<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_11_038252</id>
	<title>Why Video Games Are Having a Harder Time With Humor</title>
	<author>Soulskill</author>
	<datestamp>1247335740000</datestamp>
	<htmltext>Kotaku is running an opinion piece discussing why video games are <a href="http://kotaku.com/5310896/why-its-hard-to-make-todays-games-funny">having a harder time being funny</a> as they've shifted away from text-driven adventures and toward graphics-intensive environments. "As technology improved, things began to get more serious. With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic &mdash; and often darker &mdash; experience to the player. Cartoonish comedic games became more of a novelty than the norm. Few titles, such as Rare's Conker's <em>Bad Fur Day</em> for the Nintendo 64, fully embraced humor." The article also talks about how the trend could soon reverse itself. LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool. Eventually I expect to be out of a job over that."</htmltext>
<tokenext>Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they 've shifted away from text-driven adventures and toward graphics-intensive environments .
" As technology improved , things began to get more serious .
With the rise of 3D technology a strong focus was put on making games look good , delivering a more realistic    and often darker    experience to the player .
Cartoonish comedic games became more of a novelty than the norm .
Few titles , such as Rare 's Conker 's Bad Fur Day for the Nintendo 64 , fully embraced humor .
" The article also talks about how the trend could soon reverse itself .
LucasArts ' Dave Grossman said , " As the games get smarter and start paying attention to more things about what the player is actually doing , using that ability not just to create challenges but to create humorous moments will be pretty cool .
Eventually I expect to be out of a job over that .
"</tokentext>
<sentencetext>Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they've shifted away from text-driven adventures and toward graphics-intensive environments.
"As technology improved, things began to get more serious.
With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic — and often darker — experience to the player.
Cartoonish comedic games became more of a novelty than the norm.
Few titles, such as Rare's Conker's Bad Fur Day for the Nintendo 64, fully embraced humor.
" The article also talks about how the trend could soon reverse itself.
LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool.
Eventually I expect to be out of a job over that.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658111</id>
	<title>On the Rain Slick Precipice of Darkness</title>
	<author>Anonymous</author>
	<datestamp>1247254920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>The two episodes of the Penny Arcade games have been quite humorous - enough even to get my significant other involved. Though sadly games like these are only rarities, and certainly the humour may only appeal to certain senses.</p></htmltext>
<tokenext>The two episodes of the Penny Arcade games have been quite humorous - enough even to get my significant other involved .
Though sadly games like these are only rarities , and certainly the humour may only appeal to certain senses .</tokentext>
<sentencetext>The two episodes of the Penny Arcade games have been quite humorous - enough even to get my significant other involved.
Though sadly games like these are only rarities, and certainly the humour may only appeal to certain senses.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659081</id>
	<title>Re:I have a reason.....</title>
	<author>Pranadevil2k</author>
	<datestamp>1247317800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Insert joke about honey not coming from flies, and obvious detriment to education caused by 'stupid humor' video game<nobr> <wbr></nobr>:X</p></htmltext>
<tokenext>Insert joke about honey not coming from flies , and obvious detriment to education caused by 'stupid humor ' video game : X</tokentext>
<sentencetext>Insert joke about honey not coming from flies, and obvious detriment to education caused by 'stupid humor' video game :X</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28671625</id>
	<title>Grand Theft Auto</title>
	<author>Anonymous</author>
	<datestamp>1247409480000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I don't know about you, but I think the Grand Theft Auto series has some funny parts in it.</p></htmltext>
<tokenext>I do n't know about you , but I think the Grand Theft Auto series has some funny parts in it .</tokentext>
<sentencetext>I don't know about you, but I think the Grand Theft Auto series has some funny parts in it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658829</id>
	<title>So many funny games!</title>
	<author>Anonymous</author>
	<datestamp>1247311680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>There have been masses of funny games since the days of text adventures. Duke Nukem, Max Payne, Grand Theft Auto, Fallout, Portal, Team Fortress. If the article is right, and creating humour in modern games really is harder than it was in the old days, then the designers must be doing a damn good job.</p><p>Oh, and I couldn't let an article about humour in games go by without mentioning <a href="http://www.farbs.org/games.html" title="farbs.org">Rom Check Fail</a> [farbs.org]. No-one who loves MAME or old arcade classics could fail to find it amusing!</p></htmltext>
<tokenext>There have been masses of funny games since the days of text adventures .
Duke Nukem , Max Payne , Grand Theft Auto , Fallout , Portal , Team Fortress .
If the article is right , and creating humour in modern games really is harder than it was in the old days , then the designers must be doing a damn good job.Oh , and I could n't let an article about humour in games go by without mentioning Rom Check Fail [ farbs.org ] .
No-one who loves MAME or old arcade classics could fail to find it amusing !</tokentext>
<sentencetext>There have been masses of funny games since the days of text adventures.
Duke Nukem, Max Payne, Grand Theft Auto, Fallout, Portal, Team Fortress.
If the article is right, and creating humour in modern games really is harder than it was in the old days, then the designers must be doing a damn good job.Oh, and I couldn't let an article about humour in games go by without mentioning Rom Check Fail [farbs.org].
No-one who loves MAME or old arcade classics could fail to find it amusing!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660185</id>
	<title>Re:Because the Industry is no longer Funny</title>
	<author>mishehu</author>
	<datestamp>1247328720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And to think that the Sierra adventure games of old (Space Quest, King's Quest, Leisure Suit Larry, and others) were full of humor, and look at what happened to Sierra after mergers.  I'd say that it's harder to have real humor (instead of just insults/taunts) in FPS games, and certainly not in RTS games...  I can also see it being quite a bit harder even still to add humor into an MMO, because the game is now more dependent on unpredictable human beings.  And it seems that most games these days are FPS, RTS, or MMO.
<br> <br>Adventure games seem to have a much easier time inserting humor, as the pace is usually slower and the focus is on the storyline.  Another example is Star Control II - that was also rife with humor (and gratuitous alien sex with the lights out...).</htmltext>
<tokenext>And to think that the Sierra adventure games of old ( Space Quest , King 's Quest , Leisure Suit Larry , and others ) were full of humor , and look at what happened to Sierra after mergers .
I 'd say that it 's harder to have real humor ( instead of just insults/taunts ) in FPS games , and certainly not in RTS games... I can also see it being quite a bit harder even still to add humor into an MMO , because the game is now more dependent on unpredictable human beings .
And it seems that most games these days are FPS , RTS , or MMO .
Adventure games seem to have a much easier time inserting humor , as the pace is usually slower and the focus is on the storyline .
Another example is Star Control II - that was also rife with humor ( and gratuitous alien sex with the lights out... ) .</tokentext>
<sentencetext>And to think that the Sierra adventure games of old (Space Quest, King's Quest, Leisure Suit Larry, and others) were full of humor, and look at what happened to Sierra after mergers.
I'd say that it's harder to have real humor (instead of just insults/taunts) in FPS games, and certainly not in RTS games...  I can also see it being quite a bit harder even still to add humor into an MMO, because the game is now more dependent on unpredictable human beings.
And it seems that most games these days are FPS, RTS, or MMO.
Adventure games seem to have a much easier time inserting humor, as the pace is usually slower and the focus is on the storyline.
Another example is Star Control II - that was also rife with humor (and gratuitous alien sex with the lights out...).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658361</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658321</id>
	<title>I have to admit</title>
	<author>Anonymous</author>
	<datestamp>1247344800000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext>I can't think of a single game for the 360 that made me laugh out loud. Last game to do that was Psychonauts.</htmltext>
<tokenext>I ca n't think of a single game for the 360 that made me laugh out loud .
Last game to do that was Psychonauts .</tokentext>
<sentencetext>I can't think of a single game for the 360 that made me laugh out loud.
Last game to do that was Psychonauts.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658909</id>
	<title>Re:The Genre</title>
	<author>ScrewMaster</author>
	<datestamp>1247313720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.</p></div><p>Depends. Now, you take some of the older 3D Realms FPS games like Duke Nuke, Shadow Warrior and Blood, and you'll see that speed and comedy are indeed compatible.</p></div>
	</htmltext>
<tokenext>Nowadays most games are either RTS and FPS .
The most important factor is speed .
Gamers simply do n't have the time to admire any humor.Depends .
Now , you take some of the older 3D Realms FPS games like Duke Nuke , Shadow Warrior and Blood , and you 'll see that speed and comedy are indeed compatible .</tokentext>
<sentencetext>Nowadays most games are either RTS and FPS.
The most important factor is speed.
Gamers simply don't have the time to admire any humor.Depends.
Now, you take some of the older 3D Realms FPS games like Duke Nuke, Shadow Warrior and Blood, and you'll see that speed and comedy are indeed compatible.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658147</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658209</id>
	<title>Re:I have a reason.....</title>
	<author>Mordok-DestroyerOfWo</author>
	<datestamp>1247342940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You could go back even further.  Relying more on ridiculous premises and puns were games like Earthworm Jim and Battletoads.  It's games like that which gave me my <i>unique</i> sense of humor which is all the rage with the fly honeys.</htmltext>
<tokenext>You could go back even further .
Relying more on ridiculous premises and puns were games like Earthworm Jim and Battletoads .
It 's games like that which gave me my unique sense of humor which is all the rage with the fly honeys .</tokentext>
<sentencetext>You could go back even further.
Relying more on ridiculous premises and puns were games like Earthworm Jim and Battletoads.
It's games like that which gave me my unique sense of humor which is all the rage with the fly honeys.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658685</id>
	<title>You ask this question... on slashdot?!?</title>
	<author>turing\_m</author>
	<datestamp>1247308920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In Soviet Russia... overlords... Natalie Portman... hot grits... like a ferrari... fixed that for you...</p><p>Most really good comedies withstand repeat viewings or even improve over time. Lots of stuff... I was going to reel it off but it's pretty much all by Zucker Abrahams Zucker, Mel Brooks, Mike Judge or Mike Meyers.</p></htmltext>
<tokenext>In Soviet Russia... overlords... Natalie Portman... hot grits... like a ferrari... fixed that for you...Most really good comedies withstand repeat viewings or even improve over time .
Lots of stuff... I was going to reel it off but it 's pretty much all by Zucker Abrahams Zucker , Mel Brooks , Mike Judge or Mike Meyers .</tokentext>
<sentencetext>In Soviet Russia... overlords... Natalie Portman... hot grits... like a ferrari... fixed that for you...Most really good comedies withstand repeat viewings or even improve over time.
Lots of stuff... I was going to reel it off but it's pretty much all by Zucker Abrahams Zucker, Mel Brooks, Mike Judge or Mike Meyers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658195</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658053</id>
	<title>Grossman's with Telltale, not LucasArts!</title>
	<author>Anonymous</author>
	<datestamp>1247254020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Dave Grossman left LucasArts back in 1994 -- and he's been with Telltale Games since 2005.  TFA points out that he's working on Telltale's new Tales of Monkey Island series.</p></htmltext>
<tokenext>Dave Grossman left LucasArts back in 1994 -- and he 's been with Telltale Games since 2005 .
TFA points out that he 's working on Telltale 's new Tales of Monkey Island series .</tokentext>
<sentencetext>Dave Grossman left LucasArts back in 1994 -- and he's been with Telltale Games since 2005.
TFA points out that he's working on Telltale's new Tales of Monkey Island series.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658505</id>
	<title>Wider audience?</title>
	<author>phorm</author>
	<datestamp>1247305680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I wonder if part of the issue is not with games themselves, but with the audience. Previously, there was a certain demographic to a gamer that you had a good chance of hitting. Games like "Space Quest" were full of little inside bloopers, etc, taking aim at popular geek culture like Star Wars, Star Trek, computer jokes in general, etc.</p><p>Now that the demographic is broader, a lot of players simply wouldn't get the joke. I think that when the market was smaller, there were also less watchers. Now you have to watch out for PR squads of doom, who are ready to have you tarred and feathered for things like the "hot coffee" incident, etc.</p><p>Face it. Games aren't (just) for geeks anymore. Sure, certain games may still have that target, but overall the market has been saturated by "big corporate players" in the production end, and "soccer moms and dads" in the consumer end.</p></htmltext>
<tokenext>I wonder if part of the issue is not with games themselves , but with the audience .
Previously , there was a certain demographic to a gamer that you had a good chance of hitting .
Games like " Space Quest " were full of little inside bloopers , etc , taking aim at popular geek culture like Star Wars , Star Trek , computer jokes in general , etc.Now that the demographic is broader , a lot of players simply would n't get the joke .
I think that when the market was smaller , there were also less watchers .
Now you have to watch out for PR squads of doom , who are ready to have you tarred and feathered for things like the " hot coffee " incident , etc.Face it .
Games are n't ( just ) for geeks anymore .
Sure , certain games may still have that target , but overall the market has been saturated by " big corporate players " in the production end , and " soccer moms and dads " in the consumer end .</tokentext>
<sentencetext>I wonder if part of the issue is not with games themselves, but with the audience.
Previously, there was a certain demographic to a gamer that you had a good chance of hitting.
Games like "Space Quest" were full of little inside bloopers, etc, taking aim at popular geek culture like Star Wars, Star Trek, computer jokes in general, etc.Now that the demographic is broader, a lot of players simply wouldn't get the joke.
I think that when the market was smaller, there were also less watchers.
Now you have to watch out for PR squads of doom, who are ready to have you tarred and feathered for things like the "hot coffee" incident, etc.Face it.
Games aren't (just) for geeks anymore.
Sure, certain games may still have that target, but overall the market has been saturated by "big corporate players" in the production end, and "soccer moms and dads" in the consumer end.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658587</id>
	<title>Re:secret to humor</title>
	<author>Anonymous</author>
	<datestamp>1247307240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Do you want to know what the secret to humor is timing.</p></div><p>Dude. If you're going to ask me to guess, you need to give some time to answer. You need to practice your timing.</p></div>
	</htmltext>
<tokenext>Do you want to know what the secret to humor is timing.Dude .
If you 're going to ask me to guess , you need to give some time to answer .
You need to practice your timing .</tokentext>
<sentencetext>Do you want to know what the secret to humor is timing.Dude.
If you're going to ask me to guess, you need to give some time to answer.
You need to practice your timing.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658619</id>
	<title>Humor still in advertising</title>
	<author>htalvitie</author>
	<datestamp>1247307600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The recent Coding Horror post demonstrates that games are still a laughing matter.</p><p><a href="http://www.codinghorror.com/blog/archives/001286.html" title="codinghorror.com" rel="nofollow">http://www.codinghorror.com/blog/archives/001286.html</a> [codinghorror.com]</p></htmltext>
<tokenext>The recent Coding Horror post demonstrates that games are still a laughing matter.http : //www.codinghorror.com/blog/archives/001286.html [ codinghorror.com ]</tokentext>
<sentencetext>The recent Coding Horror post demonstrates that games are still a laughing matter.http://www.codinghorror.com/blog/archives/001286.html [codinghorror.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658947</id>
	<title>eh</title>
	<author>ae1294</author>
	<datestamp>1247314860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember paying a game called NOX that was pretty funny. It's a RPG where the guy gets his TV stolen for no reason at the beginning.</p></htmltext>
<tokenext>I remember paying a game called NOX that was pretty funny .
It 's a RPG where the guy gets his TV stolen for no reason at the beginning .</tokentext>
<sentencetext>I remember paying a game called NOX that was pretty funny.
It's a RPG where the guy gets his TV stolen for no reason at the beginning.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658519</id>
	<title>Re:I have a reason.....</title>
	<author>feepness</author>
	<datestamp>1247306160000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time,</p></div><p>In soviet Russia, joke gets tired of you!</p></div>
	</htmltext>
<tokenext>Because video games by nature are repetitive , and when you 've heard the same joke for the thirteenth time,In soviet Russia , joke gets tired of you !</tokentext>
<sentencetext>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time,In soviet Russia, joke gets tired of you!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662033</id>
	<title>Re:I have a reason.....</title>
	<author>Blakey Rat</author>
	<datestamp>1247341560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I kind of wonder what games the writer played. Overlord was hilarious, and I assume Overlord 2 (which came out recently) is equally entertaining. I think the only conclusion he's drawn is "when you don't play funny games, games aren't funny."</p></htmltext>
<tokenext>I kind of wonder what games the writer played .
Overlord was hilarious , and I assume Overlord 2 ( which came out recently ) is equally entertaining .
I think the only conclusion he 's drawn is " when you do n't play funny games , games are n't funny .
"</tokentext>
<sentencetext>I kind of wonder what games the writer played.
Overlord was hilarious, and I assume Overlord 2 (which came out recently) is equally entertaining.
I think the only conclusion he's drawn is "when you don't play funny games, games aren't funny.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658563</id>
	<title>Obligatory</title>
	<author>Anonymous</author>
	<datestamp>1247306940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.youtube.com/watch?v=suydUkhCWkM</p></htmltext>
<tokenext>http : //www.youtube.com/watch ? v = suydUkhCWkM</tokentext>
<sentencetext>http://www.youtube.com/watch?v=suydUkhCWkM</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658891</id>
	<title>Re:YES!</title>
	<author>Dachannien</author>
	<datestamp>1247313300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would have modded you funny....</p><p>But seriously, you make a great point.  Most of the funny games out there - the ones where humor is part and parcel of the game, as opposed to a novelty - implement their humor in cut scenes or scripted movements where the player isn't really in control.  It may only be for a few seconds, but until the joke is told, the player watches the humor unfold instead of participating in it.</p></htmltext>
<tokenext>I would have modded you funny....But seriously , you make a great point .
Most of the funny games out there - the ones where humor is part and parcel of the game , as opposed to a novelty - implement their humor in cut scenes or scripted movements where the player is n't really in control .
It may only be for a few seconds , but until the joke is told , the player watches the humor unfold instead of participating in it .</tokentext>
<sentencetext>I would have modded you funny....But seriously, you make a great point.
Most of the funny games out there - the ones where humor is part and parcel of the game, as opposed to a novelty - implement their humor in cut scenes or scripted movements where the player isn't really in control.
It may only be for a few seconds, but until the joke is told, the player watches the humor unfold instead of participating in it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658881</id>
	<title>Re:secret to humor</title>
	<author>CarpetShark</author>
	<datestamp>1247312940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Games have trouble with timing if the player is in control, and not the comedian.</p></div></blockquote><p>Control of what?  In any comedy club, every patron is in control of themselves, their conversation, their focus, their interest, etc.  The comedian is in control of the comedy (s)he's performing, and some other things, but not all.  If there's a game where the player is in control of EVERYTHING and it can still be called a game, I'd love to see it.</p></div>
	</htmltext>
<tokenext>Games have trouble with timing if the player is in control , and not the comedian.Control of what ?
In any comedy club , every patron is in control of themselves , their conversation , their focus , their interest , etc .
