<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_09_1734252</id>
	<title><em>BioShock 2</em> Released</title>
	<author>Soulskill</author>
	<datestamp>1265741400000</datestamp>
	<htmltext><em>BioShock 2</em> launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster. The events in <em>BioShock 2</em> take place 10 years after the story from the original game. This time around, players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture. Early reviews for the game are quite strong, though the developers were <a href="http://www.destructoid.com/bioshock-2-devs-prepared-for-fan-backlash-162743.phtml">prepared for fan backlash</a> over some of the changes they made. The Guardian's Nicky Woolf <a href="http://www.guardian.co.uk/technology/gamesblog/2010/feb/08/bioshock-2-game-review">praises the new storyline</a>, and adds that "there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business." Rock, Paper, Shotgun's Alec Meer also had good things to say about the combat: "I can't stress this enough &ndash; as a game about shooting people, it's very responsive and very rewarding." However, Meer expressed disappointment that some of the impressive new concept art didn't get used and that the story and environment <a href="http://www.rockpapershotgun.com/2010/02/08/wot-i-think-bioshock-2/">couldn't match the novelty of the original game</a>. "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it. The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat. Making them into so much reduces the power and the sadness of what they are. As a result, the concept feels too exhausted to ever be used again."</htmltext>
<tokenext>BioShock 2 launched today for the PS3 , Xbox 360 and Windows , ending the wait for a sequel to the original 2007 blockbuster .
The events in BioShock 2 take place 10 years after the story from the original game .
This time around , players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture .
Early reviews for the game are quite strong , though the developers were prepared for fan backlash over some of the changes they made .
The Guardian 's Nicky Woolf praises the new storyline , and adds that " there is a fundamentally excellent shooter here too , with some of the best combat dynamics in the business .
" Rock , Paper , Shotgun 's Alec Meer also had good things to say about the combat : " I ca n't stress this enough    as a game about shooting people , it 's very responsive and very rewarding .
" However , Meer expressed disappointment that some of the impressive new concept art did n't get used and that the story and environment could n't match the novelty of the original game .
" Part of Rapture 's great wonder was that it was just believable enough , if you squinted your brain a bit ( or a lot ) , but this lathers on so much wild sci-fi that it 's much harder to connect to it .
The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat .
Making them into so much reduces the power and the sadness of what they are .
As a result , the concept feels too exhausted to ever be used again .
"</tokentext>
<sentencetext>BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.
The events in BioShock 2 take place 10 years after the story from the original game.
This time around, players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture.
Early reviews for the game are quite strong, though the developers were prepared for fan backlash over some of the changes they made.
The Guardian's Nicky Woolf praises the new storyline, and adds that "there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business.
" Rock, Paper, Shotgun's Alec Meer also had good things to say about the combat: "I can't stress this enough – as a game about shooting people, it's very responsive and very rewarding.
" However, Meer expressed disappointment that some of the impressive new concept art didn't get used and that the story and environment couldn't match the novelty of the original game.
"Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it.
The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat.
Making them into so much reduces the power and the sadness of what they are.
As a result, the concept feels too exhausted to ever be used again.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077904</id>
	<title>PC version doesn't support controllers</title>
	<author>Anonymous</author>
	<datestamp>1265710080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It has no support on PC for a gamepad.  This is after Bioshock 1 ONLY supported the 360 controller on PC, which required purchase of a usb dongle to work (wirelessly).  I'm returning my copy as I'm not nerd enough where I enjoy sitting at my desk, playing video games with keyboard and mouse, when I could be sitting in my living room playing w/a controller on my HDTV (and no, i don't own a console and won't buy one)</p></htmltext>
<tokenext>It has no support on PC for a gamepad .
This is after Bioshock 1 ONLY supported the 360 controller on PC , which required purchase of a usb dongle to work ( wirelessly ) .
I 'm returning my copy as I 'm not nerd enough where I enjoy sitting at my desk , playing video games with keyboard and mouse , when I could be sitting in my living room playing w/a controller on my HDTV ( and no , i do n't own a console and wo n't buy one )</tokentext>
<sentencetext>It has no support on PC for a gamepad.
This is after Bioshock 1 ONLY supported the 360 controller on PC, which required purchase of a usb dongle to work (wirelessly).
I'm returning my copy as I'm not nerd enough where I enjoy sitting at my desk, playing video games with keyboard and mouse, when I could be sitting in my living room playing w/a controller on my HDTV (and no, i don't own a console and won't buy one)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</id>
	<title>DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265745480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>What kind of DRM does the PC version have?</p><p>I never bought the first game, due to the draconian DRM.  By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock.  The end result:  They lost my business.</p></htmltext>
<tokenext>What kind of DRM does the PC version have ? I never bought the first game , due to the draconian DRM .
By the time it was eased , there were so many other great games on my list to purchase and play that I never got back around to Bioshock .
The end result : They lost my business .</tokentext>
<sentencetext>What kind of DRM does the PC version have?I never bought the first game, due to the draconian DRM.
By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock.
The end result:  They lost my business.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076222</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265746440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why is he getting buried? This is a good question and the one thing I really want to know. I personally won't support stupid DRM scheme's and generally wait till I hear good/bad things and buy or pass on the game then.</p><p>Flamebait? Wanting to know what DRM a new release has? Seriously?</p></htmltext>
<tokenext>Why is he getting buried ?
This is a good question and the one thing I really want to know .
I personally wo n't support stupid DRM scheme 's and generally wait till I hear good/bad things and buy or pass on the game then.Flamebait ?
Wanting to know what DRM a new release has ?
Seriously ?</tokentext>
<sentencetext>Why is he getting buried?
This is a good question and the one thing I really want to know.
I personally won't support stupid DRM scheme's and generally wait till I hear good/bad things and buy or pass on the game then.Flamebait?
Wanting to know what DRM a new release has?
Seriously?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31087500</id>
	<title>Re:DRM?</title>
	<author>KlausBreuer</author>
	<datestamp>1265047860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Thus: my hands are off this.</p><p>I wanted to buy BioShock, I really did. These days, I can get it dirt cheap in the supermarkets, just a couple of bucks.<br>However, thanks to the moronic DRM, I'm not even going to touch it if I get it for free.<br>Without the DRM, I'd have been willing to pay 45 euros.</p><p>Bioshock 2 has that crap, too? Thanks for the warning - won't buy that, either.</p><p>No, of course they won't learn from this. These DRM ideas don't come from programmers or people with &gt;50\% brain, they come from managers. Managers usually have a reality contact problem, and lower sales will simply being explained by 'not enough DRM'...</p></htmltext>
<tokenext>Thus : my hands are off this.I wanted to buy BioShock , I really did .
These days , I can get it dirt cheap in the supermarkets , just a couple of bucks.However , thanks to the moronic DRM , I 'm not even going to touch it if I get it for free.Without the DRM , I 'd have been willing to pay 45 euros.Bioshock 2 has that crap , too ?
Thanks for the warning - wo n't buy that , either.No , of course they wo n't learn from this .
These DRM ideas do n't come from programmers or people with &gt; 50 \ % brain , they come from managers .
