<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_24_070234</id>
	<title>DarkPlaces Dev Forest Hale Corrects <em>Nexuiz</em> GPL Stance</title>
	<author>Soulskill</author>
	<datestamp>1269427440000</datestamp>
	<htmltext><a href="http://www.timedoctor.org/" rel="nofollow">Time Doctor</a> writes <i>"There has been a lot of information going around about <em>Nexuiz</em>, the GPL, and <a href="http://games.slashdot.org/story/10/03/22/1859212/Nexuiz-Founder-Licenses-It-For-Non-GPL-Use">what the <em>Nexuiz</em> leadership has done</a>. A <a href="http://timedoctor.org/2010/03/forest-hale-interview-about-nexuiz-and-open-source/">new interview has gone up with DarkPlaces developer Forest Hale</a> to set things straight. Quoting: 'The original plan was to contact every developer and relicense the <em>Nexuiz</em> 2.5.2 GPL gamecode sources for this title, to ensure authentic gameplay and return some important features to the community for the benefit of everyone. However this gamecode re-licensing attempt did not go well; with the former developers making claims of violations there was no choice but to re-implement the gamecode from scratch on non-GPL sources. As a result there will be no ongoing code contributions back to the community, and the gameplay may differ more than originally planned. This is a very unfortunate outcome but has no significant impact on development. To make this perfectly clear &ndash; the game is being reimplemented from scratch; all they share is a name.'"</i></htmltext>
<tokenext>Time Doctor writes " There has been a lot of information going around about Nexuiz , the GPL , and what the Nexuiz leadership has done .
A new interview has gone up with DarkPlaces developer Forest Hale to set things straight .
Quoting : 'The original plan was to contact every developer and relicense the Nexuiz 2.5.2 GPL gamecode sources for this title , to ensure authentic gameplay and return some important features to the community for the benefit of everyone .
However this gamecode re-licensing attempt did not go well ; with the former developers making claims of violations there was no choice but to re-implement the gamecode from scratch on non-GPL sources .
As a result there will be no ongoing code contributions back to the community , and the gameplay may differ more than originally planned .
This is a very unfortunate outcome but has no significant impact on development .
To make this perfectly clear    the game is being reimplemented from scratch ; all they share is a name .
' "</tokentext>
<sentencetext>Time Doctor writes "There has been a lot of information going around about Nexuiz, the GPL, and what the Nexuiz leadership has done.
A new interview has gone up with DarkPlaces developer Forest Hale to set things straight.
Quoting: 'The original plan was to contact every developer and relicense the Nexuiz 2.5.2 GPL gamecode sources for this title, to ensure authentic gameplay and return some important features to the community for the benefit of everyone.
However this gamecode re-licensing attempt did not go well; with the former developers making claims of violations there was no choice but to re-implement the gamecode from scratch on non-GPL sources.
As a result there will be no ongoing code contributions back to the community, and the gameplay may differ more than originally planned.
This is a very unfortunate outcome but has no significant impact on development.
To make this perfectly clear – the game is being reimplemented from scratch; all they share is a name.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595810</id>
	<title>Re:Sad</title>
	<author>KDR\_11k</author>
	<datestamp>1269435120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They could have just kept the codebase open... If the console companies didn't demand closed source. I think the blame lies with them, not the people who expect the GPL to be followed.</p></htmltext>
<tokenext>They could have just kept the codebase open... If the console companies did n't demand closed source .
I think the blame lies with them , not the people who expect the GPL to be followed .</tokentext>
<sentencetext>They could have just kept the codebase open... If the console companies didn't demand closed source.
I think the blame lies with them, not the people who expect the GPL to be followed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31604396</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>harlows\_monkeys</author>
	<datestamp>1269428280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> Because otherwise, you know, derivative work, and a thousand years bad juju</p></div><p>You don't need a clean room implementation to avoid a derivative work. You merely need to avoid copying protected elements from the first work.</p></div>
	</htmltext>
<tokenext>Because otherwise , you know , derivative work , and a thousand years bad jujuYou do n't need a clean room implementation to avoid a derivative work .
You merely need to avoid copying protected elements from the first work .</tokentext>
<sentencetext> Because otherwise, you know, derivative work, and a thousand years bad jujuYou don't need a clean room implementation to avoid a derivative work.
You merely need to avoid copying protected elements from the first work.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31637314</id>
	<title>This game is a joke anyway.</title>
	<author>Anonymous</author>
	<datestamp>1269630720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Gee, so let's get this straight, the accusations were baseless, yet they had to go and redo everything from scratch?  That's just complete publisher speak-BS.  Either way, this project will completely fail.  The darkplaces engine is an overrated, bloated pile of crap.  What makes anyone think that a subpar fps game will succeed on a platform that is inherently not good for this kind of fps game?</p></htmltext>
<tokenext>Gee , so let 's get this straight , the accusations were baseless , yet they had to go and redo everything from scratch ?
That 's just complete publisher speak-BS .
Either way , this project will completely fail .
The darkplaces engine is an overrated , bloated pile of crap .
What makes anyone think that a subpar fps game will succeed on a platform that is inherently not good for this kind of fps game ?</tokentext>
<sentencetext>Gee, so let's get this straight, the accusations were baseless, yet they had to go and redo everything from scratch?
That's just complete publisher speak-BS.
Either way, this project will completely fail.
The darkplaces engine is an overrated, bloated pile of crap.
