<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_22_056254</id>
	<title>Real-Life Equivalents of Video Game Weapons</title>
	<author>Soulskill</author>
	<datestamp>1266828600000</datestamp>
	<htmltext>antdude writes <i>"This GamesRadar article compares a bunch of fantastic video game weapons and <a href="http://www.gamesradar.com/f/fantastic-video-game-weapons-vs-their-real-life-equivalents/a-20100215101131764035">their real-life equivalents</a>: 'There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with a minimum of fuss. But in certain cases, that last one isn't too far off the truth. As guano loopy as most game weaponry is, some of it definitely isn't implausible. In fact, some of it exists already. Kind of.'"</i></htmltext>
<tokenext>antdude writes " This GamesRadar article compares a bunch of fantastic video game weapons and their real-life equivalents : 'There are certain things we just accept in video games .
An overweight pipe technician can jump five times his own height .
A first aid kit will instantly heal bullet wounds and replace lost blood .
And any theoretical physics model can be cleanly packaged into a lightweight , handheld weapon with a minimum of fuss .
But in certain cases , that last one is n't too far off the truth .
As guano loopy as most game weaponry is , some of it definitely is n't implausible .
In fact , some of it exists already .
Kind of .
' "</tokentext>
<sentencetext>antdude writes "This GamesRadar article compares a bunch of fantastic video game weapons and their real-life equivalents: 'There are certain things we just accept in video games.
An overweight pipe technician can jump five times his own height.
A first aid kit will instantly heal bullet wounds and replace lost blood.
And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with a minimum of fuss.
But in certain cases, that last one isn't too far off the truth.
As guano loopy as most game weaponry is, some of it definitely isn't implausible.
In fact, some of it exists already.
Kind of.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228712</id>
	<title>So I'm glad I got burned</title>
	<author>myocardialinfarction</author>
	<datestamp>1266850440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Think of all the things we learned for the people who are still alive</htmltext>
<tokenext>Think of all the things we learned for the people who are still alive</tokentext>
<sentencetext>Think of all the things we learned for the people who are still alive</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229440</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>Hurricane78</author>
	<datestamp>1266855240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, except for simulations! Like Operation Flashpoint and ArmA.</p></htmltext>
<tokenext>Well , except for simulations !
Like Operation Flashpoint and ArmA .</tokentext>
<sentencetext>Well, except for simulations!
Like Operation Flashpoint and ArmA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229892</id>
	<title>Ratchet and Clank</title>
	<author>boaworm</author>
	<datestamp>1266857400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Surprised noone posted these<nobr> <wbr></nobr>:-)</p><p>The "Weapons not fit for this world!" ads.</p><p><a href="http://www.youtube.com/watch?v=mHt9pQhn3ho" title="youtube.com">http://www.youtube.com/watch?v=mHt9pQhn3ho</a> [youtube.com]<br><a href="http://www.youtube.com/watch?v=uf8h1s47cHk&amp;feature=related" title="youtube.com">http://www.youtube.com/watch?v=uf8h1s47cHk&amp;feature=related</a> [youtube.com]<br><a href="http://www.youtube.com/watch?v=ehsn\_sElcjU&amp;feature=related" title="youtube.com">http://www.youtube.com/watch?v=ehsn\_sElcjU&amp;feature=related</a> [youtube.com]</p><p>etc</p><p>Best stuff ever<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>Surprised noone posted these : - ) The " Weapons not fit for this world !
" ads.http : //www.youtube.com/watch ? v = mHt9pQhn3ho [ youtube.com ] http : //www.youtube.com/watch ? v = uf8h1s47cHk&amp;feature = related [ youtube.com ] http : //www.youtube.com/watch ? v = ehsn \ _sElcjU&amp;feature = related [ youtube.com ] etcBest stuff ever : - )</tokentext>
<sentencetext>Surprised noone posted these :-)The "Weapons not fit for this world!
" ads.http://www.youtube.com/watch?v=mHt9pQhn3ho [youtube.com]http://www.youtube.com/watch?v=uf8h1s47cHk&amp;feature=related [youtube.com]http://www.youtube.com/watch?v=ehsn\_sElcjU&amp;feature=related [youtube.com]etcBest stuff ever :-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227882</id>
	<title>Re:Crowbar</title>
	<author>Inda</author>
	<datestamp>1266843300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Would you really want a crowbar? Without a rubber handle, it would hurt your hands like hell when smashing someone's head in.<br><br>Maybe a claw hammer would be better? You'd have a two-part choice on damage too.<br><br>Me? I just prefer running people over in my car. And why is it called 'running over'? Most of the time they bounce off the bonnet.</htmltext>
<tokenext>Would you really want a crowbar ?
Without a rubber handle , it would hurt your hands like hell when smashing someone 's head in.Maybe a claw hammer would be better ?
You 'd have a two-part choice on damage too.Me ?
I just prefer running people over in my car .
And why is it called 'running over ' ?
Most of the time they bounce off the bonnet .</tokentext>
<sentencetext>Would you really want a crowbar?
Without a rubber handle, it would hurt your hands like hell when smashing someone's head in.Maybe a claw hammer would be better?
You'd have a two-part choice on damage too.Me?
I just prefer running people over in my car.
And why is it called 'running over'?
Most of the time they bounce off the bonnet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31238568</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>Ifandbut</author>
	<datestamp>1266844380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In Call of Duty: World at War you can reload the M1 mid-clip.</p></htmltext>
<tokenext>In Call of Duty : World at War you can reload the M1 mid-clip .</tokentext>
<sentencetext>In Call of Duty: World at War you can reload the M1 mid-clip.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31235616</id>
	<title>Re:Screw guns from video games</title>
	<author>clone53421</author>
	<datestamp>1266832800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I want a bowel disrupter!</p></div><p>Screw guns can do that too.</p><p>...er, what did you mean by &ldquo;disruptor&rdquo;?</p></div>
	</htmltext>
<tokenext>I want a bowel disrupter ! Screw guns can do that too....er , what did you mean by    disruptor    ?</tokentext>
<sentencetext>I want a bowel disrupter!Screw guns can do that too....er, what did you mean by “disruptor”?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227294</id>
	<title>Portal gun</title>
	<author>Anonymous</author>
	<datestamp>1266835860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Where's my portal gun? I thought we were supposed to be living in the future.</htmltext>
<tokenext>Where 's my portal gun ?
I thought we were supposed to be living in the future .</tokentext>
<sentencetext>Where's my portal gun?
I thought we were supposed to be living in the future.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31392694</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>Gaffod</author>
	<datestamp>1267993320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I, for one, find games more enjoyable with realistic weaponry, vehicles, physics, plots, and what have you. Especially if it introduces complexity beyond what a 10 year old can grasp in 5 minutes. (Not that I have anything against 10 year olds)</p></htmltext>
<tokenext>I , for one , find games more enjoyable with realistic weaponry , vehicles , physics , plots , and what have you .
Especially if it introduces complexity beyond what a 10 year old can grasp in 5 minutes .
( Not that I have anything against 10 year olds )</tokentext>
<sentencetext>I, for one, find games more enjoyable with realistic weaponry, vehicles, physics, plots, and what have you.
Especially if it introduces complexity beyond what a 10 year old can grasp in 5 minutes.
