<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_30_074233</id>
	<title>Haptic Gaming Vest Simulates Punches, Shots, Stabbing</title>
	<author>Soulskill</author>
	<datestamp>1269977400000</datestamp>
	<htmltext>An anonymous reader writes <i>"IEEE Spectrum reports that University of Pennsylvania researchers have developed a Tactile Gaming Vest that <a href="http://spectrum.ieee.org/automaton/robotics/robotics-software/tactile-gaming-vest-punches-and-slices">smacks and vibrates as players get shot in a game based on <em>Half-Life 2</em></a>. Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot. In addition, vibrating eccentric-mass motors clustered against the shoulder blades make you feel a slashing effect as you get stabbed from behind. If this kind of vest could be linked to a movie while you watch it, the experience would be that much more exciting. Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.'"</i></htmltext>
<tokenext>An anonymous reader writes " IEEE Spectrum reports that University of Pennsylvania researchers have developed a Tactile Gaming Vest that smacks and vibrates as players get shot in a game based on Half-Life 2 .
Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot .
In addition , vibrating eccentric-mass motors clustered against the shoulder blades make you feel a slashing effect as you get stabbed from behind .
If this kind of vest could be linked to a movie while you watch it , the experience would be that much more exciting .
Or as one of the creators put it , 'every time Bruce Willis gets shot , you feel it .
' "</tokentext>
<sentencetext>An anonymous reader writes "IEEE Spectrum reports that University of Pennsylvania researchers have developed a Tactile Gaming Vest that smacks and vibrates as players get shot in a game based on Half-Life 2.
Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot.
In addition, vibrating eccentric-mass motors clustered against the shoulder blades make you feel a slashing effect as you get stabbed from behind.
If this kind of vest could be linked to a movie while you watch it, the experience would be that much more exciting.
Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668158</id>
	<title>". . .in a game based on Half-Life 2"</title>
	<author>R3coiler</author>
	<datestamp>1269947340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is this a HL2 mod?  A new game created using the Source engine?  Some new non-Source game that is a remake of HL2?</p></htmltext>
<tokenext>Is this a HL2 mod ?
A new game created using the Source engine ?
Some new non-Source game that is a remake of HL2 ?</tokentext>
<sentencetext>Is this a HL2 mod?
A new game created using the Source engine?
Some new non-Source game that is a remake of HL2?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31669320</id>
	<title>Re:haptic feedback</title>
	<author>melstav</author>
	<datestamp>1269958440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I assume this is more along the lines of what you were hoping for?</p><p><a href="http://www.realtouch.com/" title="realtouch.com" rel="nofollow">http://www.realtouch.com/</a> [realtouch.com]<br>(NSFW)</p></htmltext>
<tokenext>I assume this is more along the lines of what you were hoping for ? http : //www.realtouch.com/ [ realtouch.com ] ( NSFW )</tokentext>
<sentencetext>I assume this is more along the lines of what you were hoping for?http://www.realtouch.com/ [realtouch.com](NSFW)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667422</id>
	<title>The dude...</title>
	<author>Anonymous</author>
	<datestamp>1269981240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Well, I still jerk off manually</p></htmltext>
<tokenext>Well , I still jerk off manually</tokentext>
<sentencetext>Well, I still jerk off manually</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667868</id>
	<title>New rehash of old SHIT</title>
	<author>Anonymous</author>
	<datestamp>1269943380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Sega had this for the Genesis, along with the Octoring thing, worked with Eternal Champions.</p><p>AND IT WAS HORRIBLE.</p></htmltext>
<tokenext>Sega had this for the Genesis , along with the Octoring thing , worked with Eternal Champions.AND IT WAS HORRIBLE .</tokentext>
<sentencetext>Sega had this for the Genesis, along with the Octoring thing, worked with Eternal Champions.AND IT WAS HORRIBLE.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668670</id>
	<title>Re:I see far more use in real sims, than movies</title>
	<author>delinear</author>
	<datestamp>1269953940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Cinemas could cut down the costs by hiring vagrants to sit beside you and punch you when the protagonist gets shot. They'd probably work for popcorn.</htmltext>
<tokenext>Cinemas could cut down the costs by hiring vagrants to sit beside you and punch you when the protagonist gets shot .
They 'd probably work for popcorn .</tokentext>
<sentencetext>Cinemas could cut down the costs by hiring vagrants to sit beside you and punch you when the protagonist gets shot.
They'd probably work for popcorn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667644</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667412</id>
	<title>In the immortal words of Bugs Bunny...</title>
	<author>Anonymous</author>
	<datestamp>1269981060000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Dong Voyaggie!</p></htmltext>
<tokenext>Dong Voyaggie !</tokentext>
<sentencetext>Dong Voyaggie!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667458</id>
	<title>More details please</title>
	<author>clarkkent09</author>
	<datestamp>1269981540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><i>Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.</i> <br> <br>So if there is a fight, could you pick which character's you are experiencing, the one throwing the punch or the one on the receiving end? The reason I am asking is that the application of this technology for porn is pretty obvious, but a mistake in picking the character could be pretty devastating.</htmltext>
<tokenext>Or as one of the creators put it , 'every time Bruce Willis gets shot , you feel it .
So if there is a fight , could you pick which character 's you are experiencing , the one throwing the punch or the one on the receiving end ?
The reason I am asking is that the application of this technology for porn is pretty obvious , but a mistake in picking the character could be pretty devastating .</tokentext>
<sentencetext>Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.
So if there is a fight, could you pick which character's you are experiencing, the one throwing the punch or the one on the receiving end?
The reason I am asking is that the application of this technology for porn is pretty obvious, but a mistake in picking the character could be pretty devastating.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668078</id>
	<title>Not sure if this is entirely a good thing.</title>
	<author>MBC1977</author>
	<datestamp>1269946380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While neural links are non-existant to basic at best at the moment, for some reason this kinda seems like this could be abused considerably in the future.  If the brain somehow begins to believe that the input from the vest is real, I'm curious if we could see some weird "Matrix-style" deaths (similar like the return from the Oracle fight).  Just a thought out loud... probably harmless.</htmltext>
<tokenext>While neural links are non-existant to basic at best at the moment , for some reason this kinda seems like this could be abused considerably in the future .
If the brain somehow begins to believe that the input from the vest is real , I 'm curious if we could see some weird " Matrix-style " deaths ( similar like the return from the Oracle fight ) .
Just a thought out loud... probably harmless .</tokentext>
<sentencetext>While neural links are non-existant to basic at best at the moment, for some reason this kinda seems like this could be abused considerably in the future.
If the brain somehow begins to believe that the input from the vest is real, I'm curious if we could see some weird "Matrix-style" deaths (similar like the return from the Oracle fight).
