<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_12_1631246</id>
	<title>Is <em>Cataclysm</em> the Next <em>World of Warcraft</em> Expansion?</title>
	<author>Soulskill</author>
	<datestamp>1247421120000</datestamp>
	<htmltext><a href="mailto:ajs.ajs@com" rel="nofollow">ajs</a> writes <i>"There has been no official announcement yet, but a number of moves by Blizzard Entertainment seem to indicate that <a href="http://essays.ajs.com/2009/07/world-of-warcraft-cataclysm-maelstrom.html">the next expansion for <em>World of Warcraft</em> could be titled Cataclysm</a>. Speculation began when <a href="http://www.mmo-champion.com/index.php?topic=70411.0">Blizzard trademarked Cataclysm recently</a>, and then later when a test server briefly popped up with the word 'Maelstrom' in its name. If true, the name would fall neatly into the <em>WoW</em> lore and expected expansion list. The Cataclysm is another name for the <a href="http://www.wowwiki.com/Great\_Sundering">Great Sundering</a>, an event that created a swirling vortex of water and mystical energies (the 'Maelstrom') that has appeared on the world map in-game since release. There are also indications that <a href="http://www.wowwiki.com/Undermine">early design work included some of the islands</a> in this area, which has long fueled anticipation of a Maelstrom-based expansion involving the former Night Elf noble, Azshara, queen of the Naga and the Goblins whose main city is in the south seas."</i></htmltext>
<tokenext>ajs writes " There has been no official announcement yet , but a number of moves by Blizzard Entertainment seem to indicate that the next expansion for World of Warcraft could be titled Cataclysm .
Speculation began when Blizzard trademarked Cataclysm recently , and then later when a test server briefly popped up with the word 'Maelstrom ' in its name .
If true , the name would fall neatly into the WoW lore and expected expansion list .
The Cataclysm is another name for the Great Sundering , an event that created a swirling vortex of water and mystical energies ( the 'Maelstrom ' ) that has appeared on the world map in-game since release .
There are also indications that early design work included some of the islands in this area , which has long fueled anticipation of a Maelstrom-based expansion involving the former Night Elf noble , Azshara , queen of the Naga and the Goblins whose main city is in the south seas .
"</tokentext>
<sentencetext>ajs writes "There has been no official announcement yet, but a number of moves by Blizzard Entertainment seem to indicate that the next expansion for World of Warcraft could be titled Cataclysm.
Speculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name.
If true, the name would fall neatly into the WoW lore and expected expansion list.
The Cataclysm is another name for the Great Sundering, an event that created a swirling vortex of water and mystical energies (the 'Maelstrom') that has appeared on the world map in-game since release.
There are also indications that early design work included some of the islands in this area, which has long fueled anticipation of a Maelstrom-based expansion involving the former Night Elf noble, Azshara, queen of the Naga and the Goblins whose main city is in the south seas.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678381</id>
	<title>Re:He has no idea what he's talking about</title>
	<author>Anonymous</author>
	<datestamp>1247506920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>Although I agree with your general points - WOW remains popular and this is not going to be the last expansion, you are inaccurate on several points.

There are not 11 million subscribers by your definition, more like 5 million since the Chinese players were blocked (over one month ago)and it is unlikely they will be back anytime soon.
<a href="http://www.marbridgeconsulting.com/marbridgedaily/2009-06-29/article/27358/rumor\_netease\_wow\_approval\_process\_postponed" title="marbridgeconsulting.com" rel="nofollow">http://www.marbridgeconsulting.com/marbridgedaily/2009-06-29/article/27358/rumor\_netease\_wow\_approval\_process\_postponed</a> [marbridgeconsulting.com]

The idea that WOW accounts for 60\% of all MMO players is a fantasy. Possibly WOW accounts for 60\% of western subscription model games, certainly nothing remotely close to that when one includes ftp MMOs - which are played by MMO players.

There is also evidence that the ftp/microtransaction model is the growing business model for MMOs. I speculate it will become the dominent MMO business model in the next five years or so.</htmltext>
<tokenext>Although I agree with your general points - WOW remains popular and this is not going to be the last expansion , you are inaccurate on several points .
There are not 11 million subscribers by your definition , more like 5 million since the Chinese players were blocked ( over one month ago ) and it is unlikely they will be back anytime soon .
http : //www.marbridgeconsulting.com/marbridgedaily/2009-06-29/article/27358/rumor \ _netease \ _wow \ _approval \ _process \ _postponed [ marbridgeconsulting.com ] The idea that WOW accounts for 60 \ % of all MMO players is a fantasy .
Possibly WOW accounts for 60 \ % of western subscription model games , certainly nothing remotely close to that when one includes ftp MMOs - which are played by MMO players .
There is also evidence that the ftp/microtransaction model is the growing business model for MMOs .
I speculate it will become the dominent MMO business model in the next five years or so .</tokentext>
<sentencetext>Although I agree with your general points - WOW remains popular and this is not going to be the last expansion, you are inaccurate on several points.
There are not 11 million subscribers by your definition, more like 5 million since the Chinese players were blocked (over one month ago)and it is unlikely they will be back anytime soon.
http://www.marbridgeconsulting.com/marbridgedaily/2009-06-29/article/27358/rumor\_netease\_wow\_approval\_process\_postponed [marbridgeconsulting.com]

