<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_01_212249</id>
	<title>Microsoft Debuts Full-Body Controller-less Gaming At E3</title>
	<author>ScuttleMonkey</author>
	<datestamp>1243851360000</datestamp>
	<htmltext><a href="http://www.remixsite.org/" rel="nofollow">quintin3265</a> writes <i>"At today's Electronic Entertainment Expo press briefing, Microsoft unveiled <a href="http://news.cnet.com/8301-17938\_105-10253586-1.html">Project Natal</a>, a technology that eliminates the controller from gaming on the Xbox 360.  In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.  An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition."</i></htmltext>
<tokenext>quintin3265 writes " At today 's Electronic Entertainment Expo press briefing , Microsoft unveiled Project Natal , a technology that eliminates the controller from gaming on the Xbox 360 .
In one demo , a player used her arms and legs to hit balls in an attempt to destroy a brick wall , and in another game , an employee threw virtual " paint " on a canvas to create a painting , even drawing an elephant using a silhouette feature .
An accompanying video also demonstrated automatic login using facial recognition , videoconferencing with other Xbox Live members , and participating in a gameshow against another family through the Internet using speech recognition .
"</tokentext>
<sentencetext>quintin3265 writes "At today's Electronic Entertainment Expo press briefing, Microsoft unveiled Project Natal, a technology that eliminates the controller from gaming on the Xbox 360.
In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.
An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176823</id>
	<title>Reality check......</title>
	<author>AnAdventurer</author>
	<datestamp>1243869240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Fantasy ends where reality begins, eh? It's a but less invasive then Gibson's "jacking in" by plunging something into our heads. But hey, Neromancer is still really cool!</htmltext>
<tokenext>Fantasy ends where reality begins , eh ?
It 's a but less invasive then Gibson 's " jacking in " by plunging something into our heads .
But hey , Neromancer is still really cool !</tokentext>
<sentencetext>Fantasy ends where reality begins, eh?
It's a but less invasive then Gibson's "jacking in" by plunging something into our heads.
But hey, Neromancer is still really cool!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28183443</id>
	<title>Missing sensor?????</title>
	<author>motherpusbucket</author>
	<datestamp>1243961640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall</i> <br> <br>

Where does the sensor mount on your balls to detect a hit and who volunteered to be her opponent?  Or was she a tranny?</htmltext>
<tokenext>In one demo , a player used her arms and legs to hit balls in an attempt to destroy a brick wall Where does the sensor mount on your balls to detect a hit and who volunteered to be her opponent ?
Or was she a tranny ?</tokentext>
<sentencetext>In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall  

Where does the sensor mount on your balls to detect a hit and who volunteered to be her opponent?
Or was she a tranny?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175439</id>
	<title>Microsoft's taste of names</title>
	<author>microbee</author>
	<datestamp>1243858500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So after Bing, there is Natal. I wonder how it's going to be translated into Chinese (hint: it sounds like a part of a female body).</p></htmltext>
<tokenext>So after Bing , there is Natal .
I wonder how it 's going to be translated into Chinese ( hint : it sounds like a part of a female body ) .</tokentext>
<sentencetext>So after Bing, there is Natal.
I wonder how it's going to be translated into Chinese (hint: it sounds like a part of a female body).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177827</id>
	<title>Re:Activator</title>
	<author>Anonymous</author>
	<datestamp>1243878840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I really doubt it'll get used on FPSes, just doesn't look like it'd work for that. How would you even move? You can't just walk around, the game world is most likely larger than the area in front of your TV. All the tons of extra actions will also require pretty unnatural gestures to be recognizable (e.g. cycling through the weapons)</p></htmltext>
<tokenext>I really doubt it 'll get used on FPSes , just does n't look like it 'd work for that .
How would you even move ?
You ca n't just walk around , the game world is most likely larger than the area in front of your TV .
All the tons of extra actions will also require pretty unnatural gestures to be recognizable ( e.g .
cycling through the weapons )</tokentext>
<sentencetext>I really doubt it'll get used on FPSes, just doesn't look like it'd work for that.
How would you even move?
You can't just walk around, the game world is most likely larger than the area in front of your TV.
All the tons of extra actions will also require pretty unnatural gestures to be recognizable (e.g.
cycling through the weapons)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175813</id>
	<title>Re:Activator</title>
	<author>MooseMuffin</author>
	<datestamp>1243861080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>From purely a tech perspective, it's pretty cool.  The facial recognition to login and being able to control the dashboard by waving your hands was impressive.  Ultimately though, much like the Wii, I don't think this will lead to many games that will interest me.  Maybe even less so than the Wii, since the wiimote at least had buttons.</p></htmltext>
<tokenext>From purely a tech perspective , it 's pretty cool .
The facial recognition to login and being able to control the dashboard by waving your hands was impressive .
Ultimately though , much like the Wii , I do n't think this will lead to many games that will interest me .
Maybe even less so than the Wii , since the wiimote at least had buttons .</tokentext>
<sentencetext>From purely a tech perspective, it's pretty cool.
The facial recognition to login and being able to control the dashboard by waving your hands was impressive.
Ultimately though, much like the Wii, I don't think this will lead to many games that will interest me.
Maybe even less so than the Wii, since the wiimote at least had buttons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177617</id>
	<title>Re:Activator</title>
	<author>ChromeAeonium</author>
	<datestamp>1243876380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Or, if you're into FPS, it's called "murderous office rampage."</p></div><p>Otherwise referred to as Monday.</p></div>
	</htmltext>
<tokenext>Or , if you 're into FPS , it 's called " murderous office rampage .
" Otherwise referred to as Monday .</tokentext>
<sentencetext>Or, if you're into FPS, it's called "murderous office rampage.
"Otherwise referred to as Monday.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175511</id>
	<title>Re:Activator</title>
	<author>Skuld-Chan</author>
	<datestamp>1243858920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I dunno - the demo I saw - even if it was half as good its a major leap forward in motion control and capture.</p></htmltext>
<tokenext>I dunno - the demo I saw - even if it was half as good its a major leap forward in motion control and capture .</tokentext>
<sentencetext>I dunno - the demo I saw - even if it was half as good its a major leap forward in motion control and capture.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175737</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243860660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You want adult gaming...?<br>This technology can provide adult gaming, and I'm certainly looking forward to it<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>You want adult gaming... ? This technology can provide adult gaming , and I 'm certainly looking forward to it ; )</tokentext>
<sentencetext>You want adult gaming...?This technology can provide adult gaming, and I'm certainly looking forward to it ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28178637</id>
	<title>Re:Activator</title>
	<author>Opportunist</author>
	<datestamp>1243974180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I do NOT want to be subjected to a controller-less FPS game, certainly not.</p><p>Although... you'd still have a controller, it's just a wee bit different.</p></htmltext>
<tokenext>I do NOT want to be subjected to a controller-less FPS game , certainly not.Although... you 'd still have a controller , it 's just a wee bit different .</tokentext>
<sentencetext>I do NOT want to be subjected to a controller-less FPS game, certainly not.Although... you'd still have a controller, it's just a wee bit different.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179159</id>
	<title>Re:Swordfighting.</title>
	<author>Anonymous</author>
	<datestamp>1243937100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Have you tried Determinance? - http://www.mode7games.com/</p></htmltext>
<tokenext>Have you tried Determinance ?
- http : //www.mode7games.com/</tokentext>
<sentencetext>Have you tried Determinance?
- http://www.mode7games.com/</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176977</id>
	<title>Breakout is a stupid game</title>
	<author>Fry-kun</author>
	<datestamp>1243870200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"a player used her arms and legs to hit balls in an attempt to destroy a brick wall"</p><p><a href="http://xkcd.com/347/" title="xkcd.com" rel="nofollow">http://xkcd.com/347/</a> [xkcd.com]</p></htmltext>
<tokenext>" a player used her arms and legs to hit balls in an attempt to destroy a brick wall " http : //xkcd.com/347/ [ xkcd.com ]</tokentext>
<sentencetext>"a player used her arms and legs to hit balls in an attempt to destroy a brick wall"http://xkcd.com/347/ [xkcd.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179539</id>
	<title>So does this mean?</title>
	<author>Anonymous</author>
	<datestamp>1243941300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That Uncle Steve can now throw virtual chairs?</p></htmltext>
<tokenext>That Uncle Steve can now throw virtual chairs ?</tokentext>
<sentencetext>That Uncle Steve can now throw virtual chairs?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174997</id>
	<title>Re:It's alright until..</title>
	<author>im\_thatoneguy</author>
	<datestamp>1243856160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The camera has depth perception.  So it happily will ignore anything behind you.  Unless it's in your personal bubble.</p></htmltext>
<tokenext>The camera has depth perception .
So it happily will ignore anything behind you .
Unless it 's in your personal bubble .</tokentext>
<sentencetext>The camera has depth perception.
So it happily will ignore anything behind you.
Unless it's in your personal bubble.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174923</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182059</id>
	<title>Re:Activator</title>
	<author>DaVince21</author>
	<datestamp>1243956840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A lot of games require movement and then some special buttons, so surely there'd be some kind of solution for that? I imagine weapon switching could work like changing your arms into a different position like you're carrying a different weapon...</p></htmltext>
<tokenext>A lot of games require movement and then some special buttons , so surely there 'd be some kind of solution for that ?
I imagine weapon switching could work like changing your arms into a different position like you 're carrying a different weapon.. .</tokentext>
<sentencetext>A lot of games require movement and then some special buttons, so surely there'd be some kind of solution for that?
I imagine weapon switching could work like changing your arms into a different position like you're carrying a different weapon...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177827</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28180049</id>
	<title>Just IP</title>
	<author>relliker</author>
	<datestamp>1243946280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The technology is still not there. In the vid I saw there were multiple players doing a myriad of stuff like unscrewing a racing car wheel and replacing it and another person (i.e. multiplayer) driving the car into and out of pit stops and changing gears just by hand motions, sophisticated martial arts movements, skateboarding skills etc.<br>What Microsoft actually demoed was someone throwing virtual paint and somebody kicking a ball. Not quite the same thing IMO. Why did they not demo the games I saw in the video?  Repeat: The technology is till not there.  This is just an excuse for Microsoft to patent something someone else will actually produce in future so it can become an IP/Patent troll and earn money from licensing to others when it stops making money from its doomed OS and office suite (amongst others). In other words, we will sweat our asses off being controllers while Microsoft will become the couch-potato, laugh at us and earn money doing nothing but suing people not paying for its IP.</p><p>P.S. Of course, if I'm wrong, I'll eat my hat and by an Xbox. I have dreamed of being able to do martial arts with a virtual opponent for a long time. Beats practicing in front of a mirror<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>The technology is still not there .
In the vid I saw there were multiple players doing a myriad of stuff like unscrewing a racing car wheel and replacing it and another person ( i.e .
multiplayer ) driving the car into and out of pit stops and changing gears just by hand motions , sophisticated martial arts movements , skateboarding skills etc.What Microsoft actually demoed was someone throwing virtual paint and somebody kicking a ball .
Not quite the same thing IMO .
Why did they not demo the games I saw in the video ?
Repeat : The technology is till not there .
This is just an excuse for Microsoft to patent something someone else will actually produce in future so it can become an IP/Patent troll and earn money from licensing to others when it stops making money from its doomed OS and office suite ( amongst others ) .
In other words , we will sweat our asses off being controllers while Microsoft will become the couch-potato , laugh at us and earn money doing nothing but suing people not paying for its IP.P.S .
Of course , if I 'm wrong , I 'll eat my hat and by an Xbox .
I have dreamed of being able to do martial arts with a virtual opponent for a long time .
Beats practicing in front of a mirror ; )</tokentext>
<sentencetext>The technology is still not there.
In the vid I saw there were multiple players doing a myriad of stuff like unscrewing a racing car wheel and replacing it and another person (i.e.
multiplayer) driving the car into and out of pit stops and changing gears just by hand motions, sophisticated martial arts movements, skateboarding skills etc.What Microsoft actually demoed was someone throwing virtual paint and somebody kicking a ball.
Not quite the same thing IMO.
Why did they not demo the games I saw in the video?
Repeat: The technology is till not there.
This is just an excuse for Microsoft to patent something someone else will actually produce in future so it can become an IP/Patent troll and earn money from licensing to others when it stops making money from its doomed OS and office suite (amongst others).
In other words, we will sweat our asses off being controllers while Microsoft will become the couch-potato, laugh at us and earn money doing nothing but suing people not paying for its IP.P.S.
Of course, if I'm wrong, I'll eat my hat and by an Xbox.
I have dreamed of being able to do martial arts with a virtual opponent for a long time.
Beats practicing in front of a mirror ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28181777</id>
	<title>Re:It's alright until..</title>
	<author>not already in use</author>
	<datestamp>1243956060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Depending on how effective the facial recognition is (and subsequent skeleton mapping) it should be able to ignore others, and even recognize them if they are also playing.</htmltext>
<tokenext>Depending on how effective the facial recognition is ( and subsequent skeleton mapping ) it should be able to ignore others , and even recognize them if they are also playing .</tokentext>
<sentencetext>Depending on how effective the facial recognition is (and subsequent skeleton mapping) it should be able to ignore others, and even recognize them if they are also playing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174923</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175615</id>
	<title>!demo</title>
	<author>nog\_lorp</author>
	<datestamp>1243859700000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>I don't know about you guys, but that looks strongly like a product of the marketing department, not a "set up the box and get a camera" style demo. Complete with cheesy clapping and cheering from the people on the couch.</p></htmltext>
<tokenext>I do n't know about you guys , but that looks strongly like a product of the marketing department , not a " set up the box and get a camera " style demo .
Complete with cheesy clapping and cheering from the people on the couch .</tokentext>
<sentencetext>I don't know about you guys, but that looks strongly like a product of the marketing department, not a "set up the box and get a camera" style demo.
Complete with cheesy clapping and cheering from the people on the couch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174987</id>
	<title>Re:Activator</title>
	<author>timeOday</author>
	<datestamp>1243856100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.</p></div></blockquote><p>

The concept of "moving your body to make stuff happen" isn't novel, no.  IMHO the value of the concept is beyond question, it's purely a matter of execution - i.e. whether it works.  It would seemingly be extremely difficult to get the latency low enough.  If the latency is low, even if the motion tracking is fairly crude, they should be able to use it to make a DDR "dance pad" (without the pad) that doesn't  wear out and break.  But heck, if it worked well enough, they could take all the electronics out of a normal gamepad and just watch your fingers instead.  (I'm sure it doesn't have that level of acuity though).</p></div>
	</htmltext>
<tokenext>This sounds like an echo of that concept , but with updated technology that might actualy , you know... work . The concept of " moving your body to make stuff happen " is n't novel , no .
IMHO the value of the concept is beyond question , it 's purely a matter of execution - i.e .
whether it works .
It would seemingly be extremely difficult to get the latency low enough .
If the latency is low , even if the motion tracking is fairly crude , they should be able to use it to make a DDR " dance pad " ( without the pad ) that does n't wear out and break .
But heck , if it worked well enough , they could take all the electronics out of a normal gamepad and just watch your fingers instead .
( I 'm sure it does n't have that level of acuity though ) .</tokentext>
<sentencetext>This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.

The concept of "moving your body to make stuff happen" isn't novel, no.
IMHO the value of the concept is beyond question, it's purely a matter of execution - i.e.
whether it works.
It would seemingly be extremely difficult to get the latency low enough.
If the latency is low, even if the motion tracking is fairly crude, they should be able to use it to make a DDR "dance pad" (without the pad) that doesn't  wear out and break.
But heck, if it worked well enough, they could take all the electronics out of a normal gamepad and just watch your fingers instead.
