<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_31_067217</id>
	<title><em>Heroes of Newerth</em> Open Beta About To Start</title>
	<author>Soulskill</author>
	<datestamp>1270063800000</datestamp>
	<htmltext>You may recall last summer <a href="http://games.slashdot.org/story/09/07/08/1543203/New-RTS-Based-on-DotA-Offers-Native-Linux-Client">when we discussed <em>Heroes of Newerth</em></a>, a title from S2 Games that's based on the popular <em>Defense of the Ancients</em> mod from <em>Warcraft III</em>. We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client. Well, if any of you missed it or want to see how the game has progressed since then, now is your chance &mdash; <a href="http://www.shacknews.com/onearticle.x/63064">the open beta begins tonight</a> (March 31). There's <a href="http://www.heroesofnewerth.com/">a countdown on the sign-up page</a> that shows when you can register.</htmltext>
<tokenext>You may recall last summer when we discussed Heroes of Newerth , a title from S2 Games that 's based on the popular Defense of the Ancients mod from Warcraft III .
We passed out some closed beta keys , and there seemed to be a ton of interest , in part due to the fact that they have a Linux client .
Well , if any of you missed it or want to see how the game has progressed since then , now is your chance    the open beta begins tonight ( March 31 ) .
There 's a countdown on the sign-up page that shows when you can register .</tokentext>
<sentencetext>You may recall last summer when we discussed Heroes of Newerth, a title from S2 Games that's based on the popular Defense of the Ancients mod from Warcraft III.
We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client.
Well, if any of you missed it or want to see how the game has progressed since then, now is your chance — the open beta begins tonight (March 31).
There's a countdown on the sign-up page that shows when you can register.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31690696</id>
	<title>Tried HoN and LoL...</title>
	<author>Anonymous</author>
	<datestamp>1270062780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As someone who had never played DotA, going straight into HoN was quite a shock.  I didn't even know that I was supposed to buy items (much less what any of them did), and I was subject to pretty much the same abuse that others here have mentioned.  There's no denying that getting to the point where you can play HoN for fun is going to take a significant investment in time.  There's just no way to get around understanding what characters are capable of performing what actions, how their abilities fit with the rest of the team, or even what gameplay actions have what consequences (e.g., not knowing what lane to go to).  What helped me a lot were the large number of hero guides on the HoN forums that at least give you some idea of what items to get, what order to get them in, and how to use your skills.  They don't address things like which characters you need to run away from a 1v1 with, or how to avoid the other team swarming all over you while you're peacefully trying to kill creeps in some remote corner, but they're at least a starting point.  The easiest thing I've found for new players is to join games with a kill/death ratio limit.  Anything under 0.5 and they're almost assuredly new enough to play with.  But they'll still take it seriously.  Way too seriously.</p><p>That said, it also happens that I've got a couple acquaintances over at Riot Games, the group that publishes LoL.  I thought I'd give it a try.  My first impression was awful.  While HoN feels like a real game, LoL feels like someone's hobby project.  Where the HoN interface was intuitive and familiar, the LoL interface left me confused as to what was going on pretty much all of the time.  And I'm not even talking about the gameplay yet, just getting into a game.  Although I'll note that other people don't seem to have the same problem.  As to the gameplay, it was pretty much the same as getting started with HoN.  You don't know the characters or items, so you're basically in the same boat.  I'm told that you start out on "Noob Island", or some such thing, where all of the players are supposedly around the same skill level.  It certainly didn't feel like it when I was being slaughtered nonstop all game with no idea what was going on.  It wasn't any better than when I had started playing HoN, and the people were similarly critical.</p><p>Oh, and the tutorials in both games are worthless.  Understanding the overarching themes of the gameplay is OK, but neither of them address interactions between characters.  The only way to learn is experience, even if it takes creating an enormous ignore list in the process.</p></htmltext>
<tokenext>As someone who had never played DotA , going straight into HoN was quite a shock .
I did n't even know that I was supposed to buy items ( much less what any of them did ) , and I was subject to pretty much the same abuse that others here have mentioned .
There 's no denying that getting to the point where you can play HoN for fun is going to take a significant investment in time .
There 's just no way to get around understanding what characters are capable of performing what actions , how their abilities fit with the rest of the team , or even what gameplay actions have what consequences ( e.g. , not knowing what lane to go to ) .
What helped me a lot were the large number of hero guides on the HoN forums that at least give you some idea of what items to get , what order to get them in , and how to use your skills .
They do n't address things like which characters you need to run away from a 1v1 with , or how to avoid the other team swarming all over you while you 're peacefully trying to kill creeps in some remote corner , but they 're at least a starting point .
The easiest thing I 've found for new players is to join games with a kill/death ratio limit .
Anything under 0.5 and they 're almost assuredly new enough to play with .
But they 'll still take it seriously .
Way too seriously.That said , it also happens that I 've got a couple acquaintances over at Riot Games , the group that publishes LoL .
I thought I 'd give it a try .
My first impression was awful .
While HoN feels like a real game , LoL feels like someone 's hobby project .
Where the HoN interface was intuitive and familiar , the LoL interface left me confused as to what was going on pretty much all of the time .
And I 'm not even talking about the gameplay yet , just getting into a game .
Although I 'll note that other people do n't seem to have the same problem .
As to the gameplay , it was pretty much the same as getting started with HoN .
You do n't know the characters or items , so you 're basically in the same boat .
I 'm told that you start out on " Noob Island " , or some such thing , where all of the players are supposedly around the same skill level .
It certainly did n't feel like it when I was being slaughtered nonstop all game with no idea what was going on .
It was n't any better than when I had started playing HoN , and the people were similarly critical.Oh , and the tutorials in both games are worthless .
Understanding the overarching themes of the gameplay is OK , but neither of them address interactions between characters .
The only way to learn is experience , even if it takes creating an enormous ignore list in the process .</tokentext>
<sentencetext>As someone who had never played DotA, going straight into HoN was quite a shock.
I didn't even know that I was supposed to buy items (much less what any of them did), and I was subject to pretty much the same abuse that others here have mentioned.
There's no denying that getting to the point where you can play HoN for fun is going to take a significant investment in time.
There's just no way to get around understanding what characters are capable of performing what actions, how their abilities fit with the rest of the team, or even what gameplay actions have what consequences (e.g., not knowing what lane to go to).
What helped me a lot were the large number of hero guides on the HoN forums that at least give you some idea of what items to get, what order to get them in, and how to use your skills.
They don't address things like which characters you need to run away from a 1v1 with, or how to avoid the other team swarming all over you while you're peacefully trying to kill creeps in some remote corner, but they're at least a starting point.
The easiest thing I've found for new players is to join games with a kill/death ratio limit.
Anything under 0.5 and they're almost assuredly new enough to play with.
But they'll still take it seriously.
Way too seriously.That said, it also happens that I've got a couple acquaintances over at Riot Games, the group that publishes LoL.
I thought I'd give it a try.
My first impression was awful.
While HoN feels like a real game, LoL feels like someone's hobby project.
Where the HoN interface was intuitive and familiar, the LoL interface left me confused as to what was going on pretty much all of the time.
And I'm not even talking about the gameplay yet, just getting into a game.
Although I'll note that other people don't seem to have the same problem.
As to the gameplay, it was pretty much the same as getting started with HoN.
You don't know the characters or items, so you're basically in the same boat.
I'm told that you start out on "Noob Island", or some such thing, where all of the players are supposedly around the same skill level.
It certainly didn't feel like it when I was being slaughtered nonstop all game with no idea what was going on.
It wasn't any better than when I had started playing HoN, and the people were similarly critical.Oh, and the tutorials in both games are worthless.
Understanding the overarching themes of the gameplay is OK, but neither of them address interactions between characters.
The only way to learn is experience, even if it takes creating an enormous ignore list in the process.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31687784</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Anonymous</author>
	<datestamp>1270050720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I had a closed beta invite early on, but the community is angry, rude and just spoil the game.</p></div><p>Have you tried Savage2? It's a melee FPS with a RTS element. With some RPG (items, skill points, etc) thrown in. S2 kind of abandoned Savage2 to put all their eggs in the HoN basket.</p><p>
&nbsp; Savage2 is mostly about fun. Most of the good players seem to drink heavily. Stat-whores are a minority, but people do care about their scores. The community is so small that there really isn't any flames or trolling. I run around dry humping my enemies and dancing while my teammates kick ass, and I've been labeled as a favorite player.</p><p>I'd say HoN has been taken over by obnoxious preteens who want to "pwn". Their self esteem is fragile, and being able to click well and waste time seems to help them feel better about themselves. I couldn't care less, as long as their parents continue to pay S2's bills.</p></div>
	</htmltext>
<tokenext>I had a closed beta invite early on , but the community is angry , rude and just spoil the game.Have you tried Savage2 ?
It 's a melee FPS with a RTS element .
With some RPG ( items , skill points , etc ) thrown in .
S2 kind of abandoned Savage2 to put all their eggs in the HoN basket .
  Savage2 is mostly about fun .
Most of the good players seem to drink heavily .
Stat-whores are a minority , but people do care about their scores .
The community is so small that there really is n't any flames or trolling .
I run around dry humping my enemies and dancing while my teammates kick ass , and I 've been labeled as a favorite player.I 'd say HoN has been taken over by obnoxious preteens who want to " pwn " .
Their self esteem is fragile , and being able to click well and waste time seems to help them feel better about themselves .
I could n't care less , as long as their parents continue to pay S2 's bills .</tokentext>
<sentencetext>I had a closed beta invite early on, but the community is angry, rude and just spoil the game.Have you tried Savage2?
It's a melee FPS with a RTS element.
With some RPG (items, skill points, etc) thrown in.
S2 kind of abandoned Savage2 to put all their eggs in the HoN basket.
  Savage2 is mostly about fun.
Most of the good players seem to drink heavily.
Stat-whores are a minority, but people do care about their scores.
The community is so small that there really isn't any flames or trolling.
I run around dry humping my enemies and dancing while my teammates kick ass, and I've been labeled as a favorite player.I'd say HoN has been taken over by obnoxious preteens who want to "pwn".
Their self esteem is fragile, and being able to click well and waste time seems to help them feel better about themselves.
I couldn't care less, as long as their parents continue to pay S2's bills.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31688688</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>brkello</author>
	<datestamp>1270054260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It is interesting.  I played DotA and it has to have the most vile people ever playing the game.  It seems to attract the "elitist" type with anger issues.<br> <br>Eve's community (at least the forums) is pretty legendary for being jerks.  People are encouraged to quit and give up their stuff.  DotA (and its clones) make Eve look like a bunch of cuddly bunnies that give free hugs.</htmltext>
<tokenext>It is interesting .
I played DotA and it has to have the most vile people ever playing the game .
It seems to attract the " elitist " type with anger issues .
Eve 's community ( at least the forums ) is pretty legendary for being jerks .
People are encouraged to quit and give up their stuff .
DotA ( and its clones ) make Eve look like a bunch of cuddly bunnies that give free hugs .</tokentext>
<sentencetext>It is interesting.
I played DotA and it has to have the most vile people ever playing the game.
It seems to attract the "elitist" type with anger issues.
Eve's community (at least the forums) is pretty legendary for being jerks.
People are encouraged to quit and give up their stuff.
DotA (and its clones) make Eve look like a bunch of cuddly bunnies that give free hugs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684324</id>
	<title>A satisfying esport with a real future</title>
	<author>Anonymous</author>
	<datestamp>1270027140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Big fan of DOTA been playing for months, the gameplay is very very adictive. Bought the game and regulary watch the tournaments on honcast.com although the web casters constant use of the word? "contenuing" drives me nuts</p><p>Expect a long but satisfying learning curve from beginner to tournament play.</p></htmltext>
<tokenext>Big fan of DOTA been playing for months , the gameplay is very very adictive .
Bought the game and regulary watch the tournaments on honcast.com although the web casters constant use of the word ?
" contenuing " drives me nutsExpect a long but satisfying learning curve from beginner to tournament play .</tokentext>
<sentencetext>Big fan of DOTA been playing for months, the gameplay is very very adictive.
Bought the game and regulary watch the tournaments on honcast.com although the web casters constant use of the word?
"contenuing" drives me nutsExpect a long but satisfying learning curve from beginner to tournament play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685174</id>
	<title>Re:I've joined the beta ..</title>
	<author>TheKidWho</author>
	<datestamp>1270035420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, they had a little trick on their website where you could simply gift yourself a copy of the game to get into closed beta.</p></htmltext>
<tokenext>Yes , they had a little trick on their website where you could simply gift yourself a copy of the game to get into closed beta .</tokentext>
<sentencetext>Yes, they had a little trick on their website where you could simply gift yourself a copy of the game to get into closed beta.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684026</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684026</id>
	<title>I've joined the beta ..</title>
	<author>Anonymous</author>
	<datestamp>1270067580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing, and just came back to it a few days ago. The game has progressed a lot and it's very fun to play<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>bought it to support them , played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing , and just came back to it a few days ago .
The game has progressed a lot and it 's very fun to play : )</tokentext>
<sentencetext>bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing, and just came back to it a few days ago.
The game has progressed a lot and it's very fun to play :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</id>
	<title>DotA legacy</title>
	<author>Andtalath</author>
	<datestamp>1270030140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>HoN is a game which refused to change the game to something new and instead decided that every single decision made by the creators of DotA was sacred.</p><p>Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game?<br>Heck, they don't even let ranged heroes get life-steal.<br>The most annoying thing is that getting killed still makes you not only be denied experience, give the opponent team money and experience and increased lane control and increased ganking opportunities, it also makes you lose money.</p><p>HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.</p><p>League of Legends, while not linux or even mac compatible at present (might never be linux friendly) and has an awful client actually award teamplay with things like protecting a more dangerous team mate then yourself and dying will win the game as much as the person dealing the damage and you won't get punished for it.<br>Also, it has an interesting metagame which some state is unfair since you get bonuses outside of the game, but let me tell you, actually being able to build almost any hero almost any way and still be effective thanks to runes and masteries is great fun.</p></htmltext>
<tokenext>HoN is a game which refused to change the game to something new and instead decided that every single decision made by the creators of DotA was sacred.Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game ? Heck , they do n't even let ranged heroes get life-steal.The most annoying thing is that getting killed still makes you not only be denied experience , give the opponent team money and experience and increased lane control and increased ganking opportunities , it also makes you lose money.HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions , games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.League of Legends , while not linux or even mac compatible at present ( might never be linux friendly ) and has an awful client actually award teamplay with things like protecting a more dangerous team mate then yourself and dying will win the game as much as the person dealing the damage and you wo n't get punished for it.Also , it has an interesting metagame which some state is unfair since you get bonuses outside of the game , but let me tell you , actually being able to build almost any hero almost any way and still be effective thanks to runes and masteries is great fun .</tokentext>
