<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_02_01_167211</id>
	<title>Review: <em>Mass Effect 2</em></title>
	<author>Soulskill</author>
	<datestamp>1265043480000</datestamp>
	<htmltext><em>Mass Effect</em> debuted a little over two years ago to almost universal praise, getting high marks for the rich story, endless exploration options, and entertaining gameplay. Despite the game's success, BioWare listened closely to player feedback, promising to revamp the parts of the game that needed improvement while developing the sequel. They didn't hesitate to refine the elements they wanted to keep and do away with the ones they didn't. The result is a familiar, but much more streamlined experience. Rather than being a shooter with a great story added in, <em>Mass Effect 2</em> a great story that often has you shoot things. Read on for the rest of my thoughts.</htmltext>
<tokenext>Mass Effect debuted a little over two years ago to almost universal praise , getting high marks for the rich story , endless exploration options , and entertaining gameplay .
Despite the game 's success , BioWare listened closely to player feedback , promising to revamp the parts of the game that needed improvement while developing the sequel .
They did n't hesitate to refine the elements they wanted to keep and do away with the ones they did n't .
The result is a familiar , but much more streamlined experience .
Rather than being a shooter with a great story added in , Mass Effect 2 a great story that often has you shoot things .
Read on for the rest of my thoughts .</tokentext>
<sentencetext>Mass Effect debuted a little over two years ago to almost universal praise, getting high marks for the rich story, endless exploration options, and entertaining gameplay.
Despite the game's success, BioWare listened closely to player feedback, promising to revamp the parts of the game that needed improvement while developing the sequel.
They didn't hesitate to refine the elements they wanted to keep and do away with the ones they didn't.
The result is a familiar, but much more streamlined experience.
Rather than being a shooter with a great story added in, Mass Effect 2 a great story that often has you shoot things.
Read on for the rest of my thoughts.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985690</id>
	<title>PC and XBox, USA</title>
	<author>CritterNYC</author>
	<datestamp>1265057880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you're doing a PC game, bringing it to the 360 isn't a huge undertaking and vice versa.  Development is designed around that.  The PS3 is a bit more work, being a very different architecture.  And if you're doing a western-style RPG and are mainly US-centric, focusing on the 360 makes a lot more sense.  It has nearly double the install base of the PS3 in the US.</p></htmltext>
<tokenext>If you 're doing a PC game , bringing it to the 360 is n't a huge undertaking and vice versa .
Development is designed around that .
The PS3 is a bit more work , being a very different architecture .
And if you 're doing a western-style RPG and are mainly US-centric , focusing on the 360 makes a lot more sense .
It has nearly double the install base of the PS3 in the US .</tokentext>
<sentencetext>If you're doing a PC game, bringing it to the 360 isn't a huge undertaking and vice versa.
Development is designed around that.
The PS3 is a bit more work, being a very different architecture.
And if you're doing a western-style RPG and are mainly US-centric, focusing on the 360 makes a lot more sense.
It has nearly double the install base of the PS3 in the US.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983394</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986358</id>
	<title>Re:My Review</title>
	<author>assemblyronin</author>
	<datestamp>1265016780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Excellent post, I agree with you on a lot of your points; especially about the dialog (Best in class, imho) and ranking/experience system (ugh).  I hate it personally when a RPG studio decides that they need to dump-down the leveling/ability structure to "reach a wider audience".  It makes the game feel hollow.<p><div class="quote"><p>What makes less sense is you use the same ammo for all of your guns, and yet when you pick it up, it gets automatically allocated to one, and you can't use it in any of the others.</p></div><p>I maybe mistaken (or picked up so many that I tricked myself into thinking something opposite), but I think when you pick up a 'heat-sink' clip it does apply to other weapons on a smaller scale.  At the very least, I believe the game will top off your current weapon, and then start filling up your auxiliary weapons that have depleted ammunition.  Also, all weapons will get some sort of recharge when you find a "Power Cell" box.</p><p><div class="quote"><p>It's a good plotline, that expands as you go on through the game. That said, it does feel a little weaker than the original. There seems to me to be less of the main plotline than in the original, which is dissapointing.</p></div><p>I feel like this game actually provides a lot of main-plot forward motion.  I consider it to be the "Empire Strikes Back" of the ME trilogy, and Bioware delivers in spades.  (Can't go into too much detail because I don't want to spoil it for others).</p></div>
	</htmltext>
<tokenext>Excellent post , I agree with you on a lot of your points ; especially about the dialog ( Best in class , imho ) and ranking/experience system ( ugh ) .
I hate it personally when a RPG studio decides that they need to dump-down the leveling/ability structure to " reach a wider audience " .
It makes the game feel hollow.What makes less sense is you use the same ammo for all of your guns , and yet when you pick it up , it gets automatically allocated to one , and you ca n't use it in any of the others.I maybe mistaken ( or picked up so many that I tricked myself into thinking something opposite ) , but I think when you pick up a 'heat-sink ' clip it does apply to other weapons on a smaller scale .
At the very least , I believe the game will top off your current weapon , and then start filling up your auxiliary weapons that have depleted ammunition .
Also , all weapons will get some sort of recharge when you find a " Power Cell " box.It 's a good plotline , that expands as you go on through the game .
That said , it does feel a little weaker than the original .
There seems to me to be less of the main plotline than in the original , which is dissapointing.I feel like this game actually provides a lot of main-plot forward motion .
I consider it to be the " Empire Strikes Back " of the ME trilogy , and Bioware delivers in spades .
( Ca n't go into too much detail because I do n't want to spoil it for others ) .</tokentext>
<sentencetext>Excellent post, I agree with you on a lot of your points; especially about the dialog (Best in class, imho) and ranking/experience system (ugh).
I hate it personally when a RPG studio decides that they need to dump-down the leveling/ability structure to "reach a wider audience".
It makes the game feel hollow.What makes less sense is you use the same ammo for all of your guns, and yet when you pick it up, it gets automatically allocated to one, and you can't use it in any of the others.I maybe mistaken (or picked up so many that I tricked myself into thinking something opposite), but I think when you pick up a 'heat-sink' clip it does apply to other weapons on a smaller scale.
At the very least, I believe the game will top off your current weapon, and then start filling up your auxiliary weapons that have depleted ammunition.
Also, all weapons will get some sort of recharge when you find a "Power Cell" box.It's a good plotline, that expands as you go on through the game.
That said, it does feel a little weaker than the original.
There seems to me to be less of the main plotline than in the original, which is dissapointing.I feel like this game actually provides a lot of main-plot forward motion.
I consider it to be the "Empire Strikes Back" of the ME trilogy, and Bioware delivers in spades.
(Can't go into too much detail because I don't want to spoil it for others).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983398</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>poetmatt</author>
	<datestamp>1265048760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>there exists no game in the last 10 years I can think of that isn't turn based in one form or another. It's just a question of whether it's done in a subtle enough fashion for people to not realize it exists.</p><p>examples:<br>mmorpgs: you only attack/swing/etc so fast. Although turns go by fast, in that sense, there is a set actual "turn". Example: world of warcraft global cooldown, or any game that has cooldowns on abilities.</p><p>first person shooters: you can only fire so fast, delayed by having to reload. Higher damage weapons obviously get more clips, basically lengthening your "round", so to speak. Also, in mass effect 2, bio/tech cooldowns.</p><p>Adventure games with combat: again, you can only "Swing" so fast, thus things become timing. Look at say, any megaman game. You get your turn (and chances to fire), and they get their turn (where you must avoid them).</p><p>Strategy game: zerg/terran/protoss. Look at how long the build times are for everything, it's subtle, but it's turns all the same. Tower defense: each round.</p><p>Really, turn based picked up around dragon warrior/finaly fantasy 1 era, and very few games has failed to bring the turn based concept into a game.</p></htmltext>
<tokenext>there exists no game in the last 10 years I can think of that is n't turn based in one form or another .
It 's just a question of whether it 's done in a subtle enough fashion for people to not realize it exists.examples : mmorpgs : you only attack/swing/etc so fast .
Although turns go by fast , in that sense , there is a set actual " turn " .
Example : world of warcraft global cooldown , or any game that has cooldowns on abilities.first person shooters : you can only fire so fast , delayed by having to reload .
Higher damage weapons obviously get more clips , basically lengthening your " round " , so to speak .
Also , in mass effect 2 , bio/tech cooldowns.Adventure games with combat : again , you can only " Swing " so fast , thus things become timing .
Look at say , any megaman game .
You get your turn ( and chances to fire ) , and they get their turn ( where you must avoid them ) .Strategy game : zerg/terran/protoss .
Look at how long the build times are for everything , it 's subtle , but it 's turns all the same .
Tower defense : each round.Really , turn based picked up around dragon warrior/finaly fantasy 1 era , and very few games has failed to bring the turn based concept into a game .</tokentext>
<sentencetext>there exists no game in the last 10 years I can think of that isn't turn based in one form or another.
It's just a question of whether it's done in a subtle enough fashion for people to not realize it exists.examples:mmorpgs: you only attack/swing/etc so fast.
Although turns go by fast, in that sense, there is a set actual "turn".
Example: world of warcraft global cooldown, or any game that has cooldowns on abilities.first person shooters: you can only fire so fast, delayed by having to reload.
Higher damage weapons obviously get more clips, basically lengthening your "round", so to speak.
Also, in mass effect 2, bio/tech cooldowns.Adventure games with combat: again, you can only "Swing" so fast, thus things become timing.
Look at say, any megaman game.
You get your turn (and chances to fire), and they get their turn (where you must avoid them).Strategy game: zerg/terran/protoss.
Look at how long the build times are for everything, it's subtle, but it's turns all the same.
Tower defense: each round.Really, turn based picked up around dragon warrior/finaly fantasy 1 era, and very few games has failed to bring the turn based concept into a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985126</id>
	<title>Re:My Review</title>
	<author>Remus Shepherd</author>
	<datestamp>1265056020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The games best strength is in it's dialogue.</i></p><p>But...if I want dialogue, I'd rather read a book.</p><p>In fact, I'm getting sick of these linear, story-based games that neglect good gameplay.  If I want to experience a story while having little or no interaction with how it comes out, I'll read a book or watch a movie.  Games like this just look to me like a movie (or two, since there are two endings) that you have to perform work for in order to see the ending.</p><p>I played ME1 and it was okay.  ME2 sounds like it's a better story but poorer gameplay, and that's exactly the opposite of what I wanted.  I don't think I'll be getting it.</p></htmltext>
<tokenext>The games best strength is in it 's dialogue.But...if I want dialogue , I 'd rather read a book.In fact , I 'm getting sick of these linear , story-based games that neglect good gameplay .
If I want to experience a story while having little or no interaction with how it comes out , I 'll read a book or watch a movie .
Games like this just look to me like a movie ( or two , since there are two endings ) that you have to perform work for in order to see the ending.I played ME1 and it was okay .
ME2 sounds like it 's a better story but poorer gameplay , and that 's exactly the opposite of what I wanted .
I do n't think I 'll be getting it .</tokentext>
<sentencetext>The games best strength is in it's dialogue.But...if I want dialogue, I'd rather read a book.In fact, I'm getting sick of these linear, story-based games that neglect good gameplay.
If I want to experience a story while having little or no interaction with how it comes out, I'll read a book or watch a movie.
Games like this just look to me like a movie (or two, since there are two endings) that you have to perform work for in order to see the ending.I played ME1 and it was okay.
ME2 sounds like it's a better story but poorer gameplay, and that's exactly the opposite of what I wanted.
I don't think I'll be getting it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986100</id>
	<title>Re:My friends hate it</title>
	<author>assemblyronin</author>
	<datestamp>1265016000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One question that comes to mind for me:  Did they play ME 1, and import their character?</p><p>My personal feelings are that ME2 is more rich and enjoyable, if you have a character from ME1 that you transfer over to ME2.  It adds extra depth to the game.</p></htmltext>
<tokenext>One question that comes to mind for me : Did they play ME 1 , and import their character ? My personal feelings are that ME2 is more rich and enjoyable , if you have a character from ME1 that you transfer over to ME2 .
It adds extra depth to the game .</tokentext>
<sentencetext>One question that comes to mind for me:  Did they play ME 1, and import their character?My personal feelings are that ME2 is more rich and enjoyable, if you have a character from ME1 that you transfer over to ME2.
It adds extra depth to the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984338</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983438</id>
	<title>Warning</title>
	<author>hyfe</author>
	<datestamp>1265048940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>This game is essentially unplayable on a regular CRT TV. The text is really small, and the conversation choices aren't bounded in small coloured boxes. The colour-bleed of a regular TV will make it impossible to read.

Other than that, it is a great game, but really didn't capture me like the first one did. The mining mini-game is essentially hell on a XBOX too. The last one worked great on XBOX, but this one really is best on the PC.</htmltext>
<tokenext>This game is essentially unplayable on a regular CRT TV .
The text is really small , and the conversation choices are n't bounded in small coloured boxes .
The colour-bleed of a regular TV will make it impossible to read .
Other than that , it is a great game , but really did n't capture me like the first one did .
The mining mini-game is essentially hell on a XBOX too .
The last one worked great on XBOX , but this one really is best on the PC .</tokentext>
<sentencetext>This game is essentially unplayable on a regular CRT TV.
The text is really small, and the conversation choices aren't bounded in small coloured boxes.
The colour-bleed of a regular TV will make it impossible to read.
Other than that, it is a great game, but really didn't capture me like the first one did.
The mining mini-game is essentially hell on a XBOX too.
The last one worked great on XBOX, but this one really is best on the PC.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983474</id>
	<title>Flaws in the original</title>
	<author>d34dluk3</author>
	<datestamp>1265049060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm really surprised to hear you say this. The original was good, but there were glaring flaws too. In 2, the graphics are much better and the flaws have been corrected.

</p><p>Mass Effect:

</p><p>- The Mako was incredibly annoying to drive until you figured it out. Once you did, the Mako sections were incredibly easy.
<br>- Abilities were not balanced at all. Some in particular were wildly overpowered *cough Immunity cough*
<br>- Classes were not balanced. The Soldier was pointless, as you could get a Vanguard or Infiltrator with the same weapons strength + cool abilities
<br>- Checkpoints were incredibly far apart
<br>- Levels were not focused. I always had the feeling of running around pointlessly until I finally got to the boss.

</p><p>Mass Effect 2:

</p><p>- No Mako! Yay!
<br>- Gorgeous graphics
<br>- Unified paragon/renegade with intimidate/charm - much more intuitive. The scars on Shephard's face changing with your paragon/renegade score is a brilliant touch.
<br>- Balanced classes that provide completely different play experiences.
<br>- I feel more emotionally connected to my squad. They did a nice job of fleshing out their characters.

</p><p>Overall, Mass Effect was nice, but Mass Effect 2 is one of the best games I've ever played.</p></htmltext>
<tokenext>I 'm really surprised to hear you say this .
The original was good , but there were glaring flaws too .
In 2 , the graphics are much better and the flaws have been corrected .
Mass Effect : - The Mako was incredibly annoying to drive until you figured it out .
Once you did , the Mako sections were incredibly easy .
- Abilities were not balanced at all .
Some in particular were wildly overpowered * cough Immunity cough * - Classes were not balanced .
The Soldier was pointless , as you could get a Vanguard or Infiltrator with the same weapons strength + cool abilities - Checkpoints were incredibly far apart - Levels were not focused .
I always had the feeling of running around pointlessly until I finally got to the boss .
Mass Effect 2 : - No Mako !
Yay ! - Gorgeous graphics - Unified paragon/renegade with intimidate/charm - much more intuitive .
The scars on Shephard 's face changing with your paragon/renegade score is a brilliant touch .
- Balanced classes that provide completely different play experiences .
- I feel more emotionally connected to my squad .
They did a nice job of fleshing out their characters .
Overall , Mass Effect was nice , but Mass Effect 2 is one of the best games I 've ever played .</tokentext>
<sentencetext>I'm really surprised to hear you say this.
The original was good, but there were glaring flaws too.
In 2, the graphics are much better and the flaws have been corrected.
Mass Effect:

- The Mako was incredibly annoying to drive until you figured it out.
Once you did, the Mako sections were incredibly easy.
- Abilities were not balanced at all.
Some in particular were wildly overpowered *cough Immunity cough*
- Classes were not balanced.
The Soldier was pointless, as you could get a Vanguard or Infiltrator with the same weapons strength + cool abilities
- Checkpoints were incredibly far apart
- Levels were not focused.
I always had the feeling of running around pointlessly until I finally got to the boss.
Mass Effect 2:

- No Mako!
Yay!
- Gorgeous graphics
- Unified paragon/renegade with intimidate/charm - much more intuitive.
The scars on Shephard's face changing with your paragon/renegade score is a brilliant touch.
- Balanced classes that provide completely different play experiences.
- I feel more emotionally connected to my squad.
They did a nice job of fleshing out their characters.
Overall, Mass Effect was nice, but Mass Effect 2 is one of the best games I've ever played.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30991242</id>
	<title>Re:Of course, it would have been nice ...</title>
	<author>mjwx</author>
	<datestamp>1265041860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If they had of followed through with their promise of Saturn support...<br> <br>

A great many folks begged, pleaded, and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights. But eventually it made sense to me, why should Bioware waste resources on a dying platform that at it's height comprised less then 4\% of a potential market.</htmltext>
<tokenext>If they had of followed through with their promise of Saturn support.. . A great many folks begged , pleaded , and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights .
But eventually it made sense to me , why should Bioware waste resources on a dying platform that at it 's height comprised less then 4 \ % of a potential market .</tokentext>
<sentencetext>If they had of followed through with their promise of Saturn support... 

