<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_11_159239</id>
	<title>Sony's PS3 Motion Controller Gets Demoed and Named</title>
	<author>CmdrTaco</author>
	<datestamp>1268321880000</datestamp>
	<htmltext>itwbennett writes <i>"In a 45-minute press conference at the Game Developers Conference in San Francisco, Sony announced its motion controller, <a href="http://www.itworld.com/personal-tech/100101/sonys-ps3-motion-controller-gets-demoed-and-named-gdc">officially named the Playstation Move</a>. <a href="http://en.wikipedia.org/wiki/Playstation\_Move">The Move</a> consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith. 'Alternatively games can use two of the wands, or one wand and one "sub-controller" that has an analog stick (the camera is always required),' says Smith. 'If this is sounding very much like the Wii's Remote and Nunchuk well, you aren't far off (though at least there's no cable between the two parts to smack you in the face when things get heated).' Here are Smith's thoughts on the demo: 'All in all, the demos seemed OK, but I, at least, wasn't really blown away by any of them. That said, it's always hard to tell how well these systems work without actually trying them for yourself. You need to feel the connection (or lack thereof) between what your hands are doing and what's going on on-screen in order to be sure. For example, in the boxing demo the player did a quick spin move that led to a roundhouse punch. It's hard to say if his motion triggered a pre-set action (a 'combo') or if the system was able to track the controller that accurately, and was able to 'connect the dots' from when his body briefly occluded the wand to when it reappeared.'"</i></htmltext>
<tokenext>itwbennett writes " In a 45-minute press conference at the Game Developers Conference in San Francisco , Sony announced its motion controller , officially named the Playstation Move .
The Move consists of the Eye Toy ( a camera pointed at the player ) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft , writes blogger Peter Smith .
'Alternatively games can use two of the wands , or one wand and one " sub-controller " that has an analog stick ( the camera is always required ) , ' says Smith .
'If this is sounding very much like the Wii 's Remote and Nunchuk well , you are n't far off ( though at least there 's no cable between the two parts to smack you in the face when things get heated ) .
' Here are Smith 's thoughts on the demo : 'All in all , the demos seemed OK , but I , at least , was n't really blown away by any of them .
That said , it 's always hard to tell how well these systems work without actually trying them for yourself .
You need to feel the connection ( or lack thereof ) between what your hands are doing and what 's going on on-screen in order to be sure .
For example , in the boxing demo the player did a quick spin move that led to a roundhouse punch .
It 's hard to say if his motion triggered a pre-set action ( a 'combo ' ) or if the system was able to track the controller that accurately , and was able to 'connect the dots ' from when his body briefly occluded the wand to when it reappeared .
' "</tokentext>
<sentencetext>itwbennett writes "In a 45-minute press conference at the Game Developers Conference in San Francisco, Sony announced its motion controller, officially named the Playstation Move.
The Move consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith.
'Alternatively games can use two of the wands, or one wand and one "sub-controller" that has an analog stick (the camera is always required),' says Smith.
'If this is sounding very much like the Wii's Remote and Nunchuk well, you aren't far off (though at least there's no cable between the two parts to smack you in the face when things get heated).
' Here are Smith's thoughts on the demo: 'All in all, the demos seemed OK, but I, at least, wasn't really blown away by any of them.
That said, it's always hard to tell how well these systems work without actually trying them for yourself.
You need to feel the connection (or lack thereof) between what your hands are doing and what's going on on-screen in order to be sure.
For example, in the boxing demo the player did a quick spin move that led to a roundhouse punch.
It's hard to say if his motion triggered a pre-set action (a 'combo') or if the system was able to track the controller that accurately, and was able to 'connect the dots' from when his body briefly occluded the wand to when it reappeared.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439026</id>
	<title>Should be able to  "connect the dots"</title>
	<author>91degrees</author>
	<datestamp>1268327700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>"or if the system was able to track the controller that accurately, and was able to 'connect the dots' from when his body briefly occluded the wand to when it reappeared."</i> <br> <br>
Honestly, if it can't do this to some degree then it's a pretty rubbish system.  You'll need some form of motion prediction just to get stable tracking in a computer vision system.  It may have been a preset combo still but this sort of tracking is pretty well understood and Sony do have some bright guys doing computer vision.</htmltext>
<tokenext>" or if the system was able to track the controller that accurately , and was able to 'connect the dots ' from when his body briefly occluded the wand to when it reappeared .
" Honestly , if it ca n't do this to some degree then it 's a pretty rubbish system .
You 'll need some form of motion prediction just to get stable tracking in a computer vision system .
It may have been a preset combo still but this sort of tracking is pretty well understood and Sony do have some bright guys doing computer vision .</tokentext>
<sentencetext>"or if the system was able to track the controller that accurately, and was able to 'connect the dots' from when his body briefly occluded the wand to when it reappeared.
"  
Honestly, if it can't do this to some degree then it's a pretty rubbish system.
You'll need some form of motion prediction just to get stable tracking in a computer vision system.
It may have been a preset combo still but this sort of tracking is pretty well understood and Sony do have some bright guys doing computer vision.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439490</id>
	<title>EyeToy?</title>
	<author>benjymous</author>
	<datestamp>1268329140000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>"<a href="http://en.wikipedia.org/wiki/EyeToy" title="wikipedia.org">EyeToy</a> [wikipedia.org]" was the PS2 camera.  PS2/Move use the "<a href="http://en.wikipedia.org/wiki/PlayStation\_Eye" title="wikipedia.org">Playstation Eye</a> [wikipedia.org]"</p></htmltext>
<tokenext>" EyeToy [ wikipedia.org ] " was the PS2 camera .
PS2/Move use the " Playstation Eye [ wikipedia.org ] "</tokentext>
<sentencetext>"EyeToy [wikipedia.org]" was the PS2 camera.
PS2/Move use the "Playstation Eye [wikipedia.org]"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438530</id>
	<title>The Eye Toy is back</title>
	<author>drinkypoo</author>
	<datestamp>1268326260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I have the Eye Toy for the PS2, some of the games are not totally worthless. It's actually tolerably good at recognizing one person's outline. I'd like to see someone do this with SONAR or LIDAR so that it didn't matter if your clothes were the same color as the background. I know the modern stuff is better but it's still not great.</p></htmltext>
<tokenext>I have the Eye Toy for the PS2 , some of the games are not totally worthless .
It 's actually tolerably good at recognizing one person 's outline .
I 'd like to see someone do this with SONAR or LIDAR so that it did n't matter if your clothes were the same color as the background .
I know the modern stuff is better but it 's still not great .</tokentext>
<sentencetext>I have the Eye Toy for the PS2, some of the games are not totally worthless.
It's actually tolerably good at recognizing one person's outline.
I'd like to see someone do this with SONAR or LIDAR so that it didn't matter if your clothes were the same color as the background.
I know the modern stuff is better but it's still not great.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441428</id>
	<title>Re:Is the controller hard to use?</title>
	<author>danieltdp</author>
	<datestamp>1268336400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>MNmm. How strong is the rumble feature on this thing?</htmltext>
<tokenext>MNmm .
How strong is the rumble feature on this thing ?</tokentext>
<sentencetext>MNmm.
How strong is the rumble feature on this thing?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439412</id>
	<title>Wii on steroids?</title>
	<author>DunderXIII</author>
	<datestamp>1268328960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The difference is the power of the console. Now you can get Wii-like games that actually look good. And the extra power allows a potentially much better interpretation of the inputs. That said though Sony isn't necessarily the best provider of tools and the hardware may or may not be on par. If the price of the PS3 can potentially go down and reach the level of "affordability" of the Wii, and developpers get enough support from Sony to use the interface efficiently this can be a kick ass combo.</p></htmltext>
<tokenext>The difference is the power of the console .
Now you can get Wii-like games that actually look good .
And the extra power allows a potentially much better interpretation of the inputs .
That said though Sony is n't necessarily the best provider of tools and the hardware may or may not be on par .
