<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_13_0653242</id>
	<title>Licensing an Abandonware Game?</title>
	<author>Soulskill</author>
	<datestamp>1268509020000</datestamp>
	<htmltext>WolverineOfLove writes <i>"I'm recreating a 1980s abandonware game with copyrights that have been seemingly unused for the past 18 years. The situation is detailed further in <a href="http://slashdot.org/journal/247142/Should-I-license-a-copyright-for-a-remake-of-an-Abandonware-title">a Slashdot journal entry</a> I just wrote, but in short: Is it worth dealing with all the copyrights and paying money if I want to recreate an abandonware title as an open source game? I know there are legal implications to certain decisions I might make, but there is a real possibility that this game's copyright holder will do nothing with the rights, and I'd much prefer preserving it for others than letting it fade away."</i></htmltext>
<tokenext>WolverineOfLove writes " I 'm recreating a 1980s abandonware game with copyrights that have been seemingly unused for the past 18 years .
The situation is detailed further in a Slashdot journal entry I just wrote , but in short : Is it worth dealing with all the copyrights and paying money if I want to recreate an abandonware title as an open source game ?
I know there are legal implications to certain decisions I might make , but there is a real possibility that this game 's copyright holder will do nothing with the rights , and I 'd much prefer preserving it for others than letting it fade away .
"</tokentext>
<sentencetext>WolverineOfLove writes "I'm recreating a 1980s abandonware game with copyrights that have been seemingly unused for the past 18 years.
The situation is detailed further in a Slashdot journal entry I just wrote, but in short: Is it worth dealing with all the copyrights and paying money if I want to recreate an abandonware title as an open source game?
I know there are legal implications to certain decisions I might make, but there is a real possibility that this game's copyright holder will do nothing with the rights, and I'd much prefer preserving it for others than letting it fade away.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462506</id>
	<title>Re:Forget about the copyright</title>
	<author>Anonymous</author>
	<datestamp>1268472120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>The goal of AfterStep development is...improving aestetics...</p></div></blockquote><p>

Ha HA! Wow, I'm <i>so</i> pining for the good old days of IRIX, when windows had mouse-over focus, before computers had spellecheckers and PR teams knew how to spell aest<b>h</b>etics. <br> <br>

Afterstep = afterthought.</p></div>
	</htmltext>
<tokenext>The goal of AfterStep development is...improving aestetics.. . Ha HA !
Wow , I 'm so pining for the good old days of IRIX , when windows had mouse-over focus , before computers had spellecheckers and PR teams knew how to spell aesthetics .
Afterstep = afterthought .</tokentext>
<sentencetext>The goal of AfterStep development is...improving aestetics...

Ha HA!
Wow, I'm so pining for the good old days of IRIX, when windows had mouse-over focus, before computers had spellecheckers and PR teams knew how to spell aesthetics.
Afterstep = afterthought.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462488</id>
	<title>Re:Makes one wonder...</title>
	<author>Anonymous</author>
	<datestamp>1268471940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Well, we would probably have something called "Duke Nuclear", which would be a Quake 3 clone with a 90lbs squeaky geek doing "The Duke's" voice.</htmltext>
<tokenext>Well , we would probably have something called " Duke Nuclear " , which would be a Quake 3 clone with a 90lbs squeaky geek doing " The Duke 's " voice .</tokentext>
<sentencetext>Well, we would probably have something called "Duke Nuclear", which would be a Quake 3 clone with a 90lbs squeaky geek doing "The Duke's" voice.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462650</id>
	<title>What do you mean my "recreate"?</title>
	<author>Anonymous</author>
	<datestamp>1268475360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The main trouble you might run into and which many other projects have run into are naming conflicts. Publishers like to protect their trademarks, so any name that is a little to close to the original will give you a cease&amp;desist, but those are mostly harmless, as you just need to change your project name then.</p><p>Taking over gameplay ideas and concepts is however a non-issue, lots of games do that, even commercial ones.</p><p>If you want to create a pixel-perfect replica using original artwork and stuff you shouldn't have much trouble either, as long as you do not include the graphics directly. Many hobby projects like to "steal" graphics from commercial projects and while most of them don't get into trouble it will put you in legal limbo, as what you are doing is illegal. This will also have practical implications such as not getting included in Linux Distributions and such.</p><p>Long story short, a recreation based on ideas of the original game won't get you normally into trouble. A recreation based on original graphics, title, names and other copyrightable details however might.</p><p>And in the end you have of course to get an idea why you want to recreate it. If its for preservation purposes, adopting to new hardware, etc., it might be best to try to contact the original author and ask for source. There have been quite a few cases where older games have released source code, figuring out however who the current copyright holder is can be troublesome.</p></htmltext>
<tokenext>The main trouble you might run into and which many other projects have run into are naming conflicts .
Publishers like to protect their trademarks , so any name that is a little to close to the original will give you a cease&amp;desist , but those are mostly harmless , as you just need to change your project name then.Taking over gameplay ideas and concepts is however a non-issue , lots of games do that , even commercial ones.If you want to create a pixel-perfect replica using original artwork and stuff you should n't have much trouble either , as long as you do not include the graphics directly .
Many hobby projects like to " steal " graphics from commercial projects and while most of them do n't get into trouble it will put you in legal limbo , as what you are doing is illegal .
This will also have practical implications such as not getting included in Linux Distributions and such.Long story short , a recreation based on ideas of the original game wo n't get you normally into trouble .
A recreation based on original graphics , title , names and other copyrightable details however might.And in the end you have of course to get an idea why you want to recreate it .
If its for preservation purposes , adopting to new hardware , etc. , it might be best to try to contact the original author and ask for source .
There have been quite a few cases where older games have released source code , figuring out however who the current copyright holder is can be troublesome .</tokentext>
<sentencetext>The main trouble you might run into and which many other projects have run into are naming conflicts.
Publishers like to protect their trademarks, so any name that is a little to close to the original will give you a cease&amp;desist, but those are mostly harmless, as you just need to change your project name then.Taking over gameplay ideas and concepts is however a non-issue, lots of games do that, even commercial ones.If you want to create a pixel-perfect replica using original artwork and stuff you shouldn't have much trouble either, as long as you do not include the graphics directly.
Many hobby projects like to "steal" graphics from commercial projects and while most of them don't get into trouble it will put you in legal limbo, as what you are doing is illegal.
This will also have practical implications such as not getting included in Linux Distributions and such.Long story short, a recreation based on ideas of the original game won't get you normally into trouble.
A recreation based on original graphics, title, names and other copyrightable details however might.And in the end you have of course to get an idea why you want to recreate it.
If its for preservation purposes, adopting to new hardware, etc., it might be best to try to contact the original author and ask for source.
There have been quite a few cases where older games have released source code, figuring out however who the current copyright holder is can be troublesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462936</id>
	<title>Re:Get permission!</title>
	<author>Anonymous</author>
	<datestamp>1268480640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sounds like a cool place, a wretched hive of scum and villainy</p><p><i>iPhone port of abuse</i></p><p>I would like to come visit, after checking out the Sea of Tranquility</p></htmltext>
<tokenext>Sounds like a cool place , a wretched hive of scum and villainyiPhone port of abuseI would like to come visit , after checking out the Sea of Tranquility</tokentext>
<sentencetext>Sounds like a cool place, a wretched hive of scum and villainyiPhone port of abuseI would like to come visit, after checking out the Sea of Tranquility</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462448</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31487314</id>
	<title>Re:Contact the Owners</title>
	<author>guspasho</author>
	<datestamp>1268645820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you do this try to get permissions that cannot be revoked. I've read a story or two here about plugs on indie projects getting pulled because the copyright owner gave permission and then changed their mind.</p></htmltext>
<tokenext>If you do this try to get permissions that can not be revoked .
I 've read a story or two here about plugs on indie projects getting pulled because the copyright owner gave permission and then changed their mind .</tokentext>
<sentencetext>If you do this try to get permissions that cannot be revoked.
I've read a story or two here about plugs on indie projects getting pulled because the copyright owner gave permission and then changed their mind.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463910</id>
	<title>Re:Contact the Owners</title>
	<author>Registered Coward v2</author>
	<datestamp>1268495700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Contact the owners and ask them if they mind.  You might be surprised.</p></div><p>I'd add talking to an IP lawyer as the law can get quite complex.  The original owners may not even own the rights anymore; so it's important to figure out who really owns them.</p></div>
	</htmltext>
<tokenext>Contact the owners and ask them if they mind .
You might be surprised.I 'd add talking to an IP lawyer as the law can get quite complex .
The original owners may not even own the rights anymore ; so it 's important to figure out who really owns them .</tokentext>
<sentencetext>Contact the owners and ask them if they mind.
You might be surprised.I'd add talking to an IP lawyer as the law can get quite complex.
The original owners may not even own the rights anymore; so it's important to figure out who really owns them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464394</id>
	<title>Re:Makes one wonder...</title>
	<author>Carewolf</author>
	<datestamp>1268500380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Well, we would probably have something called "Duke Nuclear", which would be a Quake 3 clone with a 90lbs squeaky geek doing "The Duke's" voice.</p></div></blockquote><p>Or Count Dukem for Never!</p></div>
	</htmltext>
<tokenext>Well , we would probably have something called " Duke Nuclear " , which would be a Quake 3 clone with a 90lbs squeaky geek doing " The Duke 's " voice.Or Count Dukem for Never !</tokentext>
<sentencetext>Well, we would probably have something called "Duke Nuclear", which would be a Quake 3 clone with a 90lbs squeaky geek doing "The Duke's" voice.Or Count Dukem for Never!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462488</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463032</id>
	<title>Re:SDINAL</title>
	<author>Anonymous</author>
	<datestamp>1268482860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> Slashdotters<nobr> <wbr></nobr>... advice is worse than useless</p> </div><p>Including this:</p><p><div class="quote"><p> you need to go to a legal expert</p> </div></div>
	</htmltext>
<tokenext>Slashdotters ... advice is worse than useless Including this : you need to go to a legal expert</tokentext>
<sentencetext> Slashdotters ... advice is worse than useless Including this: you need to go to a legal expert 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463448</id>
	<title>Re:Start a company - limit your personal liability</title>
	<author>gdshaw</author>
	<datestamp>1268490060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>IANAL, but this is a subject I've looked into.  Limited liability can help greatly when you have acted in good faith, but it is unlikely to shield you if you have shown malice or willful blindness.  This is especially true for very small companies that are effectively a vehicle for the acts of one person.</p></htmltext>
<tokenext>IANAL , but this is a subject I 've looked into .
Limited liability can help greatly when you have acted in good faith , but it is unlikely to shield you if you have shown malice or willful blindness .
This is especially true for very small companies that are effectively a vehicle for the acts of one person .</tokentext>
<sentencetext>IANAL, but this is a subject I've looked into.
Limited liability can help greatly when you have acted in good faith, but it is unlikely to shield you if you have shown malice or willful blindness.
