havent had a problem.Btw the Dragon armor is totally worth it : D</tokentext>
<sentencetext>This whole thread is absolutley untruei pre-ordered on steam, preloaded on thursday, got it unlocked friday, played for a few hours then over the weekend moved to a new apartment, i wont have internet for another 2 weeks at home.im still playing DA:O and my DLC is working fine, stats say im 19\% in to the game and i havent had a problem.Btw the Dragon armor is totally worth it :D</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30041830</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>aggie\_knight</author>
	<datestamp>1257782760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Having bought the DLC and run the quest - I tend to agree with you.  The $5 quest that is pushed on you (Warden's Keep) results in getting your own personal castle that you can store stuff in and several vendors to sell you stuff.  I'm ~12-ish hours into the game and haven't found an alternative place to store extra loot.

This content is so well integrated into the game, that had it not been for the PAX pair, I wouldn't have realized that it was an extra add on.  The other available DLC is so obviously tacked on that it is nearly painful (you get a stone golem...for $15).

I had picked up the Warden's keep DLC while concentrating very hard on my last conference call on the day the game was released and staring intently at the Dragon Age start screen. *Cough*</htmltext>
<tokenext>Having bought the DLC and run the quest - I tend to agree with you .
The $ 5 quest that is pushed on you ( Warden 's Keep ) results in getting your own personal castle that you can store stuff in and several vendors to sell you stuff .
I 'm ~ 12-ish hours into the game and have n't found an alternative place to store extra loot .
This content is so well integrated into the game , that had it not been for the PAX pair , I would n't have realized that it was an extra add on .
The other available DLC is so obviously tacked on that it is nearly painful ( you get a stone golem...for $ 15 ) .
I had picked up the Warden 's keep DLC while concentrating very hard on my last conference call on the day the game was released and staring intently at the Dragon Age start screen .
* Cough *</tokentext>
<sentencetext>Having bought the DLC and run the quest - I tend to agree with you.
The $5 quest that is pushed on you (Warden's Keep) results in getting your own personal castle that you can store stuff in and several vendors to sell you stuff.
I'm ~12-ish hours into the game and haven't found an alternative place to store extra loot.
This content is so well integrated into the game, that had it not been for the PAX pair, I wouldn't have realized that it was an extra add on.
The other available DLC is so obviously tacked on that it is nearly painful (you get a stone golem...for $15).
I had picked up the Warden's keep DLC while concentrating very hard on my last conference call on the day the game was released and staring intently at the Dragon Age start screen.
*Cough*</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038952</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257764220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>Trying to run it in Linux. Think back to when you set up your system, I'm sure there's a good reason to have that WinXP partition there.</i></p><p><i>You did buy it, right?</i></p><p>Windows XP?  No, I didn't, which is why I don't have that option for playing games.</p><p>Oh, you meant games.  Yeah, well, I knew what I was getting myself into when I went Linux-only, so no I don't tend to buy many games.  I will only if wine/cedega users report that the game works great (e.g. World of Warcraft), or they have a download-able demo I can test (a test which most games fail, though sometimes it's only because of the demo installer heh).  If the demo does work, and I buy the game, but the full game won't work... well, guess I should have checked winehq more closely!</p><p>The only time I've really felt like this bit me was with Popcap games.  The Peggle demo worked perfectly in Wine.  So I bought the full version, which basically just means 'registering' the demo you already downloaded.  Well it didn't work.  Long story short, it requires you to have Internet Explorer running some funky ActiveX control while the demo-version of the game is also running.  Ugh.  The reason this ticked me off is because it's the first time that the only obstacle between me and playing a game was their method of letting me buy the game.  Oh well.  I consider that $10 to be a donation to the indie game developer scene, and the Peggle demos are still fun.<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Trying to run it in Linux .
Think back to when you set up your system , I 'm sure there 's a good reason to have that WinXP partition there.You did buy it , right ? Windows XP ?
No , I did n't , which is why I do n't have that option for playing games.Oh , you meant games .
Yeah , well , I knew what I was getting myself into when I went Linux-only , so no I do n't tend to buy many games .
I will only if wine/cedega users report that the game works great ( e.g .
World of Warcraft ) , or they have a download-able demo I can test ( a test which most games fail , though sometimes it 's only because of the demo installer heh ) .
If the demo does work , and I buy the game , but the full game wo n't work... well , guess I should have checked winehq more closely ! The only time I 've really felt like this bit me was with Popcap games .
The Peggle demo worked perfectly in Wine .
So I bought the full version , which basically just means 'registering ' the demo you already downloaded .
Well it did n't work .
Long story short , it requires you to have Internet Explorer running some funky ActiveX control while the demo-version of the game is also running .
Ugh. The reason this ticked me off is because it 's the first time that the only obstacle between me and playing a game was their method of letting me buy the game .
Oh well .
I consider that $ 10 to be a donation to the indie game developer scene , and the Peggle demos are still fun .
: P</tokentext>
<sentencetext>Trying to run it in Linux.
Think back to when you set up your system, I'm sure there's a good reason to have that WinXP partition there.You did buy it, right?Windows XP?
No, I didn't, which is why I don't have that option for playing games.Oh, you meant games.
Yeah, well, I knew what I was getting myself into when I went Linux-only, so no I don't tend to buy many games.
I will only if wine/cedega users report that the game works great (e.g.
World of Warcraft), or they have a download-able demo I can test (a test which most games fail, though sometimes it's only because of the demo installer heh).
If the demo does work, and I buy the game, but the full game won't work... well, guess I should have checked winehq more closely!The only time I've really felt like this bit me was with Popcap games.
The Peggle demo worked perfectly in Wine.
So I bought the full version, which basically just means 'registering' the demo you already downloaded.
Well it didn't work.
Long story short, it requires you to have Internet Explorer running some funky ActiveX control while the demo-version of the game is also running.
Ugh.  The reason this ticked me off is because it's the first time that the only obstacle between me and playing a game was their method of letting me buy the game.
Oh well.
I consider that $10 to be a donation to the indie game developer scene, and the Peggle demos are still fun.
