<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_06_1735237</id>
	<title>Game Devs Migrating Toward iPhone, Away From Wii</title>
	<author>Soulskill</author>
	<datestamp>1265482740000</datestamp>
	<htmltext>A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year. At the same time, the amount of <a href="http://www.gamasutra.com/view/news/26846/State\_Of\_Game\_Development\_Survey\_Reveals\_iPhone\_Support\_Surge\_Wii\_Lull.php">work done on games for Nintendo's Wii dropped significantly</a>:
<i>"Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3. While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market."</i></htmltext>
<tokenext>A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise , roughly doubling in number from last year .
At the same time , the amount of work done on games for Nintendo 's Wii dropped significantly : " Just over 70 percent of developers said they were developing at least one game for PC or Mac ( including browser and social games ) , rising slightly from last year ; 41 percent reported working on console games .
Within that latter group , Xbox 360 was the most popular system with 69 percent of console developers targeting it , followed by 61 percent for PlayStation 3 .
While those console figures stayed within a few percent of last year 's results , the change in Wii adoption was much more significant : reported developer support for the system dropped from 42 percent to 30 percent of console developers , supporting numerous publishers ' claims of a recent softening of the Wii market .
"</tokentext>
<sentencetext>A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year.
At the same time, the amount of work done on games for Nintendo's Wii dropped significantly:
"Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games.
Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3.
While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049198</id>
	<title>Re:Nintendo does it to themselves</title>
	<author>mdwh2</author>
	<datestamp>1265462820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The problem is all the game consoles and most (all?) of the cellphones are DRM encumbered. Nobody can publish a program for these systems unless they get the personal approval of the manufacturer or use an "illegal circumvention device."</i></p><p>Surely there's only <i>one</i> mobile phone company that this applies to (Apple)? The rest, you are free to write apps for them.</p></htmltext>
<tokenext>The problem is all the game consoles and most ( all ?
) of the cellphones are DRM encumbered .
Nobody can publish a program for these systems unless they get the personal approval of the manufacturer or use an " illegal circumvention device .
" Surely there 's only one mobile phone company that this applies to ( Apple ) ?
The rest , you are free to write apps for them .</tokentext>
<sentencetext>The problem is all the game consoles and most (all?
) of the cellphones are DRM encumbered.
Nobody can publish a program for these systems unless they get the personal approval of the manufacturer or use an "illegal circumvention device.
"Surely there's only one mobile phone company that this applies to (Apple)?
The rest, you are free to write apps for them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048414</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049774</id>
	<title>are there that many masochists out there?</title>
	<author>Anonymous</author>
	<datestamp>1265470080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm tentatively starting coding again after a long lay off (used to love it, then i hated it, but was good for sod all else) and unfortunately it's for the mac.</p><p>I must say Objective-C is the possibly the most appaling looking "language" I've seen for..well...ever. I'd rather program in Forth that this demented POS. Like PHP, it's appaling syntax foibles are due to the original implementer being either unable to unwilling to write a decent processor/preprocessor. low and behold 20 years later millions of us poor saps are having to struggle with sticking @s or $s or []s all over their once readable source code. I hope these fuckers wake up screaming every night for what they have done.</p><p>fortunately this is gonna be a very very small part of my job, or i'd bloody quit. When I had a hackintosh installed on my home machine I couldn't work out why lots of decent, free, useful things weren't available for the mac (causing me to go back to windows). After coding objective-C for half a day I'm not bloody surprised.</p><p>and these people CHOOSE to code in it?</p></htmltext>
<tokenext>I 'm tentatively starting coding again after a long lay off ( used to love it , then i hated it , but was good for sod all else ) and unfortunately it 's for the mac.I must say Objective-C is the possibly the most appaling looking " language " I 've seen for..well...ever .
I 'd rather program in Forth that this demented POS .
Like PHP , it 's appaling syntax foibles are due to the original implementer being either unable to unwilling to write a decent processor/preprocessor .
low and behold 20 years later millions of us poor saps are having to struggle with sticking @ s or $ s or [ ] s all over their once readable source code .
I hope these fuckers wake up screaming every night for what they have done.fortunately this is gon na be a very very small part of my job , or i 'd bloody quit .
When I had a hackintosh installed on my home machine I could n't work out why lots of decent , free , useful things were n't available for the mac ( causing me to go back to windows ) .
After coding objective-C for half a day I 'm not bloody surprised.and these people CHOOSE to code in it ?</tokentext>
<sentencetext>I'm tentatively starting coding again after a long lay off (used to love it, then i hated it, but was good for sod all else) and unfortunately it's for the mac.I must say Objective-C is the possibly the most appaling looking "language" I've seen for..well...ever.
I'd rather program in Forth that this demented POS.
Like PHP, it's appaling syntax foibles are due to the original implementer being either unable to unwilling to write a decent processor/preprocessor.
low and behold 20 years later millions of us poor saps are having to struggle with sticking @s or $s or []s all over their once readable source code.
I hope these fuckers wake up screaming every night for what they have done.fortunately this is gonna be a very very small part of my job, or i'd bloody quit.
When I had a hackintosh installed on my home machine I couldn't work out why lots of decent, free, useful things weren't available for the mac (causing me to go back to windows).
After coding objective-C for half a day I'm not bloody surprised.and these people CHOOSE to code in it?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048142</id>
	<title>Re:Bye-bye Wii</title>
	<author>Toonol</author>
	<datestamp>1265453340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>A bit of thought, if you're willing to invest it, should make you very embarrassed that you said all that publicly.  The Wii could stop selling NOW, and it's doubtful the 360 or PS3 would EVER catch up to it.  Nintendo has already won this console generation in terms of sales, profit, and popularity.</htmltext>
<tokenext>A bit of thought , if you 're willing to invest it , should make you very embarrassed that you said all that publicly .
The Wii could stop selling NOW , and it 's doubtful the 360 or PS3 would EVER catch up to it .
Nintendo has already won this console generation in terms of sales , profit , and popularity .</tokentext>
<sentencetext>A bit of thought, if you're willing to invest it, should make you very embarrassed that you said all that publicly.
The Wii could stop selling NOW, and it's doubtful the 360 or PS3 would EVER catch up to it.
Nintendo has already won this console generation in terms of sales, profit, and popularity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048852</id>
	<title>Wii isn't going anywhere</title>
	<author>BurgEnder</author>
	<datestamp>1265460000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nintendo did what they had to do survive this generation:  If they had just released another console with a normal controller and either slightly less power than, equal power to, or more power than X360 &amp; PS3, the hardcore crowd would have just written it off as "kiddy" like they do all Nintendo consoles.  I don't remember people complaining about the high amount of crapware on PSOne, another insanely popular system, but I guess if the system is made by a megacorp people don't seem to care.</htmltext>
<tokenext>Nintendo did what they had to do survive this generation : If they had just released another console with a normal controller and either slightly less power than , equal power to , or more power than X360 &amp; PS3 , the hardcore crowd would have just written it off as " kiddy " like they do all Nintendo consoles .
I do n't remember people complaining about the high amount of crapware on PSOne , another insanely popular system , but I guess if the system is made by a megacorp people do n't seem to care .</tokentext>
<sentencetext>Nintendo did what they had to do survive this generation:  If they had just released another console with a normal controller and either slightly less power than, equal power to, or more power than X360 &amp; PS3, the hardcore crowd would have just written it off as "kiddy" like they do all Nintendo consoles.
I don't remember people complaining about the high amount of crapware on PSOne, another insanely popular system, but I guess if the system is made by a megacorp people don't seem to care.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048414</id>
	<title>Re:Nintendo does it to themselves</title>
	<author>Anonymous</author>
	<datestamp>1265455920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The problem is all the game consoles and most (all?) of the cellphones are DRM encumbered. Nobody can publish a program for these systems unless they get the personal approval of the manufacturer or use an "illegal circumvention device."

</p><p>With both Microsoft and Apple both deep into DRM, one has to wonder if their ultimate goal may be to convert general purpose computers into the same censored kind of device. It is asinine when you buy hardware and are not allowed to install whatever software you legally own or create on it. It goes against the basic fundamentals of property law.

</p><p>"Intellectual Property" companies tried to get the <a href="http://cryptome.org/sssca.htm" title="cryptome.org">SSSCA</a> [cryptome.org] passed to require by law all devices which even touched multimedia content have DRM. It is also interesting these companies have been trying to obscure the fact it is DRM by calling it a "security" technology.</p></htmltext>
<tokenext>The problem is all the game consoles and most ( all ?
) of the cellphones are DRM encumbered .