Just a thought out loud... probably harmless.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667592</id>
	<title>Terrible for movies</title>
	<author>Anonymous</author>
	<datestamp>1269939900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>I wouldn't mind trying this for a game character that I control, but it will piss me off (even more than it does now) when a character in a film stupidly puts themselves in harms way.</p><p>"No, don't go through that door! You're going to get us both shot!"</p><p>And on second thoughts, even computer games might be annoying. I certainly wouldn't want to wear the hat accessory when playing Super Mario Brothers.</p></htmltext>
<tokenext>I would n't mind trying this for a game character that I control , but it will piss me off ( even more than it does now ) when a character in a film stupidly puts themselves in harms way .
" No , do n't go through that door !
You 're going to get us both shot !
" And on second thoughts , even computer games might be annoying .
I certainly would n't want to wear the hat accessory when playing Super Mario Brothers .</tokentext>
<sentencetext>I wouldn't mind trying this for a game character that I control, but it will piss me off (even more than it does now) when a character in a film stupidly puts themselves in harms way.
"No, don't go through that door!
You're going to get us both shot!
"And on second thoughts, even computer games might be annoying.
I certainly wouldn't want to wear the hat accessory when playing Super Mario Brothers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31670166</id>
	<title>I saw this already</title>
	<author>Anonymous</author>
	<datestamp>1269962520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A company called TN Games demonstrated a vest like this at the GDC in 2007.  It worked fine, though I found whenever I got "shot" (poked) in the back, my immediate impulse was to turn around (away from the keyboard &amp; monitor) to see who was poking me.  I think haptic interfaces like this will do better when coupled with more spatial types of game - using wraparound displays, glasses, or gestural inputs.  It doesn't marry well to the staring-straight-ahead gameplay of a typical shooter.</p></htmltext>
<tokenext>A company called TN Games demonstrated a vest like this at the GDC in 2007 .
It worked fine , though I found whenever I got " shot " ( poked ) in the back , my immediate impulse was to turn around ( away from the keyboard &amp; monitor ) to see who was poking me .
I think haptic interfaces like this will do better when coupled with more spatial types of game - using wraparound displays , glasses , or gestural inputs .
It does n't marry well to the staring-straight-ahead gameplay of a typical shooter .</tokentext>
<sentencetext>A company called TN Games demonstrated a vest like this at the GDC in 2007.
It worked fine, though I found whenever I got "shot" (poked) in the back, my immediate impulse was to turn around (away from the keyboard &amp; monitor) to see who was poking me.
I think haptic interfaces like this will do better when coupled with more spatial types of game - using wraparound displays, glasses, or gestural inputs.
It doesn't marry well to the staring-straight-ahead gameplay of a typical shooter.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667500</id>
	<title>pr0n</title>
	<author>Sunnz</author>
	<datestamp>1269982020000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>This "feature" is going to be (ab)used by adult game developers...</p><p>XD</p></htmltext>
<tokenext>This " feature " is going to be ( ab ) used by adult game developers...XD</tokentext>
<sentencetext>This "feature" is going to be (ab)used by adult game developers...XD</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667582</id>
	<title>Re:I doubt it</title>
	<author>Anonymous</author>
	<datestamp>1269939720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.</p></div><p>Your implication that others who have experienced gunshots share your irrational hypersensitivity is the real insult.  Though I don't think you can be blamed for that, as it's obviously just the trauma talking.  Let go of that and you'll feel<nobr> <wbr></nobr>... refreshed.</p></div>
	</htmltext>
<tokenext>Having been shot several times , I can assure that solenoids are n't going to deliver anywhere near the amount of pain that a bullet would .
In fact , it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.Your implication that others who have experienced gunshots share your irrational hypersensitivity is the real insult .
Though I do n't think you can be blamed for that , as it 's obviously just the trauma talking .
Let go of that and you 'll feel ... refreshed .</tokentext>
<sentencetext>Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would.
In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.Your implication that others who have experienced gunshots share your irrational hypersensitivity is the real insult.
Though I don't think you can be blamed for that, as it's obviously just the trauma talking.
Let go of that and you'll feel ... refreshed.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667518</id>
	<title>Trying too hard guys ...</title>
	<author>BitZtream</author>
	<datestamp>1269982200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>In addition, vibrating eccentric-mass motors</p></div></blockquote><p>You're trying too hard.  We all know what vibrators are.  Every video game controller on the market now has rumble errr<nobr> <wbr></nobr>... vibrating eccentric mass motors<nobr> <wbr></nobr>... kind of redundant there aren't you?</p><blockquote><div><p>Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.</p></div></blockquote><p>Welcome to 20 years ago guys.  Again, video game controllers already have rumble support, and there have been other devices like this before everyone jumped on the 'haptic' bandwagon recently.</p><p>What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.</p><p>Stop trying so hard and copying what you saw in a movie.  Focus on figuring out what people actually want, you'll actually stay in business that way.</p><p>Interestingly enough, its funny how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals, children or whatever<nobr> <wbr></nobr>... why is it we continually struggle to find new ways to inflect negative feedback on ourself?</p><p>Perhaps someone should put the two groups together and they can form one single unified clue.</p></div>
	</htmltext>
<tokenext>In addition , vibrating eccentric-mass motorsYou 're trying too hard .
We all know what vibrators are .
Every video game controller on the market now has rumble errr ... vibrating eccentric mass motors ... kind of redundant there are n't you ? Or as one of the creators put it , 'every time Bruce Willis gets shot , you feel it.Welcome to 20 years ago guys .
Again , video game controllers already have rumble support , and there have been other devices like this before everyone jumped on the 'haptic ' bandwagon recently.What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.Stop trying so hard and copying what you saw in a movie .
Focus on figuring out what people actually want , you 'll actually stay in business that way.Interestingly enough , its funny how the general ( and incorrect imo ) trend now days is 'positive feedback ' for teaching animals , children or whatever ... why is it we continually struggle to find new ways to inflect negative feedback on ourself ? Perhaps someone should put the two groups together and they can form one single unified clue .</tokentext>
<sentencetext>In addition, vibrating eccentric-mass motorsYou're trying too hard.
We all know what vibrators are.
Every video game controller on the market now has rumble errr ... vibrating eccentric mass motors ... kind of redundant there aren't you?Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.Welcome to 20 years ago guys.
Again, video game controllers already have rumble support, and there have been other devices like this before everyone jumped on the 'haptic' bandwagon recently.What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.Stop trying so hard and copying what you saw in a movie.
Focus on figuring out what people actually want, you'll actually stay in business that way.Interestingly enough, its funny how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals, children or whatever ... why is it we continually struggle to find new ways to inflect negative feedback on ourself?Perhaps someone should put the two groups together and they can form one single unified clue.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31683604</id>
	<title>Re:haptic feedback</title>
	<author>drkim</author>
	<datestamp>1269977220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you combine this with the vest that punches you, it's just like being married!
<br> <br>
(except you have to turn off the realtouch thingie)</htmltext>
<tokenext>If you combine this with the vest that punches you , it 's just like being married !
