<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_31_1342243</id>
	<title>Gaming in the 4th Dimension</title>
	<author>CmdrTaco</author>
	<datestamp>1270044660000</datestamp>
	<htmltext>Wolf pointed me to a video clip demonstrating this game:
<i> <em>"<a href="http://marctenbosch.com/miegakure/">Miegakure</a> </em> is a platform game where you <a href="http://www.youtube.com/watch?v=GhBoY6s-Fhw">explore the fourth dimension to solve puzzles</a>. There is no trick; the game is entirely designed and programmed in 4D."</i>  Nothing to download yet.</htmltext>
<tokenext>Wolf pointed me to a video clip demonstrating this game : " Miegakure is a platform game where you explore the fourth dimension to solve puzzles .
There is no trick ; the game is entirely designed and programmed in 4D .
" Nothing to download yet .</tokentext>
<sentencetext>Wolf pointed me to a video clip demonstrating this game:
 "Miegakure  is a platform game where you explore the fourth dimension to solve puzzles.
There is no trick; the game is entirely designed and programmed in 4D.
"  Nothing to download yet.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687466</id>
	<title>Re:Zelda - Ocarina of Time (N64)</title>
	<author>ZekoMal</author>
	<datestamp>1270049640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>We could probably even argue that <a href="http://www.youtube.com/watch?v=lRE0nLrmyk0" title="youtube.com">Eversion</a> [youtube.com] is a 4D game (even though it's a 2D platformer). Technically you're "everting", but you're ending up in the same exact place with the entire world looking significantly different as if time passed.

<p>There's a bunch of games that have used time control already, so what's the big deal now? (I know that Eversion probably isn't a great example, but OP's is). Time's always been a fun addition to a game, especially when you manipulate it. Would Sonic Adventure 2: Battle count, considering that they use Chaos Emeralds to slow down time?</p></htmltext>
<tokenext>We could probably even argue that Eversion [ youtube.com ] is a 4D game ( even though it 's a 2D platformer ) .
Technically you 're " everting " , but you 're ending up in the same exact place with the entire world looking significantly different as if time passed .
There 's a bunch of games that have used time control already , so what 's the big deal now ?
( I know that Eversion probably is n't a great example , but OP 's is ) .
Time 's always been a fun addition to a game , especially when you manipulate it .
Would Sonic Adventure 2 : Battle count , considering that they use Chaos Emeralds to slow down time ?</tokentext>
<sentencetext>We could probably even argue that Eversion [youtube.com] is a 4D game (even though it's a 2D platformer).
Technically you're "everting", but you're ending up in the same exact place with the entire world looking significantly different as if time passed.
There's a bunch of games that have used time control already, so what's the big deal now?
(I know that Eversion probably isn't a great example, but OP's is).
Time's always been a fun addition to a game, especially when you manipulate it.
Would Sonic Adventure 2: Battle count, considering that they use Chaos Emeralds to slow down time?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687224</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687478</id>
	<title>Cool, But true 4D?</title>
	<author>Anonymous</author>
	<datestamp>1270049700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>As someone pointed out in the YouTube comments, and in the above reply, this doesn't really offer freedom in the 4th dimension, or even an accurate way of looking at the 4th dimension. It's analogous to two 2D mazes stacked on top of each other with the ability to jump between the two. The overall puzzle exists in the third dimension, but not in a "life-like" way.<br> <br>

Another problem with this type of representation of the 4th dimension is scale. If the 4th Dimension is time, and you want to move in the 4th Dimension to a point at which the object you're trying to circumvent, say a wall, doesn't exist, you have to go back to before it was made or forward to when it decays away. In a lot of places, any wall you're likely to encounter is older than you are which, you might suppose, would mean its size in the 4th dimension would be bigger than you. I suppose if a wall were new, you would be at one edge of it 4th dimensionally-speaking. <br> <br>
Anyway, I know that this game is just using the 4th dimension as a way of spicing up a puzzle game, for which I applaud them, but I would love to see a real mind-warper out there sometime. There used to be a 4D rubiks cube program, for instance that used to really tweak me out.</htmltext>
<tokenext>As someone pointed out in the YouTube comments , and in the above reply , this does n't really offer freedom in the 4th dimension , or even an accurate way of looking at the 4th dimension .
It 's analogous to two 2D mazes stacked on top of each other with the ability to jump between the two .
The overall puzzle exists in the third dimension , but not in a " life-like " way .
Another problem with this type of representation of the 4th dimension is scale .
If the 4th Dimension is time , and you want to move in the 4th Dimension to a point at which the object you 're trying to circumvent , say a wall , does n't exist , you have to go back to before it was made or forward to when it decays away .
In a lot of places , any wall you 're likely to encounter is older than you are which , you might suppose , would mean its size in the 4th dimension would be bigger than you .
I suppose if a wall were new , you would be at one edge of it 4th dimensionally-speaking .
Anyway , I know that this game is just using the 4th dimension as a way of spicing up a puzzle game , for which I applaud them , but I would love to see a real mind-warper out there sometime .
There used to be a 4D rubiks cube program , for instance that used to really tweak me out .</tokentext>
<sentencetext>As someone pointed out in the YouTube comments, and in the above reply, this doesn't really offer freedom in the 4th dimension, or even an accurate way of looking at the 4th dimension.
It's analogous to two 2D mazes stacked on top of each other with the ability to jump between the two.
The overall puzzle exists in the third dimension, but not in a "life-like" way.
Another problem with this type of representation of the 4th dimension is scale.
If the 4th Dimension is time, and you want to move in the 4th Dimension to a point at which the object you're trying to circumvent, say a wall, doesn't exist, you have to go back to before it was made or forward to when it decays away.
In a lot of places, any wall you're likely to encounter is older than you are which, you might suppose, would mean its size in the 4th dimension would be bigger than you.
I suppose if a wall were new, you would be at one edge of it 4th dimensionally-speaking.
Anyway, I know that this game is just using the 4th dimension as a way of spicing up a puzzle game, for which I applaud them, but I would love to see a real mind-warper out there sometime.
