<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_25_160245</id>
	<title>Game Testing ATI's Six-Screen Eyefinity System</title>
	<author>CmdrTaco</author>
	<datestamp>1267118340000</datestamp>
	<htmltext>Barence writes <i>"ATI has carted its monstrous <a href="http://www.pcpro.co.uk/blogs/2010/02/25/ati-eyefinity-on-six-screens-first-look-review/">six-monitor Eyefinity gaming system</a> to the offices of PC Pro for an extensive hands-on session. The game was Race Driver: GRID, the resolution was a mighty 5,760 x 2,160, and the overall effect was ... a bit hit and miss. There's no denying it has potential, and the level of immersion sounds impressive, but this report complains of problems with bezel correction that currently tarnish the overall effect."</i></htmltext>
<tokenext>Barence writes " ATI has carted its monstrous six-monitor Eyefinity gaming system to the offices of PC Pro for an extensive hands-on session .
The game was Race Driver : GRID , the resolution was a mighty 5,760 x 2,160 , and the overall effect was ... a bit hit and miss .
There 's no denying it has potential , and the level of immersion sounds impressive , but this report complains of problems with bezel correction that currently tarnish the overall effect .
"</tokentext>
<sentencetext>Barence writes "ATI has carted its monstrous six-monitor Eyefinity gaming system to the offices of PC Pro for an extensive hands-on session.
The game was Race Driver: GRID, the resolution was a mighty 5,760 x 2,160, and the overall effect was ... a bit hit and miss.
There's no denying it has potential, and the level of immersion sounds impressive, but this report complains of problems with bezel correction that currently tarnish the overall effect.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626</id>
	<title>Nobody is complaining of roof pillars in cars...</title>
	<author>cyclocommuter</author>
	<datestamp>1267131240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...even old fighter planes had cockpits with lots of support to hold the plexiglass panels (think of the Messerchmitt ME 109 or Mitsubsihi Zero). IF you think of it in these terms bezels are no big deal.</htmltext>
<tokenext>...even old fighter planes had cockpits with lots of support to hold the plexiglass panels ( think of the Messerchmitt ME 109 or Mitsubsihi Zero ) .
IF you think of it in these terms bezels are no big deal .</tokentext>
<sentencetext>...even old fighter planes had cockpits with lots of support to hold the plexiglass panels (think of the Messerchmitt ME 109 or Mitsubsihi Zero).
IF you think of it in these terms bezels are no big deal.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276582</id>
	<title>Re:Although it's a tech demo, you can do 24 screen</title>
	<author>Anonymous</author>
	<datestamp>1267131060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I noticed some pretty visible lag in that video between the top left and the rest of the screens. Is that going to be fixed?</p></htmltext>
<tokenext>I noticed some pretty visible lag in that video between the top left and the rest of the screens .
Is that going to be fixed ?</tokentext>
<sentencetext>I noticed some pretty visible lag in that video between the top left and the rest of the screens.
Is that going to be fixed?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274284</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274520</id>
	<title>Race Drivin' Panaorama!</title>
	<author>Anonymous</author>
	<datestamp>1267123620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>This is Da Shizzle. <a href="http://www.system16.com/hardware.php?id=770" title="system16.com">http://www.system16.com/hardware.php?id=770</a> [system16.com]</htmltext>
<tokenext>This is Da Shizzle .
http : //www.system16.com/hardware.php ? id = 770 [ system16.com ]</tokentext>
<sentencetext>This is Da Shizzle.
http://www.system16.com/hardware.php?id=770 [system16.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31279512</id>
	<title>Re:multiple monitor is a good idea</title>
	<author>Samah</author>
	<datestamp>1267101120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>For instance, I would definitively love to play starcraft with several view point on multiple screens.</p></div><p>That would be awesome, though probably tricky to control.  The main problem with that is that it would never be allowed in tournaments - too much of an unfair advantage.  Even your friends would probably rage at you.<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>For instance , I would definitively love to play starcraft with several view point on multiple screens.That would be awesome , though probably tricky to control .
The main problem with that is that it would never be allowed in tournaments - too much of an unfair advantage .
Even your friends would probably rage at you .
: )</tokentext>
<sentencetext>For instance, I would definitively love to play starcraft with several view point on multiple screens.That would be awesome, though probably tricky to control.
The main problem with that is that it would never be allowed in tournaments - too much of an unfair advantage.
Even your friends would probably rage at you.
:)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274446</id>
	<title>The solution is simple:</title>
	<author>Joce640k</author>
	<datestamp>1267123380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Use multiple video projectors - no bezels.</p></htmltext>
<tokenext>Use multiple video projectors - no bezels .</tokentext>
<sentencetext>Use multiple video projectors - no bezels.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274474</id>
	<title>Bezel problems</title>
	<author>Yvan256</author>
	<datestamp>1267123500000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>To eliminate the unequal bezels problem you only have to use 12 441 600 monitors of 1x1 pixel resolution.</p></htmltext>
<tokenext>To eliminate the unequal bezels problem you only have to use 12 441 600 monitors of 1x1 pixel resolution .</tokentext>
<sentencetext>To eliminate the unequal bezels problem you only have to use 12 441 600 monitors of 1x1 pixel resolution.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278308</id>
	<title>Re:Although it's a tech demo, you can do 24 screen</title>
	<author>Ihmhi</author>
	<datestamp>1267095060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have never opened up a monitor - the Great Sages who taught me the Way of the Computer warned of deadly capicators and to never attempt such a thing - but what's to stop an ingenious individual from removing the frames on monitors and just sticking them next to one another?</p><p>I'd much rather have a 1/16th inch gap over a 1 inch gap between multiple monitors...</p></htmltext>
<tokenext>I have never opened up a monitor - the Great Sages who taught me the Way of the Computer warned of deadly capicators and to never attempt such a thing - but what 's to stop an ingenious individual from removing the frames on monitors and just sticking them next to one another ? I 'd much rather have a 1/16th inch gap over a 1 inch gap between multiple monitors.. .</tokentext>
<sentencetext>I have never opened up a monitor - the Great Sages who taught me the Way of the Computer warned of deadly capicators and to never attempt such a thing - but what's to stop an ingenious individual from removing the frames on monitors and just sticking them next to one another?I'd much rather have a 1/16th inch gap over a 1 inch gap between multiple monitors...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274284</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277730</id>
	<title>Re:Bezel problems</title>
	<author>Hurricane78</author>
	<datestamp>1267092840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They are called LEDs. And &ldquo;There&rsquo;s a driver for that!&rdquo;! (Can I coin that as a new motto for Linux? ^^)</p></htmltext>
<tokenext>They are called LEDs .
