<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_10_0859201</id>
	<title><em>Rock Band 3</em> Officially Announced For Holiday 2010</title>
	<author>Soulskill</author>
	<datestamp>1268220300000</datestamp>
	<htmltext>An anonymous reader writes <i>"Philippe Dauman, Viacom CEO and President, announced today that Harmonix is currently working on the next <em>Rock Band</em> game, <a href="http://www.gamasutra.com/view/news/27585/Harmonix\_Announces\_Rock\_Band\_3.php"> <em>Rock Band 3</em>, due for release Holiday 2010</a>. 'The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009. MTV Games parent Viacom also saw <em>Rock Band</em> declines drag on its balance sheet in its last fiscal quarter, and expressed a need to refocus away from pricey peripherals in favor of software. It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.'"</i></htmltext>
<tokenext>An anonymous reader writes " Philippe Dauman , Viacom CEO and President , announced today that Harmonix is currently working on the next Rock Band game , Rock Band 3 , due for release Holiday 2010 .
'The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games .
Although the franchise has generated over $ 1 billion to date , the category in general saw sales contract by as much as half throughout 2009 .
MTV Games parent Viacom also saw Rock Band declines drag on its balance sheet in its last fiscal quarter , and expressed a need to refocus away from pricey peripherals in favor of software .
It also said that due to royalties it would need to be more " selective " about track listings , and that it needs more support from the music industry in that department .
' "</tokentext>
<sentencetext>An anonymous reader writes "Philippe Dauman, Viacom CEO and President, announced today that Harmonix is currently working on the next Rock Band game,  Rock Band 3, due for release Holiday 2010.
'The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games.
Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009.
MTV Games parent Viacom also saw Rock Band declines drag on its balance sheet in its last fiscal quarter, and expressed a need to refocus away from pricey peripherals in favor of software.
It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425214</id>
	<title>well, that was uplifting.</title>
	<author>Anonymous</author>
	<datestamp>1268231940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>That's got to be the most disheartening game release article I've ever read. "Our parent company think we're hemorrhaging money and we can't afford to put cool songs in the game because record labels are dumb, but uhhhh, yeah, we're gonna go ahead and do another game." I mean, what's the WoW2 release gonna look like?</p><p><i>"We at Blizzard are proud to announce that World of Warcraft 2 will be in stores on.....ahhh fuck it. Who are we kidding? We're just ripping money off of fat, friendless losers and people with OCD. Blah, blah, blah, enhanced 3d vectors and more elf chicks for creepy douchebags to write fanfic over. Have you read our support forums? Seriously? We're supposed to feel good about creating this shit for these people? Whoopee, we're bumping up the level caps so more 12 year olds can live in front of a monitor drinking mountain dew for hours on end instead of going outside. Huzzah!</i></p><p><i>Dude, Is this all there is to life? I mean, fuck, man, I'm gonna turn 40 soon and this is all I do? Write bullshit copy for gamer rags. I was gonna do something with my life, I was gonna be something. Screw it man, I'm gonna go drink alone......</i></p><p><i>Blizzard Entertainment, Inc. is an American video game developer and publisher founded in February 1991, and has published such hits as Starcraft and Diablo.</i></p></htmltext>
<tokenext>That 's got to be the most disheartening game release article I 've ever read .
" Our parent company think we 're hemorrhaging money and we ca n't afford to put cool songs in the game because record labels are dumb , but uhhhh , yeah , we 're gon na go ahead and do another game .
" I mean , what 's the WoW2 release gon na look like ?
" We at Blizzard are proud to announce that World of Warcraft 2 will be in stores on.....ahhh fuck it .
Who are we kidding ?
We 're just ripping money off of fat , friendless losers and people with OCD .
Blah , blah , blah , enhanced 3d vectors and more elf chicks for creepy douchebags to write fanfic over .
Have you read our support forums ?
Seriously ? We 're supposed to feel good about creating this shit for these people ?
Whoopee , we 're bumping up the level caps so more 12 year olds can live in front of a monitor drinking mountain dew for hours on end instead of going outside .
Huzzah ! Dude , Is this all there is to life ?
I mean , fuck , man , I 'm gon na turn 40 soon and this is all I do ?
Write bullshit copy for gamer rags .
I was gon na do something with my life , I was gon na be something .
Screw it man , I 'm gon na go drink alone......Blizzard Entertainment , Inc. is an American video game developer and publisher founded in February 1991 , and has published such hits as Starcraft and Diablo .</tokentext>
<sentencetext>That's got to be the most disheartening game release article I've ever read.
"Our parent company think we're hemorrhaging money and we can't afford to put cool songs in the game because record labels are dumb, but uhhhh, yeah, we're gonna go ahead and do another game.
" I mean, what's the WoW2 release gonna look like?
"We at Blizzard are proud to announce that World of Warcraft 2 will be in stores on.....ahhh fuck it.
Who are we kidding?
We're just ripping money off of fat, friendless losers and people with OCD.
Blah, blah, blah, enhanced 3d vectors and more elf chicks for creepy douchebags to write fanfic over.
Have you read our support forums?
Seriously? We're supposed to feel good about creating this shit for these people?
Whoopee, we're bumping up the level caps so more 12 year olds can live in front of a monitor drinking mountain dew for hours on end instead of going outside.
Huzzah!Dude, Is this all there is to life?
I mean, fuck, man, I'm gonna turn 40 soon and this is all I do?
Write bullshit copy for gamer rags.
I was gonna do something with my life, I was gonna be something.
Screw it man, I'm gonna go drink alone......Blizzard Entertainment, Inc. is an American video game developer and publisher founded in February 1991, and has published such hits as Starcraft and Diablo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425568</id>
	<title>If they want a winner...</title>
	<author>justdaven</author>
	<datestamp>1268233500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...make it so I can import music I already own, so I don't have to buy the songs yet again.</htmltext>
<tokenext>...make it so I can import music I already own , so I do n't have to buy the songs yet again .</tokentext>
<sentencetext>...make it so I can import music I already own, so I don't have to buy the songs yet again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426010</id>
	<title>Re:Are bands/labels dumb?</title>
	<author>advocate\_one</author>
	<datestamp>1268236080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Why would ANYONE charge to be in Rock Band?</p></div></blockquote><p>the band may be all for it, but the copyright holder of the recording and also the actual composer of the song/melody are the ones who pull the strings here... a band may not have any rights at all to their classic performances... albums/singles created as work for hire and songs they didn't write either...</p></div>
	</htmltext>
<tokenext>Why would ANYONE charge to be in Rock Band ? the band may be all for it , but the copyright holder of the recording and also the actual composer of the song/melody are the ones who pull the strings here... a band may not have any rights at all to their classic performances... albums/singles created as work for hire and songs they did n't write either.. .</tokentext>
<sentencetext>Why would ANYONE charge to be in Rock Band?the band may be all for it, but the copyright holder of the recording and also the actual composer of the song/melody are the ones who pull the strings here... a band may not have any rights at all to their classic performances... albums/singles created as work for hire and songs they didn't write either...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426384</id>
	<title>Simon</title>
	<author>Anonymous</author>
	<datestamp>1268237640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I never understood the popularity of Rock Band, Guitar Hero, or Dance Dance Revolution.  To me, they are all just rehashes of Simon.  The machine gives you a sequence of buttons to push and then you push the buttons in the same sequence that the machine tells you.</htmltext>
<tokenext>I never understood the popularity of Rock Band , Guitar Hero , or Dance Dance Revolution .