(Not that I have anything against 10 year olds)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228326</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229174</id>
	<title>Re:Wishlist:</title>
	<author>Trent Hawkins</author>
	<datestamp>1266853560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, Fat Boy is more or less real. The nuke exists and it's about the size as in the game, though the bang is bigger. However in reality they figured that the dangers of launching a nuke point blank would exceed the benefits and decided to make it <a href="http://www.youtube.com/watch?v=XT5jo7aZzTw" title="youtube.com" rel="nofollow">artillery launched</a> [youtube.com].</htmltext>
<tokenext>Well , Fat Boy is more or less real .
The nuke exists and it 's about the size as in the game , though the bang is bigger .
However in reality they figured that the dangers of launching a nuke point blank would exceed the benefits and decided to make it artillery launched [ youtube.com ] .</tokentext>
<sentencetext>Well, Fat Boy is more or less real.
The nuke exists and it's about the size as in the game, though the bang is bigger.
However in reality they figured that the dangers of launching a nuke point blank would exceed the benefits and decided to make it artillery launched [youtube.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227572</id>
	<title>I own a Saiga-12...</title>
	<author>Anonymous</author>
	<datestamp>1266839460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...so I'm really getting a kick out of these comments.<br> <a href="http://www.giantbomb.com/saiga-12/93-1363/" title="giantbomb.com">Saiga-12</a> [giantbomb.com]</htmltext>
<tokenext>...so I 'm really getting a kick out of these comments .
Saiga-12 [ giantbomb.com ]</tokentext>
<sentencetext>...so I'm really getting a kick out of these comments.
Saiga-12 [giantbomb.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227198</id>
	<title>Re:Crowbar</title>
	<author>Anonymous</author>
	<datestamp>1266834540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not sure, but I think a Rocket Crowbar might be better.</p></htmltext>
<tokenext>Not sure , but I think a Rocket Crowbar might be better .</tokentext>
<sentencetext>Not sure, but I think a Rocket Crowbar might be better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</id>
	<title>A railgun will certainly get the job done...</title>
	<author>Genda</author>
	<datestamp>1266837300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Railguns are amazing things... You just have to be careful not to vaporize your projectile. It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second, it would cause a fusion reaction on impact with relatively stationery object. I was working in a large industrial machine in late the 70s, I was down in the power section of a massive ring roller. The thing occupied four stories, one above ground and three stories underground, at the very bottom floor was the power system. There were three huge copper bus bars that fed into a massive 2000 amp, 1760 volt three phase breaker switch. We were working electronic and hydraulic systems, and had the false floor pulled up, and some hydraulic mechanic dropped an 8 inch adjustable wrench across the bus bars. There was a mind numbing BOOM, accompanied by a blue green flash you could almost see through the back of your head, and when the dust and debris settled, there was a quarter inch of roasted wrench sticking out of the concrete ceiling. This place was noted for really exciting industrial accidents.</p></htmltext>
<tokenext>Railguns are amazing things... You just have to be careful not to vaporize your projectile .
It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second , it would cause a fusion reaction on impact with relatively stationery object .
I was working in a large industrial machine in late the 70s , I was down in the power section of a massive ring roller .
The thing occupied four stories , one above ground and three stories underground , at the very bottom floor was the power system .
There were three huge copper bus bars that fed into a massive 2000 amp , 1760 volt three phase breaker switch .
We were working electronic and hydraulic systems , and had the false floor pulled up , and some hydraulic mechanic dropped an 8 inch adjustable wrench across the bus bars .
There was a mind numbing BOOM , accompanied by a blue green flash you could almost see through the back of your head , and when the dust and debris settled , there was a quarter inch of roasted wrench sticking out of the concrete ceiling .
This place was noted for really exciting industrial accidents .</tokentext>
<sentencetext>Railguns are amazing things... You just have to be careful not to vaporize your projectile.
It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second, it would cause a fusion reaction on impact with relatively stationery object.
I was working in a large industrial machine in late the 70s, I was down in the power section of a massive ring roller.
The thing occupied four stories, one above ground and three stories underground, at the very bottom floor was the power system.
There were three huge copper bus bars that fed into a massive 2000 amp, 1760 volt three phase breaker switch.
We were working electronic and hydraulic systems, and had the false floor pulled up, and some hydraulic mechanic dropped an 8 inch adjustable wrench across the bus bars.
There was a mind numbing BOOM, accompanied by a blue green flash you could almost see through the back of your head, and when the dust and debris settled, there was a quarter inch of roasted wrench sticking out of the concrete ceiling.
This place was noted for really exciting industrial accidents.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31230318</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>Ihmhi</author>
	<datestamp>1266859680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was looking around online and I happened to stumble upon a picture of <a href="http://media.giantbomb.com/uploads/0/24/11135-Test\_chamber\_AYool\_super.jpg" title="giantbomb.com">that very facility!</a> [giantbomb.com] </p></htmltext>
<tokenext>I was looking around online and I happened to stumble upon a picture of that very facility !
[ giantbomb.com ]</tokentext>
<sentencetext>I was looking around online and I happened to stumble upon a picture of that very facility!
[giantbomb.com] </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227588</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>Anonymous</author>
	<datestamp>1266839700000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p><div class="quote"><p>Railguns are amazing things... You just have to be careful not to vaporize your projectile. It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second, it would cause a fusion reaction on impact with relatively stationery object. </p></div><p>Bullshit. 20 miles/sec is fast, but it is many orders of magnitude less than that which is required to initiate fusion on impact. To have a reasonable fusion reaction we are talking about 100s of millions of K (or higher if you don't have a 50/50 mixture of deuterium and tritium).</p><p>To put 20 miles/sec into context, the Earth's orbital velocity is about 30 km/s. Asteroids and other objects in our System have impacts at much higher speeds. Fusion isn't observed.</p></div>
	</htmltext>
<tokenext>Railguns are amazing things... You just have to be careful not to vaporize your projectile .
It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second , it would cause a fusion reaction on impact with relatively stationery object .
Bullshit. 20 miles/sec is fast , but it is many orders of magnitude less than that which is required to initiate fusion on impact .
To have a reasonable fusion reaction we are talking about 100s of millions of K ( or higher if you do n't have a 50/50 mixture of deuterium and tritium ) .To put 20 miles/sec into context , the Earth 's orbital velocity is about 30 km/s .
Asteroids and other objects in our System have impacts at much higher speeds .
Fusion is n't observed .</tokentext>
<sentencetext>Railguns are amazing things... You just have to be careful not to vaporize your projectile.
It was calculated that if they could get a one ounce steel ball bearing up to a speed of 20 miles per second, it would cause a fusion reaction on impact with relatively stationery object.
Bullshit. 20 miles/sec is fast, but it is many orders of magnitude less than that which is required to initiate fusion on impact.
To have a reasonable fusion reaction we are talking about 100s of millions of K (or higher if you don't have a 50/50 mixture of deuterium and tritium).To put 20 miles/sec into context, the Earth's orbital velocity is about 30 km/s.
Asteroids and other objects in our System have impacts at much higher speeds.
Fusion isn't observed.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31233660</id>
	<title>What the military actually has is more impressive</title>
	<author>Animats</author>
	<datestamp>1266870000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>
The U.S. military has some weapons which are <i>much</i> better than many video game weapons.  Video games need "balance", so players aren't given weapons that are too "powerful". DoD doesn't have that limitation.
