<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_14_1427231</id>
	<title>How Sony and Microsoft Hope To Crack the Motion Control Market</title>
	<author>Soulskill</author>
	<datestamp>1268584860000</datestamp>
	<htmltext>An editorial at Eurogamer delves into <a href="http://www.eurogamer.net/articles/moving-on-article">what Sony and Microsoft hope to achieve</a> with their upcoming console motion control systems, despite entering the market several years after Nintendo set the standard. "The cards Sony has placed on the table this week suggest one answer to that question. It sees PlayStation Move as being an upgrade path for Wii owners &mdash; an invitation to the tens of millions of consumers who have invested in Nintendo's platform to swim upstream to the more powerful, HD-enabled system. Yet even Sony's most optimistic view of the market will be tempered by a dose of realism here. ... What's more likely &mdash; and what Sony are probably quietly hoping to achieve a significant proportion of the Move's success through &mdash; is that the technology will expand the appeal of the PS3 in the family setting." The Digital Foundry blog has <a href="http://www.eurogamer.net/articles/digitalfoundry-vs-playstation-move-article">an in-depth look at the PlayStation Move</a> from Sony's event at the Game Developers Conference, saying, "... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote. Some of the games felt clearly more 'tactile' than the Wii equivalents."</htmltext>
<tokenext>An editorial at Eurogamer delves into what Sony and Microsoft hope to achieve with their upcoming console motion control systems , despite entering the market several years after Nintendo set the standard .
" The cards Sony has placed on the table this week suggest one answer to that question .
It sees PlayStation Move as being an upgrade path for Wii owners    an invitation to the tens of millions of consumers who have invested in Nintendo 's platform to swim upstream to the more powerful , HD-enabled system .
Yet even Sony 's most optimistic view of the market will be tempered by a dose of realism here .
... What 's more likely    and what Sony are probably quietly hoping to achieve a significant proportion of the Move 's success through    is that the technology will expand the appeal of the PS3 in the family setting .
" The Digital Foundry blog has an in-depth look at the PlayStation Move from Sony 's event at the Game Developers Conference , saying , " ... if there was one positive you could take away from the event , it was that Move is clearly a far more precise implementation than the Wiimote .
Some of the games felt clearly more 'tactile ' than the Wii equivalents .
"</tokentext>
<sentencetext>An editorial at Eurogamer delves into what Sony and Microsoft hope to achieve with their upcoming console motion control systems, despite entering the market several years after Nintendo set the standard.
"The cards Sony has placed on the table this week suggest one answer to that question.
It sees PlayStation Move as being an upgrade path for Wii owners — an invitation to the tens of millions of consumers who have invested in Nintendo's platform to swim upstream to the more powerful, HD-enabled system.
Yet even Sony's most optimistic view of the market will be tempered by a dose of realism here.
... What's more likely — and what Sony are probably quietly hoping to achieve a significant proportion of the Move's success through — is that the technology will expand the appeal of the PS3 in the family setting.
" The Digital Foundry blog has an in-depth look at the PlayStation Move from Sony's event at the Game Developers Conference, saying, "... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote.
Some of the games felt clearly more 'tactile' than the Wii equivalents.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473218</id>
	<title>Motion Control?</title>
	<author>bmo</author>
	<datestamp>1268592240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I read the title of the summary and hoped that I could watch the comedy as Sony and Microsoft would try to compete against Siemens, GE Fanuc, Mitsubishi, etc, (you know, <i>actual</i> motion control vendors), but then I read it was about video games.</p><p>Oh well.  So much for "news for nerds"</p><p>--<br>BMO</p></htmltext>
<tokenext>I read the title of the summary and hoped that I could watch the comedy as Sony and Microsoft would try to compete against Siemens , GE Fanuc , Mitsubishi , etc , ( you know , actual motion control vendors ) , but then I read it was about video games.Oh well .
So much for " news for nerds " --BMO</tokentext>
<sentencetext>I read the title of the summary and hoped that I could watch the comedy as Sony and Microsoft would try to compete against Siemens, GE Fanuc, Mitsubishi, etc, (you know, actual motion control vendors), but then I read it was about video games.Oh well.
So much for "news for nerds"--BMO</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473194</id>
	<title>Re:Games???</title>
	<author>Anonymous</author>
	<datestamp>1268592120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>SingStar, Buzz!, Rock Band etc. (OK not Sony themselves but...)</p><p>Before the Wii, the PS2 was the king of casual console games.</p></htmltext>
<tokenext>SingStar , Buzz ! , Rock Band etc .
( OK not Sony themselves but... ) Before the Wii , the PS2 was the king of casual console games .</tokentext>
<sentencetext>SingStar, Buzz!, Rock Band etc.
(OK not Sony themselves but...)Before the Wii, the PS2 was the king of casual console games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31478756</id>
	<title>Re:Good and bad news for PS3/360 owners...</title>
	<author>aerton</author>
	<datestamp>1268596560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Capcom announced PS3 motion controller support for RE5 long time ago.

Although, probably it will end as a paid DLC.</htmltext>
<tokenext>Capcom announced PS3 motion controller support for RE5 long time ago .
Although , probably it will end as a paid DLC .</tokentext>
<sentencetext>Capcom announced PS3 motion controller support for RE5 long time ago.
Although, probably it will end as a paid DLC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473014</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</id>
	<title>What's wrong with gamepads?</title>
	<author>Dragoniz3r</author>
	<datestamp>1268588640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>Am I the only one who's perfectly fine with two analog sticks and a bunch of buttons? Maybe it's sort of neat to be able to wave a wand around and have stuff happen on the screen, but until they get to a point where your "aim" or "cursor" or whatever is precisely where you're pointing, count me out. I want more precision than a wiimote can provide, and I want action games (think Call of Duty), not games built around some gimmick (Wario Ware or whatever the hell they call it).

Guess I'm just not their target market.</htmltext>
<tokenext>Am I the only one who 's perfectly fine with two analog sticks and a bunch of buttons ?
Maybe it 's sort of neat to be able to wave a wand around and have stuff happen on the screen , but until they get to a point where your " aim " or " cursor " or whatever is precisely where you 're pointing , count me out .
I want more precision than a wiimote can provide , and I want action games ( think Call of Duty ) , not games built around some gimmick ( Wario Ware or whatever the hell they call it ) .
Guess I 'm just not their target market .</tokentext>
<sentencetext>Am I the only one who's perfectly fine with two analog sticks and a bunch of buttons?
Maybe it's sort of neat to be able to wave a wand around and have stuff happen on the screen, but until they get to a point where your "aim" or "cursor" or whatever is precisely where you're pointing, count me out.
I want more precision than a wiimote can provide, and I want action games (think Call of Duty), not games built around some gimmick (Wario Ware or whatever the hell they call it).
Guess I'm just not their target market.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474084</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>Stormwatch</author>
	<datestamp>1268600100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Gamepads are fine for 3D platformers, but are a compromise (meaning, passable but far from ideal) when it comes to other genres; almost anything 2D goes best with an arcade-style controller, and first person shooters really benefit from the precision of keyboard+mouse.</htmltext>
<tokenext>Gamepads are fine for 3D platformers , but are a compromise ( meaning , passable but far from ideal ) when it comes to other genres ; almost anything 2D goes best with an arcade-style controller , and first person shooters really benefit from the precision of keyboard + mouse .</tokentext>
<sentencetext>Gamepads are fine for 3D platformers, but are a compromise (meaning, passable but far from ideal) when it comes to other genres; almost anything 2D goes best with an arcade-style controller, and first person shooters really benefit from the precision of keyboard+mouse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473048</id>
	<title>More precise?</title>
	<author>manekineko2</author>
	<datestamp>1268590860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>"... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote. Some of the games felt clearly more 'tactile' than the Wii equivalents."</p></div><p>It's interesting that their experience is so different from Engadget's.</p><p><a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/" title="engadget.com">http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/</a> [engadget.com]</p><p>Engadget's hands-on found:<br>* We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.<br>* The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.</p></div>
	</htmltext>
<tokenext>" ... if there was one positive you could take away from the event , it was that Move is clearly a far more precise implementation than the Wiimote .
Some of the games felt clearly more 'tactile ' than the Wii equivalents .
" It 's interesting that their experience is so different from Engadget 's.http : //www.engadget.com/2010/03/10/playstation-move-first-hands-on/ [ engadget.com ] Engadget 's hands-on found : * We hate to say this about " pre-alpha " software , but we 're feeling lag .
An on-rails shooter we tried out , dubbed The Shoot , was discernibly inferior to shooting experiences we 've had on the Wii , both in precision and refresh rate of the aiming cursor .
* The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance : even though we selected " left handed , " it was putting our sword arm forward instead of our shield .
Right-handers did n't seem to have similar problems , and we 're sure this will be ironed out in time , but it certainly shows that the controllers are n't magical in their space-detection prowess .</tokentext>
<sentencetext>"... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote.
Some of the games felt clearly more 'tactile' than the Wii equivalents.
"It's interesting that their experience is so different from Engadget's.http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/ [engadget.com]Engadget's hands-on found:* We hate to say this about "pre-alpha" software, but we're feeling lag.
An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
* The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield.
Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472810</id>
	<title>surprise surprise</title>
	<author>Anonymous</author>
	<datestamp>1268588820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>is that the technology will expand the appeal of the PS3 in the family setting</i></p><p>Well the PS3 is a 'bloke' machine to show off great graphics on shitty games.</p><p>Marketing it as a blu ray player failed. Marketing it as a games machine failed.<br>They've got to try something else.</p></htmltext>
<tokenext>is that the technology will expand the appeal of the PS3 in the family settingWell the PS3 is a 'bloke ' machine to show off great graphics on shitty games.Marketing it as a blu ray player failed .
Marketing it as a games machine failed.They 've got to try something else .</tokentext>
<sentencetext>is that the technology will expand the appeal of the PS3 in the family settingWell the PS3 is a 'bloke' machine to show off great graphics on shitty games.Marketing it as a blu ray player failed.
Marketing it as a games machine failed.They've got to try something else.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473014</id>
	<title>Good and bad news for PS3/360 owners...</title>
	<author>Anonymous</author>
	<datestamp>1268590680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound. The best examples I can think of are Resident Evil 4 Wii edition and Dead Space: Extraction. Both are highly polished, adult oriented, motion controlled shooter titles. Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.</p><p>The definitive version of Resident Evil 4 is the Wii version in my opinion. After using the motion controls I had zero desire to go back to the old pad controller for RE5 on my PS3. And after playing the RE5 demo I didn't even buy the game. If RE5 had the Wii style controls I would probably be playing the game now. At this point Capcom should should be begging MS and SONY for motion control dev kits for RE5 Motion Edition.</p><p>And think of added functionality and benefits that recent games like Heavy Rain (PS3) will have. SONY and MS could really take the motion control idea and expand it into games geared towards adults and older gamers.</p><p>The real downside is that the motion controls on the Wii have led to an enormous number of gimmick games with little polish. Basically crap titles that are churned out day after day completely watering down the system's library of games. For every good Wii game that comes out it seems around one hundred awful games join the fray.</p></htmltext>
<tokenext>The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound .
The best examples I can think of are Resident Evil 4 Wii edition and Dead Space : Extraction .
