<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_07_1639225</id>
	<title>Microsoft Demos Three Platforms Running the Same Game</title>
	<author>Soulskill</author>
	<datestamp>1267982640000</datestamp>
	<htmltext>suraj.sun writes with this excerpt from Engadget:
<i>"Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90\% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and <a href="http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/">lets you resume from that spot on whichever platform you happen to pick up</a>."</i></htmltext>
<tokenext>suraj.sun writes with this excerpt from Engadget : " Microsoft 's Eric Rudder , speaking at TechEd Middle East , showed off a game developed in Visual Studio as a singular project ( with 90 \ % shared code ) that plays on Windows with a keyboard , a Windows Phone 7 Series prototype device with accelerometer and touch controls , and the Xbox 360 with the Xbox gamepad .
Interestingly , not only is the development cross-platform friendly , but the game itself ( a simple Indiana Jones platformer was demoed ) saves its place and lets you resume from that spot on whichever platform you happen to pick up .
"</tokentext>
<sentencetext>suraj.sun writes with this excerpt from Engadget:
"Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90\% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad.
Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391740</id>
	<title>Platform = HARDWARE platform</title>
	<author>owlstead</author>
	<datestamp>1267988040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For those nerds equally confused, I'm pretty confident that they just mean the hardware platform, since all devices seem to be using some kind of Windows &amp;<nobr> <wbr></nobr>.NET. So the software platform is more or less the same. It just shows how you can store and load save games from the<nobr> <wbr></nobr>.NET using different hardware platforms.</p></htmltext>
<tokenext>For those nerds equally confused , I 'm pretty confident that they just mean the hardware platform , since all devices seem to be using some kind of Windows &amp; .NET .
So the software platform is more or less the same .
It just shows how you can store and load save games from the .NET using different hardware platforms .</tokentext>
<sentencetext>For those nerds equally confused, I'm pretty confident that they just mean the hardware platform, since all devices seem to be using some kind of Windows &amp; .NET.
So the software platform is more or less the same.
It just shows how you can store and load save games from the .NET using different hardware platforms.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31397474</id>
	<title>Re:Virtual Machine?</title>
	<author>shutdown -p now</author>
	<datestamp>1267984680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Wow, they actually got a<nobr> <wbr></nobr>.NET program working on several different microsoft operating systems! Now, seriously, where's the news?<nobr> <wbr></nobr>.NET runs on a virtual machine. It's just like showing a Java game that "magically" works on several differnet PLATFORMS (and with Java they can be called platforms, a program running on several different microsoft products can hardly be called cross-platform).</p></div><p>Well, I can see one obvious difference. Say, can you write a game in Java that will readily run on any of the major gaming consoles out there, with no need for the player to muck around with anything (like, say, installing Linux on PS3)?</p></div>
	</htmltext>
<tokenext>Wow , they actually got a .NET program working on several different microsoft operating systems !
Now , seriously , where 's the news ?
.NET runs on a virtual machine .
It 's just like showing a Java game that " magically " works on several differnet PLATFORMS ( and with Java they can be called platforms , a program running on several different microsoft products can hardly be called cross-platform ) .Well , I can see one obvious difference .
Say , can you write a game in Java that will readily run on any of the major gaming consoles out there , with no need for the player to muck around with anything ( like , say , installing Linux on PS3 ) ?</tokentext>
<sentencetext>Wow, they actually got a .NET program working on several different microsoft operating systems!
Now, seriously, where's the news?
.NET runs on a virtual machine.
It's just like showing a Java game that "magically" works on several differnet PLATFORMS (and with Java they can be called platforms, a program running on several different microsoft products can hardly be called cross-platform).Well, I can see one obvious difference.
Say, can you write a game in Java that will readily run on any of the major gaming consoles out there, with no need for the player to muck around with anything (like, say, installing Linux on PS3)?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392074</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31398498</id>
	<title>Re:Cross platform?</title>
	<author>JasterBobaMereel</author>
	<datestamp>1268042100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Where can I find a computer (OS) console and phone all made by the same company<nobr> <wbr></nobr>.... there is only one Microsoft, all allegedly run "Windows", and give the same (or similar) experience, and all were designed to be compatible with each other.... so my question, is why did this not work before?!</p></htmltext>
<tokenext>Where can I find a computer ( OS ) console and phone all made by the same company .... there is only one Microsoft , all allegedly run " Windows " , and give the same ( or similar ) experience , and all were designed to be compatible with each other.... so my question , is why did this not work before ?
!</tokentext>
<sentencetext>Where can I find a computer (OS) console and phone all made by the same company .... there is only one Microsoft, all allegedly run "Windows", and give the same (or similar) experience, and all were designed to be compatible with each other.... so my question, is why did this not work before?
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391412</id>
	<title>90\% shared code?</title>
	<author>Anonymous</author>
	<datestamp>1267986480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How about 100\%?</p><p>Have you never played a Flash game online? It uses the same code on all platforms and it picks up where you left off even if you switch platforms.</p><p>What's the big deal?</p></htmltext>
<tokenext>How about 100 \ % ? Have you never played a Flash game online ?
It uses the same code on all platforms and it picks up where you left off even if you switch platforms.What 's the big deal ?</tokentext>
<sentencetext>How about 100\%?Have you never played a Flash game online?
It uses the same code on all platforms and it picks up where you left off even if you switch platforms.What's the big deal?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394298</id>
	<title>Re:Not Cross Platform</title>
	<author>Anonymous</author>
	<datestamp>1267960380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>technically it is different platforms... pc is x86/x64, phone is arm (or whatever embedded platform they choose), and xbox 360 is powerpc... 3 completely different architectures, 3 different oses, just running the same framework... Much like silverlight enables cross-platform applications. Just because all 3 devices are msft doesn't mean they're the same platform in ANY way.</p></htmltext>
<tokenext>technically it is different platforms... pc is x86/x64 , phone is arm ( or whatever embedded platform they choose ) , and xbox 360 is powerpc... 3 completely different architectures , 3 different oses , just running the same framework... Much like silverlight enables cross-platform applications .
Just because all 3 devices are msft does n't mean they 're the same platform in ANY way .</tokentext>
<sentencetext>technically it is different platforms... pc is x86/x64, phone is arm (or whatever embedded platform they choose), and xbox 360 is powerpc... 3 completely different architectures, 3 different oses, just running the same framework... Much like silverlight enables cross-platform applications.
Just because all 3 devices are msft doesn't mean they're the same platform in ANY way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31395340</id>
	<title>Re:90\% shared code? so what?</title>
	<author>Anonymous</author>
	<datestamp>1267967880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, your point was just stupid and pointless.  "Whoopdy do, I can run a compiler on different platforms, what's so great about this new-fangled thing?!".</p><p>What's new, dimwit, is these are big, full featured games and in this particular domain this is something people haven't been able to efficiently do until now - phone, PC, console with 90\% shared code.</p></htmltext>
<tokenext>No , your point was just stupid and pointless .
" Whoopdy do , I can run a compiler on different platforms , what 's so great about this new-fangled thing ? !
" .What 's new , dimwit , is these are big , full featured games and in this particular domain this is something people have n't been able to efficiently do until now - phone , PC , console with 90 \ % shared code .</tokentext>
<sentencetext>No, your point was just stupid and pointless.
"Whoopdy do, I can run a compiler on different platforms, what's so great about this new-fangled thing?!
".What's new, dimwit, is these are big, full featured games and in this particular domain this is something people haven't been able to efficiently do until now - phone, PC, console with 90\% shared code.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393130</id>
	<title>cross platform</title>
	<author>McGiraf</author>
	<datestamp>1267953000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>cross platform:</p><p>Windows, Windows and Windows.</p><p>yipee!</p></htmltext>
<tokenext>cross platform : Windows , Windows and Windows.yipee !</tokentext>
<sentencetext>cross platform:Windows, Windows and Windows.yipee!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392184</id>
	<title>Re:Not Cross Platform</title>
	<author>forkazoo</author>
	<datestamp>1267990260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Technically thats same platform, different devices. Cross platform would be if they had the running on iPhone, Windows 7, Playstation and Linux. THAT would have been impressive (not to mention newsworthy).</p><p>We expect them to be pushing studd across their own platforms. Not news.</p></div></blockquote><p>The device is part of the platform, so it is cross platform, just weakly so.  OTOH, I have no idea why you think what you describe would be 'newsworthy.'  I can run a GUI app with OpenGL written in python on my Mac, Windows, and Linux PC's of any CPU architecture, and then move the same application to my mobile phone and run it unmodified.  It wouldn't be as fast as native binaries for each platform, but if portability is what you really want to show off, then running the exact same thing on each platform is the first level where it starts to get at all impressive.</p></div>
	</htmltext>
<tokenext>Technically thats same platform , different devices .
Cross platform would be if they had the running on iPhone , Windows 7 , Playstation and Linux .
THAT would have been impressive ( not to mention newsworthy ) .We expect them to be pushing studd across their own platforms .
Not news.The device is part of the platform , so it is cross platform , just weakly so .
OTOH , I have no idea why you think what you describe would be 'newsworthy .
' I can run a GUI app with OpenGL written in python on my Mac , Windows , and Linux PC 's of any CPU architecture , and then move the same application to my mobile phone and run it unmodified .
It would n't be as fast as native binaries for each platform , but if portability is what you really want to show off , then running the exact same thing on each platform is the first level where it starts to get at all impressive .</tokentext>
<sentencetext>Technically thats same platform, different devices.
Cross platform would be if they had the running on iPhone, Windows 7, Playstation and Linux.
THAT would have been impressive (not to mention newsworthy).We expect them to be pushing studd across their own platforms.
Not news.The device is part of the platform, so it is cross platform, just weakly so.
OTOH, I have no idea why you think what you describe would be 'newsworthy.
'  I can run a GUI app with OpenGL written in python on my Mac, Windows, and Linux PC's of any CPU architecture, and then move the same application to my mobile phone and run it unmodified.
It wouldn't be as fast as native binaries for each platform, but if portability is what you really want to show off, then running the exact same thing on each platform is the first level where it starts to get at all impressive.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391816</id>
	<title>Just make it happen for Civilization 5</title>
	<author>FunkSoulBrother</author>
	<datestamp>1267988520000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Make it happen for Civ 5, so I can play the same game on the TV at home, switch to the laptop when the wife wants to watch TV, then switch to the phone in the bathroom at work! My life would be complete.</p></htmltext>
<tokenext>Make it happen for Civ 5 , so I can play the same game on the TV at home , switch to the laptop when the wife wants to watch TV , then switch to the phone in the bathroom at work !
My life would be complete .</tokentext>
<sentencetext>Make it happen for Civ 5, so I can play the same game on the TV at home, switch to the laptop when the wife wants to watch TV, then switch to the phone in the bathroom at work!
My life would be complete.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393432</id>
	<title>But doesn't work on linux?</title>
	<author>Sam36</author>
	<datestamp>1267954920000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>How worthless</htmltext>
<tokenext>How worthless</tokentext>
<sentencetext>How worthless</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391488</id>
	<title>ummm...uh..ummm</title>
	<author>BlueWaterBaboonFarm</author>
	<datestamp>1267986780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That is...uhhh...um...truly a horrible spokesman.</htmltext>
<tokenext>That is...uhhh...um...truly a horrible spokesman .</tokentext>
<sentencetext>That is...uhhh...um...truly a horrible spokesman.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31399634</id>
	<title>Re:Cross-platform?</title>
	<author>Anonymous</author>
	<datestamp>1268057340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I see what you're saying, but I'm not sure that means something can't be cross-platform - is something not cross-platform, as long as you can find at least one obscure platform it doesn't work on? E.g., Java isn't cross-platform, because it's not supported on devices like the Iphone/pad or Amiga?</p></htmltext>
<tokenext>I see what you 're saying , but I 'm not sure that means something ca n't be cross-platform - is something not cross-platform , as long as you can find at least one obscure platform it does n't work on ?
E.g. , Java is n't cross-platform , because it 's not supported on devices like the Iphone/pad or Amiga ?</tokentext>
<sentencetext>I see what you're saying, but I'm not sure that means something can't be cross-platform - is something not cross-platform, as long as you can find at least one obscure platform it doesn't work on?
E.g., Java isn't cross-platform, because it's not supported on devices like the Iphone/pad or Amiga?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391866</id>
	<title>Re:90\% shared code?</title>
	<author>drinkypoo</author>
	<datestamp>1267988820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Flash is the platform. It's not a particularly efficient one on Windows, let alone any of the places where an inferior knockoff is provided. You can get halfway decent performance on OSX (from what I hear) and you get almost that good of an experience with Linux on x86\_64... Or in other words, ugh.</p></htmltext>
<tokenext>Flash is the platform .
