<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_03_02_1620223</id>
	<title>Infinity Ward Lead Developers Axed Unexpectedly</title>
	<author>Soulskill</author>
	<datestamp>1267550760000</datestamp>
	<htmltext>RogueyWon writes <i>"Kotaku is reporting that Infinity Ward, the development studio behind <em>Modern Warfare 2</em>, <a href="http://kotaku.com/5483348/report-strange-things-are-afoot-at-infinity-ward-president-ousted?skyline=true&amp;s=i">has been at the center of strange events</a> recently. Jason West and Vince Zampella, two lead developers, <a href="http://kotaku.com/5483427/activision-cites-infinity-ward-insubordination?skyline=true&amp;s=i">have been fired by parent company Activision</a> for 'breaches of contract and insubordination.' Speculation is rife as to the reasons behind this; following <em>Modern Warfare 2's</em> spectacular sales figures, it seems unlikely that the studio's performance could be to blame."</i></htmltext>
<tokenext>RogueyWon writes " Kotaku is reporting that Infinity Ward , the development studio behind Modern Warfare 2 , has been at the center of strange events recently .
Jason West and Vince Zampella , two lead developers , have been fired by parent company Activision for 'breaches of contract and insubordination .
' Speculation is rife as to the reasons behind this ; following Modern Warfare 2 's spectacular sales figures , it seems unlikely that the studio 's performance could be to blame .
"</tokentext>
<sentencetext>RogueyWon writes "Kotaku is reporting that Infinity Ward, the development studio behind Modern Warfare 2, has been at the center of strange events recently.
Jason West and Vince Zampella, two lead developers, have been fired by parent company Activision for 'breaches of contract and insubordination.
' Speculation is rife as to the reasons behind this; following Modern Warfare 2's spectacular sales figures, it seems unlikely that the studio's performance could be to blame.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335982</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267525800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Socialism is good for progress. In a climate of rapidly changing technology, a country has to be able to shift gears quickly. Whole outmoded industries need to be able to just die painlessly, without hurting the people in those industries. We need a social safety net so that people can leave old, obsolete careers without fear, and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.</p></div><p>The naivete of this entire comment just made my head explode.  Any large bureaucratic organization epitomizes painful change. In no way, shape, or form does any large group of people do anything easily. This goes for governments, businesses, and unions.</p></div>
	</htmltext>
<tokenext>Socialism is good for progress .
In a climate of rapidly changing technology , a country has to be able to shift gears quickly .
Whole outmoded industries need to be able to just die painlessly , without hurting the people in those industries .
We need a social safety net so that people can leave old , obsolete careers without fear , and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.The naivete of this entire comment just made my head explode .
Any large bureaucratic organization epitomizes painful change .
In no way , shape , or form does any large group of people do anything easily .
This goes for governments , businesses , and unions .</tokentext>
<sentencetext>Socialism is good for progress.
In a climate of rapidly changing technology, a country has to be able to shift gears quickly.
Whole outmoded industries need to be able to just die painlessly, without hurting the people in those industries.
We need a social safety net so that people can leave old, obsolete careers without fear, and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.The naivete of this entire comment just made my head explode.
Any large bureaucratic organization epitomizes painful change.
In no way, shape, or form does any large group of people do anything easily.
This goes for governments, businesses, and unions.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333192</id>
	<title>Why is this news?</title>
	<author>Anonymous</author>
	<datestamp>1267558740000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Are these the only two programmers in this field that lost their jobs today? Not really.</p><p>Are these two responsible for writing all the code in the game? Not really, it takes hundreds of people to put out even a mediocre game. There are more QA people in just one game than the total number of programmers I have worked with for the past 10 years.</p><p>Plus lets be realistic here, they are lead developers, which means they probably spent most of their days riding the damn phones. I am a lead programmer and there are days that pass without me being able to write one damn line of code, and my projects are tiny in comparison to a retail video game.</p><p>By all of the noise published so far about this, one would believe that these two are being canned due to nefarious purposes. Maybe they kept forgetting to use the new TPS cover sheets. Or they said the wrong thing to the wrong exec. If you think that you are "essential" to the company, figure out if the company has key man insurance on you. If they don't, then you probably aren't.</p></htmltext>
<tokenext>Are these the only two programmers in this field that lost their jobs today ?
Not really.Are these two responsible for writing all the code in the game ?
Not really , it takes hundreds of people to put out even a mediocre game .
There are more QA people in just one game than the total number of programmers I have worked with for the past 10 years.Plus lets be realistic here , they are lead developers , which means they probably spent most of their days riding the damn phones .
I am a lead programmer and there are days that pass without me being able to write one damn line of code , and my projects are tiny in comparison to a retail video game.By all of the noise published so far about this , one would believe that these two are being canned due to nefarious purposes .
Maybe they kept forgetting to use the new TPS cover sheets .
Or they said the wrong thing to the wrong exec .
If you think that you are " essential " to the company , figure out if the company has key man insurance on you .
If they do n't , then you probably are n't .</tokentext>
<sentencetext>Are these the only two programmers in this field that lost their jobs today?
Not really.Are these two responsible for writing all the code in the game?
Not really, it takes hundreds of people to put out even a mediocre game.
There are more QA people in just one game than the total number of programmers I have worked with for the past 10 years.Plus lets be realistic here, they are lead developers, which means they probably spent most of their days riding the damn phones.
I am a lead programmer and there are days that pass without me being able to write one damn line of code, and my projects are tiny in comparison to a retail video game.By all of the noise published so far about this, one would believe that these two are being canned due to nefarious purposes.
Maybe they kept forgetting to use the new TPS cover sheets.
Or they said the wrong thing to the wrong exec.
If you think that you are "essential" to the company, figure out if the company has key man insurance on you.
If they don't, then you probably aren't.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332614</id>
	<title>WTF?</title>
	<author>Anonymous</author>
	<datestamp>1267556580000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>No story about PSN being down for 24 hours, yet? That fucking sucked!</htmltext>
<tokenext>No story about PSN being down for 24 hours , yet ?
That fucking sucked !</tokentext>
<sentencetext>No story about PSN being down for 24 hours, yet?
That fucking sucked!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332292</id>
	<title>Re:Good.</title>
	<author>jpedlow</author>
	<datestamp>1267555620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Who knows, we may even get dedicated server support<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Who knows , we may even get dedicated server support ; )</tokentext>
<sentencetext>Who knows, we may even get dedicated server support ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332118</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332192</id>
	<title>Surprised.</title>
	<author>Anonymous</author>
	<datestamp>1267555260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They didn't take a "Last Stand" after Kotick gave them both a sniper shot to the head?<nobr> <wbr></nobr>...Really?</htmltext>
<tokenext>They did n't take a " Last Stand " after Kotick gave them both a sniper shot to the head ?
...Really ?</tokentext>
<sentencetext>They didn't take a "Last Stand" after Kotick gave them both a sniper shot to the head?
...Really?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334768</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267521420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>While I do agree with Unions (I'm currently batteling with my soon to be ex employer via a Union) you kinda lost me on Germany's current money situation. Germany has been in big troubles with EU, only reason I can fathom they aren't right now is because everyone else around them have begun to tank - joke around here has been that WW3 was about to start since Germany was facing bankruptcy.</p></htmltext>
<tokenext>While I do agree with Unions ( I 'm currently batteling with my soon to be ex employer via a Union ) you kinda lost me on Germany 's current money situation .
Germany has been in big troubles with EU , only reason I can fathom they are n't right now is because everyone else around them have begun to tank - joke around here has been that WW3 was about to start since Germany was facing bankruptcy .</tokentext>
<sentencetext>While I do agree with Unions (I'm currently batteling with my soon to be ex employer via a Union) you kinda lost me on Germany's current money situation.
Germany has been in big troubles with EU, only reason I can fathom they aren't right now is because everyone else around them have begun to tank - joke around here has been that WW3 was about to start since Germany was facing bankruptcy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332114</id>
	<title>One of them</title>
	<author>Anonymous</author>
	<datestamp>1267555020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>probably whispered "union" and he and all his close contacts were immediately fired.</htmltext>
<tokenext>probably whispered " union " and he and all his close contacts were immediately fired .</tokentext>
<sentencetext>probably whispered "union" and he and all his close contacts were immediately fired.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332386</id>
	<title>Re:Activision</title>
	<author>radish</author>
	<datestamp>1267555860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>That last bullet point was a widely misquoted joke, as plenty of people who were on the call in question have confirmed.</p></htmltext>
<tokenext>That last bullet point was a widely misquoted joke , as plenty of people who were on the call in question have confirmed .</tokentext>
<sentencetext>That last bullet point was a widely misquoted joke, as plenty of people who were on the call in question have confirmed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332156</id>
	<title>So does that mean...</title>
	<author>Opportunist</author>
	<datestamp>1267555200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>...that I can buy the next MW again and we'll get servers again?</p><p>(yes, I'm selfish)</p></htmltext>
<tokenext>...that I can buy the next MW again and we 'll get servers again ?
( yes , I 'm selfish )</tokentext>
<sentencetext>...that I can buy the next MW again and we'll get servers again?
(yes, I'm selfish)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31340662</id>
	<title>Re:Activision</title>
	<author>drsquare</author>
	<datestamp>1267553160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>When I think of progress I think of North Korea, China, Cuba, and Venezuela socalism has made them great at adapting</p></div></blockquote><p>An interesting comparison would be comparing Cuba to its Latin American neighbours which have had US-style hyper-capitalism forced upon them. I suppose Haiti was first-world before the quake...</p></div>
	</htmltext>
<tokenext>When I think of progress I think of North Korea , China , Cuba , and Venezuela socalism has made them great at adaptingAn interesting comparison would be comparing Cuba to its Latin American neighbours which have had US-style hyper-capitalism forced upon them .