There used to be a 4D rubiks cube program, for instance that used to really tweak me out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687278</id>
	<title>Re:Reminds me of Legacy of Kain</title>
	<author>Thanshin</author>
	<datestamp>1270048920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> I always thought Time was the 4th dimension...</p></div><p>I always thought the 4th dimension was ROCK!</p><p>But I guess time is ok too.</p><p>Or PASTA!</p><p>Ok, ok. Time's fine.</p></div>
	</htmltext>
<tokenext>I always thought Time was the 4th dimension...I always thought the 4th dimension was ROCK ! But I guess time is ok too.Or PASTA ! Ok , ok. Time 's fine .</tokentext>
<sentencetext> I always thought Time was the 4th dimension...I always thought the 4th dimension was ROCK!But I guess time is ok too.Or PASTA!Ok, ok. Time's fine.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687158</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688058</id>
	<title>mod Down</title>
	<author>Anonymous</author>
	<datestamp>1270051740000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>notori0us OpenBSD</htmltext>
<tokenext>notori0us OpenBSD</tokentext>
<sentencetext>notori0us OpenBSD</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687230</id>
	<title>I see what he did there...</title>
	<author>bynary</author>
	<datestamp>1270048680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's nothing here but some fancy 3D design.</htmltext>
<tokenext>There 's nothing here but some fancy 3D design .</tokentext>
<sentencetext>There's nothing here but some fancy 3D design.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687612</id>
	<title>Re:Reminds me of Legacy of Kain</title>
	<author>Hozza</author>
	<datestamp>1270050180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, Lagacy of Kain's shifts between the real and 'spectral' worlds does seem to be pretty much identical, although the developers never gave it such a high concept PR treatment.</p></htmltext>
<tokenext>Yes , Lagacy of Kain 's shifts between the real and 'spectral ' worlds does seem to be pretty much identical , although the developers never gave it such a high concept PR treatment .</tokentext>
<sentencetext>Yes, Lagacy of Kain's shifts between the real and 'spectral' worlds does seem to be pretty much identical, although the developers never gave it such a high concept PR treatment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687158</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31689020</id>
	<title>Visualizing torus linking made easy</title>
	<author>Dr. Gamera</author>
	<datestamp>1270055700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I, too, struggled with the idea of linking one 3D-torus to another 3D-torus using the fourth dimension.  But one visualization made it click for me: do the process in reverse.  Start with 3D-torus T1 and 3D-torus T2, linked, in 3D-space S1.  Then move T1 into the rest of 4D-space so that it no longer intersects S1; in S1, we are left with T2 linked to nothing.  Then move T1 within 4D-space so that it is nowhere near T2.  Then move T1 completely back into S1, nowhere near T2.  Hey, if you can do that, you can certainly do it in reverse and link T1 to T2.</p></htmltext>
<tokenext>I , too , struggled with the idea of linking one 3D-torus to another 3D-torus using the fourth dimension .
But one visualization made it click for me : do the process in reverse .
Start with 3D-torus T1 and 3D-torus T2 , linked , in 3D-space S1 .
Then move T1 into the rest of 4D-space so that it no longer intersects S1 ; in S1 , we are left with T2 linked to nothing .
Then move T1 within 4D-space so that it is nowhere near T2 .
Then move T1 completely back into S1 , nowhere near T2 .
Hey , if you can do that , you can certainly do it in reverse and link T1 to T2 .</tokentext>
<sentencetext>I, too, struggled with the idea of linking one 3D-torus to another 3D-torus using the fourth dimension.
But one visualization made it click for me: do the process in reverse.
Start with 3D-torus T1 and 3D-torus T2, linked, in 3D-space S1.
Then move T1 into the rest of 4D-space so that it no longer intersects S1; in S1, we are left with T2 linked to nothing.
Then move T1 within 4D-space so that it is nowhere near T2.
Then move T1 completely back into S1, nowhere near T2.
Hey, if you can do that, you can certainly do it in reverse and link T1 to T2.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688224</id>
	<title>No place to live</title>
	<author>gmuslera</author>
	<datestamp>1270052280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://web.archive.org/web/20080115153446/http://www.scifi.com/scifiction/classics/classics\_archive/heinlein/heinlein1.html" title="archive.org">All houses there are crooked</a> [archive.org]</htmltext>
<tokenext>All houses there are crooked [ archive.org ]</tokentext>
<sentencetext>All houses there are crooked [archive.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31697050</id>
	<title>Re:xkcd</title>
	<author>Anonymous</author>
	<datestamp>1270053300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's possible he did. According to a poster on the XKCD forums, you could demo the game at the last PAX East.</p></htmltext>
<tokenext>It 's possible he did .
According to a poster on the XKCD forums , you could demo the game at the last PAX East .</tokentext>
<sentencetext>It's possible he did.
According to a poster on the XKCD forums, you could demo the game at the last PAX East.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688042</id>
	<title>Re:Reminds me of Legacy of Kain</title>
	<author>sznupi</author>
	<datestamp>1270051680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It seems quite a bit more complex (at least potentially; might be limited in practise by level design)</p><p>In Legacy of Kain you had only two states and nice looking, fluid, but unstoppable, shift between them. Here you can have another (fourth) set of coordinates except XYZ; a spectrum on which you can be anywhere you want.</p><p>I guess it looks similar to Legacy of Kain because there's really no other way to project it onto 3D space...and then project it onto 2D monitor.</p></htmltext>
<tokenext>It seems quite a bit more complex ( at least potentially ; might be limited in practise by level design ) In Legacy of Kain you had only two states and nice looking , fluid , but unstoppable , shift between them .
Here you can have another ( fourth ) set of coordinates except XYZ ; a spectrum on which you can be anywhere you want.I guess it looks similar to Legacy of Kain because there 's really no other way to project it onto 3D space...and then project it onto 2D monitor .</tokentext>
<sentencetext>It seems quite a bit more complex (at least potentially; might be limited in practise by level design)In Legacy of Kain you had only two states and nice looking, fluid, but unstoppable, shift between them.
Here you can have another (fourth) set of coordinates except XYZ; a spectrum on which you can be anywhere you want.I guess it looks similar to Legacy of Kain because there's really no other way to project it onto 3D space...and then project it onto 2D monitor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687158</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688252</id>
	<title>W-axis</title>
	<author>AlpineR</author>
	<datestamp>1270052400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Actually, there is a demo to download. You just have to move your mouse along the w-axis to reach the link.</p></htmltext>
<tokenext>Actually , there is a demo to download .
You just have to move your mouse along the w-axis to reach the link .</tokentext>
<sentencetext>Actually, there is a demo to download.