Both are highly polished , adult oriented , motion controlled shooter titles .
Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.The definitive version of Resident Evil 4 is the Wii version in my opinion .
After using the motion controls I had zero desire to go back to the old pad controller for RE5 on my PS3 .
And after playing the RE5 demo I did n't even buy the game .
If RE5 had the Wii style controls I would probably be playing the game now .
At this point Capcom should should be begging MS and SONY for motion control dev kits for RE5 Motion Edition.And think of added functionality and benefits that recent games like Heavy Rain ( PS3 ) will have .
SONY and MS could really take the motion control idea and expand it into games geared towards adults and older gamers.The real downside is that the motion controls on the Wii have led to an enormous number of gimmick games with little polish .
Basically crap titles that are churned out day after day completely watering down the system 's library of games .
For every good Wii game that comes out it seems around one hundred awful games join the fray .</tokentext>
<sentencetext>The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound.
The best examples I can think of are Resident Evil 4 Wii edition and Dead Space: Extraction.
Both are highly polished, adult oriented, motion controlled shooter titles.
Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.The definitive version of Resident Evil 4 is the Wii version in my opinion.
After using the motion controls I had zero desire to go back to the old pad controller for RE5 on my PS3.
And after playing the RE5 demo I didn't even buy the game.
If RE5 had the Wii style controls I would probably be playing the game now.
At this point Capcom should should be begging MS and SONY for motion control dev kits for RE5 Motion Edition.And think of added functionality and benefits that recent games like Heavy Rain (PS3) will have.
SONY and MS could really take the motion control idea and expand it into games geared towards adults and older gamers.The real downside is that the motion controls on the Wii have led to an enormous number of gimmick games with little polish.
Basically crap titles that are churned out day after day completely watering down the system's library of games.
For every good Wii game that comes out it seems around one hundred awful games join the fray.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473082</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>blahplusplus</author>
	<datestamp>1268591280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>We tend to forget as gamers how unnatural using the gamepad for playing games was at first for many people, you know when our parents tried to pick up the controller and they could barely control the character?  The great thing about the Wiimote and other motion is to try to come up with a control scheme that is more natural and integrates into what they already know unconsciously as human being.</p></htmltext>
<tokenext>We tend to forget as gamers how unnatural using the gamepad for playing games was at first for many people , you know when our parents tried to pick up the controller and they could barely control the character ?
The great thing about the Wiimote and other motion is to try to come up with a control scheme that is more natural and integrates into what they already know unconsciously as human being .</tokentext>
<sentencetext>We tend to forget as gamers how unnatural using the gamepad for playing games was at first for many people, you know when our parents tried to pick up the controller and they could barely control the character?
The great thing about the Wiimote and other motion is to try to come up with a control scheme that is more natural and integrates into what they already know unconsciously as human being.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31490314</id>
	<title>Re:Don't controls have to come with the console</title>
	<author>seebs</author>
	<datestamp>1268660880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good question.  The obvious counterexamples are DDR, Guitar Hero, and the like -- games that exist to sell a particular controller.</p><p>Usually, though, additional controllers have gotten very poor adoption.  If you can sell to 30 million people if you use the standard controller, and 1 million people if you use the new controller, that's a big incentive not to rely on the new controller.</p><p>Now, you could make a game that can go either way -- but for a genuinely new interface, that usually means not having a good interface foor the new controller, meaning you aren't helping adoption of the new controls.  (Look at the way that the <i>Lair</i> developers got panned for actually using the sixaxis motion sensing instead of just using analog sticks -- they eventually had to release a patch to use analog sticks.)</p><p>So I think these new controllers are probably, for now, just a way for people to experiment with the new controls that we'll probably see as standard on the PS4 and next Xbox.</p></htmltext>
<tokenext>Good question .
The obvious counterexamples are DDR , Guitar Hero , and the like -- games that exist to sell a particular controller.Usually , though , additional controllers have gotten very poor adoption .
If you can sell to 30 million people if you use the standard controller , and 1 million people if you use the new controller , that 's a big incentive not to rely on the new controller.Now , you could make a game that can go either way -- but for a genuinely new interface , that usually means not having a good interface foor the new controller , meaning you are n't helping adoption of the new controls .
( Look at the way that the Lair developers got panned for actually using the sixaxis motion sensing instead of just using analog sticks -- they eventually had to release a patch to use analog sticks .
) So I think these new controllers are probably , for now , just a way for people to experiment with the new controls that we 'll probably see as standard on the PS4 and next Xbox .</tokentext>
<sentencetext>Good question.
The obvious counterexamples are DDR, Guitar Hero, and the like -- games that exist to sell a particular controller.Usually, though, additional controllers have gotten very poor adoption.
If you can sell to 30 million people if you use the standard controller, and 1 million people if you use the new controller, that's a big incentive not to rely on the new controller.Now, you could make a game that can go either way -- but for a genuinely new interface, that usually means not having a good interface foor the new controller, meaning you aren't helping adoption of the new controls.
(Look at the way that the Lair developers got panned for actually using the sixaxis motion sensing instead of just using analog sticks -- they eventually had to release a patch to use analog sticks.
)So I think these new controllers are probably, for now, just a way for people to experiment with the new controls that we'll probably see as standard on the PS4 and next Xbox.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31477380</id>
	<title>Reasons why it wont work</title>
	<author>richman555</author>
	<datestamp>1268580300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think this is too little and too late from Sony.  I recall they tried to rip off motion controls at E3 a few years back with the x-axis controller and now this.  Apparently the game plan is that if they can adequately copy Nintendo's motion controller, they can entice Wii owners to move to PS3 because they like motion controls and they desperately want HD graphics.

A few reasons why I don't think it will work -

1. Wii owners purchased their systems without HD and did not seem to care.  This is also probably the same sector of the world who have not run out to buy a Blue Ray player yet.  Most people don't believe there is that much of a difference.
2. The Sony motion controllers are more expensive.  No matter how you slice it, they do cost more and hopefully they are alot better functionally than what the Wii already offers.
3. The Sony motion controllers are not the default controller.  Nintendo was able to get more developers to embrace the technology as it was the default standard control method.
4. Lets face it, some of the Nintendo appeal actually are the games.  Sony will need to do more than crank out first person shooters.  Sony will also need to target a broader audience with their games.</htmltext>
<tokenext>I think this is too little and too late from Sony .
I recall they tried to rip off motion controls at E3 a few years back with the x-axis controller and now this .
Apparently the game plan is that if they can adequately copy Nintendo 's motion controller , they can entice Wii owners to move to PS3 because they like motion controls and they desperately want HD graphics .
A few reasons why I do n't think it will work - 1 .
Wii owners purchased their systems without HD and did not seem to care .
This is also probably the same sector of the world who have not run out to buy a Blue Ray player yet .
Most people do n't believe there is that much of a difference .
2. The Sony motion controllers are more expensive .
No matter how you slice it , they do cost more and hopefully they are alot better functionally than what the Wii already offers .
3. The Sony motion controllers are not the default controller .
Nintendo was able to get more developers to embrace the technology as it was the default standard control method .
4. Lets face it , some of the Nintendo appeal actually are the games .
Sony will need to do more than crank out first person shooters .
Sony will also need to target a broader audience with their games .</tokentext>
<sentencetext>I think this is too little and too late from Sony.
I recall they tried to rip off motion controls at E3 a few years back with the x-axis controller and now this.
Apparently the game plan is that if they can adequately copy Nintendo's motion controller, they can entice Wii owners to move to PS3 because they like motion controls and they desperately want HD graphics.
A few reasons why I don't think it will work -

1.
Wii owners purchased their systems without HD and did not seem to care.
This is also probably the same sector of the world who have not run out to buy a Blue Ray player yet.
Most people don't believe there is that much of a difference.
2. The Sony motion controllers are more expensive.
No matter how you slice it, they do cost more and hopefully they are alot better functionally than what the Wii already offers.
3. The Sony motion controllers are not the default controller.
Nintendo was able to get more developers to embrace the technology as it was the default standard control method.
4. Lets face it, some of the Nintendo appeal actually are the games.
Sony will need to do more than crank out first person shooters.
Sony will also need to target a broader audience with their games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31482296</id>
	<title>Re:Games</title>
	<author>SenseiLeNoir</author>
	<datestamp>1268669700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Try the PS3's High Velocity Bowling. Its been available for a while, its motion controlled, and costs only &pound;7 last time I looked. (it uses the DS3/SixAxis motion control) and its actually a party game that is fun.. on the PS3.</p></htmltext>
<tokenext>Try the PS3 's High Velocity Bowling .
Its been available for a while , its motion controlled , and costs only   7 last time I looked .
( it uses the DS3/SixAxis motion control ) and its actually a party game that is fun.. on the PS3 .</tokentext>
<sentencetext>Try the PS3's High Velocity Bowling.
Its been available for a while, its motion controlled, and costs only £7 last time I looked.
(it uses the DS3/SixAxis motion control) and its actually a party game that is fun.. on the PS3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473912</id>
	<title>Meanwhile, at Nintendo (and elsewhere)...</title>
	<author>Hurricane78</author>
	<datestamp>1268598300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...they are already designing the next bombshell for MS and Sony to run behind. ^^</p><p>And that is why they won&rsquo;t actually catch up.<br>It&rsquo;s old. Go ahead MS and Sony. Control that market for the time it dies while getting replaced by the next big thing.<br>The big thing that won&rsquo;t be coming from you.<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>...they are already designing the next bombshell for MS and Sony to run behind .
^ ^ And that is why they won    t actually catch up.It    s old .
Go ahead MS and Sony .
Control that market for the time it dies while getting replaced by the next big thing.The big thing that won    t be coming from you .
; )</tokentext>
<sentencetext>...they are already designing the next bombshell for MS and Sony to run behind.
^^And that is why they won’t actually catch up.It’s old.
Go ahead MS and Sony.
Control that market for the time it dies while getting replaced by the next big thing.The big thing that won’t be coming from you.
;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31475346</id>
	<title>Re:Can you hear that?</title>
	<author>adona1</author>
	<datestamp>1268565660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, on most gaming blogs I'm hearing a collective "eh" from Xbox/PS3 gamers, who after seeing the enormous amount of 3rd party shovelware available for the Wii have little interest in motion control for their own console.

<br> <br>That is, unless Lucasarts actually releases the lightsaber game everyone has wanted for years...</htmltext>
<tokenext>No , on most gaming blogs I 'm hearing a collective " eh " from Xbox/PS3 gamers , who after seeing the enormous amount of 3rd party shovelware available for the Wii have little interest in motion control for their own console .
That is , unless Lucasarts actually releases the lightsaber game everyone has wanted for years.. .</tokentext>
<sentencetext>No, on most gaming blogs I'm hearing a collective "eh" from Xbox/PS3 gamers, who after seeing the enormous amount of 3rd party shovelware available for the Wii have little interest in motion control for their own console.
That is, unless Lucasarts actually releases the lightsaber game everyone has wanted for years...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474842</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>mgblst</author>
	<datestamp>1268562780000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, nor are you the only person happy to just have a telephone at home, no use for a mobile. Nor are you the only person to just want a computer with a monochrome display, that also stays at home. Nor are you the only person who just wants to stay at home, no need for fancy air-o-planes.</p><p>SO maybe you can shut the fuck up, and stay at home, while the rest of us enjoy the advancing world we live in.</p></htmltext>
<tokenext>No , nor are you the only person happy to just have a telephone at home , no use for a mobile .