And    There    s a driver for that !    !
( Can I coin that as a new motto for Linux ?
^ ^ )</tokentext>
<sentencetext>They are called LEDs.
And “There’s a driver for that!”!
(Can I coin that as a new motto for Linux?
^^)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274412</id>
	<title>Why have a bezel?</title>
	<author>inKubus</author>
	<datestamp>1267123320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Seems like the bezels could be modular caps so you could snap the monitors together.  You could have a flexible joint under the bezel cap or have some sort of adapter that would plug the monitors together at a fixed angle.  I don't know why no one's done this yet..  The bezel is really not necessary in the middle of the screen.  Someone could probably mock this up with a few flat panels and a dremel and a hot glue gun, any takers?</p><p>Once that's done, you could further enhance it with a mesh network bus for video and audio.  Audio would be especially cool coming out of the center of the monitor panel.  You could address it geometrically in 3d space and it could just come out of the right monitor speaker.</p></htmltext>
<tokenext>Seems like the bezels could be modular caps so you could snap the monitors together .
You could have a flexible joint under the bezel cap or have some sort of adapter that would plug the monitors together at a fixed angle .
I do n't know why no one 's done this yet.. The bezel is really not necessary in the middle of the screen .
Someone could probably mock this up with a few flat panels and a dremel and a hot glue gun , any takers ? Once that 's done , you could further enhance it with a mesh network bus for video and audio .
Audio would be especially cool coming out of the center of the monitor panel .
You could address it geometrically in 3d space and it could just come out of the right monitor speaker .</tokentext>
<sentencetext>Seems like the bezels could be modular caps so you could snap the monitors together.
You could have a flexible joint under the bezel cap or have some sort of adapter that would plug the monitors together at a fixed angle.
I don't know why no one's done this yet..  The bezel is really not necessary in the middle of the screen.
Someone could probably mock this up with a few flat panels and a dremel and a hot glue gun, any takers?Once that's done, you could further enhance it with a mesh network bus for video and audio.
Audio would be especially cool coming out of the center of the monitor panel.
You could address it geometrically in 3d space and it could just come out of the right monitor speaker.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275372</id>
	<title>Re:Doesn't get the resolution</title>
	<author>toastar</author>
	<datestamp>1267126500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>One of the reasons that people are interested in this is higher rez. I mean you can just buy a big 42" HDTV or something if you want a large display. Fine, but that's just 1920x1080. Same sort of deal with a projector. Getting one that does HD resolutions isn't hard. However you really don't want to know what a high rez one costs.</p></div><p>This is why a 30" monitor looks so much better then a 42" TV.</p></div>
	</htmltext>
<tokenext>One of the reasons that people are interested in this is higher rez .
I mean you can just buy a big 42 " HDTV or something if you want a large display .
Fine , but that 's just 1920x1080 .
Same sort of deal with a projector .
Getting one that does HD resolutions is n't hard .
However you really do n't want to know what a high rez one costs.This is why a 30 " monitor looks so much better then a 42 " TV .</tokentext>
<sentencetext>One of the reasons that people are interested in this is higher rez.
I mean you can just buy a big 42" HDTV or something if you want a large display.
Fine, but that's just 1920x1080.
Same sort of deal with a projector.
Getting one that does HD resolutions isn't hard.
However you really don't want to know what a high rez one costs.This is why a 30" monitor looks so much better then a 42" TV.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274496</id>
	<title>Re:Flatscreen TV</title>
	<author>westlake</author>
	<datestamp>1267123560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Why not just use one big-ass flatscreen TV?</i> </p><p>That's a fair question.</p><p>HDMI 1.4 delivers a single cable solution for 4Kx2K video, Ethernet over HDMI, 3D over HDMI, etc.</p><p> The tech for affordable 4Kx2K projection isn't that far off. <a href="http://global.epson.com/newsroom/2009/news\_20091109.htm" title="epson.com">Epson Develops World's First 4K Compatible HTPS TFT Liquid Crystal Panel for 3LCD Projectors</a> [epson.com]</p></htmltext>
<tokenext>Why not just use one big-ass flatscreen TV ?
That 's a fair question.HDMI 1.4 delivers a single cable solution for 4Kx2K video , Ethernet over HDMI , 3D over HDMI , etc .
The tech for affordable 4Kx2K projection is n't that far off .
Epson Develops World 's First 4K Compatible HTPS TFT Liquid Crystal Panel for 3LCD Projectors [ epson.com ]</tokentext>
<sentencetext>Why not just use one big-ass flatscreen TV?
