<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_18_063200</id>
	<title>Devs Finally Finding Success With Xbox Indie Games</title>
	<author>Soulskill</author>
	<datestamp>1268937360000</datestamp>
	<htmltext>McBacon writes with this excerpt from Wired.co.uk:
<i>"Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games. Wired explores <a href="http://www.wired.co.uk/news/archive/2010-03/17/xbox-indies-the-champions-of-the-hidden-marketplace.aspx">the success stories of this hidden marketplace</a>. ... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival. Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common. Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game <em>The Dishwasher</em> won Microsoft's Dream-Build-Play competition. He says he's 'absolutely thrilled' to have seen <em>I Maed a Gam3 w1th Zomb1es!!!1</em> &mdash; his latest game &mdash; become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies."</i></htmltext>
<tokenext>McBacon writes with this excerpt from Wired.co.uk : " Often dismissed as a failed venture , the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games .
Wired explores the success stories of this hidden marketplace .
... now , more than a year since its launch , the Xbox Indie Games are seeing something of a revival .
Microsoft has made huge strides to improve the service , games are beginning to be taken more seriously and success stories are becoming more and more common .
Especially for [ James ] Silva , a New York-based developer , who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft 's Dream-Build-Play competition .
He says he 's 'absolutely thrilled ' to have seen I Maed a Gam3 w1th Zomb1es ! !
! 1    his latest game    become a cult hit , for gamers to flock to it in record numbers and to have sold over 200,000 copies .
"</tokentext>
<sentencetext>McBacon writes with this excerpt from Wired.co.uk:
"Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games.
Wired explores the success stories of this hidden marketplace.
... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival.
Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common.
Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft's Dream-Build-Play competition.
He says he's 'absolutely thrilled' to have seen I Maed a Gam3 w1th Zomb1es!!
!1 — his latest game — become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520058</id>
	<title>Re:So... what's the news?</title>
	<author>Xest</author>
	<datestamp>1268904840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Where did you get the idea it's one person? Did you only really the summary but still manage to miss the fact it said "Devs" as in plural?</p><p>A handful of people have made over &pound;100,000 out of this in about a year, tons have made tens of thousands. Your assumption that it's a single person is simply wrong. People are making money on things they would struggle to otherwise be able to make money from, often because it means putting a lot of time, effort and money into support, distribution and marketing- all problems that XBL Indie games basically solves for you to a decent extent (although additional marketing never hurts).</p><p>What stands out with XBox Indie Games is that it's probably one of the easiest ways to build a game and publish it. Nothing matches the combination of Visual Studio<nobr> <wbr></nobr>.NET, C#, and XNA in terms of ease and speed of game development whilst retaining the ability to build solid, professional grade games.</p><p>You do need an XNA subscription to publish, but you only need a 4 month one to publish to the Xbox 360, and that's hardly going to break the bank at $49. You can still release on Windows for free. Once that's done, the whole process of submission for peer review, eventual publishing if in a fit state for release and payment is so well automated and simple. The subscription gives you the opportunity to play through other games people have released as part of the peer review process too.</p></htmltext>
<tokenext>Where did you get the idea it 's one person ?
Did you only really the summary but still manage to miss the fact it said " Devs " as in plural ? A handful of people have made over   100,000 out of this in about a year , tons have made tens of thousands .
Your assumption that it 's a single person is simply wrong .
People are making money on things they would struggle to otherwise be able to make money from , often because it means putting a lot of time , effort and money into support , distribution and marketing- all problems that XBL Indie games basically solves for you to a decent extent ( although additional marketing never hurts ) .What stands out with XBox Indie Games is that it 's probably one of the easiest ways to build a game and publish it .
Nothing matches the combination of Visual Studio .NET , C # , and XNA in terms of ease and speed of game development whilst retaining the ability to build solid , professional grade games.You do need an XNA subscription to publish , but you only need a 4 month one to publish to the Xbox 360 , and that 's hardly going to break the bank at $ 49 .
You can still release on Windows for free .
Once that 's done , the whole process of submission for peer review , eventual publishing if in a fit state for release and payment is so well automated and simple .
The subscription gives you the opportunity to play through other games people have released as part of the peer review process too .</tokentext>
<sentencetext>Where did you get the idea it's one person?
Did you only really the summary but still manage to miss the fact it said "Devs" as in plural?A handful of people have made over £100,000 out of this in about a year, tons have made tens of thousands.
Your assumption that it's a single person is simply wrong.
People are making money on things they would struggle to otherwise be able to make money from, often because it means putting a lot of time, effort and money into support, distribution and marketing- all problems that XBL Indie games basically solves for you to a decent extent (although additional marketing never hurts).What stands out with XBox Indie Games is that it's probably one of the easiest ways to build a game and publish it.
Nothing matches the combination of Visual Studio .NET, C#, and XNA in terms of ease and speed of game development whilst retaining the ability to build solid, professional grade games.You do need an XNA subscription to publish, but you only need a 4 month one to publish to the Xbox 360, and that's hardly going to break the bank at $49.
You can still release on Windows for free.
Once that's done, the whole process of submission for peer review, eventual publishing if in a fit state for release and payment is so well automated and simple.