(I'm sure it doesn't have that level of acuity though).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28181045</id>
	<title>Re:Activator</title>
	<author>Anonymous</author>
	<datestamp>1243952700000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>Or, if you're into FPS, it's called "murderous office rampage."</p></div><p>Otherwise referred to as Monday.</p></div><p>Actually Tuesday is the prefered day for "murderous office rampage."  No one has enough energy on Monday to make it fun.</p></div>
	</htmltext>
<tokenext>Or , if you 're into FPS , it 's called " murderous office rampage .
" Otherwise referred to as Monday.Actually Tuesday is the prefered day for " murderous office rampage .
" No one has enough energy on Monday to make it fun .</tokentext>
<sentencetext>Or, if you're into FPS, it's called "murderous office rampage.
"Otherwise referred to as Monday.Actually Tuesday is the prefered day for "murderous office rampage.
"  No one has enough energy on Monday to make it fun.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177617</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179695</id>
	<title>Re:Not A Real Metal Gear Game</title>
	<author>Anonymous</author>
	<datestamp>1243943100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Shhhhshh, don't spoil their moment.  Let them believe it's a proper MGS game, despite MGS4 coming to about 40GB in total (6x 360 DVD's)..</p></htmltext>
<tokenext>Shhhhshh , do n't spoil their moment .
Let them believe it 's a proper MGS game , despite MGS4 coming to about 40GB in total ( 6x 360 DVD 's ) . .</tokentext>
<sentencetext>Shhhhshh, don't spoil their moment.
Let them believe it's a proper MGS game, despite MGS4 coming to about 40GB in total (6x 360 DVD's)..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175235</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182397</id>
	<title>Re:It's alright until..</title>
	<author>Anonymous</author>
	<datestamp>1243958040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Care to cite your sources for that one? Cause I can't see that anywhere in the article, and I can't even begin to imagine how a camera using the standard one point of capture, without any other help could possibly pull down a 3-dimensional picture?</p></htmltext>
<tokenext>Care to cite your sources for that one ?
Cause I ca n't see that anywhere in the article , and I ca n't even begin to imagine how a camera using the standard one point of capture , without any other help could possibly pull down a 3-dimensional picture ?</tokentext>
<sentencetext>Care to cite your sources for that one?
Cause I can't see that anywhere in the article, and I can't even begin to imagine how a camera using the standard one point of capture, without any other help could possibly pull down a 3-dimensional picture?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174997</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28180485</id>
	<title>Re:Activator</title>
	<author>sharperguy</author>
	<datestamp>1243949460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>All the tons of extra actions will also require pretty unnatural gestures to be recognizable (e.g. cycling through the weapons</i></p><p>Doesn't this include voice recognition as well (although we all know how well that works)?</p></htmltext>
<tokenext>All the tons of extra actions will also require pretty unnatural gestures to be recognizable ( e.g .
cycling through the weaponsDoes n't this include voice recognition as well ( although we all know how well that works ) ?</tokentext>
<sentencetext>All the tons of extra actions will also require pretty unnatural gestures to be recognizable (e.g.
cycling through the weaponsDoesn't this include voice recognition as well (although we all know how well that works)?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177827</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175105</id>
	<title>Finally they can make a slashdot oriented game</title>
	<author>Anonymous</author>
	<datestamp>1243856760000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>Pelvic thrust supremacy!</htmltext>
<tokenext>Pelvic thrust supremacy !</tokentext>
<sentencetext>Pelvic thrust supremacy!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175713</id>
	<title>I can't wait...</title>
	<author>Anonymous</author>
	<datestamp>1243860420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Imagine a fighting game with this tech, you and your friends can get together and duke it out in the living room.</p></htmltext>
<tokenext>Imagine a fighting game with this tech , you and your friends can get together and duke it out in the living room .</tokentext>
<sentencetext>Imagine a fighting game with this tech, you and your friends can get together and duke it out in the living room.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174879</id>
	<title>WOOT!  GOODBY PRETENDO</title>
	<author>Anonymous</author>
	<datestamp>1243855500000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Pretendo has ran out of actual gimmicks.  Their substandard shit will once again trail Sony and Microsoft.  The pretendo piss will have substandard controllers, low Vga resolution, and a processor that was high tech in the 1990s.  It has been and always will be a fact the X-Box 360 and Playstation 3 will give you 1080 while pretendo has and always will give you piss as in piss on you.  They will fall very soon.  The plus side to that is there will no longer will be anyone to post on shitdot(News for Fucktarded Sheeple like spun and his numerous sockpuppets like twitter, erris, mactrope, etc.) anymore.</p><p>GO AHEAD FUCKING FLAME AWAY!</p></htmltext>
<tokenext>Pretendo has ran out of actual gimmicks .
Their substandard shit will once again trail Sony and Microsoft .
The pretendo piss will have substandard controllers , low Vga resolution , and a processor that was high tech in the 1990s .
It has been and always will be a fact the X-Box 360 and Playstation 3 will give you 1080 while pretendo has and always will give you piss as in piss on you .
They will fall very soon .
The plus side to that is there will no longer will be anyone to post on shitdot ( News for Fucktarded Sheeple like spun and his numerous sockpuppets like twitter , erris , mactrope , etc .
) anymore.GO AHEAD FUCKING FLAME AWAY !</tokentext>
<sentencetext>Pretendo has ran out of actual gimmicks.
Their substandard shit will once again trail Sony and Microsoft.
The pretendo piss will have substandard controllers, low Vga resolution, and a processor that was high tech in the 1990s.
It has been and always will be a fact the X-Box 360 and Playstation 3 will give you 1080 while pretendo has and always will give you piss as in piss on you.
They will fall very soon.
The plus side to that is there will no longer will be anyone to post on shitdot(News for Fucktarded Sheeple like spun and his numerous sockpuppets like twitter, erris, mactrope, etc.
) anymore.GO AHEAD FUCKING FLAME AWAY!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182641</id>
	<title>Re:Targeted at Wii Users</title>
	<author>ammit</author>
	<datestamp>1243958880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes but it's built by Microsoft!!!</htmltext>
<tokenext>Yes but it 's built by Microsoft ! !
!</tokentext>
<sentencetext>Yes but it's built by Microsoft!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179659</id>
	<title>Re:Activator</title>
	<author>Anonymous</author>
	<datestamp>1243942680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's also something that Sony have been working on for several years.   I expect Sony to have something up and running sooner (having seen their existing motion intelligence in other products already).</p><p>http://www.youtube.com/watch?v=w\_6mn3RVavE</p></htmltext>
<tokenext>It 's also something that Sony have been working on for several years .
I expect Sony to have something up and running sooner ( having seen their existing motion intelligence in other products already ) .http : //www.youtube.com/watch ? v = w \ _6mn3RVavE</tokentext>
<sentencetext>It's also something that Sony have been working on for several years.
I expect Sony to have something up and running sooner (having seen their existing motion intelligence in other products already).http://www.youtube.com/watch?v=w\_6mn3RVavE</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176089</id>
	<title>Will it be standard?</title>
	<author>SoftwareArtist</author>
	<datestamp>1243863060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>There's a long history of innovative, unconventional game controllers.  Most of them are nothing more than interesting historical footnotes.  Few people bought them and few games used them.
<br> <br>
What makes the Wiimote different is that it's the standard controller for the console.  It comes bundled with every single console sold.  That's why game developers actually use it: they aren't restricting their market.
<br> <br>
If Microsoft decides to bundle this thing with every Xbox sold, then it's a big deal.  If it's an optional accessory that you have to buy separately, then it's another historical footnote.</htmltext>
<tokenext>There 's a long history of innovative , unconventional game controllers .
Most of them are nothing more than interesting historical footnotes .
Few people bought them and few games used them .
What makes the Wiimote different is that it 's the standard controller for the console .
It comes bundled with every single console sold .
That 's why game developers actually use it : they are n't restricting their market .
If Microsoft decides to bundle this thing with every Xbox sold , then it 's a big deal .
If it 's an optional accessory that you have to buy separately , then it 's another historical footnote .</tokentext>
<sentencetext>There's a long history of innovative, unconventional game controllers.
Most of them are nothing more than interesting historical footnotes.
Few people bought them and few games used them.
What makes the Wiimote different is that it's the standard controller for the console.
It comes bundled with every single console sold.
That's why game developers actually use it: they aren't restricting their market.
If Microsoft decides to bundle this thing with every Xbox sold, then it's a big deal.
If it's an optional accessory that you have to buy separately, then it's another historical footnote.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175427</id>
	<title>Not the best example</title>
	<author>Bill\_Royle</author>
	<datestamp>1243858500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Unit sales don't automatically equal usability.
<br> <br>
I'd agree with that statement if not for the fact that I've got a Wii Fit board sitting in the garage gathering dust.  It was fun for a week or so, but it didn't endure as an enjoyable thing to do.
<br> <br>
Perhaps if I was overweight I would be more motivated to use it, but it became more of a chore than fun.  That's not a good indictment of a game console / hardware accessory.</htmltext>
<tokenext>Unit sales do n't automatically equal usability .
I 'd agree with that statement if not for the fact that I 've got a Wii Fit board sitting in the garage gathering dust .
It was fun for a week or so , but it did n't endure as an enjoyable thing to do .
Perhaps if I was overweight I would be more motivated to use it , but it became more of a chore than fun .
That 's not a good indictment of a game console / hardware accessory .</tokentext>
<sentencetext>Unit sales don't automatically equal usability.
I'd agree with that statement if not for the fact that I've got a Wii Fit board sitting in the garage gathering dust.
It was fun for a week or so, but it didn't endure as an enjoyable thing to do.
Perhaps if I was overweight I would be more motivated to use it, but it became more of a chore than fun.
That's not a good indictment of a game console / hardware accessory.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174871</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176757</id>
	<title>It's called Bing</title>
	<author>chord.wav</author>
	<datestamp>1243868700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Microsoft Debuts Full-Body Controller-less Gaming At E3</p></div><p>
Yes it's called Bing and you can play with your own meat joystick: <br> <a href="http://www.telegraph.co.uk/scienceandtechnology/technology/5423736/Microsofts-Bing-under-fire-for-porn-video-access.html" title="telegraph.co.uk">http://www.telegraph.co.uk/scienceandtechnology/technology/5423736/Microsofts-Bing-under-fire-for-porn-video-access.html</a> [telegraph.co.uk]</p></div>
	</htmltext>
<tokenext>Microsoft Debuts Full-Body Controller-less Gaming At E3 Yes it 's called Bing and you can play with your own meat joystick : http : //www.telegraph.co.uk/scienceandtechnology/technology/5423736/Microsofts-Bing-under-fire-for-porn-video-access.html [ telegraph.co.uk ]</tokentext>
<sentencetext>Microsoft Debuts Full-Body Controller-less Gaming At E3
Yes it's called Bing and you can play with your own meat joystick:  http://www.telegraph.co.uk/scienceandtechnology/technology/5423736/Microsofts-Bing-under-fire-for-porn-video-access.html [telegraph.co.uk]
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175217</id>
	<title>Full body?</title>
	<author>Anonymous</author>
	<datestamp>1243857360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Does that make it a WiiWii controller?</p></htmltext>
<tokenext>Does that make it a WiiWii controller ?</tokentext>
<sentencetext>Does that make it a WiiWii controller?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179473</id>
	<title>Re:too much work</title>
	<author>thule</author>
	<datestamp>1243940520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The Wii-mote and nunchuk make a very natural control system for FPS games. What does MS solution have over the Wii?</p><p>1. Wii is shipping a real product.  We all know how Microsoft is with demos.<br>2. There is a slight, but noticeable lag in the MS solution compared to the Wii's controllers.  The Wii-mote is very responsive.<br>3. MS showed some unique games showing off the controller.  Does anyone know how this control system will make platform or FPS games better?  The Wii-mote does work with these types of games.<br>4.  This product appears to be trying to leapfrog the Playstation Eye and not the Wii.  The camera accessory is something that Sony has been playing with since the PS2.<br>5.  Xbox fans don't get to make fun of the Wii controllers anymore.  Thank you Microsoft!</p></htmltext>
<tokenext>The Wii-mote and nunchuk make a very natural control system for FPS games .
What does MS solution have over the Wii ? 1 .
Wii is shipping a real product .
We all know how Microsoft is with demos.2 .
There is a slight , but noticeable lag in the MS solution compared to the Wii 's controllers .
The Wii-mote is very responsive.3 .
MS showed some unique games showing off the controller .
Does anyone know how this control system will make platform or FPS games better ?
The Wii-mote does work with these types of games.4 .
This product appears to be trying to leapfrog the Playstation Eye and not the Wii .
The camera accessory is something that Sony has been playing with since the PS2.5 .
Xbox fans do n't get to make fun of the Wii controllers anymore .
Thank you Microsoft !</tokentext>
<sentencetext>The Wii-mote and nunchuk make a very natural control system for FPS games.
What does MS solution have over the Wii?1.
Wii is shipping a real product.
We all know how Microsoft is with demos.2.
There is a slight, but noticeable lag in the MS solution compared to the Wii's controllers.
The Wii-mote is very responsive.3.
MS showed some unique games showing off the controller.
Does anyone know how this control system will make platform or FPS games better?
The Wii-mote does work with these types of games.4.
This product appears to be trying to leapfrog the Playstation Eye and not the Wii.
The camera accessory is something that Sony has been playing with since the PS2.5.
Xbox fans don't get to make fun of the Wii controllers anymore.
Thank you Microsoft!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174803</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179419</id>
	<title>Re:Not impressed... yet.</title>
	<author>Anonymous</author>
	<datestamp>1243939740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Hmm...</p><p><div class="quote"><p>In <b>one demo</b>, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, <b>an employee</b> threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.</p></div><p>Sounds great, but I'd be much more impressed if they had a live demo with random untrained people.</p></div><p>Why? It seems obvious to me that it doesn't take any training.  You can clearly see that it simply mimics what the person is doing - how can that take any difficulty to use properly? You know, most of the employees probably are random untrained people. Making it work with random people would not be any more impressive. Have you ever said that when evaluating a new computer game? "But what about the newbies?! how will they ever learn the controls! they're so retarded!" and it's much easier to learn how to move than to learn controls for a new game anyway.</p></div>
	</htmltext>
<tokenext>Hmm...In one demo , a player used her arms and legs to hit balls in an attempt to destroy a brick wall , and in another game , an employee threw virtual " paint " on a canvas to create a painting , even drawing an elephant using a silhouette feature.Sounds great , but I 'd be much more impressed if they had a live demo with random untrained people.Why ?
It seems obvious to me that it does n't take any training .
You can clearly see that it simply mimics what the person is doing - how can that take any difficulty to use properly ?
You know , most of the employees probably are random untrained people .
Making it work with random people would not be any more impressive .
Have you ever said that when evaluating a new computer game ?
" But what about the newbies ? !
how will they ever learn the controls !
they 're so retarded !
" and it 's much easier to learn how to move than to learn controls for a new game anyway .</tokentext>
<sentencetext>Hmm...In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.Sounds great, but I'd be much more impressed if they had a live demo with random untrained people.Why?
It seems obvious to me that it doesn't take any training.
You can clearly see that it simply mimics what the person is doing - how can that take any difficulty to use properly?
You know, most of the employees probably are random untrained people.
Making it work with random people would not be any more impressive.
Have you ever said that when evaluating a new computer game?
"But what about the newbies?!
how will they ever learn the controls!
they're so retarded!