The idea that WOW accounts for 60\% of all MMO players is a fantasy.
Possibly WOW accounts for 60\% of western subscription model games, certainly nothing remotely close to that when one includes ftp MMOs - which are played by MMO players.
There is also evidence that the ftp/microtransaction model is the growing business model for MMOs.
I speculate it will become the dominent MMO business model in the next five years or so.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671175</id>
	<title>Re:It has a story?</title>
	<author>PaganRitual</author>
	<datestamp>1247405400000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I'm not sure how I came to read your shit dribbling because it's only at 1 as I'm responding to this. But it's Monday morning and I'll be damned if I don't waste time responding to this instead of getting on with the working day. Also, you've trolled blatantly in spots so don't be surprised when I act like a dick back to you.</p><p>You apparently understand how MMOs struggle to tell a coherent story given the nature of the game-style, you said it yourself, so you obviously are just a standard WoW-basher, which is really sweet and all, but here we go anyway.</p><p>RTS games are good at story telling because they are inherently linear games. I'm sorry if you don't have a damn clue WTF is going on, I can only assume you struggle with books - that is, assuming you read - that tell more than one story at the same time, jumping between plot lines in order to allow the advancement of characters not in the same place at the same time. MMOs have the added issue that the direction of the story is dictated by which quests the player takes. Find me an RTS that allows you to skip possibly important plot/story points because you decided not to play a certain mission. There is plenty of story in WoW, it's just that the majority of it is reading, and obviously a lot of the more "You need to do this to get more exp for your character" missions that are a standard in all RPGs are more common in an MMO, and for the idiot casual gamer that just wants to get on with the killing and looting that can be a problem.</p><p>Maybe those people should be playing that most brain-dead of genres, the action-RPG. If you want the perfect "awful gaming tastes" and mindless "I just want to click on things until they are dead, loot and move on" garbage, then a game like Diablo is perfect. The problem with World of Warcraft for a lot of people is the sheer amount of story they want to tell. It was one of the first patches that implemented the ability to skip through quest dialog that used to scroll smoothly in its reveal, under the assumption that you wanted to read it all. Some of us do; many people don't.</p><p>WoW is a really crap MMO from a lot of standpoints? None of which you make. And it doesn't hold a candle to single player games like Warcraft and Starcraft in terms of something completely subjective, like fun? And a generic 'quality' descriptor. Gosh man, you're hitting home with the well established and backed up points here. You give someone shit further down for having no points, but you're just throwing out empty generic statements as though they are establishing some iron clad argument, dusting your hands off and patting yourself on the back for a job well done. You aren't 'doing any details' for some other dude in your circle jerk to 'condense into a powerful phrase', which by the way, was the biggest wankery of a post I think I've seen on this place in a long time.</p><p>I suppose if you suspect people that play WoW have really awful gaming tastes, then it must be true. And I'm sure many people laughed when reading that you call it the "bottom feeders" MMO. I bet you like to use that phrase a lot, thinking that you are showing those damn WoW players, and telling it your friends before sitting back and crossing your arms; king dick because your opinions on gaming are that much more valid, and that everyone else feels that much worse because they don't have your approval. Some people make valid points and coherent arguments and take part in reasonable discussions about the positives and negatives of a certain game or genre. Some people claim absolutes on subjective factors, and paint incredibly broad strokes with their huge retard brush and think that people care. I'm short on sleep and high on coffee, and I read utter garbage like yours on a daily basis, and sometimes I can't just move on without leaving them to fester in their own stupidity, and this is the result.</p><p>And here comes the millionth moron to call out WoW for cartoony graphics, not realising that part of the appeal of the game is that the graphics aren&#226;(TM)t requiring</p></htmltext>
<tokenext>I 'm not sure how I came to read your shit dribbling because it 's only at 1 as I 'm responding to this .
But it 's Monday morning and I 'll be damned if I do n't waste time responding to this instead of getting on with the working day .
Also , you 've trolled blatantly in spots so do n't be surprised when I act like a dick back to you.You apparently understand how MMOs struggle to tell a coherent story given the nature of the game-style , you said it yourself , so you obviously are just a standard WoW-basher , which is really sweet and all , but here we go anyway.RTS games are good at story telling because they are inherently linear games .
I 'm sorry if you do n't have a damn clue WTF is going on , I can only assume you struggle with books - that is , assuming you read - that tell more than one story at the same time , jumping between plot lines in order to allow the advancement of characters not in the same place at the same time .
MMOs have the added issue that the direction of the story is dictated by which quests the player takes .
Find me an RTS that allows you to skip possibly important plot/story points because you decided not to play a certain mission .
There is plenty of story in WoW , it 's just that the majority of it is reading , and obviously a lot of the more " You need to do this to get more exp for your character " missions that are a standard in all RPGs are more common in an MMO , and for the idiot casual gamer that just wants to get on with the killing and looting that can be a problem.Maybe those people should be playing that most brain-dead of genres , the action-RPG .
If you want the perfect " awful gaming tastes " and mindless " I just want to click on things until they are dead , loot and move on " garbage , then a game like Diablo is perfect .
The problem with World of Warcraft for a lot of people is the sheer amount of story they want to tell .
It was one of the first patches that implemented the ability to skip through quest dialog that used to scroll smoothly in its reveal , under the assumption that you wanted to read it all .
Some of us do ; many people do n't.WoW is a really crap MMO from a lot of standpoints ?
None of which you make .
And it does n't hold a candle to single player games like Warcraft and Starcraft in terms of something completely subjective , like fun ?
And a generic 'quality ' descriptor .
Gosh man , you 're hitting home with the well established and backed up points here .
You give someone shit further down for having no points , but you 're just throwing out empty generic statements as though they are establishing some iron clad argument , dusting your hands off and patting yourself on the back for a job well done .
You are n't 'doing any details ' for some other dude in your circle jerk to 'condense into a powerful phrase ' , which by the way , was the biggest wankery of a post I think I 've seen on this place in a long time.I suppose if you suspect people that play WoW have really awful gaming tastes , then it must be true .
And I 'm sure many people laughed when reading that you call it the " bottom feeders " MMO .
I bet you like to use that phrase a lot , thinking that you are showing those damn WoW players , and telling it your friends before sitting back and crossing your arms ; king dick because your opinions on gaming are that much more valid , and that everyone else feels that much worse because they do n't have your approval .
Some people make valid points and coherent arguments and take part in reasonable discussions about the positives and negatives of a certain game or genre .
Some people claim absolutes on subjective factors , and paint incredibly broad strokes with their huge retard brush and think that people care .
I 'm short on sleep and high on coffee , and I read utter garbage like yours on a daily basis , and sometimes I ca n't just move on without leaving them to fester in their own stupidity , and this is the result.And here comes the millionth moron to call out WoW for cartoony graphics , not realising that part of the appeal of the game is that the graphics aren   ( TM ) t requiring</tokentext>
<sentencetext>I'm not sure how I came to read your shit dribbling because it's only at 1 as I'm responding to this.
But it's Monday morning and I'll be damned if I don't waste time responding to this instead of getting on with the working day.
Also, you've trolled blatantly in spots so don't be surprised when I act like a dick back to you.You apparently understand how MMOs struggle to tell a coherent story given the nature of the game-style, you said it yourself, so you obviously are just a standard WoW-basher, which is really sweet and all, but here we go anyway.RTS games are good at story telling because they are inherently linear games.
I'm sorry if you don't have a damn clue WTF is going on, I can only assume you struggle with books - that is, assuming you read - that tell more than one story at the same time, jumping between plot lines in order to allow the advancement of characters not in the same place at the same time.
MMOs have the added issue that the direction of the story is dictated by which quests the player takes.
Find me an RTS that allows you to skip possibly important plot/story points because you decided not to play a certain mission.
There is plenty of story in WoW, it's just that the majority of it is reading, and obviously a lot of the more "You need to do this to get more exp for your character" missions that are a standard in all RPGs are more common in an MMO, and for the idiot casual gamer that just wants to get on with the killing and looting that can be a problem.Maybe those people should be playing that most brain-dead of genres, the action-RPG.
If you want the perfect "awful gaming tastes" and mindless "I just want to click on things until they are dead, loot and move on" garbage, then a game like Diablo is perfect.
The problem with World of Warcraft for a lot of people is the sheer amount of story they want to tell.
It was one of the first patches that implemented the ability to skip through quest dialog that used to scroll smoothly in its reveal, under the assumption that you wanted to read it all.
Some of us do; many people don't.WoW is a really crap MMO from a lot of standpoints?
None of which you make.
And it doesn't hold a candle to single player games like Warcraft and Starcraft in terms of something completely subjective, like fun?
And a generic 'quality' descriptor.
Gosh man, you're hitting home with the well established and backed up points here.
You give someone shit further down for having no points, but you're just throwing out empty generic statements as though they are establishing some iron clad argument, dusting your hands off and patting yourself on the back for a job well done.
You aren't 'doing any details' for some other dude in your circle jerk to 'condense into a powerful phrase', which by the way, was the biggest wankery of a post I think I've seen on this place in a long time.I suppose if you suspect people that play WoW have really awful gaming tastes, then it must be true.
And I'm sure many people laughed when reading that you call it the "bottom feeders" MMO.
I bet you like to use that phrase a lot, thinking that you are showing those damn WoW players, and telling it your friends before sitting back and crossing your arms; king dick because your opinions on gaming are that much more valid, and that everyone else feels that much worse because they don't have your approval.
Some people make valid points and coherent arguments and take part in reasonable discussions about the positives and negatives of a certain game or genre.
Some people claim absolutes on subjective factors, and paint incredibly broad strokes with their huge retard brush and think that people care.
I'm short on sleep and high on coffee, and I read utter garbage like yours on a daily basis, and sometimes I can't just move on without leaving them to fester in their own stupidity, and this is the result.And here comes the millionth moron to call out WoW for cartoony graphics, not realising that part of the appeal of the game is that the graphics arenâ(TM)t requiring</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670101</id>
	<title>Re:It has a story?</title>
	<author>Anonymous</author>
	<datestamp>1247395380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nicely put.. and it keeps changing in anachronous ways, so even if you did your homework and tried to follow it (and.. good luck with that)... you still get the odd situations where you kill boss x, then the next expansion you get to kill him when he was young, then you kill his ghost, then you're actually on his side killing an even bigger foe.... but before that... ad nauseum ad infinitum. Its so much more rewarding just to turn off your brain and concentate on instance/pvp progression and getting phatter lootz... the rest is just a DND hangover.</p></htmltext>
<tokenext>Nicely put.. and it keeps changing in anachronous ways , so even if you did your homework and tried to follow it ( and.. good luck with that ) ... you still get the odd situations where you kill boss x , then the next expansion you get to kill him when he was young , then you kill his ghost , then you 're actually on his side killing an even bigger foe.... but before that... ad nauseum ad infinitum .
Its so much more rewarding just to turn off your brain and concentate on instance/pvp progression and getting phatter lootz... the rest is just a DND hangover .</tokentext>
<sentencetext>Nicely put.. and it keeps changing in anachronous ways, so even if you did your homework and tried to follow it (and.. good luck with that)... you still get the odd situations where you kill boss x, then the next expansion you get to kill him when he was young, then you kill his ghost, then you're actually on his side killing an even bigger foe.... but before that... ad nauseum ad infinitum.
Its so much more rewarding just to turn off your brain and concentate on instance/pvp progression and getting phatter lootz... the rest is just a DND hangover.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633</id>
	<title>Will Interest Wane?</title>
	<author>HalAtWork</author>
	<datestamp>1247426640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>Will interest wane in WoW simply because it seems like just an extension to the treadmill?  Are people getting tired of the aesthetic?  These are questions from someone who doesn't see the attraction in the first place.</htmltext>
<tokenext>Will interest wane in WoW simply because it seems like just an extension to the treadmill ?
Are people getting tired of the aesthetic ?
These are questions from someone who does n't see the attraction in the first place .</tokentext>
<sentencetext>Will interest wane in WoW simply because it seems like just an extension to the treadmill?
Are people getting tired of the aesthetic?
These are questions from someone who doesn't see the attraction in the first place.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28680877</id>
	<title>For loose definitions of "Cataclysm"</title>
	<author>Impy the Impiuos Imp</author>
	<datestamp>1247515680000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>&gt; <b>Cataclysm</b></p><p>As opposed to, oh, I don't know.  Some idiots opening a 30-story portal into a demon world where the demons are eternally on the verge of taking the portal and coming through?</p></htmltext>
<tokenext>&gt; CataclysmAs opposed to , oh , I do n't know .
Some idiots opening a 30-story portal into a demon world where the demons are eternally on the verge of taking the portal and coming through ?</tokentext>
<sentencetext>&gt; CataclysmAs opposed to, oh, I don't know.
Some idiots opening a 30-story portal into a demon world where the demons are eternally on the verge of taking the portal and coming through?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674635</id>
	<title>Re:I hate WoW players.</title>
	<author>\_2Karl</author>
	<datestamp>1247490900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> However, life is 10000x more boring then WoW could ever be.</p></div><p>I recently went on holiday to France (Amelie-Les-Bains, in the Pyrenees). While there I climbed a mountain in a thunderstorm. IT was at once the most exhilirating, exciting and terrifying experience. I have played WoW in the past and got bored after a few months. I can assure you, mountains in thunderstorms are far from boring.</p><p>Perhaps you feel life is pointless because you're not actually playing it, just watching the teaser trailers?</p></div>
	</htmltext>
<tokenext>However , life is 10000x more boring then WoW could ever be.I recently went on holiday to France ( Amelie-Les-Bains , in the Pyrenees ) .
While there I climbed a mountain in a thunderstorm .
IT was at once the most exhilirating , exciting and terrifying experience .
I have played WoW in the past and got bored after a few months .
I can assure you , mountains in thunderstorms are far from boring.Perhaps you feel life is pointless because you 're not actually playing it , just watching the teaser trailers ?</tokentext>
<sentencetext> However, life is 10000x more boring then WoW could ever be.I recently went on holiday to France (Amelie-Les-Bains, in the Pyrenees).
While there I climbed a mountain in a thunderstorm.
IT was at once the most exhilirating, exciting and terrifying experience.
I have played WoW in the past and got bored after a few months.
I can assure you, mountains in thunderstorms are far from boring.Perhaps you feel life is pointless because you're not actually playing it, just watching the teaser trailers?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672541</id>
	<title>Re:Ummm 11 million people care</title>
	<author>ajs</author>
	<datestamp>1247419260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm fairly sure most WoW players of today will <i>not</i> care. They will care that there is new content, they will care that there are new areas, they will care that there is a higher level cap, they will care that there is new stuff, they will care that there is some new additional goodie they can tack to their character...</p><p>They will not care what it's called. I'm fairly sure you could call it "The quest for even more loot" and people will buy it. You could call that endboss drop "the superspecialawesome axe of leet" and they will go in and farm it, they will equip it and be proud to have it.</p><p>Name does not matter. Neither does the story. Not at all.</p></div><p>There are certainly players that match your description. They *might* even be a majority, but I doubt it. There's a lot of investment in this game, and many players are just as invested in the lore as the size of their sword. Sure, you have the "must have latest goodie" types, but Blizzard changed course on design in Wrath because the community didn't think TBC felt "Warcraftish". There are streams of complaints from the community, not that the art was bad, but that it didn't feel like Warcraft, and rocketships, however cool, don't really feel right in the setting.</p></div>
	</htmltext>
<tokenext>I 'm fairly sure most WoW players of today will not care .
They will care that there is new content , they will care that there are new areas , they will care that there is a higher level cap , they will care that there is new stuff , they will care that there is some new additional goodie they can tack to their character...They will not care what it 's called .
I 'm fairly sure you could call it " The quest for even more loot " and people will buy it .
You could call that endboss drop " the superspecialawesome axe of leet " and they will go in and farm it , they will equip it and be proud to have it.Name does not matter .
Neither does the story .
Not at all.There are certainly players that match your description .
They * might * even be a majority , but I doubt it .
There 's a lot of investment in this game , and many players are just as invested in the lore as the size of their sword .
Sure , you have the " must have latest goodie " types , but Blizzard changed course on design in Wrath because the community did n't think TBC felt " Warcraftish " .
There are streams of complaints from the community , not that the art was bad , but that it did n't feel like Warcraft , and rocketships , however cool , do n't really feel right in the setting .</tokentext>
<sentencetext>I'm fairly sure most WoW players of today will not care.
They will care that there is new content, they will care that there are new areas, they will care that there is a higher level cap, they will care that there is new stuff, they will care that there is some new additional goodie they can tack to their character...They will not care what it's called.
I'm fairly sure you could call it "The quest for even more loot" and people will buy it.
You could call that endboss drop "the superspecialawesome axe of leet" and they will go in and farm it, they will equip it and be proud to have it.Name does not matter.
Neither does the story.
Not at all.There are certainly players that match your description.
They *might* even be a majority, but I doubt it.
There's a lot of investment in this game, and many players are just as invested in the lore as the size of their sword.
Sure, you have the "must have latest goodie" types, but Blizzard changed course on design in Wrath because the community didn't think TBC felt "Warcraftish".
There are streams of complaints from the community, not that the art was bad, but that it didn't feel like Warcraft, and rocketships, however cool, don't really feel right in the setting.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669075</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670741</id>
	<title>Sony / Everquest vs competition</title>
	<author>Nefarious Wheel</author>
	<datestamp>1247401080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The Everquest franchise is still being vigorously defended by Sony.  I have more than a strong suspicion that Sony scuttled Vanguard to keep the old EQ rolling.  I moved to Vanguard after EQ.  It was fun for a while, even got my little Raki Sorc "Glert" up to 50.  But the day Sony bought out the Sigil IP and sacked the original development team, things went down hill in a hurry.  Bugs weren't fixed, the wrong things were developed, the quality of rendering didn't cover the tendency to log on inside a rock.  I am morally certain Sony bought and trashed the franchise to protect EQ.<p>In the mean time, WoW carries on with it's cartoonish graphics and enormous content and I think they've managed to break the gold farmers that killed EQ for me.  Bind on account gear at the very high level that you can pass down to yours - and nobody else's - twinks are a rare bit of gaming insight.  I am just very glad that Blizzard is too large for Sony to buy, and I will probably continue to play WoW even after seeing it all through two level 80's.  I'm still discovering new content.</p></htmltext>
<tokenext>The Everquest franchise is still being vigorously defended by Sony .
I have more than a strong suspicion that Sony scuttled Vanguard to keep the old EQ rolling .
I moved to Vanguard after EQ .
It was fun for a while , even got my little Raki Sorc " Glert " up to 50 .
But the day Sony bought out the Sigil IP and sacked the original development team , things went down hill in a hurry .
Bugs were n't fixed , the wrong things were developed , the quality of rendering did n't cover the tendency to log on inside a rock .
I am morally certain Sony bought and trashed the franchise to protect EQ.In the mean time , WoW carries on with it 's cartoonish graphics and enormous content and I think they 've managed to break the gold farmers that killed EQ for me .
Bind on account gear at the very high level that you can pass down to yours - and nobody else 's - twinks are a rare bit of gaming insight .
I am just very glad that Blizzard is too large for Sony to buy , and I will probably continue to play WoW even after seeing it all through two level 80 's .
I 'm still discovering new content .</tokentext>
<sentencetext>The Everquest franchise is still being vigorously defended by Sony.
I have more than a strong suspicion that Sony scuttled Vanguard to keep the old EQ rolling.
I moved to Vanguard after EQ.
It was fun for a while, even got my little Raki Sorc "Glert" up to 50.
But the day Sony bought out the Sigil IP and sacked the original development team, things went down hill in a hurry.
Bugs weren't fixed, the wrong things were developed, the quality of rendering didn't cover the tendency to log on inside a rock.
I am morally certain Sony bought and trashed the franchise to protect EQ.In the mean time, WoW carries on with it's cartoonish graphics and enormous content and I think they've managed to break the gold farmers that killed EQ for me.
Bind on account gear at the very high level that you can pass down to yours - and nobody else's - twinks are a rare bit of gaming insight.
I am just very glad that Blizzard is too large for Sony to buy, and I will probably continue to play WoW even after seeing it all through two level 80's.
I'm still discovering new content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669777</id>
	<title>Re:How the...</title>
	<author>tiger32kw</author>
	<datestamp>1247393100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>better than michael jackson news... but not by much</htmltext>
<tokenext>better than michael jackson news... but not by much</tokentext>
<sentencetext>better than michael jackson news... but not by much</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668743</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668627</id>
	<title>W00t 74?!</title>
	<author>Anonymous</author>
	<datestamp>1247426580000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>That comp8Ise But with Netcraft to decline for</htmltext>
<tokenext>That comp8Ise But with Netcraft to decline for</tokentext>
<sentencetext>That comp8Ise But with Netcraft to decline for</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684205</id>
	<title>Re:Expansion List</title>
	<author>Rakarra</author>
	<datestamp>1247487660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They did a really good job, but yeah, it's fake.</p><p>Blizzard will NEVER release the Pandarans as a playable race. Too bound up in the politics of China, a major player base.</p></htmltext>
<tokenext>They did a really good job , but yeah , it 's fake.Blizzard will NEVER release the Pandarans as a playable race .
Too bound up in the politics of China , a major player base .</tokentext>
<sentencetext>They did a really good job, but yeah, it's fake.Blizzard will NEVER release the Pandarans as a playable race.
Too bound up in the politics of China, a major player base.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669043</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668587</id>
	<title>A new book also kinda confirms it</title>
	<author>Anonymous</author>
	<datestamp>1247426220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>when coupled with the "Cataclysm" name, one of the Lich King's visions in the new book "Arthas, Rise of the Lich King", everything gets a lot clearer and more certain:<nobr> <wbr></nobr>...the silver waters of a vast expanse of water... a sea...<nobr> <wbr></nobr>...Something was roiling just beneath the ocean's surface. The hitherto-smooth surface began to churn wildly, seething, as if from a storm, although the day was clear. A horrible sound that Arthas only dimly recognized as laughter assaulted his ears, along with the screaming of a world wrenched from its proper place, hauled upward to face the light of day it had not seen in uncounted centuries...</p><p>Cataclysm most likely doesn't refer to the Great Sundering, but a new event, Azshara raising Nazjatar to the surface.</p></htmltext>
<tokenext>when coupled with the " Cataclysm " name , one of the Lich King 's visions in the new book " Arthas , Rise of the Lich King " , everything gets a lot clearer and more certain : ...the silver waters of a vast expanse of water... a sea... ...Something was roiling just beneath the ocean 's surface .
The hitherto-smooth surface began to churn wildly , seething , as if from a storm , although the day was clear .
A horrible sound that Arthas only dimly recognized as laughter assaulted his ears , along with the screaming of a world wrenched from its proper place , hauled upward to face the light of day it had not seen in uncounted centuries...Cataclysm most likely does n't refer to the Great Sundering , but a new event , Azshara raising Nazjatar to the surface .</tokentext>
<sentencetext>when coupled with the "Cataclysm" name, one of the Lich King's visions in the new book "Arthas, Rise of the Lich King", everything gets a lot clearer and more certain: ...the silver waters of a vast expanse of water... a sea... ...Something was roiling just beneath the ocean's surface.
The hitherto-smooth surface began to churn wildly, seething, as if from a storm, although the day was clear.
A horrible sound that Arthas only dimly recognized as laughter assaulted his ears, along with the screaming of a world wrenched from its proper place, hauled upward to face the light of day it had not seen in uncounted centuries...Cataclysm most likely doesn't refer to the Great Sundering, but a new event, Azshara raising Nazjatar to the surface.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672345</id>
	<title>Cataclysm</title>
	<author>Anonymous</author>
	<datestamp>1247416800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I certainly hope not, as "The Cataclysm" is the name for the war-ending event in Beyond War, a game that has had that fiction posted since 2001.  If so, then their PTO filing violates knowing prior use by an MMO publisher and damages will be high regardless failure to perform a correct due diligence search by the PTO.  They should stick with Maelstrom if they want to keep the money.</p></htmltext>
<tokenext>I certainly hope not , as " The Cataclysm " is the name for the war-ending event in Beyond War , a game that has had that fiction posted since 2001 .
If so , then their PTO filing violates knowing prior use by an MMO publisher and damages will be high regardless failure to perform a correct due diligence search by the PTO .
They should stick with Maelstrom if they want to keep the money .</tokentext>
<sentencetext>I certainly hope not, as "The Cataclysm" is the name for the war-ending event in Beyond War, a game that has had that fiction posted since 2001.
If so, then their PTO filing violates knowing prior use by an MMO publisher and damages will be high regardless failure to perform a correct due diligence search by the PTO.
They should stick with Maelstrom if they want to keep the money.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675089</id>
	<title>Re:It has a story?</title>
	<author>AP31R0N</author>
	<datestamp>1247494440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i love the way GW handled moving the story forward.  If you help the farmer get the bees back in their apiary, they STAYED in the apiary.  The didn't reset.  i hated that in WoW.  No matter how many whatsits i kill, there's always more.  i found the hirelings to be useless in the second phase of the game (where i quit).</p><p>The cartoony graphics makes the game easier to make look good on low end machines.  It's basically inspired by Warhammer.  i found MRPGs that when for realism (like Vanguard) to run slower and look uglier.  Going for a stylized look makes (most) viewers easier to please.</p><p>You might want to check out Aion (by the same company that did GW).  It's BEAUTIFUL.  Aside from adding flight, it's a reskinned EQ/WoW.</p><p>For a truly different MMO experience, check out PlanetSide (an MFPS).  Runs on old machines, no noob stomping (shallow power curve), no grinding, no farming, no twinking, no gathering flowers to you can gather other flowers, no quests to bring back rat spleens.  It's all about skill, understanding the game and being in an organized team.  You can solo, but it'll be dull unless you're a cloaker.  It's pure PvP.  The only AIs are the robotic turrets.  There are only two instances, North America and Europe.</p><p>Make a Vanu Sovereignty character on the Gemini (North America) server.  Log in around 730 eastern.  Go to the tower next to Warpgate tower B.  You'll see 30 to 50 of us gathering for the raid. Look for an outfit (guild) called Ghosts of the Revolution.</p></htmltext>
<tokenext>i love the way GW handled moving the story forward .
If you help the farmer get the bees back in their apiary , they STAYED in the apiary .
The did n't reset .
i hated that in WoW .
No matter how many whatsits i kill , there 's always more .
i found the hirelings to be useless in the second phase of the game ( where i quit ) .The cartoony graphics makes the game easier to make look good on low end machines .
It 's basically inspired by Warhammer .
i found MRPGs that when for realism ( like Vanguard ) to run slower and look uglier .
Going for a stylized look makes ( most ) viewers easier to please.You might want to check out Aion ( by the same company that did GW ) .
It 's BEAUTIFUL .
Aside from adding flight , it 's a reskinned EQ/WoW.For a truly different MMO experience , check out PlanetSide ( an MFPS ) .
Runs on old machines , no noob stomping ( shallow power curve ) , no grinding , no farming , no twinking , no gathering flowers to you can gather other flowers , no quests to bring back rat spleens .
It 's all about skill , understanding the game and being in an organized team .
You can solo , but it 'll be dull unless you 're a cloaker .
It 's pure PvP .
The only AIs are the robotic turrets .
There are only two instances , North America and Europe.Make a Vanu Sovereignty character on the Gemini ( North America ) server .
Log in around 730 eastern .
Go to the tower next to Warpgate tower B. You 'll see 30 to 50 of us gathering for the raid .
Look for an outfit ( guild ) called Ghosts of the Revolution .</tokentext>
<sentencetext>i love the way GW handled moving the story forward.
If you help the farmer get the bees back in their apiary, they STAYED in the apiary.
The didn't reset.
i hated that in WoW.
No matter how many whatsits i kill, there's always more.
i found the hirelings to be useless in the second phase of the game (where i quit).The cartoony graphics makes the game easier to make look good on low end machines.
It's basically inspired by Warhammer.
i found MRPGs that when for realism (like Vanguard) to run slower and look uglier.
Going for a stylized look makes (most) viewers easier to please.You might want to check out Aion (by the same company that did GW).
It's BEAUTIFUL.
Aside from adding flight, it's a reskinned EQ/WoW.For a truly different MMO experience, check out PlanetSide (an MFPS).
Runs on old machines, no noob stomping (shallow power curve), no grinding, no farming, no twinking, no gathering flowers to you can gather other flowers, no quests to bring back rat spleens.
It's all about skill, understanding the game and being in an organized team.
You can solo, but it'll be dull unless you're a cloaker.
It's pure PvP.
The only AIs are the robotic turrets.
There are only two instances, North America and Europe.Make a Vanu Sovereignty character on the Gemini (North America) server.
Log in around 730 eastern.
Go to the tower next to Warpgate tower B.  You'll see 30 to 50 of us gathering for the raid.
Look for an outfit (guild) called Ghosts of the Revolution.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668733</id>
	<title>In other news...</title>
	<author>Eil</author>
	<datestamp>1247427600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Are questions as headlines overrated? Film at 11.</p></htmltext>
<tokenext>Are questions as headlines overrated ?
Film at 11 .</tokentext>
<sentencetext>Are questions as headlines overrated?
Film at 11.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671217</id>
	<title>Nerf Paladins!</title>
	<author>NoSleepDemon</author>
	<datestamp>1247405880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm far off topic here, but I couldn't but help notice your cool sig, I've used that very sound in the beginning of some electronica I made, it is awesome.</htmltext>
<tokenext>I 'm far off topic here , but I could n't but help notice your cool sig , I 've used that very sound in the beginning of some electronica I made , it is awesome .</tokentext>
<sentencetext>I'm far off topic here, but I couldn't but help notice your cool sig, I've used that very sound in the beginning of some electronica I made, it is awesome.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675979</id>
	<title>Re:Test Server named Maelstrom</title>
	<author>Anonymous</author>
	<datestamp>1247498760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why would someone mod this up. There have been plenty of reports and even a thread on the WoW Forums (which got deleted) about this test realm that appeared for a few minutes.</p><p>Just because there is a realm already named Malestorm doesn't mean they can't make a test server with the same name. There's a lot of EU server names that share the same names with US servers.</p></htmltext>
<tokenext>Why would someone mod this up .
There have been plenty of reports and even a thread on the WoW Forums ( which got deleted ) about this test realm that appeared for a few minutes.Just because there is a realm already named Malestorm does n't mean they ca n't make a test server with the same name .
There 's a lot of EU server names that share the same names with US servers .</tokentext>
<sentencetext>Why would someone mod this up.
There have been plenty of reports and even a thread on the WoW Forums (which got deleted) about this test realm that appeared for a few minutes.Just because there is a realm already named Malestorm doesn't mean they can't make a test server with the same name.
There's a lot of EU server names that share the same names with US servers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669569</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689</id>
	<title>I hate WoW players.</title>
	<author>Anonymous</author>
	<datestamp>1247427120000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Yeah, this will totally get modded as flamebait.  Still, I gotta say it.</p><p>I hate WoW players.</p><p>As if anyone cares about the supposed 'flavour' of this bland game.  Millions of people subscribe to a service so they can grind and jump through hoops.  What's the point?  Go to the forest and kill 100 purple dragons, get a new sword, then go to the desert and kill 100 brown dragons.  Then you get new armour and you can go to the mountains<nobr> <wbr></nobr>... where you get to kill 100 green dragons.  Yay!  The dragons just keep reappearing and changing colours; you're not accomplishing anything.  No matter how many you kill, nothing changes.  I tell ya, if the Nazis in WWII could respawn, nobody would have fought them because beating them would be impossible.  I'd be living in Hitler's Canada.</p><p>Games have two types of players, winners and losers.  WoW is a game that by design you can never win.  Only grind forever until you grow tired of it and realize you've thrown away months or perhaps even years of your life.  All WoW players are losers.</p><p>So, you must be wondering, why I am so bitter.  Why do I whine about the hobbies of others?  Because I have actually lost friends to this evil time-leech.  People who used to be outgoing people who I could share fun new experiences with, who are now recluses who live in their rooms gobbling fast food and anti-depressants, whose only plans for the future are the bloody raid they have scheduled for 8PM.  Because, you know, ya gotta kill that new colour of dragon.  You try to talk to them about this and they just get offended.  Try to invite them to a real life event with actual humans present, and they ignore you.</p><p>Believe it or not, there IS hope.  I have a buddy who gave up WoW entirely.  Now he has a life, a job, and GASP - even a girlfriend.  He is actually winning at life and says that he can't believe how much time he was wasting on such a stupid game.  He actually gave his computer away, to get a new computer that was pure and never infected with evil Blizzard software.  He has never been happier.</p><p>So, WoW losers<nobr> <wbr></nobr>... grow up.  Ditch the game, have a real life, and hang out with real humans.  Experience direct sunlight, take a class, learn Tae Kwon Do.  Anything.  The only regret that you will have is that you didn't delete your lame crack addiction game sooner.</p></htmltext>
<tokenext>Yeah , this will totally get modded as flamebait .
Still , I got ta say it.I hate WoW players.As if anyone cares about the supposed 'flavour ' of this bland game .
Millions of people subscribe to a service so they can grind and jump through hoops .
What 's the point ?
Go to the forest and kill 100 purple dragons , get a new sword , then go to the desert and kill 100 brown dragons .
Then you get new armour and you can go to the mountains ... where you get to kill 100 green dragons .
Yay ! The dragons just keep reappearing and changing colours ; you 're not accomplishing anything .
No matter how many you kill , nothing changes .
I tell ya , if the Nazis in WWII could respawn , nobody would have fought them because beating them would be impossible .
I 'd be living in Hitler 's Canada.Games have two types of players , winners and losers .
WoW is a game that by design you can never win .
Only grind forever until you grow tired of it and realize you 've thrown away months or perhaps even years of your life .
All WoW players are losers.So , you must be wondering , why I am so bitter .
Why do I whine about the hobbies of others ?
Because I have actually lost friends to this evil time-leech .
People who used to be outgoing people who I could share fun new experiences with , who are now recluses who live in their rooms gobbling fast food and anti-depressants , whose only plans for the future are the bloody raid they have scheduled for 8PM .
Because , you know , ya got ta kill that new colour of dragon .
You try to talk to them about this and they just get offended .
Try to invite them to a real life event with actual humans present , and they ignore you.Believe it or not , there IS hope .
I have a buddy who gave up WoW entirely .
Now he has a life , a job , and GASP - even a girlfriend .
He is actually winning at life and says that he ca n't believe how much time he was wasting on such a stupid game .
He actually gave his computer away , to get a new computer that was pure and never infected with evil Blizzard software .
He has never been happier.So , WoW losers ... grow up .
Ditch the game , have a real life , and hang out with real humans .
Experience direct sunlight , take a class , learn Tae Kwon Do .
Anything. The only regret that you will have is that you did n't delete your lame crack addiction game sooner .</tokentext>
<sentencetext>Yeah, this will totally get modded as flamebait.
Still, I gotta say it.I hate WoW players.As if anyone cares about the supposed 'flavour' of this bland game.
Millions of people subscribe to a service so they can grind and jump through hoops.
What's the point?
Go to the forest and kill 100 purple dragons, get a new sword, then go to the desert and kill 100 brown dragons.
Then you get new armour and you can go to the mountains ... where you get to kill 100 green dragons.
Yay!  The dragons just keep reappearing and changing colours; you're not accomplishing anything.
No matter how many you kill, nothing changes.
I tell ya, if the Nazis in WWII could respawn, nobody would have fought them because beating them would be impossible.
I'd be living in Hitler's Canada.Games have two types of players, winners and losers.
WoW is a game that by design you can never win.
Only grind forever until you grow tired of it and realize you've thrown away months or perhaps even years of your life.
All WoW players are losers.So, you must be wondering, why I am so bitter.
Why do I whine about the hobbies of others?
Because I have actually lost friends to this evil time-leech.
People who used to be outgoing people who I could share fun new experiences with, who are now recluses who live in their rooms gobbling fast food and anti-depressants, whose only plans for the future are the bloody raid they have scheduled for 8PM.
Because, you know, ya gotta kill that new colour of dragon.
You try to talk to them about this and they just get offended.
Try to invite them to a real life event with actual humans present, and they ignore you.Believe it or not, there IS hope.
I have a buddy who gave up WoW entirely.
Now he has a life, a job, and GASP - even a girlfriend.
He is actually winning at life and says that he can't believe how much time he was wasting on such a stupid game.
He actually gave his computer away, to get a new computer that was pure and never infected with evil Blizzard software.
He has never been happier.So, WoW losers ... grow up.
Ditch the game, have a real life, and hang out with real humans.
Experience direct sunlight, take a class, learn Tae Kwon Do.
Anything.  The only regret that you will have is that you didn't delete your lame crack addiction game sooner.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669183</id>
	<title>Re:It has a story?</title>
	<author>mellestad</author>
	<datestamp>1247431260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think I agree.  At least for me, WoW is just a time sink, and it is designed that way.  I know lots of people love it, but it reminds me of TV sitcoms, it is just designed to be involving enough to keep you staring at the screen, but never deep enough to actually make you think enough to really become enjoyable.

So in summary, WoW is like McDonalds.</htmltext>
<tokenext>I think I agree .
At least for me , WoW is just a time sink , and it is designed that way .
I know lots of people love it , but it reminds me of TV sitcoms , it is just designed to be involving enough to keep you staring at the screen , but never deep enough to actually make you think enough to really become enjoyable .
So in summary , WoW is like McDonalds .</tokentext>
<sentencetext>I think I agree.
At least for me, WoW is just a time sink, and it is designed that way.
I know lots of people love it, but it reminds me of TV sitcoms, it is just designed to be involving enough to keep you staring at the screen, but never deep enough to actually make you think enough to really become enjoyable.
So in summary, WoW is like McDonalds.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676273</id>
	<title>Re:The next World of Warcraftt Expansion</title>
	<author>Anonymous</author>
	<datestamp>1247500020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>In my experience, not only is +1 Real Pussy extremely hard to obtain, it is often not worth the effort.</p></div><p>Ah, but it's fun to grind, eh?</p></div>
	</htmltext>
<tokenext>In my experience , not only is + 1 Real Pussy extremely hard to obtain , it is often not worth the effort.Ah , but it 's fun to grind , eh ?</tokentext>
<sentencetext>In my experience, not only is +1 Real Pussy extremely hard to obtain, it is often not worth the effort.Ah, but it's fun to grind, eh?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668785</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676803</id>
	<title>Re:Will Interest Wane?</title>
	<author>Anonymous</author>
	<datestamp>1247501700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Thanks, that was a very interesting answer and it gave me more of an idea of what the game has to offer.  I like games, and if there's fun to be had, I want to have it.  Now I understand a bit more how it can be more fun than the average MMO.</htmltext>
<tokenext>Thanks , that was a very interesting answer and it gave me more of an idea of what the game has to offer .
I like games , and if there 's fun to be had , I want to have it .
Now I understand a bit more how it can be more fun than the average MMO .</tokentext>
<sentencetext>Thanks, that was a very interesting answer and it gave me more of an idea of what the game has to offer.
I like games, and if there's fun to be had, I want to have it.
Now I understand a bit more how it can be more fun than the average MMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668837</id>
	<title>Re: the islands</title>
	<author>CRiMSON</author>
	<datestamp>1247428500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bullshit, Jesus do you believe anything someone tells you?</p></htmltext>
<tokenext>Bullshit , Jesus do you believe anything someone tells you ?</tokentext>
<sentencetext>Bullshit, Jesus do you believe anything someone tells you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28679987</id>
	<title>EQ....</title>
	<author>Anonymous</author>
	<datestamp>1247512080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>reminds me of playing Everquest, it was a lot of fun and me and all my buddies with about 12 accounts (2 full groups) would quit between each expansion. By the time they released Planes of Power which had to be the 4th expansion the game was running out of Steam and WoW was beginning to get ready to be released. In essence what killed EQ, which by the way much to my shock still has a population has begun to merge servers. The moral of the story is that EQ began to pump out expansions and people began to tire of it. Then WOW was released. Anyone wanna take bets thats what will end up killing WoW? Someone is gonna come through with a better MMO and that will be the end of WoW.</p><p>Just for a point of reference EQ is releasing another expansion for the original Everquest, which puts them at 15, and they even made Everquest 2 which has more expansions than WOW. Must be following the lessons they learned from the first game.</p></htmltext>
<tokenext>reminds me of playing Everquest , it was a lot of fun and me and all my buddies with about 12 accounts ( 2 full groups ) would quit between each expansion .
By the time they released Planes of Power which had to be the 4th expansion the game was running out of Steam and WoW was beginning to get ready to be released .
In essence what killed EQ , which by the way much to my shock still has a population has begun to merge servers .
The moral of the story is that EQ began to pump out expansions and people began to tire of it .
Then WOW was released .
Anyone wan na take bets thats what will end up killing WoW ?
Someone is gon na come through with a better MMO and that will be the end of WoW.Just for a point of reference EQ is releasing another expansion for the original Everquest , which puts them at 15 , and they even made Everquest 2 which has more expansions than WOW .
Must be following the lessons they learned from the first game .</tokentext>
<sentencetext>reminds me of playing Everquest, it was a lot of fun and me and all my buddies with about 12 accounts (2 full groups) would quit between each expansion.
By the time they released Planes of Power which had to be the 4th expansion the game was running out of Steam and WoW was beginning to get ready to be released.
In essence what killed EQ, which by the way much to my shock still has a population has begun to merge servers.
The moral of the story is that EQ began to pump out expansions and people began to tire of it.
Then WOW was released.
Anyone wanna take bets thats what will end up killing WoW?
Someone is gonna come through with a better MMO and that will be the end of WoW.Just for a point of reference EQ is releasing another expansion for the original Everquest, which puts them at 15, and they even made Everquest 2 which has more expansions than WOW.
Must be following the lessons they learned from the first game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671707</id>
	<title>Umm... what?</title>
	<author>tsmit</author>
	<datestamp>1247410260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I really have no idea what this post just said.

