<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_05_217251</id>
	<title>Valve Announces <em>Portal 2</em></title>
	<author>Soulskill</author>
	<datestamp>1267782540000</datestamp>
	<htmltext>eldavojohn writes <i>"Enough <a href="http://slashdot.org/story/10/03/03/165202/emPortalem-Update-Hints-At-New-Game">rumors</a>, <em>Portal 2</em> <a href="http://gameinformer.com/b/news/archive/2010/03/05/april-cover-revealed.aspx">is due out for 2010</a>.  Valve also <a href="http://store.steampowered.com/news/3559/">let users know</a> through an announcement on Steam.  Game Informer seems to be <a href="http://gameinformer.com/mag/portal2.aspx">the de facto provider of <em>Portal 2</em> information</a> so far.  Prepare yourselves for more aperture science!  Notice anything funny about the underlined letters in Steam's announcement?"</i></htmltext>
<tokenext>eldavojohn writes " Enough rumors , Portal 2 is due out for 2010 .
Valve also let users know through an announcement on Steam .
Game Informer seems to be the de facto provider of Portal 2 information so far .
Prepare yourselves for more aperture science !
Notice anything funny about the underlined letters in Steam 's announcement ?
"</tokentext>
<sentencetext>eldavojohn writes "Enough rumors, Portal 2 is due out for 2010.
Valve also let users know through an announcement on Steam.
Game Informer seems to be the de facto provider of Portal 2 information so far.
Prepare yourselves for more aperture science!
Notice anything funny about the underlined letters in Steam's announcement?
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377358</id>
	<title>Re:Mac support?</title>
	<author>h4rr4r</author>
	<datestamp>1267795800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Crossover supports these games on mac. I use it to play all the HL2 games on Linux. I am just a happy customer.</p></htmltext>
<tokenext>Crossover supports these games on mac .
I use it to play all the HL2 games on Linux .
I am just a happy customer .</tokentext>
<sentencetext>Crossover supports these games on mac.
I use it to play all the HL2 games on Linux.
I am just a happy customer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376202</id>
	<title>The Flash Version Mappack</title>
	<author>Anonymous</author>
	<datestamp>1267787100000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>While you're waiting for Portal 2, play the <a href="http://portalmaps.wecreatestuff.com/" title="wecreatestuff.com">FV mappack</a> [wecreatestuff.com] if you haven't already. It introduces some new game mechanics, and would itself have been an OK sequel (or prequel), except it's a totally free mod instead.</p></htmltext>
<tokenext>While you 're waiting for Portal 2 , play the FV mappack [ wecreatestuff.com ] if you have n't already .
It introduces some new game mechanics , and would itself have been an OK sequel ( or prequel ) , except it 's a totally free mod instead .</tokentext>
<sentencetext>While you're waiting for Portal 2, play the FV mappack [wecreatestuff.com] if you haven't already.
It introduces some new game mechanics, and would itself have been an OK sequel (or prequel), except it's a totally free mod instead.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377998</id>
	<title>Portal 2 will feature co-op</title>
	<author>hansamurai</author>
	<datestamp>1267802580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Time to make some more Steam friends to share the cake with.</p></htmltext>
<tokenext>Time to make some more Steam friends to share the cake with .</tokentext>
<sentencetext>Time to make some more Steam friends to share the cake with.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376284</id>
	<title>Never understood this game</title>
	<author>Anonymous</author>
	<datestamp>1267787700000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm sure I'll probably get modded troll, but I really never got this game.  I thought it was fun to port around the first couple of times but I honestly found it to get repetitive and boring to keep doing the same thing over and over.  I breezed through the game fairly quickly and never felt like there was anything particularly innovative or amazing about the game--I spent my youth playing many hours of Nintendo games that had the same thing, except only in two dimensions.  It felt more like a polished half-life 2 mod rather than an actual game.</p></htmltext>
<tokenext>I 'm sure I 'll probably get modded troll , but I really never got this game .
I thought it was fun to port around the first couple of times but I honestly found it to get repetitive and boring to keep doing the same thing over and over .
I breezed through the game fairly quickly and never felt like there was anything particularly innovative or amazing about the game--I spent my youth playing many hours of Nintendo games that had the same thing , except only in two dimensions .
It felt more like a polished half-life 2 mod rather than an actual game .</tokentext>
<sentencetext>I'm sure I'll probably get modded troll, but I really never got this game.
I thought it was fun to port around the first couple of times but I honestly found it to get repetitive and boring to keep doing the same thing over and over.
I breezed through the game fairly quickly and never felt like there was anything particularly innovative or amazing about the game--I spent my youth playing many hours of Nintendo games that had the same thing, except only in two dimensions.
It felt more like a polished half-life 2 mod rather than an actual game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377578</id>
	<title>Re:Mac support?</title>
	<author>Sark666</author>
	<datestamp>1267798500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I haven't tried portal in crossover &amp; wine since it first came out, but even though hl2 worked fine, portal had issues when actually looking through your portal sometimes, depending on the surface it was on.  I checked a couple of times, and the bug was long standing, maybe it's finally fixed.</p></htmltext>
<tokenext>I have n't tried portal in crossover &amp; wine since it first came out , but even though hl2 worked fine , portal had issues when actually looking through your portal sometimes , depending on the surface it was on .
I checked a couple of times , and the bug was long standing , maybe it 's finally fixed .</tokentext>
<sentencetext>I haven't tried portal in crossover &amp; wine since it first came out, but even though hl2 worked fine, portal had issues when actually looking through your portal sometimes, depending on the surface it was on.
I checked a couple of times, and the bug was long standing, maybe it's finally fixed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376388</id>
	<title>Neat</title>
	<author>DeadDecoy</author>
	<datestamp>1267788240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>I don't know what I'm more surprised at, the clever way in which Valve announced Portal 2, or how quickly their obscure puzzle was crowd sourced and solved. Heck, I only noticed the achievement a view days ago, and now we have unencrypted images from sound bytes in the game. I wonder what would happen if Valve left a little teaser challenge: cure cancer and we'll give you episode 3.</htmltext>
<tokenext>I do n't know what I 'm more surprised at , the clever way in which Valve announced Portal 2 , or how quickly their obscure puzzle was crowd sourced and solved .
Heck , I only noticed the achievement a view days ago , and now we have unencrypted images from sound bytes in the game .
I wonder what would happen if Valve left a little teaser challenge : cure cancer and we 'll give you episode 3 .</tokentext>
<sentencetext>I don't know what I'm more surprised at, the clever way in which Valve announced Portal 2, or how quickly their obscure puzzle was crowd sourced and solved.
Heck, I only noticed the achievement a view days ago, and now we have unencrypted images from sound bytes in the game.
I wonder what would happen if Valve left a little teaser challenge: cure cancer and we'll give you episode 3.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377278</id>
	<title>Re:This is a triumph.</title>
	<author>Anonymous</author>
	<datestamp>1267794900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's hard to overstate my satisfaction!</p></htmltext>
<tokenext>It 's hard to overstate my satisfaction !</tokentext>
<sentencetext>It's hard to overstate my satisfaction!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376078</id>
	<title>Read about the underlined letters on portalwiki</title>
	<author>Sowelu</author>
	<datestamp>1267786380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>...along with the rest of the ARG.  They've already been quite solved, over there.