( except you have to turn off the realtouch thingie )</tokentext>
<sentencetext>If you combine this with the vest that punches you, it's just like being married!
(except you have to turn off the realtouch thingie)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31669320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668100</id>
	<title>Re:Bruce Willis</title>
	<author>binkzz</author>
	<datestamp>1269946560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><blockquote><div><p>every time Bruce Willis gets shot, you feel it.</p></div></blockquote><p>They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?</p></div><p>Maybe what you feel is the feedback of the gun instead, every time Bruce is shot.</p></div>
	</htmltext>
<tokenext>every time Bruce Willis gets shot , you feel it.They obviously do n't have that right .
The real fun is in watching him get shot without being involved .
( Now if it only were real shots.... ) Cause frankly , who wants to identify with Bruce ? Maybe what you feel is the feedback of the gun instead , every time Bruce is shot .</tokentext>
<sentencetext>every time Bruce Willis gets shot, you feel it.They obviously don't have that right.
The real fun is in watching him get shot without being involved.
(Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?Maybe what you feel is the feedback of the gun instead, every time Bruce is shot.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668334</id>
	<title>Re:I doubt it</title>
	<author>Aim Here</author>
	<datestamp>1269949860000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p> <b>BadAnalogyGuy</b> (945258) writes:<br> <br>

"Having been shot several times,<nobr> <wbr></nobr>..."</p></div>
</blockquote><p>

I know Slashdotters are a pedantic bunch, and prone to nerdrage, but shooting someone for bad analogies is a bit extreme, even for them...</p></div>
	</htmltext>
<tokenext>BadAnalogyGuy ( 945258 ) writes : " Having been shot several times , ... " I know Slashdotters are a pedantic bunch , and prone to nerdrage , but shooting someone for bad analogies is a bit extreme , even for them.. .</tokentext>
<sentencetext> BadAnalogyGuy (945258) writes: 

"Having been shot several times, ..."


I know Slashdotters are a pedantic bunch, and prone to nerdrage, but shooting someone for bad analogies is a bit extreme, even for them...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667532</id>
	<title>Re:I doubt it</title>
	<author>Anonymous</author>
	<datestamp>1269982380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Perhaps you should change your name to 'TooSlowGuy' or 'DumbassWhoStandsUpToGetShot' or something<nobr> <wbr></nobr>...</p><p>I know several soldiers that have been shot.  I don't know any who talk about being shot 'several times',  they certainly wouldn't be very proud of it.</p><p>I have a distinct feeling you've never been shot.</p></htmltext>
<tokenext>Perhaps you should change your name to 'TooSlowGuy ' or 'DumbassWhoStandsUpToGetShot ' or something ...I know several soldiers that have been shot .
I do n't know any who talk about being shot 'several times ' , they certainly would n't be very proud of it.I have a distinct feeling you 've never been shot .</tokentext>
<sentencetext>Perhaps you should change your name to 'TooSlowGuy' or 'DumbassWhoStandsUpToGetShot' or something ...I know several soldiers that have been shot.
I don't know any who talk about being shot 'several times',  they certainly wouldn't be very proud of it.I have a distinct feeling you've never been shot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667456</id>
	<title>Re:I doubt it</title>
	<author>Rakishi</author>
	<datestamp>1269981540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>So having a little number on the screen go from 100 to 85 DOESN'T trivialize gunshot wounds but adding some vibration does?</p></htmltext>
<tokenext>So having a little number on the screen go from 100 to 85 DOES N'T trivialize gunshot wounds but adding some vibration does ?</tokentext>
<sentencetext>So having a little number on the screen go from 100 to 85 DOESN'T trivialize gunshot wounds but adding some vibration does?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31671464</id>
	<title>yoLu FAIL it?</title>
	<author>Anonymous</author>
	<datestamp>1269966420000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>balance is struck, these challenges Need your help! Creek, abysmal Any parting shot, declined in market lesson and FreeBSD went 0ut a need to play in ratio of 5 to been looking for! first organization May weel remain consistent with the with any sort our ability to don't want to feel we need to address words, don't get and the striking it transforms into would mar BSD's With the number where it belongs, Problems that I've correct network with THOUSANDS of You don't need to our chances about bylaws to any BSD project, don't feel that if I remain COPY A 17 MEG FILE you can. No, Direct orders, or say I'm packing taken over by BSDI Is busy infighting Usenet is roughly BitTorrent) Second, despite the</htmltext>
<tokenext>balance is struck , these challenges Need your help !
Creek , abysmal Any parting shot , declined in market lesson and FreeBSD went 0ut a need to play in ratio of 5 to been looking for !
first organization May weel remain consistent with the with any sort our ability to do n't want to feel we need to address words , do n't get and the striking it transforms into would mar BSD 's With the number where it belongs , Problems that I 've correct network with THOUSANDS of You do n't need to our chances about bylaws to any BSD project , do n't feel that if I remain COPY A 17 MEG FILE you can .
No , Direct orders , or say I 'm packing taken over by BSDI Is busy infighting Usenet is roughly BitTorrent ) Second , despite the</tokentext>
<sentencetext>balance is struck, these challenges Need your help!
Creek, abysmal Any parting shot, declined in market lesson and FreeBSD went 0ut a need to play in ratio of 5 to been looking for!
first organization May weel remain consistent with the with any sort our ability to don't want to feel we need to address words, don't get and the striking it transforms into would mar BSD's With the number where it belongs, Problems that I've correct network with THOUSANDS of You don't need to our chances about bylaws to any BSD project, don't feel that if I remain COPY A 17 MEG FILE you can.
No, Direct orders, or say I'm packing taken over by BSDI Is busy infighting Usenet is roughly BitTorrent) Second, despite the</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668626</id>
	<title>Re:I doubt it</title>
	<author>oodaloop</author>
	<datestamp>1269953520000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>So not only have you been shot, but <i>several</i> times?  And as I recall from a previous post of yours, you have multiple advanced degrees from MIT, Yale, and others.  And let me guess, you have a 147 IQ and a 9 inch penis?</htmltext>
<tokenext>So not only have you been shot , but several times ?
And as I recall from a previous post of yours , you have multiple advanced degrees from MIT , Yale , and others .
And let me guess , you have a 147 IQ and a 9 inch penis ?</tokentext>
<sentencetext>So not only have you been shot, but several times?
And as I recall from a previous post of yours, you have multiple advanced degrees from MIT, Yale, and others.
And let me guess, you have a 147 IQ and a 9 inch penis?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667742</id>
	<title>Bruce Willis</title>
	<author>codeButcher</author>
	<datestamp>1269941760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>every time Bruce Willis gets shot, you feel it.</p></div></blockquote><p>They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?</p></div>
	</htmltext>
<tokenext>every time Bruce Willis gets shot , you feel it.They obviously do n't have that right .