The comedian is in control of the comedy ( s ) he 's performing , and some other things , but not all .
If there 's a game where the player is in control of EVERYTHING and it can still be called a game , I 'd love to see it .</tokentext>
<sentencetext>Games have trouble with timing if the player is in control, and not the comedian.Control of what?
In any comedy club, every patron is in control of themselves, their conversation, their focus, their interest, etc.
The comedian is in control of the comedy (s)he's performing, and some other things, but not all.
If there's a game where the player is in control of EVERYTHING and it can still be called a game, I'd love to see it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662099</id>
	<title>Re:YES!</title>
	<author>analog\_line</author>
	<datestamp>1247342040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Definitely.  As the old saying goes "dying is easy, comedy is hard".  I think the real reason there are hardly any video games focusing directly on humor is the sheer difficulty of doing humor.  Just having some comic relief, or some funny lines peppered throughout your game isn't really comedy.  There are a few games that have attempted this.  <a href="http://en.wikipedia.org/wiki/Whiplash\_(video\_game)" title="wikipedia.org">Whiplash</a> [wikipedia.org] was one of the few games that tried to do pure-play humor gaming, and it succeeded in being very funny, but didn't succeed so well as a game (exceedingly long, and less than perfect controls).  <a href="http://en.wikipedia.org/wiki/Raze's\_Hell" title="wikipedia.org">Raze's Hell</a> [wikipedia.org] is another, though more satirical than flat out comedic. I imagine people will get better at this as the medium matures, and when the winning formula is found, it will be mined for all it's worth (or beaten to death) just like the modern TV sitcom has been since it was developed.</p></htmltext>
<tokenext>Definitely .
As the old saying goes " dying is easy , comedy is hard " .
I think the real reason there are hardly any video games focusing directly on humor is the sheer difficulty of doing humor .
Just having some comic relief , or some funny lines peppered throughout your game is n't really comedy .
There are a few games that have attempted this .
Whiplash [ wikipedia.org ] was one of the few games that tried to do pure-play humor gaming , and it succeeded in being very funny , but did n't succeed so well as a game ( exceedingly long , and less than perfect controls ) .
Raze 's Hell [ wikipedia.org ] is another , though more satirical than flat out comedic .
I imagine people will get better at this as the medium matures , and when the winning formula is found , it will be mined for all it 's worth ( or beaten to death ) just like the modern TV sitcom has been since it was developed .</tokentext>
<sentencetext>Definitely.
As the old saying goes "dying is easy, comedy is hard".
I think the real reason there are hardly any video games focusing directly on humor is the sheer difficulty of doing humor.
Just having some comic relief, or some funny lines peppered throughout your game isn't really comedy.
There are a few games that have attempted this.
Whiplash [wikipedia.org] was one of the few games that tried to do pure-play humor gaming, and it succeeded in being very funny, but didn't succeed so well as a game (exceedingly long, and less than perfect controls).
Raze's Hell [wikipedia.org] is another, though more satirical than flat out comedic.
I imagine people will get better at this as the medium matures, and when the winning formula is found, it will be mined for all it's worth (or beaten to death) just like the modern TV sitcom has been since it was developed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660183</id>
	<title>Re:Humour is too expensive</title>
	<author>RepelHistory</author>
	<datestamp>1247328720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Speaking as an actor, I can also tell you that videogame voiceover jobs pay for crap. I read a report on how the voice actors for GTA IV, one of the most expensive games ever produced, were essentially paid a stipend to cover their transportation costs. This sort of thing abounds, and it is the reason why it is difficult to find good (and funny) voice acting in the industry. The work is very often non-union, the actors are treated like crap, and the hours are absurd. Is it any wonder that characters in many videogames sound like a game developer dragged along his or her high school drama student kid brother to play the hero?</htmltext>
<tokenext>Speaking as an actor , I can also tell you that videogame voiceover jobs pay for crap .
I read a report on how the voice actors for GTA IV , one of the most expensive games ever produced , were essentially paid a stipend to cover their transportation costs .
This sort of thing abounds , and it is the reason why it is difficult to find good ( and funny ) voice acting in the industry .
The work is very often non-union , the actors are treated like crap , and the hours are absurd .
Is it any wonder that characters in many videogames sound like a game developer dragged along his or her high school drama student kid brother to play the hero ?</tokentext>
<sentencetext>Speaking as an actor, I can also tell you that videogame voiceover jobs pay for crap.
I read a report on how the voice actors for GTA IV, one of the most expensive games ever produced, were essentially paid a stipend to cover their transportation costs.
This sort of thing abounds, and it is the reason why it is difficult to find good (and funny) voice acting in the industry.
The work is very often non-union, the actors are treated like crap, and the hours are absurd.
Is it any wonder that characters in many videogames sound like a game developer dragged along his or her high school drama student kid brother to play the hero?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658561</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658693</id>
	<title>Ratchet and Clank</title>
	<author>Huntr</author>
	<datestamp>1247309040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the guys at Insomniac Games do a really good job of mixing humor with action.  Ratchet and Clank is 1 of my all time favorite series on the Playstation.</htmltext>
<tokenext>I think the guys at Insomniac Games do a really good job of mixing humor with action .
Ratchet and Clank is 1 of my all time favorite series on the Playstation .</tokentext>
<sentencetext>I think the guys at Insomniac Games do a really good job of mixing humor with action.
Ratchet and Clank is 1 of my all time favorite series on the Playstation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28661007</id>
	<title>Ratchet &amp; Clank?</title>
	<author>Izzy84075</author>
	<datestamp>1247333880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nobody's mentioned the Ratchet &amp; Clank games yet? They're full of humor, especially the arena sections. "Remember kids; don't try any of this at home, go to a friend's house!"</htmltext>
<tokenext>Nobody 's mentioned the Ratchet &amp; Clank games yet ?
They 're full of humor , especially the arena sections .
" Remember kids ; do n't try any of this at home , go to a friend 's house !
"</tokentext>
<sentencetext>Nobody's mentioned the Ratchet &amp; Clank games yet?
They're full of humor, especially the arena sections.
"Remember kids; don't try any of this at home, go to a friend's house!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659995</id>
	<title>Ghostbusters</title>
	<author>introspekt.i</author>
	<datestamp>1247327280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I got plenty of laughs out of the new ghostbusters games.  It was all what the other (NPC) characters were saying.  Dialog will always be a key to humor.</htmltext>
<tokenext>I got plenty of laughs out of the new ghostbusters games .
It was all what the other ( NPC ) characters were saying .
Dialog will always be a key to humor .</tokentext>
<sentencetext>I got plenty of laughs out of the new ghostbusters games.
It was all what the other (NPC) characters were saying.
Dialog will always be a key to humor.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658965</id>
	<title>Re:secret to humor</title>
	<author>Anonymous</author>
	<datestamp>1247315400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Do you want to know what the secret to humor is timing.</p><p>Games have trouble with timing if the player is in control, and not the comedian.</p></div><p>Of course the Comedian isn't in control. Adrian Veidt threw him through a window. He died when he hit the pavement.</p></div>
	</htmltext>
<tokenext>Do you want to know what the secret to humor is timing.Games have trouble with timing if the player is in control , and not the comedian.Of course the Comedian is n't in control .
Adrian Veidt threw him through a window .
He died when he hit the pavement .</tokentext>
<sentencetext>Do you want to know what the secret to humor is timing.Games have trouble with timing if the player is in control, and not the comedian.Of course the Comedian isn't in control.
Adrian Veidt threw him through a window.
He died when he hit the pavement.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658129</id>
	<title>timing...</title>
	<author>Anonymous</author>
	<datestamp>1247255100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The problem is timing. For most jokes to be funny they require timing and to be seen or heard. This means when the joke occurs the player must be looking in the right direction, at the right time without feeling forced. Also (more importantly) the jokes have to actually be funny. A few games have pulled this off quite well. Most recently Ghostbusters.</p></htmltext>
<tokenext>The problem is timing .
For most jokes to be funny they require timing and to be seen or heard .
This means when the joke occurs the player must be looking in the right direction , at the right time without feeling forced .
Also ( more importantly ) the jokes have to actually be funny .
A few games have pulled this off quite well .
Most recently Ghostbusters .</tokentext>
<sentencetext>The problem is timing.
For most jokes to be funny they require timing and to be seen or heard.
This means when the joke occurs the player must be looking in the right direction, at the right time without feeling forced.
Also (more importantly) the jokes have to actually be funny.
A few games have pulled this off quite well.
Most recently Ghostbusters.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658207</id>
	<title>Re:I have a reason.....</title>
	<author>Anonymous</author>
	<datestamp>1247342940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.</p></div><p>It doesn't really seem to me like that's a huge obstacle in too many settings.  If there is ANY cutscene you have to view multiple times, or any dialogue to repeat a level after dying, that's annoying even if it isn't a joke.  Jokes would also be old if you had an NPC say it too many times, like every time you walked by, but again, that's almost anything.  GTA for example has some funny lines from pedestrians ("Baby fat- I just never lost it")  that got old after a few hours, but so did the non-jokes, like "Hey CJ, what up?"</p><p>Repetitiveness isn't unique to games, there are just a -few- more situations in which repetitiveness can be a problem, and you can avoid those situations easily, you know what parts are going to be repeated.</p><p>A few times the repetitiveness has been actually pretty funny.  I'm thinking of one example in Fallout 3</p><p>***minor spoilers***</p><p>In one of the vaults, all the residents are clones of "Gary."  They know only one word: Gary.  They say it gleefully as they run at you to kill you.  They say "Gary???" when they lose track of you.  They say "Gaaaaaarrrryyyy!!!!" in pain as they die (when you don't blow off their heads with a shotgun.)  Not laugh out loud funny, but it was a good little dark comedy situation.</p><p>I think the real reason there's not much humor in games is because videogames are really a pretty new medium.  Decent plots, dialogues, and humor in videogames are more common than they were a few years ago, but the writing in your average blockbuster movie is still high above the dialogue in your average big release game.  To that end, Grossman says "To make a game so funny with so many comic alternatives, that would be like writing three hit movies. The scripts are impossibly long. That would be a considerable investment."</p><p>Plus I think we gamers LET them get away with it because we don't have the same level of expectations for dialogue that we do for movies.  Yet.</p></div>
	</htmltext>
<tokenext>Because video games by nature are repetitive , and when you 've heard the same joke for the thirteenth time , especially when you are trying to beat the same level and keep dying , it just makes you want to throw your controller through the monitor.It does n't really seem to me like that 's a huge obstacle in too many settings .
If there is ANY cutscene you have to view multiple times , or any dialogue to repeat a level after dying , that 's annoying even if it is n't a joke .
Jokes would also be old if you had an NPC say it too many times , like every time you walked by , but again , that 's almost anything .
GTA for example has some funny lines from pedestrians ( " Baby fat- I just never lost it " ) that got old after a few hours , but so did the non-jokes , like " Hey CJ , what up ?
" Repetitiveness is n't unique to games , there are just a -few- more situations in which repetitiveness can be a problem , and you can avoid those situations easily , you know what parts are going to be repeated.A few times the repetitiveness has been actually pretty funny .
I 'm thinking of one example in Fallout 3 * * * minor spoilers * * * In one of the vaults , all the residents are clones of " Gary .
" They know only one word : Gary .
They say it gleefully as they run at you to kill you .
They say " Gary ? ? ?
" when they lose track of you .
They say " Gaaaaaarrrryyyy ! ! ! !
" in pain as they die ( when you do n't blow off their heads with a shotgun .
) Not laugh out loud funny , but it was a good little dark comedy situation.I think the real reason there 's not much humor in games is because videogames are really a pretty new medium .
Decent plots , dialogues , and humor in videogames are more common than they were a few years ago , but the writing in your average blockbuster movie is still high above the dialogue in your average big release game .
To that end , Grossman says " To make a game so funny with so many comic alternatives , that would be like writing three hit movies .
The scripts are impossibly long .
That would be a considerable investment .
" Plus I think we gamers LET them get away with it because we do n't have the same level of expectations for dialogue that we do for movies .
Yet .</tokentext>
<sentencetext>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.It doesn't really seem to me like that's a huge obstacle in too many settings.
If there is ANY cutscene you have to view multiple times, or any dialogue to repeat a level after dying, that's annoying even if it isn't a joke.
Jokes would also be old if you had an NPC say it too many times, like every time you walked by, but again, that's almost anything.
GTA for example has some funny lines from pedestrians ("Baby fat- I just never lost it")  that got old after a few hours, but so did the non-jokes, like "Hey CJ, what up?
"Repetitiveness isn't unique to games, there are just a -few- more situations in which repetitiveness can be a problem, and you can avoid those situations easily, you know what parts are going to be repeated.A few times the repetitiveness has been actually pretty funny.
I'm thinking of one example in Fallout 3***minor spoilers***In one of the vaults, all the residents are clones of "Gary.
"  They know only one word: Gary.
They say it gleefully as they run at you to kill you.
They say "Gary???
" when they lose track of you.
They say "Gaaaaaarrrryyyy!!!!
" in pain as they die (when you don't blow off their heads with a shotgun.
)  Not laugh out loud funny, but it was a good little dark comedy situation.I think the real reason there's not much humor in games is because videogames are really a pretty new medium.
Decent plots, dialogues, and humor in videogames are more common than they were a few years ago, but the writing in your average blockbuster movie is still high above the dialogue in your average big release game.
To that end, Grossman says "To make a game so funny with so many comic alternatives, that would be like writing three hit movies.
The scripts are impossibly long.
That would be a considerable investment.
"Plus I think we gamers LET them get away with it because we don't have the same level of expectations for dialogue that we do for movies.
Yet.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28665849</id>
	<title>Re:The 4th Wall</title>
	<author>Anonymous</author>
	<datestamp>1247429400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I love Fallout 2 as much as the next guy, but Fallout 3 is pretty dang funny. The only flaws in fallout 3 for me were game mechanics, not the environment or the writing. It's not quite as good, but they made a good attempt.</p><p>This discussion is silly. Every game I play is humorous. From Chrono Trigger to Monkey Island; Deus Ex "I speel my drink!", all the mario games; it's everywhere.</p><p>Ok, so most of those are older games, but humor is still alive in games. I made an ugly girl in Sims 3 who has the party and flirt traits, and she runs around going "Whooooo!" and annoying the neigbors - it's hilarious. I typically only play games that have humor though. If it takes itself too seriously I find it boring. And I play a lot of games...</p></htmltext>
<tokenext>I love Fallout 2 as much as the next guy , but Fallout 3 is pretty dang funny .
The only flaws in fallout 3 for me were game mechanics , not the environment or the writing .
It 's not quite as good , but they made a good attempt.This discussion is silly .
Every game I play is humorous .
From Chrono Trigger to Monkey Island ; Deus Ex " I speel my drink !
" , all the mario games ; it 's everywhere.Ok , so most of those are older games , but humor is still alive in games .
I made an ugly girl in Sims 3 who has the party and flirt traits , and she runs around going " Whooooo !
" and annoying the neigbors - it 's hilarious .
I typically only play games that have humor though .
If it takes itself too seriously I find it boring .
And I play a lot of games.. .</tokentext>
<sentencetext>I love Fallout 2 as much as the next guy, but Fallout 3 is pretty dang funny.
The only flaws in fallout 3 for me were game mechanics, not the environment or the writing.
It's not quite as good, but they made a good attempt.This discussion is silly.
Every game I play is humorous.
From Chrono Trigger to Monkey Island; Deus Ex "I speel my drink!
", all the mario games; it's everywhere.Ok, so most of those are older games, but humor is still alive in games.
I made an ugly girl in Sims 3 who has the party and flirt traits, and she runs around going "Whooooo!
" and annoying the neigbors - it's hilarious.
I typically only play games that have humor though.
If it takes itself too seriously I find it boring.
And I play a lot of games...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658727</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658237</id>
	<title>Serious Sam</title>
	<author>Anonymous</author>
	<datestamp>1247343240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Running into the boss room and seeing this very ugly, gorgon monster thing and Sam says "Oh my, what's my ex-wife doing here?!" is still one the of funniest lines I've heard in a game.</p></htmltext>
<tokenext>Running into the boss room and seeing this very ugly , gorgon monster thing and Sam says " Oh my , what 's my ex-wife doing here ? !
" is still one the of funniest lines I 've heard in a game .</tokentext>
<sentencetext>Running into the boss room and seeing this very ugly, gorgon monster thing and Sam says "Oh my, what's my ex-wife doing here?!
" is still one the of funniest lines I've heard in a game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658141</id>
	<title>Re:I have a reason.....</title>
	<author>Anonymous</author>
	<datestamp>1247255340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>Kotaku are just upset because of how unlikable they are. It says so here in their personnel file: Unlikable. Liked by no one. A bitter, unlikable loner site whose passing shall not be mourned. 'Shall not be mourned.' That's exactly what it says. Very formal. Very official. It also says they were adopted. So that's funny, too.</p></htmltext>
<tokenext>Kotaku are just upset because of how unlikable they are .
It says so here in their personnel file : Unlikable .
Liked by no one .
A bitter , unlikable loner site whose passing shall not be mourned .
'Shall not be mourned .
' That 's exactly what it says .
Very formal .
Very official .
It also says they were adopted .
So that 's funny , too .</tokentext>
<sentencetext>Kotaku are just upset because of how unlikable they are.
It says so here in their personnel file: Unlikable.
Liked by no one.
A bitter, unlikable loner site whose passing shall not be mourned.
'Shall not be mourned.
' That's exactly what it says.
Very formal.
Very official.
It also says they were adopted.
So that's funny, too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659345</id>
	<title>Re:The 4th Wall</title>
	<author>Anonymous</author>
	<datestamp>1247322000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Fallout 3 had a huge amount of humor in it - you just had to look for it.  Some of the "skeletal vignettes" were hysterical.</p><p>I don't actually recall all that much humor in Fallout 2, aside from the "slap you in the face" variety ala hubology / scientology.</p></htmltext>
<tokenext>Fallout 3 had a huge amount of humor in it - you just had to look for it .
Some of the " skeletal vignettes " were hysterical.I do n't actually recall all that much humor in Fallout 2 , aside from the " slap you in the face " variety ala hubology / scientology .</tokentext>
<sentencetext>Fallout 3 had a huge amount of humor in it - you just had to look for it.