<a href="http://portalwiki.net/" title="portalwiki.net">http://portalwiki.net/</a> [portalwiki.net]</htmltext>
<tokenext>...along with the rest of the ARG .
They 've already been quite solved , over there .
http : //portalwiki.net/ [ portalwiki.net ]</tokentext>
<sentencetext>...along with the rest of the ARG.
They've already been quite solved, over there.
http://portalwiki.net/ [portalwiki.net]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376340</id>
	<title>Re:Never understood this game</title>
	<author>HeronBlademaster</author>
	<datestamp>1267788000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It felt more like a polished half-life 2 mod rather than an actual game.</p></div><p>There's a reason it was bundled with The Orange Box and only cost $20 separately...</p></div>
	</htmltext>
<tokenext>It felt more like a polished half-life 2 mod rather than an actual game.There 's a reason it was bundled with The Orange Box and only cost $ 20 separately.. .</tokentext>
<sentencetext>It felt more like a polished half-life 2 mod rather than an actual game.There's a reason it was bundled with The Orange Box and only cost $20 separately...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376284</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377310</id>
	<title>Maybe it's an anagram?</title>
	<author>lula-vampiro</author>
	<datestamp>1267795260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ee, Dr Manhatt0n!</htmltext>
<tokenext>Ee , Dr Manhatt0n !</tokentext>
<sentencetext>Ee, Dr Manhatt0n!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376748</id>
	<title>Re:Portal 2, Left 4 dead 2....</title>
	<author>brkello</author>
	<datestamp>1267790520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't even remember what happened at the end of Episode 2 any more.<nobr> <wbr></nobr>:(</htmltext>
<tokenext>I ca n't even remember what happened at the end of Episode 2 any more .
: (</tokentext>
<sentencetext>I can't even remember what happened at the end of Episode 2 any more.
:(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376182</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376292</id>
	<title>Re:Read about the underlined letters on portalwiki</title>
	<author>Anonymous</author>
	<datestamp>1267787760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can you provide deep links to the drattman/h0ney stuff? I would really appreciate it. The wiki is badly indexed.</p></htmltext>
<tokenext>Can you provide deep links to the drattman/h0ney stuff ?
I would really appreciate it .
The wiki is badly indexed .</tokentext>
<sentencetext>Can you provide deep links to the drattman/h0ney stuff?
I would really appreciate it.
The wiki is badly indexed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376078</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31439586</id>
	<title>It spells out...</title>
	<author>blackprint</author>
	<datestamp>1268329440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dr. Manhattan 0nee (I can't quite figure out the last part, I didn't read Watch Men). So whatever zero-nee or some such thing.

PS: I understand it's a password, but figure there must be some fun this particular password.</htmltext>
<tokenext>Dr. Manhattan 0nee ( I ca n't quite figure out the last part , I did n't read Watch Men ) .
So whatever zero-nee or some such thing .
PS : I understand it 's a password , but figure there must be some fun this particular password .</tokentext>
<sentencetext>Dr. Manhattan 0nee (I can't quite figure out the last part, I didn't read Watch Men).
So whatever zero-nee or some such thing.
PS: I understand it's a password, but figure there must be some fun this particular password.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376592</id>
	<title>Re:Mac support?</title>
	<author>DeadRat4life</author>
	<datestamp>1267789440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>didnt they announce mac support the other day?

as for cost, companies like ID and Epic develop for Linux (and mac if im not mistaken) and they still seem to do fine with it.
If they at least made their software to work better with WINE id be happy. Ive heard a lot of people say they got it working but ive had trouble with every source game.</htmltext>
<tokenext>didnt they announce mac support the other day ?
as for cost , companies like ID and Epic develop for Linux ( and mac if im not mistaken ) and they still seem to do fine with it .
If they at least made their software to work better with WINE id be happy .
Ive heard a lot of people say they got it working but ive had trouble with every source game .</tokentext>
<sentencetext>didnt they announce mac support the other day?
as for cost, companies like ID and Epic develop for Linux (and mac if im not mistaken) and they still seem to do fine with it.
If they at least made their software to work better with WINE id be happy.
Ive heard a lot of people say they got it working but ive had trouble with every source game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376470</id>
	<title>Because Someone Has to Say It</title>
	<author>MrTripps</author>
	<datestamp>1267788780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The Portal 2 is a lie!</htmltext>
<tokenext>The Portal 2 is a lie !</tokentext>
<sentencetext>The Portal 2 is a lie!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376450</id>
	<title>This is a triumph.</title>
	<author>cadeon</author>
	<datestamp>1267788660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>I'm making a note here: HUGE SUCCESS</p></htmltext>
<tokenext>I 'm making a note here : HUGE SUCCESS</tokentext>
<sentencetext>I'm making a note here: HUGE SUCCESS</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31380428</id>
	<title>Re:Androids</title>
	<author>Anonymous</author>
	<datestamp>1267887840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm guessing you won't be playing as Chell if it takes place further back in time (which is my guess).  It would be hard to take place inside, in the future, since Chell kinda 'sploded the whole place when she (tried to) kill GLaDOS.</p><p>Honestly, they could easily come up with a FEW games based on this material.  I would quickly pay $30 for a purely android based version, perhaps the android can finally escape after achieving sentience. It doesn't have to tie into the HL universe, it can be in the past.  Just working his/her way through the program to gain enough "trust" to get deployed somewhere closer to an exit.  The android has to "fight" their way through the final area using only the portal gun, while real humans and turrets have guns with bullets, all while GLaDOS is the voice that is directing the actions and informing the humans where the android is.  I could expand, but your imagination can fill in the voids.  Damn, I really want that game<nobr> <wbr></nobr>:)  Portal 2 as well.</p></htmltext>
<tokenext>I 'm guessing you wo n't be playing as Chell if it takes place further back in time ( which is my guess ) .
It would be hard to take place inside , in the future , since Chell kinda 'sploded the whole place when she ( tried to ) kill GLaDOS.Honestly , they could easily come up with a FEW games based on this material .
I would quickly pay $ 30 for a purely android based version , perhaps the android can finally escape after achieving sentience .
It does n't have to tie into the HL universe , it can be in the past .
Just working his/her way through the program to gain enough " trust " to get deployed somewhere closer to an exit .
The android has to " fight " their way through the final area using only the portal gun , while real humans and turrets have guns with bullets , all while GLaDOS is the voice that is directing the actions and informing the humans where the android is .
I could expand , but your imagination can fill in the voids .
Damn , I really want that game : ) Portal 2 as well .</tokentext>
<sentencetext>I'm guessing you won't be playing as Chell if it takes place further back in time (which is my guess).
It would be hard to take place inside, in the future, since Chell kinda 'sploded the whole place when she (tried to) kill GLaDOS.Honestly, they could easily come up with a FEW games based on this material.
I would quickly pay $30 for a purely android based version, perhaps the android can finally escape after achieving sentience.
It doesn't have to tie into the HL universe, it can be in the past.