:P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036064</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042556</id>
	<title>Re:Cut Scene Overkill!!</title>
	<author>Draek</author>
	<datestamp>1257791340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>How is that any different from what we've always had? I'm not aware of any RPG that let you move around while you chatted with an NPC, its just Dragon Age puts some black bars and moves the camera angle during the conversation so it has a more 'cinematic' feel.</p></htmltext>
<tokenext>How is that any different from what we 've always had ?
I 'm not aware of any RPG that let you move around while you chatted with an NPC , its just Dragon Age puts some black bars and moves the camera angle during the conversation so it has a more 'cinematic ' feel .</tokentext>
<sentencetext>How is that any different from what we've always had?
I'm not aware of any RPG that let you move around while you chatted with an NPC, its just Dragon Age puts some black bars and moves the camera angle during the conversation so it has a more 'cinematic' feel.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039042</id>
	<title>Re:Control Scheme Differences?</title>
	<author>Anonymous</author>
	<datestamp>1257764640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Have you actually researched and priced out an upgrade? You're probably American, check out newegg. You should be able to put together a computer more than capable of running Dragon Age for $300 to $400. Somewhat more expensive than a basic 360, but multiplayer service is almost always free, games are usually cheaper, and you're not limited to what Microsoft say you can do. Please don't assume a console is the only option!</p></htmltext>
<tokenext>Have you actually researched and priced out an upgrade ?
You 're probably American , check out newegg .
You should be able to put together a computer more than capable of running Dragon Age for $ 300 to $ 400 .
Somewhat more expensive than a basic 360 , but multiplayer service is almost always free , games are usually cheaper , and you 're not limited to what Microsoft say you can do .
Please do n't assume a console is the only option !</tokentext>
<sentencetext>Have you actually researched and priced out an upgrade?
You're probably American, check out newegg.
You should be able to put together a computer more than capable of running Dragon Age for $300 to $400.
Somewhat more expensive than a basic 360, but multiplayer service is almost always free, games are usually cheaper, and you're not limited to what Microsoft say you can do.
Please don't assume a console is the only option!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036518</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257797220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, whenever I'm playing a single-player game, I always think, "If only this game had a 13-year-old calling me a faggot Mexican Jew lizard!"</p><p>Multiplayer is highly overrated. People suck.</p></htmltext>
<tokenext>Yes , whenever I 'm playing a single-player game , I always think , " If only this game had a 13-year-old calling me a faggot Mexican Jew lizard !
" Multiplayer is highly overrated .
People suck .</tokentext>
<sentencetext>Yes, whenever I'm playing a single-player game, I always think, "If only this game had a 13-year-old calling me a faggot Mexican Jew lizard!
"Multiplayer is highly overrated.
People suck.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30049868</id>
	<title>Re:As long as you love cut-scenes...</title>
	<author>psyph3r</author>
	<datestamp>1257884460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The game has an intro story and game play period that lasts about an hour or so depending on how you play. I'm guessing you played this game very little. I'm about 15 hours in and it is an awesome world with many options and little cut-scenes once they cut the umbilical cord and let you play the game. This by far my favorite game of this genre this year...and maybe for the last few years.</htmltext>
<tokenext>The game has an intro story and game play period that lasts about an hour or so depending on how you play .
I 'm guessing you played this game very little .
I 'm about 15 hours in and it is an awesome world with many options and little cut-scenes once they cut the umbilical cord and let you play the game .
This by far my favorite game of this genre this year...and maybe for the last few years .</tokentext>
<sentencetext>The game has an intro story and game play period that lasts about an hour or so depending on how you play.
I'm guessing you played this game very little.
I'm about 15 hours in and it is an awesome world with many options and little cut-scenes once they cut the umbilical cord and let you play the game.
This by far my favorite game of this genre this year...and maybe for the last few years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034832</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038766</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257763500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>PC only games are old-fashioned? Fuck you, console tard. Stop shitting all over my games market.</p></htmltext>
<tokenext>PC only games are old-fashioned ?
Fuck you , console tard .
Stop shitting all over my games market .</tokentext>
<sentencetext>PC only games are old-fashioned?
Fuck you, console tard.
Stop shitting all over my games market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30045392</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>sw33tjimmy</author>
	<datestamp>1257867780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Damned Mobuto Sese Seko...Now his children/lovers/lawyers/psychiatrists are showing up in videogames too?</htmltext>
<tokenext>Damned Mobuto Sese Seko...Now his children/lovers/lawyers/psychiatrists are showing up in videogames too ?</tokentext>
<sentencetext>Damned Mobuto Sese Seko...Now his children/lovers/lawyers/psychiatrists are showing up in videogames too?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30041430</id>
	<title>Re:Well, screw that then</title>
	<author>dilvish\_the\_damned</author>
	<datestamp>1257779100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The way I understand it, all box sets comes with keys to get you the downloads. I think the idea is if you borrow/purchase the game second hand, you get to pay EA some dues ( ~$15? ) if you want the extra content.<br>At least you don't need a unique CD key registered on some central server in order to play. I haven't looked but I doubt you can rent Diablo 2 very effectively.</p></htmltext>
<tokenext>The way I understand it , all box sets comes with keys to get you the downloads .
I think the idea is if you borrow/purchase the game second hand , you get to pay EA some dues ( ~ $ 15 ?
) if you want the extra content.At least you do n't need a unique CD key registered on some central server in order to play .
I have n't looked but I doubt you can rent Diablo 2 very effectively .</tokentext>
<sentencetext>The way I understand it, all box sets comes with keys to get you the downloads.
I think the idea is if you borrow/purchase the game second hand, you get to pay EA some dues ( ~$15?
) if you want the extra content.At least you don't need a unique CD key registered on some central server in order to play.
I haven't looked but I doubt you can rent Diablo 2 very effectively.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036186</id>
	<title>Re:Content Galore</title>
	<author>amicusNYCL</author>
	<datestamp>1257795480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So you're saying that the $7 Warden's Keep content is the difference between mediocre and fantastic?</p></htmltext>
<tokenext>So you 're saying that the $ 7 Warden 's Keep content is the difference between mediocre and fantastic ?</tokentext>
<sentencetext>So you're saying that the $7 Warden's Keep content is the difference between mediocre and fantastic?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035168</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037214</id>
	<title>Re:New and more disgusting DLC abuses...</title>
	<author>RAMMS+EIN</author>
	<datestamp>1257800340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I had to read almost to the end of your post to figure out that DLC is "stuff you have to pay extra for", but thanks for pointing that out. If I can't even play the game that I got without getting the feeling that I'm missing out because I haven't bought extra goodies, that's a deal breaker for me.</p></htmltext>
<tokenext>I had to read almost to the end of your post to figure out that DLC is " stuff you have to pay extra for " , but thanks for pointing that out .