To me , they are all just rehashes of Simon .
The machine gives you a sequence of buttons to push and then you push the buttons in the same sequence that the machine tells you .</tokentext>
<sentencetext>I never understood the popularity of Rock Band, Guitar Hero, or Dance Dance Revolution.
To me, they are all just rehashes of Simon.
The machine gives you a sequence of buttons to push and then you push the buttons in the same sequence that the machine tells you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426316</id>
	<title>Weak offering in 2009</title>
	<author>sorak</author>
	<datestamp>1268237400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>So, what happened in 2009?</p><p>Rock Band 2 was released in 2008, and had some time to die down before 2009. Same for Guitar Hero World tour.</p><p>Harmonix released Beatles Rock Band. Were they expecting that to do as well as Rock Band 2? The only logic I can see to Beatles Rock Band is that maybe they are hoping that Beatles fans are like Star Trek fans; there are some compulsive enough to pay any price for anything branded with their favorite franchise. (Before you get angry, The Beatles could have made a great series of track packs, but you cannot expect one band to carry half the industry).</p><p>I own Guitar Hero 5. It's alright, but most reviews complained about a weak song list, and Guitar Hero Van Halen didn't exactly bring people to stores.</p><p>So, is it possible that the decline was due to a weak offering in 2009? These companies are shooting themselves in the foot by providing an even weaker offering in 2010.</p></htmltext>
<tokenext>So , what happened in 2009 ? Rock Band 2 was released in 2008 , and had some time to die down before 2009 .
Same for Guitar Hero World tour.Harmonix released Beatles Rock Band .
Were they expecting that to do as well as Rock Band 2 ?
The only logic I can see to Beatles Rock Band is that maybe they are hoping that Beatles fans are like Star Trek fans ; there are some compulsive enough to pay any price for anything branded with their favorite franchise .
( Before you get angry , The Beatles could have made a great series of track packs , but you can not expect one band to carry half the industry ) .I own Guitar Hero 5 .
It 's alright , but most reviews complained about a weak song list , and Guitar Hero Van Halen did n't exactly bring people to stores.So , is it possible that the decline was due to a weak offering in 2009 ?
These companies are shooting themselves in the foot by providing an even weaker offering in 2010 .</tokentext>
<sentencetext>So, what happened in 2009?Rock Band 2 was released in 2008, and had some time to die down before 2009.
Same for Guitar Hero World tour.Harmonix released Beatles Rock Band.
Were they expecting that to do as well as Rock Band 2?
The only logic I can see to Beatles Rock Band is that maybe they are hoping that Beatles fans are like Star Trek fans; there are some compulsive enough to pay any price for anything branded with their favorite franchise.
(Before you get angry, The Beatles could have made a great series of track packs, but you cannot expect one band to carry half the industry).I own Guitar Hero 5.
It's alright, but most reviews complained about a weak song list, and Guitar Hero Van Halen didn't exactly bring people to stores.So, is it possible that the decline was due to a weak offering in 2009?
These companies are shooting themselves in the foot by providing an even weaker offering in 2010.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426352</id>
	<title>Summer holidays!</title>
	<author>Anonymous</author>
	<datestamp>1268237520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How kind of them to release it when I'm on holiday in August.  One question - how did they know?!</p></htmltext>
<tokenext>How kind of them to release it when I 'm on holiday in August .
One question - how did they know ?
!</tokentext>
<sentencetext>How kind of them to release it when I'm on holiday in August.
One question - how did they know?
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424806</id>
	<title>Re:Which holiday?</title>
	<author>Fluffeh</author>
	<datestamp>1268226960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Forget your banter about holidays, this is the funny part of the article:<p><nobr> <wbr></nobr></p><div class="quote"><p>...the franchise has generated over $1 billion to date...<br> <br>

It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.</p></div><p>We ain't making enough cash off this donkey. Find me a cheaper one.<br> <br>

There. TTFY.<br> <br>

Why can't a company look at a product and simply say "You know, we had a good idea and we did it well." Why do they always have to look at how they can do the same idea again and try to fuck someone over harder to make the same money? <b>It's the IDEA that's the money maker, not screwing over some part of the liabilities sheet.</b> Seriously. Just once?</p></div>
	</htmltext>
<tokenext>Forget your banter about holidays , this is the funny part of the article : ...the franchise has generated over $ 1 billion to date.. . It also said that due to royalties it would need to be more " selective " about track listings , and that it needs more support from the music industry in that department.We ai n't making enough cash off this donkey .
Find me a cheaper one .
There. TTFY .
Why ca n't a company look at a product and simply say " You know , we had a good idea and we did it well .
" Why do they always have to look at how they can do the same idea again and try to fuck someone over harder to make the same money ?
It 's the IDEA that 's the money maker , not screwing over some part of the liabilities sheet .
Seriously. Just once ?</tokentext>
<sentencetext>Forget your banter about holidays, this is the funny part of the article: ...the franchise has generated over $1 billion to date... 

It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.We ain't making enough cash off this donkey.
Find me a cheaper one.
There. TTFY.
Why can't a company look at a product and simply say "You know, we had a good idea and we did it well.
" Why do they always have to look at how they can do the same idea again and try to fuck someone over harder to make the same money?
It's the IDEA that's the money maker, not screwing over some part of the liabilities sheet.
Seriously. Just once?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424648</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426650</id>
	<title>Re:"Holiday"?</title>
	<author>theelectron</author>
	<datestamp>1268238780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I thought it was pretty obvious:
<a href="http://en.wikipedia.org/wiki/Pastafarian#Holiday" title="wikipedia.org">http://en.wikipedia.org/wiki/Pastafarian#Holiday</a> [wikipedia.org]</htmltext>
<tokenext>I thought it was pretty obvious : http : //en.wikipedia.org/wiki/Pastafarian # Holiday [ wikipedia.org ]</tokentext>
<sentencetext>I thought it was pretty obvious:
http://en.wikipedia.org/wiki/Pastafarian#Holiday [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424668</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424682</id>
	<title>Rock Band 2 sales decline</title>
	<author>Anonymous</author>
	<datestamp>1268224740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I didn't buy Rock Band 2 becuase I already had half the songs on it from buying Guitar Hero 4. Seriously, what's the point in them both having the same songs?</p><p>I have downloaded plenty of songs for Rock Band 1 though, probably about 50. If they put good songs in Rock Band 3 and Guitar Hero doesn't get out there first with the same songs, I will buy it. I much prefer the visuals in Rock Band anyway.</p></htmltext>
<tokenext>I did n't buy Rock Band 2 becuase I already had half the songs on it from buying Guitar Hero 4 .
Seriously , what 's the point in them both having the same songs ? I have downloaded plenty of songs for Rock Band 1 though , probably about 50 .
If they put good songs in Rock Band 3 and Guitar Hero does n't get out there first with the same songs , I will buy it .
