<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_26_0630247</id>
	<title><em>New Super Mario Bros. Wii</em> Tops 10 Million Sales</title>
	<author>Soulskill</author>
	<datestamp>1264531380000</datestamp>
	<htmltext>According to a report from Japanese publication Nikkei Net, Nintendo's <a href="http://www.gamasutra.com/view/news/26939/New\_Super\_Mario\_Bros\_Wii\_Passes\_10\_Million\_Units.php"> <em>New Super Mario Bros. Wii</em> has now sold 10 million copies</a> worldwide. The game needed only 45 days to pass the already impressive sales numbers of <em>Super Mario Galaxy</em>. Quoting Gamasutra:
<i>"<em>NSMB Wii</em> has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15. <em>Super Mario Galaxy</em> has sold 4.1 million units in North America since 2007. The game's design hearkens back to the two-dimensional, side-scrolling style of earlier <em>Mario</em> titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for <em>NSMB Wii</em> than for the three-dimensional and far less familiar <em>Super Mario Galaxy</em>, which sent the plumber navigating more innovative spherical space environments."</i></htmltext>
<tokenext>According to a report from Japanese publication Nikkei Net , Nintendo 's New Super Mario Bros. Wii has now sold 10 million copies worldwide .
The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy .
Quoting Gamasutra : " NSMB Wii has sold 3 million units in Japan , where it launched on December 3 ; 3 million copies in Europe , where it launched November 20 , and 4.5 million units in North America , where it launched November 15 .
Super Mario Galaxy has sold 4.1 million units in North America since 2007 .
The game 's design hearkens back to the two-dimensional , side-scrolling style of earlier Mario titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy , which sent the plumber navigating more innovative spherical space environments .
"</tokentext>
<sentencetext>According to a report from Japanese publication Nikkei Net, Nintendo's  New Super Mario Bros. Wii has now sold 10 million copies worldwide.
The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy.
Quoting Gamasutra:
"NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15.
Super Mario Galaxy has sold 4.1 million units in North America since 2007.
The game's design hearkens back to the two-dimensional, side-scrolling style of earlier Mario titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy, which sent the plumber navigating more innovative spherical space environments.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901296</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>Anonymous</author>
	<datestamp>1264538940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is that really true? What about Castlevania Symphony of the Night? Or did it eak by because of the 3D save points?</p></htmltext>
<tokenext>Is that really true ?
What about Castlevania Symphony of the Night ?
Or did it eak by because of the 3D save points ?</tokentext>
<sentencetext>Is that really true?
What about Castlevania Symphony of the Night?
Or did it eak by because of the 3D save points?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30905438</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>FunkSoulBrother</author>
	<datestamp>1264525440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.</p></div><p>True, but I get the impression that this is because Nintendo planned poorly with the Wiimotes. You basically need a couple extra buttons for SNES-level Mario gameplay. Failing that, they hacked in a few things (like lifting POW blocks) with the motion control.</p><p>I don't want the Nintendo controller to look like the double-shoulder button mess that the Playstation input devices have become, but a SNES style 4 buttons would probably have been a good idea. 2 is just a bit limiting.</p></div>
	</htmltext>
<tokenext>While I agree with you , I should point out that the new Wii Super Mario does use motion sensor ; a few actions , like using the propeller hat , require you to shake the controller.True , but I get the impression that this is because Nintendo planned poorly with the Wiimotes .
You basically need a couple extra buttons for SNES-level Mario gameplay .
Failing that , they hacked in a few things ( like lifting POW blocks ) with the motion control.I do n't want the Nintendo controller to look like the double-shoulder button mess that the Playstation input devices have become , but a SNES style 4 buttons would probably have been a good idea .
2 is just a bit limiting .</tokentext>
<sentencetext>While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.True, but I get the impression that this is because Nintendo planned poorly with the Wiimotes.
You basically need a couple extra buttons for SNES-level Mario gameplay.
Failing that, they hacked in a few things (like lifting POW blocks) with the motion control.I don't want the Nintendo controller to look like the double-shoulder button mess that the Playstation input devices have become, but a SNES style 4 buttons would probably have been a good idea.
2 is just a bit limiting.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30903364</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901338</id>
	<title>Re:I have to give props to Nintendo for</title>
	<author>ultrafunkula</author>
	<datestamp>1264539420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>I found that with Super Paper Mario at first, but it's worth playing through as it gets much better. The game has some clever mechanics, the puzzles are fun (although not that tricky), and the humour is very good. After Super Mario World this is my second favourite Mario game.</htmltext>
<tokenext>I found that with Super Paper Mario at first , but it 's worth playing through as it gets much better .
The game has some clever mechanics , the puzzles are fun ( although not that tricky ) , and the humour is very good .
After Super Mario World this is my second favourite Mario game .</tokentext>
<sentencetext>I found that with Super Paper Mario at first, but it's worth playing through as it gets much better.
The game has some clever mechanics, the puzzles are fun (although not that tricky), and the humour is very good.
After Super Mario World this is my second favourite Mario game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30910118</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>brentrad</author>
	<datestamp>1264501440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While this new game definitely has its foundation in the earlier SMB games, it's not simply a rehash - you will have to learn new skills.  One of my favorites is a level in World 8 - you're on a series of platforms that you move right and left using the Wii motion control by twisting left and right - while simultaneously controlling Mario moving left and right on the platform and jumping over enemies that are flying towards you and negotiating among blocks in your way.  Serious multitasking.  It's like nothing I've ever seen in a game before - it was brutally hard, I died over and over - but I loved every minute of it.<nobr> <wbr></nobr>:)
<br> <br>
Nintendo, keep "churning out" more games like this one - I'll buy every one.</htmltext>
<tokenext>While this new game definitely has its foundation in the earlier SMB games , it 's not simply a rehash - you will have to learn new skills .
One of my favorites is a level in World 8 - you 're on a series of platforms that you move right and left using the Wii motion control by twisting left and right - while simultaneously controlling Mario moving left and right on the platform and jumping over enemies that are flying towards you and negotiating among blocks in your way .
Serious multitasking .
It 's like nothing I 've ever seen in a game before - it was brutally hard , I died over and over - but I loved every minute of it .
: ) Nintendo , keep " churning out " more games like this one - I 'll buy every one .</tokentext>
<sentencetext>While this new game definitely has its foundation in the earlier SMB games, it's not simply a rehash - you will have to learn new skills.
One of my favorites is a level in World 8 - you're on a series of platforms that you move right and left using the Wii motion control by twisting left and right - while simultaneously controlling Mario moving left and right on the platform and jumping over enemies that are flying towards you and negotiating among blocks in your way.
Serious multitasking.
It's like nothing I've ever seen in a game before - it was brutally hard, I died over and over - but I loved every minute of it.