If I ca n't even play the game that I got without getting the feeling that I 'm missing out because I have n't bought extra goodies , that 's a deal breaker for me .</tokentext>
<sentencetext>I had to read almost to the end of your post to figure out that DLC is "stuff you have to pay extra for", but thanks for pointing that out.
If I can't even play the game that I got without getting the feeling that I'm missing out because I haven't bought extra goodies, that's a deal breaker for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034720</id>
	<title>Black Isle</title>
	<author>jgtg32a</author>
	<datestamp>1257789900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game <br> <br>... <br> <br>with a minimum of 4 game ending bugs forcing us to wait at least 3 years for the modding community to fix them all.</htmltext>
<tokenext>Hopefully next year Black Isle or whatever they 're called these days will get hold of this engine and make an absolutely amazing game ... with a minimum of 4 game ending bugs forcing us to wait at least 3 years for the modding community to fix them all .</tokentext>
<sentencetext>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game  ...  with a minimum of 4 game ending bugs forcing us to wait at least 3 years for the modding community to fix them all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036856</id>
	<title>If you are a gamer, Best RPG in years</title>
	<author>johncandale</author>
	<datestamp>1257798600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It is down right good.  The colors used have a life and brightness to them so often lacking in games.   It's the first game in a long time where I turn the sound up because the music and the battle explosions sound awesome.  It seems almost everyone is voiced and the voice acting is not bad.  The story is good and the diolog is good.  The game play is fun and engaging.  It's does everything well, and somethings amazing.</htmltext>
<tokenext>It is down right good .
The colors used have a life and brightness to them so often lacking in games .
It 's the first game in a long time where I turn the sound up because the music and the battle explosions sound awesome .
It seems almost everyone is voiced and the voice acting is not bad .
The story is good and the diolog is good .
The game play is fun and engaging .
It 's does everything well , and somethings amazing .</tokentext>
<sentencetext>It is down right good.
The colors used have a life and brightness to them so often lacking in games.
It's the first game in a long time where I turn the sound up because the music and the battle explosions sound awesome.
It seems almost everyone is voiced and the voice acting is not bad.
The story is good and the diolog is good.
The game play is fun and engaging.
It's does everything well, and somethings amazing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035632</id>
	<title>Well, screw that then</title>
	<author>Anonymous</author>
	<datestamp>1257793500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I am not paying $60 for half of a game.
Either sell me the game or don't.</htmltext>
<tokenext>I am not paying $ 60 for half of a game .
Either sell me the game or do n't .</tokentext>
<sentencetext>I am not paying $60 for half of a game.
Either sell me the game or don't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036866</id>
	<title>Re:No coop or multiplayer?</title>
	<author>Anonymous</author>
	<datestamp>1257798660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Clearly we're playing two different games.</p><p>Spoilers</p><p>\_\_\_<br>For example with the elves in the forest.  If you don't talk to the hunter's wife and break the curse first she just vanishes.  Yeah, you have a 2 line 'wrap up' to the quest where you tell the husband "you are SOL, never saw her".  Then he 'goes to look for her' but never leaves or appears in the forest.</p><p>Likewise the Hermit line is fubared/precluded randomly by something (I had all 3 items he'd trade for but never had any of the dialogue options).</p><p>Telling the Arl of Redcliff to send your mage buddy to the circle = nothing happening, at all.  (yes I do appreciate the option of getting a different choice to resolve this quest, but seriously the option blows).</p><p>The assassination quests are random.  I have 3 different saves with the quest line open, the quest line closed (I killed them) and the quest line missing.</p><p>You get setup in the brothel, yet nobody comments (even yourself) about it.</p><p>Party members comment on things they've never done.  (Take mr golem to the mage's tower after clearing it).</p><p>The mage origin line is so painfully linear it is almost comical.  You've got a choice of helping your buddy with the outcome.  Or squealing with the EXACT same outcome, only you're a little less to blame but we need a way.</p><p>I have two other broken quests in my quest log too.</p><p>\_\_\_\_</p><p>But that doesn't bother me I'm having fun playing, I just find the plot holes/broken quests/stupid shoehorned options funny.</p><p>What DOES piss me off is the stupid ass idea to limit macros at low levels (when you need your party to not be retarded).  Now at level 16 and about halfway done having 10 lines of tactic options is a joke.  Every fight is the same.  Tank (who is constantly tank buffed) taunts the strongest enemy. Dps focuses fire on the main character's target.  That's when the fights last longer than 8 seconds<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Clearly we 're playing two different games.Spoilers \ _ \ _ \ _For example with the elves in the forest .
If you do n't talk to the hunter 's wife and break the curse first she just vanishes .
Yeah , you have a 2 line 'wrap up ' to the quest where you tell the husband " you are SOL , never saw her " .
Then he 'goes to look for her ' but never leaves or appears in the forest.Likewise the Hermit line is fubared/precluded randomly by something ( I had all 3 items he 'd trade for but never had any of the dialogue options ) .Telling the Arl of Redcliff to send your mage buddy to the circle = nothing happening , at all .
( yes I do appreciate the option of getting a different choice to resolve this quest , but seriously the option blows ) .The assassination quests are random .
I have 3 different saves with the quest line open , the quest line closed ( I killed them ) and the quest line missing.You get setup in the brothel , yet nobody comments ( even yourself ) about it.Party members comment on things they 've never done .
( Take mr golem to the mage 's tower after clearing it ) .The mage origin line is so painfully linear it is almost comical .
You 've got a choice of helping your buddy with the outcome .
Or squealing with the EXACT same outcome , only you 're a little less to blame but we need a way.I have two other broken quests in my quest log too. \ _ \ _ \ _ \ _But that does n't bother me I 'm having fun playing , I just find the plot holes/broken quests/stupid shoehorned options funny.What DOES piss me off is the stupid ass idea to limit macros at low levels ( when you need your party to not be retarded ) .