What makes anyone think that a subpar fps game will succeed on a platform that is inherently not good for this kind of fps game?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597022</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Lunix Nutcase</author>
	<datestamp>1269442980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If the console version becomes widely popular, lots of people will look for the PC version</p></div><p>Why do you assume this?</p><p><div class="quote"><p>and find the open-source project, and hopefully learn something about open-source.</p></div><p>Doubtful.  The vast, vast, vast majority of people won't know or care that the programs they use are open source.  They will know it's a "freeware" program and that's the limit of their knowledge.</p></div>
	</htmltext>
<tokenext>If the console version becomes widely popular , lots of people will look for the PC versionWhy do you assume this ? and find the open-source project , and hopefully learn something about open-source.Doubtful .
The vast , vast , vast majority of people wo n't know or care that the programs they use are open source .
They will know it 's a " freeware " program and that 's the limit of their knowledge .</tokentext>
<sentencetext>If the console version becomes widely popular, lots of people will look for the PC versionWhy do you assume this?and find the open-source project, and hopefully learn something about open-source.Doubtful.
The vast, vast, vast majority of people won't know or care that the programs they use are open source.
They will know it's a "freeware" program and that's the limit of their knowledge.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595840</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596464</id>
	<title>Why keep the name?</title>
	<author>mangobrain</author>
	<datestamp>1269439680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If it already has replacement art and audio, and now it appears will have replacement code as well, at what point does it stop being the same game?  Nexuiz may be popular by FOSS game standards, but realistically I don't think it's popular enough that the branding will give the console releases any significant head start.  If anything, now that their original dual-licensing plans have been foiled (regardless of whether that is for better or worse), IMHO they would be better off distancing themselves from the original and the surrounding controversy.</p><p>Give the domain back, come up with a new name, move on, end of story.</p></htmltext>
<tokenext>If it already has replacement art and audio , and now it appears will have replacement code as well , at what point does it stop being the same game ?
Nexuiz may be popular by FOSS game standards , but realistically I do n't think it 's popular enough that the branding will give the console releases any significant head start .
If anything , now that their original dual-licensing plans have been foiled ( regardless of whether that is for better or worse ) , IMHO they would be better off distancing themselves from the original and the surrounding controversy.Give the domain back , come up with a new name , move on , end of story .</tokentext>
<sentencetext>If it already has replacement art and audio, and now it appears will have replacement code as well, at what point does it stop being the same game?
Nexuiz may be popular by FOSS game standards, but realistically I don't think it's popular enough that the branding will give the console releases any significant head start.
If anything, now that their original dual-licensing plans have been foiled (regardless of whether that is for better or worse), IMHO they would be better off distancing themselves from the original and the surrounding controversy.Give the domain back, come up with a new name, move on, end of story.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597904</id>
	<title>Re:Who cares?</title>
	<author>Anonymous</author>
	<datestamp>1269446820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes, it would be much more original if it were a side scrolling platformer with blobs fighting wars in it (like we played to death 20-25 years ago).</p><p>It doesn't even have achievements!</p><p>I love your games too, BTW.<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Yes , it would be much more original if it were a side scrolling platformer with blobs fighting wars in it ( like we played to death 20-25 years ago ) .It does n't even have achievements ! I love your games too , BTW .
; )</tokentext>
<sentencetext>Yes, it would be much more original if it were a side scrolling platformer with blobs fighting wars in it (like we played to death 20-25 years ago).It doesn't even have achievements!I love your games too, BTW.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596208</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31602560</id>
	<title>Re:the problem are Xbox and Sony</title>
	<author>LanMan04</author>
	<datestamp>1269464040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>if those kinds of platforms catch on, all software development is in deep trouble.</p></div><p>Yeah, I heard that video game thing might not be a flash in the pan after all...</p><p>Just kidding.  Point well taken.<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>if those kinds of platforms catch on , all software development is in deep trouble.Yeah , I heard that video game thing might not be a flash in the pan after all...Just kidding .
Point well taken .
: )</tokentext>
<sentencetext>if those kinds of platforms catch on, all software development is in deep trouble.Yeah, I heard that video game thing might not be a flash in the pan after all...Just kidding.
Point well taken.
:)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595652</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31601412</id>
	<title>Read  Bullshit</title>
	<author>HermMunster</author>
	<datestamp>1269459600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If they are cloning the game from scratch fine.  Wish they could come up with their own ideas and game designs.</p><p>But I read bullshit in this. There's no need to share the name if the product is completely different.  What's the point?  NO matter how you look at it there is no real major points. Change the name already and move on with their new venture.</p></htmltext>
<tokenext>If they are cloning the game from scratch fine .
Wish they could come up with their own ideas and game designs.But I read bullshit in this .
There 's no need to share the name if the product is completely different .
What 's the point ?
NO matter how you look at it there is no real major points .
Change the name already and move on with their new venture .</tokentext>
<sentencetext>If they are cloning the game from scratch fine.
Wish they could come up with their own ideas and game designs.But I read bullshit in this.
There's no need to share the name if the product is completely different.
What's the point?
NO matter how you look at it there is no real major points.
Change the name already and move on with their new venture.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597876</id>
	<title>Re:"all" they share is the name...</title>
	<author>Anonymous</author>
	<datestamp>1269446760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How dare you say that, this "tiny" link on nexuiz.com, as you called it, is the way to show support and respect that illfonic is giving to open source game.</p></htmltext>
<tokenext>How dare you say that , this " tiny " link on nexuiz.com , as you called it , is the way to show support and respect that illfonic is giving to open source game .</tokentext>
<sentencetext>How dare you say that, this "tiny" link on nexuiz.com, as you called it, is the way to show support and respect that illfonic is giving to open source game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597074</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597070</id>
	<title>Re:Who cares?</title>
	<author>Anonymous</author>
	<datestamp>1269443220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yeah, I have to agree. I enjoy playing Nexuiz,  but I sure as f*ck wouldn't pay for it.</p></htmltext>
<tokenext>Yeah , I have to agree .