:)
 
Nintendo, keep "churning out" more games like this one - I'll buy every one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901314</id>
	<title>Re:The right way to rehash</title>
	<author>Anonymous</author>
	<datestamp>1264539180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If you're going to rehash old franchises, this game is the way to do it.</p><p>Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.</p></div><p>Ahh! those two Zelda games, where the real shit.</p><p>Unlike the Twilight Princess... I have *really* started playing it for about 6 times... and I always get bored after the first hour.</p><p>It is a fucking game, I am supposed to enjoy my time while playing it.</p></div>
	</htmltext>
<tokenext>If you 're going to rehash old franchises , this game is the way to do it.Now I hope they 'll give us a high-resolution , all-new , top-down Zelda game in the caliber of Link to the Past and Link 's Awakening.Ahh !
those two Zelda games , where the real shit.Unlike the Twilight Princess... I have * really * started playing it for about 6 times... and I always get bored after the first hour.It is a fucking game , I am supposed to enjoy my time while playing it .</tokentext>
<sentencetext>If you're going to rehash old franchises, this game is the way to do it.Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.Ahh!
those two Zelda games, where the real shit.Unlike the Twilight Princess... I have *really* started playing it for about 6 times... and I always get bored after the first hour.It is a fucking game, I am supposed to enjoy my time while playing it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</id>
	<title>The right way to rehash</title>
	<author>Anonymous</author>
	<datestamp>1264449000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>If you're going to rehash old franchises, this game is the way to do it.</p><p>Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.</p></htmltext>
<tokenext>If you 're going to rehash old franchises , this game is the way to do it.Now I hope they 'll give us a high-resolution , all-new , top-down Zelda game in the caliber of Link to the Past and Link 's Awakening .</tokentext>
<sentencetext>If you're going to rehash old franchises, this game is the way to do it.Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901328</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>chromatic</author>
	<datestamp>1264539240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What do you mean by "innovation" and why is it, in and of itself, good?</p></htmltext>
<tokenext>What do you mean by " innovation " and why is it , in and of itself , good ?</tokentext>
<sentencetext>What do you mean by "innovation" and why is it, in and of itself, good?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901092</id>
	<title>To Put This In Perspective</title>
	<author>rsmith-mac</author>
	<datestamp>1264536660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>For anyone trying to grasp just where 10mil would fit in, here's how it would compared to some other games based on VGChartz' data:</p><p>Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4</p><p>Some games it's behind: Starcraft (11mil), Gran Turismo 3 (15mil), The Sims (16mil), Super Mario Bros. 3 (17mil), GTA: San Andreas (PS2, 18mil), Mario Kart Wii (20mil), a massive number of handheld games (which sell well because they're cheap), and several pack-in titles such as Wii Sports (60mil), Super Mario Bros. 1 (40mil), and Super Mario World (20mil).</p><p>It's a good seller, but it's not close to being the best-selling game of even this generation of consoles (that would be Mario Kart). Unless it has long legs (which is entirely likely), it's not likely to cross any of the original Mario games other than SMB2, since it still needs another 7mil units to catch up to SMB3.</p></htmltext>
<tokenext>For anyone trying to grasp just where 10mil would fit in , here 's how it would compared to some other games based on VGChartz ' data : Ahead of : Halo ( any of them ) , Xbox 360 versions of Call of Duty ( any of them ) , Myst , GTA4 ( 360 ) , Gears of War ( any of them ) , Final Fantasy 7 , Gran Turismo 4Some games it 's behind : Starcraft ( 11mil ) , Gran Turismo 3 ( 15mil ) , The Sims ( 16mil ) , Super Mario Bros. 3 ( 17mil ) , GTA : San Andreas ( PS2 , 18mil ) , Mario Kart Wii ( 20mil ) , a massive number of handheld games ( which sell well because they 're cheap ) , and several pack-in titles such as Wii Sports ( 60mil ) , Super Mario Bros. 1 ( 40mil ) , and Super Mario World ( 20mil ) .It 's a good seller , but it 's not close to being the best-selling game of even this generation of consoles ( that would be Mario Kart ) .
Unless it has long legs ( which is entirely likely ) , it 's not likely to cross any of the original Mario games other than SMB2 , since it still needs another 7mil units to catch up to SMB3 .</tokentext>
<sentencetext>For anyone trying to grasp just where 10mil would fit in, here's how it would compared to some other games based on VGChartz' data:Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4Some games it's behind: Starcraft (11mil), Gran Turismo 3 (15mil), The Sims (16mil), Super Mario Bros. 3 (17mil), GTA: San Andreas (PS2, 18mil), Mario Kart Wii (20mil), a massive number of handheld games (which sell well because they're cheap), and several pack-in titles such as Wii Sports (60mil), Super Mario Bros. 1 (40mil), and Super Mario World (20mil).It's a good seller, but it's not close to being the best-selling game of even this generation of consoles (that would be Mario Kart).
Unless it has long legs (which is entirely likely), it's not likely to cross any of the original Mario games other than SMB2, since it still needs another 7mil units to catch up to SMB3.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901682</id>
	<title>Re:The right way to rehash</title>
	<author>Alexandra Erenhart</author>
	<datestamp>1264501080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dunno man, I'm a huge zelda fan and I actually enjoy the 3D scenarios and things. I would love the game to last longer though, twilight princess seemed short compared to OoT or LttP. Plus I'm a dork and I love watching Link fully rendered<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Dunno man , I 'm a huge zelda fan and I actually enjoy the 3D scenarios and things .
I would love the game to last longer though , twilight princess seemed short compared to OoT or LttP .
Plus I 'm a dork and I love watching Link fully rendered ; )</tokentext>
<sentencetext>Dunno man, I'm a huge zelda fan and I actually enjoy the 3D scenarios and things.
I would love the game to last longer though, twilight princess seemed short compared to OoT or LttP.
Plus I'm a dork and I love watching Link fully rendered ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901850</id>
	<title>Re:One of the few games I bought</title>
	<author>0100010001010011</author>
	<datestamp>1264503660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're missing the point. I don't even think we're past the sand world.</p><p>It has to be one of the last times I can remember actually falling out of my chair laughing because of what was going on. I don't know if it was the picking up of people or shaking the controller or picking people up and shaking or just random other interactions that you never could make an AI do.</p><p>All of us grew up with the original NES. I remember when SMB3 came out and spending time at a friend's house trying to beat it.</p><p>Nintendo seems to have hired some<nobr> <wbr></nobr>... amazing people as of late. It's indescribable how well New SMB pays tribute to the original games. For example, the "challenge" board starts off identical to SMB3...but then it's so much more. The music, the worlds, Big props to Nintendo.</p><p>-</p><p>I do think that for an hour me and 3 friends said nothing but: "What the fuck", "Dumbass what the fuck" or "Going bubble".</p></htmltext>
<tokenext>You 're missing the point .
I do n't even think we 're past the sand world.It has to be one of the last times I can remember actually falling out of my chair laughing because of what was going on .
I do n't know if it was the picking up of people or shaking the controller or picking people up and shaking or just random other interactions that you never could make an AI do.All of us grew up with the original NES .
I remember when SMB3 came out and spending time at a friend 's house trying to beat it.Nintendo seems to have hired some ... amazing people as of late .
It 's indescribable how well New SMB pays tribute to the original games .
For example , the " challenge " board starts off identical to SMB3...but then it 's so much more .
The music , the worlds , Big props to Nintendo.-I do think that for an hour me and 3 friends said nothing but : " What the fuck " , " Dumbass what the fuck " or " Going bubble " .</tokentext>
<sentencetext>You're missing the point.
I don't even think we're past the sand world.It has to be one of the last times I can remember actually falling out of my chair laughing because of what was going on.
I don't know if it was the picking up of people or shaking the controller or picking people up and shaking or just random other interactions that you never could make an AI do.All of us grew up with the original NES.
I remember when SMB3 came out and spending time at a friend's house trying to beat it.Nintendo seems to have hired some ... amazing people as of late.