Nobody can publish a program for these systems unless they get the personal approval of the manufacturer or use an " illegal circumvention device .
" With both Microsoft and Apple both deep into DRM , one has to wonder if their ultimate goal may be to convert general purpose computers into the same censored kind of device .
It is asinine when you buy hardware and are not allowed to install whatever software you legally own or create on it .
It goes against the basic fundamentals of property law .
" Intellectual Property " companies tried to get the SSSCA [ cryptome.org ] passed to require by law all devices which even touched multimedia content have DRM .
It is also interesting these companies have been trying to obscure the fact it is DRM by calling it a " security " technology .</tokentext>
<sentencetext>The problem is all the game consoles and most (all?
) of the cellphones are DRM encumbered.
Nobody can publish a program for these systems unless they get the personal approval of the manufacturer or use an "illegal circumvention device.
"

With both Microsoft and Apple both deep into DRM, one has to wonder if their ultimate goal may be to convert general purpose computers into the same censored kind of device.
It is asinine when you buy hardware and are not allowed to install whatever software you legally own or create on it.
It goes against the basic fundamentals of property law.
"Intellectual Property" companies tried to get the SSSCA [cryptome.org] passed to require by law all devices which even touched multimedia content have DRM.
It is also interesting these companies have been trying to obscure the fact it is DRM by calling it a "security" technology.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048496</id>
	<title>Re:Bye-bye Wii</title>
	<author>koiransuklaa</author>
	<datestamp>1265456580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Nintendo really shot themselves in the foot with the Wii.</p></div></blockquote><p>Wii has been a runaway success of such gigantic proportions that no-one really expected Nintendo to pull something like that off. You don't have to like the device or the games, but don't be an idiot: stuffing your fingers in your ears and going lalalaa won't make the console go away.</p><p>The game market mechanics are different with Wii, this was obvious to anyone with half a brain: after all, Nintendo managed to sell consoles and games to a totally new market.</p><blockquote><div><p>I don't know who they appeal to. I don't know anybody that plays a Wii with any kind of regularity.</p></div></blockquote><p>Hi, long time gamer here. I've owned both playstations and quite a few earlier games systems, as well as gamed on PCs when I was younger (on anything between an 8088 and whatever gear was state of the art ten years ago). Wii is my first Nintendo device and I've been quite happy so far.</p><p>In other words: you don't need to understand why people do what they do (not everyone is good at that), but accepting reality as it is helps when you want to have a discussion with other people.</p></div>
	</htmltext>
<tokenext>Nintendo really shot themselves in the foot with the Wii.Wii has been a runaway success of such gigantic proportions that no-one really expected Nintendo to pull something like that off .
You do n't have to like the device or the games , but do n't be an idiot : stuffing your fingers in your ears and going lalalaa wo n't make the console go away.The game market mechanics are different with Wii , this was obvious to anyone with half a brain : after all , Nintendo managed to sell consoles and games to a totally new market.I do n't know who they appeal to .
I do n't know anybody that plays a Wii with any kind of regularity.Hi , long time gamer here .
I 've owned both playstations and quite a few earlier games systems , as well as gamed on PCs when I was younger ( on anything between an 8088 and whatever gear was state of the art ten years ago ) .
Wii is my first Nintendo device and I 've been quite happy so far.In other words : you do n't need to understand why people do what they do ( not everyone is good at that ) , but accepting reality as it is helps when you want to have a discussion with other people .</tokentext>
<sentencetext>Nintendo really shot themselves in the foot with the Wii.Wii has been a runaway success of such gigantic proportions that no-one really expected Nintendo to pull something like that off.
You don't have to like the device or the games, but don't be an idiot: stuffing your fingers in your ears and going lalalaa won't make the console go away.The game market mechanics are different with Wii, this was obvious to anyone with half a brain: after all, Nintendo managed to sell consoles and games to a totally new market.I don't know who they appeal to.
I don't know anybody that plays a Wii with any kind of regularity.Hi, long time gamer here.
I've owned both playstations and quite a few earlier games systems, as well as gamed on PCs when I was younger (on anything between an 8088 and whatever gear was state of the art ten years ago).
Wii is my first Nintendo device and I've been quite happy so far.In other words: you don't need to understand why people do what they do (not everyone is good at that), but accepting reality as it is helps when you want to have a discussion with other people.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047274</id>
	<title>wrong conclusion</title>
	<author>Anonymous</author>
	<datestamp>1265487780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>This isn't a change in game developer preference, it is a change in the definition of game developer.</htmltext>
<tokenext>This is n't a change in game developer preference , it is a change in the definition of game developer .</tokentext>
<sentencetext>This isn't a change in game developer preference, it is a change in the definition of game developer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047206</id>
	<title>Why Wii and iPhone developers would differ</title>
	<author>Anonymous</author>
	<datestamp>1265487120000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.</p></div><p>You're likely right. I imagine the recession starting in 2008 has slowed major label video game development in general, and a different group of developers are doing things on the iPhone. Unlike Wii Shop Channel, which requires developers to have a dedicated office and a successful commercial title on another platform, Apple's App Store model (almost an exact copy of Microsoft's Xbox Live Indie Games) is much friendlier to 1- and 2-man shops.</p></div>
	</htmltext>
<tokenext>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.You 're likely right .
I imagine the recession starting in 2008 has slowed major label video game development in general , and a different group of developers are doing things on the iPhone .
Unlike Wii Shop Channel , which requires developers to have a dedicated office and a successful commercial title on another platform , Apple 's App Store model ( almost an exact copy of Microsoft 's Xbox Live Indie Games ) is much friendlier to 1- and 2-man shops .</tokentext>
<sentencetext>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.You're likely right.
I imagine the recession starting in 2008 has slowed major label video game development in general, and a different group of developers are doing things on the iPhone.
Unlike Wii Shop Channel, which requires developers to have a dedicated office and a successful commercial title on another platform, Apple's App Store model (almost an exact copy of Microsoft's Xbox Live Indie Games) is much friendlier to 1- and 2-man shops.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047378</id>
	<title>Re:False assumption?</title>
	<author>Anonymous</author>
	<datestamp>1265488920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Well, it's not completely wrong.<br>We did some video games on Nintendo DS, it was easier for us to get a Wii (because we didn't have to do all the paperwork again and Nintendo knew us already) so we tried that.<br>But it didn't work so well. If you don't sell more than 2000 or 3000 games on WiiWare, you don't get any money (and... we got nothing yet<nobr> <wbr></nobr>:) ).<br>We tried a game on DSi (DSiWare) and our engine was already cross-platform so we ported it on the iPhone.<br>I don't know if every studio like us did the same thing, but the Wii is dead. We don't know yet if the iPhone will be a viable platform for us, our game isn't out yet.</p></htmltext>
<tokenext>Well , it 's not completely wrong.We did some video games on Nintendo DS , it was easier for us to get a Wii ( because we did n't have to do all the paperwork again and Nintendo knew us already ) so we tried that.But it did n't work so well .
If you do n't sell more than 2000 or 3000 games on WiiWare , you do n't get any money ( and... we got nothing yet : ) ) .We tried a game on DSi ( DSiWare ) and our engine was already cross-platform so we ported it on the iPhone.I do n't know if every studio like us did the same thing , but the Wii is dead .
We do n't know yet if the iPhone will be a viable platform for us , our game is n't out yet .</tokentext>
<sentencetext>Well, it's not completely wrong.We did some video games on Nintendo DS, it was easier for us to get a Wii (because we didn't have to do all the paperwork again and Nintendo knew us already) so we tried that.But it didn't work so well.
If you don't sell more than 2000 or 3000 games on WiiWare, you don't get any money (and... we got nothing yet :) ).We tried a game on DSi (DSiWare) and our engine was already cross-platform so we ported it on the iPhone.I don't know if every studio like us did the same thing, but the Wii is dead.
