<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_05_0725208</id>
	<title><em>Fallout: New Vegas</em> Coming This Fall, Trailer Released</title>
	<author>Soulskill</author>
	<datestamp>1265358240000</datestamp>
	<htmltext>Bethesda announced today that <em>Fallout: New Vegas</em> is <a href="http://www.rockpapershotgun.com/2010/02/04/the-vats-pack-fallout-new-vegas/">scheduled for release sometime this fall</a>, and they released a trailer as well. Details are scant yet on the <a href="http://fallout.bethsoft.com/eng/games/fnv-overview.html">official site</a>, but they had this to say:
<i>"Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however &mdash; while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay. (* Should not be construed as a legally-binding claim.)"</i></htmltext>
<tokenext>Bethesda announced today that Fallout : New Vegas is scheduled for release sometime this fall , and they released a trailer as well .
Details are scant yet on the official site , but they had this to say : " Experience all the sights and sounds of fabulous New Vegas , brought to you by Vault-Tec , America 's First Choice in Post Nuclear Simulation .
Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault : Meet new people , confront terrifying creatures , and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland .
A word of warning , however    while Vault-Tec engineers have prepared for every contingency , * in Vegas , fortunes can change in an instant .
Enjoy your stay .
( * Should not be construed as a legally-binding claim .
) "</tokentext>
<sentencetext>Bethesda announced today that Fallout: New Vegas is scheduled for release sometime this fall, and they released a trailer as well.
Details are scant yet on the official site, but they had this to say:
"Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation.
Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
A word of warning, however — while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant.
Enjoy your stay.
(* Should not be construed as a legally-binding claim.
)"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033942</id>
	<title>Re:Recommendation</title>
	<author>LtGordon</author>
	<datestamp>1265382000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I fondly recall playing Fallout and Fallout 2, but still haven't tried Fallout 3. Between that game being 3D and real time on the one hand, and moralistically limiting actions <b>(no killing children, for example)</b> on the other, I'm afraid it won't be the same, or even that it'll somehow ruin the first couple games.</p></div><p>I know, right! The inability to ruthlessly murder young children is what stopped me from buying Uncharted 2.</p></div>
	</htmltext>
<tokenext>I fondly recall playing Fallout and Fallout 2 , but still have n't tried Fallout 3 .
Between that game being 3D and real time on the one hand , and moralistically limiting actions ( no killing children , for example ) on the other , I 'm afraid it wo n't be the same , or even that it 'll somehow ruin the first couple games.I know , right !
The inability to ruthlessly murder young children is what stopped me from buying Uncharted 2 .</tokentext>
<sentencetext>I fondly recall playing Fallout and Fallout 2, but still haven't tried Fallout 3.
Between that game being 3D and real time on the one hand, and moralistically limiting actions (no killing children, for example) on the other, I'm afraid it won't be the same, or even that it'll somehow ruin the first couple games.I know, right!
The inability to ruthlessly murder young children is what stopped me from buying Uncharted 2.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032466</id>
	<title>Re:That is fast!</title>
	<author>djsmiley</author>
	<datestamp>1265363580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Stand alone...</p><p>What worries me now is the word "simulation" in the middle of that statement. I loved fallout 3; played through 3 times (twice for both karma routes + once for all dlc). The only DLC I didn't really enjoy was anchoridge simply because it was a "simulation" and a game for me is a simulation, so you get one inside the other, which then only limits more of what you can do/what is acceptable.</p><p>In anchoridge I didn't really care about the person I was controlling as it wasn't "now". Sounds stupid I know as its still a game but I didn't have the connect with the chara. I'd built up over 30 or so hours...</p></htmltext>
<tokenext>Stand alone...What worries me now is the word " simulation " in the middle of that statement .
I loved fallout 3 ; played through 3 times ( twice for both karma routes + once for all dlc ) .
The only DLC I did n't really enjoy was anchoridge simply because it was a " simulation " and a game for me is a simulation , so you get one inside the other , which then only limits more of what you can do/what is acceptable.In anchoridge I did n't really care about the person I was controlling as it was n't " now " .
Sounds stupid I know as its still a game but I did n't have the connect with the chara .
I 'd built up over 30 or so hours.. .</tokentext>
<sentencetext>Stand alone...What worries me now is the word "simulation" in the middle of that statement.
I loved fallout 3; played through 3 times (twice for both karma routes + once for all dlc).
The only DLC I didn't really enjoy was anchoridge simply because it was a "simulation" and a game for me is a simulation, so you get one inside the other, which then only limits more of what you can do/what is acceptable.In anchoridge I didn't really care about the person I was controlling as it wasn't "now".
Sounds stupid I know as its still a game but I didn't have the connect with the chara.
I'd built up over 30 or so hours...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033122</id>
	<title>Mmm</title>
	<author>Dunbal</author>
	<datestamp>1265373060000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, Bethesda is going to learn that there's a price to pay when you release a buggy piece of shit like Fallout 3.</p></htmltext>
<tokenext>Well , Bethesda is going to learn that there 's a price to pay when you release a buggy piece of shit like Fallout 3 .</tokentext>
<sentencetext>Well, Bethesda is going to learn that there's a price to pay when you release a buggy piece of shit like Fallout 3.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033172</id>
	<title>Re:Yes! Obsidian (Black Isle)!!</title>
	<author>Supurcell</author>
	<datestamp>1265374080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>But Obsidian's only done sequels. Sequels that didn't live up to the originals(KotOR 2 and NWN 2). I agree that Black Isle was a great company and made some great games, but the same magic was not present in Obsidian, or Troika for that matter.</htmltext>
<tokenext>But Obsidian 's only done sequels .
Sequels that did n't live up to the originals ( KotOR 2 and NWN 2 ) .
I agree that Black Isle was a great company and made some great games , but the same magic was not present in Obsidian , or Troika for that matter .</tokentext>
<sentencetext>But Obsidian's only done sequels.
Sequels that didn't live up to the originals(KotOR 2 and NWN 2).
I agree that Black Isle was a great company and made some great games, but the same magic was not present in Obsidian, or Troika for that matter.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032884</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032608</id>
	<title>Re:That is fast!</title>
	<author>Anonymous</author>
	<datestamp>1265365740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>The phrase "Vault-Tec America&rsquo;s First Choice in Post Nuclear Simulation" was used in the PR for Fallout 3 as well. I think it was even on the back of Fallout3s box.</p></htmltext>
<tokenext>The phrase " Vault-Tec America    s First Choice in Post Nuclear Simulation " was used in the PR for Fallout 3 as well .
I think it was even on the back of Fallout3s box .</tokentext>
<sentencetext>The phrase "Vault-Tec America’s First Choice in Post Nuclear Simulation" was used in the PR for Fallout 3 as well.
I think it was even on the back of Fallout3s box.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032466</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032634</id>
	<title>Re:That is fast!</title>
	<author>RogueyWon</author>
	<datestamp>1265365920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Noted and agreed. However, I don't think we need to worry too much.</p><p>Looking at the Fallout 3 manual, you can see that it's also written in Vault-Tec style, but also refers to Fallout 3 as "simulation" in places. I think the implication is supposed to be that Vault-Tec is real world coroporation, and the game we have bought is the simulation.</p><p>Oh, and for the record, I thought Operation: Anchorage was basically... well... ok. Adequate, I guess. If there was a real stinker among the DLCs, it was surely Mothership Zeta (which was pure monotony). I also didn't care that much for the new areas or missions added by Broken Steel, though I did like having the level cap raised to 30.</p></htmltext>
<tokenext>Noted and agreed .
However , I do n't think we need to worry too much.Looking at the Fallout 3 manual , you can see that it 's also written in Vault-Tec style , but also refers to Fallout 3 as " simulation " in places .
I think the implication is supposed to be that Vault-Tec is real world coroporation , and the game we have bought is the simulation.Oh , and for the record , I thought Operation : Anchorage was basically... well... ok. Adequate , I guess .
If there was a real stinker among the DLCs , it was surely Mothership Zeta ( which was pure monotony ) .
I also did n't care that much for the new areas or missions added by Broken Steel , though I did like having the level cap raised to 30 .</tokentext>
<sentencetext>Noted and agreed.
