<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_17_1611259</id>
	<title>iPhone Shakes Up the Video Game Industry</title>
	<author>Soulskill</author>
	<datestamp>1245256140000</datestamp>
	<htmltext><a href="http://hughpickens.com/" rel="nofollow">Hugh Pickens</a> writes <i>"Troy Wolverton writes in the Mercury News that in less than a year, <a href="http://www.siliconvalley.com/ci\_12573355">the iPhone has become a significant game platform</a>, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, <a href="http://news.cnet.com/8301-17938\_105-10263483-1.html">the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers</a> and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone  one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"</i></htmltext>
<tokenext>Hugh Pickens writes " Troy Wolverton writes in the Mercury News that in less than a year , the iPhone has become a significant game platform , but its bigger impact could be to help change the way the game industry does business .
'It 's got everything you need to be a game changer, ' said Neil Young , co-founder and CEO of ngmoco , which develops games solely for the iPhone .
With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million , the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony 's ( 50 million ) and Nintendo 's ( 100 million ) devices .
Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed , but on the iPhone , consumers can find more games updated more often , and at a cheaper cost per game than what they 'd find on a typical dedicated game console .
While an ordinary top-of-the-line game for Microsoft 's Xbox 360 sells for about $ 60 , and one for Nintendo 's DS about $ 30 , a top-of-the-line iPhone game typically sells for no more than $ 10 .
With traditional games , developers might wait a year or two between major releases ; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months .
'You have to think differently, ' says Young .
'It 's redefining what it means to be a publisher in this world .
' "</tokentext>
<sentencetext>Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business.
'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone.
With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices.
Wolverton writes that not only is the iPhone  one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console.
While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10.
With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months.
'You have to think differently,' says Young.
'It's redefining what it means to be a publisher in this world.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367191</id>
	<title>Re:Neil Young Says ...</title>
	<author>Lars T.</author>
	<datestamp>1245237660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>Wouldn't number of <i>games</i> sold be a better index of how much something is used as a games machine? <p>And how many DSs are rotting in some cupboard after the buyer grew tired (or is still only using) the Dr. Kawashima or Nintendogs that came with it - IOW are overly expensive Tamagotchis?</p></htmltext>
<tokenext>Would n't number of games sold be a better index of how much something is used as a games machine ?
And how many DSs are rotting in some cupboard after the buyer grew tired ( or is still only using ) the Dr. Kawashima or Nintendogs that came with it - IOW are overly expensive Tamagotchis ?</tokentext>
<sentencetext>Wouldn't number of games sold be a better index of how much something is used as a games machine?
And how many DSs are rotting in some cupboard after the buyer grew tired (or is still only using) the Dr. Kawashima or Nintendogs that came with it - IOW are overly expensive Tamagotchis?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28370105</id>
	<title>Re:Attention Span = 0</title>
	<author>oldhack</author>
	<datestamp>1245264960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
"You know that Obama isn't actually a US citizen, right?"
</p><p>
Well, is he?  Don't leave us hanging.</p></htmltext>
<tokenext>" You know that Obama is n't actually a US citizen , right ?
" Well , is he ?
Do n't leave us hanging .</tokentext>
<sentencetext>
"You know that Obama isn't actually a US citizen, right?
"

Well, is he?
Don't leave us hanging.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364329</id>
	<title>hit me with your best mod</title>
	<author>Anonymous</author>
	<datestamp>1245267180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's cool and all, but then you have to talk to southerners.</p></htmltext>
<tokenext>That 's cool and all , but then you have to talk to southerners .</tokentext>
<sentencetext>That's cool and all, but then you have to talk to southerners.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364211</id>
	<title>Analysis</title>
	<author>kenp2002</author>
	<datestamp>1245266460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Based on iTunes Store, digital distribution on the iPhone, and the quality of games released to the iPhone I can only draw a two word conclusion based on the products offered.</p><p>DIGITAL FLEAMARKET</p></htmltext>
<tokenext>Based on iTunes Store , digital distribution on the iPhone , and the quality of games released to the iPhone I can only draw a two word conclusion based on the products offered.DIGITAL FLEAMARKET</tokentext>
<sentencetext>Based on iTunes Store, digital distribution on the iPhone, and the quality of games released to the iPhone I can only draw a two word conclusion based on the products offered.DIGITAL FLEAMARKET</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363629</id>
	<title>Re:The games are gimmicky</title>
	<author>MysteriousPreacher</author>
	<datestamp>1245263760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been fairly impressed by the controls that some developers have devised. Simcity is working pretty well for me, and Wolf3D and some other shooting games are quite easy to control. The screen definitely limits certain types of games though.</p></htmltext>
<tokenext>I 've been fairly impressed by the controls that some developers have devised .
Simcity is working pretty well for me , and Wolf3D and some other shooting games are quite easy to control .
The screen definitely limits certain types of games though .</tokentext>
<sentencetext>I've been fairly impressed by the controls that some developers have devised.
Simcity is working pretty well for me, and Wolf3D and some other shooting games are quite easy to control.
The screen definitely limits certain types of games though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366413</id>
	<title>It's achilles...</title>
	<author>Schnoogs</author>
	<datestamp>1245233820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...will always be it's lack of input.  There are more genres better served by a thumbpad and buttons than an accelerometer.  I've had an iPhone for over a year and even as an avid gamer I can't find a single game worth playing.</p></htmltext>
<tokenext>...will always be it 's lack of input .
There are more genres better served by a thumbpad and buttons than an accelerometer .
I 've had an iPhone for over a year and even as an avid gamer I ca n't find a single game worth playing .</tokentext>
<sentencetext>...will always be it's lack of input.
There are more genres better served by a thumbpad and buttons than an accelerometer.
I've had an iPhone for over a year and even as an avid gamer I can't find a single game worth playing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362911</id>
	<title>I never...</title>
	<author>Drone69</author>
	<datestamp>1245260520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>considered games on a cell phone before. While some of my phones have supported games I wasn't interested. That is until I saw the iPhone commercials. Now an iPhone 3GS is on this years' xmas list.<nobr> <wbr></nobr>:)</htmltext>
<tokenext>considered games on a cell phone before .
While some of my phones have supported games I was n't interested .
That is until I saw the iPhone commercials .
Now an iPhone 3GS is on this years ' xmas list .
: )</tokentext>
<sentencetext>considered games on a cell phone before.
While some of my phones have supported games I wasn't interested.
That is until I saw the iPhone commercials.
Now an iPhone 3GS is on this years' xmas list.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366953</id>
	<title>Re:Come on</title>
	<author>cowscows</author>
	<datestamp>1245236400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It might be more accurate to say that these different genres don't work <b>yet</b>. Developers need time to figure out how to make it play well. Madden '09 has refined controls on the 360 because it has a controller full of buttons, and people have been making football games for button controllers for decades. They started with controllers with just a couple buttons, and over the years have refined it to the complex system that they've got today. If they were to try and port that to a tiny touchscreen, why would you expect it to be anything other than a disaster?</p><p>What they would need to do is start basically from scratch, and rethink the entire control scheme. Practicality would likely dictate that getting it all right the first time around is unlikely, so they'd have to settle for a game much less complicated than what we see on home consoles (not to mention the iphone's lesser hardware specs). Whether or not a significantly less complicated football game would be accepted by the marketplace is another matter.</p><p>There's nothing inherent about the idea of sports games that makes them unsuitable for a touchscreen. Thirty years ago there were sports "simulating" board games. And the same goes for most other genres. A direct port of a game, or even the genre itself with touchscreen controls pasted on won't be successful in all cases, but a careful rethinking of how it could work is not a worthless exercise.</p></htmltext>
<tokenext>It might be more accurate to say that these different genres do n't work yet .
Developers need time to figure out how to make it play well .
Madden '09 has refined controls on the 360 because it has a controller full of buttons , and people have been making football games for button controllers for decades .
They started with controllers with just a couple buttons , and over the years have refined it to the complex system that they 've got today .
If they were to try and port that to a tiny touchscreen , why would you expect it to be anything other than a disaster ? What they would need to do is start basically from scratch , and rethink the entire control scheme .
Practicality would likely dictate that getting it all right the first time around is unlikely , so they 'd have to settle for a game much less complicated than what we see on home consoles ( not to mention the iphone 's lesser hardware specs ) .
Whether or not a significantly less complicated football game would be accepted by the marketplace is another matter.There 's nothing inherent about the idea of sports games that makes them unsuitable for a touchscreen .
Thirty years ago there were sports " simulating " board games .
And the same goes for most other genres .
A direct port of a game , or even the genre itself with touchscreen controls pasted on wo n't be successful in all cases , but a careful rethinking of how it could work is not a worthless exercise .</tokentext>
<sentencetext>It might be more accurate to say that these different genres don't work yet.
Developers need time to figure out how to make it play well.
Madden '09 has refined controls on the 360 because it has a controller full of buttons, and people have been making football games for button controllers for decades.
They started with controllers with just a couple buttons, and over the years have refined it to the complex system that they've got today.
If they were to try and port that to a tiny touchscreen, why would you expect it to be anything other than a disaster?What they would need to do is start basically from scratch, and rethink the entire control scheme.
Practicality would likely dictate that getting it all right the first time around is unlikely, so they'd have to settle for a game much less complicated than what we see on home consoles (not to mention the iphone's lesser hardware specs).
Whether or not a significantly less complicated football game would be accepted by the marketplace is another matter.There's nothing inherent about the idea of sports games that makes them unsuitable for a touchscreen.
Thirty years ago there were sports "simulating" board games.
And the same goes for most other genres.
A direct port of a game, or even the genre itself with touchscreen controls pasted on won't be successful in all cases, but a careful rethinking of how it could work is not a worthless exercise.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363185</id>
	<title>What?</title>
	<author>Anonymous</author>
	<datestamp>1245261720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>An iPhone is not (and could never considered) a gaming platform. My 3.5 Ghz, SLI-enabled, liquid cooled machine is a gaming system.</p><p>Hand down, a bad article.</p></htmltext>
<tokenext>An iPhone is not ( and could never considered ) a gaming platform .
My 3.5 Ghz , SLI-enabled , liquid cooled machine is a gaming system.Hand down , a bad article .</tokentext>
<sentencetext>An iPhone is not (and could never considered) a gaming platform.
My 3.5 Ghz, SLI-enabled, liquid cooled machine is a gaming system.Hand down, a bad article.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362921</id>
	<title>seems odd to me</title>
	<author>Anonymous</author>
	<datestamp>1245260580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seems odd to me that they have sold 40 million of these. I would imaging that they suck as a phone, and are damned expensive on a monthly basis. Then again.. I'm a cheap bastard. Now get off my lawn!</p></htmltext>
<tokenext>Seems odd to me that they have sold 40 million of these .
I would imaging that they suck as a phone , and are damned expensive on a monthly basis .
Then again.. I 'm a cheap bastard .
Now get off my lawn !</tokentext>
<sentencetext>Seems odd to me that they have sold 40 million of these.
I would imaging that they suck as a phone, and are damned expensive on a monthly basis.
Then again.. I'm a cheap bastard.
Now get off my lawn!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364243</id>
	<title>Re:Attention Span = 0</title>
	<author>cayenne8</author>
	<datestamp>1245266760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>"I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation."</i> <p>
Really?</p><p>
Interesting, that is actually fairly common down here where I live. I'm guessing maybe you live up north somewhere?</p><p>
I guess we're much friendlier here in the south. I often strike up conversations with people around me while waiting for something, no big deal actually.</p></htmltext>
<tokenext>" I 'd rather be talking to people , but people look at you funny if you smile and say 'hi, ' let alone try to strike up a conversation .
" Really ?
Interesting , that is actually fairly common down here where I live .
I 'm guessing maybe you live up north somewhere ?
I guess we 're much friendlier here in the south .
I often strike up conversations with people around me while waiting for something , no big deal actually .</tokentext>
<sentencetext>"I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.
" 
Really?
Interesting, that is actually fairly common down here where I live.
I'm guessing maybe you live up north somewhere?
I guess we're much friendlier here in the south.
I often strike up conversations with people around me while waiting for something, no big deal actually.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363513</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363373</id>
	<title>Re:Different markets</title>
	<author>Colonel Korn</author>
	<datestamp>1245262740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This is silly; mobile devices and "full size" gaming systems have to be considered different markets.</p><p>I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.</p></div><p>Completely agreed.  I even think this is largely true of the Wii vs. 360/PS3 markets.  I don't think the same people are choosing one over the other.  Some people are interested in both, but even those people, I think, are imagining them filling different roles and considering them against different opportunity costs.</p></div>
	</htmltext>
<tokenext>This is silly ; mobile devices and " full size " gaming systems have to be considered different markets.I can write documents on my iPhone , but that does n't mean I wo n't be buying word processing software for computers any more.Completely agreed .
I even think this is largely true of the Wii vs. 360/PS3 markets .
I do n't think the same people are choosing one over the other .
Some people are interested in both , but even those people , I think , are imagining them filling different roles and considering them against different opportunity costs .</tokentext>
<sentencetext>This is silly; mobile devices and "full size" gaming systems have to be considered different markets.I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.Completely agreed.
I even think this is largely true of the Wii vs. 360/PS3 markets.
I don't think the same people are choosing one over the other.
Some people are interested in both, but even those people, I think, are imagining them filling different roles and considering them against different opportunity costs.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365839</id>
	<title>Re:Come on</title>
	<author>Just Some Guy</author>
	<datestamp>1245230940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Shooters do not work well with the touch interface.</p></div><p>Replace the nunchuk with tilt sensors and the Wiimote with the touch screen and you could have a perfectly serviceable version of Resident Evil 4.</p></div>
	</htmltext>
<tokenext>Shooters do not work well with the touch interface.Replace the nunchuk with tilt sensors and the Wiimote with the touch screen and you could have a perfectly serviceable version of Resident Evil 4 .</tokentext>
<sentencetext>Shooters do not work well with the touch interface.Replace the nunchuk with tilt sensors and the Wiimote with the touch screen and you could have a perfectly serviceable version of Resident Evil 4.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368229</id>
	<title>Re:Neil Young Says ...</title>
	<author>Anonymous</author>
	<datestamp>1245245460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No it's not. To develop for DS and WII, you have to show you successful enterprises on other devices before. They won't even talk to you without that.</p><p>Believe me, I tried.</p><p>Not sure about sony, though.</p></htmltext>
<tokenext>No it 's not .
To develop for DS and WII , you have to show you successful enterprises on other devices before .
They wo n't even talk to you without that.Believe me , I tried.Not sure about sony , though .</tokentext>
<sentencetext>No it's not.
To develop for DS and WII, you have to show you successful enterprises on other devices before.
They won't even talk to you without that.Believe me, I tried.Not sure about sony, though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364511</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363033</id>
	<title>more frequent game purchases</title>
	<author>zmollusc</author>
	<datestamp>1245261060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>While I applaud the growing market for games of the complexity and graphic resolution of twenty years ago, I am holding off from buying an iPhone until someone develops an app which monitors the motion sensors and battery level and bills me every time i charge up the phone or take it out of my pocket, and maybe it could bill me every time I change from one cell reception area to the next.</p></htmltext>
<tokenext>While I applaud the growing market for games of the complexity and graphic resolution of twenty years ago , I am holding off from buying an iPhone until someone develops an app which monitors the motion sensors and battery level and bills me every time i charge up the phone or take it out of my pocket , and maybe it could bill me every time I change from one cell reception area to the next .</tokentext>
<sentencetext>While I applaud the growing market for games of the complexity and graphic resolution of twenty years ago, I am holding off from buying an iPhone until someone develops an app which monitors the motion sensors and battery level and bills me every time i charge up the phone or take it out of my pocket, and maybe it could bill me every time I change from one cell reception area to the next.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365655</id>
	<title>And how many seconds do iphone users play 4</title>
	<author>Latinhypercube</author>
	<datestamp>1245230040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Iphone games are about as entertaining and long lasting as a fart.
I would hazard a guess that after purchase most iphone games are NEVER played again.
Leading to gimmick toys that are pushing games nowhere.</htmltext>
<tokenext>Iphone games are about as entertaining and long lasting as a fart .
I would hazard a guess that after purchase most iphone games are NEVER played again .
Leading to gimmick toys that are pushing games nowhere .</tokentext>
<sentencetext>Iphone games are about as entertaining and long lasting as a fart.
I would hazard a guess that after purchase most iphone games are NEVER played again.
Leading to gimmick toys that are pushing games nowhere.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28369139</id>
	<title>Re:Come on</title>
	<author>indiechild</author>
	<datestamp>1245254580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You've basically summed up most of the reasons people have given as to why the Nintendo DS was bound to fail. And yet it's succeeded beyond people's wildest expectations.</p><p>I think it just goes to show how little imagination most people have. Apple and Nintendo are companies with similar lines of thinking. They release products that narrow minded people claim are overhyped, horrible pieces of garbage, and they continue to succeed beyond some people's wildest expectations. They understand the market, and people's desires and needs, and that's why they succeed.</p></htmltext>
<tokenext>You 've basically summed up most of the reasons people have given as to why the Nintendo DS was bound to fail .
And yet it 's succeeded beyond people 's wildest expectations.I think it just goes to show how little imagination most people have .
Apple and Nintendo are companies with similar lines of thinking .
They release products that narrow minded people claim are overhyped , horrible pieces of garbage , and they continue to succeed beyond some people 's wildest expectations .
They understand the market , and people 's desires and needs , and that 's why they succeed .</tokentext>
<sentencetext>You've basically summed up most of the reasons people have given as to why the Nintendo DS was bound to fail.
And yet it's succeeded beyond people's wildest expectations.I think it just goes to show how little imagination most people have.
Apple and Nintendo are companies with similar lines of thinking.
They release products that narrow minded people claim are overhyped, horrible pieces of garbage, and they continue to succeed beyond some people's wildest expectations.
They understand the market, and people's desires and needs, and that's why they succeed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364171</id>
	<title>too much hype</title>
	<author>Proxy-One</author>
	<datestamp>1245266220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's less hype that the title and summary makes it out to be. In reality most people who buy iphone games play it for a week or so and dismiss it. The next time they think about buying an iphone game they will learn from their previous experience and think about the money they wasted. The whole iphone thing is much like the internet boom. The technology is there, it's new, people are curious, but it's going to bust very soon and on a large scale, affecting all those who invested in the hope of a long term popularity.

