<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_03_165202</id>
	<title><em>Portal</em> Update Hints At New Game</title>
	<author>Soulskill</author>
	<datestamp>1267634580000</datestamp>
	<htmltext>An anonymous reader writes <i>"It appears Valve has begun another ARG (Alternate Reality Game) similar to the one that led up to the release of the original <em>Portal</em> game. A <a href="http://store.steampowered.com/news/3533/">recent <em>Portal</em> update</a> unlocked a new achievement which has <a href="http://www.wired.com/gamelife/2010/03/portal-viral/">uncovered various hidden images and sounds</a> containing references to the <em>Portal</em> and <em>Half-Life</em> universe. Many believe this to be part of the run-up to the announcement of <em>Portal 2</em> and/or the next installment of the <em>Half-Life</em> series. A <a href="http://forums.steampowered.com/forums/showthread.php?t=1168990">thread on the Steam forums</a> has already reached over 1 million views as people piece together the information. Another thread <a href="http://forums.steampowered.com/forums/showthread.php?t=1170872">summarizes the information found so far</a>. Based on clues from the ARG, some are speculating an announcement at the 2010 Game Developers Conference where Valve's co-founder <a href="http://www.gdconf.com/news/gdc/valves\_newell\_to\_receive\_2010.html">Gabe Newell is to receive this year's Pioneer Award</a>."</i></htmltext>
<tokenext>An anonymous reader writes " It appears Valve has begun another ARG ( Alternate Reality Game ) similar to the one that led up to the release of the original Portal game .
A recent Portal update unlocked a new achievement which has uncovered various hidden images and sounds containing references to the Portal and Half-Life universe .
Many believe this to be part of the run-up to the announcement of Portal 2 and/or the next installment of the Half-Life series .
A thread on the Steam forums has already reached over 1 million views as people piece together the information .
Another thread summarizes the information found so far .
Based on clues from the ARG , some are speculating an announcement at the 2010 Game Developers Conference where Valve 's co-founder Gabe Newell is to receive this year 's Pioneer Award .
"</tokentext>
<sentencetext>An anonymous reader writes "It appears Valve has begun another ARG (Alternate Reality Game) similar to the one that led up to the release of the original Portal game.
A recent Portal update unlocked a new achievement which has uncovered various hidden images and sounds containing references to the Portal and Half-Life universe.
Many believe this to be part of the run-up to the announcement of Portal 2 and/or the next installment of the Half-Life series.
A thread on the Steam forums has already reached over 1 million views as people piece together the information.
Another thread summarizes the information found so far.
Based on clues from the ARG, some are speculating an announcement at the 2010 Game Developers Conference where Valve's co-founder Gabe Newell is to receive this year's Pioneer Award.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348068</id>
	<title>Re:About frakkin time</title>
	<author>interkin3tic</author>
	<datestamp>1267642800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they've been milking to death (Half-Life 2)</p></div><p>Exactly <a href="http://www.giantbomb.com/half-life-2/61-1539/dlc/" title="giantbomb.com">what DLC</a> [giantbomb.com] are you referring to?  Episode 1 and 2?  You and I disagree as to what is DLC and what isn't I guess.  Episodes 1 and 2 were entertaining, pushed the story and concepts forward.  From my perspective, they haven't been "milking it" enough, I want episode 3 to come out more than I want portal 2.</p><p><div class="quote"><p>Portal is their best property, and they seem to treat it as an red-headed afterthought to Gordon Freeman's latest round of sewer running.</p></div><p>Counterpoint: No it's not.</p></div>
	</htmltext>
<tokenext>Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they 've been milking to death ( Half-Life 2 ) Exactly what DLC [ giantbomb.com ] are you referring to ?
Episode 1 and 2 ?
You and I disagree as to what is DLC and what is n't I guess .
Episodes 1 and 2 were entertaining , pushed the story and concepts forward .
From my perspective , they have n't been " milking it " enough , I want episode 3 to come out more than I want portal 2.Portal is their best property , and they seem to treat it as an red-headed afterthought to Gordon Freeman 's latest round of sewer running.Counterpoint : No it 's not .</tokentext>
<sentencetext>Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they've been milking to death (Half-Life 2)Exactly what DLC [giantbomb.com] are you referring to?
Episode 1 and 2?
You and I disagree as to what is DLC and what isn't I guess.
Episodes 1 and 2 were entertaining, pushed the story and concepts forward.
From my perspective, they haven't been "milking it" enough, I want episode 3 to come out more than I want portal 2.Portal is their best property, and they seem to treat it as an red-headed afterthought to Gordon Freeman's latest round of sewer running.Counterpoint: No it's not.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31356694</id>
	<title>Re:And Valve releases heavy hints about steam on o</title>
	<author>Richard\_at\_work</author>
	<datestamp>1267708680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I really want that 'Im a PC' image for my desktop<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I really want that 'Im a PC ' image for my desktop : )</tokentext>
<sentencetext>I really want that 'Im a PC' image for my desktop :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347412</id>
	<title>Still doing science ...</title>
	<author>Anonymous</author>
	<datestamp>1267639560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obviously.</p><p>"But one thing&rsquo;s for sure &mdash; geeks once again have GLaDOS on their minds. We&rsquo;ll surely be hearing more from the evil computer very soon."</p><p>Whoa there.  Evil?  She (it?) wasn't really evil.  In the absence of other Aperture Science staff to do the job she was continuing to manage some experiments with human subjects.  That's all.  It wasn't her fault if those subjects sometimes had<nobr> <wbr></nobr>... unfortunate accidents.</p></htmltext>
<tokenext>Obviously .
" But one thing    s for sure    geeks once again have GLaDOS on their minds .
We    ll surely be hearing more from the evil computer very soon .
" Whoa there .
Evil ? She ( it ?
) was n't really evil .
In the absence of other Aperture Science staff to do the job she was continuing to manage some experiments with human subjects .
That 's all .
It was n't her fault if those subjects sometimes had ... unfortunate accidents .</tokentext>
<sentencetext>Obviously.
"But one thing’s for sure — geeks once again have GLaDOS on their minds.
We’ll surely be hearing more from the evil computer very soon.
"Whoa there.
Evil?  She (it?
) wasn't really evil.
In the absence of other Aperture Science staff to do the job she was continuing to manage some experiments with human subjects.
That's all.
It wasn't her fault if those subjects sometimes had ... unfortunate accidents.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349020</id>
	<title>Re:It is Portal 2</title>
	<author>HaZardman27</author>
	<datestamp>1267647420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You posted AC, so it must be true!</htmltext>
<tokenext>You posted AC , so it must be true !</tokentext>
<sentencetext>You posted AC, so it must be true!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347826</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350672</id>
	<title>And Valve releases heavy hints about steam on osx</title>
	<author>bigbigbison</author>
	<datestamp>1267612080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><a href="http://www.shacknews.com/onearticle.x/62617" title="shacknews.com">http://www.shacknews.com/onearticle.x/62617</a> [shacknews.com] Valve has released a series of images in the style of well known Apple ads including a TF2 Heavy in an Ipod-like image, a TF2 sentry gun with the words "I'm a PC" next to a Portal sentry gun, a "Think Different" style ad featuring L4D's Francis with the text "I hate different" and an old Macintosh ad with text about bringing a gaming download system to another operating system.</htmltext>
<tokenext>http : //www.shacknews.com/onearticle.x/62617 [ shacknews.com ] Valve has released a series of images in the style of well known Apple ads including a TF2 Heavy in an Ipod-like image , a TF2 sentry gun with the words " I 'm a PC " next to a Portal sentry gun , a " Think Different " style ad featuring L4D 's Francis with the text " I hate different " and an old Macintosh ad with text about bringing a gaming download system to another operating system .</tokentext>
<sentencetext>http://www.shacknews.com/onearticle.x/62617 [shacknews.com] Valve has released a series of images in the style of well known Apple ads including a TF2 Heavy in an Ipod-like image, a TF2 sentry gun with the words "I'm a PC" next to a Portal sentry gun, a "Think Different" style ad featuring L4D's Francis with the text "I hate different" and an old Macintosh ad with text about bringing a gaming download system to another operating system.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31452628</id>
	<title>Re:STOP!</title>
	<author>Anonymous</author>
	<datestamp>1268414100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Very nice puzzle. I hope you receive help soon!</p></htmltext>
<tokenext>Very nice puzzle .
I hope you receive help soon !</tokentext>
<sentencetext>Very nice puzzle.
I hope you receive help soon!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348932</id>
	<title>Re:ARG</title>
	<author>Radical Moderate</author>
	<datestamp>1267647060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't feel bad, I had the same thought.  Learn something everyday, even on slashdot!</htmltext>
<tokenext>Do n't feel bad , I had the same thought .
Learn something everyday , even on slashdot !</tokentext>
<sentencetext>Don't feel bad, I had the same thought.
Learn something everyday, even on slashdot!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347354</id>
	<title>Portal 2</title>
	<author>FinchWorld</author>
	<datestamp>1267639380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Upto 16 players please. Able to use each others portals.</p><p>The levels won't be balanced for it, but the fun you could all have with a few cubes...</p></htmltext>
<tokenext>Upto 16 players please .
Able to use each others portals.The levels wo n't be balanced for it , but the fun you could all have with a few cubes.. .</tokentext>
<sentencetext>Upto 16 players please.
Able to use each others portals.The levels won't be balanced for it, but the fun you could all have with a few cubes...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347408</id>
	<title>half life 3</title>
	<author>Anonymous</author>
	<datestamp>1267639560000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>spoiler alert: Barack Obama, Joe Biden, and Harry Reid are the combine leaders.  The hnic is<nobr> <wbr></nobr>... Nancy Pelosi.</htmltext>
<tokenext>spoiler alert : Barack Obama , Joe Biden , and Harry Reid are the combine leaders .
The hnic is ... Nancy Pelosi .</tokentext>
<sentencetext>spoiler alert: Barack Obama, Joe Biden, and Harry Reid are the combine leaders.
