<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_20_0745221</id>
	<title>No Dedicated Servers For <em>CoD: Modern Warfare 2</em></title>
	<author>Soulskill</author>
	<datestamp>1256026680000</datestamp>
	<htmltext>An anonymous reader writes <i>"Infinity Ward's Robert Bowling (aka fourzerotwo), in <a href="http://bashandslash.com/index.php?option=com\_content&amp;task=view&amp;id=745&amp;Itemid=111">an interview with BashandSlash.com on October 17th</a>, announced that one of the mainstays of PC multiplayer gaming, dedicated servers, <a href="http://www.gamasutra.com/php-bin/news\_index.php?story=25691">won't be in IW's upcoming sequel to <em>Call of Duty 4</em>.</a>  Instead, players will use the unknown 'IW Net' for matchmaking purposes.  No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming.  Many vocal gamers have canceled their pre-orders, and a petition to reverse this decision is already past 86,000 signatures."</i></htmltext>
<tokenext>An anonymous reader writes " Infinity Ward 's Robert Bowling ( aka fourzerotwo ) , in an interview with BashandSlash.com on October 17th , announced that one of the mainstays of PC multiplayer gaming , dedicated servers , wo n't be in IW 's upcoming sequel to Call of Duty 4 .
Instead , players will use the unknown 'IW Net ' for matchmaking purposes .
No dedicated servers means no player mods , no player maps , no organized competitive play , no clan servers , etc. , and strips away what makes PC gaming different from console gaming .
Many vocal gamers have canceled their pre-orders , and a petition to reverse this decision is already past 86,000 signatures .
"</tokentext>
<sentencetext>An anonymous reader writes "Infinity Ward's Robert Bowling (aka fourzerotwo), in an interview with BashandSlash.com on October 17th, announced that one of the mainstays of PC multiplayer gaming, dedicated servers, won't be in IW's upcoming sequel to Call of Duty 4.
Instead, players will use the unknown 'IW Net' for matchmaking purposes.
No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming.
Many vocal gamers have canceled their pre-orders, and a petition to reverse this decision is already past 86,000 signatures.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29813723</id>
	<title>"Control" of the experience</title>
	<author>Anonymous</author>
	<datestamp>1256030460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>With no user mods and additions, the add on packs and new maps can be sold for profit instead of added on by end users.  Hell, I still play the old ass Battlefield 1942 that still has a decent following because of all of the user maps and mods.  Almost no one plays the stock EA supplied levels.  If EA was controlling it with their servers and prevents others from serviing, they would either sell their own additions to exdend the usefullness of the game and keep people interested or don't sell them at all so you will buy Battlefield version X+1 for another $59USD.  EA did something similar with The Sims, restricted user content and plans to sell more "additions" to make up for it.  They figure if regular old users can make interesting content for free, they can make it for profit.  It remains to be seem if their add-on content will be interesting and if people will pay for it.</p></htmltext>
<tokenext>With no user mods and additions , the add on packs and new maps can be sold for profit instead of added on by end users .
Hell , I still play the old ass Battlefield 1942 that still has a decent following because of all of the user maps and mods .
Almost no one plays the stock EA supplied levels .
If EA was controlling it with their servers and prevents others from serviing , they would either sell their own additions to exdend the usefullness of the game and keep people interested or do n't sell them at all so you will buy Battlefield version X + 1 for another $ 59USD .
EA did something similar with The Sims , restricted user content and plans to sell more " additions " to make up for it .
They figure if regular old users can make interesting content for free , they can make it for profit .
It remains to be seem if their add-on content will be interesting and if people will pay for it .</tokentext>
<sentencetext>With no user mods and additions, the add on packs and new maps can be sold for profit instead of added on by end users.
Hell, I still play the old ass Battlefield 1942 that still has a decent following because of all of the user maps and mods.
Almost no one plays the stock EA supplied levels.
If EA was controlling it with their servers and prevents others from serviing, they would either sell their own additions to exdend the usefullness of the game and keep people interested or don't sell them at all so you will buy Battlefield version X+1 for another $59USD.
EA did something similar with The Sims, restricted user content and plans to sell more "additions" to make up for it.
They figure if regular old users can make interesting content for free, they can make it for profit.
It remains to be seem if their add-on content will be interesting and if people will pay for it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29811235</id>
	<title>Re:Over 88,000 Already...</title>
	<author>radish</author>
	<datestamp>1256064060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>COD4 sold 14 million copies, so 88k is around half a percent. Given that I'm sure (a) some people who signed will buy it anyway and (b) not everyone who signed it was ever going to buy it in the first place, I think the potential losses from this hover somewhere between "vanishingly small" and "insignificant".</p></htmltext>
<tokenext>COD4 sold 14 million copies , so 88k is around half a percent .
Given that I 'm sure ( a ) some people who signed will buy it anyway and ( b ) not everyone who signed it was ever going to buy it in the first place , I think the potential losses from this hover somewhere between " vanishingly small " and " insignificant " .</tokentext>
<sentencetext>COD4 sold 14 million copies, so 88k is around half a percent.
Given that I'm sure (a) some people who signed will buy it anyway and (b) not everyone who signed it was ever going to buy it in the first place, I think the potential losses from this hover somewhere between "vanishingly small" and "insignificant".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808967</id>
	<title>Re:So P****d off right now...</title>
	<author>.Bruce Perens</author>
	<datestamp>1256056740000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Do you bring your own PCs to this event?  Why don't you set some dedicated servers at the event, maybe in a virtual machine if you don't want to haul the equipment around, connect and and play COD2 and Modern Warfare I in protest?  If enough people are doing it, it'll gather attention.</p></htmltext>
<tokenext>Do you bring your own PCs to this event ?
Why do n't you set some dedicated servers at the event , maybe in a virtual machine if you do n't want to haul the equipment around , connect and and play COD2 and Modern Warfare I in protest ?
If enough people are doing it , it 'll gather attention .</tokentext>
<sentencetext>Do you bring your own PCs to this event?
Why don't you set some dedicated servers at the event, maybe in a virtual machine if you don't want to haul the equipment around, connect and and play COD2 and Modern Warfare I in protest?
If enough people are doing it, it'll gather attention.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806009</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>LongNosePete</author>
	<datestamp>1256042880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>This isn't a problem with the console vs. pc gamer market.  As much as I hate to say it, this is a misguided response to piracy.
<br> <br>
The Call of Duty Devs know exactly how many stolen / cracked copies are around for COD:MW, <a href="http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad" title="kotaku.com" rel="nofollow">http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad</a> [kotaku.com].  So their thinking (behind closed doors) is if you lock down the servers so people can't pirate / mod / customize servers you make more money.
<br> <br>
Reality piracy != sale.  All of those people who crack / share cd keys are not going to go ahead a buy a copy of the game.  Especially if it is crippled so only pirates can mod / play on outside servers.
<br> <br>
So Lather, Rinse, Repeat 6-13.</htmltext>
<tokenext>This is n't a problem with the console vs. pc gamer market .
As much as I hate to say it , this is a misguided response to piracy .
The Call of Duty Devs know exactly how many stolen / cracked copies are around for COD : MW , http : //kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad [ kotaku.com ] .
So their thinking ( behind closed doors ) is if you lock down the servers so people ca n't pirate / mod / customize servers you make more money .
Reality piracy ! = sale .
All of those people who crack / share cd keys are not going to go ahead a buy a copy of the game .
Especially if it is crippled so only pirates can mod / play on outside servers .
So Lather , Rinse , Repeat 6-13 .</tokentext>
<sentencetext>This isn't a problem with the console vs. pc gamer market.
As much as I hate to say it, this is a misguided response to piracy.
The Call of Duty Devs know exactly how many stolen / cracked copies are around for COD:MW, http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad [kotaku.com].
So their thinking (behind closed doors) is if you lock down the servers so people can't pirate / mod / customize servers you make more money.
Reality piracy != sale.
All of those people who crack / share cd keys are not going to go ahead a buy a copy of the game.
Especially if it is crippled so only pirates can mod / play on outside servers.
So Lather, Rinse, Repeat 6-13.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806485</id>
	<title>Re:The halflife of Half-Life</title>
	<author>Anonymous</author>
	<datestamp>1256046900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you don't like Steams dedicated accounts specifically setup for cyber cafes you could always go back to buying a retail copy of the game.  But then you run into issues with your copies being banned from all servers when your customers head over to the cafe and install all sorts of hacks.  It would cost you even more if you didn't have the cafe accounts.  Also btw, I know a lot of server communities (from Team Fortress 2) that ban all steam cafe accounts automatically because that's where 99\% of the aimbotters and wallhackers come from.</p><p>So whine and complain about how much Steam sucks because some unrelated publishers don't want their games to work with cafe accounts.  You can always go back to having to re-buy your games every couple days because your CD key was banned for hacking.</p></htmltext>
<tokenext>If you do n't like Steams dedicated accounts specifically setup for cyber cafes you could always go back to buying a retail copy of the game .
But then you run into issues with your copies being banned from all servers when your customers head over to the cafe and install all sorts of hacks .
It would cost you even more if you did n't have the cafe accounts .
Also btw , I know a lot of server communities ( from Team Fortress 2 ) that ban all steam cafe accounts automatically because that 's where 99 \ % of the aimbotters and wallhackers come from.So whine and complain about how much Steam sucks because some unrelated publishers do n't want their games to work with cafe accounts .
You can always go back to having to re-buy your games every couple days because your CD key was banned for hacking .</tokentext>
<sentencetext>If you don't like Steams dedicated accounts specifically setup for cyber cafes you could always go back to buying a retail copy of the game.
But then you run into issues with your copies being banned from all servers when your customers head over to the cafe and install all sorts of hacks.
It would cost you even more if you didn't have the cafe accounts.
Also btw, I know a lot of server communities (from Team Fortress 2) that ban all steam cafe accounts automatically because that's where 99\% of the aimbotters and wallhackers come from.So whine and complain about how much Steam sucks because some unrelated publishers don't want their games to work with cafe accounts.
You can always go back to having to re-buy your games every couple days because your CD key was banned for hacking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29810993</id>
	<title>Surprised?</title>
	<author>cbope</author>
	<datestamp>1256063460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why is this any surprise? It seems that today all the game developers either want to develop or are being forced by the publishers to develop for consoles. As someone who has grown up gaming on a PC (since 1983-84), I for one am getting sick of all the crappy console ports, crippled 3D engines and dumbed-down interfaces of games designed for consoles. Gaming has taken several steps backwards over the past few years in many areas. PC's used to push the envelope of what was possible in graphics and gameplay. While there are still some good games out with decent gameplay, graphics has really taken a beating from the console-centric game engines and their console hardware imposed limitations (draw distance, texture resolutions, etc.). Even once-great PC champions Carmack and id have largely given up on the PC market and moved to consoles, although they lay the blame on game piracy. There are no true leaders left championing PC gaming these days and all the publishers are too much "me-too" to do something about it. The casual games market explosion and low-tech "franchises" like the Sims selling huge quantities of drivel doesn't help matters. Call me bitter, but it used to be a lot better than this.</p></htmltext>
<tokenext>Why is this any surprise ?
It seems that today all the game developers either want to develop or are being forced by the publishers to develop for consoles .
As someone who has grown up gaming on a PC ( since 1983-84 ) , I for one am getting sick of all the crappy console ports , crippled 3D engines and dumbed-down interfaces of games designed for consoles .
Gaming has taken several steps backwards over the past few years in many areas .
PC 's used to push the envelope of what was possible in graphics and gameplay .
While there are still some good games out with decent gameplay , graphics has really taken a beating from the console-centric game engines and their console hardware imposed limitations ( draw distance , texture resolutions , etc. ) .
Even once-great PC champions Carmack and id have largely given up on the PC market and moved to consoles , although they lay the blame on game piracy .
There are no true leaders left championing PC gaming these days and all the publishers are too much " me-too " to do something about it .
The casual games market explosion and low-tech " franchises " like the Sims selling huge quantities of drivel does n't help matters .
Call me bitter , but it used to be a lot better than this .</tokentext>
<sentencetext>Why is this any surprise?
It seems that today all the game developers either want to develop or are being forced by the publishers to develop for consoles.
As someone who has grown up gaming on a PC (since 1983-84), I for one am getting sick of all the crappy console ports, crippled 3D engines and dumbed-down interfaces of games designed for consoles.
Gaming has taken several steps backwards over the past few years in many areas.
PC's used to push the envelope of what was possible in graphics and gameplay.
While there are still some good games out with decent gameplay, graphics has really taken a beating from the console-centric game engines and their console hardware imposed limitations (draw distance, texture resolutions, etc.).
Even once-great PC champions Carmack and id have largely given up on the PC market and moved to consoles, although they lay the blame on game piracy.
There are no true leaders left championing PC gaming these days and all the publishers are too much "me-too" to do something about it.
The casual games market explosion and low-tech "franchises" like the Sims selling huge quantities of drivel doesn't help matters.
Call me bitter, but it used to be a lot better than this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29924513</id>
	<title>Enough is enough IW!</title>
	<author>Anonymous</author>
	<datestamp>1256920560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>IW really are stupid doing this, l want to know how they can possible think this will benefit the PC community.</p><p>Coming up with stupid comments about, just being able to play the game etc. What a load of crap!</p><p>What they should have said is &ldquo;We at IW are greedy bastards and have decided to impose the same substandard gaming experience found on consoles, if you don&rsquo;t like it then you can sit and swivel on it.</p><p>Also while your swivelling on it we are going to charge you for DLC because now we can muahahahha because you can&rsquo;t mod or tweak anything in the game and in doing so we spit in the face of all the hard work and dedication that all the map makers, moders etc have put into our games. So now you have to buy our content while we sit in our headquarters rolling around in your cash and laughing at your degraded gaming experience&rdquo;</p><p>Time for a few points:</p><p>
 Ask any pc gamer and I&rsquo;m sure that 95\%+ would not mind paying for good DLC, forcing it on us does not win our hearts and minds!</p><p>
 Surly if you have put so much effort into screwing the pc gamer to the wall with this matchmaking, skill selecting server rubbish. You could of found a way to charge pc users for DLC content and making it non pirate-able. I&rsquo;m sure some bright spark would eventually figure out how to crack it, but most maybe even all pc players would still buy it rather the having to install a cracked DLC and mess around trying to get it to work.</p><p>Matchmaking &ndash; Surly you have seen how well this doesn&rsquo;t work on L4D2! And you expect it to work with IW.NET REALLY?!? What&rsquo;s soooo different, do you use some sort of voodoo or Harry Potter magic to make your matchmaking experience better then L4D2?</p><p>While on the subject of Matchmaking, you expect me to believe this will give me a better experience then our clan server? Where l can join our 40-50 player game and get a ping between 20-45ms! If we think logically about this for two seconds my connection at home is not the best in the world 150-180kbps download and 45-55kbps upload. Now how in the world is my connection going to support more than 16 players and give them a gaming experience similar to a dedicated server. It&rsquo;s just not going to happen!</p><p>Laggy gaming &ndash; As l mentioned above about people with poor connections trying to host a 16 player server, have IW not though that running round on a 16 player server with a ping of 300-500ms isn&rsquo;t going to be fun at all! Ow and not to mention that the host will have the luxury of a 0 ping!!! Not that&rsquo;s not really fair is it and some may even go as far to say it&rsquo;s cheating! And if it is a form of cheating then surly you should ban the host lol that will work well (host starts the game looking for players. Players join the game, host starts the game and host gets kicked for cheating)</p><p>While on the subject of cheating, if game developers haven&rsquo;t learned already then they really are stupid. If people want to cheat then they will find a way! It&rsquo;s been proven time and again, everytime they come out with a cheatprof system someone finds a way to crack it and l hope they do crack the anto-cheating system on MW2 as it would be a lovely kick in IW&rsquo;s meat and two veg. And force them to come up with another pathetic excurse why there should still be no more dedicated servers.</p><p>Piracy &ndash; Now I&rsquo;m sure that many of you know that COD4 was one of the most pirated (if not the most) game/games when it came out. So l can fully expect IW to be cautious of this fact, as they are in the business to make money. I think we can all agree on that, but by segregating the PC&rsquo;s community many of whom have been following the COD series for years or been moding and mapmaking for years that this will most likely cause them to do one of two things 1) Not to play the game at all 2) And tbh l feel the far more likely action is that people will pirate the game to play the single player and if there happens to be a multipla</p></htmltext>
<tokenext>IW really are stupid doing this , l want to know how they can possible think this will benefit the PC community.Coming up with stupid comments about , just being able to play the game etc .
What a load of crap ! What they should have said is    We at IW are greedy bastards and have decided to impose the same substandard gaming experience found on consoles , if you don    t like it then you can sit and swivel on it.Also while your swivelling on it we are going to charge you for DLC because now we can muahahahha because you can    t mod or tweak anything in the game and in doing so we spit in the face of all the hard work and dedication that all the map makers , moders etc have put into our games .
So now you have to buy our content while we sit in our headquarters rolling around in your cash and laughing at your degraded gaming experience    Time for a few points : Ask any pc gamer and I    m sure that 95 \ % + would not mind paying for good DLC , forcing it on us does not win our hearts and minds !
Surly if you have put so much effort into screwing the pc gamer to the wall with this matchmaking , skill selecting server rubbish .
You could of found a way to charge pc users for DLC content and making it non pirate-able .
I    m sure some bright spark would eventually figure out how to crack it , but most maybe even all pc players would still buy it rather the having to install a cracked DLC and mess around trying to get it to work.Matchmaking    Surly you have seen how well this doesn    t work on L4D2 !
And you expect it to work with IW.NET REALLY ? ! ?
What    s soooo different , do you use some sort of voodoo or Harry Potter magic to make your matchmaking experience better then L4D2 ? While on the subject of Matchmaking , you expect me to believe this will give me a better experience then our clan server ?
Where l can join our 40-50 player game and get a ping between 20-45ms !
If we think logically about this for two seconds my connection at home is not the best in the world 150-180kbps download and 45-55kbps upload .
Now how in the world is my connection going to support more than 16 players and give them a gaming experience similar to a dedicated server .
It    s just not going to happen ! Laggy gaming    As l mentioned above about people with poor connections trying to host a 16 player server , have IW not though that running round on a 16 player server with a ping of 300-500ms isn    t going to be fun at all !
Ow and not to mention that the host will have the luxury of a 0 ping ! ! !
Not that    s not really fair is it and some may even go as far to say it    s cheating !
And if it is a form of cheating then surly you should ban the host lol that will work well ( host starts the game looking for players .
Players join the game , host starts the game and host gets kicked for cheating ) While on the subject of cheating , if game developers haven    t learned already then they really are stupid .
If people want to cheat then they will find a way !
It    s been proven time and again , everytime they come out with a cheatprof system someone finds a way to crack it and l hope they do crack the anto-cheating system on MW2 as it would be a lovely kick in IW    s meat and two veg .
And force them to come up with another pathetic excurse why there should still be no more dedicated servers.Piracy    Now I    m sure that many of you know that COD4 was one of the most pirated ( if not the most ) game/games when it came out .
So l can fully expect IW to be cautious of this fact , as they are in the business to make money .
I think we can all agree on that , but by segregating the PC    s community many of whom have been following the COD series for years or been moding and mapmaking for years that this will most likely cause them to do one of two things 1 ) Not to play the game at all 2 ) And tbh l feel the far more likely action is that people will pirate the game to play the single player and if there happens to be a multipla</tokentext>
<sentencetext>IW really are stupid doing this, l want to know how they can possible think this will benefit the PC community.Coming up with stupid comments about, just being able to play the game etc.
What a load of crap!What they should have said is “We at IW are greedy bastards and have decided to impose the same substandard gaming experience found on consoles, if you don’t like it then you can sit and swivel on it.Also while your swivelling on it we are going to charge you for DLC because now we can muahahahha because you can’t mod or tweak anything in the game and in doing so we spit in the face of all the hard work and dedication that all the map makers, moders etc have put into our games.
So now you have to buy our content while we sit in our headquarters rolling around in your cash and laughing at your degraded gaming experience”Time for a few points:
 Ask any pc gamer and I’m sure that 95\%+ would not mind paying for good DLC, forcing it on us does not win our hearts and minds!
Surly if you have put so much effort into screwing the pc gamer to the wall with this matchmaking, skill selecting server rubbish.
You could of found a way to charge pc users for DLC content and making it non pirate-able.
I’m sure some bright spark would eventually figure out how to crack it, but most maybe even all pc players would still buy it rather the having to install a cracked DLC and mess around trying to get it to work.Matchmaking – Surly you have seen how well this doesn’t work on L4D2!
And you expect it to work with IW.NET REALLY?!?
What’s soooo different, do you use some sort of voodoo or Harry Potter magic to make your matchmaking experience better then L4D2?While on the subject of Matchmaking, you expect me to believe this will give me a better experience then our clan server?
Where l can join our 40-50 player game and get a ping between 20-45ms!
If we think logically about this for two seconds my connection at home is not the best in the world 150-180kbps download and 45-55kbps upload.
Now how in the world is my connection going to support more than 16 players and give them a gaming experience similar to a dedicated server.
It’s just not going to happen!Laggy gaming – As l mentioned above about people with poor connections trying to host a 16 player server, have IW not though that running round on a 16 player server with a ping of 300-500ms isn’t going to be fun at all!
Ow and not to mention that the host will have the luxury of a 0 ping!!!
Not that’s not really fair is it and some may even go as far to say it’s cheating!
And if it is a form of cheating then surly you should ban the host lol that will work well (host starts the game looking for players.
Players join the game, host starts the game and host gets kicked for cheating)While on the subject of cheating, if game developers haven’t learned already then they really are stupid.
If people want to cheat then they will find a way!
It’s been proven time and again, everytime they come out with a cheatprof system someone finds a way to crack it and l hope they do crack the anto-cheating system on MW2 as it would be a lovely kick in IW’s meat and two veg.
And force them to come up with another pathetic excurse why there should still be no more dedicated servers.Piracy – Now I’m sure that many of you know that COD4 was one of the most pirated (if not the most) game/games when it came out.
So l can fully expect IW to be cautious of this fact, as they are in the business to make money.
I think we can all agree on that, but by segregating the PC’s community many of whom have been following the COD series for years or been moding and mapmaking for years that this will most likely cause them to do one of two things 1) Not to play the game at all 2) And tbh l feel the far more likely action is that people will pirate the game to play the single player and if there happens to be a multipla</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807729</id>
	<title>Re:Hell hath no fury</title>
	<author>Anonymous</author>
	<datestamp>1256052360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well I for one won't. I didn't buy the last one until 2 months after release. I downloaded it and played single player and ran a hamachi dedicated for a couple friends to see if it was worth it.Now I own two licenses. This one I will download and play single player and IW can kiss my hairy ass if they don't put dedicated back in. "I've ran many smaller dedicated servers over the last 10 years"</p><p>I totally planned on getting this via pre-order because cod4 was so good. I had quite a few fav servers and some that had really kick ass mods. I even was part of a clan for the first time in 7 years. We typically ran MOD night once a week. The petition is up to almost 100K sigs. That's 100K PC PLAYERS@49-59$ They better listen up.</p></htmltext>
<tokenext>Well I for one wo n't .
I did n't buy the last one until 2 months after release .
I downloaded it and played single player and ran a hamachi dedicated for a couple friends to see if it was worth it.Now I own two licenses .
This one I will download and play single player and IW can kiss my hairy ass if they do n't put dedicated back in .
" I 've ran many smaller dedicated servers over the last 10 years " I totally planned on getting this via pre-order because cod4 was so good .
I had quite a few fav servers and some that had really kick ass mods .
I even was part of a clan for the first time in 7 years .
We typically ran MOD night once a week .
The petition is up to almost 100K sigs .
That 's 100K PC PLAYERS @ 49-59 $ They better listen up .</tokentext>
<sentencetext>Well I for one won't.
I didn't buy the last one until 2 months after release.
I downloaded it and played single player and ran a hamachi dedicated for a couple friends to see if it was worth it.Now I own two licenses.
This one I will download and play single player and IW can kiss my hairy ass if they don't put dedicated back in.
"I've ran many smaller dedicated servers over the last 10 years"I totally planned on getting this via pre-order because cod4 was so good.
I had quite a few fav servers and some that had really kick ass mods.
I even was part of a clan for the first time in 7 years.
We typically ran MOD night once a week.
The petition is up to almost 100K sigs.
That's 100K PC PLAYERS@49-59$ They better listen up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806729</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807889</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Mr\_eX9</author>
	<datestamp>1256052960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, it's not understandable, it's idiotic at best. It's costing them money in the short run--many people won't buy the game--and consumer favor in the long run. They'd be making even more money if they weren't shoving their dicks up PC gamers' asses.</p><p>This kind of belligerence is what brought EA into its current decline, and Activision's non-Blizzard properties will surely follow suit in the next few years.</p></htmltext>
<tokenext>No , it 's not understandable , it 's idiotic at best .
It 's costing them money in the short run--many people wo n't buy the game--and consumer favor in the long run .
They 'd be making even more money if they were n't shoving their dicks up PC gamers ' asses.This kind of belligerence is what brought EA into its current decline , and Activision 's non-Blizzard properties will surely follow suit in the next few years .</tokentext>
<sentencetext>No, it's not understandable, it's idiotic at best.
It's costing them money in the short run--many people won't buy the game--and consumer favor in the long run.
They'd be making even more money if they weren't shoving their dicks up PC gamers' asses.This kind of belligerence is what brought EA into its current decline, and Activision's non-Blizzard properties will surely follow suit in the next few years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29809801</id>
	<title>Re:Suits me just fine.</title>
	<author>Jared555</author>
	<datestamp>1256059440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What about when that company decides running the multiplayer servers is no longer profitable to them?... "oh, we released a new game, lets kill the old servers to get people to buy the new game".... usually it only happens after 2 or more games have been released but I believe it has already happened with the C&amp;C series</p></htmltext>
<tokenext>What about when that company decides running the multiplayer servers is no longer profitable to them ? .. .
" oh , we released a new game , lets kill the old servers to get people to buy the new game " .... usually it only happens after 2 or more games have been released but I believe it has already happened with the C&amp;C series</tokentext>
<sentencetext>What about when that company decides running the multiplayer servers is no longer profitable to them?...
"oh, we released a new game, lets kill the old servers to get people to buy the new game".... usually it only happens after 2 or more games have been released but I believe it has already happened with the C&amp;C series</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805693</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807343</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>Anonymous</author>
	<datestamp>1256050800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ugh, what's with the 13 steps:</p><p>1) Hired coding monkeys<br>2)<nobr> <wbr></nobr>....<br>3) Profit!</p></htmltext>
<tokenext>Ugh , what 's with the 13 steps : 1 ) Hired coding monkeys2 ) ....3 ) Profit !</tokentext>
<sentencetext>Ugh, what's with the 13 steps:1) Hired coding monkeys2) ....3) Profit!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805849</id>
	<title>Re:Over 88,000 Already...</title>
	<author>GF678</author>
	<datestamp>1256041260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>Assuming people have the balls to actually cancel their pre-order and not buy the game. There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME. Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company. They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem. Vote with your wallets people.</p></div></blockquote><p>It's actually worse than that. A lot of people will end up pirating the game and make it clear on forums or whatever that they pirated the game as their way of "protesting". But all that does is two things:</p><p>* It shows that those complaining can't really be that serious as they aren't prepared to do without, which makes one's position much less credible, and<br>* It gives publishers another data point when talking about game piracy numbers.</p><p>If you really truly have an issue with a particular software company, and you feel that the only way to make an impact is to not give them any money, then you also have to accept the fact that making a credible stance HAS to also include not using their software, even for free. Otherwise, you're part of the problem.</p><p>Having said all that, sticking to these principles can be rather difficult. Particularly when one is young and was brought up on having tons of pirated content on their hard drives.<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>Assuming people have the balls to actually cancel their pre-order and not buy the game .
There are a lot of people who bitch and moan about game companies decision 's concerning their games , but very rarely do these people seem to do the most effective thing to tell the game company that they do n't like it , which is to NOT BUY THE GAME .
Its like the people who complain about securROM yet who still buy the game and just send a letter ( or so they claim ) to the company .
They do n't give a shit about any of that letter crap , once they have your money they could care less , and if you continue to buy their games you 're just perpetuating the problem .
Vote with your wallets people.It 's actually worse than that .
A lot of people will end up pirating the game and make it clear on forums or whatever that they pirated the game as their way of " protesting " .
But all that does is two things : * It shows that those complaining ca n't really be that serious as they are n't prepared to do without , which makes one 's position much less credible , and * It gives publishers another data point when talking about game piracy numbers.If you really truly have an issue with a particular software company , and you feel that the only way to make an impact is to not give them any money , then you also have to accept the fact that making a credible stance HAS to also include not using their software , even for free .
Otherwise , you 're part of the problem.Having said all that , sticking to these principles can be rather difficult .
Particularly when one is young and was brought up on having tons of pirated content on their hard drives .
: )</tokentext>
<sentencetext>Assuming people have the balls to actually cancel their pre-order and not buy the game.
There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME.
Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company.
They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem.
Vote with your wallets people.It's actually worse than that.
A lot of people will end up pirating the game and make it clear on forums or whatever that they pirated the game as their way of "protesting".
But all that does is two things:* It shows that those complaining can't really be that serious as they aren't prepared to do without, which makes one's position much less credible, and* It gives publishers another data point when talking about game piracy numbers.If you really truly have an issue with a particular software company, and you feel that the only way to make an impact is to not give them any money, then you also have to accept the fact that making a credible stance HAS to also include not using their software, even for free.
Otherwise, you're part of the problem.Having said all that, sticking to these principles can be rather difficult.
Particularly when one is young and was brought up on having tons of pirated content on their hard drives.
:)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805253</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805893</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>Anonymous</author>
	<datestamp>1256041860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You whine totally forgets about the huge console market which doesn't give a shit about PC mods.</p></htmltext>
<tokenext>You whine totally forgets about the huge console market which does n't give a shit about PC mods .</tokentext>
<sentencetext>You whine totally forgets about the huge console market which doesn't give a shit about PC mods.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808159</id>
	<title>No dedicated server? No problem!</title>
	<author>ClosedEyesSeeing</author>
	<datestamp>1256054040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Time to emulate the service's functionality with <a href="http://en.wikipedia.org/wiki/PvPGN" title="wikipedia.org" rel="nofollow">PvPGN</a> [wikipedia.org]!</htmltext>
<tokenext>Time to emulate the service 's functionality with PvPGN [ wikipedia.org ] !</tokentext>
<sentencetext>Time to emulate the service's functionality with PvPGN [wikipedia.org]!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807009</id>
	<title>Re:Here's the petition</title>
	<author>Blakey Rat</author>
	<datestamp>1256049420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>An Internet petition! I'm sure they're shitting themselves now!!!</p></htmltext>
<tokenext>An Internet petition !
I 'm sure they 're shitting themselves now ! !
!</tokentext>
<sentencetext>An Internet petition!
I'm sure they're shitting themselves now!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807337</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>Anonymous</author>
	<datestamp>1256050800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Thats about right.</p><p>I just Canceled my preorder, the wife thanks them.</p></htmltext>
<tokenext>Thats about right.I just Canceled my preorder , the wife thanks them .</tokentext>
<sentencetext>Thats about right.I just Canceled my preorder, the wife thanks them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805111</id>
	<title>Hell hath no fury</title>
	<author>Anonymous</author>
	<datestamp>1256030940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Hell hath no fury like a gamer scorned.</p></htmltext>
<tokenext>Hell hath no fury like a gamer scorned .</tokentext>
<sentencetext>Hell hath no fury like a gamer scorned.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805927</id>
	<title>Activation DRM?</title>
	<author>Anonymous</author>
	<datestamp>1256042160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can't help wonder whether this is a way to enforce copy protection, as an online system would more than likely require a legit cd key with activation. Given how easy the original was to copy, this could just be another attempt at DRM, much like starcraft 2.</p></htmltext>
<tokenext>I ca n't help wonder whether this is a way to enforce copy protection , as an online system would more than likely require a legit cd key with activation .
Given how easy the original was to copy , this could just be another attempt at DRM , much like starcraft 2 .</tokentext>
<sentencetext>I can't help wonder whether this is a way to enforce copy protection, as an online system would more than likely require a legit cd key with activation.
Given how easy the original was to copy, this could just be another attempt at DRM, much like starcraft 2.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29819431</id>
	<title>Re:So P****d off right now...</title>
	<author>Draek</author>
	<datestamp>1256060040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So, instead of supporting Microsoft by buying the attrocity that was Vista, you'll go with Windows XP instead. That'll teach them.</p><p>Haven't you thought of, perhaps, playing Battlefield 2 or Red Orchestra instead of simply downgrading to Infinity Ward's previous product?</p></htmltext>
<tokenext>So , instead of supporting Microsoft by buying the attrocity that was Vista , you 'll go with Windows XP instead .
That 'll teach them.Have n't you thought of , perhaps , playing Battlefield 2 or Red Orchestra instead of simply downgrading to Infinity Ward 's previous product ?</tokentext>
<sentencetext>So, instead of supporting Microsoft by buying the attrocity that was Vista, you'll go with Windows XP instead.
That'll teach them.Haven't you thought of, perhaps, playing Battlefield 2 or Red Orchestra instead of simply downgrading to Infinity Ward's previous product?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29818337</id>
	<title>Good Riddance--But Who Cares?</title>
	<author>sinai</author>
	<datestamp>1256052240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe the change will make the new CoD tolerable on multiplayer.  Currently the multiplayer scene in CoD4 is overly littered with servers run by anal-retentive, overcompensating neckbeards keeping it TACTICOOL by making up way too many stupid rules and fervently enforcing them.  I look forward to the day I can log in, jump in on a game and get my pwn on without having to deal with these outrageous wannabes.

