<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_17_1414239</id>
	<title>Blender 3D Incredible Machines</title>
	<author>samzenpus</author>
	<datestamp>1266431820000</datestamp>
	<htmltext><a href="http://www.adventuresinblender.com/" rel="nofollow">terrywallwork</a> writes <i>"Things have been moving along lately on the Blender 3D book front; a friend of mine informed me that Allan Brito released a new book called <em>Blender 3D 2.49 Incredible Machines</em>. I had previously reviewed one of Allan Brito's other books <em>Blender 3D &mdash; Architecture, Buildings and Scenery</em>, which covered the Architectural Visualization side of using Blender 3D. This new book takes a very different approach to teaching the use of Blender 2.49.  It does this by taking the reader through the modeling, texturing and lighting of 3 different objects, those objects being: a futuristic gun, a futuristic spaceship (steam-punk styled) and finally a robot.</i> Read below for the rest of Terry's review.</htmltext>
<tokenext>terrywallwork writes " Things have been moving along lately on the Blender 3D book front ; a friend of mine informed me that Allan Brito released a new book called Blender 3D 2.49 Incredible Machines .
I had previously reviewed one of Allan Brito 's other books Blender 3D    Architecture , Buildings and Scenery , which covered the Architectural Visualization side of using Blender 3D .
This new book takes a very different approach to teaching the use of Blender 2.49 .
It does this by taking the reader through the modeling , texturing and lighting of 3 different objects , those objects being : a futuristic gun , a futuristic spaceship ( steam-punk styled ) and finally a robot .
Read below for the rest of Terry 's review .</tokentext>
<sentencetext>terrywallwork writes "Things have been moving along lately on the Blender 3D book front; a friend of mine informed me that Allan Brito released a new book called Blender 3D 2.49 Incredible Machines.
I had previously reviewed one of Allan Brito's other books Blender 3D — Architecture, Buildings and Scenery, which covered the Architectural Visualization side of using Blender 3D.
This new book takes a very different approach to teaching the use of Blender 2.49.
It does this by taking the reader through the modeling, texturing and lighting of 3 different objects, those objects being: a futuristic gun, a futuristic spaceship (steam-punk styled) and finally a robot.
Read below for the rest of Terry's review.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31175248</id>
	<title>Re:Yours either?</title>
	<author>YourExperiment</author>
	<datestamp>1265016360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>This is most likely because English is not Allan Brito native language.</p></div><p>It not?</p></div>
	</htmltext>
<tokenext>This is most likely because English is not Allan Brito native language.It not ?</tokentext>
<sentencetext>This is most likely because English is not Allan Brito native language.It not?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31175584</id>
	<title>Why pick such a poor quality author</title>
	<author>Anonymous</author>
	<datestamp>1265017440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Alans books are by far the worst that have been written on Blender, I'm rather disappointed that it a book that the time spent reviewing was used for.  If it were just 'poor grammar' or 'incomplete coverage' those are forgivable, but the writing is very poor, and the workflow and methodology are about as bad as you can get.  He clearly is not very experienced with Blender.</p></htmltext>
<tokenext>Alans books are by far the worst that have been written on Blender , I 'm rather disappointed that it a book that the time spent reviewing was used for .
If it were just 'poor grammar ' or 'incomplete coverage ' those are forgivable , but the writing is very poor , and the workflow and methodology are about as bad as you can get .
He clearly is not very experienced with Blender .</tokentext>
<sentencetext>Alans books are by far the worst that have been written on Blender, I'm rather disappointed that it a book that the time spent reviewing was used for.
If it were just 'poor grammar' or 'incomplete coverage' those are forgivable, but the writing is very poor, and the workflow and methodology are about as bad as you can get.
He clearly is not very experienced with Blender.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173686</id>
	<title>Re:Bad examples.</title>
	<author>Qzukk</author>
	<datestamp>1265054220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>They're very easy to do</i></p><p>Which is why they're a good choice for teaching people how to use Blender, no?</p></htmltext>
<tokenext>They 're very easy to doWhich is why they 're a good choice for teaching people how to use Blender , no ?</tokentext>
<sentencetext>They're very easy to doWhich is why they're a good choice for teaching people how to use Blender, no?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31183322</id>
	<title>Re:Blender makes me sad.</title>
	<author>Yoozer</author>
	<datestamp>1266503460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Last time I struggled with Blender I gave up trying to get Yafray to work. Are there any plans to include a proper radiosity solution out of the box without making you jump through hoops?</htmltext>
<tokenext>Last time I struggled with Blender I gave up trying to get Yafray to work .
Are there any plans to include a proper radiosity solution out of the box without making you jump through hoops ?</tokentext>
<sentencetext>Last time I struggled with Blender I gave up trying to get Yafray to work.