You just have to move your mouse along the w-axis to reach the link.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687770</id>
	<title>4...3...2...</title>
	<author>Overzeetop</author>
	<datestamp>1270050660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So we're inferring a 4th spatial dimension in a game which uses our perception of a 3 dimensional construct on a 2 dimensional screen.</p><p>I'm still waiting for the "wow" moment, and I suspect it's not going to happen here.</p></htmltext>
<tokenext>So we 're inferring a 4th spatial dimension in a game which uses our perception of a 3 dimensional construct on a 2 dimensional screen.I 'm still waiting for the " wow " moment , and I suspect it 's not going to happen here .</tokentext>
<sentencetext>So we're inferring a 4th spatial dimension in a game which uses our perception of a 3 dimensional construct on a 2 dimensional screen.I'm still waiting for the "wow" moment, and I suspect it's not going to happen here.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687906</id>
	<title>Kind of simple 4th dimension.</title>
	<author>Drethon</author>
	<datestamp>1270051140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It looks like this is treating the fourth dimension as more of a quick transport (can't watch the video here at work, just looked at the still shots).  It would be interesting to see a game wher you could actually move through the fourth dimension incrementally and continually instead of jumping.</htmltext>
<tokenext>It looks like this is treating the fourth dimension as more of a quick transport ( ca n't watch the video here at work , just looked at the still shots ) .
It would be interesting to see a game wher you could actually move through the fourth dimension incrementally and continually instead of jumping .</tokentext>
<sentencetext>It looks like this is treating the fourth dimension as more of a quick transport (can't watch the video here at work, just looked at the still shots).
It would be interesting to see a game wher you could actually move through the fourth dimension incrementally and continually instead of jumping.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688554</id>
	<title>Re:xkcd</title>
	<author>Anonymous</author>
	<datestamp>1270053600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>If there's nothing to download, how did he play it?</p></div><p>In the fourth dimension.</p></div>
	</htmltext>
<tokenext>If there 's nothing to download , how did he play it ? In the fourth dimension .</tokentext>
<sentencetext>If there's nothing to download, how did he play it?In the fourth dimension.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687778</id>
	<title>Spatial dimensions and geometric projections</title>
	<author>valderost</author>
	<datestamp>1270050720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I haven't wtfv (watched the video), but 4-D can be represented in 3- and 2-D using projections, just like we regularly watch 3-D images projected into 2 dimensions (TV, video games).
</p><p>
Think of a cone, a 3 dimension shape.  In the 3-to-2 dimension projection, that cone can look like a triangle, a circle, an ellipse, or an ellipse with a point, all depending on how you rotate it.
</p><p>
Now imagine that there's a 4-D shape whose projection changes appearance as the shape is rotated about its fourth-dimensional axis. There's no reason you can't have one projection of it that shows a cube, and another of the same object that shows a sphere.
</p><p>
It's tough to conceive of what this shape looks like since we can't see or experience it in four dimensions.  But it's still possible to develop enough of a concept of the shape to recognize its various projections, learn how they're connected, and eventually be able to navigate it.
</p><p>Projecting a shape from 4 to the 2 dimensions of a screen will lose an awful lot of information, but we seem to be good at developing a 3-D concept based on motion and visual cues.</p><p>Interesting stuff.</p></htmltext>
<tokenext>I have n't wtfv ( watched the video ) , but 4-D can be represented in 3- and 2-D using projections , just like we regularly watch 3-D images projected into 2 dimensions ( TV , video games ) .
Think of a cone , a 3 dimension shape .
In the 3-to-2 dimension projection , that cone can look like a triangle , a circle , an ellipse , or an ellipse with a point , all depending on how you rotate it .
Now imagine that there 's a 4-D shape whose projection changes appearance as the shape is rotated about its fourth-dimensional axis .
There 's no reason you ca n't have one projection of it that shows a cube , and another of the same object that shows a sphere .
It 's tough to conceive of what this shape looks like since we ca n't see or experience it in four dimensions .
But it 's still possible to develop enough of a concept of the shape to recognize its various projections , learn how they 're connected , and eventually be able to navigate it .
Projecting a shape from 4 to the 2 dimensions of a screen will lose an awful lot of information , but we seem to be good at developing a 3-D concept based on motion and visual cues.Interesting stuff .</tokentext>
<sentencetext>I haven't wtfv (watched the video), but 4-D can be represented in 3- and 2-D using projections, just like we regularly watch 3-D images projected into 2 dimensions (TV, video games).
Think of a cone, a 3 dimension shape.
In the 3-to-2 dimension projection, that cone can look like a triangle, a circle, an ellipse, or an ellipse with a point, all depending on how you rotate it.
Now imagine that there's a 4-D shape whose projection changes appearance as the shape is rotated about its fourth-dimensional axis.
There's no reason you can't have one projection of it that shows a cube, and another of the same object that shows a sphere.
It's tough to conceive of what this shape looks like since we can't see or experience it in four dimensions.
But it's still possible to develop enough of a concept of the shape to recognize its various projections, learn how they're connected, and eventually be able to navigate it.
Projecting a shape from 4 to the 2 dimensions of a screen will lose an awful lot of information, but we seem to be good at developing a 3-D concept based on motion and visual cues.Interesting stuff.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688180</id>
	<title>Re:xkcd</title>
	<author>witch-doktor</author>
	<datestamp>1270052160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Funnily enough, when I read the comic early in the morning the reference to the game was absent (The 2nd panel was not there) though the theme was the same.</htmltext>
<tokenext>Funnily enough , when I read the comic early in the morning the reference to the game was absent ( The 2nd panel was not there ) though the theme was the same .</tokentext>
<sentencetext>Funnily enough, when I read the comic early in the morning the reference to the game was absent (The 2nd panel was not there) though the theme was the same.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687158</id>
	<title>Reminds me of Legacy of Kain</title>
	<author>EriktheGreen</author>
	<datestamp>1270048440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or is there more to this game than the video shows?

I always thought Time was the 4th dimension...</htmltext>
<tokenext>Or is there more to this game than the video shows ?
I always thought Time was the 4th dimension.. .</tokentext>
<sentencetext>Or is there more to this game than the video shows?