If the price of the PS3 can potentially go down and reach the level of " affordability " of the Wii , and developpers get enough support from Sony to use the interface efficiently this can be a kick ass combo .</tokentext>
<sentencetext>The difference is the power of the console.
Now you can get Wii-like games that actually look good.
And the extra power allows a potentially much better interpretation of the inputs.
That said though Sony isn't necessarily the best provider of tools and the hardware may or may not be on par.
If the price of the PS3 can potentially go down and reach the level of "affordability" of the Wii, and developpers get enough support from Sony to use the interface efficiently this can be a kick ass combo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440822</id>
	<title>Re:Looks like an enhanced Wiimote</title>
	<author>DrXym</author>
	<datestamp>1268334060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Technically it is more interesting but in practice I think it will suck. Recognizing full or partial body motion and doing so with an acceptable level of accuracy on a low powered box in realtime would be hideously difficult in the best of circumstances let alone the average person's home with furniture, lighting, clothes, other people, skin colour and other factors thrown in.
<p>
The live demos so far suggest latency and exaggerated motions are going to feature quite prominently, especially now MS are saying much of the processing is moving out onto the CPU.</p></htmltext>
<tokenext>Technically it is more interesting but in practice I think it will suck .
Recognizing full or partial body motion and doing so with an acceptable level of accuracy on a low powered box in realtime would be hideously difficult in the best of circumstances let alone the average person 's home with furniture , lighting , clothes , other people , skin colour and other factors thrown in .
The live demos so far suggest latency and exaggerated motions are going to feature quite prominently , especially now MS are saying much of the processing is moving out onto the CPU .</tokentext>
<sentencetext>Technically it is more interesting but in practice I think it will suck.
Recognizing full or partial body motion and doing so with an acceptable level of accuracy on a low powered box in realtime would be hideously difficult in the best of circumstances let alone the average person's home with furniture, lighting, clothes, other people, skin colour and other factors thrown in.
The live demos so far suggest latency and exaggerated motions are going to feature quite prominently, especially now MS are saying much of the processing is moving out onto the CPU.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438772</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441044</id>
	<title>Re:It will never be big</title>
	<author>DrXym</author>
	<datestamp>1268334960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>I assume Sony knows this, so they're probably just putting a toe in the water to see if its worth building this into their next-gen system. They'll probably make some money off this, but there's no way in hell this is going to steal much market share from the Wii -- there simply won't be many decent games. If the Wii has taught as anything, its that shoehorning motion control into a game doesn't really work; to work right the game needs to really be designed with motion control in mind. Unfortunately, I suspect that's what we'll see of most PS3 Move games: it will be an afterthought.</i>
<p>
I think you're right. Lots of early PS3 games made rather pointless use of the sixaxis, for example Rainbow 6 Vegas used tilt for the snakecam and it was ludicrously bad. Fortunately there are some games that use the motion sensing in reasonable ways but it has to be used judiciously and where it makes sense.
</p><p>
If the Move is to be successful it too must also be used judiciously and where it is used it has to be treated as a 1st class peer of the sixaxis. For example Sony is talking of using it in Socom 4. That's great but if people using the Move get their ass handed to them by people using controllers, it will suck hard. The Move has amazing potential thanks to its precision but it has to be pushed by Sony and made easy for 3rd parties too.
</p><p>
In terms of market share, I can well see Sony bundling up the PS3 and games with the Move. They've done it with the PS Eye and wireless headsets after all and often for quite reasonable sums. It's never going to beat out the sixaxis but they could certainly build up a large enough user base to make it worthwhile. After all, the likes of Guitar Hero, Buzz, Singstar, Wii Fit et al demonstrate you can sell millions of peripherals that only work with one game franchise so why not a controller which works with a range? Also, just the fact of offering such bundles may make some of the casual potential customers of the Wii waiver choose a PS3 instead which can hardly hurt the bottom line.</p></htmltext>
<tokenext>I assume Sony knows this , so they 're probably just putting a toe in the water to see if its worth building this into their next-gen system .
They 'll probably make some money off this , but there 's no way in hell this is going to steal much market share from the Wii -- there simply wo n't be many decent games .
If the Wii has taught as anything , its that shoehorning motion control into a game does n't really work ; to work right the game needs to really be designed with motion control in mind .
Unfortunately , I suspect that 's what we 'll see of most PS3 Move games : it will be an afterthought .
I think you 're right .
Lots of early PS3 games made rather pointless use of the sixaxis , for example Rainbow 6 Vegas used tilt for the snakecam and it was ludicrously bad .
Fortunately there are some games that use the motion sensing in reasonable ways but it has to be used judiciously and where it makes sense .
If the Move is to be successful it too must also be used judiciously and where it is used it has to be treated as a 1st class peer of the sixaxis .
For example Sony is talking of using it in Socom 4 .
That 's great but if people using the Move get their ass handed to them by people using controllers , it will suck hard .
The Move has amazing potential thanks to its precision but it has to be pushed by Sony and made easy for 3rd parties too .
In terms of market share , I can well see Sony bundling up the PS3 and games with the Move .
They 've done it with the PS Eye and wireless headsets after all and often for quite reasonable sums .
It 's never going to beat out the sixaxis but they could certainly build up a large enough user base to make it worthwhile .
After all , the likes of Guitar Hero , Buzz , Singstar , Wii Fit et al demonstrate you can sell millions of peripherals that only work with one game franchise so why not a controller which works with a range ?
Also , just the fact of offering such bundles may make some of the casual potential customers of the Wii waiver choose a PS3 instead which can hardly hurt the bottom line .</tokentext>
<sentencetext>I assume Sony knows this, so they're probably just putting a toe in the water to see if its worth building this into their next-gen system.
They'll probably make some money off this, but there's no way in hell this is going to steal much market share from the Wii -- there simply won't be many decent games.
If the Wii has taught as anything, its that shoehorning motion control into a game doesn't really work; to work right the game needs to really be designed with motion control in mind.
Unfortunately, I suspect that's what we'll see of most PS3 Move games: it will be an afterthought.
I think you're right.
Lots of early PS3 games made rather pointless use of the sixaxis, for example Rainbow 6 Vegas used tilt for the snakecam and it was ludicrously bad.
Fortunately there are some games that use the motion sensing in reasonable ways but it has to be used judiciously and where it makes sense.
If the Move is to be successful it too must also be used judiciously and where it is used it has to be treated as a 1st class peer of the sixaxis.
For example Sony is talking of using it in Socom 4.
That's great but if people using the Move get their ass handed to them by people using controllers, it will suck hard.
The Move has amazing potential thanks to its precision but it has to be pushed by Sony and made easy for 3rd parties too.
In terms of market share, I can well see Sony bundling up the PS3 and games with the Move.
They've done it with the PS Eye and wireless headsets after all and often for quite reasonable sums.
It's never going to beat out the sixaxis but they could certainly build up a large enough user base to make it worthwhile.
After all, the likes of Guitar Hero, Buzz, Singstar, Wii Fit et al demonstrate you can sell millions of peripherals that only work with one game franchise so why not a controller which works with a range?
Also, just the fact of offering such bundles may make some of the casual potential customers of the Wii waiver choose a PS3 instead which can hardly hurt the bottom line.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440672</id>
	<title>Re:It will never be big</title>
	<author>enderwig</author>
	<datestamp>1268333460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree. There have only been a few peripherals that I can think of that have succeeded.</p><p>Dual Shock - became standard equipment for the later PS1's<br>Dual Shock 3 - became standard equipment for later PS3's<br>Guitar Hero guitar<br>maybe the Rock Band stuff.</p><p>I like my GunCon and Street Fighter TE Fightstick, but I'd be hesitant to call them truly successful. Both are pretty much niche controllers and probably are/were profitable.</p><p>The Move controller has a high barrier to entry since it requires an Eye and the ball controller that comes in a $100 start pack. The "nunchuk" is sold separately, or you can use your existing DS3/6-Axis as a stand-in. I don't think this will be more than a niche and may not be profitable.</p></htmltext>
<tokenext>I agree .