On the other hand, if they revive classic NES, SNES games etc or start making novel portable games that are somehow better than psp and ds games on a limited platform, and release them commercially, that would change things a little. But seeing how Sony and Nintendo have solid relations with the real game developers that make games that a lot of people actually like, the chances of iphone grabbing a large portion of the market is slim.</htmltext>
<tokenext>It 's less hype that the title and summary makes it out to be .
In reality most people who buy iphone games play it for a week or so and dismiss it .
The next time they think about buying an iphone game they will learn from their previous experience and think about the money they wasted .
The whole iphone thing is much like the internet boom .
The technology is there , it 's new , people are curious , but it 's going to bust very soon and on a large scale , affecting all those who invested in the hope of a long term popularity .
On the other hand , if they revive classic NES , SNES games etc or start making novel portable games that are somehow better than psp and ds games on a limited platform , and release them commercially , that would change things a little .
But seeing how Sony and Nintendo have solid relations with the real game developers that make games that a lot of people actually like , the chances of iphone grabbing a large portion of the market is slim .</tokentext>
<sentencetext>It's less hype that the title and summary makes it out to be.
In reality most people who buy iphone games play it for a week or so and dismiss it.
The next time they think about buying an iphone game they will learn from their previous experience and think about the money they wasted.
The whole iphone thing is much like the internet boom.
The technology is there, it's new, people are curious, but it's going to bust very soon and on a large scale, affecting all those who invested in the hope of a long term popularity.
On the other hand, if they revive classic NES, SNES games etc or start making novel portable games that are somehow better than psp and ds games on a limited platform, and release them commercially, that would change things a little.
But seeing how Sony and Nintendo have solid relations with the real game developers that make games that a lot of people actually like, the chances of iphone grabbing a large portion of the market is slim.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365721</id>
	<title>Re:Yeah, right</title>
	<author>Anonymous</author>
	<datestamp>1245230340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In the case of ngmoco it's important to remember that not only are they running on VC money ($20m + last I heard) Apple themselves put up a large chunk of that VC - so basically ngmoco is assured prime placement on the app store for everything they do, which as anybody involved in this business knows is worth its weight in gold.</p><p>TBH, this is really little more than a puff piece - i'll be very interested to see how "game changing" ngmoco has been when they've been in business a couple of years. My personal opinion after being in the mobile games industry for nearly 10 years is that a developer working solely on iPhone titles would struggle to survive over the long term, but unlike many others ngmoco's relationship with apple may well preclude porting to other devices and making more from their codebase.</p></htmltext>
<tokenext>In the case of ngmoco it 's important to remember that not only are they running on VC money ( $ 20m + last I heard ) Apple themselves put up a large chunk of that VC - so basically ngmoco is assured prime placement on the app store for everything they do , which as anybody involved in this business knows is worth its weight in gold.TBH , this is really little more than a puff piece - i 'll be very interested to see how " game changing " ngmoco has been when they 've been in business a couple of years .
My personal opinion after being in the mobile games industry for nearly 10 years is that a developer working solely on iPhone titles would struggle to survive over the long term , but unlike many others ngmoco 's relationship with apple may well preclude porting to other devices and making more from their codebase .</tokentext>
<sentencetext>In the case of ngmoco it's important to remember that not only are they running on VC money ($20m + last I heard) Apple themselves put up a large chunk of that VC - so basically ngmoco is assured prime placement on the app store for everything they do, which as anybody involved in this business knows is worth its weight in gold.TBH, this is really little more than a puff piece - i'll be very interested to see how "game changing" ngmoco has been when they've been in business a couple of years.
My personal opinion after being in the mobile games industry for nearly 10 years is that a developer working solely on iPhone titles would struggle to survive over the long term, but unlike many others ngmoco's relationship with apple may well preclude porting to other devices and making more from their codebase.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364449</id>
	<title>Re:Attention Span = 0</title>
	<author>Gilmoure</author>
	<datestamp>1245267780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can't stand when people start up inane conversations with me. 'Course, I'm not comfortable talking with folks all that much to begin with. Some of us just really like to be left alone.</p></htmltext>
<tokenext>Ca n't stand when people start up inane conversations with me .
'Course , I 'm not comfortable talking with folks all that much to begin with .
Some of us just really like to be left alone .</tokentext>
<sentencetext>Can't stand when people start up inane conversations with me.
'Course, I'm not comfortable talking with folks all that much to begin with.
Some of us just really like to be left alone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368235</id>
	<title>Re:Different markets</title>
	<author>mgblst</author>
	<datestamp>1245245580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, but you might to buy a new stand-alone GPS for the car. And you might not buy a new music player. And you might not buy a spirit-level, alarm clock, laptop, newspaper, and yes, whoopi cushion.</p><p>But I agree, they should compare it against the psp/ds.</p></htmltext>
<tokenext>Yes , but you might to buy a new stand-alone GPS for the car .
And you might not buy a new music player .
And you might not buy a spirit-level , alarm clock , laptop , newspaper , and yes , whoopi cushion.But I agree , they should compare it against the psp/ds .</tokentext>
<sentencetext>Yes, but you might to buy a new stand-alone GPS for the car.
And you might not buy a new music player.
And you might not buy a spirit-level, alarm clock, laptop, newspaper, and yes, whoopi cushion.But I agree, they should compare it against the psp/ds.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364355</id>
	<title>Re:Attention Span = 0</title>
	<author>Sancho</author>
	<datestamp>1245267300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.</p></div><p>and then</p><p><div class="quote"><p>Thanks for playing, fuckbean.</p></div><p>I think we may have pinpointed the problem with your social skills....</p></div>
	</htmltext>
<tokenext>I 'd rather be talking to people , but people look at you funny if you smile and say 'hi, ' let alone try to strike up a conversation.and thenThanks for playing , fuckbean.I think we may have pinpointed the problem with your social skills... .</tokentext>
<sentencetext>I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.and thenThanks for playing, fuckbean.I think we may have pinpointed the problem with your social skills....
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363513</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366067</id>
	<title>Re:Neil Young Says ...</title>
	<author>ADRA</author>
	<datestamp>1245232260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>+30\% of your profits are eaten by Apple. Lets say I create dual release of iPhone and PSP game. Here are my costs / profits:</p><p>Costs<br>
&nbsp; &nbsp; &nbsp; PC $400<br>
&nbsp; &nbsp; &nbsp; PSP devkit $1500<br>Profits<br>
&nbsp; &nbsp; &nbsp; $20 per application ($40 minus manufacturing costs, and distribution/retail commission)</p><p>Costs<br>
&nbsp; &nbsp; &nbsp; MAC $600<br>
&nbsp; &nbsp; &nbsp; iPhone Store Minimum $100<br>Profits<br>
&nbsp; &nbsp; &nbsp; $28 per application == $40 retail * 0.7</p><p>Assuming I'm selling the same application through retail channels and iPhone store, I'd need to sell the application through iPhone store for around 28.57 to break even vs. retail. The costs of starting a business in PSP vs. iPhone in your example is around $1200. That equates to 60 sales. In terms of 'mass' release gaming titles, this is a negligible cost. What this whole thing does mean is exactly what we've seen: AAA titles where developers invest a fair amount of money to make a 'really good game' are going to stay on the devices because of the fact that the systems are more customized to their needs, and that the distribution channel is larger (every PSP/DS is a potential sale vs. iPhones/iPodTouch where there will be a lot of people that would never consider playing/buying any game). The iPhone will be popular for toy and independent gaming studios that don't sell in the economies of scale that portable consoles require for profitability.</p></htmltext>
<tokenext>+ 30 \ % of your profits are eaten by Apple .
Lets say I create dual release of iPhone and PSP game .
Here are my costs / profits : Costs       PC $ 400       PSP devkit $ 1500Profits       $ 20 per application ( $ 40 minus manufacturing costs , and distribution/retail commission ) Costs       MAC $ 600       iPhone Store Minimum $ 100Profits       $ 28 per application = = $ 40 retail * 0.7Assuming I 'm selling the same application through retail channels and iPhone store , I 'd need to sell the application through iPhone store for around 28.57 to break even vs. retail. The costs of starting a business in PSP vs. iPhone in your example is around $ 1200 .
That equates to 60 sales .
In terms of 'mass ' release gaming titles , this is a negligible cost .
What this whole thing does mean is exactly what we 've seen : AAA titles where developers invest a fair amount of money to make a 'really good game ' are going to stay on the devices because of the fact that the systems are more customized to their needs , and that the distribution channel is larger ( every PSP/DS is a potential sale vs. iPhones/iPodTouch where there will be a lot of people that would never consider playing/buying any game ) .
The iPhone will be popular for toy and independent gaming studios that do n't sell in the economies of scale that portable consoles require for profitability .</tokentext>
<sentencetext>+30\% of your profits are eaten by Apple.
Lets say I create dual release of iPhone and PSP game.
Here are my costs / profits:Costs
      PC $400
      PSP devkit $1500Profits
      $20 per application ($40 minus manufacturing costs, and distribution/retail commission)Costs
      MAC $600
      iPhone Store Minimum $100Profits
      $28 per application == $40 retail * 0.7Assuming I'm selling the same application through retail channels and iPhone store, I'd need to sell the application through iPhone store for around 28.57 to break even vs. retail. The costs of starting a business in PSP vs. iPhone in your example is around $1200.
That equates to 60 sales.
In terms of 'mass' release gaming titles, this is a negligible cost.
What this whole thing does mean is exactly what we've seen: AAA titles where developers invest a fair amount of money to make a 'really good game' are going to stay on the devices because of the fact that the systems are more customized to their needs, and that the distribution channel is larger (every PSP/DS is a potential sale vs. iPhones/iPodTouch where there will be a lot of people that would never consider playing/buying any game).
The iPhone will be popular for toy and independent gaming studios that don't sell in the economies of scale that portable consoles require for profitability.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363749</id>
	<title>Re:Stupid</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1245264180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Every cell phone since hte late 90s has shipped with the ability to play "games".</p><p>Why do we persist in pretending the iPhone is something new?  Why is it a revolutionary gaming console, when my 5 year old treo (which at least has a dpad and buttons) is a mere phone?</p></div><p>Multi-touch screen.  Processing capable of 3d graphics.  Accelerometer.  App-store.  Treo sucked at games.   Yadda yadda yadda.</p><p><div class="quote"><p>do they pay for this shit, or is it purely an image/cliq thing? If the former, can I get a piece of the action somehow?</p></div><p>Niether.  You just don't know what you're talking about.  Cure your ignorance at Google.com.</p></div>
	</htmltext>
<tokenext>Every cell phone since hte late 90s has shipped with the ability to play " games " .Why do we persist in pretending the iPhone is something new ?
Why is it a revolutionary gaming console , when my 5 year old treo ( which at least has a dpad and buttons ) is a mere phone ? Multi-touch screen .
Processing capable of 3d graphics .
Accelerometer. App-store .
Treo sucked at games .
Yadda yadda yadda.do they pay for this shit , or is it purely an image/cliq thing ?
If the former , can I get a piece of the action somehow ? Niether .
You just do n't know what you 're talking about .
Cure your ignorance at Google.com .</tokentext>
<sentencetext>Every cell phone since hte late 90s has shipped with the ability to play "games".Why do we persist in pretending the iPhone is something new?
Why is it a revolutionary gaming console, when my 5 year old treo (which at least has a dpad and buttons) is a mere phone?Multi-touch screen.
Processing capable of 3d graphics.
Accelerometer.  App-store.
Treo sucked at games.
Yadda yadda yadda.do they pay for this shit, or is it purely an image/cliq thing?
If the former, can I get a piece of the action somehow?Niether.
You just don't know what you're talking about.
Cure your ignorance at Google.com.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363179</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368131</id>
	<title>Re:Come on</title>
	<author>greyhueofdoubt</author>
	<datestamp>1245244740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For the price of ONE new psp game I could fill my iPhone with games and music.</p><p>That right there is why the iPhone is 'shaking the industry'.</p><p>-b</p></htmltext>
<tokenext>For the price of ONE new psp game I could fill my iPhone with games and music.That right there is why the iPhone is 'shaking the industry'.-b</tokentext>
<sentencetext>For the price of ONE new psp game I could fill my iPhone with games and music.That right there is why the iPhone is 'shaking the industry'.-b</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362977</id>
	<title>The games are gimmicky</title>
	<author>MBGMorden</author>
	<datestamp>1245260760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon . .<nobr> <wbr></nobr>.), I must say that the vast majority of the games I've seen for the platform is just too gimmicky. The system has plenty horsepower for simple stuff that might be a good diversion (think Pacman, Asteroids, Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod), but the touch screen interface is just terrible for gaming purposes.</p><p>I just don't see it cutting into Gameboy sales that much.  On the other hand as an APPLICATION platform the little bugger is amazing.  Sure it's an "iPod" suggesting music player (which is does indeed do, and do well), but my iPod touch is about the best damned PDA I've ever used.  There are apps for everything I need, and much unlike most cell phone browsers of old (including the one on the Blackberry Curve that I have for work), the included version of Safari actually works for almost any site I want to visit. I might have to zoom in/out to see some things, but I can use the page at least.</p><p>To tell the truth mine has replaced 95\% of what I would use a laptop for.  My laptop now has become truly a "portable computer" like the old ones that you just lugged around.  I'll take it on a trip to use in the hotel room, but for when I'm actually out and about, in a coffee shop, etc, the iPod is smaller, lighter, and is always with me.  Battery life is great too.</p><p>All in all I truly do see them as revolutionary devices, just not so much on the gaming front.</p></htmltext>
<tokenext>As an avid iPod touch user ( and iPhone if Apple ever gets one onto Verizon .
. .
) , I must say that the vast majority of the games I 've seen for the platform is just too gimmicky .
The system has plenty horsepower for simple stuff that might be a good diversion ( think Pacman , Asteroids , Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod ) , but the touch screen interface is just terrible for gaming purposes.I just do n't see it cutting into Gameboy sales that much .
On the other hand as an APPLICATION platform the little bugger is amazing .
Sure it 's an " iPod " suggesting music player ( which is does indeed do , and do well ) , but my iPod touch is about the best damned PDA I 've ever used .
There are apps for everything I need , and much unlike most cell phone browsers of old ( including the one on the Blackberry Curve that I have for work ) , the included version of Safari actually works for almost any site I want to visit .
I might have to zoom in/out to see some things , but I can use the page at least.To tell the truth mine has replaced 95 \ % of what I would use a laptop for .
My laptop now has become truly a " portable computer " like the old ones that you just lugged around .
I 'll take it on a trip to use in the hotel room , but for when I 'm actually out and about , in a coffee shop , etc , the iPod is smaller , lighter , and is always with me .
Battery life is great too.All in all I truly do see them as revolutionary devices , just not so much on the gaming front .</tokentext>
<sentencetext>As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon .
. .
), I must say that the vast majority of the games I've seen for the platform is just too gimmicky.
The system has plenty horsepower for simple stuff that might be a good diversion (think Pacman, Asteroids, Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod), but the touch screen interface is just terrible for gaming purposes.I just don't see it cutting into Gameboy sales that much.
On the other hand as an APPLICATION platform the little bugger is amazing.
Sure it's an "iPod" suggesting music player (which is does indeed do, and do well), but my iPod touch is about the best damned PDA I've ever used.
There are apps for everything I need, and much unlike most cell phone browsers of old (including the one on the Blackberry Curve that I have for work), the included version of Safari actually works for almost any site I want to visit.
I might have to zoom in/out to see some things, but I can use the page at least.To tell the truth mine has replaced 95\% of what I would use a laptop for.
My laptop now has become truly a "portable computer" like the old ones that you just lugged around.
I'll take it on a trip to use in the hotel room, but for when I'm actually out and about, in a coffee shop, etc, the iPod is smaller, lighter, and is always with me.
Battery life is great too.All in all I truly do see them as revolutionary devices, just not so much on the gaming front.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28369081</id>
	<title>Not gonna happen</title>
	<author>Anenome</author>
	<datestamp>1245254040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nah, I don't think so. Three reasons it won't happen:</p><p>1. Only a subset of the installed base is going to play games on the system. Quoting the 40 million figure is misleading--how much of that base actually wants to play games when the primary reason for the purchase has nothing to do with gaming? Who knows. And that's a problem. The true game-playing installed base could be as little as 1 million for all we know.</p><p>2. Only a subset of that subset will want to play the kind of games they have to pay real money for. DS games are $20-$40 while Iphone games have hovered at $5. Most people will be perfectly happy with $2 clones of bejewled, poker and solitaire.</p><p>3. Publishers would much rather sell higher priced games to an installed base who bought the system to buy games. When Ubisoft released 'Prince of Persia' for the Ipod recently, they released at a price of $10, no doubt because Apple forced them to. On the DS, they released it for $40. This was okay with them because they're just testing the waters and the game was already made, already profitable purely on the DS. And Ipod owners still complained that the game was so much, showing that they put far less value on gaming than the average DS player. The dirty truth is that if the Ipod were Ubisoft's only platform, the game would never have been made. It's not profitable at $10. You may as well revert to bejeweled clones. It would be a sad day if the Ipod did triumph in the handheld market and rich games with storyline and some depth never again get made.</p><p>Everyone keeps thinking there has to be some other hook on top of gaming that will inevitably knock Nintendo out the top spot. The truth is, only taking on Nintendo directly with pure gaming hardware has a chance.</p><p>You create the N-Gage and try to mate a gaming system and a phone and you lose. You create something like the PSP and try to mate video, music, media and gaming and you lose (perhaps not as spectacularly, but the PSP has lost). And here it is again, you try to create a phone or a PDA-thing (ipod touch) and then add gaming on top and you're just not focused enough to do it. Let's see Apple get some balls and release an actual gaming device that is primarily sold for gaming first, and only secondarily can do other things. My prediction: they won't do that.</p><p>Furthermore, I don't think anything without two screens can beat the DS at this point, and neither Sony nor Apple are offering that. Do you really wanna buy your kid a PSP or IPod Touch that has virtually no screen-protection mechanism, and can easily be dropped and broken? What's more, Nintendo is the king of software--that's no small secret to their success. Is Apple going to create a games division and kidnap Shigeru Miyamoto? Don't think so.</p><p>So, I'll believe it when I see it happen. Till then, I remain skeptical. The perennial talk of beating Nintendo at their own game, so far is exactly like all the talk of beating Google at search, and ain't one company come close yet.</p></htmltext>
<tokenext>Nah , I do n't think so .
Three reasons it wo n't happen : 1 .
Only a subset of the installed base is going to play games on the system .
Quoting the 40 million figure is misleading--how much of that base actually wants to play games when the primary reason for the purchase has nothing to do with gaming ?
Who knows .
And that 's a problem .
The true game-playing installed base could be as little as 1 million for all we know.2 .
Only a subset of that subset will want to play the kind of games they have to pay real money for .
DS games are $ 20- $ 40 while Iphone games have hovered at $ 5 .
Most people will be perfectly happy with $ 2 clones of bejewled , poker and solitaire.3 .
Publishers would much rather sell higher priced games to an installed base who bought the system to buy games .
When Ubisoft released 'Prince of Persia ' for the Ipod recently , they released at a price of $ 10 , no doubt because Apple forced them to .
On the DS , they released it for $ 40 .
This was okay with them because they 're just testing the waters and the game was already made , already profitable purely on the DS .
And Ipod owners still complained that the game was so much , showing that they put far less value on gaming than the average DS player .
The dirty truth is that if the Ipod were Ubisoft 's only platform , the game would never have been made .
It 's not profitable at $ 10 .
You may as well revert to bejeweled clones .
It would be a sad day if the Ipod did triumph in the handheld market and rich games with storyline and some depth never again get made.Everyone keeps thinking there has to be some other hook on top of gaming that will inevitably knock Nintendo out the top spot .
The truth is , only taking on Nintendo directly with pure gaming hardware has a chance.You create the N-Gage and try to mate a gaming system and a phone and you lose .
You create something like the PSP and try to mate video , music , media and gaming and you lose ( perhaps not as spectacularly , but the PSP has lost ) .
And here it is again , you try to create a phone or a PDA-thing ( ipod touch ) and then add gaming on top and you 're just not focused enough to do it .
Let 's see Apple get some balls and release an actual gaming device that is primarily sold for gaming first , and only secondarily can do other things .
My prediction : they wo n't do that.Furthermore , I do n't think anything without two screens can beat the DS at this point , and neither Sony nor Apple are offering that .
Do you really wan na buy your kid a PSP or IPod Touch that has virtually no screen-protection mechanism , and can easily be dropped and broken ?
What 's more , Nintendo is the king of software--that 's no small secret to their success .
Is Apple going to create a games division and kidnap Shigeru Miyamoto ?
Do n't think so.So , I 'll believe it when I see it happen .
Till then , I remain skeptical .
The perennial talk of beating Nintendo at their own game , so far is exactly like all the talk of beating Google at search , and ai n't one company come close yet .</tokentext>
<sentencetext>Nah, I don't think so.
Three reasons it won't happen:1.
Only a subset of the installed base is going to play games on the system.
Quoting the 40 million figure is misleading--how much of that base actually wants to play games when the primary reason for the purchase has nothing to do with gaming?
Who knows.
And that's a problem.
The true game-playing installed base could be as little as 1 million for all we know.2.
Only a subset of that subset will want to play the kind of games they have to pay real money for.
DS games are $20-$40 while Iphone games have hovered at $5.
Most people will be perfectly happy with $2 clones of bejewled, poker and solitaire.3.
Publishers would much rather sell higher priced games to an installed base who bought the system to buy games.
When Ubisoft released 'Prince of Persia' for the Ipod recently, they released at a price of $10, no doubt because Apple forced them to.
On the DS, they released it for $40.
This was okay with them because they're just testing the waters and the game was already made, already profitable purely on the DS.
And Ipod owners still complained that the game was so much, showing that they put far less value on gaming than the average DS player.
The dirty truth is that if the Ipod were Ubisoft's only platform, the game would never have been made.
It's not profitable at $10.
You may as well revert to bejeweled clones.
It would be a sad day if the Ipod did triumph in the handheld market and rich games with storyline and some depth never again get made.Everyone keeps thinking there has to be some other hook on top of gaming that will inevitably knock Nintendo out the top spot.
The truth is, only taking on Nintendo directly with pure gaming hardware has a chance.You create the N-Gage and try to mate a gaming system and a phone and you lose.
You create something like the PSP and try to mate video, music, media and gaming and you lose (perhaps not as spectacularly, but the PSP has lost).
And here it is again, you try to create a phone or a PDA-thing (ipod touch) and then add gaming on top and you're just not focused enough to do it.
Let's see Apple get some balls and release an actual gaming device that is primarily sold for gaming first, and only secondarily can do other things.
My prediction: they won't do that.Furthermore, I don't think anything without two screens can beat the DS at this point, and neither Sony nor Apple are offering that.
Do you really wanna buy your kid a PSP or IPod Touch that has virtually no screen-protection mechanism, and can easily be dropped and broken?
What's more, Nintendo is the king of software--that's no small secret to their success.
Is Apple going to create a games division and kidnap Shigeru Miyamoto?
Don't think so.So, I'll believe it when I see it happen.
Till then, I remain skeptical.
The perennial talk of beating Nintendo at their own game, so far is exactly like all the talk of beating Google at search, and ain't one company come close yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364817</id>
	<title>Re:Attention Span = 0</title>
	<author>meta-monkey</author>
	<datestamp>1245269340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>There are some complex games, though, and I hope there'll be more.  I just finished <a href="http://wireless.ign.com/articles/986/986564p1.html" title="ign.com">Zenonia</a> [ign.com] on my iPhone.  It's an original content game, reminiscent of Zelda on the SNES, but with modern updates like a Diablo-style loot system.  The first play-through took me 38 hours.  That's a real game.  I mean, it's the sort of game people would have bought for $60 on the SNES and said "this is a good game!"  And now I get it on my phone for $4.99.  That's not bad.

