<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_21_0156210</id>
	<title>Photoshop 1.0 Recreated On iPhone</title>
	<author>timothy</author>
	<datestamp>1266768000000</datestamp>
	<htmltext>Dotnaught writes <i>"Photoshop co-creator Russell Brown asked Ansca Mobile to re-create <a href="http://developer.anscamobile.com/documentation/making-of-photoshop-20th-anniversary">Photoshop 1.0, originally introduced in 1990, for the iPhone</a>. The resulting app, created in three days using the Corona SDK, was distributed to 50 attendees of an event celebrating Photoshop's 20th anniversary. Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster."</i></htmltext>
<tokenext>Dotnaught writes " Photoshop co-creator Russell Brown asked Ansca Mobile to re-create Photoshop 1.0 , originally introduced in 1990 , for the iPhone .
The resulting app , created in three days using the Corona SDK , was distributed to 50 attendees of an event celebrating Photoshop 's 20th anniversary .
Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster .
"</tokentext>
<sentencetext>Dotnaught writes "Photoshop co-creator Russell Brown asked Ansca Mobile to re-create Photoshop 1.0, originally introduced in 1990, for the iPhone.
The resulting app, created in three days using the Corona SDK, was distributed to 50 attendees of an event celebrating Photoshop's 20th anniversary.
Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216086</id>
	<title>Girl on the beach pic?</title>
	<author>Anonymous</author>
	<datestamp>1266687540000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>That's <a href="http://www.webdesignerdepot.com/2010/02/20-years-of-adobe-photoshop/" title="webdesignerdepot.com" rel="nofollow">John Knoll's wife</a> [webdesignerdepot.com] in the beach sample photo?  Holy crap!  Lucky guy.</p></htmltext>
<tokenext>That 's John Knoll 's wife [ webdesignerdepot.com ] in the beach sample photo ?
Holy crap !
Lucky guy .</tokentext>
<sentencetext>That's John Knoll's wife [webdesignerdepot.com] in the beach sample photo?
Holy crap!
Lucky guy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31220408</id>
	<title>laughable really...</title>
	<author>Anonymous</author>
	<datestamp>1266780720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>there are implementations of image editing apps online that are done in flash/flex - and they're equivalent or close to photoshop 5. e.g. http://www.pixlr.com</p><p>you can see why jobs wouldn't want to put the contents of the appstore (pricey garbage) up against the flash platform as it moves rapidly into the mobile space.</p></htmltext>
<tokenext>there are implementations of image editing apps online that are done in flash/flex - and they 're equivalent or close to photoshop 5. e.g. http : //www.pixlr.comyou can see why jobs would n't want to put the contents of the appstore ( pricey garbage ) up against the flash platform as it moves rapidly into the mobile space .</tokentext>
<sentencetext>there are implementations of image editing apps online that are done in flash/flex - and they're equivalent or close to photoshop 5. e.g. http://www.pixlr.comyou can see why jobs wouldn't want to put the contents of the appstore (pricey garbage) up against the flash platform as it moves rapidly into the mobile space.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216310</id>
	<title>Re:Unimpressed</title>
	<author>ytpete</author>
	<datestamp>1266689580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The iPhone (and many other smartphones) <i>can</i> do "way better than that" &ndash; take a look: <a href="http://mobile.photoshop.com/" title="photoshop.com" rel="nofollow">http://mobile.photoshop.com/</a> [photoshop.com] </p><p>The "Photoshop 1.0" app was not intended to be serious... it was just created for fun to mark Photoshop's 20th anniversary.</p></htmltext>
<tokenext>The iPhone ( and many other smartphones ) can do " way better than that "    take a look : http : //mobile.photoshop.com/ [ photoshop.com ] The " Photoshop 1.0 " app was not intended to be serious... it was just created for fun to mark Photoshop 's 20th anniversary .</tokentext>
<sentencetext>The iPhone (and many other smartphones) can do "way better than that" – take a look: http://mobile.photoshop.com/ [photoshop.com] The "Photoshop 1.0" app was not intended to be serious... it was just created for fun to mark Photoshop's 20th anniversary.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217534</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>jonadab</author>
	<datestamp>1266756240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>&gt; Photoshop 1.0 actually ran on a B&amp;W Mac? Seriously?<br>&gt; What's the point in that?<br><br>Yeah.  They should have made it for the PC, and had it require CGA.  Then people could have edited four-color pictures in any of three available palettes, with one of the four colors being freely selectable from the full range of sixteen!  That would have been so much better.<br><br>Okay, so CGA was pretty well dead by 1990.  (Is Photoshop really that young?)  Nonetheless, people *did* use image editing software back when CGA was the current state of the art.  It didn't seem so ridiculous at the time, because, you know, people hadn't been looking at 32-bit displays for as long as they could remember.</htmltext>
<tokenext>&gt; Photoshop 1.0 actually ran on a B&amp;W Mac ?
Seriously ? &gt; What 's the point in that ? Yeah .
They should have made it for the PC , and had it require CGA .
Then people could have edited four-color pictures in any of three available palettes , with one of the four colors being freely selectable from the full range of sixteen !
That would have been so much better.Okay , so CGA was pretty well dead by 1990 .
( Is Photoshop really that young ?
) Nonetheless , people * did * use image editing software back when CGA was the current state of the art .
It did n't seem so ridiculous at the time , because , you know , people had n't been looking at 32-bit displays for as long as they could remember .</tokentext>
<sentencetext>&gt; Photoshop 1.0 actually ran on a B&amp;W Mac?
Seriously?&gt; What's the point in that?Yeah.