That's a fair question.HDMI 1.4 delivers a single cable solution for 4Kx2K video, Ethernet over HDMI, 3D over HDMI, etc.
The tech for affordable 4Kx2K projection isn't that far off.
Epson Develops World's First 4K Compatible HTPS TFT Liquid Crystal Panel for 3LCD Projectors [epson.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274606</id>
	<title>*di3k</title>
	<author>Anonymous</author>
	<datestamp>1267123800000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">HAD AT LUNCHTIME baatled in couRt, from now on or</a> [goat.cx]</htmltext>
<tokenext>HAD AT LUNCHTIME baatled in couRt , from now on or [ goat.cx ]</tokentext>
<sentencetext>HAD AT LUNCHTIME baatled in couRt, from now on or [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278496</id>
	<title>Re:Flatscreen TV</title>
	<author>leptons</author>
	<datestamp>1267095720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I love my 6 screens.  <a href="http://www.ranker.com/list/how-to-build-a-kick-ass-workstation-for-\_5200-\_april-2008\_/damien" title="ranker.com" rel="nofollow">http://www.ranker.com/list/how-to-build-a-kick-ass-workstation-for-\_5200-\_april-2008\_/damien</a> [ranker.com]

I'm glad ATI is promoting this setup. It will be much easier for me to upgrade if there is a pre-made solution for this, especially if they can make the bezel as thin as possible and fix the 3d acceleration.  Right now I have to drive it with two quad-output video cards, but the current ATI card setup I have suffers from crap drivers mostly, so I hope they are working on that aspect of the setup.</htmltext>
<tokenext>I love my 6 screens .
http : //www.ranker.com/list/how-to-build-a-kick-ass-workstation-for- \ _5200- \ _april-2008 \ _/damien [ ranker.com ] I 'm glad ATI is promoting this setup .
It will be much easier for me to upgrade if there is a pre-made solution for this , especially if they can make the bezel as thin as possible and fix the 3d acceleration .
Right now I have to drive it with two quad-output video cards , but the current ATI card setup I have suffers from crap drivers mostly , so I hope they are working on that aspect of the setup .</tokentext>
<sentencetext>I love my 6 screens.
http://www.ranker.com/list/how-to-build-a-kick-ass-workstation-for-\_5200-\_april-2008\_/damien [ranker.com]

I'm glad ATI is promoting this setup.
It will be much easier for me to upgrade if there is a pre-made solution for this, especially if they can make the bezel as thin as possible and fix the 3d acceleration.
Right now I have to drive it with two quad-output video cards, but the current ATI card setup I have suffers from crap drivers mostly, so I hope they are working on that aspect of the setup.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274148</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31282924</id>
	<title>Help!</title>
	<author>randyleepublic</author>
	<datestamp>1267180560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I hear stories of people removing the bezels from their monitors, but I have not found a site with instructions and pictures.  Has anyone found one?</htmltext>
<tokenext>I hear stories of people removing the bezels from their monitors , but I have not found a site with instructions and pictures .
Has anyone found one ?</tokentext>
<sentencetext>I hear stories of people removing the bezels from their monitors, but I have not found a site with instructions and pictures.
Has anyone found one?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274632</id>
	<title>multiple monitor is a good idea</title>
	<author>Anonymous</author>
	<datestamp>1267123860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>but not to display a higher resolution, but to display more information. For instance, I would definitively love to play starcraft with several view point on multiple screens. Or display detailled city/empire statistic on a secondary screen in civilization. Or a tactical RPG display character statistics (as in FireEmblem DS). Having game that allow you to do this kind of things would really be AWESOME to me.</p></htmltext>
<tokenext>but not to display a higher resolution , but to display more information .
For instance , I would definitively love to play starcraft with several view point on multiple screens .
Or display detailled city/empire statistic on a secondary screen in civilization .
Or a tactical RPG display character statistics ( as in FireEmblem DS ) .
Having game that allow you to do this kind of things would really be AWESOME to me .</tokentext>
<sentencetext>but not to display a higher resolution, but to display more information.
For instance, I would definitively love to play starcraft with several view point on multiple screens.
Or display detailled city/empire statistic on a secondary screen in civilization.
Or a tactical RPG display character statistics (as in FireEmblem DS).
Having game that allow you to do this kind of things would really be AWESOME to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31282554</id>
	<title>Geez Windows catches up with...</title>
	<author>metaforest</author>
	<datestamp>1267176360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>MacOS 6.X</p><p>It's been possible to do this on Apple's 'open slot' machines since NuBus was the sh*t....</p><p>Cheers</p></htmltext>
<tokenext>MacOS 6.XIt 's been possible to do this on Apple 's 'open slot ' machines since NuBus was the sh * t....Cheers</tokentext>
<sentencetext>MacOS 6.XIt's been possible to do this on Apple's 'open slot' machines since NuBus was the sh*t....Cheers</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</id>
	<title>Flatscreen TV</title>
	<author>Ethanol-fueled</author>
	<datestamp>1267122240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Why not just use one big-ass flatscreen TV?</htmltext>
<tokenext>Why not just use one big-ass flatscreen TV ?</tokentext>
<sentencetext>Why not just use one big-ass flatscreen TV?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274320</id>
	<title>Am I missing something?</title>
	<author>Anonymous</author>
	<datestamp>1267122900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe I'm missing somthing, but why aren't there monitors with a minimal almost non-existant bezel? It seems to me that it wouldn't be impossible and with the prevalence of mult-monitor setups, the market is there.</p></htmltext>
<tokenext>Maybe I 'm missing somthing , but why are n't there monitors with a minimal almost non-existant bezel ?