In the meanwhile I'll stick to CS:S and TF2.</htmltext>
<tokenext>Maybe the change will make the new CoD tolerable on multiplayer .
Currently the multiplayer scene in CoD4 is overly littered with servers run by anal-retentive , overcompensating neckbeards keeping it TACTICOOL by making up way too many stupid rules and fervently enforcing them .
I look forward to the day I can log in , jump in on a game and get my pwn on without having to deal with these outrageous wannabes .
In the meanwhile I 'll stick to CS : S and TF2 .</tokentext>
<sentencetext>Maybe the change will make the new CoD tolerable on multiplayer.
Currently the multiplayer scene in CoD4 is overly littered with servers run by anal-retentive, overcompensating neckbeards keeping it TACTICOOL by making up way too many stupid rules and fervently enforcing them.
I look forward to the day I can log in, jump in on a game and get my pwn on without having to deal with these outrageous wannabes.
In the meanwhile I'll stick to CS:S and TF2.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805159</id>
	<title>Golden rule</title>
	<author>Anonymous</author>
	<datestamp>1256031480000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Never buy sequels.<br>I mean CoD 4 alerady. Is this EA or what ?</p></htmltext>
<tokenext>Never buy sequels.I mean CoD 4 alerady .
Is this EA or what ?</tokentext>
<sentencetext>Never buy sequels.I mean CoD 4 alerady.
Is this EA or what ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29835609</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>kobaz</author>
	<datestamp>1256228280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>&gt;Q2/3 had no dedicated servers.</p> </div><p>Stop spreading FUD.  Quake2 and Quake3 sure did have dedicated servers.  Not the same day they were released, but soon after.</p><p>I ran Quake2 and Quake3 dedicated servers for years, when I was in the hosting business.</p></div>
	</htmltext>
<tokenext>&gt; Q2/3 had no dedicated servers .
Stop spreading FUD .
Quake2 and Quake3 sure did have dedicated servers .
Not the same day they were released , but soon after.I ran Quake2 and Quake3 dedicated servers for years , when I was in the hosting business .</tokentext>
<sentencetext>&gt;Q2/3 had no dedicated servers.
Stop spreading FUD.
Quake2 and Quake3 sure did have dedicated servers.
Not the same day they were released, but soon after.I ran Quake2 and Quake3 dedicated servers for years, when I was in the hosting business.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806543</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>chord.wav</author>
	<datestamp>1256047200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe your point number 8 isn't exactly so. Maybe customers keep buying it, regardless of a minority of hard-core fanatics that complain, yet most of them also probably still buy it. I call it the StarWars eps I-III effect</p></htmltext>
<tokenext>Maybe your point number 8 is n't exactly so .
Maybe customers keep buying it , regardless of a minority of hard-core fanatics that complain , yet most of them also probably still buy it .
I call it the StarWars eps I-III effect</tokentext>
<sentencetext>Maybe your point number 8 isn't exactly so.
Maybe customers keep buying it, regardless of a minority of hard-core fanatics that complain, yet most of them also probably still buy it.
I call it the StarWars eps I-III effect</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805945</id>
	<title>Re:So P****d off right now...</title>
	<author>sleeponthemic</author>
	<datestamp>1256042280000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>1</modscore>
	<htmltext>If this seriously upset you to the point where you're visualising screaming "FUCK OFF" at Activision people and vandalising their customers computers to err, teach Activision a lesson:  Get Counselling.  You need it.</htmltext>
<tokenext>If this seriously upset you to the point where you 're visualising screaming " FUCK OFF " at Activision people and vandalising their customers computers to err , teach Activision a lesson : Get Counselling .
You need it .</tokentext>
<sentencetext>If this seriously upset you to the point where you're visualising screaming "FUCK OFF" at Activision people and vandalising their customers computers to err, teach Activision a lesson:  Get Counselling.
You need it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29816287</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>PaganRitual</author>
	<datestamp>1256041080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This isn't a problem with the console vs. pc gamer market. As much as I hate to say it, this is a misguided response to piracy.</p> </div><p> Oh and blocking modding and allowing them to force DLC on people. I'll be shocked if you get DLC-free servers more than a fortnight after any DLC release. I would say that it's part of abandoning the PC as a gaming platform but I don't think that's the case, it's more like they just want full control over the money flow. I think I read somewhere that they had put 100k into this IWNET server crap. Maybe I read wrong and it was 1 million. That hardly matters; if the game sells 9 million+ like the previous game did, and even if they were to only get $1 per DLC purchase, and only had a 50\% take up of DLC and people just dropped the game, then if you can't play on the IWNET servers without DLC then the first DLC release alone (FIVE NEW MULTIPLAYER MAPS FOR ONLY $5! PLUS NEW HATS) will make them an insane profit on their original investment.</p></div>
	</htmltext>
<tokenext>This is n't a problem with the console vs. pc gamer market .
As much as I hate to say it , this is a misguided response to piracy .
Oh and blocking modding and allowing them to force DLC on people .
I 'll be shocked if you get DLC-free servers more than a fortnight after any DLC release .
I would say that it 's part of abandoning the PC as a gaming platform but I do n't think that 's the case , it 's more like they just want full control over the money flow .
I think I read somewhere that they had put 100k into this IWNET server crap .
Maybe I read wrong and it was 1 million .
That hardly matters ; if the game sells 9 million + like the previous game did , and even if they were to only get $ 1 per DLC purchase , and only had a 50 \ % take up of DLC and people just dropped the game , then if you ca n't play on the IWNET servers without DLC then the first DLC release alone ( FIVE NEW MULTIPLAYER MAPS FOR ONLY $ 5 !
PLUS NEW HATS ) will make them an insane profit on their original investment .</tokentext>
<sentencetext>This isn't a problem with the console vs. pc gamer market.
As much as I hate to say it, this is a misguided response to piracy.
Oh and blocking modding and allowing them to force DLC on people.
I'll be shocked if you get DLC-free servers more than a fortnight after any DLC release.
I would say that it's part of abandoning the PC as a gaming platform but I don't think that's the case, it's more like they just want full control over the money flow.
I think I read somewhere that they had put 100k into this IWNET server crap.
Maybe I read wrong and it was 1 million.
That hardly matters; if the game sells 9 million+ like the previous game did, and even if they were to only get $1 per DLC purchase, and only had a 50\% take up of DLC and people just dropped the game, then if you can't play on the IWNET servers without DLC then the first DLC release alone (FIVE NEW MULTIPLAYER MAPS FOR ONLY $5!
PLUS NEW HATS) will make them an insane profit on their original investment.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806009</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805489</id>
	<title>What did  expect from ActivisonBlizzard/Vivendi...</title>
	<author>Anonymous</author>
	<datestamp>1256036280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No LAN mode for SC2<br>No community servers for CoD:MW2<nobr> <wbr></nobr>...<br>They are fscking their customers - just vote with your wallet *eg*.</p></htmltext>
<tokenext>No LAN mode for SC2No community servers for CoD : MW2 ...They are fscking their customers - just vote with your wallet * eg * .</tokentext>
<sentencetext>No LAN mode for SC2No community servers for CoD:MW2 ...They are fscking their customers - just vote with your wallet *eg*.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805523</id>
	<title>Damnit Activision</title>
	<author>GF678</author>
	<datestamp>1256036760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>There's no technical reason for the lack of dedicated server support. It has to have bene a purely business decision, so fuck you Activision. Why are you doing this?</p><p>I've heard some developers/publishers say that PC gamers complain a lot. When they pull shit like this, can you really blame 'em?</p></htmltext>
<tokenext>There 's no technical reason for the lack of dedicated server support .
It has to have bene a purely business decision , so fuck you Activision .
Why are you doing this ? I 've heard some developers/publishers say that PC gamers complain a lot .
When they pull shit like this , can you really blame 'em ?</tokentext>
<sentencetext>There's no technical reason for the lack of dedicated server support.
It has to have bene a purely business decision, so fuck you Activision.
Why are you doing this?I've heard some developers/publishers say that PC gamers complain a lot.
When they pull shit like this, can you really blame 'em?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29815673</id>
	<title>Petiton online</title>
	<author>Anonymous</author>
	<datestamp>1256037840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Two most active petitions atm:</p><p>Dave Wilks To infinity ward -    Dedicated Servers for CoD:MW2</p><p>Christian S&#248;rensen To Blizzard Entertainment - LAN in Starcraft 2 Please.</p><p>Is Blizzard working on some kind of World of Modern Warfare, or is it just me?</p></htmltext>
<tokenext>Two most active petitions atm : Dave Wilks To infinity ward - Dedicated Servers for CoD : MW2Christian S   rensen To Blizzard Entertainment - LAN in Starcraft 2 Please.Is Blizzard working on some kind of World of Modern Warfare , or is it just me ?</tokentext>
<sentencetext>Two most active petitions atm:Dave Wilks To infinity ward -    Dedicated Servers for CoD:MW2Christian Sørensen To Blizzard Entertainment - LAN in Starcraft 2 Please.Is Blizzard working on some kind of World of Modern Warfare, or is it just me?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806203</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256045100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Huh? Launching "quake3 +set dedicated (1|2)" worked fine for me back in the days. 1 starts a LAN server (no heartbeats sent to the master), while 2 starts a public server.</p></htmltext>
<tokenext>Huh ?
Launching " quake3 + set dedicated ( 1 | 2 ) " worked fine for me back in the days .
1 starts a LAN server ( no heartbeats sent to the master ) , while 2 starts a public server .</tokentext>
<sentencetext>Huh?
Launching "quake3 +set dedicated (1|2)" worked fine for me back in the days.
1 starts a LAN server (no heartbeats sent to the master), while 2 starts a public server.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29813929</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Anonymous</author>
	<datestamp>1256031180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I have a linux box up at home running an L4D dedicated server right now. If you are interested in how, srcds.com can be a good source of info on getting it up and running.</htmltext>
<tokenext>I have a linux box up at home running an L4D dedicated server right now .
If you are interested in how , srcds.com can be a good source of info on getting it up and running .</tokentext>
<sentencetext>I have a linux box up at home running an L4D dedicated server right now.
If you are interested in how, srcds.com can be a good source of info on getting it up and running.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806181</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29811697</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256065800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Chas Sorry you are dead wrong! (Please don't mod people a '3 insightful' when they are so wrong) Q2 and Q3 both had dedicated severs for both windows and linux. Obviously you know nothing of what you speak. I'm running my dedicated Q3 server right now and I ran a Q2 dedicated server for years. You are thinking of a listen server you ran from the menu, A dedicated server was run from the command line.</p></htmltext>
<tokenext>Chas Sorry you are dead wrong !
( Please do n't mod people a '3 insightful ' when they are so wrong ) Q2 and Q3 both had dedicated severs for both windows and linux .
Obviously you know nothing of what you speak .
I 'm running my dedicated Q3 server right now and I ran a Q2 dedicated server for years .
You are thinking of a listen server you ran from the menu , A dedicated server was run from the command line .</tokentext>
<sentencetext>Chas Sorry you are dead wrong!
(Please don't mod people a '3 insightful' when they are so wrong) Q2 and Q3 both had dedicated severs for both windows and linux.
Obviously you know nothing of what you speak.
I'm running my dedicated Q3 server right now and I ran a Q2 dedicated server for years.
You are thinking of a listen server you ran from the menu, A dedicated server was run from the command line.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805187</id>
	<title>No fun</title>
	<author>4D6963</author>
	<datestamp>1256032080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p> <i>It appears that there will be no community mods or maps for MW2.</i> </p><p>FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-