The subscription gives you the opportunity to play through other games people have released as part of the peer review process too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31523160</id>
	<title>XNA was a bad experience</title>
	<author>Anonymous</author>
	<datestamp>1268928660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>For 9 months me and two other devs worked on a tetris like game only to wait another 6 months for it to get approved, then be taken down with no notification in two days.</p><p>C# was great but the XNA community blew chunks.<br>It was like having your game reviewed by 3 year olds.<br>The xbox was easy to develop for but the whole submital process made me go insane. I will never develop on XBOX community games again.</p></htmltext>
<tokenext>For 9 months me and two other devs worked on a tetris like game only to wait another 6 months for it to get approved , then be taken down with no notification in two days.C # was great but the XNA community blew chunks.It was like having your game reviewed by 3 year olds.The xbox was easy to develop for but the whole submital process made me go insane .
I will never develop on XBOX community games again .</tokentext>
<sentencetext>For 9 months me and two other devs worked on a tetris like game only to wait another 6 months for it to get approved, then be taken down with no notification in two days.C# was great but the XNA community blew chunks.It was like having your game reviewed by 3 year olds.The xbox was easy to develop for but the whole submital process made me go insane.
I will never develop on XBOX community games again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31522100</id>
	<title>Re:Signal to noise ratio</title>
	<author>HaZardman27</author>
	<datestamp>1268923740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's <i>really</i> difficult to get through to the good stuff.</p></div><p>Not really, you can skip past the junk and look at IGN's top picks, some contest winners, the top rated games, or the top downloaded games.</p></div>
	</htmltext>
<tokenext>It 's really difficult to get through to the good stuff.Not really , you can skip past the junk and look at IGN 's top picks , some contest winners , the top rated games , or the top downloaded games .</tokentext>
<sentencetext>It's really difficult to get through to the good stuff.Not really, you can skip past the junk and look at IGN's top picks, some contest winners, the top rated games, or the top downloaded games.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519692</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31521290</id>
	<title>This is why apple better not have a lock in app st</title>
	<author>Anonymous</author>
	<datestamp>1268919420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is why apple better not have a lock in app store with fees / and something like a 30\% cut of sales and the apple app store censorship will just slow down people in makeing games.</p><p>A open market with no fees and no lock in / censorship. Is alot better then $99 to be able to come out with free games and even then you have to deal with censorship.</p><p>open market = more games over time vs a few good ones after a longer time.</p></htmltext>
<tokenext>This is why apple better not have a lock in app store with fees / and something like a 30 \ % cut of sales and the apple app store censorship will just slow down people in makeing games.A open market with no fees and no lock in / censorship .
Is alot better then $ 99 to be able to come out with free games and even then you have to deal with censorship.open market = more games over time vs a few good ones after a longer time .</tokentext>
<sentencetext>This is why apple better not have a lock in app store with fees / and something like a 30\% cut of sales and the apple app store censorship will just slow down people in makeing games.A open market with no fees and no lock in / censorship.
Is alot better then $99 to be able to come out with free games and even then you have to deal with censorship.open market = more games over time vs a few good ones after a longer time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519678</id>
	<title>not a "fair" comparison</title>
	<author>rgraneru</author>
	<datestamp>1268855760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>The X-box equivalent for PSN is Xbox Live Arcade. Does Sony have a Xbox Indie Games equivalent? Comparing PSN with with Xbox Indie Games is not really "fair". But I guess all is fair in oven war.</htmltext>
<tokenext>The X-box equivalent for PSN is Xbox Live Arcade .
Does Sony have a Xbox Indie Games equivalent ?
Comparing PSN with with Xbox Indie Games is not really " fair " .
But I guess all is fair in oven war .</tokentext>
<sentencetext>The X-box equivalent for PSN is Xbox Live Arcade.
Does Sony have a Xbox Indie Games equivalent?
Comparing PSN with with Xbox Indie Games is not really "fair".
But I guess all is fair in oven war.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520786</id>
	<title>Avatar Golf</title>
	<author>Anonymous</author>
	<datestamp>1268914560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I bought Avatar Golf after playing the demo.  I think it was 7$.  You can play against others online and create your own courses.  Well worth the money if you like golf type games.</p></htmltext>
<tokenext>I bought Avatar Golf after playing the demo .
I think it was 7 $ .
You can play against others online and create your own courses .
Well worth the money if you like golf type games .</tokentext>
<sentencetext>I bought Avatar Golf after playing the demo.
I think it was 7$.
You can play against others online and create your own courses.
Well worth the money if you like golf type games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31521822</id>
	<title>Re:So... what's the news?</title>
	<author>Anonymous</author>
	<datestamp>1268922420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Let me get this straight - is James the man or not?</p></htmltext>
<tokenext>Let me get this straight - is James the man or not ?</tokentext>
<sentencetext>Let me get this straight - is James the man or not?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519692</id>
	<title>Signal to noise ratio</title>
	<author>Anonymous</author>
	<datestamp>1268855940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>About 95\% of the game look like tests (\_\_\_'s Pong!), rehashed crap (Super Deluxe Vibrator!), poorly cloned crap (Geometry Wars - now with less geometry!), or weird Japanese crap (dating sims, tetris with anime wizard girls, etc.). It's <em>really</em> difficult to get through to the good stuff.</p></htmltext>
<tokenext>About 95 \ % of the game look like tests ( \ _ \ _ \ _ 's Pong !
) , rehashed crap ( Super Deluxe Vibrator !
) , poorly cloned crap ( Geometry Wars - now with less geometry !
) , or weird Japanese crap ( dating sims , tetris with anime wizard girls , etc. ) .