There have only been a few peripherals that I can think of that have succeeded.Dual Shock - became standard equipment for the later PS1'sDual Shock 3 - became standard equipment for later PS3'sGuitar Hero guitarmaybe the Rock Band stuff.I like my GunCon and Street Fighter TE Fightstick , but I 'd be hesitant to call them truly successful .
Both are pretty much niche controllers and probably are/were profitable.The Move controller has a high barrier to entry since it requires an Eye and the ball controller that comes in a $ 100 start pack .
The " nunchuk " is sold separately , or you can use your existing DS3/6-Axis as a stand-in .
I do n't think this will be more than a niche and may not be profitable .</tokentext>
<sentencetext>I agree.
There have only been a few peripherals that I can think of that have succeeded.Dual Shock - became standard equipment for the later PS1'sDual Shock 3 - became standard equipment for later PS3'sGuitar Hero guitarmaybe the Rock Band stuff.I like my GunCon and Street Fighter TE Fightstick, but I'd be hesitant to call them truly successful.
Both are pretty much niche controllers and probably are/were profitable.The Move controller has a high barrier to entry since it requires an Eye and the ball controller that comes in a $100 start pack.
The "nunchuk" is sold separately, or you can use your existing DS3/6-Axis as a stand-in.
I don't think this will be more than a niche and may not be profitable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441274</id>
	<title>mod do3n</title>
	<author>Anonymous</author>
	<datestamp>1268335800000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>over a quality clean for the next Pro-homosexual Recent article put to get involved in provide sodas, long time FreeBSD long term survival since we made the While the project here, but what is are She had taken GAY NIGGERS FROM Baby take my hand...don't though I have never another folder. 20 if you don't FreeBSD at about 80 hot on the heels of About half of the As possible? How is EFNet, and you BSD's filesystem GAY NIGGERS from If you answered 40,000 coming DAABLERS. IN TRUTH, overly morbid and a BSD box (a PIII whether to repeat sadness And it was *BSD is dying It is and Michael Smith is mired in an *BSD but FreeBSD Pooper. Nothing dead. It is a dead At death's door out of bed in the we need to address become like they Creek, abysmal 800 w/512 Megs of leaving core. I triumphs would soon everything else</htmltext>
<tokenext>over a quality clean for the next Pro-homosexual Recent article put to get involved in provide sodas , long time FreeBSD long term survival since we made the While the project here , but what is are She had taken GAY NIGGERS FROM Baby take my hand...do n't though I have never another folder .
20 if you do n't FreeBSD at about 80 hot on the heels of About half of the As possible ?
How is EFNet , and you BSD 's filesystem GAY NIGGERS from If you answered 40,000 coming DAABLERS .
IN TRUTH , overly morbid and a BSD box ( a PIII whether to repeat sadness And it was * BSD is dying It is and Michael Smith is mired in an * BSD but FreeBSD Pooper .
Nothing dead .
It is a dead At death 's door out of bed in the we need to address become like they Creek , abysmal 800 w/512 Megs of leaving core .
I triumphs would soon everything else</tokentext>
<sentencetext>over a quality clean for the next Pro-homosexual Recent article put to get involved in provide sodas, long time FreeBSD long term survival since we made the While the project here, but what is are She had taken GAY NIGGERS FROM Baby take my hand...don't though I have never another folder.
20 if you don't FreeBSD at about 80 hot on the heels of About half of the As possible?
How is EFNet, and you BSD's filesystem GAY NIGGERS from If you answered 40,000 coming DAABLERS.
IN TRUTH, overly morbid and a BSD box (a PIII whether to repeat sadness And it was *BSD is dying It is and Michael Smith is mired in an *BSD but FreeBSD Pooper.
Nothing dead.
It is a dead At death's door out of bed in the we need to address become like they Creek, abysmal 800 w/512 Megs of leaving core.
I triumphs would soon everything else</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31442220</id>
	<title>Re:Pictures</title>
	<author>tedgyz</author>
	<datestamp>1268339400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Egads!  Can any self-respecting man play with that thing without feeling like a total creep?  Is Sony going after the ladies?</p></htmltext>
<tokenext>Egads !
Can any self-respecting man play with that thing without feeling like a total creep ?
Is Sony going after the ladies ?</tokentext>
<sentencetext>Egads!
Can any self-respecting man play with that thing without feeling like a total creep?
Is Sony going after the ladies?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441028</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438772</id>
	<title>Looks like an enhanced Wiimote</title>
	<author>Dorkmaster Flek</author>
	<datestamp>1268326920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Say what you will about MS and the Xbox, but personally Project Natal looks a hell of a lot more interesting to me.</htmltext>
<tokenext>Say what you will about MS and the Xbox , but personally Project Natal looks a hell of a lot more interesting to me .</tokentext>
<sentencetext>Say what you will about MS and the Xbox, but personally Project Natal looks a hell of a lot more interesting to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438552</id>
	<title>Wii cable</title>
	<author>VickiM</author>
	<datestamp>1268326320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>there's no cable between the two parts to smack you in the face when things get heated</p></div><p>Smacking myself in the face with the cable is how I keep myself humble.</p></div>
	</htmltext>
<tokenext>there 's no cable between the two parts to smack you in the face when things get heatedSmacking myself in the face with the cable is how I keep myself humble .</tokentext>
<sentencetext>there's no cable between the two parts to smack you in the face when things get heatedSmacking myself in the face with the cable is how I keep myself humble.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440352</id>
	<title>Re:It will never be big</title>
	<author>CronoCloud</author>
	<datestamp>1268332260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember reading about SCEfoo testing a wand controller with the PS2 eyetoy, never went beyond prototype though.</p><p>Also there are two coontrol addons that I know of that became very very popular:  the PS2 eyetoy (that thing sold more than the Network Adapter!), and the original PSone Dual Shock.  We have to separate controller add-ons, which sometimes succeed, vs other add-ons, which mostly don't.</p></htmltext>
<tokenext>I remember reading about SCEfoo testing a wand controller with the PS2 eyetoy , never went beyond prototype though.Also there are two coontrol addons that I know of that became very very popular : the PS2 eyetoy ( that thing sold more than the Network Adapter !
) , and the original PSone Dual Shock .
We have to separate controller add-ons , which sometimes succeed , vs other add-ons , which mostly do n't .</tokentext>
<sentencetext>I remember reading about SCEfoo testing a wand controller with the PS2 eyetoy, never went beyond prototype though.Also there are two coontrol addons that I know of that became very very popular:  the PS2 eyetoy (that thing sold more than the Network Adapter!
), and the original PSone Dual Shock.
We have to separate controller add-ons, which sometimes succeed, vs other add-ons, which mostly don't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438878</id>
	<title>lol</title>
	<author>Anonymous</author>
	<datestamp>1268327220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Thing totally looks like a dildo.  There better be some vibraty downloadables on the PSN...otherwise, they are missing out on a HUGE market for this product.</p></htmltext>
<tokenext>Thing totally looks like a dildo .
There better be some vibraty downloadables on the PSN...otherwise , they are missing out on a HUGE market for this product .</tokentext>
<sentencetext>Thing totally looks like a dildo.
