<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_11_163212</id>
	<title>OpenGL 4.0 Spec Released</title>
	<author>CmdrTaco</author>
	<datestamp>1268324520000</datestamp>
	<htmltext>tbcpp writes <i>"The Khronos Group has announced the <a href="http://www.opengl.org/news/permalink/khronos-unleashes-cutting-edge-cross-platform-graphics-acceleration-with-op/">release of the OpenGL 4.0 specification</a>. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit, double-precision, floating-point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous-generation GPU hardware."</i></htmltext>
<tokenext>tbcpp writes " The Khronos Group has announced the release of the OpenGL 4.0 specification .
Among the new features : two new shader stages that enable the GPU to offload geometry tessellation from the CPU ; per-sample fragment shaders and programmable fragment shader input positions ; drawing of data generated by OpenGL , or external APIs such as OpenCL , without CPU intervention ; shader subroutines for significantly increased programming flexibility ; 64-bit , double-precision , floating-point shader operations and inputs/outputs for increased rendering accuracy and quality .
Khronos has also released an OpenGL 3.3 specification , together with a set of ARB extensions , to enable as much OpenGL 4.0 functionality as possible on previous-generation GPU hardware .
"</tokentext>
<sentencetext>tbcpp writes "The Khronos Group has announced the release of the OpenGL 4.0 specification.
Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit, double-precision, floating-point shader operations and inputs/outputs for increased rendering accuracy and quality.
Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous-generation GPU hardware.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439596</id>
	<title>michael</title>
	<author>Anonymous</author>
	<datestamp>1268329440000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Your website is difficult for a Chinese like me!It is too professional!I have a new website:http://www.4yummy.com/   please give me some suggestion</p></htmltext>
<tokenext>Your website is difficult for a Chinese like me ! It is too professional ! I have a new website : http : //www.4yummy.com/ please give me some suggestion</tokentext>
<sentencetext>Your website is difficult for a Chinese like me!It is too professional!I have a new website:http://www.4yummy.com/   please give me some suggestion</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439474</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268329080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.</p></div><p>I wouldn't be so quick to say that DirectX won.  The xBox 360 is the only current generation console which uses DirectX.</p></div>
	</htmltext>
<tokenext>DirectX won , because it does sound and HID input handling , and because its on every PC sold to every mouthbreathing , Best Buy shopping , banana eating customer.I would n't be so quick to say that DirectX won .
The xBox 360 is the only current generation console which uses DirectX .</tokentext>
<sentencetext>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.I wouldn't be so quick to say that DirectX won.
The xBox 360 is the only current generation console which uses DirectX.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440854</id>
	<title>Re:So..</title>
	<author>Anonymous</author>
	<datestamp>1268334240000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://lmgtfy.com/?q=opengl+tutorial&amp;l=1" title="lmgtfy.com">OpenGL tutorial</a> [lmgtfy.com]</p></htmltext>
<tokenext>OpenGL tutorial [ lmgtfy.com ]</tokentext>
<sentencetext>OpenGL tutorial [lmgtfy.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440630</id>
	<title>Re:OpenGL on par with Direct3D11</title>
	<author>Anonymous</author>
	<datestamp>1268333340000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>on par or 'copy'?

Interestingly how OpenGL in last 10 yrs is playing catch up game with directX. all these features were developed by AMD, Nvidia and Microsoft for directX, and now just made available for OpenGL.</htmltext>
<tokenext>on par or 'copy ' ?
Interestingly how OpenGL in last 10 yrs is playing catch up game with directX .
all these features were developed by AMD , Nvidia and Microsoft for directX , and now just made available for OpenGL .</tokentext>
<sentencetext>on par or 'copy'?
Interestingly how OpenGL in last 10 yrs is playing catch up game with directX.
all these features were developed by AMD, Nvidia and Microsoft for directX, and now just made available for OpenGL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440766</id>
	<title>Re:Patent problems still there?</title>
	<author>Hurricane78</author>
	<datestamp>1268333880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You mean: Microsoft&rsquo;s problem of nobody taking them serious, and everybody doing it anyway, without MS being able to do anything about what they &ldquo;believe&rdquo; they have? (Remember: The companies implementing and supporting OpenGL can simply shut off Windows from their cards, end cooperation, and kill MS in the blink of an eye.</p><p>Stop buying into every shit and criminal makes up to gain power over you!</p></htmltext>
<tokenext>You mean : Microsoft    s problem of nobody taking them serious , and everybody doing it anyway , without MS being able to do anything about what they    believe    they have ?
( Remember : The companies implementing and supporting OpenGL can simply shut off Windows from their cards , end cooperation , and kill MS in the blink of an eye.Stop buying into every shit and criminal makes up to gain power over you !</tokentext>
<sentencetext>You mean: Microsoft’s problem of nobody taking them serious, and everybody doing it anyway, without MS being able to do anything about what they “believe” they have?