It 's really difficult to get through to the good stuff .</tokentext>
<sentencetext>About 95\% of the game look like tests (\_\_\_'s Pong!
), rehashed crap (Super Deluxe Vibrator!
), poorly cloned crap (Geometry Wars - now with less geometry!
), or weird Japanese crap (dating sims, tetris with anime wizard girls, etc.).
It's really difficult to get through to the good stuff.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519686</id>
	<title>best hot selling</title>
	<author>Anonymous</author>
	<datestamp>1268855820000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Wow nice,

but your can shopping online best hot selling and best offer prices ,
ALL DEPARTMENTS  cheaping hot prices

ext. Apple MacBook MC207 Laptop l BlackBerry+Bold+9700+Phone l PlayStation 3 250GB

<a href="http://www.besthotsell.com/" title="besthotsell.com" rel="nofollow">http://www.besthotsell.com/</a> [besthotsell.com]</htmltext>
<tokenext>Wow nice , but your can shopping online best hot selling and best offer prices , ALL DEPARTMENTS cheaping hot prices ext .
Apple MacBook MC207 Laptop l BlackBerry + Bold + 9700 + Phone l PlayStation 3 250GB http : //www.besthotsell.com/ [ besthotsell.com ]</tokentext>
<sentencetext>Wow nice,

but your can shopping online best hot selling and best offer prices ,
ALL DEPARTMENTS  cheaping hot prices

ext.
Apple MacBook MC207 Laptop l BlackBerry+Bold+9700+Phone l PlayStation 3 250GB

http://www.besthotsell.com/ [besthotsell.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520108</id>
	<title>Re:All this really proves...</title>
	<author>Anonymous</author>
	<datestamp>1268905500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>geometry wars</i></p><p>Which was just a ripoff of Smash TV, which was just a ripoff of Robotron 2084, etc.  Of course, a cheap Geometry Wars ripoff is far better than an expensive Halo or Gears of War ripoff.</p></htmltext>
<tokenext>geometry warsWhich was just a ripoff of Smash TV , which was just a ripoff of Robotron 2084 , etc .
Of course , a cheap Geometry Wars ripoff is far better than an expensive Halo or Gears of War ripoff .</tokentext>
<sentencetext>geometry warsWhich was just a ripoff of Smash TV, which was just a ripoff of Robotron 2084, etc.
Of course, a cheap Geometry Wars ripoff is far better than an expensive Halo or Gears of War ripoff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519698</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31529132</id>
	<title>Re:So... what's the news?</title>
	<author>thetoadwarrior</author>
	<datestamp>1268907720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I thinking the same thing. I have an issue of Edge magazine from last year with numerous people complaining about making little to no money. There is just so much stuff to choose from and most of it's shit. It's always going to be hard for most people to earn some money even if there are some raking in loads of cash.</htmltext>
<tokenext>I thinking the same thing .
I have an issue of Edge magazine from last year with numerous people complaining about making little to no money .
There is just so much stuff to choose from and most of it 's shit .
It 's always going to be hard for most people to earn some money even if there are some raking in loads of cash .</tokentext>
<sentencetext>I thinking the same thing.
I have an issue of Edge magazine from last year with numerous people complaining about making little to no money.
There is just so much stuff to choose from and most of it's shit.
It's always going to be hard for most people to earn some money even if there are some raking in loads of cash.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31545330</id>
	<title>Re:So... what's the news?</title>
	<author>Anonymous</author>
	<datestamp>1269000300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Full disclosure: I've also had the distinct pleasure of beta-testing some of James' work in the past, and can back up the assertion that his success is due to tremendous skill and liberal amounts of kung fu (that is, hard work.) To anyone who hasn't yet had the pleasure, please explore SkaSoftware.com to find plenty of his older work available for download-- you won't regret it.</p><p>The funny thing is that as soon as I saw this headline in my reader, I knew that James would be mentioned.</p><p>Kanpai, old buddy.</p></htmltext>
<tokenext>Full disclosure : I 've also had the distinct pleasure of beta-testing some of James ' work in the past , and can back up the assertion that his success is due to tremendous skill and liberal amounts of kung fu ( that is , hard work .
) To anyone who has n't yet had the pleasure , please explore SkaSoftware.com to find plenty of his older work available for download-- you wo n't regret it.The funny thing is that as soon as I saw this headline in my reader , I knew that James would be mentioned.Kanpai , old buddy .</tokentext>
<sentencetext>Full disclosure: I've also had the distinct pleasure of beta-testing some of James' work in the past, and can back up the assertion that his success is due to tremendous skill and liberal amounts of kung fu (that is, hard work.
) To anyone who hasn't yet had the pleasure, please explore SkaSoftware.com to find plenty of his older work available for download-- you won't regret it.The funny thing is that as soon as I saw this headline in my reader, I knew that James would be mentioned.Kanpai, old buddy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31523948</id>
	<title>Re:This is why apple better not have a lock in app</title>
	<author>Anonymous</author>
	<datestamp>1268932620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Quality English there, Joe The Dragon. Quality nick name too.</p></htmltext>
<tokenext>Quality English there , Joe The Dragon .
Quality nick name too .</tokentext>
<sentencetext>Quality English there, Joe The Dragon.