I much prefer the visuals in Rock Band anyway .</tokentext>
<sentencetext>I didn't buy Rock Band 2 becuase I already had half the songs on it from buying Guitar Hero 4.
Seriously, what's the point in them both having the same songs?I have downloaded plenty of songs for Rock Band 1 though, probably about 50.
If they put good songs in Rock Band 3 and Guitar Hero doesn't get out there first with the same songs, I will buy it.
I much prefer the visuals in Rock Band anyway.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31443004</id>
	<title>Re:Holiday is related to Black Friday</title>
	<author>Chelloveck</author>
	<datestamp>1268298300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand. So they fall back to Holiday, which is the Tuesday before Black Friday</p></div></blockquote><p>I think you mean "African-American Friday".</p></div>
	</htmltext>
<tokenext>You see , they ca n't say Christmas because of militant Atheists , and they ca n't say Fall because of Australia and New Zealand .
So they fall back to Holiday , which is the Tuesday before Black FridayI think you mean " African-American Friday " .</tokentext>
<sentencetext>You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand.
So they fall back to Holiday, which is the Tuesday before Black FridayI think you mean "African-American Friday".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426762</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424958</id>
	<title>Oh God No</title>
	<author>zepo1a</author>
	<datestamp>1268229000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It also said that due to royalties it would need to be more "selective" about track listings,...</p></div><p>This sounds like "let's include more stuff like "Visions" and "I'll get By" where the artist is happy we included them in our game, not like those big rock stars with their big egos and good music and wanting a decent royalty, a pox on them!"</p></div>
	</htmltext>
<tokenext>It also said that due to royalties it would need to be more " selective " about track listings,...This sounds like " let 's include more stuff like " Visions " and " I 'll get By " where the artist is happy we included them in our game , not like those big rock stars with their big egos and good music and wanting a decent royalty , a pox on them !
"</tokentext>
<sentencetext>It also said that due to royalties it would need to be more "selective" about track listings,...This sounds like "let's include more stuff like "Visions" and "I'll get By" where the artist is happy we included them in our game, not like those big rock stars with their big egos and good music and wanting a decent royalty, a pox on them!
"
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426518</id>
	<title>How about cheaper software!?!</title>
	<author>MistrBlank</author>
	<datestamp>1268238240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is it any wonder that the booming economy is in $10 iPhone games when we have a recession where people don't want to spend loads of money on something that just might suck?!?</p><p>The song/peripheral games market is saturated and people that play these games with groups of people don't need more than what they already have.</p></htmltext>
<tokenext>Is it any wonder that the booming economy is in $ 10 iPhone games when we have a recession where people do n't want to spend loads of money on something that just might suck ? !
? The song/peripheral games market is saturated and people that play these games with groups of people do n't need more than what they already have .</tokentext>
<sentencetext>Is it any wonder that the booming economy is in $10 iPhone games when we have a recession where people don't want to spend loads of money on something that just might suck?!
?The song/peripheral games market is saturated and people that play these games with groups of people don't need more than what they already have.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424658</id>
	<title>Needs cowbell</title>
	<author>zetsurin</author>
	<datestamp>1268224260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Hopefully I can add a cowbell to my drum set with this one.</htmltext>
<tokenext>Hopefully I can add a cowbell to my drum set with this one .</tokentext>
<sentencetext>Hopefully I can add a cowbell to my drum set with this one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424648</id>
	<title>Which holiday?</title>
	<author>Anonymous</author>
	<datestamp>1268224080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Spring, summer, autumn, Christmas?</p></htmltext>
<tokenext>Spring , summer , autumn , Christmas ?</tokentext>
<sentencetext>Spring, summer, autumn, Christmas?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425034</id>
	<title>Novelty has worn off...</title>
	<author>mahiskali</author>
	<datestamp>1268230200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Next thing you know there will be a Rock Band DJ Guitar Hero mashup super collection.</htmltext>
<tokenext>Next thing you know there will be a Rock Band DJ Guitar Hero mashup super collection .</tokentext>
<sentencetext>Next thing you know there will be a Rock Band DJ Guitar Hero mashup super collection.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425528</id>
	<title>Rock Band Network launched...</title>
	<author>twoallbeefpatties</author>
	<datestamp>1268233320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>And along that point, it's worth reminding people that the Rock Band Network just launched, making it even easier for those bands to get on there.  The downside being that you'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of the network, with supposedly another 300 in the pipe.  And while there's a glut of unknown indie bands on the network who are desperate for the publicity, there's also a number of... maybe you'd call them "third tier" bands, groups that have a strong following but don't get much radio airplay.  I picked up tracks by Flogging Molly, Steve Vai, and KMFDM on launch day.<br> <br>

When they say that they're going to be more "selective" with the music they pick up, I'm guessing that's the direction they'll go in.  It doesn't necessarily mean they'll be using worse bands or less good music - it more likely means that you'll be seeing less of Metallica in favor of more Mastodon, things along that line.  And I wouldn't have a huge issue with that.</htmltext>
<tokenext>And along that point , it 's worth reminding people that the Rock Band Network just launched , making it even easier for those bands to get on there .
The downside being that you 'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of the network , with supposedly another 300 in the pipe .
And while there 's a glut of unknown indie bands on the network who are desperate for the publicity , there 's also a number of... maybe you 'd call them " third tier " bands , groups that have a strong following but do n't get much radio airplay .
I picked up tracks by Flogging Molly , Steve Vai , and KMFDM on launch day .
When they say that they 're going to be more " selective " with the music they pick up , I 'm guessing that 's the direction they 'll go in .
It does n't necessarily mean they 'll be using worse bands or less good music - it more likely means that you 'll be seeing less of Metallica in favor of more Mastodon , things along that line .
And I would n't have a huge issue with that .</tokentext>
<sentencetext>And along that point, it's worth reminding people that the Rock Band Network just launched, making it even easier for those bands to get on there.
The downside being that you'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of the network, with supposedly another 300 in the pipe.
And while there's a glut of unknown indie bands on the network who are desperate for the publicity, there's also a number of... maybe you'd call them "third tier" bands, groups that have a strong following but don't get much radio airplay.
I picked up tracks by Flogging Molly, Steve Vai, and KMFDM on launch day.
When they say that they're going to be more "selective" with the music they pick up, I'm guessing that's the direction they'll go in.
It doesn't necessarily mean they'll be using worse bands or less good music - it more likely means that you'll be seeing less of Metallica in favor of more Mastodon, things along that line.
And I wouldn't have a huge issue with that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424834</id>
	<title>when?</title>
	<author>Anonymous</author>
	<datestamp>1268227260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So when is 'Holiday 2010' in the US? Does that refer to christmas? Or some time in summer?</p></htmltext>
<tokenext>So when is 'Holiday 2010 ' in the US ?
Does that refer to christmas ?
Or some time in summer ?</tokentext>
<sentencetext>So when is 'Holiday 2010' in the US?
Does that refer to christmas?
Or some time in summer?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424802</id>
	<title>Meh.</title>
	<author>ghmh</author>
	<datestamp>1268226900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's between the propth and hexth of Octember (inclusive). I thought everyone knew that?</p><p>And <a href="http://slashdot.org/comments.pl?sid=1555266&amp;cid=31196582&amp;art\_pos=4" title="slashdot.org">here</a> [slashdot.org] was me complaining about them using seasons...</p></htmltext>
<tokenext>It 's between the propth and hexth of Octember ( inclusive ) .