However, I don't think we need to worry too much.Looking at the Fallout 3 manual, you can see that it's also written in Vault-Tec style, but also refers to Fallout 3 as "simulation" in places.
I think the implication is supposed to be that Vault-Tec is real world coroporation, and the game we have bought is the simulation.Oh, and for the record, I thought Operation: Anchorage was basically... well... ok. Adequate, I guess.
If there was a real stinker among the DLCs, it was surely Mothership Zeta (which was pure monotony).
I also didn't care that much for the new areas or missions added by Broken Steel, though I did like having the level cap raised to 30.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032466</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032698</id>
	<title>Could be good</title>
	<author>Anonymous</author>
	<datestamp>1265366760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Think Vegas turned into holy city in post apocalyptic future.  Survivors must have seen all the chapels in Vegas and rightfully figured it must of been an holy city in the past.  Big kicker is that pope has to dress like Elvis.</p></htmltext>
<tokenext>Think Vegas turned into holy city in post apocalyptic future .
Survivors must have seen all the chapels in Vegas and rightfully figured it must of been an holy city in the past .
Big kicker is that pope has to dress like Elvis .</tokentext>
<sentencetext>Think Vegas turned into holy city in post apocalyptic future.
Survivors must have seen all the chapels in Vegas and rightfully figured it must of been an holy city in the past.
Big kicker is that pope has to dress like Elvis.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032884</id>
	<title>Yes! Obsidian (Black Isle)!!</title>
	<author>francium de neobie</author>
	<datestamp>1265369100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While Fallout 3 was not bad I was always feeling something is amiss, most probably because Bethesda's team is still different from the original Black Isle.<br> <br>
Now we're finally seeing the day the Fallout license is back on the original Black Isle developers' hands, in their new company. This game is seriously going to rock.</htmltext>
<tokenext>While Fallout 3 was not bad I was always feeling something is amiss , most probably because Bethesda 's team is still different from the original Black Isle .
Now we 're finally seeing the day the Fallout license is back on the original Black Isle developers ' hands , in their new company .
This game is seriously going to rock .</tokentext>
<sentencetext>While Fallout 3 was not bad I was always feeling something is amiss, most probably because Bethesda's team is still different from the original Black Isle.
Now we're finally seeing the day the Fallout license is back on the original Black Isle developers' hands, in their new company.
This game is seriously going to rock.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31036362</id>
	<title>Re:That is fast!</title>
	<author>Anonymous</author>
	<datestamp>1265394300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Please learn to spell Anchorage.  It's difficult to read your post with such a basic misspelling repeated.</p></htmltext>
<tokenext>Please learn to spell Anchorage .
It 's difficult to read your post with such a basic misspelling repeated .</tokentext>
<sentencetext>Please learn to spell Anchorage.
It's difficult to read your post with such a basic misspelling repeated.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032466</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31039720</id>
	<title>Dangit, they're killing any chance of ...</title>
	<author>Ihlosi</author>
	<datestamp>1265365920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>... further Wasteland references. Fallout 1 and 2 still had those.<p>

I mean, Vegas, that was where you had to rescue an android (or rather - its parts) from cyborg robot-nappers<nobr> <wbr></nobr>... and fought the terrifying Scorpitron.</p></htmltext>
<tokenext>... further Wasteland references .
Fallout 1 and 2 still had those .
I mean , Vegas , that was where you had to rescue an android ( or rather - its parts ) from cyborg robot-nappers ... and fought the terrifying Scorpitron .</tokentext>
<sentencetext>... further Wasteland references.
Fallout 1 and 2 still had those.
I mean, Vegas, that was where you had to rescue an android (or rather - its parts) from cyborg robot-nappers ... and fought the terrifying Scorpitron.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31037410</id>
	<title>Re:Recommendation</title>
	<author>Fallingcow</author>
	<datestamp>1265398800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Short answer: no, it's not Fallout.</p><p>Long answer:</p><p>I was initial worried about the idea of a first-person Fallout game, but after playing the (excellent, <i>excellent</i>) STALKER: Shadow of Chernobyl became more hopeful for the idea, and resistant to others' concerns that it would be Oblivion with guns.</p><p>Then I played it.</p><p>It's Oblivion with guns.</p><p>It missed the mark <i>big time</i> on two of the key elements of a Fallout game, which are the leveling system and the branching side quest arcs.</p><p>1. The first two Fallouts encouraged actual role-playing in their leveling/skill systems.  Unless you've got <i>massive</i> amounts of time to waste, or slightly less time and a guide, you're probably not going to be maxing out many skills (hell, probably <i>none</i>).  You have to pick a play style and stick with it.</p><p>In Fallout 3, you are almost guaranteed to max out most or all of your skills.  If you don't max one out, you'll be damn close to maxing out on it.  This is more like Morrowind/Oblivion's "you are a god by the end of the game" style of character development, and takes away a lot of the Fallout feel.</p><p>2. The quests are total shit compared to the first two Fallouts.  There are three cities of note, and none of them have much more to do than Klamath did in F2.  Let that sink in for a second.</p><p>There's nothing that could even be called a <i>shadow</i> of the vast political struggle in Fallout 2.  Gone, consequently, are many of the decisions you got to make in the earlier games.  Again, actual role playing is severely diminished.</p><p>Other things you may miss are robust companion systems (yes, you can call the mediocre one in prior Fallouts robust in comparison to this one--it's that bad) and a main story line that doesn't completely suck ass.</p><p>That said, the game's not a total disaster, if you can forget it's supposed to be a real Fallout game and pretend it's some kind of alternate-universe fan fiction.  The fighting is satisfying (for a while at least--it gets goddamn dull about half way through) and there are a few cute one-off quests.  The beginning part of the game is solid gold, too, up until the point where you realize the first town you find isn't intended as a little starter town, but rather is about the best this game's going to have to offer.</p><p>I'd give the game a 3/5 taken on its own.  As a Fallout game, though, it's a complete failure.  For fans, I'd say the only reason to play is one minor, heart-wrenching quest related to Fallout 2, the one or two other decent serious quests, and the half-dozen or so humorous quests (I'm convinced they stuck their best writer on the one-off side quests, actually).  I'd say just borrow (or *ahem* you know, whatever) it rather than buying.</p></htmltext>
<tokenext>Short answer : no , it 's not Fallout.Long answer : I was initial worried about the idea of a first-person Fallout game , but after playing the ( excellent , excellent ) STALKER : Shadow of Chernobyl became more hopeful for the idea , and resistant to others ' concerns that it would be Oblivion with guns.Then I played it.It 's Oblivion with guns.It missed the mark big time on two of the key elements of a Fallout game , which are the leveling system and the branching side quest arcs.1 .
The first two Fallouts encouraged actual role-playing in their leveling/skill systems .
Unless you 've got massive amounts of time to waste , or slightly less time and a guide , you 're probably not going to be maxing out many skills ( hell , probably none ) .
You have to pick a play style and stick with it.In Fallout 3 , you are almost guaranteed to max out most or all of your skills .
If you do n't max one out , you 'll be damn close to maxing out on it .
This is more like Morrowind/Oblivion 's " you are a god by the end of the game " style of character development , and takes away a lot of the Fallout feel.2 .
The quests are total shit compared to the first two Fallouts .
There are three cities of note , and none of them have much more to do than Klamath did in F2 .
Let that sink in for a second.There 's nothing that could even be called a shadow of the vast political struggle in Fallout 2 .
Gone , consequently , are many of the decisions you got to make in the earlier games .
Again , actual role playing is severely diminished.Other things you may miss are robust companion systems ( yes , you can call the mediocre one in prior Fallouts robust in comparison to this one--it 's that bad ) and a main story line that does n't completely suck ass.That said , the game 's not a total disaster , if you can forget it 's supposed to be a real Fallout game and pretend it 's some kind of alternate-universe fan fiction .
The fighting is satisfying ( for a while at least--it gets goddamn dull about half way through ) and there are a few cute one-off quests .
The beginning part of the game is solid gold , too , up until the point where you realize the first town you find is n't intended as a little starter town , but rather is about the best this game 's going to have to offer.I 'd give the game a 3/5 taken on its own .