I enjoy playing Nexuiz , but I sure as f * ck would n't pay for it .</tokentext>
<sentencetext>Yeah, I have to agree.
I enjoy playing Nexuiz,  but I sure as f*ck wouldn't pay for it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596208</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595538</id>
	<title>GPL == Viral Clusterfuck</title>
	<author>Anonymous</author>
	<datestamp>1269432120000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Thank god this piece of shit license is rapidly losing out to free licenses like BSD.</p></htmltext>
<tokenext>Thank god this piece of shit license is rapidly losing out to free licenses like BSD .</tokentext>
<sentencetext>Thank god this piece of shit license is rapidly losing out to free licenses like BSD.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596204</id>
	<title>Not Unfortunate</title>
	<author>Anonymous</author>
	<datestamp>1269437880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> This is a very unfortunate outcome...</p></div><p>For <b>you</b> it is, for those developers it's simply what's right.</p></div>
	</htmltext>
<tokenext>This is a very unfortunate outcome...For you it is , for those developers it 's simply what 's right .</tokentext>
<sentencetext> This is a very unfortunate outcome...For you it is, for those developers it's simply what's right.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597394</id>
	<title>Shocking!!! Shocking!!!</title>
	<author>tjwhaynes</author>
	<datestamp>1269444720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am deeply disturbed by this turn of events. For years I have relied on TimeDoctor.org to provide a couple of laughs a year and NOW<nobr> <wbr></nobr>... DAMMIT<nobr> <wbr></nobr>... they have DARED to have actual meaningful content on the website. I shall NOT be returning!

<p>Cheers,
<br>Toby Haynes</p></htmltext>
<tokenext>I am deeply disturbed by this turn of events .
For years I have relied on TimeDoctor.org to provide a couple of laughs a year and NOW ... DAMMIT ... they have DARED to have actual meaningful content on the website .
I shall NOT be returning !
Cheers , Toby Haynes</tokentext>
<sentencetext>I am deeply disturbed by this turn of events.
For years I have relied on TimeDoctor.org to provide a couple of laughs a year and NOW ... DAMMIT ... they have DARED to have actual meaningful content on the website.
I shall NOT be returning!
Cheers,
Toby Haynes</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596016</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>impaledsunset</author>
	<datestamp>1269436860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>The GPL says that you're free to study the source code for any purpose.</p></htmltext>
<tokenext>The GPL says that you 're free to study the source code for any purpose .</tokentext>
<sentencetext>The GPL says that you're free to study the source code for any purpose.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31601336</id>
	<title>Wait, let me get this straight...</title>
	<author>Anonymous</author>
	<datestamp>1269459300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>People would *pay* for a version of the game that is inferior to the free one? Of course I'm referring to the fact that anyone can create mods/maps for the PC version of the game and there are hundreds of maps floating around. Can you do that on the console version?</p></htmltext>
<tokenext>People would * pay * for a version of the game that is inferior to the free one ?
Of course I 'm referring to the fact that anyone can create mods/maps for the PC version of the game and there are hundreds of maps floating around .
Can you do that on the console version ?</tokentext>
<sentencetext>People would *pay* for a version of the game that is inferior to the free one?
Of course I'm referring to the fact that anyone can create mods/maps for the PC version of the game and there are hundreds of maps floating around.
Can you do that on the console version?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595580</id>
	<title>Then why take the name?</title>
	<author>Anonymous</author>
	<datestamp>1269432660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>'Twasnt even a very good name anyhow.</p></htmltext>
<tokenext>'Twasnt even a very good name anyhow .</tokentext>
<sentencetext>'Twasnt even a very good name anyhow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595710</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Anonymous</author>
	<datestamp>1269434040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know anything about this game or the company.  Nor do I particularly care.  But, outside of some "bad juju" from the slashdot and like minded communities, what is the downside to them?   Has there every been anything approaching an actual lawsuit of a company for a GPL violation?   Even if a major, major player like EA Sports or whatever came out and used GPLd code to save half the development time on their leatest sports title, what could possibly be done about it other that generalized bitching and whining from the "community" and a (likely small) boycott?   GPL is a dog without teeth, and for a small unknown game publisher, it's a dog worth ignoring, I suspect.</p></htmltext>
<tokenext>I do n't know anything about this game or the company .
Nor do I particularly care .
But , outside of some " bad juju " from the slashdot and like minded communities , what is the downside to them ?
Has there every been anything approaching an actual lawsuit of a company for a GPL violation ?
Even if a major , major player like EA Sports or whatever came out and used GPLd code to save half the development time on their leatest sports title , what could possibly be done about it other that generalized bitching and whining from the " community " and a ( likely small ) boycott ?
GPL is a dog without teeth , and for a small unknown game publisher , it 's a dog worth ignoring , I suspect .</tokentext>
<sentencetext>I don't know anything about this game or the company.
Nor do I particularly care.
But, outside of some "bad juju" from the slashdot and like minded communities, what is the downside to them?
Has there every been anything approaching an actual lawsuit of a company for a GPL violation?
Even if a major, major player like EA Sports or whatever came out and used GPLd code to save half the development time on their leatest sports title, what could possibly be done about it other that generalized bitching and whining from the "community" and a (likely small) boycott?