It's indescribable how well New SMB pays tribute to the original games.
For example, the "challenge" board starts off identical to SMB3...but then it's so much more.
The music, the worlds, Big props to Nintendo.-I do think that for an hour me and 3 friends said nothing but: "What the fuck", "Dumbass what the fuck" or "Going bubble".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900996</id>
	<title>I have to give props to Nintendo for</title>
	<author>Anonymous</author>
	<datestamp>1264449060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Not overly milking the core Mario franchise like Sega did with a certain hedgehog. In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)</p><p>There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.</p></htmltext>
<tokenext>Not overly milking the core Mario franchise like Sega did with a certain hedgehog .
In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 ( Mario 1,2,3 , World , Land , Land 2 , New SMB and new SMB Wii ) There has been a few misses ( like Mario is missing ) but overall Mario is a quality stamp and I think that 's the reason why Mario Wii can see this well now .</tokentext>
<sentencetext>Not overly milking the core Mario franchise like Sega did with a certain hedgehog.
In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901804</id>
	<title>Frustrating!</title>
	<author>Anonymous</author>
	<datestamp>1264503000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Am I the only one that found the game frustrating?  It seems like they wanted to make jumping "smooth" and thus added a bit of animation between you hitting the button and the actual jump motion happening, which means there is a small yet very noticeable delay in jumping, something that completely threw me off coming from the old traditional Mario titles.</p><p>It's funny, really, because I can remember some magazine back in the old days complaining about games doing exactly that and saying that when one hits the jump button, the game should *jump*.</p><p>We've basically abandoned many traditional, simple gaming controls for some ridiculous notion of making games "look right", essentially putting graphics over gameplay, even when the graphics aren't exactly of the highest quality that can be achieved (not that there's a problem with that -- graphics shouldn't matter at all, regardless of how "advanced" or "primitive" they may look, it's still about gameplay, remember).  I seriously believe people need to play a lot of the top tier games of the olden days to get a feel for how games are supposed to play before we press forward with modern games with poor controls and bad ideas about gameplay.</p><p>Of course,<nobr> <wbr></nobr>/. mods are going to see this as one big troll because "oh, I didn't see any problem with the game," which only means you've become accustomed to poor-quality gameplay.  Go back and play Mario 3, then play NSMBWii and tell me the controls and gameplay are better on the new game.  You can't, because they're not.  Regardless, I'm forced to be Anonymous Coward, as I am many times to avoid being modded down to Hell by knee-jerk reactions from mods that can't tell a valid, well-thought out, correct opinion from a troll.</p></htmltext>
<tokenext>Am I the only one that found the game frustrating ?
It seems like they wanted to make jumping " smooth " and thus added a bit of animation between you hitting the button and the actual jump motion happening , which means there is a small yet very noticeable delay in jumping , something that completely threw me off coming from the old traditional Mario titles.It 's funny , really , because I can remember some magazine back in the old days complaining about games doing exactly that and saying that when one hits the jump button , the game should * jump * .We 've basically abandoned many traditional , simple gaming controls for some ridiculous notion of making games " look right " , essentially putting graphics over gameplay , even when the graphics are n't exactly of the highest quality that can be achieved ( not that there 's a problem with that -- graphics should n't matter at all , regardless of how " advanced " or " primitive " they may look , it 's still about gameplay , remember ) .
I seriously believe people need to play a lot of the top tier games of the olden days to get a feel for how games are supposed to play before we press forward with modern games with poor controls and bad ideas about gameplay.Of course , / .
mods are going to see this as one big troll because " oh , I did n't see any problem with the game , " which only means you 've become accustomed to poor-quality gameplay .
Go back and play Mario 3 , then play NSMBWii and tell me the controls and gameplay are better on the new game .
You ca n't , because they 're not .
Regardless , I 'm forced to be Anonymous Coward , as I am many times to avoid being modded down to Hell by knee-jerk reactions from mods that ca n't tell a valid , well-thought out , correct opinion from a troll .</tokentext>
<sentencetext>Am I the only one that found the game frustrating?
It seems like they wanted to make jumping "smooth" and thus added a bit of animation between you hitting the button and the actual jump motion happening, which means there is a small yet very noticeable delay in jumping, something that completely threw me off coming from the old traditional Mario titles.It's funny, really, because I can remember some magazine back in the old days complaining about games doing exactly that and saying that when one hits the jump button, the game should *jump*.We've basically abandoned many traditional, simple gaming controls for some ridiculous notion of making games "look right", essentially putting graphics over gameplay, even when the graphics aren't exactly of the highest quality that can be achieved (not that there's a problem with that -- graphics shouldn't matter at all, regardless of how "advanced" or "primitive" they may look, it's still about gameplay, remember).
I seriously believe people need to play a lot of the top tier games of the olden days to get a feel for how games are supposed to play before we press forward with modern games with poor controls and bad ideas about gameplay.Of course, /.
mods are going to see this as one big troll because "oh, I didn't see any problem with the game," which only means you've become accustomed to poor-quality gameplay.
Go back and play Mario 3, then play NSMBWii and tell me the controls and gameplay are better on the new game.
You can't, because they're not.
Regardless, I'm forced to be Anonymous Coward, as I am many times to avoid being modded down to Hell by knee-jerk reactions from mods that can't tell a valid, well-thought out, correct opinion from a troll.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30906088</id>
	<title>Re:Frustrating!</title>
	<author>Sancho</author>
	<datestamp>1264527780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The physics of moving and jumping were definitely different (slightly) compared to the older games.  This really threw me off at first, but I got used to it.</p><p>If the delay is really bad, though, you might make sure that your TV isn't trying to do any video processing.  I played with one friend who left that on, and it added about 0.5-0.75 seconds lag to each button press.</p></htmltext>
<tokenext>The physics of moving and jumping were definitely different ( slightly ) compared to the older games .
This really threw me off at first , but I got used to it.If the delay is really bad , though , you might make sure that your TV is n't trying to do any video processing .
I played with one friend who left that on , and it added about 0.5-0.75 seconds lag to each button press .</tokentext>
<sentencetext>The physics of moving and jumping were definitely different (slightly) compared to the older games.
This really threw me off at first, but I got used to it.If the delay is really bad, though, you might make sure that your TV isn't trying to do any video processing.
I played with one friend who left that on, and it added about 0.5-0.75 seconds lag to each button press.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901804</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904284</id>
	<title>Re:The right way to rehash</title>
	<author>Anonymous</author>
	<datestamp>1264521240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>you mean like Legend of Zelda, the Four Swords?</p></htmltext>
<tokenext>you mean like Legend of Zelda , the Four Swords ?</tokentext>
<sentencetext>you mean like Legend of Zelda, the Four Swords?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901830</id>
	<title>Re:One of the few games I bought</title>
	<author>wgoodman</author>
	<datestamp>1264503420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>it depends on who you play with.. there are friends i play hockey with (screw the puck i wanna put as many people as i can through the glass) and there are the people who are actually trying.  sadly, the break everyone on the other team method is the one game where that sort of person excels at hockey! halo just makes me give him the humidor and lock him outside till we're done.</p></htmltext>
<tokenext>it depends on who you play with.. there are friends i play hockey with ( screw the puck i wan na put as many people as i can through the glass ) and there are the people who are actually trying .
sadly , the break everyone on the other team method is the one game where that sort of person excels at hockey !
halo just makes me give him the humidor and lock him outside till we 're done .</tokentext>
<sentencetext>it depends on who you play with.. there are friends i play hockey with (screw the puck i wanna put as many people as i can through the glass) and there are the people who are actually trying.
sadly, the break everyone on the other team method is the one game where that sort of person excels at hockey!
halo just makes me give him the humidor and lock him outside till we're done.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904428</id>
	<title>Re:The right way to rehash</title>
	<author>LordLimecat</author>
	<datestamp>1264521660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They already made <a href="http://en.wikipedia.org/wiki/The\_Legend\_of\_Zelda:\_Four\_Swords\_Adventures" title="wikipedia.org">that game</a> [wikipedia.org], and it was glorious, but noone seemed to notice.  Its a pain finding 4 GBAs + link cables, but totally worth it, the adventure mode was a blast, and the deathmatch was everything you could hope for in a versus mode zelda game.</htmltext>
<tokenext>They already made that game [ wikipedia.org ] , and it was glorious , but noone seemed to notice .
