<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_20_062249</id>
	<title>Sony Develops a Universal Game Console Controller</title>
	<author>Soulskill</author>
	<datestamp>1266695100000</datestamp>
	<htmltext>Go Rumors has discovered that Sony recently applied for a patent on a "<a href="http://gorumors.com/playstation-universal-game-controller/275628">universal game console controller</a>." According to <a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;u=/netahtml/PTO/search-adv.html&amp;r=1&amp;p=1&amp;f=G&amp;l=50&amp;d=PG01&amp;S1=20100041480.PGNR.&amp;OS=dn/20100041480&amp;RS=DN/20100041480">the patent filing</a>, the controller "includes a hand-holdable housing and a touch sensitive liquid crystal display (LCD) on the housing. The LCD is caused to present, depending on what type of game console a user has selected, a controller key layout for a first type of game console or a controller key layout for a second type of game console. A key layout includes plural keys selectable by a user to input commands to a game console."</htmltext>
<tokenext>Go Rumors has discovered that Sony recently applied for a patent on a " universal game console controller .
" According to the patent filing , the controller " includes a hand-holdable housing and a touch sensitive liquid crystal display ( LCD ) on the housing .
The LCD is caused to present , depending on what type of game console a user has selected , a controller key layout for a first type of game console or a controller key layout for a second type of game console .
A key layout includes plural keys selectable by a user to input commands to a game console .
"</tokentext>
<sentencetext>Go Rumors has discovered that Sony recently applied for a patent on a "universal game console controller.
" According to the patent filing, the controller "includes a hand-holdable housing and a touch sensitive liquid crystal display (LCD) on the housing.
The LCD is caused to present, depending on what type of game console a user has selected, a controller key layout for a first type of game console or a controller key layout for a second type of game console.
A key layout includes plural keys selectable by a user to input commands to a game console.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31222326</id>
	<title>Re:Seems useful enough...</title>
	<author>lidocaineus</author>
	<datestamp>1266749580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It depends.  If they want to, they can make something that no other manufacturer can touch outside of individuals making their own.   The <a href="http://kotaku.com/5139955/street-fighter-iv-tournament-edition-fight-stick-review-shoryuken" title="kotaku.com">SF4 Tournament Edition stick</a> [kotaku.com] is often heralded as the BEST stick you can buy, as it uses Sanwa parts and is laid out in a very logical manner... not to mention it's user moddable.</p></htmltext>
<tokenext>It depends .
If they want to , they can make something that no other manufacturer can touch outside of individuals making their own .
The SF4 Tournament Edition stick [ kotaku.com ] is often heralded as the BEST stick you can buy , as it uses Sanwa parts and is laid out in a very logical manner... not to mention it 's user moddable .</tokentext>
<sentencetext>It depends.
If they want to, they can make something that no other manufacturer can touch outside of individuals making their own.
The SF4 Tournament Edition stick [kotaku.com] is often heralded as the BEST stick you can buy, as it uses Sanwa parts and is laid out in a very logical manner... not to mention it's user moddable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209316</id>
	<title>Re:The haptic hell waits for them ...</title>
	<author>Anonymous</author>
	<datestamp>1266671460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm one of those people most touchscreens have a very difficult time reading.<br>If my controller is touchscreen based, I might as well give up gaming entirely.</p></htmltext>
<tokenext>I 'm one of those people most touchscreens have a very difficult time reading.If my controller is touchscreen based , I might as well give up gaming entirely .</tokentext>
<sentencetext>I'm one of those people most touchscreens have a very difficult time reading.If my controller is touchscreen based, I might as well give up gaming entirely.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209474</id>
	<title>Re:Awful</title>
	<author>Anonymous</author>
	<datestamp>1266673800000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm always curious about the high praise for 360 controllers.  First of all, I'm not that keen on the shoulder button arrangement, but that is a minor gripe.  For me the issue was always the analogue sticks.  I find that they feel rather loose, providing little to no resistance and I therefore find fine control tricky (of course, a balance is required here &ndash; analogue sticks that are too stiff are even worse).</p><p>But, since I seem to be the only one I know who has this issue, maybe my experience has been tainted by the store demo models, which to date is the only means by which I have played a 360. It's reasonable to suspect that these controllers have been somewhat overused and abused, and the quality of the sticks may have diminished because of this. If so, it seems somewhat ironic to me that I may have been (unfairly) dissuaded from purchasing a 360 due to the substandard experience offered by the units installed to promote it.</p></htmltext>
<tokenext>I 'm always curious about the high praise for 360 controllers .
First of all , I 'm not that keen on the shoulder button arrangement , but that is a minor gripe .
For me the issue was always the analogue sticks .
I find that they feel rather loose , providing little to no resistance and I therefore find fine control tricky ( of course , a balance is required here    analogue sticks that are too stiff are even worse ) .But , since I seem to be the only one I know who has this issue , maybe my experience has been tainted by the store demo models , which to date is the only means by which I have played a 360 .
It 's reasonable to suspect that these controllers have been somewhat overused and abused , and the quality of the sticks may have diminished because of this .
If so , it seems somewhat ironic to me that I may have been ( unfairly ) dissuaded from purchasing a 360 due to the substandard experience offered by the units installed to promote it .</tokentext>
<sentencetext>I'm always curious about the high praise for 360 controllers.