The hnic is ... Nancy Pelosi.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350158</id>
	<title>Re:STOP!</title>
	<author>Anonymous</author>
	<datestamp>1267609440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>HELP GLADOS LIVES</p><p>just in case anybody did'nt want to bother.</p></htmltext>
<tokenext>HELP GLADOS LIVESjust in case anybody did'nt want to bother .</tokentext>
<sentencetext>HELP GLADOS LIVESjust in case anybody did'nt want to bother.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349574</id>
	<title>Re:STOP!</title>
	<author>Coren22</author>
	<datestamp>1267606980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wow, very nice.  I must suck at deciphering the message though, I only got "help"  then it stopped making sense.</p></htmltext>
<tokenext>Wow , very nice .
I must suck at deciphering the message though , I only got " help " then it stopped making sense .</tokentext>
<sentencetext>Wow, very nice.
I must suck at deciphering the message though, I only got "help"  then it stopped making sense.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347616</id>
	<title>This just means</title>
	<author>geekoid</author>
	<datestamp>1267640580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>they will be adding the portal gun to TF2(3)</p></htmltext>
<tokenext>they will be adding the portal gun to TF2 ( 3 )</tokentext>
<sentencetext>they will be adding the portal gun to TF2(3)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31352798</id>
	<title>New Ending</title>
	<author>Gamma747</author>
	<datestamp>1267623000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>A new update, which came out today, changed the ending.  Now, after GLaDOS explodes, you get dragged away by a robot of some kind.  <a href="http://www.youtube.com/watch?v=Vq9oKn-SJCU" title="youtube.com" rel="nofollow">Video.</a> [youtube.com]</htmltext>
<tokenext>A new update , which came out today , changed the ending .
Now , after GLaDOS explodes , you get dragged away by a robot of some kind .
Video. [ youtube.com ]</tokentext>
<sentencetext>A new update, which came out today, changed the ending.
Now, after GLaDOS explodes, you get dragged away by a robot of some kind.
Video. [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348490</id>
	<title>Recursive Morse code FTW</title>
	<author>chrisl456</author>
	<datestamp>1267644780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is <a href="http://forums.steampowered.com/forums/showpost.php?p=13754491&amp;postcount=3" title="steampowered.com" rel="nofollow">just awesome and funny</a> [steampowered.com].</htmltext>
<tokenext>This is just awesome and funny [ steampowered.com ] .</tokentext>
<sentencetext>This is just awesome and funny [steampowered.com].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349374</id>
	<title>Oh yea?</title>
	<author>bhenson</author>
	<datestamp>1267649280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>screenshot or it didn't happen</htmltext>
<tokenext>screenshot or it did n't happen</tokentext>
<sentencetext>screenshot or it didn't happen</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348848</id>
	<title>Why did it have to go /. before I got back home!</title>
	<author>Cprossu</author>
	<datestamp>1267646580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been trying to get into that bbs all yesterday..... I finally dug up my 2400bps modem, a wyse terminal, and almost all the cabling I needed (I seem to have misplaced my null modem!)... The DUN in my cell phone does not like that server, and I can't find any of my usb-&gt; serial adapters, and all my appropriate gear is buried!</p></htmltext>
<tokenext>I 've been trying to get into that bbs all yesterday..... I finally dug up my 2400bps modem , a wyse terminal , and almost all the cabling I needed ( I seem to have misplaced my null modem ! ) .. .
The DUN in my cell phone does not like that server , and I ca n't find any of my usb- &gt; serial adapters , and all my appropriate gear is buried !</tokentext>
<sentencetext>I've been trying to get into that bbs all yesterday..... I finally dug up my 2400bps modem, a wyse terminal, and almost all the cabling I needed (I seem to have misplaced my null modem!)...
The DUN in my cell phone does not like that server, and I can't find any of my usb-&gt; serial adapters, and all my appropriate gear is buried!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348614</id>
	<title>Re:STOP!</title>
	<author>Anonymous</author>
	<datestamp>1267645380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So now Valve is trying to involve<nobr> <wbr></nobr>/. in their ARG?</p></htmltext>
<tokenext>So now Valve is trying to involve / .
in their ARG ?</tokentext>
<sentencetext>So now Valve is trying to involve /.
in their ARG?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31351336</id>
	<title>Argh, where's the SPOILER warning?!</title>
	<author>BlindSpot</author>
	<datestamp>1267615140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Damnit, why didn't the summary come with a SPOILER warning?  After reading the Steam update I really <i>really</i> wish I'd had the chance to figure out what it means on my own.  The Steam update note is such a brilliantly crafted two-liner that at first glance it looks like a regular bugfix note... until you digest it for a second and realise that it doesn't make any sense in that respect, and then it just begs you to start playing the game again to find out what's actually changed.</p><p>But of course like most Slashdotters I read the whole summary first and couldn't help seeing some of the comments in the process, so at that point it was too late to know that they've revealed too much!  I stopped reading as soon as I realised to limit the damage, but now that I kinda know where to look, and know that it's the first piece of a much bigger puzzle, it just isn't going to be the same as getting to unravel it on completely my own.</p><p>*sigh*... if only I hadn't been out the last two evenings, then I would have seen the Steam announcement on their feed when it came out.<nobr> <wbr></nobr>:-(</p><p>P.S. The Lone Gunmen are dead!</p></htmltext>
<tokenext>Damnit , why did n't the summary come with a SPOILER warning ?
After reading the Steam update I really really wish I 'd had the chance to figure out what it means on my own .
The Steam update note is such a brilliantly crafted two-liner that at first glance it looks like a regular bugfix note... until you digest it for a second and realise that it does n't make any sense in that respect , and then it just begs you to start playing the game again to find out what 's actually changed.But of course like most Slashdotters I read the whole summary first and could n't help seeing some of the comments in the process , so at that point it was too late to know that they 've revealed too much !
I stopped reading as soon as I realised to limit the damage , but now that I kinda know where to look , and know that it 's the first piece of a much bigger puzzle , it just is n't going to be the same as getting to unravel it on completely my own. * sigh * .. .
if only I had n't been out the last two evenings , then I would have seen the Steam announcement on their feed when it came out .
: - ( P.S. The Lone Gunmen are dead !</tokentext>
<sentencetext>Damnit, why didn't the summary come with a SPOILER warning?
After reading the Steam update I really really wish I'd had the chance to figure out what it means on my own.
The Steam update note is such a brilliantly crafted two-liner that at first glance it looks like a regular bugfix note... until you digest it for a second and realise that it doesn't make any sense in that respect, and then it just begs you to start playing the game again to find out what's actually changed.But of course like most Slashdotters I read the whole summary first and couldn't help seeing some of the comments in the process, so at that point it was too late to know that they've revealed too much!
I stopped reading as soon as I realised to limit the damage, but now that I kinda know where to look, and know that it's the first piece of a much bigger puzzle, it just isn't going to be the same as getting to unravel it on completely my own.*sigh*...
if only I hadn't been out the last two evenings, then I would have seen the Steam announcement on their feed when it came out.
:-(P.S. The Lone Gunmen are dead!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348466</id>
	<title>Re:fun speculation</title>
	<author>Monkeedude1212</author>
	<datestamp>1267644660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>They've shown in the games that Portal and Half-life are in the same universe.</p><p>Players have modded the original Half Life 2 to allow you to use the Portal gun in the game. It works very much like you'd expect - so your possibilities ARE endless.</p><p>The only issues are that current Half Life 2 AI don't fall through portals (dang!) - don't see through portals - and on occaison you can bug out the engine or fall through the map if you place your portals in weird places.</p><p>So - given that the community managed to pull that off (withouth Portal Source code, I might add, this was maybe a month after Orange Box was released). I don't doubt that Valve -COULD- easily pull it off. The question merely remains on whether they will or not.</p></htmltext>
<tokenext>They 've shown in the games that Portal and Half-life are in the same universe.Players have modded the original Half Life 2 to allow you to use the Portal gun in the game .
It works very much like you 'd expect - so your possibilities ARE endless.The only issues are that current Half Life 2 AI do n't fall through portals ( dang !
) - do n't see through portals - and on occaison you can bug out the engine or fall through the map if you place your portals in weird places.So - given that the community managed to pull that off ( withouth Portal Source code , I might add , this was maybe a month after Orange Box was released ) .
I do n't doubt that Valve -COULD- easily pull it off .
The question merely remains on whether they will or not .</tokentext>
<sentencetext>They've shown in the games that Portal and Half-life are in the same universe.Players have modded the original Half Life 2 to allow you to use the Portal gun in the game.
It works very much like you'd expect - so your possibilities ARE endless.The only issues are that current Half Life 2 AI don't fall through portals (dang!
) - don't see through portals - and on occaison you can bug out the engine or fall through the map if you place your portals in weird places.So - given that the community managed to pull that off (withouth Portal Source code, I might add, this was maybe a month after Orange Box was released).
I don't doubt that Valve -COULD- easily pull it off.
The question merely remains on whether they will or not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347988</id>
	<title>Re:really neat</title>
	<author>The MAZZTer</author>
	<datestamp>1267642500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Addendum: ASCII artwork appears to be shots of glados and an apparently ruined Aperture Lab (after Portal 1?).  Also some shots that resemble the art style of the Portal trailer.  A couple images have been 100\% matched up.</p><p>Another shot is of a turret seen in Portal, another seems to be of two "millitary androids" as mentioned in Portal holding hands, one clearly has a portal gun.  The figures being androids is less certain than the previous observations though, but they are definitely not human.</p><p>There are also very faint voices in the static sound file used for the in-game radios.  The voices bear a remarkable resemblance to Kleiner, Alyx, and Barney, but the clip I heard was too staticy to make anything out.  Supposedly there is a cleaned up clip that is clearer but I have yet to hear it (at work ATM).</p></htmltext>
<tokenext>Addendum : ASCII artwork appears to be shots of glados and an apparently ruined Aperture Lab ( after Portal 1 ? ) .
Also some shots that resemble the art style of the Portal trailer .
A couple images have been 100 \ % matched up.Another shot is of a turret seen in Portal , another seems to be of two " millitary androids " as mentioned in Portal holding hands , one clearly has a portal gun .
The figures being androids is less certain than the previous observations though , but they are definitely not human.There are also very faint voices in the static sound file used for the in-game radios .
The voices bear a remarkable resemblance to Kleiner , Alyx , and Barney , but the clip I heard was too staticy to make anything out .
Supposedly there is a cleaned up clip that is clearer but I have yet to hear it ( at work ATM ) .</tokentext>
<sentencetext>Addendum: ASCII artwork appears to be shots of glados and an apparently ruined Aperture Lab (after Portal 1?).