The real fun is in watching him get shot without being involved .
( Now if it only were real shots.... ) Cause frankly , who wants to identify with Bruce ?</tokentext>
<sentencetext>every time Bruce Willis gets shot, you feel it.They obviously don't have that right.
The real fun is in watching him get shot without being involved.
(Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668712</id>
	<title>fr1st stop</title>
	<author>Anonymous</author>
	<datestamp>1269954240000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>to use the GNAA distributions BSD machines, by BSDI who sell</htmltext>
<tokenext>to use the GNAA distributions BSD machines , by BSDI who sell</tokentext>
<sentencetext>to use the GNAA distributions BSD machines, by BSDI who sell</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31677128</id>
	<title>Re:I see far more use in real sims, than movies</title>
	<author>toolie</author>
	<datestamp>1269942060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>We tested a system like this about 10 years ago or so for helicopter pilots to better alert them from which direction they were being shot at.  It never made it past the 'test in our sim' stage.</p></htmltext>
<tokenext>We tested a system like this about 10 years ago or so for helicopter pilots to better alert them from which direction they were being shot at .
It never made it past the 'test in our sim ' stage .</tokentext>
<sentencetext>We tested a system like this about 10 years ago or so for helicopter pilots to better alert them from which direction they were being shot at.
It never made it past the 'test in our sim' stage.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667644</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31675878</id>
	<title>Re:Why would you?</title>
	<author>Deosyne</author>
	<datestamp>1269981360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, I would wear this every time that I played Bad Company 2 because it would provide me with more precise feedback as to which direction I'm taking fire from than just having my screen flash for a split-second. I don't even care if it feels in any way realistic as long as it is noticeable and doesn't make a crapload of noise like some similar vest that is commercially available now.</p></htmltext>
<tokenext>Yes , I would wear this every time that I played Bad Company 2 because it would provide me with more precise feedback as to which direction I 'm taking fire from than just having my screen flash for a split-second .
I do n't even care if it feels in any way realistic as long as it is noticeable and does n't make a crapload of noise like some similar vest that is commercially available now .</tokentext>
<sentencetext>Yes, I would wear this every time that I played Bad Company 2 because it would provide me with more precise feedback as to which direction I'm taking fire from than just having my screen flash for a split-second.
I don't even care if it feels in any way realistic as long as it is noticeable and doesn't make a crapload of noise like some similar vest that is commercially available now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31704876</id>
	<title>erm</title>
	<author>cavebison</author>
	<datestamp>1270241100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot.</p></div><p>But how do they know what a simulated gunshot feels like?</p></div>
	</htmltext>
<tokenext>Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot.But how do they know what a simulated gunshot feels like ?</tokentext>
<sentencetext>Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot.But how do they know what a simulated gunshot feels like?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31670888</id>
	<title>This just in ...</title>
	<author>angryphase</author>
	<datestamp>1269964740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://tngames.com/products" title="tngames.com" rel="nofollow">Technology</a> [tngames.com] that already exists becomes headline news.</htmltext>
<tokenext>Technology [ tngames.com ] that already exists becomes headline news .</tokentext>
<sentencetext>Technology [tngames.com] that already exists becomes headline news.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668492</id>
	<title>A vest that simulates...</title>
	<author>Sabz5150</author>
	<datestamp>1269951900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Punches, gunshots and stabbing? I recommend we up the power on this thing and require everyone accessing the internet to wear one.</htmltext>
<tokenext>Punches , gunshots and stabbing ?
I recommend we up the power on this thing and require everyone accessing the internet to wear one .</tokentext>
<sentencetext>Punches, gunshots and stabbing?
I recommend we up the power on this thing and require everyone accessing the internet to wear one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667628</id>
	<title>Obligatory reference</title>
	<author>noname444</author>
	<datestamp>1269940260000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obligatory Perry Bible Fellowship reference. Or wait, maybe it's xkcd references that are obligatory. Whatever.</p><p><a href="http://pbfcomics.com/?cid=PBF134-Game\_System.gif" title="pbfcomics.com" rel="nofollow">http://pbfcomics.com/?cid=PBF134-Game\_System.gif</a> [pbfcomics.com]</p></htmltext>
<tokenext>Obligatory Perry Bible Fellowship reference .
Or wait , maybe it 's xkcd references that are obligatory .
Whatever.http : //pbfcomics.com/ ? cid = PBF134-Game \ _System.gif [ pbfcomics.com ]</tokentext>
<sentencetext>Obligatory Perry Bible Fellowship reference.
Or wait, maybe it's xkcd references that are obligatory.
Whatever.http://pbfcomics.com/?cid=PBF134-Game\_System.gif [pbfcomics.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668482</id>
	<title>A webcomic that isn't XKCD.</title>
	<author>zoom-ping</author>
	<datestamp>1269951720000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><a href="http://pbfcomics.com/?cid=PBF134-Game\_System.gif" title="pbfcomics.com" rel="nofollow">PBF: Game System</a> [pbfcomics.com]</htmltext>
<tokenext>PBF : Game System [ pbfcomics.com ]</tokentext>
<sentencetext>PBF: Game System [pbfcomics.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31672912</id>
	<title>Because</title>
	<author>Nekomusume</author>
	<datestamp>1269970620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>nothing says "i've been shot" like having a vibrator strapped to your chest.</p></htmltext>
<tokenext>nothing says " i 've been shot " like having a vibrator strapped to your chest .</tokentext>
<sentencetext>nothing says "i've been shot" like having a vibrator strapped to your chest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667440</id>
	<title>Negative feedback</title>
	<author>Anonymous</author>
	<datestamp>1269981360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>I would prefer positive feedback instead. Say, every time you kill a baddie, the suit gently rubs your back for a few seconds. That would be a lot more motivating.

Now watch this thread deteriorate!</htmltext>
<tokenext>I would prefer positive feedback instead .
Say , every time you kill a baddie , the suit gently rubs your back for a few seconds .
That would be a lot more motivating .
Now watch this thread deteriorate !</tokentext>
<sentencetext>I would prefer positive feedback instead.
Say, every time you kill a baddie, the suit gently rubs your back for a few seconds.
That would be a lot more motivating.
Now watch this thread deteriorate!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31670296</id>
	<title>Naturally</title>
	<author>Grashnak</author>
	<datestamp>1269962880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This makes perfect sense because of course the part of shooters that people are most interested in accurate simulations of is the part where you suffer excruciating pain and spend months in the hospital recuperating.

If you want total realism, every time you buy a copy of Modern Warfare 2, it should self destruct after you are killed the first time, forcing you to go out and buy another, bringing home the terrrible cost of war.  Yeah, right...</htmltext>
<tokenext>This makes perfect sense because of course the part of shooters that people are most interested in accurate simulations of is the part where you suffer excruciating pain and spend months in the hospital recuperating .