Are there any plans to include a proper radiosity solution out of the box without making you jump through hoops?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31175748</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173954</id>
	<title>Re:Yours either?</title>
	<author>EvilBudMan</author>
	<datestamp>1265055120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hi yawl, I think he means speaking American.</p></htmltext>
<tokenext>Hi yawl , I think he means speaking American .</tokentext>
<sentencetext>Hi yawl, I think he means speaking American.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31180126</id>
	<title>Re:Bad examples.</title>
	<author>Anonymous</author>
	<datestamp>1265043540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Considering that <a href="http://www.animats.com/topics/videos.html" title="animats.com" rel="nofollow">your work</a> [animats.com] looks like complete shit, you have absolutely no place to talk. Seriously, I can (and already have) create better looking models in GtkRadiant and UnrealEd.</p></htmltext>
<tokenext>Considering that your work [ animats.com ] looks like complete shit , you have absolutely no place to talk .
Seriously , I can ( and already have ) create better looking models in GtkRadiant and UnrealEd .</tokentext>
<sentencetext>Considering that your work [animats.com] looks like complete shit, you have absolutely no place to talk.
Seriously, I can (and already have) create better looking models in GtkRadiant and UnrealEd.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31182328</id>
	<title>Learn to use Blender</title>
	<author>rastoboy29</author>
	<datestamp>1266494460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><tt>If you can bother enough to go through a simple tutorial for 15 minutes, you will amaze yourself with what you can do very easily in Blender.&nbsp; It truly is a magnificent tool, and the interface is reasonably internally consistent once you get used to it.</tt></htmltext>
<tokenext>If you can bother enough to go through a simple tutorial for 15 minutes , you will amaze yourself with what you can do very easily in Blender.   It truly is a magnificent tool , and the interface is reasonably internally consistent once you get used to it .</tokentext>
<sentencetext>If you can bother enough to go through a simple tutorial for 15 minutes, you will amaze yourself with what you can do very easily in Blender.  It truly is a magnificent tool, and the interface is reasonably internally consistent once you get used to it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173540</id>
	<title>!TIM</title>
	<author>Captain Spam</author>
	<datestamp>1265053740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>So... this ISN'T about using Blender to make a 3D version of the classic puzzle game series, The Incredible Machine?  Pfft.</p></htmltext>
<tokenext>So... this IS N'T about using Blender to make a 3D version of the classic puzzle game series , The Incredible Machine ?
Pfft .</tokentext>
<sentencetext>So... this ISN'T about using Blender to make a 3D version of the classic puzzle game series, The Incredible Machine?
Pfft.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173668</id>
	<title>Re:Bad examples.</title>
	<author>Anonymous</author>
	<datestamp>1265054160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>If those are the examples, it's a crap book. Spaceships are considered lame as animation work. <b>They're very easy to do<nobr> <wbr></nobr>...</b></p> </div><p>Would you say they're an excellent exercise for beginners or intermediates who are trying to learn how to use a new tool?  <br> <br>
Some of us aren't depending on the book to get us hired at Pixar Studios tomorrow morning.</p></div>
	</htmltext>
<tokenext>If those are the examples , it 's a crap book .
Spaceships are considered lame as animation work .
They 're very easy to do ... Would you say they 're an excellent exercise for beginners or intermediates who are trying to learn how to use a new tool ?
Some of us are n't depending on the book to get us hired at Pixar Studios tomorrow morning .</tokentext>
<sentencetext>If those are the examples, it's a crap book.
Spaceships are considered lame as animation work.
They're very easy to do ... Would you say they're an excellent exercise for beginners or intermediates who are trying to learn how to use a new tool?
Some of us aren't depending on the book to get us hired at Pixar Studios tomorrow morning.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174708</id>
	<title>Allan Brito?</title>
	<author>Garabito</author>
	<datestamp>1265057640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sorry, I couldn't help to laugh and show the story to my co-workers when I read that name<nobr> <wbr></nobr>.We had to google it to make sure it wasn't made-up</p><p>For many spanish-speaking people,  'Allan Brito' is a typical fake name people use to make prank calls and such. (In spanish, 'alambrito' means 'little wire')</p><p>I don't mean to insult the guy;  but it's funny when you know there is an actual person with a name you always used to laugh at. (Like when Bart calls Moe's and asks for 'Hugh Jass', and there was a person with that name at the bar).</p></htmltext>
<tokenext>Sorry , I could n't help to laugh and show the story to my co-workers when I read that name .We had to google it to make sure it was n't made-upFor many spanish-speaking people , 'Allan Brito ' is a typical fake name people use to make prank calls and such .
( In spanish , 'alambrito ' means 'little wire ' ) I do n't mean to insult the guy ; but it 's funny when you know there is an actual person with a name you always used to laugh at .
( Like when Bart calls Moe 's and asks for 'Hugh Jass ' , and there was a person with that name at the bar ) .</tokentext>
<sentencetext>Sorry, I couldn't help to laugh and show the story to my co-workers when I read that name .We had to google it to make sure it wasn't made-upFor many spanish-speaking people,  'Allan Brito' is a typical fake name people use to make prank calls and such.
(In spanish, 'alambrito' means 'little wire')I don't mean to insult the guy;  but it's funny when you know there is an actual person with a name you always used to laugh at.