We don't know yet if the iPhone will be a viable platform for us, our game isn't out yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047340</id>
	<title>like it matters...</title>
	<author>Anonymous</author>
	<datestamp>1265488500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>mostly all of nintendo's biggest games for wii or any of their platforms are developed in-house anyways, so it'll mean the heaps of crap disguised as games being thrown at the wii daily will be slightly less frequent, while the titles with actual quality behind them (not quality ideas, just quality presentation and design) won't be bothered</p></htmltext>
<tokenext>mostly all of nintendo 's biggest games for wii or any of their platforms are developed in-house anyways , so it 'll mean the heaps of crap disguised as games being thrown at the wii daily will be slightly less frequent , while the titles with actual quality behind them ( not quality ideas , just quality presentation and design ) wo n't be bothered</tokentext>
<sentencetext>mostly all of nintendo's biggest games for wii or any of their platforms are developed in-house anyways, so it'll mean the heaps of crap disguised as games being thrown at the wii daily will be slightly less frequent, while the titles with actual quality behind them (not quality ideas, just quality presentation and design) won't be bothered</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049906</id>
	<title>What should one do to qualify?</title>
	<author>tepples</author>
	<datestamp>1265472000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Asking that you're actually proper business isn't that bad</p> </div><p>So how does one start a proper business? Nintendo wants "relevant game industry experience", which I interpret as ruling out releasing a developer's first commercial title on Wii, DS, or DSi. I assume the other major consoles have similar rules, so I guess a developer's first title has to be on either Windows or a smartphone. They want a dedicated office, which means a company needs to already have a revenue stream in order to be able to afford an office. So if one has developed a video game designed to be played by multiple people sitting in the same room, to which platform should one port the game for release?</p></div>
	</htmltext>
<tokenext>Asking that you 're actually proper business is n't that bad So how does one start a proper business ?
Nintendo wants " relevant game industry experience " , which I interpret as ruling out releasing a developer 's first commercial title on Wii , DS , or DSi .
I assume the other major consoles have similar rules , so I guess a developer 's first title has to be on either Windows or a smartphone .
They want a dedicated office , which means a company needs to already have a revenue stream in order to be able to afford an office .
So if one has developed a video game designed to be played by multiple people sitting in the same room , to which platform should one port the game for release ?</tokentext>
<sentencetext>Asking that you're actually proper business isn't that bad So how does one start a proper business?
Nintendo wants "relevant game industry experience", which I interpret as ruling out releasing a developer's first commercial title on Wii, DS, or DSi.
I assume the other major consoles have similar rules, so I guess a developer's first title has to be on either Windows or a smartphone.
They want a dedicated office, which means a company needs to already have a revenue stream in order to be able to afford an office.
So if one has developed a video game designed to be played by multiple people sitting in the same room, to which platform should one port the game for release?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048834</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048140</id>
	<title>Re:Bye-bye Wii</title>
	<author>bar-agent</author>
	<datestamp>1265453220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>A good game should leave you tired and sore all over not just your ass.</i></p><p>Uh, what? I hesitate to ask which game you were playing. The Wii controller does NOT go there!</p></htmltext>
<tokenext>A good game should leave you tired and sore all over not just your ass.Uh , what ?
I hesitate to ask which game you were playing .
The Wii controller does NOT go there !</tokentext>
<sentencetext>A good game should leave you tired and sore all over not just your ass.Uh, what?
I hesitate to ask which game you were playing.
The Wii controller does NOT go there!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31064148</id>
	<title>Misreading the demographics is dangerous</title>
	<author>LordZardoz</author>
	<datestamp>1265620140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There were a great many terrible games that came out on the Wii that were made under the notion that 'those idiots will buy anything'.  No matter how profitable the console, crappy games wont sell.  They looked only at the install base, and made assumptions that did not hold up in reality.  It also does not help that the Wii presents some interesting problems for developers;  The marketing angle of 'this is not a typical game machine' worked a bit too well.  This is why some companies (Ubisoft and EA) are now moving away from the Wii.  I also believe that most developers are still having problems figuring out the best way to exploit the motion controls.</p><p>I am convinced that the effort to move towards the iPhone is a bigger risk then most game companies realize.  The technology is there, but the price point is not where it needs to be to succeed as a mass market game platform.  Also, Apple is not a game company;  They can make a profit on that platform without needing successful games, and that factor is a wildcard.  I expect that the iPhone will get many ported games from PC (if the game is simple or old), and current handhelds.  Those games already made their profit, and porting to the iPhone is a trivial development cost that potentially adds a great deal of revenue on top of what was already made on the primary target platform.  Until you have a company that can make significant profit on an iPhone game with the iPhone as the primary / only platform, it cannot be considered a real threat to existing gaming handhelds.</p><p>The iPhone does have a great deal of potential as a game platform, but not everyone who wants an iPhone is going to be a gamer, so you cannot use the existing install base by its self to estimate sales.  If someone buys a Wii or PSP or whatever, you can be pretty sure they want to play video games.  You cannot say that about the iPhone.</p><p>As a result, I expect many developers are going to be disappointed by the iPhone.</p><p>END COMMUNICATION</p></htmltext>
<tokenext>There were a great many terrible games that came out on the Wii that were made under the notion that 'those idiots will buy anything' .
No matter how profitable the console , crappy games wont sell .
They looked only at the install base , and made assumptions that did not hold up in reality .
It also does not help that the Wii presents some interesting problems for developers ; The marketing angle of 'this is not a typical game machine ' worked a bit too well .
This is why some companies ( Ubisoft and EA ) are now moving away from the Wii .
I also believe that most developers are still having problems figuring out the best way to exploit the motion controls.I am convinced that the effort to move towards the iPhone is a bigger risk then most game companies realize .
The technology is there , but the price point is not where it needs to be to succeed as a mass market game platform .
Also , Apple is not a game company ; They can make a profit on that platform without needing successful games , and that factor is a wildcard .
I expect that the iPhone will get many ported games from PC ( if the game is simple or old ) , and current handhelds .
Those games already made their profit , and porting to the iPhone is a trivial development cost that potentially adds a great deal of revenue on top of what was already made on the primary target platform .
Until you have a company that can make significant profit on an iPhone game with the iPhone as the primary / only platform , it can not be considered a real threat to existing gaming handhelds.The iPhone does have a great deal of potential as a game platform , but not everyone who wants an iPhone is going to be a gamer , so you can not use the existing install base by its self to estimate sales .
If someone buys a Wii or PSP or whatever , you can be pretty sure they want to play video games .
You can not say that about the iPhone.As a result , I expect many developers are going to be disappointed by the iPhone.END COMMUNICATION</tokentext>
<sentencetext>There were a great many terrible games that came out on the Wii that were made under the notion that 'those idiots will buy anything'.
No matter how profitable the console, crappy games wont sell.
They looked only at the install base, and made assumptions that did not hold up in reality.
It also does not help that the Wii presents some interesting problems for developers;  The marketing angle of 'this is not a typical game machine' worked a bit too well.
This is why some companies (Ubisoft and EA) are now moving away from the Wii.
I also believe that most developers are still having problems figuring out the best way to exploit the motion controls.I am convinced that the effort to move towards the iPhone is a bigger risk then most game companies realize.
The technology is there, but the price point is not where it needs to be to succeed as a mass market game platform.
Also, Apple is not a game company;  They can make a profit on that platform without needing successful games, and that factor is a wildcard.
I expect that the iPhone will get many ported games from PC (if the game is simple or old), and current handhelds.
Those games already made their profit, and porting to the iPhone is a trivial development cost that potentially adds a great deal of revenue on top of what was already made on the primary target platform.
Until you have a company that can make significant profit on an iPhone game with the iPhone as the primary / only platform, it cannot be considered a real threat to existing gaming handhelds.The iPhone does have a great deal of potential as a game platform, but not everyone who wants an iPhone is going to be a gamer, so you cannot use the existing install base by its self to estimate sales.
If someone buys a Wii or PSP or whatever, you can be pretty sure they want to play video games.
You cannot say that about the iPhone.As a result, I expect many developers are going to be disappointed by the iPhone.END COMMUNICATION</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31050996</id>
	<title>Re:False assumption?</title>
	<author>gyrogeerloose</author>
	<datestamp>1265533200000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>From what my honest personal experience is [...] everybody loathes the iPhone</p></div><p>Uh, 60+ million iPhones/iPad Touches sold suggests that not <i>everybody</i> loathes the iPhone.</p></div>
	</htmltext>
<tokenext>From what my honest personal experience is [ ... ] everybody loathes the iPhoneUh , 60 + million iPhones/iPad Touches sold suggests that not everybody loathes the iPhone .</tokentext>
<sentencetext>From what my honest personal experience is [...] everybody loathes the iPhoneUh, 60+ million iPhones/iPad Touches sold suggests that not everybody loathes the iPhone.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047524</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31051786</id>
	<title>Re:False assumption?</title>
	<author>LordVader717</author>
	<datestamp>1265548740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're generalizing from the Download-Only market. The thing is that WiiWare is a minority platform where only a tiny amount of money is made. Nintendo are certainly keen to get into this growing market, but don't think it's going to edge in on their traditional market anytime soon.</p></htmltext>
<tokenext>You 're generalizing from the Download-Only market .
The thing is that WiiWare is a minority platform where only a tiny amount of money is made .