As a Fallout game , though , it 's a complete failure .
For fans , I 'd say the only reason to play is one minor , heart-wrenching quest related to Fallout 2 , the one or two other decent serious quests , and the half-dozen or so humorous quests ( I 'm convinced they stuck their best writer on the one-off side quests , actually ) .
I 'd say just borrow ( or * ahem * you know , whatever ) it rather than buying .</tokentext>
<sentencetext>Short answer: no, it's not Fallout.Long answer:I was initial worried about the idea of a first-person Fallout game, but after playing the (excellent, excellent) STALKER: Shadow of Chernobyl became more hopeful for the idea, and resistant to others' concerns that it would be Oblivion with guns.Then I played it.It's Oblivion with guns.It missed the mark big time on two of the key elements of a Fallout game, which are the leveling system and the branching side quest arcs.1.
The first two Fallouts encouraged actual role-playing in their leveling/skill systems.
Unless you've got massive amounts of time to waste, or slightly less time and a guide, you're probably not going to be maxing out many skills (hell, probably none).
You have to pick a play style and stick with it.In Fallout 3, you are almost guaranteed to max out most or all of your skills.
If you don't max one out, you'll be damn close to maxing out on it.
This is more like Morrowind/Oblivion's "you are a god by the end of the game" style of character development, and takes away a lot of the Fallout feel.2.
The quests are total shit compared to the first two Fallouts.
There are three cities of note, and none of them have much more to do than Klamath did in F2.
Let that sink in for a second.There's nothing that could even be called a shadow of the vast political struggle in Fallout 2.
Gone, consequently, are many of the decisions you got to make in the earlier games.
Again, actual role playing is severely diminished.Other things you may miss are robust companion systems (yes, you can call the mediocre one in prior Fallouts robust in comparison to this one--it's that bad) and a main story line that doesn't completely suck ass.That said, the game's not a total disaster, if you can forget it's supposed to be a real Fallout game and pretend it's some kind of alternate-universe fan fiction.
The fighting is satisfying (for a while at least--it gets goddamn dull about half way through) and there are a few cute one-off quests.
The beginning part of the game is solid gold, too, up until the point where you realize the first town you find isn't intended as a little starter town, but rather is about the best this game's going to have to offer.I'd give the game a 3/5 taken on its own.
As a Fallout game, though, it's a complete failure.
For fans, I'd say the only reason to play is one minor, heart-wrenching quest related to Fallout 2, the one or two other decent serious quests, and the half-dozen or so humorous quests (I'm convinced they stuck their best writer on the one-off side quests, actually).
I'd say just borrow (or *ahem* you know, whatever) it rather than buying.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032850</id>
	<title>Excellent</title>
	<author>Anonymous</author>
	<datestamp>1265368620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm really excited about New Vegas, especially since Jorge Oscuro is on board.</p><p>This should be awesome.</p></htmltext>
<tokenext>I 'm really excited about New Vegas , especially since Jorge Oscuro is on board.This should be awesome .</tokentext>
<sentencetext>I'm really excited about New Vegas, especially since Jorge Oscuro is on board.This should be awesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033680</id>
	<title>Re:Recommendation</title>
	<author>Beefmancer</author>
	<datestamp>1265379780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Personally, my answer in "no".  Fallout 3 doesn't showcase the intelligent writing of the first games, or immerse the player in the same way.  It feels uninspired to me (the old "Oblivion with guns" critique sounds right) and suffers from some poor design choices, despite a ton of great work going into the visual environment.  So as you guessed, it's not the same.  Fortunately I can see it as a work from different people, so it doesn't ruin anything for me!</htmltext>
<tokenext>Personally , my answer in " no " .
Fallout 3 does n't showcase the intelligent writing of the first games , or immerse the player in the same way .
It feels uninspired to me ( the old " Oblivion with guns " critique sounds right ) and suffers from some poor design choices , despite a ton of great work going into the visual environment .
So as you guessed , it 's not the same .
Fortunately I can see it as a work from different people , so it does n't ruin anything for me !</tokentext>
<sentencetext>Personally, my answer in "no".
Fallout 3 doesn't showcase the intelligent writing of the first games, or immerse the player in the same way.
It feels uninspired to me (the old "Oblivion with guns" critique sounds right) and suffers from some poor design choices, despite a ton of great work going into the visual environment.
So as you guessed, it's not the same.
Fortunately I can see it as a work from different people, so it doesn't ruin anything for me!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033792</id>
	<title>Re:Mmm</title>
	<author>Logical Zebra</author>
	<datestamp>1265380740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There were a <b>lot</b> Of issues on the PS3 version, though.  Two of the DLCs (<em>Point Lookout</em> and <em>Broken Steel</em>) were so buggy on my system that they were essentially broken.  I had to hard reset the game over 10 times just to get through the last mission of <em>Broken Steel</em>, and I flat-out <b>could not</b> play <em>Point Lookout</em>--the framerate would continuously drop to below 1 FPS, VATS would cause the game to freeze, and going into some areas would simply give you a black screen.  It's a good thing I saved before embarking on that DLC.</p><p>That being said, <em>Fallout 3</em> was a very fun game.  If this new one actually works, I just might buy it.</p></htmltext>
<tokenext>There were a lot Of issues on the PS3 version , though .
Two of the DLCs ( Point Lookout and Broken Steel ) were so buggy on my system that they were essentially broken .
I had to hard reset the game over 10 times just to get through the last mission of Broken Steel , and I flat-out could not play Point Lookout--the framerate would continuously drop to below 1 FPS , VATS would cause the game to freeze , and going into some areas would simply give you a black screen .
It 's a good thing I saved before embarking on that DLC.That being said , Fallout 3 was a very fun game .
If this new one actually works , I just might buy it .</tokentext>
<sentencetext>There were a lot Of issues on the PS3 version, though.
Two of the DLCs (Point Lookout and Broken Steel) were so buggy on my system that they were essentially broken.
I had to hard reset the game over 10 times just to get through the last mission of Broken Steel, and I flat-out could not play Point Lookout--the framerate would continuously drop to below 1 FPS, VATS would cause the game to freeze, and going into some areas would simply give you a black screen.
It's a good thing I saved before embarking on that DLC.That being said, Fallout 3 was a very fun game.
If this new one actually works, I just might buy it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033416</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034882</id>
	<title>Re:Recommendation</title>
	<author>nine-times</author>
	<datestamp>1265387820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>My main complaint is that it's a little too violent.  I don't mean in the "I don't want my kids to play violent games" sense, nor do I mean, "Ewwww... blood and guts, I don't want to see that!"  What I mean is, my recollection of the previous fallout games was that you could go from town to town without really fighting anyone.  When you did run across some kind of adversary, you could usually find some way around actually fighting them.  Often enough, if your character's communication skills were good enough, you could just persuade them to do what you wanted.
</p><p>I haven't finished Fallout 3 yet, but I feel like there were a bunch of situations where I didn't have much of an option except to fight.  It's a minor complaint, I guess, but it added to a vague sense that I had of Fallout 3 somehow not having the depth of the previous games.  What you were complaining about with the humor probably also added to that feeling.</p></htmltext>
<tokenext>My main complaint is that it 's a little too violent .
I do n't mean in the " I do n't want my kids to play violent games " sense , nor do I mean , " Ewwww... blood and guts , I do n't want to see that !
" What I mean is , my recollection of the previous fallout games was that you could go from town to town without really fighting anyone .
When you did run across some kind of adversary , you could usually find some way around actually fighting them .
Often enough , if your character 's communication skills were good enough , you could just persuade them to do what you wanted .
I have n't finished Fallout 3 yet , but I feel like there were a bunch of situations where I did n't have much of an option except to fight .
It 's a minor complaint , I guess , but it added to a vague sense that I had of Fallout 3 somehow not having the depth of the previous games .
What you were complaining about with the humor probably also added to that feeling .</tokentext>
<sentencetext>My main complaint is that it's a little too violent.
I don't mean in the "I don't want my kids to play violent games" sense, nor do I mean, "Ewwww... blood and guts, I don't want to see that!
"  What I mean is, my recollection of the previous fallout games was that you could go from town to town without really fighting anyone.