(Like when Bart calls Moe's and asks for 'Hugh Jass', and there was a person with that name at the bar).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174270</id>
	<title>Re:Bad examples.</title>
	<author>Anonymous</author>
	<datestamp>1265056140000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Get a better hobby than 3D animation. And if it is your hobby? Use Maya or Softimage... Hobbies aren't free.</p></htmltext>
<tokenext>Get a better hobby than 3D animation .
And if it is your hobby ?
Use Maya or Softimage... Hobbies are n't free .</tokentext>
<sentencetext>Get a better hobby than 3D animation.
And if it is your hobby?
Use Maya or Softimage... Hobbies aren't free.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173668</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173334</id>
	<title>Uh huh, I See</title>
	<author>Anonymous</author>
	<datestamp>1265053020000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>One thing that I did notice right away was the awful grammar of the text. <b>This is most likely because English is not Allan Brito native language</b>.</p></div><p>And what's your native language, Terry?  The Internet?</p></div>
	</htmltext>
<tokenext>One thing that I did notice right away was the awful grammar of the text .
This is most likely because English is not Allan Brito native language.And what 's your native language , Terry ?
The Internet ?</tokentext>
<sentencetext>One thing that I did notice right away was the awful grammar of the text.
This is most likely because English is not Allan Brito native language.And what's your native language, Terry?
The Internet?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174172</id>
	<title>Actually</title>
	<author>Anonymous</author>
	<datestamp>1265055840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This article's title, the mentioning of the book's name... just gave me an idea... finally an idea...<br><br>I wonder... I bet it's possible... to make a Rube Goldberg machine in Blender and literally let its physics handle all the stuff that should be handled by physics in such a device.  Holy crap, I finally have an idea of something interesting to keep myself occupied, instead of sitting at the Blender menus with nothing but blank noise in my brain for the "What should I make?" department.</htmltext>
<tokenext>This article 's title , the mentioning of the book 's name... just gave me an idea... finally an idea...I wonder... I bet it 's possible... to make a Rube Goldberg machine in Blender and literally let its physics handle all the stuff that should be handled by physics in such a device .
Holy crap , I finally have an idea of something interesting to keep myself occupied , instead of sitting at the Blender menus with nothing but blank noise in my brain for the " What should I make ?
" department .</tokentext>
<sentencetext>This article's title, the mentioning of the book's name... just gave me an idea... finally an idea...I wonder... I bet it's possible... to make a Rube Goldberg machine in Blender and literally let its physics handle all the stuff that should be handled by physics in such a device.
Holy crap, I finally have an idea of something interesting to keep myself occupied, instead of sitting at the Blender menus with nothing but blank noise in my brain for the "What should I make?
" department.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31185466</id>
	<title>Blender 2.49?</title>
	<author>DaVince21</author>
	<datestamp>1266512460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why come with a 2.49-based book now, when 2.5 is just around the corner, sporting a completely revamped UI?</p></htmltext>
<tokenext>Why come with a 2.49-based book now , when 2.5 is just around the corner , sporting a completely revamped UI ?</tokentext>
<sentencetext>Why come with a 2.49-based book now, when 2.5 is just around the corner, sporting a completely revamped UI?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173496</id>
	<title>Useful if you need it</title>
	<author>BadAnalogyGuy</author>
	<datestamp>1265053560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Like the cross platform compilation capabilities of gcc, a toolset only really has any usefulness if you have an actual need for it.</p><p>Blender is one of those tools that most people are just not going to need. Like POVray and other 3D image creation tools, it looks like a lot of fun, but ends up being a major pain in the ass. You'll be back playing Sudoku or Mahjongg within an hour.</p><p>So skip the book and stick to online samples. If you are really interested in Blender after spending a few days slogging through the existing documentation, then buy the book (bad grammar and all). Otherwise, it's just a waste of money.</p></htmltext>
<tokenext>Like the cross platform compilation capabilities of gcc , a toolset only really has any usefulness if you have an actual need for it.Blender is one of those tools that most people are just not going to need .
Like POVray and other 3D image creation tools , it looks like a lot of fun , but ends up being a major pain in the ass .
You 'll be back playing Sudoku or Mahjongg within an hour.So skip the book and stick to online samples .
If you are really interested in Blender after spending a few days slogging through the existing documentation , then buy the book ( bad grammar and all ) .
Otherwise , it 's just a waste of money .</tokentext>
<sentencetext>Like the cross platform compilation capabilities of gcc, a toolset only really has any usefulness if you have an actual need for it.Blender is one of those tools that most people are just not going to need.
Like POVray and other 3D image creation tools, it looks like a lot of fun, but ends up being a major pain in the ass.
You'll be back playing Sudoku or Mahjongg within an hour.So skip the book and stick to online samples.
If you are really interested in Blender after spending a few days slogging through the existing documentation, then buy the book (bad grammar and all).
Otherwise, it's just a waste of money.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173718</id>
	<title>Re:Bad examples.</title>
	<author>drachenstern</author>
	<datestamp>1265054340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good thoughts, but if I could do a deer nibbling on a rosebush in Blender, I would no longer have my eyes, so what use would I be?<nobr> <wbr></nobr>:p</p><p>No seriously though. I can barely work MSPaint.exe<nobr> <wbr></nobr>... almost anyone who can work in Blender and make it look professional is doing great in my eyes.</p><p>I may play with it Blender in the future to see what I can do, and starting with a spaceship sounds like a good way for me to learn the system. And the first line is proof of my understanding of Blender and what it takes to work in it. Strictly meme stuff.</p></htmltext>
<tokenext>Good thoughts , but if I could do a deer nibbling on a rosebush in Blender , I would no longer have my eyes , so what use would I be ?