Some of the "skeletal vignettes" were hysterical.I don't actually recall all that much humor in Fallout 2, aside from the "slap you in the face" variety ala hubology / scientology.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662327</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>hairyfeet</author>
	<datestamp>1247343420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I am just shocked that the whole FPS category hasn't had a good funny game. Hell, with all the cliches in that genre it is just dying for an Airplane! style send up. You've got the Rambo "one man army" cliche, the whole "evil Nazis doing evil experiments" cliche, the "grunts that can take more bullets than terminator" hell I could go on all day.</p><p>There are so many "classic" conventions you see in virtually every FPS that the whole thing is ripe for a good parody. With decent writers it should be pretty easy to send up the FPS the way the original Austin Powers sent up the classic Bond movies. I mean when you think about it most FPS games are pretty silly to begin with, "Yes I am a single soldier against thousands of enemies with no backup and the only weapons I have are the ones I scavenge from the dead. No problemo!". I personally would love a No One Lives Forever style sen up of the entire genre.</p><p>

 Certainly that would be better than fighting on the beach at Normandy for the 1000th time. Hell you could even add that to the game "We're sorry, but the Beach at Normandy currently has a waiting line of six months. If your team wishes to storm it, please write your name on the list and we'll get back to you." and then you have to storm the beach at Paris and shoot Mimes since Normandy is full.</p></htmltext>
<tokenext>I am just shocked that the whole FPS category has n't had a good funny game .
Hell , with all the cliches in that genre it is just dying for an Airplane !
style send up .
You 've got the Rambo " one man army " cliche , the whole " evil Nazis doing evil experiments " cliche , the " grunts that can take more bullets than terminator " hell I could go on all day.There are so many " classic " conventions you see in virtually every FPS that the whole thing is ripe for a good parody .
With decent writers it should be pretty easy to send up the FPS the way the original Austin Powers sent up the classic Bond movies .
I mean when you think about it most FPS games are pretty silly to begin with , " Yes I am a single soldier against thousands of enemies with no backup and the only weapons I have are the ones I scavenge from the dead .
No problemo ! " .
I personally would love a No One Lives Forever style sen up of the entire genre .
Certainly that would be better than fighting on the beach at Normandy for the 1000th time .
Hell you could even add that to the game " We 're sorry , but the Beach at Normandy currently has a waiting line of six months .
If your team wishes to storm it , please write your name on the list and we 'll get back to you .
" and then you have to storm the beach at Paris and shoot Mimes since Normandy is full .</tokentext>
<sentencetext>I am just shocked that the whole FPS category hasn't had a good funny game.
Hell, with all the cliches in that genre it is just dying for an Airplane!
style send up.
You've got the Rambo "one man army" cliche, the whole "evil Nazis doing evil experiments" cliche, the "grunts that can take more bullets than terminator" hell I could go on all day.There are so many "classic" conventions you see in virtually every FPS that the whole thing is ripe for a good parody.
With decent writers it should be pretty easy to send up the FPS the way the original Austin Powers sent up the classic Bond movies.
I mean when you think about it most FPS games are pretty silly to begin with, "Yes I am a single soldier against thousands of enemies with no backup and the only weapons I have are the ones I scavenge from the dead.
No problemo!".
I personally would love a No One Lives Forever style sen up of the entire genre.
Certainly that would be better than fighting on the beach at Normandy for the 1000th time.
Hell you could even add that to the game "We're sorry, but the Beach at Normandy currently has a waiting line of six months.
If your team wishes to storm it, please write your name on the list and we'll get back to you.
" and then you have to storm the beach at Paris and shoot Mimes since Normandy is full.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658013</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658287</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>beowulfcluster</author>
	<datestamp>1247344140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>World of Warcraft has been pretty succesful for a game with graphics that are more cartoony than realistic as well.</htmltext>
<tokenext>World of Warcraft has been pretty succesful for a game with graphics that are more cartoony than realistic as well .</tokentext>
<sentencetext>World of Warcraft has been pretty succesful for a game with graphics that are more cartoony than realistic as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658013</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658187</id>
	<title>Technology doesn't make things funny.</title>
	<author>v(*\_*)vvvv</author>
	<datestamp>1247342580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If these people think technology has the solution for humor, then they are really taking the problem too seriously!</p></htmltext>
<tokenext>If these people think technology has the solution for humor , then they are really taking the problem too seriously !</tokentext>
<sentencetext>If these people think technology has the solution for humor, then they are really taking the problem too seriously!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658955</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>Anonymous</author>
	<datestamp>1247315040000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>I absolutely love Team Fortress 2 for having the game voice responses and taunts this way. I laughed so hard when I as a Scout killed a sniper and my character shouted "It was a mercy killin', ya live in a... camper van!". The spy's response is equally funny "[laughs maniacally] You live in a van! [laughs again]".</p><p>I definitely agree with you on the Heavy. He can't seem to say anything that isn't humorous at all. For example somebody as a Heavy was sitting in Red team's hay room in ctf\_2fort map and randomly hitting the Negative voice commands over and over. He so happened to say this in order right before I knifed him in the back as a spy: "Oh this is bad! Oh nooooo!".</p><p>I couldn't stop laughing for a while after that.</p></htmltext>
<tokenext>I absolutely love Team Fortress 2 for having the game voice responses and taunts this way .
I laughed so hard when I as a Scout killed a sniper and my character shouted " It was a mercy killin ' , ya live in a... camper van ! " .
The spy 's response is equally funny " [ laughs maniacally ] You live in a van !
[ laughs again ] " .I definitely agree with you on the Heavy .
He ca n't seem to say anything that is n't humorous at all .
For example somebody as a Heavy was sitting in Red team 's hay room in ctf \ _2fort map and randomly hitting the Negative voice commands over and over .
He so happened to say this in order right before I knifed him in the back as a spy : " Oh this is bad !
Oh nooooo !
" .I could n't stop laughing for a while after that .</tokentext>
<sentencetext>I absolutely love Team Fortress 2 for having the game voice responses and taunts this way.
I laughed so hard when I as a Scout killed a sniper and my character shouted "It was a mercy killin', ya live in a... camper van!".
The spy's response is equally funny "[laughs maniacally] You live in a van!
[laughs again]".I definitely agree with you on the Heavy.
He can't seem to say anything that isn't humorous at all.
For example somebody as a Heavy was sitting in Red team's hay room in ctf\_2fort map and randomly hitting the Negative voice commands over and over.
He so happened to say this in order right before I knifed him in the back as a spy: "Oh this is bad!
Oh nooooo!
".I couldn't stop laughing for a while after that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658261</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28666329</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>Anonymous</author>
	<datestamp>1247397540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I would recommend the Timesplitters series then, it's an FPS which has the kind of humor you're looking for.</htmltext>
<tokenext>I would recommend the Timesplitters series then , it 's an FPS which has the kind of humor you 're looking for .</tokentext>
<sentencetext>I would recommend the Timesplitters series then, it's an FPS which has the kind of humor you're looking for.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662327</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658385</id>
	<title>Conkers Bad Fur Day</title>
	<author>Skythe</author>
	<datestamp>1247302920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Rare did a pretty good job with this. The fact that I looked at the title of the RSS feed and automatically associated the story with Conkers Bad Fur Day before reading the summary attests to that fact.<br> <br>
I actually showed my friend a few videos from it on youtube last week, and he said "why did I never play this game"?<br>
Just a real shame Nintendo let MS buy Rare, they may have pumped out some pretty awesome titles if they were still developing for them.</htmltext>
<tokenext>Rare did a pretty good job with this .
The fact that I looked at the title of the RSS feed and automatically associated the story with Conkers Bad Fur Day before reading the summary attests to that fact .
I actually showed my friend a few videos from it on youtube last week , and he said " why did I never play this game " ?
Just a real shame Nintendo let MS buy Rare , they may have pumped out some pretty awesome titles if they were still developing for them .</tokentext>
<sentencetext>Rare did a pretty good job with this.
The fact that I looked at the title of the RSS feed and automatically associated the story with Conkers Bad Fur Day before reading the summary attests to that fact.
I actually showed my friend a few videos from it on youtube last week, and he said "why did I never play this game"?
Just a real shame Nintendo let MS buy Rare, they may have pumped out some pretty awesome titles if they were still developing for them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662159</id>
	<title>Re:The 4th Wall</title>
	<author>Blakey Rat</author>
	<datestamp>1247342460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I think one of the major reasons why games arent funny is because developers take themselves too seriously (witness the travesty that was oblivion with guns).</i></p><p>There were several places in Fallout 3 that made me laugh out loud. Notably, the fate of the Megaton technician woman after Megaton gets nuked-- that was hilarious. I think you've devoted so much of your psyche to hating the Fallout 3, it's made you blind to the things they actually did really well.</p></htmltext>
<tokenext>I think one of the major reasons why games arent funny is because developers take themselves too seriously ( witness the travesty that was oblivion with guns ) .There were several places in Fallout 3 that made me laugh out loud .
Notably , the fate of the Megaton technician woman after Megaton gets nuked-- that was hilarious .
I think you 've devoted so much of your psyche to hating the Fallout 3 , it 's made you blind to the things they actually did really well .</tokentext>
<sentencetext>I think one of the major reasons why games arent funny is because developers take themselves too seriously (witness the travesty that was oblivion with guns).There were several places in Fallout 3 that made me laugh out loud.
Notably, the fate of the Megaton technician woman after Megaton gets nuked-- that was hilarious.
I think you've devoted so much of your psyche to hating the Fallout 3, it's made you blind to the things they actually did really well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658727</id>
	<title>Re:The 4th Wall</title>
	<author>Anonymous</author>
	<datestamp>1247309520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You're kidding right? There's humor all over the place in Fallout 3. Most of it is passive - you have to be observant and notice. "Hey, whats that over there? Oh my..."</p><p>For instance, a dead Protectron sitting on a toilet. In the bowl, is a pile of scrap metal. It hardly jumps out at you, but if you are paying attention you will notice subtle things like that.</p></htmltext>
<tokenext>You 're kidding right ?
There 's humor all over the place in Fallout 3 .
Most of it is passive - you have to be observant and notice .
" Hey , whats that over there ?
Oh my... " For instance , a dead Protectron sitting on a toilet .
In the bowl , is a pile of scrap metal .
It hardly jumps out at you , but if you are paying attention you will notice subtle things like that .</tokentext>
<sentencetext>You're kidding right?
There's humor all over the place in Fallout 3.
Most of it is passive - you have to be observant and notice.
"Hey, whats that over there?
Oh my..."For instance, a dead Protectron sitting on a toilet.
In the bowl, is a pile of scrap metal.
It hardly jumps out at you, but if you are paying attention you will notice subtle things like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658561</id>
	<title>Humour is too expensive</title>
	<author>thetoadwarrior</author>
	<datestamp>1247306880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Humour requires good writers. Publishers and developers rarely pay for good writers.
<br> <br>
Anything cartoonish or artistic is more expensive. It requires imagination, more artistic talent and, it's harder to recycle stylised assets where as a realistic human, tree, building, etc will look the same in all games.
<br> <br>
Between western developers complete lack of imagination and the shitty business model for video games, asking for humour within gaming is a lost cause.</htmltext>
<tokenext>Humour requires good writers .
Publishers and developers rarely pay for good writers .
Anything cartoonish or artistic is more expensive .
It requires imagination , more artistic talent and , it 's harder to recycle stylised assets where as a realistic human , tree , building , etc will look the same in all games .
Between western developers complete lack of imagination and the shitty business model for video games , asking for humour within gaming is a lost cause .</tokentext>
<sentencetext>Humour requires good writers.
Publishers and developers rarely pay for good writers.
Anything cartoonish or artistic is more expensive.
It requires imagination, more artistic talent and, it's harder to recycle stylised assets where as a realistic human, tree, building, etc will look the same in all games.
Between western developers complete lack of imagination and the shitty business model for video games, asking for humour within gaming is a lost cause.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658361</id>
	<title>Because the Industry is no longer Funny</title>
	<author>Arainach</author>
	<datestamp>1247345580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I attribute this mostly to the changes in the industry.  It went from a dynamic environment with a wide arrangement of companies, including small shops who put personal touches (such as humor) in games to its current form.</p><p>The industry is now filled with corporate supergiants.  99\% or so of the market is locked up in companies such as SquareEnixEidos, BlizzardActivisionSierra, EA, etc.  Just as in the rest of the software industry, this transition to giant corporate machines brought a mix of benefits and losses.  With the focus on efficiency and professionalism, some things (easter eggs in software, humor in games) are lost.</p></htmltext>
<tokenext>I attribute this mostly to the changes in the industry .
It went from a dynamic environment with a wide arrangement of companies , including small shops who put personal touches ( such as humor ) in games to its current form.The industry is now filled with corporate supergiants .
99 \ % or so of the market is locked up in companies such as SquareEnixEidos , BlizzardActivisionSierra , EA , etc .
Just as in the rest of the software industry , this transition to giant corporate machines brought a mix of benefits and losses .
With the focus on efficiency and professionalism , some things ( easter eggs in software , humor in games ) are lost .</tokentext>
<sentencetext>I attribute this mostly to the changes in the industry.
It went from a dynamic environment with a wide arrangement of companies, including small shops who put personal touches (such as humor) in games to its current form.The industry is now filled with corporate supergiants.
99\% or so of the market is locked up in companies such as SquareEnixEidos, BlizzardActivisionSierra, EA, etc.
Just as in the rest of the software industry, this transition to giant corporate machines brought a mix of benefits and losses.
With the focus on efficiency and professionalism, some things (easter eggs in software, humor in games) are lost.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658551</id>
	<title>Re:I have a reason.....</title>
	<author>rts008</author>
	<datestamp>1247306640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Seems to me, what video game designers need to do is focus more on the storytelling and less on <b>animating individual strands of hair.</b></p> </div><p>No kidding!</p><p>What I want in a game:<br>1. Immersion-does the plot/premise pull you in and get you involved?<br>2. Is the premise of the game interesting? (hint: think 'bus driving game' that you piloted a bus across a vast stretch of 'nothing'...in real time!)<br>3. The need to engage my brain, not my 'twitchy fingers'.<br>4. Functional UI. Fix the UI bugs before release, and gameplay/artwork bugfixes as patches as ready. (no matter how 'awesome' the gameplay is, what good is it if you cannot interact with it as intended?)<br>5. A playable Demo, available as a download. I want to see if it is worth my $$$!</p><p>Nice graphics are...well, nice. But not essential to the enjoyment of the game.</p><p>I recall many hours spent with:<br>Flanker Su-27 SCE<br>Tom Clancy's SSN<br>Front Mission 3 (for Playstation 1, ran on my PC with Connectix's Virtual Game Station emulator for Win98)<br>Fallout 1 &amp; 2 (currently playing Fallout 2...AGAIN!... in WINE on my Kubuntu box on another desktop)<br>Excom</p><p>Graphics were the least of my concerns while playing the above games.<br>And humour abounds in the Fallout series, but it can be subtle and obscure at times. (I've heard that it continues with Fallout 3!)</p><p>Although I have no experience with either of the games, Mario***, and Zelda*** also come to mind here.</p><p>Individual hairs moving is great from a technology standpoint, and eventually will be demanded, but...focus on this stuff at the detriment of <b>why</b> the game exists/is in-production now seems silly.<br>It seems like a 'foot shooting festival'.</p><p>*disclaimer: I am a customer for your games if I can run them in *nix, otherwise I can be dismissed as a customer of yours!*</p></div>
	</htmltext>
<tokenext>Seems to me , what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair .
No kidding ! What I want in a game : 1 .
Immersion-does the plot/premise pull you in and get you involved ? 2 .
Is the premise of the game interesting ?
( hint : think 'bus driving game ' that you piloted a bus across a vast stretch of 'nothing'...in real time ! ) 3 .
The need to engage my brain , not my 'twitchy fingers'.4 .
Functional UI .
Fix the UI bugs before release , and gameplay/artwork bugfixes as patches as ready .
( no matter how 'awesome ' the gameplay is , what good is it if you can not interact with it as intended ? ) 5 .
A playable Demo , available as a download .
I want to see if it is worth my $ $ $ ! Nice graphics are...well , nice .
But not essential to the enjoyment of the game.I recall many hours spent with : Flanker Su-27 SCETom Clancy 's SSNFront Mission 3 ( for Playstation 1 , ran on my PC with Connectix 's Virtual Game Station emulator for Win98 ) Fallout 1 &amp; 2 ( currently playing Fallout 2...AGAIN ! .. .
in WINE on my Kubuntu box on another desktop ) ExcomGraphics were the least of my concerns while playing the above games.And humour abounds in the Fallout series , but it can be subtle and obscure at times .
( I 've heard that it continues with Fallout 3 !
) Although I have no experience with either of the games , Mario * * * , and Zelda * * * also come to mind here.Individual hairs moving is great from a technology standpoint , and eventually will be demanded , but...focus on this stuff at the detriment of why the game exists/is in-production now seems silly.It seems like a 'foot shooting festival' .
* disclaimer : I am a customer for your games if I can run them in * nix , otherwise I can be dismissed as a customer of yours !
*</tokentext>
<sentencetext>Seems to me, what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair.
No kidding!What I want in a game:1.
Immersion-does the plot/premise pull you in and get you involved?2.
Is the premise of the game interesting?
(hint: think 'bus driving game' that you piloted a bus across a vast stretch of 'nothing'...in real time!)3.
The need to engage my brain, not my 'twitchy fingers'.4.
Functional UI.
Fix the UI bugs before release, and gameplay/artwork bugfixes as patches as ready.
(no matter how 'awesome' the gameplay is, what good is it if you cannot interact with it as intended?)5.
A playable Demo, available as a download.
I want to see if it is worth my $$$!Nice graphics are...well, nice.
But not essential to the enjoyment of the game.I recall many hours spent with:Flanker Su-27 SCETom Clancy's SSNFront Mission 3 (for Playstation 1, ran on my PC with Connectix's Virtual Game Station emulator for Win98)Fallout 1 &amp; 2 (currently playing Fallout 2...AGAIN!...
in WINE on my Kubuntu box on another desktop)ExcomGraphics were the least of my concerns while playing the above games.And humour abounds in the Fallout series, but it can be subtle and obscure at times.
(I've heard that it continues with Fallout 3!
)Although I have no experience with either of the games, Mario***, and Zelda*** also come to mind here.Individual hairs moving is great from a technology standpoint, and eventually will be demanded, but...focus on this stuff at the detriment of why the game exists/is in-production now seems silly.It seems like a 'foot shooting festival'.
*disclaimer: I am a customer for your games if I can run them in *nix, otherwise I can be dismissed as a customer of yours!