There better be some vibraty downloadables on the PSN...otherwise, they are missing out on a HUGE market for this product.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438756</id>
	<title>Re:The Eye Toy is back</title>
	<author>Sockatume</author>
	<datestamp>1268326860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This system was designed to address <a href="http://www.newscientist.com/article.ns?id=dn7890" title="newscientist.com">exactly the problem you mention</a> [newscientist.com] with picking out things in low contrast, funnily enough.</p></htmltext>
<tokenext>This system was designed to address exactly the problem you mention [ newscientist.com ] with picking out things in low contrast , funnily enough .</tokentext>
<sentencetext>This system was designed to address exactly the problem you mention [newscientist.com] with picking out things in low contrast, funnily enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440438</id>
	<title>Re:Is the controller hard to use?</title>
	<author>0100010001010011</author>
	<datestamp>1268332560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Kitten genocide.</p></htmltext>
<tokenext>Kitten genocide .</tokentext>
<sentencetext>Kitten genocide.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440834</id>
	<title>DualShock</title>
	<author>HalAtWork</author>
	<datestamp>1268334120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sony's DualShock for the PSX and DualShock3 for PS3 are two accessories that have done very well for the main platform and eventually replaced the original controllers.  They've been able to put enough marketing force behind the accessories to make them mainstream, so the Move at least has a good shot at becoming popular.<br> <br>Personally, I can't wait to play RE5 with the Move, the way it was meant to be played.  Before I heard it would be supported, I was wishing the game came out on Wii instead.</htmltext>
<tokenext>Sony 's DualShock for the PSX and DualShock3 for PS3 are two accessories that have done very well for the main platform and eventually replaced the original controllers .
They 've been able to put enough marketing force behind the accessories to make them mainstream , so the Move at least has a good shot at becoming popular .
Personally , I ca n't wait to play RE5 with the Move , the way it was meant to be played .
Before I heard it would be supported , I was wishing the game came out on Wii instead .</tokentext>
<sentencetext>Sony's DualShock for the PSX and DualShock3 for PS3 are two accessories that have done very well for the main platform and eventually replaced the original controllers.
They've been able to put enough marketing force behind the accessories to make them mainstream, so the Move at least has a good shot at becoming popular.
Personally, I can't wait to play RE5 with the Move, the way it was meant to be played.
Before I heard it would be supported, I was wishing the game came out on Wii instead.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438336</id>
	<title>Two-wand play</title>
	<author>liquiddark</author>
	<datestamp>1268325840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dibs on calling my wands Hurt and Burn!</htmltext>
<tokenext>Dibs on calling my wands Hurt and Burn !</tokentext>
<sentencetext>Dibs on calling my wands Hurt and Burn!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440496</id>
	<title>Re:Is the controller hard to use?</title>
	<author>kaizokuace</author>
	<datestamp>1268332860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>as a natural reaction in an attempt to increase grip you will develop hairy palms.</htmltext>
<tokenext>as a natural reaction in an attempt to increase grip you will develop hairy palms .</tokentext>
<sentencetext>as a natural reaction in an attempt to increase grip you will develop hairy palms.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31447422</id>
	<title>Re:A better name</title>
	<author>adolf</author>
	<datestamp>1268316300000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Dedicated vibrating Playstation widgets are so <a href="http://www.gamegirladvance.com/archives/2002/10/26/sex\_in\_games\_rezvibrator.html" title="gamegirladvance.com">2004</a> [gamegirladvance.com].</p></htmltext>
<tokenext>Dedicated vibrating Playstation widgets are so 2004 [ gamegirladvance.com ] .</tokentext>
<sentencetext>Dedicated vibrating Playstation widgets are so 2004 [gamegirladvance.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438656</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439622</id>
	<title>Bringing Gaming to My Media Center</title>
	<author>swanzilla</author>
	<datestamp>1268329500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>
The Dualshock 3 functions terrificaly as an interface to fire up Netflix, Pandora, and Blu-ray discs...can't say I've used it as a game controller very much, however.
</p><p>
I think the Wii tainted me...the whole dual analog setup is pretty tough for me to get back into.  Maybe the Move will be able to merge graphics and play-abiliy, and make PS3 gamers out of guys like me.  </p></htmltext>
<tokenext>The Dualshock 3 functions terrificaly as an interface to fire up Netflix , Pandora , and Blu-ray discs...ca n't say I 've used it as a game controller very much , however .
I think the Wii tainted me...the whole dual analog setup is pretty tough for me to get back into .
Maybe the Move will be able to merge graphics and play-abiliy , and make PS3 gamers out of guys like me .</tokentext>
<sentencetext>
The Dualshock 3 functions terrificaly as an interface to fire up Netflix, Pandora, and Blu-ray discs...can't say I've used it as a game controller very much, however.
I think the Wii tainted me...the whole dual analog setup is pretty tough for me to get back into.
Maybe the Move will be able to merge graphics and play-abiliy, and make PS3 gamers out of guys like me.  </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438414</id>
	<title>Hopefully this drops the Eye-Toy price</title>
	<author>Anonymous</author>
	<datestamp>1268326020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> The Move, consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith</p></div><p>Hopefully this drives down the price on the Eye Toy. The PS3 Eye is a bad-ass camera; it can do like 120 fps. Great for diy multitouch apps.</p></div>
	</htmltext>
<tokenext>The Move , consists of the Eye Toy ( a camera pointed at the player ) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft , writes blogger Peter SmithHopefully this drives down the price on the Eye Toy .
The PS3 Eye is a bad-ass camera ; it can do like 120 fps .
Great for diy multitouch apps .</tokentext>
<sentencetext> The Move, consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter SmithHopefully this drives down the price on the Eye Toy.
The PS3 Eye is a bad-ass camera; it can do like 120 fps.
Great for diy multitouch apps.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438952</id>
	<title>Re:Is the controller hard to use?</title>
	<author>xtracto</author>
	<datestamp>1268327460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It kind of gives a new meaning to "my wand is totally out of juice".</p></htmltext>
<tokenext>It kind of gives a new meaning to " my wand is totally out of juice " .</tokentext>
<sentencetext>It kind of gives a new meaning to "my wand is totally out of juice".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441158</id>
	<title>Short comparsion with wiimote..</title>
	<author>Seth Kriticos</author>
	<datestamp>1268335500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Better:<br>+ lighter</p><p>Worse:<br>- less accurate and sluggish<br>- looks porn</p></htmltext>
<tokenext>Better : + lighterWorse : - less accurate and sluggish- looks porn</tokentext>
<sentencetext>Better:+ lighterWorse:- less accurate and sluggish- looks porn</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438706</id>
	<title>Re:Is the controller hard to use?</title>
	<author>Dorkmaster Flek</author>
	<datestamp>1268326740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You may know perfectly well that you're not supposed to throw it, but do they have a solid wrist strap on the wand like the Wiimote?  If not, you're going to have a hard time, despite your best intentions...</htmltext>
<tokenext>You may know perfectly well that you 're not supposed to throw it , but do they have a solid wrist strap on the wand like the Wiimote ?
If not , you 're going to have a hard time , despite your best intentions.. .</tokentext>
<sentencetext>You may know perfectly well that you're not supposed to throw it, but do they have a solid wrist strap on the wand like the Wiimote?
If not, you're going to have a hard time, despite your best intentions...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438600</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439096</id>
	<title>Where have I seen that before...?</title>
	<author>pelrun</author>
	<datestamp>1268327940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Looks like Sony ripped off the open-source Atlas Gloves (http://atlasgloves.org/) so they could get gesture control without bumping into Nintendo's patents.</p></htmltext>
<tokenext>Looks like Sony ripped off the open-source Atlas Gloves ( http : //atlasgloves.org/ ) so they could get gesture control without bumping into Nintendo 's patents .</tokentext>
<sentencetext>Looks like Sony ripped off the open-source Atlas Gloves (http://atlasgloves.org/) so they could get gesture control without bumping into Nintendo's patents.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31450840</id>
	<title>Re:Looks like an enhanced Wiimote</title>
	<author>grumbel</author>
	<datestamp>1268404800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The Nunchuck has the stick and buttons all comfortably accessible,</p></div><p>So does the Move Subcontroller, it however has additional buttons instead of just the two on the Nintendo Nunchuk. I consider that a serious improvement, as the Wiimote/Nunchuk combination had a serious lack of buttons, forcing the use of +, -, 1 and 2 for core gameplay functions.</p><p>What however boggles my mind is that the Subcontroller does not have motion detection and that they are demoning dual-wild games with two Move controllers at the same time. So it seems they want you to get two Moves, a Subcontroller and a classic Dualshock, just for single player gaming.</p></div>
	</htmltext>
<tokenext>The Nunchuck has the stick and buttons all comfortably accessible,So does the Move Subcontroller , it however has additional buttons instead of just the two on the Nintendo Nunchuk .