Just working his/her way through the program to gain enough "trust" to get deployed somewhere closer to an exit.
The android has to "fight" their way through the final area using only the portal gun, while real humans and turrets have guns with bullets, all while GLaDOS is the voice that is directing the actions and informing the humans where the android is.
I could expand, but your imagination can fill in the voids.
Damn, I really want that game :)  Portal 2 as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31379052</id>
	<title>Re:I'm so excited</title>
	<author>uvajed\_ekil</author>
	<datestamp>1267814880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Thank you Valve; a nice follow up to the game of the decade.</i> <br> <br>
So you mean "Portal 2" is just a working title, and the real name is "Halflife 3?" Awesome!</htmltext>
<tokenext>Thank you Valve ; a nice follow up to the game of the decade .
So you mean " Portal 2 " is just a working title , and the real name is " Halflife 3 ?
" Awesome !</tokentext>
<sentencetext>Thank you Valve; a nice follow up to the game of the decade.
So you mean "Portal 2" is just a working title, and the real name is "Halflife 3?
" Awesome!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376086</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376072</id>
	<title>Androids</title>
	<author>Pharmboy</author>
	<datestamp>1267786320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I am so wanting there to be more sections for "androids".  I always thought the idea of "android hell is a real place" was such a mind screw and gave you so much understanding of how messed up this company was, that it needed a whole game through the eyes of the androids.</p></htmltext>
<tokenext>I am so wanting there to be more sections for " androids " .
I always thought the idea of " android hell is a real place " was such a mind screw and gave you so much understanding of how messed up this company was , that it needed a whole game through the eyes of the androids .</tokentext>
<sentencetext>I am so wanting there to be more sections for "androids".
I always thought the idea of "android hell is a real place" was such a mind screw and gave you so much understanding of how messed up this company was, that it needed a whole game through the eyes of the androids.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376504</id>
	<title>Re:Never understood this game</title>
	<author>geekoid</author>
	<datestamp>1267789020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>Man post as AC to imply he is so smart portal was a breeze.</p><p>News at 11</p></htmltext>
<tokenext>Man post as AC to imply he is so smart portal was a breeze.News at 11</tokentext>
<sentencetext>Man post as AC to imply he is so smart portal was a breeze.News at 11</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376284</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31411550</id>
	<title>Re:Mac support?</title>
	<author>Baloo Uriza</author>
	<datestamp>1268134680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Screw the Mac and it's number 3 on the desktop status, what bout Linux?</htmltext>
<tokenext>Screw the Mac and it 's number 3 on the desktop status , what bout Linux ?</tokentext>
<sentencetext>Screw the Mac and it's number 3 on the desktop status, what bout Linux?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376526</id>
	<title>Re:The Flash Version Mappack</title>
	<author>cthulu\_mt</author>
	<datestamp>1267789140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Very cool.  Thanks.</htmltext>
<tokenext>Very cool .
Thanks .</tokentext>
<sentencetext>Very cool.
Thanks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376202</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31378154</id>
	<title>Re:Portal 2, Left 4 dead 2....</title>
	<author>Anonymous</author>
	<datestamp>1267804380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>HL2:E2 tied the Portal universe to the HL universe via Aperture Science<nobr> <wbr></nobr>... Mossman had gone to Alaska to find the Borealis.  Portal 2 will hopefully shed some light on the connection.</p></htmltext>
<tokenext>HL2 : E2 tied the Portal universe to the HL universe via Aperture Science ... Mossman had gone to Alaska to find the Borealis .
Portal 2 will hopefully shed some light on the connection .</tokentext>
<sentencetext>HL2:E2 tied the Portal universe to the HL universe via Aperture Science ... Mossman had gone to Alaska to find the Borealis.
Portal 2 will hopefully shed some light on the connection.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376182</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376642</id>
	<title>Portal more imporant than Half Life</title>
	<author>rahvin112</author>
	<datestamp>1267789740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>If you listen to the developer comment on Portal you will find out why Portal is more important to Valve than Half Like is at this point. Portal is probably the most popular "FPS" genre game for Women ever released. IIRC the lead developer at Valve was even a woman. Gabe makes the comment in the developer commentary with Portal that it opened their eyes to the potential to selling games to that other 50\% of the population. Portal was a huge hit with the girls and from a business perspective Portal then became more important than Half Life.</p></htmltext>
<tokenext>If you listen to the developer comment on Portal you will find out why Portal is more important to Valve than Half Like is at this point .
Portal is probably the most popular " FPS " genre game for Women ever released .
IIRC the lead developer at Valve was even a woman .
Gabe makes the comment in the developer commentary with Portal that it opened their eyes to the potential to selling games to that other 50 \ % of the population .
Portal was a huge hit with the girls and from a business perspective Portal then became more important than Half Life .</tokentext>
<sentencetext>If you listen to the developer comment on Portal you will find out why Portal is more important to Valve than Half Like is at this point.
Portal is probably the most popular "FPS" genre game for Women ever released.
IIRC the lead developer at Valve was even a woman.
Gabe makes the comment in the developer commentary with Portal that it opened their eyes to the potential to selling games to that other 50\% of the population.
Portal was a huge hit with the girls and from a business perspective Portal then became more important than Half Life.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377032</id>
	<title>Summary version</title>
	<author>Anonymous</author>
	<datestamp>1267792800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>
The "Adjust radio frequency" update added a bunch of radios all over the place which, if dragged to the correct location (or if you extract the resource bundles), will produce some sounds which translate to an old ham-radio-style slow-scan TV signal which have a bunch of pictures which give you some sort of hashed version of the phone number of the BBS where you login with 'backup/backup' and watch a  progress bar saying "backup restoring, ETA: next Thursday (except on weekends)" or other silly stuff, and get ASCII art pictures of scenes which involve robots.
</p><p>
I'm sure I'm missing something. Like the secret new game ending. Which is on Youtube somewhere.</p></htmltext>
<tokenext>The " Adjust radio frequency " update added a bunch of radios all over the place which , if dragged to the correct location ( or if you extract the resource bundles ) , will produce some sounds which translate to an old ham-radio-style slow-scan TV signal which have a bunch of pictures which give you some sort of hashed version of the phone number of the BBS where you login with 'backup/backup ' and watch a progress bar saying " backup restoring , ETA : next Thursday ( except on weekends ) " or other silly stuff , and get ASCII art pictures of scenes which involve robots .
I 'm sure I 'm missing something .
Like the secret new game ending .
Which is on Youtube somewhere .</tokentext>
<sentencetext>
The "Adjust radio frequency" update added a bunch of radios all over the place which, if dragged to the correct location (or if you extract the resource bundles), will produce some sounds which translate to an old ham-radio-style slow-scan TV signal which have a bunch of pictures which give you some sort of hashed version of the phone number of the BBS where you login with 'backup/backup' and watch a  progress bar saying "backup restoring, ETA: next Thursday (except on weekends)" or other silly stuff, and get ASCII art pictures of scenes which involve robots.
I'm sure I'm missing something.
Like the secret new game ending.