Oh, and you can play it in line at the bank, because you just click off you phone and it freezes the game and saves all your progress.</htmltext>
<tokenext>There are some complex games , though , and I hope there 'll be more .
I just finished Zenonia [ ign.com ] on my iPhone .
It 's an original content game , reminiscent of Zelda on the SNES , but with modern updates like a Diablo-style loot system .
The first play-through took me 38 hours .
That 's a real game .
I mean , it 's the sort of game people would have bought for $ 60 on the SNES and said " this is a good game !
" And now I get it on my phone for $ 4.99 .
That 's not bad .
Oh , and you can play it in line at the bank , because you just click off you phone and it freezes the game and saves all your progress .</tokentext>
<sentencetext>There are some complex games, though, and I hope there'll be more.
I just finished Zenonia [ign.com] on my iPhone.
It's an original content game, reminiscent of Zelda on the SNES, but with modern updates like a Diablo-style loot system.
The first play-through took me 38 hours.
That's a real game.
I mean, it's the sort of game people would have bought for $60 on the SNES and said "this is a good game!
"  And now I get it on my phone for $4.99.
That's not bad.
Oh, and you can play it in line at the bank, because you just click off you phone and it freezes the game and saves all your progress.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367201</id>
	<title>Re:Neil Young Says ...</title>
	<author>Maione</author>
	<datestamp>1245237720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree. It is quite silly to compare the iphone to console systems. Let's also compare it to organized sports, another leisure activity that is not in direct competition with iphone games.</htmltext>
<tokenext>I agree .
It is quite silly to compare the iphone to console systems .
Let 's also compare it to organized sports , another leisure activity that is not in direct competition with iphone games .</tokentext>
<sentencetext>I agree.
It is quite silly to compare the iphone to console systems.
Let's also compare it to organized sports, another leisure activity that is not in direct competition with iphone games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28373863</id>
	<title>Lf Clan in Vampires: Bloodlust</title>
	<author>AP31R0N</author>
	<datestamp>1245339360000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>Please invite me to your VB clan!<br>User ID: 1802 1331 39<nobr> <wbr></nobr>/half kidding</p></htmltext>
<tokenext>Please invite me to your VB clan ! User ID : 1802 1331 39 /half kidding</tokentext>
<sentencetext>Please invite me to your VB clan!User ID: 1802 1331 39 /half kidding</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</id>
	<title>Come on</title>
	<author>kuzb</author>
	<datestamp>1245262680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>The iphone is so limited as a game platform it's silly to try to compare it.  The touch screen does work well for some kinds of games, but it's an absolutely horrid interface for a lot of others.</p><p>Shooters do not work well with the touch interface.  Racing games do not work well with the touch interface.  Sports games do not work well with the touch interface.  Platformers do not work well with the touch interface.  Right there, you've accounted for (conservative estimate) more than half of the game market.  The iphone/touch is great at what it does, but it isn't very good as a portable game system.  People are still better off getting a DS or PSP if they want that kind of thing, because let's face it.  Having a lot of games doesn't mean you have a lot of good games that have interfaces which are implemented well.</p></htmltext>
<tokenext>The iphone is so limited as a game platform it 's silly to try to compare it .
The touch screen does work well for some kinds of games , but it 's an absolutely horrid interface for a lot of others.Shooters do not work well with the touch interface .
Racing games do not work well with the touch interface .
Sports games do not work well with the touch interface .
Platformers do not work well with the touch interface .
Right there , you 've accounted for ( conservative estimate ) more than half of the game market .
The iphone/touch is great at what it does , but it is n't very good as a portable game system .
People are still better off getting a DS or PSP if they want that kind of thing , because let 's face it .
Having a lot of games does n't mean you have a lot of good games that have interfaces which are implemented well .</tokentext>
<sentencetext>The iphone is so limited as a game platform it's silly to try to compare it.
The touch screen does work well for some kinds of games, but it's an absolutely horrid interface for a lot of others.Shooters do not work well with the touch interface.
Racing games do not work well with the touch interface.
Sports games do not work well with the touch interface.
Platformers do not work well with the touch interface.
Right there, you've accounted for (conservative estimate) more than half of the game market.
The iphone/touch is great at what it does, but it isn't very good as a portable game system.
People are still better off getting a DS or PSP if they want that kind of thing, because let's face it.
Having a lot of games doesn't mean you have a lot of good games that have interfaces which are implemented well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362825</id>
	<title>Your official guide to the Jigaboo presidency</title>
	<author>Anonymous</author>
	<datestamp>1245260040000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Congratulations on your purchase of a brand new nigger! If handled properly, your apeman will give years of valuable, if reluctant, service.</p><p>INSTALLING YOUR NIGGER.<br>You should install your nigger differently according to whether you have purchased the field or house model. Field niggers work best in a serial configuration, i.e. chained together. Chain your nigger to another nigger immediately after unpacking it, and don't even think about taking that chain off, ever. Many niggers start singing as soon as you put a chain on them. This habit can usually be thrashed out of them if nipped in the bud. House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape. At this stage, your nigger can also be given a name. Most owners use the same names over and over, since niggers become confused by too much data. Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger. If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima. Some owners call their nigger hoes Latrine for a joke. Pearl, Blossom, and Ivory are also righteous names for nigger hoes. These names go straight over your nigger's head, by the way.</p><p>CONFIGURING YOUR NIGGER<br>Owing to a design error, your nigger comes equipped with a tongue and vocal chords. Most niggers can master only a few basic human phrases with this apparatus - "muh dick" being the most popular. However, others make barking, yelping, yapping noises and appear to be in some pain, so you should probably call a vet and have him remove your nigger's tongue. Once de-tongued your nigger will be a lot happier - at least, you won't hear it complaining anywhere near as much. Niggers have nothing interesting to say, anyway. Many owners also castrate their niggers for health reasons (yours, mine, and that of women, not the nigger's). This is strongly recommended, and frankly, it's a mystery why this is not done on the boat</p><p>HOUSING YOUR NIGGER.<br>Your nigger can be accommodated in cages with stout iron bars. Make sure, however, that the bars are wide enough to push pieces of nigger food through. The rule of thumb is, four niggers per square yard of cage. So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers. You can site a nigger cage anywhere, even on soft ground. Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage. Niggers never invented the shovel before and they're not about to now. In any case, your nigger is certainly too lazy to attempt escape. As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put. Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.</p><p>FEEDING YOUR NIGGER.<br>Your Nigger likes fried chicken, corn bread, and watermelon. You should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it. Instead, feed it on porridge with salt, and creek water. Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc. Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day. Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives. He reports he doesn't have to spend much on free watermelon for his niggers as a result. You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained. You would be surprised how long it takes to teach a nigger to pick cotton. You really would. Coffee beans? Don't ask. You have no idea.</p><p>MAKING YOUR NIGGER WORK.<br>Niggers are very, very averse to work of any kind. The nigger's most</p></htmltext>
<tokenext>Congratulations on your purchase of a brand new nigger !
If handled properly , your apeman will give years of valuable , if reluctant , service.INSTALLING YOUR NIGGER.You should install your nigger differently according to whether you have purchased the field or house model .
Field niggers work best in a serial configuration , i.e .
chained together .
Chain your nigger to another nigger immediately after unpacking it , and do n't even think about taking that chain off , ever .
Many niggers start singing as soon as you put a chain on them .
This habit can usually be thrashed out of them if nipped in the bud .
House niggers work best as standalone units , but should be hobbled or hamstrung to prevent attempts at escape .
At this stage , your nigger can also be given a name .
Most owners use the same names over and over , since niggers become confused by too much data .
Rufus , Rastus , Remus , Toby , Carslisle , Carlton , Hey-You ! -Yes-you ! , Yeller , Blackstar , and Sambo are all effective names for your new buck nigger .
If your nigger is a ho , it should be called Latrelle , L'Tanya , or Jemima .
Some owners call their nigger hoes Latrine for a joke .
Pearl , Blossom , and Ivory are also righteous names for nigger hoes .
These names go straight over your nigger 's head , by the way.CONFIGURING YOUR NIGGEROwing to a design error , your nigger comes equipped with a tongue and vocal chords .
Most niggers can master only a few basic human phrases with this apparatus - " muh dick " being the most popular .
However , others make barking , yelping , yapping noises and appear to be in some pain , so you should probably call a vet and have him remove your nigger 's tongue .
Once de-tongued your nigger will be a lot happier - at least , you wo n't hear it complaining anywhere near as much .
Niggers have nothing interesting to say , anyway .
Many owners also castrate their niggers for health reasons ( yours , mine , and that of women , not the nigger 's ) .
This is strongly recommended , and frankly , it 's a mystery why this is not done on the boatHOUSING YOUR NIGGER.Your nigger can be accommodated in cages with stout iron bars .
Make sure , however , that the bars are wide enough to push pieces of nigger food through .
The rule of thumb is , four niggers per square yard of cage .
So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers .
You can site a nigger cage anywhere , even on soft ground .
Do n't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage .
Niggers never invented the shovel before and they 're not about to now .
In any case , your nigger is certainly too lazy to attempt escape .
As long as the free food holds out , your nigger is living better than it did in Africa , so it will stay put .
Buck niggers and hoe niggers can be safely accommodated in the same cage , as bucks never attempt sex with black hoes.FEEDING YOUR NIGGER.Your Nigger likes fried chicken , corn bread , and watermelon .
You should therefore give it none of these things because its lazy ass almost certainly does n't deserve it .
Instead , feed it on porridge with salt , and creek water .
Your nigger will supplement its diet with whatever it finds in the fields , other niggers , etc .
Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat , but only if all niggers have worked well and nothing has been stolen that day .
Mike of the Old Ranch Plantation reports that this last one is a killer , since all niggers steal something almost every single day of their lives .
He reports he does n't have to spend much on free watermelon for his niggers as a result .
You should never allow your nigger meal breaks while at work , since if it stops work for more than ten minutes it will need to be retrained .
You would be surprised how long it takes to teach a nigger to pick cotton .
You really would .
Coffee beans ?
Do n't ask .
You have no idea.MAKING YOUR NIGGER WORK.Niggers are very , very averse to work of any kind .
The nigger 's most</tokentext>
<sentencetext>Congratulations on your purchase of a brand new nigger!
If handled properly, your apeman will give years of valuable, if reluctant, service.INSTALLING YOUR NIGGER.You should install your nigger differently according to whether you have purchased the field or house model.
Field niggers work best in a serial configuration, i.e.
chained together.
Chain your nigger to another nigger immediately after unpacking it, and don't even think about taking that chain off, ever.
Many niggers start singing as soon as you put a chain on them.
This habit can usually be thrashed out of them if nipped in the bud.
House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape.
At this stage, your nigger can also be given a name.
Most owners use the same names over and over, since niggers become confused by too much data.
Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger.
If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima.
Some owners call their nigger hoes Latrine for a joke.
Pearl, Blossom, and Ivory are also righteous names for nigger hoes.
These names go straight over your nigger's head, by the way.CONFIGURING YOUR NIGGEROwing to a design error, your nigger comes equipped with a tongue and vocal chords.
Most niggers can master only a few basic human phrases with this apparatus - "muh dick" being the most popular.
However, others make barking, yelping, yapping noises and appear to be in some pain, so you should probably call a vet and have him remove your nigger's tongue.
Once de-tongued your nigger will be a lot happier - at least, you won't hear it complaining anywhere near as much.
Niggers have nothing interesting to say, anyway.
Many owners also castrate their niggers for health reasons (yours, mine, and that of women, not the nigger's).
This is strongly recommended, and frankly, it's a mystery why this is not done on the boatHOUSING YOUR NIGGER.Your nigger can be accommodated in cages with stout iron bars.
Make sure, however, that the bars are wide enough to push pieces of nigger food through.
The rule of thumb is, four niggers per square yard of cage.
So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers.
You can site a nigger cage anywhere, even on soft ground.
Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage.
Niggers never invented the shovel before and they're not about to now.
In any case, your nigger is certainly too lazy to attempt escape.
As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put.
Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.FEEDING YOUR NIGGER.Your Nigger likes fried chicken, corn bread, and watermelon.
You should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it.
Instead, feed it on porridge with salt, and creek water.
Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc.
Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day.
Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives.
He reports he doesn't have to spend much on free watermelon for his niggers as a result.
You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained.
You would be surprised how long it takes to teach a nigger to pick cotton.
You really would.
Coffee beans?
Don't ask.
You have no idea.MAKING YOUR NIGGER WORK.Niggers are very, very averse to work of any kind.
The nigger's most</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363085</id>
	<title>Shakes Up The Video Game Industry? Yes And No</title>
	<author>rsmith-mac</author>
	<datestamp>1245261300000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>The article seems to be more hype than anything else, but it does hit on a couple of good points.</p><p>Yes, the iPhone platform has shaken up the industry, due to the digital distribution of games. This has a lot to do with timing (you need oodles of cheap flash memory for this) but it also builds on the fundamentals of how the iTunes store has built up over the years. It's clearly proven that digital distribution of games can be viable, and you're going to see a lot of this in the future. Both to sell games that would never be viable retail releases due to pricing (micro transactions come to gaming), and because everyone wants to cut Gamestop out of the loop.</p><p>And no, the iPhone platform has not shaken up the industry, due to hardware designs. The hardware is fundamentally that of a phone. The processor is overpowered and the GPU is underpowered for gaming, and the whole thing eats too much power when you ramp up the *PUs. The DS gets something ungodly (10+ hours) and even the PSP can do 5+ hours with its better graphics. The controls are also lacking - a touch screen is good for some things (e.g. Solitaire) and bad for others (e.g. Super Mario Brothers). iPhoneOS 3.0 will allow what amounts to button caddies, but since buttons aren't standard they can't be counted on. The hardware means it's an additional avenue for gaming, but it's not necessarily a threat to traditional handhelds like the DS/PSP.</p></htmltext>
<tokenext>The article seems to be more hype than anything else , but it does hit on a couple of good points.Yes , the iPhone platform has shaken up the industry , due to the digital distribution of games .
This has a lot to do with timing ( you need oodles of cheap flash memory for this ) but it also builds on the fundamentals of how the iTunes store has built up over the years .
It 's clearly proven that digital distribution of games can be viable , and you 're going to see a lot of this in the future .
Both to sell games that would never be viable retail releases due to pricing ( micro transactions come to gaming ) , and because everyone wants to cut Gamestop out of the loop.And no , the iPhone platform has not shaken up the industry , due to hardware designs .
The hardware is fundamentally that of a phone .
The processor is overpowered and the GPU is underpowered for gaming , and the whole thing eats too much power when you ramp up the * PUs .
The DS gets something ungodly ( 10 + hours ) and even the PSP can do 5 + hours with its better graphics .
The controls are also lacking - a touch screen is good for some things ( e.g .
Solitaire ) and bad for others ( e.g .
Super Mario Brothers ) .
iPhoneOS 3.0 will allow what amounts to button caddies , but since buttons are n't standard they ca n't be counted on .
The hardware means it 's an additional avenue for gaming , but it 's not necessarily a threat to traditional handhelds like the DS/PSP .</tokentext>
<sentencetext>The article seems to be more hype than anything else, but it does hit on a couple of good points.Yes, the iPhone platform has shaken up the industry, due to the digital distribution of games.
This has a lot to do with timing (you need oodles of cheap flash memory for this) but it also builds on the fundamentals of how the iTunes store has built up over the years.
It's clearly proven that digital distribution of games can be viable, and you're going to see a lot of this in the future.
Both to sell games that would never be viable retail releases due to pricing (micro transactions come to gaming), and because everyone wants to cut Gamestop out of the loop.And no, the iPhone platform has not shaken up the industry, due to hardware designs.
The hardware is fundamentally that of a phone.
The processor is overpowered and the GPU is underpowered for gaming, and the whole thing eats too much power when you ramp up the *PUs.
The DS gets something ungodly (10+ hours) and even the PSP can do 5+ hours with its better graphics.
The controls are also lacking - a touch screen is good for some things (e.g.
Solitaire) and bad for others (e.g.
Super Mario Brothers).
iPhoneOS 3.0 will allow what amounts to button caddies, but since buttons aren't standard they can't be counted on.
The hardware means it's an additional avenue for gaming, but it's not necessarily a threat to traditional handhelds like the DS/PSP.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364475</id>
	<title>Re:Come on</title>
	<author>Anonymous</author>
	<datestamp>1245267840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree with your comments about the interface. However, how long do you think it'll be before you see an iPhone accessory with game controls?</p></htmltext>
<tokenext>I agree with your comments about the interface .
However , how long do you think it 'll be before you see an iPhone accessory with game controls ?</tokentext>
<sentencetext>I agree with your comments about the interface.
However, how long do you think it'll be before you see an iPhone accessory with game controls?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364339</id>
	<title>Re:Attention Span = 0</title>
	<author>modmans2ndcoming</author>
	<datestamp>1245267240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>plumber... 1990's... old days? Dude....what are you 12?</p></htmltext>
<tokenext>plumber... 1990 's... old days ?
Dude....what are you 12 ?</tokentext>
<sentencetext>plumber... 1990's... old days?
Dude....what are you 12?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363249</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363163</id>
	<title>Re:Yeah, right</title>
	<author>Anonymous</author>
	<datestamp>1245261660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>iPhone + iPod Touch:  ~30 million, sold as a phone / iPod</p><p>PSP:  ~48 million, sold as a games device / media player</p><p>DS + DSi:  ~105 million, sold as a games device</p><p>The DS also has 77 games that have sold over 1 million copies at an average price of $35.</p><p>7 titles have sold more than 10 million copies.</p><p>Nintendogs has sold 22.5 million copies.</p><p>The DS, despite RAMPANT piracy, has pushed over 420 million pieces of software.</p><p>If you're a games developer who likes money, the answer is pretty damned obvious.</p></htmltext>
<tokenext>iPhone + iPod Touch : ~ 30 million , sold as a phone / iPodPSP : ~ 48 million , sold as a games device / media playerDS + DSi : ~ 105 million , sold as a games deviceThe DS also has 77 games that have sold over 1 million copies at an average price of $ 35.7 titles have sold more than 10 million copies.Nintendogs has sold 22.5 million copies.The DS , despite RAMPANT piracy , has pushed over 420 million pieces of software.If you 're a games developer who likes money , the answer is pretty damned obvious .</tokentext>
<sentencetext>iPhone + iPod Touch:  ~30 million, sold as a phone / iPodPSP:  ~48 million, sold as a games device / media playerDS + DSi:  ~105 million, sold as a games deviceThe DS also has 77 games that have sold over 1 million copies at an average price of $35.7 titles have sold more than 10 million copies.Nintendogs has sold 22.5 million copies.The DS, despite RAMPANT piracy, has pushed over 420 million pieces of software.If you're a games developer who likes money, the answer is pretty damned obvious.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365015</id>
	<title>Re:Attention Span = 0</title>
	<author>kryptKnight</author>
	<datestamp>1245270120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> What is so bleeding hard to stand in a bank line all of at most 10-20 minutes</p> </div><p>
Agreed!  On top of that, what so bleeding difficult about walking the 3-5 miles to the bank?  I mean, it's not like walking for miles at a time is outside the ability of any healthy adult.  Must your locomotion always be dependent on some shiny car with comfortable, heated seats?!?!?</p><p>
Not only do people have to work on their <b> <i>patience</i> </b>, people should follow your example and strive to avoid technology all together!</p></div>
	</htmltext>
<tokenext>What is so bleeding hard to stand in a bank line all of at most 10-20 minutes Agreed !
On top of that , what so bleeding difficult about walking the 3-5 miles to the bank ?
I mean , it 's not like walking for miles at a time is outside the ability of any healthy adult .
Must your locomotion always be dependent on some shiny car with comfortable , heated seats ? ! ? ! ?
Not only do people have to work on their patience , people should follow your example and strive to avoid technology all together !</tokentext>
<sentencetext> What is so bleeding hard to stand in a bank line all of at most 10-20 minutes 
Agreed!
On top of that, what so bleeding difficult about walking the 3-5 miles to the bank?
I mean, it's not like walking for miles at a time is outside the ability of any healthy adult.
Must your locomotion always be dependent on some shiny car with comfortable, heated seats?!?!?
Not only do people have to work on their  patience , people should follow your example and strive to avoid technology all together!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365785</id>
	<title>Re:Come on</title>
	<author>StaticEngine</author>
	<datestamp>1245230640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Shooters do not work well with the touch interface."</p><p>Perhaps we should move on to... stabbers.</p></htmltext>
<tokenext>" Shooters do not work well with the touch interface .
" Perhaps we should move on to... stabbers .</tokentext>
<sentencetext>"Shooters do not work well with the touch interface.
"Perhaps we should move on to... stabbers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363039</id>
	<title>I'm a game, have been since 1983.</title>
	<author>Anonymous</author>
	<datestamp>1245261120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>What people play on the iphone are time-passers.  Mere distractions.</p><p>While the platform is certainly selling these time passing distraction apps, I don't believe I'll call it a serious games platform.</p><p>Business goes where the money is.  Sometimes the money is in wasting your time.</p></htmltext>
<tokenext>What people play on the iphone are time-passers .
Mere distractions.While the platform is certainly selling these time passing distraction apps , I do n't believe I 'll call it a serious games platform.Business goes where the money is .
Sometimes the money is in wasting your time .</tokentext>
<sentencetext>What people play on the iphone are time-passers.
Mere distractions.While the platform is certainly selling these time passing distraction apps, I don't believe I'll call it a serious games platform.Business goes where the money is.
Sometimes the money is in wasting your time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363557</id>
	<title>Re:Attention Span = 0</title>
	<author>Lucky75</author>
	<datestamp>1245263520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm sorry, but this article is full of shit. The iPhone is NOT a gaming platform, nor could it ever be. How can one play a serious game with a touch screen keypad, with touchscreen buttons, a slow, non dedicated processor and poor battery life? Let's not forget about the....lack...of ergonomics in the thing. Your hands will cramp in about 10 minutes if you plan on doing any serious gaming on it.</htmltext>
<tokenext>I 'm sorry , but this article is full of shit .
The iPhone is NOT a gaming platform , nor could it ever be .
How can one play a serious game with a touch screen keypad , with touchscreen buttons , a slow , non dedicated processor and poor battery life ?
Let 's not forget about the....lack...of ergonomics in the thing .
Your hands will cramp in about 10 minutes if you plan on doing any serious gaming on it .</tokentext>
<sentencetext>I'm sorry, but this article is full of shit.
The iPhone is NOT a gaming platform, nor could it ever be.
How can one play a serious game with a touch screen keypad, with touchscreen buttons, a slow, non dedicated processor and poor battery life?
Let's not forget about the....lack...of ergonomics in the thing.
Your hands will cramp in about 10 minutes if you plan on doing any serious gaming on it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364415</id>
	<title>Re:Attention Span = 0</title>
	<author>pjr.cc</author>
	<datestamp>1245267660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree with stewbacca on that one, there are plenty of games that can be played for hours and hours on end, 5 minutes at a time. Although if your going to quote "substantive" games that wouldn't work, think things like ghost recon or far cry.</p><p>Even a light-on mmo would work so long as the mechanics allowed that type of play (there are some games on facebook that could fall into that category - ok, yes, you can possibly play those in the browser on the ipod, but its more the concept we're talking about here, not specifics).</p><p>Not that i've ever played it, but i think pokemon could probably work. Turn-based strategy that dont require heaps of planning (metal gear spring to mind).</p></div>
	</htmltext>
<tokenext>I agree with stewbacca on that one , there are plenty of games that can be played for hours and hours on end , 5 minutes at a time .
Although if your going to quote " substantive " games that would n't work , think things like ghost recon or far cry.Even a light-on mmo would work so long as the mechanics allowed that type of play ( there are some games on facebook that could fall into that category - ok , yes , you can possibly play those in the browser on the ipod , but its more the concept we 're talking about here , not specifics ) .Not that i 've ever played it , but i think pokemon could probably work .
Turn-based strategy that dont require heaps of planning ( metal gear spring to mind ) .</tokentext>
<sentencetext>I agree with stewbacca on that one, there are plenty of games that can be played for hours and hours on end, 5 minutes at a time.
Although if your going to quote "substantive" games that wouldn't work, think things like ghost recon or far cry.Even a light-on mmo would work so long as the mechanics allowed that type of play (there are some games on facebook that could fall into that category - ok, yes, you can possibly play those in the browser on the ipod, but its more the concept we're talking about here, not specifics).Not that i've ever played it, but i think pokemon could probably work.
Turn-based strategy that dont require heaps of planning (metal gear spring to mind).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363531</id>
	<title>Re:saturation point</title>
	<author>causality</author>
	<datestamp>1245263460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>I think I've reached the point of hype backlash.</p></div></blockquote><p>
I don't believe it should take much to reach that point, either.  To quote Henry David Thoreau (emphasis mine):
<br> <br>
<i>"And I am sure that I never read any memorable news in a newspaper. If we read of one man robbed, or murdered, or killed by accident, or one house
burned, or one vessel wrecked, or one steamboat blown up, or one cow run over on the Western Railroad, or one mad dog killed, or one lot of
grasshoppers in the winter -- we never need read of another. One is enough. <b>If you are acquainted with the principle, what do you care for a
myriad instances and applications?</b> To a philosopher all news, as it is called, is gossip, and they who edit and read it are old women over their
tea. Yet not a few are greedy after this gossip. There was such a rush, as I hear, the other day at one of the offices to learn the foreign news by
the last arrival, that several large squares of plate glass belonging to the establishment were broken by the pressure -- news which I seriously
think a ready wit might write a twelve-month, or twelve years, beforehand with sufficient accuracy."</i>
<br> <br>
The meaning of "acquainted with the principle" is such a contrast to the methods of learning-by-rote so common in education today.  As in, I believe the latter is doing it the hard way for the dubious "benefit" of avoiding abstract thought.  Subjectively, I can see a link between that rote learning and the repetition behind this kind of hype saturation.  It's how people have been conditioned to acquire information and it's how you transform a message into something everybody knows about.  As a consequence, we don't have many proactive people who like to discover things on their own; we have passive people who wait to be told what the next big thing is.  Of course, that's synonymous with the next popular thing.  So, I think backlashes against this kind of hype are overdue but it helps if they comet with an understanding of why companies use these methods and why they make money when they do.</p></div>
	</htmltext>
<tokenext>I think I 've reached the point of hype backlash .
I do n't believe it should take much to reach that point , either .
To quote Henry David Thoreau ( emphasis mine ) : " And I am sure that I never read any memorable news in a newspaper .
If we read of one man robbed , or murdered , or killed by accident , or one house burned , or one vessel wrecked , or one steamboat blown up , or one cow run over on the Western Railroad , or one mad dog killed , or one lot of grasshoppers in the winter -- we never need read of another .
One is enough .
If you are acquainted with the principle , what do you care for a myriad instances and applications ?
To a philosopher all news , as it is called , is gossip , and they who edit and read it are old women over their tea .
Yet not a few are greedy after this gossip .
There was such a rush , as I hear , the other day at one of the offices to learn the foreign news by the last arrival , that several large squares of plate glass belonging to the establishment were broken by the pressure -- news which I seriously think a ready wit might write a twelve-month , or twelve years , beforehand with sufficient accuracy .
" The meaning of " acquainted with the principle " is such a contrast to the methods of learning-by-rote so common in education today .
As in , I believe the latter is doing it the hard way for the dubious " benefit " of avoiding abstract thought .
Subjectively , I can see a link between that rote learning and the repetition behind this kind of hype saturation .
It 's how people have been conditioned to acquire information and it 's how you transform a message into something everybody knows about .
As a consequence , we do n't have many proactive people who like to discover things on their own ; we have passive people who wait to be told what the next big thing is .
Of course , that 's synonymous with the next popular thing .
So , I think backlashes against this kind of hype are overdue but it helps if they comet with an understanding of why companies use these methods and why they make money when they do .</tokentext>
<sentencetext>I think I've reached the point of hype backlash.
I don't believe it should take much to reach that point, either.
To quote Henry David Thoreau (emphasis mine):
 
"And I am sure that I never read any memorable news in a newspaper.
If we read of one man robbed, or murdered, or killed by accident, or one house
burned, or one vessel wrecked, or one steamboat blown up, or one cow run over on the Western Railroad, or one mad dog killed, or one lot of
grasshoppers in the winter -- we never need read of another.
One is enough.
If you are acquainted with the principle, what do you care for a
myriad instances and applications?
To a philosopher all news, as it is called, is gossip, and they who edit and read it are old women over their
tea.
Yet not a few are greedy after this gossip.
There was such a rush, as I hear, the other day at one of the offices to learn the foreign news by
the last arrival, that several large squares of plate glass belonging to the establishment were broken by the pressure -- news which I seriously
think a ready wit might write a twelve-month, or twelve years, beforehand with sufficient accuracy.
"
 
The meaning of "acquainted with the principle" is such a contrast to the methods of learning-by-rote so common in education today.
As in, I believe the latter is doing it the hard way for the dubious "benefit" of avoiding abstract thought.
Subjectively, I can see a link between that rote learning and the repetition behind this kind of hype saturation.
It's how people have been conditioned to acquire information and it's how you transform a message into something everybody knows about.
As a consequence, we don't have many proactive people who like to discover things on their own; we have passive people who wait to be told what the next big thing is.
Of course, that's synonymous with the next popular thing.
So, I think backlashes against this kind of hype are overdue but it helps if they comet with an understanding of why companies use these methods and why they make money when they do.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362933</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366333</id>
	<title>Yeah, It Changes Things</title>
	<author>geoffrobinson</author>
	<datestamp>1245233400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It expands the market, integrating phones and casual gaming. It has a nice interface, esp given the accelerometer.</p><p>It does change things but more from a marketing perspective than anything else.</p><p>Look, viewing TV shows on your computer screen instead of your 42" plasma HDTV is a growing trend. Sometimes something less good is good enough and has other advantages. That's what changes things somewhat.</p><p>It expands things. It doesn't mean the iPhone games will lessen anything else. But it does change things.</p></htmltext>
<tokenext>It expands the market , integrating phones and casual gaming .
It has a nice interface , esp given the accelerometer.It does change things but more from a marketing perspective than anything else.Look , viewing TV shows on your computer screen instead of your 42 " plasma HDTV is a growing trend .
Sometimes something less good is good enough and has other advantages .
That 's what changes things somewhat.It expands things .
It does n't mean the iPhone games will lessen anything else .
But it does change things .</tokentext>
<sentencetext>It expands the market, integrating phones and casual gaming.
It has a nice interface, esp given the accelerometer.It does change things but more from a marketing perspective than anything else.Look, viewing TV shows on your computer screen instead of your 42" plasma HDTV is a growing trend.
Sometimes something less good is good enough and has other advantages.
That's what changes things somewhat.It expands things.
It doesn't mean the iPhone games will lessen anything else.
But it does change things.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366117</id>
	<title>Re:The games are gimmicky</title>
	<author>Anonymous</author>
	<datestamp>1245232500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon . .<nobr> <wbr></nobr>.), I must say that the vast majority of the games I've seen for the platform is just too gimmicky. The system has plenty horsepower for simple stuff that might be a good diversion (think Pacman, Asteroids, Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod), but the touch screen interface is just terrible for gaming purposes.</p></div><p>Now if they will add bluetooth controller syncing and a mini-display port, then we're talking about a game changer...</p><p>I hate most of the touch screen controls...</p></div>
	</htmltext>
<tokenext>As an avid iPod touch user ( and iPhone if Apple ever gets one onto Verizon .
. .
) , I must say that the vast majority of the games I 've seen for the platform is just too gimmicky .
The system has plenty horsepower for simple stuff that might be a good diversion ( think Pacman , Asteroids , Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod ) , but the touch screen interface is just terrible for gaming purposes.Now if they will add bluetooth controller syncing and a mini-display port , then we 're talking about a game changer...I hate most of the touch screen controls.. .</tokentext>
<sentencetext>As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon .
. .
), I must say that the vast majority of the games I've seen for the platform is just too gimmicky.
The system has plenty horsepower for simple stuff that might be a good diversion (think Pacman, Asteroids, Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod), but the touch screen interface is just terrible for gaming purposes.Now if they will add bluetooth controller syncing and a mini-display port, then we're talking about a game changer...I hate most of the touch screen controls...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363717</id>
	<title>iPhone cannot replace a Nintendo DS</title>
	<author>MobyDisk</author>
	<datestamp>1245264000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nintendo DS lite: $99 street price ($129 list).
iPhone: $99 - $400 + 2 year contract + give your social security number to AT&amp;T to get a credit check.