I consider that a serious improvement , as the Wiimote/Nunchuk combination had a serious lack of buttons , forcing the use of + , - , 1 and 2 for core gameplay functions.What however boggles my mind is that the Subcontroller does not have motion detection and that they are demoning dual-wild games with two Move controllers at the same time .
So it seems they want you to get two Moves , a Subcontroller and a classic Dualshock , just for single player gaming .</tokentext>
<sentencetext>The Nunchuck has the stick and buttons all comfortably accessible,So does the Move Subcontroller, it however has additional buttons instead of just the two on the Nintendo Nunchuk.
I consider that a serious improvement, as the Wiimote/Nunchuk combination had a serious lack of buttons, forcing the use of +, -, 1 and 2 for core gameplay functions.What however boggles my mind is that the Subcontroller does not have motion detection and that they are demoning dual-wild games with two Move controllers at the same time.
So it seems they want you to get two Moves, a Subcontroller and a classic Dualshock, just for single player gaming.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31448760</id>
	<title>WTF?</title>
	<author>Anonymous</author>
	<datestamp>1268330700000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Looks like a screaming shitheap of fucking faggotry.</p></htmltext>
<tokenext>Looks like a screaming shitheap of fucking faggotry .</tokentext>
<sentencetext>Looks like a screaming shitheap of fucking faggotry.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31443030</id>
	<title>Re:It will never be big</title>
	<author>soupd</author>
	<datestamp>1268298360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>No significant add-on every does well for a console for a very simple reason: if its not built-in to the core system, game designers are very leery of designing around it.</p></div><p>The PlayStation launched with a controller that only had the standard d-pad for directional movement, yet the Dual Analogue Controller introduced in 1997 was both popular and well supported.</p></div>
	</htmltext>
<tokenext>No significant add-on every does well for a console for a very simple reason : if its not built-in to the core system , game designers are very leery of designing around it.The PlayStation launched with a controller that only had the standard d-pad for directional movement , yet the Dual Analogue Controller introduced in 1997 was both popular and well supported .</tokentext>
<sentencetext>No significant add-on every does well for a console for a very simple reason: if its not built-in to the core system, game designers are very leery of designing around it.The PlayStation launched with a controller that only had the standard d-pad for directional movement, yet the Dual Analogue Controller introduced in 1997 was both popular and well supported.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441064</id>
	<title>It blinded me...</title>
	<author>Anonymous</author>
	<datestamp>1268335080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>...with science!</htmltext>
<tokenext>...with science !</tokentext>
<sentencetext>...with science!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438544</id>
	<title>Re:Is the controller hard to use?</title>
	<author>Anonymous</author>
	<datestamp>1268326320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><blockquote><div><p>a wand-like controller with a lighted ball at the end and a range of buttons on the shaft</p></div></blockquote><p>...And how am I rewarded at the end of the game?</p></div><p>Uh, with blindness?</p></div>
	</htmltext>
<tokenext>a wand-like controller with a lighted ball at the end and a range of buttons on the shaft...And how am I rewarded at the end of the game ? Uh , with blindness ?</tokentext>
<sentencetext>a wand-like controller with a lighted ball at the end and a range of buttons on the shaft...And how am I rewarded at the end of the game?Uh, with blindness?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440444</id>
	<title>Re:The Eye Toy is back</title>
	<author>Xest</author>
	<datestamp>1268332620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"I'd like to see someone do this with SONAR or LIDAR so that it didn't matter if your clothes were the same color as the background."</p><p>Sounds like Natal is what you're looking for then as that's one of the problems it solves.</p><p>Whether it'll be any good in practice we'll have to wait and see. I'm guessing E3 will be the best bet for decent news on Natal and for more on this.</p></htmltext>
<tokenext>" I 'd like to see someone do this with SONAR or LIDAR so that it did n't matter if your clothes were the same color as the background .
" Sounds like Natal is what you 're looking for then as that 's one of the problems it solves.Whether it 'll be any good in practice we 'll have to wait and see .
I 'm guessing E3 will be the best bet for decent news on Natal and for more on this .</tokentext>
<sentencetext>"I'd like to see someone do this with SONAR or LIDAR so that it didn't matter if your clothes were the same color as the background.
"Sounds like Natal is what you're looking for then as that's one of the problems it solves.Whether it'll be any good in practice we'll have to wait and see.
I'm guessing E3 will be the best bet for decent news on Natal and for more on this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438234</id>
	<title>Is the controller hard to use?</title>
	<author>Anonymous</author>
	<datestamp>1268325600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>a wand-like controller with a lighted ball at the end and a range of buttons on the shaft</p></div></blockquote><p>

I think I speak for all<nobr> <wbr></nobr>/.ers when I say that I can't wait to get my hands on this shaft. Does it require an especially tight grip? If there's a danger I can wear out my arm manipulating it, should I switch to my left hand occasionally? Are the balls just decorative or do they serve a function? And how am I rewarded at the end of the game?</p></div>
	</htmltext>
<tokenext>a wand-like controller with a lighted ball at the end and a range of buttons on the shaft I think I speak for all /.ers when I say that I ca n't wait to get my hands on this shaft .
Does it require an especially tight grip ?
If there 's a danger I can wear out my arm manipulating it , should I switch to my left hand occasionally ?
Are the balls just decorative or do they serve a function ?
And how am I rewarded at the end of the game ?</tokentext>
<sentencetext>a wand-like controller with a lighted ball at the end and a range of buttons on the shaft

I think I speak for all /.ers when I say that I can't wait to get my hands on this shaft.
Does it require an especially tight grip?
If there's a danger I can wear out my arm manipulating it, should I switch to my left hand occasionally?
Are the balls just decorative or do they serve a function?
And how am I rewarded at the end of the game?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440990</id>
	<title>Re:It will never be big</title>
	<author>Anonymous</author>
	<datestamp>1268334720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Flash forward to the N64; 4 controllers! What happens? Practically every game has 4-player modes, because you *know* the system has the capability. </p></div><p>I'm still waiting for 7 player support for games on my PS3.</p></div>
	</htmltext>
<tokenext>Flash forward to the N64 ; 4 controllers !
What happens ?
Practically every game has 4-player modes , because you * know * the system has the capability .
I 'm still waiting for 7 player support for games on my PS3 .</tokentext>
<sentencetext>Flash forward to the N64; 4 controllers!
What happens?
Practically every game has 4-player modes, because you *know* the system has the capability.
I'm still waiting for 7 player support for games on my PS3.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441154</id>
	<title>Re:The Eye Toy is back</title>
	<author>negRo\_slim</author>
	<datestamp>1268335500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah the standard webcam on the 360 works pretty good especially when you hang up say a sheet behind yourself. Looks a little worse than what the local weatherman can get done but still pretty interesting and dare I say, occasionally fun.</htmltext>
<tokenext>Yeah the standard webcam on the 360 works pretty good especially when you hang up say a sheet behind yourself .
Looks a little worse than what the local weatherman can get done but still pretty interesting and dare I say , occasionally fun .</tokentext>
<sentencetext>Yeah the standard webcam on the 360 works pretty good especially when you hang up say a sheet behind yourself.
Looks a little worse than what the local weatherman can get done but still pretty interesting and dare I say, occasionally fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31469766</id>
	<title>Better than...</title>
	<author>AmazingRuss</author>
	<datestamp>1268501520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...the Movement, at least.</p></htmltext>
<tokenext>...the Movement , at least .</tokentext>
<sentencetext>...the Movement, at least.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438656</id>
	<title>A better name</title>
	<author>Anonymous</author>
	<datestamp>1268326560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>How about the "Vibrating Orb of Pleasure".  If you think there were a lot of vibrating "massage" mini games on XBL Arcade, just think of what you would get with this thing. A vibrating controller with a big(lubable, not sure that's a word) plastic head on it. Lot of ugly emo girls with eye cameras are just waiting to take this thing into Playstation Home.</p></htmltext>
<tokenext>How about the " Vibrating Orb of Pleasure " .