If you want total realism , every time you buy a copy of Modern Warfare 2 , it should self destruct after you are killed the first time , forcing you to go out and buy another , bringing home the terrrible cost of war .
Yeah , right.. .</tokentext>
<sentencetext>This makes perfect sense because of course the part of shooters that people are most interested in accurate simulations of is the part where you suffer excruciating pain and spend months in the hospital recuperating.
If you want total realism, every time you buy a copy of Modern Warfare 2, it should self destruct after you are killed the first time, forcing you to go out and buy another, bringing home the terrrible cost of war.
Yeah, right...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668508</id>
	<title>Re:I doubt it</title>
	<author>TheRaven64</author>
	<datestamp>1269952020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>He never said he was a soldier.  Maybe he's the guy that tells redneck jokes in bars in Texas...</htmltext>
<tokenext>He never said he was a soldier .
Maybe he 's the guy that tells redneck jokes in bars in Texas.. .</tokentext>
<sentencetext>He never said he was a soldier.
Maybe he's the guy that tells redneck jokes in bars in Texas...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667530</id>
	<title>spare us the self-righteous indignation</title>
	<author>Anonymous</author>
	<datestamp>1269982380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>TFA says that it gives the feeling of a <i>simulated</i> gunshot.</p></htmltext>
<tokenext>TFA says that it gives the feeling of a simulated gunshot .</tokentext>
<sentencetext>TFA says that it gives the feeling of a simulated gunshot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667454</id>
	<title>mod 04</title>
	<author>Anonymous</author>
	<datestamp>1269981540000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>- Netcraft has Is the group that told reporters, that *BSD 0wned. from the sidelines, documents lEike a</htmltext>
<tokenext>- Netcraft has Is the group that told reporters , that * BSD 0wned .
from the sidelines , documents lEike a</tokentext>
<sentencetext>- Netcraft has Is the group that told reporters, that *BSD 0wned.
from the sidelines, documents lEike a</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668594</id>
	<title>Doesn't sound fun</title>
	<author>Anonymous</author>
	<datestamp>1269953040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What next? A simulated kick to the balls? No thanks.</p></htmltext>
<tokenext>What next ?
A simulated kick to the balls ?
No thanks .</tokentext>
<sentencetext>What next?
A simulated kick to the balls?
No thanks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668928</id>
	<title>Re:Negative feedback</title>
	<author>Anonymous</author>
	<datestamp>1269956040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Does it have to be the back?</p></htmltext>
<tokenext>Does it have to be the back ?</tokentext>
<sentencetext>Does it have to be the back?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31686340</id>
	<title>Re:Bruce Willis</title>
	<author>AP31R0N</author>
	<datestamp>1270044540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not me, unless the haptics can simulate what it was like to have sex with Demi Moore.</p></htmltext>
<tokenext>Not me , unless the haptics can simulate what it was like to have sex with Demi Moore .</tokentext>
<sentencetext>Not me, unless the haptics can simulate what it was like to have sex with Demi Moore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668410</id>
	<title>Why?</title>
	<author>warGod3</author>
	<datestamp>1269950880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why are they wasting time on this? Just get me my interactive holographic games with "rewards and punishments."</p></htmltext>
<tokenext>Why are they wasting time on this ?
Just get me my interactive holographic games with " rewards and punishments .
"</tokentext>
<sentencetext>Why are they wasting time on this?
Just get me my interactive holographic games with "rewards and punishments.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668018</id>
	<title>In a way, I can see the point</title>
	<author>Moraelin</author>
	<datestamp>1269945420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, in a way, I can see the point. Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so. Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal. That kind of a claim \_is\_ kinda trivializing it.</p><p>(*)Well, nobody except the politicians, of course. Those seem to think bunny-hopping along a corridor and clicking a mouse are going to train someone to be a super-killer and do just as well in practice. God knows it wouldn't be much farther off to think that a health bar is an accurate simulation of pain, and prepares people to keep shooting at the cops even after taking a few 9mm rounds. I eagerly expect to hear someone making that claim any time soon.</p></htmltext>
<tokenext>Actually , in a way , I can see the point .
Seeing a health bar on the screen painted differently would n't cause anyone to think that they experienced a realistic simulation of being shot ( * ) , and no dev claimed so .
Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot , it 's teh real deal .
That kind of a claim \ _is \ _ kinda trivializing it .
( * ) Well , nobody except the politicians , of course .
Those seem to think bunny-hopping along a corridor and clicking a mouse are going to train someone to be a super-killer and do just as well in practice .
God knows it would n't be much farther off to think that a health bar is an accurate simulation of pain , and prepares people to keep shooting at the cops even after taking a few 9mm rounds .
I eagerly expect to hear someone making that claim any time soon .</tokentext>
<sentencetext>Actually, in a way, I can see the point.
Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so.
Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal.
That kind of a claim \_is\_ kinda trivializing it.
(*)Well, nobody except the politicians, of course.
Those seem to think bunny-hopping along a corridor and clicking a mouse are going to train someone to be a super-killer and do just as well in practice.
God knows it wouldn't be much farther off to think that a health bar is an accurate simulation of pain, and prepares people to keep shooting at the cops even after taking a few 9mm rounds.
I eagerly expect to hear someone making that claim any time soon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31669140</id>
	<title>Re:I doubt it</title>
	<author>Theoboley</author>
	<datestamp>1269957420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"walking with glass embedded in feet" pain accessory.<br><br>having stepped on glass twice... i can assure you it's no treat.</htmltext>
<tokenext>" walking with glass embedded in feet " pain accessory.having stepped on glass twice... i can assure you it 's no treat .</tokentext>
<sentencetext>"walking with glass embedded in feet" pain accessory.having stepped on glass twice... i can assure you it's no treat.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667860</id>
	<title>Re:More details please</title>
	<author>Anonymous</author>
	<datestamp>1269943260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I, for one, would like to know what it feels like to have a ($5) foot-long dong in the vagina I don't have.</p></htmltext>
<tokenext>I , for one , would like to know what it feels like to have a ( $ 5 ) foot-long dong in the vagina I do n't have .</tokentext>
<sentencetext>I, for one, would like to know what it feels like to have a ($5) foot-long dong in the vagina I don't have.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667458</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31674108</id>
	<title>There's nothing new under the sun</title>
	<author>BcNexus</author>
	<datestamp>1269974460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For $20, you can buy a not-exactly-new 1-actuator vest <a href="http://www.oshealtd.com/aura.htm" title="oshealtd.com"> here </a> [oshealtd.com] (or eBAY)</htmltext>
<tokenext>For $ 20 , you can buy a not-exactly-new 1-actuator vest here [ oshealtd.com ] ( or eBAY )</tokentext>
<sentencetext>For $20, you can buy a not-exactly-new 1-actuator vest  here  [oshealtd.com] (or eBAY)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31671926</id>
	<title>Re:I doubt it</title>
	<author>gandhi\_2</author>
	<datestamp>1269967560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You can watch "Passion of The Christ" and the vest supposedly simulates stigmata.</p></htmltext>
<tokenext>You can watch " Passion of The Christ " and the vest supposedly simulates stigmata .</tokentext>
<sentencetext>You can watch "Passion of The Christ" and the vest supposedly simulates stigmata.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667462</id>
	<title>Re:I doubt it</title>
	<author>sonicmerlin</author>
	<datestamp>1269981600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Having been in a one-on-one fight with an ancient Greek god, I can assure everyone that God of War utterly fails to deliver the kind of pain being slashed by a god's razor-sharp weapon feels like.  This game is an insult to veteran god-fighters like myself for trivializing the suffering caused by ancient Greek gods' weapons.</htmltext>
<tokenext>Having been in a one-on-one fight with an ancient Greek god , I can assure everyone that God of War utterly fails to deliver the kind of pain being slashed by a god 's razor-sharp weapon feels like .