Now at level 16 and about halfway done having 10 lines of tactic options is a joke .
Every fight is the same .
Tank ( who is constantly tank buffed ) taunts the strongest enemy .
Dps focuses fire on the main character 's target .
That 's when the fights last longer than 8 seconds : P</tokentext>
<sentencetext>Clearly we're playing two different games.Spoilers\_\_\_For example with the elves in the forest.
If you don't talk to the hunter's wife and break the curse first she just vanishes.
Yeah, you have a 2 line 'wrap up' to the quest where you tell the husband "you are SOL, never saw her".
Then he 'goes to look for her' but never leaves or appears in the forest.Likewise the Hermit line is fubared/precluded randomly by something (I had all 3 items he'd trade for but never had any of the dialogue options).Telling the Arl of Redcliff to send your mage buddy to the circle = nothing happening, at all.
(yes I do appreciate the option of getting a different choice to resolve this quest, but seriously the option blows).The assassination quests are random.
I have 3 different saves with the quest line open, the quest line closed (I killed them) and the quest line missing.You get setup in the brothel, yet nobody comments (even yourself) about it.Party members comment on things they've never done.
(Take mr golem to the mage's tower after clearing it).The mage origin line is so painfully linear it is almost comical.
You've got a choice of helping your buddy with the outcome.
Or squealing with the EXACT same outcome, only you're a little less to blame but we need a way.I have two other broken quests in my quest log too.\_\_\_\_But that doesn't bother me I'm having fun playing, I just find the plot holes/broken quests/stupid shoehorned options funny.What DOES piss me off is the stupid ass idea to limit macros at low levels (when you need your party to not be retarded).
Now at level 16 and about halfway done having 10 lines of tactic options is a joke.
Every fight is the same.
Tank (who is constantly tank buffed) taunts the strongest enemy.
Dps focuses fire on the main character's target.
That's when the fights last longer than 8 seconds :P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</id>
	<title>Sounds good</title>
	<author>dusanv</author>
	<datestamp>1257790080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>I was a huge fan of the Baldur's Gate (got both PC and Mac versions of all of them) series so I'll be getting this. It also helps to know that there's <a href="http://www.gamespot.com/news/6209144.html" title="gamespot.com">no DRM</a> [gamespot.com] other than the disk check. So Bioware have come to their senses after the excursion into the DRM land with Mass Effect (that was using the dreaded SecurROM).</p></htmltext>
<tokenext>I was a huge fan of the Baldur 's Gate ( got both PC and Mac versions of all of them ) series so I 'll be getting this .
It also helps to know that there 's no DRM [ gamespot.com ] other than the disk check .
So Bioware have come to their senses after the excursion into the DRM land with Mass Effect ( that was using the dreaded SecurROM ) .</tokentext>
<sentencetext>I was a huge fan of the Baldur's Gate (got both PC and Mac versions of all of them) series so I'll be getting this.
It also helps to know that there's no DRM [gamespot.com] other than the disk check.
So Bioware have come to their senses after the excursion into the DRM land with Mass Effect (that was using the dreaded SecurROM).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039842</id>
	<title>Re:Sounds good</title>
	<author>Creepy</author>
	<datestamp>1257768960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>There is DRM of a sort, though - any premium content including stuff you might have gotten with the game (e.g. preorders) require the PC to be connected to the Internet when you start the game or that content is not available.  This is rather annoying when you have the game installed on a laptop like I do.</p><p>So far, the game seems pretty solid, but is certainly not without flaw.  It still has the partial "rails" feel of NWN2 and Mass Effect which for me is always a nick in Bioware games (take a week and read about threads and background loading already), but the voice acting and plot seem quite good.  I've played the first part of the game as a Thief, Mage, and Warrior and by far Warrior is easiest (except the Ogre), followed by Mage (freezie-mage is massively unbalancing though - makes Ogre easy even on Hard), and melee Rogue, which is extremely difficult even on Normal (light armor and hard AoE knockback hits made me suck down health too much - had to keep my rogue back and melee alternated tanking - probably easier with missile rogue).  There also are parts of the game where you get an optional order to do things in, but there are no hints - in particular, I was having horrible problems with a rogue in the fade (having only 1 health potion left didn't help...) and had to hit a cheats site that basically told me the optimal order to do the quests - then it was trivial.  The game also is fairly heavily geared toward combat - if you don't have some combat skills the game will be nearly impossible in some areas even on easy (I tried speccing a thief in talk skills and stealth - doesn't work).  Basically, there is no way to win without combat - lots of it, so it doesn't offer a lot of gameplay styles.</p><p>So the reality is, I still have yet to find a game that gets all the parts right.  Gothic 1 was close - it had good plot and voice acting and decent gameplay in an excellent game world but lousy combat (I personally feel the series has gone downhill since - many of the original programmers left Piranha Bytes after the first game) and while you always needed to be combat oriented, it didn't play out like that mattered as much as the factions you chose.  I loved Fallout 1-2, but they were very buggy on release.  NWN1 and 2 didn't really get much right IMO - I played some great mods, but I had a hard time getting into either and only found them interesting near the end - a BAD sign - you need to capture the gamer's attention much sooner than Act 3 or 4.  Mass Effect had decent plot but some mechanics that needed work (esp. the Mako) and the dungeons were all similar and on rails.   Also it is possible to max all armor and weapons after the second play-through which makes the third rather dull (never did finish the third and barely the second).  Oblivion had a massive open world, but only one well developed character out of thousands (who dies in the intro), and quests that lacked variety.  Ditto Fallout 3 (Bethesda - find characters that people can relate with already... aside from dad, that is... nobody) - they put all this work into giving people routines and a life schedule but emotion causing events?  None.  Name one character you think is worth keeping.  Nobody travels with you, you have no friends (you have alliances, but characters don't act like they miss you or care about you), and this makes it wooden.  Not to mention the quests, which are all basically - "I would do it, but I'm too lazy."  MMORPGs as a whole pretty much run on rails plot-wise because it is difficult to branch.</p></htmltext>
<tokenext>There is DRM of a sort , though - any premium content including stuff you might have gotten with the game ( e.g .
preorders ) require the PC to be connected to the Internet when you start the game or that content is not available .