Managers usually have a reality contact problem , and lower sales will simply being explained by 'not enough DRM'.. .</tokentext>
<sentencetext>Thus: my hands are off this.I wanted to buy BioShock, I really did.
These days, I can get it dirt cheap in the supermarkets, just a couple of bucks.However, thanks to the moronic DRM, I'm not even going to touch it if I get it for free.Without the DRM, I'd have been willing to pay 45 euros.Bioshock 2 has that crap, too?
Thanks for the warning - won't buy that, either.No, of course they won't learn from this.
These DRM ideas don't come from programmers or people with &gt;50\% brain, they come from managers.
Managers usually have a reality contact problem, and lower sales will simply being explained by 'not enough DRM'...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31086478</id>
	<title>Re:DRM?</title>
	<author>Grumbleduke</author>
	<datestamp>1265043300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>A few weeks ago both Bioshock 2 and Mass Effect 2 were available for pre-order through Steam and it seemed like fairly tough decision between them but Bioshock 2 won due to being cheaper and bundled with the original. Then I noticed the "Other Requirements".</p><p>Back when Bioshock came out I put off buying it until the activation limits were removed (ironically, I bought Bioshock instead of Mass Effect or Spore because of the drm they had). However, it still had the base SecuRom system in and I ended up having to contact tech support several times just to get it to install. Since then I have been very careful about avoiding it (although the 1.1 patch for C&amp;C3 tricked me). Now I own both Mass Effect and Spore having bought them through Steam which removed the DRM (although the online log-in part wasn't working for Spore for a couple of weeks).</p><p>Bioshock 2, according to Steam, comes with the base SecuRom, GFWL with activation limits (required for saving games, earning achievements, receiving updates and playing online; so all the things that Steam would usually handle) and a one-time internet connection to install.</p><p>Mass Effect 2 requires an ea.com account to access the online features.</p><p>It seems that EA learnt from the Spore controversy (or possibly from the lawsuits) and <a href="http://games.slashdot.org/story/09/03/28/0312237/EA-Wont-Use-DRM-For-The-Sims-3" title="slashdot.org" rel="nofollow">gave up on excessive drm</a> [slashdot.org]. I can't speak for everyone, but 2k games lost at least one customer to EA because of their choice. Also, a quick search would suggest that <a href="http://thepiratebay.org/search/Bioshock\%202/0/9/401" title="thepiratebay.org" rel="nofollow">drm doesn't work anyway</a> [thepiratebay.org] (30,000ish downloads, about the same as for <a href="http://thepiratebay.org/search/Mass\%20Effect\%202/0/9/401" title="thepiratebay.org" rel="nofollow">Mass Effect 2</a> [thepiratebay.org]).</p><p>People pirate games for various reasons. Yes, some because it is free, some to avoid the DRM, some just because they can. Even some because they don't want to spend $50/&pound;40 on a game without making sure it will run on their computer first (what happened to major studios releasing PC demos?). DRM is particularly hated as it has no benefit to and negatively affects the legitimate customer. Removing DRM won't magically stop piracy; but giving the customer a better experience (and trying to return to the attitude of "the customer is always right" rather than "the customer is a potential criminal") might be a good start.</p><p>[<i>For the record, I will not, nor have pirated those games.</i>]</p></htmltext>
<tokenext>A few weeks ago both Bioshock 2 and Mass Effect 2 were available for pre-order through Steam and it seemed like fairly tough decision between them but Bioshock 2 won due to being cheaper and bundled with the original .
Then I noticed the " Other Requirements " .Back when Bioshock came out I put off buying it until the activation limits were removed ( ironically , I bought Bioshock instead of Mass Effect or Spore because of the drm they had ) .
However , it still had the base SecuRom system in and I ended up having to contact tech support several times just to get it to install .
Since then I have been very careful about avoiding it ( although the 1.1 patch for C&amp;C3 tricked me ) .
Now I own both Mass Effect and Spore having bought them through Steam which removed the DRM ( although the online log-in part was n't working for Spore for a couple of weeks ) .Bioshock 2 , according to Steam , comes with the base SecuRom , GFWL with activation limits ( required for saving games , earning achievements , receiving updates and playing online ; so all the things that Steam would usually handle ) and a one-time internet connection to install.Mass Effect 2 requires an ea.com account to access the online features.It seems that EA learnt from the Spore controversy ( or possibly from the lawsuits ) and gave up on excessive drm [ slashdot.org ] .
I ca n't speak for everyone , but 2k games lost at least one customer to EA because of their choice .
Also , a quick search would suggest that drm does n't work anyway [ thepiratebay.org ] ( 30,000ish downloads , about the same as for Mass Effect 2 [ thepiratebay.org ] ) .People pirate games for various reasons .
Yes , some because it is free , some to avoid the DRM , some just because they can .
Even some because they do n't want to spend $ 50/   40 on a game without making sure it will run on their computer first ( what happened to major studios releasing PC demos ? ) .
DRM is particularly hated as it has no benefit to and negatively affects the legitimate customer .
Removing DRM wo n't magically stop piracy ; but giving the customer a better experience ( and trying to return to the attitude of " the customer is always right " rather than " the customer is a potential criminal " ) might be a good start .
[ For the record , I will not , nor have pirated those games .
]</tokentext>
<sentencetext>A few weeks ago both Bioshock 2 and Mass Effect 2 were available for pre-order through Steam and it seemed like fairly tough decision between them but Bioshock 2 won due to being cheaper and bundled with the original.
Then I noticed the "Other Requirements".Back when Bioshock came out I put off buying it until the activation limits were removed (ironically, I bought Bioshock instead of Mass Effect or Spore because of the drm they had).
However, it still had the base SecuRom system in and I ended up having to contact tech support several times just to get it to install.
Since then I have been very careful about avoiding it (although the 1.1 patch for C&amp;C3 tricked me).
Now I own both Mass Effect and Spore having bought them through Steam which removed the DRM (although the online log-in part wasn't working for Spore for a couple of weeks).Bioshock 2, according to Steam, comes with the base SecuRom, GFWL with activation limits (required for saving games, earning achievements, receiving updates and playing online; so all the things that Steam would usually handle) and a one-time internet connection to install.Mass Effect 2 requires an ea.com account to access the online features.It seems that EA learnt from the Spore controversy (or possibly from the lawsuits) and gave up on excessive drm [slashdot.org].
I can't speak for everyone, but 2k games lost at least one customer to EA because of their choice.
Also, a quick search would suggest that drm doesn't work anyway [thepiratebay.org] (30,000ish downloads, about the same as for Mass Effect 2 [thepiratebay.org]).People pirate games for various reasons.
Yes, some because it is free, some to avoid the DRM, some just because they can.
Even some because they don't want to spend $50/£40 on a game without making sure it will run on their computer first (what happened to major studios releasing PC demos?).
DRM is particularly hated as it has no benefit to and negatively affects the legitimate customer.
Removing DRM won't magically stop piracy; but giving the customer a better experience (and trying to return to the attitude of "the customer is always right" rather than "the customer is a potential criminal") might be a good start.
[For the record, I will not, nor have pirated those games.