Also some shots that resemble the art style of the Portal trailer.
A couple images have been 100\% matched up.Another shot is of a turret seen in Portal, another seems to be of two "millitary androids" as mentioned in Portal holding hands, one clearly has a portal gun.
The figures being androids is less certain than the previous observations though, but they are definitely not human.There are also very faint voices in the static sound file used for the in-game radios.
The voices bear a remarkable resemblance to Kleiner, Alyx, and Barney, but the clip I heard was too staticy to make anything out.
Supposedly there is a cleaned up clip that is clearer but I have yet to hear it (at work ATM).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348890</id>
	<title>Just found it:</title>
	<author>Anonymous</author>
	<datestamp>1267646880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The image at BBS that shows us the first location in ASCII art has a message on the right, saying "Insert the disk 14 into drive B"<br>Anyone play monkey Island?</p></htmltext>
<tokenext>The image at BBS that shows us the first location in ASCII art has a message on the right , saying " Insert the disk 14 into drive B " Anyone play monkey Island ?</tokentext>
<sentencetext>The image at BBS that shows us the first location in ASCII art has a message on the right, saying "Insert the disk 14 into drive B"Anyone play monkey Island?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348132</id>
	<title>Re:About frakkin time</title>
	<author>Anonymous</author>
	<datestamp>1267643040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No doubt.  When a game company makes a good game it's their MORAL OBLIGATION to put out a rushed and trashy sequel ASAP to self-destruct the IP while quickly capitalizing on the original's popularity.</p></htmltext>
<tokenext>No doubt .
When a game company makes a good game it 's their MORAL OBLIGATION to put out a rushed and trashy sequel ASAP to self-destruct the IP while quickly capitalizing on the original 's popularity .</tokentext>
<sentencetext>No doubt.
When a game company makes a good game it's their MORAL OBLIGATION to put out a rushed and trashy sequel ASAP to self-destruct the IP while quickly capitalizing on the original's popularity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347454</id>
	<title>Re:EP 3 W00T W00T!</title>
	<author>sopssa</author>
	<datestamp>1267639740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>While Half Life's are awesome games, I would actually rather see Portal 2. It's something completely different from other games and the story is damn interesting and even funny. Half Life imo has too much shooting in it (yeah it's an action game, but still). With Portal I get an awesome and interesting storyline and mostly just need to think about the puzzles.</p><p>And multiplayer Portal please!</p></htmltext>
<tokenext>While Half Life 's are awesome games , I would actually rather see Portal 2 .
It 's something completely different from other games and the story is damn interesting and even funny .
Half Life imo has too much shooting in it ( yeah it 's an action game , but still ) .
With Portal I get an awesome and interesting storyline and mostly just need to think about the puzzles.And multiplayer Portal please !</tokentext>
<sentencetext>While Half Life's are awesome games, I would actually rather see Portal 2.
It's something completely different from other games and the story is damn interesting and even funny.
Half Life imo has too much shooting in it (yeah it's an action game, but still).
With Portal I get an awesome and interesting storyline and mostly just need to think about the puzzles.And multiplayer Portal please!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347122</id>
	<title>EP 3 W00T W00T!</title>
	<author>Anonymous</author>
	<datestamp>1267638480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Considering it's been what...6 years since Half Life 2, and 2+ years since episode 2, I'd say it's about freakin' time for 3 to get released.  Hurry it up, Valve!</p></htmltext>
<tokenext>Considering it 's been what...6 years since Half Life 2 , and 2 + years since episode 2 , I 'd say it 's about freakin ' time for 3 to get released .
Hurry it up , Valve !</tokentext>
<sentencetext>Considering it's been what...6 years since Half Life 2, and 2+ years since episode 2, I'd say it's about freakin' time for 3 to get released.
Hurry it up, Valve!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347294</id>
	<title>Re:really neat</title>
	<author>sopssa</author>
	<datestamp>1267639200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's what Valve does, it was the same thing with original Portal and HL2 games. TF2 also has its personal feeling to update announcements.</p><p>But I'm impressed at what those people have been able to find out.<nobr> <wbr></nobr>.wav files to SSTV programs, finding out landline number from the image files and that its hosting BBS and so on. Quite impressive stuff.</p></htmltext>
<tokenext>It 's what Valve does , it was the same thing with original Portal and HL2 games .
TF2 also has its personal feeling to update announcements.But I 'm impressed at what those people have been able to find out .
.wav files to SSTV programs , finding out landline number from the image files and that its hosting BBS and so on .
Quite impressive stuff .</tokentext>
<sentencetext>It's what Valve does, it was the same thing with original Portal and HL2 games.
TF2 also has its personal feeling to update announcements.But I'm impressed at what those people have been able to find out.
.wav files to SSTV programs, finding out landline number from the image files and that its hosting BBS and so on.
Quite impressive stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31353172</id>
	<title>Re:really neat</title>
	<author>GreyFish</author>
	<datestamp>1267625880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm not sure the 'androids' are really androids, i think they might be vortiguants:

<a href="http://en.wikipedia.org/wiki/Vortigaunt" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Vortigaunt</a> [wikipedia.org]

The leg structure looks similar.</htmltext>
<tokenext>I 'm not sure the 'androids ' are really androids , i think they might be vortiguants : http : //en.wikipedia.org/wiki/Vortigaunt [ wikipedia.org ] The leg structure looks similar .</tokentext>
<sentencetext>I'm not sure the 'androids' are really androids, i think they might be vortiguants:

http://en.wikipedia.org/wiki/Vortigaunt [wikipedia.org]

The leg structure looks similar.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347988</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347398</id>
	<title>Morse Code, etc</title>
	<author>RobertB-DC</author>
	<datestamp>1267639560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Gah, I went through the first 20 pages of the thread compulsively.  I can only imagine how much productivity I'd lose if my Xbox hadn't been stolen last year and I could still play the game.</p><p>But here's what one poster came up with, from hacked sound files:</p><p>#1 - Dinosaur 1 (morse code)<br>=<br>Interior transmission active<br>External data line active<br>Message digest active</p><p>#2 - Dinosaur 5 (md5 hash)<br>=<br>9e107d9d372bb6826bd81d3542a419d6<br>"The quick brown fox jumps over the lazy dog"</p><p>#3 - Dinosaur 12 (morse code)<br>=<br>System data dump active<br>User back up active<br>Password back up active</p><p>#4 - Dinosaur 17 (morse code encoded as "beep" and "beeep")<br>=<nobr> <wbr></nobr>.-.. ---<nobr> <wbr></nobr>.-..<br>"LOL"</p><p>Filter error: Please use fewer 'junk' characters.  What's Slashdot doing looking at my junk, anyway?<br>Lameness filter encountered. Post aborted!  Come on Slashdot, don't involve me in your pro-choice vs. pro-life politics.</p></htmltext>
<tokenext>Gah , I went through the first 20 pages of the thread compulsively .
I can only imagine how much productivity I 'd lose if my Xbox had n't been stolen last year and I could still play the game.But here 's what one poster came up with , from hacked sound files : # 1 - Dinosaur 1 ( morse code ) = Interior transmission activeExternal data line activeMessage digest active # 2 - Dinosaur 5 ( md5 hash ) = 9e107d9d372bb6826bd81d3542a419d6 " The quick brown fox jumps over the lazy dog " # 3 - Dinosaur 12 ( morse code ) = System data dump activeUser back up activePassword back up active # 4 - Dinosaur 17 ( morse code encoded as " beep " and " beeep " ) = .-.. --- .-.. " LOL " Filter error : Please use fewer 'junk ' characters .
What 's Slashdot doing looking at my junk , anyway ? Lameness filter encountered .
Post aborted !
Come on Slashdot , do n't involve me in your pro-choice vs. pro-life politics .</tokentext>
<sentencetext>Gah, I went through the first 20 pages of the thread compulsively.
I can only imagine how much productivity I'd lose if my Xbox hadn't been stolen last year and I could still play the game.But here's what one poster came up with, from hacked sound files:#1 - Dinosaur 1 (morse code)=Interior transmission activeExternal data line activeMessage digest active#2 - Dinosaur 5 (md5 hash)=9e107d9d372bb6826bd81d3542a419d6"The quick brown fox jumps over the lazy dog"#3 - Dinosaur 12 (morse code)=System data dump activeUser back up activePassword back up active#4 - Dinosaur 17 (morse code encoded as "beep" and "beeep")= .-.. --- .-.."LOL"Filter error: Please use fewer 'junk' characters.
What's Slashdot doing looking at my junk, anyway?Lameness filter encountered.
Post aborted!
Come on Slashdot, don't involve me in your pro-choice vs. pro-life politics.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347460</id>
	<title>Hells Yes!</title>
	<author>Aldenissin</author>
	<datestamp>1267639740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>About time, I have been thinking about HL2 and the next episode! But as you have always said Valve, when it's done!</p><p>
&nbsp; Gimmie, Gimmie Nooooooow!</p></htmltext>
<tokenext>About time , I have been thinking about HL2 and the next episode !
But as you have always said Valve , when it 's done !
  Gimmie , Gimmie Nooooooow !</tokentext>
<sentencetext>About time, I have been thinking about HL2 and the next episode!
But as you have always said Valve, when it's done!
  Gimmie, Gimmie Nooooooow!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347306</id>
	<title>Credit where credit is due</title>
	<author>Anonymous</author>
	<datestamp>1267639200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I have to give Valve a lot of credit for this one.  They have gone to a lot of work putting this whole thing together.  They even put up a dial-up bulletin board system to host the ASCII images that everyone is speculating about.  In fact, just getting to the BBS required a lot of work on behalf of geek gamers.  Say what you want to say about Valve, but they deserve major credit here.  I enjoy the Half-Life universe, and am hoping and crossing my fingers for an announcement this month.</p></htmltext>
<tokenext>I have to give Valve a lot of credit for this one .
They have gone to a lot of work putting this whole thing together .
They even put up a dial-up bulletin board system to host the ASCII images that everyone is speculating about .
In fact , just getting to the BBS required a lot of work on behalf of geek gamers .
Say what you want to say about Valve , but they deserve major credit here .
I enjoy the Half-Life universe , and am hoping and crossing my fingers for an announcement this month .</tokentext>
<sentencetext>I have to give Valve a lot of credit for this one.