" and it's much easier to learn how to move than to learn controls for a new game anyway.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175193</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176255</id>
	<title>Re:too much work</title>
	<author>Draek</author>
	<datestamp>1243864500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Lifting weights with one hand + playing Freecell or Peggle on the other &gt; Wii Fit. Cheaper, too, and I can always change the game to something like Sudoku or even play a movie and *still* excercise.</p><p>Then again, considering I *have* had some sunshine during the past two weeks, I'm probably outside of the Wii Fit's market segment anyways.</p></htmltext>
<tokenext>Lifting weights with one hand + playing Freecell or Peggle on the other &gt; Wii Fit .
Cheaper , too , and I can always change the game to something like Sudoku or even play a movie and * still * excercise.Then again , considering I * have * had some sunshine during the past two weeks , I 'm probably outside of the Wii Fit 's market segment anyways .</tokentext>
<sentencetext>Lifting weights with one hand + playing Freecell or Peggle on the other &gt; Wii Fit.
Cheaper, too, and I can always change the game to something like Sudoku or even play a movie and *still* excercise.Then again, considering I *have* had some sunshine during the past two weeks, I'm probably outside of the Wii Fit's market segment anyways.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174871</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28189595</id>
	<title>Left 4 Dead</title>
	<author>Samah</author>
	<datestamp>1243945560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can just imagine playing Left 4 Dead with this system.  No more right click, but your arms sure would get sore.<br>
Getting thrown on the ground every time some retard shoots you in the back in expert mode would suck somewhat too.</htmltext>
<tokenext>I can just imagine playing Left 4 Dead with this system .
No more right click , but your arms sure would get sore .
Getting thrown on the ground every time some retard shoots you in the back in expert mode would suck somewhat too .</tokentext>
<sentencetext>I can just imagine playing Left 4 Dead with this system.
No more right click, but your arms sure would get sore.
Getting thrown on the ground every time some retard shoots you in the back in expert mode would suck somewhat too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176209</id>
	<title>Methinks, Wii bits a Wii bit late. -nt</title>
	<author>lordsid</author>
	<datestamp>1243864140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>nt</htmltext>
<tokenext>nt</tokentext>
<sentencetext>nt</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175401</id>
	<title>Project Natal???</title>
	<author>Locke2005</author>
	<datestamp>1243858440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Presumably this was the successor to "Project Fetal"?</htmltext>
<tokenext>Presumably this was the successor to " Project Fetal " ?</tokentext>
<sentencetext>Presumably this was the successor to "Project Fetal"?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182697</id>
	<title>Psht.  Another MS rip off of Apple</title>
	<author>AP31R0N</author>
	<datestamp>1243959060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Apple already did this, and did it better.  Or was it Red Hat?</p></htmltext>
<tokenext>Apple already did this , and did it better .
Or was it Red Hat ?</tokentext>
<sentencetext>Apple already did this, and did it better.
Or was it Red Hat?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176909</id>
	<title>No more accessories...</title>
	<author>Anonymous</author>
	<datestamp>1243869780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>it seems counter intuitive from a business stand point to eliminate controllers... no more dinging you for multi-player, but they probably wouldn't have to worry about that unless it actually completely replaces controllers for all games.</p></htmltext>
<tokenext>it seems counter intuitive from a business stand point to eliminate controllers... no more dinging you for multi-player , but they probably would n't have to worry about that unless it actually completely replaces controllers for all games .</tokentext>
<sentencetext>it seems counter intuitive from a business stand point to eliminate controllers... no more dinging you for multi-player, but they probably wouldn't have to worry about that unless it actually completely replaces controllers for all games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182533</id>
	<title>Fabulous...</title>
	<author>ammit</author>
	<datestamp>1243958460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yet another nod towards cheaply made mass produced peripherals that make you look like a twat and make life an indoor activity instead of oh I dunno....playing sport in real life.

If I get forced into abandoning consoles because of this then so be it.</htmltext>
<tokenext>Yet another nod towards cheaply made mass produced peripherals that make you look like a twat and make life an indoor activity instead of oh I dunno....playing sport in real life .
If I get forced into abandoning consoles because of this then so be it .</tokentext>
<sentencetext>Yet another nod towards cheaply made mass produced peripherals that make you look like a twat and make life an indoor activity instead of oh I dunno....playing sport in real life.
If I get forced into abandoning consoles because of this then so be it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28181343</id>
	<title>Re:Activator</title>
	<author>Anonymous</author>
	<datestamp>1243954260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It might work for a rail shooter. Walking around could be automated, but it would still let you duck behind cover and lean out. But I agree, it's not really the same thing.</p></htmltext>
<tokenext>It might work for a rail shooter .
Walking around could be automated , but it would still let you duck behind cover and lean out .
But I agree , it 's not really the same thing .</tokentext>
<sentencetext>It might work for a rail shooter.
Walking around could be automated, but it would still let you duck behind cover and lean out.
But I agree, it's not really the same thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177827</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</id>
	<title>Activator</title>
	<author>Zero\_DgZ</author>
	<datestamp>1243855140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Does anyone else remember the "Activator" controller for the Genesis/SNES? This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.</p><p>Everything old is new again. Around and around we go...</p></htmltext>
<tokenext>Does anyone else remember the " Activator " controller for the Genesis/SNES ?
This sounds like an echo of that concept , but with updated technology that might actualy , you know... work.Everything old is new again .
Around and around we go.. .</tokentext>
<sentencetext>Does anyone else remember the "Activator" controller for the Genesis/SNES?
This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.Everything old is new again.
Around and around we go...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28184351</id>
	<title>Re:too much work</title>
	<author>default luser</author>
	<datestamp>1243965660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But, just because you're athletic doesn't mean you're always working out and brimming-over with energy.  I'm in excellent shape, but work is draining, so I still come home tired many nights.  Sometimes I just want to veg-out.</p><p>On nights when I'm not tired I like to lift weights, and on the weekends I like to play Ultimate Frisbee (really good for cardio).  And yes, don't forget sex - it really is a nice workout.  But sometimes I come home, and all I want to do is just zone-out on the couch for an hour or two and recover from the workday.  A good book or a game where I can sit still is more conductive to this than flailing-about with a Wiimote.</p><p>It's hardly surprising to me to note that my DS gets more use than the Wii, precisely for this reason.</p></htmltext>
<tokenext>But , just because you 're athletic does n't mean you 're always working out and brimming-over with energy .
I 'm in excellent shape , but work is draining , so I still come home tired many nights .
Sometimes I just want to veg-out.On nights when I 'm not tired I like to lift weights , and on the weekends I like to play Ultimate Frisbee ( really good for cardio ) .
And yes , do n't forget sex - it really is a nice workout .
But sometimes I come home , and all I want to do is just zone-out on the couch for an hour or two and recover from the workday .
A good book or a game where I can sit still is more conductive to this than flailing-about with a Wiimote.It 's hardly surprising to me to note that my DS gets more use than the Wii , precisely for this reason .</tokentext>
<sentencetext>But, just because you're athletic doesn't mean you're always working out and brimming-over with energy.
I'm in excellent shape, but work is draining, so I still come home tired many nights.
Sometimes I just want to veg-out.On nights when I'm not tired I like to lift weights, and on the weekends I like to play Ultimate Frisbee (really good for cardio).
And yes, don't forget sex - it really is a nice workout.
But sometimes I come home, and all I want to do is just zone-out on the couch for an hour or two and recover from the workday.
A good book or a game where I can sit still is more conductive to this than flailing-about with a Wiimote.It's hardly surprising to me to note that my DS gets more use than the Wii, precisely for this reason.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175111</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28188085</id>
	<title>Re:Activator</title>
	<author>AmaranthineNight</author>
	<datestamp>1243938120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wanna shoot the whole day down...</p></htmltext>
<tokenext>I wan na shoot the whole day down.. .</tokentext>
<sentencetext>I wanna shoot the whole day down...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177617</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176185</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>pizzach</author>
	<datestamp>1243863780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I *enjoy* my games being complex, having a learning curve, and not simply something where I flail my arms wildly and stuff happens.</p></div><p>While a lot of people say this, I wonder what percent say it because they don't want to throw away the time invested into something complicated and start over again. When you get to the age that a lot of these hardcore people are at, if the jump button is somewhere else than usual, it's flat out <b> <i>wrong</i> </b> to them.</p><p>Through the years I have traditionally enjoyed the different Nintendo controllers for both their strengths and weaknesses.  Developers using them creatively is part of the art-form and had helped keep things interesting.  I also enjoyed playing Mario Kart upside-down to up the challenge.<nobr> <wbr></nobr>:-p  Still haven't upgraded from my GameCube yet though.</p></div>
	</htmltext>
<tokenext>I * enjoy * my games being complex , having a learning curve , and not simply something where I flail my arms wildly and stuff happens.While a lot of people say this , I wonder what percent say it because they do n't want to throw away the time invested into something complicated and start over again .
When you get to the age that a lot of these hardcore people are at , if the jump button is somewhere else than usual , it 's flat out wrong to them.Through the years I have traditionally enjoyed the different Nintendo controllers for both their strengths and weaknesses .
Developers using them creatively is part of the art-form and had helped keep things interesting .
I also enjoyed playing Mario Kart upside-down to up the challenge .
: -p Still have n't upgraded from my GameCube yet though .</tokentext>
<sentencetext>I *enjoy* my games being complex, having a learning curve, and not simply something where I flail my arms wildly and stuff happens.While a lot of people say this, I wonder what percent say it because they don't want to throw away the time invested into something complicated and start over again.
When you get to the age that a lot of these hardcore people are at, if the jump button is somewhere else than usual, it's flat out  wrong  to them.Through the years I have traditionally enjoyed the different Nintendo controllers for both their strengths and weaknesses.
Developers using them creatively is part of the art-form and had helped keep things interesting.
I also enjoyed playing Mario Kart upside-down to up the challenge.
:-p  Still haven't upgraded from my GameCube yet though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28186209</id>
	<title>Re:Swordfighting.</title>
	<author>SwordsmanLuke</author>
	<datestamp>1243973520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As a swordsman IRL, I'd also love a halfway decent swordfighting game.  I'm cautiously excited about Ubisoft's Red Steel 2.  It's going to *require* the Wii Motion Plus addon and preliminary reports seem promising.</htmltext>
<tokenext>As a swordsman IRL , I 'd also love a halfway decent swordfighting game .
I 'm cautiously excited about Ubisoft 's Red Steel 2 .
It 's going to * require * the Wii Motion Plus addon and preliminary reports seem promising .</tokentext>
<sentencetext>As a swordsman IRL, I'd also love a halfway decent swordfighting game.
I'm cautiously excited about Ubisoft's Red Steel 2.
It's going to *require* the Wii Motion Plus addon and preliminary reports seem promising.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175159</id>
	<title>Holy xbox-mote, Batman!</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1243857120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That sounds really amazingly, fantastically, wonderfully, beautifully horrible.</htmltext>
<tokenext>That sounds really amazingly , fantastically , wonderfully , beautifully horrible .</tokentext>
<sentencetext>That sounds really amazingly, fantastically, wonderfully, beautifully horrible.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176339</id>
	<title>Re:Activator</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1243865160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>No kidding. "Full-Body Controller-less Gaming" has already been invented. It's called "sport".</p></div><p>Yeah, but the FPS games are declining in popularity.</p></div>
	</htmltext>
<tokenext>No kidding .
" Full-Body Controller-less Gaming " has already been invented .
It 's called " sport " .Yeah , but the FPS games are declining in popularity .</tokentext>
<sentencetext>No kidding.
"Full-Body Controller-less Gaming" has already been invented.
It's called "sport".Yeah, but the FPS games are declining in popularity.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28186795</id>
	<title>Anyone else spit their coffee out at the "Pose"?</title>
	<author>Ch*mp</author>
	<datestamp>1243976100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Looked like someone was inserting a cushion into her</p></htmltext>
<tokenext>Looked like someone was inserting a cushion into her</tokentext>
<sentencetext>Looked like someone was inserting a cushion into her</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28178793</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>phantomfive</author>
	<datestamp>1243975920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't care if a system has gimmiky games, as long as there are enough good games around to keep me entertained.</htmltext>
<tokenext>I do n't care if a system has gimmiky games , as long as there are enough good games around to keep me entertained .</tokentext>
<sentencetext>I don't care if a system has gimmiky games, as long as there are enough good games around to keep me entertained.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175905</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28178011</id>
	<title>Re:Activator</title>
	<author>Merls the Sneaky</author>
	<datestamp>1243880760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Usually played by muscle heads called "jocks", that people who peruse this site would be picked last for field positions such as "left right out".</p></htmltext>
<tokenext>Usually played by muscle heads called " jocks " , that people who peruse this site would be picked last for field positions such as " left right out " .</tokentext>
<sentencetext>Usually played by muscle heads called "jocks", that people who peruse this site would be picked last for field positions such as "left right out".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176497</id>
	<title>Important Question!!</title>
	<author>clayman1982</author>
	<datestamp>1243866420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Has Wii F#$k been released yet?</htmltext>
<tokenext>Has Wii F # $ k been released yet ?</tokentext>
<sentencetext>Has Wii F#$k been released yet?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176297</id>
	<title>Please, $deity, don't let Ballmer demo this</title>
	<author>dangitman</author>
	<datestamp>1243864860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I really, really, really hope that a sweaty Steve Ballmer won't be the one demonstrating this technology on stage.</htmltext>
<tokenext>I really , really , really hope that a sweaty Steve Ballmer wo n't be the one demonstrating this technology on stage .</tokentext>
<sentencetext>I really, really, really hope that a sweaty Steve Ballmer won't be the one demonstrating this technology on stage.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174877</id>
	<title>There's been a number of games like this.</title>
	<author>argent</author>
	<datestamp>1243855500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've seen a number of games like this, including one that came with a webcam I bought a couple of years ago. It let you "play" drums displayed on the screen by whaling about with your hands.</p></htmltext>
<tokenext>I 've seen a number of games like this , including one that came with a webcam I bought a couple of years ago .
It let you " play " drums displayed on the screen by whaling about with your hands .</tokentext>
<sentencetext>I've seen a number of games like this, including one that came with a webcam I bought a couple of years ago.
It let you "play" drums displayed on the screen by whaling about with your hands.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175125</id>
	<title>Re:too much work</title>
	<author>\_Shorty-dammit</author>
	<datestamp>1243856880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe it's a selling point for you, but not for me.  If I want exercise I'll go exercise.  When I feel like playing a video game, I don't feel like exercising.  Or else I would go exercise.  When I feel like playing a video game, I want to play a video game.  If someone wants to play a racing game, what do you tell them?  Stop being a pussy and go get in your car and drive real fast everywhere?</p></htmltext>
<tokenext>Maybe it 's a selling point for you , but not for me .
If I want exercise I 'll go exercise .
When I feel like playing a video game , I do n't feel like exercising .
Or else I would go exercise .
When I feel like playing a video game , I want to play a video game .
If someone wants to play a racing game , what do you tell them ?
Stop being a pussy and go get in your car and drive real fast everywhere ?</tokentext>
<sentencetext>Maybe it's a selling point for you, but not for me.
If I want exercise I'll go exercise.
When I feel like playing a video game, I don't feel like exercising.
Or else I would go exercise.
When I feel like playing a video game, I want to play a video game.
If someone wants to play a racing game, what do you tell them?
