<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_09_2342252</id>
	<title>US Gamers Spend $3.8 Billion On MMOs Yearly</title>
	<author>Soulskill</author>
	<datestamp>1268145000000</datestamp>
	<htmltext>eldavojohn writes <i>"A new report from Games Industry indicates that <a href="http://www.gamesindustry.com/about-newzoo/todaysgamers\_graphs\_MMO">MMO gamers in the United States paid $3.8 billion</a> to play last year, with an analysis of five European countries bringing the total close to $4.5 billion USD.  In America, the report estimated that payments for boxed content and client downloads amounted to a measly $400 million, while the subscriptions came to $2.38 billion.  Hopefully that will fund some developer budgets for bigger and better MMOs yet to come. The study also found that roughly a quarter of the US population <a href="http://www.gamesindustry.com/about-newzoo/todaysgamers\_graphs\_USA">plays some form of MMO</a>. Surely MMOs are shaping up to be a juicy industry, and a market that can satisfy people of all walks of life."</i></htmltext>
<tokenext>eldavojohn writes " A new report from Games Industry indicates that MMO gamers in the United States paid $ 3.8 billion to play last year , with an analysis of five European countries bringing the total close to $ 4.5 billion USD .
In America , the report estimated that payments for boxed content and client downloads amounted to a measly $ 400 million , while the subscriptions came to $ 2.38 billion .
Hopefully that will fund some developer budgets for bigger and better MMOs yet to come .
The study also found that roughly a quarter of the US population plays some form of MMO .
Surely MMOs are shaping up to be a juicy industry , and a market that can satisfy people of all walks of life .
"</tokentext>
<sentencetext>eldavojohn writes "A new report from Games Industry indicates that MMO gamers in the United States paid $3.8 billion to play last year, with an analysis of five European countries bringing the total close to $4.5 billion USD.
In America, the report estimated that payments for boxed content and client downloads amounted to a measly $400 million, while the subscriptions came to $2.38 billion.
Hopefully that will fund some developer budgets for bigger and better MMOs yet to come.
The study also found that roughly a quarter of the US population plays some form of MMO.
Surely MMOs are shaping up to be a juicy industry, and a market that can satisfy people of all walks of life.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422578</id>
	<title>No not really</title>
	<author>Sycraft-fu</author>
	<datestamp>1268151540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>While MMOs are attractive, they aren't easy. An MMO requires a substantial investment to start up, far more than a single player game. Also MMOs are the sort of thing that there's more of a limit on how many there can be. Many people will pay for one MMO, far less will pay for two MMOs, and so on. As such to get in to the market you either have to get a new segment of gamers that weren't doing MMOs before, or take gamers away from MMOs already out there. With a single player game, you just have to convince someone they want to play your game, they may well play others.</p><p>MMOs will doubtless continue to be very popular, but they are hardly all that is going to be out there. I mean look at Blizzard they are -THE- kings of the MMO world currently, yet they are making Starcraft 2 and Diablo 3, both non-MMO games. Reason is they know they'll make money on those too. Heck some of their WoW players will buy them. Just because people play MMOs doesn't mean they don't also play other games. I've played an MMO of one kind or another for about 6 years now or so. However I still buy single player games all the time. Just because I like MMOs doesn't mean that's all I play.</p><p>So sorry, I'm not buying this doom and gloom "Only MMOs are the future!" All evidence seems to say there will continue to be games of many different types. After all, MMOs are not new, yet game studios continue to roll out non-MMO titles as well as MMO ones.</p><p>As for your analogy, well guess what? Fast food hasn't taken over the world. You are right that I can find McDonalds all over my city. However I can find hundreds of non fast food restaurants too. There are sit down chain restaurants like Olive Garden or P.F. Changs, and there are plenty of little ones that are just someone running their own thing. Fast food has not replaced where you can go to eat, it has supplemented it. Also turns out that you can eat fast food for one meal, and then eat at a nice place the next, they don't get mad at you or anything.</p><p>I think it'll be the same for MMOs. Sure, a lot of people are going to play them, but it won't be the only thing they'll play.</p></htmltext>
<tokenext>While MMOs are attractive , they are n't easy .
An MMO requires a substantial investment to start up , far more than a single player game .
Also MMOs are the sort of thing that there 's more of a limit on how many there can be .
Many people will pay for one MMO , far less will pay for two MMOs , and so on .
As such to get in to the market you either have to get a new segment of gamers that were n't doing MMOs before , or take gamers away from MMOs already out there .
With a single player game , you just have to convince someone they want to play your game , they may well play others.MMOs will doubtless continue to be very popular , but they are hardly all that is going to be out there .
I mean look at Blizzard they are -THE- kings of the MMO world currently , yet they are making Starcraft 2 and Diablo 3 , both non-MMO games .
Reason is they know they 'll make money on those too .
Heck some of their WoW players will buy them .
Just because people play MMOs does n't mean they do n't also play other games .
I 've played an MMO of one kind or another for about 6 years now or so .
However I still buy single player games all the time .
Just because I like MMOs does n't mean that 's all I play.So sorry , I 'm not buying this doom and gloom " Only MMOs are the future !
" All evidence seems to say there will continue to be games of many different types .
After all , MMOs are not new , yet game studios continue to roll out non-MMO titles as well as MMO ones.As for your analogy , well guess what ?
Fast food has n't taken over the world .
You are right that I can find McDonalds all over my city .
However I can find hundreds of non fast food restaurants too .
There are sit down chain restaurants like Olive Garden or P.F .
Changs , and there are plenty of little ones that are just someone running their own thing .
Fast food has not replaced where you can go to eat , it has supplemented it .
Also turns out that you can eat fast food for one meal , and then eat at a nice place the next , they do n't get mad at you or anything.I think it 'll be the same for MMOs .
Sure , a lot of people are going to play them , but it wo n't be the only thing they 'll play .</tokentext>
<sentencetext>While MMOs are attractive, they aren't easy.
An MMO requires a substantial investment to start up, far more than a single player game.
Also MMOs are the sort of thing that there's more of a limit on how many there can be.
Many people will pay for one MMO, far less will pay for two MMOs, and so on.
As such to get in to the market you either have to get a new segment of gamers that weren't doing MMOs before, or take gamers away from MMOs already out there.
With a single player game, you just have to convince someone they want to play your game, they may well play others.MMOs will doubtless continue to be very popular, but they are hardly all that is going to be out there.
I mean look at Blizzard they are -THE- kings of the MMO world currently, yet they are making Starcraft 2 and Diablo 3, both non-MMO games.
Reason is they know they'll make money on those too.
Heck some of their WoW players will buy them.
Just because people play MMOs doesn't mean they don't also play other games.
I've played an MMO of one kind or another for about 6 years now or so.
However I still buy single player games all the time.
Just because I like MMOs doesn't mean that's all I play.So sorry, I'm not buying this doom and gloom "Only MMOs are the future!
" All evidence seems to say there will continue to be games of many different types.
After all, MMOs are not new, yet game studios continue to roll out non-MMO titles as well as MMO ones.As for your analogy, well guess what?
Fast food hasn't taken over the world.
You are right that I can find McDonalds all over my city.
However I can find hundreds of non fast food restaurants too.
There are sit down chain restaurants like Olive Garden or P.F.
Changs, and there are plenty of little ones that are just someone running their own thing.
Fast food has not replaced where you can go to eat, it has supplemented it.
Also turns out that you can eat fast food for one meal, and then eat at a nice place the next, they don't get mad at you or anything.I think it'll be the same for MMOs.
Sure, a lot of people are going to play them, but it won't be the only thing they'll play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</id>
	<title>Corporate Shills</title>
	<author>Misanthrope</author>
	<datestamp>1268149680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>"a market that can satisfy people of all walks of life", count me out, I really hate MMOs. I might be biased though because I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics. Give me a good old tabletop RPG any day of the week.</p></htmltext>
<tokenext>" a market that can satisfy people of all walks of life " , count me out , I really hate MMOs .
I might be biased though because I started playing back in the early 90 's on various MUDs which were a ) free and b ) a lot more creative with their game mechanics .
Give me a good old tabletop RPG any day of the week .</tokentext>
<sentencetext>"a market that can satisfy people of all walks of life", count me out, I really hate MMOs.
I might be biased though because I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics.
Give me a good old tabletop RPG any day of the week.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422882</id>
	<title>Re:The Expansion Problem</title>
	<author>Ambassador Kosh</author>
	<datestamp>1268154300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually for Everquest and Everquest 2 this is incorrect. For the last 5 years or so the expansions have been inclusive. So if you buy whatever the most recent one it then you get all the content from everything previous. They have also been making it much easier to catch up with bonus experience until you get closer to where most of the players are. It actually is not as hard to catchup as you would think. When EQ1 first came out it took months to hit 50, you can now hit it in a week or two of fairly relaxed play. The mercenary system makes it much easier to solo and form groups. There are still 85 levels though and probably a thousand AA for EQ1 but I just recently went back and started on a new server and catching up has not really been hard at all.</p><p>I think that all the older MMO will have to something like what everquest does to make it easier to come back.</p></htmltext>
<tokenext>Actually for Everquest and Everquest 2 this is incorrect .
For the last 5 years or so the expansions have been inclusive .
So if you buy whatever the most recent one it then you get all the content from everything previous .
They have also been making it much easier to catch up with bonus experience until you get closer to where most of the players are .
It actually is not as hard to catchup as you would think .
When EQ1 first came out it took months to hit 50 , you can now hit it in a week or two of fairly relaxed play .
The mercenary system makes it much easier to solo and form groups .
There are still 85 levels though and probably a thousand AA for EQ1 but I just recently went back and started on a new server and catching up has not really been hard at all.I think that all the older MMO will have to something like what everquest does to make it easier to come back .</tokentext>
<sentencetext>Actually for Everquest and Everquest 2 this is incorrect.
For the last 5 years or so the expansions have been inclusive.
So if you buy whatever the most recent one it then you get all the content from everything previous.
They have also been making it much easier to catch up with bonus experience until you get closer to where most of the players are.
It actually is not as hard to catchup as you would think.
When EQ1 first came out it took months to hit 50, you can now hit it in a week or two of fairly relaxed play.
The mercenary system makes it much easier to solo and form groups.
There are still 85 levels though and probably a thousand AA for EQ1 but I just recently went back and started on a new server and catching up has not really been hard at all.I think that all the older MMO will have to something like what everquest does to make it easier to come back.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423454</id>
	<title>MMO's are like the sitcom of the gaming world...</title>
	<author>PhantomHarlock</author>
	<datestamp>1268162160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Whenever I watch people playing MMOs and have tried them myself, I've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.</p><p>It's the difference between episodic television and a film.   A feature film has very high quality standard packed into every minute, because the entire story arc is contained within that time frame, and they can afford the best actors, director, vfx etc. for that hour and a half which will play to large captive audiences paying a one time fee to see it.   Episodic television spans a much larger time frame, and the average episode is budgeted accordingly, with many sets and situations being re-used.</p><p>The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe.   They also keep your interest until the logical conclusion.   With an MMO, you eventually lose interest and it just sort of fades away.   A few MMOs have gone bankrupt and crafted actual 'endings' to their worlds, but that's as far as it goes.  The whole point is to get people to keep paying that monthly fee, ad infinitum.</p><p>Playing MMOs is the equivalent to watching television.  It's just scratching an itch of compulsive behavior.</p><p>My most recent game experience was BioShock II.  What a great game in general, especially towards the end when it gets weird.   Machinarium is a $5 puzzle RPG game on Steam that is very engaging and well crafted.    I've played all the Half Life games as well, and most of the big FPS games going back to the original Doom.  The industry has come a long way.   Great interactive stories.    I think the turning point was the original Unreal single player game, which dropped this huge and colorful world in your lap after the Voodoo cards made it technically possible.  Since then we've experienced progressively more detailed and sophisticated storytelling as technology and budgets allow.</p><p>While MMOs have a higher dollar figure overall, I hope that highly produced downloaded content will always have a place.    The multiplayer games I enjoy the most are the Starcraft type, where you can play a short campaign and be done. (no, that's not the same as going for a 'raid' in an MMO...)</p><p>I realize that there are two very distinct camps, and that the MMO players tend to be the younger ones with a lot of spare time on their hands.   In any given Blizzard Q&amp;A thread on Slashdot, the MMO related questions always far outnumber the Starcraft II / Diablo III questions, so the disparity in numbers is even evident there.</p></htmltext>
<tokenext>Whenever I watch people playing MMOs and have tried them myself , I 've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.It 's the difference between episodic television and a film .
A feature film has very high quality standard packed into every minute , because the entire story arc is contained within that time frame , and they can afford the best actors , director , vfx etc .
for that hour and a half which will play to large captive audiences paying a one time fee to see it .
Episodic television spans a much larger time frame , and the average episode is budgeted accordingly , with many sets and situations being re-used.The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe .
They also keep your interest until the logical conclusion .
With an MMO , you eventually lose interest and it just sort of fades away .
A few MMOs have gone bankrupt and crafted actual 'endings ' to their worlds , but that 's as far as it goes .
The whole point is to get people to keep paying that monthly fee , ad infinitum.Playing MMOs is the equivalent to watching television .
It 's just scratching an itch of compulsive behavior.My most recent game experience was BioShock II .
What a great game in general , especially towards the end when it gets weird .
Machinarium is a $ 5 puzzle RPG game on Steam that is very engaging and well crafted .
I 've played all the Half Life games as well , and most of the big FPS games going back to the original Doom .
The industry has come a long way .
Great interactive stories .
I think the turning point was the original Unreal single player game , which dropped this huge and colorful world in your lap after the Voodoo cards made it technically possible .
Since then we 've experienced progressively more detailed and sophisticated storytelling as technology and budgets allow.While MMOs have a higher dollar figure overall , I hope that highly produced downloaded content will always have a place .
The multiplayer games I enjoy the most are the Starcraft type , where you can play a short campaign and be done .
( no , that 's not the same as going for a 'raid ' in an MMO... ) I realize that there are two very distinct camps , and that the MMO players tend to be the younger ones with a lot of spare time on their hands .
In any given Blizzard Q&amp;A thread on Slashdot , the MMO related questions always far outnumber the Starcraft II / Diablo III questions , so the disparity in numbers is even evident there .</tokentext>
<sentencetext>Whenever I watch people playing MMOs and have tried them myself, I've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.It's the difference between episodic television and a film.
A feature film has very high quality standard packed into every minute, because the entire story arc is contained within that time frame, and they can afford the best actors, director, vfx etc.
for that hour and a half which will play to large captive audiences paying a one time fee to see it.
Episodic television spans a much larger time frame, and the average episode is budgeted accordingly, with many sets and situations being re-used.The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe.
They also keep your interest until the logical conclusion.
With an MMO, you eventually lose interest and it just sort of fades away.
A few MMOs have gone bankrupt and crafted actual 'endings' to their worlds, but that's as far as it goes.
The whole point is to get people to keep paying that monthly fee, ad infinitum.Playing MMOs is the equivalent to watching television.
It's just scratching an itch of compulsive behavior.My most recent game experience was BioShock II.
What a great game in general, especially towards the end when it gets weird.
Machinarium is a $5 puzzle RPG game on Steam that is very engaging and well crafted.
I've played all the Half Life games as well, and most of the big FPS games going back to the original Doom.
The industry has come a long way.
Great interactive stories.
I think the turning point was the original Unreal single player game, which dropped this huge and colorful world in your lap after the Voodoo cards made it technically possible.
Since then we've experienced progressively more detailed and sophisticated storytelling as technology and budgets allow.While MMOs have a higher dollar figure overall, I hope that highly produced downloaded content will always have a place.