When you did run across some kind of adversary, you could usually find some way around actually fighting them.
Often enough, if your character's communication skills were good enough, you could just persuade them to do what you wanted.
I haven't finished Fallout 3 yet, but I feel like there were a bunch of situations where I didn't have much of an option except to fight.
It's a minor complaint, I guess, but it added to a vague sense that I had of Fallout 3 somehow not having the depth of the previous games.
What you were complaining about with the humor probably also added to that feeling.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034000</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</id>
	<title>Recommendation</title>
	<author>Anonymous</author>
	<datestamp>1265372340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I fondly recall playing Fallout and Fallout 2, but still haven't tried Fallout 3. Between that game being 3D and real time on the one hand, and moralistically limiting actions (no killing children, for example) on the other, I'm afraid it won't be the same, or even that it'll somehow ruin the first couple games.</p><p>So, I'm asking anyone who's played all three games: is Fallout 3 really Fallout? Will this new game be?</p></htmltext>
<tokenext>I fondly recall playing Fallout and Fallout 2 , but still have n't tried Fallout 3 .
Between that game being 3D and real time on the one hand , and moralistically limiting actions ( no killing children , for example ) on the other , I 'm afraid it wo n't be the same , or even that it 'll somehow ruin the first couple games.So , I 'm asking anyone who 's played all three games : is Fallout 3 really Fallout ?
Will this new game be ?</tokentext>
<sentencetext>I fondly recall playing Fallout and Fallout 2, but still haven't tried Fallout 3.
Between that game being 3D and real time on the one hand, and moralistically limiting actions (no killing children, for example) on the other, I'm afraid it won't be the same, or even that it'll somehow ruin the first couple games.So, I'm asking anyone who's played all three games: is Fallout 3 really Fallout?
Will this new game be?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31041254</id>
	<title>Back to the beginning</title>
	<author>Anonymous</author>
	<datestamp>1265374200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So now we're going back to the inspiration for the whole series?  There better be Desert Rangers and Fat Freddy in this one.</p></htmltext>
<tokenext>So now we 're going back to the inspiration for the whole series ?
There better be Desert Rangers and Fat Freddy in this one .</tokentext>
<sentencetext>So now we're going back to the inspiration for the whole series?
There better be Desert Rangers and Fat Freddy in this one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033416</id>
	<title>Re:Mmm</title>
	<author>dtolman</author>
	<datestamp>1265376960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It was more stable on the PC compared to a lot of other recent games I've played...</htmltext>
<tokenext>It was more stable on the PC compared to a lot of other recent games I 've played.. .</tokentext>
<sentencetext>It was more stable on the PC compared to a lot of other recent games I've played...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31081718</id>
	<title>Plastic molds</title>
	<author>Anonymous</author>
	<datestamp>1265732400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obama has advised people not blow money on Vegas, I think I'll follow that advice</p><p> <a href="http://www.eagledigitizing.com/" title="eagledigitizing.com" rel="nofollow">Digitizing</a> [eagledigitizing.com] </p><p> <a href="http://www.eagledigitizing.com/" title="eagledigitizing.com" rel="nofollow">Embroidery digitizing</a> [eagledigitizing.com] </p><p> <a href="http://www.eagledigitizing.com/" title="eagledigitizing.com" rel="nofollow">Embroidery designs</a> [eagledigitizing.com] </p><p> <a href="http://www.eagledigitizing.com/" title="eagledigitizing.com" rel="nofollow">Embroidery design</a> [eagledigitizing.com] </p><p> <a href="http://www.coolprototyping.com/" title="coolprototyping.com" rel="nofollow">Rapid prototyping</a> [coolprototyping.com] </p><p> <a href="http://www.coolprototyping.com/" title="coolprototyping.com" rel="nofollow">Custom molds</a> [coolprototyping.com] </p><p> <a href="http://www.coolprototyping.com/" title="coolprototyping.com" rel="nofollow">Plastic molds</a> [coolprototyping.com] </p></htmltext>
<tokenext>Obama has advised people not blow money on Vegas , I think I 'll follow that advice Digitizing [ eagledigitizing.com ] Embroidery digitizing [ eagledigitizing.com ] Embroidery designs [ eagledigitizing.com ] Embroidery design [ eagledigitizing.com ] Rapid prototyping [ coolprototyping.com ] Custom molds [ coolprototyping.com ] Plastic molds [ coolprototyping.com ]</tokentext>
<sentencetext>Obama has advised people not blow money on Vegas, I think I'll follow that advice Digitizing [eagledigitizing.com]  Embroidery digitizing [eagledigitizing.com]  Embroidery designs [eagledigitizing.com]  Embroidery design [eagledigitizing.com]  Rapid prototyping [coolprototyping.com]  Custom molds [coolprototyping.com]  Plastic molds [coolprototyping.com] </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034000</id>
	<title>Re:Recommendation</title>
	<author>Anonymous</author>
	<datestamp>1265382540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>I've played through Fallout 3 twice, and each of the first two more than that.  I've even played Fallout: Tactics.</p><p>It's not the same game, but it's still very good.  Some of my major complaints:</p><ul> <li>The humor's just not the same.  Yes, there's humor there, and I had hope in Bethesda (the lead on Oblivion was also an author of the RPG Paranoia), but it's not what I would've hoped for</li><li>The morality aspects are massively simplified -- there's a whole *one* karma meter;  there's no concept of factions.  (for those who didn't play the originals -- you'd have to develop your reputation with the Brotherhood of Steel, the Bandits, each town you came to, etc.)</li><li>Most of the perks are pretty boring -- and if you go to level 30, it's even worse.  The original allowed you to take disadvantages to get more points to spend on other things.</li><li>It's too easy to max your skills<nobr> <wbr></nobr>... tag skills are just +15 to a skill.  I wanted to say that in the original, it was harder to get skills up to the higher levels (like it started costing 2 points per skill point, but it only cost 1/2 for tag skills)</li><li>Fast travel is lame<nobr> <wbr></nobr>... you never have the random encounters in-transit, although they do make it so you drop right into the middle of the area you're going to fully populated with people (I regularly go to Wheaton Armory to make some fast money).  And the times are completely unrealistic -- the time that passes on the clock is negligible compared to walking it.  (which wasn't even possible in the originals)</li><li>And when walking it -- you have something that just magically tells you when here's areas worth investigating nearby?  I guess that gives you a reward for walking about, but they could've at least done it so you don't know about everything when you're 5mi away.  (some areas are going to be noticable from miles away; some aren't)</li><li>VATS was well done, but I miss shooting out the eyes -- even if it didn't kill, it gave you a chance to even the odds.</li><li>There's now variant weapons, but no variant ammo to give you a slight boost, but have to conserve.  And ammo gets to be *way* too plentiful.  (I used it like caps, as it had no weight -- and anyone who's ever carried around a case of 1000 rounds of anything (other than 22, perhaps) for an extended amount of time knows that's not true)</li><li>They screwed up on what's of value<nobr> <wbr></nobr>... caps inside a safe?  Sure, if it's an area that's in use<nobr> <wbr></nobr>... in an old vault, they should be in trash cans.  And any time you find old money in trash cans, that's just stupid.</li><li>The explanation for mutants doesn't fit the original story line</li></ul><p>And then, there were some other issues that just didn't make sense to me:</p><ul> <li>A can of pork and beans weighs a pound.  An empty can weighs a pound;  The same holds true for bottles of stuff and empty bottles.</li><li>It's set *much* later than the earlier two -- This means that just about any pre-prepared food isn't going to be safe.  Any food stores would've been raided years ago.  (a soda machine that still has soda in it?).</li><li>The Washington Monument is made from *stone*.  There is *no* metal framework on the inside that would've resulted in it looking liked it did in the game</li><li>Vendors suddenly just have more money every couple of days<nobr> <wbr></nobr>... wouldn't they slowly make other sales, especially the traveling vendors?</li></ul><p>All of that being said, I still played through twice, and I even started a 3rd play-through.  (just put it down 'til I finish another project<nobr> <wbr></nobr>... and was debating Mass Effect 2, but was told it sucked without an HD TV).  It's a good game.  It's got some of the personality of the original, and I might be biased as I lived in DC for years, and still live in the metro area, so I got a lot of the places and references.  Fallout 3 was well done, and it's a good game, but it could've been better, based on the heritage of the original.  As it was, it's more like a ne</p></htmltext>
<tokenext>I 've played through Fallout 3 twice , and each of the first two more than that .