Stop being a pussy and go get in your car and drive real fast everywhere?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174871</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175847</id>
	<title>Will not beat Commodores finest ...</title>
	<author>yossarianuk</author>
	<datestamp>1243861260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Surely will not be as fun as <br> <br>
<a href="http://en.wikipedia.org/wiki/Joyboard" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Joyboard</a> [wikipedia.org]
<br>
The concept sounds fun - for about 10 minutes...</htmltext>
<tokenext>Surely will not be as fun as http : //en.wikipedia.org/wiki/Joyboard [ wikipedia.org ] The concept sounds fun - for about 10 minutes.. .</tokentext>
<sentencetext>Surely will not be as fun as  
http://en.wikipedia.org/wiki/Joyboard [wikipedia.org]

The concept sounds fun - for about 10 minutes...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175507</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243858920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's not an all or nothing scenario.<br>I don't know about you, but when I play games, I'm generally 3 meters away from the TV, and just like everyone else, I have a TV bigger than it has to be.</p><p>This means that a character meant to break the fourth wall will often be looking slightly off from where I'm sitting.</p><p>I agree that the demos they showed aren't really the stuff I'd want to play, but imagine the technology used to further the immersion of other great games.<br>I've no idea what the resolution of the camera is, nor how detailed, but let's imagine this used with BF1943 or another upcoming shooter.</p><p>Great; you've got the sniper rifle.<br>How do I zoom in again? Wouldn't squinting be so much easier?</p><p>That's just the first of many ideas that popped into my mind when I saw the demo.</p><p>Technology has never been about what the creator wants you to use it for, it's about what YOU can use it for.</p></htmltext>
<tokenext>It 's not an all or nothing scenario.I do n't know about you , but when I play games , I 'm generally 3 meters away from the TV , and just like everyone else , I have a TV bigger than it has to be.This means that a character meant to break the fourth wall will often be looking slightly off from where I 'm sitting.I agree that the demos they showed are n't really the stuff I 'd want to play , but imagine the technology used to further the immersion of other great games.I 've no idea what the resolution of the camera is , nor how detailed , but let 's imagine this used with BF1943 or another upcoming shooter.Great ; you 've got the sniper rifle.How do I zoom in again ?
Would n't squinting be so much easier ? That 's just the first of many ideas that popped into my mind when I saw the demo.Technology has never been about what the creator wants you to use it for , it 's about what YOU can use it for .</tokentext>
<sentencetext>It's not an all or nothing scenario.I don't know about you, but when I play games, I'm generally 3 meters away from the TV, and just like everyone else, I have a TV bigger than it has to be.This means that a character meant to break the fourth wall will often be looking slightly off from where I'm sitting.I agree that the demos they showed aren't really the stuff I'd want to play, but imagine the technology used to further the immersion of other great games.I've no idea what the resolution of the camera is, nor how detailed, but let's imagine this used with BF1943 or another upcoming shooter.Great; you've got the sniper rifle.How do I zoom in again?
Wouldn't squinting be so much easier?That's just the first of many ideas that popped into my mind when I saw the demo.Technology has never been about what the creator wants you to use it for, it's about what YOU can use it for.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176115</id>
	<title>Brilliant!</title>
	<author>Trogre</author>
	<datestamp>1243863240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This innovative product could revolutionise gaming.  Congratulations Microsoft, you've done it again!</p><p>(goes back to playing with Eyetoy)</p></htmltext>
<tokenext>This innovative product could revolutionise gaming .
Congratulations Microsoft , you 've done it again !
( goes back to playing with Eyetoy )</tokentext>
<sentencetext>This innovative product could revolutionise gaming.
Congratulations Microsoft, you've done it again!
(goes back to playing with Eyetoy)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176273</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243864680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree, but I don't think it will end up like that.</p><p>This kind of thing is just the future of gaming for non-gamers. 'Real' games will still be complex, even if they are using the same technology. A lot of games for the Wii are as you described, but there are still 'real' games for the Wii.</p></htmltext>
<tokenext>I agree , but I do n't think it will end up like that.This kind of thing is just the future of gaming for non-gamers .
'Real ' games will still be complex , even if they are using the same technology .
A lot of games for the Wii are as you described , but there are still 'real ' games for the Wii .</tokentext>
<sentencetext>I agree, but I don't think it will end up like that.This kind of thing is just the future of gaming for non-gamers.
'Real' games will still be complex, even if they are using the same technology.
A lot of games for the Wii are as you described, but there are still 'real' games for the Wii.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175293</id>
	<title>Note to self:</title>
	<author>Anonymous</author>
	<datestamp>1243857840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If silhouette tool yields an elephant, it is time to lose some weight.</p></htmltext>
<tokenext>If silhouette tool yields an elephant , it is time to lose some weight .</tokentext>
<sentencetext>If silhouette tool yields an elephant, it is time to lose some weight.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175083</id>
	<title>Exercise?</title>
	<author>Anonymous</author>
	<datestamp>1243856640000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>If I wanted to exercise I wouldn't be playing video games.</p></htmltext>
<tokenext>If I wanted to exercise I would n't be playing video games .</tokentext>
<sentencetext>If I wanted to exercise I wouldn't be playing video games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177785</id>
	<title>Re:Full body power glove</title>
	<author>SetupWeasel</author>
	<datestamp>1243878180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>The company that can't make a decent mouse thinks they can bust through all of the drawbacks of voice recognition, visual recognition, and gestures in a single bound?</p><p>This is going to be a lot like watching someone get kicked in the nuts: hilarious.</p></htmltext>
<tokenext>The company that ca n't make a decent mouse thinks they can bust through all of the drawbacks of voice recognition , visual recognition , and gestures in a single bound ? This is going to be a lot like watching someone get kicked in the nuts : hilarious .</tokentext>
<sentencetext>The company that can't make a decent mouse thinks they can bust through all of the drawbacks of voice recognition, visual recognition, and gestures in a single bound?This is going to be a lot like watching someone get kicked in the nuts: hilarious.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174861</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28178705</id>
	<title>Re:Targeted at Wii Users</title>
	<author>iVasto</author>
	<datestamp>1243974780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I don't understand how the microhone operates. They show the device located directly in front of the tv, a spot where many people place their center speaker in a 5.1 set up. The game will have to completely mute the center channel in order for the microphone to work, thus making the game 2.1 (or 2.1 x2).</htmltext>
<tokenext>I do n't understand how the microhone operates .
They show the device located directly in front of the tv , a spot where many people place their center speaker in a 5.1 set up .
The game will have to completely mute the center channel in order for the microphone to work , thus making the game 2.1 ( or 2.1 x2 ) .</tokentext>
<sentencetext>I don't understand how the microhone operates.
They show the device located directly in front of the tv, a spot where many people place their center speaker in a 5.1 set up.
The game will have to completely mute the center channel in order for the microphone to work, thus making the game 2.1 (or 2.1 x2).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177235</id>
	<title>Re:Targeted at Wii Users</title>
	<author>Anonymous</author>
	<datestamp>1243872720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One thing that the nunchuck and wiimote have that this doesn't: Buttons. I think that's a very significant difference. I can't see playing anything more complex than those demos without some buttons to push.</p></htmltext>
<tokenext>One thing that the nunchuck and wiimote have that this does n't : Buttons .
I think that 's a very significant difference .
I ca n't see playing anything more complex than those demos without some buttons to push .</tokentext>
<sentencetext>One thing that the nunchuck and wiimote have that this doesn't: Buttons.
I think that's a very significant difference.
I can't see playing anything more complex than those demos without some buttons to push.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176769</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>HighFalutinCoder</author>
	<datestamp>1243868820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm not sure that post warrants a +5 Insightful...
<br> <br>
1. games like this are not <i>the</i> future of gaming.  They are <i>part</i> of the future of gaming.
<br>
2. If you don't want to play games like this, don't buy them.  Buy the type of games you like to play.
<br> <br>
Problem solved.  A true +5 Insightful post wouldn't have needed that explanation.</htmltext>
<tokenext>I 'm not sure that post warrants a + 5 Insightful.. . 1. games like this are not the future of gaming .
They are part of the future of gaming .
2. If you do n't want to play games like this , do n't buy them .
Buy the type of games you like to play .
Problem solved .
A true + 5 Insightful post would n't have needed that explanation .</tokentext>
<sentencetext>I'm not sure that post warrants a +5 Insightful...
 
1. games like this are not the future of gaming.
They are part of the future of gaming.
2. If you don't want to play games like this, don't buy them.
Buy the type of games you like to play.
Problem solved.
A true +5 Insightful post wouldn't have needed that explanation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179239</id>
	<title>Re:Swordfighting.</title>
	<author>91degrees</author>
	<datestamp>1243938000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's <a href="http://uk.playstation.com/games-media/games/detail/item103380/EyeToy\%C2\%AE-Play-Hero/" title="playstation.com" rel="nofollow">Eyetyo Hero</a> [playstation.com] for the PS2 eyetoy.  Not actually seen it in the shops though.</htmltext>
<tokenext>There 's Eyetyo Hero [ playstation.com ] for the PS2 eyetoy .
Not actually seen it in the shops though .</tokentext>
<sentencetext>There's Eyetyo Hero [playstation.com] for the PS2 eyetoy.
Not actually seen it in the shops though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176357</id>
	<title>Re:Activator</title>
	<author>nametaken</author>
	<datestamp>1243865340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Newfangled "Activator" doohickeys... bring back my U-Force.  Then maybe my laserscope.</p><p>Oh right, then get off my lawn.</p></htmltext>
<tokenext>Newfangled " Activator " doohickeys... bring back my U-Force .
Then maybe my laserscope.Oh right , then get off my lawn .</tokentext>
<sentencetext>Newfangled "Activator" doohickeys... bring back my U-Force.
Then maybe my laserscope.Oh right, then get off my lawn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175063</id>
	<title>marketed to whom?</title>
	<author>CheshireFerk-o</author>
	<datestamp>1243856580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>this may have worked when the 360 first came out to compete wit wii, but as of now i dont really think the installed 360 userbase has any want for this.  if they wanted motion control wouldnt they buy a wii?  sure its a cool technology but i dont forsee the gamerscore whores actually getting up and doing motion control, too much effort. i have a wii and a pc for gaming, perhaps if m$ didnt charge to play games online i would have a 360, and i wouldnt be intrested in motion control.</p></htmltext>
<tokenext>this may have worked when the 360 first came out to compete wit wii , but as of now i dont really think the installed 360 userbase has any want for this .
if they wanted motion control wouldnt they buy a wii ?
sure its a cool technology but i dont forsee the gamerscore whores actually getting up and doing motion control , too much effort .
i have a wii and a pc for gaming , perhaps if m $ didnt charge to play games online i would have a 360 , and i wouldnt be intrested in motion control .</tokentext>
<sentencetext>this may have worked when the 360 first came out to compete wit wii, but as of now i dont really think the installed 360 userbase has any want for this.
if they wanted motion control wouldnt they buy a wii?
sure its a cool technology but i dont forsee the gamerscore whores actually getting up and doing motion control, too much effort.
i have a wii and a pc for gaming, perhaps if m$ didnt charge to play games online i would have a 360, and i wouldnt be intrested in motion control.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175789</id>
	<title>Re:Ultimate Jedi Knight Interface</title>
	<author>Anonymous</author>
	<datestamp>1243860900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Spielberg is working with MS on this, but I think Lucas would be a better fit....</p></div><p>Yeah, how?</p><p>Small furry animals that can be marketed by the bazillions?</p><p>Some dumbass backwookds Jamaican salamander popping up all over the place?</p><p>Face it:  Lucas got shit-lucky <b>ONCE</b>, and has milked it for all it's worth.</p></div>
	</htmltext>
<tokenext>Spielberg is working with MS on this , but I think Lucas would be a better fit....Yeah , how ? Small furry animals that can be marketed by the bazillions ? Some dumbass backwookds Jamaican salamander popping up all over the place ? Face it : Lucas got shit-lucky ONCE , and has milked it for all it 's worth .</tokentext>
<sentencetext>Spielberg is working with MS on this, but I think Lucas would be a better fit....Yeah, how?Small furry animals that can be marketed by the bazillions?Some dumbass backwookds Jamaican salamander popping up all over the place?Face it:  Lucas got shit-lucky ONCE, and has milked it for all it's worth.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175143</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177073</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Blakey Rat</author>
	<datestamp>1243871040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Has it occurred to you that you could simply not buy it?</p></htmltext>
<tokenext>Has it occurred to you that you could simply not buy it ?</tokentext>
<sentencetext>Has it occurred to you that you could simply not buy it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175143</id>
	<title>Ultimate Jedi Knight Interface</title>
	<author>Anonymous</author>
	<datestamp>1243857000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Spielberg is working with MS on this, but I think Lucas would be a better fit.  I for one would LOVE a Jedi Knight-like game where you could run through forests and ruins and ships, actually running on a treadmill surface, jump using its programmed-resistance semi-trampoline qualities, jumping higher as your force powers increase and the surface resistance is lowered, etc.</p><p>But since it's just another tool of microsoft's monopoly, I'll have to wait 'til it becomes commoditised.  No worries though, logitech will make a higher-quality version anyway, once the time is right for this to go mainstream.  By then, it'll be the year of the linux HUD anyway.</p></htmltext>
<tokenext>Spielberg is working with MS on this , but I think Lucas would be a better fit .
I for one would LOVE a Jedi Knight-like game where you could run through forests and ruins and ships , actually running on a treadmill surface , jump using its programmed-resistance semi-trampoline qualities , jumping higher as your force powers increase and the surface resistance is lowered , etc.But since it 's just another tool of microsoft 's monopoly , I 'll have to wait 'til it becomes commoditised .
No worries though , logitech will make a higher-quality version anyway , once the time is right for this to go mainstream .
By then , it 'll be the year of the linux HUD anyway .</tokentext>
<sentencetext>Spielberg is working with MS on this, but I think Lucas would be a better fit.
I for one would LOVE a Jedi Knight-like game where you could run through forests and ruins and ships, actually running on a treadmill surface, jump using its programmed-resistance semi-trampoline qualities, jumping higher as your force powers increase and the surface resistance is lowered, etc.But since it's just another tool of microsoft's monopoly, I'll have to wait 'til it becomes commoditised.
No worries though, logitech will make a higher-quality version anyway, once the time is right for this to go mainstream.
By then, it'll be the year of the linux HUD anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174871</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176501</id>
	<title>Adult games?</title>
	<author>josephcmiller2</author>
	<datestamp>1243866420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wonder how long it will be before someone develops sexual games for a device like this.</htmltext>
<tokenext>Wonder how long it will be before someone develops sexual games for a device like this .</tokentext>
<sentencetext>Wonder how long it will be before someone develops sexual games for a device like this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175321</id>
	<title>Targeted at Wii Users</title>
	<author>BagOBones</author>
	<datestamp>1243857900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Other than figuring out how much you weigh this ONE accessory seems to be able to handle the functions of the WiiMote, Nunchuck, BalanceBoard and Motion Plus, without you having to purchase 4 of each and all the batteries to run them.<br>O and it ads a camera with mic / voice support. You can get a mic for the Wii now as well but I think animal crossing is the only game that supports it so far.</p></htmltext>
<tokenext>Other than figuring out how much you weigh this ONE accessory seems to be able to handle the functions of the WiiMote , Nunchuck , BalanceBoard and Motion Plus , without you having to purchase 4 of each and all the batteries to run them.O and it ads a camera with mic / voice support .
You can get a mic for the Wii now as well but I think animal crossing is the only game that supports it so far .</tokentext>
<sentencetext>Other than figuring out how much you weigh this ONE accessory seems to be able to handle the functions of the WiiMote, Nunchuck, BalanceBoard and Motion Plus, without you having to purchase 4 of each and all the batteries to run them.O and it ads a camera with mic / voice support.