(Remember: The companies implementing and supporting OpenGL can simply shut off Windows from their cards, end cooperation, and kill MS in the blink of an eye.Stop buying into every shit and criminal makes up to gain power over you!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439482</id>
	<title>Is there a OpenGL 3.x book?</title>
	<author>Anonymous</author>
	<datestamp>1268329140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is there one now or on it's way? Im only interested in the non fixed pipeline api part.</p></htmltext>
<tokenext>Is there one now or on it 's way ?
Im only interested in the non fixed pipeline api part .</tokentext>
<sentencetext>Is there one now or on it's way?
Im only interested in the non fixed pipeline api part.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31444042</id>
	<title>Re:Hardware support</title>
	<author>Anonymous</author>
	<datestamp>1268301300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>That's kind of like asking "Windows 7 = Ubuntu what"?</p></div></blockquote><p>The answer is "Karmic Koala"<nobr> <wbr></nobr>;-)</p></div>
	</htmltext>
<tokenext>That 's kind of like asking " Windows 7 = Ubuntu what " ? The answer is " Karmic Koala " ; - )</tokentext>
<sentencetext>That's kind of like asking "Windows 7 = Ubuntu what"?The answer is "Karmic Koala" ;-)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31441702</id>
	<title>change to stateless API abandoned?</title>
	<author>Eric Smith</author>
	<datestamp>1268337660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>3.0 was supposed to introduce a stateless API, but didn't.  Now 4.0 apparently hasn't either.  Have they decided that it's a bad idea, or that it's too difficult, or what?
<p>
Having the API retain state is a fundamentally bad idea.  As one <a href="http://web.cs.wpi.edu/~matt/courses/cs563/talks/OpenGL\_Presentation/OpenGL\_Presentation.html" title="wpi.edu">overview</a> [wpi.edu] points out, "<b>Nearly all</b> of OpenGL state may be queried". (emphasis added)
</p><p>
It would be much better if there were OpenGL context objects that encapsulated the state, and were explicitly passed into API calls.  I was completely dumbfounded when I first looked at API and saw that it didn't work that way.</p></htmltext>
<tokenext>3.0 was supposed to introduce a stateless API , but did n't .
Now 4.0 apparently has n't either .
Have they decided that it 's a bad idea , or that it 's too difficult , or what ?
Having the API retain state is a fundamentally bad idea .
As one overview [ wpi.edu ] points out , " Nearly all of OpenGL state may be queried " .
( emphasis added ) It would be much better if there were OpenGL context objects that encapsulated the state , and were explicitly passed into API calls .
I was completely dumbfounded when I first looked at API and saw that it did n't work that way .</tokentext>
<sentencetext>3.0 was supposed to introduce a stateless API, but didn't.
Now 4.0 apparently hasn't either.
Have they decided that it's a bad idea, or that it's too difficult, or what?
Having the API retain state is a fundamentally bad idea.
As one overview [wpi.edu] points out, "Nearly all of OpenGL state may be queried".
(emphasis added)

It would be much better if there were OpenGL context objects that encapsulated the state, and were explicitly passed into API calls.
I was completely dumbfounded when I first looked at API and saw that it didn't work that way.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440554</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>ultranova</author>
	<datestamp>1268333040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.</p></div> </blockquote><p>DirectX is indeed widely used on Windows, since it handles more things. OpenGL handles just graphics, but is cross-platform; with SDL it's close enough to DirectX that it's often used. And of course you could use OpenGL for graphics and DirectX for everything else.</p><p>I like the current situation where the two coexist and force each other to evolve to stay competitive. It's a bit like AMD forced Intel to get off its ass and make good and cost-effective processors again. We'll see if NVidia is able to respond to ATI/AMD's challenge too; but at least we won't see similar stagnation as with 3Dfx after initial Voodoo.</p><p>The only good thing about capitalism is that competition forces companies to get off their ass and evolve. A pity it doesn't work anywhere except the tech sector.</p></div>
	</htmltext>
<tokenext>DirectX won , because it does sound and HID input handling , and because its on every PC sold to every mouthbreathing , Best Buy shopping , banana eating customer .
DirectX is indeed widely used on Windows , since it handles more things .
OpenGL handles just graphics , but is cross-platform ; with SDL it 's close enough to DirectX that it 's often used .
And of course you could use OpenGL for graphics and DirectX for everything else.I like the current situation where the two coexist and force each other to evolve to stay competitive .
It 's a bit like AMD forced Intel to get off its ass and make good and cost-effective processors again .