First of all, I'm not that keen on the shoulder button arrangement, but that is a minor gripe.
For me the issue was always the analogue sticks.
I find that they feel rather loose, providing little to no resistance and I therefore find fine control tricky (of course, a balance is required here – analogue sticks that are too stiff are even worse).But, since I seem to be the only one I know who has this issue, maybe my experience has been tainted by the store demo models, which to date is the only means by which I have played a 360.
It's reasonable to suspect that these controllers have been somewhat overused and abused, and the quality of the sticks may have diminished because of this.
If so, it seems somewhat ironic to me that I may have been (unfairly) dissuaded from purchasing a 360 due to the substandard experience offered by the units installed to promote it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208652</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208546</id>
	<title>God no</title>
	<author>Anonymous</author>
	<datestamp>1266699180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Sony controllers have the worst layout, with the analog sticks in a horrible position, with a form meant for girly hands. They should just give up and use the 360 controller and replace the d-pad with the one from the NES, and there you go, the perfect console controller.</p></htmltext>
<tokenext>Sony controllers have the worst layout , with the analog sticks in a horrible position , with a form meant for girly hands .
They should just give up and use the 360 controller and replace the d-pad with the one from the NES , and there you go , the perfect console controller .</tokentext>
<sentencetext>Sony controllers have the worst layout, with the analog sticks in a horrible position, with a form meant for girly hands.
They should just give up and use the 360 controller and replace the d-pad with the one from the NES, and there you go, the perfect console controller.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208612</id>
	<title>Re:The haptic hell waits for them ...</title>
	<author>DanTheManMS</author>
	<datestamp>1266657420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Agreed.  I've got a jailbroken iPhone but when I got it, the various retro emulators were USELESS because of the control scheme.  I can't enjoy a game if I'm constantly looking away from it to make sure my fingers are over the right buttons.
<br> <br>
The day they made a homebrew Bluetooth stack and started added Wiimote support to the emulators was the day retro games (other than RPGs) became playable.</htmltext>
<tokenext>Agreed .
I 've got a jailbroken iPhone but when I got it , the various retro emulators were USELESS because of the control scheme .
I ca n't enjoy a game if I 'm constantly looking away from it to make sure my fingers are over the right buttons .
The day they made a homebrew Bluetooth stack and started added Wiimote support to the emulators was the day retro games ( other than RPGs ) became playable .</tokentext>
<sentencetext>Agreed.
I've got a jailbroken iPhone but when I got it, the various retro emulators were USELESS because of the control scheme.
I can't enjoy a game if I'm constantly looking away from it to make sure my fingers are over the right buttons.
The day they made a homebrew Bluetooth stack and started added Wiimote support to the emulators was the day retro games (other than RPGs) became playable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208792</id>
	<title>Sony? No.</title>
	<author>symbolset</author>
	<datestamp>1266660960000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Start with Sony, and that's all I need to know.</htmltext>
<tokenext>Start with Sony , and that 's all I need to know .</tokentext>
<sentencetext>Start with Sony, and that's all I need to know.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208788</id>
	<title>Re:The haptic hell waits for them ...</title>
	<author>sonamchauhan</author>
	<datestamp>1266660900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I agree.</p><p>Here's a blue-sky idea that could help.</p><p>Ferrofluid touch interface<br><a href="http://www.halfbakery.com/idea/Ferrofluid\_20touch\_20interface" title="halfbakery.com">http://www.halfbakery.com/idea/Ferrofluid\_20touch\_20interface</a> [halfbakery.com]</p><p>Another idea that could help is having analog buttons and joysticks with tiny OLEDs mounted on the keys/buttons/sticks (like the Optimus keyboard). Perhaps even the physicals components could be reconfigurable like the Rubik cube.</p><p>Also wonder if it would be possible to build constructive interference with several  piezo sensors to generate feedback</p><p>Anyway, here's to ideas and inventions<br>[everything here is public domain]</p></htmltext>
<tokenext>I agree.Here 's a blue-sky idea that could help.Ferrofluid touch interfacehttp : //www.halfbakery.com/idea/Ferrofluid \ _20touch \ _20interface [ halfbakery.com ] Another idea that could help is having analog buttons and joysticks with tiny OLEDs mounted on the keys/buttons/sticks ( like the Optimus keyboard ) .
Perhaps even the physicals components could be reconfigurable like the Rubik cube.Also wonder if it would be possible to build constructive interference with several piezo sensors to generate feedbackAnyway , here 's to ideas and inventions [ everything here is public domain ]</tokentext>
<sentencetext>I agree.Here's a blue-sky idea that could help.Ferrofluid touch interfacehttp://www.halfbakery.com/idea/Ferrofluid\_20touch\_20interface [halfbakery.com]Another idea that could help is having analog buttons and joysticks with tiny OLEDs mounted on the keys/buttons/sticks (like the Optimus keyboard).
Perhaps even the physicals components could be reconfigurable like the Rubik cube.Also wonder if it would be possible to build constructive interference with several  piezo sensors to generate feedbackAnyway, here's to ideas and inventions[everything here is public domain]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31210306</id>
	<title>Bad Title</title>
	<author>Vyse of Arcadia</author>
	<datestamp>1266684780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I read "universal" as "works on all consoles." In which case, all modern controllers could already be considered universal. They all use USB and Bluetooth.</htmltext>
<tokenext>I read " universal " as " works on all consoles .