</p><p>Mods/custom maps were half the fun of CoD4 on PC. Paintball mod on the Simpsons map (mp\_simpsons) was awesome, and most custom maps I've played were pretty awesome, several of them could even have been official maps.</p></htmltext>
<tokenext>It appears that there will be no community mods or maps for MW2 .
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU- Mods/custom maps were half the fun of CoD4 on PC .
Paintball mod on the Simpsons map ( mp \ _simpsons ) was awesome , and most custom maps I 've played were pretty awesome , several of them could even have been official maps .</tokentext>
<sentencetext> It appears that there will be no community mods or maps for MW2.
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-

Mods/custom maps were half the fun of CoD4 on PC.
Paintball mod on the Simpsons map (mp\_simpsons) was awesome, and most custom maps I've played were pretty awesome, several of them could even have been official maps.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29812263</id>
	<title>meh... but...</title>
	<author>Anonymous</author>
	<datestamp>1256067780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>not interested in the game but I don't think that's a good direction to take any PC game.</p></htmltext>
<tokenext>not interested in the game but I do n't think that 's a good direction to take any PC game .</tokentext>
<sentencetext>not interested in the game but I don't think that's a good direction to take any PC game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29809073</id>
	<title>Valve</title>
	<author>Tibia1</author>
	<datestamp>1256057100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They didn't want what happened with CS:S to happen to CD402. Every single one of you would get into your clan match and instantly say, everyone lets go back to CD4, this is shit comparatively. Although this problem is probably more based on the fact that they want you to buy a console, I just know this would've happened too.<br> <br>I guess it's no better that a lot of people won't play though.</htmltext>
<tokenext>They did n't want what happened with CS : S to happen to CD402 .
Every single one of you would get into your clan match and instantly say , everyone lets go back to CD4 , this is shit comparatively .
Although this problem is probably more based on the fact that they want you to buy a console , I just know this would 've happened too .
I guess it 's no better that a lot of people wo n't play though .</tokentext>
<sentencetext>They didn't want what happened with CS:S to happen to CD402.
Every single one of you would get into your clan match and instantly say, everyone lets go back to CD4, this is shit comparatively.
Although this problem is probably more based on the fact that they want you to buy a console, I just know this would've happened too.
I guess it's no better that a lot of people won't play though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807947</id>
	<title>Re:Won't it ... ?</title>
	<author>Alex777</author>
	<datestamp>1256053260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It should be obvious if you're the server by looking in the console.  Your ping would tend to be a giveaway as well.</htmltext>
<tokenext>It should be obvious if you 're the server by looking in the console .
Your ping would tend to be a giveaway as well .</tokentext>
<sentencetext>It should be obvious if you're the server by looking in the console.
Your ping would tend to be a giveaway as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805693</id>
	<title>Suits me just  fine.</title>
	<author>bitrex</author>
	<datestamp>1256039280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>As a casual gamer who has never gotten involved with the "clan" scene, it has always irked me that after buying a game like something from the Battlefield series - which is marketed as an online game - it turns out that to actually play the game online one has to use servers rented or owned by independent parties.  One's access to the multiplayer content is then restricted to the whims of the server admins and whomever they deem fit to exercise admin powers.  Why should this be so? I agreed to an EULA with Electronic Arts; I didn't agree to anything with the administrators of the InsanE KillaZs 64-player Conquest server.  If EA is going to sell something as an online game they should provide a network for that game to be played on, and the terms of play should be clearly stated in the EULA and enforced if necessary by the company.  Not subject to the moods of the hardcore gamers whose server rules change on a day-to-day basis.</htmltext>
<tokenext>As a casual gamer who has never gotten involved with the " clan " scene , it has always irked me that after buying a game like something from the Battlefield series - which is marketed as an online game - it turns out that to actually play the game online one has to use servers rented or owned by independent parties .
One 's access to the multiplayer content is then restricted to the whims of the server admins and whomever they deem fit to exercise admin powers .
Why should this be so ?
I agreed to an EULA with Electronic Arts ; I did n't agree to anything with the administrators of the InsanE KillaZs 64-player Conquest server .
If EA is going to sell something as an online game they should provide a network for that game to be played on , and the terms of play should be clearly stated in the EULA and enforced if necessary by the company .
Not subject to the moods of the hardcore gamers whose server rules change on a day-to-day basis .</tokentext>
<sentencetext>As a casual gamer who has never gotten involved with the "clan" scene, it has always irked me that after buying a game like something from the Battlefield series - which is marketed as an online game - it turns out that to actually play the game online one has to use servers rented or owned by independent parties.
One's access to the multiplayer content is then restricted to the whims of the server admins and whomever they deem fit to exercise admin powers.
Why should this be so?
I agreed to an EULA with Electronic Arts; I didn't agree to anything with the administrators of the InsanE KillaZs 64-player Conquest server.
If EA is going to sell something as an online game they should provide a network for that game to be played on, and the terms of play should be clearly stated in the EULA and enforced if necessary by the company.
Not subject to the moods of the hardcore gamers whose server rules change on a day-to-day basis.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29809477</id>
	<title>Re:Bullet Meets Foot.....</title>
	<author>EmperorKagato</author>
	<datestamp>1256058300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember getting into an argument with someone who is in the Gaming Industry about the issues for developing for PCs. He argued why should developers try to make games for the PC when they can just make it for the console and don't have to worry about the hardware being inconsistent, piracy issues, and the customer has to keep up with the latest games thus costing him $2,000 USD (he cited Crysis).</p><p>I countered his argument stating that Crysis is not the benchmark of PC gaming it is actually not the best game package to be released that year (Orange box was) and there will be more people continuing to play Orange box on all kinds of hardware. If developers/industry have this kind of mindset when it comes to the complete life cycle of their games I get the impression they just want their games to sell great for one month while developing a terrible reputation for making "bad games".</p><p>The fact that the customers' love for a company not being factored into the bottom line is mind boggling. Not caring about your customers worked all the time in the 90s. However, with all the social networks you can't even post a slightly revealing picture(Meghan McCain), a private comment accidentally posted public(Facebook fiance), removing LAN play from Starcraft2(Blizzard/Activision) without it not being talked about all over the world.</p><p>If your customers HATE YOU, who will buy from you?</p></htmltext>
<tokenext>I remember getting into an argument with someone who is in the Gaming Industry about the issues for developing for PCs .
He argued why should developers try to make games for the PC when they can just make it for the console and do n't have to worry about the hardware being inconsistent , piracy issues , and the customer has to keep up with the latest games thus costing him $ 2,000 USD ( he cited Crysis ) .I countered his argument stating that Crysis is not the benchmark of PC gaming it is actually not the best game package to be released that year ( Orange box was ) and there will be more people continuing to play Orange box on all kinds of hardware .
If developers/industry have this kind of mindset when it comes to the complete life cycle of their games I get the impression they just want their games to sell great for one month while developing a terrible reputation for making " bad games " .The fact that the customers ' love for a company not being factored into the bottom line is mind boggling .
Not caring about your customers worked all the time in the 90s .
However , with all the social networks you ca n't even post a slightly revealing picture ( Meghan McCain ) , a private comment accidentally posted public ( Facebook fiance ) , removing LAN play from Starcraft2 ( Blizzard/Activision ) without it not being talked about all over the world.If your customers HATE YOU , who will buy from you ?</tokentext>
<sentencetext>I remember getting into an argument with someone who is in the Gaming Industry about the issues for developing for PCs.
He argued why should developers try to make games for the PC when they can just make it for the console and don't have to worry about the hardware being inconsistent, piracy issues, and the customer has to keep up with the latest games thus costing him $2,000 USD (he cited Crysis).I countered his argument stating that Crysis is not the benchmark of PC gaming it is actually not the best game package to be released that year (Orange box was) and there will be more people continuing to play Orange box on all kinds of hardware.
If developers/industry have this kind of mindset when it comes to the complete life cycle of their games I get the impression they just want their games to sell great for one month while developing a terrible reputation for making "bad games".The fact that the customers' love for a company not being factored into the bottom line is mind boggling.
Not caring about your customers worked all the time in the 90s.
However, with all the social networks you can't even post a slightly revealing picture(Meghan McCain), a private comment accidentally posted public(Facebook fiance), removing LAN play from Starcraft2(Blizzard/Activision) without it not being talked about all over the world.If your customers HATE YOU, who will buy from you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807255</id>
	<title>Hmmm, Register Link at IW Forums is dead</title>
	<author>Anonymous</author>
	<datestamp>1256050440000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Just went to voice my opinion on the Infinity Ward Forums.   The link to the registration page is dead.  Points to "/register" instead of the real registration page..</p><p>Simple mistake or way of avoiding new folks from voicing their concerns??</p><p>Go here to make a new comment in the petition thread.</p><p>http://www.infinityward.com/forum/ucp.php?mode=login</p><p>Click Register..   End up here:</p><p>http://www.infinityward.com/register/</p><p>Anyway, I think this is the right page:</p><p>http://www.infinityward.com/registration/register.php</p></htmltext>
<tokenext>Just went to voice my opinion on the Infinity Ward Forums .
The link to the registration page is dead .
Points to " /register " instead of the real registration page..Simple mistake or way of avoiding new folks from voicing their concerns ?
? Go here to make a new comment in the petition thread.http : //www.infinityward.com/forum/ucp.php ? mode = loginClick Register.. End up here : http : //www.infinityward.com/register/Anyway , I think this is the right page : http : //www.infinityward.com/registration/register.php</tokentext>
<sentencetext>Just went to voice my opinion on the Infinity Ward Forums.
The link to the registration page is dead.
Points to "/register" instead of the real registration page..Simple mistake or way of avoiding new folks from voicing their concerns?
?Go here to make a new comment in the petition thread.http://www.infinityward.com/forum/ucp.php?mode=loginClick Register..   End up here:http://www.infinityward.com/register/Anyway, I think this is the right page:http://www.infinityward.com/registration/register.php</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806915</id>
	<title>Re:Suits me just fine.</title>
	<author>JaredOfEuropa</author>
	<datestamp>1256049000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You do not need a dedicated server; you can host a Battlefield game from your own PC.  Besides, CoD will not have servers provided by IW either; they still rely on games hosted by players.
<br> <br>
I am a casual player of BF2, not into clans, but... I still rather like the ability to pick the game to join.  If I find a good and stable server with an interesting map rotation, good moderation, and with a few grown-up regulars playing there, that server goes on my Favorites list.  Even as a casual player you'll sometimes make a few friends on those servers.  And in general, I found most BF2 clans have a stable and fair ruleset, and fair moderators when online.<br> <br>
Semi-random matchmaking means you are thrown in with the asshats, and you cannot find and play with your friends.  There's a few games (Farcry 2 or Crysis IIRC?) that do this and it's awful.  Worse, those games throw you back to the matchmaking screen after evry round, so even if you find a good bunch of people to play with, the group's broken up after the round is over.  I've not bothered with multiplayer on those games since, and if this is what COD/MW2 will offer, I will not pick it up.  A shame.</htmltext>
<tokenext>You do not need a dedicated server ; you can host a Battlefield game from your own PC .
Besides , CoD will not have servers provided by IW either ; they still rely on games hosted by players .
I am a casual player of BF2 , not into clans , but... I still rather like the ability to pick the game to join .
If I find a good and stable server with an interesting map rotation , good moderation , and with a few grown-up regulars playing there , that server goes on my Favorites list .
Even as a casual player you 'll sometimes make a few friends on those servers .
And in general , I found most BF2 clans have a stable and fair ruleset , and fair moderators when online .
Semi-random matchmaking means you are thrown in with the asshats , and you can not find and play with your friends .
There 's a few games ( Farcry 2 or Crysis IIRC ?
) that do this and it 's awful .
Worse , those games throw you back to the matchmaking screen after evry round , so even if you find a good bunch of people to play with , the group 's broken up after the round is over .
I 've not bothered with multiplayer on those games since , and if this is what COD/MW2 will offer , I will not pick it up .
A shame .</tokentext>
<sentencetext>You do not need a dedicated server; you can host a Battlefield game from your own PC.
Besides, CoD will not have servers provided by IW either; they still rely on games hosted by players.
I am a casual player of BF2, not into clans, but... I still rather like the ability to pick the game to join.
If I find a good and stable server with an interesting map rotation, good moderation, and with a few grown-up regulars playing there, that server goes on my Favorites list.
Even as a casual player you'll sometimes make a few friends on those servers.
And in general, I found most BF2 clans have a stable and fair ruleset, and fair moderators when online.
Semi-random matchmaking means you are thrown in with the asshats, and you cannot find and play with your friends.
There's a few games (Farcry 2 or Crysis IIRC?
) that do this and it's awful.
Worse, those games throw you back to the matchmaking screen after evry round, so even if you find a good bunch of people to play with, the group's broken up after the round is over.
I've not bothered with multiplayer on those games since, and if this is what COD/MW2 will offer, I will not pick it up.
A shame.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805693</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</id>
	<title>Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256042460000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p> <b> No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming.</b>

</p><p>Q2/3 had no dedicated servers.  Yet you could put a machine up full-time online and have it act as a server.  You could distribute player-made mods and maps.  And there was DEFINITELY organized competitive play and clan servers.

</p><p>Methinks you've spent too much time having things just handed to you.  The tools to community-build are still available to you.  The people putting out CoD are simply relying on a non-lazy player-base.</p></htmltext>
<tokenext>No dedicated servers means no player mods , no player maps , no organized competitive play , no clan servers , etc. , and strips away what makes PC gaming different from console gaming .
Q2/3 had no dedicated servers .
Yet you could put a machine up full-time online and have it act as a server .
You could distribute player-made mods and maps .
And there was DEFINITELY organized competitive play and clan servers .
Methinks you 've spent too much time having things just handed to you .
The tools to community-build are still available to you .
The people putting out CoD are simply relying on a non-lazy player-base .</tokentext>
<sentencetext>  No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming.
Q2/3 had no dedicated servers.
Yet you could put a machine up full-time online and have it act as a server.
You could distribute player-made mods and maps.
And there was DEFINITELY organized competitive play and clan servers.
Methinks you've spent too much time having things just handed to you.
The tools to community-build are still available to you.
The people putting out CoD are simply relying on a non-lazy player-base.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806469</id>
	<title>Re:Over 88,000 Already...</title>
	<author>AntiNazi</author>
	<datestamp>1256046840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I didn't sign, but they can add at least one to the count of people that just put their wallet away. A few friends were buying and we were going to rent a ded. So much for that.</htmltext>
<tokenext>I did n't sign , but they can add at least one to the count of people that just put their wallet away .
A few friends were buying and we were going to rent a ded .
So much for that .</tokentext>
<sentencetext>I didn't sign, but they can add at least one to the count of people that just put their wallet away.
A few friends were buying and we were going to rent a ded.
So much for that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806729</id>
	<title>Re:Hell hath no fury</title>
	<author>elrous0</author>
	<datestamp>1256048280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Let's be honest. Fans of the series are going to bitch and moan about it--threatening boycotts, signing petitions, writing nasty emails. But, at the end of the day, most of them are still going to buy it anyway.</htmltext>
<tokenext>Let 's be honest .
Fans of the series are going to bitch and moan about it--threatening boycotts , signing petitions , writing nasty emails .
But , at the end of the day , most of them are still going to buy it anyway .</tokentext>
<sentencetext>Let's be honest.
Fans of the series are going to bitch and moan about it--threatening boycotts, signing petitions, writing nasty emails.
But, at the end of the day, most of them are still going to buy it anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805111</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806991</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>secretcurse</author>
	<datestamp>1256049360000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>That's exactly right.  Battlefield 2 was a perfect example of this.  If you wanted a ranked server that would report your stats back to EA, your server company had to pay licensing to EA.  If you wanted a clan server that wouldn't report stats, anyone could download the server software.  You could choose to run an older version of the game, or mods, or whatever you wanted.  So, people can play BF2 on custom servers forever if they'd like, but if they want to take advantage of the official ranking system they have to give EA some more money.  That's about as win/win as it's going to get between a gamers and suits.</htmltext>
<tokenext>That 's exactly right .
Battlefield 2 was a perfect example of this .
If you wanted a ranked server that would report your stats back to EA , your server company had to pay licensing to EA .
If you wanted a clan server that would n't report stats , anyone could download the server software .
You could choose to run an older version of the game , or mods , or whatever you wanted .
So , people can play BF2 on custom servers forever if they 'd like , but if they want to take advantage of the official ranking system they have to give EA some more money .
That 's about as win/win as it 's going to get between a gamers and suits .</tokentext>
<sentencetext>That's exactly right.
Battlefield 2 was a perfect example of this.
If you wanted a ranked server that would report your stats back to EA, your server company had to pay licensing to EA.
If you wanted a clan server that wouldn't report stats, anyone could download the server software.
You could choose to run an older version of the game, or mods, or whatever you wanted.
So, people can play BF2 on custom servers forever if they'd like, but if they want to take advantage of the official ranking system they have to give EA some more money.
That's about as win/win as it's going to get between a gamers and suits.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805167</id>
	<title>Battlefield</title>
	<author>Picardo85</author>
	<datestamp>1256031540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>For the sake of the further growth of the battlefield community i surely hope they don't introduce a serverbrowser nor dedicated servers<nobr> <wbr></nobr>:)

That'd give DICE such an advantage on the PC.</htmltext>
<tokenext>For the sake of the further growth of the battlefield community i surely hope they do n't introduce a serverbrowser nor dedicated servers : ) That 'd give DICE such an advantage on the PC .</tokentext>
<sentencetext>For the sake of the further growth of the battlefield community i surely hope they don't introduce a serverbrowser nor dedicated servers :)