I 've even played Fallout : Tactics.It 's not the same game , but it 's still very good .
Some of my major complaints : The humor 's just not the same .
Yes , there 's humor there , and I had hope in Bethesda ( the lead on Oblivion was also an author of the RPG Paranoia ) , but it 's not what I would 've hoped forThe morality aspects are massively simplified -- there 's a whole * one * karma meter ; there 's no concept of factions .
( for those who did n't play the originals -- you 'd have to develop your reputation with the Brotherhood of Steel , the Bandits , each town you came to , etc .
) Most of the perks are pretty boring -- and if you go to level 30 , it 's even worse .
The original allowed you to take disadvantages to get more points to spend on other things.It 's too easy to max your skills ... tag skills are just + 15 to a skill .
I wanted to say that in the original , it was harder to get skills up to the higher levels ( like it started costing 2 points per skill point , but it only cost 1/2 for tag skills ) Fast travel is lame ... you never have the random encounters in-transit , although they do make it so you drop right into the middle of the area you 're going to fully populated with people ( I regularly go to Wheaton Armory to make some fast money ) .
And the times are completely unrealistic -- the time that passes on the clock is negligible compared to walking it .
( which was n't even possible in the originals ) And when walking it -- you have something that just magically tells you when here 's areas worth investigating nearby ?
I guess that gives you a reward for walking about , but they could 've at least done it so you do n't know about everything when you 're 5mi away .
( some areas are going to be noticable from miles away ; some are n't ) VATS was well done , but I miss shooting out the eyes -- even if it did n't kill , it gave you a chance to even the odds.There 's now variant weapons , but no variant ammo to give you a slight boost , but have to conserve .
And ammo gets to be * way * too plentiful .
( I used it like caps , as it had no weight -- and anyone who 's ever carried around a case of 1000 rounds of anything ( other than 22 , perhaps ) for an extended amount of time knows that 's not true ) They screwed up on what 's of value ... caps inside a safe ?
Sure , if it 's an area that 's in use ... in an old vault , they should be in trash cans .
And any time you find old money in trash cans , that 's just stupid.The explanation for mutants does n't fit the original story lineAnd then , there were some other issues that just did n't make sense to me : A can of pork and beans weighs a pound .
An empty can weighs a pound ; The same holds true for bottles of stuff and empty bottles.It 's set * much * later than the earlier two -- This means that just about any pre-prepared food is n't going to be safe .
Any food stores would 've been raided years ago .
( a soda machine that still has soda in it ?
) .The Washington Monument is made from * stone * .
There is * no * metal framework on the inside that would 've resulted in it looking liked it did in the gameVendors suddenly just have more money every couple of days ... would n't they slowly make other sales , especially the traveling vendors ? All of that being said , I still played through twice , and I even started a 3rd play-through .
( just put it down 'til I finish another project ... and was debating Mass Effect 2 , but was told it sucked without an HD TV ) .
It 's a good game .
It 's got some of the personality of the original , and I might be biased as I lived in DC for years , and still live in the metro area , so I got a lot of the places and references .
Fallout 3 was well done , and it 's a good game , but it could 've been better , based on the heritage of the original .
As it was , it 's more like a ne</tokentext>
<sentencetext>I've played through Fallout 3 twice, and each of the first two more than that.
I've even played Fallout: Tactics.It's not the same game, but it's still very good.
Some of my major complaints: The humor's just not the same.
Yes, there's humor there, and I had hope in Bethesda (the lead on Oblivion was also an author of the RPG Paranoia), but it's not what I would've hoped forThe morality aspects are massively simplified -- there's a whole *one* karma meter;  there's no concept of factions.
(for those who didn't play the originals -- you'd have to develop your reputation with the Brotherhood of Steel, the Bandits, each town you came to, etc.
)Most of the perks are pretty boring -- and if you go to level 30, it's even worse.
The original allowed you to take disadvantages to get more points to spend on other things.It's too easy to max your skills ... tag skills are just +15 to a skill.
I wanted to say that in the original, it was harder to get skills up to the higher levels (like it started costing 2 points per skill point, but it only cost 1/2 for tag skills)Fast travel is lame ... you never have the random encounters in-transit, although they do make it so you drop right into the middle of the area you're going to fully populated with people (I regularly go to Wheaton Armory to make some fast money).
And the times are completely unrealistic -- the time that passes on the clock is negligible compared to walking it.
(which wasn't even possible in the originals)And when walking it -- you have something that just magically tells you when here's areas worth investigating nearby?
I guess that gives you a reward for walking about, but they could've at least done it so you don't know about everything when you're 5mi away.
(some areas are going to be noticable from miles away; some aren't)VATS was well done, but I miss shooting out the eyes -- even if it didn't kill, it gave you a chance to even the odds.There's now variant weapons, but no variant ammo to give you a slight boost, but have to conserve.
And ammo gets to be *way* too plentiful.
(I used it like caps, as it had no weight -- and anyone who's ever carried around a case of 1000 rounds of anything (other than 22, perhaps) for an extended amount of time knows that's not true)They screwed up on what's of value ... caps inside a safe?
Sure, if it's an area that's in use ... in an old vault, they should be in trash cans.
And any time you find old money in trash cans, that's just stupid.The explanation for mutants doesn't fit the original story lineAnd then, there were some other issues that just didn't make sense to me: A can of pork and beans weighs a pound.
An empty can weighs a pound;  The same holds true for bottles of stuff and empty bottles.It's set *much* later than the earlier two -- This means that just about any pre-prepared food isn't going to be safe.
Any food stores would've been raided years ago.
(a soda machine that still has soda in it?
).The Washington Monument is made from *stone*.
There is *no* metal framework on the inside that would've resulted in it looking liked it did in the gameVendors suddenly just have more money every couple of days ... wouldn't they slowly make other sales, especially the traveling vendors?All of that being said, I still played through twice, and I even started a 3rd play-through.
(just put it down 'til I finish another project ... and was debating Mass Effect 2, but was told it sucked without an HD TV).
It's a good game.
It's got some of the personality of the original, and I might be biased as I lived in DC for years, and still live in the metro area, so I got a lot of the places and references.
Fallout 3 was well done, and it's a good game, but it could've been better, based on the heritage of the original.
As it was, it's more like a ne</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034598</id>
	<title>Re:Recommendation</title>
	<author>jgtg32a</author>
	<datestamp>1265386080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Obsidian has a majority of the Black Isle crew the guys who made FO1/2.  This will be a proper FO game.<br>
&nbsp; <br>There was a mod that allows you to kill kids BTW</p></htmltext>
<tokenext>Obsidian has a majority of the Black Isle crew the guys who made FO1/2 .
This will be a proper FO game .
  There was a mod that allows you to kill kids BTW</tokentext>
<sentencetext>Obsidian has a majority of the Black Isle crew the guys who made FO1/2.
This will be a proper FO game.
  There was a mod that allows you to kill kids BTW</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31041992</id>
	<title>Re:Recommendation</title>
	<author>Anonymous</author>
	<datestamp>1265379720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yeah, so what you want is a video game devoid of video game elements, and complicated to be "like real life". You know what they say about people who want their video games to be like real life...  Get a [real] life.</p></htmltext>
<tokenext>Yeah , so what you want is a video game devoid of video game elements , and complicated to be " like real life " .
You know what they say about people who want their video games to be like real life... Get a [ real ] life .</tokentext>
<sentencetext>Yeah, so what you want is a video game devoid of video game elements, and complicated to be "like real life".
