<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_23_1024228</id>
	<title>Nintendo Announces 3D Successor of Nintendo DS</title>
	<author>Soulskill</author>
	<datestamp>1269348660000</datestamp>
	<htmltext>An anonymous reader writes <i>"Nintendo has <a href="http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf">posted a press release</a> (PDF) titled 'Launch of New Portable Game Machine,' promoting a new, upcoming handheld game console temporarily named the 'Nintendo 3DS,' which will <a href="http://kotaku.com/5499697/nintendo-announces-new-hardware-the-nintendo-3ds">feature 3D graphics without the need for any sort of special glasses</a>. It will be backward-compatible with DS and DSi games."</i>
An article at Kotaku <a href="http://kotaku.com/5499712/is-this-how-3d-will-work-on-the-nintendo-3ds">speculates on how the 3D tech will work</a>. The launch window is vague &mdash; sometime between April 2010 and March 2011. More details will be revealed at E3 in June.</htmltext>
<tokenext>An anonymous reader writes " Nintendo has posted a press release ( PDF ) titled 'Launch of New Portable Game Machine, ' promoting a new , upcoming handheld game console temporarily named the 'Nintendo 3DS, ' which will feature 3D graphics without the need for any sort of special glasses .
It will be backward-compatible with DS and DSi games .
" An article at Kotaku speculates on how the 3D tech will work .
The launch window is vague    sometime between April 2010 and March 2011 .
More details will be revealed at E3 in June .</tokentext>
<sentencetext>An anonymous reader writes "Nintendo has posted a press release (PDF) titled 'Launch of New Portable Game Machine,' promoting a new, upcoming handheld game console temporarily named the 'Nintendo 3DS,' which will feature 3D graphics without the need for any sort of special glasses.
It will be backward-compatible with DS and DSi games.
"
An article at Kotaku speculates on how the 3D tech will work.
The launch window is vague — sometime between April 2010 and March 2011.
More details will be revealed at E3 in June.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582098</id>
	<title>April - June wormhole?</title>
	<author>Anonymous</author>
	<datestamp>1269352500000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Between April of this year and March of next year? Details to come in June? So if it launches in April, we wont find out about the tech until June?</p></htmltext>
<tokenext>Between April of this year and March of next year ?
Details to come in June ?
So if it launches in April , we wont find out about the tech until June ?</tokentext>
<sentencetext>Between April of this year and March of next year?
Details to come in June?
So if it launches in April, we wont find out about the tech until June?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583012</id>
	<title>DS = 2 screens...  Let's hope it's not magic eye!</title>
	<author>Ferzerp</author>
	<datestamp>1269356520000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>It wouldn't surprise me if they just wanted you to tilt a slightly upgraded DS on it's side and use the two screens in a Magic Eye type way...  I mean, they did think that the Virtual Boy was a good idea, and from what I understand, most people couldn't stand to look at it for very long at all.</p></htmltext>
<tokenext>It would n't surprise me if they just wanted you to tilt a slightly upgraded DS on it 's side and use the two screens in a Magic Eye type way... I mean , they did think that the Virtual Boy was a good idea , and from what I understand , most people could n't stand to look at it for very long at all .</tokentext>
<sentencetext>It wouldn't surprise me if they just wanted you to tilt a slightly upgraded DS on it's side and use the two screens in a Magic Eye type way...  I mean, they did think that the Virtual Boy was a good idea, and from what I understand, most people couldn't stand to look at it for very long at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582720</id>
	<title>Re:PLEASE Ninty</title>
	<author>whoop</author>
	<datestamp>1269355320000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yes, please Nintendo, stick to the 0.01\% of the world that wants hardcore action games (to the extreme)!  They'll make you a good half a million dollars before they figure out how to pirate games and are finished buying anything ever.</p><p>Or, you know, you could just not buy Imagine: Babiez/Petz/Hamsterz/Whateverz.  Amazingly, when you don't pirate games, you actually only play games that are interesting to you!  It's an intriguing concept, actually.</p><p>Your comment is ridiculous.  Anyone with $129.99 (+tax) can buy a DSLite.  Therefore, companies will make games for various target audiences.  Pre-teen girls have no interest in 3D FPS games.  They will be posting the exact crap you did on Barbie.com or wherever.  Once you come to realize the world doesn't revolve around you, you will see the Lite (heh, see what I did there?).</p></htmltext>
<tokenext>Yes , please Nintendo , stick to the 0.01 \ % of the world that wants hardcore action games ( to the extreme ) !
They 'll make you a good half a million dollars before they figure out how to pirate games and are finished buying anything ever.Or , you know , you could just not buy Imagine : Babiez/Petz/Hamsterz/Whateverz .
Amazingly , when you do n't pirate games , you actually only play games that are interesting to you !
It 's an intriguing concept , actually.Your comment is ridiculous .
Anyone with $ 129.99 ( + tax ) can buy a DSLite .
Therefore , companies will make games for various target audiences .
Pre-teen girls have no interest in 3D FPS games .
They will be posting the exact crap you did on Barbie.com or wherever .
Once you come to realize the world does n't revolve around you , you will see the Lite ( heh , see what I did there ?
) .</tokentext>
<sentencetext>Yes, please Nintendo, stick to the 0.01\% of the world that wants hardcore action games (to the extreme)!
They'll make you a good half a million dollars before they figure out how to pirate games and are finished buying anything ever.Or, you know, you could just not buy Imagine: Babiez/Petz/Hamsterz/Whateverz.
Amazingly, when you don't pirate games, you actually only play games that are interesting to you!
It's an intriguing concept, actually.Your comment is ridiculous.
Anyone with $129.99 (+tax) can buy a DSLite.
Therefore, companies will make games for various target audiences.
Pre-teen girls have no interest in 3D FPS games.
They will be posting the exact crap you did on Barbie.com or wherever.
Once you come to realize the world doesn't revolve around you, you will see the Lite (heh, see what I did there?
).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582332</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582276</id>
	<title>Successor to the 3DS?</title>
	<author>Archaemic</author>
	<datestamp>1269353400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>I look forward to the successor of the Nintendo 3DS: the Nintendo 3DS Max.</p></htmltext>
<tokenext>I look forward to the successor of the Nintendo 3DS : the Nintendo 3DS Max .</tokentext>
<sentencetext>I look forward to the successor of the Nintendo 3DS: the Nintendo 3DS Max.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</id>
	<title>Fad</title>
	<author>pegasustonans</author>
	<datestamp>1269354060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I hope this 3D fad is over soon.  It's just another excuse to distract people with eye-candy instead of creating something more compelling.</p></htmltext>
<tokenext>I hope this 3D fad is over soon .
It 's just another excuse to distract people with eye-candy instead of creating something more compelling .</tokentext>
<sentencetext>I hope this 3D fad is over soon.
It's just another excuse to distract people with eye-candy instead of creating something more compelling.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584704</id>
	<title>Re:Virtual Boy 2?</title>
	<author>Idiomatick</author>
	<datestamp>1269363360000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>Like what? <br> <br>The innovative GUI was bought. Innovation of the PDA wasn't innovative, there were many others. Innovative mp3 player was 'bigger hdd'.<br> <br>Likewise, their innovative 1 button mouse is stupid. Their innovative integration of screen and computer is stupid. Their innovative drm is evil, and based on veridisk drm. Their TV sucked, pipin sucked.<br> <br>The apple II was a good idea though. Props to steve Woz in 1977. Looks like pretty much every time they have innovated they've sucked horribly at it. So could you give some examples of Apple innovation? I'd be interested to hear. I'm not trolling, I'm just trying to lower the distortion field.</htmltext>
<tokenext>Like what ?
The innovative GUI was bought .
Innovation of the PDA was n't innovative , there were many others .
Innovative mp3 player was 'bigger hdd' .
Likewise , their innovative 1 button mouse is stupid .
Their innovative integration of screen and computer is stupid .
Their innovative drm is evil , and based on veridisk drm .
Their TV sucked , pipin sucked .
The apple II was a good idea though .
Props to steve Woz in 1977 .
Looks like pretty much every time they have innovated they 've sucked horribly at it .
So could you give some examples of Apple innovation ?
I 'd be interested to hear .
I 'm not trolling , I 'm just trying to lower the distortion field .</tokentext>
<sentencetext>Like what?
The innovative GUI was bought.
Innovation of the PDA wasn't innovative, there were many others.
Innovative mp3 player was 'bigger hdd'.
Likewise, their innovative 1 button mouse is stupid.
Their innovative integration of screen and computer is stupid.
Their innovative drm is evil, and based on veridisk drm.
Their TV sucked, pipin sucked.
The apple II was a good idea though.
Props to steve Woz in 1977.
Looks like pretty much every time they have innovated they've sucked horribly at it.
So could you give some examples of Apple innovation?
I'd be interested to hear.
I'm not trolling, I'm just trying to lower the distortion field.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582850</id>
	<title>Gimmick</title>
	<author>Anonymous</author>
	<datestamp>1269355860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously, when was the last time Nintendo implemented something in one of their platforms that wasn't a complete gimmick (and no I don't count the less than 1\% of the time developers use the Wii Remote or DS touch screen for a function other than something that worked perfectly well with a button press)?  Perhaps the N64 analog stick...  I'm already less than impressed with 3D technology for multi-thousand dollar home theater setups.  The chances that Nintendo will manage to produce a glasses free alternative, that isn't decidedly sub-par, in a ~$200 device are practically zero.  Maybe I'll be proven wrong, but my gut feeling here is that this will be nothing more than another cheap gimmick that looks good in commercials, but does nothing to actually enhance the experience of playing games, and may even impair that experience in some cases.</p></htmltext>
<tokenext>Seriously , when was the last time Nintendo implemented something in one of their platforms that was n't a complete gimmick ( and no I do n't count the less than 1 \ % of the time developers use the Wii Remote or DS touch screen for a function other than something that worked perfectly well with a button press ) ?
Perhaps the N64 analog stick... I 'm already less than impressed with 3D technology for multi-thousand dollar home theater setups .
The chances that Nintendo will manage to produce a glasses free alternative , that is n't decidedly sub-par , in a ~ $ 200 device are practically zero .
Maybe I 'll be proven wrong , but my gut feeling here is that this will be nothing more than another cheap gimmick that looks good in commercials , but does nothing to actually enhance the experience of playing games , and may even impair that experience in some cases .</tokentext>
<sentencetext>Seriously, when was the last time Nintendo implemented something in one of their platforms that wasn't a complete gimmick (and no I don't count the less than 1\% of the time developers use the Wii Remote or DS touch screen for a function other than something that worked perfectly well with a button press)?
Perhaps the N64 analog stick...  I'm already less than impressed with 3D technology for multi-thousand dollar home theater setups.
The chances that Nintendo will manage to produce a glasses free alternative, that isn't decidedly sub-par, in a ~$200 device are practically zero.
Maybe I'll be proven wrong, but my gut feeling here is that this will be nothing more than another cheap gimmick that looks good in commercials, but does nothing to actually enhance the experience of playing games, and may even impair that experience in some cases.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582790</id>
	<title>Like Walt Disney's Kill Bill?</title>
	<author>tepples</author>
	<datestamp>1269355560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.</p></div><p>Then Nintendo could do something that Disney did long ago to maintain its "Disney clean" image: release edgier stuff through subsidiary labels like Touchstone and Miramax.</p></div>
	</htmltext>
<tokenext>Nintendo does n't appreciate online gaming enough and is still too stuck on maintaining its " Disney clean " image.Then Nintendo could do something that Disney did long ago to maintain its " Disney clean " image : release edgier stuff through subsidiary labels like Touchstone and Miramax .</tokentext>
<sentencetext>Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.Then Nintendo could do something that Disney did long ago to maintain its "Disney clean" image: release edgier stuff through subsidiary labels like Touchstone and Miramax.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582622</id>
	<title>Re:PLEASE Ninty</title>
	<author>MindlessAutomata</author>
	<datestamp>1269354900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Couldn't agree more with you...!</p><p>You have to wonder what Nintendo is doing.  Are they concentrating more on the Japanese market or something?  Why hasn't a new, REAL proper continuation of the Star Fox series been made, and not the spinoff crap they've churned out?</p><p>Conker, Goldeneye, etc type games are long gone since Rareware was sold to Microsoft, and that may have been a good decision since Rare's no longer as big a name in the gaming industry (that's really depressing).  Final Fantasy, etc, is probably never going to make a triumphant return to a Nintendo console, either, at least not the main series.  We won't be seeing anything like FFVI again, I think<nobr> <wbr></nobr>:(</p><p>
&nbsp; &nbsp;</p></htmltext>
<tokenext>Could n't agree more with you... ! You have to wonder what Nintendo is doing .
Are they concentrating more on the Japanese market or something ?
Why has n't a new , REAL proper continuation of the Star Fox series been made , and not the spinoff crap they 've churned out ? Conker , Goldeneye , etc type games are long gone since Rareware was sold to Microsoft , and that may have been a good decision since Rare 's no longer as big a name in the gaming industry ( that 's really depressing ) .