We 'll see if NVidia is able to respond to ATI/AMD 's challenge too ; but at least we wo n't see similar stagnation as with 3Dfx after initial Voodoo.The only good thing about capitalism is that competition forces companies to get off their ass and evolve .
A pity it does n't work anywhere except the tech sector .</tokentext>
<sentencetext>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.
DirectX is indeed widely used on Windows, since it handles more things.
OpenGL handles just graphics, but is cross-platform; with SDL it's close enough to DirectX that it's often used.
And of course you could use OpenGL for graphics and DirectX for everything else.I like the current situation where the two coexist and force each other to evolve to stay competitive.
It's a bit like AMD forced Intel to get off its ass and make good and cost-effective processors again.
We'll see if NVidia is able to respond to ATI/AMD's challenge too; but at least we won't see similar stagnation as with 3Dfx after initial Voodoo.The only good thing about capitalism is that competition forces companies to get off their ass and evolve.
A pity it doesn't work anywhere except the tech sector.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31442068</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>MachineShedFred</author>
	<datestamp>1268338920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hey!</p><p>What's your problem with bananas?!</p></htmltext>
<tokenext>Hey ! What 's your problem with bananas ?
!</tokentext>
<sentencetext>Hey!What's your problem with bananas?
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439900</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268330460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>DirectX is only on a couple of platforms, all of them created by Microsoft. Sure just one of those platforms grossly outnumbers all of the OpenGL platforms.<br>(OpenGL ES is not really OpenGL, so you can't count the millions of GLES enabled cell phones)</p></htmltext>
<tokenext>DirectX is only on a couple of platforms , all of them created by Microsoft .
Sure just one of those platforms grossly outnumbers all of the OpenGL platforms .
( OpenGL ES is not really OpenGL , so you ca n't count the millions of GLES enabled cell phones )</tokentext>
<sentencetext>DirectX is only on a couple of platforms, all of them created by Microsoft.
Sure just one of those platforms grossly outnumbers all of the OpenGL platforms.
(OpenGL ES is not really OpenGL, so you can't count the millions of GLES enabled cell phones)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440058</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>91degrees</author>
	<datestamp>1268331060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>DirectInput, DirectSound and Direct3D don't require each other.  You can replace any of these components without affecting the others.  <br> <br>
And I've yet to see a PC that doesn't support OpenGL.<br> <br>
And why so dismissive of Pro gear?  This is a decent sized market.</htmltext>
<tokenext>DirectInput , DirectSound and Direct3D do n't require each other .
You can replace any of these components without affecting the others .
And I 've yet to see a PC that does n't support OpenGL .
And why so dismissive of Pro gear ?
This is a decent sized market .</tokentext>
<sentencetext>DirectInput, DirectSound and Direct3D don't require each other.
You can replace any of these components without affecting the others.
And I've yet to see a PC that doesn't support OpenGL.
And why so dismissive of Pro gear?
This is a decent sized market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439238</id>
	<title>Patent problems still there?</title>
	<author>H4x0r Jim Duggan</author>
	<datestamp>1268328300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>
  Any chance the <a href="http://en.swpat.org/wiki/OpenGL\_3" title="swpat.org">patent problems of OpenGL 3</a> [swpat.org] have been fixed?</p></htmltext>
<tokenext>Any chance the patent problems of OpenGL 3 [ swpat.org ] have been fixed ?</tokentext>
<sentencetext>
  Any chance the patent problems of OpenGL 3 [swpat.org] have been fixed?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440388</id>
	<title>So..</title>
	<author>Anonymous</author>
	<datestamp>1268332440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How does one get into using OpenGL?</p><p>Anyone have some links to tutorials? I'm ok with C++, and would be willing to learn a different language if it will let me play around with cross platform game dev.</p><p>Any references and help would be great.</p></htmltext>
<tokenext>How does one get into using OpenGL ? Anyone have some links to tutorials ?
I 'm ok with C + + , and would be willing to learn a different language if it will let me play around with cross platform game dev.Any references and help would be great .</tokentext>
<sentencetext>How does one get into using OpenGL?Anyone have some links to tutorials?
I'm ok with C++, and would be willing to learn a different language if it will let me play around with cross platform game dev.Any references and help would be great.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439420</id>
	<title>Re:Patent problems still there?</title>
	<author>Anonymous</author>
	<datestamp>1268328960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I keep hoping I can get half textures/framebuffers in Mesa. SGI or Microsoft still has the patent on that one.</p></htmltext>
<tokenext>I keep hoping I can get half textures/framebuffers in Mesa .
SGI or Microsoft still has the patent on that one .</tokentext>
<sentencetext>I keep hoping I can get half textures/framebuffers in Mesa.