: pNo seriously though .
I can barely work MSPaint.exe ... almost anyone who can work in Blender and make it look professional is doing great in my eyes.I may play with it Blender in the future to see what I can do , and starting with a spaceship sounds like a good way for me to learn the system .
And the first line is proof of my understanding of Blender and what it takes to work in it .
Strictly meme stuff .</tokentext>
<sentencetext>Good thoughts, but if I could do a deer nibbling on a rosebush in Blender, I would no longer have my eyes, so what use would I be?
:pNo seriously though.
I can barely work MSPaint.exe ... almost anyone who can work in Blender and make it look professional is doing great in my eyes.I may play with it Blender in the future to see what I can do, and starting with a spaceship sounds like a good way for me to learn the system.
And the first line is proof of my understanding of Blender and what it takes to work in it.
Strictly meme stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173508</id>
	<title>Blender 2.49...</title>
	<author>GenP</author>
	<datestamp>1265053620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Good thing they aren't totally revamping the user interface in the next version!</htmltext>
<tokenext>Good thing they are n't totally revamping the user interface in the next version !</tokentext>
<sentencetext>Good thing they aren't totally revamping the user interface in the next version!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173546</id>
	<title>Bad examples.</title>
	<author>Anonymous</author>
	<datestamp>1265053740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>
<i>: a futuristic gun, a futuristic spaceship (steam-punk styled) and finally a robot.</i>
</p><p>
If those are the examples, it's a crap book.  Spaceships are considered lame as animation work.  They're very easy to do, and if you put one on a demo reel, most studios will throw it away.
</p><p>
Classic still life subjects, like a bowl of fruit, are harder to do.  Do a deer nibbling on a rosebush, and you'll be taken seriously.</p></htmltext>
<tokenext>: a futuristic gun , a futuristic spaceship ( steam-punk styled ) and finally a robot .
If those are the examples , it 's a crap book .
Spaceships are considered lame as animation work .
They 're very easy to do , and if you put one on a demo reel , most studios will throw it away .
Classic still life subjects , like a bowl of fruit , are harder to do .
Do a deer nibbling on a rosebush , and you 'll be taken seriously .</tokentext>
<sentencetext>
: a futuristic gun, a futuristic spaceship (steam-punk styled) and finally a robot.
If those are the examples, it's a crap book.
Spaceships are considered lame as animation work.
They're very easy to do, and if you put one on a demo reel, most studios will throw it away.
Classic still life subjects, like a bowl of fruit, are harder to do.
Do a deer nibbling on a rosebush, and you'll be taken seriously.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31175748</id>
	<title>Re:Blender makes me sad.</title>
	<author>LetterRip</author>
	<datestamp>1265017920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>It's wonderful that Blender exists, and a lot of people work very hard on it. I'm sure the code is beautiful and elegant, and the algorithms are sublime, but the program itself is awful. Absolutely unusable. The interface is an act of violence.</p></div><p>Blenders interface has been totally redesigned to be far more usable, and recoded to be reconfigured however one likes including custom mouse and keybindings, custom menus, custom button layouts etc.  A number of studios are switching to Blender, and a lot more will once 2.5 final is out.</p><p>LetterRip</p></div>
	</htmltext>
<tokenext>It 's wonderful that Blender exists , and a lot of people work very hard on it .
I 'm sure the code is beautiful and elegant , and the algorithms are sublime , but the program itself is awful .
Absolutely unusable .
The interface is an act of violence.Blenders interface has been totally redesigned to be far more usable , and recoded to be reconfigured however one likes including custom mouse and keybindings , custom menus , custom button layouts etc .
A number of studios are switching to Blender , and a lot more will once 2.5 final is out.LetterRip</tokentext>
<sentencetext>It's wonderful that Blender exists, and a lot of people work very hard on it.
I'm sure the code is beautiful and elegant, and the algorithms are sublime, but the program itself is awful.
Absolutely unusable.
The interface is an act of violence.Blenders interface has been totally redesigned to be far more usable, and recoded to be reconfigured however one likes including custom mouse and keybindings, custom menus, custom button layouts etc.
A number of studios are switching to Blender, and a lot more will once 2.5 final is out.LetterRip
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31177296</id>
	<title>Re:Actually</title>
	<author>Scrameustache</author>
	<datestamp>1265023980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This article's title, the mentioning of the book's name... just gave me an idea... finally an idea...</p><p>I wonder... I bet it's possible... to make a Rube Goldberg machine in Blender and literally let its physics handle all the stuff that should be handled by physics in such a device.  Holy crap, I finally have an idea of something interesting to keep myself occupied</p></div><p>I don't know how capable Blender is, but that was final assignment in my Maya "particles and dynamics" class.<br>Teach called it "incredible machines", too. Of course, some animation / trickery was allowed, nay, encouraged.</p></div>
	</htmltext>
<tokenext>This article 's title , the mentioning of the book 's name... just gave me an idea... finally an idea...I wonder... I bet it 's possible... to make a Rube Goldberg machine in Blender and literally let its physics handle all the stuff that should be handled by physics in such a device .