I suppose Haiti was first-world before the quake.. .</tokentext>
<sentencetext>When I think of progress I think of North Korea, China, Cuba, and Venezuela socalism has made them great at adaptingAn interesting comparison would be comparing Cuba to its Latin American neighbours which have had US-style hyper-capitalism forced upon them.
I suppose Haiti was first-world before the quake...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334830</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332658</id>
	<title>Re:Activision</title>
	<author>NeutronCowboy</author>
	<datestamp>1267556700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>He's working really hard to turn that joke into serious business.</p></htmltext>
<tokenext>He 's working really hard to turn that joke into serious business .</tokentext>
<sentencetext>He's working really hard to turn that joke into serious business.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335252</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267523040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It's all about economics and scarcity. High supply =&gt; lower price point.</htmltext>
<tokenext>It 's all about economics and scarcity .
High supply = &gt; lower price point .</tokentext>
<sentencetext>It's all about economics and scarcity.
High supply =&gt; lower price point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336174</id>
	<title>Re:One of them</title>
	<author>Anonymous</author>
	<datestamp>1267526400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> It's against the law <b>to get caught</b> for firing someone for wanting to unionize.</p></div><p>FTFY: In my experience (sadly, some of it on the management side), they get around the "close proximity to a unionization attempt" by firing people early and often when the U-word comes around. Clear them out before they get rolling, and there's less chance of getting burnt.</p></div>
	</htmltext>
<tokenext>It 's against the law to get caught for firing someone for wanting to unionize.FTFY : In my experience ( sadly , some of it on the management side ) , they get around the " close proximity to a unionization attempt " by firing people early and often when the U-word comes around .
Clear them out before they get rolling , and there 's less chance of getting burnt .</tokentext>
<sentencetext> It's against the law to get caught for firing someone for wanting to unionize.FTFY: In my experience (sadly, some of it on the management side), they get around the "close proximity to a unionization attempt" by firing people early and often when the U-word comes around.
Clear them out before they get rolling, and there's less chance of getting burnt.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332948</id>
	<title>Has anybody else around here lost their job?</title>
	<author>ClosedSource</author>
	<datestamp>1267557840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm actually more interested in the fate of folks around here than these obscure guys.</p></htmltext>
<tokenext>I 'm actually more interested in the fate of folks around here than these obscure guys .</tokentext>
<sentencetext>I'm actually more interested in the fate of folks around here than these obscure guys.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336262</id>
	<title>Not like warning signs weren't all over the place.</title>
	<author>Anti Cheat</author>
	<datestamp>1267526760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even though I kept warning for months that Bob (call me Rob) Kotick is a menace. oh ya.. So I also thank the powers to be around here for modding my comments a big fat zero, unless I identify what I do that is. Then I score high.<br>I'm glad to see this happen. The more people that leave infinityward and the more Chaos that is generated there the better. It was the only real profitable division, so now lets see what happens next.  I look forward to watching this story to its conclusion over the next many months. I hope Kotick crashes and burns in hell. Unfortunately he has his big fat contract where he wins even if he loses, so he could care less.</p></htmltext>
<tokenext>Even though I kept warning for months that Bob ( call me Rob ) Kotick is a menace .
oh ya.. So I also thank the powers to be around here for modding my comments a big fat zero , unless I identify what I do that is .
Then I score high.I 'm glad to see this happen .
The more people that leave infinityward and the more Chaos that is generated there the better .
It was the only real profitable division , so now lets see what happens next .
I look forward to watching this story to its conclusion over the next many months .
I hope Kotick crashes and burns in hell .
Unfortunately he has his big fat contract where he wins even if he loses , so he could care less .</tokentext>
<sentencetext>Even though I kept warning for months that Bob (call me Rob) Kotick is a menace.
oh ya.. So I also thank the powers to be around here for modding my comments a big fat zero, unless I identify what I do that is.
Then I score high.I'm glad to see this happen.
The more people that leave infinityward and the more Chaos that is generated there the better.
It was the only real profitable division, so now lets see what happens next.
I look forward to watching this story to its conclusion over the next many months.
I hope Kotick crashes and burns in hell.
Unfortunately he has his big fat contract where he wins even if he loses, so he could care less.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267556340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's always an interesting story when a big company decides to fire people <i>who just made them a load of money</i>.</p><p>When are game developers going to understand what the movie-making workers have known for many decades:  That they need to be in a union.</p><p>Today, just about every body working on the movies you watch is organized.  The writers, the directors, the cinematographers, the special-effects people.  Notice that this has not "destroyed" the movie industry or even hurt profits one little bit.  All it's done is provide some protection to the people who are actually bringing you the goods from the worst impulses of the flabby asses who sit in the boardrooms and CEO suites.</p><p>As we've seen with Germany, having the entire workforce unionized is not only good for the workers, but it's good for business and it's good for the entire country's economy.  Germany is probably the country in the world with the most favorable labor laws and the strongest unions.  Yet, they are also the NUMBER ONE EXPORTING NATION, with exports almost 300\% of China's.  They're also the country in the EU that has the biggest trade surplus and the most cash in the coffers.  When they bail out Greece, it's going to be Germany that puts up the dough.</p><p>Here's my new political slogan:<br>"Socialism: <i>It's Good for Business</i></p></htmltext>
<tokenext>It 's always an interesting story when a big company decides to fire people who just made them a load of money.When are game developers going to understand what the movie-making workers have known for many decades : That they need to be in a union.Today , just about every body working on the movies you watch is organized .
The writers , the directors , the cinematographers , the special-effects people .
Notice that this has not " destroyed " the movie industry or even hurt profits one little bit .
All it 's done is provide some protection to the people who are actually bringing you the goods from the worst impulses of the flabby asses who sit in the boardrooms and CEO suites.As we 've seen with Germany , having the entire workforce unionized is not only good for the workers , but it 's good for business and it 's good for the entire country 's economy .
Germany is probably the country in the world with the most favorable labor laws and the strongest unions .
Yet , they are also the NUMBER ONE EXPORTING NATION , with exports almost 300 \ % of China 's .
They 're also the country in the EU that has the biggest trade surplus and the most cash in the coffers .
When they bail out Greece , it 's going to be Germany that puts up the dough.Here 's my new political slogan : " Socialism : It 's Good for Business</tokentext>
<sentencetext>It's always an interesting story when a big company decides to fire people who just made them a load of money.When are game developers going to understand what the movie-making workers have known for many decades:  That they need to be in a union.Today, just about every body working on the movies you watch is organized.
The writers, the directors, the cinematographers, the special-effects people.
Notice that this has not "destroyed" the movie industry or even hurt profits one little bit.
All it's done is provide some protection to the people who are actually bringing you the goods from the worst impulses of the flabby asses who sit in the boardrooms and CEO suites.As we've seen with Germany, having the entire workforce unionized is not only good for the workers, but it's good for business and it's good for the entire country's economy.
Germany is probably the country in the world with the most favorable labor laws and the strongest unions.
Yet, they are also the NUMBER ONE EXPORTING NATION, with exports almost 300\% of China's.
They're also the country in the EU that has the biggest trade surplus and the most cash in the coffers.
When they bail out Greece, it's going to be Germany that puts up the dough.Here's my new political slogan:"Socialism: It's Good for Business</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337866</id>
	<title>OM</title>
	<author>Sardaukar0</author>
	<datestamp>1267533360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Jason and Vince are oscar mike, repeat, they are oscar mike. <br> <br>

Oscar mike oscar mike oscar mike oscar mike oscar mike.</htmltext>
<tokenext>Jason and Vince are oscar mike , repeat , they are oscar mike .
Oscar mike oscar mike oscar mike oscar mike oscar mike .</tokentext>
<sentencetext>Jason and Vince are oscar mike, repeat, they are oscar mike.
Oscar mike oscar mike oscar mike oscar mike oscar mike.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333282</id>
	<title>Re:Activision</title>
	<author>spun</author>
	<datestamp>1267559100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Socialism is good for progress. In a climate of rapidly changing technology, a country has to be able to shift gears quickly. Whole outmoded industries need to be able to just die painlessly, without hurting the people in those industries. We need a social safety net so that people can leave old, obsolete careers without fear, and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.</p></htmltext>
<tokenext>Socialism is good for progress .
In a climate of rapidly changing technology , a country has to be able to shift gears quickly .
Whole outmoded industries need to be able to just die painlessly , without hurting the people in those industries .
We need a social safety net so that people can leave old , obsolete careers without fear , and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing .</tokentext>
<sentencetext>Socialism is good for progress.
In a climate of rapidly changing technology, a country has to be able to shift gears quickly.
Whole outmoded industries need to be able to just die painlessly, without hurting the people in those industries.