Quality nick name too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31521290</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31527322</id>
	<title>Open Consoles?</title>
	<author>CopaceticOpus</author>
	<datestamp>1268945280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a step in the right direction. Consoles are computers, and they can run all sorts of software. This service is still limited to games, and doesn't seem to allow free games to be distributed. I'm sure it's limited in other ways too, but it is much more open than what used to be allowed on a console.</p><p>Imagine if consoles offered the equivalent of Apple's App Store. Sure, the app store has frustrating limitations as well, but it does offer many interesting programs. I'd love to see popular free, cross-platform games available to play on consoles for free. I'm also curious what non-game applications might prove useful for the living room.</p><p>Of course, the console makers will resist this amount of openness, because they want to sell games. If you're spending your time on free games, you're not buying anything. But it is encouraging to see Microsoft move in this direction. If Google TV or other set top boxes take off, and they allow the user to run any Android based software, the console makers may be forced to open up their platforms in order to compete.</p></htmltext>
<tokenext>This is a step in the right direction .
Consoles are computers , and they can run all sorts of software .
This service is still limited to games , and does n't seem to allow free games to be distributed .
I 'm sure it 's limited in other ways too , but it is much more open than what used to be allowed on a console.Imagine if consoles offered the equivalent of Apple 's App Store .
Sure , the app store has frustrating limitations as well , but it does offer many interesting programs .
I 'd love to see popular free , cross-platform games available to play on consoles for free .
I 'm also curious what non-game applications might prove useful for the living room.Of course , the console makers will resist this amount of openness , because they want to sell games .
If you 're spending your time on free games , you 're not buying anything .
But it is encouraging to see Microsoft move in this direction .
If Google TV or other set top boxes take off , and they allow the user to run any Android based software , the console makers may be forced to open up their platforms in order to compete .</tokentext>
<sentencetext>This is a step in the right direction.
Consoles are computers, and they can run all sorts of software.
This service is still limited to games, and doesn't seem to allow free games to be distributed.
I'm sure it's limited in other ways too, but it is much more open than what used to be allowed on a console.Imagine if consoles offered the equivalent of Apple's App Store.
Sure, the app store has frustrating limitations as well, but it does offer many interesting programs.
I'd love to see popular free, cross-platform games available to play on consoles for free.
I'm also curious what non-game applications might prove useful for the living room.Of course, the console makers will resist this amount of openness, because they want to sell games.
If you're spending your time on free games, you're not buying anything.
But it is encouraging to see Microsoft move in this direction.
If Google TV or other set top boxes take off, and they allow the user to run any Android based software, the console makers may be forced to open up their platforms in order to compete.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519904</id>
	<title>Re:So... what's the news?</title>
	<author>Anonymous</author>
	<datestamp>1268945580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Disclaimer: James is an acquaintance of mine from a brief time spent at SUNY Albany, so I may be a bit prejudiced. Hopefully he sees this and can reply on his own; most likely he's far too busy with an actual life.</p><p>His success is due to insane amounts of effort. I would say that anyone could do it, but in all honesty, most can't. His early games were models of non-programmer programming -- they did what they needed to, not elegantly, not provably, but damn, they worked. (I've seen some of the old sources)</p><p>When I say "insane amounts of effort," I mean of Sisyphean magnitude. *Every single asset* in his (old?) games is under his copyright control: as in, he played all the music, he drew all the sprites, he wrote all the code. The only part that isn't his is internationalization, and there is good reason for that.</p><p>This extends to his own bone system (and 3D modeling software thereupon) for a game that I don't even remember being released.</p><p>Now, I'd wager he's a pretty mean coder as he's a CS professor at SUNY's flagship IT school. He still does insane amounts of work -- I don't think he sleeps, or eats -- but he's probably a lot more productive coding now.</p><p>So yeah, James is the man, but I don't know how well his success will translate to other "indies."</p><p>PS -- "I Maed a Gam3 w1th Zomb1es!!!1" is a classic, but if you really want to see awesome, go find a copy of his game "Survival Crisis Z" and play the arcade mode.</p><p>And Jim, you're (still) the f'in man, keep it up.</p></htmltext>
<tokenext>Disclaimer : James is an acquaintance of mine from a brief time spent at SUNY Albany , so I may be a bit prejudiced .
Hopefully he sees this and can reply on his own ; most likely he 's far too busy with an actual life.His success is due to insane amounts of effort .
I would say that anyone could do it , but in all honesty , most ca n't .
His early games were models of non-programmer programming -- they did what they needed to , not elegantly , not provably , but damn , they worked .
( I 've seen some of the old sources ) When I say " insane amounts of effort , " I mean of Sisyphean magnitude .
* Every single asset * in his ( old ?
) games is under his copyright control : as in , he played all the music , he drew all the sprites , he wrote all the code .
The only part that is n't his is internationalization , and there is good reason for that.This extends to his own bone system ( and 3D modeling software thereupon ) for a game that I do n't even remember being released.Now , I 'd wager he 's a pretty mean coder as he 's a CS professor at SUNY 's flagship IT school .
He still does insane amounts of work -- I do n't think he sleeps , or eats -- but he 's probably a lot more productive coding now.So yeah , James is the man , but I do n't know how well his success will translate to other " indies .
" PS -- " I Maed a Gam3 w1th Zomb1es ! !
! 1 " is a classic , but if you really want to see awesome , go find a copy of his game " Survival Crisis Z " and play the arcade mode.And Jim , you 're ( still ) the f'in man , keep it up .</tokentext>
<sentencetext>Disclaimer: James is an acquaintance of mine from a brief time spent at SUNY Albany, so I may be a bit prejudiced.