It 's not a particularly efficient one on Windows , let alone any of the places where an inferior knockoff is provided .
You can get halfway decent performance on OSX ( from what I hear ) and you get almost that good of an experience with Linux on x86 \ _64... Or in other words , ugh .</tokentext>
<sentencetext>Flash is the platform.
It's not a particularly efficient one on Windows, let alone any of the places where an inferior knockoff is provided.
You can get halfway decent performance on OSX (from what I hear) and you get almost that good of an experience with Linux on x86\_64... Or in other words, ugh.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392682</id>
	<title>Re:So now pc games will be dumbed down to phone le</title>
	<author>gbjbaanb</author>
	<datestamp>1267993260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Its already started - Supreme Commander 2, which I hoped would be a perfect extension of SupCom1.. turns out to be dumbed down game designed specially for the XBox. I've heard comments from people that they won't even bother pirating it, let alone buying it.</p><p>This is the new world order - dumbed down for the phone is next.</p></htmltext>
<tokenext>Its already started - Supreme Commander 2 , which I hoped would be a perfect extension of SupCom1.. turns out to be dumbed down game designed specially for the XBox .
I 've heard comments from people that they wo n't even bother pirating it , let alone buying it.This is the new world order - dumbed down for the phone is next .</tokentext>
<sentencetext>Its already started - Supreme Commander 2, which I hoped would be a perfect extension of SupCom1.. turns out to be dumbed down game designed specially for the XBox.
I've heard comments from people that they won't even bother pirating it, let alone buying it.This is the new world order - dumbed down for the phone is next.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31404076</id>
	<title>Re:90\% shared code?</title>
	<author>godefroi</author>
	<datestamp>1268080500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So wait... Flash is a great platform, except for on nearly all the computers in the world, where it's not very good, and it's nonexistent on the most popular smart phone in the world, and won't be available on the iPad, and given Apple's stance on it, may not last long on OSX, but hey, it works great in Linux.</p><p>Yeah, that's a glowing endorsement. Let's all develop for Flash!</p></htmltext>
<tokenext>So wait... Flash is a great platform , except for on nearly all the computers in the world , where it 's not very good , and it 's nonexistent on the most popular smart phone in the world , and wo n't be available on the iPad , and given Apple 's stance on it , may not last long on OSX , but hey , it works great in Linux.Yeah , that 's a glowing endorsement .
Let 's all develop for Flash !</tokentext>
<sentencetext>So wait... Flash is a great platform, except for on nearly all the computers in the world, where it's not very good, and it's nonexistent on the most popular smart phone in the world, and won't be available on the iPad, and given Apple's stance on it, may not last long on OSX, but hey, it works great in Linux.Yeah, that's a glowing endorsement.
Let's all develop for Flash!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391888</id>
	<title>Re:Not Cross Platform</title>
	<author>UnknowingFool</author>
	<datestamp>1267988880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>Funny thing about the "cross-platform" comment is the employee is admitting something that MS has tried to obscure from consumers:  Their different product lines are not using the same OS.   Techies have long known that Windows Mobile isn't anything like Windows desktop or their Xbox 360 OS.  Whereas their competitor Apple is using OS X variants for their computers, iPhone/iPod Touch, and now the iPad, MS has tried to leverage the "Windows" name brand by putting it on different software in name only.</htmltext>
<tokenext>Funny thing about the " cross-platform " comment is the employee is admitting something that MS has tried to obscure from consumers : Their different product lines are not using the same OS .
Techies have long known that Windows Mobile is n't anything like Windows desktop or their Xbox 360 OS .
Whereas their competitor Apple is using OS X variants for their computers , iPhone/iPod Touch , and now the iPad , MS has tried to leverage the " Windows " name brand by putting it on different software in name only .</tokentext>
<sentencetext>Funny thing about the "cross-platform" comment is the employee is admitting something that MS has tried to obscure from consumers:  Their different product lines are not using the same OS.
Techies have long known that Windows Mobile isn't anything like Windows desktop or their Xbox 360 OS.
Whereas their competitor Apple is using OS X variants for their computers, iPhone/iPod Touch, and now the iPad, MS has tried to leverage the "Windows" name brand by putting it on different software in name only.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392396</id>
	<title>Re:Cross platform?</title>
	<author>Anonymous</author>
	<datestamp>1267991340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, it's the future of *Microsoft's* cross-platform strategy. A truly great improvement over their old "print out the source code, take a picture of it, fax the picture to yourself and then type the code in again" strategy.</p></htmltext>
<tokenext>Well , it 's the future of * Microsoft 's * cross-platform strategy .
A truly great improvement over their old " print out the source code , take a picture of it , fax the picture to yourself and then type the code in again " strategy .</tokentext>
<sentencetext>Well, it's the future of *Microsoft's* cross-platform strategy.
A truly great improvement over their old "print out the source code, take a picture of it, fax the picture to yourself and then type the code in again" strategy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391684</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391532</id>
	<title>So now pc games will be dumbed down to phone level</title>
	<author>Joe The Dragon</author>
	<datestamp>1267986960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>So now pc games will be Dumbing down to the phone level.<br>And If you think that deus ex 2 was bad with that then this may even worse.</p><p>And will this lock out user maps and mods.</p></htmltext>
<tokenext>So now pc games will be Dumbing down to the phone level.And If you think that deus ex 2 was bad with that then this may even worse.And will this lock out user maps and mods .</tokentext>
<sentencetext>So now pc games will be Dumbing down to the phone level.And If you think that deus ex 2 was bad with that then this may even worse.And will this lock out user maps and mods.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394280</id>
	<title>Re:90\% shared code?</title>
	<author>Punto</author>
	<datestamp>1267960260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>the flash runtime is part of the "game" in this case, and while most of its code is shared between all the ports, some of it isn't.</p></htmltext>
<tokenext>the flash runtime is part of the " game " in this case , and while most of its code is shared between all the ports , some of it is n't .</tokentext>
<sentencetext>the flash runtime is part of the "game" in this case, and while most of its code is shared between all the ports, some of it isn't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393508</id>
	<title>Re:Not Cross Platform</title>
	<author>chentiangemalc</author>
	<datestamp>1267955400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Cross platform is software that works on more than one system platform. Does not have to be 'every platform' and does not have to include Linux. This technology is cross platform because it is working across 3 system platforms. Windows Phone Series 7 != Windows and XBOX != Windows</htmltext>
<tokenext>Cross platform is software that works on more than one system platform .
Does not have to be 'every platform ' and does not have to include Linux .
This technology is cross platform because it is working across 3 system platforms .
Windows Phone Series 7 ! = Windows and XBOX ! = Windows</tokentext>
<sentencetext>Cross platform is software that works on more than one system platform.
Does not have to be 'every platform' and does not have to include Linux.
This technology is cross platform because it is working across 3 system platforms.
Windows Phone Series 7 != Windows and XBOX != Windows</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392426</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394294</id>
	<title>Re:Meanwhile...</title>
	<author>jim\_v2000</author>
	<datestamp>1267960380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>You fail.  All of those distributions are still Linux.  Windows XP/7, Windows Mobile, and Xbox are not all running Windows.  They are all entirely independent code-bases that were developed separately.</htmltext>
<tokenext>You fail .
All of those distributions are still Linux .
Windows XP/7 , Windows Mobile , and Xbox are not all running Windows .
They are all entirely independent code-bases that were developed separately .</tokentext>
<sentencetext>You fail.
All of those distributions are still Linux.
Windows XP/7, Windows Mobile, and Xbox are not all running Windows.
They are all entirely independent code-bases that were developed separately.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31399178</id>
	<title>Re:Meanwhile...</title>
	<author>corpsmoderne</author>
	<datestamp>1268051400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So, phrased differently, 3 different operating systems, developed by the same company, are so hostile to each other that a team from the very same company had to put a lot of efforts to make a simple demo portable on those systems ? And they are celebrating for that ? Looks like a demonstration of an epic failure from my point of view...

And on the other hand, different teams from different companies and organizations are doing this all the time for decades ( can't count the number of projects compiling on all the GNU/Linux flavors, BSD's and basically any vaguely POSIX system around )</htmltext>
<tokenext>So , phrased differently , 3 different operating systems , developed by the same company , are so hostile to each other that a team from the very same company had to put a lot of efforts to make a simple demo portable on those systems ?
And they are celebrating for that ?
Looks like a demonstration of an epic failure from my point of view.. . And on the other hand , different teams from different companies and organizations are doing this all the time for decades ( ca n't count the number of projects compiling on all the GNU/Linux flavors , BSD 's and basically any vaguely POSIX system around )</tokentext>
<sentencetext>So, phrased differently, 3 different operating systems, developed by the same company, are so hostile to each other that a team from the very same company had to put a lot of efforts to make a simple demo portable on those systems ?
And they are celebrating for that ?
Looks like a demonstration of an epic failure from my point of view...

And on the other hand, different teams from different companies and organizations are doing this all the time for decades ( can't count the number of projects compiling on all the GNU/Linux flavors, BSD's and basically any vaguely POSIX system around )</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392386</id>
	<title>Re:Not Cross Platform</title>
	<author>Anonymous</author>
	<datestamp>1267991280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Technically, if Mono supported this stuff on Linux, you could use the Windows binary and run it too without changing code.</htmltext>
<tokenext>Technically , if Mono supported this stuff on Linux , you could use the Windows binary and run it too without changing code .</tokentext>
<sentencetext>Technically, if Mono supported this stuff on Linux, you could use the Windows binary and run it too without changing code.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391594</id>
	<title>Re:90\% shared code? so what?</title>
	<author>maxume</author>
	<datestamp>1267987320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>If you have platform specific bits, you merely have very high code reuse, not 100\% code reuse.</p></htmltext>
<tokenext>If you have platform specific bits , you merely have very high code reuse , not 100 \ % code reuse .</tokentext>
<sentencetext>If you have platform specific bits, you merely have very high code reuse, not 100\% code reuse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391432</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31420414</id>
	<title>Re:Worthless</title>
	<author>Dan667</author>
	<datestamp>1268135040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>or maybe the microsoft brain washing of their developers is working too well...</htmltext>
<tokenext>or maybe the microsoft brain washing of their developers is working too well.. .</tokentext>
<sentencetext>or maybe the microsoft brain washing of their developers is working too well...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31398690</id>
	<title>Re:Cross platform?</title>
	<author>Anonymous</author>
	<datestamp>1268044680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"The ifdefs exist, because the different platforms it works across have different capabilities."</p><p>I might not have worked with XNA yet, but this either depicts a poor image about XNA or your ability to explain. Different capabilities should be handled by different interfaces, there's no need for ifdefs in an OO language in any case. Correct me if I am wrong.</p></htmltext>
<tokenext>" The ifdefs exist , because the different platforms it works across have different capabilities .
" I might not have worked with XNA yet , but this either depicts a poor image about XNA or your ability to explain .
Different capabilities should be handled by different interfaces , there 's no need for ifdefs in an OO language in any case .
Correct me if I am wrong .</tokentext>
<sentencetext>"The ifdefs exist, because the different platforms it works across have different capabilities.
"I might not have worked with XNA yet, but this either depicts a poor image about XNA or your ability to explain.
Different capabilities should be handled by different interfaces, there's no need for ifdefs in an OO language in any case.