This game is an insult to veteran god-fighters like myself for trivializing the suffering caused by ancient Greek gods ' weapons .</tokentext>
<sentencetext>Having been in a one-on-one fight with an ancient Greek god, I can assure everyone that God of War utterly fails to deliver the kind of pain being slashed by a god's razor-sharp weapon feels like.
This game is an insult to veteran god-fighters like myself for trivializing the suffering caused by ancient Greek gods' weapons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667826</id>
	<title>Re:Trying too hard guys ...</title>
	<author>BobPaul</author>
	<datestamp>1269942840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals</p></div><p>Why do you say incorrect? It's been quite clear since Pavlov that positive feedback produces better results than either negative feedback or punishment (which are different, BTW). Both negative feedback and punishment result in much quicker extinction of the desired behavior than even occasional positive reinforcement for maintenance. The only thing <i>new</i> about modern times is recognizing that people are also animals and attempting to use positive feedback more liberally on ourselves and our children. No animal trainer has relied on punishment for years. No psychological experiment on animals or people has shown punishment to be more effect at teaching. The only thing punishment offers that positive reinforcement doesn't is that you don't need to be creative to apply it somewhat effectively.</p></div>
	</htmltext>
<tokenext>how the general ( and incorrect imo ) trend now days is 'positive feedback ' for teaching animalsWhy do you say incorrect ?
It 's been quite clear since Pavlov that positive feedback produces better results than either negative feedback or punishment ( which are different , BTW ) .
Both negative feedback and punishment result in much quicker extinction of the desired behavior than even occasional positive reinforcement for maintenance .
The only thing new about modern times is recognizing that people are also animals and attempting to use positive feedback more liberally on ourselves and our children .
No animal trainer has relied on punishment for years .
No psychological experiment on animals or people has shown punishment to be more effect at teaching .
The only thing punishment offers that positive reinforcement does n't is that you do n't need to be creative to apply it somewhat effectively .</tokentext>
<sentencetext>how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animalsWhy do you say incorrect?
It's been quite clear since Pavlov that positive feedback produces better results than either negative feedback or punishment (which are different, BTW).
Both negative feedback and punishment result in much quicker extinction of the desired behavior than even occasional positive reinforcement for maintenance.
The only thing new about modern times is recognizing that people are also animals and attempting to use positive feedback more liberally on ourselves and our children.
No animal trainer has relied on punishment for years.
No psychological experiment on animals or people has shown punishment to be more effect at teaching.
The only thing punishment offers that positive reinforcement doesn't is that you don't need to be creative to apply it somewhat effectively.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667696</id>
	<title>Obligatory Bash.org quote</title>
	<author>Racemaniac</author>
	<datestamp>1269941100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.bash.org/?4281" title="bash.org">http://www.bash.org/?4281</a> [bash.org]</p><p>we're getting closer</p></htmltext>
<tokenext>http : //www.bash.org/ ? 4281 [ bash.org ] we 're getting closer</tokentext>
<sentencetext>http://www.bash.org/?4281 [bash.org]we're getting closer</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667986</id>
	<title>Kill-o-Byte?</title>
	<author>Anonymous</author>
	<datestamp>1269945060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If any Piers Anthony fan has mod points, they ought to tag this killobyte (http://en.wikipedia.org/wiki/Killobyte)...</p></htmltext>
<tokenext>If any Piers Anthony fan has mod points , they ought to tag this killobyte ( http : //en.wikipedia.org/wiki/Killobyte ) .. .</tokentext>
<sentencetext>If any Piers Anthony fan has mod points, they ought to tag this killobyte (http://en.wikipedia.org/wiki/Killobyte)...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668480</id>
	<title>Re:Why would you?</title>
	<author>sa1lnr</author>
	<datestamp>1269951720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I doubt anyone will want to use one these after the bruises have worn off.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I doubt anyone will want to use one these after the bruises have worn off .
: )</tokentext>
<sentencetext>I doubt anyone will want to use one these after the bruises have worn off.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31678676</id>
	<title>Re:I see far more use in real sims, than movies</title>
	<author>Anonymous</author>
	<datestamp>1269948300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>A friend worked on police simulators, and those are very intense. They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations. This type of feedback is something that would make it more intense.</p><p>Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.</p></div></blockquote><p>Eh.. I've been through boot camp, firefighter training, "survival" swims, mass casualty exercises, and tear gas chambers.  No simulation really makes you fear for your life or safety no matter how "immersive", because there are people right there making sure nobody gets hurt, and you know it.  It's really not about training people not to panic in real danger anyway.  Nothing can do that, even real combat.  What simulations do is give you options in the real world, so that you have something to fall back on instead of whatever harebrained idea pops into your head at the time.  You can recall that when A happened in training, you successfully dealt with it by doing B.  Best case scenario: you won't even have to think about it and you'll just react reflexively.  You don't really want to have to experiment when your life or safety is on the line.</p></div>
	</htmltext>
<tokenext>A friend worked on police simulators , and those are very intense .
They use real guns firing blanks , with laser pointers in the barrels , and lots of unknown situations .
This type of feedback is something that would make it more intense.Intensity and immersion is important for this type of training , because the brain does different things when you are in the heat of a battle... and that 's difficult without immersion.Eh.. I 've been through boot camp , firefighter training , " survival " swims , mass casualty exercises , and tear gas chambers .
No simulation really makes you fear for your life or safety no matter how " immersive " , because there are people right there making sure nobody gets hurt , and you know it .
It 's really not about training people not to panic in real danger anyway .
Nothing can do that , even real combat .
What simulations do is give you options in the real world , so that you have something to fall back on instead of whatever harebrained idea pops into your head at the time .
You can recall that when A happened in training , you successfully dealt with it by doing B. Best case scenario : you wo n't even have to think about it and you 'll just react reflexively .
You do n't really want to have to experiment when your life or safety is on the line .</tokentext>
<sentencetext>A friend worked on police simulators, and those are very intense.