Nor are you the only person to just want a computer with a monochrome display , that also stays at home .
Nor are you the only person who just wants to stay at home , no need for fancy air-o-planes.SO maybe you can shut the fuck up , and stay at home , while the rest of us enjoy the advancing world we live in .</tokentext>
<sentencetext>No, nor are you the only person happy to just have a telephone at home, no use for a mobile.
Nor are you the only person to just want a computer with a monochrome display, that also stays at home.
Nor are you the only person who just wants to stay at home, no need for fancy air-o-planes.SO maybe you can shut the fuck up, and stay at home, while the rest of us enjoy the advancing world we live in.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472946</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>sheetsda</author>
	<datestamp>1268590080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Gamepads are fine, for certain games.  Mortal Kombat-type fighters and platformers come to mind.  Contrast to Wii Tennis with a Wiimote or an FPS with a mouse and keyboard.  You have to pick the right tool for the job: if the challenge of a game is the disconnect between the player and the character being controlled the game will be frustrating rather than fun.</p></htmltext>
<tokenext>Gamepads are fine , for certain games .
Mortal Kombat-type fighters and platformers come to mind .
Contrast to Wii Tennis with a Wiimote or an FPS with a mouse and keyboard .
You have to pick the right tool for the job : if the challenge of a game is the disconnect between the player and the character being controlled the game will be frustrating rather than fun .</tokentext>
<sentencetext>Gamepads are fine, for certain games.
Mortal Kombat-type fighters and platformers come to mind.
Contrast to Wii Tennis with a Wiimote or an FPS with a mouse and keyboard.
You have to pick the right tool for the job: if the challenge of a game is the disconnect between the player and the character being controlled the game will be frustrating rather than fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31478592</id>
	<title>Re:And here I thought people bought the Wii</title>
	<author>hkmwbz</author>
	<datestamp>1268594040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Because it was cheaper than the other two.</p></div></blockquote><p>
LOL. No. They bought it because of the games. Games sell consoles.</p></div>
	</htmltext>
<tokenext>Because it was cheaper than the other two .
LOL. No .
They bought it because of the games .
Games sell consoles .</tokentext>
<sentencetext>Because it was cheaper than the other two.
LOL. No.
They bought it because of the games.
Games sell consoles.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472864</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472922</id>
	<title>Don't controls have to come with the console</title>
	<author>rolfwind</author>
	<datestamp>1268589720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>for the developers to really develop for it?</p></htmltext>
<tokenext>for the developers to really develop for it ?</tokentext>
<sentencetext>for the developers to really develop for it?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473182</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>hairyfeet</author>
	<datestamp>1268592000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I always thought <a href="http://www.youtube.com/watch?v=x7PhJp3ciRQ" title="youtube.com">this video</a> [youtube.com] summed up the difference between PS3 and Wii nicely, one if cheap and easy to get into, the other is gonna cost you more cash but you get a bigger machine. As for TFA it just don't make that much sense to me to try to rip off the wii controller. That demographic isn't going around buying X360s and PS3s, they are playing bowling or golf or a bunch of other fun mini games that don't need the horsepower of the other two. </p><p>

Putting out Wii style controllers for the other two just feels like trying to tow a tank with a Kia, simply because you saw more folks were buying Kias than tanks, to use a<nobr> <wbr></nobr>/. car analogy. I just don't see enough casual games to make this worth the trouble, and trying to play ultra hardcore games with a Wii style controller would probably ultimately suck. I mean, who would want to stand there aiming for an 8 hour CoD fragfest?</p></htmltext>
<tokenext>I always thought this video [ youtube.com ] summed up the difference between PS3 and Wii nicely , one if cheap and easy to get into , the other is gon na cost you more cash but you get a bigger machine .
As for TFA it just do n't make that much sense to me to try to rip off the wii controller .
That demographic is n't going around buying X360s and PS3s , they are playing bowling or golf or a bunch of other fun mini games that do n't need the horsepower of the other two .
Putting out Wii style controllers for the other two just feels like trying to tow a tank with a Kia , simply because you saw more folks were buying Kias than tanks , to use a / .
car analogy .
I just do n't see enough casual games to make this worth the trouble , and trying to play ultra hardcore games with a Wii style controller would probably ultimately suck .
I mean , who would want to stand there aiming for an 8 hour CoD fragfest ?</tokentext>
<sentencetext>I always thought this video [youtube.com] summed up the difference between PS3 and Wii nicely, one if cheap and easy to get into, the other is gonna cost you more cash but you get a bigger machine.
As for TFA it just don't make that much sense to me to try to rip off the wii controller.
That demographic isn't going around buying X360s and PS3s, they are playing bowling or golf or a bunch of other fun mini games that don't need the horsepower of the other two.
Putting out Wii style controllers for the other two just feels like trying to tow a tank with a Kia, simply because you saw more folks were buying Kias than tanks, to use a /.
car analogy.
I just don't see enough casual games to make this worth the trouble, and trying to play ultra hardcore games with a Wii style controller would probably ultimately suck.
I mean, who would want to stand there aiming for an 8 hour CoD fragfest?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473340</id>
	<title>Re:Games???</title>
	<author>Anonymous</author>
	<datestamp>1268593440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The price is really the key. They need to drop the base model PS3 to $199 -- easiest way to do this is to go the "Arcade" route, lose the hard drive and put all the data on a flash chip or SD card. That would allow them to compete on both fronts against the Wii and 360. The next thing they need is to arrange licensing so that publishers can release shovelware at a $40 launch price.</p><p>At $299 for the base model and $60 games they're not going to win over any casual gamers. What makes those gamers casual is that they don't care about "upgrading to HD", they just want something that's cheap. The big hurdle to overcome is the fact that the PS3 wasn't built for this kind of sales strategy. Nintendo really cornered the market when they broke ranks and designed a console that is built on last-gen technology. That gives them a competitive advantage no matter where the price goes, because they can afford to be cheaper than the other guy, and their audience cares only about price. Sony and MS now want to capture the huge market of casual gamers but that strategy is poorly supported by the expensive systems that they are trying to sell.</p></htmltext>
<tokenext>The price is really the key .
They need to drop the base model PS3 to $ 199 -- easiest way to do this is to go the " Arcade " route , lose the hard drive and put all the data on a flash chip or SD card .
That would allow them to compete on both fronts against the Wii and 360 .
The next thing they need is to arrange licensing so that publishers can release shovelware at a $ 40 launch price.At $ 299 for the base model and $ 60 games they 're not going to win over any casual gamers .
What makes those gamers casual is that they do n't care about " upgrading to HD " , they just want something that 's cheap .
The big hurdle to overcome is the fact that the PS3 was n't built for this kind of sales strategy .
Nintendo really cornered the market when they broke ranks and designed a console that is built on last-gen technology .
That gives them a competitive advantage no matter where the price goes , because they can afford to be cheaper than the other guy , and their audience cares only about price .
Sony and MS now want to capture the huge market of casual gamers but that strategy is poorly supported by the expensive systems that they are trying to sell .</tokentext>
<sentencetext>The price is really the key.
They need to drop the base model PS3 to $199 -- easiest way to do this is to go the "Arcade" route, lose the hard drive and put all the data on a flash chip or SD card.
That would allow them to compete on both fronts against the Wii and 360.
The next thing they need is to arrange licensing so that publishers can release shovelware at a $40 launch price.At $299 for the base model and $60 games they're not going to win over any casual gamers.
What makes those gamers casual is that they don't care about "upgrading to HD", they just want something that's cheap.
The big hurdle to overcome is the fact that the PS3 wasn't built for this kind of sales strategy.
Nintendo really cornered the market when they broke ranks and designed a console that is built on last-gen technology.
That gives them a competitive advantage no matter where the price goes, because they can afford to be cheaper than the other guy, and their audience cares only about price.
Sony and MS now want to capture the huge market of casual gamers but that strategy is poorly supported by the expensive systems that they are trying to sell.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473176</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>91degrees</author>
	<datestamp>1268591940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What's wrong wit reading, or playing sports, or countless other things you could do rather than play games?  <br> <br>
Absolutely nothing.  Lots of people still enjoy these activities and there's a market for them.  <br> <br>
Similarly there's nothing wrong with joypads.  Many people find joypad based games are tremendous fun and always will.  Some people will enjoy motion control based games even more.  Joypads aren't going away any time soon.  This just offers more choice.</htmltext>
<tokenext>What 's wrong wit reading , or playing sports , or countless other things you could do rather than play games ?
Absolutely nothing .
Lots of people still enjoy these activities and there 's a market for them .
Similarly there 's nothing wrong with joypads .
Many people find joypad based games are tremendous fun and always will .
Some people will enjoy motion control based games even more .
Joypads are n't going away any time soon .
This just offers more choice .</tokentext>
<sentencetext>What's wrong wit reading, or playing sports, or countless other things you could do rather than play games?
Absolutely nothing.
Lots of people still enjoy these activities and there's a market for them.
Similarly there's nothing wrong with joypads.
Many people find joypad based games are tremendous fun and always will.
Some people will enjoy motion control based games even more.
Joypads aren't going away any time soon.
This just offers more choice.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473152</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>Anonymous</author>
	<datestamp>1268591820000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>This year gamepads, next year motion control wands, the year after haptic body stockings... aaah....</p></htmltext>
<tokenext>This year gamepads , next year motion control wands , the year after haptic body stockings... aaah... .</tokentext>
<sentencetext>This year gamepads, next year motion control wands, the year after haptic body stockings... aaah....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31475442</id>
	<title>Too much hype...</title>
	<author>MindPrison</author>
	<datestamp>1268566260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is ONE thing that REALLY annoy me with these reviews, it's all the buildup-hype.<br>Too many times I've been disappointed with all these augmented reality devices that are set to change the world every time they're released.<br>The only controller that "surprised" me in a positive way was the WiiMote, it was truly revolutionary, but the Wii itself - way behind our time due to it's slow speed, low-resolution non-HD graphics.</p><p>The PS3 camera was a HUGE disappointment for me, especially with EyePet, this thing needs 300-600 watts indoor lighting (no - I am not kidding, I have this thing!), and it sucks donkeysballs.</p><p>The Nintendo DSi (with camera) sucked even worse, the augmented reality games for the camera, was a joke, and the resolution a lowly 300k pixels, for the release price, this thing was a pure ripoff. At least they could have included some InfraRed LEDs to illuminate the face with, but no...</p><p>The PS3 SixAxis function is a joke. It's not even accurate in any way, it's flimsy and shaky at best, no wonder most games doesn't use it, it's major FAIL.</p><p>The wiimote's major advantage is it's infrared-camera in front of the wiimote. This gives a fairly accurate aiming function as it tracks the two infrared-led in the illumination-bar that it comes with. Still - unfortunately...the accelerometer is a bit on the flimsy side too, and yes - the wiimote suffers severely from lag, so no REAL skill is involved (which explains why it's so popular with elders &amp; mothers) If you want to test this, you can sit down while you play golf / wiisports etc...and barely rotate the wiimote lightly at will..there are no kinematic weight-transfer from your body to the wiimote, hence...it's more a novelty than a real augmented reality unit.</p><p>Project Natal (to me) is what seems like the most likely new unit to have something really NEW to offer, as it comes with a 1080p High-Resolution camera AND an Infra-RED camera (yes - two cameras!) and therefor will be able to be used in almost total darkness, hence work the way these cameras should work with games.<br>However - adding a unit with a more precise accelerometer - wouldn't be entirely stupid either, then we're in business.</p><p>The new ps3 controllers (wiimote clones with a led-bulb and the camera on the other side rather than in the remote) is technically the same as the wiimote, I just hope that the accelerometer is more precise and more capable of measuring weight (power transfer from your body) to "feel" your energy, then it might stand a chance.<br>What worries me - is the Eyetoys epic crappiness, as an owner of this camera, I know it's weaknesses, out-of-focus, narrow-angle-view, low-light, out-of-whitebalance piece of junk. My asus Eeetop computer has a better webcam than this, and it can see almost in total darkness, which is exactly the oposite of the PS3 Eye that needs several hundreds of WATTS to even work.</p></htmltext>
<tokenext>There is ONE thing that REALLY annoy me with these reviews , it 's all the buildup-hype.Too many times I 've been disappointed with all these augmented reality devices that are set to change the world every time they 're released.The only controller that " surprised " me in a positive way was the WiiMote , it was truly revolutionary , but the Wii itself - way behind our time due to it 's slow speed , low-resolution non-HD graphics.The PS3 camera was a HUGE disappointment for me , especially with EyePet , this thing needs 300-600 watts indoor lighting ( no - I am not kidding , I have this thing !