" In which case , all modern controllers could already be considered universal .
They all use USB and Bluetooth .</tokentext>
<sentencetext>I read "universal" as "works on all consoles.
" In which case, all modern controllers could already be considered universal.
They all use USB and Bluetooth.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209048</id>
	<title>You can't patent something so obvious, can you?</title>
	<author>mykos</author>
	<datestamp>1266666060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>In fact, plenty of phone emulators and games have on-screen controllers that do this already.</htmltext>
<tokenext>In fact , plenty of phone emulators and games have on-screen controllers that do this already .</tokentext>
<sentencetext>In fact, plenty of phone emulators and games have on-screen controllers that do this already.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208544</id>
	<title>The haptic hell waits for them ...</title>
	<author>Anonymous</author>
	<datestamp>1266699180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Everbody says the same about these newly fangled "touch"screens and their inputschemes: Give me back my haptic feedback.</p><p>As long as the screen does not press back I will suck at the input. I need some input from my fingertips to show me that I am over "the" or at least "a" button. If it's on a screen I have to look at the screen to see if my fingers are positioned correctly.</p><p>DO NOT WANT!</p><p>Don't get me started on Sony last "new" input scheme, the Sixxaxis. In theory it's great, in reality the missing "weight" feedback destroys every immersion and fun in using the controller like e.g. a valve or a steering wheel.</p></htmltext>
<tokenext>Everbody says the same about these newly fangled " touch " screens and their inputschemes : Give me back my haptic feedback.As long as the screen does not press back I will suck at the input .
I need some input from my fingertips to show me that I am over " the " or at least " a " button .
If it 's on a screen I have to look at the screen to see if my fingers are positioned correctly.DO NOT WANT ! Do n't get me started on Sony last " new " input scheme , the Sixxaxis .
In theory it 's great , in reality the missing " weight " feedback destroys every immersion and fun in using the controller like e.g .
a valve or a steering wheel .</tokentext>
<sentencetext>Everbody says the same about these newly fangled "touch"screens and their inputschemes: Give me back my haptic feedback.As long as the screen does not press back I will suck at the input.
I need some input from my fingertips to show me that I am over "the" or at least "a" button.
If it's on a screen I have to look at the screen to see if my fingers are positioned correctly.DO NOT WANT!Don't get me started on Sony last "new" input scheme, the Sixxaxis.
In theory it's great, in reality the missing "weight" feedback destroys every immersion and fun in using the controller like e.g.
a valve or a steering wheel.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209644</id>
	<title>Re:Wii's concept controllers...</title>
	<author>3vi1</author>
	<datestamp>1266676320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;&gt; Obvious patent is obvious.</p><p>And wouldn't there already be prior art, considering you can use the DS to control some Wii games in this manner already?</p></htmltext>
<tokenext>&gt; &gt; Obvious patent is obvious.And would n't there already be prior art , considering you can use the DS to control some Wii games in this manner already ?</tokentext>
<sentencetext>&gt;&gt; Obvious patent is obvious.And wouldn't there already be prior art, considering you can use the DS to control some Wii games in this manner already?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208880</id>
	<title>Re:The haptic hell waits for them ...</title>
	<author>Anonymous</author>
	<datestamp>1266662520000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p><i>Everbody says the same about these newly fangled "touch"screens and their inputschemes: Give me back my haptic feedback.</i> </p><p>You want the rootkit on that for just one dollar extra, sir?</p></htmltext>
<tokenext>Everbody says the same about these newly fangled " touch " screens and their inputschemes : Give me back my haptic feedback .
You want the rootkit on that for just one dollar extra , sir ?</tokentext>
<sentencetext>Everbody says the same about these newly fangled "touch"screens and their inputschemes: Give me back my haptic feedback.
You want the rootkit on that for just one dollar extra, sir?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31211938</id>
	<title>Re:God no</title>
	<author>V50</author>
	<datestamp>1266696660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>*Shrug* I personally prefer the PS3 controller (own both systems). The 360 controller still seems big and bulky to me, and the d-pad is pretty much worthless.</p><p>The 360 one probably has a better layout, in theory, but for some reason (the two above don't fully answer it), I still prefer the PS3 controller. Not by a huge margin, but, yeah...</p></htmltext>
<tokenext>* Shrug * I personally prefer the PS3 controller ( own both systems ) .
The 360 controller still seems big and bulky to me , and the d-pad is pretty much worthless.The 360 one probably has a better layout , in theory , but for some reason ( the two above do n't fully answer it ) , I still prefer the PS3 controller .
Not by a huge margin , but , yeah.. .</tokentext>
<sentencetext>*Shrug* I personally prefer the PS3 controller (own both systems).
The 360 controller still seems big and bulky to me, and the d-pad is pretty much worthless.The 360 one probably has a better layout, in theory, but for some reason (the two above don't fully answer it), I still prefer the PS3 controller.