Its a pain finding 4 GBAs + link cables , but totally worth it , the adventure mode was a blast , and the deathmatch was everything you could hope for in a versus mode zelda game .</tokentext>
<sentencetext>They already made that game [wikipedia.org], and it was glorious, but noone seemed to notice.
Its a pain finding 4 GBAs + link cables, but totally worth it, the adventure mode was a blast, and the deathmatch was everything you could hope for in a versus mode zelda game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</id>
	<title>All the focus on 3d was for the wrong reason</title>
	<author>joeflies</author>
	<datestamp>1264537680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>The reason that developers stopped making side scrollers wasn't because that 3d games were better.  In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it.

The fact is that 2d games are still fun and can still be fun.  Just because a particular console has a feature doesn't mean it's needed, and that goes for wii too, with too many games adding motion sensor to it even though it's not necessary. It's good to see some good old arcade action come back full circle.</htmltext>
<tokenext>The reason that developers stopped making side scrollers was n't because that 3d games were better .
In some cases ( sony ) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly , they forbid the publication of 2d games on it .
The fact is that 2d games are still fun and can still be fun .
Just because a particular console has a feature does n't mean it 's needed , and that goes for wii too , with too many games adding motion sensor to it even though it 's not necessary .
It 's good to see some good old arcade action come back full circle .</tokentext>
<sentencetext>The reason that developers stopped making side scrollers wasn't because that 3d games were better.
In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it.
The fact is that 2d games are still fun and can still be fun.
Just because a particular console has a feature doesn't mean it's needed, and that goes for wii too, with too many games adding motion sensor to it even though it's not necessary.
It's good to see some good old arcade action come back full circle.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902114</id>
	<title>Re:Awesome! Here's to hoping for more sidescroller</title>
	<author>Paradigm\_Complex</author>
	<datestamp>1264507080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Especially Super Metroid.<p>While all the details aren't known, they are working on <a href="http://www.metroid-database.com/?g=mom" title="metroid-database.com">another Metroid</a> [metroid-database.com].  While part of the development team is Team Ninja, the other part is the same guys who worked on Metroid Fusion, which is the department which descended from the department which made Super Metroid.<br> <br>

He's to a true sequel to Super Metroid that isn't a clone and doesn't withhold gameplay elements (eg: single-column wall jumps)<br> <br><nobr> <wbr></nobr>/me holds up glass</p></htmltext>
<tokenext>Especially Super Metroid.While all the details are n't known , they are working on another Metroid [ metroid-database.com ] .
While part of the development team is Team Ninja , the other part is the same guys who worked on Metroid Fusion , which is the department which descended from the department which made Super Metroid .
He 's to a true sequel to Super Metroid that is n't a clone and does n't withhold gameplay elements ( eg : single-column wall jumps ) /me holds up glass</tokentext>
<sentencetext>Especially Super Metroid.While all the details aren't known, they are working on another Metroid [metroid-database.com].
While part of the development team is Team Ninja, the other part is the same guys who worked on Metroid Fusion, which is the department which descended from the department which made Super Metroid.
He's to a true sequel to Super Metroid that isn't a clone and doesn't withhold gameplay elements (eg: single-column wall jumps)  /me holds up glass</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901312</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>montibbalt</author>
	<datestamp>1264539180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Regardless of Mario's success, I'm sure we can expect to see about 12 of the same first person shooter arrive this fall</htmltext>
<tokenext>Regardless of Mario 's success , I 'm sure we can expect to see about 12 of the same first person shooter arrive this fall</tokentext>
<sentencetext>Regardless of Mario's success, I'm sure we can expect to see about 12 of the same first person shooter arrive this fall</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30907444</id>
	<title>Funny</title>
	<author>smd75</author>
	<datestamp>1264533300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>This came out the day after I 100\% completed NSMBW, It was worth the money, totally.</p></htmltext>
<tokenext>This came out the day after I 100 \ % completed NSMBW , It was worth the money , totally .</tokentext>
<sentencetext>This came out the day after I 100\% completed NSMBW, It was worth the money, totally.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901326</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>flimflammer</author>
	<datestamp>1264539240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In "some" cases they forbade the publication of 2D games on the PSX? Who did? Cause there is an immeasurable number of 2D titles on the PSX.</p></htmltext>
<tokenext>In " some " cases they forbade the publication of 2D games on the PSX ?
Who did ?
Cause there is an immeasurable number of 2D titles on the PSX .</tokentext>
<sentencetext>In "some" cases they forbade the publication of 2D games on the PSX?
Who did?
Cause there is an immeasurable number of 2D titles on the PSX.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901036</id>
	<title>Re:One of the few games I bought</title>
	<author>DeKO</author>
	<datestamp>1264449480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Really? Because the only thing that I dislike is actually the multiplayer mode. Almost every interaction between the characters is meant to be disruptive. Either you stay far away from your ally, or one will accidentally end up killing the other. Maybe the fun is in obstructing the other player? Well, not for me, or anyone I invited to play with me. Good'n old Contra is much more enjoyable.</p></htmltext>
<tokenext>Really ?
Because the only thing that I dislike is actually the multiplayer mode .
Almost every interaction between the characters is meant to be disruptive .
Either you stay far away from your ally , or one will accidentally end up killing the other .
Maybe the fun is in obstructing the other player ?
Well , not for me , or anyone I invited to play with me .
Good'n old Contra is much more enjoyable .</tokentext>
<sentencetext>Really?
Because the only thing that I dislike is actually the multiplayer mode.
Almost every interaction between the characters is meant to be disruptive.
Either you stay far away from your ally, or one will accidentally end up killing the other.
Maybe the fun is in obstructing the other player?
Well, not for me, or anyone I invited to play with me.
Good'n old Contra is much more enjoyable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900966</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901106</id>
	<title>Release dates</title>
	<author>Kitkoan</author>
	<datestamp>1264536900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15</p></div><p>Launching first in North America on Nov 15th, 5 days later released in Europe on Nov 20th and then 2 weeks later released in Japan on Dec 3rd. While it's normal for a japanese game to be released in North America first then followed by Europe, I'm surprised that it was released almost 3 weeks before being released in Japan. Or is this new Mario not made in Japan?</p></div>
	</htmltext>
<tokenext>NSMB Wii has sold 3 million units in Japan , where it launched on December 3 ; 3 million copies in Europe , where it launched November 20 , and 4.5 million units in North America , where it launched November 15Launching first in North America on Nov 15th , 5 days later released in Europe on Nov 20th and then 2 weeks later released in Japan on Dec 3rd .