This is especially true for very small companies that are effectively a vehicle for the acts of one person.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462682</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462472</id>
	<title>Ask the ScummVM guys</title>
	<author>meist3r</author>
	<datestamp>1268471700000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>They re-released several abandonware adventure games after corresponding with the original programmers. They even got source code and permission to use all the assets for freeware release. I agree with most other posts here that you should try contacting the original developers first (might take some digging, try to get a hold of the original production manager). If they refuse you can still salvage most content and rename the characters to stay out of trouble. Most other projects don't make that effort of asking and are then shot down right at the finish line (look at basically every fan remake out there). Maybe you can also ask the people that did Zak McKracken 2 (zak2.org) they probably got some advice on how to handle someone else's IP w/o getting screwed.</htmltext>
<tokenext>They re-released several abandonware adventure games after corresponding with the original programmers .
They even got source code and permission to use all the assets for freeware release .
I agree with most other posts here that you should try contacting the original developers first ( might take some digging , try to get a hold of the original production manager ) .
If they refuse you can still salvage most content and rename the characters to stay out of trouble .
Most other projects do n't make that effort of asking and are then shot down right at the finish line ( look at basically every fan remake out there ) .
Maybe you can also ask the people that did Zak McKracken 2 ( zak2.org ) they probably got some advice on how to handle someone else 's IP w/o getting screwed .</tokentext>
<sentencetext>They re-released several abandonware adventure games after corresponding with the original programmers.
They even got source code and permission to use all the assets for freeware release.
I agree with most other posts here that you should try contacting the original developers first (might take some digging, try to get a hold of the original production manager).
If they refuse you can still salvage most content and rename the characters to stay out of trouble.
Most other projects don't make that effort of asking and are then shot down right at the finish line (look at basically every fan remake out there).
Maybe you can also ask the people that did Zak McKracken 2 (zak2.org) they probably got some advice on how to handle someone else's IP w/o getting screwed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463104</id>
	<title>Re:Make use of the Original</title>
	<author>Anonymous</author>
	<datestamp>1268484660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>As someone pointed out, Quake opensourced the engine, not the content.  More importantly, if the new game relied on the old game to load textures, etc., then you would have to be distributing the OLD game.  This would likely violate the copyright, and open you up for even more lawsuits.  Direct distribution of copyright content is worse than making your own version of it (which is often perfectly legal).</p></htmltext>
<tokenext>As someone pointed out , Quake opensourced the engine , not the content .
More importantly , if the new game relied on the old game to load textures , etc. , then you would have to be distributing the OLD game .
This would likely violate the copyright , and open you up for even more lawsuits .
Direct distribution of copyright content is worse than making your own version of it ( which is often perfectly legal ) .</tokentext>
<sentencetext>As someone pointed out, Quake opensourced the engine, not the content.
More importantly, if the new game relied on the old game to load textures, etc., then you would have to be distributing the OLD game.
This would likely violate the copyright, and open you up for even more lawsuits.
Direct distribution of copyright content is worse than making your own version of it (which is often perfectly legal).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462606</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463044</id>
	<title>Re:Get permission!</title>
	<author>Anonymous</author>
	<datestamp>1268483520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>If you do not get legal permission it is breaking the law pure and simple.</p></div><p>Actually, it's a bit worse than that. It's exposing him to liability.</p><p>Paying damages and fines are going to be a bitch if the "abandoning" rights holder comes after you in civil court. Even if your project is "free" (as in beer), a rights holder could claim damages simply by claiming that he intended to launch a commercial project.</p><p>Tread carefully.</p></div>
	</htmltext>
<tokenext>If you do not get legal permission it is breaking the law pure and simple.Actually , it 's a bit worse than that .
It 's exposing him to liability.Paying damages and fines are going to be a bitch if the " abandoning " rights holder comes after you in civil court .
Even if your project is " free " ( as in beer ) , a rights holder could claim damages simply by claiming that he intended to launch a commercial project.Tread carefully .</tokentext>
<sentencetext>If you do not get legal permission it is breaking the law pure and simple.Actually, it's a bit worse than that.
It's exposing him to liability.Paying damages and fines are going to be a bitch if the "abandoning" rights holder comes after you in civil court.
Even if your project is "free" (as in beer), a rights holder could claim damages simply by claiming that he intended to launch a commercial project.Tread carefully.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462448</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462504</id>
	<title>My Advice</title>
	<author>AndrewFenn</author>
	<datestamp>1268472120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>Should I approach the copyright holder and purchase a license, or attempt to buy the rights outright and transfer them to the open source project/myself/the original creator?</p></div></blockquote><p>If the game company has gone bankrupt it might be a situation where the company was liquidated and its assets sold. If that is that case then the company no longer owns the copyright.</p><p>In any case I doubt it is worth purchasing the copyright. You state that you will be remaking this game from scratch which means purchasing someone else's copyright when you aren't going to use it will be a waste of money. Also you have to take into account that purchasing copyright is very expensive, requires a lawyer and at the end of it you can't really be guaranteed that you own it.</p><p>If you wish to use the original name then you should check and make sure any registered trademark has already expired. If it has then you should have no issue naming your game with the same name or something similar.</p><p>When making your own version of the game you should make sure that the names of things in the game, artwork, etc are all of your own work. This means they should be different from the original game. Copying how the original game plays shouldn't be an issue however.</p><p>If you feel that is not an option and that you need the original names of characters etc in your remake then you could have an expansion pack hosted someone else away from the project which adds the original content. That way if you do get in legal trouble you can pull the offending content without causing any problems where your project is hosted.</p></div>
	</htmltext>
<tokenext>Should I approach the copyright holder and purchase a license , or attempt to buy the rights outright and transfer them to the open source project/myself/the original creator ? If the game company has gone bankrupt it might be a situation where the company was liquidated and its assets sold .
If that is that case then the company no longer owns the copyright.In any case I doubt it is worth purchasing the copyright .
You state that you will be remaking this game from scratch which means purchasing someone else 's copyright when you are n't going to use it will be a waste of money .
Also you have to take into account that purchasing copyright is very expensive , requires a lawyer and at the end of it you ca n't really be guaranteed that you own it.If you wish to use the original name then you should check and make sure any registered trademark has already expired .
If it has then you should have no issue naming your game with the same name or something similar.When making your own version of the game you should make sure that the names of things in the game , artwork , etc are all of your own work .
This means they should be different from the original game .
Copying how the original game plays should n't be an issue however.If you feel that is not an option and that you need the original names of characters etc in your remake then you could have an expansion pack hosted someone else away from the project which adds the original content .
That way if you do get in legal trouble you can pull the offending content without causing any problems where your project is hosted .</tokentext>
<sentencetext>Should I approach the copyright holder and purchase a license, or attempt to buy the rights outright and transfer them to the open source project/myself/the original creator?If the game company has gone bankrupt it might be a situation where the company was liquidated and its assets sold.
If that is that case then the company no longer owns the copyright.In any case I doubt it is worth purchasing the copyright.
You state that you will be remaking this game from scratch which means purchasing someone else's copyright when you aren't going to use it will be a waste of money.
Also you have to take into account that purchasing copyright is very expensive, requires a lawyer and at the end of it you can't really be guaranteed that you own it.If you wish to use the original name then you should check and make sure any registered trademark has already expired.
If it has then you should have no issue naming your game with the same name or something similar.When making your own version of the game you should make sure that the names of things in the game, artwork, etc are all of your own work.
This means they should be different from the original game.
Copying how the original game plays shouldn't be an issue however.If you feel that is not an option and that you need the original names of characters etc in your remake then you could have an expansion pack hosted someone else away from the project which adds the original content.
That way if you do get in legal trouble you can pull the offending content without causing any problems where your project is hosted.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31470550</id>
	<title>Creative Commons Licensing</title>
	<author>Phoghat</author>
	<datestamp>1268599560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>"Should I approach the copyright holder and purchase a license"</i>
<p>That should go very well for you. I can see your empty wallet from here when  the supposed owner hears that you want to give him unexpected cash

</p><p> If you're rewriting the code: change the name, some of the characters while still keeping the game with the same "feel" as the original and license it under creative commons.
Let the Devil take the hindmost</p></htmltext>
<tokenext>" Should I approach the copyright holder and purchase a license " That should go very well for you .
I can see your empty wallet from here when the supposed owner hears that you want to give him unexpected cash If you 're rewriting the code : change the name , some of the characters while still keeping the game with the same " feel " as the original and license it under creative commons .
Let the Devil take the hindmost</tokentext>
<sentencetext>"Should I approach the copyright holder and purchase a license"
That should go very well for you.
I can see your empty wallet from here when  the supposed owner hears that you want to give him unexpected cash

 If you're rewriting the code: change the name, some of the characters while still keeping the game with the same "feel" as the original and license it under creative commons.
Let the Devil take the hindmost</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463202</id>
	<title>You're not coding, you're prevaricating</title>
	<author>Rogerborg</author>
	<datestamp>1268486760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Stop pissing around, slap a "z" on the end of the name, flip a few pixels around and ship the mofo.</htmltext>
<tokenext>Stop pissing around , slap a " z " on the end of the name , flip a few pixels around and ship the mofo .</tokentext>
<sentencetext>Stop pissing around, slap a "z" on the end of the name, flip a few pixels around and ship the mofo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464724</id>
	<title>try a nonprofit art law organization</title>
	<author>ffflala</author>
	<datestamp>1268503800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Video game design is an art. So look for a nonprofit lawyers for the arts organization in your state.</p><p>They will almost certainly be able to give you more informed legal advice than you will find on<nobr> <wbr></nobr>/., and some of them might be able to set you up with a pro bono attorney. Here's a list (from NY's Volunteer Lawyers for the Arts) of state arts law organizations:</p><p><a href="http://www.vlany.org/resources/vladirectory.php" title="vlany.org">http://www.vlany.org/resources/vladirectory.php</a> [vlany.org]</p><p>(Btw, based on the handful of such organizations I've contacted, it seems that calling is often necessary to get through. I think their email tends to gets buried.)</p></htmltext>
<tokenext>Video game design is an art .
So look for a nonprofit lawyers for the arts organization in your state.They will almost certainly be able to give you more informed legal advice than you will find on /. , and some of them might be able to set you up with a pro bono attorney .
Here 's a list ( from NY 's Volunteer Lawyers for the Arts ) of state arts law organizations : http : //www.vlany.org/resources/vladirectory.php [ vlany.org ] ( Btw , based on the handful of such organizations I 've contacted , it seems that calling is often necessary to get through .
I think their email tends to gets buried .
)</tokentext>
<sentencetext>Video game design is an art.
So look for a nonprofit lawyers for the arts organization in your state.They will almost certainly be able to give you more informed legal advice than you will find on /., and some of them might be able to set you up with a pro bono attorney.
Here's a list (from NY's Volunteer Lawyers for the Arts) of state arts law organizations:http://www.vlany.org/resources/vladirectory.php [vlany.org](Btw, based on the handful of such organizations I've contacted, it seems that calling is often necessary to get through.