Not by a huge margin, but, yeah...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209354</id>
	<title>Re:The haptic hell waits for them ...</title>
	<author>Anonymous</author>
	<datestamp>1266672000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>THEN DO NOT BUY!</p></htmltext>
<tokenext>THEN DO NOT BUY !</tokentext>
<sentencetext>THEN DO NOT BUY!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208544</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209026</id>
	<title>Not Girly Hands</title>
	<author>Anonymous</author>
	<datestamp>1266665700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As with pretty well evetyhing to come out of Sony (except for PRO Gear), they are made for Japanese Hands.</p></htmltext>
<tokenext>As with pretty well evetyhing to come out of Sony ( except for PRO Gear ) , they are made for Japanese Hands .</tokentext>
<sentencetext>As with pretty well evetyhing to come out of Sony (except for PRO Gear), they are made for Japanese Hands.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31212772</id>
	<title>Re:Awful</title>
	<author>Dutch Gun</author>
	<datestamp>1266658620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The 360 analog sticks do seem to require a lighter touch than the PS3 controllers.</p><p>I own all three consoles, but I prefer my 360 for the controller, Xbox live, and achievements (it's a Pavlovian thing, sue me).  I have one of the 40gb PS3 controllers with no rumble, which makes the controller feel too lightweight and flimsy to me.  I've been thinking up picking up a new one, but I just don't play all that many PS3 games.  Generally, the 360 just feels better ergonomically to me.  I'm just praying MS is smart enough to leave the controller alone for their next console, except for perhaps improving the d-pad that many seem to hate, which I've never minded, but then again, I rarely use.</p><p>I don't hate the PS3 controller or anything... it's just doesn't feel quite as good to me.  But honestly, I've had no problems switching back and forth between the two.  It only takes a few hours before you forget about a new controller unless it's got really glaring flaws, and I wouldn't say that of any of the current-gen controllers.</p></htmltext>
<tokenext>The 360 analog sticks do seem to require a lighter touch than the PS3 controllers.I own all three consoles , but I prefer my 360 for the controller , Xbox live , and achievements ( it 's a Pavlovian thing , sue me ) .
I have one of the 40gb PS3 controllers with no rumble , which makes the controller feel too lightweight and flimsy to me .
I 've been thinking up picking up a new one , but I just do n't play all that many PS3 games .
Generally , the 360 just feels better ergonomically to me .
I 'm just praying MS is smart enough to leave the controller alone for their next console , except for perhaps improving the d-pad that many seem to hate , which I 've never minded , but then again , I rarely use.I do n't hate the PS3 controller or anything... it 's just does n't feel quite as good to me .
But honestly , I 've had no problems switching back and forth between the two .
It only takes a few hours before you forget about a new controller unless it 's got really glaring flaws , and I would n't say that of any of the current-gen controllers .</tokentext>
<sentencetext>The 360 analog sticks do seem to require a lighter touch than the PS3 controllers.I own all three consoles, but I prefer my 360 for the controller, Xbox live, and achievements (it's a Pavlovian thing, sue me).
I have one of the 40gb PS3 controllers with no rumble, which makes the controller feel too lightweight and flimsy to me.
I've been thinking up picking up a new one, but I just don't play all that many PS3 games.
Generally, the 360 just feels better ergonomically to me.
I'm just praying MS is smart enough to leave the controller alone for their next console, except for perhaps improving the d-pad that many seem to hate, which I've never minded, but then again, I rarely use.I don't hate the PS3 controller or anything... it's just doesn't feel quite as good to me.
But honestly, I've had no problems switching back and forth between the two.
It only takes a few hours before you forget about a new controller unless it's got really glaring flaws, and I wouldn't say that of any of the current-gen controllers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208680</id>
	<title>Re:God no</title>
	<author>Anonymous</author>
	<datestamp>1266658740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The only appreciable difference between the PS3 controller and the 360 controller is that the analog/digital location is switched.  I do agree, though, that the 360 controller d-pad should be replaced with a Nintendo one.  The current one feels about as awkward as the d-pad from the NES Max controller.</p></htmltext>
<tokenext>The only appreciable difference between the PS3 controller and the 360 controller is that the analog/digital location is switched .
I do agree , though , that the 360 controller d-pad should be replaced with a Nintendo one .
The current one feels about as awkward as the d-pad from the NES Max controller .</tokentext>
<sentencetext>The only appreciable difference between the PS3 controller and the 360 controller is that the analog/digital location is switched.
I do agree, though, that the 360 controller d-pad should be replaced with a Nintendo one.
The current one feels about as awkward as the d-pad from the NES Max controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31214174</id>
	<title>Re:God no</title>
	<author>Waccoon</author>
	<datestamp>1266669540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Everybody likes the same thing, huh?  I <em>much</em> prefer the symmetrical layout and flatter profile of the PS3 controller.  I just wish Sony would fix the rubbery triggers (and MS would fix the damn D-pad).</p><p>What really annoys me, though, is that the aftermarket controllers all try to use the same basic design of the official controller.  Why are there so few XBox-like controllers for the PS3, and so few PS-like controllers for the XBox?  Surely such a crowded market would welcome another niche.  Or, is the design of the controller so easily recognizable, that people would pass by them, thinking they were for the wrong system?</p><p>Such is life in the console market.  There's few to no choices, which is why I own one of everything.</p></htmltext>
<tokenext>Everybody likes the same thing , huh ?
I much prefer the symmetrical layout and flatter profile of the PS3 controller .
I just wish Sony would fix the rubbery triggers ( and MS would fix the damn D-pad ) .What really annoys me , though , is that the aftermarket controllers all try to use the same basic design of the official controller .