The multiplayer games I enjoy the most are the Starcraft type, where you can play a short campaign and be done.
(no, that's not the same as going for a 'raid' in an MMO...)I realize that there are two very distinct camps, and that the MMO players tend to be the younger ones with a lot of spare time on their hands.
In any given Blizzard Q&amp;A thread on Slashdot, the MMO related questions always far outnumber the Starcraft II / Diablo III questions, so the disparity in numbers is even evident there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424220</id>
	<title>Right, so you don't have cable or a news paper?</title>
	<author>SmallFurryCreature</author>
	<datestamp>1268216640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do you have a "pay once" internet connection. No you don't. Pay once cable? No you don't. Pay once newspaper? No you don't.
</p><p>But somehow a game that you can play for years running on expensive servers with 24/7 support, must be paid once.
</p><p>Gosh, for services, you pay per month. What a novel concept.</p></htmltext>
<tokenext>Do you have a " pay once " internet connection .
No you do n't .
Pay once cable ?
No you do n't .
Pay once newspaper ?
No you do n't .
But somehow a game that you can play for years running on expensive servers with 24/7 support , must be paid once .
Gosh , for services , you pay per month .
What a novel concept .</tokentext>
<sentencetext>Do you have a "pay once" internet connection.
No you don't.
Pay once cable?
No you don't.
Pay once newspaper?
No you don't.
But somehow a game that you can play for years running on expensive servers with 24/7 support, must be paid once.
Gosh, for services, you pay per month.
What a novel concept.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</id>
	<title>The Expansion Problem</title>
	<author>BlackHawk-666</author>
	<datestamp>1268151060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>MMOs have a problem which is slowly creeping up on them, I guess the EQ crowd are already well familiar with it. As they release more expansions, all of which are required to play with the level capped players it becomes more and more expensive to enter the game. Over here in Aus WoW classic is about $40, Burning Crusade $50, and the latest pile of WoW is $60 - total price to enter the game is current $150 and then on top of that you pay about $24 / month to play. This means over the course of a year you will have paid out $438 and most likely only experienced the top level content. The rest will have been an endless grind of UPS/Kill/Kill+Collect quests - oh sorry, at lvl 60+ bombing quests are added to the grind. Unless you have a friend joining at the same time or one who will level with you you're stuck doing all this shitty content solo.</p><p>When the next expansion is out you will need to buy class+3 x expansions. I expect that to cost about $190 total and then subscription fees bringing one years playtime on WoW up to almost $500.</p><p>The amount of money you have to pay keeps rising, but the amount of useful content doesn't - it stays at the top level of the game. As soon as the gates are opened everyone floods out of the current top level zone and into the next, leaving only a desert behind.</p></htmltext>
<tokenext>MMOs have a problem which is slowly creeping up on them , I guess the EQ crowd are already well familiar with it .
As they release more expansions , all of which are required to play with the level capped players it becomes more and more expensive to enter the game .
Over here in Aus WoW classic is about $ 40 , Burning Crusade $ 50 , and the latest pile of WoW is $ 60 - total price to enter the game is current $ 150 and then on top of that you pay about $ 24 / month to play .
This means over the course of a year you will have paid out $ 438 and most likely only experienced the top level content .
The rest will have been an endless grind of UPS/Kill/Kill + Collect quests - oh sorry , at lvl 60 + bombing quests are added to the grind .
Unless you have a friend joining at the same time or one who will level with you you 're stuck doing all this shitty content solo.When the next expansion is out you will need to buy class + 3 x expansions .
I expect that to cost about $ 190 total and then subscription fees bringing one years playtime on WoW up to almost $ 500.The amount of money you have to pay keeps rising , but the amount of useful content does n't - it stays at the top level of the game .
As soon as the gates are opened everyone floods out of the current top level zone and into the next , leaving only a desert behind .</tokentext>
<sentencetext>MMOs have a problem which is slowly creeping up on them, I guess the EQ crowd are already well familiar with it.
As they release more expansions, all of which are required to play with the level capped players it becomes more and more expensive to enter the game.
Over here in Aus WoW classic is about $40, Burning Crusade $50, and the latest pile of WoW is $60 - total price to enter the game is current $150 and then on top of that you pay about $24 / month to play.
This means over the course of a year you will have paid out $438 and most likely only experienced the top level content.
The rest will have been an endless grind of UPS/Kill/Kill+Collect quests - oh sorry, at lvl 60+ bombing quests are added to the grind.
Unless you have a friend joining at the same time or one who will level with you you're stuck doing all this shitty content solo.When the next expansion is out you will need to buy class+3 x expansions.
I expect that to cost about $190 total and then subscription fees bringing one years playtime on WoW up to almost $500.The amount of money you have to pay keeps rising, but the amount of useful content doesn't - it stays at the top level of the game.
As soon as the gates are opened everyone floods out of the current top level zone and into the next, leaving only a desert behind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31439242</id>
	<title>So many MMORPG players, so few roleplayers</title>
	<author>FoolishOwl</author>
	<datestamp>1268328360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's a tension intrinsic to the concept of a role-playing game, between "role-playing" and "game." I've found that it is nearly always resolved by abandoning one or the other aspect entirely, usually the "role-playing".</p><p>I've seen it pointed out that most combat soldiers never kill anyone -- that such is the case is pretty obvious, actually. But, in computer games, your avatar will kill hundreds or thousands of enemies in a short period of time. In an online roleplaying game, doing that isn't enough to be considered a competent fighter. This, in itself, profoundly undermines roleplaying. One usual consequence is that if you design a character so that the character makes sense in roleplaying terms, it's an ineffective character in game terms.</p><p>A lot of people get the idea that roleplaying means your character has stats and levels. That roleplaying is about collaborative storytelling, or even that there are tabletop roleplaying games without levels, seems to escape most. For those that have some inkling what roleplaying is, it's something that gets in the way of playing the game.</p><p>Occasionally, I've run into people who blow off the game aspect entirely, and just roleplay. I'm not crazy about that, either. Without the grounding of the game rules, it just drifts off into tedious wish fulfillment and soap opera.</p><p>I've come to think that true role-playing games are intrinsically unstable, and can only be continued with enormous effort. I don't see such efforts made by MMORPG developers. Consequently, I think MMORPGs are a waste of time.</p></htmltext>
<tokenext>There 's a tension intrinsic to the concept of a role-playing game , between " role-playing " and " game .
" I 've found that it is nearly always resolved by abandoning one or the other aspect entirely , usually the " role-playing " .I 've seen it pointed out that most combat soldiers never kill anyone -- that such is the case is pretty obvious , actually .
But , in computer games , your avatar will kill hundreds or thousands of enemies in a short period of time .
In an online roleplaying game , doing that is n't enough to be considered a competent fighter .
This , in itself , profoundly undermines roleplaying .
One usual consequence is that if you design a character so that the character makes sense in roleplaying terms , it 's an ineffective character in game terms.A lot of people get the idea that roleplaying means your character has stats and levels .
That roleplaying is about collaborative storytelling , or even that there are tabletop roleplaying games without levels , seems to escape most .
For those that have some inkling what roleplaying is , it 's something that gets in the way of playing the game.Occasionally , I 've run into people who blow off the game aspect entirely , and just roleplay .
I 'm not crazy about that , either .
Without the grounding of the game rules , it just drifts off into tedious wish fulfillment and soap opera.I 've come to think that true role-playing games are intrinsically unstable , and can only be continued with enormous effort .
I do n't see such efforts made by MMORPG developers .
Consequently , I think MMORPGs are a waste of time .</tokentext>
<sentencetext>There's a tension intrinsic to the concept of a role-playing game, between "role-playing" and "game.
" I've found that it is nearly always resolved by abandoning one or the other aspect entirely, usually the "role-playing".I've seen it pointed out that most combat soldiers never kill anyone -- that such is the case is pretty obvious, actually.
But, in computer games, your avatar will kill hundreds or thousands of enemies in a short period of time.
In an online roleplaying game, doing that isn't enough to be considered a competent fighter.
This, in itself, profoundly undermines roleplaying.
One usual consequence is that if you design a character so that the character makes sense in roleplaying terms, it's an ineffective character in game terms.A lot of people get the idea that roleplaying means your character has stats and levels.
That roleplaying is about collaborative storytelling, or even that there are tabletop roleplaying games without levels, seems to escape most.
For those that have some inkling what roleplaying is, it's something that gets in the way of playing the game.Occasionally, I've run into people who blow off the game aspect entirely, and just roleplay.
I'm not crazy about that, either.
Without the grounding of the game rules, it just drifts off into tedious wish fulfillment and soap opera.I've come to think that true role-playing games are intrinsically unstable, and can only be continued with enormous effort.
I don't see such efforts made by MMORPG developers.
Consequently, I think MMORPGs are a waste of time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</id>
	<title>Welcome to the world of fast-food computer gaming</title>
	<author>Anonymous</author>
	<datestamp>1268150100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Why? Because MMOs will be what will eventually remain of games, at least A-Title games, in the forseeable future. Think of it: Recurring revenue, no copying worries, customer loyality even big brand names could only dream of today (aka fanboys that will defend any shit you cram down their throat) and even the "this sucks" lamenters will pay. They might not play (for now, when their favorite class gets nerfed) but they still pay!</p><p>Even add-ons are superior to sequels, despite (usually) not going for the same amount of dough. Think about it: A sequel may or may not be to your customer's liking, so he may or may not buy it. He WILL have to buy the add-on just to stay in the loop, like it or not, buy it or the months you "invested" in the game are wasted. And just like the main game, you will sell them not only today but for years to come. And when your next add-on is due, bundle the original and the first add-on and again you can sell them to all those that didn't catch on earlier. Oh, did I forget to mention that you can still sell your same old, dated game <i>five years</i> down the road? Yes, that's right. You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).</p><p>Wait, it gets better. If you craft your game carefully and make it juuuust easy enough that you can play it with half your brain's attention, people will actually go out and buy TWO, read it, TWO copies of your game. Or three! Or four! Watch people buy their own group, their own raid, their own<nobr> <wbr></nobr>... well, however large you make your sensible grouping, you just have to dumb it down enough. And people will go and buy not one, but five or ten copies of your game and pay for every single one every month.</p><p>And since companies tend to follow exactly that logic, this is what we get: Shallow, repetitive, faceroller MMOs that fulfill only a single letter in MMORPG. And that's only if the servers are not <i>off</i>line.</p></htmltext>
<tokenext>Why ?
Because MMOs will be what will eventually remain of games , at least A-Title games , in the forseeable future .
Think of it : Recurring revenue , no copying worries , customer loyality even big brand names could only dream of today ( aka fanboys that will defend any shit you cram down their throat ) and even the " this sucks " lamenters will pay .
They might not play ( for now , when their favorite class gets nerfed ) but they still pay ! Even add-ons are superior to sequels , despite ( usually ) not going for the same amount of dough .
Think about it : A sequel may or may not be to your customer 's liking , so he may or may not buy it .
He WILL have to buy the add-on just to stay in the loop , like it or not , buy it or the months you " invested " in the game are wasted .
And just like the main game , you will sell them not only today but for years to come .
And when your next add-on is due , bundle the original and the first add-on and again you can sell them to all those that did n't catch on earlier .
Oh , did I forget to mention that you can still sell your same old , dated game five years down the road ?
Yes , that 's right .
You can still sell your title five years after its initial release and people will still buy it !
Now name a single non-MMO that can boast this ( I 'm not talking about the 2-bucks-bin here , ok ?
) .Wait , it gets better .
If you craft your game carefully and make it juuuust easy enough that you can play it with half your brain 's attention , people will actually go out and buy TWO , read it , TWO copies of your game .
Or three !
Or four !
Watch people buy their own group , their own raid , their own ... well , however large you make your sensible grouping , you just have to dumb it down enough .
And people will go and buy not one , but five or ten copies of your game and pay for every single one every month.And since companies tend to follow exactly that logic , this is what we get : Shallow , repetitive , faceroller MMOs that fulfill only a single letter in MMORPG .
And that 's only if the servers are not offline .</tokentext>
<sentencetext>Why?
Because MMOs will be what will eventually remain of games, at least A-Title games, in the forseeable future.
Think of it: Recurring revenue, no copying worries, customer loyality even big brand names could only dream of today (aka fanboys that will defend any shit you cram down their throat) and even the "this sucks" lamenters will pay.
They might not play (for now, when their favorite class gets nerfed) but they still pay!Even add-ons are superior to sequels, despite (usually) not going for the same amount of dough.
Think about it: A sequel may or may not be to your customer's liking, so he may or may not buy it.
He WILL have to buy the add-on just to stay in the loop, like it or not, buy it or the months you "invested" in the game are wasted.
And just like the main game, you will sell them not only today but for years to come.
And when your next add-on is due, bundle the original and the first add-on and again you can sell them to all those that didn't catch on earlier.
Oh, did I forget to mention that you can still sell your same old, dated game five years down the road?
Yes, that's right.
You can still sell your title five years after its initial release and people will still buy it!
Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?
).Wait, it gets better.
If you craft your game carefully and make it juuuust easy enough that you can play it with half your brain's attention, people will actually go out and buy TWO, read it, TWO copies of your game.
Or three!
Or four!
Watch people buy their own group, their own raid, their own ... well, however large you make your sensible grouping, you just have to dumb it down enough.
And people will go and buy not one, but five or ten copies of your game and pay for every single one every month.And since companies tend to follow exactly that logic, this is what we get: Shallow, repetitive, faceroller MMOs that fulfill only a single letter in MMORPG.
And that's only if the servers are not offline.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422964</id>
	<title>The Internet</title>
	<author>bistromath007</author>
	<datestamp>1268155140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>MMOs replace
Your father's love for mother
She gets a webcam

Burma Shave</htmltext>
<tokenext>MMOs replace Your father 's love for mother She gets a webcam Burma Shave</tokentext>
<sentencetext>MMOs replace
Your father's love for mother
She gets a webcam

Burma Shave</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424678</id>
	<title>Re:I don't think the poll is that accurate</title>
	<author>Inda</author>
	<datestamp>1268224620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Facebook is a MMORPG, no?<br><br>Seriously, my mother, who just about manages gmail, likes to play those Pop Cap games. She also warmed to 1 vs 100 on Xbox live and would have loved to have played it more. Last season, in the UK, there were 80,000 players online during the live events.<br><br>Yeah, those figures look stuffed, but probably not that stuffed.<br><br>Your definition of a MMOG is a little off.</htmltext>
<tokenext>Facebook is a MMORPG , no ? Seriously , my mother , who just about manages gmail , likes to play those Pop Cap games .
She also warmed to 1 vs 100 on Xbox live and would have loved to have played it more .
Last season , in the UK , there were 80,000 players online during the live events.Yeah , those figures look stuffed , but probably not that stuffed.Your definition of a MMOG is a little off .</tokentext>
<sentencetext>Facebook is a MMORPG, no?Seriously, my mother, who just about manages gmail, likes to play those Pop Cap games.
She also warmed to 1 vs 100 on Xbox live and would have loved to have played it more.