An iPhone is not attanable by a 12 year old mowing lawns.</htmltext>
<tokenext>Nintendo DS lite : $ 99 street price ( $ 129 list ) .
iPhone : $ 99 - $ 400 + 2 year contract + give your social security number to AT&amp;T to get a credit check .
An iPhone is not attanable by a 12 year old mowing lawns .</tokentext>
<sentencetext>Nintendo DS lite: $99 street price ($129 list).
iPhone: $99 - $400 + 2 year contract + give your social security number to AT&amp;T to get a credit check.
An iPhone is not attanable by a 12 year old mowing lawns.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364081</id>
	<title>Re:Question for you gamers</title>
	<author>david\_thornley</author>
	<datestamp>1245265680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
iPhone games are not really comparable to DS games, in my experience (and I have one of each in my pockets right now).  They're much smaller, much more like occasional timewasters than serious timewasters.
</p><p>
However, they're also a whole lot cheaper.  The most expensive iPhone games don't tend to cost as much as the cheapest DS games.
</p><p>
This means it's practical to buy large numbers of iPhone games and discard most of them quickly.  If I figure I just wasted $30 on a game, I'm going to be annoyed.  If I figure I just wasted $2, I'm much less annoyed.  I may well get as much fun out of one DS cartridge as a batch of iPhone games that cost the same.  Moreover, the variety of iPhone apps is much greater than the variety of DS cartridges, FWIW.
</p><p>
These are very different game markets.  Spend a lot of time and effort developing a DS game, sell it for $30 or $40 to a market of about a hundred million, probably with other people taking a fairly large cut of that.  Spend much less time and effort developing an iPhone game, sell it for $1 or $2 to a market of maybe thirty or forty million, many of whom aren't gamers, and keep 70\% of that.
</p><p>
They both look like viable business models, but very different ones.</p></htmltext>
<tokenext>iPhone games are not really comparable to DS games , in my experience ( and I have one of each in my pockets right now ) .
They 're much smaller , much more like occasional timewasters than serious timewasters .
However , they 're also a whole lot cheaper .
The most expensive iPhone games do n't tend to cost as much as the cheapest DS games .
This means it 's practical to buy large numbers of iPhone games and discard most of them quickly .
If I figure I just wasted $ 30 on a game , I 'm going to be annoyed .
If I figure I just wasted $ 2 , I 'm much less annoyed .
I may well get as much fun out of one DS cartridge as a batch of iPhone games that cost the same .
Moreover , the variety of iPhone apps is much greater than the variety of DS cartridges , FWIW .
These are very different game markets .
Spend a lot of time and effort developing a DS game , sell it for $ 30 or $ 40 to a market of about a hundred million , probably with other people taking a fairly large cut of that .
Spend much less time and effort developing an iPhone game , sell it for $ 1 or $ 2 to a market of maybe thirty or forty million , many of whom are n't gamers , and keep 70 \ % of that .
They both look like viable business models , but very different ones .</tokentext>
<sentencetext>
iPhone games are not really comparable to DS games, in my experience (and I have one of each in my pockets right now).
They're much smaller, much more like occasional timewasters than serious timewasters.
However, they're also a whole lot cheaper.
The most expensive iPhone games don't tend to cost as much as the cheapest DS games.
This means it's practical to buy large numbers of iPhone games and discard most of them quickly.
If I figure I just wasted $30 on a game, I'm going to be annoyed.
If I figure I just wasted $2, I'm much less annoyed.
I may well get as much fun out of one DS cartridge as a batch of iPhone games that cost the same.
Moreover, the variety of iPhone apps is much greater than the variety of DS cartridges, FWIW.
These are very different game markets.
Spend a lot of time and effort developing a DS game, sell it for $30 or $40 to a market of about a hundred million, probably with other people taking a fairly large cut of that.
Spend much less time and effort developing an iPhone game, sell it for $1 or $2 to a market of maybe thirty or forty million, many of whom aren't gamers, and keep 70\% of that.
They both look like viable business models, but very different ones.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362891</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364675</id>
	<title>Re:The games are $10 because they aren't worth mor</title>
	<author>Thanatos81</author>
	<datestamp>1245268620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sadly even "full fledged console or computer games" with at least 50 hours of playtime have become hard to come by lately.</htmltext>
<tokenext>Sadly even " full fledged console or computer games " with at least 50 hours of playtime have become hard to come by lately .</tokentext>
<sentencetext>Sadly even "full fledged console or computer games" with at least 50 hours of playtime have become hard to come by lately.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</id>
	<title>Re:Neil Young Says ...</title>
	<author>Anonymous</author>
	<datestamp>1245261840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>iPhone + iPod Touch: ~30 million.  Phone/iPod.<br>PSP: ~48 million.  Games device/media player.<br>DS + DSi: ~105 million. Games device.</p></htmltext>
<tokenext>iPhone + iPod Touch : ~ 30 million .
Phone/iPod.PSP : ~ 48 million .
Games device/media player.DS + DSi : ~ 105 million .
Games device .</tokentext>
<sentencetext>iPhone + iPod Touch: ~30 million.
Phone/iPod.PSP: ~48 million.
Games device/media player.DS + DSi: ~105 million.
Games device.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362791</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28369087</id>
	<title>Don't you hate it when</title>
	<author>maglor\_83</author>
	<datestamp>1245254040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>half the post is in the subject line?</p></htmltext>
<tokenext>half the post is in the subject line ?</tokentext>
<sentencetext>half the post is in the subject line?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362911</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</id>
	<title>Re:Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245262320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p> <i>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) </i> </p><p>Substantive games like...<i>Pac-Man</i> and <i>Tetris</i>?  Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage.  Seriously, do you really desire to play <i>Xenogears</i> while you're waiting in line at the bank?  Think of the implications that has for your battery life.  Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.</p></div><p>Christ on a drunken rampage, you have <b>got</b> to be kidding me.  What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?</p><p>Or 8 - 15 minutes in line at the grocery store? </p><p>Or 10 - 20 minutes at the cinema (that's if you don't pull an order online for those tickets and take at most 5 minutes at the will-call line)?</p><p>Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?</p><p>You talk about people needing to work on their attention span, but what they really need to do is work on their <b> <i>patience</i></b> , which you didn't remotely cover when playing advocate in this argument here.</p></div>
	</htmltext>
<tokenext>Thanks to the Zero Attention Span Theater Generation we get vapid video games ( as opposed to substantive ones of old ) Substantive games like...Pac-Man and Tetris ?
Or maybe you meant those complex , nuanced tabletop games like Solitaire or Cribbage .
Seriously , do you really desire to play Xenogears while you 're waiting in line at the bank ?
Think of the implications that has for your battery life .
Sorry , I agree that everyone needs to work on their attention span , but putting long , complicated games on the cell phone just does n't make sense.Christ on a drunken rampage , you have got to be kidding me .
What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game ? Or 8 - 15 minutes in line at the grocery store ?
Or 10 - 20 minutes at the cinema ( that 's if you do n't pull an order online for those tickets and take at most 5 minutes at the will-call line ) ? Must your attention be constantly filled with something on a 2 inch screen with pretty graphics ? You talk about people needing to work on their attention span , but what they really need to do is work on their patience , which you did n't remotely cover when playing advocate in this argument here .</tokentext>
<sentencetext> Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old)  Substantive games like...Pac-Man and Tetris?
Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage.
Seriously, do you really desire to play Xenogears while you're waiting in line at the bank?
Think of the implications that has for your battery life.
Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.Christ on a drunken rampage, you have got to be kidding me.
What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?Or 8 - 15 minutes in line at the grocery store?
Or 10 - 20 minutes at the cinema (that's if you don't pull an order online for those tickets and take at most 5 minutes at the will-call line)?Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?You talk about people needing to work on their attention span, but what they really need to do is work on their  patience , which you didn't remotely cover when playing advocate in this argument here.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364115</id>
	<title>Re:Neil Young Says ...</title>
	<author>MBCook</author>
	<datestamp>1245265800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Development costs:</p><ul> <li>iPhone + iPod Touch: $100 (possibly plus Mac, which is $600, chepaer used)</li><li>PSP: $1500 (<a href="http://www.pgnx.net/news.php?page=full&amp;id=17150" title="pgnx.net">source</a> [pgnx.net])</li><li>DS: ??? (can't find, guessing a few grand)</li></ul><p>So for $100, you can make all the iPhone apps you want. Even if you sell them to only 100 people, you can do it easily. With the DS and PSP you have to get official dev kits, get your game approved, find a publisher....</p></htmltext>
<tokenext>Development costs : iPhone + iPod Touch : $ 100 ( possibly plus Mac , which is $ 600 , chepaer used ) PSP : $ 1500 ( source [ pgnx.net ] ) DS : ? ? ?
( ca n't find , guessing a few grand ) So for $ 100 , you can make all the iPhone apps you want .
Even if you sell them to only 100 people , you can do it easily .
With the DS and PSP you have to get official dev kits , get your game approved , find a publisher... .</tokentext>
<sentencetext>Development costs: iPhone + iPod Touch: $100 (possibly plus Mac, which is $600, chepaer used)PSP: $1500 (source [pgnx.net])DS: ???
(can't find, guessing a few grand)So for $100, you can make all the iPhone apps you want.
Even if you sell them to only 100 people, you can do it easily.
With the DS and PSP you have to get official dev kits, get your game approved, find a publisher....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363781</id>
	<title>Re:Yeah, right</title>
	<author>thetoadwarrior</author>
	<datestamp>1245264360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Edge did an article on Xbox live games in their June issue which is also available here: <a href="http://www.edge-online.com/magazine/community-games-creation-myths" title="edge-online.com">http://www.edge-online.com/magazine/community-games-creation-myths</a> [edge-online.com]
<p>
I think this pretty much sums up mobile games and pretty much any other very cheap quick gaming markets.
</p><p>
Some people do make money and some games are good but the vast majority of these markets are full of shit games and aren't making money.
</p><p>
Mobile phones especially suffer from this, imo, because the hardware just isn't made for gaming. Even the iphone is shit. It has no buttons and I don't care how many imaginary buttons you can put on the screen, it's just not the same.
</p><p>
Another problem is that the games are shallow and cheap. People don't value them. They won't pay decent money for them and they don't really care about them. There won't ever be much money to be made out of people like that.
</p></htmltext>
<tokenext>Edge did an article on Xbox live games in their June issue which is also available here : http : //www.edge-online.com/magazine/community-games-creation-myths [ edge-online.com ] I think this pretty much sums up mobile games and pretty much any other very cheap quick gaming markets .
Some people do make money and some games are good but the vast majority of these markets are full of shit games and are n't making money .
Mobile phones especially suffer from this , imo , because the hardware just is n't made for gaming .
Even the iphone is shit .
It has no buttons and I do n't care how many imaginary buttons you can put on the screen , it 's just not the same .
Another problem is that the games are shallow and cheap .
People do n't value them .
They wo n't pay decent money for them and they do n't really care about them .
There wo n't ever be much money to be made out of people like that .</tokentext>
<sentencetext>Edge did an article on Xbox live games in their June issue which is also available here: http://www.edge-online.com/magazine/community-games-creation-myths [edge-online.com]

I think this pretty much sums up mobile games and pretty much any other very cheap quick gaming markets.
Some people do make money and some games are good but the vast majority of these markets are full of shit games and aren't making money.
Mobile phones especially suffer from this, imo, because the hardware just isn't made for gaming.
Even the iphone is shit.
It has no buttons and I don't care how many imaginary buttons you can put on the screen, it's just not the same.
Another problem is that the games are shallow and cheap.
People don't value them.
They won't pay decent money for them and they don't really care about them.
There won't ever be much money to be made out of people like that.
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365995</id>
	<title>Re:Attention Span = 0</title>
	<author>Thaelon</author>
	<datestamp>1245231900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well said, however! (There is ever a however in intelligent discourse.) What if one of those people in line is someone else like you?  Wouldn't that be nice for a change?  I only say this to be the devil's advocate though.  The likelihood of someone like you or I meeting someone we would consider worth talking to at a movie theater or bank teller line is rather slim. Especially considering I buy all my tickets online hours or days in advance, and haven't seen the inside of a bank since 2005 thanks to online banking.  That said, this much is entirely true: "One man's patience is another man's wasted time."</p><p>As an aside, your mention of Proust - especially coming from someone worth listening to - intrigued me, so I looked him up. Judging by his birthday, his works are out of copyright.  Any idea where I might find In Search of Lost Time in electronic form?  Ideally,<nobr> <wbr></nobr>.epub, though html or plaintext would serve.</p></htmltext>
<tokenext>Well said , however !
( There is ever a however in intelligent discourse .
) What if one of those people in line is someone else like you ?
Would n't that be nice for a change ?
I only say this to be the devil 's advocate though .
The likelihood of someone like you or I meeting someone we would consider worth talking to at a movie theater or bank teller line is rather slim .
Especially considering I buy all my tickets online hours or days in advance , and have n't seen the inside of a bank since 2005 thanks to online banking .
That said , this much is entirely true : " One man 's patience is another man 's wasted time .
" As an aside , your mention of Proust - especially coming from someone worth listening to - intrigued me , so I looked him up .
Judging by his birthday , his works are out of copyright .
Any idea where I might find In Search of Lost Time in electronic form ?
Ideally , .epub , though html or plaintext would serve .</tokentext>
<sentencetext>Well said, however!
(There is ever a however in intelligent discourse.
) What if one of those people in line is someone else like you?
Wouldn't that be nice for a change?
I only say this to be the devil's advocate though.
The likelihood of someone like you or I meeting someone we would consider worth talking to at a movie theater or bank teller line is rather slim.
Especially considering I buy all my tickets online hours or days in advance, and haven't seen the inside of a bank since 2005 thanks to online banking.
That said, this much is entirely true: "One man's patience is another man's wasted time.
"As an aside, your mention of Proust - especially coming from someone worth listening to - intrigued me, so I looked him up.
Judging by his birthday, his works are out of copyright.
Any idea where I might find In Search of Lost Time in electronic form?
Ideally, .epub, though html or plaintext would serve.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365435</id>
	<title>Re:Neil Young Says ...</title>
	<author>uberjack</author>
	<datestamp>1245272100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Development costs:</p><ul> <li>iPhone + iPod Touch: $100 (possibly plus Mac, which is $600, chepaer used)</li><li>PSP: $1500 (<a href="http://www.pgnx.net/news.php?page=full&amp;id=17150" title="pgnx.net" rel="nofollow">source</a> [pgnx.net])</li><li>DS: ??? (can't find, guessing a few grand)</li></ul></div><p>Try $0 for both PSP and DS. Once broken, both of those systems have abilities that far outshine their intended uses. Granted, same is true for a jailbroken iPhone, but the PSP and DS homebrew front makes the iPod/iPhone's pale in comparison.</p></div>
	</htmltext>
<tokenext>Development costs : iPhone + iPod Touch : $ 100 ( possibly plus Mac , which is $ 600 , chepaer used ) PSP : $ 1500 ( source [ pgnx.net ] ) DS : ? ? ?
( ca n't find , guessing a few grand ) Try $ 0 for both PSP and DS .
Once broken , both of those systems have abilities that far outshine their intended uses .
Granted , same is true for a jailbroken iPhone , but the PSP and DS homebrew front makes the iPod/iPhone 's pale in comparison .</tokentext>
<sentencetext>Development costs: iPhone + iPod Touch: $100 (possibly plus Mac, which is $600, chepaer used)PSP: $1500 (source [pgnx.net])DS: ???
(can't find, guessing a few grand)Try $0 for both PSP and DS.
Once broken, both of those systems have abilities that far outshine their intended uses.
Granted, same is true for a jailbroken iPhone, but the PSP and DS homebrew front makes the iPod/iPhone's pale in comparison.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363827</id>
	<title>Re:Yeah, right</title>
	<author>sootman</author>
	<datestamp>1245264600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><i>I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.</i></p><p>Bingo. <b> <i>Some percentage</i> </b> (90\%? 50\%? 10\%? 1\%?) of 40M iPhone/iPod customers are play games on their devices, but for the PSP and DS I'm pretty sure the numbers are 100\% and 100\%, respectively.</p><p>I wouldn't go so far as to say it's shaking up the industry, but on the other hand it's clear that it <i>is</i> a substantial market, and a different kind of market. You're no longer bound to make huge games for millions of dollars and hope it's a hit. You can make smaller games (and yes, this certainly favors smaller shops) for less money that sell for smaller amounts but come out more often and still do well.</p></htmltext>
<tokenext>I 'm sure a significant number of people are only using the free apps and using their phone as a phone , rather than as a game console.Bingo .
Some percentage ( 90 \ % ?
50 \ % ? 10 \ % ?
1 \ % ? ) of 40M iPhone/iPod customers are play games on their devices , but for the PSP and DS I 'm pretty sure the numbers are 100 \ % and 100 \ % , respectively.I would n't go so far as to say it 's shaking up the industry , but on the other hand it 's clear that it is a substantial market , and a different kind of market .
You 're no longer bound to make huge games for millions of dollars and hope it 's a hit .
You can make smaller games ( and yes , this certainly favors smaller shops ) for less money that sell for smaller amounts but come out more often and still do well .</tokentext>
<sentencetext>I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.Bingo.
Some percentage  (90\%?
50\%? 10\%?
1\%?) of 40M iPhone/iPod customers are play games on their devices, but for the PSP and DS I'm pretty sure the numbers are 100\% and 100\%, respectively.I wouldn't go so far as to say it's shaking up the industry, but on the other hand it's clear that it is a substantial market, and a different kind of market.
You're no longer bound to make huge games for millions of dollars and hope it's a hit.
You can make smaller games (and yes, this certainly favors smaller shops) for less money that sell for smaller amounts but come out more often and still do well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367617</id>
	<title>Re:Attention Span = 0</title>
	<author>stewbacca</author>
	<datestamp>1245240600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Lines usually indicate a lack of planning on the part of the line-maker.</p> </div><p>Seriously?  If your statement were true, then it could be said that all of Europe suffers from "lack of planning".  Here in the US, we don't have good planning like Europe, yet we spend considerably less time standing in lines.  Hint:  population density has far more to do with lines than any amount of planning.