That'd give DICE such an advantage on the PC.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806323</id>
	<title>Re:Won't it ... ?</title>
	<author>Steauengeglase</author>
	<datestamp>1256045820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In the long run that is kind of the point. Keeping the MP ball in your court means never having to say that someone doesn't owe you.....a possible subscription fee to keep them going.</p><p>Sadly, this proves that PC gamers are utterly worthless at this point. IW/Activision can offer some extra DLC for "free" and recoup any looses that would have happened with a few thousand PC gamers deciding to boycott.</p></htmltext>
<tokenext>In the long run that is kind of the point .
Keeping the MP ball in your court means never having to say that someone does n't owe you.....a possible subscription fee to keep them going.Sadly , this proves that PC gamers are utterly worthless at this point .
IW/Activision can offer some extra DLC for " free " and recoup any looses that would have happened with a few thousand PC gamers deciding to boycott .</tokentext>
<sentencetext>In the long run that is kind of the point.
Keeping the MP ball in your court means never having to say that someone doesn't owe you.....a possible subscription fee to keep them going.Sadly, this proves that PC gamers are utterly worthless at this point.
IW/Activision can offer some extra DLC for "free" and recoup any looses that would have happened with a few thousand PC gamers deciding to boycott.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805813</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807081</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Blakey Rat</author>
	<datestamp>1256049660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Oh please, PC gamers bitch and moan about everything. Bitch, moan, bitch, moan. At the end of the day, they'll buy the game anyway, and nothing will change. Canceled pre-orders doesn't hurt anybody but GameStop and Amazon, and they'll make the money back in a month with the gamers buy the thing anyway.</p><p>And has an online petition ever gotten any company to change their policy on anything? I don't have the imagination to think of a *less* effective way to protest.</p></htmltext>
<tokenext>Oh please , PC gamers bitch and moan about everything .
Bitch , moan , bitch , moan .
At the end of the day , they 'll buy the game anyway , and nothing will change .
Canceled pre-orders does n't hurt anybody but GameStop and Amazon , and they 'll make the money back in a month with the gamers buy the thing anyway.And has an online petition ever gotten any company to change their policy on anything ?
I do n't have the imagination to think of a * less * effective way to protest .</tokentext>
<sentencetext>Oh please, PC gamers bitch and moan about everything.
Bitch, moan, bitch, moan.
At the end of the day, they'll buy the game anyway, and nothing will change.
Canceled pre-orders doesn't hurt anybody but GameStop and Amazon, and they'll make the money back in a month with the gamers buy the thing anyway.And has an online petition ever gotten any company to change their policy on anything?
I don't have the imagination to think of a *less* effective way to protest.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805157</id>
	<title>Mr Bullet</title>
	<author>Anonymous</author>
	<datestamp>1256031480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Say hello to your new friend Mr Foot.</p></htmltext>
<tokenext>Say hello to your new friend Mr Foot .</tokentext>
<sentencetext>Say hello to your new friend Mr Foot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806181</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>modmans2ndcoming</author>
	<datestamp>1256044860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Last I checked, L4D has no dedicated servers. I can play mods all I want.</p><p>What they need is a peering system that lets mods be uploaded to game players who don't have the map/mod.</p></htmltext>
<tokenext>Last I checked , L4D has no dedicated servers .
I can play mods all I want.What they need is a peering system that lets mods be uploaded to game players who do n't have the map/mod .</tokentext>
<sentencetext>Last I checked, L4D has no dedicated servers.
I can play mods all I want.What they need is a peering system that lets mods be uploaded to game players who don't have the map/mod.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805229</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806127</id>
	<title>terrible idea</title>
	<author>hellfish006</author>
	<datestamp>1256044380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Even though I was already planning on buying the 360 version (older laptop can't run it) I still think this is a terrible idea.  Dedicated Servers are what make pc FPSs, pc FPSs.  This a very bad direction for pc gaming to attempt.  Relying upon Infinity Ward for servers means that in a decade this game will be unplayable online...  It is DRM in a new form!</htmltext>
<tokenext>Even though I was already planning on buying the 360 version ( older laptop ca n't run it ) I still think this is a terrible idea .
Dedicated Servers are what make pc FPSs , pc FPSs .
This a very bad direction for pc gaming to attempt .
Relying upon Infinity Ward for servers means that in a decade this game will be unplayable online... It is DRM in a new form !</tokentext>
<sentencetext>Even though I was already planning on buying the 360 version (older laptop can't run it) I still think this is a terrible idea.
Dedicated Servers are what make pc FPSs, pc FPSs.
This a very bad direction for pc gaming to attempt.
Relying upon Infinity Ward for servers means that in a decade this game will be unplayable online...  It is DRM in a new form!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806909</id>
	<title>Re:So P****d off right now...</title>
	<author>elrous0</author>
	<datestamp>1256048940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dude, seriously, you need a vacation away from games for a while.</htmltext>
<tokenext>Dude , seriously , you need a vacation away from games for a while .</tokentext>
<sentencetext>Dude, seriously, you need a vacation away from games for a while.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808599</id>
	<title>wait, you need servers for that?</title>
	<author>Urza9814</author>
	<datestamp>1256055600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The original Command and Conquer games never had dedicated servers, yet they still had plenty of player mods. I'd think it would be much \_easier\_ to mod it without dedicated servers. Because all you have to do it mod your own local machines. What do servers have to do with mods and clans and tournaments?</p></htmltext>
<tokenext>The original Command and Conquer games never had dedicated servers , yet they still had plenty of player mods .
I 'd think it would be much \ _easier \ _ to mod it without dedicated servers .
Because all you have to do it mod your own local machines .
What do servers have to do with mods and clans and tournaments ?</tokentext>
<sentencetext>The original Command and Conquer games never had dedicated servers, yet they still had plenty of player mods.
I'd think it would be much \_easier\_ to mod it without dedicated servers.
Because all you have to do it mod your own local machines.
What do servers have to do with mods and clans and tournaments?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805133</id>
	<title>Here's the petition</title>
	<author>cjfs</author>
	<datestamp>1256031120000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Here's the <a href="http://www.petitiononline.com/mod\_perl/signed.cgi?dedis4mw" title="petitiononline.com">petition</a> [petitiononline.com].</p></htmltext>
<tokenext>Here 's the petition [ petitiononline.com ] .</tokentext>
<sentencetext>Here's the petition [petitiononline.com].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805487</id>
	<title>wtf?</title>
	<author>Anonymous</author>
	<datestamp>1256036220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nooooo way. I think it's more likely this is fucked in teh head marketing. *Every* hardcore gamer is going to be aware of this one. IW you just made my shit-list (one day i'll have an actual list).</p></htmltext>
<tokenext>Nooooo way .
I think it 's more likely this is fucked in teh head marketing .
* Every * hardcore gamer is going to be aware of this one .
IW you just made my shit-list ( one day i 'll have an actual list ) .</tokentext>
<sentencetext>Nooooo way.
I think it's more likely this is fucked in teh head marketing.
*Every* hardcore gamer is going to be aware of this one.
IW you just made my shit-list (one day i'll have an actual list).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808015</id>
	<title>Re:Here's the petition</title>
	<author>Anonymous</author>
	<datestamp>1256053560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Here is a list of executives. I suggest trying to figure out their e-mail and/or phone #'s and give them a constructive, polite message on why their decision to not have dedicated servers for the PC is a bad idea.</p><p><a href="http://www.lead411.com/company\_ActivisionInc\_Kotick\_3985.html" title="lead411.com" rel="nofollow">http://www.lead411.com/company\_ActivisionInc\_Kotick\_3985.html</a> [lead411.com]</p><p>Exec  Robert Kotick   CEO/Chairman/President  310-255-2000</p><p>Michael Morhaime   Press Blizzard Entertainmen  310-255-2000</p><p>Michael Griffith   Pres Activision Publishing   310-255-2000</p><p>Finance  Thomas Tippl   Chief Financial Officer  310-255-2000</p><p>Jean-Fran&#231;ois Grollemund   Chief Merger Officer   310-255-2000</p><p>CustServ  Brian Hodous   Chief Customer Officer   310-255-2000</p><p>Legal  George Rose   Chief Legal Officer   310-255-2000</p></htmltext>
<tokenext>Here is a list of executives .
I suggest trying to figure out their e-mail and/or phone # 's and give them a constructive , polite message on why their decision to not have dedicated servers for the PC is a bad idea.http : //www.lead411.com/company \ _ActivisionInc \ _Kotick \ _3985.html [ lead411.com ] Exec Robert Kotick CEO/Chairman/President 310-255-2000Michael Morhaime Press Blizzard Entertainmen 310-255-2000Michael Griffith Pres Activision Publishing 310-255-2000Finance Thomas Tippl Chief Financial Officer 310-255-2000Jean-Fran   ois Grollemund Chief Merger Officer 310-255-2000CustServ Brian Hodous Chief Customer Officer 310-255-2000Legal George Rose Chief Legal Officer 310-255-2000</tokentext>
<sentencetext>Here is a list of executives.
I suggest trying to figure out their e-mail and/or phone #'s and give them a constructive, polite message on why their decision to not have dedicated servers for the PC is a bad idea.http://www.lead411.com/company\_ActivisionInc\_Kotick\_3985.html [lead411.com]Exec  Robert Kotick   CEO/Chairman/President  310-255-2000Michael Morhaime   Press Blizzard Entertainmen  310-255-2000Michael Griffith   Pres Activision Publishing   310-255-2000Finance  Thomas Tippl   Chief Financial Officer  310-255-2000Jean-François Grollemund   Chief Merger Officer   310-255-2000CustServ  Brian Hodous   Chief Customer Officer   310-255-2000Legal  George Rose   Chief Legal Officer   310-255-2000</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805657</id>
	<title>Shot in their own foot</title>
	<author>icsx</author>
	<datestamp>1256038860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nice to see that a firm that needs paying customers will shoot themselves into their own legs with decisions like this. Maybe they took some example from battlenet and valve's "successfull" lobby system in L4D but they maybe forgot that blizzard can fund their own systems better with wow and Valve has users dedicated servers with their lobby system.</htmltext>
<tokenext>Nice to see that a firm that needs paying customers will shoot themselves into their own legs with decisions like this .
Maybe they took some example from battlenet and valve 's " successfull " lobby system in L4D but they maybe forgot that blizzard can fund their own systems better with wow and Valve has users dedicated servers with their lobby system .</tokentext>
<sentencetext>Nice to see that a firm that needs paying customers will shoot themselves into their own legs with decisions like this.
Maybe they took some example from battlenet and valve's "successfull" lobby system in L4D but they maybe forgot that blizzard can fund their own systems better with wow and Valve has users dedicated servers with their lobby system.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806711</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>sopssa</author>
	<datestamp>1256048160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If there's no dedicated server support originally in the game, it means crackers will need add and code it fully *in to the game* to begin with. That is a *lot* more work than just patch some code so that the pirate server doesn't authenticate with main server.</p></htmltext>
<tokenext>If there 's no dedicated server support originally in the game , it means crackers will need add and code it fully * in to the game * to begin with .
That is a * lot * more work than just patch some code so that the pirate server does n't authenticate with main server .</tokentext>
<sentencetext>If there's no dedicated server support originally in the game, it means crackers will need add and code it fully *in to the game* to begin with.
That is a *lot* more work than just patch some code so that the pirate server doesn't authenticate with main server.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805731</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</id>
	<title>So P****d off right now...</title>
	<author>thatbloke83</author>
	<datestamp>1256035740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I read this over the weekend and went mental.

This seriously upset me.

I'm off to a massive LAN in the UK in 3 weeks and there's talk of Activision being there to sponsor/promote an MW2 tournament to be held there. (the LAN runs from 13th-16th November, just a few days after the game launches).

If they are, they are getting 1500 gamers in their faces telling then to take their shitty console game and FUCK OFF. I'm seriously tempted to run around with people spotting people playing it and removing it from their PCs.

We'll stick with CoD4.

This also affects the Gamer Server Providers too... alot of them have had preorders for MW2 servers up for a while and now they will have to cancel and refund every single preorder, all becuase some stupid asshat wants to turn my PC into a games console.</htmltext>
<tokenext>I read this over the weekend and went mental .
This seriously upset me .
I 'm off to a massive LAN in the UK in 3 weeks and there 's talk of Activision being there to sponsor/promote an MW2 tournament to be held there .
( the LAN runs from 13th-16th November , just a few days after the game launches ) .
If they are , they are getting 1500 gamers in their faces telling then to take their shitty console game and FUCK OFF .
I 'm seriously tempted to run around with people spotting people playing it and removing it from their PCs .
We 'll stick with CoD4 .
This also affects the Gamer Server Providers too... alot of them have had preorders for MW2 servers up for a while and now they will have to cancel and refund every single preorder , all becuase some stupid asshat wants to turn my PC into a games console .</tokentext>
<sentencetext>I read this over the weekend and went mental.
This seriously upset me.
I'm off to a massive LAN in the UK in 3 weeks and there's talk of Activision being there to sponsor/promote an MW2 tournament to be held there.
(the LAN runs from 13th-16th November, just a few days after the game launches).
If they are, they are getting 1500 gamers in their faces telling then to take their shitty console game and FUCK OFF.
I'm seriously tempted to run around with people spotting people playing it and removing it from their PCs.
We'll stick with CoD4.
This also affects the Gamer Server Providers too... alot of them have had preorders for MW2 servers up for a while and now they will have to cancel and refund every single preorder, all becuase some stupid asshat wants to turn my PC into a games console.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805395</id>
	<title>Re:Battlefield</title>
	<author>bkgood</author>
	<datestamp>1256034840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Unfortunately, the Battlefield and Call Of Duty series are fairly different shooters. The loss of Call Of Duty would be noticed, as much as I do like Battlefield.</htmltext>
<tokenext>Unfortunately , the Battlefield and Call Of Duty series are fairly different shooters .
The loss of Call Of Duty would be noticed , as much as I do like Battlefield .</tokentext>
<sentencetext>Unfortunately, the Battlefield and Call Of Duty series are fairly different shooters.
The loss of Call Of Duty would be noticed, as much as I do like Battlefield.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805167</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807277</id>
	<title>Re:The halflife of Half-Life</title>
	<author>jgtg32a</author>
	<datestamp>1256050500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I know exactly why DoW2 isn't working and its not because of Steam, it requires Game for Window Live.  I do think its beyond stupid to require both</htmltext>
<tokenext>I know exactly why DoW2 is n't working and its not because of Steam , it requires Game for Window Live .
I do think its beyond stupid to require both</tokentext>
<sentencetext>I know exactly why DoW2 isn't working and its not because of Steam, it requires Game for Window Live.
I do think its beyond stupid to require both</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805161</id>
	<title>Re:petition</title>
	<author>Anonymous</author>
	<datestamp>1256031480000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p> <a href="http://www.petitiononline.com/dedis4mw/petition.html" title="petitiononline.com">There you go</a> [petitiononline.com]</p></htmltext>
<tokenext>There you go [ petitiononline.com ]</tokentext>
<sentencetext> There you go [petitiononline.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805089</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806131</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Ringthane</author>
	<datestamp>1256044380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.</p></div><p>Of course, some people (like me) who sign the petition have ordered the console, not the PC, version, and I lack the balls to cancel my console copy in support of my PC player brethren, Yeah, I came out of the PC scene, and I think it was shabby for IW to keep the dedicated server change quiet until less than a month before release, but I'm still getting my MW2 for the Xbox 360. Besides, I got my ass roundly kicked by those PC guys every time I went online in CoD4. The console guys are much easier targets.</p></div>
	</htmltext>
<tokenext>If everyone who signed the petition canceled their pre-order and/or boycotts the game , that 's already over $ 5mil in lost sales .
I 'm guessing that through word of mouth that number will certainly go up.Of course , some people ( like me ) who sign the petition have ordered the console , not the PC , version , and I lack the balls to cancel my console copy in support of my PC player brethren , Yeah , I came out of the PC scene , and I think it was shabby for IW to keep the dedicated server change quiet until less than a month before release , but I 'm still getting my MW2 for the Xbox 360 .
Besides , I got my ass roundly kicked by those PC guys every time I went online in CoD4 .
The console guys are much easier targets .</tokentext>
<sentencetext>If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales.
I'm guessing that through word of mouth that number will certainly go up.Of course, some people (like me) who sign the petition have ordered the console, not the PC, version, and I lack the balls to cancel my console copy in support of my PC player brethren, Yeah, I came out of the PC scene, and I think it was shabby for IW to keep the dedicated server change quiet until less than a month before release, but I'm still getting my MW2 for the Xbox 360.
Besides, I got my ass roundly kicked by those PC guys every time I went online in CoD4.
The console guys are much easier targets.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807469</id>
	<title>This is rediculous</title>
	<author>aceofspades1217</author>
	<datestamp>1256051340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I mean this is the only reason I prefer playing PC FPSs. I love being able to go to the same server over and over again and knowing the regulars there. I am also part of a clan atm. There is something to said about dedicated servers and even though they cost a lot of money and activision running servers for us makes people have to spend more money but all in all the reason people are willing to fork over so much for a server is because it adds a new dimension of community.</p><p>It's hard to play matchmaking all day because there is no sense of community and its just one random game after another. There is nothing like going back to a dedicated server that you always go to and playing with a bunch of people you played before.</p><p>Eventually I ended up running a CS server off of the servers I used to sell shoutcast hosting (business got kinda slow meh) and damn was it fun. I had the zombie mod installed and I was running my own little clan.</p><p>How can activision stick such a massive middle finger to their customers. This is ridiculous.</p><p>Whats even more ridiculous is how the OP put up this slashdot post and even mentioned the petition without linking it.</p><p><a href="http://www.petitiononline.com/dedis4mw/petition-sign.html" title="petitiononline.com">http://www.petitiononline.com/dedis4mw/petition-sign.html</a> [petitiononline.com]</p><p>cmon guys sign that petition and vote with your wallets, if we allow them to do this then other games will see this as the go ahead to do the same.</p></htmltext>
<tokenext>I mean this is the only reason I prefer playing PC FPSs .
I love being able to go to the same server over and over again and knowing the regulars there .
I am also part of a clan atm .
There is something to said about dedicated servers and even though they cost a lot of money and activision running servers for us makes people have to spend more money but all in all the reason people are willing to fork over so much for a server is because it adds a new dimension of community.It 's hard to play matchmaking all day because there is no sense of community and its just one random game after another .
There is nothing like going back to a dedicated server that you always go to and playing with a bunch of people you played before.Eventually I ended up running a CS server off of the servers I used to sell shoutcast hosting ( business got kinda slow meh ) and damn was it fun .
I had the zombie mod installed and I was running my own little clan.How can activision stick such a massive middle finger to their customers .
This is ridiculous.Whats even more ridiculous is how the OP put up this slashdot post and even mentioned the petition without linking it.http : //www.petitiononline.com/dedis4mw/petition-sign.html [ petitiononline.com ] cmon guys sign that petition and vote with your wallets , if we allow them to do this then other games will see this as the go ahead to do the same .</tokentext>
<sentencetext>I mean this is the only reason I prefer playing PC FPSs.
I love being able to go to the same server over and over again and knowing the regulars there.
I am also part of a clan atm.
There is something to said about dedicated servers and even though they cost a lot of money and activision running servers for us makes people have to spend more money but all in all the reason people are willing to fork over so much for a server is because it adds a new dimension of community.It's hard to play matchmaking all day because there is no sense of community and its just one random game after another.
There is nothing like going back to a dedicated server that you always go to and playing with a bunch of people you played before.Eventually I ended up running a CS server off of the servers I used to sell shoutcast hosting (business got kinda slow meh) and damn was it fun.
I had the zombie mod installed and I was running my own little clan.How can activision stick such a massive middle finger to their customers.
This is ridiculous.Whats even more ridiculous is how the OP put up this slashdot post and even mentioned the petition without linking it.http://www.petitiononline.com/dedis4mw/petition-sign.html [petitiononline.com]cmon guys sign that petition and vote with your wallets, if we allow them to do this then other games will see this as the go ahead to do the same.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807811</id>
	<title>Re:So P****d off right now...</title>
	<author>Anonymous</author>
	<datestamp>1256052600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>its not YOUR PC game little kid, its owned by the people who worked for years to make it. You are deciding not to buy the game. BIG FUCKING DEAL.</p><p>Its sad to see slashdot kiddies getting more upset about a company hosting multiplayer games which stops them pirating, than they will ever give a fuck about guantanomo bay, election fraud or anything that really matters.<br>Get some fucking perspective. It's a GAME. If you don't like it, don't buy it, but stop treating the people who develop games like fucking war criminals.</p></htmltext>
<tokenext>its not YOUR PC game little kid , its owned by the people who worked for years to make it .
You are deciding not to buy the game .
BIG FUCKING DEAL.Its sad to see slashdot kiddies getting more upset about a company hosting multiplayer games which stops them pirating , than they will ever give a fuck about guantanomo bay , election fraud or anything that really matters.Get some fucking perspective .
It 's a GAME .
If you do n't like it , do n't buy it , but stop treating the people who develop games like fucking war criminals .</tokentext>
<sentencetext>its not YOUR PC game little kid, its owned by the people who worked for years to make it.
You are deciding not to buy the game.
BIG FUCKING DEAL.Its sad to see slashdot kiddies getting more upset about a company hosting multiplayer games which stops them pirating, than they will ever give a fuck about guantanomo bay, election fraud or anything that really matters.Get some fucking perspective.
It's a GAME.
If you don't like it, don't buy it, but stop treating the people who develop games like fucking war criminals.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29843265</id>
	<title>Planned obsolescence</title>
	<author>Anonymous</author>
	<datestamp>1256240220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This simply makes the game more disposable. Playing older games is great for the gamer but not so good for the developer/publisher. They need to be shifting new product.</p></htmltext>
<tokenext>This simply makes the game more disposable .
Playing older games is great for the gamer but not so good for the developer/publisher .
They need to be shifting new product .</tokentext>
<sentencetext>This simply makes the game more disposable.
Playing older games is great for the gamer but not so good for the developer/publisher.
They need to be shifting new product.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806467</id>
	<title>That solves that.  Borderlands for me.</title>
	<author>Kirin Fenrir</author>
	<datestamp>1256046840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No coop?<br>
No dedicated server support?<br> <br>