Why are there so few XBox-like controllers for the PS3 , and so few PS-like controllers for the XBox ?
Surely such a crowded market would welcome another niche .
Or , is the design of the controller so easily recognizable , that people would pass by them , thinking they were for the wrong system ? Such is life in the console market .
There 's few to no choices , which is why I own one of everything .</tokentext>
<sentencetext>Everybody likes the same thing, huh?
I much prefer the symmetrical layout and flatter profile of the PS3 controller.
I just wish Sony would fix the rubbery triggers (and MS would fix the damn D-pad).What really annoys me, though, is that the aftermarket controllers all try to use the same basic design of the official controller.
Why are there so few XBox-like controllers for the PS3, and so few PS-like controllers for the XBox?
Surely such a crowded market would welcome another niche.
Or, is the design of the controller so easily recognizable, that people would pass by them, thinking they were for the wrong system?Such is life in the console market.
There's few to no choices, which is why I own one of everything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208702</id>
	<title>Wii's concept controllers...</title>
	<author>Stan Vassilev</author>
	<datestamp>1266659280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>When Nintendo announced their new console, they hinted that the way we use the controller will surprise us. Various amateur 3D concepts popped up around the net, and most of them displayed a Nintendo controller with a touch-controlled LCD display, controls would change depending on the game.</p><p>Now we see Sony applying for a patent on the very same idea, a bunch of amateurs came up with in their free time few years ago.</p><p>Obvious patent is obvious.</p></htmltext>
<tokenext>When Nintendo announced their new console , they hinted that the way we use the controller will surprise us .
Various amateur 3D concepts popped up around the net , and most of them displayed a Nintendo controller with a touch-controlled LCD display , controls would change depending on the game.Now we see Sony applying for a patent on the very same idea , a bunch of amateurs came up with in their free time few years ago.Obvious patent is obvious .</tokentext>
<sentencetext>When Nintendo announced their new console, they hinted that the way we use the controller will surprise us.
Various amateur 3D concepts popped up around the net, and most of them displayed a Nintendo controller with a touch-controlled LCD display, controls would change depending on the game.Now we see Sony applying for a patent on the very same idea, a bunch of amateurs came up with in their free time few years ago.Obvious patent is obvious.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208540</id>
	<title>Oblig</title>
	<author>daveime</author>
	<datestamp>1266699120000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>And I suppose even that will come laden with DRM, so that it can only be used with the console you purchased it with.</p><p>You want to go over your friends house and play 2up, you'll have to buy another controller.</p></htmltext>
<tokenext>And I suppose even that will come laden with DRM , so that it can only be used with the console you purchased it with.You want to go over your friends house and play 2up , you 'll have to buy another controller .</tokentext>
<sentencetext>And I suppose even that will come laden with DRM, so that it can only be used with the console you purchased it with.You want to go over your friends house and play 2up, you'll have to buy another controller.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208554</id>
	<title>Useless</title>
	<author>DeKO</author>
	<datestamp>1266699420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Somehow I doubt the LCD could stand the amount of pressure a typical controller button receives. And who would be able to play without feeling the button? I don't want to have to look at the controller only to make sure my finger is over the correct button.</p></htmltext>
<tokenext>Somehow I doubt the LCD could stand the amount of pressure a typical controller button receives .
And who would be able to play without feeling the button ?
I do n't want to have to look at the controller only to make sure my finger is over the correct button .</tokentext>
<sentencetext>Somehow I doubt the LCD could stand the amount of pressure a typical controller button receives.
And who would be able to play without feeling the button?
I don't want to have to look at the controller only to make sure my finger is over the correct button.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208652</id>
	<title>Awful</title>
	<author>Anonymous</author>
	<datestamp>1266658080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p>As someone else mentioned, Sony should have no say in controllers because their controller is a piece of junk. It was a terrible design in 1994, it is still terrible. Goddamn analogs in the middle, the split d-pad, the weird symbols rather than letters or numbers... the thing just sucks.</p><p>As a contrast: if it weren't for the d-pad, I'd say the Xbox 360 is possibly the finest gamepad ever.</p><p>But I must say that even the best gamepads are not good enough. No console comes with a truly good controller; in fact, only one console ever did: SNK's almighty, eternal, venerable, insanely expensive NEO FUCKIN' GEO! Because that's how games ought to be played: with beautiful, solid, precise, arcade-style devices that won't leave your goddamn thumbs aching at the end of the day!</p><p>Anyone who can afford to, get an arcade-style joystick for your system of choice. They tend to be expensive, true; but if you are into fighting games, 2D platformers, anything old school -- hell yes, it will be worth it!</p></htmltext>
<tokenext>As someone else mentioned , Sony should have no say in controllers because their controller is a piece of junk .
It was a terrible design in 1994 , it is still terrible .
Goddamn analogs in the middle , the split d-pad , the weird symbols rather than letters or numbers... the thing just sucks.As a contrast : if it were n't for the d-pad , I 'd say the Xbox 360 is possibly the finest gamepad ever.But I must say that even the best gamepads are not good enough .
No console comes with a truly good controller ; in fact , only one console ever did : SNK 's almighty , eternal , venerable , insanely expensive NEO FUCKIN ' GEO !