<sentencetext>HoN is a game which refused to change the game to something new and instead decided that every single decision made by the creators of DotA was sacred.Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game?Heck, they don't even let ranged heroes get life-steal.The most annoying thing is that getting killed still makes you not only be denied experience, give the opponent team money and experience and increased lane control and increased ganking opportunities, it also makes you lose money.HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.League of Legends, while not linux or even mac compatible at present (might never be linux friendly) and has an awful client actually award teamplay with things like protecting a more dangerous team mate then yourself and dying will win the game as much as the person dealing the damage and you won't get punished for it.Also, it has an interesting metagame which some state is unfair since you get bonuses outside of the game, but let me tell you, actually being able to build almost any hero almost any way and still be effective thanks to runes and masteries is great fun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685222</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>erikina</author>
	<datestamp>1270035900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm not sure about spoil, but definitely leave a bad impression. I started playing Heroes of Newerth without any DotA experience, and I can say the learning curve was STEEP, and people definitely hurled a lot of abuse at me (well, I was "letting the team down" and in hindsight, ruined a lot of games (they're normally 5 people vs 5, so one person learning is a huge disadvantage). That said, after I learnt how to play; and my stats got lower (which reflected the fact I was bad, the game became a lot more enjoyable. What they really need is a tutorial (which they have now implemented) and (forced) beginner games to classify people, and make sure they play with people their own skill level. After it's all said and done, it's a fantastic game -- and I highly recommend everyone give it a try. (And it runs great in Linux, which was the thing that got me hooked and preorder)</htmltext>
<tokenext>I 'm not sure about spoil , but definitely leave a bad impression .
I started playing Heroes of Newerth without any DotA experience , and I can say the learning curve was STEEP , and people definitely hurled a lot of abuse at me ( well , I was " letting the team down " and in hindsight , ruined a lot of games ( they 're normally 5 people vs 5 , so one person learning is a huge disadvantage ) .
That said , after I learnt how to play ; and my stats got lower ( which reflected the fact I was bad , the game became a lot more enjoyable .
What they really need is a tutorial ( which they have now implemented ) and ( forced ) beginner games to classify people , and make sure they play with people their own skill level .
After it 's all said and done , it 's a fantastic game -- and I highly recommend everyone give it a try .
( And it runs great in Linux , which was the thing that got me hooked and preorder )</tokentext>
<sentencetext>I'm not sure about spoil, but definitely leave a bad impression.
I started playing Heroes of Newerth without any DotA experience, and I can say the learning curve was STEEP, and people definitely hurled a lot of abuse at me (well, I was "letting the team down" and in hindsight, ruined a lot of games (they're normally 5 people vs 5, so one person learning is a huge disadvantage).
That said, after I learnt how to play; and my stats got lower (which reflected the fact I was bad, the game became a lot more enjoyable.
What they really need is a tutorial (which they have now implemented) and (forced) beginner games to classify people, and make sure they play with people their own skill level.
After it's all said and done, it's a fantastic game -- and I highly recommend everyone give it a try.
(And it runs great in Linux, which was the thing that got me hooked and preorder)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31687002</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>ultraexactzz</author>
	<datestamp>1270047720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's a great game, and I've had fun with it since they posted the closed beta on Slashdot last year. I'm the sort of player who has the occasional really, really good game - and that makes the complete failures more tolerable. I agree, the community gets pretty worked up over the tiniest things - and may your chosen diety be with you if you have more deaths than kills. It speaks well to the game that the community is so passionate about it, but that may be a disadvantage to new players. <br> <br>You might want to have a look at www.honcast.com, as well - they broadcast competitive matches between top teams.</htmltext>
<tokenext>It 's a great game , and I 've had fun with it since they posted the closed beta on Slashdot last year .
I 'm the sort of player who has the occasional really , really good game - and that makes the complete failures more tolerable .
I agree , the community gets pretty worked up over the tiniest things - and may your chosen diety be with you if you have more deaths than kills .
It speaks well to the game that the community is so passionate about it , but that may be a disadvantage to new players .
You might want to have a look at www.honcast.com , as well - they broadcast competitive matches between top teams .</tokentext>
<sentencetext>It's a great game, and I've had fun with it since they posted the closed beta on Slashdot last year.
I'm the sort of player who has the occasional really, really good game - and that makes the complete failures more tolerable.
I agree, the community gets pretty worked up over the tiniest things - and may your chosen diety be with you if you have more deaths than kills.
It speaks well to the game that the community is so passionate about it, but that may be a disadvantage to new players.
You might want to have a look at www.honcast.com, as well - they broadcast competitive matches between top teams.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685002</id>
	<title>Re:DotA legacy</title>
	<author>Anonymous</author>
	<datestamp>1270033500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have you even played HoN? It doesn't seem like it... or maybe just a couple Easy Mode games?</p><p><div class="quote"><p>"Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game?"</p> </div><p>What? I'm not even sure what you're trying to say. Are you saying denying against a caster enemy is pointless because they aren't as gold dependent? If so, that's not true. While it may not hurt a caster as much as a carry, it's far from pointless.</p><p><div class="quote"><p>"Heck, they don't even let ranged heroes get life-steal."</p></div><p>Huh? There are numerous items that grant life stealing to ranged heroes. In fact only one of the life stealing items is melee only.</p><p><div class="quote"><p>"The most annoying thing is that getting killed still makes you not only be denied experience, give the opponent team money and experience and increased lane control and increased ganking opportunities, it also makes you lose money."</p></div><p>If the penalty for dying was any less than it is, dying would become a non issue and games would drag out, not ending until one team was genocide'd with long enough respawn timers to kill the base. Whereas with the current death penalties, having a strong early game can lead to a faster win. Easy Mode games are proof of this - with their increased gold and experience, dying becomes irrelevant and games drag out far far longer than regular mode, usually not ending until everyone is max level with insane items.</p><p><div class="quote"><p>"HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together."</p></div><p>This is true for the first 5~10 minutes of the game, but by then teams start grouping up and fighting each other to push towers. Then again, Easy Mode players tend to sit in their lanes for 45 minutes until they're max level and geared out before they'll actually do anything, so maybe that's what you experienced.</p><p>If you like League of Legends better, that's all well and good, but you seem to be talking about HoN without any actual idea what you're talking about.</p></div>
	</htmltext>
<tokenext>Have you even played HoN ?
It does n't seem like it... or maybe just a couple Easy Mode games ?
" Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game ?
" What ?
I 'm not even sure what you 're trying to say .
Are you saying denying against a caster enemy is pointless because they are n't as gold dependent ?
If so , that 's not true .
While it may not hurt a caster as much as a carry , it 's far from pointless .
" Heck , they do n't even let ranged heroes get life-steal. " Huh ?
There are numerous items that grant life stealing to ranged heroes .
In fact only one of the life stealing items is melee only .
" The most annoying thing is that getting killed still makes you not only be denied experience , give the opponent team money and experience and increased lane control and increased ganking opportunities , it also makes you lose money .
" If the penalty for dying was any less than it is , dying would become a non issue and games would drag out , not ending until one team was genocide 'd with long enough respawn timers to kill the base .
Whereas with the current death penalties , having a strong early game can lead to a faster win .
Easy Mode games are proof of this - with their increased gold and experience , dying becomes irrelevant and games drag out far far longer than regular mode , usually not ending until everyone is max level with insane items .
" HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions , games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together .
" This is true for the first 5 ~ 10 minutes of the game , but by then teams start grouping up and fighting each other to push towers .
Then again , Easy Mode players tend to sit in their lanes for 45 minutes until they 're max level and geared out before they 'll actually do anything , so maybe that 's what you experienced.If you like League of Legends better , that 's all well and good , but you seem to be talking about HoN without any actual idea what you 're talking about .</tokentext>
<sentencetext>Have you even played HoN?
It doesn't seem like it... or maybe just a couple Easy Mode games?
"Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game?
" What?
I'm not even sure what you're trying to say.
Are you saying denying against a caster enemy is pointless because they aren't as gold dependent?
If so, that's not true.
While it may not hurt a caster as much as a carry, it's far from pointless.
"Heck, they don't even let ranged heroes get life-steal."Huh?
There are numerous items that grant life stealing to ranged heroes.
In fact only one of the life stealing items is melee only.
"The most annoying thing is that getting killed still makes you not only be denied experience, give the opponent team money and experience and increased lane control and increased ganking opportunities, it also makes you lose money.
"If the penalty for dying was any less than it is, dying would become a non issue and games would drag out, not ending until one team was genocide'd with long enough respawn timers to kill the base.
Whereas with the current death penalties, having a strong early game can lead to a faster win.
Easy Mode games are proof of this - with their increased gold and experience, dying becomes irrelevant and games drag out far far longer than regular mode, usually not ending until everyone is max level with insane items.
"HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.
"This is true for the first 5~10 minutes of the game, but by then teams start grouping up and fighting each other to push towers.
Then again, Easy Mode players tend to sit in their lanes for 45 minutes until they're max level and geared out before they'll actually do anything, so maybe that's what you experienced.If you like League of Legends better, that's all well and good, but you seem to be talking about HoN without any actual idea what you're talking about.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684168</id>
	<title>Dare I say... shameless?</title>
	<author>billsayswow</author>
	<datestamp>1270069020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>Really? I had to do a double-take, both to see if this was in Idle, and then to see if this actually Slashdot, and not some mocked-up promotional. I wouldn't be so grouchy about this if it wasn't for the fact that this hit the front page, and is, relatively, a minor game.</htmltext>
<tokenext>Really ?
I had to do a double-take , both to see if this was in Idle , and then to see if this actually Slashdot , and not some mocked-up promotional .
I would n't be so grouchy about this if it was n't for the fact that this hit the front page , and is , relatively , a minor game .</tokentext>
<sentencetext>Really?
I had to do a double-take, both to see if this was in Idle, and then to see if this actually Slashdot, and not some mocked-up promotional.
I wouldn't be so grouchy about this if it wasn't for the fact that this hit the front page, and is, relatively, a minor game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31702598</id>
	<title>Use the tools!</title>
	<author>Anonymous</author>
	<datestamp>1270113720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>So, I've played around 200 games of Heroes of Newerth and many games of DotA before that.  While I admittedly play as many games with friends as possible (don't we all?) only about half of my games played fall in that category.  That's a solid 100 games in the "community".
<p>
Are there internet a-holes?  We all know the answer is yes, but I've only had about 5 games out of all those played where it was an issue.  In those cases, the game gives you the following tools: <br>
-"/ignore chat" <br>
-Voice Chat MUTE<br>
-and a banlist so you never need to play with that person again.  <br>
I also am not one to rage personally, so maybe that helps.
</p><p>
Did everyone notice that mention of BUILT IN voice chat?  This is immensely helpful - if only everyone turned it on...
<br>
The other thing worth noting to those who have complained, is that there are numerous opportunities to learn in safer environments.  <br>
-A tutorial that will show you the basics<br>
-the ability to host your own games with the requirements you want/need<br>
-game modes that let you pick exactly the hero you want (you can even host a duplicate hero game mode if you only have one hero you're decent with) <br>
-a Practice Mode that lets you well...practice<br>
-no-stats games that lower overall anxiety<br>
-forums that include many excellent gameplay guides: general guides, specific hero guides, laning, warding, etc<br>
-clans and people who are specifically dedicated to helping new players, also found through the forums.</p><p>
The games I've seen where someone becomes a potential target of rage usually go down with them not using in game chat, not talking over voice, voice chat sound off, and completely ignoring their team.  This is very much a team game, quite the opposite of the earlier comment that it is possible to "one man Rambo" - this is not the case and when people do that it is natural to be frustrated.  (No excuses for some of the silly ways people act when they're frustrated, see above comment on tools built into the game to deal with those scenarios.)
</p><p>
To be fair, the current environment (beta) allows people to create multiple accounts - thereby letting them avoid some of the infractions that might result.  For example, e-peenrager2211 gets banned by me and I think I won't ever have to play with him again.  He reapplies to the beta and creates account emotionallyunderdeveloped7899 and turns up in one of my games.  Annoying but unavoidable until solved by official release.
</p><p>
The thing that really distinguishes it IS the complexity.  No matter if there are other games I play, they get old and tired once the novelty wears off.  This game, precisely because of it's complexity, is one that I (and a group of about 15 friends) continue to play over the past 5(!) years (when you include DotA).  While it will take a while to learn all the details - I'm STILL learning and happy for that - it is well worth it.
</p><p>
In addition, when HoN is played at lower graphical settings, it has extremely modest hardware requirements - meaning that you can play with friends who aren't quite as up to date on their machines.</p></htmltext>
<tokenext>So , I 've played around 200 games of Heroes of Newerth and many games of DotA before that .
While I admittedly play as many games with friends as possible ( do n't we all ?
) only about half of my games played fall in that category .
That 's a solid 100 games in the " community " .
Are there internet a-holes ?
We all know the answer is yes , but I 've only had about 5 games out of all those played where it was an issue .
In those cases , the game gives you the following tools : - " /ignore chat " -Voice Chat MUTE -and a banlist so you never need to play with that person again .
I also am not one to rage personally , so maybe that helps .
Did everyone notice that mention of BUILT IN voice chat ?
This is immensely helpful - if only everyone turned it on.. . The other thing worth noting to those who have complained , is that there are numerous opportunities to learn in safer environments .
-A tutorial that will show you the basics -the ability to host your own games with the requirements you want/need -game modes that let you pick exactly the hero you want ( you can even host a duplicate hero game mode if you only have one hero you 're decent with ) -a Practice Mode that lets you well...practice -no-stats games that lower overall anxiety -forums that include many excellent gameplay guides : general guides , specific hero guides , laning , warding , etc -clans and people who are specifically dedicated to helping new players , also found through the forums .
The games I 've seen where someone becomes a potential target of rage usually go down with them not using in game chat , not talking over voice , voice chat sound off , and completely ignoring their team .
This is very much a team game , quite the opposite of the earlier comment that it is possible to " one man Rambo " - this is not the case and when people do that it is natural to be frustrated .
( No excuses for some of the silly ways people act when they 're frustrated , see above comment on tools built into the game to deal with those scenarios .
) To be fair , the current environment ( beta ) allows people to create multiple accounts - thereby letting them avoid some of the infractions that might result .
For example , e-peenrager2211 gets banned by me and I think I wo n't ever have to play with him again .
He reapplies to the beta and creates account emotionallyunderdeveloped7899 and turns up in one of my games .
Annoying but unavoidable until solved by official release .
The thing that really distinguishes it IS the complexity .
No matter if there are other games I play , they get old and tired once the novelty wears off .
This game , precisely because of it 's complexity , is one that I ( and a group of about 15 friends ) continue to play over the past 5 ( !
) years ( when you include DotA ) .
While it will take a while to learn all the details - I 'm STILL learning and happy for that - it is well worth it .
In addition , when HoN is played at lower graphical settings , it has extremely modest hardware requirements - meaning that you can play with friends who are n't quite as up to date on their machines .</tokentext>
<sentencetext>So, I've played around 200 games of Heroes of Newerth and many games of DotA before that.
While I admittedly play as many games with friends as possible (don't we all?
) only about half of my games played fall in that category.
That's a solid 100 games in the "community".
Are there internet a-holes?
We all know the answer is yes, but I've only had about 5 games out of all those played where it was an issue.
In those cases, the game gives you the following tools: 
-"/ignore chat" 
-Voice Chat MUTE
-and a banlist so you never need to play with that person again.
I also am not one to rage personally, so maybe that helps.
Did everyone notice that mention of BUILT IN voice chat?
This is immensely helpful - if only everyone turned it on...