They should have made it for the PC, and had it require CGA.
Then people could have edited four-color pictures in any of three available palettes, with one of the four colors being freely selectable from the full range of sixteen!
That would have been so much better.Okay, so CGA was pretty well dead by 1990.
(Is Photoshop really that young?
)  Nonetheless, people *did* use image editing software back when CGA was the current state of the art.
It didn't seem so ridiculous at the time, because, you know, people hadn't been looking at 32-bit displays for as long as they could remember.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217202</id>
	<title>Gn44</title>
	<author>Anonymous</author>
	<datestamp>1266748680000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>of program8i8g</htmltext>
<tokenext>of program8i8g</tokentext>
<sentencetext>of program8i8g</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215964</id>
	<title>this kind of thing is important</title>
	<author>Ralph Spoilsport</author>
	<datestamp>1266686400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>as it will make the iPad a real platform.
<p>
Once they give it multitasking.
</p><p>
And support for an open variety of file formats.
</p><p>
And stuf like that.
</p><p>
Like, a LOT of stuff like that.
</p><p>
The platform will need killer apps...</p></htmltext>
<tokenext>as it will make the iPad a real platform .
Once they give it multitasking .
And support for an open variety of file formats .
And stuf like that .
Like , a LOT of stuff like that .
The platform will need killer apps.. .</tokentext>
<sentencetext>as it will make the iPad a real platform.
Once they give it multitasking.
And support for an open variety of file formats.
And stuf like that.
Like, a LOT of stuff like that.
The platform will need killer apps...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217120</id>
	<title>Re:So now</title>
	<author>mgblst</author>
	<datestamp>1266746820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>and talking as well, the iPhone can multitask talking and photoshop.</p></htmltext>
<tokenext>and talking as well , the iPhone can multitask talking and photoshop .</tokentext>
<sentencetext>and talking as well, the iPhone can multitask talking and photoshop.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216048</id>
	<title>Control area</title>
	<author>Anonymous</author>
	<datestamp>1266687240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>"How big should touchable areas be? I recall Verizon's mobile style guide recommending nothing smaller than 44 by 44 pixels;"</p><p>I lost a little respect for the developer when I read that.  Pixels are meaningless as they are affected by the display's DPI.  Considering Verizon doesn't even sell the iPhone, obviously their style guidelines are specific to some other hardware.  My HTC has a DPI of 259 versus the iPhone's 163, so a 44x44 pixel area is rendered with vastly different scale from device to device.</p></htmltext>
<tokenext>" How big should touchable areas be ?
I recall Verizon 's mobile style guide recommending nothing smaller than 44 by 44 pixels ; " I lost a little respect for the developer when I read that .
Pixels are meaningless as they are affected by the display 's DPI .
Considering Verizon does n't even sell the iPhone , obviously their style guidelines are specific to some other hardware .
My HTC has a DPI of 259 versus the iPhone 's 163 , so a 44x44 pixel area is rendered with vastly different scale from device to device .</tokentext>
<sentencetext>"How big should touchable areas be?
I recall Verizon's mobile style guide recommending nothing smaller than 44 by 44 pixels;"I lost a little respect for the developer when I read that.
Pixels are meaningless as they are affected by the display's DPI.
Considering Verizon doesn't even sell the iPhone, obviously their style guidelines are specific to some other hardware.
My HTC has a DPI of 259 versus the iPhone's 163, so a 44x44 pixel area is rendered with vastly different scale from device to device.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216782</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>Anonymous</author>
	<datestamp>1266783240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Well, yes, it ran ok on an SE/30 if memory serves... however it was mostly only useful on that platform to people doing 2-bit graphics or for someone who was just doing file format conversions... Mind you at the time 2-bit graphics were no laughing matter considering the lack of color output options or existing standards for same. A lot of DTP was output in 2-bit, until people started outputting gray-scale photos etc on laser printers, and there was nearly no electronic publishing method like the www. People forget that it was only well after the IIx came out that 24(and then 32)-bit color was even supported at the system level. It was all 8-bit before that.</p><p>BTW: here are the original sys reqs for PS 1.0.7:<br>
&nbsp; Macintosh SE, SE/30, II, IIx, IIci, IIcx with a minimum of 2 megabytes of RAM<br>
&nbsp; System software 6.0.3</p><p>Oddly, the SE had the same 8mhz 68k processor as the Plus, and both were upgradable over the 2MB minimum, so I'm not sure why the Plus was excluded. Might be worth a try.</p></htmltext>
<tokenext>Well , yes , it ran ok on an SE/30 if memory serves... however it was mostly only useful on that platform to people doing 2-bit graphics or for someone who was just doing file format conversions... Mind you at the time 2-bit graphics were no laughing matter considering the lack of color output options or existing standards for same .
A lot of DTP was output in 2-bit , until people started outputting gray-scale photos etc on laser printers , and there was nearly no electronic publishing method like the www .
People forget that it was only well after the IIx came out that 24 ( and then 32 ) -bit color was even supported at the system level .
It was all 8-bit before that.BTW : here are the original sys reqs for PS 1.0.7 :   Macintosh SE , SE/30 , II , IIx , IIci , IIcx with a minimum of 2 megabytes of RAM   System software 6.0.3Oddly , the SE had the same 8mhz 68k processor as the Plus , and both were upgradable over the 2MB minimum , so I 'm not sure why the Plus was excluded .
Might be worth a try .</tokentext>
<sentencetext>Well, yes, it ran ok on an SE/30 if memory serves... however it was mostly only useful on that platform to people doing 2-bit graphics or for someone who was just doing file format conversions... Mind you at the time 2-bit graphics were no laughing matter considering the lack of color output options or existing standards for same.