I thought everyone knew that ? And here [ slashdot.org ] was me complaining about them using seasons.. .</tokentext>
<sentencetext>It's between the propth and hexth of Octember (inclusive).
I thought everyone knew that?And here [slashdot.org] was me complaining about them using seasons...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424668</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31429296</id>
	<title>Re:Contracting Sales</title>
	<author>Androclese</author>
	<datestamp>1268251020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I read an article a few months ago that suddenly became relevant.  <a href="http://archives.chicagotribune.com/2009/nov/06/entertainment/chi-1106-thenewno2-musicnov06" title="chicagotribune.com">Original Article (behind register wall)</a> [chicagotribune.com] <a href="http://en.wikipedia.org/wiki/Dhani\_Harrison#Video\_games" title="wikipedia.org">Dhani Harrison</a> [wikipedia.org], told the Chicago Tribune in an interview that he is "working on 'Rock Band 3' and making the controllers more real so people can actually learn how to play music while playing the game".<br> <br>

I cannot find reference to it anywhere else.  If true, it could make it worth looking at.</htmltext>
<tokenext>I read an article a few months ago that suddenly became relevant .
Original Article ( behind register wall ) [ chicagotribune.com ] Dhani Harrison [ wikipedia.org ] , told the Chicago Tribune in an interview that he is " working on 'Rock Band 3 ' and making the controllers more real so people can actually learn how to play music while playing the game " .
I can not find reference to it anywhere else .
If true , it could make it worth looking at .</tokentext>
<sentencetext>I read an article a few months ago that suddenly became relevant.
Original Article (behind register wall) [chicagotribune.com] Dhani Harrison [wikipedia.org], told the Chicago Tribune in an interview that he is "working on 'Rock Band 3' and making the controllers more real so people can actually learn how to play music while playing the game".
I cannot find reference to it anywhere else.
If true, it could make it worth looking at.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31431580</id>
	<title>Re:Holiday is related to Black Friday</title>
	<author>Anonymous</author>
	<datestamp>1268218380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand. So they fall back to Holiday, which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins. In United States, the shopping season traditionally begins on Black Friday, the first Friday on or after November 23.</p></div><p>Where are these "militant Atheists"?</p></div>
	</htmltext>
<tokenext>You see , they ca n't say Christmas because of militant Atheists , and they ca n't say Fall because of Australia and New Zealand .
So they fall back to Holiday , which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins .
In United States , the shopping season traditionally begins on Black Friday , the first Friday on or after November 23.Where are these " militant Atheists " ?</tokentext>
<sentencetext>You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand.
So they fall back to Holiday, which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins.
In United States, the shopping season traditionally begins on Black Friday, the first Friday on or after November 23.Where are these "militant Atheists"?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426762</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425312</id>
	<title>Re:"Holiday"?</title>
	<author>0100010001010011</author>
	<datestamp>1268232360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Lousy Smarch.</p></htmltext>
<tokenext>Lousy Smarch .</tokentext>
<sentencetext>Lousy Smarch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424668</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31430782</id>
	<title>Re:Simon</title>
	<author>Jer</author>
	<datestamp>1268214780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's a party game.  A fun thing to break out when you've got family or friends over for a visit and want to do something sociable.  More fun than Monopoly, and depending on how competitive your family is, less argument inducing.  But unless you're the kind of person who enjoys games like Simon, you're not going to have fun playing it by yourself.  (And, yes, there are people who like games like Simon believe it or not).</p><p>This is actually why I think both Rock Band and Guitar Hero have been seeing reduced sales - band games aren't like Halo or WoW where the bulk of the audience is going to be playing solo or on-line and need new content at periodic intervals to replace the content they've beaten.  They're more like Mario Party or Super Smash Bros. where the bulk of the audience is playing them casually with a group of friends all in the same room.  You don't actually need a lot of new content for band games because as long as the songs are familiar and the players all have a sufficient amount of alcohol in them a couple of discs worth of songs is generally going to be enough.</p></htmltext>
<tokenext>It 's a party game .
A fun thing to break out when you 've got family or friends over for a visit and want to do something sociable .
More fun than Monopoly , and depending on how competitive your family is , less argument inducing .
But unless you 're the kind of person who enjoys games like Simon , you 're not going to have fun playing it by yourself .
( And , yes , there are people who like games like Simon believe it or not ) .This is actually why I think both Rock Band and Guitar Hero have been seeing reduced sales - band games are n't like Halo or WoW where the bulk of the audience is going to be playing solo or on-line and need new content at periodic intervals to replace the content they 've beaten .
They 're more like Mario Party or Super Smash Bros. where the bulk of the audience is playing them casually with a group of friends all in the same room .
You do n't actually need a lot of new content for band games because as long as the songs are familiar and the players all have a sufficient amount of alcohol in them a couple of discs worth of songs is generally going to be enough .</tokentext>
<sentencetext>It's a party game.
A fun thing to break out when you've got family or friends over for a visit and want to do something sociable.
More fun than Monopoly, and depending on how competitive your family is, less argument inducing.
But unless you're the kind of person who enjoys games like Simon, you're not going to have fun playing it by yourself.
(And, yes, there are people who like games like Simon believe it or not).This is actually why I think both Rock Band and Guitar Hero have been seeing reduced sales - band games aren't like Halo or WoW where the bulk of the audience is going to be playing solo or on-line and need new content at periodic intervals to replace the content they've beaten.
They're more like Mario Party or Super Smash Bros. where the bulk of the audience is playing them casually with a group of friends all in the same room.
You don't actually need a lot of new content for band games because as long as the songs are familiar and the players all have a sufficient amount of alcohol in them a couple of discs worth of songs is generally going to be enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426384</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31428956</id>
	<title>Re:Simon</title>
	<author>FunkSoulBrother</author>
	<datestamp>1268249400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For myself and friends, it's like Alcohol fueled Karaoke night, plus score keeping. How is there not appeal there?</p><p>tl, dr: Never play Rock Band alone, sober, or on a difficulty above "Medium".</p></htmltext>
<tokenext>For myself and friends , it 's like Alcohol fueled Karaoke night , plus score keeping .
How is there not appeal there ? tl , dr : Never play Rock Band alone , sober , or on a difficulty above " Medium " .</tokentext>
<sentencetext>For myself and friends, it's like Alcohol fueled Karaoke night, plus score keeping.
How is there not appeal there?tl, dr: Never play Rock Band alone, sober, or on a difficulty above "Medium".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426384</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425526</id>
	<title>More support from the music industry?</title>
	<author>Dorkmaster Flek</author>
	<datestamp>1268233320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You know what music industry?  They just launched the <a href="http://en.wikipedia.org/wiki/Rock\_Band\_Network" title="wikipedia.org">Rock Band Network</a> [wikipedia.org], which means any band that wants to be in the game can be now.  You just got major competition in this area, so if you want get pissy and refuse to license your tracks for the game, that's fine.  There's over 1100 songs available as of right now, plus over 100 available on RBN and it just launched a week ago.  Getting your song on the disc itself is guaranteed sales, as most everybody playing RB right now will likely pick up the next version as well.  With downloads, people don't have to purchase your song to get other songs that they want along with it.  In addition, Harmonix themselves will chart your song, whereas you have to chart it yourself if you're putting it up on RBN.  So if you want to be stupid and <i>not make free money</i>, that's fine.  Go die in a fire.</htmltext>
<tokenext>You know what music industry ?