Which is on Youtube somewhere.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376078</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377412</id>
	<title>Prelude too.</title>
	<author>antdude</author>
	<datestamp>1267796520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Go <a href="http://www.portalprelude.com/" title="portalprelude.com">here</a> [portalprelude.com]. It's very hard!</p></htmltext>
<tokenext>Go here [ portalprelude.com ] .
It 's very hard !</tokentext>
<sentencetext>Go here [portalprelude.com].
It's very hard!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376202</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376164</id>
	<title>Unscrambled...</title>
	<author>Anonymous</author>
	<datestamp>1267786860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>The underlined letters unscramble to "NA0A HATE NET DRM", which would be phonetically pronounced as "Now I hate net DRM".</p><p>One possibility, anyway.</p></htmltext>
<tokenext>The underlined letters unscramble to " NA0A HATE NET DRM " , which would be phonetically pronounced as " Now I hate net DRM " .One possibility , anyway .</tokentext>
<sentencetext>The underlined letters unscramble to "NA0A HATE NET DRM", which would be phonetically pronounced as "Now I hate net DRM".One possibility, anyway.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376778</id>
	<title>Re:I hope</title>
	<author>brkello</author>
	<datestamp>1267790760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am sure it will be.  I remember playing HL2 Ep2 and there being something in there with Aperture Science in there.  So it is in the same universe.</htmltext>
<tokenext>I am sure it will be .
I remember playing HL2 Ep2 and there being something in there with Aperture Science in there .
So it is in the same universe .</tokentext>
<sentencetext>I am sure it will be.
I remember playing HL2 Ep2 and there being something in there with Aperture Science in there.
So it is in the same universe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31399348</id>
	<title>Re:Underlined letters?</title>
	<author>Acaeris</author>
	<datestamp>1268053800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Actually, it's D Rattmann. The Aperture Science website set the standard for their usernames as initial+surname (the site uses cjohnson for Cave Johnson the creator of Aperture Science). Doug Rattmann is believed to be the man who leaves the markings on the walls in Portal and was a programmer for Aperture Science according to the information in the ARG.</htmltext>
<tokenext>Actually , it 's D Rattmann .
The Aperture Science website set the standard for their usernames as initial + surname ( the site uses cjohnson for Cave Johnson the creator of Aperture Science ) .
Doug Rattmann is believed to be the man who leaves the markings on the walls in Portal and was a programmer for Aperture Science according to the information in the ARG .</tokentext>
<sentencetext>Actually, it's D Rattmann.
The Aperture Science website set the standard for their usernames as initial+surname (the site uses cjohnson for Cave Johnson the creator of Aperture Science).
Doug Rattmann is believed to be the man who leaves the markings on the walls in Portal and was a programmer for Aperture Science according to the information in the ARG.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31380032</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31399394</id>
	<title>Re:Mac support?</title>
	<author>Acaeris</author>
	<datestamp>1268054580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You'll be glad to know then that GameInformer confirmed Portal 2 will get a Mac release (which means at least that version of Source has been ported).</htmltext>
<tokenext>You 'll be glad to know then that GameInformer confirmed Portal 2 will get a Mac release ( which means at least that version of Source has been ported ) .</tokentext>
<sentencetext>You'll be glad to know then that GameInformer confirmed Portal 2 will get a Mac release (which means at least that version of Source has been ported).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31388430</id>
	<title>Re:Portal more imporant than Half Life</title>
	<author>kanuac</author>
	<datestamp>1267967280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I, for one, welcome the new age of positive discrimination in videogames. Was needed.</p></htmltext>
<tokenext>I , for one , welcome the new age of positive discrimination in videogames .
Was needed .</tokentext>
<sentencetext>I, for one, welcome the new age of positive discrimination in videogames.
Was needed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376642</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377598</id>
	<title>Re:Read about the underlined letters on portalwiki</title>
	<author>Anonymous</author>
	<datestamp>1267798860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I love the <a href="http://portalwiki.net/index.php/The\_Progress\_Bar" title="portalwiki.net" rel="nofollow">Progress Bar</a> [portalwiki.net].</p><p>Right out of the <a href="http://xkcd.com/612/" title="xkcd.com" rel="nofollow">xkcd comic</a> [xkcd.com], but even more extreme (femtoseconds to geological periods).</p></htmltext>
<tokenext>I love the Progress Bar [ portalwiki.net ] .Right out of the xkcd comic [ xkcd.com ] , but even more extreme ( femtoseconds to geological periods ) .</tokentext>
<sentencetext>I love the Progress Bar [portalwiki.net].Right out of the xkcd comic [xkcd.com], but even more extreme (femtoseconds to geological periods).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376078</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31380758</id>
	<title>Re:Mac support?</title>
	<author>Azundris</author>
	<datestamp>1267891140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Played Portal on Mac using Crossover Games. Worked like a charm.</htmltext>
<tokenext>Played Portal on Mac using Crossover Games .
Worked like a charm .</tokentext>
<sentencetext>Played Portal on Mac using Crossover Games.
Worked like a charm.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376558</id>
	<title>Underlined letters</title>
	<author>Chris Mattern</author>
	<datestamp>1267789320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>drattmannh0nee?  I must be tragically unhip; I don't get it.</p></htmltext>
<tokenext>drattmannh0nee ?
I must be tragically unhip ; I do n't get it .</tokentext>
<sentencetext>drattmannh0nee?
I must be tragically unhip; I don't get it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377574</id>
	<title>Re:Mac support?</title>
	<author>Sark666</author>
	<datestamp>1267798440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was skeptical about them ever d3d porting as well, but were these images released the other day a gag?</p><p><a href="http://www.shacknews.com/onearticle.x/62617" title="shacknews.com">http://www.shacknews.com/onearticle.x/62617</a> [shacknews.com]</p><p>Then I thought, if they have converted to opengl, could a linux port ever come down the pipeline?</p><p>A gamer can dream, right?</p></htmltext>
<tokenext>I was skeptical about them ever d3d porting as well , but were these images released the other day a gag ? http : //www.shacknews.com/onearticle.x/62617 [ shacknews.com ] Then I thought , if they have converted to opengl , could a linux port ever come down the pipeline ? A gamer can dream , right ?</tokentext>
<sentencetext>I was skeptical about them ever d3d porting as well, but were these images released the other day a gag?http://www.shacknews.com/onearticle.x/62617 [shacknews.com]Then I thought, if they have converted to opengl, could a linux port ever come down the pipeline?A gamer can dream, right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377134</id>
	<title>Re:Portal 2, Left 4 dead 2....</title>
	<author>genner</author>
	<datestamp>1267793580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.</p></div><p>Yes it did. I mean was the cake really a lie? We just don't know.</p></div>
	</htmltext>
<tokenext>So Valve , what ever happened to Half Life 2 Episode 3 ?
Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.Yes it did .
I mean was the cake really a lie ?
We just do n't know .</tokentext>
<sentencetext>So Valve, what ever happened to Half Life 2 Episode 3?
Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.Yes it did.
I mean was the cake really a lie?