You kids and your new fangled technology these days.   Tweets and facebooks and night elfs...</htmltext>
<tokenext>I really have no idea what this post just said .
You kids and your new fangled technology these days .
Tweets and facebooks and night elfs.. .</tokentext>
<sentencetext>I really have no idea what this post just said.
You kids and your new fangled technology these days.
Tweets and facebooks and night elfs...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668455</id>
	<title>WoW indeed</title>
	<author>Anonymous</author>
	<datestamp>1247425020000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Wow - what an exciting end to the first test of the Ashes! Go England!</p></htmltext>
<tokenext>Wow - what an exciting end to the first test of the Ashes !
Go England !</tokentext>
<sentencetext>Wow - what an exciting end to the first test of the Ashes!
Go England!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672695</id>
	<title>Re:It has a story?</title>
	<author>ajs</author>
	<datestamp>1247421060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you want to follow the story behind wow, can I suggest <a href="http://www.wowwiki.com/Portal:Main" title="wowwiki.com">WoWWIki</a> [wowwiki.com]? It's got just about everything about the WoW lore all in one place. Good places to start are outlined in <a href="http://essays.ajs.com/2009/07/starting-off-with-world-of-warcraft.html" title="ajs.com">a recent post on my blog about WoW lore</a> [ajs.com] and what to browse through on WoWwiki.</p></htmltext>
<tokenext>If you want to follow the story behind wow , can I suggest WoWWIki [ wowwiki.com ] ?
It 's got just about everything about the WoW lore all in one place .
Good places to start are outlined in a recent post on my blog about WoW lore [ ajs.com ] and what to browse through on WoWwiki .</tokentext>
<sentencetext>If you want to follow the story behind wow, can I suggest WoWWIki [wowwiki.com]?
It's got just about everything about the WoW lore all in one place.
Good places to start are outlined in a recent post on my blog about WoW lore [ajs.com] and what to browse through on WoWwiki.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669075</id>
	<title>Re:Ummm 11 million people care</title>
	<author>Anonymous</author>
	<datestamp>1247430300000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm fairly sure most WoW players of today will <i>not</i> care. They will care that there is new content, they will care that there are new areas, they will care that there is a higher level cap, they will care that there is new stuff, they will care that there is some new additional goodie they can tack to their character...</p><p>They will not care what it's called. I'm fairly sure you could call it "The quest for even more loot" and people will buy it. You could call that endboss drop "the superspecialawesome axe of leet" and they will go in and farm it, they will equip it and be proud to have it.</p><p>Name does not matter. Neither does the story. Not at all.</p></htmltext>
<tokenext>I 'm fairly sure most WoW players of today will not care .
They will care that there is new content , they will care that there are new areas , they will care that there is a higher level cap , they will care that there is new stuff , they will care that there is some new additional goodie they can tack to their character...They will not care what it 's called .
I 'm fairly sure you could call it " The quest for even more loot " and people will buy it .
You could call that endboss drop " the superspecialawesome axe of leet " and they will go in and farm it , they will equip it and be proud to have it.Name does not matter .
Neither does the story .
Not at all .</tokentext>
<sentencetext>I'm fairly sure most WoW players of today will not care.
They will care that there is new content, they will care that there are new areas, they will care that there is a higher level cap, they will care that there is new stuff, they will care that there is some new additional goodie they can tack to their character...They will not care what it's called.
I'm fairly sure you could call it "The quest for even more loot" and people will buy it.
You could call that endboss drop "the superspecialawesome axe of leet" and they will go in and farm it, they will equip it and be proud to have it.Name does not matter.
Neither does the story.
Not at all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673613</id>
	<title>Re:I hate WoW players.</title>
	<author>emanem</author>
	<datestamp>1247478480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This makes me sad...<br>
Personally I think that such argument is for people without willing to fight, to do real things.<br>
How do you find more entertaining a (virtual) world where all is designed to (easily) have success for everyone?<br>
It's like <b>success</b> free for all.<br>
Ask yourself, isn't a bit depressing that every character owns a dragon?<br>
Isn't a bit depressing that every character has killed the same bosses, fought in the same valley/basin for 10000 times?<br>
Isn't definitely depressing that everyone is dressed the same, everyone is basically anonymous?<br>
<br>
WoW is good to play with friends just because you can have a chat (on TS/Ventri) while doing stupid things. Without friends to chat with WoW is the worst game ever.<br>
But maybe wouldn't be better to go and play some real games (football, basketball,<nobr> <wbr></nobr>...) at the park with your friends or have a laugh at the pub?<br>
<br>
Good luck with that<br>
<br>
Cheers,</htmltext>
<tokenext>This makes me sad.. . Personally I think that such argument is for people without willing to fight , to do real things .
How do you find more entertaining a ( virtual ) world where all is designed to ( easily ) have success for everyone ?
It 's like success free for all .
Ask yourself , is n't a bit depressing that every character owns a dragon ?
Is n't a bit depressing that every character has killed the same bosses , fought in the same valley/basin for 10000 times ?
Is n't definitely depressing that everyone is dressed the same , everyone is basically anonymous ?
WoW is good to play with friends just because you can have a chat ( on TS/Ventri ) while doing stupid things .
Without friends to chat with WoW is the worst game ever .
But maybe would n't be better to go and play some real games ( football , basketball , ... ) at the park with your friends or have a laugh at the pub ?
Good luck with that Cheers,</tokentext>
<sentencetext>This makes me sad...
Personally I think that such argument is for people without willing to fight, to do real things.
How do you find more entertaining a (virtual) world where all is designed to (easily) have success for everyone?
It's like success free for all.
Ask yourself, isn't a bit depressing that every character owns a dragon?
Isn't a bit depressing that every character has killed the same bosses, fought in the same valley/basin for 10000 times?
Isn't definitely depressing that everyone is dressed the same, everyone is basically anonymous?
WoW is good to play with friends just because you can have a chat (on TS/Ventri) while doing stupid things.
Without friends to chat with WoW is the worst game ever.
But maybe wouldn't be better to go and play some real games (football, basketball, ...) at the park with your friends or have a laugh at the pub?
Good luck with that

Cheers,</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671759</id>
	<title>No. not fucking naga please.</title>
	<author>unity100</author>
	<datestamp>1247410800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>one of the shittiest creatures in-game, which many people cant fit into a place and come to like. it would be another gnomeragan.</p></htmltext>
<tokenext>one of the shittiest creatures in-game , which many people cant fit into a place and come to like .
it would be another gnomeragan .</tokentext>
<sentencetext>one of the shittiest creatures in-game, which many people cant fit into a place and come to like.
it would be another gnomeragan.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672867</id>
	<title>Re:Expansion List</title>
	<author>ajs</author>
	<datestamp>1247423640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You should note that that came from a forum post on Alakhazam, and that it's almost certainly a fake. However, it's also brilliant. It outlines the future of WoW with the kind of detail that only someone who had spent a lot of time on the lore could. I doubt that it was real, but I also wish I knew who did it so that I could congratulate them.</p></htmltext>
<tokenext>You should note that that came from a forum post on Alakhazam , and that it 's almost certainly a fake .
However , it 's also brilliant .
It outlines the future of WoW with the kind of detail that only someone who had spent a lot of time on the lore could .
I doubt that it was real , but I also wish I knew who did it so that I could congratulate them .</tokentext>
<sentencetext>You should note that that came from a forum post on Alakhazam, and that it's almost certainly a fake.
However, it's also brilliant.
It outlines the future of WoW with the kind of detail that only someone who had spent a lot of time on the lore could.
I doubt that it was real, but I also wish I knew who did it so that I could congratulate them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669043</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670875</id>
	<title>Re:It has a story?</title>
	<author>Akzo</author>
	<datestamp>1247402700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Warcraft has a story and even numerous books based around it, World of Warcraft is just meant to fit into that setting. Warcraft 3: Reign of Chaos had a storyline that I really liked and would recommend it if you want to learn some backstory of whats meant to be happening in other Warcraft games.</p></htmltext>
<tokenext>Warcraft has a story and even numerous books based around it , World of Warcraft is just meant to fit into that setting .
Warcraft 3 : Reign of Chaos had a storyline that I really liked and would recommend it if you want to learn some backstory of whats meant to be happening in other Warcraft games .</tokentext>
<sentencetext>Warcraft has a story and even numerous books based around it, World of Warcraft is just meant to fit into that setting.
Warcraft 3: Reign of Chaos had a storyline that I really liked and would recommend it if you want to learn some backstory of whats meant to be happening in other Warcraft games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669079</id>
	<title>Re:Ummm 11 million people care</title>
	<author>Killjoy\_NL</author>
	<datestamp>1247430300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For techies the tech could also be interesting, keeping all those servers running with all those players is quite an achievement in my opinion<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>For techies the tech could also be interesting , keeping all those servers running with all those players is quite an achievement in my opinion : )</tokentext>
<sentencetext>For techies the tech could also be interesting, keeping all those servers running with all those players is quite an achievement in my opinion :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682077</id>
	<title>Re:I hate WoW players.</title>
	<author>StikyPad</author>
	<datestamp>1247477220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Playing life is just as pointless as playing WoW. They are both treadmills and neither mater when all is said and done. However, life is 10000x more boring then WoW could ever be.</i></p><p>What an apathetic observation.  If that's your conclusion, then you're doing it wrong.</p><p>There's a constant refrain among MMORPGers (of which I've been counted as one for nearly 10 years) of "we're having fun, just leave us alone."  The thing is, you'll find lots of people who have left MMORPGs and literally gotten a life, who will never look back, but you'll never find anyone who's given up their life to play MMORPGs and said "Holy shit, I've really been missing out.  Hey everyone, check out these murlocs, they make a funny sound when they agro!"</p><p>Don't get me wrong, games have their place, but that place should be as a <i>part</i> of life, not a substitute for it.  Even Stephen Hawking gets out, and he's a 67-year old quadriplegic who can't speak.</p><p>If you're bored, then you're boring.  Create your own challenges and stop expecting the world to dance for your sole entertainment.  Stop making excuses and start making up for lost time.</p></htmltext>
<tokenext>Playing life is just as pointless as playing WoW .
They are both treadmills and neither mater when all is said and done .
However , life is 10000x more boring then WoW could ever be.What an apathetic observation .
If that 's your conclusion , then you 're doing it wrong.There 's a constant refrain among MMORPGers ( of which I 've been counted as one for nearly 10 years ) of " we 're having fun , just leave us alone .
" The thing is , you 'll find lots of people who have left MMORPGs and literally gotten a life , who will never look back , but you 'll never find anyone who 's given up their life to play MMORPGs and said " Holy shit , I 've really been missing out .
Hey everyone , check out these murlocs , they make a funny sound when they agro !
" Do n't get me wrong , games have their place , but that place should be as a part of life , not a substitute for it .
Even Stephen Hawking gets out , and he 's a 67-year old quadriplegic who ca n't speak.If you 're bored , then you 're boring .
Create your own challenges and stop expecting the world to dance for your sole entertainment .
Stop making excuses and start making up for lost time .</tokentext>
<sentencetext>Playing life is just as pointless as playing WoW.
They are both treadmills and neither mater when all is said and done.
However, life is 10000x more boring then WoW could ever be.What an apathetic observation.
If that's your conclusion, then you're doing it wrong.There's a constant refrain among MMORPGers (of which I've been counted as one for nearly 10 years) of "we're having fun, just leave us alone.
"  The thing is, you'll find lots of people who have left MMORPGs and literally gotten a life, who will never look back, but you'll never find anyone who's given up their life to play MMORPGs and said "Holy shit, I've really been missing out.
Hey everyone, check out these murlocs, they make a funny sound when they agro!
"Don't get me wrong, games have their place, but that place should be as a part of life, not a substitute for it.
Even Stephen Hawking gets out, and he's a 67-year old quadriplegic who can't speak.If you're bored, then you're boring.
Create your own challenges and stop expecting the world to dance for your sole entertainment.
Stop making excuses and start making up for lost time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668607</id>
	<title>Re:The next World of Warcraftt Expansion</title>
	<author>Anonymous</author>
	<datestamp>1247426400000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>What you say is funny as one of my best friends has no problem with that.  A guy who has several women on a string to balance his need to get laid with his addiction to wow.  Although he has an unfair advantage, so.cal panties seem to drop around foreign accents.</htmltext>
<tokenext>What you say is funny as one of my best friends has no problem with that .
A guy who has several women on a string to balance his need to get laid with his addiction to wow .
Although he has an unfair advantage , so.cal panties seem to drop around foreign accents .</tokentext>
<sentencetext>What you say is funny as one of my best friends has no problem with that.
A guy who has several women on a string to balance his need to get laid with his addiction to wow.
Although he has an unfair advantage, so.cal panties seem to drop around foreign accents.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669115</id>
	<title>Re:Will Interest Wane?</title>
	<author>mellestad</author>
	<datestamp>1247430720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It did for me.  Honestly, I lost interest before I came close to the first level cap.  The expansions might be awesome, but there is no way I am going to waste months of my time grinding for levels just to get to the new content.

If they let you start out now and pick a mid-range point for your character maybe I would consider it.

People might say, hey it only takes a couple weeks to level up to 50!  Well, yea, but some of us have jobs and families.  If the gameplay was fun it might be different, but I get tired of playing about two days after I start.  Just the same thing over and over and over and.....</htmltext>
<tokenext>It did for me .
Honestly , I lost interest before I came close to the first level cap .
The expansions might be awesome , but there is no way I am going to waste months of my time grinding for levels just to get to the new content .
If they let you start out now and pick a mid-range point for your character maybe I would consider it .
People might say , hey it only takes a couple weeks to level up to 50 !
Well , yea , but some of us have jobs and families .
If the gameplay was fun it might be different , but I get tired of playing about two days after I start .
Just the same thing over and over and over and.... .</tokentext>
<sentencetext>It did for me.
Honestly, I lost interest before I came close to the first level cap.
The expansions might be awesome, but there is no way I am going to waste months of my time grinding for levels just to get to the new content.
If they let you start out now and pick a mid-range point for your character maybe I would consider it.
People might say, hey it only takes a couple weeks to level up to 50!
Well, yea, but some of us have jobs and families.
If the gameplay was fun it might be different, but I get tired of playing about two days after I start.
Just the same thing over and over and over and.....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639</id>
	<title>It has a story?</title>
	<author>dj245</author>
	<datestamp>1247426640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>I might be convinced that the game has a story, but it is presented in such a tedious and boring way that I could never be bothered to pay any attention.  All I ever saw was "NPC: blah blah blah kill 20 other NPC's blah blah blah".  I can think of many games with poor storylines, and many games with great storylines, but WOW is one of the only games in which I didn't care at all about the storyline.</htmltext>
<tokenext>I might be convinced that the game has a story , but it is presented in such a tedious and boring way that I could never be bothered to pay any attention .
All I ever saw was " NPC : blah blah blah kill 20 other NPC 's blah blah blah " .
I can think of many games with poor storylines , and many games with great storylines , but WOW is one of the only games in which I did n't care at all about the storyline .</tokentext>
<sentencetext>I might be convinced that the game has a story, but it is presented in such a tedious and boring way that I could never be bothered to pay any attention.
All I ever saw was "NPC: blah blah blah kill 20 other NPC's blah blah blah".
I can think of many games with poor storylines, and many games with great storylines, but WOW is one of the only games in which I didn't care at all about the storyline.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28693005</id>
	<title>Re:He has no idea what he's talking about</title>
	<author>Vicegrip</author>
	<datestamp>1247594640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It may be popular. But in my limited sample of the world, on my server, there is a lot of frustration with the way the game is currently being developed.
Many of the long standing players I know quite frankly are already bored just months after the last expansion. Bored because in five years, Blizzard hasn't changed the formula of the game on bit. Bored and frustrated with the way Blizzard is managing changes to character classes.
<br> <br>
Ultima Online, back in 1997, had more variety for game content and far less resources.
<br> <br>
In addition, Blizzard appears to be getting quite a bit more touchy dealing with community feedback.  Mass deletions of forum posts that are complaining about an issue might look good for forum maintenance, but it doesn't actually stop the bitching.
<br> <br>
Maybe it's arrogance from their successes.. who knows.  What I do know is that it's currently debatable whether many of the people I know will still be around when the Lich King content is introduced.

Frankly, I wouldn't be surprised to see a collapse in their subscribed base over the next year for Warcraft.</htmltext>
<tokenext>It may be popular .
But in my limited sample of the world , on my server , there is a lot of frustration with the way the game is currently being developed .
Many of the long standing players I know quite frankly are already bored just months after the last expansion .
Bored because in five years , Blizzard has n't changed the formula of the game on bit .
Bored and frustrated with the way Blizzard is managing changes to character classes .
Ultima Online , back in 1997 , had more variety for game content and far less resources .
In addition , Blizzard appears to be getting quite a bit more touchy dealing with community feedback .
Mass deletions of forum posts that are complaining about an issue might look good for forum maintenance , but it does n't actually stop the bitching .
Maybe it 's arrogance from their successes.. who knows .
What I do know is that it 's currently debatable whether many of the people I know will still be around when the Lich King content is introduced .
Frankly , I would n't be surprised to see a collapse in their subscribed base over the next year for Warcraft .</tokentext>
<sentencetext>It may be popular.
But in my limited sample of the world, on my server, there is a lot of frustration with the way the game is currently being developed.
Many of the long standing players I know quite frankly are already bored just months after the last expansion.
Bored because in five years, Blizzard hasn't changed the formula of the game on bit.
Bored and frustrated with the way Blizzard is managing changes to character classes.
Ultima Online, back in 1997, had more variety for game content and far less resources.
In addition, Blizzard appears to be getting quite a bit more touchy dealing with community feedback.
Mass deletions of forum posts that are complaining about an issue might look good for forum maintenance, but it doesn't actually stop the bitching.
Maybe it's arrogance from their successes.. who knows.
What I do know is that it's currently debatable whether many of the people I know will still be around when the Lich King content is introduced.
Frankly, I wouldn't be surprised to see a collapse in their subscribed base over the next year for Warcraft.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671215</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Golbez81</author>
	<datestamp>1247405820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>and dont forget Bliz already announced last year a separate "Super secret" MMO they've been working on since last year when they started on Diablo 3.</htmltext>
<tokenext>and dont forget Bliz already announced last year a separate " Super secret " MMO they 've been working on since last year when they started on Diablo 3 .</tokentext>
<sentencetext>and dont forget Bliz already announced last year a separate "Super secret" MMO they've been working on since last year when they started on Diablo 3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668777</id>
	<title>Re: the islands</title>
	<author>mauthbaux</author>
	<datestamp>1247428080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Okay, I need to get my facts straight.  After doing some reading up on the topic (too late obviously) it is not clear to me that this guy's story was crap. The GM island *does* in fact exist as confirmed by <a href="http://www.wowwiki.com/GM\_Island" title="wowwiki.com"> WoWwiki</a> [wowwiki.com].  The islands are in fact, <a href="http://www.wowwiki.com/Category:Closed\_zones" title="wowwiki.com"> closed zones; </a> [wowwiki.com] Tel Abim and Zandalar specifically.  The exploit to get these islands (here I go with the crazy theories again) is covered in a Thottbot post on the <a href="http://thottbot.com/s1706" title="thottbot.com">Levitate</a> [thottbot.com] spell.<p><div class="quote"><p>[...] I mounted, and as I lept off into the horizon, I casted levitate.  I came to a point where the map disappeared, but the water continued to stretch out into the distance.
<br>
Some theorize that this is where GM Island is located.
<br>
Okay, so we all know that GM Island is in an instance now.  But like any instance, there's a non-instance version of it.  Like when you set old world instances to "Heroic" and walk behind the portals.  GM Island wasn't always an instance, and programmers just don't delete environment from the game.  Case in point, Old Ironforge and Ironforge Airport.
<br>
Granted, you'd have to walk pretty far, assuming GM Island IS in that direction...
<br>
Moving on, it's unreachable alone...attempted it.  However, multiple priests together could do this easy.  Have 5 or so in a group together so they can heal off of each other with renew and circle of healing.  Another tip, wear +healing gear that has no stamina.  Fatigue hits for 20\% of your max health every 1-3 seconds.  Low health means low damage, high healing means you can heal over it.  5 priests means you can have a few of them sit back and relax while the others cast, so not everyone wastes mana.
<br>
If you are really interested in doing this, make it 4 priests and a warlock.
<br>
"Harmonex wishes to summon you to GM Island."
[...]
Of course, this is all under the assumption that GM Island even exists on the main map...</p> </div></div>
	</htmltext>
<tokenext>Okay , I need to get my facts straight .
After doing some reading up on the topic ( too late obviously ) it is not clear to me that this guy 's story was crap .
The GM island * does * in fact exist as confirmed by WoWwiki [ wowwiki.com ] .
The islands are in fact , closed zones ; [ wowwiki.com ] Tel Abim and Zandalar specifically .
The exploit to get these islands ( here I go with the crazy theories again ) is covered in a Thottbot post on the Levitate [ thottbot.com ] spell. [ .. .
] I mounted , and as I lept off into the horizon , I casted levitate .
I came to a point where the map disappeared , but the water continued to stretch out into the distance .
Some theorize that this is where GM Island is located .
Okay , so we all know that GM Island is in an instance now .
But like any instance , there 's a non-instance version of it .
Like when you set old world instances to " Heroic " and walk behind the portals .
GM Island was n't always an instance , and programmers just do n't delete environment from the game .
Case in point , Old Ironforge and Ironforge Airport .
Granted , you 'd have to walk pretty far , assuming GM Island IS in that direction.. . Moving on , it 's unreachable alone...attempted it .
However , multiple priests together could do this easy .
Have 5 or so in a group together so they can heal off of each other with renew and circle of healing .
Another tip , wear + healing gear that has no stamina .
Fatigue hits for 20 \ % of your max health every 1-3 seconds .
Low health means low damage , high healing means you can heal over it .
5 priests means you can have a few of them sit back and relax while the others cast , so not everyone wastes mana .
If you are really interested in doing this , make it 4 priests and a warlock .
" Harmonex wishes to summon you to GM Island .
" [ ... ] Of course , this is all under the assumption that GM Island even exists on the main map.. .</tokentext>
<sentencetext>Okay, I need to get my facts straight.
After doing some reading up on the topic (too late obviously) it is not clear to me that this guy's story was crap.
The GM island *does* in fact exist as confirmed by  WoWwiki [wowwiki.com].
The islands are in fact,  closed zones;  [wowwiki.com] Tel Abim and Zandalar specifically.
The exploit to get these islands (here I go with the crazy theories again) is covered in a Thottbot post on the Levitate [thottbot.com] spell.[...
] I mounted, and as I lept off into the horizon, I casted levitate.
I came to a point where the map disappeared, but the water continued to stretch out into the distance.
Some theorize that this is where GM Island is located.
Okay, so we all know that GM Island is in an instance now.
But like any instance, there's a non-instance version of it.
Like when you set old world instances to "Heroic" and walk behind the portals.
GM Island wasn't always an instance, and programmers just don't delete environment from the game.
Case in point, Old Ironforge and Ironforge Airport.
Granted, you'd have to walk pretty far, assuming GM Island IS in that direction...