While it 's normal for a japanese game to be released in North America first then followed by Europe , I 'm surprised that it was released almost 3 weeks before being released in Japan .
Or is this new Mario not made in Japan ?</tokentext>
<sentencetext>NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15Launching first in North America on Nov 15th, 5 days later released in Europe on Nov 20th and then 2 weeks later released in Japan on Dec 3rd.
While it's normal for a japanese game to be released in North America first then followed by Europe, I'm surprised that it was released almost 3 weeks before being released in Japan.
Or is this new Mario not made in Japan?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901816</id>
	<title>Re:The right way to rehash</title>
	<author>Qu4Z</author>
	<datestamp>1264503180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree with sibling poster. The start is the most hideously dull thing ever, but once you're past the first temple it starts getting more interesting, and it's actually pretty awesome by the end. Well, if you liked OoT, anyway.</p></htmltext>
<tokenext>I agree with sibling poster .
The start is the most hideously dull thing ever , but once you 're past the first temple it starts getting more interesting , and it 's actually pretty awesome by the end .
Well , if you liked OoT , anyway .</tokentext>
<sentencetext>I agree with sibling poster.
The start is the most hideously dull thing ever, but once you're past the first temple it starts getting more interesting, and it's actually pretty awesome by the end.
Well, if you liked OoT, anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901314</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901766</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>cgenman</author>
	<datestamp>1264502580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As a game developer myself, spending time and money is usually the anthesis of innovation.  The more the suits invest in a project, the more guaranteed ROI they will want.  That means, the more like every other bloody game out there it will need to be.</p><p>NSMBWii took a formula that once was popular but now has few games in it, added some really fun new ways of interacting (4 player!), and hit it out of the park.  The title probably didn't cost more than 5 million to produce, but it has a ton of gameplay and can be a lot of fun.  This proves that, like Bionic Commando Rearmed, a small game with a solid creative idea and classic gameplay can be very profitable.  I welcome that realization, and look forward to more accessible, fun 2D titles.</p></htmltext>
<tokenext>As a game developer myself , spending time and money is usually the anthesis of innovation .
The more the suits invest in a project , the more guaranteed ROI they will want .
That means , the more like every other bloody game out there it will need to be.NSMBWii took a formula that once was popular but now has few games in it , added some really fun new ways of interacting ( 4 player !
) , and hit it out of the park .
The title probably did n't cost more than 5 million to produce , but it has a ton of gameplay and can be a lot of fun .
This proves that , like Bionic Commando Rearmed , a small game with a solid creative idea and classic gameplay can be very profitable .
I welcome that realization , and look forward to more accessible , fun 2D titles .</tokentext>
<sentencetext>As a game developer myself, spending time and money is usually the anthesis of innovation.
The more the suits invest in a project, the more guaranteed ROI they will want.
That means, the more like every other bloody game out there it will need to be.NSMBWii took a formula that once was popular but now has few games in it, added some really fun new ways of interacting (4 player!
), and hit it out of the park.
The title probably didn't cost more than 5 million to produce, but it has a ton of gameplay and can be a lot of fun.
This proves that, like Bionic Commando Rearmed, a small game with a solid creative idea and classic gameplay can be very profitable.
I welcome that realization, and look forward to more accessible, fun 2D titles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30906624</id>
	<title>Good game, but...</title>
	<author>VickiM</author>
	<datestamp>1264529760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>It's a really fun game.  I'm only in World 7, but I look forward to the rest.  My only problem has been when I tried to take it to a relative's house this past weekend.  They're in one of the infamous dial-up bubbles all over the country, so they haven't bothered setting up wireless.  The disk required a system update before it would play, so we couldn't play it.  I scoured the box for a warning, expecting better from Nintendo, but couldn't find it.</htmltext>
<tokenext>It 's a really fun game .
I 'm only in World 7 , but I look forward to the rest .
My only problem has been when I tried to take it to a relative 's house this past weekend .
They 're in one of the infamous dial-up bubbles all over the country , so they have n't bothered setting up wireless .
The disk required a system update before it would play , so we could n't play it .
I scoured the box for a warning , expecting better from Nintendo , but could n't find it .</tokentext>
<sentencetext>It's a really fun game.
I'm only in World 7, but I look forward to the rest.
My only problem has been when I tried to take it to a relative's house this past weekend.
They're in one of the infamous dial-up bubbles all over the country, so they haven't bothered setting up wireless.
The disk required a system update before it would play, so we couldn't play it.
I scoured the box for a warning, expecting better from Nintendo, but couldn't find it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901396</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>pclminion</author>
	<datestamp>1264497000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They should produce fewer successful games and more unsuccessful ones? I'm not sure I understand what you're trying to say.</htmltext>
<tokenext>They should produce fewer successful games and more unsuccessful ones ?
I 'm not sure I understand what you 're trying to say .</tokentext>
<sentencetext>They should produce fewer successful games and more unsuccessful ones?
I'm not sure I understand what you're trying to say.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901868</id>
	<title>Re:To Put This In Perspective</title>
	<author>wgoodman</author>
	<datestamp>1264503900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i'd be curious to see where the numbers would lie with used game sales as well.. i know i've bought and lost/scratched/etc FF7 3-4 times by now.</p><p>still.. fairly amazing once you put in  perspective like that.</p></htmltext>
<tokenext>i 'd be curious to see where the numbers would lie with used game sales as well.. i know i 've bought and lost/scratched/etc FF7 3-4 times by now.still.. fairly amazing once you put in perspective like that .</tokentext>
<sentencetext>i'd be curious to see where the numbers would lie with used game sales as well.. i know i've bought and lost/scratched/etc FF7 3-4 times by now.still.. fairly amazing once you put in  perspective like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902696</id>
	<title>Bad gamers are customers too...</title>
	<author>RulerOf</author>
	<datestamp>1264513440000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>It is a fucking game, I am supposed to enjoy my time while playing it.</p></div><p>If only there were more people like you in game development and design.<br> <br>I simply don't buy games anymore for several reasons, aside from the asinine price tags, but one sticks out most above all:  <b>I shouldn't be punished because I suck.</b> <br> <br>A very large number of games that I've tried lately have punished me for failure.  I won't go deep into details about this one or that one, but the latest Wolfenstein title comes to mind as the last one I played for about an hour and then quit.  My "allies" and I were sieging a train station, and, just as in the opening cut scene I had just watched, I tried to sprint around and go Rambo on all of the Nazis behind the door.  I must've reloaded the game fifteen times and tried a different approach every time I got through this door, but alas, I kept dying.  Hiding under cover to reload and recharge my "stamina" just aren't my kind of thing.<br> <br>At the very least, in NSMB, when you fail too many times--and yes, even if it's because you're trying to play in a manner that's just too cavalier for your skill level for you to pull off correctly--you at least have the option to skip the level by watching Luigi one-up your ass and breeze through it.  Ironically, even if you can't win it the way the developers intended you to, you can still play, have some fun, and at the very least, feel like the game was worth your money by beating the damned thing.<br> <br>....I'm gonna go play some DotA and kindly get back off the hardcore gamers' lawns.</p></div>
	</htmltext>
<tokenext>It is a fucking game , I am supposed to enjoy my time while playing it.If only there were more people like you in game development and design .