</p><ul>
<li>
The <a href="http://en.wikipedia.org/wiki/M270\_Multiple\_Launch\_Rocket\_System" title="wikipedia.org">Grid Square Removal Service</a> [wikipedia.org].  When a Multiple Launch Rocket System unit is loaded up with rockets with submunitions, it fires 12 rockets, each of which carries 518 submunitions, each of which explodes into a rain of fragments.  This kills anything unarmored in a 1km grid square.  In the U.S. Army inventory for years.  Some Iraqi army units were wiped out with those things.</li>
<li>
The <a href="http://en.wikipedia.org/wiki/AN/TPQ-36\_Firefinder\_radar" title="wikipedia.org">FireFinder radar.</a> [wikipedia.org] Shoot at a U.S. Army unit with an indirect fire weapon, and one of these will see the incoming projectiles, calculate the location of the gun, and pass that information to the U.S. Army guns, which will duly plaster the shooter.  Within one minute.  Standard equipment for Army and USMC artillery units.  The technology dates from the 1970s, but in newer versions, it's been shrunk down to a size a HUMMV can carry.</li>
<li>
The <a href="http://www.military.com/news/article/army-news/army-testing-xm25-smart-weapon.html" title="military.com">XM-25 "smart" grenade launcher.</a> [military.com] Useful when someone is shooting at you from behind cover or from a window.  Just point at the side of the window, and click a button to get the range with the laser rangefinder.  Then fire a round though the window.  The round goes through the window, and, with its timer set automatically, explodes 1-2 meters just inside, in the right place for killing the sniper.  Finally, a practical weapon that shoots around corners.</li>
<li>The <a href="http://en.wikipedia.org/wiki/M728\_Combat\_Engineer\_Vehicle" title="wikipedia.org">Combat Engineer Vehicle</a> [wikipedia.org], another reason the "Dune" approach to desert warfare won't work.  These are tank chassis, with the armor, equipped with a bulldozer blade. They're used for removing obstacles.  In the first Gulf War, they were used in Kuwait against dug-in Iraqi troops.  They didn't bother shooting at them. They just bulldozed sand over their fighting holes, burying them alive.</li>
</ul><p>
"If you can see it, you can hit it. If you can hit it, you can kill it." As insurgent groups have figured out, the only way to succeed against a modern military force is to have a population in which to hide, one which the US isn't willing to exterminate.</p></htmltext>
<tokenext>The U.S. military has some weapons which are much better than many video game weapons .
Video games need " balance " , so players are n't given weapons that are too " powerful " .
DoD does n't have that limitation .
The Grid Square Removal Service [ wikipedia.org ] .
When a Multiple Launch Rocket System unit is loaded up with rockets with submunitions , it fires 12 rockets , each of which carries 518 submunitions , each of which explodes into a rain of fragments .
This kills anything unarmored in a 1km grid square .
In the U.S. Army inventory for years .
Some Iraqi army units were wiped out with those things .
The FireFinder radar .
[ wikipedia.org ] Shoot at a U.S. Army unit with an indirect fire weapon , and one of these will see the incoming projectiles , calculate the location of the gun , and pass that information to the U.S. Army guns , which will duly plaster the shooter .
Within one minute .
Standard equipment for Army and USMC artillery units .
The technology dates from the 1970s , but in newer versions , it 's been shrunk down to a size a HUMMV can carry .
The XM-25 " smart " grenade launcher .
[ military.com ] Useful when someone is shooting at you from behind cover or from a window .
Just point at the side of the window , and click a button to get the range with the laser rangefinder .
Then fire a round though the window .
The round goes through the window , and , with its timer set automatically , explodes 1-2 meters just inside , in the right place for killing the sniper .
Finally , a practical weapon that shoots around corners .
The Combat Engineer Vehicle [ wikipedia.org ] , another reason the " Dune " approach to desert warfare wo n't work .
These are tank chassis , with the armor , equipped with a bulldozer blade .
They 're used for removing obstacles .
In the first Gulf War , they were used in Kuwait against dug-in Iraqi troops .
They did n't bother shooting at them .
They just bulldozed sand over their fighting holes , burying them alive .
" If you can see it , you can hit it .
If you can hit it , you can kill it .
" As insurgent groups have figured out , the only way to succeed against a modern military force is to have a population in which to hide , one which the US is n't willing to exterminate .</tokentext>
<sentencetext>
The U.S. military has some weapons which are much better than many video game weapons.
Video games need "balance", so players aren't given weapons that are too "powerful".
DoD doesn't have that limitation.
The Grid Square Removal Service [wikipedia.org].
When a Multiple Launch Rocket System unit is loaded up with rockets with submunitions, it fires 12 rockets, each of which carries 518 submunitions, each of which explodes into a rain of fragments.
This kills anything unarmored in a 1km grid square.
In the U.S. Army inventory for years.
Some Iraqi army units were wiped out with those things.
The FireFinder radar.
[wikipedia.org] Shoot at a U.S. Army unit with an indirect fire weapon, and one of these will see the incoming projectiles, calculate the location of the gun, and pass that information to the U.S. Army guns, which will duly plaster the shooter.
Within one minute.
Standard equipment for Army and USMC artillery units.
The technology dates from the 1970s, but in newer versions, it's been shrunk down to a size a HUMMV can carry.
The XM-25 "smart" grenade launcher.
[military.com] Useful when someone is shooting at you from behind cover or from a window.
Just point at the side of the window, and click a button to get the range with the laser rangefinder.
Then fire a round though the window.
The round goes through the window, and, with its timer set automatically, explodes 1-2 meters just inside, in the right place for killing the sniper.
Finally, a practical weapon that shoots around corners.
The Combat Engineer Vehicle [wikipedia.org], another reason the "Dune" approach to desert warfare won't work.
These are tank chassis, with the armor, equipped with a bulldozer blade.
They're used for removing obstacles.
In the first Gulf War, they were used in Kuwait against dug-in Iraqi troops.
They didn't bother shooting at them.
They just bulldozed sand over their fighting holes, burying them alive.
"If you can see it, you can hit it.
If you can hit it, you can kill it.
" As insurgent groups have figured out, the only way to succeed against a modern military force is to have a population in which to hide, one which the US isn't willing to exterminate.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229942</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>Rich0</author>
	<datestamp>1266857760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Yup - at significant speeds impacts are quite impressive.</p><p>That's why I was scratching my head at the Day the Earth Stood Still remake.  In the beginning there is a ship detected flying towards earth.  Somewhere in the dialog or on a display or something it was indicated that it was moving at some significant fraction of c - maybe 10-20\% or something.  Then they start talking about where it will land with the goal of sending in a science team to be there when it arrives.  The science team is surprised that it apparently decelerated before landing so there was no big crater or anything.</p><p>Now, if I were in a science team and I found out that an object of significant size (in this case significant means bigger than a grain of sand) was flying towards the Earth at 20\% of c, the last place I'd want to be is within 1000 miles of the impact point, and for that matter within 1000 miles of the point on the Earth opposite the impact point.  To be honest, I'd probably prefer just to not be on the Earth at all.  However, if I did decide to be at the spot where it would "land" then I wouldn't be shocked to find out it had decelerated - the fact that I was still alive would already confirm this.</p></htmltext>
<tokenext>Yup - at significant speeds impacts are quite impressive.That 's why I was scratching my head at the Day the Earth Stood Still remake .
In the beginning there is a ship detected flying towards earth .
Somewhere in the dialog or on a display or something it was indicated that it was moving at some significant fraction of c - maybe 10-20 \ % or something .
Then they start talking about where it will land with the goal of sending in a science team to be there when it arrives .