Final Fantasy , etc , is probably never going to make a triumphant return to a Nintendo console , either , at least not the main series .
We wo n't be seeing anything like FFVI again , I think : (    </tokentext>
<sentencetext>Couldn't agree more with you...!You have to wonder what Nintendo is doing.
Are they concentrating more on the Japanese market or something?
Why hasn't a new, REAL proper continuation of the Star Fox series been made, and not the spinoff crap they've churned out?Conker, Goldeneye, etc type games are long gone since Rareware was sold to Microsoft, and that may have been a good decision since Rare's no longer as big a name in the gaming industry (that's really depressing).
Final Fantasy, etc, is probably never going to make a triumphant return to a Nintendo console, either, at least not the main series.
We won't be seeing anything like FFVI again, I think :(
   </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582332</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584752</id>
	<title>Re:Head tracking</title>
	<author>Idiomatick</author>
	<datestamp>1269363600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There is a video which proves it right....<br> <br>But there is another way to get 3d... it IS called the DS. Just hold your face realllly close and you can get 3d by having different images on each screen. tada. While stupid looking I don't imagine that is a big issue.</htmltext>
<tokenext>There is a video which proves it right.... But there is another way to get 3d... it IS called the DS .
Just hold your face realllly close and you can get 3d by having different images on each screen .
tada. While stupid looking I do n't imagine that is a big issue .</tokentext>
<sentencetext>There is a video which proves it right.... But there is another way to get 3d... it IS called the DS.
Just hold your face realllly close and you can get 3d by having different images on each screen.
tada. While stupid looking I don't imagine that is a big issue.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583226</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31596972</id>
	<title>Re:Virtual Boy 2?</title>
	<author>Anonymous</author>
	<datestamp>1269442800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Nintendo's innovation is also often offset by themselves, too.  Friend codes, anyone?  Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.</p></div><p>Nintendo's innovation is not offset by themselves but by american lawsuits.<br>As soon as Nintendo started in the NA market with the NES, their very first experience was a ludicrous lawsuit by Atari, that made them lose a lot of time and prevented them from developing the european market. This is now deeply entrenched in Nintendo that they must at no cost let grasp for an american lawsuit on them. And even the Wii is a good example, with countless announces of lawsuits, be it for people smashing their TV, despite Nintendo having already drastic measures to prevent that, or for their wiimote technology.<br>If Nintendo wasn't so conservative, they'd be already destroyed by lawsuits, the vast majority of which comes from the USA.</p></div>
	</htmltext>
<tokenext>Nintendo 's innovation is also often offset by themselves , too .
Friend codes , anyone ?
Nintendo does n't appreciate online gaming enough and is still too stuck on maintaining its " Disney clean " image.Nintendo 's innovation is not offset by themselves but by american lawsuits.As soon as Nintendo started in the NA market with the NES , their very first experience was a ludicrous lawsuit by Atari , that made them lose a lot of time and prevented them from developing the european market .
This is now deeply entrenched in Nintendo that they must at no cost let grasp for an american lawsuit on them .
And even the Wii is a good example , with countless announces of lawsuits , be it for people smashing their TV , despite Nintendo having already drastic measures to prevent that , or for their wiimote technology.If Nintendo was n't so conservative , they 'd be already destroyed by lawsuits , the vast majority of which comes from the USA .</tokentext>
<sentencetext>Nintendo's innovation is also often offset by themselves, too.
Friend codes, anyone?
Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.Nintendo's innovation is not offset by themselves but by american lawsuits.As soon as Nintendo started in the NA market with the NES, their very first experience was a ludicrous lawsuit by Atari, that made them lose a lot of time and prevented them from developing the european market.
This is now deeply entrenched in Nintendo that they must at no cost let grasp for an american lawsuit on them.
And even the Wii is a good example, with countless announces of lawsuits, be it for people smashing their TV, despite Nintendo having already drastic measures to prevent that, or for their wiimote technology.If Nintendo wasn't so conservative, they'd be already destroyed by lawsuits, the vast majority of which comes from the USA.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582962</id>
	<title>Re:Virtual Boy 2?</title>
	<author>chronosan</author>
	<datestamp>1269356220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Apple -is- in this business, TFA is about a portable device that plays games...</htmltext>
<tokenext>Apple -is- in this business , TFA is about a portable device that plays games.. .</tokentext>
<sentencetext>Apple -is- in this business, TFA is about a portable device that plays games...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584266</id>
	<title>Re:Fad</title>
	<author>brkello</author>
	<datestamp>1269361560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There is nothing stopping people from making something compelling and 3D.  I never really agreed with people who think that being compelling and [insert tech here] are mutually exclusive.  Good game companies figure out how to use it well and make something more compelling than it would have been without the tech.</htmltext>
<tokenext>There is nothing stopping people from making something compelling and 3D .
I never really agreed with people who think that being compelling and [ insert tech here ] are mutually exclusive .
Good game companies figure out how to use it well and make something more compelling than it would have been without the tech .</tokentext>
<sentencetext>There is nothing stopping people from making something compelling and 3D.
I never really agreed with people who think that being compelling and [insert tech here] are mutually exclusive.
Good game companies figure out how to use it well and make something more compelling than it would have been without the tech.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583034</id>
	<title>Re:Successor to the 3DS?</title>
	<author>Anonymous</author>
	<datestamp>1269356580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why is this informative? I think it was supposed to be a 3D Studio Max joke...</p></htmltext>
<tokenext>Why is this informative ?
I think it was supposed to be a 3D Studio Max joke.. .</tokentext>
<sentencetext>Why is this informative?
I think it was supposed to be a 3D Studio Max joke...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582276</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583100</id>
	<title>Very plausible, probably won't effect price at all</title>
	<author>xerocint</author>
	<datestamp>1269356880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Very plausible, probably won't effect price at all. I hope to see this implemented into all devices. The iPhone has been following suit on a lot of DS(lite/i) trends, I suspect the next being a front facing camera and wouldn't be surprised if they pulled this trick out of their hat.

It doesn't seem like a too complicated process, the camera and motion sensors are probably all it requires then a 100kb script of code.

The price will most likely be 169.99 I'm guessing, maybe. 149.99 to try not to compete with the Wii, however.</htmltext>
<tokenext>Very plausible , probably wo n't effect price at all .
I hope to see this implemented into all devices .
The iPhone has been following suit on a lot of DS ( lite/i ) trends , I suspect the next being a front facing camera and would n't be surprised if they pulled this trick out of their hat .
It does n't seem like a too complicated process , the camera and motion sensors are probably all it requires then a 100kb script of code .
The price will most likely be 169.99 I 'm guessing , maybe .
149.99 to try not to compete with the Wii , however .</tokentext>
<sentencetext>Very plausible, probably won't effect price at all.
I hope to see this implemented into all devices.
The iPhone has been following suit on a lot of DS(lite/i) trends, I suspect the next being a front facing camera and wouldn't be surprised if they pulled this trick out of their hat.
It doesn't seem like a too complicated process, the camera and motion sensors are probably all it requires then a 100kb script of code.
The price will most likely be 169.99 I'm guessing, maybe.
149.99 to try not to compete with the Wii, however.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584994</id>
	<title>Re:Gimmick</title>
	<author>Idiomatick</author>
	<datestamp>1269364500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Gimmicks that become standards are called innovations.<br> <br>And the DS is a game system, for you know, FUN. Slashing a sword by slashing your screen is FUN. I imagine looking around the little world by moving your head (or tilting 'the world') will also be FUN.<br> <br>
And if you read the fucking article you'd realize you were talking about the wrong thing entirely. This is not about 3d as in different images to each eye. This is 3d as in perspective changes as you move your head. This creates a window effect, as in, it feels like the screen is a window rather than a flat surface with pictures. I can imagine all kinds of games where you are looking in on things. With tilt sensors you could make it even better. Imagine you are looking inside a box of creatures. And by shaking the ds or rocking it from side to side you can complete various puzzles.<br> <br>Of course some implementations will feel gimmicky BUT. Gimmicks can be fun in this case. A little taste of the unexpected is good. The machine showing you something you wouldn't have guessed. For example, in the phantom hourglass, there is a part in the game where you have to transfer a seal (displayed on top screen) to a paper (on the bottom screen), to pass you have to close the DS, which of course presses the two together, brilliant. Forcing you to think outside the box or in different ways is a good thing.<br> <br>What enhances fun for you if not new and unexpected experiences?</htmltext>
<tokenext>Gimmicks that become standards are called innovations .
And the DS is a game system , for you know , FUN .
Slashing a sword by slashing your screen is FUN .
I imagine looking around the little world by moving your head ( or tilting 'the world ' ) will also be FUN .
And if you read the fucking article you 'd realize you were talking about the wrong thing entirely .
This is not about 3d as in different images to each eye .
This is 3d as in perspective changes as you move your head .
This creates a window effect , as in , it feels like the screen is a window rather than a flat surface with pictures .
I can imagine all kinds of games where you are looking in on things .
With tilt sensors you could make it even better .
Imagine you are looking inside a box of creatures .
And by shaking the ds or rocking it from side to side you can complete various puzzles .
Of course some implementations will feel gimmicky BUT .
Gimmicks can be fun in this case .
A little taste of the unexpected is good .
The machine showing you something you would n't have guessed .
For example , in the phantom hourglass , there is a part in the game where you have to transfer a seal ( displayed on top screen ) to a paper ( on the bottom screen ) , to pass you have to close the DS , which of course presses the two together , brilliant .
Forcing you to think outside the box or in different ways is a good thing .
What enhances fun for you if not new and unexpected experiences ?</tokentext>
<sentencetext>Gimmicks that become standards are called innovations.
And the DS is a game system, for you know, FUN.
Slashing a sword by slashing your screen is FUN.
I imagine looking around the little world by moving your head (or tilting 'the world') will also be FUN.
And if you read the fucking article you'd realize you were talking about the wrong thing entirely.
This is not about 3d as in different images to each eye.
This is 3d as in perspective changes as you move your head.
This creates a window effect, as in, it feels like the screen is a window rather than a flat surface with pictures.
I can imagine all kinds of games where you are looking in on things.
With tilt sensors you could make it even better.
Imagine you are looking inside a box of creatures.
And by shaking the ds or rocking it from side to side you can complete various puzzles.
Of course some implementations will feel gimmicky BUT.
Gimmicks can be fun in this case.
A little taste of the unexpected is good.
The machine showing you something you wouldn't have guessed.
For example, in the phantom hourglass, there is a part in the game where you have to transfer a seal (displayed on top screen) to a paper (on the bottom screen), to pass you have to close the DS, which of course presses the two together, brilliant.
Forcing you to think outside the box or in different ways is a good thing.
What enhances fun for you if not new and unexpected experiences?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31587438</id>
	<title>Parallax barrier</title>
	<author>TheSync</author>
	<datestamp>1269373020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://gizmodo.com/5499713/nintendo-3ds-the-details" title="gizmodo.com">Gizmodo</a> [gizmodo.com] says "The Japanese publication Asahi is claiming it'll use one of Sharp's parallax barrier LCDs."</p><p>Parallax barrier have been used in cell phones before, although recently people have been getting excited about the 3M system that uses frame-sequential alternating directional light emission (such as in the viewfinder of the Fuji FinePix Real 3D).</p></htmltext>
<tokenext>Gizmodo [ gizmodo.com ] says " The Japanese publication Asahi is claiming it 'll use one of Sharp 's parallax barrier LCDs .
" Parallax barrier have been used in cell phones before , although recently people have been getting excited about the 3M system that uses frame-sequential alternating directional light emission ( such as in the viewfinder of the Fuji FinePix Real 3D ) .</tokentext>
<sentencetext>Gizmodo [gizmodo.com] says "The Japanese publication Asahi is claiming it'll use one of Sharp's parallax barrier LCDs.
"Parallax barrier have been used in cell phones before, although recently people have been getting excited about the 3M system that uses frame-sequential alternating directional light emission (such as in the viewfinder of the Fuji FinePix Real 3D).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583754</id>
	<title>Re:3D without glasses?</title>
	<author>xtracto</author>
	<datestamp>1269359640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've seen a some electronic photo frames that have this no-glasses 3D technology. Once in a Saturn shop and the other at CEBIT-2010 in Germany.</p><p>I think it is quite cool and also think that portable electronics is an adequate place to use this technology, given that it requires you to stay at a specific angle (mainly, directly in front of the screen) in order to work best.</p><p>That being said, I still believe that this kind of technology is only a fad (btw, didn't 3D refereed to the ability of having in OpenGL or DirectX kind?) as I do not believe it will provide anything new to the games... and the DS screen (in its current state) is really small to show "nice" graphics.</p><p>However I am still eager to see what nintendo comes up... who knows, maybe Sony will be pushed to release a new PSP version, more crippled but with an interesting take on Nintendo's technology.</p></htmltext>
<tokenext>I 've seen a some electronic photo frames that have this no-glasses 3D technology .