]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31080334</id>
	<title>old news.</title>
	<author>Dencrypt</author>
	<datestamp>1265721420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Razor 1911 proudly presents:<br>BioShock 2<br>(C) 2K Games</p><p>Date: 2010-02-08<br>Game Type : KillEm All<br>Size: 1 DVD<br>Protection: SecuROM+XLive+PA</p></htmltext>
<tokenext>Razor 1911 proudly presents : BioShock 2 ( C ) 2K GamesDate : 2010-02-08Game Type : KillEm AllSize : 1 DVDProtection : SecuROM + XLive + PA</tokentext>
<sentencetext>Razor 1911 proudly presents:BioShock 2(C) 2K GamesDate: 2010-02-08Game Type : KillEm AllSize: 1 DVDProtection: SecuROM+XLive+PA</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31078032</id>
	<title>Re:DRM?</title>
	<author>KDR\_11k</author>
	<datestamp>1265710560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Steam tends to mention third party DRM, in this case it says "Securom allows unlimited activations on up to five PCs".</p></htmltext>
<tokenext>Steam tends to mention third party DRM , in this case it says " Securom allows unlimited activations on up to five PCs " .</tokentext>
<sentencetext>Steam tends to mention third party DRM, in this case it says "Securom allows unlimited activations on up to five PCs".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</id>
	<title>Ending the wait?</title>
	<author>Yvan256</author>
	<datestamp>1265745360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.</p></div></blockquote><p>Wow, a huge three years between games.</p><p>You guys never played Zelda, Metroid, Diablo or StarCraft, have you?</p></div>
	</htmltext>
<tokenext>BioShock 2 launched today for the PS3 , Xbox 360 and Windows , ending the wait for a sequel to the original 2007 blockbuster.Wow , a huge three years between games.You guys never played Zelda , Metroid , Diablo or StarCraft , have you ?</tokentext>
<sentencetext>BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.Wow, a huge three years between games.You guys never played Zelda, Metroid, Diablo or StarCraft, have you?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077890</id>
	<title>Re:DRM?</title>
	<author>brkello</author>
	<datestamp>1265710020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I understand your concerns.  But honestly, consoles are a form of DRM.</htmltext>
<tokenext>I understand your concerns .
But honestly , consoles are a form of DRM .</tokentext>
<sentencetext>I understand your concerns.
But honestly, consoles are a form of DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31082696</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265054580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ditto. DRM sucks ass. It makes the version you can download for free from the internet so much better than the version you can buy in the shop. My money will not be used to develop DRM.</p></htmltext>
<tokenext>Ditto .
DRM sucks ass .
It makes the version you can download for free from the internet so much better than the version you can buy in the shop .
My money will not be used to develop DRM .</tokentext>
<sentencetext>Ditto.
DRM sucks ass.
It makes the version you can download for free from the internet so much better than the version you can buy in the shop.
My money will not be used to develop DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075980</id>
	<title>Re:Ending the wait?</title>
	<author>Anonymous</author>
	<datestamp>1265745660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>agreed. Waited too long for Starcraft 2, Waited WAY too long for Majora's mask, but never got into diablo and Metroid just became awesome to me recently.</p></htmltext>
<tokenext>agreed .
Waited too long for Starcraft 2 , Waited WAY too long for Majora 's mask , but never got into diablo and Metroid just became awesome to me recently .</tokentext>
<sentencetext>agreed.
Waited too long for Starcraft 2, Waited WAY too long for Majora's mask, but never got into diablo and Metroid just became awesome to me recently.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075958</id>
	<title>What's new?</title>
	<author>Jim Hall</author>
	<datestamp>1265745600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I really enjoyed the first game. It had a lot of new elements thrown into it. Far from being a straight-up shooter, there was quite a bit of exploration required. Some areas reminded me of <em>Thief</em> for the PC. I liked the options to "level up" your character, and the moral choice to harvest / not to harvest the Little Sisters. (Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)</p><p>Graphically, the first game felt a little dated, even at launch. But it was a great example of what a great story and plot arc can do to overcome graphics.</p><p>That said, I'm not looking forward to the sequel <em>at all</em>. I'm going to skip this one. Meer reflects the same thoughts I had when I first learned of a <em>Bioshock 2</em>: "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it."</p><p>I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.</p></htmltext>
<tokenext>I really enjoyed the first game .
It had a lot of new elements thrown into it .
Far from being a straight-up shooter , there was quite a bit of exploration required .
Some areas reminded me of Thief for the PC .
I liked the options to " level up " your character , and the moral choice to harvest / not to harvest the Little Sisters .
( Although I did n't realize that it was all-or-nothing with that , so while I only harvested 1 Little Sister [ the first one ] I got the " bad " ending .
) Graphically , the first game felt a little dated , even at launch .
But it was a great example of what a great story and plot arc can do to overcome graphics.That said , I 'm not looking forward to the sequel at all .
I 'm going to skip this one .
Meer reflects the same thoughts I had when I first learned of a Bioshock 2 : " Part of Rapture 's great wonder was that it was just believable enough , if you squinted your brain a bit ( or a lot ) , but this lathers on so much wild sci-fi that it 's much harder to connect to it .
" I do n't think the follow-up will hold up .
Part of that is that too many gamers ( like me ) would keep comparing a sequel to an original game that was ( in many ways ) groundbreaking .
And it 's awfully hard to live up to that .</tokentext>
<sentencetext>I really enjoyed the first game.
It had a lot of new elements thrown into it.
Far from being a straight-up shooter, there was quite a bit of exploration required.
Some areas reminded me of Thief for the PC.
I liked the options to "level up" your character, and the moral choice to harvest / not to harvest the Little Sisters.
(Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.
)Graphically, the first game felt a little dated, even at launch.
But it was a great example of what a great story and plot arc can do to overcome graphics.That said, I'm not looking forward to the sequel at all.
I'm going to skip this one.
Meer reflects the same thoughts I had when I first learned of a Bioshock 2: "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it.
"I don't think the follow-up will hold up.
Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking.