GPL is a dog without teeth, and for a small unknown game publisher, it's a dog worth ignoring, I suspect.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31601700</id>
	<title>Why is this necessary? What am I missing here?</title>
	<author>Anonymous</author>
	<datestamp>1269460740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Couldn't the Nexuiz developers just sell the game while it is GPL on the consoles? They could include the source code on the disk too. The buyer wouldn't be able to modify the game code and run it on the console, but that's not the developer's fault. That is the fault of the sheep consumer who buys defective hardware (game consoles) that they do not have any control over. This is just another example of "Tivoization".</p></htmltext>
<tokenext>Could n't the Nexuiz developers just sell the game while it is GPL on the consoles ?
They could include the source code on the disk too .
The buyer would n't be able to modify the game code and run it on the console , but that 's not the developer 's fault .
That is the fault of the sheep consumer who buys defective hardware ( game consoles ) that they do not have any control over .
This is just another example of " Tivoization " .</tokentext>
<sentencetext>Couldn't the Nexuiz developers just sell the game while it is GPL on the consoles?
They could include the source code on the disk too.
The buyer wouldn't be able to modify the game code and run it on the console, but that's not the developer's fault.
That is the fault of the sheep consumer who buys defective hardware (game consoles) that they do not have any control over.
This is just another example of "Tivoization".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596592</id>
	<title>"Slow-paced bullet-oriented shooters"</title>
	<author>Andy Dodd</author>
	<datestamp>1269440400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Interesting comment LordHavoc makes about the state of console gaming.</p><p>Honestly, attempting to bring a fast-paced shooter like Nexuiz to a console is going to fail and fail miserably - there is a reason "slow-paced" shooters are more popular on consoles - fast-paced shooters require a fast and precise control mechanism (mouse + keyboard), console control mechanisms are neither of these.  (Which is why I don't play console-based shooters.)</p></htmltext>
<tokenext>Interesting comment LordHavoc makes about the state of console gaming.Honestly , attempting to bring a fast-paced shooter like Nexuiz to a console is going to fail and fail miserably - there is a reason " slow-paced " shooters are more popular on consoles - fast-paced shooters require a fast and precise control mechanism ( mouse + keyboard ) , console control mechanisms are neither of these .
( Which is why I do n't play console-based shooters .
)</tokentext>
<sentencetext>Interesting comment LordHavoc makes about the state of console gaming.Honestly, attempting to bring a fast-paced shooter like Nexuiz to a console is going to fail and fail miserably - there is a reason "slow-paced" shooters are more popular on consoles - fast-paced shooters require a fast and precise control mechanism (mouse + keyboard), console control mechanisms are neither of these.
(Which is why I don't play console-based shooters.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596212</id>
	<title>Re:Then why take the name?</title>
	<author>Raumkraut</author>
	<datestamp>1269437940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed. At least with Xonotic most people have a chance of being able to pronounce it correctly.</p><p>"Nexeeus" my arse.</p></htmltext>
<tokenext>Agreed .
At least with Xonotic most people have a chance of being able to pronounce it correctly .
" Nexeeus " my arse .</tokentext>
<sentencetext>Agreed.
At least with Xonotic most people have a chance of being able to pronounce it correctly.
"Nexeeus" my arse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595580</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595686</id>
	<title>"To The Community for the Benefit of Everyone"</title>
	<author>RobotRunAmok</author>
	<datestamp>1269433800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've no doubt that will work out just fine.  It always does.</p></htmltext>
<tokenext>I 've no doubt that will work out just fine .
It always does .</tokentext>
<sentencetext>I've no doubt that will work out just fine.
It always does.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595840</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Mathinker</author>
	<datestamp>1269435480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt; a thousand years bad juju</p><p>I also dislike unethical behavior, but I look at it this way:</p><ul> <li>If the game flops on consoles, no one is "profiting" from violating the GPL.</li><li>If the console version becomes widely popular, lots of people will look for the PC version, and find the open-source project, and hopefully learn something about open-source.</li></ul></htmltext>
<tokenext>&gt; a thousand years bad jujuI also dislike unethical behavior , but I look at it this way : If the game flops on consoles , no one is " profiting " from violating the GPL.If the console version becomes widely popular , lots of people will look for the PC version , and find the open-source project , and hopefully learn something about open-source .</tokentext>
<sentencetext>&gt; a thousand years bad jujuI also dislike unethical behavior, but I look at it this way: If the game flops on consoles, no one is "profiting" from violating the GPL.If the console version becomes widely popular, lots of people will look for the PC version, and find the open-source project, and hopefully learn something about open-source.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31599000</id>
	<title>Re:Sad</title>
	<author>Beelzebud</author>
	<datestamp>1269450600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah the horror!  If you want to make a game, for profit, you have to code it yourself!  Sad indeed.</htmltext>
<tokenext>Yeah the horror !
If you want to make a game , for profit , you have to code it yourself !
Sad indeed .</tokentext>
<sentencetext>Yeah the horror!
If you want to make a game, for profit, you have to code it yourself!
Sad indeed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596338</id>
	<title>Dual License?</title>
	<author>Anonymous</author>
	<datestamp>1269438900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I do not see the problem in offering dual licensing.  It would solve this debate and all this discussion once and for all.</htmltext>
<tokenext>I do not see the problem in offering dual licensing .
It would solve this debate and all this discussion once and for all .</tokentext>
<sentencetext>I do not see the problem in offering dual licensing.