A great many folks begged, pleaded, and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights.
But eventually it made sense to me, why should Bioware waste resources on a dying platform that at it's height comprised less then 4\% of a potential market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984032</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984516</id>
	<title>Re:Ammo (heat sinks)</title>
	<author>Anonymous</author>
	<datestamp>1265053440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>My biggest problem is that it essentially goes against the previously defined canon for how the mass effect weapons work.  There's no reason why I shouldn't be able to fire any of my weapons after their normal cooldown period even if I'm out of ejectable heat sinks.</p><p>The argument that the weapons are more powerful/generate more heat now doesn't work for me seeing as 90\% of them are of the same make and model as the first game.</p><p>I personally liked the cooldown mechanic from the first game.</p></htmltext>
<tokenext>My biggest problem is that it essentially goes against the previously defined canon for how the mass effect weapons work .
There 's no reason why I should n't be able to fire any of my weapons after their normal cooldown period even if I 'm out of ejectable heat sinks.The argument that the weapons are more powerful/generate more heat now does n't work for me seeing as 90 \ % of them are of the same make and model as the first game.I personally liked the cooldown mechanic from the first game .</tokentext>
<sentencetext>My biggest problem is that it essentially goes against the previously defined canon for how the mass effect weapons work.
There's no reason why I shouldn't be able to fire any of my weapons after their normal cooldown period even if I'm out of ejectable heat sinks.The argument that the weapons are more powerful/generate more heat now doesn't work for me seeing as 90\% of them are of the same make and model as the first game.I personally liked the cooldown mechanic from the first game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983650</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986586</id>
	<title>Best RPG ever!</title>
	<author>francium de neobie</author>
	<datestamp>1265017620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Beats Fallout 1 and 2, beats Bauldur's Gate, beats even Planescape Torment.<br> <br>
This game rocks! Brings back the memories!</htmltext>
<tokenext>Beats Fallout 1 and 2 , beats Bauldur 's Gate , beats even Planescape Torment .
This game rocks !
Brings back the memories !</tokentext>
<sentencetext>Beats Fallout 1 and 2, beats Bauldur's Gate, beats even Planescape Torment.
This game rocks!
Brings back the memories!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983742</id>
	<title>"Trusting or Defiant"?</title>
	<author>Anonymous</author>
	<datestamp>1265050200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Commander Shepard is given NO choices of serious consequence. Being defiant or rolling over like a pet dog doesn't change anything about how the Illusive Man treats you, or what he does. None of your choices seriously alter the game world, they just change a bit of local color. I don't believe you can even fail to gain your party members' trust.</p><p>None of the choices in the game are choices.</p><p>This plus an exceedingly poor AI, an aggressively oversimplified combat system, and painfully shallow inventory, leaves you with only the writing. Which would be good enough to carry the game for me if I didn't get fatally stuck on geometry so often, or was able to DOUBLE CLICK MENU ITEMS instead of having to click "select" to select them.</p></htmltext>
<tokenext>Commander Shepard is given NO choices of serious consequence .
Being defiant or rolling over like a pet dog does n't change anything about how the Illusive Man treats you , or what he does .
None of your choices seriously alter the game world , they just change a bit of local color .
I do n't believe you can even fail to gain your party members ' trust.None of the choices in the game are choices.This plus an exceedingly poor AI , an aggressively oversimplified combat system , and painfully shallow inventory , leaves you with only the writing .
Which would be good enough to carry the game for me if I did n't get fatally stuck on geometry so often , or was able to DOUBLE CLICK MENU ITEMS instead of having to click " select " to select them .</tokentext>
<sentencetext>Commander Shepard is given NO choices of serious consequence.
Being defiant or rolling over like a pet dog doesn't change anything about how the Illusive Man treats you, or what he does.
None of your choices seriously alter the game world, they just change a bit of local color.
I don't believe you can even fail to gain your party members' trust.None of the choices in the game are choices.This plus an exceedingly poor AI, an aggressively oversimplified combat system, and painfully shallow inventory, leaves you with only the writing.
Which would be good enough to carry the game for me if I didn't get fatally stuck on geometry so often, or was able to DOUBLE CLICK MENU ITEMS instead of having to click "select" to select them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984790</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Guspaz</author>
	<datestamp>1265054700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The in-game explanation was that the guns shaved off an extremely small sliver of metal from a block, and then accelerated them to extreme speeds in order to get the same energy as a traditional projectile. The ammo was unlimited because the shavings from the ammo block were incredibly small.</p><p>The in-game explanation as to why they added "ammo" was that they decided that dissipating the excess heat from weapons was limiting their firing speed too much (you could only fire as fast as you could cool). The new system dumps the heat directly into a sink (the cartridges), which you discard. In one sense, you're not emptying your ammo clip when you fire, you're filling it.</p><p>So, they do explain this all in the story, through the codex.</p><p>It's important to remember that the ammo that you pick up is universal; you pick up one clip and all your weapons get more ammo. I found that this changed the weapons dynamic in a way that I actually enjoyed. In ME1, I used nothing but the assault rifle and on rare occasions the sniper rifle. In ME2, because they made the weapons more unique, I really find myself changing up my weapons based on the type of enemy, the distance to the enemy, etc. in order to conserve ammunition. The fact that there is only one ammo type for all weapons (except heavy) simplifies this to make it work much better.</p></htmltext>
<tokenext>The in-game explanation was that the guns shaved off an extremely small sliver of metal from a block , and then accelerated them to extreme speeds in order to get the same energy as a traditional projectile .
The ammo was unlimited because the shavings from the ammo block were incredibly small.The in-game explanation as to why they added " ammo " was that they decided that dissipating the excess heat from weapons was limiting their firing speed too much ( you could only fire as fast as you could cool ) .
The new system dumps the heat directly into a sink ( the cartridges ) , which you discard .
In one sense , you 're not emptying your ammo clip when you fire , you 're filling it.So , they do explain this all in the story , through the codex.It 's important to remember that the ammo that you pick up is universal ; you pick up one clip and all your weapons get more ammo .
I found that this changed the weapons dynamic in a way that I actually enjoyed .
In ME1 , I used nothing but the assault rifle and on rare occasions the sniper rifle .
In ME2 , because they made the weapons more unique , I really find myself changing up my weapons based on the type of enemy , the distance to the enemy , etc .
in order to conserve ammunition .
The fact that there is only one ammo type for all weapons ( except heavy ) simplifies this to make it work much better .</tokentext>
<sentencetext>The in-game explanation was that the guns shaved off an extremely small sliver of metal from a block, and then accelerated them to extreme speeds in order to get the same energy as a traditional projectile.
The ammo was unlimited because the shavings from the ammo block were incredibly small.The in-game explanation as to why they added "ammo" was that they decided that dissipating the excess heat from weapons was limiting their firing speed too much (you could only fire as fast as you could cool).
The new system dumps the heat directly into a sink (the cartridges), which you discard.
In one sense, you're not emptying your ammo clip when you fire, you're filling it.So, they do explain this all in the story, through the codex.It's important to remember that the ammo that you pick up is universal; you pick up one clip and all your weapons get more ammo.
I found that this changed the weapons dynamic in a way that I actually enjoyed.
In ME1, I used nothing but the assault rifle and on rare occasions the sniper rifle.
In ME2, because they made the weapons more unique, I really find myself changing up my weapons based on the type of enemy, the distance to the enemy, etc.
in order to conserve ammunition.
The fact that there is only one ammo type for all weapons (except heavy) simplifies this to make it work much better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30987910</id>
	<title>Re:My Review</title>
	<author>Z8</author>
	<datestamp>1265022480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're both right.  When you pick up a heat sink it gets split between multiple weapons as you said.  However the grandparent meant that once what you picked up gets allocated to one weapon, it is stuck in that weapon.</p><p>Because all the weapons use the same interchangeable heat sink, logically you should just be able to use your "ammo" in one weapon the whole time&mdash;all the heat sinks you have shouldn't be stuck inside your least favorite weapons.</p></htmltext>
<tokenext>You 're both right .
When you pick up a heat sink it gets split between multiple weapons as you said .
However the grandparent meant that once what you picked up gets allocated to one weapon , it is stuck in that weapon.Because all the weapons use the same interchangeable heat sink , logically you should just be able to use your " ammo " in one weapon the whole time    all the heat sinks you have should n't be stuck inside your least favorite weapons .</tokentext>
<sentencetext>You're both right.
When you pick up a heat sink it gets split between multiple weapons as you said.
However the grandparent meant that once what you picked up gets allocated to one weapon, it is stuck in that weapon.Because all the weapons use the same interchangeable heat sink, logically you should just be able to use your "ammo" in one weapon the whole time—all the heat sinks you have shouldn't be stuck inside your least favorite weapons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986358</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983424</id>
	<title>Planet Probing</title>
	<author>lorg</author>
	<datestamp>1265048880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is an ok game, I prefer Dragon Age tho. Mostly due to them little mini-games. The "hacking" and door opening pair matching once are fine cause they are done very quickly. But the resource gathering planet probing gets OLD really fast. Certainly after seeing what some of the things cost to buy/research (medic bay for 50k plat comes to mind). It's not WOW (or some other MMO) there is no need for insane time sinks like that. Also using space to skip and start the dialogue options might not have been the best usage of keys.</p></htmltext>
<tokenext>It is an ok game , I prefer Dragon Age tho .
Mostly due to them little mini-games .
The " hacking " and door opening pair matching once are fine cause they are done very quickly .
But the resource gathering planet probing gets OLD really fast .
Certainly after seeing what some of the things cost to buy/research ( medic bay for 50k plat comes to mind ) .
It 's not WOW ( or some other MMO ) there is no need for insane time sinks like that .
Also using space to skip and start the dialogue options might not have been the best usage of keys .</tokentext>
<sentencetext>It is an ok game, I prefer Dragon Age tho.
Mostly due to them little mini-games.
The "hacking" and door opening pair matching once are fine cause they are done very quickly.
But the resource gathering planet probing gets OLD really fast.
Certainly after seeing what some of the things cost to buy/research (medic bay for 50k plat comes to mind).
It's not WOW (or some other MMO) there is no need for insane time sinks like that.
Also using space to skip and start the dialogue options might not have been the best usage of keys.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986342</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>prockcore</author>
	<datestamp>1265016780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>And now they've adopted an ammo management system, which they could easily work into the story, though it DOES feel like a step backwards</p></div></blockquote><p>They did work it into the story.  After the attack on the citadel, scientists studied the Geth weaponry they collected.   They found the Geth weapons used the heat sink "ammo" which allowed them to fire faster and hit harder.</p><p>At least that's what the codex says on the subject.  I don't much like the ammo system in ME2.. I have run out a few times during battles across the map where my only option was to sprint across the battlefield to snatch up some dropped ammo.  It doesn't help that my favorite assault rifle only carries 96 rounds.</p></div>
	</htmltext>
<tokenext>And now they 've adopted an ammo management system , which they could easily work into the story , though it DOES feel like a step backwardsThey did work it into the story .
After the attack on the citadel , scientists studied the Geth weaponry they collected .
They found the Geth weapons used the heat sink " ammo " which allowed them to fire faster and hit harder.At least that 's what the codex says on the subject .
I do n't much like the ammo system in ME2.. I have run out a few times during battles across the map where my only option was to sprint across the battlefield to snatch up some dropped ammo .
It does n't help that my favorite assault rifle only carries 96 rounds .</tokentext>
<sentencetext>And now they've adopted an ammo management system, which they could easily work into the story, though it DOES feel like a step backwardsThey did work it into the story.
After the attack on the citadel, scientists studied the Geth weaponry they collected.
They found the Geth weapons used the heat sink "ammo" which allowed them to fire faster and hit harder.At least that's what the codex says on the subject.
I don't much like the ammo system in ME2.. I have run out a few times during battles across the map where my only option was to sprint across the battlefield to snatch up some dropped ammo.
It doesn't help that my favorite assault rifle only carries 96 rounds.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985920</id>
	<title>If you are an old fart, don't buy it!</title>
	<author>Spliffster</author>
	<datestamp>1265015280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am still waiting for ME2 but ME1 has changed my expectations on games.<br><br>The first time i was playing computer games was as little boy in the early 80ies. Offline, with more or less stupid AI. Then in the 90ies online games became popular (LAN actually). The new millenium brought us online only games, it was important to be online as often as possible to keep up with the game.<br><br>When ME1 came out, I was pretty tired of most online games, since I could not keep up with the online times of teenies, it became a bit frustrating. But ME1 changed that. An offline game quiet good AI, and it adopted to my game experience. ME1 had a very interesting story if you like RPGs, quiet some shooting was going on and exploring planets with a ground vehicle -- the mako -- was fun at first (a little boring after some time).<br><br>I warn you, because after ME1 I did not enjoy any newer games. I am spoiled -- am looking forward to ME2. Who on<nobr> <wbr></nobr>/. doesn't like zapping the universe, solving questions, hot women in tight suits, space ships, guns, fights and gambling?WTF!<br><br>Cheers,<br>-S</htmltext>
<tokenext>I am still waiting for ME2 but ME1 has changed my expectations on games.The first time i was playing computer games was as little boy in the early 80ies .
Offline , with more or less stupid AI .
Then in the 90ies online games became popular ( LAN actually ) .
The new millenium brought us online only games , it was important to be online as often as possible to keep up with the game.When ME1 came out , I was pretty tired of most online games , since I could not keep up with the online times of teenies , it became a bit frustrating .
But ME1 changed that .
An offline game quiet good AI , and it adopted to my game experience .
ME1 had a very interesting story if you like RPGs , quiet some shooting was going on and exploring planets with a ground vehicle -- the mako -- was fun at first ( a little boring after some time ) .I warn you , because after ME1 I did not enjoy any newer games .
I am spoiled -- am looking forward to ME2 .
Who on / .
does n't like zapping the universe , solving questions , hot women in tight suits , space ships , guns , fights and gambling ? WTF ! Cheers,-S</tokentext>
<sentencetext>I am still waiting for ME2 but ME1 has changed my expectations on games.The first time i was playing computer games was as little boy in the early 80ies.
Offline, with more or less stupid AI.
Then in the 90ies online games became popular (LAN actually).
The new millenium brought us online only games, it was important to be online as often as possible to keep up with the game.When ME1 came out, I was pretty tired of most online games, since I could not keep up with the online times of teenies, it became a bit frustrating.
But ME1 changed that.
An offline game quiet good AI, and it adopted to my game experience.
ME1 had a very interesting story if you like RPGs, quiet some shooting was going on and exploring planets with a ground vehicle -- the mako -- was fun at first (a little boring after some time).I warn you, because after ME1 I did not enjoy any newer games.
I am spoiled -- am looking forward to ME2.
Who on /.
doesn't like zapping the universe, solving questions, hot women in tight suits, space ships, guns, fights and gambling?WTF!Cheers,-S</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986296</id>
	<title>Re:Finished it... Good game, but horrid planet sca</title>
	<author>Sechr Nibw</author>
	<datestamp>1265016600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>First, let me preface by stating I don't own the game, I've just watched my roommate play some.<br>
<br>
As far as I am aware, the minerals aren't *required* to progress in the game. It's for upgrading your ship - might make the game easier, but not required, near as I could tell. Further investigation indicates that upgrades will keep certain characters from dying in the final battle. Again, not *required* to get all of them, at least.</htmltext>
<tokenext>First , let me preface by stating I do n't own the game , I 've just watched my roommate play some .
As far as I am aware , the minerals are n't * required * to progress in the game .
It 's for upgrading your ship - might make the game easier , but not required , near as I could tell .
Further investigation indicates that upgrades will keep certain characters from dying in the final battle .
Again , not * required * to get all of them , at least .</tokentext>
<sentencetext>First, let me preface by stating I don't own the game, I've just watched my roommate play some.
As far as I am aware, the minerals aren't *required* to progress in the game.
It's for upgrading your ship - might make the game easier, but not required, near as I could tell.
Further investigation indicates that upgrades will keep certain characters from dying in the final battle.
Again, not *required* to get all of them, at least.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983420</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30987602</id>
	<title>Re:So what was the UNIX Reference</title>
	<author>Anonymous</author>
	<datestamp>1265021220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One character will say "Executing sudo command" when in a fight.</p></htmltext>
<tokenext>One character will say " Executing sudo command " when in a fight .</tokentext>
<sentencetext>One character will say "Executing sudo command" when in a fight.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983452</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984338</id>
	<title>My friends hate it</title>
	<author>lymond01</author>
	<datestamp>1265052600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe it's because they just finished Dragon Age and are as such underwhelmed with the story and characters of Mass Effect 2.  They also complain about the gameplay and think that Bioware should stick to RPGs and not try to insert shooter-style gaming into their products.  They're pretty confused about the good reviews the game is getting.</p></htmltext>
<tokenext>Maybe it 's because they just finished Dragon Age and are as such underwhelmed with the story and characters of Mass Effect 2 .
They also complain about the gameplay and think that Bioware should stick to RPGs and not try to insert shooter-style gaming into their products .
They 're pretty confused about the good reviews the game is getting .</tokentext>
<sentencetext>Maybe it's because they just finished Dragon Age and are as such underwhelmed with the story and characters of Mass Effect 2.
They also complain about the gameplay and think that Bioware should stick to RPGs and not try to insert shooter-style gaming into their products.
They're pretty confused about the good reviews the game is getting.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985392</id>
	<title>Re:Ammo (heat sinks)</title>
	<author>denarii</author>
	<datestamp>1265056980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Chances are you're relying on the sniper rifle too much. I'm playing an infiltrator and I had that problem at first, but I started mowing down the mooks with the SMG and biotics and saving the sniper rifle for when I needed to take out heavily armored/shielded enemies. I also bring 2 other biotics for my squad. Even with the cooldowns, between all three characters I can just bounce all of the enemies off walls/the floor or use a Pull/Warp to nuke the lot of them instead of wasting ammo.</htmltext>
<tokenext>Chances are you 're relying on the sniper rifle too much .
I 'm playing an infiltrator and I had that problem at first , but I started mowing down the mooks with the SMG and biotics and saving the sniper rifle for when I needed to take out heavily armored/shielded enemies .
I also bring 2 other biotics for my squad .
Even with the cooldowns , between all three characters I can just bounce all of the enemies off walls/the floor or use a Pull/Warp to nuke the lot of them instead of wasting ammo .</tokentext>
<sentencetext>Chances are you're relying on the sniper rifle too much.
I'm playing an infiltrator and I had that problem at first, but I started mowing down the mooks with the SMG and biotics and saving the sniper rifle for when I needed to take out heavily armored/shielded enemies.
I also bring 2 other biotics for my squad.
Even with the cooldowns, between all three characters I can just bounce all of the enemies off walls/the floor or use a Pull/Warp to nuke the lot of them instead of wasting ammo.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983650</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984832</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265054880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The weapons are explained in the first Mass Effect book, Revelation. They don't fire particles of air, they rely on ammo. To quote from the book about assault rifles: 'The ammo clip on each weapon held over four thousand rounds; miniature pellets smaller than grains of sand. When fired at sufficient velocity, the nearly microscopic projectiles were capable of inflicting massive damage.'