Hopefully he sees this and can reply on his own; most likely he's far too busy with an actual life.His success is due to insane amounts of effort.
I would say that anyone could do it, but in all honesty, most can't.
His early games were models of non-programmer programming -- they did what they needed to, not elegantly, not provably, but damn, they worked.
(I've seen some of the old sources)When I say "insane amounts of effort," I mean of Sisyphean magnitude.
*Every single asset* in his (old?
) games is under his copyright control: as in, he played all the music, he drew all the sprites, he wrote all the code.
The only part that isn't his is internationalization, and there is good reason for that.This extends to his own bone system (and 3D modeling software thereupon) for a game that I don't even remember being released.Now, I'd wager he's a pretty mean coder as he's a CS professor at SUNY's flagship IT school.
He still does insane amounts of work -- I don't think he sleeps, or eats -- but he's probably a lot more productive coding now.So yeah, James is the man, but I don't know how well his success will translate to other "indies.
"PS -- "I Maed a Gam3 w1th Zomb1es!!
!1" is a classic, but if you really want to see awesome, go find a copy of his game "Survival Crisis Z" and play the arcade mode.And Jim, you're (still) the f'in man, keep it up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520316</id>
	<title>Re:Signal to noise ratio</title>
	<author>Hurricane78</author>
	<datestamp>1268908620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Well, have you seen Kongregate.com? Most games that get uploaded there also are crap. But that does not matter, since Kongregate is designed in a way, that you will usually only get in touch with good games. But you can go to the &ldquo;new games&rdquo; page if you want.<br>They simply use a rating system. And the users are quite demanding in their ratings. From 3 stars on, it&rsquo;s worth a try. And from 4 stars on, developers get to use the achievements API, so they can add achievements. Which makes the whole site some kind of role playing metagame. Plus, every 4 star game gets its time on the front page.</p><p>You can also give tips to the developers. Apart from having a successful game on the site giving you massive points in the metagame.<br>And on top of that, the site owners are no anonymous body, but if you write them, you get a real answer and a real communication. Something that I think is worth more than most other things.</p><p>I wish this site would be seen as a role model for such communities. I play there, even though I always get the latest and greatest games for free... go figure...</p></htmltext>
<tokenext>Well , have you seen Kongregate.com ?
Most games that get uploaded there also are crap .
But that does not matter , since Kongregate is designed in a way , that you will usually only get in touch with good games .
But you can go to the    new games    page if you want.They simply use a rating system .
And the users are quite demanding in their ratings .
From 3 stars on , it    s worth a try .
And from 4 stars on , developers get to use the achievements API , so they can add achievements .
Which makes the whole site some kind of role playing metagame .
Plus , every 4 star game gets its time on the front page.You can also give tips to the developers .
Apart from having a successful game on the site giving you massive points in the metagame.And on top of that , the site owners are no anonymous body , but if you write them , you get a real answer and a real communication .
Something that I think is worth more than most other things.I wish this site would be seen as a role model for such communities .
I play there , even though I always get the latest and greatest games for free... go figure.. .</tokentext>
<sentencetext>Well, have you seen Kongregate.com?
Most games that get uploaded there also are crap.
But that does not matter, since Kongregate is designed in a way, that you will usually only get in touch with good games.
But you can go to the “new games” page if you want.They simply use a rating system.
And the users are quite demanding in their ratings.
From 3 stars on, it’s worth a try.
And from 4 stars on, developers get to use the achievements API, so they can add achievements.
Which makes the whole site some kind of role playing metagame.
Plus, every 4 star game gets its time on the front page.You can also give tips to the developers.
Apart from having a successful game on the site giving you massive points in the metagame.And on top of that, the site owners are no anonymous body, but if you write them, you get a real answer and a real communication.
Something that I think is worth more than most other things.I wish this site would be seen as a role model for such communities.
I play there, even though I always get the latest and greatest games for free... go figure...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519692</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519698</id>
	<title>All this really proves...</title>
	<author>Anonymous</author>
	<datestamp>1268855940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Is that around 200,000 people were stupid enough to pay for a game with equal quality to a flash game, in fact almost every indie game on XBLA is of or lower than online flash game quality, that or are just ripoffs of geometry wars.</htmltext>
<tokenext>Is that around 200,000 people were stupid enough to pay for a game with equal quality to a flash game , in fact almost every indie game on XBLA is of or lower than online flash game quality , that or are just ripoffs of geometry wars .</tokentext>
<sentencetext>Is that around 200,000 people were stupid enough to pay for a game with equal quality to a flash game, in fact almost every indie game on XBLA is of or lower than online flash game quality, that or are just ripoffs of geometry wars.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31521418</id>
	<title>all your base</title>
	<author>Anonymous</author>
	<datestamp>1268920080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The only part that isn't his is internationalization, and there is good reason for that.</p></div><p>All your base are belong to us?</p></div>
	</htmltext>
<tokenext>The only part that is n't his is internationalization , and there is good reason for that.All your base are belong to us ?</tokentext>
<sentencetext>The only part that isn't his is internationalization, and there is good reason for that.All your base are belong to us?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520086</id>
	<title>Re:Hmm...</title>
	<author>Xest</author>
	<datestamp>1268905140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's a stupid comparison. XBox Live Arcade is the equivalent of the PSN's games as you still need to go through Sony/Microsoft's certification and review process to get published, the barrier to entry is much, much higher. XBox Live Arcade has been making a small fortune for developers there pretty much since the console's release.</p><p>This is talking about XBox Live Indie Games which is completely different- it's a place where developers can publish with no barrier to entry other than a $49 4 month subscription (or $99 for a year) and peer review as to whether your game actually works and doesn't crash.</p><p>We're talking about people being able to spend no more than a week developing a game, $49 to publish it on XBox Live Indie games, and still earning over &pound;100,000. That's quite a contrast to having to spend months- possibly making it a full time job, and thousands of pounds and then still having to wait in line at the whim of Microsoft/Sony to publish.</p></htmltext>
<tokenext>It 's a stupid comparison .