Nintendo are certainly keen to get into this growing market , but do n't think it 's going to edge in on their traditional market anytime soon .</tokentext>
<sentencetext>You're generalizing from the Download-Only market.
The thing is that WiiWare is a minority platform where only a tiny amount of money is made.
Nintendo are certainly keen to get into this growing market, but don't think it's going to edge in on their traditional market anytime soon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047422</id>
	<title>Good point, but...</title>
	<author>nobodyman</author>
	<datestamp>1265489460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I largely agree with your statement,  but I would imagine that there is are least *some* developers jumping ship from Wii (or, more likely, DS/DSi)  to iPhone/iPod.   And they're probably making games for the older consumers that Nintendo has been courting in recent years.</p><p>For all the talk of Apple's restrictive policies,  Nintendo's stance towards developers is almost draconian by comparison.  Development kits for Nintendo hardware run into the thousands of $$$ -- assuming Nintendo even sells you a devkit, which they won't unless you're an established developer or you're being published by someone with a known track record.   And unlike Apple which takes 30\% off the top,  Nintendo's cut is largely determined on a case-by-case basis (EA probably gets a much more lucrative deal than a small publisher.</p></htmltext>
<tokenext>I largely agree with your statement , but I would imagine that there is are least * some * developers jumping ship from Wii ( or , more likely , DS/DSi ) to iPhone/iPod .
And they 're probably making games for the older consumers that Nintendo has been courting in recent years.For all the talk of Apple 's restrictive policies , Nintendo 's stance towards developers is almost draconian by comparison .
Development kits for Nintendo hardware run into the thousands of $ $ $ -- assuming Nintendo even sells you a devkit , which they wo n't unless you 're an established developer or you 're being published by someone with a known track record .
And unlike Apple which takes 30 \ % off the top , Nintendo 's cut is largely determined on a case-by-case basis ( EA probably gets a much more lucrative deal than a small publisher .</tokentext>
<sentencetext>I largely agree with your statement,  but I would imagine that there is are least *some* developers jumping ship from Wii (or, more likely, DS/DSi)  to iPhone/iPod.
And they're probably making games for the older consumers that Nintendo has been courting in recent years.For all the talk of Apple's restrictive policies,  Nintendo's stance towards developers is almost draconian by comparison.
Development kits for Nintendo hardware run into the thousands of $$$ -- assuming Nintendo even sells you a devkit, which they won't unless you're an established developer or you're being published by someone with a known track record.
And unlike Apple which takes 30\% off the top,  Nintendo's cut is largely determined on a case-by-case basis (EA probably gets a much more lucrative deal than a small publisher.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048592</id>
	<title>Re:False assumption?</title>
	<author>BikeHelmet</author>
	<datestamp>1265457540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If your game is high quality, you need to hit Steam.</p><p>But steam users love to complain about unstable shit, so if it isn't high quality, stay away.<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>If your game is high quality , you need to hit Steam.But steam users love to complain about unstable shit , so if it is n't high quality , stay away .
: P</tokentext>
<sentencetext>If your game is high quality, you need to hit Steam.But steam users love to complain about unstable shit, so if it isn't high quality, stay away.
:P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047640</id>
	<title>Bye-bye Wii</title>
	<author>Anonymous</author>
	<datestamp>1265448180000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>It's been really obvious to me, at least, that the Wii is going to tank.  From day one, it's been an entire platform built around a gimmick.  Graphics, playability, storage, etc was all sacrificed for the ability for grandma to be able to wave around a controller to pretend that she's bowling.  Of course developers are leaving Wii development.  Sales of games are way down, and they're going to continue to plummet.  We'll be playing the PS3 and the XBox 360 years from now, but I'm guessing that the vast majority of Wii's that aren't already collecting dust in the bottom of closets will be in the next few years.

Nintendo really shot themselves in the foot with the Wii.  Not only did the sacrifice everything for the silly controller gimmick, but they also continue to focus on games with storylines that only appeal to small children.  Of course, you can get shoot 'em up games for the Wii, but most of the Wii development seems to focus on Mario and Zelda and characters that were innovative 20 years ago, but now only appeal to<nobr> <wbr></nobr>... well... honestly, I don't know who they appeal to.  I don't know anybody that plays a Wii with any kind of regularity.

I hope that Nintendo has enough cash to get them to their next console that will, hopefully, have more longevity than the Wii.</htmltext>
<tokenext>It 's been really obvious to me , at least , that the Wii is going to tank .
From day one , it 's been an entire platform built around a gimmick .
Graphics , playability , storage , etc was all sacrificed for the ability for grandma to be able to wave around a controller to pretend that she 's bowling .
Of course developers are leaving Wii development .
Sales of games are way down , and they 're going to continue to plummet .
We 'll be playing the PS3 and the XBox 360 years from now , but I 'm guessing that the vast majority of Wii 's that are n't already collecting dust in the bottom of closets will be in the next few years .
Nintendo really shot themselves in the foot with the Wii .
Not only did the sacrifice everything for the silly controller gimmick , but they also continue to focus on games with storylines that only appeal to small children .
Of course , you can get shoot 'em up games for the Wii , but most of the Wii development seems to focus on Mario and Zelda and characters that were innovative 20 years ago , but now only appeal to ... well... honestly , I do n't know who they appeal to .
I do n't know anybody that plays a Wii with any kind of regularity .
I hope that Nintendo has enough cash to get them to their next console that will , hopefully , have more longevity than the Wii .</tokentext>
<sentencetext>It's been really obvious to me, at least, that the Wii is going to tank.
From day one, it's been an entire platform built around a gimmick.
Graphics, playability, storage, etc was all sacrificed for the ability for grandma to be able to wave around a controller to pretend that she's bowling.
Of course developers are leaving Wii development.
Sales of games are way down, and they're going to continue to plummet.
We'll be playing the PS3 and the XBox 360 years from now, but I'm guessing that the vast majority of Wii's that aren't already collecting dust in the bottom of closets will be in the next few years.
Nintendo really shot themselves in the foot with the Wii.
Not only did the sacrifice everything for the silly controller gimmick, but they also continue to focus on games with storylines that only appeal to small children.
Of course, you can get shoot 'em up games for the Wii, but most of the Wii development seems to focus on Mario and Zelda and characters that were innovative 20 years ago, but now only appeal to ... well... honestly, I don't know who they appeal to.
I don't know anybody that plays a Wii with any kind of regularity.
I hope that Nintendo has enough cash to get them to their next console that will, hopefully, have more longevity than the Wii.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048640</id>
	<title>Migrating?</title>
	<author>Anonymous</author>
	<datestamp>1265458140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Game devs migrate towards India, away from America.</p></htmltext>
<tokenext>Game devs migrate towards India , away from America .</tokentext>
<sentencetext>Game devs migrate towards India, away from America.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048556</id>
	<title>What hurt the Wii...</title>
	<author>dtjohnson</author>
	<datestamp>1265457060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>...was its very weak multiplayer capability.  The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them.  The Wii does not allow the two-way voice communication with other players.  If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability.  Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.</p><p>When the Wii first came out, it offered very innovative motion sensitive wireless game controllers and built-in Wi-Fi in a very compact, well-designed piece of hardware for a bargain price of $249.  For whatever reason, though the game capabilities and selection just never came close to the xBox 360 platform and now the writing is showing up on the wall.  The Wii had so much potential (and maybe still does) but it has just never been able to harvest that potential into a killer game experience.</p></htmltext>
<tokenext>...was its very weak multiplayer capability .
The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them .
The Wii does not allow the two-way voice communication with other players .
If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability .
Taken together , this means the Wii is by and large , a solitary experience unless the players take turns watching each other play.When the Wii first came out , it offered very innovative motion sensitive wireless game controllers and built-in Wi-Fi in a very compact , well-designed piece of hardware for a bargain price of $ 249 .
For whatever reason , though the game capabilities and selection just never came close to the xBox 360 platform and now the writing is showing up on the wall .
The Wii had so much potential ( and maybe still does ) but it has just never been able to harvest that potential into a killer game experience .</tokentext>
<sentencetext>...was its very weak multiplayer capability.
The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them.
The Wii does not allow the two-way voice communication with other players.
If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability.
Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.When the Wii first came out, it offered very innovative motion sensitive wireless game controllers and built-in Wi-Fi in a very compact, well-designed piece of hardware for a bargain price of $249.
For whatever reason, though the game capabilities and selection just never came close to the xBox 360 platform and now the writing is showing up on the wall.