I think their email tends to gets buried.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462662</id>
	<title>Re:Makes one wonder...</title>
	<author>deniable</author>
	<datestamp>1268475480000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.</p></div><p>Make them an offer?</p></div>
	</htmltext>
<tokenext>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.Make them an offer ?</tokentext>
<sentencetext>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.Make them an offer?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462652</id>
	<title>I've done this before...</title>
	<author>dudeX</author>
	<datestamp>1268475420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>First thing I did was emailed a few of the principal owners of the game, and told them about my intent, and asked about who holds the copyright and trademarks. I got the go ahead, with the caveat that another company owned the trademark to this particular game.</p><p>I also searched the web to look at other projects based on remakes. It seems that the best way to handle remakes of abandownare games is to not to bother the company that made it (especially if they're big like EA or Activision). The unwritten rule seems to be if you don't bother them, they won't bother you. Otherwise, they'll just say no and might put the kibosh on the project.</p><p>This should also be obvious, but don't sell the game. Just don't.</p><p>I never finished the game I was remaking since writing the tools to make it got laboriously time consuming.</p></htmltext>
<tokenext>First thing I did was emailed a few of the principal owners of the game , and told them about my intent , and asked about who holds the copyright and trademarks .
I got the go ahead , with the caveat that another company owned the trademark to this particular game.I also searched the web to look at other projects based on remakes .
It seems that the best way to handle remakes of abandownare games is to not to bother the company that made it ( especially if they 're big like EA or Activision ) .
The unwritten rule seems to be if you do n't bother them , they wo n't bother you .
Otherwise , they 'll just say no and might put the kibosh on the project.This should also be obvious , but do n't sell the game .
Just do n't.I never finished the game I was remaking since writing the tools to make it got laboriously time consuming .</tokentext>
<sentencetext>First thing I did was emailed a few of the principal owners of the game, and told them about my intent, and asked about who holds the copyright and trademarks.
I got the go ahead, with the caveat that another company owned the trademark to this particular game.I also searched the web to look at other projects based on remakes.
It seems that the best way to handle remakes of abandownare games is to not to bother the company that made it (especially if they're big like EA or Activision).
The unwritten rule seems to be if you don't bother them, they won't bother you.
Otherwise, they'll just say no and might put the kibosh on the project.This should also be obvious, but don't sell the game.
Just don't.I never finished the game I was remaking since writing the tools to make it got laboriously time consuming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464354</id>
	<title>YOU take the risk</title>
	<author>ewilts</author>
	<datestamp>1268499960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>To create an "open source game", you're giving your customers a license but you would be given them a license for something you KNOW you don't own.  You're setting yourself up for a world of hurt.  Not only can the original copyright and/or patent holders come after you, but every single one of YOUR licensees could come after you for damages as well.  Whether or not you charge a fee has absolutely no bearing on the matter.  The real question you need to ask is not whether you'd be in the right or wrong but whether or not you can afford the legal bills if somebody does go after you.  You, and you alone, need to decide if you are willing to take that risk.  Is the game THAT important that you'd be willing to risk thousands or tens of thousands of your own money on legal fees?</p></htmltext>
<tokenext>To create an " open source game " , you 're giving your customers a license but you would be given them a license for something you KNOW you do n't own .
You 're setting yourself up for a world of hurt .
Not only can the original copyright and/or patent holders come after you , but every single one of YOUR licensees could come after you for damages as well .
Whether or not you charge a fee has absolutely no bearing on the matter .
The real question you need to ask is not whether you 'd be in the right or wrong but whether or not you can afford the legal bills if somebody does go after you .
You , and you alone , need to decide if you are willing to take that risk .
Is the game THAT important that you 'd be willing to risk thousands or tens of thousands of your own money on legal fees ?</tokentext>
<sentencetext>To create an "open source game", you're giving your customers a license but you would be given them a license for something you KNOW you don't own.
You're setting yourself up for a world of hurt.
Not only can the original copyright and/or patent holders come after you, but every single one of YOUR licensees could come after you for damages as well.
Whether or not you charge a fee has absolutely no bearing on the matter.
The real question you need to ask is not whether you'd be in the right or wrong but whether or not you can afford the legal bills if somebody does go after you.
You, and you alone, need to decide if you are willing to take that risk.
Is the game THAT important that you'd be willing to risk thousands or tens of thousands of your own money on legal fees?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346</id>
	<title>Forget about the copyright</title>
	<author>MichaelSmith</author>
	<datestamp>1268512920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Make your new game. Don't use any exact names or words from the original. By all means select your names so that people know this is a successor to the original.</p><p>After all, open office exists along side microsoft office. Afterstep came after nextstep. You need a name like "afterstep" so that people know what you are on about.</p></htmltext>
<tokenext>Make your new game .
Do n't use any exact names or words from the original .
By all means select your names so that people know this is a successor to the original.After all , open office exists along side microsoft office .
Afterstep came after nextstep .
You need a name like " afterstep " so that people know what you are on about .</tokentext>
<sentencetext>Make your new game.
Don't use any exact names or words from the original.
By all means select your names so that people know this is a successor to the original.After all, open office exists along side microsoft office.
Afterstep came after nextstep.
You need a name like "afterstep" so that people know what you are on about.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463554</id>
	<title>Due dilligence</title>
	<author>chrysrobyn</author>
	<datestamp>1268491620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>At least try to contact people you think might own the copyright and the original authors.  Save a copy of anything you send and any response.  If you're sued, then you can prove you don't have any malicious intent and you actually tried to do right.</p></htmltext>
<tokenext>At least try to contact people you think might own the copyright and the original authors .
Save a copy of anything you send and any response .
If you 're sued , then you can prove you do n't have any malicious intent and you actually tried to do right .</tokentext>
<sentencetext>At least try to contact people you think might own the copyright and the original authors.
Save a copy of anything you send and any response.
If you're sued, then you can prove you don't have any malicious intent and you actually tried to do right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462606</id>
	<title>Make use of the Original</title>
	<author>Anonymous</author>
	<datestamp>1268474340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>How about coding yours so that it loads resources it needs from a copy of the original game which you leave it up to the end-user to acquire? This is how Quake reimplementations work and ID don't seem to have complained about it.</p></htmltext>
<tokenext>How about coding yours so that it loads resources it needs from a copy of the original game which you leave it up to the end-user to acquire ?
This is how Quake reimplementations work and ID do n't seem to have complained about it .</tokentext>
<sentencetext>How about coding yours so that it loads resources it needs from a copy of the original game which you leave it up to the end-user to acquire?
This is how Quake reimplementations work and ID don't seem to have complained about it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31465012</id>
	<title>Re:Contact the Owners</title>
	<author>Anonymous</author>
	<datestamp>1268506320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Contact the owners and ask them if they mind. You might be surprised.</p></div></blockquote><p>If the owner is a private individual, in all chances they'll say "go for it" and they might even let you reuse the name.</p><p>If the owner is a corporation, the request will go to a lawyer whose job is to 1) prevent anyone from doing anything remotely resembling any ideas the corporation can possibly lay any type of claim to, and to 2) squeeze as much money as possible from anybody doing that.</p><p>IANAL but my advice is to change the name and any potential trademarks and then put something in the credits screen to credit the original author as an inspiration.</p><p>Related: I once asked Cagle Cartoons for permission to republish one of their political cartoons on a friend's blog which had about 20 readers. People republish political cartoons on blogs all the time and nobody ever asks for permission, but I wanted to do it the right way. They wanted a fuckton of money. If I had gone ahead and published the cartoon anyway, not only could they have sued me but the communication would prove maliciousness on my part which would have increase the damages.</p></div>
	</htmltext>
<tokenext>Contact the owners and ask them if they mind .
You might be surprised.If the owner is a private individual , in all chances they 'll say " go for it " and they might even let you reuse the name.If the owner is a corporation , the request will go to a lawyer whose job is to 1 ) prevent anyone from doing anything remotely resembling any ideas the corporation can possibly lay any type of claim to , and to 2 ) squeeze as much money as possible from anybody doing that.IANAL but my advice is to change the name and any potential trademarks and then put something in the credits screen to credit the original author as an inspiration.Related : I once asked Cagle Cartoons for permission to republish one of their political cartoons on a friend 's blog which had about 20 readers .
People republish political cartoons on blogs all the time and nobody ever asks for permission , but I wanted to do it the right way .
They wanted a fuckton of money .
If I had gone ahead and published the cartoon anyway , not only could they have sued me but the communication would prove maliciousness on my part which would have increase the damages .</tokentext>
<sentencetext>Contact the owners and ask them if they mind.
You might be surprised.If the owner is a private individual, in all chances they'll say "go for it" and they might even let you reuse the name.If the owner is a corporation, the request will go to a lawyer whose job is to 1) prevent anyone from doing anything remotely resembling any ideas the corporation can possibly lay any type of claim to, and to 2) squeeze as much money as possible from anybody doing that.IANAL but my advice is to change the name and any potential trademarks and then put something in the credits screen to credit the original author as an inspiration.Related: I once asked Cagle Cartoons for permission to republish one of their political cartoons on a friend's blog which had about 20 readers.
People republish political cartoons on blogs all the time and nobody ever asks for permission, but I wanted to do it the right way.
They wanted a fuckton of money.
If I had gone ahead and published the cartoon anyway, not only could they have sued me but the communication would prove maliciousness on my part which would have increase the damages.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31480644</id>
	<title>Why do you want to copy the original???</title>
	<author>Anonymous</author>
	<datestamp>1268660640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why copy the original and have the hassle of dealing with copyright in the first place?</p><p>Instead: Create Your Own IP.</p><p>Radical idea I know..but bear with me.<br>Create your own IP that is similar to the original, and then even make some improvements based on current technology trends. Have similar though not identical storylines, change the names of places and persons up etc.</p><p>People that care and played the game 18 years ago will remember and recognise it for what it is. People that never did can still enjoy it regardless.You lose nothing.</p><p>There is much less risk to you and your team of no one ever seeing your hard work.</p></htmltext>
<tokenext>Why copy the original and have the hassle of dealing with copyright in the first place ? Instead : Create Your Own IP.Radical idea I know..but bear with me.Create your own IP that is similar to the original , and then even make some improvements based on current technology trends .
Have similar though not identical storylines , change the names of places and persons up etc.People that care and played the game 18 years ago will remember and recognise it for what it is .
People that never did can still enjoy it regardless.You lose nothing.There is much less risk to you and your team of no one ever seeing your hard work .</tokentext>
<sentencetext>Why copy the original and have the hassle of dealing with copyright in the first place?Instead: Create Your Own IP.Radical idea I know..but bear with me.Create your own IP that is similar to the original, and then even make some improvements based on current technology trends.
Have similar though not identical storylines, change the names of places and persons up etc.People that care and played the game 18 years ago will remember and recognise it for what it is.
People that never did can still enjoy it regardless.You lose nothing.There is much less risk to you and your team of no one ever seeing your hard work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462580</id>
	<title>Re:Patents</title>
	<author>Anonymous</author>
	<datestamp>1268473680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>What about copyright?  You might rapidly discover that `abandonware` is a meaningless term legally; not only that, but that a company owns the rights to the game and will come after you for a lot of money should your game before profitable for them to do so.</p></htmltext>
<tokenext>What about copyright ?