They just launched the Rock Band Network [ wikipedia.org ] , which means any band that wants to be in the game can be now .
You just got major competition in this area , so if you want get pissy and refuse to license your tracks for the game , that 's fine .
There 's over 1100 songs available as of right now , plus over 100 available on RBN and it just launched a week ago .
Getting your song on the disc itself is guaranteed sales , as most everybody playing RB right now will likely pick up the next version as well .
With downloads , people do n't have to purchase your song to get other songs that they want along with it .
In addition , Harmonix themselves will chart your song , whereas you have to chart it yourself if you 're putting it up on RBN .
So if you want to be stupid and not make free money , that 's fine .
Go die in a fire .</tokentext>
<sentencetext>You know what music industry?
They just launched the Rock Band Network [wikipedia.org], which means any band that wants to be in the game can be now.
You just got major competition in this area, so if you want get pissy and refuse to license your tracks for the game, that's fine.
There's over 1100 songs available as of right now, plus over 100 available on RBN and it just launched a week ago.
Getting your song on the disc itself is guaranteed sales, as most everybody playing RB right now will likely pick up the next version as well.
With downloads, people don't have to purchase your song to get other songs that they want along with it.
In addition, Harmonix themselves will chart your song, whereas you have to chart it yourself if you're putting it up on RBN.
So if you want to be stupid and not make free money, that's fine.
Go die in a fire.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427948</id>
	<title>Re:They Killed the thing for good.</title>
	<author>Clovis42</author>
	<datestamp>1268244540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Why go to the store and spend $70 on a disc with 5-6 good tunes and a bunch of filler, when there's more money to be made with DLC ?</p></div></blockquote><p>Well, if you wait a few months you can get the disk much cheaper. I can't stand spending $2 per song when I can get like 80 songs for like $30. I guess I'm just not that concerned with how awesome the music is. I don't actually listen to a lot of what they offer anyway. I just like playing along to whatever song. I even enjoy playing songs by bands I hate if they are fun to play.</p></div>
	</htmltext>
<tokenext>Why go to the store and spend $ 70 on a disc with 5-6 good tunes and a bunch of filler , when there 's more money to be made with DLC ? Well , if you wait a few months you can get the disk much cheaper .
I ca n't stand spending $ 2 per song when I can get like 80 songs for like $ 30 .
I guess I 'm just not that concerned with how awesome the music is .
I do n't actually listen to a lot of what they offer anyway .
I just like playing along to whatever song .
I even enjoy playing songs by bands I hate if they are fun to play .</tokentext>
<sentencetext>Why go to the store and spend $70 on a disc with 5-6 good tunes and a bunch of filler, when there's more money to be made with DLC ?Well, if you wait a few months you can get the disk much cheaper.
I can't stand spending $2 per song when I can get like 80 songs for like $30.
I guess I'm just not that concerned with how awesome the music is.
I don't actually listen to a lot of what they offer anyway.
I just like playing along to whatever song.
I even enjoy playing songs by bands I hate if they are fun to play.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424856</id>
	<title>They Killed the thing for good.</title>
	<author>alexandre\_ganso</author>
	<datestamp>1268227560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not exactly compatible peripherals among games, crappy and buggy implementations, absurd prices and bad playlists pretty much killed the genre. It's been downhill since after guitar hero 3/rock band 1.</p><p>After guitar hero 3, new releases seems to be using the same (and bad) engine. It epicly fail to process the buttons and frets on the PS2, and drops framerate noticeably all the time on the wii. They chose impossible-to-accomplish-on-those-platform graphics over gameplay.</p><p>All that and guitar hero aerosmith.</p><p>By the way, DJ Hero? WTF? And wtf is Band Hero? Is guitar hero with drums? Is another thing? How is it different from guitar hero 5?</p></htmltext>
<tokenext>Not exactly compatible peripherals among games , crappy and buggy implementations , absurd prices and bad playlists pretty much killed the genre .
It 's been downhill since after guitar hero 3/rock band 1.After guitar hero 3 , new releases seems to be using the same ( and bad ) engine .
It epicly fail to process the buttons and frets on the PS2 , and drops framerate noticeably all the time on the wii .
They chose impossible-to-accomplish-on-those-platform graphics over gameplay.All that and guitar hero aerosmith.By the way , DJ Hero ?
WTF ? And wtf is Band Hero ?
Is guitar hero with drums ?
Is another thing ?
How is it different from guitar hero 5 ?</tokentext>
<sentencetext>Not exactly compatible peripherals among games, crappy and buggy implementations, absurd prices and bad playlists pretty much killed the genre.
It's been downhill since after guitar hero 3/rock band 1.After guitar hero 3, new releases seems to be using the same (and bad) engine.
It epicly fail to process the buttons and frets on the PS2, and drops framerate noticeably all the time on the wii.
They chose impossible-to-accomplish-on-those-platform graphics over gameplay.All that and guitar hero aerosmith.By the way, DJ Hero?
WTF? And wtf is Band Hero?
Is guitar hero with drums?
Is another thing?
How is it different from guitar hero 5?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425084</id>
	<title>Contracting Sales</title>
	<author>dunezone</author>
	<datestamp>1268230740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>...the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009</p></div><p>
Maybe its because the same peripherals could be used from Rock Band with Rock Band 2? The upfront cost of the game initially is expensive but once you have the guitars, microphone, and drum set the cost is significantly cheaper to move to a new edition and that's where the sales start to contract. The same goes for the Guitar Hero series also.
<br>
<br>
Personally, I think the genre has entered its maturity when it comes to growth and needs some drastic change or needs to evolve into something different. One solution might be introducing new peripherals but they need more advanced peripherals because at this point you need to justify paying for another 15 pounds of plastic.</p></div>
	</htmltext>
<tokenext>...the once-booming genre of peripheral-equipped music games .
Although the franchise has generated over $ 1 billion to date , the category in general saw sales contract by as much as half throughout 2009 Maybe its because the same peripherals could be used from Rock Band with Rock Band 2 ?
The upfront cost of the game initially is expensive but once you have the guitars , microphone , and drum set the cost is significantly cheaper to move to a new edition and that 's where the sales start to contract .
The same goes for the Guitar Hero series also .
Personally , I think the genre has entered its maturity when it comes to growth and needs some drastic change or needs to evolve into something different .
One solution might be introducing new peripherals but they need more advanced peripherals because at this point you need to justify paying for another 15 pounds of plastic .</tokentext>
<sentencetext> ...the once-booming genre of peripheral-equipped music games.
Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009
Maybe its because the same peripherals could be used from Rock Band with Rock Band 2?
The upfront cost of the game initially is expensive but once you have the guitars, microphone, and drum set the cost is significantly cheaper to move to a new edition and that's where the sales start to contract.
The same goes for the Guitar Hero series also.
Personally, I think the genre has entered its maturity when it comes to growth and needs some drastic change or needs to evolve into something different.