This is rather annoying when you have the game installed on a laptop like I do.So far , the game seems pretty solid , but is certainly not without flaw .
It still has the partial " rails " feel of NWN2 and Mass Effect which for me is always a nick in Bioware games ( take a week and read about threads and background loading already ) , but the voice acting and plot seem quite good .
I 've played the first part of the game as a Thief , Mage , and Warrior and by far Warrior is easiest ( except the Ogre ) , followed by Mage ( freezie-mage is massively unbalancing though - makes Ogre easy even on Hard ) , and melee Rogue , which is extremely difficult even on Normal ( light armor and hard AoE knockback hits made me suck down health too much - had to keep my rogue back and melee alternated tanking - probably easier with missile rogue ) .
There also are parts of the game where you get an optional order to do things in , but there are no hints - in particular , I was having horrible problems with a rogue in the fade ( having only 1 health potion left did n't help... ) and had to hit a cheats site that basically told me the optimal order to do the quests - then it was trivial .
The game also is fairly heavily geared toward combat - if you do n't have some combat skills the game will be nearly impossible in some areas even on easy ( I tried speccing a thief in talk skills and stealth - does n't work ) .
Basically , there is no way to win without combat - lots of it , so it does n't offer a lot of gameplay styles.So the reality is , I still have yet to find a game that gets all the parts right .
Gothic 1 was close - it had good plot and voice acting and decent gameplay in an excellent game world but lousy combat ( I personally feel the series has gone downhill since - many of the original programmers left Piranha Bytes after the first game ) and while you always needed to be combat oriented , it did n't play out like that mattered as much as the factions you chose .
I loved Fallout 1-2 , but they were very buggy on release .
NWN1 and 2 did n't really get much right IMO - I played some great mods , but I had a hard time getting into either and only found them interesting near the end - a BAD sign - you need to capture the gamer 's attention much sooner than Act 3 or 4 .
Mass Effect had decent plot but some mechanics that needed work ( esp .
the Mako ) and the dungeons were all similar and on rails .
Also it is possible to max all armor and weapons after the second play-through which makes the third rather dull ( never did finish the third and barely the second ) .
Oblivion had a massive open world , but only one well developed character out of thousands ( who dies in the intro ) , and quests that lacked variety .
Ditto Fallout 3 ( Bethesda - find characters that people can relate with already... aside from dad , that is... nobody ) - they put all this work into giving people routines and a life schedule but emotion causing events ?
None. Name one character you think is worth keeping .
Nobody travels with you , you have no friends ( you have alliances , but characters do n't act like they miss you or care about you ) , and this makes it wooden .
Not to mention the quests , which are all basically - " I would do it , but I 'm too lazy .
" MMORPGs as a whole pretty much run on rails plot-wise because it is difficult to branch .</tokentext>
<sentencetext>There is DRM of a sort, though - any premium content including stuff you might have gotten with the game (e.g.
preorders) require the PC to be connected to the Internet when you start the game or that content is not available.
This is rather annoying when you have the game installed on a laptop like I do.So far, the game seems pretty solid, but is certainly not without flaw.
It still has the partial "rails" feel of NWN2 and Mass Effect which for me is always a nick in Bioware games (take a week and read about threads and background loading already), but the voice acting and plot seem quite good.
I've played the first part of the game as a Thief, Mage, and Warrior and by far Warrior is easiest (except the Ogre), followed by Mage (freezie-mage is massively unbalancing though - makes Ogre easy even on Hard), and melee Rogue, which is extremely difficult even on Normal (light armor and hard AoE knockback hits made me suck down health too much - had to keep my rogue back and melee alternated tanking - probably easier with missile rogue).
There also are parts of the game where you get an optional order to do things in, but there are no hints - in particular, I was having horrible problems with a rogue in the fade (having only 1 health potion left didn't help...) and had to hit a cheats site that basically told me the optimal order to do the quests - then it was trivial.
The game also is fairly heavily geared toward combat - if you don't have some combat skills the game will be nearly impossible in some areas even on easy (I tried speccing a thief in talk skills and stealth - doesn't work).
Basically, there is no way to win without combat - lots of it, so it doesn't offer a lot of gameplay styles.So the reality is, I still have yet to find a game that gets all the parts right.
Gothic 1 was close - it had good plot and voice acting and decent gameplay in an excellent game world but lousy combat (I personally feel the series has gone downhill since - many of the original programmers left Piranha Bytes after the first game) and while you always needed to be combat oriented, it didn't play out like that mattered as much as the factions you chose.
I loved Fallout 1-2, but they were very buggy on release.
NWN1 and 2 didn't really get much right IMO - I played some great mods, but I had a hard time getting into either and only found them interesting near the end - a BAD sign - you need to capture the gamer's attention much sooner than Act 3 or 4.
Mass Effect had decent plot but some mechanics that needed work (esp.
the Mako) and the dungeons were all similar and on rails.
Also it is possible to max all armor and weapons after the second play-through which makes the third rather dull (never did finish the third and barely the second).
Oblivion had a massive open world, but only one well developed character out of thousands (who dies in the intro), and quests that lacked variety.
Ditto Fallout 3 (Bethesda - find characters that people can relate with already... aside from dad, that is... nobody) - they put all this work into giving people routines and a life schedule but emotion causing events?
None.  Name one character you think is worth keeping.
Nobody travels with you, you have no friends (you have alliances, but characters don't act like they miss you or care about you), and this makes it wooden.
Not to mention the quests, which are all basically - "I would do it, but I'm too lazy.
"  MMORPGs as a whole pretty much run on rails plot-wise because it is difficult to branch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30055920</id>
	<title>Re:My Dragon Age Review</title>
	<author>bartok</author>
	<datestamp>1257871740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree with everything you said.</p></htmltext>
<tokenext>I agree with everything you said .</tokentext>
<sentencetext>I agree with everything you said.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30039500</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257766800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>Wonder what I'm doing wrong.</p></div><p>You're trying to play a windows game on Linux. Just stop it already.</p></div><p>There, fixed it for you.</p></div>
	</htmltext>
<tokenext>Wonder what I 'm doing wrong.You 're trying to play a windows game on Linux .