I always thought Time was the 4th dimension...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687182</id>
	<title>Flatland</title>
	<author>Kagura</author>
	<datestamp>1270048560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>This article was written by the most hideous of triangles.</htmltext>
<tokenext>This article was written by the most hideous of triangles .</tokentext>
<sentencetext>This article was written by the most hideous of triangles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31696928</id>
	<title>THat looks boring</title>
	<author>Anonymous</author>
	<datestamp>1270052280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Any game involving just manipulating objects back n forth just to get to a final state or destination is pretty boring.</p><p>There was a video of a cool looking multidimensional game a while back that was an action platformer and you could rotate the camera view by 90' along 2 axissesesses (axii??) which would introduce otherwise invisible level content. (Paper Mario touches on this concept a bit, but this platformer I speak of took it way farther). Now if only I could remember a name.........</p></htmltext>
<tokenext>Any game involving just manipulating objects back n forth just to get to a final state or destination is pretty boring.There was a video of a cool looking multidimensional game a while back that was an action platformer and you could rotate the camera view by 90 ' along 2 axissesesses ( axii ? ?
) which would introduce otherwise invisible level content .
( Paper Mario touches on this concept a bit , but this platformer I speak of took it way farther ) .
Now if only I could remember a name........ .</tokentext>
<sentencetext>Any game involving just manipulating objects back n forth just to get to a final state or destination is pretty boring.There was a video of a cool looking multidimensional game a while back that was an action platformer and you could rotate the camera view by 90' along 2 axissesesses (axii??
) which would introduce otherwise invisible level content.
(Paper Mario touches on this concept a bit, but this platformer I speak of took it way farther).
Now if only I could remember a name.........</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687620</id>
	<title>Re:xkcd</title>
	<author>A. B3ttik</author>
	<datestamp>1270050180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>If there's nothing to download, how did he play it?</htmltext>
<tokenext>If there 's nothing to download , how did he play it ?</tokentext>
<sentencetext>If there's nothing to download, how did he play it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687428</id>
	<title>The Fourth Dimension?</title>
	<author>jimicus</author>
	<datestamp>1270049520000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Didn't they get to number six with "Baby I Want your Love Thing"?</p></htmltext>
<tokenext>Did n't they get to number six with " Baby I Want your Love Thing " ?</tokentext>
<sentencetext>Didn't they get to number six with "Baby I Want your Love Thing"?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31689686</id>
	<title>Not a 4th Dimension</title>
	<author>KiwiCanuck</author>
	<datestamp>1270058580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't think this is a 4th dimension. It's more like a second/parallel space. I want to say sub-set or second vector space, but that doesn't sound right either. Each space has 3D (4D if you count time). Are there any Mathematicians in this group that knows the correct terminology?</htmltext>
<tokenext>I do n't think this is a 4th dimension .
It 's more like a second/parallel space .
I want to say sub-set or second vector space , but that does n't sound right either .
Each space has 3D ( 4D if you count time ) .
Are there any Mathematicians in this group that knows the correct terminology ?</tokentext>
<sentencetext>I don't think this is a 4th dimension.
It's more like a second/parallel space.
I want to say sub-set or second vector space, but that doesn't sound right either.
Each space has 3D (4D if you count time).
Are there any Mathematicians in this group that knows the correct terminology?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</id>
	<title>xkcd</title>
	<author>toastar</author>
	<datestamp>1270048320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wow, Randall must have some timing</p><p><a href="http://xkcd.org/" title="xkcd.org" rel="nofollow">http://xkcd.org/</a> [xkcd.org]</p></htmltext>
<tokenext>Wow , Randall must have some timinghttp : //xkcd.org/ [ xkcd.org ]</tokentext>
<sentencetext>Wow, Randall must have some timinghttp://xkcd.org/ [xkcd.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688356</id>
	<title>Oooo! XKCD has jumped on it.</title>
	<author>Conspiracy\_Of\_Doves</author>
	<datestamp>1270052820000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://xkcd.com/721/" title="xkcd.com" rel="nofollow">http://xkcd.com/721/</a> [xkcd.com]</p><p>He LIES! There is no demo.</p></htmltext>
<tokenext>http : //xkcd.com/721/ [ xkcd.com ] He LIES !
There is no demo .</tokentext>
<sentencetext>http://xkcd.com/721/ [xkcd.com]He LIES!
There is no demo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687680</id>
	<title>Super Paper Mario</title>
	<author>Bob54321</author>
	<datestamp>1270050420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So...  is this just Super Paper Mario but with an additional dimension?</htmltext>
<tokenext>So... is this just Super Paper Mario but with an additional dimension ?</tokentext>
<sentencetext>So...  is this just Super Paper Mario but with an additional dimension?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688146</id>
	<title>Re:Zelda - Ocarina of Time (N64)</title>
	<author>Anonymous</author>
	<datestamp>1270052040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Absolutely ! What's new ?</p><p>Ok, so &ldquo;Zelda III A Link To The Past&rdquo; is in 3D: two parallel worlds in 2D.<br>To make a impossible displacement in one world, you must make this displacement  in the second world and come back in the first world .</p><p>Applying this in 3D world,<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>Absolutely !
What 's new ? Ok , so    Zelda III A Link To The Past    is in 3D : two parallel worlds in 2D.To make a impossible displacement in one world , you must make this displacement in the second world and come back in the first world .Applying this in 3D world , .. .</tokentext>
<sentencetext>Absolutely !
What's new ?Ok, so “Zelda III A Link To The Past” is in 3D: two parallel worlds in 2D.To make a impossible displacement in one world, you must make this displacement  in the second world and come back in the first world .Applying this in 3D world, ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687224</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688528</id>
	<title>Re:xkcd</title>
	<author>Hatta</author>
	<datestamp>1270053420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So, can someone explain the hover comment in that one?</p></htmltext>
<tokenext>So , can someone explain the hover comment in that one ?</tokentext>
<sentencetext>So, can someone explain the hover comment in that one?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31689980</id>
	<title>Re:W-axis</title>
	<author>LordOfLead</author>
	<datestamp>1270059960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mind you, I am still trying to figure out how to move my mouse along the z-axis...</p></htmltext>
<tokenext>Mind you , I am still trying to figure out how to move my mouse along the z-axis.. .</tokentext>
<sentencetext>Mind you, I am still trying to figure out how to move my mouse along the z-axis...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688252</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688102</id>
	<title>Not a new thing ...</title>
	<author>tgd</author>
	<datestamp>1270051860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There have been a lot of games written over the last 15-20 years, certainly, that attempted to make a usable game doing 4D-2D projections.</p><p>Some were fun, most I played with just gave me headaches. I remember one (can't recall its name) that ran on one of SGI's high end imaging systems using active shutter LCDs so it was 4D-&gt;2.5D. That one *really* gave me headaches.</p><p>On an unrelated note, Quake ran really nicely on that box<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>There have been a lot of games written over the last 15-20 years , certainly , that attempted to make a usable game doing 4D-2D projections.Some were fun , most I played with just gave me headaches .