One solution might be introducing new peripherals but they need more advanced peripherals because at this point you need to justify paying for another 15 pounds of plastic.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426762</id>
	<title>Holiday is related to Black Friday</title>
	<author>tepples</author>
	<datestamp>1268239380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand. So they fall back to Holiday, which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins. In United States, the shopping season traditionally begins on Black Friday, the first Friday on or after November 23.</htmltext>
<tokenext>You see , they ca n't say Christmas because of militant Atheists , and they ca n't say Fall because of Australia and New Zealand .
So they fall back to Holiday , which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins .
In United States , the shopping season traditionally begins on Black Friday , the first Friday on or after November 23 .</tokentext>
<sentencetext>You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand.
So they fall back to Holiday, which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins.
In United States, the shopping season traditionally begins on Black Friday, the first Friday on or after November 23.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424668</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424668</id>
	<title>"Holiday"?</title>
	<author>HalfFlat</author>
	<datestamp>1268224320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>I must have a different calendar. When is Holiday? Is that after or before Septemberary?</htmltext>
<tokenext>I must have a different calendar .
When is Holiday ?
Is that after or before Septemberary ?</tokentext>
<sentencetext>I must have a different calendar.
When is Holiday?
Is that after or before Septemberary?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424962</id>
	<title>Are bands/labels dumb?</title>
	<author>Anonymous</author>
	<datestamp>1268229060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Why would ANYONE charge to be in Rock Band?  If you want a sure way to boost your sales, get yourself featured in Rock Band.  Thousands of people discovering or re-discovering your music is a pretty fucking obvious way to scare up some sales.  Hell, for any game where music is featured a band is only screwing themselves by putting up barriers for being selected.  If I had a band, I would murder my way into getting put on a GTA music station.  Even for big name stars, reminding hundreds of thousands (millions?) of people that you still rock isn't going to hurt.  It is even more important if you are an older band whose original followers are in the process getting jammed into nursing homes.  You should be fighting over the privilege to introduce yourself to the younger generations via Rock Band.</p><p>The music industry has its head jammed so firmly up their ass that is a minor miracle and a testament to monopoly power that they continue to exist each year.</p></htmltext>
<tokenext>Why would ANYONE charge to be in Rock Band ?
If you want a sure way to boost your sales , get yourself featured in Rock Band .
Thousands of people discovering or re-discovering your music is a pretty fucking obvious way to scare up some sales .
Hell , for any game where music is featured a band is only screwing themselves by putting up barriers for being selected .
If I had a band , I would murder my way into getting put on a GTA music station .
Even for big name stars , reminding hundreds of thousands ( millions ?
) of people that you still rock is n't going to hurt .
It is even more important if you are an older band whose original followers are in the process getting jammed into nursing homes .
You should be fighting over the privilege to introduce yourself to the younger generations via Rock Band.The music industry has its head jammed so firmly up their ass that is a minor miracle and a testament to monopoly power that they continue to exist each year .</tokentext>
<sentencetext>Why would ANYONE charge to be in Rock Band?
If you want a sure way to boost your sales, get yourself featured in Rock Band.
Thousands of people discovering or re-discovering your music is a pretty fucking obvious way to scare up some sales.
Hell, for any game where music is featured a band is only screwing themselves by putting up barriers for being selected.
If I had a band, I would murder my way into getting put on a GTA music station.
Even for big name stars, reminding hundreds of thousands (millions?
) of people that you still rock isn't going to hurt.
It is even more important if you are an older band whose original followers are in the process getting jammed into nursing homes.
You should be fighting over the privilege to introduce yourself to the younger generations via Rock Band.The music industry has its head jammed so firmly up their ass that is a minor miracle and a testament to monopoly power that they continue to exist each year.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31428604</id>
	<title>Re:Simon</title>
	<author>God\_TM</author>
	<datestamp>1268247840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Anyone who has friends, and hosts a Rock Band party will attest to the fun factor, even though it's a fancy version of Simon...

Think of it as a group version of Simon, where you can also hum along to your favorite tunes and just enjoy the atmosphere as your friends play. It captivates audiences, not just the players...</htmltext>
<tokenext>Anyone who has friends , and hosts a Rock Band party will attest to the fun factor , even though it 's a fancy version of Simon.. . Think of it as a group version of Simon , where you can also hum along to your favorite tunes and just enjoy the atmosphere as your friends play .
It captivates audiences , not just the players.. .</tokentext>
<sentencetext>Anyone who has friends, and hosts a Rock Band party will attest to the fun factor, even though it's a fancy version of Simon...

Think of it as a group version of Simon, where you can also hum along to your favorite tunes and just enjoy the atmosphere as your friends play.
It captivates audiences, not just the players...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426384</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425270</id>
	<title>They Must Mean Mithras' Birthday.  Right...?</title>
	<author>RobotRunAmok</author>
	<datestamp>1268232180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is, of course, a product of that politically-correct shadow-war on Christmas, escalated to the next level, which is that of Incomprehensibility.</p></htmltext>
<tokenext>It is , of course , a product of that politically-correct shadow-war on Christmas , escalated to the next level , which is that of Incomprehensibility .</tokentext>
<sentencetext>It is, of course, a product of that politically-correct shadow-war on Christmas, escalated to the next level, which is that of Incomprehensibility.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424668</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426454</id>
	<title>Re:Are bands/labels dumb?</title>
	<author>Anonymous</author>
	<datestamp>1268238000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think it has more to do with the various RIAA member companies. It doesn't matter if the band wants to feature their music in a game or not; if they have signed a deal with one of these companies, they most likely signed away their rights to decide how their music is used/distributed. The company is going to want money for the transaction (if their willing to deal at all); they also like to do things like make deals to force other artists/songs into the game that they want to be featured (taste the synergy!).</p></htmltext>
<tokenext>I think it has more to do with the various RIAA member companies .
It does n't matter if the band wants to feature their music in a game or not ; if they have signed a deal with one of these companies , they most likely signed away their rights to decide how their music is used/distributed .
The company is going to want money for the transaction ( if their willing to deal at all ) ; they also like to do things like make deals to force other artists/songs into the game that they want to be featured ( taste the synergy !
) .</tokentext>
<sentencetext>I think it has more to do with the various RIAA member companies.
It doesn't matter if the band wants to feature their music in a game or not; if they have signed a deal with one of these companies, they most likely signed away their rights to decide how their music is used/distributed.
The company is going to want money for the transaction (if their willing to deal at all); they also like to do things like make deals to force other artists/songs into the game that they want to be featured (taste the synergy!
).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31429802</id>
	<title>Only 1/3?</title>
	<author>twoallbeefpatties</author>
	<datestamp>1268253480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Considering the install base of the 360 versus the PS3 in America, and the dull support for DLC songs on the Wii, are you seriously saying that only 1/3 of the Rock Band fanbase plays it on the 360?  I would imagine it's a much greater proportion than that, and that they served the most of their fans by getting it to the 360 first.</htmltext>
<tokenext>Considering the install base of the 360 versus the PS3 in America , and the dull support for DLC songs on the Wii , are you seriously saying that only 1/3 of the Rock Band fanbase plays it on the 360 ?