SGI or Microsoft still has the patent on that one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31442408</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>oatworm</author>
	<datestamp>1268339820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>In the long run, DirectX will go the way of Internet Explorer 6.</p></div></blockquote><p>

Ah - so it'll still be ubiquitous a decade from now, even after Microsoft stops supporting it out of shame?  Neat!</p></div>
	</htmltext>
<tokenext>In the long run , DirectX will go the way of Internet Explorer 6 .
Ah - so it 'll still be ubiquitous a decade from now , even after Microsoft stops supporting it out of shame ?
Neat !</tokentext>
<sentencetext>In the long run, DirectX will go the way of Internet Explorer 6.
Ah - so it'll still be ubiquitous a decade from now, even after Microsoft stops supporting it out of shame?
Neat!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31441018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31441018</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Hurricane78</author>
	<datestamp>1268334840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Also, don&rsquo;t forget, that mobile computers (phones, game consoles, etc) exclusively use OpenGL (ES). So porting games between them is much nicer if you start with OpenGL.</p><p>And OpenGL has an interface for pretty much every language known to man. Python, Perl, Object Pascal, Java, OCaml, even Haskell!<br>And for all those languages, nobody wants to implement a DirectX wrapper library. Since you can&rsquo;t use it on any platform other than Windows anyway. And so it&rsquo;s an annoying waste of time.</p><p>In the long run, DirectX will go the way of Internet Explorer 6.</p></htmltext>
<tokenext>Also , don    t forget , that mobile computers ( phones , game consoles , etc ) exclusively use OpenGL ( ES ) .
So porting games between them is much nicer if you start with OpenGL.And OpenGL has an interface for pretty much every language known to man .
Python , Perl , Object Pascal , Java , OCaml , even Haskell ! And for all those languages , nobody wants to implement a DirectX wrapper library .
Since you can    t use it on any platform other than Windows anyway .
And so it    s an annoying waste of time.In the long run , DirectX will go the way of Internet Explorer 6 .</tokentext>
<sentencetext>Also, don’t forget, that mobile computers (phones, game consoles, etc) exclusively use OpenGL (ES).
So porting games between them is much nicer if you start with OpenGL.And OpenGL has an interface for pretty much every language known to man.
Python, Perl, Object Pascal, Java, OCaml, even Haskell!And for all those languages, nobody wants to implement a DirectX wrapper library.
Since you can’t use it on any platform other than Windows anyway.
And so it’s an annoying waste of time.In the long run, DirectX will go the way of Internet Explorer 6.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439498</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440248</id>
	<title>Apple</title>
	<author>zonker</author>
	<datestamp>1268331900000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I wonder if/when 4.0 will be supported by OS X?</p></htmltext>
<tokenext>I wonder if/when 4.0 will be supported by OS X ?</tokentext>
<sentencetext>I wonder if/when 4.0 will be supported by OS X?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439822</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268330220000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>OpenGL is used on PS3, linux and OS X.</p></div><p>So the loser of the next-gen console wars and two OSes with minority market shares?  zOMG SUCCESS!!</p></div>
	</htmltext>
<tokenext>OpenGL is used on PS3 , linux and OS X.So the loser of the next-gen console wars and two OSes with minority market shares ?
zOMG SUCCESS !
!</tokentext>
<sentencetext>OpenGL is used on PS3, linux and OS X.So the loser of the next-gen console wars and two OSes with minority market shares?
zOMG SUCCESS!
!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439498</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439246</id>
	<title>Hardware support</title>
	<author>Anonymous</author>
	<datestamp>1268328360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Since graphics cards are marketed with the DirectX version they support: OpenGL 4.0 = DirectX what?</p></htmltext>
<tokenext>Since graphics cards are marketed with the DirectX version they support : OpenGL 4.0 = DirectX what ?</tokentext>
<sentencetext>Since graphics cards are marketed with the DirectX version they support: OpenGL 4.0 = DirectX what?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440238</id>
	<title>Re:Hardware support</title>
	<author>Khyber</author>
	<datestamp>1268331840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"OpenGL 4.0 is close to Direct 3D 11 in terms of features though."</p><p>not quite - OpenGL still has the edge in the fact you can always program in extra features - D3D is a set featureset and SUCKS, mainly because it's NOT direct to hardware like OpenGL is or 3dfx GLide was. most of it is purely dependent upon your CPU speed and thus one of the main bottleneck of D3D gaming is the CPU hardware, not the GPU.</p><p>Has been a problem since Unreal Tournament. Hasn't been fixed since then. Likely never will due to Microsoft's wish to dominate everything.</p></htmltext>
<tokenext>" OpenGL 4.0 is close to Direct 3D 11 in terms of features though .
" not quite - OpenGL still has the edge in the fact you can always program in extra features - D3D is a set featureset and SUCKS , mainly because it 's NOT direct to hardware like OpenGL is or 3dfx GLide was .
most of it is purely dependent upon your CPU speed and thus one of the main bottleneck of D3D gaming is the CPU hardware , not the GPU.Has been a problem since Unreal Tournament .