I remember one ( ca n't recall its name ) that ran on one of SGI 's high end imaging systems using active shutter LCDs so it was 4D- &gt; 2.5D .
That one * really * gave me headaches.On an unrelated note , Quake ran really nicely on that box : )</tokentext>
<sentencetext>There have been a lot of games written over the last 15-20 years, certainly, that attempted to make a usable game doing 4D-2D projections.Some were fun, most I played with just gave me headaches.
I remember one (can't recall its name) that ran on one of SGI's high end imaging systems using active shutter LCDs so it was 4D-&gt;2.5D.
That one *really* gave me headaches.On an unrelated note, Quake ran really nicely on that box :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687520</id>
	<title>Really exchanging dimensions?</title>
	<author>Hythlodaeus</author>
	<datestamp>1270049820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The description sounds as if you choose which of the four dimensions to project onto your three, but in the video it looks like you keep the standard 3 and represent the fourth by phasing objects a fixed distance into the 4th, represented by translucency.  Haven't had a chance to get hands on this yet, though.</p></htmltext>
<tokenext>The description sounds as if you choose which of the four dimensions to project onto your three , but in the video it looks like you keep the standard 3 and represent the fourth by phasing objects a fixed distance into the 4th , represented by translucency .
Have n't had a chance to get hands on this yet , though .</tokentext>
<sentencetext>The description sounds as if you choose which of the four dimensions to project onto your three, but in the video it looks like you keep the standard 3 and represent the fourth by phasing objects a fixed distance into the 4th, represented by translucency.
Haven't had a chance to get hands on this yet, though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688188</id>
	<title>abstrusegoose.com</title>
	<author>iYk6</author>
	<datestamp>1270052160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>He copied it from abstrusegoose.com</p><p><a href="http://abstrusegoose.com/88" title="abstrusegoose.com">http://abstrusegoose.com/88</a> [abstrusegoose.com] -&gt;<br><a href="http://abstrusegoose.com/secret-archives/across-the-third-dimension" title="abstrusegoose.com">http://abstrusegoose.com/secret-archives/across-the-third-dimension</a> [abstrusegoose.com]</p></htmltext>
<tokenext>He copied it from abstrusegoose.comhttp : //abstrusegoose.com/88 [ abstrusegoose.com ] - &gt; http : //abstrusegoose.com/secret-archives/across-the-third-dimension [ abstrusegoose.com ]</tokentext>
<sentencetext>He copied it from abstrusegoose.comhttp://abstrusegoose.com/88 [abstrusegoose.com] -&gt;http://abstrusegoose.com/secret-archives/across-the-third-dimension [abstrusegoose.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31690386</id>
	<title>Re:Zelda - Ocarina of Time (N64)</title>
	<author>Khashishi</author>
	<datestamp>1270061640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, that would make Eversion a 3D game now, wouldn't it? 2D + 1D. Nevertheless, I think a distinguishing feature of a 4D game is for it to allow fairly free movement in the w direction, and not only at specified points.</p><p>I remember when Quake came out, there was all this talk about how Quake was "true" 3D and Duke3d was 2.75D or something (arbitrary labeling, I know). The point is that Quake allows would be smooth and allow you to rotate on each axis. We don't call River City Ransom a 3D game, even though it has motion in 3 axes, because the camera angle is fixed. I think a "true" 4D game will allow you to smoothly rotate along all 4 axes.</p></htmltext>
<tokenext>Well , that would make Eversion a 3D game now , would n't it ?
2D + 1D .
Nevertheless , I think a distinguishing feature of a 4D game is for it to allow fairly free movement in the w direction , and not only at specified points.I remember when Quake came out , there was all this talk about how Quake was " true " 3D and Duke3d was 2.75D or something ( arbitrary labeling , I know ) .
The point is that Quake allows would be smooth and allow you to rotate on each axis .
We do n't call River City Ransom a 3D game , even though it has motion in 3 axes , because the camera angle is fixed .
I think a " true " 4D game will allow you to smoothly rotate along all 4 axes .</tokentext>
<sentencetext>Well, that would make Eversion a 3D game now, wouldn't it?
2D + 1D.
Nevertheless, I think a distinguishing feature of a 4D game is for it to allow fairly free movement in the w direction, and not only at specified points.I remember when Quake came out, there was all this talk about how Quake was "true" 3D and Duke3d was 2.75D or something (arbitrary labeling, I know).
The point is that Quake allows would be smooth and allow you to rotate on each axis.
We don't call River City Ransom a 3D game, even though it has motion in 3 axes, because the camera angle is fixed.
I think a "true" 4D game will allow you to smoothly rotate along all 4 axes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687466</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687116</id>
	<title>So Many Questions</title>
	<author>eldavojohn</author>
	<datestamp>1270048260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>
So I've traditionally known "the fourth dimension" to be something like time.  Although you can call it space-time or the relationship that our three dimensional world has with our concept of time.  And in games like Braid (which is like an interesting two dimensional scrolling platform with four dimensional control), you get to have fun manipulating this time so that you can predict where your little character is when you slide back in time.  It's where you were before.  <br> <br>

In Miegakure, it appears that the player is controlling a fourth dimension except it's not too clear what fourth dimension actually represents to me.  If Miegakure's fourth dimension was time, we would see some indication of natural decay of the environment to give us visual cues that it's aging.  For example, if one ring were made of steel and the other of wood, the wood one would decay as we go to the future and then we would make some action that is "special" (meaning that it is not subjected to our time control) and then move the steel ring into the wood ring and blast back to when the wood ring existed.  Our special action could not be undone otherwise you wouldn't get anywhere with being able to control time.  <br> <br>

Miegakure seemed to invent non-natural transposed states of the environment that I, for the life of me, could not understand.  How did I know which blocks would appear and disappear leaving only shadows?  How do I know how far to go in a fourth dimensional direction?  Must the player explore the available transposed states before planning their movements along all four dimensions?  So that they can construct an interleaved solution?  <br> <br>

And what happens with a now block exists in a shadow space and you try to transposition yourself to the point when the shadow space is occupied by another block?  Does the game block you from making that transposition?  What if you want to transpose to a point beyond that when it is a shadow space again?  Is this a blocking mechanism that will add to the difficulty of the puzzle?  <br> <br>

As someone ravaged by the Adventures of Lolo series on the NES, I could see a potentially high level of addiction here.</htmltext>
<tokenext>So I 've traditionally known " the fourth dimension " to be something like time .