They have gone to a lot of work putting this whole thing together.
They even put up a dial-up bulletin board system to host the ASCII images that everyone is speculating about.
In fact, just getting to the BBS required a lot of work on behalf of geek gamers.
Say what you want to say about Valve, but they deserve major credit here.
I enjoy the Half-Life universe, and am hoping and crossing my fingers for an announcement this month.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347856</id>
	<title>ARG</title>
	<author>Anonymous</author>
	<datestamp>1267641840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Alternate Reality Game?</p><p>Isn't that all games. In reality I have a job and killing scads of people makes you a bad person and usually lands you in jail. In games, neither of these are the case.</p><p>So how is "alternate reality" a qualifier that separates one kind of game from another?</p></htmltext>
<tokenext>Alternate Reality Game ? Is n't that all games .
In reality I have a job and killing scads of people makes you a bad person and usually lands you in jail .
In games , neither of these are the case.So how is " alternate reality " a qualifier that separates one kind of game from another ?</tokentext>
<sentencetext>Alternate Reality Game?Isn't that all games.
In reality I have a job and killing scads of people makes you a bad person and usually lands you in jail.
In games, neither of these are the case.So how is "alternate reality" a qualifier that separates one kind of game from another?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347388</id>
	<title>march first mystery update?</title>
	<author>Nadaka</author>
	<datestamp>1267639500000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>That was not wise. They should have waited a month.</p></htmltext>
<tokenext>That was not wise .
They should have waited a month .</tokentext>
<sentencetext>That was not wise.
They should have waited a month.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350490</id>
	<title>welp</title>
	<author>kronchev</author>
	<datestamp>1267611300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>-People play and see the radio in the beginning room now has a green light<br>-Carry it around and notice it makes strange broadcast interference noises in certain places</p><p>Well that's just wrong. The radios are hidden on every map, it's literally not possible to carry a radio between puzzles.</p></htmltext>
<tokenext>-People play and see the radio in the beginning room now has a green light-Carry it around and notice it makes strange broadcast interference noises in certain placesWell that 's just wrong .
The radios are hidden on every map , it 's literally not possible to carry a radio between puzzles .</tokentext>
<sentencetext>-People play and see the radio in the beginning room now has a green light-Carry it around and notice it makes strange broadcast interference noises in certain placesWell that's just wrong.
The radios are hidden on every map, it's literally not possible to carry a radio between puzzles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347674</id>
	<title>Re:really neat</title>
	<author>Anonymous</author>
	<datestamp>1267640820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Don't just copy-paste links with ellipses... they're broken...</htmltext>
<tokenext>Do n't just copy-paste links with ellipses... they 're broken.. .</tokentext>
<sentencetext>Don't just copy-paste links with ellipses... they're broken...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347650</id>
	<title>Re:About frakkin time</title>
	<author>Captain Splendid</author>
	<datestamp>1267640760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Whoa, bitter much?  If you'd paid any attention to any of the commentary surrounding Portal, they've made it quite clear that Portal <i>is</i> going to be something they're planning on developing further, but due to the nature of the game and their penchant for certain amounts of quality control, they want to do it right, not just rush out a sequel or DLC for a quick cash in.<br> <br>

I'm happy to wait, as I know it'll be worth it.</htmltext>
<tokenext>Whoa , bitter much ?
If you 'd paid any attention to any of the commentary surrounding Portal , they 've made it quite clear that Portal is going to be something they 're planning on developing further , but due to the nature of the game and their penchant for certain amounts of quality control , they want to do it right , not just rush out a sequel or DLC for a quick cash in .
I 'm happy to wait , as I know it 'll be worth it .</tokentext>
<sentencetext>Whoa, bitter much?
If you'd paid any attention to any of the commentary surrounding Portal, they've made it quite clear that Portal is going to be something they're planning on developing further, but due to the nature of the game and their penchant for certain amounts of quality control, they want to do it right, not just rush out a sequel or DLC for a quick cash in.
I'm happy to wait, as I know it'll be worth it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347206</id>
	<title>Oh the humanity!</title>
	<author>Anonymous</author>
	<datestamp>1267638840000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>The rain was getting harder. It was now precisely 11:51 PM, and Mark was into his fifth beer. He was feeling pretty invincible but the night was young, and he intended to get wasted before it was all over. He had put in a rough week at work and he deserved it.</p><p>He lit another cigarette. He and his drinkin' buddies sat in their traditional circle, in Ian's apartment. The talk wandered from sex to work, back to sex, to basketball, finally settling on sex. Mark had eaten lunch at Taco Bell, and had drunk four cups of coffee between lunchtime and quitting. In addition, the beers were beginning to settle in. And now, at 11:51 PM, Mark had to take a shit. He stood up. "Shit break," he announced. It was customary among this group to make such an announcement.</p><p>Mark walked to the bathroom. As he locked the door behind him, thunder boomed. It was storming out there.</p><p>He pulled his pants down and sat on the toilet. Ian's bathroom was a mess. He counted five empty toilet paper rolls, two paperbacks, and yesterday's newspaper. His friends laughed about something. The lights flickered for a moment, and the pre-shit growl came from within. He could feel the product lined up inside him for disposal. Then, he began to push.</p><p>Plop. The first piece fell to the water. Then some movement, and Mark felt the main feature inside him, the mother lode. He grunted softly as he squeezed it out. It crackled past his sphincter, and splashed neatly into the bowl.</p><p>Then another one queued up, and came out. It was almost as big as its predecessor. Mark would have well-purged bowels tonight, he realized with a smirk. He heard thunder again, closer this time.</p><p>Another one? Jeez, he thought. When was my last shit? It ventured forth, Mark's muscles helping it out. It was the biggest one so far. The shit's passage through his anus, that rarest mix of pain and pleasure, was longer than any he could remember. Ahhhh...the stout log advanced with conviction. This was definitely going to be his finest creation; this was a huge one. Still grinning, he wondered if Ian had a camera.</p><p>He pushed. Peering between his legs, past his genitals, he saw that it had reached the water. This was like seeing the longest freight train ever. Damn, it was a wide one. And it was still attached! And there was more! He pushed more, harder. It kept coming. He couldn't even feel the end of this one yet; soon it was bending, folding on itself like a sundae topping. Mark stopped pushing and caught his breath. He was sweating; he realized that however long this piece of shit was, it wasn't nearly all the way out yet. He still couldn't feel the end.</p><p>He pushed, he strained, it kept coming. His intestines couldn't be that damn long, but this shit just wouldn't quit. In fact, he was feeling the diarrhoeal urgency of *having* to shit. He dutifully answered nature's call, and pushed harder. His efforts were rewarded with more shit. His sphincter was too strained to even pinch the loaf off. It was whole and complete.</p><p>He couldn't feel the end.</p><p>Fear now came to Mark. He flushed the toilet to make room for more. Even as the bowl refilled, the cramps rose up, and he pushed. Within seconds, the shit extended from his anus to bottom of the bowl. The harder he pushed, the more he had to shit. And it was getting worse. He scarcely had time to catch his breath; his face was quite red as he grunted and struggled to keep up. The shit seemed endless. He looked between his legs again, and gasped as he saw that the bowl was fully a quarter filled with his product, the water dangerously high. The tank wasn't even done filling, but he flushed again. Unfortunately, the plumbing was unable to handle the volume of feces, and the toilet backed up. Mark jumped when the cold water touched his buttocks.</p><p>It was now 11:57. Thunder roared outside as water and shit particles flowed onto the tile.</p><p>Mark's pants were bunched about his ankles, and he was in pain. The shit advanced relentlessly as he stumbled into the bathtub. He was almost panicking now, and</p></htmltext>
<tokenext>The rain was getting harder .
It was now precisely 11 : 51 PM , and Mark was into his fifth beer .
He was feeling pretty invincible but the night was young , and he intended to get wasted before it was all over .
He had put in a rough week at work and he deserved it.He lit another cigarette .
He and his drinkin ' buddies sat in their traditional circle , in Ian 's apartment .
The talk wandered from sex to work , back to sex , to basketball , finally settling on sex .
Mark had eaten lunch at Taco Bell , and had drunk four cups of coffee between lunchtime and quitting .
In addition , the beers were beginning to settle in .
And now , at 11 : 51 PM , Mark had to take a shit .
He stood up .
" Shit break , " he announced .
It was customary among this group to make such an announcement.Mark walked to the bathroom .
As he locked the door behind him , thunder boomed .
It was storming out there.He pulled his pants down and sat on the toilet .
Ian 's bathroom was a mess .
He counted five empty toilet paper rolls , two paperbacks , and yesterday 's newspaper .
His friends laughed about something .
The lights flickered for a moment , and the pre-shit growl came from within .
He could feel the product lined up inside him for disposal .
Then , he began to push.Plop .
The first piece fell to the water .
Then some movement , and Mark felt the main feature inside him , the mother lode .
He grunted softly as he squeezed it out .
It crackled past his sphincter , and splashed neatly into the bowl.Then another one queued up , and came out .
It was almost as big as its predecessor .
Mark would have well-purged bowels tonight , he realized with a smirk .
He heard thunder again , closer this time.Another one ?
Jeez , he thought .
When was my last shit ?
It ventured forth , Mark 's muscles helping it out .
It was the biggest one so far .
The shit 's passage through his anus , that rarest mix of pain and pleasure , was longer than any he could remember .
Ahhhh...the stout log advanced with conviction .
This was definitely going to be his finest creation ; this was a huge one .
Still grinning , he wondered if Ian had a camera.He pushed .
Peering between his legs , past his genitals , he saw that it had reached the water .
This was like seeing the longest freight train ever .
Damn , it was a wide one .
And it was still attached !
And there was more !
He pushed more , harder .
It kept coming .
He could n't even feel the end of this one yet ; soon it was bending , folding on itself like a sundae topping .
Mark stopped pushing and caught his breath .
He was sweating ; he realized that however long this piece of shit was , it was n't nearly all the way out yet .
He still could n't feel the end.He pushed , he strained , it kept coming .
His intestines could n't be that damn long , but this shit just would n't quit .
In fact , he was feeling the diarrhoeal urgency of * having * to shit .
He dutifully answered nature 's call , and pushed harder .
His efforts were rewarded with more shit .
His sphincter was too strained to even pinch the loaf off .
It was whole and complete.He could n't feel the end.Fear now came to Mark .