A lot of DTP was output in 2-bit, until people started outputting gray-scale photos etc on laser printers, and there was nearly no electronic publishing method like the www.
People forget that it was only well after the IIx came out that 24(and then 32)-bit color was even supported at the system level.
It was all 8-bit before that.BTW: here are the original sys reqs for PS 1.0.7:
  Macintosh SE, SE/30, II, IIx, IIci, IIcx with a minimum of 2 megabytes of RAM
  System software 6.0.3Oddly, the SE had the same 8mhz 68k processor as the Plus, and both were upgradable over the 2MB minimum, so I'm not sure why the Plus was excluded.
Might be worth a try.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216474</id>
	<title>Photoshop of a Monochrome Mac?</title>
	<author>marciot</author>
	<datestamp>1266692100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Photoshop 1.0 actually ran on a B&amp;W Mac? Seriously? What's the point in that?</p><p>Although, if anyone know where I can find a copy of this for my Mac Plus, let me know...</p></htmltext>
<tokenext>Photoshop 1.0 actually ran on a B&amp;W Mac ?
Seriously ? What 's the point in that ? Although , if anyone know where I can find a copy of this for my Mac Plus , let me know.. .</tokentext>
<sentencetext>Photoshop 1.0 actually ran on a B&amp;W Mac?
Seriously? What's the point in that?Although, if anyone know where I can find a copy of this for my Mac Plus, let me know...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217896</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>ockegheim</author>
	<datestamp>1266762300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I remember wondering what you could ever do with a colour display. If I recall, the Mac B&amp;W UI looked better than the colour Windows UI...</htmltext>
<tokenext>I remember wondering what you could ever do with a colour display .
If I recall , the Mac B&amp;W UI looked better than the colour Windows UI.. .</tokentext>
<sentencetext>I remember wondering what you could ever do with a colour display.
If I recall, the Mac B&amp;W UI looked better than the colour Windows UI...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31218558</id>
	<title>Stop Playing Around Adobe!</title>
	<author>Anonymous</author>
	<datestamp>1266769020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How about fixing CS4 to work with OS X on a case-sensitive file-system instead of creating toys?</p></htmltext>
<tokenext>How about fixing CS4 to work with OS X on a case-sensitive file-system instead of creating toys ?</tokentext>
<sentencetext>How about fixing CS4 to work with OS X on a case-sensitive file-system instead of creating toys?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217592</id>
	<title>Re:well</title>
	<author>mr\_lizard13</author>
	<datestamp>1266757500000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>This is great news!
<br>
<br>
A sure sign that Apple will approve the other pending Adobe apps.</htmltext>
<tokenext>This is great news !
A sure sign that Apple will approve the other pending Adobe apps .</tokentext>
<sentencetext>This is great news!
A sure sign that Apple will approve the other pending Adobe apps.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31220550</id>
	<title>its all part of a bigger plan</title>
	<author>Anonymous</author>
	<datestamp>1266781440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>the iphone is such a great opportunity for happening people to stay in touch and express themselves, when out and about- its bound to succeed.</p><p>hopefully the success of both the iphone and the ipad will encourage apple to bring the same appstore-only model of software to osx! its a great opportunity to get millions of people into computing who otherwise would be baffled by the options and the problems that plague users now.</p></htmltext>
<tokenext>the iphone is such a great opportunity for happening people to stay in touch and express themselves , when out and about- its bound to succeed.hopefully the success of both the iphone and the ipad will encourage apple to bring the same appstore-only model of software to osx !
its a great opportunity to get millions of people into computing who otherwise would be baffled by the options and the problems that plague users now .</tokentext>
<sentencetext>the iphone is such a great opportunity for happening people to stay in touch and express themselves, when out and about- its bound to succeed.hopefully the success of both the iphone and the ipad will encourage apple to bring the same appstore-only model of software to osx!
its a great opportunity to get millions of people into computing who otherwise would be baffled by the options and the problems that plague users now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215904</id>
	<title>oblig "gimp vs photoshop"/"iphone vs n900"</title>
	<author>Anonymous</author>
	<datestamp>1266685560000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>And my N900 can run the latest and greatest version of the Gimp.  Big whoop.</p></htmltext>
<tokenext>And my N900 can run the latest and greatest version of the Gimp .
Big whoop .</tokentext>
<sentencetext>And my N900 can run the latest and greatest version of the Gimp.
Big whoop.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216616</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>Evan Kirchhoff</author>
	<datestamp>1266694320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, I was surprised by that too, but if you run the Mini vMac emulator on OSX, Photoshop runs in B&amp;W using halftone patterns to represent colors. Maybe it made sense if the output was destined for the low-DPI monochrome printers in those old Macintosh brochures.</p><p>Also, there were some color Macs in 1990, but System 6 still had the B&amp;W UI (<a href="http://en.wikipedia.org/wiki/File:System6.0.8MacII.png" title="wikipedia.org" rel="nofollow">screenshot</a> [wikipedia.org]).</p></htmltext>
<tokenext>Yeah , I was surprised by that too , but if you run the Mini vMac emulator on OSX , Photoshop runs in B&amp;W using halftone patterns to represent colors .
Maybe it made sense if the output was destined for the low-DPI monochrome printers in those old Macintosh brochures.Also , there were some color Macs in 1990 , but System 6 still had the B&amp;W UI ( screenshot [ wikipedia.org ] ) .</tokentext>
<sentencetext>Yeah, I was surprised by that too, but if you run the Mini vMac emulator on OSX, Photoshop runs in B&amp;W using halftone patterns to represent colors.