We just don't know.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376182</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376138</id>
	<title>Re:Underlined letters?</title>
	<author>Anonymous</author>
	<datestamp>1267786680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Notice anything funny about the underlined letters in Steam's announcement?</p></div><p>Some lame viral marketing?</p></div>
	</htmltext>
<tokenext>Notice anything funny about the underlined letters in Steam 's announcement ? Some lame viral marketing ?</tokentext>
<sentencetext>Notice anything funny about the underlined letters in Steam's announcement?Some lame viral marketing?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377550</id>
	<title>why do people assume this means no ep3?</title>
	<author>DeadRat4life</author>
	<datestamp>1267798080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>id be willing to bet that it will be released in another orange box like deal with ep 3</htmltext>
<tokenext>id be willing to bet that it will be released in another orange box like deal with ep 3</tokentext>
<sentencetext>id be willing to bet that it will be released in another orange box like deal with ep 3</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377890</id>
	<title>Re:Androids</title>
	<author>Anonymous</author>
	<datestamp>1267801500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I don't know about androids, but Robot Hell is real, and it's in New Jersey.</p></htmltext>
<tokenext>I do n't know about androids , but Robot Hell is real , and it 's in New Jersey .</tokentext>
<sentencetext>I don't know about androids, but Robot Hell is real, and it's in New Jersey.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376182</id>
	<title>Portal 2, Left 4 dead 2....</title>
	<author>LoRdTAW</author>
	<datestamp>1267786980000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.</p><p>Will we see another orange box like release with Portal 2 and HL2 Episode 3 bundled together?</p></htmltext>
<tokenext>So Valve , what ever happened to Half Life 2 Episode 3 ?
Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2 .
I am still patiently waiting.Will we see another orange box like release with Portal 2 and HL2 Episode 3 bundled together ?</tokentext>
<sentencetext>So Valve, what ever happened to Half Life 2 Episode 3?
Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.
I am still patiently waiting.Will we see another orange box like release with Portal 2 and HL2 Episode 3 bundled together?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</id>
	<title>Mac support?</title>
	<author>MBCook</author>
	<datestamp>1267786680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>At this point, I'm far more interested in Vavle's <a href="http://www.macrumors.com/2010/03/03/valve-teases-upcoming-half-life-release-for-mac/" title="macrumors.com">Mac</a> [macrumors.com] development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd <i>love</i> to see Steam and the Source Engine on OS X.
</p><p>Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?
</p><p>Still, Portal 2. Going to have to play that.</p></htmltext>
<tokenext>At this point , I 'm far more interested in Vavle 's Mac [ macrumors.com ] development that they seem to be doing .
I 'd love to know if I can finally ditch my Windows partition .
I 'd love to see Steam and the Source Engine on OS X . Given their solid Direct3D stance , I 'm a little worried... but a gamer can dream , right ?
Still , Portal 2 .
Going to have to play that .</tokentext>
<sentencetext>At this point, I'm far more interested in Vavle's Mac [macrumors.com] development that they seem to be doing.
I'd love to know if I can finally ditch my Windows partition.
I'd love to see Steam and the Source Engine on OS X.
Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?
Still, Portal 2.
Going to have to play that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377610</id>
	<title>Re:Never understood this game</title>
	<author>Anonymous</author>
	<datestamp>1267798920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>playing many hours of Nintendo games that had the same thing</p></div><p>I don't understand what you are saying. What Nintendo games have the same thing?</p><p>Was there a game with something similar to the portal mechanic? IIRC Adventure on the 2600 had a portal thingy, and I am sure there must be more, but are any actually used like Portal?</p><p>Or are you saying that Portal is just a platformer and the portal mechanic doesn't distinguish it?</p><p>Or?</p></div>
	</htmltext>
<tokenext>playing many hours of Nintendo games that had the same thingI do n't understand what you are saying .
What Nintendo games have the same thing ? Was there a game with something similar to the portal mechanic ?
IIRC Adventure on the 2600 had a portal thingy , and I am sure there must be more , but are any actually used like Portal ? Or are you saying that Portal is just a platformer and the portal mechanic does n't distinguish it ? Or ?</tokentext>
<sentencetext>playing many hours of Nintendo games that had the same thingI don't understand what you are saying.
What Nintendo games have the same thing?Was there a game with something similar to the portal mechanic?
IIRC Adventure on the 2600 had a portal thingy, and I am sure there must be more, but are any actually used like Portal?Or are you saying that Portal is just a platformer and the portal mechanic doesn't distinguish it?Or?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376284</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376744</id>
	<title>WTF</title>
	<author>darrenkopp</author>
	<datestamp>1267790460000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>Portal came out w/ episode 2... so where the F*** is episode 3? excited for this, but priorities valve!</htmltext>
<tokenext>Portal came out w/ episode 2... so where the F * * * is episode 3 ?
excited for this , but priorities valve !</tokentext>
<sentencetext>Portal came out w/ episode 2... so where the F*** is episode 3?
excited for this, but priorities valve!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376434</id>
	<title>Re:Underlined letters?</title>
	<author>Improv</author>
	<datestamp>1267788600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Oh sweet they're announcing a new sequel to Koyaanisqatsi too, done by valve? Wild.</p></htmltext>
<tokenext>Oh sweet they 're announcing a new sequel to Koyaanisqatsi too , done by valve ?
Wild .</tokentext>
<sentencetext>Oh sweet they're announcing a new sequel to Koyaanisqatsi too, done by valve?
Wild.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31379282</id>
	<title>New years is at the end of March this year!</title>
	<author>Anonymous</author>
	<datestamp>1267905720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So let me make sure I have this right...</p><p>Valve developed Portal, a fantastic game with an enthusiastic fan base who would love to see a sequel.</p><p>Steam, which is owned by Valve has just announced that Valve will in fact be releasing said sequel.</p><p>The release date for the amazing new game is April 1st.</p><p>Just sayin...</p></htmltext>
<tokenext>So let me make sure I have this right...Valve developed Portal , a fantastic game with an enthusiastic fan base who would love to see a sequel.Steam , which is owned by Valve has just announced that Valve will in fact be releasing said sequel.The release date for the amazing new game is April 1st.Just sayin.. .</tokentext>
<sentencetext>So let me make sure I have this right...Valve developed Portal, a fantastic game with an enthusiastic fan base who would love to see a sequel.Steam, which is owned by Valve has just announced that Valve will in fact be releasing said sequel.The release date for the amazing new game is April 1st.Just sayin...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376884</id>
	<title>Old News</title>
	<author>Anonymous</author>
	<datestamp>1267791480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I thought one of the devs let it slip in some G4 interview?</p></htmltext>
<tokenext>I thought one of the devs let it slip in some G4 interview ?</tokentext>
<sentencetext>I thought one of the devs let it slip in some G4 interview?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376914</id>
	<title>Re:I'm so excited</title>
	<author>Bill Hayden</author>
	<datestamp>1267791720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My only hope is that by "in time for the holidays", they meant St. Patrick's Day.</htmltext>
<tokenext>My only hope is that by " in time for the holidays " , they meant St. Patrick 's Day .</tokentext>
<sentencetext>My only hope is that by "in time for the holidays", they meant St. Patrick's Day.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376086</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376346</id>
	<title>Re:Mac support?</title>
	<author>tlhIngan</author>
	<datestamp>1267788000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>At this point, I'm far more interested in Vavle's Mac development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.</p><p>Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?</p><p>Still, Portal 2. Going to have to play that.</p></div></blockquote><p>And yet, Crossover (which has an announcement a few articles down) has worked with Steam and Source Engine quite well. Half-Life, Half-Life 2 worked fine way back when I tried it (and bought it) on OS X. It was before OS X 10.5 when I tried it and it worked. I'd be shocked if it wasn't working anymore. Portal wasn't around when I tried it, but I'd guess it works.</p><p>Sure it's not native, but it worked well enough to be quite usable.</p><p>Officially Supported - <a href="http://www.codeweavers.com/compatibility/browse/name/?app\_id=3424" title="codeweavers.com">http://www.codeweavers.com/compatibility/browse/name/?app\_id=3424</a> [codeweavers.com]</p></div>
	</htmltext>
<tokenext>At this point , I 'm far more interested in Vavle 's Mac development that they seem to be doing .
