<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_12_0450237</id>
	<title>Why Natal Is a Big Deal</title>
	<author>Soulskill</author>
	<datestamp>1244808240000</datestamp>
	<htmltext>Kikizo has an editorial piece evaluating the Xbox 360's upcoming motion-control scheme, Project Natal, and discussing why it's a <a href="http://games.kikizo.com/features/microsoft-natal-xbox-360-why-its-a-big-deal-p1.asp">bigger step forward for interactive gaming</a> than many people think. Quoting: "[Natal] accurately perceives players in 3D space, simultaneously tracking over 48 joints on your body, enabling it to accurately redraw your skeleton in real time as you move about. On a separate 'debug screen' in the closed-doors session, we could witness for ourselves the 'mind's eye' of Natal, visually showing how it completely understands where we are, how we're moving, where we are in 3D space, how far in front of my face my hand is, whatever. It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode. ... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works." Another interesting bit of news about Natal is that Wii-hacker <a href="http://news.cnet.com/8301-13860\_3-10254466-56.html?tag=rtcol;pop">Johnny Chung Lee is part of the development team</a>. We've discussed some of <a href="//games.slashdot.org/article.pl?sid=07/12/19/140236&amp;tid=222">his creations</a> <a href="//hardware.slashdot.org/article.pl?sid=07/12/23/1359259&amp;tid=222">in the past</a>.</htmltext>
<tokenext>Kikizo has an editorial piece evaluating the Xbox 360 's upcoming motion-control scheme , Project Natal , and discussing why it 's a bigger step forward for interactive gaming than many people think .
Quoting : " [ Natal ] accurately perceives players in 3D space , simultaneously tracking over 48 joints on your body , enabling it to accurately redraw your skeleton in real time as you move about .
On a separate 'debug screen ' in the closed-doors session , we could witness for ourselves the 'mind 's eye ' of Natal , visually showing how it completely understands where we are , how we 're moving , where we are in 3D space , how far in front of my face my hand is , whatever .
It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode .
... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works .
" Another interesting bit of news about Natal is that Wii-hacker Johnny Chung Lee is part of the development team .
We 've discussed some of his creations in the past .</tokentext>
<sentencetext>Kikizo has an editorial piece evaluating the Xbox 360's upcoming motion-control scheme, Project Natal, and discussing why it's a bigger step forward for interactive gaming than many people think.
Quoting: "[Natal] accurately perceives players in 3D space, simultaneously tracking over 48 joints on your body, enabling it to accurately redraw your skeleton in real time as you move about.
On a separate 'debug screen' in the closed-doors session, we could witness for ourselves the 'mind's eye' of Natal, visually showing how it completely understands where we are, how we're moving, where we are in 3D space, how far in front of my face my hand is, whatever.
It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode.
... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works.
" Another interesting bit of news about Natal is that Wii-hacker Johnny Chung Lee is part of the development team.
We've discussed some of his creations in the past.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310941</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>nomadic</author>
	<datestamp>1244832360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Or you can just buy the waggle wand thingy for the PS3 once it's released next year</i>
<br>
<br>
You mean the thing that is nothing like the thing he says he wants?</htmltext>
<tokenext>Or you can just buy the waggle wand thingy for the PS3 once it 's released next year You mean the thing that is nothing like the thing he says he wants ?</tokentext>
<sentencetext>Or you can just buy the waggle wand thingy for the PS3 once it's released next year


You mean the thing that is nothing like the thing he says he wants?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307987</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307667</id>
	<title>Peter Molyneux...</title>
	<author>Vohar</author>
	<datestamp>1244819580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I can't trust anything associated with Peter Molyneux anymore. The man has over-hyped some of his games as a mighty revolution in gaming; the released product then falls far short(Black and White, Fable). This article is just a part of that hype machine rolling on.</p><p>I'd love to be proven wrong, but I'll believe this when I see it.</p></htmltext>
<tokenext>I ca n't trust anything associated with Peter Molyneux anymore .
The man has over-hyped some of his games as a mighty revolution in gaming ; the released product then falls far short ( Black and White , Fable ) .
This article is just a part of that hype machine rolling on.I 'd love to be proven wrong , but I 'll believe this when I see it .</tokentext>
<sentencetext>I can't trust anything associated with Peter Molyneux anymore.
The man has over-hyped some of his games as a mighty revolution in gaming; the released product then falls far short(Black and White, Fable).
This article is just a part of that hype machine rolling on.I'd love to be proven wrong, but I'll believe this when I see it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306729</id>
	<title>Not for cat people</title>
	<author>Anonymous</author>
	<datestamp>1244814720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Project Natal adds a new dimension for your cat to bother you while playing games.</p></htmltext>
<tokenext>Project Natal adds a new dimension for your cat to bother you while playing games .</tokentext>
<sentencetext>Project Natal adds a new dimension for your cat to bother you while playing games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307653</id>
	<title>Re:Another Reason It's Important</title>
	<author>ergo98</author>
	<datestamp>1244819520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player</p></div></blockquote><p>The 98th and 99th???</p><p>My 4 year old daughter bowled strike after strike after strike in Wii bowling, while my father-in-law -- a long-time bowler -- over-thought it and was trying to over-skill it, gutterballing endlessly.</p><p>It is hard to master the Wii-mote because it is an inaccurate measurement device, which is why the vast majority of the games keep it to broad, coarse movements.</p><p>The problem with controllers like this is the risk that they become gimmicky. Just look at virtually every port of games from other consoles to the Wii -- subtract most of the gameplace, downgrade the graphics, but add in a lot of hand shaking and call it gold.</p></div>
	</htmltext>
<tokenext>I do n't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile playerThe 98th and 99th ? ?
? My 4 year old daughter bowled strike after strike after strike in Wii bowling , while my father-in-law -- a long-time bowler -- over-thought it and was trying to over-skill it , gutterballing endlessly.It is hard to master the Wii-mote because it is an inaccurate measurement device , which is why the vast majority of the games keep it to broad , coarse movements.The problem with controllers like this is the risk that they become gimmicky .
Just look at virtually every port of games from other consoles to the Wii -- subtract most of the gameplace , downgrade the graphics , but add in a lot of hand shaking and call it gold .</tokentext>
<sentencetext>I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile playerThe 98th and 99th??
?My 4 year old daughter bowled strike after strike after strike in Wii bowling, while my father-in-law -- a long-time bowler -- over-thought it and was trying to over-skill it, gutterballing endlessly.It is hard to master the Wii-mote because it is an inaccurate measurement device, which is why the vast majority of the games keep it to broad, coarse movements.The problem with controllers like this is the risk that they become gimmicky.
Just look at virtually every port of games from other consoles to the Wii -- subtract most of the gameplace, downgrade the graphics, but add in a lot of hand shaking and call it gold.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309835</id>
	<title>Natal?</title>
	<author>z4ckpete</author>
	<datestamp>1244828040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>When they named this thing, were they wanting people to think of childbirth?</htmltext>
<tokenext>When they named this thing , were they wanting people to think of childbirth ?</tokentext>
<sentencetext>When they named this thing, were they wanting people to think of childbirth?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306711</id>
	<title>No thanks.</title>
	<author>Anonymous</author>
	<datestamp>1244814540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Natal is cool, but it looks mainly to be gimmicky for people that will never play games with a controller. Not for gamers.</p></htmltext>
<tokenext>Natal is cool , but it looks mainly to be gimmicky for people that will never play games with a controller .
Not for gamers .</tokentext>
<sentencetext>Natal is cool, but it looks mainly to be gimmicky for people that will never play games with a controller.
Not for gamers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306975</id>
	<title>Re:Hardhack potential</title>
	<author>L4t3r4lu5</author>
	<datestamp>1244816040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I just remembered... <a href="http://www.youtube.com/watch?v=poxSV2TIG9Q" title="youtube.com">Prior art!</a> [youtube.com]</htmltext>
<tokenext>I just remembered... Prior art !
[ youtube.com ]</tokentext>
<sentencetext>I just remembered... Prior art!
[youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306485</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310381</id>
	<title>Re:Not for cat people</title>
	<author>El\_Muerte\_TDS</author>
	<datestamp>1244830140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Interesting"!? WTH!?<br>Two days ago I received a "Funny" for the <a href="http://slashdot.org/comments.pl?sid=1263249&amp;cid=28277315" title="slashdot.org">same comment</a> [slashdot.org].</p></htmltext>
<tokenext>" Interesting " ! ?
WTH ! ? Two days ago I received a " Funny " for the same comment [ slashdot.org ] .</tokentext>
<sentencetext>"Interesting"!?
WTH!?Two days ago I received a "Funny" for the same comment [slashdot.org].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306729</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307035</id>
	<title>Quake</title>
	<author>idigitallDotCom</author>
	<datestamp>1244816340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd be interested in seeing how you play Quake/Prince of Persia (Climbing walls and jumping around) on it......probably have to run around the room - get a lot exercise that way - but what if you don't have the space? I like not having to move much to get things done.</p><p>What I like more is not the gaming aspect, but the VR aspect. I'd love to see the first networked virtual worlds that come out of this system...</p></htmltext>
<tokenext>I 'd be interested in seeing how you play Quake/Prince of Persia ( Climbing walls and jumping around ) on it......probably have to run around the room - get a lot exercise that way - but what if you do n't have the space ?
I like not having to move much to get things done.What I like more is not the gaming aspect , but the VR aspect .
I 'd love to see the first networked virtual worlds that come out of this system.. .</tokentext>
<sentencetext>I'd be interested in seeing how you play Quake/Prince of Persia (Climbing walls and jumping around) on it......probably have to run around the room - get a lot exercise that way - but what if you don't have the space?
I like not having to move much to get things done.What I like more is not the gaming aspect, but the VR aspect.
I'd love to see the first networked virtual worlds that come out of this system...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308937</id>
	<title>Re:The Gamertag Report</title>
	<author>Zebedeu</author>
	<datestamp>1244824620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Please excuse my cynicism, but speech recognition demos from Microsoft mean nothing until I see them being used live.</p><p>Dear aunt, let's set so double the killer delete select all, indeed.</p></htmltext>
<tokenext>Please excuse my cynicism , but speech recognition demos from Microsoft mean nothing until I see them being used live.Dear aunt , let 's set so double the killer delete select all , indeed .</tokentext>
<sentencetext>Please excuse my cynicism, but speech recognition demos from Microsoft mean nothing until I see them being used live.Dear aunt, let's set so double the killer delete select all, indeed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28315449</id>
	<title>Re:Another Reason It's Important</title>
	<author>khellendros1984</author>
	<datestamp>1244808960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Playstation was originally going to be a CD-based add-on for the SNES, and Nintendo is the one that approached Sony about the idea. Sony took the idea and ran when Nintendo decided to back out when they were halfway through development.</htmltext>
<tokenext>Playstation was originally going to be a CD-based add-on for the SNES , and Nintendo is the one that approached Sony about the idea .
Sony took the idea and ran when Nintendo decided to back out when they were halfway through development .</tokentext>
<sentencetext>Playstation was originally going to be a CD-based add-on for the SNES, and Nintendo is the one that approached Sony about the idea.
Sony took the idea and ran when Nintendo decided to back out when they were halfway through development.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306477</id>
	<title>Off the couch.</title>
	<author>Anonymous</author>
	<datestamp>1244812800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you think that the Wii Remote waggling is work, wait till you see how so much more gimmicky Project Natal is.  To think that only a few years back, both companies are lambasting Nintendo for its step forward.</p><p>Why would gamers want something "refreshing" such as:</p><p>--- "I-whine-about-waggling-my-wrist-but-I-would-definitely-get-off-my-couch-to-do-a-lot-more-work-for-5-minutes-on-a-gimmicky-game"<br>--- FULL-BODY motion (hint: getting off the couch)<br>--- getting off the couch</p></htmltext>
<tokenext>If you think that the Wii Remote waggling is work , wait till you see how so much more gimmicky Project Natal is .
To think that only a few years back , both companies are lambasting Nintendo for its step forward.Why would gamers want something " refreshing " such as : --- " I-whine-about-waggling-my-wrist-but-I-would-definitely-get-off-my-couch-to-do-a-lot-more-work-for-5-minutes-on-a-gimmicky-game " --- FULL-BODY motion ( hint : getting off the couch ) --- getting off the couch</tokentext>
<sentencetext>If you think that the Wii Remote waggling is work, wait till you see how so much more gimmicky Project Natal is.
To think that only a few years back, both companies are lambasting Nintendo for its step forward.Why would gamers want something "refreshing" such as:--- "I-whine-about-waggling-my-wrist-but-I-would-definitely-get-off-my-couch-to-do-a-lot-more-work-for-5-minutes-on-a-gimmicky-game"--- FULL-BODY motion (hint: getting off the couch)--- getting off the couch</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28311159</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>StikyPad</author>
	<datestamp>1244833140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd throw her some prenatal fire from my balls..</p></htmltext>
<tokenext>I 'd throw her some prenatal fire from my balls. .</tokentext>
<sentencetext>I'd throw her some prenatal fire from my balls..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307069</id>
	<title>Re:Mouse?</title>
	<author>Anonymous</author>
	<datestamp>1244816520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>If this technology is as good as it sounds, this spells the end of the mouse.<br>Seriously, my mousepad could be a touchpad.</p><p>Would probably need a thimble to avoid friction burn though.</p></div><p>Imagine the new types of mouse- arm/wrist/hand damages what would occur if officepeople should breakdance in order to open Excel.</p></div>
	</htmltext>
<tokenext>If this technology is as good as it sounds , this spells the end of the mouse.Seriously , my mousepad could be a touchpad.Would probably need a thimble to avoid friction burn though.Imagine the new types of mouse- arm/wrist/hand damages what would occur if officepeople should breakdance in order to open Excel .</tokentext>
<sentencetext>If this technology is as good as it sounds, this spells the end of the mouse.Seriously, my mousepad could be a touchpad.Would probably need a thimble to avoid friction burn though.Imagine the new types of mouse- arm/wrist/hand damages what would occur if officepeople should breakdance in order to open Excel.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306653</id>
	<title>Re:Excited about it but there are still problems</title>
	<author>Anonymous</author>
	<datestamp>1244814120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p> <i>
Im really looking forward to Natal, I think its one step closer to total immersion, however its not without problems. A wand or some sort of controller is still going to be needed to effectively "walk" in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place, neither of which is very practical. Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the "immersion" they are going for and anyone who has played Final Fantasy would balk at the idea of having to "moonwalk" your way across the map.
</i></p></div> </blockquote><p>
I don't think this is a huge issue. 1 Natal controller + 1 generic DDR pad = problem solved?</p></div>
	</htmltext>
<tokenext>Im really looking forward to Natal , I think its one step closer to total immersion , however its not without problems .
A wand or some sort of controller is still going to be needed to effectively " walk " in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place , neither of which is very practical .
Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the " immersion " they are going for and anyone who has played Final Fantasy would balk at the idea of having to " moonwalk " your way across the map .
I do n't think this is a huge issue .
1 Natal controller + 1 generic DDR pad = problem solved ?</tokentext>
<sentencetext> 
Im really looking forward to Natal, I think its one step closer to total immersion, however its not without problems.
A wand or some sort of controller is still going to be needed to effectively "walk" in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place, neither of which is very practical.
Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the "immersion" they are going for and anyone who has played Final Fantasy would balk at the idea of having to "moonwalk" your way across the map.
I don't think this is a huge issue.
1 Natal controller + 1 generic DDR pad = problem solved?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28313267</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244797620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Nintendo always innovates, while everyone else takes."</p><p>and improves with shitloads of marketing and way better games (let alone the graphics).</p></htmltext>
<tokenext>" Nintendo always innovates , while everyone else takes .
" and improves with shitloads of marketing and way better games ( let alone the graphics ) .</tokentext>
<sentencetext>"Nintendo always innovates, while everyone else takes.
"and improves with shitloads of marketing and way better games (let alone the graphics).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307987</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>Narishma</author>
	<datestamp>1244820720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or you can just buy the waggle wand thingy for the PS3 once it's released next year. It's basically the same as the Wii remote but more precise and with a camera. As seen in this here video:
<a href="http://www.youtube.com/watch?v=gaQsXdKbUw8" title="youtube.com">http://www.youtube.com/watch?v=gaQsXdKbUw8</a> [youtube.com]</htmltext>
<tokenext>Or you can just buy the waggle wand thingy for the PS3 once it 's released next year .
It 's basically the same as the Wii remote but more precise and with a camera .
As seen in this here video : http : //www.youtube.com/watch ? v = gaQsXdKbUw8 [ youtube.com ]</tokentext>
<sentencetext>Or you can just buy the waggle wand thingy for the PS3 once it's released next year.
It's basically the same as the Wii remote but more precise and with a camera.
As seen in this here video:
http://www.youtube.com/watch?v=gaQsXdKbUw8 [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307067</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307055</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244816460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><tt>Sony demonstrated their "Wand" motion controller recently. That appears to use EyeTV and a wiimote-like device.</tt></htmltext>
<tokenext>Sony demonstrated their " Wand " motion controller recently .
That appears to use EyeTV and a wiimote-like device .</tokentext>
<sentencetext>Sony demonstrated their "Wand" motion controller recently.
That appears to use EyeTV and a wiimote-like device.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28314967</id>
	<title>Re:Infra-red is a color, you nitwit.</title>
	<author>feepness</author>
	<datestamp>1244805720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>why has it outsold the PS3 and Xbox360 combined several times over?</p></div><p>The Wii has just recently surpassed <a href="http://en.wikipedia.org/wiki/Console\_wars#Worldwide\_sales\_figures\_6" title="wikipedia.org">one time</a> [wikipedia.org].</p></div>
	</htmltext>
<tokenext>why has it outsold the PS3 and Xbox360 combined several times over ? The Wii has just recently surpassed one time [ wikipedia.org ] .</tokentext>
<sentencetext>why has it outsold the PS3 and Xbox360 combined several times over?The Wii has just recently surpassed one time [wikipedia.org].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307157</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307649</id>
	<title>Real Application</title>
	<author>kenp2002</author>
	<datestamp>1244819520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While many are missing the practical application of this in gaming is not so much just full body games.</p><p>As several readers pointed out Minority Report gives us an excellent idea of how it can be used. In addition for those that remember Black and White's gestures a wide variety of discrete tools come along with this.</p><p>Flipping through button bars, resizing things, and a wide variety of gesture controls will have a major impact in an area many of you are missing.</p><p>Carpel Tunnel and other Repetitive Stress injuries.</p><p>By distributing the "interface" or "input" beyond just the hands the stress could be much lower over all.</p><p>In addition by integrating minor physical activity you are adding additional burned calories (even if it is just 1 or 2 additional a day) you are improving health and using the human body the way it was mean to be used, as a multi functional device.</p><p>Many have pointed out my weird typos, the fact it I use voice dication mostly at home now (hands aren't so good anymore) and the Wii was a nice break since the thumb\analog stick that most consoles use now can give me stabbing pain after about 30 minutes now. Imagine Punch Out redone with the full body detection!</p><p>But even taking sport games out of it (why typecast an inteface) top down shooters for instance and Space Harrier\Top Gun behind the ship type games can be piloted by your hand (who hasn't done that as a kid?!)</p><p>Unlike the Wii controller, by removing the physical controller you are also reducing the risk fo damage to the controller.</p><p>This also opens up a wide variety of aids for people learning martial arts (practicing a kata for instance), learning to dance, and the applications for hospitals for physical therapy (which is tearfully boring) would aid in what is usually called Occupational Therapy (doing things).</p><p>The innovation is actually more then I think even the developers realize.</p><p>Think of an MMO + Gesture Controls</p><p>It opens up games to people that also may not even have hands! Athritic people may have better access to games (spefic to hands). I see this alot in retirement homes. The Wii controller + an elastic band glove gives some arthritic people the ability to play several of the games, bowling is popular.</p><p>This is gesture control without having to have a touch screen people.</p><p>Bigger then I think the developer realize...</p></htmltext>
<tokenext>While many are missing the practical application of this in gaming is not so much just full body games.As several readers pointed out Minority Report gives us an excellent idea of how it can be used .
In addition for those that remember Black and White 's gestures a wide variety of discrete tools come along with this.Flipping through button bars , resizing things , and a wide variety of gesture controls will have a major impact in an area many of you are missing.Carpel Tunnel and other Repetitive Stress injuries.By distributing the " interface " or " input " beyond just the hands the stress could be much lower over all.In addition by integrating minor physical activity you are adding additional burned calories ( even if it is just 1 or 2 additional a day ) you are improving health and using the human body the way it was mean to be used , as a multi functional device.Many have pointed out my weird typos , the fact it I use voice dication mostly at home now ( hands are n't so good anymore ) and the Wii was a nice break since the thumb \ analog stick that most consoles use now can give me stabbing pain after about 30 minutes now .
Imagine Punch Out redone with the full body detection ! But even taking sport games out of it ( why typecast an inteface ) top down shooters for instance and Space Harrier \ Top Gun behind the ship type games can be piloted by your hand ( who has n't done that as a kid ? !
) Unlike the Wii controller , by removing the physical controller you are also reducing the risk fo damage to the controller.This also opens up a wide variety of aids for people learning martial arts ( practicing a kata for instance ) , learning to dance , and the applications for hospitals for physical therapy ( which is tearfully boring ) would aid in what is usually called Occupational Therapy ( doing things ) .The innovation is actually more then I think even the developers realize.Think of an MMO + Gesture ControlsIt opens up games to people that also may not even have hands !
Athritic people may have better access to games ( spefic to hands ) .
I see this alot in retirement homes .
The Wii controller + an elastic band glove gives some arthritic people the ability to play several of the games , bowling is popular.This is gesture control without having to have a touch screen people.Bigger then I think the developer realize.. .</tokentext>
<sentencetext>While many are missing the practical application of this in gaming is not so much just full body games.As several readers pointed out Minority Report gives us an excellent idea of how it can be used.
In addition for those that remember Black and White's gestures a wide variety of discrete tools come along with this.Flipping through button bars, resizing things, and a wide variety of gesture controls will have a major impact in an area many of you are missing.Carpel Tunnel and other Repetitive Stress injuries.By distributing the "interface" or "input" beyond just the hands the stress could be much lower over all.In addition by integrating minor physical activity you are adding additional burned calories (even if it is just 1 or 2 additional a day) you are improving health and using the human body the way it was mean to be used, as a multi functional device.Many have pointed out my weird typos, the fact it I use voice dication mostly at home now (hands aren't so good anymore) and the Wii was a nice break since the thumb\analog stick that most consoles use now can give me stabbing pain after about 30 minutes now.
Imagine Punch Out redone with the full body detection!But even taking sport games out of it (why typecast an inteface) top down shooters for instance and Space Harrier\Top Gun behind the ship type games can be piloted by your hand (who hasn't done that as a kid?!
)Unlike the Wii controller, by removing the physical controller you are also reducing the risk fo damage to the controller.This also opens up a wide variety of aids for people learning martial arts (practicing a kata for instance), learning to dance, and the applications for hospitals for physical therapy (which is tearfully boring) would aid in what is usually called Occupational Therapy (doing things).The innovation is actually more then I think even the developers realize.Think of an MMO + Gesture ControlsIt opens up games to people that also may not even have hands!
Athritic people may have better access to games (spefic to hands).
I see this alot in retirement homes.
The Wii controller + an elastic band glove gives some arthritic people the ability to play several of the games, bowling is popular.This is gesture control without having to have a touch screen people.Bigger then I think the developer realize...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307235</id>
	<title>Re:Wii ripoff</title>
	<author>HertzaHaeon</author>
	<datestamp>1244817540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sony are much closer to the Wii with their motion control wand they showed off at E3.</p><p>But I don't really care about who was first. I care only about who does it best. Nintendo have done a great job with the Wii, but they seriously need some competition in the casual market.</p></htmltext>
<tokenext>Sony are much closer to the Wii with their motion control wand they showed off at E3.But I do n't really care about who was first .
I care only about who does it best .
Nintendo have done a great job with the Wii , but they seriously need some competition in the casual market .</tokentext>
<sentencetext>Sony are much closer to the Wii with their motion control wand they showed off at E3.But I don't really care about who was first.
I care only about who does it best.
Nintendo have done a great job with the Wii, but they seriously need some competition in the casual market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308359</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244822160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nintendo pioneered the transition from d-pad to joystick. The PS1 analog controller wasn't even revealed until after the n64 launched.</p></htmltext>
<tokenext>Nintendo pioneered the transition from d-pad to joystick .
The PS1 analog controller was n't even revealed until after the n64 launched .</tokentext>
<sentencetext>Nintendo pioneered the transition from d-pad to joystick.
The PS1 analog controller wasn't even revealed until after the n64 launched.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307759</id>
	<title>Re:Excited about it but there are still problems</title>
	<author>AXE7540</author>
	<datestamp>1244819940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I could see using space on the floor to indicate intended motion. Step forward and mimick a walk/run to move forward. Step back again to stand still. They could sell rubber color coded mats for people to use for a visual reference.</htmltext>
<tokenext>I could see using space on the floor to indicate intended motion .
Step forward and mimick a walk/run to move forward .
Step back again to stand still .
They could sell rubber color coded mats for people to use for a visual reference .</tokentext>
<sentencetext>I could see using space on the floor to indicate intended motion.
Step forward and mimick a walk/run to move forward.
Step back again to stand still.
They could sell rubber color coded mats for people to use for a visual reference.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307087</id>
	<title>Re:Another Reason It's Important</title>
	<author>racerx509</author>
	<datestamp>1244816640000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick.  My question now is really whether or not the PS3 will follow suit.  They have to in order to attract these motion titles, don't they?</p></div><p>Nintendo pioneered the miniature joystick as well.  The n64 had analog sticks more than a year before the dual shock debuted.  Nintendo always innovates, while everyone else takes.</p></div>
	</htmltext>
<tokenext>I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick .
My question now is really whether or not the PS3 will follow suit .
They have to in order to attract these motion titles , do n't they ? Nintendo pioneered the miniature joystick as well .
The n64 had analog sticks more than a year before the dual shock debuted .
Nintendo always innovates , while everyone else takes .</tokentext>
<sentencetext>I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick.
My question now is really whether or not the PS3 will follow suit.
They have to in order to attract these motion titles, don't they?Nintendo pioneered the miniature joystick as well.
The n64 had analog sticks more than a year before the dual shock debuted.
Nintendo always innovates, while everyone else takes.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307935</id>
	<title>Re:Mouse?</title>
	<author>Inda</author>
	<datestamp>1244820540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I used to build engineering models to within 4 thou. Your precision is too much.</htmltext>
<tokenext>I used to build engineering models to within 4 thou .
Your precision is too much .</tokentext>
<sentencetext>I used to build engineering models to within 4 thou.
Your precision is too much.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306955</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309189</id>
	<title>The biggest problem will be latency...</title>
	<author>0x537461746943</author>
	<datestamp>1244825760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The video demo that was linked to on a previous slashdot article shows a guy waving his arms up and down(not very fast).  The display was not able to follow his movements very quickly.  It showed his arms as up when they were already down.  If you look at the PS3 video demo they were able to quickly move the wands back and forth VERY quickly and the wand appeared to track the movement without any apparent latency.</htmltext>
<tokenext>The video demo that was linked to on a previous slashdot article shows a guy waving his arms up and down ( not very fast ) .
The display was not able to follow his movements very quickly .
It showed his arms as up when they were already down .
If you look at the PS3 video demo they were able to quickly move the wands back and forth VERY quickly and the wand appeared to track the movement without any apparent latency .</tokentext>
<sentencetext>The video demo that was linked to on a previous slashdot article shows a guy waving his arms up and down(not very fast).
The display was not able to follow his movements very quickly.
It showed his arms as up when they were already down.
If you look at the PS3 video demo they were able to quickly move the wands back and forth VERY quickly and the wand appeared to track the movement without any apparent latency.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310113</id>
	<title>Re:The Gamertag Report</title>
	<author>ink</author>
	<datestamp>1244829000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Oh no!  Microsoft Bob will come back?!?!</htmltext>
<tokenext>Oh no !
Microsoft Bob will come back ? ! ?
!</tokentext>
<sentencetext>Oh no!
Microsoft Bob will come back?!?
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306943</id>
	<title>Of 2 minds</title>
	<author>Aladrin</author>
	<datestamp>1244815920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm of 2 minds about this.  On 1 hand, this is really neat and could lead to some nice games.  On the other hand, the Wii has produced the crappiest set of games of any console I've ever owned.  No console of mine has ever had so much off-time before.  The Wii showed the same promise that this does...</p><p>Also, the driving games...  They insist they will be perfectly responsive and all that, but there's no way that much processing can go on and add no lag whatsoever.  And any time it glitches and thinks my hands are in the wrong spot, I'll go out of control.</p><p>Another reason I am so down on this is the 360's current camera based games.  They all suck.  I bought a camera just for them and they are horrid.</p></htmltext>
<tokenext>I 'm of 2 minds about this .
On 1 hand , this is really neat and could lead to some nice games .
On the other hand , the Wii has produced the crappiest set of games of any console I 've ever owned .
No console of mine has ever had so much off-time before .
The Wii showed the same promise that this does...Also , the driving games... They insist they will be perfectly responsive and all that , but there 's no way that much processing can go on and add no lag whatsoever .
And any time it glitches and thinks my hands are in the wrong spot , I 'll go out of control.Another reason I am so down on this is the 360 's current camera based games .
They all suck .
I bought a camera just for them and they are horrid .</tokentext>
<sentencetext>I'm of 2 minds about this.
On 1 hand, this is really neat and could lead to some nice games.
On the other hand, the Wii has produced the crappiest set of games of any console I've ever owned.
No console of mine has ever had so much off-time before.
The Wii showed the same promise that this does...Also, the driving games...  They insist they will be perfectly responsive and all that, but there's no way that much processing can go on and add no lag whatsoever.
And any time it glitches and thinks my hands are in the wrong spot, I'll go out of control.Another reason I am so down on this is the 360's current camera based games.
They all suck.
I bought a camera just for them and they are horrid.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307561</id>
	<title>Way beyond just gaming</title>
	<author>SolarStorm</author>
	<datestamp>1244819100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>First I would write games that combine the standard or specialized controllers with Natal.  This will give new meaning to games like Guitar Hero as you try and press the keys behind your back!</p><p>But I can see this extending way beyond gaming.  I coach high level amature sports (soccer and hockey) one of my favorite tools is the video camera.  Now what if you could put a player on a skating treadmill infront of an XBox and and provide real time stride analysis.  </p><p>Imagine a golf game with a REAL club.  How long will it be before some adds "prop" recognition to their games.</p><p>Think of the other controlling aspects from controlling the TV set, phone, security system, automatic window shades.  All with a gesture.</p><p>Excersize games/videos can take on a whole new dimension with interactive feedback.  Heck games themselves can become a workout instead of a thumb bruise.</p><p>Now what if this technology is also converted to your PC, Your Car, or imagine a buisness that can react to customer motion!  Think about a business that can start profiling body posture.  I can think of a few car dealerships that would pay heavy for that.</p><p>I grant you that this is still in the future, but the first mouse was nothing more than a block of wood with a<nobr> <wbr></nobr>.15 cent button drilled into the top.</p><p>Wii broke the ground, now comes the assault of the new technology.  I wont just stop at gaming.</p></htmltext>
<tokenext>First I would write games that combine the standard or specialized controllers with Natal .
This will give new meaning to games like Guitar Hero as you try and press the keys behind your back ! But I can see this extending way beyond gaming .
I coach high level amature sports ( soccer and hockey ) one of my favorite tools is the video camera .
Now what if you could put a player on a skating treadmill infront of an XBox and and provide real time stride analysis .
Imagine a golf game with a REAL club .
How long will it be before some adds " prop " recognition to their games.Think of the other controlling aspects from controlling the TV set , phone , security system , automatic window shades .
All with a gesture.Excersize games/videos can take on a whole new dimension with interactive feedback .
Heck games themselves can become a workout instead of a thumb bruise.Now what if this technology is also converted to your PC , Your Car , or imagine a buisness that can react to customer motion !
Think about a business that can start profiling body posture .
I can think of a few car dealerships that would pay heavy for that.I grant you that this is still in the future , but the first mouse was nothing more than a block of wood with a .15 cent button drilled into the top.Wii broke the ground , now comes the assault of the new technology .
I wont just stop at gaming .</tokentext>
<sentencetext>First I would write games that combine the standard or specialized controllers with Natal.
This will give new meaning to games like Guitar Hero as you try and press the keys behind your back!But I can see this extending way beyond gaming.
I coach high level amature sports (soccer and hockey) one of my favorite tools is the video camera.
Now what if you could put a player on a skating treadmill infront of an XBox and and provide real time stride analysis.
Imagine a golf game with a REAL club.
How long will it be before some adds "prop" recognition to their games.Think of the other controlling aspects from controlling the TV set, phone, security system, automatic window shades.
All with a gesture.Excersize games/videos can take on a whole new dimension with interactive feedback.
Heck games themselves can become a workout instead of a thumb bruise.Now what if this technology is also converted to your PC, Your Car, or imagine a buisness that can react to customer motion!
Think about a business that can start profiling body posture.
I can think of a few car dealerships that would pay heavy for that.I grant you that this is still in the future, but the first mouse was nothing more than a block of wood with a .15 cent button drilled into the top.Wii broke the ground, now comes the assault of the new technology.
I wont just stop at gaming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310631</id>
	<title>Re:Another Reason It's Important</title>
	<author>jackbird</author>
	<datestamp>1244831220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player.</i> <p>