Holy crap , I finally have an idea of something interesting to keep myself occupiedI do n't know how capable Blender is , but that was final assignment in my Maya " particles and dynamics " class.Teach called it " incredible machines " , too .
Of course , some animation / trickery was allowed , nay , encouraged .</tokentext>
<sentencetext>This article's title, the mentioning of the book's name... just gave me an idea... finally an idea...I wonder... I bet it's possible... to make a Rube Goldberg machine in Blender and literally let its physics handle all the stuff that should be handled by physics in such a device.
Holy crap, I finally have an idea of something interesting to keep myself occupiedI don't know how capable Blender is, but that was final assignment in my Maya "particles and dynamics" class.Teach called it "incredible machines", too.
Of course, some animation / trickery was allowed, nay, encouraged.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174172</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173960</id>
	<title>Re:Yours either?</title>
	<author>Qubit</author>
	<datestamp>1265055120000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hmmmm.... yes, I must agree with the\_linux\_geek. My first glance at the article didn't raise (m)any red flags in my brain, perhaps because I was reading a book review on Slashdot. Upon further examination, I found several problems with the article. Some sentences were potentially grammatically acceptable, but didn't flow right off my tongue -- you know, the way that large carpets sometimes have a bit of a hernia in the middle, and no matter how many times you roll over them with the vacuum cleaner, you just can't get them to flatten out. Both the carpet hernia and these sentences are just <em>waiting</em> to trip you up.</p><p>Here are some of the sentences that did not pass muster in my book, and you know this guy really seems to enjoy run-on sentences however we should perhaps cut him a bit of slack, the editors of the article however should have a serious talking to.<nobr> <wbr></nobr>:-)</p><p><div class="quote"><p>Notable things that were missing from the book were any kind of use of Blender Compositing features, while this is surprising given the aim of the book, there was really no choice given the page count.</p></div><p><div class="quote"><p>Now it is important to point out that I am not blaming Mr Brito for the grammar issue, the editors of the book however should have a serious talking to.</p></div><p><div class="quote"><p>I bought the ebook version and that is what I am using to base this review on, this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site, however on going to site the resources are not available for download</p></div><p><div class="quote"><p>Notable things that were missing from the book were any kind of use of Blender Compositing features, while this is surprising given the aim of the book, there was really no choice given the page count.</p></div><p><div class="quote"><p>You won't be a Yaf(a)Ray or LuxRender guru but it gives enough to get you going.</p></div><p><div class="quote"><p>I am a Linux Fedora user and had to compile my version of the Renders from source and the book does not cover this, so if you in this position you are out of luck.</p></div></div>
	</htmltext>
<tokenext>Hmmmm.... yes , I must agree with the \ _linux \ _geek .
My first glance at the article did n't raise ( m ) any red flags in my brain , perhaps because I was reading a book review on Slashdot .
Upon further examination , I found several problems with the article .
Some sentences were potentially grammatically acceptable , but did n't flow right off my tongue -- you know , the way that large carpets sometimes have a bit of a hernia in the middle , and no matter how many times you roll over them with the vacuum cleaner , you just ca n't get them to flatten out .
Both the carpet hernia and these sentences are just waiting to trip you up.Here are some of the sentences that did not pass muster in my book , and you know this guy really seems to enjoy run-on sentences however we should perhaps cut him a bit of slack , the editors of the article however should have a serious talking to .
: - ) Notable things that were missing from the book were any kind of use of Blender Compositing features , while this is surprising given the aim of the book , there was really no choice given the page count.Now it is important to point out that I am not blaming Mr Brito for the grammar issue , the editors of the book however should have a serious talking to.I bought the ebook version and that is what I am using to base this review on , this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site , however on going to site the resources are not available for downloadNotable things that were missing from the book were any kind of use of Blender Compositing features , while this is surprising given the aim of the book , there was really no choice given the page count.You wo n't be a Yaf ( a ) Ray or LuxRender guru but it gives enough to get you going.I am a Linux Fedora user and had to compile my version of the Renders from source and the book does not cover this , so if you in this position you are out of luck .</tokentext>
<sentencetext>Hmmmm.... yes, I must agree with the\_linux\_geek.
My first glance at the article didn't raise (m)any red flags in my brain, perhaps because I was reading a book review on Slashdot.
Upon further examination, I found several problems with the article.
Some sentences were potentially grammatically acceptable, but didn't flow right off my tongue -- you know, the way that large carpets sometimes have a bit of a hernia in the middle, and no matter how many times you roll over them with the vacuum cleaner, you just can't get them to flatten out.
Both the carpet hernia and these sentences are just waiting to trip you up.Here are some of the sentences that did not pass muster in my book, and you know this guy really seems to enjoy run-on sentences however we should perhaps cut him a bit of slack, the editors of the article however should have a serious talking to.