Just stop it already.There , fixed it for you .</tokentext>
<sentencetext>Wonder what I'm doing wrong.You're trying to play a windows game on Linux.
Just stop it already.There, fixed it for you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035880</id>
	<title>Re:No coop or multiplayer?</title>
	<author>filekutter</author>
	<datestamp>1257794340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have been pondering the lack of coop and multi in the game since buying it, but, I also haven't enjoyed singleplay this much in any other RPG since NWN 1 (which just doesn't hold up in comparison). I do wish I could play this on a social server, but I"m perfectly happy to enjoy the level of writing depth in exchange. Absolutely gorgeous game.</htmltext>
<tokenext>I have been pondering the lack of coop and multi in the game since buying it , but , I also have n't enjoyed singleplay this much in any other RPG since NWN 1 ( which just does n't hold up in comparison ) .
I do wish I could play this on a social server , but I " m perfectly happy to enjoy the level of writing depth in exchange .
Absolutely gorgeous game .</tokentext>
<sentencetext>I have been pondering the lack of coop and multi in the game since buying it, but, I also haven't enjoyed singleplay this much in any other RPG since NWN 1 (which just doesn't hold up in comparison).
I do wish I could play this on a social server, but I"m perfectly happy to enjoy the level of writing depth in exchange.
Absolutely gorgeous game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30036228</id>
	<title>Re:Black Isle</title>
	<author>Schadrach</author>
	<datestamp>1257795780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's the "digital deluxe" edition content, which you can purchase separately if you didn't pay out for said digital deluxe version outright.</p><p>The big piece of content that people are complaining about being "required" is a stash box for persistent storage, which I have and haven't ever really used, since I dump most of my unwanted consumables and "generic" armor on a vendor, though I'll probably use it for various no longer used magical doodads before the game is over.</p><p>Although I will admit the DLC companion is my favorite party member so far, I typically run Leilana, Alistair and Shale, with Alistair and Shale both set up like tanks.</p></htmltext>
<tokenext>It 's the " digital deluxe " edition content , which you can purchase separately if you did n't pay out for said digital deluxe version outright.The big piece of content that people are complaining about being " required " is a stash box for persistent storage , which I have and have n't ever really used , since I dump most of my unwanted consumables and " generic " armor on a vendor , though I 'll probably use it for various no longer used magical doodads before the game is over.Although I will admit the DLC companion is my favorite party member so far , I typically run Leilana , Alistair and Shale , with Alistair and Shale both set up like tanks .</tokentext>
<sentencetext>It's the "digital deluxe" edition content, which you can purchase separately if you didn't pay out for said digital deluxe version outright.The big piece of content that people are complaining about being "required" is a stash box for persistent storage, which I have and haven't ever really used, since I dump most of my unwanted consumables and "generic" armor on a vendor, though I'll probably use it for various no longer used magical doodads before the game is over.Although I will admit the DLC companion is my favorite party member so far, I typically run Leilana, Alistair and Shale, with Alistair and Shale both set up like tanks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034944</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038466</id>
	<title>Re:Black Isle</title>
	<author>AlamedaStone</author>
	<datestamp>1257762240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game.</p></div><p>I for one would not object to a remake of Planescape: Torment.</p></div><p>What can change the nature of a game?</p></div>
	</htmltext>
<tokenext>Hopefully next year Black Isle or whatever they 're called these days will get hold of this engine and make an absolutely amazing game.I for one would not object to a remake of Planescape : Torment.What can change the nature of a game ?</tokentext>
<sentencetext>Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game.I for one would not object to a remake of Planescape: Torment.What can change the nature of a game?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037008</id>
	<title>Don't buy it for the plot.</title>
	<author>Anonymous</author>
	<datestamp>1257799320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The plot is about as cliched as you can get.  Basically every single "twist" is utterly predictable.  I think there's only been one spot that surprised me in the slightest, and that's not because it's original or surprising, it's just because I predicted the <em>wrong</em> cliche.</p><p>The playable characters, on the other hand, are nicely designed and well characterised, and their interactions (while still rather predictable) are at least amusing and well-scripted.  So it's not a dead loss for writing fans.</p><p>Just don't expect the main plot to be interesting.  It almost makes "Neverwinter Nights" look good<nobr> <wbr></nobr>... at least that game had a traitor whose identity was not obvious from the moment you set eyes on his hairstyle.</p></htmltext>
<tokenext>The plot is about as cliched as you can get .
Basically every single " twist " is utterly predictable .
I think there 's only been one spot that surprised me in the slightest , and that 's not because it 's original or surprising , it 's just because I predicted the wrong cliche.The playable characters , on the other hand , are nicely designed and well characterised , and their interactions ( while still rather predictable ) are at least amusing and well-scripted .
So it 's not a dead loss for writing fans.Just do n't expect the main plot to be interesting .
It almost makes " Neverwinter Nights " look good ... at least that game had a traitor whose identity was not obvious from the moment you set eyes on his hairstyle .</tokentext>
<sentencetext>The plot is about as cliched as you can get.
Basically every single "twist" is utterly predictable.
I think there's only been one spot that surprised me in the slightest, and that's not because it's original or surprising, it's just because I predicted the wrong cliche.The playable characters, on the other hand, are nicely designed and well characterised, and their interactions (while still rather predictable) are at least amusing and well-scripted.
So it's not a dead loss for writing fans.Just don't expect the main plot to be interesting.
It almost makes "Neverwinter Nights" look good ... at least that game had a traitor whose identity was not obvious from the moment you set eyes on his hairstyle.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035360</id>
	<title>Re:Healing mages? Rogues with pets?</title>
	<author>smartaleq</author>
	<datestamp>1257792420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Arcane mages (a specialization) are mages that wear plate. Shapeshifters are mages that spend all their time in animal form. Warriors specialized in ranged weapons are equally competent at it as rogues.<br>It isn't as simplistic as the review makes it, and I've been quite happy with it.</p></htmltext>
<tokenext>Arcane mages ( a specialization ) are mages that wear plate .
Shapeshifters are mages that spend all their time in animal form .
Warriors specialized in ranged weapons are equally competent at it as rogues.It is n't as simplistic as the review makes it , and I 've been quite happy with it .</tokentext>
<sentencetext>Arcane mages (a specialization) are mages that wear plate.