I simply do n't buy games anymore for several reasons , aside from the asinine price tags , but one sticks out most above all : I should n't be punished because I suck .
A very large number of games that I 've tried lately have punished me for failure .
I wo n't go deep into details about this one or that one , but the latest Wolfenstein title comes to mind as the last one I played for about an hour and then quit .
My " allies " and I were sieging a train station , and , just as in the opening cut scene I had just watched , I tried to sprint around and go Rambo on all of the Nazis behind the door .
I must 've reloaded the game fifteen times and tried a different approach every time I got through this door , but alas , I kept dying .
Hiding under cover to reload and recharge my " stamina " just are n't my kind of thing .
At the very least , in NSMB , when you fail too many times--and yes , even if it 's because you 're trying to play in a manner that 's just too cavalier for your skill level for you to pull off correctly--you at least have the option to skip the level by watching Luigi one-up your ass and breeze through it .
Ironically , even if you ca n't win it the way the developers intended you to , you can still play , have some fun , and at the very least , feel like the game was worth your money by beating the damned thing .
....I 'm gon na go play some DotA and kindly get back off the hardcore gamers ' lawns .</tokentext>
<sentencetext>It is a fucking game, I am supposed to enjoy my time while playing it.If only there were more people like you in game development and design.
I simply don't buy games anymore for several reasons, aside from the asinine price tags, but one sticks out most above all:  I shouldn't be punished because I suck.
A very large number of games that I've tried lately have punished me for failure.
I won't go deep into details about this one or that one, but the latest Wolfenstein title comes to mind as the last one I played for about an hour and then quit.
My "allies" and I were sieging a train station, and, just as in the opening cut scene I had just watched, I tried to sprint around and go Rambo on all of the Nazis behind the door.
I must've reloaded the game fifteen times and tried a different approach every time I got through this door, but alas, I kept dying.
Hiding under cover to reload and recharge my "stamina" just aren't my kind of thing.
At the very least, in NSMB, when you fail too many times--and yes, even if it's because you're trying to play in a manner that's just too cavalier for your skill level for you to pull off correctly--you at least have the option to skip the level by watching Luigi one-up your ass and breeze through it.
Ironically, even if you can't win it the way the developers intended you to, you can still play, have some fun, and at the very least, feel like the game was worth your money by beating the damned thing.
....I'm gonna go play some DotA and kindly get back off the hardcore gamers' lawns.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901314</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901152</id>
	<title>Awesome! Here's to hoping for more sidescrollers!</title>
	<author>Anonymous</author>
	<datestamp>1264537500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Especially Super Metroid.</p><p>Though, there would be something to be said for a well-rendered 3D Samus Aran sans armor....</p></htmltext>
<tokenext>Especially Super Metroid.Though , there would be something to be said for a well-rendered 3D Samus Aran sans armor... .</tokentext>
<sentencetext>Especially Super Metroid.Though, there would be something to be said for a well-rendered 3D Samus Aran sans armor....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900966</id>
	<title>One of the few games I bought</title>
	<author>Anonymous</author>
	<datestamp>1264448760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>It is very similar to Mario World and is a lot of fun.</p><p>A cool thing is that you can play two player where you both navigate through map together.</p><p>One of the few side strollers I really enjoyed.</p></htmltext>
<tokenext>It is very similar to Mario World and is a lot of fun.A cool thing is that you can play two player where you both navigate through map together.One of the few side strollers I really enjoyed .</tokentext>
<sentencetext>It is very similar to Mario World and is a lot of fun.A cool thing is that you can play two player where you both navigate through map together.One of the few side strollers I really enjoyed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901400</id>
	<title>Re:To Put This In Perspective</title>
	<author>Anonymous</author>
	<datestamp>1264497060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Legs?  A Mario game?  I guess it's just barely possible.</p><p>(Don't look for a drop in either sales or price before 2020)</p></htmltext>
<tokenext>Legs ?
A Mario game ?
I guess it 's just barely possible .
( Do n't look for a drop in either sales or price before 2020 )</tokentext>
<sentencetext>Legs?
A Mario game?
I guess it's just barely possible.
(Don't look for a drop in either sales or price before 2020)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902364</id>
	<title>Re:To Put This In Perspective</title>
	<author>ThisIsForReal</author>
	<datestamp>1264510260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Unlike movie box office grosses (which I've followed out of curiosity every week for over 14 years now and can speak with at least an ounce of authority), game sales behave in a vastly different way (of which I've followed out of curiosity for a few years now).
<p>
In short, there's a lot more room for many different game titles selling in a store at once than for movies playing in theaters.  As a resulting, sales will continue for a long time.  This will have longer legs than you think and may still reach number 1 of all the mario series, given the console market penetration and change in world population while accounting for increased world disposable income since previous mario titles.</p></htmltext>
<tokenext>Unlike movie box office grosses ( which I 've followed out of curiosity every week for over 14 years now and can speak with at least an ounce of authority ) , game sales behave in a vastly different way ( of which I 've followed out of curiosity for a few years now ) .
In short , there 's a lot more room for many different game titles selling in a store at once than for movies playing in theaters .
As a resulting , sales will continue for a long time .
This will have longer legs than you think and may still reach number 1 of all the mario series , given the console market penetration and change in world population while accounting for increased world disposable income since previous mario titles .</tokentext>
<sentencetext>Unlike movie box office grosses (which I've followed out of curiosity every week for over 14 years now and can speak with at least an ounce of authority), game sales behave in a vastly different way (of which I've followed out of curiosity for a few years now).
In short, there's a lot more room for many different game titles selling in a store at once than for movies playing in theaters.
As a resulting, sales will continue for a long time.
This will have longer legs than you think and may still reach number 1 of all the mario series, given the console market penetration and change in world population while accounting for increased world disposable income since previous mario titles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901300</id>
	<title>Re:One of the few games I bought</title>
	<author>Anonymous</author>
	<datestamp>1264539060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Haha</p><p>How does the meme goes? you are doing it wrong.</p><p>Once you (and your co-players) learn to use the features of the game, the multiplayer is actually an advantage.</p><p>For example, in the haunted houses, watching at both sides to stop the ghosts.</p><p>Or jumping on your partner to reach stuff at higher places.</p><p>Or "going bubble" when someone cannot pass certain section.<br>Or "oing bubble" after grabbing a star-coin to avoid dying</p><p>I have whined about the lack of good games for Wii, but NSMB is one of the few good ones. Unfortunately it is *very* short. We have already finished and got all the star coins... and that's it.</p></htmltext>
<tokenext>HahaHow does the meme goes ?
you are doing it wrong.Once you ( and your co-players ) learn to use the features of the game , the multiplayer is actually an advantage.For example , in the haunted houses , watching at both sides to stop the ghosts.Or jumping on your partner to reach stuff at higher places.Or " going bubble " when someone can not pass certain section.Or " oing bubble " after grabbing a star-coin to avoid dyingI have whined about the lack of good games for Wii , but NSMB is one of the few good ones .
Unfortunately it is * very * short .
We have already finished and got all the star coins... and that 's it .</tokentext>
<sentencetext>HahaHow does the meme goes?
you are doing it wrong.Once you (and your co-players) learn to use the features of the game, the multiplayer is actually an advantage.For example, in the haunted houses, watching at both sides to stop the ghosts.Or jumping on your partner to reach stuff at higher places.Or "going bubble" when someone cannot pass certain section.Or "oing bubble" after grabbing a star-coin to avoid dyingI have whined about the lack of good games for Wii, but NSMB is one of the few good ones.