In ME2 (don't worry, not really a spoiler), a soldier near where you arrive on the Citadel talks about a dreadnaught firing (numbers/facts may be wrong, this is from memory) a 20kg iron bolt at 1.3\% of the speed of light, with the resultant impact being on a similar order of magnitude to a nuclear bomb.</div>
	</htmltext>
<tokenext>The weapons are explained in the first Mass Effect book , Revelation .
They do n't fire particles of air , they rely on ammo .
To quote from the book about assault rifles : 'The ammo clip on each weapon held over four thousand rounds ; miniature pellets smaller than grains of sand .
When fired at sufficient velocity , the nearly microscopic projectiles were capable of inflicting massive damage .
' In ME2 ( do n't worry , not really a spoiler ) , a soldier near where you arrive on the Citadel talks about a dreadnaught firing ( numbers/facts may be wrong , this is from memory ) a 20kg iron bolt at 1.3 \ % of the speed of light , with the resultant impact being on a similar order of magnitude to a nuclear bomb .</tokentext>
<sentencetext>The weapons are explained in the first Mass Effect book, Revelation.
They don't fire particles of air, they rely on ammo.
To quote from the book about assault rifles: 'The ammo clip on each weapon held over four thousand rounds; miniature pellets smaller than grains of sand.
When fired at sufficient velocity, the nearly microscopic projectiles were capable of inflicting massive damage.
'

In ME2 (don't worry, not really a spoiler), a soldier near where you arrive on the Citadel talks about a dreadnaught firing (numbers/facts may be wrong, this is from memory) a 20kg iron bolt at 1.3\% of the speed of light, with the resultant impact being on a similar order of magnitude to a nuclear bomb.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986122</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265016060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I thought the same at first, but now I'm not so sure. I'm not a lawyer, but it seems to me to be an awfully slippery slope to violating first sale rights, if they haven't already been violated.</p><p>I should be able to resell a package containing the physical media, my game license, and the licenses to any DLC I purchased. The buyer should be able to have all the content I did. As it stands right now, we can't do that. I am not okay with that.</p></htmltext>
<tokenext>I thought the same at first , but now I 'm not so sure .
I 'm not a lawyer , but it seems to me to be an awfully slippery slope to violating first sale rights , if they have n't already been violated.I should be able to resell a package containing the physical media , my game license , and the licenses to any DLC I purchased .
The buyer should be able to have all the content I did .
As it stands right now , we ca n't do that .
I am not okay with that .</tokentext>
<sentencetext>I thought the same at first, but now I'm not so sure.
I'm not a lawyer, but it seems to me to be an awfully slippery slope to violating first sale rights, if they haven't already been violated.I should be able to resell a package containing the physical media, my game license, and the licenses to any DLC I purchased.
The buyer should be able to have all the content I did.
As it stands right now, we can't do that.
I am not okay with that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983332</id>
	<title>DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265048460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I refused to buy or play the first one because of their DRM.  Essentially it turned your purchase into a lease... of unknown duration.</p><p>I'd be interested in this one, however, despite the lengthy review, I didn't see any mention of DRM.  Given that this is slashdot, I'm kind of surprised and dissapointed.  Why bother hosting reviews here if they're not going to focus on the geeky side of things?</p></htmltext>
<tokenext>I refused to buy or play the first one because of their DRM .
Essentially it turned your purchase into a lease... of unknown duration.I 'd be interested in this one , however , despite the lengthy review , I did n't see any mention of DRM .
Given that this is slashdot , I 'm kind of surprised and dissapointed .
Why bother hosting reviews here if they 're not going to focus on the geeky side of things ?</tokentext>
<sentencetext>I refused to buy or play the first one because of their DRM.
Essentially it turned your purchase into a lease... of unknown duration.I'd be interested in this one, however, despite the lengthy review, I didn't see any mention of DRM.
Given that this is slashdot, I'm kind of surprised and dissapointed.
Why bother hosting reviews here if they're not going to focus on the geeky side of things?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30991624</id>
	<title>Re:My Review</title>
	<author>DavidTC</author>
	<datestamp>1265046300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <i>A human trying to explain to some aliens what a bachelor party is in a bar.</i> </p><p>
The real joke is he's trying to throw one for a Salarian, a species with, and I quote, 'no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species' lives.', He is not, in fact, getting 'married', or any equivalent for it, or even mating with anyone, as his species doesn't do that. If you read the in-game codex and know about his species, it's clear he has, instead, received permission from his government to <b>fertilize some eggs</b>. And the human has, inanely, gotten him a table dance.</p><p>
Likewise, in the same bar IIRC, there's a turian whose stuck in a 'let's just be friends' relationship with a quarian who's complaining to him about her failure at her love life and not picking up his hints. It's hilarious to eavesdrop in ME2.</p></div>
	</htmltext>
<tokenext>A human trying to explain to some aliens what a bachelor party is in a bar .
The real joke is he 's trying to throw one for a Salarian , a species with , and I quote , 'no concept of romantic love , sexual attraction , or the biological impulses and social rituals that complicate other species ' lives .
' , He is not , in fact , getting 'married ' , or any equivalent for it , or even mating with anyone , as his species does n't do that .
If you read the in-game codex and know about his species , it 's clear he has , instead , received permission from his government to fertilize some eggs .
And the human has , inanely , gotten him a table dance .
Likewise , in the same bar IIRC , there 's a turian whose stuck in a 'let 's just be friends ' relationship with a quarian who 's complaining to him about her failure at her love life and not picking up his hints .
It 's hilarious to eavesdrop in ME2 .</tokentext>
<sentencetext> A human trying to explain to some aliens what a bachelor party is in a bar.
The real joke is he's trying to throw one for a Salarian, a species with, and I quote, 'no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species' lives.
', He is not, in fact, getting 'married', or any equivalent for it, or even mating with anyone, as his species doesn't do that.
If you read the in-game codex and know about his species, it's clear he has, instead, received permission from his government to fertilize some eggs.
And the human has, inanely, gotten him a table dance.
Likewise, in the same bar IIRC, there's a turian whose stuck in a 'let's just be friends' relationship with a quarian who's complaining to him about her failure at her love life and not picking up his hints.
It's hilarious to eavesdrop in ME2.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984206</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265051940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The biggest problem with Mass Effect, Mass Effect 2, Gears of War, Dead Space, etc. is the idiotic view from close behind your character. Whoever thought that the over the shoulder view was a good idea should be shot. The last thing I want when I play a game is for my player character's back to obscure a large percentage of the screen area. It also feels unbalanced because the character is pushed over to the side.</p><p>Here's a better idea. Make the camera either 1st person or 3rd person from <i>directly</i> behind with the camera pulled back more so that you can actually see the environment.</p></htmltext>
<tokenext>The biggest problem with Mass Effect , Mass Effect 2 , Gears of War , Dead Space , etc .
is the idiotic view from close behind your character .
Whoever thought that the over the shoulder view was a good idea should be shot .
The last thing I want when I play a game is for my player character 's back to obscure a large percentage of the screen area .
It also feels unbalanced because the character is pushed over to the side.Here 's a better idea .
Make the camera either 1st person or 3rd person from directly behind with the camera pulled back more so that you can actually see the environment .</tokentext>
<sentencetext>The biggest problem with Mass Effect, Mass Effect 2, Gears of War, Dead Space, etc.
is the idiotic view from close behind your character.
Whoever thought that the over the shoulder view was a good idea should be shot.
The last thing I want when I play a game is for my player character's back to obscure a large percentage of the screen area.
It also feels unbalanced because the character is pushed over to the side.Here's a better idea.
Make the camera either 1st person or 3rd person from directly behind with the camera pulled back more so that you can actually see the environment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983040</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.31030444</id>
	<title>Wasn't as good as the first</title>
	<author>tsotha</author>
	<datestamp>1265299380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>ME 2 looks gorgeous, has good acting, and a good story.  But it's not as good as the first Mass Effect.  It moves along a lot better than the first version, but it's not nearly as immersive.
</p><p>My biggest gripe is how the game was console-ified.  The interface is dumbed down, along with inventory.  They took a fun game and removed some of the stuff that made it fun in an effort to release it on lots of platforms, turning it into a relatively mediocre game.  And then apparently it's unplayable on consoles unless you have a high-def TV.</p></htmltext>
<tokenext>ME 2 looks gorgeous , has good acting , and a good story .
But it 's not as good as the first Mass Effect .
It moves along a lot better than the first version , but it 's not nearly as immersive .
My biggest gripe is how the game was console-ified .
The interface is dumbed down , along with inventory .
They took a fun game and removed some of the stuff that made it fun in an effort to release it on lots of platforms , turning it into a relatively mediocre game .
And then apparently it 's unplayable on consoles unless you have a high-def TV .</tokentext>
<sentencetext>ME 2 looks gorgeous, has good acting, and a good story.
But it's not as good as the first Mass Effect.
It moves along a lot better than the first version, but it's not nearly as immersive.
My biggest gripe is how the game was console-ified.
The interface is dumbed down, along with inventory.
They took a fun game and removed some of the stuff that made it fun in an effort to release it on lots of platforms, turning it into a relatively mediocre game.
And then apparently it's unplayable on consoles unless you have a high-def TV.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30991204</id>
	<title>Re:DRM?</title>
	<author>mjwx</author>
	<datestamp>1265041500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>That's because other than a simple DVD check, there is no DRM. EA actually learned their lesson, believe it or not.</p></div></blockquote><p>

Nice to hear, it still has SecuROM but that leaves a slightly less bitter taste in my mouth then activation. I think ME2 will be on my "when it gets cheaper" list as I cant justify A$72.00 for the Digital Download copy from Impulse for an RPG.</p></div>
	</htmltext>
<tokenext>That 's because other than a simple DVD check , there is no DRM .
EA actually learned their lesson , believe it or not .
Nice to hear , it still has SecuROM but that leaves a slightly less bitter taste in my mouth then activation .
I think ME2 will be on my " when it gets cheaper " list as I cant justify A $ 72.00 for the Digital Download copy from Impulse for an RPG .</tokentext>
<sentencetext>That's because other than a simple DVD check, there is no DRM.
EA actually learned their lesson, believe it or not.
Nice to hear, it still has SecuROM but that leaves a slightly less bitter taste in my mouth then activation.
I think ME2 will be on my "when it gets cheaper" list as I cant justify A$72.00 for the Digital Download copy from Impulse for an RPG.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983584</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983394</id>
	<title>For Microsoft fanboys only</title>
	<author>Anonymous</author>
	<datestamp>1265048760000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Dear BioWare,</p><p>how about releasing your games for non-Microsoft platforms? Making Windows and Xbox 360 versions isn't giving us a choice.</p></htmltext>
<tokenext>Dear BioWare,how about releasing your games for non-Microsoft platforms ?
Making Windows and Xbox 360 versions is n't giving us a choice .</tokentext>
<sentencetext>Dear BioWare,how about releasing your games for non-Microsoft platforms?
Making Windows and Xbox 360 versions isn't giving us a choice.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30988630</id>
	<title>Re:Difficulty Level</title>
	<author>bigstrat2003</author>
	<datestamp>1265025600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>BioWare get it together please. Dragon Age on insanity was not easy on my first play through, but it was not hard either. DA was much harder than ME2 though</p></div><p>O.O</p><p>What the <i>heck</i> are you talking about? I played Dragon Age on <i>normal</i>, and it was still a stiff challenge (and I'm not a newbie to RPGs here), and at times was balls-to-the-walls hard. The hardest parts of the game were still fairly tough even on <i>easy</i>. Unless you played the "special more-easy" version of Dragon Age, I'm going to go ahead and say that your sense of difficulty is completely out of whack.</p></div>
	</htmltext>
<tokenext>BioWare get it together please .
Dragon Age on insanity was not easy on my first play through , but it was not hard either .
DA was much harder than ME2 thoughO.OWhat the heck are you talking about ?
I played Dragon Age on normal , and it was still a stiff challenge ( and I 'm not a newbie to RPGs here ) , and at times was balls-to-the-walls hard .
The hardest parts of the game were still fairly tough even on easy .
Unless you played the " special more-easy " version of Dragon Age , I 'm going to go ahead and say that your sense of difficulty is completely out of whack .</tokentext>
<sentencetext>BioWare get it together please.
Dragon Age on insanity was not easy on my first play through, but it was not hard either.
DA was much harder than ME2 thoughO.OWhat the heck are you talking about?
I played Dragon Age on normal, and it was still a stiff challenge (and I'm not a newbie to RPGs here), and at times was balls-to-the-walls hard.
The hardest parts of the game were still fairly tough even on easy.
Unless you played the "special more-easy" version of Dragon Age, I'm going to go ahead and say that your sense of difficulty is completely out of whack.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984660</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984458</id>
	<title>Fun game- but not a good BioWare game</title>
	<author>Brandee07</author>
	<datestamp>1265053200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Western RPGs, and BioWare games in particular, really draw from the openness of D&amp;D at their roots. The main character is an avatar, whose name and face and personality the player fills in, and whose choices affect the entire game. In direct contrast, Japanese RPGs offer fully-fleshed out main characters, whom you follow but don't control the decisions of.</p><p>Mass Effect has lost sight of this, and is edging towards the Japanese model without looking like it is. The good/evil system is crap. Paragon and Renegade are suppose to be an evolution of good and evil, but ends up being a nice guy/jackass system, since the final results of Shepards actions are always the same when it matters- he's just more or less of a douche about it. There's not a whole lot of the interesting moral choices that made Jade Empire, Fallout 3, and Dragon Age so much fun. In ME2 this problem is far, FAR worse. I've played about 15 hours, and I've made countless dialog selections... but I haven't made any CHOICES.</p><p>There is a depressingly small amount of dialog with the party members. The characters are largely flat and uninteresting, and following through on their side missions doesn't flesh them out much.</p><p>The combat is Gears of War lite. The hacking minigames are better than the previous Simon Says, but the planet scanning is just as monotonous as driving the Mako around, but without all the fun that comes with trying to get the Mako to flip over.</p><p>I'm having fun with it. It's just not the kind of game I expect from BioWare. I'd be ok with that, but they tried very hard to make it seem like it had the same depth as Dragon Age or KOTOR, which it absolutely doesn't.</p></htmltext>
<tokenext>Western RPGs , and BioWare games in particular , really draw from the openness of D&amp;D at their roots .
The main character is an avatar , whose name and face and personality the player fills in , and whose choices affect the entire game .
In direct contrast , Japanese RPGs offer fully-fleshed out main characters , whom you follow but do n't control the decisions of.Mass Effect has lost sight of this , and is edging towards the Japanese model without looking like it is .
The good/evil system is crap .
Paragon and Renegade are suppose to be an evolution of good and evil , but ends up being a nice guy/jackass system , since the final results of Shepards actions are always the same when it matters- he 's just more or less of a douche about it .
There 's not a whole lot of the interesting moral choices that made Jade Empire , Fallout 3 , and Dragon Age so much fun .
In ME2 this problem is far , FAR worse .
I 've played about 15 hours , and I 've made countless dialog selections... but I have n't made any CHOICES.There is a depressingly small amount of dialog with the party members .
The characters are largely flat and uninteresting , and following through on their side missions does n't flesh them out much.The combat is Gears of War lite .
The hacking minigames are better than the previous Simon Says , but the planet scanning is just as monotonous as driving the Mako around , but without all the fun that comes with trying to get the Mako to flip over.I 'm having fun with it .
It 's just not the kind of game I expect from BioWare .
I 'd be ok with that , but they tried very hard to make it seem like it had the same depth as Dragon Age or KOTOR , which it absolutely does n't .</tokentext>
<sentencetext>Western RPGs, and BioWare games in particular, really draw from the openness of D&amp;D at their roots.
The main character is an avatar, whose name and face and personality the player fills in, and whose choices affect the entire game.
In direct contrast, Japanese RPGs offer fully-fleshed out main characters, whom you follow but don't control the decisions of.Mass Effect has lost sight of this, and is edging towards the Japanese model without looking like it is.
The good/evil system is crap.
Paragon and Renegade are suppose to be an evolution of good and evil, but ends up being a nice guy/jackass system, since the final results of Shepards actions are always the same when it matters- he's just more or less of a douche about it.
There's not a whole lot of the interesting moral choices that made Jade Empire, Fallout 3, and Dragon Age so much fun.
In ME2 this problem is far, FAR worse.
I've played about 15 hours, and I've made countless dialog selections... but I haven't made any CHOICES.There is a depressingly small amount of dialog with the party members.
The characters are largely flat and uninteresting, and following through on their side missions doesn't flesh them out much.The combat is Gears of War lite.
The hacking minigames are better than the previous Simon Says, but the planet scanning is just as monotonous as driving the Mako around, but without all the fun that comes with trying to get the Mako to flip over.I'm having fun with it.
It's just not the kind of game I expect from BioWare.
I'd be ok with that, but they tried very hard to make it seem like it had the same depth as Dragon Age or KOTOR, which it absolutely doesn't.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985708</id>
	<title>Re:Warning</title>
	<author>Guspaz</author>
	<datestamp>1265057940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Considering that you can buy a new HDTV/monitor for about 2/3 the cost of your 360, I'm not sure your complaint is really all that valid.</p><p>Yes, if you use a $300 console with a $20 TV, you will not get an optimal experience.</p></htmltext>
<tokenext>Considering that you can buy a new HDTV/monitor for about 2/3 the cost of your 360 , I 'm not sure your complaint is really all that valid.Yes , if you use a $ 300 console with a $ 20 TV , you will not get an optimal experience .</tokentext>
<sentencetext>Considering that you can buy a new HDTV/monitor for about 2/3 the cost of your 360, I'm not sure your complaint is really all that valid.Yes, if you use a $300 console with a $20 TV, you will not get an optimal experience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983350</id>
	<title>Mass Effect less than perfect</title>
	<author>Anonymous</author>
	<datestamp>1265048520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Every side quest in the game uses the exact same map. The story for many of the side-quests is the same. A soldier or family member is missing. Go to location X, kill enemies, and find the dead body of the missing person.</p><p>Some of the voice acting (Benezia scene) is embarrassingly bad.</p><p>Exploring in the Mako is fun at times, but on some worlds the Mako struggles with really steep climbs which is just frustrating.</p><p>You are handed most of the companions very early on. They don't have great introductions. I feel like I barely know any of them even by the end of the game. In many ways, the story falls short of Bioware standards.</p><p>They created a universe that I find interesting. The story isn't bad, it just isn't great. I love the overall concept. Mass Effect is *ALMOST* a great game. I hope Mass Effect 2 improves on the first, which was a near miss.</p></htmltext>
<tokenext>Every side quest in the game uses the exact same map .
The story for many of the side-quests is the same .
A soldier or family member is missing .
Go to location X , kill enemies , and find the dead body of the missing person.Some of the voice acting ( Benezia scene ) is embarrassingly bad.Exploring in the Mako is fun at times , but on some worlds the Mako struggles with really steep climbs which is just frustrating.You are handed most of the companions very early on .
They do n't have great introductions .
I feel like I barely know any of them even by the end of the game .
In many ways , the story falls short of Bioware standards.They created a universe that I find interesting .
The story is n't bad , it just is n't great .
I love the overall concept .
Mass Effect is * ALMOST * a great game .
I hope Mass Effect 2 improves on the first , which was a near miss .</tokentext>
<sentencetext>Every side quest in the game uses the exact same map.
The story for many of the side-quests is the same.
A soldier or family member is missing.
Go to location X, kill enemies, and find the dead body of the missing person.Some of the voice acting (Benezia scene) is embarrassingly bad.Exploring in the Mako is fun at times, but on some worlds the Mako struggles with really steep climbs which is just frustrating.You are handed most of the companions very early on.
They don't have great introductions.
I feel like I barely know any of them even by the end of the game.
In many ways, the story falls short of Bioware standards.They created a universe that I find interesting.
The story isn't bad, it just isn't great.
I love the overall concept.
Mass Effect is *ALMOST* a great game.
I hope Mass Effect 2 improves on the first, which was a near miss.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984732</id>
	<title>Re:Warning</title>
	<author>Blakey Rat</author>
	<datestamp>1265054460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Where do you live where a CRT is still considered a "regular" TV? Somalia?</p></htmltext>
<tokenext>Where do you live where a CRT is still considered a " regular " TV ?
Somalia ?</tokentext>
<sentencetext>Where do you live where a CRT is still considered a "regular" TV?
Somalia?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30987348</id>
	<title>Re:Difficulty Level</title>
	<author>elrous0</author>
	<datestamp>1265020260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I always hate games where I have to put up with AI teammates. They're almost always cannon fodder, especially on the higher difficulties. It's especially annoying when you have to deal with them on an escort missions (or in a game where you have to keep them alive). The AI marines in the Halo series were especially annoying. On the insane difficulty they were just there for comic relief (except for the occasional invulnerable one, like the Sarge).</htmltext>
<tokenext>I always hate games where I have to put up with AI teammates .
They 're almost always cannon fodder , especially on the higher difficulties .
It 's especially annoying when you have to deal with them on an escort missions ( or in a game where you have to keep them alive ) .
The AI marines in the Halo series were especially annoying .
On the insane difficulty they were just there for comic relief ( except for the occasional invulnerable one , like the Sarge ) .</tokentext>
<sentencetext>I always hate games where I have to put up with AI teammates.
They're almost always cannon fodder, especially on the higher difficulties.
It's especially annoying when you have to deal with them on an escort missions (or in a game where you have to keep them alive).
The AI marines in the Halo series were especially annoying.
On the insane difficulty they were just there for comic relief (except for the occasional invulnerable one, like the Sarge).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984660</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984660</id>
	<title>Difficulty Level</title>
	<author>denton420</author>
	<datestamp>1265054100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Being the kind of gamer that enjoys a good challenge I am pretty disappointed with ME2</p><p>The story is great! The game is a cake walk even on insanity difficulty. I think they made combat way too simplified and the AI is simply annoying. There could be a few simple changes to make combat a lot more enjoyable.</p><p>There could be "behavior" buttons to toggle for your AI partners. Defensive, somewhere inbetween, and full out attack.</p><p>Yeah I am playing on Insanity but it is annoying when my AI partner decides to not take cover when he/she has just been hit by 2 rockets in rapid succession and thinks its a good idea to keep firing his/her heavy pistol at 5 synthetics. I just end up killing all the enemies and then waiting for them to get back up, not worth the medi gels lol.</p><p>To counter this I pause the game and make an effort to set up my AI partners behind cover that is wide enough to support 2 people. This way you can alternate cover positions to keep the AI moving which keeps them from getting hit. It works well but a simple button to tell them to take some damn cover is not asking for too much.</p><p>However after getting to around level 14-15, after the collector ship, its a non issue since any enemies encountered are dead within seconds. (tip: cloak + incisor rifle = win)</p><p>BioWare get it together please. Dragon Age on insanity was not easy on my first play through, but it was not hard either. DA was much harder than ME2 though.</p><p>I wouldn't even dare put Baldur's Gate 2 on the highest difficulty. That game scares me with how hard it can be. I want to have some respect for the hardest difficulty level in a game on the first play through at the very least. It could just be that I was about 12 when I played BG2 for the first time though =)</p></htmltext>
<tokenext>Being the kind of gamer that enjoys a good challenge I am pretty disappointed with ME2The story is great !
The game is a cake walk even on insanity difficulty .
I think they made combat way too simplified and the AI is simply annoying .
There could be a few simple changes to make combat a lot more enjoyable.There could be " behavior " buttons to toggle for your AI partners .
Defensive , somewhere inbetween , and full out attack.Yeah I am playing on Insanity but it is annoying when my AI partner decides to not take cover when he/she has just been hit by 2 rockets in rapid succession and thinks its a good idea to keep firing his/her heavy pistol at 5 synthetics .
I just end up killing all the enemies and then waiting for them to get back up , not worth the medi gels lol.To counter this I pause the game and make an effort to set up my AI partners behind cover that is wide enough to support 2 people .
This way you can alternate cover positions to keep the AI moving which keeps them from getting hit .
It works well but a simple button to tell them to take some damn cover is not asking for too much.However after getting to around level 14-15 , after the collector ship , its a non issue since any enemies encountered are dead within seconds .
( tip : cloak + incisor rifle = win ) BioWare get it together please .
Dragon Age on insanity was not easy on my first play through , but it was not hard either .
DA was much harder than ME2 though.I would n't even dare put Baldur 's Gate 2 on the highest difficulty .
That game scares me with how hard it can be .
I want to have some respect for the hardest difficulty level in a game on the first play through at the very least .
It could just be that I was about 12 when I played BG2 for the first time though = )</tokentext>
<sentencetext>Being the kind of gamer that enjoys a good challenge I am pretty disappointed with ME2The story is great!
The game is a cake walk even on insanity difficulty.
I think they made combat way too simplified and the AI is simply annoying.
There could be a few simple changes to make combat a lot more enjoyable.There could be "behavior" buttons to toggle for your AI partners.
Defensive, somewhere inbetween, and full out attack.Yeah I am playing on Insanity but it is annoying when my AI partner decides to not take cover when he/she has just been hit by 2 rockets in rapid succession and thinks its a good idea to keep firing his/her heavy pistol at 5 synthetics.
I just end up killing all the enemies and then waiting for them to get back up, not worth the medi gels lol.To counter this I pause the game and make an effort to set up my AI partners behind cover that is wide enough to support 2 people.
This way you can alternate cover positions to keep the AI moving which keeps them from getting hit.
It works well but a simple button to tell them to take some damn cover is not asking for too much.However after getting to around level 14-15, after the collector ship, its a non issue since any enemies encountered are dead within seconds.
(tip: cloak + incisor rifle = win)BioWare get it together please.
Dragon Age on insanity was not easy on my first play through, but it was not hard either.
DA was much harder than ME2 though.I wouldn't even dare put Baldur's Gate 2 on the highest difficulty.
That game scares me with how hard it can be.
I want to have some respect for the hardest difficulty level in a game on the first play through at the very least.
It could just be that I was about 12 when I played BG2 for the first time though =)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985118</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>HaZardman27</author>
	<datestamp>1265055960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>If you can actually apply "turns" in the way you did here, reality is turn based.</htmltext>
<tokenext>If you can actually apply " turns " in the way you did here , reality is turn based .</tokentext>
<sentencetext>If you can actually apply "turns" in the way you did here, reality is turn based.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983822</id>
	<title>My Review</title>
	<author>lattyware</author>
	<datestamp>1265050500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>(Just quickly, no major spoilers here. And no minor ones, hopefully.)
<br> <br>
Mass Effect 2.
<br> <br>
I'm going to answer the main question simply. Yes, You should buy it. It's an excellent game and you will get more hours of quality enjoyment out of it than most.
<br> <br>
This review tends to focus on the negatives. Don't be fooled, it's a great game that will provide more enjoyment than most, and for a lot longer. I got 23 hours out of my first playthrough, and have already started on another. The replayability here is massive, and I'd expect most people would be able to put 100 hours into this game easily without loosing enjoyment. If I havn't pointed it out here specifically, you can presume it's excellent, otherwise I'd mention it. That's what I'm saying.
<br> <br>
To put it into perspective, this is from one 23 hour run through of the game, as a soldier and going for the paragon (good) side. I've started another (around 2 hours in) as a renegade vanguard, and the experience is very different, and I'm still finding new stuff and hearing new, interesting dialogue.
<br> <br>
Is it better than the original? Probably not, but it's not worse either. I'd say they kept it on the same level somehow, which isn't a bad thing - Mass Effect ranks up there as one of my favourite games of all time.
<br> <br>
I'm going to go for the storyline first. You are playing as Sheperd again, this time fighting for Cerberus, a pro-human group, instead of the alliance.
<br> <br>
It's a good plotline, that expands as you go on through the game. That said, it does feel a little weaker than the original. There seems to me to be less of the main plotline than in the original, which is dissapointing. That said, what is there is fun.
<br> <br>
The team over at BioWare seem to have taken the issues people had with the original and focussed on them: the inventory, the mako, the way people tended to play with the same companions and weapons all the time. Unfortunately, they seem to have overcompensated.
<br> <br>
The inventory system in the original was a little overcomplicated, and did have it's problems - especially the 150 item limit that forced you to turn items to omni-gel one at a time if you went over it. I would have settled for a little bit of simplification and a 'turn all to omni-gel' button. Instead they have pulled the entire system and give you a choice of weapons each time you leave the ship or come across a weapons locker. Nice idea, but the problem is that the choice of weapons is abysmal. You get around 2 of each type of weapon, and around 5 heavy weapons. It's also not a case of buying weapons much, but rather finding them as you progress through the game.
<br> <br>
The mako in the original was a little annoying. The tasks often seemed dull and without much reward. The driving segments were not the best ever, but they were not horrible. Again, I think a little change, offering mako upgrades, reducing the amount you had to use it, etc... would have been fine. Instead they have completely removed the mako from the game. Replacing the mineral analysing bit with a boring planet scanning/probe dropping minigame, which really isn't an improvement. If anything, it's worse as the mako at least had good moments. The scanner is just dull.
<br> <br>
The way people tended to keep the same weapons in use has been taken on with the ammo system. They have replaced the overheating mechanism (which I liked) from the original with a system of 'heat clips' (clips of heatsinks that take the heat from the weapon). At least it's well explained. Most people would say this was to try and create a more standard shooter experience (like the move to a crosshair over a reticule). This is probably true, but I'd say it's more to try and get people to vary which weapon they use more. Ammo (which is standard accross all weapons) is always in short supply, mainly due to the fact you can only carry very limited ammunition, with all of the armour upgrades that allow increased ammo capacity, it amounted to around 12 rounds for the sniper rifle, 30 for the shotgun</htmltext>
<tokenext>( Just quickly , no major spoilers here .
And no minor ones , hopefully .
) Mass Effect 2 .
I 'm going to answer the main question simply .
Yes , You should buy it .
It 's an excellent game and you will get more hours of quality enjoyment out of it than most .
This review tends to focus on the negatives .
Do n't be fooled , it 's a great game that will provide more enjoyment than most , and for a lot longer .
I got 23 hours out of my first playthrough , and have already started on another .
The replayability here is massive , and I 'd expect most people would be able to put 100 hours into this game easily without loosing enjoyment .
If I hav n't pointed it out here specifically , you can presume it 's excellent , otherwise I 'd mention it .
That 's what I 'm saying .
To put it into perspective , this is from one 23 hour run through of the game , as a soldier and going for the paragon ( good ) side .
I 've started another ( around 2 hours in ) as a renegade vanguard , and the experience is very different , and I 'm still finding new stuff and hearing new , interesting dialogue .
Is it better than the original ?
Probably not , but it 's not worse either .
I 'd say they kept it on the same level somehow , which is n't a bad thing - Mass Effect ranks up there as one of my favourite games of all time .
I 'm going to go for the storyline first .
You are playing as Sheperd again , this time fighting for Cerberus , a pro-human group , instead of the alliance .
It 's a good plotline , that expands as you go on through the game .
That said , it does feel a little weaker than the original .
There seems to me to be less of the main plotline than in the original , which is dissapointing .
That said , what is there is fun .
The team over at BioWare seem to have taken the issues people had with the original and focussed on them : the inventory , the mako , the way people tended to play with the same companions and weapons all the time .
Unfortunately , they seem to have overcompensated .
The inventory system in the original was a little overcomplicated , and did have it 's problems - especially the 150 item limit that forced you to turn items to omni-gel one at a time if you went over it .
I would have settled for a little bit of simplification and a 'turn all to omni-gel ' button .
Instead they have pulled the entire system and give you a choice of weapons each time you leave the ship or come across a weapons locker .
Nice idea , but the problem is that the choice of weapons is abysmal .
You get around 2 of each type of weapon , and around 5 heavy weapons .
It 's also not a case of buying weapons much , but rather finding them as you progress through the game .
The mako in the original was a little annoying .
The tasks often seemed dull and without much reward .
The driving segments were not the best ever , but they were not horrible .
Again , I think a little change , offering mako upgrades , reducing the amount you had to use it , etc... would have been fine .
Instead they have completely removed the mako from the game .
Replacing the mineral analysing bit with a boring planet scanning/probe dropping minigame , which really is n't an improvement .
If anything , it 's worse as the mako at least had good moments .
The scanner is just dull .
The way people tended to keep the same weapons in use has been taken on with the ammo system .
They have replaced the overheating mechanism ( which I liked ) from the original with a system of 'heat clips ' ( clips of heatsinks that take the heat from the weapon ) .
At least it 's well explained .
Most people would say this was to try and create a more standard shooter experience ( like the move to a crosshair over a reticule ) .
This is probably true , but I 'd say it 's more to try and get people to vary which weapon they use more .
Ammo ( which is standard accross all weapons ) is always in short supply , mainly due to the fact you can only carry very limited ammunition , with all of the armour upgrades that allow increased ammo capacity , it amounted to around 12 rounds for the sniper rifle , 30 for the shotgun</tokentext>
<sentencetext>(Just quickly, no major spoilers here.
And no minor ones, hopefully.
)
 