Shapeshifters are mages that spend all their time in animal form.
Warriors specialized in ranged weapons are equally competent at it as rogues.It isn't as simplistic as the review makes it, and I've been quite happy with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30038476</id>
	<title>Re:No, it doesn't run on Linux..</title>
	<author>Anonymous</author>
	<datestamp>1257762300000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>While everyone else is all "Hurr durr you can't run game in lunix OLOLOLOLO!" like a bunch of smug idiots, and actually getting modded insightful for it by even more smug idiots, I'd like to take a moment to <i>actually solve this guy's fucking problem.</i> What a concept, eh, people?</p><p>Get a copy of winetricks, chmod +x it, and do:<nobr> <wbr></nobr>./winetricks vcrun2005<nobr> <wbr></nobr>./winetricks vcrun2005sp1</p><p>
&nbsp; This will get the MS Visual C 2005 runtimes installed (which are required by the PhysX installer, but not shipped with DA:O) and then PhysX will install, and the game will run.</p><p>
&nbsp; Some people with nVidia cards have black flickering in videos, there's a way to fix it listed on wine's appdb. Similarly, some people have had the installer disable the sound, which can be changed by editing an<nobr> <wbr></nobr>.ini file and setting "DisableSound" to "0" instead of "1".</p></htmltext>
<tokenext>While everyone else is all " Hurr durr you ca n't run game in lunix OLOLOLOLO !
" like a bunch of smug idiots , and actually getting modded insightful for it by even more smug idiots , I 'd like to take a moment to actually solve this guy 's fucking problem .
What a concept , eh , people ? Get a copy of winetricks , chmod + x it , and do : ./winetricks vcrun2005 ./winetricks vcrun2005sp1   This will get the MS Visual C 2005 runtimes installed ( which are required by the PhysX installer , but not shipped with DA : O ) and then PhysX will install , and the game will run .
  Some people with nVidia cards have black flickering in videos , there 's a way to fix it listed on wine 's appdb .
Similarly , some people have had the installer disable the sound , which can be changed by editing an .ini file and setting " DisableSound " to " 0 " instead of " 1 " .</tokentext>
<sentencetext>While everyone else is all "Hurr durr you can't run game in lunix OLOLOLOLO!
" like a bunch of smug idiots, and actually getting modded insightful for it by even more smug idiots, I'd like to take a moment to actually solve this guy's fucking problem.
What a concept, eh, people?Get a copy of winetricks, chmod +x it, and do: ./winetricks vcrun2005 ./winetricks vcrun2005sp1
  This will get the MS Visual C 2005 runtimes installed (which are required by the PhysX installer, but not shipped with DA:O) and then PhysX will install, and the game will run.
  Some people with nVidia cards have black flickering in videos, there's a way to fix it listed on wine's appdb.
Similarly, some people have had the installer disable the sound, which can be changed by editing an .ini file and setting "DisableSound" to "0" instead of "1".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30044144</id>
	<title>Re:Sounds (somewhat) good</title>
	<author>someone1234</author>
	<datestamp>1257857940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is DRM. You cannot even continue a saved game if you started it with premium content (like Stone prisoner) enabled, unless you are connected to the Net.</p><p>Some encounters are insanely difficult, even on Normal.<br>For example, a "random" encounter with a dozen tough archers. <a href="http://daforums.bioware.com/forums/viewtopic.html?topic=705371&amp;forum=135&amp;sp=0" title="bioware.com">http://daforums.bioware.com/forums/viewtopic.html?topic=705371&amp;forum=135&amp;sp=0</a> [bioware.com]</p><p>There were numerous problems with the social site/game registration, patch and toolset cause serious trouble for some people. This isn't a news for games of this size, but BioWare and EA apparently are not up to the task to support this game smoothly. Information from them regarding the problems were scarce. Usually you had to decide on better informed fellow players' tips.</p></htmltext>
<tokenext>There is DRM .
You can not even continue a saved game if you started it with premium content ( like Stone prisoner ) enabled , unless you are connected to the Net.Some encounters are insanely difficult , even on Normal.For example , a " random " encounter with a dozen tough archers .
http : //daforums.bioware.com/forums/viewtopic.html ? topic = 705371&amp;forum = 135&amp;sp = 0 [ bioware.com ] There were numerous problems with the social site/game registration , patch and toolset cause serious trouble for some people .
This is n't a news for games of this size , but BioWare and EA apparently are not up to the task to support this game smoothly .
Information from them regarding the problems were scarce .
Usually you had to decide on better informed fellow players ' tips .</tokentext>
<sentencetext>There is DRM.
You cannot even continue a saved game if you started it with premium content (like Stone prisoner) enabled, unless you are connected to the Net.Some encounters are insanely difficult, even on Normal.For example, a "random" encounter with a dozen tough archers.
http://daforums.bioware.com/forums/viewtopic.html?topic=705371&amp;forum=135&amp;sp=0 [bioware.com]There were numerous problems with the social site/game registration, patch and toolset cause serious trouble for some people.
This isn't a news for games of this size, but BioWare and EA apparently are not up to the task to support this game smoothly.
Information from them regarding the problems were scarce.
Usually you had to decide on better informed fellow players' tips.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30042340</id>
	<title>Re:better question: why doesn't it run on linux?</title>
	<author>Anonymous</author>
	<datestamp>1257788580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>The PS3 only runs linux on certain versions. The gods at Sony have decided that we mortals are not worthy of runing Linux on their hardware anymore, and have thus disabled it on their newer hardware revisions. It is likely that the PS3 version is running linux, but the ps3 port is the demonstration of why it's a good thing there's no linux port. First off, the PS3 uses OpenGL ES, and I'm sure your propriatary drivers do not support those APIs. Secondly, there are so many bugs with the PS3 port, you'll never want to play it. Seriously - the PS3 version is crap. I'm going to try to return this game as soon as possible. Bioware, as I understand it, didn't even touch the system - it was ported by Edge of Reality.</p></htmltext>
<tokenext>The PS3 only runs linux on certain versions .
The gods at Sony have decided that we mortals are not worthy of runing Linux on their hardware anymore , and have thus disabled it on their newer hardware revisions .