Although you can call it space-time or the relationship that our three dimensional world has with our concept of time .
And in games like Braid ( which is like an interesting two dimensional scrolling platform with four dimensional control ) , you get to have fun manipulating this time so that you can predict where your little character is when you slide back in time .
It 's where you were before .
In Miegakure , it appears that the player is controlling a fourth dimension except it 's not too clear what fourth dimension actually represents to me .
If Miegakure 's fourth dimension was time , we would see some indication of natural decay of the environment to give us visual cues that it 's aging .
For example , if one ring were made of steel and the other of wood , the wood one would decay as we go to the future and then we would make some action that is " special " ( meaning that it is not subjected to our time control ) and then move the steel ring into the wood ring and blast back to when the wood ring existed .
Our special action could not be undone otherwise you would n't get anywhere with being able to control time .
Miegakure seemed to invent non-natural transposed states of the environment that I , for the life of me , could not understand .
How did I know which blocks would appear and disappear leaving only shadows ?
How do I know how far to go in a fourth dimensional direction ?
Must the player explore the available transposed states before planning their movements along all four dimensions ?
So that they can construct an interleaved solution ?
And what happens with a now block exists in a shadow space and you try to transposition yourself to the point when the shadow space is occupied by another block ?
Does the game block you from making that transposition ?
What if you want to transpose to a point beyond that when it is a shadow space again ?
Is this a blocking mechanism that will add to the difficulty of the puzzle ?
As someone ravaged by the Adventures of Lolo series on the NES , I could see a potentially high level of addiction here .</tokentext>
<sentencetext>
So I've traditionally known "the fourth dimension" to be something like time.
Although you can call it space-time or the relationship that our three dimensional world has with our concept of time.
And in games like Braid (which is like an interesting two dimensional scrolling platform with four dimensional control), you get to have fun manipulating this time so that you can predict where your little character is when you slide back in time.
It's where you were before.
In Miegakure, it appears that the player is controlling a fourth dimension except it's not too clear what fourth dimension actually represents to me.
If Miegakure's fourth dimension was time, we would see some indication of natural decay of the environment to give us visual cues that it's aging.
For example, if one ring were made of steel and the other of wood, the wood one would decay as we go to the future and then we would make some action that is "special" (meaning that it is not subjected to our time control) and then move the steel ring into the wood ring and blast back to when the wood ring existed.
Our special action could not be undone otherwise you wouldn't get anywhere with being able to control time.
Miegakure seemed to invent non-natural transposed states of the environment that I, for the life of me, could not understand.
How did I know which blocks would appear and disappear leaving only shadows?
How do I know how far to go in a fourth dimensional direction?
Must the player explore the available transposed states before planning their movements along all four dimensions?
So that they can construct an interleaved solution?
And what happens with a now block exists in a shadow space and you try to transposition yourself to the point when the shadow space is occupied by another block?
Does the game block you from making that transposition?
What if you want to transpose to a point beyond that when it is a shadow space again?
Is this a blocking mechanism that will add to the difficulty of the puzzle?
As someone ravaged by the Adventures of Lolo series on the NES, I could see a potentially high level of addiction here.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687678</id>
	<title>Interesting...</title>
	<author>MaWeiTao</author>
	<datestamp>1270050360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was going to make a comment about how if the 4th dimension is time then every board game ever conceived is a 4D game. I was reminded of how 3D ultrasounds are called 4D.</p><p>However, this actually looks quite creative, although I'm having a bit of trouble determining the goal of the game. The immediate problem I see is being able to make things out with so many objects obstructing the view. In some ways this reminds me of Echochrome which I think plays with the notion of multiple dimensions in an even more dramatic and mind-bending fashion.</p></htmltext>
<tokenext>I was going to make a comment about how if the 4th dimension is time then every board game ever conceived is a 4D game .
I was reminded of how 3D ultrasounds are called 4D.However , this actually looks quite creative , although I 'm having a bit of trouble determining the goal of the game .
The immediate problem I see is being able to make things out with so many objects obstructing the view .
In some ways this reminds me of Echochrome which I think plays with the notion of multiple dimensions in an even more dramatic and mind-bending fashion .</tokentext>
<sentencetext>I was going to make a comment about how if the 4th dimension is time then every board game ever conceived is a 4D game.
I was reminded of how 3D ultrasounds are called 4D.However, this actually looks quite creative, although I'm having a bit of trouble determining the goal of the game.
The immediate problem I see is being able to make things out with so many objects obstructing the view.
In some ways this reminds me of Echochrome which I think plays with the notion of multiple dimensions in an even more dramatic and mind-bending fashion.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687458</id>
	<title>Re:Zelda - Ocarina of Time (N64)</title>
	<author>MozeeToby</author>
	<datestamp>1270049640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The 4th dimension in this game isn't time, it's a 4th spacial dimension.  Like going from a circle to a sphere.  In the video we see the the player moving one loop inside another loop, so that they're intertwined, something that is impossible to do in 3-D space.  The equivalent in 2-D space would be to move a small circle inside a large circle without the two ever touching.  This can be accomplished only by taking the small circle off the page (into the 3-rd dimension) and dropping it back onto the page inside the other circle.</p><p>Thank you though, until I thought about how to explain it I don't think I really understood what was going on myself.</p></htmltext>
<tokenext>The 4th dimension in this game is n't time , it 's a 4th spacial dimension .
Like going from a circle to a sphere .
In the video we see the the player moving one loop inside another loop , so that they 're intertwined , something that is impossible to do in 3-D space .
The equivalent in 2-D space would be to move a small circle inside a large circle without the two ever touching .
This can be accomplished only by taking the small circle off the page ( into the 3-rd dimension ) and dropping it back onto the page inside the other circle.Thank you though , until I thought about how to explain it I do n't think I really understood what was going on myself .</tokentext>
<sentencetext>The 4th dimension in this game isn't time, it's a 4th spacial dimension.
Like going from a circle to a sphere.
In the video we see the the player moving one loop inside another loop, so that they're intertwined, something that is impossible to do in 3-D space.
The equivalent in 2-D space would be to move a small circle inside a large circle without the two ever touching.