The other thing worth noting to those who have complained, is that there are numerous opportunities to learn in safer environments.
-A tutorial that will show you the basics
-the ability to host your own games with the requirements you want/need
-game modes that let you pick exactly the hero you want (you can even host a duplicate hero game mode if you only have one hero you're decent with) 
-a Practice Mode that lets you well...practice
-no-stats games that lower overall anxiety
-forums that include many excellent gameplay guides: general guides, specific hero guides, laning, warding, etc
-clans and people who are specifically dedicated to helping new players, also found through the forums.
The games I've seen where someone becomes a potential target of rage usually go down with them not using in game chat, not talking over voice, voice chat sound off, and completely ignoring their team.
This is very much a team game, quite the opposite of the earlier comment that it is possible to "one man Rambo" - this is not the case and when people do that it is natural to be frustrated.
(No excuses for some of the silly ways people act when they're frustrated, see above comment on tools built into the game to deal with those scenarios.
)

To be fair, the current environment (beta) allows people to create multiple accounts - thereby letting them avoid some of the infractions that might result.
For example, e-peenrager2211 gets banned by me and I think I won't ever have to play with him again.
He reapplies to the beta and creates account emotionallyunderdeveloped7899 and turns up in one of my games.
Annoying but unavoidable until solved by official release.
The thing that really distinguishes it IS the complexity.
No matter if there are other games I play, they get old and tired once the novelty wears off.
This game, precisely because of it's complexity, is one that I (and a group of about 15 friends) continue to play over the past 5(!
) years (when you include DotA).
While it will take a while to learn all the details - I'm STILL learning and happy for that - it is well worth it.
In addition, when HoN is played at lower graphical settings, it has extremely modest hardware requirements - meaning that you can play with friends who aren't quite as up to date on their machines.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</id>
	<title>Be warned, the community is noxious</title>
	<author>Anonymous</author>
	<datestamp>1270068300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I had a closed beta invite early on, but the community is angry, rude and just spoil the game.</p></htmltext>
<tokenext>I had a closed beta invite early on , but the community is angry , rude and just spoil the game .</tokentext>
<sentencetext>I had a closed beta invite early on, but the community is angry, rude and just spoil the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31687704</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Mongoose Disciple</author>
	<datestamp>1270050480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In a sense you're both right.</p><p>The nature of the game really punishes a team with a bad player, and good players understandably don't want to put up with it.</p><p>However, that also gives you an environment that most new players won't want to play in.</p></htmltext>
<tokenext>In a sense you 're both right.The nature of the game really punishes a team with a bad player , and good players understandably do n't want to put up with it.However , that also gives you an environment that most new players wo n't want to play in .</tokentext>
<sentencetext>In a sense you're both right.The nature of the game really punishes a team with a bad player, and good players understandably don't want to put up with it.However, that also gives you an environment that most new players won't want to play in.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685172</id>
	<title>Re:I've joined the beta ..</title>
	<author>someone1234</author>
	<datestamp>1270035420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What do you think when should unbalancedness be fixed?<br>I hazard a guess, it is beta testing with a relatively large number of actual players.</p></htmltext>
<tokenext>What do you think when should unbalancedness be fixed ? I hazard a guess , it is beta testing with a relatively large number of actual players .</tokentext>
<sentencetext>What do you think when should unbalancedness be fixed?I hazard a guess, it is beta testing with a relatively large number of actual players.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684026</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684310</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Anonymous</author>
	<datestamp>1270027020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>same impression here. there isn't a tutorial to speak of, and the community will throw you out in 5 minutes when they see you will lower their performance statistics. The times you are kicked out also limit what games you can play, so unless there is a 'training' single player mode, I think I just bought it to support them developing Linux clients. Too bad.</p></htmltext>
<tokenext>same impression here .
there is n't a tutorial to speak of , and the community will throw you out in 5 minutes when they see you will lower their performance statistics .
The times you are kicked out also limit what games you can play , so unless there is a 'training ' single player mode , I think I just bought it to support them developing Linux clients .
Too bad .</tokentext>
<sentencetext>same impression here.
there isn't a tutorial to speak of, and the community will throw you out in 5 minutes when they see you will lower their performance statistics.
The times you are kicked out also limit what games you can play, so unless there is a 'training' single player mode, I think I just bought it to support them developing Linux clients.
Too bad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684260</id>
	<title>Supports Linux</title>
	<author>Andrioid</author>
	<datestamp>1270026660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I've been playing the beta for a few months on my 64-bit Linux platform that usually gets shafted by game developers.

If you liked DotA Allstars on W3x, you will like Heroes of Newerth. Those who played the classic DotA will find this "flashy" and imbalanced, fun though.

I also encourage Linux gamers to support those few independent game developers that do support our platform by buying the game.</htmltext>
<tokenext>I 've been playing the beta for a few months on my 64-bit Linux platform that usually gets shafted by game developers .
If you liked DotA Allstars on W3x , you will like Heroes of Newerth .
Those who played the classic DotA will find this " flashy " and imbalanced , fun though .
I also encourage Linux gamers to support those few independent game developers that do support our platform by buying the game .</tokentext>
<sentencetext>I've been playing the beta for a few months on my 64-bit Linux platform that usually gets shafted by game developers.
If you liked DotA Allstars on W3x, you will like Heroes of Newerth.
Those who played the classic DotA will find this "flashy" and imbalanced, fun though.
I also encourage Linux gamers to support those few independent game developers that do support our platform by buying the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31688502</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>TOGSolid</author>
	<datestamp>1270053360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>True story.  I gave HoN a shot in closed beta and was immediately treated to the same level assholery that plagues DotA and kept me from ever actually wanting to play that game online.  It's hard to enjoy a game when you're being kicked for "being a noob" all of the damn time.  HoN was flooded pretty bad right from the start with that crap, and even LoL and Demigod got inundated with it.  It's part of the reason that I only ever played Demigod and DotA vs bots.  <p>
The DotA and DotA clone communities make Xbox Live look like a hippy playland where everyone holds hands and sings Kumbaya in harmony.</p></htmltext>
<tokenext>True story .
I gave HoN a shot in closed beta and was immediately treated to the same level assholery that plagues DotA and kept me from ever actually wanting to play that game online .
It 's hard to enjoy a game when you 're being kicked for " being a noob " all of the damn time .
HoN was flooded pretty bad right from the start with that crap , and even LoL and Demigod got inundated with it .
It 's part of the reason that I only ever played Demigod and DotA vs bots .
The DotA and DotA clone communities make Xbox Live look like a hippy playland where everyone holds hands and sings Kumbaya in harmony .</tokentext>
<sentencetext>True story.
I gave HoN a shot in closed beta and was immediately treated to the same level assholery that plagues DotA and kept me from ever actually wanting to play that game online.
It's hard to enjoy a game when you're being kicked for "being a noob" all of the damn time.
HoN was flooded pretty bad right from the start with that crap, and even LoL and Demigod got inundated with it.
It's part of the reason that I only ever played Demigod and DotA vs bots.
The DotA and DotA clone communities make Xbox Live look like a hippy playland where everyone holds hands and sings Kumbaya in harmony.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684618</id>
	<title>Community already killed it.</title>
	<author>Anonymous</author>
	<datestamp>1270029840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The game has a nice polish to it.  Linux and mac clients run great!  The game is entertaining but not really my basket, too much of the same (DOTA) with little innovation and all the same downsides.</p><p>The real dealbreaker for me (as in: Not buying) is the community.  Most players are simply rude and impatient; I get no fun out of playing. (I admit, I'm bad at it...)</p></htmltext>
<tokenext>The game has a nice polish to it .
Linux and mac clients run great !
The game is entertaining but not really my basket , too much of the same ( DOTA ) with little innovation and all the same downsides.The real dealbreaker for me ( as in : Not buying ) is the community .
Most players are simply rude and impatient ; I get no fun out of playing .
( I admit , I 'm bad at it... )</tokentext>
<sentencetext>The game has a nice polish to it.
Linux and mac clients run great!
The game is entertaining but not really my basket, too much of the same (DOTA) with little innovation and all the same downsides.The real dealbreaker for me (as in: Not buying) is the community.
Most players are simply rude and impatient; I get no fun out of playing.
(I admit, I'm bad at it...)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31687942</id>
	<title>Re:DotA legacy</title>
	<author>ENIGMAwastaken</author>
	<datestamp>1270051260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Most of the stuff you list is just incorrect.
<br>  <br> 
Last-hitting your own creeps is something that adds strategic depth and skill to the game.  It makes laning much more competitive.
<br>  <br> 
The reason casters don't scale late game is because they're extremely powerful early game.  A hero like Pyromancer or Thunderbringer can kill half the heroes in the game with their spell combinations early to mid game.  If there were no late game downside to picking heroes like this none would pick anything else.
<br>  <br> 
And ranged heroes do get lifesteal, so I don't know where you got this idea.</htmltext>
<tokenext>Most of the stuff you list is just incorrect .
Last-hitting your own creeps is something that adds strategic depth and skill to the game .
It makes laning much more competitive .
The reason casters do n't scale late game is because they 're extremely powerful early game .
A hero like Pyromancer or Thunderbringer can kill half the heroes in the game with their spell combinations early to mid game .
If there were no late game downside to picking heroes like this none would pick anything else .
And ranged heroes do get lifesteal , so I do n't know where you got this idea .</tokentext>
<sentencetext>Most of the stuff you list is just incorrect.
Last-hitting your own creeps is something that adds strategic depth and skill to the game.
It makes laning much more competitive.
The reason casters don't scale late game is because they're extremely powerful early game.
A hero like Pyromancer or Thunderbringer can kill half the heroes in the game with their spell combinations early to mid game.
If there were no late game downside to picking heroes like this none would pick anything else.
And ranged heroes do get lifesteal, so I don't know where you got this idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684318</id>
	<title>Dota based game that already exists...</title>
	<author>Anonymous</author>
	<datestamp>1270027080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's already here folks.  http://www.leagueoflegends.com</p><p>And it's free..</p></htmltext>
<tokenext>It 's already here folks .
http : //www.leagueoflegends.comAnd it 's free. .</tokentext>
<sentencetext>It's already here folks.
http://www.leagueoflegends.comAnd it's free..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685436</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Grym</author>
	<datestamp>1270038000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Echo this. I was lucky enough to get into the closed beta a few weeks ago, when one of my friends sent me an invite key. There was no tutorial when I started (though there's one now), so I just went into a no stats game. The people there, and in most HoN games, seem to be just generally mean, elitist people who votekick at a moment's notice when another player doesn't exhibit some tidbit of knowledge that they're supposed to have acquired. This is really bad in HoN, since those votekicks affect your ability to play legitimate games. So, if you know a lot about DoTA, good game. Otherwise, stay away from it unless you know other people in meatspace that can help you out.</p></div></blockquote><p>I want you to imagine yourself going down to a bustling inner-city basketball court, joining a competitive 5 vs.5 pick-up game, and then asking your teammates how to dribble.  What do you think would happen?  How do you think they would react?   Now, imagine weeks/months later that you've gotten better.  What is the appropriate response when other players start poking fun at you, talk trash, get fired-up, or act generally immature / politically-incorrect?  If your answer is to never play basketball again, then you're really missing out...

</p><p>Culture shock.  The DOTA community is severely misunderstood.  Though it may not be apparent to newcomers, Heroes of Newerth / DOTA is a very complex, dynamic game that heavily rewards quick reflexes, individual skill/knowledge, and teamwork.  Matches are routinely won or lost by a split-second mistake of even a single skilled player.  Conversely, a well-coordinated team will steamroll disorganized groups of individually superior players.  In short, it is a game that demands a lot from players.  The resulting community reflects this.  They expect a lot from each other, and can be quite a prickly bunch.  I liken the atmosphere to that of a sports locker room.  As mean and fired-up as people can get, <b>it's all in good fun</b>.    The best way to get someone off your back is to dish it back at them.  <b>Toughen up.</b>  (Yes, we know it's just a game.  No... Nobody <i>actually</i> thinks that you have Downs Syndrome...)

</p><p>What I often see leading to conflict and the aspect of the game that I see new players struggle with the most is that everything a player does--and DOESN'T do--matters.  To be more concrete, take team communication for example.  In most games, it is sufficient to just tell your teammates what you're doing--kudos if you tell them what you see the enemy doing as well.   That doesn't work in DOTA; the map is too large and the battles too furious and quick for that.  In other words, even exemplary communication skills for other games will get teammates killed, strengthen (i.e. "feed") the opposition, and potentially ruin the game.  The only solution is for players to take their communications one step further by also letting their teammates know (within seconds) what the enemy ISN'T doing, most notably by "calling missing."

</p><p>Once you understand the above, it becomes obvious why the DOTA community has the bad reputation that it does.  Maybe some of that reputation is well-deserved, I don't know.  What I can say for sure, though, is that once you get into it, it is a blast.  No other game has captured my imagination, driven me further, and consistently offered something new like DOTA has. And I've been playing for years...

</p><p>My advice:  If you are considering playing HON or have just gotten started, don't let the first impressions of the community stop you.