Moving on, it's unreachable alone...attempted it.
However, multiple priests together could do this easy.
Have 5 or so in a group together so they can heal off of each other with renew and circle of healing.
Another tip, wear +healing gear that has no stamina.
Fatigue hits for 20\% of your max health every 1-3 seconds.
Low health means low damage, high healing means you can heal over it.
5 priests means you can have a few of them sit back and relax while the others cast, so not everyone wastes mana.
If you are really interested in doing this, make it 4 priests and a warlock.
"Harmonex wishes to summon you to GM Island.
"
[...]
Of course, this is all under the assumption that GM Island even exists on the main map... 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669367</id>
	<title>Re:Does anyone care?</title>
	<author>Anonymous</author>
	<datestamp>1247389860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>4-letter-acronym? Cyst.</htmltext>
<tokenext>4-letter-acronym ?
Cyst .</tokentext>
<sentencetext>4-letter-acronym?
Cyst.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28691039</id>
	<title>Re:More useless content?</title>
	<author>ukyoCE</author>
	<datestamp>1247586240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm not sure what you're suggesting, exactly.  It sounds like you're saying that, eg. Id Software shouldn't release a Quake 5 because there are people who haven't played Quake 1-4?</p><p>With LK Blizzard has decreased the timesinks, grind, and difficulty of dungeons in the game substantially.  They've stated publicly that MANY more players are getting to see the full content than ever before.  This is in large part due to improving questing, and making dungeons more accessible while including Hard Modes to keep people challenged when they have better gear or more experience.</p><p>It does kind of suck to see content left behind.  But if you actually hop in game, you'll notice people in trade chat LFG for all the old instances.  People have always been interested in going back to see old content, and the Achievement system and some rare drops (mounts off raid bosses) help give people the feeling of completion that RPGs like this rely on heavily to incentivize people to experience (fun) content.</p></htmltext>
<tokenext>I 'm not sure what you 're suggesting , exactly .
It sounds like you 're saying that , eg .
Id Software should n't release a Quake 5 because there are people who have n't played Quake 1-4 ? With LK Blizzard has decreased the timesinks , grind , and difficulty of dungeons in the game substantially .
They 've stated publicly that MANY more players are getting to see the full content than ever before .
This is in large part due to improving questing , and making dungeons more accessible while including Hard Modes to keep people challenged when they have better gear or more experience.It does kind of suck to see content left behind .
But if you actually hop in game , you 'll notice people in trade chat LFG for all the old instances .
People have always been interested in going back to see old content , and the Achievement system and some rare drops ( mounts off raid bosses ) help give people the feeling of completion that RPGs like this rely on heavily to incentivize people to experience ( fun ) content .</tokentext>
<sentencetext>I'm not sure what you're suggesting, exactly.
It sounds like you're saying that, eg.
Id Software shouldn't release a Quake 5 because there are people who haven't played Quake 1-4?With LK Blizzard has decreased the timesinks, grind, and difficulty of dungeons in the game substantially.
They've stated publicly that MANY more players are getting to see the full content than ever before.
This is in large part due to improving questing, and making dungeons more accessible while including Hard Modes to keep people challenged when they have better gear or more experience.It does kind of suck to see content left behind.
But if you actually hop in game, you'll notice people in trade chat LFG for all the old instances.
People have always been interested in going back to see old content, and the Achievement system and some rare drops (mounts off raid bosses) help give people the feeling of completion that RPGs like this rely on heavily to incentivize people to experience (fun) content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668843</id>
	<title>Re: the islands</title>
	<author>Anonymous</author>
	<datestamp>1247428500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Your friend lied to you. Water walking never prevented fatigue.</p></htmltext>
<tokenext>Your friend lied to you .
Water walking never prevented fatigue .</tokentext>
<sentencetext>Your friend lied to you.
Water walking never prevented fatigue.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463</id>
	<title>The next World of Warcraftt Expansion</title>
	<author>Anonymous</author>
	<datestamp>1247425020000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Getting out of your fucking apartment and in to the real world.</p><p>Comb the cheetoes out of your beard and get moving.</p><p>You might even find some +12 Real Pussy...</p></htmltext>
<tokenext>Getting out of your fucking apartment and in to the real world.Comb the cheetoes out of your beard and get moving.You might even find some + 12 Real Pussy.. .</tokentext>
<sentencetext>Getting out of your fucking apartment and in to the real world.Comb the cheetoes out of your beard and get moving.You might even find some +12 Real Pussy...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668619</id>
	<title>South Seas Lore</title>
	<author>MEDIEVALDRAGON</author>
	<datestamp>1247426460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Here is some lore of each isle in the South Seas:<br><a href="http://wow.incgamers.com/blog/comments/south-seas-lore-the-eye-maelstrom/" title="incgamers.com" rel="nofollow">http://wow.incgamers.com/blog/comments/south-seas-lore-the-eye-maelstrom/</a> [incgamers.com]</p></htmltext>
<tokenext>Here is some lore of each isle in the South Seas : http : //wow.incgamers.com/blog/comments/south-seas-lore-the-eye-maelstrom/ [ incgamers.com ]</tokentext>
<sentencetext>Here is some lore of each isle in the South Seas:http://wow.incgamers.com/blog/comments/south-seas-lore-the-eye-maelstrom/ [incgamers.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28690875</id>
	<title>Re:Will Interest Wane?</title>
	<author>ukyoCE</author>
	<datestamp>1247585640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One way to look at it is expansions being an annoyance.  But done right and at the right time, your players are getting bored and have finished the last expansion's content, and are thinking about quitting because they're out of things to do.  An expansion gives them more to do.</p><p>Blizzard has done great at increasing leveling speed and taking a lot of the "treadmill" out of the game.  The downside is that some people with too much time on their hands complain that they WANT to have to grind for 2 months straight to get 1 level.</p><p>Thankfully, Blizzard is mostly ignoring those people, or at least diverting them onto options like Hardcore Mode that aren't required for every player to make progress.</p><p>It used to be that only the REALLY hardcore players had more than 1 character at max level.  Nowdays most people have 2 or 3 or more.  IMO this is a very good thing, and indicates the fun and pacing have been improved.</p><p>There's also huge benefits to people rolling alts in that they get a much better perspective on balance than the standard "Buff my class!" demands.</p></htmltext>
<tokenext>One way to look at it is expansions being an annoyance .
But done right and at the right time , your players are getting bored and have finished the last expansion 's content , and are thinking about quitting because they 're out of things to do .
An expansion gives them more to do.Blizzard has done great at increasing leveling speed and taking a lot of the " treadmill " out of the game .
The downside is that some people with too much time on their hands complain that they WANT to have to grind for 2 months straight to get 1 level.Thankfully , Blizzard is mostly ignoring those people , or at least diverting them onto options like Hardcore Mode that are n't required for every player to make progress.It used to be that only the REALLY hardcore players had more than 1 character at max level .
Nowdays most people have 2 or 3 or more .
IMO this is a very good thing , and indicates the fun and pacing have been improved.There 's also huge benefits to people rolling alts in that they get a much better perspective on balance than the standard " Buff my class !
" demands .</tokentext>
<sentencetext>One way to look at it is expansions being an annoyance.
But done right and at the right time, your players are getting bored and have finished the last expansion's content, and are thinking about quitting because they're out of things to do.
An expansion gives them more to do.Blizzard has done great at increasing leveling speed and taking a lot of the "treadmill" out of the game.
The downside is that some people with too much time on their hands complain that they WANT to have to grind for 2 months straight to get 1 level.Thankfully, Blizzard is mostly ignoring those people, or at least diverting them onto options like Hardcore Mode that aren't required for every player to make progress.It used to be that only the REALLY hardcore players had more than 1 character at max level.
Nowdays most people have 2 or 3 or more.
IMO this is a very good thing, and indicates the fun and pacing have been improved.There's also huge benefits to people rolling alts in that they get a much better perspective on balance than the standard "Buff my class!
" demands.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Dr.Horrible Protoge</author>
	<datestamp>1247425140000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>They've already said that max level will be 100... so there's at least 2 more.  And with 10 million players I very much doubt that 2 will be the end.</htmltext>
<tokenext>They 've already said that max level will be 100... so there 's at least 2 more .
And with 10 million players I very much doubt that 2 will be the end .</tokentext>
<sentencetext>They've already said that max level will be 100... so there's at least 2 more.
And with 10 million players I very much doubt that 2 will be the end.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673193</id>
	<title>Re:It has a story?</title>
	<author>zwei2stein</author>
	<datestamp>1247428680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Cartooony graphics? Oh noes! Serious gamer can't be seen playing something that look cartoony that just can't be fun!</p><p>That is *prefect* graphics for this game for these reasons:</p><p>
&nbsp; * Pretty much anyone can run it. And have great performance. Whole point of looking cartoony is that it lets artists get away with low-poly and low-res models that would look terrible if they attempted realistic look.<br>
&nbsp; * It is iconic and stylish and well made. Very recognizable, very easy to look at.<br>
&nbsp; * It avoids uncanny valley.</p><p>I'd take this anytime over boring, resource-hog, uncanny valley dwellers.</p></htmltext>
<tokenext>Cartooony graphics ?
Oh noes !
Serious gamer ca n't be seen playing something that look cartoony that just ca n't be fun ! That is * prefect * graphics for this game for these reasons :   * Pretty much anyone can run it .
And have great performance .
Whole point of looking cartoony is that it lets artists get away with low-poly and low-res models that would look terrible if they attempted realistic look .
  * It is iconic and stylish and well made .
Very recognizable , very easy to look at .
  * It avoids uncanny valley.I 'd take this anytime over boring , resource-hog , uncanny valley dwellers .</tokentext>
<sentencetext>Cartooony graphics?
Oh noes!
Serious gamer can't be seen playing something that look cartoony that just can't be fun!That is *prefect* graphics for this game for these reasons:
  * Pretty much anyone can run it.
And have great performance.
Whole point of looking cartoony is that it lets artists get away with low-poly and low-res models that would look terrible if they attempted realistic look.
  * It is iconic and stylish and well made.
Very recognizable, very easy to look at.
  * It avoids uncanny valley.I'd take this anytime over boring, resource-hog, uncanny valley dwellers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669007</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Anonymous</author>
	<datestamp>1247429760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>They've never said 100 is the max level. That statement is GENERALLY attributed to the fake "expansion list" that people keep linking to. Here's the original source for that list:<br><a href="http://wow.allakhazam.com/forum.html?forum=21;mid=119012268058738816" title="allakhazam.com" rel="nofollow">http://wow.allakhazam.com/forum.html?forum=21;mid=119012268058738816</a> [allakhazam.com]</p><p>It's fake. The 1st expansion, Burning Crusade went live in January 2007 -- but Wrath of the Lich King was announced (INCLUDING zone information) in August of that year. By September, all of that info was everywhere, including approximate level of the zones, preliminary notes about possible raid zones, etc. Basically, the list used readily available data based on RPG sourcebook material, in-game quests, and instruction manuals for previous Warcraft games.</p><p>Further, even if the list was legitimate: It makes no sense why a multi-billion dollar company would continue to base its video game's success or failure on a sole wordpad document transformed into a PDF.</p></htmltext>
<tokenext>They 've never said 100 is the max level .
That statement is GENERALLY attributed to the fake " expansion list " that people keep linking to .
Here 's the original source for that list : http : //wow.allakhazam.com/forum.html ? forum = 21 ; mid = 119012268058738816 [ allakhazam.com ] It 's fake .
The 1st expansion , Burning Crusade went live in January 2007 -- but Wrath of the Lich King was announced ( INCLUDING zone information ) in August of that year .
By September , all of that info was everywhere , including approximate level of the zones , preliminary notes about possible raid zones , etc .
Basically , the list used readily available data based on RPG sourcebook material , in-game quests , and instruction manuals for previous Warcraft games.Further , even if the list was legitimate : It makes no sense why a multi-billion dollar company would continue to base its video game 's success or failure on a sole wordpad document transformed into a PDF .</tokentext>
<sentencetext>They've never said 100 is the max level.
That statement is GENERALLY attributed to the fake "expansion list" that people keep linking to.
Here's the original source for that list:http://wow.allakhazam.com/forum.html?forum=21;mid=119012268058738816 [allakhazam.com]It's fake.
The 1st expansion, Burning Crusade went live in January 2007 -- but Wrath of the Lich King was announced (INCLUDING zone information) in August of that year.
By September, all of that info was everywhere, including approximate level of the zones, preliminary notes about possible raid zones, etc.
Basically, the list used readily available data based on RPG sourcebook material, in-game quests, and instruction manuals for previous Warcraft games.Further, even if the list was legitimate: It makes no sense why a multi-billion dollar company would continue to base its video game's success or failure on a sole wordpad document transformed into a PDF.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674403</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Kartu</author>
	<datestamp>1247488800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, fake or not, it also states that Maelstrom comes next...<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Well , fake or not , it also states that Maelstrom comes next... ; )</tokentext>
<sentencetext>Well, fake or not, it also states that Maelstrom comes next... ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672851</id>
	<title>Re:How the...</title>
	<author>ajs</author>
	<datestamp>1247423340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The speculation about the name, had you read even the rest of the summary (not suggesting you have to go out of your way to RTFA, here), has lead to quite a lot of information about the expansion itself. If it is, indeed "Cataclysm" that almost certainly means that the next expansion will focus on the central ocean of Azeroth and the swirling vortex at its center which was formed in an even of the same name (AKA The Great Sundering where the single continent was split in half 10,000 years prior to the game's timeframe).</p><p>Thus we know that the the primary antagonists would be the Naga and there are almost certain to be strong Goblin involvement in the expansion.</p><p>If you want to learn more, perhaps you could RTFA.</p></htmltext>
<tokenext>The speculation about the name , had you read even the rest of the summary ( not suggesting you have to go out of your way to RTFA , here ) , has lead to quite a lot of information about the expansion itself .
If it is , indeed " Cataclysm " that almost certainly means that the next expansion will focus on the central ocean of Azeroth and the swirling vortex at its center which was formed in an even of the same name ( AKA The Great Sundering where the single continent was split in half 10,000 years prior to the game 's timeframe ) .Thus we know that the the primary antagonists would be the Naga and there are almost certain to be strong Goblin involvement in the expansion.If you want to learn more , perhaps you could RTFA .</tokentext>
<sentencetext>The speculation about the name, had you read even the rest of the summary (not suggesting you have to go out of your way to RTFA, here), has lead to quite a lot of information about the expansion itself.
If it is, indeed "Cataclysm" that almost certainly means that the next expansion will focus on the central ocean of Azeroth and the swirling vortex at its center which was formed in an even of the same name (AKA The Great Sundering where the single continent was split in half 10,000 years prior to the game's timeframe).Thus we know that the the primary antagonists would be the Naga and there are almost certain to be strong Goblin involvement in the expansion.If you want to learn more, perhaps you could RTFA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668743</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670331</id>
	<title>Re:I hate WoW players.</title>
	<author>Anonymous</author>
	<datestamp>1247397420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>WoW vs Real Life?<br>It's relative. If you doing nothing but idle by killing boars &amp; bunnies all the time, eventually your going to have that meaningless suck feeling. If you do the same in RL eventually it's going to suck also. WoW &amp; RL both provide enjoyment based upon your characters quests &amp; leveling and both only give you what you put into it.</p><p>But RL, unlike WoW, your character loses leveling over time if you don't keep grinding.<br>Now get out there, do some job quests, pickup some sweet loot, treat yourself to some sweet gear every so often and keep on leveling that RL character.</p></htmltext>
<tokenext>WoW vs Real Life ? It 's relative .
If you doing nothing but idle by killing boars &amp; bunnies all the time , eventually your going to have that meaningless suck feeling .
If you do the same in RL eventually it 's going to suck also .
WoW &amp; RL both provide enjoyment based upon your characters quests &amp; leveling and both only give you what you put into it.But RL , unlike WoW , your character loses leveling over time if you do n't keep grinding.Now get out there , do some job quests , pickup some sweet loot , treat yourself to some sweet gear every so often and keep on leveling that RL character .</tokentext>
<sentencetext>WoW vs Real Life?It's relative.
If you doing nothing but idle by killing boars &amp; bunnies all the time, eventually your going to have that meaningless suck feeling.
If you do the same in RL eventually it's going to suck also.
WoW &amp; RL both provide enjoyment based upon your characters quests &amp; leveling and both only give you what you put into it.But RL, unlike WoW, your character loses leveling over time if you don't keep grinding.Now get out there, do some job quests, pickup some sweet loot, treat yourself to some sweet gear every so often and keep on leveling that RL character.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668647</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Anonymous</author>
	<datestamp>1247426760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>Actually, with all wow servers in china being shutdown for the foreseeable future, they only have ~4 million subs.</htmltext>
<tokenext>Actually , with all wow servers in china being shutdown for the foreseeable future , they only have ~ 4 million subs .</tokentext>
<sentencetext>Actually, with all wow servers in china being shutdown for the foreseeable future, they only have ~4 million subs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675425</id>
	<title>Re:New Races? I'd like that!</title>
	<author>dontPanik</author>
	<datestamp>1247496240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think it's bullshit that Goblins will be a playable race.<br>
<br>
Even if they were, why would they end up on the Horde side? That would ruin the idea of all the Goblin towns being neutral.</htmltext>
<tokenext>I think it 's bullshit that Goblins will be a playable race .
Even if they were , why would they end up on the Horde side ?
That would ruin the idea of all the Goblin towns being neutral .</tokentext>
<sentencetext>I think it's bullshit that Goblins will be a playable race.
Even if they were, why would they end up on the Horde side?
That would ruin the idea of all the Goblin towns being neutral.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673123</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669249</id>
	<title>Re:It has a story?</title>
	<author>Opportunist</author>
	<datestamp>1247431860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Story does not matter in an MMO. Period. Simple as that. Yes, you may enjoy it if you like, but it's not important.</p><p>WC3 was, story wise, a single player game. And there, story is an important element. Else... well, what's the difference between WC3 and any other RTS out there? The story that drove WC3 was critical to its success. Without it, it would have been just another RTS.</p><p>In MMOs, what makes or breaks the game is rarely the story. Mostly because you can only make it so credible that you, some lowly level 1ish character, make some difference in that world. Kill 30 wolves, bring this trinket to my loved one, all "worthy" tasks for someone as low as you are at the beginning, but if you're into epic, heroic stories, you'll quit before you reach a level where you would be part of the epic, heroic story.</p><p>It already takes a fair lot of ability to disbelieve that you're tasked with cleaning out a band of pirates when you hit 20. The first thing I'd ask is "hey, look, they are around level 20 like me. Umm... why do you sign up the five of us, send in a single level 40 and he'll do the job easily, without any danger to him, and you can rely on him being successful!"</p><p>I mean, it's like sending in a troop of marines instead of ordering an air strike.</p></htmltext>
<tokenext>Story does not matter in an MMO .
Period. Simple as that .
Yes , you may enjoy it if you like , but it 's not important.WC3 was , story wise , a single player game .
And there , story is an important element .
Else... well , what 's the difference between WC3 and any other RTS out there ?
The story that drove WC3 was critical to its success .
Without it , it would have been just another RTS.In MMOs , what makes or breaks the game is rarely the story .
Mostly because you can only make it so credible that you , some lowly level 1ish character , make some difference in that world .
Kill 30 wolves , bring this trinket to my loved one , all " worthy " tasks for someone as low as you are at the beginning , but if you 're into epic , heroic stories , you 'll quit before you reach a level where you would be part of the epic , heroic story.It already takes a fair lot of ability to disbelieve that you 're tasked with cleaning out a band of pirates when you hit 20 .
The first thing I 'd ask is " hey , look , they are around level 20 like me .
Umm... why do you sign up the five of us , send in a single level 40 and he 'll do the job easily , without any danger to him , and you can rely on him being successful !
" I mean , it 's like sending in a troop of marines instead of ordering an air strike .</tokentext>
<sentencetext>Story does not matter in an MMO.
Period. Simple as that.
Yes, you may enjoy it if you like, but it's not important.WC3 was, story wise, a single player game.
And there, story is an important element.
Else... well, what's the difference between WC3 and any other RTS out there?
The story that drove WC3 was critical to its success.
Without it, it would have been just another RTS.In MMOs, what makes or breaks the game is rarely the story.
Mostly because you can only make it so credible that you, some lowly level 1ish character, make some difference in that world.
Kill 30 wolves, bring this trinket to my loved one, all "worthy" tasks for someone as low as you are at the beginning, but if you're into epic, heroic stories, you'll quit before you reach a level where you would be part of the epic, heroic story.It already takes a fair lot of ability to disbelieve that you're tasked with cleaning out a band of pirates when you hit 20.
The first thing I'd ask is "hey, look, they are around level 20 like me.
Umm... why do you sign up the five of us, send in a single level 40 and he'll do the job easily, without any danger to him, and you can rely on him being successful!
"I mean, it's like sending in a troop of marines instead of ordering an air strike.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605</id>
	<title>Re: the islands</title>
	<author>mauthbaux</author>
	<datestamp>1247426400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>There are also indications that early design work included some of the islands in this area,</p></div><p>  It's true that a couple of islands appear on the map near the vortex. I heard a rumor about them once indicating that they were at one point accessible to players. Swimming there wasn't possible due to the fatigue that resulted from the deep water. However, if you had a couple stacks of elixirs of water walking, you wouldn't be affected by the fatigue since you weren't swimming. According to the one player I knew who had claimed to have been there, it took about 45 minutes of wandering around with nothing but waves in sight. Once he got to the island, he looted a chest that contained a full tier set of paladin gear. 20 minutes later his account had received a 72 hour ban, and all his recent loot had been removed from his inventory. His theory was that the island was a place where GMs could perform in-game testing of items and whatnot.  Obviously this is all unconfirmed at best. and I still have some serious doubts about the story, but anyway, that's the only thing I've ever heard about the islands.
<br> <br>
And just so that this post isn't entirely off topic, here's a <a href="http://www.wow.com/2009/07/10/lorecrafted-tackles-the-maelstrom/" title="wow.com" rel="nofollow">link to some of the current speculation on the lore which will be experienced with the expansion.</a> [wow.com] As an added note, it's doubtful that this will be the final expansion of the game. Most are speculating that there will be a 5th chapter in which players will get to enter the emerald dream. Again, this is all just rumors and lies at this point.</p></div>
	</htmltext>
<tokenext>There are also indications that early design work included some of the islands in this area , It 's true that a couple of islands appear on the map near the vortex .
I heard a rumor about them once indicating that they were at one point accessible to players .
Swimming there was n't possible due to the fatigue that resulted from the deep water .
However , if you had a couple stacks of elixirs of water walking , you would n't be affected by the fatigue since you were n't swimming .
According to the one player I knew who had claimed to have been there , it took about 45 minutes of wandering around with nothing but waves in sight .
Once he got to the island , he looted a chest that contained a full tier set of paladin gear .
20 minutes later his account had received a 72 hour ban , and all his recent loot had been removed from his inventory .
His theory was that the island was a place where GMs could perform in-game testing of items and whatnot .
Obviously this is all unconfirmed at best .
and I still have some serious doubts about the story , but anyway , that 's the only thing I 've ever heard about the islands .
And just so that this post is n't entirely off topic , here 's a link to some of the current speculation on the lore which will be experienced with the expansion .
[ wow.com ] As an added note , it 's doubtful that this will be the final expansion of the game .
Most are speculating that there will be a 5th chapter in which players will get to enter the emerald dream .
Again , this is all just rumors and lies at this point .</tokentext>
<sentencetext>There are also indications that early design work included some of the islands in this area,  It's true that a couple of islands appear on the map near the vortex.
I heard a rumor about them once indicating that they were at one point accessible to players.
Swimming there wasn't possible due to the fatigue that resulted from the deep water.
However, if you had a couple stacks of elixirs of water walking, you wouldn't be affected by the fatigue since you weren't swimming.
According to the one player I knew who had claimed to have been there, it took about 45 minutes of wandering around with nothing but waves in sight.
Once he got to the island, he looted a chest that contained a full tier set of paladin gear.
20 minutes later his account had received a 72 hour ban, and all his recent loot had been removed from his inventory.
His theory was that the island was a place where GMs could perform in-game testing of items and whatnot.
Obviously this is all unconfirmed at best.
and I still have some serious doubts about the story, but anyway, that's the only thing I've ever heard about the islands.
And just so that this post isn't entirely off topic, here's a link to some of the current speculation on the lore which will be experienced with the expansion.
[wow.com] As an added note, it's doubtful that this will be the final expansion of the game.
Most are speculating that there will be a 5th chapter in which players will get to enter the emerald dream.
Again, this is all just rumors and lies at this point.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678339</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Toridas</author>
	<datestamp>1247506740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>They've already said that max level will be 100</p></div><p>No, they haven't.</p></div>
	</htmltext>
<tokenext>They 've already said that max level will be 100No , they have n't .</tokentext>
<sentencetext>They've already said that max level will be 100No, they haven't.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672927</id>
	<title>Re: the islands</title>
	<author>NoName Studios</author>
	<datestamp>1247424660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The islands you speak of were actually located north west(Game Master Island) of Kalimdor and north east(Developer Islands) of Eastern Kingdoms.  The Developer Islands were removed early on from the files and did have some interesting game breaking developer only items.  The Game Master Island still exists, but was later functionally split off from the rest of the world.  It requires map editing to reach it now.  However, it never had any thing of interest.  An early design for a guild housing building, a white room with a chair in it under the land mass, and a dock.</p><p>Now, there are some land masses near the Maelstrom that were and still sort of accessible from the Eastern Kingdoms.  They are mostly blank land masses though.  In the beginning to reach them it require a priest or warlock to fear another player off the boat in Booty Bay.  This would cause the player to glitch and move incredibly fast towards the western edge of the continent map.  I will attempt to explain the technical aspects of why that worked now.  Each continent is contained in its own map file.  The boats and zeppelins are contained within their own independent continent map files that are loaded on top of the real continent.  Ever notice how a NPC that is chasing you can not path on to a boat or zeppelin?  NPCs can not see these boat continent files in front of them.  All they understand is that the player they are chasing is there at a certain location, but can not figure out how to path out of the real continent.<br>This is where the priest or warlock fearing comes in.  When under the effect of fear the PC is temporarily treated as a NPC for the duration of the fear.  When the PC gets feared off the boat past its very small continent border, since NPCs can not path from one continent to another, the PC glitches "falling" very fast in one direction.</p><p>There are many technical aspects of WoW that make all of these hacks and glitches possible.  Personally examining how parts of WoW work it obviously shows that this was definitely Blizzard's first attempt at a MMORPG.  There are some aspects that could have been programmed differently.(To note, many of those have been changed or improved over the past expansions.)</p></htmltext>
<tokenext>The islands you speak of were actually located north west ( Game Master Island ) of Kalimdor and north east ( Developer Islands ) of Eastern Kingdoms .
The Developer Islands were removed early on from the files and did have some interesting game breaking developer only items .
The Game Master Island still exists , but was later functionally split off from the rest of the world .
It requires map editing to reach it now .
However , it never had any thing of interest .
An early design for a guild housing building , a white room with a chair in it under the land mass , and a dock.Now , there are some land masses near the Maelstrom that were and still sort of accessible from the Eastern Kingdoms .
They are mostly blank land masses though .
In the beginning to reach them it require a priest or warlock to fear another player off the boat in Booty Bay .
This would cause the player to glitch and move incredibly fast towards the western edge of the continent map .
I will attempt to explain the technical aspects of why that worked now .
Each continent is contained in its own map file .
The boats and zeppelins are contained within their own independent continent map files that are loaded on top of the real continent .
Ever notice how a NPC that is chasing you can not path on to a boat or zeppelin ?
NPCs can not see these boat continent files in front of them .
All they understand is that the player they are chasing is there at a certain location , but can not figure out how to path out of the real continent.This is where the priest or warlock fearing comes in .
When under the effect of fear the PC is temporarily treated as a NPC for the duration of the fear .
When the PC gets feared off the boat past its very small continent border , since NPCs can not path from one continent to another , the PC glitches " falling " very fast in one direction.There are many technical aspects of WoW that make all of these hacks and glitches possible .
Personally examining how parts of WoW work it obviously shows that this was definitely Blizzard 's first attempt at a MMORPG .
There are some aspects that could have been programmed differently .
( To note , many of those have been changed or improved over the past expansions .
)</tokentext>
<sentencetext>The islands you speak of were actually located north west(Game Master Island) of Kalimdor and north east(Developer Islands) of Eastern Kingdoms.
The Developer Islands were removed early on from the files and did have some interesting game breaking developer only items.
The Game Master Island still exists, but was later functionally split off from the rest of the world.
It requires map editing to reach it now.
However, it never had any thing of interest.
An early design for a guild housing building, a white room with a chair in it under the land mass, and a dock.Now, there are some land masses near the Maelstrom that were and still sort of accessible from the Eastern Kingdoms.
They are mostly blank land masses though.
In the beginning to reach them it require a priest or warlock to fear another player off the boat in Booty Bay.
This would cause the player to glitch and move incredibly fast towards the western edge of the continent map.
I will attempt to explain the technical aspects of why that worked now.
Each continent is contained in its own map file.
The boats and zeppelins are contained within their own independent continent map files that are loaded on top of the real continent.
Ever notice how a NPC that is chasing you can not path on to a boat or zeppelin?
NPCs can not see these boat continent files in front of them.
All they understand is that the player they are chasing is there at a certain location, but can not figure out how to path out of the real continent.This is where the priest or warlock fearing comes in.
When under the effect of fear the PC is temporarily treated as a NPC for the duration of the fear.
When the PC gets feared off the boat past its very small continent border, since NPCs can not path from one continent to another, the PC glitches "falling" very fast in one direction.There are many technical aspects of WoW that make all of these hacks and glitches possible.
Personally examining how parts of WoW work it obviously shows that this was definitely Blizzard's first attempt at a MMORPG.
There are some aspects that could have been programmed differently.
(To note, many of those have been changed or improved over the past expansions.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669261</id>
	<title>Re:It has a story?</title>
	<author>Amorpheus\_MMS</author>
	<datestamp>1247432040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There isn't so much of a storyline (the "plot" of progression has become more pronounced in every expansion, and WOTLK did a good job at this) but most of what people call story serves purely as background. Most characters in the game have at least some that's conveyed through quest texts, and often this expands through series of quests. In an MMO the possibilities of storytelling could be much better utilised, but the world is fleshed out on such a scale that it would be a simply gargantuan task to play (not to mention develop). I can't imagine a KOTOR-style game that takes a magnitude longer to play through would keep players' attention better.</p><p>That's the beauty of the current, sort of simple presentation there is in WoW: If all one wants to see is how many spider eyes need collecting, that's that. If somebody is actually interested in the virtual world they're exploring they'll see more than an empty void when they pull back the curtains.</p></htmltext>
<tokenext>There is n't so much of a storyline ( the " plot " of progression has become more pronounced in every expansion , and WOTLK did a good job at this ) but most of what people call story serves purely as background .
Most characters in the game have at least some that 's conveyed through quest texts , and often this expands through series of quests .
In an MMO the possibilities of storytelling could be much better utilised , but the world is fleshed out on such a scale that it would be a simply gargantuan task to play ( not to mention develop ) .
I ca n't imagine a KOTOR-style game that takes a magnitude longer to play through would keep players ' attention better.That 's the beauty of the current , sort of simple presentation there is in WoW : If all one wants to see is how many spider eyes need collecting , that 's that .
If somebody is actually interested in the virtual world they 're exploring they 'll see more than an empty void when they pull back the curtains .</tokentext>
<sentencetext>There isn't so much of a storyline (the "plot" of progression has become more pronounced in every expansion, and WOTLK did a good job at this) but most of what people call story serves purely as background.
Most characters in the game have at least some that's conveyed through quest texts, and often this expands through series of quests.
In an MMO the possibilities of storytelling could be much better utilised, but the world is fleshed out on such a scale that it would be a simply gargantuan task to play (not to mention develop).
I can't imagine a KOTOR-style game that takes a magnitude longer to play through would keep players' attention better.That's the beauty of the current, sort of simple presentation there is in WoW: If all one wants to see is how many spider eyes need collecting, that's that.
If somebody is actually interested in the virtual world they're exploring they'll see more than an empty void when they pull back the curtains.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28679431</id>
	<title>Re:No. not fucking naga please.</title>
	<author>LanMan04</author>
	<datestamp>1247510460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The Naga are a hell of a lot cooler than the stupid "I be jammin, mon" trolls.</p><p>Troll lore is the worst, imho.</p></htmltext>
<tokenext>The Naga are a hell of a lot cooler than the stupid " I be jammin , mon " trolls.Troll lore is the worst , imho .</tokentext>
<sentencetext>The Naga are a hell of a lot cooler than the stupid "I be jammin, mon" trolls.Troll lore is the worst, imho.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671759</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682659</id>
	<title>Re:I hate WoW players.</title>
	<author>Anonymous</author>
	<datestamp>1247479800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have a feeling the reason they ignore you isn't because of WoW.</p><p>It sounds like you're one of those insecure, controlling, judgemental pricks who thinks anyone who doesn't do what you say or fall somewhere within your narrow notion of as being "normal" can be defined.</p><p>If I were your "friend", then I too would rather share my time with 24 other less obnoxious "virtual" people, than one "real" you.</p></htmltext>
<tokenext>I have a feeling the reason they ignore you is n't because of WoW.It sounds like you 're one of those insecure , controlling , judgemental pricks who thinks anyone who does n't do what you say or fall somewhere within your narrow notion of as being " normal " can be defined.If I were your " friend " , then I too would rather share my time with 24 other less obnoxious " virtual " people , than one " real " you .</tokentext>
<sentencetext>I have a feeling the reason they ignore you isn't because of WoW.It sounds like you're one of those insecure, controlling, judgemental pricks who thinks anyone who doesn't do what you say or fall somewhere within your narrow notion of as being "normal" can be defined.If I were your "friend", then I too would rather share my time with 24 other less obnoxious "virtual" people, than one "real" you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669201</id>
	<title>Re:Will Interest Wane?</title>
	<author>Opportunist</author>
	<datestamp>1247431440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Whether people will get tired of it will, IMO, mostly depend on how long Blizzard manages to keep the cardinal sins that have been commited before at bay. And arguably it gets harder with every expansion.</p><p>1) New players vs. old players and catching up<br>One of the most devastating problems of MMOs so far was that old players quit over time, but new players are not drawn into the game. The main reason being that it's hard to catch up to the old players, so why bother trying? So far they managed to make it easy for new players to catch up. With the last expansion you already saw a few cracks in that shell.</p><p>2) Acceptance of new players<br>Veterans quickly zipped through the "normal" levels of the instances or bypassed them altogether. This was possible because the raid gear from before added so many "levels" (essentially, equipment is additional levels, I'll elaborate if necessary, but I think that's something everyone figured out by now) that they could easily step over the "lower", normal mode, new dungeons. This in turn meant that new players eventually hit a wall. They could not get the "normal" level gear (or raid gear from the previous expansion) because nobody did those dungeons, and they were not accepted into heroic instances because they lacked the gear.</p><p>3) Equipment power inflation<br>This is tightly tied with the previous points. The gear has to be more powerful than the one from the previous expansion. Else, why bother getting it? On the other hand, too much power in the gear opens up the aforementioned player gap. The power gap was quite noticable between BC and WotLK, probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70. The power inflation will go on and become worse and worse with every expansion.</p><p>4) Additional "equipment slots"<br>This can be a boon or a killer. So far, again, WoW managed to use it beneficial. New players could easily "overequip" compared to the low level monsters and zip through them. It was not unheard that you could easily solo heroics at your level until you reached the expansion levels, because you could now add so much more boost to your character than you could before the expansions. It can be quite a problem for new players who cannot get those goodies easily (unless they have high level friends who equip them) because that stuff simply does not drop easily, or at all, from old time monsters, or can only be crafted altogether.</p><p>In short, how long WoW will survive will not depend how much goodies they toss at old players. Sorry, not intending to hurt your feelings if you're an old time WoW player, but you will stay anyway, as long as they don't stop producing any content altogether. Some will quit over time, and whether or not WoW will stay to be the top game will depend on whether it manages to fill those ranks of quitters with new players.</p></htmltext>
<tokenext>Whether people will get tired of it will , IMO , mostly depend on how long Blizzard manages to keep the cardinal sins that have been commited before at bay .
And arguably it gets harder with every expansion.1 ) New players vs. old players and catching upOne of the most devastating problems of MMOs so far was that old players quit over time , but new players are not drawn into the game .
The main reason being that it 's hard to catch up to the old players , so why bother trying ?
So far they managed to make it easy for new players to catch up .
With the last expansion you already saw a few cracks in that shell.2 ) Acceptance of new playersVeterans quickly zipped through the " normal " levels of the instances or bypassed them altogether .
This was possible because the raid gear from before added so many " levels " ( essentially , equipment is additional levels , I 'll elaborate if necessary , but I think that 's something everyone figured out by now ) that they could easily step over the " lower " , normal mode , new dungeons .
This in turn meant that new players eventually hit a wall .
They could not get the " normal " level gear ( or raid gear from the previous expansion ) because nobody did those dungeons , and they were not accepted into heroic instances because they lacked the gear.3 ) Equipment power inflationThis is tightly tied with the previous points .
The gear has to be more powerful than the one from the previous expansion .
Else , why bother getting it ?
On the other hand , too much power in the gear opens up the aforementioned player gap .
The power gap was quite noticable between BC and WotLK , probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70 .
The power inflation will go on and become worse and worse with every expansion.4 ) Additional " equipment slots " This can be a boon or a killer .
So far , again , WoW managed to use it beneficial .
New players could easily " overequip " compared to the low level monsters and zip through them .
It was not unheard that you could easily solo heroics at your level until you reached the expansion levels , because you could now add so much more boost to your character than you could before the expansions .
It can be quite a problem for new players who can not get those goodies easily ( unless they have high level friends who equip them ) because that stuff simply does not drop easily , or at all , from old time monsters , or can only be crafted altogether.In short , how long WoW will survive will not depend how much goodies they toss at old players .
Sorry , not intending to hurt your feelings if you 're an old time WoW player , but you will stay anyway , as long as they do n't stop producing any content altogether .
Some will quit over time , and whether or not WoW will stay to be the top game will depend on whether it manages to fill those ranks of quitters with new players .</tokentext>
<sentencetext>Whether people will get tired of it will, IMO, mostly depend on how long Blizzard manages to keep the cardinal sins that have been commited before at bay.
And arguably it gets harder with every expansion.1) New players vs. old players and catching upOne of the most devastating problems of MMOs so far was that old players quit over time, but new players are not drawn into the game.
The main reason being that it's hard to catch up to the old players, so why bother trying?
So far they managed to make it easy for new players to catch up.
With the last expansion you already saw a few cracks in that shell.2) Acceptance of new playersVeterans quickly zipped through the "normal" levels of the instances or bypassed them altogether.
This was possible because the raid gear from before added so many "levels" (essentially, equipment is additional levels, I'll elaborate if necessary, but I think that's something everyone figured out by now) that they could easily step over the "lower", normal mode, new dungeons.
This in turn meant that new players eventually hit a wall.
They could not get the "normal" level gear (or raid gear from the previous expansion) because nobody did those dungeons, and they were not accepted into heroic instances because they lacked the gear.3) Equipment power inflationThis is tightly tied with the previous points.
The gear has to be more powerful than the one from the previous expansion.
Else, why bother getting it?
On the other hand, too much power in the gear opens up the aforementioned player gap.
The power gap was quite noticable between BC and WotLK, probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70.
The power inflation will go on and become worse and worse with every expansion.4) Additional "equipment slots"This can be a boon or a killer.
So far, again, WoW managed to use it beneficial.
New players could easily "overequip" compared to the low level monsters and zip through them.
It was not unheard that you could easily solo heroics at your level until you reached the expansion levels, because you could now add so much more boost to your character than you could before the expansions.
It can be quite a problem for new players who cannot get those goodies easily (unless they have high level friends who equip them) because that stuff simply does not drop easily, or at all, from old time monsters, or can only be crafted altogether.In short, how long WoW will survive will not depend how much goodies they toss at old players.
Sorry, not intending to hurt your feelings if you're an old time WoW player, but you will stay anyway, as long as they don't stop producing any content altogether.
Some will quit over time, and whether or not WoW will stay to be the top game will depend on whether it manages to fill those ranks of quitters with new players.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676787</id>
	<title>Re:Does anyone care?</title>
	<author>dontPanik</author>
	<datestamp>1247501640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>nobody will care for its name, its story or anything else RPG or WC-story related it might bring along.</p></div><p>I see this as a huge problem in WoW.<br>
It's a shame that people don't care about the lore in WoW or why they are running the instance that they are running.<br>
One can sympathsize with them, they play the game for their own reasons, which is to play a game, devoid of any meaning to the game besides that it engages them.<br>
<br>
But I feel that if the game was designed differently, people would pay more attention to the lore.<br>
<br>
People are conditioned by the games they play. They see rewards, and they work towards those rewards.<br>
In Oblivion, people don't just work towards the main quest line, because they recieve side quests from NPCs, and those offer alternative rewards. They get to define their own fun.<br>
But in a social arena like WoW, your rewards are pre-determined for you before you play the game, because the community already exists, and the community more than the game decides what you see as a reward (and the game decides the community, but that's not my point).<br>
So, what I'm saying is, when little Timmy plays WoW, he's prolly not going to play it to explore and have fun, he's going to play it to keep up with his friends in level and engage with his guild, which is not a bad thing, I'm just pointing out where his rewards lie. Notice Timmy has no reward for knowing lore.<br>
<br>
So long story short, my idea is that the game developers could create rewards for knowing lore. That way it would become integral to the game to understand the game.<br>
How to do this? I dunno, I'm not a developer. Quizzes for bonus lootz? To know where to go for a quest you have to know the lore associated? Just ideas, but my point is that if lore is to be relevent to a game, it has to become integral to the game.</p></div>
	</htmltext>
<tokenext>nobody will care for its name , its story or anything else RPG or WC-story related it might bring along.I see this as a huge problem in WoW .
It 's a shame that people do n't care about the lore in WoW or why they are running the instance that they are running .
One can sympathsize with them , they play the game for their own reasons , which is to play a game , devoid of any meaning to the game besides that it engages them .
But I feel that if the game was designed differently , people would pay more attention to the lore .
People are conditioned by the games they play .
They see rewards , and they work towards those rewards .
In Oblivion , people do n't just work towards the main quest line , because they recieve side quests from NPCs , and those offer alternative rewards .
They get to define their own fun .
But in a social arena like WoW , your rewards are pre-determined for you before you play the game , because the community already exists , and the community more than the game decides what you see as a reward ( and the game decides the community , but that 's not my point ) .
So , what I 'm saying is , when little Timmy plays WoW , he 's prolly not going to play it to explore and have fun , he 's going to play it to keep up with his friends in level and engage with his guild , which is not a bad thing , I 'm just pointing out where his rewards lie .
Notice Timmy has no reward for knowing lore .
So long story short , my idea is that the game developers could create rewards for knowing lore .
That way it would become integral to the game to understand the game .
How to do this ?
I dunno , I 'm not a developer .
Quizzes for bonus lootz ?
To know where to go for a quest you have to know the lore associated ?
Just ideas , but my point is that if lore is to be relevent to a game , it has to become integral to the game .</tokentext>
<sentencetext>nobody will care for its name, its story or anything else RPG or WC-story related it might bring along.I see this as a huge problem in WoW.
It's a shame that people don't care about the lore in WoW or why they are running the instance that they are running.
One can sympathsize with them, they play the game for their own reasons, which is to play a game, devoid of any meaning to the game besides that it engages them.
But I feel that if the game was designed differently, people would pay more attention to the lore.
People are conditioned by the games they play.
They see rewards, and they work towards those rewards.
In Oblivion, people don't just work towards the main quest line, because they recieve side quests from NPCs, and those offer alternative rewards.
They get to define their own fun.
But in a social arena like WoW, your rewards are pre-determined for you before you play the game, because the community already exists, and the community more than the game decides what you see as a reward (and the game decides the community, but that's not my point).
So, what I'm saying is, when little Timmy plays WoW, he's prolly not going to play it to explore and have fun, he's going to play it to keep up with his friends in level and engage with his guild, which is not a bad thing, I'm just pointing out where his rewards lie.
Notice Timmy has no reward for knowing lore.
So long story short, my idea is that the game developers could create rewards for knowing lore.
That way it would become integral to the game to understand the game.
How to do this?
I dunno, I'm not a developer.
Quizzes for bonus lootz?
To know where to go for a quest you have to know the lore associated?
Just ideas, but my point is that if lore is to be relevent to a game, it has to become integral to the game.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668743</id>
	<title>How the...</title>
	<author>Anonymous</author>
	<datestamp>1247427720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>How the hell did speculation about the -name- of a possible future WoW expansion make the front page?  I like games and MMOs, but this is beyond boring.</p></htmltext>
<tokenext>How the hell did speculation about the -name- of a possible future WoW expansion make the front page ?
I like games and MMOs , but this is beyond boring .</tokentext>
<sentencetext>How the hell did speculation about the -name- of a possible future WoW expansion make the front page?
I like games and MMOs, but this is beyond boring.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682849</id>
	<title>what a joke</title>
	<author>xmvince</author>
	<datestamp>1247480520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>people still play this miserable life sucking game?