*
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658191</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659273</id>
	<title>More funny games</title>
	<author>rpillala</author>
	<datestamp>1247320620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The lack of comedy in games isn't confined to games.  Most mass media that's intended to be funny really isn't.  I can count on one hand the number of funny sitcoms on TV (in the US, I don't watch much foreign language TV.)  You could do something similar with comedy movies, or the light moments in otherwise serious movies.  It's a general failure to which games are also susceptible.  I agree with some of the assessments from others in the thread, too, especially about timing being key.</p><p>However, I would like to add that things aren't that funny when you've seen them before.  Bones3D said in an earlier post that comedy occurs when something happens that the audience didn't expect.  The more games we've played, the harder it is to surprise us with game events or plot twists.  So we're left with comic dialogue which is not so easy to write or deliver.</p><p>By the way, those of you who mentioned TF2 and Portal should read some <a href="http://www.oldmanmurray.com/" title="oldmanmurray.com">Old Man Murray</a> [oldmanmurray.com], as one of the two guys (Chet Faliszek) from that site is responsible for much of the comedy in Valve's games.</p><p>Finally, I haven't seen these two games recommended as funny, so:
</p><ul> <li>Giants: Citizen Kabuto is a 3rd person action game that's very funny</li><li>Anachronox is an American made JRPG that's hilarious</li></ul></htmltext>
<tokenext>The lack of comedy in games is n't confined to games .
Most mass media that 's intended to be funny really is n't .
I can count on one hand the number of funny sitcoms on TV ( in the US , I do n't watch much foreign language TV .
) You could do something similar with comedy movies , or the light moments in otherwise serious movies .
It 's a general failure to which games are also susceptible .
I agree with some of the assessments from others in the thread , too , especially about timing being key.However , I would like to add that things are n't that funny when you 've seen them before .
Bones3D said in an earlier post that comedy occurs when something happens that the audience did n't expect .
The more games we 've played , the harder it is to surprise us with game events or plot twists .
So we 're left with comic dialogue which is not so easy to write or deliver.By the way , those of you who mentioned TF2 and Portal should read some Old Man Murray [ oldmanmurray.com ] , as one of the two guys ( Chet Faliszek ) from that site is responsible for much of the comedy in Valve 's games.Finally , I have n't seen these two games recommended as funny , so : Giants : Citizen Kabuto is a 3rd person action game that 's very funnyAnachronox is an American made JRPG that 's hilarious</tokentext>
<sentencetext>The lack of comedy in games isn't confined to games.
Most mass media that's intended to be funny really isn't.
I can count on one hand the number of funny sitcoms on TV (in the US, I don't watch much foreign language TV.
)  You could do something similar with comedy movies, or the light moments in otherwise serious movies.
It's a general failure to which games are also susceptible.
I agree with some of the assessments from others in the thread, too, especially about timing being key.However, I would like to add that things aren't that funny when you've seen them before.
Bones3D said in an earlier post that comedy occurs when something happens that the audience didn't expect.
The more games we've played, the harder it is to surprise us with game events or plot twists.
So we're left with comic dialogue which is not so easy to write or deliver.By the way, those of you who mentioned TF2 and Portal should read some Old Man Murray [oldmanmurray.com], as one of the two guys (Chet Faliszek) from that site is responsible for much of the comedy in Valve's games.Finally, I haven't seen these two games recommended as funny, so:
 Giants: Citizen Kabuto is a 3rd person action game that's very funnyAnachronox is an American made JRPG that's hilarious</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658929</id>
	<title>Re: Monkey Island</title>
	<author>Kensai7</author>
	<datestamp>1247314140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.</p></div><p>Heh, I was recently looking at some YouTube walkthrough videos of MI and indeed what made me laugh back then isn't anymore... Nevertheless, for their day they were hilarious and pretty good entertainment for lots of teenagers.</p></div>
	</htmltext>
<tokenext>Also , now that they 're on Xbox Live , I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12 .
They are n't.Heh , I was recently looking at some YouTube walkthrough videos of MI and indeed what made me laugh back then is n't anymore... Nevertheless , for their day they were hilarious and pretty good entertainment for lots of teenagers .</tokentext>
<sentencetext>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12.
They aren't.Heh, I was recently looking at some YouTube walkthrough videos of MI and indeed what made me laugh back then isn't anymore... Nevertheless, for their day they were hilarious and pretty good entertainment for lots of teenagers.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658083</id>
	<title>Re:I have a reason.....</title>
	<author>Anonymous</author>
	<datestamp>1247254500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.</p><p>Good point.  With graphics, most people would accept seeing the same thing over.  With narration/jokes/etc, I doubt they will.</p><p>Moreover, games just don't appear to be desirable for writers to work on.  Seems that they would rather work in an environment where their writing has a much more central role to the experience they are providing (ie, movies, television, books, etc).</p></div></div>
	</htmltext>
<tokenext>Because video games by nature are repetitive , and when you 've heard the same joke for the thirteenth time , especially when you are trying to beat the same level and keep dying , it just makes you want to throw your controller through the monitor.Good point .
With graphics , most people would accept seeing the same thing over .
With narration/jokes/etc , I doubt they will.Moreover , games just do n't appear to be desirable for writers to work on .
Seems that they would rather work in an environment where their writing has a much more central role to the experience they are providing ( ie , movies , television , books , etc ) .</tokentext>
<sentencetext>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.Good point.
With graphics, most people would accept seeing the same thing over.
With narration/jokes/etc, I doubt they will.Moreover, games just don't appear to be desirable for writers to work on.
Seems that they would rather work in an environment where their writing has a much more central role to the experience they are providing (ie, movies, television, books, etc).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</id>
	<title>I have a reason.....</title>
	<author>phantomfive</author>
	<datestamp>1247253540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.<br> <br>
Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times. It's just something you have to be careful about.</htmltext>
<tokenext>Because video games by nature are repetitive , and when you 've heard the same joke for the thirteenth time , especially when you are trying to beat the same level and keep dying , it just makes you want to throw your controller through the monitor .
Of course some games are funny ( Super Paper Mario had some great jokes ) , and even Smash Brothers Brawl made me laugh a few times .
It 's just something you have to be careful about .</tokentext>
<sentencetext>Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.
Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times.
It's just something you have to be careful about.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658259</id>
	<title>Leisure Suit Larry made me laught every time</title>
	<author>Anonymous</author>
	<datestamp>1247343540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>in my pants<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>in my pants ; )</tokentext>
<sentencetext>in my pants ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658481</id>
	<title>My view</title>
	<author>V50</author>
	<datestamp>1247305020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>There are funny games out there (Portal, Paper Mario, Mario &amp; Luigi, Simpsons Games), they just aren't a majority. The same way there are funny TV shows and movies, but they also aren't a majority. Although, I will say that it appear that humorous games make up a smaller percent than TV or Movies, it's still the case that it's just sort of a sub-genre.</p><p>That being said, one reason, I feel, is that game genres are based on gameplay, not content. People shop for RPGs and FPSs, not comedy games and drama games.</p><p>Additionally, many games, like gamers, tend to take themself too seriously. Some of the funniest moments I've had in gaming are when the joke is directed at the gamer ("I go on message boards and complain about games I've never played!" from Super Paper Mario), or when they really unexpectedly break the fourth wall (Ocelot's "And don't you dare use auto-fire, or I'll know!" from MGS).</p><p>Judging by the video game message boards, a lot of gamers take themself really, really seriously, (the type that go on message boards and complain about games they've never played) and wouldn't appreciate having fun poked at them, or the fourth wall broken.</p><p>Either way, I don't see it as a problem. There are humorous games out there, they just aren't a majority. Like every other medium.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>There are funny games out there ( Portal , Paper Mario , Mario &amp; Luigi , Simpsons Games ) , they just are n't a majority .
The same way there are funny TV shows and movies , but they also are n't a majority .
Although , I will say that it appear that humorous games make up a smaller percent than TV or Movies , it 's still the case that it 's just sort of a sub-genre.That being said , one reason , I feel , is that game genres are based on gameplay , not content .
People shop for RPGs and FPSs , not comedy games and drama games.Additionally , many games , like gamers , tend to take themself too seriously .
Some of the funniest moments I 've had in gaming are when the joke is directed at the gamer ( " I go on message boards and complain about games I 've never played !
" from Super Paper Mario ) , or when they really unexpectedly break the fourth wall ( Ocelot 's " And do n't you dare use auto-fire , or I 'll know !
" from MGS ) .Judging by the video game message boards , a lot of gamers take themself really , really seriously , ( the type that go on message boards and complain about games they 've never played ) and would n't appreciate having fun poked at them , or the fourth wall broken.Either way , I do n't see it as a problem .
There are humorous games out there , they just are n't a majority .
Like every other medium .
: )</tokentext>
<sentencetext>There are funny games out there (Portal, Paper Mario, Mario &amp; Luigi, Simpsons Games), they just aren't a majority.
The same way there are funny TV shows and movies, but they also aren't a majority.
Although, I will say that it appear that humorous games make up a smaller percent than TV or Movies, it's still the case that it's just sort of a sub-genre.That being said, one reason, I feel, is that game genres are based on gameplay, not content.
People shop for RPGs and FPSs, not comedy games and drama games.Additionally, many games, like gamers, tend to take themself too seriously.
Some of the funniest moments I've had in gaming are when the joke is directed at the gamer ("I go on message boards and complain about games I've never played!
" from Super Paper Mario), or when they really unexpectedly break the fourth wall (Ocelot's "And don't you dare use auto-fire, or I'll know!
" from MGS).Judging by the video game message boards, a lot of gamers take themself really, really seriously, (the type that go on message boards and complain about games they've never played) and wouldn't appreciate having fun poked at them, or the fourth wall broken.Either way, I don't see it as a problem.
There are humorous games out there, they just aren't a majority.
Like every other medium.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658991</id>
	<title>Ya</title>
	<author>Sycraft-fu</author>
	<datestamp>1247316120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think games are a medium where they can be more amusing kind of humor, the stuff that makes you smile, not laugh out loud kind of humor. A game can have a generally humorous premise and setting and such and it'll work well. You can also have some comic relief and such. However trying to do it as an overall comedy, designed to make people laugh, I just don't think will work because, as you say, timing.</p><p>The timing thing got me thinking of an odd, but relevant example from back in high school: We had some silly song we were playing in band and one part of it just really sounded like a drinking song. This lead to various chatter about drunken trombone playing (I was a trombone player) and to me proceeding to play the part in a goofy, drunken fashion (slurring notes, staggering about, etc). This was met with general amusement by those watching but what sold it, what turned it from something amusing to making everyone busting out laughing was a small matter of timing. At a certain part in the song there was a significant jump in pitch between two notes. For some reason, it occurred to me not to play it straight out, but to delay for a small fraction of a second before sweeping in to the higher note. That just killed people. I did the same bit for other friends in band and every time, it was that delay that sold it and got them cracking up.</p><p>It seemed real interesting to me at the time and in retrospect that such a small thing could be so funny. Somehow adding a delay there just conjured up the proper image of a drunk in people's heads and sold the bit. Wouldn't have worked arbitrarily either, just delaying a random note wouldn't have done it, nor would have an excessive delay. For some reason, a small delay right in that point sold the funny to most people.</p><p>Thus I think you are quite right, true comedy isn't the sort of thing that can be delivered well in an interactive format. You can have an amusing game, and you can have comedic moments in a game (in cutscenes mainly) but you can't really have a game that is effectively a whole comedy because timing is so important.</p></htmltext>
<tokenext>I think games are a medium where they can be more amusing kind of humor , the stuff that makes you smile , not laugh out loud kind of humor .
A game can have a generally humorous premise and setting and such and it 'll work well .
You can also have some comic relief and such .
However trying to do it as an overall comedy , designed to make people laugh , I just do n't think will work because , as you say , timing.The timing thing got me thinking of an odd , but relevant example from back in high school : We had some silly song we were playing in band and one part of it just really sounded like a drinking song .
This lead to various chatter about drunken trombone playing ( I was a trombone player ) and to me proceeding to play the part in a goofy , drunken fashion ( slurring notes , staggering about , etc ) .
This was met with general amusement by those watching but what sold it , what turned it from something amusing to making everyone busting out laughing was a small matter of timing .
At a certain part in the song there was a significant jump in pitch between two notes .
For some reason , it occurred to me not to play it straight out , but to delay for a small fraction of a second before sweeping in to the higher note .
That just killed people .
I did the same bit for other friends in band and every time , it was that delay that sold it and got them cracking up.It seemed real interesting to me at the time and in retrospect that such a small thing could be so funny .
Somehow adding a delay there just conjured up the proper image of a drunk in people 's heads and sold the bit .
Would n't have worked arbitrarily either , just delaying a random note would n't have done it , nor would have an excessive delay .
For some reason , a small delay right in that point sold the funny to most people.Thus I think you are quite right , true comedy is n't the sort of thing that can be delivered well in an interactive format .
You can have an amusing game , and you can have comedic moments in a game ( in cutscenes mainly ) but you ca n't really have a game that is effectively a whole comedy because timing is so important .</tokentext>
<sentencetext>I think games are a medium where they can be more amusing kind of humor, the stuff that makes you smile, not laugh out loud kind of humor.
A game can have a generally humorous premise and setting and such and it'll work well.
You can also have some comic relief and such.
However trying to do it as an overall comedy, designed to make people laugh, I just don't think will work because, as you say, timing.The timing thing got me thinking of an odd, but relevant example from back in high school: We had some silly song we were playing in band and one part of it just really sounded like a drinking song.
This lead to various chatter about drunken trombone playing (I was a trombone player) and to me proceeding to play the part in a goofy, drunken fashion (slurring notes, staggering about, etc).
This was met with general amusement by those watching but what sold it, what turned it from something amusing to making everyone busting out laughing was a small matter of timing.
At a certain part in the song there was a significant jump in pitch between two notes.
For some reason, it occurred to me not to play it straight out, but to delay for a small fraction of a second before sweeping in to the higher note.
That just killed people.
I did the same bit for other friends in band and every time, it was that delay that sold it and got them cracking up.It seemed real interesting to me at the time and in retrospect that such a small thing could be so funny.
Somehow adding a delay there just conjured up the proper image of a drunk in people's heads and sold the bit.
Wouldn't have worked arbitrarily either, just delaying a random note wouldn't have done it, nor would have an excessive delay.
For some reason, a small delay right in that point sold the funny to most people.Thus I think you are quite right, true comedy isn't the sort of thing that can be delivered well in an interactive format.
You can have an amusing game, and you can have comedic moments in a game (in cutscenes mainly) but you can't really have a game that is effectively a whole comedy because timing is so important.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659277</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>Nerdfest</author>
	<datestamp>1247320680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Armed and Dangerous had fantastic dialog as well<nobr> <wbr></nobr>... and a Land Shark gun.</htmltext>
<tokenext>Armed and Dangerous had fantastic dialog as well ... and a Land Shark gun .</tokentext>
<sentencetext>Armed and Dangerous had fantastic dialog as well ... and a Land Shark gun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658261</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662349</id>
	<title>I really have to disagree with this article</title>
	<author>bonch</author>
	<datestamp>1247343600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Most Nintendo games are full of cartoon humor, Team Fortress 2's visual style is hilarious, Blizzard games are full of tongue-in-cheek jokes and silliness, the Grand Theft Auto series is full of adult humor...I don't feel like there's a lack of humor in gaming, and I don't think there was a lower number of more serious games in the past, from Quake to Phantasmagoria.</p></htmltext>
<tokenext>Most Nintendo games are full of cartoon humor , Team Fortress 2 's visual style is hilarious , Blizzard games are full of tongue-in-cheek jokes and silliness , the Grand Theft Auto series is full of adult humor...I do n't feel like there 's a lack of humor in gaming , and I do n't think there was a lower number of more serious games in the past , from Quake to Phantasmagoria .</tokentext>
<sentencetext>Most Nintendo games are full of cartoon humor, Team Fortress 2's visual style is hilarious, Blizzard games are full of tongue-in-cheek jokes and silliness, the Grand Theft Auto series is full of adult humor...I don't feel like there's a lack of humor in gaming, and I don't think there was a lower number of more serious games in the past, from Quake to Phantasmagoria.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658005</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658005</id>
	<title>How appropriate</title>
	<author>Anonymous</author>
	<datestamp>1247253240000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>1</modscore>
	<htmltext><p>You fight like a dairy farmer.</p></htmltext>
<tokenext>You fight like a dairy farmer .</tokentext>
<sentencetext>You fight like a dairy farmer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658195</id>
	<title>Re:secret to humor</title>
	<author>anthony.vo</author>
	<datestamp>1247342640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Who wants to hear the same jokes over and over anyways?</htmltext>
<tokenext>Who wants to hear the same jokes over and over anyways ?</tokentext>
<sentencetext>Who wants to hear the same jokes over and over anyways?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659119</id>
	<title>Re:The 4th Wall</title>
	<author>Antique Geekmeister</author>
	<datestamp>1247318400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>An don't forget Outcast, <a href="http://en.wikipedia.org/wiki/Outcast\_(video\_game)" title="wikipedia.org">http://en.wikipedia.org/wiki/Outcast\_(video\_game)</a> [wikipedia.org]. The outtakes alone were some of the funniest video game I ever saw, all available over at Youtube.</htmltext>
<tokenext>An do n't forget Outcast , http : //en.wikipedia.org/wiki/Outcast \ _ ( video \ _game ) [ wikipedia.org ] .
The outtakes alone were some of the funniest video game I ever saw , all available over at Youtube .</tokentext>
<sentencetext>An don't forget Outcast, http://en.wikipedia.org/wiki/Outcast\_(video\_game) [wikipedia.org].
The outtakes alone were some of the funniest video game I ever saw, all available over at Youtube.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</id>
	<title>YES!</title>
	<author>kklein</author>
	<datestamp>1247343480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I have no mod points, else I would heap them upon you.

</p><p>I used to be an actor (theatre major), mostly doing comedies. Having had to deliver funny lines many times to audiences, I can tell you that the difference between a funny line and an embarrassing line are tiny, tiny differences in timing. People have good comedic timing (mine is pretty good) have an innate sense for when something is at peak funniness. It definitely has to have something to do with the speed at which people think, and the things that they will think, after the joke is set up. There is a moment during that process where the "interrupt request" of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen. This is why humor can be so hard to translate--it assumes a shared schema of the way the world works, so that one can assume that the listener is going to make the same connections as you.

</p><p>Anyway, as you say, that all goes to hell when the user is in control.

</p><p>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.</p></htmltext>
<tokenext>I have no mod points , else I would heap them upon you .
I used to be an actor ( theatre major ) , mostly doing comedies .
Having had to deliver funny lines many times to audiences , I can tell you that the difference between a funny line and an embarrassing line are tiny , tiny differences in timing .
People have good comedic timing ( mine is pretty good ) have an innate sense for when something is at peak funniness .
It definitely has to have something to do with the speed at which people think , and the things that they will think , after the joke is set up .
There is a moment during that process where the " interrupt request " of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen .
This is why humor can be so hard to translate--it assumes a shared schema of the way the world works , so that one can assume that the listener is going to make the same connections as you .
Anyway , as you say , that all goes to hell when the user is in control .
Also , now that they 're on Xbox Live , I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12 .
They are n't .</tokentext>
<sentencetext>I have no mod points, else I would heap them upon you.
I used to be an actor (theatre major), mostly doing comedies.