Maybe it made sense if the output was destined for the low-DPI monochrome printers in those old Macintosh brochures.Also, there were some color Macs in 1990, but System 6 still had the B&amp;W UI (screenshot [wikipedia.org]).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31218430</id>
	<title>Fake Photoshop</title>
	<author>mdwh2</author>
	<datestamp>1266767520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm reminded of that recent story of people selling faked "Iphones". Those people were mocked, yet it seems people are happy to have a fake photoshop to run on their Iphones...</p></htmltext>
<tokenext>I 'm reminded of that recent story of people selling faked " Iphones " .
Those people were mocked , yet it seems people are happy to have a fake photoshop to run on their Iphones.. .</tokentext>
<sentencetext>I'm reminded of that recent story of people selling faked "Iphones".
Those people were mocked, yet it seems people are happy to have a fake photoshop to run on their Iphones...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216534</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216158</id>
	<title>Re:Unimpressed</title>
	<author>Anonymous</author>
	<datestamp>1266688260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Way to *completely* miss the point.</p><p>It's not that a re-creation of Photoshop 1.0 can run on the iPhone.  It's that it look three days to write from scratch.  It's a demo of the SDK capabilities, not the iPhone's capabilities.</p></htmltext>
<tokenext>Way to * completely * miss the point.It 's not that a re-creation of Photoshop 1.0 can run on the iPhone .
It 's that it look three days to write from scratch .
It 's a demo of the SDK capabilities , not the iPhone 's capabilities .</tokentext>
<sentencetext>Way to *completely* miss the point.It's not that a re-creation of Photoshop 1.0 can run on the iPhone.
It's that it look three days to write from scratch.
It's a demo of the SDK capabilities, not the iPhone's capabilities.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215890</id>
	<title>Photoshop without patent problems!</title>
	<author>Anonymous</author>
	<datestamp>1266685440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Photoshop from exactly 20 years ago - the only way to reliably avoid <a href="http://en.swpat.org/wiki/Arguments" title="swpat.org">software patent problems</a> [swpat.org]!</htmltext>
<tokenext>Photoshop from exactly 20 years ago - the only way to reliably avoid software patent problems [ swpat.org ] !</tokentext>
<sentencetext>Photoshop from exactly 20 years ago - the only way to reliably avoid software patent problems [swpat.org]!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217846</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>edw</author>
	<datestamp>1266761640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Two-bit would mean four levels; I think you mean one-bit ie. black and white. Regarding the SE vs. Plus, the SE had a newer/bigger ROM in it than the SE; perhaps this was the factor. I don't think the SE had Color QuickDraw in ROM as the SE/30 did, so that probably wasn't the issue.</htmltext>
<tokenext>Two-bit would mean four levels ; I think you mean one-bit ie .
black and white .
Regarding the SE vs. Plus , the SE had a newer/bigger ROM in it than the SE ; perhaps this was the factor .
I do n't think the SE had Color QuickDraw in ROM as the SE/30 did , so that probably was n't the issue .</tokentext>
<sentencetext>Two-bit would mean four levels; I think you mean one-bit ie.
black and white.
Regarding the SE vs. Plus, the SE had a newer/bigger ROM in it than the SE; perhaps this was the factor.
I don't think the SE had Color QuickDraw in ROM as the SE/30 did, so that probably wasn't the issue.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216782</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216584</id>
	<title>but why?</title>
	<author>Anonymous</author>
	<datestamp>1266693900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Other than doing it just for the sake of...well...doing it, what benefit does this offer on a capacitive screen? I can't imagine this is useful in any way except for blurring out faces....or anything else the size of your finger.</htmltext>
<tokenext>Other than doing it just for the sake of...well...doing it , what benefit does this offer on a capacitive screen ?
I ca n't imagine this is useful in any way except for blurring out faces....or anything else the size of your finger .</tokentext>
<sentencetext>Other than doing it just for the sake of...well...doing it, what benefit does this offer on a capacitive screen?
I can't imagine this is useful in any way except for blurring out faces....or anything else the size of your finger.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216388</id>
	<title>What Ever</title>
	<author>Khyber</author>
	<datestamp>1266690540000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>"Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster."</p><p>If you wanted to prove that it helped make development faster, re-writing a nearly two-decade old version of a program is not the way to go.</p><p>Any total fool could've done the same thing in assembler.</p></htmltext>
<tokenext>" Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster .
" If you wanted to prove that it helped make development faster , re-writing a nearly two-decade old version of a program is not the way to go.Any total fool could 've done the same thing in assembler .</tokentext>
<sentencetext>"Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster.
"If you wanted to prove that it helped make development faster, re-writing a nearly two-decade old version of a program is not the way to go.Any total fool could've done the same thing in assembler.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31218112</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>WWWWolf</author>
	<datestamp>1266764340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Photoshop 1.0 actually ran on a B&amp;W Mac? Seriously? What's the point in that?</p></div><p>Photoshop was made for the needs of the publishing industry, not specifically photographers. Photographers would want precision and fidelity at every turn, which would definitely limit the program's usefulness, but <em>printers</em> just care that photographs get printed to the paper in a way that it still looks good. In 1990, most of newspapers were black and white. Heck, in 2010, a lot of newspapers are <em>still</em> black and white - printing in one ink is cheaper than printing in four.</p><p>If you want to process photographs for black and white newspaper, all you need is the ability to touch up greyscale images - or, you can scan in colour photographs, and process individual components, as long as the end result is represented in greyscale. Going from greyscale to B/W, you get dithering on screen, and you want halftones on final printed page.</p><p>Obviously there's <em>much</em> use for graphics editing on B/W, even when the application is obviously not as capable as the current programs.</p></div>
	</htmltext>
<tokenext>Photoshop 1.0 actually ran on a B&amp;W Mac ?