</p><p>-Grym


</p><p>P.S. If any of you noobs do decide to play HON, just don't feed and not call missing if you're on my team.  K?<nobr> <wbr></nobr>...  =)</p></div>
	</htmltext>
<tokenext>Echo this .
I was lucky enough to get into the closed beta a few weeks ago , when one of my friends sent me an invite key .
There was no tutorial when I started ( though there 's one now ) , so I just went into a no stats game .
The people there , and in most HoN games , seem to be just generally mean , elitist people who votekick at a moment 's notice when another player does n't exhibit some tidbit of knowledge that they 're supposed to have acquired .
This is really bad in HoN , since those votekicks affect your ability to play legitimate games .
So , if you know a lot about DoTA , good game .
Otherwise , stay away from it unless you know other people in meatspace that can help you out.I want you to imagine yourself going down to a bustling inner-city basketball court , joining a competitive 5 vs.5 pick-up game , and then asking your teammates how to dribble .
What do you think would happen ?
How do you think they would react ?
Now , imagine weeks/months later that you 've gotten better .
What is the appropriate response when other players start poking fun at you , talk trash , get fired-up , or act generally immature / politically-incorrect ?
If your answer is to never play basketball again , then you 're really missing out.. . Culture shock .
The DOTA community is severely misunderstood .
Though it may not be apparent to newcomers , Heroes of Newerth / DOTA is a very complex , dynamic game that heavily rewards quick reflexes , individual skill/knowledge , and teamwork .
Matches are routinely won or lost by a split-second mistake of even a single skilled player .
Conversely , a well-coordinated team will steamroll disorganized groups of individually superior players .
In short , it is a game that demands a lot from players .
The resulting community reflects this .
They expect a lot from each other , and can be quite a prickly bunch .
I liken the atmosphere to that of a sports locker room .
As mean and fired-up as people can get , it 's all in good fun .
The best way to get someone off your back is to dish it back at them .
Toughen up .
( Yes , we know it 's just a game .
No... Nobody actually thinks that you have Downs Syndrome... ) What I often see leading to conflict and the aspect of the game that I see new players struggle with the most is that everything a player does--and DOES N'T do--matters .
To be more concrete , take team communication for example .
In most games , it is sufficient to just tell your teammates what you 're doing--kudos if you tell them what you see the enemy doing as well .
That does n't work in DOTA ; the map is too large and the battles too furious and quick for that .
In other words , even exemplary communication skills for other games will get teammates killed , strengthen ( i.e .
" feed " ) the opposition , and potentially ruin the game .
The only solution is for players to take their communications one step further by also letting their teammates know ( within seconds ) what the enemy IS N'T doing , most notably by " calling missing .
" Once you understand the above , it becomes obvious why the DOTA community has the bad reputation that it does .
Maybe some of that reputation is well-deserved , I do n't know .
What I can say for sure , though , is that once you get into it , it is a blast .
No other game has captured my imagination , driven me further , and consistently offered something new like DOTA has .
And I 've been playing for years.. . My advice : If you are considering playing HON or have just gotten started , do n't let the first impressions of the community stop you .
-Grym P.S .
If any of you noobs do decide to play HON , just do n't feed and not call missing if you 're on my team .
K ? ... = )</tokentext>
<sentencetext>Echo this.
I was lucky enough to get into the closed beta a few weeks ago, when one of my friends sent me an invite key.
There was no tutorial when I started (though there's one now), so I just went into a no stats game.
The people there, and in most HoN games, seem to be just generally mean, elitist people who votekick at a moment's notice when another player doesn't exhibit some tidbit of knowledge that they're supposed to have acquired.
This is really bad in HoN, since those votekicks affect your ability to play legitimate games.
So, if you know a lot about DoTA, good game.
Otherwise, stay away from it unless you know other people in meatspace that can help you out.I want you to imagine yourself going down to a bustling inner-city basketball court, joining a competitive 5 vs.5 pick-up game, and then asking your teammates how to dribble.
What do you think would happen?
How do you think they would react?
Now, imagine weeks/months later that you've gotten better.
What is the appropriate response when other players start poking fun at you, talk trash, get fired-up, or act generally immature / politically-incorrect?
If your answer is to never play basketball again, then you're really missing out...

Culture shock.
The DOTA community is severely misunderstood.
Though it may not be apparent to newcomers, Heroes of Newerth / DOTA is a very complex, dynamic game that heavily rewards quick reflexes, individual skill/knowledge, and teamwork.
Matches are routinely won or lost by a split-second mistake of even a single skilled player.
Conversely, a well-coordinated team will steamroll disorganized groups of individually superior players.
In short, it is a game that demands a lot from players.
The resulting community reflects this.
They expect a lot from each other, and can be quite a prickly bunch.
I liken the atmosphere to that of a sports locker room.
As mean and fired-up as people can get, it's all in good fun.
The best way to get someone off your back is to dish it back at them.
Toughen up.
(Yes, we know it's just a game.
No... Nobody actually thinks that you have Downs Syndrome...)

What I often see leading to conflict and the aspect of the game that I see new players struggle with the most is that everything a player does--and DOESN'T do--matters.
To be more concrete, take team communication for example.
In most games, it is sufficient to just tell your teammates what you're doing--kudos if you tell them what you see the enemy doing as well.
That doesn't work in DOTA; the map is too large and the battles too furious and quick for that.
In other words, even exemplary communication skills for other games will get teammates killed, strengthen (i.e.
"feed") the opposition, and potentially ruin the game.
The only solution is for players to take their communications one step further by also letting their teammates know (within seconds) what the enemy ISN'T doing, most notably by "calling missing.
"

Once you understand the above, it becomes obvious why the DOTA community has the bad reputation that it does.
Maybe some of that reputation is well-deserved, I don't know.
What I can say for sure, though, is that once you get into it, it is a blast.
No other game has captured my imagination, driven me further, and consistently offered something new like DOTA has.
And I've been playing for years...

My advice:  If you are considering playing HON or have just gotten started, don't let the first impressions of the community stop you.
-Grym


P.S.
If any of you noobs do decide to play HON, just don't feed and not call missing if you're on my team.
K? ...  =)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31693834</id>
	<title>Never played DOTA....</title>
	<author>HerculesMO</author>
	<datestamp>1270032120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I didn't get into Warcraft3 (that's where DOTA is from, right?) because of the "heroes" or whatever they had that made gameplay immensely boring.</p><p>How does DOTA compare to say, Starcraft? That's my favorite RTS to this point... does it have a high learning curve?</p><p>I'll check it out if it's worth checking out. S2 made Savage2 and I really love that game.</p></htmltext>
<tokenext>I did n't get into Warcraft3 ( that 's where DOTA is from , right ?
) because of the " heroes " or whatever they had that made gameplay immensely boring.How does DOTA compare to say , Starcraft ?
That 's my favorite RTS to this point... does it have a high learning curve ? I 'll check it out if it 's worth checking out .
S2 made Savage2 and I really love that game .</tokentext>
<sentencetext>I didn't get into Warcraft3 (that's where DOTA is from, right?
) because of the "heroes" or whatever they had that made gameplay immensely boring.How does DOTA compare to say, Starcraft?
That's my favorite RTS to this point... does it have a high learning curve?I'll check it out if it's worth checking out.
S2 made Savage2 and I really love that game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684966</id>
	<title>Re:DotA legacy</title>
	<author>Anonymous</author>
	<datestamp>1270033140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In HoN life-steal works for ranged heroes.</p></htmltext>
<tokenext>In HoN life-steal works for ranged heroes .</tokentext>
<sentencetext>In HoN life-steal works for ranged heroes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31686694</id>
	<title>Re:Heroes of Noteworthy..</title>
	<author>Trebawa</author>
	<datestamp>1270046340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's nice that it's available on Linux, but I still have to play it on Windows because my underspec'd computer can't handle OpenGL 2.0.  The Windows version uses DirectX, so it would be nice if the Linux version supported SDL.</htmltext>
<tokenext>It 's nice that it 's available on Linux , but I still have to play it on Windows because my underspec 'd computer ca n't handle OpenGL 2.0 .
The Windows version uses DirectX , so it would be nice if the Linux version supported SDL .</tokentext>
<sentencetext>It's nice that it's available on Linux, but I still have to play it on Windows because my underspec'd computer can't handle OpenGL 2.0.
The Windows version uses DirectX, so it would be nice if the Linux version supported SDL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684528</id>
	<title>Beta keys</title>
	<author>Anonymous</author>
	<datestamp>1270029120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is a list of keys I just generated<nobr> <wbr></nobr>.... for those that don't want to wait for the countdown<nobr> <wbr></nobr>... i post em here cuz they will most likely be useless in ~ 17 hours</p><p>Copy paste one of these HoN Beta keys and go to this link to register http://beta.heroesofnewerth.com/</p><p>1: rm59h3jbzh68qkd<br>2: fgeb61svi3l1z3i<br>3: sj02syosy98lrlz<br>4: qp4a1cg3kjbjr59<br>5: at6fddfx0rpaj5r<br>6: w16tz52rs0ovj2d<br>7: 0ush2ht9fnqfpmd<br>8: apsu13kfh83jhfa<br>9: uyxxtyia2ys6xbo<br>10: 6t64j2qs4ijtm8x<br>11: u0kpxg2zfxc1je4<br>12: 6ffja1ai645ttex<br>13: m303tod2v65awsc<br>14: pcwrcsa5hvm2r9k<br>15: z5fz2ecdp6969pi<br>16: dzww67dgltvanqp<br>17: l871g6uw066srpb<br>18: 3a785niybo1tjdb<br>19: tg6xjfer3f7ocxp<br>20: a1jemau485eq4u6<br>21: otupua09tabcl18<br>22: uwvmbw7hajaan8v<br>23: dnlq77vardyxzvf<br>24: vjw4cj2liriik07<br>25: toqabjvpma92oiy<br>26: e61ay2h4vcj06wc<br>27: ng4mfmbthqdl6d5<br>28: 5m1231vjs7aedt6<br>29: izc9f57ekxqlzfa<br>30: 5oj9avozrz9isrl<br>31: yje4ra6rhms1ck6<br>32: 4wlv0e6plqwprs9<br>33: p7hqjp3t0l2ec4q<br>34: si7uf513ozhirqn<br>35: my7c9ogprfhyix0<br>36: f9pqspygcdswyo5<br>37: vashwqtc7qpg312</p></htmltext>
<tokenext>This is a list of keys I just generated .... for those that do n't want to wait for the countdown ... i post em here cuz they will most likely be useless in ~ 17 hoursCopy paste one of these HoN Beta keys and go to this link to register http : //beta.heroesofnewerth.com/1 : rm59h3jbzh68qkd2 : fgeb61svi3l1z3i3 : sj02syosy98lrlz4 : qp4a1cg3kjbjr595 : at6fddfx0rpaj5r6 : w16tz52rs0ovj2d7 : 0ush2ht9fnqfpmd8 : apsu13kfh83jhfa9 : uyxxtyia2ys6xbo10 : 6t64j2qs4ijtm8x11 : u0kpxg2zfxc1je412 : 6ffja1ai645ttex13 : m303tod2v65awsc14 : pcwrcsa5hvm2r9k15 : z5fz2ecdp6969pi16 : dzww67dgltvanqp17 : l871g6uw066srpb18 : 3a785niybo1tjdb19 : tg6xjfer3f7ocxp20 : a1jemau485eq4u621 : otupua09tabcl1822 : uwvmbw7hajaan8v23 : dnlq77vardyxzvf24 : vjw4cj2liriik0725 : toqabjvpma92oiy26 : e61ay2h4vcj06wc27 : ng4mfmbthqdl6d528 : 5m1231vjs7aedt629 : izc9f57ekxqlzfa30 : 5oj9avozrz9isrl31 : yje4ra6rhms1ck632 : 4wlv0e6plqwprs933 : p7hqjp3t0l2ec4q34 : si7uf513ozhirqn35 : my7c9ogprfhyix036 : f9pqspygcdswyo537 : vashwqtc7qpg312</tokentext>
<sentencetext>This is a list of keys I just generated .... for those that don't want to wait for the countdown ... i post em here cuz they will most likely be useless in ~ 17 hoursCopy paste one of these HoN Beta keys and go to this link to register http://beta.heroesofnewerth.com/1: rm59h3jbzh68qkd2: fgeb61svi3l1z3i3: sj02syosy98lrlz4: qp4a1cg3kjbjr595: at6fddfx0rpaj5r6: w16tz52rs0ovj2d7: 0ush2ht9fnqfpmd8: apsu13kfh83jhfa9: uyxxtyia2ys6xbo10: 6t64j2qs4ijtm8x11: u0kpxg2zfxc1je412: 6ffja1ai645ttex13: m303tod2v65awsc14: pcwrcsa5hvm2r9k15: z5fz2ecdp6969pi16: dzww67dgltvanqp17: l871g6uw066srpb18: 3a785niybo1tjdb19: tg6xjfer3f7ocxp20: a1jemau485eq4u621: otupua09tabcl1822: uwvmbw7hajaan8v23: dnlq77vardyxzvf24: vjw4cj2liriik0725: toqabjvpma92oiy26: e61ay2h4vcj06wc27: ng4mfmbthqdl6d528: 5m1231vjs7aedt629: izc9f57ekxqlzfa30: 5oj9avozrz9isrl31: yje4ra6rhms1ck632: 4wlv0e6plqwprs933: p7hqjp3t0l2ec4q34: si7uf513ozhirqn35: my7c9ogprfhyix036: f9pqspygcdswyo537: vashwqtc7qpg312</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31689210</id>
	<title>heroes of newerth great for linux</title>
	<author>noric</author>
	<datestamp>1270056540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I received my heroes of newerth beta key last July, and have been playing regularly ever since. I have played hundreds of games on both the windows and linux clients.