:-)Notable things that were missing from the book were any kind of use of Blender Compositing features, while this is surprising given the aim of the book, there was really no choice given the page count.Now it is important to point out that I am not blaming Mr Brito for the grammar issue, the editors of the book however should have a serious talking to.I bought the ebook version and that is what I am using to base this review on, this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site, however on going to site the resources are not available for downloadNotable things that were missing from the book were any kind of use of Blender Compositing features, while this is surprising given the aim of the book, there was really no choice given the page count.You won't be a Yaf(a)Ray or LuxRender guru but it gives enough to get you going.I am a Linux Fedora user and had to compile my version of the Renders from source and the book does not cover this, so if you in this position you are out of luck.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173512</id>
	<title>Blender makes me sad.</title>
	<author>Anonymous</author>
	<datestamp>1265053620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's wonderful that Blender exists, and a lot of people work very hard on it. I'm sure the code is beautiful and elegant, and the algorithms are sublime, but the program itself is awful. Absolutely unusable. The interface is an act of violence.<br>
&nbsp; <br>I think it has an Undo command now, but that fact that it went so long without one is a testament to its dedication to torturing the end-user.<br>
&nbsp; <br>"Code it yourself" is a valid point to make, but the truth of the statement doesn't actually improve the software in any way.</p></htmltext>
<tokenext>It 's wonderful that Blender exists , and a lot of people work very hard on it .
I 'm sure the code is beautiful and elegant , and the algorithms are sublime , but the program itself is awful .
Absolutely unusable .
The interface is an act of violence .
  I think it has an Undo command now , but that fact that it went so long without one is a testament to its dedication to torturing the end-user .
  " Code it yourself " is a valid point to make , but the truth of the statement does n't actually improve the software in any way .</tokentext>
<sentencetext>It's wonderful that Blender exists, and a lot of people work very hard on it.
I'm sure the code is beautiful and elegant, and the algorithms are sublime, but the program itself is awful.
Absolutely unusable.
The interface is an act of violence.
  I think it has an Undo command now, but that fact that it went so long without one is a testament to its dedication to torturing the end-user.
  "Code it yourself" is a valid point to make, but the truth of the statement doesn't actually improve the software in any way.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174414</id>
	<title>Re:Blender makes me sad.</title>
	<author>Anonymous</author>
	<datestamp>1265056740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You're too generous. I once tried to use Blender. After a few days of banging my head against the computer I decided that eating glass shards would be a better use of my time--and would be almost as productive.</htmltext>
<tokenext>You 're too generous .
I once tried to use Blender .
After a few days of banging my head against the computer I decided that eating glass shards would be a better use of my time--and would be almost as productive .</tokentext>
<sentencetext>You're too generous.
I once tried to use Blender.
After a few days of banging my head against the computer I decided that eating glass shards would be a better use of my time--and would be almost as productive.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173512</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31189184</id>
	<title>eating glass shards</title>
	<author>formfeed</author>
	<datestamp>1266525840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>You're too generous. I once tried to use Blender. After a few days of banging my head against the computer I decided that eating glass shards would be a better use of my time--and would be almost as productive.</p></div><p>Not as productive, but more fun.</p></div>
	</htmltext>
<tokenext>You 're too generous .
I once tried to use Blender .
After a few days of banging my head against the computer I decided that eating glass shards would be a better use of my time--and would be almost as productive.Not as productive , but more fun .</tokentext>
<sentencetext>You're too generous.
I once tried to use Blender.
After a few days of banging my head against the computer I decided that eating glass shards would be a better use of my time--and would be almost as productive.Not as productive, but more fun.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174156</id>
	<title>Re:Yours either?</title>
	<author>gambit3</author>
	<datestamp>1265055780000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think you mean, "Yours neither."<nobr> <wbr></nobr>;-)</p><p>Perfect example of <a href="http://en.wikipedia.org/wiki/Muphry's\_law" title="wikipedia.org">http://en.wikipedia.org/wiki/Muphry's\_law</a> [wikipedia.org]</p></htmltext>
<tokenext>I think you mean , " Yours neither .
" ; - ) Perfect example of http : //en.wikipedia.org/wiki/Muphry 's \ _law [ wikipedia.org ]</tokentext>
<sentencetext>I think you mean, "Yours neither.
