<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_06_1746234</id>
	<title>10 Business Lessons I Learned From Playing D&D</title>
	<author>ScuttleMonkey</author>
	<datestamp>1246868520000</datestamp>
	<htmltext><a href="mailto:esther@bitranch.com" rel="nofollow">Esther Schindler</a> writes <i>"Those hours you spent rolling dice in your youth weren't wasted according to my <a href="http://www.javaworld.com/community/node/3156">10 Business Lessons I Learned from Playing Dungeons &amp; Dragons</a>. Playing fantasy role playing games did more than teach the rules of combat or proper behavior in a dragon's lair. D&amp;D can instruct you in several skills that can help your career. Such as: 'One spell, used well, can be more powerful than an entire book full of spells' and 'It's better to out-smart an orc than to fight one.'"</i>  What other wisdom have you gained from your time sequestered with various RPGs?</htmltext>
<tokenext>Esther Schindler writes " Those hours you spent rolling dice in your youth were n't wasted according to my 10 Business Lessons I Learned from Playing Dungeons &amp; Dragons .
Playing fantasy role playing games did more than teach the rules of combat or proper behavior in a dragon 's lair .
D&amp;D can instruct you in several skills that can help your career .
Such as : 'One spell , used well , can be more powerful than an entire book full of spells ' and 'It 's better to out-smart an orc than to fight one .
' " What other wisdom have you gained from your time sequestered with various RPGs ?</tokentext>
<sentencetext>Esther Schindler writes "Those hours you spent rolling dice in your youth weren't wasted according to my 10 Business Lessons I Learned from Playing Dungeons &amp; Dragons.
Playing fantasy role playing games did more than teach the rules of combat or proper behavior in a dragon's lair.
D&amp;D can instruct you in several skills that can help your career.
Such as: 'One spell, used well, can be more powerful than an entire book full of spells' and 'It's better to out-smart an orc than to fight one.
'"  What other wisdom have you gained from your time sequestered with various RPGs?</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28609361</id>
	<title>Better models in a philosophy book</title>
	<author>CarpetShark</author>
	<datestamp>1246986240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>if you are involved enough in the game you must learn to do it well, with rules that work even in the real world.</p></div></blockquote><p>As you say, games simplify reality.  If you want a real model of life, go read proper philosophy, not the cut-down element/spell explanations and witty one-liners you'll get in D&amp;D books.  Yes, there's some value in that, but not that much, compared to what you can get elsewhere.  Try the Tao Te Ching for a relatively easy intro.</p></div>
	</htmltext>
<tokenext>if you are involved enough in the game you must learn to do it well , with rules that work even in the real world.As you say , games simplify reality .
If you want a real model of life , go read proper philosophy , not the cut-down element/spell explanations and witty one-liners you 'll get in D&amp;D books .
Yes , there 's some value in that , but not that much , compared to what you can get elsewhere .
Try the Tao Te Ching for a relatively easy intro .</tokentext>
<sentencetext>if you are involved enough in the game you must learn to do it well, with rules that work even in the real world.As you say, games simplify reality.
If you want a real model of life, go read proper philosophy, not the cut-down element/spell explanations and witty one-liners you'll get in D&amp;D books.
Yes, there's some value in that, but not that much, compared to what you can get elsewhere.
Try the Tao Te Ching for a relatively easy intro.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599333</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599487</id>
	<title>What did I learn?</title>
	<author>mraudigy</author>
	<datestamp>1246873800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Don't piss off the DM.

Best life lesson ever.</htmltext>
<tokenext>Do n't piss off the DM .
Best life lesson ever .</tokentext>
<sentencetext>Don't piss off the DM.
Best life lesson ever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599159</id>
	<title>Pick up groups suck</title>
	<author>rgviza</author>
	<datestamp>1246872600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Always try to work with people you already know.<br>Playing as a team works better than being out for yourself.</p></htmltext>
<tokenext>Always try to work with people you already know.Playing as a team works better than being out for yourself .</tokentext>
<sentencetext>Always try to work with people you already know.Playing as a team works better than being out for yourself.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28609751</id>
	<title>Shadowrun</title>
	<author>FrozenFOXX</author>
	<datestamp>1246987740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>All the life lessons one truly needs can be found in Shadowrun.  "Watch your back, shoot straight, conserve ammo, and never, EVER, deal with a dragon."</htmltext>
<tokenext>All the life lessons one truly needs can be found in Shadowrun .
" Watch your back , shoot straight , conserve ammo , and never , EVER , deal with a dragon .
"</tokentext>
<sentencetext>All the life lessons one truly needs can be found in Shadowrun.
"Watch your back, shoot straight, conserve ammo, and never, EVER, deal with a dragon.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600175</id>
	<title>Tools.</title>
	<author>Anonymous</author>
	<datestamp>1246876920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I know it's an old saying, but I learned it from playing RPGs (Shadowrun, in this case):</p><p>"If the only tool you have is a gun, all your problems start to look like targets."</p><p>Keep a creative and open mind and you'll go much farther than using the same ol' bag of tricks.<br>I guess the corollary to this is<br>"One dumb action makes things spiral quickly out of control."</p></htmltext>
<tokenext>I know it 's an old saying , but I learned it from playing RPGs ( Shadowrun , in this case ) : " If the only tool you have is a gun , all your problems start to look like targets .
" Keep a creative and open mind and you 'll go much farther than using the same ol ' bag of tricks.I guess the corollary to this is " One dumb action makes things spiral quickly out of control .
"</tokentext>
<sentencetext>I know it's an old saying, but I learned it from playing RPGs (Shadowrun, in this case):"If the only tool you have is a gun, all your problems start to look like targets.
"Keep a creative and open mind and you'll go much farther than using the same ol' bag of tricks.I guess the corollary to this is"One dumb action makes things spiral quickly out of control.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599609</id>
	<title>One thing I learned that is not helpful</title>
	<author>gurps\_npc</author>
	<datestamp>1246874340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In game, I found that it is best to: <b>Always take the head.</b>  Merely because it looks dead doesn't mean it is.
<p>
But in real life, I found that to be rather bad advice.  Things that look dead generally are either dead or helpless - whether it is a creature or a company.</p></htmltext>
<tokenext>In game , I found that it is best to : Always take the head .
Merely because it looks dead does n't mean it is .
But in real life , I found that to be rather bad advice .
Things that look dead generally are either dead or helpless - whether it is a creature or a company .</tokentext>
<sentencetext>In game, I found that it is best to: Always take the head.
Merely because it looks dead doesn't mean it is.
But in real life, I found that to be rather bad advice.
Things that look dead generally are either dead or helpless - whether it is a creature or a company.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</id>
	<title>Real Life</title>
	<author>Anonymous</author>
	<datestamp>1246872120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>To be honest, this seems a lot like just made to work out from D&amp;D. These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.</p><p>If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff. This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better". It works the same way in RPG's, real life, women, business and for that matter in everything. Its just general human philosophy.</p><p>Like said, RPG games tend to reflect real life a lot. You just take different character. That's why the stuff is pretty much the same.</p></htmltext>
<tokenext>To be honest , this seems a lot like just made to work out from D&amp;D .
These are pretty much general principles in life that apply everywhere , and hence its not a surprise that they apply in * roleplaying * games aswell.If you take it further , the same general principles that also works in business also works with women , or for that matter , any stuff .
This can be something along the lines " dont be afraid to be yourself and be convinent when saying your say , because it works a lot better " .
It works the same way in RPG 's , real life , women , business and for that matter in everything .
Its just general human philosophy.Like said , RPG games tend to reflect real life a lot .
You just take different character .
That 's why the stuff is pretty much the same .</tokentext>
<sentencetext>To be honest, this seems a lot like just made to work out from D&amp;D.
These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff.
This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better".
It works the same way in RPG's, real life, women, business and for that matter in everything.
Its just general human philosophy.Like said, RPG games tend to reflect real life a lot.
You just take different character.
That's why the stuff is pretty much the same.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600037</id>
	<title>Re:Other things learned</title>
	<author>ais523</author>
	<datestamp>1246876260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In D&amp;D at least, and quite possibly in real life, Wisdom implies being a good judge of character and good at noticing things, whereas Intelligence is more about memory and working things out.</htmltext>
<tokenext>In D&amp;D at least , and quite possibly in real life , Wisdom implies being a good judge of character and good at noticing things , whereas Intelligence is more about memory and working things out .</tokentext>
<sentencetext>In D&amp;D at least, and quite possibly in real life, Wisdom implies being a good judge of character and good at noticing things, whereas Intelligence is more about memory and working things out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599815</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600405</id>
	<title>Paranoia and CoC unfortunately...</title>
	<author>tyroneking</author>
	<datestamp>1246878180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>... were my group's main games - so we learnt all about being an expendable clone (gives you the right attitude when working in an consultancy firm), living (and dying) at the inexplicable whim of the Computer (got me used to designing and developing big-iron  ERP software) or power crazed Ultra Violets (helped me understand the motives of consultancy managers - i.e. they don't have motives, they are actually mad with power and fresh coffee).<br>We also learnt a lot about unspeakable horror (which has helped me cope with the inevitable fallout when what a customer originally told you they want turns out to be something so wildly different and pointless that it makes grown men cry), inevitable loss of sanity (which usually happens when I find out what BAs and developers are actually doing),  strange incantations that will raise you-know-who from his icy palace in the North Pole (I use a similar technique to get senior management to tell BAs and developers off for whatever they were doing) and all manner of spells and chants to excise minor minions of you-know-who in return for a minor loss of sanity (which I use to rid clients of big-5 leeches in return for never getting work from them again).<br>So yeah, I learnt a lot.<br>Also, I have nightmares (huge insect-like creatures with flashing beacons for heads, floating drums with tentacles, Thor, people dressed up in coloured overalls waving guns in my direction, a big eye in my PC monitor, and of course, a really weird dream where I take over a library by producing a small card voucher).</p></htmltext>
<tokenext>... were my group 's main games - so we learnt all about being an expendable clone ( gives you the right attitude when working in an consultancy firm ) , living ( and dying ) at the inexplicable whim of the Computer ( got me used to designing and developing big-iron ERP software ) or power crazed Ultra Violets ( helped me understand the motives of consultancy managers - i.e .
they do n't have motives , they are actually mad with power and fresh coffee ) .We also learnt a lot about unspeakable horror ( which has helped me cope with the inevitable fallout when what a customer originally told you they want turns out to be something so wildly different and pointless that it makes grown men cry ) , inevitable loss of sanity ( which usually happens when I find out what BAs and developers are actually doing ) , strange incantations that will raise you-know-who from his icy palace in the North Pole ( I use a similar technique to get senior management to tell BAs and developers off for whatever they were doing ) and all manner of spells and chants to excise minor minions of you-know-who in return for a minor loss of sanity ( which I use to rid clients of big-5 leeches in return for never getting work from them again ) .So yeah , I learnt a lot.Also , I have nightmares ( huge insect-like creatures with flashing beacons for heads , floating drums with tentacles , Thor , people dressed up in coloured overalls waving guns in my direction , a big eye in my PC monitor , and of course , a really weird dream where I take over a library by producing a small card voucher ) .</tokentext>
<sentencetext>... were my group's main games - so we learnt all about being an expendable clone (gives you the right attitude when working in an consultancy firm), living (and dying) at the inexplicable whim of the Computer (got me used to designing and developing big-iron  ERP software) or power crazed Ultra Violets (helped me understand the motives of consultancy managers - i.e.
they don't have motives, they are actually mad with power and fresh coffee).We also learnt a lot about unspeakable horror (which has helped me cope with the inevitable fallout when what a customer originally told you they want turns out to be something so wildly different and pointless that it makes grown men cry), inevitable loss of sanity (which usually happens when I find out what BAs and developers are actually doing),  strange incantations that will raise you-know-who from his icy palace in the North Pole (I use a similar technique to get senior management to tell BAs and developers off for whatever they were doing) and all manner of spells and chants to excise minor minions of you-know-who in return for a minor loss of sanity (which I use to rid clients of big-5 leeches in return for never getting work from them again).So yeah, I learnt a lot.Also, I have nightmares (huge insect-like creatures with flashing beacons for heads, floating drums with tentacles, Thor, people dressed up in coloured overalls waving guns in my direction, a big eye in my PC monitor, and of course, a really weird dream where I take over a library by producing a small card voucher).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599259</id>
	<title>let's see...</title>
	<author>Anonymous</author>
	<datestamp>1246872900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p>1. Violence solves everything.<br>2. The only thing that trumps violence is more violence.<br>3. Wholesale slaughter is good and right as long as the race you are slaughtering has green/grey/orange/etc. skin.<br>4. Nothing wins an argument like a Rod of Silence.<br>4a.<nobr> <wbr></nobr>...except for the Great Big F***ing Sword of Silence. (see 1 &amp; 2)<br>5. "Your mom" jokes are a bad idea around dragons.  Their moms are always bigger and meaner.<br>6. Charisma is a dump stat.<br>7. People will forgive any transgression if you can dish out the pain.</p><p>I quit.  Anyone else?</p></htmltext>
<tokenext>1 .
Violence solves everything.2 .
The only thing that trumps violence is more violence.3 .
Wholesale slaughter is good and right as long as the race you are slaughtering has green/grey/orange/etc .
skin.4. Nothing wins an argument like a Rod of Silence.4a .
...except for the Great Big F * * * ing Sword of Silence .
( see 1 &amp; 2 ) 5 .
" Your mom " jokes are a bad idea around dragons .
Their moms are always bigger and meaner.6 .
Charisma is a dump stat.7 .
People will forgive any transgression if you can dish out the pain.I quit .
Anyone else ?</tokentext>
<sentencetext>1.
Violence solves everything.2.
The only thing that trumps violence is more violence.3.
Wholesale slaughter is good and right as long as the race you are slaughtering has green/grey/orange/etc.
skin.4. Nothing wins an argument like a Rod of Silence.4a.
...except for the Great Big F***ing Sword of Silence.
(see 1 &amp; 2)5.
"Your mom" jokes are a bad idea around dragons.
Their moms are always bigger and meaner.6.
Charisma is a dump stat.7.
People will forgive any transgression if you can dish out the pain.I quit.
Anyone else?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599981</id>
	<title>Landscape construction, of course...</title>
	<author>(H)elix1</author>
	<datestamp>1246876020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>*I* know what a <a href="http://www.brunchma.com/archives/Forum13/HTML/000133.html" title="brunchma.com">gazebo</a> [brunchma.com] is.</p></htmltext>
<tokenext>* I * know what a gazebo [ brunchma.com ] is .</tokentext>
<sentencetext>*I* know what a gazebo [brunchma.com] is.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28605849</id>
	<title>Re:Everything I really needed to know re: Real Lif</title>
	<author>whyloginwhysubscribe</author>
	<datestamp>1246968660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What's so funny about that? I work in the supermarket stacking shelves and tetris has helped me a lot!</htmltext>
<tokenext>What 's so funny about that ?
I work in the supermarket stacking shelves and tetris has helped me a lot !</tokentext>
<sentencetext>What's so funny about that?
I work in the supermarket stacking shelves and tetris has helped me a lot!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599361</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601125</id>
	<title>Re:What I learned</title>
	<author>Abreu</author>
	<datestamp>1246881780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My wife also plays D&amp;D, thank you very much... in fact, it is one of our "together" activities</p></htmltext>
<tokenext>My wife also plays D&amp;D , thank you very much... in fact , it is one of our " together " activities</tokentext>
<sentencetext>My wife also plays D&amp;D, thank you very much... in fact, it is one of our "together" activities</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28606407</id>
	<title>Re:This list is horrible</title>
	<author>that IT girl</author>
	<datestamp>1246973580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>However, learning and experiencing them in a game in which there is at least a slight degree of immersion is far better than just hearing something you consider a "generic axiom". The former is more likely to click-and-stick in the mind, and the concepts are far more likely to surface later on when you need them in IRL situations.</htmltext>
<tokenext>However , learning and experiencing them in a game in which there is at least a slight degree of immersion is far better than just hearing something you consider a " generic axiom " .
The former is more likely to click-and-stick in the mind , and the concepts are far more likely to surface later on when you need them in IRL situations .</tokentext>
<sentencetext>However, learning and experiencing them in a game in which there is at least a slight degree of immersion is far better than just hearing something you consider a "generic axiom".
The former is more likely to click-and-stick in the mind, and the concepts are far more likely to surface later on when you need them in IRL situations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599241</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28603649</id>
	<title>Re:How to Barter !</title>
	<author>Monsuco</author>
	<datestamp>1246898340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Seriously. Growing up in the US suburbs, the concept of 'bartering' is foreign, and considered impolite at best, and offensive at worst, to the point where you will be banned from a shop for it.</p></div><p>Obviously you have never been to an average suburban garage sale.</p></div>
	</htmltext>
<tokenext>Seriously .
Growing up in the US suburbs , the concept of 'bartering ' is foreign , and considered impolite at best , and offensive at worst , to the point where you will be banned from a shop for it.Obviously you have never been to an average suburban garage sale .</tokentext>
<sentencetext>Seriously.
Growing up in the US suburbs, the concept of 'bartering' is foreign, and considered impolite at best, and offensive at worst, to the point where you will be banned from a shop for it.Obviously you have never been to an average suburban garage sale.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599785</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600137</id>
	<title>History of TSR hobbies</title>
	<author>sesshomaru</author>
	<datestamp>1246876740000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, probably the best place to get real useful business information for D&amp;D is from the History of D&amp;D, specifically, the History of TSR hobbies.</p><p><a href="http://forgottenrealms.wikia.com/wiki/TSR,\_Inc." title="wikia.com" rel="nofollow">Here's a good starting point.</a> [wikia.com] It's a sad and horrifying tale of corporate intrigue that led to business failure.</p></htmltext>
<tokenext>Actually , probably the best place to get real useful business information for D&amp;D is from the History of D&amp;D , specifically , the History of TSR hobbies.Here 's a good starting point .
[ wikia.com ] It 's a sad and horrifying tale of corporate intrigue that led to business failure .</tokentext>
<sentencetext>Actually, probably the best place to get real useful business information for D&amp;D is from the History of D&amp;D, specifically, the History of TSR hobbies.Here's a good starting point.
[wikia.com] It's a sad and horrifying tale of corporate intrigue that led to business failure.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599547</id>
	<title>Re:What I learned</title>
	<author>Anonymous</author>
	<datestamp>1246874100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Add in the following:</p><p>No matter what the rules say, if you Bribe the guy in charge of the rules with the right stuff, you can literally move mountains with the tip of your finger, come back to life, and have more power than God Himself.</p><p>Or in other words, I learned that it's a steaming pile of BS. Sure, if you had a GOOD dungeon master I suppose stuff would apply, but for the article to really mean anything you'd have to account for all the DM's who ran campaigns like "Ok, you're level one, what do you want to do?" "I'll look in the sock drawer" "Ok, you just became a Demigod due to a rare magical item hidden by a gnome in your underwear."</p><p>So ya, waste of space.</p></htmltext>
<tokenext>Add in the following : No matter what the rules say , if you Bribe the guy in charge of the rules with the right stuff , you can literally move mountains with the tip of your finger , come back to life , and have more power than God Himself.Or in other words , I learned that it 's a steaming pile of BS .
Sure , if you had a GOOD dungeon master I suppose stuff would apply , but for the article to really mean anything you 'd have to account for all the DM 's who ran campaigns like " Ok , you 're level one , what do you want to do ?
" " I 'll look in the sock drawer " " Ok , you just became a Demigod due to a rare magical item hidden by a gnome in your underwear .
" So ya , waste of space .</tokentext>
<sentencetext>Add in the following:No matter what the rules say, if you Bribe the guy in charge of the rules with the right stuff, you can literally move mountains with the tip of your finger, come back to life, and have more power than God Himself.Or in other words, I learned that it's a steaming pile of BS.
Sure, if you had a GOOD dungeon master I suppose stuff would apply, but for the article to really mean anything you'd have to account for all the DM's who ran campaigns like "Ok, you're level one, what do you want to do?
" "I'll look in the sock drawer" "Ok, you just became a Demigod due to a rare magical item hidden by a gnome in your underwear.
"So ya, waste of space.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599199</id>
	<title>Not always applicable!!</title>
	<author>Anonymous</author>
	<datestamp>1246872720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>What other wisdom have you gained from your time sequestered with various RPGs?</p></div><p>Always loot the corpse!</p></div>
	</htmltext>
<tokenext>What other wisdom have you gained from your time sequestered with various RPGs ? Always loot the corpse !</tokentext>
<sentencetext>What other wisdom have you gained from your time sequestered with various RPGs?Always loot the corpse!
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600923</id>
	<title>Re:What I learned</title>
	<author>The Pirou</author>
	<datestamp>1246880820000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>You never learned anything if you never moved from tabletop to Live Action Role-Play:<br> <br>

Kill real fake monsters.<br> <br>

Earn fake money. <br> <br>

Make people love you with fake money.<br> <br>

Attract whorecraft-esque gamer girls.<br> <br>

Repeat.<br> <br>

And secondly - Never assault any group with the battle-cry of 'I am the Master of Flowers! Fear my fists of fury!" Even if you can back it up you're just going to be all sweaty and nasty when it's over. 'Tis better to walk the other way and know that your enemy will probably die a painful death at the hands of a Jetta-driving 16 year old girl talking on her cell phone and fixing her hair instead of paying attention to the road than to get your 'kicks' dirty in a scuffle.</htmltext>
<tokenext>You never learned anything if you never moved from tabletop to Live Action Role-Play : Kill real fake monsters .
Earn fake money .
Make people love you with fake money .
Attract whorecraft-esque gamer girls .
Repeat . And secondly - Never assault any group with the battle-cry of 'I am the Master of Flowers !
Fear my fists of fury !
" Even if you can back it up you 're just going to be all sweaty and nasty when it 's over .
'T is better to walk the other way and know that your enemy will probably die a painful death at the hands of a Jetta-driving 16 year old girl talking on her cell phone and fixing her hair instead of paying attention to the road than to get your 'kicks ' dirty in a scuffle .</tokentext>
<sentencetext>You never learned anything if you never moved from tabletop to Live Action Role-Play: 

Kill real fake monsters.
Earn fake money.
Make people love you with fake money.
Attract whorecraft-esque gamer girls.
Repeat. 