This can be accomplished only by taking the small circle off the page (into the 3-rd dimension) and dropping it back onto the page inside the other circle.Thank you though, until I thought about how to explain it I don't think I really understood what was going on myself.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687224</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31689084</id>
	<title>Re:xkcd</title>
	<author>Spy der Mann</author>
	<datestamp>1270056060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Has anyone of you noticed the pun behind A. Square's words?</p><p>Guy: "Hey, A. Square, how's flatland?"<br>A. Square: "Still flat. What's up?"</p><p>Take a look at the picture, and notice that there is no "up" in flatland. So, was A. Square's question metaphorical, literal or philosophical?</p></htmltext>
<tokenext>Has anyone of you noticed the pun behind A. Square 's words ? Guy : " Hey , A. Square , how 's flatland ? " A .
Square : " Still flat .
What 's up ?
" Take a look at the picture , and notice that there is no " up " in flatland .
So , was A. Square 's question metaphorical , literal or philosophical ?</tokentext>
<sentencetext>Has anyone of you noticed the pun behind A. Square's words?Guy: "Hey, A. Square, how's flatland?"A.
Square: "Still flat.
What's up?
"Take a look at the picture, and notice that there is no "up" in flatland.
So, was A. Square's question metaphorical, literal or philosophical?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687358</id>
	<title>Soooo....</title>
	<author>Stenchwarrior</author>
	<datestamp>1270049280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The 4th dimension, in this case, enables 3D model clipping?</htmltext>
<tokenext>The 4th dimension , in this case , enables 3D model clipping ?</tokentext>
<sentencetext>The 4th dimension, in this case, enables 3D model clipping?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687588</id>
	<title>Actually I'm thinking Metroid Prime 2, sort of</title>
	<author>Anonymous</author>
	<datestamp>1270050060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I had the idea for a 4D variant of something like Metroid Prime 2 (the one where you switch between a "light" and "dark" world). Rather than there being two discrete "worlds", there would be a whole continuum of "slices" between those worlds, and instead of using specific gates to switch between the worlds, you (as the playable character) would be able to shift yourself continuously along the continuum of slices (using the left and right shoulder buttons or something). So, you're in a 3D world much like that of MP:2, but since you can also move in the "left/right shoulder button" direction you suddenly need 4 points to describe your location in the game world and bam, 4D. Naturally using the 4th spatial dimension would be a gameplay element, perhaps you need to hit a switch that is enclosed (in 3D terms) by a hollow cube or sphere, so you move along the 4th dimension until you get to a spot where the wall of the sphere is nonexistant, move in using the normal 3D directions and shift back along the 4th so you wind up inside the cube.</p><p>I figure playing such a game would be an excellent way of getting an intuitive feel for moving about in 4 dimensions, and if I had any skill in 3d game programing I'd've made the game myself and given it a Japanese name I picked out and have a slashdot article written about me. Ah well...<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I had the idea for a 4D variant of something like Metroid Prime 2 ( the one where you switch between a " light " and " dark " world ) .
Rather than there being two discrete " worlds " , there would be a whole continuum of " slices " between those worlds , and instead of using specific gates to switch between the worlds , you ( as the playable character ) would be able to shift yourself continuously along the continuum of slices ( using the left and right shoulder buttons or something ) .
So , you 're in a 3D world much like that of MP : 2 , but since you can also move in the " left/right shoulder button " direction you suddenly need 4 points to describe your location in the game world and bam , 4D .
Naturally using the 4th spatial dimension would be a gameplay element , perhaps you need to hit a switch that is enclosed ( in 3D terms ) by a hollow cube or sphere , so you move along the 4th dimension until you get to a spot where the wall of the sphere is nonexistant , move in using the normal 3D directions and shift back along the 4th so you wind up inside the cube.I figure playing such a game would be an excellent way of getting an intuitive feel for moving about in 4 dimensions , and if I had any skill in 3d game programing I 'd've made the game myself and given it a Japanese name I picked out and have a slashdot article written about me .
Ah well... : )</tokentext>
<sentencetext>I had the idea for a 4D variant of something like Metroid Prime 2 (the one where you switch between a "light" and "dark" world).
Rather than there being two discrete "worlds", there would be a whole continuum of "slices" between those worlds, and instead of using specific gates to switch between the worlds, you (as the playable character) would be able to shift yourself continuously along the continuum of slices (using the left and right shoulder buttons or something).
So, you're in a 3D world much like that of MP:2, but since you can also move in the "left/right shoulder button" direction you suddenly need 4 points to describe your location in the game world and bam, 4D.
Naturally using the 4th spatial dimension would be a gameplay element, perhaps you need to hit a switch that is enclosed (in 3D terms) by a hollow cube or sphere, so you move along the 4th dimension until you get to a spot where the wall of the sphere is nonexistant, move in using the normal 3D directions and shift back along the 4th so you wind up inside the cube.I figure playing such a game would be an excellent way of getting an intuitive feel for moving about in 4 dimensions, and if I had any skill in 3d game programing I'd've made the game myself and given it a Japanese name I picked out and have a slashdot article written about me.
Ah well... :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687224</id>
	<title>Zelda - Ocarina of Time (N64)</title>
	<author>commodore64\_love</author>
	<datestamp>1270048680000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>The first 3D Zelda game did that same 4D deal, where you had to do a task in the Garoudo desert, travel backwards in time, and then finish the task.  (Sorry I can't be more specific but it's been a while since I last played.)</p></htmltext>
<tokenext>The first 3D Zelda game did that same 4D deal , where you had to do a task in the Garoudo desert , travel backwards in time , and then finish the task .
( Sorry I ca n't be more specific but it 's been a while since I last played .
)</tokentext>
<sentencetext>The first 3D Zelda game did that same 4D deal, where you had to do a task in the Garoudo desert, travel backwards in time, and then finish the task.
(Sorry I can't be more specific but it's been a while since I last played.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31689570</id>
	<title>Sagan explains it best</title>
	<author>ShrkBait</author>
	<datestamp>1270058100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>http://www.youtube.com/watch?v=lwL\_zi9JNkE</p></htmltext>
<tokenext>http : //www.youtube.com/watch ? v = lwL \ _zi9JNkE</tokentext>
<sentencetext>http://www.youtube.com/watch?v=lwL\_zi9JNkE</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688426</id>
	<title>Another 4d game</title>
	<author>danhaas</author>
	<datestamp>1270053060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>If you want to try another 4d game while Miegakure doesn't release, check <a href="http://harmen.vanderwal.eu/hypercube/" title="vanderwal.eu" rel="nofollow">http://harmen.vanderwal.eu/hypercube/</a> [vanderwal.eu]
The objective of the game is to push the big ball towards the blue cross, then move the cursor to the square. You will then be outside the box and have to reach the green square again, while you avoid the small ball.