The Wii had so much potential (and maybe still does) but it has just never been able to harvest that potential into a killer game experience.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049802</id>
	<title>Re:Bye-bye Wii</title>
	<author>Swampash</author>
	<datestamp>1265470560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Yeah, it must really suck to TOTALLY DOMINATE both the handheld and livingroom console markets for three years straight. Yup, Nintendo really shot themselves in the foot there all right.</htmltext>
<tokenext>Yeah , it must really suck to TOTALLY DOMINATE both the handheld and livingroom console markets for three years straight .
Yup , Nintendo really shot themselves in the foot there all right .</tokentext>
<sentencetext>Yeah, it must really suck to TOTALLY DOMINATE both the handheld and livingroom console markets for three years straight.
Yup, Nintendo really shot themselves in the foot there all right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047454</id>
	<title>Nintendo does it to themselves</title>
	<author>Anonymous</author>
	<datestamp>1265489820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One possible factor here is that Nintendo has historically been fairly hostile towards developers, with licensing terms and an attitude that encourages potential developers to walk away.  On the flip side, Apple will just <i>give</i> you the tools (assuming you have a Mac) and not require the rectal exam before they'll deign to allow you to send them money.</p><p>Of course Apple's just as bad on the back end, in some ways worse, since Apple will let you develop anything you want but then, -after- the development is done, refuse to allow you to sell it or arbitrarily allow one version of it only to reject the point release with bug fixes. But at least Apple put the tools in dev's hands without insulting them one day one.</p></htmltext>
<tokenext>One possible factor here is that Nintendo has historically been fairly hostile towards developers , with licensing terms and an attitude that encourages potential developers to walk away .
On the flip side , Apple will just give you the tools ( assuming you have a Mac ) and not require the rectal exam before they 'll deign to allow you to send them money.Of course Apple 's just as bad on the back end , in some ways worse , since Apple will let you develop anything you want but then , -after- the development is done , refuse to allow you to sell it or arbitrarily allow one version of it only to reject the point release with bug fixes .
But at least Apple put the tools in dev 's hands without insulting them one day one .</tokentext>
<sentencetext>One possible factor here is that Nintendo has historically been fairly hostile towards developers, with licensing terms and an attitude that encourages potential developers to walk away.
On the flip side, Apple will just give you the tools (assuming you have a Mac) and not require the rectal exam before they'll deign to allow you to send them money.Of course Apple's just as bad on the back end, in some ways worse, since Apple will let you develop anything you want but then, -after- the development is done, refuse to allow you to sell it or arbitrarily allow one version of it only to reject the point release with bug fixes.
But at least Apple put the tools in dev's hands without insulting them one day one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047566</id>
	<title>to iPhone? mhm</title>
	<author>Anonymous</author>
	<datestamp>1265447580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>maybe to Ipad, games on that device will look really impressive.</p></htmltext>
<tokenext>maybe to Ipad , games on that device will look really impressive .</tokentext>
<sentencetext>maybe to Ipad, games on that device will look really impressive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047308</id>
	<title>Seventh Gen losing steam</title>
	<author>Anonymous</author>
	<datestamp>1265488260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Four years is around the time it took for the 5th and 6th generations to lose steam. Difference is next-gen no longer impresses anyone.</p><p>People just want smaller, quieter, lower power.</p></htmltext>
<tokenext>Four years is around the time it took for the 5th and 6th generations to lose steam .
Difference is next-gen no longer impresses anyone.People just want smaller , quieter , lower power .</tokentext>
<sentencetext>Four years is around the time it took for the 5th and 6th generations to lose steam.
Difference is next-gen no longer impresses anyone.People just want smaller, quieter, lower power.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047798</id>
	<title>Re:Bye-bye Wii</title>
	<author>Tobor the Eighth Man</author>
	<datestamp>1265449440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>The Wii is going to tank? You hope Nintendo has enough cash? Dude, the Wii came out almost three and a half years ago, sales dropping off now means only that it might not have the longevity Nintendo hopes, not that it's tanking, as you say. It's still sold more units than any other Nintendo console. Calling the Wii anything but a success seems silly.</p></htmltext>
<tokenext>The Wii is going to tank ?
You hope Nintendo has enough cash ?
Dude , the Wii came out almost three and a half years ago , sales dropping off now means only that it might not have the longevity Nintendo hopes , not that it 's tanking , as you say .
It 's still sold more units than any other Nintendo console .
Calling the Wii anything but a success seems silly .</tokentext>
<sentencetext>The Wii is going to tank?
You hope Nintendo has enough cash?
Dude, the Wii came out almost three and a half years ago, sales dropping off now means only that it might not have the longevity Nintendo hopes, not that it's tanking, as you say.
It's still sold more units than any other Nintendo console.
Calling the Wii anything but a success seems silly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047162</id>
	<title>So what...</title>
	<author>Anonymous</author>
	<datestamp>1265486700000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Without reading TFA or TFS this is obviously because Apple fabois are easier to con into buying<br>overpriced fisher price junk than Nintendo fanbois.</p><p>Apple knows how to sell products better than anyone.</p><p>They're selling an ebook reader that wont read books.</p><p><a href="http://www.reghardware.co.uk/2010/01/28/ipad\_no\_uk\_ibooks/" title="reghardware.co.uk" rel="nofollow">http://www.reghardware.co.uk/2010/01/28/ipad\_no\_uk\_ibooks/</a> [reghardware.co.uk]</p></htmltext>
<tokenext>Without reading TFA or TFS this is obviously because Apple fabois are easier to con into buyingoverpriced fisher price junk than Nintendo fanbois.Apple knows how to sell products better than anyone.They 're selling an ebook reader that wont read books.http : //www.reghardware.co.uk/2010/01/28/ipad \ _no \ _uk \ _ibooks/ [ reghardware.co.uk ]</tokentext>
<sentencetext>Without reading TFA or TFS this is obviously because Apple fabois are easier to con into buyingoverpriced fisher price junk than Nintendo fanbois.Apple knows how to sell products better than anyone.They're selling an ebook reader that wont read books.http://www.reghardware.co.uk/2010/01/28/ipad\_no\_uk\_ibooks/ [reghardware.co.uk]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048834</id>
	<title>Re:Nintendo does it to themselves</title>
	<author>thetoadwarrior</author>
	<datestamp>1265459880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You have to remember the fact that console gaming died because of the pile of shit that was being dumped onto those systems. Nintendo was strict but to be quite honest it was needed at that point. Nintendo isn't that strict any more. Perhaps the last time they were was on the N64 which arguably helpful towards publishers as well since it was such an expensive platform to develop for due to the use of carts.
<br> <br>
Nintendo's requirements are going to be the same as any other console developer except for maybe those creating indie games for xbox live and to be quite honest their requirements aren't that bad. You can see them here: <a href="http://www.warioworld.com/apply/" title="warioworld.com">http://www.warioworld.com/apply/</a> [warioworld.com]
<br> <br>
Asking that you're actually proper business isn't that bad and considering Wiiware game are developed by small timers including 2D Boys' World of Goo so it's not like you have to even be a big company. You just have to be a legit development company and in return they'll do more to promote your game than Apple will.
<br> <br>
People forgot that, as you mentioned, Apple does freely let anyone start development and you can publish your app easily as long as you don't compete with them or do something that will run unapproved code and you can deal with your app potentially being removed after its launch. Something that won't happen on the consoles. So I would agree that it is worse on the iPhone.
<br> <br>
If people want true freedom then need to develop for any other phone using an OS like Symbian, Windows Mobile or Android. Then you can do whatever you want but live with the fact that you have to consider many more variations in hardware.</htmltext>
<tokenext>You have to remember the fact that console gaming died because of the pile of shit that was being dumped onto those systems .
Nintendo was strict but to be quite honest it was needed at that point .
Nintendo is n't that strict any more .
Perhaps the last time they were was on the N64 which arguably helpful towards publishers as well since it was such an expensive platform to develop for due to the use of carts .
Nintendo 's requirements are going to be the same as any other console developer except for maybe those creating indie games for xbox live and to be quite honest their requirements are n't that bad .
You can see them here : http : //www.warioworld.com/apply/ [ warioworld.com ] Asking that you 're actually proper business is n't that bad and considering Wiiware game are developed by small timers including 2D Boys ' World of Goo so it 's not like you have to even be a big company .
You just have to be a legit development company and in return they 'll do more to promote your game than Apple will .
People forgot that , as you mentioned , Apple does freely let anyone start development and you can publish your app easily as long as you do n't compete with them or do something that will run unapproved code and you can deal with your app potentially being removed after its launch .
Something that wo n't happen on the consoles .
So I would agree that it is worse on the iPhone .
If people want true freedom then need to develop for any other phone using an OS like Symbian , Windows Mobile or Android .