The science team is surprised that it apparently decelerated before landing so there was no big crater or anything.Now , if I were in a science team and I found out that an object of significant size ( in this case significant means bigger than a grain of sand ) was flying towards the Earth at 20 \ % of c , the last place I 'd want to be is within 1000 miles of the impact point , and for that matter within 1000 miles of the point on the Earth opposite the impact point .
To be honest , I 'd probably prefer just to not be on the Earth at all .
However , if I did decide to be at the spot where it would " land " then I would n't be shocked to find out it had decelerated - the fact that I was still alive would already confirm this .</tokentext>
<sentencetext>Yup - at significant speeds impacts are quite impressive.That's why I was scratching my head at the Day the Earth Stood Still remake.
In the beginning there is a ship detected flying towards earth.
Somewhere in the dialog or on a display or something it was indicated that it was moving at some significant fraction of c - maybe 10-20\% or something.
Then they start talking about where it will land with the goal of sending in a science team to be there when it arrives.
The science team is surprised that it apparently decelerated before landing so there was no big crater or anything.Now, if I were in a science team and I found out that an object of significant size (in this case significant means bigger than a grain of sand) was flying towards the Earth at 20\% of c, the last place I'd want to be is within 1000 miles of the impact point, and for that matter within 1000 miles of the point on the Earth opposite the impact point.
To be honest, I'd probably prefer just to not be on the Earth at all.
However, if I did decide to be at the spot where it would "land" then I wouldn't be shocked to find out it had decelerated - the fact that I was still alive would already confirm this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229134</id>
	<title>Wrecking Bar</title>
	<author>jgtg32a</author>
	<datestamp>1266853380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The real-life equivalent of the HL crowbar is a wrecking-bar</p></htmltext>
<tokenext>The real-life equivalent of the HL crowbar is a wrecking-bar</tokentext>
<sentencetext>The real-life equivalent of the HL crowbar is a wrecking-bar</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228670</id>
	<title>What about Borderlands?</title>
	<author>protodevilin</author>
	<datestamp>1266850200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Say what you will about its Fallout-esque gameplay, Borderlands was the first FPS in a long time that constantly had me saying, "God I love this gun."

A sniper rifle that fires explosive incindiary bullets?  An SMG that shoots corrosive acid rounds?  Grenades that teleport directly to their targets and burst into an electric lightning storm?  Sign me up.</htmltext>
<tokenext>Say what you will about its Fallout-esque gameplay , Borderlands was the first FPS in a long time that constantly had me saying , " God I love this gun .
" A sniper rifle that fires explosive incindiary bullets ?
An SMG that shoots corrosive acid rounds ?
Grenades that teleport directly to their targets and burst into an electric lightning storm ?
Sign me up .</tokentext>
<sentencetext>Say what you will about its Fallout-esque gameplay, Borderlands was the first FPS in a long time that constantly had me saying, "God I love this gun.
"

A sniper rifle that fires explosive incindiary bullets?
An SMG that shoots corrosive acid rounds?
Grenades that teleport directly to their targets and burst into an electric lightning storm?
Sign me up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227544</id>
	<title>And The Weapons Are:</title>
	<author>Entropy98</author>
	<datestamp>1266839100000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>1: Railgun<br>2: Laser guns<br>3: Plasma rifles<br>4: Lightning guns<br>5: Mechs<br>6: Power-armour</p></htmltext>
<tokenext>1 : Railgun2 : Laser guns3 : Plasma rifles4 : Lightning guns5 : Mechs6 : Power-armour</tokentext>
<sentencetext>1: Railgun2: Laser guns3: Plasma rifles4: Lightning guns5: Mechs6: Power-armour</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227152</id>
	<title>In other words...</title>
	<author>jhoegl</author>
	<datestamp>1266833760000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>slow game news day.</htmltext>
<tokenext>slow game news day .</tokentext>
<sentencetext>slow game news day.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229036</id>
	<title>Re:Screw guns from video games</title>
	<author>sukotto</author>
	<datestamp>1266852900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I want a Portal device</p></htmltext>
<tokenext>I want a Portal device</tokentext>
<sentencetext>I want a Portal device</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227712</id>
	<title>Re:I'll just wait for Real-Life BFG9000 ...</title>
	<author>buruonbrails</author>
	<datestamp>1266841080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As for me, I'm still waiting for real-life Gauss rifle (along with Advanced Power Armor).</htmltext>
<tokenext>As for me , I 'm still waiting for real-life Gauss rifle ( along with Advanced Power Armor ) .</tokentext>
<sentencetext>As for me, I'm still waiting for real-life Gauss rifle (along with Advanced Power Armor).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31230168</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>tzhuge</author>
	<datestamp>1266859080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think it's like that in games because it was regular practice to just empty the clip. I'm under the impression that during WW2, it was a regular practice to empty the clip instead of reloading. quoting from wikipedia... "<i> <a href="http://en.wikipedia.org/wiki/Garand" title="wikipedia.org">In battle, the manual of arms called for the rifle to be fired until empty, and then recharged quickly.</a> [wikipedia.org] </i>"</htmltext>
<tokenext>I think it 's like that in games because it was regular practice to just empty the clip .
I 'm under the impression that during WW2 , it was a regular practice to empty the clip instead of reloading .
quoting from wikipedia... " In battle , the manual of arms called for the rifle to be fired until empty , and then recharged quickly .
[ wikipedia.org ] "</tokentext>
<sentencetext>I think it's like that in games because it was regular practice to just empty the clip.
I'm under the impression that during WW2, it was a regular practice to empty the clip instead of reloading.
quoting from wikipedia... " In battle, the manual of arms called for the rifle to be fired until empty, and then recharged quickly.
[wikipedia.org] "</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228328</id>
	<title>Eh, plasma guns and lasers are cool 'n all</title>
	<author>Anonymous</author>
	<datestamp>1266847740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>but what I really want is a hookshot. It would make parkour even more awesome.</p></htmltext>
<tokenext>but what I really want is a hookshot .
It would make parkour even more awesome .</tokentext>
<sentencetext>but what I really want is a hookshot.
It would make parkour even more awesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31236724</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>Anonymous</author>
	<datestamp>1266836100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And then he perfected it, so that no man could best him in the ring of honor!</p></htmltext>
<tokenext>And then he perfected it , so that no man could best him in the ring of honor !</tokentext>
<sentencetext>And then he perfected it, so that no man could best him in the ring of honor!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227226</id>
	<title>Re:Crowbar</title>
	<author>Anonymous</author>
	<datestamp>1266834840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Speaking of halflife, is anyone still waiting for the last 'episode' and most likely having to solve another simple see-saw fulcrum puzzle?  Is that all it will take for halflife to survive in the current decade?</p></htmltext>
<tokenext>Speaking of halflife , is anyone still waiting for the last 'episode ' and most likely having to solve another simple see-saw fulcrum puzzle ?
Is that all it will take for halflife to survive in the current decade ?</tokentext>
<sentencetext>Speaking of halflife, is anyone still waiting for the last 'episode' and most likely having to solve another simple see-saw fulcrum puzzle?
Is that all it will take for halflife to survive in the current decade?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228116</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>lyinhart</author>
	<datestamp>1266845520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>The article doesn't features game with <b>actual</b> weapons like Call of Duty, it instead features weapons that don't actually exist yet as they are portrayed in games. I hope someone else does a comparison with how weapons work in Modern Warfare 2 with their real-life counterparts, kind of like how Top Gear did comparisons with Gran Turismo and real life cars.</htmltext>
<tokenext>The article does n't features game with actual weapons like Call of Duty , it instead features weapons that do n't actually exist yet as they are portrayed in games .