Because that 's how games ought to be played : with beautiful , solid , precise , arcade-style devices that wo n't leave your goddamn thumbs aching at the end of the day ! Anyone who can afford to , get an arcade-style joystick for your system of choice .
They tend to be expensive , true ; but if you are into fighting games , 2D platformers , anything old school -- hell yes , it will be worth it !</tokentext>
<sentencetext>As someone else mentioned, Sony should have no say in controllers because their controller is a piece of junk.
It was a terrible design in 1994, it is still terrible.
Goddamn analogs in the middle, the split d-pad, the weird symbols rather than letters or numbers... the thing just sucks.As a contrast: if it weren't for the d-pad, I'd say the Xbox 360 is possibly the finest gamepad ever.But I must say that even the best gamepads are not good enough.
No console comes with a truly good controller; in fact, only one console ever did: SNK's almighty, eternal, venerable, insanely expensive NEO FUCKIN' GEO!
Because that's how games ought to be played: with beautiful, solid, precise, arcade-style devices that won't leave your goddamn thumbs aching at the end of the day!Anyone who can afford to, get an arcade-style joystick for your system of choice.
They tend to be expensive, true; but if you are into fighting games, 2D platformers, anything old school -- hell yes, it will be worth it!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208530</id>
	<title>Seems useful enough...</title>
	<author>Anonymous</author>
	<datestamp>1266698940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Just don't let MadKatz get any licensing.</htmltext>
<tokenext>Just do n't let MadKatz get any licensing .</tokentext>
<sentencetext>Just don't let MadKatz get any licensing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31213114</id>
	<title>Sony patents bad idea</title>
	<author>Ant P.</author>
	<datestamp>1266660720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good news for owners of the other consoles.</p></htmltext>
<tokenext>Good news for owners of the other consoles .</tokentext>
<sentencetext>Good news for owners of the other consoles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208700</id>
	<title>Sony makes a reconfigurable controller</title>
	<author>Neuticle</author>
	<datestamp>1266659220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...And the D-pad will still suck harbles.<nobr> <wbr></nobr>/I'm looking at you too, Xbox360</p></htmltext>
<tokenext>...And the D-pad will still suck harbles .
/I 'm looking at you too , Xbox360</tokentext>
<sentencetext>...And the D-pad will still suck harbles.
/I'm looking at you too, Xbox360</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31210006</id>
	<title>Re:God no</title>
	<author>Anonymous</author>
	<datestamp>1266681480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I couldn't disagree more, I'm 6'2" with fairly big hands and the PlayStation controllers is way more comfortable, both for short and long-term play, than the 360 one. Though I guess if you have short thumbs for the thumbs sticks then it may be more of a problem.</htmltext>
<tokenext>I could n't disagree more , I 'm 6'2 " with fairly big hands and the PlayStation controllers is way more comfortable , both for short and long-term play , than the 360 one .
Though I guess if you have short thumbs for the thumbs sticks then it may be more of a problem .</tokentext>
<sentencetext>I couldn't disagree more, I'm 6'2" with fairly big hands and the PlayStation controllers is way more comfortable, both for short and long-term play, than the 360 one.
Though I guess if you have short thumbs for the thumbs sticks then it may be more of a problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31225522</id>
	<title>Re:God no</title>
	<author>spire3661</author>
	<datestamp>1266770940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I like the Sixaxis, simply becasue ive been using that layout since PS1 and its comfortable to me, but when i first held the Xbox 360 controller, i said to myself "this is the final evolution of the form, anything else we add onto it will be tangential." I DO miss the on-controller screen from Dreamcast though, that was a stroke of genius.</htmltext>
<tokenext>I like the Sixaxis , simply becasue ive been using that layout since PS1 and its comfortable to me , but when i first held the Xbox 360 controller , i said to myself " this is the final evolution of the form , anything else we add onto it will be tangential .
" I DO miss the on-controller screen from Dreamcast though , that was a stroke of genius .</tokentext>
<sentencetext>I like the Sixaxis, simply becasue ive been using that layout since PS1 and its comfortable to me, but when i first held the Xbox 360 controller, i said to myself "this is the final evolution of the form, anything else we add onto it will be tangential.
" I DO miss the on-controller screen from Dreamcast though, that was a stroke of genius.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31210436</id>
	<title>Re:Awful</title>
	<author>walshy007</author>
	<datestamp>1266686100000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>As someone else mentioned, Sony should have no say in controllers because their controller is a piece of junk. It was a terrible design in 1994, it is still terrible.</p></div><p>Well, the original ps1 controller was essentially a snes pad with l2 and r2 buttons also. the shapes instead of letters is probably to avoid lawsuits from nintendo.</p><p>Same with the xbox360 controller, it has x/y a/b but the colours and positions of the letters are different in order to be lawsuit friendly</p><p><div class="quote"><p>But I must say that even the best gamepads are not good enough. No console comes with a truly good controller; in fact, only one console ever did: SNK's almighty, eternal, venerable, insanely expensive NEO FUCKIN' GEO!</p></div><p>neo geo controller was a lovely piece of kit, finest you could straight up buy, but I highly recommend fabricating your own with arcade parts, all of the non usb/bluetooth controllers work basically identically, a parallel to serial converter (exceptions: mega drive, master system, c64, neogeo) which you can implement with any microcontroller easily these days, attach a few different connector endings and have switches attached to the micro for selection of what controller standard to use.</p><p>I made a jamma to snes connector because I was tired of wiring 14+ wires all the way just for a single controller, serial cuts that to five. (and I can now use custom arcade controller on snes)</p></div>
	</htmltext>
<tokenext>As someone else mentioned , Sony should have no say in controllers because their controller is a piece of junk .