You can get a mic for the Wii now as well but I think animal crossing is the only game that supports it so far.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175111</id>
	<title>Re:too much work</title>
	<author>bughunter</author>
	<datestamp>1243856820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While I agree with your sentiment entirely, I wonder if you know what that sounds like to someone athletic like my wife?  </p><p> <i>"Real sex can be fun, but anyone who has engaged in it much knows how tiring it can be to have to stand or use full body motions for an extended period to achieve orgasm.  Sometimes I just want to lock myself in my office with my pr0n and rub one out.  If I have to hump and thrust all over the place, I'm gonna often consider it more work than fun."</i> </p><p>(Sorry.  I enjoy pr0n as much as the next guy.  And I've put in my time vegging on the couch with an NES...  but it's the first thing I thought of.)</p></htmltext>
<tokenext>While I agree with your sentiment entirely , I wonder if you know what that sounds like to someone athletic like my wife ?
" Real sex can be fun , but anyone who has engaged in it much knows how tiring it can be to have to stand or use full body motions for an extended period to achieve orgasm .
Sometimes I just want to lock myself in my office with my pr0n and rub one out .
If I have to hump and thrust all over the place , I 'm gon na often consider it more work than fun .
" ( Sorry .
I enjoy pr0n as much as the next guy .
And I 've put in my time vegging on the couch with an NES... but it 's the first thing I thought of .
)</tokentext>
<sentencetext>While I agree with your sentiment entirely, I wonder if you know what that sounds like to someone athletic like my wife?
"Real sex can be fun, but anyone who has engaged in it much knows how tiring it can be to have to stand or use full body motions for an extended period to achieve orgasm.
Sometimes I just want to lock myself in my office with my pr0n and rub one out.
If I have to hump and thrust all over the place, I'm gonna often consider it more work than fun.
" (Sorry.
I enjoy pr0n as much as the next guy.
And I've put in my time vegging on the couch with an NES...  but it's the first thing I thought of.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174803</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174803</id>
	<title>too much work</title>
	<author>MooseTick</author>
	<datestamp>1243855140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>This sounds good, but not the end all. The Wii controller can make things fun, but anyone who has used it much know how tiring it can be to have to stand or use full body motions for games for an extended period. Sometimes I just want to veg out on the couch and play a game. If I have to flail my arms all over the place I'm going to often consider it more work than fun.</htmltext>
<tokenext>This sounds good , but not the end all .
The Wii controller can make things fun , but anyone who has used it much know how tiring it can be to have to stand or use full body motions for games for an extended period .
Sometimes I just want to veg out on the couch and play a game .
If I have to flail my arms all over the place I 'm going to often consider it more work than fun .</tokentext>
<sentencetext>This sounds good, but not the end all.
The Wii controller can make things fun, but anyone who has used it much know how tiring it can be to have to stand or use full body motions for games for an extended period.
Sometimes I just want to veg out on the couch and play a game.
If I have to flail my arms all over the place I'm going to often consider it more work than fun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175619</id>
	<title>Swordfighting.</title>
	<author>CannonballHead</author>
	<datestamp>1243859700000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>I've waited for years for a decent swordfighting game.  That doesn't have to use a keyboard or controller that's obviously not suited for actually controlling the sword movements themselves.  It would be awesome to be able to simply move your arm like you would a sword... or better yet, put a sword* in your hand and use that.</p><p>* Not sharp, of course.  Think of the children.</p></htmltext>
<tokenext>I 've waited for years for a decent swordfighting game .
That does n't have to use a keyboard or controller that 's obviously not suited for actually controlling the sword movements themselves .
It would be awesome to be able to simply move your arm like you would a sword... or better yet , put a sword * in your hand and use that .
* Not sharp , of course .
Think of the children .</tokentext>
<sentencetext>I've waited for years for a decent swordfighting game.
That doesn't have to use a keyboard or controller that's obviously not suited for actually controlling the sword movements themselves.
It would be awesome to be able to simply move your arm like you would a sword... or better yet, put a sword* in your hand and use that.
* Not sharp, of course.
Think of the children.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175193</id>
	<title>Not impressed... yet.</title>
	<author>Chris Pimlott</author>
	<datestamp>1243857240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Hmm...</p><p><div class="quote"><p>In <b>one demo</b>, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, <b>an employee</b> threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.</p></div><p>Sounds great, but I'd be much more impressed if they had a live demo with random untrained people.  Even in <a href="http://www.youtube.com/watch?v=B2r9cKjNQe4" title="youtube.com">the demo video</a> [youtube.com], you can see a noticeable input lag, particular when the guy does his "victory dance" at around 27 seconds.</p><p>The devil is in the details with these things, Microsoft is certainly not the first to try at something like this.</p></div>
	</htmltext>
<tokenext>Hmm...In one demo , a player used her arms and legs to hit balls in an attempt to destroy a brick wall , and in another game , an employee threw virtual " paint " on a canvas to create a painting , even drawing an elephant using a silhouette feature.Sounds great , but I 'd be much more impressed if they had a live demo with random untrained people .
Even in the demo video [ youtube.com ] , you can see a noticeable input lag , particular when the guy does his " victory dance " at around 27 seconds.The devil is in the details with these things , Microsoft is certainly not the first to try at something like this .</tokentext>
<sentencetext>Hmm...In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.Sounds great, but I'd be much more impressed if they had a live demo with random untrained people.
Even in the demo video [youtube.com], you can see a noticeable input lag, particular when the guy does his "victory dance" at around 27 seconds.The devil is in the details with these things, Microsoft is certainly not the first to try at something like this.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174817</id>
	<title>Oblig. PA</title>
	<author>Anonymous</author>
	<datestamp>1243855200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><a href="http://www.penny-arcade.com/comic/2009/5/18/" title="penny-arcade.com" rel="nofollow">http://www.penny-arcade.com/comic/2009/5/18/</a> [penny-arcade.com]</p></htmltext>
<tokenext>http : //www.penny-arcade.com/comic/2009/5/18/ [ penny-arcade.com ]</tokentext>
<sentencetext>http://www.penny-arcade.com/comic/2009/5/18/ [penny-arcade.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174861</id>
	<title>Full body power glove</title>
	<author>BigJClark</author>
	<datestamp>1243855380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><br>
The full body power glove.  This one isn't doomed to failure.  Not at all..</htmltext>
<tokenext>The full body power glove .
This one is n't doomed to failure .
Not at all. .</tokentext>
<sentencetext>
The full body power glove.
This one isn't doomed to failure.
Not at all..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179967</id>
	<title>Major Breakthrough</title>
	<author>theolein</author>
	<datestamp>1243945620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While I take a lot of what Microsoft says with a pinch of salt, this technology, if it works well, would be a massive breakthrough in computing, not only in gaming. For one, it would remove the need for a mouse, and possibly a keyboard and an intelligent UI could understand gestures in productivity apps. It would be very interesting, although Logitech might be pissed.</p></htmltext>
<tokenext>While I take a lot of what Microsoft says with a pinch of salt , this technology , if it works well , would be a massive breakthrough in computing , not only in gaming .
For one , it would remove the need for a mouse , and possibly a keyboard and an intelligent UI could understand gestures in productivity apps .
It would be very interesting , although Logitech might be pissed .</tokentext>
<sentencetext>While I take a lot of what Microsoft says with a pinch of salt, this technology, if it works well, would be a massive breakthrough in computing, not only in gaming.
For one, it would remove the need for a mouse, and possibly a keyboard and an intelligent UI could understand gestures in productivity apps.
It would be very interesting, although Logitech might be pissed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175279</id>
	<title>Re:It's alright until..</title>
	<author>JaredOfEuropa</author>
	<datestamp>1243857720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>But perhaps Microsoft expects people to play online, a console for people with no real friends.</p></div></blockquote><p>

The Wii aside, it seems consoles are already heading in this direction.  I was rather disappointed at the number of decent head-to-head or co-op games using split screen on  the newer consoles.  Instead, many games seem to have gone the way of one-player-per-console, playing online.</p></div>
	</htmltext>
<tokenext>But perhaps Microsoft expects people to play online , a console for people with no real friends .
The Wii aside , it seems consoles are already heading in this direction .
I was rather disappointed at the number of decent head-to-head or co-op games using split screen on the newer consoles .
Instead , many games seem to have gone the way of one-player-per-console , playing online .</tokentext>
<sentencetext>But perhaps Microsoft expects people to play online, a console for people with no real friends.
The Wii aside, it seems consoles are already heading in this direction.
I was rather disappointed at the number of decent head-to-head or co-op games using split screen on  the newer consoles.
Instead, many games seem to have gone the way of one-player-per-console, playing online.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174923</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28181471</id>
	<title>Re:Activator</title>
	<author>dallase</author>
	<datestamp>1243954860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>can you imagine tearing an ACL playing xbox...</p></htmltext>
<tokenext>can you imagine tearing an ACL playing xbox.. .</tokentext>
<sentencetext>can you imagine tearing an ACL playing xbox...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176417</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Spit</author>
	<datestamp>1243865700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree, if I wanted to flap my arms around like a wounded turkey I'd buy a Wii. It's nice to have this as an optional extra for certain games, but you'll take my gamepad over my rotten corpse.</p></htmltext>
<tokenext>I agree , if I wanted to flap my arms around like a wounded turkey I 'd buy a Wii .
It 's nice to have this as an optional extra for certain games , but you 'll take my gamepad over my rotten corpse .</tokentext>
<sentencetext>I agree, if I wanted to flap my arms around like a wounded turkey I'd buy a Wii.
It's nice to have this as an optional extra for certain games, but you'll take my gamepad over my rotten corpse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179493</id>
	<title>Re:too much work</title>
	<author>Adam Jorgensen</author>
	<datestamp>1243940820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't spend much time flailing or standing while playing Wii games ( And I have quite a few of them...)</htmltext>
<tokenext>I do n't spend much time flailing or standing while playing Wii games ( And I have quite a few of them... )</tokentext>
<sentencetext>I don't spend much time flailing or standing while playing Wii games ( And I have quite a few of them...)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174803</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28185705</id>
	<title>How the camera works</title>
	<author>Stuntmonkey</author>
	<datestamp>1243971300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The <a href="http://www.3dvsystems.com/technology/tech.html" title="3dvsystems.com">3DV site</a> [3dvsystems.com] has a number of papers showing how the underlying technology works.  They've spent the last several years refining it to make it smaller/cheaper, but the physical principles are the same:  In addition to a regular video camera to capture RGB, a pulsed infrared source illuminates the entire scene.  A fast shutter on the camera then allows it to infer distance to each pixel, based on the time-of-flight of the reflected infrared pulse.  The literature for an earlier version claims 1-2 cm depth resolution at full video rates, but I haven't seen specs for the latest small/compact/cheap version.</p><p>Using this as a game controller strikes me as potentially very interesting, but with caveats.  First I think this would be hard to program:  You get all of this per-pixel RGB/depth information out of the camera, from which you need to extract limb orientations, etc.  Seems pretty hard to do well, although I suppose a library would abstract that away from the game developer.  A more fundamental limitation is the low spatial resolution: Basically it just detects gross movements of the limbs, and by itself could only support a few types of games.  I think this would be most useful in combination with a controller for faster/finer motions (e.g., a button-based interface).  Maybe that's where the future is headed:  Overall body tracking at low resolution, selected "high-sensitivity" parts (hands, eyes) tracked at high resolution.</p><p>Another potentially interesting next-generation game controller is the <a href="http://sixense.com/" title="sixense.com">Sixense 6dof controller</a> [sixense.com].  It is basically a magnetic tracker (full absolute position/orientation sensing) combined with a button-based interface.  I could see a lot of interesting games working well on that.  At any rate, what's cool about the success of the Wii is that people are innovating here, and the console makers now seem willing to spend a nontrivial part of their overall COGS on controllers.</p></htmltext>
<tokenext>The 3DV site [ 3dvsystems.com ] has a number of papers showing how the underlying technology works .
They 've spent the last several years refining it to make it smaller/cheaper , but the physical principles are the same : In addition to a regular video camera to capture RGB , a pulsed infrared source illuminates the entire scene .
A fast shutter on the camera then allows it to infer distance to each pixel , based on the time-of-flight of the reflected infrared pulse .
The literature for an earlier version claims 1-2 cm depth resolution at full video rates , but I have n't seen specs for the latest small/compact/cheap version.Using this as a game controller strikes me as potentially very interesting , but with caveats .
First I think this would be hard to program : You get all of this per-pixel RGB/depth information out of the camera , from which you need to extract limb orientations , etc .
Seems pretty hard to do well , although I suppose a library would abstract that away from the game developer .
A more fundamental limitation is the low spatial resolution : Basically it just detects gross movements of the limbs , and by itself could only support a few types of games .
I think this would be most useful in combination with a controller for faster/finer motions ( e.g. , a button-based interface ) .
Maybe that 's where the future is headed : Overall body tracking at low resolution , selected " high-sensitivity " parts ( hands , eyes ) tracked at high resolution.Another potentially interesting next-generation game controller is the Sixense 6dof controller [ sixense.com ] .
It is basically a magnetic tracker ( full absolute position/orientation sensing ) combined with a button-based interface .
I could see a lot of interesting games working well on that .
At any rate , what 's cool about the success of the Wii is that people are innovating here , and the console makers now seem willing to spend a nontrivial part of their overall COGS on controllers .</tokentext>
<sentencetext>The 3DV site [3dvsystems.com] has a number of papers showing how the underlying technology works.
They've spent the last several years refining it to make it smaller/cheaper, but the physical principles are the same:  In addition to a regular video camera to capture RGB, a pulsed infrared source illuminates the entire scene.
A fast shutter on the camera then allows it to infer distance to each pixel, based on the time-of-flight of the reflected infrared pulse.
The literature for an earlier version claims 1-2 cm depth resolution at full video rates, but I haven't seen specs for the latest small/compact/cheap version.Using this as a game controller strikes me as potentially very interesting, but with caveats.
First I think this would be hard to program:  You get all of this per-pixel RGB/depth information out of the camera, from which you need to extract limb orientations, etc.
Seems pretty hard to do well, although I suppose a library would abstract that away from the game developer.
A more fundamental limitation is the low spatial resolution: Basically it just detects gross movements of the limbs, and by itself could only support a few types of games.
I think this would be most useful in combination with a controller for faster/finer motions (e.g., a button-based interface).
Maybe that's where the future is headed:  Overall body tracking at low resolution, selected "high-sensitivity" parts (hands, eyes) tracked at high resolution.Another potentially interesting next-generation game controller is the Sixense 6dof controller [sixense.com].
It is basically a magnetic tracker (full absolute position/orientation sensing) combined with a button-based interface.
I could see a lot of interesting games working well on that.
At any rate, what's cool about the success of the Wii is that people are innovating here, and the console makers now seem willing to spend a nontrivial part of their overall COGS on controllers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175587</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>EventHorizon\_pc</author>
	<datestamp>1243859460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed.  We need to move away from games that have you faking seizures in front of your TV and back to games that actually produce real ones!</p><p>Promptly remove yourself from the grassy portion of my yard!</p><p>p.s.  Wouldn't it be great if this replaced "goodbye" for old people in the future?  Reminds me of the "smell ya later" episode of the Simpsons.  "Smell ya later, Bart.  Smell ya later, forever..."</p></htmltext>
<tokenext>Agreed .
We need to move away from games that have you faking seizures in front of your TV and back to games that actually produce real ones ! Promptly remove yourself from the grassy portion of my yard ! p.s .
Would n't it be great if this replaced " goodbye " for old people in the future ?
Reminds me of the " smell ya later " episode of the Simpsons .
" Smell ya later , Bart .
Smell ya later , forever... "</tokentext>
<sentencetext>Agreed.
We need to move away from games that have you faking seizures in front of your TV and back to games that actually produce real ones!Promptly remove yourself from the grassy portion of my yard!p.s.