It seems to me that it would n't be impossible and with the prevalence of mult-monitor setups , the market is there .</tokentext>
<sentencetext>Maybe I'm missing somthing, but why aren't there monitors with a minimal almost non-existant bezel?
It seems to me that it wouldn't be impossible and with the prevalence of mult-monitor setups, the market is there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276902</id>
	<title>ATI's focus is all wrong.</title>
	<author>Anonymous</author>
	<datestamp>1267089240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How about ATI focusing on developing 3D support--something they've been lacking for some time now, and is building tremendous popularity--instead of trying to push multi-monitor support?</p><p>The visual style of stringing multiple, independent displays together looked terrible during the CRT days and it still looks bad now. Eyefinity does not INCREASE immersion--it vastly decreases it via the huge and prominent gaps/black bars between the displays. DO NOT WANT.</p></htmltext>
<tokenext>How about ATI focusing on developing 3D support--something they 've been lacking for some time now , and is building tremendous popularity--instead of trying to push multi-monitor support ? The visual style of stringing multiple , independent displays together looked terrible during the CRT days and it still looks bad now .
Eyefinity does not INCREASE immersion--it vastly decreases it via the huge and prominent gaps/black bars between the displays .
DO NOT WANT .</tokentext>
<sentencetext>How about ATI focusing on developing 3D support--something they've been lacking for some time now, and is building tremendous popularity--instead of trying to push multi-monitor support?The visual style of stringing multiple, independent displays together looked terrible during the CRT days and it still looks bad now.
Eyefinity does not INCREASE immersion--it vastly decreases it via the huge and prominent gaps/black bars between the displays.
DO NOT WANT.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31279774</id>
	<title>Tried SoftTH?</title>
	<author>stewhites</author>
	<datestamp>1267102860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Anyone who would like to play with this kind of tech should have a look at SoftTH, all you need is 3 monitors and 2 pcie vid cards.
Works nicely in some cases and is a lot cheaper than hardware solutions

<a href="http://www.kegetys.net/SoftTH/" title="kegetys.net" rel="nofollow">http://www.kegetys.net/SoftTH/</a> [kegetys.net]</htmltext>
<tokenext>Anyone who would like to play with this kind of tech should have a look at SoftTH , all you need is 3 monitors and 2 pcie vid cards .
Works nicely in some cases and is a lot cheaper than hardware solutions http : //www.kegetys.net/SoftTH/ [ kegetys.net ]</tokentext>
<sentencetext>Anyone who would like to play with this kind of tech should have a look at SoftTH, all you need is 3 monitors and 2 pcie vid cards.
Works nicely in some cases and is a lot cheaper than hardware solutions

http://www.kegetys.net/SoftTH/ [kegetys.net]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274148</id>
	<title>Re:Flatscreen TV</title>
	<author>sakdoctor</author>
	<datestamp>1267122360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>A big-ass flat-screen TV would not have a resolution of 5760 x 2160, and therefore would have a smaller e-penis.</p></htmltext>
<tokenext>A big-ass flat-screen TV would not have a resolution of 5760 x 2160 , and therefore would have a smaller e-penis .</tokentext>
<sentencetext>A big-ass flat-screen TV would not have a resolution of 5760 x 2160, and therefore would have a smaller e-penis.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276578</id>
	<title>One step closer to holodeck</title>
	<author>teko\_teko</author>
	<datestamp>1267131060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's the goal of Carrell Killebrew from ATI to make a holodeck.</p><blockquote><div><p>His desire to do this wasn&rsquo;t born out of pure lunacy, Carrell does have a goal in mind. Within the next 6 years he wants to have a first generation holodeck operational. A first generation holodeck would be composed of a 180 degree hemispherical display with both positionally and phase accurate sound. We&rsquo;ll also need the pixel pushing power to make it all seem lifelike. That amounts to at least 100 million pixels (7 million pixels for what&rsquo;s directly in front of you, and the rest for everything else in the scene), or almost 25 times the number of pixels on a single 30&rdquo; display.</p></div></blockquote><p>From: <a href="http://www.anandtech.com/video/showdoc.aspx?i=3740&amp;p=10" title="anandtech.com">Anandtech</a> [anandtech.com] (4th paragraph)</p></div>
	</htmltext>
<tokenext>It 's the goal of Carrell Killebrew from ATI to make a holodeck.His desire to do this wasn    t born out of pure lunacy , Carrell does have a goal in mind .
Within the next 6 years he wants to have a first generation holodeck operational .
A first generation holodeck would be composed of a 180 degree hemispherical display with both positionally and phase accurate sound .
We    ll also need the pixel pushing power to make it all seem lifelike .
That amounts to at least 100 million pixels ( 7 million pixels for what    s directly in front of you , and the rest for everything else in the scene ) , or almost 25 times the number of pixels on a single 30    display.From : Anandtech [ anandtech.com ] ( 4th paragraph )</tokentext>
<sentencetext>It's the goal of Carrell Killebrew from ATI to make a holodeck.His desire to do this wasn’t born out of pure lunacy, Carrell does have a goal in mind.
Within the next 6 years he wants to have a first generation holodeck operational.
A first generation holodeck would be composed of a 180 degree hemispherical display with both positionally and phase accurate sound.
We’ll also need the pixel pushing power to make it all seem lifelike.