He flushed the toilet to make room for more .
Even as the bowl refilled , the cramps rose up , and he pushed .
Within seconds , the shit extended from his anus to bottom of the bowl .
The harder he pushed , the more he had to shit .
And it was getting worse .
He scarcely had time to catch his breath ; his face was quite red as he grunted and struggled to keep up .
The shit seemed endless .
He looked between his legs again , and gasped as he saw that the bowl was fully a quarter filled with his product , the water dangerously high .
The tank was n't even done filling , but he flushed again .
Unfortunately , the plumbing was unable to handle the volume of feces , and the toilet backed up .
Mark jumped when the cold water touched his buttocks.It was now 11 : 57 .
Thunder roared outside as water and shit particles flowed onto the tile.Mark 's pants were bunched about his ankles , and he was in pain .
The shit advanced relentlessly as he stumbled into the bathtub .
He was almost panicking now , and</tokentext>
<sentencetext>The rain was getting harder.
It was now precisely 11:51 PM, and Mark was into his fifth beer.
He was feeling pretty invincible but the night was young, and he intended to get wasted before it was all over.
He had put in a rough week at work and he deserved it.He lit another cigarette.
He and his drinkin' buddies sat in their traditional circle, in Ian's apartment.
The talk wandered from sex to work, back to sex, to basketball, finally settling on sex.
Mark had eaten lunch at Taco Bell, and had drunk four cups of coffee between lunchtime and quitting.
In addition, the beers were beginning to settle in.
And now, at 11:51 PM, Mark had to take a shit.
He stood up.
"Shit break," he announced.
It was customary among this group to make such an announcement.Mark walked to the bathroom.
As he locked the door behind him, thunder boomed.
It was storming out there.He pulled his pants down and sat on the toilet.
Ian's bathroom was a mess.
He counted five empty toilet paper rolls, two paperbacks, and yesterday's newspaper.
His friends laughed about something.
The lights flickered for a moment, and the pre-shit growl came from within.
He could feel the product lined up inside him for disposal.
Then, he began to push.Plop.
The first piece fell to the water.
Then some movement, and Mark felt the main feature inside him, the mother lode.
He grunted softly as he squeezed it out.
It crackled past his sphincter, and splashed neatly into the bowl.Then another one queued up, and came out.
It was almost as big as its predecessor.
Mark would have well-purged bowels tonight, he realized with a smirk.
He heard thunder again, closer this time.Another one?
Jeez, he thought.
When was my last shit?
It ventured forth, Mark's muscles helping it out.
It was the biggest one so far.
The shit's passage through his anus, that rarest mix of pain and pleasure, was longer than any he could remember.
Ahhhh...the stout log advanced with conviction.
This was definitely going to be his finest creation; this was a huge one.
Still grinning, he wondered if Ian had a camera.He pushed.
Peering between his legs, past his genitals, he saw that it had reached the water.
This was like seeing the longest freight train ever.
Damn, it was a wide one.
And it was still attached!
And there was more!
He pushed more, harder.
It kept coming.
He couldn't even feel the end of this one yet; soon it was bending, folding on itself like a sundae topping.
Mark stopped pushing and caught his breath.
He was sweating; he realized that however long this piece of shit was, it wasn't nearly all the way out yet.
He still couldn't feel the end.He pushed, he strained, it kept coming.
His intestines couldn't be that damn long, but this shit just wouldn't quit.
In fact, he was feeling the diarrhoeal urgency of *having* to shit.
He dutifully answered nature's call, and pushed harder.
His efforts were rewarded with more shit.
His sphincter was too strained to even pinch the loaf off.
It was whole and complete.He couldn't feel the end.Fear now came to Mark.
He flushed the toilet to make room for more.
Even as the bowl refilled, the cramps rose up, and he pushed.
Within seconds, the shit extended from his anus to bottom of the bowl.
The harder he pushed, the more he had to shit.
And it was getting worse.
He scarcely had time to catch his breath; his face was quite red as he grunted and struggled to keep up.
The shit seemed endless.
He looked between his legs again, and gasped as he saw that the bowl was fully a quarter filled with his product, the water dangerously high.
The tank wasn't even done filling, but he flushed again.
Unfortunately, the plumbing was unable to handle the volume of feces, and the toilet backed up.
Mark jumped when the cold water touched his buttocks.It was now 11:57.
Thunder roared outside as water and shit particles flowed onto the tile.Mark's pants were bunched about his ankles, and he was in pain.
The shit advanced relentlessly as he stumbled into the bathtub.
He was almost panicking now, and</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350902</id>
	<title>Re:STOP!</title>
	<author>Anonymous</author>
	<datestamp>1267613040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Strange capitalization... possible part of the PLOT!</p></htmltext>
<tokenext>Strange capitalization... possible part of the PLOT !</tokentext>
<sentencetext>Strange capitalization... possible part of the PLOT!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350314</id>
	<title>Re:STOP!</title>
	<author>elrous0</author>
	<datestamp>1267610340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The GLaDOS is a lie.</htmltext>
<tokenext>The GLaDOS is a lie .</tokentext>
<sentencetext>The GLaDOS is a lie.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31352784</id>
	<title>What I loved</title>
	<author>nataflux</author>
	<datestamp>1267622940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>about half life 2 was the "uprising" theme you feel while playing through the games. And while I can't tell if valve is trying to make social commentary, the games themselves are each a master piece.

And I wish episode 2 didn't have to end in such a way<nobr> <wbr></nobr>;\_;</htmltext>
<tokenext>about half life 2 was the " uprising " theme you feel while playing through the games .
And while I ca n't tell if valve is trying to make social commentary , the games themselves are each a master piece .
And I wish episode 2 did n't have to end in such a way ; \ _ ;</tokentext>
<sentencetext>about half life 2 was the "uprising" theme you feel while playing through the games.
And while I can't tell if valve is trying to make social commentary, the games themselves are each a master piece.
And I wish episode 2 didn't have to end in such a way ;\_;</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350028</id>
	<title>Re:Nerdgasm</title>
	<author>Anonymous</author>
	<datestamp>1267608900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Reversing an MD5 hash, come on.</p></div></blockquote><p>Rainbow tables work this way.  They precompute the md5s (or other hashes) for a specific set of possible inputs, and then you do a reverse lookup.  Because you know the form of the inputs, and the set of inputs is limited in size, it's perfectly feasible.</p></div>
	</htmltext>
<tokenext>Reversing an MD5 hash , come on.Rainbow tables work this way .
They precompute the md5s ( or other hashes ) for a specific set of possible inputs , and then you do a reverse lookup .
Because you know the form of the inputs , and the set of inputs is limited in size , it 's perfectly feasible .</tokentext>
<sentencetext>Reversing an MD5 hash, come on.Rainbow tables work this way.
They precompute the md5s (or other hashes) for a specific set of possible inputs, and then you do a reverse lookup.
Because you know the form of the inputs, and the set of inputs is limited in size, it's perfectly feasible.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348842</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</id>
	<title>really neat</title>
	<author>Anonymous</author>
	<datestamp>1267638960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>I thought this was going to be another boring videogame article until I actually read it:</p><blockquote><div><p>-Portal gets surprise update March 1st<br>-People see new mystery achievement<br>-People play and see the radio in the beginning room now has a green light<br>-Carry it around and notice it makes strange broadcast interference noises in certain places<br>-Locate and place all 26 of these mystery radios for achievement<br>-Smart people yank<nobr> <wbr></nobr>.wav files out of game content folders and run them through SSTV programs [http://i49.tinypic.com/s4b7zn.jpg] [Edit: link should work now. Yes, it's darker than the original.]<br>-Produces 22 cryptic image files in a numbered sequence, 4 morse code<br>-Somebody runs the number string through an md5 hash translator and gets a landline number<br>-Internet traces it to Kirkland, WA (near Valve HQ)<br>-People find out its not a phone/fax line but a data line hosting a BBS and telnet it<br>-Use a clue from one of the files to figure out the BBS user/password login info [backup/backup]<br>-End up with a bunch of weird ASCII artwork:<br><a href="http://www.imagebanana.com/img/sdl9h...P3ARGcolor.gif" title="imagebanana.com">http://www.imagebanana.com/img/sdl9h...P3ARGcolor.gif</a> [imagebanana.com] <a href="http://farm3.static.flickr.com/2801/...b95fd393\_o.jpg" title="flickr.com">http://farm3.static.flickr.com/2801/...b95fd393\_o.jpg</a> [flickr.com]</p></div> </blockquote><p>THAT is neat!</p></div>
	</htmltext>
<tokenext>I thought this was going to be another boring videogame article until I actually read it : -Portal gets surprise update March 1st-People see new mystery achievement-People play and see the radio in the beginning room now has a green light-Carry it around and notice it makes strange broadcast interference noises in certain places-Locate and place all 26 of these mystery radios for achievement-Smart people yank .wav files out of game content folders and run them through SSTV programs [ http : //i49.tinypic.com/s4b7zn.jpg ] [ Edit : link should work now .
Yes , it 's darker than the original .
] -Produces 22 cryptic image files in a numbered sequence , 4 morse code-Somebody runs the number string through an md5 hash translator and gets a landline number-Internet traces it to Kirkland , WA ( near Valve HQ ) -People find out its not a phone/fax line but a data line hosting a BBS and telnet it-Use a clue from one of the files to figure out the BBS user/password login info [ backup/backup ] -End up with a bunch of weird ASCII artwork : http : //www.imagebanana.com/img/sdl9h...P3ARGcolor.gif [ imagebanana.com ] http : //farm3.static.flickr.com/2801/...b95fd393 \ _o.jpg [ flickr.com ] THAT is neat !</tokentext>
<sentencetext>I thought this was going to be another boring videogame article until I actually read it:-Portal gets surprise update March 1st-People see new mystery achievement-People play and see the radio in the beginning room now has a green light-Carry it around and notice it makes strange broadcast interference noises in certain places-Locate and place all 26 of these mystery radios for achievement-Smart people yank .wav files out of game content folders and run them through SSTV programs [http://i49.tinypic.com/s4b7zn.jpg] [Edit: link should work now.
Yes, it's darker than the original.