We need a social safety net so that people can leave old, obsolete careers without fear, and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333082</id>
	<title>Re:Activision</title>
	<author>TheLink</author>
	<datestamp>1267558380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So far it seems the joke is that it's true.<br><br>&gt; The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.<br><br>e.g.<br>Firing lead developers of a rather successful game.<br>Shutting down a fan-made game (even though allegedly the developers were given permission to make it).</htmltext>
<tokenext>So far it seems the joke is that it 's true. &gt; The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.e.g.Firing lead developers of a rather successful game.Shutting down a fan-made game ( even though allegedly the developers were given permission to make it ) .</tokentext>
<sentencetext>So far it seems the joke is that it's true.&gt; The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.e.g.Firing lead developers of a rather successful game.Shutting down a fan-made game (even though allegedly the developers were given permission to make it).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332672</id>
	<title>Re:Good.</title>
	<author>kimvette</author>
	<datestamp>1267556760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>When you're fired, such agreements are usually considered null and void since the employees are acting in good faith but the employer is not.</p></htmltext>
<tokenext>When you 're fired , such agreements are usually considered null and void since the employees are acting in good faith but the employer is not .</tokentext>
<sentencetext>When you're fired, such agreements are usually considered null and void since the employees are acting in good faith but the employer is not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332118</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332164</id>
	<title>Activision's SEC filing mentioned litigation</title>
	<author>Anonymous</author>
	<datestamp>1267555200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i bet these guys didn't like the no personal server part and slipped some code in or left some code from earlier versions in there and leaked it to the internet.</p></htmltext>
<tokenext>i bet these guys did n't like the no personal server part and slipped some code in or left some code from earlier versions in there and leaked it to the internet .</tokentext>
<sentencetext>i bet these guys didn't like the no personal server part and slipped some code in or left some code from earlier versions in there and leaked it to the internet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332640</id>
	<title>Re:Activision</title>
	<author>Greg\_D</author>
	<datestamp>1267556640000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>The higher your talent level is, the more likely you're going to enjoy your job, simply because you have more options.</p><p>I know being a fry cook is tough for you, but chin up, soon you'll be working the burger line.</p></htmltext>
<tokenext>The higher your talent level is , the more likely you 're going to enjoy your job , simply because you have more options.I know being a fry cook is tough for you , but chin up , soon you 'll be working the burger line .</tokentext>
<sentencetext>The higher your talent level is, the more likely you're going to enjoy your job, simply because you have more options.I know being a fry cook is tough for you, but chin up, soon you'll be working the burger line.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332446</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338998</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267538760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>While I agree with your sentiments, you chose the worst possible example to illustrate your point.  Against all odds, the USPS is a very well run organization.</p></htmltext>
<tokenext>While I agree with your sentiments , you chose the worst possible example to illustrate your point .
Against all odds , the USPS is a very well run organization .</tokentext>
<sentencetext>While I agree with your sentiments, you chose the worst possible example to illustrate your point.
Against all odds, the USPS is a very well run organization.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334830</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332404</id>
	<title>Justified. . .</title>
	<author>jlb0057</author>
	<datestamp>1267555920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>if either of these guys had anything to do with creating the Heartbeat Sensor.

And Mr. Kotick, could you please come off the "thrift" long enough to fund an MW2 stats site similar to bungie.net?</htmltext>
<tokenext>if either of these guys had anything to do with creating the Heartbeat Sensor .
And Mr. Kotick , could you please come off the " thrift " long enough to fund an MW2 stats site similar to bungie.net ?</tokentext>
<sentencetext>if either of these guys had anything to do with creating the Heartbeat Sensor.
And Mr. Kotick, could you please come off the "thrift" long enough to fund an MW2 stats site similar to bungie.net?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31341864</id>
	<title>insubordination lol ...</title>
	<author>shnull</author>
	<datestamp>1267606860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>will Armyvision/blizzard execute them at high noon as well ?</htmltext>
<tokenext>will Armyvision/blizzard execute them at high noon as well ?</tokentext>
<sentencetext>will Armyvision/blizzard execute them at high noon as well ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333018</id>
	<title>Re: Not everyone who works on movies is unionized</title>
	<author>shidarin'ou</author>
	<datestamp>1267558140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Visual Effects Artists, arguably the workers directly responsible for the highest grossing films of all time, are not organized.</p><p>They're in a very similar position to game developers- short term projects followed by firings, no health care, OT scheduling shenanigans, etc etc.</p><p>But all that looks like it might change soon- recent abuses and popularity of VFX movies is making more artists aware that they're getting the raw deal in the movie industry.</p><p><a href="http://www.fxguide.com/qt/2187/open-letter-and-animation-guild-updates" title="fxguide.com">http://www.fxguide.com/qt/2187/open-letter-and-animation-guild-updates</a> [fxguide.com]</p></htmltext>
<tokenext>Visual Effects Artists , arguably the workers directly responsible for the highest grossing films of all time , are not organized.They 're in a very similar position to game developers- short term projects followed by firings , no health care , OT scheduling shenanigans , etc etc.But all that looks like it might change soon- recent abuses and popularity of VFX movies is making more artists aware that they 're getting the raw deal in the movie industry.http : //www.fxguide.com/qt/2187/open-letter-and-animation-guild-updates [ fxguide.com ]</tokentext>
<sentencetext>Visual Effects Artists, arguably the workers directly responsible for the highest grossing films of all time, are not organized.They're in a very similar position to game developers- short term projects followed by firings, no health care, OT scheduling shenanigans, etc etc.But all that looks like it might change soon- recent abuses and popularity of VFX movies is making more artists aware that they're getting the raw deal in the movie industry.http://www.fxguide.com/qt/2187/open-letter-and-animation-guild-updates [fxguide.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31339890</id>
	<title>Re:Activision</title>
	<author>Lueseiseki</author>
	<datestamp>1267546020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's actually <b>verbatim from what he said</b> in a <a href="http://www.gamespot.com/news/6226758.html" title="gamespot.com" rel="nofollow">Deutsche Bank Securities Technology Conference in San Francisco</a> [gamespot.com]  . (start reading after "<i>[UPDATE]</i>")</htmltext>
<tokenext>It 's actually verbatim from what he said in a Deutsche Bank Securities Technology Conference in San Francisco [ gamespot.com ] .
( start reading after " [ UPDATE ] " )</tokentext>
<sentencetext>It's actually verbatim from what he said in a Deutsche Bank Securities Technology Conference in San Francisco [gamespot.com]  .
(start reading after "[UPDATE]")</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31340388</id>
	<title>Interesting</title>
	<author>Anonymous</author>
	<datestamp>1267550460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Insubordination (n): That thing an authority figure busts you for when they have nothing to bust you for. (See also: Disturbing The Peace, Resisting Arrest, Insulting An Officer)</p><p>Although, from the 2nd Kotaku article...</p><p>"The Company is concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward," Acitivsion states in a filing with the U.S. Securities and Exchange Commission. "This matter is expected to involve the departure of key personnel and litigation. At present, the Company does not expect this matter to have a material impact on the Company."</p><p>Raises the possibility that there is more afoot than a simple pissing contest between egomaniacs. Although the SEC filing blurb does not elaborate on who they expect to sue whom.</p></htmltext>
<tokenext>Insubordination ( n ) : That thing an authority figure busts you for when they have nothing to bust you for .
( See also : Disturbing The Peace , Resisting Arrest , Insulting An Officer ) Although , from the 2nd Kotaku article... " The Company is concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward , " Acitivsion states in a filing with the U.S. Securities and Exchange Commission .
" This matter is expected to involve the departure of key personnel and litigation .
At present , the Company does not expect this matter to have a material impact on the Company .
" Raises the possibility that there is more afoot than a simple pissing contest between egomaniacs .
Although the SEC filing blurb does not elaborate on who they expect to sue whom .</tokentext>
<sentencetext>Insubordination (n): That thing an authority figure busts you for when they have nothing to bust you for.
(See also: Disturbing The Peace, Resisting Arrest, Insulting An Officer)Although, from the 2nd Kotaku article..."The Company is concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward," Acitivsion states in a filing with the U.S. Securities and Exchange Commission.
"This matter is expected to involve the departure of key personnel and litigation.
At present, the Company does not expect this matter to have a material impact on the Company.
"Raises the possibility that there is more afoot than a simple pissing contest between egomaniacs.
Although the SEC filing blurb does not elaborate on who they expect to sue whom.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31351460</id>
	<title>Re:Activision</title>
	<author>thickdiick</author>
	<datestamp>1267615800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Notice that this has not "destroyed" the movie industry or even hurt profits one little bit.</p> </div><p>I guess that's why movie tickets cost at least $9.50 in a medium-sized city in the USA. There's nothing like outsourcing the pain to the populace.</p></div>
	</htmltext>
<tokenext>Notice that this has not " destroyed " the movie industry or even hurt profits one little bit .
I guess that 's why movie tickets cost at least $ 9.50 in a medium-sized city in the USA .
There 's nothing like outsourcing the pain to the populace .</tokentext>
<sentencetext>Notice that this has not "destroyed" the movie industry or even hurt profits one little bit.
I guess that's why movie tickets cost at least $9.50 in a medium-sized city in the USA.
There's nothing like outsourcing the pain to the populace.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334210</id>
	<title>Whoa</title>
	<author>Anonymous</author>
	<datestamp>1267562340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Time to dump Activision stock.</htmltext>
<tokenext>Time to dump Activision stock .</tokentext>
<sentencetext>Time to dump Activision stock.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334946</id>
	<title>MW2 Sucked.</title>
	<author>dadelbunts</author>
	<datestamp>1267522140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Was just a bunch of unbalanced weapons and perks that made absolutely no sense at all. Maybe these guys can go and make a good proper game like MW1.</htmltext>
<tokenext>Was just a bunch of unbalanced weapons and perks that made absolutely no sense at all .
Maybe these guys can go and make a good proper game like MW1 .</tokentext>
<sentencetext>Was just a bunch of unbalanced weapons and perks that made absolutely no sense at all.
Maybe these guys can go and make a good proper game like MW1.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337316</id>
	<title>Re:Activision</title>
	<author>PitaBred</author>
	<datestamp>1267530780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It may have been a joke, but it wasn't misquoted. He still said it. Problem is that jokes have a way of turning into reality with someone like him at the helm</p></htmltext>
<tokenext>It may have been a joke , but it was n't misquoted .
He still said it .
Problem is that jokes have a way of turning into reality with someone like him at the helm</tokentext>
<sentencetext>It may have been a joke, but it wasn't misquoted.