What's your best in the breakout-style Wii Sports Tennis minigame where you hit the bullseyes against the wall?  Can you bowl a 300?</p></htmltext>
<tokenext>I do n't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player .
What 's your best in the breakout-style Wii Sports Tennis minigame where you hit the bullseyes against the wall ?
Can you bowl a 300 ?</tokentext>
<sentencetext>I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player.
What's your best in the breakout-style Wii Sports Tennis minigame where you hit the bullseyes against the wall?
Can you bowl a 300?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308115</id>
	<title>Re:The new Wii Fit</title>
	<author>Anonymous</author>
	<datestamp>1244821140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If it can track 48/49 joints then it's not hard to conceive of using finger gestures instead of buttons. eg. touching your first finger to your thumb to walk, or opening a closed fist while making a throwing motion in order to trigger the game to release a ball.

I guess whether this would be accurate enough depends on how good Natal is, but it's certainly not hard to think up alternatives to button presses.</htmltext>
<tokenext>If it can track 48/49 joints then it 's not hard to conceive of using finger gestures instead of buttons .
eg. touching your first finger to your thumb to walk , or opening a closed fist while making a throwing motion in order to trigger the game to release a ball .
I guess whether this would be accurate enough depends on how good Natal is , but it 's certainly not hard to think up alternatives to button presses .</tokentext>
<sentencetext>If it can track 48/49 joints then it's not hard to conceive of using finger gestures instead of buttons.
eg. touching your first finger to your thumb to walk, or opening a closed fist while making a throwing motion in order to trigger the game to release a ball.
I guess whether this would be accurate enough depends on how good Natal is, but it's certainly not hard to think up alternatives to button presses.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307325</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307845</id>
	<title>Re:Only 48 Joints?</title>
	<author>Translation Error</author>
	<datestamp>1244820240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Just what we need... Another rhythm game.</htmltext>
<tokenext>Just what we need... Another rhythm game .</tokentext>
<sentencetext>Just what we need... Another rhythm game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306419</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309779</id>
	<title>World of Warcrack: TNG</title>
	<author>golden.radish</author>
	<datestamp>1244827860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Pretty sure a significant percentage of current WoW players are thinking:  Man, I wish I could control my character like that! Imagine the shape I'd be in if I played like that...!</p><p>Yeah, if this reaches the market and allows for seamless integration into any/some/many/one MMO, talk about a runaway hit.</p><p>"Kill epic monsters, get a workout!"  Where's the downside?</p></htmltext>
<tokenext>Pretty sure a significant percentage of current WoW players are thinking : Man , I wish I could control my character like that !
Imagine the shape I 'd be in if I played like that... ! Yeah , if this reaches the market and allows for seamless integration into any/some/many/one MMO , talk about a runaway hit .
" Kill epic monsters , get a workout !
" Where 's the downside ?</tokentext>
<sentencetext>Pretty sure a significant percentage of current WoW players are thinking:  Man, I wish I could control my character like that!
Imagine the shape I'd be in if I played like that...!Yeah, if this reaches the market and allows for seamless integration into any/some/many/one MMO, talk about a runaway hit.
"Kill epic monsters, get a workout!
"  Where's the downside?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307101</id>
	<title>Re:Only 48 Joints?</title>
	<author>remmelt</author>
	<datestamp>1244816760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, <i>over</i> 48 joints.</p><p>What do they mean? 49? 50? 300?</p><p>At least it's more than 48! We know that much!</p></htmltext>
<tokenext>No , over 48 joints.What do they mean ?
49 ? 50 ?
300 ? At least it 's more than 48 !
We know that much !</tokentext>
<sentencetext>No, over 48 joints.What do they mean?
49? 50?
300?At least it's more than 48!
We know that much!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306419</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307865</id>
	<title>Don't Lose The Controller</title>
	<author>CopaceticOpus</author>
	<datestamp>1244820300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can certainly see the potential here, but I think they're making a mistake if they try to ditch the controller entirely. Some games will simply function better with more precise controls. And motion sensing will not work well in every situation. Someone who is disabled, or fat, or in a small space, or wearing a funky shirt that messes with the motion recognition, or just tired after a long day, might prefer traditional controls. Ideally, games will be designed so that they can be controlled by motion and/or with the controller, according to the user's preference.</p><p>As a side note, the end of <a href="http://www.youtube.com/watch?v=g\_txF7iETX0" title="youtube.com">this demo video</a> [youtube.com] is unintentionally creepy. The young married couple at the end finish watching their movie and turn off the system. It looks as if they're probably going to make love and go to bed. The camera switches to a close up on the twin eyes of the 360, still watching intently despite being turned off. Fade to black.</p></htmltext>
<tokenext>I can certainly see the potential here , but I think they 're making a mistake if they try to ditch the controller entirely .
Some games will simply function better with more precise controls .
And motion sensing will not work well in every situation .
Someone who is disabled , or fat , or in a small space , or wearing a funky shirt that messes with the motion recognition , or just tired after a long day , might prefer traditional controls .
Ideally , games will be designed so that they can be controlled by motion and/or with the controller , according to the user 's preference.As a side note , the end of this demo video [ youtube.com ] is unintentionally creepy .
The young married couple at the end finish watching their movie and turn off the system .
It looks as if they 're probably going to make love and go to bed .
The camera switches to a close up on the twin eyes of the 360 , still watching intently despite being turned off .
Fade to black .</tokentext>
<sentencetext>I can certainly see the potential here, but I think they're making a mistake if they try to ditch the controller entirely.
Some games will simply function better with more precise controls.
And motion sensing will not work well in every situation.
Someone who is disabled, or fat, or in a small space, or wearing a funky shirt that messes with the motion recognition, or just tired after a long day, might prefer traditional controls.
Ideally, games will be designed so that they can be controlled by motion and/or with the controller, according to the user's preference.As a side note, the end of this demo video [youtube.com] is unintentionally creepy.
The young married couple at the end finish watching their movie and turn off the system.
It looks as if they're probably going to make love and go to bed.
The camera switches to a close up on the twin eyes of the 360, still watching intently despite being turned off.
Fade to black.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307295</id>
	<title>Re:What about people with disabillities?</title>
	<author>Xocet\_00</author>
	<datestamp>1244817780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I understand the point you're trying to make, but the question is a bit silly. While I acknowledge that this eliminates more physical disabilities from gameplay than traditional console designs, I don't think that a one-armed person could play, say, Halo on a normal XBox 360 controller either. Further, the much-loved Nintendo Wii has plenty of games that also require the Wii-mote attachment and therefore two hands, including Boxing which ships with the console (part of Wii Sports).<br> <br>It is unfortunate that people with certain physical disabilities are being excluded from gaming by these new controller designs, but to suggest that game companies shouldn't innovate in this way lest some people be excluded by unfortunate circumstances sounds a lot like a Vonnegut short story to me.</htmltext>
<tokenext>I understand the point you 're trying to make , but the question is a bit silly .
While I acknowledge that this eliminates more physical disabilities from gameplay than traditional console designs , I do n't think that a one-armed person could play , say , Halo on a normal XBox 360 controller either .
Further , the much-loved Nintendo Wii has plenty of games that also require the Wii-mote attachment and therefore two hands , including Boxing which ships with the console ( part of Wii Sports ) .
It is unfortunate that people with certain physical disabilities are being excluded from gaming by these new controller designs , but to suggest that game companies should n't innovate in this way lest some people be excluded by unfortunate circumstances sounds a lot like a Vonnegut short story to me .</tokentext>
<sentencetext>I understand the point you're trying to make, but the question is a bit silly.
While I acknowledge that this eliminates more physical disabilities from gameplay than traditional console designs, I don't think that a one-armed person could play, say, Halo on a normal XBox 360 controller either.
Further, the much-loved Nintendo Wii has plenty of games that also require the Wii-mote attachment and therefore two hands, including Boxing which ships with the console (part of Wii Sports).
It is unfortunate that people with certain physical disabilities are being excluded from gaming by these new controller designs, but to suggest that game companies shouldn't innovate in this way lest some people be excluded by unfortunate circumstances sounds a lot like a Vonnegut short story to me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28323023</id>
	<title>The EyeToy</title>
	<author>RazorSharp</author>
	<datestamp>1244893140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sony and Microsoft both built off of the EyeToy but they seemed to have gone in different directions. Looks to me like the Microsoft engineers have been watching too much Minority Report. Sony's, on the other hand, appear to have been playing too much Wii<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Sony and Microsoft both built off of the EyeToy but they seemed to have gone in different directions .
Looks to me like the Microsoft engineers have been watching too much Minority Report .
Sony 's , on the other hand , appear to have been playing too much Wii : )</tokentext>
<sentencetext>Sony and Microsoft both built off of the EyeToy but they seemed to have gone in different directions.
Looks to me like the Microsoft engineers have been watching too much Minority Report.
Sony's, on the other hand, appear to have been playing too much Wii :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306769</id>
	<title>Re:Excited about it but there are still problems</title>
	<author>Eponymous Crowbar</author>
	<datestamp>1244814960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You are onto something that I think is important -- you can use Natal with a regular controller in your hand.  See, a game built from the ground up to exclusively use gestures is one thing, and it could be very cool.  But I can imagine uses for Natal in every other game that I currently play with a regular controller.