You might rapidly discover that ` abandonware ` is a meaningless term legally ; not only that , but that a company owns the rights to the game and will come after you for a lot of money should your game before profitable for them to do so .</tokentext>
<sentencetext>What about copyright?
You might rapidly discover that `abandonware` is a meaningless term legally; not only that, but that a company owns the rights to the game and will come after you for a lot of money should your game before profitable for them to do so.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462880</id>
	<title>Re:SDINAL</title>
	<author>TechForensics</author>
	<datestamp>1268479800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p> I know there are legal implications to certain decisions I might make, but...</p></div><p>But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.</p></div><p>As a supposed legal expert (yes, IAAL), I can advise that if it cannot be positively determined that copyright is not in force (and after only 18 years it seems impossible that it would not be) then yes, without permission you could be sued, very likely successfully-- but then, the copyright holder may not wish to sue, and as another post noted, even be supportive.  Be sure to get that expression of support in writing.  (And be sure the author and copyright holder are one and the same.)</p></div>
	</htmltext>
<tokenext>I know there are legal implications to certain decisions I might make , but...But nothing .
You 're asking a legal question , you need to go to a legal expert .
Slashdotters are not legal experts , they just think they are , and their advice is worse than useless.As a supposed legal expert ( yes , IAAL ) , I can advise that if it can not be positively determined that copyright is not in force ( and after only 18 years it seems impossible that it would not be ) then yes , without permission you could be sued , very likely successfully-- but then , the copyright holder may not wish to sue , and as another post noted , even be supportive .
Be sure to get that expression of support in writing .
( And be sure the author and copyright holder are one and the same .
)</tokentext>
<sentencetext> I know there are legal implications to certain decisions I might make, but...But nothing.
You're asking a legal question, you need to go to a legal expert.
Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.As a supposed legal expert (yes, IAAL), I can advise that if it cannot be positively determined that copyright is not in force (and after only 18 years it seems impossible that it would not be) then yes, without permission you could be sued, very likely successfully-- but then, the copyright holder may not wish to sue, and as another post noted, even be supportive.
Be sure to get that expression of support in writing.
(And be sure the author and copyright holder are one and the same.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464836</id>
	<title>Re:Forget about the copyright</title>
	<author>h4rr4r</author>
	<datestamp>1268504880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I turn on mouse focus on any machine I use, click to focus is wasteful.</p></htmltext>
<tokenext>I turn on mouse focus on any machine I use , click to focus is wasteful .</tokentext>
<sentencetext>I turn on mouse focus on any machine I use, click to focus is wasteful.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31508856</id>
	<title>Re:Contact the Owners</title>
	<author>Jedi Alec</author>
	<datestamp>1268842320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Unfortunately all too often the guys that put their blood, sweat and tears into a game don't end up owning anything and the IP ended up in the hands of distributor A that went tits up and was bought out by distributor B that merged with distributor C, the devil spawn of which is now owned by EA.</p><p>Trying doesn't hurt anyone though, just be prepared to play PI and be ready to get disappointed at ending up irrevocably lost in some corporate behemoth where noone gives a shit about games unless they bring in more bucks.</p></htmltext>
<tokenext>Unfortunately all too often the guys that put their blood , sweat and tears into a game do n't end up owning anything and the IP ended up in the hands of distributor A that went tits up and was bought out by distributor B that merged with distributor C , the devil spawn of which is now owned by EA.Trying does n't hurt anyone though , just be prepared to play PI and be ready to get disappointed at ending up irrevocably lost in some corporate behemoth where noone gives a shit about games unless they bring in more bucks .</tokentext>
<sentencetext>Unfortunately all too often the guys that put their blood, sweat and tears into a game don't end up owning anything and the IP ended up in the hands of distributor A that went tits up and was bought out by distributor B that merged with distributor C, the devil spawn of which is now owned by EA.Trying doesn't hurt anyone though, just be prepared to play PI and be ready to get disappointed at ending up irrevocably lost in some corporate behemoth where noone gives a shit about games unless they bring in more bucks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462574</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466862</id>
	<title>Library preservation</title>
	<author>SpekkioMofW</author>
	<datestamp>1268476440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If your purpose is preservation, and you are certain that this game is so rare that your efforts are necessary to preserve it, then what you should consider is doing this project in conjunction with a library. The Librarian of Congress has exempted libraries from the DMCA - but for preservation purposes only. If I recall correctly, the rule is that the item in question must be scarce enough that it cannot be replaced by practical means (i.e. purchasing another on the open market, getting a copy from another library). If this applies to you, this might work - and might shield you from legal liability.

If you need a library to work with, you might contact Stanford University or the library at the University of Texas at Austin.

Good luck!</htmltext>
<tokenext>If your purpose is preservation , and you are certain that this game is so rare that your efforts are necessary to preserve it , then what you should consider is doing this project in conjunction with a library .
The Librarian of Congress has exempted libraries from the DMCA - but for preservation purposes only .
If I recall correctly , the rule is that the item in question must be scarce enough that it can not be replaced by practical means ( i.e .
purchasing another on the open market , getting a copy from another library ) .
If this applies to you , this might work - and might shield you from legal liability .
If you need a library to work with , you might contact Stanford University or the library at the University of Texas at Austin .
Good luck !</tokentext>
<sentencetext>If your purpose is preservation, and you are certain that this game is so rare that your efforts are necessary to preserve it, then what you should consider is doing this project in conjunction with a library.
The Librarian of Congress has exempted libraries from the DMCA - but for preservation purposes only.
If I recall correctly, the rule is that the item in question must be scarce enough that it cannot be replaced by practical means (i.e.
purchasing another on the open market, getting a copy from another library).
If this applies to you, this might work - and might shield you from legal liability.
If you need a library to work with, you might contact Stanford University or the library at the University of Texas at Austin.
Good luck!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462516</id>
	<title>imo</title>
	<author>Anonymous</author>
	<datestamp>1268472420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>imo instead of bionic commando it should be bionic fartmando. instead of having a bionic arm you eat cans of super beans and fart to kill enemies. you also fart to jump, so the amount of beans you eat means that your jumps are limited. so to clear levels in the best way you have to conserve your farts and figure out how to do the least jumping. anyway bionic fartmando. code it up and i'll buy it. also i'll buy a second copy for my son marticock.</p><p>WSL3</p></htmltext>
<tokenext>imo instead of bionic commando it should be bionic fartmando .
instead of having a bionic arm you eat cans of super beans and fart to kill enemies .
you also fart to jump , so the amount of beans you eat means that your jumps are limited .
so to clear levels in the best way you have to conserve your farts and figure out how to do the least jumping .
anyway bionic fartmando .
code it up and i 'll buy it .
also i 'll buy a second copy for my son marticock.WSL3</tokentext>
<sentencetext>imo instead of bionic commando it should be bionic fartmando.
instead of having a bionic arm you eat cans of super beans and fart to kill enemies.
you also fart to jump, so the amount of beans you eat means that your jumps are limited.
so to clear levels in the best way you have to conserve your farts and figure out how to do the least jumping.
anyway bionic fartmando.
code it up and i'll buy it.
also i'll buy a second copy for my son marticock.WSL3</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344</id>
	<title>Contact the Owners</title>
	<author>Pikoro</author>
	<datestamp>1268512800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Contact the owners and ask them if they mind.  You might be surprised.</htmltext>
<tokenext>Contact the owners and ask them if they mind .
You might be surprised .</tokentext>
<sentencetext>Contact the owners and ask them if they mind.
You might be surprised.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474622</id>
	<title>Re:Give it a try</title>
	<author>magus\_melchior</author>
	<datestamp>1268561400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It was a mixed bag for Stardock in their negotiations with Atari-- they got <i>Total Annihilation</i>, yes. However, when they asked about <i>Master of Magic</i>, Atari said they wanted all of the marketing rights. The result was, Stardock decided to make the game (tweaked enough to keep the lawyers away) and Atari got nothing there. This is probably a closer scenario to what the OP was asking about-- this publisher apparently isn't interested in reviving an oldie unless someone else does the work and they get the credit.</p><p><a href="http://en.wikipedia.org/wiki/Elemental:\_War\_of\_Magic" title="wikipedia.org" rel="nofollow">Elemental: War of Magic</a> [wikipedia.org]</p></htmltext>
<tokenext>It was a mixed bag for Stardock in their negotiations with Atari-- they got Total Annihilation , yes .
However , when they asked about Master of Magic , Atari said they wanted all of the marketing rights .
The result was , Stardock decided to make the game ( tweaked enough to keep the lawyers away ) and Atari got nothing there .
This is probably a closer scenario to what the OP was asking about-- this publisher apparently is n't interested in reviving an oldie unless someone else does the work and they get the credit.Elemental : War of Magic [ wikipedia.org ]</tokentext>
<sentencetext>It was a mixed bag for Stardock in their negotiations with Atari-- they got Total Annihilation, yes.
However, when they asked about Master of Magic, Atari said they wanted all of the marketing rights.
The result was, Stardock decided to make the game (tweaked enough to keep the lawyers away) and Atari got nothing there.
This is probably a closer scenario to what the OP was asking about-- this publisher apparently isn't interested in reviving an oldie unless someone else does the work and they get the credit.Elemental: War of Magic [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463298</id>
	<title>Re:Forget about the copyright</title>
	<author>Anonymous</author>
	<datestamp>1268488200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Safest way to do it. A few years ago Xcom and a few other games were considered abandonware, then the BSA came and you had to pay for an ancient game, not a remake<nobr> <wbr></nobr>... so it's safer to just bypass the whole legal mess. In XCom's case a series of games appeared with mostly the same theme and gameplay called UFO. And as far as I know they have no troubles from them.</p></htmltext>
<tokenext>Safest way to do it .
A few years ago Xcom and a few other games were considered abandonware , then the BSA came and you had to pay for an ancient game , not a remake ... so it 's safer to just bypass the whole legal mess .
In XCom 's case a series of games appeared with mostly the same theme and gameplay called UFO .
And as far as I know they have no troubles from them .</tokentext>
<sentencetext>Safest way to do it.
A few years ago Xcom and a few other games were considered abandonware, then the BSA came and you had to pay for an ancient game, not a remake ... so it's safer to just bypass the whole legal mess.
In XCom's case a series of games appeared with mostly the same theme and gameplay called UFO.
And as far as I know they have no troubles from them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31465304</id>
	<title>Copyright Laws - Pure and Simple</title>
	<author>Anonymous</author>
	<datestamp>1268508360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The truth is, beyond ALL other speculation; if there is a rights holder out there, it doesn't matter if you tried to contact them or not, it doesn't matter if your intentions are honorable or not, IT DOESNT MATTER if you don't make a time, or you take all the money you make and spread it on the impoverished of the world . . .</p><p>IF THERE IS A RIGHTS HOLDER; and they come out of the woodwork; they can begin action against your project.</p><p>Depending on the popularity of the project, this could be a simple Cease and Desist (C&amp;D) or be escalated all the way up the chain for damages to their property and dilution / damages to their brand.</p><p>So, if you can't contact the right's holder, either change is massively so it's "inspired" by the original (we did this for the Legend of the Green Dragon MMORPG  --- A PHP opensource port of the old BBS Legend of the Red Dragon )</p><p>But just pretending the Right's holder isn't around anymore could lead to real problems down the road.</p></htmltext>
<tokenext>The truth is , beyond ALL other speculation ; if there is a rights holder out there , it does n't matter if you tried to contact them or not , it does n't matter if your intentions are honorable or not , IT DOESNT MATTER if you do n't make a time , or you take all the money you make and spread it on the impoverished of the world .