Once in a Saturn shop and the other at CEBIT-2010 in Germany.I think it is quite cool and also think that portable electronics is an adequate place to use this technology , given that it requires you to stay at a specific angle ( mainly , directly in front of the screen ) in order to work best.That being said , I still believe that this kind of technology is only a fad ( btw , did n't 3D refereed to the ability of having in OpenGL or DirectX kind ?
) as I do not believe it will provide anything new to the games... and the DS screen ( in its current state ) is really small to show " nice " graphics.However I am still eager to see what nintendo comes up... who knows , maybe Sony will be pushed to release a new PSP version , more crippled but with an interesting take on Nintendo 's technology .</tokentext>
<sentencetext>I've seen a some electronic photo frames that have this no-glasses 3D technology.
Once in a Saturn shop and the other at CEBIT-2010 in Germany.I think it is quite cool and also think that portable electronics is an adequate place to use this technology, given that it requires you to stay at a specific angle (mainly, directly in front of the screen) in order to work best.That being said, I still believe that this kind of technology is only a fad (btw, didn't 3D refereed to the ability of having in OpenGL or DirectX kind?
) as I do not believe it will provide anything new to the games... and the DS screen (in its current state) is really small to show "nice" graphics.However I am still eager to see what nintendo comes up... who knows, maybe Sony will be pushed to release a new PSP version, more crippled but with an interesting take on Nintendo's technology.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582108</id>
	<title>Launch Date</title>
	<author>ChinggisK</author>
	<datestamp>1269352560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The launch window is vague &mdash; sometime between April 2010 and March 2011. More details will be revealed at E3 in June.</p></div><p>If it's launched in April 2010 I would hope there would be *considerably* more details revealed well before June.</p></div>
	</htmltext>
<tokenext>The launch window is vague    sometime between April 2010 and March 2011 .
More details will be revealed at E3 in June.If it 's launched in April 2010 I would hope there would be * considerably * more details revealed well before June .</tokentext>
<sentencetext>The launch window is vague — sometime between April 2010 and March 2011.
More details will be revealed at E3 in June.If it's launched in April 2010 I would hope there would be *considerably* more details revealed well before June.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585788</id>
	<title>Re:Betting against Nintendo</title>
	<author>Anonymous</author>
	<datestamp>1269367260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I thought the power glove was just a gimmick and would never catch on, but it changed gaming as we know it.<br>I thought the virtual boy was silly and just for headaches, but it went on to be the best selling console ever made.</p></htmltext>
<tokenext>I thought the power glove was just a gimmick and would never catch on , but it changed gaming as we know it.I thought the virtual boy was silly and just for headaches , but it went on to be the best selling console ever made .</tokentext>
<sentencetext>I thought the power glove was just a gimmick and would never catch on, but it changed gaming as we know it.I thought the virtual boy was silly and just for headaches, but it went on to be the best selling console ever made.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583420</id>
	<title>Re:Virtual Boy 2?</title>
	<author>Chris Mattern</author>
	<datestamp>1269358200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.</p></div></blockquote><p>Until the people with first-hand memories of it aren't running things any more.  At fifteen years, the pain may be starting to fade...</p></div>
	</htmltext>
<tokenext>The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [ i ] ever [ /i ] make that kind of mistake again.Until the people with first-hand memories of it are n't running things any more .
At fifteen years , the pain may be starting to fade.. .</tokentext>
<sentencetext>The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.Until the people with first-hand memories of it aren't running things any more.
At fifteen years, the pain may be starting to fade...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583220</id>
	<title>Re:Fad</title>
	<author>Anonymous</author>
	<datestamp>1269357360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh, you mean like adding Sound to Silent movies was 'just a fad', or adding Color to Black &amp; Whites was 'just a fad', right? Whilst some unfortunate individuals WILL use 3D to attract people to otherwise un-compelling entertainment, it seems pretty evident to me that 3D is here to stay as a nextGen format for visual entertainment. At least until holographic formats become viable.</p><p>It would be so much simpler if the audience/consumers/critics themselves would get over the fact that ANY new form of entertainment will result in a short term fad and instead blame un-compelling pieces of entertainment on their story-telling/acting/gameplay/etc.</p></htmltext>
<tokenext>Oh , you mean like adding Sound to Silent movies was 'just a fad ' , or adding Color to Black &amp; Whites was 'just a fad ' , right ?
Whilst some unfortunate individuals WILL use 3D to attract people to otherwise un-compelling entertainment , it seems pretty evident to me that 3D is here to stay as a nextGen format for visual entertainment .
At least until holographic formats become viable.It would be so much simpler if the audience/consumers/critics themselves would get over the fact that ANY new form of entertainment will result in a short term fad and instead blame un-compelling pieces of entertainment on their story-telling/acting/gameplay/etc .</tokentext>
<sentencetext>Oh, you mean like adding Sound to Silent movies was 'just a fad', or adding Color to Black &amp; Whites was 'just a fad', right?
Whilst some unfortunate individuals WILL use 3D to attract people to otherwise un-compelling entertainment, it seems pretty evident to me that 3D is here to stay as a nextGen format for visual entertainment.
At least until holographic formats become viable.It would be so much simpler if the audience/consumers/critics themselves would get over the fact that ANY new form of entertainment will result in a short term fad and instead blame un-compelling pieces of entertainment on their story-telling/acting/gameplay/etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585454</id>
	<title>Re:Virtual Boy</title>
	<author>Anonymous</author>
	<datestamp>1269366060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Exactly what I was thinking. This is just going to be Virtual Boy v2.0. Yet another Nintendo gimmick doomed to failure. Let's see, that makes:</p><p>R.O.B.<br>Zapper<br>Power Pad<br>Power Glove (licensed/approved by Nintendo)<br>U-Force (licensed/approved by Nintendo)<br>Game Boy Camera<br>Game Boy Printer<br>Super Scope 6<br>SNES Mouse<br>Virtual Boy<br>Donkey Kong Bongo<br>Game Boy Player<br>Wii Remote<br>Wii Balance Board</p><p>Yeah, come on Nintendo, give us some more worthless crap why don't you?</p></htmltext>
<tokenext>Exactly what I was thinking .
This is just going to be Virtual Boy v2.0 .
Yet another Nintendo gimmick doomed to failure .
Let 's see , that makes : R.O.B.ZapperPower PadPower Glove ( licensed/approved by Nintendo ) U-Force ( licensed/approved by Nintendo ) Game Boy CameraGame Boy PrinterSuper Scope 6SNES MouseVirtual BoyDonkey Kong BongoGame Boy PlayerWii RemoteWii Balance BoardYeah , come on Nintendo , give us some more worthless crap why do n't you ?</tokentext>
<sentencetext>Exactly what I was thinking.
This is just going to be Virtual Boy v2.0.
Yet another Nintendo gimmick doomed to failure.
Let's see, that makes:R.O.B.ZapperPower PadPower Glove (licensed/approved by Nintendo)U-Force (licensed/approved by Nintendo)Game Boy CameraGame Boy PrinterSuper Scope 6SNES MouseVirtual BoyDonkey Kong BongoGame Boy PlayerWii RemoteWii Balance BoardYeah, come on Nintendo, give us some more worthless crap why don't you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582080</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582548</id>
	<title>Re:Virtual Boy 2?</title>
	<author>Bearhouse</author>
	<datestamp>1269354660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nintendo tries more off the wall ideas than any other company in the industry.  </p></div><p>Agreed, but Apple is up there...<br>Wildly offtopic I know, but - anybody - why has Apple never gotten into this business?<br>I suppose the closest they got was the Apple (i)TV, which was hardly a massive success...</p></div>
	</htmltext>
<tokenext>Nintendo tries more off the wall ideas than any other company in the industry .
Agreed , but Apple is up there...Wildly offtopic I know , but - anybody - why has Apple never gotten into this business ? I suppose the closest they got was the Apple ( i ) TV , which was hardly a massive success.. .</tokentext>
<sentencetext>Nintendo tries more off the wall ideas than any other company in the industry.
Agreed, but Apple is up there...Wildly offtopic I know, but - anybody - why has Apple never gotten into this business?I suppose the closest they got was the Apple (i)TV, which was hardly a massive success...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584498</id>
	<title>Re:3D without glasses?</title>
	<author>Anonymous</author>
	<datestamp>1269362460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It can't be that hard to create a device to do exactly that...</p></htmltext>
<tokenext>It ca n't be that hard to create a device to do exactly that.. .</tokentext>
<sentencetext>It can't be that hard to create a device to do exactly that...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583066</id>
	<title>Re:One word to show why this will be awesome.</title>
	<author>RyuuzakiTetsuya</author>
	<datestamp>1269356760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?</p></htmltext>
<tokenext>Other than emulators can anyone point me to a homebrew game for ds , iPhone or psp that does n't suck or is a port ?</tokentext>
<sentencetext>Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582198</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31604986</id>
	<title>Re:Head tracking</title>
	<author>Areyoukiddingme</author>
	<datestamp>1269431460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is one other way.  It's called parallax barriers.  No glasses required, but eye-tracking and accompanying image updates are necessary. See the <a href="http://www.evl.uic.edu/core.php?mod=4&amp;type=3&amp;indi=271" title="uic.edu">Varrier</a> [uic.edu] implementation for details.
</p><p>
(In theory, you could build one yourself.)</p></htmltext>
<tokenext>There is one other way .
It 's called parallax barriers .
No glasses required , but eye-tracking and accompanying image updates are necessary .
See the Varrier [ uic.edu ] implementation for details .
( In theory , you could build one yourself .
)</tokentext>
<sentencetext>There is one other way.
It's called parallax barriers.
No glasses required, but eye-tracking and accompanying image updates are necessary.
See the Varrier [uic.edu] implementation for details.
(In theory, you could build one yourself.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583226</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584190</id>
	<title>Piss off, grandad</title>
	<author>Anonymous</author>
	<datestamp>1269361320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Jeez people like you are so boring. Why don't you stick to black and white silent movies? Is it sour grapes because you won't be able to afford a new telly when they get popular? Or is it because you think you're 'above' all us simple plebs who like colour and sound in our movies? </p><p>3d is just another dimension (excuse the pun) like sound, colour, and movement that can be used for many reasons, such as realism, emersion or pure aesthetics. But, like all those other dimensions, it will take a while for us to figure out how to use it best.</p></htmltext>
<tokenext>Jeez people like you are so boring .
Why do n't you stick to black and white silent movies ?
Is it sour grapes because you wo n't be able to afford a new telly when they get popular ?
Or is it because you think you 're 'above ' all us simple plebs who like colour and sound in our movies ?
3d is just another dimension ( excuse the pun ) like sound , colour , and movement that can be used for many reasons , such as realism , emersion or pure aesthetics .
But , like all those other dimensions , it will take a while for us to figure out how to use it best .</tokentext>
<sentencetext>Jeez people like you are so boring.
Why don't you stick to black and white silent movies?
Is it sour grapes because you won't be able to afford a new telly when they get popular?
Or is it because you think you're 'above' all us simple plebs who like colour and sound in our movies?
3d is just another dimension (excuse the pun) like sound, colour, and movement that can be used for many reasons, such as realism, emersion or pure aesthetics.
But, like all those other dimensions, it will take a while for us to figure out how to use it best.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584550</id>
	<title>Re:Gimmick</title>
	<author>Myopic</author>
	<datestamp>1269362760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wait, did you equate pushing buttons with swinging arms? Do you honestly think that motion sensing is a gimmick layer over pressing buttons?</p></htmltext>
<tokenext>Wait , did you equate pushing buttons with swinging arms ?
Do you honestly think that motion sensing is a gimmick layer over pressing buttons ?</tokentext>
<sentencetext>Wait, did you equate pushing buttons with swinging arms?
Do you honestly think that motion sensing is a gimmick layer over pressing buttons?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582342</id>
	<title>3D without glasses?</title>
	<author>davegravy</author>
	<datestamp>1269353820000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>That's easy. The user closes the left and right eye rapidly in an alternating fashion and in sync with the stereo signal switching.</p></htmltext>
<tokenext>That 's easy .
The user closes the left and right eye rapidly in an alternating fashion and in sync with the stereo signal switching .</tokentext>
<sentencetext>That's easy.
The user closes the left and right eye rapidly in an alternating fashion and in sync with the stereo signal switching.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31587198</id>
	<title>Re:Fad</title>
	<author>pegasustonans</author>
	<datestamp>1269372240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wow, based on all the responses suggesting 3D is "the future," I guess the marketing people really did their job.</p><p>I have yet to see a compelling use of 3D technology, but apparently everybody is ready to spend money on this "revolution."</p><p>It's easy to see why colour films are more realistic, as is adding sound to movies.  It's not easy to see why an optical illusion created to make an image *appear* three-dimensional is more realistic.</p><p>Apparently, though, people believe in this idea of progress which, in this case, has more to do with marketing than anything else.  All hail our new $50,000 TV sets that make shiny explosions seem to project three inches beyond the screen.</p><p>We've had cheap holograms resting at the bottom of cereal boxes for ages.  Now that we're making small handheld game systems that provide similar experiences it's revolutionary.</p><p>No, it's just a fad, and a stupid fad at that.  There is no heightened realism associated with this technology, only a heightened perception that stupid 3D explosions are what's important in media.</p><p>If you want to talk about a truly interactive 3-dimensional space, that's a different matter, but that has nothing to do with an optical illusion on a small handheld system.  I love the people crying out as if I'm hindering progress, but the reality is 3D technology was a non-starter back in the 1930s and it's only more popular at the moment because the marketing hasn't worn off yet.</p></htmltext>
<tokenext>Wow , based on all the responses suggesting 3D is " the future , " I guess the marketing people really did their job.I have yet to see a compelling use of 3D technology , but apparently everybody is ready to spend money on this " revolution .