XBox Live Arcade is the equivalent of the PSN 's games as you still need to go through Sony/Microsoft 's certification and review process to get published , the barrier to entry is much , much higher .
XBox Live Arcade has been making a small fortune for developers there pretty much since the console 's release.This is talking about XBox Live Indie Games which is completely different- it 's a place where developers can publish with no barrier to entry other than a $ 49 4 month subscription ( or $ 99 for a year ) and peer review as to whether your game actually works and does n't crash.We 're talking about people being able to spend no more than a week developing a game , $ 49 to publish it on XBox Live Indie games , and still earning over   100,000 .
That 's quite a contrast to having to spend months- possibly making it a full time job , and thousands of pounds and then still having to wait in line at the whim of Microsoft/Sony to publish .</tokentext>
<sentencetext>It's a stupid comparison.
XBox Live Arcade is the equivalent of the PSN's games as you still need to go through Sony/Microsoft's certification and review process to get published, the barrier to entry is much, much higher.
XBox Live Arcade has been making a small fortune for developers there pretty much since the console's release.This is talking about XBox Live Indie Games which is completely different- it's a place where developers can publish with no barrier to entry other than a $49 4 month subscription (or $99 for a year) and peer review as to whether your game actually works and doesn't crash.We're talking about people being able to spend no more than a week developing a game, $49 to publish it on XBox Live Indie games, and still earning over £100,000.
That's quite a contrast to having to spend months- possibly making it a full time job, and thousands of pounds and then still having to wait in line at the whim of Microsoft/Sony to publish.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519644</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519974</id>
	<title>Marketing</title>
	<author>Anonymous</author>
	<datestamp>1268903520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As much as I hate to admit it, this is where marketing comes in. All you have to do is look at the crapfests that come from the major publishers and still pull in megasales to realize that marketing is far more important than anything intrinsic to the product itself. It's true of everything: movies, books, music, even games.</p><p>Indie products almost never have the kind of commercial success they deserve (excepting the rare cult hit) because they don't have the money to buy their way into the enormous media machines and get the exposure needed for commercial success. What pays for the all the wonderful free content available today? All the overpriced products you DO buy. They're mediocre because all the money and effort goes into massive advertising campaigns, which in turns pays for the free content you enjoy. Like Slashdot.</p></htmltext>
<tokenext>As much as I hate to admit it , this is where marketing comes in .
All you have to do is look at the crapfests that come from the major publishers and still pull in megasales to realize that marketing is far more important than anything intrinsic to the product itself .
It 's true of everything : movies , books , music , even games.Indie products almost never have the kind of commercial success they deserve ( excepting the rare cult hit ) because they do n't have the money to buy their way into the enormous media machines and get the exposure needed for commercial success .
What pays for the all the wonderful free content available today ?
All the overpriced products you DO buy .
They 're mediocre because all the money and effort goes into massive advertising campaigns , which in turns pays for the free content you enjoy .
Like Slashdot .</tokentext>
<sentencetext>As much as I hate to admit it, this is where marketing comes in.
All you have to do is look at the crapfests that come from the major publishers and still pull in megasales to realize that marketing is far more important than anything intrinsic to the product itself.
It's true of everything: movies, books, music, even games.Indie products almost never have the kind of commercial success they deserve (excepting the rare cult hit) because they don't have the money to buy their way into the enormous media machines and get the exposure needed for commercial success.
What pays for the all the wonderful free content available today?
All the overpriced products you DO buy.
They're mediocre because all the money and effort goes into massive advertising campaigns, which in turns pays for the free content you enjoy.
Like Slashdot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520062</id>
	<title>Re:Signal to noise ratio</title>
	<author>Anonymous</author>
	<datestamp>1268904900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>It's really difficult to get through to the good stuff.</i></p><p>No, not really - try sorting by user rating.</p></htmltext>
<tokenext>It 's really difficult to get through to the good stuff.No , not really - try sorting by user rating .</tokentext>
<sentencetext>It's really difficult to get through to the good stuff.No, not really - try sorting by user rating.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519692</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31522022</id>
	<title>XNA is not perfect</title>
	<author>tepples</author>
	<datestamp>1268923380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>True, XNA is a big improvement over the other consoles, but it's still not perfect. There are <a href="http://pineight.com/mw/index.php?title=XNA#Disadvantages" title="pineight.com">two major things you <em>can't</em> do with XNA</a> [pineight.com]: synthesize the speech of game characters (there's no streaming PCM API) or write text in the languages of fictional cultures in your game (your game will fail peer review if Microsoft's criteria are to be believed).</htmltext>
<tokenext>True , XNA is a big improvement over the other consoles , but it 's still not perfect .