Correct me if I am wrong.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392948</id>
	<title>Re:Cross platform?</title>
	<author>syousef</author>
	<datestamp>1267994940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Oh, my god, he's displaying this and he has all these #ifdefs and "copies of projects" within his workspace.</p></div><p>You clearly missed the #ifdef MARKETING\_BULLSHIT</p></div>
	</htmltext>
<tokenext>Oh , my god , he 's displaying this and he has all these # ifdefs and " copies of projects " within his workspace.You clearly missed the # ifdef MARKETING \ _BULLSHIT</tokentext>
<sentencetext>Oh, my god, he's displaying this and he has all these #ifdefs and "copies of projects" within his workspace.You clearly missed the #ifdef MARKETING\_BULLSHIT
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391684</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394196</id>
	<title>Sounds about right</title>
	<author>Punto</author>
	<datestamp>1267959900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>our game engine has about 10\% of platform specific code, and it runs on about 6 platforms (and we actually count windows, linux and mac as 1). it's actually pretty standard. especially in this case, probably all the input, filesystem, memory, threading apis are pretty much the same (they're probably still doing 3 different renderer implementations). is anyone really impressed by this?</p></htmltext>
<tokenext>our game engine has about 10 \ % of platform specific code , and it runs on about 6 platforms ( and we actually count windows , linux and mac as 1 ) .
it 's actually pretty standard .
especially in this case , probably all the input , filesystem , memory , threading apis are pretty much the same ( they 're probably still doing 3 different renderer implementations ) .
is anyone really impressed by this ?</tokentext>
<sentencetext>our game engine has about 10\% of platform specific code, and it runs on about 6 platforms (and we actually count windows, linux and mac as 1).
it's actually pretty standard.
especially in this case, probably all the input, filesystem, memory, threading apis are pretty much the same (they're probably still doing 3 different renderer implementations).
is anyone really impressed by this?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393006</id>
	<title>Our core management platform is cross-platform,</title>
	<author>Anonymous</author>
	<datestamp>1267995300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>it runs on anything with a Java 5 or better JRE.</p></htmltext>
<tokenext>it runs on anything with a Java 5 or better JRE .</tokentext>
<sentencetext>it runs on anything with a Java 5 or better JRE.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391528</id>
	<title>Re:90\% shared code?</title>
	<author>Anonymous</author>
	<datestamp>1267986960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Imagine if the browsers were the same across the platforms.</p></htmltext>
<tokenext>Imagine if the browsers were the same across the platforms .</tokentext>
<sentencetext>Imagine if the browsers were the same across the platforms.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394512</id>
	<title>Re:Not Cross Platform</title>
	<author>BikeHelmet</author>
	<datestamp>1267961520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not to mention, a lot of titles (like Fable II) only show up on XBox360 regardless of how easy PC-XBox360 development is.</p><p>This really doesn't signal anything.</p></htmltext>
<tokenext>Not to mention , a lot of titles ( like Fable II ) only show up on XBox360 regardless of how easy PC-XBox360 development is.This really does n't signal anything .</tokentext>
<sentencetext>Not to mention, a lot of titles (like Fable II) only show up on XBox360 regardless of how easy PC-XBox360 development is.This really doesn't signal anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391518</id>
	<title>Meanwhile...</title>
	<author>Anonymous</author>
	<datestamp>1267986900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>A simple demo game written on a Fedora system runs perfectly on Ubuntu, Debian, Mandriva, Mint, Arch, and a few dozen others, but nobody paid for a press conference.</p></htmltext>
<tokenext>A simple demo game written on a Fedora system runs perfectly on Ubuntu , Debian , Mandriva , Mint , Arch , and a few dozen others , but nobody paid for a press conference .</tokentext>
<sentencetext>A simple demo game written on a Fedora system runs perfectly on Ubuntu, Debian, Mandriva, Mint, Arch, and a few dozen others, but nobody paid for a press conference.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394156</id>
	<title>I count one platform</title>
	<author>thetoadwarrior</author>
	<datestamp>1267959720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Playing something on 3 windows based machines isn't cross platform.</htmltext>
<tokenext>Playing something on 3 windows based machines is n't cross platform .</tokentext>
<sentencetext>Playing something on 3 windows based machines isn't cross platform.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391592</id>
	<title>Profit maximization</title>
	<author>imfeldma</author>
	<datestamp>1267987320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So..., does this mean they'll sell me the same game x times?</p><p>Nothing new, you have to pay their tax everytime you buy a new machine already. It's the continuation of their business model. The new thing is introducing a cloud that, omg, allows you to take your data with you.</p></htmltext>
<tokenext>So... , does this mean they 'll sell me the same game x times ? Nothing new , you have to pay their tax everytime you buy a new machine already .
It 's the continuation of their business model .
The new thing is introducing a cloud that , omg , allows you to take your data with you .</tokentext>
<sentencetext>So..., does this mean they'll sell me the same game x times?Nothing new, you have to pay their tax everytime you buy a new machine already.
It's the continuation of their business model.
The new thing is introducing a cloud that, omg, allows you to take your data with you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391432</id>
	<title>90\% shared code? so what?</title>
	<author>ardiri</author>
	<datestamp>1267986540000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>i've been writing code across many platforms with 100\% code reuse - more importantly, not using a runtime - all my applications are native. just write a few basic entry points; put the platform specific points in a library and then all your applications link against this. you then end up with native binaries for each platform - just distribute. this is not news - most developers have been able to do this for years (including myself). i can build applications for windows, linux, macosx, iphone, windows mobile, symbian series 60/uiq, palmos, moblin, maemo et al by doing this and i've been doing it since 2003.</p></htmltext>
<tokenext>i 've been writing code across many platforms with 100 \ % code reuse - more importantly , not using a runtime - all my applications are native .
just write a few basic entry points ; put the platform specific points in a library and then all your applications link against this .
you then end up with native binaries for each platform - just distribute .
this is not news - most developers have been able to do this for years ( including myself ) .
i can build applications for windows , linux , macosx , iphone , windows mobile , symbian series 60/uiq , palmos , moblin , maemo et al by doing this and i 've been doing it since 2003 .</tokentext>
<sentencetext>i've been writing code across many platforms with 100\% code reuse - more importantly, not using a runtime - all my applications are native.
just write a few basic entry points; put the platform specific points in a library and then all your applications link against this.
you then end up with native binaries for each platform - just distribute.
this is not news - most developers have been able to do this for years (including myself).
i can build applications for windows, linux, macosx, iphone, windows mobile, symbian series 60/uiq, palmos, moblin, maemo et al by doing this and i've been doing it since 2003.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392068</id>
	<title>What I would love is...</title>
	<author>BlackBloq</author>
	<datestamp>1267989780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Give me a portal to my xbox360 and make the device a good gamepad,with all the controls there. Being able to play MW2 on a portable phone/psp type device would rock!</htmltext>
<tokenext>Give me a portal to my xbox360 and make the device a good gamepad,with all the controls there .
Being able to play MW2 on a portable phone/psp type device would rock !</tokentext>
<sentencetext>Give me a portal to my xbox360 and make the device a good gamepad,with all the controls there.
Being able to play MW2 on a portable phone/psp type device would rock!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393174</id>
	<title>Cross platform windows development</title>
	<author>fireman sam</author>
	<datestamp>1267953300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This story reminds me of a text book I once purchased that was about cross platform programming using windows. What I failed to realize until after I purchased it was that the platforms were Windows 95, 98, NT 3.51 and NT 4. Also what is so impressive about saving data that is not dependent on the platform, or are microsoft still simply dumping memory and calling it a file format?</p></htmltext>
<tokenext>This story reminds me of a text book I once purchased that was about cross platform programming using windows .
What I failed to realize until after I purchased it was that the platforms were Windows 95 , 98 , NT 3.51 and NT 4 .
Also what is so impressive about saving data that is not dependent on the platform , or are microsoft still simply dumping memory and calling it a file format ?</tokentext>
<sentencetext>This story reminds me of a text book I once purchased that was about cross platform programming using windows.
What I failed to realize until after I purchased it was that the platforms were Windows 95, 98, NT 3.51 and NT 4.
Also what is so impressive about saving data that is not dependent on the platform, or are microsoft still simply dumping memory and calling it a file format?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392226</id>
	<title>What about the Zune HD?</title>
	<author>chrismsummers</author>
	<datestamp>1267990560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Its interesting that they did not also show it on the Zune HD as "Platformer" is also available for it as well.</htmltext>
<tokenext>Its interesting that they did not also show it on the Zune HD as " Platformer " is also available for it as well .</tokentext>
<sentencetext>Its interesting that they did not also show it on the Zune HD as "Platformer" is also available for it as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393476</id>
	<title>Re:Worthless</title>
	<author>chentiangemalc</author>
	<datestamp>1267955280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The definition of cross-platform is software that works on more than one system platform.

Doesn't have to include OSX and Linux.</htmltext>
<tokenext>The definition of cross-platform is software that works on more than one system platform .
Does n't have to include OSX and Linux .</tokentext>
<sentencetext>The definition of cross-platform is software that works on more than one system platform.
Doesn't have to include OSX and Linux.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392418</id>
	<title>cross-platform != monoculture</title>
	<author>Anonymous</author>
	<datestamp>1267991520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>this isn't cross-platform, it's an example of an incestuos codebase. Cross-platform means your code can cross os boundaries too.  Java, python and perl are examples of cross-platform computing.</htmltext>
<tokenext>this is n't cross-platform , it 's an example of an incestuos codebase .
Cross-platform means your code can cross os boundaries too .
Java , python and perl are examples of cross-platform computing .</tokentext>
<sentencetext>this isn't cross-platform, it's an example of an incestuos codebase.
Cross-platform means your code can cross os boundaries too.
Java, python and perl are examples of cross-platform computing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392530</id>
	<title>M$ is universal.</title>
	<author>Anonymous</author>
	<datestamp>1267992240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just like the World Series entirely inside the US.</p><p>Is it my mistake or all three said "platforms" doen't include Linux?<br>Or Mac OS X?<br>Or *BSD?<br>Or Solaris?<br>Or Symbian?<br>Or Android?<br>Or Iphone?<br>Or Maemo?<br>Or ReactOS?<br>Or PS3?<br>Or Wee?</p><p>Well, I omitted Amiga and others, but the picture is clear: they're having a ball inside their parking lot.</p><p>So, basically, if I ever buy one of these fine M$ products, does it get convenient to buy the others?</p><p>What a novel idea!</p></htmltext>
<tokenext>Just like the World Series entirely inside the US.Is it my mistake or all three said " platforms " doe n't include Linux ? Or Mac OS X ? Or * BSD ? Or Solaris ? Or Symbian ? Or Android ? Or Iphone ? Or Maemo ? Or ReactOS ? Or PS3 ? Or Wee ? Well , I omitted Amiga and others , but the picture is clear : they 're having a ball inside their parking lot.So , basically , if I ever buy one of these fine M $ products , does it get convenient to buy the others ? What a novel idea !</tokentext>
<sentencetext>Just like the World Series entirely inside the US.Is it my mistake or all three said "platforms" doen't include Linux?Or Mac OS X?Or *BSD?Or Solaris?Or Symbian?Or Android?Or Iphone?Or Maemo?Or ReactOS?Or PS3?Or Wee?Well, I omitted Amiga and others, but the picture is clear: they're having a ball inside their parking lot.So, basically, if I ever buy one of these fine M$ products, does it get convenient to buy the others?What a novel idea!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392980</id>
	<title>Re:Meanwhile...</title>
	<author>dave562</author>
	<datestamp>1267995180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>And the 0.02\% of the global video game playing market rejoiced!</p></htmltext>
<tokenext>And the 0.02 \ % of the global video game playing market rejoiced !</tokentext>
<sentencetext>And the 0.02\% of the global video game playing market rejoiced!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392198</id>
	<title>Re:90\% shared code? so what?</title>
	<author>Anonymous</author>
	<datestamp>1267990380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So you are saying you are a Java programmer?</p></htmltext>
<tokenext>So you are saying you are a Java programmer ?</tokentext>
<sentencetext>So you are saying you are a Java programmer?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391432</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31401414</id>
	<title>Re:Worthless</title>
	<author>kalirion</author>
	<datestamp>1268068200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And unless you can speak German and Chinese, you are not multilingual, right?</p></htmltext>
<tokenext>And unless you can speak German and Chinese , you are not multilingual , right ?</tokentext>
<sentencetext>And unless you can speak German and Chinese, you are not multilingual, right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392846</id>
	<title>Re:Not Cross Platform</title>
	<author>Anonymous</author>
	<datestamp>1267994340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Bleh. 90\%. LOL...</p><p>I'm working for a gaming company. We have shared base code for all our games, MORE THAN 90\% is the same code for all games, the differences being the way to play the game, as the Wii Remote is definitely not the same as a Windows 7 multitouch screen, and although we could have them all use the same code base, it'd be HORRIFIC to play the exact same games on all platforms.</p><p>Inside the engine, in the innards where the game developers never go, more than 80\% of the code is also shared (I would frown saying a precise number, how do I calculate this? number of lines, bytecode, what?)<nobr> <wbr></nobr>... and all the development is streamlined and exactly the same for all platforms.</p><p>What are we supporting?</p><p>Mac, PC, Wii, PS3, 360, DS, PSP, Win7 Multitouch, iPhone.</p><p>So 90\% code on Windows-based systems? I call astroturf PR mission. Been there, done that.</p></htmltext>
<tokenext>Bleh .
90 \ % . LOL...I 'm working for a gaming company .