" It 's easy to see why colour films are more realistic , as is adding sound to movies .
It 's not easy to see why an optical illusion created to make an image * appear * three-dimensional is more realistic.Apparently , though , people believe in this idea of progress which , in this case , has more to do with marketing than anything else .
All hail our new $ 50,000 TV sets that make shiny explosions seem to project three inches beyond the screen.We 've had cheap holograms resting at the bottom of cereal boxes for ages .
Now that we 're making small handheld game systems that provide similar experiences it 's revolutionary.No , it 's just a fad , and a stupid fad at that .
There is no heightened realism associated with this technology , only a heightened perception that stupid 3D explosions are what 's important in media.If you want to talk about a truly interactive 3-dimensional space , that 's a different matter , but that has nothing to do with an optical illusion on a small handheld system .
I love the people crying out as if I 'm hindering progress , but the reality is 3D technology was a non-starter back in the 1930s and it 's only more popular at the moment because the marketing has n't worn off yet .</tokentext>
<sentencetext>Wow, based on all the responses suggesting 3D is "the future," I guess the marketing people really did their job.I have yet to see a compelling use of 3D technology, but apparently everybody is ready to spend money on this "revolution.
"It's easy to see why colour films are more realistic, as is adding sound to movies.
It's not easy to see why an optical illusion created to make an image *appear* three-dimensional is more realistic.Apparently, though, people believe in this idea of progress which, in this case, has more to do with marketing than anything else.
All hail our new $50,000 TV sets that make shiny explosions seem to project three inches beyond the screen.We've had cheap holograms resting at the bottom of cereal boxes for ages.
Now that we're making small handheld game systems that provide similar experiences it's revolutionary.No, it's just a fad, and a stupid fad at that.
There is no heightened realism associated with this technology, only a heightened perception that stupid 3D explosions are what's important in media.If you want to talk about a truly interactive 3-dimensional space, that's a different matter, but that has nothing to do with an optical illusion on a small handheld system.
I love the people crying out as if I'm hindering progress, but the reality is 3D technology was a non-starter back in the 1930s and it's only more popular at the moment because the marketing hasn't worn off yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582194</id>
	<title>Virtual Boy 2?</title>
	<author>Anonymous</author>
	<datestamp>1269352980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>At least I hope not.</p><p>Nintendo tries more off the wall ideas than any other company in the industry.  For as many failures as they've had, they also have a higher success rate than most at creating and marketing fads.  Lets hope there's something to this one and it doesn't go the way of the Virtual Boy.  New Nintendo handhelds make me giddy.</p></htmltext>
<tokenext>At least I hope not.Nintendo tries more off the wall ideas than any other company in the industry .
For as many failures as they 've had , they also have a higher success rate than most at creating and marketing fads .
Lets hope there 's something to this one and it does n't go the way of the Virtual Boy .
New Nintendo handhelds make me giddy .</tokentext>
<sentencetext>At least I hope not.Nintendo tries more off the wall ideas than any other company in the industry.
For as many failures as they've had, they also have a higher success rate than most at creating and marketing fads.
Lets hope there's something to this one and it doesn't go the way of the Virtual Boy.
New Nintendo handhelds make me giddy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583672</id>
	<title>head tracking perspective tricks</title>
	<author>adam.dorsey</author>
	<datestamp>1269359280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's a link at Ars Technica that has an interesting possibility.</p><p><a href="http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars" title="arstechnica.com">http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars</a> [arstechnica.com]</p></htmltext>
<tokenext>There 's a link at Ars Technica that has an interesting possibility.http : //arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars [ arstechnica.com ]</tokentext>
<sentencetext>There's a link at Ars Technica that has an interesting possibility.http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars [arstechnica.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582080</id>
	<title>Virtual Boy</title>
	<author>Anonymous</author>
	<datestamp>1269352380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>0</modscore>
	<htmltext><p>Virtual Boy anyone?  I thought they did this before<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Virtual Boy anyone ?
I thought they did this before : P</tokentext>
<sentencetext>Virtual Boy anyone?
I thought they did this before :P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582512</id>
	<title>Re:Virtual Boy 2?</title>
	<author>MindlessAutomata</author>
	<datestamp>1269354480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.</p><p>For what it's worth, Nintendo is the biggest innovator in terms of how gamers interface with the console and games, but they never fully flesh it out or at least get third parties to hop on board, which is really sad.  The Nintendo DS's touch screen, for example, is usually misused in such a fashion that its usage in games always feels "tacked-on" and unnecessary and often detrimental to a game.  Few games on the DS are as innovate as Kirby's Paintbrush.  I do not mean to slight the DS though, it's a very excellent platform with some games that bring me back into the SNES golden years (with some N64 elements thrown in).  The double-screen design also makes games a lot more enjoyable, too--no need to constantly pause the game to check the map in (for example) a castlevania game when you can just look at the other screen to see where you're at.</p><p>The Wii is an even better example.  Such wasted potential with the wiimote.  Most of the crap on the Wii is shovelware that uses the wiimote's features for half-hearted party games that do not even seem to respond all that properly to the wiimote, at least in my experience.</p><p>Nintendo's innovation is also often offset by themselves, too.  Friend codes, anyone?  Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.</p></htmltext>
<tokenext>The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [ i ] ever [ /i ] make that kind of mistake again.For what it 's worth , Nintendo is the biggest innovator in terms of how gamers interface with the console and games , but they never fully flesh it out or at least get third parties to hop on board , which is really sad .
The Nintendo DS 's touch screen , for example , is usually misused in such a fashion that its usage in games always feels " tacked-on " and unnecessary and often detrimental to a game .
Few games on the DS are as innovate as Kirby 's Paintbrush .
I do not mean to slight the DS though , it 's a very excellent platform with some games that bring me back into the SNES golden years ( with some N64 elements thrown in ) .
The double-screen design also makes games a lot more enjoyable , too--no need to constantly pause the game to check the map in ( for example ) a castlevania game when you can just look at the other screen to see where you 're at.The Wii is an even better example .
Such wasted potential with the wiimote .
Most of the crap on the Wii is shovelware that uses the wiimote 's features for half-hearted party games that do not even seem to respond all that properly to the wiimote , at least in my experience.Nintendo 's innovation is also often offset by themselves , too .
Friend codes , anyone ?
Nintendo does n't appreciate online gaming enough and is still too stuck on maintaining its " Disney clean " image .</tokentext>
<sentencetext>The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.For what it's worth, Nintendo is the biggest innovator in terms of how gamers interface with the console and games, but they never fully flesh it out or at least get third parties to hop on board, which is really sad.
The Nintendo DS's touch screen, for example, is usually misused in such a fashion that its usage in games always feels "tacked-on" and unnecessary and often detrimental to a game.
Few games on the DS are as innovate as Kirby's Paintbrush.
I do not mean to slight the DS though, it's a very excellent platform with some games that bring me back into the SNES golden years (with some N64 elements thrown in).
The double-screen design also makes games a lot more enjoyable, too--no need to constantly pause the game to check the map in (for example) a castlevania game when you can just look at the other screen to see where you're at.The Wii is an even better example.
Such wasted potential with the wiimote.
Most of the crap on the Wii is shovelware that uses the wiimote's features for half-hearted party games that do not even seem to respond all that properly to the wiimote, at least in my experience.Nintendo's innovation is also often offset by themselves, too.
Friend codes, anyone?
Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585556</id>
	<title>Re:Fad</title>
	<author>Anonymous</author>
	<datestamp>1269366360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I hope this 3D fad is over soon.  It's just another excuse to distract people with eye-candy instead of creating something more compelling.</p></div><p>I hope this color fad is over soon.  It's just another excuse to distract people with eye-candy instead of creating something more compelling.</p></div>
	</htmltext>
<tokenext>I hope this 3D fad is over soon .
It 's just another excuse to distract people with eye-candy instead of creating something more compelling.I hope this color fad is over soon .
It 's just another excuse to distract people with eye-candy instead of creating something more compelling .</tokentext>
<sentencetext>I hope this 3D fad is over soon.
It's just another excuse to distract people with eye-candy instead of creating something more compelling.I hope this color fad is over soon.
It's just another excuse to distract people with eye-candy instead of creating something more compelling.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583312</id>
	<title>Re:One word to show why this will be awesome.</title>
	<author>gauauu</author>
	<datestamp>1269357720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?</i></p><p>Shameless self-promotion here, but my action-adventure game <a href="http://www.tolberts.net/anguna/" title="tolberts.net">Anguna</a> [tolberts.net], while a bit short, doesn't, in my opinion, suck.  It's available for DS and GBA.</p><p>Other decent DS homebrew includes:<br><a href="http://dev-scene.com/NDS/Twin\_Isles" title="dev-scene.com">Twin Isles</a> [dev-scene.com]<br><a href="http://www.pdroms.de/files/1759/" title="pdroms.de">A touch of war</a> [pdroms.de]<br><a href="http://www.pdroms.de/files/1838/" title="pdroms.de">Crocodingus in Cube Island</a> [pdroms.de]<br><a href="http://www.pdroms.de/files/488/" title="pdroms.de">Tales of Dagur</a> [pdroms.de]</p><p>Of course, none of these are commercial quality, but they're fun.</p></htmltext>
<tokenext>Other than emulators can anyone point me to a homebrew game for ds , iPhone or psp that does n't suck or is a port ? Shameless self-promotion here , but my action-adventure game Anguna [ tolberts.net ] , while a bit short , does n't , in my opinion , suck .
It 's available for DS and GBA.Other decent DS homebrew includes : Twin Isles [ dev-scene.com ] A touch of war [ pdroms.de ] Crocodingus in Cube Island [ pdroms.de ] Tales of Dagur [ pdroms.de ] Of course , none of these are commercial quality , but they 're fun .</tokentext>
<sentencetext>Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?Shameless self-promotion here, but my action-adventure game Anguna [tolberts.net], while a bit short, doesn't, in my opinion, suck.
It's available for DS and GBA.Other decent DS homebrew includes:Twin Isles [dev-scene.com]A touch of war [pdroms.de]Crocodingus in Cube Island [pdroms.de]Tales of Dagur [pdroms.de]Of course, none of these are commercial quality, but they're fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583462</id>
	<title>Surprise announcement</title>
	<author>Daetrin</author>
	<datestamp>1269358320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Most people figured a new Nintendo handheld was coming out soon. Some people expected an announcement at the big media event they had last month. A lot of people expected them to announce it at E3. Two weeks ago at GDC was the dark horse contender for a potential announcement. Instead of any of that they just send out a press release on a random tuesday morning at the end of March? What the hell?<br>
<br>
Is there some kind of crazy logic i'm missing here? After Sony's disastrous failure at preventing leaks prior to last year's E3 (and somewhat Microsoft as well) has Nintendo decided there's no point in trying to keep anything secret prior to a big announcement with the internet as good at ferreting out secrets as it is?<br>
<br>
Their timing of the announcement is so bizarre that i haven't even started thinking about the device itself yet.</htmltext>
<tokenext>Most people figured a new Nintendo handheld was coming out soon .
Some people expected an announcement at the big media event they had last month .
A lot of people expected them to announce it at E3 .
Two weeks ago at GDC was the dark horse contender for a potential announcement .
Instead of any of that they just send out a press release on a random tuesday morning at the end of March ?
What the hell ?
Is there some kind of crazy logic i 'm missing here ?
After Sony 's disastrous failure at preventing leaks prior to last year 's E3 ( and somewhat Microsoft as well ) has Nintendo decided there 's no point in trying to keep anything secret prior to a big announcement with the internet as good at ferreting out secrets as it is ?
Their timing of the announcement is so bizarre that i have n't even started thinking about the device itself yet .</tokentext>
<sentencetext>Most people figured a new Nintendo handheld was coming out soon.
Some people expected an announcement at the big media event they had last month.
A lot of people expected them to announce it at E3.
Two weeks ago at GDC was the dark horse contender for a potential announcement.
Instead of any of that they just send out a press release on a random tuesday morning at the end of March?
What the hell?
Is there some kind of crazy logic i'm missing here?
After Sony's disastrous failure at preventing leaks prior to last year's E3 (and somewhat Microsoft as well) has Nintendo decided there's no point in trying to keep anything secret prior to a big announcement with the internet as good at ferreting out secrets as it is?