]-Produces 22 cryptic image files in a numbered sequence, 4 morse code-Somebody runs the number string through an md5 hash translator and gets a landline number-Internet traces it to Kirkland, WA (near Valve HQ)-People find out its not a phone/fax line but a data line hosting a BBS and telnet it-Use a clue from one of the files to figure out the BBS user/password login info [backup/backup]-End up with a bunch of weird ASCII artwork:http://www.imagebanana.com/img/sdl9h...P3ARGcolor.gif [imagebanana.com] http://farm3.static.flickr.com/2801/...b95fd393\_o.jpg [flickr.com] THAT is neat!
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347396</id>
	<title>About frakkin time</title>
	<author>Anonymous</author>
	<datestamp>1267639500000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>A sequel to this masterpiece should have been already been out. Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they've been milking to death (Half-Life 2) and it's only now that they're even ANNOUNCING a sequel to their best property by far? Portal is their best property, and they seem to treat it as an red-headed afterthought to Gordon Freeman's latest round of sewer running.</htmltext>
<tokenext>A sequel to this masterpiece should have been already been out .
Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they 've been milking to death ( Half-Life 2 ) and it 's only now that they 're even ANNOUNCING a sequel to their best property by far ?
Portal is their best property , and they seem to treat it as an red-headed afterthought to Gordon Freeman 's latest round of sewer running .</tokentext>
<sentencetext>A sequel to this masterpiece should have been already been out.
Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they've been milking to death (Half-Life 2) and it's only now that they're even ANNOUNCING a sequel to their best property by far?
Portal is their best property, and they seem to treat it as an red-headed afterthought to Gordon Freeman's latest round of sewer running.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348300</id>
	<title>Re:About frakkin time</title>
	<author>AP31R0N</author>
	<datestamp>1267643880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Your opinions aren't facts either.</p></htmltext>
<tokenext>Your opinions are n't facts either .</tokentext>
<sentencetext>Your opinions aren't facts either.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347272</id>
	<title>Don't believe them</title>
	<author>Anonymous</author>
	<datestamp>1267639080000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>The sequel is a lie.</p></htmltext>
<tokenext>The sequel is a lie .</tokentext>
<sentencetext>The sequel is a lie.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31351356</id>
	<title>Re:STOP!</title>
	<author>Anonymous</author>
	<datestamp>1267615260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I like it.</p><p>"el glados lives"</p></htmltext>
<tokenext>I like it .
" el glados lives "</tokentext>
<sentencetext>I like it.
"el glados lives"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</id>
	<title>STOP!</title>
	<author>Anonymous</author>
	<datestamp>1267640820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Hello this is Eugene Walter, VP of Research and Development at Apeture Food Group Inc.</p><p>Some people are implying that the now dissolved Apeture Science Group's (which I was the former CIO of) computer systems has some How recoverEd from the horribLe chemical explosion at the former ASG Production facility. This rumor is a LIE. An out right lie by jaded Black Mesa Research employees who's Grant money aLso collapsed Around the time of the Apeture Science Group's inDustrial accident at the San PedrO facility for AeroSpace DeveLopment. SInce the ASG's dissolVment thosE at the parent company ASG Inc. have Spent years fighting baseless rumors of "Exotic Experiments" and under-the-table military experiments. These claims are outright lies. No portion of the GLADOS survived the explosion as the federal investigation that followed clearly substantiates.</p><p>In closing please remember that the ASG no longer exists and there it no cause for further speculation. I would also like to remind you that the Apeture Food Group has a wonderful bake sale going on at the Leanaa facility to raise money for the Hope Charity group. Please stop buy and try the cake.</p></htmltext>
<tokenext>Hello this is Eugene Walter , VP of Research and Development at Apeture Food Group Inc.Some people are implying that the now dissolved Apeture Science Group 's ( which I was the former CIO of ) computer systems has some How recoverEd from the horribLe chemical explosion at the former ASG Production facility .
This rumor is a LIE .
An out right lie by jaded Black Mesa Research employees who 's Grant money aLso collapsed Around the time of the Apeture Science Group 's inDustrial accident at the San PedrO facility for AeroSpace DeveLopment .
SInce the ASG 's dissolVment thosE at the parent company ASG Inc. have Spent years fighting baseless rumors of " Exotic Experiments " and under-the-table military experiments .
These claims are outright lies .
No portion of the GLADOS survived the explosion as the federal investigation that followed clearly substantiates.In closing please remember that the ASG no longer exists and there it no cause for further speculation .
I would also like to remind you that the Apeture Food Group has a wonderful bake sale going on at the Leanaa facility to raise money for the Hope Charity group .
Please stop buy and try the cake .</tokentext>
<sentencetext>Hello this is Eugene Walter, VP of Research and Development at Apeture Food Group Inc.Some people are implying that the now dissolved Apeture Science Group's (which I was the former CIO of) computer systems has some How recoverEd from the horribLe chemical explosion at the former ASG Production facility.
This rumor is a LIE.
An out right lie by jaded Black Mesa Research employees who's Grant money aLso collapsed Around the time of the Apeture Science Group's inDustrial accident at the San PedrO facility for AeroSpace DeveLopment.
SInce the ASG's dissolVment thosE at the parent company ASG Inc. have Spent years fighting baseless rumors of "Exotic Experiments" and under-the-table military experiments.
These claims are outright lies.
No portion of the GLADOS survived the explosion as the federal investigation that followed clearly substantiates.In closing please remember that the ASG no longer exists and there it no cause for further speculation.
I would also like to remind you that the Apeture Food Group has a wonderful bake sale going on at the Leanaa facility to raise money for the Hope Charity group.
Please stop buy and try the cake.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348032</id>
	<title>Re:STOP!</title>
	<author>Anonymous</author>
	<datestamp>1267642680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In case anyone is too lazy to decode this: "HELP GLADOS LIVES"</p></htmltext>
<tokenext>In case anyone is too lazy to decode this : " HELP GLADOS LIVES "</tokentext>
<sentencetext>In case anyone is too lazy to decode this: "HELP GLADOS LIVES"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348122</id>
	<title>Re:really neat</title>
	<author>PPalmgren</author>
	<datestamp>1267642980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you enjoy their method for disclosing information, you should check out The Secret World.  Its a MMO that will be released in coming years, and they drop hints through cryptic messages/videos on their website.  It is up to the community to decipher them, and there have been rewards for the first people to solve the mysteries.  Some people spend dozens of hours unwinding the messages, which require web searches on mythology, cults, and conspiracy theories.  Its great fun to watch and participate.</p></htmltext>
<tokenext>If you enjoy their method for disclosing information , you should check out The Secret World .
Its a MMO that will be released in coming years , and they drop hints through cryptic messages/videos on their website .
It is up to the community to decipher them , and there have been rewards for the first people to solve the mysteries .
Some people spend dozens of hours unwinding the messages , which require web searches on mythology , cults , and conspiracy theories .
Its great fun to watch and participate .</tokentext>
<sentencetext>If you enjoy their method for disclosing information, you should check out The Secret World.
Its a MMO that will be released in coming years, and they drop hints through cryptic messages/videos on their website.
It is up to the community to decipher them, and there have been rewards for the first people to solve the mysteries.
Some people spend dozens of hours unwinding the messages, which require web searches on mythology, cults, and conspiracy theories.
Its great fun to watch and participate.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31363192</id>
	<title>Re:EP 3 W00T W00T!</title>
	<author>Anonymous</author>
	<datestamp>1267699320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Portal 2: "The cake is a lie"... is a lie.</p></htmltext>
<tokenext>Portal 2 : " The cake is a lie " ... is a lie .</tokentext>
<sentencetext>Portal 2: "The cake is a lie"... is a lie.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347826</id>
	<title>It is Portal 2</title>
	<author>Anonymous</author>
	<datestamp>1267641660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Its Portal 2, had a friend who was on the internal Valve testing team and he told me about this last month. He said it looked great!</p></htmltext>
<tokenext>Its Portal 2 , had a friend who was on the internal Valve testing team and he told me about this last month .
He said it looked great !</tokentext>
<sentencetext>Its Portal 2, had a friend who was on the internal Valve testing team and he told me about this last month.
He said it looked great!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348258</id>
	<title>Re:ARG</title>
	<author>tecnico.hitos</author>
	<datestamp>1267643700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>The difference between an ARG and another game is that you have to take actions in the real world to advance in the fictional plot.</p><p>In this case, they didn't get the meaning of the messages by an automatic test of a virtual "intelligence" atribute or a dice roll, or by folowing a set of rules given by the game. These people actually had to figure out what the secret messages meant using the skills they have in real life.</p></htmltext>
<tokenext>The difference between an ARG and another game is that you have to take actions in the real world to advance in the fictional plot.In this case , they did n't get the meaning of the messages by an automatic test of a virtual " intelligence " atribute or a dice roll , or by folowing a set of rules given by the game .
These people actually had to figure out what the secret messages meant using the skills they have in real life .</tokentext>
<sentencetext>The difference between an ARG and another game is that you have to take actions in the real world to advance in the fictional plot.In this case, they didn't get the meaning of the messages by an automatic test of a virtual "intelligence" atribute or a dice roll, or by folowing a set of rules given by the game.