I 'd love to know if I can finally ditch my Windows partition .
I 'd love to see Steam and the Source Engine on OS X.Given their solid Direct3D stance , I 'm a little worried... but a gamer can dream , right ? Still , Portal 2 .
Going to have to play that.And yet , Crossover ( which has an announcement a few articles down ) has worked with Steam and Source Engine quite well .
Half-Life , Half-Life 2 worked fine way back when I tried it ( and bought it ) on OS X. It was before OS X 10.5 when I tried it and it worked .
I 'd be shocked if it was n't working anymore .
Portal was n't around when I tried it , but I 'd guess it works.Sure it 's not native , but it worked well enough to be quite usable.Officially Supported - http : //www.codeweavers.com/compatibility/browse/name/ ? app \ _id = 3424 [ codeweavers.com ]</tokentext>
<sentencetext>At this point, I'm far more interested in Vavle's Mac development that they seem to be doing.
I'd love to know if I can finally ditch my Windows partition.
I'd love to see Steam and the Source Engine on OS X.Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?Still, Portal 2.
Going to have to play that.And yet, Crossover (which has an announcement a few articles down) has worked with Steam and Source Engine quite well.
Half-Life, Half-Life 2 worked fine way back when I tried it (and bought it) on OS X. It was before OS X 10.5 when I tried it and it worked.
I'd be shocked if it wasn't working anymore.
Portal wasn't around when I tried it, but I'd guess it works.Sure it's not native, but it worked well enough to be quite usable.Officially Supported - http://www.codeweavers.com/compatibility/browse/name/?app\_id=3424 [codeweavers.com]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377282</id>
	<title>Re:The Flash Version Mappack</title>
	<author>mrpiddly</author>
	<datestamp>1267794960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For an extra challenge, Portal Prelude is also pretty fun but the voice acting is horrible and some of the puzzles border on unfair. It does not have those extra touches that made Portal great, but I still feel it is worth playing and the levels themselves are really well designed.</p><p>Test chambers 18 and 19 are insane.</p></htmltext>
<tokenext>For an extra challenge , Portal Prelude is also pretty fun but the voice acting is horrible and some of the puzzles border on unfair .
It does not have those extra touches that made Portal great , but I still feel it is worth playing and the levels themselves are really well designed.Test chambers 18 and 19 are insane .</tokentext>
<sentencetext>For an extra challenge, Portal Prelude is also pretty fun but the voice acting is horrible and some of the puzzles border on unfair.
It does not have those extra touches that made Portal great, but I still feel it is worth playing and the levels themselves are really well designed.Test chambers 18 and 19 are insane.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376202</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376462</id>
	<title>Re:Mac support?</title>
	<author>QuaveringGrape</author>
	<datestamp>1267788720000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Quite possibly...<br>

<a href="http://www.wired.com/gamelife/2010/03/portal-2-steam-mac/" title="wired.com" rel="nofollow">Wired article</a> [wired.com] <br>

A few interesting links in there.

</p></htmltext>
<tokenext>Quite possibly.. . Wired article [ wired.com ] A few interesting links in there .</tokentext>
<sentencetext>Quite possibly...

Wired article [wired.com] 

A few interesting links in there.

</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376508</id>
	<title>I hope</title>
	<author>Anonymous</author>
	<datestamp>1267789020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>that portal gets mixed into half life somehow already =0</p></htmltext>
<tokenext>that portal gets mixed into half life somehow already = 0</tokentext>
<sentencetext>that portal gets mixed into half life somehow already =0</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31380032</id>
	<title>Re:Underlined letters?</title>
	<author>Jesus\_666</author>
	<datestamp>1267881600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>drattmannh0nee...<br>
dr attmann h0nee...<br>
Dr. Attmann honey...<br>
<br>
Okay, who is doctor Attmann and who at Valve is in love with him or her? Using Google, I found various people with a last name of Attmann and a doctor's degree, most of them at German universities. I think this is a clue that Portal 2 will be playing at a German university.<br>
<br>
Man, I'm good at this ARG stuff.</htmltext>
<tokenext>drattmannh0nee.. . dr attmann h0nee.. . Dr. Attmann honey.. . Okay , who is doctor Attmann and who at Valve is in love with him or her ?
Using Google , I found various people with a last name of Attmann and a doctor 's degree , most of them at German universities .
I think this is a clue that Portal 2 will be playing at a German university .
Man , I 'm good at this ARG stuff .</tokentext>
<sentencetext>drattmannh0nee...
dr attmann h0nee...
Dr. Attmann honey...

Okay, who is doctor Attmann and who at Valve is in love with him or her?
Using Google, I found various people with a last name of Attmann and a doctor's degree, most of them at German universities.
I think this is a clue that Portal 2 will be playing at a German university.