It is likely that the PS3 version is running linux , but the ps3 port is the demonstration of why it 's a good thing there 's no linux port .
First off , the PS3 uses OpenGL ES , and I 'm sure your propriatary drivers do not support those APIs .
Secondly , there are so many bugs with the PS3 port , you 'll never want to play it .
Seriously - the PS3 version is crap .
I 'm going to try to return this game as soon as possible .
Bioware , as I understand it , did n't even touch the system - it was ported by Edge of Reality .</tokentext>
<sentencetext>The PS3 only runs linux on certain versions.
The gods at Sony have decided that we mortals are not worthy of runing Linux on their hardware anymore, and have thus disabled it on their newer hardware revisions.
It is likely that the PS3 version is running linux, but the ps3 port is the demonstration of why it's a good thing there's no linux port.
First off, the PS3 uses OpenGL ES, and I'm sure your propriatary drivers do not support those APIs.
Secondly, there are so many bugs with the PS3 port, you'll never want to play it.
Seriously - the PS3 version is crap.
I'm going to try to return this game as soon as possible.
Bioware, as I understand it, didn't even touch the system - it was ported by Edge of Reality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30037332</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035328</id>
	<title>Cut Scene Overkill!!</title>
	<author>Anonymous</author>
	<datestamp>1257792300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm shocked no one is talking about this.  I like the game...in face I'm a HUGE fan of Baldur's Gate, NWN, Diablo, WoW, etc, etc.  Even the old school Bard's Tale.  Most of the aspects of this game are top notch...however I'm surprised no one else is talking about the cut scenes.  I honestly feel like I am not playing a game as much as I'm watching a movie.  Every time I walk into a new zone I get a new dreaded cut scene and more dialogue.  Please, let me just control my character for five minutes.  Let me do something rather than sit back in my chair and watch something.  I'm watching more than interacting.  I applaud the effort but for as much as people are crying about DLC...how about the obvious hint of a real attempt at creating a hybrid game/movie?  We've all been hearing about stories of these two generes being converged at some point in the upcoming decades...but this truly feels like the first feeble attempt at doing so.  (Albeit VERY first and feeble).  Please tell me I'm not the only one.</p></htmltext>
<tokenext>I 'm shocked no one is talking about this .
I like the game...in face I 'm a HUGE fan of Baldur 's Gate , NWN , Diablo , WoW , etc , etc .
Even the old school Bard 's Tale .
Most of the aspects of this game are top notch...however I 'm surprised no one else is talking about the cut scenes .
I honestly feel like I am not playing a game as much as I 'm watching a movie .
Every time I walk into a new zone I get a new dreaded cut scene and more dialogue .
Please , let me just control my character for five minutes .
Let me do something rather than sit back in my chair and watch something .
I 'm watching more than interacting .
I applaud the effort but for as much as people are crying about DLC...how about the obvious hint of a real attempt at creating a hybrid game/movie ?
We 've all been hearing about stories of these two generes being converged at some point in the upcoming decades...but this truly feels like the first feeble attempt at doing so .
( Albeit VERY first and feeble ) .
Please tell me I 'm not the only one .</tokentext>
<sentencetext>I'm shocked no one is talking about this.
I like the game...in face I'm a HUGE fan of Baldur's Gate, NWN, Diablo, WoW, etc, etc.
Even the old school Bard's Tale.
Most of the aspects of this game are top notch...however I'm surprised no one else is talking about the cut scenes.
I honestly feel like I am not playing a game as much as I'm watching a movie.
Every time I walk into a new zone I get a new dreaded cut scene and more dialogue.
Please, let me just control my character for five minutes.
Let me do something rather than sit back in my chair and watch something.
I'm watching more than interacting.
I applaud the effort but for as much as people are crying about DLC...how about the obvious hint of a real attempt at creating a hybrid game/movie?
We've all been hearing about stories of these two generes being converged at some point in the upcoming decades...but this truly feels like the first feeble attempt at doing so.
(Albeit VERY first and feeble).
Please tell me I'm not the only one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035120</id>
	<title>Re:No coop or multiplayer?</title>
	<author>vga\_init</author>
	<datestamp>1257791460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I agree that multiplayer games are great (especially cooperative RPG's), but not every game has to fall into one genre.  There are many things that can be done with a single player design that you simple can't do with multiplayer, so expect Dragon Age to offer a unique and comprehensive experience you wouldn't otherwise get if they included multiplayer.  Sometimes games get torn between the two and end up suffering the most that way; they want to be both a single player and multiplayer game, but ideally you'd pick one since it defines how the entire game plays out.</p></htmltext>
<tokenext>I agree that multiplayer games are great ( especially cooperative RPG 's ) , but not every game has to fall into one genre .
There are many things that can be done with a single player design that you simple ca n't do with multiplayer , so expect Dragon Age to offer a unique and comprehensive experience you would n't otherwise get if they included multiplayer .
Sometimes games get torn between the two and end up suffering the most that way ; they want to be both a single player and multiplayer game , but ideally you 'd pick one since it defines how the entire game plays out .</tokentext>
<sentencetext>I agree that multiplayer games are great (especially cooperative RPG's), but not every game has to fall into one genre.
There are many things that can be done with a single player design that you simple can't do with multiplayer, so expect Dragon Age to offer a unique and comprehensive experience you wouldn't otherwise get if they included multiplayer.
Sometimes games get torn between the two and end up suffering the most that way; they want to be both a single player and multiplayer game, but ideally you'd pick one since it defines how the entire game plays out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30035078</id>
	<title>Re:Black Isle</title>
	<author>Cornflake917</author>
	<datestamp>1257791340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The more people try to milk a game beyond it's cost the longer before they actually develop something new and interesting.</p></div><p>It's a shame that game companies actually have to, you know...make money...if they want to survive in the industry.</p></div>
	</htmltext>
<tokenext>The more people try to milk a game beyond it 's cost the longer before they actually develop something new and interesting.It 's a shame that game companies actually have to , you know...make money...if they want to survive in the industry .</tokentext>
<sentencetext>The more people try to milk a game beyond it's cost the longer before they actually develop something new and interesting.It's a shame that game companies actually have to, you know...make money...if they want to survive in the industry.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_09_1445258.30034826</parent>
</comment>
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