Having had to deliver funny lines many times to audiences, I can tell you that the difference between a funny line and an embarrassing line are tiny, tiny differences in timing.
People have good comedic timing (mine is pretty good) have an innate sense for when something is at peak funniness.
It definitely has to have something to do with the speed at which people think, and the things that they will think, after the joke is set up.
There is a moment during that process where the "interrupt request" of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen.
This is why humor can be so hard to translate--it assumes a shared schema of the way the world works, so that one can assume that the listener is going to make the same connections as you.
Anyway, as you say, that all goes to hell when the user is in control.
Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12.
They aren't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28666019</id>
	<title>Re:Humor == Risk</title>
	<author>Anonymous</author>
	<datestamp>1247390160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>bowel movement e. coli</p></htmltext>
<tokenext>bowel movement e. coli</tokentext>
<sentencetext>bowel movement e. coli</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658383</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660403</id>
	<title>Upcoming Brutal Legend</title>
	<author>asCii88</author>
	<datestamp>1247330220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This article obviously fails to consider the upcoming multi-platform Brutal Legend starred by Jack Black. Having tested this game, I can assure it'll give hundreds of laughs to every player, not only script-wise,but also graphic-wise. I can't wait for it to come out. Those who don't know what the hell I'm talking about can check the <a href="http://www.brutallegend.com/" title="brutallegend.com" rel="nofollow">website</a> [brutallegend.com] or <a href="http://en.wikipedia.org/wiki/Br&amp;\%23188;tal\_Legend" title="wikipedia.org" rel="nofollow">Wikipedia</a> [wikipedia.org], though most of it is still confidential.</htmltext>
<tokenext>This article obviously fails to consider the upcoming multi-platform Brutal Legend starred by Jack Black .
Having tested this game , I can assure it 'll give hundreds of laughs to every player , not only script-wise,but also graphic-wise .
I ca n't wait for it to come out .
Those who do n't know what the hell I 'm talking about can check the website [ brutallegend.com ] or Wikipedia [ wikipedia.org ] , though most of it is still confidential .</tokentext>
<sentencetext>This article obviously fails to consider the upcoming multi-platform Brutal Legend starred by Jack Black.
Having tested this game, I can assure it'll give hundreds of laughs to every player, not only script-wise,but also graphic-wise.
I can't wait for it to come out.
Those who don't know what the hell I'm talking about can check the website [brutallegend.com] or Wikipedia [wikipedia.org], though most of it is still confidential.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658225</id>
	<title>Anachronox</title>
	<author>Anonymous</author>
	<datestamp>1247343120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hands down the funniest video game ever made. Not just "video game funny", but truly funny. It's amazing how they managed to blend dead serious and even emotionally touching scenes with fantastic humour.</p></htmltext>
<tokenext>Hands down the funniest video game ever made .
Not just " video game funny " , but truly funny .
It 's amazing how they managed to blend dead serious and even emotionally touching scenes with fantastic humour .</tokentext>
<sentencetext>Hands down the funniest video game ever made.
Not just "video game funny", but truly funny.
It's amazing how they managed to blend dead serious and even emotionally touching scenes with fantastic humour.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659647</id>
	<title>Re:secret to humor</title>
	<author>westlake</author>
	<datestamp>1247324640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>the secret to humor is timing.</i></p><p><i>Games have trouble with timing if the player is in control, and not the comedian.</i> </p><p>Then you maneuver the player into setting up the gag. Give him something to say or do that seems perfectly logical.</p><p> But leads him on in a descent into madness.</p><p>One of Keaton's best - certainly his most dangerous - sight gags simply has him standing in front of a wall that collapses during a storm.</p><p>To be saved by a cut-out for a window.</p></htmltext>
<tokenext>the secret to humor is timing.Games have trouble with timing if the player is in control , and not the comedian .
Then you maneuver the player into setting up the gag .
Give him something to say or do that seems perfectly logical .
But leads him on in a descent into madness.One of Keaton 's best - certainly his most dangerous - sight gags simply has him standing in front of a wall that collapses during a storm.To be saved by a cut-out for a window .</tokentext>
<sentencetext>the secret to humor is timing.Games have trouble with timing if the player is in control, and not the comedian.
Then you maneuver the player into setting up the gag.
Give him something to say or do that seems perfectly logical.
But leads him on in a descent into madness.One of Keaton's best - certainly his most dangerous - sight gags simply has him standing in front of a wall that collapses during a storm.To be saved by a cut-out for a window.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658199</id>
	<title>Re:secret to humor</title>
	<author>BobisOnlyBob</author>
	<datestamp>1247342700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The monkey island games made their humor by having the player make choices, and then interrupting their control to tell the punchline to their setup. By making sure the player was only ever presented the option of telling setups or punchlines, the jokes come thick and fast. The actual art leant itself to comic action and the whole game was interspersed with non-controllable cutscenes, something the industry is desperately back-pedalling from except when they want to tell the next part of their "EPIC STORY!!!". Books have their epics, light romances, comedies and everything - games only seem to have "epics" and "casual puzzling/arcading" nowadays. The lack of alternatives is worrying.</p><p>Some modern games which can play comedy well are the Ace Attorney games on the DS. Now THEY know how to tell a joke, even if it is in the middle of a muder trial. But again, even they use the "Choose an option: game takes control" path. A lack of dynamics.</p></htmltext>
<tokenext>The monkey island games made their humor by having the player make choices , and then interrupting their control to tell the punchline to their setup .
By making sure the player was only ever presented the option of telling setups or punchlines , the jokes come thick and fast .
The actual art leant itself to comic action and the whole game was interspersed with non-controllable cutscenes , something the industry is desperately back-pedalling from except when they want to tell the next part of their " EPIC STORY ! ! ! " .
Books have their epics , light romances , comedies and everything - games only seem to have " epics " and " casual puzzling/arcading " nowadays .
The lack of alternatives is worrying.Some modern games which can play comedy well are the Ace Attorney games on the DS .
Now THEY know how to tell a joke , even if it is in the middle of a muder trial .
But again , even they use the " Choose an option : game takes control " path .
A lack of dynamics .</tokentext>
<sentencetext>The monkey island games made their humor by having the player make choices, and then interrupting their control to tell the punchline to their setup.
By making sure the player was only ever presented the option of telling setups or punchlines, the jokes come thick and fast.
The actual art leant itself to comic action and the whole game was interspersed with non-controllable cutscenes, something the industry is desperately back-pedalling from except when they want to tell the next part of their "EPIC STORY!!!".
Books have their epics, light romances, comedies and everything - games only seem to have "epics" and "casual puzzling/arcading" nowadays.
The lack of alternatives is worrying.Some modern games which can play comedy well are the Ace Attorney games on the DS.
Now THEY know how to tell a joke, even if it is in the middle of a muder trial.
But again, even they use the "Choose an option: game takes control" path.
A lack of dynamics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658383</id>
	<title>Humor == Risk</title>
	<author>bmecoli</author>
	<datestamp>1247302800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Humor is subjective.  Some people will find a joke hilarious, some will find it offensive, and others won't even get the joke.  Modern games today have extremely huge budgets compared to games of old, and publishers see humor based games as a risk.  In this case humor falls under the same umbrella as innovation.  Publishers can't afford a humor based game that only a small amount of gamers will find funny, or even worse, drive most of them away.</htmltext>
<tokenext>Humor is subjective .
Some people will find a joke hilarious , some will find it offensive , and others wo n't even get the joke .
Modern games today have extremely huge budgets compared to games of old , and publishers see humor based games as a risk .
In this case humor falls under the same umbrella as innovation .
Publishers ca n't afford a humor based game that only a small amount of gamers will find funny , or even worse , drive most of them away .</tokentext>
<sentencetext>Humor is subjective.
Some people will find a joke hilarious, some will find it offensive, and others won't even get the joke.
Modern games today have extremely huge budgets compared to games of old, and publishers see humor based games as a risk.
In this case humor falls under the same umbrella as innovation.
Publishers can't afford a humor based game that only a small amount of gamers will find funny, or even worse, drive most of them away.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659131</id>
	<title>Re:My view</title>
	<author>Pranadevil2k</author>
	<datestamp>1247318520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember from the end of MGS2 when Raiden asks Snake where he keeps all the ammo for his machine gun, and all he does is point at his headband. Hilarity.</p></htmltext>
<tokenext>I remember from the end of MGS2 when Raiden asks Snake where he keeps all the ammo for his machine gun , and all he does is point at his headband .
Hilarity .</tokentext>
<sentencetext>I remember from the end of MGS2 when Raiden asks Snake where he keeps all the ammo for his machine gun, and all he does is point at his headband.
Hilarity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658481</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658261</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>nmb3000</author>
	<datestamp>1247343540000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>One thing I love about playing TF2 is the humor in the dialog.  As somebody mentions below, it has the potential to get repetitive, but I've never really noticed it happen (I'm focused on the gameplay).  I think a big key to the success they've had at this is that they really do seem to get the timing right and the characters are just very funny -- both stereotypically and originally.  It isn't one-liners dropped left and right with no reason, but rather in response to what's going on around you.</p><p>For example: the Heavy's maniac laugh (and matching face) after unleashing a couple hundred rounds of ammo, things characters say in response to other player actions such as the heavy teleporting ("Engineer is credit to team!"), a medic healing people and their replies, the Engineer dominating people with the sentry ("Take it like a man sonny"), the scout smacking the Heavy ("Eat it fatty!"), and of course all the great taunts ("Kaa-Boooom!").  Heck, almost everything the Heavy says cracks me up -- it all just meshes and "feels" right.</p><p>TF2 isn't perfect, but it definitely does a <b>lot</b> of things right, including humor.</p></htmltext>
<tokenext>One thing I love about playing TF2 is the humor in the dialog .
As somebody mentions below , it has the potential to get repetitive , but I 've never really noticed it happen ( I 'm focused on the gameplay ) .
I think a big key to the success they 've had at this is that they really do seem to get the timing right and the characters are just very funny -- both stereotypically and originally .
It is n't one-liners dropped left and right with no reason , but rather in response to what 's going on around you.For example : the Heavy 's maniac laugh ( and matching face ) after unleashing a couple hundred rounds of ammo , things characters say in response to other player actions such as the heavy teleporting ( " Engineer is credit to team !
" ) , a medic healing people and their replies , the Engineer dominating people with the sentry ( " Take it like a man sonny " ) , the scout smacking the Heavy ( " Eat it fatty !
" ) , and of course all the great taunts ( " Kaa-Boooom ! " ) .
Heck , almost everything the Heavy says cracks me up -- it all just meshes and " feels " right.TF2 is n't perfect , but it definitely does a lot of things right , including humor .</tokentext>
<sentencetext>One thing I love about playing TF2 is the humor in the dialog.
As somebody mentions below, it has the potential to get repetitive, but I've never really noticed it happen (I'm focused on the gameplay).
I think a big key to the success they've had at this is that they really do seem to get the timing right and the characters are just very funny -- both stereotypically and originally.
It isn't one-liners dropped left and right with no reason, but rather in response to what's going on around you.For example: the Heavy's maniac laugh (and matching face) after unleashing a couple hundred rounds of ammo, things characters say in response to other player actions such as the heavy teleporting ("Engineer is credit to team!
"), a medic healing people and their replies, the Engineer dominating people with the sentry ("Take it like a man sonny"), the scout smacking the Heavy ("Eat it fatty!
"), and of course all the great taunts ("Kaa-Boooom!").
Heck, almost everything the Heavy says cracks me up -- it all just meshes and "feels" right.TF2 isn't perfect, but it definitely does a lot of things right, including humor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658013</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662615</id>
	<title>Re:More funny games</title>
	<author>Anonymous</author>
	<datestamp>1247345280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Anachronox is an American made JRPG that's hilarious"</p><p>Without a doubt -- one of the best games I've ever played.  I remember waiting for the release (I pre-ordered the game).  Had an absolute blast playing it!!  Some fantastic one-liners come from that game.</p><p>I remember laughing (especially in the stranded space scene after Sunder is blown to bits), and the horrid heartbreak and feeling of sheer betrayal when Grumpos is revealed to be an agent of the Shatagra (sp?).</p><p>Glad to see I'm not the only one that remembers this masterpiece.</p><p>Y'know?  They cut something like SIX hours of dialog from the game to make it fit on two CDs?</p><p>My signature has stayed the same over the years as well (here, and on other message boards).  Nobody ever gets the reference.</p></htmltext>
<tokenext>" Anachronox is an American made JRPG that 's hilarious " Without a doubt -- one of the best games I 've ever played .
I remember waiting for the release ( I pre-ordered the game ) .
Had an absolute blast playing it ! !
Some fantastic one-liners come from that game.I remember laughing ( especially in the stranded space scene after Sunder is blown to bits ) , and the horrid heartbreak and feeling of sheer betrayal when Grumpos is revealed to be an agent of the Shatagra ( sp ?
) .Glad to see I 'm not the only one that remembers this masterpiece.Y'know ?
They cut something like SIX hours of dialog from the game to make it fit on two CDs ? My signature has stayed the same over the years as well ( here , and on other message boards ) .
Nobody ever gets the reference .</tokentext>
<sentencetext>"Anachronox is an American made JRPG that's hilarious"Without a doubt -- one of the best games I've ever played.
I remember waiting for the release (I pre-ordered the game).
Had an absolute blast playing it!!
Some fantastic one-liners come from that game.I remember laughing (especially in the stranded space scene after Sunder is blown to bits), and the horrid heartbreak and feeling of sheer betrayal when Grumpos is revealed to be an agent of the Shatagra (sp?
).Glad to see I'm not the only one that remembers this masterpiece.Y'know?
They cut something like SIX hours of dialog from the game to make it fit on two CDs?My signature has stayed the same over the years as well (here, and on other message boards).
Nobody ever gets the reference.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659273</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662369</id>
	<title>Re:The Genre</title>
	<author>VJ42</author>
	<datestamp>1247343720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.</p></div><p>RTS can be funny; take the the red alert series, it's brilliant for a laugh, and littered with humour and parody throughout.</p></div>
	</htmltext>
<tokenext>Nowadays most games are either RTS and FPS .
The most important factor is speed .
Gamers simply do n't have the time to admire any humor.RTS can be funny ; take the the red alert series , it 's brilliant for a laugh , and littered with humour and parody throughout .</tokentext>
<sentencetext>Nowadays most games are either RTS and FPS.
The most important factor is speed.
Gamers simply don't have the time to admire any humor.RTS can be funny; take the the red alert series, it's brilliant for a laugh, and littered with humour and parody throughout.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658147</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28667139</id>
	<title>Re:I have to admit</title>
	<author>Anonymous</author>
	<datestamp>1247412240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The 360 itself made me laugh out loud, but not in a funny way.</p><p>(Despite this, I actually own one - I mostly use it to play Rock Band.)</p></htmltext>
<tokenext>The 360 itself made me laugh out loud , but not in a funny way .
( Despite this , I actually own one - I mostly use it to play Rock Band .
)</tokentext>
<sentencetext>The 360 itself made me laugh out loud, but not in a funny way.
(Despite this, I actually own one - I mostly use it to play Rock Band.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658037</id>
	<title>I'm not much of a gamer, but...</title>
	<author>Anonymous</author>
	<datestamp>1247253720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I just played The Simpsons Game which, granted, is 2 years old, but it's still a PS3 game and has fairly decent graphics, and it was pretty funny at times. Sure, it's no Monkey Island, but hey.</p></htmltext>
<tokenext>I just played The Simpsons Game which , granted , is 2 years old , but it 's still a PS3 game and has fairly decent graphics , and it was pretty funny at times .
Sure , it 's no Monkey Island , but hey .</tokentext>
<sentencetext>I just played The Simpsons Game which, granted, is 2 years old, but it's still a PS3 game and has fairly decent graphics, and it was pretty funny at times.
Sure, it's no Monkey Island, but hey.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658013</id>
	<title>Maybe TF2 for inspiration?</title>
	<author>Ash.D.Giles</author>
	<datestamp>1247253300000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>Team Fortress 2 has been a great demonstration of how an amazing graphics engine can be used in a less-realistic way, but the high-quality graphics still do a good job supporting the gameplay.

Maybe more of this will come soon? And perhaps the artists in game development studios will get more of a chance to be... well... artistic as a result.</htmltext>
<tokenext>Team Fortress 2 has been a great demonstration of how an amazing graphics engine can be used in a less-realistic way , but the high-quality graphics still do a good job supporting the gameplay .
Maybe more of this will come soon ?
And perhaps the artists in game development studios will get more of a chance to be... well... artistic as a result .</tokentext>
<sentencetext>Team Fortress 2 has been a great demonstration of how an amazing graphics engine can be used in a less-realistic way, but the high-quality graphics still do a good job supporting the gameplay.
Maybe more of this will come soon?
And perhaps the artists in game development studios will get more of a chance to be... well... artistic as a result.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659271</id>
	<title>Humor?</title>
	<author>Anonymous</author>
	<datestamp>1247320620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I nominate Myst - Riven - Exile. Humor? Depends on the player. Dark? Again, that depends on the player.

I love those games. My individual favorite will always be the original Zork, but then Adventureland ( on Apple ][+ ) is where I'll always be from!<nobr> <wbr></nobr>:)

Graphics? Get off my lan....</htmltext>
<tokenext>I nominate Myst - Riven - Exile .
Humor ? Depends on the player .
Dark ? Again , that depends on the player .
I love those games .
My individual favorite will always be the original Zork , but then Adventureland ( on Apple ] [ + ) is where I 'll always be from !
: ) Graphics ?
Get off my lan... .</tokentext>
<sentencetext>I nominate Myst - Riven - Exile.
Humor? Depends on the player.
Dark? Again, that depends on the player.
I love those games.
My individual favorite will always be the original Zork, but then Adventureland ( on Apple ][+ ) is where I'll always be from!
:)

Graphics?
Get off my lan....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</id>
	<title>The 4th Wall</title>
	<author>hyperion2010</author>
	<datestamp>1247254080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Video games can be funny, but they have to employ different kinds of humor.  For example, the guys at Black Ilse have gotten me to laugh multiple times while playing Planescape Torment and Fallout 2.  Fallout 2 was hands down the funniest game I have ever played, but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall, which is critical for humor in games.  I think one of the major reasons why games arent funny is because developers take themselves too seriously (witness the travesty that was oblivion with guns).</p></htmltext>
<tokenext>Video games can be funny , but they have to employ different kinds of humor .
For example , the guys at Black Ilse have gotten me to laugh multiple times while playing Planescape Torment and Fallout 2 .
Fallout 2 was hands down the funniest game I have ever played , but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall , which is critical for humor in games .
I think one of the major reasons why games arent funny is because developers take themselves too seriously ( witness the travesty that was oblivion with guns ) .</tokentext>
<sentencetext>Video games can be funny, but they have to employ different kinds of humor.