These people actually had to figure out what the secret messages meant using the skills they have in real life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31353510</id>
	<title>Re:fun speculation</title>
	<author>Ihmhi</author>
	<datestamp>1267628880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Episode 3 is going to be co-op, with Gordon and Chell working together and using their magic guns.</p><p>Portal &gt; Throw dumpster through Portal &gt; hits Combine in back of head</p><p>That's my guess, anyway.</p></htmltext>
<tokenext>Episode 3 is going to be co-op , with Gordon and Chell working together and using their magic guns.Portal &gt; Throw dumpster through Portal &gt; hits Combine in back of headThat 's my guess , anyway .</tokentext>
<sentencetext>Episode 3 is going to be co-op, with Gordon and Chell working together and using their magic guns.Portal &gt; Throw dumpster through Portal &gt; hits Combine in back of headThat's my guess, anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347392</id>
	<title>view the ascii files</title>
	<author>Anonymous</author>
	<datestamp>1267639500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>All the ascii files can be viewed from this site:

<a href="http://g4tv.com/thefeed/blog/post/702929/Portal-ASCII-Images-Revealed-Portal-2s-First-Screenshot.html" title="g4tv.com" rel="nofollow">http://g4tv.com/thefeed/blog/post/702929/Portal-ASCII-Images-Revealed-Portal-2s-First-Screenshot.html</a> [g4tv.com]</htmltext>
<tokenext>All the ascii files can be viewed from this site : http : //g4tv.com/thefeed/blog/post/702929/Portal-ASCII-Images-Revealed-Portal-2s-First-Screenshot.html [ g4tv.com ]</tokentext>
<sentencetext>All the ascii files can be viewed from this site:

http://g4tv.com/thefeed/blog/post/702929/Portal-ASCII-Images-Revealed-Portal-2s-First-Screenshot.html [g4tv.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31351318</id>
	<title>Re:EP 3 W00T W00T!</title>
	<author>drsquare</author>
	<datestamp>1267615080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd be more interested in a patch so that Portal actually runs without crashing on start-up, so I can play the game I paid for.</p></htmltext>
<tokenext>I 'd be more interested in a patch so that Portal actually runs without crashing on start-up , so I can play the game I paid for .</tokentext>
<sentencetext>I'd be more interested in a patch so that Portal actually runs without crashing on start-up, so I can play the game I paid for.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348842</id>
	<title>Nerdgasm</title>
	<author>Anonymous</author>
	<datestamp>1267646520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>I was helping to decode all of this on Monday. And it was really cool.</p><p>Popping open the updated<nobr> <wbr></nobr>.gcf (game archive) revealed 9 new files - the "dinosaur" wav files. The first few are clearly in Morse code. Translating the Morse revealed some rather cryptic messages that sounded like a GlaDOS bootup sequence. One Morse message encoded the word "BEEP" or "BEEEP" - translating *those* from Morse revealed "LOL". Another Morse message was clearly an MD5 sum - reversing that revealed the phrase "The quick brown fox jumps over the lazy dog", which sounded like another test.</p><p>Then the sounds got more confusing - they were much noisier. Someone in the forums, presumably a ham, ran those sounds through a SSTV decoder and came up with some clear, deliberate images. The images were full of random stuff, but one image had what looked like an amber terminal with the pattern (###) (###)-(####) - a phone number</p><p>Each image had 4 hexadecimal digits circled. Taking them in order from the pictures revealed another md5 hash. Somebody wrote a little python script - assuming that the area code would be near Seattle (Valve headquarters), they brute-forced the md5 and came up with a phone number.</p><p>Dialing the phone number played a dialtone. While most of the people on the forum couldn't wrap their head around connecting to a computer without the internet, some folks fired up HyperTerminal and connected, getting a login screen. After looking around again, they found a hint in one of the pictures to try backup/backup. Each time this password was used, a "record dump" (mostly ASCII art) was sent.</p><p>I wouldn't believe it if I wasn't part of it. Reversing an MD5 hash, come on. But it's true - you can run the script yourself.</p></htmltext>
<tokenext>I was helping to decode all of this on Monday .
And it was really cool.Popping open the updated .gcf ( game archive ) revealed 9 new files - the " dinosaur " wav files .
The first few are clearly in Morse code .
Translating the Morse revealed some rather cryptic messages that sounded like a GlaDOS bootup sequence .
One Morse message encoded the word " BEEP " or " BEEEP " - translating * those * from Morse revealed " LOL " .
Another Morse message was clearly an MD5 sum - reversing that revealed the phrase " The quick brown fox jumps over the lazy dog " , which sounded like another test.Then the sounds got more confusing - they were much noisier .
Someone in the forums , presumably a ham , ran those sounds through a SSTV decoder and came up with some clear , deliberate images .
The images were full of random stuff , but one image had what looked like an amber terminal with the pattern ( # # # ) ( # # # ) - ( # # # # ) - a phone numberEach image had 4 hexadecimal digits circled .
Taking them in order from the pictures revealed another md5 hash .
Somebody wrote a little python script - assuming that the area code would be near Seattle ( Valve headquarters ) , they brute-forced the md5 and came up with a phone number.Dialing the phone number played a dialtone .
While most of the people on the forum could n't wrap their head around connecting to a computer without the internet , some folks fired up HyperTerminal and connected , getting a login screen .
After looking around again , they found a hint in one of the pictures to try backup/backup .
Each time this password was used , a " record dump " ( mostly ASCII art ) was sent.I would n't believe it if I was n't part of it .
Reversing an MD5 hash , come on .
But it 's true - you can run the script yourself .</tokentext>
<sentencetext>I was helping to decode all of this on Monday.
And it was really cool.Popping open the updated .gcf (game archive) revealed 9 new files - the "dinosaur" wav files.
The first few are clearly in Morse code.
Translating the Morse revealed some rather cryptic messages that sounded like a GlaDOS bootup sequence.
One Morse message encoded the word "BEEP" or "BEEEP" - translating *those* from Morse revealed "LOL".
Another Morse message was clearly an MD5 sum - reversing that revealed the phrase "The quick brown fox jumps over the lazy dog", which sounded like another test.Then the sounds got more confusing - they were much noisier.
Someone in the forums, presumably a ham, ran those sounds through a SSTV decoder and came up with some clear, deliberate images.
The images were full of random stuff, but one image had what looked like an amber terminal with the pattern (###) (###)-(####) - a phone numberEach image had 4 hexadecimal digits circled.
Taking them in order from the pictures revealed another md5 hash.
Somebody wrote a little python script - assuming that the area code would be near Seattle (Valve headquarters), they brute-forced the md5 and came up with a phone number.Dialing the phone number played a dialtone.
While most of the people on the forum couldn't wrap their head around connecting to a computer without the internet, some folks fired up HyperTerminal and connected, getting a login screen.
After looking around again, they found a hint in one of the pictures to try backup/backup.
Each time this password was used, a "record dump" (mostly ASCII art) was sent.I wouldn't believe it if I wasn't part of it.
Reversing an MD5 hash, come on.
But it's true - you can run the script yourself.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347348</id>
	<title>fun speculation</title>
	<author>Anonymous</author>
	<datestamp>1267639380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>the most interesting theory i've heard regarding this is that you'll have a portal gun in episode 3.</p><p>the possibilities, they would be endless.</p></htmltext>
<tokenext>the most interesting theory i 've heard regarding this is that you 'll have a portal gun in episode 3.the possibilities , they would be endless .</tokentext>
<sentencetext>the most interesting theory i've heard regarding this is that you'll have a portal gun in episode 3.the possibilities, they would be endless.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350016</id>
	<title>Re:really neat</title>
	<author>Blakey Rat</author>
	<datestamp>1267608840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is this the first time you've been exposed to an alternate reality game? The last time it was fresh (IMO) was the Halo 2 "I Love Bees" thing. <a href="http://en.wikipedia.org/wiki/I\_Love\_Bees" title="wikipedia.org">http://en.wikipedia.org/wiki/I\_Love\_Bees</a> [wikipedia.org]</p><p>I find it refreshing you can be so excited about something so... musty.</p></htmltext>
<tokenext>Is this the first time you 've been exposed to an alternate reality game ?
The last time it was fresh ( IMO ) was the Halo 2 " I Love Bees " thing .
http : //en.wikipedia.org/wiki/I \ _Love \ _Bees [ wikipedia.org ] I find it refreshing you can be so excited about something so... musty .</tokentext>
<sentencetext>Is this the first time you've been exposed to an alternate reality game?
The last time it was fresh (IMO) was the Halo 2 "I Love Bees" thing.
http://en.wikipedia.org/wiki/I\_Love\_Bees [wikipedia.org]I find it refreshing you can be so excited about something so... musty.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350988</id>
	<title>Amazing</title>
	<author>Lisandro</author>
	<datestamp>1267613520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Recursive morsecode? SSTV images? BBS numbers? Obscure hints all over?</p><p>WOW.</p><p>I just hope they spare some time to work on an actual game with all this going on!</p></htmltext>
<tokenext>Recursive morsecode ?
SSTV images ?
BBS numbers ?
Obscure hints all over ? WOW.I just hope they spare some time to work on an actual game with all this going on !</tokentext>
<sentencetext>Recursive morsecode?
SSTV images?
BBS numbers?
Obscure hints all over?WOW.I just hope they spare some time to work on an actual game with all this going on!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349376</id>
	<title>Re:Don't believe them</title>
	<author>kestasjk</author>
	<datestamp>1267649280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This comic has a kernel of truth regarding Portal references: <a href="http://www.eegra.com/show/sub/do/browse/cat/comics/id/18" title="eegra.com">http://www.eegra.com/show/sub/do/browse/cat/comics/id/18</a> [eegra.com]</htmltext>
<tokenext>This comic has a kernel of truth regarding Portal references : http : //www.eegra.com/show/sub/do/browse/cat/comics/id/18 [ eegra.com ]</tokentext>
<sentencetext>This comic has a kernel of truth regarding Portal references: http://www.eegra.com/show/sub/do/browse/cat/comics/id/18 [eegra.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31356746</id>
	<title>Re:Nerdgasm</title>
	<author>Anonymous</author>
	<datestamp>1267709220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Dialing the phone number did not play a dialtone.  Dialing the phone number plays a modem carrier initialization tone.  A dial tone is what you hear before you dial.  A carrier initialization tone is what you hear before you modem.</p></htmltext>
<tokenext>Dialing the phone number did not play a dialtone .
Dialing the phone number plays a modem carrier initialization tone .
A dial tone is what you hear before you dial .
A carrier initialization tone is what you hear before you modem .</tokentext>
<sentencetext>Dialing the phone number did not play a dialtone.
Dialing the phone number plays a modem carrier initialization tone.
A dial tone is what you hear before you dial.