Last season, in the UK, there were 80,000 players online during the live events.Yeah, those figures look stuffed, but probably not that stuffed.Your definition of a MMOG is a little off.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423798</id>
	<title>Do you go to movies?</title>
	<author>Chas</author>
	<datestamp>1268254380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used to think like you did.  I pooh-pooh'ed "Rent to PWN"</p><p>Then I actually TRIED one.  And did a little math in regards to my entertainment expenses.</p><p>Two tickets is $15 (or more nowadays).  And you sit for 90-180 minutes.  Passive.  Then you're done.  If you want to do it again, you spend another $15.</p><p>With an MMO, $15 buys you roughly 43,000 minutes of entertainment (granted, you won't be able to USE all of that).<br>Realistically, if you play an hour or two a night, and take one day off to go do something else, you'll up to 720 minutes of entertainment a week (3,340 minutes a month) (more if you decide to play for longer stretches).<br>And while it's not *physically* interactive, it IS interactive, and can be quite engaging.</p><p>Yeah, everyone's heard about those who absolutely lose themselves in the game.  Some even ignoring a bootie call when it's lying unclad on the bed not two feet from them.<br>And yes, there ARE games out there that feel more like jobs than games.  This is what trial periods are for.<br>Find one you like and one that suits your entertainment needs enough to make you feel like shelling out a regular fee.</p><p>Also, there are FTP (Free To Play) MMOs out there, where just playing the game is free, though some advanced zones and character perks are cordoned off for paying players.  Like D&amp;D Online.  You can play as much or as little as you want.  And it won't cost you a penny if you don't want it to.</p></htmltext>
<tokenext>I used to think like you did .
I pooh-pooh'ed " Rent to PWN " Then I actually TRIED one .
And did a little math in regards to my entertainment expenses.Two tickets is $ 15 ( or more nowadays ) .
And you sit for 90-180 minutes .
Passive. Then you 're done .
If you want to do it again , you spend another $ 15.With an MMO , $ 15 buys you roughly 43,000 minutes of entertainment ( granted , you wo n't be able to USE all of that ) .Realistically , if you play an hour or two a night , and take one day off to go do something else , you 'll up to 720 minutes of entertainment a week ( 3,340 minutes a month ) ( more if you decide to play for longer stretches ) .And while it 's not * physically * interactive , it IS interactive , and can be quite engaging.Yeah , everyone 's heard about those who absolutely lose themselves in the game .
Some even ignoring a bootie call when it 's lying unclad on the bed not two feet from them.And yes , there ARE games out there that feel more like jobs than games .
This is what trial periods are for.Find one you like and one that suits your entertainment needs enough to make you feel like shelling out a regular fee.Also , there are FTP ( Free To Play ) MMOs out there , where just playing the game is free , though some advanced zones and character perks are cordoned off for paying players .
Like D&amp;D Online .
You can play as much or as little as you want .
And it wo n't cost you a penny if you do n't want it to .</tokentext>
<sentencetext>I used to think like you did.
I pooh-pooh'ed "Rent to PWN"Then I actually TRIED one.
And did a little math in regards to my entertainment expenses.Two tickets is $15 (or more nowadays).
And you sit for 90-180 minutes.
Passive.  Then you're done.
If you want to do it again, you spend another $15.With an MMO, $15 buys you roughly 43,000 minutes of entertainment (granted, you won't be able to USE all of that).Realistically, if you play an hour or two a night, and take one day off to go do something else, you'll up to 720 minutes of entertainment a week (3,340 minutes a month) (more if you decide to play for longer stretches).And while it's not *physically* interactive, it IS interactive, and can be quite engaging.Yeah, everyone's heard about those who absolutely lose themselves in the game.
Some even ignoring a bootie call when it's lying unclad on the bed not two feet from them.And yes, there ARE games out there that feel more like jobs than games.
This is what trial periods are for.Find one you like and one that suits your entertainment needs enough to make you feel like shelling out a regular fee.Also, there are FTP (Free To Play) MMOs out there, where just playing the game is free, though some advanced zones and character perks are cordoned off for paying players.
Like D&amp;D Online.
You can play as much or as little as you want.
And it won't cost you a penny if you don't want it to.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422356</id>
	<title>Oh the math...</title>
	<author>kiehlster</author>
	<datestamp>1268149560000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>So, 46\% of MMO players are paying $15.10 for an MMO, which comes to $319,516,000.  That means the other 54\% of MMO players are letting their parents foot $140 bills for the other $3,480,484,000.  Ah, statistics.  Journalists make it up, and we can only make up weird estimates to see how their number can work.</htmltext>
<tokenext>So , 46 \ % of MMO players are paying $ 15.10 for an MMO , which comes to $ 319,516,000 .
That means the other 54 \ % of MMO players are letting their parents foot $ 140 bills for the other $ 3,480,484,000 .
Ah , statistics .
Journalists make it up , and we can only make up weird estimates to see how their number can work .</tokentext>
<sentencetext>So, 46\% of MMO players are paying $15.10 for an MMO, which comes to $319,516,000.
That means the other 54\% of MMO players are letting their parents foot $140 bills for the other $3,480,484,000.
Ah, statistics.
Journalists make it up, and we can only make up weird estimates to see how their number can work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424154</id>
	<title>Re:MMO's are like the sitcom of the gaming world..</title>
	<author>Anonymous</author>
	<datestamp>1268215800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The point of Multiplayer games isn't to tell stories, it's to test your skillz against other players.  I played starcraft and warcraft for years, but I only ever got an adrenaline rush when I was playing against non-AI opponents.  I also play WoW, but mostly just to kill people in battlegrounds and arenas.  Raids are fun the first couple times, but after you figure out the strats, it's the same as killing your robotic opponents in Bioshock.  WoW to me is just CS with swords and magic instead of only guns.</p><p>When I want stories, I watch movies or read books.  When I want a test of skill, I play games.</p></htmltext>
<tokenext>The point of Multiplayer games is n't to tell stories , it 's to test your skillz against other players .
I played starcraft and warcraft for years , but I only ever got an adrenaline rush when I was playing against non-AI opponents .
I also play WoW , but mostly just to kill people in battlegrounds and arenas .
Raids are fun the first couple times , but after you figure out the strats , it 's the same as killing your robotic opponents in Bioshock .
WoW to me is just CS with swords and magic instead of only guns.When I want stories , I watch movies or read books .
When I want a test of skill , I play games .</tokentext>
<sentencetext>The point of Multiplayer games isn't to tell stories, it's to test your skillz against other players.
I played starcraft and warcraft for years, but I only ever got an adrenaline rush when I was playing against non-AI opponents.
I also play WoW, but mostly just to kill people in battlegrounds and arenas.
Raids are fun the first couple times, but after you figure out the strats, it's the same as killing your robotic opponents in Bioshock.
WoW to me is just CS with swords and magic instead of only guns.When I want stories, I watch movies or read books.
When I want a test of skill, I play games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422638</id>
	<title>Re:Corporate Shills</title>
	<author>wizardforce</author>
	<datestamp>1268152080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Luckily there are other people just like you for whom a market for other kinds of games exists.</p></htmltext>
<tokenext>Luckily there are other people just like you for whom a market for other kinds of games exists .</tokentext>
<sentencetext>Luckily there are other people just like you for whom a market for other kinds of games exists.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422486</id>
	<title>Re:Corporate Shills</title>
	<author>Opportunist</author>
	<datestamp>1268150640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"A market that can satisfy people of all walks of life"?</p><p>That's not even the plan, where did the story writer get that idea?</p><p>What do MMOs aim at? Large market share. Duh. That's how they survive. What gives large market share? Lowest common denominator. Again, duh. So you get shallow quests ("go there, kill x", "go there, kill x of y", optionally appended with "and bring me z of their w"), a matchmaking system that reeks of first person shooters where you get slapped together with some other people of dubious skill, which is no problem because the battles are dumbed down to the point where only your equipment makes the difference anyway. A halfway decently written script can play any modern MMO easily without failing. Ever. Unless the odd 1\% bad luck chance strikes, but that can't be avoided anyway. Ok, no big deal, death is meaningless anyway.</p><p>If you are not into that, you are basically fucked. If your "walk of life" includes wanting a game that cannot be beaten by a lobotomized monkey who got his paws tied to the keyboard, what's left for you is one or two games. If you're also not into big space battles, you're basically screwed.</p></htmltext>
<tokenext>" A market that can satisfy people of all walks of life " ? That 's not even the plan , where did the story writer get that idea ? What do MMOs aim at ?
Large market share .
Duh. That 's how they survive .
What gives large market share ?
Lowest common denominator .
Again , duh .
So you get shallow quests ( " go there , kill x " , " go there , kill x of y " , optionally appended with " and bring me z of their w " ) , a matchmaking system that reeks of first person shooters where you get slapped together with some other people of dubious skill , which is no problem because the battles are dumbed down to the point where only your equipment makes the difference anyway .
A halfway decently written script can play any modern MMO easily without failing .
Ever. Unless the odd 1 \ % bad luck chance strikes , but that ca n't be avoided anyway .
Ok , no big deal , death is meaningless anyway.If you are not into that , you are basically fucked .
If your " walk of life " includes wanting a game that can not be beaten by a lobotomized monkey who got his paws tied to the keyboard , what 's left for you is one or two games .
If you 're also not into big space battles , you 're basically screwed .</tokentext>
<sentencetext>"A market that can satisfy people of all walks of life"?That's not even the plan, where did the story writer get that idea?What do MMOs aim at?
Large market share.
Duh. That's how they survive.
What gives large market share?
Lowest common denominator.
Again, duh.
So you get shallow quests ("go there, kill x", "go there, kill x of y", optionally appended with "and bring me z of their w"), a matchmaking system that reeks of first person shooters where you get slapped together with some other people of dubious skill, which is no problem because the battles are dumbed down to the point where only your equipment makes the difference anyway.
A halfway decently written script can play any modern MMO easily without failing.
Ever. Unless the odd 1\% bad luck chance strikes, but that can't be avoided anyway.
Ok, no big deal, death is meaningless anyway.If you are not into that, you are basically fucked.
If your "walk of life" includes wanting a game that cannot be beaten by a lobotomized monkey who got his paws tied to the keyboard, what's left for you is one or two games.
If you're also not into big space battles, you're basically screwed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423044</id>
	<title>Re:MSN</title>
	<author>Anonymous</author>
	<datestamp>1268156160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Once Star Trek Online launches, I'll be hanging with my friends on MSN/Vent... IN SPAAAAAAAAAACE</htmltext>
<tokenext>Once Star Trek Online launches , I 'll be hanging with my friends on MSN/Vent... IN SPAAAAAAAAAACE</tokentext>
<sentencetext>Once Star Trek Online launches, I'll be hanging with my friends on MSN/Vent... IN SPAAAAAAAAAACE</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424452</id>
	<title>Re:The Expansion Problem</title>
	<author>MartinSchou</author>
	<datestamp>1268220720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>This means over the course of a year you will have paid out $438</p></div></blockquote><p>And if you play an hour a day on average, you're paying $1.20 an hour to be entertained. Compared to the price of movie rentals, cinema and pretty much every other entertainment you pay for, that's not that bad.</p></div>
	</htmltext>
<tokenext>This means over the course of a year you will have paid out $ 438And if you play an hour a day on average , you 're paying $ 1.20 an hour to be entertained .
Compared to the price of movie rentals , cinema and pretty much every other entertainment you pay for , that 's not that bad .</tokentext>
<sentencetext>This means over the course of a year you will have paid out $438And if you play an hour a day on average, you're paying $1.20 an hour to be entertained.
Compared to the price of movie rentals, cinema and pretty much every other entertainment you pay for, that's not that bad.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31425142</id>
	<title>How much is WoW?</title>
	<author>Anonymous</author>
	<datestamp>1268231340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm just wondering what \% of these figures is just WoW, and what's the rest?</p></htmltext>
<tokenext>I 'm just wondering what \ % of these figures is just WoW , and what 's the rest ?</tokentext>
<sentencetext>I'm just wondering what \% of these figures is just WoW, and what's the rest?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422416</id>
	<title>Re:Corporate Shills</title>
	<author>Anonymous</author>
	<datestamp>1268150100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You forgot to tell us to get off your lawn.</p></htmltext>
<tokenext>You forgot to tell us to get off your lawn .</tokentext>
<sentencetext>You forgot to tell us to get off your lawn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31425132</id>
	<title>Re:But who really gets paid?</title>
	<author>BlackCobra43</author>
	<datestamp>1268231220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Greece? IT.WAS.SPARTAAAAAAAA.</htmltext>
<tokenext>Greece ?
IT.WAS.SPARTAAAAAAAA .</tokentext>
<sentencetext>Greece?
IT.WAS.SPARTAAAAAAAA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423376</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</id>
	<title>Not me</title>
	<author>macraig</author>
	<datestamp>1268150880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've never played an MMO, and don't intend to start.  I prefer to spend <i>once</i> for my entertainment, especially games, and even then most don't have replayability to justify $50 price tags so I wait a couple years until they hit the bargain bins.</p></htmltext>
<tokenext>I 've never played an MMO , and do n't intend to start .
I prefer to spend once for my entertainment , especially games , and even then most do n't have replayability to justify $ 50 price tags so I wait a couple years until they hit the bargain bins .</tokentext>
<sentencetext>I've never played an MMO, and don't intend to start.
I prefer to spend once for my entertainment, especially games, and even then most don't have replayability to justify $50 price tags so I wait a couple years until they hit the bargain bins.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423096</id>
	<title>Re:The Expansion Problem</title>
	<author>Anonymous</author>
	<datestamp>1268156760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>WoW is particularly onerous in that it charges subscription + client + expansions. Most MMOs only charge subscription - the latest up-to-date client is free.</p></htmltext>
<tokenext>WoW is particularly onerous in that it charges subscription + client + expansions .
Most MMOs only charge subscription - the latest up-to-date client is free .</tokentext>
<sentencetext>WoW is particularly onerous in that it charges subscription + client + expansions.
Most MMOs only charge subscription - the latest up-to-date client is free.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424726</id>
	<title>Let's put the whole post in the title!</title>
	<author>lucian1900</author>
	<datestamp>1268225580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ta-ta tatata ta taaaa ta ta.</htmltext>
<tokenext>Ta-ta tatata ta taaaa ta ta .</tokentext>
<sentencetext>Ta-ta tatata ta taaaa ta ta.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422338</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422540</id>
	<title>Perspective</title>
	<author>Anonymous</author>
	<datestamp>1268151180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>For comparison, US consumers spent almost 10 billion in theaters and almost 9 billion on DVDs in 2009.  <a href="http://online.wsj.com/article/SB20001424052748704789404574636531903626624.html" title="wsj.com" rel="nofollow">http://online.wsj.com/article/SB20001424052748704789404574636531903626624.html</a> [wsj.com]</htmltext>
<tokenext>For comparison , US consumers spent almost 10 billion in theaters and almost 9 billion on DVDs in 2009. http : //online.wsj.com/article/SB20001424052748704789404574636531903626624.html [ wsj.com ]</tokentext>
<sentencetext>For comparison, US consumers spent almost 10 billion in theaters and almost 9 billion on DVDs in 2009.  http://online.wsj.com/article/SB20001424052748704789404574636531903626624.html [wsj.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31436138</id>
	<title>Re:MSN</title>
	<author>RivenAleem</author>
	<datestamp>1268310000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The MMO gives my hands something to do while I chat to my peer group.</p></div><p>Have you tried Chat Roulette?</p></div>
	</htmltext>
<tokenext>The MMO gives my hands something to do while I chat to my peer group.Have you tried Chat Roulette ?</tokentext>
<sentencetext>The MMO gives my hands something to do while I chat to my peer group.Have you tried Chat Roulette?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422680</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>Anonymous</author>
	<datestamp>1268152380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Oh, did I forget to mention that you can still sell your same old, dated game five years down the road? Yes, that's right. You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).</i></p><p>There are quite a few games that are 5+ years old that are still in stores and not in the bargain-bin:</p><p>Civilization III<br>The Elder Scrolls III: Morrowind<br>Diablo II<br>Half-Life 2<br>Neverwinter Nights<br>Starcraft<br>Warcraft III<br>Warhammer 40,000: Dawn of War</p><p>And these are just what I can think of off the top of my head.</p></htmltext>
<tokenext>Oh , did I forget to mention that you can still sell your same old , dated game five years down the road ?