" ;-)Perfect example of http://en.wikipedia.org/wiki/Muphry's\_law [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173724</id>
	<title>this FP f0r GNAA</title>
	<author>Anonymous</author>
	<datestamp>1265054340000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">Ar0und return it uncover a story of lost its earlier</a> [goat.cx]</htmltext>
<tokenext>Ar0und return it uncover a story of lost its earlier [ goat.cx ]</tokentext>
<sentencetext>Ar0und return it uncover a story of lost its earlier [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173676</id>
	<title>Re:Useful if you need it</title>
	<author>drachenstern</author>
	<datestamp>1265054160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Uh, thanks for the analogy?</p></htmltext>
<tokenext>Uh , thanks for the analogy ?</tokentext>
<sentencetext>Uh, thanks for the analogy?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173496</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174078</id>
	<title>Re:Yours either?</title>
	<author>sabernet</author>
	<datestamp>1265055540000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>The grammar in this review caused me to reread certain sentences and paragraphs...</p><p><div class="quote"><p>I bought the ebook version and that is what I am using to base this review on, this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site, however on going to site the resources are not available for download (yet).</p></div><p><div class="quote"><p>The book tries to present the production of the various objects in a way that is similar to how it would be done in a real production studio. While this may help give a glimpse to Blender newbies about how things are done in a real studio, to be honest those that know more than the basics will know that a lot of steps are missing that would be in a real studio setup.</p></div><p><div class="quote"><p>Now it is important to point out that I am not blaming Mr Brito for the grammar issue, the editors of the book however should have a serious talking to.</p></div><p>Seriously, for spending so much time hammering on a book's grammar, a good proofread could have been performed for credibility's sake.</p><p>Don't get me wrong.  I hardly ever act as grammar Nazi("Me fail English?  Unpossible!").  But Mr terrywallwork should have a look at this fine article:</p><p><a href="http://www.waylink-english.co.uk/?page=61070" title="waylink-english.co.uk">http://www.waylink-english.co.uk/?page=61070</a> [waylink-english.co.uk]</p></div>
	</htmltext>
<tokenext>The grammar in this review caused me to reread certain sentences and paragraphs...I bought the ebook version and that is what I am using to base this review on , this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site , however on going to site the resources are not available for download ( yet ) .The book tries to present the production of the various objects in a way that is similar to how it would be done in a real production studio .
While this may help give a glimpse to Blender newbies about how things are done in a real studio , to be honest those that know more than the basics will know that a lot of steps are missing that would be in a real studio setup.Now it is important to point out that I am not blaming Mr Brito for the grammar issue , the editors of the book however should have a serious talking to.Seriously , for spending so much time hammering on a book 's grammar , a good proofread could have been performed for credibility 's sake.Do n't get me wrong .
I hardly ever act as grammar Nazi ( " Me fail English ?
Unpossible ! " ) . But Mr terrywallwork should have a look at this fine article : http : //www.waylink-english.co.uk/ ? page = 61070 [ waylink-english.co.uk ]</tokentext>
<sentencetext>The grammar in this review caused me to reread certain sentences and paragraphs...I bought the ebook version and that is what I am using to base this review on, this caused me a slight problem because the ebook mentioned some resources and graphics that were available to download from the Packt site, however on going to site the resources are not available for download (yet).The book tries to present the production of the various objects in a way that is similar to how it would be done in a real production studio.
While this may help give a glimpse to Blender newbies about how things are done in a real studio, to be honest those that know more than the basics will know that a lot of steps are missing that would be in a real studio setup.Now it is important to point out that I am not blaming Mr Brito for the grammar issue, the editors of the book however should have a serious talking to.Seriously, for spending so much time hammering on a book's grammar, a good proofread could have been performed for credibility's sake.Don't get me wrong.
I hardly ever act as grammar Nazi("Me fail English?
Unpossible!").  But Mr terrywallwork should have a look at this fine article:http://www.waylink-english.co.uk/?page=61070 [waylink-english.co.uk]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31174412</id>
	<title>Re:Blender 2.49...</title>
	<author>Necroman</author>
	<datestamp>1265056680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>For those wondering: <a href="http://www.blender.org/development/release-logs/blender-250/" title="blender.org">http://www.blender.org/development/release-logs/blender-250/</a> [blender.org]<br>Blender 2.5.0 has a new GUI layout.</p></htmltext>
<tokenext>For those wondering : http : //www.blender.org/development/release-logs/blender-250/ [ blender.org ] Blender 2.5.0 has a new GUI layout .</tokentext>
<sentencetext>For those wondering: http://www.blender.org/development/release-logs/blender-250/ [blender.org]Blender 2.5.0 has a new GUI layout.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173508</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31177574</id>
	<title>Seriously, I would wait...</title>
	<author>Anonymous</author>
	<datestamp>1265024940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I hate to rain on this guys book parade, but Blender 2.50 is a pretty radical update even from 2.49b.  The user interface was completely redone.  There are at least 400 major patchsets installed after 2.50 alpha0 came out (and 2.50 is still alpha0, usable and all, but still alpha0).  Its likely to be at Alpha1 in the next month, then perhaps Alpha2 after that, or maybe even beta0.  Besides the UI, major pieces of the system got significant overhauls.  The developers have been working on the code for over 6 months.  The development work lasted 8 months.  Expect blender 2.50 to be out by mid summer, or perhaps in the fall.  Already the renderer has been changed to accept up to 64 threads (up from 8 in 2.49).  The exporter/importer has had a massive overhaul.  Fluid dynamics, sketching, cloth, fur, particle physics have all had either freshening up, or major overhauls.  The bullet physics engine will be incorporated into blender (previously the bullet engine was just part of the game engine).  There are daily builds of 2.50 alpha at graphicall, and there are usually 20-30 changesets per day.  I hate to say that this documentation is obsolete, but<nobr> <wbr></nobr>..... it really is.</p></htmltext>
<tokenext>I hate to rain on this guys book parade , but Blender 2.50 is a pretty radical update even from 2.49b .