I hope someone else does a comparison with how weapons work in Modern Warfare 2 with their real-life counterparts , kind of like how Top Gear did comparisons with Gran Turismo and real life cars .</tokentext>
<sentencetext>The article doesn't features game with actual weapons like Call of Duty, it instead features weapons that don't actually exist yet as they are portrayed in games.
I hope someone else does a comparison with how weapons work in Modern Warfare 2 with their real-life counterparts, kind of like how Top Gear did comparisons with Gran Turismo and real life cars.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227754</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>Anonymous</author>
	<datestamp>1266841620000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>That is pure awesome.</p></htmltext>
<tokenext>That is pure awesome .</tokentext>
<sentencetext>That is pure awesome.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229824</id>
	<title>What about</title>
	<author>Anonymous</author>
	<datestamp>1266857100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What about the cerebral bore?</p><p>*pop*</p></htmltext>
<tokenext>What about the cerebral bore ?
* pop *</tokentext>
<sentencetext>What about the cerebral bore?
*pop*</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</id>
	<title>You can reload an M1 Garand mid-clip</title>
	<author>Anonymous</author>
	<datestamp>1266837060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Without having RTFA, I want to take this opportunity to point out that an M1 Garand (the semi-automatic infantry rifle of the U.S. military during World War II) <em>can</em>, in real life, be reloaded before the clip is empty. Many idiots who replicate the rifle in video games infer that, just because the clip automatically ejects when it is empty, it can <em>only</em> be ejected this way&mdash;that is, if you have one or two rounds left, you have to shoot them before you can take a chance to load a fresh clip. I don't know who got this wrong first, but it has turned into a pernicious meme that has reared its ugly head in <em>every</em> World War II shooter I have ever played.</p><p>Proof: <a href="http://www.youtube.com/watch?v=wrXLtkY4wOw" title="youtube.com" rel="nofollow"> <tt>http://www.youtube.com/watch?v=wrXLtkY4wOw</tt> </a> [youtube.com]</p><p>Game designers, please do more research than playing some other WW2 game for a few hours. Diligent fans, this is an issue worth making patches for. Besides being just plain wrong, this is a substantial and unwarranted disadvantage for what is supposed to be "the greatest implement of battle ever devised." And that's according to General Patton, who (speaking of memes) knows a little more about fighting than you do, pal, because he invented it!</p></htmltext>
<tokenext>Without having RTFA , I want to take this opportunity to point out that an M1 Garand ( the semi-automatic infantry rifle of the U.S. military during World War II ) can , in real life , be reloaded before the clip is empty .
Many idiots who replicate the rifle in video games infer that , just because the clip automatically ejects when it is empty , it can only be ejected this way    that is , if you have one or two rounds left , you have to shoot them before you can take a chance to load a fresh clip .
I do n't know who got this wrong first , but it has turned into a pernicious meme that has reared its ugly head in every World War II shooter I have ever played.Proof : http : //www.youtube.com/watch ? v = wrXLtkY4wOw [ youtube.com ] Game designers , please do more research than playing some other WW2 game for a few hours .
Diligent fans , this is an issue worth making patches for .
Besides being just plain wrong , this is a substantial and unwarranted disadvantage for what is supposed to be " the greatest implement of battle ever devised .
" And that 's according to General Patton , who ( speaking of memes ) knows a little more about fighting than you do , pal , because he invented it !</tokentext>
<sentencetext>Without having RTFA, I want to take this opportunity to point out that an M1 Garand (the semi-automatic infantry rifle of the U.S. military during World War II) can, in real life, be reloaded before the clip is empty.
Many idiots who replicate the rifle in video games infer that, just because the clip automatically ejects when it is empty, it can only be ejected this way—that is, if you have one or two rounds left, you have to shoot them before you can take a chance to load a fresh clip.
I don't know who got this wrong first, but it has turned into a pernicious meme that has reared its ugly head in every World War II shooter I have ever played.Proof:  http://www.youtube.com/watch?v=wrXLtkY4wOw  [youtube.com]Game designers, please do more research than playing some other WW2 game for a few hours.
Diligent fans, this is an issue worth making patches for.
Besides being just plain wrong, this is a substantial and unwarranted disadvantage for what is supposed to be "the greatest implement of battle ever devised.
" And that's according to General Patton, who (speaking of memes) knows a little more about fighting than you do, pal, because he invented it!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229566</id>
	<title>Re:Crowbar</title>
	<author>tehcyder</author>
	<datestamp>1266855900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>What's the real-life equivalent of the Crowbar from halflife?</p></div>
</blockquote><p>
A crowbar.</p></div>
	</htmltext>
<tokenext>What 's the real-life equivalent of the Crowbar from halflife ?
A crowbar .</tokentext>
<sentencetext>What's the real-life equivalent of the Crowbar from halflife?
A crowbar.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228326</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>Sycraft-fu</author>
	<datestamp>1266847740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>This list was about sci-fi/non-real weapons that in fact DO have at least a somewhat functioning real counterpart. It wasn't about real weapons that are in games. However in general, whining about real weapons not being real enough in games is silly. Games are, well, games. They aren't meant to be real. Things are done in the interest of fun. One thing you see extremely commonly is that magazines are magical. That is to say if you do a tactical reload, you keep all the ammunition that was in that mag, yet every one you insert in to the weapon is full. Of course the real world doesn't work that way, but pissing around with loading magazines is boring in a game. It is done for fun and gameplay, not for realism.</p><p>However, I will give you your point on the M1 clip issue precisely because being able to do tactical reloads makes a game more fun. In general, I like games where you can reload your weapon as often as you like. Fire one bullet and take a guy down? Reload. The point of limited magazines/clips in a game is so that you can't just hose down enemies continuously, not to be perfectly real. So yes, it makes sense to allow you to swap out the clip in an M1 when you like.</p></htmltext>
<tokenext>This list was about sci-fi/non-real weapons that in fact DO have at least a somewhat functioning real counterpart .
It was n't about real weapons that are in games .
However in general , whining about real weapons not being real enough in games is silly .
Games are , well , games .
They are n't meant to be real .
Things are done in the interest of fun .
One thing you see extremely commonly is that magazines are magical .
That is to say if you do a tactical reload , you keep all the ammunition that was in that mag , yet every one you insert in to the weapon is full .
Of course the real world does n't work that way , but pissing around with loading magazines is boring in a game .
It is done for fun and gameplay , not for realism.However , I will give you your point on the M1 clip issue precisely because being able to do tactical reloads makes a game more fun .
In general , I like games where you can reload your weapon as often as you like .
Fire one bullet and take a guy down ?
Reload. The point of limited magazines/clips in a game is so that you ca n't just hose down enemies continuously , not to be perfectly real .
So yes , it makes sense to allow you to swap out the clip in an M1 when you like .</tokentext>
<sentencetext>This list was about sci-fi/non-real weapons that in fact DO have at least a somewhat functioning real counterpart.
It wasn't about real weapons that are in games.
However in general, whining about real weapons not being real enough in games is silly.
Games are, well, games.
They aren't meant to be real.
Things are done in the interest of fun.
One thing you see extremely commonly is that magazines are magical.
That is to say if you do a tactical reload, you keep all the ammunition that was in that mag, yet every one you insert in to the weapon is full.
Of course the real world doesn't work that way, but pissing around with loading magazines is boring in a game.