) , and it sucks donkeysballs.The Nintendo DSi ( with camera ) sucked even worse , the augmented reality games for the camera , was a joke , and the resolution a lowly 300k pixels , for the release price , this thing was a pure ripoff .
At least they could have included some InfraRed LEDs to illuminate the face with , but no...The PS3 SixAxis function is a joke .
It 's not even accurate in any way , it 's flimsy and shaky at best , no wonder most games does n't use it , it 's major FAIL.The wiimote 's major advantage is it 's infrared-camera in front of the wiimote .
This gives a fairly accurate aiming function as it tracks the two infrared-led in the illumination-bar that it comes with .
Still - unfortunately...the accelerometer is a bit on the flimsy side too , and yes - the wiimote suffers severely from lag , so no REAL skill is involved ( which explains why it 's so popular with elders &amp; mothers ) If you want to test this , you can sit down while you play golf / wiisports etc...and barely rotate the wiimote lightly at will..there are no kinematic weight-transfer from your body to the wiimote , hence...it 's more a novelty than a real augmented reality unit.Project Natal ( to me ) is what seems like the most likely new unit to have something really NEW to offer , as it comes with a 1080p High-Resolution camera AND an Infra-RED camera ( yes - two cameras !
) and therefor will be able to be used in almost total darkness , hence work the way these cameras should work with games.However - adding a unit with a more precise accelerometer - would n't be entirely stupid either , then we 're in business.The new ps3 controllers ( wiimote clones with a led-bulb and the camera on the other side rather than in the remote ) is technically the same as the wiimote , I just hope that the accelerometer is more precise and more capable of measuring weight ( power transfer from your body ) to " feel " your energy , then it might stand a chance.What worries me - is the Eyetoys epic crappiness , as an owner of this camera , I know it 's weaknesses , out-of-focus , narrow-angle-view , low-light , out-of-whitebalance piece of junk .
My asus Eeetop computer has a better webcam than this , and it can see almost in total darkness , which is exactly the oposite of the PS3 Eye that needs several hundreds of WATTS to even work .</tokentext>
<sentencetext>There is ONE thing that REALLY annoy me with these reviews, it's all the buildup-hype.Too many times I've been disappointed with all these augmented reality devices that are set to change the world every time they're released.The only controller that "surprised" me in a positive way was the WiiMote, it was truly revolutionary, but the Wii itself - way behind our time due to it's slow speed, low-resolution non-HD graphics.The PS3 camera was a HUGE disappointment for me, especially with EyePet, this thing needs 300-600 watts indoor lighting (no - I am not kidding, I have this thing!
), and it sucks donkeysballs.The Nintendo DSi (with camera) sucked even worse, the augmented reality games for the camera, was a joke, and the resolution a lowly 300k pixels, for the release price, this thing was a pure ripoff.
At least they could have included some InfraRed LEDs to illuminate the face with, but no...The PS3 SixAxis function is a joke.
It's not even accurate in any way, it's flimsy and shaky at best, no wonder most games doesn't use it, it's major FAIL.The wiimote's major advantage is it's infrared-camera in front of the wiimote.
This gives a fairly accurate aiming function as it tracks the two infrared-led in the illumination-bar that it comes with.
Still - unfortunately...the accelerometer is a bit on the flimsy side too, and yes - the wiimote suffers severely from lag, so no REAL skill is involved (which explains why it's so popular with elders &amp; mothers) If you want to test this, you can sit down while you play golf / wiisports etc...and barely rotate the wiimote lightly at will..there are no kinematic weight-transfer from your body to the wiimote, hence...it's more a novelty than a real augmented reality unit.Project Natal (to me) is what seems like the most likely new unit to have something really NEW to offer, as it comes with a 1080p High-Resolution camera AND an Infra-RED camera (yes - two cameras!
) and therefor will be able to be used in almost total darkness, hence work the way these cameras should work with games.However - adding a unit with a more precise accelerometer - wouldn't be entirely stupid either, then we're in business.The new ps3 controllers (wiimote clones with a led-bulb and the camera on the other side rather than in the remote) is technically the same as the wiimote, I just hope that the accelerometer is more precise and more capable of measuring weight (power transfer from your body) to "feel" your energy, then it might stand a chance.What worries me - is the Eyetoys epic crappiness, as an owner of this camera, I know it's weaknesses, out-of-focus, narrow-angle-view, low-light, out-of-whitebalance piece of junk.
My asus Eeetop computer has a better webcam than this, and it can see almost in total darkness, which is exactly the oposite of the PS3 Eye that needs several hundreds of WATTS to even work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31481960</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>somersault</author>
	<datestamp>1268668080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>who would want to stand there aiming for an 8 hour CoD fragfest?</p></div><p>You know, you don't actually have to stand. And aiming would be fun if it was done properly.</p><p>PS Move is not "Wii style", it is much improved. It does everything that I thought the Wii was going to do, but couldn't (until motion plus apparently, but I'd already got bored of my Wii before that came out). I want my "realistic" lightsaber battles, and it looks like with the Move system I may get them, or at least some decent sword fighting game. I had such high hopes for Red Steel after playing Wii Boxing, but Red Steel's melee system was atrocious.</p><p>I would be quite happy to actually have a full body suit, rifle, some kind of elaborate treadmill system etc and jog around for literally hours while playing a CoD style game. Not all gamer geeks are asthmatic and fat (I used to be asthmatic when I was a kid actually, but I'm much more fit than the average person these days). Sure I could just go paintballing or something, but I like the crazy things you can do in games - low gravity, alien weapons, portals etc.</p></div>
	</htmltext>
<tokenext>who would want to stand there aiming for an 8 hour CoD fragfest ? You know , you do n't actually have to stand .
And aiming would be fun if it was done properly.PS Move is not " Wii style " , it is much improved .
It does everything that I thought the Wii was going to do , but could n't ( until motion plus apparently , but I 'd already got bored of my Wii before that came out ) .
I want my " realistic " lightsaber battles , and it looks like with the Move system I may get them , or at least some decent sword fighting game .
I had such high hopes for Red Steel after playing Wii Boxing , but Red Steel 's melee system was atrocious.I would be quite happy to actually have a full body suit , rifle , some kind of elaborate treadmill system etc and jog around for literally hours while playing a CoD style game .
Not all gamer geeks are asthmatic and fat ( I used to be asthmatic when I was a kid actually , but I 'm much more fit than the average person these days ) .
Sure I could just go paintballing or something , but I like the crazy things you can do in games - low gravity , alien weapons , portals etc .</tokentext>
<sentencetext>who would want to stand there aiming for an 8 hour CoD fragfest?You know, you don't actually have to stand.
And aiming would be fun if it was done properly.PS Move is not "Wii style", it is much improved.
It does everything that I thought the Wii was going to do, but couldn't (until motion plus apparently, but I'd already got bored of my Wii before that came out).
I want my "realistic" lightsaber battles, and it looks like with the Move system I may get them, or at least some decent sword fighting game.
I had such high hopes for Red Steel after playing Wii Boxing, but Red Steel's melee system was atrocious.I would be quite happy to actually have a full body suit, rifle, some kind of elaborate treadmill system etc and jog around for literally hours while playing a CoD style game.
Not all gamer geeks are asthmatic and fat (I used to be asthmatic when I was a kid actually, but I'm much more fit than the average person these days).
Sure I could just go paintballing or something, but I like the crazy things you can do in games - low gravity, alien weapons, portals etc.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473182</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473254</id>
	<title>PS3 as an upgrade to the Wii</title>
	<author>Anonymous</author>
	<datestamp>1268592780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>We have a Wii - it was the first current-generation console we purchased. We did eventually buy a PS3, but in large part it was because our old DVD player died - we figured if we were going to have to live with discs a while longer, we might as well have the option of watching Blu-Ray (through Netflix; I don't have much interest in purchasing most movies). Of course we did buy a few games for the PS3; but in the end we still end up playing much more on the Wii because it just seems to be more enjoyable.</p><p>I know there are lots of Slashdotters that really get into the high-def, shoot-em-in-the-head-repeatedly (or cut-them-into-multiple-pieces) games; but there doesn't seem to be a whole lot of variety or innovation in the PS3 games that I've looked at. The graphics are certainly stunning; but so many of these games are just variations on the same theme. If these new controllers end up leading to a wider range of games, then great! But if they end up just offering yet another way to swing that sword or shoot that gun, I can't see them having much impact - the people who want to spend lots of time playing those sorts of games seem perfectly happy mashing buttons.</p></htmltext>
<tokenext>We have a Wii - it was the first current-generation console we purchased .
We did eventually buy a PS3 , but in large part it was because our old DVD player died - we figured if we were going to have to live with discs a while longer , we might as well have the option of watching Blu-Ray ( through Netflix ; I do n't have much interest in purchasing most movies ) .
Of course we did buy a few games for the PS3 ; but in the end we still end up playing much more on the Wii because it just seems to be more enjoyable.I know there are lots of Slashdotters that really get into the high-def , shoot-em-in-the-head-repeatedly ( or cut-them-into-multiple-pieces ) games ; but there does n't seem to be a whole lot of variety or innovation in the PS3 games that I 've looked at .
The graphics are certainly stunning ; but so many of these games are just variations on the same theme .
If these new controllers end up leading to a wider range of games , then great !
But if they end up just offering yet another way to swing that sword or shoot that gun , I ca n't see them having much impact - the people who want to spend lots of time playing those sorts of games seem perfectly happy mashing buttons .</tokentext>
<sentencetext>We have a Wii - it was the first current-generation console we purchased.