. .IF THERE IS A RIGHTS HOLDER ; and they come out of the woodwork ; they can begin action against your project.Depending on the popularity of the project , this could be a simple Cease and Desist ( C&amp;D ) or be escalated all the way up the chain for damages to their property and dilution / damages to their brand.So , if you ca n't contact the right 's holder , either change is massively so it 's " inspired " by the original ( we did this for the Legend of the Green Dragon MMORPG --- A PHP opensource port of the old BBS Legend of the Red Dragon ) But just pretending the Right 's holder is n't around anymore could lead to real problems down the road .</tokentext>
<sentencetext>The truth is, beyond ALL other speculation; if there is a rights holder out there, it doesn't matter if you tried to contact them or not, it doesn't matter if your intentions are honorable or not, IT DOESNT MATTER if you don't make a time, or you take all the money you make and spread it on the impoverished of the world .
. .IF THERE IS A RIGHTS HOLDER; and they come out of the woodwork; they can begin action against your project.Depending on the popularity of the project, this could be a simple Cease and Desist (C&amp;D) or be escalated all the way up the chain for damages to their property and dilution / damages to their brand.So, if you can't contact the right's holder, either change is massively so it's "inspired" by the original (we did this for the Legend of the Green Dragon MMORPG  --- A PHP opensource port of the old BBS Legend of the Red Dragon )But just pretending the Right's holder isn't around anymore could lead to real problems down the road.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462682</id>
	<title>Start a company - limit your personal liability</title>
	<author>Anonymous</author>
	<datestamp>1268475900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you're worried about getting sued, start a for profit business and create your first piece of intellectual property.  If you do everything correctly, the worst that could happen would be the assets of the company being seized.  So, you lose your investment in the form of whatever time and money you put into the venture, but you don't get your personal bank account frozen, in the event of a judgment.  <br> <br>
You could always go the non-profit route, but ironically, non-profits typically cost more to start up and for tax preperation because they are a specialty, so lawyers and accountants specializing in that area charge more for services rendered.  <br>
<i>Consult your attorney</i></htmltext>
<tokenext>If you 're worried about getting sued , start a for profit business and create your first piece of intellectual property .
If you do everything correctly , the worst that could happen would be the assets of the company being seized .
So , you lose your investment in the form of whatever time and money you put into the venture , but you do n't get your personal bank account frozen , in the event of a judgment .
You could always go the non-profit route , but ironically , non-profits typically cost more to start up and for tax preperation because they are a specialty , so lawyers and accountants specializing in that area charge more for services rendered .
Consult your attorney</tokentext>
<sentencetext>If you're worried about getting sued, start a for profit business and create your first piece of intellectual property.
If you do everything correctly, the worst that could happen would be the assets of the company being seized.
So, you lose your investment in the form of whatever time and money you put into the venture, but you don't get your personal bank account frozen, in the event of a judgment.
You could always go the non-profit route, but ironically, non-profits typically cost more to start up and for tax preperation because they are a specialty, so lawyers and accountants specializing in that area charge more for services rendered.
Consult your attorney</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462380</id>
	<title>Talk to people who have done it before</title>
	<author>C4st13v4n14</author>
	<datestamp>1268513400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>These guys have done exactly what you're aiming to do.  You should probably get on their forums and talk to them for some insight.  You should also check out their remake, it's a really good game!

<a href="http://wz2100.net/" title="wz2100.net" rel="nofollow">Warzone 2100</a> [wz2100.net]</htmltext>
<tokenext>These guys have done exactly what you 're aiming to do .
You should probably get on their forums and talk to them for some insight .
You should also check out their remake , it 's a really good game !
Warzone 2100 [ wz2100.net ]</tokentext>
<sentencetext>These guys have done exactly what you're aiming to do.
You should probably get on their forums and talk to them for some insight.
You should also check out their remake, it's a really good game!
Warzone 2100 [wz2100.net]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462436</id>
	<title>Why?</title>
	<author>urusan</author>
	<datestamp>1268471220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I don't understand why you want to create an exact port of the original game.</p><p>If you want to preserve the original game, then use an emulator like DOSBox on the original executables. It will save you a load of time.</p><p>If you want to popularize the game, then contact the owners to see if they'll sell it to you or put it under an open license. That way you can redistribute the game for use on emulators without legal worries.</p><p>If you want to make something new, then you should really put your energies into a new game inspired by the old one.</p><p>By the way, I once made a game that was a clone of a game on a portable system (with the intent of adding Internet play). It was an unexpectedly massive undertaking and by the end I was wondering why I was pouring so much energy into a  derivative project that I might have to worry about lawsuits over when I finished it. It's really not worth it. You'll feel better in the end if you spend that time making something new that you can proudly take credit for.</p></htmltext>
<tokenext>I do n't understand why you want to create an exact port of the original game.If you want to preserve the original game , then use an emulator like DOSBox on the original executables .
It will save you a load of time.If you want to popularize the game , then contact the owners to see if they 'll sell it to you or put it under an open license .
That way you can redistribute the game for use on emulators without legal worries.If you want to make something new , then you should really put your energies into a new game inspired by the old one.By the way , I once made a game that was a clone of a game on a portable system ( with the intent of adding Internet play ) .
It was an unexpectedly massive undertaking and by the end I was wondering why I was pouring so much energy into a derivative project that I might have to worry about lawsuits over when I finished it .
It 's really not worth it .
You 'll feel better in the end if you spend that time making something new that you can proudly take credit for .</tokentext>
<sentencetext>I don't understand why you want to create an exact port of the original game.If you want to preserve the original game, then use an emulator like DOSBox on the original executables.
It will save you a load of time.If you want to popularize the game, then contact the owners to see if they'll sell it to you or put it under an open license.
That way you can redistribute the game for use on emulators without legal worries.If you want to make something new, then you should really put your energies into a new game inspired by the old one.By the way, I once made a game that was a clone of a game on a portable system (with the intent of adding Internet play).
It was an unexpectedly massive undertaking and by the end I was wondering why I was pouring so much energy into a  derivative project that I might have to worry about lawsuits over when I finished it.
It's really not worth it.
You'll feel better in the end if you spend that time making something new that you can proudly take credit for.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466978</id>
	<title>Re:SDINAL</title>
	<author>Anonymous</author>
	<datestamp>1268477280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>RTFA. He DID contact a lawyer.</p></htmltext>
<tokenext>RTFA .
He DID contact a lawyer .</tokentext>
<sentencetext>RTFA.
He DID contact a lawyer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462612</id>
	<title>Not so fast</title>
	<author>Patch86</author>
	<datestamp>1268474460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Remember, just because they haven't "done anything" with their copyright over the last 30 years, that doesn't mean they don't still have copyright. Or more importantly, that SOMEONE could still have the copyright, and that they might not be very nice.</p><p>Writing any code on the basis of "they probably won't care" isn't a great idea, and other projects have been burned by that in the past.</p><p>As said elsewhere in the comments, contact the owner or creator first. If it really is abandonware then he probable won't mind (might even be flattered). And if he is sue-happy (or if the rights have passed to someone else other than him) it's better to find out now rather than later.</p></htmltext>
<tokenext>Remember , just because they have n't " done anything " with their copyright over the last 30 years , that does n't mean they do n't still have copyright .
Or more importantly , that SOMEONE could still have the copyright , and that they might not be very nice.Writing any code on the basis of " they probably wo n't care " is n't a great idea , and other projects have been burned by that in the past.As said elsewhere in the comments , contact the owner or creator first .
If it really is abandonware then he probable wo n't mind ( might even be flattered ) .
And if he is sue-happy ( or if the rights have passed to someone else other than him ) it 's better to find out now rather than later .</tokentext>
<sentencetext>Remember, just because they haven't "done anything" with their copyright over the last 30 years, that doesn't mean they don't still have copyright.
Or more importantly, that SOMEONE could still have the copyright, and that they might not be very nice.Writing any code on the basis of "they probably won't care" isn't a great idea, and other projects have been burned by that in the past.As said elsewhere in the comments, contact the owner or creator first.
If it really is abandonware then he probable won't mind (might even be flattered).
And if he is sue-happy (or if the rights have passed to someone else other than him) it's better to find out now rather than later.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31469660</id>
	<title>Re:Contact the Owners</title>
	<author>DrStoooopid</author>
	<datestamp>1268500200000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's really annoying when they moderate something as insightful, when really it's informative. I really question Slashdot mods these days.</p></htmltext>
<tokenext>It 's really annoying when they moderate something as insightful , when really it 's informative .
I really question Slashdot mods these days .</tokentext>
<sentencetext>It's really annoying when they moderate something as insightful, when really it's informative.
I really question Slashdot mods these days.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463148</id>
	<title>Re:SDINAL</title>
	<author>loufoque</author>
	<datestamp>1268485500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Legal experts usually have little knowledge with such things, however. They very often unnecessarily advise caution to hide their lack of expertise.</p></htmltext>
<tokenext>Legal experts usually have little knowledge with such things , however .
They very often unnecessarily advise caution to hide their lack of expertise .</tokentext>
<sentencetext>Legal experts usually have little knowledge with such things, however.
They very often unnecessarily advise caution to hide their lack of expertise.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464216</id>
	<title>Re:SDINAL</title>
	<author>Anonymous</author>
	<datestamp>1268498700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>(Anyone who mods this as anything other than humour is a complete moron).</p></div><p>First you give us that delicious bit of irony, then you go and spoil it!</p></div>
	</htmltext>
<tokenext>( Anyone who mods this as anything other than humour is a complete moron ) .First you give us that delicious bit of irony , then you go and spoil it !</tokentext>
<sentencetext>(Anyone who mods this as anything other than humour is a complete moron).First you give us that delicious bit of irony, then you go and spoil it!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463718</id>
	<title>Is it really worth it?</title>
	<author>EngivalX</author>
	<datestamp>1268493420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Take the Kings Quest "The Silver Lining" as an example.  They got permission from Vivendi Universal, only to have <a href="http://kotaku.com/5482221/activision-terminates-fan+made-kings-quest-extension" title="kotaku.com" rel="nofollow">permission revoked years later</a> [kotaku.com].</htmltext>
<tokenext>Take the Kings Quest " The Silver Lining " as an example .
They got permission from Vivendi Universal , only to have permission revoked years later [ kotaku.com ] .</tokentext>
<sentencetext>Take the Kings Quest "The Silver Lining" as an example.