You know what they say about people who want their video games to be like real life...  Get a [real] life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034000</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033592</id>
	<title>Re:Recommendation</title>
	<author>DoctorFuji</author>
	<datestamp>1265378940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Just finished playing Fallout and Fallout 2, after playing Fallout 3 (twice). I think there is continuity in the story line and the "world" of Fallout is maintained in Fallout 3. The biggest difference is playing from a different perspective since FO3 is first person. The biggest improvement IMO is that travel in FO3 is better. I had a few random encounters in FO and FO2 where I got wiped out, whereas in FO3 you can better manage when to run away. Just started FO Tactics with much improved graphics, but not much of a storyline. If only they would go back and upgrade the graphics to the first two....</htmltext>
<tokenext>Just finished playing Fallout and Fallout 2 , after playing Fallout 3 ( twice ) .
I think there is continuity in the story line and the " world " of Fallout is maintained in Fallout 3 .
The biggest difference is playing from a different perspective since FO3 is first person .
The biggest improvement IMO is that travel in FO3 is better .
I had a few random encounters in FO and FO2 where I got wiped out , whereas in FO3 you can better manage when to run away .
Just started FO Tactics with much improved graphics , but not much of a storyline .
If only they would go back and upgrade the graphics to the first two... .</tokentext>
<sentencetext>Just finished playing Fallout and Fallout 2, after playing Fallout 3 (twice).
I think there is continuity in the story line and the "world" of Fallout is maintained in Fallout 3.
The biggest difference is playing from a different perspective since FO3 is first person.
The biggest improvement IMO is that travel in FO3 is better.
I had a few random encounters in FO and FO2 where I got wiped out, whereas in FO3 you can better manage when to run away.
Just started FO Tactics with much improved graphics, but not much of a storyline.
If only they would go back and upgrade the graphics to the first two....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31035440</id>
	<title>Re:Recommendation</title>
	<author>flabordec</author>
	<datestamp>1265390640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And the times are completely unrealistic</p></div><p><div class="quote"><p>They screwed up on what's of value<nobr> <wbr></nobr>... caps inside a safe? Sure, if it's an area that's in use<nobr> <wbr></nobr>... in an old vault, they should be in trash cans. And any time you find old money in trash cans, that's just stupid.</p></div><p>When two of your biggest complaints are that time is unrealistic and pickups are random, then you know you have a great game</p></div>
	</htmltext>
<tokenext>And the times are completely unrealisticThey screwed up on what 's of value ... caps inside a safe ?
Sure , if it 's an area that 's in use ... in an old vault , they should be in trash cans .
And any time you find old money in trash cans , that 's just stupid.When two of your biggest complaints are that time is unrealistic and pickups are random , then you know you have a great game</tokentext>
<sentencetext>And the times are completely unrealisticThey screwed up on what's of value ... caps inside a safe?
Sure, if it's an area that's in use ... in an old vault, they should be in trash cans.
And any time you find old money in trash cans, that's just stupid.When two of your biggest complaints are that time is unrealistic and pickups are random, then you know you have a great game
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034000</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033776</id>
	<title>Re:Yes! Obsidian (Black Isle)!!</title>
	<author>MattLees</author>
	<datestamp>1265380560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Agreed NWN2 was just not as good as the original. Oh it added a some shiny graphics but at the expense of requiring a supercomputer to run properly. You could run a server and a client of the original on any old machine without a problem.</htmltext>
<tokenext>Agreed NWN2 was just not as good as the original .
Oh it added a some shiny graphics but at the expense of requiring a supercomputer to run properly .
You could run a server and a client of the original on any old machine without a problem .</tokentext>
<sentencetext>Agreed NWN2 was just not as good as the original.
Oh it added a some shiny graphics but at the expense of requiring a supercomputer to run properly.
You could run a server and a client of the original on any old machine without a problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033172</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034566</id>
	<title>Re:Yes! Obsidian (Black Isle)!!</title>
	<author>jgtg32a</author>
	<datestamp>1265385840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Funny thing is if you follow the Black Isle guys around you'll quickly find out that all the games they are apart of have amazing stories and the best writing, with is then off set by a lot of bugs, and glitches.<br>
&nbsp; <br>However it seems this time it'll be a bit different Obsidian has hired Oscuro, from the modding community.<br>Oscuro is damn good with the Gamebryo Engine which powers Oblivion and FO3.  Because admit it Bethesda isn't really know for releasing well polished game, there are a lot of bugs on release and even more balancing issues.<br>
&nbsp; <br>Basically we're getting a Obsidian game, with Q/A; that news alone puts it very high in the running for GOTY</p></htmltext>
<tokenext>Funny thing is if you follow the Black Isle guys around you 'll quickly find out that all the games they are apart of have amazing stories and the best writing , with is then off set by a lot of bugs , and glitches .
  However it seems this time it 'll be a bit different Obsidian has hired Oscuro , from the modding community.Oscuro is damn good with the Gamebryo Engine which powers Oblivion and FO3 .
Because admit it Bethesda is n't really know for releasing well polished game , there are a lot of bugs on release and even more balancing issues .
  Basically we 're getting a Obsidian game , with Q/A ; that news alone puts it very high in the running for GOTY</tokentext>
<sentencetext>Funny thing is if you follow the Black Isle guys around you'll quickly find out that all the games they are apart of have amazing stories and the best writing, with is then off set by a lot of bugs, and glitches.
  However it seems this time it'll be a bit different Obsidian has hired Oscuro, from the modding community.Oscuro is damn good with the Gamebryo Engine which powers Oblivion and FO3.
Because admit it Bethesda isn't really know for releasing well polished game, there are a lot of bugs on release and even more balancing issues.
  Basically we're getting a Obsidian game, with Q/A; that news alone puts it very high in the running for GOTY</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033172</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31036256</id>
	<title>Re:Mmm</title>
	<author>revlayle</author>
	<datestamp>1265393880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>yeah like awesome sales records and lots of GOTY awards... THAT'LL TEACH THEM!!</htmltext>
<tokenext>yeah like awesome sales records and lots of GOTY awards... THAT 'LL TEACH THEM !
!</tokentext>
<sentencetext>yeah like awesome sales records and lots of GOTY awards... THAT'LL TEACH THEM!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034010</id>
	<title>Re:Mmm</title>
	<author>Anonymous</author>
	<datestamp>1265382600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I've gotten stuck in potholes and rubble on the 360.  Probably not technically a bug, but I also found it irritating to wander into a new area and find all the mobs dead because they killed each other.</p></htmltext>
<tokenext>I 've gotten stuck in potholes and rubble on the 360 .
Probably not technically a bug , but I also found it irritating to wander into a new area and find all the mobs dead because they killed each other .</tokentext>
<sentencetext>I've gotten stuck in potholes and rubble on the 360.
Probably not technically a bug, but I also found it irritating to wander into a new area and find all the mobs dead because they killed each other.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033416</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032364</id>
	<title>Like I'd ever go there in real life.</title>
	<author>JoshDD</author>
	<datestamp>1265362320000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><i>Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault</i> Coloured and non-drawwwwwling people not welcome in those parts. Never go anywhere they call you "Hey boy".</htmltext>
<tokenext>Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault Coloured and non-drawwwwwling people not welcome in those parts .
Never go anywhere they call you " Hey boy " .</tokentext>
<sentencetext>Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault Coloured and non-drawwwwwling people not welcome in those parts.
Never go anywhere they call you "Hey boy".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032422</id>
	<title>Political Advice</title>
	<author>c0mpliant</author>
	<datestamp>1265363040000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Obama has advised people not blow money on Vegas, I think I'll follow that advice</htmltext>
<tokenext>Obama has advised people not blow money on Vegas , I think I 'll follow that advice</tokentext>
<sentencetext>Obama has advised people not blow money on Vegas, I think I'll follow that advice</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31036264</id>
	<title>Re:Political Advice</title>
	<author>JustNilt</author>
	<datestamp>1265393880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, the way I heard it, he used people blowing money in Vegas or buying a boat when they <b>can't afford to do so</b> as an analogy for the way the US government is spending money.  Apparently he should have used a car analogy instead.</p><p>Back on topic, I was a little disappointed in Fallout.  It was a great game but I'd hoped for a grittier feel.  Hehe<nobr> <wbr></nobr>... no, seriously, I can hardly wait.  I love post-apocalyptic stuff like this, especially when there's humor involved.</p></htmltext>
<tokenext>Actually , the way I heard it , he used people blowing money in Vegas or buying a boat when they ca n't afford to do so as an analogy for the way the US government is spending money .