We have shared base code for all our games , MORE THAN 90 \ % is the same code for all games , the differences being the way to play the game , as the Wii Remote is definitely not the same as a Windows 7 multitouch screen , and although we could have them all use the same code base , it 'd be HORRIFIC to play the exact same games on all platforms.Inside the engine , in the innards where the game developers never go , more than 80 \ % of the code is also shared ( I would frown saying a precise number , how do I calculate this ?
number of lines , bytecode , what ?
) ... and all the development is streamlined and exactly the same for all platforms.What are we supporting ? Mac , PC , Wii , PS3 , 360 , DS , PSP , Win7 Multitouch , iPhone.So 90 \ % code on Windows-based systems ?
I call astroturf PR mission .
Been there , done that .</tokentext>
<sentencetext>Bleh.
90\%. LOL...I'm working for a gaming company.
We have shared base code for all our games, MORE THAN 90\% is the same code for all games, the differences being the way to play the game, as the Wii Remote is definitely not the same as a Windows 7 multitouch screen, and although we could have them all use the same code base, it'd be HORRIFIC to play the exact same games on all platforms.Inside the engine, in the innards where the game developers never go, more than 80\% of the code is also shared (I would frown saying a precise number, how do I calculate this?
number of lines, bytecode, what?
) ... and all the development is streamlined and exactly the same for all platforms.What are we supporting?Mac, PC, Wii, PS3, 360, DS, PSP, Win7 Multitouch, iPhone.So 90\% code on Windows-based systems?
I call astroturf PR mission.
Been there, done that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391674</id>
	<title>internet drm will kill cell phone games as costs a</title>
	<author>Anonymous</author>
	<datestamp>1267987740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>internet drm will kill cell phone games as costs are very high for data in some areas and I don't think the cell phone networks will like phones that are on the network 24/7 useing data.</p></htmltext>
<tokenext>internet drm will kill cell phone games as costs are very high for data in some areas and I do n't think the cell phone networks will like phones that are on the network 24/7 useing data .</tokentext>
<sentencetext>internet drm will kill cell phone games as costs are very high for data in some areas and I don't think the cell phone networks will like phones that are on the network 24/7 useing data.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393546</id>
	<title>Re:90\% shared code?</title>
	<author>Anpheus</author>
	<datestamp>1267955640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If there was a serious open source competitor to Java/C#, I'd love to hear about it. But right now, there are only open source implementations of either.</p></htmltext>
<tokenext>If there was a serious open source competitor to Java/C # , I 'd love to hear about it .
But right now , there are only open source implementations of either .</tokentext>
<sentencetext>If there was a serious open source competitor to Java/C#, I'd love to hear about it.
But right now, there are only open source implementations of either.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31399424</id>
	<title>Re:Not Cross Platform</title>
	<author>Anonymous</author>
	<datestamp>1268054940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Exaclty. It is a shame to say that this is portability.<br>Here at my work, I developed a true multi-plataform (real different platforms!) 2D game framework (http://www.seedframework.org) in C++ (not<nobr> <wbr></nobr>.NET trash). It was use to develop a game for Nintendo Wii (a port of the flash casual game Burger Island for MacOSX and Windows). It was developed entirely on Nintendo Wii, but was\_ported\_ to iPhone in only 1 day (mostly assets re-baking). The shared code is somewhere between 98\% and 99\%. The diferent code was only the *main* and (pointer) Cursor for iPhone. Better yet, we ported it to Windows, Linux and MacOSX as Framework test case (but that was not published).</p></htmltext>
<tokenext>Exaclty .
It is a shame to say that this is portability.Here at my work , I developed a true multi-plataform ( real different platforms !
) 2D game framework ( http : //www.seedframework.org ) in C + + ( not .NET trash ) .
It was use to develop a game for Nintendo Wii ( a port of the flash casual game Burger Island for MacOSX and Windows ) .
It was developed entirely on Nintendo Wii , but was \ _ported \ _ to iPhone in only 1 day ( mostly assets re-baking ) .
The shared code is somewhere between 98 \ % and 99 \ % .
The diferent code was only the * main * and ( pointer ) Cursor for iPhone .
Better yet , we ported it to Windows , Linux and MacOSX as Framework test case ( but that was not published ) .</tokentext>
<sentencetext>Exaclty.
It is a shame to say that this is portability.Here at my work, I developed a true multi-plataform (real different platforms!
) 2D game framework (http://www.seedframework.org) in C++ (not .NET trash).
It was use to develop a game for Nintendo Wii (a port of the flash casual game Burger Island for MacOSX and Windows).
It was developed entirely on Nintendo Wii, but was\_ported\_ to iPhone in only 1 day (mostly assets re-baking).
The shared code is somewhere between 98\% and 99\%.
The diferent code was only the *main* and (pointer) Cursor for iPhone.
Better yet, we ported it to Windows, Linux and MacOSX as Framework test case (but that was not published).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31395130</id>
	<title>Re:Just make it happen for Civilization 5</title>
	<author>santax</author>
	<datestamp>1267966080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Video Girls Strip-poker would probably benefit from this too! Come to think of it, so would my marriage.</htmltext>
<tokenext>Video Girls Strip-poker would probably benefit from this too !
Come to think of it , so would my marriage .</tokentext>
<sentencetext>Video Girls Strip-poker would probably benefit from this too!
Come to think of it, so would my marriage.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391816</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391408</id>
	<title>AWESOME!</title>
	<author>blai</author>
	<datestamp>1267986420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Though he also said the games use the same texture data.<br>
How much space, then, will a typical cross-platform game take up on my phone?</htmltext>
<tokenext>Though he also said the games use the same texture data .
How much space , then , will a typical cross-platform game take up on my phone ?</tokentext>
<sentencetext>Though he also said the games use the same texture data.
How much space, then, will a typical cross-platform game take up on my phone?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392426</id>
	<title>Re:Not Cross Platform</title>
	<author>Anonymous</author>
	<datestamp>1267991520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>By your definition of platform, sure.</p><p>Unfortunately, you have a strict, non-standard interpretation of 'platform' that doesn't fall in line with pretty much the entire rest of the world.</p><p>MS, and most of the world has come to believe cross platform means hardware platform OR software platform.  FreeBSD 7 is one platform, FBSD 8 is another.</p><p>You're definition doesn't match with the majority of the rest of the business world.  Its kind of hard for you to communicate effectively with them if you don't understand what they are saying.</p><p>My definition of cross platform is much closer to yours, but<nobr> <wbr></nobr>... I never bother using it that way in communication since its unlikely the person I'm communicating with is going to have the same definition.</p><p>I agree, the way its being used in this context is wrong, but you might as well wake up and realize that people don't give a fuck about your definition, they care only about theirs as it applies to them.  You go around telling people something isn't cross platform because it won't run on Linux and you're going to quickly get written off as an idiot by the people who matter.  Its fine to say it here on slashdot, but do yourself a favor, when you're not surrounded by geeks, keep in mind they may have different definitions for technical things than you do.</p></htmltext>
<tokenext>By your definition of platform , sure.Unfortunately , you have a strict , non-standard interpretation of 'platform ' that does n't fall in line with pretty much the entire rest of the world.MS , and most of the world has come to believe cross platform means hardware platform OR software platform .
FreeBSD 7 is one platform , FBSD 8 is another.You 're definition does n't match with the majority of the rest of the business world .
Its kind of hard for you to communicate effectively with them if you do n't understand what they are saying.My definition of cross platform is much closer to yours , but ... I never bother using it that way in communication since its unlikely the person I 'm communicating with is going to have the same definition.I agree , the way its being used in this context is wrong , but you might as well wake up and realize that people do n't give a fuck about your definition , they care only about theirs as it applies to them .
You go around telling people something is n't cross platform because it wo n't run on Linux and you 're going to quickly get written off as an idiot by the people who matter .
Its fine to say it here on slashdot , but do yourself a favor , when you 're not surrounded by geeks , keep in mind they may have different definitions for technical things than you do .</tokentext>
<sentencetext>By your definition of platform, sure.Unfortunately, you have a strict, non-standard interpretation of 'platform' that doesn't fall in line with pretty much the entire rest of the world.MS, and most of the world has come to believe cross platform means hardware platform OR software platform.
FreeBSD 7 is one platform, FBSD 8 is another.You're definition doesn't match with the majority of the rest of the business world.
Its kind of hard for you to communicate effectively with them if you don't understand what they are saying.My definition of cross platform is much closer to yours, but ... I never bother using it that way in communication since its unlikely the person I'm communicating with is going to have the same definition.I agree, the way its being used in this context is wrong, but you might as well wake up and realize that people don't give a fuck about your definition, they care only about theirs as it applies to them.
You go around telling people something isn't cross platform because it won't run on Linux and you're going to quickly get written off as an idiot by the people who matter.
Its fine to say it here on slashdot, but do yourself a favor, when you're not surrounded by geeks, keep in mind they may have different definitions for technical things than you do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392626</id>
	<title>Re:Meanwhile...</title>
	<author>tepples</author>
	<datestamp>1267992960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>A simple demo game written on a Fedora system runs perfectly on [other Linux operating systems], but nobody paid for a press conference.</p></div><p>Unless the game was developed using the Allegro library. Distributions that switched to PulseAudio broke sound in Allegro games because PulseAudio does not like unsigned 16-bit PCM.</p></div>
	</htmltext>
<tokenext>A simple demo game written on a Fedora system runs perfectly on [ other Linux operating systems ] , but nobody paid for a press conference.Unless the game was developed using the Allegro library .
Distributions that switched to PulseAudio broke sound in Allegro games because PulseAudio does not like unsigned 16-bit PCM .</tokentext>
<sentencetext>A simple demo game written on a Fedora system runs perfectly on [other Linux operating systems], but nobody paid for a press conference.Unless the game was developed using the Allegro library.
Distributions that switched to PulseAudio broke sound in Allegro games because PulseAudio does not like unsigned 16-bit PCM.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391548</id>
	<title>Re:90\% shared code?</title>
	<author>Anonymous</author>
	<datestamp>1267987020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Actions script is a dynamic interpreted, and it significantly limits its performance. Writing cross platform c++ code is significantly harder.* (Although, if you use a compilers by the same vendor it makes things easier.)<br>I guess this demo was about to showcase their cross-platform gaming libraries. I guess 10\% non-shared parts were responsible for the different user-interface controls.</p><p>* I guess it's more likely some c++ libraries with<nobr> <wbr></nobr>.net bindings.</p></htmltext>
<tokenext>Actions script is a dynamic interpreted , and it significantly limits its performance .
Writing cross platform c + + code is significantly harder .
* ( Although , if you use a compilers by the same vendor it makes things easier .
) I guess this demo was about to showcase their cross-platform gaming libraries .
I guess 10 \ % non-shared parts were responsible for the different user-interface controls .
* I guess it 's more likely some c + + libraries with .net bindings .</tokentext>
<sentencetext>Actions script is a dynamic interpreted, and it significantly limits its performance.
Writing cross platform c++ code is significantly harder.
* (Although, if you use a compilers by the same vendor it makes things easier.
)I guess this demo was about to showcase their cross-platform gaming libraries.
I guess 10\% non-shared parts were responsible for the different user-interface controls.
* I guess it's more likely some c++ libraries with .net bindings.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393106</id>
	<title>Re:Cross platform?</title>
	<author>Anonymous</author>
	<datestamp>1267952760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>I guess you've never actually used XNA, but feel qualified to talk about it regardless.</p><p>The reason you have ifdefs in XNA projects are not because you need to ifdef everything from the graphics API to the networking API and so on. The ifdefs exist, because the different platforms it works across have different capabilities. You do not have an XBox 360 controller on Windows 7 phones, and you do not have a touch screen or keyboard on the XBox 360, the fact is the platforms DO have differences and they simply have to be catered to one way or another, the method used really works just fine and has no disadvantages- go and actually have a play with XNA rather than just whining about it.</p><p>The doesn't detract from the fact though, that all your rendering, networking, audio, concurrency, IO, physics, game code and so forth are shared between them.</p><p>A lot of people are talking it down as been there done that, but has it really? Well no, it hasn't. The great thing about Xbox live is the profile system and how everything connects back to it- they're just taking that across other platforms, you should be able to buy a game on XBox live arcade and play it wherever you are and that's the goal, simply put this hasn't really been done yet. The closest we've had are flash games and other web based games, but they're limited in performance, and are limited in ability. Even the likes of Steam hasn't stepped away from Windows yet, and only just seems to be creeping across to the Mac, there's no sign of it going to Linux, or phones, or media players, or consoles any time soon, if ever. This is a big deal, because it means you can continue to play your games wherever you are, and it makes it piss easy for developers to do it, you no longer need graphics abstraction layers and so forth like you used to.</p><p>Really, if this is not cross platform, and if this is the way of doing things in the past then tell me, where can I find a phone, console, and computer that let me play the same game and move between them without having to manually copy saves, without having to buy a different copy of the game for each platform, without having to care about anything technical, and which makes full use of graphics hardware and isn't some crippled web implementation of something.</p><p>What's that you murmured? no such thing currently exists. So this IS in fact a major step forward? thought so.</p><p>I love how Slashdot goes idiotic about things when Microsoft is involved, but if this was Apple they'd be masturbating all over the screen because Apple has created something else that "just works" even though when it's Apple it's inherently crippled, and uses a dated horrible language like Objective C.</p></htmltext>
<tokenext>I guess you 've never actually used XNA , but feel qualified to talk about it regardless.The reason you have ifdefs in XNA projects are not because you need to ifdef everything from the graphics API to the networking API and so on .