"Playing life is just as pointless as playing WoW. They are both treadmills and neither mater when all is said and done. However, life is 10000x more boring then WoW could ever be."

Very very sad thing to say. You are wrong my friend, life is great as long as you have friends. Hell, you don't even need pussy if you don't want it or can't get it - maryjane is the most loyal girl you'll ever come across.

Smoke that shit every day with my friends while I maintain this decent IT job and my life is quite enjoyable. I do play games and such with my i7 920 + radeon 4870X2 but I specifically stay away from those MMORPG's as they are wayyy toooo addicting!!</htmltext>
<tokenext>people still play this miserable life sucking game ?
" Playing life is just as pointless as playing WoW .
They are both treadmills and neither mater when all is said and done .
However , life is 10000x more boring then WoW could ever be .
" Very very sad thing to say .
You are wrong my friend , life is great as long as you have friends .
Hell , you do n't even need pussy if you do n't want it or ca n't get it - maryjane is the most loyal girl you 'll ever come across .
Smoke that shit every day with my friends while I maintain this decent IT job and my life is quite enjoyable .
I do play games and such with my i7 920 + radeon 4870X2 but I specifically stay away from those MMORPG 's as they are wayyy toooo addicting !
!</tokentext>
<sentencetext>people still play this miserable life sucking game?
"Playing life is just as pointless as playing WoW.
They are both treadmills and neither mater when all is said and done.
However, life is 10000x more boring then WoW could ever be.
"