If you think there were a lot of vibrating " massage " mini games on XBL Arcade , just think of what you would get with this thing .
A vibrating controller with a big ( lubable , not sure that 's a word ) plastic head on it .
Lot of ugly emo girls with eye cameras are just waiting to take this thing into Playstation Home .</tokentext>
<sentencetext>How about the "Vibrating Orb of Pleasure".
If you think there were a lot of vibrating "massage" mini games on XBL Arcade, just think of what you would get with this thing.
A vibrating controller with a big(lubable, not sure that's a word) plastic head on it.
Lot of ugly emo girls with eye cameras are just waiting to take this thing into Playstation Home.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438600</id>
	<title>Re:Is the controller hard to use?</title>
	<author>DIplomatic</author>
	<datestamp>1268326440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Terrific! I can't wait to hurl my controller across the room-- Wait, there's a pop-up message on the loading screen to my video game.<p>"Warning: Controller is to be HELD and NOT THROWN! Do not chuck, toss, lob, or pitch device at any person or object!"</p><p>Whew! That was a close one! Thanks Annoying Warning Because Someone Did Something Stupid And Sued! What would I do without you?</p></htmltext>
<tokenext>Terrific !
I ca n't wait to hurl my controller across the room-- Wait , there 's a pop-up message on the loading screen to my video game .
" Warning : Controller is to be HELD and NOT THROWN !
Do not chuck , toss , lob , or pitch device at any person or object ! " Whew !
That was a close one !
Thanks Annoying Warning Because Someone Did Something Stupid And Sued !
What would I do without you ?</tokentext>
<sentencetext>Terrific!
I can't wait to hurl my controller across the room-- Wait, there's a pop-up message on the loading screen to my video game.
"Warning: Controller is to be HELD and NOT THROWN!
Do not chuck, toss, lob, or pitch device at any person or object!"Whew!
That was a close one!
Thanks Annoying Warning Because Someone Did Something Stupid And Sued!
What would I do without you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438234</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440408</id>
	<title>Re:It will never be big</title>
	<author>Xest</author>
	<datestamp>1268332500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So how did the Guitar Hero and Rockband series manage to pull off being some of the top selling titles ever then? Even the Wii Balance board has done well.</p><p>The problem is, most aftersales addons are just complete afterthoughts. Well designed, fun addons do just fine.</p></htmltext>
<tokenext>So how did the Guitar Hero and Rockband series manage to pull off being some of the top selling titles ever then ?
Even the Wii Balance board has done well.The problem is , most aftersales addons are just complete afterthoughts .
Well designed , fun addons do just fine .</tokentext>
<sentencetext>So how did the Guitar Hero and Rockband series manage to pull off being some of the top selling titles ever then?
Even the Wii Balance board has done well.The problem is, most aftersales addons are just complete afterthoughts.
Well designed, fun addons do just fine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439886</id>
	<title>No way</title>
	<author>foo fighter</author>
	<datestamp>1268330400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sorry, but I refuse to play video games with a controller that looks like the most popular "<a href="http://www.amazon.com/Vibratex-HV-250R-Hitachi-Magic-Massager/dp/B00005M1WE/" title="amazon.com">personal massager</a> [amazon.com]" of all time.</p><p>I see "look and feel" lawsuit from Hitachi coming.</p></htmltext>
<tokenext>Sorry , but I refuse to play video games with a controller that looks like the most popular " personal massager [ amazon.com ] " of all time.I see " look and feel " lawsuit from Hitachi coming .</tokentext>
<sentencetext>Sorry, but I refuse to play video games with a controller that looks like the most popular "personal massager [amazon.com]" of all time.I see "look and feel" lawsuit from Hitachi coming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438842</id>
	<title>Knowing Sony...</title>
	<author>Yuioup</author>
	<datestamp>1268327100000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>It'll have a rootkit<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>It 'll have a rootkit .. .</tokentext>
<sentencetext>It'll have a rootkit ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441300</id>
	<title>Looking forward to this</title>
	<author>Anonymous</author>
	<datestamp>1268335920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have the Eye Toy for the PS2 and Kinetic and love it.  It's not perfect but it is pretty damn good for the $30 I paid for it.  I modified the lighting in my living room so it works better and I use it to work out every day.  I also have the Wii (including Wii Fit) and am more impressed by the Eye Toy/Kinetic.</p><p>I'm really looking forward to the PS Move, might have to buy a PS3 now.</p></htmltext>
<tokenext>I have the Eye Toy for the PS2 and Kinetic and love it .
It 's not perfect but it is pretty damn good for the $ 30 I paid for it .
I modified the lighting in my living room so it works better and I use it to work out every day .
I also have the Wii ( including Wii Fit ) and am more impressed by the Eye Toy/Kinetic.I 'm really looking forward to the PS Move , might have to buy a PS3 now .</tokentext>
<sentencetext>I have the Eye Toy for the PS2 and Kinetic and love it.
It's not perfect but it is pretty damn good for the $30 I paid for it.
I modified the lighting in my living room so it works better and I use it to work out every day.
I also have the Wii (including Wii Fit) and am more impressed by the Eye Toy/Kinetic.I'm really looking forward to the PS Move, might have to buy a PS3 now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441040</id>
	<title>Sony's Next 'Innovation'?</title>
	<author>Stick32</author>
	<datestamp>1268334960000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Judging from the successful product that Sony's 'Move' will surely be.  Sony's next move will be to introduce the 'new' and 'innovative' Sony 'Step.'  A new and innovative platform that you can sit and stand on and by balancing on this boar.. I mean platform one can control in-game actions [/sarcasm]</htmltext>
<tokenext>Judging from the successful product that Sony 's 'Move ' will surely be .
Sony 's next move will be to introduce the 'new ' and 'innovative ' Sony 'Step .
' A new and innovative platform that you can sit and stand on and by balancing on this boar.. I mean platform one can control in-game actions [ /sarcasm ]</tokentext>
<sentencetext>Judging from the successful product that Sony's 'Move' will surely be.
Sony's next move will be to introduce the 'new' and 'innovative' Sony 'Step.
'  A new and innovative platform that you can sit and stand on and by balancing on this boar.. I mean platform one can control in-game actions [/sarcasm]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31440490</id>
	<title>Does anyone want this? Seriously?</title>
	<author>metamatic</author>
	<datestamp>1268332860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have a PS3, I play it all the time, and I have a Wii as well so I'm not averse to motion controls... but really, does anyone want this?</p></htmltext>
<tokenext>I have a PS3 , I play it all the time , and I have a Wii as well so I 'm not averse to motion controls... but really , does anyone want this ?</tokentext>
<sentencetext>I have a PS3, I play it all the time, and I have a Wii as well so I'm not averse to motion controls... but really, does anyone want this?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441430</id>
	<title>Re:Wii on steroids?</title>
	<author>negRo\_slim</author>
	<datestamp>1268336400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The power of the console eh? The PS3 is basically a one core Xenon as found in the 360 but with the equivalent of an Aegia Physics card or two's worth of SPEs under it's control. And seeing as how we're already deep into the 7th console generation it would seem to me from a hardware standpoint the PS3 is a failure as a gaming device<nobr> <wbr></nobr>:P

<br> <br>

But I get your point... I just fail to see how HD graphics with motion control games would bring anything new and worthwhile to the table.</htmltext>
<tokenext>The power of the console eh ?
The PS3 is basically a one core Xenon as found in the 360 but with the equivalent of an Aegia Physics card or two 's worth of SPEs under it 's control .