For example, the guys at Black Ilse have gotten me to laugh multiple times while playing Planescape Torment and Fallout 2.
Fallout 2 was hands down the funniest game I have ever played, but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall, which is critical for humor in games.
I think one of the major reasons why games arent funny is because developers take themselves too seriously (witness the travesty that was oblivion with guns).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662223</id>
	<title>Re:I have to admit</title>
	<author>Blakey Rat</author>
	<datestamp>1247342880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For me, Overlord, Oblivion and Fallout 3 all had places where I laughed out loud. I think it's due more to your selection of games than anything else, frankly. (Same with the article author.)</p></htmltext>
<tokenext>For me , Overlord , Oblivion and Fallout 3 all had places where I laughed out loud .
I think it 's due more to your selection of games than anything else , frankly .
( Same with the article author .
)</tokentext>
<sentencetext>For me, Overlord, Oblivion and Fallout 3 all had places where I laughed out loud.
I think it's due more to your selection of games than anything else, frankly.
(Same with the article author.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658193</id>
	<title>Depends on the game</title>
	<author>syousef</author>
	<datestamp>1247342640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If I'm flying a flight simulator the last thing I need is some poor attempt at humour interupting at the expense of the 3D graphics. The fun comes out of improving your skills at the task. However for an adventure - by which I mean any game with a storyline and plot - well placed and well done humour will keep my interest. So it does depend on the game.</p><p>I'd say given the failure and attrition rate, the gaming industry are getting it wrong and that they need to listen to what their user wants. Humour in the right context makes the game more fun. That is the only reason to play any game. It's fun. If it's not, it'll tank.</p></htmltext>
<tokenext>If I 'm flying a flight simulator the last thing I need is some poor attempt at humour interupting at the expense of the 3D graphics .
The fun comes out of improving your skills at the task .
However for an adventure - by which I mean any game with a storyline and plot - well placed and well done humour will keep my interest .
So it does depend on the game.I 'd say given the failure and attrition rate , the gaming industry are getting it wrong and that they need to listen to what their user wants .
Humour in the right context makes the game more fun .
That is the only reason to play any game .
It 's fun .
If it 's not , it 'll tank .</tokentext>
<sentencetext>If I'm flying a flight simulator the last thing I need is some poor attempt at humour interupting at the expense of the 3D graphics.
The fun comes out of improving your skills at the task.
However for an adventure - by which I mean any game with a storyline and plot - well placed and well done humour will keep my interest.
So it does depend on the game.I'd say given the failure and attrition rate, the gaming industry are getting it wrong and that they need to listen to what their user wants.
Humour in the right context makes the game more fun.
That is the only reason to play any game.
It's fun.
If it's not, it'll tank.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658757</id>
	<title>Humor?</title>
	<author>TDyl</author>
	<datestamp>1247310000000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Maybe if it was correctly speleld it would be funnier?</htmltext>
<tokenext>Maybe if it was correctly speleld it would be funnier ?</tokentext>
<sentencetext>Maybe if it was correctly speleld it would be funnier?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658369</id>
	<title>I feel smarter, stronger, MORE AGGRESSIVE.</title>
	<author>Anonymous</author>
	<datestamp>1247345760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><b>I feel smarter, stronger, MORE AGGRESSIVE. I feel like I could... Like I could... Like I could...<br>
<br>
CONQUER THE WORLD!!!</b> <br>
<br>
I miss "The Day of the Tentacle"...<br>
<br>
I guess it is easier to define a destructive algorithm than a joke generator because if jokes were predictible, they eventually would become pointless.<br>
<br>
I was about to write I also miss "The Incredible Toon Machine" but... hey! Isn't it "Little Big Planet" a reincarnation?</htmltext>
<tokenext>I feel smarter , stronger , MORE AGGRESSIVE .
I feel like I could... Like I could... Like I could.. . CONQUER THE WORLD ! ! !
I miss " The Day of the Tentacle " .. . I guess it is easier to define a destructive algorithm than a joke generator because if jokes were predictible , they eventually would become pointless .
I was about to write I also miss " The Incredible Toon Machine " but... hey ! Is n't it " Little Big Planet " a reincarnation ?</tokentext>
<sentencetext>I feel smarter, stronger, MORE AGGRESSIVE.
I feel like I could... Like I could... Like I could...

CONQUER THE WORLD!!!
I miss "The Day of the Tentacle"...

I guess it is easier to define a destructive algorithm than a joke generator because if jokes were predictible, they eventually would become pointless.
I was about to write I also miss "The Incredible Toon Machine" but... hey! Isn't it "Little Big Planet" a reincarnation?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660393</id>
	<title>First milk-through-the-nose moment in a videogame?</title>
	<author>grikdog</author>
	<datestamp>1247330100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Mine came in the first Tomb Raider demo.  Couldn't figure out the controls, and Lara just stood there &mdash; until she shifted her weight and sighed pointedly.</htmltext>
<tokenext>Mine came in the first Tomb Raider demo .
Could n't figure out the controls , and Lara just stood there    until she shifted her weight and sighed pointedly .</tokentext>
<sentencetext>Mine came in the first Tomb Raider demo.
Couldn't figure out the controls, and Lara just stood there — until she shifted her weight and sighed pointedly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28661065</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>VGPowerlord</author>
	<datestamp>1247334240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Since the Scout update, each class has been getting new, class-specific domination and revenge messages.  Almost all of them are funny.</p><p>Here are some of my favorite Scout and Spy domination messages:<br>"Hey, here's something you can invent next time: ducking!" -- Scout dominating Engineer (quote #1 of 6)<br>"Don't bring a wrench to a gun fight!" -- Scout dominating Engineer (quote #3 of 6)<br>"$400,00 to fire that gun, huh?  Yeah, money well spent!" -- Scout dominating Heavy (quote #3 of 10)<br>"I. Eat. Your. Sandwiches!  I eat 'em up!" -- Scout dominating Heavy (quote #7 of 10)<br>"Whoo hoo hoo, your gun shoots medicine... that's intimidatin'." -- Scout dominating Medic (quote #2 of 6)<br>"Where's your precious hippo crates now?" -- Scout dominating Medic (quote #3 of 6)<br>"That fancy scope of yours?  I bet you got a REAL good view of me killin' ya." -- Scout dominating Sniper (quote #2 of 5)<br>"It was a mercy killing, you live in a... camper van!" -- Scout dominating Sniper (quote #4 of 5)<br>"You'll never hit me, you'll never hit my tiny head!  It's so tiny, I've got a frickin'... such a tiny little head!"  -- Scout dominating Sniper (quote #5 of 5)<br>"Hey hey, look, you shape-shifted into a dead guy!" -- Scout dominating Spy (quote #4 of 4) (Not quite so funny now that the Dead Ringer cloaking device exists)</p><p>"The black, Scottish cyclops: now extinct." -- Spy dominating Demoman (quote #5 of 7)<br>"Here's what I have that you don't: a functioning liver, depth perception, and a pulse!" -- Spy dominating Demoman (quote #7 of 7)<br>"Oh... too bad this wasn't a pie-eating contest!" -- Spy dominating Heavy (quote #7 of 8)<br>"Did I throw a wrench into your plans?" -- Spy dominating Engineer (quote #4 of 6)<br>"Oh, you almost healed me to death that time!" -- Spy dominating Medic (quote #3 of 6)<br>"I'm looking at your X-ray and I'm afraid you suck!" -- Spy dominating Medic (quote #4 of 6)<br>"Well, off to visit your mother!" -- Spy dominating Scout (quote #1 of 8)<br>"May I borrow your ear piece?  'This is scout, rainbows make me cry, over!'" -- Spy dominating Scout (quote #6 of 8)<br>"So, your deadly skill is jogging?  Mine is murdering people." -- Spy dominating Scout (quote #6 of 8)<br>"At least you died for honor... and my amusement!" -- Spy dominating Soldier (quote #3 of 5)<br>"They can bury you in the tomb of the unskilled soldier." -- Spy dominating Soldier (quote #3 of 5)<br>"We all knew you were a Spy!" -- Spy dominating Spy (quote #2 of 5)</p></div>
	</htmltext>
<tokenext>Since the Scout update , each class has been getting new , class-specific domination and revenge messages .
Almost all of them are funny.Here are some of my favorite Scout and Spy domination messages : " Hey , here 's something you can invent next time : ducking !
" -- Scout dominating Engineer ( quote # 1 of 6 ) " Do n't bring a wrench to a gun fight !
" -- Scout dominating Engineer ( quote # 3 of 6 ) " $ 400,00 to fire that gun , huh ?
Yeah , money well spent !
" -- Scout dominating Heavy ( quote # 3 of 10 ) " I. Eat. Your .
Sandwiches ! I eat 'em up !
" -- Scout dominating Heavy ( quote # 7 of 10 ) " Whoo hoo hoo , your gun shoots medicine... that 's intimidatin' .
" -- Scout dominating Medic ( quote # 2 of 6 ) " Where 's your precious hippo crates now ?
" -- Scout dominating Medic ( quote # 3 of 6 ) " That fancy scope of yours ?
I bet you got a REAL good view of me killin ' ya .
" -- Scout dominating Sniper ( quote # 2 of 5 ) " It was a mercy killing , you live in a... camper van !
" -- Scout dominating Sniper ( quote # 4 of 5 ) " You 'll never hit me , you 'll never hit my tiny head !
It 's so tiny , I 've got a frickin'... such a tiny little head !
" -- Scout dominating Sniper ( quote # 5 of 5 ) " Hey hey , look , you shape-shifted into a dead guy !
" -- Scout dominating Spy ( quote # 4 of 4 ) ( Not quite so funny now that the Dead Ringer cloaking device exists ) " The black , Scottish cyclops : now extinct .
" -- Spy dominating Demoman ( quote # 5 of 7 ) " Here 's what I have that you do n't : a functioning liver , depth perception , and a pulse !
" -- Spy dominating Demoman ( quote # 7 of 7 ) " Oh... too bad this was n't a pie-eating contest !
" -- Spy dominating Heavy ( quote # 7 of 8 ) " Did I throw a wrench into your plans ?
" -- Spy dominating Engineer ( quote # 4 of 6 ) " Oh , you almost healed me to death that time !
" -- Spy dominating Medic ( quote # 3 of 6 ) " I 'm looking at your X-ray and I 'm afraid you suck !
" -- Spy dominating Medic ( quote # 4 of 6 ) " Well , off to visit your mother !
" -- Spy dominating Scout ( quote # 1 of 8 ) " May I borrow your ear piece ?
'This is scout , rainbows make me cry , over !
' " -- Spy dominating Scout ( quote # 6 of 8 ) " So , your deadly skill is jogging ?
Mine is murdering people .
" -- Spy dominating Scout ( quote # 6 of 8 ) " At least you died for honor... and my amusement !
" -- Spy dominating Soldier ( quote # 3 of 5 ) " They can bury you in the tomb of the unskilled soldier .
" -- Spy dominating Soldier ( quote # 3 of 5 ) " We all knew you were a Spy !
" -- Spy dominating Spy ( quote # 2 of 5 )</tokentext>
<sentencetext>Since the Scout update, each class has been getting new, class-specific domination and revenge messages.
Almost all of them are funny.Here are some of my favorite Scout and Spy domination messages:"Hey, here's something you can invent next time: ducking!
" -- Scout dominating Engineer (quote #1 of 6)"Don't bring a wrench to a gun fight!
" -- Scout dominating Engineer (quote #3 of 6)"$400,00 to fire that gun, huh?
Yeah, money well spent!
" -- Scout dominating Heavy (quote #3 of 10)"I. Eat. Your.
Sandwiches!  I eat 'em up!
" -- Scout dominating Heavy (quote #7 of 10)"Whoo hoo hoo, your gun shoots medicine... that's intimidatin'.
" -- Scout dominating Medic (quote #2 of 6)"Where's your precious hippo crates now?
" -- Scout dominating Medic (quote #3 of 6)"That fancy scope of yours?
I bet you got a REAL good view of me killin' ya.
" -- Scout dominating Sniper (quote #2 of 5)"It was a mercy killing, you live in a... camper van!
" -- Scout dominating Sniper (quote #4 of 5)"You'll never hit me, you'll never hit my tiny head!
It's so tiny, I've got a frickin'... such a tiny little head!
"  -- Scout dominating Sniper (quote #5 of 5)"Hey hey, look, you shape-shifted into a dead guy!
" -- Scout dominating Spy (quote #4 of 4) (Not quite so funny now that the Dead Ringer cloaking device exists)"The black, Scottish cyclops: now extinct.
" -- Spy dominating Demoman (quote #5 of 7)"Here's what I have that you don't: a functioning liver, depth perception, and a pulse!
" -- Spy dominating Demoman (quote #7 of 7)"Oh... too bad this wasn't a pie-eating contest!
" -- Spy dominating Heavy (quote #7 of 8)"Did I throw a wrench into your plans?
" -- Spy dominating Engineer (quote #4 of 6)"Oh, you almost healed me to death that time!
" -- Spy dominating Medic (quote #3 of 6)"I'm looking at your X-ray and I'm afraid you suck!
" -- Spy dominating Medic (quote #4 of 6)"Well, off to visit your mother!
" -- Spy dominating Scout (quote #1 of 8)"May I borrow your ear piece?
'This is scout, rainbows make me cry, over!
'" -- Spy dominating Scout (quote #6 of 8)"So, your deadly skill is jogging?
Mine is murdering people.
" -- Spy dominating Scout (quote #6 of 8)"At least you died for honor... and my amusement!
" -- Spy dominating Soldier (quote #3 of 5)"They can bury you in the tomb of the unskilled soldier.
" -- Spy dominating Soldier (quote #3 of 5)"We all knew you were a Spy!
" -- Spy dominating Spy (quote #2 of 5)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658261</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659491</id>
	<title>Re:YES!</title>
	<author>Hatta</author>
	<datestamp>1247323320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.</i></p><p>Hmm, they still seem funny when I play them on ScummVM.</p></htmltext>
<tokenext>Also , now that they 're on Xbox Live , I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12 .
They are n't.Hmm , they still seem funny when I play them on ScummVM .</tokentext>
<sentencetext>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12.
They aren't.Hmm, they still seem funny when I play them on ScummVM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660247</id>
	<title>Re:So many funny games!</title>
	<author>Anonymous</author>
	<datestamp>1247329140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I mean, I think Max Payne is pretty well written, but what's funny about it?</p></htmltext>
<tokenext>I mean , I think Max Payne is pretty well written , but what 's funny about it ?</tokentext>
<sentencetext>I mean, I think Max Payne is pretty well written, but what's funny about it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658581</id>
	<title>Funniest video game ever - Conker's Bad Fur Day</title>
	<author>pecosdave</author>
	<datestamp>1247307120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There were tons and tons of gags through the whole game, but who can forget <a href="http://www.youtube.com/watch?v=eMr-8BzYt8Q" title="youtube.com">The Great Mighty Poo</a> [youtube.com] the coolest video game boss ever?</p></htmltext>
<tokenext>There were tons and tons of gags through the whole game , but who can forget The Great Mighty Poo [ youtube.com ] the coolest video game boss ever ?</tokentext>
<sentencetext>There were tons and tons of gags through the whole game, but who can forget The Great Mighty Poo [youtube.com] the coolest video game boss ever?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658873</id>
	<title>Shift in focus...</title>
	<author>dr\_wheel</author>
	<datestamp>1247312760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>At least part of the reason for the decline in humor is that there has been a shift in focus from quality writing to things like 3d modeling, game physics, and texture work. That's my opinion, anyway.</p><p>In the old days, you didn't have the advantage of high resolution models and fancy special effects to bowl over your audience. You had to wow your audience with great writing. I think many developers have forgotten this.</p></htmltext>
<tokenext>At least part of the reason for the decline in humor is that there has been a shift in focus from quality writing to things like 3d modeling , game physics , and texture work .
That 's my opinion , anyway.In the old days , you did n't have the advantage of high resolution models and fancy special effects to bowl over your audience .
You had to wow your audience with great writing .
I think many developers have forgotten this .</tokentext>
<sentencetext>At least part of the reason for the decline in humor is that there has been a shift in focus from quality writing to things like 3d modeling, game physics, and texture work.
That's my opinion, anyway.In the old days, you didn't have the advantage of high resolution models and fancy special effects to bowl over your audience.
You had to wow your audience with great writing.
I think many developers have forgotten this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28674637</id>
	<title>Re:I really have to disagree with this article</title>
	<author>Talderas</author>
	<datestamp>1247490900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It seems that a lot of games have humor added as an after the fact rather than integrating it from the start, or they do it via dialogue. What's the funniest part about the Halo games? For me it was watching grunts run around like sissies and listening to the marines. You could remove the marines and grunts and the game would still play out the same, they basically don't contribute much if anything to aiding you. I've recently been playing Army of Two, and the dialogue between Salem and Rios gets to be pretty funny. Salem seems to be a bit more of an apathetic live in the moment kind of guy, while Rios is this hard thinking boy scout, almost. For example, you're riding in an elevator and Salem is talking about the Cowboys football game that night, how he has $10,000 on it, and how that would pay off his credit card debt if he won. Rios chides him about how a year ago he didn't have 2 cents and now he's blowing 10 grand on a football game, and that when the war ends they won't have a stable income. Salem's response... "Relax bro, this war ain't ending any time soon." There's enough shooters out there with dead time where you're riding in elevators, stuff like that just breaks the monotony and is a good source of humor.</p><p>Dead Rising is another exceedingly funny game. The game is just ridden with humor, seriously, who kills zombies by throwing lead pipes at them? Frank West does, that's who. Who wear boxing shorts and no shirt while killing zombies? Frank West does. Who wears a fucking dress while killing zombies? Frank West does.</p></htmltext>
<tokenext>It seems that a lot of games have humor added as an after the fact rather than integrating it from the start , or they do it via dialogue .
What 's the funniest part about the Halo games ?
For me it was watching grunts run around like sissies and listening to the marines .
You could remove the marines and grunts and the game would still play out the same , they basically do n't contribute much if anything to aiding you .
I 've recently been playing Army of Two , and the dialogue between Salem and Rios gets to be pretty funny .
Salem seems to be a bit more of an apathetic live in the moment kind of guy , while Rios is this hard thinking boy scout , almost .
For example , you 're riding in an elevator and Salem is talking about the Cowboys football game that night , how he has $ 10,000 on it , and how that would pay off his credit card debt if he won .
Rios chides him about how a year ago he did n't have 2 cents and now he 's blowing 10 grand on a football game , and that when the war ends they wo n't have a stable income .
Salem 's response... " Relax bro , this war ai n't ending any time soon .
" There 's enough shooters out there with dead time where you 're riding in elevators , stuff like that just breaks the monotony and is a good source of humor.Dead Rising is another exceedingly funny game .