That amounts to at least 100 million pixels (7 million pixels for what’s directly in front of you, and the rest for everything else in the scene), or almost 25 times the number of pixels on a single 30” display.From: Anandtech [anandtech.com] (4th paragraph)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276956</id>
	<title>Re:Nobody is complaining of roof pillars in cars..</title>
	<author>Happy Nuclear Death</author>
	<datestamp>1267089420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Big difference: In the car or airplane, you can shift your head slightly to see what may have been blocked by the roof pillar or window frame.</p><p>You cannot do this with the computer display.  Its image is 2-dimensional, so there is no parallax possible.</p></htmltext>
<tokenext>Big difference : In the car or airplane , you can shift your head slightly to see what may have been blocked by the roof pillar or window frame.You can not do this with the computer display .
Its image is 2-dimensional , so there is no parallax possible .</tokentext>
<sentencetext>Big difference: In the car or airplane, you can shift your head slightly to see what may have been blocked by the roof pillar or window frame.You cannot do this with the computer display.
Its image is 2-dimensional, so there is no parallax possible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275284</id>
	<title>Re:Flatscreen TV</title>
	<author>toastar</author>
	<datestamp>1267126260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Yeah, I dunno.  My present solution is a 60" tv with a Ps-3 hooked to it.  All this seems...excessive.</p><p>(hypocrisy, thy name is em emalb)</p></div><p>My Ps3 is hooked up to a 10' projector<nobr> <wbr></nobr>:P</p></div>
	</htmltext>
<tokenext>Yeah , I dunno .
My present solution is a 60 " tv with a Ps-3 hooked to it .
All this seems...excessive .
( hypocrisy , thy name is em emalb ) My Ps3 is hooked up to a 10 ' projector : P</tokentext>
<sentencetext>Yeah, I dunno.
My present solution is a 60" tv with a Ps-3 hooked to it.
All this seems...excessive.
(hypocrisy, thy name is em emalb)My Ps3 is hooked up to a 10' projector :P
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277056</id>
	<title>Re:Flatscreen TV</title>
	<author>Hurricane78</author>
	<datestamp>1267089780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Man, shit, where&rsquo;s your imagination??</p><p>Just put up a couple of HD beamers! On a concave screen. And you&rsquo;re good. You can even fill all of your viewing area that way.</p></htmltext>
<tokenext>Man , shit , where    s your imagination ?
? Just put up a couple of HD beamers !
On a concave screen .
And you    re good .
You can even fill all of your viewing area that way .</tokentext>
<sentencetext>Man, shit, where’s your imagination?
?Just put up a couple of HD beamers!
On a concave screen.
And you’re good.
You can even fill all of your viewing area that way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274148</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274594</id>
	<title>Advanced UI</title>
	<author>mayko</author>
	<datestamp>1267123740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I can see this being used for advanced user interfaces, where one monitor displays the game action or whatever graphics in full screen. The additional screens would be used for tool bars, statistics, messaging, or whatever else would useful for the game. <br> <br>

Until monitors without bezels are ubiquitous, and affordable, I can't see someone enjoying a game played like this.</htmltext>
<tokenext>I can see this being used for advanced user interfaces , where one monitor displays the game action or whatever graphics in full screen .
The additional screens would be used for tool bars , statistics , messaging , or whatever else would useful for the game .
Until monitors without bezels are ubiquitous , and affordable , I ca n't see someone enjoying a game played like this .</tokentext>
<sentencetext>I can see this being used for advanced user interfaces, where one monitor displays the game action or whatever graphics in full screen.
The additional screens would be used for tool bars, statistics, messaging, or whatever else would useful for the game.
Until monitors without bezels are ubiquitous, and affordable, I can't see someone enjoying a game played like this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277282</id>
	<title>Re:Nobody is complaining of roof pillars in cars..</title>
	<author>Anonymous</author>
	<datestamp>1267090740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Nobody is complaining of roof pillars in cars...</p></div><p>Actually, the front pillars on cars are implicated as a major <a href="http://www.mccofnsw.org.au/a/205.html" title="mccofnsw.org.au" rel="nofollow">cause of motorcycle accidents</a> [mccofnsw.org.au]. I can't dig up the original article I remember reading, but there are restrictions on the width of the front pillars of cars sold in the UK, except if there's a window in it. Modern car designs now often feature extremely wide pillars for rigidity and to hold side-impact airbags, so small token windows to get around the law are pretty much the norm.</p><p>The top picture in the article I linked demonstrates the problem very well. The small window serves no legitimate purpose.</p></div>
	</htmltext>
<tokenext>Nobody is complaining of roof pillars in cars...Actually , the front pillars on cars are implicated as a major cause of motorcycle accidents [ mccofnsw.org.au ] .
I ca n't dig up the original article I remember reading , but there are restrictions on the width of the front pillars of cars sold in the UK , except if there 's a window in it .
Modern car designs now often feature extremely wide pillars for rigidity and to hold side-impact airbags , so small token windows to get around the law are pretty much the norm.The top picture in the article I linked demonstrates the problem very well .
The small window serves no legitimate purpose .</tokentext>
<sentencetext>Nobody is complaining of roof pillars in cars...Actually, the front pillars on cars are implicated as a major cause of motorcycle accidents [mccofnsw.org.au].
I can't dig up the original article I remember reading, but there are restrictions on the width of the front pillars of cars sold in the UK, except if there's a window in it.
Modern car designs now often feature extremely wide pillars for rigidity and to hold side-impact airbags, so small token windows to get around the law are pretty much the norm.The top picture in the article I linked demonstrates the problem very well.