I would imagine it 's a much greater proportion than that , and that they served the most of their fans by getting it to the 360 first .</tokentext>
<sentencetext>Considering the install base of the 360 versus the PS3 in America, and the dull support for DLC songs on the Wii, are you seriously saying that only 1/3 of the Rock Band fanbase plays it on the 360?
I would imagine it's a much greater proportion than that, and that they served the most of their fans by getting it to the 360 first.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427216</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427560</id>
	<title>Re:They Killed the thing for good.</title>
	<author>Anonymous</author>
	<datestamp>1268242740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Not exactly compatible peripherals among games</p></div><p>I was under the impression that most peripherals from the same platform would work across both the Guitar Hero series and the Rock Band series.  At the very least, my USB guitar controller from the PC version seems to work fine with all the Xbox 360 music games I've tried, and the compatibility matrix on Rockband.com suggests that most drum sets are also compatible.</p><p>That said, Activision took a huge crap all over the franchise, starting with GH3.  The engine, as you explained, is utter garbage.  On my Crysis-enabled beast of a bleeding-edge gaming rig, GH3 stutters and loses sync at random times.  The song lists are very slap-dash, particularly with GH5 where a bunch of the songs, I've played before in other Harmonix titles, and about half of the new ones are boring bottom-40 pop crap.  Maybe GH6 will add a dildo controller and fellatio track, to simulate how these awful bands actually got signed.</p><p>In the end though, these games only need one engine.  Ideally, they should release a final Rock Band title with a massive online music store, work out a deal wherein any tunes you purchase for the game, you also get as MP3 for your portable player.  The disc is obsolete.  Why go to the store and spend $70 on a disc with 5-6 good tunes and a bunch of filler, when there's more money to be made with DLC ?  Just because the music industry is run by idiots, doesn't mean the game industry should follow suit.</p></div>
	</htmltext>
<tokenext>Not exactly compatible peripherals among gamesI was under the impression that most peripherals from the same platform would work across both the Guitar Hero series and the Rock Band series .
At the very least , my USB guitar controller from the PC version seems to work fine with all the Xbox 360 music games I 've tried , and the compatibility matrix on Rockband.com suggests that most drum sets are also compatible.That said , Activision took a huge crap all over the franchise , starting with GH3 .
The engine , as you explained , is utter garbage .
On my Crysis-enabled beast of a bleeding-edge gaming rig , GH3 stutters and loses sync at random times .
The song lists are very slap-dash , particularly with GH5 where a bunch of the songs , I 've played before in other Harmonix titles , and about half of the new ones are boring bottom-40 pop crap .
Maybe GH6 will add a dildo controller and fellatio track , to simulate how these awful bands actually got signed.In the end though , these games only need one engine .
Ideally , they should release a final Rock Band title with a massive online music store , work out a deal wherein any tunes you purchase for the game , you also get as MP3 for your portable player .
The disc is obsolete .
Why go to the store and spend $ 70 on a disc with 5-6 good tunes and a bunch of filler , when there 's more money to be made with DLC ?
Just because the music industry is run by idiots , does n't mean the game industry should follow suit .</tokentext>
<sentencetext>Not exactly compatible peripherals among gamesI was under the impression that most peripherals from the same platform would work across both the Guitar Hero series and the Rock Band series.
At the very least, my USB guitar controller from the PC version seems to work fine with all the Xbox 360 music games I've tried, and the compatibility matrix on Rockband.com suggests that most drum sets are also compatible.That said, Activision took a huge crap all over the franchise, starting with GH3.
The engine, as you explained, is utter garbage.
On my Crysis-enabled beast of a bleeding-edge gaming rig, GH3 stutters and loses sync at random times.
The song lists are very slap-dash, particularly with GH5 where a bunch of the songs, I've played before in other Harmonix titles, and about half of the new ones are boring bottom-40 pop crap.
Maybe GH6 will add a dildo controller and fellatio track, to simulate how these awful bands actually got signed.In the end though, these games only need one engine.
Ideally, they should release a final Rock Band title with a massive online music store, work out a deal wherein any tunes you purchase for the game, you also get as MP3 for your portable player.
The disc is obsolete.
Why go to the store and spend $70 on a disc with 5-6 good tunes and a bunch of filler, when there's more money to be made with DLC ?
Just because the music industry is run by idiots, doesn't mean the game industry should follow suit.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426444</id>
	<title>Re:Which holiday?</title>
	<author>Bakkster</author>
	<datestamp>1268237940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>...the franchise has generated over $1 billion to date...



It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.</p></div><p>We ain't making enough cash off this donkey. Find me a cheaper one.



There. TTFY.</p></div><p>I think the question is less about "how do we ring them dry?", more "how can we keep this profitable so we can continue?".  The licensed songs give a portion of revenue (by percentage) to the artist, and another portion of the sales to MS or Sony (standard DLC listing cost).  So, costs are fixed (manpower) and demand for each song is declining (fewer people are playing, and there's a lot more songs than any one person will reasonably buy, over 1000), that means revenues will need to increase somewhere.  One way to do that is stick with best-selling songs only, which means they lose the market who like the more unique 'niche' songs.  The other way is they change their licensing structure for less-popular songs to reduce their risk.  That, or they stop making DLC songs altogether (bad for the customer).
</p><p>Perhaps a sliding revenue percentage by sales for DLC.  Let's assume artists get a flat 8\% of the sale now and the song needs to sell 20k copies for Harmonix to cover their costs.  A new licensing scheme could be for artists to take 4\% of the first 15k sales (so Harmonix covers costs more quickly), 8\% on the next 15k sales, and 12\% after that.  Small artists still benefit with word of mouth, and Harmonix is still able to release their music without taking a loss.  Larger artists get even more money.  How would that screw people?</p></div>
	</htmltext>
<tokenext>...the franchise has generated over $ 1 billion to date.. . It also said that due to royalties it would need to be more " selective " about track listings , and that it needs more support from the music industry in that department.We ai n't making enough cash off this donkey .
Find me a cheaper one .
There. TTFY.I think the question is less about " how do we ring them dry ?
" , more " how can we keep this profitable so we can continue ? " .
The licensed songs give a portion of revenue ( by percentage ) to the artist , and another portion of the sales to MS or Sony ( standard DLC listing cost ) .
So , costs are fixed ( manpower ) and demand for each song is declining ( fewer people are playing , and there 's a lot more songs than any one person will reasonably buy , over 1000 ) , that means revenues will need to increase somewhere .
One way to do that is stick with best-selling songs only , which means they lose the market who like the more unique 'niche ' songs .
The other way is they change their licensing structure for less-popular songs to reduce their risk .
That , or they stop making DLC songs altogether ( bad for the customer ) .
Perhaps a sliding revenue percentage by sales for DLC .
Let 's assume artists get a flat 8 \ % of the sale now and the song needs to sell 20k copies for Harmonix to cover their costs .
A new licensing scheme could be for artists to take 4 \ % of the first 15k sales ( so Harmonix covers costs more quickly ) , 8 \ % on the next 15k sales , and 12 \ % after that .
Small artists still benefit with word of mouth , and Harmonix is still able to release their music without taking a loss .
Larger artists get even more money .