Try it in 2d and 3d before going to 4d.</htmltext>
<tokenext>If you want to try another 4d game while Miegakure does n't release , check http : //harmen.vanderwal.eu/hypercube/ [ vanderwal.eu ] The objective of the game is to push the big ball towards the blue cross , then move the cursor to the square .
You will then be outside the box and have to reach the green square again , while you avoid the small ball .
Try it in 2d and 3d before going to 4d .</tokentext>
<sentencetext>If you want to try another 4d game while Miegakure doesn't release, check http://harmen.vanderwal.eu/hypercube/ [vanderwal.eu]
The objective of the game is to push the big ball towards the blue cross, then move the cursor to the square.
You will then be outside the box and have to reach the green square again, while you avoid the small ball.
Try it in 2d and 3d before going to 4d.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31698892</id>
	<title>Adanaxis</title>
	<author>Roman Mamedov</author>
	<datestamp>1270122360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's also a "4D shooter" Adanaxis ( <a href="http://libregamewiki.org/Adanaxis" title="libregamewiki.org" rel="nofollow">http://libregamewiki.org/Adanaxis</a> [libregamewiki.org] ), where you have not just aim at things in three dimensions, but also align color of yourself with color of the target (if you don't do that, you don't hit it, and I believe can fly just through).</htmltext>
<tokenext>There 's also a " 4D shooter " Adanaxis ( http : //libregamewiki.org/Adanaxis [ libregamewiki.org ] ) , where you have not just aim at things in three dimensions , but also align color of yourself with color of the target ( if you do n't do that , you do n't hit it , and I believe can fly just through ) .</tokentext>
<sentencetext>There's also a "4D shooter" Adanaxis ( http://libregamewiki.org/Adanaxis [libregamewiki.org] ), where you have not just aim at things in three dimensions, but also align color of yourself with color of the target (if you don't do that, you don't hit it, and I believe can fly just through).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687760</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1270050660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>haven't played the game but from watching the video....this isn't 4 dimensions at all, it's simply 2 sets of 3 dimensions that you can travel between.</p></htmltext>
<tokenext>have n't played the game but from watching the video....this is n't 4 dimensions at all , it 's simply 2 sets of 3 dimensions that you can travel between .</tokentext>
<sentencetext>haven't played the game but from watching the video....this isn't 4 dimensions at all, it's simply 2 sets of 3 dimensions that you can travel between.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687232</id>
	<title>Re:xkcd</title>
	<author>Anonymous</author>
	<datestamp>1270048740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Actually i think the poster stole it from him.</p></htmltext>
<tokenext>Actually i think the poster stole it from him .</tokentext>
<sentencetext>Actually i think the poster stole it from him.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688390</id>
	<title>Re:Reminds me of Legacy of Kain</title>
	<author>Conspiracy\_Of\_Doves</author>
	<datestamp>1270052940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Time is <b>A</b> 4th dimension, not <b>THE</b> 4th dimension.</p><p>It's not like they're numbered or anything.</p></htmltext>
<tokenext>Time is A 4th dimension , not THE 4th dimension.It 's not like they 're numbered or anything .</tokentext>
<sentencetext>Time is A 4th dimension, not THE 4th dimension.It's not like they're numbered or anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687158</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31689630</id>
	<title>Re:xkcd</title>
	<author>ZorbaTHut</author>
	<datestamp>1270058340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>There were playable demos at both GDC and PAX. I presume he was at one of those, possibly both.</p></htmltext>
<tokenext>There were playable demos at both GDC and PAX .
I presume he was at one of those , possibly both .</tokentext>
<sentencetext>There were playable demos at both GDC and PAX.
I presume he was at one of those, possibly both.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687620</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688248</id>
	<title>Been following this since IGF</title>
	<author>Conspiracy\_Of\_Doves</author>
	<datestamp>1270052400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been following this thing since it was listed as an entrant in the 2010 Independent Gaming Festival.</p><p><b>WHEN THE HELL IS IT COMING OUT!</b></p></htmltext>
<tokenext>I 've been following this thing since it was listed as an entrant in the 2010 Independent Gaming Festival.WHEN THE HELL IS IT COMING OUT !</tokentext>
<sentencetext>I've been following this thing since it was listed as an entrant in the 2010 Independent Gaming Festival.WHEN THE HELL IS IT COMING OUT!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688202</id>
	<title>4D tris</title>
	<author>witch-doktor</author>
	<datestamp>1270052220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://dtris.sourceforge.net/" title="sourceforge.net" rel="nofollow">http://dtris.sourceforge.net/</a> [sourceforge.net]</htmltext>
<tokenext>http : //dtris.sourceforge.net/ [ sourceforge.net ]</tokentext>
<sentencetext>http://dtris.sourceforge.net/ [sourceforge.net]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31700734</id>
	<title>Programmed in 4D?</title>
	<author>kmoser</author>
	<datestamp>1270140240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>the game is entirely designed and programmed in 4D</p></div></blockquote><p>

I've heard of 3G programming languages (remember those from the 1980s?) but how do you program something in 4D?</p></div>
	</htmltext>
<tokenext>the game is entirely designed and programmed in 4D I 've heard of 3G programming languages ( remember those from the 1980s ?
) but how do you program something in 4D ?</tokentext>
<sentencetext>the game is entirely designed and programmed in 4D

I've heard of 3G programming languages (remember those from the 1980s?
) but how do you program something in 4D?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687834</id>
	<title>Temporary graphics?</title>
	<author>Martze</author>
	<datestamp>1270050840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The main character's sprite looks suspiciously like Claus from Mother 3.</htmltext>
<tokenext>The main character 's sprite looks suspiciously like Claus from Mother 3 .</tokentext>
<sentencetext>The main character's sprite looks suspiciously like Claus from Mother 3.</sentencetext>
</comment>
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687232
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688180
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688356
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31696928
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687478
</commentlist>
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_31_1342243.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687230
</commentlist>
</conversation>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_31_1342243.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687358
</commentlist>
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_31_1342243.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687116
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_31_1342243.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687906
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_31_1342243.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688426
</commentlist>
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_31_1342243.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687224
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687458
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31687466
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31690386
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_1342243.31688146
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