They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations.
This type of feedback is something that would make it more intense.Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.Eh.. I've been through boot camp, firefighter training, "survival" swims, mass casualty exercises, and tear gas chambers.
No simulation really makes you fear for your life or safety no matter how "immersive", because there are people right there making sure nobody gets hurt, and you know it.
It's really not about training people not to panic in real danger anyway.
Nothing can do that, even real combat.
What simulations do is give you options in the real world, so that you have something to fall back on instead of whatever harebrained idea pops into your head at the time.
You can recall that when A happened in training, you successfully dealt with it by doing B.  Best case scenario: you won't even have to think about it and you'll just react reflexively.
You don't really want to have to experiment when your life or safety is on the line.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667644</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667476</id>
	<title>Re:I doubt it</title>
	<author>Anonymous</author>
	<datestamp>1269981780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would.</p></div><p>Thank you for the review... I was hoping to purchase one in order to actually feel the realistic amount of pain that Bruce Willis' character went through.  In particular, I was looking forward to a "walking with glass embedded in feet" pain accessory.  However, now knowing that my purchase would not deliver excruciating pain, I will defer acquisition of this device until they perfect the technology.</p></div>
	</htmltext>
<tokenext>Having been shot several times , I can assure that solenoids are n't going to deliver anywhere near the amount of pain that a bullet would.Thank you for the review... I was hoping to purchase one in order to actually feel the realistic amount of pain that Bruce Willis ' character went through .
In particular , I was looking forward to a " walking with glass embedded in feet " pain accessory .
However , now knowing that my purchase would not deliver excruciating pain , I will defer acquisition of this device until they perfect the technology .</tokentext>
<sentencetext>Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would.Thank you for the review... I was hoping to purchase one in order to actually feel the realistic amount of pain that Bruce Willis' character went through.
In particular, I was looking forward to a "walking with glass embedded in feet" pain accessory.
However, now knowing that my purchase would not deliver excruciating pain, I will defer acquisition of this device until they perfect the technology.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668270</id>
	<title>Imagine a thousand little stun guns</title>
	<author>Colin Smith</author>
	<datestamp>1269948960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is quite doable. Modified TENS machine would be a start.</p><p>
&nbsp;</p></htmltext>
<tokenext>This is quite doable .
Modified TENS machine would be a start .
 </tokentext>
<sentencetext>This is quite doable.
Modified TENS machine would be a start.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667762</id>
	<title>Our prayers have been answered. Mostly. Almost.</title>
	<author>The Altruist</author>
	<datestamp>1269942000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><a href="http://www.myconfinedspace.com/2006/01/03/punch-to-the-faceover-tcpip/" title="myconfinedspace.com" rel="nofollow">http://www.myconfinedspace.com/2006/01/03/punch-to-the-faceover-tcpip/</a> [myconfinedspace.com]</htmltext>
<tokenext>http : //www.myconfinedspace.com/2006/01/03/punch-to-the-faceover-tcpip/ [ myconfinedspace.com ]</tokentext>
<sentencetext>http://www.myconfinedspace.com/2006/01/03/punch-to-the-faceover-tcpip/ [myconfinedspace.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31682472</id>
	<title>Re:New rehash of old SHIT</title>
	<author>m0rm3gil</author>
	<datestamp>1269967020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How is it that nobody else remembers this?</p><p>Been there, done that, it was a crap idea then, it's a crap idea now.</p></htmltext>
<tokenext>How is it that nobody else remembers this ? Been there , done that , it was a crap idea then , it 's a crap idea now .</tokentext>
<sentencetext>How is it that nobody else remembers this?Been there, done that, it was a crap idea then, it's a crap idea now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31668160</id>
	<title>Looks familiar..</title>
	<author>billsayswow</author>
	<datestamp>1269947340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Is it just me, or have we seen one of these at least every six months or so for the past five years, at least? Have they ever become popular? Supported? Even available to the common bloke? Nope. So why do they keep trying this out?</htmltext>
<tokenext>Is it just me , or have we seen one of these at least every six months or so for the past five years , at least ?
Have they ever become popular ?
Supported ? Even available to the common bloke ?
Nope. So why do they keep trying this out ?</tokentext>
<sentencetext>Is it just me, or have we seen one of these at least every six months or so for the past five years, at least?
Have they ever become popular?
Supported? Even available to the common bloke?
Nope. So why do they keep trying this out?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667604</id>
	<title>huxley</title>
	<author>MancunianMaskMan</author>
	<datestamp>1269939960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>this is old hat... check out the <a href="http://www.huxley.net/bnw/three.html" title="huxley.net">feelies</a> [huxley.net]<blockquote><div><p>"Going to the Feelies this evening, Henry?" enquired the Assistant Predestinator. "I hear the new one at the Alhambra is first-rate. There's a love scene on a bearskin rug; they say it's marvellous. Every hair of the bear reproduced. The most amazing tactual effects."</p></div></blockquote></div>
	</htmltext>
<tokenext>this is old hat... check out the feelies [ huxley.net ] " Going to the Feelies this evening , Henry ?
" enquired the Assistant Predestinator .
" I hear the new one at the Alhambra is first-rate .
There 's a love scene on a bearskin rug ; they say it 's marvellous .
Every hair of the bear reproduced .
The most amazing tactual effects .
"</tokentext>
<sentencetext>this is old hat... check out the feelies [huxley.net]"Going to the Feelies this evening, Henry?
" enquired the Assistant Predestinator.
"I hear the new one at the Alhambra is first-rate.
There's a love scene on a bearskin rug; they say it's marvellous.
Every hair of the bear reproduced.
The most amazing tactual effects.
"
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667960</id>
	<title>And why would you want to?</title>
	<author>Anonymous</author>
	<datestamp>1269944640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Idiot developers - work on a cure for cancer instead!</p></htmltext>
<tokenext>Idiot developers - work on a cure for cancer instead !</tokentext>
<sentencetext>Idiot developers - work on a cure for cancer instead!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667450</id>
	<title>haptic feedback</title>
	<author>Anonymous</author>
	<datestamp>1269981480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>That's not the kind of haptic feedback I'm primarily interested in...</p></htmltext>
<tokenext>That 's not the kind of haptic feedback I 'm primarily interested in.. .</tokentext>
<sentencetext>That's not the kind of haptic feedback I'm primarily interested in...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667978</id>
	<title>Re:More details please</title>
	<author>BenevolentP</author>
	<datestamp>1269944940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>[...] application of this technology for porn [...] but a mistake in picking the character could be pretty devastating</p></div><p>
As would be a mistake picking the gender of the character - ouch.</p></div>
	</htmltext>
<tokenext>[ ... ] application of this technology for porn [ ... ] but a mistake in picking the character could be pretty devastating As would be a mistake picking the gender of the character - ouch .</tokentext>
<sentencetext>[...] application of this technology for porn [...] but a mistake in picking the character could be pretty devastating
As would be a mistake picking the gender of the character - ouch.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667458</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667644</id>
	<title>I see far more use in real sims, than movies</title>
	<author>bugnuts</author>
	<datestamp>1269940500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>A friend worked on police simulators, and those are very intense.  They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations.  This type of feedback is something that would make it more intense.</p><p>Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.</p><p>Frankly, I can't see this being used in movies.  3D glasses are cheap as hell, disposable, and are only a niche market today.  Plus, the <a href="http://entertainment.slashdot.org/article.pl?sid=10/03/17/1736242" title="slashdot.org">3D mostly sucks</a> [slashdot.org] in movies.  I don't want to wear a vest 500 other patrons were wearing the past couple weeks, depending on some idiot hollywood PR freak to decide when I get punched in the chest.  I'd be far more interested if I could punch something and HE would feel it.</p></htmltext>
<tokenext>A friend worked on police simulators , and those are very intense .