Yes , that 's right .
You can still sell your title five years after its initial release and people will still buy it !
Now name a single non-MMO that can boast this ( I 'm not talking about the 2-bucks-bin here , ok ?
) .There are quite a few games that are 5 + years old that are still in stores and not in the bargain-bin : Civilization IIIThe Elder Scrolls III : MorrowindDiablo IIHalf-Life 2Neverwinter NightsStarcraftWarcraft IIIWarhammer 40,000 : Dawn of WarAnd these are just what I can think of off the top of my head .</tokentext>
<sentencetext>Oh, did I forget to mention that you can still sell your same old, dated game five years down the road?
Yes, that's right.
You can still sell your title five years after its initial release and people will still buy it!
Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?
).There are quite a few games that are 5+ years old that are still in stores and not in the bargain-bin:Civilization IIIThe Elder Scrolls III: MorrowindDiablo IIHalf-Life 2Neverwinter NightsStarcraftWarcraft IIIWarhammer 40,000: Dawn of WarAnd these are just what I can think of off the top of my head.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423042</id>
	<title>Re:Not me</title>
	<author>pandrijeczko</author>
	<datestamp>1268156160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm with you on waiting for games to get cheaper before buying them - not to mention the fact that most games these days seem to be unplayable out of the box and you need to wait six months for a patch or two to appear.</p><p>As for MMOs, I'd never played one until two weeks ago after finally relenting to my close buddies and joining them in WoW. Bearing in mind that these are the very same buddies I socialise with and have (very enjoyable) board game evenings with, I'm distinctly underwhelmed with WoW.</p><p>I'm a huge fan of FPS/RPG games like Fallout &amp; the STALKER series, and IMHO WoW comes nowhere near close to the enjoyment I get playing those games - or even just going online for an hour or two for Left 4 Dead, Team Fortress 2 or Unreal Tournament.</p><p>Firstly, there's the issue of being "forced" to play the game. I like to take my gaming chunks as and when I feel like it, not necessarily at a time when all my buddies want to meet up online together.</p><p>Secondly, I know there are restrictions in MMOs but the realism just isn't there for me. In WoW, you start levelling up by taking on missions to, say, kill someone or go explore a kobold mine.</p><p>Yet when you find the NPC you need to kill, you discover someone else is doing the same mission - so you wait for him/her to kill that NPC, whereupon the NPC dies and then stands up again for you to kill him...</p><p>Or you go explore a kobold mine, start fighting your way through it &amp; killing off kobolds one by one, whereupon you get halfway into the mine and the ones you've killed stand up again so it's impossible to beat a hasty retreat to heal up and go in again...</p><p>And finally, the saddest thing about WoW is that despite it supposedly being a "social" game, I don't think I've ever felt so "alone" when playing it when my buddies aren't there. Sure, there's plenty of players about, stood in groups posing or running around... but despite my having joined a "role playing" server, nobody bothers to communicate with you (unless it's to hurl abuse) and when you try and speak with anyone new, you're just ignored if you're not already part of their little gaming group.</p><p>At least now I can have an opinion of WoW based on actual experiences but you're really not missing that much.</p></htmltext>
<tokenext>I 'm with you on waiting for games to get cheaper before buying them - not to mention the fact that most games these days seem to be unplayable out of the box and you need to wait six months for a patch or two to appear.As for MMOs , I 'd never played one until two weeks ago after finally relenting to my close buddies and joining them in WoW .
Bearing in mind that these are the very same buddies I socialise with and have ( very enjoyable ) board game evenings with , I 'm distinctly underwhelmed with WoW.I 'm a huge fan of FPS/RPG games like Fallout &amp; the STALKER series , and IMHO WoW comes nowhere near close to the enjoyment I get playing those games - or even just going online for an hour or two for Left 4 Dead , Team Fortress 2 or Unreal Tournament.Firstly , there 's the issue of being " forced " to play the game .
I like to take my gaming chunks as and when I feel like it , not necessarily at a time when all my buddies want to meet up online together.Secondly , I know there are restrictions in MMOs but the realism just is n't there for me .
In WoW , you start levelling up by taking on missions to , say , kill someone or go explore a kobold mine.Yet when you find the NPC you need to kill , you discover someone else is doing the same mission - so you wait for him/her to kill that NPC , whereupon the NPC dies and then stands up again for you to kill him...Or you go explore a kobold mine , start fighting your way through it &amp; killing off kobolds one by one , whereupon you get halfway into the mine and the ones you 've killed stand up again so it 's impossible to beat a hasty retreat to heal up and go in again...And finally , the saddest thing about WoW is that despite it supposedly being a " social " game , I do n't think I 've ever felt so " alone " when playing it when my buddies are n't there .
Sure , there 's plenty of players about , stood in groups posing or running around... but despite my having joined a " role playing " server , nobody bothers to communicate with you ( unless it 's to hurl abuse ) and when you try and speak with anyone new , you 're just ignored if you 're not already part of their little gaming group.At least now I can have an opinion of WoW based on actual experiences but you 're really not missing that much .</tokentext>
<sentencetext>I'm with you on waiting for games to get cheaper before buying them - not to mention the fact that most games these days seem to be unplayable out of the box and you need to wait six months for a patch or two to appear.As for MMOs, I'd never played one until two weeks ago after finally relenting to my close buddies and joining them in WoW.
Bearing in mind that these are the very same buddies I socialise with and have (very enjoyable) board game evenings with, I'm distinctly underwhelmed with WoW.I'm a huge fan of FPS/RPG games like Fallout &amp; the STALKER series, and IMHO WoW comes nowhere near close to the enjoyment I get playing those games - or even just going online for an hour or two for Left 4 Dead, Team Fortress 2 or Unreal Tournament.Firstly, there's the issue of being "forced" to play the game.
I like to take my gaming chunks as and when I feel like it, not necessarily at a time when all my buddies want to meet up online together.Secondly, I know there are restrictions in MMOs but the realism just isn't there for me.
In WoW, you start levelling up by taking on missions to, say, kill someone or go explore a kobold mine.Yet when you find the NPC you need to kill, you discover someone else is doing the same mission - so you wait for him/her to kill that NPC, whereupon the NPC dies and then stands up again for you to kill him...Or you go explore a kobold mine, start fighting your way through it &amp; killing off kobolds one by one, whereupon you get halfway into the mine and the ones you've killed stand up again so it's impossible to beat a hasty retreat to heal up and go in again...And finally, the saddest thing about WoW is that despite it supposedly being a "social" game, I don't think I've ever felt so "alone" when playing it when my buddies aren't there.
Sure, there's plenty of players about, stood in groups posing or running around... but despite my having joined a "role playing" server, nobody bothers to communicate with you (unless it's to hurl abuse) and when you try and speak with anyone new, you're just ignored if you're not already part of their little gaming group.At least now I can have an opinion of WoW based on actual experiences but you're really not missing that much.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422694</id>
	<title>Re:The Expansion Problem</title>
	<author>Anonymous</author>
	<datestamp>1268152500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>Are you sure about those prices? The USD and AUD are pretty close right now and you can buy every wow product online at blizzards battle.net store. $20 for original wow, $40 for the battle chest (original+first expansion) and $40 for the current expansion. Assuming you wanted to go from not having the game to being current all at once you would need to put out $80 US (which as of this post is equivalent to 87.57 AUD)
<p>
Is the blizzard store not available in Australia or something? I can use it seamlessly from Canada with a Canadian credit card. Those prices are nearly half what you're describing. I can understand if its not your cup of tea and you don't want to play,but whats the point of over inflating the cost to such a large degree?</p></htmltext>
<tokenext>Are you sure about those prices ?
The USD and AUD are pretty close right now and you can buy every wow product online at blizzards battle.net store .
$ 20 for original wow , $ 40 for the battle chest ( original + first expansion ) and $ 40 for the current expansion .
Assuming you wanted to go from not having the game to being current all at once you would need to put out $ 80 US ( which as of this post is equivalent to 87.57 AUD ) Is the blizzard store not available in Australia or something ?
I can use it seamlessly from Canada with a Canadian credit card .
Those prices are nearly half what you 're describing .
I can understand if its not your cup of tea and you do n't want to play,but whats the point of over inflating the cost to such a large degree ?</tokentext>
<sentencetext>Are you sure about those prices?
The USD and AUD are pretty close right now and you can buy every wow product online at blizzards battle.net store.
$20 for original wow, $40 for the battle chest (original+first expansion) and $40 for the current expansion.
Assuming you wanted to go from not having the game to being current all at once you would need to put out $80 US (which as of this post is equivalent to 87.57 AUD)

Is the blizzard store not available in Australia or something?
I can use it seamlessly from Canada with a Canadian credit card.
Those prices are nearly half what you're describing.
I can understand if its not your cup of tea and you don't want to play,but whats the point of over inflating the cost to such a large degree?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422460</id>
	<title>MSN</title>
	<author>BlackHawk-666</author>
	<datestamp>1268150460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I like to think of the MMO I play as hanging out with friends on MSN/Vent...with dragons!</p><p>The MMO gives my hands something to do while I chat to my peer group.</p></htmltext>
<tokenext>I like to think of the MMO I play as hanging out with friends on MSN/Vent...with dragons ! The MMO gives my hands something to do while I chat to my peer group .</tokentext>
<sentencetext>I like to think of the MMO I play as hanging out with friends on MSN/Vent...with dragons!The MMO gives my hands something to do while I chat to my peer group.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422924</id>
	<title>Re:Corporate Shills</title>
	<author>LordLucless</author>
	<datestamp>1268154720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics.</p></div><p>Which were basically an early form of MMO (large number of players, persistent world, etc). So it's not that you hate the concept of MMOs, you just don't like any of the current, popular MMOs.</p></div>
	</htmltext>
<tokenext>I started playing back in the early 90 's on various MUDs which were a ) free and b ) a lot more creative with their game mechanics.Which were basically an early form of MMO ( large number of players , persistent world , etc ) .
So it 's not that you hate the concept of MMOs , you just do n't like any of the current , popular MMOs .</tokentext>
<sentencetext>I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics.Which were basically an early form of MMO (large number of players, persistent world, etc).
So it's not that you hate the concept of MMOs, you just don't like any of the current, popular MMOs.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422714</id>
	<title>Azeroth  Barbados</title>
	<author>Anonymous</author>
	<datestamp>1268152680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's rather amusing to me that in 2010 virtual worlds are economically more powerful than about 50 real countries.  Population-wise, they beat about 100 real countries.  While largely an irrelevant apples-to-oranges comparison, it does portend interesting changes in politics as decentralized global NGO-esk groups become larger and more powerful.  Of course, while the current lot has a militia that's globally unprecedented in training and equipment, I think they're content enough within the virtual world to be basically harmless to the real one.</htmltext>
<tokenext>It 's rather amusing to me that in 2010 virtual worlds are economically more powerful than about 50 real countries .
Population-wise , they beat about 100 real countries .
While largely an irrelevant apples-to-oranges comparison , it does portend interesting changes in politics as decentralized global NGO-esk groups become larger and more powerful .
Of course , while the current lot has a militia that 's globally unprecedented in training and equipment , I think they 're content enough within the virtual world to be basically harmless to the real one .</tokentext>
<sentencetext>It's rather amusing to me that in 2010 virtual worlds are economically more powerful than about 50 real countries.
Population-wise, they beat about 100 real countries.
While largely an irrelevant apples-to-oranges comparison, it does portend interesting changes in politics as decentralized global NGO-esk groups become larger and more powerful.
Of course, while the current lot has a militia that's globally unprecedented in training and equipment, I think they're content enough within the virtual world to be basically harmless to the real one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31436640</id>
	<title>so that explains it</title>
	<author>Anonymous</author>
	<datestamp>1268317260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is why you slashdotters are so stupid when it comes to politics..</p><p>good luck finding jobs and don't forget to study your spanish<br>to pass the bilingual test on the job app you morons!!!..    HAHAHAHA</p></htmltext>
<tokenext>This is why you slashdotters are so stupid when it comes to politics..good luck finding jobs and do n't forget to study your spanishto pass the bilingual test on the job app you morons ! ! ! . .
HAHAHAHA</tokentext>
<sentencetext>This is why you slashdotters are so stupid when it comes to politics..good luck finding jobs and don't forget to study your spanishto pass the bilingual test on the job app you morons!!!..
HAHAHAHA</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422904</id>
	<title>I don't think the poll is that accurate</title>
	<author>JumpDrive</author>
	<datestamp>1268154480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I think they did this poll outside a gamestop.<br>
Really, you actually believe 72\% of people over 50 play MMO games.<br> <br>
Geez, you think that maybe someone at gameindustry.com may have an incentive to exaggerate the numbers, just maybe</htmltext>
<tokenext>I think they did this poll outside a gamestop .
Really , you actually believe 72 \ % of people over 50 play MMO games .
Geez , you think that maybe someone at gameindustry.com may have an incentive to exaggerate the numbers , just maybe</tokentext>
<sentencetext>I think they did this poll outside a gamestop.
Really, you actually believe 72\% of people over 50 play MMO games.
Geez, you think that maybe someone at gameindustry.com may have an incentive to exaggerate the numbers, just maybe</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423906</id>
	<title>Re:The Expansion Problem</title>
	<author>kiddygrinder</author>
	<datestamp>1268212320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You are correct sir, this is exactly the amount you'd spend, in addition it's about $17 a month for subscription rather than the $24 blackhawk mentioned.  you *can* spend a lot more on games here as they do have their prices arbitrarily jacked up (console games are routinely sold in my town for $110-$120... over $100 USD) but with some careful shopping and international ordering you can avoid this ridiculous price fixing without too much effort, big W for example sell most new releases for around $80 bucks and steam generally lists US pricing for PC games.  And as the parent mentioned, you can just buy wow straight from blizzard for $80 USD</htmltext>
<tokenext>You are correct sir , this is exactly the amount you 'd spend , in addition it 's about $ 17 a month for subscription rather than the $ 24 blackhawk mentioned .
you * can * spend a lot more on games here as they do have their prices arbitrarily jacked up ( console games are routinely sold in my town for $ 110- $ 120... over $ 100 USD ) but with some careful shopping and international ordering you can avoid this ridiculous price fixing without too much effort , big W for example sell most new releases for around $ 80 bucks and steam generally lists US pricing for PC games .
And as the parent mentioned , you can just buy wow straight from blizzard for $ 80 USD</tokentext>
<sentencetext>You are correct sir, this is exactly the amount you'd spend, in addition it's about $17 a month for subscription rather than the $24 blackhawk mentioned.
you *can* spend a lot more on games here as they do have their prices arbitrarily jacked up (console games are routinely sold in my town for $110-$120... over $100 USD) but with some careful shopping and international ordering you can avoid this ridiculous price fixing without too much effort, big W for example sell most new releases for around $80 bucks and steam generally lists US pricing for PC games.
And as the parent mentioned, you can just buy wow straight from blizzard for $80 USD</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424150</id>
	<title>Re:MSN</title>
	<author>DNS-and-BIND</author>
	<datestamp>1268215800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've got MSN, too.  It's free, though.  And as a bonus, it is a single-purpose communication program that supports video chat, file transfers, etc. - not cluttered up with silly games so it becomes a liability at work!</htmltext>
<tokenext>I 've got MSN , too .
It 's free , though .
And as a bonus , it is a single-purpose communication program that supports video chat , file transfers , etc .
- not cluttered up with silly games so it becomes a liability at work !</tokentext>
<sentencetext>I've got MSN, too.
It's free, though.