Seriously ? What 's the point in that ? Photoshop was made for the needs of the publishing industry , not specifically photographers .
Photographers would want precision and fidelity at every turn , which would definitely limit the program 's usefulness , but printers just care that photographs get printed to the paper in a way that it still looks good .
In 1990 , most of newspapers were black and white .
Heck , in 2010 , a lot of newspapers are still black and white - printing in one ink is cheaper than printing in four.If you want to process photographs for black and white newspaper , all you need is the ability to touch up greyscale images - or , you can scan in colour photographs , and process individual components , as long as the end result is represented in greyscale .
Going from greyscale to B/W , you get dithering on screen , and you want halftones on final printed page.Obviously there 's much use for graphics editing on B/W , even when the application is obviously not as capable as the current programs .</tokentext>
<sentencetext>Photoshop 1.0 actually ran on a B&amp;W Mac?
Seriously? What's the point in that?Photoshop was made for the needs of the publishing industry, not specifically photographers.
Photographers would want precision and fidelity at every turn, which would definitely limit the program's usefulness, but printers just care that photographs get printed to the paper in a way that it still looks good.
In 1990, most of newspapers were black and white.
Heck, in 2010, a lot of newspapers are still black and white - printing in one ink is cheaper than printing in four.If you want to process photographs for black and white newspaper, all you need is the ability to touch up greyscale images - or, you can scan in colour photographs, and process individual components, as long as the end result is represented in greyscale.
Going from greyscale to B/W, you get dithering on screen, and you want halftones on final printed page.Obviously there's much use for graphics editing on B/W, even when the application is obviously not as capable as the current programs.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215982</id>
	<title>Unimpressed</title>
	<author>Anonymous</author>
	<datestamp>1266686520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I've got Doom running on my MP3 player (using the RockBox firmware). The iPhone should be able to do way better than that. That fact it was created in 3 days is very cool though, and shows how far we've advanced in tools and libraries.</htmltext>
<tokenext>I 've got Doom running on my MP3 player ( using the RockBox firmware ) .
The iPhone should be able to do way better than that .
That fact it was created in 3 days is very cool though , and shows how far we 've advanced in tools and libraries .</tokentext>
<sentencetext>I've got Doom running on my MP3 player (using the RockBox firmware).
The iPhone should be able to do way better than that.
That fact it was created in 3 days is very cool though, and shows how far we've advanced in tools and libraries.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31219578</id>
	<title>Pocket Artist on Windows Mobile</title>
	<author>meehawl</author>
	<datestamp>1266776640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ironically, Windows Mobile has had a pretty good Photoshop workalike for most of the past decade as <a href="http://www.conduits.com/products/artist/" title="conduits.com">Pocket Artist</a> [conduits.com]. On-device editing of PSDs included, along with layers, IPTC/EXIF, brushes, and so on. It's a pretty good demonstration for why there are in fact some compelling use cases for resistive screens with pinpoint accuracy stylii, despite what the capacitive screen absolutists believe.</p><p>For the record, years ago Aldus Superpaint was superior to Photoshop for several years on the Mac. It was more responsive, and supported both vector- and bitmap-based rendering.</p></htmltext>
<tokenext>Ironically , Windows Mobile has had a pretty good Photoshop workalike for most of the past decade as Pocket Artist [ conduits.com ] .
On-device editing of PSDs included , along with layers , IPTC/EXIF , brushes , and so on .
It 's a pretty good demonstration for why there are in fact some compelling use cases for resistive screens with pinpoint accuracy stylii , despite what the capacitive screen absolutists believe.For the record , years ago Aldus Superpaint was superior to Photoshop for several years on the Mac .
It was more responsive , and supported both vector- and bitmap-based rendering .</tokentext>
<sentencetext>Ironically, Windows Mobile has had a pretty good Photoshop workalike for most of the past decade as Pocket Artist [conduits.com].
On-device editing of PSDs included, along with layers, IPTC/EXIF, brushes, and so on.
It's a pretty good demonstration for why there are in fact some compelling use cases for resistive screens with pinpoint accuracy stylii, despite what the capacitive screen absolutists believe.For the record, years ago Aldus Superpaint was superior to Photoshop for several years on the Mac.
It was more responsive, and supported both vector- and bitmap-based rendering.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216110</id>
	<title>Re:Photoshop without patent problems!</title>
	<author>davester666</author>
	<datestamp>1266687720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But hello copyright violation...and trademark violation...</p></htmltext>
<tokenext>But hello copyright violation...and trademark violation.. .</tokentext>
<sentencetext>But hello copyright violation...and trademark violation...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215890</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31253598</id>
	<title>Re:Well...</title>
	<author>DarkVader</author>
	<datestamp>1266933300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nope, you're not the only one.  I don't care about an iPhone version, I just want a new Mac version.</p><p>For those of you who don't know it, it's the best 2D CAD program I've ever seen.  It actually works like a Mac program.</p><p>I did get it running in SheepShaver, btw.</p></htmltext>
<tokenext>Nope , you 're not the only one .
I do n't care about an iPhone version , I just want a new Mac version.For those of you who do n't know it , it 's the best 2D CAD program I 've ever seen .