I guess I'm buying Borderlands and will continue playing MW1 for my hardcore FPS.</htmltext>
<tokenext>No coop ?
No dedicated server support ?
I guess I 'm buying Borderlands and will continue playing MW1 for my hardcore FPS .</tokentext>
<sentencetext>No coop?
No dedicated server support?
I guess I'm buying Borderlands and will continue playing MW1 for my hardcore FPS.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29811035</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Explodicle</author>
	<datestamp>1256063580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>once they have your money they could care less</p></div></blockquote><p>

I disagree. Once they have your money they <b>couldn't</b> care less.</p></div>
	</htmltext>
<tokenext>once they have your money they could care less I disagree .
Once they have your money they could n't care less .</tokentext>
<sentencetext>once they have your money they could care less

I disagree.
Once they have your money they couldn't care less.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805253</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805491</id>
	<title>PC gaming is worth shit nowadays...</title>
	<author>Computershack</author>
	<datestamp>1256036280000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Compared to the console market, PC gaming is worth next to nothing. The levels of piracy in PC gaming doesn't make it worthwhile anymore, especially compared to console sales. So whilst once upon a time, consoles got the port of a PC game, now we get the port of the console one. And that means peer to peer hosting and no dedicated servers.
<br>We have well and truly started to reap what we've sewn.</htmltext>
<tokenext>Compared to the console market , PC gaming is worth next to nothing .
The levels of piracy in PC gaming does n't make it worthwhile anymore , especially compared to console sales .
So whilst once upon a time , consoles got the port of a PC game , now we get the port of the console one .
And that means peer to peer hosting and no dedicated servers .
We have well and truly started to reap what we 've sewn .</tokentext>
<sentencetext>Compared to the console market, PC gaming is worth next to nothing.
The levels of piracy in PC gaming doesn't make it worthwhile anymore, especially compared to console sales.
So whilst once upon a time, consoles got the port of a PC game, now we get the port of the console one.
And that means peer to peer hosting and no dedicated servers.
We have well and truly started to reap what we've sewn.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806121</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Satanboy</author>
	<datestamp>1256044320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I know for a fact Quake 3 had a dedicated server, I ran one on linux for years, I'm pretty sure Q2 had one, but I haven't played it in like a decade. . .</p></htmltext>
<tokenext>I know for a fact Quake 3 had a dedicated server , I ran one on linux for years , I 'm pretty sure Q2 had one , but I have n't played it in like a decade .
. .</tokentext>
<sentencetext>I know for a fact Quake 3 had a dedicated server, I ran one on linux for years, I'm pretty sure Q2 had one, but I haven't played it in like a decade.
. .</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805977</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Anonymous</author>
	<datestamp>1256042580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>this is stupid. Punkbuster is such a piece of crap it doesn't even work on most modern gaming systems which require it. XP was about the last thing to support it.</p><p>Piracy is an excuse for "we want to be even lazier and not even put in effort anymore. also, micropayments".</p><p>Nobody likes steam, their DRM is marginally better. You know what'd be the best? No DRM! What an idea!It's just they're the only one with a remotely acceptable solution (and not entirely, at that). Everyone else is even worse dinosaurs of a past era.</p></htmltext>
<tokenext>this is stupid .
Punkbuster is such a piece of crap it does n't even work on most modern gaming systems which require it .
XP was about the last thing to support it.Piracy is an excuse for " we want to be even lazier and not even put in effort anymore .
also , micropayments " .Nobody likes steam , their DRM is marginally better .
You know what 'd be the best ?
No DRM !
What an idea ! It 's just they 're the only one with a remotely acceptable solution ( and not entirely , at that ) .
Everyone else is even worse dinosaurs of a past era .</tokentext>
<sentencetext>this is stupid.
Punkbuster is such a piece of crap it doesn't even work on most modern gaming systems which require it.
XP was about the last thing to support it.Piracy is an excuse for "we want to be even lazier and not even put in effort anymore.
also, micropayments".Nobody likes steam, their DRM is marginally better.
You know what'd be the best?
No DRM!
What an idea!It's just they're the only one with a remotely acceptable solution (and not entirely, at that).
Everyone else is even worse dinosaurs of a past era.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805229</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806035</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>thisnamestoolong</author>
	<datestamp>1256043120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wow, do you even know how to read? The guy is saying that he is going to play a different game instead, and MAYBE buy MW2 when the price drops significantly. I don't see anything there where he is admitting to piracy or saying that he is going to pirate MW2. You fail.</htmltext>
<tokenext>Wow , do you even know how to read ?
The guy is saying that he is going to play a different game instead , and MAYBE buy MW2 when the price drops significantly .
I do n't see anything there where he is admitting to piracy or saying that he is going to pirate MW2 .
You fail .</tokentext>
<sentencetext>Wow, do you even know how to read?
The guy is saying that he is going to play a different game instead, and MAYBE buy MW2 when the price drops significantly.
I don't see anything there where he is admitting to piracy or saying that he is going to pirate MW2.
You fail.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805479</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808023</id>
	<title>Back in the early days of online FPS gaming</title>
	<author>Anonymous</author>
	<datestamp>1256053560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Back in the early days of online FPS gaming, games were often found through a matchmaking non-dedicated server arrangement on a piece of software called mplayer, among others.  It worked very well and was better for community involvement than the later random dedicated servers of later games, which was on gamespy for a while. (That was quake 1 dm/ctf/mtf)</p><p>In mplayer,  all the competitors were on the same lobby with their own clan channels, player profiles, voip chat, etc.</p><p>One of my personal beefs with dedicated server games is the people who put up seemingly normal games with weird server rules, or weird admin like "don't sprint to avoid bullets", or "don't take my team's vehicules!".</p></htmltext>
<tokenext>Back in the early days of online FPS gaming , games were often found through a matchmaking non-dedicated server arrangement on a piece of software called mplayer , among others .
It worked very well and was better for community involvement than the later random dedicated servers of later games , which was on gamespy for a while .
( That was quake 1 dm/ctf/mtf ) In mplayer , all the competitors were on the same lobby with their own clan channels , player profiles , voip chat , etc.One of my personal beefs with dedicated server games is the people who put up seemingly normal games with weird server rules , or weird admin like " do n't sprint to avoid bullets " , or " do n't take my team 's vehicules !
" .</tokentext>
<sentencetext>Back in the early days of online FPS gaming, games were often found through a matchmaking non-dedicated server arrangement on a piece of software called mplayer, among others.
It worked very well and was better for community involvement than the later random dedicated servers of later games, which was on gamespy for a while.
(That was quake 1 dm/ctf/mtf)In mplayer,  all the competitors were on the same lobby with their own clan channels, player profiles, voip chat, etc.One of my personal beefs with dedicated server games is the people who put up seemingly normal games with weird server rules, or weird admin like "don't sprint to avoid bullets", or "don't take my team's vehicules!
".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805495</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>DrXym</author>
	<datestamp>1256036340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><i>If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.</i>
<p>
It's not understandable if it tanked through their own hamfisted restrictions. PC gamers like dedicated servers. It means clans have somewhere fixed to play, they can make mods, they can moderate who gets on, they can run game matching front ends etc. More importantly, it means the players can run servers beyond a game's commercial life.
</p><p>
It doesn't stop Infinity Ward running their own official servers, or offering some form of single sign-on, or medals / points / rewards, or even selling DLC, or even preventing piracy. They could provide their own server as a value add, and I'm sure the service would be popular. But I see no technical reason for taking away a feature that many people want, especially since the code already exists.</p></htmltext>
<tokenext>If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view .
It 's not understandable if it tanked through their own hamfisted restrictions .
PC gamers like dedicated servers .
It means clans have somewhere fixed to play , they can make mods , they can moderate who gets on , they can run game matching front ends etc .
More importantly , it means the players can run servers beyond a game 's commercial life .
It does n't stop Infinity Ward running their own official servers , or offering some form of single sign-on , or medals / points / rewards , or even selling DLC , or even preventing piracy .
They could provide their own server as a value add , and I 'm sure the service would be popular .
But I see no technical reason for taking away a feature that many people want , especially since the code already exists .</tokentext>
<sentencetext>If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.
It's not understandable if it tanked through their own hamfisted restrictions.
PC gamers like dedicated servers.
It means clans have somewhere fixed to play, they can make mods, they can moderate who gets on, they can run game matching front ends etc.
More importantly, it means the players can run servers beyond a game's commercial life.
It doesn't stop Infinity Ward running their own official servers, or offering some form of single sign-on, or medals / points / rewards, or even selling DLC, or even preventing piracy.
They could provide their own server as a value add, and I'm sure the service would be popular.
But I see no technical reason for taking away a feature that many people want, especially since the code already exists.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29813935</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>pnuema</author>
	<datestamp>1256031240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Excuse me, but Steam rocks. I can log into any computer in the world, download steam, and play any of the dozens of games I have purchased from them. I can play without an internet connection just fine in offline mode. But best of all - I'm building a new system right now. As soon as I am finished, I will download the steam client, click a few buttons, and go to bed. When I wake up in the morning, all my games will be installed. That is just unparalleled service. Steam only sucks if you are a pirate.</htmltext>
<tokenext>Excuse me , but Steam rocks .
I can log into any computer in the world , download steam , and play any of the dozens of games I have purchased from them .
I can play without an internet connection just fine in offline mode .
But best of all - I 'm building a new system right now .
As soon as I am finished , I will download the steam client , click a few buttons , and go to bed .
When I wake up in the morning , all my games will be installed .
That is just unparalleled service .
Steam only sucks if you are a pirate .</tokentext>
<sentencetext>Excuse me, but Steam rocks.
I can log into any computer in the world, download steam, and play any of the dozens of games I have purchased from them.
I can play without an internet connection just fine in offline mode.
But best of all - I'm building a new system right now.
As soon as I am finished, I will download the steam client, click a few buttons, and go to bed.
When I wake up in the morning, all my games will be installed.
That is just unparalleled service.
Steam only sucks if you are a pirate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806247</id>
	<title>What about the price point</title>
	<author>eddy\_crim</author>
	<datestamp>1256045340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a good reason to boycott MW2 but the better reason is the higher price point. All the retailers are selling WM2 for at least a fiver more than a normal triple-A title. If it sells well then you can guarantee all new games will move to this price point.</p></htmltext>
<tokenext>This is a good reason to boycott MW2 but the better reason is the higher price point .
All the retailers are selling WM2 for at least a fiver more than a normal triple-A title .
If it sells well then you can guarantee all new games will move to this price point .</tokentext>
<sentencetext>This is a good reason to boycott MW2 but the better reason is the higher price point.
All the retailers are selling WM2 for at least a fiver more than a normal triple-A title.
If it sells well then you can guarantee all new games will move to this price point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805953</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>poetmatt</author>
	<datestamp>1256042400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>they're going to try to nickel and dime the gamers for every little addon and component. Want to play? $50. Want to play with actual weapons? Another $5 per weapon. Or some other equally idiotic requirement. Somehow they think micropayments are a good thing and there is lots of proof that it's not.</p><p>Thus, these 92 thousand signatures add up to way more over time, you know, like what is probably 1/4 or more of the people that were supposedly going to buy this game (not me, especially not now, not before this either).</p></htmltext>
<tokenext>they 're going to try to nickel and dime the gamers for every little addon and component .
Want to play ?
$ 50. Want to play with actual weapons ?
Another $ 5 per weapon .
Or some other equally idiotic requirement .
Somehow they think micropayments are a good thing and there is lots of proof that it 's not.Thus , these 92 thousand signatures add up to way more over time , you know , like what is probably 1/4 or more of the people that were supposedly going to buy this game ( not me , especially not now , not before this either ) .</tokentext>
<sentencetext>they're going to try to nickel and dime the gamers for every little addon and component.
Want to play?
$50. Want to play with actual weapons?
Another $5 per weapon.
Or some other equally idiotic requirement.
Somehow they think micropayments are a good thing and there is lots of proof that it's not.Thus, these 92 thousand signatures add up to way more over time, you know, like what is probably 1/4 or more of the people that were supposedly going to buy this game (not me, especially not now, not before this either).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806125</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>JohhnyTHM</author>
	<datestamp>1256044380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is selling for &pound;35.99 in the UK.
<br>
If those 86K signees don't buy thats &pound;3M, or about $5M.
<br>
Ok, so a lot will still buy, but but I would hope that with the potential to lose so much in sales someone would take notice.</htmltext>
<tokenext>This is selling for   35.99 in the UK .
If those 86K signees do n't buy thats   3M , or about $ 5M .
Ok , so a lot will still buy , but but I would hope that with the potential to lose so much in sales someone would take notice .</tokentext>
<sentencetext>This is selling for £35.99 in the UK.
If those 86K signees don't buy thats £3M, or about $5M.
Ok, so a lot will still buy, but but I would hope that with the potential to lose so much in sales someone would take notice.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805057</id>
	<title>Won't it ... ?</title>
	<author>Anonymous</author>
	<datestamp>1256030280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Won't it raise their bandwidth costs and potentially cause bottlenecks ?</p><p>Well, I guess not if players aren't using it. Then, are they shooting themselves in the foot ?</p></htmltext>
<tokenext>Wo n't it raise their bandwidth costs and potentially cause bottlenecks ? Well , I guess not if players are n't using it .
Then , are they shooting themselves in the foot ?</tokentext>
<sentencetext>Won't it raise their bandwidth costs and potentially cause bottlenecks ?Well, I guess not if players aren't using it.
Then, are they shooting themselves in the foot ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805089</id>
	<title>petition</title>
	<author>Anonymous</author>
	<datestamp>1256030580000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>let me sign it</htmltext>
<tokenext>let me sign it</tokentext>
<sentencetext>let me sign it</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805253</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Forthac4</author>
	<datestamp>1256033160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.</p></div><p>Assuming people have the balls to actually cancel their pre-order and not buy the game. There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME. Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company. They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem. Vote with your wallets people.</p></div>
	</htmltext>
<tokenext>If everyone who signed the petition canceled their pre-order and/or boycotts the game , that 's already over $ 5mil in lost sales .
I 'm guessing that through word of mouth that number will certainly go up.Assuming people have the balls to actually cancel their pre-order and not buy the game .
There are a lot of people who bitch and moan about game companies decision 's concerning their games , but very rarely do these people seem to do the most effective thing to tell the game company that they do n't like it , which is to NOT BUY THE GAME .
Its like the people who complain about securROM yet who still buy the game and just send a letter ( or so they claim ) to the company .
They do n't give a shit about any of that letter crap , once they have your money they could care less , and if you continue to buy their games you 're just perpetuating the problem .
Vote with your wallets people .</tokentext>
<sentencetext>If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales.
I'm guessing that through word of mouth that number will certainly go up.Assuming people have the balls to actually cancel their pre-order and not buy the game.
There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME.
Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company.
They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem.
Vote with your wallets people.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807201</id>
	<title>Re:Won't it ... ?</title>
	<author>Blakey Rat</author>
	<datestamp>1256050200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Probably they're trying to switch it to a Xbox Live/Left4Dead model, where the game will randomly pick someone (after a brief test of their bandwidth) to be the server, then not tell them they're the server to prevent that person from being a jackass. The problem is that although the game tries not to reveal who the server is, there's usually an obvious "tell", so the guy who happens to be the server can still be a jackass.</p></htmltext>
<tokenext>Probably they 're trying to switch it to a Xbox Live/Left4Dead model , where the game will randomly pick someone ( after a brief test of their bandwidth ) to be the server , then not tell them they 're the server to prevent that person from being a jackass .
The problem is that although the game tries not to reveal who the server is , there 's usually an obvious " tell " , so the guy who happens to be the server can still be a jackass .</tokentext>
<sentencetext>Probably they're trying to switch it to a Xbox Live/Left4Dead model, where the game will randomly pick someone (after a brief test of their bandwidth) to be the server, then not tell them they're the server to prevent that person from being a jackass.
The problem is that although the game tries not to reveal who the server is, there's usually an obvious "tell", so the guy who happens to be the server can still be a jackass.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805057</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806147</id>
	<title>BombayTV Mashup about the MW2 PC issue</title>
	<author>Ringthane</author>
	<datestamp>1256044560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.grapheine.com/bombaytv/movie-uk-31de7bb64cbf9e4a316dbbd1a6b769ad.html" title="grapheine.com" rel="nofollow">http://www.grapheine.com/bombaytv/movie-uk-31de7bb64cbf9e4a316dbbd1a6b769ad.html</a> [grapheine.com]</htmltext>
<tokenext>http : //www.grapheine.com/bombaytv/movie-uk-31de7bb64cbf9e4a316dbbd1a6b769ad.html [ grapheine.com ]</tokentext>
<sentencetext>http://www.grapheine.com/bombaytv/movie-uk-31de7bb64cbf9e4a316dbbd1a6b769ad.html [grapheine.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805565</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>RogueyWon</author>
	<datestamp>1256037480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is an odd decision, for sure. At first glance, it seems counter-productive, because leaving aside any potential lost sales (and to be honest, I doubt too many of those will actually materialise), there must surely be more cost in providing some bespoke matchmaking system than in sticking in a server browser and letting people host dedicated servers. However, thinking about it, I can think of a few of the factors that are likely behind this. Note that I'm not saying I endorse them; just that I think these are the obvious candidates.</p><p>1) Piracy - a huge problem on the PC. This reminds me heavily of Blizzard's recent decision to drop LAN play from Starcraft 2. If you have a game which you know a lot of people will want for the multiplayer component, it makes sense to tie in said multiplayer component as tightly as you can with your anti-cheat.</p><p>2) Fear of adverse publicity from mods - when you are putting out a game which involves shooting people with realistic weapons, you probably live in fear that some kid is going to put out a mod where you shoot up his school. If he follows up on this in real life (and potentially even if he doesn't), you're in for a media storm. Sadly, we've seen time and time again that developers of easily-modded games are often held accountable in the public eye for the content of third party mods.</p><p>3) Platform standardisation - PC gaming is still a profitable market, but having to develop an entirely separate feature-set and multiplayer setup for the PC release is, in the eyes of many developers, an excessive cost. Look at how multiplayer was dropped from the PC version of the recent Ghostbusters game (which, incidentally, is the nastiest port I've seen in years).</p></htmltext>
<tokenext>It is an odd decision , for sure .
At first glance , it seems counter-productive , because leaving aside any potential lost sales ( and to be honest , I doubt too many of those will actually materialise ) , there must surely be more cost in providing some bespoke matchmaking system than in sticking in a server browser and letting people host dedicated servers .
However , thinking about it , I can think of a few of the factors that are likely behind this .
Note that I 'm not saying I endorse them ; just that I think these are the obvious candidates.1 ) Piracy - a huge problem on the PC .
This reminds me heavily of Blizzard 's recent decision to drop LAN play from Starcraft 2 .
If you have a game which you know a lot of people will want for the multiplayer component , it makes sense to tie in said multiplayer component as tightly as you can with your anti-cheat.2 ) Fear of adverse publicity from mods - when you are putting out a game which involves shooting people with realistic weapons , you probably live in fear that some kid is going to put out a mod where you shoot up his school .
If he follows up on this in real life ( and potentially even if he does n't ) , you 're in for a media storm .
Sadly , we 've seen time and time again that developers of easily-modded games are often held accountable in the public eye for the content of third party mods.3 ) Platform standardisation - PC gaming is still a profitable market , but having to develop an entirely separate feature-set and multiplayer setup for the PC release is , in the eyes of many developers , an excessive cost .
Look at how multiplayer was dropped from the PC version of the recent Ghostbusters game ( which , incidentally , is the nastiest port I 've seen in years ) .</tokentext>
<sentencetext>It is an odd decision, for sure.
At first glance, it seems counter-productive, because leaving aside any potential lost sales (and to be honest, I doubt too many of those will actually materialise), there must surely be more cost in providing some bespoke matchmaking system than in sticking in a server browser and letting people host dedicated servers.
However, thinking about it, I can think of a few of the factors that are likely behind this.
Note that I'm not saying I endorse them; just that I think these are the obvious candidates.1) Piracy - a huge problem on the PC.
This reminds me heavily of Blizzard's recent decision to drop LAN play from Starcraft 2.
If you have a game which you know a lot of people will want for the multiplayer component, it makes sense to tie in said multiplayer component as tightly as you can with your anti-cheat.2) Fear of adverse publicity from mods - when you are putting out a game which involves shooting people with realistic weapons, you probably live in fear that some kid is going to put out a mod where you shoot up his school.
If he follows up on this in real life (and potentially even if he doesn't), you're in for a media storm.
Sadly, we've seen time and time again that developers of easily-modded games are often held accountable in the public eye for the content of third party mods.3) Platform standardisation - PC gaming is still a profitable market, but having to develop an entirely separate feature-set and multiplayer setup for the PC release is, in the eyes of many developers, an excessive cost.
Look at how multiplayer was dropped from the PC version of the recent Ghostbusters game (which, incidentally, is the nastiest port I've seen in years).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807595</id>
	<title>Bobby Kotick's Activision Vision</title>
	<author>EXTomar</author>
	<datestamp>1256051880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They have gone on record saying that they are going to take the fun out of games (out of context but amusing) and finding any and all ways to add commodity video games (definitely in context and not so amusing).  To that end, this move fits right in: By removing private, stand alone servers they remove the mechanism of mods and player generated content.  Now any and all content must come by Activision's blessing, often lining Activision's purse.</p><p>They see the loads of money console gamers shovel to Activision and want the same situation on PC.  Good luck with that where they more likely sealed that platform's fate.  There is little reason for the die hard PC gamer to bother with the game where if they don't skip it they'll just get it for a console they own instead.</p></htmltext>
<tokenext>They have gone on record saying that they are going to take the fun out of games ( out of context but amusing ) and finding any and all ways to add commodity video games ( definitely in context and not so amusing ) .
To that end , this move fits right in : By removing private , stand alone servers they remove the mechanism of mods and player generated content .
Now any and all content must come by Activision 's blessing , often lining Activision 's purse.They see the loads of money console gamers shovel to Activision and want the same situation on PC .
Good luck with that where they more likely sealed that platform 's fate .