</p><p> In my mere 40 years of existence, most lines exist because there is a greater demand than the capacity to handle that demand.  NO amount of proper planning can get 95,000 people into a football game in a timely no-line manner.  No amount of planning can alleviate long lines leaving the track of the Indianapolis 500 or the Daytona 500.  150,000-400,000 people simply can't get in an out that easily.</p></div>
	</htmltext>
<tokenext>Lines usually indicate a lack of planning on the part of the line-maker .
Seriously ? If your statement were true , then it could be said that all of Europe suffers from " lack of planning " .
Here in the US , we do n't have good planning like Europe , yet we spend considerably less time standing in lines .
Hint : population density has far more to do with lines than any amount of planning .
In my mere 40 years of existence , most lines exist because there is a greater demand than the capacity to handle that demand .
NO amount of proper planning can get 95,000 people into a football game in a timely no-line manner .
No amount of planning can alleviate long lines leaving the track of the Indianapolis 500 or the Daytona 500 .
150,000-400,000 people simply ca n't get in an out that easily .</tokentext>
<sentencetext>Lines usually indicate a lack of planning on the part of the line-maker.
Seriously?  If your statement were true, then it could be said that all of Europe suffers from "lack of planning".
Here in the US, we don't have good planning like Europe, yet we spend considerably less time standing in lines.
Hint:  population density has far more to do with lines than any amount of planning.
In my mere 40 years of existence, most lines exist because there is a greater demand than the capacity to handle that demand.
NO amount of proper planning can get 95,000 people into a football game in a timely no-line manner.
No amount of planning can alleviate long lines leaving the track of the Indianapolis 500 or the Daytona 500.
150,000-400,000 people simply can't get in an out that easily.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368323</id>
	<title>Re:Attention Span = 0</title>
	<author>alexandre\_ganso</author>
	<datestamp>1245246480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, I WAS reading some philosophy on the iphone...</p></htmltext>
<tokenext>Actually , I WAS reading some philosophy on the iphone.. .</tokentext>
<sentencetext>Actually, I WAS reading some philosophy on the iphone...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363913</id>
	<title>Re:Attention Span = 0</title>
	<author>sootman</author>
	<datestamp>1245264960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You mean <a href="http://en.wikipedia.org/wiki/Short\_Attention\_Span\_Theater" title="wikipedia.org"> <b> <i>Short</i> </b> Attention Span Theater.</a> [wikipedia.org]</p><p>You know, it really bugs me when people can't... ooh, look! shiny!</p></htmltext>
<tokenext>You mean Short Attention Span Theater .
[ wikipedia.org ] You know , it really bugs me when people ca n't... ooh , look !
shiny !</tokentext>
<sentencetext>You mean   Short  Attention Span Theater.
[wikipedia.org]You know, it really bugs me when people can't... ooh, look!
shiny!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362823</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28376269</id>
	<title>Re:Big deal!</title>
	<author>jeffbax</author>
	<datestamp>1245348840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What others also don't seem to understand, is that a lot of people don't want the "depth and complexity" in portable gaming to begin with.  Honestly, thats what my PS3 is for. Although I will admit both the PSP and DS have many very high quality games, full console AAA quality - I simply have no desire to bend my neck over a portable screen for an extended period of time.  Short bursts are why the iPhone games excite me.<br> <br>
Additionally, you complain about quality and depth now, but if you don't remember - the DS was a wasteland when it came out in terms of actually having good games.  Look at it now.  Devs learn and evolve to push the platform and see what works and doesn't.  I don't see why the iPhone is somehow doomed to be different and ONLY offer trivial games for now.  Existing game types might not control the same, but that just means we'll get new game types that are well suited to the input like Nintendo traditionally forces developers to learn with their new platforms and control schemes.</htmltext>
<tokenext>What others also do n't seem to understand , is that a lot of people do n't want the " depth and complexity " in portable gaming to begin with .
Honestly , thats what my PS3 is for .
Although I will admit both the PSP and DS have many very high quality games , full console AAA quality - I simply have no desire to bend my neck over a portable screen for an extended period of time .
Short bursts are why the iPhone games excite me .
Additionally , you complain about quality and depth now , but if you do n't remember - the DS was a wasteland when it came out in terms of actually having good games .
Look at it now .
Devs learn and evolve to push the platform and see what works and does n't .
I do n't see why the iPhone is somehow doomed to be different and ONLY offer trivial games for now .
Existing game types might not control the same , but that just means we 'll get new game types that are well suited to the input like Nintendo traditionally forces developers to learn with their new platforms and control schemes .</tokentext>
<sentencetext>What others also don't seem to understand, is that a lot of people don't want the "depth and complexity" in portable gaming to begin with.
Honestly, thats what my PS3 is for.
Although I will admit both the PSP and DS have many very high quality games, full console AAA quality - I simply have no desire to bend my neck over a portable screen for an extended period of time.
Short bursts are why the iPhone games excite me.
Additionally, you complain about quality and depth now, but if you don't remember - the DS was a wasteland when it came out in terms of actually having good games.
Look at it now.
Devs learn and evolve to push the platform and see what works and doesn't.
I don't see why the iPhone is somehow doomed to be different and ONLY offer trivial games for now.
Existing game types might not control the same, but that just means we'll get new game types that are well suited to the input like Nintendo traditionally forces developers to learn with their new platforms and control schemes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363329</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362913</id>
	<title>The price is right</title>
	<author>Duradin</author>
	<datestamp>1245260580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>One thing (Sony especially) that other companies need to take note of is the price for these digital only games on the iPod.</p><p>Ten dollars or less is a good price range for a game you can't lend or sell. Paying current full retail price for a umd psp game for a digital only download that you can't move off of your system is an idea that isn't going to play out in Sony's favor. The DSi still has a card slot so there's still the illusion that you still will be able to own your games.</p></htmltext>
<tokenext>One thing ( Sony especially ) that other companies need to take note of is the price for these digital only games on the iPod.Ten dollars or less is a good price range for a game you ca n't lend or sell .
Paying current full retail price for a umd psp game for a digital only download that you ca n't move off of your system is an idea that is n't going to play out in Sony 's favor .
The DSi still has a card slot so there 's still the illusion that you still will be able to own your games .</tokentext>
<sentencetext>One thing (Sony especially) that other companies need to take note of is the price for these digital only games on the iPod.Ten dollars or less is a good price range for a game you can't lend or sell.
Paying current full retail price for a umd psp game for a digital only download that you can't move off of your system is an idea that isn't going to play out in Sony's favor.
The DSi still has a card slot so there's still the illusion that you still will be able to own your games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364847</id>
	<title>Re:saturation point</title>
	<author>Anonymous</author>
	<datestamp>1245269460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I am not an apple fanboi.. and I don't own a mac.. but honestly.. as a first gen iphone user.. i am happier with my phone than people with brand new crackberries. the saturation is probably annoying but it's a really good product and everyone wants a piece of that pie.</p></htmltext>
<tokenext>I am not an apple fanboi.. and I do n't own a mac.. but honestly.. as a first gen iphone user.. i am happier with my phone than people with brand new crackberries .
the saturation is probably annoying but it 's a really good product and everyone wants a piece of that pie .</tokentext>
<sentencetext>I am not an apple fanboi.. and I don't own a mac.. but honestly.. as a first gen iphone user.. i am happier with my phone than people with brand new crackberries.
the saturation is probably annoying but it's a really good product and everyone wants a piece of that pie.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362933</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367327</id>
	<title>Re:Neil Young Says ...</title>
	<author>mdwh2</author>
	<datestamp>1245238680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Indeed. To add to that, how many Windows PCs are there out there? Clearly it's ludicrous to suggest that a 30 million platform is shaking up <i>any</i> industry, let alone the video games industry (it's also misleading to have the headline as "Iphone", when surely the majority of sales are for the Ipod - it comes across as a cheap attempt to make the Iphone, which is a niche device, look more popular by conflating it with an Apple product that for once actually was popular).</p><p>Even if we want to be pro-Apple: even the number of <i>Macs</i> sold surely far outdoes the number of Iphones sold? So why don't they say "Macintosh Shakes Up the Video Game Industry"? (The answer is obvious of course: because people would see how stupid such a claim was. But the Iphone seems to have a bigger RDF around it.)</p></htmltext>
<tokenext>Indeed .
To add to that , how many Windows PCs are there out there ?
Clearly it 's ludicrous to suggest that a 30 million platform is shaking up any industry , let alone the video games industry ( it 's also misleading to have the headline as " Iphone " , when surely the majority of sales are for the Ipod - it comes across as a cheap attempt to make the Iphone , which is a niche device , look more popular by conflating it with an Apple product that for once actually was popular ) .Even if we want to be pro-Apple : even the number of Macs sold surely far outdoes the number of Iphones sold ?
So why do n't they say " Macintosh Shakes Up the Video Game Industry " ?
( The answer is obvious of course : because people would see how stupid such a claim was .
But the Iphone seems to have a bigger RDF around it .
)</tokentext>
<sentencetext>Indeed.
To add to that, how many Windows PCs are there out there?
Clearly it's ludicrous to suggest that a 30 million platform is shaking up any industry, let alone the video games industry (it's also misleading to have the headline as "Iphone", when surely the majority of sales are for the Ipod - it comes across as a cheap attempt to make the Iphone, which is a niche device, look more popular by conflating it with an Apple product that for once actually was popular).Even if we want to be pro-Apple: even the number of Macs sold surely far outdoes the number of Iphones sold?
So why don't they say "Macintosh Shakes Up the Video Game Industry"?
(The answer is obvious of course: because people would see how stupid such a claim was.
But the Iphone seems to have a bigger RDF around it.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362923</id>
	<title>fad or is it real?</title>
	<author>Anonymous</author>
	<datestamp>1245260580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can honestly see how the iphone and the related gizmos may change the landscape but I can't help but think that is is just a passing fad.  Right now the iphone is still new and exciting and people are discovering its potential and trying to make fast money off it.  What happens 5 years down the line?  (Besides apple bringing out some new cool gadget everyone wants but no one needs.)<br>I predict that the iphone may change some gaming but it will not significantly change those who want an in depth experience which can only really be provided by a console or computer.  I'm sure there are still a few of them left.<br>Then again my opinion and $5 will get you a cup of coffee.</p></htmltext>
<tokenext>I can honestly see how the iphone and the related gizmos may change the landscape but I ca n't help but think that is is just a passing fad .
Right now the iphone is still new and exciting and people are discovering its potential and trying to make fast money off it .
What happens 5 years down the line ?
( Besides apple bringing out some new cool gadget everyone wants but no one needs .
) I predict that the iphone may change some gaming but it will not significantly change those who want an in depth experience which can only really be provided by a console or computer .
I 'm sure there are still a few of them left.Then again my opinion and $ 5 will get you a cup of coffee .</tokentext>
<sentencetext>I can honestly see how the iphone and the related gizmos may change the landscape but I can't help but think that is is just a passing fad.
Right now the iphone is still new and exciting and people are discovering its potential and trying to make fast money off it.
What happens 5 years down the line?
(Besides apple bringing out some new cool gadget everyone wants but no one needs.
)I predict that the iphone may change some gaming but it will not significantly change those who want an in depth experience which can only really be provided by a console or computer.
I'm sure there are still a few of them left.Then again my opinion and $5 will get you a cup of coffee.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364563</id>
	<title>Re:Neil Young Says ...</title>
	<author>PitaBred</author>
	<datestamp>1245268140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Good luck getting any <a href="http://www.manolith.com/2009/05/06/nine-inch-nails-rejected-by-apple-store-trent-says-thats-what-i-get/" title="manolith.com">app approved for the iPhone</a> [manolith.com].</htmltext>
<tokenext>Good luck getting any app approved for the iPhone [ manolith.com ] .</tokentext>
<sentencetext>Good luck getting any app approved for the iPhone [manolith.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362845</id>
	<title>Slashdot</title>
	<author>Anonymous</author>
	<datestamp>1245260220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>The only place where you can measure the rate of iPhone stories in hertz and get an integer.</htmltext>
<tokenext>The only place where you can measure the rate of iPhone stories in hertz and get an integer .</tokentext>
<sentencetext>The only place where you can measure the rate of iPhone stories in hertz and get an integer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364177</id>
	<title>Re:Attention Span = 0</title>
	<author>Gizzmonic</author>
	<datestamp>1245266220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>Christ on a drunken rampage, you have got to be kidding me. What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?</i></p><p>It's not hard.  It's not hard to stand on one foot the entire time, either.  In fact, why do you have to be standing on two feet all the time?  Can't you stand on one?  It's <b>a failure of your character</b> if you don't stand on one foot while you're in line.</p><p><i>Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?</i></p><p>Well, I'd hope that it was a little bigger than 2 inches (wink wink), but yes.  It must be.  Otherwise I might shank the wide-eyed sheep enthralled with the hum of the fluorescent lights who's standing in the line in front of me, and who knows?  It might be you!  And that'd be a darn shame, wouldn't it Baldelli?</p></htmltext>
<tokenext>Christ on a drunken rampage , you have got to be kidding me .
What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game ? It 's not hard .
It 's not hard to stand on one foot the entire time , either .
In fact , why do you have to be standing on two feet all the time ?
Ca n't you stand on one ?
It 's a failure of your character if you do n't stand on one foot while you 're in line.Must your attention be constantly filled with something on a 2 inch screen with pretty graphics ? Well , I 'd hope that it was a little bigger than 2 inches ( wink wink ) , but yes .
It must be .
Otherwise I might shank the wide-eyed sheep enthralled with the hum of the fluorescent lights who 's standing in the line in front of me , and who knows ?
It might be you !
And that 'd be a darn shame , would n't it Baldelli ?</tokentext>
<sentencetext>Christ on a drunken rampage, you have got to be kidding me.
What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?It's not hard.
It's not hard to stand on one foot the entire time, either.
In fact, why do you have to be standing on two feet all the time?
Can't you stand on one?
It's a failure of your character if you don't stand on one foot while you're in line.Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?Well, I'd hope that it was a little bigger than 2 inches (wink wink), but yes.
It must be.
Otherwise I might shank the wide-eyed sheep enthralled with the hum of the fluorescent lights who's standing in the line in front of me, and who knows?
It might be you!
And that'd be a darn shame, wouldn't it Baldelli?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363977</id>
	<title>touch screen</title>
	<author>Anonymous</author>
	<datestamp>1245265200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Playing games using touch screen? Good luck with that...If they want to make it a gaming platform,put real buttons that can withstand daily abuse.</p></htmltext>
<tokenext>Playing games using touch screen ?
Good luck with that...If they want to make it a gaming platform,put real buttons that can withstand daily abuse .</tokentext>
<sentencetext>Playing games using touch screen?
Good luck with that...If they want to make it a gaming platform,put real buttons that can withstand daily abuse.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364279</id>
	<title>Re:The games are gimmicky</title>
	<author>Kensai7</author>
	<datestamp>1245266880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>...but my iPod touch is about the best damned PDA I've ever used.  There are apps for everything I need, and much unlike most cell phone browsers of old (including the one on the Blackberry Curve that I have for work), the included version of Safari actually works for almost any site I want to visit. I might have to zoom in/out to see some things, but I can use the page at least.</p></div></blockquote><p>If this is what you want guys then the killer device is just around the corner. It's built on the <b>Nokia Maemo</b> and the applications will be built/ported with the easyness of <b>Qt</b>. If the screen is sexy enough (decent resolution, AMOLED, etc) while not too bulk it will kiss all PDAs and Internet tablets goodbye...</p></div>
	</htmltext>
<tokenext>...but my iPod touch is about the best damned PDA I 've ever used .
There are apps for everything I need , and much unlike most cell phone browsers of old ( including the one on the Blackberry Curve that I have for work ) , the included version of Safari actually works for almost any site I want to visit .
I might have to zoom in/out to see some things , but I can use the page at least.If this is what you want guys then the killer device is just around the corner .
It 's built on the Nokia Maemo and the applications will be built/ported with the easyness of Qt .
If the screen is sexy enough ( decent resolution , AMOLED , etc ) while not too bulk it will kiss all PDAs and Internet tablets goodbye.. .</tokentext>
<sentencetext>...but my iPod touch is about the best damned PDA I've ever used.
There are apps for everything I need, and much unlike most cell phone browsers of old (including the one on the Blackberry Curve that I have for work), the included version of Safari actually works for almost any site I want to visit.
I might have to zoom in/out to see some things, but I can use the page at least.If this is what you want guys then the killer device is just around the corner.
It's built on the Nokia Maemo and the applications will be built/ported with the easyness of Qt.
If the screen is sexy enough (decent resolution, AMOLED, etc) while not too bulk it will kiss all PDAs and Internet tablets goodbye...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367677</id>
	<title>Re:Yeah, right</title>
	<author>mdwh2</author>
	<datestamp>1245240960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I wouldn't go so far as to say it's shaking up the industry, but on the other hand it's clear that it is a substantial market, and a different kind of market.</i></p><p>So, "Product that's been on the market for years has a 'substantial' market" - not exactly quite the same headline is it? The same claim could be made for every product in existence that wasn't an outright flop. So if this is really newsworthy, why don't we see this news article for every other product out there too?</p><p>Different kind of market? To what? To consoles? Well of course - because it's not a console. You might as well say it's a different kind of market to toasters.</p><p>I can see it now: "Random Motorola phone shakes up the video game industry".</p><p>- in the comments: "Well I wouldn't go so far as to say it's shaking up the industry, but it's clearly a substantial market, and a different kind of market".</p><p><i>You can make smaller games (and yes, this certainly favors smaller shops) for less money that sell for smaller amounts but come out more often and still do well.</i></p><p>Allow me to be the first to welcome you to the 21st Century (that the mobile phone market allowed game developers to do this started years before Apple joined the club). The tactic of selling some crappy tetris clone for a few dollars, and making money from it, was around for years. And those sensible to target open standards such as Java can get a market of <a href="http://java.com/en/about/" title="java.com">2.1 billion phones</a> [java.com].</p><p>How big was that Iphone market again?</p><p>A shame that Apple don't support open standards though. At this rate, even the Amiga will have Java before the Iphone does...</p></htmltext>
<tokenext>I would n't go so far as to say it 's shaking up the industry , but on the other hand it 's clear that it is a substantial market , and a different kind of market.So , " Product that 's been on the market for years has a 'substantial ' market " - not exactly quite the same headline is it ?
The same claim could be made for every product in existence that was n't an outright flop .
So if this is really newsworthy , why do n't we see this news article for every other product out there too ? Different kind of market ?
To what ?
To consoles ?
Well of course - because it 's not a console .
You might as well say it 's a different kind of market to toasters.I can see it now : " Random Motorola phone shakes up the video game industry " .- in the comments : " Well I would n't go so far as to say it 's shaking up the industry , but it 's clearly a substantial market , and a different kind of market " .You can make smaller games ( and yes , this certainly favors smaller shops ) for less money that sell for smaller amounts but come out more often and still do well.Allow me to be the first to welcome you to the 21st Century ( that the mobile phone market allowed game developers to do this started years before Apple joined the club ) .
The tactic of selling some crappy tetris clone for a few dollars , and making money from it , was around for years .
And those sensible to target open standards such as Java can get a market of 2.1 billion phones [ java.com ] .How big was that Iphone market again ? A shame that Apple do n't support open standards though .
At this rate , even the Amiga will have Java before the Iphone does.. .</tokentext>
<sentencetext>I wouldn't go so far as to say it's shaking up the industry, but on the other hand it's clear that it is a substantial market, and a different kind of market.So, "Product that's been on the market for years has a 'substantial' market" - not exactly quite the same headline is it?
The same claim could be made for every product in existence that wasn't an outright flop.
So if this is really newsworthy, why don't we see this news article for every other product out there too?Different kind of market?
To what?
To consoles?
Well of course - because it's not a console.
You might as well say it's a different kind of market to toasters.I can see it now: "Random Motorola phone shakes up the video game industry".- in the comments: "Well I wouldn't go so far as to say it's shaking up the industry, but it's clearly a substantial market, and a different kind of market".You can make smaller games (and yes, this certainly favors smaller shops) for less money that sell for smaller amounts but come out more often and still do well.Allow me to be the first to welcome you to the 21st Century (that the mobile phone market allowed game developers to do this started years before Apple joined the club).
The tactic of selling some crappy tetris clone for a few dollars, and making money from it, was around for years.
And those sensible to target open standards such as Java can get a market of 2.1 billion phones [java.com].How big was that Iphone market again?A shame that Apple don't support open standards though.
At this rate, even the Amiga will have Java before the Iphone does...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363827</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363249</id>
	<title>Re:Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245262080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>because all the campy crap from the 1990's was so deep and full of substance. like a plumber jumping around for 20 levels is deep</p></htmltext>
<tokenext>because all the campy crap from the 1990 's was so deep and full of substance .
like a plumber jumping around for 20 levels is deep</tokentext>
<sentencetext>because all the campy crap from the 1990's was so deep and full of substance.
like a plumber jumping around for 20 levels is deep</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362823</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363919</id>
	<title>Re:The price is right</title>
	<author>thetoadwarrior</author>
	<datestamp>1245264960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the highest price for DSi Ware is $10. Though they do it in point which is a bad habit started by MS and xbox live. Anyway, DSI ware, at the moment, isn't much better than mobile gaming (aside from better controls) so you can get mobile phone experience on the DS and also get a superior experience with the physical games.</htmltext>
<tokenext>I think the highest price for DSi Ware is $ 10 .
Though they do it in point which is a bad habit started by MS and xbox live .
Anyway , DSI ware , at the moment , is n't much better than mobile gaming ( aside from better controls ) so you can get mobile phone experience on the DS and also get a superior experience with the physical games .</tokentext>
<sentencetext>I think the highest price for DSi Ware is $10.
Though they do it in point which is a bad habit started by MS and xbox live.
Anyway, DSI ware, at the moment, isn't much better than mobile gaming (aside from better controls) so you can get mobile phone experience on the DS and also get a superior experience with the physical games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362913</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</id>
	<title>Yeah, right</title>
	<author>Anonymous</author>
	<datestamp>1245260400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>As a mobile developer, I cannot deny the strength in numbers of iphone users. That said, I really don't see how any company is making enough money to keep afloat (unless the company is just a handful of people). Also, I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.</p><p>Likewise, I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games.</p><p>If the company can succeed doing this, great. If people want to buy their games every 5-6 months, wonderful. But it's not shaking up the industry at all.</p></htmltext>
<tokenext>As a mobile developer , I can not deny the strength in numbers of iphone users .
That said , I really do n't see how any company is making enough money to keep afloat ( unless the company is just a handful of people ) .
Also , I 'm sure a significant number of people are only using the free apps and using their phone as a phone , rather than as a game console.Likewise , I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games.If the company can succeed doing this , great .
If people want to buy their games every 5-6 months , wonderful .
But it 's not shaking up the industry at all .</tokentext>
<sentencetext>As a mobile developer, I cannot deny the strength in numbers of iphone users.
That said, I really don't see how any company is making enough money to keep afloat (unless the company is just a handful of people).
Also, I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.Likewise, I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games.If the company can succeed doing this, great.
If people want to buy their games every 5-6 months, wonderful.
But it's not shaking up the industry at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362979</id>
	<title>Full size games</title>
	<author>Anonymous</author>
	<datestamp>1245260760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>What the iPhone needs are FULL SIZE games, not these cheap, quick, and shallow things currently available. There's a lot of arcade style stuff, puzzle style stuff, and very flat approximations of every other genre of game.
</p><p>In fact, the only games on the iPhone outside of the puzzle/arcade variety that I'd term full-size are Myst and Wolfenstien. That's not to say that the only possible good games on the iPhone are ports of old games, but that if you want to fit a full size game on an iPhone, you need to give up on the super-detailed graphics.
</p><p>That goes for xBox 360 and PS3 games too, actually. I like to play games, not watch loading screens!</p></htmltext>
<tokenext>What the iPhone needs are FULL SIZE games , not these cheap , quick , and shallow things currently available .
There 's a lot of arcade style stuff , puzzle style stuff , and very flat approximations of every other genre of game .
In fact , the only games on the iPhone outside of the puzzle/arcade variety that I 'd term full-size are Myst and Wolfenstien .
That 's not to say that the only possible good games on the iPhone are ports of old games , but that if you want to fit a full size game on an iPhone , you need to give up on the super-detailed graphics .
That goes for xBox 360 and PS3 games too , actually .
I like to play games , not watch loading screens !</tokentext>
<sentencetext>What the iPhone needs are FULL SIZE games, not these cheap, quick, and shallow things currently available.
There's a lot of arcade style stuff, puzzle style stuff, and very flat approximations of every other genre of game.
In fact, the only games on the iPhone outside of the puzzle/arcade variety that I'd term full-size are Myst and Wolfenstien.
That's not to say that the only possible good games on the iPhone are ports of old games, but that if you want to fit a full size game on an iPhone, you need to give up on the super-detailed graphics.
That goes for xBox 360 and PS3 games too, actually.
I like to play games, not watch loading screens!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368567</id>
	<title>Re:Neil Young Says ...</title>
	<author>dangitman</author>
	<datestamp>1245249060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>iPhone + iPod Touch: ~30 million. Phone/iPod.
PSP: ~48 million. Games device/media player.
DS + DSi: ~105 million. Games device.</p></div><p>I'm just curious. What does your post (about sales figures) have to do with the post you were replying to, which was a joke about CEO Neil Young's name including parody lyrics to folk singer Neil Young's songs?</p><p>Shouldn't you have started a new thread, or replied to another post that was actually discussing sales figures?</p></div>
	</htmltext>
<tokenext>iPhone + iPod Touch : ~ 30 million .
Phone/iPod . PSP : ~ 48 million .
Games device/media player .
DS + DSi : ~ 105 million .
Games device.I 'm just curious .
What does your post ( about sales figures ) have to do with the post you were replying to , which was a joke about CEO Neil Young 's name including parody lyrics to folk singer Neil Young 's songs ? Should n't you have started a new thread , or replied to another post that was actually discussing sales figures ?</tokentext>
<sentencetext>iPhone + iPod Touch: ~30 million.
Phone/iPod.
PSP: ~48 million.
Games device/media player.
DS + DSi: ~105 million.
Games device.I'm just curious.
What does your post (about sales figures) have to do with the post you were replying to, which was a joke about CEO Neil Young's name including parody lyrics to folk singer Neil Young's songs?Shouldn't you have started a new thread, or replied to another post that was actually discussing sales figures?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362965</id>
	<title>Yeah Right!</title>
	<author>Anonymous</author>
	<datestamp>1245260760000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>comparing iPhone games to PS3 or XBox360 games is like comparing a gnat to a pterodactyl.  Yes they both fly, but one is a beast while the other is a nuisance.  This article holds no merit.</p></htmltext>
<tokenext>comparing iPhone games to PS3 or XBox360 games is like comparing a gnat to a pterodactyl .
Yes they both fly , but one is a beast while the other is a nuisance .
This article holds no merit .</tokentext>
<sentencetext>comparing iPhone games to PS3 or XBox360 games is like comparing a gnat to a pterodactyl.
Yes they both fly, but one is a beast while the other is a nuisance.
This article holds no merit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364367</id>
	<title>Re:Full size games</title>
	<author>Anonymous</author>
	<datestamp>1245267420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yeah! Full size games at $0.99! That's genius! Why didn't anyone think of that?</p></htmltext>
<tokenext>Yeah !
Full size games at $ 0.99 !
That 's genius !
Why did n't anyone think of that ?</tokentext>
<sentencetext>Yeah!
Full size games at $0.99!
That's genius!
Why didn't anyone think of that?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362979</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367933</id>
	<title>Re:Question for you gamers</title>
	<author>macshit</author>
	<datestamp>1245243300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I played Cooking Mama lite on the iPhone and couldn't really tell a difference between it and the DS version. Same for the "My Little Pony" ports.</p></div><p>I guess it's Cooking Mama Xtreme that's famous for pushing hardware to the limit...</p></div>
	</htmltext>
<tokenext>I played Cooking Mama lite on the iPhone and could n't really tell a difference between it and the DS version .
Same for the " My Little Pony " ports.I guess it 's Cooking Mama Xtreme that 's famous for pushing hardware to the limit.. .</tokentext>
<sentencetext>I played Cooking Mama lite on the iPhone and couldn't really tell a difference between it and the DS version.
Same for the "My Little Pony" ports.I guess it's Cooking Mama Xtreme that's famous for pushing hardware to the limit...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363199</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365549</id>
	<title>Re:Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245229500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>For one, why am I standing in line? Lines usually indicate a lack of planning on the part of the line-maker. There's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable</p></div></blockquote><p>

Why do you say that?  The line at the bank hardly indicates a lack of planning.  They know what days are heavy (Beg/End of the month, Fridays, etc.)  However, it is finacially and logistically illogical to thin kthat they would ahve enough tellers working ot ensure that everyone has instant access.  <br> <br>

Similar arguements could be made for other places with lines (Fast Food, Amussement Parks, etc.). Anything where you ahve more people that want to do something at the same time then can be provided for requires a line.  Or should airplanes be designed that ~200 (everyone on the plane) people can board at once?  Because by your standards, it is poor planning that they designed the plan with the concept of you waiting in line to get on and off.</p></div>
	</htmltext>
<tokenext>For one , why am I standing in line ?
Lines usually indicate a lack of planning on the part of the line-maker .
There 's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable Why do you say that ?
The line at the bank hardly indicates a lack of planning .
They know what days are heavy ( Beg/End of the month , Fridays , etc .
) However , it is finacially and logistically illogical to thin kthat they would ahve enough tellers working ot ensure that everyone has instant access .
Similar arguements could be made for other places with lines ( Fast Food , Amussement Parks , etc. ) .
Anything where you ahve more people that want to do something at the same time then can be provided for requires a line .
Or should airplanes be designed that ~ 200 ( everyone on the plane ) people can board at once ?
Because by your standards , it is poor planning that they designed the plan with the concept of you waiting in line to get on and off .</tokentext>
<sentencetext>For one, why am I standing in line?
Lines usually indicate a lack of planning on the part of the line-maker.
There's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable

Why do you say that?
The line at the bank hardly indicates a lack of planning.
They know what days are heavy (Beg/End of the month, Fridays, etc.
)  However, it is finacially and logistically illogical to thin kthat they would ahve enough tellers working ot ensure that everyone has instant access.
Similar arguements could be made for other places with lines (Fast Food, Amussement Parks, etc.).
Anything where you ahve more people that want to do something at the same time then can be provided for requires a line.
Or should airplanes be designed that ~200 (everyone on the plane) people can board at once?
Because by your standards, it is poor planning that they designed the plan with the concept of you waiting in line to get on and off.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363439</id>
	<title>Re:Attention Span = 0</title>
	<author>gbarules2999</author>
	<datestamp>1245263040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos".  Now get off my lawn.</p></div><p>Don't blame it on the kids; they don't even have enough money to buy an iPhone these days (they're spending their cellphone bill, you know, talking and texting). It's everybody else who buys these $10 turds transformed into 0's and 1's that we should be complaining about.</p></div>
	</htmltext>
<tokenext>Thanks to the Zero Attention Span Theater Generation we get vapid video games ( as opposed to substantive ones of old ) and 15 second " music videos " .
Now get off my lawn.Do n't blame it on the kids ; they do n't even have enough money to buy an iPhone these days ( they 're spending their cellphone bill , you know , talking and texting ) .
It 's everybody else who buys these $ 10 turds transformed into 0 's and 1 's that we should be complaining about .</tokentext>
<sentencetext>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos".
Now get off my lawn.Don't blame it on the kids; they don't even have enough money to buy an iPhone these days (they're spending their cellphone bill, you know, talking and texting).
It's everybody else who buys these $10 turds transformed into 0's and 1's that we should be complaining about.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362823</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363599</id>
	<title>A couple of questions</title>
	<author>Anonymous</author>
	<datestamp>1245263640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is obvious hype around iPhone and iTouch, it's is the sexy thing today, but how long?</p><p>Is there any statistics that how many people can make a profit and a living off iPhone game development (not counting the ones who actually lost money, never made enough sales to recover development costs or just manage to break even)?</p><p>Where are the profitable developer companies located? Can US, European, etc. developer companies compete with lower wage locations?</p><p>How many of the games are truly new titles and not porting or rip-offs of existing properties, originally developed for other platforms?</p></htmltext>
<tokenext>There is obvious hype around iPhone and iTouch , it 's is the sexy thing today , but how long ? Is there any statistics that how many people can make a profit and a living off iPhone game development ( not counting the ones who actually lost money , never made enough sales to recover development costs or just manage to break even ) ? Where are the profitable developer companies located ?
Can US , European , etc .
developer companies compete with lower wage locations ? How many of the games are truly new titles and not porting or rip-offs of existing properties , originally developed for other platforms ?</tokentext>
<sentencetext>There is obvious hype around iPhone and iTouch, it's is the sexy thing today, but how long?Is there any statistics that how many people can make a profit and a living off iPhone game development (not counting the ones who actually lost money, never made enough sales to recover development costs or just manage to break even)?Where are the profitable developer companies located?
Can US, European, etc.
developer companies compete with lower wage locations?How many of the games are truly new titles and not porting or rip-offs of existing properties, originally developed for other platforms?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363077</id>
	<title>Hmm</title>
	<author>Drakin020</author>
	<datestamp>1245261300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe it's also because the games that are released also contain updates to make the game more fun.</p><p>For instance, I downloaded a game called Flight Path. They recently came out with an update containing more maps, and different kinds of planes.</p><p>Now in the PC or console industry, they would just re-box this and call it Left 4 Dead 2....</p></htmltext>
<tokenext>Maybe it 's also because the games that are released also contain updates to make the game more fun.For instance , I downloaded a game called Flight Path .
They recently came out with an update containing more maps , and different kinds of planes.Now in the PC or console industry , they would just re-box this and call it Left 4 Dead 2... .</tokentext>
<sentencetext>Maybe it's also because the games that are released also contain updates to make the game more fun.For instance, I downloaded a game called Flight Path.
They recently came out with an update containing more maps, and different kinds of planes.Now in the PC or console industry, they would just re-box this and call it Left 4 Dead 2....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368097</id>
	<title>Re:I'm a game, have been since 1983.</title>
	<author>greyhueofdoubt</author>
	<datestamp>1245244560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Um... For me, the Xbox360, ds, psp, and Wii are also time wasters. They are what I play when I have nothing to do. And books- those are time wasters. I only read them when I don't have something better to do.</p><p>What are you trying to say? That a 50-hour game for PS3 isn't a time waster? That 'serious' games must eat at least 8 hours of your day before you acknowledge their greatness?</p><p>-b</p></htmltext>
<tokenext>Um... For me , the Xbox360 , ds , psp , and Wii are also time wasters .
They are what I play when I have nothing to do .
And books- those are time wasters .
I only read them when I do n't have something better to do.What are you trying to say ?
That a 50-hour game for PS3 is n't a time waster ?
That 'serious ' games must eat at least 8 hours of your day before you acknowledge their greatness ? -b</tokentext>
<sentencetext>Um... For me, the Xbox360, ds, psp, and Wii are also time wasters.
They are what I play when I have nothing to do.
And books- those are time wasters.
I only read them when I don't have something better to do.What are you trying to say?
That a 50-hour game for PS3 isn't a time waster?
That 'serious' games must eat at least 8 hours of your day before you acknowledge their greatness?-b</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363241</id>
	<title>Re:Yeah, right</title>
	<author>Anonymous</author>
	<datestamp>1245262020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>http://cavalcadegames.com/blog/iphone-gaming/epic-iphone-app-stats-roundup-1st-half-09/</p><p>165,000 sales at $1.99 a sale. Even after the Apple tax that seems to be pretty good...</p></htmltext>
<tokenext>http : //cavalcadegames.com/blog/iphone-gaming/epic-iphone-app-stats-roundup-1st-half-09/165,000 sales at $ 1.99 a sale .
Even after the Apple tax that seems to be pretty good.. .</tokentext>
<sentencetext>http://cavalcadegames.com/blog/iphone-gaming/epic-iphone-app-stats-roundup-1st-half-09/165,000 sales at $1.99 a sale.
Even after the Apple tax that seems to be pretty good...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28369093</id>
	<title>Re:I'm a game, have been since 1983.</title>
	<author>indiechild</author>
	<datestamp>1245254100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed. The iPhone and iPod touch are much like the Nintendo DS, or the Wii. They're aimed at the "casual gamers" -- everyday people. And they make a lot of money, because the market for casual gamers is huge. They get dismissed by "hardcore gamers", but those aren't the target market anyway.</p></htmltext>
<tokenext>Agreed .
The iPhone and iPod touch are much like the Nintendo DS , or the Wii .
They 're aimed at the " casual gamers " -- everyday people .
And they make a lot of money , because the market for casual gamers is huge .
They get dismissed by " hardcore gamers " , but those are n't the target market anyway .</tokentext>
<sentencetext>Agreed.
The iPhone and iPod touch are much like the Nintendo DS, or the Wii.
They're aimed at the "casual gamers" -- everyday people.
And they make a lot of money, because the market for casual gamers is huge.
They get dismissed by "hardcore gamers", but those aren't the target market anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362985</id>
	<title>Stupid</title>
	<author>Anonymous</author>
	<datestamp>1245260820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>People keep spouting off hype about Apple getting into games.</p><p>They will fail.</p><p>No one can take on Nintendo in the handheld department and win.</p><p>They compare the iPhone sales to the DS sales, yet fail to account for the fact that the iPhone is a PHONE and the DS is a dedicated gaming device.</p><p>They mention the price difference as if it's a good thing?  If you're looking to attract developers, you need to provide them with a market.  Which would you want?  A market that sells a few tens of thousands at $10?  Or a market that sells a few million at $40?</p><p>Do you have a simple, small game that you want to sell for cheap?  Both the PSP and the DSi have their own online stores.  You can pimp that shit out to the PS3/360/Wii's online stores as well.</p><p>The bottom line is when Apple has something that is the equivalent of Pokemon, we can talk.  Until then, Nintendo dominates the handheld arena.</p></htmltext>
<tokenext>People keep spouting off hype about Apple getting into games.They will fail.No one can take on Nintendo in the handheld department and win.They compare the iPhone sales to the DS sales , yet fail to account for the fact that the iPhone is a PHONE and the DS is a dedicated gaming device.They mention the price difference as if it 's a good thing ?
If you 're looking to attract developers , you need to provide them with a market .
Which would you want ?
A market that sells a few tens of thousands at $ 10 ?
Or a market that sells a few million at $ 40 ? Do you have a simple , small game that you want to sell for cheap ?
Both the PSP and the DSi have their own online stores .
You can pimp that shit out to the PS3/360/Wii 's online stores as well.The bottom line is when Apple has something that is the equivalent of Pokemon , we can talk .
Until then , Nintendo dominates the handheld arena .</tokentext>
<sentencetext>People keep spouting off hype about Apple getting into games.They will fail.No one can take on Nintendo in the handheld department and win.They compare the iPhone sales to the DS sales, yet fail to account for the fact that the iPhone is a PHONE and the DS is a dedicated gaming device.They mention the price difference as if it's a good thing?
If you're looking to attract developers, you need to provide them with a market.
Which would you want?
A market that sells a few tens of thousands at $10?
Or a market that sells a few million at $40?Do you have a simple, small game that you want to sell for cheap?
Both the PSP and the DSi have their own online stores.
You can pimp that shit out to the PS3/360/Wii's online stores as well.The bottom line is when Apple has something that is the equivalent of Pokemon, we can talk.
Until then, Nintendo dominates the handheld arena.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364919</id>
	<title>Re:Neil Young Says ...</title>
	<author>Draek</author>
	<datestamp>1245269700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not to mention you can be certain that at least 90\% of PSP and DS owners are gamers and as such part of your potential consumer base, something that doesn't translate over to the iPhone.</p></htmltext>
<tokenext>Not to mention you can be certain that at least 90 \ % of PSP and DS owners are gamers and as such part of your potential consumer base , something that does n't translate over to the iPhone .</tokentext>
<sentencetext>Not to mention you can be certain that at least 90\% of PSP and DS owners are gamers and as such part of your potential consumer base, something that doesn't translate over to the iPhone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364317</id>
	<title>Re:Attention Span = 0</title>
	<author>meyekul</author>
	<datestamp>1245267120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>10-20 <b>MINUTES</b>?  I can't sit at a long red light without pulling out my cell phone and playing chess or tetris or something...</htmltext>
<tokenext>10-20 MINUTES ?
I ca n't sit at a long red light without pulling out my cell phone and playing chess or tetris or something.. .</tokentext>
<sentencetext>10-20 MINUTES?
I can't sit at a long red light without pulling out my cell phone and playing chess or tetris or something...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</id>
	<title>Re:Attention Span = 0</title>
	<author>Gizzmonic</author>
	<datestamp>1245261540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><i>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) </i></p><p>Substantive games like...<i>Pac-Man</i> and <i>Tetris</i>?  Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage.  Seriously, do you really desire to play <i>Xenogears</i> while you're waiting in line at the bank?  Think of the implications that has for your battery life.  Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.</p></htmltext>
<tokenext>Thanks to the Zero Attention Span Theater Generation we get vapid video games ( as opposed to substantive ones of old ) Substantive games like...Pac-Man and Tetris ?
Or maybe you meant those complex , nuanced tabletop games like Solitaire or Cribbage .
Seriously , do you really desire to play Xenogears while you 're waiting in line at the bank ?
Think of the implications that has for your battery life .
Sorry , I agree that everyone needs to work on their attention span , but putting long , complicated games on the cell phone just does n't make sense .</tokentext>
<sentencetext>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) Substantive games like...Pac-Man and Tetris?
Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage.
Seriously, do you really desire to play Xenogears while you're waiting in line at the bank?
Think of the implications that has for your battery life.
Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362823</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362791</id>
	<title>Neil Young Says ...</title>
	<author>Anonymous</author>
	<datestamp>1245259920000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>'It's got everything you need to be a game changer,' said Neil Young</p></div><p>Young went on to say that the iPhone "keeps him searching for a game of gold" and went on to speak of the coming mobile console war:</p><p><div class="quote"><p>There's fanboi lines bein' drawn<br>
A-nobody's right if everybody's wrong<br>
Young people spendin' their dimes<br>
A-iPhone sales leavin' others far behind</p></div></div>
	</htmltext>
<tokenext>'It 's got everything you need to be a game changer, ' said Neil YoungYoung went on to say that the iPhone " keeps him searching for a game of gold " and went on to speak of the coming mobile console war : There 's fanboi lines bein ' drawn A-nobody 's right if everybody 's wrong Young people spendin ' their dimes A-iPhone sales leavin ' others far behind</tokentext>
<sentencetext>'It's got everything you need to be a game changer,' said Neil YoungYoung went on to say that the iPhone "keeps him searching for a game of gold" and went on to speak of the coming mobile console war:There's fanboi lines bein' drawn
A-nobody's right if everybody's wrong
Young people spendin' their dimes
A-iPhone sales leavin' others far behind
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363179</id>
	<title>Stupid</title>
	<author>Anonymous</author>
	<datestamp>1245261720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Every cell phone since hte late 90s has shipped with the ability to play "games".</p><p>Why do we persist in pretending the iPhone is something new?  Why is it a revolutionary gaming console, when my 5 year old treo (which at least has a dpad and buttons) is a mere phone?</p><p>do they pay for this shit, or is it purely an image/cliq thing?  If the former, can I get a piece of the action somehow?</p><p>Here's a little taste for free:<br>"The new iPhone revolutionizes both cameras and phones by having a camera in it!"</p></htmltext>
<tokenext>Every cell phone since hte late 90s has shipped with the ability to play " games " .Why do we persist in pretending the iPhone is something new ?
Why is it a revolutionary gaming console , when my 5 year old treo ( which at least has a dpad and buttons ) is a mere phone ? do they pay for this shit , or is it purely an image/cliq thing ?
If the former , can I get a piece of the action somehow ? Here 's a little taste for free : " The new iPhone revolutionizes both cameras and phones by having a camera in it !
"</tokentext>
<sentencetext>Every cell phone since hte late 90s has shipped with the ability to play "games".Why do we persist in pretending the iPhone is something new?
Why is it a revolutionary gaming console, when my 5 year old treo (which at least has a dpad and buttons) is a mere phone?do they pay for this shit, or is it purely an image/cliq thing?
If the former, can I get a piece of the action somehow?Here's a little taste for free:"The new iPhone revolutionizes both cameras and phones by having a camera in it!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363017</id>
	<title>The games are $10 because they aren't worth more</title>
	<author>Jonathan</author>
	<datestamp>1245261000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Really, I have yet to see an iPhone game that captured my attention for more than an hour or two -- even the recent version of the Sims for the iPhone is a very stripped down version of the real game. A DS or full fledged console or computer game may cost $30 or more but I expect I'll get at least 50 hours of enjoyment out of it....</p></htmltext>
<tokenext>Really , I have yet to see an iPhone game that captured my attention for more than an hour or two -- even the recent version of the Sims for the iPhone is a very stripped down version of the real game .
A DS or full fledged console or computer game may cost $ 30 or more but I expect I 'll get at least 50 hours of enjoyment out of it... .</tokentext>
<sentencetext>Really, I have yet to see an iPhone game that captured my attention for more than an hour or two -- even the recent version of the Sims for the iPhone is a very stripped down version of the real game.
A DS or full fledged console or computer game may cost $30 or more but I expect I'll get at least 50 hours of enjoyment out of it....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362891</id>
	<title>Question for you gamers</title>
	<author>Anonymusing</author>
	<datestamp>1245260460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>To quote: "While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10."
</p><p>I don't own any of these devices, but how do these games compare?  Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game?  Isn't it a different kind of game -- certainly a different game experience?</p></div>
	</htmltext>
<tokenext>To quote : " While an ordinary top-of-the-line game for Microsoft 's Xbox 360 sells for about $ 60 , and one for Nintendo 's DS about $ 30 , a top-of-the-line iPhone game typically sells for no more than $ 10 .
" I do n't own any of these devices , but how do these games compare ?
Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game ?
Is n't it a different kind of game -- certainly a different game experience ?</tokentext>
<sentencetext>To quote: "While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10.
"
I don't own any of these devices, but how do these games compare?
Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game?
Isn't it a different kind of game -- certainly a different game experience?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365201</id>
	<title>Re:Attention Span = 0</title>
	<author>A12m0v</author>
	<datestamp>1245270960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You deserve mod points just for mentioning Xenogears, too bad I haven't got any, and now I'll be modded down<nobr> <wbr></nobr>:(</p><p>If anyone thinks games today aren't substantive should get a PS2 (or PS3) and play any Disgaea or Growlanser game.</p></htmltext>
<tokenext>You deserve mod points just for mentioning Xenogears , too bad I have n't got any , and now I 'll be modded down : ( If anyone thinks games today are n't substantive should get a PS2 ( or PS3 ) and play any Disgaea or Growlanser game .</tokentext>
<sentencetext>You deserve mod points just for mentioning Xenogears, too bad I haven't got any, and now I'll be modded down :(If anyone thinks games today aren't substantive should get a PS2 (or PS3) and play any Disgaea or Growlanser game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28370103</id>
	<title>Re:Attention Span = 0</title>
	<author>dafing</author>
	<datestamp>1245264960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>CMust your attention be constantly filled with something on a 2 inch screen with pretty graphics?</p></div><p>
Two inches I can go without, but my iPhone has 3.5 inches of shiny stuff!  Big difference</p></div>
	</htmltext>
<tokenext>CMust your attention be constantly filled with something on a 2 inch screen with pretty graphics ?
Two inches I can go without , but my iPhone has 3.5 inches of shiny stuff !
Big difference</tokentext>
<sentencetext>CMust your attention be constantly filled with something on a 2 inch screen with pretty graphics?
Two inches I can go without, but my iPhone has 3.5 inches of shiny stuff!
Big difference
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365363</id>
	<title>Re:Attention Span = 0</title>
	<author>Hatta</author>
	<datestamp>1245271680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>10-20 minutes for doing business at a bank</i></p><p><i>8 - 15 minutes in line at the grocery store? </i></p><p><i>10 - 20 minutes at the cinema </i></p><p>All that adds up. I don't know about you, but my time is valuable.  Being able to spend that 28-55 minutes doing something I enjoy is a great benefit.  I get nothing out of waiting.</p></htmltext>
<tokenext>10-20 minutes for doing business at a bank8 - 15 minutes in line at the grocery store ?
10 - 20 minutes at the cinema All that adds up .
I do n't know about you , but my time is valuable .
Being able to spend that 28-55 minutes doing something I enjoy is a great benefit .
I get nothing out of waiting .</tokentext>
<sentencetext>10-20 minutes for doing business at a bank8 - 15 minutes in line at the grocery store?
10 - 20 minutes at the cinema All that adds up.
I don't know about you, but my time is valuable.
Being able to spend that 28-55 minutes doing something I enjoy is a great benefit.
I get nothing out of waiting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364407</id>
	<title>Re:Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245267600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I guess we're much friendlier here in the south.</p></div><p>Unless you're black, mexican, gay or any other minority group.</p></div>
	</htmltext>
<tokenext>I guess we 're much friendlier here in the south.Unless you 're black , mexican , gay or any other minority group .</tokentext>
<sentencetext>I guess we're much friendlier here in the south.Unless you're black, mexican, gay or any other minority group.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367989</id>
	<title>Re:seems odd to me</title>
	<author>donny77</author>
	<datestamp>1245243720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They have sold about 11 million of them.  The other 29 million are iPod Touches which are the same devices sans cell radio/GPS and "expensive" contract.<p>Now here's the thing.  The iPhone doesn't suck as a phone.  It's about as good as any other I've had.  It beats my Cingular 8550 that I had.  My Razor was "better", but it couldn't do all the things I want/need.</p><p>Now here's the last thing.  AT&amp;T is as crappy as all the other major wireless providers in the US.  Sprint has crappy signal.  T-Mobile isn't even available where I live.  Verizon is MORE expensive than AT&amp;T.  The data plan is the same as ANY other smartphone.  The tethering plan will be the same as EVERY other smartphone.  The text messaging plan is the same as EVERY other text messaging plan.  Apple wanted to sell a cell phone.  They looked for a receptive carrier and AT&amp;T was it.  Let's stop complaining about non-issues and judge the phone on it's merit.  Oh wait that's right, they have "hip" commercials so now matter how "good" the phone is, it's just hype and marketing.  Microsoft has crap products and good marketing.  We hate them.  Novell has great products and crap marketing, we ignore them.  Apple has great products and great advertising and we despise them.  Why?</p></htmltext>
<tokenext>They have sold about 11 million of them .
The other 29 million are iPod Touches which are the same devices sans cell radio/GPS and " expensive " contract.Now here 's the thing .
The iPhone does n't suck as a phone .
It 's about as good as any other I 've had .
It beats my Cingular 8550 that I had .
My Razor was " better " , but it could n't do all the things I want/need.Now here 's the last thing .
AT&amp;T is as crappy as all the other major wireless providers in the US .
Sprint has crappy signal .
T-Mobile is n't even available where I live .
Verizon is MORE expensive than AT&amp;T .
The data plan is the same as ANY other smartphone .
The tethering plan will be the same as EVERY other smartphone .
The text messaging plan is the same as EVERY other text messaging plan .
Apple wanted to sell a cell phone .
They looked for a receptive carrier and AT&amp;T was it .
Let 's stop complaining about non-issues and judge the phone on it 's merit .
Oh wait that 's right , they have " hip " commercials so now matter how " good " the phone is , it 's just hype and marketing .
Microsoft has crap products and good marketing .
We hate them .
Novell has great products and crap marketing , we ignore them .
Apple has great products and great advertising and we despise them .
Why ?</tokentext>
<sentencetext>They have sold about 11 million of them.
The other 29 million are iPod Touches which are the same devices sans cell radio/GPS and "expensive" contract.Now here's the thing.
The iPhone doesn't suck as a phone.
It's about as good as any other I've had.
It beats my Cingular 8550 that I had.
My Razor was "better", but it couldn't do all the things I want/need.Now here's the last thing.
AT&amp;T is as crappy as all the other major wireless providers in the US.
Sprint has crappy signal.
T-Mobile isn't even available where I live.
Verizon is MORE expensive than AT&amp;T.
The data plan is the same as ANY other smartphone.
The tethering plan will be the same as EVERY other smartphone.
The text messaging plan is the same as EVERY other text messaging plan.
Apple wanted to sell a cell phone.
They looked for a receptive carrier and AT&amp;T was it.
Let's stop complaining about non-issues and judge the phone on it's merit.
Oh wait that's right, they have "hip" commercials so now matter how "good" the phone is, it's just hype and marketing.
Microsoft has crap products and good marketing.
We hate them.
Novell has great products and crap marketing, we ignore them.
Apple has great products and great advertising and we despise them.
Why?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362921</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363559</id>
	<title>Re:Attention Span = 0</title>
	<author>HaZardman27</author>
	<datestamp>1245263520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Seeing as how this post is NOT exclusive to cell phone games, your point is moot.  I use my DS regularly, and I would hate for portable versions of Final Fantasy and Castlevania to cease production in favor of 5-minute-fix games.  And portable gaming is not restricted to waiting in lines or killing time on the bus; sometimes I enjoy relaxing on my patio with the DS, or lounging on the couch while my wife is watching TV.</htmltext>
<tokenext>Seeing as how this post is NOT exclusive to cell phone games , your point is moot .
I use my DS regularly , and I would hate for portable versions of Final Fantasy and Castlevania to cease production in favor of 5-minute-fix games .
And portable gaming is not restricted to waiting in lines or killing time on the bus ; sometimes I enjoy relaxing on my patio with the DS , or lounging on the couch while my wife is watching TV .</tokentext>
<sentencetext>Seeing as how this post is NOT exclusive to cell phone games, your point is moot.
I use my DS regularly, and I would hate for portable versions of Final Fantasy and Castlevania to cease production in favor of 5-minute-fix games.
And portable gaming is not restricted to waiting in lines or killing time on the bus; sometimes I enjoy relaxing on my patio with the DS, or lounging on the couch while my wife is watching TV.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363141</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28369265</id>
	<title>Re:Neil Young Says ...</title>
	<author>rinoid</author>
	<datestamp>1245255960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>iPhone/iPod Touch life == 2 yrs<br>PSP life == 5 yrs<br>DS life == 5 yrs</p><p>Give it a year skippy and iPhone/iPod Touch will be nipping at the DS heels. Not saying it will crush it or kill it, just don't dismiss. It'd be folly.</p></htmltext>
<tokenext>iPhone/iPod Touch life = = 2 yrsPSP life = = 5 yrsDS life = = 5 yrsGive it a year skippy and iPhone/iPod Touch will be nipping at the DS heels .
Not saying it will crush it or kill it , just do n't dismiss .
It 'd be folly .</tokentext>
<sentencetext>iPhone/iPod Touch life == 2 yrsPSP life == 5 yrsDS life == 5 yrsGive it a year skippy and iPhone/iPod Touch will be nipping at the DS heels.
Not saying it will crush it or kill it, just don't dismiss.
It'd be folly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364667</id>
	<title>Re:Attention Span = 0</title>
	<author>Admiral Ag</author>
	<datestamp>1245268560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It works quite well. I haven't bought a bad game yet. Part of the charm is being able to buy a good game for a couple of bucks, and the iPhone games are much better than most mobile games.</p><p>Look, if you buy a PSP (which I own) you're putting down a chunk of cash for something that is no good for anything other than playing games, and I have to buy the damn cartridges. On the other hand, a lot of people won't buy the iPhone for gaming, but they'll get bored and press the app store button on the home screen and think "what the hell, it's only a dollar/two dollars". Hell, a lot of people used to spend more than that in a hour at the arcade 20 years ago, and with the iPhone, as soon as you buy it you can play it. Works for me and everyone I know.</p><p>But I don't think we've seen anything yet. When more developers start designing around the touch screen rather than trying to mimic conventional control schemes, then we might see some really good stuff (in addition to the good games the platform already has).</p></htmltext>
<tokenext>It works quite well .
I have n't bought a bad game yet .
Part of the charm is being able to buy a good game for a couple of bucks , and the iPhone games are much better than most mobile games.Look , if you buy a PSP ( which I own ) you 're putting down a chunk of cash for something that is no good for anything other than playing games , and I have to buy the damn cartridges .
On the other hand , a lot of people wo n't buy the iPhone for gaming , but they 'll get bored and press the app store button on the home screen and think " what the hell , it 's only a dollar/two dollars " .
Hell , a lot of people used to spend more than that in a hour at the arcade 20 years ago , and with the iPhone , as soon as you buy it you can play it .
Works for me and everyone I know.But I do n't think we 've seen anything yet .
When more developers start designing around the touch screen rather than trying to mimic conventional control schemes , then we might see some really good stuff ( in addition to the good games the platform already has ) .</tokentext>
<sentencetext>It works quite well.
I haven't bought a bad game yet.
Part of the charm is being able to buy a good game for a couple of bucks, and the iPhone games are much better than most mobile games.Look, if you buy a PSP (which I own) you're putting down a chunk of cash for something that is no good for anything other than playing games, and I have to buy the damn cartridges.
On the other hand, a lot of people won't buy the iPhone for gaming, but they'll get bored and press the app store button on the home screen and think "what the hell, it's only a dollar/two dollars".
Hell, a lot of people used to spend more than that in a hour at the arcade 20 years ago, and with the iPhone, as soon as you buy it you can play it.
Works for me and everyone I know.But I don't think we've seen anything yet.
When more developers start designing around the touch screen rather than trying to mimic conventional control schemes, then we might see some really good stuff (in addition to the good games the platform already has).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363557</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363637</id>
	<title>What's the graphic chip capable of?</title>
	<author>ShooterNeo</author>
	<datestamp>1245263760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What is the 3d chip in the iphone capable of doing?  More specifically, how does it compare to the power of an older console like the playstation 2?  John Carmack has stated that he thinks Quake 3 could be ported to the iphone : is this really possible?</htmltext>
<tokenext>What is the 3d chip in the iphone capable of doing ?
More specifically , how does it compare to the power of an older console like the playstation 2 ?
John Carmack has stated that he thinks Quake 3 could be ported to the iphone : is this really possible ?</tokentext>
<sentencetext>What is the 3d chip in the iphone capable of doing?
More specifically, how does it compare to the power of an older console like the playstation 2?
John Carmack has stated that he thinks Quake 3 could be ported to the iphone : is this really possible?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366909</id>
	<title>Mario Hoops 3-on-3 and Kirby Canvas Curse</title>
	<author>tepples</author>
	<datestamp>1245236220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Shooters do not work well with the touch interface.</p></div><p>There are three genres called "shooter". There are light-gun-style games (e.g. Duck Hunt), space shooters (e.g. Raiden), and first-person shooters (e.g. Doom). What kind of shooters do you mean?</p><p><div class="quote"><p>Racing games do not work well with the touch interface.</p></div><p>But apparently they work with the accelerometer.</p><p><div class="quote"><p>Sports games do not work well with the touch interface.</p></div><p>Have you ever played the video game <i>Mario Hoops 3-on-3</i> for Nintendo DS?</p><p><div class="quote"><p>Platformers do not work well with the touch interface.</p></div><p>Have you ever played the video game <i>Kirby Canvas Curse</i> for Nintendo DS?</p></div>
	</htmltext>
<tokenext>Shooters do not work well with the touch interface.There are three genres called " shooter " .
There are light-gun-style games ( e.g .
Duck Hunt ) , space shooters ( e.g .
Raiden ) , and first-person shooters ( e.g .
Doom ) . What kind of shooters do you mean ? Racing games do not work well with the touch interface.But apparently they work with the accelerometer.Sports games do not work well with the touch interface.Have you ever played the video game Mario Hoops 3-on-3 for Nintendo DS ? Platformers do not work well with the touch interface.Have you ever played the video game Kirby Canvas Curse for Nintendo DS ?</tokentext>
<sentencetext>Shooters do not work well with the touch interface.There are three genres called "shooter".
There are light-gun-style games (e.g.
Duck Hunt), space shooters (e.g.
Raiden), and first-person shooters (e.g.
Doom). What kind of shooters do you mean?Racing games do not work well with the touch interface.But apparently they work with the accelerometer.Sports games do not work well with the touch interface.Have you ever played the video game Mario Hoops 3-on-3 for Nintendo DS?Platformers do not work well with the touch interface.Have you ever played the video game Kirby Canvas Curse for Nintendo DS?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365897</id>
	<title>Scott Stein, Illogical or Apple Shareholder</title>
	<author>Anonymous</author>
	<datestamp>1245231300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, I don't think this Apple Propoganda. I just think that it's dumb to say that high iPhone and iPod sales indicate competition for Sony and Nintendo. They are still an MP3 player and a cell phone, and some people buy them to play MP3s and make phone calls; this article doesn't take those people into account. I'd wager my own shares in Apple that the majority of people who buy these devices don't buy it with with a "Whelp, I guess I don't need a Gameboy now" mentality.</p><p>If you really want to do a sales comparison, compare the amount of money spent on games for the DS, the PSP, and the iPhone/iPod. It'd be interesting to see Apple's "penetration numbers" then.</p></htmltext>
<tokenext>No , I do n't think this Apple Propoganda .
I just think that it 's dumb to say that high iPhone and iPod sales indicate competition for Sony and Nintendo .
They are still an MP3 player and a cell phone , and some people buy them to play MP3s and make phone calls ; this article does n't take those people into account .
I 'd wager my own shares in Apple that the majority of people who buy these devices do n't buy it with with a " Whelp , I guess I do n't need a Gameboy now " mentality.If you really want to do a sales comparison , compare the amount of money spent on games for the DS , the PSP , and the iPhone/iPod .
It 'd be interesting to see Apple 's " penetration numbers " then .</tokentext>
<sentencetext>No, I don't think this Apple Propoganda.
I just think that it's dumb to say that high iPhone and iPod sales indicate competition for Sony and Nintendo.
They are still an MP3 player and a cell phone, and some people buy them to play MP3s and make phone calls; this article doesn't take those people into account.
I'd wager my own shares in Apple that the majority of people who buy these devices don't buy it with with a "Whelp, I guess I don't need a Gameboy now" mentality.If you really want to do a sales comparison, compare the amount of money spent on games for the DS, the PSP, and the iPhone/iPod.
It'd be interesting to see Apple's "penetration numbers" then.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366023</id>
	<title>Re:Yeah, right</title>
	<author>hardeight</author>
	<datestamp>1245232020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Likewise, I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games."</p><p>I think it's much more about creating a new market that didn't exist before, kind of like the WII did, but larger:  My wife goes out on the porch every night these days and has one smoke or a glass of something while playing iPhone games for an hour.</p><p>She doesn't play any other games on the Wii or her computer.  In fact she's never played any games at all.</p></htmltext>
<tokenext>" Likewise , I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games .
" I think it 's much more about creating a new market that did n't exist before , kind of like the WII did , but larger : My wife goes out on the porch every night these days and has one smoke or a glass of something while playing iPhone games for an hour.She does n't play any other games on the Wii or her computer .
In fact she 's never played any games at all .</tokentext>
<sentencetext>"Likewise, I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games.
"I think it's much more about creating a new market that didn't exist before, kind of like the WII did, but larger:  My wife goes out on the porch every night these days and has one smoke or a glass of something while playing iPhone games for an hour.She doesn't play any other games on the Wii or her computer.
In fact she's never played any games at all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28369513</id>
	<title>Re:Big deal!</title>
	<author>TSPhoenix</author>
	<datestamp>1245258840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No doubt there are people who use theirs like this. iPods are for entertainment after all. Also your kid is pretty smart, paying more upfront to have access to free games instead of having to spend all his money on a new DS game every month. For more spoiled kids its less of an issue, they get an iPod and DS and get a regular supply of games. I imagine that demographic would lean towards the DS because spending money on games isn't an issue.</p><p>(How far things have come from being able too choose between Gameboy and Gameboy and having a handful of good games to choose from, and having to buy magazines (cutting into valuable game money) to find out which games were worth buying.)</p><p>iPhones on the other hands are phones and productivity devices and whittling your battery to zero playing games isn't feasible for most iPhone owners. So on these devices time-wasters might thrive, but more fleshed out games that have hours of gameplay aren't a good match.</p></htmltext>
<tokenext>No doubt there are people who use theirs like this .
iPods are for entertainment after all .
Also your kid is pretty smart , paying more upfront to have access to free games instead of having to spend all his money on a new DS game every month .
For more spoiled kids its less of an issue , they get an iPod and DS and get a regular supply of games .
I imagine that demographic would lean towards the DS because spending money on games is n't an issue .
( How far things have come from being able too choose between Gameboy and Gameboy and having a handful of good games to choose from , and having to buy magazines ( cutting into valuable game money ) to find out which games were worth buying .
) iPhones on the other hands are phones and productivity devices and whittling your battery to zero playing games is n't feasible for most iPhone owners .
So on these devices time-wasters might thrive , but more fleshed out games that have hours of gameplay are n't a good match .</tokentext>
<sentencetext>No doubt there are people who use theirs like this.
iPods are for entertainment after all.
Also your kid is pretty smart, paying more upfront to have access to free games instead of having to spend all his money on a new DS game every month.
For more spoiled kids its less of an issue, they get an iPod and DS and get a regular supply of games.
I imagine that demographic would lean towards the DS because spending money on games isn't an issue.
(How far things have come from being able too choose between Gameboy and Gameboy and having a handful of good games to choose from, and having to buy magazines (cutting into valuable game money) to find out which games were worth buying.
)iPhones on the other hands are phones and productivity devices and whittling your battery to zero playing games isn't feasible for most iPhone owners.
So on these devices time-wasters might thrive, but more fleshed out games that have hours of gameplay aren't a good match.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363329</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364503</id>
	<title>Re:Question for you gamers</title>
	<author>superbus1929</author>
	<datestamp>1245267900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It depends. I've reviewed a few iPhone games, and as long as you're not expecting the wheel to be reinvented, there ARE some good games.<br><br>The games that have been problematic are the ones that went and tried to do too much.</htmltext>
<tokenext>It depends .
I 've reviewed a few iPhone games , and as long as you 're not expecting the wheel to be reinvented , there ARE some good games.The games that have been problematic are the ones that went and tried to do too much .</tokentext>
<sentencetext>It depends.
I've reviewed a few iPhone games, and as long as you're not expecting the wheel to be reinvented, there ARE some good games.The games that have been problematic are the ones that went and tried to do too much.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362891</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362933</id>
	<title>saturation point</title>
	<author>rarel</author>
	<datestamp>1245260640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?<br>
I swear it's like the damn thing is going to save the world. Even for nerds there must be other topics of conversation, right?<br>
 <br><nobr> <wbr></nobr>...Right?<br> <br>
I think I've reached the point of hype backlash. I might have been somewhat interested in the iPhone at the beginning, but now I'm just tired of seeing it everywhere.
<p>
I bow to the Apple marketing team though. They are doing a truly excellent job. Honestly.</p></htmltext>
<tokenext>Am I the only one who 's starting to be completely saturated by iPhone stories posted left and right and how it 's awesome and shiny and great ?
I swear it 's like the damn thing is going to save the world .
Even for nerds there must be other topics of conversation , right ?
...Right ? I think I 've reached the point of hype backlash .
I might have been somewhat interested in the iPhone at the beginning , but now I 'm just tired of seeing it everywhere .
I bow to the Apple marketing team though .
They are doing a truly excellent job .
Honestly .</tokentext>
<sentencetext>Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?
I swear it's like the damn thing is going to save the world.
Even for nerds there must be other topics of conversation, right?
...Right? 
I think I've reached the point of hype backlash.
I might have been somewhat interested in the iPhone at the beginning, but now I'm just tired of seeing it everywhere.
I bow to the Apple marketing team though.
They are doing a truly excellent job.
Honestly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363329</id>
	<title>Big deal!</title>
	<author>wytten</author>
	<datestamp>1245262500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>...and I'm not being sarcastic, if my 11 year old son is any indication of what is happening around the country.</p><p>He saved all his birthday, christmas and allowance money for months to buy an iPod touch and spends way<br>too much time playing games on it.  Most of the games are free or only cost a couple of bucks, meaning he<br>can get near-instant gratification without having to save $50 to buy a console game.  He uses it almost<br>exclusively as a game platform, even to the point of using a clunky old mp3 player for music, in order to save the<br>iPod touch battery for game play.</p></htmltext>
<tokenext>...and I 'm not being sarcastic , if my 11 year old son is any indication of what is happening around the country.He saved all his birthday , christmas and allowance money for months to buy an iPod touch and spends waytoo much time playing games on it .
Most of the games are free or only cost a couple of bucks , meaning hecan get near-instant gratification without having to save $ 50 to buy a console game .
He uses it almostexclusively as a game platform , even to the point of using a clunky old mp3 player for music , in order to save theiPod touch battery for game play .</tokentext>
<sentencetext>...and I'm not being sarcastic, if my 11 year old son is any indication of what is happening around the country.He saved all his birthday, christmas and allowance money for months to buy an iPod touch and spends waytoo much time playing games on it.
Most of the games are free or only cost a couple of bucks, meaning hecan get near-instant gratification without having to save $50 to buy a console game.
He uses it almostexclusively as a game platform, even to the point of using a clunky old mp3 player for music, in order to save theiPod touch battery for game play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366459</id>
	<title>Re:Attention Span = 0</title>
	<author>rho</author>
	<datestamp>1245234000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The line at the bank hardly indicates a lack of planning.</p></div></blockquote><p>Disney World managed to eliminate lines. I suggest that the banks start employing mice.</p></div>
	</htmltext>
<tokenext>The line at the bank hardly indicates a lack of planning.Disney World managed to eliminate lines .
I suggest that the banks start employing mice .</tokentext>
<sentencetext>The line at the bank hardly indicates a lack of planning.Disney World managed to eliminate lines.
I suggest that the banks start employing mice.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365549</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368041</id>
	<title>Re:saturation point</title>
	<author>mgblst</author>
	<datestamp>1245244140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is it really you, and 4 other dicks who feel this way, but somehow still care enough to actually click on the discussion link?? Do you fuckheads go around commenting on every article that you are really "not interested in"??? Go fuck yourselves.</p><p>Mod me down for being rude, but these fuckers deserve it.</p></htmltext>
<tokenext>Is it really you , and 4 other dicks who feel this way , but somehow still care enough to actually click on the discussion link ? ?
Do you fuckheads go around commenting on every article that you are really " not interested in " ? ? ?
Go fuck yourselves.Mod me down for being rude , but these fuckers deserve it .</tokentext>
<sentencetext>Is it really you, and 4 other dicks who feel this way, but somehow still care enough to actually click on the discussion link??
Do you fuckheads go around commenting on every article that you are really "not interested in"???
Go fuck yourselves.Mod me down for being rude, but these fuckers deserve it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362933</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28370485</id>
	<title>Re:Come on</title>
	<author>Graymalkin</author>
	<datestamp>1245356340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Rail shooters work pretty well on the iPhone, i.e. Time Crisis works well enough on the iPhone. Wolf3D is also fun to play and I'm looking forward to Doom. There's nothing inherently wrong with rail shooters and there's likely a lot of legs to that type of game on touch devices. A lot of FPSes are effectively on rails but allow free movement to give the illusion that they're not. On the iPhone such a game could just be a rail shooter and let you focus on the shooting part. More to the point, games have adapted to a variety of controller types over the years. A lot of the genres you mentioned are as old as video games. Several game types used paddle controllers in the 70s, if you can use a dial to control a game you can use a tilt sensor. Besides the genres you mention adapting play styles to fit the iPhone there's also the other half of the game market. There's plenty of genres that are almost optimized for playing on a touch sensitive screen. Point-and-click adventure games like Myst are a natural fit as are many types of RPGs. Shmups that use the tilt sensors tend to work really well in most cases.</p><p>The iPhone isn't going to be good at every single type of game but it doesn't have to be. It also offers a bit more than just a touch screen to developers. The iPhone can find its location via GPS, the 3GS can determine its heading with its compass, and can find its orientation in space with the motion sensors. It also has a microphone, a camera, and near constant network connectivity. While the motion sensors are probably most useful for controlling games of all those features the others do offer developers options.</p></htmltext>
<tokenext>Rail shooters work pretty well on the iPhone , i.e .
Time Crisis works well enough on the iPhone .
Wolf3D is also fun to play and I 'm looking forward to Doom .
There 's nothing inherently wrong with rail shooters and there 's likely a lot of legs to that type of game on touch devices .
A lot of FPSes are effectively on rails but allow free movement to give the illusion that they 're not .
On the iPhone such a game could just be a rail shooter and let you focus on the shooting part .
More to the point , games have adapted to a variety of controller types over the years .
A lot of the genres you mentioned are as old as video games .
Several game types used paddle controllers in the 70s , if you can use a dial to control a game you can use a tilt sensor .
Besides the genres you mention adapting play styles to fit the iPhone there 's also the other half of the game market .
There 's plenty of genres that are almost optimized for playing on a touch sensitive screen .
Point-and-click adventure games like Myst are a natural fit as are many types of RPGs .
Shmups that use the tilt sensors tend to work really well in most cases.The iPhone is n't going to be good at every single type of game but it does n't have to be .
It also offers a bit more than just a touch screen to developers .
The iPhone can find its location via GPS , the 3GS can determine its heading with its compass , and can find its orientation in space with the motion sensors .
It also has a microphone , a camera , and near constant network connectivity .
While the motion sensors are probably most useful for controlling games of all those features the others do offer developers options .</tokentext>
<sentencetext>Rail shooters work pretty well on the iPhone, i.e.
Time Crisis works well enough on the iPhone.
Wolf3D is also fun to play and I'm looking forward to Doom.
There's nothing inherently wrong with rail shooters and there's likely a lot of legs to that type of game on touch devices.
A lot of FPSes are effectively on rails but allow free movement to give the illusion that they're not.
On the iPhone such a game could just be a rail shooter and let you focus on the shooting part.
More to the point, games have adapted to a variety of controller types over the years.
A lot of the genres you mentioned are as old as video games.
Several game types used paddle controllers in the 70s, if you can use a dial to control a game you can use a tilt sensor.
Besides the genres you mention adapting play styles to fit the iPhone there's also the other half of the game market.
There's plenty of genres that are almost optimized for playing on a touch sensitive screen.
Point-and-click adventure games like Myst are a natural fit as are many types of RPGs.
Shmups that use the tilt sensors tend to work really well in most cases.The iPhone isn't going to be good at every single type of game but it doesn't have to be.
It also offers a bit more than just a touch screen to developers.
The iPhone can find its location via GPS, the 3GS can determine its heading with its compass, and can find its orientation in space with the motion sensors.
It also has a microphone, a camera, and near constant network connectivity.
While the motion sensors are probably most useful for controlling games of all those features the others do offer developers options.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363123</id>
	<title>Marketing Penetration vs Market REACH</title>
	<author>molotovjester</author>
	<datestamp>1245261480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not every iPhone/Touch user is a gamer, so the penetration measurement here is significantly skewed.</p><p>If you wanted to talk about Market REACH (entirely different metric) then you still couldn't compare since the reach of the other systems is still far greater than what Apple can even have a wet dream for.</p></htmltext>
<tokenext>Not every iPhone/Touch user is a gamer , so the penetration measurement here is significantly skewed.If you wanted to talk about Market REACH ( entirely different metric ) then you still could n't compare since the reach of the other systems is still far greater than what Apple can even have a wet dream for .</tokentext>
<sentencetext>Not every iPhone/Touch user is a gamer, so the penetration measurement here is significantly skewed.If you wanted to talk about Market REACH (entirely different metric) then you still couldn't compare since the reach of the other systems is still far greater than what Apple can even have a wet dream for.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364251</id>
	<title>Re:Attention Span = 0</title>
	<author>Xsydon</author>
	<datestamp>1245266760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My hundreds of hours clocked in Reign (turn based strategy game) would beg to differ.  Or the hours in Bejeweled... or Scramble... or Trace... or JellyCar...  or TapDefense... or Aurora Feint.