The small window serves no legitimate purpose.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276036</id>
	<title>Re:suggestion</title>
	<author>Anubis IV</author>
	<datestamp>1267128900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's actually what I do with my dual monitor setups both at home and at my research office. My advisor keeps wondering why I do it, but from my chair, it really does cut the width of the bezel in half, making it a much more seamless experience. Of course, if you sit in a variety of positions, it doesn't work as well, but if you favor one particular way of sitting, it's great.</htmltext>
<tokenext>That 's actually what I do with my dual monitor setups both at home and at my research office .
My advisor keeps wondering why I do it , but from my chair , it really does cut the width of the bezel in half , making it a much more seamless experience .
Of course , if you sit in a variety of positions , it does n't work as well , but if you favor one particular way of sitting , it 's great .</tokentext>
<sentencetext>That's actually what I do with my dual monitor setups both at home and at my research office.
My advisor keeps wondering why I do it, but from my chair, it really does cut the width of the bezel in half, making it a much more seamless experience.
Of course, if you sit in a variety of positions, it doesn't work as well, but if you favor one particular way of sitting, it's great.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275306</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274178</id>
	<title>Re:Flatscreen TV</title>
	<author>Anonymous</author>
	<datestamp>1267122420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, I dunno.  My present solution is a 60" tv with a Ps-3 hooked to it.  All this seems...excessive.</p><p>(hypocrisy, thy name is em emalb)</p></htmltext>
<tokenext>Yeah , I dunno .
My present solution is a 60 " tv with a Ps-3 hooked to it .
All this seems...excessive .
( hypocrisy , thy name is em emalb )</tokentext>
<sentencetext>Yeah, I dunno.
My present solution is a 60" tv with a Ps-3 hooked to it.
All this seems...excessive.
(hypocrisy, thy name is em emalb)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275448</id>
	<title>CRAP</title>
	<author>Anonymous</author>
	<datestamp>1267126860000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>people have been doing this for decades, a nascar simulation arcade game at our mall has been doing this with vga projectors and 3 screens per car for at least 13 years now</p><p>matrox was producing (probably still is) cards that could do 8 screens at once and could be stacked as deep as you had pci slots 10+years ago</p><p>whats next slashdot, going to tell us the internet is the new rage</p><p>call me when you have some news, not that ATI is just doing yet another multi display demo</p></htmltext>
<tokenext>people have been doing this for decades , a nascar simulation arcade game at our mall has been doing this with vga projectors and 3 screens per car for at least 13 years nowmatrox was producing ( probably still is ) cards that could do 8 screens at once and could be stacked as deep as you had pci slots 10 + years agowhats next slashdot , going to tell us the internet is the new ragecall me when you have some news , not that ATI is just doing yet another multi display demo</tokentext>
<sentencetext>people have been doing this for decades, a nascar simulation arcade game at our mall has been doing this with vga projectors and 3 screens per car for at least 13 years nowmatrox was producing (probably still is) cards that could do 8 screens at once and could be stacked as deep as you had pci slots 10+years agowhats next slashdot, going to tell us the internet is the new ragecall me when you have some news, not that ATI is just doing yet another multi display demo</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276202</id>
	<title>Re:Race Drivin' Panaorama!</title>
	<author>TheLink</author>
	<datestamp>1267129620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a bit newer:</p><p><a href="http://www.youtube.com/watch?v=CWnNtUCngXw&amp;feature=related" title="youtube.com">http://www.youtube.com/watch?v=CWnNtUCngXw&amp;feature=related</a> [youtube.com]</p><p><a href="http://www.youtube.com/watch?v=RtUBv\_UOCXM&amp;feature=related" title="youtube.com">http://www.youtube.com/watch?v=RtUBv\_UOCXM&amp;feature=related</a> [youtube.com]</p><p><a href="http://en.wikipedia.org/wiki/Kid\%C5\%8D\_Senshi\_Gundam:\_Senj\%C5\%8D\_no\_Kizuna" title="wikipedia.org">http://en.wikipedia.org/wiki/Kid\%C5\%8D\_Senshi\_Gundam:\_Senj\%C5\%8D\_no\_Kizuna</a> [wikipedia.org]<nobr> <wbr></nobr>:).</p></htmltext>
<tokenext>This is a bit newer : http : //www.youtube.com/watch ? v = CWnNtUCngXw&amp;feature = related [ youtube.com ] http : //www.youtube.com/watch ? v = RtUBv \ _UOCXM&amp;feature = related [ youtube.com ] http : //en.wikipedia.org/wiki/Kid \ % C5 \ % 8D \ _Senshi \ _Gundam : \ _Senj \ % C5 \ % 8D \ _no \ _Kizuna [ wikipedia.org ] : ) .</tokentext>
<sentencetext>This is a bit newer:http://www.youtube.com/watch?v=CWnNtUCngXw&amp;feature=related [youtube.com]http://www.youtube.com/watch?v=RtUBv\_UOCXM&amp;feature=related [youtube.com]http://en.wikipedia.org/wiki/Kid\%C5\%8D\_Senshi\_Gundam:\_Senj\%C5\%8D\_no\_Kizuna [wikipedia.org] :).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274520</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274556</id>
	<title>Really ?</title>
	<author>Gr333d</author>
	<datestamp>1267123680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Keyboard ?
FAIL !</htmltext>
<tokenext>Keyboard ?
FAIL !</tokentext>
<sentencetext>Keyboard ?