Mass Effect 2.
I'm going to answer the main question simply.
Yes, You should buy it.
It's an excellent game and you will get more hours of quality enjoyment out of it than most.
This review tends to focus on the negatives.
Don't be fooled, it's a great game that will provide more enjoyment than most, and for a lot longer.
I got 23 hours out of my first playthrough, and have already started on another.
The replayability here is massive, and I'd expect most people would be able to put 100 hours into this game easily without loosing enjoyment.
If I havn't pointed it out here specifically, you can presume it's excellent, otherwise I'd mention it.
That's what I'm saying.
To put it into perspective, this is from one 23 hour run through of the game, as a soldier and going for the paragon (good) side.
I've started another (around 2 hours in) as a renegade vanguard, and the experience is very different, and I'm still finding new stuff and hearing new, interesting dialogue.
Is it better than the original?
Probably not, but it's not worse either.
I'd say they kept it on the same level somehow, which isn't a bad thing - Mass Effect ranks up there as one of my favourite games of all time.
I'm going to go for the storyline first.
You are playing as Sheperd again, this time fighting for Cerberus, a pro-human group, instead of the alliance.
It's a good plotline, that expands as you go on through the game.
That said, it does feel a little weaker than the original.
There seems to me to be less of the main plotline than in the original, which is dissapointing.
That said, what is there is fun.
The team over at BioWare seem to have taken the issues people had with the original and focussed on them: the inventory, the mako, the way people tended to play with the same companions and weapons all the time.
Unfortunately, they seem to have overcompensated.
The inventory system in the original was a little overcomplicated, and did have it's problems - especially the 150 item limit that forced you to turn items to omni-gel one at a time if you went over it.
I would have settled for a little bit of simplification and a 'turn all to omni-gel' button.
Instead they have pulled the entire system and give you a choice of weapons each time you leave the ship or come across a weapons locker.
Nice idea, but the problem is that the choice of weapons is abysmal.
You get around 2 of each type of weapon, and around 5 heavy weapons.
It's also not a case of buying weapons much, but rather finding them as you progress through the game.
The mako in the original was a little annoying.
The tasks often seemed dull and without much reward.
The driving segments were not the best ever, but they were not horrible.
Again, I think a little change, offering mako upgrades, reducing the amount you had to use it, etc... would have been fine.
Instead they have completely removed the mako from the game.
Replacing the mineral analysing bit with a boring planet scanning/probe dropping minigame, which really isn't an improvement.
If anything, it's worse as the mako at least had good moments.
The scanner is just dull.
The way people tended to keep the same weapons in use has been taken on with the ammo system.
They have replaced the overheating mechanism (which I liked) from the original with a system of 'heat clips' (clips of heatsinks that take the heat from the weapon).
At least it's well explained.
Most people would say this was to try and create a more standard shooter experience (like the move to a crosshair over a reticule).
This is probably true, but I'd say it's more to try and get people to vary which weapon they use more.
Ammo (which is standard accross all weapons) is always in short supply, mainly due to the fact you can only carry very limited ammunition, with all of the armour upgrades that allow increased ammo capacity, it amounted to around 12 rounds for the sniper rifle, 30 for the shotgun</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985154</id>
	<title>Re:Rent - Don't buy</title>
	<author>mythosaz</author>
	<datestamp>1265056080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While I'm certainly in favor of renting games in general, this certainly has at least ONE replay in it.  The difference between a a good, evil, or even "middle of the road" adventure provide quite different experiences.</htmltext>
<tokenext>While I 'm certainly in favor of renting games in general , this certainly has at least ONE replay in it .
The difference between a a good , evil , or even " middle of the road " adventure provide quite different experiences .</tokentext>
<sentencetext>While I'm certainly in favor of renting games in general, this certainly has at least ONE replay in it.
The difference between a a good, evil, or even "middle of the road" adventure provide quite different experiences.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30989404</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265028840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The part I didn't like was in the story, they explained the "ammo" away as being thermal clips, or small removable heat sinks. So I was expecting that after I run out of these thermal clips, the weapons would return back to the old heat management system, but they don't. You just can't use them anymore until you get more clips.</htmltext>
<tokenext>The part I did n't like was in the story , they explained the " ammo " away as being thermal clips , or small removable heat sinks .
So I was expecting that after I run out of these thermal clips , the weapons would return back to the old heat management system , but they do n't .
You just ca n't use them anymore until you get more clips .</tokentext>
<sentencetext>The part I didn't like was in the story, they explained the "ammo" away as being thermal clips, or small removable heat sinks.
So I was expecting that after I run out of these thermal clips, the weapons would return back to the old heat management system, but they don't.
You just can't use them anymore until you get more clips.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983308</id>
	<title>Great game</title>
	<author>hansamurai</author>
	<datestamp>1265048340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I still haven't finished it (hey, I've put in 25 hours in the last six days!), but BioWare has improved literally everything that was broken in the first.  I do miss some of the RPG elements during combat, but there are still a ton of fun RPG things to do while in the hub worlds or on your ship.  If you've ever played a game in the Suikoden series, you have to play Mass Effect 2.</p><p>ME1 is one of my favorite games of all time, and it's incredible how much BioWare improved on it.</p></htmltext>
<tokenext>I still have n't finished it ( hey , I 've put in 25 hours in the last six days !
) , but BioWare has improved literally everything that was broken in the first .
I do miss some of the RPG elements during combat , but there are still a ton of fun RPG things to do while in the hub worlds or on your ship .
If you 've ever played a game in the Suikoden series , you have to play Mass Effect 2.ME1 is one of my favorite games of all time , and it 's incredible how much BioWare improved on it .</tokentext>
<sentencetext>I still haven't finished it (hey, I've put in 25 hours in the last six days!
), but BioWare has improved literally everything that was broken in the first.
I do miss some of the RPG elements during combat, but there are still a ton of fun RPG things to do while in the hub worlds or on your ship.
If you've ever played a game in the Suikoden series, you have to play Mass Effect 2.ME1 is one of my favorite games of all time, and it's incredible how much BioWare improved on it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983420</id>
	<title>Finished it... Good game, but horrid planet scan</title>
	<author>SoTerrified</author>
	<datestamp>1265048880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I finished the game on Sunday.  It is a very different game than ME as far as game mechanics, but they kept what made ME great, the sense of controlling a riveting story.  The story in ME2 is just as good.</p><p>My one flaw with the game is the obvious planet scanning time sink.  For those of you not playing the game, when you come to a new planet, you need to scan it for usable minerals, minerals needed to progress in the game.  The scanning consists of holding down your right mouse button, then slowly waving the mouse back and forth over a picture of a planet from orbit.  You slowly move back and forth until a graph on the right side spikes.  Then you click the left mouse button to extract the mineral you 'found', and then you do it again.</p><p>Even explaining that, I'm almost falling asleep.  It was so jarring to find this obvious time waster in a game that was so tightly scripted and enjoyable.  All I can think is they completed the game, and said "Hey, we need to add another 5-10 hours onto the gameplay."  "Ok, so instead of just pushing a button that says 'Extract all usable minerals from planet", why don't we make them mouse over every square inch of the planet?  That's gotta add 5-10 hours!  IN FACT, even if it only adds 5 hours, it'll make the game seem much longer because it's so boring!"</p><p>And that's why this game is good and not great.</p></htmltext>
<tokenext>I finished the game on Sunday .
It is a very different game than ME as far as game mechanics , but they kept what made ME great , the sense of controlling a riveting story .
The story in ME2 is just as good.My one flaw with the game is the obvious planet scanning time sink .
For those of you not playing the game , when you come to a new planet , you need to scan it for usable minerals , minerals needed to progress in the game .
The scanning consists of holding down your right mouse button , then slowly waving the mouse back and forth over a picture of a planet from orbit .
You slowly move back and forth until a graph on the right side spikes .
Then you click the left mouse button to extract the mineral you 'found ' , and then you do it again.Even explaining that , I 'm almost falling asleep .
It was so jarring to find this obvious time waster in a game that was so tightly scripted and enjoyable .
All I can think is they completed the game , and said " Hey , we need to add another 5-10 hours onto the gameplay .
" " Ok , so instead of just pushing a button that says 'Extract all usable minerals from planet " , why do n't we make them mouse over every square inch of the planet ?
That 's got ta add 5-10 hours !
IN FACT , even if it only adds 5 hours , it 'll make the game seem much longer because it 's so boring !
" And that 's why this game is good and not great .</tokentext>
<sentencetext>I finished the game on Sunday.
It is a very different game than ME as far as game mechanics, but they kept what made ME great, the sense of controlling a riveting story.
The story in ME2 is just as good.My one flaw with the game is the obvious planet scanning time sink.
For those of you not playing the game, when you come to a new planet, you need to scan it for usable minerals, minerals needed to progress in the game.
The scanning consists of holding down your right mouse button, then slowly waving the mouse back and forth over a picture of a planet from orbit.
You slowly move back and forth until a graph on the right side spikes.
Then you click the left mouse button to extract the mineral you 'found', and then you do it again.Even explaining that, I'm almost falling asleep.
It was so jarring to find this obvious time waster in a game that was so tightly scripted and enjoyable.
All I can think is they completed the game, and said "Hey, we need to add another 5-10 hours onto the gameplay.
"  "Ok, so instead of just pushing a button that says 'Extract all usable minerals from planet", why don't we make them mouse over every square inch of the planet?
That's gotta add 5-10 hours!
IN FACT, even if it only adds 5 hours, it'll make the game seem much longer because it's so boring!
"And that's why this game is good and not great.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30987056</id>
	<title>why all the humanoid alien races?</title>
	<author>jollyreaper</author>
	<datestamp>1265019180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can forgive television scifi for having bumpy forehead aliens. They have limited budgets, can't afford to go all James Cameron (who still didn't diverge that far from the human form.) I understand that any aliens too alien us humans will not be able to interact with in a significant way. Intelligent clouds of charged gas living inside gas giants are not compelling characters. Self-aware sea slugs floating in the methane seas of some poison world won't be on your ship any time soon. But given that the game isn't limited to using human actors, you'd think that they could be a little more inventive! I mean shit, Star Control had more variety, even though strictly speaking all of their aliens were still impossibly human-friendly, even the ones that were completely inhuman like he Illwrath, Umgah, Spathi, etc. It's strange to think humans have more in common with lobsters and trees than with whatever truly alien thing we encounter out there.</p></htmltext>
<tokenext>I can forgive television scifi for having bumpy forehead aliens .
They have limited budgets , ca n't afford to go all James Cameron ( who still did n't diverge that far from the human form .
) I understand that any aliens too alien us humans will not be able to interact with in a significant way .
Intelligent clouds of charged gas living inside gas giants are not compelling characters .
Self-aware sea slugs floating in the methane seas of some poison world wo n't be on your ship any time soon .
But given that the game is n't limited to using human actors , you 'd think that they could be a little more inventive !
I mean shit , Star Control had more variety , even though strictly speaking all of their aliens were still impossibly human-friendly , even the ones that were completely inhuman like he Illwrath , Umgah , Spathi , etc .
It 's strange to think humans have more in common with lobsters and trees than with whatever truly alien thing we encounter out there .</tokentext>
<sentencetext>I can forgive television scifi for having bumpy forehead aliens.
They have limited budgets, can't afford to go all James Cameron (who still didn't diverge that far from the human form.
) I understand that any aliens too alien us humans will not be able to interact with in a significant way.
Intelligent clouds of charged gas living inside gas giants are not compelling characters.
Self-aware sea slugs floating in the methane seas of some poison world won't be on your ship any time soon.
But given that the game isn't limited to using human actors, you'd think that they could be a little more inventive!
I mean shit, Star Control had more variety, even though strictly speaking all of their aliens were still impossibly human-friendly, even the ones that were completely inhuman like he Illwrath, Umgah, Spathi, etc.
It's strange to think humans have more in common with lobsters and trees than with whatever truly alien thing we encounter out there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30994696</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>empty\_other</author>
	<datestamp>1265123880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A bit useless with all the models and a miniature giant space hamster in my captains cabin, when i get a closer look at my back than at the bling. This game seriously need a first person view to make it easier to take a closer look at the well-done details.</htmltext>
<tokenext>A bit useless with all the models and a miniature giant space hamster in my captains cabin , when i get a closer look at my back than at the bling .
This game seriously need a first person view to make it easier to take a closer look at the well-done details .</tokentext>
<sentencetext>A bit useless with all the models and a miniature giant space hamster in my captains cabin, when i get a closer look at my back than at the bling.
This game seriously need a first person view to make it easier to take a closer look at the well-done details.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985962</id>
	<title>Re:My Review</title>
	<author>Nathrael</author>
	<datestamp>1265015400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I played ME1 and it was okay. ME2 sounds like it's a better story but poorer gameplay, and that's exactly the opposite of what I wanted. I don't think I'll be getting it.</p></div><p>I found ME2's gameplay better; in my opinion, it easily rivals any cover-based tactical shooter (just replace all the nice gear you get in these with all the nice abilities you get in ME2). It's just a matter of taste.</p></div>
	</htmltext>
<tokenext>I played ME1 and it was okay .
ME2 sounds like it 's a better story but poorer gameplay , and that 's exactly the opposite of what I wanted .
I do n't think I 'll be getting it.I found ME2 's gameplay better ; in my opinion , it easily rivals any cover-based tactical shooter ( just replace all the nice gear you get in these with all the nice abilities you get in ME2 ) .
It 's just a matter of taste .</tokentext>
<sentencetext>I played ME1 and it was okay.
ME2 sounds like it's a better story but poorer gameplay, and that's exactly the opposite of what I wanted.
I don't think I'll be getting it.I found ME2's gameplay better; in my opinion, it easily rivals any cover-based tactical shooter (just replace all the nice gear you get in these with all the nice abilities you get in ME2).
It's just a matter of taste.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985126</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983538</id>
	<title>Ramirez does everything.</title>
	<author>Anonymous</author>
	<datestamp>1265049300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>STAR</p></htmltext>
<tokenext>STAR</tokentext>
<sentencetext>STAR</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985486</id>
	<title>Re:Finished it... Good game, but horrid planet sca</title>
	<author>Xveers</author>
	<datestamp>1265057220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Given that the ME1 exploration system was grappling with the Mako and getting to some of the deposits was a cast-iron nightmare and EASILY took longer than five minutes, I think the scanning mechanic is far better. Unless you enjoyed driving over jagged terrain that made your rattle like a can in a paint mixer...</p></htmltext>
<tokenext>Given that the ME1 exploration system was grappling with the Mako and getting to some of the deposits was a cast-iron nightmare and EASILY took longer than five minutes , I think the scanning mechanic is far better .
Unless you enjoyed driving over jagged terrain that made your rattle like a can in a paint mixer.. .</tokentext>
<sentencetext>Given that the ME1 exploration system was grappling with the Mako and getting to some of the deposits was a cast-iron nightmare and EASILY took longer than five minutes, I think the scanning mechanic is far better.
Unless you enjoyed driving over jagged terrain that made your rattle like a can in a paint mixer...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983420</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984156</id>
	<title>Re:So what was the UNIX Reference</title>
	<author>Anonymous</author>
	<datestamp>1265051760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>While hacking into a computer terminal, one of the characters makes a reference to issuing a "sudo" command.</htmltext>
<tokenext>While hacking into a computer terminal , one of the characters makes a reference to issuing a " sudo " command .</tokentext>
<sentencetext>While hacking into a computer terminal, one of the characters makes a reference to issuing a "sudo" command.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983452</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984728</id>
	<title>They turned ME2 into gears of war ish fps</title>
	<author>blahplusplus</author>
	<datestamp>1265054460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The truth is ME2 is basically now gears of war in the Mass effect 2 universe, the RPG system is laughable, the only thing you end up doing is upgrading your powers but most of the time you can rely solely on guns and powers are kind of redundant.</p><p>They took out some of the best parts that just needed fixing from ME1, I loved exploring planets in the mako but even I knew it could get tedious and boring only because the team didn't know how to improve it or where to take it, they could have done a lot with it if they had the right people who knew where to take it.</p><p>Also if you are going for paragon/renegade you pretty much have to go soldier for the bonus's or import a mass effect 1 save (which you can now find online).</p><p><a href="http://www.annakie.com/me/" title="annakie.com">http://www.annakie.com/me/</a> [annakie.com]</p></htmltext>
<tokenext>The truth is ME2 is basically now gears of war in the Mass effect 2 universe , the RPG system is laughable , the only thing you end up doing is upgrading your powers but most of the time you can rely solely on guns and powers are kind of redundant.They took out some of the best parts that just needed fixing from ME1 , I loved exploring planets in the mako but even I knew it could get tedious and boring only because the team did n't know how to improve it or where to take it , they could have done a lot with it if they had the right people who knew where to take it.Also if you are going for paragon/renegade you pretty much have to go soldier for the bonus 's or import a mass effect 1 save ( which you can now find online ) .http : //www.annakie.com/me/ [ annakie.com ]</tokentext>
<sentencetext>The truth is ME2 is basically now gears of war in the Mass effect 2 universe, the RPG system is laughable, the only thing you end up doing is upgrading your powers but most of the time you can rely solely on guns and powers are kind of redundant.They took out some of the best parts that just needed fixing from ME1, I loved exploring planets in the mako but even I knew it could get tedious and boring only because the team didn't know how to improve it or where to take it, they could have done a lot with it if they had the right people who knew where to take it.Also if you are going for paragon/renegade you pretty much have to go soldier for the bonus's or import a mass effect 1 save (which you can now find online).http://www.annakie.com/me/ [annakie.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984180</id>
	<title>Re:Warning</title>
	<author>Anonymous</author>
	<datestamp>1265051880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's not entirely true.</p><p>The game may be unplayable in a 14" SD TV with the composite cable, but in my 28" SD widescreen TV with a RGB cable the text is entirely readable.</p></htmltext>
<tokenext>That 's not entirely true.The game may be unplayable in a 14 " SD TV with the composite cable , but in my 28 " SD widescreen TV with a RGB cable the text is entirely readable .</tokentext>
<sentencetext>That's not entirely true.The game may be unplayable in a 14" SD TV with the composite cable, but in my 28" SD widescreen TV with a RGB cable the text is entirely readable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984386</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265052780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You don't understand what "turn based" means obviously. When you are in a first person shooter, you can fire off a clip (unless you're playing something like Serious Sam where there are no clips) and have to reload. During the time that you are reloading your weapon, you can change weapons, move about, jump up and down or whatever. That is realtime. Turn-based would mean that you fired off your barrage, ending your turn which means you can't do ANYTHING until your turn comes back around (no changing weapons, no moving, no jumping, etc). The same thing applies to Action-Adventure games, RTS and realtime RPGs (like Morrowind or Oblivion). Even games like Final Fantasy IV/V/VI/VII weren't turn-based by default, they were time based.</p><p>Turn-based is something like Ultima, Fallout or an early Final Fantasy where when you select an action, you cannot do ANYTHING else until the enemy has finished their entire turn.</p></htmltext>
<tokenext>You do n't understand what " turn based " means obviously .
When you are in a first person shooter , you can fire off a clip ( unless you 're playing something like Serious Sam where there are no clips ) and have to reload .
During the time that you are reloading your weapon , you can change weapons , move about , jump up and down or whatever .
That is realtime .
Turn-based would mean that you fired off your barrage , ending your turn which means you ca n't do ANYTHING until your turn comes back around ( no changing weapons , no moving , no jumping , etc ) .
The same thing applies to Action-Adventure games , RTS and realtime RPGs ( like Morrowind or Oblivion ) .
Even games like Final Fantasy IV/V/VI/VII were n't turn-based by default , they were time based.Turn-based is something like Ultima , Fallout or an early Final Fantasy where when you select an action , you can not do ANYTHING else until the enemy has finished their entire turn .</tokentext>
<sentencetext>You don't understand what "turn based" means obviously.
When you are in a first person shooter, you can fire off a clip (unless you're playing something like Serious Sam where there are no clips) and have to reload.
During the time that you are reloading your weapon, you can change weapons, move about, jump up and down or whatever.
That is realtime.
Turn-based would mean that you fired off your barrage, ending your turn which means you can't do ANYTHING until your turn comes back around (no changing weapons, no moving, no jumping, etc).
The same thing applies to Action-Adventure games, RTS and realtime RPGs (like Morrowind or Oblivion).