Very very sad thing to say.
You are wrong my friend, life is great as long as you have friends.
Hell, you don't even need pussy if you don't want it or can't get it - maryjane is the most loyal girl you'll ever come across.
Smoke that shit every day with my friends while I maintain this decent IT job and my life is quite enjoyable.
I do play games and such with my i7 920 + radeon 4870X2 but I specifically stay away from those MMORPG's as they are wayyy toooo addicting!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943</id>
	<title>He has no idea what he's talking about</title>
	<author>Sycraft-fu</author>
	<datestamp>1247429280000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Maybe it is a lame joke, maybe he's a WoW hater who wishes it was the last, whatever the case it has no basis in reality. Currently, there are over 11 million subscribers to WoW where a subscriber is defined as someone who has paid to play in the last month. That number continues to increase, and accounts for about 60\% of all MMO players. Eventually, it's popularity will peak and numbers will start to wane, but not at this point. Right now, it is still extremely popular.</p><p>Well, as you can probably guess, Blizzard and more specifically Vivendi (their parent company) aren't stupid and wish to make as much money as possible. That means they'll keep releasing expansions and content for WoW because they want to keep all those subscribers. They aren't going to say "Let's just let the game atrophy and have everyone run off to play something else." They want those dollars, they will keep developing it.</p><p>What's more, an MMO doesn't even have to be growing to be worth developing content for. It just has to have enough players such that the money pays the bills to run the game, pay the developers of the new content, and make a profit. Thus you find even old games are still under active development. Everquest released their 15th expansion last October, and they've got a 16th planned for this November. It has been running for a decade, and the sequel has already been out for a couple years. However people still want to play, so Sony is still making content for it.</p><p>So no, this isn't the last WoW expansion. They are going to keep working on that game to keep getting subscribers for as long as it is profitable. To do anything else would be to incur the wrath of their shareholders.</p></htmltext>
<tokenext>Maybe it is a lame joke , maybe he 's a WoW hater who wishes it was the last , whatever the case it has no basis in reality .
Currently , there are over 11 million subscribers to WoW where a subscriber is defined as someone who has paid to play in the last month .
That number continues to increase , and accounts for about 60 \ % of all MMO players .
Eventually , it 's popularity will peak and numbers will start to wane , but not at this point .
Right now , it is still extremely popular.Well , as you can probably guess , Blizzard and more specifically Vivendi ( their parent company ) are n't stupid and wish to make as much money as possible .
That means they 'll keep releasing expansions and content for WoW because they want to keep all those subscribers .
They are n't going to say " Let 's just let the game atrophy and have everyone run off to play something else .
" They want those dollars , they will keep developing it.What 's more , an MMO does n't even have to be growing to be worth developing content for .
It just has to have enough players such that the money pays the bills to run the game , pay the developers of the new content , and make a profit .
Thus you find even old games are still under active development .
Everquest released their 15th expansion last October , and they 've got a 16th planned for this November .
It has been running for a decade , and the sequel has already been out for a couple years .
However people still want to play , so Sony is still making content for it.So no , this is n't the last WoW expansion .
They are going to keep working on that game to keep getting subscribers for as long as it is profitable .
To do anything else would be to incur the wrath of their shareholders .</tokentext>
<sentencetext>Maybe it is a lame joke, maybe he's a WoW hater who wishes it was the last, whatever the case it has no basis in reality.
Currently, there are over 11 million subscribers to WoW where a subscriber is defined as someone who has paid to play in the last month.
That number continues to increase, and accounts for about 60\% of all MMO players.
Eventually, it's popularity will peak and numbers will start to wane, but not at this point.
Right now, it is still extremely popular.Well, as you can probably guess, Blizzard and more specifically Vivendi (their parent company) aren't stupid and wish to make as much money as possible.
That means they'll keep releasing expansions and content for WoW because they want to keep all those subscribers.
They aren't going to say "Let's just let the game atrophy and have everyone run off to play something else.
" They want those dollars, they will keep developing it.What's more, an MMO doesn't even have to be growing to be worth developing content for.
It just has to have enough players such that the money pays the bills to run the game, pay the developers of the new content, and make a profit.
Thus you find even old games are still under active development.
Everquest released their 15th expansion last October, and they've got a 16th planned for this November.
It has been running for a decade, and the sequel has already been out for a couple years.
However people still want to play, so Sony is still making content for it.So no, this isn't the last WoW expansion.
They are going to keep working on that game to keep getting subscribers for as long as it is profitable.
To do anything else would be to incur the wrath of their shareholders.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668499</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669043</id>
	<title>Expansion List</title>
	<author>Anonymous</author>
	<datestamp>1247430060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Haven't seen this posted, so here we go... this list was "leaked" or whatever before TBC, AFAIK remember...</p><p>- Draenor Set</p><p>Azuremyst Isle - 1 to 10<br>Bloodmyrk Isle - 10 to 20</p><p>Eversong Forest - 1 to 10<br>Quel'thalas - 10 to 20<br>Hellfire Peninsula - 58 to 62<br>Zangarmarsh - 60 to 64<br>Terokkar Forest - 61 to 65<br>The Deadlands - 63 to 67<br>Nagrand - 64 to 68<br>Blade's Edge Mountains - 66 to 70<br>Netherstorm - 67 to 70<br>Shadowmoon Valley - 69 to 70</p><p>- Northrend Set</p><p>Borean Tundra - 67 to 70<br>Howling Fjord - 67 to 70<br>Dragonblight - 69 to 72<br>Grizzly Hills - 70 to 73<br>Crystalsong Forest - 72 to 75<br>Zul'drak - 73 to 76<br>Sholazar Basin - 75 to 79<br>Storm Peaks - 76 to 80<br>Icecrown Glacier - 78 to 80</p><p>- Maelstrom Set</p><p>Gilneas - 77 to 80<br>Grim Batol - 78 to 81<br>Kul Tiras - 79 to 82<br>Kezan - 81 to 86<br>Tel Abim - 83 to 85<br>Zandalar - 84 to 87<br>Plunder Isle - 86 to 88<br>The Broken Isles - 87 to 90<br>The Maelstrom - 89 to 90</p><p>- Plane Set</p><p>Pandaria - 1 to 10<br>Hiji - 10 to 20</p><p>Wolfenhold - 1 to 10<br>Xorothian Plains - 10 to 20</p><p>The Green Lands - 88 to 91<br>The Dying Paradise - 91 to 94<br>The Emerald Nightmare - 94 to 97<br>The Eye of Ysera - 97 to 100</p><p>Deephome - 88 to 91<br>Skywall - 91 to 94<br>The Abyssal Maw - 94 to 97<br>The Firelands - 97 to 100</p><p>- Legion Set</p><p>K'aresh - 96 to 99<br>Argus Meadowlands - 97 to 100<br>Mac'Aree - 99 to 100<br>Maw of Oblivion - 100+</p></htmltext>
<tokenext>Have n't seen this posted , so here we go... this list was " leaked " or whatever before TBC , AFAIK remember...- Draenor SetAzuremyst Isle - 1 to 10Bloodmyrk Isle - 10 to 20Eversong Forest - 1 to 10Quel'thalas - 10 to 20Hellfire Peninsula - 58 to 62Zangarmarsh - 60 to 64Terokkar Forest - 61 to 65The Deadlands - 63 to 67Nagrand - 64 to 68Blade 's Edge Mountains - 66 to 70Netherstorm - 67 to 70Shadowmoon Valley - 69 to 70- Northrend SetBorean Tundra - 67 to 70Howling Fjord - 67 to 70Dragonblight - 69 to 72Grizzly Hills - 70 to 73Crystalsong Forest - 72 to 75Zul'drak - 73 to 76Sholazar Basin - 75 to 79Storm Peaks - 76 to 80Icecrown Glacier - 78 to 80- Maelstrom SetGilneas - 77 to 80Grim Batol - 78 to 81Kul Tiras - 79 to 82Kezan - 81 to 86Tel Abim - 83 to 85Zandalar - 84 to 87Plunder Isle - 86 to 88The Broken Isles - 87 to 90The Maelstrom - 89 to 90- Plane SetPandaria - 1 to 10Hiji - 10 to 20Wolfenhold - 1 to 10Xorothian Plains - 10 to 20The Green Lands - 88 to 91The Dying Paradise - 91 to 94The Emerald Nightmare - 94 to 97The Eye of Ysera - 97 to 100Deephome - 88 to 91Skywall - 91 to 94The Abyssal Maw - 94 to 97The Firelands - 97 to 100- Legion SetK'aresh - 96 to 99Argus Meadowlands - 97 to 100Mac'Aree - 99 to 100Maw of Oblivion - 100 +</tokentext>
<sentencetext>Haven't seen this posted, so here we go... this list was "leaked" or whatever before TBC, AFAIK remember...- Draenor SetAzuremyst Isle - 1 to 10Bloodmyrk Isle - 10 to 20Eversong Forest - 1 to 10Quel'thalas - 10 to 20Hellfire Peninsula - 58 to 62Zangarmarsh - 60 to 64Terokkar Forest - 61 to 65The Deadlands - 63 to 67Nagrand - 64 to 68Blade's Edge Mountains - 66 to 70Netherstorm - 67 to 70Shadowmoon Valley - 69 to 70- Northrend SetBorean Tundra - 67 to 70Howling Fjord - 67 to 70Dragonblight - 69 to 72Grizzly Hills - 70 to 73Crystalsong Forest - 72 to 75Zul'drak - 73 to 76Sholazar Basin - 75 to 79Storm Peaks - 76 to 80Icecrown Glacier - 78 to 80- Maelstrom SetGilneas - 77 to 80Grim Batol - 78 to 81Kul Tiras - 79 to 82Kezan - 81 to 86Tel Abim - 83 to 85Zandalar - 84 to 87Plunder Isle - 86 to 88The Broken Isles - 87 to 90The Maelstrom - 89 to 90- Plane SetPandaria - 1 to 10Hiji - 10 to 20Wolfenhold - 1 to 10Xorothian Plains - 10 to 20The Green Lands - 88 to 91The Dying Paradise - 91 to 94The Emerald Nightmare - 94 to 97The Eye of Ysera - 97 to 100Deephome - 88 to 91Skywall - 91 to 94The Abyssal Maw - 94 to 97The Firelands - 97 to 100- Legion SetK'aresh - 96 to 99Argus Meadowlands - 97 to 100Mac'Aree - 99 to 100Maw of Oblivion - 100+</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668499</id>
	<title>Re:The next WoW Expansion...</title>
	<author>koolfy</author>
	<datestamp>1247425320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>why ?<br> Is the amount of gamers dramatically decreasing ? Are they running out of money ?  Are they doing bad marketing moves ?<br>
I don't play it, so I'm honestly curious</htmltext>
<tokenext>why ?
Is the amount of gamers dramatically decreasing ?
Are they running out of money ?
Are they doing bad marketing moves ?
I do n't play it , so I 'm honestly curious</tokentext>
<sentencetext>why ?
Is the amount of gamers dramatically decreasing ?
Are they running out of money ?
Are they doing bad marketing moves ?
I don't play it, so I'm honestly curious</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669309</id>
	<title>What a joke</title>
	<author>Anonymous</author>
	<datestamp>1247389260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I like how the summary goes through the trouble of explaining the backstory of the Maelstrom and islands and what not.</p><p>As if everyone here doesn't already know.</p></htmltext>
<tokenext>I like how the summary goes through the trouble of explaining the backstory of the Maelstrom and islands and what not.As if everyone here does n't already know .</tokentext>
<sentencetext>I like how the summary goes through the trouble of explaining the backstory of the Maelstrom and islands and what not.As if everyone here doesn't already know.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668955</id>
	<title>Re:The next WoW Expansion...</title>
	<author>happyemoticon</author>
	<datestamp>1247429340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Naah. They'll keep coming out with new content as long as it's profitable for them to do so.</p><p>The only foreseeable problem is that, with the expansion packs, they're slowly going through every big bad they established in Warcraft 3, which makes it difficult to pull the story back together if they ever decide to do another game in the Warcraft world.</p></htmltext>
<tokenext>Naah .
They 'll keep coming out with new content as long as it 's profitable for them to do so.The only foreseeable problem is that , with the expansion packs , they 're slowly going through every big bad they established in Warcraft 3 , which makes it difficult to pull the story back together if they ever decide to do another game in the Warcraft world .</tokentext>
<sentencetext>Naah.
They'll keep coming out with new content as long as it's profitable for them to do so.The only foreseeable problem is that, with the expansion packs, they're slowly going through every big bad they established in Warcraft 3, which makes it difficult to pull the story back together if they ever decide to do another game in the Warcraft world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</id>
	<title>Re:It has a story?</title>
	<author>blahplusplus</author>
	<datestamp>1247427960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>"but WOW is one of the only games in which I didn't care at all about the storyline."</p><p>I think the problem is that the the storyline gets garbled because anyone who never played warcraft series (from the first on) won't have a damn clue WTF is going on.  World of Warcraft is REALLY bad at what the RTS games were good at:  Story telling.</p><p>I really think the MMO genre is not suited to storytelling unless you go the way of Guildwars.  Guildwars with more story polish would have been an outstanding single and multiplayer game, even though it's primarily "multiplayer" because the groups are so small and everything is instanced.</p><p>Plus there's no rule saying you can't play the campaign by yourself, and they BOTS/NPC characters you can add to your party, and play in your own instance.  Guildwars is pretty much one of the only games that got instancing dead on right out the gate.</p><p>WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics, I couldn't stand wow when I first played it.  I forced myself to play it for 2 or 3 months and it still didn't hold a candle to Blizzards previous games like Warcraft and Starcraft in terms of fun and quality.</p><p>Most WoW'ers I suspect have really awful gaming tastes.  I call it the "bottom feeders" MMO.  If you're used to single player RPG's of yesteryear it breaks all the conventions and sticks in maddening things like extended travel time (instead of town portal like in say diablo 1+2 another blizzard game).</p><p>It seems in many ways MMO's are sabotaging all the lessons learned about making fun games to extend playtime for $.</p></htmltext>
<tokenext>" but WOW is one of the only games in which I did n't care at all about the storyline .
" I think the problem is that the the storyline gets garbled because anyone who never played warcraft series ( from the first on ) wo n't have a damn clue WTF is going on .
World of Warcraft is REALLY bad at what the RTS games were good at : Story telling.I really think the MMO genre is not suited to storytelling unless you go the way of Guildwars .
Guildwars with more story polish would have been an outstanding single and multiplayer game , even though it 's primarily " multiplayer " because the groups are so small and everything is instanced.Plus there 's no rule saying you ca n't play the campaign by yourself , and they BOTS/NPC characters you can add to your party , and play in your own instance .
Guildwars is pretty much one of the only games that got instancing dead on right out the gate.WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics , I could n't stand wow when I first played it .
I forced myself to play it for 2 or 3 months and it still did n't hold a candle to Blizzards previous games like Warcraft and Starcraft in terms of fun and quality.Most WoW'ers I suspect have really awful gaming tastes .
I call it the " bottom feeders " MMO .
If you 're used to single player RPG 's of yesteryear it breaks all the conventions and sticks in maddening things like extended travel time ( instead of town portal like in say diablo 1 + 2 another blizzard game ) .It seems in many ways MMO 's are sabotaging all the lessons learned about making fun games to extend playtime for $ .</tokentext>
<sentencetext>"but WOW is one of the only games in which I didn't care at all about the storyline.
"I think the problem is that the the storyline gets garbled because anyone who never played warcraft series (from the first on) won't have a damn clue WTF is going on.
World of Warcraft is REALLY bad at what the RTS games were good at:  Story telling.I really think the MMO genre is not suited to storytelling unless you go the way of Guildwars.
Guildwars with more story polish would have been an outstanding single and multiplayer game, even though it's primarily "multiplayer" because the groups are so small and everything is instanced.Plus there's no rule saying you can't play the campaign by yourself, and they BOTS/NPC characters you can add to your party, and play in your own instance.
Guildwars is pretty much one of the only games that got instancing dead on right out the gate.WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics, I couldn't stand wow when I first played it.
I forced myself to play it for 2 or 3 months and it still didn't hold a candle to Blizzards previous games like Warcraft and Starcraft in terms of fun and quality.Most WoW'ers I suspect have really awful gaming tastes.
I call it the "bottom feeders" MMO.
If you're used to single player RPG's of yesteryear it breaks all the conventions and sticks in maddening things like extended travel time (instead of town portal like in say diablo 1+2 another blizzard game).It seems in many ways MMO's are sabotaging all the lessons learned about making fun games to extend playtime for $.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676441</id>
	<title>Re:Ummm 11 million people care</title>
	<author>brkello</author>
	<datestamp>1247500620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, you are wrong. Lore is a big part of the game and the name gives away a lot of what the expansion will cover.  It will cause a lot of speculation on what major character will play a role and what areas will be used.  A lot of people love this stuff and the speculations.<br> <br>So again, you don't care.  Other people really do.</htmltext>
<tokenext>No , you are wrong .
Lore is a big part of the game and the name gives away a lot of what the expansion will cover .
It will cause a lot of speculation on what major character will play a role and what areas will be used .
A lot of people love this stuff and the speculations .
So again , you do n't care .
Other people really do .</tokentext>
<sentencetext>No, you are wrong.
Lore is a big part of the game and the name gives away a lot of what the expansion will cover.
It will cause a lot of speculation on what major character will play a role and what areas will be used.
A lot of people love this stuff and the speculations.
So again, you don't care.
Other people really do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669075</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668617</id>
	<title>Re:The next World of Warcraftt Expansion</title>
	<author>Anonymous</author>
	<datestamp>1247426460000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p><div class="quote"><p>Getting out of your fucking apartment and in to the real world.</p></div><p>So what do you suggest I do there? Stand on the street?</p><p><div class="quote"><p>You might even find some +12 Real Pussy...</p></div><p>What if I already get this, despite sitting at computer almost 24/7?<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>Getting out of your fucking apartment and in to the real world.So what do you suggest I do there ?
Stand on the street ? You might even find some + 12 Real Pussy...What if I already get this , despite sitting at computer almost 24/7 ?
: )</tokentext>
<sentencetext>Getting out of your fucking apartment and in to the real world.So what do you suggest I do there?
Stand on the street?You might even find some +12 Real Pussy...What if I already get this, despite sitting at computer almost 24/7?
:)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673445</id>
	<title>Re:I hate WoW players.</title>
	<author>Anonymous</author>
	<datestamp>1247518680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, I used to play WoW until recently, and your hate is missplaced.</p><p>I was able to play WoW, have a job, a wife, friends,a RL and only did quit because we now have a baby and it effectively takes up all my time.</p><p>It's not the game's fault that your friends got so heavily addicted, it's theirs. I used to play no more than 2-3 hours in most days, with days off and maybe a bit more sunday evening. My wife had the right to give me a 10 mins notice and i had to stop playing in that interval, because i considered time spent with her more important than a game (ofc, i would tell her about a raid and we would make our schedule around this, so i was able to confirm or not my attendance to the raid without leaving my guild tankless with a 10 min notice).</p><p>The ideea is that Wow is a fun game, but someone can play it without ruining his/her life. The ones that lose to it would probably lose to another time consuming hobby if there were no MMO's around.</p><p>Oh, and i intend to start playing Wow again when the little guy grows up a bit and i start having some 1-2 hours of free time again.</p></htmltext>
<tokenext>Well , I used to play WoW until recently , and your hate is missplaced.I was able to play WoW , have a job , a wife , friends,a RL and only did quit because we now have a baby and it effectively takes up all my time.It 's not the game 's fault that your friends got so heavily addicted , it 's theirs .
I used to play no more than 2-3 hours in most days , with days off and maybe a bit more sunday evening .
My wife had the right to give me a 10 mins notice and i had to stop playing in that interval , because i considered time spent with her more important than a game ( ofc , i would tell her about a raid and we would make our schedule around this , so i was able to confirm or not my attendance to the raid without leaving my guild tankless with a 10 min notice ) .The ideea is that Wow is a fun game , but someone can play it without ruining his/her life .
The ones that lose to it would probably lose to another time consuming hobby if there were no MMO 's around.Oh , and i intend to start playing Wow again when the little guy grows up a bit and i start having some 1-2 hours of free time again .</tokentext>
<sentencetext>Well, I used to play WoW until recently, and your hate is missplaced.I was able to play WoW, have a job, a wife, friends,a RL and only did quit because we now have a baby and it effectively takes up all my time.It's not the game's fault that your friends got so heavily addicted, it's theirs.
I used to play no more than 2-3 hours in most days, with days off and maybe a bit more sunday evening.
My wife had the right to give me a 10 mins notice and i had to stop playing in that interval, because i considered time spent with her more important than a game (ofc, i would tell her about a raid and we would make our schedule around this, so i was able to confirm or not my attendance to the raid without leaving my guild tankless with a 10 min notice).The ideea is that Wow is a fun game, but someone can play it without ruining his/her life.
The ones that lose to it would probably lose to another time consuming hobby if there were no MMO's around.Oh, and i intend to start playing Wow again when the little guy grows up a bit and i start having some 1-2 hours of free time again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674027</id>
	<title>An expansion called Cataclysm?</title>
	<author>L4t3r4lu5</author>
	<datestamp>1247484000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sierra might be a little <a href="http://en.wikipedia.org/wiki/Homeworld:\_Cataclysm" title="wikipedia.org">upset</a> [wikipedia.org] by that.</htmltext>
<tokenext>Sierra might be a little upset [ wikipedia.org ] by that .</tokentext>
<sentencetext>Sierra might be a little upset [wikipedia.org] by that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673371</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Anonymous</author>
	<datestamp>1247517840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We can only hope this is the last.  Due to the increased focus on PvP since the game was launched, as well as the ever increasing levels of gear, and what will be a third expansion of talents and abilities, balance between classes has become a sad stumbling juggling act.  WoW is showing its age more and more.  I think it's fair to say that a significant portion of WoW's population only continues to play because of the online friendships that's it created.  I know couples that have married who met in my guild.  We've had a real life convention, for lack of a better word, where we all got together.  The game itself has become boring.</p><p>Blizzard is working on a new IP mmo.  Their top people moved from WoW to it.  I have no doubts that Blizzard will continue to milk WoW for all they can, but it will continue to coast downhill as they prep their new game to hopefully take over as King of the Mountain.</p></htmltext>
<tokenext>We can only hope this is the last .
Due to the increased focus on PvP since the game was launched , as well as the ever increasing levels of gear , and what will be a third expansion of talents and abilities , balance between classes has become a sad stumbling juggling act .
WoW is showing its age more and more .
I think it 's fair to say that a significant portion of WoW 's population only continues to play because of the online friendships that 's it created .
I know couples that have married who met in my guild .
We 've had a real life convention , for lack of a better word , where we all got together .
The game itself has become boring.Blizzard is working on a new IP mmo .
Their top people moved from WoW to it .
I have no doubts that Blizzard will continue to milk WoW for all they can , but it will continue to coast downhill as they prep their new game to hopefully take over as King of the Mountain .</tokentext>
<sentencetext>We can only hope this is the last.
Due to the increased focus on PvP since the game was launched, as well as the ever increasing levels of gear, and what will be a third expansion of talents and abilities, balance between classes has become a sad stumbling juggling act.
WoW is showing its age more and more.
I think it's fair to say that a significant portion of WoW's population only continues to play because of the online friendships that's it created.
I know couples that have married who met in my guild.
We've had a real life convention, for lack of a better word, where we all got together.
The game itself has become boring.Blizzard is working on a new IP mmo.
Their top people moved from WoW to it.
I have no doubts that Blizzard will continue to milk WoW for all they can, but it will continue to coast downhill as they prep their new game to hopefully take over as King of the Mountain.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</id>
	<title>The next WoW Expansion...</title>
	<author>omgarthas</author>
	<datestamp>1247424840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>... and probably the last</htmltext>
<tokenext>... and probably the last</tokentext>
<sentencetext>... and probably the last</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961</id>
	<title>Ummm 11 million people care</title>
	<author>Sycraft-fu</author>
	<datestamp>1247429400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>That you don't like WoW is fine, but it is a rather stupid thing to say "Does anyone care?" Yes, WoW players care and there are a LOT of WoW players. It is one of the best selling games of all time and is THE best selling MMO of all time by a wide margin. Thus, a lot of people care what is going on with it.</p><p>So if WoW isn't your thing then don't play it. However don't act surprised that a large number of techies are interested in it. It is an extremely popular game.</p></htmltext>
<tokenext>That you do n't like WoW is fine , but it is a rather stupid thing to say " Does anyone care ?
" Yes , WoW players care and there are a LOT of WoW players .
It is one of the best selling games of all time and is THE best selling MMO of all time by a wide margin .
Thus , a lot of people care what is going on with it.So if WoW is n't your thing then do n't play it .
However do n't act surprised that a large number of techies are interested in it .
It is an extremely popular game .</tokentext>
<sentencetext>That you don't like WoW is fine, but it is a rather stupid thing to say "Does anyone care?
" Yes, WoW players care and there are a LOT of WoW players.
It is one of the best selling games of all time and is THE best selling MMO of all time by a wide margin.
Thus, a lot of people care what is going on with it.So if WoW isn't your thing then don't play it.
However don't act surprised that a large number of techies are interested in it.
It is an extremely popular game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684259</id>
	<title>Re:New Races? I'd like that!</title>
	<author>Rakarra</author>
	<datestamp>1247488020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>What would the Alliance have as a new race? Pandaren?</p></div><p>No, I don't think we're ever going to see Pandaren as a playable race. China is a major market for Blizzard, and they're not going to release something major that will greatly offend them. Riding into the Pandaren capital city, slaughtering pandas wholesale.. I don't think it would be illegal, but it would spark a lot of outrage in China.</p><p>There was little amusement over there when Blizzard announced Pandaren as a race for The Burning Crusade as an April Fool's Joke.</p><p>I'm think a redesigned Worgen is a possibility, Naga less so (it would break the armor system... they have no legs and feet!). I would love dragonkin, but there's little chance of that either.<nobr> <wbr></nobr>;) Maybe something that's completely new, not in the existing lore.</p></div>
	</htmltext>
<tokenext>What would the Alliance have as a new race ?
Pandaren ? No , I do n't think we 're ever going to see Pandaren as a playable race .
China is a major market for Blizzard , and they 're not going to release something major that will greatly offend them .
Riding into the Pandaren capital city , slaughtering pandas wholesale.. I do n't think it would be illegal , but it would spark a lot of outrage in China.There was little amusement over there when Blizzard announced Pandaren as a race for The Burning Crusade as an April Fool 's Joke.I 'm think a redesigned Worgen is a possibility , Naga less so ( it would break the armor system... they have no legs and feet ! ) .
I would love dragonkin , but there 's little chance of that either .
; ) Maybe something that 's completely new , not in the existing lore .</tokentext>
<sentencetext>What would the Alliance have as a new race?
Pandaren?No, I don't think we're ever going to see Pandaren as a playable race.
China is a major market for Blizzard, and they're not going to release something major that will greatly offend them.
Riding into the Pandaren capital city, slaughtering pandas wholesale.. I don't think it would be illegal, but it would spark a lot of outrage in China.There was little amusement over there when Blizzard announced Pandaren as a race for The Burning Crusade as an April Fool's Joke.I'm think a redesigned Worgen is a possibility, Naga less so (it would break the armor system... they have no legs and feet!).
I would love dragonkin, but there's little chance of that either.
;) Maybe something that's completely new, not in the existing lore.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673123</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669815</id>
	<title>Re:I hate WoW players.</title>
	<author>Anonymous</author>
	<datestamp>1247393340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>life is 10000x more boring then WoW could ever be.</p></div><p>I agreed with everything you wrote save this. If you think killing 30 bears and ripping their hearts out to bring back to some random guy is fun in a video game I assure you it is 10000x less boring to do in real life.</p></div>
	</htmltext>
<tokenext>life is 10000x more boring then WoW could ever be.I agreed with everything you wrote save this .
If you think killing 30 bears and ripping their hearts out to bring back to some random guy is fun in a video game I assure you it is 10000x less boring to do in real life .</tokentext>
<sentencetext>life is 10000x more boring then WoW could ever be.I agreed with everything you wrote save this.
If you think killing 30 bears and ripping their hearts out to bring back to some random guy is fun in a video game I assure you it is 10000x less boring to do in real life.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249</id>
	<title>More useless content?</title>
	<author>kenp2002</author>
	<datestamp>1247495460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Great more content that 80\% of the players will never see. I still have friends that still haven't seen Molten Core, Naxx, or any other raid instance. The irony is when you release an expansion, none of the established players go tot he old content anymore (as a whole) which means new players coming in never see any of the old content because no one runs them anymore. I recently ran a new player through UBRS (Upper Blackrock Spire) and he never knew there were any other instanced dungeons outside of Outlands (He was a new player and started post-burning crusade.)</p><p>When Lich King came out the only Outland instances anyone ran anymore were heroics. New players coming in would never get to actually do those instances because, frankly the established players were at the point that only heroic mode was worth their time.</p><p>As plotted: Take the month to month changes in population (rather then total volume) and compare the data. Every MMO with an expansion gets a 3 month spike in uptake but every time the annual trend goes down every expansion.</p><p>Expansions are great for $$$ but bad for longevity. It becomes a drug addict's exercise in "Chasing the Dragon". Eventually you have to start churning out expansions quicker and quicker to maintain the high but ultimately you lockout new players and hit "the point of no return" on the decline.</p></htmltext>