Imagine fighting real-time in a dungeon crawler with your standard 360 controller, and being able to use your voice or quick gestures to cast spells or issue commands to the rest of your AI party?  Voice controls could be huge in a lot of games.  And I already make one-handed gestures to opponents in various games -- now, they can really mean something!  So, don't think of this as a one trick pony.  Consider other possibilities...</htmltext>
<tokenext>You are onto something that I think is important -- you can use Natal with a regular controller in your hand .
See , a game built from the ground up to exclusively use gestures is one thing , and it could be very cool .
But I can imagine uses for Natal in every other game that I currently play with a regular controller .
Imagine fighting real-time in a dungeon crawler with your standard 360 controller , and being able to use your voice or quick gestures to cast spells or issue commands to the rest of your AI party ?
Voice controls could be huge in a lot of games .
And I already make one-handed gestures to opponents in various games -- now , they can really mean something !
So , do n't think of this as a one trick pony .
Consider other possibilities.. .</tokentext>
<sentencetext>You are onto something that I think is important -- you can use Natal with a regular controller in your hand.
See, a game built from the ground up to exclusively use gestures is one thing, and it could be very cool.
But I can imagine uses for Natal in every other game that I currently play with a regular controller.
Imagine fighting real-time in a dungeon crawler with your standard 360 controller, and being able to use your voice or quick gestures to cast spells or issue commands to the rest of your AI party?
Voice controls could be huge in a lot of games.
And I already make one-handed gestures to opponents in various games -- now, they can really mean something!
So, don't think of this as a one trick pony.
Consider other possibilities...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310019</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244828640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Who was the first company with a network connection integrated in the console?  Who was the first company to make a video game console do more than just play video games?  Who was the first company to put a hard drive in a video game console, rather than relying on people constantly purchasing memory cards to store everything on.</p><p>Just because Nintendo innovated a lot of the ideas that have driven console development, doesn't mean they are the only ones.</p></htmltext>
<tokenext>Who was the first company with a network connection integrated in the console ?
Who was the first company to make a video game console do more than just play video games ?
Who was the first company to put a hard drive in a video game console , rather than relying on people constantly purchasing memory cards to store everything on.Just because Nintendo innovated a lot of the ideas that have driven console development , does n't mean they are the only ones .</tokentext>
<sentencetext>Who was the first company with a network connection integrated in the console?
Who was the first company to make a video game console do more than just play video games?
Who was the first company to put a hard drive in a video game console, rather than relying on people constantly purchasing memory cards to store everything on.Just because Nintendo innovated a lot of the ideas that have driven console development, doesn't mean they are the only ones.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306587</id>
	<title>Depth sensing camera</title>
	<author>Anonymous</author>
	<datestamp>1244813700000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>The project Natal is indeed different for an Eye tool of a wii mote. This is a depth sensing camera (you have a RGB image and an image with the distance to the camera). This camera is made by Primesense (you can check theirs patents), it works by projecting a grid (infrared so you can't see it). By analyzing the deformed pattern with a camera, the depth is computed.<br>Having the deep information is really useful because you get the 3d cloud of the user and with some math, you can guess where is the user and what he is doing. For example you can find the biggest cluster of point (the user). The mass center of these points will give you the position of the user (this is already enough to to a lot of thing).<br>But the technology is not perfect. It will never be a full replacement for motion capture because it's subject to occlusions and there are a lot of ambiguous cases so the system will always need to cheat.</p></htmltext>
<tokenext>The project Natal is indeed different for an Eye tool of a wii mote .
This is a depth sensing camera ( you have a RGB image and an image with the distance to the camera ) .
This camera is made by Primesense ( you can check theirs patents ) , it works by projecting a grid ( infrared so you ca n't see it ) .
By analyzing the deformed pattern with a camera , the depth is computed.Having the deep information is really useful because you get the 3d cloud of the user and with some math , you can guess where is the user and what he is doing .
For example you can find the biggest cluster of point ( the user ) .
The mass center of these points will give you the position of the user ( this is already enough to to a lot of thing ) .But the technology is not perfect .
It will never be a full replacement for motion capture because it 's subject to occlusions and there are a lot of ambiguous cases so the system will always need to cheat .</tokentext>
<sentencetext>The project Natal is indeed different for an Eye tool of a wii mote.
This is a depth sensing camera (you have a RGB image and an image with the distance to the camera).
This camera is made by Primesense (you can check theirs patents), it works by projecting a grid (infrared so you can't see it).
By analyzing the deformed pattern with a camera, the depth is computed.Having the deep information is really useful because you get the 3d cloud of the user and with some math, you can guess where is the user and what he is doing.
For example you can find the biggest cluster of point (the user).
The mass center of these points will give you the position of the user (this is already enough to to a lot of thing).But the technology is not perfect.
It will never be a full replacement for motion capture because it's subject to occlusions and there are a lot of ambiguous cases so the system will always need to cheat.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308211</id>
	<title>Not even SciFi could come up with this shit</title>
	<author>Lord Bitman</author>
	<datestamp>1244821500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Minority Report, well known as a huge SciFi future-wank that did pretty much nothing but act as an excuse to show off random imaginings of what the neato future might hold, had Tom Cruise using a stupid awkward light-up glove when using a motion-tracking input device. Natal can easily do the same thing simply by looking at you, today</p></htmltext>
<tokenext>Minority Report , well known as a huge SciFi future-wank that did pretty much nothing but act as an excuse to show off random imaginings of what the neato future might hold , had Tom Cruise using a stupid awkward light-up glove when using a motion-tracking input device .
Natal can easily do the same thing simply by looking at you , today</tokentext>
<sentencetext>Minority Report, well known as a huge SciFi future-wank that did pretty much nothing but act as an excuse to show off random imaginings of what the neato future might hold, had Tom Cruise using a stupid awkward light-up glove when using a motion-tracking input device.
Natal can easily do the same thing simply by looking at you, today</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</id>
	<title>Mouse?</title>
	<author>robvangelder</author>
	<datestamp>1244812980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>If this technology is as good as it sounds, this spells the end of the mouse.<br>Seriously, my mousepad could be a touchpad.</p><p>Would probably need a thimble to avoid friction burn though.</p></htmltext>
<tokenext>If this technology is as good as it sounds , this spells the end of the mouse.Seriously , my mousepad could be a touchpad.Would probably need a thimble to avoid friction burn though .</tokentext>
<sentencetext>If this technology is as good as it sounds, this spells the end of the mouse.Seriously, my mousepad could be a touchpad.Would probably need a thimble to avoid friction burn though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307973</id>
	<title>Re:Another Reason It's Important</title>
	<author>Woodengineer</author>
	<datestamp>1244820660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sony have their own system..and personally I think it's better. The tracking is perfect point for point movement so it can definitely attract a more serious gaming crowd..I think Natal is going to be better for the casual gamer than for hardcore gamers.  <a href="http://www.youtube.com/watch?v=zGcOPwAvPvc" title="youtube.com" rel="nofollow">Youtube</a> [youtube.com]</htmltext>
<tokenext>Sony have their own system..and personally I think it 's better .
The tracking is perfect point for point movement so it can definitely attract a more serious gaming crowd..I think Natal is going to be better for the casual gamer than for hardcore gamers .
Youtube [ youtube.com ]</tokentext>
<sentencetext>Sony have their own system..and personally I think it's better.
The tracking is perfect point for point movement so it can definitely attract a more serious gaming crowd..I think Natal is going to be better for the casual gamer than for hardcore gamers.
Youtube [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28311141</id>
	<title>May be used for much more than games</title>
	<author>Anonymous</author>
	<datestamp>1244833080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Given that no controller is needed, this technology has applications that goes far beyond gaming. My guess is that in the future we'll see 2.5D "touch" displays in notebooks: With &#194;two stereo cameras (and the infrared grid) mounted to observe close-to-screen motion this could conceivably be used for touch in more than 2 dimensions and even without smudging the display. You'll be able to "pick up" objects by pinching them and lifting then out from the screen. Smaller touch screens can give a clear visual feedback on exactly *where* you will press - just by hovering the fingers. More advanced gestures such as waving, shaking, wiping etc. Possibilities are endless. I'll expect to see that in Windows 8.<nobr> <wbr></nobr>;-)</p></htmltext>
<tokenext>Given that no controller is needed , this technology has applications that goes far beyond gaming .
My guess is that in the future we 'll see 2.5D " touch " displays in notebooks : With   two stereo cameras ( and the infrared grid ) mounted to observe close-to-screen motion this could conceivably be used for touch in more than 2 dimensions and even without smudging the display .
You 'll be able to " pick up " objects by pinching them and lifting then out from the screen .
Smaller touch screens can give a clear visual feedback on exactly * where * you will press - just by hovering the fingers .
More advanced gestures such as waving , shaking , wiping etc .
Possibilities are endless .
I 'll expect to see that in Windows 8. ; - )</tokentext>
<sentencetext>Given that no controller is needed, this technology has applications that goes far beyond gaming.
My guess is that in the future we'll see 2.5D "touch" displays in notebooks: With Âtwo stereo cameras (and the infrared grid) mounted to observe close-to-screen motion this could conceivably be used for touch in more than 2 dimensions and even without smudging the display.
You'll be able to "pick up" objects by pinching them and lifting then out from the screen.
Smaller touch screens can give a clear visual feedback on exactly *where* you will press - just by hovering the fingers.
More advanced gestures such as waving, shaking, wiping etc.
Possibilities are endless.
I'll expect to see that in Windows 8. ;-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309131</id>
	<title>Re:The Gamertag Report</title>
	<author>Anonymous</author>
	<datestamp>1244825520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can do that right now. I have a computer that I have fully customised for reading email, web pages, ebooks, whatever with a nice, human sounding voice. It can also playback music or films according to titles, names, genre and additional meta tags. All of this is controlled by speech recognition. The computer will even say "hello" and "you're welcome" if I say "hello" or "thanks" to it.</p><p>It doesn't work flawlessly, but it does work very well.</p></htmltext>
<tokenext>You can do that right now .
I have a computer that I have fully customised for reading email , web pages , ebooks , whatever with a nice , human sounding voice .
It can also playback music or films according to titles , names , genre and additional meta tags .
All of this is controlled by speech recognition .
The computer will even say " hello " and " you 're welcome " if I say " hello " or " thanks " to it.It does n't work flawlessly , but it does work very well .</tokentext>
<sentencetext>You can do that right now.
I have a computer that I have fully customised for reading email, web pages, ebooks, whatever with a nice, human sounding voice.
It can also playback music or films according to titles, names, genre and additional meta tags.
All of this is controlled by speech recognition.
The computer will even say "hello" and "you're welcome" if I say "hello" or "thanks" to it.It doesn't work flawlessly, but it does work very well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306403</id>
	<title>Oblig.</title>
	<author>L4t3r4lu5</author>
	<datestamp>1244812380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><a href="http://www.penny-arcade.com/comic/2009/6/5/" title="penny-arcade.com">http://www.penny-arcade.com/comic/2009/6/5/</a> [penny-arcade.com] <br> <br>"SirWangALot hits you with his 'Pendulous Apendage of Pendulousnous' for 2 bashing damage, and you are afflicted with 'Point and Laugh Hysterically!' for 10 seconds.</htmltext>
<tokenext>http : //www.penny-arcade.com/comic/2009/6/5/ [ penny-arcade.com ] " SirWangALot hits you with his 'Pendulous Apendage of Pendulousnous ' for 2 bashing damage , and you are afflicted with 'Point and Laugh Hysterically !
' for 10 seconds .</tokentext>
<sentencetext>http://www.penny-arcade.com/comic/2009/6/5/ [penny-arcade.com]  "SirWangALot hits you with his 'Pendulous Apendage of Pendulousnous' for 2 bashing damage, and you are afflicted with 'Point and Laugh Hysterically!
' for 10 seconds.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306391</id>
	<title>The Gamertag Report</title>
	<author>Drakkenmensch</author>
	<datestamp>1244812260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I could see myself controlling my Xbox interface like Tom Cruise in <i>Minority Report.</i> Granted it wouldn't add much to the functionality, but damn if that wouldn't be the coolest gadget <i>ever</i>.</htmltext>
<tokenext>I could see myself controlling my Xbox interface like Tom Cruise in Minority Report .
Granted it would n't add much to the functionality , but damn if that would n't be the coolest gadget ever .</tokentext>
<sentencetext>I could see myself controlling my Xbox interface like Tom Cruise in Minority Report.
Granted it wouldn't add much to the functionality, but damn if that wouldn't be the coolest gadget ever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310095</id>
	<title>Re:"I can't wait to throw a fireball.".. If we had</title>
	<author>davidsyes</author>
	<datestamp>1244829000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>a red, glowing suit and jump around in it like Hapkido/Jujitsu, and if we had as many JOINTS as we have BONES, then we *could* look like a fireball. Wait, would that be a conundrum? Joints count keeping up with bones count...</p></htmltext>
<tokenext>a red , glowing suit and jump around in it like Hapkido/Jujitsu , and if we had as many JOINTS as we have BONES , then we * could * look like a fireball .
Wait , would that be a conundrum ?
Joints count keeping up with bones count.. .</tokentext>
<sentencetext>a red, glowing suit and jump around in it like Hapkido/Jujitsu, and if we had as many JOINTS as we have BONES, then we *could* look like a fireball.
Wait, would that be a conundrum?
Joints count keeping up with bones count...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308547</id>
	<title>Re:What about people with disabillities?</title>
	<author>Anonymous</author>
	<datestamp>1244822820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>What happens if I stand just behind my friend and it looks like we have four arms? Will Natal work that out?</p></div><p>You unlock Goro in Mortal Kombat?</p></div>
	</htmltext>
<tokenext>What happens if I stand just behind my friend and it looks like we have four arms ?
Will Natal work that out ? You unlock Goro in Mortal Kombat ?</tokentext>
<sentencetext>What happens if I stand just behind my friend and it looks like we have four arms?
Will Natal work that out?You unlock Goro in Mortal Kombat?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309141</id>
	<title>Slashvertisement press release.</title>
	<author>Anonymous</author>
	<datestamp>1244825520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The one team that got access to the internals of Microsoft's new device, has only good things to say about it?<br>Who'd have thunk of that?<nobr> <wbr></nobr>;)</p><p>Seriously. I bet my next set of moderation points on the fact that they had to agree to create this article, and spread it, in order to gain access to the device's internal infos.</p><p>Why Natal Is a Big Deal.<br>Why Microsoft Are a Bunch of Criminals.<br>Why Slashdot Is an Advertisement Site.<br>Why You and I Are the Two Hottest and Coolest People On the Planet. (Sorry, I don't know this strange uppercase style, as I'm no native speaker.)</p><p>Do you see the suggestive pattern here? ^^</p></htmltext>
<tokenext>The one team that got access to the internals of Microsoft 's new device , has only good things to say about it ? Who 'd have thunk of that ?
; ) Seriously. I bet my next set of moderation points on the fact that they had to agree to create this article , and spread it , in order to gain access to the device 's internal infos.Why Natal Is a Big Deal.Why Microsoft Are a Bunch of Criminals.Why Slashdot Is an Advertisement Site.Why You and I Are the Two Hottest and Coolest People On the Planet .
( Sorry , I do n't know this strange uppercase style , as I 'm no native speaker .
) Do you see the suggestive pattern here ?
^ ^</tokentext>
<sentencetext>The one team that got access to the internals of Microsoft's new device, has only good things to say about it?Who'd have thunk of that?
;)Seriously. I bet my next set of moderation points on the fact that they had to agree to create this article, and spread it, in order to gain access to the device's internal infos.Why Natal Is a Big Deal.Why Microsoft Are a Bunch of Criminals.Why Slashdot Is an Advertisement Site.Why You and I Are the Two Hottest and Coolest People On the Planet.
(Sorry, I don't know this strange uppercase style, as I'm no native speaker.
)Do you see the suggestive pattern here?
^^</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28313093</id>
	<title>Re:The new Wii Fit</title>
	<author>T Murphy</author>
	<datestamp>1244840160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Natal combined with a Sony/Wii controller-based scheme would provide a more complete motion capture. Too bad the competition won't likely allow such a blend for at least a few years yet, but it would be interesting to see the two ideas blended coherently.</htmltext>
<tokenext>Natal combined with a Sony/Wii controller-based scheme would provide a more complete motion capture .
Too bad the competition wo n't likely allow such a blend for at least a few years yet , but it would be interesting to see the two ideas blended coherently .</tokentext>
<sentencetext>Natal combined with a Sony/Wii controller-based scheme would provide a more complete motion capture.
Too bad the competition won't likely allow such a blend for at least a few years yet, but it would be interesting to see the two ideas blended coherently.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307325</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28315817</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244811600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Analog controls were out before nintendo supposedly "invented" them. Discounting arcades and even machines like the Atari, sony came out with a dual analog flight stick for the ps1 around 1994 or 1995. Stop being a fanboy.</p></htmltext>
<tokenext>Analog controls were out before nintendo supposedly " invented " them .
Discounting arcades and even machines like the Atari , sony came out with a dual analog flight stick for the ps1 around 1994 or 1995 .
Stop being a fanboy .</tokentext>
<sentencetext>Analog controls were out before nintendo supposedly "invented" them.
Discounting arcades and even machines like the Atari, sony came out with a dual analog flight stick for the ps1 around 1994 or 1995.
Stop being a fanboy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307151</id>
	<title>Re:Wii ripoff</title>
	<author>Anonymous</author>
	<datestamp>1244817000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><i>...a way for Microsoft to steal market share from Nintendo?</i> <br> <br>

What? Does Nintendo keep its market share hidden away in its sock drawer? I'm not exactly keen on Project Natal myself, but if this pushes Ninty to further develop and improve the Wiimote, more power to them.<br> <br>

<i>This is a "meeee toooo" play, which is Microsoft's usual way of doing business.</i> <br> <br>

No, this is SOP for millions of businesses around the world.</htmltext>
<tokenext>...a way for Microsoft to steal market share from Nintendo ?
What ? Does Nintendo keep its market share hidden away in its sock drawer ?
I 'm not exactly keen on Project Natal myself , but if this pushes Ninty to further develop and improve the Wiimote , more power to them .
This is a " meeee toooo " play , which is Microsoft 's usual way of doing business .
No , this is SOP for millions of businesses around the world .</tokentext>
<sentencetext>...a way for Microsoft to steal market share from Nintendo?
What? Does Nintendo keep its market share hidden away in its sock drawer?
I'm not exactly keen on Project Natal myself, but if this pushes Ninty to further develop and improve the Wiimote, more power to them.
This is a "meeee toooo" play, which is Microsoft's usual way of doing business.
No, this is SOP for millions of businesses around the world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310943</id>
	<title>Re:Precision? Did you actually see the demo?</title>
	<author>Anonymous</author>
	<datestamp>1244832360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><a href="http://www.wat.tv/video/microsoft-360-project-natal-1jiq7\_1f7e6\_.html" title="www.wat.tv" rel="nofollow">http://www.wat.tv/video/microsoft-360-project-natal-1jiq7\_1f7e6\_.html</a> [www.wat.tv]
<p>
Does Microsoft go out of their way to hire people who come across as douche bags?  He should have also worn a polo and popped his collar while he was at it.  His attitude in this presentation (including the shots at the Wii) really mimic those of the demographic they already represent which makes me wonder if these guys even get it at all (e.g. the Nintendo approach to gaming).
</p><p>
The bit about seeing the bottom of his avatars shoe is hilarious; boy did that fall flat.  Microsoft can take shots at the Wii's software all day, but in the end they're the ones showing half-baked tech demos and more than a few years late to the party.
</p></htmltext>
<tokenext>http : //www.wat.tv/video/microsoft-360-project-natal-1jiq7 \ _1f7e6 \ _.html [ www.wat.tv ] Does Microsoft go out of their way to hire people who come across as douche bags ?
He should have also worn a polo and popped his collar while he was at it .
His attitude in this presentation ( including the shots at the Wii ) really mimic those of the demographic they already represent which makes me wonder if these guys even get it at all ( e.g .
the Nintendo approach to gaming ) .
The bit about seeing the bottom of his avatars shoe is hilarious ; boy did that fall flat .
Microsoft can take shots at the Wii 's software all day , but in the end they 're the ones showing half-baked tech demos and more than a few years late to the party .</tokentext>
<sentencetext>http://www.wat.tv/video/microsoft-360-project-natal-1jiq7\_1f7e6\_.html [www.wat.tv]

Does Microsoft go out of their way to hire people who come across as douche bags?
He should have also worn a polo and popped his collar while he was at it.
His attitude in this presentation (including the shots at the Wii) really mimic those of the demographic they already represent which makes me wonder if these guys even get it at all (e.g.
the Nintendo approach to gaming).
The bit about seeing the bottom of his avatars shoe is hilarious; boy did that fall flat.
Microsoft can take shots at the Wii's software all day, but in the end they're the ones showing half-baked tech demos and more than a few years late to the party.
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307661</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309745</id>
	<title>Re:The new Wii Fit</title>
	<author>RyoShin</author>
	<datestamp>1244827740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, I'd say that it's far more likely to fail for a non-technical reason: It's not standard.  At least in America, there has never been a highly-successful peripheral.  Some do reach high use, mainly when bundled with games that also sell well (such as the Game Boy Adapter for the N64 that came with Pokemon Stadium), but none reach a wide enough audience that games can be made without much worry about players having them.   Unless Microsoft starts to pack this in as standard equipment with 360s, like Sony's update to the PS1 controller in the middle of its life cycle, not enough people will buy it to make it worthwhile to major publishers.  Maybe some will include the potential for Natal functionality, but will focus the game on using the normal controller.</p><p>If the tech holds for Natal, we'll likely see something in the XBox 3 that is Natal+Wiimote.  Simple wireless controllers that have an IR sensor for pointer functionality (it will be far more precise than trying to register the exact angle of the hand and fingers), and then the camera does the actual motion sensing.</p></htmltext>
<tokenext>Actually , I 'd say that it 's far more likely to fail for a non-technical reason : It 's not standard .
At least in America , there has never been a highly-successful peripheral .
Some do reach high use , mainly when bundled with games that also sell well ( such as the Game Boy Adapter for the N64 that came with Pokemon Stadium ) , but none reach a wide enough audience that games can be made without much worry about players having them .
Unless Microsoft starts to pack this in as standard equipment with 360s , like Sony 's update to the PS1 controller in the middle of its life cycle , not enough people will buy it to make it worthwhile to major publishers .
Maybe some will include the potential for Natal functionality , but will focus the game on using the normal controller.If the tech holds for Natal , we 'll likely see something in the XBox 3 that is Natal + Wiimote .
Simple wireless controllers that have an IR sensor for pointer functionality ( it will be far more precise than trying to register the exact angle of the hand and fingers ) , and then the camera does the actual motion sensing .</tokentext>
<sentencetext>Actually, I'd say that it's far more likely to fail for a non-technical reason: It's not standard.
At least in America, there has never been a highly-successful peripheral.
Some do reach high use, mainly when bundled with games that also sell well (such as the Game Boy Adapter for the N64 that came with Pokemon Stadium), but none reach a wide enough audience that games can be made without much worry about players having them.
Unless Microsoft starts to pack this in as standard equipment with 360s, like Sony's update to the PS1 controller in the middle of its life cycle, not enough people will buy it to make it worthwhile to major publishers.
Maybe some will include the potential for Natal functionality, but will focus the game on using the normal controller.If the tech holds for Natal, we'll likely see something in the XBox 3 that is Natal+Wiimote.
Simple wireless controllers that have an IR sensor for pointer functionality (it will be far more precise than trying to register the exact angle of the hand and fingers), and then the camera does the actual motion sensing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307325</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28320057</id>
	<title>Re:Mouse?</title>
	<author>Anonymous</author>
	<datestamp>1244910480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you RTFA, it explains infrared is used and so it's not sensitive to lighting conditions.</p></htmltext>
<tokenext>If you RTFA , it explains infrared is used and so it 's not sensitive to lighting conditions .</tokentext>
<sentencetext>If you RTFA, it explains infrared is used and so it's not sensitive to lighting conditions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307085</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309893</id>
	<title>Re:The new Wii Fit</title>
	<author>Chris Burke</author>
	<datestamp>1244828220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added. Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.</i></p><p>Well, <a href="http://www.penny-arcade.com/comic/2006/11/13/you-know-it-to-be-true/" title="penny-arcade.com">only if you choose to play that way</a> [penny-arcade.com].</p><p>I guess you're one of those folks who <i>doesn't</i> hold the wiimote on their head and move their whole torso when WarioWare tells you to.</p></htmltext>
<tokenext>Both MotionPlus and Sonys solution feature more or less classic controllers , but with motion sensing added .
Both of them also have heavy focus on wrist movement , while ignoring the rest of the body.Well , only if you choose to play that way [ penny-arcade.com ] .I guess you 're one of those folks who does n't hold the wiimote on their head and move their whole torso when WarioWare tells you to .</tokentext>
<sentencetext>Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added.
Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.Well, only if you choose to play that way [penny-arcade.com].I guess you're one of those folks who doesn't hold the wiimote on their head and move their whole torso when WarioWare tells you to.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307325</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28322923</id>
	<title>Re:Remember PDC2003</title>
	<author>Anonymous</author>
	<datestamp>1244892180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This exactly.  Cairo?  Longhorn?  The most thing amazing about these demos?  People still tongue-wag at the company who invented vaporware and used it to stifle superior SHIPPING products.</p><p>Ship a fscking product and GTFO with your staged demos.</p></htmltext>
<tokenext>This exactly .
Cairo ? Longhorn ?
The most thing amazing about these demos ?
People still tongue-wag at the company who invented vaporware and used it to stifle superior SHIPPING products.Ship a fscking product and GTFO with your staged demos .</tokentext>
<sentencetext>This exactly.
Cairo?  Longhorn?
The most thing amazing about these demos?
People still tongue-wag at the company who invented vaporware and used it to stifle superior SHIPPING products.Ship a fscking product and GTFO with your staged demos.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307665</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307185</id>
	<title>DIC\K</title>
	<author>Anonymous</author>
	<datestamp>1244817240000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">maintained that too copy a 17 Meg file it racist for a 3e in a scene and</a> [goat.cx]</htmltext>
<tokenext>maintained that too copy a 17 Meg file it racist for a 3e in a scene and [ goat.cx ]</tokentext>
<sentencetext>maintained that too copy a 17 Meg file it racist for a 3e in a scene and [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307571</id>
	<title>Re:Mouse?</title>
	<author>polle404</author>
	<datestamp>1244819160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not in a long while, if I'd have to venture a guess. The precision is too poor yet <br>
But i DO see useful applications for this outside the Wii/Xbox light gaming segment.<br>
If you could do a cross platform hookup, for the TV and the hifi/PC, i would love to be able to control my TV and DVD without the now 4 remotes just in my livingroom. <br>
hell, just the idea of flipping my tv the finger, and seeing it zap away from Fox? I'd pay good $ for that!<br>
<br>
imagine walking past your home entertainment center, do a simple (or complex) gesture to flip channel, change the song, etc?</htmltext>
<tokenext>Not in a long while , if I 'd have to venture a guess .
The precision is too poor yet But i DO see useful applications for this outside the Wii/Xbox light gaming segment .
If you could do a cross platform hookup , for the TV and the hifi/PC , i would love to be able to control my TV and DVD without the now 4 remotes just in my livingroom .
hell , just the idea of flipping my tv the finger , and seeing it zap away from Fox ?
I 'd pay good $ for that !
imagine walking past your home entertainment center , do a simple ( or complex ) gesture to flip channel , change the song , etc ?</tokentext>
<sentencetext>Not in a long while, if I'd have to venture a guess.
The precision is too poor yet 
But i DO see useful applications for this outside the Wii/Xbox light gaming segment.
If you could do a cross platform hookup, for the TV and the hifi/PC, i would love to be able to control my TV and DVD without the now 4 remotes just in my livingroom.
hell, just the idea of flipping my tv the finger, and seeing it zap away from Fox?
I'd pay good $ for that!
imagine walking past your home entertainment center, do a simple (or complex) gesture to flip channel, change the song, etc?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307093</id>
	<title>Re:The Gamertag Report</title>
	<author>WCLPeter</author>
	<datestamp>1244816700000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm much more interested in <a href="http://www.youtube.com/watch?v=HluWsMlfj68&amp;feature=related" title="youtube.com">Milo</a> [youtube.com] and the potential for a personal assistant.</p><p>Wouldn't it be nice to come home and say something like, "Good afternoon Milo, did I get any new messages?" and then have him give me an itemized listing.  Throw in some call display, my contact list, and the apparently impressive speech recognition, I could have something very unique and personal, "Hey Peter, welcome home.  Your mom called, twice, and your sister wants to know if you're going to dinner with her and the kids next Saturday."</p><p>Of course, being a geek, I'd want my assistant to look and sound like <a href="http://images.google.ca/images?q=lexa+doig&amp;oe=utf-8&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;ei=xFUySuurKoqmM8m6pIYK&amp;sa=X&amp;oi=image\_result\_group&amp;resnum=1&amp;ct=title" title="google.ca">Lexa Doig</a> [google.ca].<nobr> <wbr></nobr>;-)</p></htmltext>
<tokenext>I 'm much more interested in Milo [ youtube.com ] and the potential for a personal assistant.Would n't it be nice to come home and say something like , " Good afternoon Milo , did I get any new messages ?
" and then have him give me an itemized listing .
Throw in some call display , my contact list , and the apparently impressive speech recognition , I could have something very unique and personal , " Hey Peter , welcome home .
Your mom called , twice , and your sister wants to know if you 're going to dinner with her and the kids next Saturday .
" Of course , being a geek , I 'd want my assistant to look and sound like Lexa Doig [ google.ca ] .
; - )</tokentext>
<sentencetext>I'm much more interested in Milo [youtube.com] and the potential for a personal assistant.Wouldn't it be nice to come home and say something like, "Good afternoon Milo, did I get any new messages?
" and then have him give me an itemized listing.
Throw in some call display, my contact list, and the apparently impressive speech recognition, I could have something very unique and personal, "Hey Peter, welcome home.
Your mom called, twice, and your sister wants to know if you're going to dinner with her and the kids next Saturday.
"Of course, being a geek, I'd want my assistant to look and sound like Lexa Doig [google.ca].
;-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306391</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307309</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244817840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>listen... the change is this, YOU actually have to move your body to be good. all the fat lazy AWESOME gamers hate this. i don't blame them. games are the way non-athletes feel cool (i being one myself) but this 3d stuff, if there is no remote, the athletic people start being better and then what are we left with? back to being a loser that 's not good at anything.</p></htmltext>
<tokenext>listen... the change is this , YOU actually have to move your body to be good .
all the fat lazy AWESOME gamers hate this .
i do n't blame them .
games are the way non-athletes feel cool ( i being one myself ) but this 3d stuff , if there is no remote , the athletic people start being better and then what are we left with ?
back to being a loser that 's not good at anything .</tokentext>
<sentencetext>listen... the change is this, YOU actually have to move your body to be good.
all the fat lazy AWESOME gamers hate this.
i don't blame them.
games are the way non-athletes feel cool (i being one myself) but this 3d stuff, if there is no remote, the athletic people start being better and then what are we left with?
back to being a loser that 's not good at anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307941</id>
	<title>Singularity will come from game AI</title>
	<author>ponos</author>
	<datestamp>1244820540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Singularity will come from game AI. Let it be said that I was the first to predict this. That Milo dude was<nobr> <wbr></nobr>... too close to passing the Turing test. WTF, Xboc LIVE will become sentient in 2020...
<p>
P.</p></htmltext>
<tokenext>Singularity will come from game AI .
Let it be said that I was the first to predict this .
That Milo dude was ... too close to passing the Turing test .
WTF , Xboc LIVE will become sentient in 2020.. . P .</tokentext>
<sentencetext>Singularity will come from game AI.
Let it be said that I was the first to predict this.
That Milo dude was ... too close to passing the Turing test.
WTF, Xboc LIVE will become sentient in 2020...