We did eventually buy a PS3, but in large part it was because our old DVD player died - we figured if we were going to have to live with discs a while longer, we might as well have the option of watching Blu-Ray (through Netflix; I don't have much interest in purchasing most movies).
Of course we did buy a few games for the PS3; but in the end we still end up playing much more on the Wii because it just seems to be more enjoyable.I know there are lots of Slashdotters that really get into the high-def, shoot-em-in-the-head-repeatedly (or cut-them-into-multiple-pieces) games; but there doesn't seem to be a whole lot of variety or innovation in the PS3 games that I've looked at.
The graphics are certainly stunning; but so many of these games are just variations on the same theme.
If these new controllers end up leading to a wider range of games, then great!
But if they end up just offering yet another way to swing that sword or shoot that gun, I can't see them having much impact - the people who want to spend lots of time playing those sorts of games seem perfectly happy mashing buttons.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473498</id>
	<title>Microsoft won't copy Nintendo</title>
	<author>IGnatius T Foobar</author>
	<datestamp>1268594820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Microsoft won't copy Nintendo.  Microsoft <i>innovates.</i>  Steve Ballmer said so.</htmltext>
<tokenext>Microsoft wo n't copy Nintendo .
Microsoft innovates .
Steve Ballmer said so .</tokentext>
<sentencetext>Microsoft won't copy Nintendo.
Microsoft innovates.
Steve Ballmer said so.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473860</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>shoehornjob</author>
	<datestamp>1268597760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Why would you even play COD MW2 on a Wii? You might as well be playing Duck Hunt (old school nintendo game for all you young punks). That kind of game is made for traditional consoles and the PC(Best).</htmltext>
<tokenext>Why would you even play COD MW2 on a Wii ?
You might as well be playing Duck Hunt ( old school nintendo game for all you young punks ) .
That kind of game is made for traditional consoles and the PC ( Best ) .</tokentext>
<sentencetext>Why would you even play COD MW2 on a Wii?
You might as well be playing Duck Hunt (old school nintendo game for all you young punks).
That kind of game is made for traditional consoles and the PC(Best).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473106</id>
	<title>They're going to fail</title>
	<author>mathx314</author>
	<datestamp>1268591400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I can't see either Sony or Microsoft succeeding, regardless of the quality of their actual products.  The problem is that the "hardcore" gamers, the ones who flock to the Playstation and Xbox, don't want a motion controller.  They're content to play games with a gamepad.  Meanwhile, the more "casual" gamers have already gone with the Wii.  Anybody looking into buying a new system with motion controls will see that the Wii is $200 while the PS3/360 are ~$300 plus the cost of the motion controllers.</p><p>This has nothing to do with the quality of the products (I suspect Natal's going to suck hard, though the feedback from Move seems to be pretty good) and everything to do with what people want.  If Sony or Microsoft released a new, cheaper console with a motion controller packed in, I could see that being successful.  As it stands, I can't see too many people dropping $100 to play LittleBigPlanet with a motion controller.</p></htmltext>
<tokenext>I ca n't see either Sony or Microsoft succeeding , regardless of the quality of their actual products .
The problem is that the " hardcore " gamers , the ones who flock to the Playstation and Xbox , do n't want a motion controller .
They 're content to play games with a gamepad .
Meanwhile , the more " casual " gamers have already gone with the Wii .
Anybody looking into buying a new system with motion controls will see that the Wii is $ 200 while the PS3/360 are ~ $ 300 plus the cost of the motion controllers.This has nothing to do with the quality of the products ( I suspect Natal 's going to suck hard , though the feedback from Move seems to be pretty good ) and everything to do with what people want .
If Sony or Microsoft released a new , cheaper console with a motion controller packed in , I could see that being successful .
As it stands , I ca n't see too many people dropping $ 100 to play LittleBigPlanet with a motion controller .</tokentext>
<sentencetext>I can't see either Sony or Microsoft succeeding, regardless of the quality of their actual products.
The problem is that the "hardcore" gamers, the ones who flock to the Playstation and Xbox, don't want a motion controller.
They're content to play games with a gamepad.
Meanwhile, the more "casual" gamers have already gone with the Wii.
Anybody looking into buying a new system with motion controls will see that the Wii is $200 while the PS3/360 are ~$300 plus the cost of the motion controllers.This has nothing to do with the quality of the products (I suspect Natal's going to suck hard, though the feedback from Move seems to be pretty good) and everything to do with what people want.
If Sony or Microsoft released a new, cheaper console with a motion controller packed in, I could see that being successful.
As it stands, I can't see too many people dropping $100 to play LittleBigPlanet with a motion controller.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31477356</id>
	<title>Re:More precise?</title>
	<author>trawg</author>
	<datestamp>1268580240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I had the same experience as Engadget at first - tried it out and there was noticable lag. I asked the Sony guy about it and he said that it loses calibration sometimes when its in really crowded environments (this was at the launch at GDC last week). He recalibrated it (took about 1 minute absolute tops) and then I tried again and the lag was completely gone.</p></htmltext>
<tokenext>I had the same experience as Engadget at first - tried it out and there was noticable lag .
I asked the Sony guy about it and he said that it loses calibration sometimes when its in really crowded environments ( this was at the launch at GDC last week ) .
He recalibrated it ( took about 1 minute absolute tops ) and then I tried again and the lag was completely gone .</tokentext>
<sentencetext>I had the same experience as Engadget at first - tried it out and there was noticable lag.
I asked the Sony guy about it and he said that it loses calibration sometimes when its in really crowded environments (this was at the launch at GDC last week).
He recalibrated it (took about 1 minute absolute tops) and then I tried again and the lag was completely gone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473048</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474494</id>
	<title>Re:They're going to fail</title>
	<author>sonicmerlin</author>
	<datestamp>1268560380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So in other words what you're really saying is that you don't fit the target audience, therefore all hardcore gamers don't want this.

</p><p>I'm actually looking forward to the idea of using motion controls.  I didn't get a Wii because it was so underpowered and casual-gamer centric, and I didn't get a PS3/XBox 360 b/c one can get the same experience on a PC.

</p><p>But motion controls on a PS3?  I'm there.  And ever since I got my hands on a copy of the original Zelda when I was 5 and was sucked into a world I had never experienced before, I'd call myself a hardcore gamer.</p></htmltext>
<tokenext>So in other words what you 're really saying is that you do n't fit the target audience , therefore all hardcore gamers do n't want this .
I 'm actually looking forward to the idea of using motion controls .
I did n't get a Wii because it was so underpowered and casual-gamer centric , and I did n't get a PS3/XBox 360 b/c one can get the same experience on a PC .
But motion controls on a PS3 ?
I 'm there .
And ever since I got my hands on a copy of the original Zelda when I was 5 and was sucked into a world I had never experienced before , I 'd call myself a hardcore gamer .</tokentext>
<sentencetext>So in other words what you're really saying is that you don't fit the target audience, therefore all hardcore gamers don't want this.
I'm actually looking forward to the idea of using motion controls.
I didn't get a Wii because it was so underpowered and casual-gamer centric, and I didn't get a PS3/XBox 360 b/c one can get the same experience on a PC.
But motion controls on a PS3?
I'm there.
And ever since I got my hands on a copy of the original Zelda when I was 5 and was sucked into a world I had never experienced before, I'd call myself a hardcore gamer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31488430</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>BuckaBooBob</author>
	<datestamp>1268650380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes.. but there is one major factor.. Developers for the Wii know everyone will have a Wiimote so the game designers that produce quality games start with how they can use the Wiimote to interact with the environment.. the PS3 move and MS's Natal.. Most games will be made to be played with the controller that everyone has.. and Support for Functionality of Move/Natal will be added to that.. Sure there will be a few games that will require Move/Natal but I am guessing that marketing will dominate and most games will work without them and take focus away from what you could do if there they knew everyone had a motion based controller.</p><p>
&nbsp;</p></htmltext>
<tokenext>Yes.. but there is one major factor.. Developers for the Wii know everyone will have a Wiimote so the game designers that produce quality games start with how they can use the Wiimote to interact with the environment.. the PS3 move and MS 's Natal.. Most games will be made to be played with the controller that everyone has.. and Support for Functionality of Move/Natal will be added to that.. Sure there will be a few games that will require Move/Natal but I am guessing that marketing will dominate and most games will work without them and take focus away from what you could do if there they knew everyone had a motion based controller .
 </tokentext>
<sentencetext>Yes.. but there is one major factor.. Developers for the Wii know everyone will have a Wiimote so the game designers that produce quality games start with how they can use the Wiimote to interact with the environment.. the PS3 move and MS's Natal.. Most games will be made to be played with the controller that everyone has.. and Support for Functionality of Move/Natal will be added to that.. Sure there will be a few games that will require Move/Natal but I am guessing that marketing will dominate and most games will work without them and take focus away from what you could do if there they knew everyone had a motion based controller.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31481038</id>
	<title>Re:And here I thought people bought the Wii</title>
	<author>Inda</author>
	<datestamp>1268663160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Only it wasn't 130 GBP, because no one could find one for sale. We had to wait a good 6 months for ours. It now gathers dust because the games are so poor.</htmltext>
<tokenext>Only it was n't 130 GBP , because no one could find one for sale .
We had to wait a good 6 months for ours .
It now gathers dust because the games are so poor .</tokentext>
<sentencetext>Only it wasn't 130 GBP, because no one could find one for sale.
We had to wait a good 6 months for ours.
It now gathers dust because the games are so poor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474878</id>
	<title>Re:PS3 as an upgrade to the Wii</title>
	<author>tomhudson</author>
	<datestamp>1268562960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You would have been better buying a stand-alone blu-ray player.  The PS3 is a power hog when it comes to playing movies - almost 200 watts, as opposed to stand-alone blu-ray players well under 20 watts - and SILENT. And with stand-alone blu-ray players at $100, the PS3 is a no-buy as a BD player. Hot and noisy.
<p>
<a href="http://www.hardcoreware.net/reviews/review-356-3.htm" title="hardcoreware.net">http://www.hardcoreware.net/reviews/review-356-3.htm</a> [hardcoreware.net]</p></htmltext>
<tokenext>You would have been better buying a stand-alone blu-ray player .
The PS3 is a power hog when it comes to playing movies - almost 200 watts , as opposed to stand-alone blu-ray players well under 20 watts - and SILENT .
And with stand-alone blu-ray players at $ 100 , the PS3 is a no-buy as a BD player .
Hot and noisy .
http : //www.hardcoreware.net/reviews/review-356-3.htm [ hardcoreware.net ]</tokentext>
<sentencetext>You would have been better buying a stand-alone blu-ray player.
The PS3 is a power hog when it comes to playing movies - almost 200 watts, as opposed to stand-alone blu-ray players well under 20 watts - and SILENT.
And with stand-alone blu-ray players at $100, the PS3 is a no-buy as a BD player.