He still said it.
Problem is that jokes have a way of turning into reality with someone like him at the helm</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31341724</id>
	<title>Re:OK</title>
	<author>Anonymous</author>
	<datestamp>1267649040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I think the migrating host feature is fantastic. I mean, I believe your gripe is over the fact that, the servers are so bad, that host migration has to occur at all; but to be able to migrate a session over mid-game to another server; when I first saw that, a huge smile came over my face. The last time I saw something like that was in C&amp;C Red Alert where you could save multiplayer games, but any number of factors could spoil the save and it wouldn't load properly. We need more widespread deployment of host migration technology.</htmltext>
<tokenext>I think the migrating host feature is fantastic .
I mean , I believe your gripe is over the fact that , the servers are so bad , that host migration has to occur at all ; but to be able to migrate a session over mid-game to another server ; when I first saw that , a huge smile came over my face .
The last time I saw something like that was in C&amp;C Red Alert where you could save multiplayer games , but any number of factors could spoil the save and it would n't load properly .
We need more widespread deployment of host migration technology .</tokentext>
<sentencetext>I think the migrating host feature is fantastic.
I mean, I believe your gripe is over the fact that, the servers are so bad, that host migration has to occur at all; but to be able to migrate a session over mid-game to another server; when I first saw that, a huge smile came over my face.
The last time I saw something like that was in C&amp;C Red Alert where you could save multiplayer games, but any number of factors could spoil the save and it wouldn't load properly.
We need more widespread deployment of host migration technology.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335390</id>
	<title>Maybe they did something wrong?</title>
	<author>DaveGod</author>
	<datestamp>1267523520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Strange everyone immediately is so confident Kotick is in the wrong here. TFA has them being rolled out the door by security and there's a SEC filing for litigation (admittedly, it doesn't say who will be the pursuer). Maybe Kotick is an asshole (never met him myself) but there's a lot of possibilities here. I understand the US favours employees less than it does in the UK, but over here being thrown out the door either means the company is about to get <i>shafted</i> by an employment tribunal or those guys did something really, really bad. </p><p>P.S. I am a "bean counter" (accountant &amp; auditor) and those kind of comments from a CEO are like sirens in our ears. The attitude goes contrary to modern business thinking and introduces significant risks. Secondly, saying it publicly is <a href="http://en.wikipedia.org/wiki/Gerald\_Ratner" title="wikipedia.org">really, really stupid</a> [wikipedia.org].</p></htmltext>
<tokenext>Strange everyone immediately is so confident Kotick is in the wrong here .
TFA has them being rolled out the door by security and there 's a SEC filing for litigation ( admittedly , it does n't say who will be the pursuer ) .
Maybe Kotick is an asshole ( never met him myself ) but there 's a lot of possibilities here .
I understand the US favours employees less than it does in the UK , but over here being thrown out the door either means the company is about to get shafted by an employment tribunal or those guys did something really , really bad .
P.S. I am a " bean counter " ( accountant &amp; auditor ) and those kind of comments from a CEO are like sirens in our ears .
The attitude goes contrary to modern business thinking and introduces significant risks .
Secondly , saying it publicly is really , really stupid [ wikipedia.org ] .</tokentext>
<sentencetext>Strange everyone immediately is so confident Kotick is in the wrong here.
TFA has them being rolled out the door by security and there's a SEC filing for litigation (admittedly, it doesn't say who will be the pursuer).
Maybe Kotick is an asshole (never met him myself) but there's a lot of possibilities here.
I understand the US favours employees less than it does in the UK, but over here being thrown out the door either means the company is about to get shafted by an employment tribunal or those guys did something really, really bad.
P.S. I am a "bean counter" (accountant &amp; auditor) and those kind of comments from a CEO are like sirens in our ears.
The attitude goes contrary to modern business thinking and introduces significant risks.
Secondly, saying it publicly is really, really stupid [wikipedia.org].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337352</id>
	<title>Re:So does that mean...</title>
	<author>Anonymous</author>
	<datestamp>1267530960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Let's hope so! Now these developers know what happens when they don't include dedicated server support on the PC version!!!<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Let 's hope so !
Now these developers know what happens when they do n't include dedicated server support on the PC version ! ! !
; )</tokentext>
<sentencetext>Let's hope so!
Now these developers know what happens when they don't include dedicated server support on the PC version!!!
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332156</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338752</id>
	<title>Re:Activision</title>
	<author>Rivalz</author>
	<datestamp>1267537260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Working for the top has its benefits for some.
You can go to a lower end company and be the top man on staff. Or you can use it to get the girls.
Tell them you worked for 2 years at EA Games. You have no idea of the things they made you do, no man should have to live through those horrors. Girls eat it up like cheese burgers.
And the benefits!?!
After you have worked for Apple (Who uses children for their factories <a href="http://www.huffingtonpost.com/2010/02/28/apple-child-labor-confess\_n\_479871.html" title="huffingtonpost.com" rel="nofollow">http://www.huffingtonpost.com/2010/02/28/apple-child-labor-confess\_n\_479871.html</a> [huffingtonpost.com]
Or EA Games and Activision who rapes your very soul. You can qualify for disability and Post Traumatic Stress Syndrome.
The retirement plan is wonderful allowing you to live comfortably in a mental institution, moms basement, or underpass / bridge of your choosing.</htmltext>
<tokenext>Working for the top has its benefits for some .
You can go to a lower end company and be the top man on staff .
Or you can use it to get the girls .
Tell them you worked for 2 years at EA Games .
You have no idea of the things they made you do , no man should have to live through those horrors .
Girls eat it up like cheese burgers .
And the benefits ! ? !
After you have worked for Apple ( Who uses children for their factories http : //www.huffingtonpost.com/2010/02/28/apple-child-labor-confess \ _n \ _479871.html [ huffingtonpost.com ] Or EA Games and Activision who rapes your very soul .
You can qualify for disability and Post Traumatic Stress Syndrome .
The retirement plan is wonderful allowing you to live comfortably in a mental institution , moms basement , or underpass / bridge of your choosing .</tokentext>
<sentencetext>Working for the top has its benefits for some.
You can go to a lower end company and be the top man on staff.
Or you can use it to get the girls.
Tell them you worked for 2 years at EA Games.
You have no idea of the things they made you do, no man should have to live through those horrors.
Girls eat it up like cheese burgers.
And the benefits!?!
After you have worked for Apple (Who uses children for their factories http://www.huffingtonpost.com/2010/02/28/apple-child-labor-confess\_n\_479871.html [huffingtonpost.com]
Or EA Games and Activision who rapes your very soul.
You can qualify for disability and Post Traumatic Stress Syndrome.
The retirement plan is wonderful allowing you to live comfortably in a mental institution, moms basement, or underpass / bridge of your choosing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332502</id>
	<title>Wanted for Questioning</title>
	<author>Anonymous</author>
	<datestamp>1267556160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://images.allmoviephoto.com/2006\_Grandma\%27s\_Boy/2006\_grandma\_boy\_wallpaper\_001.jpg</p></htmltext>
<tokenext>http : //images.allmoviephoto.com/2006 \ _Grandma \ % 27s \ _Boy/2006 \ _grandma \ _boy \ _wallpaper \ _001.jpg</tokentext>
<sentencetext>http://images.allmoviephoto.com/2006\_Grandma\%27s\_Boy/2006\_grandma\_boy\_wallpaper\_001.jpg</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332876</id>
	<title>Re:Activision</title>
	<author>revlayle</author>
	<datestamp>1267557480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sounds like you hate your job...</htmltext>
<tokenext>Sounds like you hate your job.. .</tokentext>
<sentencetext>Sounds like you hate your job...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332446</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332402</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267555920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>The games industry as a whole treats their programmers like crap. As a matter of fact, every romanticized occupation with a ton of people lined up outside the door treats their employees poorly. Apple pays less than their Silicon Valley neighbors because they get more applications and the job has that mystique. Coveted jobs = lower pay, higher stress, worse working conditions, more hours, etc.</p></htmltext>
<tokenext>The games industry as a whole treats their programmers like crap .
As a matter of fact , every romanticized occupation with a ton of people lined up outside the door treats their employees poorly .
Apple pays less than their Silicon Valley neighbors because they get more applications and the job has that mystique .
Coveted jobs = lower pay , higher stress , worse working conditions , more hours , etc .</tokentext>
<sentencetext>The games industry as a whole treats their programmers like crap.
As a matter of fact, every romanticized occupation with a ton of people lined up outside the door treats their employees poorly.
Apple pays less than their Silicon Valley neighbors because they get more applications and the job has that mystique.
Coveted jobs = lower pay, higher stress, worse working conditions, more hours, etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31339694</id>
	<title>Re:Activision</title>
	<author>mattack2</author>
	<datestamp>1267544400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I only worked there a little over a year, but it was a TON of fun. Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries. CHEESE. AND. FRENCH. FRIES. How sad does your life have to be to complain about fast food? Obviously worse than working at McDonalds, ha!</p></div></blockquote><p>If you mean that people blew it way out of proportion, I would agree.  However, even fast food places should provide what the customer ordered.  Why shouldn't someone be able to complain, in a reasonable way, if their order doesn't come out properly?</p><p>(For some reason this discussion makes me think of this tangential comment. While it seems very staged, and every episode has had basically the same progression, the show "Undercover Boss" has been interesting.  Even though you could argue they're just trying to make an hour long ad that doesn't seem like an ad for their product, the bosses do seem to have had some realization that the various dictates from high up to line workers don't always make sense.)</p></div>
	</htmltext>
<tokenext>I only worked there a little over a year , but it was a TON of fun .
Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries .
CHEESE. AND .
FRENCH. FRIES .
How sad does your life have to be to complain about fast food ?
Obviously worse than working at McDonalds , ha ! If you mean that people blew it way out of proportion , I would agree .
However , even fast food places should provide what the customer ordered .
Why should n't someone be able to complain , in a reasonable way , if their order does n't come out properly ?
( For some reason this discussion makes me think of this tangential comment .
While it seems very staged , and every episode has had basically the same progression , the show " Undercover Boss " has been interesting .
Even though you could argue they 're just trying to make an hour long ad that does n't seem like an ad for their product , the bosses do seem to have had some realization that the various dictates from high up to line workers do n't always make sense .
)</tokentext>
<sentencetext>I only worked there a little over a year, but it was a TON of fun.
Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries.
CHEESE. AND.
FRENCH. FRIES.
How sad does your life have to be to complain about fast food?
Obviously worse than working at McDonalds, ha!If you mean that people blew it way out of proportion, I would agree.
However, even fast food places should provide what the customer ordered.
Why shouldn't someone be able to complain, in a reasonable way, if their order doesn't come out properly?
(For some reason this discussion makes me think of this tangential comment.
While it seems very staged, and every episode has had basically the same progression, the show "Undercover Boss" has been interesting.
Even though you could argue they're just trying to make an hour long ad that doesn't seem like an ad for their product, the bosses do seem to have had some realization that the various dictates from high up to line workers don't always make sense.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333014</id>
	<title>Re:Activision's SEC filing mentioned litigation</title>
	<author>Anonymous</author>
	<datestamp>1267558140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You're an idiot. More likely they wanted to work on something new instead of making Call of Duty 10: Modern Warfare 6.</p></htmltext>
<tokenext>You 're an idiot .
More likely they wanted to work on something new instead of making Call of Duty 10 : Modern Warfare 6 .</tokentext>
<sentencetext>You're an idiot.
More likely they wanted to work on something new instead of making Call of Duty 10: Modern Warfare 6.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332164</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333958</id>
	<title>Re:One of them</title>
	<author>PapagenoX</author>
	<datestamp>1267561560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It all depends on who's manning the NLRB and which Administration is in power in Washington, D.C., doesn't it?  Under the "right" people (pun intended), the Feds pretty much look the other way in the face of all kinds of shenanigans.</htmltext>
<tokenext>It all depends on who 's manning the NLRB and which Administration is in power in Washington , D.C. , does n't it ?
Under the " right " people ( pun intended ) , the Feds pretty much look the other way in the face of all kinds of shenanigans .</tokentext>
<sentencetext>It all depends on who's manning the NLRB and which Administration is in power in Washington, D.C., doesn't it?
Under the "right" people (pun intended), the Feds pretty much look the other way in the face of all kinds of shenanigans.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332286</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332622</id>
	<title>Unexpectedly?</title>
	<author>Anonymous</author>
	<datestamp>1267556580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Unexpectedly"?  How on earth was their firing "unexpected" at all?  They're good developers, they have good idea, and they were working for a company in the ownership umbrella of Activision.  That should've tipped them off right there...</p></htmltext>
<tokenext>" Unexpectedly " ?
How on earth was their firing " unexpected " at all ?
They 're good developers , they have good idea , and they were working for a company in the ownership umbrella of Activision .
That should 've tipped them off right there.. .</tokentext>
<sentencetext>"Unexpectedly"?
How on earth was their firing "unexpected" at all?
They're good developers, they have good idea, and they were working for a company in the ownership umbrella of Activision.
That should've tipped them off right there...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332268</id>
	<title>wow, they even didn't try to hide main reason</title>
	<author>postmortem</author>
	<datestamp>1267555560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>In a nutshell, developers had better vision for products and keeping niche on right track than management, so managmeent fired them.</htmltext>
<tokenext>In a nutshell , developers had better vision for products and keeping niche on right track than management , so managmeent fired them .</tokentext>
<sentencetext>In a nutshell, developers had better vision for products and keeping niche on right track than management, so managmeent fired them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334474</id>
	<title>ActiLackofVision</title>
	<author>PPNSteve</author>
	<datestamp>1267563420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This was not wholly unexpected.. I did think it would take longer then it did however. At least until MW2 sales dropped off. (which they should be doing about now.)</htmltext>
<tokenext>This was not wholly unexpected.. I did think it would take longer then it did however .
At least until MW2 sales dropped off .
( which they should be doing about now .
)</tokentext>
<sentencetext>This was not wholly unexpected.. I did think it would take longer then it did however.
At least until MW2 sales dropped off.
(which they should be doing about now.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334274</id>
	<title>Re:Activision</title>
	<author>grasshoppa</author>
	<datestamp>1267562580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If anything, this is a great example of why they shouldn't be unionized.  Yes, they got fired.  And yes, there appears to be some weird shit going on with it.  What might have happened with a union though?</p><p>Management would have made their lives hell until they quit.  Nothing verifiable, certainly, but little things here and there until the developers left on their own.</p><p>Compare that to now, and you'll see that the workers actually experience less stress this way than if they were unionized.</p><p>The answer is never "unions!"; very often it's the problem.</p></htmltext>
<tokenext>If anything , this is a great example of why they should n't be unionized .
Yes , they got fired .
And yes , there appears to be some weird shit going on with it .
What might have happened with a union though ? Management would have made their lives hell until they quit .
Nothing verifiable , certainly , but little things here and there until the developers left on their own.Compare that to now , and you 'll see that the workers actually experience less stress this way than if they were unionized.The answer is never " unions !
" ; very often it 's the problem .</tokentext>
<sentencetext>If anything, this is a great example of why they shouldn't be unionized.
Yes, they got fired.
And yes, there appears to be some weird shit going on with it.
What might have happened with a union though?Management would have made their lives hell until they quit.
Nothing verifiable, certainly, but little things here and there until the developers left on their own.Compare that to now, and you'll see that the workers actually experience less stress this way than if they were unionized.The answer is never "unions!
"; very often it's the problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332594</id>
	<title>Sounds Familiar</title>
	<author>Lord\_Jeremy</author>
	<datestamp>1267556460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This sort of reminds me of what went on with Microsoft and Bungie. Bungie made a great game (Halo, though that's not to say their others weren't also great) and Microsoft wanted to milk that into oblivion. Fortunately, now Bungie has split and they seem to be back on track to their original designs. (I was a big fan of Marathon)</htmltext>
<tokenext>This sort of reminds me of what went on with Microsoft and Bungie .
Bungie made a great game ( Halo , though that 's not to say their others were n't also great ) and Microsoft wanted to milk that into oblivion .
Fortunately , now Bungie has split and they seem to be back on track to their original designs .
( I was a big fan of Marathon )</tokentext>
<sentencetext>This sort of reminds me of what went on with Microsoft and Bungie.
Bungie made a great game (Halo, though that's not to say their others weren't also great) and Microsoft wanted to milk that into oblivion.
Fortunately, now Bungie has split and they seem to be back on track to their original designs.
(I was a big fan of Marathon)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336672</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267528560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Needed moderation: -1, Moron.</p></htmltext>
<tokenext>Needed moderation : -1 , Moron .</tokentext>
<sentencetext>Needed moderation: -1, Moron.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334830</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338944</id>
	<title>Re:Activision</title>
	<author>farble1670</author>
	<datestamp>1267538460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i sort of think that it would be impossible these days for a new industry (in the USA) to unionize<nobr> <wbr></nobr>... at least one that isn't required to be local like service or health care. sure, they can't "fire" unionized workers (easily, without reason), but they sure can lay you off and move operations over seas.</p><p>hiring game devs from other countries isn't going to be great in the short term, but in time it could ramp up and easily replace the local outfits. i am sure there was a time when people thought that no other country could produce steel as well as the US either. regardless, big software would rather ship poor quality games than have to treat their employees well.</p><p>i wonder what germany has to protect against that (seriously, i am asking).</p></htmltext>
<tokenext>i sort of think that it would be impossible these days for a new industry ( in the USA ) to unionize ... at least one that is n't required to be local like service or health care .
sure , they ca n't " fire " unionized workers ( easily , without reason ) , but they sure can lay you off and move operations over seas.hiring game devs from other countries is n't going to be great in the short term , but in time it could ramp up and easily replace the local outfits .
i am sure there was a time when people thought that no other country could produce steel as well as the US either .
regardless , big software would rather ship poor quality games than have to treat their employees well.i wonder what germany has to protect against that ( seriously , i am asking ) .</tokentext>
<sentencetext>i sort of think that it would be impossible these days for a new industry (in the USA) to unionize ... at least one that isn't required to be local like service or health care.
sure, they can't "fire" unionized workers (easily, without reason), but they sure can lay you off and move operations over seas.hiring game devs from other countries isn't going to be great in the short term, but in time it could ramp up and easily replace the local outfits.
i am sure there was a time when people thought that no other country could produce steel as well as the US either.
regardless, big software would rather ship poor quality games than have to treat their employees well.i wonder what germany has to protect against that (seriously, i am asking).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332488</id>
	<title>Awesome!</title>
	<author>Kingrames</author>
	<datestamp>1267556100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Jason, Vince, if you can read this, form your own company and hire me - please!</htmltext>
<tokenext>Jason , Vince , if you can read this , form your own company and hire me - please !</tokentext>
<sentencetext>Jason, Vince, if you can read this, form your own company and hire me - please!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336330</id>
	<title>Fallout from MW2?</title>
	<author>Anonymous</author>
	<datestamp>1267527060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe Activision sacked them for being so stubborn on the lack of dedicated servers for MW 2? Acti have always been pro PC and these two just ploughed ahead, deluded to think that MW2 - which is the best selling game of all time would be appreciated for this. I mean the amount of flak IW gets on their forums and other game sites for crippling the PC version, definitely is going to leave a stain on IW's reputation. "Great games, shit deployment"</p></htmltext>
<tokenext>Maybe Activision sacked them for being so stubborn on the lack of dedicated servers for MW 2 ?