P.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307457</id>
	<title>Gimic</title>
	<author>Anonymous</author>
	<datestamp>1244818560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Standard interfaces have nothing to fear from this.</p><p>The accuracy and resolution are probably very poor compared to your standard 800dpi mouse.</p><p>Standard console controllers have buttons, so the only way control could be achieved in the same manner would be gesture control, and that is a huge pain in the ass.</p><p>You have to remember the gestures and then get them exactly how the sensor wants them or else it will do nothing, or worse the wrong thing.</p><p>This isn't a step towards true virtual reality, IE. the "matrix". Without a direct neural interface you will never have a true, full immersion, virtual environment.</p></htmltext>
<tokenext>Standard interfaces have nothing to fear from this.The accuracy and resolution are probably very poor compared to your standard 800dpi mouse.Standard console controllers have buttons , so the only way control could be achieved in the same manner would be gesture control , and that is a huge pain in the ass.You have to remember the gestures and then get them exactly how the sensor wants them or else it will do nothing , or worse the wrong thing.This is n't a step towards true virtual reality , IE .
the " matrix " .
Without a direct neural interface you will never have a true , full immersion , virtual environment .</tokentext>
<sentencetext>Standard interfaces have nothing to fear from this.The accuracy and resolution are probably very poor compared to your standard 800dpi mouse.Standard console controllers have buttons, so the only way control could be achieved in the same manner would be gesture control, and that is a huge pain in the ass.You have to remember the gestures and then get them exactly how the sensor wants them or else it will do nothing, or worse the wrong thing.This isn't a step towards true virtual reality, IE.
the "matrix".
Without a direct neural interface you will never have a true, full immersion, virtual environment.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307281</id>
	<title>Re:Hardhack potential</title>
	<author>matt328</author>
	<datestamp>1244817720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Couldn't you go the other way with it as well and basically have a homebrew mocap system?</htmltext>
<tokenext>Could n't you go the other way with it as well and basically have a homebrew mocap system ?</tokentext>
<sentencetext>Couldn't you go the other way with it as well and basically have a homebrew mocap system?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306485</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310421</id>
	<title>Re:The Gamertag Report</title>
	<author>digitac</author>
	<datestamp>1244830320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Milo, the assistant formerly known as <a href="http://en.wikipedia.org/wiki/Microsoft\_Bob" title="wikipedia.org">Bob</a> [wikipedia.org].</htmltext>
<tokenext>Milo , the assistant formerly known as Bob [ wikipedia.org ] .</tokentext>
<sentencetext>Milo, the assistant formerly known as Bob [wikipedia.org].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309455</id>
	<title>Re:Infra-red is a color, you nitwit.</title>
	<author>kaputtfurleben</author>
	<datestamp>1244826660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Most people associate color with the visible light spectrum. Infra-red is not in the visible light spectrum.</htmltext>
<tokenext>Most people associate color with the visible light spectrum .
Infra-red is not in the visible light spectrum .</tokentext>
<sentencetext>Most people associate color with the visible light spectrum.
Infra-red is not in the visible light spectrum.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307157</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308459</id>
	<title>Re:What about people with disabillities?</title>
	<author>Anonymous</author>
	<datestamp>1244822520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How else do you expect to play Goro in Mortal Kombat 2013?</p></htmltext>
<tokenext>How else do you expect to play Goro in Mortal Kombat 2013 ?</tokentext>
<sentencetext>How else do you expect to play Goro in Mortal Kombat 2013?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310537</id>
	<title>Natal equals WiiFit or Wiimote?</title>
	<author>Relden</author>
	<datestamp>1244830800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Will the Natal be just a peripheral that is brought out and dusted off when curious company comes over, sort of like the WiiFit?

Can it be a core controller for the X-Box, the way the Wiimote is for the Wii?

The Wiimote can function as a traditional controller. Smash Brothers, for example, has almost no motion sensing functions at all and the Wiimote works just fine for that. Or it can use motion sensing as an enhancement to the traditional controller. MaroKart would be an example of this.

Now if you want to get up and do something, you can put WiiSports in (actually we play WiiSports sitting down, but never mind that for now) or dig out the WiiFit. But how often do gamers really want to do that?

Do gamers really want to get off the couch to play their games?  If they just want to sit down and relax while they play, can they use the Natal, or will they have to put the Natal away and get out the traditional controller?</htmltext>
<tokenext>Will the Natal be just a peripheral that is brought out and dusted off when curious company comes over , sort of like the WiiFit ?
Can it be a core controller for the X-Box , the way the Wiimote is for the Wii ?
The Wiimote can function as a traditional controller .
Smash Brothers , for example , has almost no motion sensing functions at all and the Wiimote works just fine for that .
Or it can use motion sensing as an enhancement to the traditional controller .
MaroKart would be an example of this .
Now if you want to get up and do something , you can put WiiSports in ( actually we play WiiSports sitting down , but never mind that for now ) or dig out the WiiFit .
But how often do gamers really want to do that ?
Do gamers really want to get off the couch to play their games ?
If they just want to sit down and relax while they play , can they use the Natal , or will they have to put the Natal away and get out the traditional controller ?</tokentext>
<sentencetext>Will the Natal be just a peripheral that is brought out and dusted off when curious company comes over, sort of like the WiiFit?
Can it be a core controller for the X-Box, the way the Wiimote is for the Wii?
The Wiimote can function as a traditional controller.
Smash Brothers, for example, has almost no motion sensing functions at all and the Wiimote works just fine for that.
Or it can use motion sensing as an enhancement to the traditional controller.
MaroKart would be an example of this.
Now if you want to get up and do something, you can put WiiSports in (actually we play WiiSports sitting down, but never mind that for now) or dig out the WiiFit.
But how often do gamers really want to do that?
Do gamers really want to get off the couch to play their games?
If they just want to sit down and relax while they play, can they use the Natal, or will they have to put the Natal away and get out the traditional controller?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307313</id>
	<title>Re:Wii ripoff</title>
	<author>destroyer661</author>
	<datestamp>1244817900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>With how good Natal *allegedly* is I highly doubt this development started as soon as the Wiimote dropped out of the womb. This is far from a me too play, the Wiimote is like a shitty sawed off magic wand you use to control things like tennis rackets, golf clubs and boxing gloves. Project Natal could provide actual running/walking around on a treadmill like interface which could allow virtual worlds (See RPGs) to be so much more real and involving.</htmltext>
<tokenext>With how good Natal * allegedly * is I highly doubt this development started as soon as the Wiimote dropped out of the womb .
This is far from a me too play , the Wiimote is like a shitty sawed off magic wand you use to control things like tennis rackets , golf clubs and boxing gloves .
Project Natal could provide actual running/walking around on a treadmill like interface which could allow virtual worlds ( See RPGs ) to be so much more real and involving .</tokentext>
<sentencetext>With how good Natal *allegedly* is I highly doubt this development started as soon as the Wiimote dropped out of the womb.
This is far from a me too play, the Wiimote is like a shitty sawed off magic wand you use to control things like tennis rackets, golf clubs and boxing gloves.
Project Natal could provide actual running/walking around on a treadmill like interface which could allow virtual worlds (See RPGs) to be so much more real and involving.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306661</id>
	<title>Natal IR detection won't work in your living room</title>
	<author>Anonymous</author>
	<datestamp>1244814240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>From the demo picture, it looks like you need a closed room with air conditioning for the IR system to function properly. This will perfectly feat you current geek basement room (at least for the absence of windows), but what about the average user ?</p></htmltext>
<tokenext>From the demo picture , it looks like you need a closed room with air conditioning for the IR system to function properly .
This will perfectly feat you current geek basement room ( at least for the absence of windows ) , but what about the average user ?</tokentext>
<sentencetext>From the demo picture, it looks like you need a closed room with air conditioning for the IR system to function properly.
This will perfectly feat you current geek basement room (at least for the absence of windows), but what about the average user ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28312565</id>
	<title>What a load of rubbish</title>
	<author>Latinhypercube</author>
	<datestamp>1244838240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>We have all seen how 'accurate' Natal is ie. NO VERY. This thing is a gimmick and is useless as a game controller. Gaming needs split second responses not a 1 second lag. There is always going to be a delay and average accuracy with this technology. By all means use it to transform someone into mickey mouse, but adding it to a games console seems backwards and more of an advertising STUNT.</htmltext>
<tokenext>We have all seen how 'accurate ' Natal is ie .
NO VERY .
This thing is a gimmick and is useless as a game controller .
Gaming needs split second responses not a 1 second lag .
There is always going to be a delay and average accuracy with this technology .
By all means use it to transform someone into mickey mouse , but adding it to a games console seems backwards and more of an advertising STUNT .</tokentext>
<sentencetext>We have all seen how 'accurate' Natal is ie.
NO VERY.
This thing is a gimmick and is useless as a game controller.
Gaming needs split second responses not a 1 second lag.
There is always going to be a delay and average accuracy with this technology.
By all means use it to transform someone into mickey mouse, but adding it to a games console seems backwards and more of an advertising STUNT.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309815</id>
	<title>Sorry to rain on your parade...</title>
	<author>Xest</author>
	<datestamp>1244827980000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>1) It's probably not, that's why it's not due out for at very least a year, probably 18 months minimum.</p><p>2, 3, 4) It uses an infrared projector and monochrome camera, so low light isn't actually an issue. I'm not sure which site I read it at, but the reports coming back from E3 said most the demos were actually done in dark rooms. Regarding subtle movements, the racing movements are much more subtle, they have to be as not every race track is a sharp corner. It's also worth pointing out that even existing camera tecnhology such as cheap logitech webcams can handle subtle movement and that's without anything as precise as Natal and is simply image parsing so there's no reason this would be an issue.</p><p>5) Supposedly this is one of it's strong points, it can track multiple people round the room. The paint demo kinda showed it and the promotional video shows it, but it'd be nice to see something more solid here for sure.</p><p>6) Well, Microsoft stated at E3 they only sent the dev kits out the day they announced it so of course games aren't around yet. No one can make a full blown game in just a couple of days. That said, Microsoft themselves had at least released some demos such as Ricochet and their modified version of Burnout paradise at least so for a technology so early in it's lifecycle it's clearly not totally devoid of application. Ricochet and Burnout were certainly real time environments and certainly were not controlled.</p><p>Most of this information has been widely mentioned and shown already in run of the mill E3 coverage. Certainly there are a lot of questions about it, but those you pose in your post have already been pretty much entirely covered and demonstrated already bar perhaps point 5 which could do with more demos for sure. I'd imagine Microsoft will release more over the coming year and now developers have the devkits (apparently they sent 1000 out) we'll probably start seeing demos of actual games using it in a year or so. Perhaps the most obvious point that arises from your questions though is that Natal is clearly nowhere near release - as I stated in another post, I don't even know if we'll see it fully exploited this console generation. I think it'll be at least 2011 before we see it really doing it's stuff in live games as that gives 2 years for the first round of AAA titles to be built for it.</p></htmltext>
<tokenext>1 ) It 's probably not , that 's why it 's not due out for at very least a year , probably 18 months minimum.2 , 3 , 4 ) It uses an infrared projector and monochrome camera , so low light is n't actually an issue .
I 'm not sure which site I read it at , but the reports coming back from E3 said most the demos were actually done in dark rooms .
Regarding subtle movements , the racing movements are much more subtle , they have to be as not every race track is a sharp corner .
It 's also worth pointing out that even existing camera tecnhology such as cheap logitech webcams can handle subtle movement and that 's without anything as precise as Natal and is simply image parsing so there 's no reason this would be an issue.5 ) Supposedly this is one of it 's strong points , it can track multiple people round the room .
The paint demo kinda showed it and the promotional video shows it , but it 'd be nice to see something more solid here for sure.6 ) Well , Microsoft stated at E3 they only sent the dev kits out the day they announced it so of course games are n't around yet .
No one can make a full blown game in just a couple of days .
That said , Microsoft themselves had at least released some demos such as Ricochet and their modified version of Burnout paradise at least so for a technology so early in it 's lifecycle it 's clearly not totally devoid of application .
Ricochet and Burnout were certainly real time environments and certainly were not controlled.Most of this information has been widely mentioned and shown already in run of the mill E3 coverage .
Certainly there are a lot of questions about it , but those you pose in your post have already been pretty much entirely covered and demonstrated already bar perhaps point 5 which could do with more demos for sure .
I 'd imagine Microsoft will release more over the coming year and now developers have the devkits ( apparently they sent 1000 out ) we 'll probably start seeing demos of actual games using it in a year or so .
Perhaps the most obvious point that arises from your questions though is that Natal is clearly nowhere near release - as I stated in another post , I do n't even know if we 'll see it fully exploited this console generation .
I think it 'll be at least 2011 before we see it really doing it 's stuff in live games as that gives 2 years for the first round of AAA titles to be built for it .</tokentext>
<sentencetext>1) It's probably not, that's why it's not due out for at very least a year, probably 18 months minimum.2, 3, 4) It uses an infrared projector and monochrome camera, so low light isn't actually an issue.
I'm not sure which site I read it at, but the reports coming back from E3 said most the demos were actually done in dark rooms.
Regarding subtle movements, the racing movements are much more subtle, they have to be as not every race track is a sharp corner.
It's also worth pointing out that even existing camera tecnhology such as cheap logitech webcams can handle subtle movement and that's without anything as precise as Natal and is simply image parsing so there's no reason this would be an issue.5) Supposedly this is one of it's strong points, it can track multiple people round the room.
The paint demo kinda showed it and the promotional video shows it, but it'd be nice to see something more solid here for sure.6) Well, Microsoft stated at E3 they only sent the dev kits out the day they announced it so of course games aren't around yet.
No one can make a full blown game in just a couple of days.
That said, Microsoft themselves had at least released some demos such as Ricochet and their modified version of Burnout paradise at least so for a technology so early in it's lifecycle it's clearly not totally devoid of application.
Ricochet and Burnout were certainly real time environments and certainly were not controlled.Most of this information has been widely mentioned and shown already in run of the mill E3 coverage.
Certainly there are a lot of questions about it, but those you pose in your post have already been pretty much entirely covered and demonstrated already bar perhaps point 5 which could do with more demos for sure.
I'd imagine Microsoft will release more over the coming year and now developers have the devkits (apparently they sent 1000 out) we'll probably start seeing demos of actual games using it in a year or so.
Perhaps the most obvious point that arises from your questions though is that Natal is clearly nowhere near release - as I stated in another post, I don't even know if we'll see it fully exploited this console generation.
I think it'll be at least 2011 before we see it really doing it's stuff in live games as that gives 2 years for the first round of AAA titles to be built for it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307085</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307089</id>
	<title>Re:iPhone-like fluidity, FFS</title>
	<author>kieran</author>
	<datestamp>1244816640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've got an android phone, and I've tried out the hacked multitouch. I've never even wanted an iPhone, but I've played with the multitouch and it responds perfectly, fluidly, intruitively. The android multitouch hack feels very clumsy by comparison.</p></htmltext>
<tokenext>I 've got an android phone , and I 've tried out the hacked multitouch .
I 've never even wanted an iPhone , but I 've played with the multitouch and it responds perfectly , fluidly , intruitively .
The android multitouch hack feels very clumsy by comparison .</tokentext>
<sentencetext>I've got an android phone, and I've tried out the hacked multitouch.
I've never even wanted an iPhone, but I've played with the multitouch and it responds perfectly, fluidly, intruitively.
The android multitouch hack feels very clumsy by comparison.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306461</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306413</id>
	<title>Microsoft desperately flogigng dead horse</title>
	<author>Anonymous</author>
	<datestamp>1244812440000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>They have realised they have been trumped by the PS3 at the top end, with hardcore gaming, high-end graphical capabilities, and high end featues like Blu-Ray, so now they are setting their sights at the low end instead, competing against the Wii for the casual gamer.

I don't think it will work personally.  As Sony also have eyes on this space too (and arguably more mature technology, which they were able to demo live - unlike Microsofts fantasy showcase).</htmltext>
<tokenext>They have realised they have been trumped by the PS3 at the top end , with hardcore gaming , high-end graphical capabilities , and high end featues like Blu-Ray , so now they are setting their sights at the low end instead , competing against the Wii for the casual gamer .
I do n't think it will work personally .
As Sony also have eyes on this space too ( and arguably more mature technology , which they were able to demo live - unlike Microsofts fantasy showcase ) .</tokentext>
<sentencetext>They have realised they have been trumped by the PS3 at the top end, with hardcore gaming, high-end graphical capabilities, and high end featues like Blu-Ray, so now they are setting their sights at the low end instead, competing against the Wii for the casual gamer.
I don't think it will work personally.
As Sony also have eyes on this space too (and arguably more mature technology, which they were able to demo live - unlike Microsofts fantasy showcase).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306911</id>
	<title>Re:iPhone-like fluidity, FFS</title>
	<author>eldavojohn</author>
	<datestamp>1244815740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>"iPhone-like fluidity"</p></div><p> gimmie a break. How and why did you manage to fit a reference to the iphone into the summary.</p></div><p>No, no, that made up adjective was <i>very</i> informative.  I now know that Project Natal will have the same <a href="http://www.youtube.com/watch?v=qg1ckCkm8YI" title="youtube.com" rel="nofollow">viscosity as the iPhone</a> [youtube.com].</p></div>
	</htmltext>
<tokenext>" iPhone-like fluidity " gimmie a break .
How and why did you manage to fit a reference to the iphone into the summary.No , no , that made up adjective was very informative .
I now know that Project Natal will have the same viscosity as the iPhone [ youtube.com ] .</tokentext>
<sentencetext>"iPhone-like fluidity" gimmie a break.
How and why did you manage to fit a reference to the iphone into the summary.No, no, that made up adjective was very informative.
I now know that Project Natal will have the same viscosity as the iPhone [youtube.com].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306461</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308269</id>
	<title>Re:Another Reason It's Important</title>
	<author>DarkPixel</author>
	<datestamp>1244821800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The problem you are having with the "feel" of the WiiMote based games is due to the inaccurate nature of the controller. I don't know if you're aware of this, but the WiiMote is not 1:1, therefore you lack much precision. The new WiiMotion Plus addon will solve many of these accuracy problems, unfortunately it will only be adopted by future titles. The PS3 motion controls that were announced are on par with WiiMotion Plus, they are 1:1 motion matching. The Xbox 360, while focusing a lot of it's energy on Project Natal, is also having a WiiMote like controller coming out although I believe it is a 3rd party device (google it, I'm lazy).
<br> <br>
Anyway, my point is don't use your past experiences with the Wii motion based games as a standard. That was just a tease, and a test. The real fun will pick up over the next couple of years as new titles take advantage of WiiMotion Plus, Natal, and PS3's motion controller.</htmltext>
<tokenext>The problem you are having with the " feel " of the WiiMote based games is due to the inaccurate nature of the controller .
I do n't know if you 're aware of this , but the WiiMote is not 1 : 1 , therefore you lack much precision .
The new WiiMotion Plus addon will solve many of these accuracy problems , unfortunately it will only be adopted by future titles .
The PS3 motion controls that were announced are on par with WiiMotion Plus , they are 1 : 1 motion matching .
The Xbox 360 , while focusing a lot of it 's energy on Project Natal , is also having a WiiMote like controller coming out although I believe it is a 3rd party device ( google it , I 'm lazy ) .
Anyway , my point is do n't use your past experiences with the Wii motion based games as a standard .
That was just a tease , and a test .
The real fun will pick up over the next couple of years as new titles take advantage of WiiMotion Plus , Natal , and PS3 's motion controller .</tokentext>
<sentencetext>The problem you are having with the "feel" of the WiiMote based games is due to the inaccurate nature of the controller.
I don't know if you're aware of this, but the WiiMote is not 1:1, therefore you lack much precision.
The new WiiMotion Plus addon will solve many of these accuracy problems, unfortunately it will only be adopted by future titles.
The PS3 motion controls that were announced are on par with WiiMotion Plus, they are 1:1 motion matching.
The Xbox 360, while focusing a lot of it's energy on Project Natal, is also having a WiiMote like controller coming out although I believe it is a 3rd party device (google it, I'm lazy).
Anyway, my point is don't use your past experiences with the Wii motion based games as a standard.
That was just a tease, and a test.
The real fun will pick up over the next couple of years as new titles take advantage of WiiMotion Plus, Natal, and PS3's motion controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307471</id>
	<title>in the end</title>
	<author>markringen</author>
	<datestamp>1244818620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>in the end people don't care how something works.</htmltext>
<tokenext>in the end people do n't care how something works .</tokentext>
<sentencetext>in the end people don't care how something works.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308187</id>
	<title>Re:Wii ripoff</title>
	<author>ergo98</author>
	<datestamp>1244821380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?</p></div></blockquote><p>Wow, so you're telling us they're being competitive? Thanks for the brilliant insight.</p><blockquote><div><p>Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene</p></div></blockquote><p>And they <strong>kept</strong> being non-gamers after they shelved their Wii. I have a Wii -- I bought it when it first came. I have a Wii fit. I have a bunch of the games. I have three young children, perfectly in the demographic.</p><p>The console sucks. It is grossly overrated by people who bought it and stuffed it away, then making it their mission to present it as the second coming.</p><p>Then I bought an XBox 360 which cost me $100 less and is 100x the unit, and have been enjoying non-gimmicky, deep games since. Of course it did lack some of the family games, but is moving quickly in that direction, so it's becoming a unit that the whole family loves.</p><blockquote><div><p>So now they're trying to build "Wii without the Wiimote." This is a "meeee toooo" play, which is Microsoft's usual way of doing business. YAWN.</p></div></blockquote><p>This is <em>nothing</em> like the Wiimote, and the idea that the Wii has some sort of hold over the idea of physically interactive games...holy shit, you need to tone down the Wii-fanaticism. Guess what -- this has been the goal in games for decades, and certainly didn't suddenly come into existence the moment the Wii came out.</p></div>
	</htmltext>
<tokenext>Does n't anyone else see this for what it obviously is : a way for Microsoft to steal market share from Nintendo ? Wow , so you 're telling us they 're being competitive ?
Thanks for the brilliant insight.Sony and Microsoft battled it out over pixel pushing , while Nintendo actually innovated ( something Microsoft talks about a lot but never does ) and built something new that people really liked -- something that actually got non-gamers onto the sceneAnd they kept being non-gamers after they shelved their Wii .
I have a Wii -- I bought it when it first came .
I have a Wii fit .
I have a bunch of the games .
I have three young children , perfectly in the demographic.The console sucks .
It is grossly overrated by people who bought it and stuffed it away , then making it their mission to present it as the second coming.Then I bought an XBox 360 which cost me $ 100 less and is 100x the unit , and have been enjoying non-gimmicky , deep games since .
Of course it did lack some of the family games , but is moving quickly in that direction , so it 's becoming a unit that the whole family loves.So now they 're trying to build " Wii without the Wiimote .
" This is a " meeee toooo " play , which is Microsoft 's usual way of doing business .
YAWN.This is nothing like the Wiimote , and the idea that the Wii has some sort of hold over the idea of physically interactive games...holy shit , you need to tone down the Wii-fanaticism .
Guess what -- this has been the goal in games for decades , and certainly did n't suddenly come into existence the moment the Wii came out .</tokentext>
<sentencetext>Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?Wow, so you're telling us they're being competitive?
Thanks for the brilliant insight.Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the sceneAnd they kept being non-gamers after they shelved their Wii.
I have a Wii -- I bought it when it first came.
I have a Wii fit.
I have a bunch of the games.
I have three young children, perfectly in the demographic.The console sucks.
It is grossly overrated by people who bought it and stuffed it away, then making it their mission to present it as the second coming.Then I bought an XBox 360 which cost me $100 less and is 100x the unit, and have been enjoying non-gimmicky, deep games since.
Of course it did lack some of the family games, but is moving quickly in that direction, so it's becoming a unit that the whole family loves.So now they're trying to build "Wii without the Wiimote.
" This is a "meeee toooo" play, which is Microsoft's usual way of doing business.
YAWN.This is nothing like the Wiimote, and the idea that the Wii has some sort of hold over the idea of physically interactive games...holy shit, you need to tone down the Wii-fanaticism.
Guess what -- this has been the goal in games for decades, and certainly didn't suddenly come into existence the moment the Wii came out.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308097</id>
	<title>No Release Date ?</title>
	<author>eulernet</author>
	<datestamp>1244821080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As usual, Microsoft uses the policy "announce early, release late".</p><p>Compare this to Apple's policy: "announce late, release early"</p><p>Microsoft's policy worked several years ago, when they crushed their competitors.<br>But, seriously, who will wait several months to get a console that *may* be better than the current ones ?</p></htmltext>
<tokenext>As usual , Microsoft uses the policy " announce early , release late " .Compare this to Apple 's policy : " announce late , release early " Microsoft 's policy worked several years ago , when they crushed their competitors.But , seriously , who will wait several months to get a console that * may * be better than the current ones ?</tokentext>
<sentencetext>As usual, Microsoft uses the policy "announce early, release late".Compare this to Apple's policy: "announce late, release early"Microsoft's policy worked several years ago, when they crushed their competitors.But, seriously, who will wait several months to get a console that *may* be better than the current ones ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310101</id>
	<title>Re:Mouse?</title>
	<author>qazwer00</author>
	<datestamp>1244829000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>ok jumping in.

first it is still a demo and shown as such, and there's no availability dates. they'll have time to walk through bugs and add features...

2) the studio might have something to do with this, lightning, loads of people in the background...
4) my understanding is that it should be a non issue as the camera use an infrared sensor</htmltext>
<tokenext>ok jumping in .
first it is still a demo and shown as such , and there 's no availability dates .
they 'll have time to walk through bugs and add features.. . 2 ) the studio might have something to do with this , lightning , loads of people in the background.. . 4 ) my understanding is that it should be a non issue as the camera use an infrared sensor</tokentext>
<sentencetext>ok jumping in.
first it is still a demo and shown as such, and there's no availability dates.
they'll have time to walk through bugs and add features...