Even games like Final Fantasy IV/V/VI/VII weren't turn-based by default, they were time based.Turn-based is something like Ultima, Fallout or an early Final Fantasy where when you select an action, you cannot do ANYTHING else until the enemy has finished their entire turn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984222</id>
	<title>Re:Warning</title>
	<author>Lord Ender</author>
	<datestamp>1265052060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>CRT TV<nobr> <wbr></nobr>... a regular TV</p></div> </blockquote><p>A "regular" TV? Where do you live, that a CRT is considered a "regular TV"? You can't even give CRTs away these days! HDTVs are the new "regular," and have been for a couple of years.</p><p>Next thing you know, some guy will be complaining that the game is unplayable on his reel projector because his phonograph keeps getting out of sync.</p></div>
	</htmltext>
<tokenext>CRT TV ... a regular TV A " regular " TV ?
Where do you live , that a CRT is considered a " regular TV " ?
You ca n't even give CRTs away these days !
HDTVs are the new " regular , " and have been for a couple of years.Next thing you know , some guy will be complaining that the game is unplayable on his reel projector because his phonograph keeps getting out of sync .</tokentext>
<sentencetext>CRT TV ... a regular TV A "regular" TV?
Where do you live, that a CRT is considered a "regular TV"?
You can't even give CRTs away these days!
HDTVs are the new "regular," and have been for a couple of years.Next thing you know, some guy will be complaining that the game is unplayable on his reel projector because his phonograph keeps getting out of sync.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984194</id>
	<title>Warning - believe system specs.</title>
	<author>Bl4d3</author>
	<datestamp>1265051940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can report that the dual core minimum spec is for real.
<br> <br>
The game can't be played on a single core machine, tried with my old FX-57 @ 3 GHz - it was a no go.<br>
It couldn't even play the first video after creating a new game. Found a fix, which just replaces the video files with empty ones, but I still only get 1 - 2 fps ingame.
<br> <br>
To me it seems a bit odd that just adding another core would give me playable frame rates, but I can't test since I don't have a FX-60.</htmltext>
<tokenext>I can report that the dual core minimum spec is for real .
The game ca n't be played on a single core machine , tried with my old FX-57 @ 3 GHz - it was a no go .
It could n't even play the first video after creating a new game .
Found a fix , which just replaces the video files with empty ones , but I still only get 1 - 2 fps ingame .
To me it seems a bit odd that just adding another core would give me playable frame rates , but I ca n't test since I do n't have a FX-60 .</tokentext>
<sentencetext>I can report that the dual core minimum spec is for real.
The game can't be played on a single core machine, tried with my old FX-57 @ 3 GHz - it was a no go.
It couldn't even play the first video after creating a new game.
Found a fix, which just replaces the video files with empty ones, but I still only get 1 - 2 fps ingame.
To me it seems a bit odd that just adding another core would give me playable frame rates, but I can't test since I don't have a FX-60.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984776</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>sammy baby</author>
	<datestamp>1265054700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>And now they've adopted an ammo management system, which they could easily work into the story, though it DOES feel like a step backwards.</p></div></blockquote><p>I think that above everything else, this is the thing that had me asking "why?" Did they feel that the guns in the original were too powerful? It drives me crazy for two reasons: first, because from a story perspective, it asks the player to accept that having what amounts to an infinite supply of fire was unacceptable because they couldn't quite get the shots of <i>fast</i> enough; and second, because being used to having an infinite supply of ammo in other games, I have a tendency to reload reflexively when ducking into cover or at breaks in the action. Now every time I do that, I curse myself for having discarded a nearly-full clip.</p></div>
	</htmltext>
<tokenext>And now they 've adopted an ammo management system , which they could easily work into the story , though it DOES feel like a step backwards.I think that above everything else , this is the thing that had me asking " why ?
" Did they feel that the guns in the original were too powerful ?
It drives me crazy for two reasons : first , because from a story perspective , it asks the player to accept that having what amounts to an infinite supply of fire was unacceptable because they could n't quite get the shots of fast enough ; and second , because being used to having an infinite supply of ammo in other games , I have a tendency to reload reflexively when ducking into cover or at breaks in the action .
Now every time I do that , I curse myself for having discarded a nearly-full clip .</tokentext>
<sentencetext>And now they've adopted an ammo management system, which they could easily work into the story, though it DOES feel like a step backwards.I think that above everything else, this is the thing that had me asking "why?
" Did they feel that the guns in the original were too powerful?
It drives me crazy for two reasons: first, because from a story perspective, it asks the player to accept that having what amounts to an infinite supply of fire was unacceptable because they couldn't quite get the shots of fast enough; and second, because being used to having an infinite supply of ammo in other games, I have a tendency to reload reflexively when ducking into cover or at breaks in the action.
Now every time I do that, I curse myself for having discarded a nearly-full clip.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983916</id>
	<title>it's Shepard</title>
	<author>jbigboote</author>
	<datestamp>1265050800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Come on, get his name right.</htmltext>
<tokenext>Come on , get his name right .</tokentext>
<sentencetext>Come on, get his name right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983998</id>
	<title>In case anyone is interested...</title>
	<author>Pojut</author>
	<datestamp>1265051040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://livingwithanerd.com/mass-effect-2/" title="livingwithanerd.com">Here is my own review of Mass Effect 2</a> [livingwithanerd.com]</p></htmltext>
<tokenext>Here is my own review of Mass Effect 2 [ livingwithanerd.com ]</tokentext>
<sentencetext>Here is my own review of Mass Effect 2 [livingwithanerd.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985192</id>
	<title>Re:So what was the UNIX Reference</title>
	<author>Anonymous</author>
	<datestamp>1265056200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One of the character's refer to using sudo in reference to obtaining root priviledges.</p></htmltext>
<tokenext>One of the character 's refer to using sudo in reference to obtaining root priviledges .</tokentext>
<sentencetext>One of the character's refer to using sudo in reference to obtaining root priviledges.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983452</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30996894</id>
	<title>Bad troll is bad</title>
	<author>Anonymous</author>
	<datestamp>1265131860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>MAJOR SPOILERS</p><p>I will go on a limb and tell all of Slashdot declaring Mass Effect 2's story 'good' implies you are officially declared candidate for some obligatory book reading. The story is as follows: you set up a team of space heroes and destroy the great big evil. That's it for you, that's the story. That's the intrigue, that's all of it. It's just a few little blandly sketched out side-stories for your teammates whom only relate to the main story by being present, nor their personality and backstory nor your actions with their presence make any difference. And let me spoil it for you, the final exceptionally dangerous enemy is the oversized top half of a Terminator's body that can be killed by shooting at it's eyes; and let me break another thing to you, the bad guys model their incredibly all-powerful superweapon after the race they're going to destroy by.... capturing every member of the species first and making the incredibly all-powerful superweapon out of them to kill eh.. CAN I HAZ STORRY?</p><p>What Mass Effect 2 is is a narratively bland rollercoaster.</p><p>(I am serious although I understand I am a fat not so new here troll)</p></htmltext>
<tokenext>MAJOR SPOILERSI will go on a limb and tell all of Slashdot declaring Mass Effect 2 's story 'good ' implies you are officially declared candidate for some obligatory book reading .
The story is as follows : you set up a team of space heroes and destroy the great big evil .
That 's it for you , that 's the story .
That 's the intrigue , that 's all of it .
It 's just a few little blandly sketched out side-stories for your teammates whom only relate to the main story by being present , nor their personality and backstory nor your actions with their presence make any difference .
And let me spoil it for you , the final exceptionally dangerous enemy is the oversized top half of a Terminator 's body that can be killed by shooting at it 's eyes ; and let me break another thing to you , the bad guys model their incredibly all-powerful superweapon after the race they 're going to destroy by.... capturing every member of the species first and making the incredibly all-powerful superweapon out of them to kill eh.. CAN I HAZ STORRY ? What Mass Effect 2 is is a narratively bland rollercoaster .
( I am serious although I understand I am a fat not so new here troll )</tokentext>
<sentencetext>MAJOR SPOILERSI will go on a limb and tell all of Slashdot declaring Mass Effect 2's story 'good' implies you are officially declared candidate for some obligatory book reading.
The story is as follows: you set up a team of space heroes and destroy the great big evil.
That's it for you, that's the story.
That's the intrigue, that's all of it.
It's just a few little blandly sketched out side-stories for your teammates whom only relate to the main story by being present, nor their personality and backstory nor your actions with their presence make any difference.
And let me spoil it for you, the final exceptionally dangerous enemy is the oversized top half of a Terminator's body that can be killed by shooting at it's eyes; and let me break another thing to you, the bad guys model their incredibly all-powerful superweapon after the race they're going to destroy by.... capturing every member of the species first and making the incredibly all-powerful superweapon out of them to kill eh.. CAN I HAZ STORRY?What Mass Effect 2 is is a narratively bland rollercoaster.
(I am serious although I understand I am a fat not so new here troll)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985142</id>
	<title>Finished it, on PC</title>
	<author>Anonymous</author>
	<datestamp>1265056020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm a major BioWare fan, played all their games, and honestly it's a good game.<br>It's different than ME1, it's a bit "casual-oriented" in a way that everything has been simplified, but I'm okay with that. The upgrade system is waaaaay better and immersive than the "Hydra V, Hydra VI, Hydra IX" bullshit of ME1. The ammo system is okay too, though seeing red-flashy ammo clips everywhere breaks immersion a bit. Scenario of ME1 was better, I think, much more epic. ME2 scenario seems a bit old-fashioned, classic, not many surprises...<br>Well, this game is really straightforward, it works like this: enter room, things pop, shoot things, mission debriefing.<br>I know I make it sound like it is a bad game, but these are details. Overall, this is top-notch quality. Quests aren't all the same, and some of them involve deep-thoughts dialogs, about ethics and all, and the gameplay is great, there are many companions with interesting plots and personalities, and graphics are great sure, though not as good as I'd have thought. And it will take you several days to end it. It's not as long as Dragon Age, but above the average at least.<br>I feel like they worked their asses off to produce this game.<br>Many mistakes are corrected, and they didn't take any risks.<br>Very good game, good Mass Effect, average Bioware</p><p>PS: I fucking hate the mini-games</p></htmltext>
<tokenext>I 'm a major BioWare fan , played all their games , and honestly it 's a good game.It 's different than ME1 , it 's a bit " casual-oriented " in a way that everything has been simplified , but I 'm okay with that .
The upgrade system is waaaaay better and immersive than the " Hydra V , Hydra VI , Hydra IX " bullshit of ME1 .
The ammo system is okay too , though seeing red-flashy ammo clips everywhere breaks immersion a bit .
Scenario of ME1 was better , I think , much more epic .
ME2 scenario seems a bit old-fashioned , classic , not many surprises...Well , this game is really straightforward , it works like this : enter room , things pop , shoot things , mission debriefing.I know I make it sound like it is a bad game , but these are details .
Overall , this is top-notch quality .
Quests are n't all the same , and some of them involve deep-thoughts dialogs , about ethics and all , and the gameplay is great , there are many companions with interesting plots and personalities , and graphics are great sure , though not as good as I 'd have thought .
And it will take you several days to end it .
It 's not as long as Dragon Age , but above the average at least.I feel like they worked their asses off to produce this game.Many mistakes are corrected , and they did n't take any risks.Very good game , good Mass Effect , average BiowarePS : I fucking hate the mini-games</tokentext>
<sentencetext>I'm a major BioWare fan, played all their games, and honestly it's a good game.It's different than ME1, it's a bit "casual-oriented" in a way that everything has been simplified, but I'm okay with that.
The upgrade system is waaaaay better and immersive than the "Hydra V, Hydra VI, Hydra IX" bullshit of ME1.
The ammo system is okay too, though seeing red-flashy ammo clips everywhere breaks immersion a bit.
Scenario of ME1 was better, I think, much more epic.
ME2 scenario seems a bit old-fashioned, classic, not many surprises...Well, this game is really straightforward, it works like this: enter room, things pop, shoot things, mission debriefing.I know I make it sound like it is a bad game, but these are details.
Overall, this is top-notch quality.
Quests aren't all the same, and some of them involve deep-thoughts dialogs, about ethics and all, and the gameplay is great, there are many companions with interesting plots and personalities, and graphics are great sure, though not as good as I'd have thought.
And it will take you several days to end it.
It's not as long as Dragon Age, but above the average at least.I feel like they worked their asses off to produce this game.Many mistakes are corrected, and they didn't take any risks.Very good game, good Mass Effect, average BiowarePS: I fucking hate the mini-games</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984178</id>
	<title>I hope there are lots of long elevator rides!</title>
	<author>mattegger</author>
	<datestamp>1265051880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>that really made ME1 for me.</p><p>JK of course. cripes they were boring, although the voiceover stuff played were interesting.</p><p>Fare thee well, Mako!</p></htmltext>
<tokenext>that really made ME1 for me.JK of course .
cripes they were boring , although the voiceover stuff played were interesting.Fare thee well , Mako !</tokentext>
<sentencetext>that really made ME1 for me.JK of course.
cripes they were boring, although the voiceover stuff played were interesting.Fare thee well, Mako!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30989070</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265027280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I wish there were camera position options (1st person, behind, over the shoulder, etc).  I tend to prefer 1st person, but OTOH, from over the shoulder, it is easier to see if an enemy has gotten beside/behind you in a blind spot.</htmltext>
<tokenext>I wish there were camera position options ( 1st person , behind , over the shoulder , etc ) .
I tend to prefer 1st person , but OTOH , from over the shoulder , it is easier to see if an enemy has gotten beside/behind you in a blind spot .</tokentext>
<sentencetext>I wish there were camera position options (1st person, behind, over the shoulder, etc).
I tend to prefer 1st person, but OTOH, from over the shoulder, it is easier to see if an enemy has gotten beside/behind you in a blind spot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983928</id>
	<title>A few other points...</title>
	<author>Anonymous</author>
	<datestamp>1265050800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A very good summary, but I'd like to add a few points.</p><p>I've just started Mass Effect 2 and am already enjoying it immensely. The story has<br>grabbed me, which is key to my game-playing, and the action is just about right. (At<br>least so far.)</p><p>- You can save the game at nearly any point. I mention this because as a casual gamer<br>the recent trend to checkpoint style saving is a real pain. When I need to stop playing,<br>I need to stop *now* - not wait another 10 minutes for the next checkpoint. Checkpoint<br>saving has stopped me playing Assassins Creed II, Batman Arkham Asylum, Gears of War,<br>Fear 2,<nobr> <wbr></nobr>...</p><p>- I sometimes become "stuck" on cover. It's quite easy to take cover, but sometimes you<br>can't just walk-off and it's frustrating, especially when you're shot shortly afterward.</p><p>- The mini-games are fun at the moment, but I can see how they'd become boring. And as<br>you *can* save at any point the mini-games are largely pointless. You'll succeed eventually.</p><p>- And finally, there's the addition of the Personal Assistant. You no longer need to ask<br>each of your team whether they want to talk to you each you're on the Normandy or<br>continuously check your mail as she just lets you know. All of which saves a lot of wasted<br>time.</p><p>Just my tuppence worth.</p></htmltext>
<tokenext>A very good summary , but I 'd like to add a few points.I 've just started Mass Effect 2 and am already enjoying it immensely .
The story hasgrabbed me , which is key to my game-playing , and the action is just about right .
( Atleast so far .
) - You can save the game at nearly any point .
I mention this because as a casual gamerthe recent trend to checkpoint style saving is a real pain .
When I need to stop playing,I need to stop * now * - not wait another 10 minutes for the next checkpoint .
Checkpointsaving has stopped me playing Assassins Creed II , Batman Arkham Asylum , Gears of War,Fear 2 , ...- I sometimes become " stuck " on cover .
It 's quite easy to take cover , but sometimes youca n't just walk-off and it 's frustrating , especially when you 're shot shortly afterward.- The mini-games are fun at the moment , but I can see how they 'd become boring .
And asyou * can * save at any point the mini-games are largely pointless .
You 'll succeed eventually.- And finally , there 's the addition of the Personal Assistant .
You no longer need to askeach of your team whether they want to talk to you each you 're on the Normandy orcontinuously check your mail as she just lets you know .
All of which saves a lot of wastedtime.Just my tuppence worth .</tokentext>
<sentencetext>A very good summary, but I'd like to add a few points.I've just started Mass Effect 2 and am already enjoying it immensely.
The story hasgrabbed me, which is key to my game-playing, and the action is just about right.
(Atleast so far.
)- You can save the game at nearly any point.
I mention this because as a casual gamerthe recent trend to checkpoint style saving is a real pain.
When I need to stop playing,I need to stop *now* - not wait another 10 minutes for the next checkpoint.
Checkpointsaving has stopped me playing Assassins Creed II, Batman Arkham Asylum, Gears of War,Fear 2, ...- I sometimes become "stuck" on cover.
It's quite easy to take cover, but sometimes youcan't just walk-off and it's frustrating, especially when you're shot shortly afterward.- The mini-games are fun at the moment, but I can see how they'd become boring.
And asyou *can* save at any point the mini-games are largely pointless.
You'll succeed eventually.- And finally, there's the addition of the Personal Assistant.
You no longer need to askeach of your team whether they want to talk to you each you're on the Normandy orcontinuously check your mail as she just lets you know.
All of which saves a lot of wastedtime.Just my tuppence worth.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984556</id>
	<title>Re:DRM?</title>
	<author>Anonymous</author>
	<datestamp>1265053560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"free" DLC for new copies of the game to discourage used sales is a great idea. My only issue with it is the implementation (enter key, go to website, get dlc/patch, install, restart game). Can't that have been handled in the game? My understanding is that dragon age handled it with an in game UI.</p><p>The game has massive amounts of content, and if you buy it new, or buy a used copy and buy the dlc for $15, you get even more. Fair deal.</p></htmltext>
<tokenext>" free " DLC for new copies of the game to discourage used sales is a great idea .
My only issue with it is the implementation ( enter key , go to website , get dlc/patch , install , restart game ) .
Ca n't that have been handled in the game ?
My understanding is that dragon age handled it with an in game UI.The game has massive amounts of content , and if you buy it new , or buy a used copy and buy the dlc for $ 15 , you get even more .
Fair deal .</tokentext>
<sentencetext>"free" DLC for new copies of the game to discourage used sales is a great idea.
My only issue with it is the implementation (enter key, go to website, get dlc/patch, install, restart game).
Can't that have been handled in the game?
My understanding is that dragon age handled it with an in game UI.The game has massive amounts of content, and if you buy it new, or buy a used copy and buy the dlc for $15, you get even more.
Fair deal.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983584</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983040</id>
	<title>I actually kind of miss the old combat system</title>
	<author>elrous0</author>
	<datestamp>1265047320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>A lot of people dissed the original combat system in ME1. But I liked it. ME2 has a more "Gears of War" feel to it, and they've stripped away or simplified a lot of the RPG elements that made the original so much fun. Granted inventory management and the Mako were kind of a pain in the ass in the original, but they needed to be fixed, not completely eliminated. On the upside, the incredibly detailed story and background material is still there (the Codex still goes into remarkable depth on alien races, tech, etc.). And a lot of the freedom and sense of exploration is still there (as in the original, once you get the Normandy). And the graphics have gotten a very nice upgrade (with no pop-in or weird glitches). All-in-all, it's enjoyable so far. Again, I do miss the old combat system. But then again, I'm not a huge shooter fan (I actually prefer the old turn-based RPG's like Knights of the Old Republic).</htmltext>
<tokenext>A lot of people dissed the original combat system in ME1 .
But I liked it .
ME2 has a more " Gears of War " feel to it , and they 've stripped away or simplified a lot of the RPG elements that made the original so much fun .
Granted inventory management and the Mako were kind of a pain in the ass in the original , but they needed to be fixed , not completely eliminated .
On the upside , the incredibly detailed story and background material is still there ( the Codex still goes into remarkable depth on alien races , tech , etc. ) .
And a lot of the freedom and sense of exploration is still there ( as in the original , once you get the Normandy ) .
And the graphics have gotten a very nice upgrade ( with no pop-in or weird glitches ) .
All-in-all , it 's enjoyable so far .
Again , I do miss the old combat system .
But then again , I 'm not a huge shooter fan ( I actually prefer the old turn-based RPG 's like Knights of the Old Republic ) .</tokentext>
<sentencetext>A lot of people dissed the original combat system in ME1.
But I liked it.
ME2 has a more "Gears of War" feel to it, and they've stripped away or simplified a lot of the RPG elements that made the original so much fun.
Granted inventory management and the Mako were kind of a pain in the ass in the original, but they needed to be fixed, not completely eliminated.
On the upside, the incredibly detailed story and background material is still there (the Codex still goes into remarkable depth on alien races, tech, etc.).
And a lot of the freedom and sense of exploration is still there (as in the original, once you get the Normandy).
And the graphics have gotten a very nice upgrade (with no pop-in or weird glitches).
All-in-all, it's enjoyable so far.
Again, I do miss the old combat system.
But then again, I'm not a huge shooter fan (I actually prefer the old turn-based RPG's like Knights of the Old Republic).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.31002106</id>
	<title>Et tu BioWare?</title>
	<author>bhalos</author>
	<datestamp>1265110080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Every PC gamer knows about it and frankly I don't care about it that much anymore until I played Mass Effect 2. I am talking about the effect of multi-platform development of games. Games that are concurrently developed for consoles as the PC have lead to PC games with a somewhat deteriorated quality. In other words they have been dumbed down.<br> <br>