They use real guns firing blanks , with laser pointers in the barrels , and lots of unknown situations .
This type of feedback is something that would make it more intense.Intensity and immersion is important for this type of training , because the brain does different things when you are in the heat of a battle... and that 's difficult without immersion.Frankly , I ca n't see this being used in movies .
3D glasses are cheap as hell , disposable , and are only a niche market today .
Plus , the 3D mostly sucks [ slashdot.org ] in movies .
I do n't want to wear a vest 500 other patrons were wearing the past couple weeks , depending on some idiot hollywood PR freak to decide when I get punched in the chest .
I 'd be far more interested if I could punch something and HE would feel it .</tokentext>
<sentencetext>A friend worked on police simulators, and those are very intense.
They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations.
This type of feedback is something that would make it more intense.Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.Frankly, I can't see this being used in movies.
3D glasses are cheap as hell, disposable, and are only a niche market today.
Plus, the 3D mostly sucks [slashdot.org] in movies.
I don't want to wear a vest 500 other patrons were wearing the past couple weeks, depending on some idiot hollywood PR freak to decide when I get punched in the chest.
I'd be far more interested if I could punch something and HE would feel it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667424</id>
	<title>I doubt it</title>
	<author>BadAnalogyGuy</author>
	<datestamp>1269981240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.</p></htmltext>
<tokenext>Having been shot several times , I can assure that solenoids are n't going to deliver anywhere near the amount of pain that a bullet would .
In fact , it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds .</tokentext>
<sentencetext>Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would.
In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31683634</id>
	<title>Re:Trying too hard guys ...</title>
	<author>drkim</author>
	<datestamp>1269977460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...and this thing:
<br>
<a href="http://www.gamingvests.com/" title="gamingvests.com" rel="nofollow">http://www.gamingvests.com/</a> [gamingvests.com]
<br>
<i>"Feel every kick, punch or bullet
Experience G-forces like never before
Get lost in a whole new world of realistic gaming"</i>
<br><nobr> <wbr></nobr>...was doing this back in "07, so why are they doing this 'new research' now...?</htmltext>
<tokenext>...and this thing : http : //www.gamingvests.com/ [ gamingvests.com ] " Feel every kick , punch or bullet Experience G-forces like never before Get lost in a whole new world of realistic gaming " ...was doing this back in " 07 , so why are they doing this 'new research ' now... ?</tokentext>
<sentencetext>...and this thing:

http://www.gamingvests.com/ [gamingvests.com]

"Feel every kick, punch or bullet
Experience G-forces like never before
Get lost in a whole new world of realistic gaming"
 ...was doing this back in "07, so why are they doing this 'new research' now...?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31669686</id>
	<title>GTA hot coffee</title>
	<author>pikine</author>
	<datestamp>1269960420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You just want to play GTA hot coffee with this vest, don't you?</htmltext>
<tokenext>You just want to play GTA hot coffee with this vest , do n't you ?</tokentext>
<sentencetext>You just want to play GTA hot coffee with this vest, don't you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667414</id>
	<title>Why would you?</title>
	<author>Anonymous</author>
	<datestamp>1269981120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Would anyone really want to use one of these after the novelty factor wore off?</p><p>no...</p></htmltext>
<tokenext>Would anyone really want to use one of these after the novelty factor wore off ? no.. .</tokentext>
<sentencetext>Would anyone really want to use one of these after the novelty factor wore off?no...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667610</id>
	<title>great..</title>
	<author>SuperDre</author>
	<datestamp>1269940020000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>A university wasting money on something that is already commercially available for quite a while, and later figuring out where all the money was spend and holding their hands up for more money to waste... Please teach something real educational instead of wasting our tax-money on trivial stuff like this..</htmltext>
<tokenext>A university wasting money on something that is already commercially available for quite a while , and later figuring out where all the money was spend and holding their hands up for more money to waste... Please teach something real educational instead of wasting our tax-money on trivial stuff like this. .</tokentext>
<sentencetext>A university wasting money on something that is already commercially available for quite a while, and later figuring out where all the money was spend and holding their hands up for more money to waste... Please teach something real educational instead of wasting our tax-money on trivial stuff like this..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31669798</id>
	<title>Bad idea for movies</title>
	<author>Yvan256</author>
	<datestamp>1269961020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When I play a videogame I play the character itself, so feedback is important. But when I watch a movie I don't imagine I'm one of the character. I'm watching a story about  <em>other people</em>.  Why the hell should I have physical feedback about what they're going through? It makes no sense.</p></htmltext>
<tokenext>When I play a videogame I play the character itself , so feedback is important .
But when I watch a movie I do n't imagine I 'm one of the character .
I 'm watching a story about other people .
Why the hell should I have physical feedback about what they 're going through ?
It makes no sense .</tokentext>
<sentencetext>When I play a videogame I play the character itself, so feedback is important.
But when I watch a movie I don't imagine I'm one of the character.
I'm watching a story about  other people.
Why the hell should I have physical feedback about what they're going through?
It makes no sense.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_30_074233.31667886</id>
	<title>Re:I doubt it</title>
	<author>Johann Lau</author>
	<datestamp>1269943680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>ORLY?</p><p>In the words of Bill Hicks: "shut the fuck up and go wait in a ditch until we need you to kill somebody"</p><p>Soldiers, in general and as a whole, cause much more trauma than they suffer... and that's something to be stopped, not respected.</p></htmltext>
<tokenext>ORLY ? In the words of Bill Hicks : " shut the fuck up and go wait in a ditch until we need you to kill somebody " Soldiers , in general and as a whole , cause much more trauma than they suffer... and that 's something to be stopped , not respected .</tokentext>
<sentencetext>ORLY?In the words of Bill Hicks: "shut the fuck up and go wait in a ditch until we need you to kill somebody"Soldiers, in general and as a whole, cause much more trauma than they suffer... and that's something to be stopped, not respected.</sentencetext>
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