2) the studio might have something to do with this, lightning, loads of people in the background...
4) my understanding is that it should be a non issue as the camera use an infrared sensor</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307085</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308553</id>
	<title>Natal is already flushed</title>
	<author>HikingStick</author>
	<datestamp>1244822880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Relying on cameras and sensors, the players are still stowed if something crosses between them and the sensors.  At least with the Wii, if you see someone coming, you can raise the Wiimote or slide it to the side.  If Natal is watching your whole body, and someone needs to cross in front of you to get to the bathroom (or if a large dog or smaller siblings come into the play space), you're stowed.  Until they describe how they will compensate for environmental disruptions, I'll put this in the "useless hype" category.<br> <br>I'm not saying the tech isn't cool, and I definately can see uses for it (the manipulation of 3D models alone would be awesome), but you're more likley to find uses for this in commerce and industry where dedicated manipulation zones can be established. Of course, it would also work if the game system is in someone's bedroom or another space where no one will bother the player, but those households are not going to be as broad an audience as that reached by the Wii. Hardcore gamers do have funds to spend, and I'm sure many will buy, but they will hit a market saturation point.</htmltext>
<tokenext>Relying on cameras and sensors , the players are still stowed if something crosses between them and the sensors .
At least with the Wii , if you see someone coming , you can raise the Wiimote or slide it to the side .
If Natal is watching your whole body , and someone needs to cross in front of you to get to the bathroom ( or if a large dog or smaller siblings come into the play space ) , you 're stowed .
Until they describe how they will compensate for environmental disruptions , I 'll put this in the " useless hype " category .
I 'm not saying the tech is n't cool , and I definately can see uses for it ( the manipulation of 3D models alone would be awesome ) , but you 're more likley to find uses for this in commerce and industry where dedicated manipulation zones can be established .
Of course , it would also work if the game system is in someone 's bedroom or another space where no one will bother the player , but those households are not going to be as broad an audience as that reached by the Wii .
Hardcore gamers do have funds to spend , and I 'm sure many will buy , but they will hit a market saturation point .</tokentext>
<sentencetext>Relying on cameras and sensors, the players are still stowed if something crosses between them and the sensors.
At least with the Wii, if you see someone coming, you can raise the Wiimote or slide it to the side.
If Natal is watching your whole body, and someone needs to cross in front of you to get to the bathroom (or if a large dog or smaller siblings come into the play space), you're stowed.
Until they describe how they will compensate for environmental disruptions, I'll put this in the "useless hype" category.
I'm not saying the tech isn't cool, and I definately can see uses for it (the manipulation of 3D models alone would be awesome), but you're more likley to find uses for this in commerce and industry where dedicated manipulation zones can be established.
Of course, it would also work if the game system is in someone's bedroom or another space where no one will bother the player, but those households are not going to be as broad an audience as that reached by the Wii.
Hardcore gamers do have funds to spend, and I'm sure many will buy, but they will hit a market saturation point.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306955</id>
	<title>Re:Mouse?</title>
	<author>Anonymous</author>
	<datestamp>1244815980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>If this technology is as good as it sounds, this spells the end of the mouse.<br>Seriously, my mousepad could be a touchpad.</p><p>Would probably need a thimble to avoid friction burn though.</p></div><p>The resolution isn't remotely close to being able to replace a mouse.  Why do we use mice instead of touch screens?</p><p>1) They allow us to interact with our screens with our hands in a neutral position.  A simplified and reengineered Natal could do this.</p><p>2) They allow us to move across a thousand pixels with only an inch of movement.  It's going to be awhile before the precision of the mouse comes to motion recognition.  Even then, motion recognition tends to have small jitter, and if it sees my hand with less than 0.001" precision (not that I can even keep my hand still on that length scale), the cursor will jump around.</p></div>
	</htmltext>
<tokenext>If this technology is as good as it sounds , this spells the end of the mouse.Seriously , my mousepad could be a touchpad.Would probably need a thimble to avoid friction burn though.The resolution is n't remotely close to being able to replace a mouse .
Why do we use mice instead of touch screens ? 1 ) They allow us to interact with our screens with our hands in a neutral position .
A simplified and reengineered Natal could do this.2 ) They allow us to move across a thousand pixels with only an inch of movement .
It 's going to be awhile before the precision of the mouse comes to motion recognition .
Even then , motion recognition tends to have small jitter , and if it sees my hand with less than 0.001 " precision ( not that I can even keep my hand still on that length scale ) , the cursor will jump around .</tokentext>
<sentencetext>If this technology is as good as it sounds, this spells the end of the mouse.Seriously, my mousepad could be a touchpad.Would probably need a thimble to avoid friction burn though.The resolution isn't remotely close to being able to replace a mouse.
Why do we use mice instead of touch screens?1) They allow us to interact with our screens with our hands in a neutral position.
A simplified and reengineered Natal could do this.2) They allow us to move across a thousand pixels with only an inch of movement.
It's going to be awhile before the precision of the mouse comes to motion recognition.
Even then, motion recognition tends to have small jitter, and if it sees my hand with less than 0.001" precision (not that I can even keep my hand still on that length scale), the cursor will jump around.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308011</id>
	<title>Re:Wii ripoff</title>
	<author>Xest</author>
	<datestamp>1244820780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?"</p><p>Oh my, god forbid two companies fight over marketshare, how could they!</p><p>Apple be damned for trying to take marketshare from Microsoft, damn you GM for trying to take marketshare from Ford and curse you Dyson for stealing marketshare from Hoover, bad companies, bad companies! How dare you!</p><p>Why didn't anyone notice this before, why did no one realise that companies compete with each other. This fascinating and insightful revelation has painted the world in a whole new light for me.</p></htmltext>
<tokenext>" Does n't anyone else see this for what it obviously is : a way for Microsoft to steal market share from Nintendo ?
" Oh my , god forbid two companies fight over marketshare , how could they ! Apple be damned for trying to take marketshare from Microsoft , damn you GM for trying to take marketshare from Ford and curse you Dyson for stealing marketshare from Hoover , bad companies , bad companies !
How dare you ! Why did n't anyone notice this before , why did no one realise that companies compete with each other .
This fascinating and insightful revelation has painted the world in a whole new light for me .</tokentext>
<sentencetext>"Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?
"Oh my, god forbid two companies fight over marketshare, how could they!Apple be damned for trying to take marketshare from Microsoft, damn you GM for trying to take marketshare from Ford and curse you Dyson for stealing marketshare from Hoover, bad companies, bad companies!
How dare you!Why didn't anyone notice this before, why did no one realise that companies compete with each other.
This fascinating and insightful revelation has painted the world in a whole new light for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307665</id>
	<title>Remember PDC2003</title>
	<author>Anonymous</author>
	<datestamp>1244819580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>By watching:</p><p>- all that "movie magic" (as one put it) in the non-live demos<br>- the highly choreographed demos given on stage<br>- Microsoft saying this is a very early in development<br>- Microsoft saying there is no shipping date<br>- the Milo video suggests a very capable AI far beyond what we could expect today, with reactions to facial expressions and  broad-domain speech recognition<br>- how Vista looked great in that early video when it was called Longhorn and what a dog it is.</p><p>I call it bullshit.</p><p>This is Microsoft showing a non-product in order to damage sales of its competitors who are selling obviously less-advanced technology (of course - because they can ship a real product right now) than the fantasies they depict in their promotional videos.</p><p>Wake me up when they have a product.</p></htmltext>
<tokenext>By watching : - all that " movie magic " ( as one put it ) in the non-live demos- the highly choreographed demos given on stage- Microsoft saying this is a very early in development- Microsoft saying there is no shipping date- the Milo video suggests a very capable AI far beyond what we could expect today , with reactions to facial expressions and broad-domain speech recognition- how Vista looked great in that early video when it was called Longhorn and what a dog it is.I call it bullshit.This is Microsoft showing a non-product in order to damage sales of its competitors who are selling obviously less-advanced technology ( of course - because they can ship a real product right now ) than the fantasies they depict in their promotional videos.Wake me up when they have a product .</tokentext>
<sentencetext>By watching:- all that "movie magic" (as one put it) in the non-live demos- the highly choreographed demos given on stage- Microsoft saying this is a very early in development- Microsoft saying there is no shipping date- the Milo video suggests a very capable AI far beyond what we could expect today, with reactions to facial expressions and  broad-domain speech recognition- how Vista looked great in that early video when it was called Longhorn and what a dog it is.I call it bullshit.This is Microsoft showing a non-product in order to damage sales of its competitors who are selling obviously less-advanced technology (of course - because they can ship a real product right now) than the fantasies they depict in their promotional videos.Wake me up when they have a product.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307503</id>
	<title>Re:Another Reason It's Important</title>
	<author>CastrTroy</author>
	<datestamp>1244818800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Firstly, the N64 had a mini joystick before the original Playstation.  The original Playstation controller from 1994 only had a D-Pad, The <a href="http://en.wikipedia.org/wiki/DualShock" title="wikipedia.org">Dual shock</a> [wikipedia.org] was released later in 1997.  The N64 came out in 1996.
<br> <br>
Also, how immersed do you want to be in your game?  I have a Wii, but I find a lot of time I'd rather play a game like Mario Galaxy, where it does use the motion sensing, but doesn't require you go be standing up, and getting your entire body into it.  It's really nice for certain games, like golf, to have a life like feel, but I don't think it works well for all games.  A lot of times I'll just start up an old virtual console game, and use the classic controller.  Then again, I find I get enough exercise away from my console, that I don't need to do more when I'm playing video games.</htmltext>
<tokenext>Firstly , the N64 had a mini joystick before the original Playstation .
The original Playstation controller from 1994 only had a D-Pad , The Dual shock [ wikipedia.org ] was released later in 1997 .
The N64 came out in 1996 .
Also , how immersed do you want to be in your game ?
I have a Wii , but I find a lot of time I 'd rather play a game like Mario Galaxy , where it does use the motion sensing , but does n't require you go be standing up , and getting your entire body into it .
It 's really nice for certain games , like golf , to have a life like feel , but I do n't think it works well for all games .
A lot of times I 'll just start up an old virtual console game , and use the classic controller .
Then again , I find I get enough exercise away from my console , that I do n't need to do more when I 'm playing video games .</tokentext>
<sentencetext>Firstly, the N64 had a mini joystick before the original Playstation.
The original Playstation controller from 1994 only had a D-Pad, The Dual shock [wikipedia.org] was released later in 1997.
The N64 came out in 1996.
Also, how immersed do you want to be in your game?
I have a Wii, but I find a lot of time I'd rather play a game like Mario Galaxy, where it does use the motion sensing, but doesn't require you go be standing up, and getting your entire body into it.
It's really nice for certain games, like golf, to have a life like feel, but I don't think it works well for all games.
A lot of times I'll just start up an old virtual console game, and use the classic controller.
Then again, I find I get enough exercise away from my console, that I don't need to do more when I'm playing video games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307833</id>
	<title>Re:Mouse?</title>
	<author>kenp2002</author>
	<datestamp>1244820180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Precision can be increased with reflective dots integrated for high degree of control. A simple set of elastic\velcro bands with a reflective dot (if their tech supports it) can increase a system like this to 1/4 inch resolution. By integrating more dots beyond just say ankles and wrists the software can inprove resolution by using more reference dots on the individual and measuring changes between all the dots against one another (swarm detection).</p><p>Same tech that is used for MoCap. More dots (be they reflectors, emitters, etc..) means better resolution.</p><p>As far as digital art, most artists I see use pressure sensitive touchpads\touchscreens not mice. I can only assume you are talking about CAD and enginneering type tasks.</p><p>My rough guess (to the best of my understanding about mocap tech), at 1080p, to meet your precision requirement would take a dot (transmitter or reflector) about 1/2 inch at a distance from the TV about 3 feet with no more then 12 dots total.</p><p>Another option would be to put a pair of reference dots behind the participant that the software can use for Z depth calibration to improve tracking the dots or tracking the player's extremities.</p><p>It's a damn good start with only better resolution to come. The point though, due to a wide variety of body types and physical condition is to not have too high of a resolution, face it some of us aren't that flexible.</p></htmltext>
<tokenext>Precision can be increased with reflective dots integrated for high degree of control .
A simple set of elastic \ velcro bands with a reflective dot ( if their tech supports it ) can increase a system like this to 1/4 inch resolution .
By integrating more dots beyond just say ankles and wrists the software can inprove resolution by using more reference dots on the individual and measuring changes between all the dots against one another ( swarm detection ) .Same tech that is used for MoCap .
More dots ( be they reflectors , emitters , etc.. ) means better resolution.As far as digital art , most artists I see use pressure sensitive touchpads \ touchscreens not mice .
I can only assume you are talking about CAD and enginneering type tasks.My rough guess ( to the best of my understanding about mocap tech ) , at 1080p , to meet your precision requirement would take a dot ( transmitter or reflector ) about 1/2 inch at a distance from the TV about 3 feet with no more then 12 dots total.Another option would be to put a pair of reference dots behind the participant that the software can use for Z depth calibration to improve tracking the dots or tracking the player 's extremities.It 's a damn good start with only better resolution to come .
The point though , due to a wide variety of body types and physical condition is to not have too high of a resolution , face it some of us are n't that flexible .</tokentext>
<sentencetext>Precision can be increased with reflective dots integrated for high degree of control.
A simple set of elastic\velcro bands with a reflective dot (if their tech supports it) can increase a system like this to 1/4 inch resolution.
By integrating more dots beyond just say ankles and wrists the software can inprove resolution by using more reference dots on the individual and measuring changes between all the dots against one another (swarm detection).Same tech that is used for MoCap.
More dots (be they reflectors, emitters, etc..) means better resolution.As far as digital art, most artists I see use pressure sensitive touchpads\touchscreens not mice.
I can only assume you are talking about CAD and enginneering type tasks.My rough guess (to the best of my understanding about mocap tech), at 1080p, to meet your precision requirement would take a dot (transmitter or reflector) about 1/2 inch at a distance from the TV about 3 feet with no more then 12 dots total.Another option would be to put a pair of reference dots behind the participant that the software can use for Z depth calibration to improve tracking the dots or tracking the player's extremities.It's a damn good start with only better resolution to come.
The point though, due to a wide variety of body types and physical condition is to not have too high of a resolution, face it some of us aren't that flexible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306955</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310201</id>
	<title>Re:Quake</title>
	<author>Anonymous</author>
	<datestamp>1244829420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Virtual mouse.  I can already do 360 degree spins by simply moving my hand (controlling the mouse) in an arc.  If Natal can track the movement of my hand, you can use the same motions sans physical mouse.<br>WASD can be replaced by your weak hand movement - slide it forward to go forward.  The distance you move your hand forward controls your speed, not the actual distance moved so you don't have to be continualy slidding it around and around.  Forward, like a throttle.  Side to side, back, etc.  For jumping you can simply bouce the hand up, to duck lower it.<br>No crazy movements, no wild gyrating, you can still sit on the couch.</p></htmltext>
<tokenext>Virtual mouse .
I can already do 360 degree spins by simply moving my hand ( controlling the mouse ) in an arc .
If Natal can track the movement of my hand , you can use the same motions sans physical mouse.WASD can be replaced by your weak hand movement - slide it forward to go forward .
The distance you move your hand forward controls your speed , not the actual distance moved so you do n't have to be continualy slidding it around and around .
Forward , like a throttle .
Side to side , back , etc .
For jumping you can simply bouce the hand up , to duck lower it.No crazy movements , no wild gyrating , you can still sit on the couch .</tokentext>
<sentencetext>Virtual mouse.
I can already do 360 degree spins by simply moving my hand (controlling the mouse) in an arc.
If Natal can track the movement of my hand, you can use the same motions sans physical mouse.WASD can be replaced by your weak hand movement - slide it forward to go forward.
The distance you move your hand forward controls your speed, not the actual distance moved so you don't have to be continualy slidding it around and around.
Forward, like a throttle.
Side to side, back, etc.
For jumping you can simply bouce the hand up, to duck lower it.No crazy movements, no wild gyrating, you can still sit on the couch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28326887</id>
	<title>This seems interesting, but...</title>
	<author>OnomatopoeiaSound</author>
	<datestamp>1244998980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm out of shape, and my reflexes aren't the best. If I wanted to punch for real everytime I played Street Fighter, I'd take up martial arts. Maybe I should anyway. Anyway, what I'm saying is I don't want to waggle my hand around to control my character. That's why I have no interest in the Wii. Even the games that I would love to play (Such as Mario Galaxy, for one) I feel would have been better if the main control scheme had been a joypad. The Wii games I enjoy the most, Brawl and Mario Kart, are easier to play with old GameCube controllers than with the Wiimote. I know that some people like the wiimote, but I'm not one of them. This whole Natal thing could be awesome, if only they have it as an option to use instead of mandatory. I mean, that's why I didn't really like Heavenly Sword or Lair all that much on the PS3 - a mechanic that I didn't enjoy was mandatory. As long as they keep releasing traditional games, I'll give it a go, but if all that's available is Natal powered games, I'll stick with the Xbox 360 and the PC thank you.</htmltext>
<tokenext>I 'm out of shape , and my reflexes are n't the best .
If I wanted to punch for real everytime I played Street Fighter , I 'd take up martial arts .
Maybe I should anyway .
Anyway , what I 'm saying is I do n't want to waggle my hand around to control my character .
That 's why I have no interest in the Wii .
Even the games that I would love to play ( Such as Mario Galaxy , for one ) I feel would have been better if the main control scheme had been a joypad .
The Wii games I enjoy the most , Brawl and Mario Kart , are easier to play with old GameCube controllers than with the Wiimote .
I know that some people like the wiimote , but I 'm not one of them .
This whole Natal thing could be awesome , if only they have it as an option to use instead of mandatory .
I mean , that 's why I did n't really like Heavenly Sword or Lair all that much on the PS3 - a mechanic that I did n't enjoy was mandatory .
As long as they keep releasing traditional games , I 'll give it a go , but if all that 's available is Natal powered games , I 'll stick with the Xbox 360 and the PC thank you .</tokentext>
<sentencetext>I'm out of shape, and my reflexes aren't the best.
If I wanted to punch for real everytime I played Street Fighter, I'd take up martial arts.
Maybe I should anyway.
Anyway, what I'm saying is I don't want to waggle my hand around to control my character.
That's why I have no interest in the Wii.
Even the games that I would love to play (Such as Mario Galaxy, for one) I feel would have been better if the main control scheme had been a joypad.
The Wii games I enjoy the most, Brawl and Mario Kart, are easier to play with old GameCube controllers than with the Wiimote.
I know that some people like the wiimote, but I'm not one of them.
This whole Natal thing could be awesome, if only they have it as an option to use instead of mandatory.
I mean, that's why I didn't really like Heavenly Sword or Lair all that much on the PS3 - a mechanic that I didn't enjoy was mandatory.
As long as they keep releasing traditional games, I'll give it a go, but if all that's available is Natal powered games, I'll stick with the Xbox 360 and the PC thank you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307619</id>
	<title>Re:Excited about it but there are still problems</title>
	<author>Anonymous</author>
	<datestamp>1244819400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>This is the thing I've wondered about the most.</p><p>As I've said in response to a previous article though, I feel even having a game like Gears of War controlled as normal but with the added ability to "physically" duck particles or move to cover would add a whole new level of immersion. Even if I had to walk and look with the controller I still see a lot of scope.</p><p>Of course, one solution would be just to provide a cut down controller like the Wii nunchuck. Again another thing I pointed out in a previous thread is that Natal doesn't preclude the use of extra controllers - Guitar Hero can still use Guitars but give you extra points and extra interactivity for rocking like a true rockstar as you play<nobr> <wbr></nobr>;)</p><p>I think the best thing to take away from what Natal can do is that it adds a new dimension to interactivity, a dimension that can be used on it's own, or simply to enhance the experience of existing games. I think really it has to be taken in the context of what it can add to gaming, rather than the idea that it's a whole replacement or whole new way of doing things, but simultaneously that's not to say that it doesn't open doors for whole new styles of control as well.</p><p>Despite all that I do not expect us to see much from it this console generation, I do not believe it will be released and then have time to really flourish until the next console generation, i.e. I think it'll be 2 years before we really see Natal come into it's own.</p></htmltext>
<tokenext>This is the thing I 've wondered about the most.As I 've said in response to a previous article though , I feel even having a game like Gears of War controlled as normal but with the added ability to " physically " duck particles or move to cover would add a whole new level of immersion .
Even if I had to walk and look with the controller I still see a lot of scope.Of course , one solution would be just to provide a cut down controller like the Wii nunchuck .
Again another thing I pointed out in a previous thread is that Natal does n't preclude the use of extra controllers - Guitar Hero can still use Guitars but give you extra points and extra interactivity for rocking like a true rockstar as you play ; ) I think the best thing to take away from what Natal can do is that it adds a new dimension to interactivity , a dimension that can be used on it 's own , or simply to enhance the experience of existing games .
I think really it has to be taken in the context of what it can add to gaming , rather than the idea that it 's a whole replacement or whole new way of doing things , but simultaneously that 's not to say that it does n't open doors for whole new styles of control as well.Despite all that I do not expect us to see much from it this console generation , I do not believe it will be released and then have time to really flourish until the next console generation , i.e .
I think it 'll be 2 years before we really see Natal come into it 's own .</tokentext>
<sentencetext>This is the thing I've wondered about the most.As I've said in response to a previous article though, I feel even having a game like Gears of War controlled as normal but with the added ability to "physically" duck particles or move to cover would add a whole new level of immersion.
Even if I had to walk and look with the controller I still see a lot of scope.Of course, one solution would be just to provide a cut down controller like the Wii nunchuck.
Again another thing I pointed out in a previous thread is that Natal doesn't preclude the use of extra controllers - Guitar Hero can still use Guitars but give you extra points and extra interactivity for rocking like a true rockstar as you play ;)I think the best thing to take away from what Natal can do is that it adds a new dimension to interactivity, a dimension that can be used on it's own, or simply to enhance the experience of existing games.
I think really it has to be taken in the context of what it can add to gaming, rather than the idea that it's a whole replacement or whole new way of doing things, but simultaneously that's not to say that it doesn't open doors for whole new styles of control as well.Despite all that I do not expect us to see much from it this console generation, I do not believe it will be released and then have time to really flourish until the next console generation, i.e.
I think it'll be 2 years before we really see Natal come into it's own.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307195</id>
	<title>Peripherals fail</title>
	<author>Anonymous</author>
	<datestamp>1244817300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The problem with the natal is that it's a peripheral.  Further more, it's not a peripheral built for a game, but it's a peripheral built to have games made for it.  Can anyone give an example of such a peripheral that has been a huge success?  I can't think of any.  Any developer wanting to make a game for it is going to come to the realization that maybe only 10\% of xbox owners will ever have the natal.  The reason the wii has so many games that use the wiimote is because it's not a peripheral.  Any developer wanting to make a game for the wiimote knows that 100\% of wii owners have a wiimote.</p><p>The only way I see it being successful is if they package it (or a better version of it) with their next console.</p></htmltext>
<tokenext>The problem with the natal is that it 's a peripheral .
Further more , it 's not a peripheral built for a game , but it 's a peripheral built to have games made for it .
Can anyone give an example of such a peripheral that has been a huge success ?
I ca n't think of any .
Any developer wanting to make a game for it is going to come to the realization that maybe only 10 \ % of xbox owners will ever have the natal .
The reason the wii has so many games that use the wiimote is because it 's not a peripheral .
Any developer wanting to make a game for the wiimote knows that 100 \ % of wii owners have a wiimote.The only way I see it being successful is if they package it ( or a better version of it ) with their next console .</tokentext>
<sentencetext>The problem with the natal is that it's a peripheral.
Further more, it's not a peripheral built for a game, but it's a peripheral built to have games made for it.
Can anyone give an example of such a peripheral that has been a huge success?
I can't think of any.
Any developer wanting to make a game for it is going to come to the realization that maybe only 10\% of xbox owners will ever have the natal.
The reason the wii has so many games that use the wiimote is because it's not a peripheral.
Any developer wanting to make a game for the wiimote knows that 100\% of wii owners have a wiimote.The only way I see it being successful is if they package it (or a better version of it) with their next console.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306733</id>
	<title>Like this?</title>
	<author>samael</author>
	<datestamp>1244814780000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.penny-arcade.com/comic/2009/6/5/" title="penny-arcade.com">http://www.penny-arcade.com/comic/2009/6/5/</a> [penny-arcade.com]</p></htmltext>
<tokenext>http : //www.penny-arcade.com/comic/2009/6/5/ [ penny-arcade.com ]</tokentext>
<sentencetext>http://www.penny-arcade.com/comic/2009/6/5/ [penny-arcade.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306419</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308385</id>
	<title>No one else thinks this is vaporware?</title>
	<author>overlordofmu</author>
	<datestamp>1244822280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Does this look interesting?<br> <br>
Yes. .<nobr> <wbr></nobr>.<br> <br>
But I will believe it only when I see it available in the retail world.  Until then:<br> <br>
VAPORWARE</htmltext>
<tokenext>Does this look interesting ?
Yes. .
. But I will believe it only when I see it available in the retail world .
Until then : VAPORWARE</tokentext>
<sentencetext>Does this look interesting?
Yes. .
. 
But I will believe it only when I see it available in the retail world.
Until then: 
VAPORWARE</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310145</id>
	<title>Latency. Latency. Latency.</title>
	<author>Anonymous</author>
	<datestamp>1244829180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The lag you see in the Ricochet demo seems like quarter of a second, maybe more. It also seems it works only if the incoming ball is far enough that you do have time to put your arm in position to block the ball and keep it in place. But if you have to react more quickly, the lag prevents you and you can only flail your limbs in a hope that it will be in the ball's path when it reaches your avatar. As a novelty it's still amazing, but to actually use it for hours the lag makes it unacceptable.</p><p>Think about it this way: when you press the fire button on a wired controller the game software gets this bit of information it in microseconds. On a wireless controller like the Wiimote it knows it after 5ms avg. But with a camera, the system needs to haul at least 640x480x4 (RGB+depth) = 1.2MBytes of information from the camera to memory, and then the work only begins -- it has to apply all those sophisticated algorithms and filters to analyze such a vast matrix of pixels to figure out how your 48 joints moved, so that finally some flag "user\_pressed\_fire" is raised.</p><p>Because humans' nervous systems seems to have a threshold at around 30ms (one frame for video and audio sync), I think Natal can't possibly be used for fast-response-needed games. (The driving demo shows it -- you move your hands and the wheel moves considerably later; good luck driving like that. Not to mention how unnatural it is to *stand* and drive.) And the Xbox 360 isn't getting any faster. Natal can be used for slow games and apps though. And it can be used for eyetoy-like games where very simple analysis of the user shape is performed, i.e. if your hand touches a virtual point on screen, since the depth info makes user shape extraction easy in more varied light conditions, so the latency would be reduced to 50-100ms (still too much for fast games).</p><p>That said, if Microsoft comes with a single killer app, maybe like interactive Sims or something, people will buy it just like they buy Guitar Hero games and controllers.</p></htmltext>
<tokenext>The lag you see in the Ricochet demo seems like quarter of a second , maybe more .
It also seems it works only if the incoming ball is far enough that you do have time to put your arm in position to block the ball and keep it in place .
But if you have to react more quickly , the lag prevents you and you can only flail your limbs in a hope that it will be in the ball 's path when it reaches your avatar .
As a novelty it 's still amazing , but to actually use it for hours the lag makes it unacceptable.Think about it this way : when you press the fire button on a wired controller the game software gets this bit of information it in microseconds .
On a wireless controller like the Wiimote it knows it after 5ms avg .
But with a camera , the system needs to haul at least 640x480x4 ( RGB + depth ) = 1.2MBytes of information from the camera to memory , and then the work only begins -- it has to apply all those sophisticated algorithms and filters to analyze such a vast matrix of pixels to figure out how your 48 joints moved , so that finally some flag " user \ _pressed \ _fire " is raised.Because humans ' nervous systems seems to have a threshold at around 30ms ( one frame for video and audio sync ) , I think Natal ca n't possibly be used for fast-response-needed games .
( The driving demo shows it -- you move your hands and the wheel moves considerably later ; good luck driving like that .
Not to mention how unnatural it is to * stand * and drive .
) And the Xbox 360 is n't getting any faster .
Natal can be used for slow games and apps though .
And it can be used for eyetoy-like games where very simple analysis of the user shape is performed , i.e .
if your hand touches a virtual point on screen , since the depth info makes user shape extraction easy in more varied light conditions , so the latency would be reduced to 50-100ms ( still too much for fast games ) .That said , if Microsoft comes with a single killer app , maybe like interactive Sims or something , people will buy it just like they buy Guitar Hero games and controllers .</tokentext>
<sentencetext>The lag you see in the Ricochet demo seems like quarter of a second, maybe more.
It also seems it works only if the incoming ball is far enough that you do have time to put your arm in position to block the ball and keep it in place.
But if you have to react more quickly, the lag prevents you and you can only flail your limbs in a hope that it will be in the ball's path when it reaches your avatar.
As a novelty it's still amazing, but to actually use it for hours the lag makes it unacceptable.Think about it this way: when you press the fire button on a wired controller the game software gets this bit of information it in microseconds.
On a wireless controller like the Wiimote it knows it after 5ms avg.
But with a camera, the system needs to haul at least 640x480x4 (RGB+depth) = 1.2MBytes of information from the camera to memory, and then the work only begins -- it has to apply all those sophisticated algorithms and filters to analyze such a vast matrix of pixels to figure out how your 48 joints moved, so that finally some flag "user\_pressed\_fire" is raised.Because humans' nervous systems seems to have a threshold at around 30ms (one frame for video and audio sync), I think Natal can't possibly be used for fast-response-needed games.
(The driving demo shows it -- you move your hands and the wheel moves considerably later; good luck driving like that.
Not to mention how unnatural it is to *stand* and drive.
) And the Xbox 360 isn't getting any faster.
Natal can be used for slow games and apps though.
And it can be used for eyetoy-like games where very simple analysis of the user shape is performed, i.e.
if your hand touches a virtual point on screen, since the depth info makes user shape extraction easy in more varied light conditions, so the latency would be reduced to 50-100ms (still too much for fast games).That said, if Microsoft comes with a single killer app, maybe like interactive Sims or something, people will buy it just like they buy Guitar Hero games and controllers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306373</id>
	<title>"I can't wait to throw a fireball."</title>
	<author>Anonymous</author>
	<datestamp>1244812020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Xbox Project Natal : Felicia Day<br>"I can't wait to throw a fireball."</p><p><a href="http://www.youtube.com/watch?v=DYuJivFFa-c" title="youtube.com">http://www.youtube.com/watch?v=DYuJivFFa-c</a> [youtube.com]</p></htmltext>
<tokenext>Xbox Project Natal : Felicia Day " I ca n't wait to throw a fireball .
" http : //www.youtube.com/watch ? v = DYuJivFFa-c [ youtube.com ]</tokentext>
<sentencetext>Xbox Project Natal : Felicia Day"I can't wait to throw a fireball.
"http://www.youtube.com/watch?v=DYuJivFFa-c [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</id>
	<title>What about people with disabillities?</title>
	<author>MaXMC</author>
	<datestamp>1244815140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Say you only got one arm? or One leg?<br>Will Natal still work correctly?</p><p>EA: Sports 2010<br>Requirements: Xbox 360, Natal system, no physical disabilites</p><p>What happens if I stand just behind my friend and it looks like we have four arms? Will Natal work that out?</p></htmltext>
<tokenext>Say you only got one arm ?
or One leg ? Will Natal still work correctly ? EA : Sports 2010Requirements : Xbox 360 , Natal system , no physical disabilitesWhat happens if I stand just behind my friend and it looks like we have four arms ?
Will Natal work that out ?</tokentext>
<sentencetext>Say you only got one arm?
or One leg?Will Natal still work correctly?EA: Sports 2010Requirements: Xbox 360, Natal system, no physical disabilitesWhat happens if I stand just behind my friend and it looks like we have four arms?
Will Natal work that out?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309297</id>
	<title>Re:iPhone-like fluidity, FFS</title>
	<author>Thaelon</author>
	<datestamp>1244826180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>By using <em>marketing</em>:</p><p><b>marketing</b><br>Pronunciation: \m&#228;r-k-tij\<br>Function: noun<br>Date: 1561<br><b>1 a:</b> the act or process of selling or purchasing in a market <b>b:</b> the process or technique of promoting, selling, and distributing a product or service<br><b>2:</b> an aggregate of functions involved in moving goods from producer to consumer<br><b>3: (modern definition)</b> getting paid to say or do anything you can get away with to convince, cajole, or surreptitiously trick as many people as possible by any means possible into buying your product/service</p></htmltext>
<tokenext>By using marketing : marketingPronunciation : \ m   r-k-tij \ Function : nounDate : 15611 a : the act or process of selling or purchasing in a market b : the process or technique of promoting , selling , and distributing a product or service2 : an aggregate of functions involved in moving goods from producer to consumer3 : ( modern definition ) getting paid to say or do anything you can get away with to convince , cajole , or surreptitiously trick as many people as possible by any means possible into buying your product/service</tokentext>
<sentencetext>By using marketing:marketingPronunciation: \mär-k-tij\Function: nounDate: 15611 a: the act or process of selling or purchasing in a market b: the process or technique of promoting, selling, and distributing a product or service2: an aggregate of functions involved in moving goods from producer to consumer3: (modern definition) getting paid to say or do anything you can get away with to convince, cajole, or surreptitiously trick as many people as possible by any means possible into buying your product/service</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306461</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307591</id>
	<title>Re:Mouse?</title>
	<author>HappyClown</author>
	<datestamp>1244819220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You either didn't RTFA or you're just trolling, because all these points are covered quite clearly.</htmltext>
<tokenext>You either did n't RTFA or you 're just trolling , because all these points are covered quite clearly .</tokentext>
<sentencetext>You either didn't RTFA or you're just trolling, because all these points are covered quite clearly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307085</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309627</id>
	<title>Natals....</title>
	<author>Anonymous</author>
	<datestamp>1244827320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Am I the only one who read it as Natols and instantly thought Zero Wing?</p></htmltext>
<tokenext>Am I the only one who read it as Natols and instantly thought Zero Wing ?</tokentext>
<sentencetext>Am I the only one who read it as Natols and instantly thought Zero Wing?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307785</id>
	<title>Re:Quake</title>
	<author>cptnapalm</author>
	<datestamp>1244820060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>With regards to playing Quake with it, I suppose that it will mostly consist of muttering about wanting a keyboard and mouse.</p></htmltext>
<tokenext>With regards to playing Quake with it , I suppose that it will mostly consist of muttering about wanting a keyboard and mouse .</tokentext>
<sentencetext>With regards to playing Quake with it, I suppose that it will mostly consist of muttering about wanting a keyboard and mouse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307035</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306419</id>
	<title>Only 48 Joints?</title>
	<author>Anonymous</author>
	<datestamp>1244812440000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>They could release an adult version of Project Natal that tracks 49 joints.  That would make for a VERY interactive experience.</p></htmltext>
<tokenext>They could release an adult version of Project Natal that tracks 49 joints .
That would make for a VERY interactive experience .</tokentext>
<sentencetext>They could release an adult version of Project Natal that tracks 49 joints.
That would make for a VERY interactive experience.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309613</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>Anonymous</author>
	<datestamp>1244827260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Looks like a piece of shit gimmick to me.</htmltext>
<tokenext>Looks like a piece of shit gimmick to me .</tokentext>
<sentencetext>Looks like a piece of shit gimmick to me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307371</id>
	<title>Re:Not for cat people</title>
	<author>PingSpike</author>
	<datestamp>1244818140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Now, not only can the cat block the television causing your in game avatar to die...but he can trip you while playing causing you to bash your skull open on the coffee table.</p><p>Perhaps the solution is to capture the motion of the cat as a second party and represent him onscreen alongside you.</p></htmltext>
<tokenext>Now , not only can the cat block the television causing your in game avatar to die...but he can trip you while playing causing you to bash your skull open on the coffee table.Perhaps the solution is to capture the motion of the cat as a second party and represent him onscreen alongside you .</tokentext>
<sentencetext>Now, not only can the cat block the television causing your in game avatar to die...but he can trip you while playing causing you to bash your skull open on the coffee table.Perhaps the solution is to capture the motion of the cat as a second party and represent him onscreen alongside you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306729</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306461</id>
	<title>iPhone-like fluidity, FFS</title>
	<author>Anonymous</author>
	<datestamp>1244812740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>"iPhone-like fluidity"</p></div><p> gimmie a break. How and why did you manage to fit a reference to the iphone into the summary.</p></div>
	</htmltext>
<tokenext>" iPhone-like fluidity " gimmie a break .
How and why did you manage to fit a reference to the iphone into the summary .</tokentext>
<sentencetext>"iPhone-like fluidity" gimmie a break.
How and why did you manage to fit a reference to the iphone into the summary.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28311167</id>
	<title>Re:What about people with disabillities?</title>
	<author>Anonymous</author>
	<datestamp>1244833200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Quit being so silly and sensitive.  Of course if a game needs all appendages to work a disabled person wouldn't be able to play.  This should be obvious and a warning shouldn't be needed.  They could even add images on the box that displays a person playing making it even more obvious.  I'm also sure you and your buddy could mess up the system easily enough, but thats not the point.  Is the game broken because you and your silly friend feel the need to create 4 arms?</p></htmltext>
<tokenext>Quit being so silly and sensitive .
Of course if a game needs all appendages to work a disabled person would n't be able to play .
This should be obvious and a warning should n't be needed .
They could even add images on the box that displays a person playing making it even more obvious .
I 'm also sure you and your buddy could mess up the system easily enough , but thats not the point .
Is the game broken because you and your silly friend feel the need to create 4 arms ?</tokentext>
<sentencetext>Quit being so silly and sensitive.
Of course if a game needs all appendages to work a disabled person wouldn't be able to play.
This should be obvious and a warning shouldn't be needed.
They could even add images on the box that displays a person playing making it even more obvious.
I'm also sure you and your buddy could mess up the system easily enough, but thats not the point.
Is the game broken because you and your silly friend feel the need to create 4 arms?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307067</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>Anonymous</author>
	<datestamp>1244816520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Goddamit! Now I'm going to have to buy a fucking 360...</p><p>(I have a PS3 that I rarely play on, and decided to wait on the Wii until there was a game out I REALLY had to have - hasn't happened yet.)</p></htmltext>
<tokenext>Goddamit !
Now I 'm going to have to buy a fucking 360... ( I have a PS3 that I rarely play on , and decided to wait on the Wii until there was a game out I REALLY had to have - has n't happened yet .
)</tokentext>
<sentencetext>Goddamit!
Now I'm going to have to buy a fucking 360...(I have a PS3 that I rarely play on, and decided to wait on the Wii until there was a game out I REALLY had to have - hasn't happened yet.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308959</id>
	<title>Re:What about people with disabillities?</title>
	<author>brkello</author>
	<datestamp>1244824680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What about them?  I have no idea if it will work fine or not with people with disabilities, but let's pretend it doesn't.  So what?  Should it not be made because some tiny subset of the population can't play it?</htmltext>
<tokenext>What about them ?
I have no idea if it will work fine or not with people with disabilities , but let 's pretend it does n't .
So what ?
Should it not be made because some tiny subset of the population ca n't play it ?</tokentext>
<sentencetext>What about them?
I have no idea if it will work fine or not with people with disabilities, but let's pretend it doesn't.
So what?
Should it not be made because some tiny subset of the population can't play it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307157</id>
	<title>Infra-red is a color, you nitwit.</title>
	<author>Anonymous</author>
	<datestamp>1244817000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>"Natal does not track players by colour (although we know from Milo commenting on my blue shirt that it can if it wants to); it tracks them by infra-red "<br> <br>