The linux client works great and I suggest you try this game out<nobr> <wbr></nobr>:-).</htmltext>
<tokenext>I received my heroes of newerth beta key last July , and have been playing regularly ever since .
I have played hundreds of games on both the windows and linux clients .
The linux client works great and I suggest you try this game out : - ) .</tokentext>
<sentencetext>I received my heroes of newerth beta key last July, and have been playing regularly ever since.
I have played hundreds of games on both the windows and linux clients.
The linux client works great and I suggest you try this game out :-).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684282</id>
	<title>Co-insides with Multiplay I39</title>
	<author>Harribo99</author>
	<datestamp>1270026720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Its funny this as the announcement of the open beta also co-insides with the UK LAN i39 held by Multiplay <a href="http://www.multiplay.co.uk/" title="multiplay.co.uk" rel="nofollow">http://www.multiplay.co.uk/</a> [multiplay.co.uk] where they are holding the first tournament for the game with a potential prize fund of &pound;6250 approx $9400 which is sponsored by S2.</htmltext>
<tokenext>Its funny this as the announcement of the open beta also co-insides with the UK LAN i39 held by Multiplay http : //www.multiplay.co.uk/ [ multiplay.co.uk ] where they are holding the first tournament for the game with a potential prize fund of   6250 approx $ 9400 which is sponsored by S2 .</tokentext>
<sentencetext>Its funny this as the announcement of the open beta also co-insides with the UK LAN i39 held by Multiplay http://www.multiplay.co.uk/ [multiplay.co.uk] where they are holding the first tournament for the game with a potential prize fund of £6250 approx $9400 which is sponsored by S2.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31686080</id>
	<title>Rage on!</title>
	<author>henrik.falk</author>
	<datestamp>1270042980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've never seen as much nerd rage as  I saw in the few matches that I played this game.
Seemingly this game is what happens when trolls actually participate in the community.</htmltext>
<tokenext>I 've never seen as much nerd rage as I saw in the few matches that I played this game .
Seemingly this game is what happens when trolls actually participate in the community .</tokentext>
<sentencetext>I've never seen as much nerd rage as  I saw in the few matches that I played this game.
Seemingly this game is what happens when trolls actually participate in the community.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31699874</id>
	<title>Linux Client</title>
	<author>MBGMorden</author>
	<datestamp>1270132800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You know, I downloaded this last night.  Even though my Linux machine has hardware perfectly capable of gaming (it's my fastest machine right now, as I use it for all my desktop use), I normally keep a Windows machine seperate to play games on.  Seeing this have a Linux client peeked my interest though.  I downloaded it to my Ubuntu 9.10 machine and spun it up.</p><p>And it worked great.  Downloaded as a single<nobr> <wbr></nobr>.sh installer.  Sadly Ubuntu apparently by default associates<nobr> <wbr></nobr>.sh with gedit so I had to drop the a terminal real quick to launch it with sh, but that's pretty minor.  I simple install dialog popped up, asked me where to install (I just installed to my ~/HoN), and off it went.  Took less than a minute, created menu entries in Gnome, and then it was done.  I launched the game and it loaded just as easily and smoothly as one would expect on a Windows system.  Though I also got a few minutes to mess around with it, for that brief time it actually PLAYED well too.  It felt native - much unlike tweaking something to work in Wine that, while normally getting you into the game and playing (eventually), just feels off.</p><p>Based on almost no gameplay I've already pre-ordered this game and will be sending an email to let them know that I'm doing so explicitly for their Linux support.  If other companies would start doing this more, I'd finally be able to kill off that Windows machine I keep for gaming.</p></htmltext>
<tokenext>You know , I downloaded this last night .
Even though my Linux machine has hardware perfectly capable of gaming ( it 's my fastest machine right now , as I use it for all my desktop use ) , I normally keep a Windows machine seperate to play games on .
Seeing this have a Linux client peeked my interest though .
I downloaded it to my Ubuntu 9.10 machine and spun it up.And it worked great .
Downloaded as a single .sh installer .
Sadly Ubuntu apparently by default associates .sh with gedit so I had to drop the a terminal real quick to launch it with sh , but that 's pretty minor .
I simple install dialog popped up , asked me where to install ( I just installed to my ~ /HoN ) , and off it went .
Took less than a minute , created menu entries in Gnome , and then it was done .
I launched the game and it loaded just as easily and smoothly as one would expect on a Windows system .
Though I also got a few minutes to mess around with it , for that brief time it actually PLAYED well too .
It felt native - much unlike tweaking something to work in Wine that , while normally getting you into the game and playing ( eventually ) , just feels off.Based on almost no gameplay I 've already pre-ordered this game and will be sending an email to let them know that I 'm doing so explicitly for their Linux support .
If other companies would start doing this more , I 'd finally be able to kill off that Windows machine I keep for gaming .</tokentext>
<sentencetext>You know, I downloaded this last night.
Even though my Linux machine has hardware perfectly capable of gaming (it's my fastest machine right now, as I use it for all my desktop use), I normally keep a Windows machine seperate to play games on.
Seeing this have a Linux client peeked my interest though.
I downloaded it to my Ubuntu 9.10 machine and spun it up.And it worked great.
Downloaded as a single .sh installer.
Sadly Ubuntu apparently by default associates .sh with gedit so I had to drop the a terminal real quick to launch it with sh, but that's pretty minor.
I simple install dialog popped up, asked me where to install (I just installed to my ~/HoN), and off it went.
Took less than a minute, created menu entries in Gnome, and then it was done.
I launched the game and it loaded just as easily and smoothly as one would expect on a Windows system.
Though I also got a few minutes to mess around with it, for that brief time it actually PLAYED well too.
It felt native - much unlike tweaking something to work in Wine that, while normally getting you into the game and playing (eventually), just feels off.Based on almost no gameplay I've already pre-ordered this game and will be sending an email to let them know that I'm doing so explicitly for their Linux support.
If other companies would start doing this more, I'd finally be able to kill off that Windows machine I keep for gaming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684676</id>
	<title>Re:Dare I say... shameless?</title>
	<author>lePooch</author>
	<datestamp>1270030260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Shameless?
How is news of this release any different from news on the latest release of Ubuntu or Apache that usually makes the front page? Its all software, and this IS the Gaming section of Slashdot, so it is entirely appropriate that this appears here.<p><div class="quote"><p>I wouldn't be so grouchy about this if it wasn't for the fact that this hit the front page, and is, relatively, a minor game.</p></div><p>Just a glance at, say, the Apple section of the website shows that stuff like the release of a MINOR browser on the iPhone <a href="http://apple.slashdot.org/story/10/03/23/1946223/Opera-Mini-For-iPhone-Submitted-To-App-Store-Today" title="slashdot.org" rel="nofollow">gets its own article</a> [slashdot.org]. Why shouldn't the release of a game get a quick front page blurb, especially because the Warcraft map that this is based on is still played by legions of rabid fans (at least where I live)?</p><p>On topic however: this game just takes DOTA and adds the extra burden of being forced to make sure your win/loss ratio is always &gt;1, otherwise you get kicked from most games. While I played the beta, I had to create a new account after a while because my W/L and kill/death ratios were causing me to be kicked constantly, even though I had finally gotten used to the system and the heroes. Several other players I know had the same problem. Perhaps it is a sign of the kind of player the closed beta attracted ie. DOTA veterans, and not a symptom of the final game, but it definitely is a stumbling block for new players.</p></div>
	</htmltext>
<tokenext>Shameless ?
How is news of this release any different from news on the latest release of Ubuntu or Apache that usually makes the front page ?
Its all software , and this IS the Gaming section of Slashdot , so it is entirely appropriate that this appears here.I would n't be so grouchy about this if it was n't for the fact that this hit the front page , and is , relatively , a minor game.Just a glance at , say , the Apple section of the website shows that stuff like the release of a MINOR browser on the iPhone gets its own article [ slashdot.org ] .
Why should n't the release of a game get a quick front page blurb , especially because the Warcraft map that this is based on is still played by legions of rabid fans ( at least where I live ) ? On topic however : this game just takes DOTA and adds the extra burden of being forced to make sure your win/loss ratio is always &gt; 1 , otherwise you get kicked from most games .
While I played the beta , I had to create a new account after a while because my W/L and kill/death ratios were causing me to be kicked constantly , even though I had finally gotten used to the system and the heroes .
Several other players I know had the same problem .
Perhaps it is a sign of the kind of player the closed beta attracted ie .
DOTA veterans , and not a symptom of the final game , but it definitely is a stumbling block for new players .</tokentext>
<sentencetext>Shameless?
How is news of this release any different from news on the latest release of Ubuntu or Apache that usually makes the front page?
Its all software, and this IS the Gaming section of Slashdot, so it is entirely appropriate that this appears here.I wouldn't be so grouchy about this if it wasn't for the fact that this hit the front page, and is, relatively, a minor game.Just a glance at, say, the Apple section of the website shows that stuff like the release of a MINOR browser on the iPhone gets its own article [slashdot.org].
Why shouldn't the release of a game get a quick front page blurb, especially because the Warcraft map that this is based on is still played by legions of rabid fans (at least where I live)?On topic however: this game just takes DOTA and adds the extra burden of being forced to make sure your win/loss ratio is always &gt;1, otherwise you get kicked from most games.
While I played the beta, I had to create a new account after a while because my W/L and kill/death ratios were causing me to be kicked constantly, even though I had finally gotten used to the system and the heroes.
Several other players I know had the same problem.
Perhaps it is a sign of the kind of player the closed beta attracted ie.
DOTA veterans, and not a symptom of the final game, but it definitely is a stumbling block for new players.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684168</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31688518</id>
	<title>Re:Already a DOTA replacement</title>
	<author>Anonymous</author>
	<datestamp>1270053420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>LoL focuses more on teamwork, HoN focuses more on individual ability.</p><p>If you don't mind your talents mattering as much as whether your allies have half a clue, go ahead and play LoL.</p></htmltext>
<tokenext>LoL focuses more on teamwork , HoN focuses more on individual ability.If you do n't mind your talents mattering as much as whether your allies have half a clue , go ahead and play LoL .</tokentext>
<sentencetext>LoL focuses more on teamwork, HoN focuses more on individual ability.If you don't mind your talents mattering as much as whether your allies have half a clue, go ahead and play LoL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684462</id>
	<title>Enjoy the New Slashdot layout</title>
	<author>Anonymous</author>
	<datestamp>1270028340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We are testing a new layout for Slashdot. In order to enhance the effectiveness of advertising, we put ads at the place where you expected the article</p><p>Please read it, we get 1cent<nobr> <wbr></nobr>/click</p></htmltext>
<tokenext>We are testing a new layout for Slashdot .
In order to enhance the effectiveness of advertising , we put ads at the place where you expected the articlePlease read it , we get 1cent /click</tokentext>
<sentencetext>We are testing a new layout for Slashdot.
In order to enhance the effectiveness of advertising, we put ads at the place where you expected the articlePlease read it, we get 1cent /click</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684574</id>
	<title>Re:Already a DOTA replacement</title>
	<author>Anonymous</author>
	<datestamp>1270029480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Meh, another one of those cutsy colourful generic-graphics games. So kawaii! Looks like they even threw in a cartoon-outline shader for good measure<nobr> <wbr></nobr>...</p><p>I don't really like HoN's graphics style either (too WoW-esque), but it's not quite this repulsive. At least HoN runs fine on Ubuntu<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>Meh , another one of those cutsy colourful generic-graphics games .
So kawaii !
Looks like they even threw in a cartoon-outline shader for good measure ...I do n't really like HoN 's graphics style either ( too WoW-esque ) , but it 's not quite this repulsive .
At least HoN runs fine on Ubuntu : D</tokentext>
<sentencetext>Meh, another one of those cutsy colourful generic-graphics games.
So kawaii!
Looks like they even threw in a cartoon-outline shader for good measure ...I don't really like HoN's graphics style either (too WoW-esque), but it's not quite this repulsive.
At least HoN runs fine on Ubuntu :D</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684476</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Celarnor</author>
	<datestamp>1270028580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I had a closed beta invite early on, but the community is angry, rude and just spoil the game.</p></div><p>Echo this.  I was lucky enough to get into the closed beta a few weeks ago, when one of my friends sent me an invite key.

There was no tutorial when I started (though there's one now), so I just went into a no stats game.  The people there, and in most HoN games, seem to be just generally mean, elitist people who votekick at a moment's notice when another player doesn't exhibit some tidbit of knowledge that they're supposed to have acquired.  This is really bad in HoN, since those votekicks affect your ability to play legitimate games.

So, if you know a lot about DoTA, good game.  Otherwise, stay away from it unless you know other people in meatspace that can help you out.</p></div>
	</htmltext>
<tokenext>I had a closed beta invite early on , but the community is angry , rude and just spoil the game.Echo this .
I was lucky enough to get into the closed beta a few weeks ago , when one of my friends sent me an invite key .
There was no tutorial when I started ( though there 's one now ) , so I just went into a no stats game .
The people there , and in most HoN games , seem to be just generally mean , elitist people who votekick at a moment 's notice when another player does n't exhibit some tidbit of knowledge that they 're supposed to have acquired .
This is really bad in HoN , since those votekicks affect your ability to play legitimate games .
So , if you know a lot about DoTA , good game .
Otherwise , stay away from it unless you know other people in meatspace that can help you out .</tokentext>
<sentencetext>I had a closed beta invite early on, but the community is angry, rude and just spoil the game.Echo this.
I was lucky enough to get into the closed beta a few weeks ago, when one of my friends sent me an invite key.
There was no tutorial when I started (though there's one now), so I just went into a no stats game.
The people there, and in most HoN games, seem to be just generally mean, elitist people who votekick at a moment's notice when another player doesn't exhibit some tidbit of knowledge that they're supposed to have acquired.
This is really bad in HoN, since those votekicks affect your ability to play legitimate games.
So, if you know a lot about DoTA, good game.
Otherwise, stay away from it unless you know other people in meatspace that can help you out.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31688940</id>
	<title>Client download?</title>
	<author>fordfanboi</author>
	<datestamp>1270055400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Anyone know of a link to download the client before open beta signup?</htmltext>
<tokenext>Anyone know of a link to download the client before open beta signup ?</tokentext>
<sentencetext>Anyone know of a link to download the client before open beta signup?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684052</id>
	<title>Already a DOTA replacement</title>
	<author>Anonymous</author>
	<datestamp>1270067880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Not trying to advertise but <a href="http://www.leagueoflegends.com/" title="leagueoflegends.com" rel="nofollow">League of Legends</a> [leagueoflegends.com] is a very solid clone of DOTA. There is no Linux (sorry slashdot) but it is fairly well balanced.</htmltext>
<tokenext>Not trying to advertise but League of Legends [ leagueoflegends.com ] is a very solid clone of DOTA .
There is no Linux ( sorry slashdot ) but it is fairly well balanced .</tokentext>
<sentencetext>Not trying to advertise but League of Legends [leagueoflegends.com] is a very solid clone of DOTA.
There is no Linux (sorry slashdot) but it is fairly well balanced.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31688308</id>
	<title>Re:Heroes of Noteworthy..</title>
	<author>npsimons</author>
	<datestamp>1270052700000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Any linux purist (i.e. someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.<br>If not for any other reason then to encourage more developers to do this.</p></div></blockquote><p>Answer me just one question first: is this a true port or did they "port" it using WINE?  All due respect to developers who even acknowledge Linux (then again, in this day and age, how can you *not* acknowledge Linux?), and to the WINE developers, but I'm not willing to run some half-assed, DirectX laden, emulated "port" of a game.  If I were, I'd still be playing Windows games.  As it is, the game industry has never really given Linux the time of day, so I stopped paying attention to them.  Don't get me wrong, I still run Jagged Alliance 2 on my N900, and plenty of emulated games that I bought before Linux existed, not to mention the myriad of open source and indie studio games that actually run on Linux and not WINE.</p><p>Years ago, I used to play games a lot; used to have a number of consoles, a decent PC gaming rig to run Windows and DOS games.  But that was years ago, and as time has gone by, and I've found the only thing I need Windows for is games, I've found better things to do with my time.  Like write my own software, or go hiking or climbing, or play my saxophone.  I'd *love* to support developers who support Linux, but it costs money, and if they're not really supporting Linux, I'm definitely not going to give them money that I could better spend elsewhere.</p><p>I bought *multiple* copies of Savage, one for me and one for each of my friends because S2 had the three major platform clients on one CD.  I bought them all through a Linux gaming shop (http://tuxgames.com), and told my friends "here, you can run it on Windows *and* Linux!".  Then S2 made the sequel for Windows and "ported" it using WINE, and that was around the same time I stopped playing games seriously.</p></div>
	</htmltext>
<tokenext>Any linux purist ( i.e .
someone who has no dual boot ) who likes computer ( as opposed to console ) games should try this , yes all ten of you.If not for any other reason then to encourage more developers to do this.Answer me just one question first : is this a true port or did they " port " it using WINE ?
All due respect to developers who even acknowledge Linux ( then again , in this day and age , how can you * not * acknowledge Linux ?
) , and to the WINE developers , but I 'm not willing to run some half-assed , DirectX laden , emulated " port " of a game .
If I were , I 'd still be playing Windows games .
As it is , the game industry has never really given Linux the time of day , so I stopped paying attention to them .
Do n't get me wrong , I still run Jagged Alliance 2 on my N900 , and plenty of emulated games that I bought before Linux existed , not to mention the myriad of open source and indie studio games that actually run on Linux and not WINE.Years ago , I used to play games a lot ; used to have a number of consoles , a decent PC gaming rig to run Windows and DOS games .
But that was years ago , and as time has gone by , and I 've found the only thing I need Windows for is games , I 've found better things to do with my time .
Like write my own software , or go hiking or climbing , or play my saxophone .
I 'd * love * to support developers who support Linux , but it costs money , and if they 're not really supporting Linux , I 'm definitely not going to give them money that I could better spend elsewhere.I bought * multiple * copies of Savage , one for me and one for each of my friends because S2 had the three major platform clients on one CD .
I bought them all through a Linux gaming shop ( http : //tuxgames.com ) , and told my friends " here , you can run it on Windows * and * Linux ! " .
Then S2 made the sequel for Windows and " ported " it using WINE , and that was around the same time I stopped playing games seriously .</tokentext>
<sentencetext>Any linux purist (i.e.
someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.If not for any other reason then to encourage more developers to do this.Answer me just one question first: is this a true port or did they "port" it using WINE?
All due respect to developers who even acknowledge Linux (then again, in this day and age, how can you *not* acknowledge Linux?
), and to the WINE developers, but I'm not willing to run some half-assed, DirectX laden, emulated "port" of a game.
If I were, I'd still be playing Windows games.
As it is, the game industry has never really given Linux the time of day, so I stopped paying attention to them.
Don't get me wrong, I still run Jagged Alliance 2 on my N900, and plenty of emulated games that I bought before Linux existed, not to mention the myriad of open source and indie studio games that actually run on Linux and not WINE.Years ago, I used to play games a lot; used to have a number of consoles, a decent PC gaming rig to run Windows and DOS games.
But that was years ago, and as time has gone by, and I've found the only thing I need Windows for is games, I've found better things to do with my time.
Like write my own software, or go hiking or climbing, or play my saxophone.
I'd *love* to support developers who support Linux, but it costs money, and if they're not really supporting Linux, I'm definitely not going to give them money that I could better spend elsewhere.I bought *multiple* copies of Savage, one for me and one for each of my friends because S2 had the three major platform clients on one CD.
I bought them all through a Linux gaming shop (http://tuxgames.com), and told my friends "here, you can run it on Windows *and* Linux!".
Then S2 made the sequel for Windows and "ported" it using WINE, and that was around the same time I stopped playing games seriously.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684928</id>
	<title>Re:DotA legacy</title>
	<author>Flyin Fungi</author>
	<datestamp>1270032780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>uh, there are plenty of changes to this game.