Apparently he should have used a car analogy instead.Back on topic , I was a little disappointed in Fallout .
It was a great game but I 'd hoped for a grittier feel .
Hehe ... no , seriously , I can hardly wait .
I love post-apocalyptic stuff like this , especially when there 's humor involved .</tokentext>
<sentencetext>Actually, the way I heard it, he used people blowing money in Vegas or buying a boat when they can't afford to do so as an analogy for the way the US government is spending money.
Apparently he should have used a car analogy instead.Back on topic, I was a little disappointed in Fallout.
It was a great game but I'd hoped for a grittier feel.
Hehe ... no, seriously, I can hardly wait.
I love post-apocalyptic stuff like this, especially when there's humor involved.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032422</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31035904</id>
	<title>Re:Political Advice</title>
	<author>SnarfQuest</author>
	<datestamp>1265392500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Obama has advised people not blow money on Vegas, I think I'll follow that advice</p></div><p>After blowing up Vegas with a nuke, I don't think that blowig a little money before your head rots off is that big a deal.</p><p>No one expects the zombie apocolypse.</p></div>
	</htmltext>
<tokenext>Obama has advised people not blow money on Vegas , I think I 'll follow that adviceAfter blowing up Vegas with a nuke , I do n't think that blowig a little money before your head rots off is that big a deal.No one expects the zombie apocolypse .</tokentext>
<sentencetext>Obama has advised people not blow money on Vegas, I think I'll follow that adviceAfter blowing up Vegas with a nuke, I don't think that blowig a little money before your head rots off is that big a deal.No one expects the zombie apocolypse.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032422</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31035418</id>
	<title>Oblig xkcd</title>
	<author>Anonymous</author>
	<datestamp>1265390460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>This conversation needs more xkcd:<br>
<a href="http://xkcd.com/244/" title="xkcd.com" rel="nofollow">http://xkcd.com/244/</a> [xkcd.com]</htmltext>
<tokenext>This conversation needs more xkcd : http : //xkcd.com/244/ [ xkcd.com ]</tokentext>
<sentencetext>This conversation needs more xkcd:
http://xkcd.com/244/ [xkcd.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032466</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31039210</id>
	<title>Re:Recommendation</title>
	<author>Rayonic</author>
	<datestamp>1265363580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The explanation for mutants doesn't fit the original story line</p></div><p>These mutants are from a different strain of the same virus.  Sure its a bit of a handwave, but its perfectly acceptable.</p><p><div class="quote"><p>The Washington Monument is made from *stone*. There is *no* metal framework on the inside that would've resulted in it looking liked it did in the game</p></div><p>The game does have an alternate history.  Its not like the rest of DC is 100\% accurate either.</p><p><div class="quote"><p>It's set *much* later than the earlier two -- This means that just about any pre-prepared food isn't going to be safe.</p></div><p>Said food is sealed and thoroughly irradiated.  (With the Fallout universe's unrealistic radiation.)</p><p><div class="quote"><p>The humor's just not the same. Yes, there's humor there, and I had hope in Bethesda (the lead on Oblivion was also an author of the RPG Paranoia), but it's not what I would've hoped for</p></div><p>Honestly I thought that Fallout 2 was a little bit too wacky.</p></div>
	</htmltext>
<tokenext>The explanation for mutants does n't fit the original story lineThese mutants are from a different strain of the same virus .
Sure its a bit of a handwave , but its perfectly acceptable.The Washington Monument is made from * stone * .
There is * no * metal framework on the inside that would 've resulted in it looking liked it did in the gameThe game does have an alternate history .
Its not like the rest of DC is 100 \ % accurate either.It 's set * much * later than the earlier two -- This means that just about any pre-prepared food is n't going to be safe.Said food is sealed and thoroughly irradiated .
( With the Fallout universe 's unrealistic radiation .
) The humor 's just not the same .
Yes , there 's humor there , and I had hope in Bethesda ( the lead on Oblivion was also an author of the RPG Paranoia ) , but it 's not what I would 've hoped forHonestly I thought that Fallout 2 was a little bit too wacky .</tokentext>
<sentencetext>The explanation for mutants doesn't fit the original story lineThese mutants are from a different strain of the same virus.
Sure its a bit of a handwave, but its perfectly acceptable.The Washington Monument is made from *stone*.
There is *no* metal framework on the inside that would've resulted in it looking liked it did in the gameThe game does have an alternate history.
Its not like the rest of DC is 100\% accurate either.It's set *much* later than the earlier two -- This means that just about any pre-prepared food isn't going to be safe.Said food is sealed and thoroughly irradiated.
(With the Fallout universe's unrealistic radiation.
)The humor's just not the same.
Yes, there's humor there, and I had hope in Bethesda (the lead on Oblivion was also an author of the RPG Paranoia), but it's not what I would've hoped forHonestly I thought that Fallout 2 was a little bit too wacky.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034000</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31039636</id>
	<title>Re:Mmm</title>
	<author>Anonymous</author>
	<datestamp>1265365560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Are you kidding me? If they've learned anything, it's that they can release a buggy game and people will still buy it.</p><p>The players will <a href="http://www.fallout3nexus.com/downloads/file.php?id=3808" title="fallout3nexus.com" rel="nofollow">fix the bugs</a> [fallout3nexus.com] themselves anyway.</p></htmltext>
<tokenext>Are you kidding me ?
If they 've learned anything , it 's that they can release a buggy game and people will still buy it.The players will fix the bugs [ fallout3nexus.com ] themselves anyway .</tokentext>
<sentencetext>Are you kidding me?
If they've learned anything, it's that they can release a buggy game and people will still buy it.The players will fix the bugs [fallout3nexus.com] themselves anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31035852</id>
	<title>Re:Mmm</title>
	<author>MikeBabcock</author>
	<datestamp>1265392260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have to say, I love Bethesda games.  They make fantastic fantasy RPG games.  However, they're ALL buggy.  Morrowind crashed more than any other software on my PC.  Oblivion died randomly on me too.  They seem to have very very poor Quality Control people, but their writers and artists are pretty top notch.</p></htmltext>
<tokenext>I have to say , I love Bethesda games .
They make fantastic fantasy RPG games .
However , they 're ALL buggy .
Morrowind crashed more than any other software on my PC .
Oblivion died randomly on me too .
They seem to have very very poor Quality Control people , but their writers and artists are pretty top notch .</tokentext>
<sentencetext>I have to say, I love Bethesda games.
They make fantastic fantasy RPG games.
However, they're ALL buggy.
Morrowind crashed more than any other software on my PC.
Oblivion died randomly on me too.
They seem to have very very poor Quality Control people, but their writers and artists are pretty top notch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032568</id>
	<title>Re:That is fast!</title>
	<author>dredwerker</author>
	<datestamp>1265365200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I don't think I even did everything that is possible in Fallout 3. Not that I want to complain! Looking really forward to this one. Fallout 3 has kept me on the edge of my seat for many many hours! But I am a bit confused by the article calling it fallout 3.5.</p><p>Is this standalone? Or New dlc?</p></div><p>It can be new and standalone but not revolutionary enough to be fallout 4 Is my guess. They will get the game engine and put some new graphics,characters,storyline,weapons and objects in.</p><p>I loved fallout 3 so I am not necessarily complaining.</p><p>I actually found this to be the most addictive single player game ever. I have a short attention span and this nearly didnt cut it for me as it took more than 60 secs to actually do anything but I am glad I persevered. I am now left wondering what other games I have missed out on due to this attitude. Just giving mass effect 2 a go.</p></div>
	</htmltext>
<tokenext>I do n't think I even did everything that is possible in Fallout 3 .
Not that I want to complain !
Looking really forward to this one .
Fallout 3 has kept me on the edge of my seat for many many hours !
But I am a bit confused by the article calling it fallout 3.5.Is this standalone ?
Or New dlc ? It can be new and standalone but not revolutionary enough to be fallout 4 Is my guess .
They will get the game engine and put some new graphics,characters,storyline,weapons and objects in.I loved fallout 3 so I am not necessarily complaining.I actually found this to be the most addictive single player game ever .