Then you can do whatever you want but live with the fact that you have to consider many more variations in hardware .</tokentext>
<sentencetext>You have to remember the fact that console gaming died because of the pile of shit that was being dumped onto those systems.
Nintendo was strict but to be quite honest it was needed at that point.
Nintendo isn't that strict any more.
Perhaps the last time they were was on the N64 which arguably helpful towards publishers as well since it was such an expensive platform to develop for due to the use of carts.
Nintendo's requirements are going to be the same as any other console developer except for maybe those creating indie games for xbox live and to be quite honest their requirements aren't that bad.
You can see them here: http://www.warioworld.com/apply/ [warioworld.com]
 
Asking that you're actually proper business isn't that bad and considering Wiiware game are developed by small timers including 2D Boys' World of Goo so it's not like you have to even be a big company.
You just have to be a legit development company and in return they'll do more to promote your game than Apple will.
People forgot that, as you mentioned, Apple does freely let anyone start development and you can publish your app easily as long as you don't compete with them or do something that will run unapproved code and you can deal with your app potentially being removed after its launch.
Something that won't happen on the consoles.
So I would agree that it is worse on the iPhone.
If people want true freedom then need to develop for any other phone using an OS like Symbian, Windows Mobile or Android.
Then you can do whatever you want but live with the fact that you have to consider many more variations in hardware.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047176</id>
	<title>They're giving it 160\%!</title>
	<author>TubeSteak</author>
	<datestamp>1265486820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>61\% + 69\% + 30\% = 160\%<br>No wonder the hours for game develoeprs suck!</p></htmltext>
<tokenext>61 \ % + 69 \ % + 30 \ % = 160 \ % No wonder the hours for game develoeprs suck !</tokentext>
<sentencetext>61\% + 69\% + 30\% = 160\%No wonder the hours for game develoeprs suck!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049818</id>
	<title>Re:False assumption?</title>
	<author>geminidomino</author>
	<datestamp>1265470800000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The majority of Wii games are shovelware. </p></div><p>I got an iPod Touch with part of my tax refund, and I find the same thing to be true there.  It's $300 of fancy technology that doesn't actually DO anything. Jailbroken or not, the selection seems to consist of shovelware games, 350 different "boobz!" galleries which cost $0-5 for a viewer full of broken deep-links, and corporate whore "Here's our app! Give us more money with it."</p><p>Between CFW PSP, DS + Supercard, and every console from the last 3 gens except the PS3, I'm all set for games, thanks, and $300 is a bit too steep for a handheld, hard-to-type-on ssh client, so does anyone have any recommendations for how to make this thing NOT a phenomenal waste of money?</p></div>
	</htmltext>
<tokenext>The majority of Wii games are shovelware .
I got an iPod Touch with part of my tax refund , and I find the same thing to be true there .
It 's $ 300 of fancy technology that does n't actually DO anything .
Jailbroken or not , the selection seems to consist of shovelware games , 350 different " boobz !
" galleries which cost $ 0-5 for a viewer full of broken deep-links , and corporate whore " Here 's our app !
Give us more money with it .
" Between CFW PSP , DS + Supercard , and every console from the last 3 gens except the PS3 , I 'm all set for games , thanks , and $ 300 is a bit too steep for a handheld , hard-to-type-on ssh client , so does anyone have any recommendations for how to make this thing NOT a phenomenal waste of money ?</tokentext>
<sentencetext>The majority of Wii games are shovelware.
I got an iPod Touch with part of my tax refund, and I find the same thing to be true there.
It's $300 of fancy technology that doesn't actually DO anything.
Jailbroken or not, the selection seems to consist of shovelware games, 350 different "boobz!
" galleries which cost $0-5 for a viewer full of broken deep-links, and corporate whore "Here's our app!
Give us more money with it.
"Between CFW PSP, DS + Supercard, and every console from the last 3 gens except the PS3, I'm all set for games, thanks, and $300 is a bit too steep for a handheld, hard-to-type-on ssh client, so does anyone have any recommendations for how to make this thing NOT a phenomenal waste of money?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047646</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047726</id>
	<title>Re:False assumption?</title>
	<author>^\_^x</author>
	<datestamp>1265448840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Exactly... if you program something for the iPhone, and Apple approves it, it's on the store. On the big 3 consoles, even if you're an amateur studio who gets their game published on there, you're still semi-pro - I guess a bit less so on XBLA since they're pretty open.</p><p>I wouldn't be surprised if the raw number of developers was even 10x higher on iPhone - it's somewhere between computer and console in terms of available software. Now if companies like Capcom, Konami, Square-Enix, Sega, Namco, etc started dropping their other projects in favour of the iPhone, then it would be a story.</p></htmltext>
<tokenext>Exactly... if you program something for the iPhone , and Apple approves it , it 's on the store .
On the big 3 consoles , even if you 're an amateur studio who gets their game published on there , you 're still semi-pro - I guess a bit less so on XBLA since they 're pretty open.I would n't be surprised if the raw number of developers was even 10x higher on iPhone - it 's somewhere between computer and console in terms of available software .
Now if companies like Capcom , Konami , Square-Enix , Sega , Namco , etc started dropping their other projects in favour of the iPhone , then it would be a story .</tokentext>
<sentencetext>Exactly... if you program something for the iPhone, and Apple approves it, it's on the store.
On the big 3 consoles, even if you're an amateur studio who gets their game published on there, you're still semi-pro - I guess a bit less so on XBLA since they're pretty open.I wouldn't be surprised if the raw number of developers was even 10x higher on iPhone - it's somewhere between computer and console in terms of available software.
Now if companies like Capcom, Konami, Square-Enix, Sega, Namco, etc started dropping their other projects in favour of the iPhone, then it would be a story.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047702</id>
	<title>I Got A Wii Too...!</title>
	<author>creimer</author>
	<datestamp>1265448600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Having been a lead tester and Nintendo guru at Accolade/Infogrames/Atari (same company, two different owners, multiple identity crises), this is a natural trend with Nintendo. Development for the Nintendo 64 was nearly dead when the Nintendo GameCube came out.  Development for the Nintendo GameCube was nearly dead when the Nintendo Wii came out. When Nintendo is the only company making games for their console, a <a href="http://www.crunchgear.com/2009/10/29/possible-wii-2-specs-leaked-1080p-blu-ray-2010-oh-my/" title="crunchgear.com">new console</a> [crunchgear.com] is just around the corner.</htmltext>
<tokenext>Having been a lead tester and Nintendo guru at Accolade/Infogrames/Atari ( same company , two different owners , multiple identity crises ) , this is a natural trend with Nintendo .
Development for the Nintendo 64 was nearly dead when the Nintendo GameCube came out .
Development for the Nintendo GameCube was nearly dead when the Nintendo Wii came out .
When Nintendo is the only company making games for their console , a new console [ crunchgear.com ] is just around the corner .</tokentext>
<sentencetext>Having been a lead tester and Nintendo guru at Accolade/Infogrames/Atari (same company, two different owners, multiple identity crises), this is a natural trend with Nintendo.
Development for the Nintendo 64 was nearly dead when the Nintendo GameCube came out.
Development for the Nintendo GameCube was nearly dead when the Nintendo Wii came out.
When Nintendo is the only company making games for their console, a new console [crunchgear.com] is just around the corner.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049052</id>
	<title>Re:What hurt the Wii...</title>
	<author>Mr2001</author>
	<datestamp>1265461740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability.</p></div><p>Mario Kart, Mario Party, Super Smash Bros, New Super Mario Bros Wii... there are still plenty of simultaneous multiplayer games. Even Super Mario Galaxy has a limited 2-player mode.</p><p><div class="quote"><p>Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.</p></div><p>This is pretty much the opposite of my experience. Also, don't discount taking turns: playing something like WarioWare or Wii Sports is still a social, multiplayer activity.</p></div>
	</htmltext>
<tokenext>If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability.Mario Kart , Mario Party , Super Smash Bros , New Super Mario Bros Wii... there are still plenty of simultaneous multiplayer games .
Even Super Mario Galaxy has a limited 2-player mode.Taken together , this means the Wii is by and large , a solitary experience unless the players take turns watching each other play.This is pretty much the opposite of my experience .
Also , do n't discount taking turns : playing something like WarioWare or Wii Sports is still a social , multiplayer activity .</tokentext>
<sentencetext>If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability.Mario Kart, Mario Party, Super Smash Bros, New Super Mario Bros Wii... there are still plenty of simultaneous multiplayer games.
Even Super Mario Galaxy has a limited 2-player mode.Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.This is pretty much the opposite of my experience.