It would solve this debate and all this discussion once and for all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595802</id>
	<title>Re:GPL freaks</title>
	<author>Anonymous</author>
	<datestamp>1269435000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>uhm, not. they wouldn't even contribute in the first place if it was not a gpl source base, and the game would not probably exists in the form it is right now.<br>they choose gpl, they gather the contribution under the premises of making it better fir everyone in the community, then try to change the licence and keep the proceedings for themselves going after xbla and ps3n - it was obvious that contributors who originally put their effort in the "community" are now pissed at them bagging their work up and changing the licence so that any other couldn't benefit anymore from the advancement in the source code.</htmltext>
<tokenext>uhm , not .
they would n't even contribute in the first place if it was not a gpl source base , and the game would not probably exists in the form it is right now.they choose gpl , they gather the contribution under the premises of making it better fir everyone in the community , then try to change the licence and keep the proceedings for themselves going after xbla and ps3n - it was obvious that contributors who originally put their effort in the " community " are now pissed at them bagging their work up and changing the licence so that any other could n't benefit anymore from the advancement in the source code .</tokentext>
<sentencetext>uhm, not.
they wouldn't even contribute in the first place if it was not a gpl source base, and the game would not probably exists in the form it is right now.they choose gpl, they gather the contribution under the premises of making it better fir everyone in the community, then try to change the licence and keep the proceedings for themselves going after xbla and ps3n - it was obvious that contributors who originally put their effort in the "community" are now pissed at them bagging their work up and changing the licence so that any other couldn't benefit anymore from the advancement in the source code.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597392</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Anonymous</author>
	<datestamp>1269444660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>According to TFA, Hale re-licensed his own code, and code of the devs who agreed to have their code re-licensed, for commercial use, to Illfonic.  No foul there, *so long as that's true*.</p><p>Handing off the name, "Nexuiz" and the associated domain might be a foul, depending on who/what had legal ownership of it.</p><p>As long as the Illfonic product doesn't incorporate code or art from people who did NOT relicense it for their use, I don't see a problem.</p></htmltext>
<tokenext>According to TFA , Hale re-licensed his own code , and code of the devs who agreed to have their code re-licensed , for commercial use , to Illfonic .
No foul there , * so long as that 's true * .Handing off the name , " Nexuiz " and the associated domain might be a foul , depending on who/what had legal ownership of it.As long as the Illfonic product does n't incorporate code or art from people who did NOT relicense it for their use , I do n't see a problem .</tokentext>
<sentencetext>According to TFA, Hale re-licensed his own code, and code of the devs who agreed to have their code re-licensed, for commercial use, to Illfonic.
No foul there, *so long as that's true*.Handing off the name, "Nexuiz" and the associated domain might be a foul, depending on who/what had legal ownership of it.As long as the Illfonic product doesn't incorporate code or art from people who did NOT relicense it for their use, I don't see a problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595652</id>
	<title>the problem are Xbox and Sony</title>
	<author>Anonymous</author>
	<datestamp>1269433560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>The only reason the GPL version of Nexuiz can't be used on Xbox and Sony is because those platforms have draconian licensing requirements.</p><p>The fact that the GPL makes it impossible to deliver the code on those platforms means it is working as intended.  As an open source developer, I have no interest in supporting those platforms; if those kinds of platforms catch on, all software development is in deep trouble.</p></htmltext>
<tokenext>The only reason the GPL version of Nexuiz ca n't be used on Xbox and Sony is because those platforms have draconian licensing requirements.The fact that the GPL makes it impossible to deliver the code on those platforms means it is working as intended .
As an open source developer , I have no interest in supporting those platforms ; if those kinds of platforms catch on , all software development is in deep trouble .</tokentext>
<sentencetext>The only reason the GPL version of Nexuiz can't be used on Xbox and Sony is because those platforms have draconian licensing requirements.The fact that the GPL makes it impossible to deliver the code on those platforms means it is working as intended.
As an open source developer, I have no interest in supporting those platforms; if those kinds of platforms catch on, all software development is in deep trouble.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595816</id>
	<title>Re:GPL freaks</title>
	<author>Anonymous</author>
	<datestamp>1269435180000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>The Free Software Foundation basically started the community and created the GPL for it. In fact, in many cases, using the term "Free Software" is implying that someone sides with the FSF and GPL over other open source licenses. The GPL takes a hard-line stance against other licenses that would allow the code to be swallowed up and packaged into proprietary software. This is the natural policy for developers who want the code to always remain open.</htmltext>
<tokenext>The Free Software Foundation basically started the community and created the GPL for it .
In fact , in many cases , using the term " Free Software " is implying that someone sides with the FSF and GPL over other open source licenses .
The GPL takes a hard-line stance against other licenses that would allow the code to be swallowed up and packaged into proprietary software .
This is the natural policy for developers who want the code to always remain open .</tokentext>
<sentencetext>The Free Software Foundation basically started the community and created the GPL for it.
In fact, in many cases, using the term "Free Software" is implying that someone sides with the FSF and GPL over other open source licenses.
The GPL takes a hard-line stance against other licenses that would allow the code to be swallowed up and packaged into proprietary software.
This is the natural policy for developers who want the code to always remain open.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596262</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>marcansoft</author>
	<datestamp>1269438300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm willing to bet they'll violate the GPL to some extent, and I'm willing to bet they won't get caught, at least the way things currently stand. Why? PS3 DRM. Theft of artwork is easy enough to prove on a closed console title, but good luck getting a decrypted binary and statically analyzing it to prove portions were taken from the GPLed code, when the platform hasn't been broken yet (no, geohot's partial hack doesn't qualify as a break).</p></htmltext>
<tokenext>I 'm willing to bet they 'll violate the GPL to some extent , and I 'm willing to bet they wo n't get caught , at least the way things currently stand .
Why ? PS3 DRM .