Gah!  Willful, unthinking ignorance like this really yanks my chain.  When you get things like this wrong it makes me want to ignore you completely, because you're probably an idiot.  There are several mistakes like this in that article, and the continual invoking of "magic" is particularly bad.  There is quite a fair bit known about how Natal works.  If you somehow missed it at E3, look it up slacker!  If you really want to persuade people, sound like you were paying attention at E3 for chrissake.
<br> <br>
As for addressing the claim that hardcore gamers don't want to jump around in front of their couch rather than sitting on it and twiddling their thumbs...
<br> <br>
Fail.
<br> <br>
There's something truly awesome about sitting back, taking a piece of clunky plastic in your hands, and gaming the night away with some good ol' fashioned haptic feedback.  Maybe Natal is precise enough to read your finger positions without needing a controller, but it still can't give you tactile feedback.  Incidentally, spinning your hands in the air to control a car is actually a step further away from total immersion as compared to spinning a steering wheel in the air, because <i>real cars have steering wheels!</i>
<br> <br>
Don't get me wrong.  Natal is still an epic achievement, but hardcore gamers should probably realize it's more for their mothers than them.  Take a look at the Wii.  It's sort of a gimmick.  A lot of people get one, play it for a couple months, and then pull it out only for parties.  Why just parties?  For one thing, it has a lot of games that are easy to learn and offer little advantage to the master, meaning almost anyone can win by the end of a session.  It's also fundamentally enjoyable watching people spaz out in front of the thing before they realize it's all in the wrist.  Given the Wii's relative lack of depth, why has it outsold the PS3 and Xbox360 combined several times over?  Broad appeal.  Your mom doesn't see the point of yet another game about saving Master Chief's undies from alien zombies, but air-golfing?  Score.
<br> <br>
Look at how MS operates and you'll figure out what's going on here pretty quick.  Natal isn't the next generation of hardcore gaming. It's the Internet explorer of casual gaming come to dethrone Nintendo's Netscape.  The Wii showed Sony and MS how monolithically massive the casual gaming market is, and now they want in.  Natal is a slash aimed squarely at Nintendo's jugular, and they're going to have to innovate our pants off and then fellate us to stay in business.
<br> <br>
So, will Natal ever do anything for hardcore gaming?  I don't know.  Natal, or something like it, will someday.  It really is in the hands of the software developers though.  I applaud MS for giving us a whole new bag of tricks, but I honestly don't expect a hardcore gaming Nirvana to come out of the mist like the author of that article does.  I expect Wii-type gimmicky crap that will be a whole lot of fun at parties, and for your mom, but not that fantastic for late night fragging.  Emotional AI and speech recognition is bloody impressive, but Turing test passing AI is still very bloody hard stuff.   They can put this stuff into games, but at some point you'll probably feel like you're trapped in a world full of Dr.Sbaitso's.  Scripted dialogue trees (Mass effect is a great example of doing those well) aren't going to go away for quite some time.  In reality, the tools MS is giving us will take years or decades to refine on the software side of things.  Existing input methods, like mice or gamepads, have been around for several decades and are heavily optimized.  They're not going to be replaced in one generation.</htmltext>
<tokenext>" Natal does not track players by colour ( although we know from Milo commenting on my blue shirt that it can if it wants to ) ; it tracks them by infra-red " Gah !
Willful , unthinking ignorance like this really yanks my chain .
When you get things like this wrong it makes me want to ignore you completely , because you 're probably an idiot .
There are several mistakes like this in that article , and the continual invoking of " magic " is particularly bad .
There is quite a fair bit known about how Natal works .
If you somehow missed it at E3 , look it up slacker !
If you really want to persuade people , sound like you were paying attention at E3 for chrissake .
As for addressing the claim that hardcore gamers do n't want to jump around in front of their couch rather than sitting on it and twiddling their thumbs.. . Fail . There 's something truly awesome about sitting back , taking a piece of clunky plastic in your hands , and gaming the night away with some good ol ' fashioned haptic feedback .
Maybe Natal is precise enough to read your finger positions without needing a controller , but it still ca n't give you tactile feedback .
Incidentally , spinning your hands in the air to control a car is actually a step further away from total immersion as compared to spinning a steering wheel in the air , because real cars have steering wheels !
Do n't get me wrong .
Natal is still an epic achievement , but hardcore gamers should probably realize it 's more for their mothers than them .
Take a look at the Wii .
It 's sort of a gimmick .
A lot of people get one , play it for a couple months , and then pull it out only for parties .
Why just parties ?
For one thing , it has a lot of games that are easy to learn and offer little advantage to the master , meaning almost anyone can win by the end of a session .
It 's also fundamentally enjoyable watching people spaz out in front of the thing before they realize it 's all in the wrist .
Given the Wii 's relative lack of depth , why has it outsold the PS3 and Xbox360 combined several times over ?
Broad appeal .
Your mom does n't see the point of yet another game about saving Master Chief 's undies from alien zombies , but air-golfing ?
Score . Look at how MS operates and you 'll figure out what 's going on here pretty quick .
Natal is n't the next generation of hardcore gaming .
It 's the Internet explorer of casual gaming come to dethrone Nintendo 's Netscape .
The Wii showed Sony and MS how monolithically massive the casual gaming market is , and now they want in .
Natal is a slash aimed squarely at Nintendo 's jugular , and they 're going to have to innovate our pants off and then fellate us to stay in business .
So , will Natal ever do anything for hardcore gaming ?
I do n't know .
Natal , or something like it , will someday .
It really is in the hands of the software developers though .
I applaud MS for giving us a whole new bag of tricks , but I honestly do n't expect a hardcore gaming Nirvana to come out of the mist like the author of that article does .
I expect Wii-type gimmicky crap that will be a whole lot of fun at parties , and for your mom , but not that fantastic for late night fragging .
Emotional AI and speech recognition is bloody impressive , but Turing test passing AI is still very bloody hard stuff .
They can put this stuff into games , but at some point you 'll probably feel like you 're trapped in a world full of Dr.Sbaitso 's .
Scripted dialogue trees ( Mass effect is a great example of doing those well ) are n't going to go away for quite some time .
In reality , the tools MS is giving us will take years or decades to refine on the software side of things .
Existing input methods , like mice or gamepads , have been around for several decades and are heavily optimized .
They 're not going to be replaced in one generation .</tokentext>
<sentencetext>"Natal does not track players by colour (although we know from Milo commenting on my blue shirt that it can if it wants to); it tracks them by infra-red " 

Gah!
Willful, unthinking ignorance like this really yanks my chain.
When you get things like this wrong it makes me want to ignore you completely, because you're probably an idiot.
There are several mistakes like this in that article, and the continual invoking of "magic" is particularly bad.
There is quite a fair bit known about how Natal works.
If you somehow missed it at E3, look it up slacker!
If you really want to persuade people, sound like you were paying attention at E3 for chrissake.
As for addressing the claim that hardcore gamers don't want to jump around in front of their couch rather than sitting on it and twiddling their thumbs...
 
Fail.
 
There's something truly awesome about sitting back, taking a piece of clunky plastic in your hands, and gaming the night away with some good ol' fashioned haptic feedback.
Maybe Natal is precise enough to read your finger positions without needing a controller, but it still can't give you tactile feedback.
Incidentally, spinning your hands in the air to control a car is actually a step further away from total immersion as compared to spinning a steering wheel in the air, because real cars have steering wheels!
Don't get me wrong.
Natal is still an epic achievement, but hardcore gamers should probably realize it's more for their mothers than them.
Take a look at the Wii.
It's sort of a gimmick.
A lot of people get one, play it for a couple months, and then pull it out only for parties.
Why just parties?
For one thing, it has a lot of games that are easy to learn and offer little advantage to the master, meaning almost anyone can win by the end of a session.
It's also fundamentally enjoyable watching people spaz out in front of the thing before they realize it's all in the wrist.
Given the Wii's relative lack of depth, why has it outsold the PS3 and Xbox360 combined several times over?
Broad appeal.
Your mom doesn't see the point of yet another game about saving Master Chief's undies from alien zombies, but air-golfing?
Score.
 
Look at how MS operates and you'll figure out what's going on here pretty quick.
Natal isn't the next generation of hardcore gaming.
It's the Internet explorer of casual gaming come to dethrone Nintendo's Netscape.
The Wii showed Sony and MS how monolithically massive the casual gaming market is, and now they want in.
Natal is a slash aimed squarely at Nintendo's jugular, and they're going to have to innovate our pants off and then fellate us to stay in business.
So, will Natal ever do anything for hardcore gaming?
I don't know.
Natal, or something like it, will someday.
It really is in the hands of the software developers though.
I applaud MS for giving us a whole new bag of tricks, but I honestly don't expect a hardcore gaming Nirvana to come out of the mist like the author of that article does.
I expect Wii-type gimmicky crap that will be a whole lot of fun at parties, and for your mom, but not that fantastic for late night fragging.
Emotional AI and speech recognition is bloody impressive, but Turing test passing AI is still very bloody hard stuff.
They can put this stuff into games, but at some point you'll probably feel like you're trapped in a world full of Dr.Sbaitso's.
Scripted dialogue trees (Mass effect is a great example of doing those well) aren't going to go away for quite some time.
In reality, the tools MS is giving us will take years or decades to refine on the software side of things.
Existing input methods, like mice or gamepads, have been around for several decades and are heavily optimized.
They're not going to be replaced in one generation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307143</id>
	<title>Re:Another Reason It's Important</title>
	<author>berwiki</author>
	<datestamp>1244816940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is Generation 1.  Don't get your panties in a bunch just yet.
<br>
Remember the NES? and *only* two action buttons?!
<br>
It'll be alright, I promise.</htmltext>
<tokenext>This is Generation 1 .
Do n't get your panties in a bunch just yet .
Remember the NES ?
and * only * two action buttons ? !
It 'll be alright , I promise .</tokentext>
<sentencetext>This is Generation 1.
Don't get your panties in a bunch just yet.
Remember the NES?
and *only* two action buttons?!
It'll be alright, I promise.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306629</id>
	<title>Another gimmick</title>
	<author>mc moss</author>
	<datestamp>1244814000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't see this replacing the mouse and keyboard or controller. It may be fun for a few minutes but I'm sure it will get tiring playing games such as rpg's and having to swing your arm every time to attack. Or holding your hands in the air when playing a racing game.</htmltext>
<tokenext>I do n't see this replacing the mouse and keyboard or controller .
It may be fun for a few minutes but I 'm sure it will get tiring playing games such as rpg 's and having to swing your arm every time to attack .
Or holding your hands in the air when playing a racing game .</tokentext>
<sentencetext>I don't see this replacing the mouse and keyboard or controller.
It may be fun for a few minutes but I'm sure it will get tiring playing games such as rpg's and having to swing your arm every time to attack.
Or holding your hands in the air when playing a racing game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309839</id>
	<title>Re:Depth sensing camera</title>
	<author>Anonymous</author>
	<datestamp>1244828040000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Couldn't it be made more accurate and less susceptible to occlusion problems by having multiple cameras on different sides of the user? Seems like building a different model based on the dimensions of each individual player would also help; don't know if it already does that. If done correctly, the more you use it, the better it should get at determining your real position and eliminating ambiguity.</htmltext>
<tokenext>Could n't it be made more accurate and less susceptible to occlusion problems by having multiple cameras on different sides of the user ?
Seems like building a different model based on the dimensions of each individual player would also help ; do n't know if it already does that .
If done correctly , the more you use it , the better it should get at determining your real position and eliminating ambiguity .</tokentext>
<sentencetext>Couldn't it be made more accurate and less susceptible to occlusion problems by having multiple cameras on different sides of the user?
Seems like building a different model based on the dimensions of each individual player would also help; don't know if it already does that.
If done correctly, the more you use it, the better it should get at determining your real position and eliminating ambiguity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306587</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309499</id>
	<title>Re:What about people with disabillities?</title>
	<author>Anonymous</author>
	<datestamp>1244826900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>What happens if I stand just behind my friend and it looks like we have four arms?</p></div></blockquote><p>What if you jump on your friend's shoulders to form Mecha-Shiva?</p></div>
	</htmltext>
<tokenext>What happens if I stand just behind my friend and it looks like we have four arms ? What if you jump on your friend 's shoulders to form Mecha-Shiva ?</tokentext>
<sentencetext>What happens if I stand just behind my friend and it looks like we have four arms?What if you jump on your friend's shoulders to form Mecha-Shiva?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308465</id>
	<title>Re:Infra-red is a color, you nitwit.</title>
	<author>Anonymous</author>
	<datestamp>1244822580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No... actually infra-red isn't a color, as color is a perceptual property.  The statement "Natal does not track players by colour (although we know from Milo commenting on my blue shirt that it can if it wants to); it tracks them by infra-red" might be a bit imprecise, but the meaning is clear if you RTFA:  it uses some sort of IR distance scanning instead color differences within it's field of view.</p></htmltext>
<tokenext>No... actually infra-red is n't a color , as color is a perceptual property .
The statement " Natal does not track players by colour ( although we know from Milo commenting on my blue shirt that it can if it wants to ) ; it tracks them by infra-red " might be a bit imprecise , but the meaning is clear if you RTFA : it uses some sort of IR distance scanning instead color differences within it 's field of view .</tokentext>
<sentencetext>No... actually infra-red isn't a color, as color is a perceptual property.
The statement "Natal does not track players by colour (although we know from Milo commenting on my blue shirt that it can if it wants to); it tracks them by infra-red" might be a bit imprecise, but the meaning is clear if you RTFA:  it uses some sort of IR distance scanning instead color differences within it's field of view.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307157</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310307</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244829840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Nintendo always innovates, while everyone else takes.</i> </p><p>Please. What about optical media, memory cards, online gameplay, persistent storage (hard drive), or multimedia playback? Those are all in the Wii, and somebody other than Nintendo had them first.</p><p>Everybody takes the best ideas from everyone else. Nintendo is no different.</p></htmltext>
<tokenext>Nintendo always innovates , while everyone else takes .
Please. What about optical media , memory cards , online gameplay , persistent storage ( hard drive ) , or multimedia playback ?
Those are all in the Wii , and somebody other than Nintendo had them first.Everybody takes the best ideas from everyone else .
Nintendo is no different .</tokentext>
<sentencetext>Nintendo always innovates, while everyone else takes.
Please. What about optical media, memory cards, online gameplay, persistent storage (hard drive), or multimedia playback?
Those are all in the Wii, and somebody other than Nintendo had them first.Everybody takes the best ideas from everyone else.
Nintendo is no different.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307085</id>
	<title>Re:Mouse?</title>
	<author>Anonymous</author>
	<datestamp>1244816640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>This technology seems kinda fake to me. If you refer back to E3 where they first showcased the device, there were several odd and unexplained things going on.