And it's awfully hard to live up to that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31079796</id>
	<title>No Widescreen</title>
	<author>xxuserxx</author>
	<datestamp>1265718000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The developers did not include widescreen ratios...again.. No widescreen, no thanks.</htmltext>
<tokenext>The developers did not include widescreen ratios...again.. No widescreen , no thanks .</tokentext>
<sentencetext>The developers did not include widescreen ratios...again.. No widescreen, no thanks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31078574</id>
	<title>That is exactly where they failed most SPOILER</title>
	<author>SuperKendall</author>
	<datestamp>1265712600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinism</i></p><p>SPOILER SPOILER STOP READING IF THIS GETS MODDED UP UNLESS YOU HAVE FINISHED BIOSHOCK<nobr> <wbr></nobr>..<br>.<br>.<br>.<br>.<br>.<nobr> <wbr></nobr>..<br>.<br>.<br>.</p><p>Of course it was.  And that's what made me most angry, the fact that they fumbled that totally with the Ryan killing scene.</p><p>If they truly wanted to illustrate you had no choice other than to kill Ryan because of your programming, they should have given you LESS CHOICE in what you could do at that exact moment.  I wandered around trying to kill myself, trying to break out, trying to do anything other than kill Ryan.   In the end, I COULD have just sit there forever.  I spent a few hours trying.  You could be a pacifist if you want to, and that felt wrong.</p><p>I would have preferred almost anything else to that - even just a cutscene that showed me killing him. Far better would be to see my own on-screen hand slowly coming up, bringing my selected plasmids and other weapons to bear beyond my control... every movement you made only allowed to be towards him, only able to turn slightly away until the inevitable stroke of bees or gun or what have you that that did him in.  Even shooting anywhere and then having the bullet ricochet for the kill would have been amusing and driven home that main thematic point so much better that all along you were not really under your own control.</p><p>But the story beyond that point failed for me as well.  Then I had the suggestion switch turned off (I think, I seem to remember they operated on me).  So then really why did I go off to kill the dude?  The Sisters kind of wanted me to, but I had no really compelling reason to do so other than to progress in the game.  Then I was just playing any other shooter, or that is what it felt like... where in System shock I had a personal compelling reason (from the character's standpoint) to be playing that sucker until the very end and defeating who I had to at every point.</p></htmltext>
<tokenext>To me it seemed obvious the game was about the illusion of free will , serving as a rather well-executed illustration of determinismSPOILER SPOILER STOP READING IF THIS GETS MODDED UP UNLESS YOU HAVE FINISHED BIOSHOCK ....... .....Of course it was .
And that 's what made me most angry , the fact that they fumbled that totally with the Ryan killing scene.If they truly wanted to illustrate you had no choice other than to kill Ryan because of your programming , they should have given you LESS CHOICE in what you could do at that exact moment .
I wandered around trying to kill myself , trying to break out , trying to do anything other than kill Ryan .
In the end , I COULD have just sit there forever .
I spent a few hours trying .
You could be a pacifist if you want to , and that felt wrong.I would have preferred almost anything else to that - even just a cutscene that showed me killing him .
Far better would be to see my own on-screen hand slowly coming up , bringing my selected plasmids and other weapons to bear beyond my control... every movement you made only allowed to be towards him , only able to turn slightly away until the inevitable stroke of bees or gun or what have you that that did him in .
Even shooting anywhere and then having the bullet ricochet for the kill would have been amusing and driven home that main thematic point so much better that all along you were not really under your own control.But the story beyond that point failed for me as well .
Then I had the suggestion switch turned off ( I think , I seem to remember they operated on me ) .
So then really why did I go off to kill the dude ?
The Sisters kind of wanted me to , but I had no really compelling reason to do so other than to progress in the game .
Then I was just playing any other shooter , or that is what it felt like... where in System shock I had a personal compelling reason ( from the character 's standpoint ) to be playing that sucker until the very end and defeating who I had to at every point .</tokentext>
<sentencetext>To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinismSPOILER SPOILER STOP READING IF THIS GETS MODDED UP UNLESS YOU HAVE FINISHED BIOSHOCK ....... .....Of course it was.
And that's what made me most angry, the fact that they fumbled that totally with the Ryan killing scene.If they truly wanted to illustrate you had no choice other than to kill Ryan because of your programming, they should have given you LESS CHOICE in what you could do at that exact moment.
I wandered around trying to kill myself, trying to break out, trying to do anything other than kill Ryan.
In the end, I COULD have just sit there forever.
I spent a few hours trying.
You could be a pacifist if you want to, and that felt wrong.I would have preferred almost anything else to that - even just a cutscene that showed me killing him.
Far better would be to see my own on-screen hand slowly coming up, bringing my selected plasmids and other weapons to bear beyond my control... every movement you made only allowed to be towards him, only able to turn slightly away until the inevitable stroke of bees or gun or what have you that that did him in.
Even shooting anywhere and then having the bullet ricochet for the kill would have been amusing and driven home that main thematic point so much better that all along you were not really under your own control.But the story beyond that point failed for me as well.
Then I had the suggestion switch turned off (I think, I seem to remember they operated on me).
So then really why did I go off to kill the dude?
The Sisters kind of wanted me to, but I had no really compelling reason to do so other than to progress in the game.
Then I was just playing any other shooter, or that is what it felt like... where in System shock I had a personal compelling reason (from the character's standpoint) to be playing that sucker until the very end and defeating who I had to at every point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31078250</id>
	<title>Re:Not groundbreaking at all, System Shock 2 clone</title>
	<author>antdude</author>
	<datestamp>1265711280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Someone should mod System Shock games to use BioShock engines, but then companies won't like it.<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>Someone should mod System Shock games to use BioShock engines , but then companies wo n't like it .
: (</tokentext>
<sentencetext>Someone should mod System Shock games to use BioShock engines, but then companies won't like it.
:(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076156</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076684</id>
	<title>Re:Ending the wait?</title>
	<author>steelfood</author>
	<datestamp>1265748360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I guess they were expecting a DNF-type wait.</p></htmltext>
<tokenext>I guess they were expecting a DNF-type wait .</tokentext>
<sentencetext>I guess they were expecting a DNF-type wait.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075812</id>
	<title>What?</title>
	<author>Anonymous</author>
	<datestamp>1265745120000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Where are the Mac OS X and the Wii version, you son of a bitch! - Fez</p></htmltext>
<tokenext>Where are the Mac OS X and the Wii version , you son of a bitch !
- Fez</tokentext>
<sentencetext>Where are the Mac OS X and the Wii version, you son of a bitch!
- Fez</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076328</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265746860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Supposedly it has:<br>- securom<br>- steam<br>- Games for Windows Live</p><p>All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.</p><p>A lot of people refuse to buy this game because of the DRM.</p></htmltext>
<tokenext>Supposedly it has : - securom- steam- Games for Windows LiveAll at once .
Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.A lot of people refuse to buy this game because of the DRM .</tokentext>
<sentencetext>Supposedly it has:- securom- steam- Games for Windows LiveAll at once.
Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.A lot of people refuse to buy this game because of the DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31083462</id>
	<title>Re:Immersion</title>
	<author>Slashcrap</author>
	<datestamp>1265020500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm a little bit afraid of the person who thought Bioshock was "believable".</p></div><p>They're the same people that find Ayn Rand and Ron Paul believable, and I think you'll find you should be mildly fearful (because they probably own guns), but also very sympathetic (because they definitely have Aspergers). Amusement is also fine, as long as you're only interacting with their damaged little souls on the Internet.</p></div>
	</htmltext>
<tokenext>I 'm a little bit afraid of the person who thought Bioshock was " believable " .They 're the same people that find Ayn Rand and Ron Paul believable , and I think you 'll find you should be mildly fearful ( because they probably own guns ) , but also very sympathetic ( because they definitely have Aspergers ) .
Amusement is also fine , as long as you 're only interacting with their damaged little souls on the Internet .</tokentext>
<sentencetext>I'm a little bit afraid of the person who thought Bioshock was "believable".They're the same people that find Ayn Rand and Ron Paul believable, and I think you'll find you should be mildly fearful (because they probably own guns), but also very sympathetic (because they definitely have Aspergers).