Man, I'm good at this ARG stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377128</id>
	<title>Re:Portal 2, Left 4 dead 2....</title>
	<author>Anonymous</author>
	<datestamp>1267793520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>IMO if you are going to count episodes then you should also count expansion packs</p><p>half life: late 1998<br>opposing force: late 1999 (1 year)<br>blue shift: mid 2001 (1.5 years)<br>decay: late 2001 (0.5 years)<br>hl2: late 2004 (3 years)<br>ep1: mid 2006 (1.5 years)<br>ep2: late 2007 (1.5 years)</p></htmltext>
<tokenext>IMO if you are going to count episodes then you should also count expansion packshalf life : late 1998opposing force : late 1999 ( 1 year ) blue shift : mid 2001 ( 1.5 years ) decay : late 2001 ( 0.5 years ) hl2 : late 2004 ( 3 years ) ep1 : mid 2006 ( 1.5 years ) ep2 : late 2007 ( 1.5 years )</tokentext>
<sentencetext>IMO if you are going to count episodes then you should also count expansion packshalf life: late 1998opposing force: late 1999 (1 year)blue shift: mid 2001 (1.5 years)decay: late 2001 (0.5 years)hl2: late 2004 (3 years)ep1: mid 2006 (1.5 years)ep2: late 2007 (1.5 years)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376766</id>
	<title>Re:Mac support?</title>
	<author>textstring</author>
	<datestamp>1267790700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Rumors have it that they're porting Source to all major platforms including Linux.<br>Comes from the wikipedia article on Postal 3 showing a 2010 release date under Steam with OSX and Linux support.<br><a href="http://en.wikipedia.org/wiki/Postal\_III" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Postal\_III</a> [wikipedia.org]</p></htmltext>
<tokenext>Rumors have it that they 're porting Source to all major platforms including Linux.Comes from the wikipedia article on Postal 3 showing a 2010 release date under Steam with OSX and Linux support.http : //en.wikipedia.org/wiki/Postal \ _III [ wikipedia.org ]</tokentext>
<sentencetext>Rumors have it that they're porting Source to all major platforms including Linux.Comes from the wikipedia article on Postal 3 showing a 2010 release date under Steam with OSX and Linux support.http://en.wikipedia.org/wiki/Postal\_III [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376068</id>
	<title>Underlined letters?</title>
	<author>Anonymous</author>
	<datestamp>1267786320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>drattmannh0nee?</htmltext>
<tokenext>drattmannh0nee ?</tokentext>
<sentencetext>drattmannh0nee?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377698</id>
	<title>Game makes me want to throw up</title>
	<author>failedlogic</author>
	<datestamp>1267799460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I love playing FPSes. Portal is a really cool game but I only played for about 15 minutes. I felt like throwing up afterward. I never bothered finishing the game. I watched the ending on Youtube. Qute. Only which I could have played it.</p><p>I understand that Valve tends to adjust the line of sight of the player slightly (like in Half-Life series) and for some people it makes them really dizzy and nauseous. There's a hack to readjust the line of sight. I have tried that as well and no luck.</p><p>In fact, while I enjoy Valve's games - I have played up to HL2, <b>all their games, and really only Valve is the problem, make me really nauseous</b>. I have not had any problem or significant problem with any other FPS or any other type of video game - COD, Modern Warfare, Solider Fortune, Delta Force, Operation Flashpoint have ALL been fine.</p></htmltext>
<tokenext>I love playing FPSes .
Portal is a really cool game but I only played for about 15 minutes .
I felt like throwing up afterward .
I never bothered finishing the game .
I watched the ending on Youtube .
Qute. Only which I could have played it.I understand that Valve tends to adjust the line of sight of the player slightly ( like in Half-Life series ) and for some people it makes them really dizzy and nauseous .
There 's a hack to readjust the line of sight .
I have tried that as well and no luck.In fact , while I enjoy Valve 's games - I have played up to HL2 , all their games , and really only Valve is the problem , make me really nauseous .
I have not had any problem or significant problem with any other FPS or any other type of video game - COD , Modern Warfare , Solider Fortune , Delta Force , Operation Flashpoint have ALL been fine .</tokentext>
<sentencetext>I love playing FPSes.
Portal is a really cool game but I only played for about 15 minutes.
I felt like throwing up afterward.
I never bothered finishing the game.
I watched the ending on Youtube.
Qute. Only which I could have played it.I understand that Valve tends to adjust the line of sight of the player slightly (like in Half-Life series) and for some people it makes them really dizzy and nauseous.
There's a hack to readjust the line of sight.
I have tried that as well and no luck.In fact, while I enjoy Valve's games - I have played up to HL2, all their games, and really only Valve is the problem, make me really nauseous.
I have not had any problem or significant problem with any other FPS or any other type of video game - COD, Modern Warfare, Solider Fortune, Delta Force, Operation Flashpoint have ALL been fine.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377130</id>
	<title>We need more companies such as Valve...</title>
	<author>Anonymous</author>
	<datestamp>1267793580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>and less companies like EA, Activision, Microsoft, Ubisoft, etc.</htmltext>
<tokenext>and less companies like EA , Activision , Microsoft , Ubisoft , etc .</tokentext>
<sentencetext>and less companies like EA, Activision, Microsoft, Ubisoft, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376530</id>
	<title>Re:Mac support?</title>
	<author>u-235-sentinel</author>
	<datestamp>1267789200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>At this point, I'm far more interested in Vavle's <a href="http://www.macrumors.com/2010/03/03/valve-teases-upcoming-half-life-release-for-mac/" title="macrumors.com" rel="nofollow">Mac</a> [macrumors.com] development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd <i>love</i> to see Steam and the Source Engine on OS X.</p><p>Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?</p><p>Still, Portal 2. Going to have to play that.</p></div><p>If they port it to Mac then I'd be willing to buy a Mac just for that.  Then I can stop using crossover games for my steam gaming needs.</p><p>Better if it works under linux IMO but can't be choosy I guess</p></div>
	</htmltext>
<tokenext>At this point , I 'm far more interested in Vavle 's Mac [ macrumors.com ] development that they seem to be doing .
I 'd love to know if I can finally ditch my Windows partition .
I 'd love to see Steam and the Source Engine on OS X.Given their solid Direct3D stance , I 'm a little worried... but a gamer can dream , right ? Still , Portal 2 .
Going to have to play that.If they port it to Mac then I 'd be willing to buy a Mac just for that .
Then I can stop using crossover games for my steam gaming needs.Better if it works under linux IMO but ca n't be choosy I guess</tokentext>
<sentencetext>At this point, I'm far more interested in Vavle's Mac [macrumors.com] development that they seem to be doing.
I'd love to know if I can finally ditch my Windows partition.
I'd love to see Steam and the Source Engine on OS X.Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?Still, Portal 2.
Going to have to play that.If they port it to Mac then I'd be willing to buy a Mac just for that.