<tokenext>Great more content that 80 \ % of the players will never see .
I still have friends that still have n't seen Molten Core , Naxx , or any other raid instance .
The irony is when you release an expansion , none of the established players go tot he old content anymore ( as a whole ) which means new players coming in never see any of the old content because no one runs them anymore .
I recently ran a new player through UBRS ( Upper Blackrock Spire ) and he never knew there were any other instanced dungeons outside of Outlands ( He was a new player and started post-burning crusade .
) When Lich King came out the only Outland instances anyone ran anymore were heroics .
New players coming in would never get to actually do those instances because , frankly the established players were at the point that only heroic mode was worth their time.As plotted : Take the month to month changes in population ( rather then total volume ) and compare the data .
Every MMO with an expansion gets a 3 month spike in uptake but every time the annual trend goes down every expansion.Expansions are great for $ $ $ but bad for longevity .
It becomes a drug addict 's exercise in " Chasing the Dragon " .
Eventually you have to start churning out expansions quicker and quicker to maintain the high but ultimately you lockout new players and hit " the point of no return " on the decline .</tokentext>
<sentencetext>Great more content that 80\% of the players will never see.
I still have friends that still haven't seen Molten Core, Naxx, or any other raid instance.
The irony is when you release an expansion, none of the established players go tot he old content anymore (as a whole) which means new players coming in never see any of the old content because no one runs them anymore.
I recently ran a new player through UBRS (Upper Blackrock Spire) and he never knew there were any other instanced dungeons outside of Outlands (He was a new player and started post-burning crusade.
)When Lich King came out the only Outland instances anyone ran anymore were heroics.
New players coming in would never get to actually do those instances because, frankly the established players were at the point that only heroic mode was worth their time.As plotted: Take the month to month changes in population (rather then total volume) and compare the data.
Every MMO with an expansion gets a 3 month spike in uptake but every time the annual trend goes down every expansion.Expansions are great for $$$ but bad for longevity.
It becomes a drug addict's exercise in "Chasing the Dragon".
Eventually you have to start churning out expansions quicker and quicker to maintain the high but ultimately you lockout new players and hit "the point of no return" on the decline.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561</id>
	<title>Does anyone care?</title>
	<author>Anonymous</author>
	<datestamp>1247425920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm fairly sure that it will need a neat 4-letter-acronym, but aside of that, nobody will care for its name, its story or anything else RPG or WC-story related it might bring along.</p><p>What matters is, how much of a level cap increase will it bring (ok, the usual 10 levels, that one is a given), what is the new socket or gizmo you can tack onto your gear (we had sockets and runes already, so this time they'd have to come up with something really new, at least I can't think of anything else that's been done before) and whether they manage to dumb it down any more.</p><p>Fanboys, flame away.</p></htmltext>
<tokenext>I 'm fairly sure that it will need a neat 4-letter-acronym , but aside of that , nobody will care for its name , its story or anything else RPG or WC-story related it might bring along.What matters is , how much of a level cap increase will it bring ( ok , the usual 10 levels , that one is a given ) , what is the new socket or gizmo you can tack onto your gear ( we had sockets and runes already , so this time they 'd have to come up with something really new , at least I ca n't think of anything else that 's been done before ) and whether they manage to dumb it down any more.Fanboys , flame away .</tokentext>
<sentencetext>I'm fairly sure that it will need a neat 4-letter-acronym, but aside of that, nobody will care for its name, its story or anything else RPG or WC-story related it might bring along.What matters is, how much of a level cap increase will it bring (ok, the usual 10 levels, that one is a given), what is the new socket or gizmo you can tack onto your gear (we had sockets and runes already, so this time they'd have to come up with something really new, at least I can't think of anything else that's been done before) and whether they manage to dumb it down any more.Fanboys, flame away.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28683193</id>
	<title>Re:Will Interest Wane?</title>
	<author>LordLimecat</author>
	<datestamp>1247481960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70.</p> </div><p>Um....what?  My BT<nobr> <wbr></nobr>/Hyj / ZA gear lasted well up until level 76-77 or so.  Even at 80 there were a few pieces I continued to use.  When they added sockets at level 70, one side effect was that pieces with TONS of sockets scaled fantastically well--most quest gear doesnt have sockets.  The vengeful/brutal PVP gear likewise blew the snot out of most pieces until I hit 77-78.
<br> <br>
The irony of the whole system, actually, was that due to how they did combat ratings, that +48 crit rating from sockets at level 70 is way better than it is at 80--it goes from being 2\% to 1\%.  So as I leveled, my gear got worse and worse.</p></div>
	</htmltext>
<tokenext>probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70 .
Um....what ? My BT /Hyj / ZA gear lasted well up until level 76-77 or so .
Even at 80 there were a few pieces I continued to use .
When they added sockets at level 70 , one side effect was that pieces with TONS of sockets scaled fantastically well--most quest gear doesnt have sockets .
The vengeful/brutal PVP gear likewise blew the snot out of most pieces until I hit 77-78 .
The irony of the whole system , actually , was that due to how they did combat ratings , that + 48 crit rating from sockets at level 70 is way better than it is at 80--it goes from being 2 \ % to 1 \ % .
So as I leveled , my gear got worse and worse .</tokentext>
<sentencetext> probably because of the complaints from old players that the green crap level 71 blew the snot out of their gold raid gear they fought so hard at level 70.
Um....what?  My BT /Hyj / ZA gear lasted well up until level 76-77 or so.
Even at 80 there were a few pieces I continued to use.
When they added sockets at level 70, one side effect was that pieces with TONS of sockets scaled fantastically well--most quest gear doesnt have sockets.
The vengeful/brutal PVP gear likewise blew the snot out of most pieces until I hit 77-78.
The irony of the whole system, actually, was that due to how they did combat ratings, that +48 crit rating from sockets at level 70 is way better than it is at 80--it goes from being 2\% to 1\%.
So as I leveled, my gear got worse and worse.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668501</id>
	<title>Hopefully for the Druids...</title>
	<author>Anonymous</author>
	<datestamp>1247425380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Hopefully for all of the druids who have been (whining|complaining|asking) for The Emerald Dream for so long, Blizzard will add it into this one.<br> <br>/dr00ds represent!</htmltext>
<tokenext>Hopefully for all of the druids who have been ( whining | complaining | asking ) for The Emerald Dream for so long , Blizzard will add it into this one .
/dr00ds represent !</tokentext>
<sentencetext>Hopefully for all of the druids who have been (whining|complaining|asking) for The Emerald Dream for so long, Blizzard will add it into this one.
/dr00ds represent!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28677387</id>
	<title>Re:More useless content?</title>
	<author>Endo13</author>
	<datestamp>1247503680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't worry, it's not. Cataclysm will be their new MMO.</p></htmltext>
<tokenext>Do n't worry , it 's not .
Cataclysm will be their new MMO .</tokentext>
<sentencetext>Don't worry, it's not.
Cataclysm will be their new MMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678931</id>
	<title>Re:It has a story?</title>
	<author>Anonymous</author>
	<datestamp>1247508780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>It seems in many ways MMO's are sabotaging all the lessons learned about making fun games to extend playtime for $.</p></div><p>Really? It seems Blizzard is focused on smoothing out the amount of grinding that needs to be done, gaining money is no longer running through lower level instances like Scarlet Monestary, but you can do dailies and what not. It's kind of difficult not to be able to acquire a few thousand gold at any one point.</p><p>The time is takes to level from 1-70 was also cut down when Wotlk was coming out. There is also heirloom weapons and shoulders (and a chest piece coming in 3.2) that levels with your character and the shoulders and chest will stack together giving you 20\% extra XP on mobs, plus another 10\% if you are rested.</p><p>They've also undertuned Naxxramas in Woltk so players can get into the raiding scene without having to run endless amounts of heroics like it used to be.</p><p>It sounds like they are really trying to make the game more fun while making money at the same time, and if you don't find the content challenging there is always hard modes. (although some people claim they aren't that hard, but unless you are downing Algalon weekly, I don't see how that can be the case)</p><p>If anything there are too many bad players that are walking around in the game, who don't want to put and time into their character.</p></div>
	</htmltext>
<tokenext>It seems in many ways MMO 's are sabotaging all the lessons learned about making fun games to extend playtime for $ .Really ?
It seems Blizzard is focused on smoothing out the amount of grinding that needs to be done , gaining money is no longer running through lower level instances like Scarlet Monestary , but you can do dailies and what not .
It 's kind of difficult not to be able to acquire a few thousand gold at any one point.The time is takes to level from 1-70 was also cut down when Wotlk was coming out .
There is also heirloom weapons and shoulders ( and a chest piece coming in 3.2 ) that levels with your character and the shoulders and chest will stack together giving you 20 \ % extra XP on mobs , plus another 10 \ % if you are rested.They 've also undertuned Naxxramas in Woltk so players can get into the raiding scene without having to run endless amounts of heroics like it used to be.It sounds like they are really trying to make the game more fun while making money at the same time , and if you do n't find the content challenging there is always hard modes .
( although some people claim they are n't that hard , but unless you are downing Algalon weekly , I do n't see how that can be the case ) If anything there are too many bad players that are walking around in the game , who do n't want to put and time into their character .</tokentext>
<sentencetext>It seems in many ways MMO's are sabotaging all the lessons learned about making fun games to extend playtime for $.Really?
It seems Blizzard is focused on smoothing out the amount of grinding that needs to be done, gaining money is no longer running through lower level instances like Scarlet Monestary, but you can do dailies and what not.
It's kind of difficult not to be able to acquire a few thousand gold at any one point.The time is takes to level from 1-70 was also cut down when Wotlk was coming out.
There is also heirloom weapons and shoulders (and a chest piece coming in 3.2) that levels with your character and the shoulders and chest will stack together giving you 20\% extra XP on mobs, plus another 10\% if you are rested.They've also undertuned Naxxramas in Woltk so players can get into the raiding scene without having to run endless amounts of heroics like it used to be.It sounds like they are really trying to make the game more fun while making money at the same time, and if you don't find the content challenging there is always hard modes.
(although some people claim they aren't that hard, but unless you are downing Algalon weekly, I don't see how that can be the case)If anything there are too many bad players that are walking around in the game, who don't want to put and time into their character.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28683075</id>
	<title>Goblins the next playable race</title>
	<author>scottnix</author>
	<datestamp>1247481420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Re: TFA. I believe that he's right about Goblins being the next playable race. Reason: Goblins are in the same 'folder' in the WoW data files as the other playable races. With WoW model viewer, you can put armor on them, weapons, and even have them ride mounts. They even have their own dance.</htmltext>
<tokenext>Re : TFA .
I believe that he 's right about Goblins being the next playable race .
Reason : Goblins are in the same 'folder ' in the WoW data files as the other playable races .
With WoW model viewer , you can put armor on them , weapons , and even have them ride mounts .
They even have their own dance .</tokentext>
<sentencetext>Re: TFA.
I believe that he's right about Goblins being the next playable race.
Reason: Goblins are in the same 'folder' in the WoW data files as the other playable races.
With WoW model viewer, you can put armor on them, weapons, and even have them ride mounts.
They even have their own dance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28677443</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Anonymous</author>
	<datestamp>1247503860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>No chance.  Blizzard management keeps dangling that paycheck carrot out and the developers will continue to grind out new content for us players to grind away at.</htmltext>
<tokenext>No chance .
Blizzard management keeps dangling that paycheck carrot out and the developers will continue to grind out new content for us players to grind away at .</tokentext>
<sentencetext>No chance.
Blizzard management keeps dangling that paycheck carrot out and the developers will continue to grind out new content for us players to grind away at.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668469</id>
	<title>Re:The next WoW Expansion...</title>
	<author>Anonymous</author>
	<datestamp>1247425080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>... and probably the last</p></div><p>Yeah, they're really hurting in subscriber numbers these days... Oh wait...</p></div>
	</htmltext>
<tokenext>... and probably the lastYeah , they 're really hurting in subscriber numbers these days... Oh wait.. .</tokentext>
<sentencetext> ... and probably the lastYeah, they're really hurting in subscriber numbers these days... Oh wait...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673123</id>
	<title>New Races? I'd like that!</title>
	<author>Anonymous</author>
	<datestamp>1247427480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Goblin City? Hmmm...does this mean the Horde will finally have their comic-relief counterpart to the Gnomes?</p><p>What would the Alliance have as a new race? Pandaren?</p></htmltext>
<tokenext>Goblin City ?
Hmmm...does this mean the Horde will finally have their comic-relief counterpart to the Gnomes ? What would the Alliance have as a new race ?
Pandaren ?</tokentext>
<sentencetext>Goblin City?
Hmmm...does this mean the Horde will finally have their comic-relief counterpart to the Gnomes?What would the Alliance have as a new race?
Pandaren?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28681657</id>
	<title>Where's the who gives a flying f*** thread?</title>
	<author>GuyverDH</author>
	<datestamp>1247518680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Blizzard could turn off every WoW server that they own, and I wouldn't be bothered one iota.</p></htmltext>
<tokenext>Blizzard could turn off every WoW server that they own , and I would n't be bothered one iota .</tokentext>
<sentencetext>Blizzard could turn off every WoW server that they own, and I wouldn't be bothered one iota.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675247</id>
	<title>Re:I hate WoW players.</title>
	<author>Anonymous</author>
	<datestamp>1247495460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>The other 10\% is in pursuit of some "legacy" that will never matter or even be recorded in history.</p></div></blockquote><p>I'm Hitler, you insensitive clod!</p></div>
	</htmltext>
<tokenext>The other 10 \ % is in pursuit of some " legacy " that will never matter or even be recorded in history.I 'm Hitler , you insensitive clod !</tokentext>
<sentencetext>The other 10\% is in pursuit of some "legacy" that will never matter or even be recorded in history.I'm Hitler, you insensitive clod!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668785</id>
	<title>Re:The next World of Warcraftt Expansion</title>
	<author>Anonymous</author>
	<datestamp>1247428140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>You might even find some +12 Real Pussy...</p></div><p>In my experience, not only is +1 Real Pussy extremely hard to obtain, it is often not worth the effort.</p></div>
	</htmltext>
<tokenext>You might even find some + 12 Real Pussy...In my experience , not only is + 1 Real Pussy extremely hard to obtain , it is often not worth the effort .</tokentext>
<sentencetext>You might even find some +12 Real Pussy...In my experience, not only is +1 Real Pussy extremely hard to obtain, it is often not worth the effort.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672759</id>
	<title>Re:It has a story?</title>
	<author>Anonymous</author>
	<datestamp>1247422320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics,</p></div><p>Such as....</p><p><div class="quote"><p>it still didn't hold a candle to Blizzards previous games like Warcraft and Starcraft</p></div><p>Not MMOs...</p><p><div class="quote"><p>If you're used to single player RPG's of yesteryear it breaks all the conventions</p></div><p>You're comparing apples to oranges and complaining that apples don't taste anything like oranges. Well... yes, but not really relevant to the quality of apples or oranges.</p><p>Out of curiosity, how far did you get in WoW? If all you did was level grind, then I can see why you didn't enjoy it much. Did you try out PvP, tradeskills, gathering, exploring the world, roleplaying, world events/holidays, Darkmoon Faire? If you played now, you could also explore the achievement system, daily quests, arena, and a number of other features added since launch.</p><p>Level grinding is there to slow you down so that by the time you get to max level, you've learned how to use your abilities. It's boring for a reason, but that's just a good reason to take breaks and try other aspects of the game.</p></div>
	</htmltext>
<tokenext>WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics,Such as....it still did n't hold a candle to Blizzards previous games like Warcraft and StarcraftNot MMOs...If you 're used to single player RPG 's of yesteryear it breaks all the conventionsYou 're comparing apples to oranges and complaining that apples do n't taste anything like oranges .
Well... yes , but not really relevant to the quality of apples or oranges.Out of curiosity , how far did you get in WoW ?
If all you did was level grind , then I can see why you did n't enjoy it much .
Did you try out PvP , tradeskills , gathering , exploring the world , roleplaying , world events/holidays , Darkmoon Faire ?
If you played now , you could also explore the achievement system , daily quests , arena , and a number of other features added since launch.Level grinding is there to slow you down so that by the time you get to max level , you 've learned how to use your abilities .
It 's boring for a reason , but that 's just a good reason to take breaks and try other aspects of the game .</tokentext>
<sentencetext>WOW is really a crap MMO from a lot of standpoints outside the aesthetics of the cartoony graphics,Such as....it still didn't hold a candle to Blizzards previous games like Warcraft and StarcraftNot MMOs...If you're used to single player RPG's of yesteryear it breaks all the conventionsYou're comparing apples to oranges and complaining that apples don't taste anything like oranges.
Well... yes, but not really relevant to the quality of apples or oranges.Out of curiosity, how far did you get in WoW?
If all you did was level grind, then I can see why you didn't enjoy it much.
Did you try out PvP, tradeskills, gathering, exploring the world, roleplaying, world events/holidays, Darkmoon Faire?
If you played now, you could also explore the achievement system, daily quests, arena, and a number of other features added since launch.Level grinding is there to slow you down so that by the time you get to max level, you've learned how to use your abilities.
It's boring for a reason, but that's just a good reason to take breaks and try other aspects of the game.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684123</id>
	<title>dragonlance</title>
	<author>artificialj</author>
	<datestamp>1247487120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not trying to be a troll, as I really know almost nothing about the Warcraft franchise or lore, but it seems as if these ideas, that is, the pairing of Cataclysm and Maelstrom, are directly from the Dragonlance AD&amp;D books (Weiss, Hickman, etc.). Is this bit of lore just a blatant ripoff?</htmltext>
<tokenext>Not trying to be a troll , as I really know almost nothing about the Warcraft franchise or lore , but it seems as if these ideas , that is , the pairing of Cataclysm and Maelstrom , are directly from the Dragonlance AD&amp;D books ( Weiss , Hickman , etc. ) .
Is this bit of lore just a blatant ripoff ?</tokentext>
<sentencetext>Not trying to be a troll, as I really know almost nothing about the Warcraft franchise or lore, but it seems as if these ideas, that is, the pairing of Cataclysm and Maelstrom, are directly from the Dragonlance AD&amp;D books (Weiss, Hickman, etc.).
Is this bit of lore just a blatant ripoff?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672857</id>
	<title>Re:Test Server named Maelstrom</title>
	<author>ajs</author>
	<datestamp>1247423460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The test server was called "Maelstrom Test" which could be a copy of the existing live server, but given that it was yanked immediately and that it's the likely subject of the next expansion which Blizzard has said is in the works, it's more likely to be their internal test host for the expansion.</p></htmltext>
<tokenext>The test server was called " Maelstrom Test " which could be a copy of the existing live server , but given that it was yanked immediately and that it 's the likely subject of the next expansion which Blizzard has said is in the works , it 's more likely to be their internal test host for the expansion .</tokentext>
<sentencetext>The test server was called "Maelstrom Test" which could be a copy of the existing live server, but given that it was yanked immediately and that it's the likely subject of the next expansion which Blizzard has said is in the works, it's more likely to be their internal test host for the expansion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669569</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676305</id>
	<title>you heard wrong</title>
	<author>darrenkopp</author>
	<datestamp>1247500140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>i heard it was called modern warfare 2.</htmltext>
<tokenext>i heard it was called modern warfare 2 .</tokentext>
<sentencetext>i heard it was called modern warfare 2.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669569</id>
	<title>Test Server named Maelstrom</title>
	<author>VGPowerlord</author>
	<datestamp>1247391660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>peculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name.</p></div></blockquote><p>A test server named Maelstrom?  Now I know they're pulling shit out of their ass, as <a href="http://www.wowwiki.com/Server:Maelstrom\_US" title="wowwiki.com">Maelstrom</a> [wowwiki.com] is an existing RPPvP server that launched in September of 2006.</p></div>
	</htmltext>
<tokenext>peculation began when Blizzard trademarked Cataclysm recently , and then later when a test server briefly popped up with the word 'Maelstrom ' in its name.A test server named Maelstrom ?
Now I know they 're pulling shit out of their ass , as Maelstrom [ wowwiki.com ] is an existing RPPvP server that launched in September of 2006 .</tokentext>
<sentencetext>peculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name.A test server named Maelstrom?
Now I know they're pulling shit out of their ass, as Maelstrom [wowwiki.com] is an existing RPPvP server that launched in September of 2006.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669729</id>
	<title>I've got Another Name For...</title>
	<author>Xin Jing</author>
	<datestamp>1247392800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"an event that created a swirling vortex of water and mystical energies...", but it's the result of a much more mundane lowering of a toilet flush handle.</htmltext>
<tokenext>" an event that created a swirling vortex of water and mystical energies... " , but it 's the result of a much more mundane lowering of a toilet flush handle .</tokentext>
<sentencetext>"an event that created a swirling vortex of water and mystical energies...", but it's the result of a much more mundane lowering of a toilet flush handle.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669463</id>
	<title>Re:It has a story?</title>
	<author>Anonymous</author>
	<datestamp>1247390700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seems to me like you were looking for Final Fantasy 7 or Diablo rather than an MMO.</p></htmltext>
<tokenext>Seems to me like you were looking for Final Fantasy 7 or Diablo rather than an MMO .</tokentext>
<sentencetext>Seems to me like you were looking for Final Fantasy 7 or Diablo rather than an MMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668589</id>
	<title>Not News</title>
	<author>Anonymous</author>
	<datestamp>1247426280000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>This isn't news for nerds. Hell, it's not even NEWS. It's a lame conjecture. I think even WoW nerds would wait for something to actually -happen- before considering it news.</p></htmltext>
<tokenext>This is n't news for nerds .
Hell , it 's not even NEWS .
It 's a lame conjecture .
I think even WoW nerds would wait for something to actually -happen- before considering it news .</tokentext>
<sentencetext>This isn't news for nerds.
Hell, it's not even NEWS.
It's a lame conjecture.
I think even WoW nerds would wait for something to actually -happen- before considering it news.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668981</id>
	<title>Re:Will Interest Wane?</title>
	<author>ildon</author>
	<datestamp>1247429520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Will interest wane in WoW simply because it seems like just an extension to the treadmill?  Are people getting tired of the aesthetic?  These are questions from someone who doesn't see the attraction in the first place.</p></div><p>No, no, and uh, no.</p></div>
	</htmltext>
<tokenext>Will interest wane in WoW simply because it seems like just an extension to the treadmill ?
Are people getting tired of the aesthetic ?
These are questions from someone who does n't see the attraction in the first place.No , no , and uh , no .</tokentext>
<sentencetext>Will interest wane in WoW simply because it seems like just an extension to the treadmill?
Are people getting tired of the aesthetic?
These are questions from someone who doesn't see the attraction in the first place.No, no, and uh, no.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903</id>
	<title>Re:I hate WoW players.</title>
	<author>Ifandbut</author>
	<datestamp>1247428980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Why does anyone play a game? To have fun. To some people playing a game is alot more fun then dealing with awkward social situations. My best friends are people I have met through MMOs. When you met someone in a MMO you at least know that they also enjoy the game, so you have that much in common. When I met a random person in the "real world" I have no idea if I'll have anything in common besides the need to breath, eat, and sleep.</p><p><div class="quote"><p>Believe it or not, there IS hope. I have a buddy who gave up WoW entirely. Now he has a life, a job, and GASP - even a girlfriend. He is actually winning at life and says that he can't believe how much time he was wasting on such a stupid game.</p></div><p>You can't win at life either. All you can do is attempt to pass your DNA on to the next generation and figure out a comfortable way to live until you die. I have come to realize that 90\% of life is just trying to pass the time until you die. The other 10\% is in pursuit of some "legacy" that will never matter or even be recorded in history.</p><p>Playing life is just as pointless as playing WoW. They are both treadmills and neither mater when all is said and done. However, life is 10000x more boring then WoW could ever be.</p></div>
	</htmltext>
<tokenext>Why does anyone play a game ?
To have fun .
To some people playing a game is alot more fun then dealing with awkward social situations .
My best friends are people I have met through MMOs .
When you met someone in a MMO you at least know that they also enjoy the game , so you have that much in common .
When I met a random person in the " real world " I have no idea if I 'll have anything in common besides the need to breath , eat , and sleep.Believe it or not , there IS hope .
I have a buddy who gave up WoW entirely .
Now he has a life , a job , and GASP - even a girlfriend .
He is actually winning at life and says that he ca n't believe how much time he was wasting on such a stupid game.You ca n't win at life either .
All you can do is attempt to pass your DNA on to the next generation and figure out a comfortable way to live until you die .
I have come to realize that 90 \ % of life is just trying to pass the time until you die .
The other 10 \ % is in pursuit of some " legacy " that will never matter or even be recorded in history.Playing life is just as pointless as playing WoW .
They are both treadmills and neither mater when all is said and done .
However , life is 10000x more boring then WoW could ever be .</tokentext>
<sentencetext>Why does anyone play a game?
To have fun.
To some people playing a game is alot more fun then dealing with awkward social situations.
My best friends are people I have met through MMOs.
When you met someone in a MMO you at least know that they also enjoy the game, so you have that much in common.
When I met a random person in the "real world" I have no idea if I'll have anything in common besides the need to breath, eat, and sleep.Believe it or not, there IS hope.
I have a buddy who gave up WoW entirely.
Now he has a life, a job, and GASP - even a girlfriend.
He is actually winning at life and says that he can't believe how much time he was wasting on such a stupid game.You can't win at life either.
All you can do is attempt to pass your DNA on to the next generation and figure out a comfortable way to live until you die.
I have come to realize that 90\% of life is just trying to pass the time until you die.
The other 10\% is in pursuit of some "legacy" that will never matter or even be recorded in history.Playing life is just as pointless as playing WoW.
They are both treadmills and neither mater when all is said and done.
However, life is 10000x more boring then WoW could ever be.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28681273</id>
	<title>Re:I hate WoW players.</title>
	<author>Ifandbut</author>
	<datestamp>1247517240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Perhaps you feel life is pointless because you're not actually playing it, just watching the teaser trailers?</p></div><p>Or, because like teaser trailers, life is only really exciting for a few moments after months and months of nothingness.</p><p>How long did it take you to save up for and plan that trip to France?</p></div>
	</htmltext>
<tokenext>Perhaps you feel life is pointless because you 're not actually playing it , just watching the teaser trailers ? Or , because like teaser trailers , life is only really exciting for a few moments after months and months of nothingness.How long did it take you to save up for and plan that trip to France ?</tokentext>
<sentencetext>Perhaps you feel life is pointless because you're not actually playing it, just watching the teaser trailers?Or, because like teaser trailers, life is only really exciting for a few moments after months and months of nothingness.How long did it take you to save up for and plan that trip to France?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674635</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672369</id>
	<title>Re:I hate WoW players.</title>
	<author>PaganRitual</author>
	<datestamp>1247417280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're so full of shit. They arent all dragons.</p></htmltext>
<tokenext>You 're so full of shit .
They arent all dragons .</tokentext>
<sentencetext>You're so full of shit.
They arent all dragons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669185</id>
	<title>Re:Will Interest Wane?</title>
	<author>Kingrames</author>
	<datestamp>1247431320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>Then you'd have been impressed by the latest expansion, which made all the questing very story driven, interesting, and added memorable moments to just about every quest.<br>