FAIL !</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278744</id>
	<title>Re:Flatscreen TV</title>
	<author>Idiomatick</author>
	<datestamp>1267096740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No... But you do bring up a good point... Why not just take SIX big-ass flatscreen TVs?</htmltext>
<tokenext>No... But you do bring up a good point... Why not just take SIX big-ass flatscreen TVs ?</tokentext>
<sentencetext>No... But you do bring up a good point... Why not just take SIX big-ass flatscreen TVs?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274744</id>
	<title>Re:The solution is simple:</title>
	<author>fuzzyfuzzyfungus</author>
	<datestamp>1267124220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>You have to deal with projector image overlap. Doable; but <a href="http://www.ics.uci.edu/~majumder/thesis.html" title="uci.edu">not trivial</a> [uci.edu].<br> <br>

The commercially available setups all tend to require specialized software and one or more cameras(for automatic feedback and correction). This raises the cost substantially above that of the projectors alone. Always a bad sign about the price when you <a href="http://www.scalabledisplay.com/" title="scalabledisplay.com">can't find a price sheet</a> [scalabledisplay.com]...<br> <br>

Hopefully, things like Eyefinity, and the falling costs of projectors and webcams, will drag this stuff down into the realm of the affordable at some point in the fairly near future. The software required for edge and geometry correction, particularly automatic machine-vision based stuff, isn't trivial; but it really only has to be written once(the core logic, probably a lot of nasty platform-specific glue that will need doing repeatedly) and the cost of decent projectors and cameras good enough for automatic calibration purposes has been falling over time. If it can go from niche to mass-market, it could become fairly cheap.</htmltext>
<tokenext>You have to deal with projector image overlap .
Doable ; but not trivial [ uci.edu ] .
The commercially available setups all tend to require specialized software and one or more cameras ( for automatic feedback and correction ) .
This raises the cost substantially above that of the projectors alone .
Always a bad sign about the price when you ca n't find a price sheet [ scalabledisplay.com ] .. . Hopefully , things like Eyefinity , and the falling costs of projectors and webcams , will drag this stuff down into the realm of the affordable at some point in the fairly near future .
The software required for edge and geometry correction , particularly automatic machine-vision based stuff , is n't trivial ; but it really only has to be written once ( the core logic , probably a lot of nasty platform-specific glue that will need doing repeatedly ) and the cost of decent projectors and cameras good enough for automatic calibration purposes has been falling over time .
If it can go from niche to mass-market , it could become fairly cheap .</tokentext>
<sentencetext>You have to deal with projector image overlap.
Doable; but not trivial [uci.edu].
The commercially available setups all tend to require specialized software and one or more cameras(for automatic feedback and correction).
This raises the cost substantially above that of the projectors alone.
Always a bad sign about the price when you can't find a price sheet [scalabledisplay.com]... 

Hopefully, things like Eyefinity, and the falling costs of projectors and webcams, will drag this stuff down into the realm of the affordable at some point in the fairly near future.
The software required for edge and geometry correction, particularly automatic machine-vision based stuff, isn't trivial; but it really only has to be written once(the core logic, probably a lot of nasty platform-specific glue that will need doing repeatedly) and the cost of decent projectors and cameras good enough for automatic calibration purposes has been falling over time.
If it can go from niche to mass-market, it could become fairly cheap.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274446</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274108</id>
	<title>Projector</title>
	<author>Anonymous</author>
	<datestamp>1267122240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you're going to have multi-screens with the unavoidable 4-8cm of bezel between them, and a DELL logo right in the middle, you might as well get a projector.</p></htmltext>
<tokenext>If you 're going to have multi-screens with the unavoidable 4-8cm of bezel between them , and a DELL logo right in the middle , you might as well get a projector .</tokentext>
<sentencetext>If you're going to have multi-screens with the unavoidable 4-8cm of bezel between them, and a DELL logo right in the middle, you might as well get a projector.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276286</id>
	<title>Just a trend</title>
	<author>lyinhart</author>
	<datestamp>1267129980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Multiple monitors as display area extenders seem to be used when a cost effective single monitor doesn't exist to do the job. A couple of Darius games, The Ninja Warriors and Konami's X-Men used multiple monitors in arcades since a single wider screen monitor didn't exist. But then cheap rear projection technology came along and made this setup obsolete. Soon enough a cheap, single screen solution will come along to replace Eyefinity. Then we'll need another multimonitor setup when that resolution proves to be inadequate. And so on. Developers should really focus on the level of detail in games, rather than resolution. Live action DVDs running in 480p beat the visuals of any modern game running in any resolution.<br> <br>

A few games do use multimonitor setups for novel purposes though - Sega's Ferrari F355 Challenge used several monitors to simulate peering out of the windows in an actual Ferrari F355 car. It was a very eye pleasing effect.</htmltext>
<tokenext>Multiple monitors as display area extenders seem to be used when a cost effective single monitor does n't exist to do the job .
A couple of Darius games , The Ninja Warriors and Konami 's X-Men used multiple monitors in arcades since a single wider screen monitor did n't exist .
But then cheap rear projection technology came along and made this setup obsolete .
Soon enough a cheap , single screen solution will come along to replace Eyefinity .
Then we 'll need another multimonitor setup when that resolution proves to be inadequate .
And so on .
Developers should really focus on the level of detail in games , rather than resolution .
Live action DVDs running in 480p beat the visuals of any modern game running in any resolution .
A few games do use multimonitor setups for novel purposes though - Sega 's Ferrari F355 Challenge used several monitors to simulate peering out of the windows in an actual Ferrari F355 car .
It was a very eye pleasing effect .</tokentext>
<sentencetext>Multiple monitors as display area extenders seem to be used when a cost effective single monitor doesn't exist to do the job.
A couple of Darius games, The Ninja Warriors and Konami's X-Men used multiple monitors in arcades since a single wider screen monitor didn't exist.
But then cheap rear projection technology came along and made this setup obsolete.