How would that screw people ?</tokentext>
<sentencetext>...the franchise has generated over $1 billion to date...



It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.We ain't making enough cash off this donkey.
Find me a cheaper one.
There. TTFY.I think the question is less about "how do we ring them dry?
", more "how can we keep this profitable so we can continue?".
The licensed songs give a portion of revenue (by percentage) to the artist, and another portion of the sales to MS or Sony (standard DLC listing cost).
So, costs are fixed (manpower) and demand for each song is declining (fewer people are playing, and there's a lot more songs than any one person will reasonably buy, over 1000), that means revenues will need to increase somewhere.
One way to do that is stick with best-selling songs only, which means they lose the market who like the more unique 'niche' songs.
The other way is they change their licensing structure for less-popular songs to reduce their risk.
That, or they stop making DLC songs altogether (bad for the customer).
Perhaps a sliding revenue percentage by sales for DLC.
Let's assume artists get a flat 8\% of the sale now and the song needs to sell 20k copies for Harmonix to cover their costs.
A new licensing scheme could be for artists to take 4\% of the first 15k sales (so Harmonix covers costs more quickly), 8\% on the next 15k sales, and 12\% after that.
Small artists still benefit with word of mouth, and Harmonix is still able to release their music without taking a loss.
Larger artists get even more money.
How would that screw people?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424806</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424676</id>
	<title>Meh</title>
	<author>Anonymous</author>
	<datestamp>1268224560000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext>Been there, done that. They need to find a new shtick...</htmltext>
<tokenext>Been there , done that .
They need to find a new shtick.. .</tokentext>
<sentencetext>Been there, done that.
They need to find a new shtick...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424820</id>
	<title>Doesn't matter</title>
	<author>jonwil</author>
	<datestamp>1268227080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If the new Power Gig is as good as it appears to be (and can get enough good guitar songs) it will blow away Rock Band and Guitar Hero<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>If the new Power Gig is as good as it appears to be ( and can get enough good guitar songs ) it will blow away Rock Band and Guitar Hero : )</tokentext>
<sentencetext>If the new Power Gig is as good as it appears to be (and can get enough good guitar songs) it will blow away Rock Band and Guitar Hero :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31437322</id>
	<title>Re:If they want a winner...</title>
	<author>tehcyder</author>
	<datestamp>1268322660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>make it so I can import music I already own, so I don't have to buy the songs yet again.</p></div>
</blockquote><p>
I think having to buy the songs again is the whole point for them.</p></div>
	</htmltext>
<tokenext>make it so I can import music I already own , so I do n't have to buy the songs yet again .
I think having to buy the songs again is the whole point for them .</tokentext>
<sentencetext>make it so I can import music I already own, so I don't have to buy the songs yet again.
I think having to buy the songs again is the whole point for them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425568</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425206</id>
	<title>Re:Are bands/labels dumb?</title>
	<author>mrhide</author>
	<datestamp>1268231880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>agreed... going to a Muse concert tonight after discovering them in guitar hero<nobr> <wbr></nobr>... ( yes I bought their CDs too ! )</p></htmltext>
<tokenext>agreed... going to a Muse concert tonight after discovering them in guitar hero ... ( yes I bought their CDs too !
)</tokentext>
<sentencetext>agreed... going to a Muse concert tonight after discovering them in guitar hero ... ( yes I bought their CDs too !
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424962</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425622</id>
	<title>Re:Which holiday?</title>
	<author>Anonymous</author>
	<datestamp>1268233800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It varies. Some shops think that the next "Holiday" is St Patricks day, while others think its Easter. I wouldn't call St Pats day a holiday, since nobody in this country gets the day off work. (But then that was the same thing with Valentines day)</p></htmltext>
<tokenext>It varies .
Some shops think that the next " Holiday " is St Patricks day , while others think its Easter .
I would n't call St Pats day a holiday , since nobody in this country gets the day off work .
( But then that was the same thing with Valentines day )</tokentext>
<sentencetext>It varies.
Some shops think that the next "Holiday" is St Patricks day, while others think its Easter.
I wouldn't call St Pats day a holiday, since nobody in this country gets the day off work.
(But then that was the same thing with Valentines day)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31424648</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427216</id>
	<title>Re:Rock Band Network launched...</title>
	<author>Anonymous</author>
	<datestamp>1268241240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And along that point, it's worth reminding people that the Rock Band Network just launched, making it even easier for those bands to get on there.  The downside being that you'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of the</p></div><p>And I'd like to point out that the RBN is for XBox, less than 1/3 of the user base, with no guarantee that any particular song will show up in the Sony and Nintendo stores after a minimum of a month.  No, RBN is a slap in the face to 2/3 of the RB players, a big negative in my books.</p></div>
	</htmltext>
<tokenext>And along that point , it 's worth reminding people that the Rock Band Network just launched , making it even easier for those bands to get on there .
The downside being that you 'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of theAnd I 'd like to point out that the RBN is for XBox , less than 1/3 of the user base , with no guarantee that any particular song will show up in the Sony and Nintendo stores after a minimum of a month .
No , RBN is a slap in the face to 2/3 of the RB players , a big negative in my books .</tokentext>
<sentencetext>And along that point, it's worth reminding people that the Rock Band Network just launched, making it even easier for those bands to get on there.
The downside being that you'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of theAnd I'd like to point out that the RBN is for XBox, less than 1/3 of the user base, with no guarantee that any particular song will show up in the Sony and Nintendo stores after a minimum of a month.
No, RBN is a slap in the face to 2/3 of the RB players, a big negative in my books.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425528</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427112</id>
	<title>Re:Simon</title>
	<author>tholomyes</author>
	<datestamp>1268240820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>str\_replace("machine", "sheet music", $comment)</htmltext>
<tokenext>str \ _replace ( " machine " , " sheet music " , $ comment )</tokentext>
<sentencetext>str\_replace("machine", "sheet music", $comment)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31426384</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31427006</id>
	<title>Rock Band Network</title>
	<author>Anonymous</author>
	<datestamp>1268240340000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>make it so I can import music I already own</p></div><p>What did you mean by this? If you own copyright in the composition and the recording, you can spend $1,000 for the XNA devkit (dual core PC + Windows OS + Xbox 360 + Creators Club + Live Gold) and put the songs on Rock Band Network. If you merely own a copy, it probably isn't split-track, so how would the game know what frequencies to play when you miss a note?</p></div>
	</htmltext>
<tokenext>make it so I can import music I already ownWhat did you mean by this ?
If you own copyright in the composition and the recording , you can spend $ 1,000 for the XNA devkit ( dual core PC + Windows OS + Xbox 360 + Creators Club + Live Gold ) and put the songs on Rock Band Network .
If you merely own a copy , it probably is n't split-track , so how would the game know what frequencies to play when you miss a note ?</tokentext>
<sentencetext>make it so I can import music I already ownWhat did you mean by this?
If you own copyright in the composition and the recording, you can spend $1,000 for the XNA devkit (dual core PC + Windows OS + Xbox 360 + Creators Club + Live Gold) and put the songs on Rock Band Network.
If you merely own a copy, it probably isn't split-track, so how would the game know what frequencies to play when you miss a note?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_10_0859201.31425568</parent>
</comment>
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