Their timing of the announcement is so bizarre that i haven't even started thinking about the device itself yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582198</id>
	<title>One word to show why this will be awesome.</title>
	<author>nikomo</author>
	<datestamp>1269352980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Homebrew.</htmltext>
<tokenext>Homebrew .</tokentext>
<sentencetext>Homebrew.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582958</id>
	<title>Re:Fad</title>
	<author>FlyingBishop</author>
	<datestamp>1269356220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm looking forward to the studies which prove 3D causes health issues, because that shit really screws with my vision.</p></htmltext>
<tokenext>I 'm looking forward to the studies which prove 3D causes health issues , because that shit really screws with my vision .</tokentext>
<sentencetext>I'm looking forward to the studies which prove 3D causes health issues, because that shit really screws with my vision.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582944</id>
	<title>Tilt sensor?</title>
	<author>DrXym</author>
	<datestamp>1269356160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A couple of dollars of components would allow them to implement "3D". Namely put a tilt / magnetometer into the DS and games could change the display as the user tilted their device around. Nintendo like their profits so I really don't see them doing anything radical when a relatively cheap gimmick like this would garner them a lot of new sales.</htmltext>
<tokenext>A couple of dollars of components would allow them to implement " 3D " .
Namely put a tilt / magnetometer into the DS and games could change the display as the user tilted their device around .
Nintendo like their profits so I really do n't see them doing anything radical when a relatively cheap gimmick like this would garner them a lot of new sales .</tokentext>
<sentencetext>A couple of dollars of components would allow them to implement "3D".
Namely put a tilt / magnetometer into the DS and games could change the display as the user tilted their device around.
Nintendo like their profits so I really don't see them doing anything radical when a relatively cheap gimmick like this would garner them a lot of new sales.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31586578</id>
	<title>Nintendo Is Like Other Japanese Tech Companies</title>
	<author>EXTomar</author>
	<datestamp>1269370260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position.  GBA and <i>Pokemon</i> carried Nintendo through some dark times.</p><p>Nintendo isn't fault less.  Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash.  Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety.  In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.</p></htmltext>
<tokenext>Nintendo survived the N64/Gamecube era stuff , which is something Sega did n't , due to their strong hand hold market position .
GBA and Pokemon carried Nintendo through some dark times.Nintendo is n't fault less .
Like other Japanese tech companies they tend to make wild , custom built technology that may fly or crash .
Conveniently forgetting stuff like Virtual Boy or the weak " successes " provided by Nintendo by Disk System , N64 and GameCube to praise their recent success is kind of naivety .
In particular , a big thing that will ruin the 3Ds is the price tag or increased software production costs .</tokentext>
<sentencetext>Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position.
GBA and Pokemon carried Nintendo through some dark times.Nintendo isn't fault less.
Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash.
Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety.
In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582774</id>
	<title>Re:Head tracking</title>
	<author>DarKnyht</author>
	<datestamp>1269355500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Here is an article that has an embedded YouTube video of the 3D game from Japan <a href="http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars" title="arstechnica.com">http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars</a> [arstechnica.com].  Looks interesting.</p><p>However, I do not think it is enough for me to buy yet another DS product.</p></htmltext>
<tokenext>Here is an article that has an embedded YouTube video of the 3D game from Japan http : //arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars [ arstechnica.com ] .
Looks interesting.However , I do not think it is enough for me to buy yet another DS product .</tokentext>
<sentencetext>Here is an article that has an embedded YouTube video of the 3D game from Japan http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars [arstechnica.com].
Looks interesting.However, I do not think it is enough for me to buy yet another DS product.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582270</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585696</id>
	<title>Re:Betting against Nintendo</title>
	<author>Anonymous</author>
	<datestamp>1269366840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Say what you will, Nintendo knows how to make money. Even when the Gamecube was losing that round of the console wars, Nintendo was still very profitable.</htmltext>
<tokenext>Say what you will , Nintendo knows how to make money .
Even when the Gamecube was losing that round of the console wars , Nintendo was still very profitable .</tokentext>
<sentencetext>Say what you will, Nintendo knows how to make money.
Even when the Gamecube was losing that round of the console wars, Nintendo was still very profitable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582982</id>
	<title>Head Tracking tech demo</title>
	<author>Anonymous</author>
	<datestamp>1269356340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I wonder if it's going to look like the tech demo shown in this Youtube video:<br>
<a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw&amp;feature=fvw" title="youtube.com">Head Tracking for Desktop VR Displays using the WiiRemote</a> [youtube.com] <br>
Y
</p></htmltext>
<tokenext>I wonder if it 's going to look like the tech demo shown in this Youtube video : Head Tracking for Desktop VR Displays using the WiiRemote [ youtube.com ] Y</tokentext>
<sentencetext>I wonder if it's going to look like the tech demo shown in this Youtube video:
Head Tracking for Desktop VR Displays using the WiiRemote [youtube.com] 
Y
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31586484</id>
	<title>BEST APRIL FOOLS EVER!!!</title>
	<author>Anonymous</author>
	<datestamp>1269369900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>APRIL FOOLS!!!!!!! One of the best ones in recent memory!! Kudos!! A little cruel though though, kinda like baiting a nerd with the promise of female companionship.</p></htmltext>
<tokenext>APRIL FOOLS ! ! ! ! ! ! !
One of the best ones in recent memory ! !
Kudos ! ! A little cruel though though , kinda like baiting a nerd with the promise of female companionship .</tokentext>
<sentencetext>APRIL FOOLS!!!!!!!
One of the best ones in recent memory!!
Kudos!! A little cruel though though, kinda like baiting a nerd with the promise of female companionship.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583408</id>
	<title>Betting against Nintendo</title>
	<author>Anonymous</author>
	<datestamp>1269358140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>I thought the GameCube would be Nintendo's last console, but they survived through the worst sales they ever had with a console.<br>I thought the DS' twin screen gimmick would never stand against the PSP, but the DS went on to become the best selling portable of all time.<br>I thought the Revolution controller was a gimmick, but it touched a nerve with gamers when it was publicly playable at E3.<br>I thought the name of the Wii would prevent it from ever being taken seriously, but people got over it.<br>I thought the inferior graphical capabilities of the Wii would sink it, but the sales numbers showed the market didn't care.<br>I thought the Wii was just a fad when it first came out, but the sales stayed high and continued to break records three years later.<br>I thought Wii Fit wouldn't take off, but then it went on to exceed the PS3's entire fanbase.<br>I thought the 3D graphics of the 3DS would add nothing substantial to games, but by then, I learned to stop betting against Nintendo.</p></htmltext>
<tokenext>I thought the GameCube would be Nintendo 's last console , but they survived through the worst sales they ever had with a console.I thought the DS ' twin screen gimmick would never stand against the PSP , but the DS went on to become the best selling portable of all time.I thought the Revolution controller was a gimmick , but it touched a nerve with gamers when it was publicly playable at E3.I thought the name of the Wii would prevent it from ever being taken seriously , but people got over it.I thought the inferior graphical capabilities of the Wii would sink it , but the sales numbers showed the market did n't care.I thought the Wii was just a fad when it first came out , but the sales stayed high and continued to break records three years later.I thought Wii Fit would n't take off , but then it went on to exceed the PS3 's entire fanbase.I thought the 3D graphics of the 3DS would add nothing substantial to games , but by then , I learned to stop betting against Nintendo .</tokentext>
<sentencetext>I thought the GameCube would be Nintendo's last console, but they survived through the worst sales they ever had with a console.I thought the DS' twin screen gimmick would never stand against the PSP, but the DS went on to become the best selling portable of all time.I thought the Revolution controller was a gimmick, but it touched a nerve with gamers when it was publicly playable at E3.I thought the name of the Wii would prevent it from ever being taken seriously, but people got over it.I thought the inferior graphical capabilities of the Wii would sink it, but the sales numbers showed the market didn't care.I thought the Wii was just a fad when it first came out, but the sales stayed high and continued to break records three years later.I thought Wii Fit wouldn't take off, but then it went on to exceed the PS3's entire fanbase.I thought the 3D graphics of the 3DS would add nothing substantial to games, but by then, I learned to stop betting against Nintendo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582976</id>
	<title>Re:Lenticular</title>
	<author>omnichad</author>
	<datestamp>1269356340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I second this guess.  Even a lot of DVD promotional box covers have pretty good lenticular 3D.  You wouldn't lose "3x" the resolution, but probably half.  The grid won't be fine enough to be invisible, though.  That's the only downside (and the only thing that really causes headaches).</p></htmltext>
<tokenext>I second this guess .
Even a lot of DVD promotional box covers have pretty good lenticular 3D .
You would n't lose " 3x " the resolution , but probably half .
The grid wo n't be fine enough to be invisible , though .
That 's the only downside ( and the only thing that really causes headaches ) .</tokentext>
<sentencetext>I second this guess.
Even a lot of DVD promotional box covers have pretty good lenticular 3D.
You wouldn't lose "3x" the resolution, but probably half.
The grid won't be fine enough to be invisible, though.
That's the only downside (and the only thing that really causes headaches).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582362</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31590974</id>
	<title>Re:Lenticular</title>
	<author>ZosX</author>
	<datestamp>1269346200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Does it make you sick after a while?</p></htmltext>
<tokenext>Does it make you sick after a while ?</tokentext>
<sentencetext>Does it make you sick after a while?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582362</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585340</id>
	<title>Old news</title>
	<author>SnarfQuest</author>
	<datestamp>1269365700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is old news. http://en.wikipedia.org/wiki/Virtual\_Boy</p></htmltext>
<tokenext>This is old news .
http : //en.wikipedia.org/wiki/Virtual \ _Boy</tokentext>
<sentencetext>This is old news.
http://en.wikipedia.org/wiki/Virtual\_Boy</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585540</id>
	<title>Re:One word to show why this will be awesome.</title>
	<author>thetoadwarrior</author>
	<datestamp>1269366300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Unfortunately I think we'll find Nintendo cracking down thanks to the massive amounts of DS piracy. The Gameboy systems were always the most open (for gaming consoles) and never had region protection.
<br> <br>
The DS followed this route and I've happily bought games from around the world for the DS. But Nintendo has changed this for DSi only games.
<br> <br>
For now that will probably only include downloaded games but don't be surprised if the cheap asses out there haven't caused Nintendo to close this next iteration up even more.</htmltext>
<tokenext>Unfortunately I think we 'll find Nintendo cracking down thanks to the massive amounts of DS piracy .
The Gameboy systems were always the most open ( for gaming consoles ) and never had region protection .
The DS followed this route and I 've happily bought games from around the world for the DS .
But Nintendo has changed this for DSi only games .
For now that will probably only include downloaded games but do n't be surprised if the cheap asses out there have n't caused Nintendo to close this next iteration up even more .</tokentext>
<sentencetext>Unfortunately I think we'll find Nintendo cracking down thanks to the massive amounts of DS piracy.
The Gameboy systems were always the most open (for gaming consoles) and never had region protection.
The DS followed this route and I've happily bought games from around the world for the DS.
But Nintendo has changed this for DSi only games.
For now that will probably only include downloaded games but don't be surprised if the cheap asses out there haven't caused Nintendo to close this next iteration up even more.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582198</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582070</id>
	<title>3D is overrated</title>
	<author>Anonymous</author>
	<datestamp>1269352320000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>I had more fun with the 2D games on my old Megadrive than I did with many of the 3D games released in modern times.</htmltext>
<tokenext>I had more fun with the 2D games on my old Megadrive than I did with many of the 3D games released in modern times .</tokentext>
<sentencetext>I had more fun with the 2D games on my old Megadrive than I did with many of the 3D games released in modern times.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31586450</id>
	<title>Re:When will it end?</title>
	<author>cfvgcfvg</author>
	<datestamp>1269369780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Except it will work for you if it's head tracking 3d, not stereoscopic 3d.</htmltext>
<tokenext>Except it will work for you if it 's head tracking 3d , not stereoscopic 3d .</tokentext>
<sentencetext>Except it will work for you if it's head tracking 3d, not stereoscopic 3d.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584164</id>
	<title>Re:Virtual Boy 2?</title>
	<author>Kelbear</author>
	<datestamp>1269361200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sounds like an elaboration on the 3d diorama puzzle game for the DS that uses the camera to track the user's head and shifts the screen perspective to match the change in angle.</p><p>Looks like holding a window into a 3d Box. There was an article on Slashdot about a grad student that used the wii controller cameras to get the same 3d effect on tv.</p></htmltext>
<tokenext>Sounds like an elaboration on the 3d diorama puzzle game for the DS that uses the camera to track the user 's head and shifts the screen perspective to match the change in angle.Looks like holding a window into a 3d Box .
There was an article on Slashdot about a grad student that used the wii controller cameras to get the same 3d effect on tv .</tokentext>
<sentencetext>Sounds like an elaboration on the 3d diorama puzzle game for the DS that uses the camera to track the user's head and shifts the screen perspective to match the change in angle.Looks like holding a window into a 3d Box.