Orb stacking change, new heroes, new unique abilities never seen in DoTA (Zephyr), courier abilities, reconnecting, stats, matchmaking, maps, new graphics for well known models, lots of balancing with items.

Also your argument (I would say QQing) about casters not scaling in any meaningful way is bullshit.

1) Casters are more powerful early compared to carries and are usually support.
2) Carries (usually agility heroes) are underpowered at the beginning of the game.
3) It is your playground as a caster early game. You do good there, you are likely going to win.
4) Like hell you don't scale well. Zeus from DotA scaled to do more damage as everyone else got more powerful. There are lots of examples.
5) Caters are usually support. It's like you're complaining that you choose a cleric to heal in a MMO and can't dps well now. That is what is great, after 1 game you can pick a new hero.

Full of crap again about not making a move. The ones who make move are the winners. A key gank one a hero. A tower push, an awesome ult pulled off to coordinate your team annihilating the other side.

I could go on and on about other points...

My guess is you're a n00b at the game still. Which is fine. The learning curve to this game hurts as much as Eve Online.</htmltext>
<tokenext>uh , there are plenty of changes to this game .
Orb stacking change , new heroes , new unique abilities never seen in DoTA ( Zephyr ) , courier abilities , reconnecting , stats , matchmaking , maps , new graphics for well known models , lots of balancing with items .
Also your argument ( I would say QQing ) about casters not scaling in any meaningful way is bullshit .
1 ) Casters are more powerful early compared to carries and are usually support .
2 ) Carries ( usually agility heroes ) are underpowered at the beginning of the game .
3 ) It is your playground as a caster early game .
You do good there , you are likely going to win .
4 ) Like hell you do n't scale well .
Zeus from DotA scaled to do more damage as everyone else got more powerful .
There are lots of examples .
5 ) Caters are usually support .
It 's like you 're complaining that you choose a cleric to heal in a MMO and ca n't dps well now .
That is what is great , after 1 game you can pick a new hero .
Full of crap again about not making a move .
The ones who make move are the winners .
A key gank one a hero .
A tower push , an awesome ult pulled off to coordinate your team annihilating the other side .
I could go on and on about other points.. . My guess is you 're a n00b at the game still .
Which is fine .
The learning curve to this game hurts as much as Eve Online .</tokentext>
<sentencetext>uh, there are plenty of changes to this game.
Orb stacking change, new heroes, new unique abilities never seen in DoTA (Zephyr), courier abilities, reconnecting, stats, matchmaking, maps, new graphics for well known models, lots of balancing with items.
Also your argument (I would say QQing) about casters not scaling in any meaningful way is bullshit.
1) Casters are more powerful early compared to carries and are usually support.
2) Carries (usually agility heroes) are underpowered at the beginning of the game.
3) It is your playground as a caster early game.
You do good there, you are likely going to win.
4) Like hell you don't scale well.
Zeus from DotA scaled to do more damage as everyone else got more powerful.
There are lots of examples.
5) Caters are usually support.
It's like you're complaining that you choose a cleric to heal in a MMO and can't dps well now.
That is what is great, after 1 game you can pick a new hero.
Full of crap again about not making a move.
The ones who make move are the winners.
A key gank one a hero.
A tower push, an awesome ult pulled off to coordinate your team annihilating the other side.
I could go on and on about other points...

My guess is you're a n00b at the game still.
Which is fine.
The learning curve to this game hurts as much as Eve Online.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685448</id>
	<title>Re:I've joined the beta ..</title>
	<author>nacturation</author>
	<datestamp>1270038060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing</p></div><p>So, although it was unbalanced, the game was too bug-free for your liking?</p><p><div class="quote"><p>just came back to it a few days ago. The game has progressed a lot...</p></div><p>I take it they introduced sufficient bugs that you now consider it buggy enough?</p></div>
	</htmltext>
<tokenext>bought it to support them , played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testingSo , although it was unbalanced , the game was too bug-free for your liking ? just came back to it a few days ago .
The game has progressed a lot...I take it they introduced sufficient bugs that you now consider it buggy enough ?</tokentext>
<sentencetext>bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testingSo, although it was unbalanced, the game was too bug-free for your liking?just came back to it a few days ago.
The game has progressed a lot...I take it they introduced sufficient bugs that you now consider it buggy enough?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684026</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31687236</id>
	<title>HoN from a DotA player background</title>
	<author>Anonymous</author>
	<datestamp>1270048740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm a long time gamer and a long time linux user. I've been dual-booting since 2003, and I've been a linux sysadmin since 2004.</p><p>I'm very happy with HoN. It's run great in Linux, the installer is easy. Built in VOIP (though I use Mangler, the linux Ventrilo client). When they announced pre-orders, I immediately bought it to support someone who made a game that could for all 3 big platforms.</p><p>Gameplay in itself... Yes, there are a lot of ass-hats. Tons. No really, take that number you're thinking, and square it. But, it's an online, competitive game. Having played Diablo, Diablo 2, SC, WC3 (and Dota), and lots of MMO's... I don't feel like the community here is any worse than in any other of the games I've played. None of them our what I would consider great marvels of society.</p><p>It's true HoN shares a lot of similar parts of DotA. But as a person who played a lot of DotA, including in CAL-i, it's a lot better. S2 Games added lots of stuff that Icefrog/DotA just couldn't due to engine limitations.<br>1. BEING ABLE TO RECONNECT TO A GAME SOMEONE DC'd FROM<br>2. Remaping keys<br>3. In-game voice chat is a HUGE improvement. Random people can actually co-ordinate<br>4. Better shopping system<br>5. Better item deconstruction<br>6. Orb effect changes<br>7. Several new, original heros (Deadwood, Dark Lady, Mad Man, Puppet Master, etc)<br>8. Several major changes to big heroes (Jereziah vs Omniknight, Kracken vs Leviathon)<br>9. BEING ABLE TO RECONNECT TO A GAME SOMEONE DC'd FROM<br>10. The user-interface is better, cleaner.</p><p>Thats just 10 of a much longer list.</p></htmltext>
<tokenext>I 'm a long time gamer and a long time linux user .
I 've been dual-booting since 2003 , and I 've been a linux sysadmin since 2004.I 'm very happy with HoN .
It 's run great in Linux , the installer is easy .
Built in VOIP ( though I use Mangler , the linux Ventrilo client ) .
When they announced pre-orders , I immediately bought it to support someone who made a game that could for all 3 big platforms.Gameplay in itself... Yes , there are a lot of ass-hats .
Tons. No really , take that number you 're thinking , and square it .
But , it 's an online , competitive game .
Having played Diablo , Diablo 2 , SC , WC3 ( and Dota ) , and lots of MMO 's... I do n't feel like the community here is any worse than in any other of the games I 've played .
None of them our what I would consider great marvels of society.It 's true HoN shares a lot of similar parts of DotA .
But as a person who played a lot of DotA , including in CAL-i , it 's a lot better .
S2 Games added lots of stuff that Icefrog/DotA just could n't due to engine limitations.1 .
BEING ABLE TO RECONNECT TO A GAME SOMEONE DC 'd FROM2 .
Remaping keys3 .
In-game voice chat is a HUGE improvement .
Random people can actually co-ordinate4 .
Better shopping system5 .
Better item deconstruction6 .
Orb effect changes7 .
Several new , original heros ( Deadwood , Dark Lady , Mad Man , Puppet Master , etc ) 8 .
Several major changes to big heroes ( Jereziah vs Omniknight , Kracken vs Leviathon ) 9 .
BEING ABLE TO RECONNECT TO A GAME SOMEONE DC 'd FROM10 .
The user-interface is better , cleaner.Thats just 10 of a much longer list .</tokentext>
<sentencetext>I'm a long time gamer and a long time linux user.
I've been dual-booting since 2003, and I've been a linux sysadmin since 2004.I'm very happy with HoN.
It's run great in Linux, the installer is easy.
Built in VOIP (though I use Mangler, the linux Ventrilo client).
When they announced pre-orders, I immediately bought it to support someone who made a game that could for all 3 big platforms.Gameplay in itself... Yes, there are a lot of ass-hats.
Tons. No really, take that number you're thinking, and square it.
But, it's an online, competitive game.
Having played Diablo, Diablo 2, SC, WC3 (and Dota), and lots of MMO's... I don't feel like the community here is any worse than in any other of the games I've played.
None of them our what I would consider great marvels of society.It's true HoN shares a lot of similar parts of DotA.
But as a person who played a lot of DotA, including in CAL-i, it's a lot better.
S2 Games added lots of stuff that Icefrog/DotA just couldn't due to engine limitations.1.
BEING ABLE TO RECONNECT TO A GAME SOMEONE DC'd FROM2.
Remaping keys3.
In-game voice chat is a HUGE improvement.
Random people can actually co-ordinate4.
Better shopping system5.
Better item deconstruction6.
Orb effect changes7.
Several new, original heros (Deadwood, Dark Lady, Mad Man, Puppet Master, etc)8.
Several major changes to big heroes (Jereziah vs Omniknight, Kracken vs Leviathon)9.
BEING ABLE TO RECONNECT TO A GAME SOMEONE DC'd FROM10.
The user-interface is better, cleaner.Thats just 10 of a much longer list.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31690074</id>
	<title>HoN is a GREAT game - easy to play, hard to master</title>
	<author>Patheos</author>
	<datestamp>1270060260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have been playing HoN since the early beta began.  I never played DOTA or any other game like this before so the learning curve was pretty rough for me.  It took about 20 games before I really felt that I had a good grasp of the basics (games take anywhere from 15-45 mins).

A few of the pros:
1. fast paced game
2. pretty good graphics
3. quite stable
4. great online play
5. TONS of strategies to use (offensive/defensive counters)
6. Lots of heros to pick from
7. Good friends lists, built in Voice servers etc. for fun times

Cons:
1. Some people in the community are jerks just like any other online game
2. It can be hard to find a match to play with all of your friends on your team (people dont like to join games when they are all friends on one side since the scrub pick up groups usually dont know how to play together)  Playing with 1-2 friends is pretty easy though, just not a full 5 man team.