And secondly - Never assault any group with the battle-cry of 'I am the Master of Flowers!
Fear my fists of fury!
" Even if you can back it up you're just going to be all sweaty and nasty when it's over.
'Tis better to walk the other way and know that your enemy will probably die a painful death at the hands of a Jetta-driving 16 year old girl talking on her cell phone and fixing her hair instead of paying attention to the road than to get your 'kicks' dirty in a scuffle.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602369</id>
	<title>Re:Lesson learned</title>
	<author>Anonymous</author>
	<datestamp>1246888740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>If I see one of those around my neighborhood, I am totally going to be ready for them. Eat Kevlar, motherfucker!</p></div><p> <b>You:</b> Eat Kevlar, motherfucker!<br>(The kevlar turns to rust.)<br><b>You:</b> WTF? Kevlar doesn't rust.  It doesn't even have metal in it.<br><b>God:</b> Hey, only one of us is the DM here, and I'm pretty sure it's not you.</p></div>
	</htmltext>
<tokenext>If I see one of those around my neighborhood , I am totally going to be ready for them .
Eat Kevlar , motherfucker !
You : Eat Kevlar , motherfucker !
( The kevlar turns to rust .
) You : WTF ?
Kevlar does n't rust .
It does n't even have metal in it.God : Hey , only one of us is the DM here , and I 'm pretty sure it 's not you .</tokentext>
<sentencetext>If I see one of those around my neighborhood, I am totally going to be ready for them.
Eat Kevlar, motherfucker!
You: Eat Kevlar, motherfucker!
(The kevlar turns to rust.
)You: WTF?
Kevlar doesn't rust.
It doesn't even have metal in it.God: Hey, only one of us is the DM here, and I'm pretty sure it's not you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599557</id>
	<title>Re:Smaller does not mean less dangerous</title>
	<author>Anonymous</author>
	<datestamp>1246874100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>D4: the caltrop of the dice world.</p></htmltext>
<tokenext>D4 : the caltrop of the dice world .</tokentext>
<sentencetext>D4: the caltrop of the dice world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599195</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600445</id>
	<title>Re:Lesson learned</title>
	<author>Anonymous</author>
	<datestamp>1246878420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Squishy Octahedrons are worse.</p></htmltext>
<tokenext>Squishy Octahedrons are worse .</tokentext>
<sentencetext>Squishy Octahedrons are worse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602869</id>
	<title>only one lesson...</title>
	<author>Anonymous</author>
	<datestamp>1246892940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I learned only one lesson in D&amp;D. That is if you don't play D&amp;D, your chances of getting laid by a 7 or better increases by about 2^32\%.</p></htmltext>
<tokenext>I learned only one lesson in D&amp;D .
That is if you do n't play D&amp;D , your chances of getting laid by a 7 or better increases by about 2 ^ 32 \ % .</tokentext>
<sentencetext>I learned only one lesson in D&amp;D.
That is if you don't play D&amp;D, your chances of getting laid by a 7 or better increases by about 2^32\%.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600233</id>
	<title>Shadowrun taught me....</title>
	<author>morsmortis</author>
	<datestamp>1246877220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>That if I could trade a piece of my soul for the newest hardware, I would.....</htmltext>
<tokenext>That if I could trade a piece of my soul for the newest hardware , I would.... .</tokentext>
<sentencetext>That if I could trade a piece of my soul for the newest hardware, I would.....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28608009</id>
	<title>Basic economics</title>
	<author>DanJ\_UK</author>
	<datestamp>1246980900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I learnt about the whole supply and demand thing, et al.</htmltext>
<tokenext>I learnt about the whole supply and demand thing , et al .</tokentext>
<sentencetext>I learnt about the whole supply and demand thing, et al.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602647</id>
	<title>Re:How to Barter !</title>
	<author>mdwh2</author>
	<datestamp>1246891080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I learnt my haggling skills from Monty Python...</p></htmltext>
<tokenext>I learnt my haggling skills from Monty Python.. .</tokentext>
<sentencetext>I learnt my haggling skills from Monty Python...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599785</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599577</id>
	<title>Re:This list is horrible</title>
	<author>gurps\_npc</author>
	<datestamp>1246874220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I find your analysis to be faulty.   Sure people could have learned them from other places, but this particular guy claims that he learned them from this game.

Maybe he would have learned them later - like say after he got fired.  Better to learn things when you are young BEFORE it really matters.

That by the way is the reason why all mammals play.  It is learning without consequences.  It lets the cat learn how to stalk without starving in the first month.  It lets the wolf pack learn how to cooperate, so they can take down bigger game, without getting into huge dominance battles right before you hunt.</htmltext>
<tokenext>I find your analysis to be faulty .
Sure people could have learned them from other places , but this particular guy claims that he learned them from this game .
Maybe he would have learned them later - like say after he got fired .
Better to learn things when you are young BEFORE it really matters .
That by the way is the reason why all mammals play .
It is learning without consequences .
It lets the cat learn how to stalk without starving in the first month .
It lets the wolf pack learn how to cooperate , so they can take down bigger game , without getting into huge dominance battles right before you hunt .</tokentext>
<sentencetext>I find your analysis to be faulty.
Sure people could have learned them from other places, but this particular guy claims that he learned them from this game.
Maybe he would have learned them later - like say after he got fired.
Better to learn things when you are young BEFORE it really matters.
That by the way is the reason why all mammals play.
It is learning without consequences.
It lets the cat learn how to stalk without starving in the first month.
It lets the wolf pack learn how to cooperate, so they can take down bigger game, without getting into huge dominance battles right before you hunt.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599241</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600085</id>
	<title>How to handle huge sums of money on the market</title>
	<author>just fiddling around</author>
	<datestamp>1246876500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I got most of my financial knowledge from "Corporate Shadowfiles": put options, selling short, commercial paper, hostile takeovers, the works.</p><p>And I still have to acquire a multinational corp to put that into practice<nobr> <wbr></nobr>:-(</p></htmltext>
<tokenext>I got most of my financial knowledge from " Corporate Shadowfiles " : put options , selling short , commercial paper , hostile takeovers , the works.And I still have to acquire a multinational corp to put that into practice : - (</tokentext>
<sentencetext>I got most of my financial knowledge from "Corporate Shadowfiles": put options, selling short, commercial paper, hostile takeovers, the works.And I still have to acquire a multinational corp to put that into practice :-(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600321</id>
	<title>Re:Other things learned</title>
	<author>Anonymous</author>
	<datestamp>1246877760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Intelligence: think book-smarts<br>Wisdom: think common sense</p><p>You probably know someone whose mind runs 500mph, who can figure out any problem you set in front of them, but who still makes stupid mistakes.<br>Intelligence is raw mental power, while wisdom is meta-intelligence, ie don't just assume what I know from X works for Y, investigate each area, learn local customs before opening mouth, feel people out before discussing potentially sensitive topics.</p><p>If intelligence is total ability, wisdom is the lack of mental clumsiness popping up block that ability.</p></htmltext>
<tokenext>Intelligence : think book-smartsWisdom : think common senseYou probably know someone whose mind runs 500mph , who can figure out any problem you set in front of them , but who still makes stupid mistakes.Intelligence is raw mental power , while wisdom is meta-intelligence , ie do n't just assume what I know from X works for Y , investigate each area , learn local customs before opening mouth , feel people out before discussing potentially sensitive topics.If intelligence is total ability , wisdom is the lack of mental clumsiness popping up block that ability .</tokentext>
<sentencetext>Intelligence: think book-smartsWisdom: think common senseYou probably know someone whose mind runs 500mph, who can figure out any problem you set in front of them, but who still makes stupid mistakes.Intelligence is raw mental power, while wisdom is meta-intelligence, ie don't just assume what I know from X works for Y, investigate each area, learn local customs before opening mouth, feel people out before discussing potentially sensitive topics.If intelligence is total ability, wisdom is the lack of mental clumsiness popping up block that ability.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599815</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602509</id>
	<title>Re:Real Life</title>
	<author>Seor Jojoba</author>
	<datestamp>1246889700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed.  You could pretty much pick any activity from life, and make cutsey little generalized rules from it...

</p><p> <em>10 Business Lessons I Learned from Picking Dingleberries Out of My Ass</em>

</p><ol>
<li>Always Bring the Right Tools for the Job - Blah blah blah blah blah</li><li>A Small Dingleberry is Often More Trouble Than a Large One - Blah blah blah blah</li><li>Everyone Has Dingleberries - Blah blah blah blah</li><li>And so on and so on...</li></ol><p>Would someone please pay me to write life lessons from any randomly chosen activity?  I will start work tomorrow with a $50,000 advance.</p></htmltext>
<tokenext>Agreed .
You could pretty much pick any activity from life , and make cutsey little generalized rules from it.. . 10 Business Lessons I Learned from Picking Dingleberries Out of My Ass Always Bring the Right Tools for the Job - Blah blah blah blah blahA Small Dingleberry is Often More Trouble Than a Large One - Blah blah blah blahEveryone Has Dingleberries - Blah blah blah blahAnd so on and so on...Would someone please pay me to write life lessons from any randomly chosen activity ?
I will start work tomorrow with a $ 50,000 advance .</tokentext>
<sentencetext>Agreed.
You could pretty much pick any activity from life, and make cutsey little generalized rules from it...

 10 Business Lessons I Learned from Picking Dingleberries Out of My Ass


Always Bring the Right Tools for the Job - Blah blah blah blah blahA Small Dingleberry is Often More Trouble Than a Large One - Blah blah blah blahEveryone Has Dingleberries - Blah blah blah blahAnd so on and so on...Would someone please pay me to write life lessons from any randomly chosen activity?
I will start work tomorrow with a $50,000 advance.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599895</id>
	<title>Paranoia taught me...</title>
	<author>asicsolutions</author>
	<datestamp>1246875660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>That all my fellow troubleshooters coworkers are all expendable.
To spy on everyone.
Use information to turn in communists.
Keep your laser(pointer) ready.</htmltext>
<tokenext>That all my fellow troubleshooters coworkers are all expendable .
To spy on everyone .
Use information to turn in communists .
Keep your laser ( pointer ) ready .</tokentext>
<sentencetext>That all my fellow troubleshooters coworkers are all expendable.
To spy on everyone.
Use information to turn in communists.
Keep your laser(pointer) ready.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599529</id>
	<title>Re:Rolling the dice</title>
	<author>gurps\_npc</author>
	<datestamp>1246873980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Sounds like you either:

1.  Had some really bad players/DM's

and/or

2.  Are stupid enough to think that people that like things you don't like should be insulted, as should the things they liek.
  How DARE they enjoy something you dislike?  They should be taken out and SHOT.  And you certainly have the right to make fun of them and insult them.</htmltext>
<tokenext>Sounds like you either : 1 .
Had some really bad players/DM 's and/or 2 .
Are stupid enough to think that people that like things you do n't like should be insulted , as should the things they liek .
How DARE they enjoy something you dislike ?
They should be taken out and SHOT .
And you certainly have the right to make fun of them and insult them .</tokentext>
<sentencetext>Sounds like you either:

1.
Had some really bad players/DM's

and/or

2.
Are stupid enough to think that people that like things you don't like should be insulted, as should the things they liek.
How DARE they enjoy something you dislike?
They should be taken out and SHOT.
And you certainly have the right to make fun of them and insult them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28606015</id>
	<title>Re:Real Life</title>
	<author>Anonymous</author>
	<datestamp>1246970580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Everything I learnt about women I learnt from playing D &amp; D<nobr> <wbr></nobr>... um<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>Everything I learnt about women I learnt from playing D &amp; D ... um .. .</tokentext>
<sentencetext>Everything I learnt about women I learnt from playing D &amp; D ... um ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600341</id>
	<title>Re:This list is horrible</title>
	<author>Ironica</author>
	<datestamp>1246877880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I find your analysis to be faulty.   Sure people could have learned them from other places, but this particular <b>guy</b> claims that he learned them from this game.</p></div><p>The author claims to have a husband.  While same-sex marriage is becoming legal in more and more places, this still makes it statistically more likely that the author is female.</p></div>
	</htmltext>
<tokenext>I find your analysis to be faulty .
Sure people could have learned them from other places , but this particular guy claims that he learned them from this game.The author claims to have a husband .
While same-sex marriage is becoming legal in more and more places , this still makes it statistically more likely that the author is female .</tokentext>
<sentencetext>I find your analysis to be faulty.
Sure people could have learned them from other places, but this particular guy claims that he learned them from this game.The author claims to have a husband.
While same-sex marriage is becoming legal in more and more places, this still makes it statistically more likely that the author is female.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599577</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602235</id>
	<title>Most D&amp;Ders will disagree that this is good, b</title>
	<author>Mewtwo</author>
	<datestamp>1246887900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Min-maxing.  Get the most out of every situation with the least put in, whether that be biggest return on the smallest monetary investment, most work done in the least amount of time, etc.  Make every iota of effort, energy, money, anything you put into the world pay you back as big as you can.</htmltext>
<tokenext>Min-maxing .
Get the most out of every situation with the least put in , whether that be biggest return on the smallest monetary investment , most work done in the least amount of time , etc .
Make every iota of effort , energy , money , anything you put into the world pay you back as big as you can .</tokentext>
<sentencetext>Min-maxing.
Get the most out of every situation with the least put in, whether that be biggest return on the smallest monetary investment, most work done in the least amount of time, etc.
Make every iota of effort, energy, money, anything you put into the world pay you back as big as you can.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28609381</id>
	<title>My favorite lesson</title>
	<author>magictiger</author>
	<datestamp>1246986300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think my favorite lesson would have to be "When faced with a dragon, keep in mind that you don't have to outrun the dragon, you just have to outrun the rest of your party."</p><p>This has served me well.</p></htmltext>
<tokenext>I think my favorite lesson would have to be " When faced with a dragon , keep in mind that you do n't have to outrun the dragon , you just have to outrun the rest of your party .
" This has served me well .</tokentext>
<sentencetext>I think my favorite lesson would have to be "When faced with a dragon, keep in mind that you don't have to outrun the dragon, you just have to outrun the rest of your party.
"This has served me well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28610735</id>
	<title>Back in "the real world"</title>
	<author>Impy the Impiuos Imp</author>
	<datestamp>1246991700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some of these qua business strategies are decent, but as rules of thumb for D&amp;D, they're sorely lacking.</p><ol> <li>Feed the DM. Gamers</li></ol><p>Bribe those in power, got it.</p><ol> <li>One spell, used well, can be more powerful than an entire book full of spells. I first met Ivan when he showed up for a<p>game in Steve's standard D&amp;D world. Ivan drew up a first-level wizard character who had almost no hit-points and only one</p><p>wimpy spell: cast an illusion. Whereupon Ivan's character cast an illusion of a 5th-level illusionist... and proceeded to</p><p>run that powerful "5th level illusionist" through the rest of the game. Years later, Ivan played in a play-by-mail dungeon</p><p>(yes, children, we did those things before e-mail) in which the DM permitted custom spells. Ivan's "swap" spell seemed</p><p>Mostly Harmless: Transpose a 1" cube of anything with another 1" cube of anything. Whereupon Ivan set up a magical FedEx</p><p>business (for very short messages) and a sideline of an assassin-business (swap a square inch of heart muscle with anything</p><p>else; who could tell that murder was done?). This taught me to get everything possible out of the tools at my disposal. It</p><p>also taught me to expand my notion of "What do I have, and what can I do with it?"</p></li></ol><p>These are treated as "exploits" in online games, <b>because they actually work and are fun</b>.  The game disables anything that actually works, such as a sword.  You didn't think a caster, who can't wear armor <b>because it interferes with their delicate hand movements</b> could continue his delicate movements, so easily disrupted, when a 10 foot tall ogre was swatting at them with a sword, did you?</p><p>And what would be the business parallel to some little thing done well being more powerful than tons of money and power?</p><p>"Hey, I bought this drill and metal saw at the hardware store.  Let's sneak into the bank late at night and use it well!"</p><ol> <li>It's better to out-smart an orc than to fight one. Young D&amp;D players get into the game because they want an endless<p>repetition of "Find a monster. Kill it. Get its treasure." But your character (and career) can get hurt that way. If instead</p><p>you set up a situation in which the orcs think that they were attacked by the goblins, the orcs will blow up the goblin</p><p>castle in retaliation. That leaves your party to walk through afterward, picking up the spoils (and the experience points).</p><p>"Let's you and him fight" is a very effective business strategy... or it's far safer for you, anyway.</p></li></ol><p>It's better still to have a brain and set up your character to actually be effective in the limits of the rules.  This isn't "metagaming", i.e. taking advantage of knowledge and behavior outside the game itself (like knowing the details of some monster you're not supposed to or what's around the corner on this module).  It's just realizing that a fighter is a fighter, and a wizard, a wizard.  Everyone else is a librarian or carwash attendant, and would do predictably well on an adventure.</p><p>Oh, and yes, one can be just as clever in figuring out "alternative solutions".  Guess who'd be the better thief character, too?</p><p>And for the above example, if they literally blew up the castle, most of the good loot would be destroyed.  And if they just attacked and killed everyone, they'd take the loot, leaving precious little for you.  I don't think Nomad would be pleased.</p><ol> <li>"I'm the DM. I'm not there." D&amp;D players often turn to the DM to ask for information about the universe. ("Is the person<p>offering me this three-headed dog trustworthy?") The DM often doesn't know, or he isn't telling; just because he puts</p><p>something in your path doesn't mean you need to trust it, accept it, fight it, or buy it. Experimentation without</p><p>investigation can be very painful; learn to ask questions. Steve didn't ask a single clarifying question about the beautiful</p><p>fairy-fly before he decided to catch it... and it burned a hole straight through his</p></li></ol></htmltext>
<tokenext>Some of these qua business strategies are decent , but as rules of thumb for D&amp;D , they 're sorely lacking .
Feed the DM .
GamersBribe those in power , got it .
One spell , used well , can be more powerful than an entire book full of spells .
I first met Ivan when he showed up for agame in Steve 's standard D&amp;D world .
Ivan drew up a first-level wizard character who had almost no hit-points and only onewimpy spell : cast an illusion .
Whereupon Ivan 's character cast an illusion of a 5th-level illusionist... and proceeded torun that powerful " 5th level illusionist " through the rest of the game .
Years later , Ivan played in a play-by-mail dungeon ( yes , children , we did those things before e-mail ) in which the DM permitted custom spells .
Ivan 's " swap " spell seemedMostly Harmless : Transpose a 1 " cube of anything with another 1 " cube of anything .
Whereupon Ivan set up a magical FedExbusiness ( for very short messages ) and a sideline of an assassin-business ( swap a square inch of heart muscle with anythingelse ; who could tell that murder was done ? ) .
This taught me to get everything possible out of the tools at my disposal .
Italso taught me to expand my notion of " What do I have , and what can I do with it ?
" These are treated as " exploits " in online games , because they actually work and are fun .
The game disables anything that actually works , such as a sword .
You did n't think a caster , who ca n't wear armor because it interferes with their delicate hand movements could continue his delicate movements , so easily disrupted , when a 10 foot tall ogre was swatting at them with a sword , did you ? And what would be the business parallel to some little thing done well being more powerful than tons of money and power ?
" Hey , I bought this drill and metal saw at the hardware store .
Let 's sneak into the bank late at night and use it well !
" It 's better to out-smart an orc than to fight one .
Young D&amp;D players get into the game because they want an endlessrepetition of " Find a monster .
Kill it .
Get its treasure .
" But your character ( and career ) can get hurt that way .
If insteadyou set up a situation in which the orcs think that they were attacked by the goblins , the orcs will blow up the goblincastle in retaliation .
That leaves your party to walk through afterward , picking up the spoils ( and the experience points ) .
" Let 's you and him fight " is a very effective business strategy... or it 's far safer for you , anyway.It 's better still to have a brain and set up your character to actually be effective in the limits of the rules .
This is n't " metagaming " , i.e .
taking advantage of knowledge and behavior outside the game itself ( like knowing the details of some monster you 're not supposed to or what 's around the corner on this module ) .
It 's just realizing that a fighter is a fighter , and a wizard , a wizard .
Everyone else is a librarian or carwash attendant , and would do predictably well on an adventure.Oh , and yes , one can be just as clever in figuring out " alternative solutions " .
Guess who 'd be the better thief character , too ? And for the above example , if they literally blew up the castle , most of the good loot would be destroyed .
And if they just attacked and killed everyone , they 'd take the loot , leaving precious little for you .
I do n't think Nomad would be pleased .
" I 'm the DM .
I 'm not there .
" D&amp;D players often turn to the DM to ask for information about the universe .
( " Is the personoffering me this three-headed dog trustworthy ?
" ) The DM often does n't know , or he is n't telling ; just because he putssomething in your path does n't mean you need to trust it , accept it , fight it , or buy it .
Experimentation withoutinvestigation can be very painful ; learn to ask questions .
Steve did n't ask a single clarifying question about the beautifulfairy-fly before he decided to catch it... and it burned a hole straight through his</tokentext>
<sentencetext>Some of these qua business strategies are decent, but as rules of thumb for D&amp;D, they're sorely lacking.
Feed the DM.
GamersBribe those in power, got it.
One spell, used well, can be more powerful than an entire book full of spells.
I first met Ivan when he showed up for agame in Steve's standard D&amp;D world.
Ivan drew up a first-level wizard character who had almost no hit-points and only onewimpy spell: cast an illusion.
Whereupon Ivan's character cast an illusion of a 5th-level illusionist... and proceeded torun that powerful "5th level illusionist" through the rest of the game.
Years later, Ivan played in a play-by-mail dungeon(yes, children, we did those things before e-mail) in which the DM permitted custom spells.
Ivan's "swap" spell seemedMostly Harmless: Transpose a 1" cube of anything with another 1" cube of anything.
Whereupon Ivan set up a magical FedExbusiness (for very short messages) and a sideline of an assassin-business (swap a square inch of heart muscle with anythingelse; who could tell that murder was done?).
This taught me to get everything possible out of the tools at my disposal.
Italso taught me to expand my notion of "What do I have, and what can I do with it?
"These are treated as "exploits" in online games, because they actually work and are fun.
The game disables anything that actually works, such as a sword.
You didn't think a caster, who can't wear armor because it interferes with their delicate hand movements could continue his delicate movements, so easily disrupted, when a 10 foot tall ogre was swatting at them with a sword, did you?And what would be the business parallel to some little thing done well being more powerful than tons of money and power?
"Hey, I bought this drill and metal saw at the hardware store.
Let's sneak into the bank late at night and use it well!
" It's better to out-smart an orc than to fight one.
Young D&amp;D players get into the game because they want an endlessrepetition of "Find a monster.
Kill it.
Get its treasure.
" But your character (and career) can get hurt that way.
If insteadyou set up a situation in which the orcs think that they were attacked by the goblins, the orcs will blow up the goblincastle in retaliation.
That leaves your party to walk through afterward, picking up the spoils (and the experience points).
"Let's you and him fight" is a very effective business strategy... or it's far safer for you, anyway.It's better still to have a brain and set up your character to actually be effective in the limits of the rules.
This isn't "metagaming", i.e.
taking advantage of knowledge and behavior outside the game itself (like knowing the details of some monster you're not supposed to or what's around the corner on this module).
It's just realizing that a fighter is a fighter, and a wizard, a wizard.
Everyone else is a librarian or carwash attendant, and would do predictably well on an adventure.Oh, and yes, one can be just as clever in figuring out "alternative solutions".
Guess who'd be the better thief character, too?And for the above example, if they literally blew up the castle, most of the good loot would be destroyed.
And if they just attacked and killed everyone, they'd take the loot, leaving precious little for you.
I don't think Nomad would be pleased.
"I'm the DM.
I'm not there.
" D&amp;D players often turn to the DM to ask for information about the universe.
("Is the personoffering me this three-headed dog trustworthy?
") The DM often doesn't know, or he isn't telling; just because he putssomething in your path doesn't mean you need to trust it, accept it, fight it, or buy it.
Experimentation withoutinvestigation can be very painful; learn to ask questions.
Steve didn't ask a single clarifying question about the beautifulfairy-fly before he decided to catch it... and it burned a hole straight through his</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28605843</id>
	<title>Re:I learned this one</title>
	<author>DNS-and-BIND</author>
	<datestamp>1246968600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And let us know when you're a 40 year old expert RPG player with a tech support job and a rental apartment, that you really haven't lived life at all, but rather spent it in a fantasy world.</htmltext>
<tokenext>And let us know when you 're a 40 year old expert RPG player with a tech support job and a rental apartment , that you really have n't lived life at all , but rather spent it in a fantasy world .</tokentext>
<sentencetext>And let us know when you're a 40 year old expert RPG player with a tech support job and a rental apartment, that you really haven't lived life at all, but rather spent it in a fantasy world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599727</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601389</id>
	<title>Re:I learned all about Tedium and Red Tape</title>
	<author>PaganRitual</author>
	<datestamp>1246883280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe there needs to be a rule 11.</p><p><i>"When all you have is a Double Blade Axe, everything looks like a goblin"</i></p></htmltext>
<tokenext>Maybe there needs to be a rule 11 .
" When all you have is a Double Blade Axe , everything looks like a goblin "</tokentext>
<sentencetext>Maybe there needs to be a rule 11.
"When all you have is a Double Blade Axe, everything looks like a goblin"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599277</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599869</id>
	<title>Re:What I learned</title>
	<author>OctaviusIII</author>
	<datestamp>1246875600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>Can't say I ever played with vixens (at least, none that were single), but I can say that I was seduced by a D&amp;D playing siren.<br> <br>Actually, D&amp;D taught me how to interact with my fellow males.  I'd largely forgotten in high school, and my college years were significantly richer for the extremely intelligent, down-to-earth and wise people I had around the gaming table.</htmltext>
<tokenext>Ca n't say I ever played with vixens ( at least , none that were single ) , but I can say that I was seduced by a D&amp;D playing siren .
Actually , D&amp;D taught me how to interact with my fellow males .
I 'd largely forgotten in high school , and my college years were significantly richer for the extremely intelligent , down-to-earth and wise people I had around the gaming table .</tokentext>
<sentencetext>Can't say I ever played with vixens (at least, none that were single), but I can say that I was seduced by a D&amp;D playing siren.
Actually, D&amp;D taught me how to interact with my fellow males.
I'd largely forgotten in high school, and my college years were significantly richer for the extremely intelligent, down-to-earth and wise people I had around the gaming table.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599355</id>
	<title>Re:I learned this one</title>
	<author>vux984</author>
	<datestamp>1246873380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games. Seriously.</i></p><p>But are you having more fun?</p><p>If so, then carry on.</p><p>If not, then why are you doing it? If making more money isn't making you happier, then you are wasting your time.</p></htmltext>
<tokenext>It was a hard lesson , but I realized , if I am focused on making money and running a business , I make more money that when I 'm focused on killing orcs and playing games .
Seriously.But are you having more fun ? If so , then carry on.If not , then why are you doing it ?
If making more money is n't making you happier , then you are wasting your time .</tokentext>
<sentencetext>It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games.
Seriously.But are you having more fun?If so, then carry on.If not, then why are you doing it?
If making more money isn't making you happier, then you are wasting your time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599113</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602629</id>
	<title>Re:Real Life</title>
	<author>Anonymous</author>
	<datestamp>1246890840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>After many years of gaming my friends and I developed this mantra:</p><p>If it's alive, kill it.<br>If it's dead, bless it.<br>If you don't know, kill it then bless it.<br>Only then do you loot the corpse and raise it to join your army.</p><p>I guess it the real world this taught us to never assume you accomplished your goal until you had tested that accomplishment.</p></htmltext>
<tokenext>After many years of gaming my friends and I developed this mantra : If it 's alive , kill it.If it 's dead , bless it.If you do n't know , kill it then bless it.Only then do you loot the corpse and raise it to join your army.I guess it the real world this taught us to never assume you accomplished your goal until you had tested that accomplishment .</tokentext>
<sentencetext>After many years of gaming my friends and I developed this mantra:If it's alive, kill it.If it's dead, bless it.If you don't know, kill it then bless it.Only then do you loot the corpse and raise it to join your army.I guess it the real world this taught us to never assume you accomplished your goal until you had tested that accomplishment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28605563</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1246964520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you can't outsmart an orc, and also can't fight him... just FLY AWAY! (AION) lol</p></htmltext>
<tokenext>If you ca n't outsmart an orc , and also ca n't fight him... just FLY AWAY !
( AION ) lol</tokentext>
<sentencetext>If you can't outsmart an orc, and also can't fight him... just FLY AWAY!
(AION) lol</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600435</id>
	<title>Re:Rolling the dice</title>
	<author>fishbowl</author>
	<datestamp>1246878360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>"Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet."</p><p>Because you said "reading novels" and not "writing novels", it's pretty clear why you don't get it.</p></htmltext>
<tokenext>" Other than the content background which I can get from reading novels , playing RPG 's is about as exciting as moving numbers around a spreadsheet .
" Because you said " reading novels " and not " writing novels " , it 's pretty clear why you do n't get it .</tokentext>
<sentencetext>"Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.
"Because you said "reading novels" and not "writing novels", it's pretty clear why you don't get it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599531</id>
	<title>Re:Oblig. "Jose Chung's From Outer Space" quote</title>
	<author>johnsonav</author>
	<datestamp>1246873980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Well, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.</p></div><p>Best X-Files episode <i>ever</i>.</p></div>
	</htmltext>
<tokenext>Well , I did n't spend all those years playing Dungeons and Dragons and not learn a little something about courage.Best X-Files episode ever .</tokentext>
<sentencetext>Well, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.Best X-Files episode ever.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599143</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28605439</id>
	<title>Re:Real Life</title>
	<author>prefec2</author>
	<datestamp>1246963320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, I would say they played their roles well. However, they picked characters with more courage. I wouldn't say that they acted outside of their character, but no one picked the real world equivalent of a nerd. Even in sci-fi RPGs nerds are clever and integrated in society. This reaction is understandable, because the not integrated figure without out many skills will most likely die quickly.</p><p>I think RPGs are a good thing as long as you do not try to transfer patterns out of the game into real life. RPGs are good to play around with other roles than those you "play" IRL.</p></htmltext>
<tokenext>No , I would say they played their roles well .
However , they picked characters with more courage .
I would n't say that they acted outside of their character , but no one picked the real world equivalent of a nerd .
Even in sci-fi RPGs nerds are clever and integrated in society .
This reaction is understandable , because the not integrated figure without out many skills will most likely die quickly.I think RPGs are a good thing as long as you do not try to transfer patterns out of the game into real life .
RPGs are good to play around with other roles than those you " play " IRL .</tokentext>
<sentencetext>No, I would say they played their roles well.
However, they picked characters with more courage.
I wouldn't say that they acted outside of their character, but no one picked the real world equivalent of a nerd.
Even in sci-fi RPGs nerds are clever and integrated in society.
This reaction is understandable, because the not integrated figure without out many skills will most likely die quickly.I think RPGs are a good thing as long as you do not try to transfer patterns out of the game into real life.
RPGs are good to play around with other roles than those you "play" IRL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28603899</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600211</id>
	<title>What I learned from reading this article...</title>
	<author>hanako</author>
	<datestamp>1246877100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>... is that your DMs weren't very good, especially when it comes to adjudicating magic. And everyone knows what poor management does to a business!</htmltext>
<tokenext>... is that your DMs were n't very good , especially when it comes to adjudicating magic .
And everyone knows what poor management does to a business !</tokentext>
<sentencetext>... is that your DMs weren't very good, especially when it comes to adjudicating magic.
And everyone knows what poor management does to a business!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601121</id>
	<title>Better than...</title>
	<author>Upaut</author>
	<datestamp>1246881720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Better than the lessons I learned playing Diplomacy... How to lie, cheat, and swindle your best friends to their face, then band with my enemy to crush them and take their lands... So I might be that much stronger when I go for my true enemies...<br> <br>Though the lessons one learns LARPing also throws in how to tread softly, gain confidence and outtalk your enemies, to make friends, how to fix 'Anything' with duct tape, that you are not paranoid if everyone really is out to get you, and adds a good amount of running around in fresh air... Really, if you love D&amp;D, look for your local NERO chapter (nerolarp.com/) and give being an NPC a shot, a free way to experience the game... (Yes, there are other LARPs out there, but its a good starting point...)</htmltext>
<tokenext>Better than the lessons I learned playing Diplomacy... How to lie , cheat , and swindle your best friends to their face , then band with my enemy to crush them and take their lands... So I might be that much stronger when I go for my true enemies... Though the lessons one learns LARPing also throws in how to tread softly , gain confidence and outtalk your enemies , to make friends , how to fix 'Anything ' with duct tape , that you are not paranoid if everyone really is out to get you , and adds a good amount of running around in fresh air... Really , if you love D&amp;D , look for your local NERO chapter ( nerolarp.com/ ) and give being an NPC a shot , a free way to experience the game... ( Yes , there are other LARPs out there , but its a good starting point... )</tokentext>
<sentencetext>Better than the lessons I learned playing Diplomacy... How to lie, cheat, and swindle your best friends to their face, then band with my enemy to crush them and take their lands... So I might be that much stronger when I go for my true enemies... Though the lessons one learns LARPing also throws in how to tread softly, gain confidence and outtalk your enemies, to make friends, how to fix 'Anything' with duct tape, that you are not paranoid if everyone really is out to get you, and adds a good amount of running around in fresh air... Really, if you love D&amp;D, look for your local NERO chapter (nerolarp.com/) and give being an NPC a shot, a free way to experience the game... (Yes, there are other LARPs out there, but its a good starting point...)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599277</id>
	<title>I learned all about Tedium and Red Tape</title>
	<author>dmomo</author>
	<datestamp>1246873020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>In a dungeon, I just wanna pull out my Dwarf's Double Blade Axe, lop the head off a goblin and escape with the gold. At work, I just wanna go into the php file, remove the fucking ampersand, roll it out and go home. Either one however, requires sign-off and verification from multiple parties.</p><p>They'll try telling you that you "can't do that without creating a subversion branch first". Or "You can't do that without a level 6 Ring of Hurt".</p><p>Either way, you're better off just going to Home Depot, buying a real axe and running down all the goblins that stand in your way.</p></htmltext>
<tokenext>In a dungeon , I just wan na pull out my Dwarf 's Double Blade Axe , lop the head off a goblin and escape with the gold .
At work , I just wan na go into the php file , remove the fucking ampersand , roll it out and go home .
Either one however , requires sign-off and verification from multiple parties.They 'll try telling you that you " ca n't do that without creating a subversion branch first " .
Or " You ca n't do that without a level 6 Ring of Hurt " .Either way , you 're better off just going to Home Depot , buying a real axe and running down all the goblins that stand in your way .</tokentext>
<sentencetext>In a dungeon, I just wanna pull out my Dwarf's Double Blade Axe, lop the head off a goblin and escape with the gold.
At work, I just wanna go into the php file, remove the fucking ampersand, roll it out and go home.
Either one however, requires sign-off and verification from multiple parties.They'll try telling you that you "can't do that without creating a subversion branch first".
Or "You can't do that without a level 6 Ring of Hurt".Either way, you're better off just going to Home Depot, buying a real axe and running down all the goblins that stand in your way.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28606871</id>
	<title>15 years says</title>
	<author>kenp2002</author>
	<datestamp>1246976400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"The More You Give The Players The Less They Try" - Do not overcompensate people, they get indulgent and lazy. Free coffee at work is one thing, free cappacinos is another.</p><p>"Never have a fight with more then 5 opponents at once. The logistics of managing it far outweight the adventure of it." - Throwing more bodies at a situation doesn't make the situation better by default. Too many people means you spend more time managing peopel the getting the task done.</p><p>"Never have the players fight a dragon. It will always be either too powerful and kill them or too weak and boring." Do not use deadlines and milestones as be-all end all measures of success. They'll either blow them out of the water and become paranoid of missing them and thus take shortcuts that will put the whole event at risk. Throwing a giant uber project at them isn't needed. The PM should give them what they need to know so they don't get overwhelmed.</p><p>"Beat the crap out of the players, they'll enjoy it more then being an invincible force." - Challenge people or they'll get bored. Keep them busy and keep the work flowing so they always have things left unfinished for the next day.</p><p>"Always scale the challenge to their level or they'll get bored." Promote people and keep them challenged in their career, not just their daily work.</p><p>"Take time away from the role playing and give them opportunities to just have fun with the mechanics of it." Give people te opportunity to break out from their work routine periodically. Cross train, volunteer work, and inter-department knowledge sharing.</p><p>I coudl go on but I am officially bored writing this<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>" The More You Give The Players The Less They Try " - Do not overcompensate people , they get indulgent and lazy .
Free coffee at work is one thing , free cappacinos is another .
" Never have a fight with more then 5 opponents at once .
The logistics of managing it far outweight the adventure of it .
" - Throwing more bodies at a situation does n't make the situation better by default .
Too many people means you spend more time managing peopel the getting the task done .
" Never have the players fight a dragon .
It will always be either too powerful and kill them or too weak and boring .
" Do not use deadlines and milestones as be-all end all measures of success .
They 'll either blow them out of the water and become paranoid of missing them and thus take shortcuts that will put the whole event at risk .
Throwing a giant uber project at them is n't needed .
The PM should give them what they need to know so they do n't get overwhelmed .
" Beat the crap out of the players , they 'll enjoy it more then being an invincible force .
" - Challenge people or they 'll get bored .
Keep them busy and keep the work flowing so they always have things left unfinished for the next day .
" Always scale the challenge to their level or they 'll get bored .
" Promote people and keep them challenged in their career , not just their daily work .
" Take time away from the role playing and give them opportunities to just have fun with the mechanics of it .
" Give people te opportunity to break out from their work routine periodically .
Cross train , volunteer work , and inter-department knowledge sharing.I coudl go on but I am officially bored writing this : )</tokentext>
<sentencetext>"The More You Give The Players The Less They Try" - Do not overcompensate people, they get indulgent and lazy.
Free coffee at work is one thing, free cappacinos is another.
"Never have a fight with more then 5 opponents at once.
The logistics of managing it far outweight the adventure of it.
" - Throwing more bodies at a situation doesn't make the situation better by default.
Too many people means you spend more time managing peopel the getting the task done.
"Never have the players fight a dragon.
It will always be either too powerful and kill them or too weak and boring.
" Do not use deadlines and milestones as be-all end all measures of success.
They'll either blow them out of the water and become paranoid of missing them and thus take shortcuts that will put the whole event at risk.
Throwing a giant uber project at them isn't needed.
The PM should give them what they need to know so they don't get overwhelmed.
"Beat the crap out of the players, they'll enjoy it more then being an invincible force.
" - Challenge people or they'll get bored.
Keep them busy and keep the work flowing so they always have things left unfinished for the next day.
"Always scale the challenge to their level or they'll get bored.
" Promote people and keep them challenged in their career, not just their daily work.
"Take time away from the role playing and give them opportunities to just have fun with the mechanics of it.
" Give people te opportunity to break out from their work routine periodically.
Cross train, volunteer work, and inter-department knowledge sharing.I coudl go on but I am officially bored writing this :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28606225</id>
	<title>Paranoia</title>
	<author>sckeener</author>
	<datestamp>1246972380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What I learned from Paranoia:

Success or failure does not matter.  Only making sure you are the only person left to tell what happened matters.</htmltext>
<tokenext>What I learned from Paranoia : Success or failure does not matter .
Only making sure you are the only person left to tell what happened matters .</tokentext>
<sentencetext>What I learned from Paranoia:

Success or failure does not matter.
Only making sure you are the only person left to tell what happened matters.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28606987</id>
	<title>How to deal with powergamers...</title>
	<author>elodoth</author>
	<datestamp>1246977180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Start them off at epic level with a slew of common [but powerful] magical items.  This makes them happy while effectively keeping them all relatively equal.  Then I just scale up the adversaries, get creative with unique items and artifacts and craft difficult challenges for them.  This makes them feel special and important and saves my sanity.  Twenty becomes the new first level.  No idea how this applies to real life at all, but I figured someone here might have the same problem.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Start them off at epic level with a slew of common [ but powerful ] magical items .
This makes them happy while effectively keeping them all relatively equal .
Then I just scale up the adversaries , get creative with unique items and artifacts and craft difficult challenges for them .
This makes them feel special and important and saves my sanity .
Twenty becomes the new first level .
No idea how this applies to real life at all , but I figured someone here might have the same problem .
: )</tokentext>
<sentencetext>Start them off at epic level with a slew of common [but powerful] magical items.
This makes them happy while effectively keeping them all relatively equal.
Then I just scale up the adversaries, get creative with unique items and artifacts and craft difficult challenges for them.
This makes them feel special and important and saves my sanity.
Twenty becomes the new first level.
No idea how this applies to real life at all, but I figured someone here might have the same problem.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599229</id>
	<title>Magic Missile the Darkness</title>
	<author>butabozuhi</author>
	<datestamp>1246872840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.youtube.com/watch?v=zng5kRle4FA" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=zng5kRle4FA</a> [youtube.com]<nobr> <wbr></nobr>...sometimes you just have to laugh at yourself. Don't take yourself too seriously and you'll better handle the politics and vagaries of work.</htmltext>
<tokenext>http : //www.youtube.com/watch ? v = zng5kRle4FA [ youtube.com ] ...sometimes you just have to laugh at yourself .
Do n't take yourself too seriously and you 'll better handle the politics and vagaries of work .</tokentext>
<sentencetext>http://www.youtube.com/watch?v=zng5kRle4FA [youtube.com] ...sometimes you just have to laugh at yourself.
Don't take yourself too seriously and you'll better handle the politics and vagaries of work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28607639</id>
	<title>Re:I learned this one</title>
	<author>Anonymous</author>
	<datestamp>1246979580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Take this a step further. . . instead of using time to have your 'character' learn new skills in a game. . . spend time learning new skills *yourself* in real life.</p><p>I've spent a lot of time playing RPGs (almost all of it computer RPGs, admittedly, though a little pen-and-paper). Not that gaming, in small doses, is a bad thing - a few hours one night a week doesn't preclude using time for other things the other days of the week too much, but if there's one lesson I've learned from playing RPGs it's that it's easy to spend too much time playing games about your character's life, and not enough time developing your own life. In that note, I'm thinking of maybe trying to find a new gaming group for pen-and-paper, and largely give up the computer RPGs because a) I'll be forming new friendships, at least, and b) when you need a group to game with, it puts a bit of a natural limit on how much time you spend gaming.</p><p>Oblivion is not good for me. . . lol.</p></htmltext>
<tokenext>Take this a step further .
. .
instead of using time to have your 'character ' learn new skills in a game .
. .
spend time learning new skills * yourself * in real life.I 've spent a lot of time playing RPGs ( almost all of it computer RPGs , admittedly , though a little pen-and-paper ) .
Not that gaming , in small doses , is a bad thing - a few hours one night a week does n't preclude using time for other things the other days of the week too much , but if there 's one lesson I 've learned from playing RPGs it 's that it 's easy to spend too much time playing games about your character 's life , and not enough time developing your own life .
In that note , I 'm thinking of maybe trying to find a new gaming group for pen-and-paper , and largely give up the computer RPGs because a ) I 'll be forming new friendships , at least , and b ) when you need a group to game with , it puts a bit of a natural limit on how much time you spend gaming.Oblivion is not good for me .
. .
lol .</tokentext>
<sentencetext>Take this a step further.
. .
instead of using time to have your 'character' learn new skills in a game.
. .
spend time learning new skills *yourself* in real life.I've spent a lot of time playing RPGs (almost all of it computer RPGs, admittedly, though a little pen-and-paper).
Not that gaming, in small doses, is a bad thing - a few hours one night a week doesn't preclude using time for other things the other days of the week too much, but if there's one lesson I've learned from playing RPGs it's that it's easy to spend too much time playing games about your character's life, and not enough time developing your own life.
In that note, I'm thinking of maybe trying to find a new gaming group for pen-and-paper, and largely give up the computer RPGs because a) I'll be forming new friendships, at least, and b) when you need a group to game with, it puts a bit of a natural limit on how much time you spend gaming.Oblivion is not good for me.
. .
lol.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599355</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599195</id>
	<title>Smaller does not mean less dangerous</title>
	<author>Clueless Moron</author>
	<datestamp>1246872720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Stepping on a d4 hurts a hell of a lot more than stepping on a d20.</htmltext>
<tokenext>Stepping on a d4 hurts a hell of a lot more than stepping on a d20 .</tokentext>
<sentencetext>Stepping on a d4 hurts a hell of a lot more than stepping on a d20.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599137</id>
	<title>Re:What I learned</title>
	<author>SkankinMonkey</author>
	<datestamp>1246872480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nope, never played with any 'vixens' and the vixens I did know had no knowledge about my gaming habits.<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Nope , never played with any 'vixens ' and the vixens I did know had no knowledge about my gaming habits .
; )</tokentext>
<sentencetext>Nope, never played with any 'vixens' and the vixens I did know had no knowledge about my gaming habits.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599387</id>
	<title>What I learned about business fro this article:</title>
	<author>Anonymous</author>
	<datestamp>1246873440000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Slashdot is getting desperate for viewership and the subsequent ad revenue (for those that <i>still</i> haven't put Adblock in and actually click on ads - *snort*) that they're posting lists just like the more successful, although also money losing, Digg.</p><p>In other words, the internet business is a losing proposition unless you can sell out to a sucker with a lot of money.</p></htmltext>
<tokenext>Slashdot is getting desperate for viewership and the subsequent ad revenue ( for those that still have n't put Adblock in and actually click on ads - * snort * ) that they 're posting lists just like the more successful , although also money losing , Digg.In other words , the internet business is a losing proposition unless you can sell out to a sucker with a lot of money .</tokentext>
<sentencetext>Slashdot is getting desperate for viewership and the subsequent ad revenue (for those that still haven't put Adblock in and actually click on ads - *snort*) that they're posting lists just like the more successful, although also money losing, Digg.In other words, the internet business is a losing proposition unless you can sell out to a sucker with a lot of money.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28609753</id>
	<title>Re:Real Life</title>
	<author>Doggabone</author>
	<datestamp>1246987740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>To be honest, this seems a lot like just made to work out from D&amp;D. These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.</p><p>If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff. This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better". It works the same way in RPG's, real life, women, business and for that matter in everything. Its just general human philosophy.</p><p>Like said, RPG games tend to reflect real life a lot. You just take different character. That's why the stuff is pretty much the same.</p></div><p>All of which also means that one is likely to learn these things playing RPG's, or hanging out with skateboarders, or being a bike courier, or dating girls, or going to high school... whatever it is you spend your time doing.  You wouldn't need to "make" these lessons work out from D&amp;D, because they are general principles.  I took the point to be that these lessons were learned, by this person, while playing RPG's.  In terms of relevance, the point caters to a group that may be sensitive to the false impression that such games have no life lessons to offer, when in fact the same life lessons are available as in anything else.  I've got good friends who think my RPG time was "wasted", because they are completely oblivious to the social and personal lessons you can learn or reinforce while pretending to slice Orcs into itty bitty pieces - or even that they could be learned in that context. I think the "surprise" (which is not a surprise to all) is not that the principles apply to playing RPG's, but that they can be learned from playing as well.</p><p>But still, no more earth-shattering than the "10 Things I Learned from Star Trek" posters, or the "All I Need to Know I Learned in Kindergarten" books. And just as amusing.</p></div>
	</htmltext>
<tokenext>To be honest , this seems a lot like just made to work out from D&amp;D .
These are pretty much general principles in life that apply everywhere , and hence its not a surprise that they apply in * roleplaying * games aswell.If you take it further , the same general principles that also works in business also works with women , or for that matter , any stuff .
This can be something along the lines " dont be afraid to be yourself and be convinent when saying your say , because it works a lot better " .
It works the same way in RPG 's , real life , women , business and for that matter in everything .
Its just general human philosophy.Like said , RPG games tend to reflect real life a lot .
You just take different character .
That 's why the stuff is pretty much the same.All of which also means that one is likely to learn these things playing RPG 's , or hanging out with skateboarders , or being a bike courier , or dating girls , or going to high school... whatever it is you spend your time doing .
You would n't need to " make " these lessons work out from D&amp;D , because they are general principles .
I took the point to be that these lessons were learned , by this person , while playing RPG 's .
In terms of relevance , the point caters to a group that may be sensitive to the false impression that such games have no life lessons to offer , when in fact the same life lessons are available as in anything else .
I 've got good friends who think my RPG time was " wasted " , because they are completely oblivious to the social and personal lessons you can learn or reinforce while pretending to slice Orcs into itty bitty pieces - or even that they could be learned in that context .
I think the " surprise " ( which is not a surprise to all ) is not that the principles apply to playing RPG 's , but that they can be learned from playing as well.But still , no more earth-shattering than the " 10 Things I Learned from Star Trek " posters , or the " All I Need to Know I Learned in Kindergarten " books .
And just as amusing .</tokentext>
<sentencetext>To be honest, this seems a lot like just made to work out from D&amp;D.
These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff.
This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better".
It works the same way in RPG's, real life, women, business and for that matter in everything.
Its just general human philosophy.Like said, RPG games tend to reflect real life a lot.
You just take different character.
That's why the stuff is pretty much the same.All of which also means that one is likely to learn these things playing RPG's, or hanging out with skateboarders, or being a bike courier, or dating girls, or going to high school... whatever it is you spend your time doing.
You wouldn't need to "make" these lessons work out from D&amp;D, because they are general principles.
I took the point to be that these lessons were learned, by this person, while playing RPG's.
In terms of relevance, the point caters to a group that may be sensitive to the false impression that such games have no life lessons to offer, when in fact the same life lessons are available as in anything else.
I've got good friends who think my RPG time was "wasted", because they are completely oblivious to the social and personal lessons you can learn or reinforce while pretending to slice Orcs into itty bitty pieces - or even that they could be learned in that context.
I think the "surprise" (which is not a surprise to all) is not that the principles apply to playing RPG's, but that they can be learned from playing as well.But still, no more earth-shattering than the "10 Things I Learned from Star Trek" posters, or the "All I Need to Know I Learned in Kindergarten" books.
And just as amusing.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28603671</id>
	<title>In life, as In D&amp;D</title>
	<author>Monsuco</author>
	<datestamp>1246898520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In life and in D&amp;D the number one lesson is if things aren't going your way, argue with the person in charge that they should, be they dungeon master or boss. Come up with a reason, however illogical, why they should go your way, wham, your in.</htmltext>
<tokenext>In life and in D&amp;D the number one lesson is if things are n't going your way , argue with the person in charge that they should , be they dungeon master or boss .
Come up with a reason , however illogical , why they should go your way , wham , your in .</tokentext>
<sentencetext>In life and in D&amp;D the number one lesson is if things aren't going your way, argue with the person in charge that they should, be they dungeon master or boss.
Come up with a reason, however illogical, why they should go your way, wham, your in.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599143</id>
	<title>Oblig. "Jose Chung's From Outer Space" quote</title>
	<author>Anonymous</author>
	<datestamp>1246872540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>Well, I didn't spend all those years playing Dungeons and Dragons and not learn a <i>little</i> something about courage.</htmltext>
<tokenext>Well , I did n't spend all those years playing Dungeons and Dragons and not learn a little something about courage .</tokentext>
<sentencetext>Well, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602651</id>
	<title>Role playing is overrated</title>
	<author>Anonymous</author>
	<datestamp>1246891140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I learned that unlike in D&amp;D, hamming up your real life characteristics that are unpleasant does not award you more gold or experience. There is not story xp awarded for stealing your co-workers stuff just because you like being sneaky and taking shiny things. Failure in real life really means failure not additional experience points for acting like an asshole just because you are.</htmltext>
<tokenext>I learned that unlike in D&amp;D , hamming up your real life characteristics that are unpleasant does not award you more gold or experience .
There is not story xp awarded for stealing your co-workers stuff just because you like being sneaky and taking shiny things .
Failure in real life really means failure not additional experience points for acting like an asshole just because you are .</tokentext>
<sentencetext>I learned that unlike in D&amp;D, hamming up your real life characteristics that are unpleasant does not award you more gold or experience.
There is not story xp awarded for stealing your co-workers stuff just because you like being sneaky and taking shiny things.
Failure in real life really means failure not additional experience points for acting like an asshole just because you are.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599675</id>
	<title>Diablo teached me something</title>
	<author>Anonymous</author>
	<datestamp>1246874640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>First Diablo2 teached me to never make a shortcut on ALT F4 it ends bad<br>Also 5 Years of 'Vampire the Masquerade' LARP teached me no matter how good a Plot is Planned everyone whos involved will definately destroy it if he wants or not,so better dont plan anything and just be creative in the right moment</p></htmltext>
<tokenext>First Diablo2 teached me to never make a shortcut on ALT F4 it ends badAlso 5 Years of 'Vampire the Masquerade ' LARP teached me no matter how good a Plot is Planned everyone whos involved will definately destroy it if he wants or not,so better dont plan anything and just be creative in the right moment</tokentext>
<sentencetext>First Diablo2 teached me to never make a shortcut on ALT F4 it ends badAlso 5 Years of 'Vampire the Masquerade' LARP teached me no matter how good a Plot is Planned everyone whos involved will definately destroy it if he wants or not,so better dont plan anything and just be creative in the right moment</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599167</id>
	<title>Wisdom?</title>
	<author>WaZiX</author>
	<datestamp>1246872660000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p><div class="quote"><p>What other wisdom have you gained from your time sequestered with various RPGs?</p></div><p>That video games are a pretty bad place to gain wisdom from?</p></div>
	</htmltext>
<tokenext>What other wisdom have you gained from your time sequestered with various RPGs ? That video games are a pretty bad place to gain wisdom from ?</tokentext>
<sentencetext>What other wisdom have you gained from your time sequestered with various RPGs?That video games are a pretty bad place to gain wisdom from?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28603899</id>
	<title>Re:Real Life</title>
	<author>Zero\_\_Kelvin</author>
	<datestamp>1246900680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>"I would say people act braver in RPG than in real life<nobr> <wbr></nobr>..."</p></div></blockquote><p>If they are good at playing the role then they will play the character as more brave than themselves if the character is braver than they are in real life and less brave if that accurately reflects the character's <b> <i>role</i></b> . (For those of you who thought the R in RPG is because you are "roll"playing (i.e. rolling dice), it is actually for Role, as in playing a role.)<br> <br>In other words, in your experience the people you played with often failed to play the character's role.</p></div>
	</htmltext>
<tokenext>" I would say people act braver in RPG than in real life ... " If they are good at playing the role then they will play the character as more brave than themselves if the character is braver than they are in real life and less brave if that accurately reflects the character 's role .
( For those of you who thought the R in RPG is because you are " roll " playing ( i.e .
rolling dice ) , it is actually for Role , as in playing a role .
) In other words , in your experience the people you played with often failed to play the character 's role .</tokentext>
<sentencetext>"I would say people act braver in RPG than in real life ..."If they are good at playing the role then they will play the character as more brave than themselves if the character is braver than they are in real life and less brave if that accurately reflects the character's  role .
(For those of you who thought the R in RPG is because you are "roll"playing (i.e.
rolling dice), it is actually for Role, as in playing a role.
) In other words, in your experience the people you played with often failed to play the character's role.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600075</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601139</id>
	<title>Re:Rolling the dice</title>
	<author>Abreu</author>
	<datestamp>1246881900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.</p><p>Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.</p></div><p>Sorry to hear that... It sounds as if you have never been in a good gaming group.</p><p>My suggestion would be to try again, playing with other people</p></div>
	</htmltext>
<tokenext>I learned that RPG 's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Other than the content background which I can get from reading novels , playing RPG 's is about as exciting as moving numbers around a spreadsheet.Sorry to hear that... It sounds as if you have never been in a good gaming group.My suggestion would be to try again , playing with other people</tokentext>
<sentencetext>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.Sorry to hear that... It sounds as if you have never been in a good gaming group.My suggestion would be to try again, playing with other people
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601021</id>
	<title>Re:I learned this one</title>
	<author>Thuktun</author>
	<datestamp>1246881300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games. Seriously.</p></div><p>And trying to rush blindly into either of these without a balance of wisdom, intelligence, strength, dexterity, and charisma is a bad idea.</p></div>
	</htmltext>
<tokenext>It was a hard lesson , but I realized , if I am focused on making money and running a business , I make more money that when I 'm focused on killing orcs and playing games .
Seriously.And trying to rush blindly into either of these without a balance of wisdom , intelligence , strength , dexterity , and charisma is a bad idea .</tokentext>
<sentencetext>It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games.
Seriously.And trying to rush blindly into either of these without a balance of wisdom, intelligence, strength, dexterity, and charisma is a bad idea.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599113</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28603249</id>
	<title>Re:Lesson learned</title>
	<author>Dragonslicer</author>
	<datestamp>1246895580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Don't get me started about the Gelatinous Cubes.</p></div><p>But there's always room for Jello!
<br> <br>
Man, I wish I could find that cartoon. I've tried asking Google, but I haven't found it yet.</p></div>
	</htmltext>
<tokenext>Do n't get me started about the Gelatinous Cubes.But there 's always room for Jello !
Man , I wish I could find that cartoon .
I 've tried asking Google , but I have n't found it yet .</tokentext>
<sentencetext>Don't get me started about the Gelatinous Cubes.But there's always room for Jello!
Man, I wish I could find that cartoon.
I've tried asking Google, but I haven't found it yet.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602823</id>
	<title>Re:Wisdom?</title>
	<author>Dragonslicer</author>
	<datestamp>1246892580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>That video games are a pretty bad place to gain wisdom from?</p></div><p>Are you kidding? Just the other day, I found a magical hat that gave a +5 bonus to Wisdom.</p></div>
	</htmltext>
<tokenext>That video games are a pretty bad place to gain wisdom from ? Are you kidding ?
Just the other day , I found a magical hat that gave a + 5 bonus to Wisdom .</tokentext>
<sentencetext>That video games are a pretty bad place to gain wisdom from?Are you kidding?
Just the other day, I found a magical hat that gave a +5 bonus to Wisdom.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599167</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28604141</id>
	<title>Star Wars was my RPG</title>
	<author>Anonymous</author>
	<datestamp>1246903620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I learnt heaps - using Force Points to meet 'impossible' coding deadlines.</p><p>Don't accumulate too many dark side points though - you will end up as a middle manager</p></htmltext>
<tokenext>I learnt heaps - using Force Points to meet 'impossible ' coding deadlines.Do n't accumulate too many dark side points though - you will end up as a middle manager</tokentext>
<sentencetext>I learnt heaps - using Force Points to meet 'impossible' coding deadlines.Don't accumulate too many dark side points though - you will end up as a middle manager</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599549</id>
	<title>Life...</title>
	<author>CannonballHead</author>
	<datestamp>1246874100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>.. doesn't have a "save" feature like most CRPG's do.  Think before you act.  And, by the way, "talking" is acting...</htmltext>
<tokenext>.. does n't have a " save " feature like most CRPG 's do .
Think before you act .
And , by the way , " talking " is acting.. .</tokentext>
<sentencetext>.. doesn't have a "save" feature like most CRPG's do.
Think before you act.
And, by the way, "talking" is acting...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599241</id>
	<title>This list is horrible</title>
	<author>bigdady92</author>
	<datestamp>1246872900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>All of these are generic axioms. None of these are special or unique or "Oh I learned this ONLY from playing D&amp;D". It's a bloggers way of using catch phrases to garnish interest and get posted around the internets for hits.<br><br>Slashdot fell for it, hook line and grell.</htmltext>
<tokenext>All of these are generic axioms .
None of these are special or unique or " Oh I learned this ONLY from playing D&amp;D " .
It 's a bloggers way of using catch phrases to garnish interest and get posted around the internets for hits.Slashdot fell for it , hook line and grell .</tokentext>
<sentencetext>All of these are generic axioms.
None of these are special or unique or "Oh I learned this ONLY from playing D&amp;D".
It's a bloggers way of using catch phrases to garnish interest and get posted around the internets for hits.Slashdot fell for it, hook line and grell.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28604639</id>
	<title>Re:Real lessons from gaming.</title>
	<author>rdnetto</author>
	<datestamp>1246910280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So, does anyone have a game that goes against these concepts?</htmltext>
<tokenext>So , does anyone have a game that goes against these concepts ?</tokentext>
<sentencetext>So, does anyone have a game that goes against these concepts?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599785</id>
	<title>How to Barter !</title>
	<author>Anonymous</author>
	<datestamp>1246875180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Seriously. Growing up in the US suburbs, the concept of 'bartering' is foreign, and considered impolite at best, and offensive at worst, to the point where you will be banned from a shop for it.  Fast forward a decade after my D&amp;D experience and I found myself alone for half a year in a middle eastern country. And shopping in the bazaar for supplies. Almost immediately the bartering skillset I had learned playing D&amp;D for the better part of five years raced to the forefront. While spells and armor were not available (but automatic weapons were) , I still made out just fine, and never had to roll the D20 I kept in my pocket. Yes, I still have that talisman some 30 years later, it's a useful decision making tool.</p></htmltext>
<tokenext>Seriously .
Growing up in the US suburbs , the concept of 'bartering ' is foreign , and considered impolite at best , and offensive at worst , to the point where you will be banned from a shop for it .
Fast forward a decade after my D&amp;D experience and I found myself alone for half a year in a middle eastern country .
And shopping in the bazaar for supplies .
Almost immediately the bartering skillset I had learned playing D&amp;D for the better part of five years raced to the forefront .
While spells and armor were not available ( but automatic weapons were ) , I still made out just fine , and never had to roll the D20 I kept in my pocket .
Yes , I still have that talisman some 30 years later , it 's a useful decision making tool .</tokentext>
<sentencetext>Seriously.
Growing up in the US suburbs, the concept of 'bartering' is foreign, and considered impolite at best, and offensive at worst, to the point where you will be banned from a shop for it.
Fast forward a decade after my D&amp;D experience and I found myself alone for half a year in a middle eastern country.
And shopping in the bazaar for supplies.
Almost immediately the bartering skillset I had learned playing D&amp;D for the better part of five years raced to the forefront.
While spells and armor were not available (but automatic weapons were) , I still made out just fine, and never had to roll the D20 I kept in my pocket.
Yes, I still have that talisman some 30 years later, it's a useful decision making tool.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28604165</id>
	<title>Re:Real lessons from gaming.</title>
	<author>Darinbob</author>
	<datestamp>1246903980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The corollary is, you get more gold if you steal from the little people before you kill them.</htmltext>
<tokenext>The corollary is , you get more gold if you steal from the little people before you kill them .</tokentext>
<sentencetext>The corollary is, you get more gold if you steal from the little people before you kill them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602751</id>
	<title>Re:What I learned</title>
	<author>ceoyoyo</author>
	<datestamp>1246891980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But I only gamed with hot vixens back in high school!</p><p>Okay, we weren't playing D&amp;D.</p></htmltext>
<tokenext>But I only gamed with hot vixens back in high school ! Okay , we were n't playing D&amp;D .</tokentext>
<sentencetext>But I only gamed with hot vixens back in high school!Okay, we weren't playing D&amp;D.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599635</id>
	<title>Watching Players Argue About Magic Powers....</title>
	<author>Anonymous</author>
	<datestamp>1246874400000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Watching two players argue about magic powers: "My level 3 Sorcerer is immune to your Double Axe power 2 attack", sounded a lot like Religion (via George Carlin): "my God has a bigger dick than your God!"<br>I never understood the attraction of D&amp;D (or any other not-of-this-reality games), I run simulations and simulators to learn real world skills (model planes, robotic control, etc).<br>Reminds me of South Park - Cow Days: The Line Ride!  Enjoy the ride that simulates a real line!</p><p>Bizarre!</p></htmltext>
<tokenext>Watching two players argue about magic powers : " My level 3 Sorcerer is immune to your Double Axe power 2 attack " , sounded a lot like Religion ( via George Carlin ) : " my God has a bigger dick than your God !
" I never understood the attraction of D&amp;D ( or any other not-of-this-reality games ) , I run simulations and simulators to learn real world skills ( model planes , robotic control , etc ) .Reminds me of South Park - Cow Days : The Line Ride !
Enjoy the ride that simulates a real line ! Bizarre !</tokentext>
<sentencetext>Watching two players argue about magic powers: "My level 3 Sorcerer is immune to your Double Axe power 2 attack", sounded a lot like Religion (via George Carlin): "my God has a bigger dick than your God!
"I never understood the attraction of D&amp;D (or any other not-of-this-reality games), I run simulations and simulators to learn real world skills (model planes, robotic control, etc).Reminds me of South Park - Cow Days: The Line Ride!
Enjoy the ride that simulates a real line!Bizarre!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28605769</id>
	<title>Patience, Usefulness and english language</title>
	<author>adokink</author>
	<datestamp>1246967640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>After many hours playing RPG I learnt, and I am still learning 3 main things:

-Patience: Sometimes you just do not know how many times you will have to redo an incredibly boring routine until you earn what you deserve. Call it money, experience or just jumping through that damn rock path (this appeals to many platform games too).

-Usefulness: I used to carry everything I found until my players where full of junk. Spetially important in games as Oblivion. If junk can be just sold out, some real hard times were when you had a great orc killer item and an in general terms better item, but you had to choose. Sometimes you just can bury it and get back to it later. When I was 12 years old it taught me to take decisssions in terms of usefulness for the future. It now looks naif, but hey, it has helped me a lot in real life.

- English language: For non native english speakers, when no game was translated to our languages, RPG, as they have lots of dialogues and backline stories, were quite difficult (remember I was 12 back then). I say, with no doubt, that Betrayal at Krondor and those damn chest games taught me more english vocabulary than Sesame St., Muzzy, English lessons and Oxford's dictionaries together. Yee olde english language!

- Why not saying this! I have a pretty good orientation sense when I get lost in dungeons!</htmltext>
<tokenext>After many hours playing RPG I learnt , and I am still learning 3 main things : -Patience : Sometimes you just do not know how many times you will have to redo an incredibly boring routine until you earn what you deserve .
Call it money , experience or just jumping through that damn rock path ( this appeals to many platform games too ) .
-Usefulness : I used to carry everything I found until my players where full of junk .
Spetially important in games as Oblivion .
If junk can be just sold out , some real hard times were when you had a great orc killer item and an in general terms better item , but you had to choose .
Sometimes you just can bury it and get back to it later .
When I was 12 years old it taught me to take decisssions in terms of usefulness for the future .
It now looks naif , but hey , it has helped me a lot in real life .
- English language : For non native english speakers , when no game was translated to our languages , RPG , as they have lots of dialogues and backline stories , were quite difficult ( remember I was 12 back then ) .
I say , with no doubt , that Betrayal at Krondor and those damn chest games taught me more english vocabulary than Sesame St. , Muzzy , English lessons and Oxford 's dictionaries together .
Yee olde english language !
- Why not saying this !
I have a pretty good orientation sense when I get lost in dungeons !</tokentext>
<sentencetext>After many hours playing RPG I learnt, and I am still learning 3 main things:

-Patience: Sometimes you just do not know how many times you will have to redo an incredibly boring routine until you earn what you deserve.
Call it money, experience or just jumping through that damn rock path (this appeals to many platform games too).
-Usefulness: I used to carry everything I found until my players where full of junk.
Spetially important in games as Oblivion.
If junk can be just sold out, some real hard times were when you had a great orc killer item and an in general terms better item, but you had to choose.
Sometimes you just can bury it and get back to it later.
When I was 12 years old it taught me to take decisssions in terms of usefulness for the future.
It now looks naif, but hey, it has helped me a lot in real life.
- English language: For non native english speakers, when no game was translated to our languages, RPG, as they have lots of dialogues and backline stories, were quite difficult (remember I was 12 back then).
I say, with no doubt, that Betrayal at Krondor and those damn chest games taught me more english vocabulary than Sesame St., Muzzy, English lessons and Oxford's dictionaries together.
Yee olde english language!
- Why not saying this!
I have a pretty good orientation sense when I get lost in dungeons!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599727</id>
	<title>Re:I learned this one</title>
	<author>Anonymous</author>
	<datestamp>1246874820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Let us know when you figure out that if your life is all focused on running a business and making money, it eventually occurs to you that you havent really lived life at all.</htmltext>
<tokenext>Let us know when you figure out that if your life is all focused on running a business and making money , it eventually occurs to you that you havent really lived life at all .</tokentext>
<sentencetext>Let us know when you figure out that if your life is all focused on running a business and making money, it eventually occurs to you that you havent really lived life at all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599113</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601395</id>
	<title>Re:Rolling the dice</title>
	<author>dakameleon</author>
	<datestamp>1246883340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It is like gambling but the house is usually on your side (most of the time).</p></div><p>Here's a lesson from someone who has worked inside the bank^H^H^H^H house: you wish. The house is there to make money irrespective of which way the market goes, and it's very profitable being the house.</p></div>
	</htmltext>
<tokenext>It is like gambling but the house is usually on your side ( most of the time ) .Here 's a lesson from someone who has worked inside the bank ^ H ^ H ^ H ^ H house : you wish .
The house is there to make money irrespective of which way the market goes , and it 's very profitable being the house .</tokentext>
<sentencetext>It is like gambling but the house is usually on your side (most of the time).Here's a lesson from someone who has worked inside the bank^H^H^H^H house: you wish.
The house is there to make money irrespective of which way the market goes, and it's very profitable being the house.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599669</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600231</id>
	<title>Re:Rolling the dice</title>
	<author>schon</author>
	<datestamp>1246877220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.</p></div><p>Do I hear the sound of a <a href="http://en.wikipedia.org/wiki/FASA\_Corporation" title="wikipedia.org">FASA</a> [wikipedia.org] player griping?<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>I learned that RPG 's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Do I hear the sound of a FASA [ wikipedia.org ] player griping ?
: )</tokentext>
<sentencetext>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Do I hear the sound of a FASA [wikipedia.org] player griping?
:)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599215</id>
	<title>Sarah Palin:  Loser  +1, Interesting</title>
	<author>Anonymous</author>
	<datestamp>1246872780000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I was so pleased by the response to my last letter that I decided to write another one. Don't worry; I have plenty of new stuff to say about Sarah Palin and her spin doctors. The first thing I want to bring up is that we need to look beyond the most immediate and visible problems with Palin. We need to look at what is behind these problems and understand that Palin wants to become an intellectual without the hardship of study and serious thought. That should serve as the final, ultimate, irrefutable proof that if we let her abandon the idea of universal principles and focus illegitimately on the particular, all we'll have to look forward to in the future is a public realm devoid of culture and a narrow and routinized professional life untouched by the highest creations of civilization.</p><p>I have the following to say to the assertion that the Eleventh Commandment is, "Thou shalt rewrite and reword much of humanity's formative works to favor teetotalism": Baloney! This march into primitive, choleric wowserism is not happening by mere chance. It is not, as many unscrupulous backstabbers insist, the result of the natural, inevitable course of things. It is happening as a direct result of Palin's prudish perversions. The question, therefore, must not be, "Which of the seven deadly sins&#226;"pride, envy, anger, sadness, avarice, gluttony, and lust&#226;"does Palin not commit on a daily basis?" but rather, "Why aren't our children being warned about Palin in school?". The latter question is the better one to ask because the point at which you discover that I can barely contain myself from going into a laughing fit when I see one of these goofy buggers is not only a moment of disenchantment. It is a moment of resolve, a determination that she is capable of only two things, namely whining and underhanded tricks.</p><p>This moral issue will eventually be rendered academic by the fact that I like to face facts. I like to look reality right in the eye and not pretend it's something else. And the reality of our present situation is this: Palin is trying to brainwash us. She wants us to believe that it's irascible to guide the world into an age of peace, justice, and solidarity; that's boring; that's not cool. You know what I think of that, don't you? I think that when I say that the majority of snappish egotists probably agree that it requires surprisingly little imagination to envision a future in which Palin is free to spit on sacred icons, this does not, I repeat, does not mean that she is cunctipotent. This is a common fallacy held by raucous dummkopfs. Palin's initiatives have caused widespread social alienation and from this alienation a thousand social pathologies have sprung.</p><p>Palin has written volumes about how individual worth is defined by race, ethnicity, religion, or national origin. Don't believe a word of it, though. The truth is that we must soon make one of the most momentous decisions in history. We must decide whether to let Palin keep essential documents hidden from the public until they become politically moot or, alternatively, whether we should drive off and disperse the infernal, obscene apostates who provide the worst types of imprudent barrators I've ever seen with a milieu in which they can create anomie. Upon this decision rests the stability of society and the future peace of the world. My view on this decision is that by comparing today to even ten years ago and projecting the course we're on, I'd say we're in for an even more mean-spirited, craven, and incoherent society, all thanks to Palin's pranks.</p><p>Be that as it may, backwards individuals ought to be worshipping at a higher altar than the bottom line of a balance sheet. Why do I tell you this? Because these days, no one else has the guts to. I can't understand why Palin has to be so blinkered. Maybe a dybbuk has taken up residence inside Palin's head and is making her go to great lengths to conceal her true aims and mislead the public. It's a bit more likely, however, that we must tell it like it is if we are ever to give Palin cond</p></htmltext>
<tokenext>I was so pleased by the response to my last letter that I decided to write another one .
Do n't worry ; I have plenty of new stuff to say about Sarah Palin and her spin doctors .
The first thing I want to bring up is that we need to look beyond the most immediate and visible problems with Palin .
We need to look at what is behind these problems and understand that Palin wants to become an intellectual without the hardship of study and serious thought .
That should serve as the final , ultimate , irrefutable proof that if we let her abandon the idea of universal principles and focus illegitimately on the particular , all we 'll have to look forward to in the future is a public realm devoid of culture and a narrow and routinized professional life untouched by the highest creations of civilization.I have the following to say to the assertion that the Eleventh Commandment is , " Thou shalt rewrite and reword much of humanity 's formative works to favor teetotalism " : Baloney !
This march into primitive , choleric wowserism is not happening by mere chance .
It is not , as many unscrupulous backstabbers insist , the result of the natural , inevitable course of things .
It is happening as a direct result of Palin 's prudish perversions .
The question , therefore , must not be , " Which of the seven deadly sins   " pride , envy , anger , sadness , avarice , gluttony , and lust   " does Palin not commit on a daily basis ?
" but rather , " Why are n't our children being warned about Palin in school ? " .
The latter question is the better one to ask because the point at which you discover that I can barely contain myself from going into a laughing fit when I see one of these goofy buggers is not only a moment of disenchantment .
It is a moment of resolve , a determination that she is capable of only two things , namely whining and underhanded tricks.This moral issue will eventually be rendered academic by the fact that I like to face facts .
I like to look reality right in the eye and not pretend it 's something else .
And the reality of our present situation is this : Palin is trying to brainwash us .
She wants us to believe that it 's irascible to guide the world into an age of peace , justice , and solidarity ; that 's boring ; that 's not cool .
You know what I think of that , do n't you ?
I think that when I say that the majority of snappish egotists probably agree that it requires surprisingly little imagination to envision a future in which Palin is free to spit on sacred icons , this does not , I repeat , does not mean that she is cunctipotent .
This is a common fallacy held by raucous dummkopfs .
Palin 's initiatives have caused widespread social alienation and from this alienation a thousand social pathologies have sprung.Palin has written volumes about how individual worth is defined by race , ethnicity , religion , or national origin .
Do n't believe a word of it , though .
The truth is that we must soon make one of the most momentous decisions in history .
We must decide whether to let Palin keep essential documents hidden from the public until they become politically moot or , alternatively , whether we should drive off and disperse the infernal , obscene apostates who provide the worst types of imprudent barrators I 've ever seen with a milieu in which they can create anomie .
Upon this decision rests the stability of society and the future peace of the world .
My view on this decision is that by comparing today to even ten years ago and projecting the course we 're on , I 'd say we 're in for an even more mean-spirited , craven , and incoherent society , all thanks to Palin 's pranks.Be that as it may , backwards individuals ought to be worshipping at a higher altar than the bottom line of a balance sheet .
Why do I tell you this ?
Because these days , no one else has the guts to .
I ca n't understand why Palin has to be so blinkered .
Maybe a dybbuk has taken up residence inside Palin 's head and is making her go to great lengths to conceal her true aims and mislead the public .
It 's a bit more likely , however , that we must tell it like it is if we are ever to give Palin cond</tokentext>
<sentencetext>I was so pleased by the response to my last letter that I decided to write another one.
Don't worry; I have plenty of new stuff to say about Sarah Palin and her spin doctors.
The first thing I want to bring up is that we need to look beyond the most immediate and visible problems with Palin.
We need to look at what is behind these problems and understand that Palin wants to become an intellectual without the hardship of study and serious thought.
That should serve as the final, ultimate, irrefutable proof that if we let her abandon the idea of universal principles and focus illegitimately on the particular, all we'll have to look forward to in the future is a public realm devoid of culture and a narrow and routinized professional life untouched by the highest creations of civilization.I have the following to say to the assertion that the Eleventh Commandment is, "Thou shalt rewrite and reword much of humanity's formative works to favor teetotalism": Baloney!
This march into primitive, choleric wowserism is not happening by mere chance.
It is not, as many unscrupulous backstabbers insist, the result of the natural, inevitable course of things.
It is happening as a direct result of Palin's prudish perversions.
The question, therefore, must not be, "Which of the seven deadly sinsâ"pride, envy, anger, sadness, avarice, gluttony, and lustâ"does Palin not commit on a daily basis?
" but rather, "Why aren't our children being warned about Palin in school?".
The latter question is the better one to ask because the point at which you discover that I can barely contain myself from going into a laughing fit when I see one of these goofy buggers is not only a moment of disenchantment.
It is a moment of resolve, a determination that she is capable of only two things, namely whining and underhanded tricks.This moral issue will eventually be rendered academic by the fact that I like to face facts.
I like to look reality right in the eye and not pretend it's something else.
And the reality of our present situation is this: Palin is trying to brainwash us.
She wants us to believe that it's irascible to guide the world into an age of peace, justice, and solidarity; that's boring; that's not cool.
You know what I think of that, don't you?
I think that when I say that the majority of snappish egotists probably agree that it requires surprisingly little imagination to envision a future in which Palin is free to spit on sacred icons, this does not, I repeat, does not mean that she is cunctipotent.
This is a common fallacy held by raucous dummkopfs.
Palin's initiatives have caused widespread social alienation and from this alienation a thousand social pathologies have sprung.Palin has written volumes about how individual worth is defined by race, ethnicity, religion, or national origin.
Don't believe a word of it, though.
The truth is that we must soon make one of the most momentous decisions in history.
We must decide whether to let Palin keep essential documents hidden from the public until they become politically moot or, alternatively, whether we should drive off and disperse the infernal, obscene apostates who provide the worst types of imprudent barrators I've ever seen with a milieu in which they can create anomie.
Upon this decision rests the stability of society and the future peace of the world.
My view on this decision is that by comparing today to even ten years ago and projecting the course we're on, I'd say we're in for an even more mean-spirited, craven, and incoherent society, all thanks to Palin's pranks.Be that as it may, backwards individuals ought to be worshipping at a higher altar than the bottom line of a balance sheet.
Why do I tell you this?
Because these days, no one else has the guts to.
I can't understand why Palin has to be so blinkered.
Maybe a dybbuk has taken up residence inside Palin's head and is making her go to great lengths to conceal her true aims and mislead the public.
It's a bit more likely, however, that we must tell it like it is if we are ever to give Palin cond</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599669</id>
	<title>Re:Rolling the dice</title>
	<author>vertinox</author>
	<datestamp>1246874580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.</i></p><p><i>Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.</i></p><p>Someone recently joked on Eve Online in the newbie corp channel about the game being "SPREADSHEETS IN SPAAAAACE!"</p><p>But something interesting happened to me about a year ago... Being an avid number cruncher and power gamer in consoles, computer, and pen and paper games, I have fallen in love with the stock market and funds.</p><p>There are so many intricacies and rules (shorts, puts, calls, options, long, dividends etc etc) that when compiled you've got a rule book that rivals any pen and paper RPG (except maybe GURPS)</p><p>So I thought to myself... Why not?</p><p>So I started to self educate myself and lo and behold I'm doing pretty good (sort of considering how everyone else is doing lately) and even though its not going to make me rich overnight, it is fun playing if you learn how to do it.</p><p>It is like gambling but the house is usually on your side (most of the time).</p></htmltext>
<tokenext>I learned that RPG 's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Other than the content background which I can get from reading novels , playing RPG 's is about as exciting as moving numbers around a spreadsheet.Someone recently joked on Eve Online in the newbie corp channel about the game being " SPREADSHEETS IN SPAAAAACE !
" But something interesting happened to me about a year ago... Being an avid number cruncher and power gamer in consoles , computer , and pen and paper games , I have fallen in love with the stock market and funds.There are so many intricacies and rules ( shorts , puts , calls , options , long , dividends etc etc ) that when compiled you 've got a rule book that rivals any pen and paper RPG ( except maybe GURPS ) So I thought to myself... Why not ? So I started to self educate myself and lo and behold I 'm doing pretty good ( sort of considering how everyone else is doing lately ) and even though its not going to make me rich overnight , it is fun playing if you learn how to do it.It is like gambling but the house is usually on your side ( most of the time ) .</tokentext>
<sentencetext>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.Someone recently joked on Eve Online in the newbie corp channel about the game being "SPREADSHEETS IN SPAAAAACE!
"But something interesting happened to me about a year ago... Being an avid number cruncher and power gamer in consoles, computer, and pen and paper games, I have fallen in love with the stock market and funds.There are so many intricacies and rules (shorts, puts, calls, options, long, dividends etc etc) that when compiled you've got a rule book that rivals any pen and paper RPG (except maybe GURPS)So I thought to myself... Why not?So I started to self educate myself and lo and behold I'm doing pretty good (sort of considering how everyone else is doing lately) and even though its not going to make me rich overnight, it is fun playing if you learn how to do it.It is like gambling but the house is usually on your side (most of the time).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599873</id>
	<title>Re:What I learned</title>
	<author>JWSmythe</author>
	<datestamp>1246875600000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>
&nbsp; &nbsp; That's why D&amp;D playing usually ends right about the time puberty kicks in.   Well, it divides the players into two groups.  The ones who are at home all weekend playing, and the ones who are out dating.</p><p>
&nbsp; &nbsp; I haven't touched dice since I was 13.  Well, except a dirty set of dice, and those were only used during foreplay, until we gave up and decided to just do what we wanted.  Sex, just like life, shouldn't be controlled by the roll of the dice.</p></htmltext>
<tokenext>    That 's why D&amp;D playing usually ends right about the time puberty kicks in .
Well , it divides the players into two groups .
The ones who are at home all weekend playing , and the ones who are out dating .
    I have n't touched dice since I was 13 .
Well , except a dirty set of dice , and those were only used during foreplay , until we gave up and decided to just do what we wanted .
Sex , just like life , should n't be controlled by the roll of the dice .</tokentext>
<sentencetext>
    That's why D&amp;D playing usually ends right about the time puberty kicks in.
Well, it divides the players into two groups.
The ones who are at home all weekend playing, and the ones who are out dating.
    I haven't touched dice since I was 13.
Well, except a dirty set of dice, and those were only used during foreplay, until we gave up and decided to just do what we wanted.
Sex, just like life, shouldn't be controlled by the roll of the dice.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602635</id>
	<title>Re:Lesson learned</title>
	<author>mdwh2</author>
	<datestamp>1246890900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What did I learn from RPGs?</p><p>* Always leave someone on watch when you go to sleep, even when safely in a house in a big city.<br>* Always make sure to search dead bodies and take their belongings, because you can make more money from selling the twenty axes you can fit in your bag, than actually doing your job.<br>* On a similar note, if there's no one looking, make sure you loot anything and everything that isn't nailed down to the floor.<br>* Search every room for secret doors, and always say that you're going to listen before opening a door.<br>* Shopkeepers are invincible. Don't even try starting any trouble.</p></htmltext>
<tokenext>What did I learn from RPGs ?
* Always leave someone on watch when you go to sleep , even when safely in a house in a big city .
* Always make sure to search dead bodies and take their belongings , because you can make more money from selling the twenty axes you can fit in your bag , than actually doing your job .
* On a similar note , if there 's no one looking , make sure you loot anything and everything that is n't nailed down to the floor .
* Search every room for secret doors , and always say that you 're going to listen before opening a door .
* Shopkeepers are invincible .
Do n't even try starting any trouble .</tokentext>
<sentencetext>What did I learn from RPGs?
* Always leave someone on watch when you go to sleep, even when safely in a house in a big city.
* Always make sure to search dead bodies and take their belongings, because you can make more money from selling the twenty axes you can fit in your bag, than actually doing your job.
* On a similar note, if there's no one looking, make sure you loot anything and everything that isn't nailed down to the floor.
* Search every room for secret doors, and always say that you're going to listen before opening a door.
* Shopkeepers are invincible.
Don't even try starting any trouble.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599213</id>
	<title>Most valuable lesson...</title>
	<author>grub</author>
	<datestamp>1246872780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><br>My most valuable lesson? That "Your breasts are perfectly symmetrical, like a well matched pair of D20 dice" is not a good pickup line.<br> <br>.</htmltext>
<tokenext>My most valuable lesson ?
That " Your breasts are perfectly symmetrical , like a well matched pair of D20 dice " is not a good pickup line .
.</tokentext>
<sentencetext>My most valuable lesson?
That "Your breasts are perfectly symmetrical, like a well matched pair of D20 dice" is not a good pickup line.
.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601109</id>
	<title>I learned</title>
	<author>Al Al Cool J</author>
	<datestamp>1246881720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>that the rules of business are much like the rules of an RPG simulation.  Some can be bent, others can be broken.</p><p>Oh shit, no.  Sorry, I learned that watching The Matrix.</p></htmltext>
<tokenext>that the rules of business are much like the rules of an RPG simulation .
Some can be bent , others can be broken.Oh shit , no .
Sorry , I learned that watching The Matrix .</tokentext>
<sentencetext>that the rules of business are much like the rules of an RPG simulation.
Some can be bent, others can be broken.Oh shit, no.
Sorry, I learned that watching The Matrix.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599401</id>
	<title>Lesson learned</title>
	<author>tnk1</author>
	<datestamp>1246873500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I learned that Rust Monsters are as annoying as fuck.</p><p>If I see one of those around my neighborhood, I am totally going to be ready for them.  Eat Kevlar, motherfucker!</p><p>Don't get me started about the Gelatinous Cubes.</p></htmltext>
<tokenext>I learned that Rust Monsters are as annoying as fuck.If I see one of those around my neighborhood , I am totally going to be ready for them .
Eat Kevlar , motherfucker ! Do n't get me started about the Gelatinous Cubes .</tokentext>
<sentencetext>I learned that Rust Monsters are as annoying as fuck.If I see one of those around my neighborhood, I am totally going to be ready for them.
Eat Kevlar, motherfucker!Don't get me started about the Gelatinous Cubes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599499</id>
	<title>Nothing new</title>
	<author>OrangeMonkey11</author>
	<datestamp>1246873800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>These are all things that can be trace back to books written hundreds of years before our time.  for example The Book of Five Rings and The Art of War, these two books have pretty much the blue print on problem solving.  You can pretty much apply them to business, school, games, women, etc..</htmltext>
<tokenext>These are all things that can be trace back to books written hundreds of years before our time .
for example The Book of Five Rings and The Art of War , these two books have pretty much the blue print on problem solving .
You can pretty much apply them to business , school , games , women , etc. .</tokentext>
<sentencetext>These are all things that can be trace back to books written hundreds of years before our time.
for example The Book of Five Rings and The Art of War, these two books have pretty much the blue print on problem solving.
You can pretty much apply them to business, school, games, women, etc..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599223</id>
	<title>Wisdom</title>
	<author>lavaforge</author>
	<datestamp>1246872780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>What other wisdom have you gained from your time sequestered with various RPGs?</p></div></blockquote><p>