<br>
One of the WORST quests in the northrend expansion has you free a storm giant, and ride his back while he runs around squishing legions of the undead and exacting revenge on his captors. Then you set him free, and unlike the old world quests, he's not back in the cage when you run around there later. He's actually free.<br>
<br>
Then there's the dungeons, where you fight bosses with all sorts of fun abilities, like the one that renders the entire party insane - forcing you to kill your teammates twice, or the one that you ride a dragon to fight the boss, or the one that gores party members at random forcing you to play without a party member for a short while. <br>
<br>
They've come a long way from the boring version of wow. Even though I did get burned out after the expansion hit, it wasn't because of the game, but the people in it.  I think that makes it as much a success as any game can be expected to be.</htmltext>
<tokenext>Then you 'd have been impressed by the latest expansion , which made all the questing very story driven , interesting , and added memorable moments to just about every quest .
One of the WORST quests in the northrend expansion has you free a storm giant , and ride his back while he runs around squishing legions of the undead and exacting revenge on his captors .
Then you set him free , and unlike the old world quests , he 's not back in the cage when you run around there later .
He 's actually free .
Then there 's the dungeons , where you fight bosses with all sorts of fun abilities , like the one that renders the entire party insane - forcing you to kill your teammates twice , or the one that you ride a dragon to fight the boss , or the one that gores party members at random forcing you to play without a party member for a short while .
They 've come a long way from the boring version of wow .
Even though I did get burned out after the expansion hit , it was n't because of the game , but the people in it .
I think that makes it as much a success as any game can be expected to be .</tokentext>
<sentencetext>Then you'd have been impressed by the latest expansion, which made all the questing very story driven, interesting, and added memorable moments to just about every quest.
One of the WORST quests in the northrend expansion has you free a storm giant, and ride his back while he runs around squishing legions of the undead and exacting revenge on his captors.
Then you set him free, and unlike the old world quests, he's not back in the cage when you run around there later.
He's actually free.
Then there's the dungeons, where you fight bosses with all sorts of fun abilities, like the one that renders the entire party insane - forcing you to kill your teammates twice, or the one that you ride a dragon to fight the boss, or the one that gores party members at random forcing you to play without a party member for a short while.
They've come a long way from the boring version of wow.
Even though I did get burned out after the expansion hit, it wasn't because of the game, but the people in it.
I think that makes it as much a success as any game can be expected to be.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28727761</id>
	<title>Cataclysm = Battle.net 2.0</title>
	<author>Anonymous</author>
	<datestamp>1247833860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can't believe no one has speculated that Cataclysm may be the new name for battle.net 2.0.</p></htmltext>
<tokenext>I ca n't believe no one has speculated that Cataclysm may be the new name for battle.net 2.0 .</tokentext>
<sentencetext>I can't believe no one has speculated that Cataclysm may be the new name for battle.net 2.0.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670009</id>
	<title>Re:The next World of Warcraftt Expansion</title>
	<author>Anonymous</author>
	<datestamp>1247394600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>You might even find some +12 Real Pussy...</p></div><p>Shouldn't that be 12+ Real Pussy?</p></div>
	</htmltext>
<tokenext>You might even find some + 12 Real Pussy...Should n't that be 12 + Real Pussy ?</tokentext>
<sentencetext>You might even find some +12 Real Pussy...Shouldn't that be 12+ Real Pussy?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668545</id>
	<title>The incomplete Emerald Dream in current data files</title>
	<author>bonch</author>
	<datestamp>1247425800000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p><a href="http://www.youtube.com/watch?v=V5oHucJj90s" title="youtube.com" rel="nofollow">Incomplete Emerald Dream maps in current data files.</a> [youtube.com]</p></htmltext>
<tokenext>Incomplete Emerald Dream maps in current data files .
[ youtube.com ]</tokentext>
<sentencetext>Incomplete Emerald Dream maps in current data files.
[youtube.com]</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669367
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668607
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28691039
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_57</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669569
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672857
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_56</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672759
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_47</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668777
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_63</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668837
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670101
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669815
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670875
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670009
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669261
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_55</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669185
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_60</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673123
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684259
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_45</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675247
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669079
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673371
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_50</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672369
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28679987
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672927
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676787
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_48</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669007
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674403
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_39</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672695
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669075
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676441
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_42</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668843
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_38</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669249
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675089
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673123
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675425
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682077
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669569
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675979
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_59</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678339
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678931
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674635
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28681273
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669183
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668785
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676273
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_40</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669201
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28683193
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_54</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668617
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669115
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668469
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_61</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673445
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668499
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678381
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671215
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28690875
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671175
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669007
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671217
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_46</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669463
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_62</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669043
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672867
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_53</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668499
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28693005
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_49</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671759
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28679431
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_52</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682659
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_43</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673613
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668955
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669043
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684205
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668981
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669201
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676803
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673193
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668499
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670741
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668743
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672851
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_44</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28677443
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_58</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668647
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_51</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669075
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672541
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670331
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_41</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28677387
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_12_1631246_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668743
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669777
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668587
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668743
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669777
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672851
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668733
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675249
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28679987
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28691039
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28677387
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668633
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669185
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28690875
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668981
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669201
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28683193
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676803
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669115
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668589
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668619
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668639
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669261
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668765
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678931
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672759
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675089
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669183
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673193
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671175
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669249
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669463
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670875
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670101
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672695
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668605
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668777
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668843
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668837
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672927
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668689
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668903
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670331
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682077
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675247
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674635
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28681273
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669815
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673613
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672369
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673445
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28682659
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672345
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669043
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672867
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684205
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673123
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28684259
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675425
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668561
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669367
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676787
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668961
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669075
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676441
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672541
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669079
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669569
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28675979
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28672857
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668501
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668463
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670009
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668617
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668785
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28676273
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668607
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671759
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28679431
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_12_1631246.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668431
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668477
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678339
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668647
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28669007
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28674403
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671217
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28671215
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28673371
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28677443
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668469
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668955
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668499
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28668943
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28693005
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28670741
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_12_1631246.28678381
</commentlist>
</conversation>