Theft of artwork is easy enough to prove on a closed console title , but good luck getting a decrypted binary and statically analyzing it to prove portions were taken from the GPLed code , when the platform has n't been broken yet ( no , geohot 's partial hack does n't qualify as a break ) .</tokentext>
<sentencetext>I'm willing to bet they'll violate the GPL to some extent, and I'm willing to bet they won't get caught, at least the way things currently stand.
Why? PS3 DRM.
Theft of artwork is easy enough to prove on a closed console title, but good luck getting a decrypted binary and statically analyzing it to prove portions were taken from the GPLed code, when the platform hasn't been broken yet (no, geohot's partial hack doesn't qualify as a break).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595862</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Raumkraut</author>
	<datestamp>1269435600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just from my recent memory:<br><a href="http://www.softwarefreedom.org/news/2009/dec/14/busybox-gpl-lawsuit/" title="softwarefreedom.org">http://www.softwarefreedom.org/news/2009/dec/14/busybox-gpl-lawsuit/</a> [softwarefreedom.org]</p><p>And there was a case won in Germany a few years ago IIRC, though the details escape me.</p></htmltext>
<tokenext>Just from my recent memory : http : //www.softwarefreedom.org/news/2009/dec/14/busybox-gpl-lawsuit/ [ softwarefreedom.org ] And there was a case won in Germany a few years ago IIRC , though the details escape me .</tokentext>
<sentencetext>Just from my recent memory:http://www.softwarefreedom.org/news/2009/dec/14/busybox-gpl-lawsuit/ [softwarefreedom.org]And there was a case won in Germany a few years ago IIRC, though the details escape me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595710</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595852</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>shentino</author>
	<datestamp>1269435540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While it's true that in general the bigger you are the easier it is to trample on the legal rights of those smaller than you, there have been a few GPL cases where the GPL was indeed upheld.</p><p>At least one case in Germany IIRC, and likewise a couple more in the United States.</p></htmltext>
<tokenext>While it 's true that in general the bigger you are the easier it is to trample on the legal rights of those smaller than you , there have been a few GPL cases where the GPL was indeed upheld.At least one case in Germany IIRC , and likewise a couple more in the United States .</tokentext>
<sentencetext>While it's true that in general the bigger you are the easier it is to trample on the legal rights of those smaller than you, there have been a few GPL cases where the GPL was indeed upheld.At least one case in Germany IIRC, and likewise a couple more in the United States.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595710</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596700</id>
	<title>Not really</title>
	<author>Anonymous</author>
	<datestamp>1269441180000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>He can't really say that the original plan was to contact every developer, the deal was made in complete and absolute secret. Not a single developer knew about the Nexuiz deal, not a single notification was sent, most of us knew about it when we saw the the homepage was changed, only providing a small link to "Nexuiz GPL" at the bottom.
<br> <br>

In my opinion there is no way to consider that this deal was morally right, there was people who were contributing code on a daily basis for *years*, the least you will expect is to get some sort of notification if someone is about to make money out of your <a href="http://dev.alientrap.org/projects/nexuiz/repository/graph?graph=commits\_per\_author" title="alientrap.org" rel="nofollow">hard work</a> [alientrap.org]. In other words what they done is just stealing.
<br> <br>


And of course they must rewrite the whole Nexuiz codebase now, that's the only way for them to prevent getting sued. Not to mention that after the deal was made public there was no dialog *at all* between Lee Vermeulen (the owner of Nexuiz) and the developers, there was no attempt at all to fix what they done (again, stealing), mostly because you actually need to talk in order to fix things.
<br> <br>


That was the very reason because the <a href="http://xonotic.org/" title="xonotic.org" rel="nofollow">Xonotic</a> [xonotic.org] project was born, we as developers just can't trust Alientrap (which is only Lee Vermeulen) anymore.
<br> <br>

It's sad that LH now makes it look like thanks to the unreasonable (ex)developers of Nexuiz now there will be no improvements flowing back to GPL Nexuiz. I don't know you but I'm getting used to his bursts of insulting statements.</htmltext>
<tokenext>He ca n't really say that the original plan was to contact every developer , the deal was made in complete and absolute secret .
Not a single developer knew about the Nexuiz deal , not a single notification was sent , most of us knew about it when we saw the the homepage was changed , only providing a small link to " Nexuiz GPL " at the bottom .
In my opinion there is no way to consider that this deal was morally right , there was people who were contributing code on a daily basis for * years * , the least you will expect is to get some sort of notification if someone is about to make money out of your hard work [ alientrap.org ] .
In other words what they done is just stealing .
And of course they must rewrite the whole Nexuiz codebase now , that 's the only way for them to prevent getting sued .
Not to mention that after the deal was made public there was no dialog * at all * between Lee Vermeulen ( the owner of Nexuiz ) and the developers , there was no attempt at all to fix what they done ( again , stealing ) , mostly because you actually need to talk in order to fix things .
That was the very reason because the Xonotic [ xonotic.org ] project was born , we as developers just ca n't trust Alientrap ( which is only Lee Vermeulen ) anymore .
It 's sad that LH now makes it look like thanks to the unreasonable ( ex ) developers of Nexuiz now there will be no improvements flowing back to GPL Nexuiz .
I do n't know you but I 'm getting used to his bursts of insulting statements .</tokentext>
<sentencetext>He can't really say that the original plan was to contact every developer, the deal was made in complete and absolute secret.
Not a single developer knew about the Nexuiz deal, not a single notification was sent, most of us knew about it when we saw the the homepage was changed, only providing a small link to "Nexuiz GPL" at the bottom.