BioWare has a reputation for releasing quality RPG's but lately their formula has slightly changed and that's definitely not for the better. ME 2 is the pinnacle in the dumbing down of BioWare PC games.
Now I was already used to this new development method but I just didn't expect BioWare to utilize it in such a way that has lead to this new version of the RPG.<br> <br>

Take the elevators for example. Now I know a lot of people complained about them. And yes I agree that the rides sometimes took too long. But they were also an important part of the RPG experience. First off instant
travel breaks immersion. Especially in the way Mass Effect 2 has it implemented. Instead of an elevator ride, filled with character dialogue and news broadcasts detailing Shepards achievements as in ME 1, we get a
very simple looking menu screen. This screen has huge bars that can be seen from the other side of your room. A bit on the excessive side. Also why must I move my mouse to the "select" button instead of simply being
able to double-click one of those huge bars?<br> <br>

The next issue, combat. I have nothing against 3rd person combat, even though I prefer 1st person, but its another step into the console direction instead of the PC. Aside from that I rather enjoy the combat the
only other negative aspect about it is the waves of enemies. I despise waves. You can never tell when the battle is over. Unless you, which is what I do, constantly check if your shield is suddenly regenerated
or one of your fallen comrades is resurrected.<br> <br>

Also this "RPG" has no inventory. How can that be? Looting enemies and equipping your characters to form the best possibly equipped squad is simply not possible. Perhaps BioWare thought that moving through an
inventory screen was simply too much of a hassle when using a gamepad?<br> <br>

And what is up with the cover/sprint/use key? Did they run out of buttons? I often find my character crouching behind cover when I simply want to run past conveniently placed cover #634. Its
annoying. Separating cover from sprint would have very easily prevented this.<br> <br>

I've often heard people describing Mass Effect 2 as a RPG-Shooter hybrid. I would be fine with that if the game actually was an RPG-shooter hybrid. But dumbing down an RPG and using TPS combat
does not make this game a RPG-shooter hybrid. They have simply taken a fine RPG, ME 1, and stripped down most of the essential RPG elements. And because of that this game plays like a dumbed down RPG.
It simply was not designed to be a RPG-Shooter hybrid.<br> <br>

A fundamental aspect of the RPG is immersion. One should actually feel like one is playing a role. This is practically impossible with this game. Excluding the appearance customization there is no way to
roleplay. Shepard shows too much of his own personality and verbalizes his own dialogue, in contrast to for example Dragon Age. And the dialogue choices are child's play. It is often reduced to picking what color matches
your alignment choice. Blue is for paragon and red is for renegade. BioWare has relieved you of the burden of actually reading the dialogue. No longer do you need to endure the hassle that comes with understanding
the effect of your moral choices instead you now simply choose to be either blue or red and then continue to choose blue or red during the various conversations.<br> <br>

To conclude, I've been very negative about this game and with good reason. Nonetheless this is still a great game that deserves praise. One of the improvements for example is the enhanced variety in the side
quests/assignments.<br> <br>