It was a terrible design in 1994 , it is still terrible.Well , the original ps1 controller was essentially a snes pad with l2 and r2 buttons also .
the shapes instead of letters is probably to avoid lawsuits from nintendo.Same with the xbox360 controller , it has x/y a/b but the colours and positions of the letters are different in order to be lawsuit friendlyBut I must say that even the best gamepads are not good enough .
No console comes with a truly good controller ; in fact , only one console ever did : SNK 's almighty , eternal , venerable , insanely expensive NEO FUCKIN ' GEO ! neo geo controller was a lovely piece of kit , finest you could straight up buy , but I highly recommend fabricating your own with arcade parts , all of the non usb/bluetooth controllers work basically identically , a parallel to serial converter ( exceptions : mega drive , master system , c64 , neogeo ) which you can implement with any microcontroller easily these days , attach a few different connector endings and have switches attached to the micro for selection of what controller standard to use.I made a jamma to snes connector because I was tired of wiring 14 + wires all the way just for a single controller , serial cuts that to five .
( and I can now use custom arcade controller on snes )</tokentext>
<sentencetext>As someone else mentioned, Sony should have no say in controllers because their controller is a piece of junk.
It was a terrible design in 1994, it is still terrible.Well, the original ps1 controller was essentially a snes pad with l2 and r2 buttons also.
the shapes instead of letters is probably to avoid lawsuits from nintendo.Same with the xbox360 controller, it has x/y a/b but the colours and positions of the letters are different in order to be lawsuit friendlyBut I must say that even the best gamepads are not good enough.
No console comes with a truly good controller; in fact, only one console ever did: SNK's almighty, eternal, venerable, insanely expensive NEO FUCKIN' GEO!neo geo controller was a lovely piece of kit, finest you could straight up buy, but I highly recommend fabricating your own with arcade parts, all of the non usb/bluetooth controllers work basically identically, a parallel to serial converter (exceptions: mega drive, master system, c64, neogeo) which you can implement with any microcontroller easily these days, attach a few different connector endings and have switches attached to the micro for selection of what controller standard to use.I made a jamma to snes connector because I was tired of wiring 14+ wires all the way just for a single controller, serial cuts that to five.
(and I can now use custom arcade controller on snes)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208652</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208638</id>
	<title>Nice idea but I think it'll suck</title>
	<author>Sycraft-fu</author>
	<datestamp>1266657840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Part of the problem is tactile feedback, since you need to locate buttons by touch during a game. However I think durability might be an issue. People tend to be hard on their game controllers and I can't see a touch screen holding up to the same kind of abuse as buttons.</p><p>I like the idea of a reconfigurable controller, I don't don't think we have good tech for it yet.</p></htmltext>
<tokenext>Part of the problem is tactile feedback , since you need to locate buttons by touch during a game .
However I think durability might be an issue .
People tend to be hard on their game controllers and I ca n't see a touch screen holding up to the same kind of abuse as buttons.I like the idea of a reconfigurable controller , I do n't do n't think we have good tech for it yet .</tokentext>
<sentencetext>Part of the problem is tactile feedback, since you need to locate buttons by touch during a game.
However I think durability might be an issue.
People tend to be hard on their game controllers and I can't see a touch screen holding up to the same kind of abuse as buttons.I like the idea of a reconfigurable controller, I don't don't think we have good tech for it yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208552</id>
	<title>BluePad</title>
	<author>joocemann</author>
	<datestamp>1266699360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Coming Q4, 2010</p></htmltext>
<tokenext>Coming Q4 , 2010</tokentext>
<sentencetext>Coming Q4, 2010</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209814</id>
	<title>Re:Awful</title>
	<author>geminidomino</author>
	<datestamp>1266678840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Anyone who can afford to, get an arcade-style joystick for your system of choice. They tend to be expensive, true; but if you are into fighting games, 2D platformers, anything old school -- hell yes, it will be worth it!</p></div><p>I have to disagree. I've been gaming for a lot of years on a lot of different systems and, in my experience, if you're not playing a flight simulator or something with similar control scheme, a <b>decent</b> d-pad will beat a full-size joystick every time. Nintendo's unified "cross" pad being the best of breed, Sony's bastardized split-design next, with the horrible, horrible  360 pad in 30th place.  The stick is ideal for games where you need the ability to move both quickly and precisely (say, to whip to the left and shoot the damn torpedo coming at you) with both hands, but not so much on platformers, for instance, where you want to move precisely before jumping to the next spinning, fiery climbable wall while some demonic dream-dad is throwing knives at you.</p></div>
	</htmltext>
<tokenext>Anyone who can afford to , get an arcade-style joystick for your system of choice .
They tend to be expensive , true ; but if you are into fighting games , 2D platformers , anything old school -- hell yes , it will be worth it ! I have to disagree .