Wouldn't it be great if this replaced "goodbye" for old people in the future?
Reminds me of the "smell ya later" episode of the Simpsons.
"Smell ya later, Bart.
Smell ya later, forever..."</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28178693</id>
	<title>Re:Activator</title>
	<author>shutdown -p now</author>
	<datestamp>1243974540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>No kidding. "Full-Body Controller-less Gaming" has already been invented. It's called "sport".</p></div><p>You must be that guy who wonders why treadmills were invented - after all, you can always just come run outside...</p></div>
	</htmltext>
<tokenext>No kidding .
" Full-Body Controller-less Gaming " has already been invented .
It 's called " sport " .You must be that guy who wonders why treadmills were invented - after all , you can always just come run outside.. .</tokentext>
<sentencetext>No kidding.
"Full-Body Controller-less Gaming" has already been invented.
It's called "sport".You must be that guy who wonders why treadmills were invented - after all, you can always just come run outside...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176039</id>
	<title>Re:Activator</title>
	<author>interkin3tic</author>
	<datestamp>1243862640000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>No kidding. "Full-Body Controller-less Gaming" has already been invented. It's called "sport".</p></div><p>Or, if you're into FPS, it's called "murderous office rampage."</p></div>
	</htmltext>
<tokenext>No kidding .
" Full-Body Controller-less Gaming " has already been invented .
It 's called " sport " .Or , if you 're into FPS , it 's called " murderous office rampage .
"</tokentext>
<sentencetext>No kidding.
"Full-Body Controller-less Gaming" has already been invented.
It's called "sport".Or, if you're into FPS, it's called "murderous office rampage.
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176005</id>
	<title>Video leaked on Youtube</title>
	<author>Dr.Altaica</author>
	<datestamp>1243862340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Check out this cool video of it in action.<br><a href="http://www.youtube.com/watch?v=DFAdmWwg374" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=DFAdmWwg374</a> [youtube.com]</p></htmltext>
<tokenext>Check out this cool video of it in action.http : //www.youtube.com/watch ? v = DFAdmWwg374 [ youtube.com ]</tokentext>
<sentencetext>Check out this cool video of it in action.http://www.youtube.com/watch?v=DFAdmWwg374 [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177437</id>
	<title>Re:Swordfighting.</title>
	<author>Hatta</author>
	<datestamp>1243874460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I've waited for years for a decent swordfighting game. </i></p><p>You fight like a dairy farmer!</p></htmltext>
<tokenext>I 've waited for years for a decent swordfighting game .
You fight like a dairy farmer !</tokentext>
<sentencetext>I've waited for years for a decent swordfighting game.
You fight like a dairy farmer!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28177387</id>
	<title>Re:Activator</title>
	<author>Hatta</author>
	<datestamp>1243874040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That game sucks.</p></htmltext>
<tokenext>That game sucks .</tokentext>
<sentencetext>That game sucks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175029</id>
	<title>Seriously guys</title>
	<author>Anonymous</author>
	<datestamp>1243856340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Everyone's going to compare this to the EyeToy and whatnot but the fact is, if you dismiss this so easily you're either ignorant or a troll. The designers behind the EyeToy couldn't even dream of implementing motion sensitivity and depth perception like Microsoft has going here. It can track multiple people at one time (and ignore people who aren't in the game), track your body movement AND MAP IT TO A CHARACTER IN THE GAME, all kinds of freaky shit. To compare it to the EyeToy or to say it's not as advanced as the Wii is simply stupid.</p></htmltext>
<tokenext>Everyone 's going to compare this to the EyeToy and whatnot but the fact is , if you dismiss this so easily you 're either ignorant or a troll .
The designers behind the EyeToy could n't even dream of implementing motion sensitivity and depth perception like Microsoft has going here .
It can track multiple people at one time ( and ignore people who are n't in the game ) , track your body movement AND MAP IT TO A CHARACTER IN THE GAME , all kinds of freaky shit .
To compare it to the EyeToy or to say it 's not as advanced as the Wii is simply stupid .</tokentext>
<sentencetext>Everyone's going to compare this to the EyeToy and whatnot but the fact is, if you dismiss this so easily you're either ignorant or a troll.
The designers behind the EyeToy couldn't even dream of implementing motion sensitivity and depth perception like Microsoft has going here.
It can track multiple people at one time (and ignore people who aren't in the game), track your body movement AND MAP IT TO A CHARACTER IN THE GAME, all kinds of freaky shit.
To compare it to the EyeToy or to say it's not as advanced as the Wii is simply stupid.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174793</id>
	<title>Interactive Dance!</title>
	<author>Anonymous</author>
	<datestamp>1243855140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>In the late 1990's we'd always go to experimental installations and do the "interactive dance" where we'd jump and wave our arms around and look ape-shit crazy.... so I'm just waiting for the youtube videos shot from the perspective of the X-Box aimed at the players who look, well, like rather foolish jumping around and leaning and such...</p></htmltext>
<tokenext>In the late 1990 's we 'd always go to experimental installations and do the " interactive dance " where we 'd jump and wave our arms around and look ape-shit crazy.... so I 'm just waiting for the youtube videos shot from the perspective of the X-Box aimed at the players who look , well , like rather foolish jumping around and leaning and such.. .</tokentext>
<sentencetext>In the late 1990's we'd always go to experimental installations and do the "interactive dance" where we'd jump and wave our arms around and look ape-shit crazy.... so I'm just waiting for the youtube videos shot from the perspective of the X-Box aimed at the players who look, well, like rather foolish jumping around and leaning and such...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182547</id>
	<title>New Rockband</title>
	<author>Anonymous</author>
	<datestamp>1243958520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This will be great for playing Rockband: David Lee Roth Edition.</p></htmltext>
<tokenext>This will be great for playing Rockband : David Lee Roth Edition .</tokentext>
<sentencetext>This will be great for playing Rockband: David Lee Roth Edition.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174839</id>
	<title>Hi, Sony!</title>
	<author>Anonymous</author>
	<datestamp>1243855320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is this not the exact same thing as the PS2 had, in the Eyetoy?</p></htmltext>
<tokenext>Is this not the exact same thing as the PS2 had , in the Eyetoy ?</tokentext>
<sentencetext>Is this not the exact same thing as the PS2 had, in the Eyetoy?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176741</id>
	<title>Webcam games</title>
	<author>Anonymous</author>
	<datestamp>1243868580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I've seen a number of games like this, including one that came with a webcam I bought a couple of years ago. It let you "play" drums displayed on the screen by whaling about with your hands.</p></div><p>Wow, totally forgot that years ago my first Logitech webcam came with some balloon popping and juggling games.</p></div>
	</htmltext>
<tokenext>I 've seen a number of games like this , including one that came with a webcam I bought a couple of years ago .
It let you " play " drums displayed on the screen by whaling about with your hands.Wow , totally forgot that years ago my first Logitech webcam came with some balloon popping and juggling games .</tokentext>
<sentencetext>I've seen a number of games like this, including one that came with a webcam I bought a couple of years ago.
It let you "play" drums displayed on the screen by whaling about with your hands.Wow, totally forgot that years ago my first Logitech webcam came with some balloon popping and juggling games.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174877</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176401</id>
	<title>Re:Targeted at Wii Users</title>
	<author>Renaissance 2K</author>
	<datestamp>1243865580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just so everyone's on the same page, only the WiiMote and the Balance Board require batteries, and they're included in the package.</p><p>Sure, you have to replace them eventually, but that's what Eneloops are for.</p></htmltext>
<tokenext>Just so everyone 's on the same page , only the WiiMote and the Balance Board require batteries , and they 're included in the package.Sure , you have to replace them eventually , but that 's what Eneloops are for .</tokentext>
<sentencetext>Just so everyone's on the same page, only the WiiMote and the Balance Board require batteries, and they're included in the package.Sure, you have to replace them eventually, but that's what Eneloops are for.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28216395</id>
	<title>Show Me More First</title>
	<author>SoVi3t</author>
	<datestamp>1244117700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am excited to see a product like this, however I am still skeptical to its ability to be all it says it can be.  How will the game handle actual 3D motion?  Can I play Halo 4 on this, and actually walk around?

I noticed all the games demo'd allowed for virtually no movement except for your limbs.  The other thing I noticed during the Lionhead demo of Milo, was that the arm movements seemed to be sluggish.  How slow do you have to move your arms in certain games?

Without a doubt, the implications of a game like this astound me (sword fighting games, sports games, racing games, street fighting games, just to name a few).  The other thing I wonder is, will the skill of the other gamer come into question?  If I play Fight Night Round 5 in the future, will an actual boxer annihilate me?</htmltext>
<tokenext>I am excited to see a product like this , however I am still skeptical to its ability to be all it says it can be .
How will the game handle actual 3D motion ?
Can I play Halo 4 on this , and actually walk around ?
I noticed all the games demo 'd allowed for virtually no movement except for your limbs .
The other thing I noticed during the Lionhead demo of Milo , was that the arm movements seemed to be sluggish .
How slow do you have to move your arms in certain games ?
Without a doubt , the implications of a game like this astound me ( sword fighting games , sports games , racing games , street fighting games , just to name a few ) .
The other thing I wonder is , will the skill of the other gamer come into question ?
If I play Fight Night Round 5 in the future , will an actual boxer annihilate me ?</tokentext>
<sentencetext>I am excited to see a product like this, however I am still skeptical to its ability to be all it says it can be.
How will the game handle actual 3D motion?
Can I play Halo 4 on this, and actually walk around?
I noticed all the games demo'd allowed for virtually no movement except for your limbs.
The other thing I noticed during the Lionhead demo of Milo, was that the arm movements seemed to be sluggish.
How slow do you have to move your arms in certain games?
Without a doubt, the implications of a game like this astound me (sword fighting games, sports games, racing games, street fighting games, just to name a few).
The other thing I wonder is, will the skill of the other gamer come into question?
If I play Fight Night Round 5 in the future, will an actual boxer annihilate me?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175417</id>
	<title>Re:It's alright until..</title>
	<author>eebra82</author>
	<datestamp>1243858440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.

Also, multiplayer will require a huge room and lots of sensors. But perhaps Microsoft expects people to play online, a console for people with no real friends.</p></div><p>Why are you bashing a product you haven't tried yet? I'm sure they've spent a lot of time and effort to make this work in a good way, similar to what Nintendo did with the Wiimote.
<br> <br>
I'll admit that I love my PlayStation 3 and I don't own an Xbox 360, but this is a very tempting product if it gets enough games to support it with.
<br> <br>
Last but not least, I doubt that the controller will be so unintelligent that it cannot distinguish you from other people in the background in the same way that it can tell the difference in multiplayer, which it is told to support. That is, of course, unless someone jerks around right behind you and sabotages your game. But that's nothing you can blame MS for.</p></div>
	</htmltext>
<tokenext>I 'm sure it will work fine for some games , that is until someone walks behind you or moves around in the background to ruin your game .
Also , multiplayer will require a huge room and lots of sensors .
But perhaps Microsoft expects people to play online , a console for people with no real friends.Why are you bashing a product you have n't tried yet ?
I 'm sure they 've spent a lot of time and effort to make this work in a good way , similar to what Nintendo did with the Wiimote .
I 'll admit that I love my PlayStation 3 and I do n't own an Xbox 360 , but this is a very tempting product if it gets enough games to support it with .
Last but not least , I doubt that the controller will be so unintelligent that it can not distinguish you from other people in the background in the same way that it can tell the difference in multiplayer , which it is told to support .
That is , of course , unless someone jerks around right behind you and sabotages your game .
But that 's nothing you can blame MS for .</tokentext>
<sentencetext>I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.
Also, multiplayer will require a huge room and lots of sensors.
But perhaps Microsoft expects people to play online, a console for people with no real friends.Why are you bashing a product you haven't tried yet?
I'm sure they've spent a lot of time and effort to make this work in a good way, similar to what Nintendo did with the Wiimote.
I'll admit that I love my PlayStation 3 and I don't own an Xbox 360, but this is a very tempting product if it gets enough games to support it with.
Last but not least, I doubt that the controller will be so unintelligent that it cannot distinguish you from other people in the background in the same way that it can tell the difference in multiplayer, which it is told to support.
That is, of course, unless someone jerks around right behind you and sabotages your game.
But that's nothing you can blame MS for.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174923</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175235</id>
	<title>Not A Real Metal Gear Game</title>
	<author>Anonymous</author>
	<datestamp>1243857480000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>1. Kojima isn't directing the game</p><p>2. It's not a real Metal Gear game, just an action game with Raiden</p><p>3. It's multiplatform - PS3,PC, and Xbox 360</p><p>Even worse, just an hour after the Microsoft press conference an interview with Kojima quoted him essentially disowning the game.</p><p>
&nbsp;</p></htmltext>
<tokenext>1 .
Kojima is n't directing the game2 .
It 's not a real Metal Gear game , just an action game with Raiden3 .
It 's multiplatform - PS3,PC , and Xbox 360Even worse , just an hour after the Microsoft press conference an interview with Kojima quoted him essentially disowning the game .
 </tokentext>
<sentencetext>1.
Kojima isn't directing the game2.
It's not a real Metal Gear game, just an action game with Raiden3.
It's multiplatform - PS3,PC, and Xbox 360Even worse, just an hour after the Microsoft press conference an interview with Kojima quoted him essentially disowning the game.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175023</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28185785</id>
	<title>Let me get this straight</title>
	<author>straponego</author>
	<datestamp>1243971600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hold on a minute, hoss.<br><br>Micrsosoft wants to put a cluster of always-on cameras in my home?  With facial recognition?  And a microphone?  Connected to the Internet and MS headquarters by a high speed link?<br><br>Microsoft, the company with the security standards of Animal House, the restraint and ethics of a Cthulhu god?<br><br>*ponders*<br><br>Will there be chicks?</htmltext>
<tokenext>Hold on a minute , hoss.Micrsosoft wants to put a cluster of always-on cameras in my home ?
With facial recognition ?
And a microphone ?
Connected to the Internet and MS headquarters by a high speed link ? Microsoft , the company with the security standards of Animal House , the restraint and ethics of a Cthulhu god ?
* ponders * Will there be chicks ?</tokentext>
<sentencetext>Hold on a minute, hoss.Micrsosoft wants to put a cluster of always-on cameras in my home?
With facial recognition?
And a microphone?
Connected to the Internet and MS headquarters by a high speed link?Microsoft, the company with the security standards of Animal House, the restraint and ethics of a Cthulhu god?
*ponders*Will there be chicks?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175585</id>
	<title>Bye Bye PS3 and Wii</title>
	<author>Anonymous</author>
	<datestamp>1243859460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That does it. Microsoft just won the console wars.</p></htmltext>
<tokenext>That does it .
Microsoft just won the console wars .</tokentext>
<sentencetext>That does it.
Microsoft just won the console wars.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175225</id>
	<title>What we need is....</title>
	<author>need4mospd</author>
	<datestamp>1243857480000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>What we really need is a gun that we could use to hunt ducks. I bet that would sell a lot more than this silly body controller....</htmltext>
<tokenext>What we really need is a gun that we could use to hunt ducks .
I bet that would sell a lot more than this silly body controller... .</tokentext>
<sentencetext>What we really need is a gun that we could use to hunt ducks.