Unfortunately it is *very* short.
We have already finished and got all the star coins... and that's it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901036</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902318</id>
	<title>Re:One of the few games I bought</title>
	<author>dzfoo</author>
	<datestamp>1264509840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>At any time, whoever is lagging behind, can hit the "A" button which encloses them in a bubble.  When bubbled, they can safely gravitate towards the other player when he reaches a safe spot.</p><p>That's how my wife and I play it, and it is loads of fun!</p><p>
&nbsp; &nbsp; &nbsp; -dZ.</p></htmltext>
<tokenext>At any time , whoever is lagging behind , can hit the " A " button which encloses them in a bubble .
When bubbled , they can safely gravitate towards the other player when he reaches a safe spot.That 's how my wife and I play it , and it is loads of fun !
      -dZ .</tokentext>
<sentencetext>At any time, whoever is lagging behind, can hit the "A" button which encloses them in a bubble.
When bubbled, they can safely gravitate towards the other player when he reaches a safe spot.That's how my wife and I play it, and it is loads of fun!
      -dZ.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901394</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>JackieBrown</author>
	<datestamp>1264496940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I can't help but worry that this will simply encourage developers to skimp on innovation in future games.  After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?</p></div><p>I see that more with them reselling the old games as wads.</p><p>This one is a new game with a familiar feel.</p></div>
	</htmltext>
<tokenext>I ca n't help but worry that this will simply encourage developers to skimp on innovation in future games .
After all , if you can make an inexpensive game that sells millions to casual gamers , why bother spending time and money to create an innovative new experience ? I see that more with them reselling the old games as wads.This one is a new game with a familiar feel .</tokentext>
<sentencetext>I can't help but worry that this will simply encourage developers to skimp on innovation in future games.
After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?I see that more with them reselling the old games as wads.This one is a new game with a familiar feel.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901862</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>0100010001010011</author>
	<datestamp>1264503780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's plenty that's "innovative" about the new game. The innovation they added was polish.</p><p>The world had smart phones before the iPhone and the world had 2D side scrollers before NSMB. But Nintendo engineers seemed to have polished everything. The sound, the interactions, everything.</p><p>And by no means is that 'cheap'.</p></htmltext>
<tokenext>There 's plenty that 's " innovative " about the new game .
The innovation they added was polish.The world had smart phones before the iPhone and the world had 2D side scrollers before NSMB .
But Nintendo engineers seemed to have polished everything .
The sound , the interactions , everything.And by no means is that 'cheap' .</tokentext>
<sentencetext>There's plenty that's "innovative" about the new game.
The innovation they added was polish.The world had smart phones before the iPhone and the world had 2D side scrollers before NSMB.
But Nintendo engineers seemed to have polished everything.
The sound, the interactions, everything.And by no means is that 'cheap'.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30908620</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>DreadPiratePizz</author>
	<datestamp>1264537920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm sorry, but I think that innovation highly overrated, and you said it yourself: 2D mario is fun. We don't NEED to innovate to create fun games. In fact, I'm wishing developers nowadays tried less to innovate and tried more to simply make a fun game.</htmltext>
<tokenext>I 'm sorry , but I think that innovation highly overrated , and you said it yourself : 2D mario is fun .
We do n't NEED to innovate to create fun games .
In fact , I 'm wishing developers nowadays tried less to innovate and tried more to simply make a fun game .</tokentext>
<sentencetext>I'm sorry, but I think that innovation highly overrated, and you said it yourself: 2D mario is fun.
We don't NEED to innovate to create fun games.
In fact, I'm wishing developers nowadays tried less to innovate and tried more to simply make a fun game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902438</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>dzfoo</author>
	<datestamp>1264510860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, the problem back in the 1990s, when 3-D games started getting popular, was a matter of <i>perception</i>:  3-D games were the new-fangled rage, and anybody who made a plain-old 2-D scroller was thought of as being behind the times and totally uncool.  The tacit understanding was that 3-D games where <i>a priori</i> more sophisticated and innovative than any 2-D side-scroller.</p><p>I remember this because when "Oddworld: Abe's Oddyssey" came out, some gaming magazines gave it a bad review just <i>because</i> it was a 2-D side-scroller and not another eye-popping 3-D game, as the rest of the industry was expected to release.  And those who gave it a good review went out of their way to convince people that "even though" it was a 2-D side-scroller, it was still very innovative and a lot of fun to play.</p><p>That Oddworld game blew my mind and it <i>was</i> indeed better and more innovative than most of the 3-D crap of the era.</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; -dZ.</p></htmltext>
<tokenext>Well , the problem back in the 1990s , when 3-D games started getting popular , was a matter of perception : 3-D games were the new-fangled rage , and anybody who made a plain-old 2-D scroller was thought of as being behind the times and totally uncool .
The tacit understanding was that 3-D games where a priori more sophisticated and innovative than any 2-D side-scroller.I remember this because when " Oddworld : Abe 's Oddyssey " came out , some gaming magazines gave it a bad review just because it was a 2-D side-scroller and not another eye-popping 3-D game , as the rest of the industry was expected to release .
And those who gave it a good review went out of their way to convince people that " even though " it was a 2-D side-scroller , it was still very innovative and a lot of fun to play.That Oddworld game blew my mind and it was indeed better and more innovative than most of the 3-D crap of the era .
        -dZ .</tokentext>
<sentencetext>Well, the problem back in the 1990s, when 3-D games started getting popular, was a matter of perception:  3-D games were the new-fangled rage, and anybody who made a plain-old 2-D scroller was thought of as being behind the times and totally uncool.
The tacit understanding was that 3-D games where a priori more sophisticated and innovative than any 2-D side-scroller.I remember this because when "Oddworld: Abe's Oddyssey" came out, some gaming magazines gave it a bad review just because it was a 2-D side-scroller and not another eye-popping 3-D game, as the rest of the industry was expected to release.
And those who gave it a good review went out of their way to convince people that "even though" it was a 2-D side-scroller, it was still very innovative and a lot of fun to play.That Oddworld game blew my mind and it was indeed better and more innovative than most of the 3-D crap of the era.
        -dZ.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901370</id>
	<title>Re:I have to give props to Nintendo for</title>
	<author>anss123</author>
	<datestamp>1264496700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yoshi's Story and the Wario games didn't really scream "Mario" all that loudly, but even then they were pretty good games. The 3D Marios were perhaps not as good as the 2D Marios but pretty close I think (didn't care for them personally). Paper Mario may not be everyone's favorite but I belive they have a loyal following.</p><p>Point being that when Mario is prominently in the title "you know" that it's a good game, even the spin off games such as Dr. Mario and Mario Kart. That's what I find impressive about the Mario franchise.</p><p>New Super Mario goes "back to the basics" and appeals to new and old school gamers because of that. The he last really good and big selling 2D platformer was Donkey Kong Country so the market was probably waiting for something like NSMB to come along.</p><p>But one reason it's NSMB that's the "big seller" and not "insert good 2d platformer I've never heard about" is partly because of Mario's good rep, not just because it's good old school 2d platforming game with a marketing campaign attached.</p></htmltext>
<tokenext>Yoshi 's Story and the Wario games did n't really scream " Mario " all that loudly , but even then they were pretty good games .