In rebuttal to those who say the game is not balanced, there are really good balances in place to the game.  If you think a character is overpowered, pick your hero late (at the end of the countdown) and wait to see what others pick.  If you know the characters, there is a great counter character for everyone in the game.  Also playing larger games with more players is easier to counter than a 2v2 or 3v3 game.</htmltext>
<tokenext>I have been playing HoN since the early beta began .
I never played DOTA or any other game like this before so the learning curve was pretty rough for me .
It took about 20 games before I really felt that I had a good grasp of the basics ( games take anywhere from 15-45 mins ) .
A few of the pros : 1. fast paced game 2. pretty good graphics 3. quite stable 4. great online play 5 .
TONS of strategies to use ( offensive/defensive counters ) 6 .
Lots of heros to pick from 7 .
Good friends lists , built in Voice servers etc .
for fun times Cons : 1 .
Some people in the community are jerks just like any other online game 2 .
It can be hard to find a match to play with all of your friends on your team ( people dont like to join games when they are all friends on one side since the scrub pick up groups usually dont know how to play together ) Playing with 1-2 friends is pretty easy though , just not a full 5 man team .
In rebuttal to those who say the game is not balanced , there are really good balances in place to the game .
If you think a character is overpowered , pick your hero late ( at the end of the countdown ) and wait to see what others pick .
If you know the characters , there is a great counter character for everyone in the game .
Also playing larger games with more players is easier to counter than a 2v2 or 3v3 game .</tokentext>
<sentencetext>I have been playing HoN since the early beta began.
I never played DOTA or any other game like this before so the learning curve was pretty rough for me.
It took about 20 games before I really felt that I had a good grasp of the basics (games take anywhere from 15-45 mins).
A few of the pros:
1. fast paced game
2. pretty good graphics
3. quite stable
4. great online play
5.
TONS of strategies to use (offensive/defensive counters)
6.
Lots of heros to pick from
7.
Good friends lists, built in Voice servers etc.
for fun times

Cons:
1.
Some people in the community are jerks just like any other online game
2.
It can be hard to find a match to play with all of your friends on your team (people dont like to join games when they are all friends on one side since the scrub pick up groups usually dont know how to play together)  Playing with 1-2 friends is pretty easy though, just not a full 5 man team.
In rebuttal to those who say the game is not balanced, there are really good balances in place to the game.
If you think a character is overpowered, pick your hero late (at the end of the countdown) and wait to see what others pick.
If you know the characters, there is a great counter character for everyone in the game.
Also playing larger games with more players is easier to counter than a 2v2 or 3v3 game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31689312</id>
	<title>Re:DotA legacy</title>
	<author>noric</author>
	<datestamp>1270057020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have played hundreds of games of WC3 dota, a thousand games of heroes of newerth, and I have to say your perspective resembles that of other noobs who misunderstand the game. Particularly, this statement is just plain wrong:<p><div class="quote"><p>HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.</p></div><p>The more you play the hon, the more aggressive it gets.</p></div>
	</htmltext>
<tokenext>I have played hundreds of games of WC3 dota , a thousand games of heroes of newerth , and I have to say your perspective resembles that of other noobs who misunderstand the game .
Particularly , this statement is just plain wrong : HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions , games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.The more you play the hon , the more aggressive it gets .</tokentext>
<sentencetext>I have played hundreds of games of WC3 dota, a thousand games of heroes of newerth, and I have to say your perspective resembles that of other noobs who misunderstand the game.
Particularly, this statement is just plain wrong:HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.The more you play the hon, the more aggressive it gets.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684024</id>
	<title>Awesome!</title>
	<author>Anonymous</author>
	<datestamp>1270067580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I have been one of the lucky closed beta testers, and I can tell you that the least people I've seen online was 38,000.

ragequits and no-stat try-hards FTW!!!</htmltext>
<tokenext>I have been one of the lucky closed beta testers , and I can tell you that the least people I 've seen online was 38,000 . ragequits and no-stat try-hards FTW ! !
!</tokentext>
<sentencetext>I have been one of the lucky closed beta testers, and I can tell you that the least people I've seen online was 38,000.

ragequits and no-stat try-hards FTW!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31694206</id>
	<title>For new players</title>
	<author>Shabla</author>
	<datestamp>1270033920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This game is awesome. I've been playing for ~4 months (regularly), I had never played DotA before, but I got hooked. Of course there's a lot of assholes, you WILL get pubstomped, the learning curve is VERY steep (60 heroes ATM, 4 different skills for each, 117 different items, alot of different strategy you have to know,<nobr> <wbr></nobr>...).

My tips:
- Don't listen to the jerks. Somebody talkshit you ? Reply with kind words, he'll be mad. People will call you retard if you don't know what to buy/how to play, just ask them how, if he's a jerk he'll keep flaming you, else he might even help you out.
- Don't play for stats (that mean don't steal a killing blow from someone else just for the score).
- Don't feed. The most important thing is to survive. Don't suicide just to get a kill, it's not worth it.
- Find friends to play with (this really helps to win pub games).
- Play in games of your level.
- Don't play pubs when the other team has 3+ locks (way to get pubstomped).
- Play SD (Single Draft) to try out different heroes, find one you like, get better with him and then try a new one.
- Read the forums, there are a lot of guide on pretty much every heroes (skills placement, items builds, skill usage, etc).
- If you ever want to play anything else than pubs, don't play EM (Easy Mode). It's not balanced, it makes you learn the bad way, games aren't shorter because you earn gold faster, the other team does as well.
- Don't leave your games before concede/victory/defeat.

Looking forward to see you play =)</htmltext>
<tokenext>This game is awesome .
I 've been playing for ~ 4 months ( regularly ) , I had never played DotA before , but I got hooked .
Of course there 's a lot of assholes , you WILL get pubstomped , the learning curve is VERY steep ( 60 heroes ATM , 4 different skills for each , 117 different items , alot of different strategy you have to know , ... ) .
My tips : - Do n't listen to the jerks .
Somebody talkshit you ?
Reply with kind words , he 'll be mad .
People will call you retard if you do n't know what to buy/how to play , just ask them how , if he 's a jerk he 'll keep flaming you , else he might even help you out .
- Do n't play for stats ( that mean do n't steal a killing blow from someone else just for the score ) .
- Do n't feed .
The most important thing is to survive .
Do n't suicide just to get a kill , it 's not worth it .
- Find friends to play with ( this really helps to win pub games ) .
- Play in games of your level .
- Do n't play pubs when the other team has 3 + locks ( way to get pubstomped ) .
- Play SD ( Single Draft ) to try out different heroes , find one you like , get better with him and then try a new one .
- Read the forums , there are a lot of guide on pretty much every heroes ( skills placement , items builds , skill usage , etc ) .
- If you ever want to play anything else than pubs , do n't play EM ( Easy Mode ) .
It 's not balanced , it makes you learn the bad way , games are n't shorter because you earn gold faster , the other team does as well .
- Do n't leave your games before concede/victory/defeat .
Looking forward to see you play = )</tokentext>
<sentencetext>This game is awesome.
I've been playing for ~4 months (regularly), I had never played DotA before, but I got hooked.
Of course there's a lot of assholes, you WILL get pubstomped, the learning curve is VERY steep (60 heroes ATM, 4 different skills for each, 117 different items, alot of different strategy you have to know, ...).
My tips:
- Don't listen to the jerks.
Somebody talkshit you ?
Reply with kind words, he'll be mad.
People will call you retard if you don't know what to buy/how to play, just ask them how, if he's a jerk he'll keep flaming you, else he might even help you out.
- Don't play for stats (that mean don't steal a killing blow from someone else just for the score).
- Don't feed.
The most important thing is to survive.
Don't suicide just to get a kill, it's not worth it.
- Find friends to play with (this really helps to win pub games).
- Play in games of your level.
- Don't play pubs when the other team has 3+ locks (way to get pubstomped).
- Play SD (Single Draft) to try out different heroes, find one you like, get better with him and then try a new one.
- Read the forums, there are a lot of guide on pretty much every heroes (skills placement, items builds, skill usage, etc).
- If you ever want to play anything else than pubs, don't play EM (Easy Mode).
It's not balanced, it makes you learn the bad way, games aren't shorter because you earn gold faster, the other team does as well.
- Don't leave your games before concede/victory/defeat.
Looking forward to see you play =)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685066</id>
	<title>Re:DotA legacy</title>
	<author>Anonymous</author>
	<datestamp>1270034280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>-They have changed quite a few things from DotA (most obviously IMO is orb stacking)<br>-This gives all heroes certain roles, it allows for different strategies that must be executed right or you will lose the game.<br>-Ranged heroes can have lifesteal.<br>-Something bad happens when you die? Really?<br>-Most competitive play is about carries farming, and gankers ganking while the pushers push.</p><p>League of Legends rewards 45 minutes of farming, and then seeing whoever is the better Ashe player.</p></htmltext>
<tokenext>-They have changed quite a few things from DotA ( most obviously IMO is orb stacking ) -This gives all heroes certain roles , it allows for different strategies that must be executed right or you will lose the game.-Ranged heroes can have lifesteal.-Something bad happens when you die ?
Really ? -Most competitive play is about carries farming , and gankers ganking while the pushers push.League of Legends rewards 45 minutes of farming , and then seeing whoever is the better Ashe player .</tokentext>
<sentencetext>-They have changed quite a few things from DotA (most obviously IMO is orb stacking)-This gives all heroes certain roles, it allows for different strategies that must be executed right or you will lose the game.-Ranged heroes can have lifesteal.-Something bad happens when you die?
Really?-Most competitive play is about carries farming, and gankers ganking while the pushers push.League of Legends rewards 45 minutes of farming, and then seeing whoever is the better Ashe player.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684118</id>
	<title>League of Legends</title>
	<author>Anonymous</author>
	<datestamp>1270068420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you are looking for a more mature community and just for a better game (imo<nobr> <wbr></nobr>:) )try www.leagueoflegends.com</p><p>The game is free supported by microtransactions and has a more competitive/fun playstyle then HoN!</p></htmltext>
<tokenext>If you are looking for a more mature community and just for a better game ( imo : ) ) try www.leagueoflegends.comThe game is free supported by microtransactions and has a more competitive/fun playstyle then HoN !</tokentext>
<sentencetext>If you are looking for a more mature community and just for a better game (imo :) )try www.leagueoflegends.comThe game is free supported by microtransactions and has a more competitive/fun playstyle then HoN!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31686750</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>adam.skinner</author>
	<datestamp>1270046520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I had the same experience.  I stopped playing because the players were douchebags.</p><p>I think the game lends itself to that kind of behaviour though: their score is based on how well the team does, and if you die a lot the team suffers and therefore they suffer.  It is very unfriendly for noobs, even on "noob games".</p><p>The game seemed cool enough, but the people were the worst I've ever experienced.  It was simply pervasive.</p></htmltext>
<tokenext>I had the same experience .
I stopped playing because the players were douchebags.I think the game lends itself to that kind of behaviour though : their score is based on how well the team does , and if you die a lot the team suffers and therefore they suffer .
It is very unfriendly for noobs , even on " noob games " .The game seemed cool enough , but the people were the worst I 've ever experienced .
It was simply pervasive .</tokentext>
<sentencetext>I had the same experience.
I stopped playing because the players were douchebags.I think the game lends itself to that kind of behaviour though: their score is based on how well the team does, and if you die a lot the team suffers and therefore they suffer.
It is very unfriendly for noobs, even on "noob games".The game seemed cool enough, but the people were the worst I've ever experienced.
It was simply pervasive.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31702210</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Anonymous</author>
	<datestamp>1270152720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In such a heavily team-based game such as HoN where one person can have an enormous impact on the outcome of the game, it's only natural to see your teammates get angry at you for making blatant mistakes. However, it's pretty easy to learn the basics. There are tutorials for every hero on the forums, as well as people willing to go into practice games with you and train you about the basics of laning, last hitting, etc.</p><p>The community might be elitist, but you're not helping the situation by going in there ignorant of game mechanics and other basic knowledge and expecting the rest of your teammates (who you just screwed over) to be kind to you.</p></htmltext>
<tokenext>In such a heavily team-based game such as HoN where one person can have an enormous impact on the outcome of the game , it 's only natural to see your teammates get angry at you for making blatant mistakes .
However , it 's pretty easy to learn the basics .
There are tutorials for every hero on the forums , as well as people willing to go into practice games with you and train you about the basics of laning , last hitting , etc.The community might be elitist , but you 're not helping the situation by going in there ignorant of game mechanics and other basic knowledge and expecting the rest of your teammates ( who you just screwed over ) to be kind to you .</tokentext>
<sentencetext>In such a heavily team-based game such as HoN where one person can have an enormous impact on the outcome of the game, it's only natural to see your teammates get angry at you for making blatant mistakes.
However, it's pretty easy to learn the basics.
There are tutorials for every hero on the forums, as well as people willing to go into practice games with you and train you about the basics of laning, last hitting, etc.The community might be elitist, but you're not helping the situation by going in there ignorant of game mechanics and other basic knowledge and expecting the rest of your teammates (who you just screwed over) to be kind to you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684548</id>
	<title>Alright Game</title>
	<author>Anonymous</author>
	<datestamp>1270029300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's a good game to look at and to hear, the interface is only good if you're used to DOTA and you'll be lost if you aren't.</p><p>I've never played DOTA. I did however get in the closed beta for this. Admittedly the game ran very well for me but I just couldn't get over how impossible it was to control your inventory and actions and such. A drag-n-drop-able "hotbar" interface would have made it usable, but this keyboard memorization and itty bitty icon box just doesn't cut the cheddar. Maybe this has changed. I also found buying and selling to be a bit convoluted.</p><p>Out of the 20 or so games of it I played I never once got a chance to play the "light" side. I would always get booted to the other side some how some way. Several times when the game started I was listed for the light side but spawned on the dark. If this was a bug or due to people leaving I don't know, but it kinda pisses me off that I only got to play the dark side heroes.</p><p>The game would kick serious ass and I would buy it if the control scheme wasn't straight out of another game trying to be something it wasn't. This will be a big turnoff to people new to the genre.</p></htmltext>
<tokenext>It 's a good game to look at and to hear , the interface is only good if you 're used to DOTA and you 'll be lost if you are n't.I 've never played DOTA .
I did however get in the closed beta for this .
Admittedly the game ran very well for me but I just could n't get over how impossible it was to control your inventory and actions and such .
A drag-n-drop-able " hotbar " interface would have made it usable , but this keyboard memorization and itty bitty icon box just does n't cut the cheddar .
Maybe this has changed .
I also found buying and selling to be a bit convoluted.Out of the 20 or so games of it I played I never once got a chance to play the " light " side .
I would always get booted to the other side some how some way .
Several times when the game started I was listed for the light side but spawned on the dark .
If this was a bug or due to people leaving I do n't know , but it kinda pisses me off that I only got to play the dark side heroes.The game would kick serious ass and I would buy it if the control scheme was n't straight out of another game trying to be something it was n't .
This will be a big turnoff to people new to the genre .</tokentext>
<sentencetext>It's a good game to look at and to hear, the interface is only good if you're used to DOTA and you'll be lost if you aren't.I've never played DOTA.
I did however get in the closed beta for this.
Admittedly the game ran very well for me but I just couldn't get over how impossible it was to control your inventory and actions and such.
A drag-n-drop-able "hotbar" interface would have made it usable, but this keyboard memorization and itty bitty icon box just doesn't cut the cheddar.
Maybe this has changed.
I also found buying and selling to be a bit convoluted.Out of the 20 or so games of it I played I never once got a chance to play the "light" side.
I would always get booted to the other side some how some way.
Several times when the game started I was listed for the light side but spawned on the dark.
If this was a bug or due to people leaving I don't know, but it kinda pisses me off that I only got to play the dark side heroes.The game would kick serious ass and I would buy it if the control scheme wasn't straight out of another game trying to be something it wasn't.
This will be a big turnoff to people new to the genre.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684912</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Anonymous</author>
	<datestamp>1270032660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So in other words, business as usual for Dota then?</p></htmltext>
<tokenext>So in other words , business as usual for Dota then ?</tokentext>
<sentencetext>So in other words, business as usual for Dota then?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31686686</id>
	<title>lol</title>
	<author>Anonymous</author>
	<datestamp>1270046280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>League of Legends is waaaay better.</p></htmltext>
<tokenext>League of Legends is waaaay better .</tokentext>
<sentencetext>League of Legends is waaaay better.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685162</id>
	<title>Re:Already a DOTA replacement</title>
	<author>Anonymous</author>
	<datestamp>1270035360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, when it is - come back and say it.<br>At the moment i have no other alternative to HON, and message you send here is not specifically appropriate since it is aimed at gamers and not at geeks(one is not other, but doesn't exclude either)</p></htmltext>
<tokenext>Well , when it is - come back and say it.At the moment i have no other alternative to HON , and message you send here is not specifically appropriate since it is aimed at gamers and not at geeks ( one is not other , but does n't exclude either )</tokentext>
<sentencetext>Well, when it is - come back and say it.At the moment i have no other alternative to HON, and message you send here is not specifically appropriate since it is aimed at gamers and not at geeks(one is not other, but doesn't exclude either)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684302</id>
	<title>Heroes of Noteworthy..</title>
	<author>Martian\_Kyo</author>
	<datestamp>1270026960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>This worth the news simply cause this is one of the few decent looking games for linux.<br>Any linux purist (i.e. someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.<br>If not for any other reason then to encourage more developers to do this.<br>If more developers do this it will indirectly improve code quality, cause programming a multi platform game/software requires a certain level of code quality.<br>I hope linux and windows client here are developed separately.</p><p>I still prefer League Of Legends, mainly for it's more lighthearted design.</p></htmltext>
<tokenext>This worth the news simply cause this is one of the few decent looking games for linux.Any linux purist ( i.e .
someone who has no dual boot ) who likes computer ( as opposed to console ) games should try this , yes all ten of you.If not for any other reason then to encourage more developers to do this.If more developers do this it will indirectly improve code quality , cause programming a multi platform game/software requires a certain level of code quality.I hope linux and windows client here are developed separately.I still prefer League Of Legends , mainly for it 's more lighthearted design .</tokentext>
<sentencetext>This worth the news simply cause this is one of the few decent looking games for linux.Any linux purist (i.e.
someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.If not for any other reason then to encourage more developers to do this.If more developers do this it will indirectly improve code quality, cause programming a multi platform game/software requires a certain level of code quality.I hope linux and windows client here are developed separately.I still prefer League Of Legends, mainly for it's more lighthearted design.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31689734</id>
	<title>Savage from S2 Games is still available</title>
	<author>mounthood</author>
	<datestamp>1270058820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>S2 Games made "Savage" years ago and it has team play style FPS combined with RTS. It runs on Linux and you can download it here:
<a href="http://www.newerth.com/" title="newerth.com">http://www.newerth.com/</a> [newerth.com]  There are a lot of comments about Heros being unfriendly to new players, but that's not a problem with Savage. You'll just suck.<nobr> <wbr></nobr>:)</htmltext>
<tokenext>S2 Games made " Savage " years ago and it has team play style FPS combined with RTS .
It runs on Linux and you can download it here : http : //www.newerth.com/ [ newerth.com ] There are a lot of comments about Heros being unfriendly to new players , but that 's not a problem with Savage .
You 'll just suck .
: )</tokentext>
<sentencetext>S2 Games made "Savage" years ago and it has team play style FPS combined with RTS.
It runs on Linux and you can download it here:
http://www.newerth.com/ [newerth.com]  There are a lot of comments about Heros being unfriendly to new players, but that's not a problem with Savage.
You'll just suck.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684546</id>
	<title>Re:Dare I say... shameless?</title>
	<author>TheCowSaysMooNotBoo</author>
	<datestamp>1270029300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>but<nobr> <wbr></nobr>... but<nobr> <wbr></nobr>... it's on linux!</htmltext>
<tokenext>but ... but ... it 's on linux !</tokentext>
<sentencetext>but ... but ... it's on linux!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684168</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31687014</id>
	<title>Epic LoL vs. HoN War!</title>
	<author>Anonymous</author>
	<datestamp>1270047780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Those of you mods who are browsing at -1 and wondering why there are so many negative moderations goign on, as well as several trolls blasting the game one way or the other, be warned that people who play Heroes of Newearth generally have it out for the people who play League of Legends, and vice versa.  The HoN'ers think that LoL'ers are spoiled kids who don't appreciate true deep, balanced gameplay and need someone to explain how you actually make a good game.  If you've ever dealt with hardcore EVE players, this should sound familiar.  The LoL'ers think the HoN'ers are a bunch of elitist asshats who would rather berate other players constantly than just sit back and enjoy a game.<br> <br>