The game is just ridden with humor , seriously , who kills zombies by throwing lead pipes at them ?
Frank West does , that 's who .
Who wear boxing shorts and no shirt while killing zombies ?
Frank West does .
Who wears a fucking dress while killing zombies ?
Frank West does .</tokentext>
<sentencetext>It seems that a lot of games have humor added as an after the fact rather than integrating it from the start, or they do it via dialogue.
What's the funniest part about the Halo games?
For me it was watching grunts run around like sissies and listening to the marines.
You could remove the marines and grunts and the game would still play out the same, they basically don't contribute much if anything to aiding you.
I've recently been playing Army of Two, and the dialogue between Salem and Rios gets to be pretty funny.
Salem seems to be a bit more of an apathetic live in the moment kind of guy, while Rios is this hard thinking boy scout, almost.
For example, you're riding in an elevator and Salem is talking about the Cowboys football game that night, how he has $10,000 on it, and how that would pay off his credit card debt if he won.
Rios chides him about how a year ago he didn't have 2 cents and now he's blowing 10 grand on a football game, and that when the war ends they won't have a stable income.
Salem's response... "Relax bro, this war ain't ending any time soon.
" There's enough shooters out there with dead time where you're riding in elevators, stuff like that just breaks the monotony and is a good source of humor.Dead Rising is another exceedingly funny game.
The game is just ridden with humor, seriously, who kills zombies by throwing lead pipes at them?
Frank West does, that's who.
Who wear boxing shorts and no shirt while killing zombies?
Frank West does.
Who wears a fucking dress while killing zombies?
Frank West does.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28664071</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>Wilson\_6500</author>
	<datestamp>1247314020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>TF2 is a strange case. There's a lot of voice material in the game that you rarely or never hear. If you open the<nobr> <wbr></nobr>.gcf container files, you can see that--even in the early days of the game--there were a number of taunts recorded that, even now, you never seem to hear. One example off the top of my head is the Sniper's line about "fruit-shop owners". There are some that you hear only very rarely.<br> <br>

The "problem" (if you call it a problem) has gotten worse in recent days since Valve adds more situational jokes--but you only hear them rarely, if ever. For instance, if a spy dominates a scout, he has a few lines that he can say. Problem is, that doesn't happen every day, and the randomness of which line is chosen means that most people may not even hear his "well, time to visit your mother!" jab--which is really very funny if you've watched Meet The Spy. But you might never hear it in-game.<br> <br>

This seems to kinda be an endemic problem with the game at the moment. If the payload cart starts to reverse course, it always seems to be a heavy or sniper or scout that says something about it. Maybe only those classes have those lines recorded, but it seems like the kind of thing that would be an improvement, if they were to record those lines for each class. Then again, voice acting costs money--and Valve is wasting quite a bit of that acting by locking it up behind rare game conditions.<br> <br>

I understand that Valve is trying to keep the humor from wearing thin, and think that it is a worthwhile goal. However, I think they haven't reached a proper balance yet: you get really sick of the Heavy whining about the cart going backwards, and you hardly ever hear the domination lines.</htmltext>
<tokenext>TF2 is a strange case .
There 's a lot of voice material in the game that you rarely or never hear .
If you open the .gcf container files , you can see that--even in the early days of the game--there were a number of taunts recorded that , even now , you never seem to hear .
One example off the top of my head is the Sniper 's line about " fruit-shop owners " .
There are some that you hear only very rarely .
The " problem " ( if you call it a problem ) has gotten worse in recent days since Valve adds more situational jokes--but you only hear them rarely , if ever .
For instance , if a spy dominates a scout , he has a few lines that he can say .
Problem is , that does n't happen every day , and the randomness of which line is chosen means that most people may not even hear his " well , time to visit your mother !
" jab--which is really very funny if you 've watched Meet The Spy .
But you might never hear it in-game .
This seems to kinda be an endemic problem with the game at the moment .
If the payload cart starts to reverse course , it always seems to be a heavy or sniper or scout that says something about it .
Maybe only those classes have those lines recorded , but it seems like the kind of thing that would be an improvement , if they were to record those lines for each class .
Then again , voice acting costs money--and Valve is wasting quite a bit of that acting by locking it up behind rare game conditions .
I understand that Valve is trying to keep the humor from wearing thin , and think that it is a worthwhile goal .
However , I think they have n't reached a proper balance yet : you get really sick of the Heavy whining about the cart going backwards , and you hardly ever hear the domination lines .</tokentext>
<sentencetext>TF2 is a strange case.
There's a lot of voice material in the game that you rarely or never hear.
If you open the .gcf container files, you can see that--even in the early days of the game--there were a number of taunts recorded that, even now, you never seem to hear.
One example off the top of my head is the Sniper's line about "fruit-shop owners".
There are some that you hear only very rarely.
The "problem" (if you call it a problem) has gotten worse in recent days since Valve adds more situational jokes--but you only hear them rarely, if ever.
For instance, if a spy dominates a scout, he has a few lines that he can say.
Problem is, that doesn't happen every day, and the randomness of which line is chosen means that most people may not even hear his "well, time to visit your mother!
" jab--which is really very funny if you've watched Meet The Spy.
But you might never hear it in-game.
This seems to kinda be an endemic problem with the game at the moment.
If the payload cart starts to reverse course, it always seems to be a heavy or sniper or scout that says something about it.
Maybe only those classes have those lines recorded, but it seems like the kind of thing that would be an improvement, if they were to record those lines for each class.
Then again, voice acting costs money--and Valve is wasting quite a bit of that acting by locking it up behind rare game conditions.
I understand that Valve is trying to keep the humor from wearing thin, and think that it is a worthwhile goal.
However, I think they haven't reached a proper balance yet: you get really sick of the Heavy whining about the cart going backwards, and you hardly ever hear the domination lines.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658261</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</id>
	<title>secret to humor</title>
	<author>Anonymous</author>
	<datestamp>1247253660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Do you want to know what the secret to humor is timing.</p><p>Games have trouble with timing if the player is in control, and not the comedian.</p></htmltext>
<tokenext>Do you want to know what the secret to humor is timing.Games have trouble with timing if the player is in control , and not the comedian .</tokentext>
<sentencetext>Do you want to know what the secret to humor is timing.Games have trouble with timing if the player is in control, and not the comedian.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659201</id>
	<title>What?</title>
	<author>Anonymous</author>
	<datestamp>1247319600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>No mention of Giants: Citizen of Kabuto? That game was funny as hell<nobr> <wbr></nobr>:)</htmltext>
<tokenext>No mention of Giants : Citizen of Kabuto ?
That game was funny as hell : )</tokentext>
<sentencetext>No mention of Giants: Citizen of Kabuto?
That game was funny as hell :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658689</id>
	<title>I will let you live, little alien</title>
	<author>vegardh</author>
	<datestamp>1247308980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>PSYCHE! Mr Zurcon lives only to kill.</htmltext>
<tokenext>PSYCHE !
Mr Zurcon lives only to kill .</tokentext>
<sentencetext>PSYCHE!
Mr Zurcon lives only to kill.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658147</id>
	<title>The Genre</title>
	<author>fatp</author>
	<datestamp>1247255460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>Nowadays most games are either RTS and FPS. The most important factor is speed. Gamers simply don't have the time to admire any humor.</htmltext>
<tokenext>Nowadays most games are either RTS and FPS .
The most important factor is speed .
Gamers simply do n't have the time to admire any humor .</tokentext>
<sentencetext>Nowadays most games are either RTS and FPS.
The most important factor is speed.
Gamers simply don't have the time to admire any humor.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660163</id>
	<title>Re:YES!</title>
	<author>JohnnyBGod</author>
	<datestamp>1247328600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.</p></div></blockquote><p>Having played them at around 18, there are still some funny lines, there. And Murray (the talking skull) on Monkey Island 3 rocked.</p><blockquote><div><p> <b>Murray</b>: You may call me 'Murray'! I am a powerful demonic force!<br>I am the harbinger of your doom! And the forces of darkness will applaud me as I stride through the Gates of Hell - carrying your head on a pike!</p><p> <b>Guybrush</b>: Stride?</p><p> <b>Murray</b>:All right then, *roll*! Roll through the Gates of Hell! Must you take the fun out of everything?</p></div></blockquote></div>
	</htmltext>
<tokenext>Also , now that they 're on Xbox Live , I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12 .
They are n't.Having played them at around 18 , there are still some funny lines , there .
And Murray ( the talking skull ) on Monkey Island 3 rocked .
Murray : You may call me 'Murray ' !
I am a powerful demonic force ! I am the harbinger of your doom !
And the forces of darkness will applaud me as I stride through the Gates of Hell - carrying your head on a pike !
Guybrush : Stride ?
Murray : All right then , * roll * !
Roll through the Gates of Hell !
Must you take the fun out of everything ?</tokentext>
<sentencetext>Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12.
They aren't.Having played them at around 18, there are still some funny lines, there.
And Murray (the talking skull) on Monkey Island 3 rocked.
Murray: You may call me 'Murray'!
I am a powerful demonic force!I am the harbinger of your doom!
And the forces of darkness will applaud me as I stride through the Gates of Hell - carrying your head on a pike!
Guybrush: Stride?
Murray:All right then, *roll*!
Roll through the Gates of Hell!
Must you take the fun out of everything?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658779</id>
	<title>Yes, it *is* because of realism.</title>
	<author>Hurricane78</author>
	<datestamp>1247310480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>As we know, realism is what you use, to show the world on the outside of our minds.<br>But humor happens on the inside. The side that is usually described trough abstract things.</p><p>So what we need, are more abstract games. Which A am saying for a long time.<br>Look at how successful Kongregate.com is. (Called the YouTube of Flash games.)<br>Many if not most of their games are pretty abstract. Which forces developers, to come up with a good basic gameplay mechanic. You can't just hide your incompetence and lack of humor with pretty graphics and realistic worlds. Because Flash is too slow to allow it.</p><p>Of course, a good game also has beautiful aesthetics, a good story, and innovative technology. Additionally to the best mechanics.<br>Then even great humor is no problem at all.</p><p>In my opinion, the best place for such games, is the Wii. Because of the added controller technology. And because it also is a bit weak on the graphics side.<br>I bet a game with a crazy but self-confident humor like the Monty Python's one, combined with a specific artistic style that does not require big graphics, and a good set of mechanics behind it, would sell like crazy. Add a story to it that drags people with it, and you got your place in history books, reviving the whole genre of funny games.</p><p>In my opinion, there are no excuses. There is just the laziness of adding the newest graphics to sequel 5000 of a series or very similar games, and expecting to get a good game out of it.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>As we know , realism is what you use , to show the world on the outside of our minds.But humor happens on the inside .
The side that is usually described trough abstract things.So what we need , are more abstract games .
Which A am saying for a long time.Look at how successful Kongregate.com is .
( Called the YouTube of Flash games .
) Many if not most of their games are pretty abstract .
Which forces developers , to come up with a good basic gameplay mechanic .
You ca n't just hide your incompetence and lack of humor with pretty graphics and realistic worlds .
Because Flash is too slow to allow it.Of course , a good game also has beautiful aesthetics , a good story , and innovative technology .
Additionally to the best mechanics.Then even great humor is no problem at all.In my opinion , the best place for such games , is the Wii .
Because of the added controller technology .
And because it also is a bit weak on the graphics side.I bet a game with a crazy but self-confident humor like the Monty Python 's one , combined with a specific artistic style that does not require big graphics , and a good set of mechanics behind it , would sell like crazy .
Add a story to it that drags people with it , and you got your place in history books , reviving the whole genre of funny games.In my opinion , there are no excuses .
There is just the laziness of adding the newest graphics to sequel 5000 of a series or very similar games , and expecting to get a good game out of it .
: )</tokentext>
<sentencetext>As we know, realism is what you use, to show the world on the outside of our minds.But humor happens on the inside.
The side that is usually described trough abstract things.So what we need, are more abstract games.
Which A am saying for a long time.Look at how successful Kongregate.com is.
(Called the YouTube of Flash games.
)Many if not most of their games are pretty abstract.
Which forces developers, to come up with a good basic gameplay mechanic.
You can't just hide your incompetence and lack of humor with pretty graphics and realistic worlds.
Because Flash is too slow to allow it.Of course, a good game also has beautiful aesthetics, a good story, and innovative technology.
Additionally to the best mechanics.Then even great humor is no problem at all.In my opinion, the best place for such games, is the Wii.
Because of the added controller technology.
And because it also is a bit weak on the graphics side.I bet a game with a crazy but self-confident humor like the Monty Python's one, combined with a specific artistic style that does not require big graphics, and a good set of mechanics behind it, would sell like crazy.
Add a story to it that drags people with it, and you got your place in history books, reviving the whole genre of funny games.In my opinion, there are no excuses.
There is just the laziness of adding the newest graphics to sequel 5000 of a series or very similar games, and expecting to get a good game out of it.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659395</id>
	<title>Re:Not dead entirely</title>
	<author>Anonymous</author>
	<datestamp>1247322720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In Half-Life 2: Episode Two, there were more than a couple times were I cracked a smile or outright laughed. Valve has a great way with keeping you amused.<br> <br>"If you pull this off, Freeman, I might just forgive you for that incident back in Black Mesa," says Dr. Magnussun to the player. "I think you know the one, involving a certain microwave and casserole."</htmltext>
<tokenext>In Half-Life 2 : Episode Two , there were more than a couple times were I cracked a smile or outright laughed .
Valve has a great way with keeping you amused .
" If you pull this off , Freeman , I might just forgive you for that incident back in Black Mesa , " says Dr. Magnussun to the player .
" I think you know the one , involving a certain microwave and casserole .
"</tokentext>
<sentencetext>In Half-Life 2: Episode Two, there were more than a couple times were I cracked a smile or outright laughed.
Valve has a great way with keeping you amused.
"If you pull this off, Freeman, I might just forgive you for that incident back in Black Mesa," says Dr. Magnussun to the player.
"I think you know the one, involving a certain microwave and casserole.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658099</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659527</id>
	<title>SQ3, LSL, DOTT</title>
	<author>HalAtWork</author>
	<datestamp>1247323680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Space Quest 3, Leisure Suit Larry, Day of the Tentacle, Sam &amp; Max, Katamari Damacy, Psychonauts, Ratchet &amp; Clank, Super Mario RPG, these games have lots of humor in a wide variety of ways.  Humor's always been there and done right, it's just that not a lot of people bother since they're trying to provide a visceral experience and not one that is simply just entertaining.  It depends on the type of game you want, but you can definitely find it.</htmltext>
<tokenext>Space Quest 3 , Leisure Suit Larry , Day of the Tentacle , Sam &amp; Max , Katamari Damacy , Psychonauts , Ratchet &amp; Clank , Super Mario RPG , these games have lots of humor in a wide variety of ways .
Humor 's always been there and done right , it 's just that not a lot of people bother since they 're trying to provide a visceral experience and not one that is simply just entertaining .
It depends on the type of game you want , but you can definitely find it .</tokentext>
<sentencetext>Space Quest 3, Leisure Suit Larry, Day of the Tentacle, Sam &amp; Max, Katamari Damacy, Psychonauts, Ratchet &amp; Clank, Super Mario RPG, these games have lots of humor in a wide variety of ways.
Humor's always been there and done right, it's just that not a lot of people bother since they're trying to provide a visceral experience and not one that is simply just entertaining.
It depends on the type of game you want, but you can definitely find it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658191</id>
	<title>Re:I have a reason.....</title>
	<author>Anonymous</author>
	<datestamp>1247342640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Well, Max Payne was funny, and I don't remember it being particularly repetitive. Seems to me, what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair.</htmltext>
<tokenext>Well , Max Payne was funny , and I do n't remember it being particularly repetitive .
Seems to me , what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair .</tokentext>
<sentencetext>Well, Max Payne was funny, and I don't remember it being particularly repetitive.
Seems to me, what video game designers need to do is focus more on the storytelling and less on animating individual strands of hair.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658137</id>
	<title>Re:I have a reason.....</title>
	<author>Kaeso</author>
	<datestamp>1247255340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times.</p></div><p>I can't help but notice that the game you single out for being funny is not a game that seeks to "deliver a more realistic experience to the player" with detailed 3D graphics; in many ways it is in fact a "text-driven adventure."</p></div>
	</htmltext>
<tokenext>Of course some games are funny ( Super Paper Mario had some great jokes ) , and even Smash Brothers Brawl made me laugh a few times.I ca n't help but notice that the game you single out for being funny is not a game that seeks to " deliver a more realistic experience to the player " with detailed 3D graphics ; in many ways it is in fact a " text-driven adventure .
"</tokentext>
<sentencetext>Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times.I can't help but notice that the game you single out for being funny is not a game that seeks to "deliver a more realistic experience to the player" with detailed 3D graphics; in many ways it is in fact a "text-driven adventure.
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658859</id>
	<title>It's actually pretty simple...</title>
	<author>Bones3D\_mac</author>
	<datestamp>1247312340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Humor, at its most basic level, is simply the end result of doing something other than what you set your audience up to expect. However, humor is also highly subjective. Because of this, you either have to adapt to your audience's tastes or you have to cater to a very small group of like-minded people. This means producing a large-scale interactive experience based on humor is extremely difficult to pull-off. As a result, the "humor" that ends up in such products usually ends up either watered down for a broad audience or made so abrasive that it only appeals to children (or anyone else) who enjoys "fart" jokes.</p><p>At this point, the best anyone has come up with are complicated dialog trees that involve input from the user to meet the user's approximate tastes.</p><p>Fortunately, this could change once technologies, like Microsoft's Project Natal, arrive on the scene. This will give programmers a way to gauge a user's reaction to something on-screen and then immediately adapt to it to help push the envelope further into the desired direction.</p></htmltext>
<tokenext>Humor , at its most basic level , is simply the end result of doing something other than what you set your audience up to expect .
However , humor is also highly subjective .
Because of this , you either have to adapt to your audience 's tastes or you have to cater to a very small group of like-minded people .
This means producing a large-scale interactive experience based on humor is extremely difficult to pull-off .
As a result , the " humor " that ends up in such products usually ends up either watered down for a broad audience or made so abrasive that it only appeals to children ( or anyone else ) who enjoys " fart " jokes.At this point , the best anyone has come up with are complicated dialog trees that involve input from the user to meet the user 's approximate tastes.Fortunately , this could change once technologies , like Microsoft 's Project Natal , arrive on the scene .
This will give programmers a way to gauge a user 's reaction to something on-screen and then immediately adapt to it to help push the envelope further into the desired direction .</tokentext>
<sentencetext>Humor, at its most basic level, is simply the end result of doing something other than what you set your audience up to expect.
However, humor is also highly subjective.
Because of this, you either have to adapt to your audience's tastes or you have to cater to a very small group of like-minded people.