I have a short attention span and this nearly didnt cut it for me as it took more than 60 secs to actually do anything but I am glad I persevered .
I am now left wondering what other games I have missed out on due to this attitude .
Just giving mass effect 2 a go .</tokentext>
<sentencetext>I don't think I even did everything that is possible in Fallout 3.
Not that I want to complain!
Looking really forward to this one.
Fallout 3 has kept me on the edge of my seat for many many hours!
But I am a bit confused by the article calling it fallout 3.5.Is this standalone?
Or New dlc?It can be new and standalone but not revolutionary enough to be fallout 4 Is my guess.
They will get the game engine and put some new graphics,characters,storyline,weapons and objects in.I loved fallout 3 so I am not necessarily complaining.I actually found this to be the most addictive single player game ever.
I have a short attention span and this nearly didnt cut it for me as it took more than 60 secs to actually do anything but I am glad I persevered.
I am now left wondering what other games I have missed out on due to this attitude.
Just giving mass effect 2 a go.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032444</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31032444</id>
	<title>That is fast!</title>
	<author>santax</author>
	<datestamp>1265363280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't think I even did everything that is possible in Fallout 3. Not that I want to complain! Looking really forward to this one. Fallout 3 has kept me on the edge of my seat for many many hours! But I am a bit confused by the article calling it fallout 3.5.

Is this standalone? Or New dlc?</htmltext>
<tokenext>I do n't think I even did everything that is possible in Fallout 3 .
Not that I want to complain !
Looking really forward to this one .
Fallout 3 has kept me on the edge of my seat for many many hours !
But I am a bit confused by the article calling it fallout 3.5 .
Is this standalone ?
Or New dlc ?</tokentext>
<sentencetext>I don't think I even did everything that is possible in Fallout 3.
Not that I want to complain!
Looking really forward to this one.
Fallout 3 has kept me on the edge of my seat for many many hours!
But I am a bit confused by the article calling it fallout 3.5.
Is this standalone?
Or New dlc?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31034938</id>
	<title>Re:Recommendation</title>
	<author>Redlite</author>
	<datestamp>1265388060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Fallout 1 and 2 are superior games in terms of story and overall mood. Fallout 3 is a weak adaptation with nice graphics.
However if you judge Fallout 3 on it's own merits without attempting to compare it to the original two then it's a decent game.</htmltext>
<tokenext>Fallout 1 and 2 are superior games in terms of story and overall mood .
Fallout 3 is a weak adaptation with nice graphics .
However if you judge Fallout 3 on it 's own merits without attempting to compare it to the original two then it 's a decent game .</tokentext>
<sentencetext>Fallout 1 and 2 are superior games in terms of story and overall mood.
Fallout 3 is a weak adaptation with nice graphics.
However if you judge Fallout 3 on it's own merits without attempting to compare it to the original two then it's a decent game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033076</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31035744</id>
	<title>Re:Yes! Obsidian (Black Isle)!!</title>
	<author>revlayle</author>
	<datestamp>1265391900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sans Alpha Protocol - that is an original game that Obsidian is making (to be published by Sega)</htmltext>
<tokenext>Sans Alpha Protocol - that is an original game that Obsidian is making ( to be published by Sega )</tokentext>
<sentencetext>Sans Alpha Protocol - that is an original game that Obsidian is making (to be published by Sega)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033172</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31033772</id>
	<title>Re:Recommendation</title>
	<author>Anonymous</author>
	<datestamp>1265380560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I actually discovered Fallout 2 pretty recently but never completed it and have been playing Fallout 3 (but not that far due to time constraints).  I have never played Fallout.  I found it easier to get into Fallout 3 then Fallout 2 mostly from the perspective standpoint and the fact that getting into combat didn't break flow in Fallout 3.  I think Fallout 3 is dumbed down but what do you expect from a modern game?  I will say that there are points in Fallout 3 that had me more on edge because I could hear something but couldn't find the creature which is only really possible from a first person perspective.  I think the implementation of the skills in Fallout 2 was better but the way it is done in fallout 3 isn't a deal breaker.  I will say that in FO3 ammo is too common so I always looked forward to getting into a fight to collect more weapons, ammo and armor to keep or sell.<br>I will say that at least the PS3 version when you have too many quests open things can get a bit buggy but not badly so.  All and all I've been enjoying Fallout 3 more then FO2.  I don't think it ruined FO2 but it was definitely a different feel.</p></htmltext>
<tokenext>I actually discovered Fallout 2 pretty recently but never completed it and have been playing Fallout 3 ( but not that far due to time constraints ) .
I have never played Fallout .
I found it easier to get into Fallout 3 then Fallout 2 mostly from the perspective standpoint and the fact that getting into combat did n't break flow in Fallout 3 .
I think Fallout 3 is dumbed down but what do you expect from a modern game ?
I will say that there are points in Fallout 3 that had me more on edge because I could hear something but could n't find the creature which is only really possible from a first person perspective .
I think the implementation of the skills in Fallout 2 was better but the way it is done in fallout 3 is n't a deal breaker .
I will say that in FO3 ammo is too common so I always looked forward to getting into a fight to collect more weapons , ammo and armor to keep or sell.I will say that at least the PS3 version when you have too many quests open things can get a bit buggy but not badly so .
All and all I 've been enjoying Fallout 3 more then FO2 .
I do n't think it ruined FO2 but it was definitely a different feel .</tokentext>
<sentencetext>I actually discovered Fallout 2 pretty recently but never completed it and have been playing Fallout 3 (but not that far due to time constraints).
I have never played Fallout.
I found it easier to get into Fallout 3 then Fallout 2 mostly from the perspective standpoint and the fact that getting into combat didn't break flow in Fallout 3.
I think Fallout 3 is dumbed down but what do you expect from a modern game?
I will say that there are points in Fallout 3 that had me more on edge because I could hear something but couldn't find the creature which is only really possible from a first person perspective.
I think the implementation of the skills in Fallout 2 was better but the way it is done in fallout 3 isn't a deal breaker.
I will say that in FO3 ammo is too common so I always looked forward to getting into a fight to collect more weapons, ammo and armor to keep or sell.I will say that at least the PS3 version when you have too many quests open things can get a bit buggy but not badly so.
All and all I've been enjoying Fallout 3 more then FO2.
I don't think it ruined FO2 but it was definitely a different feel.</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31036108</id>
	<title>Re:That is fast!</title>
	<author>interkin3tic</author>
	<datestamp>1265393280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I didn't really enjoy was anchoridge simply because it was a "simulation" and a game for me is a simulation,</p> </div><p>I think that what was wrong with Anchorage wasn't how they framed it in the game, it was the lack of plot, characters, sidequests, or creativity in that DLC.  Mothership Zeta wasn't a game-in-game "simulation" but still sucked worse than Anchorage for the same reasons.</p></div>
	</htmltext>
<tokenext>I did n't really enjoy was anchoridge simply because it was a " simulation " and a game for me is a simulation , I think that what was wrong with Anchorage was n't how they framed it in the game , it was the lack of plot , characters , sidequests , or creativity in that DLC .
Mothership Zeta was n't a game-in-game " simulation " but still sucked worse than Anchorage for the same reasons .</tokentext>
<sentencetext>I didn't really enjoy was anchoridge simply because it was a "simulation" and a game for me is a simulation, I think that what was wrong with Anchorage wasn't how they framed it in the game, it was the lack of plot, characters, sidequests, or creativity in that DLC.
Mothership Zeta wasn't a game-in-game "simulation" but still sucked worse than Anchorage for the same reasons.
	</sentencetext>
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</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_05_0725208.31039708</id>
	<title>Re:Political Advice</title>
	<author>LrdDimwit</author>
	<datestamp>1265365860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah!  If you didn't like Fallout 3 because they changed things, I can't imagine why you'd want to play a Fallout game made by the creators of the original games.</htmltext>
<tokenext>Yeah !
If you did n't like Fallout 3 because they changed things , I ca n't imagine why you 'd want to play a Fallout game made by the creators of the original games .</tokentext>
<sentencetext>Yeah!
If you didn't like Fallout 3 because they changed things, I can't imagine why you'd want to play a Fallout game made by the creators of the original games.</sentencetext>
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