There are two major things you ca n't do with XNA [ pineight.com ] : synthesize the speech of game characters ( there 's no streaming PCM API ) or write text in the languages of fictional cultures in your game ( your game will fail peer review if Microsoft 's criteria are to be believed ) .</tokentext>
<sentencetext>True, XNA is a big improvement over the other consoles, but it's still not perfect.
There are two major things you can't do with XNA [pineight.com]: synthesize the speech of game characters (there's no streaming PCM API) or write text in the languages of fictional cultures in your game (your game will fail peer review if Microsoft's criteria are to be believed).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520100</id>
	<title>Re:All this really proves...</title>
	<author>Anonymous</author>
	<datestamp>1268905260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's one dollar, it's something to spend the extra points you have left over from Microsoft's shitty 10 hot dogs/8 buns virtual currency scheme on.  And of course, your "equal quality to a flash game" troll remark is false, but I shouldn't have to point that out.</p></htmltext>
<tokenext>It 's one dollar , it 's something to spend the extra points you have left over from Microsoft 's shitty 10 hot dogs/8 buns virtual currency scheme on .
And of course , your " equal quality to a flash game " troll remark is false , but I should n't have to point that out .</tokentext>
<sentencetext>It's one dollar, it's something to spend the extra points you have left over from Microsoft's shitty 10 hot dogs/8 buns virtual currency scheme on.
And of course, your "equal quality to a flash game" troll remark is false, but I shouldn't have to point that out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519698</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519760</id>
	<title>There are some winners there.</title>
	<author>Pheonix28</author>
	<datestamp>1268943180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There are a few nice tower defense games in the indie games. I don't remember their names, but they are fun and definitely worth $1.</htmltext>
<tokenext>There are a few nice tower defense games in the indie games .
I do n't remember their names , but they are fun and definitely worth $ 1 .</tokentext>
<sentencetext>There are a few nice tower defense games in the indie games.
I don't remember their names, but they are fun and definitely worth $1.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31520084</id>
	<title>Re:Signal to noise ratio</title>
	<author>TrancePhreak</author>
	<datestamp>1268905140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well then it's a good thing they all have demos. Oh? You didn't know that or are just trying to troll? Why yes, Anonymous Coward does that often.</htmltext>
<tokenext>Well then it 's a good thing they all have demos .
Oh ? You did n't know that or are just trying to troll ?
Why yes , Anonymous Coward does that often .</tokentext>
<sentencetext>Well then it's a good thing they all have demos.
Oh? You didn't know that or are just trying to troll?
Why yes, Anonymous Coward does that often.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519692</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31521346</id>
	<title>They come shambling in from the sides ...</title>
	<author>Lemming Mark</author>
	<datestamp>1268919660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Essentially, the author as recognised the need for games with zombies in.  He has produced a game with zombies in for one dollar, which he hopes people will pay.  The game features zombies shambling in from the sides, which you had better shoot lest you die.</p></htmltext>
<tokenext>Essentially , the author as recognised the need for games with zombies in .
He has produced a game with zombies in for one dollar , which he hopes people will pay .
The game features zombies shambling in from the sides , which you had better shoot lest you die .</tokentext>
<sentencetext>Essentially, the author as recognised the need for games with zombies in.
He has produced a game with zombies in for one dollar, which he hopes people will pay.
The game features zombies shambling in from the sides, which you had better shoot lest you die.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31524388</id>
	<title>Indie Games and World Records</title>
	<author>derrickh</author>
	<datestamp>1268934480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My Xbox Indie Game, <a href="http://www.deadpixelarcade.com/" title="deadpixelarcade.com">You Will Die</a> [deadpixelarcade.com], just got accepted to the Twin Galaxies scoreboard. They're the guys who do the official tracking of videogame world records (for example,the Donkey Kong world record from the movie King of Kong was officiated by Twin Galaxies). It's the first time an Xbox Indie game has been included in their tracking system so it seems that the platform is gaining a bit more legitamacy</p><p>D</p></htmltext>
<tokenext>My Xbox Indie Game , You Will Die [ deadpixelarcade.com ] , just got accepted to the Twin Galaxies scoreboard .
They 're the guys who do the official tracking of videogame world records ( for example,the Donkey Kong world record from the movie King of Kong was officiated by Twin Galaxies ) .
It 's the first time an Xbox Indie game has been included in their tracking system so it seems that the platform is gaining a bit more legitamacyD</tokentext>
<sentencetext>My Xbox Indie Game, You Will Die [deadpixelarcade.com], just got accepted to the Twin Galaxies scoreboard.
They're the guys who do the official tracking of videogame world records (for example,the Donkey Kong world record from the movie King of Kong was officiated by Twin Galaxies).