Soon enough a cheap, single screen solution will come along to replace Eyefinity.
Then we'll need another multimonitor setup when that resolution proves to be inadequate.
And so on.
Developers should really focus on the level of detail in games, rather than resolution.
Live action DVDs running in 480p beat the visuals of any modern game running in any resolution.
A few games do use multimonitor setups for novel purposes though - Sega's Ferrari F355 Challenge used several monitors to simulate peering out of the windows in an actual Ferrari F355 car.
It was a very eye pleasing effect.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275248</id>
	<title>Re:Flatscreen TV</title>
	<author>toastar</author>
	<datestamp>1267126140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Why not just use one big-ass flatscreen TV?</p></div><p>Less pixels is better, um right?</p></div>
	</htmltext>
<tokenext>Why not just use one big-ass flatscreen TV ? Less pixels is better , um right ?</tokentext>
<sentencetext>Why not just use one big-ass flatscreen TV?Less pixels is better, um right?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275306</id>
	<title>suggestion</title>
	<author>Anonymous</author>
	<datestamp>1267126320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>stagger the monitors depthwise so that adjacent bezels overlap from the point of view of the user.  this will cut your bezel problem in half.</p></htmltext>
<tokenext>stagger the monitors depthwise so that adjacent bezels overlap from the point of view of the user .
this will cut your bezel problem in half .</tokentext>
<sentencetext>stagger the monitors depthwise so that adjacent bezels overlap from the point of view of the user.
this will cut your bezel problem in half.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277110</id>
	<title>Re:Nobody is complaining of roof pillars in cars..</title>
	<author>Megahard</author>
	<datestamp>1267090080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes, but they did not have to navigate menus or HUDs with a line missing in the middle.</htmltext>
<tokenext>Yes , but they did not have to navigate menus or HUDs with a line missing in the middle .</tokentext>
<sentencetext>Yes, but they did not have to navigate menus or HUDs with a line missing in the middle.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275388</id>
	<title>Re:multiple monitor is a good idea</title>
	<author>Anonymous</author>
	<datestamp>1267126620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Look into Supreme Commander, it supports multiple monitors</p></htmltext>
<tokenext>Look into Supreme Commander , it supports multiple monitors</tokentext>
<sentencetext>Look into Supreme Commander, it supports multiple monitors</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274386</id>
	<title>Doesn't get the resolution</title>
	<author>Anonymous</author>
	<datestamp>1267123200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>One of the reasons that people are interested in this is higher rez. I mean you can just buy a big 42" HDTV or something if you want a large display. Fine, but that's just 1920x1080. Same sort of deal with a projector. Getting one that does HD resolutions isn't hard. However you really don't want to know what a high rez one costs.</p></htmltext>
<tokenext>One of the reasons that people are interested in this is higher rez .
I mean you can just buy a big 42 " HDTV or something if you want a large display .
Fine , but that 's just 1920x1080 .
Same sort of deal with a projector .
Getting one that does HD resolutions is n't hard .
However you really do n't want to know what a high rez one costs .</tokentext>
<sentencetext>One of the reasons that people are interested in this is higher rez.
I mean you can just buy a big 42" HDTV or something if you want a large display.
Fine, but that's just 1920x1080.
Same sort of deal with a projector.
Getting one that does HD resolutions isn't hard.
However you really don't want to know what a high rez one costs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274284</id>
	<title>Although it's a tech demo, you can do 24 screens</title>
	<author>mtippett</author>
	<datestamp>1267122780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>From the launch activities for the 5800 family.</p><p><a href="http://www.youtube.com/watch?v=N6Vf8R\_gOec" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=N6Vf8R\_gOec</a> [youtube.com]</p><p>24 monitors, 4 cards, 1 PC.  All consumer grade.  All running Linux.  And yes, there is bezel correction.</p><p>Yes, there are black lines for the monitors.  I couldn't get the budget to do 24 50" Plasmas.  But think beyond the demo part of the tech and think about the possibilities.</p></htmltext>
<tokenext>From the launch activities for the 5800 family.http : //www.youtube.com/watch ? v = N6Vf8R \ _gOec [ youtube.com ] 24 monitors , 4 cards , 1 PC .
All consumer grade .
All running Linux .
And yes , there is bezel correction.Yes , there are black lines for the monitors .
I could n't get the budget to do 24 50 " Plasmas .
But think beyond the demo part of the tech and think about the possibilities .</tokentext>
<sentencetext>From the launch activities for the 5800 family.http://www.youtube.com/watch?v=N6Vf8R\_gOec [youtube.com]24 monitors, 4 cards, 1 PC.
All consumer grade.
All running Linux.
And yes, there is bezel correction.Yes, there are black lines for the monitors.
I couldn't get the budget to do 24 50" Plasmas.
But think beyond the demo part of the tech and think about the possibilities.</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278496
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274148
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276582
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274284
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276956
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275388
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274632
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275372
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274386
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274108
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274744
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274446
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277282
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277110
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276578
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277056
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274148
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275284
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274178
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278308
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274284
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277730
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274474
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276036
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275306
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275248
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274496
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31279512
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274632
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276202
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274520
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_02_25_160245_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278744
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274108
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274386
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275372
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274320
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274520
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276202
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276286
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275306
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276036
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276626
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277282
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277110
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276956
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274094
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274496
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278744
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275248
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274148
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278496
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277056
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274178
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275284
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276578
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274284
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31278308
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31276582
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274594
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274412
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274556
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274632
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31275388
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31279512
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274446
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274744
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_25_160245.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31274474
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_25_160245.31277730
</commentlist>
</conversation>