Has n't been fixed since then .
Likely never will due to Microsoft 's wish to dominate everything .</tokentext>
<sentencetext>"OpenGL 4.0 is close to Direct 3D 11 in terms of features though.
"not quite - OpenGL still has the edge in the fact you can always program in extra features - D3D is a set featureset and SUCKS, mainly because it's NOT direct to hardware like OpenGL is or 3dfx GLide was.
most of it is purely dependent upon your CPU speed and thus one of the main bottleneck of D3D gaming is the CPU hardware, not the GPU.Has been a problem since Unreal Tournament.
Hasn't been fixed since then.
Likely never will due to Microsoft's wish to dominate everything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31441212</id>
	<title>Compatibility?</title>
	<author>Anonymous</author>
	<datestamp>1268335680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can I use version 3 if I need to support older cards, for example by checking support and not using unsupported features? Or am I stuck with OpenGL 1.1 and extensions in that case?</p></htmltext>
<tokenext>Can I use version 3 if I need to support older cards , for example by checking support and not using unsupported features ?
Or am I stuck with OpenGL 1.1 and extensions in that case ?</tokentext>
<sentencetext>Can I use version 3 if I need to support older cards, for example by checking support and not using unsupported features?
Or am I stuck with OpenGL 1.1 and extensions in that case?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31443496</id>
	<title>Only 4.0!</title>
	<author>Anonymous</author>
	<datestamp>1268299620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>DirectX goes all the way to 11.</p></htmltext>
<tokenext>DirectX goes all the way to 11 .</tokentext>
<sentencetext>DirectX goes all the way to 11.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</id>
	<title>DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268328720000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.</p></htmltext>
<tokenext>DirectX won , because it does sound and HID input handling , and because its on every PC sold to every mouthbreathing , Best Buy shopping , banana eating customer .</tokentext>
<sentencetext>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31454654</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>DaVince21</author>
	<datestamp>1268423760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't compare to DirectX. Compare to Direct3D.</p></htmltext>
<tokenext>Do n't compare to DirectX .
Compare to Direct3D .</tokentext>
<sentencetext>Don't compare to DirectX.
Compare to Direct3D.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440932</id>
	<title>Re:OpenGL on par with Direct3D11</title>
	<author>Hurricane78</author>
	<datestamp>1268334480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Only a loser would make his goal to get on par with the competition. Because at the time when he would reach that goal, the competition would already have moved on.</p><p>I want them to put DirectX <em>to shame</em>! New! Revolutionary! Impressive! Putting MS in the position to catch up!<br>Because when MS is in that position, they are known to fuck up. (They make the same error of not trying to surpass the competition.) ^^</p><p>Design a spec, that is every graphics card designer&rsquo;s, every game developer&rsquo;s and every player&rsquo;s wet dream!</p><p>It&rsquo;s like car racing: If you concentrate on the car in front of you, you <em>will</em> fall back. If you stop caring for him, and concentrate on your own goals and the track in front of you, you&rsquo;ll suddenly find yourself left of him, passing by.<nobr> <wbr></nobr>:)<br>(The same is true for concentrating on cars following you.)</p></htmltext>
<tokenext>Only a loser would make his goal to get on par with the competition .
Because at the time when he would reach that goal , the competition would already have moved on.I want them to put DirectX to shame !
New ! Revolutionary !
Impressive ! Putting MS in the position to catch up ! Because when MS is in that position , they are known to fuck up .
( They make the same error of not trying to surpass the competition .
) ^ ^ Design a spec , that is every graphics card designer    s , every game developer    s and every player    s wet dream ! It    s like car racing : If you concentrate on the car in front of you , you will fall back .
If you stop caring for him , and concentrate on your own goals and the track in front of you , you    ll suddenly find yourself left of him , passing by .
: ) ( The same is true for concentrating on cars following you .
)</tokentext>
<sentencetext>Only a loser would make his goal to get on par with the competition.
Because at the time when he would reach that goal, the competition would already have moved on.I want them to put DirectX to shame!
New! Revolutionary!
Impressive! Putting MS in the position to catch up!Because when MS is in that position, they are known to fuck up.
(They make the same error of not trying to surpass the competition.
) ^^Design a spec, that is every graphics card designer’s, every game developer’s and every player’s wet dream!It’s like car racing: If you concentrate on the car in front of you, you will fall back.
If you stop caring for him, and concentrate on your own goals and the track in front of you, you’ll suddenly find yourself left of him, passing by.