Then I can stop using crossover games for my steam gaming needs.Better if it works under linux IMO but can't be choosy I guess
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31378578</id>
	<title>just the opposite for me</title>
	<author>SpiceWare</author>
	<datestamp>1267808580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was pleasantly surprised that I didn't get sick playing Portal as I've always gotten sick playing FPSes before.</htmltext>
<tokenext>I was pleasantly surprised that I did n't get sick playing Portal as I 've always gotten sick playing FPSes before .</tokentext>
<sentencetext>I was pleasantly surprised that I didn't get sick playing Portal as I've always gotten sick playing FPSes before.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377698</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377338</id>
	<title>But...</title>
	<author>ZirconCode</author>
	<datestamp>1267795620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>but, but, There is NO Cake!</p></htmltext>
<tokenext>but , but , There is NO Cake !</tokentext>
<sentencetext>but, but, There is NO Cake!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376616</id>
	<title>Re:This is a triumph.</title>
	<author>MrNiceguy\_KS</author>
	<datestamp>1267789620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's hard to overstate my satisfaction.</p></htmltext>
<tokenext>It 's hard to overstate my satisfaction .</tokentext>
<sentencetext>It's hard to overstate my satisfaction.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376450</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31378162</id>
	<title>Re:Game makes me want to throw up</title>
	<author>Barny</author>
	<datestamp>1267804440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A friend of mine is the opposite, a lot of other games, particularly the ID series, make him horribly sick, even just watching someone play, yet he can play any source based games without a problem.</p><p>The FoV could be a culprit, could also be how the engine handles some colours or even how a particular texture artist draws (my friend is colour blind to red and a few other colours).</p></htmltext>
<tokenext>A friend of mine is the opposite , a lot of other games , particularly the ID series , make him horribly sick , even just watching someone play , yet he can play any source based games without a problem.The FoV could be a culprit , could also be how the engine handles some colours or even how a particular texture artist draws ( my friend is colour blind to red and a few other colours ) .</tokentext>
<sentencetext>A friend of mine is the opposite, a lot of other games, particularly the ID series, make him horribly sick, even just watching someone play, yet he can play any source based games without a problem.The FoV could be a culprit, could also be how the engine handles some colours or even how a particular texture artist draws (my friend is colour blind to red and a few other colours).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377698</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376100</id>
	<title>Still no HL2: Episode 3?</title>
	<author>Anonymous</author>
	<datestamp>1267786500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Come on Valve... some time before 2020 would be nice.</p></htmltext>
<tokenext>Come on Valve... some time before 2020 would be nice .</tokentext>
<sentencetext>Come on Valve... some time before 2020 would be nice.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31388290</id>
	<title>Re:Portal more imporant than Half Life</title>
	<author>Anonymous</author>
	<datestamp>1267965360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>game for Women ever released.</p></div><p>If you <i>really</i> want to market it to women, then all you need to do is introduce micropayments, remove most of the content in exchange for collecting cute, fuzzy, "shiny" things, and release it as a Facebook app.</p></div>
	</htmltext>
<tokenext>game for Women ever released.If you really want to market it to women , then all you need to do is introduce micropayments , remove most of the content in exchange for collecting cute , fuzzy , " shiny " things , and release it as a Facebook app .</tokentext>
<sentencetext>game for Women ever released.If you really want to market it to women, then all you need to do is introduce micropayments, remove most of the content in exchange for collecting cute, fuzzy, "shiny" things, and release it as a Facebook app.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376642</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376086</id>
	<title>I'm so excited</title>
	<author>cthulu\_mt</author>
	<datestamp>1267786380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Thank you Valve; a nice follow up to the game of the decade.</htmltext>
<tokenext>Thank you Valve ; a nice follow up to the game of the decade .</tokentext>
<sentencetext>Thank you Valve; a nice follow up to the game of the decade.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31402528</id>
	<title>For those who read the EULA...</title>
	<author>Anonymous</author>
	<datestamp>1268073420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yay - Another game that won't ever be purchased, because it's from Valve/Steam.<br>And I know I'm not alone.</p></htmltext>
<tokenext>Yay - Another game that wo n't ever be purchased , because it 's from Valve/Steam.And I know I 'm not alone .</tokentext>
<sentencetext>Yay - Another game that won't ever be purchased, because it's from Valve/Steam.And I know I'm not alone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31379978</id>
	<title>Re:We need more companies such as Valve...</title>
	<author>eric-x</author>
	<datestamp>1267880160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>there is room for everyone. Without negatives there are no positives!</p></htmltext>
<tokenext>there is room for everyone .
Without negatives there are no positives !</tokentext>
<sentencetext>there is room for everyone.
Without negatives there are no positives!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377130</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31377522</id>
	<title>Re:Portal 2, Left 4 dead 2....</title>
	<author>SlashRSlashN</author>
	<datestamp>1267797840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Or...<br>Do the stories tie together?</p></htmltext>
<tokenext>Or...Do the stories tie together ?</tokentext>
<sentencetext>Or...Do the stories tie together?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376182</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376624</id>
	<title>Re:Portal 2, Left 4 dead 2....</title>
	<author>Anonymous</author>
	<datestamp>1267789620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.</p></div><p>1. Yes it did!  Especially now that they <a href="http://www.youtube.com/watch?v=Vq9oKn-SJCU" title="youtube.com">updated the ending to portal!</a> [youtube.com]</p><p>2. The ending to HL2 episode 2 wasn't much of a cliffhanger if you ask me.</p><p>3. Half life1: 1998.  Half life 2: 2004 (6 years later)  Episode 1: 2006 (2 years later)  Episode 2: 2007 (1 year later).  It's now 2010, 3 years later.  We've got another 3 years before we can really say "This is an unusually long for Valve."  Granted, I wouldn't expect them to reinvent the wheel like they did from HL1 to HL2.  So I don't think you're being patient.  Neither am I though, I want them to hurry the hell up.</p></div>
	</htmltext>
<tokenext>So Valve , what ever happened to Half Life 2 Episode 3 ?
Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2 .
I am still patiently waiting.1 .
Yes it did !
Especially now that they updated the ending to portal !
[ youtube.com ] 2. The ending to HL2 episode 2 was n't much of a cliffhanger if you ask me.3 .
Half life1 : 1998 .
Half life 2 : 2004 ( 6 years later ) Episode 1 : 2006 ( 2 years later ) Episode 2 : 2007 ( 1 year later ) .
It 's now 2010 , 3 years later .
We 've got another 3 years before we can really say " This is an unusually long for Valve .
" Granted , I would n't expect them to reinvent the wheel like they did from HL1 to HL2 .
So I do n't think you 're being patient .
Neither am I though , I want them to hurry the hell up .</tokentext>
<sentencetext>So Valve, what ever happened to Half Life 2 Episode 3?
Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.
I am still patiently waiting.1.
Yes it did!
Especially now that they updated the ending to portal!
[youtube.com]2. The ending to HL2 episode 2 wasn't much of a cliffhanger if you ask me.3.
Half life1: 1998.
Half life 2: 2004 (6 years later)  Episode 1: 2006 (2 years later)  Episode 2: 2007 (1 year later).
It's now 2010, 3 years later.
We've got another 3 years before we can really say "This is an unusually long for Valve.
"  Granted, I wouldn't expect them to reinvent the wheel like they did from HL1 to HL2.
So I don't think you're being patient.
Neither am I though, I want them to hurry the hell up.
	</sentencetext>
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</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376638</id>
	<title>Re:Androids</title>
	<author>cthulu\_mt</author>
	<datestamp>1267789740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'd love to have Chell face androids as opposed to Combine forces.  Maybe something easily tricked like Trade Federation Battledroids.</htmltext>
<tokenext>I 'd love to have Chell face androids as opposed to Combine forces .
Maybe something easily tricked like Trade Federation Battledroids .</tokentext>
<sentencetext>I'd love to have Chell face androids as opposed to Combine forces.
Maybe something easily tricked like Trade Federation Battledroids.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31376072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_05_217251.31378220</id>
	<title>HUURHUUR CAEK IS LIE</title>
	<author>Anonymous</author>
	<datestamp>1267804980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>IM SO RANDUM GAIZ. LOL TEH CAKE IS A LIE XDDD</p><p>I love Portal, but honestly, the people that won't shut up about that joke make me hate it.</p></htmltext>
<tokenext>IM SO RANDUM GAIZ .
LOL TEH CAKE IS A LIE XDDDI love Portal , but honestly , the people that wo n't shut up about that joke make me hate it .</tokentext>
<sentencetext>IM SO RANDUM GAIZ.
LOL TEH CAKE IS A LIE XDDDI love Portal, but honestly, the people that won't shut up about that joke make me hate it.</sentencetext>
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