I've found myself sitting around on the couch playing tons of random great games on my iPhone while neglecting my consoles or PC.  If you get bored with a game, then you're just a few clicks away from something new.</htmltext>
<tokenext>My hundreds of hours clocked in Reign ( turn based strategy game ) would beg to differ .
Or the hours in Bejeweled... or Scramble... or Trace... or JellyCar... or TapDefense... or Aurora Feint .
I 've found myself sitting around on the couch playing tons of random great games on my iPhone while neglecting my consoles or PC .
If you get bored with a game , then you 're just a few clicks away from something new .</tokentext>
<sentencetext>My hundreds of hours clocked in Reign (turn based strategy game) would beg to differ.
Or the hours in Bejeweled... or Scramble... or Trace... or JellyCar...  or TapDefense... or Aurora Feint.
I've found myself sitting around on the couch playing tons of random great games on my iPhone while neglecting my consoles or PC.
If you get bored with a game, then you're just a few clicks away from something new.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363557</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368223</id>
	<title>*Buying* word processing software?</title>
	<author>jonaskoelker</author>
	<datestamp>1245245460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>that doesn't mean I won't be <em>buying</em> word processing <em>software</em> for computers any more.</p></div><p>What is this strange concept you speak of?</p><p>:wq</p></div>
	</htmltext>
<tokenext>that does n't mean I wo n't be buying word processing software for computers any more.What is this strange concept you speak of ?
: wq</tokentext>
<sentencetext>that doesn't mean I won't be buying word processing software for computers any more.What is this strange concept you speak of?
:wq
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363905</id>
	<title>Re:Neil Young Says ...</title>
	<author>blackfrancis75</author>
	<datestamp>1245264900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Android Phones. ~?? Million. ? device.</htmltext>
<tokenext>Android Phones .
~ ? ? Million .
? device .</tokentext>
<sentencetext>Android Phones.
~?? Million.
? device.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363503</id>
	<title>A year?</title>
	<author>prestomation</author>
	<datestamp>1245263340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"with a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million"</p><p>iPhone OS 2 has only been out for a year. Has everyone already forgotten then the iphone itself has been out for 2 solid years?</p></htmltext>
<tokenext>" with a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million " iPhone OS 2 has only been out for a year .
Has everyone already forgotten then the iphone itself has been out for 2 solid years ?</tokentext>
<sentencetext>"with a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million"iPhone OS 2 has only been out for a year.
Has everyone already forgotten then the iphone itself has been out for 2 solid years?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363971</id>
	<title>Re:Attention Span = 0</title>
	<author>Theoboley</author>
	<datestamp>1245265140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Let's not forget about the....lack...of ergonomics in the thing."<br><br>Like the old NES controllers...?  Yes there were SERIOUS gamers for that and I have the carpal tunnel to prove it.</htmltext>
<tokenext>" Let 's not forget about the....lack...of ergonomics in the thing .
" Like the old NES controllers... ?
Yes there were SERIOUS gamers for that and I have the carpal tunnel to prove it .</tokentext>
<sentencetext>"Let's not forget about the....lack...of ergonomics in the thing.
"Like the old NES controllers...?
Yes there were SERIOUS gamers for that and I have the carpal tunnel to prove it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363557</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363513</id>
	<title>Re:Attention Span = 0</title>
	<author>FishWithAHammer</author>
	<datestamp>1245263340000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>Standing there doing nothing is not being patient, it is being stupid. Pulling out an iphone or the like for a quick video game is no different from picking up a book and reading in line (which I have done)--it adds activity to an otherwise inactive section of the day.</p><p>I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.</p><p>Thanks for playing, fuckbean.</p></htmltext>
<tokenext>Standing there doing nothing is not being patient , it is being stupid .
Pulling out an iphone or the like for a quick video game is no different from picking up a book and reading in line ( which I have done ) --it adds activity to an otherwise inactive section of the day.I 'd rather be talking to people , but people look at you funny if you smile and say 'hi, ' let alone try to strike up a conversation.Thanks for playing , fuckbean .</tokentext>
<sentencetext>Standing there doing nothing is not being patient, it is being stupid.
Pulling out an iphone or the like for a quick video game is no different from picking up a book and reading in line (which I have done)--it adds activity to an otherwise inactive section of the day.I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.Thanks for playing, fuckbean.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367635</id>
	<title>Re:Attention Span = 0</title>
	<author>stewbacca</author>
	<datestamp>1245240720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Disney World managed to eliminate lines.</p></div><p>Disney World is behind this bad economy?</p></div>
	</htmltext>
<tokenext>Disney World managed to eliminate lines.Disney World is behind this bad economy ?</tokentext>
<sentencetext>Disney World managed to eliminate lines.Disney World is behind this bad economy?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366459</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363511</id>
	<title>elbowed to death on airplane</title>
	<author>peter303</author>
	<datestamp>1245263340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>The only complain I have about iPhone games is the big guy who sat in the middle seat on the plane and excitedly played one of those tilt-sensitive race car games all flight. I was elbowed a thousand times.  Other than that iPhone games are pretty neat.</htmltext>
<tokenext>The only complain I have about iPhone games is the big guy who sat in the middle seat on the plane and excitedly played one of those tilt-sensitive race car games all flight .
I was elbowed a thousand times .
Other than that iPhone games are pretty neat .</tokentext>
<sentencetext>The only complain I have about iPhone games is the big guy who sat in the middle seat on the plane and excitedly played one of those tilt-sensitive race car games all flight.
I was elbowed a thousand times.
Other than that iPhone games are pretty neat.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28370069</id>
	<title>Re:Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245264480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Damn, I'm old (look at my sig<nobr> <wbr></nobr>;-), but those are long-ass time to stand in line.</htmltext>
<tokenext>Damn , I 'm old ( look at my sig ; - ) , but those are long-ass time to stand in line .</tokentext>
<sentencetext>Damn, I'm old (look at my sig ;-), but those are long-ass time to stand in line.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364657</id>
	<title>Re:Come on</title>
	<author>Anonymous</author>
	<datestamp>1245268500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>[list of game genres] do not work well with the touch interface.</p></div><p>More correctly, you just haven't seen games in those genres that demonstrate good use of the touch interface. That doesn't mean you can write off the whole genre as uncontrollable.</p></div>
	</htmltext>
<tokenext>[ list of game genres ] do not work well with the touch interface.More correctly , you just have n't seen games in those genres that demonstrate good use of the touch interface .
That does n't mean you can write off the whole genre as uncontrollable .</tokentext>
<sentencetext>[list of game genres] do not work well with the touch interface.More correctly, you just haven't seen games in those genres that demonstrate good use of the touch interface.
That doesn't mean you can write off the whole genre as uncontrollable.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363353</id>
	<title>Re:Slashdot</title>
	<author>Henk Poley</author>
	<datestamp>1245262560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Search for iPhone on Twitter now. You will get a yellow bar after a minute or so, saying something like "1146 more results since you started searching. Refresh to see them."</p></htmltext>
<tokenext>Search for iPhone on Twitter now .
You will get a yellow bar after a minute or so , saying something like " 1146 more results since you started searching .
Refresh to see them .
"</tokentext>
<sentencetext>Search for iPhone on Twitter now.
You will get a yellow bar after a minute or so, saying something like "1146 more results since you started searching.
Refresh to see them.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362845</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362823</id>
	<title>Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245260040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos".  Now get off my lawn.</htmltext>
<tokenext>Thanks to the Zero Attention Span Theater Generation we get vapid video games ( as opposed to substantive ones of old ) and 15 second " music videos " .
Now get off my lawn .</tokentext>
<sentencetext>Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos".
Now get off my lawn.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363341</id>
	<title>It's NOT got everything that you need for games!</title>
	<author>Hurricane78</author>
	<datestamp>1245262500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is no bigger risk for a game developer, than to have his entire project being blocked, because some company found it "objectionable"<br>Which could also mean: We have a deal with your competitor. (Usually EA.)</p><p>Give me a standardized platform that is not dependent on a single company (=point of failure), and you have a developer studio on your side.</p></htmltext>
<tokenext>There is no bigger risk for a game developer , than to have his entire project being blocked , because some company found it " objectionable " Which could also mean : We have a deal with your competitor .
( Usually EA .
) Give me a standardized platform that is not dependent on a single company ( = point of failure ) , and you have a developer studio on your side .</tokentext>
<sentencetext>There is no bigger risk for a game developer, than to have his entire project being blocked, because some company found it "objectionable"Which could also mean: We have a deal with your competitor.
(Usually EA.
)Give me a standardized platform that is not dependent on a single company (=point of failure), and you have a developer studio on your side.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28368639</id>
	<title>Re:The games are gimmicky</title>
	<author>dangitman</author>
	<datestamp>1245250020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>As an avid iPod touch user</p> </div><p>I believe the correct term is "iPod toucher".</p></div>
	</htmltext>
<tokenext>As an avid iPod touch user I believe the correct term is " iPod toucher " .</tokentext>
<sentencetext>As an avid iPod touch user I believe the correct term is "iPod toucher".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367133</id>
	<title>Re:Neil Young Says ...</title>
	<author>mdwh2</author>
	<datestamp>1245237300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Most other phones: $0, plus cost of a PC (cheaper than $600)<br>PC: $0, plus cost of a PC (cheaper than $600)<br>Commodore Amiga: $0, plus cost of an Amiga</p><p>So yeah, the point of your post is that developing for consoles is <i>expensive</i>. I agree that's annoying, but that's got nothing to do with the Iphone, anymore than it has with any other phone, or any other non-console platform, in fact. The fact that, when you get down to it, the Iphone is actually worse than most other phones for development costs, just shows how bias and misleading the comparison is.</p><p>I know Iphone fans like to scrape the barrel to find ways to trumpet their beloved phone, but really this is getting tedious. Why not just use and enjoy whatever phone you use, rather than having to run misleading media spin trying to make it look like the messiah of mobile phones?</p><p>Next you'll be telling me the Iphone is great because you can use it <a href="http://news.slashdot.org/article.pl?sid=09/02/27/1740221" title="slashdot.org">to access a webpage</a> [slashdot.org]...</p></htmltext>
<tokenext>Most other phones : $ 0 , plus cost of a PC ( cheaper than $ 600 ) PC : $ 0 , plus cost of a PC ( cheaper than $ 600 ) Commodore Amiga : $ 0 , plus cost of an AmigaSo yeah , the point of your post is that developing for consoles is expensive .
I agree that 's annoying , but that 's got nothing to do with the Iphone , anymore than it has with any other phone , or any other non-console platform , in fact .
The fact that , when you get down to it , the Iphone is actually worse than most other phones for development costs , just shows how bias and misleading the comparison is.I know Iphone fans like to scrape the barrel to find ways to trumpet their beloved phone , but really this is getting tedious .
Why not just use and enjoy whatever phone you use , rather than having to run misleading media spin trying to make it look like the messiah of mobile phones ? Next you 'll be telling me the Iphone is great because you can use it to access a webpage [ slashdot.org ] .. .</tokentext>
<sentencetext>Most other phones: $0, plus cost of a PC (cheaper than $600)PC: $0, plus cost of a PC (cheaper than $600)Commodore Amiga: $0, plus cost of an AmigaSo yeah, the point of your post is that developing for consoles is expensive.
I agree that's annoying, but that's got nothing to do with the Iphone, anymore than it has with any other phone, or any other non-console platform, in fact.
The fact that, when you get down to it, the Iphone is actually worse than most other phones for development costs, just shows how bias and misleading the comparison is.I know Iphone fans like to scrape the barrel to find ways to trumpet their beloved phone, but really this is getting tedious.
Why not just use and enjoy whatever phone you use, rather than having to run misleading media spin trying to make it look like the messiah of mobile phones?Next you'll be telling me the Iphone is great because you can use it to access a webpage [slashdot.org]...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364859</id>
	<title>The Other Shoe</title>
	<author>Gary W. Longsine</author>
	<datestamp>1245269520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>In addition to the rapid growth of the platform's installed base, the flood of interest in iPhone gaming has some interesting characteristics:
<ul>
<li>game developers are learning Objective C, Cocoa, and libraries like Core Animation,</li><li>game developers seem to like the Apple platform and tools,</li><li>games are being ported to and developed for OS X, which is really "Mac OS X Mobile Edition".</li></ul><p>