The ifdefs exist , because the different platforms it works across have different capabilities .
You do not have an XBox 360 controller on Windows 7 phones , and you do not have a touch screen or keyboard on the XBox 360 , the fact is the platforms DO have differences and they simply have to be catered to one way or another , the method used really works just fine and has no disadvantages- go and actually have a play with XNA rather than just whining about it.The does n't detract from the fact though , that all your rendering , networking , audio , concurrency , IO , physics , game code and so forth are shared between them.A lot of people are talking it down as been there done that , but has it really ?
Well no , it has n't .
The great thing about Xbox live is the profile system and how everything connects back to it- they 're just taking that across other platforms , you should be able to buy a game on XBox live arcade and play it wherever you are and that 's the goal , simply put this has n't really been done yet .
The closest we 've had are flash games and other web based games , but they 're limited in performance , and are limited in ability .
Even the likes of Steam has n't stepped away from Windows yet , and only just seems to be creeping across to the Mac , there 's no sign of it going to Linux , or phones , or media players , or consoles any time soon , if ever .
This is a big deal , because it means you can continue to play your games wherever you are , and it makes it piss easy for developers to do it , you no longer need graphics abstraction layers and so forth like you used to.Really , if this is not cross platform , and if this is the way of doing things in the past then tell me , where can I find a phone , console , and computer that let me play the same game and move between them without having to manually copy saves , without having to buy a different copy of the game for each platform , without having to care about anything technical , and which makes full use of graphics hardware and is n't some crippled web implementation of something.What 's that you murmured ?
no such thing currently exists .
So this IS in fact a major step forward ?
thought so.I love how Slashdot goes idiotic about things when Microsoft is involved , but if this was Apple they 'd be masturbating all over the screen because Apple has created something else that " just works " even though when it 's Apple it 's inherently crippled , and uses a dated horrible language like Objective C .</tokentext>
<sentencetext>I guess you've never actually used XNA, but feel qualified to talk about it regardless.The reason you have ifdefs in XNA projects are not because you need to ifdef everything from the graphics API to the networking API and so on.
The ifdefs exist, because the different platforms it works across have different capabilities.
You do not have an XBox 360 controller on Windows 7 phones, and you do not have a touch screen or keyboard on the XBox 360, the fact is the platforms DO have differences and they simply have to be catered to one way or another, the method used really works just fine and has no disadvantages- go and actually have a play with XNA rather than just whining about it.The doesn't detract from the fact though, that all your rendering, networking, audio, concurrency, IO, physics, game code and so forth are shared between them.A lot of people are talking it down as been there done that, but has it really?
Well no, it hasn't.
The great thing about Xbox live is the profile system and how everything connects back to it- they're just taking that across other platforms, you should be able to buy a game on XBox live arcade and play it wherever you are and that's the goal, simply put this hasn't really been done yet.
The closest we've had are flash games and other web based games, but they're limited in performance, and are limited in ability.
Even the likes of Steam hasn't stepped away from Windows yet, and only just seems to be creeping across to the Mac, there's no sign of it going to Linux, or phones, or media players, or consoles any time soon, if ever.
This is a big deal, because it means you can continue to play your games wherever you are, and it makes it piss easy for developers to do it, you no longer need graphics abstraction layers and so forth like you used to.Really, if this is not cross platform, and if this is the way of doing things in the past then tell me, where can I find a phone, console, and computer that let me play the same game and move between them without having to manually copy saves, without having to buy a different copy of the game for each platform, without having to care about anything technical, and which makes full use of graphics hardware and isn't some crippled web implementation of something.What's that you murmured?
no such thing currently exists.
So this IS in fact a major step forward?
thought so.I love how Slashdot goes idiotic about things when Microsoft is involved, but if this was Apple they'd be masturbating all over the screen because Apple has created something else that "just works" even though when it's Apple it's inherently crippled, and uses a dated horrible language like Objective C.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391684</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391810</id>
	<title>Re:90\% shared code?</title>
	<author>Anonymous</author>
	<datestamp>1267988520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Have you ever played a Flash game with a joystick or a gamepad? On any machine without a keyboard or mouse? How about a Flash game that makes use of 3D hardware?</p><p>Yeah, that's what I thought.</p><p>dom</p></htmltext>
<tokenext>Have you ever played a Flash game with a joystick or a gamepad ?
On any machine without a keyboard or mouse ?
How about a Flash game that makes use of 3D hardware ? Yeah , that 's what I thought.dom</tokentext>
<sentencetext>Have you ever played a Flash game with a joystick or a gamepad?
On any machine without a keyboard or mouse?
How about a Flash game that makes use of 3D hardware?Yeah, that's what I thought.dom</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391412</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394532</id>
	<title>Re:Not Cross Platform</title>
	<author>TrancePhreak</author>
	<datestamp>1267961640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>By this definition ARM, PowerPC, and x86 are all the same platform. This is inaccurate.</htmltext>
<tokenext>By this definition ARM , PowerPC , and x86 are all the same platform .
This is inaccurate .</tokentext>
<sentencetext>By this definition ARM, PowerPC, and x86 are all the same platform.
This is inaccurate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31395530</id>
	<title>Re:Meanwhile...</title>
	<author>westlake</author>
	<datestamp>1267969140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>A simple demo game written on a Fedora system runs perfectly on Ubuntu, Debian, Mandriva, Mint, Arch, and a few dozen others, but nobody paid for a press conference.</i> </p><p>Yeah, well, that's part of the problem, isn't it?</p><p>It's only a slight exaggeration to suggest that the Linux distros that have money, visibility and marketing muscle don't do gaming - or don't do gaming particularly well. <a href="http://fedorasolved.org/Members/fenris02/pulseaudio-fixes-and-workarounds" title="fedorasolved.org">PulseAudio  fixes and workarounds</a> [fedorasolved.org]</p></htmltext>
<tokenext>A simple demo game written on a Fedora system runs perfectly on Ubuntu , Debian , Mandriva , Mint , Arch , and a few dozen others , but nobody paid for a press conference .
Yeah , well , that 's part of the problem , is n't it ? It 's only a slight exaggeration to suggest that the Linux distros that have money , visibility and marketing muscle do n't do gaming - or do n't do gaming particularly well .
PulseAudio fixes and workarounds [ fedorasolved.org ]</tokentext>
<sentencetext>A simple demo game written on a Fedora system runs perfectly on Ubuntu, Debian, Mandriva, Mint, Arch, and a few dozen others, but nobody paid for a press conference.
Yeah, well, that's part of the problem, isn't it?It's only a slight exaggeration to suggest that the Linux distros that have money, visibility and marketing muscle don't do gaming - or don't do gaming particularly well.
PulseAudio  fixes and workarounds [fedorasolved.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391518</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394240</id>
	<title>Re:Not Cross Platform</title>
	<author>jim\_v2000</author>
	<datestamp>1267960080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That sounds insightful, but it's not.  First off, PC's, the Xbox, and Windows Mobile devices all run completely different operating systems.  There is no common Windows kernel that they all use.  So they ALL are different platforms.  Second, radically different hardware can be considered to be a different platform even if the OS is the same.  The software that you can use on a 3 inch screen is going to be a lot different that what you would use on a 15 inch screen.</htmltext>
<tokenext>That sounds insightful , but it 's not .
First off , PC 's , the Xbox , and Windows Mobile devices all run completely different operating systems .
There is no common Windows kernel that they all use .
So they ALL are different platforms .
Second , radically different hardware can be considered to be a different platform even if the OS is the same .
The software that you can use on a 3 inch screen is going to be a lot different that what you would use on a 15 inch screen .</tokentext>
<sentencetext>That sounds insightful, but it's not.
First off, PC's, the Xbox, and Windows Mobile devices all run completely different operating systems.
There is no common Windows kernel that they all use.
So they ALL are different platforms.
Second, radically different hardware can be considered to be a different platform even if the OS is the same.
The software that you can use on a 3 inch screen is going to be a lot different that what you would use on a 15 inch screen.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392332</id>
	<title>Re:Cross-platform?</title>
	<author>v1</author>
	<datestamp>1267991040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><i>and lets you resume from that spot on whichever platform you happen to pick </i></p><p>My take was a little different.  "oh, so they <i>finally</i> got it to work the way it's <i>expected to work</i>?  <b>Congrats.</b></p><p>1) use the same save game format<br>2) use the same controller layout<br>3) be network gaming compatible</p><p>is this <b>soooo much</b> to ask?</p></htmltext>
<tokenext>and lets you resume from that spot on whichever platform you happen to pick My take was a little different .
" oh , so they finally got it to work the way it 's expected to work ?
Congrats.1 ) use the same save game format2 ) use the same controller layout3 ) be network gaming compatibleis this soooo much to ask ?</tokentext>
<sentencetext>and lets you resume from that spot on whichever platform you happen to pick My take was a little different.
"oh, so they finally got it to work the way it's expected to work?
Congrats.1) use the same save game format2) use the same controller layout3) be network gaming compatibleis this soooo much to ask?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391988</id>
	<title>Re:Platform = HARDWARE platform</title>
	<author>Sarten-X</author>
	<datestamp>1267989480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even so, how is it news? I could understand if Apple were to show OS X running well on non-Apple hardware, and implying that it may be legally allowed in the future. That's news. Windows and Windows programs have been running on myriad hardware combinations for years, with few problems (if we ignore Vista). This is not news.</p></htmltext>
<tokenext>Even so , how is it news ?
I could understand if Apple were to show OS X running well on non-Apple hardware , and implying that it may be legally allowed in the future .
That 's news .
Windows and Windows programs have been running on myriad hardware combinations for years , with few problems ( if we ignore Vista ) .
This is not news .</tokentext>
<sentencetext>Even so, how is it news?
I could understand if Apple were to show OS X running well on non-Apple hardware, and implying that it may be legally allowed in the future.
That's news.
Windows and Windows programs have been running on myriad hardware combinations for years, with few problems (if we ignore Vista).
This is not news.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394328</id>
	<title>Re:Cross platform?</title>
	<author>jim\_v2000</author>
	<datestamp>1267960500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>YAY!  Let's lecture the mutlibillion dollar software company about how to make software in a veiled attempt to show other Slashdotters how much we know about the RIGHT way to program!
<br> <br>
You can collect your gold star on your way out.</htmltext>
<tokenext>YAY !
Let 's lecture the mutlibillion dollar software company about how to make software in a veiled attempt to show other Slashdotters how much we know about the RIGHT way to program !
You can collect your gold star on your way out .</tokentext>
<sentencetext>YAY!
Let's lecture the mutlibillion dollar software company about how to make software in a veiled attempt to show other Slashdotters how much we know about the RIGHT way to program!
You can collect your gold star on your way out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391684</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392794</id>
	<title>Only 90\% of the code in common?</title>
	<author>argent</author>
	<datestamp>1267993980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>God almighty, their code base is more fragmented than I ever imagined.</p><p>Even at the worst of the "UNIX wars", if you had to rewrite as much as 10\% of your code to get it to run on (say) AIX, SunOS, and System V that meant you'd done a really bad job of isolating the platform-specific parts of your code. If Microsoft can't keep their code bases in sync when they control all of them and they have incentive to do so, they're really slipping.</p></htmltext>
<tokenext>God almighty , their code base is more fragmented than I ever imagined.Even at the worst of the " UNIX wars " , if you had to rewrite as much as 10 \ % of your code to get it to run on ( say ) AIX , SunOS , and System V that meant you 'd done a really bad job of isolating the platform-specific parts of your code .