1) The twitchy avatar character shown (especially when the guy tried to show the bottom of his shoe and couldn't.) seemed to show that the technology wasn't really complete.

2) The other presenters wore dark clothing that seemed to contrast better with their surroundings. Yet, the people in the promotional video wore more colorful clothing.

3) The device only seemed to be able to detect only wide movement and not subtle movement like the promotional video suggested.

4) Most core gamers would like to take advantage of this technology. However, most gamers like to play in dark rooms. It seems to me that it'll be more difficult for this camera to adjust to harsh lighting conditions (dark rooms, lens flare, moving background lights, etc.).

5) It didn't feel as though the camera could decipher between more than one person, because no one (presenters or journalist in the closed room) tried to test it with that in mind. Sure it could detect more than one person; but could it tell the difference between the two?

6) Where are the games that utilize this technology? It seemed that all that was available were tech demos. I'd very much like to see this technology put to use in actual real time environments instead of controlled environments. It gives me the sense that this project is a little premature and may not see the light of day for a long time.</htmltext>
<tokenext>This technology seems kinda fake to me .
If you refer back to E3 where they first showcased the device , there were several odd and unexplained things going on .
1 ) The twitchy avatar character shown ( especially when the guy tried to show the bottom of his shoe and could n't .
) seemed to show that the technology was n't really complete .
2 ) The other presenters wore dark clothing that seemed to contrast better with their surroundings .
Yet , the people in the promotional video wore more colorful clothing .
3 ) The device only seemed to be able to detect only wide movement and not subtle movement like the promotional video suggested .
4 ) Most core gamers would like to take advantage of this technology .
However , most gamers like to play in dark rooms .
It seems to me that it 'll be more difficult for this camera to adjust to harsh lighting conditions ( dark rooms , lens flare , moving background lights , etc. ) .
5 ) It did n't feel as though the camera could decipher between more than one person , because no one ( presenters or journalist in the closed room ) tried to test it with that in mind .
Sure it could detect more than one person ; but could it tell the difference between the two ?
6 ) Where are the games that utilize this technology ?
It seemed that all that was available were tech demos .
I 'd very much like to see this technology put to use in actual real time environments instead of controlled environments .
It gives me the sense that this project is a little premature and may not see the light of day for a long time .</tokentext>
<sentencetext>This technology seems kinda fake to me.
If you refer back to E3 where they first showcased the device, there were several odd and unexplained things going on.
1) The twitchy avatar character shown (especially when the guy tried to show the bottom of his shoe and couldn't.
) seemed to show that the technology wasn't really complete.
2) The other presenters wore dark clothing that seemed to contrast better with their surroundings.
Yet, the people in the promotional video wore more colorful clothing.
3) The device only seemed to be able to detect only wide movement and not subtle movement like the promotional video suggested.
4) Most core gamers would like to take advantage of this technology.
However, most gamers like to play in dark rooms.
It seems to me that it'll be more difficult for this camera to adjust to harsh lighting conditions (dark rooms, lens flare, moving background lights, etc.).
5) It didn't feel as though the camera could decipher between more than one person, because no one (presenters or journalist in the closed room) tried to test it with that in mind.
Sure it could detect more than one person; but could it tell the difference between the two?
6) Where are the games that utilize this technology?
It seemed that all that was available were tech demos.
I'd very much like to see this technology put to use in actual real time environments instead of controlled environments.
It gives me the sense that this project is a little premature and may not see the light of day for a long time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</id>
	<title>Wii ripoff</title>
	<author>IGnatius T Foobar</author>
	<datestamp>1244815440000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?  Sony and Microsoft battled it out over pixel pushing, while Nintendo actually <b>innovated</b> (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.<br> <br>So now they're trying to build "Wii without the Wiimote."  This is a "meeee toooo" play, which is Microsoft's usual way of doing business.   YAWN.</htmltext>
<tokenext>Does n't anyone else see this for what it obviously is : a way for Microsoft to steal market share from Nintendo ?
Sony and Microsoft battled it out over pixel pushing , while Nintendo actually innovated ( something Microsoft talks about a lot but never does ) and built something new that people really liked -- something that actually got non-gamers onto the scene .
So now they 're trying to build " Wii without the Wiimote .
" This is a " meeee toooo " play , which is Microsoft 's usual way of doing business .
YAWN .</tokentext>
<sentencetext>Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?
Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.
So now they're trying to build "Wii without the Wiimote.
"  This is a "meeee toooo" play, which is Microsoft's usual way of doing business.
YAWN.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310031</id>
	<title>Re:What about people with disabillities?</title>
	<author>Anonymous</author>
	<datestamp>1244828700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I want to see you play ANY game on Xbox 360 or PS3 with one arm.  Please.</p></htmltext>
<tokenext>I want to see you play ANY game on Xbox 360 or PS3 with one arm .
Please .</tokentext>
<sentencetext>I want to see you play ANY game on Xbox 360 or PS3 with one arm.
Please.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308183</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>Barny</author>
	<datestamp>1244821380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There was a second E3 vid showing yet more of the amazing technology at work.</p><p><a href="http://www.youtube.com/watch?v=XQZQCV40aK4" title="youtube.com">http://www.youtube.com/watch?v=XQZQCV40aK4</a> [youtube.com]</p></htmltext>
<tokenext>There was a second E3 vid showing yet more of the amazing technology at work.http : //www.youtube.com/watch ? v = XQZQCV40aK4 [ youtube.com ]</tokentext>
<sentencetext>There was a second E3 vid showing yet more of the amazing technology at work.http://www.youtube.com/watch?v=XQZQCV40aK4 [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308275</id>
	<title>Re:What about people with disabillities?</title>
	<author>Icegryphon</author>
	<datestamp>1244821800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What you forgot to think about was there are prosthetics available.<br>
Some people can do amazing things with the very limited capability of them.</htmltext>
<tokenext>What you forgot to think about was there are prosthetics available .
Some people can do amazing things with the very limited capability of them .</tokentext>
<sentencetext>What you forgot to think about was there are prosthetics available.
Some people can do amazing things with the very limited capability of them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309529</id>
	<title>Supplement Not Replace</title>
	<author>EXTomar</author>
	<datestamp>1244827020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could have sworn Sony (maybe Nintendo as well at an ancient E3?) dabbled in this (camera oriented motion tracking) before and the public rejected it.  I wonder why suddenly think it is an awesome idea when Microsoft does it....</p><p>But as a technology feature, this isn't a bad thing to add <b>for free</b>.  I can see this as a great way to control media features: Instead of using a remote or a controller to select which movie to play do a "cover layout" and have the user reach up and grab the one they want.  If they don't like any on presented, swipe their hand left/right or up/down to scroll through.  I'm not entirely sure it is a solid way to make beyond some of the toys we've already seen.  I can't see this replacing games that have been designed around keyboard + mice or controller but I can see this for other things.</p></htmltext>
<tokenext>I could have sworn Sony ( maybe Nintendo as well at an ancient E3 ?
) dabbled in this ( camera oriented motion tracking ) before and the public rejected it .
I wonder why suddenly think it is an awesome idea when Microsoft does it....But as a technology feature , this is n't a bad thing to add for free .
I can see this as a great way to control media features : Instead of using a remote or a controller to select which movie to play do a " cover layout " and have the user reach up and grab the one they want .
If they do n't like any on presented , swipe their hand left/right or up/down to scroll through .
I 'm not entirely sure it is a solid way to make beyond some of the toys we 've already seen .
I ca n't see this replacing games that have been designed around keyboard + mice or controller but I can see this for other things .</tokentext>
<sentencetext>I could have sworn Sony (maybe Nintendo as well at an ancient E3?
) dabbled in this (camera oriented motion tracking) before and the public rejected it.
I wonder why suddenly think it is an awesome idea when Microsoft does it....But as a technology feature, this isn't a bad thing to add for free.
I can see this as a great way to control media features: Instead of using a remote or a controller to select which movie to play do a "cover layout" and have the user reach up and grab the one they want.
If they don't like any on presented, swipe their hand left/right or up/down to scroll through.
I'm not entirely sure it is a solid way to make beyond some of the toys we've already seen.
I can't see this replacing games that have been designed around keyboard + mice or controller but I can see this for other things.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308563</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244822940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They have followed suit, they have motion control of their own thats a combination of camera and remote tracking.</p></htmltext>
<tokenext>They have followed suit , they have motion control of their own thats a combination of camera and remote tracking .</tokentext>
<sentencetext>They have followed suit, they have motion control of their own thats a combination of camera and remote tracking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306965</id>
	<title>Re:iPhone-like fluidity, FFS</title>
	<author>riffzifnab</author>
	<datestamp>1244815980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This must be a new American unit of measure for viscosity.  Water has<nobr> <wbr></nobr>.98 iphones at 80 degrees (on the hogshead).</p></htmltext>
<tokenext>This must be a new American unit of measure for viscosity .
Water has .98 iphones at 80 degrees ( on the hogshead ) .</tokentext>
<sentencetext>This must be a new American unit of measure for viscosity.
Water has .98 iphones at 80 degrees (on the hogshead).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306461</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309619</id>
	<title>Re:Another Reason It's Important</title>
	<author>feepness</author>
	<datestamp>1244827260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.</p></div><p>I still remember when Nintendo first started using optical media and everyone else had to stick with those dusty cartridges...</p></div>
	</htmltext>
<tokenext>Nintendo pioneered the miniature joystick as well .
The n64 had analog sticks more than a year before the dual shock debuted .
Nintendo always innovates , while everyone else takes.I still remember when Nintendo first started using optical media and everyone else had to stick with those dusty cartridges.. .</tokentext>
<sentencetext>Nintendo pioneered the miniature joystick as well.
The n64 had analog sticks more than a year before the dual shock debuted.
Nintendo always innovates, while everyone else takes.I still remember when Nintendo first started using optical media and everyone else had to stick with those dusty cartridges...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28317961</id>
	<title>Useful for other applications</title>
	<author>nghiaho12</author>
	<datestamp>1244923800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>One of the sensors used in Natal is a 3D camera, developed by 3DVsystems, which they bought out. I was a conference about 2 years ago and saw some Korean PhD students using it for 3D reconstruction. Have a search on google for ZCAM (www.3dvsystems.com). The videos are quite impressive. Unfortunately, they weren't selling any because it was apparently still in development, so they said. When I emailed them about cost, they said they expect to sell it for a few hundred dollars and target home user.

My supervisor was interested because it would have been very useful for robotic applications. There aren't any affordable sensors on the market than I'm aware of that can capture range and colour information in real-time. A small laser range finder already cost at least $2000.</htmltext>
<tokenext>One of the sensors used in Natal is a 3D camera , developed by 3DVsystems , which they bought out .
I was a conference about 2 years ago and saw some Korean PhD students using it for 3D reconstruction .
Have a search on google for ZCAM ( www.3dvsystems.com ) .
The videos are quite impressive .
Unfortunately , they were n't selling any because it was apparently still in development , so they said .
When I emailed them about cost , they said they expect to sell it for a few hundred dollars and target home user .
My supervisor was interested because it would have been very useful for robotic applications .
There are n't any affordable sensors on the market than I 'm aware of that can capture range and colour information in real-time .
A small laser range finder already cost at least $ 2000 .</tokentext>
<sentencetext>One of the sensors used in Natal is a 3D camera, developed by 3DVsystems, which they bought out.
I was a conference about 2 years ago and saw some Korean PhD students using it for 3D reconstruction.
Have a search on google for ZCAM (www.3dvsystems.com).
The videos are quite impressive.
Unfortunately, they weren't selling any because it was apparently still in development, so they said.
When I emailed them about cost, they said they expect to sell it for a few hundred dollars and target home user.
My supervisor was interested because it would have been very useful for robotic applications.
There aren't any affordable sensors on the market than I'm aware of that can capture range and colour information in real-time.
A small laser range finder already cost at least $2000.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307709</id>
	<title>Re:Mouse?</title>
	<author>Xest</author>
	<datestamp>1244819760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think you assume is geeks have more energy than we really do.</p><p>I like slouching in my chair having to do little more than twitch my wrist and fingers like someone in a vegatitive state, none of that flapping your arms around for me, far too much effort in that<nobr> <wbr></nobr>;)</p><p>On a more serious note this is why the Wii never really clicked with me, do I play RPG that doesn't look as pretty and requires me to stand up and swing my arms around after a hard day at work or do I play the game that I can actually sit back, slouch in my chair and relax enjoying the super pretty graphics and equally good storyline?</p><p>The Wii is great for a weekend when friends are over, but most the time I game is when I get home from work and just want to relax and I simply can't be arsed to deal with the Wii then.</p><p>But similarly, this is why I don't expect touchscreen or gesture based computing to completely overthrow the mouse. Gesture based stuff like Natal would be nice for short computer based tasks like interacting with your DVD player or TV between just sitting back and watching but I don't think you'd want to use it day in day out if you're in say an office based job.</p></htmltext>
<tokenext>I think you assume is geeks have more energy than we really do.I like slouching in my chair having to do little more than twitch my wrist and fingers like someone in a vegatitive state , none of that flapping your arms around for me , far too much effort in that ; ) On a more serious note this is why the Wii never really clicked with me , do I play RPG that does n't look as pretty and requires me to stand up and swing my arms around after a hard day at work or do I play the game that I can actually sit back , slouch in my chair and relax enjoying the super pretty graphics and equally good storyline ? The Wii is great for a weekend when friends are over , but most the time I game is when I get home from work and just want to relax and I simply ca n't be arsed to deal with the Wii then.But similarly , this is why I do n't expect touchscreen or gesture based computing to completely overthrow the mouse .
Gesture based stuff like Natal would be nice for short computer based tasks like interacting with your DVD player or TV between just sitting back and watching but I do n't think you 'd want to use it day in day out if you 're in say an office based job .</tokentext>
<sentencetext>I think you assume is geeks have more energy than we really do.I like slouching in my chair having to do little more than twitch my wrist and fingers like someone in a vegatitive state, none of that flapping your arms around for me, far too much effort in that ;)On a more serious note this is why the Wii never really clicked with me, do I play RPG that doesn't look as pretty and requires me to stand up and swing my arms around after a hard day at work or do I play the game that I can actually sit back, slouch in my chair and relax enjoying the super pretty graphics and equally good storyline?The Wii is great for a weekend when friends are over, but most the time I game is when I get home from work and just want to relax and I simply can't be arsed to deal with the Wii then.But similarly, this is why I don't expect touchscreen or gesture based computing to completely overthrow the mouse.
Gesture based stuff like Natal would be nice for short computer based tasks like interacting with your DVD player or TV between just sitting back and watching but I don't think you'd want to use it day in day out if you're in say an office based job.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307661</id>
	<title>Precision? Did you actually see the demo?</title>
	<author>setien</author>
	<datestamp>1244819580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://video.google.com/videosearch?hl=en&amp;safe=off&amp;q=microsoft\%20e3&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wv#" title="google.com" rel="nofollow">http://video.google.com/videosearch?hl=en&amp;safe=off&amp;q=microsoft\%20e3&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wv#</a> [google.com]</p><p>Seriously, has anyone actually paid attention to the stage demo?</p><p>Take a look at the first bit with Ridiculous Sunglasses Guy and his avatar - he makes little, uncomplicated poses and the avatar twists itself into pretzels.<br>It's \_extremely\_ glitchy.</p><p>Then they change to the girl playing ricochet, which is something like 500+ ms lagged and it seems clearly impossible to control with any kind of precision. The lag indicates to me that they are using a tremendous amount of smoothing to try and avoid some serious jitter problems.</p><p>It looks like it will fall as short of their glitzy marketing video promise as the wii controller did.<br>Any game that is not frustrating to control with this technology will basically be playing itself with small cues from you.</p><p>I think it's great that there is work being done in these areas, but I am just astounded that so many people are so readily regurgitating the marketing promises for this technology, when they can even demonstrate it halfway convincingly under completely controlled conditions.</p></htmltext>
<tokenext>http : //video.google.com/videosearch ? hl = en&amp;safe = off&amp;q = microsoft \ % 20e3&amp;um = 1&amp;ie = UTF-8&amp;sa = N&amp;tab = wv # [ google.com ] Seriously , has anyone actually paid attention to the stage demo ? Take a look at the first bit with Ridiculous Sunglasses Guy and his avatar - he makes little , uncomplicated poses and the avatar twists itself into pretzels.It 's \ _extremely \ _ glitchy.Then they change to the girl playing ricochet , which is something like 500 + ms lagged and it seems clearly impossible to control with any kind of precision .
The lag indicates to me that they are using a tremendous amount of smoothing to try and avoid some serious jitter problems.It looks like it will fall as short of their glitzy marketing video promise as the wii controller did.Any game that is not frustrating to control with this technology will basically be playing itself with small cues from you.I think it 's great that there is work being done in these areas , but I am just astounded that so many people are so readily regurgitating the marketing promises for this technology , when they can even demonstrate it halfway convincingly under completely controlled conditions .</tokentext>
<sentencetext>http://video.google.com/videosearch?hl=en&amp;safe=off&amp;q=microsoft\%20e3&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wv# [google.com]Seriously, has anyone actually paid attention to the stage demo?Take a look at the first bit with Ridiculous Sunglasses Guy and his avatar - he makes little, uncomplicated poses and the avatar twists itself into pretzels.It's \_extremely\_ glitchy.Then they change to the girl playing ricochet, which is something like 500+ ms lagged and it seems clearly impossible to control with any kind of precision.
The lag indicates to me that they are using a tremendous amount of smoothing to try and avoid some serious jitter problems.It looks like it will fall as short of their glitzy marketing video promise as the wii controller did.Any game that is not frustrating to control with this technology will basically be playing itself with small cues from you.I think it's great that there is work being done in these areas, but I am just astounded that so many people are so readily regurgitating the marketing promises for this technology, when they can even demonstrate it halfway convincingly under completely controlled conditions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307629</id>
	<title>Re:Only 48 Joints?</title>
	<author>Anonymous</author>
	<datestamp>1244819460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>Yours has a joint?</htmltext>
<tokenext>Yours has a joint ?</tokentext>
<sentencetext>Yours has a joint?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306419</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308031</id>
	<title>Tracking finger movements, eh?</title>
	<author>tjonnyc999</author>
	<datestamp>1244820900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>track individual hand and finger movement</p></div><p>Great feature for multiplayer games.<br>
Not only do you get to tell the idiot teamkiller how you feel, you can accompany it with the actual gesture.<br>
Awesome.</p></div>
	</htmltext>
<tokenext>track individual hand and finger movementGreat feature for multiplayer games .
Not only do you get to tell the idiot teamkiller how you feel , you can accompany it with the actual gesture .
Awesome .</tokentext>
<sentencetext>track individual hand and finger movementGreat feature for multiplayer games.
Not only do you get to tell the idiot teamkiller how you feel, you can accompany it with the actual gesture.
Awesome.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310743</id>
	<title>That would be ...</title>
	<author>Anonymous</author>
	<datestamp>1244831700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>... the new Godwin's Law.</p></htmltext>
<tokenext>... the new Godwin 's Law .</tokentext>
<sentencetext>... the new Godwin's Law.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306461</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309929</id>
	<title>Sign language</title>
	<author>belrick</author>
	<datestamp>1244828340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can you imagine when they develop the ability for the computer to read sign language?  I bet an adept person can sign faster than most people can type.</p></htmltext>
<tokenext>Can you imagine when they develop the ability for the computer to read sign language ?
I bet an adept person can sign faster than most people can type .</tokentext>
<sentencetext>Can you imagine when they develop the ability for the computer to read sign language?
I bet an adept person can sign faster than most people can type.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28317379</id>
	<title>Re:Only 48 Joints?</title>
	<author>ar1550</author>
	<datestamp>1244827980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>49? Fuck 49. We're going straight to 50. And an aloe strip.</htmltext>
<tokenext>49 ?
Fuck 49 .
We 're going straight to 50 .
And an aloe strip .</tokentext>
<sentencetext>49?
Fuck 49.
We're going straight to 50.
And an aloe strip.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306419</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307863</id>
	<title>Re:Not for cat people</title>
	<author>kenp2002</author>
	<datestamp>1244820300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>and a new way for your pets to play with you and play with it themselves.</p><p>My cats already play with a DVD of nothing but butterflies on the screen. An interactive version could keep my cats happy for hours while I am at work.</p><p>Games for Pets... theres a niche market there...</p></htmltext>
<tokenext>and a new way for your pets to play with you and play with it themselves.My cats already play with a DVD of nothing but butterflies on the screen .
An interactive version could keep my cats happy for hours while I am at work.Games for Pets... theres a niche market there.. .</tokentext>
<sentencetext>and a new way for your pets to play with you and play with it themselves.My cats already play with a DVD of nothing but butterflies on the screen.
An interactive version could keep my cats happy for hours while I am at work.Games for Pets... theres a niche market there...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306729</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28313429</id>
	<title>Re:The Gamertag Report</title>
	<author>Anonymous</author>
	<datestamp>1244798220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I could see myself controlling my Xbox interface like Tom Cruise when he was on Oprah. Jump on the couch!</p></htmltext>
<tokenext>I could see myself controlling my Xbox interface like Tom Cruise when he was on Oprah .
Jump on the couch !</tokentext>
<sentencetext>I could see myself controlling my Xbox interface like Tom Cruise when he was on Oprah.
Jump on the couch!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306391</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310347</id>
	<title>No big deal.</title>
	<author>Anonymous</author>
	<datestamp>1244830020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The "big"ness of the Natal "deal" is completely subjective to the person evaluating it. Is Natal a big deal to (digging in cliche drawer) an 85-year-old woman who doesn't play video games and will probably die before any non-gaming application that would improve her life arises out of this? NO. So it's not a big deal to everyone - just to those who know about it and believe they will be majorly affected by it. Personally, it rates a "mhhh... yeah" from me. Why? I want to play games while sitting on the couch moving only my fingers and thumbs.</p><p>So... sorry to burst your "this is so awesome for the planet" bubble, but it's actually quite inconsequential.</p></htmltext>
<tokenext>The " big " ness of the Natal " deal " is completely subjective to the person evaluating it .
Is Natal a big deal to ( digging in cliche drawer ) an 85-year-old woman who does n't play video games and will probably die before any non-gaming application that would improve her life arises out of this ?
NO. So it 's not a big deal to everyone - just to those who know about it and believe they will be majorly affected by it .
Personally , it rates a " mhhh... yeah " from me .
Why ? I want to play games while sitting on the couch moving only my fingers and thumbs.So... sorry to burst your " this is so awesome for the planet " bubble , but it 's actually quite inconsequential .</tokentext>
<sentencetext>The "big"ness of the Natal "deal" is completely subjective to the person evaluating it.
Is Natal a big deal to (digging in cliche drawer) an 85-year-old woman who doesn't play video games and will probably die before any non-gaming application that would improve her life arises out of this?
NO. So it's not a big deal to everyone - just to those who know about it and believe they will be majorly affected by it.
Personally, it rates a "mhhh... yeah" from me.
Why? I want to play games while sitting on the couch moving only my fingers and thumbs.So... sorry to burst your "this is so awesome for the planet" bubble, but it's actually quite inconsequential.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28311311</id>
	<title>Re:The Gamertag Report</title>
	<author>StikyPad</author>
	<datestamp>1244833740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sounds great, but I got rid of my landline five years ago..</p><p>Maybe you could think up some sort of robot to get up and rotate the channel knob on my television while you're at it.  Oh wait...</p></htmltext>
<tokenext>Sounds great , but I got rid of my landline five years ago..Maybe you could think up some sort of robot to get up and rotate the channel knob on my television while you 're at it .
Oh wait.. .</tokentext>
<sentencetext>Sounds great, but I got rid of my landline five years ago..Maybe you could think up some sort of robot to get up and rotate the channel knob on my television while you're at it.
Oh wait...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306663</id>
	<title>Not so much a big deal in and of itself...</title>
	<author>Anonymous</author>
	<datestamp>1244814240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>...but it's a great step towards touchless interfaces. I'm pretty sure we'll eventually have touchless interfaces based on gestural controls along with enhanced voice recognition technologies for our computers. It's the next logical step really. How close that is to reality, however, is a matter of debate. I don't think it's coming as soon as we'd expect, but I also believe that it's going to come about in our lifetime.</p></htmltext>
<tokenext>...but it 's a great step towards touchless interfaces .
I 'm pretty sure we 'll eventually have touchless interfaces based on gestural controls along with enhanced voice recognition technologies for our computers .
It 's the next logical step really .
How close that is to reality , however , is a matter of debate .
I do n't think it 's coming as soon as we 'd expect , but I also believe that it 's going to come about in our lifetime .</tokentext>
<sentencetext>...but it's a great step towards touchless interfaces.
I'm pretty sure we'll eventually have touchless interfaces based on gestural controls along with enhanced voice recognition technologies for our computers.
It's the next logical step really.
How close that is to reality, however, is a matter of debate.
I don't think it's coming as soon as we'd expect, but I also believe that it's going to come about in our lifetime.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306485</id>
	<title>Hardhack potential</title>
	<author>Hogwash McFly</author>
	<datestamp>1244812920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This thing is crying out for applications beyond games (which will be interesting, don't get me wrong).  Imagine hooking this up to your front door - you could use the gesture recognition to make it so that your door only unlocks for people when they do the Truffle Shuffle!</p></htmltext>
<tokenext>This thing is crying out for applications beyond games ( which will be interesting , do n't get me wrong ) .
Imagine hooking this up to your front door - you could use the gesture recognition to make it so that your door only unlocks for people when they do the Truffle Shuffle !</tokentext>
<sentencetext>This thing is crying out for applications beyond games (which will be interesting, don't get me wrong).
Imagine hooking this up to your front door - you could use the gesture recognition to make it so that your door only unlocks for people when they do the Truffle Shuffle!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28310083</id>
	<title>Re:Infra-red is a color, you nitwit.</title>
	<author>Chris Burke</author>
	<datestamp>1244828940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>"Infra-red is a color, you nitwit"</p><p>Yeah?  So what does it look like?  Is it like red, but darker?  More "infra"?  Oh what, you've never seen it, even though your eyes are right now being bombarded by infra-red radiation?</p><p>What's the color of X-rays?</p><p>Infra-red is a frequency of light just like the visible spectrum is.  Maybe that's the nitpick you meant to make but couldn't because they didn't make that mistake, so you had to make one of your own instead.</p><p><i><br>Gah! Willful, unthinking ignorance like this really yanks my chain. When you get things like this wrong it makes me want to ignore you completely, because you're probably an idiot.</i></p><p>Indeed.  "blah blah casual market but what about hard core gamers?"  Whatever.  There are "hard core" games for the Wii, there may be for Natal but it's less likely in this generation simply because it's an add-on.  Either way this is as much about the casual market as it is about realizing that the technology is there to make motion controls work and it has a lot of potential for all gamers.</p></htmltext>
<tokenext>" Infra-red is a color , you nitwit " Yeah ?
So what does it look like ?
Is it like red , but darker ?
More " infra " ?
Oh what , you 've never seen it , even though your eyes are right now being bombarded by infra-red radiation ? What 's the color of X-rays ? Infra-red is a frequency of light just like the visible spectrum is .
Maybe that 's the nitpick you meant to make but could n't because they did n't make that mistake , so you had to make one of your own instead.Gah !
Willful , unthinking ignorance like this really yanks my chain .
When you get things like this wrong it makes me want to ignore you completely , because you 're probably an idiot.Indeed .
" blah blah casual market but what about hard core gamers ?
" Whatever .
There are " hard core " games for the Wii , there may be for Natal but it 's less likely in this generation simply because it 's an add-on .
Either way this is as much about the casual market as it is about realizing that the technology is there to make motion controls work and it has a lot of potential for all gamers .</tokentext>
<sentencetext>"Infra-red is a color, you nitwit"Yeah?
So what does it look like?
Is it like red, but darker?
More "infra"?
Oh what, you've never seen it, even though your eyes are right now being bombarded by infra-red radiation?What's the color of X-rays?Infra-red is a frequency of light just like the visible spectrum is.
Maybe that's the nitpick you meant to make but couldn't because they didn't make that mistake, so you had to make one of your own instead.Gah!
Willful, unthinking ignorance like this really yanks my chain.
When you get things like this wrong it makes me want to ignore you completely, because you're probably an idiot.Indeed.
"blah blah casual market but what about hard core gamers?
"  Whatever.
There are "hard core" games for the Wii, there may be for Natal but it's less likely in this generation simply because it's an add-on.
Either way this is as much about the casual market as it is about realizing that the technology is there to make motion controls work and it has a lot of potential for all gamers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307157</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28308165</id>
	<title>Re:"I can't wait to throw a fireball."</title>
	<author>somersault</author>
	<datestamp>1244821320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They're probably release the same games and controller for Vista/Windows 7? They will be desperate to get people to upgrade after the disaster they've had the last couple of years surely..</p><p>If they do release the control system for PC I know it might encourage me to go back to Windows (at least for some gaming) rather than sticking with my Linux/PS3 combo, but I expect Sony will be able to do similar tricks with the eyetoy within a year or two anyway (if they haven't already been working on something like this).</p></htmltext>
<tokenext>They 're probably release the same games and controller for Vista/Windows 7 ?
They will be desperate to get people to upgrade after the disaster they 've had the last couple of years surely..If they do release the control system for PC I know it might encourage me to go back to Windows ( at least for some gaming ) rather than sticking with my Linux/PS3 combo , but I expect Sony will be able to do similar tricks with the eyetoy within a year or two anyway ( if they have n't already been working on something like this ) .</tokentext>
<sentencetext>They're probably release the same games and controller for Vista/Windows 7?
They will be desperate to get people to upgrade after the disaster they've had the last couple of years surely..If they do release the control system for PC I know it might encourage me to go back to Windows (at least for some gaming) rather than sticking with my Linux/PS3 combo, but I expect Sony will be able to do similar tricks with the eyetoy within a year or two anyway (if they haven't already been working on something like this).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307067</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306401</id>
	<title>Another Reason It's Important</title>
	<author>eldavojohn</author>
	<datestamp>1244812380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>