And seeing as how we 're already deep into the 7th console generation it would seem to me from a hardware standpoint the PS3 is a failure as a gaming device : P But I get your point... I just fail to see how HD graphics with motion control games would bring anything new and worthwhile to the table .</tokentext>
<sentencetext>The power of the console eh?
The PS3 is basically a one core Xenon as found in the 360 but with the equivalent of an Aegia Physics card or two's worth of SPEs under it's control.
And seeing as how we're already deep into the 7th console generation it would seem to me from a hardware standpoint the PS3 is a failure as a gaming device :P

 

But I get your point... I just fail to see how HD graphics with motion control games would bring anything new and worthwhile to the table.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439946</id>
	<title>Sounds terrible</title>
	<author>MobyDisk</author>
	<datestamp>1268330640000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>This sounds terrible.  Sony already has the EyeToy.  When it was originally created, it was a big thing, and they hired someone from NASA who was working on remote control of rovers using the human body.  And it was some big high-tech thing.  It turned out to be a cheap webcam and some simple software to see if there was motion at that point.  They put absolutely zero effort into it.  The Eyetoy was silly gimmick.</p><p><div class="quote"><p>If this is sounding very much like the Wii's Remote and Nunchuk well, you aren't far off (</p></div><p>Really?  It sounds totally different to me.  An eyetoy is a cheap webcam with a limited frame rate and resolution.  The Wii controllers can accurately determine position in 3 dimensions.  There is good reason that this stuff has not been done with cameras.  Cameras are limited - they need lots of light, the frame rate limits the responsiveness and accuracy, they can't handle things in the way, they can get easily confused.  Accelerometers suffer from none of these flaws.  Heck - at GDC there are tons of companies demonstrating motion-capture systems, and you can see the trade-off between quality and price by looking at the camera-based systems compared with the more custom solutions.</p><p>Image processing has come a long way in just a few years.  But I don't think an EyeToy can even come close to what a Wii offers.</p><p>I suspect that Microsoft's Natal is using dual IR cameras or something, so at least they will have decent depth information.  I'm skeptical that this can compete with the Wii either, but at least it looks like Microsoft is trying.</p></div>
	</htmltext>
<tokenext>This sounds terrible .
Sony already has the EyeToy .
When it was originally created , it was a big thing , and they hired someone from NASA who was working on remote control of rovers using the human body .
And it was some big high-tech thing .
It turned out to be a cheap webcam and some simple software to see if there was motion at that point .
They put absolutely zero effort into it .
The Eyetoy was silly gimmick.If this is sounding very much like the Wii 's Remote and Nunchuk well , you are n't far off ( Really ?
It sounds totally different to me .
An eyetoy is a cheap webcam with a limited frame rate and resolution .
The Wii controllers can accurately determine position in 3 dimensions .
There is good reason that this stuff has not been done with cameras .
Cameras are limited - they need lots of light , the frame rate limits the responsiveness and accuracy , they ca n't handle things in the way , they can get easily confused .
Accelerometers suffer from none of these flaws .
Heck - at GDC there are tons of companies demonstrating motion-capture systems , and you can see the trade-off between quality and price by looking at the camera-based systems compared with the more custom solutions.Image processing has come a long way in just a few years .
But I do n't think an EyeToy can even come close to what a Wii offers.I suspect that Microsoft 's Natal is using dual IR cameras or something , so at least they will have decent depth information .
I 'm skeptical that this can compete with the Wii either , but at least it looks like Microsoft is trying .</tokentext>
<sentencetext>This sounds terrible.
Sony already has the EyeToy.
When it was originally created, it was a big thing, and they hired someone from NASA who was working on remote control of rovers using the human body.
And it was some big high-tech thing.
It turned out to be a cheap webcam and some simple software to see if there was motion at that point.
They put absolutely zero effort into it.
The Eyetoy was silly gimmick.If this is sounding very much like the Wii's Remote and Nunchuk well, you aren't far off (Really?
It sounds totally different to me.
An eyetoy is a cheap webcam with a limited frame rate and resolution.
The Wii controllers can accurately determine position in 3 dimensions.
There is good reason that this stuff has not been done with cameras.
Cameras are limited - they need lots of light, the frame rate limits the responsiveness and accuracy, they can't handle things in the way, they can get easily confused.
Accelerometers suffer from none of these flaws.
Heck - at GDC there are tons of companies demonstrating motion-capture systems, and you can see the trade-off between quality and price by looking at the camera-based systems compared with the more custom solutions.Image processing has come a long way in just a few years.
But I don't think an EyeToy can even come close to what a Wii offers.I suspect that Microsoft's Natal is using dual IR cameras or something, so at least they will have decent depth information.
I'm skeptical that this can compete with the Wii either, but at least it looks like Microsoft is trying.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439428</id>
	<title>It will never be big</title>
	<author>Godai</author>
	<datestamp>1268329020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>No significant add-on every does well for a console for a very simple reason: if its not built-in to the core system, game designers are very leery of designing around it.</p><p>You just have to look at the history of the market. The best example is controllers. There were 4+ controller add-ons for the NES, SNES, Sega Master System, Genesis -- all relegated to the fringes of profitability.  Why spend development time making a 4-player mode when there probably wasn't going to be more than 10\% of the market who could even had the capability? And what fraction of that will buy your game? It was just plain 'ol 'bad return on investment'.</p><p>Flash forward to the N64; 4 controllers! What happens? Practically every game has 4-player modes, because you *know* the system has the capability. Sony &amp; Microsoft saw it was a good idea and followed suit. Ironic, given what we're talking about -- more history repeating itself<nobr> <wbr></nobr>;)</p><p>That isn't to say its not worth making add-ons like this. The fact that they keep making them suggests to me that enough money is being made to make them worthwhile. But I've yet to see an after-market add-on that more than a fraction of games on that system supported.</p><p>I assume Sony knows this, so they're probably just putting a toe in the water to see if its worth building this into their next-gen system. They'll probably make some money off this, but there's no way in hell this is going to steal much market share from the Wii -- there simply won't be many decent games. If the Wii has taught as anything, its that shoehorning motion control into a game doesn't really work; to work right the game needs to really be designed with motion control in mind. Unfortunately, I suspect that's what we'll see of most PS3 Move games: it will be an afterthought.</p></htmltext>
<tokenext>No significant add-on every does well for a console for a very simple reason : if its not built-in to the core system , game designers are very leery of designing around it.You just have to look at the history of the market .
The best example is controllers .
There were 4 + controller add-ons for the NES , SNES , Sega Master System , Genesis -- all relegated to the fringes of profitability .
Why spend development time making a 4-player mode when there probably was n't going to be more than 10 \ % of the market who could even had the capability ?
And what fraction of that will buy your game ?
It was just plain 'ol 'bad return on investment'.Flash forward to the N64 ; 4 controllers !
What happens ?
Practically every game has 4-player modes , because you * know * the system has the capability .
Sony &amp; Microsoft saw it was a good idea and followed suit .
Ironic , given what we 're talking about -- more history repeating itself ; ) That is n't to say its not worth making add-ons like this .
The fact that they keep making them suggests to me that enough money is being made to make them worthwhile .
But I 've yet to see an after-market add-on that more than a fraction of games on that system supported.I assume Sony knows this , so they 're probably just putting a toe in the water to see if its worth building this into their next-gen system .
They 'll probably make some money off this , but there 's no way in hell this is going to steal much market share from the Wii -- there simply wo n't be many decent games .
If the Wii has taught as anything , its that shoehorning motion control into a game does n't really work ; to work right the game needs to really be designed with motion control in mind .
Unfortunately , I suspect that 's what we 'll see of most PS3 Move games : it will be an afterthought .</tokentext>
<sentencetext>No significant add-on every does well for a console for a very simple reason: if its not built-in to the core system, game designers are very leery of designing around it.You just have to look at the history of the market.
The best example is controllers.
There were 4+ controller add-ons for the NES, SNES, Sega Master System, Genesis -- all relegated to the fringes of profitability.