There is little reason for the die hard PC gamer to bother with the game where if they do n't skip it they 'll just get it for a console they own instead .</tokentext>
<sentencetext>They have gone on record saying that they are going to take the fun out of games (out of context but amusing) and finding any and all ways to add commodity video games (definitely in context and not so amusing).
To that end, this move fits right in: By removing private, stand alone servers they remove the mechanism of mods and player generated content.
Now any and all content must come by Activision's blessing, often lining Activision's purse.They see the loads of money console gamers shovel to Activision and want the same situation on PC.
Good luck with that where they more likely sealed that platform's fate.
There is little reason for the die hard PC gamer to bother with the game where if they don't skip it they'll just get it for a console they own instead.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807173</id>
	<title>Re:So P****d off right now...</title>
	<author>Blakey Rat</author>
	<datestamp>1256050080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe you should take your medication?</p><p>You could just simply not buy the product, if you don't like it. Instead of vandalizing random people's computers, or pointlessly swearing at somebody.</p></htmltext>
<tokenext>Maybe you should take your medication ? You could just simply not buy the product , if you do n't like it .
Instead of vandalizing random people 's computers , or pointlessly swearing at somebody .</tokentext>
<sentencetext>Maybe you should take your medication?You could just simply not buy the product, if you don't like it.
Instead of vandalizing random people's computers, or pointlessly swearing at somebody.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806213</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256045160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Methinks you don't know what a dedicated server is.</htmltext>
<tokenext>Methinks you do n't know what a dedicated server is .</tokentext>
<sentencetext>Methinks you don't know what a dedicated server is.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805393</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>twokay</author>
	<datestamp>1256034840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This wont stop piracy. All they did was screw real fans. Same old story AGAIN. You cant rank on hacked servers and most players will want their rank and other stats global. Ranking was a great way to make causal pirates get a legal copy, assuming they didn't just want single player. The hardcore group will of hackers will inevitably reverse the matchmaking servers.
<br>
<br>
Well done IW you lost a sale, at least until its heavily discounted. Ill be playing L4D2.</htmltext>
<tokenext>This wont stop piracy .
All they did was screw real fans .
Same old story AGAIN .
You cant rank on hacked servers and most players will want their rank and other stats global .
Ranking was a great way to make causal pirates get a legal copy , assuming they did n't just want single player .
The hardcore group will of hackers will inevitably reverse the matchmaking servers .
Well done IW you lost a sale , at least until its heavily discounted .
Ill be playing L4D2 .</tokentext>
<sentencetext>This wont stop piracy.
All they did was screw real fans.
Same old story AGAIN.
You cant rank on hacked servers and most players will want their rank and other stats global.
Ranking was a great way to make causal pirates get a legal copy, assuming they didn't just want single player.
The hardcore group will of hackers will inevitably reverse the matchmaking servers.
Well done IW you lost a sale, at least until its heavily discounted.
Ill be playing L4D2.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805229</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805229</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>4D6963</author>
	<datestamp>1256032860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well the problem apparently is that they're doing this to curb PC piracy. I wanted to exceptionally buy MW2 (I haven't bought a game in 10 years) because playing only on cracked servers on MW kind of sucked (mostly when the few servers out there have PunkBuster turned off so you know that's where all the aimbot/wallhack noobs go), and to know it'll most likely use Steam (is the Steam app still as annoying and intrusive as a few years ago?) and that there will be no dedicated servers has me reconsidering that, but on the other hand you pretty much have to buy it now to see any action at all...</p></htmltext>
<tokenext>Well the problem apparently is that they 're doing this to curb PC piracy .
I wanted to exceptionally buy MW2 ( I have n't bought a game in 10 years ) because playing only on cracked servers on MW kind of sucked ( mostly when the few servers out there have PunkBuster turned off so you know that 's where all the aimbot/wallhack noobs go ) , and to know it 'll most likely use Steam ( is the Steam app still as annoying and intrusive as a few years ago ?
) and that there will be no dedicated servers has me reconsidering that , but on the other hand you pretty much have to buy it now to see any action at all.. .</tokentext>
<sentencetext>Well the problem apparently is that they're doing this to curb PC piracy.
I wanted to exceptionally buy MW2 (I haven't bought a game in 10 years) because playing only on cracked servers on MW kind of sucked (mostly when the few servers out there have PunkBuster turned off so you know that's where all the aimbot/wallhack noobs go), and to know it'll most likely use Steam (is the Steam app still as annoying and intrusive as a few years ago?
) and that there will be no dedicated servers has me reconsidering that, but on the other hand you pretty much have to buy it now to see any action at all...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29810785</id>
	<title>Terminology</title>
	<author>Anonymous</author>
	<datestamp>1256062680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The terminology seems a bit weird. A dedicated server sounds to me just a server that is being used just to serve up the game (and not also play as a client). What people are complaining about seems to be a lack of private dedicated servers.</htmltext>
<tokenext>The terminology seems a bit weird .
A dedicated server sounds to me just a server that is being used just to serve up the game ( and not also play as a client ) .
What people are complaining about seems to be a lack of private dedicated servers .</tokentext>
<sentencetext>The terminology seems a bit weird.
A dedicated server sounds to me just a server that is being used just to serve up the game (and not also play as a client).
What people are complaining about seems to be a lack of private dedicated servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</id>
	<title>Over 88,000 Already...</title>
	<author>Anonymous</author>
	<datestamp>1256032260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.</htmltext>
<tokenext>If everyone who signed the petition canceled their pre-order and/or boycotts the game , that 's already over $ 5mil in lost sales .
I 'm guessing that through word of mouth that number will certainly go up .</tokentext>
<sentencetext>If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales.
I'm guessing that through word of mouth that number will certainly go up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29809473</id>
	<title>Re:So P****d off right now...</title>
	<author>Anonymous</author>
	<datestamp>1256058240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sounds like a lot of running.  Don't forget your inhaler.</p></htmltext>
<tokenext>Sounds like a lot of running .
Do n't forget your inhaler .</tokentext>
<sentencetext>Sounds like a lot of running.
Don't forget your inhaler.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29815877</id>
	<title>Re:Over 88,000 Already...</title>
	<author>RESPAWN</author>
	<datestamp>1256038680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>To be honest, I'd agree that most people won't cancel their pre-orders.  That said, I'm a member of a fairly large gaming community that does currently run COD4 and COD5 servers.  We had actually been in the pre-planning stages to support MW2 as well.  Until this announcement, obviously.  Now, it would at least appear that the vast majority of our COD members are indeed canceling their pre-orders and signing the petition.  For that matter, I've heard from several members who play our other games who have also canceled their pre-orders.  In the end will a few hundred canceled orders make a big difference?  Maybe not.  But there are most definitely people are are canceling their orders over this.  Only time will tell if the community outrage will make a difference on IW's decision here.</p></htmltext>
<tokenext>To be honest , I 'd agree that most people wo n't cancel their pre-orders .
That said , I 'm a member of a fairly large gaming community that does currently run COD4 and COD5 servers .
We had actually been in the pre-planning stages to support MW2 as well .
Until this announcement , obviously .
Now , it would at least appear that the vast majority of our COD members are indeed canceling their pre-orders and signing the petition .
For that matter , I 've heard from several members who play our other games who have also canceled their pre-orders .
In the end will a few hundred canceled orders make a big difference ?
Maybe not .
But there are most definitely people are are canceling their orders over this .
Only time will tell if the community outrage will make a difference on IW 's decision here .</tokentext>
<sentencetext>To be honest, I'd agree that most people won't cancel their pre-orders.
That said, I'm a member of a fairly large gaming community that does currently run COD4 and COD5 servers.
We had actually been in the pre-planning stages to support MW2 as well.
Until this announcement, obviously.
Now, it would at least appear that the vast majority of our COD members are indeed canceling their pre-orders and signing the petition.
For that matter, I've heard from several members who play our other games who have also canceled their pre-orders.
In the end will a few hundred canceled orders make a big difference?
Maybe not.
But there are most definitely people are are canceling their orders over this.
Only time will tell if the community outrage will make a difference on IW's decision here.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805253</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806287</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256045580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Methinks you don't know WTF you're talking about. Q2 and Q3a definitely have dedicated servers. Does q3ded ring any bells?</p><p>A full-time listen server is beyond retarded.</p></htmltext>
<tokenext>Methinks you do n't know WTF you 're talking about .
Q2 and Q3a definitely have dedicated servers .
Does q3ded ring any bells ? A full-time listen server is beyond retarded .</tokentext>
<sentencetext>Methinks you don't know WTF you're talking about.
Q2 and Q3a definitely have dedicated servers.
Does q3ded ring any bells?A full-time listen server is beyond retarded.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29813779</id>
	<title>hackers limited to only the pc?</title>
	<author>Flozzin</author>
	<datestamp>1256030700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Piracy is a cop?out. My friend has an Xbox. Guess who modded thier console to play any game? A hacker is a hacker and they arent limited by hardware or software.</htmltext>
<tokenext>Piracy is a cop ? out .
My friend has an Xbox .
Guess who modded thier console to play any game ?
A hacker is a hacker and they arent limited by hardware or software .</tokentext>
<sentencetext>Piracy is a cop?out.
My friend has an Xbox.
Guess who modded thier console to play any game?
A hacker is a hacker and they arent limited by hardware or software.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29811649</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>SanityInAnarchy</author>
	<datestamp>1256065680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll chime in with another "me too" -- I like Steam.</p><p>I don't prefer it to no-DRM-with-a-service, like Stardock, but from a pure usability standpoint, I prefer it to no DRM at all.</p><p>If a game is on Steam and available elsewhere without DRM, I'll buy the non-DRM'd version. I'm just saying, not only is steam not that bad, I actually <i>like</i> it.</p></htmltext>
<tokenext>I 'll chime in with another " me too " -- I like Steam.I do n't prefer it to no-DRM-with-a-service , like Stardock , but from a pure usability standpoint , I prefer it to no DRM at all.If a game is on Steam and available elsewhere without DRM , I 'll buy the non-DRM 'd version .
I 'm just saying , not only is steam not that bad , I actually like it .</tokentext>
<sentencetext>I'll chime in with another "me too" -- I like Steam.I don't prefer it to no-DRM-with-a-service, like Stardock, but from a pure usability standpoint, I prefer it to no DRM at all.If a game is on Steam and available elsewhere without DRM, I'll buy the non-DRM'd version.
I'm just saying, not only is steam not that bad, I actually like it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29813985</id>
	<title>Re:Damnit Activision</title>
	<author>pnuema</author>
	<datestamp>1256031420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>PC gamers are the complainers because they know better. They pay a premium for their gaming hardware in exchange for a better experience. Most console players don't know enough to complain.</htmltext>
<tokenext>PC gamers are the complainers because they know better .
They pay a premium for their gaming hardware in exchange for a better experience .
Most console players do n't know enough to complain .</tokentext>
<sentencetext>PC gamers are the complainers because they know better.
They pay a premium for their gaming hardware in exchange for a better experience.
Most console players don't know enough to complain.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805523</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805615</id>
	<title>Bullet Meets Foot.....</title>
	<author>Anonymous</author>
	<datestamp>1256038320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Why do game companies follow software companies and do stupid stuff like this?</p><p>It all seems to follow one general timeline of events:</p><p>1) Make top-selling product.<br>2) Reap millions.<br>3) Follow up top-selling game with sequel, with plenty of fanfare.<br>4) Reap more millions.<br>5) Follow up sequel with yet another sequel.<br>6) Make horrible, blatant mistake that customers tell you NOT to do.<br>7) Defy customers and release product anyways.<br>8) Lose millions.<br>9) Keep product franchise on life support with mediocre sequels.<br>10) Franchise dies.<br>11) Lose millions more.<br>12) Blame customers, second-hand sales, piracy.<br>13) Be replaced by other company's products.</p><p>Lather, Rinse, Repeat.<br>
&nbsp; &nbsp;</p></htmltext>
<tokenext>Why do game companies follow software companies and do stupid stuff like this ? It all seems to follow one general timeline of events : 1 ) Make top-selling product.2 ) Reap millions.3 ) Follow up top-selling game with sequel , with plenty of fanfare.4 ) Reap more millions.5 ) Follow up sequel with yet another sequel.6 ) Make horrible , blatant mistake that customers tell you NOT to do.7 ) Defy customers and release product anyways.8 ) Lose millions.9 ) Keep product franchise on life support with mediocre sequels.10 ) Franchise dies.11 ) Lose millions more.12 ) Blame customers , second-hand sales , piracy.13 ) Be replaced by other company 's products.Lather , Rinse , Repeat .
   </tokentext>
<sentencetext>Why do game companies follow software companies and do stupid stuff like this?It all seems to follow one general timeline of events:1) Make top-selling product.2) Reap millions.3) Follow up top-selling game with sequel, with plenty of fanfare.4) Reap more millions.5) Follow up sequel with yet another sequel.6) Make horrible, blatant mistake that customers tell you NOT to do.7) Defy customers and release product anyways.8) Lose millions.9) Keep product franchise on life support with mediocre sequels.10) Franchise dies.11) Lose millions more.12) Blame customers, second-hand sales, piracy.13) Be replaced by other company's products.Lather, Rinse, Repeat.
   </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805775</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>4D6963</author>
	<datestamp>1256040480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, not really, I pretty much have to buy it now.</htmltext>
<tokenext>Well , not really , I pretty much have to buy it now .</tokentext>
<sentencetext>Well, not really, I pretty much have to buy it now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805479</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29815641</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Jartan</author>
	<datestamp>1256037720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Assuming people have the balls to actually cancel their pre-order and not buy the game.</p></div></blockquote><p>I share your sentiment towards this sort of thing in general.  In this case though you are missing the mark.   This isn't some small minor thing that "upsets" people.   We're not yelling at the man for keeping us down with DRM here.   They've taken out dedicated server support from a game which only sells well due to it's multiplayer.   People will have to play crappy peer to peer matchmaking and that will instantly make the game very unfun.</p><p>On the PC the FPS market is a very fickle beast.   Every once in a while a new game is chosen as a sort of de-facto "winner" and generates huge sales due to critical mass making everyone feel the need to play what everyone else is playing.   You see this on the consoles somewhat but it's more pronounced on the PC where the FPS crowd is a bit more hardcore.  This change will likely cause MW2 to not reach that critical mass.   People may spout nonsense about PC vs Console sales but the FPS market, at least, on PC's is still huge.   That means IW is about to lose a whole lot of money.</p></div>
	</htmltext>
<tokenext>Assuming people have the balls to actually cancel their pre-order and not buy the game.I share your sentiment towards this sort of thing in general .
In this case though you are missing the mark .
This is n't some small minor thing that " upsets " people .
We 're not yelling at the man for keeping us down with DRM here .
They 've taken out dedicated server support from a game which only sells well due to it 's multiplayer .
People will have to play crappy peer to peer matchmaking and that will instantly make the game very unfun.On the PC the FPS market is a very fickle beast .
Every once in a while a new game is chosen as a sort of de-facto " winner " and generates huge sales due to critical mass making everyone feel the need to play what everyone else is playing .
You see this on the consoles somewhat but it 's more pronounced on the PC where the FPS crowd is a bit more hardcore .
This change will likely cause MW2 to not reach that critical mass .
People may spout nonsense about PC vs Console sales but the FPS market , at least , on PC 's is still huge .
That means IW is about to lose a whole lot of money .</tokentext>
<sentencetext>Assuming people have the balls to actually cancel their pre-order and not buy the game.I share your sentiment towards this sort of thing in general.
In this case though you are missing the mark.
This isn't some small minor thing that "upsets" people.
We're not yelling at the man for keeping us down with DRM here.
They've taken out dedicated server support from a game which only sells well due to it's multiplayer.
People will have to play crappy peer to peer matchmaking and that will instantly make the game very unfun.On the PC the FPS market is a very fickle beast.
Every once in a while a new game is chosen as a sort of de-facto "winner" and generates huge sales due to critical mass making everyone feel the need to play what everyone else is playing.
You see this on the consoles somewhat but it's more pronounced on the PC where the FPS crowd is a bit more hardcore.
This change will likely cause MW2 to not reach that critical mass.
People may spout nonsense about PC vs Console sales but the FPS market, at least, on PC's is still huge.
That means IW is about to lose a whole lot of money.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805253</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805601</id>
	<title>The halflife of Half-Life</title>
	<author>zipherx</author>
	<datestamp>1256038020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Seriously, even the former COD World at War, had sucky dedicated support, as they officially only made a windows version, the linux server was community created.., and i never got it to work. I mean, why can they not learn from the most success full games out there (half-life!) that had a half-life on about 10 years be course they made really good linux server support, created a really nice open mod system and generally was some jolly nice lads.
<br> <br> Somehow I have a feeling the pc gaming industry is trying to screw themself over.. with steam leading the way followed closely by Activision. <br>
I have a cyber cafe in denmark, we have been in the pc gaming business since '97, and it is getting worse and worse to make new games work properly. Steam is playing a big part here, as we have a cafe license from them, and are locked in.. well fine, it works okay. But new games coming out on steam like "Dawn of War 2", we can not make work with our cafe steam accounts. No we have to make new accounts etc.. it is just so messed up.. arrrrrrrgggg</htmltext>
<tokenext>Seriously , even the former COD World at War , had sucky dedicated support , as they officially only made a windows version , the linux server was community created.. , and i never got it to work .
I mean , why can they not learn from the most success full games out there ( half-life !
) that had a half-life on about 10 years be course they made really good linux server support , created a really nice open mod system and generally was some jolly nice lads .
Somehow I have a feeling the pc gaming industry is trying to screw themself over.. with steam leading the way followed closely by Activision .
I have a cyber cafe in denmark , we have been in the pc gaming business since '97 , and it is getting worse and worse to make new games work properly .
Steam is playing a big part here , as we have a cafe license from them , and are locked in.. well fine , it works okay .
But new games coming out on steam like " Dawn of War 2 " , we can not make work with our cafe steam accounts .
No we have to make new accounts etc.. it is just so messed up.. arrrrrrrgggg</tokentext>
<sentencetext>Seriously, even the former COD World at War, had sucky dedicated support, as they officially only made a windows version, the linux server was community created.., and i never got it to work.
I mean, why can they not learn from the most success full games out there (half-life!
) that had a half-life on about 10 years be course they made really good linux server support, created a really nice open mod system and generally was some jolly nice lads.
Somehow I have a feeling the pc gaming industry is trying to screw themself over.. with steam leading the way followed closely by Activision.
I have a cyber cafe in denmark, we have been in the pc gaming business since '97, and it is getting worse and worse to make new games work properly.
Steam is playing a big part here, as we have a cafe license from them, and are locked in.. well fine, it works okay.
But new games coming out on steam like "Dawn of War 2", we can not make work with our cafe steam accounts.
No we have to make new accounts etc.. it is just so messed up.. arrrrrrrgggg</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806755</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>sopssa</author>
	<datestamp>1256048400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Nobody likes steam, their DRM is marginally better. You know what'd be the best? No DRM! What an idea!It's just they're the only one with a remotely acceptable solution (and not entirely, at that). Everyone else is even worse dinosaurs of a past era.</p></div><p>I'm not too sure about that. Steam has always worked great, and I actually prefer buying from it because of the easiness of it. On top of that you get the additional community features of steam with every game. And it's a lot easier to just download your games again if you ever delete them or go to other computer / friends place. I now a days actually prefer Steam version over physical versions (and no you dont need to be connected to internet to play them - just a few days my internet was broken for the whole day I played some of the games just fine)</p></div>
	</htmltext>
<tokenext>Nobody likes steam , their DRM is marginally better .
You know what 'd be the best ?
No DRM !
What an idea ! It 's just they 're the only one with a remotely acceptable solution ( and not entirely , at that ) .
Everyone else is even worse dinosaurs of a past era.I 'm not too sure about that .
Steam has always worked great , and I actually prefer buying from it because of the easiness of it .
On top of that you get the additional community features of steam with every game .
And it 's a lot easier to just download your games again if you ever delete them or go to other computer / friends place .
I now a days actually prefer Steam version over physical versions ( and no you dont need to be connected to internet to play them - just a few days my internet was broken for the whole day I played some of the games just fine )</tokentext>
<sentencetext>Nobody likes steam, their DRM is marginally better.
You know what'd be the best?
No DRM!
What an idea!It's just they're the only one with a remotely acceptable solution (and not entirely, at that).
Everyone else is even worse dinosaurs of a past era.I'm not too sure about that.
Steam has always worked great, and I actually prefer buying from it because of the easiness of it.
On top of that you get the additional community features of steam with every game.
And it's a lot easier to just download your games again if you ever delete them or go to other computer / friends place.
I now a days actually prefer Steam version over physical versions (and no you dont need to be connected to internet to play them - just a few days my internet was broken for the whole day I played some of the games just fine)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806591</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256047440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can someone clarify this for me, as this seems pretty unclear:</p><p>I was under the initial impression that this service, being a matchmaking one would use players' internet connections on a P2P basis, not one player acting as the host. If this is true then no amount of community tools is going to make this playable (ie low pings).</p><p>There is a trailer of MW2 however that shows a host transfer ability, so one could presume that one player acts as the host, in which case dedicated servers should be possible.</p></htmltext>
<tokenext>Can someone clarify this for me , as this seems pretty unclear : I was under the initial impression that this service , being a matchmaking one would use players ' internet connections on a P2P basis , not one player acting as the host .
If this is true then no amount of community tools is going to make this playable ( ie low pings ) .There is a trailer of MW2 however that shows a host transfer ability , so one could presume that one player acts as the host , in which case dedicated servers should be possible .</tokentext>
<sentencetext>Can someone clarify this for me, as this seems pretty unclear:I was under the initial impression that this service, being a matchmaking one would use players' internet connections on a P2P basis, not one player acting as the host.
If this is true then no amount of community tools is going to make this playable (ie low pings).There is a trailer of MW2 however that shows a host transfer ability, so one could presume that one player acts as the host, in which case dedicated servers should be possible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805401</id>
	<title>Re:Over 88,000 Already...</title>
	<author>4D6963</author>
	<datestamp>1256035080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's over eighty-nine thousand!!!</htmltext>
<tokenext>It 's over eighty-nine thousand ! !
!</tokentext>
<sentencetext>It's over eighty-nine thousand!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805555</id>
	<title>Good news ...</title>
	<author>whpsh</author>
	<datestamp>1256037180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>... I'll save $60. I'll have more MMO time. I'll be able to examine other FPS options, hopefully from IW competitors.