It is done for fun and gameplay, not for realism.However, I will give you your point on the M1 clip issue precisely because being able to do tactical reloads makes a game more fun.
In general, I like games where you can reload your weapon as often as you like.
Fire one bullet and take a guy down?
Reload. The point of limited magazines/clips in a game is so that you can't just hose down enemies continuously, not to be perfectly real.
So yes, it makes sense to allow you to swap out the clip in an M1 when you like.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31232486</id>
	<title>Re:what's with</title>
	<author>The Archon V2.0</author>
	<datestamp>1266865920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>what's with real-life shrink-ray, freeze-gun and devastator?</p></div><p>I know you didn't mean the thing that the Constructicons combine into, but I want one of those. Only with less evil-robot and more I-ride-around-with-my-purple-and-yellow-awesomeness.</p></div>
	</htmltext>
<tokenext>what 's with real-life shrink-ray , freeze-gun and devastator ? I know you did n't mean the thing that the Constructicons combine into , but I want one of those .
Only with less evil-robot and more I-ride-around-with-my-purple-and-yellow-awesomeness .</tokentext>
<sentencetext>what's with real-life shrink-ray, freeze-gun and devastator?I know you didn't mean the thing that the Constructicons combine into, but I want one of those.
Only with less evil-robot and more I-ride-around-with-my-purple-and-yellow-awesomeness.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227630</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227630</id>
	<title>what's with</title>
	<author>Anonymous</author>
	<datestamp>1266840120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>what's with real-life shrink-ray, freeze-gun and devastator? or at least jetpack or holoduke!? what are they waiting for to develop these? christmas?</htmltext>
<tokenext>what 's with real-life shrink-ray , freeze-gun and devastator ?
or at least jetpack or holoduke ! ?
what are they waiting for to develop these ?
christmas ?</tokentext>
<sentencetext>what's with real-life shrink-ray, freeze-gun and devastator?
or at least jetpack or holoduke!?
what are they waiting for to develop these?
christmas?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229096</id>
	<title>Re:I know it's old news, but...</title>
	<author>pckl300</author>
	<datestamp>1266853200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Can the exoskeletons be used on Ninja Warrior to make for a super-gas-station-clerk?</htmltext>
<tokenext>Can the exoskeletons be used on Ninja Warrior to make for a super-gas-station-clerk ?</tokentext>
<sentencetext>Can the exoskeletons be used on Ninja Warrior to make for a super-gas-station-clerk?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227488</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228414</id>
	<title>Medipack</title>
	<author>gmuslera</author>
	<datestamp>1266848340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>One thing that share futuristic video games with not so futuristic (i.e. from WWII and other wars) are "magical" medipacks,you get them and no matter what hits you (knives, grenades, a lot of bullets,some maybe in the head) you end with full health. Of all video games "weapons", that should be the one that would make a big difference for all.</htmltext>
<tokenext>One thing that share futuristic video games with not so futuristic ( i.e .
from WWII and other wars ) are " magical " medipacks,you get them and no matter what hits you ( knives , grenades , a lot of bullets,some maybe in the head ) you end with full health .
Of all video games " weapons " , that should be the one that would make a big difference for all .</tokentext>
<sentencetext>One thing that share futuristic video games with not so futuristic (i.e.
from WWII and other wars) are "magical" medipacks,you get them and no matter what hits you (knives, grenades, a lot of bullets,some maybe in the head) you end with full health.
Of all video games "weapons", that should be the one that would make a big difference for all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227084</id>
	<title>holy shit</title>
	<author>Anonymous</author>
	<datestamp>1266832620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>i want a portal gun</p></htmltext>
<tokenext>i want a portal gun</tokentext>
<sentencetext>i want a portal gun</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31236352</id>
	<title>Re:You can reload an M1 Garand mid-clip</title>
	<author>crashandburn66</author>
	<datestamp>1266835080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've noticed the same thing and I find it just as annoying, especially when you've used up half of the rounds and have to blast the remaining ammo into the ground to get a full clip.  However, I was recently pleased to notice that Treyarch managed to get the M1's reloading right in Call of Duty: World at War.  So far that's the only game I've played that lets you reload the Garand.  Does anybody know of any other games that don't fail in this regard?</htmltext>
<tokenext>I 've noticed the same thing and I find it just as annoying , especially when you 've used up half of the rounds and have to blast the remaining ammo into the ground to get a full clip .
However , I was recently pleased to notice that Treyarch managed to get the M1 's reloading right in Call of Duty : World at War .
So far that 's the only game I 've played that lets you reload the Garand .
Does anybody know of any other games that do n't fail in this regard ?</tokentext>
<sentencetext>I've noticed the same thing and I find it just as annoying, especially when you've used up half of the rounds and have to blast the remaining ammo into the ground to get a full clip.
However, I was recently pleased to notice that Treyarch managed to get the M1's reloading right in Call of Duty: World at War.
So far that's the only game I've played that lets you reload the Garand.
Does anybody know of any other games that don't fail in this regard?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227406</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227896</id>
	<title>Re:Screw guns from video games</title>
	<author>dintech</author>
	<datestamp>1266843360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hey, what you do on your own time...</p></htmltext>
<tokenext>Hey , what you do on your own time.. .</tokentext>
<sentencetext>Hey, what you do on your own time...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31230698</id>
	<title>Re:Portal gun</title>
	<author>The Archon V2.0</author>
	<datestamp>1266861060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Where's my portal gun? I thought we were supposed to be living in the future.</p></div><p>Sorry, you'll have to get in line behind Avery Brooks, who's STILL waiting for his flying car.</p></div>
	</htmltext>
<tokenext>Where 's my portal gun ?
I thought we were supposed to be living in the future.Sorry , you 'll have to get in line behind Avery Brooks , who 's STILL waiting for his flying car .</tokentext>
<sentencetext>Where's my portal gun?
I thought we were supposed to be living in the future.Sorry, you'll have to get in line behind Avery Brooks, who's STILL waiting for his flying car.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</id>
	<title>Crowbar</title>
	<author>Anonymous</author>
	<datestamp>1266833100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>What's the real-life equivalent of the Crowbar from halflife? I always wanted one</htmltext>
<tokenext>What 's the real-life equivalent of the Crowbar from halflife ?
I always wanted one</tokentext>
<sentencetext>What's the real-life equivalent of the Crowbar from halflife?
I always wanted one</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227308</id>
	<title>gbfg</title>
	<author>dsfgdsgw</author>
	<datestamp>1266835920000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Be registered and win a prize!!!
&gt;&gt;&gt; youcan-getme. blogspot. com</htmltext>
<tokenext>Be registered and win a prize ! ! !
&gt; &gt; &gt; youcan-getme .
blogspot. com</tokentext>
<sentencetext>Be registered and win a prize!!!
&gt;&gt;&gt; youcan-getme.
blogspot. com</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227094</id>
	<title>I'll just wait for Real-Life BFG9000 ...</title>
	<author>Anonymous</author>
	<datestamp>1266832740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>... till then its too boring to even bother looking at them.</htmltext>
<tokenext>... till then its too boring to even bother looking at them .</tokentext>
<sentencetext>... till then its too boring to even bother looking at them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228856</id>
	<title>Re:Screw guns from video games</title>
	<author>Anonymous</author>
	<datestamp>1266851520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I want a bowel disrupter!</p></div><p>Try White Castle.  Two or three cheeseburgers should do it.</p></div>
	</htmltext>
<tokenext>I want a bowel disrupter ! Try White Castle .