Amusement is also fine, as long as you're only interacting with their damaged little souls on the Internet.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077148</id>
	<title>Re:DRM?</title>
	<author>WarlockD</author>
	<datestamp>1265706840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Meh, its not as bad as it sounds.</p><p><a href="http://forums.2kgames.com/forums/showthread.php?t=55023" title="2kgames.com">http://forums.2kgames.com/forums/showthread.php?t=55023</a> [2kgames.com]</p><p>You can turn off Live for windows (I won't, I am an achievement whore) and I buy most of my games from stream anyway so fine with that.</p><p>But why even bother with securom anymore?</p></htmltext>
<tokenext>Meh , its not as bad as it sounds.http : //forums.2kgames.com/forums/showthread.php ? t = 55023 [ 2kgames.com ] You can turn off Live for windows ( I wo n't , I am an achievement whore ) and I buy most of my games from stream anyway so fine with that.But why even bother with securom anymore ?</tokentext>
<sentencetext>Meh, its not as bad as it sounds.http://forums.2kgames.com/forums/showthread.php?t=55023 [2kgames.com]You can turn off Live for windows (I won't, I am an achievement whore) and I buy most of my games from stream anyway so fine with that.But why even bother with securom anymore?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077392</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265707980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I also agree... PC gaming is dying because many PC gamers will simply refuse to buy something or even try it if it has terrible/any DRM on it. I know it has caused me to not consider buying many games that I had once hoped to buy and in some cases that I was really looking forward to.</p><p>I'm sure Spore would have sold a heck of a lot more if it didn't have the DRM that it had. I'm sure there are MANY other games out there who would have had a net increase in sales if they hadn't included any DRM.</p></htmltext>
<tokenext>I also agree... PC gaming is dying because many PC gamers will simply refuse to buy something or even try it if it has terrible/any DRM on it .
I know it has caused me to not consider buying many games that I had once hoped to buy and in some cases that I was really looking forward to.I 'm sure Spore would have sold a heck of a lot more if it did n't have the DRM that it had .
I 'm sure there are MANY other games out there who would have had a net increase in sales if they had n't included any DRM .</tokentext>
<sentencetext>I also agree... PC gaming is dying because many PC gamers will simply refuse to buy something or even try it if it has terrible/any DRM on it.
I know it has caused me to not consider buying many games that I had once hoped to buy and in some cases that I was really looking forward to.I'm sure Spore would have sold a heck of a lot more if it didn't have the DRM that it had.
I'm sure there are MANY other games out there who would have had a net increase in sales if they hadn't included any DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076222</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077816</id>
	<title>Forgive me father for I have sinned...</title>
	<author>levicivita</author>
	<datestamp>1265709720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...but despite glowing reviews, I couldn't quite get into it.  The atmosphere is very polished.  The little girls are quite spooky and they're the highlight of the game by far.  What I did not like so much was the actual combat.  The worst thing about it is that what you're really fighting is the scarcity of resources (I was playing on hard).  The challenge thus is not killing the creatures, but saving money.  There are several things you have to keep track of, and you're constantly out of all of them.  The water effects are best in class, but that's about it.  The engine brings nothing new.  Crysis, a 3 year old game, is more revolutionary even today than BioShock 2.  I wanted to like it but in the end I just gave up.</htmltext>
<tokenext>...but despite glowing reviews , I could n't quite get into it .
The atmosphere is very polished .
The little girls are quite spooky and they 're the highlight of the game by far .
What I did not like so much was the actual combat .
The worst thing about it is that what you 're really fighting is the scarcity of resources ( I was playing on hard ) .
The challenge thus is not killing the creatures , but saving money .
There are several things you have to keep track of , and you 're constantly out of all of them .
The water effects are best in class , but that 's about it .
The engine brings nothing new .
Crysis , a 3 year old game , is more revolutionary even today than BioShock 2 .
I wanted to like it but in the end I just gave up .</tokentext>
<sentencetext>...but despite glowing reviews, I couldn't quite get into it.
The atmosphere is very polished.
The little girls are quite spooky and they're the highlight of the game by far.
What I did not like so much was the actual combat.
The worst thing about it is that what you're really fighting is the scarcity of resources (I was playing on hard).
The challenge thus is not killing the creatures, but saving money.
There are several things you have to keep track of, and you're constantly out of all of them.
The water effects are best in class, but that's about it.
The engine brings nothing new.
Crysis, a 3 year old game, is more revolutionary even today than BioShock 2.
I wanted to like it but in the end I just gave up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076018</id>
	<title>Re:Ending the wait?</title>
	<author>Anonymous</author>
	<datestamp>1265745780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Wow, a huge three years between games.</p><p>You guys never played Zelda, Metroid, Diablo or StarCraft, have you?</p></div><p>civilization, simcity<nobr> <wbr></nobr>...</p></div>
	</htmltext>
<tokenext>Wow , a huge three years between games.You guys never played Zelda , Metroid , Diablo or StarCraft , have you ? civilization , simcity .. .</tokentext>
<sentencetext>Wow, a huge three years between games.You guys never played Zelda, Metroid, Diablo or StarCraft, have you?civilization, simcity ...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076562</id>
	<title>Re:Ending the wait?</title>
	<author>Culture20</author>
	<datestamp>1265747820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or System Shock 1 &amp; 2 which Bioshock was supposedly originally going to be a continuation of.</htmltext>
<tokenext>Or System Shock 1 &amp; 2 which Bioshock was supposedly originally going to be a continuation of .</tokentext>
<sentencetext>Or System Shock 1 &amp; 2 which Bioshock was supposedly originally going to be a continuation of.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077298</id>
	<title>Re:DRM?</title>
	<author>westlake</author>
	<datestamp>1265707500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i> I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.</i> </p><p>The problem is that they don't need your business:</p><p> <a href="http://www.amazon.com/gp/bestsellers/videogames/ref=pd\_zg\_hrsr\_vg\_1\_1" title="amazon.com">Bestsellers in PC Games</a> [amazon.com], <a href="http://www.amazon.com/s/ref=nb\_sb\_noss?url=search-alias\%3Dvideogames&amp;field-keywords=bioshock+2" title="amazon.com">Bestsellers in Console Gaming - Hardware and Software</a> [amazon.com] </p><p>Bioshock is #12 on the PC list, just out of the top ten. Bioshock was released in August 2007.</p><p><a href="http://www.amazon.com/Bioshock-Elder-Scrolls-Oblivion-Xbox-360/dp/B0028IBTPC/ref=sr\_1\_10?ie=UTF8&amp;s=videogames&amp;qid=1265744245&amp;sr=1-10" title="amazon.com">Bioshock &amp; Oblivion Bundle</a> [amazon.com] [XBox 360]</p></htmltext>
<tokenext>I never bought the first game , due to the draconian DRM .
By the time it was eased , there were so many other great games on my list to purchase and play that I never got back around to Bioshock .
The end result : They lost my business .
The problem is that they do n't need your business : Bestsellers in PC Games [ amazon.com ] , Bestsellers in Console Gaming - Hardware and Software [ amazon.com ] Bioshock is # 12 on the PC list , just out of the top ten .