They got permission from Vivendi Universal, only to have permission revoked years later [kotaku.com].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462478</id>
	<title>Just release the code.</title>
	<author>Anonymous</author>
	<datestamp>1268471820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It's open source.  Presumably, you are not doing it for a profit.  <br> <br>

Release whatever code you want.  No human should ever be punished for creating a work of art.  I don't know what the laws are.  But, I will fight (with you) to the death to allow my fellow humans to create art. <br> <br>

There is a difference between creating art and creating Intellectual Property.  Art is used for free by experiencing it.. viewing it, listening to it.  Sure people artificially can profit from art.  Which is why we create artificial trade restrictions to protect people's ability to profit from art.  But, if your creation is so easily usurped by something, because it's obvious, then maybe your creation doesn't deserve the special artificial protections afforded by society.</htmltext>
<tokenext>It 's open source .
Presumably , you are not doing it for a profit .
Release whatever code you want .
No human should ever be punished for creating a work of art .
I do n't know what the laws are .
But , I will fight ( with you ) to the death to allow my fellow humans to create art .
There is a difference between creating art and creating Intellectual Property .
Art is used for free by experiencing it.. viewing it , listening to it .
Sure people artificially can profit from art .
Which is why we create artificial trade restrictions to protect people 's ability to profit from art .
But , if your creation is so easily usurped by something , because it 's obvious , then maybe your creation does n't deserve the special artificial protections afforded by society .</tokentext>
<sentencetext>It's open source.
Presumably, you are not doing it for a profit.
Release whatever code you want.
No human should ever be punished for creating a work of art.
I don't know what the laws are.
But, I will fight (with you) to the death to allow my fellow humans to create art.
There is a difference between creating art and creating Intellectual Property.
Art is used for free by experiencing it.. viewing it, listening to it.
Sure people artificially can profit from art.
Which is why we create artificial trade restrictions to protect people's ability to profit from art.
But, if your creation is so easily usurped by something, because it's obvious, then maybe your creation doesn't deserve the special artificial protections afforded by society.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466884</id>
	<title>Re:SDINAL</title>
	<author>Dogtanian</author>
	<datestamp>1268476680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p> I know there are legal implications to certain decisions I might make, but...</p></div><p>But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.</p></div><p>Slashdotters think that they can logically guess the way the law works and/or that the law works the way it ought (logically) to work despite the fact that the only way to know how the law works is... to actually find out how the law works, and that it isn't always logical or consistent.</p><p>The other thing I've come across is that when you point out the law doesn't work in that idealised way, it'll be assumed that you endorse the (arguably) illogical, inconsistent and/or faulty way it *does* work. (*)</p><p>Not at all- a lot of the time it might be better if it worked in that way, but it doesn't, and there's no point in denying that's the way things currently are. Regardless of whether or not it upsets you to find out that it doesn't always follow the same path as an over-pedantic geek's thought process.</p><p>(*) Actually, this isn't restricted to the law. If someone (e.g.) makes a stupid argument against something, and you point this out, they'll kneejerk assume that you're taking the opposite position in the argument to them, rather than just pointing out that their argument is flawed. (e.g. disagree that it was Hitler's moustache that made him bad and you're endorsing the Nazis, etc...)</p></div>
	</htmltext>
<tokenext>I know there are legal implications to certain decisions I might make , but...But nothing .
You 're asking a legal question , you need to go to a legal expert .
Slashdotters are not legal experts , they just think they are , and their advice is worse than useless.Slashdotters think that they can logically guess the way the law works and/or that the law works the way it ought ( logically ) to work despite the fact that the only way to know how the law works is... to actually find out how the law works , and that it is n't always logical or consistent.The other thing I 've come across is that when you point out the law does n't work in that idealised way , it 'll be assumed that you endorse the ( arguably ) illogical , inconsistent and/or faulty way it * does * work .
( * ) Not at all- a lot of the time it might be better if it worked in that way , but it does n't , and there 's no point in denying that 's the way things currently are .
Regardless of whether or not it upsets you to find out that it does n't always follow the same path as an over-pedantic geek 's thought process .
( * ) Actually , this is n't restricted to the law .
If someone ( e.g .
) makes a stupid argument against something , and you point this out , they 'll kneejerk assume that you 're taking the opposite position in the argument to them , rather than just pointing out that their argument is flawed .
( e.g. disagree that it was Hitler 's moustache that made him bad and you 're endorsing the Nazis , etc... )</tokentext>
<sentencetext> I know there are legal implications to certain decisions I might make, but...But nothing.
You're asking a legal question, you need to go to a legal expert.
Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.Slashdotters think that they can logically guess the way the law works and/or that the law works the way it ought (logically) to work despite the fact that the only way to know how the law works is... to actually find out how the law works, and that it isn't always logical or consistent.The other thing I've come across is that when you point out the law doesn't work in that idealised way, it'll be assumed that you endorse the (arguably) illogical, inconsistent and/or faulty way it *does* work.
(*)Not at all- a lot of the time it might be better if it worked in that way, but it doesn't, and there's no point in denying that's the way things currently are.
Regardless of whether or not it upsets you to find out that it doesn't always follow the same path as an over-pedantic geek's thought process.
(*) Actually, this isn't restricted to the law.
If someone (e.g.
) makes a stupid argument against something, and you point this out, they'll kneejerk assume that you're taking the opposite position in the argument to them, rather than just pointing out that their argument is flawed.
(e.g. disagree that it was Hitler's moustache that made him bad and you're endorsing the Nazis, etc...)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464142</id>
	<title>Re:imo</title>
	<author>Dwedit</author>
	<datestamp>1268498220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But Bionic Commando can't jump!</p></htmltext>
<tokenext>But Bionic Commando ca n't jump !</tokentext>
<sentencetext>But Bionic Commando can't jump!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462516</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463026</id>
	<title>Re:Oh Look</title>
	<author>Kasar</author>
	<datestamp>1268482620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Obama stated today that he would be pushing for stronger enforcement of current copyrights.<br>
In other words, no copyright reforms are coming anytime soon.</htmltext>
<tokenext>Obama stated today that he would be pushing for stronger enforcement of current copyrights .
In other words , no copyright reforms are coming anytime soon .</tokentext>
<sentencetext>Obama stated today that he would be pushing for stronger enforcement of current copyrights.
In other words, no copyright reforms are coming anytime soon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462634</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31482514</id>
	<title>Re:SDINAL</title>
	<author>tehcyder</author>
	<datestamp>1268670840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Mod parent non-humourous.  Oh, wait...</htmltext>
<tokenext>Mod parent non-humourous .
Oh , wait.. .</tokentext>
<sentencetext>Mod parent non-humourous.
Oh, wait...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</id>
	<title>SDINAL</title>
	<author>Anonymous</author>
	<datestamp>1268471340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p> I know there are legal implications to certain decisions I might make, but...</p></div><p>But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.</p></div>
	</htmltext>
<tokenext>I know there are legal implications to certain decisions I might make , but...But nothing .
You 're asking a legal question , you need to go to a legal expert .
Slashdotters are not legal experts , they just think they are , and their advice is worse than useless .</tokentext>
<sentencetext> I know there are legal implications to certain decisions I might make, but...But nothing.
You're asking a legal question, you need to go to a legal expert.
Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462536</id>
	<title>Re:Forget about the copyright</title>
	<author>Raptor851</author>
	<datestamp>1268472960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>^ This

Strip any copied text/dialogs, etc, and re-make it as a clone in the spirit of the origional, you can release the full game without the worries of using their copyright at all. (unless it's an RPG or text adventure,then you're in for a lot of work<nobr> <wbr></nobr>:/ )</htmltext>
<tokenext>^ This Strip any copied text/dialogs , etc , and re-make it as a clone in the spirit of the origional , you can release the full game without the worries of using their copyright at all .
( unless it 's an RPG or text adventure,then you 're in for a lot of work : / )</tokentext>
<sentencetext>^ This

Strip any copied text/dialogs, etc, and re-make it as a clone in the spirit of the origional, you can release the full game without the worries of using their copyright at all.
(unless it's an RPG or text adventure,then you're in for a lot of work :/ )</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462634</id>
	<title>Oh Look</title>
	<author>BarryNorton</author>
	<datestamp>1268474880000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>It's this thread again.

Did something change since last time this was discussed?</htmltext>
<tokenext>It 's this thread again .
Did something change since last time this was discussed ?</tokentext>
<sentencetext>It's this thread again.
Did something change since last time this was discussed?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464190</id>
	<title>Re:Forget about the copyright</title>
	<author>Anonymous</author>
	<datestamp>1268498520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sorry, doesn't work that way. There is no innovation in open source, only re-implementations of existing commercial products. I know this is a soft spot for FOSS supporters, but no matter how you turn it, it's true. However, I never said open source never produces *good* re-implementations.</p><p>Open source works best when faced with "technical" issues. E.g. software emulator of old computers, web browsers (for example, while Firefox is arguably a half-decent browser, there's nothing innovative about it at all), game ports, window managers, office suits among others.</p></htmltext>
<tokenext>Sorry , does n't work that way .
There is no innovation in open source , only re-implementations of existing commercial products .
I know this is a soft spot for FOSS supporters , but no matter how you turn it , it 's true .
However , I never said open source never produces * good * re-implementations.Open source works best when faced with " technical " issues .
E.g. software emulator of old computers , web browsers ( for example , while Firefox is arguably a half-decent browser , there 's nothing innovative about it at all ) , game ports , window managers , office suits among others .</tokentext>
<sentencetext>Sorry, doesn't work that way.
There is no innovation in open source, only re-implementations of existing commercial products.
I know this is a soft spot for FOSS supporters, but no matter how you turn it, it's true.
However, I never said open source never produces *good* re-implementations.Open source works best when faced with "technical" issues.
E.g. software emulator of old computers, web browsers (for example, while Firefox is arguably a half-decent browser, there's nothing innovative about it at all), game ports, window managers, office suits among others.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462448</id>
	<title>Get permission!</title>
	<author>Anonymous</author>
	<datestamp>1268471400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Whether or not you think the copyright "no longer matters" is irrelevant.  If you do not get legal permission it is breaking the law pure and simple.</p><p>See the case of "Alien Abuse", an iPhone port of Abuse by defunct Crack.com.  The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission.  This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor, and the game being removed from the iPhone app store.</p><p>The lesson I would take from the above is that even if the company responsible for producing the company may no longer exist, it's founders certainly do and may not take kindly to unauthorised redistribution of their IP.</p></htmltext>
<tokenext>Whether or not you think the copyright " no longer matters " is irrelevant .
If you do not get legal permission it is breaking the law pure and simple.See the case of " Alien Abuse " , an iPhone port of Abuse by defunct Crack.com .
The authors released the code and graphics as public domain , but the whole game ( including SFX ) was redistributed without legal permission .
This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor , and the game being removed from the iPhone app store.The lesson I would take from the above is that even if the company responsible for producing the company may no longer exist , it 's founders certainly do and may not take kindly to unauthorised redistribution of their IP .</tokentext>
<sentencetext>Whether or not you think the copyright "no longer matters" is irrelevant.