In my opinion there is no way to consider that this deal was morally right, there was people who were contributing code on a daily basis for *years*, the least you will expect is to get some sort of notification if someone is about to make money out of your hard work [alientrap.org].
In other words what they done is just stealing.
And of course they must rewrite the whole Nexuiz codebase now, that's the only way for them to prevent getting sued.
Not to mention that after the deal was made public there was no dialog *at all* between Lee Vermeulen (the owner of Nexuiz) and the developers, there was no attempt at all to fix what they done (again, stealing), mostly because you actually need to talk in order to fix things.
That was the very reason because the Xonotic [xonotic.org] project was born, we as developers just can't trust Alientrap (which is only Lee Vermeulen) anymore.
It's sad that LH now makes it look like thanks to the unreasonable (ex)developers of Nexuiz now there will be no improvements flowing back to GPL Nexuiz.
I don't know you but I'm getting used to his bursts of insulting statements.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595540</id>
	<title>Prove it</title>
	<author>Anonymous</author>
	<datestamp>1269432120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh wait...</p></htmltext>
<tokenext>Oh wait.. .</tokentext>
<sentencetext>Oh wait...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595936</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Rogerborg</author>
	<datestamp>1269436380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>By the same token, if I pirate a game for personal use, nobody is "profiting" from my violation of the creators' copyright and license.

</p><p>How you look at it may depend on whether you contribute to open source projects.  It's easy to be unconcerned if its someone else who's having their work misappropriated.</p></htmltext>
<tokenext>By the same token , if I pirate a game for personal use , nobody is " profiting " from my violation of the creators ' copyright and license .
How you look at it may depend on whether you contribute to open source projects .
It 's easy to be unconcerned if its someone else who 's having their work misappropriated .</tokentext>
<sentencetext>By the same token, if I pirate a game for personal use, nobody is "profiting" from my violation of the creators' copyright and license.
How you look at it may depend on whether you contribute to open source projects.
It's easy to be unconcerned if its someone else who's having their work misappropriated.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595840</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</id>
	<title>CLEAN ROOM re-implemented?</title>
	<author>Anonymous</author>
	<datestamp>1269432360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Because otherwise, you know, <em>derivative work</em>, and a thousand years bad juju.

</p><p>Given what they just tried to do, and the casual disregard they had for licensing until they got caught in the act, I'd say the burden of proof lies with the re-implementors.</p></htmltext>
<tokenext>Because otherwise , you know , derivative work , and a thousand years bad juju .
Given what they just tried to do , and the casual disregard they had for licensing until they got caught in the act , I 'd say the burden of proof lies with the re-implementors .</tokentext>
<sentencetext>Because otherwise, you know, derivative work, and a thousand years bad juju.
Given what they just tried to do, and the casual disregard they had for licensing until they got caught in the act, I'd say the burden of proof lies with the re-implementors.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595556</id>
	<title>Sad</title>
	<author>s1lverl0rd</author>
	<datestamp>1269432360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Money that could have been used to do proper marketing, QA, etc for the game is now wasted on reimplementing it from scratch.</p><p>Sad panda<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>Money that could have been used to do proper marketing , QA , etc for the game is now wasted on reimplementing it from scratch.Sad panda : (</tokentext>
<sentencetext>Money that could have been used to do proper marketing, QA, etc for the game is now wasted on reimplementing it from scratch.Sad panda :(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595824</id>
	<title>Code Changes...</title>
	<author>Anonymous</author>
	<datestamp>1269435300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So how does this affect pieces of code that is perfectly optimized the way they are? Let's say you have a function/method that does something really well (like calculating a score), what can you really change except the function/method name and variable names? Some methods can be so small that they only contain two or three lines of code (looking at some of my own projects) so to "rewrite" it you will actually have to build in some inefficiencies... which is not cool... But perhaps them closing up is less cool...</p></htmltext>
<tokenext>So how does this affect pieces of code that is perfectly optimized the way they are ?
Let 's say you have a function/method that does something really well ( like calculating a score ) , what can you really change except the function/method name and variable names ?
Some methods can be so small that they only contain two or three lines of code ( looking at some of my own projects ) so to " rewrite " it you will actually have to build in some inefficiencies... which is not cool... But perhaps them closing up is less cool.. .</tokentext>
<sentencetext>So how does this affect pieces of code that is perfectly optimized the way they are?
Let's say you have a function/method that does something really well (like calculating a score), what can you really change except the function/method name and variable names?
Some methods can be so small that they only contain two or three lines of code (looking at some of my own projects) so to "rewrite" it you will actually have to build in some inefficiencies... which is not cool... But perhaps them closing up is less cool...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31599554</id>
	<title>Love the Anti-GPL rhetoric</title>
	<author>Requiem18th</author>
	<datestamp>1269452760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wanted to contribute back but the license requires me to! Would you please allow me to not give anything back so I can start to generously contribute back?</p><p>*sigh*...happens every time someone complains about the GPL...</p></htmltext>
<tokenext>I wanted to contribute back but the license requires me to !
Would you please allow me to not give anything back so I can start to generously contribute back ?
* sigh * ...happens every time someone complains about the GPL.. .</tokentext>
<sentencetext>I wanted to contribute back but the license requires me to!
Would you please allow me to not give anything back so I can start to generously contribute back?