Two or three cheeseburgers should do it .</tokentext>
<sentencetext>I want a bowel disrupter!Try White Castle.
Two or three cheeseburgers should do it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227330</id>
	<title>Re:Crowbar</title>
	<author>noidentity</author>
	<datestamp>1266836160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>What's the real-life equivalent of the Crowbar from halflife? I always wanted one</p></div>
</blockquote><p>A <a href="http://www.wiihaveaproblem.com/latestdamage.php" title="wiihaveaproblem.com" rel="nofollow">Wiimote</a> [wiihaveaproblem.com] maybe?</p></div>
	</htmltext>
<tokenext>What 's the real-life equivalent of the Crowbar from halflife ?
I always wanted one A Wiimote [ wiihaveaproblem.com ] maybe ?</tokentext>
<sentencetext>What's the real-life equivalent of the Crowbar from halflife?
I always wanted one
A Wiimote [wiihaveaproblem.com] maybe?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228142</id>
	<title>Don't need BFG, just want Quake Grenade Launcher</title>
	<author>aunchaki</author>
	<datestamp>1266845820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Plasma guns, railguns, lighning guns, supersuits. Meh...</p><p>I want a grenade launcher that'll let me bounce grenades around corners and off floors. My all-time favorite FPS weapon.</p></htmltext>
<tokenext>Plasma guns , railguns , lighning guns , supersuits .
Meh...I want a grenade launcher that 'll let me bounce grenades around corners and off floors .
My all-time favorite FPS weapon .</tokentext>
<sentencetext>Plasma guns, railguns, lighning guns, supersuits.
Meh...I want a grenade launcher that'll let me bounce grenades around corners and off floors.
My all-time favorite FPS weapon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227156</id>
	<title>The almighty stick</title>
	<author>Mad Merlin</author>
	<datestamp>1266833880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't forget the <a href="http://wittyrpg.com/" title="wittyrpg.com">stick that's stronger than the sword</a> [wittyrpg.com]!</p></htmltext>
<tokenext>Do n't forget the stick that 's stronger than the sword [ wittyrpg.com ] !</tokentext>
<sentencetext>Don't forget the stick that's stronger than the sword [wittyrpg.com]!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228688</id>
	<title>Re:Medipack</title>
	<author>Mashdar</author>
	<datestamp>1266850260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>We tested the wait-a-week-to-heal-one-hit-point model, but it did not score well with 18-24 males.</htmltext>
<tokenext>We tested the wait-a-week-to-heal-one-hit-point model , but it did not score well with 18-24 males .</tokentext>
<sentencetext>We tested the wait-a-week-to-heal-one-hit-point model, but it did not score well with 18-24 males.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31240426</id>
	<title>Re:I know it's old news, but...</title>
	<author>mjwx</author>
	<datestamp>1266857040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Even without the super-soldier aspect, the super-rescue-worker aspect is mind-boggling, not to mention the super-dock-worker. Alien queens better look out!</p></div></blockquote><p>

Non human cross-dressers have problems with power armoured construction workers. Sigh, I used to look foward to the future now it seems the more things change...</p></div>
	</htmltext>
<tokenext>Even without the super-soldier aspect , the super-rescue-worker aspect is mind-boggling , not to mention the super-dock-worker .
Alien queens better look out !
Non human cross-dressers have problems with power armoured construction workers .
Sigh , I used to look foward to the future now it seems the more things change.. .</tokentext>
<sentencetext>Even without the super-soldier aspect, the super-rescue-worker aspect is mind-boggling, not to mention the super-dock-worker.
Alien queens better look out!
Non human cross-dressers have problems with power armoured construction workers.
Sigh, I used to look foward to the future now it seems the more things change...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227488</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31235642</id>
	<title>Re:Lasers</title>
	<author>BlackSnake112</author>
	<datestamp>1266832800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.military.com/features/0,15240,160195,00.html" title="military.com">http://www.military.com/features/0,15240,160195,00.html</a> [military.com]</p><p>Rail gun are here. They are just big.</p></htmltext>
<tokenext>http : //www.military.com/features/0,15240,160195,00.html [ military.com ] Rail gun are here .
They are just big .</tokentext>
<sentencetext>http://www.military.com/features/0,15240,160195,00.html [military.com]Rail gun are here.
They are just big.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227276</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227948</id>
	<title>FGMP15 FTW</title>
	<author>mjwalshe</author>
	<datestamp>1266843960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>
and the  concept of a Jump Commado from traveller still the most OTT unit ever put on paper.</htmltext>
<tokenext>and the concept of a Jump Commado from traveller still the most OTT unit ever put on paper .</tokentext>
<sentencetext>
and the  concept of a Jump Commado from traveller still the most OTT unit ever put on paper.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31232362</id>
	<title>Re:Raccoon Suit</title>
	<author>Anonymous</author>
	<datestamp>1266865500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Raccoon suit has nothing on our Beaver Skin. And once you slap snow-shoes on it... well, bring it on.</p><p>Ha! Captcha == Contest</p></htmltext>
<tokenext>Raccoon suit has nothing on our Beaver Skin .
And once you slap snow-shoes on it... well , bring it on.Ha !
Captcha = = Contest</tokentext>
<sentencetext>Raccoon suit has nothing on our Beaver Skin.
And once you slap snow-shoes on it... well, bring it on.Ha!
Captcha == Contest</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227218</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227218</id>
	<title>Raccoon Suit</title>
	<author>Anonymous</author>
	<datestamp>1266834780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'm waiting for the US military to develop a Raccoon Suit (from Mario) for our solders.</p><p>But I bet those Canadians will beat us to it.</p></htmltext>
<tokenext>I 'm waiting for the US military to develop a Raccoon Suit ( from Mario ) for our solders.But I bet those Canadians will beat us to it .</tokentext>
<sentencetext>I'm waiting for the US military to develop a Raccoon Suit (from Mario) for our solders.But I bet those Canadians will beat us to it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227488</id>
	<title>I know it's old news, but...</title>
	<author>Anonymous</author>
	<datestamp>1266838380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>...those Japanese robotic/cyborg exoskeletons are AWESOME! And, they are only going to get more awesome from here on out! Mjolnir armor, here we come!</p><p>Even without the super-soldier aspect, the super-rescue-worker aspect is mind-boggling, not to mention the super-dock-worker. Alien queens better look out!</p></htmltext>
<tokenext>...those Japanese robotic/cyborg exoskeletons are AWESOME !
And , they are only going to get more awesome from here on out !
Mjolnir armor , here we come ! Even without the super-soldier aspect , the super-rescue-worker aspect is mind-boggling , not to mention the super-dock-worker .
Alien queens better look out !</tokentext>
<sentencetext>...those Japanese robotic/cyborg exoskeletons are AWESOME!
And, they are only going to get more awesome from here on out!
Mjolnir armor, here we come!Even without the super-soldier aspect, the super-rescue-worker aspect is mind-boggling, not to mention the super-dock-worker.
Alien queens better look out!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31229490</id>
	<title>Re:Screw guns from video games</title>
	<author>Junior J. Junior III</author>
	<datestamp>1266855480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I want a bowel disrupter!</p></div><p>Taco Bell has them for $1.29.</p></div>
	</htmltext>
<tokenext>I want a bowel disrupter ! Taco Bell has them for $ 1.29 .</tokentext>
<sentencetext>I want a bowel disrupter!Taco Bell has them for $1.29.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227842</id>
	<title>Re:Crowbar</title>
	<author>Anonymous</author>
	<datestamp>1266842760000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p><div class="quote"><p>What's the real-life equivalent of the Crowbar from halflife? I always wanted one</p></div><p>crowbar IS a RL tool, moron</p></div>
	</htmltext>
<tokenext>What 's the real-life equivalent of the Crowbar from halflife ?