It actually works like a Mac program.I did get it running in SheepShaver , btw .</tokentext>
<sentencetext>Nope, you're not the only one.
I don't care about an iPhone version, I just want a new Mac version.For those of you who don't know it, it's the best 2D CAD program I've ever seen.
It actually works like a Mac program.I did get it running in SheepShaver, btw.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216016</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216678</id>
	<title>Re:So now</title>
	<author>Anonymous</author>
	<datestamp>1266695160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Cause my fish face pose has to be perfect for my facebook.</p></htmltext>
<tokenext>Cause my fish face pose has to be perfect for my facebook .</tokentext>
<sentencetext>Cause my fish face pose has to be perfect for my facebook.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216016</id>
	<title>Well...</title>
	<author>Mike Hicks</author>
	<datestamp>1266686880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>...I suppose I'm the only person who wants someone to recreate Claris CAD.</p></htmltext>
<tokenext>...I suppose I 'm the only person who wants someone to recreate Claris CAD .</tokentext>
<sentencetext>...I suppose I'm the only person who wants someone to recreate Claris CAD.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216362</id>
	<title>Driving Into You</title>
	<author>SumterLiving</author>
	<datestamp>1266690180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>All Right...I got sick of watching movies while driving to work.  So I switched to surfing the net but that's getting rather old too.  Just think, now I can edit all the great pictures I take on my iPhone...WHILE driving to work.  Life just keeps getting better.  Thanks Apple!</htmltext>
<tokenext>All Right...I got sick of watching movies while driving to work .
So I switched to surfing the net but that 's getting rather old too .
Just think , now I can edit all the great pictures I take on my iPhone...WHILE driving to work .
Life just keeps getting better .
Thanks Apple !</tokentext>
<sentencetext>All Right...I got sick of watching movies while driving to work.
So I switched to surfing the net but that's getting rather old too.
Just think, now I can edit all the great pictures I take on my iPhone...WHILE driving to work.
Life just keeps getting better.
Thanks Apple!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215922</id>
	<title>So now</title>
	<author>Anonymous</author>
	<datestamp>1266685800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>you can edit your photos while driving</p></htmltext>
<tokenext>you can edit your photos while driving</tokentext>
<sentencetext>you can edit your photos while driving</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217354</id>
	<title>There seems to be a problem with my Adblock-Plugin</title>
	<author>affenhund</author>
	<datestamp>1266752040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have updated all my filter-lists several times, but this article still shows up.</htmltext>
<tokenext>I have updated all my filter-lists several times , but this article still shows up .</tokentext>
<sentencetext>I have updated all my filter-lists several times, but this article still shows up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216534</id>
	<title>That's not Photoshop</title>
	<author>Anonymous</author>
	<datestamp>1266693060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>It's a neat tribute, but that's not Photoshop.</p><p>It's just a Photoshop startup screen and a fudged reproduction of the "Levels" tool.</p><p>I don't see that taking 3 days on the project was a great achievement. He could have probably done it using Apple's developer tools in the same time period.</p><p>Again, I'm not poo pooing the idea or execution. It's sweet and I'd enjoy messing with it on my own iPhone. But it's not Photoshop and I don't think that it effectively demonstrates that their product speeds up iPhone development.</p><p>The description implies some advantage in memory-management with that image-swapping and masking going on in the demo, but I'd have to reproduce the demo in Xcode and run the two apps side by side to figure out if that's so and I suspect that for an app of that modest complexity any difference that would make would be imperceptible on all but the earliest iPhones.</p></htmltext>
<tokenext>It 's a neat tribute , but that 's not Photoshop.It 's just a Photoshop startup screen and a fudged reproduction of the " Levels " tool.I do n't see that taking 3 days on the project was a great achievement .
He could have probably done it using Apple 's developer tools in the same time period.Again , I 'm not poo pooing the idea or execution .
It 's sweet and I 'd enjoy messing with it on my own iPhone .
But it 's not Photoshop and I do n't think that it effectively demonstrates that their product speeds up iPhone development.The description implies some advantage in memory-management with that image-swapping and masking going on in the demo , but I 'd have to reproduce the demo in Xcode and run the two apps side by side to figure out if that 's so and I suspect that for an app of that modest complexity any difference that would make would be imperceptible on all but the earliest iPhones .</tokentext>
<sentencetext>It's a neat tribute, but that's not Photoshop.It's just a Photoshop startup screen and a fudged reproduction of the "Levels" tool.I don't see that taking 3 days on the project was a great achievement.
He could have probably done it using Apple's developer tools in the same time period.Again, I'm not poo pooing the idea or execution.
It's sweet and I'd enjoy messing with it on my own iPhone.
But it's not Photoshop and I don't think that it effectively demonstrates that their product speeds up iPhone development.The description implies some advantage in memory-management with that image-swapping and masking going on in the demo, but I'd have to reproduce the demo in Xcode and run the two apps side by side to figure out if that's so and I suspect that for an app of that modest complexity any difference that would make would be imperceptible on all but the earliest iPhones.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31219440</id>
	<title>Re:Control area</title>
	<author>VGPowerlord</author>
	<datestamp>1266776040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Pixels are meaningless as they are affected by the display's DPI.</p></div></blockquote><p>Ah, no.  Pixels are meaningless because of the screen resolution, which is itself restricted by the DPI.  Hence the term "Native Resolution" which is where the DPI matches the number of pixels in the screen resolution.  However, the resolution can be set lower, making it so that each pixel is one or more dots.</p></div>
	</htmltext>
<tokenext>Pixels are meaningless as they are affected by the display 's DPI.Ah , no .