I think the fact that BioWare released Dragon Age an RPG that does seem to be developed for the PC before rel</htmltext>
<tokenext>Every PC gamer knows about it and frankly I do n't care about it that much anymore until I played Mass Effect 2 .
I am talking about the effect of multi-platform development of games .
Games that are concurrently developed for consoles as the PC have lead to PC games with a somewhat deteriorated quality .
In other words they have been dumbed down .
BioWare has a reputation for releasing quality RPG 's but lately their formula has slightly changed and that 's definitely not for the better .
ME 2 is the pinnacle in the dumbing down of BioWare PC games .
Now I was already used to this new development method but I just did n't expect BioWare to utilize it in such a way that has lead to this new version of the RPG .
Take the elevators for example .
Now I know a lot of people complained about them .
And yes I agree that the rides sometimes took too long .
But they were also an important part of the RPG experience .
First off instant travel breaks immersion .
Especially in the way Mass Effect 2 has it implemented .
Instead of an elevator ride , filled with character dialogue and news broadcasts detailing Shepards achievements as in ME 1 , we get a very simple looking menu screen .
This screen has huge bars that can be seen from the other side of your room .
A bit on the excessive side .
Also why must I move my mouse to the " select " button instead of simply being able to double-click one of those huge bars ?
The next issue , combat .
I have nothing against 3rd person combat , even though I prefer 1st person , but its another step into the console direction instead of the PC .
Aside from that I rather enjoy the combat the only other negative aspect about it is the waves of enemies .
I despise waves .
You can never tell when the battle is over .
Unless you , which is what I do , constantly check if your shield is suddenly regenerated or one of your fallen comrades is resurrected .
Also this " RPG " has no inventory .
How can that be ?
Looting enemies and equipping your characters to form the best possibly equipped squad is simply not possible .
Perhaps BioWare thought that moving through an inventory screen was simply too much of a hassle when using a gamepad ?
And what is up with the cover/sprint/use key ?
Did they run out of buttons ?
I often find my character crouching behind cover when I simply want to run past conveniently placed cover # 634 .
Its annoying .
Separating cover from sprint would have very easily prevented this .
I 've often heard people describing Mass Effect 2 as a RPG-Shooter hybrid .
I would be fine with that if the game actually was an RPG-shooter hybrid .
But dumbing down an RPG and using TPS combat does not make this game a RPG-shooter hybrid .
They have simply taken a fine RPG , ME 1 , and stripped down most of the essential RPG elements .
And because of that this game plays like a dumbed down RPG .
It simply was not designed to be a RPG-Shooter hybrid .
A fundamental aspect of the RPG is immersion .
One should actually feel like one is playing a role .
This is practically impossible with this game .
Excluding the appearance customization there is no way to roleplay .
Shepard shows too much of his own personality and verbalizes his own dialogue , in contrast to for example Dragon Age .
And the dialogue choices are child 's play .
It is often reduced to picking what color matches your alignment choice .
Blue is for paragon and red is for renegade .
BioWare has relieved you of the burden of actually reading the dialogue .
No longer do you need to endure the hassle that comes with understanding the effect of your moral choices instead you now simply choose to be either blue or red and then continue to choose blue or red during the various conversations .
To conclude , I 've been very negative about this game and with good reason .
Nonetheless this is still a great game that deserves praise .
One of the improvements for example is the enhanced variety in the side quests/assignments .
I think the fact that BioWare released Dragon Age an RPG that does seem to be developed for the PC before rel</tokentext>
<sentencetext>Every PC gamer knows about it and frankly I don't care about it that much anymore until I played Mass Effect 2.
I am talking about the effect of multi-platform development of games.
Games that are concurrently developed for consoles as the PC have lead to PC games with a somewhat deteriorated quality.
In other words they have been dumbed down.
BioWare has a reputation for releasing quality RPG's but lately their formula has slightly changed and that's definitely not for the better.
ME 2 is the pinnacle in the dumbing down of BioWare PC games.
Now I was already used to this new development method but I just didn't expect BioWare to utilize it in such a way that has lead to this new version of the RPG.
Take the elevators for example.
Now I know a lot of people complained about them.
And yes I agree that the rides sometimes took too long.
But they were also an important part of the RPG experience.
First off instant
travel breaks immersion.
Especially in the way Mass Effect 2 has it implemented.
Instead of an elevator ride, filled with character dialogue and news broadcasts detailing Shepards achievements as in ME 1, we get a
very simple looking menu screen.
This screen has huge bars that can be seen from the other side of your room.
A bit on the excessive side.
Also why must I move my mouse to the "select" button instead of simply being
able to double-click one of those huge bars?
The next issue, combat.
I have nothing against 3rd person combat, even though I prefer 1st person, but its another step into the console direction instead of the PC.
Aside from that I rather enjoy the combat the
only other negative aspect about it is the waves of enemies.
I despise waves.
You can never tell when the battle is over.
Unless you, which is what I do, constantly check if your shield is suddenly regenerated
or one of your fallen comrades is resurrected.
Also this "RPG" has no inventory.
How can that be?
Looting enemies and equipping your characters to form the best possibly equipped squad is simply not possible.
Perhaps BioWare thought that moving through an
inventory screen was simply too much of a hassle when using a gamepad?
And what is up with the cover/sprint/use key?
Did they run out of buttons?
I often find my character crouching behind cover when I simply want to run past conveniently placed cover #634.
Its
annoying.
Separating cover from sprint would have very easily prevented this.
I've often heard people describing Mass Effect 2 as a RPG-Shooter hybrid.
I would be fine with that if the game actually was an RPG-shooter hybrid.
But dumbing down an RPG and using TPS combat
does not make this game a RPG-shooter hybrid.
They have simply taken a fine RPG, ME 1, and stripped down most of the essential RPG elements.
And because of that this game plays like a dumbed down RPG.
It simply was not designed to be a RPG-Shooter hybrid.
A fundamental aspect of the RPG is immersion.
One should actually feel like one is playing a role.
This is practically impossible with this game.
Excluding the appearance customization there is no way to
roleplay.
Shepard shows too much of his own personality and verbalizes his own dialogue, in contrast to for example Dragon Age.
And the dialogue choices are child's play.
It is often reduced to picking what color matches
your alignment choice.
Blue is for paragon and red is for renegade.
BioWare has relieved you of the burden of actually reading the dialogue.
No longer do you need to endure the hassle that comes with understanding
the effect of your moral choices instead you now simply choose to be either blue or red and then continue to choose blue or red during the various conversations.
To conclude, I've been very negative about this game and with good reason.
Nonetheless this is still a great game that deserves praise.
One of the improvements for example is the enhanced variety in the side
quests/assignments.
I think the fact that BioWare released Dragon Age an RPG that does seem to be developed for the PC before rel</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984920</id>
	<title>Re:Of course, it would have been nice ...</title>
	<author>Blakey Rat</author>
	<datestamp>1265055180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Dude. They're owned by EA now. Just be glad the game doesn't kick you in the nuts every time you start it.</p></htmltext>
<tokenext>Dude .
They 're owned by EA now .
Just be glad the game does n't kick you in the nuts every time you start it .</tokentext>
<sentencetext>Dude.
They're owned by EA now.
Just be glad the game doesn't kick you in the nuts every time you start it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984032</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983584</id>
	<title>Re:DRM?</title>
	<author>Kamokazi</author>
	<datestamp>1265049480000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>That's because other than a simple DVD check, there is no DRM.  EA actually learned their lesson, believe it or not.</p><p>Now the included 'free' DLC to inhibit used game sales is another story...</p></htmltext>
<tokenext>That 's because other than a simple DVD check , there is no DRM .
EA actually learned their lesson , believe it or not.Now the included 'free ' DLC to inhibit used game sales is another story.. .</tokentext>
<sentencetext>That's because other than a simple DVD check, there is no DRM.
EA actually learned their lesson, believe it or not.Now the included 'free' DLC to inhibit used game sales is another story...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983332</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985264</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265056500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Camera behind your character would be pretty useless, as then your character would always obscure what he is aiming at (Tomb Raider: Underworld does that and its completly useless). Over shoulder camera is used to avoid exactly that while still giving you a visible character instead of just a floating pair of arms as the average FPS.</p></htmltext>
<tokenext>Camera behind your character would be pretty useless , as then your character would always obscure what he is aiming at ( Tomb Raider : Underworld does that and its completly useless ) .
Over shoulder camera is used to avoid exactly that while still giving you a visible character instead of just a floating pair of arms as the average FPS .</tokentext>
<sentencetext>Camera behind your character would be pretty useless, as then your character would always obscure what he is aiming at (Tomb Raider: Underworld does that and its completly useless).
Over shoulder camera is used to avoid exactly that while still giving you a visible character instead of just a floating pair of arms as the average FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30988720</id>
	<title>Re:My Review</title>
	<author>jpmorgan</author>
	<datestamp>1265025840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Mordin Solus is the best character, definitely.</p><p>"I am the very model of a scientist salarian."</p></htmltext>
<tokenext>Mordin Solus is the best character , definitely .
" I am the very model of a scientist salarian .
"</tokentext>
<sentencetext>Mordin Solus is the best character, definitely.
"I am the very model of a scientist salarian.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30985138</id>
	<title>EA?  No thanks</title>
	<author>Anonymous</author>
	<datestamp>1265056020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I will not purchase anything EA has gotten their grubby paws on, regardless of how good the game may be.  They'll end up screwing you over somehow.</p></htmltext>
<tokenext>I will not purchase anything EA has gotten their grubby paws on , regardless of how good the game may be .
They 'll end up screwing you over somehow .</tokentext>
<sentencetext>I will not purchase anything EA has gotten their grubby paws on, regardless of how good the game may be.
They'll end up screwing you over somehow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984032</id>
	<title>Of course, it would have been nice ...</title>
	<author>Keyslapper</author>
	<datestamp>1265051220000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>if they had followed through on their promises to continue Mac support<nobr> <wbr></nobr>...<br> <br>

A great many folks begged, pleaded, and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights.  Bioware waffled for years on this promise before they finally admitted they weren't going to do it.  By then a lot of folks (myself included) had bought several of the premium modules in good faith.  There are still several I haven't bought, and now I won't be buying them.  Too bad.  It's the one game I always wanted to come back to when I get an itch for gaming.<br> <br>

Sorry, needless griping, and off topic to boot, but there we are.</htmltext>
<tokenext>if they had followed through on their promises to continue Mac support .. . A great many folks begged , pleaded , and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights .
Bioware waffled for years on this promise before they finally admitted they were n't going to do it .
By then a lot of folks ( myself included ) had bought several of the premium modules in good faith .
There are still several I have n't bought , and now I wo n't be buying them .
Too bad .
It 's the one game I always wanted to come back to when I get an itch for gaming .
Sorry , needless griping , and off topic to boot , but there we are .</tokentext>
<sentencetext>if they had followed through on their promises to continue Mac support ... 

A great many folks begged, pleaded, and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights.
Bioware waffled for years on this promise before they finally admitted they weren't going to do it.
By then a lot of folks (myself included) had bought several of the premium modules in good faith.
There are still several I haven't bought, and now I won't be buying them.
Too bad.
It's the one game I always wanted to come back to when I get an itch for gaming.
Sorry, needless griping, and off topic to boot, but there we are.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984410</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265052900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I dunno man.  Your argument kind of falls into "deconstruction ad absurdum" territory of finding something that's probably not there.  The whole concept of "turn" is that I take an action, you take an action, till the game is over.  Typically, the "turn" involves a significant amount of pause as I think about my action.</p><p>I hardly see how FPS, Simulators, or RTS fall into this turn thing.  Turn-based vs. realtime in gaming these days pretty much falls into whether the time elements are discrete vs. indiscrete, and it really is pushing things to claim that everything is discrete.</p></htmltext>
<tokenext>I dunno man .
Your argument kind of falls into " deconstruction ad absurdum " territory of finding something that 's probably not there .
The whole concept of " turn " is that I take an action , you take an action , till the game is over .
Typically , the " turn " involves a significant amount of pause as I think about my action.I hardly see how FPS , Simulators , or RTS fall into this turn thing .
Turn-based vs. realtime in gaming these days pretty much falls into whether the time elements are discrete vs. indiscrete , and it really is pushing things to claim that everything is discrete .</tokentext>
<sentencetext>I dunno man.
Your argument kind of falls into "deconstruction ad absurdum" territory of finding something that's probably not there.
The whole concept of "turn" is that I take an action, you take an action, till the game is over.
Typically, the "turn" involves a significant amount of pause as I think about my action.I hardly see how FPS, Simulators, or RTS fall into this turn thing.
Turn-based vs. realtime in gaming these days pretty much falls into whether the time elements are discrete vs. indiscrete, and it really is pushing things to claim that everything is discrete.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983398</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983650</id>
	<title>Ammo (heat sinks)</title>
	<author>Anonymous</author>
	<datestamp>1265049780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I have two problems with the switch to ammo in this game:</p><p>1) They try to spin it like it's an advance in technology.</p><p>In both the manual and the game, they explain how the ammo heat sinks are based on advanced Geth technology and how the Alliance went through the trouble to retrofit every weapon with it.  But it feels to me like moving backwards when the old weapons allowed unlimited shots.</p><p>2) Leaves me searching for ammo when I should be rushing forward.</p><p>I'll finish a battle, and one of my teammates will say, "Hurry!  The bad guy is getting away."  I fell like I should run after the bad guy, but I'm searching every square inch of the battlefield for ammo.  Part of the problem is that I play a sniper (10 to 13 shots).  In 90\% of the battles, I use all my sniper rifle ammo.</p></htmltext>
<tokenext>I have two problems with the switch to ammo in this game : 1 ) They try to spin it like it 's an advance in technology.In both the manual and the game , they explain how the ammo heat sinks are based on advanced Geth technology and how the Alliance went through the trouble to retrofit every weapon with it .
But it feels to me like moving backwards when the old weapons allowed unlimited shots.2 ) Leaves me searching for ammo when I should be rushing forward.I 'll finish a battle , and one of my teammates will say , " Hurry !
The bad guy is getting away .
" I fell like I should run after the bad guy , but I 'm searching every square inch of the battlefield for ammo .
Part of the problem is that I play a sniper ( 10 to 13 shots ) .
In 90 \ % of the battles , I use all my sniper rifle ammo .</tokentext>
<sentencetext>I have two problems with the switch to ammo in this game:1) They try to spin it like it's an advance in technology.In both the manual and the game, they explain how the ammo heat sinks are based on advanced Geth technology and how the Alliance went through the trouble to retrofit every weapon with it.
But it feels to me like moving backwards when the old weapons allowed unlimited shots.2) Leaves me searching for ammo when I should be rushing forward.I'll finish a battle, and one of my teammates will say, "Hurry!
The bad guy is getting away.
"  I fell like I should run after the bad guy, but I'm searching every square inch of the battlefield for ammo.
Part of the problem is that I play a sniper (10 to 13 shots).
In 90\% of the battles, I use all my sniper rifle ammo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983996</id>
	<title>Rent -  Don't buy</title>
	<author>Liquidrage</author>
	<datestamp>1265051040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>If you're on the fence, don't buy this game. Rent (360), or borrow (PC). You should get about 20 hours of it. But the replay value is small.
<br> <br>
There is no depth to the combat system, the characters skills and abilities.
<br> <br>
It's a glorious interactive movie. The ending (last few missions, a couple of hours worth) perhaps the best ending of a game ever. Some parts are annoying. The ammo system is horrible. Very few equipment upgrades. Scanning for resources is incredibly tedious and repetitive.
<br> <br>
Worth playing for the theatrics of it all. But not a real "game" at heart. Also, I wonder how the reviews for this thing are all 9+'s. It's one of the highest rated games ever. Which leaves me suspicious (EA is behind it after all) because the faults in the gameplay are enough that *some* professional reviewers couldn't have loved it as much as they claimed.</htmltext>
<tokenext>If you 're on the fence , do n't buy this game .
Rent ( 360 ) , or borrow ( PC ) .
You should get about 20 hours of it .
But the replay value is small .
There is no depth to the combat system , the characters skills and abilities .
It 's a glorious interactive movie .
The ending ( last few missions , a couple of hours worth ) perhaps the best ending of a game ever .
Some parts are annoying .
The ammo system is horrible .
Very few equipment upgrades .
Scanning for resources is incredibly tedious and repetitive .
Worth playing for the theatrics of it all .
But not a real " game " at heart .
Also , I wonder how the reviews for this thing are all 9 + 's .
It 's one of the highest rated games ever .
Which leaves me suspicious ( EA is behind it after all ) because the faults in the gameplay are enough that * some * professional reviewers could n't have loved it as much as they claimed .</tokentext>
<sentencetext>If you're on the fence, don't buy this game.
Rent (360), or borrow (PC).
You should get about 20 hours of it.
But the replay value is small.
There is no depth to the combat system, the characters skills and abilities.
It's a glorious interactive movie.
The ending (last few missions, a couple of hours worth) perhaps the best ending of a game ever.
Some parts are annoying.
The ammo system is horrible.
Very few equipment upgrades.
Scanning for resources is incredibly tedious and repetitive.
Worth playing for the theatrics of it all.
But not a real "game" at heart.
Also, I wonder how the reviews for this thing are all 9+'s.
It's one of the highest rated games ever.
Which leaves me suspicious (EA is behind it after all) because the faults in the gameplay are enough that *some* professional reviewers couldn't have loved it as much as they claimed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30991740</id>
	<title>endless exBOREation options</title>
	<author>moxsam</author>
	<datestamp>1265047620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Mass Effect was inexplainably hyped for no reason. Whoever tried to do all the side-quests (and survived the boredom) knows how badly the game was able to look and be played.</htmltext>
<tokenext>Mass Effect was inexplainably hyped for no reason .
Whoever tried to do all the side-quests ( and survived the boredom ) knows how badly the game was able to look and be played .</tokentext>
<sentencetext>Mass Effect was inexplainably hyped for no reason.
Whoever tried to do all the side-quests (and survived the boredom) knows how badly the game was able to look and be played.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30989378</id>
	<title>This is a "true" RPG.</title>
	<author>incognito84</author>
	<datestamp>1265028660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Played through the game myself over the weekend. It took around 25 hours although I was aiming for 50, I suppose this had something to do with me making some bad choices which forced the game to pick up the pace in order to compensate for my mistakes.
<br>
<br>
I've never been a fan of RPGs, actually. I've always liked the concept of RPGs and have always hated the execution. The idea of being the centerpiece in an epic story has always had a strong appeal, however the trend in RPGs over the years has been one of catering to one group of people who preferred one style of play. Picking up items, heavy redundancy, no reliance on twitch combat or any conventions FPS games have relied on to make them succeed. I've always been cornered into playing FPS titles for this reason and despite a few major releases over the years, FPS titles have -- for the most part -- lacked in story telling. I've always wondered why no developer tried to bridge the gap between an action game and an RPG and I've always wondered why RPGs, even in the 21st century, relied so strongly on the "book &amp; board game" mechanics, even when contemporary hardware could go well beyond that (I think my hatred of traditional RPGs stems from going to a friend's house and spending hours watching him play Final Fantasy VIII, thinking "THIS is the CRAP that everyone keeps going on about?!")
<br>
<br>
But yes, Mass Effect 2 goes beyond that. I hope that it will set a new standard for RPG games and that many developers will choose to follow Bioware's example instead of Final Fantasy or Dungeons and Dragons. Not to say there isn't a place for those sorts of RPGs but I would like to say that there hasn't been much for those of us who like our tactical shooters to have a great story. Mindless action is fun to a point but a great story puts that action in context; it gives you a reason to fight. For me that makes it infinitely more entertaining.
<br>
As an aside, its proper Science Fiction, too. I wonder how much of an upset this is to the more "entrenched" RPG gamers who insist on picking up their countless inventory items in worlds populated by elves, dwarfs, knights etc. I love how the ME games are a slap in the face to the other sort.
<br>
<br>
I think a lot of people agree with me here. Traditional RPGs, MMOs and FPS games don't nearly overlap enough when they could very well learn something from each other. Here is looking forward to other developers picking up on this idea!</htmltext>
<tokenext>Played through the game myself over the weekend .
It took around 25 hours although I was aiming for 50 , I suppose this had something to do with me making some bad choices which forced the game to pick up the pace in order to compensate for my mistakes .
I 've never been a fan of RPGs , actually .
I 've always liked the concept of RPGs and have always hated the execution .
The idea of being the centerpiece in an epic story has always had a strong appeal , however the trend in RPGs over the years has been one of catering to one group of people who preferred one style of play .
Picking up items , heavy redundancy , no reliance on twitch combat or any conventions FPS games have relied on to make them succeed .
I 've always been cornered into playing FPS titles for this reason and despite a few major releases over the years , FPS titles have -- for the most part -- lacked in story telling .
I 've always wondered why no developer tried to bridge the gap between an action game and an RPG and I 've always wondered why RPGs , even in the 21st century , relied so strongly on the " book &amp; board game " mechanics , even when contemporary hardware could go well beyond that ( I think my hatred of traditional RPGs stems from going to a friend 's house and spending hours watching him play Final Fantasy VIII , thinking " THIS is the CRAP that everyone keeps going on about ? !
" ) But yes , Mass Effect 2 goes beyond that .
I hope that it will set a new standard for RPG games and that many developers will choose to follow Bioware 's example instead of Final Fantasy or Dungeons and Dragons .
Not to say there is n't a place for those sorts of RPGs but I would like to say that there has n't been much for those of us who like our tactical shooters to have a great story .
Mindless action is fun to a point but a great story puts that action in context ; it gives you a reason to fight .
For me that makes it infinitely more entertaining .
As an aside , its proper Science Fiction , too .
I wonder how much of an upset this is to the more " entrenched " RPG gamers who insist on picking up their countless inventory items in worlds populated by elves , dwarfs , knights etc .
I love how the ME games are a slap in the face to the other sort .
I think a lot of people agree with me here .
Traditional RPGs , MMOs and FPS games do n't nearly overlap enough when they could very well learn something from each other .
Here is looking forward to other developers picking up on this idea !</tokentext>
<sentencetext>Played through the game myself over the weekend.
It took around 25 hours although I was aiming for 50, I suppose this had something to do with me making some bad choices which forced the game to pick up the pace in order to compensate for my mistakes.
I've never been a fan of RPGs, actually.
I've always liked the concept of RPGs and have always hated the execution.
The idea of being the centerpiece in an epic story has always had a strong appeal, however the trend in RPGs over the years has been one of catering to one group of people who preferred one style of play.
Picking up items, heavy redundancy, no reliance on twitch combat or any conventions FPS games have relied on to make them succeed.
I've always been cornered into playing FPS titles for this reason and despite a few major releases over the years, FPS titles have -- for the most part -- lacked in story telling.
I've always wondered why no developer tried to bridge the gap between an action game and an RPG and I've always wondered why RPGs, even in the 21st century, relied so strongly on the "book &amp; board game" mechanics, even when contemporary hardware could go well beyond that (I think my hatred of traditional RPGs stems from going to a friend's house and spending hours watching him play Final Fantasy VIII, thinking "THIS is the CRAP that everyone keeps going on about?!
")