If Microsoft ca n't keep their code bases in sync when they control all of them and they have incentive to do so , they 're really slipping .</tokentext>
<sentencetext>God almighty, their code base is more fragmented than I ever imagined.Even at the worst of the "UNIX wars", if you had to rewrite as much as 10\% of your code to get it to run on (say) AIX, SunOS, and System V that meant you'd done a really bad job of isolating the platform-specific parts of your code.
If Microsoft can't keep their code bases in sync when they control all of them and they have incentive to do so, they're really slipping.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391964</id>
	<title>And?</title>
	<author>nataflux</author>
	<datestamp>1267989360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This isn't really a big deal, all they had to do was create an environment that can run on multiple platforms, and then run the game under that environment.</htmltext>
<tokenext>This is n't really a big deal , all they had to do was create an environment that can run on multiple platforms , and then run the game under that environment .</tokentext>
<sentencetext>This isn't really a big deal, all they had to do was create an environment that can run on multiple platforms, and then run the game under that environment.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31399900</id>
	<title>The correct comparison</title>
	<author>DrYak</author>
	<datestamp>1268059140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The same Linux demo could also be compiled on *BSD, and other unix-like environment (as long as SDL is available).</p><p>Windows XP/7, Windows Mobile and XBox might be different, but they all share some code (Xbox being a fork of NT/2000, for example), and present some common API (just the way all POSIX-compliant unices behave comparatively).</p><p>(But in fact, the same demo game could also be recompiled for the above Microsoft platforms, and a few games consoles, thank to the openness of SDL).</p></htmltext>
<tokenext>The same Linux demo could also be compiled on * BSD , and other unix-like environment ( as long as SDL is available ) .Windows XP/7 , Windows Mobile and XBox might be different , but they all share some code ( Xbox being a fork of NT/2000 , for example ) , and present some common API ( just the way all POSIX-compliant unices behave comparatively ) .
( But in fact , the same demo game could also be recompiled for the above Microsoft platforms , and a few games consoles , thank to the openness of SDL ) .</tokentext>
<sentencetext>The same Linux demo could also be compiled on *BSD, and other unix-like environment (as long as SDL is available).Windows XP/7, Windows Mobile and XBox might be different, but they all share some code (Xbox being a fork of NT/2000, for example), and present some common API (just the way all POSIX-compliant unices behave comparatively).
(But in fact, the same demo game could also be recompiled for the above Microsoft platforms, and a few games consoles, thank to the openness of SDL).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392546</id>
	<title>Re:90\% shared code? so what?</title>
	<author>Anonymous</author>
	<datestamp>1267992360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>90\% shared code? so what? (Score:-1, Troll)</i></p><p>is it me - or are some of the slashdot moderators total idiots? either apple or microsoft fan boys. when i was your age you were probably still in diapers. obviously they miss the point. oh well.</p></htmltext>
<tokenext>90 \ % shared code ?
so what ?
( Score : -1 , Troll ) is it me - or are some of the slashdot moderators total idiots ?
either apple or microsoft fan boys .
when i was your age you were probably still in diapers .
obviously they miss the point .
oh well .</tokentext>
<sentencetext>90\% shared code?
so what?
(Score:-1, Troll)is it me - or are some of the slashdot moderators total idiots?
either apple or microsoft fan boys.
when i was your age you were probably still in diapers.
obviously they miss the point.
oh well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391432</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393268</id>
	<title>Re:"Cross Platform"</title>
	<author>Gadget\_Guy</author>
	<datestamp>1267953900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nice try Microsoft.</p></div><p>It was not Microsoft who claimed that it was cross platform. They were never trying for that. Eric Rudder explicitly said in the video how this was a demonstration of the "commonality of the platform across all of their offerings". This was just a demonstration of that, plus the use of the Live services to link that save games (which was the only thing that got any audience reaction).</p><p>The integration over the net sounds like a nice feature, but if it cannot also save locally then this is just another version of the Ubisoft DRM - where the game won't work without contacting their servers.</p></div>
	</htmltext>
<tokenext>Nice try Microsoft.It was not Microsoft who claimed that it was cross platform .
They were never trying for that .
Eric Rudder explicitly said in the video how this was a demonstration of the " commonality of the platform across all of their offerings " .
This was just a demonstration of that , plus the use of the Live services to link that save games ( which was the only thing that got any audience reaction ) .The integration over the net sounds like a nice feature , but if it can not also save locally then this is just another version of the Ubisoft DRM - where the game wo n't work without contacting their servers .</tokentext>
<sentencetext>Nice try Microsoft.It was not Microsoft who claimed that it was cross platform.
They were never trying for that.
Eric Rudder explicitly said in the video how this was a demonstration of the "commonality of the platform across all of their offerings".
This was just a demonstration of that, plus the use of the Live services to link that save games (which was the only thing that got any audience reaction).The integration over the net sounds like a nice feature, but if it cannot also save locally then this is just another version of the Ubisoft DRM - where the game won't work without contacting their servers.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393680</id>
	<title>Re:Only 90\% of the code in common?</title>
	<author>BoppreH</author>
	<datestamp>1267956660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Remember that this is a Flash game-like project. 10\% of a small code is acceptable, considering that the platform specific code is more or less fixed in relation to the project size.</htmltext>
<tokenext>Remember that this is a Flash game-like project .
10 \ % of a small code is acceptable , considering that the platform specific code is more or less fixed in relation to the project size .</tokentext>
<sentencetext>Remember that this is a Flash game-like project.
10\% of a small code is acceptable, considering that the platform specific code is more or less fixed in relation to the project size.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392794</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392942</id>
	<title>Worthless</title>
	<author>hduff</author>
	<datestamp>1267994940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Unless it can run on OSX and Linux as well, a consumer game is NOT 'cross platform'. Apparently, their development platform needs some work.</htmltext>
<tokenext>Unless it can run on OSX and Linux as well , a consumer game is NOT 'cross platform' .
Apparently , their development platform needs some work .</tokentext>
<sentencetext>Unless it can run on OSX and Linux as well, a consumer game is NOT 'cross platform'.
Apparently, their development platform needs some work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392624</id>
	<title>Re:90\% shared code?</title>
	<author>gbjbaanb</author>
	<datestamp>1267992960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Nothing is going to be native C++ on Windows anymore. Microsoft is only interested in using<nobr> <wbr></nobr>.NET, probably C#, for *everything*.</p><p>Its their new lock-in. Developers write in C# and find their code only works on Microsoft platforms. Then they look at their developer tools and features MS has packed in there and think "I don't know/not interested in writing code that works on alternative platforms", as Ballmer grins and rubs his hands together.</p><p>I know the 'real' game studios all use C++, so I understand where you're coming from, but this is MS. This is their new strategy for even more dominance.</p></htmltext>
<tokenext>Nothing is going to be native C + + on Windows anymore .
Microsoft is only interested in using .NET , probably C # , for * everything * .Its their new lock-in .
Developers write in C # and find their code only works on Microsoft platforms .
Then they look at their developer tools and features MS has packed in there and think " I do n't know/not interested in writing code that works on alternative platforms " , as Ballmer grins and rubs his hands together.I know the 'real ' game studios all use C + + , so I understand where you 're coming from , but this is MS. This is their new strategy for even more dominance .</tokentext>
<sentencetext>Nothing is going to be native C++ on Windows anymore.
Microsoft is only interested in using .NET, probably C#, for *everything*.Its their new lock-in.
Developers write in C# and find their code only works on Microsoft platforms.
Then they look at their developer tools and features MS has packed in there and think "I don't know/not interested in writing code that works on alternative platforms", as Ballmer grins and rubs his hands together.I know the 'real' game studios all use C++, so I understand where you're coming from, but this is MS. This is their new strategy for even more dominance.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394032</id>
	<title>Game complexity is the deciding factor.</title>
	<author>Hurricane78</author>
	<datestamp>1267958940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The simpler the game, the easier it is to pull it off. E.g. a game that only needs one button and basic OpenGL, is very easy to port everywhere.</p></htmltext>
<tokenext>The simpler the game , the easier it is to pull it off .
E.g. a game that only needs one button and basic OpenGL , is very easy to port everywhere .</tokentext>
<sentencetext>The simpler the game, the easier it is to pull it off.
E.g. a game that only needs one button and basic OpenGL, is very easy to port everywhere.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31402540</id>
	<title>Re:Cross platform?</title>
	<author>Anonymous</author>
	<datestamp>1268073480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>owned.</p></htmltext>
<tokenext>owned .</tokentext>
<sentencetext>owned.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392400</id>
	<title>The same old shit</title>
	<author>Anonymous</author>
	<datestamp>1267991340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>when it runs on linux, unix or CBM then I'll be impressed</p></htmltext>
<tokenext>when it runs on linux , unix or CBM then I 'll be impressed</tokentext>
<sentencetext>when it runs on linux, unix or CBM then I'll be impressed</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392414</id>
	<title>Cross platform - maybe not so awesome</title>
	<author>perpenso</author>
	<datestamp>1267991460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm sure cross platform (as in computer/console/handheld) can work well for some games but for many games I expect it will not be awesome.  There is an inherent imbalance between the platforms, for example input devices.  In games where precise control offers an advantage, say a shooter, a player with a mouse may have an advantage overs someone with a controller.  Can the game be designed to level the playing field by introducing automatic assistance in aiming , yes, but that limits a players ability to prevail with better skills.  Balancing some cross platform games may require too many compromises to make it fair across platforms.<br> <br>

--<br>
<a href="http://www.perpenso.com/calc/" title="perpenso.com" rel="nofollow">Perpenso Calc</a> [perpenso.com] for iPhone and iPod touch, scientific and bill/tip calculator, fractions, complex numbers, RPN</htmltext>
<tokenext>I 'm sure cross platform ( as in computer/console/handheld ) can work well for some games but for many games I expect it will not be awesome .
There is an inherent imbalance between the platforms , for example input devices .
In games where precise control offers an advantage , say a shooter , a player with a mouse may have an advantage overs someone with a controller .
Can the game be designed to level the playing field by introducing automatic assistance in aiming , yes , but that limits a players ability to prevail with better skills .
Balancing some cross platform games may require too many compromises to make it fair across platforms .
-- Perpenso Calc [ perpenso.com ] for iPhone and iPod touch , scientific and bill/tip calculator , fractions , complex numbers , RPN</tokentext>
<sentencetext>I'm sure cross platform (as in computer/console/handheld) can work well for some games but for many games I expect it will not be awesome.
There is an inherent imbalance between the platforms, for example input devices.
In games where precise control offers an advantage, say a shooter, a player with a mouse may have an advantage overs someone with a controller.
Can the game be designed to level the playing field by introducing automatic assistance in aiming , yes, but that limits a players ability to prevail with better skills.
Balancing some cross platform games may require too many compromises to make it fair across platforms.
--
Perpenso Calc [perpenso.com] for iPhone and iPod touch, scientific and bill/tip calculator, fractions, complex numbers, RPN</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31399540</id>
	<title>Re:Not Cross Platform</title>
	<author>mdwh2</author>
	<datestamp>1268056140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Whereas their competitor Apple is using OS X variants for their computers,</i></p><p>Two OSs that run the same kernel, you mean. I'm not sure it's obvious if the connection is greater than that between the different versions of Windows.</p><p><i>MS has tried to leverage the "Windows" name brand by putting it on different software in name only.</i></p><p>Yes, it's not like Apple would ever do something like that<nobr> <wbr></nobr>... except for the fact that "Mac OS" is a brand name that they put on "Mac OS X", sharing nothing but the name - and indeed "Mac" itself is a brandname that's been used for computers that have nothing in common, hardware or software, with the original.</p><p>I don't think there's anything wrong with it - using trademarks is commonplace both in computing (e.g., today's "Pentiums" are just a brandname for a lower end Intel Core Duo, and aren't anymore closely related to the original Pentium) and outside (e.g., car brandnames being used for different kinds of cars). But let's not pretend that Apple are immune to this, or that it's unique to Microsoft.</p></htmltext>
<tokenext>Whereas their competitor Apple is using OS X variants for their computers,Two OSs that run the same kernel , you mean .
I 'm not sure it 's obvious if the connection is greater than that between the different versions of Windows.MS has tried to leverage the " Windows " name brand by putting it on different software in name only.Yes , it 's not like Apple would ever do something like that ... except for the fact that " Mac OS " is a brand name that they put on " Mac OS X " , sharing nothing but the name - and indeed " Mac " itself is a brandname that 's been used for computers that have nothing in common , hardware or software , with the original.I do n't think there 's anything wrong with it - using trademarks is commonplace both in computing ( e.g. , today 's " Pentiums " are just a brandname for a lower end Intel Core Duo , and are n't anymore closely related to the original Pentium ) and outside ( e.g. , car brandnames being used for different kinds of cars ) .