No matter how clever the idea sounds, livestock never fixes anything.</p></div>
	</htmltext>
<tokenext>What other wisdom have you gained from your time sequestered with various RPGs ?
No matter how clever the idea sounds , livestock never fixes anything .</tokentext>
<sentencetext>What other wisdom have you gained from your time sequestered with various RPGs?
No matter how clever the idea sounds, livestock never fixes anything.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599997</id>
	<title>Re:Rolling the dice</title>
	<author>Anonymous</author>
	<datestamp>1246876080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Yeah, I'm with everyone else. You suck! You must like sex and girls and stuff.</htmltext>
<tokenext>Yeah , I 'm with everyone else .
You suck !
You must like sex and girls and stuff .</tokentext>
<sentencetext>Yeah, I'm with everyone else.
You suck!
You must like sex and girls and stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600951</id>
	<title>Re:Rolling the dice</title>
	<author>Anonymous</author>
	<datestamp>1246880940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well since your email is unavailable I might as well ask here, where did you learn about the stock market and which resources did you use offline and online? Posting anonymously because your email isn't available<nobr> <wbr></nobr>:3</p></htmltext>
<tokenext>Well since your email is unavailable I might as well ask here , where did you learn about the stock market and which resources did you use offline and online ?
Posting anonymously because your email is n't available : 3</tokentext>
<sentencetext>Well since your email is unavailable I might as well ask here, where did you learn about the stock market and which resources did you use offline and online?
Posting anonymously because your email isn't available :3</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599669</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28651719</id>
	<title>What is the sound of one hand smacking your face?</title>
	<author>Anonymous</author>
	<datestamp>1247249220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Congrats for learning common life lessons from D&amp;D. Want a cookie? Those lessons can be learned in many ways other than playing D&amp;D, and not everyone who plays D&amp;D will learn those particular lessons. So, you pretty much have no point. May as well have told us what color shirt you wore last Tuesday, for all the transferable value you imparted. Yes, you're a unique snowflake and your life experience will never be duplicated... zzzzzzzz.....</p></htmltext>
<tokenext>Congrats for learning common life lessons from D&amp;D .
Want a cookie ?
Those lessons can be learned in many ways other than playing D&amp;D , and not everyone who plays D&amp;D will learn those particular lessons .
So , you pretty much have no point .
May as well have told us what color shirt you wore last Tuesday , for all the transferable value you imparted .
Yes , you 're a unique snowflake and your life experience will never be duplicated... zzzzzzzz.... .</tokentext>
<sentencetext>Congrats for learning common life lessons from D&amp;D.
Want a cookie?
Those lessons can be learned in many ways other than playing D&amp;D, and not everyone who plays D&amp;D will learn those particular lessons.
So, you pretty much have no point.
May as well have told us what color shirt you wore last Tuesday, for all the transferable value you imparted.
Yes, you're a unique snowflake and your life experience will never be duplicated... zzzzzzzz.....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599435</id>
	<title>He left out my biggest one</title>
	<author>gurps\_npc</author>
	<datestamp>1246873620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Shopping for the right equiptment may take as much time as using it does, but it is well worth the effort.</htmltext>
<tokenext>Shopping for the right equiptment may take as much time as using it does , but it is well worth the effort .</tokentext>
<sentencetext>Shopping for the right equiptment may take as much time as using it does, but it is well worth the effort.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28603591</id>
	<title>Re:Real Life</title>
	<author>TerribleNews</author>
	<datestamp>1246898040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities. And even more important: If you die you can start all over. Beside a depression that your character died, nothing of consequence happens.</p></div><p>This is, I think, one of the <em>most</em> important real-life lessons. Most of the time when you do something in real life, nothing of consequence happens. It's only your media-fed, government-encouraged, over-inflated-ego-based fear of all the horrible things that could happen to you if you do something. If you ask yourself, "what's the worst that could happen?" and think really hard about just how bad that answer turns out to be, I think you'll find yourself having a lot more fun and doing a lot more stuff.</p><p>Don't take life too serious; you'll never make it out alive.</p></div>
	</htmltext>
<tokenext>I would say people act braver in RPG than in real life , because most of the stuff you can do in a game is beyond your normal capabilities .
And even more important : If you die you can start all over .
Beside a depression that your character died , nothing of consequence happens.This is , I think , one of the most important real-life lessons .
Most of the time when you do something in real life , nothing of consequence happens .
It 's only your media-fed , government-encouraged , over-inflated-ego-based fear of all the horrible things that could happen to you if you do something .
If you ask yourself , " what 's the worst that could happen ?
" and think really hard about just how bad that answer turns out to be , I think you 'll find yourself having a lot more fun and doing a lot more stuff.Do n't take life too serious ; you 'll never make it out alive .</tokentext>
<sentencetext>I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities.
And even more important: If you die you can start all over.
Beside a depression that your character died, nothing of consequence happens.This is, I think, one of the most important real-life lessons.
Most of the time when you do something in real life, nothing of consequence happens.
It's only your media-fed, government-encouraged, over-inflated-ego-based fear of all the horrible things that could happen to you if you do something.
If you ask yourself, "what's the worst that could happen?
" and think really hard about just how bad that answer turns out to be, I think you'll find yourself having a lot more fun and doing a lot more stuff.Don't take life too serious; you'll never make it out alive.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600075</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28607507</id>
	<title>Re:Other things learned</title>
	<author>elodoth</author>
	<datestamp>1246979160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Intelligence relates to learning and retaining knowledge as well as critical thinking.  Wisdom is the ability to make good decisions as well as general common sense and comprehension.  Intelligence governs the structure and complexity of the mind and Wisdom, the soul.  This explains why Intelligence is so important for Wizards and Wisdom for Clerics.  As for Charisma and Sorcerers... you got me.<nobr> <wbr></nobr>:p</p></htmltext>
<tokenext>Intelligence relates to learning and retaining knowledge as well as critical thinking .
Wisdom is the ability to make good decisions as well as general common sense and comprehension .
Intelligence governs the structure and complexity of the mind and Wisdom , the soul .
This explains why Intelligence is so important for Wizards and Wisdom for Clerics .
As for Charisma and Sorcerers... you got me .
: p</tokentext>
<sentencetext>Intelligence relates to learning and retaining knowledge as well as critical thinking.
Wisdom is the ability to make good decisions as well as general common sense and comprehension.
Intelligence governs the structure and complexity of the mind and Wisdom, the soul.
This explains why Intelligence is so important for Wizards and Wisdom for Clerics.
As for Charisma and Sorcerers... you got me.
:p</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599815</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599333</id>
	<title>Modeling reality</title>
	<author>gmuslera</author>
	<datestamp>1246873260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In games you have a simplified version of reality, but the people behind them are real, so some interactions with them. Games rich enough where you have commerce, in fact a whole economy, politics, things that you can play with, but if you are involved enough in the game you must learn to do it well, with rules that work even in the real world.</htmltext>
<tokenext>In games you have a simplified version of reality , but the people behind them are real , so some interactions with them .
Games rich enough where you have commerce , in fact a whole economy , politics , things that you can play with , but if you are involved enough in the game you must learn to do it well , with rules that work even in the real world .</tokentext>
<sentencetext>In games you have a simplified version of reality, but the people behind them are real, so some interactions with them.
Games rich enough where you have commerce, in fact a whole economy, politics, things that you can play with, but if you are involved enough in the game you must learn to do it well, with rules that work even in the real world.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600283</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1246877520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Under late capitalism, entertainment is the prolongation of work."</p><p>Theodor Adorno</p></htmltext>
<tokenext>" Under late capitalism , entertainment is the prolongation of work .
" Theodor Adorno</tokentext>
<sentencetext>"Under late capitalism, entertainment is the prolongation of work.
"Theodor Adorno</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28607841</id>
	<title>lessons from D&amp;D</title>
	<author>splatter</author>
	<datestamp>1246980300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>1) Don't trust anyone. That thin weasel looking level 10 neutral fighter is probably a level 18 evil thief assassin, robbing you blind, skimming from the loot, and waiting to have you killed so they can loot your body.</p><p>2) The DM cheats,life isn't fair, deal with it if your nice and don't piss him / her off they may cheat for you and help you out, be nice don't start shit, &amp; keep your head down you might just make it.</p><p>3) For god's sake don't forget your rope, tinder box &amp; canteen. Your in for a long trip if you do.</p><p>4) It's not a bad idea to know a few of the enemies or foes language, and don't go blabbing that you do unless it's beneficial and the time.</p><p>5) Intelligence (not the stat), spy's and fore knowledge will save your ass use them wisely but also protect your source.</p><p>6) Security is a fallacy. No matter how bad ass that armor &amp; sword is, no matter how much you train there is ALWAYS something that will kick your ass.</p><p>
&nbsp; &nbsp; &nbsp;</p></htmltext>
<tokenext>1 ) Do n't trust anyone .
That thin weasel looking level 10 neutral fighter is probably a level 18 evil thief assassin , robbing you blind , skimming from the loot , and waiting to have you killed so they can loot your body.2 ) The DM cheats,life is n't fair , deal with it if your nice and do n't piss him / her off they may cheat for you and help you out , be nice do n't start shit , &amp; keep your head down you might just make it.3 ) For god 's sake do n't forget your rope , tinder box &amp; canteen .
Your in for a long trip if you do.4 ) It 's not a bad idea to know a few of the enemies or foes language , and do n't go blabbing that you do unless it 's beneficial and the time.5 ) Intelligence ( not the stat ) , spy 's and fore knowledge will save your ass use them wisely but also protect your source.6 ) Security is a fallacy .
No matter how bad ass that armor &amp; sword is , no matter how much you train there is ALWAYS something that will kick your ass .
     </tokentext>
<sentencetext>1) Don't trust anyone.
That thin weasel looking level 10 neutral fighter is probably a level 18 evil thief assassin, robbing you blind, skimming from the loot, and waiting to have you killed so they can loot your body.2) The DM cheats,life isn't fair, deal with it if your nice and don't piss him / her off they may cheat for you and help you out, be nice don't start shit, &amp; keep your head down you might just make it.3) For god's sake don't forget your rope, tinder box &amp; canteen.
Your in for a long trip if you do.4) It's not a bad idea to know a few of the enemies or foes language, and don't go blabbing that you do unless it's beneficial and the time.5) Intelligence (not the stat), spy's and fore knowledge will save your ass use them wisely but also protect your source.6) Security is a fallacy.
No matter how bad ass that armor &amp; sword is, no matter how much you train there is ALWAYS something that will kick your ass.
     </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599935</id>
	<title>the History of TSR hobbies</title>
	<author>sesshomaru</author>
	<datestamp>1246875780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, probably the best place to get real useful business information for D&amp;D is from the History of D&amp;D, specifically, the History of TSR hobbies.</p><p><a href="http://forgottenrealms.wikia.com/wiki/TSR,\_Inc." title="wikia.com" rel="nofollow">Here's a good starting point.</a> [wikia.com]  It's a sad and horrifying tale of corporate intrigue that led to business failure.</p></htmltext>
<tokenext>Actually , probably the best place to get real useful business information for D&amp;D is from the History of D&amp;D , specifically , the History of TSR hobbies.Here 's a good starting point .
[ wikia.com ] It 's a sad and horrifying tale of corporate intrigue that led to business failure .</tokentext>
<sentencetext>Actually, probably the best place to get real useful business information for D&amp;D is from the History of D&amp;D, specifically, the History of TSR hobbies.Here's a good starting point.
[wikia.com]  It's a sad and horrifying tale of corporate intrigue that led to business failure.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600399</id>
	<title>Networking your career in D&amp;D?</title>
	<author>Orion Blastar</author>
	<datestamp>1246878180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Poster claims she and her husband were hired by a DM in one D&amp;D game they played a few months in.</p><p>Never in all my D&amp;D and role play games career, did I ever get offered a job. Sure I did a lot of problem solving and followed the same business advice in the original article. I even listed role play games as a hobby on my resume. I got my jobs by hard work at other jobs and building up a good reputation by writing reliable source code that optimized memory and ran faster than other programmers, plus I had good debugging skills.</p><p>It did not work, eventually management went with "good enough" because computers ran faster than ever and with large hard drives and RAM memory, and then optimized memory and running faster didn't matter, as companies went with the cheaper coders who ran code "good enough" to get work done even if it crashed the system and servers 12 times a day. I got sick, and I learned that getting old and being married are job liabilities because management wants to overwork "salaried" employees up to 60 or 80 hours a week for no extra pay. Being older and married with children means I cannot spend the extra time a younger and single programmer can that does not have kids. Plus IT and Engineering jobs often get offshored to the lowest bidder.</p><p>In short D&amp;D and role playing lessons learned did not help me out in my career. The industry changed and turned on me. What jobs I had I got overworked at until I got stressed out and got sick and ended up on disability. Technology keeps changing to the point that even the sloppiest code runs fast enough even if it is a memory hog and crashes the system daily, the people who write the sloppy code agree to work for a low salary and work overtime for no extra pay and stay single with no kids, and people like me cannot compete with them anymore.</p><p>My only hope is to start up my own small business of writing software, and hope the banks agree to lend to me to grow my company so I can develop and market my own brand of software. But the economy is really bad and banks refuse to lend to me because I am disabled. But the big companies are "too big to fail" so they get bailouts, but the small companies suffer and go out of business.</p></htmltext>
<tokenext>Poster claims she and her husband were hired by a DM in one D&amp;D game they played a few months in.Never in all my D&amp;D and role play games career , did I ever get offered a job .
Sure I did a lot of problem solving and followed the same business advice in the original article .
I even listed role play games as a hobby on my resume .
I got my jobs by hard work at other jobs and building up a good reputation by writing reliable source code that optimized memory and ran faster than other programmers , plus I had good debugging skills.It did not work , eventually management went with " good enough " because computers ran faster than ever and with large hard drives and RAM memory , and then optimized memory and running faster did n't matter , as companies went with the cheaper coders who ran code " good enough " to get work done even if it crashed the system and servers 12 times a day .
I got sick , and I learned that getting old and being married are job liabilities because management wants to overwork " salaried " employees up to 60 or 80 hours a week for no extra pay .
Being older and married with children means I can not spend the extra time a younger and single programmer can that does not have kids .
Plus IT and Engineering jobs often get offshored to the lowest bidder.In short D&amp;D and role playing lessons learned did not help me out in my career .
The industry changed and turned on me .
What jobs I had I got overworked at until I got stressed out and got sick and ended up on disability .
Technology keeps changing to the point that even the sloppiest code runs fast enough even if it is a memory hog and crashes the system daily , the people who write the sloppy code agree to work for a low salary and work overtime for no extra pay and stay single with no kids , and people like me can not compete with them anymore.My only hope is to start up my own small business of writing software , and hope the banks agree to lend to me to grow my company so I can develop and market my own brand of software .
But the economy is really bad and banks refuse to lend to me because I am disabled .
But the big companies are " too big to fail " so they get bailouts , but the small companies suffer and go out of business .</tokentext>
<sentencetext>Poster claims she and her husband were hired by a DM in one D&amp;D game they played a few months in.Never in all my D&amp;D and role play games career, did I ever get offered a job.
Sure I did a lot of problem solving and followed the same business advice in the original article.
I even listed role play games as a hobby on my resume.
I got my jobs by hard work at other jobs and building up a good reputation by writing reliable source code that optimized memory and ran faster than other programmers, plus I had good debugging skills.It did not work, eventually management went with "good enough" because computers ran faster than ever and with large hard drives and RAM memory, and then optimized memory and running faster didn't matter, as companies went with the cheaper coders who ran code "good enough" to get work done even if it crashed the system and servers 12 times a day.
I got sick, and I learned that getting old and being married are job liabilities because management wants to overwork "salaried" employees up to 60 or 80 hours a week for no extra pay.
Being older and married with children means I cannot spend the extra time a younger and single programmer can that does not have kids.
Plus IT and Engineering jobs often get offshored to the lowest bidder.In short D&amp;D and role playing lessons learned did not help me out in my career.
The industry changed and turned on me.
What jobs I had I got overworked at until I got stressed out and got sick and ended up on disability.
Technology keeps changing to the point that even the sloppiest code runs fast enough even if it is a memory hog and crashes the system daily, the people who write the sloppy code agree to work for a low salary and work overtime for no extra pay and stay single with no kids, and people like me cannot compete with them anymore.My only hope is to start up my own small business of writing software, and hope the banks agree to lend to me to grow my company so I can develop and market my own brand of software.
But the economy is really bad and banks refuse to lend to me because I am disabled.
But the big companies are "too big to fail" so they get bailouts, but the small companies suffer and go out of business.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599187</id>
	<title>RPG Lessons</title>
	<author>Anonymous</author>
	<datestamp>1246872720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Here is a good list of everything you will learn from RPGs:
<a href="http://serpent231.tripod.com/cliche.shtml" title="tripod.com">http://serpent231.tripod.com/cliche.shtml</a> [tripod.com]</htmltext>
<tokenext>Here is a good list of everything you will learn from RPGs : http : //serpent231.tripod.com/cliche.shtml [ tripod.com ]</tokentext>
<sentencetext>Here is a good list of everything you will learn from RPGs:
http://serpent231.tripod.com/cliche.shtml [tripod.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601443</id>
	<title>Re:Real Life</title>
	<author>cranky\_chemist</author>
	<datestamp>1246883580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Don't forget THE most important lesson:

When in doubt---cast chain lightning.</htmltext>
<tokenext>Do n't forget THE most important lesson : When in doubt---cast chain lightning .</tokentext>
<sentencetext>Don't forget THE most important lesson:

When in doubt---cast chain lightning.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599443</id>
	<title>Sacrifice.</title>
	<author>Anonymous</author>
	<datestamp>1246873620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not with D&amp;D, but with Call of Chtulhu... In doubt, sacrifice the priest. With that stunt, we have won the favors of shub-Niggurath.</p><p>In your office if it's to a greater good, you can sacrifice one to save all<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>Not with D&amp;D , but with Call of Chtulhu... In doubt , sacrifice the priest .
With that stunt , we have won the favors of shub-Niggurath.In your office if it 's to a greater good , you can sacrifice one to save all : D</tokentext>
<sentencetext>Not with D&amp;D, but with Call of Chtulhu... In doubt, sacrifice the priest.
With that stunt, we have won the favors of shub-Niggurath.In your office if it's to a greater good, you can sacrifice one to save all :D</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599681</id>
	<title>the wisdom of Mr. Burns</title>
	<author>rubycodez</author>
	<datestamp>1246874640000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>"Family. Religion. Friendship. These are the three demons you must slay if you wish to succeed in business"  -- Mr. Burns, <i> The Simpsons </i></p></htmltext>
<tokenext>" Family .
Religion. Friendship .
These are the three demons you must slay if you wish to succeed in business " -- Mr. Burns , The Simpsons</tokentext>
<sentencetext>"Family.
Religion. Friendship.
These are the three demons you must slay if you wish to succeed in business"  -- Mr. Burns,  The Simpsons </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28608939</id>
	<title>Re:Other things learned</title>
	<author>morgajel</author>
	<datestamp>1246984560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Intelligence can find an answer. It takes Wisdom to determine if it's the *right* answer..."</p><p>So says the chaotic neutral, paranoid schizophrenic, dual-club wielding, donkey riding, zeppelin flying human fighter running around in my head speaking gnomish to his clubs who are telling him to chop the tree down to get the cat out of the branches.</p></htmltext>
<tokenext>" Intelligence can find an answer .
It takes Wisdom to determine if it 's the * right * answer... " So says the chaotic neutral , paranoid schizophrenic , dual-club wielding , donkey riding , zeppelin flying human fighter running around in my head speaking gnomish to his clubs who are telling him to chop the tree down to get the cat out of the branches .</tokentext>
<sentencetext>"Intelligence can find an answer.
It takes Wisdom to determine if it's the *right* answer..."So says the chaotic neutral, paranoid schizophrenic, dual-club wielding, donkey riding, zeppelin flying human fighter running around in my head speaking gnomish to his clubs who are telling him to chop the tree down to get the cat out of the branches.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599815</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602251</id>
	<title>Re:Real Life</title>
	<author>Anonymous</author>
	<datestamp>1246887960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>i think you just kinda reaffirmed the point. imo the point isn't "hey look everyone should play dnd cuz it teaches you about life!"  . . . the point is that not everyone makes the connection. the spells example is one of contemplating your options before you start throwing shit at the wall to see what sticks. But how many people have actually made that connection from DnD axiom to real life advice?</p><p>dnd is a quite useful pasttime. i regularly learn someth about who i am based on whappens in the game (i'm 44). This is just another reason why.</p></htmltext>
<tokenext>i think you just kinda reaffirmed the point .
imo the point is n't " hey look everyone should play dnd cuz it teaches you about life !
" .
. .
the point is that not everyone makes the connection .
the spells example is one of contemplating your options before you start throwing shit at the wall to see what sticks .
But how many people have actually made that connection from DnD axiom to real life advice ? dnd is a quite useful pasttime .
i regularly learn someth about who i am based on whappens in the game ( i 'm 44 ) .
This is just another reason why .</tokentext>
<sentencetext>i think you just kinda reaffirmed the point.
imo the point isn't "hey look everyone should play dnd cuz it teaches you about life!
"  .
. .
the point is that not everyone makes the connection.
the spells example is one of contemplating your options before you start throwing shit at the wall to see what sticks.
But how many people have actually made that connection from DnD axiom to real life advice?dnd is a quite useful pasttime.
i regularly learn someth about who i am based on whappens in the game (i'm 44).
This is just another reason why.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599113</id>
	<title>I learned this one</title>
	<author>phantomfive</author>
	<datestamp>1246872420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games.  Seriously.</htmltext>
<tokenext>It was a hard lesson , but I realized , if I am focused on making money and running a business , I make more money that when I 'm focused on killing orcs and playing games .
Seriously .</tokentext>
<sentencetext>It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games.
Seriously.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602081</id>
	<title>Re:Rolling the dice</title>
	<author>Danathar</author>
	<datestamp>1246887060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You are completely right.</p><p>My brother became a world of Warcrack addict. But his addiction was to the numbers, the statistics, the urge to "tweak" a numerical system designed to reward that part of your brain that makes you come back for more. People are naive if they don't think MMOPRG authors and companies know EXACTLY what they are doing and how to make their pseudo gambling system as addictive as hell. It's not that hard. All they have to do is fly out to Vegas and watch people and the games.</p><p>I often told him. "Dude...you are SO good at tweaking that MMOPRG numeric system so that you have a million gold pieces and a god like character. Imagine how much money you could of made (and fun) using those skills in the financial markets"</p></htmltext>
<tokenext>You are completely right.My brother became a world of Warcrack addict .
But his addiction was to the numbers , the statistics , the urge to " tweak " a numerical system designed to reward that part of your brain that makes you come back for more .
People are naive if they do n't think MMOPRG authors and companies know EXACTLY what they are doing and how to make their pseudo gambling system as addictive as hell .
It 's not that hard .
All they have to do is fly out to Vegas and watch people and the games.I often told him .
" Dude...you are SO good at tweaking that MMOPRG numeric system so that you have a million gold pieces and a god like character .
Imagine how much money you could of made ( and fun ) using those skills in the financial markets "</tokentext>
<sentencetext>You are completely right.My brother became a world of Warcrack addict.
But his addiction was to the numbers, the statistics, the urge to "tweak" a numerical system designed to reward that part of your brain that makes you come back for more.
People are naive if they don't think MMOPRG authors and companies know EXACTLY what they are doing and how to make their pseudo gambling system as addictive as hell.
It's not that hard.
All they have to do is fly out to Vegas and watch people and the games.I often told him.
"Dude...you are SO good at tweaking that MMOPRG numeric system so that you have a million gold pieces and a god like character.
Imagine how much money you could of made (and fun) using those skills in the financial markets"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599669</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599791</id>
	<title>Re:What I learned</title>
	<author>sbeckstead</author>
	<datestamp>1246875180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>Not getting laid makes you sarcastic and bitter, playing D&amp;D is just a bonus.</htmltext>
<tokenext>Not getting laid makes you sarcastic and bitter , playing D&amp;D is just a bonus .</tokentext>
<sentencetext>Not getting laid makes you sarcastic and bitter, playing D&amp;D is just a bonus.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600179</id>
	<title>Re:Smaller does not mean less dangerous</title>
	<author>Anonymous</author>
	<datestamp>1246876920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Stepping on a d4 hurts a hell of a lot more than stepping on a d20.</p></div><p>Or to put it another way... when you have more choices, you're less likely to get hoisted on your own petard.</p></div>
	</htmltext>
<tokenext>Stepping on a d4 hurts a hell of a lot more than stepping on a d20.Or to put it another way... when you have more choices , you 're less likely to get hoisted on your own petard .</tokentext>
<sentencetext>Stepping on a d4 hurts a hell of a lot more than stepping on a d20.Or to put it another way... when you have more choices, you're less likely to get hoisted on your own petard.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599195</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599361</id>
	<title>Everything I really needed to know re: Real Life</title>
	<author>Anonymous</author>
	<datestamp>1246873380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>These are pretty much general principles in life that apply everywhere....</p></div><p>Sure.  Just like, "<a href="http://www.geoffreylandis.com/tetris.htp" title="geoffreylandis.com">Everything I really needed to know about life I learned from playing Tetris</a> [geoffreylandis.com]"</p></div>
	</htmltext>
<tokenext>These are pretty much general principles in life that apply everywhere....Sure .
Just like , " Everything I really needed to know about life I learned from playing Tetris [ geoffreylandis.com ] "</tokentext>
<sentencetext>These are pretty much general principles in life that apply everywhere....Sure.
Just like, "Everything I really needed to know about life I learned from playing Tetris [geoffreylandis.com]"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</id>
	<title>What I learned</title>
	<author>nizo</author>
	<datestamp>1246872180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><i>What other wisdom have you gained from your time sequestered with various RPGs?</i></p><p>D&amp;D: the more you played the less likely you were to get laid.</p><p>(Queue up the, "but I only gamed with hot vixens back in high school!" responses)</p><p>Oh and I also learned that playing D&amp;D makes you sarcastic and bitter.</p></htmltext>
<tokenext>What other wisdom have you gained from your time sequestered with various RPGs ? D&amp;D : the more you played the less likely you were to get laid .
( Queue up the , " but I only gamed with hot vixens back in high school !
" responses ) Oh and I also learned that playing D&amp;D makes you sarcastic and bitter .</tokentext>
<sentencetext>What other wisdom have you gained from your time sequestered with various RPGs?D&amp;D: the more you played the less likely you were to get laid.
(Queue up the, "but I only gamed with hot vixens back in high school!
" responses)Oh and I also learned that playing D&amp;D makes you sarcastic and bitter.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28607377</id>
	<title>Just DO it</title>
	<author>Anonymous</author>
	<datestamp>1246978680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You have to get out of the basement and DO something how 'bout that lesson?</p></htmltext>
<tokenext>You have to get out of the basement and DO something how 'bout that lesson ?</tokentext>
<sentencetext>You have to get out of the basement and DO something how 'bout that lesson?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601405</id>
	<title>Running away</title>
	<author>Michael Woodhams</author>
	<datestamp>1246883340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>We were playing "Grim", where the PCs are children transported into a dark fairytale world. (Just about the first thing that happened to us was that Hansel and Gretel tried to eat us.) This is a world full of Big Bad Wolves, evil princesses etc, and we were just children. I very quickly developed an aphorism which proved very useful:</p><p>"A problem run away from is a problem solved."</p></htmltext>
<tokenext>We were playing " Grim " , where the PCs are children transported into a dark fairytale world .
( Just about the first thing that happened to us was that Hansel and Gretel tried to eat us .
) This is a world full of Big Bad Wolves , evil princesses etc , and we were just children .
I very quickly developed an aphorism which proved very useful : " A problem run away from is a problem solved .
"</tokentext>
<sentencetext>We were playing "Grim", where the PCs are children transported into a dark fairytale world.
(Just about the first thing that happened to us was that Hansel and Gretel tried to eat us.
) This is a world full of Big Bad Wolves, evil princesses etc, and we were just children.
I very quickly developed an aphorism which proved very useful:"A problem run away from is a problem solved.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599815</id>
	<title>Other things learned</title>
	<author>Anonymous</author>
	<datestamp>1246875300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>What other wisdom have you gained from your time sequestered with various RPGs?</p></div><p>For one thing, that wisdom is different than intelligence.  I'm still not sure what the difference is, but at the time I read the rules, I assumed that someone wiser (or is that smarter) than me had written them, so he probably knew what he was talking about.</p></div>
	</htmltext>
<tokenext>What other wisdom have you gained from your time sequestered with various RPGs ? For one thing , that wisdom is different than intelligence .
I 'm still not sure what the difference is , but at the time I read the rules , I assumed that someone wiser ( or is that smarter ) than me had written them , so he probably knew what he was talking about .</tokentext>
<sentencetext>What other wisdom have you gained from your time sequestered with various RPGs?For one thing, that wisdom is different than intelligence.
I'm still not sure what the difference is, but at the time I read the rules, I assumed that someone wiser (or is that smarter) than me had written them, so he probably knew what he was talking about.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602747</id>
	<title>Re:Most valuable lesson...</title>
	<author>Anonymous</author>
	<datestamp>1246891920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>If it works, it's the best pickup line EVER. You just landed yourself a D&amp;D geek girlfriend with perfect breasts!<nobr> <wbr></nobr>;)</htmltext>
<tokenext>If it works , it 's the best pickup line EVER .
You just landed yourself a D&amp;D geek girlfriend with perfect breasts !
; )</tokentext>
<sentencetext>If it works, it's the best pickup line EVER.
You just landed yourself a D&amp;D geek girlfriend with perfect breasts!
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599213</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599507</id>
	<title>Re:Rolling the dice</title>
	<author>Feyshtey</author>
	<datestamp>1246873860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>If this is your experience with RPG's then I'm sorry to say you had an unimaginative gamemaster. If you have a talented storyteller that's willing to adapt from their intended plan quickly and creatively, then RPG's can be extremely entertaining.
<br> <br>
It's all about creating scenarios where people can try bizarre crap and see what happens, an much less about adhering to some statistical dogma.</htmltext>
<tokenext>If this is your experience with RPG 's then I 'm sorry to say you had an unimaginative gamemaster .
If you have a talented storyteller that 's willing to adapt from their intended plan quickly and creatively , then RPG 's can be extremely entertaining .
It 's all about creating scenarios where people can try bizarre crap and see what happens , an much less about adhering to some statistical dogma .</tokentext>
<sentencetext>If this is your experience with RPG's then I'm sorry to say you had an unimaginative gamemaster.
If you have a talented storyteller that's willing to adapt from their intended plan quickly and creatively, then RPG's can be extremely entertaining.
It's all about creating scenarios where people can try bizarre crap and see what happens, an much less about adhering to some statistical dogma.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599825</id>
	<title>Re:Rolling the dice</title>
	<author>sbeckstead</author>
	<datestamp>1246875300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Now that's a man with an under active imagination, needs other people to give him background content.  Sheesh, next you'll say that no flavor of ice cream other than vanilla is any good.</htmltext>
<tokenext>Now that 's a man with an under active imagination , needs other people to give him background content .
Sheesh , next you 'll say that no flavor of ice cream other than vanilla is any good .</tokentext>
<sentencetext>Now that's a man with an under active imagination, needs other people to give him background content.
Sheesh, next you'll say that no flavor of ice cream other than vanilla is any good.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599293</id>
	<title>What I learned...</title>
	<author>Geoffrey.landis</author>
	<datestamp>1246873140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What I learned is that when your small, not terribly dangerous character happens to be the <i>only</i> one standing up on the ridgeline this turn taking a shot at that humongous monster (while everybody else is recharging their spells or reloading their weapons)... you die.</htmltext>
<tokenext>What I learned is that when your small , not terribly dangerous character happens to be the only one standing up on the ridgeline this turn taking a shot at that humongous monster ( while everybody else is recharging their spells or reloading their weapons ) ... you die .</tokentext>
<sentencetext>What I learned is that when your small, not terribly dangerous character happens to be the only one standing up on the ridgeline this turn taking a shot at that humongous monster (while everybody else is recharging their spells or reloading their weapons)... you die.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599143</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599893</id>
	<title>If you ain't cheating, you ain't trying</title>
	<author>Propaganda13</author>
	<datestamp>1246875660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Cheat, cheat, cheat then stick to your story if you get caught.</p></htmltext>
<tokenext>Cheat , cheat , cheat then stick to your story if you get caught .</tokentext>
<sentencetext>Cheat, cheat, cheat then stick to your story if you get caught.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599599</id>
	<title>Re:Rolling the dice</title>
	<author>SloppySevenths</author>
	<datestamp>1246874280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Much like WOW and Everquest are inefficient database clients.</htmltext>
<tokenext>Much like WOW and Everquest are inefficient database clients .</tokentext>
<sentencetext>Much like WOW and Everquest are inefficient database clients.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600185</id>
	<title>Re:What I learned</title>
	<author>hurting now</author>
	<datestamp>1246876980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>I also learned that playing D&amp;D makes you sarcastic and bitter.</p></div><p>Really? No shit.</p></div>
	</htmltext>
<tokenext>I also learned that playing D&amp;D makes you sarcastic and bitter.Really ?
No shit .</tokentext>
<sentencetext>I also learned that playing D&amp;D makes you sarcastic and bitter.Really?
No shit.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28607073</id>
	<title>Re:Oblig. "Jose Chung's From Outer Space" quote</title>
	<author>elrous0</author>
	<datestamp>1246977540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why they only let Darin Morgan only write a few episodes is beyond me. He was the best writer they had. He also wrote the poignant <a href="http://en.wikipedia.org/wiki/Clyde\_Bruckman's\_Final\_Repose" title="wikipedia.org">"Clyde Bruckman's Final Repose,"</a> [wikipedia.org] and the hilarious <a href="http://en.wikipedia.org/wiki/Humbug\_(The\_X-Files)" title="wikipedia.org">"Humbug,"</a> [wikipedia.org] and  <a href="http://www.imdb.com/title/tt0751259/" title="imdb.com">War of the Coprophages."</a> [imdb.com] The last scene from Humbug, with Jim Rose's critique of Mulder's perfection, still cracks me up. He was the only X-files writer who could do straight comedy, drama, and satire with equal aplomb.</htmltext>
<tokenext>Why they only let Darin Morgan only write a few episodes is beyond me .
He was the best writer they had .
He also wrote the poignant " Clyde Bruckman 's Final Repose , " [ wikipedia.org ] and the hilarious " Humbug , " [ wikipedia.org ] and War of the Coprophages .
" [ imdb.com ] The last scene from Humbug , with Jim Rose 's critique of Mulder 's perfection , still cracks me up .
He was the only X-files writer who could do straight comedy , drama , and satire with equal aplomb .</tokentext>
<sentencetext>Why they only let Darin Morgan only write a few episodes is beyond me.
He was the best writer they had.
He also wrote the poignant "Clyde Bruckman's Final Repose," [wikipedia.org] and the hilarious "Humbug," [wikipedia.org] and  War of the Coprophages.
" [imdb.com] The last scene from Humbug, with Jim Rose's critique of Mulder's perfection, still cracks me up.
He was the only X-files writer who could do straight comedy, drama, and satire with equal aplomb.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599531</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28610065</id>
	<title>Not in the role-playing games I played</title>
	<author>kpharmer</author>
	<datestamp>1246989060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While there was a bit of greedy butchery and mindless power-acquisition going on mostly what happened was story-telling, character development, working as a team, out-smarting opponents, building alliances, etc.</p><p>Grinding?  In playing d&amp;d, gurps, etc with a good group of people it *never* felt that way.  We may have spent 2 years and never made it past 3rd level and struggled every step of the way - but it was a fun memorable time.  Perhaps grinding happens more in computer-based "rpgs"?  Or groups of kids that want nothing else than to have a 20th level character.  Either way, in many years of playing I never really felt that.</p></htmltext>
<tokenext>While there was a bit of greedy butchery and mindless power-acquisition going on mostly what happened was story-telling , character development , working as a team , out-smarting opponents , building alliances , etc.Grinding ?
In playing d&amp;d , gurps , etc with a good group of people it * never * felt that way .
We may have spent 2 years and never made it past 3rd level and struggled every step of the way - but it was a fun memorable time .
Perhaps grinding happens more in computer-based " rpgs " ?
Or groups of kids that want nothing else than to have a 20th level character .
Either way , in many years of playing I never really felt that .</tokentext>
<sentencetext>While there was a bit of greedy butchery and mindless power-acquisition going on mostly what happened was story-telling, character development, working as a team, out-smarting opponents, building alliances, etc.Grinding?
In playing d&amp;d, gurps, etc with a good group of people it *never* felt that way.
We may have spent 2 years and never made it past 3rd level and struggled every step of the way - but it was a fun memorable time.
Perhaps grinding happens more in computer-based "rpgs"?
Or groups of kids that want nothing else than to have a 20th level character.
Either way, in many years of playing I never really felt that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599513</id>
	<title>Re:Smaller does not mean less dangerous</title>
	<author>Anonymous</author>
	<datestamp>1246873860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>caltrops require a balance check after damage is taken or you fall to the ground and must take a full-round action to get up again.</htmltext>
<tokenext>caltrops require a balance check after damage is taken or you fall to the ground and must take a full-round action to get up again .</tokentext>
<sentencetext>caltrops require a balance check after damage is taken or you fall to the ground and must take a full-round action to get up again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599195</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600927</id>
	<title>I don't get it</title>
	<author>Sam36</author>
	<datestamp>1246880820000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>I never could figure out these make believe games.  I me, you like role play right?  What is that?  This one time this girl asked me at school to come play some rpg board game with her and her friends.  I asked what it was about and she just said that it was like make believe.  I couldn't figure out that that was so I never went. Like, what is it?  Do you just like make believe? What is make believe?</htmltext>
<tokenext>I never could figure out these make believe games .
I me , you like role play right ?
What is that ?
This one time this girl asked me at school to come play some rpg board game with her and her friends .
I asked what it was about and she just said that it was like make believe .
I could n't figure out that that was so I never went .
Like , what is it ?
Do you just like make believe ?
What is make believe ?</tokentext>
<sentencetext>I never could figure out these make believe games.
I me, you like role play right?
What is that?
This one time this girl asked me at school to come play some rpg board game with her and her friends.
I asked what it was about and she just said that it was like make believe.
I couldn't figure out that that was so I never went.
Like, what is it?
Do you just like make believe?
What is make believe?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600491</id>
	<title>However, Real Life as Real Consequence</title>
	<author>Anonymous</author>
	<datestamp>1246878660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>So isn't it good to ***play*** and work out what Real Life holds for you ***in the future*** rather than wait until you get there and work out the rules?</p><p>What is play for but to try out the rules of Real Life?</p><p>And as for nizo's comment later, I gained a hot (if slightly older) girlfriend at D&amp;D. Didn't stay, but that wasn't D&amp;D's fault.</p></htmltext>
<tokenext>So is n't it good to * * * play * * * and work out what Real Life holds for you * * * in the future * * * rather than wait until you get there and work out the rules ? What is play for but to try out the rules of Real Life ? And as for nizo 's comment later , I gained a hot ( if slightly older ) girlfriend at D&amp;D .
Did n't stay , but that was n't D&amp;D 's fault .</tokentext>
<sentencetext>So isn't it good to ***play*** and work out what Real Life holds for you ***in the future*** rather than wait until you get there and work out the rules?What is play for but to try out the rules of Real Life?And as for nizo's comment later, I gained a hot (if slightly older) girlfriend at D&amp;D.
Didn't stay, but that wasn't D&amp;D's fault.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28602017</id>
	<title>Re:Real Life</title>
	<author>GoodNicksAreTaken</author>
	<datestamp>1246886580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> 'It's better to out-smart an orc than to fight one.'</p></div><p><div class="quote"><p>If you take it further, the same general principles that also works in business also works with women...</p></div><p>
You must know my ex-girlfriend.</p></div>
	</htmltext>
<tokenext>'It 's better to out-smart an orc than to fight one .
'If you take it further , the same general principles that also works in business also works with women.. . You must know my ex-girlfriend .</tokentext>
<sentencetext> 'It's better to out-smart an orc than to fight one.
'If you take it further, the same general principles that also works in business also works with women...
You must know my ex-girlfriend.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28606361</id>
	<title>Re:Most valuable lesson...</title>
	<author>that IT girl</author>
	<datestamp>1246973280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Mostly because I'm glad mine <em>aren't</em> icosohedral, really<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Mostly because I 'm glad mine are n't icosohedral , really ; )</tokentext>
<sentencetext>Mostly because I'm glad mine aren't icosohedral, really ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599213</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599095</id>
	<title>Rolling the dice</title>
	<author>Danathar</author>
	<datestamp>1246872300000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext><p>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.</p><p>Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.</p></htmltext>
<tokenext>I learned that RPG 's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Other than the content background which I can get from reading novels , playing RPG 's is about as exciting as moving numbers around a spreadsheet .</tokentext>
<sentencetext>I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28607449</id>
	<title>From RPGs I learned:</title>
	<author>Sobrique</author>
	<datestamp>1246978920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>From RPGs I learned:<br>
I don't need to own a TV.<br>
If you find it fun, do it - a santimonious arsehole has no right to stop you doing so. <br>
It's more sociable than slobbing in front of the TV.<br>
Getting involved in stories is fun.<br>
<br>
From LARPs I learned:<br>
Social interaction is easier than I thought. <br>
Camping trips with friends are good, and having a game going on at the same time is even more fun.<br>
You still get sanctimonious arseholes that disapprove, but you're still the one having fun and they're not. <br>
Being machiavellian and devious in a consequence free environment pays off. <br>
Being a prick in an environment where people can, and do react to it violently is also a good reminder of when you're being a prick. <br> <br>
From MMORPGs (EVE) I learned:<br>
The value of money (utility vs acquisition)<br>
That a market is dynamic, and sometimes just picking a number and selling something at that is better than trying to figure out what it's 'worth'<br>
That the world is fundamentally pretty immoral<br>
That there is \_always\_ a bigger sucker<br>
And that stupid is a truly infinite resource<br>
That leading people is both easier and harder than I thought, but when you get it right it works nicely.<br>