Hot and noisy.
http://www.hardcoreware.net/reviews/review-356-3.htm [hardcoreware.net]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473254</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473724</id>
	<title>Re:More precise?</title>
	<author>Anonymous</author>
	<datestamp>1268596620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><tt>The main difference between the controllers is the position of the camera.&nbsp; The Wii camera is inside the remote, with the target above or below the monitor.&nbsp; The PS3 camera is by the monitor, with the target on the controller.<br><br>The Wii configuration is better for games that have you point at the screen, and the Move configuration is better when you're not pointing at the screen.</tt></htmltext>
<tokenext>The main difference between the controllers is the position of the camera.   The Wii camera is inside the remote , with the target above or below the monitor.   The PS3 camera is by the monitor , with the target on the controller.The Wii configuration is better for games that have you point at the screen , and the Move configuration is better when you 're not pointing at the screen .</tokentext>
<sentencetext>The main difference between the controllers is the position of the camera.  The Wii camera is inside the remote, with the target above or below the monitor.  The PS3 camera is by the monitor, with the target on the controller.The Wii configuration is better for games that have you point at the screen, and the Move configuration is better when you're not pointing at the screen.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473048</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473042</id>
	<title>Games</title>
	<author>wisnoskij</author>
	<datestamp>1268590800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think the real factor in how these new motion controllers will do is the games.</p><p>IMHO, in all the years the Wii has been out only a few games have been innovative enough to really show off some cool stuff with the Wii mote.<br>And I have yet to see anything that made me very impressed.</p><p>While I love the normal game pad/keyboard and mouse, I believe that motion controllers have a huge amount of potential (not to take over, but to evolve alongside other controller types).</p></htmltext>
<tokenext>I think the real factor in how these new motion controllers will do is the games.IMHO , in all the years the Wii has been out only a few games have been innovative enough to really show off some cool stuff with the Wii mote.And I have yet to see anything that made me very impressed.While I love the normal game pad/keyboard and mouse , I believe that motion controllers have a huge amount of potential ( not to take over , but to evolve alongside other controller types ) .</tokentext>
<sentencetext>I think the real factor in how these new motion controllers will do is the games.IMHO, in all the years the Wii has been out only a few games have been innovative enough to really show off some cool stuff with the Wii mote.And I have yet to see anything that made me very impressed.While I love the normal game pad/keyboard and mouse, I believe that motion controllers have a huge amount of potential (not to take over, but to evolve alongside other controller types).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473872</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>Anonymous</author>
	<datestamp>1268597880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree.  Motion control is just not something that I'm ever going to be interested in.  The traditional controller is tried and true, and the Xbox 360 controller is near-perfect (just needs a true D-pad).</p></htmltext>
<tokenext>I agree .
Motion control is just not something that I 'm ever going to be interested in .
The traditional controller is tried and true , and the Xbox 360 controller is near-perfect ( just needs a true D-pad ) .</tokentext>
<sentencetext>I agree.
Motion control is just not something that I'm ever going to be interested in.
The traditional controller is tried and true, and the Xbox 360 controller is near-perfect (just needs a true D-pad).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31482064</id>
	<title>Re:They're going to fail</title>
	<author>brkello</author>
	<datestamp>1268668500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It is simpler than that.  It isn't going to do well because it isn't bundled with the console.<br> <br>Success to them is turning a profit.  I think they have a chance to manage that.  And what they have learned in making this can pay off in future console generations.</htmltext>
<tokenext>It is simpler than that .
It is n't going to do well because it is n't bundled with the console .
Success to them is turning a profit .
I think they have a chance to manage that .
And what they have learned in making this can pay off in future console generations .</tokentext>
<sentencetext>It is simpler than that.
It isn't going to do well because it isn't bundled with the console.
Success to them is turning a profit.
I think they have a chance to manage that.
And what they have learned in making this can pay off in future console generations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31480910</id>
	<title>Re:Good and bad news for PS3/360 owners...</title>
	<author>ookaze</author>
	<datestamp>1268662320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound. The best examples I can think of are Resident Evil 4 Wii edition and Dead Space: Extraction. Both are highly polished, adult oriented, motion controlled shooter titles. Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.</p></div><p>The bad news is that you can basically only think of all of the good or even great games on the Wii and then imagine them with HD graphics. Surround sound is just stupid as the Wii already has surround sound, just like Gamecube actually (Dolby Prologic II, which is at least 5.0).<br>Games can't be done in HD just because people want them. There's a reason why lots of games on the HD consoles are not even in HD resolution (which is minimum 1280x720).<br>There's a reason why Capcom, who made Resident Evil 4, abandoned Monster Hunter Tri on the PS3 (HD console) to make it on the Wii (SD console), and it was basically cost.<br>The same reason why Final Fantasy XIII (Square Enix game) is only 720p on PS3 and not even HD on XB360, why they removed lots of game features, just to be able to output the game in HD.</p><p>RE5 will get motion controls on PS3, so part of your wish is granted anyway. Now we must see if the controls will be as good as those of RE4 on Wii, which seems another can of worms.</p><p>But anyway, several games on the Wii were done on it, because they just couldn't work cost wise if they had been made on HD consoles. Capcom lost tons of money with two big flops on HD consoles, Bionic Commando and Dark Void. HD is not the be all end all of games, and companies divisions in video games are struggling right now, and I'm sure it's because of this (the only ones not struggling are the still heavily PC based Activision and Nintendo).</p><p>One example of your dream game is No More Heroes. No More Heroes was the biggest success of Grasshoper studio led by Suda 51. It is a Wii game that initially was meant for XB360.<br>Now, the publisher (not the developer Grasshoper) have made a port with HD graphics, but which removes motion controls, that I think made all the interest of the game. We will see how well or bad it sells on HD consoles.</p></div>
	</htmltext>
<tokenext>The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound .
The best examples I can think of are Resident Evil 4 Wii edition and Dead Space : Extraction .
Both are highly polished , adult oriented , motion controlled shooter titles .
Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.The bad news is that you can basically only think of all of the good or even great games on the Wii and then imagine them with HD graphics .
Surround sound is just stupid as the Wii already has surround sound , just like Gamecube actually ( Dolby Prologic II , which is at least 5.0 ) .Games ca n't be done in HD just because people want them .
There 's a reason why lots of games on the HD consoles are not even in HD resolution ( which is minimum 1280x720 ) .There 's a reason why Capcom , who made Resident Evil 4 , abandoned Monster Hunter Tri on the PS3 ( HD console ) to make it on the Wii ( SD console ) , and it was basically cost.The same reason why Final Fantasy XIII ( Square Enix game ) is only 720p on PS3 and not even HD on XB360 , why they removed lots of game features , just to be able to output the game in HD.RE5 will get motion controls on PS3 , so part of your wish is granted anyway .
Now we must see if the controls will be as good as those of RE4 on Wii , which seems another can of worms.But anyway , several games on the Wii were done on it , because they just could n't work cost wise if they had been made on HD consoles .
Capcom lost tons of money with two big flops on HD consoles , Bionic Commando and Dark Void .
HD is not the be all end all of games , and companies divisions in video games are struggling right now , and I 'm sure it 's because of this ( the only ones not struggling are the still heavily PC based Activision and Nintendo ) .One example of your dream game is No More Heroes .
No More Heroes was the biggest success of Grasshoper studio led by Suda 51 .
It is a Wii game that initially was meant for XB360.Now , the publisher ( not the developer Grasshoper ) have made a port with HD graphics , but which removes motion controls , that I think made all the interest of the game .
We will see how well or bad it sells on HD consoles .</tokentext>
<sentencetext>The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound.
The best examples I can think of are Resident Evil 4 Wii edition and Dead Space: Extraction.
Both are highly polished, adult oriented, motion controlled shooter titles.
Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.The bad news is that you can basically only think of all of the good or even great games on the Wii and then imagine them with HD graphics.
Surround sound is just stupid as the Wii already has surround sound, just like Gamecube actually (Dolby Prologic II, which is at least 5.0).Games can't be done in HD just because people want them.
There's a reason why lots of games on the HD consoles are not even in HD resolution (which is minimum 1280x720).There's a reason why Capcom, who made Resident Evil 4, abandoned Monster Hunter Tri on the PS3 (HD console) to make it on the Wii (SD console), and it was basically cost.The same reason why Final Fantasy XIII (Square Enix game) is only 720p on PS3 and not even HD on XB360, why they removed lots of game features, just to be able to output the game in HD.RE5 will get motion controls on PS3, so part of your wish is granted anyway.
Now we must see if the controls will be as good as those of RE4 on Wii, which seems another can of worms.But anyway, several games on the Wii were done on it, because they just couldn't work cost wise if they had been made on HD consoles.
Capcom lost tons of money with two big flops on HD consoles, Bionic Commando and Dark Void.
HD is not the be all end all of games, and companies divisions in video games are struggling right now, and I'm sure it's because of this (the only ones not struggling are the still heavily PC based Activision and Nintendo).One example of your dream game is No More Heroes.
No More Heroes was the biggest success of Grasshoper studio led by Suda 51.
It is a Wii game that initially was meant for XB360.Now, the publisher (not the developer Grasshoper) have made a port with HD graphics, but which removes motion controls, that I think made all the interest of the game.
We will see how well or bad it sells on HD consoles.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473014</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474434</id>
	<title>Re:Good and bad news for PS3/360 owners...</title>
	<author>sonicmerlin</author>
	<datestamp>1268559960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's Nintendo's fault actually.  Since the Gamecube era they've totally lessened the minimum quality requirements to have your game approved for publishing on their consoles.  That Nintendo "seal of quality" has completely lost its meaning.</htmltext>
<tokenext>That 's Nintendo 's fault actually .
Since the Gamecube era they 've totally lessened the minimum quality requirements to have your game approved for publishing on their consoles .
That Nintendo " seal of quality " has completely lost its meaning .</tokentext>
<sentencetext>That's Nintendo's fault actually.
Since the Gamecube era they've totally lessened the minimum quality requirements to have your game approved for publishing on their consoles.
That Nintendo "seal of quality" has completely lost its meaning.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473014</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473162</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>Opportunist</author>
	<datestamp>1268591820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Seconded.</p><p>I have a Wii and an XBox. Personally, 99\% of the games are more fun on the XBox. Why? Because it can be quite frustrating to aim with a wobbly aiming stick at something. Most of the Wii games are actually gimmicky, geared to showcase the controller rather than actually being a game with a story behind it.</p><p>Be honest: Take a Wii game and strip the novelty value of the controls. How much is left?</p></htmltext>
<tokenext>Seconded.I have a Wii and an XBox .
Personally , 99 \ % of the games are more fun on the XBox .
Why ? Because it can be quite frustrating to aim with a wobbly aiming stick at something .
Most of the Wii games are actually gimmicky , geared to showcase the controller rather than actually being a game with a story behind it.Be honest : Take a Wii game and strip the novelty value of the controls .
How much is left ?</tokentext>
<sentencetext>Seconded.I have a Wii and an XBox.
Personally, 99\% of the games are more fun on the XBox.
Why? Because it can be quite frustrating to aim with a wobbly aiming stick at something.
Most of the Wii games are actually gimmicky, geared to showcase the controller rather than actually being a game with a story behind it.Be honest: Take a Wii game and strip the novelty value of the controls.
How much is left?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31486746</id>
	<title>Re:Motion Control?</title>
	<author>Anonymous</author>
	<datestamp>1268643600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is relevant to News For Nerds. Maybe not for the type of nerd you are but<nobr> <wbr></nobr>/. does not revolve around you, jackass.</p></htmltext>
<tokenext>This is relevant to News For Nerds .