But yes, Mass Effect 2 goes beyond that.
I hope that it will set a new standard for RPG games and that many developers will choose to follow Bioware's example instead of Final Fantasy or Dungeons and Dragons.
Not to say there isn't a place for those sorts of RPGs but I would like to say that there hasn't been much for those of us who like our tactical shooters to have a great story.
Mindless action is fun to a point but a great story puts that action in context; it gives you a reason to fight.
For me that makes it infinitely more entertaining.
As an aside, its proper Science Fiction, too.
I wonder how much of an upset this is to the more "entrenched" RPG gamers who insist on picking up their countless inventory items in worlds populated by elves, dwarfs, knights etc.
I love how the ME games are a slap in the face to the other sort.
I think a lot of people agree with me here.
Traditional RPGs, MMOs and FPS games don't nearly overlap enough when they could very well learn something from each other.
Here is looking forward to other developers picking up on this idea!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30987674</id>
	<title>Re:Ammo (heat sinks)</title>
	<author>elrous0</author>
	<datestamp>1265021400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah, it would be pretty stupid in the real world to design a weapon with unlimited ammo that just stops working completely if it runs out of heat sinks. I would rather they had just kept the old unlimited-ammo system from the original (I never knew anyone who complained about *that* particular aspect of the original).</htmltext>
<tokenext>Yeah , it would be pretty stupid in the real world to design a weapon with unlimited ammo that just stops working completely if it runs out of heat sinks .
I would rather they had just kept the old unlimited-ammo system from the original ( I never knew anyone who complained about * that * particular aspect of the original ) .</tokentext>
<sentencetext>Yeah, it would be pretty stupid in the real world to design a weapon with unlimited ammo that just stops working completely if it runs out of heat sinks.
I would rather they had just kept the old unlimited-ammo system from the original (I never knew anyone who complained about *that* particular aspect of the original).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984516</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983452</id>
	<title>So what was the UNIX Reference</title>
	<author>Anonymous</author>
	<datestamp>1265049000000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><i> the ability to hack mech enemies (one character makes a Unix reference) </i> <p>
OK, I'll bite. What was the Unix reference?</p></htmltext>
<tokenext>the ability to hack mech enemies ( one character makes a Unix reference ) OK , I 'll bite .
What was the Unix reference ?</tokentext>
<sentencetext> the ability to hack mech enemies (one character makes a Unix reference)  
OK, I'll bite.
What was the Unix reference?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30996182</id>
	<title>Re:My Review</title>
	<author>trueguru</author>
	<datestamp>1265129400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It could only be better if he went to Shepard's room and did "Knock, Knock, Knock, Shepard?", "Knock, Knock, Knock, Shepard?", "Knock, Knock, Knock, Shepard?"</p></htmltext>
<tokenext>It could only be better if he went to Shepard 's room and did " Knock , Knock , Knock , Shepard ?
" , " Knock , Knock , Knock , Shepard ?
" , " Knock , Knock , Knock , Shepard ?
"</tokentext>
<sentencetext>It could only be better if he went to Shepard's room and did "Knock, Knock, Knock, Shepard?
", "Knock, Knock, Knock, Shepard?
", "Knock, Knock, Knock, Shepard?
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30988720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30984152</id>
	<title>Re:Warning</title>
	<author>alen</author>
	<datestamp>1265051760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>what is a CRT TV? is that some kind of new technology?</p></htmltext>
<tokenext>what is a CRT TV ?
is that some kind of new technology ?</tokentext>
<sentencetext>what is a CRT TV?
is that some kind of new technology?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30988794</id>
	<title>Good Review</title>
	<author>TheRealGrogan</author>
	<datestamp>1265026140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I mostly agree with that assessment.

I love Mass Effect 2, even though it's a lot different than the original in terms of game play. To me, Mass Effect was not really much of a shooter or combat game so I don't mind the "dumbing down" of inventory and tactics. I've always kind of thought that stuff was a nuisance (I don't like RPG games much) and thought of Mass Effect as more of an interactive story than a "game".

The fighting isn't half bad, and in some ways it's better than the original. It's easier to shoot from cover for one thing, and more realistic to have to reload your weapons and collect ammo. I bought the deluxe edition, so I got some downloadable content including an "Incisor" sniper rifle that fires 3 shot bursts. (my favourite gun in the game)

I love exploring and going back and replaying it with different choices to see the story unfold a bit differently. It's certainly good dollar value (keeps me occupied for hours on end when I should be doing work)

The graphics are (still) somewhat mediocre, at least in terms of scenery (I'd agree that the character detail is fabulous) but good enough for this type of game. It looks decent enough.</htmltext>
<tokenext>I mostly agree with that assessment .
I love Mass Effect 2 , even though it 's a lot different than the original in terms of game play .
To me , Mass Effect was not really much of a shooter or combat game so I do n't mind the " dumbing down " of inventory and tactics .
I 've always kind of thought that stuff was a nuisance ( I do n't like RPG games much ) and thought of Mass Effect as more of an interactive story than a " game " .
The fighting is n't half bad , and in some ways it 's better than the original .
It 's easier to shoot from cover for one thing , and more realistic to have to reload your weapons and collect ammo .
I bought the deluxe edition , so I got some downloadable content including an " Incisor " sniper rifle that fires 3 shot bursts .
( my favourite gun in the game ) I love exploring and going back and replaying it with different choices to see the story unfold a bit differently .
It 's certainly good dollar value ( keeps me occupied for hours on end when I should be doing work ) The graphics are ( still ) somewhat mediocre , at least in terms of scenery ( I 'd agree that the character detail is fabulous ) but good enough for this type of game .
It looks decent enough .</tokentext>
<sentencetext>I mostly agree with that assessment.
I love Mass Effect 2, even though it's a lot different than the original in terms of game play.
To me, Mass Effect was not really much of a shooter or combat game so I don't mind the "dumbing down" of inventory and tactics.
I've always kind of thought that stuff was a nuisance (I don't like RPG games much) and thought of Mass Effect as more of an interactive story than a "game".
The fighting isn't half bad, and in some ways it's better than the original.
It's easier to shoot from cover for one thing, and more realistic to have to reload your weapons and collect ammo.
I bought the deluxe edition, so I got some downloadable content including an "Incisor" sniper rifle that fires 3 shot bursts.
(my favourite gun in the game)

I love exploring and going back and replaying it with different choices to see the story unfold a bit differently.
It's certainly good dollar value (keeps me occupied for hours on end when I should be doing work)

The graphics are (still) somewhat mediocre, at least in terms of scenery (I'd agree that the character detail is fabulous) but good enough for this type of game.
It looks decent enough.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30988670</id>
	<title>Great except PC version is an after thought.</title>
	<author>ageoffri</author>
	<datestamp>1265025720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In a lot of ways I've got to disagree with the overall review.  I'd call ME2 a good but not great game.  Bioware took my RPG and infected it with a shooter.<p>First off is the lack of two basic PC settings.  Anti-Aliasing and mouse sensitivity. Since I've got a pair of ATI 5850's and bought the Steam version of ME2 I don't have any AA and can't fool the ATI drivers into forcing it on.  Hopefully ATI will update drivers to recognize the exe soon.  Then having no real control of mouse sensitivity is a bit of a pain, particularly with the circuit board style bypass.  Both of these issues only impact the PC.</p><p>The next big thing that the game lost is the open-ended feeling.  Sure there were a few missions in ME1 that just ended and took you out of the area, but the majority didn't.  With the new method you get to the end of a mission and when you hit F, you are taken back to your ship.  No more running around the Citadel figuring out 3 or 4 missions at the same time.</p><p>I'm also not a fan of the heat clips.  While it is true I've never run completely out of ammo playing a solider, I have run out of assault rifle ammo.  This is really a pretty minor thing and if you never played ME1 you won't miss it.</p><p> Now not all is bad.  The ability to influence a cut scene with a right or left mouse click is awesome. I've "solved" several problems with a bullet.  The story and character interactions are very good.  I'm just about done collecting my team and I'm looking forward to seeing what comes next.</p></htmltext>
<tokenext>In a lot of ways I 've got to disagree with the overall review .
I 'd call ME2 a good but not great game .
Bioware took my RPG and infected it with a shooter.First off is the lack of two basic PC settings .
Anti-Aliasing and mouse sensitivity .
Since I 've got a pair of ATI 5850 's and bought the Steam version of ME2 I do n't have any AA and ca n't fool the ATI drivers into forcing it on .
Hopefully ATI will update drivers to recognize the exe soon .
Then having no real control of mouse sensitivity is a bit of a pain , particularly with the circuit board style bypass .
Both of these issues only impact the PC.The next big thing that the game lost is the open-ended feeling .
Sure there were a few missions in ME1 that just ended and took you out of the area , but the majority did n't .
With the new method you get to the end of a mission and when you hit F , you are taken back to your ship .
No more running around the Citadel figuring out 3 or 4 missions at the same time.I 'm also not a fan of the heat clips .
While it is true I 've never run completely out of ammo playing a solider , I have run out of assault rifle ammo .
This is really a pretty minor thing and if you never played ME1 you wo n't miss it .
Now not all is bad .
The ability to influence a cut scene with a right or left mouse click is awesome .
I 've " solved " several problems with a bullet .
The story and character interactions are very good .
I 'm just about done collecting my team and I 'm looking forward to seeing what comes next .</tokentext>
<sentencetext>In a lot of ways I've got to disagree with the overall review.
I'd call ME2 a good but not great game.
Bioware took my RPG and infected it with a shooter.First off is the lack of two basic PC settings.
Anti-Aliasing and mouse sensitivity.
Since I've got a pair of ATI 5850's and bought the Steam version of ME2 I don't have any AA and can't fool the ATI drivers into forcing it on.
Hopefully ATI will update drivers to recognize the exe soon.
Then having no real control of mouse sensitivity is a bit of a pain, particularly with the circuit board style bypass.
Both of these issues only impact the PC.The next big thing that the game lost is the open-ended feeling.
Sure there were a few missions in ME1 that just ended and took you out of the area, but the majority didn't.
With the new method you get to the end of a mission and when you hit F, you are taken back to your ship.
No more running around the Citadel figuring out 3 or 4 missions at the same time.I'm also not a fan of the heat clips.
While it is true I've never run completely out of ammo playing a solider, I have run out of assault rifle ammo.
This is really a pretty minor thing and if you never played ME1 you won't miss it.
Now not all is bad.
The ability to influence a cut scene with a right or left mouse click is awesome.
I've "solved" several problems with a bullet.
The story and character interactions are very good.
I'm just about done collecting my team and I'm looking forward to seeing what comes next.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30986748</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265018220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I too at first and still feel a bit like the combat in certain parts is not as good as in ME1, though after a while playing I have come to enjoy it mostly.  The only real disappointments are the guns that get extremely low ammo count, mostly true for the shotgun and is mostly what makes it so worthless besides its crippled range.  Ditto for the 2nd pistol that comes with lower fire rate and much much lower ammo count.  This essentially means that if your character only gets these two weapon types, you're really stuck with the starter pistol for most of the game while you rely on your powers more.
<br> <br>
While I am glad to not have to sift through inventory screens with pages and pages of useless cantrip loot armor and weaponry, I have so far (after about 16 hours of play) only found 2 variations on each core weapon type and wish there were a few more to find to level up to. It would be neat especially since the difference found in the guns are purely on their firing/ammo capacity characteristics rather than just which gun does X more damage than the last.  For instance choosing the burst fire assault rifle versus the fully automatic rifle gives more precision at long range, but means you can't go all Rambo on enemies if they get close up.
<br> <br>
Besides that, I do like the new role biotic powers play with respect to which ones can be used only against shields/armor, or can't be used until the target has no more shields/armor.  It really adds an interesting layer of tactics missing in ME1, which at times just felt like the best tactic is to just rush towards enemies and circle strafe them.  Now it feels a bit more like Gears of War, which I kinda dig.</htmltext>
<tokenext>I too at first and still feel a bit like the combat in certain parts is not as good as in ME1 , though after a while playing I have come to enjoy it mostly .
The only real disappointments are the guns that get extremely low ammo count , mostly true for the shotgun and is mostly what makes it so worthless besides its crippled range .
Ditto for the 2nd pistol that comes with lower fire rate and much much lower ammo count .
This essentially means that if your character only gets these two weapon types , you 're really stuck with the starter pistol for most of the game while you rely on your powers more .
While I am glad to not have to sift through inventory screens with pages and pages of useless cantrip loot armor and weaponry , I have so far ( after about 16 hours of play ) only found 2 variations on each core weapon type and wish there were a few more to find to level up to .
It would be neat especially since the difference found in the guns are purely on their firing/ammo capacity characteristics rather than just which gun does X more damage than the last .
For instance choosing the burst fire assault rifle versus the fully automatic rifle gives more precision at long range , but means you ca n't go all Rambo on enemies if they get close up .
Besides that , I do like the new role biotic powers play with respect to which ones can be used only against shields/armor , or ca n't be used until the target has no more shields/armor .
It really adds an interesting layer of tactics missing in ME1 , which at times just felt like the best tactic is to just rush towards enemies and circle strafe them .
Now it feels a bit more like Gears of War , which I kinda dig .</tokentext>
<sentencetext>I too at first and still feel a bit like the combat in certain parts is not as good as in ME1, though after a while playing I have come to enjoy it mostly.
The only real disappointments are the guns that get extremely low ammo count, mostly true for the shotgun and is mostly what makes it so worthless besides its crippled range.
Ditto for the 2nd pistol that comes with lower fire rate and much much lower ammo count.
This essentially means that if your character only gets these two weapon types, you're really stuck with the starter pistol for most of the game while you rely on your powers more.
While I am glad to not have to sift through inventory screens with pages and pages of useless cantrip loot armor and weaponry, I have so far (after about 16 hours of play) only found 2 variations on each core weapon type and wish there were a few more to find to level up to.
It would be neat especially since the difference found in the guns are purely on their firing/ammo capacity characteristics rather than just which gun does X more damage than the last.
For instance choosing the burst fire assault rifle versus the fully automatic rifle gives more precision at long range, but means you can't go all Rambo on enemies if they get close up.
Besides that, I do like the new role biotic powers play with respect to which ones can be used only against shields/armor, or can't be used until the target has no more shields/armor.
It really adds an interesting layer of tactics missing in ME1, which at times just felt like the best tactic is to just rush towards enemies and circle strafe them.
Now it feels a bit more like Gears of War, which I kinda dig.</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983336</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265048460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I highly prefered the combat system in ME1 as well. Every shooter has had the ammo management system, and a few sparingly had the heat management system. I much prefer heat over ammo managing, it means you time your shots or bursts, and doesn't leave you stranded should you miss the ammo crate after a boss.</p><p>And actually, I think that was also an integral part of the story for me in ME1. The idea that we had engineered Mass Effect technology to the point where we don't need ammo, we were capable of taking a particle of Air and propelling it at such a high speed it could rip through people. Or at least, thats what I had the impression of how the guns operated. And that the various addons you had (Heat, cold, poison, etc) were just affecting the air you were shooting.</p><p>And now they've adopted an ammo management system, which they could easily work into the story, though it DOES feel like a step backwards. I've only played say 30 minutes into the game, and I haven't picked it up again. Mostly its a time issue, I've been busy, but something about it doesn't feel the same as the original, so I don't feel the same pull to it like the original did. In the original, the storyline had me rushing home just so I could find out what happens next. This new one intrigues me despite some of its rather cliche elements, but I'm sure given enough time it will come around.</p></htmltext>
<tokenext>I highly prefered the combat system in ME1 as well .
Every shooter has had the ammo management system , and a few sparingly had the heat management system .
I much prefer heat over ammo managing , it means you time your shots or bursts , and does n't leave you stranded should you miss the ammo crate after a boss.And actually , I think that was also an integral part of the story for me in ME1 .
The idea that we had engineered Mass Effect technology to the point where we do n't need ammo , we were capable of taking a particle of Air and propelling it at such a high speed it could rip through people .
Or at least , thats what I had the impression of how the guns operated .
And that the various addons you had ( Heat , cold , poison , etc ) were just affecting the air you were shooting.And now they 've adopted an ammo management system , which they could easily work into the story , though it DOES feel like a step backwards .
I 've only played say 30 minutes into the game , and I have n't picked it up again .
Mostly its a time issue , I 've been busy , but something about it does n't feel the same as the original , so I do n't feel the same pull to it like the original did .
In the original , the storyline had me rushing home just so I could find out what happens next .
This new one intrigues me despite some of its rather cliche elements , but I 'm sure given enough time it will come around .</tokentext>
<sentencetext>I highly prefered the combat system in ME1 as well.
Every shooter has had the ammo management system, and a few sparingly had the heat management system.
I much prefer heat over ammo managing, it means you time your shots or bursts, and doesn't leave you stranded should you miss the ammo crate after a boss.And actually, I think that was also an integral part of the story for me in ME1.
The idea that we had engineered Mass Effect technology to the point where we don't need ammo, we were capable of taking a particle of Air and propelling it at such a high speed it could rip through people.
Or at least, thats what I had the impression of how the guns operated.
And that the various addons you had (Heat, cold, poison, etc) were just affecting the air you were shooting.And now they've adopted an ammo management system, which they could easily work into the story, though it DOES feel like a step backwards.
I've only played say 30 minutes into the game, and I haven't picked it up again.
Mostly its a time issue, I've been busy, but something about it doesn't feel the same as the original, so I don't feel the same pull to it like the original did.
In the original, the storyline had me rushing home just so I could find out what happens next.
This new one intrigues me despite some of its rather cliche elements, but I'm sure given enough time it will come around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30983040</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_02_01_167211.30989446</id>
	<title>Re:I actually kind of miss the old combat system</title>
	<author>Anonymous</author>
	<datestamp>1265029080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If I recall correctly, Mass Effect guns were pretty much all rail/coil guns.<br>Element zero allows for the acceleration of very small slivers of metal to very high speeds easily, these slivers had a specific shape so that they broke apart on impact.<br>The gun has a block of metal that gets "shaved" for every shot, allowing for thousands of shots without putting in a new block.</p><p>The ammo mods ? I have no clue what that was all about.</p><p>Unrelated to that, in my opinion the Mako was a fairly fun way of killing enemies, it's just that there was so much pointless driving over generated terrain, the missions that made use of the mako were top notch, however.</p></htmltext>
<tokenext>If I recall correctly , Mass Effect guns were pretty much all rail/coil guns.Element zero allows for the acceleration of very small slivers of metal to very high speeds easily , these slivers had a specific shape so that they broke apart on impact.The gun has a block of metal that gets " shaved " for every shot , allowing for thousands of shots without putting in a new block.The ammo mods ?
I have no clue what that was all about.Unrelated to that , in my opinion the Mako was a fairly fun way of killing enemies , it 's just that there was so much pointless driving over generated terrain , the missions that made use of the mako were top notch , however .</tokentext>
<sentencetext>If I recall correctly, Mass Effect guns were pretty much all rail/coil guns.Element zero allows for the acceleration of very small slivers of metal to very high speeds easily, these slivers had a specific shape so that they broke apart on impact.The gun has a block of metal that gets "shaved" for every shot, allowing for thousands of shots without putting in a new block.The ammo mods ?
I have no clue what that was all about.Unrelated to that, in my opinion the Mako was a fairly fun way of killing enemies, it's just that there was so much pointless driving over generated terrain, the missions that made use of the mako were top notch, however.</sentencetext>
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