If you do not get legal permission it is breaking the law pure and simple.See the case of "Alien Abuse", an iPhone port of Abuse by defunct Crack.com.
The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission.
This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor, and the game being removed from the iPhone app store.The lesson I would take from the above is that even if the company responsible for producing the company may no longer exist, it's founders certainly do and may not take kindly to unauthorised redistribution of their IP.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463000</id>
	<title>Re:SDINAL</title>
	<author>dogsolitude\_uk</author>
	<datestamp>1268482080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Seeking bona fide legal advice would definitely be worthwhile, but airing the idea in the community and talking to others who have remade games is also a sound policy, since other advice and issues may be raised.

I think this is a case of 'and' rather than 'exclusive or'!</htmltext>
<tokenext>Seeking bona fide legal advice would definitely be worthwhile , but airing the idea in the community and talking to others who have remade games is also a sound policy , since other advice and issues may be raised .
I think this is a case of 'and ' rather than 'exclusive or ' !</tokentext>
<sentencetext>Seeking bona fide legal advice would definitely be worthwhile, but airing the idea in the community and talking to others who have remade games is also a sound policy, since other advice and issues may be raised.
I think this is a case of 'and' rather than 'exclusive or'!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462574</id>
	<title>Re:Contact the Owners</title>
	<author>Anonymous</author>
	<datestamp>1268473680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I very much agree. If you want to remake the game I can only assume that you enjoy playing it and have some respect for the game. Show the original authors that respect and contact them; the game represents a great deal of effort on their part and deserves a dialog. From your description of the situation in you journal entry, the author would probably enjoy hearing of your interest and you could ask them what the position of the copyright holder is on the subject and discuss options.</p></htmltext>
<tokenext>I very much agree .
If you want to remake the game I can only assume that you enjoy playing it and have some respect for the game .
Show the original authors that respect and contact them ; the game represents a great deal of effort on their part and deserves a dialog .
From your description of the situation in you journal entry , the author would probably enjoy hearing of your interest and you could ask them what the position of the copyright holder is on the subject and discuss options .</tokentext>
<sentencetext>I very much agree.
If you want to remake the game I can only assume that you enjoy playing it and have some respect for the game.
Show the original authors that respect and contact them; the game represents a great deal of effort on their part and deserves a dialog.
From your description of the situation in you journal entry, the author would probably enjoy hearing of your interest and you could ask them what the position of the copyright holder is on the subject and discuss options.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082</id>
	<title>Re:SDINAL</title>
	<author>syousef</author>
	<datestamp>1268484300000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.</p></div><p>Goes to show what you know! We think we're experts at EVERYTHING, not just law. And we're pedantic and petty! We know it better than you do and your spelling sux and your mother ate worms! And we're abusive. I'll demonstrate: Get it right, loser!</p><p>(Anyone who mods this as anything other than humour is a complete moron).</p></div>
	</htmltext>
<tokenext>But nothing .
You 're asking a legal question , you need to go to a legal expert .
Slashdotters are not legal experts , they just think they are , and their advice is worse than useless.Goes to show what you know !
We think we 're experts at EVERYTHING , not just law .
And we 're pedantic and petty !
We know it better than you do and your spelling sux and your mother ate worms !
And we 're abusive .
I 'll demonstrate : Get it right , loser !
( Anyone who mods this as anything other than humour is a complete moron ) .</tokentext>
<sentencetext>But nothing.
You're asking a legal question, you need to go to a legal expert.
Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.Goes to show what you know!
We think we're experts at EVERYTHING, not just law.
And we're pedantic and petty!
We know it better than you do and your spelling sux and your mother ate worms!
And we're abusive.
I'll demonstrate: Get it right, loser!
(Anyone who mods this as anything other than humour is a complete moron).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474008</id>
	<title>Re:Why?</title>
	<author>westlake</author>
	<datestamp>1268599500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>If you want to preserve the original game, then use an emulator like DOSBox on the original executables. It will save you a load of time.</i> </p><p>Emulation has its limits.</p><p>The LucasArts adventure <i>The Dig</i> was to have been "high defintition" for its day - until budget cuts ruled that out.</p><p>The game has a magnificent sound track and solid vocal performances.</p><p> The background art is elegant and effective. Less so when scaled up to the 21" wide screen.</p><p>The low res sprite animation was a disappoint from Day One.</p><p> The game was simplified - at a price.</p><p>Puzzles can be "twitchy" and frustrating - sending you straight to the cheat sheets.</p></htmltext>
<tokenext>If you want to preserve the original game , then use an emulator like DOSBox on the original executables .
It will save you a load of time .
Emulation has its limits.The LucasArts adventure The Dig was to have been " high defintition " for its day - until budget cuts ruled that out.The game has a magnificent sound track and solid vocal performances .
The background art is elegant and effective .
Less so when scaled up to the 21 " wide screen.The low res sprite animation was a disappoint from Day One .
The game was simplified - at a price.Puzzles can be " twitchy " and frustrating - sending you straight to the cheat sheets .</tokentext>
<sentencetext>If you want to preserve the original game, then use an emulator like DOSBox on the original executables.
It will save you a load of time.
Emulation has its limits.The LucasArts adventure The Dig was to have been "high defintition" for its day - until budget cuts ruled that out.The game has a magnificent sound track and solid vocal performances.
The background art is elegant and effective.
Less so when scaled up to the 21" wide screen.The low res sprite animation was a disappoint from Day One.
The game was simplified - at a price.Puzzles can be "twitchy" and frustrating - sending you straight to the cheat sheets.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463594</id>
	<title>Re:Talk to people who have done it before</title>
	<author>Ihmhi</author>
	<datestamp>1268492220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No. No no no no no. Do you know how many hours of my life I have lost to that game? You son of a bitch! Why would you do this to me?! T\_T </p></htmltext>
<tokenext>No .
No no no no no .
Do you know how many hours of my life I have lost to that game ?
You son of a bitch !
Why would you do this to me ? !
T \ _T</tokentext>
<sentencetext>No.
No no no no no.
Do you know how many hours of my life I have lost to that game?
You son of a bitch!
Why would you do this to me?!
T\_T </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462380</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463194</id>
	<title>Re:Makes one wonder...</title>
	<author>maxwell demon</author>
	<datestamp>1268486580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.</p></div><p>They would probably announce that they'll sue you soon if you don't stop this. However, the actual sue date would be shifted to the future indefinitely.<nobr> <wbr></nobr>:-)</p></div>
	</htmltext>
<tokenext>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.They would probably announce that they 'll sue you soon if you do n't stop this .
However , the actual sue date would be shifted to the future indefinitely .
: - )</tokentext>
<sentencetext>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.They would probably announce that they'll sue you soon if you don't stop this.
However, the actual sue date would be shifted to the future indefinitely.
:-)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31467096</id>
	<title>Re:imo</title>
	<author>Anonymous</author>
	<datestamp>1268478180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You just described <a href="http://en.wikipedia.org/wiki/Boogerman" title="wikipedia.org" rel="nofollow">Boogerman</a> [wikipedia.org], more or less.</p></htmltext>
<tokenext>You just described Boogerman [ wikipedia.org ] , more or less .</tokentext>
<sentencetext>You just described Boogerman [wikipedia.org], more or less.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462516</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462544</id>
	<title>Give it a try</title>
	<author>Sycraft-fu</author>
	<datestamp>1268473140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>The people you want to talk to, by the way, are the publishers, not the developers. In some rare cases the developers own the copyright, but in 99.9\% of cases games are works for hire and the publisher owns the copyright.</p><p>Now, as to what they'll do? Well who knows? There have been varied results. You may well find them very amenable to the idea and they may want little or no money. You may find they flat out say "No," or don't even respond. However you don't know until you try.</p><p>A recent example of a success in that regard is Stardock just got the license to distribute and update Total Annihilation. The CEO is a big fan of it and talked to Atari and got the rights to sell it on Impulse, as well as the rights to update it with new features. So this sort of thing can happen.</p><p>However there have been failures too. In one case, Xcom I think, it turned out the original source code had been lost so the publisher couldn't license it out, even if they wanted to since they didn't have it.</p><p>You don't know until you try what will happen. However, do be prepared that they may blow you off. One thing that may improve your chances is if you have a solid plan for what you intend to do with it. Show them a business plan, more or less, that shows you have seriously thought out how you'd improve it and so on. They may be more likley to deal with someone they believe will make something rather than someone they think might just be playing around.</p></htmltext>
<tokenext>The people you want to talk to , by the way , are the publishers , not the developers .
In some rare cases the developers own the copyright , but in 99.9 \ % of cases games are works for hire and the publisher owns the copyright.Now , as to what they 'll do ?
Well who knows ?
There have been varied results .
You may well find them very amenable to the idea and they may want little or no money .
You may find they flat out say " No , " or do n't even respond .
However you do n't know until you try.A recent example of a success in that regard is Stardock just got the license to distribute and update Total Annihilation .
The CEO is a big fan of it and talked to Atari and got the rights to sell it on Impulse , as well as the rights to update it with new features .
So this sort of thing can happen.However there have been failures too .
In one case , Xcom I think , it turned out the original source code had been lost so the publisher could n't license it out , even if they wanted to since they did n't have it.You do n't know until you try what will happen .
However , do be prepared that they may blow you off .
One thing that may improve your chances is if you have a solid plan for what you intend to do with it .
Show them a business plan , more or less , that shows you have seriously thought out how you 'd improve it and so on .
They may be more likley to deal with someone they believe will make something rather than someone they think might just be playing around .</tokentext>
<sentencetext>The people you want to talk to, by the way, are the publishers, not the developers.
In some rare cases the developers own the copyright, but in 99.9\% of cases games are works for hire and the publisher owns the copyright.Now, as to what they'll do?
Well who knows?
There have been varied results.
You may well find them very amenable to the idea and they may want little or no money.
You may find they flat out say "No," or don't even respond.
However you don't know until you try.A recent example of a success in that regard is Stardock just got the license to distribute and update Total Annihilation.
The CEO is a big fan of it and talked to Atari and got the rights to sell it on Impulse, as well as the rights to update it with new features.
So this sort of thing can happen.However there have been failures too.
In one case, Xcom I think, it turned out the original source code had been lost so the publisher couldn't license it out, even if they wanted to since they didn't have it.You don't know until you try what will happen.
However, do be prepared that they may blow you off.
One thing that may improve your chances is if you have a solid plan for what you intend to do with it.
Show them a business plan, more or less, that shows you have seriously thought out how you'd improve it and so on.
They may be more likley to deal with someone they believe will make something rather than someone they think might just be playing around.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462530</id>
	<title>Re:Talk to people who have done it before</title>
	<author>zaydana</author>
	<datestamp>1268472900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Warzone 2100 is different because it was the people who owned the copyright who released the code first for other people to work on, not other people asking the owners to release the copyright.</p><p>You're right about the remake being good though. It was one of my favourite games back in the day, and I was incredibly surprised to find I could download it and now play it on my mac without any hitches, probably smoother than the original ran in windows.</p></htmltext>
<tokenext>Warzone 2100 is different because it was the people who owned the copyright who released the code first for other people to work on , not other people asking the owners to release the copyright.You 're right about the remake being good though .