Maybe not for the type of nerd you are but / .
does not revolve around you , jackass .</tokentext>
<sentencetext>This is relevant to News For Nerds.
Maybe not for the type of nerd you are but /.
does not revolve around you, jackass.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474964</id>
	<title>Re:Motion Control?</title>
	<author>Singularitarian2048</author>
	<datestamp>1268563440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What kind of motion control are you talking about?</htmltext>
<tokenext>What kind of motion control are you talking about ?</tokentext>
<sentencetext>What kind of motion control are you talking about?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472814</id>
	<title>typical microsoft...</title>
	<author>Anonymous</author>
	<datestamp>1268588820000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>...copy something else.  And call it their own.</p></htmltext>
<tokenext>...copy something else .
And call it their own .</tokentext>
<sentencetext>...copy something else.
And call it their own.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473494</id>
	<title>Re:PS3 as an upgrade to the Wii</title>
	<author>notjustchalk</author>
	<datestamp>1268594820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Honestly, I'm hearing as much (if not more) from the "my Wii gathers dust unless people come over" side of things. Outside of first-party games (published by Nintendo), the problem with the Wii seems to be with flash-style shovelware, tacked-on, or same-old wiimote interaction. There seems to be as much a paucity of "variety" in Wii titles as PS3 titles, albeit in different areas. Might I suggest, then, the possibility that you simply enjoy the type of gaming the Wii excels in over the type the PS3 (and ilk) excel in?</p><p>In other words, pot-kettle-black?</p></htmltext>
<tokenext>Honestly , I 'm hearing as much ( if not more ) from the " my Wii gathers dust unless people come over " side of things .
Outside of first-party games ( published by Nintendo ) , the problem with the Wii seems to be with flash-style shovelware , tacked-on , or same-old wiimote interaction .
There seems to be as much a paucity of " variety " in Wii titles as PS3 titles , albeit in different areas .
Might I suggest , then , the possibility that you simply enjoy the type of gaming the Wii excels in over the type the PS3 ( and ilk ) excel in ? In other words , pot-kettle-black ?</tokentext>
<sentencetext>Honestly, I'm hearing as much (if not more) from the "my Wii gathers dust unless people come over" side of things.
Outside of first-party games (published by Nintendo), the problem with the Wii seems to be with flash-style shovelware, tacked-on, or same-old wiimote interaction.
There seems to be as much a paucity of "variety" in Wii titles as PS3 titles, albeit in different areas.
Might I suggest, then, the possibility that you simply enjoy the type of gaming the Wii excels in over the type the PS3 (and ilk) excel in?In other words, pot-kettle-black?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473254</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473030</id>
	<title>Can you hear that?</title>
	<author>Anonymous</author>
	<datestamp>1268590740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's the sound of millions of Wii haters who are now very confused; after years of bagging on the Wii's control system, now they have to switch to cheerleading for *their* console's version...</p></htmltext>
<tokenext>It 's the sound of millions of Wii haters who are now very confused ; after years of bagging on the Wii 's control system , now they have to switch to cheerleading for * their * console 's version.. .</tokentext>
<sentencetext>It's the sound of millions of Wii haters who are now very confused; after years of bagging on the Wii's control system, now they have to switch to cheerleading for *their* console's version...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472794</id>
	<title>Holy Cow!</title>
	<author>Anonymous</author>
	<datestamp>1268588700000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>I made First Post!!<nobr> <wbr></nobr>... I think.</htmltext>
<tokenext>I made First Post ! !
... I think .</tokentext>
<sentencetext>I made First Post!!
... I think.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31475626</id>
	<title>I read that as 'crack down' on the market</title>
	<author>myocardialinfarction</author>
	<datestamp>1268567940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm getting too cynical, but I wonder about the ratio of patents filed to the number of people beta-testing and suchlike. And
this <a href="http://xkcd.com/187/" title="xkcd.com" rel="nofollow">http://xkcd.com/187/</a> [xkcd.com] makes me think the people shouting are the company PR guys.</htmltext>
<tokenext>I 'm getting too cynical , but I wonder about the ratio of patents filed to the number of people beta-testing and suchlike .
And this http : //xkcd.com/187/ [ xkcd.com ] makes me think the people shouting are the company PR guys .</tokentext>
<sentencetext>I'm getting too cynical, but I wonder about the ratio of patents filed to the number of people beta-testing and suchlike.
And
this http://xkcd.com/187/ [xkcd.com] makes me think the people shouting are the company PR guys.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31474432</id>
	<title>Re:Games???</title>
	<author>F.Ultra</author>
	<datestamp>1268559900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Not only that, the WII is a very nice little box that does takes up very little space and most importantly makes no sound.

A PS3 or Xbox on the other hand is big bulky boxes and atleast the Xbox sounds like thunder.</htmltext>
<tokenext>Not only that , the WII is a very nice little box that does takes up very little space and most importantly makes no sound .
A PS3 or Xbox on the other hand is big bulky boxes and atleast the Xbox sounds like thunder .</tokentext>
<sentencetext>Not only that, the WII is a very nice little box that does takes up very little space and most importantly makes no sound.
A PS3 or Xbox on the other hand is big bulky boxes and atleast the Xbox sounds like thunder.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473110</id>
	<title>Re:What's wrong with gamepads?</title>
	<author>LBt1st</author>
	<datestamp>1268591460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Games like Ghost Squad allow you to calibrate the remote giving you that kind of precision already. Sadly, not all games have this option.</p></htmltext>
<tokenext>Games like Ghost Squad allow you to calibrate the remote giving you that kind of precision already .
Sadly , not all games have this option .</tokentext>
<sentencetext>Games like Ghost Squad allow you to calibrate the remote giving you that kind of precision already.
Sadly, not all games have this option.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473270</id>
	<title>Re:Games???</title>
	<author>Opportunist</author>
	<datestamp>1268592900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can someone hand that guy an insightful mod? It's about as dead on as it can be.</p><p>The Wii is a "fun" console. It's a "party" console. Most games on the Wii are multiplayer, meaning <i>local</i> multiplayer (instead of networked/online gaming as the contemporary consoles). The games are certainly not as "sophisticated" or "hard" as the average X360 or PS3 game, and that's exactly what is wanted. Party games aren't really meant to be played for hours to master so you can participate at a party you get invited to. They have to be "pick up and play" compatible. And aside of some of games like SSBM and similar, the Wii has a lot of party games to offer.</p><p>Much like the Gamecube had before it. And these games are actually playable on the Wii.</p><p>What this means is that the consoles are known for some features. The PS3 and the X360 are known to be "mature", "serious" consoles with matching games. The Wii offers lighter entertainment, the graphics are not the core selling point and the games are known for its "party compatibility". The point now is that "serious" gamers want control. They want to succeed. And that entails that they want a controller that allows them to control their game better and react faster. "Leisure", "party" gamers want to have fun first. That means that not beating the game or succeeding is the source of fun, but playing itself in the company of others is, and for those, a controller like the WiiMote is perfect. It does not mean success, but it means that people jump around and laugh together. Who wins? Who cares?</p><p>If Sony or MS want to tap into that "party crowd" with their controller, that's fine and can work. If they want to convince their "serious" gamer crowd that the motion tracking controller is sensible, they're in for a nasty surprise. Gamers playing to succeed do not like controllers that offer lesser control.</p></htmltext>
<tokenext>Can someone hand that guy an insightful mod ?
It 's about as dead on as it can be.The Wii is a " fun " console .
It 's a " party " console .
Most games on the Wii are multiplayer , meaning local multiplayer ( instead of networked/online gaming as the contemporary consoles ) .
The games are certainly not as " sophisticated " or " hard " as the average X360 or PS3 game , and that 's exactly what is wanted .
Party games are n't really meant to be played for hours to master so you can participate at a party you get invited to .
They have to be " pick up and play " compatible .
And aside of some of games like SSBM and similar , the Wii has a lot of party games to offer.Much like the Gamecube had before it .
And these games are actually playable on the Wii.What this means is that the consoles are known for some features .
The PS3 and the X360 are known to be " mature " , " serious " consoles with matching games .
The Wii offers lighter entertainment , the graphics are not the core selling point and the games are known for its " party compatibility " .
The point now is that " serious " gamers want control .
They want to succeed .
And that entails that they want a controller that allows them to control their game better and react faster .
" Leisure " , " party " gamers want to have fun first .
That means that not beating the game or succeeding is the source of fun , but playing itself in the company of others is , and for those , a controller like the WiiMote is perfect .
It does not mean success , but it means that people jump around and laugh together .
Who wins ?
Who cares ? If Sony or MS want to tap into that " party crowd " with their controller , that 's fine and can work .
If they want to convince their " serious " gamer crowd that the motion tracking controller is sensible , they 're in for a nasty surprise .
Gamers playing to succeed do not like controllers that offer lesser control .</tokentext>
<sentencetext>Can someone hand that guy an insightful mod?
It's about as dead on as it can be.The Wii is a "fun" console.
It's a "party" console.
Most games on the Wii are multiplayer, meaning local multiplayer (instead of networked/online gaming as the contemporary consoles).
The games are certainly not as "sophisticated" or "hard" as the average X360 or PS3 game, and that's exactly what is wanted.
Party games aren't really meant to be played for hours to master so you can participate at a party you get invited to.
They have to be "pick up and play" compatible.
And aside of some of games like SSBM and similar, the Wii has a lot of party games to offer.Much like the Gamecube had before it.
And these games are actually playable on the Wii.What this means is that the consoles are known for some features.
The PS3 and the X360 are known to be "mature", "serious" consoles with matching games.
The Wii offers lighter entertainment, the graphics are not the core selling point and the games are known for its "party compatibility".
The point now is that "serious" gamers want control.
They want to succeed.
And that entails that they want a controller that allows them to control their game better and react faster.
"Leisure", "party" gamers want to have fun first.
That means that not beating the game or succeeding is the source of fun, but playing itself in the company of others is, and for those, a controller like the WiiMote is perfect.
It does not mean success, but it means that people jump around and laugh together.
Who wins?
Who cares?If Sony or MS want to tap into that "party crowd" with their controller, that's fine and can work.
If they want to convince their "serious" gamer crowd that the motion tracking controller is sensible, they're in for a nasty surprise.
Gamers playing to succeed do not like controllers that offer lesser control.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473088</id>
	<title>Re:And here I thought people bought the Wii</title>
	<author>SimonTheSoundMan</author>
	<datestamp>1268591280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Exactly. When the PS3 launched here in the UK, it was &pound;425 ($827 at the time), and the Wii was ~&pound;130. Okay, you can get a PS3 now for &pound;250, but the original PS3 even out-priced many serious gamers, you could forget the PS3 being a Christmas gift for most kids too.</p><p>New release games are also expensive on the PS3, &pound;39 to &pound;49, compared to Wii's &pound;25 to &pound;35 price ranges.</p></htmltext>
<tokenext>Exactly .
When the PS3 launched here in the UK , it was   425 ( $ 827 at the time ) , and the Wii was ~   130 .
Okay , you can get a PS3 now for   250 , but the original PS3 even out-priced many serious gamers , you could forget the PS3 being a Christmas gift for most kids too.New release games are also expensive on the PS3 ,   39 to   49 , compared to Wii 's   25 to   35 price ranges .</tokentext>
<sentencetext>Exactly.