This means producing a large-scale interactive experience based on humor is extremely difficult to pull-off.
As a result, the "humor" that ends up in such products usually ends up either watered down for a broad audience or made so abrasive that it only appeals to children (or anyone else) who enjoys "fart" jokes.At this point, the best anyone has come up with are complicated dialog trees that involve input from the user to meet the user's approximate tastes.Fortunately, this could change once technologies, like Microsoft's Project Natal, arrive on the scene.
This will give programmers a way to gauge a user's reaction to something on-screen and then immediately adapt to it to help push the envelope further into the desired direction.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28663857</id>
	<title>Re:I really have to disagree with this article</title>
	<author>binomialCoward</author>
	<datestamp>1247312160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>ON what grounds has this been modded this a -1? It's a legitimate point.</htmltext>
<tokenext>ON what grounds has this been modded this a -1 ?
It 's a legitimate point .</tokentext>
<sentencetext>ON what grounds has this been modded this a -1?
It's a legitimate point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28662349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658221</id>
	<title>Overlord 1 &amp; 2</title>
	<author>edcheevy</author>
	<datestamp>1247343120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>No love for the minions?</htmltext>
<tokenext>No love for the minions ?</tokentext>
<sentencetext>No love for the minions?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658099</id>
	<title>Not dead entirely</title>
	<author>Z80xxc!</author>
	<datestamp>1247254740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>While I'd agree that humor in games is decreasing, it's definitely not dead entirely. Take, for instance, Portal. The only narration in the game is from GLaDOS (other than the turrets, but they're funny too: "hey! hey! put me down!" they yell in their funny voices). Every-other line is a wisecrack or snarky comment, and the whole thing is simultaneously hilarious and darkly sinister. I'd say humor in games is quite alive over at Valve, where there is certainly no lack of graphics and exciting physics... "in the layman's terms, speedy thing go in, speedy thing come out."</htmltext>
<tokenext>While I 'd agree that humor in games is decreasing , it 's definitely not dead entirely .
Take , for instance , Portal .
The only narration in the game is from GLaDOS ( other than the turrets , but they 're funny too : " hey !
hey ! put me down !
" they yell in their funny voices ) .
Every-other line is a wisecrack or snarky comment , and the whole thing is simultaneously hilarious and darkly sinister .
I 'd say humor in games is quite alive over at Valve , where there is certainly no lack of graphics and exciting physics... " in the layman 's terms , speedy thing go in , speedy thing come out .
"</tokentext>
<sentencetext>While I'd agree that humor in games is decreasing, it's definitely not dead entirely.
Take, for instance, Portal.
The only narration in the game is from GLaDOS (other than the turrets, but they're funny too: "hey!
hey! put me down!
" they yell in their funny voices).
Every-other line is a wisecrack or snarky comment, and the whole thing is simultaneously hilarious and darkly sinister.
I'd say humor in games is quite alive over at Valve, where there is certainly no lack of graphics and exciting physics... "in the layman's terms, speedy thing go in, speedy thing come out.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658557</id>
	<title>WarioWare?</title>
	<author>MickyTheIdiot</author>
	<datestamp>1247306760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>There is a lot of talk about repetitiveness, but as I was thinking about funny games the WarioWare series came to mind.</p><p>It's repetitive and you're doing the same type of stuff over and over, but it's still a very amusing game.  And it does have a lot of humor in there and even some laugh out loud moments.</p></htmltext>
<tokenext>There is a lot of talk about repetitiveness , but as I was thinking about funny games the WarioWare series came to mind.It 's repetitive and you 're doing the same type of stuff over and over , but it 's still a very amusing game .
And it does have a lot of humor in there and even some laugh out loud moments .</tokentext>
<sentencetext>There is a lot of talk about repetitiveness, but as I was thinking about funny games the WarioWare series came to mind.It's repetitive and you're doing the same type of stuff over and over, but it's still a very amusing game.
And it does have a lot of humor in there and even some laugh out loud moments.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28677251</id>
	<title>the last game....</title>
	<author>vuffi\_raa</author>
	<datestamp>1247503140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"bad day LA", "psychonauts", "armed and dangerous", etc- but they are all generally the same time period- Portal more recently was hilarious which is really one of the biggest appeals to the game (though gameplay was of course awesome)</htmltext>
<tokenext>" bad day LA " , " psychonauts " , " armed and dangerous " , etc- but they are all generally the same time period- Portal more recently was hilarious which is really one of the biggest appeals to the game ( though gameplay was of course awesome )</tokentext>
<sentencetext>"bad day LA", "psychonauts", "armed and dangerous", etc- but they are all generally the same time period- Portal more recently was hilarious which is really one of the biggest appeals to the game (though gameplay was of course awesome)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658323</id>
	<title>Re:Not dead entirely</title>
	<author>illaqueate</author>
	<datestamp>1247344800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'd guess it's declining because of common gameplay elements. Games with lots of exploration and dialogue are relatively rare these days. Most gameplay is a series of physical actions, usually punching, kicking, shooting, destroying but also jumping, climbing, racing. In those types of games either the developers have to (a) fit the comedy in non interactive cut scenes (Ratchet &amp; Clank, Psychonauts), (b) have a running commentary from one or more of the characters (e.g. Duke Nukem) including a radio/disembodied variant (Portal) (c) parody/slapstick in the visuals/action (e.g. God Hand)</p><p>The great humor based games were adventure games that rely on dialogue/environmental exploration. Recent games that do have dialogue/exploration tend to follow the western RPG formula of the faceless hero and/or have poor writing, an issue with games in general that hinders dialogue, story, character development in addition to humor. From what I've read Fallout 3 had a lot of quest dialogue written by developers which isn't going to be up to the standard of the dialogue choices in earlier games written by professional writers.</p></htmltext>
<tokenext>I 'd guess it 's declining because of common gameplay elements .
Games with lots of exploration and dialogue are relatively rare these days .
Most gameplay is a series of physical actions , usually punching , kicking , shooting , destroying but also jumping , climbing , racing .
In those types of games either the developers have to ( a ) fit the comedy in non interactive cut scenes ( Ratchet &amp; Clank , Psychonauts ) , ( b ) have a running commentary from one or more of the characters ( e.g .
Duke Nukem ) including a radio/disembodied variant ( Portal ) ( c ) parody/slapstick in the visuals/action ( e.g .
God Hand ) The great humor based games were adventure games that rely on dialogue/environmental exploration .
Recent games that do have dialogue/exploration tend to follow the western RPG formula of the faceless hero and/or have poor writing , an issue with games in general that hinders dialogue , story , character development in addition to humor .
From what I 've read Fallout 3 had a lot of quest dialogue written by developers which is n't going to be up to the standard of the dialogue choices in earlier games written by professional writers .</tokentext>
<sentencetext>I'd guess it's declining because of common gameplay elements.
Games with lots of exploration and dialogue are relatively rare these days.
Most gameplay is a series of physical actions, usually punching, kicking, shooting, destroying but also jumping, climbing, racing.
In those types of games either the developers have to (a) fit the comedy in non interactive cut scenes (Ratchet &amp; Clank, Psychonauts), (b) have a running commentary from one or more of the characters (e.g.
Duke Nukem) including a radio/disembodied variant (Portal) (c) parody/slapstick in the visuals/action (e.g.
God Hand)The great humor based games were adventure games that rely on dialogue/environmental exploration.
Recent games that do have dialogue/exploration tend to follow the western RPG formula of the faceless hero and/or have poor writing, an issue with games in general that hinders dialogue, story, character development in addition to humor.
From what I've read Fallout 3 had a lot of quest dialogue written by developers which isn't going to be up to the standard of the dialogue choices in earlier games written by professional writers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658099</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28661497</id>
	<title>Re:Because the Industry is no longer Funny</title>
	<author>TheVelvetFlamebait</author>
	<datestamp>1247337180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Easter eggs are one thing, but I see no reason why a corporate super-giant couldn't hire a couple of comedy writers. It's not like people don't appreciate a good bit of comedy.</p></htmltext>
<tokenext>Easter eggs are one thing , but I see no reason why a corporate super-giant could n't hire a couple of comedy writers .
It 's not like people do n't appreciate a good bit of comedy .</tokentext>
<sentencetext>Easter eggs are one thing, but I see no reason why a corporate super-giant couldn't hire a couple of comedy writers.
It's not like people don't appreciate a good bit of comedy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658361</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28663677</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>BikeHelmet</author>
	<datestamp>1247310360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Psychonauts! It's not an endless string of laughs, but it does have an abundance compared to most modern games.</p></htmltext>
<tokenext>Psychonauts !
It 's not an endless string of laughs , but it does have an abundance compared to most modern games .</tokentext>
<sentencetext>Psychonauts!
It's not an endless string of laughs, but it does have an abundance compared to most modern games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658159</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658487</id>
	<title>Two mistakes</title>
	<author>MemoryDragon</author>
	<datestamp>1247305200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>a) The humor has not become less, it is still there and the genres which had it still have it in the same amount. Look at the myriad of adventure games released in the last 2 years and about 30\% of them have been on the comical side, while the other genres occasionally have a humorous game. Same situation as ever!</p><p>b) Grossman does not work at Lucasarts (I think he used to work there) he works at Telltale Games and they just do exactly that, comical adventure games!</p></htmltext>
<tokenext>a ) The humor has not become less , it is still there and the genres which had it still have it in the same amount .
Look at the myriad of adventure games released in the last 2 years and about 30 \ % of them have been on the comical side , while the other genres occasionally have a humorous game .
Same situation as ever ! b ) Grossman does not work at Lucasarts ( I think he used to work there ) he works at Telltale Games and they just do exactly that , comical adventure games !</tokentext>
<sentencetext>a) The humor has not become less, it is still there and the genres which had it still have it in the same amount.
Look at the myriad of adventure games released in the last 2 years and about 30\% of them have been on the comical side, while the other genres occasionally have a humorous game.
Same situation as ever!b) Grossman does not work at Lucasarts (I think he used to work there) he works at Telltale Games and they just do exactly that, comical adventure games!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659335</id>
	<title>Re:The 4th Wall</title>
	<author>Anonymous</author>
	<datestamp>1247321880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh sod off back to the No Mutant's Allowed Forums where you belong. Fallout 3 is one of the best games of recent years even it isn't as funny as the original Fallout games.</p></htmltext>
<tokenext>Oh sod off back to the No Mutant 's Allowed Forums where you belong .
Fallout 3 is one of the best games of recent years even it is n't as funny as the original Fallout games .</tokentext>
<sentencetext>Oh sod off back to the No Mutant's Allowed Forums where you belong.
Fallout 3 is one of the best games of recent years even it isn't as funny as the original Fallout games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659259</id>
	<title>Humour in games...</title>
	<author>lattyware</author>
	<datestamp>1247320440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The only games I can think of with really good humour are anything in the Paper Mario series, and Portal. I'm sure there must be more, but nothing else springs to mind.</htmltext>
<tokenext>The only games I can think of with really good humour are anything in the Paper Mario series , and Portal .
I 'm sure there must be more , but nothing else springs to mind .</tokentext>
<sentencetext>The only games I can think of with really good humour are anything in the Paper Mario series, and Portal.
I'm sure there must be more, but nothing else springs to mind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658663</id>
	<title>Fallout 2 Humour</title>
	<author>rts008</author>
	<datestamp>1247308500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Fallout 2 was hands down the funniest game I have ever played, but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall, which is critical for humor in games.</p></div><p>Don't ask Gizmo to 'speak louder/clearer into your pocket'.[paraphrase]<br>That devolves into a 'sticky situation' quickly!</p><p>Usually those that are stumped by other media references while playing FO2, have been asked to 'turn in their geek card' more than once on<nobr> <wbr></nobr>/. (getting 'Dogmeat' to join your party at the special encounter...Who is Dogmeat?)<br>(hint: leave all NPC's at some town, then head for/around Navarro with either no armor, or with the 'Bridge Keeper's Robe' as armor. When you encounter the tavern...SAVE GAME!!!!, then worry about armor, NPC's, and "Charisma' to get Dogmeat to join your party.</p><p>Offtopic, BTW:</p><p>I found it interesting that Ron Perlman served as 'voice actor' as the narrator in FO1, FO2, and FO3.<br>I'll have to dig out my FO:BoS disc and see if Ron is the narrator for that as well.</p></div>
	</htmltext>
<tokenext>Fallout 2 was hands down the funniest game I have ever played , but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall , which is critical for humor in games.Do n't ask Gizmo to 'speak louder/clearer into your pocket' .
[ paraphrase ] That devolves into a 'sticky situation ' quickly ! Usually those that are stumped by other media references while playing FO2 , have been asked to 'turn in their geek card ' more than once on / .
( getting 'Dogmeat ' to join your party at the special encounter...Who is Dogmeat ?
) ( hint : leave all NPC 's at some town , then head for/around Navarro with either no armor , or with the 'Bridge Keeper 's Robe ' as armor .
When you encounter the tavern...SAVE GAME ! ! !
! , then worry about armor , NPC 's , and " Charisma ' to get Dogmeat to join your party.Offtopic , BTW : I found it interesting that Ron Perlman served as 'voice actor ' as the narrator in FO1 , FO2 , and FO3.I 'll have to dig out my FO : BoS disc and see if Ron is the narrator for that as well .</tokentext>
<sentencetext>Fallout 2 was hands down the funniest game I have ever played, but mostly because of the utterly absurd things you could do and the continual breaking of the 4th wall, which is critical for humor in games.Don't ask Gizmo to 'speak louder/clearer into your pocket'.
[paraphrase]That devolves into a 'sticky situation' quickly!Usually those that are stumped by other media references while playing FO2, have been asked to 'turn in their geek card' more than once on /.
(getting 'Dogmeat' to join your party at the special encounter...Who is Dogmeat?
)(hint: leave all NPC's at some town, then head for/around Navarro with either no armor, or with the 'Bridge Keeper's Robe' as armor.
When you encounter the tavern...SAVE GAME!!!
!, then worry about armor, NPC's, and "Charisma' to get Dogmeat to join your party.Offtopic, BTW:I found it interesting that Ron Perlman served as 'voice actor' as the narrator in FO1, FO2, and FO3.I'll have to dig out my FO:BoS disc and see if Ron is the narrator for that as well.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658059</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658159</id>
	<title>Re:Maybe TF2 for inspiration?</title>
	<author>RsG</author>
	<datestamp>1247255700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'd say Portal was also fairly funny, even if the memes it sprouted have started to wear out their welcome.</p><p>And I can think of dozens of RPGs, old and recent, that had their funny moments.  Though in those cases they tended to be serious games with the occasional comic relief.</p><p>I think TFA is expecting games that are purely comedic, i.e. in the same vein as Monkey Island, and those never were that common.  All the classic games that fit that bill are either adventure games, which don't get made anymore, or aimed mainly at a young audience.  Pure comedy written for adults (and no, that doesn't mean "mature" in the sense of inappropriate for kids) is a niche that's largely empty, but what we have instead in abundance is non-comedic games that don't take themselves too seriously.</p></htmltext>
<tokenext>I 'd say Portal was also fairly funny , even if the memes it sprouted have started to wear out their welcome.And I can think of dozens of RPGs , old and recent , that had their funny moments .
Though in those cases they tended to be serious games with the occasional comic relief.I think TFA is expecting games that are purely comedic , i.e .
in the same vein as Monkey Island , and those never were that common .
All the classic games that fit that bill are either adventure games , which do n't get made anymore , or aimed mainly at a young audience .
Pure comedy written for adults ( and no , that does n't mean " mature " in the sense of inappropriate for kids ) is a niche that 's largely empty , but what we have instead in abundance is non-comedic games that do n't take themselves too seriously .</tokentext>
<sentencetext>I'd say Portal was also fairly funny, even if the memes it sprouted have started to wear out their welcome.And I can think of dozens of RPGs, old and recent, that had their funny moments.
Though in those cases they tended to be serious games with the occasional comic relief.I think TFA is expecting games that are purely comedic, i.e.
in the same vein as Monkey Island, and those never were that common.
All the classic games that fit that bill are either adventure games, which don't get made anymore, or aimed mainly at a young audience.
Pure comedy written for adults (and no, that doesn't mean "mature" in the sense of inappropriate for kids) is a niche that's largely empty, but what we have instead in abundance is non-comedic games that don't take themselves too seriously.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658013</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658045</id>
	<title>Whatta ya mean not funny?</title>
	<author>Anonymous</author>
	<datestamp>1247253840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Your mom must be a knob goblin because she helped me reach Orc Chasm.</p><p>Hilarity ensues.</p></htmltext>
<tokenext>Your mom must be a knob goblin because she helped me reach Orc Chasm.Hilarity ensues .</tokentext>
<sentencetext>Your mom must be a knob goblin because she helped me reach Orc Chasm.Hilarity ensues.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28660777</id>
	<title>No One Lives Forever</title>
	<author>rlp</author>
	<datestamp>1247332380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No One Lives Forever was hilarious!  A great first person shooter in it's own right, the dialog was really funny.  It was a parody of spy movies of the 60's and had very amusing dialog between enemy thugs that you'd be sneaking up upon.  I recall a lengthy dialog on the psychology of beer and criminality as well as one on faulty space station construction (after numerous accidents they "spaced" the design engineer"), not to mention the danger of "excessive simian casualties".</p></htmltext>
<tokenext>No One Lives Forever was hilarious !
A great first person shooter in it 's own right , the dialog was really funny .
It was a parody of spy movies of the 60 's and had very amusing dialog between enemy thugs that you 'd be sneaking up upon .
I recall a lengthy dialog on the psychology of beer and criminality as well as one on faulty space station construction ( after numerous accidents they " spaced " the design engineer " ) , not to mention the danger of " excessive simian casualties " .</tokentext>
<sentencetext>No One Lives Forever was hilarious!
A great first person shooter in it's own right, the dialog was really funny.
It was a parody of spy movies of the 60's and had very amusing dialog between enemy thugs that you'd be sneaking up upon.
I recall a lengthy dialog on the psychology of beer and criminality as well as one on faulty space station construction (after numerous accidents they "spaced" the design engineer"), not to mention the danger of "excessive simian casualties".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28659501</id>
	<title>Re:secret to humor</title>
	<author>Anonymous</author>
	<datestamp>1247323440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Games have trouble with timing if the player is in control, and not the comedian.</p></div><p>Of course the Comedian's not in control. Adrian Veidt chucked him out of a window and killed him.</p></div>
	</htmltext>
<tokenext>Games have trouble with timing if the player is in control , and not the comedian.Of course the Comedian 's not in control .
Adrian Veidt chucked him out of a window and killed him .</tokentext>
<sentencetext>Games have trouble with timing if the player is in control, and not the comedian.Of course the Comedian's not in control.
Adrian Veidt chucked him out of a window and killed him.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_038252.28658035</parent>
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