It was one of my favourite games back in the day , and I was incredibly surprised to find I could download it and now play it on my mac without any hitches , probably smoother than the original ran in windows .</tokentext>
<sentencetext>Warzone 2100 is different because it was the people who owned the copyright who released the code first for other people to work on, not other people asking the owners to release the copyright.You're right about the remake being good though.
It was one of my favourite games back in the day, and I was incredibly surprised to find I could download it and now play it on my mac without any hitches, probably smoother than the original ran in windows.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462380</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463840</id>
	<title>The Game Is More Than The Code</title>
	<author>westlake</author>
	<datestamp>1268494740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>As long as it isn't covered by a dreaded software patent, you should be fine.</i> Software patents need to die in a fire. </p><p>The gamer-geek will be pursuing other game assets which may be independently licensed and legally protected: character designs and props, background art, music and audio effects, story, script, dialog, vocal performance, and so on.</p><p>I've heard music composed and performed for the LucasArts adventures used in Disney television animation.</p></htmltext>
<tokenext>As long as it is n't covered by a dreaded software patent , you should be fine .
Software patents need to die in a fire .
The gamer-geek will be pursuing other game assets which may be independently licensed and legally protected : character designs and props , background art , music and audio effects , story , script , dialog , vocal performance , and so on.I 've heard music composed and performed for the LucasArts adventures used in Disney television animation .</tokentext>
<sentencetext>As long as it isn't covered by a dreaded software patent, you should be fine.
Software patents need to die in a fire.
The gamer-geek will be pursuing other game assets which may be independently licensed and legally protected: character designs and props, background art, music and audio effects, story, script, dialog, vocal performance, and so on.I've heard music composed and performed for the LucasArts adventures used in Disney television animation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462442</id>
	<title>Re:Contact the Owners</title>
	<author>RJFerret</author>
	<datestamp>1268471340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Not only might they surprise, they might even be supportive!</p><p>If they aren't, then at least one has learned that you'll want to alter enough things so they won't succeed in complaining.  (Or loses could be cut now before time is invested...)</p><p>Either answer they give is a win.</p><p>PS: Document attempts to contact in case they don't respond, at least you can show a good faith attempt.</p></htmltext>
<tokenext>Not only might they surprise , they might even be supportive ! If they are n't , then at least one has learned that you 'll want to alter enough things so they wo n't succeed in complaining .
( Or loses could be cut now before time is invested... ) Either answer they give is a win.PS : Document attempts to contact in case they do n't respond , at least you can show a good faith attempt .</tokentext>
<sentencetext>Not only might they surprise, they might even be supportive!If they aren't, then at least one has learned that you'll want to alter enough things so they won't succeed in complaining.
(Or loses could be cut now before time is invested...)Either answer they give is a win.PS: Document attempts to contact in case they don't respond, at least you can show a good faith attempt.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474524</id>
	<title>Re:Make use of the Original</title>
	<author>magus\_melchior</author>
	<datestamp>1268560680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>id also released the Quake engine under the GPL. They probably don't mind the re-implementations, but they probably care when someone redistributes the texture art and sounds that form the rest of the game. Artwork tends to be under much more restrictive licensing terms than programming code, and is probably 75\% of the reason why most companies don't open-source their titles even if they are abandonware. But because developers tend to be a bit more permissive, a company will usually say nothing if you build a compatible engine and just use the resources a la <i>Quake</i> or <i>Railroad Tycoon</i> remakes.</p><p>Also, said resources may be encrypted or compressed with some odd algorithm-- maybe not for anti-piracy measures like modern-day DRM, but because they wanted to fit the damn application onto tiny floppy disks.</p><p>A truly forward-thinking game publisher would release old game executables/code under GPL/BSD and artwork under CC assuming these are possible. Or, maybe a compromise would be to release the code as GPL and have the artwork available as a paid download?</p></htmltext>
<tokenext>id also released the Quake engine under the GPL .
They probably do n't mind the re-implementations , but they probably care when someone redistributes the texture art and sounds that form the rest of the game .
Artwork tends to be under much more restrictive licensing terms than programming code , and is probably 75 \ % of the reason why most companies do n't open-source their titles even if they are abandonware .
But because developers tend to be a bit more permissive , a company will usually say nothing if you build a compatible engine and just use the resources a la Quake or Railroad Tycoon remakes.Also , said resources may be encrypted or compressed with some odd algorithm-- maybe not for anti-piracy measures like modern-day DRM , but because they wanted to fit the damn application onto tiny floppy disks.A truly forward-thinking game publisher would release old game executables/code under GPL/BSD and artwork under CC assuming these are possible .
Or , maybe a compromise would be to release the code as GPL and have the artwork available as a paid download ?</tokentext>
<sentencetext>id also released the Quake engine under the GPL.
They probably don't mind the re-implementations, but they probably care when someone redistributes the texture art and sounds that form the rest of the game.
Artwork tends to be under much more restrictive licensing terms than programming code, and is probably 75\% of the reason why most companies don't open-source their titles even if they are abandonware.
But because developers tend to be a bit more permissive, a company will usually say nothing if you build a compatible engine and just use the resources a la Quake or Railroad Tycoon remakes.Also, said resources may be encrypted or compressed with some odd algorithm-- maybe not for anti-piracy measures like modern-day DRM, but because they wanted to fit the damn application onto tiny floppy disks.A truly forward-thinking game publisher would release old game executables/code under GPL/BSD and artwork under CC assuming these are possible.
Or, maybe a compromise would be to release the code as GPL and have the artwork available as a paid download?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462606</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31528662</id>
	<title>Re:SDINAL</title>
	<author>Anonymous</author>
	<datestamp>1268906040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>+1 Insightful</p></htmltext>
<tokenext>+ 1 Insightful</tokentext>
<sentencetext>+1 Insightful</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463168</id>
	<title>Don't mean to troll but to help you</title>
	<author>trifish</author>
	<datestamp>1268485740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Rather than sending this to "Ask Slashdot", you ought to send it to "Ask a Lawyer" (prepare to pay).</p></htmltext>
<tokenext>Rather than sending this to " Ask Slashdot " , you ought to send it to " Ask a Lawyer " ( prepare to pay ) .</tokentext>
<sentencetext>Rather than sending this to "Ask Slashdot", you ought to send it to "Ask a Lawyer" (prepare to pay).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376</id>
	<title>Patents</title>
	<author>bbqsrc</author>
	<datestamp>1268513340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>As long as it isn't covered by a dreaded software patent, you should be fine. Software patents need to die in a fire.</htmltext>
<tokenext>As long as it is n't covered by a dreaded software patent , you should be fine .
Software patents need to die in a fire .</tokentext>
<sentencetext>As long as it isn't covered by a dreaded software patent, you should be fine.
Software patents need to die in a fire.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463326</id>
	<title>Re:Patents</title>
	<author>Anonymous</author>
	<datestamp>1268488680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>AFAIK Duration of a software patent is 20 years from the earliest claimed filing date, in the U.S. at least.</p><p>That means in two years time youre in the clear on any patent entanglement, at least if you stay true to the original and do not use new methods of achieving the same means that are oh so innovative that the trolls just have to protect it in order to hold develeopment back for the next 20-35 years depending on the duration of the lawsuit....</p><p>Good thing Sir Isac Newton didn't patent gravity, or we'd all just be hanging around....</p></htmltext>
<tokenext>AFAIK Duration of a software patent is 20 years from the earliest claimed filing date , in the U.S. at least.That means in two years time youre in the clear on any patent entanglement , at least if you stay true to the original and do not use new methods of achieving the same means that are oh so innovative that the trolls just have to protect it in order to hold develeopment back for the next 20-35 years depending on the duration of the lawsuit....Good thing Sir Isac Newton did n't patent gravity , or we 'd all just be hanging around... .</tokentext>
<sentencetext>AFAIK Duration of a software patent is 20 years from the earliest claimed filing date, in the U.S. at least.That means in two years time youre in the clear on any patent entanglement, at least if you stay true to the original and do not use new methods of achieving the same means that are oh so innovative that the trolls just have to protect it in order to hold develeopment back for the next 20-35 years depending on the duration of the lawsuit....Good thing Sir Isac Newton didn't patent gravity, or we'd all just be hanging around....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398</id>
	<title>Makes one wonder...</title>
	<author>bobdotorg</author>
	<datestamp>1268513880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.</p></htmltext>
<tokenext>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever .</tokentext>
<sentencetext>What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463514</id>
	<title>Re:Forget about the copyright</title>
	<author>Minwee</author>
	<datestamp>1268491020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>After all, open office exists along side microsoft office.</p></div></blockquote><p>And there's <a href="http://www.openoffice.org/" title="openoffice.org">OpenOffice.org</a> [openoffice.org], which is a completely different product from Open Office.  Which brings us right back to copyrights and all that...</p></div>
	</htmltext>
<tokenext>After all , open office exists along side microsoft office.And there 's OpenOffice.org [ openoffice.org ] , which is a completely different product from Open Office .
Which brings us right back to copyrights and all that.. .</tokentext>
<sentencetext>After all, open office exists along side microsoft office.And there's OpenOffice.org [openoffice.org], which is a completely different product from Open Office.
Which brings us right back to copyrights and all that...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464590</id>
	<title>Huh?</title>
	<author>Anonymous</author>
	<datestamp>1268502420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How do you know if it's "really not worth it", when you never even finished the game you said you were making?</p></htmltext>
<tokenext>How do you know if it 's " really not worth it " , when you never even finished the game you said you were making ?</tokentext>
<sentencetext>How do you know if it's "really not worth it", when you never even finished the game you said you were making?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462436</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462662
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463298
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463840
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463326
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463026
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462634
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463044
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462448
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463032
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464216
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31469660
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462442
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474008
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462436
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463594
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462380
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474524
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462606
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462580
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31482514
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463514
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462536
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464590
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462436
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31487314
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31528662
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466884
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464836
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462506
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474622
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462544
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31508856
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462574
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466978
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464394
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462488
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31467096
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462516
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31465012
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463148
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462880
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463448
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462682
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464142
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462516
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462936
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462448
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463194
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463000
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464190
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462530
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462380
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463910
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_03_13_0653242_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463104
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462606
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462346
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462506
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464836
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464190
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463514
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462536
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463298
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462436
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464590
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474008
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462650
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462444
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463148
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462880
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463082
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31528662
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464216
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31482514
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466884
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463000
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31466978
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463032
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462612
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462376
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462580
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463840
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463326
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462516
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31467096
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464142
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462448
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463044
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462936
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462344
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462574
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31508856
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463910
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31465012
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462442
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31469660
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31487314
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462398
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462488
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31464394
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462662
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463194
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462682
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463448
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31480644
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462544
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474622
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462606
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463104
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31474524
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462634
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463026
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462478
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_13_0653242.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462380
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31462530
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_13_0653242.31463594
</commentlist>
</conversation>