Bad news: The dedicated servers (2xDell 2950s) I was prepping to serve this game + mods + maps in our data center just got flushed. Infinity Ward (like SOE) gets a big ban stamp from the gaming community.

And apparently they've disabled forum registration on their site just to keep the mad folks off of it. But maybe I'm a singular case.

If I was the IW CEO, everybody between me and the person that came up with this idea would be fired. Business should have zero tolerance for stupidity, and apparently they've got it in spades.</htmltext>
<tokenext>... I 'll save $ 60 .
I 'll have more MMO time .
I 'll be able to examine other FPS options , hopefully from IW competitors .
Bad news : The dedicated servers ( 2xDell 2950s ) I was prepping to serve this game + mods + maps in our data center just got flushed .
Infinity Ward ( like SOE ) gets a big ban stamp from the gaming community .
And apparently they 've disabled forum registration on their site just to keep the mad folks off of it .
But maybe I 'm a singular case .
If I was the IW CEO , everybody between me and the person that came up with this idea would be fired .
Business should have zero tolerance for stupidity , and apparently they 've got it in spades .</tokentext>
<sentencetext>... I'll save $60.
I'll have more MMO time.
I'll be able to examine other FPS options, hopefully from IW competitors.
Bad news: The dedicated servers (2xDell 2950s) I was prepping to serve this game + mods + maps in our data center just got flushed.
Infinity Ward (like SOE) gets a big ban stamp from the gaming community.
And apparently they've disabled forum registration on their site just to keep the mad folks off of it.
But maybe I'm a singular case.
If I was the IW CEO, everybody between me and the person that came up with this idea would be fired.
Business should have zero tolerance for stupidity, and apparently they've got it in spades.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805563</id>
	<title>Re:So P****d off right now...</title>
	<author>Anonymous</author>
	<datestamp>1256037420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You need to get more a life if it has been detrimental to your well-being. But, I guess it shows how much they value your thoughts, and how much they value your wallet.</p></htmltext>
<tokenext>You need to get more a life if it has been detrimental to your well-being .
But , I guess it shows how much they value your thoughts , and how much they value your wallet .</tokentext>
<sentencetext>You need to get more a life if it has been detrimental to your well-being.
But, I guess it shows how much they value your thoughts, and how much they value your wallet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</id>
	<title>Doubt the petition will have much effect.</title>
	<author>Anonymous</author>
	<datestamp>1256031000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>As much as I agree with the petition and the sentiment behind it. I doubt it will sway Infinity Ward or Activision to do anything about this. While 86k signatures is alot, and this will surely cost them some sales I doubt it will have any effect on the profits made from the console versions.</p><p>If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.</p></htmltext>
<tokenext>As much as I agree with the petition and the sentiment behind it .
I doubt it will sway Infinity Ward or Activision to do anything about this .
While 86k signatures is alot , and this will surely cost them some sales I doubt it will have any effect on the profits made from the console versions.If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view .</tokentext>
<sentencetext>As much as I agree with the petition and the sentiment behind it.
I doubt it will sway Infinity Ward or Activision to do anything about this.
While 86k signatures is alot, and this will surely cost them some sales I doubt it will have any effect on the profits made from the console versions.If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29842469</id>
	<title>Re:Damnit Activision</title>
	<author>Anonymous</author>
	<datestamp>1256226780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I signed the petition, that's the most absolutely retarded business decision I've ever heard.</p><p>141k signatures now, all signatures of hardcore gamers (re: people who actually sign online petitions over this stuff).</p><p>The worst part is, when the game flops because it only has casuals who quit a week later for the-next-big-FPS, they'll compare it to console sales and decide it's just that people don't PC game anymore.</p></htmltext>
<tokenext>I signed the petition , that 's the most absolutely retarded business decision I 've ever heard.141k signatures now , all signatures of hardcore gamers ( re : people who actually sign online petitions over this stuff ) .The worst part is , when the game flops because it only has casuals who quit a week later for the-next-big-FPS , they 'll compare it to console sales and decide it 's just that people do n't PC game anymore .</tokentext>
<sentencetext>I signed the petition, that's the most absolutely retarded business decision I've ever heard.141k signatures now, all signatures of hardcore gamers (re: people who actually sign online petitions over this stuff).The worst part is, when the game flops because it only has casuals who quit a week later for the-next-big-FPS, they'll compare it to console sales and decide it's just that people don't PC game anymore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805523</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805699</id>
	<title>Hitler does not approve of this change.</title>
	<author>molukki</author>
	<datestamp>1256039400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hitler is also disappointed by the lack of dedicated servers, <a href="http://www.youtube.com/watch?v=7XSOxS\_1XBI" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=7XSOxS\_1XBI</a> [youtube.com]</htmltext>
<tokenext>Hitler is also disappointed by the lack of dedicated servers , http : //www.youtube.com/watch ? v = 7XSOxS \ _1XBI [ youtube.com ]</tokentext>
<sentencetext>Hitler is also disappointed by the lack of dedicated servers, http://www.youtube.com/watch?v=7XSOxS\_1XBI [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805731</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Chris Mattern</author>
	<datestamp>1256039700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Well the problem apparently is that they're doing this to curb PC piracy.</p></div></blockquote><p>And yet, they will encourage it, as people will want cracked versions they can use with private servers.</p><p>Alanis, are you paying attention?  *This* is the definition of "ironic".</p></div>
	</htmltext>
<tokenext>Well the problem apparently is that they 're doing this to curb PC piracy.And yet , they will encourage it , as people will want cracked versions they can use with private servers.Alanis , are you paying attention ?
* This * is the definition of " ironic " .</tokentext>
<sentencetext>Well the problem apparently is that they're doing this to curb PC piracy.And yet, they will encourage it, as people will want cracked versions they can use with private servers.Alanis, are you paying attention?
*This* is the definition of "ironic".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805229</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29812245</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Anonymous</author>
	<datestamp>1256067660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>It's actually worse than that. A lot of people will end up pirating the game...</p></div><p>I can't believe you are using the same lame argument that the companies use! i.e. One lost sale translates into at least one pirated copy.</p><p>Bad on you!</p></div>
	</htmltext>
<tokenext>It 's actually worse than that .
A lot of people will end up pirating the game...I ca n't believe you are using the same lame argument that the companies use !
i.e. One lost sale translates into at least one pirated copy.Bad on you !</tokentext>
<sentencetext>It's actually worse than that.
A lot of people will end up pirating the game...I can't believe you are using the same lame argument that the companies use!
i.e. One lost sale translates into at least one pirated copy.Bad on you!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806483</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256046900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>How did this get modded up? Both Quake 2 and 3 had dedicated servers. This is the REASON that we were able to set up clan servers and the REASON that online play got so fierce and competitive! We were able to set up our own servers, with whatever rules we so desired.<br> <br>
I am sure that there will eventually be support for private servers, but this will almost certainly require the DRM to be cracked, which, as we all know, is a violation of the DMCA. This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution. Not only that, but making these options illegitimate ensures that there will be no unified community like we saw with Quake 2, nor will we see that richness of user generated maps and mods. I was planning on buying this game on the release date, but this omission has led me to decide that I don't need to play MW2 that badly -- I will simply take my gaming dollars elsewhere.</htmltext>
<tokenext>How did this get modded up ?
Both Quake 2 and 3 had dedicated servers .
This is the REASON that we were able to set up clan servers and the REASON that online play got so fierce and competitive !
We were able to set up our own servers , with whatever rules we so desired .
I am sure that there will eventually be support for private servers , but this will almost certainly require the DRM to be cracked , which , as we all know , is a violation of the DMCA .
This leaves you open to prosecution from the bastards at IW , which is hardly a reasonable solution .
Not only that , but making these options illegitimate ensures that there will be no unified community like we saw with Quake 2 , nor will we see that richness of user generated maps and mods .
I was planning on buying this game on the release date , but this omission has led me to decide that I do n't need to play MW2 that badly -- I will simply take my gaming dollars elsewhere .</tokentext>
<sentencetext>How did this get modded up?
Both Quake 2 and 3 had dedicated servers.
This is the REASON that we were able to set up clan servers and the REASON that online play got so fierce and competitive!
We were able to set up our own servers, with whatever rules we so desired.
I am sure that there will eventually be support for private servers, but this will almost certainly require the DRM to be cracked, which, as we all know, is a violation of the DMCA.
This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution.
Not only that, but making these options illegitimate ensures that there will be no unified community like we saw with Quake 2, nor will we see that richness of user generated maps and mods.
I was planning on buying this game on the release date, but this omission has led me to decide that I don't need to play MW2 that badly -- I will simply take my gaming dollars elsewhere.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805965</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805507</id>
	<title>This makes me sad</title>
	<author>frakt</author>
	<datestamp>1256036460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I was looking forward to buying and playing MW2, but not so much anymore. Now how will we be able to find a match that isn't ruined by idiots? I really liked having a couple of favorite stable servers with good admins and no idiots. I liked coming back to the same server every day, to compete with the same players I played with last time. I hope, but guess it's too late for them to realise their mistake and change this<nobr> <wbr></nobr>:\</htmltext>
<tokenext>I was looking forward to buying and playing MW2 , but not so much anymore .
Now how will we be able to find a match that is n't ruined by idiots ?
I really liked having a couple of favorite stable servers with good admins and no idiots .
I liked coming back to the same server every day , to compete with the same players I played with last time .
I hope , but guess it 's too late for them to realise their mistake and change this : \</tokentext>
<sentencetext>I was looking forward to buying and playing MW2, but not so much anymore.
Now how will we be able to find a match that isn't ruined by idiots?
I really liked having a couple of favorite stable servers with good admins and no idiots.
I liked coming back to the same server every day, to compete with the same players I played with last time.
I hope, but guess it's too late for them to realise their mistake and change this :\</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29818863</id>
	<title>Boo hoo...</title>
	<author>4g1vn</author>
	<datestamp>1256055600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>cry me a river. 88k people signed the partition. That is an insignificant number compared to the overall sales this game will have across the console platforms. They probably will sell 2.5 million copies in the first week of release.

The direction this is heading is further solidifying the unfortunate fact that PC gaming is a dying breed.</htmltext>
<tokenext>cry me a river .
88k people signed the partition .
That is an insignificant number compared to the overall sales this game will have across the console platforms .
They probably will sell 2.5 million copies in the first week of release .
The direction this is heading is further solidifying the unfortunate fact that PC gaming is a dying breed .</tokentext>
<sentencetext>cry me a river.
88k people signed the partition.
That is an insignificant number compared to the overall sales this game will have across the console platforms.
They probably will sell 2.5 million copies in the first week of release.
The direction this is heading is further solidifying the unfortunate fact that PC gaming is a dying breed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29819203</id>
	<title>No more house rules!</title>
	<author>Anonymous</author>
	<datestamp>1256058240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I like this move. I'm sick of every server of CoD4 having rules about how I'm allowed to play or not play the game. I've seen servers that have rules like "no grenade launcher, no martyrdom, no last stand, no dead silence, no running, no jumping, no walking without using iron sights, no blind grenade throwing, no blind shooting." It would have been easier to list the things that people <i>were</i> allowed to do. Hopefully in MW2 I'll be able to play the game the way it was meant to be played without everyone else making up artificial house rules. Because there will be no houses.</htmltext>
<tokenext>I like this move .
I 'm sick of every server of CoD4 having rules about how I 'm allowed to play or not play the game .
I 've seen servers that have rules like " no grenade launcher , no martyrdom , no last stand , no dead silence , no running , no jumping , no walking without using iron sights , no blind grenade throwing , no blind shooting .
" It would have been easier to list the things that people were allowed to do .
Hopefully in MW2 I 'll be able to play the game the way it was meant to be played without everyone else making up artificial house rules .
Because there will be no houses .</tokentext>
<sentencetext>I like this move.
I'm sick of every server of CoD4 having rules about how I'm allowed to play or not play the game.
I've seen servers that have rules like "no grenade launcher, no martyrdom, no last stand, no dead silence, no running, no jumping, no walking without using iron sights, no blind grenade throwing, no blind shooting.
" It would have been easier to list the things that people were allowed to do.
Hopefully in MW2 I'll be able to play the game the way it was meant to be played without everyone else making up artificial house rules.
Because there will be no houses.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805195</id>
	<title>Re:Won't it ... ?</title>
	<author>master5o1</author>
	<datestamp>1256032200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I couldn't manage to shoot myself in the foot when I last played CoD.</htmltext>
<tokenext>I could n't manage to shoot myself in the foot when I last played CoD .</tokentext>
<sentencetext>I couldn't manage to shoot myself in the foot when I last played CoD.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805057</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807877</id>
	<title>It's just a game, people ....</title>
	<author>King\_TJ</author>
	<datestamp>1256052960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously, I've played *plenty* of 1st. person shooters.  If they neuter this one with no way to easily play on custom maps and so forth, it just means it has little value to me, vs. the others that were capable of those things.  Why would I pay my hard-earned money for THAT?   Simple, I won't -- because it's just entertainment we're talking about here.  My world won't end if I don't own the latest revision of the CoD series.  I'd rather keep on playing my CoD 4 with custom mods and maps that keep it "fresh".</p><p>If they're really doing this to generate an excuse to drop PC gaming platforms?  Again, so be it.  That's their decision and ultimately, their loss, as far as I'm concerned.  I own a PS3 as well as both PC and Mac systems I can game on, and I practically never buy the PS3 console version of ANY 3D shooter type game.  (I did it with Unreal Tournament 3, only because of the promise it actually supported a regular USB keyboard and mouse on the console.)  I guess it's just habit, but I'd much rather sit down to a good 1st.  person shooter on a computer system, where I have my comfortable chair and desk with everything just where I want it - and the display is just the right size so you can take in the whole view without your eyes panning left and right (like they would to see it all on my plasma TV I've got the PS3 attached to).</p></htmltext>
<tokenext>Seriously , I 've played * plenty * of 1st .
person shooters .
If they neuter this one with no way to easily play on custom maps and so forth , it just means it has little value to me , vs. the others that were capable of those things .
Why would I pay my hard-earned money for THAT ?
Simple , I wo n't -- because it 's just entertainment we 're talking about here .
My world wo n't end if I do n't own the latest revision of the CoD series .
I 'd rather keep on playing my CoD 4 with custom mods and maps that keep it " fresh " .If they 're really doing this to generate an excuse to drop PC gaming platforms ?
Again , so be it .
That 's their decision and ultimately , their loss , as far as I 'm concerned .
I own a PS3 as well as both PC and Mac systems I can game on , and I practically never buy the PS3 console version of ANY 3D shooter type game .
( I did it with Unreal Tournament 3 , only because of the promise it actually supported a regular USB keyboard and mouse on the console .
) I guess it 's just habit , but I 'd much rather sit down to a good 1st .
person shooter on a computer system , where I have my comfortable chair and desk with everything just where I want it - and the display is just the right size so you can take in the whole view without your eyes panning left and right ( like they would to see it all on my plasma TV I 've got the PS3 attached to ) .</tokentext>
<sentencetext>Seriously, I've played *plenty* of 1st.
person shooters.
If they neuter this one with no way to easily play on custom maps and so forth, it just means it has little value to me, vs. the others that were capable of those things.
Why would I pay my hard-earned money for THAT?
Simple, I won't -- because it's just entertainment we're talking about here.
My world won't end if I don't own the latest revision of the CoD series.
I'd rather keep on playing my CoD 4 with custom mods and maps that keep it "fresh".If they're really doing this to generate an excuse to drop PC gaming platforms?
Again, so be it.
That's their decision and ultimately, their loss, as far as I'm concerned.
I own a PS3 as well as both PC and Mac systems I can game on, and I practically never buy the PS3 console version of ANY 3D shooter type game.
(I did it with Unreal Tournament 3, only because of the promise it actually supported a regular USB keyboard and mouse on the console.
)  I guess it's just habit, but I'd much rather sit down to a good 1st.
person shooter on a computer system, where I have my comfortable chair and desk with everything just where I want it - and the display is just the right size so you can take in the whole view without your eyes panning left and right (like they would to see it all on my plasma TV I've got the PS3 attached to).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29818199</id>
	<title>Re:Hell hath no fury</title>
	<author>fontkick</author>
	<datestamp>1256051460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You obviously don't get flashbanged then FF'd at spawn very often. Hell doth hath more fury.</p></htmltext>
<tokenext>You obviously do n't get flashbanged then FF 'd at spawn very often .
Hell doth hath more fury .</tokentext>
<sentencetext>You obviously don't get flashbanged then FF'd at spawn very often.
Hell doth hath more fury.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805111</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806533</id>
	<title>Dont get your panties in a wad....</title>
	<author>Anonymous</author>
	<datestamp>1256047200000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Boo Hoo....so you suck ass server admins are crying over the loss of your precious ability to boot/ban people from your pathetic rented servers.  Now you're all on the same level...and now you have to actually rely on your non-existent skills instead of cheats.  Get over it.  This new system is a welcome relief.  If they can get it anywhere close to something like XBL matchmaking....it will be great.  So swallow that over inflated ego and just get over it.</htmltext>
<tokenext>Boo Hoo....so you suck ass server admins are crying over the loss of your precious ability to boot/ban people from your pathetic rented servers .
Now you 're all on the same level...and now you have to actually rely on your non-existent skills instead of cheats .
Get over it .
This new system is a welcome relief .
If they can get it anywhere close to something like XBL matchmaking....it will be great .
So swallow that over inflated ego and just get over it .</tokentext>
<sentencetext>Boo Hoo....so you suck ass server admins are crying over the loss of your precious ability to boot/ban people from your pathetic rented servers.
Now you're all on the same level...and now you have to actually rely on your non-existent skills instead of cheats.
Get over it.
This new system is a welcome relief.
If they can get it anywhere close to something like XBL matchmaking....it will be great.
So swallow that over inflated ego and just get over it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29809069</id>
	<title>Re:Won't it ... ?</title>
	<author>FrigBot</author>
	<datestamp>1256057100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think Gears of War 2 does this too.</htmltext>
<tokenext>I think Gears of War 2 does this too .</tokentext>
<sentencetext>I think Gears of War 2 does this too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29807201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29810737</id>
	<title>Re:Damnit Activision</title>
	<author>Anonymous</author>
	<datestamp>1256062440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You mean "fuck you Blizzard."</p><p>COD4 MW1 was released under Activision alone. It wasn't until Blizzard merged with Activision that caused this stupid move. Blizzard is in love with having full control over their products.</p><p>Remember what they did to <a href="http://en.wikipedia.org/wiki/Bnetd" title="wikipedia.org" rel="nofollow">bnetd</a> [wikipedia.org]?</p></htmltext>
<tokenext>You mean " fuck you Blizzard .
" COD4 MW1 was released under Activision alone .
It was n't until Blizzard merged with Activision that caused this stupid move .
Blizzard is in love with having full control over their products.Remember what they did to bnetd [ wikipedia.org ] ?</tokentext>
<sentencetext>You mean "fuck you Blizzard.
"COD4 MW1 was released under Activision alone.
It wasn't until Blizzard merged with Activision that caused this stupid move.
Blizzard is in love with having full control over their products.Remember what they did to bnetd [wikipedia.org]?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805523</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805479</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Anonymous</author>
	<datestamp>1256036100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>So you, a habitual pirate by your own admission, wanted to make an exception for just this one game until, surprise surprise, you found that excuse you needed to steal it instead.<p>
Cry me a river.</p></htmltext>
<tokenext>So you , a habitual pirate by your own admission , wanted to make an exception for just this one game until , surprise surprise , you found that excuse you needed to steal it instead .
Cry me a river .</tokentext>
<sentencetext>So you, a habitual pirate by your own admission, wanted to make an exception for just this one game until, surprise surprise, you found that excuse you needed to steal it instead.
Cry me a river.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805229</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29862357</id>
	<title>Re:Quake 2/3 anyone</title>
	<author>Anonymous</author>
	<datestamp>1256407380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution.</p> </div><p>Probably more like the ones at Activision-Blizzard, who own them. Who would have thought the same company not offering lan support for both Diablo 3 and StarCraft 2 would do the same for Call of Duty 6.</p></div>
	</htmltext>
<tokenext>This leaves you open to prosecution from the bastards at IW , which is hardly a reasonable solution .
Probably more like the ones at Activision-Blizzard , who own them .
Who would have thought the same company not offering lan support for both Diablo 3 and StarCraft 2 would do the same for Call of Duty 6 .</tokentext>
<sentencetext>This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution.
Probably more like the ones at Activision-Blizzard, who own them.
Who would have thought the same company not offering lan support for both Diablo 3 and StarCraft 2 would do the same for Call of Duty 6.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806109</id>
	<title>Hmm</title>
	<author>Reibisch</author>
	<datestamp>1256044020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It was my understanding that this came at the tail end of a 2-hour podcast by a community manager who sounded decidedly unsure of what he was talking about.