*sigh*...happens every time someone complains about the GPL...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31601752</id>
	<title>Re:CLEAN ROOM re-implemented?</title>
	<author>Anonymous</author>
	<datestamp>1269460920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, dear anti-true-freedom fanatic, the burden of proof is upon the accusers not the defenders, at least if you want to avoid being called fascist or something like that.</p></htmltext>
<tokenext>Actually , dear anti-true-freedom fanatic , the burden of proof is upon the accusers not the defenders , at least if you want to avoid being called fascist or something like that .</tokentext>
<sentencetext>Actually, dear anti-true-freedom fanatic, the burden of proof is upon the accusers not the defenders, at least if you want to avoid being called fascist or something like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595552</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31597074</id>
	<title>"all" they share is the name...</title>
	<author>Edam</author>
	<datestamp>1269443220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>To make this perfectly clear &ndash; the game is being reimplemented from scratch; all they share is a name</p></div></blockquote><p>Isn't this one of the main bones of contention though? The www.nexuiz.com URL no longer takes you to the GPL project it used to, it displays a page about Illfonic's new console game and there's a tiny link in the corner of the page that takes you to the original project page!</p><p>Couldn't they have used a different name for what is, essentially, a different game?</p></div>
	</htmltext>
<tokenext>To make this perfectly clear    the game is being reimplemented from scratch ; all they share is a nameIs n't this one of the main bones of contention though ?
The www.nexuiz.com URL no longer takes you to the GPL project it used to , it displays a page about Illfonic 's new console game and there 's a tiny link in the corner of the page that takes you to the original project page ! Could n't they have used a different name for what is , essentially , a different game ?</tokentext>
<sentencetext>To make this perfectly clear – the game is being reimplemented from scratch; all they share is a nameIsn't this one of the main bones of contention though?
The www.nexuiz.com URL no longer takes you to the GPL project it used to, it displays a page about Illfonic's new console game and there's a tiny link in the corner of the page that takes you to the original project page!Couldn't they have used a different name for what is, essentially, a different game?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31596208</id>
	<title>Who cares?</title>
	<author>Rik Sweeney</author>
	<datestamp>1269437880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's just going to be another uninspired, derivative, run-of-the-mill arena shooter you played to death 10 years ago.</p></htmltext>
<tokenext>It 's just going to be another uninspired , derivative , run-of-the-mill arena shooter you played to death 10 years ago .</tokentext>
<sentencetext>It's just going to be another uninspired, derivative, run-of-the-mill arena shooter you played to death 10 years ago.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595518</id>
	<title>GPL freaks</title>
	<author>Anonymous</author>
	<datestamp>1269431940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>They ruined it again for everyone else in the Free Software community.</p></htmltext>
<tokenext>They ruined it again for everyone else in the Free Software community .</tokentext>
<sentencetext>They ruined it again for everyone else in the Free Software community.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31599136</id>
	<title>Re:GPL == Viral Clusterfuck</title>
	<author>Anonymous</author>
	<datestamp>1269451200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Forget the license, what about the game? Why would anyone want to pick Nexuiz? It's the most unoptimised and uninspired FPS out there. I have a PC that is capable of running Bioshock 2 at maximum settings, so why does Nexuiz crawl (and still look like ass) when I turn up even half of the detail options? Gameplay? Nope, it's just another cookie cutter, endless kill spree game with no distinguishing features. Creativity? Nope, looks like a generic FPS from about 10 years ago.</p><p>I honestly don't know why anyone would choose Nexuiz over far superior games like Warsow and World of Padman.</p></htmltext>
<tokenext>Forget the license , what about the game ?
Why would anyone want to pick Nexuiz ?
It 's the most unoptimised and uninspired FPS out there .
I have a PC that is capable of running Bioshock 2 at maximum settings , so why does Nexuiz crawl ( and still look like ass ) when I turn up even half of the detail options ?
Gameplay ? Nope , it 's just another cookie cutter , endless kill spree game with no distinguishing features .
Creativity ? Nope , looks like a generic FPS from about 10 years ago.I honestly do n't know why anyone would choose Nexuiz over far superior games like Warsow and World of Padman .</tokentext>
<sentencetext>Forget the license, what about the game?
Why would anyone want to pick Nexuiz?
It's the most unoptimised and uninspired FPS out there.
I have a PC that is capable of running Bioshock 2 at maximum settings, so why does Nexuiz crawl (and still look like ass) when I turn up even half of the detail options?
Gameplay? Nope, it's just another cookie cutter, endless kill spree game with no distinguishing features.
Creativity? Nope, looks like a generic FPS from about 10 years ago.I honestly don't know why anyone would choose Nexuiz over far superior games like Warsow and World of Padman.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595538</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31598930</id>
	<title>So to be clear:</title>
	<author>Luke has no name</author>
	<datestamp>1269450300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nexuiz as it exists (GPL cross platform FPS, v 2.5.2) will continue to be developed by the community.</p><p>The 'new' Nexuiz is a closed source, re-implemented version of GNexuiz that only shares the name and the 'style' of the original.</p><p>Correct?</p></htmltext>
<tokenext>Nexuiz as it exists ( GPL cross platform FPS , v 2.5.2 ) will continue to be developed by the community.The 'new ' Nexuiz is a closed source , re-implemented version of GNexuiz that only shares the name and the 'style ' of the original.Correct ?</tokentext>
<sentencetext>Nexuiz as it exists (GPL cross platform FPS, v 2.5.2) will continue to be developed by the community.The 'new' Nexuiz is a closed source, re-implemented version of GNexuiz that only shares the name and the 'style' of the original.Correct?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_24_070234.31595648</id>
	<title>who cares</title>
	<author>jlebrech</author>
	<datestamp>1269433500000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>Warsow is much better!</p></htmltext>
<tokenext>Warsow is much better !</tokentext>
<sentencetext>Warsow is much better!</sentencetext>
</comment>
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