I've seen threads on the LoL boards where the forum moderators for the two different games get into shouting matches with each other.  It's not a pretty relationship between the two games, and bad blood spouts up anywhere either game is mentioned.</htmltext>
<tokenext>Those of you mods who are browsing at -1 and wondering why there are so many negative moderations goign on , as well as several trolls blasting the game one way or the other , be warned that people who play Heroes of Newearth generally have it out for the people who play League of Legends , and vice versa .
The HoN'ers think that LoL'ers are spoiled kids who do n't appreciate true deep , balanced gameplay and need someone to explain how you actually make a good game .
If you 've ever dealt with hardcore EVE players , this should sound familiar .
The LoL'ers think the HoN'ers are a bunch of elitist asshats who would rather berate other players constantly than just sit back and enjoy a game .
I 've seen threads on the LoL boards where the forum moderators for the two different games get into shouting matches with each other .
It 's not a pretty relationship between the two games , and bad blood spouts up anywhere either game is mentioned .</tokentext>
<sentencetext>Those of you mods who are browsing at -1 and wondering why there are so many negative moderations goign on, as well as several trolls blasting the game one way or the other, be warned that people who play Heroes of Newearth generally have it out for the people who play League of Legends, and vice versa.
The HoN'ers think that LoL'ers are spoiled kids who don't appreciate true deep, balanced gameplay and need someone to explain how you actually make a good game.
If you've ever dealt with hardcore EVE players, this should sound familiar.
The LoL'ers think the HoN'ers are a bunch of elitist asshats who would rather berate other players constantly than just sit back and enjoy a game.
I've seen threads on the LoL boards where the forum moderators for the two different games get into shouting matches with each other.
It's not a pretty relationship between the two games, and bad blood spouts up anywhere either game is mentioned.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685530</id>
	<title>Re:Be warned, the community is noxious</title>
	<author>Anonymous</author>
	<datestamp>1270038900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That is what to be expected of a game of this kind. Team-games where the opposing team is rewarded when you as a team-member fail is bound to cause anger, there's no way around. Yes, a single-player training mode would be nice (though It'd be quite difficult to program a proper AI given there are a multitude of different classes, and different strategies depending on the team-build; it would never feel like playing humans),  but single-player mode or not people will still get pissed when you fail, experienced player or not.</p></htmltext>
<tokenext>That is what to be expected of a game of this kind .
Team-games where the opposing team is rewarded when you as a team-member fail is bound to cause anger , there 's no way around .
Yes , a single-player training mode would be nice ( though It 'd be quite difficult to program a proper AI given there are a multitude of different classes , and different strategies depending on the team-build ; it would never feel like playing humans ) , but single-player mode or not people will still get pissed when you fail , experienced player or not .</tokentext>
<sentencetext>That is what to be expected of a game of this kind.
Team-games where the opposing team is rewarded when you as a team-member fail is bound to cause anger, there's no way around.
Yes, a single-player training mode would be nice (though It'd be quite difficult to program a proper AI given there are a multitude of different classes, and different strategies depending on the team-build; it would never feel like playing humans),  but single-player mode or not people will still get pissed when you fail, experienced player or not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684090</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685480</id>
	<title>Re:Dare I say... shameless?</title>
	<author>nacturation</author>
	<datestamp>1270038300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I did a double-take to check that it wasn't either a World of Warcraft clone or expansion.  From the website graphic design to the gameplay video, it's not hard to guess where their inspiration came from.</p></htmltext>
<tokenext>I did a double-take to check that it was n't either a World of Warcraft clone or expansion .
From the website graphic design to the gameplay video , it 's not hard to guess where their inspiration came from .</tokentext>
<sentencetext>I did a double-take to check that it wasn't either a World of Warcraft clone or expansion.
From the website graphic design to the gameplay video, it's not hard to guess where their inspiration came from.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684168</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31685310</id>
	<title>Re:DotA legacy</title>
	<author>caeos</author>
	<datestamp>1270036740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Beta tester since release, played it fairly casually however.</p><p>I don&rsquo;t want to get into a big discussion on various game play aspects, all ill say is that many aspects of DotA/HoN that seem tedious are in fact fairly core parts of the game play that add depth. I think there is room for a few games that are not streamlined/simplified to appeal to the widest audience possible.</p><p>As for the community, elitistism is definitely rampant, but I don&rsquo;t believe DotA was any different. These games are not casual friendly, my advice is don&rsquo;t bother playing alone, play with 1-2 friends at all times, that is what I do and I find it far more enjoyable.</p><p>I am not a developer, but as a long time competitive multiplayer gamer I feel some of the most interesting aspects of HoN are the overall frame work of features it has:</p><p>Full match statistic recording of every game played. (Can be viewed in game or via the web).<br>Full demos that are automatically recorded that anyone can simply 'fetch' within the game and watch with full camera functions - complete media player type control over the demos.<br>You can join the chat channels and stay in the channel while moving seamlessly into a game lobby and now even while the game loads in the background you can remain talking in the channel. (I have been wanting a feature like this for so many years, why must every multiplayer game force you to sit through a loading screen with no ability to communicate).<br>I feel the user interface overall is fairly well designed and you can modify it to suit your taste.<br>If you drop from the game you have a 5 minute window that allows you to reconnect and retain everything you had without penalty. After 5 mins you are considered kicked and your gold/items are distributed amongst your team.<br>People can easily see your stats on how many games you simply disconnect from so they can make informed decisions about allowing you to play in their game. No system is perfect but this sort of thing is a nice deterrent to stop people simply bailing on every game they are not winning within the 1st 10mins.</p><p>There are many more features, overall it just feels really well polished, game play balance will of course always be an issue that requires constant tweaking, but as far as I am concerned this is the case with most games.<br>I think some game developers could learn from what the S2 team have done with HoN. Multiplayer game features seem to be going backwards, I don&rsquo;t understand why a lot of what is in HoN is not simply standard for any decent multiplayer game.</p><p>For me personally I find it a breath of fresh air that the developers actually seem to care what the community is looking for and don&rsquo;t just tack everything on as an afterthought or simply ignore features altogether.</p></htmltext>
<tokenext>Beta tester since release , played it fairly casually however.I don    t want to get into a big discussion on various game play aspects , all ill say is that many aspects of DotA/HoN that seem tedious are in fact fairly core parts of the game play that add depth .
I think there is room for a few games that are not streamlined/simplified to appeal to the widest audience possible.As for the community , elitistism is definitely rampant , but I don    t believe DotA was any different .
These games are not casual friendly , my advice is don    t bother playing alone , play with 1-2 friends at all times , that is what I do and I find it far more enjoyable.I am not a developer , but as a long time competitive multiplayer gamer I feel some of the most interesting aspects of HoN are the overall frame work of features it has : Full match statistic recording of every game played .
( Can be viewed in game or via the web ) .Full demos that are automatically recorded that anyone can simply 'fetch ' within the game and watch with full camera functions - complete media player type control over the demos.You can join the chat channels and stay in the channel while moving seamlessly into a game lobby and now even while the game loads in the background you can remain talking in the channel .
( I have been wanting a feature like this for so many years , why must every multiplayer game force you to sit through a loading screen with no ability to communicate ) .I feel the user interface overall is fairly well designed and you can modify it to suit your taste.If you drop from the game you have a 5 minute window that allows you to reconnect and retain everything you had without penalty .
After 5 mins you are considered kicked and your gold/items are distributed amongst your team.People can easily see your stats on how many games you simply disconnect from so they can make informed decisions about allowing you to play in their game .
No system is perfect but this sort of thing is a nice deterrent to stop people simply bailing on every game they are not winning within the 1st 10mins.There are many more features , overall it just feels really well polished , game play balance will of course always be an issue that requires constant tweaking , but as far as I am concerned this is the case with most games.I think some game developers could learn from what the S2 team have done with HoN .
Multiplayer game features seem to be going backwards , I don    t understand why a lot of what is in HoN is not simply standard for any decent multiplayer game.For me personally I find it a breath of fresh air that the developers actually seem to care what the community is looking for and don    t just tack everything on as an afterthought or simply ignore features altogether .</tokentext>
<sentencetext>Beta tester since release, played it fairly casually however.I don’t want to get into a big discussion on various game play aspects, all ill say is that many aspects of DotA/HoN that seem tedious are in fact fairly core parts of the game play that add depth.
I think there is room for a few games that are not streamlined/simplified to appeal to the widest audience possible.As for the community, elitistism is definitely rampant, but I don’t believe DotA was any different.
These games are not casual friendly, my advice is don’t bother playing alone, play with 1-2 friends at all times, that is what I do and I find it far more enjoyable.I am not a developer, but as a long time competitive multiplayer gamer I feel some of the most interesting aspects of HoN are the overall frame work of features it has:Full match statistic recording of every game played.
(Can be viewed in game or via the web).Full demos that are automatically recorded that anyone can simply 'fetch' within the game and watch with full camera functions - complete media player type control over the demos.You can join the chat channels and stay in the channel while moving seamlessly into a game lobby and now even while the game loads in the background you can remain talking in the channel.
(I have been wanting a feature like this for so many years, why must every multiplayer game force you to sit through a loading screen with no ability to communicate).I feel the user interface overall is fairly well designed and you can modify it to suit your taste.If you drop from the game you have a 5 minute window that allows you to reconnect and retain everything you had without penalty.
After 5 mins you are considered kicked and your gold/items are distributed amongst your team.People can easily see your stats on how many games you simply disconnect from so they can make informed decisions about allowing you to play in their game.
No system is perfect but this sort of thing is a nice deterrent to stop people simply bailing on every game they are not winning within the 1st 10mins.There are many more features, overall it just feels really well polished, game play balance will of course always be an issue that requires constant tweaking, but as far as I am concerned this is the case with most games.I think some game developers could learn from what the S2 team have done with HoN.
Multiplayer game features seem to be going backwards, I don’t understand why a lot of what is in HoN is not simply standard for any decent multiplayer game.For me personally I find it a breath of fresh air that the developers actually seem to care what the community is looking for and don’t just tack everything on as an afterthought or simply ignore features altogether.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_31_067217.31684656</parent>
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