I 've been gaming for a lot of years on a lot of different systems and , in my experience , if you 're not playing a flight simulator or something with similar control scheme , a decent d-pad will beat a full-size joystick every time .
Nintendo 's unified " cross " pad being the best of breed , Sony 's bastardized split-design next , with the horrible , horrible 360 pad in 30th place .
The stick is ideal for games where you need the ability to move both quickly and precisely ( say , to whip to the left and shoot the damn torpedo coming at you ) with both hands , but not so much on platformers , for instance , where you want to move precisely before jumping to the next spinning , fiery climbable wall while some demonic dream-dad is throwing knives at you .</tokentext>
<sentencetext>Anyone who can afford to, get an arcade-style joystick for your system of choice.
They tend to be expensive, true; but if you are into fighting games, 2D platformers, anything old school -- hell yes, it will be worth it!I have to disagree.
I've been gaming for a lot of years on a lot of different systems and, in my experience, if you're not playing a flight simulator or something with similar control scheme, a decent d-pad will beat a full-size joystick every time.
Nintendo's unified "cross" pad being the best of breed, Sony's bastardized split-design next, with the horrible, horrible  360 pad in 30th place.
The stick is ideal for games where you need the ability to move both quickly and precisely (say, to whip to the left and shoot the damn torpedo coming at you) with both hands, but not so much on platformers, for instance, where you want to move precisely before jumping to the next spinning, fiery climbable wall while some demonic dream-dad is throwing knives at you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31208652</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31210408</id>
	<title>RandomTitle</title>
	<author>Smoothsmith</author>
	<datestamp>1266685740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think a multi-play controller in general is a good idea, except I think they should just make it so all controllers work with everything. As for one I think it's retarded how despite the xbox controller &amp; ps3 controller both having x, circle, triangle, square, r1/r2, l1/l2, dpad &amp; 2 analog sticks they for no apparent reason 'Can't" work with the other console. Well obviously you'd need a bluetooth dongle for the ps3 ones with xbox but yeah...standard buttons should work together..

That way I could use the ps3 controller with xbox which would make me very happy, as playstations have the analog sticks right where they should be, as I can't imagine why you'd possibly want left thumb up high &amp; right down low...wtf?

Touch screen display though, eww, lack of feedback just slows things down<nobr> <wbr></nobr>:( I always find it silly how a touch keyboard for example is harder to 'Touch' type than a normal one<nobr> <wbr></nobr>:D

Oh &amp; whoever said the lightness was annoying, had a console party last night &amp; every xbox360-er who used my ps3 commented how nice it was having a light controller lol<nobr> <wbr></nobr>:P</htmltext>
<tokenext>I think a multi-play controller in general is a good idea , except I think they should just make it so all controllers work with everything .
As for one I think it 's retarded how despite the xbox controller &amp; ps3 controller both having x , circle , triangle , square , r1/r2 , l1/l2 , dpad &amp; 2 analog sticks they for no apparent reason 'Ca n't " work with the other console .
Well obviously you 'd need a bluetooth dongle for the ps3 ones with xbox but yeah...standard buttons should work together. . That way I could use the ps3 controller with xbox which would make me very happy , as playstations have the analog sticks right where they should be , as I ca n't imagine why you 'd possibly want left thumb up high &amp; right down low...wtf ?
Touch screen display though , eww , lack of feedback just slows things down : ( I always find it silly how a touch keyboard for example is harder to 'Touch ' type than a normal one : D Oh &amp; whoever said the lightness was annoying , had a console party last night &amp; every xbox360-er who used my ps3 commented how nice it was having a light controller lol : P</tokentext>
<sentencetext>I think a multi-play controller in general is a good idea, except I think they should just make it so all controllers work with everything.
As for one I think it's retarded how despite the xbox controller &amp; ps3 controller both having x, circle, triangle, square, r1/r2, l1/l2, dpad &amp; 2 analog sticks they for no apparent reason 'Can't" work with the other console.
Well obviously you'd need a bluetooth dongle for the ps3 ones with xbox but yeah...standard buttons should work together..

That way I could use the ps3 controller with xbox which would make me very happy, as playstations have the analog sticks right where they should be, as I can't imagine why you'd possibly want left thumb up high &amp; right down low...wtf?
Touch screen display though, eww, lack of feedback just slows things down :( I always find it silly how a touch keyboard for example is harder to 'Touch' type than a normal one :D

Oh &amp; whoever said the lightness was annoying, had a console party last night &amp; every xbox360-er who used my ps3 commented how nice it was having a light controller lol :P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_20_062249.31209592</id>
	<title>mistitled</title>
	<author>(arg!)Styopa</author>
	<datestamp>1266675420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Wouldn't this be better titled "in another desperate attempt to control a marketplace, Sony is developing new controller which they will tout as 'universal' but in actuality will be used by less than 5\% of their own console's owners because it sucks so bad"</p></htmltext>
<tokenext>Would n't this be better titled " in another desperate attempt to control a marketplace , Sony is developing new controller which they will tout as 'universal ' but in actuality will be used by less than 5 \ % of their own console 's owners because it sucks so bad "</tokentext>
<sentencetext>Wouldn't this be better titled "in another desperate attempt to control a marketplace, Sony is developing new controller which they will tout as 'universal' but in actuality will be used by less than 5\% of their own console's owners because it sucks so bad"</sentencetext>
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