Acti have always been pro PC and these two just ploughed ahead , deluded to think that MW2 - which is the best selling game of all time would be appreciated for this .
I mean the amount of flak IW gets on their forums and other game sites for crippling the PC version , definitely is going to leave a stain on IW 's reputation .
" Great games , shit deployment "</tokentext>
<sentencetext>Maybe Activision sacked them for being so stubborn on the lack of dedicated servers for MW 2?
Acti have always been pro PC and these two just ploughed ahead, deluded to think that MW2 - which is the best selling game of all time would be appreciated for this.
I mean the amount of flak IW gets on their forums and other game sites for crippling the PC version, definitely is going to leave a stain on IW's reputation.
"Great games, shit deployment"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31356752</id>
	<title>Eat this Activision</title>
	<author>apn\_k</author>
	<datestamp>1267709340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Jason West and Vince Zampella file lawsuit against Activision: <a href="http://www.prnewswire.com/news-releases/jason-west-and-vince-zampella-file-lawsuit-against-activision-86295312.html" title="prnewswire.com" rel="nofollow">http://www.prnewswire.com/news-releases/jason-west-and-vince-zampella-file-lawsuit-against-activision-86295312.html</a> [prnewswire.com]</htmltext>
<tokenext>Jason West and Vince Zampella file lawsuit against Activision : http : //www.prnewswire.com/news-releases/jason-west-and-vince-zampella-file-lawsuit-against-activision-86295312.html [ prnewswire.com ]</tokentext>
<sentencetext>Jason West and Vince Zampella file lawsuit against Activision: http://www.prnewswire.com/news-releases/jason-west-and-vince-zampella-file-lawsuit-against-activision-86295312.html [prnewswire.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336466</id>
	<title>Re:Activision</title>
	<author>Bob Wehadababyitsabo</author>
	<datestamp>1267527720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is where<nobr> <wbr></nobr>/. needs a (-1, Wrong) moderation option. I would mod troll, but instead, <a href="http://www.nytimes.com/2010/02/10/business/global/10export.html" title="nytimes.com" rel="nofollow">link</a> [nytimes.com].
<br> <br>
"China&rsquo;s snapshot of its January trade data on Wednesday came the morning after Germany released official data confirming that it hads lost its status as the world&rsquo;s leading exporter.
<br>
Chinese exports amounted to $1.2 trillion in 2009, while German exports totaled $1.1 trillion, the German Federal Statistical Office said."</htmltext>
<tokenext>This is where / .
needs a ( -1 , Wrong ) moderation option .
I would mod troll , but instead , link [ nytimes.com ] .
" China    s snapshot of its January trade data on Wednesday came the morning after Germany released official data confirming that it hads lost its status as the world    s leading exporter .
Chinese exports amounted to $ 1.2 trillion in 2009 , while German exports totaled $ 1.1 trillion , the German Federal Statistical Office said .
"</tokentext>
<sentencetext>This is where /.
needs a (-1, Wrong) moderation option.
I would mod troll, but instead, link [nytimes.com].
"China’s snapshot of its January trade data on Wednesday came the morning after Germany released official data confirming that it hads lost its status as the world’s leading exporter.
Chinese exports amounted to $1.2 trillion in 2009, while German exports totaled $1.1 trillion, the German Federal Statistical Office said.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332560</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337398</id>
	<title>Umm</title>
	<author>Anonymous</author>
	<datestamp>1267531200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you were insubordinate and had breached your contract, is it really unexpected to have been axed?</p></htmltext>
<tokenext>If you were insubordinate and had breached your contract , is it really unexpected to have been axed ?</tokentext>
<sentencetext>If you were insubordinate and had breached your contract, is it really unexpected to have been axed?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332380</id>
	<title>Rumor has it</title>
	<author>Anonymous</author>
	<datestamp>1267555860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There was a comment on the Kotaku article about the firings possibly being the result of a failure by IW to release DLC for Modern Warfare 2. Supposedly, Activision wanted a wave of DLC to come out on the same day as Battlefield Bad Company 2 (a self-proclaimed MW2-killer) and the IW devs said they couldn't deliver.</p></htmltext>
<tokenext>There was a comment on the Kotaku article about the firings possibly being the result of a failure by IW to release DLC for Modern Warfare 2 .
Supposedly , Activision wanted a wave of DLC to come out on the same day as Battlefield Bad Company 2 ( a self-proclaimed MW2-killer ) and the IW devs said they could n't deliver .</tokentext>
<sentencetext>There was a comment on the Kotaku article about the firings possibly being the result of a failure by IW to release DLC for Modern Warfare 2.
Supposedly, Activision wanted a wave of DLC to come out on the same day as Battlefield Bad Company 2 (a self-proclaimed MW2-killer) and the IW devs said they couldn't deliver.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332286</id>
	<title>Re:One of them</title>
	<author>Anonymous</author>
	<datestamp>1267555620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>probably whispered "union" and he and all his close contacts were immediately fired.</p></div></blockquote><p>If that were true, then both of them would have some pretty serious lawsuit material.  It's against the law for firing someone for wanting to unionize.  Yeah, you can cover up the firing by giving another reason, but there are plenty of lawyers who would take the case (and win) anyway, since the feds are inclined to look suspiciously at any firing in close proximity to a unionization attempt.</p></div>
	</htmltext>
<tokenext>probably whispered " union " and he and all his close contacts were immediately fired.If that were true , then both of them would have some pretty serious lawsuit material .
It 's against the law for firing someone for wanting to unionize .
Yeah , you can cover up the firing by giving another reason , but there are plenty of lawyers who would take the case ( and win ) anyway , since the feds are inclined to look suspiciously at any firing in close proximity to a unionization attempt .</tokentext>
<sentencetext>probably whispered "union" and he and all his close contacts were immediately fired.If that were true, then both of them would have some pretty serious lawsuit material.
It's against the law for firing someone for wanting to unionize.
Yeah, you can cover up the firing by giving another reason, but there are plenty of lawyers who would take the case (and win) anyway, since the feds are inclined to look suspiciously at any firing in close proximity to a unionization attempt.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</id>
	<title>Activision</title>
	<author>Anonymous</author>
	<datestamp>1267554420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>It's <a href="http://en.wikipedia.org/wiki/Robert\_Kotick" title="wikipedia.org">Robert A. Kotick's</a> [wikipedia.org] business plan. Infinity Ward didn't want to work on more Modern Warfare games, as they previously stated, so Activision got angry as they obviously want to milk the cash cow more. It's even worse than how EA releases sports games every year (which still make sense to sports fans).</p><p><div class="quote"><p>- business strategy focused on developing intellectual property which can be exploited over a long period, occasionally to the exclusion of creating new, risky or niche titles.<br>- he stated that focusing on franchises that "have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million franchises"<br>- "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression."</p></div><p>Yeah, Activision sounds just lovely. I just keep wondering why Vivendi doesn't put them in shape, but probably it brings money in now. I just hope Activision dies quickly. At least EA has started to bring some innovation again.</p><p>Earlier Activision gave trouble to Brutal Legend developers, and <a href="http://twitter.com/timoflegend" title="twitter.com">they said it good</a> [twitter.com]:</p><p><div class="quote"><p>Getting mad at Activision for this kind of thing is like getting mad at an ape for throwing feces. It's just how the beast communicates.</p></div></div>
	</htmltext>
<tokenext>It 's Robert A. Kotick 's [ wikipedia.org ] business plan .
Infinity Ward did n't want to work on more Modern Warfare games , as they previously stated , so Activision got angry as they obviously want to milk the cash cow more .
It 's even worse than how EA releases sports games every year ( which still make sense to sports fans ) .- business strategy focused on developing intellectual property which can be exploited over a long period , occasionally to the exclusion of creating new , risky or niche titles.- he stated that focusing on franchises that " have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $ 100 million franchises " - " We have a real culture of thrift .
The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games .
" Kotick later stated he tries to promote an atmosphere of " skepticism , pessimism , and fear " in his company and , " We are very good at keeping people focused on the deep depression .
" Yeah , Activision sounds just lovely .
I just keep wondering why Vivendi does n't put them in shape , but probably it brings money in now .
I just hope Activision dies quickly .
At least EA has started to bring some innovation again.Earlier Activision gave trouble to Brutal Legend developers , and they said it good [ twitter.com ] : Getting mad at Activision for this kind of thing is like getting mad at an ape for throwing feces .
It 's just how the beast communicates .</tokentext>
<sentencetext>It's Robert A. Kotick's [wikipedia.org] business plan.
Infinity Ward didn't want to work on more Modern Warfare games, as they previously stated, so Activision got angry as they obviously want to milk the cash cow more.
It's even worse than how EA releases sports games every year (which still make sense to sports fans).- business strategy focused on developing intellectual property which can be exploited over a long period, occasionally to the exclusion of creating new, risky or niche titles.- he stated that focusing on franchises that "have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million franchises"- "We have a real culture of thrift.
The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.
" Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression.
"Yeah, Activision sounds just lovely.
I just keep wondering why Vivendi doesn't put them in shape, but probably it brings money in now.
I just hope Activision dies quickly.
At least EA has started to bring some innovation again.Earlier Activision gave trouble to Brutal Legend developers, and they said it good [twitter.com]:Getting mad at Activision for this kind of thing is like getting mad at an ape for throwing feces.