And as a bonus, it is a single-purpose communication program that supports video chat, file transfers, etc.
- not cluttered up with silly games so it becomes a liability at work!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31427362</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>Kruunch</author>
	<datestamp>1268241840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While you will (and currently do) have a number of titles moving to the MMO model specifically to milk a rising niche in the games market, you are also seeing many MMOs starting to fail (Horizons, Matrix Online, London: Hellgate, etc<nobr> <wbr></nobr>...).

You will always have some graff in any market but considering the production costs of an MMO (much greater then your average console game) I think the less substansive MMOs will start to weed themselves out (Champions Online is a good example of this).</htmltext>
<tokenext>While you will ( and currently do ) have a number of titles moving to the MMO model specifically to milk a rising niche in the games market , you are also seeing many MMOs starting to fail ( Horizons , Matrix Online , London : Hellgate , etc ... ) .
You will always have some graff in any market but considering the production costs of an MMO ( much greater then your average console game ) I think the less substansive MMOs will start to weed themselves out ( Champions Online is a good example of this ) .</tokentext>
<sentencetext>While you will (and currently do) have a number of titles moving to the MMO model specifically to milk a rising niche in the games market, you are also seeing many MMOs starting to fail (Horizons, Matrix Online, London: Hellgate, etc ...).
You will always have some graff in any market but considering the production costs of an MMO (much greater then your average console game) I think the less substansive MMOs will start to weed themselves out (Champions Online is a good example of this).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423284</id>
	<title>Re:Not me</title>
	<author>Anonymous</author>
	<datestamp>1268158920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There are a number of MMOs that aren't pay every month. They're not the big names, but they're the ones that I play.</p><p>Dungeons and Dragons Online (ddo.com) is my current one. I used to play GuildWars (pay once - or once per stand-alone game, as there are multiple games that can be played together, but you're just fine with just one).</p><p>Many more hard core MMo players will point out that they're generally not as high-quality as the $15/month games, but if you're like me and only play an hour or two here and there, why pay $15/month if you only play three or four hours a week? That's a buck an hour!</p></htmltext>
<tokenext>There are a number of MMOs that are n't pay every month .
They 're not the big names , but they 're the ones that I play.Dungeons and Dragons Online ( ddo.com ) is my current one .
I used to play GuildWars ( pay once - or once per stand-alone game , as there are multiple games that can be played together , but you 're just fine with just one ) .Many more hard core MMo players will point out that they 're generally not as high-quality as the $ 15/month games , but if you 're like me and only play an hour or two here and there , why pay $ 15/month if you only play three or four hours a week ?
That 's a buck an hour !</tokentext>
<sentencetext>There are a number of MMOs that aren't pay every month.
They're not the big names, but they're the ones that I play.Dungeons and Dragons Online (ddo.com) is my current one.
I used to play GuildWars (pay once - or once per stand-alone game, as there are multiple games that can be played together, but you're just fine with just one).Many more hard core MMo players will point out that they're generally not as high-quality as the $15/month games, but if you're like me and only play an hour or two here and there, why pay $15/month if you only play three or four hours a week?
That's a buck an hour!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422446</id>
	<title>Bullshiznizzle</title>
	<author>Anonymous</author>
	<datestamp>1268150340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How can there be more people playing MMOs than there are playing video games at all?</p><p>Who funds this shit?  (Blizzard)  Who reads it?  (Naive investors)</p><p>http://blog.nielsen.com/nielsenwire/consumer/video-games-in-play/</p></htmltext>
<tokenext>How can there be more people playing MMOs than there are playing video games at all ? Who funds this shit ?
( Blizzard ) Who reads it ?
( Naive investors ) http : //blog.nielsen.com/nielsenwire/consumer/video-games-in-play/</tokentext>
<sentencetext>How can there be more people playing MMOs than there are playing video games at all?Who funds this shit?
(Blizzard)  Who reads it?
(Naive investors)http://blog.nielsen.com/nielsenwire/consumer/video-games-in-play/</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424692</id>
	<title>Re:Farmville</title>
	<author>crossmr</author>
	<datestamp>1268224800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some people would count them as MMOs. I know the mmorpg site used to count some of those referral link games (you know the ones that people always had to disguise to get you to click? upon clicking it you'd be eaten by a zombie) as MMOs and even gave them a subforum.</p><p>the summary is misleading as usual. There comes a point where you have to wonder what sort of clowns are actually moderating this site.<br>the fine print clearly states that its 22\% of guys, 21\% of girls, but only 8 years and above and only of those with access to the internet.</p><p>According to: <a href="http://www.internetworldstats.com/stats14.htm" title="internetworldstats.com">http://www.internetworldstats.com/stats14.htm</a> [internetworldstats.com] only about 71\% of americans have access to the internet. Assuming it was equal across genders, you're actually only looking at about 14-15\%. Nowhere near a quarter.</p><p>It is bad enough half the stories that show up here were on digg yesterday or the day before, even 3 or 4 days ago, but the utterly clueless moderation (for which kdawson could do a PSA, I'm really surprised this isn't one of his stories) is really beginning to push it over the edge.</p></htmltext>
<tokenext>Some people would count them as MMOs .
I know the mmorpg site used to count some of those referral link games ( you know the ones that people always had to disguise to get you to click ?
upon clicking it you 'd be eaten by a zombie ) as MMOs and even gave them a subforum.the summary is misleading as usual .
There comes a point where you have to wonder what sort of clowns are actually moderating this site.the fine print clearly states that its 22 \ % of guys , 21 \ % of girls , but only 8 years and above and only of those with access to the internet.According to : http : //www.internetworldstats.com/stats14.htm [ internetworldstats.com ] only about 71 \ % of americans have access to the internet .
Assuming it was equal across genders , you 're actually only looking at about 14-15 \ % .
Nowhere near a quarter.It is bad enough half the stories that show up here were on digg yesterday or the day before , even 3 or 4 days ago , but the utterly clueless moderation ( for which kdawson could do a PSA , I 'm really surprised this is n't one of his stories ) is really beginning to push it over the edge .</tokentext>
<sentencetext>Some people would count them as MMOs.
I know the mmorpg site used to count some of those referral link games (you know the ones that people always had to disguise to get you to click?
upon clicking it you'd be eaten by a zombie) as MMOs and even gave them a subforum.the summary is misleading as usual.
There comes a point where you have to wonder what sort of clowns are actually moderating this site.the fine print clearly states that its 22\% of guys, 21\% of girls, but only 8 years and above and only of those with access to the internet.According to: http://www.internetworldstats.com/stats14.htm [internetworldstats.com] only about 71\% of americans have access to the internet.
Assuming it was equal across genders, you're actually only looking at about 14-15\%.
Nowhere near a quarter.It is bad enough half the stories that show up here were on digg yesterday or the day before, even 3 or 4 days ago, but the utterly clueless moderation (for which kdawson could do a PSA, I'm really surprised this isn't one of his stories) is really beginning to push it over the edge.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422296</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423260</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>Unoti</author>
	<datestamp>1268158620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>And you just described why I don't play MMO's. Why pay to "play" a game that's just designed to keep you playing as long as possible (fun doesn't even enter into the equation)?
</p><p>You're right, and I've felt the same way.  But your perspective starts with the assumption that you don't want to interact with the other people that are playing.</p><p>MMO's is the principal way that I stay in touch with old friends and family members.  We play WoW, we hang out in Second Life, we play board games online- especially Ticket to Ride and some others.  One of my sons is in the Army.  I've got family members in multiple states, and we spend time together every day.  How many dads spend time with their wife, kids, and parents every single day?  Even though we're all over the world, we're together every day and generating new memories and experiences together.</p><p>In Second Life, you can go learn other languages, spend time with brilliant creators from all over the world.  I know and see every day people from Japan, Singapore, Germany, and Great Britain.  People that are currently in Iraq, Saudi Arabia, and Brazil.  The last few years of co-mingling with people from all over the world has been very enriching for me; I didn't really do that before virtual worlds.  (Exchanging email or chatting some in IRC isn't the same as goofing off interactively, at least it has not been for me.)</p><p>Your point about MMO's being boring is spot on.  But people themselves are not always boring, at least the cool ones aren't.  MMO's and virtual worlds let people spend time together and dissolve geographical and cultural boundaries.  This is why someone might want to play them.  Because the game itself is just a computer has limits to how entertaining it can be, but spending quality time with valued friends and family is priceless.</p></div></blockquote></div>
	</htmltext>
<tokenext>And you just described why I do n't play MMO 's .
Why pay to " play " a game that 's just designed to keep you playing as long as possible ( fun does n't even enter into the equation ) ?
You 're right , and I 've felt the same way .
But your perspective starts with the assumption that you do n't want to interact with the other people that are playing.MMO 's is the principal way that I stay in touch with old friends and family members .
We play WoW , we hang out in Second Life , we play board games online- especially Ticket to Ride and some others .
One of my sons is in the Army .
I 've got family members in multiple states , and we spend time together every day .
How many dads spend time with their wife , kids , and parents every single day ?
Even though we 're all over the world , we 're together every day and generating new memories and experiences together.In Second Life , you can go learn other languages , spend time with brilliant creators from all over the world .
I know and see every day people from Japan , Singapore , Germany , and Great Britain .
People that are currently in Iraq , Saudi Arabia , and Brazil .
The last few years of co-mingling with people from all over the world has been very enriching for me ; I did n't really do that before virtual worlds .
( Exchanging email or chatting some in IRC is n't the same as goofing off interactively , at least it has not been for me .
) Your point about MMO 's being boring is spot on .
But people themselves are not always boring , at least the cool ones are n't .
MMO 's and virtual worlds let people spend time together and dissolve geographical and cultural boundaries .
This is why someone might want to play them .
Because the game itself is just a computer has limits to how entertaining it can be , but spending quality time with valued friends and family is priceless .</tokentext>
<sentencetext>And you just described why I don't play MMO's.
Why pay to "play" a game that's just designed to keep you playing as long as possible (fun doesn't even enter into the equation)?
You're right, and I've felt the same way.
But your perspective starts with the assumption that you don't want to interact with the other people that are playing.MMO's is the principal way that I stay in touch with old friends and family members.
We play WoW, we hang out in Second Life, we play board games online- especially Ticket to Ride and some others.
One of my sons is in the Army.
I've got family members in multiple states, and we spend time together every day.
How many dads spend time with their wife, kids, and parents every single day?
Even though we're all over the world, we're together every day and generating new memories and experiences together.In Second Life, you can go learn other languages, spend time with brilliant creators from all over the world.
I know and see every day people from Japan, Singapore, Germany, and Great Britain.
People that are currently in Iraq, Saudi Arabia, and Brazil.
The last few years of co-mingling with people from all over the world has been very enriching for me; I didn't really do that before virtual worlds.
(Exchanging email or chatting some in IRC isn't the same as goofing off interactively, at least it has not been for me.
)Your point about MMO's being boring is spot on.
But people themselves are not always boring, at least the cool ones aren't.
MMO's and virtual worlds let people spend time together and dissolve geographical and cultural boundaries.
This is why someone might want to play them.
Because the game itself is just a computer has limits to how entertaining it can be, but spending quality time with valued friends and family is priceless.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423378</id>
	<title>Re:I don't think the poll is that accurate</title>
	<author>Anonymous</author>
	<datestamp>1268160660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not to mention the fact that 3.8 billion (total) - 400 million (boxed) - 2.38 billion (subscription) = ~1 billion (unaccounted)</p><p>Where did the extra $1 billion go? typographical error? cash paid to gold farmers? lost productivity? mysterious wire transfers to offshore accounts held by the MMO owners?</p></htmltext>
<tokenext>Not to mention the fact that 3.8 billion ( total ) - 400 million ( boxed ) - 2.38 billion ( subscription ) = ~ 1 billion ( unaccounted ) Where did the extra $ 1 billion go ?
typographical error ?
cash paid to gold farmers ?
lost productivity ?
mysterious wire transfers to offshore accounts held by the MMO owners ?</tokentext>
<sentencetext>Not to mention the fact that 3.8 billion (total) - 400 million (boxed) - 2.38 billion (subscription) = ~1 billion (unaccounted)Where did the extra $1 billion go?
typographical error?
cash paid to gold farmers?
lost productivity?
mysterious wire transfers to offshore accounts held by the MMO owners?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422536</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>Anonymous</author>
	<datestamp>1268151180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Oh, did I forget to mention that you can still sell your same old, dated game <i>five years</i> down the road? Yes, that's right. You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).</p></div><p>StarCraft comes to mind.</p></div>
	</htmltext>
<tokenext>Oh , did I forget to mention that you can still sell your same old , dated game five years down the road ?
Yes , that 's right .
You can still sell your title five years after its initial release and people will still buy it !
Now name a single non-MMO that can boast this ( I 'm not talking about the 2-bucks-bin here , ok ?
) .StarCraft comes to mind .</tokentext>
<sentencetext>Oh, did I forget to mention that you can still sell your same old, dated game five years down the road?
Yes, that's right.
You can still sell your title five years after its initial release and people will still buy it!
Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?
).StarCraft comes to mind.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422782</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>Korin43</author>
	<datestamp>1268153340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And you just described why I don't play MMO's. Why pay to "play" a game that's just designed to keep you playing as long as possible (fun doesn't even enter into the equation)?</htmltext>
<tokenext>And you just described why I do n't play MMO 's .
Why pay to " play " a game that 's just designed to keep you playing as long as possible ( fun does n't even enter into the equation ) ?</tokentext>
<sentencetext>And you just described why I don't play MMO's.
Why pay to "play" a game that's just designed to keep you playing as long as possible (fun doesn't even enter into the equation)?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31425102</id>
	<title>Re:MSN</title>
	<author>drinkypoo</author>
	<datestamp>1268230920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The MMO gives my hands something to do while I chat to my peer group.</p></div><p>Don't worry, you're chatting, they can't tell if your voice is jerky anyway.</p></div>
	</htmltext>
<tokenext>The MMO gives my hands something to do while I chat to my peer group.Do n't worry , you 're chatting , they ca n't tell if your voice is jerky anyway .</tokentext>
<sentencetext>The MMO gives my hands something to do while I chat to my peer group.Don't worry, you're chatting, they can't tell if your voice is jerky anyway.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422722</id>
	<title>Re:Corporate Shills</title>
	<author>DMUTPeregrine</author>
	<datestamp>1268152740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Actually, given some of the lag problems recently you'd best be into small space battles (less than 50 people per side or so). That will be fixed eventually though.</htmltext>
<tokenext>Actually , given some of the lag problems recently you 'd best be into small space battles ( less than 50 people per side or so ) .
That will be fixed eventually though .</tokentext>
<sentencetext>Actually, given some of the lag problems recently you'd best be into small space battles (less than 50 people per side or so).
That will be fixed eventually though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422486</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422412</id>
	<title>Re:I'd prefer to see lost productivity</title>
	<author>wizardforce</author>
	<datestamp>1268150040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It seems to me that someone that substitutes time working at their job for playing various games at said job isn't going to be doing much productive either way.</p></htmltext>
<tokenext>It seems to me that someone that substitutes time working at their job for playing various games at said job is n't going to be doing much productive either way .</tokentext>
<sentencetext>It seems to me that someone that substitutes time working at their job for playing various games at said job isn't going to be doing much productive either way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422338</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422338</id>
	<title>I'd prefer to see lost productivity</title>
	<author>rolfwind</author>
	<datestamp>1268149380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>rather than what people spend on the games.  And I mean at the workplace, not at home.</p></htmltext>
<tokenext>rather than what people spend on the games .
And I mean at the workplace , not at home .</tokentext>
<sentencetext>rather than what people spend on the games.