Bioshock was released in August 2007.Bioshock &amp; Oblivion Bundle [ amazon.com ] [ XBox 360 ]</tokentext>
<sentencetext> I never bought the first game, due to the draconian DRM.
By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock.
The end result: They lost my business.
The problem is that they don't need your business: Bestsellers in PC Games [amazon.com], Bestsellers in Console Gaming - Hardware and Software [amazon.com] Bioshock is #12 on the PC list, just out of the top ten.
Bioshock was released in August 2007.Bioshock &amp; Oblivion Bundle [amazon.com] [XBox 360]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077202</id>
	<title>Why is this an article?</title>
	<author>Anonymous</author>
	<datestamp>1265707080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why exactly is a generic sequel being featured on slashdot?</p></htmltext>
<tokenext>Why exactly is a generic sequel being featured on slashdot ?</tokentext>
<sentencetext>Why exactly is a generic sequel being featured on slashdot?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076532</id>
	<title>Re:DRM?</title>
	<author>beef3k</author>
	<datestamp>1265747640000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>From the release notes of the crack:
<br> <br>
Protection: SecuROM+XLive+PA</htmltext>
<tokenext>From the release notes of the crack : Protection : SecuROM + XLive + PA</tokentext>
<sentencetext>From the release notes of the crack:
 
Protection: SecuROM+XLive+PA</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31085254</id>
	<title>Re:What's new?</title>
	<author>Anonymous</author>
	<datestamp>1265037840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)</p></div><p>You must have done 2 or more. The FAQ states the you can do 1 and still get the "good" ending, I know I did.</p></div>
	</htmltext>
<tokenext>so while I only harvested 1 Little Sister [ the first one ] I got the " bad " ending .
) You must have done 2 or more .
The FAQ states the you can do 1 and still get the " good " ending , I know I did .</tokentext>
<sentencetext>so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.
)You must have done 2 or more.
The FAQ states the you can do 1 and still get the "good" ending, I know I did.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075958</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31078464</id>
	<title>Re:Not groundbreaking at all, System Shock 2 clone</title>
	<author>JackAxe</author>
	<datestamp>1265712060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I could not finish BioShuck do to my prior expectations based on the first Shock and SS2.  BioShuck was a HUGE let down for me.</htmltext>
<tokenext>I could not finish BioShuck do to my prior expectations based on the first Shock and SS2 .
BioShuck was a HUGE let down for me .</tokentext>
<sentencetext>I could not finish BioShuck do to my prior expectations based on the first Shock and SS2.
BioShuck was a HUGE let down for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076156</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076026</id>
	<title>Re:Ending the wait?</title>
	<author>Anonymous</author>
	<datestamp>1265745780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If people were eager for a sequel then by definition their wait has ended. One day - three years - a wait is a wait.</p></htmltext>
<tokenext>If people were eager for a sequel then by definition their wait has ended .
One day - three years - a wait is a wait .</tokentext>
<sentencetext>If people were eager for a sequel then by definition their wait has ended.
One day - three years - a wait is a wait.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31081000</id>
	<title>Re:Ending the wait?</title>
	<author>aflag</author>
	<datestamp>1265725980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Wow, a huge three years between games.</p><p>You guys never played Zelda, Metroid, Diablo or StarCraft, have you?</p></div><p>Wow, a huge 7 years between games. You never played duke nukem, have you?</p></div>
	</htmltext>
<tokenext>Wow , a huge three years between games.You guys never played Zelda , Metroid , Diablo or StarCraft , have you ? Wow , a huge 7 years between games .
You never played duke nukem , have you ?</tokentext>
<sentencetext>Wow, a huge three years between games.You guys never played Zelda, Metroid, Diablo or StarCraft, have you?Wow, a huge 7 years between games.
You never played duke nukem, have you?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076372</id>
	<title>Re:DRM?</title>
	<author>d34dluk3</author>
	<datestamp>1265747040000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Just download it<nobr> <wbr></nobr>:)</htmltext>
<tokenext>Just download it : )</tokentext>
<sentencetext>Just download it :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31082722</id>
	<title>Re:What's new?</title>
	<author>Opportunist</author>
	<datestamp>1265055000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Prior art: System Shock. No kidding, the game was not so much different from its alleged predecessor.</p><p>It's a bit like with music. Any time someone remixes a song that got buried in time people will praise the artist for coming up with something fresh when, in fact, he just rebrew some old tea leaves.</p></htmltext>
<tokenext>Prior art : System Shock .
No kidding , the game was not so much different from its alleged predecessor.It 's a bit like with music .
Any time someone remixes a song that got buried in time people will praise the artist for coming up with something fresh when , in fact , he just rebrew some old tea leaves .</tokentext>
<sentencetext>Prior art: System Shock.
No kidding, the game was not so much different from its alleged predecessor.It's a bit like with music.
Any time someone remixes a song that got buried in time people will praise the artist for coming up with something fresh when, in fact, he just rebrew some old tea leaves.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075958</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075976</id>
	<title>Immersion</title>
	<author>Reason58</author>
	<datestamp>1265745660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it.</p></div><p>I'm a little bit afraid of the person who thought Bioshock was "believable".</p></div>
	</htmltext>
<tokenext>Part of Rapture 's great wonder was that it was just believable enough , if you squinted your brain a bit ( or a lot ) , but this lathers on so much wild sci-fi that it 's much harder to connect to it.I 'm a little bit afraid of the person who thought Bioshock was " believable " .</tokentext>
<sentencetext>Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it.I'm a little bit afraid of the person who thought Bioshock was "believable".
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31095528</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265044200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I saw that in the nfo, was wondering what 'PA' stands for...</p></htmltext>
<tokenext>I saw that in the nfo , was wondering what 'PA ' stands for.. .</tokentext>
<sentencetext>I saw that in the nfo, was wondering what 'PA' stands for...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31078486</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265712180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Supposedly it has:<br>- securom<br>- steam<br>- Games for Windows Live</p><p>All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.</p><p>A lot of people refuse to buy this game because of the DRM.</p></div><p>LOL, hooray for the pirated version then that works online with my crappy Universe at War cd-key I grabbed off Steam for five bucks.<nobr> <wbr></nobr>:-)</p></div>
	</htmltext>
<tokenext>Supposedly it has : - securom- steam- Games for Windows LiveAll at once .
Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.A lot of people refuse to buy this game because of the DRM.LOL , hooray for the pirated version then that works online with my crappy Universe at War cd-key I grabbed off Steam for five bucks .
: - )</tokentext>
<sentencetext>Supposedly it has:- securom- steam- Games for Windows LiveAll at once.
Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.A lot of people refuse to buy this game because of the DRM.LOL, hooray for the pirated version then that works online with my crappy Universe at War cd-key I grabbed off Steam for five bucks.