It's just how the beast communicates.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333288</id>
	<title>Re:Activision</title>
	<author>Monkeedude1212</author>
	<datestamp>1267559100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Thats exactly the kind of attitude I'd expect from someone who has never worked for fun.</p><p>The idea of "working for fun" is in most cases, a "you are your own boss", kind of situation. All entertainment industries are highly based on this premise. A developer has an idea for a game, a director has an Idea for a movie, an Artist has an Idea for a song. Their paycheck might come from the CEO of the Game company, the movie studios, or the music label, but for the most part they have complete and utter freedom to do things as they see fit.</p><p>On occaison you'll see a band terminate their contract because they had "artistic differences" with the music label. Meaning the label wanted to force the kind of music a band makes. In semi rare cases, they'll start their own music label (See Jay-Z).</p><p>This is simply a reflection of that. Infinity Ward Developers had some artistic differences with Activision. They can just as easily get a job anywhere else, but in all honesty, I could see those 2 guys, and a handful of guys in infinity ward leaving Activision for a fulfilling new career in a brand new startup, led by these 2 devs.</p></htmltext>
<tokenext>Thats exactly the kind of attitude I 'd expect from someone who has never worked for fun.The idea of " working for fun " is in most cases , a " you are your own boss " , kind of situation .
All entertainment industries are highly based on this premise .
A developer has an idea for a game , a director has an Idea for a movie , an Artist has an Idea for a song .
Their paycheck might come from the CEO of the Game company , the movie studios , or the music label , but for the most part they have complete and utter freedom to do things as they see fit.On occaison you 'll see a band terminate their contract because they had " artistic differences " with the music label .
Meaning the label wanted to force the kind of music a band makes .
In semi rare cases , they 'll start their own music label ( See Jay-Z ) .This is simply a reflection of that .
Infinity Ward Developers had some artistic differences with Activision .
They can just as easily get a job anywhere else , but in all honesty , I could see those 2 guys , and a handful of guys in infinity ward leaving Activision for a fulfilling new career in a brand new startup , led by these 2 devs .</tokentext>
<sentencetext>Thats exactly the kind of attitude I'd expect from someone who has never worked for fun.The idea of "working for fun" is in most cases, a "you are your own boss", kind of situation.
All entertainment industries are highly based on this premise.
A developer has an idea for a game, a director has an Idea for a movie, an Artist has an Idea for a song.
Their paycheck might come from the CEO of the Game company, the movie studios, or the music label, but for the most part they have complete and utter freedom to do things as they see fit.On occaison you'll see a band terminate their contract because they had "artistic differences" with the music label.
Meaning the label wanted to force the kind of music a band makes.
In semi rare cases, they'll start their own music label (See Jay-Z).This is simply a reflection of that.
Infinity Ward Developers had some artistic differences with Activision.
They can just as easily get a job anywhere else, but in all honesty, I could see those 2 guys, and a handful of guys in infinity ward leaving Activision for a fulfilling new career in a brand new startup, led by these 2 devs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332446</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337690</id>
	<title>Re:Activision</title>
	<author>WrongMonkey</author>
	<datestamp>1267532520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Another posted pointed out your omission of European socialist countries. But more directly: China, Venezuela and Vietnam really have made substantial progress in the last 30 years. In terms of year-to-year growth, they're doing better than the US.</htmltext>
<tokenext>Another posted pointed out your omission of European socialist countries .
But more directly : China , Venezuela and Vietnam really have made substantial progress in the last 30 years .
In terms of year-to-year growth , they 're doing better than the US .</tokentext>
<sentencetext>Another posted pointed out your omission of European socialist countries.
But more directly: China, Venezuela and Vietnam really have made substantial progress in the last 30 years.
In terms of year-to-year growth, they're doing better than the US.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334830</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332456</id>
	<title>Re:Activision</title>
	<author>longacre</author>
	<datestamp>1267556040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>EA releases sports games every year (which still make sense to sports fans)</p></div></blockquote><p>
Before consoles were connected to the Internet, it made sense because you always wanted to have the latest rosters and usually the graphics would get incrementally better. These days the quality of the graphics has pretty much plateaued nd game play remains more or less the same. Now that these things can be updated online, there's no compelling reason for releasing new games every year other than to make money, very much like college text books.</p></div>
	</htmltext>
<tokenext>EA releases sports games every year ( which still make sense to sports fans ) Before consoles were connected to the Internet , it made sense because you always wanted to have the latest rosters and usually the graphics would get incrementally better .
These days the quality of the graphics has pretty much plateaued nd game play remains more or less the same .
Now that these things can be updated online , there 's no compelling reason for releasing new games every year other than to make money , very much like college text books .</tokentext>
<sentencetext>EA releases sports games every year (which still make sense to sports fans)
Before consoles were connected to the Internet, it made sense because you always wanted to have the latest rosters and usually the graphics would get incrementally better.
These days the quality of the graphics has pretty much plateaued nd game play remains more or less the same.
Now that these things can be updated online, there's no compelling reason for releasing new games every year other than to make money, very much like college text books.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31341720</id>
	<title>Shadenfreude</title>
	<author>WoollyMittens</author>
	<datestamp>1267649040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's nice to see Activision committing suicide like this.</htmltext>
<tokenext>It 's nice to see Activision committing suicide like this .</tokentext>
<sentencetext>It's nice to see Activision committing suicide like this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332446</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267555980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Cry me a fucking river and welcome to the real world. Working for "fun" is an illusion and a great ammo for management to underpay you.</p></htmltext>
<tokenext>Cry me a fucking river and welcome to the real world .
Working for " fun " is an illusion and a great ammo for management to underpay you .</tokentext>
<sentencetext>Cry me a fucking river and welcome to the real world.
Working for "fun" is an illusion and a great ammo for management to underpay you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332322</id>
	<title>They were fired because...</title>
	<author>Anonymous</author>
	<datestamp>1267555680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm sure performance isn't the issue. If I had to take a guess I'd say that breaches of contract and insubordination were probably the reason.</p></htmltext>
<tokenext>I 'm sure performance is n't the issue .
If I had to take a guess I 'd say that breaches of contract and insubordination were probably the reason .</tokentext>
<sentencetext>I'm sure performance isn't the issue.
If I had to take a guess I'd say that breaches of contract and insubordination were probably the reason.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335970</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267525680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Socialism is good for progress. In a climate of rapidly changing technology, a country has to be able to shift gears quickly. Whole outmoded industries need to be able to just die painlessly, without hurting the people in those industries. We need a social safety net so that people can leave old, obsolete careers without fear, and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.</p></div><p>Safety nets exist.  They're called community colleges, trade schools, tutors, etc.  When you notice your profession is becoming obsolete, get the education to do something else or get ready to retire.  Safety nets result in people with no skills relying on the net.  Society stagnates when this happens.</p></div>
	</htmltext>
<tokenext>Socialism is good for progress .
In a climate of rapidly changing technology , a country has to be able to shift gears quickly .
Whole outmoded industries need to be able to just die painlessly , without hurting the people in those industries .
We need a social safety net so that people can leave old , obsolete careers without fear , and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.Safety nets exist .
They 're called community colleges , trade schools , tutors , etc .
When you notice your profession is becoming obsolete , get the education to do something else or get ready to retire .
Safety nets result in people with no skills relying on the net .
Society stagnates when this happens .</tokentext>
<sentencetext>Socialism is good for progress.
In a climate of rapidly changing technology, a country has to be able to shift gears quickly.
Whole outmoded industries need to be able to just die painlessly, without hurting the people in those industries.
We need a social safety net so that people can leave old, obsolete careers without fear, and educational programs that will enable us to rapidly retool our society to take advantage of the next big thing.Safety nets exist.
They're called community colleges, trade schools, tutors, etc.
When you notice your profession is becoming obsolete, get the education to do something else or get ready to retire.
Safety nets result in people with no skills relying on the net.
Society stagnates when this happens.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333894</id>
	<title>Re:So does that mean...</title>
	<author>dave562</author>
	<datestamp>1267561380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I just started playing the MW series with MW2.  What is the benefit of having servers?  The match making component seems to work fine.  If you want to play with friends you can all join the same party.  If you want to host a private game, you can setup your own match and invite whoever you want.  The only lag I've ever dealt with in the game was network lag and not hardware lag.  It seems like their P2P model works pretty well.  I live in southern California and often times end up playing with other people in my region.  During peak hours, it's pretty much 100\% people from my region in a server of 12 or 18 people.</p></htmltext>
<tokenext>I just started playing the MW series with MW2 .
What is the benefit of having servers ?
The match making component seems to work fine .
If you want to play with friends you can all join the same party .
If you want to host a private game , you can setup your own match and invite whoever you want .
The only lag I 've ever dealt with in the game was network lag and not hardware lag .
It seems like their P2P model works pretty well .
I live in southern California and often times end up playing with other people in my region .
During peak hours , it 's pretty much 100 \ % people from my region in a server of 12 or 18 people .</tokentext>
<sentencetext>I just started playing the MW series with MW2.
What is the benefit of having servers?
The match making component seems to work fine.
If you want to play with friends you can all join the same party.
If you want to host a private game, you can setup your own match and invite whoever you want.
The only lag I've ever dealt with in the game was network lag and not hardware lag.
It seems like their P2P model works pretty well.
I live in southern California and often times end up playing with other people in my region.
During peak hours, it's pretty much 100\% people from my region in a server of 12 or 18 people.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332156</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334692</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267521180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not true at all.  Normally people don't want to work in a job with lower pay, higher stress, and worse working conditions.  It will drive down the willingness to work at said job, and its no longer coveted.  Lots of people like working at jobs where they treat their employee's nicely.  Like google.</p></htmltext>
<tokenext>Not true at all .