And I mean at the workplace, not at home.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422584</id>
	<title>Re:Corporate Shills</title>
	<author>sopssa</author>
	<datestamp>1268151540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Your view is kind of screwed as well, or you just haven't looked good enough. There is more to MMO's than just World of Warcraft.</p><p><a href="http://en.wikipedia.org/wiki/Fallen\_Earth" title="wikipedia.org">Fallen Earth</a> [wikipedia.org] is a great fallout like MMO with crafting etc<br><a href="http://en.wikipedia.org/wiki/Lego\_Universe" title="wikipedia.org">Lego Universe</a> [wikipedia.org] will have building with lego blocks among normal MMO like things<br><a href="http://www.havenandhearth.com/portal/" title="havenandhearth.com">Haven &amp; Hearth</a> [havenandhearth.com] is in beta and is extremely open MMO with no quests in it's own - you build your own place, maybe go raid other peoples places if you want to. Almost with endless possibilities (even if somewhat buggy still as its beta)<br>Eve Online also has a lot of aspects unusual in the casual MMO games.<br>Successor  for Ultima Online is coming this year.<br>And countless of other MMO's available and development that should cover every need of a gamer.</p><p>Please try to look past World of Warcraft next time.</p></htmltext>
<tokenext>Your view is kind of screwed as well , or you just have n't looked good enough .
There is more to MMO 's than just World of Warcraft.Fallen Earth [ wikipedia.org ] is a great fallout like MMO with crafting etcLego Universe [ wikipedia.org ] will have building with lego blocks among normal MMO like thingsHaven &amp; Hearth [ havenandhearth.com ] is in beta and is extremely open MMO with no quests in it 's own - you build your own place , maybe go raid other peoples places if you want to .
Almost with endless possibilities ( even if somewhat buggy still as its beta ) Eve Online also has a lot of aspects unusual in the casual MMO games.Successor for Ultima Online is coming this year.And countless of other MMO 's available and development that should cover every need of a gamer.Please try to look past World of Warcraft next time .</tokentext>
<sentencetext>Your view is kind of screwed as well, or you just haven't looked good enough.
There is more to MMO's than just World of Warcraft.Fallen Earth [wikipedia.org] is a great fallout like MMO with crafting etcLego Universe [wikipedia.org] will have building with lego blocks among normal MMO like thingsHaven &amp; Hearth [havenandhearth.com] is in beta and is extremely open MMO with no quests in it's own - you build your own place, maybe go raid other peoples places if you want to.
Almost with endless possibilities (even if somewhat buggy still as its beta)Eve Online also has a lot of aspects unusual in the casual MMO games.Successor  for Ultima Online is coming this year.And countless of other MMO's available and development that should cover every need of a gamer.Please try to look past World of Warcraft next time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422486</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422548</id>
	<title>To the fanboys out there...</title>
	<author>Dogbertius</author>
	<datestamp>1268151180000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>Mac: Photoshop is not a game!<br>
Win: Windows is not an OS!<br>
Lin: You're STILL playing koules???</htmltext>
<tokenext>Mac : Photoshop is not a game !
Win : Windows is not an OS !
Lin : You 're STILL playing koules ? ?
?</tokentext>
<sentencetext>Mac: Photoshop is not a game!
Win: Windows is not an OS!
Lin: You're STILL playing koules??
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31426436</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>KnownIssues</author>
	<datestamp>1268237880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You are so right that Activision is planning to do exactly this with Call of Duty.</htmltext>
<tokenext>You are so right that Activision is planning to do exactly this with Call of Duty .</tokentext>
<sentencetext>You are so right that Activision is planning to do exactly this with Call of Duty.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422902</id>
	<title>MMOs?</title>
	<author>Michael Kristopeit</author>
	<datestamp>1268154420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>they also live at their MOMs</htmltext>
<tokenext>they also live at their MOMs</tokentext>
<sentencetext>they also live at their MOMs</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424318</id>
	<title>Re:MMO's are like the sitcom of the gaming world..</title>
	<author>jayveekay</author>
	<datestamp>1268218440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree that the gameplay of the best standalone games is far superior to that of MMOs, as the latter tends to be relatively simple and immensely repetitive.</p><p>The complexity and most interesting dynamics of MMOs are in the social interaction and organization. How do you organize a group of people to perform some task? How do you deal with angry/obnoxious jerks? How do you resolve a conflict between two of your ingame friends who aren't getting along?</p><p>You can learn a lot about humanity and the skills needed to deal with it from MMOs. God knows I won't learn them otherwise while living in my mom's basement...<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I agree that the gameplay of the best standalone games is far superior to that of MMOs , as the latter tends to be relatively simple and immensely repetitive.The complexity and most interesting dynamics of MMOs are in the social interaction and organization .
How do you organize a group of people to perform some task ?
How do you deal with angry/obnoxious jerks ?
How do you resolve a conflict between two of your ingame friends who are n't getting along ? You can learn a lot about humanity and the skills needed to deal with it from MMOs .
God knows I wo n't learn them otherwise while living in my mom 's basement... : )</tokentext>
<sentencetext>I agree that the gameplay of the best standalone games is far superior to that of MMOs, as the latter tends to be relatively simple and immensely repetitive.The complexity and most interesting dynamics of MMOs are in the social interaction and organization.
How do you organize a group of people to perform some task?
How do you deal with angry/obnoxious jerks?
How do you resolve a conflict between two of your ingame friends who aren't getting along?You can learn a lot about humanity and the skills needed to deal with it from MMOs.
God knows I won't learn them otherwise while living in my mom's basement... :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31426626</id>
	<title>Yet still no real console MMO's</title>
	<author>elrous0</author>
	<datestamp>1268238660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's a shame we still don't have any modern console MMO's (and no, an ancient Final Fantasy XI port doesn't count as modern). Seems like someone could make a lot of money if they were a pioneer on this (Evercrack/WoW money I bet), so it's strange that no one seems to even be trying.</htmltext>
<tokenext>It 's a shame we still do n't have any modern console MMO 's ( and no , an ancient Final Fantasy XI port does n't count as modern ) .
Seems like someone could make a lot of money if they were a pioneer on this ( Evercrack/WoW money I bet ) , so it 's strange that no one seems to even be trying .</tokentext>
<sentencetext>It's a shame we still don't have any modern console MMO's (and no, an ancient Final Fantasy XI port doesn't count as modern).
Seems like someone could make a lot of money if they were a pioneer on this (Evercrack/WoW money I bet), so it's strange that no one seems to even be trying.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422296</id>
	<title>Farmville</title>
	<author>Anonymous</author>
	<datestamp>1268148960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>Roughly a quarter of the US population plays some form of MMO</p></div></blockquote><p>Does "Farmville" count as an MMO? Along with Mafia Wars and god knows what else? If so, then that number is probably conservatively low, judging from my Facebook newsfeed.</p></div>
	</htmltext>
<tokenext>Roughly a quarter of the US population plays some form of MMODoes " Farmville " count as an MMO ?
Along with Mafia Wars and god knows what else ?
If so , then that number is probably conservatively low , judging from my Facebook newsfeed .</tokentext>
<sentencetext>Roughly a quarter of the US population plays some form of MMODoes "Farmville" count as an MMO?
Along with Mafia Wars and god knows what else?
If so, then that number is probably conservatively low, judging from my Facebook newsfeed.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423082</id>
	<title>Re:I'd prefer to see lost productivity</title>
	<author>Jazz-Masta</author>
	<datestamp>1268156520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I get a little bit upset (inside) whenever my clients ask me to enable certain games, or to install high end video cards on machines for gaming purposes at work.</p><p>I know, they pay me to do a job, etc, but I still help but wonder how much work isn't being done. When I saw Office Space and Peter says he only get about 15 minutes of real, actual work done a week, I knew this was the truth in most organizations.</p><p>I'd have to say that the hardest I've ever worked (other than University) was at Dairy Queen. Every job after that has been relatively easy with enough downtime that I felt guilty for years, until I realized every person has the same downtime.</p></htmltext>
<tokenext>I get a little bit upset ( inside ) whenever my clients ask me to enable certain games , or to install high end video cards on machines for gaming purposes at work.I know , they pay me to do a job , etc , but I still help but wonder how much work is n't being done .
When I saw Office Space and Peter says he only get about 15 minutes of real , actual work done a week , I knew this was the truth in most organizations.I 'd have to say that the hardest I 've ever worked ( other than University ) was at Dairy Queen .
Every job after that has been relatively easy with enough downtime that I felt guilty for years , until I realized every person has the same downtime .</tokentext>
<sentencetext>I get a little bit upset (inside) whenever my clients ask me to enable certain games, or to install high end video cards on machines for gaming purposes at work.I know, they pay me to do a job, etc, but I still help but wonder how much work isn't being done.
When I saw Office Space and Peter says he only get about 15 minutes of real, actual work done a week, I knew this was the truth in most organizations.I'd have to say that the hardest I've ever worked (other than University) was at Dairy Queen.
Every job after that has been relatively easy with enough downtime that I felt guilty for years, until I realized every person has the same downtime.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422338</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424004</id>
	<title>Re:The Expansion Problem</title>
	<author>Firkragg14</author>
	<datestamp>1268213820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Im an eve online player and the client and expansions are all free. They claim its all included in the subscription.</htmltext>
<tokenext>Im an eve online player and the client and expansions are all free .
They claim its all included in the subscription .</tokentext>
<sentencetext>Im an eve online player and the client and expansions are all free.
They claim its all included in the subscription.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31426406</id>
	<title>Re:Corporate Shills</title>
	<author>furby076</author>
	<datestamp>1268237760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> I might be biased though because I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics. Give me a good old tabletop RPG any day of the week.</p></div><p>Really? You are trying to compare muds of the early 90s (which I also played) to todays games? You are comparing "You are in a room, your exists are up, down, north, west".  I played majormud, telearena, tradewars2002, and a bunch of others. They were great, but nothing compared to today.  After playing Doom 1 I said "wow one day we will have a merger of this and muds" and we do.<br> <br>

I think your dislike of MMOS today (which is  just a large graphical mud) is that you are comparing today to your youth...that's a mistake...about as much of a mistake when I rented the original transformers series, and battlestar galactica series...what a way to kill my childhood memories.  Things seem better from when you were a kid because your brain fantasizes and makes it better then what it was...plus as a kid we have beeter imaginations and are more easily impressed then when we are adults.<br> <br>

BTW - it did cost money to play muds back in the day depending on where you played (just like today).  I had to pay $20/month so I could have a monthly account with the local BBS.  It did cost the guy time/money to keep the computers/phone lines up and running and he was limited to 15-25 people at a time. He paid $10/line so charging users $20/month was fair.</p></div>
	</htmltext>
<tokenext>I might be biased though because I started playing back in the early 90 's on various MUDs which were a ) free and b ) a lot more creative with their game mechanics .
Give me a good old tabletop RPG any day of the week.Really ?
You are trying to compare muds of the early 90s ( which I also played ) to todays games ?
You are comparing " You are in a room , your exists are up , down , north , west " .
I played majormud , telearena , tradewars2002 , and a bunch of others .
They were great , but nothing compared to today .
After playing Doom 1 I said " wow one day we will have a merger of this and muds " and we do .
I think your dislike of MMOS today ( which is just a large graphical mud ) is that you are comparing today to your youth...that 's a mistake...about as much of a mistake when I rented the original transformers series , and battlestar galactica series...what a way to kill my childhood memories .
Things seem better from when you were a kid because your brain fantasizes and makes it better then what it was...plus as a kid we have beeter imaginations and are more easily impressed then when we are adults .
BTW - it did cost money to play muds back in the day depending on where you played ( just like today ) .
I had to pay $ 20/month so I could have a monthly account with the local BBS .
It did cost the guy time/money to keep the computers/phone lines up and running and he was limited to 15-25 people at a time .
He paid $ 10/line so charging users $ 20/month was fair .</tokentext>
<sentencetext> I might be biased though because I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics.
Give me a good old tabletop RPG any day of the week.Really?
You are trying to compare muds of the early 90s (which I also played) to todays games?
You are comparing "You are in a room, your exists are up, down, north, west".
I played majormud, telearena, tradewars2002, and a bunch of others.
They were great, but nothing compared to today.
After playing Doom 1 I said "wow one day we will have a merger of this and muds" and we do.
I think your dislike of MMOS today (which is  just a large graphical mud) is that you are comparing today to your youth...that's a mistake...about as much of a mistake when I rented the original transformers series, and battlestar galactica series...what a way to kill my childhood memories.
Things seem better from when you were a kid because your brain fantasizes and makes it better then what it was...plus as a kid we have beeter imaginations and are more easily impressed then when we are adults.
BTW - it did cost money to play muds back in the day depending on where you played (just like today).
I had to pay $20/month so I could have a monthly account with the local BBS.
It did cost the guy time/money to keep the computers/phone lines up and running and he was limited to 15-25 people at a time.
He paid $10/line so charging users $20/month was fair.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424162</id>
	<title>one more blow against RIAA</title>
	<author>Atreide</author>
	<datestamp>1268215980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well that is a fact<br>against music majors stupidity<br>who wants people to buy<br>disks and games and DVD...</p><p>Unfortunately,<br>unless my boss gives me more money<br>I cannot spend money on MMO plus other media.</p></htmltext>
<tokenext>Well that is a factagainst music majors stupiditywho wants people to buydisks and games and DVD...Unfortunately,unless my boss gives me more moneyI can not spend money on MMO plus other media .</tokentext>
<sentencetext>Well that is a factagainst music majors stupiditywho wants people to buydisks and games and DVD...Unfortunately,unless my boss gives me more moneyI cannot spend money on MMO plus other media.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424886</id>
	<title>Star Trek Online</title>
	<author>Anonymous</author>
	<datestamp>1268228280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>=/</p></htmltext>
<tokenext>= /</tokentext>
<sentencetext>=/</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31430838</id>
	<title>"that can satisfy people of all walks of life..."</title>
	<author>lennier</author>
	<datestamp>1268215080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... elves, dwarves AND trolls.</p></htmltext>
<tokenext>... elves , dwarves AND trolls .</tokentext>
<sentencetext>... elves, dwarves AND trolls.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422632</id>
	<title>Re:I'd prefer to see lost productivity</title>
	<author>EastCoastSurfer</author>
	<datestamp>1268152020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A sys admin I used to work with played DAoC back when it was popular.  He actually became pretty e-famous in the game because he could play 6-9 hours while at work and then another 6+ hours at home nearly every day.  I'm sure there were things he should have been doing, but he also had most things automated to the point where he didn't have much that he HAD to do each day.</p><p>I'm just not comfortable playing a game while at work.  I'd much rather just check<nobr> <wbr></nobr>/. or other news during any break time.</p></htmltext>
<tokenext>A sys admin I used to work with played DAoC back when it was popular .
He actually became pretty e-famous in the game because he could play 6-9 hours while at work and then another 6 + hours at home nearly every day .
I 'm sure there were things he should have been doing , but he also had most things automated to the point where he did n't have much that he HAD to do each day.I 'm just not comfortable playing a game while at work .
I 'd much rather just check / .
or other news during any break time .</tokentext>
<sentencetext>A sys admin I used to work with played DAoC back when it was popular.
He actually became pretty e-famous in the game because he could play 6-9 hours while at work and then another 6+ hours at home nearly every day.
I'm sure there were things he should have been doing, but he also had most things automated to the point where he didn't have much that he HAD to do each day.I'm just not comfortable playing a game while at work.