Pixels are meaningless because of the screen resolution , which is itself restricted by the DPI .
Hence the term " Native Resolution " which is where the DPI matches the number of pixels in the screen resolution .
However , the resolution can be set lower , making it so that each pixel is one or more dots .</tokentext>
<sentencetext>Pixels are meaningless as they are affected by the display's DPI.Ah, no.
Pixels are meaningless because of the screen resolution, which is itself restricted by the DPI.
Hence the term "Native Resolution" which is where the DPI matches the number of pixels in the screen resolution.
However, the resolution can be set lower, making it so that each pixel is one or more dots.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216048</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216448</id>
	<title>Re:Photoshop without patent problems!</title>
	<author>Anonymous</author>
	<datestamp>1266691680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>If you RTFA, it says that the app was commissioned by Adobe.</p></htmltext>
<tokenext>If you RTFA , it says that the app was commissioned by Adobe .</tokentext>
<sentencetext>If you RTFA, it says that the app was commissioned by Adobe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215890</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217032</id>
	<title>Writing it for the second time</title>
	<author>zedman</author>
	<datestamp>1266744840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>..is always much faster than for the first.</p></htmltext>
<tokenext>..is always much faster than for the first .</tokentext>
<sentencetext>..is always much faster than for the first.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217526</id>
	<title>Re:That's not Photoshop</title>
	<author>mobby\_6kl</author>
	<datestamp>1266756000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, that's not very impressive at all. Especially since I've used <a href="http://conduits.com/products/artist/" title="conduits.com">Pocket Artist</a> [conduits.com] on my WM PDA years ago, which is probably on the level of Photoshop 4 in terms of features, and actually supports PSD files. Here's <a href="http://www.youtube.com/watch?v=se1B5iRgMyA#t=0m25s" title="youtube.com">video demo</a> [youtube.com]. The 3-day thing doesn't help either, the same could be certainly done in Visual Studio in the same time frame, if not faster.</p></htmltext>
<tokenext>Yeah , that 's not very impressive at all .
Especially since I 've used Pocket Artist [ conduits.com ] on my WM PDA years ago , which is probably on the level of Photoshop 4 in terms of features , and actually supports PSD files .
Here 's video demo [ youtube.com ] .
The 3-day thing does n't help either , the same could be certainly done in Visual Studio in the same time frame , if not faster .</tokentext>
<sentencetext>Yeah, that's not very impressive at all.
Especially since I've used Pocket Artist [conduits.com] on my WM PDA years ago, which is probably on the level of Photoshop 4 in terms of features, and actually supports PSD files.
Here's video demo [youtube.com].
The 3-day thing doesn't help either, the same could be certainly done in Visual Studio in the same time frame, if not faster.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216534</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215978</id>
	<title>well</title>
	<author>drDugan</author>
	<datestamp>1266686520000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'm surprised it was approved by Apple.</p></htmltext>
<tokenext>I 'm surprised it was approved by Apple .</tokentext>
<sentencetext>I'm surprised it was approved by Apple.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31218940</id>
	<title>Re:That's not Photoshop</title>
	<author>GlenRaphael</author>
	<datestamp>1266772680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Have you looked at their sample code? The apps people have put in the App store so far using this stuff aren't very good yet but the general approach looks promising.<p>

As a former Newton developer, I found developing for iPhone so tedious and needlessly complex that it just wasn't <i>fun</i>. It's great that the iPhone SDK is free, but I'd rather pay hundreds of dollars for it in exchange for a decent development experience. The Newton Toolkit was something like $700 but worth every penny in terms of the amount of effort it saved developers; it Just Worked. It made the simple things easy and the hard things possible. Whereas the iPhone SDK environment is powerful almost entirely at the expense of ease-of-use; simple apps are far more complex than they need to be. In particular, both the Interface Builder and the DRM stuff seem very poorly integrated with XCode, providing many opportunities for things to break in confusing ways.</p><p>

If paying these guys $99 means I can make a usable iPhone app without spending much time in XCode, Objective C or Interface Builder, that seems like a huge win to me.</p></htmltext>
<tokenext>Have you looked at their sample code ?
The apps people have put in the App store so far using this stuff are n't very good yet but the general approach looks promising .
As a former Newton developer , I found developing for iPhone so tedious and needlessly complex that it just was n't fun .
It 's great that the iPhone SDK is free , but I 'd rather pay hundreds of dollars for it in exchange for a decent development experience .
The Newton Toolkit was something like $ 700 but worth every penny in terms of the amount of effort it saved developers ; it Just Worked .
It made the simple things easy and the hard things possible .
Whereas the iPhone SDK environment is powerful almost entirely at the expense of ease-of-use ; simple apps are far more complex than they need to be .
In particular , both the Interface Builder and the DRM stuff seem very poorly integrated with XCode , providing many opportunities for things to break in confusing ways .
If paying these guys $ 99 means I can make a usable iPhone app without spending much time in XCode , Objective C or Interface Builder , that seems like a huge win to me .</tokentext>
<sentencetext>Have you looked at their sample code?
The apps people have put in the App store so far using this stuff aren't very good yet but the general approach looks promising.
As a former Newton developer, I found developing for iPhone so tedious and needlessly complex that it just wasn't fun.
It's great that the iPhone SDK is free, but I'd rather pay hundreds of dollars for it in exchange for a decent development experience.
The Newton Toolkit was something like $700 but worth every penny in terms of the amount of effort it saved developers; it Just Worked.
It made the simple things easy and the hard things possible.
Whereas the iPhone SDK environment is powerful almost entirely at the expense of ease-of-use; simple apps are far more complex than they need to be.