There was an article on Slashdot about a grad student that used the wii controller cameras to get the same 3d effect on tv.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582194</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582392</id>
	<title>Re:Launch Date</title>
	<author>Anonymous</author>
	<datestamp>1269354120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nope, it will be sold under both a NDA (Non Disclosure Agreement) and NUA (Non Use Agreement).</p></htmltext>
<tokenext>Nope , it will be sold under both a NDA ( Non Disclosure Agreement ) and NUA ( Non Use Agreement ) .</tokentext>
<sentencetext>Nope, it will be sold under both a NDA (Non Disclosure Agreement) and NUA (Non Use Agreement).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31606808</id>
	<title>Re:Fad</title>
	<author>captjc</author>
	<datestamp>1269446040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, 3D is sort of like Stereo or surround sound. First, when everything was mono, everything was easy. Plug the mic in and record. Then stereo sound came. At first it was just a gimmick, "Now in Stereo (where available)". What did people do with this extra sound channel? First it was stupid little tricks where things arbitrarily went from left channel to right. Maybe adding binaural beats. You have two sound channels, use them! Later, as it became standard, content creators became more comfortable with stereo and started to use it in non-gimmicky ways. Then surround sound came. Again, at first it was used as a gimmick with things going from front to back and round in circles. Now it is, more or less, a standard in theaters and home theaters and the creators are used to having multiple channels to work with. Back in the day, people have said that multiple sound channels was just a fad.</p><p>Who cares about sound? All you need is one speaker and everything else is overkill. Who cares about 3D? All there is to 3D is just "stupid 3D explosions". 3D has some problems, such as being so many ways to do 3D, the fact that most of the ways need special glasses, and that it requires you to be sitting in a certain spot for the best effect. It is becoming popular again because it is no longer super expensive to do 3D. It is at the point that anyone with two cameras and a computer can do 3D now. Hell you can even buy a pre-built 3D webcam for under $100 (<a href="http://www.minoru3d.com/" title="minoru3d.com">http://www.minoru3d.com/</a> [minoru3d.com]). Once it becomes more popular, creators will get more comfortable with the medium and stop doing cheap gimmicks and start using it for legitimate reasons. This was the same with CGI, Color, Surround Sound, and HD.</p><p>While I am at it, does anyone remember back to when the CD-ROM first came out and games could start adding cutscenes and video? The first titles were pretty much a gimmick. They were mostly interactive movies that had the acting and direction of a homemade porno. Hell, many of the actors hired were porn stars. Most were mediocre at best and some were just downright horrible (e.g. 'Plumbers Don't Wear Ties'). But as the medium of video games matured, video and animation started being used to further the stories rather than to justify the use of a CD drive.  It was driven by marketing at first, but once it became a standard in consoles and the wow factor died down, people started making good use of the technology because it is there. You may think 3D is a fad now, but let's wait to see what film and game creators do with it.</p></htmltext>
<tokenext>No , 3D is sort of like Stereo or surround sound .
First , when everything was mono , everything was easy .
Plug the mic in and record .
Then stereo sound came .
At first it was just a gimmick , " Now in Stereo ( where available ) " .
What did people do with this extra sound channel ?
First it was stupid little tricks where things arbitrarily went from left channel to right .
Maybe adding binaural beats .
You have two sound channels , use them !
Later , as it became standard , content creators became more comfortable with stereo and started to use it in non-gimmicky ways .
Then surround sound came .
Again , at first it was used as a gimmick with things going from front to back and round in circles .
Now it is , more or less , a standard in theaters and home theaters and the creators are used to having multiple channels to work with .
Back in the day , people have said that multiple sound channels was just a fad.Who cares about sound ?
All you need is one speaker and everything else is overkill .
Who cares about 3D ?
All there is to 3D is just " stupid 3D explosions " .
3D has some problems , such as being so many ways to do 3D , the fact that most of the ways need special glasses , and that it requires you to be sitting in a certain spot for the best effect .
It is becoming popular again because it is no longer super expensive to do 3D .
It is at the point that anyone with two cameras and a computer can do 3D now .
Hell you can even buy a pre-built 3D webcam for under $ 100 ( http : //www.minoru3d.com/ [ minoru3d.com ] ) .
Once it becomes more popular , creators will get more comfortable with the medium and stop doing cheap gimmicks and start using it for legitimate reasons .
This was the same with CGI , Color , Surround Sound , and HD.While I am at it , does anyone remember back to when the CD-ROM first came out and games could start adding cutscenes and video ?
The first titles were pretty much a gimmick .
They were mostly interactive movies that had the acting and direction of a homemade porno .
Hell , many of the actors hired were porn stars .
Most were mediocre at best and some were just downright horrible ( e.g .
'Plumbers Do n't Wear Ties ' ) .
But as the medium of video games matured , video and animation started being used to further the stories rather than to justify the use of a CD drive .
It was driven by marketing at first , but once it became a standard in consoles and the wow factor died down , people started making good use of the technology because it is there .
You may think 3D is a fad now , but let 's wait to see what film and game creators do with it .</tokentext>
<sentencetext>No, 3D is sort of like Stereo or surround sound.
First, when everything was mono, everything was easy.
Plug the mic in and record.
Then stereo sound came.
At first it was just a gimmick, "Now in Stereo (where available)".
What did people do with this extra sound channel?
First it was stupid little tricks where things arbitrarily went from left channel to right.
Maybe adding binaural beats.
You have two sound channels, use them!
Later, as it became standard, content creators became more comfortable with stereo and started to use it in non-gimmicky ways.
Then surround sound came.
Again, at first it was used as a gimmick with things going from front to back and round in circles.
Now it is, more or less, a standard in theaters and home theaters and the creators are used to having multiple channels to work with.
Back in the day, people have said that multiple sound channels was just a fad.Who cares about sound?
All you need is one speaker and everything else is overkill.
Who cares about 3D?
All there is to 3D is just "stupid 3D explosions".
3D has some problems, such as being so many ways to do 3D, the fact that most of the ways need special glasses, and that it requires you to be sitting in a certain spot for the best effect.
It is becoming popular again because it is no longer super expensive to do 3D.
It is at the point that anyone with two cameras and a computer can do 3D now.
Hell you can even buy a pre-built 3D webcam for under $100 (http://www.minoru3d.com/ [minoru3d.com]).
Once it becomes more popular, creators will get more comfortable with the medium and stop doing cheap gimmicks and start using it for legitimate reasons.
This was the same with CGI, Color, Surround Sound, and HD.While I am at it, does anyone remember back to when the CD-ROM first came out and games could start adding cutscenes and video?
The first titles were pretty much a gimmick.
They were mostly interactive movies that had the acting and direction of a homemade porno.
Hell, many of the actors hired were porn stars.
Most were mediocre at best and some were just downright horrible (e.g.
'Plumbers Don't Wear Ties').
But as the medium of video games matured, video and animation started being used to further the stories rather than to justify the use of a CD drive.
It was driven by marketing at first, but once it became a standard in consoles and the wow factor died down, people started making good use of the technology because it is there.
You may think 3D is a fad now, but let's wait to see what film and game creators do with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31587198</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584388</id>
	<title>Re:Fad</title>
	<author>LordKronos</author>
	<datestamp>1269362040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I hope this 3D fad is over soon.  It's just another excuse to distract people with eye-candy instead of creating something more compelling.</p></div><p>With the type of 3D you see in the movies and stuff, I agree. However, if this is done in the way suggested in the video linked to by the article (where it uses the camera to detect your movement and simulate 3D) then I don't think it's entirely useless. How often do people playing a game tend to lean to the side to see around a corner. Yeah, we all have a good laugh about it now, but if you could actually make it work, that's would be great***. One of my complains about a lot of 3D games is that the camera control is awkward or could use tweaking. Being able to lean to make subtle adjustments to the camera could be invaluable. More natural than anything else, and you don't need to add an extra control stick or button combo to complicate, and it would more precise and quicker. Camera controls seem nearly impossible to get a good sensitivity, even with analog sticks. Either it's too jumpy when you try to make small movements, or it's too slow when you try to make a really quick change.</p><p>That said, it's just in my head that it would seem really good. How well the implementation pans out is yet to be determined.</p><p>***Whats funny is that first Nintendo was exploiting our tendency to move the game controller while playing, and now they are exploiting our tendency to move our head to change the view while playing. Are there any other common gamer quirks they can exploit next? Maybe screaming to intimidate an opponent while you attack (I hope not)? Flinching to dodge an attack or brace for impact?</p></div>
	</htmltext>
<tokenext>I hope this 3D fad is over soon .
It 's just another excuse to distract people with eye-candy instead of creating something more compelling.With the type of 3D you see in the movies and stuff , I agree .
However , if this is done in the way suggested in the video linked to by the article ( where it uses the camera to detect your movement and simulate 3D ) then I do n't think it 's entirely useless .
How often do people playing a game tend to lean to the side to see around a corner .
Yeah , we all have a good laugh about it now , but if you could actually make it work , that 's would be great * * * .
One of my complains about a lot of 3D games is that the camera control is awkward or could use tweaking .
Being able to lean to make subtle adjustments to the camera could be invaluable .
More natural than anything else , and you do n't need to add an extra control stick or button combo to complicate , and it would more precise and quicker .
Camera controls seem nearly impossible to get a good sensitivity , even with analog sticks .
Either it 's too jumpy when you try to make small movements , or it 's too slow when you try to make a really quick change.That said , it 's just in my head that it would seem really good .
How well the implementation pans out is yet to be determined .
* * * Whats funny is that first Nintendo was exploiting our tendency to move the game controller while playing , and now they are exploiting our tendency to move our head to change the view while playing .
Are there any other common gamer quirks they can exploit next ?
Maybe screaming to intimidate an opponent while you attack ( I hope not ) ?
Flinching to dodge an attack or brace for impact ?</tokentext>
<sentencetext>I hope this 3D fad is over soon.
It's just another excuse to distract people with eye-candy instead of creating something more compelling.With the type of 3D you see in the movies and stuff, I agree.
However, if this is done in the way suggested in the video linked to by the article (where it uses the camera to detect your movement and simulate 3D) then I don't think it's entirely useless.
How often do people playing a game tend to lean to the side to see around a corner.
Yeah, we all have a good laugh about it now, but if you could actually make it work, that's would be great***.
One of my complains about a lot of 3D games is that the camera control is awkward or could use tweaking.
Being able to lean to make subtle adjustments to the camera could be invaluable.
More natural than anything else, and you don't need to add an extra control stick or button combo to complicate, and it would more precise and quicker.
Camera controls seem nearly impossible to get a good sensitivity, even with analog sticks.
Either it's too jumpy when you try to make small movements, or it's too slow when you try to make a really quick change.That said, it's just in my head that it would seem really good.
How well the implementation pans out is yet to be determined.
***Whats funny is that first Nintendo was exploiting our tendency to move the game controller while playing, and now they are exploiting our tendency to move our head to change the view while playing.
Are there any other common gamer quirks they can exploit next?
Maybe screaming to intimidate an opponent while you attack (I hope not)?
Flinching to dodge an attack or brace for impact?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582270</id>
	<title>Head tracking</title>
	<author>Zouden</author>
	<datestamp>1269353400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>From the Kotaku post that describes a Japan-only 3D title for the DSi, it appears that this new device (if using similar technology) is not 3D in the "Avatar" sense, but 3D in the "Johnny Lee Head Tracking on Wii" sense.</p><p>The image itself is still flat, but the system updates the image to present different angles based on the way you hold it (using the camera with head tracking). So you can turn the 3DS to look around objects. I think that would be a very effective (and useful) use of 3D than simply making things look like they're coming out of the screen.</p></htmltext>
<tokenext>From the Kotaku post that describes a Japan-only 3D title for the DSi , it appears that this new device ( if using similar technology ) is not 3D in the " Avatar " sense , but 3D in the " Johnny Lee Head Tracking on Wii " sense.The image itself is still flat , but the system updates the image to present different angles based on the way you hold it ( using the camera with head tracking ) .
So you can turn the 3DS to look around objects .
I think that would be a very effective ( and useful ) use of 3D than simply making things look like they 're coming out of the screen .</tokentext>
<sentencetext>From the Kotaku post that describes a Japan-only 3D title for the DSi, it appears that this new device (if using similar technology) is not 3D in the "Avatar" sense, but 3D in the "Johnny Lee Head Tracking on Wii" sense.The image itself is still flat, but the system updates the image to present different angles based on the way you hold it (using the camera with head tracking).
So you can turn the 3DS to look around objects.