:)(The same is true for concentrating on cars following you.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439244</id>
	<title>OpenGL on par with Direct3D11</title>
	<author>Anonymous</author>
	<datestamp>1268328360000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>To give an idea to non-OpenGL developers, OpenGL 4.0 closes the feature gap with Direct3D11. If you want to use OpenGL 4.0 you need to wait a couple of weeks before drivers will be out. In case of Nvidia, the drivers will be launched together with their new GTX4*0 GPUs which are the first Nvidia GPUs with Direct3D11/OpenGL 4.0 support. AMD might release new drivers before Nvidia since their hardware is Direct3D11 capable already.</htmltext>
<tokenext>To give an idea to non-OpenGL developers , OpenGL 4.0 closes the feature gap with Direct3D11 .
If you want to use OpenGL 4.0 you need to wait a couple of weeks before drivers will be out .
In case of Nvidia , the drivers will be launched together with their new GTX4 * 0 GPUs which are the first Nvidia GPUs with Direct3D11/OpenGL 4.0 support .
AMD might release new drivers before Nvidia since their hardware is Direct3D11 capable already .</tokentext>
<sentencetext>To give an idea to non-OpenGL developers, OpenGL 4.0 closes the feature gap with Direct3D11.
If you want to use OpenGL 4.0 you need to wait a couple of weeks before drivers will be out.
In case of Nvidia, the drivers will be launched together with their new GTX4*0 GPUs which are the first Nvidia GPUs with Direct3D11/OpenGL 4.0 support.
AMD might release new drivers before Nvidia since their hardware is Direct3D11 capable already.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440086</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268331180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Heh, actually I wrote 80\% of Direct3D for PS3 when I was porting a game across.  It only took a couple of weeks.  I wouldn't be surprised if others have done the same<nobr> <wbr></nobr>... having the same API on all three major platforms is a boon.</p><p>Of course, my employer then decided to add an abstraction layer on top of that<nobr> <wbr></nobr>... even though the abstraction layer was the same on all platforms<nobr> <wbr></nobr>... go figure.</p></htmltext>
<tokenext>Heh , actually I wrote 80 \ % of Direct3D for PS3 when I was porting a game across .
It only took a couple of weeks .
I would n't be surprised if others have done the same ... having the same API on all three major platforms is a boon.Of course , my employer then decided to add an abstraction layer on top of that ... even though the abstraction layer was the same on all platforms ... go figure .</tokentext>
<sentencetext>Heh, actually I wrote 80\% of Direct3D for PS3 when I was porting a game across.
It only took a couple of weeks.
I wouldn't be surprised if others have done the same ... having the same API on all three major platforms is a boon.Of course, my employer then decided to add an abstraction layer on top of that ... even though the abstraction layer was the same on all platforms ... go figure.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440480</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268332800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If directx hasn't won, why do people always talk about how with every new release of opengl it closes the gap or implements features that directx has already had. If opengl was winning don't you think that microsoft would be trying to implement features into directx that opengl had for a while? The headlines would be directx 11 finally implements octoplet skin mapping a feature found in opengl 3.for over a year.</p></htmltext>
<tokenext>If directx has n't won , why do people always talk about how with every new release of opengl it closes the gap or implements features that directx has already had .
If opengl was winning do n't you think that microsoft would be trying to implement features into directx that opengl had for a while ?
The headlines would be directx 11 finally implements octoplet skin mapping a feature found in opengl 3.for over a year .</tokentext>
<sentencetext>If directx hasn't won, why do people always talk about how with every new release of opengl it closes the gap or implements features that directx has already had.
If opengl was winning don't you think that microsoft would be trying to implement features into directx that opengl had for a while?
The headlines would be directx 11 finally implements octoplet skin mapping a feature found in opengl 3.for over a year.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31442316</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Lunix Nutcase</author>
	<datestamp>1268339640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Since when were XInput and XAudio not part of DirectX?</p></htmltext>
<tokenext>Since when were XInput and XAudio not part of DirectX ?</tokentext>
<sentencetext>Since when were XInput and XAudio not part of DirectX?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31441026</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439476</id>
	<title>HOT DAMN!!!</title>
	<author>Anonymous</author>
	<datestamp>1268329140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>My life is finally complete.<nobr> <wbr></nobr>;-)</htmltext>
<tokenext>My life is finally complete .
; - )</tokentext>
<sentencetext>My life is finally complete.
;-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439508</id>
	<title>Re:Hardware support</title>
	<author>somersault</author>
	<datestamp>1268329200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's kind of like asking "Windows 7 = Ubuntu what"?</p><p>They might do similar things, but they do them in different ways*. IMO OpenGL is always going to be better unless DirectX becomes more cross-platform friendly, but then again I'm not one of those idiots that cares more about graphics than gameplay.</p><p>But to vaguely answer your question based on what others are saying here: OpenGL 4.0 is close to Direct 3D 11 in terms of features though.</p><p>*I have to say that while I have played about with OpenGL in the past, I have never tried Direct3D, so I can't say how different they actually are.</p></htmltext>
<tokenext>That 's kind of like asking " Windows 7 = Ubuntu what " ? They might do similar things , but they do them in different ways * .