I always wanted onecrowbar IS a RL tool , moron</tokentext>
<sentencetext>What's the real-life equivalent of the Crowbar from halflife?
I always wanted onecrowbar IS a RL tool, moron
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227464</id>
	<title>Screw guns from video games</title>
	<author>antifoidulus</author>
	<datestamp>1266838080000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>I want a bowel disrupter!</htmltext>
<tokenext>I want a bowel disrupter !</tokentext>
<sentencetext>I want a bowel disrupter!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227664</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>DNS-and-BIND</author>
	<datestamp>1266840420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <i> <a href="http://www.google.com/search?hl=en&amp;safe=off&amp;client=opera&amp;rls=en&amp;hs=bfW&amp;num=30&amp;q=\%22really+exciting+industrial+accidents\%22&amp;aq=f&amp;aqi=&amp;oq=" title="google.com">Your search - "really exciting industrial accidents" - did not match any documents.</a> [google.com]</i>  </p><p>Damn!  I thought I was really on to something there.  Boo...</p></htmltext>
<tokenext>Your search - " really exciting industrial accidents " - did not match any documents .
[ google.com ] Damn !
I thought I was really on to something there .
Boo.. .</tokentext>
<sentencetext>  Your search - "really exciting industrial accidents" - did not match any documents.
[google.com]  Damn!
I thought I was really on to something there.
Boo...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227276</id>
	<title>Lasers</title>
	<author>TandooriC</author>
	<datestamp>1266835680000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>If they can't even make sharks with lasers how can they even hope for rail guns, tesla coils and plasma rifles?</htmltext>
<tokenext>If they ca n't even make sharks with lasers how can they even hope for rail guns , tesla coils and plasma rifles ?</tokentext>
<sentencetext>If they can't even make sharks with lasers how can they even hope for rail guns, tesla coils and plasma rifles?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31230152</id>
	<title>Re:Crowbar</title>
	<author>Anonymous</author>
	<datestamp>1266859020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Who uses a crowbar?  Real men use chainsaws.....</p></htmltext>
<tokenext>Who uses a crowbar ?
Real men use chainsaws.... .</tokentext>
<sentencetext>Who uses a crowbar?
Real men use chainsaws.....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31236372</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>Anonymous</author>
	<datestamp>1266835080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A stationery object... like an envelope? I'm impressed.</p></htmltext>
<tokenext>A stationery object... like an envelope ?
I 'm impressed .</tokentext>
<sentencetext>A stationery object... like an envelope?
I'm impressed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227192</id>
	<title>Wishlist:</title>
	<author>dushkin</author>
	<datestamp>1266834420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>* Frostmourn, hoooo!<br>* BFG!<br>* FatBoy from Fallout 3<nobr> <wbr></nobr>:D<br>* The slime shooter from unreal. It's just cool.</p></htmltext>
<tokenext>* Frostmourn , hoooo !
* BFG !
* FatBoy from Fallout 3 : D * The slime shooter from unreal .
It 's just cool .</tokentext>
<sentencetext>* Frostmourn, hoooo!
* BFG!
* FatBoy from Fallout 3 :D* The slime shooter from unreal.
It's just cool.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227716</id>
	<title>Re:Crowbar</title>
	<author>Market Actual</author>
	<datestamp>1266841080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>What's the real-life equivalent of the Crowbar from halflife? I always wanted one</p></div><p>thank you</p></div>
	</htmltext>
<tokenext>What 's the real-life equivalent of the Crowbar from halflife ?
I always wanted onethank you</tokentext>
<sentencetext>What's the real-life equivalent of the Crowbar from halflife?
I always wanted onethank you
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227108</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228078</id>
	<title>Re:A railgun will certainly get the job done...</title>
	<author>zippthorne</author>
	<datestamp>1266845160000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Calculated by who, the screenwriters for the movie, Eraser?</htmltext>
<tokenext>Calculated by who , the screenwriters for the movie , Eraser ?</tokentext>
<sentencetext>Calculated by who, the screenwriters for the movie, Eraser?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31227414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228876</id>
	<title>Re:Medipack</title>
	<author>Anonymous</author>
	<datestamp>1266851640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You should see what they are issuing out to the military these days in terms of med-packs.  Not as cool as video game ones, but pretty amazing all the same.  QuickClot being one of the new toys that has been saving alot of lives.</p><p>In terms of "real" medi-packs Left4Dead is probably more "real" than any other game out there, but its still definitely fantasy.</p><p>An old game I used to play called Jagged Alliance was much more so.  It was a turn based tactical squad game.  You had damage, but different types.  The more damage you took the worse your squad performed, but also they could go into shock and pass out instead of running around at full speed with 1\% health.  You also had bleeding which had to be be stopped with bandages.  Massive amounts of damage couldn't be insta-healed in the action and had to wait for down time to rest and heal up, which effectively put a character out of the fight and forced you to either have to guard them or let them die.  Guarding them took more members of your team out of the fight, and letting them die would cause you to lose your investment of time and money, as well as other member of the squad being very unhappy about it.</p><p>I think they have a similar system in the game Stalker as well as America's army (bleeding and  bandages).</p></htmltext>
<tokenext>You should see what they are issuing out to the military these days in terms of med-packs .
Not as cool as video game ones , but pretty amazing all the same .
QuickClot being one of the new toys that has been saving alot of lives.In terms of " real " medi-packs Left4Dead is probably more " real " than any other game out there , but its still definitely fantasy.An old game I used to play called Jagged Alliance was much more so .
It was a turn based tactical squad game .
You had damage , but different types .
The more damage you took the worse your squad performed , but also they could go into shock and pass out instead of running around at full speed with 1 \ % health .
You also had bleeding which had to be be stopped with bandages .
Massive amounts of damage could n't be insta-healed in the action and had to wait for down time to rest and heal up , which effectively put a character out of the fight and forced you to either have to guard them or let them die .
Guarding them took more members of your team out of the fight , and letting them die would cause you to lose your investment of time and money , as well as other member of the squad being very unhappy about it.I think they have a similar system in the game Stalker as well as America 's army ( bleeding and bandages ) .</tokentext>
<sentencetext>You should see what they are issuing out to the military these days in terms of med-packs.
Not as cool as video game ones, but pretty amazing all the same.
QuickClot being one of the new toys that has been saving alot of lives.In terms of "real" medi-packs Left4Dead is probably more "real" than any other game out there, but its still definitely fantasy.An old game I used to play called Jagged Alliance was much more so.
It was a turn based tactical squad game.
You had damage, but different types.
The more damage you took the worse your squad performed, but also they could go into shock and pass out instead of running around at full speed with 1\% health.
You also had bleeding which had to be be stopped with bandages.
Massive amounts of damage couldn't be insta-healed in the action and had to wait for down time to rest and heal up, which effectively put a character out of the fight and forced you to either have to guard them or let them die.
Guarding them took more members of your team out of the fight, and letting them die would cause you to lose your investment of time and money, as well as other member of the squad being very unhappy about it.I think they have a similar system in the game Stalker as well as America's army (bleeding and  bandages).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_22_056254.31228414</parent>
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