But let 's not pretend that Apple are immune to this , or that it 's unique to Microsoft .</tokentext>
<sentencetext>Whereas their competitor Apple is using OS X variants for their computers,Two OSs that run the same kernel, you mean.
I'm not sure it's obvious if the connection is greater than that between the different versions of Windows.MS has tried to leverage the "Windows" name brand by putting it on different software in name only.Yes, it's not like Apple would ever do something like that ... except for the fact that "Mac OS" is a brand name that they put on "Mac OS X", sharing nothing but the name - and indeed "Mac" itself is a brandname that's been used for computers that have nothing in common, hardware or software, with the original.I don't think there's anything wrong with it - using trademarks is commonplace both in computing (e.g., today's "Pentiums" are just a brandname for a lower end Intel Core Duo, and aren't anymore closely related to the original Pentium) and outside (e.g., car brandnames being used for different kinds of cars).
But let's not pretend that Apple are immune to this, or that it's unique to Microsoft.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393186</id>
	<title>Abstraction</title>
	<author>dziman</author>
	<datestamp>1267953420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you're writing cross-platform code, which may even use different APIs, there will still be more high level code than low level code (in quantity). A lot of this depends on the design of the abstraction that helps adapt between the platforms. With this in mind, I can easily see 90\% being obtainable on ANY complex system where there is a lot of high level code.</p><p>What Microsoft is likely referring to is that they don't have to change 90\% of their low-level code too. This means they have pushed the abstraction further down into the low-level code using directx et al.</p></htmltext>
<tokenext>If you 're writing cross-platform code , which may even use different APIs , there will still be more high level code than low level code ( in quantity ) .
A lot of this depends on the design of the abstraction that helps adapt between the platforms .
With this in mind , I can easily see 90 \ % being obtainable on ANY complex system where there is a lot of high level code.What Microsoft is likely referring to is that they do n't have to change 90 \ % of their low-level code too .
This means they have pushed the abstraction further down into the low-level code using directx et al .</tokentext>
<sentencetext>If you're writing cross-platform code, which may even use different APIs, there will still be more high level code than low level code (in quantity).
A lot of this depends on the design of the abstraction that helps adapt between the platforms.
With this in mind, I can easily see 90\% being obtainable on ANY complex system where there is a lot of high level code.What Microsoft is likely referring to is that they don't have to change 90\% of their low-level code too.
This means they have pushed the abstraction further down into the low-level code using directx et al.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391890</id>
	<title>They've got their head in the sand</title>
	<author>Anonymous</author>
	<datestamp>1267988880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I can see where this is news for Microsoft, king of platform-specific APIs.  For those of us accustomed to developing using, say, SDL and OpenGL, this isn't news at all, as a properly written program using said libraries will need literally zero changes between several platforms.  The input bit is tricky, but 90\% reuse is low, I would think.</p></htmltext>
<tokenext>I can see where this is news for Microsoft , king of platform-specific APIs .
For those of us accustomed to developing using , say , SDL and OpenGL , this is n't news at all , as a properly written program using said libraries will need literally zero changes between several platforms .
The input bit is tricky , but 90 \ % reuse is low , I would think .</tokentext>
<sentencetext>I can see where this is news for Microsoft, king of platform-specific APIs.
For those of us accustomed to developing using, say, SDL and OpenGL, this isn't news at all, as a properly written program using said libraries will need literally zero changes between several platforms.
The input bit is tricky, but 90\% reuse is low, I would think.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391680</id>
	<title>"Cross Platform"</title>
	<author>Lord Lode</author>
	<datestamp>1267987800000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ok, if it doesn't run on any non-Microsoft platform, it's not cross platform. Nice try Microsoft. Better luck next time.</p></htmltext>
<tokenext>Ok , if it does n't run on any non-Microsoft platform , it 's not cross platform .
Nice try Microsoft .
Better luck next time .</tokentext>
<sentencetext>Ok, if it doesn't run on any non-Microsoft platform, it's not cross platform.
Nice try Microsoft.
Better luck next time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391986</id>
	<title>Re:Cross platform?</title>
	<author>pitdingo</author>
	<datestamp>1267989420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Yeah, i do not get it. What is so special about this?  Looks primitive to me, and you still do not have a cross platform solution yet.  I can make that game even easier and truly cross platform....HTML, Javascript and CSS.  Sure there needs to be some hacks to support broken browsers like IE, and yeah it will run in a slow browser like IE, but it the same code runs on Windows, OSX, GNU Linux, Iphone OS (touch, ipad, iphone), Blackberry, Windows BMW 7 Series (sorry could not resist), Solaris, Palm Web OS, etc...</p></htmltext>
<tokenext>Yeah , i do not get it .
What is so special about this ?
Looks primitive to me , and you still do not have a cross platform solution yet .
I can make that game even easier and truly cross platform....HTML , Javascript and CSS .
Sure there needs to be some hacks to support broken browsers like IE , and yeah it will run in a slow browser like IE , but it the same code runs on Windows , OSX , GNU Linux , Iphone OS ( touch , ipad , iphone ) , Blackberry , Windows BMW 7 Series ( sorry could not resist ) , Solaris , Palm Web OS , etc.. .</tokentext>
<sentencetext>Yeah, i do not get it.
What is so special about this?
Looks primitive to me, and you still do not have a cross platform solution yet.
I can make that game even easier and truly cross platform....HTML, Javascript and CSS.
Sure there needs to be some hacks to support broken browsers like IE, and yeah it will run in a slow browser like IE, but it the same code runs on Windows, OSX, GNU Linux, Iphone OS (touch, ipad, iphone), Blackberry, Windows BMW 7 Series (sorry could not resist), Solaris, Palm Web OS, etc...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391684</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31399082</id>
	<title>Re:So now pc games will be dumbed down to phone le</title>
	<author>L4t3r4lu5</author>
	<datestamp>1268050080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I never got far in Deus Ex 2, but I really would have liked to. 7 minute level loads on a PC which was top-of-the-range at the time is just outrageous.<br> <br>Still, you've mentioned Deus Ex, and now I'm going to have to hunt for the installation disk...</htmltext>
<tokenext>I never got far in Deus Ex 2 , but I really would have liked to .
7 minute level loads on a PC which was top-of-the-range at the time is just outrageous .
Still , you 've mentioned Deus Ex , and now I 'm going to have to hunt for the installation disk.. .</tokentext>
<sentencetext>I never got far in Deus Ex 2, but I really would have liked to.
7 minute level loads on a PC which was top-of-the-range at the time is just outrageous.
Still, you've mentioned Deus Ex, and now I'm going to have to hunt for the installation disk...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31402710</id>
	<title>Re:90\% shared code?</title>
	<author>sourcerror</author>
	<datestamp>1268074200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The JVM is opensource and 96\% of the standard libraries as well. (And there's this thing called openjdk.)</p></htmltext>
<tokenext>The JVM is opensource and 96 \ % of the standard libraries as well .
( And there 's this thing called openjdk .
)</tokentext>
<sentencetext>The JVM is opensource and 96\% of the standard libraries as well.
(And there's this thing called openjdk.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31398044</id>
	<title>Hello?  It's a presentation to developers.</title>
	<author>I'm Don Giovanni</author>
	<datestamp>1268079060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even shows the code loaded into Visual Studio.  He's not talking to "consumers".  And since when did Microsoft ever claim, even to consumers, that all there OSes were the same on all devices?  Consumers couldn't care less about whether a phone OS is the same as a PC OS.</p></htmltext>
<tokenext>Even shows the code loaded into Visual Studio .
He 's not talking to " consumers " .
And since when did Microsoft ever claim , even to consumers , that all there OSes were the same on all devices ?
Consumers could n't care less about whether a phone OS is the same as a PC OS .</tokentext>
<sentencetext>Even shows the code loaded into Visual Studio.
He's not talking to "consumers".
And since when did Microsoft ever claim, even to consumers, that all there OSes were the same on all devices?
Consumers couldn't care less about whether a phone OS is the same as a PC OS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31394106</id>
	<title>Why Is This News Again?</title>
	<author>Anonymous</author>
	<datestamp>1267959360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I see games running on three platforms all the time--XP, Vista, and 7.  There's cross-compatibility at work for ya!</p></htmltext>
<tokenext>I see games running on three platforms all the time--XP , Vista , and 7 .
There 's cross-compatibility at work for ya !</tokentext>
<sentencetext>I see games running on three platforms all the time--XP, Vista, and 7.
There's cross-compatibility at work for ya!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391684</id>
	<title>Cross platform?</title>
	<author>owlstead</author>
	<datestamp>1267987800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Oh, my god, he's displaying this and he has all these #ifdefs and "copies of projects" within his workspace and a "shared resources" folder for the game. Is that the future of cross platform? That's more like the PAST of cross platform. The way to do this is to create interfaces for the same object and implement that using different devices. What you don't want, ever, is to have all this different execution paths through your code using #ifdefs to instruct the compiler to compile each and every one of them separately.</p></htmltext>
<tokenext>Oh , my god , he 's displaying this and he has all these # ifdefs and " copies of projects " within his workspace and a " shared resources " folder for the game .
Is that the future of cross platform ?
That 's more like the PAST of cross platform .
The way to do this is to create interfaces for the same object and implement that using different devices .
What you do n't want , ever , is to have all this different execution paths through your code using # ifdefs to instruct the compiler to compile each and every one of them separately .</tokentext>
<sentencetext>Oh, my god, he's displaying this and he has all these #ifdefs and "copies of projects" within his workspace and a "shared resources" folder for the game.
Is that the future of cross platform?
That's more like the PAST of cross platform.
The way to do this is to create interfaces for the same object and implement that using different devices.
What you don't want, ever, is to have all this different execution paths through your code using #ifdefs to instruct the compiler to compile each and every one of them separately.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31402736</id>
	<title>Re:90\% shared code?</title>
	<author>sourcerror</author>
	<datestamp>1268074380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Still then, dynamic languages are harder to optimize because of missing type information.</p></htmltext>
<tokenext>Still then , dynamic languages are harder to optimize because of missing type information .</tokentext>
<sentencetext>Still then, dynamic languages are harder to optimize because of missing type information.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392074</id>
	<title>Virtual Machine?</title>
	<author>wmspider</author>
	<datestamp>1267989780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Wow, they actually got a<nobr> <wbr></nobr>.NET program working on several different microsoft operating systems!

Now, seriously, where's the news?<nobr> <wbr></nobr>.NET runs on a virtual machine. It's just like showing a Java game that "magically" works on several differnet PLATFORMS (and with Java they can be called platforms, a program running on several different microsoft products can hardly be called cross-platform).</htmltext>
<tokenext>Wow , they actually got a .NET program working on several different microsoft operating systems !
Now , seriously , where 's the news ?
.NET runs on a virtual machine .
It 's just like showing a Java game that " magically " works on several differnet PLATFORMS ( and with Java they can be called platforms , a program running on several different microsoft products can hardly be called cross-platform ) .</tokentext>
<sentencetext>Wow, they actually got a .NET program working on several different microsoft operating systems!
Now, seriously, where's the news?
.NET runs on a virtual machine.
It's just like showing a Java game that "magically" works on several differnet PLATFORMS (and with Java they can be called platforms, a program running on several different microsoft products can hardly be called cross-platform).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393934</id>
	<title>Re:Cross platform?</title>
	<author>owlstead</author>
	<datestamp>1267958400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You can work fine without #ifdefs anyway you spin it. If you control the platform then you should have an API that lets you explore the capabilities of the system. After that it is as easy as switching in the classes.</p><p>It's not the time anymore where a virtual call takes so much of your CPU that you have to revert to #ifdevs. And if you still need #ifdefs because the capabilities do not map to specific modules/classes then the design is worthless.</p><p>At my company we've banned #ifdefs except for very specific cases. Having the software compile on a different platform certainly is not one of them. You don't have to program XNA to see that this is the sane way to do things.</p></htmltext>
<tokenext>You can work fine without # ifdefs anyway you spin it .
If you control the platform then you should have an API that lets you explore the capabilities of the system .
After that it is as easy as switching in the classes.It 's not the time anymore where a virtual call takes so much of your CPU that you have to revert to # ifdevs .
And if you still need # ifdefs because the capabilities do not map to specific modules/classes then the design is worthless.At my company we 've banned # ifdefs except for very specific cases .
Having the software compile on a different platform certainly is not one of them .