After scanning this article, I'm kind of worried.  Everyone's jumping into 3D immersive technology and that's great.  Heck, I own a Wii myself<nobr> <wbr></nobr>... but one thing I don't like about it is my inability to become really good at a game that relies on WiiMote motion.  I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player.  Now, I haven't gotten addicted to the WiiMote intensive games and I'm grateful that games like Super Smash Bros. don't rely on 3D motion of the WiiMote.  It's just too complex and inaccurate.  That said, <a href="http://games.kikizo.com/media2008/natal/15.jpg" title="kikizo.com" rel="nofollow">this screenshot</a> [kikizo.com] really worried me.  No controller required or controller optional?  <br> <br>

I welcome this new technology but as an avid gamer I'm more than a little bit afraid that with this new technology everyone is going to be expected to take advantage of it on the XBox360.  We might be jumping into a new dimension too fast for software and hardware to support it.  I know a lot of people would argue with that statement but Wii games feel 'soft' when they are WiiMote intensive and I wonder if Project Natal will feel the same way.  Don't get me wrong, they are <i>great</i> games for four people to play while getting loaded.  <br> <br>

I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick.  My question now is really whether or not the PS3 will follow suit.  They have to in order to attract these motion titles, don't they?</htmltext>
<tokenext>After scanning this article , I 'm kind of worried .
Everyone 's jumping into 3D immersive technology and that 's great .
Heck , I own a Wii myself ... but one thing I do n't like about it is my inability to become really good at a game that relies on WiiMote motion .
I do n't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player .
Now , I have n't gotten addicted to the WiiMote intensive games and I 'm grateful that games like Super Smash Bros. do n't rely on 3D motion of the WiiMote .
It 's just too complex and inaccurate .
That said , this screenshot [ kikizo.com ] really worried me .
No controller required or controller optional ?
I welcome this new technology but as an avid gamer I 'm more than a little bit afraid that with this new technology everyone is going to be expected to take advantage of it on the XBox360 .
We might be jumping into a new dimension too fast for software and hardware to support it .
I know a lot of people would argue with that statement but Wii games feel 'soft ' when they are WiiMote intensive and I wonder if Project Natal will feel the same way .
Do n't get me wrong , they are great games for four people to play while getting loaded .
I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick .
My question now is really whether or not the PS3 will follow suit .
They have to in order to attract these motion titles , do n't they ?</tokentext>
<sentencetext>

After scanning this article, I'm kind of worried.
Everyone's jumping into 3D immersive technology and that's great.
Heck, I own a Wii myself ... but one thing I don't like about it is my inability to become really good at a game that relies on WiiMote motion.
I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player.
Now, I haven't gotten addicted to the WiiMote intensive games and I'm grateful that games like Super Smash Bros. don't rely on 3D motion of the WiiMote.
It's just too complex and inaccurate.
That said, this screenshot [kikizo.com] really worried me.
No controller required or controller optional?
I welcome this new technology but as an avid gamer I'm more than a little bit afraid that with this new technology everyone is going to be expected to take advantage of it on the XBox360.
We might be jumping into a new dimension too fast for software and hardware to support it.
I know a lot of people would argue with that statement but Wii games feel 'soft' when they are WiiMote intensive and I wonder if Project Natal will feel the same way.
Don't get me wrong, they are great games for four people to play while getting loaded.
I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick.
My question now is really whether or not the PS3 will follow suit.
They have to in order to attract these motion titles, don't they?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28318967</id>
	<title>I like</title>
	<author>beeezo</author>
	<datestamp>1244897940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I watched the demo that I downloaded on my Xbox and I am excited about what this technology will do. This will definitely renew my interest in my Xbox 360... I still play it but not on the fanatical level that I used to play. I also like the interactive features like movie sharing.</htmltext>
<tokenext>I watched the demo that I downloaded on my Xbox and I am excited about what this technology will do .
This will definitely renew my interest in my Xbox 360... I still play it but not on the fanatical level that I used to play .
I also like the interactive features like movie sharing .</tokentext>
<sentencetext>I watched the demo that I downloaded on my Xbox and I am excited about what this technology will do.
This will definitely renew my interest in my Xbox 360... I still play it but not on the fanatical level that I used to play.
I also like the interactive features like movie sharing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307325</id>
	<title>The new Wii Fit</title>
	<author>Anonymous</author>
	<datestamp>1244817960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I always see Natal being compared to MotionPlus and Sonys Motion sensing, but I think that isn't really correct. Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added. Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.</p><p>Natal on the other side features no controller at all, thus no buttons and analogsticks, making navigation through pretty much any normal game impossible or at least really cumbersome. On top of that Natal doesn't put emphasis on the wrist/hand, but on the whole body, so you lose a lot of the small movement precision that MotionPlus and Sonys solution have. So Natal really isn't an improvement over other motion sensing solution, as it can't do what those can.</p><p>So what is it? Pretty much the same thing as WiiFit or EyeToy, just in an improved form and those didn't exactly turn out as hardcore gamers best friends either. Natal will fail for the same reason. Positional information on where your arms and legs are just aren't enough for precise gameplay, you need buttons for that. Look for example at Ricochet, you have to punch the ball into the game instead of doing the more natural thing of throwing it. Why? Because there is nothing in Natal that could give the game a clear idea when the player let the virtual ball go.</p><p>Unless somebody comes up with some actual interesting gameconcepts instead of the full-body-waggle, that Ricochet is, I remain highly skeptical on the future of Natal. At this point it looks like an interesting techdemo, not like a way to control future games.</p><p>Natal might be the first step towards the next gaming revolution, but so was the Powerglove, that alone doesn't turn it into a useful peripheral.</p></htmltext>
<tokenext>I always see Natal being compared to MotionPlus and Sonys Motion sensing , but I think that is n't really correct .
Both MotionPlus and Sonys solution feature more or less classic controllers , but with motion sensing added .
Both of them also have heavy focus on wrist movement , while ignoring the rest of the body.Natal on the other side features no controller at all , thus no buttons and analogsticks , making navigation through pretty much any normal game impossible or at least really cumbersome .
On top of that Natal does n't put emphasis on the wrist/hand , but on the whole body , so you lose a lot of the small movement precision that MotionPlus and Sonys solution have .
So Natal really is n't an improvement over other motion sensing solution , as it ca n't do what those can.So what is it ?
Pretty much the same thing as WiiFit or EyeToy , just in an improved form and those did n't exactly turn out as hardcore gamers best friends either .
Natal will fail for the same reason .
Positional information on where your arms and legs are just are n't enough for precise gameplay , you need buttons for that .
Look for example at Ricochet , you have to punch the ball into the game instead of doing the more natural thing of throwing it .
Why ? Because there is nothing in Natal that could give the game a clear idea when the player let the virtual ball go.Unless somebody comes up with some actual interesting gameconcepts instead of the full-body-waggle , that Ricochet is , I remain highly skeptical on the future of Natal .
At this point it looks like an interesting techdemo , not like a way to control future games.Natal might be the first step towards the next gaming revolution , but so was the Powerglove , that alone does n't turn it into a useful peripheral .</tokentext>
<sentencetext>I always see Natal being compared to MotionPlus and Sonys Motion sensing, but I think that isn't really correct.
Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added.
Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.Natal on the other side features no controller at all, thus no buttons and analogsticks, making navigation through pretty much any normal game impossible or at least really cumbersome.
On top of that Natal doesn't put emphasis on the wrist/hand, but on the whole body, so you lose a lot of the small movement precision that MotionPlus and Sonys solution have.
So Natal really isn't an improvement over other motion sensing solution, as it can't do what those can.So what is it?
Pretty much the same thing as WiiFit or EyeToy, just in an improved form and those didn't exactly turn out as hardcore gamers best friends either.
Natal will fail for the same reason.
Positional information on where your arms and legs are just aren't enough for precise gameplay, you need buttons for that.
Look for example at Ricochet, you have to punch the ball into the game instead of doing the more natural thing of throwing it.
Why? Because there is nothing in Natal that could give the game a clear idea when the player let the virtual ball go.Unless somebody comes up with some actual interesting gameconcepts instead of the full-body-waggle, that Ricochet is, I remain highly skeptical on the future of Natal.
At this point it looks like an interesting techdemo, not like a way to control future games.Natal might be the first step towards the next gaming revolution, but so was the Powerglove, that alone doesn't turn it into a useful peripheral.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28313663</id>
	<title>Re:Another Reason It's Important</title>
	<author>Anonymous</author>
	<datestamp>1244799000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You jest, but Nintendo started working on a CD drive add-on for the SNES, in collaboration with Sony. When that project didn't pan out, Sony turned it into the PlayStation.</p></htmltext>
<tokenext>You jest , but Nintendo started working on a CD drive add-on for the SNES , in collaboration with Sony .
When that project did n't pan out , Sony turned it into the PlayStation .</tokentext>
<sentencetext>You jest, but Nintendo started working on a CD drive add-on for the SNES, in collaboration with Sony.
When that project didn't pan out, Sony turned it into the PlayStation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28312813</id>
	<title>Not games - *Interaction*!</title>
	<author>StCredZero</author>
	<datestamp>1244839200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I could see myself controlling my Xbox interface like Tom Cruise in Minority Report. Granted it wouldn't add much to the functionality, but damn if that wouldn't be the coolest gadget ever.</p></div><p>Actually, it would do some things much better than your PC ever could.  There's a reason why CRC cards, implemented with dead tree 3x5" cards, is still one of the most effective design tools -- they're great for <b>interacting</b> with other people.  Natal opens up the possibility of writing interfaces that are really great for interacting with other people over digital media.  The user interface suite we have today -- keyboard, screen, mouse -- is meant to soak up <b>all</b> of your attention!  There's a reason why it's called a <b>Workstation</b>!  A meeting room and 3x5 cards are great for interacting with other people and exchanging ideas and acting out workflows or APIs.  An interface like "Reactable" would be extremely cool for making music.  (And that would actually work across high jitter Internet connections!)</p><p>Reactable: <a href="http://www.youtube.com/watch?v=WEDia3CFdfg" title="youtube.com">http://www.youtube.com/watch?v=WEDia3CFdfg</a> [youtube.com]</p></div>
	</htmltext>
<tokenext>I could see myself controlling my Xbox interface like Tom Cruise in Minority Report .
Granted it would n't add much to the functionality , but damn if that would n't be the coolest gadget ever.Actually , it would do some things much better than your PC ever could .
There 's a reason why CRC cards , implemented with dead tree 3x5 " cards , is still one of the most effective design tools -- they 're great for interacting with other people .
Natal opens up the possibility of writing interfaces that are really great for interacting with other people over digital media .
The user interface suite we have today -- keyboard , screen , mouse -- is meant to soak up all of your attention !
There 's a reason why it 's called a Workstation !
A meeting room and 3x5 cards are great for interacting with other people and exchanging ideas and acting out workflows or APIs .
An interface like " Reactable " would be extremely cool for making music .
( And that would actually work across high jitter Internet connections !
) Reactable : http : //www.youtube.com/watch ? v = WEDia3CFdfg [ youtube.com ]</tokentext>
<sentencetext>I could see myself controlling my Xbox interface like Tom Cruise in Minority Report.
Granted it wouldn't add much to the functionality, but damn if that wouldn't be the coolest gadget ever.Actually, it would do some things much better than your PC ever could.
There's a reason why CRC cards, implemented with dead tree 3x5" cards, is still one of the most effective design tools -- they're great for interacting with other people.
Natal opens up the possibility of writing interfaces that are really great for interacting with other people over digital media.
The user interface suite we have today -- keyboard, screen, mouse -- is meant to soak up all of your attention!
There's a reason why it's called a Workstation!
A meeting room and 3x5 cards are great for interacting with other people and exchanging ideas and acting out workflows or APIs.
An interface like "Reactable" would be extremely cool for making music.
(And that would actually work across high jitter Internet connections!
)Reactable: http://www.youtube.com/watch?v=WEDia3CFdfg [youtube.com]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306391</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28307473</id>
	<title>Re:Wii ripoff</title>
	<author>Spatial</author>
	<datestamp>1244818620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>'Steal' it?  It's called competition.<p><div class="quote"><p>Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.</p></div><p>When Sony or Microsoft do what you praise Nintendo for, it's bad?  Their technology is clearly innovative and different to the Wii.<br> <br>

The fact is they can have their high end processing power and graphics, <b>and</b> fun motion controls on top of that.  They'll probably be better able to utilise them because of that power and make more fun games that wouldn't be possible with the Wii's hardware limitations.  As someone interested in games, and not Sacred Nintendo's market share, it seems like a good thing to me.<br> <br>

[/Wii owner]</p></div>
	</htmltext>
<tokenext>'Steal ' it ?
It 's called competition.Sony and Microsoft battled it out over pixel pushing , while Nintendo actually innovated ( something Microsoft talks about a lot but never does ) and built something new that people really liked -- something that actually got non-gamers onto the scene.When Sony or Microsoft do what you praise Nintendo for , it 's bad ?
Their technology is clearly innovative and different to the Wii .
The fact is they can have their high end processing power and graphics , and fun motion controls on top of that .
They 'll probably be better able to utilise them because of that power and make more fun games that would n't be possible with the Wii 's hardware limitations .
As someone interested in games , and not Sacred Nintendo 's market share , it seems like a good thing to me .
[ /Wii owner ]</tokentext>
<sentencetext>'Steal' it?
It's called competition.Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.When Sony or Microsoft do what you praise Nintendo for, it's bad?
Their technology is clearly innovative and different to the Wii.
The fact is they can have their high end processing power and graphics, and fun motion controls on top of that.
They'll probably be better able to utilise them because of that power and make more fun games that wouldn't be possible with the Wii's hardware limitations.
As someone interested in games, and not Sacred Nintendo's market share, it seems like a good thing to me.
[/Wii owner]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28309153</id>
	<title>Re:Mouse?</title>
	<author>vux984</author>
	<datestamp>1244825580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>If this technology is as good as it sounds, this spells the end of the mouse.<br>Seriously, my mousepad could be a touchpad.</i></p><p>We've already had touchpads for decades. Other than a small following, they haven't caught on as a mouse replacement, except on laptops where a mouse surface isn't reliably available.</p><p>Recent touch pads support multi-touch and gestures. And they still haven't upset the mouse.</p><p>What does 'natal' bring to the touch pad idea that's new? (Except less precision than the existing touch pads already have.)</p></htmltext>
<tokenext>If this technology is as good as it sounds , this spells the end of the mouse.Seriously , my mousepad could be a touchpad.We 've already had touchpads for decades .
Other than a small following , they have n't caught on as a mouse replacement , except on laptops where a mouse surface is n't reliably available.Recent touch pads support multi-touch and gestures .
And they still have n't upset the mouse.What does 'natal ' bring to the touch pad idea that 's new ?
( Except less precision than the existing touch pads already have .
)</tokentext>
<sentencetext>If this technology is as good as it sounds, this spells the end of the mouse.Seriously, my mousepad could be a touchpad.We've already had touchpads for decades.
Other than a small following, they haven't caught on as a mouse replacement, except on laptops where a mouse surface isn't reliably available.Recent touch pads support multi-touch and gestures.
And they still haven't upset the mouse.What does 'natal' bring to the touch pad idea that's new?
(Except less precision than the existing touch pads already have.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_12_0450237.28306425</id>
	<title>Excited about it but there are still problems</title>
	<author>grapeape</author>
	<datestamp>1244812500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Im really looking forward to Natal, I think its one step closer to total immersion, however its not without problems.  A wand or some sort of controller is still going to be needed to effectively "walk" in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place, neither of which is very practical.  Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the "immersion" they are going for and anyone who has played Final Fantasy would balk at the idea of having to "moonwalk" your way across the map.</p><p>I can easily see it working in conjunction with a controller for those types of situations though and would still make the game more fun.  The gesture recognition has me thinking about Fable 3, especially with Lionhead already playing with the technology.  Fable 3 used a gesture menu that caused NPC's to react differently and say different things based on the "mood" or jesture your character portrayed.  Just thinking about being able to talk (even with a limited amount of things be able to say) to the npc's, or to be able to sneer, growl or smile and get a reaction sounds extremely fun.  I still see this as being a rather long way off but its undeniable that its a leap forward.</p><p>I had the pleasure of playing with a Z-Cam at last years CES, Natal is supposedly based partially on that and partially on something MS has been developing for years, the Z-Cam was already impressive, if with the melding of technology this is actually an improvement  its going to be something to behold.</p></htmltext>
<tokenext>Im really looking forward to Natal , I think its one step closer to total immersion , however its not without problems .
A wand or some sort of controller is still going to be needed to effectively " walk " in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place , neither of which is very practical .
Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the " immersion " they are going for and anyone who has played Final Fantasy would balk at the idea of having to " moonwalk " your way across the map.I can easily see it working in conjunction with a controller for those types of situations though and would still make the game more fun .
The gesture recognition has me thinking about Fable 3 , especially with Lionhead already playing with the technology .
Fable 3 used a gesture menu that caused NPC 's to react differently and say different things based on the " mood " or jesture your character portrayed .
Just thinking about being able to talk ( even with a limited amount of things be able to say ) to the npc 's , or to be able to sneer , growl or smile and get a reaction sounds extremely fun .
I still see this as being a rather long way off but its undeniable that its a leap forward.I had the pleasure of playing with a Z-Cam at last years CES , Natal is supposedly based partially on that and partially on something MS has been developing for years , the Z-Cam was already impressive , if with the melding of technology this is actually an improvement its going to be something to behold .</tokentext>
<sentencetext>Im really looking forward to Natal, I think its one step closer to total immersion, however its not without problems.
A wand or some sort of controller is still going to be needed to effectively "walk" in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place, neither of which is very practical.
Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the "immersion" they are going for and anyone who has played Final Fantasy would balk at the idea of having to "moonwalk" your way across the map.I can easily see it working in conjunction with a controller for those types of situations though and would still make the game more fun.
The gesture recognition has me thinking about Fable 3, especially with Lionhead already playing with the technology.
Fable 3 used a gesture menu that caused NPC's to react differently and say different things based on the "mood" or jesture your character portrayed.
Just thinking about being able to talk (even with a limited amount of things be able to say) to the npc's, or to be able to sneer, growl or smile and get a reaction sounds extremely fun.
I still see this as being a rather long way off but its undeniable that its a leap forward.I had the pleasure of playing with a Z-Cam at last years CES, Natal is supposedly based partially on that and partially on something MS has been developing for years, the Z-Cam was already impressive, if with the melding of technology this is actually an improvement  its going to be something to behold.</sentencetext>
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