Also, don't discount taking turns: playing something like WarioWare or Wii Sports is still a social, multiplayer activity.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048954</id>
	<title>Re:What hurt the Wii...</title>
	<author>cyber-vandal</author>
	<datestamp>1265460900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them. The Wii does not allow the two-way voice communication with other players. If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability. Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.</i></p><p>Turn based board games are hugely popular and social, ten pin bowling is hugely popular and social and in the same way the fun of the Wii isn't the four way multiplayer it's the social interaction amongst people playing the game.  Jeering from the sidelines is just as much fun as playing the game.  I think you should try watching non-geeks play the thing and you might change your opinion.</p></htmltext>
<tokenext>The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them .
The Wii does not allow the two-way voice communication with other players .
If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability .
Taken together , this means the Wii is by and large , a solitary experience unless the players take turns watching each other play.Turn based board games are hugely popular and social , ten pin bowling is hugely popular and social and in the same way the fun of the Wii is n't the four way multiplayer it 's the social interaction amongst people playing the game .
Jeering from the sidelines is just as much fun as playing the game .
I think you should try watching non-geeks play the thing and you might change your opinion .</tokentext>
<sentencetext>The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them.
The Wii does not allow the two-way voice communication with other players.
If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability.
Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.Turn based board games are hugely popular and social, ten pin bowling is hugely popular and social and in the same way the fun of the Wii isn't the four way multiplayer it's the social interaction amongst people playing the game.
Jeering from the sidelines is just as much fun as playing the game.
I think you should try watching non-geeks play the thing and you might change your opinion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048990</id>
	<title>Re:Bye-bye Wii</title>
	<author>cyber-vandal</author>
	<datestamp>1265461260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are a lot more grandmas (and grandpas like my dad) than there are people like you.  Hence the Wii's enormous popularity.  My dad mainly plays racing games with a couple of kiddy titles for the grandkids when they come round.</p></htmltext>
<tokenext>There are a lot more grandmas ( and grandpas like my dad ) than there are people like you .
Hence the Wii 's enormous popularity .
My dad mainly plays racing games with a couple of kiddy titles for the grandkids when they come round .</tokentext>
<sentencetext>There are a lot more grandmas (and grandpas like my dad) than there are people like you.
Hence the Wii's enormous popularity.
My dad mainly plays racing games with a couple of kiddy titles for the grandkids when they come round.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047738</id>
	<title>Re:False assumption?</title>
	<author>Anonymous</author>
	<datestamp>1265448960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone</p></div><p>It creates no such assumption.  The summary never says that the <b>same</b> developers are migrating.</p></div>
	</htmltext>
<tokenext>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhoneIt creates no such assumption .
The summary never says that the same developers are migrating .</tokentext>
<sentencetext>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhoneIt creates no such assumption.
The summary never says that the same developers are migrating.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048382</id>
	<title>Re:False assumption?</title>
	<author>Anonymous</author>
	<datestamp>1265455620000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>You may not realize this, but what you just found out with this post is that your honest, personal opinions are wrong.  I'd tell you to think about it and figure out how that works, but since you're dumb enough to make the mistake in the first place, it's not likely you're capable.</p></htmltext>
<tokenext>You may not realize this , but what you just found out with this post is that your honest , personal opinions are wrong .
I 'd tell you to think about it and figure out how that works , but since you 're dumb enough to make the mistake in the first place , it 's not likely you 're capable .</tokentext>
<sentencetext>You may not realize this, but what you just found out with this post is that your honest, personal opinions are wrong.
I'd tell you to think about it and figure out how that works, but since you're dumb enough to make the mistake in the first place, it's not likely you're capable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047524</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</id>
	<title>False assumption?</title>
	<author>Anonymous</author>
	<datestamp>1265486700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.</p><p>I'm not even sure how something like this would work. The economics are different, the scale is different, hell, even the target consumers are probably different.</p></htmltext>
<tokenext>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.I 'm not even sure how something like this would work .
The economics are different , the scale is different , hell , even the target consumers are probably different .</tokentext>
<sentencetext>The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.I'm not even sure how something like this would work.
The economics are different, the scale is different, hell, even the target consumers are probably different.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047232</id>
	<title>Lies, damned lies and statistics.</title>
	<author>recoiledsnake</author>
	<datestamp>1265487360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Of course it's easier to make a game for the iPhone than the Wii, so more casual developers and small teams are going to start working on them. So as they enter game development, the percentage of Wii developers will decrease. But what about the total number of Wii developers? I am willing to bet they actually increased, stayed the same or slightly decreased. And the two platforms are not really comprable so that all this is, is some meaningless fistclenching by fans of Apple.</p></htmltext>
<tokenext>Of course it 's easier to make a game for the iPhone than the Wii , so more casual developers and small teams are going to start working on them .
So as they enter game development , the percentage of Wii developers will decrease .
But what about the total number of Wii developers ?
I am willing to bet they actually increased , stayed the same or slightly decreased .
And the two platforms are not really comprable so that all this is , is some meaningless fistclenching by fans of Apple .</tokentext>
<sentencetext>Of course it's easier to make a game for the iPhone than the Wii, so more casual developers and small teams are going to start working on them.
So as they enter game development, the percentage of Wii developers will decrease.
But what about the total number of Wii developers?
I am willing to bet they actually increased, stayed the same or slightly decreased.
And the two platforms are not really comprable so that all this is, is some meaningless fistclenching by fans of Apple.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047646</id>
	<title>Re:False assumption?</title>
	<author>Nightspirit</author>
	<datestamp>1265448240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The majority of Wii games are shovelware. These developers don't care about quality games, they care about maximum profit via little investment and ignorance. They probably throw a couple of Collins College graduates at a title and if it turns on and doesn't crash in 5 minutes it is good to go. It wouldn't surprise me if some of them said "learn to code for the iphone in a week, have something we can ship in 8".</p></htmltext>
<tokenext>The majority of Wii games are shovelware .
These developers do n't care about quality games , they care about maximum profit via little investment and ignorance .
They probably throw a couple of Collins College graduates at a title and if it turns on and does n't crash in 5 minutes it is good to go .
It would n't surprise me if some of them said " learn to code for the iphone in a week , have something we can ship in 8 " .</tokentext>
<sentencetext>The majority of Wii games are shovelware.
These developers don't care about quality games, they care about maximum profit via little investment and ignorance.
They probably throw a couple of Collins College graduates at a title and if it turns on and doesn't crash in 5 minutes it is good to go.
It wouldn't surprise me if some of them said "learn to code for the iphone in a week, have something we can ship in 8".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047474</id>
	<title>The obvious solution is to make an</title>
	<author>Tablizer</author>
	<datestamp>1265446860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><b>iWii</b></p></htmltext>
<tokenext>iWii</tokentext>
<sentencetext>iWii</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047392</id>
	<title>migrating does not necessary mean leaving</title>
	<author>ardiri</author>
	<datestamp>1265489040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>i think this information is out of context. it is very unlikely developers will be abandoning platforms like the wii, ps3 et al - they will most likely be looking to use the iphone as a complimentary development platform more than anything else. there is just as much business everywhere; and if everyone was moving to the iphone - i would probably get out of it<nobr> <wbr></nobr>:) i was there from the beginning as a hobbyist - and it already is getting flooded and saturated.. it is a pity honestly.</p></htmltext>
<tokenext>i think this information is out of context .
it is very unlikely developers will be abandoning platforms like the wii , ps3 et al - they will most likely be looking to use the iphone as a complimentary development platform more than anything else .
there is just as much business everywhere ; and if everyone was moving to the iphone - i would probably get out of it : ) i was there from the beginning as a hobbyist - and it already is getting flooded and saturated.. it is a pity honestly .</tokentext>
<sentencetext>i think this information is out of context.
it is very unlikely developers will be abandoning platforms like the wii, ps3 et al - they will most likely be looking to use the iphone as a complimentary development platform more than anything else.
there is just as much business everywhere; and if everyone was moving to the iphone - i would probably get out of it :) i was there from the beginning as a hobbyist - and it already is getting flooded and saturated.. it is a pity honestly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048426</id>
	<title>Re:Nintendo does it to themselves</title>
	<author>Kreigaffe</author>
	<datestamp>1265456040000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>And heck, if you really release something good, Apple might just decide to ban your app and release their own copycat app!</p></htmltext>
<tokenext>And heck , if you really release something good , Apple might just decide to ban your app and release their own copycat app !</tokentext>
<sentencetext>And heck, if you really release something good, Apple might just decide to ban your app and release their own copycat app!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047454</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31060364</id>
	<title>Re:False assumption?</title>
	<author>Anonymous</author>
	<datestamp>1265643420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>[Our game didn't sell on WiiWare, so...] the Wii is dead.</p></div><p>Speaking of false assumptions...  I think it's safe to say that WiiWare is hardly the place to look to make money unless you had a big NES or SNES hit back in the day that you still own the license for.</p><p>WiiWare is painful to use from the first click to start the shop channel to waiting for the damn thing to load to trying to browse the content.  And then, when you're looking at finding more information about an unknown game, you get a very small description and one or two in-game pictures.   No user ratings and no game-play video.</p><p>Those two things are important when trying to sell something online.  Safe to say, WiiWare is not a great place to sell stuff because even if millions of Wii have been sold, a lot of those where to nursing homes, cruise ships, and marketing departments who aren't likely setting them up on wireless networks.</p><p>The Wii may or may not be dying, but I don't think it has anything to do indie games on WiiWare. </p></div>
	</htmltext>
<tokenext>[ Our game did n't sell on WiiWare , so... ] the Wii is dead.Speaking of false assumptions... I think it 's safe to say that WiiWare is hardly the place to look to make money unless you had a big NES or SNES hit back in the day that you still own the license for.WiiWare is painful to use from the first click to start the shop channel to waiting for the damn thing to load to trying to browse the content .