You do n't have to program XNA to see that this is the sane way to do things .</tokentext>
<sentencetext>You can work fine without #ifdefs anyway you spin it.
If you control the platform then you should have an API that lets you explore the capabilities of the system.
After that it is as easy as switching in the classes.It's not the time anymore where a virtual call takes so much of your CPU that you have to revert to #ifdevs.
And if you still need #ifdefs because the capabilities do not map to specific modules/classes then the design is worthless.At my company we've banned #ifdefs except for very specific cases.
Having the software compile on a different platform certainly is not one of them.
You don't have to program XNA to see that this is the sane way to do things.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393106</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31397452</id>
	<title>Re:90\% shared code?</title>
	<author>shutdown -p now</author>
	<datestamp>1267984440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nothing is going to be native C++ on Windows anymore. Microsoft is only interested in using<nobr> <wbr></nobr>.NET, probably C#, for *everything*.</p></div><p>This isn't true. If it was, Visual C++ wouldn't be significantly developed anymore, and nor would be native Win32 APIs.</p><p>In practice, though - Visual C++ 2010 has got a bunch of C++0x features, with more probably to follow in next release; Windows 7 added a new native Ribbon API (to be backported to Vista soon) - not yet replicated on<nobr> <wbr></nobr>.NET, in fact - and a Web service API for C++ (both client and servers). As<nobr> <wbr></nobr>.NET gets ParallelFX, VC++ gets Parallel Pattern Library. Etc...</p><p>Managed has its places, and so does native. Both are actively developed. MS is not interested in using<nobr> <wbr></nobr>.NET "for everything".</p><p><div class="quote"><p>Its their new lock-in. Developers write in C# and find their code only works on Microsoft platforms</p></div><p>New?</p><p>Pretty much any commercial game you play today, or have played in the last 10 years or so, on PC or Xbox, has been compiled with some version of Visual C++, and will likely not compile with a different compiler.</p></div>
	</htmltext>
<tokenext>Nothing is going to be native C + + on Windows anymore .
Microsoft is only interested in using .NET , probably C # , for * everything * .This is n't true .
If it was , Visual C + + would n't be significantly developed anymore , and nor would be native Win32 APIs.In practice , though - Visual C + + 2010 has got a bunch of C + + 0x features , with more probably to follow in next release ; Windows 7 added a new native Ribbon API ( to be backported to Vista soon ) - not yet replicated on .NET , in fact - and a Web service API for C + + ( both client and servers ) .
As .NET gets ParallelFX , VC + + gets Parallel Pattern Library .
Etc...Managed has its places , and so does native .
Both are actively developed .
MS is not interested in using .NET " for everything " .Its their new lock-in .
Developers write in C # and find their code only works on Microsoft platformsNew ? Pretty much any commercial game you play today , or have played in the last 10 years or so , on PC or Xbox , has been compiled with some version of Visual C + + , and will likely not compile with a different compiler .</tokentext>
<sentencetext>Nothing is going to be native C++ on Windows anymore.
Microsoft is only interested in using .NET, probably C#, for *everything*.This isn't true.
If it was, Visual C++ wouldn't be significantly developed anymore, and nor would be native Win32 APIs.In practice, though - Visual C++ 2010 has got a bunch of C++0x features, with more probably to follow in next release; Windows 7 added a new native Ribbon API (to be backported to Vista soon) - not yet replicated on .NET, in fact - and a Web service API for C++ (both client and servers).
As .NET gets ParallelFX, VC++ gets Parallel Pattern Library.
Etc...Managed has its places, and so does native.
Both are actively developed.
MS is not interested in using .NET "for everything".Its their new lock-in.
Developers write in C# and find their code only works on Microsoft platformsNew?Pretty much any commercial game you play today, or have played in the last 10 years or so, on PC or Xbox, has been compiled with some version of Visual C++, and will likely not compile with a different compiler.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392172</id>
	<title>Re:Just make it happen for Civilization 5</title>
	<author>Bat Dude</author>
	<datestamp>1267990200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Bugger civ 5 let's see them do it to WOW that would be<nobr> <wbr></nobr>.. Well!  WOW.</htmltext>
<tokenext>Bugger civ 5 let 's see them do it to WOW that would be .. Well ! WOW .</tokentext>
<sentencetext>Bugger civ 5 let's see them do it to WOW that would be .. Well!  WOW.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391816</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31393322</id>
	<title>Re:90\% shared code?</title>
	<author>larry bagina</author>
	<datestamp>1267954140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>action script runs on the <a href="http://en.wikipedia.org/wiki/Tamarin\_(JavaScript\_engine)" title="wikipedia.org" rel="nofollow">tamarin</a> [wikipedia.org] VM and is JIT compiled (that's why adobe is taking so long to go 64-bit flash).</htmltext>
<tokenext>action script runs on the tamarin [ wikipedia.org ] VM and is JIT compiled ( that 's why adobe is taking so long to go 64-bit flash ) .</tokentext>
<sentencetext>action script runs on the tamarin [wikipedia.org] VM and is JIT compiled (that's why adobe is taking so long to go 64-bit flash).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391548</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31398350</id>
	<title>Re:Not Cross Platform</title>
	<author>symbolset</author>
	<datestamp>1268040120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What he said.  Cross platform is not "on every Microsoft platform".</htmltext>
<tokenext>What he said .
Cross platform is not " on every Microsoft platform " .</tokentext>
<sentencetext>What he said.
Cross platform is not "on every Microsoft platform".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31406476</id>
	<title>Re:Not Cross Platform</title>
	<author>Nethemas the Great</author>
	<datestamp>1268047080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually I believe it does fit the "technical" definition of cross-platform since they are different OSs.  However, it does not fit the expectations many of us have of being cross-"organization".  If this was a VS project that compiled and worked on Linux PC, iPhone, Playstation, Wii, etc. it would meet "that" expectation.</p><p>Either way, I really don't see what the point of the discussion is.  All reasonably designed games/applications that are intended to be cross-platform reuse roughly 90\% of their codebase and have 10\% that's platform specific.  This is nothing more than a marketing department puffing hot air into Microsoft fan boys.  There are countless games/applications that run cross-organization platforms/devices and compile with the same compiler (GCC for example) and have been for well over two decades.</p></htmltext>
<tokenext>Actually I believe it does fit the " technical " definition of cross-platform since they are different OSs .
However , it does not fit the expectations many of us have of being cross- " organization " .
If this was a VS project that compiled and worked on Linux PC , iPhone , Playstation , Wii , etc .
it would meet " that " expectation.Either way , I really do n't see what the point of the discussion is .
All reasonably designed games/applications that are intended to be cross-platform reuse roughly 90 \ % of their codebase and have 10 \ % that 's platform specific .
This is nothing more than a marketing department puffing hot air into Microsoft fan boys .
There are countless games/applications that run cross-organization platforms/devices and compile with the same compiler ( GCC for example ) and have been for well over two decades .</tokentext>
<sentencetext>Actually I believe it does fit the "technical" definition of cross-platform since they are different OSs.
However, it does not fit the expectations many of us have of being cross-"organization".
If this was a VS project that compiled and worked on Linux PC, iPhone, Playstation, Wii, etc.
it would meet "that" expectation.Either way, I really don't see what the point of the discussion is.
All reasonably designed games/applications that are intended to be cross-platform reuse roughly 90\% of their codebase and have 10\% that's platform specific.
This is nothing more than a marketing department puffing hot air into Microsoft fan boys.
There are countless games/applications that run cross-organization platforms/devices and compile with the same compiler (GCC for example) and have been for well over two decades.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31392076</id>
	<title>With New Hats!</title>
	<author>Anonymous</author>
	<datestamp>1267989780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That reminds me of the Simpsons episode where Lisa comes out with a new doll called Lisa Lionheart.  In response to this the Malibu Stacy company wheels out new Malibu Stacy dolls.  Well not really new.  They just have new hats.  </p><p>Right now MS is desperately trying to keep their mobile developers.  Most of them are leaving for other platforms because there is far more potential to make money.  Their mobile platform has been stagnant for a long time in IT years.   With Windows 7 Phone a year away and the quiet acknowledgment that Windows 7 Phone Apps will not run Mobile 6.5 apps, MS is trying everything they can to keep developing from abandoning the platform.  "Look you can make one version of a game that will run on Mobile, XBox, and desktop.  Isn't that neat?"</p></htmltext>
<tokenext>That reminds me of the Simpsons episode where Lisa comes out with a new doll called Lisa Lionheart .
In response to this the Malibu Stacy company wheels out new Malibu Stacy dolls .
Well not really new .
They just have new hats .
Right now MS is desperately trying to keep their mobile developers .
Most of them are leaving for other platforms because there is far more potential to make money .
Their mobile platform has been stagnant for a long time in IT years .
With Windows 7 Phone a year away and the quiet acknowledgment that Windows 7 Phone Apps will not run Mobile 6.5 apps , MS is trying everything they can to keep developing from abandoning the platform .
" Look you can make one version of a game that will run on Mobile , XBox , and desktop .
Is n't that neat ?
"</tokentext>
<sentencetext>That reminds me of the Simpsons episode where Lisa comes out with a new doll called Lisa Lionheart.
In response to this the Malibu Stacy company wheels out new Malibu Stacy dolls.
Well not really new.
They just have new hats.
Right now MS is desperately trying to keep their mobile developers.
Most of them are leaving for other platforms because there is far more potential to make money.
Their mobile platform has been stagnant for a long time in IT years.
With Windows 7 Phone a year away and the quiet acknowledgment that Windows 7 Phone Apps will not run Mobile 6.5 apps, MS is trying everything they can to keep developing from abandoning the platform.
"Look you can make one version of a game that will run on Mobile, XBox, and desktop.
Isn't that neat?
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391456</id>
	<title>Cross-platform?</title>
	<author>clang\_jangle</author>
	<datestamp>1267986660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up."</p></div></blockquote><p>Great! Can't wait til they have this at the BlackBerry app store. <br> <br>Oh, you didn't really mean what we normally mean by "cross-platform" then?</p></div>
	</htmltext>
<tokenext>Interestingly , not only is the development cross-platform friendly , but the game itself ( a simple Indiana Jones platformer was demoed ) saves its place and lets you resume from that spot on whichever platform you happen to pick up. " Great !
Ca n't wait til they have this at the BlackBerry app store .
Oh , you did n't really mean what we normally mean by " cross-platform " then ?</tokentext>
<sentencetext>Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up."Great!
Can't wait til they have this at the BlackBerry app store.
Oh, you didn't really mean what we normally mean by "cross-platform" then?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391436</id>
	<title>Not Cross Platform</title>
	<author>Anonymous</author>
	<datestamp>1267986540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Technically thats same platform, different devices. Cross platform would be if they had the running on iPhone, Windows 7, Playstation and Linux. THAT would have been impressive (not to mention newsworthy).<br> <br>
We expect them to be pushing studd across their own platforms. Not news.</htmltext>
<tokenext>Technically thats same platform , different devices .
Cross platform would be if they had the running on iPhone , Windows 7 , Playstation and Linux .
THAT would have been impressive ( not to mention newsworthy ) .
We expect them to be pushing studd across their own platforms .
Not news .</tokentext>
<sentencetext>Technically thats same platform, different devices.
Cross platform would be if they had the running on iPhone, Windows 7, Playstation and Linux.
THAT would have been impressive (not to mention newsworthy).
We expect them to be pushing studd across their own platforms.
Not news.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_07_1639225.31391704</id>
	<title>How is this news?</title>
	<author>Anonymous</author>
	<datestamp>1267987920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>people have been doing this for years via XNA...  that crappy indiana jones games is the demo platformer that comes with XNA and compiling for XBOX, Windows, or Zune is just a series of #ifndef XBOX blahblah #endif...

save/resume files that work on all platforms isn't impressive: text files have worked on lots of platforms for a while now<nobr> <wbr></nobr>;)</htmltext>
<tokenext>people have been doing this for years via XNA... that crappy indiana jones games is the demo platformer that comes with XNA and compiling for XBOX , Windows , or Zune is just a series of # ifndef XBOX blahblah # endif.. . save/resume files that work on all platforms is n't impressive : text files have worked on lots of platforms for a while now ; )</tokentext>
<sentencetext>people have been doing this for years via XNA...  that crappy indiana jones games is the demo platformer that comes with XNA and compiling for XBOX, Windows, or Zune is just a series of #ifndef XBOX blahblah #endif...

save/resume files that work on all platforms isn't impressive: text files have worked on lots of platforms for a while now ;)</sentencetext>
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