When the PS3 launched here in the UK, it was £425 ($827 at the time), and the Wii was ~£130.
Okay, you can get a PS3 now for £250, but the original PS3 even out-priced many serious gamers, you could forget the PS3 being a Christmas gift for most kids too.New release games are also expensive on the PS3, £39 to £49, compared to Wii's £25 to £35 price ranges.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472864</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473778</id>
	<title>Re:Games???</title>
	<author>rliden</author>
	<datestamp>1268597100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is it exactly.  I'm probably somewhere in the market Sony and Microsoft are targeting.  My wife and I are in our 40's with a couple young kids.  We all have PCs and play games on them.  We also have a Wii for playing console games.  We have a Blu-Ray player for watching movies.  I can't see us "upgrading" to a PS3 or an XBox 360.  At</p><p>We play Wii games when we want to play arcade style games or play muli-player together.  The Wii is fun and the graphics are good.  Before we bought the Nintendo we looked at the PS3 and the Xbox.  The cost of the hardware and games was a significant factor, but the deal breaker was probably the game selection.  The Wii has a lot of titles that are fun for all of us either in single player or multi-player mode.</p><p>If Sony and MS make decent motion controllers I'm sure their player base will be happy, as long as the software works well with the controller.  You can tell a sucky game because the controls are clunky.  For initial release Sony and Microsoft need to make sure the games that support motion work awesome or people will blame the controller.</p><p>The thing that makes motion control fun is how you participate in the game.  It doesn't matter if you can technically do something with more precision using keyboard sequences on the PC or button sequences on a standard controller.  Neither of those give you the feeling motion control does in SW: Force Unleashed, for example, when you pick up your opponent with Force powers, toss them around in the air, and slam them to the ground.</p></htmltext>
<tokenext>This is it exactly .
I 'm probably somewhere in the market Sony and Microsoft are targeting .
My wife and I are in our 40 's with a couple young kids .
We all have PCs and play games on them .
We also have a Wii for playing console games .
We have a Blu-Ray player for watching movies .
I ca n't see us " upgrading " to a PS3 or an XBox 360 .
AtWe play Wii games when we want to play arcade style games or play muli-player together .
The Wii is fun and the graphics are good .
Before we bought the Nintendo we looked at the PS3 and the Xbox .
The cost of the hardware and games was a significant factor , but the deal breaker was probably the game selection .
The Wii has a lot of titles that are fun for all of us either in single player or multi-player mode.If Sony and MS make decent motion controllers I 'm sure their player base will be happy , as long as the software works well with the controller .
You can tell a sucky game because the controls are clunky .
For initial release Sony and Microsoft need to make sure the games that support motion work awesome or people will blame the controller.The thing that makes motion control fun is how you participate in the game .
It does n't matter if you can technically do something with more precision using keyboard sequences on the PC or button sequences on a standard controller .
Neither of those give you the feeling motion control does in SW : Force Unleashed , for example , when you pick up your opponent with Force powers , toss them around in the air , and slam them to the ground .</tokentext>
<sentencetext>This is it exactly.
I'm probably somewhere in the market Sony and Microsoft are targeting.
My wife and I are in our 40's with a couple young kids.
We all have PCs and play games on them.
We also have a Wii for playing console games.
We have a Blu-Ray player for watching movies.
I can't see us "upgrading" to a PS3 or an XBox 360.
AtWe play Wii games when we want to play arcade style games or play muli-player together.
The Wii is fun and the graphics are good.
Before we bought the Nintendo we looked at the PS3 and the Xbox.
The cost of the hardware and games was a significant factor, but the deal breaker was probably the game selection.
The Wii has a lot of titles that are fun for all of us either in single player or multi-player mode.If Sony and MS make decent motion controllers I'm sure their player base will be happy, as long as the software works well with the controller.
You can tell a sucky game because the controls are clunky.
For initial release Sony and Microsoft need to make sure the games that support motion work awesome or people will blame the controller.The thing that makes motion control fun is how you participate in the game.
It doesn't matter if you can technically do something with more precision using keyboard sequences on the PC or button sequences on a standard controller.
Neither of those give you the feeling motion control does in SW: Force Unleashed, for example, when you pick up your opponent with Force powers, toss them around in the air, and slam them to the ground.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472850</id>
	<title>Games???</title>
	<author>Hamsterdan</author>
	<datestamp>1268589120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>In order to get that market, they will have to provide something Nintendo has for years... Games for everybody. Fun games for all ages.<br><br>I'm talking about Raving Rabbids, Wii Sports, and such.<br><br>My parents *NEVER* had any kind of console in the house, even when we were kids. They never even liked video games. Until they tried some on my sister's Wii. Now they bought one with many games. They're in their 60s. So unless SONY can target that kind of audience, it won't work.<br><br>The Wii has the games, and also the price. It's the least expensive of all three.</htmltext>
<tokenext>In order to get that market , they will have to provide something Nintendo has for years... Games for everybody .
Fun games for all ages.I 'm talking about Raving Rabbids , Wii Sports , and such.My parents * NEVER * had any kind of console in the house , even when we were kids .
They never even liked video games .
Until they tried some on my sister 's Wii .
Now they bought one with many games .
They 're in their 60s .
So unless SONY can target that kind of audience , it wo n't work.The Wii has the games , and also the price .
It 's the least expensive of all three .</tokentext>
<sentencetext>In order to get that market, they will have to provide something Nintendo has for years... Games for everybody.
Fun games for all ages.I'm talking about Raving Rabbids, Wii Sports, and such.My parents *NEVER* had any kind of console in the house, even when we were kids.
They never even liked video games.
Until they tried some on my sister's Wii.
Now they bought one with many games.
They're in their 60s.
So unless SONY can target that kind of audience, it won't work.The Wii has the games, and also the price.
It's the least expensive of all three.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31472864</id>
	<title>And here I thought people bought the Wii</title>
	<author>introspekt.i</author>
	<datestamp>1268589240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Because it was cheaper than the other two.  I mean people knew it wasn't HD enabled years ago.  I suppose that not being HD is a much bigger deal now that everybody's getting 1080p TV's.  But then, the Wii was kind of always the "value" platform.  Sony's gonna have to have some good motion games in order to upgrade...because the Wii already has some good brand/franchises going.</htmltext>
<tokenext>Because it was cheaper than the other two .
I mean people knew it was n't HD enabled years ago .
I suppose that not being HD is a much bigger deal now that everybody 's getting 1080p TV 's .
But then , the Wii was kind of always the " value " platform .
Sony 's gon na have to have some good motion games in order to upgrade...because the Wii already has some good brand/franchises going .</tokentext>
<sentencetext>Because it was cheaper than the other two.
I mean people knew it wasn't HD enabled years ago.
I suppose that not being HD is a much bigger deal now that everybody's getting 1080p TV's.
But then, the Wii was kind of always the "value" platform.
Sony's gonna have to have some good motion games in order to upgrade...because the Wii already has some good brand/franchises going.</sentencetext>
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	<title>For lots more variety, look at PSN</title>
	<author>SuperKendall</author>
	<datestamp>1268599740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I know there are lots of Slashdotters that really get into the high-def, shoot-em-in-the-head-repeatedly (or cut-them-into-multiple-pieces) games; but there doesn't seem to be a whole lot of variety or innovation in the PS3 games that I've looked at.</i></p><p>Those games, on larger scales, are starting to come out.  (Heavy Rain was mentioned, and I'm pretty sure Last Guardian will be pretty unique).</p><p>But if you really want something different, explore the games on PSN.  There are some really fun things there, Flow was excellent (though short), Pixeljunk Eden has a unique design and fun swinging mechanic (and great music), there's also more family fare like multiplayer trivia games and such.</p><p>I think lots of the innovation these days is happening in the smaller game space, so it's worth taking a look even at the older titles on PSN and I'm sure we'll see a ton of interesting smaller titles for the motion controller too.</p></htmltext>
<tokenext>I know there are lots of Slashdotters that really get into the high-def , shoot-em-in-the-head-repeatedly ( or cut-them-into-multiple-pieces ) games ; but there does n't seem to be a whole lot of variety or innovation in the PS3 games that I 've looked at.Those games , on larger scales , are starting to come out .
( Heavy Rain was mentioned , and I 'm pretty sure Last Guardian will be pretty unique ) .But if you really want something different , explore the games on PSN .
There are some really fun things there , Flow was excellent ( though short ) , Pixeljunk Eden has a unique design and fun swinging mechanic ( and great music ) , there 's also more family fare like multiplayer trivia games and such.I think lots of the innovation these days is happening in the smaller game space , so it 's worth taking a look even at the older titles on PSN and I 'm sure we 'll see a ton of interesting smaller titles for the motion controller too .</tokentext>
<sentencetext>I know there are lots of Slashdotters that really get into the high-def, shoot-em-in-the-head-repeatedly (or cut-them-into-multiple-pieces) games; but there doesn't seem to be a whole lot of variety or innovation in the PS3 games that I've looked at.Those games, on larger scales, are starting to come out.
(Heavy Rain was mentioned, and I'm pretty sure Last Guardian will be pretty unique).But if you really want something different, explore the games on PSN.
There are some really fun things there, Flow was excellent (though short), Pixeljunk Eden has a unique design and fun swinging mechanic (and great music), there's also more family fare like multiplayer trivia games and such.I think lots of the innovation these days is happening in the smaller game space, so it's worth taking a look even at the older titles on PSN and I'm sure we'll see a ton of interesting smaller titles for the motion controller too.</sentencetext>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_14_1427231.31473844</id>
	<title>what sony really hopes.</title>
	<author>FatherOfONe</author>
	<datestamp>1268597640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I believe what Sony really hopes is that it will help developers create games for the Wii and PS3.  The difference between the two will not be that huge other than one has HD.  However, the huge problem for Sony is that this controller isn't in the hands of the 32+ MILLION PS3 owners.  The other problem is that the vast majority of PS3 owners currently don't really buy the "casual" games and thus the games don't reflect the market base.  Now Sony getting the PS3 down to 300 in the U.S.A has helped a ton, but the market here still buys the hard core games for the PS3 a lot more.</p></htmltext>
<tokenext>I believe what Sony really hopes is that it will help developers create games for the Wii and PS3 .
The difference between the two will not be that huge other than one has HD .
However , the huge problem for Sony is that this controller is n't in the hands of the 32 + MILLION PS3 owners .
The other problem is that the vast majority of PS3 owners currently do n't really buy the " casual " games and thus the games do n't reflect the market base .
Now Sony getting the PS3 down to 300 in the U.S.A has helped a ton , but the market here still buys the hard core games for the PS3 a lot more .</tokentext>
<sentencetext>I believe what Sony really hopes is that it will help developers create games for the Wii and PS3.
The difference between the two will not be that huge other than one has HD.
However, the huge problem for Sony is that this controller isn't in the hands of the 32+ MILLION PS3 owners.
The other problem is that the vast majority of PS3 owners currently don't really buy the "casual" games and thus the games don't reflect the market base.
Now Sony getting the PS3 down to 300 in the U.S.A has helped a ton, but the market here still buys the hard core games for the PS3 a lot more.</sentencetext>
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