:-)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31094060</id>
	<title>Re:Ending the wait?</title>
	<author>Anonymous</author>
	<datestamp>1265034660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Or Duke Nukem?</p></htmltext>
<tokenext>Or Duke Nukem ?</tokentext>
<sentencetext>Or Duke Nukem?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076156</id>
	<title>Not groundbreaking at all, System Shock 2 clone</title>
	<author>Anonymous</author>
	<datestamp>1265746200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Hands down, System Shock 2 was better in every way than Bioshock (well, OK, graphically Bioshock is far better but then you'd expect that given the progression of engine abilities).</p><p>Most specifically, I like the background of Bioshock BUT the twist in the middle of the story really pissed me off, at least the way they handled it from user interaction.  They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) and a Mu-Ha-Ha villain lacking only a twirly mustache.</p><p>That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...</p></htmltext>
<tokenext>Hands down , System Shock 2 was better in every way than Bioshock ( well , OK , graphically Bioshock is far better but then you 'd expect that given the progression of engine abilities ) .Most specifically , I like the background of Bioshock BUT the twist in the middle of the story really pissed me off , at least the way they handled it from user interaction .
They were going somewhere subtle and then all of the sudden you have no choices ( despite supposedly the game being about choice ) and a Mu-Ha-Ha villain lacking only a twirly mustache.That 's not to say at some point I will not play Bioshock 2 , I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock.. .</tokentext>
<sentencetext>Hands down, System Shock 2 was better in every way than Bioshock (well, OK, graphically Bioshock is far better but then you'd expect that given the progression of engine abilities).Most specifically, I like the background of Bioshock BUT the twist in the middle of the story really pissed me off, at least the way they handled it from user interaction.
They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) and a Mu-Ha-Ha villain lacking only a twirly mustache.That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075958</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31079748</id>
	<title>Re:Ending the wait?</title>
	<author>D Ninja</author>
	<datestamp>1265717820000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>You guys never played Zelda, Metroid, Diablo or StarCraft, have you?</p></div><p>I play Duke Nukem, you insensitive clod!</p></div>
	</htmltext>
<tokenext>You guys never played Zelda , Metroid , Diablo or StarCraft , have you ? I play Duke Nukem , you insensitive clod !</tokentext>
<sentencetext>You guys never played Zelda, Metroid, Diablo or StarCraft, have you?I play Duke Nukem, you insensitive clod!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075872</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076102</id>
	<title>Re:Immersion</title>
	<author>vlm</author>
	<datestamp>1265746020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm a little bit afraid of the person who thought Bioshock was "believable".</p></div><p>In a genre that gave us Prey, Halflife, and Doom, Bioshock was not too bad...</p></div>
	</htmltext>
<tokenext>I 'm a little bit afraid of the person who thought Bioshock was " believable " .In a genre that gave us Prey , Halflife , and Doom , Bioshock was not too bad.. .</tokentext>
<sentencetext>I'm a little bit afraid of the person who thought Bioshock was "believable".In a genre that gave us Prey, Halflife, and Doom, Bioshock was not too bad...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31082272</id>
	<title>Re:DRM?</title>
	<author>Boronx</author>
	<datestamp>1265739660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's dying because you'd be insane to fund a big budget game that wasn't targeted at a popular console.</p></htmltext>
<tokenext>It 's dying because you 'd be insane to fund a big budget game that was n't targeted at a popular console .</tokentext>
<sentencetext>It's dying because you'd be insane to fund a big budget game that wasn't targeted at a popular console.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077392</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31080806</id>
	<title>Re:What's new?</title>
	<author>brkello</author>
	<datestamp>1265724540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I guess I don't mind if they take liberty with reality in a video game.  I am more of a story person with most games.  But Bioshock seems more of an FPS to me.  As long as they tighten up the actual game play part of it from the first Bioshock, I will be happy.  The engine felt really...slow...compared to a regular twitch-based FPS.</htmltext>
<tokenext>I guess I do n't mind if they take liberty with reality in a video game .
I am more of a story person with most games .
But Bioshock seems more of an FPS to me .
As long as they tighten up the actual game play part of it from the first Bioshock , I will be happy .
The engine felt really...slow...compared to a regular twitch-based FPS .</tokentext>
<sentencetext>I guess I don't mind if they take liberty with reality in a video game.
I am more of a story person with most games.
But Bioshock seems more of an FPS to me.
As long as they tighten up the actual game play part of it from the first Bioshock, I will be happy.
The engine felt really...slow...compared to a regular twitch-based FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075958</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076850</id>
	<title>Where they were going...</title>
	<author>Anonymous</author>
	<datestamp>1265749020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice)<nobr> <wbr></nobr>...</p></div><p>To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinism. Given that video games do have the power to completely control our actions within them, its message was uniquely suited to its medium.</p></div>
	</htmltext>
<tokenext>They were going somewhere subtle and then all of the sudden you have no choices ( despite supposedly the game being about choice ) ...To me it seemed obvious the game was about the illusion of free will , serving as a rather well-executed illustration of determinism .
Given that video games do have the power to completely control our actions within them , its message was uniquely suited to its medium .</tokentext>
<sentencetext> They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) ...To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinism.
Given that video games do have the power to completely control our actions within them, its message was uniquely suited to its medium.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076156</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31080454</id>
	<title>Re:What's new?</title>
	<author>Anonymous</author>
	<datestamp>1265722260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)</i></p><p>Darn u! U just ruined my moral decision!</p></htmltext>
<tokenext>Although I did n't realize that it was all-or-nothing with that , so while I only harvested 1 Little Sister [ the first one ] I got the " bad " ending .
) Darn u !
U just ruined my moral decision !</tokentext>
<sentencetext>Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.
)Darn u!
U just ruined my moral decision!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075958</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31078766</id>
	<title>torrent?</title>
	<author>Anonymous</author>
	<datestamp>1265713320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Anyone have a torrent for the first game with *ALL* the DRM stripped out?</p><p>I actually picked it up on sale for $5 but I never installed it because you *still* have to let it talk to their servers even though they'll graciously let you install it as many times as you want.  (I was planning to plug the serial number into steam like I did for Half Life 1, but apparently that only works for 1st party games on Steam)</p><p>At least I cost them money by making them pay somebody to talk to me on their support number.  Maybe I'll call again and waste more of their time.</p></htmltext>
<tokenext>Anyone have a torrent for the first game with * ALL * the DRM stripped out ? I actually picked it up on sale for $ 5 but I never installed it because you * still * have to let it talk to their servers even though they 'll graciously let you install it as many times as you want .
( I was planning to plug the serial number into steam like I did for Half Life 1 , but apparently that only works for 1st party games on Steam ) At least I cost them money by making them pay somebody to talk to me on their support number .
Maybe I 'll call again and waste more of their time .</tokentext>
<sentencetext>Anyone have a torrent for the first game with *ALL* the DRM stripped out?I actually picked it up on sale for $5 but I never installed it because you *still* have to let it talk to their servers even though they'll graciously let you install it as many times as you want.
(I was planning to plug the serial number into steam like I did for Half Life 1, but apparently that only works for 1st party games on Steam)At least I cost them money by making them pay somebody to talk to me on their support number.
Maybe I'll call again and waste more of their time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076574</id>
	<title>Re:DRM?</title>
	<author>poetmatt</author>
	<datestamp>1265747880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>yeah, that's a whole lot of "I'm going to pirate instead of buy because that's a whole lot of garbage", at least to me.</p><p>Adding windows live even when securom is removed isn't even a tradeoff. It's worse.</p></htmltext>
<tokenext>yeah , that 's a whole lot of " I 'm going to pirate instead of buy because that 's a whole lot of garbage " , at least to me.Adding windows live even when securom is removed is n't even a tradeoff .