I think that would be a very effective (and useful) use of 3D than simply making things look like they're coming out of the screen.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31597312</id>
	<title>Re:Nintendo Is Like Other Japanese Tech Companies</title>
	<author>ookaze</author>
	<datestamp>1269444360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position.</p></div><p>No!<br>The GP just summarized some of the disconnected fantasy in which lots of people in the game industry live. That includes journalists, analysts and developers, or other techie people.<br>Most techie people just lives in another world, and Slashdot is no different. I still remember when the Wii name was unveiled, or people saying Nintendo would be dead after Gamecube.<br>But in the real world, Nintendo made more profit than Sony in the Gamecube generation. I mean, more profit than Sony that was dominating with its PS2, following its PS1. And Nintendo was making more profit with Gamecube plus its Game Boy line. And people were saying Nintendo would stop making hardware. That's how disconnected to reality people are in this industry.<br>Nintendo never sell their console at loss, unless they're forced to like with GC, and even then, they never sell it at such a loss that they can never recoup it in a year's time.<br>Sony is billions of dollars in the red this generation with PS3, as is MS with the XBox line.<br>This would never happen to Nintendo with its business model. Sega tried the big corporation business model and got destroyed in the process.<br>So no, Nintendo didn't just "survive", they just did worse than before, but they had enough cash to live confortably at least two more GC like generations.</p><p><div class="quote"><p>GBA and <i>Pokemon</i> carried Nintendo through some dark times.</p></div><p>So this is pretty ridiculous to say. Unless you mean PS2 carried Sony through some dark times ? Nintendo made as much money as Sony and its PS2 with GC + GBA.</p><p><div class="quote"><p>Nintendo isn't fault less.  Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash.</p></div><p>Except that your premise is wrong, as Nintendo is not a tech company. Nintendo is an entertainment company. Nintendo doesn't sell technology, they sell fun, technology is just a mean to an end. This huge misunderstanding explains why techies are often terribly wrong when talking about Nintendo.<br>I'm stil laughing at people that were sure that Nintendo would fail because the Wii wasn't HD, or people that still believe that people buy HDTV because of HD. This makes sense in the technology business, but has no sense in the entertainment one.</p><p><div class="quote"><p>Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety.</p></div><p>Focusing on these weak successes is stupid though. Look where it put Nintendo's competitors: they were being disrupted in plain sight and didn't even notice (nor the army of techies) and are now scrambling and tripping over themselves to copy sth they spit upon publicly for years (motion controls).<br>You'd better look at Nintendo's track record to see that it's a mistake to believe they're not a competitor.</p><p><div class="quote"><p>In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.</p></div><p>LOL, some people never learn.</p></div>
	</htmltext>
<tokenext>Nintendo survived the N64/Gamecube era stuff , which is something Sega did n't , due to their strong hand hold market position.No ! The GP just summarized some of the disconnected fantasy in which lots of people in the game industry live .
That includes journalists , analysts and developers , or other techie people.Most techie people just lives in another world , and Slashdot is no different .
I still remember when the Wii name was unveiled , or people saying Nintendo would be dead after Gamecube.But in the real world , Nintendo made more profit than Sony in the Gamecube generation .
I mean , more profit than Sony that was dominating with its PS2 , following its PS1 .
And Nintendo was making more profit with Gamecube plus its Game Boy line .
And people were saying Nintendo would stop making hardware .
That 's how disconnected to reality people are in this industry.Nintendo never sell their console at loss , unless they 're forced to like with GC , and even then , they never sell it at such a loss that they can never recoup it in a year 's time.Sony is billions of dollars in the red this generation with PS3 , as is MS with the XBox line.This would never happen to Nintendo with its business model .
Sega tried the big corporation business model and got destroyed in the process.So no , Nintendo did n't just " survive " , they just did worse than before , but they had enough cash to live confortably at least two more GC like generations.GBA and Pokemon carried Nintendo through some dark times.So this is pretty ridiculous to say .
Unless you mean PS2 carried Sony through some dark times ?
Nintendo made as much money as Sony and its PS2 with GC + GBA.Nintendo is n't fault less .
Like other Japanese tech companies they tend to make wild , custom built technology that may fly or crash.Except that your premise is wrong , as Nintendo is not a tech company .
Nintendo is an entertainment company .
Nintendo does n't sell technology , they sell fun , technology is just a mean to an end .
This huge misunderstanding explains why techies are often terribly wrong when talking about Nintendo.I 'm stil laughing at people that were sure that Nintendo would fail because the Wii was n't HD , or people that still believe that people buy HDTV because of HD .
This makes sense in the technology business , but has no sense in the entertainment one.Conveniently forgetting stuff like Virtual Boy or the weak " successes " provided by Nintendo by Disk System , N64 and GameCube to praise their recent success is kind of naivety.Focusing on these weak successes is stupid though .
Look where it put Nintendo 's competitors : they were being disrupted in plain sight and did n't even notice ( nor the army of techies ) and are now scrambling and tripping over themselves to copy sth they spit upon publicly for years ( motion controls ) .You 'd better look at Nintendo 's track record to see that it 's a mistake to believe they 're not a competitor.In particular , a big thing that will ruin the 3Ds is the price tag or increased software production costs.LOL , some people never learn .</tokentext>
<sentencetext>Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position.No!The GP just summarized some of the disconnected fantasy in which lots of people in the game industry live.
That includes journalists, analysts and developers, or other techie people.Most techie people just lives in another world, and Slashdot is no different.
I still remember when the Wii name was unveiled, or people saying Nintendo would be dead after Gamecube.But in the real world, Nintendo made more profit than Sony in the Gamecube generation.
I mean, more profit than Sony that was dominating with its PS2, following its PS1.
And Nintendo was making more profit with Gamecube plus its Game Boy line.
And people were saying Nintendo would stop making hardware.
That's how disconnected to reality people are in this industry.Nintendo never sell their console at loss, unless they're forced to like with GC, and even then, they never sell it at such a loss that they can never recoup it in a year's time.Sony is billions of dollars in the red this generation with PS3, as is MS with the XBox line.This would never happen to Nintendo with its business model.
Sega tried the big corporation business model and got destroyed in the process.So no, Nintendo didn't just "survive", they just did worse than before, but they had enough cash to live confortably at least two more GC like generations.GBA and Pokemon carried Nintendo through some dark times.So this is pretty ridiculous to say.
Unless you mean PS2 carried Sony through some dark times ?
Nintendo made as much money as Sony and its PS2 with GC + GBA.Nintendo isn't fault less.
Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash.Except that your premise is wrong, as Nintendo is not a tech company.
Nintendo is an entertainment company.
Nintendo doesn't sell technology, they sell fun, technology is just a mean to an end.
This huge misunderstanding explains why techies are often terribly wrong when talking about Nintendo.I'm stil laughing at people that were sure that Nintendo would fail because the Wii wasn't HD, or people that still believe that people buy HDTV because of HD.
This makes sense in the technology business, but has no sense in the entertainment one.Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety.Focusing on these weak successes is stupid though.
Look where it put Nintendo's competitors: they were being disrupted in plain sight and didn't even notice (nor the army of techies) and are now scrambling and tripping over themselves to copy sth they spit upon publicly for years (motion controls).You'd better look at Nintendo's track record to see that it's a mistake to believe they're not a competitor.In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.LOL, some people never learn.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31586578</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583240</id>
	<title>PAX East</title>
	<author>Mercano</author>
	<datestamp>1269357420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I suppose the announcement comes to late for hands-on at PAX East this weekend, unless Nintendo's adopted the Apple-like strategy of not announcing products until they're in stock at the stores.</htmltext>
<tokenext>I suppose the announcement comes to late for hands-on at PAX East this weekend , unless Nintendo 's adopted the Apple-like strategy of not announcing products until they 're in stock at the stores .</tokentext>
<sentencetext>I suppose the announcement comes to late for hands-on at PAX East this weekend, unless Nintendo's adopted the Apple-like strategy of not announcing products until they're in stock at the stores.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31586482</id>
	<title>Re:Head tracking</title>
	<author>DahGhostfacedFiddlah</author>
	<datestamp>1269369900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have no idea what "lenticular lenses" means, so maybe I'm rehashing.  But I thought there was an article on<nobr> <wbr></nobr>/. a while back about a prototype TV that was no-glasses 3D.  However, you had to sit directly in front of it - it sent different images to the left and right.</p><p>The technology didn't seem useful as a TV, but for a handheld gaming system, I can see it working.</p></htmltext>
<tokenext>I have no idea what " lenticular lenses " means , so maybe I 'm rehashing .
But I thought there was an article on / .
a while back about a prototype TV that was no-glasses 3D .
However , you had to sit directly in front of it - it sent different images to the left and right.The technology did n't seem useful as a TV , but for a handheld gaming system , I can see it working .</tokentext>
<sentencetext>I have no idea what "lenticular lenses" means, so maybe I'm rehashing.
But I thought there was an article on /.
a while back about a prototype TV that was no-glasses 3D.
However, you had to sit directly in front of it - it sent different images to the left and right.The technology didn't seem useful as a TV, but for a handheld gaming system, I can see it working.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583226</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583352</id>
	<title>Re:Head tracking</title>
	<author>hansamurai</author>
	<datestamp>1269357900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, if the DSi could do it already, they wouldn't be releasing another new system.  I'm assuming this is something totally different, though it is pretty cool.</p></htmltext>
<tokenext>Well , if the DSi could do it already , they would n't be releasing another new system .
I 'm assuming this is something totally different , though it is pretty cool .</tokentext>
<sentencetext>Well, if the DSi could do it already, they wouldn't be releasing another new system.
I'm assuming this is something totally different, though it is pretty cool.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582270</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582362</id>
	<title>Lenticular</title>
	<author>whitedsepdivine</author>
	<datestamp>1269353940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>They have lenticular TVs.  It is like the old playing cards that were 3d when you moved them.  The screen just has to know where the pixels line up with the grid, and it can do math to shade the pixels to make it 3d.  You lose 3x the resolution, and it makes you sick after a while.  My old work had a 50 inch lenticular display.  It made you sick after a while.  Additionally there are viewing cones.  Where you have to be at the right angle to see the 3d.</htmltext>
<tokenext>They have lenticular TVs .
It is like the old playing cards that were 3d when you moved them .
The screen just has to know where the pixels line up with the grid , and it can do math to shade the pixels to make it 3d .
You lose 3x the resolution , and it makes you sick after a while .
My old work had a 50 inch lenticular display .
It made you sick after a while .
Additionally there are viewing cones .
Where you have to be at the right angle to see the 3d .</tokentext>
<sentencetext>They have lenticular TVs.
It is like the old playing cards that were 3d when you moved them.
The screen just has to know where the pixels line up with the grid, and it can do math to shade the pixels to make it 3d.
You lose 3x the resolution, and it makes you sick after a while.
My old work had a 50 inch lenticular display.
It made you sick after a while.
Additionally there are viewing cones.
Where you have to be at the right angle to see the 3d.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31586504</id>
	<title>Re:When will it end?</title>
	<author>MindlessAutomata</author>
	<datestamp>1269370020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, 2D plays quite differently from 3D.  And I too really miss games like FFVI... *sob*</p></htmltext>
<tokenext>Yeah , 2D plays quite differently from 3D .
And I too really miss games like FFVI... * sob *</tokentext>
<sentencetext>Yeah, 2D plays quite differently from 3D.
And I too really miss games like FFVI... *sob*</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582222</id>
	<title>Processsor</title>
	<author>Anonymous</author>
	<datestamp>1269353100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm curious to see what processor they will use.  ARM-based I'm sure, but will it be one of the Nvidia Tegra series?</htmltext>
<tokenext>I 'm curious to see what processor they will use .
ARM-based I 'm sure , but will it be one of the Nvidia Tegra series ?</tokentext>
<sentencetext>I'm curious to see what processor they will use.
ARM-based I'm sure, but will it be one of the Nvidia Tegra series?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583482</id>
	<title>Re:Virtual Boy 2?</title>
	<author>Chris Mattern</author>
	<datestamp>1269358440000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Google the name "Pippin".  Apple execs still wake up in a cold sweat over that one.</p></htmltext>
<tokenext>Google the name " Pippin " .
Apple execs still wake up in a cold sweat over that one .</tokentext>
<sentencetext>Google the name "Pippin".
Apple execs still wake up in a cold sweat over that one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583236</id>
	<title>eye-candy zombie snack</title>
	<author>Anonymous</author>
	<datestamp>1269357420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>sounds like a tasty zombie snack</p></htmltext>
<tokenext>sounds like a tasty zombie snack</tokentext>
<sentencetext>sounds like a tasty zombie snack</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583380</id>
	<title>Re:Fad</title>
	<author>Monkeedude1212</author>
	<datestamp>1269358020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Either you're in denial or you have yet to realize its already here to stay. 3D Isn't going away anytime soon.</p></htmltext>
<tokenext>Either you 're in denial or you have yet to realize its already here to stay .
3D Is n't going away anytime soon .</tokentext>
<sentencetext>Either you're in denial or you have yet to realize its already here to stay.
3D Isn't going away anytime soon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582840</id>
	<title>Re:Virtual Boy 2?</title>
	<author>anss123</author>
	<datestamp>1269355800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>why has Apple never gotten into this business/quote
They made the Pippin back in 1996 and nowadays they got the itouch. I wouldn't call any product Apple has offered "off the wall" however, just good marketing and good implementations that are regularly refined to stay competitive.</p></div></div>
	</htmltext>
<tokenext>why has Apple never gotten into this business/quote They made the Pippin back in 1996 and nowadays they got the itouch .
I would n't call any product Apple has offered " off the wall " however , just good marketing and good implementations that are regularly refined to stay competitive .</tokentext>
<sentencetext>why has Apple never gotten into this business/quote
They made the Pippin back in 1996 and nowadays they got the itouch.