IMO OpenGL is always going to be better unless DirectX becomes more cross-platform friendly , but then again I 'm not one of those idiots that cares more about graphics than gameplay.But to vaguely answer your question based on what others are saying here : OpenGL 4.0 is close to Direct 3D 11 in terms of features though .
* I have to say that while I have played about with OpenGL in the past , I have never tried Direct3D , so I ca n't say how different they actually are .</tokentext>
<sentencetext>That's kind of like asking "Windows 7 = Ubuntu what"?They might do similar things, but they do them in different ways*.
IMO OpenGL is always going to be better unless DirectX becomes more cross-platform friendly, but then again I'm not one of those idiots that cares more about graphics than gameplay.But to vaguely answer your question based on what others are saying here: OpenGL 4.0 is close to Direct 3D 11 in terms of features though.
*I have to say that while I have played about with OpenGL in the past, I have never tried Direct3D, so I can't say how different they actually are.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439246</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440118</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Lunix Nutcase</author>
	<datestamp>1268331360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well even using the PS3 as an OpenGL platform is somewhat inaccurate because what PS3 runs is a derivative of OpenGL ES and Nvidia's <a href="http://en.wikipedia.org/wiki/Cg\_(programming\_language)" title="wikipedia.org">CG programming language</a> [wikipedia.org].  But if you wanted to show that OpenGL has won, you can easily point to every Windows box as it's pretty much impossible to find a video driver these days that doesn't have OpenGL support.</p></htmltext>
<tokenext>Well even using the PS3 as an OpenGL platform is somewhat inaccurate because what PS3 runs is a derivative of OpenGL ES and Nvidia 's CG programming language [ wikipedia.org ] .
But if you wanted to show that OpenGL has won , you can easily point to every Windows box as it 's pretty much impossible to find a video driver these days that does n't have OpenGL support .</tokentext>
<sentencetext>Well even using the PS3 as an OpenGL platform is somewhat inaccurate because what PS3 runs is a derivative of OpenGL ES and Nvidia's CG programming language [wikipedia.org].
But if you wanted to show that OpenGL has won, you can easily point to every Windows box as it's pretty much impossible to find a video driver these days that doesn't have OpenGL support.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439900</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440104</id>
	<title>Re:Patent problems still there?</title>
	<author>Anonymous</author>
	<datestamp>1268331300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>what about the fact that software patents are not valid in EU? Cant Khronos just release the spec in EU and screw US?</p></div><p>No, because Khronos doesn't have the cash to sponsor every US resident's emigration.</p></div>
	</htmltext>
<tokenext>what about the fact that software patents are not valid in EU ?
Cant Khronos just release the spec in EU and screw US ? No , because Khronos does n't have the cash to sponsor every US resident 's emigration .</tokentext>
<sentencetext>what about the fact that software patents are not valid in EU?
Cant Khronos just release the spec in EU and screw US?No, because Khronos doesn't have the cash to sponsor every US resident's emigration.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439354</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439882</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>TheRaven64</author>
	<datestamp>1268330400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Added to that, OpenGL ES, which is almost a direct subset of OpenGL (it adds a couple of things, but you can quite easily write code that is both valid OpenGL ES and OpenGL), is present on almost all mobile devices.  If you want to write a 3D app or game that runs on a mobile phone, you use OpenGL ES.  I think Wince has a DirectX implementation of some kind, but it has such a tiny market share that it's largely irrelevant.  </p><p>
OpenAL is also cross-platform; there's a software-only implementation that runs very nicely on Linux, *BSD, and Solaris; it's not just Windows and OS X.  Creative provides OpenAL acceleration on a few other platforms, but I don't think anyone else does - there's not really much point these days in offloading sound processing, CPUs are more than fast enough.</p></htmltext>
<tokenext>Added to that , OpenGL ES , which is almost a direct subset of OpenGL ( it adds a couple of things , but you can quite easily write code that is both valid OpenGL ES and OpenGL ) , is present on almost all mobile devices .
If you want to write a 3D app or game that runs on a mobile phone , you use OpenGL ES .
I think Wince has a DirectX implementation of some kind , but it has such a tiny market share that it 's largely irrelevant .
OpenAL is also cross-platform ; there 's a software-only implementation that runs very nicely on Linux , * BSD , and Solaris ; it 's not just Windows and OS X. Creative provides OpenAL acceleration on a few other platforms , but I do n't think anyone else does - there 's not really much point these days in offloading sound processing , CPUs are more than fast enough .</tokentext>
<sentencetext>Added to that, OpenGL ES, which is almost a direct subset of OpenGL (it adds a couple of things, but you can quite easily write code that is both valid OpenGL ES and OpenGL), is present on almost all mobile devices.