It 's worse .</tokentext>
<sentencetext>yeah, that's a whole lot of "I'm going to pirate instead of buy because that's a whole lot of garbage", at least to me.Adding windows live even when securom is removed isn't even a tradeoff.
It's worse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31082656</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265745240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes, you can turn off Live and play anyway.... You just can't save your games if you do that. Playing single player with out the ability to save? Give me some of that!!!</p></htmltext>
<tokenext>Yes , you can turn off Live and play anyway.... You just ca n't save your games if you do that .
Playing single player with out the ability to save ?
Give me some of that ! !
!</tokentext>
<sentencetext>Yes, you can turn off Live and play anyway.... You just can't save your games if you do that.
Playing single player with out the ability to save?
Give me some of that!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077148</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31077140</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265706840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>The DRM for Bioshock 2 is even worse than before.  Securom is still there and requires online activation and now there is Games for Windows Live forcing it's own online activation and 15 install activation limit.</p><p>The real kicker is that 2K has a thread where they lie and claim they "scaled back" the DRM by removing the 5 install limit set by Securom - but it's irrelevant since GFWL has it's own install limit.  Oh, and if you buy it on Steam?  You get the Steam DRM + Securom + GFWL - that's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock's DRM.</p></htmltext>
<tokenext>The DRM for Bioshock 2 is even worse than before .
Securom is still there and requires online activation and now there is Games for Windows Live forcing it 's own online activation and 15 install activation limit.The real kicker is that 2K has a thread where they lie and claim they " scaled back " the DRM by removing the 5 install limit set by Securom - but it 's irrelevant since GFWL has it 's own install limit .
Oh , and if you buy it on Steam ?
You get the Steam DRM + Securom + GFWL - that 's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock 's DRM .</tokentext>
<sentencetext>The DRM for Bioshock 2 is even worse than before.
Securom is still there and requires online activation and now there is Games for Windows Live forcing it's own online activation and 15 install activation limit.The real kicker is that 2K has a thread where they lie and claim they "scaled back" the DRM by removing the 5 install limit set by Securom - but it's irrelevant since GFWL has it's own install limit.
Oh, and if you buy it on Steam?
You get the Steam DRM + Securom + GFWL - that's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock's DRM.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31081264</id>
	<title>It would have been more interesting...</title>
	<author>mOdQuArK!</author>
	<datestamp>1265728080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>...if they had allowed you to play as a Little Sister, the target of every Splicer, crawling through the ducts for safe transit, popping out here or there to try and drain some Adam from a corpse, scampering around various Big Daddy's for protection (or deliberately drawing enemies to Big Daddys to get them killed), perhaps being able to set traps or sabotage things.</p><p>I suppose a scenario like that would've made the game more puzzle-like rather than a shooter, but I think it still would've been pretty interesting to play.</p></htmltext>
<tokenext>...if they had allowed you to play as a Little Sister , the target of every Splicer , crawling through the ducts for safe transit , popping out here or there to try and drain some Adam from a corpse , scampering around various Big Daddy 's for protection ( or deliberately drawing enemies to Big Daddys to get them killed ) , perhaps being able to set traps or sabotage things.I suppose a scenario like that would 've made the game more puzzle-like rather than a shooter , but I think it still would 've been pretty interesting to play .</tokentext>
<sentencetext>...if they had allowed you to play as a Little Sister, the target of every Splicer, crawling through the ducts for safe transit, popping out here or there to try and drain some Adam from a corpse, scampering around various Big Daddy's for protection (or deliberately drawing enemies to Big Daddys to get them killed), perhaps being able to set traps or sabotage things.I suppose a scenario like that would've made the game more puzzle-like rather than a shooter, but I think it still would've been pretty interesting to play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076440</id>
	<title>Re:Immersion</title>
	<author>Anonymous</author>
	<datestamp>1265747400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>&gt;I'm a little bit afraid of the person who thought Bioshock was "believable".</p><p>Dunno, obviously the fantastic elements are ridiculous, but there's no shortage of Randians and other nutters looking for some kind of new floating society.  The last time I heard about this nuttiness was "The Freedom Ship," kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free (ignoring the massive ship assessment fee of course!).  I think its 100\% believable to think that fanatics would attempt to try to start their own little society or compound. Religious types seem to do it all the time.</p></htmltext>
<tokenext>&gt; I 'm a little bit afraid of the person who thought Bioshock was " believable " .Dunno , obviously the fantastic elements are ridiculous , but there 's no shortage of Randians and other nutters looking for some kind of new floating society .
The last time I heard about this nuttiness was " The Freedom Ship , " kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free ( ignoring the massive ship assessment fee of course ! ) .
I think its 100 \ % believable to think that fanatics would attempt to try to start their own little society or compound .
Religious types seem to do it all the time .</tokentext>
<sentencetext>&gt;I'm a little bit afraid of the person who thought Bioshock was "believable".Dunno, obviously the fantastic elements are ridiculous, but there's no shortage of Randians and other nutters looking for some kind of new floating society.
The last time I heard about this nuttiness was "The Freedom Ship," kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free (ignoring the massive ship assessment fee of course!).
I think its 100\% believable to think that fanatics would attempt to try to start their own little society or compound.
Religious types seem to do it all the time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31076822</id>
	<title>Re:DRM?</title>
	<author>jitterman</author>
	<datestamp>1265748960000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>Good reply to silly AC.<br> <br> I actually did buy it, but like lots of people here, downloaded a copy via torrent (actually in my case, Usenet) to circumvent DRM. I'm torn as to whether I should have withheld payment to show my being against DRM, or have done as I did in giving payment in support of good content.</htmltext>
<tokenext>Good reply to silly AC .
I actually did buy it , but like lots of people here , downloaded a copy via torrent ( actually in my case , Usenet ) to circumvent DRM .
I 'm torn as to whether I should have withheld payment to show my being against DRM , or have done as I did in giving payment in support of good content .</tokentext>
<sentencetext>Good reply to silly AC.
I actually did buy it, but like lots of people here, downloaded a copy via torrent (actually in my case, Usenet) to circumvent DRM.
I'm torn as to whether I should have withheld payment to show my being against DRM, or have done as I did in giving payment in support of good content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31075922</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_09_1734252.31079364</id>
	<title>Re:DRM?</title>
	<author>CeramicNuts</author>
	<datestamp>1265715900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Wow. I still haven't picked up the first BioShock because of the DRM.</p><p>2k released a Civ 4 bundle with NO DRM.  Maybe they'll come around in a few years.</p></htmltext>
<tokenext>Wow .
I still have n't picked up the first BioShock because of the DRM.2k released a Civ 4 bundle with NO DRM .
Maybe they 'll come around in a few years .</tokentext>
<sentencetext>Wow.
I still haven't picked up the first BioShock because of the DRM.2k released a Civ 4 bundle with NO DRM.
Maybe they'll come around in a few years.</sentencetext>
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