The user interface was completely redone .
There are at least 400 major patchsets installed after 2.50 alpha0 came out ( and 2.50 is still alpha0 , usable and all , but still alpha0 ) .
Its likely to be at Alpha1 in the next month , then perhaps Alpha2 after that , or maybe even beta0 .
Besides the UI , major pieces of the system got significant overhauls .
The developers have been working on the code for over 6 months .
The development work lasted 8 months .
Expect blender 2.50 to be out by mid summer , or perhaps in the fall .
Already the renderer has been changed to accept up to 64 threads ( up from 8 in 2.49 ) .
The exporter/importer has had a massive overhaul .
Fluid dynamics , sketching , cloth , fur , particle physics have all had either freshening up , or major overhauls .
The bullet physics engine will be incorporated into blender ( previously the bullet engine was just part of the game engine ) .
There are daily builds of 2.50 alpha at graphicall , and there are usually 20-30 changesets per day .
I hate to say that this documentation is obsolete , but ..... it really is .</tokentext>
<sentencetext>I hate to rain on this guys book parade, but Blender 2.50 is a pretty radical update even from 2.49b.
The user interface was completely redone.
There are at least 400 major patchsets installed after 2.50 alpha0 came out (and 2.50 is still alpha0, usable and all, but still alpha0).
Its likely to be at Alpha1 in the next month, then perhaps Alpha2 after that, or maybe even beta0.
Besides the UI, major pieces of the system got significant overhauls.
The developers have been working on the code for over 6 months.
The development work lasted 8 months.
Expect blender 2.50 to be out by mid summer, or perhaps in the fall.
Already the renderer has been changed to accept up to 64 threads (up from 8 in 2.49).
The exporter/importer has had a massive overhaul.
Fluid dynamics, sketching, cloth, fur, particle physics have all had either freshening up, or major overhauls.
The bullet physics engine will be incorporated into blender (previously the bullet engine was just part of the game engine).
There are daily builds of 2.50 alpha at graphicall, and there are usually 20-30 changesets per day.
I hate to say that this documentation is obsolete, but ..... it really is.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173708</id>
	<title>Re:Bad examples.</title>
	<author>Anonymous</author>
	<datestamp>1265054280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nobody working in Blender is likely to be taken seriously about animation work anyway. If someone were serious, they'd invest in serious software.</p></htmltext>
<tokenext>Nobody working in Blender is likely to be taken seriously about animation work anyway .
If someone were serious , they 'd invest in serious software .</tokentext>
<sentencetext>Nobody working in Blender is likely to be taken seriously about animation work anyway.
If someone were serious, they'd invest in serious software.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173546</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31175878</id>
	<title>Re:Useful if you need it</title>
	<author>bartok</author>
	<datestamp>1265018340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Very good point.</p></htmltext>
<tokenext>Very good point .</tokentext>
<sentencetext>Very good point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31173496</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_17_1414239.31175444</id>
	<title>Where's the pictures?</title>
	<author>YourExperiment</author>
	<datestamp>1265016960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They say a picture is worth a thousand words, and in this case that couldn't be more true. Unless I can see the final renders from the projects in the book, I have no idea whether the book is of any interest, regardless of any praise or criticism the reviewer may have for it.</p><p>I was hoping to help out by posting some links, but I can't find the requisite images anywhere (admittedly I only spent a few minutes looking). I did find the next best thing, <a href="http://www.blender3darchitect.com/2009/12/new-book-blender-3d-incredible-machines/" title="blender3darchitect.com">a video on Brito's own blog</a> [blender3darchitect.com].</p></htmltext>
<tokenext>They say a picture is worth a thousand words , and in this case that could n't be more true .
Unless I can see the final renders from the projects in the book , I have no idea whether the book is of any interest , regardless of any praise or criticism the reviewer may have for it.I was hoping to help out by posting some links , but I ca n't find the requisite images anywhere ( admittedly I only spent a few minutes looking ) .
I did find the next best thing , a video on Brito 's own blog [ blender3darchitect.com ] .</tokentext>
<sentencetext>They say a picture is worth a thousand words, and in this case that couldn't be more true.
Unless I can see the final renders from the projects in the book, I have no idea whether the book is of any interest, regardless of any praise or criticism the reviewer may have for it.I was hoping to help out by posting some links, but I can't find the requisite images anywhere (admittedly I only spent a few minutes looking).
I did find the next best thing, a video on Brito's own blog [blender3darchitect.com].</sentencetext>
</comment>
<comment>
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	<title>Yours either?</title>
	<author>the linux geek</author>
	<datestamp>1265053440000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>"This is most likely because English is not Allan Brito native language."</p><p>This is probably my favorite sentence in the review.</p></htmltext>
<tokenext>" This is most likely because English is not Allan Brito native language .
" This is probably my favorite sentence in the review .</tokentext>
<sentencetext>"This is most likely because English is not Allan Brito native language.
"This is probably my favorite sentence in the review.</sentencetext>
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