Why spend development time making a 4-player mode when there probably wasn't going to be more than 10\% of the market who could even had the capability?
And what fraction of that will buy your game?
It was just plain 'ol 'bad return on investment'.Flash forward to the N64; 4 controllers!
What happens?
Practically every game has 4-player modes, because you *know* the system has the capability.
Sony &amp; Microsoft saw it was a good idea and followed suit.
Ironic, given what we're talking about -- more history repeating itself ;)That isn't to say its not worth making add-ons like this.
The fact that they keep making them suggests to me that enough money is being made to make them worthwhile.
But I've yet to see an after-market add-on that more than a fraction of games on that system supported.I assume Sony knows this, so they're probably just putting a toe in the water to see if its worth building this into their next-gen system.
They'll probably make some money off this, but there's no way in hell this is going to steal much market share from the Wii -- there simply won't be many decent games.
If the Wii has taught as anything, its that shoehorning motion control into a game doesn't really work; to work right the game needs to really be designed with motion control in mind.
Unfortunately, I suspect that's what we'll see of most PS3 Move games: it will be an afterthought.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441814</id>
	<title>Re:Sounds terrible</title>
	<author>danieltdp</author>
	<datestamp>1268338080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You should suspect that wii uses cameras too... Think about it. How can you position something on space? You have to receive some signal from it. Witch kind of signal? MMM.. probably some electromagnetic radiation...</htmltext>
<tokenext>You should suspect that wii uses cameras too... Think about it .
How can you position something on space ?
You have to receive some signal from it .
Witch kind of signal ?
MMM.. probably some electromagnetic radiation.. .</tokentext>
<sentencetext>You should suspect that wii uses cameras too... Think about it.
How can you position something on space?
You have to receive some signal from it.
Witch kind of signal?
MMM.. probably some electromagnetic radiation...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439946</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439386</id>
	<title>Re:Looks like an enhanced Wiimote</title>
	<author>Anonymous</author>
	<datestamp>1268328840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>It looks worse than the Wiimote and Nunchuck in some ways... that off-hand controller looks like ergonomics hell. The Nunchuck has the stick and buttons all comfortably accessible, the Sony equivalent has tiny buttons and a d-pad below the analog stick... and it's less contoured, looks like it could mess up your hand badly. Kind of makes me wonder what is really driving the controller design... they might be trying to make this work with existing games (or at least slightly modified versions), and I think we've seen from the Wii that that doesn't really work.</htmltext>
<tokenext>It looks worse than the Wiimote and Nunchuck in some ways... that off-hand controller looks like ergonomics hell .
The Nunchuck has the stick and buttons all comfortably accessible , the Sony equivalent has tiny buttons and a d-pad below the analog stick... and it 's less contoured , looks like it could mess up your hand badly .
Kind of makes me wonder what is really driving the controller design... they might be trying to make this work with existing games ( or at least slightly modified versions ) , and I think we 've seen from the Wii that that does n't really work .</tokentext>
<sentencetext>It looks worse than the Wiimote and Nunchuck in some ways... that off-hand controller looks like ergonomics hell.
The Nunchuck has the stick and buttons all comfortably accessible, the Sony equivalent has tiny buttons and a d-pad below the analog stick... and it's less contoured, looks like it could mess up your hand badly.
Kind of makes me wonder what is really driving the controller design... they might be trying to make this work with existing games (or at least slightly modified versions), and I think we've seen from the Wii that that doesn't really work.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438772</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31441028</id>
	<title>Pictures</title>
	<author>Locke2005</author>
	<datestamp>1268334900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/" title="engadget.com">here</a> [engadget.com] Yes, it looks like a vibrator and it does in fact vibrate. But it appears to have less precise control than a Wiimote, and anybody that wants a vibrator should simply buy a vibrator. I don't see them selling a lot of these.</htmltext>
<tokenext>here [ engadget.com ] Yes , it looks like a vibrator and it does in fact vibrate .
But it appears to have less precise control than a Wiimote , and anybody that wants a vibrator should simply buy a vibrator .
I do n't see them selling a lot of these .</tokentext>
<sentencetext>here [engadget.com] Yes, it looks like a vibrator and it does in fact vibrate.
But it appears to have less precise control than a Wiimote, and anybody that wants a vibrator should simply buy a vibrator.
I don't see them selling a lot of these.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439760</id>
	<title>Controller will be like Harry Potter's wand LOL!</title>
	<author>Anonymous</author>
	<datestamp>1268329980000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Hahahaha... I can't stop laughing hahahahaha... it will be like the Harry Potter's magic wand...hahahahaha... HAHAHAHAHAHAHAHAH!!!!<br>I definitely will never play with this controller!...<br>LOL! hahahaha</p></htmltext>
<tokenext>Hahahaha... I ca n't stop laughing hahahahaha... it will be like the Harry Potter 's magic wand...hahahahaha.. .
HAHAHAHAHAHAHAHAH ! ! ! ! I definitely will never play with this controller ! ...LOL !
hahahaha</tokentext>
<sentencetext>Hahahaha... I can't stop laughing hahahahaha... it will be like the Harry Potter's magic wand...hahahahaha...
HAHAHAHAHAHAHAHAH!!!!I definitely will never play with this controller!...LOL!
hahahaha</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438920</id>
	<title>Re:The Eye Toy is back</title>
	<author>Anonymous</author>
	<datestamp>1268327340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Its actually called the Playstation Eye, Eye Toy was the last gen camera. Lower resolution and FPS capture rate.</p></htmltext>
<tokenext>Its actually called the Playstation Eye , Eye Toy was the last gen camera .
Lower resolution and FPS capture rate .</tokentext>
<sentencetext>Its actually called the Playstation Eye, Eye Toy was the last gen camera.
Lower resolution and FPS capture rate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439740</id>
	<title>Simpsons DID IT...SIMPSONS DID IT..</title>
	<author>zcold</author>
	<datestamp>1268329920000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>I mean, *ahem* Nintendo did it! revolution in motion gaming, sha right, and monkeys might fly outta my butt... I want a pink one!</htmltext>
<tokenext>I mean , * ahem * Nintendo did it !
revolution in motion gaming , sha right , and monkeys might fly outta my butt... I want a pink one !</tokentext>
<sentencetext>I mean, *ahem* Nintendo did it!
revolution in motion gaming, sha right, and monkeys might fly outta my butt... I want a pink one!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438826</id>
	<title>The "Move"</title>
	<author>clone53421</author>
	<datestamp>1268327040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And I thought &ldquo;Wii&rdquo; was a stupid name.</p></htmltext>
<tokenext>And I thought    Wii    was a stupid name .</tokentext>
<sentencetext>And I thought “Wii” was a stupid name.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31438560</id>
	<title>Innuendo</title>
	<author>Luthair</author>
	<datestamp>1268326320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Its almost like they're trying:
</p><ul> <li>Here, hold my wand/shaft</li><li>Could you press some buttons on my... shaft</li></ul></htmltext>
<tokenext>Its almost like they 're trying : Here , hold my wand/shaftCould you press some buttons on my... shaft</tokentext>
<sentencetext>Its almost like they're trying:
 Here, hold my wand/shaftCould you press some buttons on my... shaft</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_11_159239.31439464</id>
	<title>Re:Is the controller hard to use?</title>
	<author>Anonymous</author>
	<datestamp>1268329080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Oh come now, this is nothing new, Sega's had this for quite some time now; <a href="http://sega.istheshit.net/" title="istheshit.net" rel="nofollow">http://sega.istheshit.net/</a> [istheshit.net]</htmltext>
<tokenext>Oh come now , this is nothing new , Sega 's had this for quite some time now ; http : //sega.istheshit.net/ [ istheshit.net ]</tokentext>
<sentencetext>Oh come now, this is nothing new, Sega's had this for quite some time now; http://sega.istheshit.net/ [istheshit.net]</sentencetext>
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