Together, these substantially reduce the marginal costs of, and the psychological barriers to, porting games to Mac OS X.  Apple could do a few things to shake the gaming industry up even more.

</p><ul>
<li>License Mac OS X and/or iPhone OS X to another game console maker for next generation consoles.</li><li>Extend the reach of Apple TV into the gaming console market by adding some horsepower, features, and accessories.</li><li>Buy one or more prominent game content makers, like, oh, say... Blizzard Entertainment, perhaps.</li></ul><p>

Those sort of moves might seem unlikely, but might not be all that far fetched.  Licensing OSX to a game console maker is even conceivable, since it doesn't present the threat that licensing to clone makers did to the Mac.  One such licensing agreement would vault Cocoa to the top gaming platform.
<br> <br>
Apple could absorb a few game content providers without smothering the life out of them, as apparently the Microsoft acquisition of <a href="http://seattletimes.nwsource.com/html/businesstechnology/2003928945\_bungie06.html" title="nwsource.com">Bungie</a> [nwsource.com] threatened to do, until Bungie managed to burst out of Microsoft screaming, "liberation!"</p></htmltext>
<tokenext>In addition to the rapid growth of the platform 's installed base , the flood of interest in iPhone gaming has some interesting characteristics : game developers are learning Objective C , Cocoa , and libraries like Core Animation,game developers seem to like the Apple platform and tools,games are being ported to and developed for OS X , which is really " Mac OS X Mobile Edition " .
Together , these substantially reduce the marginal costs of , and the psychological barriers to , porting games to Mac OS X. Apple could do a few things to shake the gaming industry up even more .
License Mac OS X and/or iPhone OS X to another game console maker for next generation consoles.Extend the reach of Apple TV into the gaming console market by adding some horsepower , features , and accessories.Buy one or more prominent game content makers , like , oh , say... Blizzard Entertainment , perhaps .
Those sort of moves might seem unlikely , but might not be all that far fetched .
Licensing OSX to a game console maker is even conceivable , since it does n't present the threat that licensing to clone makers did to the Mac .
One such licensing agreement would vault Cocoa to the top gaming platform .
Apple could absorb a few game content providers without smothering the life out of them , as apparently the Microsoft acquisition of Bungie [ nwsource.com ] threatened to do , until Bungie managed to burst out of Microsoft screaming , " liberation !
"</tokentext>
<sentencetext>In addition to the rapid growth of the platform's installed base, the flood of interest in iPhone gaming has some interesting characteristics:

game developers are learning Objective C, Cocoa, and libraries like Core Animation,game developers seem to like the Apple platform and tools,games are being ported to and developed for OS X, which is really "Mac OS X Mobile Edition".
Together, these substantially reduce the marginal costs of, and the psychological barriers to, porting games to Mac OS X.  Apple could do a few things to shake the gaming industry up even more.
License Mac OS X and/or iPhone OS X to another game console maker for next generation consoles.Extend the reach of Apple TV into the gaming console market by adding some horsepower, features, and accessories.Buy one or more prominent game content makers, like, oh, say... Blizzard Entertainment, perhaps.
Those sort of moves might seem unlikely, but might not be all that far fetched.
Licensing OSX to a game console maker is even conceivable, since it doesn't present the threat that licensing to clone makers did to the Mac.
One such licensing agreement would vault Cocoa to the top gaming platform.
Apple could absorb a few game content providers without smothering the life out of them, as apparently the Microsoft acquisition of Bungie [nwsource.com] threatened to do, until Bungie managed to burst out of Microsoft screaming, "liberation!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363577</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363199</id>
	<title>Re:Question for you gamers</title>
	<author>vertinox</author>
	<datestamp>1245261840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><i>I don't own any of these devices, but how do these games compare? Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game? Isn't it a different kind of game -- certainly a different game experience?</i></p><p>I played Cooking Mama lite on the iPhone and couldn't really tell a difference between it and the DS version. Same for the "My Little Pony" ports.</p><p>What? Why is everyone looking at me?</p></htmltext>
<tokenext>I do n't own any of these devices , but how do these games compare ?
Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game ?
Is n't it a different kind of game -- certainly a different game experience ? I played Cooking Mama lite on the iPhone and could n't really tell a difference between it and the DS version .
Same for the " My Little Pony " ports.What ?
Why is everyone looking at me ?</tokentext>
<sentencetext>I don't own any of these devices, but how do these games compare?
Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game?
Isn't it a different kind of game -- certainly a different game experience?I played Cooking Mama lite on the iPhone and couldn't really tell a difference between it and the DS version.
Same for the "My Little Pony" ports.What?
Why is everyone looking at me?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362891</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366599</id>
	<title>Different reason for purchase</title>
	<author>slapout</author>
	<datestamp>1245234660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices."</p><p>But...most of the people who bought iPods/iPhones didn't buy them primarily as game machines. People who bought Sonys and Nintendos did.<br>
&nbsp;</p></htmltext>
<tokenext>" started to catch up to the worldwide penetration of both Sony 's ( 50 million ) and Nintendo 's ( 100 million ) devices .
" But...most of the people who bought iPods/iPhones did n't buy them primarily as game machines .
People who bought Sonys and Nintendos did .
 </tokentext>
<sentencetext>"started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices.
"But...most of the people who bought iPods/iPhones didn't buy them primarily as game machines.
People who bought Sonys and Nintendos did.
 </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363851</id>
	<title>Re:Yeah, right</title>
	<author>Anonymous</author>
	<datestamp>1245264660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Exactly! I couldn't have said it better myself. This article makes it sound as though the iPhone/iPod Touch is competing with the game consoles. As others have said, they just aren't in the same league.</p></htmltext>
<tokenext>Exactly !
I could n't have said it better myself .
This article makes it sound as though the iPhone/iPod Touch is competing with the game consoles .
As others have said , they just are n't in the same league .</tokentext>
<sentencetext>Exactly!
I couldn't have said it better myself.
This article makes it sound as though the iPhone/iPod Touch is competing with the game consoles.
As others have said, they just aren't in the same league.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28374861</id>
	<title>Re:The Other Shoe</title>
	<author>Nilych</author>
	<datestamp>1245343380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Blizzard is owned by Vivendi, who has over twice the assets of Apple Inc.</htmltext>
<tokenext>Blizzard is owned by Vivendi , who has over twice the assets of Apple Inc .</tokentext>
<sentencetext>Blizzard is owned by Vivendi, who has over twice the assets of Apple Inc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364859</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363621</id>
	<title>Re:Different markets</title>
	<author>sorak</author>
	<datestamp>1245263760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The other thing is that they assume that "40million people with iPhones"=="40million people with PSPs". No, the 40million people with iPhones bought them to use as cell phones. They are less likely to shell out $50 for the next GTA game than the 40 million who bought video game systems to use as video game systems.</htmltext>
<tokenext>The other thing is that they assume that " 40million people with iPhones " = = " 40million people with PSPs " .
No , the 40million people with iPhones bought them to use as cell phones .
They are less likely to shell out $ 50 for the next GTA game than the 40 million who bought video game systems to use as video game systems .</tokentext>
<sentencetext>The other thing is that they assume that "40million people with iPhones"=="40million people with PSPs".
No, the 40million people with iPhones bought them to use as cell phones.
They are less likely to shell out $50 for the next GTA game than the 40 million who bought video game systems to use as video game systems.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365235</id>
	<title>Nobody tell EA..</title>
	<author>Anonymous</author>
	<datestamp>1245271140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months.</p></div><p>I for one welcome Madden 2010 Spring, Summer, Fall, and Winter editions.</p></div>
	</htmltext>
<tokenext>With traditional games , developers might wait a year or two between major releases ; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months.I for one welcome Madden 2010 Spring , Summer , Fall , and Winter editions .</tokentext>
<sentencetext>With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months.I for one welcome Madden 2010 Spring, Summer, Fall, and Winter editions.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367679</id>
	<title>Wow! Such progress!</title>
	<author>incognito84</author>
	<datestamp>1245240960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>We went from playing games on 25" LCD flat panels, down to playing inferior games on touchscreens measuring in at under 5".
<br>
<br>
What progress!
<br>
<br>
I look forward to a day when I can imagine games in my head with no hardware at all.</htmltext>
<tokenext>We went from playing games on 25 " LCD flat panels , down to playing inferior games on touchscreens measuring in at under 5 " .
What progress !
I look forward to a day when I can imagine games in my head with no hardware at all .</tokentext>
<sentencetext>We went from playing games on 25" LCD flat panels, down to playing inferior games on touchscreens measuring in at under 5".
What progress!
I look forward to a day when I can imagine games in my head with no hardware at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364605</id>
	<title>Re:Attention Span = 0</title>
	<author>Anonymous</author>
	<datestamp>1245268320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>You talk about people needing to work on their attention span, but what they really need to do is work on their patience , which you didn't remotely cover when playing advocate in this argument here.</p></div></blockquote><p>One man's patience is another man's wasted time.

</p><p>For one, why am I standing in line? Lines usually indicate a lack of planning on the part of the line-maker. There's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable. So already my time is being poorly utilized. Two, of what benefit is there to staring at the back of the head of the person in front of you? Here "patience" is a word that means "can't think of any better way to spend your time and is therefore satisfied by the mere act of breathing". Three, to ward off the usual rebuttal, I have little to no interest in chatting with the people around me. Most people are stupid, crazy, or some combination of both. For them, having a chance to talk to me, a genius, is an unexpected joy in their mean, puny lives. For me it is an unbearable hardship, as I'm regaled with dubious tales about their last hunting trip or some damn thing.

</p><p>Now I agree that somebody who requires a video game to divert their attention is probably also witless, but at least they're quiet and don't talk to me. However, using an iPhone (or iPod Touch) to read Proust while I'm in line is one of the few ways I can endure close quarters with the proles, ever since they banned quarterstaff duels at First National. I'll stick the earbuds in as well, even if I'm not listening to music, so I have an excuse to ignore conversation starters like, "You know that Obama isn't actually a US citizen, right?"</p></div>
	</htmltext>
<tokenext>You talk about people needing to work on their attention span , but what they really need to do is work on their patience , which you did n't remotely cover when playing advocate in this argument here.One man 's patience is another man 's wasted time .
For one , why am I standing in line ?
Lines usually indicate a lack of planning on the part of the line-maker .
There 's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable .
So already my time is being poorly utilized .
Two , of what benefit is there to staring at the back of the head of the person in front of you ?
Here " patience " is a word that means " ca n't think of any better way to spend your time and is therefore satisfied by the mere act of breathing " .
Three , to ward off the usual rebuttal , I have little to no interest in chatting with the people around me .
Most people are stupid , crazy , or some combination of both .
For them , having a chance to talk to me , a genius , is an unexpected joy in their mean , puny lives .
For me it is an unbearable hardship , as I 'm regaled with dubious tales about their last hunting trip or some damn thing .
Now I agree that somebody who requires a video game to divert their attention is probably also witless , but at least they 're quiet and do n't talk to me .
However , using an iPhone ( or iPod Touch ) to read Proust while I 'm in line is one of the few ways I can endure close quarters with the proles , ever since they banned quarterstaff duels at First National .
I 'll stick the earbuds in as well , even if I 'm not listening to music , so I have an excuse to ignore conversation starters like , " You know that Obama is n't actually a US citizen , right ?
"</tokentext>
<sentencetext>You talk about people needing to work on their attention span, but what they really need to do is work on their patience , which you didn't remotely cover when playing advocate in this argument here.One man's patience is another man's wasted time.
For one, why am I standing in line?
Lines usually indicate a lack of planning on the part of the line-maker.
There's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable.
So already my time is being poorly utilized.
Two, of what benefit is there to staring at the back of the head of the person in front of you?
Here "patience" is a word that means "can't think of any better way to spend your time and is therefore satisfied by the mere act of breathing".
Three, to ward off the usual rebuttal, I have little to no interest in chatting with the people around me.
Most people are stupid, crazy, or some combination of both.
For them, having a chance to talk to me, a genius, is an unexpected joy in their mean, puny lives.
For me it is an unbearable hardship, as I'm regaled with dubious tales about their last hunting trip or some damn thing.
Now I agree that somebody who requires a video game to divert their attention is probably also witless, but at least they're quiet and don't talk to me.
However, using an iPhone (or iPod Touch) to read Proust while I'm in line is one of the few ways I can endure close quarters with the proles, ever since they banned quarterstaff duels at First National.
I'll stick the earbuds in as well, even if I'm not listening to music, so I have an excuse to ignore conversation starters like, "You know that Obama isn't actually a US citizen, right?
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28365043</id>
	<title>So What's Your Point?</title>
	<author>Anonymous</author>
	<datestamp>1245270240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can you hurry up and get to it already?</p></htmltext>
<tokenext>Can you hurry up and get to it already ?</tokentext>
<sentencetext>Can you hurry up and get to it already?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363577</id>
	<title>Re:Neil Young Says ...</title>
	<author>Anonymous</author>
	<datestamp>1245263580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Correction:</p><p>iPhone + iPod touch: <b>40+</b> million.</p><p>Source? <a href="http://gizmodo.com/5285110/wwdc-09-liveblog-archive" title="gizmodo.com">WWDC 2009</a> [gizmodo.com].</p></htmltext>
<tokenext>Correction : iPhone + iPod touch : 40 + million.Source ?
WWDC 2009 [ gizmodo.com ] .</tokentext>
<sentencetext>Correction:iPhone + iPod touch: 40+ million.Source?
WWDC 2009 [gizmodo.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363201</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363055</id>
	<title>Talk about self-advertising</title>
	<author>Aceticon</author>
	<datestamp>1245261180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>iPhone-only game producer says iPhone is a great games platform (and asks for VC capital???)</p><p>Can we please have a separate category in<nobr> <wbr></nobr>/. for iPhone articles: I'd really like a way to filter out the dross from the iPhone-cultist crowd.</p></htmltext>
<tokenext>iPhone-only game producer says iPhone is a great games platform ( and asks for VC capital ? ? ?
) Can we please have a separate category in / .
for iPhone articles : I 'd really like a way to filter out the dross from the iPhone-cultist crowd .</tokentext>
<sentencetext>iPhone-only game producer says iPhone is a great games platform (and asks for VC capital???
)Can we please have a separate category in /.
for iPhone articles: I'd really like a way to filter out the dross from the iPhone-cultist crowd.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363961</id>
	<title>Re:saturation point</title>
	<author>Bill\_the\_Engineer</author>
	<datestamp>1245265140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?
</p><p>I swear it's like the damn thing is going to save the world. Even for nerds there must be other topics of conversation, right?</p></div>
</blockquote><p>You are not the only one. Unfortunately for us, nothing drives up web traffic like topics which are prone to start flame wars (ie. iPhone, Palm Pre, Apple, Microsoft, PS3, Xbox 360).</p></div>
	</htmltext>
<tokenext>Am I the only one who 's starting to be completely saturated by iPhone stories posted left and right and how it 's awesome and shiny and great ?
I swear it 's like the damn thing is going to save the world .
Even for nerds there must be other topics of conversation , right ?
You are not the only one .
Unfortunately for us , nothing drives up web traffic like topics which are prone to start flame wars ( ie .
iPhone , Palm Pre , Apple , Microsoft , PS3 , Xbox 360 ) .</tokentext>
<sentencetext>Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?
I swear it's like the damn thing is going to save the world.
Even for nerds there must be other topics of conversation, right?
You are not the only one.
Unfortunately for us, nothing drives up web traffic like topics which are prone to start flame wars (ie.
iPhone, Palm Pre, Apple, Microsoft, PS3, Xbox 360).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28362933</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363041</id>
	<title>Different markets</title>
	<author>FLoWCTRL</author>
	<datestamp>1245261120000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>This is silly; mobile devices and "full size" gaming systems have to be considered different markets.</p><p>I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.</p></htmltext>
<tokenext>This is silly ; mobile devices and " full size " gaming systems have to be considered different markets.I can write documents on my iPhone , but that does n't mean I wo n't be buying word processing software for computers any more .</tokentext>
<sentencetext>This is silly; mobile devices and "full size" gaming systems have to be considered different markets.I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364511</id>
	<title>Re:Neil Young Says ...</title>
	<author>sexconker</author>
	<datestamp>1245267960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>People are making DS games and apps right now, for free.  Have been for ages.</p><p>Getting it sold is another thing.</p><p>To be a developer for Nintendo you basically have to prove that you're an actual business that can put out a game.</p><p>If you show promising work, the dev kit costs are often subsidized (goes for Sony and MS too).</p><p>You can always self publish or just put stuff on the online store.  Approval?  Oh please, the iPhone App Store is a minefield in that regard!</p></htmltext>
<tokenext>People are making DS games and apps right now , for free .
Have been for ages.Getting it sold is another thing.To be a developer for Nintendo you basically have to prove that you 're an actual business that can put out a game.If you show promising work , the dev kit costs are often subsidized ( goes for Sony and MS too ) .You can always self publish or just put stuff on the online store .
Approval ? Oh please , the iPhone App Store is a minefield in that regard !</tokentext>
<sentencetext>People are making DS games and apps right now, for free.
Have been for ages.Getting it sold is another thing.To be a developer for Nintendo you basically have to prove that you're an actual business that can put out a game.If you show promising work, the dev kit costs are often subsidized (goes for Sony and MS too).You can always self publish or just put stuff on the online store.
Approval?  Oh please, the iPhone App Store is a minefield in that regard!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364115</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28366283</id>
	<title>Re:Attention Span = 0</title>
	<author>FishWithAHammer</author>
	<datestamp>1245233100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>New England, yeah. I have noticed it's much more common when I go visit family in the D.C. area to actually be...you know. Personable.</p></htmltext>
<tokenext>New England , yeah .
I have noticed it 's much more common when I go visit family in the D.C. area to actually be...you know .
Personable .</tokentext>
<sentencetext>New England, yeah.
I have noticed it's much more common when I go visit family in the D.C. area to actually be...you know.
Personable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28364243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363801</id>
	<title>Yes, but does it run Nethack?</title>
	<author>zindorsky</author>
	<datestamp>1245264480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Call me when someone ports Nethack to the iPhone. Or figures out a good mobile device type interface for roguelikes in general.</p></htmltext>
<tokenext>Call me when someone ports Nethack to the iPhone .
Or figures out a good mobile device type interface for roguelikes in general .</tokentext>
<sentencetext>Call me when someone ports Nethack to the iPhone.
Or figures out a good mobile device type interface for roguelikes in general.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28367081</id>
	<title>Re:Different markets</title>
	<author>Anonymous</author>
	<datestamp>1245237000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe they are in different markets, but I bet there are a significant number of people whose budgets limit them to either one or the other.  People have only so much money to spend, and each dollar spent on one form of entertainment is one less dollar that can be spent on another.  Pretending that mobile devices and software for mobile devices aren't in competition with the "full size" consoles just because they're in "different markets" is a very narrow way of thinking.  Does EA care that the iPhone is a different market when it comes time to allocate resources?  No.  If the iPhone game costs less to make and sells more copies than the full sized game, that's the game that's going to get resources first.  That doesn't mean there won't still be full-sized games.  The same thing happened with the Wii, which many also thought wasn't in the same market as the "next gen" consoles when it came out.</p></htmltext>
<tokenext>Maybe they are in different markets , but I bet there are a significant number of people whose budgets limit them to either one or the other .
People have only so much money to spend , and each dollar spent on one form of entertainment is one less dollar that can be spent on another .
Pretending that mobile devices and software for mobile devices are n't in competition with the " full size " consoles just because they 're in " different markets " is a very narrow way of thinking .
Does EA care that the iPhone is a different market when it comes time to allocate resources ?
No. If the iPhone game costs less to make and sells more copies than the full sized game , that 's the game that 's going to get resources first .
That does n't mean there wo n't still be full-sized games .
The same thing happened with the Wii , which many also thought was n't in the same market as the " next gen " consoles when it came out .</tokentext>
<sentencetext>Maybe they are in different markets, but I bet there are a significant number of people whose budgets limit them to either one or the other.
People have only so much money to spend, and each dollar spent on one form of entertainment is one less dollar that can be spent on another.
Pretending that mobile devices and software for mobile devices aren't in competition with the "full size" consoles just because they're in "different markets" is a very narrow way of thinking.
Does EA care that the iPhone is a different market when it comes time to allocate resources?
No.  If the iPhone game costs less to make and sells more copies than the full sized game, that's the game that's going to get resources first.
That doesn't mean there won't still be full-sized games.
The same thing happened with the Wii, which many also thought wasn't in the same market as the "next gen" consoles when it came out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363041</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_17_1611259.28363005</id>
	<title>Can't help but wonder about quality...</title>
	<author>Anonymous</author>
	<datestamp>1245260940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As a gamer and a software developer, you just have to wonder how "top of the line" the game could be if it can be developed and released in 4-5 months... And even though the install base of the iPhone may start to catch up with DS and PSP, how many of those are gamers that will purchase games?</p></htmltext>
<tokenext>As a gamer and a software developer , you just have to wonder how " top of the line " the game could be if it can be developed and released in 4-5 months... And even though the install base of the iPhone may start to catch up with DS and PSP , how many of those are gamers that will purchase games ?</tokentext>
<sentencetext>As a gamer and a software developer, you just have to wonder how "top of the line" the game could be if it can be developed and released in 4-5 months... And even though the install base of the iPhone may start to catch up with DS and PSP, how many of those are gamers that will purchase games?</sentencetext>
</comment>
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