If you want to write a 3D app or game that runs on a mobile phone, you use OpenGL ES.
I think Wince has a DirectX implementation of some kind, but it has such a tiny market share that it's largely irrelevant.
OpenAL is also cross-platform; there's a software-only implementation that runs very nicely on Linux, *BSD, and Solaris; it's not just Windows and OS X.  Creative provides OpenAL acceleration on a few other platforms, but I don't think anyone else does - there's not really much point these days in offloading sound processing, CPUs are more than fast enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439498</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31441026</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>makomk</author>
	<datestamp>1268334900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And even the XBox 360 doesn't use DirectX's sound or input APIs...</p></htmltext>
<tokenext>And even the XBox 360 does n't use DirectX 's sound or input APIs.. .</tokentext>
<sentencetext>And even the XBox 360 doesn't use DirectX's sound or input APIs...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439354</id>
	<title>Re:Patent problems still there?</title>
	<author>Anonymous</author>
	<datestamp>1268328660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>what about the fact that software patents are not valid in EU? Cant Khronos just release the spec in EU and screw US?</p></htmltext>
<tokenext>what about the fact that software patents are not valid in EU ?
Cant Khronos just release the spec in EU and screw US ?</tokentext>
<sentencetext>what about the fact that software patents are not valid in EU?
Cant Khronos just release the spec in EU and screw US?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439516</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268329200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>thats not what <a href="http://www.valvesoftware.com/news.php?id=3568" title="valvesoftware.com" rel="nofollow">Valve</a> [valvesoftware.com] said</p></htmltext>
<tokenext>thats not what Valve [ valvesoftware.com ] said</tokentext>
<sentencetext>thats not what Valve [valvesoftware.com] said</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439498</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268329200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.</p></div><p>OpenGL is used on PS3, linux and OS X. It is also used on any game in windows that is cross platform compatible where they did not bother implementing a DirectX engine. Every platform now has HID handling and you can use OpenAL if you want to have the same sound effects engine on windows, OS X and possibly linux.
</p><p>
Now that Valve is porting Steam and related games to OS X and consequently OpenGL, expect to see more activity surrounding OpenGL.</p></div>
	</htmltext>
<tokenext>DirectX won , because it does sound and HID input handling , and because its on every PC sold to every mouthbreathing , Best Buy shopping , banana eating customer.OpenGL is used on PS3 , linux and OS X. It is also used on any game in windows that is cross platform compatible where they did not bother implementing a DirectX engine .
Every platform now has HID handling and you can use OpenAL if you want to have the same sound effects engine on windows , OS X and possibly linux .
Now that Valve is porting Steam and related games to OS X and consequently OpenGL , expect to see more activity surrounding OpenGL .</tokentext>
<sentencetext>DirectX won, because it does sound and HID input handling, and because its on every PC sold to every mouthbreathing, Best Buy shopping, banana eating customer.OpenGL is used on PS3, linux and OS X. It is also used on any game in windows that is cross platform compatible where they did not bother implementing a DirectX engine.
Every platform now has HID handling and you can use OpenAL if you want to have the same sound effects engine on windows, OS X and possibly linux.
Now that Valve is porting Steam and related games to OS X and consequently OpenGL, expect to see more activity surrounding OpenGL.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31439360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_163212.31440804</id>
	<title>Re:DOA for anything but pro gear</title>
	<author>Anonymous</author>
	<datestamp>1268334000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No well-optimized PS3 game uses the shitty OpenGL implementation.  Most games construct native GPU execute buffers directly and write to the mapped GPU registers to submit work (via the "libgcm" library).  You can instantly double your frame rate doing this.</p><p>In fact, many actual developers did develop OpenGL engines, and had to re-write them, because of Sony's ridiculous PR on this matter.</p></htmltext>
<tokenext>No well-optimized PS3 game uses the shitty OpenGL implementation .
Most games construct native GPU execute buffers directly and write to the mapped GPU registers to submit work ( via the " libgcm " library ) .
You can instantly double your frame rate doing this.In fact , many actual developers did develop OpenGL engines , and had to re-write them , because of Sony 's ridiculous PR on this matter .</tokentext>
<sentencetext>No well-optimized PS3 game uses the shitty OpenGL implementation.
Most games construct native GPU execute buffers directly and write to the mapped GPU registers to submit work (via the "libgcm" library).
You can instantly double your frame rate doing this.In fact, many actual developers did develop OpenGL engines, and had to re-write them, because of Sony's ridiculous PR on this matter.</sentencetext>
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