I wouldn't call any product Apple has offered "off the wall" however, just good marketing and good implementations that are regularly refined to stay competitive.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582390</id>
	<title>Air Jordan shoes</title>
	<author>Anonymous</author>
	<datestamp>1269354120000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Your point of view is right, thank you for sharing, if you have the time, also came to see my site:http://www.massjordan.com or http://www.boon-shoes.com, I hope you enjoy them, thank you!</p></htmltext>
<tokenext>Your point of view is right , thank you for sharing , if you have the time , also came to see my site : http : //www.massjordan.com or http : //www.boon-shoes.com , I hope you enjoy them , thank you !</tokentext>
<sentencetext>Your point of view is right, thank you for sharing, if you have the time, also came to see my site:http://www.massjordan.com or http://www.boon-shoes.com, I hope you enjoy them, thank you!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583226</id>
	<title>Re:Head tracking</title>
	<author>Anonymous</author>
	<datestamp>1269357420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I think Kotaku's speculation may well be wrong. There is a technology to do 3d without special glasses. Unfortunately it sucks. The technology is based on lenticular lenses.</p><p>But that is the only known way (of which I am aware) to do stereographic 3d without glasses on something that is remotely like a standard display.</p></htmltext>
<tokenext>I think Kotaku 's speculation may well be wrong .
There is a technology to do 3d without special glasses .
Unfortunately it sucks .
The technology is based on lenticular lenses.But that is the only known way ( of which I am aware ) to do stereographic 3d without glasses on something that is remotely like a standard display .</tokentext>
<sentencetext>I think Kotaku's speculation may well be wrong.
There is a technology to do 3d without special glasses.
Unfortunately it sucks.
The technology is based on lenticular lenses.But that is the only known way (of which I am aware) to do stereographic 3d without glasses on something that is remotely like a standard display.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582270</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585992</id>
	<title>Re:Head tracking</title>
	<author>Anonymous</author>
	<datestamp>1269367980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>lenticular lenses</p></div></blockquote><p>I laughed, but that really is the term.  Lens shaped lenses.  Oh my lovely lentil beans how far your name has travelled.</p></div>
	</htmltext>
<tokenext>lenticular lensesI laughed , but that really is the term .
Lens shaped lenses .
Oh my lovely lentil beans how far your name has travelled .</tokentext>
<sentencetext>lenticular lensesI laughed, but that really is the term.
Lens shaped lenses.
Oh my lovely lentil beans how far your name has travelled.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583226</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31593104</id>
	<title>Re:When will it end?</title>
	<author>Anonymous</author>
	<datestamp>1269358620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, this method may work for you, watch the video.</p><p>It apparently isn't based on having stereoscopic vision, but rater on differential movement based on eye-tracking cameras which yield depth-cues.</p><p>Try moving your head around. Even with one eye, you can tell that the wall is behind the monitor, based on how they move around in your field of vision differently.</p><p>It's "3d", just not in the way usually meant.</p></htmltext>
<tokenext>Actually , this method may work for you , watch the video.It apparently is n't based on having stereoscopic vision , but rater on differential movement based on eye-tracking cameras which yield depth-cues.Try moving your head around .
Even with one eye , you can tell that the wall is behind the monitor , based on how they move around in your field of vision differently.It 's " 3d " , just not in the way usually meant .</tokentext>
<sentencetext>Actually, this method may work for you, watch the video.It apparently isn't based on having stereoscopic vision, but rater on differential movement based on eye-tracking cameras which yield depth-cues.Try moving your head around.
Even with one eye, you can tell that the wall is behind the monitor, based on how they move around in your field of vision differently.It's "3d", just not in the way usually meant.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584732</id>
	<title>Re:PLEASE Ninty</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1269363540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So what you're saying is that you're an FPS player instead of a gamer?</p></htmltext>
<tokenext>So what you 're saying is that you 're an FPS player instead of a gamer ?</tokentext>
<sentencetext>So what you're saying is that you're an FPS player instead of a gamer?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582332</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31587604</id>
	<title>Re:When will it end?</title>
	<author>Anonymous</author>
	<datestamp>1269373740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just because you're a cyclops / don't like 3D means Nintendo shouldn't give that experience to people who want it?!? You must be American.</p></htmltext>
<tokenext>Just because you 're a cyclops / do n't like 3D means Nintendo should n't give that experience to people who want it ? ! ?
You must be American .</tokentext>
<sentencetext>Just because you're a cyclops / don't like 3D means Nintendo shouldn't give that experience to people who want it?!?
You must be American.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31585190</id>
	<title>Re:One word to show why this will be awesome.</title>
	<author>Idiomatick</author>
	<datestamp>1269365160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For the DS there are animation apps, ebook readers, todo lists/calendars/agendas, messenger clients like msn, alarm clocks, video/mp3players (one is a clone of the ipod, circle scroll and all), manga readers, oekaki apps, web browsers, all kinds of musical apps (pianos to fully featured synth apps), VNC to your PC or ssh, and a shit tons of games.<br> <br>TBH it is almost as good as a phone with windows mobile. So.. thats a pretty big homebrew group.</htmltext>
<tokenext>For the DS there are animation apps , ebook readers , todo lists/calendars/agendas , messenger clients like msn , alarm clocks , video/mp3players ( one is a clone of the ipod , circle scroll and all ) , manga readers , oekaki apps , web browsers , all kinds of musical apps ( pianos to fully featured synth apps ) , VNC to your PC or ssh , and a shit tons of games .
TBH it is almost as good as a phone with windows mobile .
So.. thats a pretty big homebrew group .</tokentext>
<sentencetext>For the DS there are animation apps, ebook readers, todo lists/calendars/agendas, messenger clients like msn, alarm clocks, video/mp3players (one is a clone of the ipod, circle scroll and all), manga readers, oekaki apps, web browsers, all kinds of musical apps (pianos to fully featured synth apps), VNC to your PC or ssh, and a shit tons of games.
TBH it is almost as good as a phone with windows mobile.
So.. thats a pretty big homebrew group.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583066</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582104</id>
	<title>so.....</title>
	<author>Anonymous</author>
	<datestamp>1269352560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>can i hold my wii in my hands now?</p></htmltext>
<tokenext>can i hold my wii in my hands now ?</tokentext>
<sentencetext>can i hold my wii in my hands now?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583196</id>
	<title>Re:Fad</title>
	<author>Anonymous</author>
	<datestamp>1269357300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'll still waiting for the Wii fad to be over.</p></htmltext>
<tokenext>I 'll still waiting for the Wii fad to be over .</tokentext>
<sentencetext>I'll still waiting for the Wii fad to be over.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584798</id>
	<title>Re:Fad</title>
	<author>Idiomatick</author>
	<datestamp>1269363720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>3d is the future though. Even if it is also eye-candy there is good reasoning for having it. If you went back 1000 years and asked if people wanted a 2d or 3d display they'd all say 3d. You are just USED to 2d. So no, it isn't a fad at all.</htmltext>
<tokenext>3d is the future though .
Even if it is also eye-candy there is good reasoning for having it .
If you went back 1000 years and asked if people wanted a 2d or 3d display they 'd all say 3d .
You are just USED to 2d .
So no , it is n't a fad at all .</tokentext>
<sentencetext>3d is the future though.
Even if it is also eye-candy there is good reasoning for having it.
If you went back 1000 years and asked if people wanted a 2d or 3d display they'd all say 3d.
You are just USED to 2d.
So no, it isn't a fad at all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</id>
	<title>When will it end?</title>
	<author>soupforare</author>
	<datestamp>1269354180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I was hoping 3D would kind of peter out in a couple years but it's getting ridiculous.<br>As a man-child who hates change, the Nintendo handhelds have been the last bastion of sprite-based gaming for me.  As a cyclops who doesn't see in 3D anyway, I have no interest in the gimmick.  Don't you do this to me Nintendo!<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>I was hoping 3D would kind of peter out in a couple years but it 's getting ridiculous.As a man-child who hates change , the Nintendo handhelds have been the last bastion of sprite-based gaming for me .
As a cyclops who does n't see in 3D anyway , I have no interest in the gimmick .
Do n't you do this to me Nintendo !
: (</tokentext>
<sentencetext>I was hoping 3D would kind of peter out in a couple years but it's getting ridiculous.As a man-child who hates change, the Nintendo handhelds have been the last bastion of sprite-based gaming for me.
As a cyclops who doesn't see in 3D anyway, I have no interest in the gimmick.
Don't you do this to me Nintendo!
:(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583392</id>
	<title>Hmmm...</title>
	<author>Anonymous</author>
	<datestamp>1269358080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I hope they didn't retool a bunch of old Virtual Gameboys.</p></htmltext>
<tokenext>I hope they did n't retool a bunch of old Virtual Gameboys .</tokentext>
<sentencetext>I hope they didn't retool a bunch of old Virtual Gameboys.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31584264</id>
	<title>Re:Virtual Boy 2?</title>
	<author>ProppaT</author>
	<datestamp>1269361560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Right, except Apple isn't in "the industry."  The "industry" we're talking about is the console gaming industry.</p></htmltext>
<tokenext>Right , except Apple is n't in " the industry .
" The " industry " we 're talking about is the console gaming industry .</tokentext>
<sentencetext>Right, except Apple isn't in "the industry.
"  The "industry" we're talking about is the console gaming industry.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582332</id>
	<title>PLEASE Ninty</title>
	<author>Nemyst</author>
	<datestamp>1269353760000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Don't make another gimmicky console overflowing with copious amounts of shovelware. I just can't bring myself to pick up a console marketed for grandmas and babies, especially when you also show your most veteran fans the finger by barely releasing the games WE want. Remember how at one time you had plenty of good, genuinely fun games? You know, back when Wii Sports wasn't your #1 source of revenue? Yes, the consoles are original and well made, but if the games on them suck or do not appeal to me (IE I'm not a ten years old or a grandma), it won't change anything. And no, first-party shouldn't be the sole source of quality games.<br>
<br>
I'm just sick of games like Imagine Babyz plaguing the console whose predecessors hosted the likes of Conker, the first Final Fantasy games, Goldeneye and much more.</htmltext>
<tokenext>Do n't make another gimmicky console overflowing with copious amounts of shovelware .
I just ca n't bring myself to pick up a console marketed for grandmas and babies , especially when you also show your most veteran fans the finger by barely releasing the games WE want .
Remember how at one time you had plenty of good , genuinely fun games ?
You know , back when Wii Sports was n't your # 1 source of revenue ?
Yes , the consoles are original and well made , but if the games on them suck or do not appeal to me ( IE I 'm not a ten years old or a grandma ) , it wo n't change anything .
And no , first-party should n't be the sole source of quality games .
I 'm just sick of games like Imagine Babyz plaguing the console whose predecessors hosted the likes of Conker , the first Final Fantasy games , Goldeneye and much more .</tokentext>
<sentencetext>Don't make another gimmicky console overflowing with copious amounts of shovelware.
I just can't bring myself to pick up a console marketed for grandmas and babies, especially when you also show your most veteran fans the finger by barely releasing the games WE want.
Remember how at one time you had plenty of good, genuinely fun games?
You know, back when Wii Sports wasn't your #1 source of revenue?
Yes, the consoles are original and well made, but if the games on them suck or do not appeal to me (IE I'm not a ten years old or a grandma), it won't change anything.
And no, first-party shouldn't be the sole source of quality games.
I'm just sick of games like Imagine Babyz plaguing the console whose predecessors hosted the likes of Conker, the first Final Fantasy games, Goldeneye and much more.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31588284</id>
	<title>Re:When will it end?</title>
	<author>wall0159</author>
	<datestamp>1269377040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is an example video on Ars Technica. You will perceive this 3D, even with only one eye, because it is perspective-based not stereo-image-based.</p><p>Personally, I think this would be handy on a desktop and would like to see compiz do it - get going folks!</p></htmltext>
<tokenext>There is an example video on Ars Technica .
You will perceive this 3D , even with only one eye , because it is perspective-based not stereo-image-based.Personally , I think this would be handy on a desktop and would like to see compiz do it - get going folks !</tokentext>
<sentencetext>There is an example video on Ars Technica.
You will perceive this 3D, even with only one eye, because it is perspective-based not stereo-image-based.Personally, I think this would be handy on a desktop and would like to see compiz do it - get going folks!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31583372</id>
	<title>If it launches next month...</title>
	<author>Chris Mattern</author>
	<datestamp>1269357960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...there won't be much need for more details at E3 in June, will there?</p></htmltext>
<tokenext>...there wo n't be much need for more details at E3 in June , will there ?</tokentext>
<sentencetext>...there won't be much need for more details at E3 in June, will there?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31608556</id>
	<title>Re:When will it end?</title>
	<author>Anonymous</author>
	<datestamp>1269517740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh boo-hoo.</p></htmltext>
<tokenext>Oh boo-hoo .</tokentext>
<sentencetext>Oh boo-hoo.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_23_1024228.31582408</parent>
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