Normally people do n't want to work in a job with lower pay , higher stress , and worse working conditions .
It will drive down the willingness to work at said job , and its no longer coveted .
Lots of people like working at jobs where they treat their employee 's nicely .
Like google .</tokentext>
<sentencetext>Not true at all.
Normally people don't want to work in a job with lower pay, higher stress, and worse working conditions.
It will drive down the willingness to work at said job, and its no longer coveted.
Lots of people like working at jobs where they treat their employee's nicely.
Like google.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332402</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338794</id>
	<title>IW</title>
	<author>cheatch</author>
	<datestamp>1267537500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>After how IW completely ignored the demand for dedicated servers on COD6, I could care less if that whole company got the ax.</htmltext>
<tokenext>After how IW completely ignored the demand for dedicated servers on COD6 , I could care less if that whole company got the ax .</tokentext>
<sentencetext>After how IW completely ignored the demand for dedicated servers on COD6, I could care less if that whole company got the ax.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334978</id>
	<title>OK</title>
	<author>koan</author>
	<datestamp>1267522260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Here's hoping the pair were trying add a dedicated server mode in addition to IWNET, or that Activision is going to implement dedicated servers, or that someone at that company actually cares about the end user.<br>Otherwise, one of the best games I've played in terms of playability, weapons load out, and graphics is hobbled by IWNET, "migrating Host", no admin, no kicks, to many hacks (PC side) no end user mods, the list goes on.</p></htmltext>
<tokenext>Here 's hoping the pair were trying add a dedicated server mode in addition to IWNET , or that Activision is going to implement dedicated servers , or that someone at that company actually cares about the end user.Otherwise , one of the best games I 've played in terms of playability , weapons load out , and graphics is hobbled by IWNET , " migrating Host " , no admin , no kicks , to many hacks ( PC side ) no end user mods , the list goes on .</tokentext>
<sentencetext>Here's hoping the pair were trying add a dedicated server mode in addition to IWNET, or that Activision is going to implement dedicated servers, or that someone at that company actually cares about the end user.Otherwise, one of the best games I've played in terms of playability, weapons load out, and graphics is hobbled by IWNET, "migrating Host", no admin, no kicks, to many hacks (PC side) no end user mods, the list goes on.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334954</id>
	<title>Re:Activision</title>
	<author>shutdown -p now</author>
	<datestamp>1267522140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What you describe isn't really socialism, though; it's socially conscious capitalism.</p></htmltext>
<tokenext>What you describe is n't really socialism , though ; it 's socially conscious capitalism .</tokentext>
<sentencetext>What you describe isn't really socialism, though; it's socially conscious capitalism.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333140</id>
	<title>Re:Activision</title>
	<author>Pojut</author>
	<datestamp>1267558560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Oh, and also for the record, I LOVED working at McDonalds when I was younger.  I was the only native English speaker in the store, so I got put on the "first" register for the drive through...that meant I got to sit in that little hole taking drive-through orders and taking money.  It was AWESOME.  Take money from the guy parked at the window while entering the next order.  Didn't have to worry about putting food together, dealing with customers wanting extra stuff, dealing with a slippy floor or a hot kitchen...it really was a lot of fun.  I only made $6 an hour, but all I needed the money for was putting gas in my truck and getting a little something building up for when I moved out.</p><p>I only worked there a little over a year, but it was a TON of fun.  Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries.   CHEESE. AND. FRENCH. FRIES.  How sad does your life have to be to complain about fast food?  Obviously worse than working at McDonalds, ha!</p></htmltext>
<tokenext>Oh , and also for the record , I LOVED working at McDonalds when I was younger .
I was the only native English speaker in the store , so I got put on the " first " register for the drive through...that meant I got to sit in that little hole taking drive-through orders and taking money .
It was AWESOME .
Take money from the guy parked at the window while entering the next order .
Did n't have to worry about putting food together , dealing with customers wanting extra stuff , dealing with a slippy floor or a hot kitchen...it really was a lot of fun .
I only made $ 6 an hour , but all I needed the money for was putting gas in my truck and getting a little something building up for when I moved out.I only worked there a little over a year , but it was a TON of fun .
Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries .
CHEESE. AND .
FRENCH. FRIES .
How sad does your life have to be to complain about fast food ?
Obviously worse than working at McDonalds , ha !</tokentext>
<sentencetext>Oh, and also for the record, I LOVED working at McDonalds when I was younger.
I was the only native English speaker in the store, so I got put on the "first" register for the drive through...that meant I got to sit in that little hole taking drive-through orders and taking money.
It was AWESOME.
Take money from the guy parked at the window while entering the next order.
Didn't have to worry about putting food together, dealing with customers wanting extra stuff, dealing with a slippy floor or a hot kitchen...it really was a lot of fun.
I only made $6 an hour, but all I needed the money for was putting gas in my truck and getting a little something building up for when I moved out.I only worked there a little over a year, but it was a TON of fun.
Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries.
CHEESE. AND.
FRENCH. FRIES.
How sad does your life have to be to complain about fast food?
Obviously worse than working at McDonalds, ha!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332554</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267556340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>- "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression."</p></div></div><p>Well firing your top two devs will certainly help you with that goal.  Imagine anyone's review, "You think you're *that* special? Shit son, we just fired our top two guys, now work 90 hours a week without over-time or you're out the door too!"</p><p>Sadly, since this is the gaming industry, this cheese wad Kotick will not only get away with this abusive behavior, but he'll be rewarded (like you said, it brings in money).  In most other industries, when a CEO tries to create a similar culture, the good people jump ship right away (go to the competition, or start their own company), and the average people jump ship as soon as the economy improves, and this works to punish the company by losing a lot of brain power.  However, in the gaming industry, all you have to do is license an engine, hire and teach someone from the <i>endless supply</i> of sucker.. er.. talented prospects, and you're right back on track - abusing the new employee.</p></div>
	</htmltext>
<tokenext>- " We have a real culture of thrift .
The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games .
" Kotick later stated he tries to promote an atmosphere of " skepticism , pessimism , and fear " in his company and , " We are very good at keeping people focused on the deep depression .
" Well firing your top two devs will certainly help you with that goal .
Imagine anyone 's review , " You think you 're * that * special ?
Shit son , we just fired our top two guys , now work 90 hours a week without over-time or you 're out the door too !
" Sadly , since this is the gaming industry , this cheese wad Kotick will not only get away with this abusive behavior , but he 'll be rewarded ( like you said , it brings in money ) .
In most other industries , when a CEO tries to create a similar culture , the good people jump ship right away ( go to the competition , or start their own company ) , and the average people jump ship as soon as the economy improves , and this works to punish the company by losing a lot of brain power .
However , in the gaming industry , all you have to do is license an engine , hire and teach someone from the endless supply of sucker.. er.. talented prospects , and you 're right back on track - abusing the new employee .</tokentext>
<sentencetext>- "We have a real culture of thrift.
The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.
" Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression.
"Well firing your top two devs will certainly help you with that goal.
Imagine anyone's review, "You think you're *that* special?
Shit son, we just fired our top two guys, now work 90 hours a week without over-time or you're out the door too!
"Sadly, since this is the gaming industry, this cheese wad Kotick will not only get away with this abusive behavior, but he'll be rewarded (like you said, it brings in money).
In most other industries, when a CEO tries to create a similar culture, the good people jump ship right away (go to the competition, or start their own company), and the average people jump ship as soon as the economy improves, and this works to punish the company by losing a lot of brain power.
However, in the gaming industry, all you have to do is license an engine, hire and teach someone from the endless supply of sucker.. er.. talented prospects, and you're right back on track - abusing the new employee.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31331926</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334830</id>
	<title>Re:Activision</title>
	<author>Anonymous</author>
	<datestamp>1267521720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>When I think of progress I think of North Korea, China, Cuba, and Venezuela socalism has made them great at adapting.  And nothing is better at handleing change then the USPS they always handle the holiday rush so well.</htmltext>
<tokenext>When I think of progress I think of North Korea , China , Cuba , and Venezuela socalism has made them great at adapting .
And nothing is better at handleing change then the USPS they always handle the holiday rush so well .</tokentext>
<sentencetext>When I think of progress I think of North Korea, China, Cuba, and Venezuela socalism has made them great at adapting.
And nothing is better at handleing change then the USPS they always handle the holiday rush so well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333282</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332118</id>
	<title>Good.</title>
	<author>Hatta</author>
	<datestamp>1267555020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>These guys will have no problem getting another job, and they won't have to work under Activision anymore.</p></htmltext>
<tokenext>These guys will have no problem getting another job , and they wo n't have to work under Activision anymore .</tokentext>
<sentencetext>These guys will have no problem getting another job, and they won't have to work under Activision anymore.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332320</id>
	<title>Re:So does that mean...</title>
	<author>Anonymous</author>
	<datestamp>1267555680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm betting not. Activision Blizzard no doubt still hold the rights.</htmltext>
<tokenext>I 'm betting not .
Activision Blizzard no doubt still hold the rights .</tokentext>
<sentencetext>I'm betting not.
Activision Blizzard no doubt still hold the rights.</sentencetext>
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--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334768
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336466
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338944
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333282
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334954
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335982
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335970
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334830
----http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337690
----http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336672
----http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31340662
----http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338998
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332386
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337316
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31339890
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332658
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333082
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332554
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332402
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31334692
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31338752
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335252
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31335390
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332156
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332320
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337352
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333894
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332114
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332286
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31336174
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333958
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332118
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332672
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332292
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31340388
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333192
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31337866
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332164
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31333014
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332614
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_03_02_1620223.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_03_02_1620223.31332192
</commentlist>
</conversation>