A carrier initialization tone is what you hear before you modem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348842</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347914</id>
	<title>Re:really neat</title>
	<author>Anonymous</author>
	<datestamp>1267642080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"MD5 hash translator"?</p></htmltext>
<tokenext>" MD5 hash translator " ?</tokentext>
<sentencetext>"MD5 hash translator"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347232</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31352830</id>
	<title>Re:march first mystery update?</title>
	<author>Anonymous</author>
	<datestamp>1267623180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe April 1 is the punch line?</p></htmltext>
<tokenext>Maybe April 1 is the punch line ?</tokentext>
<sentencetext>Maybe April 1 is the punch line?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347388</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348580</id>
	<title>Re:ARG</title>
	<author>Monkeedude1212</author>
	<datestamp>1267645140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you take the literal words of it - yes - All video games are Alternate reality games. However, thats not really its meaning. Kind of like "Falling in love" doesn't really mean you accelerate downwards. Alternate Reality Games are "Games" or "Puzzles" to solve based on clues or mysteries presented in a variety of manners.</p><p>It has become quite popular, they had one for a season premiere of lost (Not to mention JJ Ambrams and Newell are good friends) - The first Portal Game, they had one for Cloverfield. There was a short video a while ago on Youtube called Whats in the Box that was done by some European film makers.</p><p>It's a viral marketting technique, and it has been shown to work EXTREMELY well. If you take a look at the thread, notice how much work has been deciphered in no more than 3 DAYS. People have decoded images, cleaned them up, uploaded them, and linked them. They've managed to tie in theories from past stories in the game, previous ARG's, and other sources.</p><p>One man drove out to Kirkland Washington, because one of the decoded messages was a phone landline that whois showed to be at a certain address in Kirkland washington. The landline turned out to be a BBS - and his trip showed nothing truly out of the ordinary. But it just shows you how much it involves people, and it makes everyone else constantly refresh the thread for updates.</p></htmltext>
<tokenext>If you take the literal words of it - yes - All video games are Alternate reality games .
However , thats not really its meaning .
Kind of like " Falling in love " does n't really mean you accelerate downwards .
Alternate Reality Games are " Games " or " Puzzles " to solve based on clues or mysteries presented in a variety of manners.It has become quite popular , they had one for a season premiere of lost ( Not to mention JJ Ambrams and Newell are good friends ) - The first Portal Game , they had one for Cloverfield .
There was a short video a while ago on Youtube called Whats in the Box that was done by some European film makers.It 's a viral marketting technique , and it has been shown to work EXTREMELY well .
If you take a look at the thread , notice how much work has been deciphered in no more than 3 DAYS .
People have decoded images , cleaned them up , uploaded them , and linked them .
They 've managed to tie in theories from past stories in the game , previous ARG 's , and other sources.One man drove out to Kirkland Washington , because one of the decoded messages was a phone landline that whois showed to be at a certain address in Kirkland washington .
The landline turned out to be a BBS - and his trip showed nothing truly out of the ordinary .
But it just shows you how much it involves people , and it makes everyone else constantly refresh the thread for updates .</tokentext>
<sentencetext>If you take the literal words of it - yes - All video games are Alternate reality games.
However, thats not really its meaning.
Kind of like "Falling in love" doesn't really mean you accelerate downwards.
Alternate Reality Games are "Games" or "Puzzles" to solve based on clues or mysteries presented in a variety of manners.It has become quite popular, they had one for a season premiere of lost (Not to mention JJ Ambrams and Newell are good friends) - The first Portal Game, they had one for Cloverfield.
There was a short video a while ago on Youtube called Whats in the Box that was done by some European film makers.It's a viral marketting technique, and it has been shown to work EXTREMELY well.
If you take a look at the thread, notice how much work has been deciphered in no more than 3 DAYS.
People have decoded images, cleaned them up, uploaded them, and linked them.
They've managed to tie in theories from past stories in the game, previous ARG's, and other sources.One man drove out to Kirkland Washington, because one of the decoded messages was a phone landline that whois showed to be at a certain address in Kirkland washington.
The landline turned out to be a BBS - and his trip showed nothing truly out of the ordinary.
But it just shows you how much it involves people, and it makes everyone else constantly refresh the thread for updates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347736</id>
	<title>Re:About frakkin time</title>
	<author>enderjsv</author>
	<datestamp>1267641120000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>I know, right?  I mean, why can't companies be more like Activision.  Franchises should be released on a yearly basis, regardless of quality or originality.  Modern Warfare 2 sold like 50 bajillion copies and it was more or less the same game as the original (and in many ways worse).

It's time these selfish companies like Valve stop wasting our time and give us all what we really want... mediocrity.</htmltext>
<tokenext>I know , right ?
I mean , why ca n't companies be more like Activision .
Franchises should be released on a yearly basis , regardless of quality or originality .
Modern Warfare 2 sold like 50 bajillion copies and it was more or less the same game as the original ( and in many ways worse ) .
It 's time these selfish companies like Valve stop wasting our time and give us all what we really want... mediocrity .</tokentext>
<sentencetext>I know, right?
I mean, why can't companies be more like Activision.
Franchises should be released on a yearly basis, regardless of quality or originality.
Modern Warfare 2 sold like 50 bajillion copies and it was more or less the same game as the original (and in many ways worse).
It's time these selfish companies like Valve stop wasting our time and give us all what we really want... mediocrity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349942</id>
	<title>Re:fun speculation</title>
	<author>Anonymous</author>
	<datestamp>1267608420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>you can actually hack half life to do this, the videos are quite amusing.</p></htmltext>
<tokenext>you can actually hack half life to do this , the videos are quite amusing .</tokentext>
<sentencetext>you can actually hack half life to do this, the videos are quite amusing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347348</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349810</id>
	<title>Re:really neat</title>
	<author>cthulu\_mt</author>
	<datestamp>1267607940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>That's pretty standard stuff for the <a href="http://en.wikipedia.org/wiki/MIT\_Mystery\_Hunt" title="wikipedia.org">MIT Mystery Hunt</a> [wikipedia.org].</htmltext>
<tokenext>That 's pretty standard stuff for the MIT Mystery Hunt [ wikipedia.org ] .</tokentext>
<sentencetext>That's pretty standard stuff for the MIT Mystery Hunt [wikipedia.org].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350348</id>
	<title>Re:STOP!</title>
	<author>YojimboJango</author>
	<datestamp>1267610460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The improperly capitalized letters in parent spell:<br>HELPGLADOSLIVES</p><p>Hey this is fun.</p></htmltext>
<tokenext>The improperly capitalized letters in parent spell : HELPGLADOSLIVESHey this is fun .</tokentext>
<sentencetext>The improperly capitalized letters in parent spell:HELPGLADOSLIVESHey this is fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347672</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347884</id>
	<title>Re:Don't believe them</title>
	<author>megamerican</author>
	<datestamp>1267641960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The cake was not a lie, Gabe ate it.</p></htmltext>
<tokenext>The cake was not a lie , Gabe ate it .</tokentext>
<sentencetext>The cake was not a lie, Gabe ate it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348320</id>
	<title>Re:ARG</title>
	<author>twidarkling</author>
	<datestamp>1267643940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>*sigh*<br>You're taking it too literally. Or perhaps not literally enough, depending on your point of view. I suppose, if not for the drug connotations, they'd have more accurately called it "Altered Reality Game." It's a blending of the real world and the game world. Things like seeing a URL in a movie, going there on your real-world browser, and finding a working website that treats the movie as real would be part of it. That's the "alternate reality" part. The "game" comes in when there's clues buried in that site that lead you to other information. There was actually a commercially released game that took this to a rather insane degree. You put in your phone number, fax, email, and the game's servers would actually send you clues in how to proceed in the game at pre-determined points, rather than having to hunt down the appropriate NPC in-game. So, by "Alternate Reality Game," they're saying it's a game that's pretending it's not a game.</p></htmltext>
<tokenext>* sigh * You 're taking it too literally .
Or perhaps not literally enough , depending on your point of view .
I suppose , if not for the drug connotations , they 'd have more accurately called it " Altered Reality Game .
" It 's a blending of the real world and the game world .
Things like seeing a URL in a movie , going there on your real-world browser , and finding a working website that treats the movie as real would be part of it .
That 's the " alternate reality " part .
The " game " comes in when there 's clues buried in that site that lead you to other information .
There was actually a commercially released game that took this to a rather insane degree .
You put in your phone number , fax , email , and the game 's servers would actually send you clues in how to proceed in the game at pre-determined points , rather than having to hunt down the appropriate NPC in-game .
So , by " Alternate Reality Game , " they 're saying it 's a game that 's pretending it 's not a game .</tokentext>
<sentencetext>*sigh*You're taking it too literally.
Or perhaps not literally enough, depending on your point of view.
I suppose, if not for the drug connotations, they'd have more accurately called it "Altered Reality Game.
" It's a blending of the real world and the game world.
Things like seeing a URL in a movie, going there on your real-world browser, and finding a working website that treats the movie as real would be part of it.
That's the "alternate reality" part.
The "game" comes in when there's clues buried in that site that lead you to other information.
There was actually a commercially released game that took this to a rather insane degree.
You put in your phone number, fax, email, and the game's servers would actually send you clues in how to proceed in the game at pre-determined points, rather than having to hunt down the appropriate NPC in-game.
So, by "Alternate Reality Game," they're saying it's a game that's pretending it's not a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347702</id>
	<title>Re:Morse Code, etc</title>
	<author>flosofl</author>
	<datestamp>1267641000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>User back up active<br>
Password back up active</p></div>
</blockquote><p>
Actually, there is no space between "back" and "up". Additionally, the clue is meant to be taken literally.
<br> <br>
The username for the BBS is <b>backup</b> and the password is <b>backup</b>. There was much forehead smacking late Monday night after that was figured out.</p></div>
	</htmltext>
<tokenext>User back up active Password back up active Actually , there is no space between " back " and " up " .
Additionally , the clue is meant to be taken literally .
The username for the BBS is backup and the password is backup .
There was much forehead smacking late Monday night after that was figured out .</tokentext>
<sentencetext>User back up active
Password back up active

Actually, there is no space between "back" and "up".
Additionally, the clue is meant to be taken literally.
The username for the BBS is backup and the password is backup.
There was much forehead smacking late Monday night after that was figured out.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31350324</id>
	<title>Re:STOP!</title>
	<author>Vireo</author>
	<datestamp>1267610400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Probably not; hopefully they would spell "Aperture" correctly.</p></htmltext>
<tokenext>Probably not ; hopefully they would spell " Aperture " correctly .</tokentext>
<sentencetext>Probably not; hopefully they would spell "Aperture" correctly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31348614</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31349622</id>
	<title>Re:ARG</title>
	<author>Coren22</author>
	<datestamp>1267607220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>ARG was in reference that it is alternate reality of Half-Life, not your reality.</p></htmltext>
<tokenext>ARG was in reference that it is alternate reality of Half-Life , not your reality .</tokentext>
<sentencetext>ARG was in reference that it is alternate reality of Half-Life, not your reality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_03_165202.31347856</parent>
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