I'd much rather just check /.
or other news during any break time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422374</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422398</id>
	<title>Re:Farmville</title>
	<author>biryokumaru</author>
	<datestamp>1268149980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Considering $1.8 billion (subscription portion of their pie) divided by 46 million (their total number of gamers) is $40 a month, I imagine their numbers are <em>extremely</em> inaccurate. Unless we're assuming every gamer has three separate WoW accounts (or equivalent).</htmltext>
<tokenext>Considering $ 1.8 billion ( subscription portion of their pie ) divided by 46 million ( their total number of gamers ) is $ 40 a month , I imagine their numbers are extremely inaccurate .
Unless we 're assuming every gamer has three separate WoW accounts ( or equivalent ) .</tokentext>
<sentencetext>Considering $1.8 billion (subscription portion of their pie) divided by 46 million (their total number of gamers) is $40 a month, I imagine their numbers are extremely inaccurate.
Unless we're assuming every gamer has three separate WoW accounts (or equivalent).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422296</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424876</id>
	<title>Why are MMOs considered a waste of time?</title>
	<author>V50</author>
	<datestamp>1268227980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>One thing I've never really understood is why there is such a strong belief among many people that MMOs are a huge waste of time and suck the life out of people. I play WoW an average of two hours a day, judging from my<nobr> <wbr></nobr>/played time. Most of my co-workers seem to think I have no life because of this. (I have no life, but it's not because of WoW.) Most information I've seen shows the average American watching five or so hours of TV a day. I really fail to see why MMOs are considered so terrible by many people, but watching that much TV isn't...</p><p>On that note, WHAT THE HELL DO PEOPLE WATCH FOR FIVE HOURS A DAY, EVERY DAY? Do they just get home from work, turn on the TV, and watch it until they go to sleep? I'd be hard pressed to find five hour long shows to watch every day. Even with DVDs of my favorite shows, I can recall very, very few times where I've watch five hours of television in a single day, let alone every day for life...</p></htmltext>
<tokenext>One thing I 've never really understood is why there is such a strong belief among many people that MMOs are a huge waste of time and suck the life out of people .
I play WoW an average of two hours a day , judging from my /played time .
Most of my co-workers seem to think I have no life because of this .
( I have no life , but it 's not because of WoW .
) Most information I 've seen shows the average American watching five or so hours of TV a day .
I really fail to see why MMOs are considered so terrible by many people , but watching that much TV is n't...On that note , WHAT THE HELL DO PEOPLE WATCH FOR FIVE HOURS A DAY , EVERY DAY ?
Do they just get home from work , turn on the TV , and watch it until they go to sleep ?
I 'd be hard pressed to find five hour long shows to watch every day .
Even with DVDs of my favorite shows , I can recall very , very few times where I 've watch five hours of television in a single day , let alone every day for life.. .</tokentext>
<sentencetext>One thing I've never really understood is why there is such a strong belief among many people that MMOs are a huge waste of time and suck the life out of people.
I play WoW an average of two hours a day, judging from my /played time.
Most of my co-workers seem to think I have no life because of this.
(I have no life, but it's not because of WoW.
) Most information I've seen shows the average American watching five or so hours of TV a day.
I really fail to see why MMOs are considered so terrible by many people, but watching that much TV isn't...On that note, WHAT THE HELL DO PEOPLE WATCH FOR FIVE HOURS A DAY, EVERY DAY?
Do they just get home from work, turn on the TV, and watch it until they go to sleep?
I'd be hard pressed to find five hour long shows to watch every day.
Even with DVDs of my favorite shows, I can recall very, very few times where I've watch five hours of television in a single day, let alone every day for life...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423376</id>
	<title>But who really gets paid?</title>
	<author>CodeDragonDM</author>
	<datestamp>1268160600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As I look at the numbers, I want to know: Who is really seeing the 2.38 billion dollars in subscriptions?  Blizzard of course comes to mind, but how many other thousands of little MMO games are there that have a subscription base of less than enough to protect Greece?  300 jokes aside, I don't see many companies sharing this great wealth.</p><p>Now, if the pool is being spread around some, anyone wanna help me make a game?</p></htmltext>
<tokenext>As I look at the numbers , I want to know : Who is really seeing the 2.38 billion dollars in subscriptions ?
Blizzard of course comes to mind , but how many other thousands of little MMO games are there that have a subscription base of less than enough to protect Greece ?
300 jokes aside , I do n't see many companies sharing this great wealth.Now , if the pool is being spread around some , anyone wan na help me make a game ?</tokentext>
<sentencetext>As I look at the numbers, I want to know: Who is really seeing the 2.38 billion dollars in subscriptions?
Blizzard of course comes to mind, but how many other thousands of little MMO games are there that have a subscription base of less than enough to protect Greece?
300 jokes aside, I don't see many companies sharing this great wealth.Now, if the pool is being spread around some, anyone wanna help me make a game?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422374</id>
	<title>Re:I'd prefer to see lost productivity</title>
	<author>Anonymous</author>
	<datestamp>1268149680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do you often play World of Warcraft at workplace?</p><p>Actually that's a good question. A friend of mine is a programmer and he plays various games all day long. He is not really in a software development firm though, but <i>a software developer</i> at a firm who's business is in "real things", so he probably has the time. I wouldn't mind either playing 2-3 hours left4dead session during work day...</p></htmltext>
<tokenext>Do you often play World of Warcraft at workplace ? Actually that 's a good question .
A friend of mine is a programmer and he plays various games all day long .
He is not really in a software development firm though , but a software developer at a firm who 's business is in " real things " , so he probably has the time .
I would n't mind either playing 2-3 hours left4dead session during work day.. .</tokentext>
<sentencetext>Do you often play World of Warcraft at workplace?Actually that's a good question.
A friend of mine is a programmer and he plays various games all day long.
He is not really in a software development firm though, but a software developer at a firm who's business is in "real things", so he probably has the time.
I wouldn't mind either playing 2-3 hours left4dead session during work day...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422338</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422470</id>
	<title>Re:Oh the math...</title>
	<author>Anonymous</author>
	<datestamp>1268150520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>140$/1 year = 11.67$ per month which is not that bad.  Just try finding decent internet access or cable tv that cheap.</p></htmltext>
<tokenext>140 $ /1 year = 11.67 $ per month which is not that bad .
Just try finding decent internet access or cable tv that cheap .</tokentext>
<sentencetext>140$/1 year = 11.67$ per month which is not that bad.
Just try finding decent internet access or cable tv that cheap.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422356</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422710</id>
	<title>Re:Not me</title>
	<author>mandolin</author>
	<datestamp>1268152620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed.  In addition, since I have fairly addictive personality and enough addictions already<nobr> <wbr></nobr>... I don't need to start an MMORPG habit.</p></htmltext>
<tokenext>Agreed .
In addition , since I have fairly addictive personality and enough addictions already ... I do n't need to start an MMORPG habit .</tokentext>
<sentencetext>Agreed.
In addition, since I have fairly addictive personality and enough addictions already ... I don't need to start an MMORPG habit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424222</id>
	<title>Answers from the MMO Survey publisher</title>
	<author>Anonymous</author>
	<datestamp>1268216700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Hi guys, good to read your comments. I am Peter Warman, MD of gamesindustry.com, company behind the survey. Just to clarify: indeed, not 72\% of 50+ play MMOs. Only 4\% of female and 5\% of male 50+ people play MMOs. You can see it by scrolling down the graphs here: <a href="http://www.gamesindustry.com/about-newzoo/todaysgamers\_graphs\_USA" title="gamesindustry.com" rel="nofollow">http://www.gamesindustry.com/about-newzoo/todaysgamers\_graphs\_USA</a> [gamesindustry.com]. The 72\% accounts for all platforms. Elderly play mainly on online game portals. The money spent does NOT include Farmville or Facebook games in general. It DOES include kids MMOs/Virtual worlds such as HabboHotel and ClubPenguin. The respondents were selected from a huge panel that represents the complete nations surveyed. A lot of effort has been put in to get respondents representing the country. So we did not just ask gamers but all kinds of peopel evenly distributed across demographics. Please keep the questions coming.</htmltext>
<tokenext>Hi guys , good to read your comments .
I am Peter Warman , MD of gamesindustry.com , company behind the survey .
Just to clarify : indeed , not 72 \ % of 50 + play MMOs .
Only 4 \ % of female and 5 \ % of male 50 + people play MMOs .
You can see it by scrolling down the graphs here : http : //www.gamesindustry.com/about-newzoo/todaysgamers \ _graphs \ _USA [ gamesindustry.com ] .
The 72 \ % accounts for all platforms .
Elderly play mainly on online game portals .
The money spent does NOT include Farmville or Facebook games in general .
It DOES include kids MMOs/Virtual worlds such as HabboHotel and ClubPenguin .
The respondents were selected from a huge panel that represents the complete nations surveyed .
A lot of effort has been put in to get respondents representing the country .
So we did not just ask gamers but all kinds of peopel evenly distributed across demographics .
Please keep the questions coming .</tokentext>
<sentencetext>Hi guys, good to read your comments.
I am Peter Warman, MD of gamesindustry.com, company behind the survey.
Just to clarify: indeed, not 72\% of 50+ play MMOs.
Only 4\% of female and 5\% of male 50+ people play MMOs.
You can see it by scrolling down the graphs here: http://www.gamesindustry.com/about-newzoo/todaysgamers\_graphs\_USA [gamesindustry.com].
The 72\% accounts for all platforms.
Elderly play mainly on online game portals.
The money spent does NOT include Farmville or Facebook games in general.
It DOES include kids MMOs/Virtual worlds such as HabboHotel and ClubPenguin.
The respondents were selected from a huge panel that represents the complete nations surveyed.
A lot of effort has been put in to get respondents representing the country.
So we did not just ask gamers but all kinds of peopel evenly distributed across demographics.
Please keep the questions coming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424194</id>
	<title>Re:The Expansion Problem</title>
	<author>Aceticon</author>
	<datestamp>1268216340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm shocked, shocked I tell you!</p><p>Just recently I decided to go back to WoW (after a break of almost 5 years) bought the Battle Chest in a bricks and mortar store, in the UK, for &pound;14.95.</p><p>That's less than $20 at current exchange rates.</p><p>First time <b>ever</b> that I bought anything in the UK that was cheaper than in the US.</p></htmltext>
<tokenext>I 'm shocked , shocked I tell you ! Just recently I decided to go back to WoW ( after a break of almost 5 years ) bought the Battle Chest in a bricks and mortar store , in the UK , for   14.95.That 's less than $ 20 at current exchange rates.First time ever that I bought anything in the UK that was cheaper than in the US .</tokentext>
<sentencetext>I'm shocked, shocked I tell you!Just recently I decided to go back to WoW (after a break of almost 5 years) bought the Battle Chest in a bricks and mortar store, in the UK, for £14.95.That's less than $20 at current exchange rates.First time ever that I bought anything in the UK that was cheaper than in the US.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422694</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423826</id>
	<title>Re:Welcome to the world of fast-food computer gami</title>
	<author>Anonymous</author>
	<datestamp>1268254680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).</p></div><p>Let's see:</p><ul> <li>Half Life</li><li>The Sims</li><li>Diablo II</li><li>Warcraft</li></ul><p>Notice something in common?  They're all great games -- most games are pretty forgettable when compared to ones of this calibre.</p><p>I'd say that the current popularity of MMOs is mainly because of WoW, which brought MMOs to the masses while still being a great game.  Before that, MMO gaming was a tiny niche and it will return to that unless another great MMO replaces WoW after its death.</p></div>
	</htmltext>
<tokenext>You can still sell your title five years after its initial release and people will still buy it !
Now name a single non-MMO that can boast this ( I 'm not talking about the 2-bucks-bin here , ok ?
) .Let 's see : Half LifeThe SimsDiablo IIWarcraftNotice something in common ?
They 're all great games -- most games are pretty forgettable when compared to ones of this calibre.I 'd say that the current popularity of MMOs is mainly because of WoW , which brought MMOs to the masses while still being a great game .
Before that , MMO gaming was a tiny niche and it will return to that unless another great MMO replaces WoW after its death .</tokentext>
<sentencetext>You can still sell your title five years after its initial release and people will still buy it!
Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?
).Let's see: Half LifeThe SimsDiablo IIWarcraftNotice something in common?
They're all great games -- most games are pretty forgettable when compared to ones of this calibre.I'd say that the current popularity of MMOs is mainly because of WoW, which brought MMOs to the masses while still being a great game.
Before that, MMO gaming was a tiny niche and it will return to that unless another great MMO replaces WoW after its death.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422418</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423290</id>
	<title>Re:Corporate Shills</title>
	<author>Anonymous</author>
	<datestamp>1268159040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>As it turns out, you can still play MMOs for free.  I'm currently enjoying the very artistic and good game play of <a href="http://ge.iahgames.com/site/default.aspx" title="iahgames.com" rel="nofollow">Granado Espada</a> [iahgames.com].  Sure the game works on micro-payments, but you really <b>don't</b> have to buy the items to play the game.
<br> <br><nobr> <wbr></nobr>/posting anon to avoid undoing mod points.</htmltext>
<tokenext>As it turns out , you can still play MMOs for free .
I 'm currently enjoying the very artistic and good game play of Granado Espada [ iahgames.com ] .
Sure the game works on micro-payments , but you really do n't have to buy the items to play the game .
/posting anon to avoid undoing mod points .</tokentext>
<sentencetext>As it turns out, you can still play MMOs for free.
I'm currently enjoying the very artistic and good game play of Granado Espada [iahgames.com].
Sure the game works on micro-payments, but you really don't have to buy the items to play the game.
/posting anon to avoid undoing mod points.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423380</id>
	<title>Re:The Expansion Problem</title>
	<author>Rakshasa Taisab</author>
	<datestamp>1268160660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is nothing intrinsic to an MMO that requires such an expansion/leveling grind. For a good example look at EvE Online... Free regular expansions that widens the breadth of the game, not the skill depth.</p></htmltext>
<tokenext>There is nothing intrinsic to an MMO that requires such an expansion/leveling grind .
For a good example look at EvE Online... Free regular expansions that widens the breadth of the game , not the skill depth .</tokentext>
<sentencetext>There is nothing intrinsic to an MMO that requires such an expansion/leveling grind.
For a good example look at EvE Online... Free regular expansions that widens the breadth of the game, not the skill depth.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31425244</id>
	<title>WoW!</title>
	<author>hesaigo999ca</author>
	<datestamp>1268232060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Guaranteed WoW is probably half of that figure....damn game, can't quit even if I wanted to....I gotta have the next tier gear.<br>Wait till cataclysm comes out, it will get even worse...more people will sign up pushing the overall subscriptions passed 14 million.</p></htmltext>
<tokenext>Guaranteed WoW is probably half of that figure....damn game , ca n't quit even if I wanted to....I got ta have the next tier gear.Wait till cataclysm comes out , it will get even worse...more people will sign up pushing the overall subscriptions passed 14 million .</tokentext>
<sentencetext>Guaranteed WoW is probably half of that figure....damn game, can't quit even if I wanted to....I gotta have the next tier gear.Wait till cataclysm comes out, it will get even worse...more people will sign up pushing the overall subscriptions passed 14 million.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423010</id>
	<title>I used to think MMOs were a waste of time...</title>
	<author>GodfatherofSoul</author>
	<datestamp>1268155860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>But, then I listened to what most of my coworkers were doing on their time off.  They were watching <i>American Idol</i> and <i>Lost</i>.  So, what's the bigger waste of time?  I quit playing MMOs when I saw how much time it was taking away from my regular "life management" chores.</htmltext>
<tokenext>But , then I listened to what most of my coworkers were doing on their time off .
They were watching American Idol and Lost .
So , what 's the bigger waste of time ?