I bet that would sell a lot more than this silly body controller....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175023</id>
	<title>I think the bigger announcement...</title>
	<author>Anonymous</author>
	<datestamp>1243856280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>...was that MS got Konami to make a 360 exclusive Metal Gear Solid franchise.</p><p><a href="http://xbox360.ign.com/articles/988/988687p1.html" title="ign.com" rel="nofollow">http://xbox360.ign.com/articles/988/988687p1.html</a> [ign.com]</p><p>If<nobr> <wbr></nobr>/. is going to report anything about MS at E3 this was probably the biggest news at the conference.</p></htmltext>
<tokenext>...was that MS got Konami to make a 360 exclusive Metal Gear Solid franchise.http : //xbox360.ign.com/articles/988/988687p1.html [ ign.com ] If / .
is going to report anything about MS at E3 this was probably the biggest news at the conference .</tokentext>
<sentencetext>...was that MS got Konami to make a 360 exclusive Metal Gear Solid franchise.http://xbox360.ign.com/articles/988/988687p1.html [ign.com]If /.
is going to report anything about MS at E3 this was probably the biggest news at the conference.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175547</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243859280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sorry, but the "dumbed down" stuff has been dominating ever since Computer Space lost out to Pong.  Even in the PC realm, more accessible titles like "the Sims" dominates the latest complicated, high learning curve title.  But the hardcore titles are still around, so why worry?</p></htmltext>
<tokenext>Sorry , but the " dumbed down " stuff has been dominating ever since Computer Space lost out to Pong .
Even in the PC realm , more accessible titles like " the Sims " dominates the latest complicated , high learning curve title .
But the hardcore titles are still around , so why worry ?</tokentext>
<sentencetext>Sorry, but the "dumbed down" stuff has been dominating ever since Computer Space lost out to Pong.
Even in the PC realm, more accessible titles like "the Sims" dominates the latest complicated, high learning curve title.
But the hardcore titles are still around, so why worry?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175305</id>
	<title>Full Body???</title>
	<author>swanzilla</author>
	<datestamp>1243857840000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>How full is full-body?  Like taint-full-body?  That's just wrong.</htmltext>
<tokenext>How full is full-body ?
Like taint-full-body ?
That 's just wrong .</tokentext>
<sentencetext>How full is full-body?
Like taint-full-body?
That's just wrong.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179847</id>
	<title>Re:Adult games?</title>
	<author>RichM</author>
	<datestamp>1243944540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's probably one of the biggest markets for this.<br>A game similar in concept to those Virtual Sex DVDs would sell very well.</p></htmltext>
<tokenext>That 's probably one of the biggest markets for this.A game similar in concept to those Virtual Sex DVDs would sell very well .</tokentext>
<sentencetext>That's probably one of the biggest markets for this.A game similar in concept to those Virtual Sex DVDs would sell very well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176501</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174845</id>
	<title>how?</title>
	<author>Anonymous</author>
	<datestamp>1243855320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Does anyone know how it tracks your movement?  I assume that it requires no special clothing, so what does it detect?</p></htmltext>
<tokenext>Does anyone know how it tracks your movement ?
I assume that it requires no special clothing , so what does it detect ?</tokentext>
<sentencetext>Does anyone know how it tracks your movement?
I assume that it requires no special clothing, so what does it detect?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182961</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>MasterOfMagic</author>
	<datestamp>1243959900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And yes, I'm specifically talking Tastunoko vs Capcom. And Monster Hunter Tri. How these games came to be released for the Wii over the PS3 I'll never understand.</p></div><p>Easy answer: size of market.  There are 8.09 million Wii consoles sold in Japan.  There have been 3.22 million PS3 consoles sold in Japan.  So it's a no-brainer - you go with the market that's twice the size.  If, by some chance, you can get some hardcore gamers turned on to the Wii and you can get some programmers with their head not located up their ass to use some good controls (and the Classic Controller/GameCube controller), you might actually help the Wii market.</p><p>It's also instructive to note that the arcade cabinet for Tatsunoko vs. Capcom is a Wii-based cabinet.  Whether it was chosen that way because it's cheaper to develop for, made home porting easier, or because Nintendo execs and Capcom execs like to get drunk together is unknown.</p></div>
	</htmltext>
<tokenext>And yes , I 'm specifically talking Tastunoko vs Capcom .
And Monster Hunter Tri .
How these games came to be released for the Wii over the PS3 I 'll never understand.Easy answer : size of market .
There are 8.09 million Wii consoles sold in Japan .
There have been 3.22 million PS3 consoles sold in Japan .
So it 's a no-brainer - you go with the market that 's twice the size .
If , by some chance , you can get some hardcore gamers turned on to the Wii and you can get some programmers with their head not located up their ass to use some good controls ( and the Classic Controller/GameCube controller ) , you might actually help the Wii market.It 's also instructive to note that the arcade cabinet for Tatsunoko vs. Capcom is a Wii-based cabinet .
Whether it was chosen that way because it 's cheaper to develop for , made home porting easier , or because Nintendo execs and Capcom execs like to get drunk together is unknown .</tokentext>
<sentencetext>And yes, I'm specifically talking Tastunoko vs Capcom.
And Monster Hunter Tri.
How these games came to be released for the Wii over the PS3 I'll never understand.Easy answer: size of market.
There are 8.09 million Wii consoles sold in Japan.
There have been 3.22 million PS3 consoles sold in Japan.
So it's a no-brainer - you go with the market that's twice the size.
If, by some chance, you can get some hardcore gamers turned on to the Wii and you can get some programmers with their head not located up their ass to use some good controls (and the Classic Controller/GameCube controller), you might actually help the Wii market.It's also instructive to note that the arcade cabinet for Tatsunoko vs. Capcom is a Wii-based cabinet.
Whether it was chosen that way because it's cheaper to develop for, made home porting easier, or because Nintendo execs and Capcom execs like to get drunk together is unknown.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175905</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174923</id>
	<title>It's alright until..</title>
	<author>gilesjuk</author>
	<datestamp>1243855740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.</p><p>Also, multiplayer will require a huge room and lots of sensors. But perhaps Microsoft expects people to play online, a console for people with no real friends.</p></htmltext>
<tokenext>I 'm sure it will work fine for some games , that is until someone walks behind you or moves around in the background to ruin your game.Also , multiplayer will require a huge room and lots of sensors .
But perhaps Microsoft expects people to play online , a console for people with no real friends .</tokentext>
<sentencetext>I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.Also, multiplayer will require a huge room and lots of sensors.
But perhaps Microsoft expects people to play online, a console for people with no real friends.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28179305</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>gwbennett</author>
	<datestamp>1243938720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>loser</htmltext>
<tokenext>loser</tokentext>
<sentencetext>loser</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175905</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175331</id>
	<title>Be prepared for lawsuits</title>
	<author>CrazyJim1</author>
	<datestamp>1243857960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I did the math on this.  Even if you make a full body suit capture or camera object recognition of the body it doesn't matter.   Once you throw on the VR goggles, people may get into the game too much.  People get hurt with the wii just moving their arms.  Imagine the carnage of people jumping around with their eyes covered!</htmltext>
<tokenext>I did the math on this .
Even if you make a full body suit capture or camera object recognition of the body it does n't matter .
Once you throw on the VR goggles , people may get into the game too much .
People get hurt with the wii just moving their arms .
Imagine the carnage of people jumping around with their eyes covered !</tokentext>
<sentencetext>I did the math on this.
Even if you make a full body suit capture or camera object recognition of the body it doesn't matter.
Once you throw on the VR goggles, people may get into the game too much.
People get hurt with the wii just moving their arms.
Imagine the carnage of people jumping around with their eyes covered!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175905</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243861680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I agree with the sentiment about wanting complex games and dislike this tech, but I think you're being a bit dramatic.</p><p>This sort of gaming is - from my big gaming nerd point of view - pretty gimmicky, but there is a market for it, and it will be pursued. And you've gotta appreciate that and roll with it.</p><p>What does concern me is when developers, whether it be because someone had a brain fade, or because the people in control of the money see that this sort of thing is 'popular', decide that motion technology needs to be shoehorned into games for which it completely doesn't suit. And to date there hasn't been a platform for which this hasn't happened. Ninja Gaiden Sigma on PS3, the 'hardest of the hardcore' game, requires you to shake the controller to increase the strength of your magic attacks. Uncharted makes you balance the controller to navigate narrow log paths. The DS has plenty of games that push touch screen or motion controls where it's not required. The developers of Nanostray decided that while you're trying to control a ship in a shoot-em up, it would be a great idea to make you have to use the touch screen to change weapons, instead of one of the four free buttons that have no use in the game. Not even as an alternative option.</p><p>Speaking of which, the Wii is the worst one for this sort of thing, and not just because there are games for which there is no option for a standard control set (Excite Truck, I'm looking at you), but because it's inexplicably attracts games which would have otherwise been deemed as more approching the 'hardcore' edge of the gaming spectrum. And yes, I'm specifically talking Tastunoko vs Capcom. And Monster Hunter Tri. How these games came to be released for the Wii over the PS3 I'll never understand. Maybe that's a slightly off-topic point, but it's frustrating, as a gamer, to watch these games go to a platform that won't allow them to reach their full potential, whether it be with tech, or with player base.</p><p>The 360, for all it's faults, is the last bastion of guaranteed normal, non gimmicky gaming. And the concern now is not your over-the-top assessment that this is the death of complex games, because it's obviously not going to be, but that this sort of thing is pushed out to a standard controller, and that developers will decide that it's a good idea to force in stupid motion sensitive crap into games that otherwise don't need it. If the motion sensitive tech could stay completely separate to the normal, 'proper' games, then everyone would be happy. As it stands the only people with a chance of being put offside are the<nobr> <wbr></nobr>... damnit, is there another word that can be used to describe the<nobr> <wbr></nobr>... 'hardcore' style of gamer, other than hardcore*? I hate having to use the word, and having to describe games as 'normal', or 'proper', but there seems to be no way around it.</p><p>(someone is frantically clicking reply trying to be the first to quote me and reply with, 'loser'?)</p></div>
	</htmltext>
<tokenext>I agree with the sentiment about wanting complex games and dislike this tech , but I think you 're being a bit dramatic.This sort of gaming is - from my big gaming nerd point of view - pretty gimmicky , but there is a market for it , and it will be pursued .
And you 've got ta appreciate that and roll with it.What does concern me is when developers , whether it be because someone had a brain fade , or because the people in control of the money see that this sort of thing is 'popular ' , decide that motion technology needs to be shoehorned into games for which it completely does n't suit .
And to date there has n't been a platform for which this has n't happened .
Ninja Gaiden Sigma on PS3 , the 'hardest of the hardcore ' game , requires you to shake the controller to increase the strength of your magic attacks .
Uncharted makes you balance the controller to navigate narrow log paths .
The DS has plenty of games that push touch screen or motion controls where it 's not required .
The developers of Nanostray decided that while you 're trying to control a ship in a shoot-em up , it would be a great idea to make you have to use the touch screen to change weapons , instead of one of the four free buttons that have no use in the game .
Not even as an alternative option.Speaking of which , the Wii is the worst one for this sort of thing , and not just because there are games for which there is no option for a standard control set ( Excite Truck , I 'm looking at you ) , but because it 's inexplicably attracts games which would have otherwise been deemed as more approching the 'hardcore ' edge of the gaming spectrum .
And yes , I 'm specifically talking Tastunoko vs Capcom .
And Monster Hunter Tri .
How these games came to be released for the Wii over the PS3 I 'll never understand .
Maybe that 's a slightly off-topic point , but it 's frustrating , as a gamer , to watch these games go to a platform that wo n't allow them to reach their full potential , whether it be with tech , or with player base.The 360 , for all it 's faults , is the last bastion of guaranteed normal , non gimmicky gaming .
And the concern now is not your over-the-top assessment that this is the death of complex games , because it 's obviously not going to be , but that this sort of thing is pushed out to a standard controller , and that developers will decide that it 's a good idea to force in stupid motion sensitive crap into games that otherwise do n't need it .
If the motion sensitive tech could stay completely separate to the normal , 'proper ' games , then everyone would be happy .
As it stands the only people with a chance of being put offside are the ... damnit , is there another word that can be used to describe the ... 'hardcore ' style of gamer , other than hardcore * ?
I hate having to use the word , and having to describe games as 'normal ' , or 'proper ' , but there seems to be no way around it .
( someone is frantically clicking reply trying to be the first to quote me and reply with , 'loser ' ?
)</tokentext>
<sentencetext>I agree with the sentiment about wanting complex games and dislike this tech, but I think you're being a bit dramatic.This sort of gaming is - from my big gaming nerd point of view - pretty gimmicky, but there is a market for it, and it will be pursued.
And you've gotta appreciate that and roll with it.What does concern me is when developers, whether it be because someone had a brain fade, or because the people in control of the money see that this sort of thing is 'popular', decide that motion technology needs to be shoehorned into games for which it completely doesn't suit.
And to date there hasn't been a platform for which this hasn't happened.
Ninja Gaiden Sigma on PS3, the 'hardest of the hardcore' game, requires you to shake the controller to increase the strength of your magic attacks.
Uncharted makes you balance the controller to navigate narrow log paths.
The DS has plenty of games that push touch screen or motion controls where it's not required.
The developers of Nanostray decided that while you're trying to control a ship in a shoot-em up, it would be a great idea to make you have to use the touch screen to change weapons, instead of one of the four free buttons that have no use in the game.
Not even as an alternative option.Speaking of which, the Wii is the worst one for this sort of thing, and not just because there are games for which there is no option for a standard control set (Excite Truck, I'm looking at you), but because it's inexplicably attracts games which would have otherwise been deemed as more approching the 'hardcore' edge of the gaming spectrum.
And yes, I'm specifically talking Tastunoko vs Capcom.
And Monster Hunter Tri.
How these games came to be released for the Wii over the PS3 I'll never understand.
Maybe that's a slightly off-topic point, but it's frustrating, as a gamer, to watch these games go to a platform that won't allow them to reach their full potential, whether it be with tech, or with player base.The 360, for all it's faults, is the last bastion of guaranteed normal, non gimmicky gaming.
And the concern now is not your over-the-top assessment that this is the death of complex games, because it's obviously not going to be, but that this sort of thing is pushed out to a standard controller, and that developers will decide that it's a good idea to force in stupid motion sensitive crap into games that otherwise don't need it.
If the motion sensitive tech could stay completely separate to the normal, 'proper' games, then everyone would be happy.
As it stands the only people with a chance of being put offside are the ... damnit, is there another word that can be used to describe the ... 'hardcore' style of gamer, other than hardcore*?
I hate having to use the word, and having to describe games as 'normal', or 'proper', but there seems to be no way around it.
(someone is frantically clicking reply trying to be the first to quote me and reply with, 'loser'?
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28182889</id>
	<title>Re:Swordfighting.</title>
	<author>Anonymous</author>
	<datestamp>1243959600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You should go check out the demo for Wii Sports Resort on youtube.  With the new Wii motion plus add-on adds a second gyro, it does a full 1 to 1 position of the Wii mote and makes it so that you can actually sword fight.  They just have a little kendo ring in the demo, but with this new functionality, you there are going to be a few kick ass sword fighting games in the next year.</p><p>WTB Star Wars game with motion plus support.</p></htmltext>
<tokenext>You should go check out the demo for Wii Sports Resort on youtube .
With the new Wii motion plus add-on adds a second gyro , it does a full 1 to 1 position of the Wii mote and makes it so that you can actually sword fight .
They just have a little kendo ring in the demo , but with this new functionality , you there are going to be a few kick ass sword fighting games in the next year.WTB Star Wars game with motion plus support .</tokentext>
<sentencetext>You should go check out the demo for Wii Sports Resort on youtube.
With the new Wii motion plus add-on adds a second gyro, it does a full 1 to 1 position of the Wii mote and makes it so that you can actually sword fight.