It's the first time an Xbox Indie game has been included in their tracking system so it seems that the platform is gaining a bit more legitamacyD</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519644</id>
	<title>Hmm...</title>
	<author>NScott1989</author>
	<datestamp>1268854980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And how long have PS3 Dev's been prospering off the excellent indie games on PSN?</htmltext>
<tokenext>And how long have PS3 Dev 's been prospering off the excellent indie games on PSN ?</tokentext>
<sentencetext>And how long have PS3 Dev's been prospering off the excellent indie games on PSN?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31521320</id>
	<title>Re:So... what's the news?</title>
	<author>Anonymous</author>
	<datestamp>1268919540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>He sounds a lot like a guy who used to be my coworker and roommate. This was back in the transitory period between DOS and Windows 95. He hated Windows 95 so much, that he wrote his own operating system in pure assembly language (he also refused to use any "sloppy" high level languages like C or C++). His OS had sort of a reverse Windows interface in that it was a fullscreen commandline that resembled DOS, but allowed for individual programs to pop up graphical windows on top of it. He wrote all of his own applications and even a few games. Everyone told him he was insane. He proved us wrong.</p><p>Another guy that I used to work with is Jonathan Blow. As you might know, he's the indie developer who hit it big with Braid. In many ways he also reminded me of the homebrew OS guy. Both were slightly odd personalities but highly intelligent and obsessively dedicated to their work.</p><p>I hold people like that responsible for my motivation for creating my own game, which is going on 4 years of (solo) development at this point but looking better by the day. People like these are good examples of what you can accomplish if you simply spend your time doing it.</p></htmltext>
<tokenext>He sounds a lot like a guy who used to be my coworker and roommate .
This was back in the transitory period between DOS and Windows 95 .
He hated Windows 95 so much , that he wrote his own operating system in pure assembly language ( he also refused to use any " sloppy " high level languages like C or C + + ) .
His OS had sort of a reverse Windows interface in that it was a fullscreen commandline that resembled DOS , but allowed for individual programs to pop up graphical windows on top of it .
He wrote all of his own applications and even a few games .
Everyone told him he was insane .
He proved us wrong.Another guy that I used to work with is Jonathan Blow .
As you might know , he 's the indie developer who hit it big with Braid .
In many ways he also reminded me of the homebrew OS guy .
Both were slightly odd personalities but highly intelligent and obsessively dedicated to their work.I hold people like that responsible for my motivation for creating my own game , which is going on 4 years of ( solo ) development at this point but looking better by the day .
People like these are good examples of what you can accomplish if you simply spend your time doing it .</tokentext>
<sentencetext>He sounds a lot like a guy who used to be my coworker and roommate.
This was back in the transitory period between DOS and Windows 95.
He hated Windows 95 so much, that he wrote his own operating system in pure assembly language (he also refused to use any "sloppy" high level languages like C or C++).
His OS had sort of a reverse Windows interface in that it was a fullscreen commandline that resembled DOS, but allowed for individual programs to pop up graphical windows on top of it.
He wrote all of his own applications and even a few games.
Everyone told him he was insane.
He proved us wrong.Another guy that I used to work with is Jonathan Blow.
As you might know, he's the indie developer who hit it big with Braid.
In many ways he also reminded me of the homebrew OS guy.
Both were slightly odd personalities but highly intelligent and obsessively dedicated to their work.I hold people like that responsible for my motivation for creating my own game, which is going on 4 years of (solo) development at this point but looking better by the day.
People like these are good examples of what you can accomplish if you simply spend your time doing it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519844</id>
	<title>Re:Signal to noise ratio</title>
	<author>Anonymous</author>
	<datestamp>1268944740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>There's some fun little games in there. The trick is to pop in and check what's new in the games section every couple of days. I look for new trailers, demos, arcade and indie games.</p><p>It's supposed to be a sandbox for budding developers. You're not going to find the next Mass Effect there. Are so many people really missing the point? Yeah, yeah, in this world that's a totally pointless question.</p></htmltext>
<tokenext>There 's some fun little games in there .
The trick is to pop in and check what 's new in the games section every couple of days .
I look for new trailers , demos , arcade and indie games.It 's supposed to be a sandbox for budding developers .
You 're not going to find the next Mass Effect there .
Are so many people really missing the point ?
Yeah , yeah , in this world that 's a totally pointless question .</tokentext>
<sentencetext>There's some fun little games in there.
The trick is to pop in and check what's new in the games section every couple of days.
I look for new trailers, demos, arcade and indie games.It's supposed to be a sandbox for budding developers.
You're not going to find the next Mass Effect there.
Are so many people really missing the point?
Yeah, yeah, in this world that's a totally pointless question.</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_18_063200.31519638</id>
	<title>So... what's the news?</title>
	<author>Opportunist</author>
	<datestamp>1268854920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>ONE person managed to make money with XBox market place. Well, that's<nobr> <wbr></nobr>... super. But news? Happens every day in other ventures. There's always been the suddenly-successful indie band amidst all the hyped stars, or the odd "Blair Witch" low budget movie that for some odd reason was successful.</p><p>OTOH, there are thousands making music and movies, and now games, who spend hours after hours, knowing that they will, at best, do it for their own entertainment and maybe, just maybe, get a warm meal out of it.</p></htmltext>
<tokenext>ONE person managed to make money with XBox market place .
Well , that 's ... super. But news ?
Happens every day in other ventures .
There 's always been the suddenly-successful indie band amidst all the hyped stars , or the odd " Blair Witch " low budget movie that for some odd reason was successful.OTOH , there are thousands making music and movies , and now games , who spend hours after hours , knowing that they will , at best , do it for their own entertainment and maybe , just maybe , get a warm meal out of it .</tokentext>
<sentencetext>ONE person managed to make money with XBox market place.
Well, that's ... super. But news?
Happens every day in other ventures.
There's always been the suddenly-successful indie band amidst all the hyped stars, or the odd "Blair Witch" low budget movie that for some odd reason was successful.OTOH, there are thousands making music and movies, and now games, who spend hours after hours, knowing that they will, at best, do it for their own entertainment and maybe, just maybe, get a warm meal out of it.</sentencetext>
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