And then , when you 're looking at finding more information about an unknown game , you get a very small description and one or two in-game pictures .
No user ratings and no game-play video.Those two things are important when trying to sell something online .
Safe to say , WiiWare is not a great place to sell stuff because even if millions of Wii have been sold , a lot of those where to nursing homes , cruise ships , and marketing departments who are n't likely setting them up on wireless networks.The Wii may or may not be dying , but I do n't think it has anything to do indie games on WiiWare .</tokentext>
<sentencetext>[Our game didn't sell on WiiWare, so...] the Wii is dead.Speaking of false assumptions...  I think it's safe to say that WiiWare is hardly the place to look to make money unless you had a big NES or SNES hit back in the day that you still own the license for.WiiWare is painful to use from the first click to start the shop channel to waiting for the damn thing to load to trying to browse the content.
And then, when you're looking at finding more information about an unknown game, you get a very small description and one or two in-game pictures.
No user ratings and no game-play video.Those two things are important when trying to sell something online.
Safe to say, WiiWare is not a great place to sell stuff because even if millions of Wii have been sold, a lot of those where to nursing homes, cruise ships, and marketing departments who aren't likely setting them up on wireless networks.The Wii may or may not be dying, but I don't think it has anything to do indie games on WiiWare. 
	</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31050338</id>
	<title>Re:False assumption?</title>
	<author>cgenman</author>
	<datestamp>1265477400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>It wouldn't surprise me if some of them said "learn to code for the iphone in a week, have something we can ship in 8".</i></p><p>My college has decided to focus its game development program on the iPhone, because they think it's the hot salable property.  Just wait for the flood in 3, 2, 1...</p></htmltext>
<tokenext>It would n't surprise me if some of them said " learn to code for the iphone in a week , have something we can ship in 8 " .My college has decided to focus its game development program on the iPhone , because they think it 's the hot salable property .
Just wait for the flood in 3 , 2 , 1.. .</tokentext>
<sentencetext>It wouldn't surprise me if some of them said "learn to code for the iphone in a week, have something we can ship in 8".My college has decided to focus its game development program on the iPhone, because they think it's the hot salable property.
Just wait for the flood in 3, 2, 1...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047646</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049158</id>
	<title>Re:Why Wii and iPhone developers would differ</title>
	<author>mdwh2</author>
	<datestamp>1265462520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Every other phone is friendlier still - no payment, no permission required from the hardware company, and freedom to host wherever you like.</p></htmltext>
<tokenext>Every other phone is friendlier still - no payment , no permission required from the hardware company , and freedom to host wherever you like .</tokentext>
<sentencetext>Every other phone is friendlier still - no payment, no permission required from the hardware company, and freedom to host wherever you like.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047524</id>
	<title>Re:False assumption?</title>
	<author>Hurricane78</author>
	<datestamp>1265447220000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext><p>From what my honest personal experience is, nobody moves away from the Wii, everybody loathes the iPhone, and the whole article is a straight out lie.</p><p>Maybe we live in different universes. Or just in different countries.<br>Here, this &ldquo;article&rdquo; is seen an yet another blatantly obvious Apple marketing blob that got on Slashdot.</p><p>By the way: Is there any way to filter all Apple-related stories out? (Everything that includes the words &ldquo;Apple&rdquo;, &ldquo;Steve Jobs&rdquo;, &ldquo;iPhone&rdquo;, &ldquo;iPad&rdquo;, &ldquo;OS X&ldquo; or &ldquo;Mac&rdquo; in the title, text or tags.)<br>It should work in Thunderbird&rsquo;s RSS reader too.<br>Would be much appreciated.</p></htmltext>
<tokenext>From what my honest personal experience is , nobody moves away from the Wii , everybody loathes the iPhone , and the whole article is a straight out lie.Maybe we live in different universes .
Or just in different countries.Here , this    article    is seen an yet another blatantly obvious Apple marketing blob that got on Slashdot.By the way : Is there any way to filter all Apple-related stories out ?
( Everything that includes the words    Apple    ,    Steve Jobs    ,    iPhone    ,    iPad    ,    OS X    or    Mac    in the title , text or tags .
) It should work in Thunderbird    s RSS reader too.Would be much appreciated .</tokentext>
<sentencetext>From what my honest personal experience is, nobody moves away from the Wii, everybody loathes the iPhone, and the whole article is a straight out lie.Maybe we live in different universes.
Or just in different countries.Here, this “article” is seen an yet another blatantly obvious Apple marketing blob that got on Slashdot.By the way: Is there any way to filter all Apple-related stories out?
(Everything that includes the words “Apple”, “Steve Jobs”, “iPhone”, “iPad”, “OS X“ or “Mac” in the title, text or tags.
)It should work in Thunderbird’s RSS reader too.Would be much appreciated.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047160</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049386</id>
	<title>Re:What hurt the Wii...</title>
	<author>hibiki\_r</author>
	<datestamp>1265464740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>If anything, it's the 360 that has crap for local multiplayer: How often do multiplayer games require a second console, and a second copy of the $60 game to run? And how many of the few games that support local coop do it through a badly implemented split screen?</p><p>The best selling games on the Wii are mainly multiplayer games, look it up.</p></htmltext>
<tokenext>If anything , it 's the 360 that has crap for local multiplayer : How often do multiplayer games require a second console , and a second copy of the $ 60 game to run ?
And how many of the few games that support local coop do it through a badly implemented split screen ? The best selling games on the Wii are mainly multiplayer games , look it up .</tokentext>
<sentencetext>If anything, it's the 360 that has crap for local multiplayer: How often do multiplayer games require a second console, and a second copy of the $60 game to run?
And how many of the few games that support local coop do it through a badly implemented split screen?The best selling games on the Wii are mainly multiplayer games, look it up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047822</id>
	<title>Re:Bye-bye Wii</title>
	<author>Anonymous</author>
	<datestamp>1265449740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>personally I love the difference in the wii compared to standard sit on my ass and push buttons.  i guess that is why msft and sony are both developing motion based controllers for their units.</p><p>If it was such a losy gimmick why is MSFT even bothering withthe tech?</p><p>I like running through a group of bad guys literally swinging my weapons.  It is only the childish animation that is annoying and the stupid music that limits it.  A good game should leave you tired and sore all over not just your ass.</p></htmltext>
<tokenext>personally I love the difference in the wii compared to standard sit on my ass and push buttons .
i guess that is why msft and sony are both developing motion based controllers for their units.If it was such a losy gimmick why is MSFT even bothering withthe tech ? I like running through a group of bad guys literally swinging my weapons .
It is only the childish animation that is annoying and the stupid music that limits it .
A good game should leave you tired and sore all over not just your ass .</tokentext>
<sentencetext>personally I love the difference in the wii compared to standard sit on my ass and push buttons.
i guess that is why msft and sony are both developing motion based controllers for their units.If it was such a losy gimmick why is MSFT even bothering withthe tech?I like running through a group of bad guys literally swinging my weapons.
It is only the childish animation that is annoying and the stupid music that limits it.
A good game should leave you tired and sore all over not just your ass.</sentencetext>
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_06_1735237.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047274
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_06_1735237.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047232
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_06_1735237.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047454
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048426
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048834
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049906
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048414
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049198
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation10_02_06_1735237.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048556
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049052
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31048954
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31049386
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_06_1735237.31047702
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