They just have a little kendo ring in the demo, but with this new functionality, you there are going to be a few kick ass sword fighting games in the next year.WTB Star Wars game with motion plus support.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28181817</id>
	<title>Re:Not A Real Metal Gear Game</title>
	<author>not already in use</author>
	<datestamp>1243956180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>1. Kojima isn't directing the movie</p></div><p>Fixed that for you.  And I wouldn't consider that a bad thing, if you actually want a game you can play.</p></div>
	</htmltext>
<tokenext>1 .
Kojima is n't directing the movieFixed that for you .
And I would n't consider that a bad thing , if you actually want a game you can play .</tokentext>
<sentencetext>1.
Kojima isn't directing the movieFixed that for you.
And I wouldn't consider that a bad thing, if you actually want a game you can play.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175235</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176729</id>
	<title>Re:I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243868580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And I hate needing a steep learning curve just to play a freakin' game.  I prefer something like the Wii that I can play for 20 minutes and then get on with life.</p><p>Get off MY lawn!</p></htmltext>
<tokenext>And I hate needing a steep learning curve just to play a freakin ' game .
I prefer something like the Wii that I can play for 20 minutes and then get on with life.Get off MY lawn !</tokentext>
<sentencetext>And I hate needing a steep learning curve just to play a freakin' game.
I prefer something like the Wii that I can play for 20 minutes and then get on with life.Get off MY lawn!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175467</id>
	<title>Re:Activator</title>
	<author>Jurily</author>
	<datestamp>1243858620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>Everything old is new again. Around and around we go...</p></div><p>No kidding. "Full-Body Controller-less Gaming" has already been invented. It's called "sport".</p></div>
	</htmltext>
<tokenext>Everything old is new again .
Around and around we go...No kidding .
" Full-Body Controller-less Gaming " has already been invented .
It 's called " sport " .</tokentext>
<sentencetext>Everything old is new again.
Around and around we go...No kidding.
"Full-Body Controller-less Gaming" has already been invented.
It's called "sport".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176437</id>
	<title>Re:Targeted at Wii Users</title>
	<author>Anonymous</author>
	<datestamp>1243865820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Are you being serious here? The Wiimote and Motion Plus? Tell me how you could possibly ever play something like Metroid Prime: Corruption on something like this, in which subtle hand movements on the order of millimeters are measured real-time with pretty incredible accuracy from 3 meters away. I 100\% guarantee that this device is not capable of coming anywhere even close to that. What are you going to do, shape your hand into a pointer and speak the buttons you want to press while controlling movement on a virtual joystick in your left hand? Give me a break dude, even in their staged, fake demo video the lag looks shockingly significant and is clearly nowhere near the accuracy of a Wiimote even without the Motion Plus. I feel like either you were smoking something when you watched that, or you've never actually played a game that made good use of the Wiimote. Either way, I think you should watch the video again; this is a full body Eye Toy, not a controller-replacing input revolution.</htmltext>
<tokenext>Are you being serious here ?
The Wiimote and Motion Plus ?
Tell me how you could possibly ever play something like Metroid Prime : Corruption on something like this , in which subtle hand movements on the order of millimeters are measured real-time with pretty incredible accuracy from 3 meters away .
I 100 \ % guarantee that this device is not capable of coming anywhere even close to that .
What are you going to do , shape your hand into a pointer and speak the buttons you want to press while controlling movement on a virtual joystick in your left hand ?
Give me a break dude , even in their staged , fake demo video the lag looks shockingly significant and is clearly nowhere near the accuracy of a Wiimote even without the Motion Plus .
I feel like either you were smoking something when you watched that , or you 've never actually played a game that made good use of the Wiimote .
Either way , I think you should watch the video again ; this is a full body Eye Toy , not a controller-replacing input revolution .</tokentext>
<sentencetext>Are you being serious here?
The Wiimote and Motion Plus?
Tell me how you could possibly ever play something like Metroid Prime: Corruption on something like this, in which subtle hand movements on the order of millimeters are measured real-time with pretty incredible accuracy from 3 meters away.
I 100\% guarantee that this device is not capable of coming anywhere even close to that.
What are you going to do, shape your hand into a pointer and speak the buttons you want to press while controlling movement on a virtual joystick in your left hand?
Give me a break dude, even in their staged, fake demo video the lag looks shockingly significant and is clearly nowhere near the accuracy of a Wiimote even without the Motion Plus.
I feel like either you were smoking something when you watched that, or you've never actually played a game that made good use of the Wiimote.
Either way, I think you should watch the video again; this is a full body Eye Toy, not a controller-replacing input revolution.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175243</id>
	<title>I hate this new trend in gaming</title>
	<author>Anonymous</author>
	<datestamp>1243857540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>Do not want!<br><br>Seriously, as someone who has been gaming for over 17 years, most of that on PC I don't want my games and their systems dumbed down so that someone's mom can maybe enjoy splattering paint against the wall. I *enjoy* my games being complex, having a learning curve, and not simply something where I flail my arms wildly and stuff happens. If this kind of crap is the future of gaming, say goodbye to serious adult gaming, as everything will be Nintendoo Fisher Price crap, and dumbed down and made cute to appeal to a bigger target market.<br><br>Get off my lawn!</htmltext>
<tokenext>Do not want ! Seriously , as someone who has been gaming for over 17 years , most of that on PC I do n't want my games and their systems dumbed down so that someone 's mom can maybe enjoy splattering paint against the wall .
I * enjoy * my games being complex , having a learning curve , and not simply something where I flail my arms wildly and stuff happens .
If this kind of crap is the future of gaming , say goodbye to serious adult gaming , as everything will be Nintendoo Fisher Price crap , and dumbed down and made cute to appeal to a bigger target market.Get off my lawn !</tokentext>
<sentencetext>Do not want!Seriously, as someone who has been gaming for over 17 years, most of that on PC I don't want my games and their systems dumbed down so that someone's mom can maybe enjoy splattering paint against the wall.
I *enjoy* my games being complex, having a learning curve, and not simply something where I flail my arms wildly and stuff happens.
If this kind of crap is the future of gaming, say goodbye to serious adult gaming, as everything will be Nintendoo Fisher Price crap, and dumbed down and made cute to appeal to a bigger target market.Get off my lawn!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174871</id>
	<title>Re:too much work</title>
	<author>TornCityVenz</author>
	<datestamp>1243855500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>The idea you have to get up and move...and even get tired is actually a selling point, just look at the sells of the Eyetoy for play station...or even more to the point the Wii fit.

There are a lot of gamers who could stand a bit more activity, and once you get past a certain point it's just embarrassing to go to a gym..at least some can get a bit of exercise in the privacy of their own home.</htmltext>
<tokenext>The idea you have to get up and move...and even get tired is actually a selling point , just look at the sells of the Eyetoy for play station...or even more to the point the Wii fit .
There are a lot of gamers who could stand a bit more activity , and once you get past a certain point it 's just embarrassing to go to a gym..at least some can get a bit of exercise in the privacy of their own home .</tokentext>
<sentencetext>The idea you have to get up and move...and even get tired is actually a selling point, just look at the sells of the Eyetoy for play station...or even more to the point the Wii fit.
There are a lot of gamers who could stand a bit more activity, and once you get past a certain point it's just embarrassing to go to a gym..at least some can get a bit of exercise in the privacy of their own home.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174803</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176595</id>
	<title>Winston Smith not approved!</title>
	<author>Sporkinum</author>
	<datestamp>1243867320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I bet they implement it in the UK first...<br>"Big Brother: Remain EXACTLY where you are! Make NO move until you are ordered!<br>[painting falls from wall, revealing a telescreen]<br>Julia: Now they can see us...<br>Big Brother: NOW WE CAN SEE YOU! Clasp your hands behind your heads! Stand out in the middle of the room! Stand back to back. Do NOT touch one another!<br>Winston Smith: [hearing the helicopters approach] The house is surrounded...<br>Big Brother: THE HOUSE IS SURROUNDED!<br>Julia: Suppose we may as well say goodbye...<br>Big Brother: YOU MAY AS WELL SAY GOODBYE! While we're on the subject, here comes a candle to light you to bed, here comes a chopper to chop off your head! "</p></htmltext>
<tokenext>I bet they implement it in the UK first... " Big Brother : Remain EXACTLY where you are !
Make NO move until you are ordered !
[ painting falls from wall , revealing a telescreen ] Julia : Now they can see us...Big Brother : NOW WE CAN SEE YOU !
Clasp your hands behind your heads !
Stand out in the middle of the room !
Stand back to back .
Do NOT touch one another ! Winston Smith : [ hearing the helicopters approach ] The house is surrounded...Big Brother : THE HOUSE IS SURROUNDED ! Julia : Suppose we may as well say goodbye...Big Brother : YOU MAY AS WELL SAY GOODBYE !
While we 're on the subject , here comes a candle to light you to bed , here comes a chopper to chop off your head !
"</tokentext>
<sentencetext>I bet they implement it in the UK first..."Big Brother: Remain EXACTLY where you are!
Make NO move until you are ordered!
[painting falls from wall, revealing a telescreen]Julia: Now they can see us...Big Brother: NOW WE CAN SEE YOU!
Clasp your hands behind your heads!
Stand out in the middle of the room!
Stand back to back.
Do NOT touch one another!Winston Smith: [hearing the helicopters approach] The house is surrounded...Big Brother: THE HOUSE IS SURROUNDED!Julia: Suppose we may as well say goodbye...Big Brother: YOU MAY AS WELL SAY GOODBYE!
While we're on the subject, here comes a candle to light you to bed, here comes a chopper to chop off your head!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28181259</id>
	<title>EyeToy for the Xbox</title>
	<author>Anonymous</author>
	<datestamp>1243953840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>At last, an EyeToy clone for the Xbox!</p></htmltext>
<tokenext>At last , an EyeToy clone for the Xbox !</tokentext>
<sentencetext>At last, an EyeToy clone for the Xbox!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28180645</id>
	<title>Re:too much work</title>
	<author>icebraining</author>
	<datestamp>1243950240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Cheap exercise bike + PS pad + PC + MAME w/ Parodius = win. I can play for hours and I only realize I'm tired when I stop<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Cheap exercise bike + PS pad + PC + MAME w/ Parodius = win .
I can play for hours and I only realize I 'm tired when I stop : P</tokentext>
<sentencetext>Cheap exercise bike + PS pad + PC + MAME w/ Parodius = win.
I can play for hours and I only realize I'm tired when I stop :P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28176773</id>
	<title>Isn't this called...</title>
	<author>Talgrath</author>
	<datestamp>1243868880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...the Eyetoy?  Remember the Eyetoy?  A little camera-based system that let you use body movements to do things?  How well did that sell?  Oh yeah...huh.</p></htmltext>
<tokenext>...the Eyetoy ?
Remember the Eyetoy ?
A little camera-based system that let you use body movements to do things ?
How well did that sell ?
Oh yeah...huh .</tokentext>
<sentencetext>...the Eyetoy?
Remember the Eyetoy?
A little camera-based system that let you use body movements to do things?
How well did that sell?
Oh yeah...huh.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175045</id>
	<title>I gotta hand it to Microsoft</title>
	<author>Anonymous</author>
	<datestamp>1243856400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They actually did pretty well this year. This Natal thing looks like it could one-up Nintendo.</htmltext>
<tokenext>They actually did pretty well this year .
This Natal thing looks like it could one-up Nintendo .</tokentext>
<sentencetext>They actually did pretty well this year.
This Natal thing looks like it could one-up Nintendo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175381</id>
	<title>Re:too much work</title>
	<author>Jackie\_Chan\_Fan</author>
	<datestamp>1243858320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Dont worry, All 360's will still ship with the "veg out" controller... AKA 360 wireless controller</p></htmltext>
<tokenext>Dont worry , All 360 's will still ship with the " veg out " controller... AKA 360 wireless controller</tokentext>
<sentencetext>Dont worry, All 360's will still ship with the "veg out" controller... AKA 360 wireless controller</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174803</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28227069</id>
	<title>Re:It's alright until..</title>
	<author>Veggiesama</author>
	<datestamp>1244193240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.</p></div><p>One word: "Moooommmm!!!"</p></div>
	</htmltext>
<tokenext>I 'm sure it will work fine for some games , that is until someone walks behind you or moves around in the background to ruin your game.One word : " Moooommmm ! ! !
"</tokentext>
<sentencetext>I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.One word: "Moooommmm!!!
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174923</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175643</id>
	<title>The Island</title>
	<author>Lanforod</author>
	<datestamp>1243859940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So perhaps sometime soon we'll see a Xbox game similar to the one showcased in "The Island" where Jordan Two Delta kicked Lincoln Six Echo's ass in a hand to hand combat virtual game?
I would love to see that!</htmltext>
<tokenext>So perhaps sometime soon we 'll see a Xbox game similar to the one showcased in " The Island " where Jordan Two Delta kicked Lincoln Six Echo 's ass in a hand to hand combat virtual game ?
I would love to see that !</tokentext>
<sentencetext>So perhaps sometime soon we'll see a Xbox game similar to the one showcased in "The Island" where Jordan Two Delta kicked Lincoln Six Echo's ass in a hand to hand combat virtual game?
I would love to see that!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174769</id>
	<title>Interestingly enough,</title>
	<author>Anonymous</author>
	<datestamp>1243855020000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I am skeptical of the claim that voluntarily pedophilia harms children. The arguments that it causes harm seem to be based on cases which aren't voluntary, which are then stretched by parents who are horrified by the idea that their little baby is maturing.</p></htmltext>
<tokenext>I am skeptical of the claim that voluntarily pedophilia harms children .
The arguments that it causes harm seem to be based on cases which are n't voluntary , which are then stretched by parents who are horrified by the idea that their little baby is maturing .</tokentext>
<sentencetext>I am skeptical of the claim that voluntarily pedophilia harms children.
The arguments that it causes harm seem to be based on cases which aren't voluntary, which are then stretched by parents who are horrified by the idea that their little baby is maturing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175199</id>
	<title>Re:Full body power glove</title>
	<author>Yvanhoe</author>
	<datestamp>1243857360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Not a power glove, still... I won't take anything "full body" from Microsoft. Ever.</htmltext>
<tokenext>Not a power glove , still... I wo n't take anything " full body " from Microsoft .
Ever .</tokentext>
<sentencetext>Not a power glove, still... I won't take anything "full body" from Microsoft.
Ever.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174861</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28175499</id>
	<title>Re:Activator</title>
	<author>Sycraft-fu</author>
	<datestamp>1243858860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>"Everything old is new again."</p><p>Well it isn't a surprise. A lot of these concepts are things people have wanted forever. The problem was that the technology to make them work well was prohibitively expensive if even available. The Powerglove is a good example. It was a piece of shit, but there were and are high end controllers like that which work well. It just would have been $2000 to make.</p><p>So it is no surprise that with more advanced technology, there is a resurgence. Now that the shit actually works, people want to try it.</p></htmltext>
<tokenext>" Everything old is new again .
" Well it is n't a surprise .
A lot of these concepts are things people have wanted forever .
The problem was that the technology to make them work well was prohibitively expensive if even available .
The Powerglove is a good example .
It was a piece of shit , but there were and are high end controllers like that which work well .
It just would have been $ 2000 to make.So it is no surprise that with more advanced technology , there is a resurgence .
Now that the shit actually works , people want to try it .</tokentext>
<sentencetext>"Everything old is new again.
"Well it isn't a surprise.
A lot of these concepts are things people have wanted forever.
The problem was that the technology to make them work well was prohibitively expensive if even available.
The Powerglove is a good example.
It was a piece of shit, but there were and are high end controllers like that which work well.
It just would have been $2000 to make.So it is no surprise that with more advanced technology, there is a resurgence.
Now that the shit actually works, people want to try it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_212249.28174789</parent>
</comment>
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