In particular, both the Interface Builder and the DRM stuff seem very poorly integrated with XCode, providing many opportunities for things to break in confusing ways.
If paying these guys $99 means I can make a usable iPhone app without spending much time in XCode, Objective C or Interface Builder, that seems like a huge win to me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216534</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216974</id>
	<title>Steve says...</title>
	<author>Nyder</author>
	<datestamp>1266743700000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Steve Jobs must be hating Adobe now.</p><p>Them with their old tech, trying to bring it to new tech.</p></htmltext>
<tokenext>Steve Jobs must be hating Adobe now.Them with their old tech , trying to bring it to new tech .</tokentext>
<sentencetext>Steve Jobs must be hating Adobe now.Them with their old tech, trying to bring it to new tech.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216818</id>
	<title>Re:Control area</title>
	<author>pcolaman</author>
	<datestamp>1266783720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"How big should touchable areas be?</p></div><p>That's what she said</p></div>
	</htmltext>
<tokenext>" How big should touchable areas be ? That 's what she said</tokentext>
<sentencetext>"How big should touchable areas be?That's what she said
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216048</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216374</id>
	<title>Re:oblig "gimp vs photoshop"/"iphone vs n900"</title>
	<author>Anonymous</author>
	<datestamp>1266690300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>And my N900 can run the latest and greatest version of the Gimp.  Big whoop.</p></div><p>You still can't say The Gimp can have into a human usable UI within 3 days, though. PS1 &gt; GIMP</p></div>
	</htmltext>
<tokenext>And my N900 can run the latest and greatest version of the Gimp .
Big whoop.You still ca n't say The Gimp can have into a human usable UI within 3 days , though .
PS1 &gt; GIMP</tokentext>
<sentencetext>And my N900 can run the latest and greatest version of the Gimp.
Big whoop.You still can't say The Gimp can have into a human usable UI within 3 days, though.
PS1 &gt; GIMP
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31218412</id>
	<title>Re:this kind of thing is important</title>
	<author>mdwh2</author>
	<datestamp>1266767340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So in other words, once a platform has all the things that currently stop making it being a real platform, it'll be a real platform. That's different from any other platform how, exactly?</p><p>Oh you missed one: it needs to actually be released. Duke Nukem Forever will be a real game, once it's released too (I hear the department of redundancy department are working on it).</p></htmltext>
<tokenext>So in other words , once a platform has all the things that currently stop making it being a real platform , it 'll be a real platform .
That 's different from any other platform how , exactly ? Oh you missed one : it needs to actually be released .
Duke Nukem Forever will be a real game , once it 's released too ( I hear the department of redundancy department are working on it ) .</tokentext>
<sentencetext>So in other words, once a platform has all the things that currently stop making it being a real platform, it'll be a real platform.
That's different from any other platform how, exactly?Oh you missed one: it needs to actually be released.
Duke Nukem Forever will be a real game, once it's released too (I hear the department of redundancy department are working on it).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215964</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215882</id>
	<title>Oh no, this means in two years...</title>
	<author>Anonymous</author>
	<datestamp>1266685320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Windows 3.1 will be released for the iPhone.  Hrm, that is 2012.</p></htmltext>
<tokenext>Windows 3.1 will be released for the iPhone .
Hrm , that is 2012 .</tokentext>
<sentencetext>Windows 3.1 will be released for the iPhone.
Hrm, that is 2012.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31217952</id>
	<title>i'm amazed</title>
	<author>Anonymous</author>
	<datestamp>1266763020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I'm amazed that after all this time there are 75 comments on Slashdot, yet only TWO of them so far point out that all this app does is bring up a levels adjustment dialog box. Sure, it's a nice little throwback, but it's nowhere near 'recreating' Photoshop on the iPhone. I guess this just further proves how little any of you actually know about what Photoshop really is or what it can do.</htmltext>
<tokenext>I 'm amazed that after all this time there are 75 comments on Slashdot , yet only TWO of them so far point out that all this app does is bring up a levels adjustment dialog box .
Sure , it 's a nice little throwback , but it 's nowhere near 'recreating ' Photoshop on the iPhone .
I guess this just further proves how little any of you actually know about what Photoshop really is or what it can do .</tokentext>
<sentencetext>I'm amazed that after all this time there are 75 comments on Slashdot, yet only TWO of them so far point out that all this app does is bring up a levels adjustment dialog box.
Sure, it's a nice little throwback, but it's nowhere near 'recreating' Photoshop on the iPhone.
I guess this just further proves how little any of you actually know about what Photoshop really is or what it can do.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31215898</id>
	<title>go fuck yourself adobe</title>
	<author>Anonymous</author>
	<datestamp>1266685560000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I do not care<br>Apple product are for gays and 30yrs olds wannabe cool corporate hipster</p></htmltext>
<tokenext>I do not careApple product are for gays and 30yrs olds wannabe cool corporate hipster</tokentext>
<sentencetext>I do not careApple product are for gays and 30yrs olds wannabe cool corporate hipster</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31226132</id>
	<title>Re:Photoshop of a Monochrome Mac?</title>
	<author>Anonymous</author>
	<datestamp>1266776040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No SCSI on the MacPlus. All she had for hard drive was a unit that connected to the external floppy port.</p></htmltext>
<tokenext>No SCSI on the MacPlus .
All she had for hard drive was a unit that connected to the external floppy port .</tokentext>
<sentencetext>No SCSI on the MacPlus.
All she had for hard drive was a unit that connected to the external floppy port.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_21_0156210.31216782</parent>
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