Any chance this whole bruhaha is a misunderstanding?</htmltext>
<tokenext>It was my understanding that this came at the tail end of a 2-hour podcast by a community manager who sounded decidedly unsure of what he was talking about .
Any chance this whole bruhaha is a misunderstanding ?</tokentext>
<sentencetext>It was my understanding that this came at the tail end of a 2-hour podcast by a community manager who sounded decidedly unsure of what he was talking about.
Any chance this whole bruhaha is a misunderstanding?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805813</id>
	<title>Re:Won't it ... ?</title>
	<author>masterQba</author>
	<datestamp>1256040840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>the summary fails to mention it but the biggest downside is that when activision or inifinty ward goes under or chooses to shutdown the servers the game will be useless.</htmltext>
<tokenext>the summary fails to mention it but the biggest downside is that when activision or inifinty ward goes under or chooses to shutdown the servers the game will be useless .</tokentext>
<sentencetext>the summary fails to mention it but the biggest downside is that when activision or inifinty ward goes under or chooses to shutdown the servers the game will be useless.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805057</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808631</id>
	<title>Um, yay!</title>
	<author>theJML</author>
	<datestamp>1256055720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ok, so I've never been into the ladder/clan scene, but I've always hated being tied down to a company's servers. I MUCH prefer to play with friends and often play Terrorist Hunts, Coop levels, etc., on games like Vegas2 and other Rainbow Six titles (and by often I mean daily). Personally I've found that Consoles are the ones that get into the ladder/clan scene more than PC's, half the point of a PC game is to allow the PC to be a server as well as a game machine, so other people can connect directly to my box and I know that it will work LONG AFTER the company is gone and their servers die or have their funding cut.</p><p>Now, I can see where some people would be annoied at this, but I think this basically cuts out the areas of online multiplayer that I don't like. I hate play deathmatches against whiny bastards who just got the OK from their mom to play. I hate being tied to one company's servers who will end up cutting off support long before the game is out of date. I hate being told I have a laggy connection to the one company server when I've got a better connection than half the other people that can join (Battlenet I'm looking at you). In fact, I hate having to involve anything other than my pc and the pc's of my friends joining me.</p></htmltext>
<tokenext>Ok , so I 've never been into the ladder/clan scene , but I 've always hated being tied down to a company 's servers .
I MUCH prefer to play with friends and often play Terrorist Hunts , Coop levels , etc. , on games like Vegas2 and other Rainbow Six titles ( and by often I mean daily ) .
Personally I 've found that Consoles are the ones that get into the ladder/clan scene more than PC 's , half the point of a PC game is to allow the PC to be a server as well as a game machine , so other people can connect directly to my box and I know that it will work LONG AFTER the company is gone and their servers die or have their funding cut.Now , I can see where some people would be annoied at this , but I think this basically cuts out the areas of online multiplayer that I do n't like .
I hate play deathmatches against whiny bastards who just got the OK from their mom to play .
I hate being tied to one company 's servers who will end up cutting off support long before the game is out of date .
I hate being told I have a laggy connection to the one company server when I 've got a better connection than half the other people that can join ( Battlenet I 'm looking at you ) .
In fact , I hate having to involve anything other than my pc and the pc 's of my friends joining me .</tokentext>
<sentencetext>Ok, so I've never been into the ladder/clan scene, but I've always hated being tied down to a company's servers.
I MUCH prefer to play with friends and often play Terrorist Hunts, Coop levels, etc., on games like Vegas2 and other Rainbow Six titles (and by often I mean daily).
Personally I've found that Consoles are the ones that get into the ladder/clan scene more than PC's, half the point of a PC game is to allow the PC to be a server as well as a game machine, so other people can connect directly to my box and I know that it will work LONG AFTER the company is gone and their servers die or have their funding cut.Now, I can see where some people would be annoied at this, but I think this basically cuts out the areas of online multiplayer that I don't like.
I hate play deathmatches against whiny bastards who just got the OK from their mom to play.
I hate being tied to one company's servers who will end up cutting off support long before the game is out of date.
I hate being told I have a laggy connection to the one company server when I've got a better connection than half the other people that can join (Battlenet I'm looking at you).
In fact, I hate having to involve anything other than my pc and the pc's of my friends joining me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29809239</id>
	<title>Re:Suits me just fine.</title>
	<author>Anonymous</author>
	<datestamp>1256057580000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>You are a retard noob who must get his asss kicked on a too regular basis. Probably doesn't matter where you play, you'll always be someone's bitch. Idiot.</p></htmltext>
<tokenext>You are a retard noob who must get his asss kicked on a too regular basis .
Probably does n't matter where you play , you 'll always be someone 's bitch .
Idiot .</tokentext>
<sentencetext>You are a retard noob who must get his asss kicked on a too regular basis.
Probably doesn't matter where you play, you'll always be someone's bitch.
Idiot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805693</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805949</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Anonymous</author>
	<datestamp>1256042400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And publishing companies wonder why the PC platform is tanking.  PC gamers are a different market than console gamers - you have to offer them reasonable "modability" or they won't play.... well, they won't pay at least (but they may play).  As soon as publishers get that through their thick skulls, I think we'll see a turn-around in the PC gaming market.  It's time to stop all of this anti-piracy nonsense... it's just driving the PC market to pirate more software/games.</p><p>I think there is a big market for PC games that aren't huge resource hogs that are relatively inexpensive and provide a decent amount of entertainment and custom-ability.  That's what the PC gamer wants, not a carbon-copy of a console game.  The mediums are different, the way the user interacts with the machine is completely different and the demographic of players is different as well (although there are overlaps here).  It doesn't make sense to market the same products to the PC platform as to the consoles.. the business sense there comes from marketing and sales departments, not from developers and gamers.</p></htmltext>
<tokenext>And publishing companies wonder why the PC platform is tanking .
PC gamers are a different market than console gamers - you have to offer them reasonable " modability " or they wo n't play.... well , they wo n't pay at least ( but they may play ) .
As soon as publishers get that through their thick skulls , I think we 'll see a turn-around in the PC gaming market .
It 's time to stop all of this anti-piracy nonsense... it 's just driving the PC market to pirate more software/games.I think there is a big market for PC games that are n't huge resource hogs that are relatively inexpensive and provide a decent amount of entertainment and custom-ability .
That 's what the PC gamer wants , not a carbon-copy of a console game .
The mediums are different , the way the user interacts with the machine is completely different and the demographic of players is different as well ( although there are overlaps here ) .
It does n't make sense to market the same products to the PC platform as to the consoles.. the business sense there comes from marketing and sales departments , not from developers and gamers .</tokentext>
<sentencetext>And publishing companies wonder why the PC platform is tanking.
PC gamers are a different market than console gamers - you have to offer them reasonable "modability" or they won't play.... well, they won't pay at least (but they may play).
As soon as publishers get that through their thick skulls, I think we'll see a turn-around in the PC gaming market.
It's time to stop all of this anti-piracy nonsense... it's just driving the PC market to pirate more software/games.I think there is a big market for PC games that aren't huge resource hogs that are relatively inexpensive and provide a decent amount of entertainment and custom-ability.
That's what the PC gamer wants, not a carbon-copy of a console game.
The mediums are different, the way the user interacts with the machine is completely different and the demographic of players is different as well (although there are overlaps here).
It doesn't make sense to market the same products to the PC platform as to the consoles.. the business sense there comes from marketing and sales departments, not from developers and gamers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805431</id>
	<title>We're like mushrooms....</title>
	<author>ChrisUp2008</author>
	<datestamp>1256035260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Kept in the dark and feed bullshit. I guess those cool night-vision goggles are for when the Execs have their heads up their asses. I remember the the Tribes series was killed by a locked down version and blew away the fan base.</htmltext>
<tokenext>Kept in the dark and feed bullshit .
I guess those cool night-vision goggles are for when the Execs have their heads up their asses .
I remember the the Tribes series was killed by a locked down version and blew away the fan base .</tokentext>
<sentencetext>Kept in the dark and feed bullshit.
I guess those cool night-vision goggles are for when the Execs have their heads up their asses.
I remember the the Tribes series was killed by a locked down version and blew away the fan base.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29820335</id>
	<title>Re:Damnit Activision</title>
	<author>Anonymous</author>
	<datestamp>1256157480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Activision is the same company that <a href="http://arstechnica.com/gaming/news/2009/07/the-pillars-of-pc-gaming-why-starcraft-lan-play-matters.ars" title="arstechnica.com" rel="nofollow">pulled LAN support from Starcraft II</a> [arstechnica.com] and Diablo III (<a href="http://interviews.slashdot.org/story/08/10/15/1639237/Blizzard-Answers-Your-Questions-From-Blizzcon" title="slashdot.org" rel="nofollow">"Blizzard: We're not supporting LAN play"</a> [slashdot.org]) only to <a href="http://kurastdocks.com/533/pseudo-lan-support-for-diablo-3-and-starcraft-2" title="kurastdocks.com" rel="nofollow">re-add (limited) support for LAN play</a> [kurastdocks.com] after the huge fan backlash.</p><p>Activision (at least Blizzard) has backpedaled on bad decisions before.</p></htmltext>
<tokenext>Activision is the same company that pulled LAN support from Starcraft II [ arstechnica.com ] and Diablo III ( " Blizzard : We 're not supporting LAN play " [ slashdot.org ] ) only to re-add ( limited ) support for LAN play [ kurastdocks.com ] after the huge fan backlash.Activision ( at least Blizzard ) has backpedaled on bad decisions before .</tokentext>
<sentencetext>Activision is the same company that pulled LAN support from Starcraft II [arstechnica.com] and Diablo III ("Blizzard: We're not supporting LAN play" [slashdot.org]) only to re-add (limited) support for LAN play [kurastdocks.com] after the huge fan backlash.Activision (at least Blizzard) has backpedaled on bad decisions before.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805523</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805803</id>
	<title>Stop being lazy. Clicking "sign" is meaningless.</title>
	<author>Anonymous</author>
	<datestamp>1256040720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>On-line "petitions" probably carry 1/100th (if not 1/1000th) the effect of a hand-typed, printed, and signed letter. This applied doubly so to letters to politicians. If you <em>really</em> give a damn, put in the effort. It will make a difference to your cause.</htmltext>
<tokenext>On-line " petitions " probably carry 1/100th ( if not 1/1000th ) the effect of a hand-typed , printed , and signed letter .
This applied doubly so to letters to politicians .
If you really give a damn , put in the effort .
It will make a difference to your cause .</tokentext>
<sentencetext>On-line "petitions" probably carry 1/100th (if not 1/1000th) the effect of a hand-typed, printed, and signed letter.
This applied doubly so to letters to politicians.
If you really give a damn, put in the effort.
It will make a difference to your cause.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806807</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>elrous0</author>
	<datestamp>1256048580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I suspect the real reasons behind it are that they want you BUYING their official DLC (not getting free mods from other players) and because routing the game through official servers only means that they can control piracy a lot easier (since you can't just route your pirated version into a private server somewhere).</htmltext>
<tokenext>I suspect the real reasons behind it are that they want you BUYING their official DLC ( not getting free mods from other players ) and because routing the game through official servers only means that they can control piracy a lot easier ( since you ca n't just route your pirated version into a private server somewhere ) .</tokentext>
<sentencetext>I suspect the real reasons behind it are that they want you BUYING their official DLC (not getting free mods from other players) and because routing the game through official servers only means that they can control piracy a lot easier (since you can't just route your pirated version into a private server somewhere).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29820189</id>
	<title>It all goes back to Bobby</title>
	<author>Anonymous</author>
	<datestamp>1256155620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.youtube.com/watch?v=XUpZVnceJx4</p></htmltext>
<tokenext>http : //www.youtube.com/watch ? v = XUpZVnceJx4</tokentext>
<sentencetext>http://www.youtube.com/watch?v=XUpZVnceJx4</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29806865</id>
	<title>Re:Doubt the petition will have much effect.</title>
	<author>Anonymous</author>
	<datestamp>1256048820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>""They could provide their own server as a value add, and I'm sure the service would be popular.""</p><p>This is an area the game developers have dreamed of for years, but it goes way beyond that simple comment. Online play with private dedicated servers up until now has been a money loser in the support Dept. for game developers and distributors that do aspects of general support for the PC platform.</p><p>Removing dedicated servers and starting up IWNet is a prime to exploit the customer. IWNet is really nothing more than a disguised  delivery and billing system and latr a billing system that also delivers content. This is the beginning of moving away from the player owning the game to a delivered content model that they can charge a fee. You buy the game and it can be played fine in a limited way, but if you want the expanded content then you pay a monthly subscription fee. FPS games are prime for this now that consoles have almost caught up to the PC platform, so merging them under one delivery system makes sense to the game company.</p><p>Once you have IWNet deployed and debugged you simply go through a period to allow the customers (suckers) accept it as the way to play. This will never site well with the hardcore but they aren't the target. The target is the average players as IW often quotes. Now that players are comfortable you introduce the 'added content' part of the model. This costs extra. Similar to addon paks companies have tried to make money on for years. But now there is both a delivery method and the impulse buyer, because they simply add it to their steam account and are billed directly.</p><p>Now for phase 3 if you wish to put a name to it.. The company now introduces enhanced online play with many more control and modding options, along with a much improved match system. A monthly fee is all that is required to play. This of course is the real payoff.  PAY TO PLAY is now here and everyone accepts it as the norm. If you want to go beyond the causal player level, then you are going to pay for it.</p><p>Don't take my word for it. It's been discussed for years but the technology simply wasn't there. Now it is and in 3-5 years what we all have known will be gone if IWNet is a success. Think of it like cable tv. You get the privilege of paying for whatever tier you want. May not be what you like but to bad. It's not about the customer it's about money and control. the two always go together.</p></htmltext>
<tokenext>" " They could provide their own server as a value add , and I 'm sure the service would be popular .
" " This is an area the game developers have dreamed of for years , but it goes way beyond that simple comment .
Online play with private dedicated servers up until now has been a money loser in the support Dept .
for game developers and distributors that do aspects of general support for the PC platform.Removing dedicated servers and starting up IWNet is a prime to exploit the customer .
IWNet is really nothing more than a disguised delivery and billing system and latr a billing system that also delivers content .
This is the beginning of moving away from the player owning the game to a delivered content model that they can charge a fee .
You buy the game and it can be played fine in a limited way , but if you want the expanded content then you pay a monthly subscription fee .
FPS games are prime for this now that consoles have almost caught up to the PC platform , so merging them under one delivery system makes sense to the game company.Once you have IWNet deployed and debugged you simply go through a period to allow the customers ( suckers ) accept it as the way to play .
This will never site well with the hardcore but they are n't the target .
The target is the average players as IW often quotes .
Now that players are comfortable you introduce the 'added content ' part of the model .
This costs extra .
Similar to addon paks companies have tried to make money on for years .
But now there is both a delivery method and the impulse buyer , because they simply add it to their steam account and are billed directly.Now for phase 3 if you wish to put a name to it.. The company now introduces enhanced online play with many more control and modding options , along with a much improved match system .
A monthly fee is all that is required to play .
This of course is the real payoff .
PAY TO PLAY is now here and everyone accepts it as the norm .
If you want to go beyond the causal player level , then you are going to pay for it.Do n't take my word for it .
It 's been discussed for years but the technology simply was n't there .
Now it is and in 3-5 years what we all have known will be gone if IWNet is a success .
Think of it like cable tv .
You get the privilege of paying for whatever tier you want .
May not be what you like but to bad .
It 's not about the customer it 's about money and control .
the two always go together .</tokentext>
<sentencetext>""They could provide their own server as a value add, and I'm sure the service would be popular.
""This is an area the game developers have dreamed of for years, but it goes way beyond that simple comment.
Online play with private dedicated servers up until now has been a money loser in the support Dept.
for game developers and distributors that do aspects of general support for the PC platform.Removing dedicated servers and starting up IWNet is a prime to exploit the customer.
IWNet is really nothing more than a disguised  delivery and billing system and latr a billing system that also delivers content.
This is the beginning of moving away from the player owning the game to a delivered content model that they can charge a fee.
You buy the game and it can be played fine in a limited way, but if you want the expanded content then you pay a monthly subscription fee.
FPS games are prime for this now that consoles have almost caught up to the PC platform, so merging them under one delivery system makes sense to the game company.Once you have IWNet deployed and debugged you simply go through a period to allow the customers (suckers) accept it as the way to play.
This will never site well with the hardcore but they aren't the target.
The target is the average players as IW often quotes.
Now that players are comfortable you introduce the 'added content' part of the model.
This costs extra.
Similar to addon paks companies have tried to make money on for years.
But now there is both a delivery method and the impulse buyer, because they simply add it to their steam account and are billed directly.Now for phase 3 if you wish to put a name to it.. The company now introduces enhanced online play with many more control and modding options, along with a much improved match system.
A monthly fee is all that is required to play.
This of course is the real payoff.
PAY TO PLAY is now here and everyone accepts it as the norm.
If you want to go beyond the causal player level, then you are going to pay for it.Don't take my word for it.
It's been discussed for years but the technology simply wasn't there.
Now it is and in 3-5 years what we all have known will be gone if IWNet is a success.
Think of it like cable tv.
You get the privilege of paying for whatever tier you want.
May not be what you like but to bad.
It's not about the customer it's about money and control.
the two always go together.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29808897</id>
	<title>Re:Over 88,000 Already...</title>
	<author>Anonymous</author>
	<datestamp>1256056560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Order closed by customer 20-10-2009 17:30</p><p>If the order was cancelled correctly, you will now receive a mail confirming this.<br>It might take a moment for the updated status to appear here</p><p>*cry*!</p><p>My flatmate will get it for the console - so I'll still play SP, but alas, it seems I wont be able to play MP - and I've sent something a thousand hours on COD and COD2, and a few hundrend on MW2 (having grown up I have less time), only to be shafted like this.</p><p>SC2 has no lan facility either. Things are getting bad for the PC gamer.</p></htmltext>
<tokenext>Order closed by customer 20-10-2009 17 : 30If the order was cancelled correctly , you will now receive a mail confirming this.It might take a moment for the updated status to appear here * cry * ! My flatmate will get it for the console - so I 'll still play SP , but alas , it seems I wont be able to play MP - and I 've sent something a thousand hours on COD and COD2 , and a few hundrend on MW2 ( having grown up I have less time ) , only to be shafted like this.SC2 has no lan facility either .
Things are getting bad for the PC gamer .</tokentext>
<sentencetext>Order closed by customer 20-10-2009 17:30If the order was cancelled correctly, you will now receive a mail confirming this.It might take a moment for the updated status to appear here*cry*!My flatmate will get it for the console - so I'll still play SP, but alas, it seems I wont be able to play MP - and I've sent something a thousand hours on COD and COD2, and a few hundrend on MW2 (having grown up I have less time), only to be shafted like this.SC2 has no lan facility either.
Things are getting bad for the PC gamer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_20_0745221.29805197</parent>
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