I quit playing MMOs when I saw how much time it was taking away from my regular " life management " chores .</tokentext>
<sentencetext>But, then I listened to what most of my coworkers were doing on their time off.
They were watching American Idol and Lost.
So, what's the bigger waste of time?
I quit playing MMOs when I saw how much time it was taking away from my regular "life management" chores.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423280</id>
	<title>Re:Not me</title>
	<author>macraig</author>
	<datestamp>1268158920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You keep thinking I'm some flawed hypocrite if you want.  I don't drink beer; I can't stand the taste and the alcoholic buzz is unpleasant.  I don't squander my fifty dollars on some other frivolous B.S., because I don't have it to squander.  I don't own a cellphone because I don't have the $30+ a month.  Squandering $120 or more in a year on a game is out of the question.</p><p>Enjoy your luxury, but don't you dare call me a hypocrite because you assume I must be like you.</p></htmltext>
<tokenext>You keep thinking I 'm some flawed hypocrite if you want .
I do n't drink beer ; I ca n't stand the taste and the alcoholic buzz is unpleasant .
I do n't squander my fifty dollars on some other frivolous B.S. , because I do n't have it to squander .
I do n't own a cellphone because I do n't have the $ 30 + a month .
Squandering $ 120 or more in a year on a game is out of the question.Enjoy your luxury , but do n't you dare call me a hypocrite because you assume I must be like you .</tokentext>
<sentencetext>You keep thinking I'm some flawed hypocrite if you want.
I don't drink beer; I can't stand the taste and the alcoholic buzz is unpleasant.
I don't squander my fifty dollars on some other frivolous B.S., because I don't have it to squander.
I don't own a cellphone because I don't have the $30+ a month.
Squandering $120 or more in a year on a game is out of the question.Enjoy your luxury, but don't you dare call me a hypocrite because you assume I must be like you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422766</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422392</id>
	<title>Re:Farmville</title>
	<author>wizardforce</author>
	<datestamp>1268149920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>TFA seems to use MMOs and Virtual Worlds interchangeably so it seems that at least in this study, various Facebook games were probably not considered MMOs.</p></htmltext>
<tokenext>TFA seems to use MMOs and Virtual Worlds interchangeably so it seems that at least in this study , various Facebook games were probably not considered MMOs .</tokentext>
<sentencetext>TFA seems to use MMOs and Virtual Worlds interchangeably so it seems that at least in this study, various Facebook games were probably not considered MMOs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422296</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423060</id>
	<title>Re:Corporate Shills</title>
	<author>Anonymous</author>
	<datestamp>1268156280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The success of EVE-online kind of throws a spanner in your "lowest common denominator" theory. Its so brutally difficult most players don't make it through the trial. And its made that way <i>on purpose</i></p></htmltext>
<tokenext>The success of EVE-online kind of throws a spanner in your " lowest common denominator " theory .
Its so brutally difficult most players do n't make it through the trial .
And its made that way on purpose</tokentext>
<sentencetext>The success of EVE-online kind of throws a spanner in your "lowest common denominator" theory.
Its so brutally difficult most players don't make it through the trial.
And its made that way on purpose</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422486</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31423420</id>
	<title>Re:The Expansion Problem</title>
	<author>Trerro</author>
	<datestamp>1268161620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Ragnarok Online is one MMO that's largely avoided this problem, and it's by no means the only one. I'll talk about that one as it's the one I've played the most, but again, PLENTY of MMOs have avoiding the WoW trap.</p><p>That game is a free download with free content updates - you just pay a sub. They supplement this with a *minor* cash shop that doesn't greatly influence the game. Result: Best of both worlds - no giant pile of updates to worry about because you don't buy those, and no exploitative cash shop, because they're only using it to make up for update revenue, not the subscription (which is the bulk of what you pay in a normal p2p MMO.)</p><p>As for avoiding abandoned maps, this is easy - they don't use WoW-style gear. By ensuring there's stuff you want in a variety of areas - including ones you don't care about for exp, they can ensure most areas get used. Sure, you're always going to have those few zones that everyone just loathes and won't touch with a 10' pole, but the rest of the world really does get used. The first dungeon the game ever released drops an item that can enchant armor so you count as water type (and all the bonuses and penalties you'd expect from that), and to this day, I still people down there looking for that... in a game that's now ~8 years old. Sure, the armor you're using said item ON may have changed a gazillion times, but you'll still want that item. Just about all of the old dungeons, in fact, have stuff people still want. Additionally, unlike WoW-style MMOs, there's no exp penalty for fighting stuff under you. Of course, the curve is exponential, so there's a point at which the exp just doesn't matter, but fighting swarms of things 10-15 levels under is a perfectly valid leveling strategy, and people do it in both solo and party play. Indeed, some maps are even specific designed to be basically impossible at the monsters' level, as they're DESIGNED for mobbing. Last but not least, since gear actually DOES stuff, rather than just modifying stats, there's no "this is the best item for this slot always". It's "this gives me more damage reduction overall, but this gives me far more vs a specific creature type", "this will randomly cast a useful spell, but this make all of my normal spells cast 10\% faster". Etc. Result: People actually think about what they want to use, and it's not just "I'm wearing Tier X, you're in Tier X-1, you suck." Of course, everyone wants to try the new content, and whenever new stuff is released, everyone jumps in and tries it, but once that rush ends, you'll find the new stuff is still getting used... but so is the old.</p><p>Again, I'm using RO for my example as I've played it more than any other, but it is NOT in anyway unique in avoiding the WoW trap.</p><p>WoW, and the other railroaded MMOs that copy it, have major problems with their "tiered" gear, and rigid, guided level paths, because naturally, why would you hunt anywhere except the 2 places that drop this month's gear? You're going to discard all the old stuff the second you get the new. Pair that with stasis leveling (where nothing really changes as you level but your stats, and they simply scale to level such that all you do is throw bigger numbers around), and there's even less to think about on a character - hell, they even color code the monsters so you know you're on the map you're supposed to be on.</p><p>The solution to all of this can be summed up in 5 words: Don't play a WoW-like game. There's plenty of other styles, and just because the US might not make much else doesn't mean the rest of the world hasn't stepped in to fill the gap. Try a bunch of different kinds, you'll probably find one that fits your style, and you'll definitely find a bunch that don't have the "pile of expansions no one plays" problem.</p></htmltext>
<tokenext>Ragnarok Online is one MMO that 's largely avoided this problem , and it 's by no means the only one .
I 'll talk about that one as it 's the one I 've played the most , but again , PLENTY of MMOs have avoiding the WoW trap.That game is a free download with free content updates - you just pay a sub .
They supplement this with a * minor * cash shop that does n't greatly influence the game .
Result : Best of both worlds - no giant pile of updates to worry about because you do n't buy those , and no exploitative cash shop , because they 're only using it to make up for update revenue , not the subscription ( which is the bulk of what you pay in a normal p2p MMO .
) As for avoiding abandoned maps , this is easy - they do n't use WoW-style gear .
By ensuring there 's stuff you want in a variety of areas - including ones you do n't care about for exp , they can ensure most areas get used .
Sure , you 're always going to have those few zones that everyone just loathes and wo n't touch with a 10 ' pole , but the rest of the world really does get used .
The first dungeon the game ever released drops an item that can enchant armor so you count as water type ( and all the bonuses and penalties you 'd expect from that ) , and to this day , I still people down there looking for that... in a game that 's now ~ 8 years old .
Sure , the armor you 're using said item ON may have changed a gazillion times , but you 'll still want that item .
Just about all of the old dungeons , in fact , have stuff people still want .
Additionally , unlike WoW-style MMOs , there 's no exp penalty for fighting stuff under you .
Of course , the curve is exponential , so there 's a point at which the exp just does n't matter , but fighting swarms of things 10-15 levels under is a perfectly valid leveling strategy , and people do it in both solo and party play .
Indeed , some maps are even specific designed to be basically impossible at the monsters ' level , as they 're DESIGNED for mobbing .
Last but not least , since gear actually DOES stuff , rather than just modifying stats , there 's no " this is the best item for this slot always " .
It 's " this gives me more damage reduction overall , but this gives me far more vs a specific creature type " , " this will randomly cast a useful spell , but this make all of my normal spells cast 10 \ % faster " .
Etc. Result : People actually think about what they want to use , and it 's not just " I 'm wearing Tier X , you 're in Tier X-1 , you suck .
" Of course , everyone wants to try the new content , and whenever new stuff is released , everyone jumps in and tries it , but once that rush ends , you 'll find the new stuff is still getting used... but so is the old.Again , I 'm using RO for my example as I 've played it more than any other , but it is NOT in anyway unique in avoiding the WoW trap.WoW , and the other railroaded MMOs that copy it , have major problems with their " tiered " gear , and rigid , guided level paths , because naturally , why would you hunt anywhere except the 2 places that drop this month 's gear ?
You 're going to discard all the old stuff the second you get the new .
Pair that with stasis leveling ( where nothing really changes as you level but your stats , and they simply scale to level such that all you do is throw bigger numbers around ) , and there 's even less to think about on a character - hell , they even color code the monsters so you know you 're on the map you 're supposed to be on.The solution to all of this can be summed up in 5 words : Do n't play a WoW-like game .
There 's plenty of other styles , and just because the US might not make much else does n't mean the rest of the world has n't stepped in to fill the gap .
Try a bunch of different kinds , you 'll probably find one that fits your style , and you 'll definitely find a bunch that do n't have the " pile of expansions no one plays " problem .</tokentext>
<sentencetext>Ragnarok Online is one MMO that's largely avoided this problem, and it's by no means the only one.
I'll talk about that one as it's the one I've played the most, but again, PLENTY of MMOs have avoiding the WoW trap.That game is a free download with free content updates - you just pay a sub.
They supplement this with a *minor* cash shop that doesn't greatly influence the game.
Result: Best of both worlds - no giant pile of updates to worry about because you don't buy those, and no exploitative cash shop, because they're only using it to make up for update revenue, not the subscription (which is the bulk of what you pay in a normal p2p MMO.
)As for avoiding abandoned maps, this is easy - they don't use WoW-style gear.
By ensuring there's stuff you want in a variety of areas - including ones you don't care about for exp, they can ensure most areas get used.
Sure, you're always going to have those few zones that everyone just loathes and won't touch with a 10' pole, but the rest of the world really does get used.
The first dungeon the game ever released drops an item that can enchant armor so you count as water type (and all the bonuses and penalties you'd expect from that), and to this day, I still people down there looking for that... in a game that's now ~8 years old.
Sure, the armor you're using said item ON may have changed a gazillion times, but you'll still want that item.
Just about all of the old dungeons, in fact, have stuff people still want.
Additionally, unlike WoW-style MMOs, there's no exp penalty for fighting stuff under you.
Of course, the curve is exponential, so there's a point at which the exp just doesn't matter, but fighting swarms of things 10-15 levels under is a perfectly valid leveling strategy, and people do it in both solo and party play.
Indeed, some maps are even specific designed to be basically impossible at the monsters' level, as they're DESIGNED for mobbing.
Last but not least, since gear actually DOES stuff, rather than just modifying stats, there's no "this is the best item for this slot always".
It's "this gives me more damage reduction overall, but this gives me far more vs a specific creature type", "this will randomly cast a useful spell, but this make all of my normal spells cast 10\% faster".
Etc. Result: People actually think about what they want to use, and it's not just "I'm wearing Tier X, you're in Tier X-1, you suck.
" Of course, everyone wants to try the new content, and whenever new stuff is released, everyone jumps in and tries it, but once that rush ends, you'll find the new stuff is still getting used... but so is the old.Again, I'm using RO for my example as I've played it more than any other, but it is NOT in anyway unique in avoiding the WoW trap.WoW, and the other railroaded MMOs that copy it, have major problems with their "tiered" gear, and rigid, guided level paths, because naturally, why would you hunt anywhere except the 2 places that drop this month's gear?
You're going to discard all the old stuff the second you get the new.
Pair that with stasis leveling (where nothing really changes as you level but your stats, and they simply scale to level such that all you do is throw bigger numbers around), and there's even less to think about on a character - hell, they even color code the monsters so you know you're on the map you're supposed to be on.The solution to all of this can be summed up in 5 words: Don't play a WoW-like game.
There's plenty of other styles, and just because the US might not make much else doesn't mean the rest of the world hasn't stepped in to fill the gap.
Try a bunch of different kinds, you'll probably find one that fits your style, and you'll definitely find a bunch that don't have the "pile of expansions no one plays" problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422522</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31424964</id>
	<title>Are MMO's really that much bigger in the USA?</title>
	<author>Liambp</author>
	<datestamp>1268229120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The US and European figures seem out of line. For example the MMO spend in the USA is 14x the total UK spend even though the population of the USA is only 5x that of the UK. Similar ratios apply for France and Germany. As a Euro gamer who often gets stuck paying &euro;1 for $1 I am surprised the total US revenues are so much bigger.</p><p>Also the expenditure on virtual currency is very high (around 20\% of revenues on average). Does this include "black market" gold bought from gold farmers? Given the fact that most big name games don't support legal gold selling it would seem likely.</p><p>Perhaps these questions are answered in the full report but the &euro;4,950 price tag is beyond my budget.</p></htmltext>
<tokenext>The US and European figures seem out of line .
For example the MMO spend in the USA is 14x the total UK spend even though the population of the USA is only 5x that of the UK .
Similar ratios apply for France and Germany .
As a Euro gamer who often gets stuck paying    1 for $ 1 I am surprised the total US revenues are so much bigger.Also the expenditure on virtual currency is very high ( around 20 \ % of revenues on average ) .
Does this include " black market " gold bought from gold farmers ?
Given the fact that most big name games do n't support legal gold selling it would seem likely.Perhaps these questions are answered in the full report but the    4,950 price tag is beyond my budget .</tokentext>
<sentencetext>The US and European figures seem out of line.
For example the MMO spend in the USA is 14x the total UK spend even though the population of the USA is only 5x that of the UK.
Similar ratios apply for France and Germany.
As a Euro gamer who often gets stuck paying €1 for $1 I am surprised the total US revenues are so much bigger.Also the expenditure on virtual currency is very high (around 20\% of revenues on average).
Does this include "black market" gold bought from gold farmers?
Given the fact that most big name games don't support legal gold selling it would seem likely.Perhaps these questions are answered in the full report but the €4,950 price tag is beyond my budget.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422766</id>
	<title>Re:Not me</title>
	<author>sopssa</author>
	<datestamp>1268153220000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Good for you. While otherwise we other enjoy the games while you can't put up with $10 a month which you probably spend on a few beers for 1 hour.</p></htmltext>
<tokenext>Good for you .
While otherwise we other enjoy the games while you ca n't put up with $ 10 a month which you probably spend on a few beers for 1 hour .</tokentext>
<sentencetext>Good for you.
While otherwise we other enjoy the games while you can't put up with $10 a month which you probably spend on a few beers for 1 hour.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31422506</parent>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_09_2342252.31427724</id>
	<title>Re:The Expansion Problem</title>
	<author>Kruunch</author>
	<datestamp>1268243520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not precisely accurate<nobr> <wbr></nobr>... as the game gets older, the client starts to include previous expansions.

I just restarted my EQ2 account and the client came with all of the expansions up through the last two (that's 7 of the 9 expansions).</htmltext>
<tokenext>Not precisely accurate ... as the game gets older , the client starts to include previous expansions .
I just restarted my EQ2 account and the client came with all of the expansions up through the last two ( that 's 7 of the 9 expansions ) .</tokentext>
<sentencetext>Not precisely accurate ... as the game gets older, the client starts to include previous expansions.
I just restarted my EQ2 account and the client came with all of the expansions up through the last two (that's 7 of the 9 expansions).</sentencetext>
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