<br>
And I still don't own a TV, and am less stupid than the majority of people who spend 3 hours a day vegetating.</htmltext>
<tokenext>From RPGs I learned : I do n't need to own a TV .
If you find it fun , do it - a santimonious arsehole has no right to stop you doing so .
It 's more sociable than slobbing in front of the TV .
Getting involved in stories is fun .
From LARPs I learned : Social interaction is easier than I thought .
Camping trips with friends are good , and having a game going on at the same time is even more fun .
You still get sanctimonious arseholes that disapprove , but you 're still the one having fun and they 're not .
Being machiavellian and devious in a consequence free environment pays off .
Being a prick in an environment where people can , and do react to it violently is also a good reminder of when you 're being a prick .
From MMORPGs ( EVE ) I learned : The value of money ( utility vs acquisition ) That a market is dynamic , and sometimes just picking a number and selling something at that is better than trying to figure out what it 's 'worth ' That the world is fundamentally pretty immoral That there is \ _always \ _ a bigger sucker And that stupid is a truly infinite resource That leading people is both easier and harder than I thought , but when you get it right it works nicely .
And I still do n't own a TV , and am less stupid than the majority of people who spend 3 hours a day vegetating .</tokentext>
<sentencetext>From RPGs I learned:
I don't need to own a TV.
If you find it fun, do it - a santimonious arsehole has no right to stop you doing so.
It's more sociable than slobbing in front of the TV.
Getting involved in stories is fun.
From LARPs I learned:
Social interaction is easier than I thought.
Camping trips with friends are good, and having a game going on at the same time is even more fun.
You still get sanctimonious arseholes that disapprove, but you're still the one having fun and they're not.
Being machiavellian and devious in a consequence free environment pays off.
Being a prick in an environment where people can, and do react to it violently is also a good reminder of when you're being a prick.
From MMORPGs (EVE) I learned:
The value of money (utility vs acquisition)
That a market is dynamic, and sometimes just picking a number and selling something at that is better than trying to figure out what it's 'worth'
That the world is fundamentally pretty immoral
That there is \_always\_ a bigger sucker
And that stupid is a truly infinite resource
That leading people is both easier and harder than I thought, but when you get it right it works nicely.
And I still don't own a TV, and am less stupid than the majority of people who spend 3 hours a day vegetating.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600597</id>
	<title>From Cyberpunk: 2020, I learned...</title>
	<author>Ironica</author>
	<datestamp>1246879200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>- The right shoes can be a weapon if you have the appropriate melee skill.</p><p>- Rockerboys are mostly just good for "creating a distraction."</p><p>- You may have come up with a great narrative, but you need the numbers to back it up.  (I'm a grant writer for a living; I can write up a great proposal, but if the budget doesn't work, it's irrelevant.  When I tried my hand as a GM the first time, I had a good storyline, but hadn't actually specced out my NPCs at all, so combat fell apart.)</p></htmltext>
<tokenext>- The right shoes can be a weapon if you have the appropriate melee skill.- Rockerboys are mostly just good for " creating a distraction .
" - You may have come up with a great narrative , but you need the numbers to back it up .
( I 'm a grant writer for a living ; I can write up a great proposal , but if the budget does n't work , it 's irrelevant .
When I tried my hand as a GM the first time , I had a good storyline , but had n't actually specced out my NPCs at all , so combat fell apart .
)</tokentext>
<sentencetext>- The right shoes can be a weapon if you have the appropriate melee skill.- Rockerboys are mostly just good for "creating a distraction.
"- You may have come up with a great narrative, but you need the numbers to back it up.
(I'm a grant writer for a living; I can write up a great proposal, but if the budget doesn't work, it's irrelevant.
When I tried my hand as a GM the first time, I had a good storyline, but hadn't actually specced out my NPCs at all, so combat fell apart.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599647</id>
	<title>Real lessons from gaming.</title>
	<author>Animats</author>
	<datestamp>1246874460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><ol>
<li>
<b>The little people are expendable.</b> If you have to kill or lose a few thousand orcs or zombies, no prob.  It's the major characters that matter.</li>
<li>
<b>When in doubt, kill it.</b> There are no noncombatants.</li>
<li>
<b>The purpose of life is to acquire power.</b> Self-explanatory.</li>
<li>
<b>Having a thief around to steal from the little people is a useful asset.</b> Grinding is for losers.</li>
<li>
<b>The most aggressive player runs things.</b> Just like high school.</li>
</ol><p>
This is a losing strategy in real life, or even real war.  (Roman saying: "The legion is not composed of heroes.  Heroes are what the legion kills.")</p></htmltext>
<tokenext>The little people are expendable .
If you have to kill or lose a few thousand orcs or zombies , no prob .
It 's the major characters that matter .
When in doubt , kill it .
There are no noncombatants .
The purpose of life is to acquire power .
Self-explanatory . Having a thief around to steal from the little people is a useful asset .
Grinding is for losers .
The most aggressive player runs things .
Just like high school .
This is a losing strategy in real life , or even real war .
( Roman saying : " The legion is not composed of heroes .
Heroes are what the legion kills .
" )</tokentext>
<sentencetext>

The little people are expendable.
If you have to kill or lose a few thousand orcs or zombies, no prob.
It's the major characters that matter.
When in doubt, kill it.
There are no noncombatants.
The purpose of life is to acquire power.
Self-explanatory.

Having a thief around to steal from the little people is a useful asset.
Grinding is for losers.
The most aggressive player runs things.
Just like high school.
This is a losing strategy in real life, or even real war.
(Roman saying: "The legion is not composed of heroes.
Heroes are what the legion kills.
")</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28601079</id>
	<title>Re:I learned all about Tedium and Red Tape</title>
	<author>hattig</author>
	<datestamp>1246881540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How would you use a subversion branch to kill and loot a goblin? Maybe you could sit in the subversion tree waiting for the goblin to come along checking out things, and then export a heavy branch onto his head? However there is a high chance of conflict occurring. Maybe this plan needs some revision.</p><p>However I agree with you about PHP's Level 6 Ring of Hurt [cursed].</p></htmltext>
<tokenext>How would you use a subversion branch to kill and loot a goblin ?
Maybe you could sit in the subversion tree waiting for the goblin to come along checking out things , and then export a heavy branch onto his head ?
However there is a high chance of conflict occurring .
Maybe this plan needs some revision.However I agree with you about PHP 's Level 6 Ring of Hurt [ cursed ] .</tokentext>
<sentencetext>How would you use a subversion branch to kill and loot a goblin?
Maybe you could sit in the subversion tree waiting for the goblin to come along checking out things, and then export a heavy branch onto his head?
However there is a high chance of conflict occurring.
Maybe this plan needs some revision.However I agree with you about PHP's Level 6 Ring of Hurt [cursed].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599277</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599261</id>
	<title>By Pelor's 1996 Honda Civic</title>
	<author>Anonymous</author>
	<datestamp>1246872960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Lesson I learned: Even if they can get annoying or you don't always agree, its always good to have a friend who is very religious, just in case.</p></htmltext>
<tokenext>Lesson I learned : Even if they can get annoying or you do n't always agree , its always good to have a friend who is very religious , just in case .</tokentext>
<sentencetext>Lesson I learned: Even if they can get annoying or you don't always agree, its always good to have a friend who is very religious, just in case.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28609611</id>
	<title>Re:How to Barter !</title>
	<author>Anonymous</author>
	<datestamp>1246987140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> Almost immediately the bartering skillset I had learned playing D&amp;D for the better part of five years raced to the forefront.</p></div><p>I think you mean "haggling."  Bartering is the exchange of nonmonetary goods or services.  Haggling is the negotiation of price.</p></div>
	</htmltext>
<tokenext>Almost immediately the bartering skillset I had learned playing D&amp;D for the better part of five years raced to the forefront.I think you mean " haggling .
" Bartering is the exchange of nonmonetary goods or services .
Haggling is the negotiation of price .</tokentext>
<sentencetext> Almost immediately the bartering skillset I had learned playing D&amp;D for the better part of five years raced to the forefront.I think you mean "haggling.
"  Bartering is the exchange of nonmonetary goods or services.
Haggling is the negotiation of price.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599785</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28600075</id>
	<title>Re:Real Life</title>
	<author>prefec2</author>
	<datestamp>1246876440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities. And even more important: If you die you can start all over. Beside a depression that your character died, nothing of consequence happens. IRL you have to face the real consequences. If you trick your chef or a customer, this will come back to you. And all behavior patterns (protocols in certain situations) can be learned IRL even better than in RPGs. This is because RPGs are only a model of a world, which is beside some fancy features as dull as the real one, but only a model. The real thing is much more complex, and challenging, and rewarding. Think of it: You collect 1000000 of currency X in game. However, IRL using the same time to collect 100000 $/EUR/Pound would be more rewarding. And think of real relationships vs. RPG-relationships.</p></htmltext>
<tokenext>I would say people act braver in RPG than in real life , because most of the stuff you can do in a game is beyond your normal capabilities .
And even more important : If you die you can start all over .
Beside a depression that your character died , nothing of consequence happens .
IRL you have to face the real consequences .
If you trick your chef or a customer , this will come back to you .
And all behavior patterns ( protocols in certain situations ) can be learned IRL even better than in RPGs .
This is because RPGs are only a model of a world , which is beside some fancy features as dull as the real one , but only a model .
The real thing is much more complex , and challenging , and rewarding .
Think of it : You collect 1000000 of currency X in game .
However , IRL using the same time to collect 100000 $ /EUR/Pound would be more rewarding .
And think of real relationships vs. RPG-relationships .</tokentext>
<sentencetext>I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities.
And even more important: If you die you can start all over.
Beside a depression that your character died, nothing of consequence happens.
IRL you have to face the real consequences.
If you trick your chef or a customer, this will come back to you.
And all behavior patterns (protocols in certain situations) can be learned IRL even better than in RPGs.
This is because RPGs are only a model of a world, which is beside some fancy features as dull as the real one, but only a model.
The real thing is much more complex, and challenging, and rewarding.
Think of it: You collect 1000000 of currency X in game.
However, IRL using the same time to collect 100000 $/EUR/Pound would be more rewarding.
And think of real relationships vs. RPG-relationships.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_06_1746234.28599319</id>
	<title>You insensitiVe clod...</title>
	<author>Anonymous</author>
	<datestamp>1246873200000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Fear the reaper 4bout 700 Users development model</htmltext>
<tokenext>Fear the reaper 4bout 700 Users development model</tokentext>
<sentencetext>Fear the reaper 4bout 700 Users development model</sentencetext>
</comment>
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