The 3D Marios were perhaps not as good as the 2D Marios but pretty close I think ( did n't care for them personally ) .
Paper Mario may not be everyone 's favorite but I belive they have a loyal following.Point being that when Mario is prominently in the title " you know " that it 's a good game , even the spin off games such as Dr. Mario and Mario Kart .
That 's what I find impressive about the Mario franchise.New Super Mario goes " back to the basics " and appeals to new and old school gamers because of that .
The he last really good and big selling 2D platformer was Donkey Kong Country so the market was probably waiting for something like NSMB to come along.But one reason it 's NSMB that 's the " big seller " and not " insert good 2d platformer I 've never heard about " is partly because of Mario 's good rep , not just because it 's good old school 2d platforming game with a marketing campaign attached .</tokentext>
<sentencetext>Yoshi's Story and the Wario games didn't really scream "Mario" all that loudly, but even then they were pretty good games.
The 3D Marios were perhaps not as good as the 2D Marios but pretty close I think (didn't care for them personally).
Paper Mario may not be everyone's favorite but I belive they have a loyal following.Point being that when Mario is prominently in the title "you know" that it's a good game, even the spin off games such as Dr. Mario and Mario Kart.
That's what I find impressive about the Mario franchise.New Super Mario goes "back to the basics" and appeals to new and old school gamers because of that.
The he last really good and big selling 2D platformer was Donkey Kong Country so the market was probably waiting for something like NSMB to come along.But one reason it's NSMB that's the "big seller" and not "insert good 2d platformer I've never heard about" is partly because of Mario's good rep, not just because it's good old school 2d platforming game with a marketing campaign attached.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30903364</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>Chris Pimlott</author>
	<datestamp>1264517520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.</p></htmltext>
<tokenext>While I agree with you , I should point out that the new Wii Super Mario does use motion sensor ; a few actions , like using the propeller hat , require you to shake the controller .</tokentext>
<sentencetext>While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902890</id>
	<title>Re:I have to give props to Nintendo for</title>
	<author>elashish14</author>
	<datestamp>1264515000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yoshi's Island (Super Mario World 2 I think) was also a great game in the franchise. Different concept, but still a very similar playing style. Plus it kept you coming back to unlock new levels, similar to NSMB DS and Wii. Probably the first game in the series to do that.</p><p>Ah, nostalgia.</p></htmltext>
<tokenext>Yoshi 's Island ( Super Mario World 2 I think ) was also a great game in the franchise .
Different concept , but still a very similar playing style .
Plus it kept you coming back to unlock new levels , similar to NSMB DS and Wii .
Probably the first game in the series to do that.Ah , nostalgia .</tokentext>
<sentencetext>Yoshi's Island (Super Mario World 2 I think) was also a great game in the franchise.
Different concept, but still a very similar playing style.
Plus it kept you coming back to unlock new levels, similar to NSMB DS and Wii.
Probably the first game in the series to do that.Ah, nostalgia.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901138</id>
	<title>Re:I have to give props to Nintendo for</title>
	<author>Anonymous</author>
	<datestamp>1264537260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are a few others you should count in (like the Paper Mario series, and Yoshi's Story.) I tried playing Super Paper Mario Wii once, and gave up about 10 minutes or so into the game, tired of just pressing A to proceed to the next dialog line. I didn't play any of it. I would call that a miss too. It's amazing how many game designers think the player needs to be schooled for minutes on the mechanics and/or story before can start enjoying it; and even more when it's Nintendo committing the blunder with their very mascot. New Super Mario Bros goes back to the origins (once again) where you just play it.</p></htmltext>
<tokenext>There are a few others you should count in ( like the Paper Mario series , and Yoshi 's Story .
) I tried playing Super Paper Mario Wii once , and gave up about 10 minutes or so into the game , tired of just pressing A to proceed to the next dialog line .
I did n't play any of it .
I would call that a miss too .
It 's amazing how many game designers think the player needs to be schooled for minutes on the mechanics and/or story before can start enjoying it ; and even more when it 's Nintendo committing the blunder with their very mascot .
New Super Mario Bros goes back to the origins ( once again ) where you just play it .</tokentext>
<sentencetext>There are a few others you should count in (like the Paper Mario series, and Yoshi's Story.
) I tried playing Super Paper Mario Wii once, and gave up about 10 minutes or so into the game, tired of just pressing A to proceed to the next dialog line.
I didn't play any of it.
I would call that a miss too.
It's amazing how many game designers think the player needs to be schooled for minutes on the mechanics and/or story before can start enjoying it; and even more when it's Nintendo committing the blunder with their very mascot.
New Super Mario Bros goes back to the origins (once again) where you just play it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901688</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>Fallingcow</author>
	<datestamp>1264501260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I just downloaded a bunch of old Nintendo Power magazines for some nostalgic reading, and I was browsing one from after the N64 came out but before the Super Nintendo was retired.</p><p>Holy shit, the letter section was dominated by people complaining about some 2D game on the N64.  "I didn't get an N64 to play 2D games!".</p><p>That may be part of why they stopped making the 2D games for a while--they weren't "next gen" enough for people</p></htmltext>
<tokenext>I just downloaded a bunch of old Nintendo Power magazines for some nostalgic reading , and I was browsing one from after the N64 came out but before the Super Nintendo was retired.Holy shit , the letter section was dominated by people complaining about some 2D game on the N64 .
" I did n't get an N64 to play 2D games !
" .That may be part of why they stopped making the 2D games for a while--they were n't " next gen " enough for people</tokentext>
<sentencetext>I just downloaded a bunch of old Nintendo Power magazines for some nostalgic reading, and I was browsing one from after the N64 came out but before the Super Nintendo was retired.Holy shit, the letter section was dominated by people complaining about some 2D game on the N64.
"I didn't get an N64 to play 2D games!
".That may be part of why they stopped making the 2D games for a while--they weren't "next gen" enough for people</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901720</id>
	<title>Re:One of the few games I bought</title>
	<author>TheVelvetFlamebait</author>
	<datestamp>1264501860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ha! That's part of the fun and the challenge. It's easy for tensions to rise, but at the same time, death is less serious, since you just come back in a bubble.</p><p>I really enjoyed that game.</p></htmltext>
<tokenext>Ha !
That 's part of the fun and the challenge .
It 's easy for tensions to rise , but at the same time , death is less serious , since you just come back in a bubble.I really enjoyed that game .</tokentext>
<sentencetext>Ha!
That's part of the fun and the challenge.
It's easy for tensions to rise, but at the same time, death is less serious, since you just come back in a bubble.I really enjoyed that game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</id>
	<title>The Appeal of Mass Market Gaming</title>
	<author>Anonymous</author>
	<datestamp>1264536960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games.  After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?

Still, I must admit 2D Mario has always had great appeal to me.  It really is a fun game.</htmltext>
<tokenext>While I applaud Nintendo for their financial success , I ca n't help but worry that this will simply encourage developers to skimp on innovation in future games .
After all , if you can make an inexpensive game that sells millions to casual gamers , why bother spending time and money to create an innovative new experience ?
Still , I must admit 2D Mario has always had great appeal to me .
It really is a fun game .</tokentext>
<sentencetext>While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games.
After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?
Still, I must admit 2D Mario has always had great appeal to me.
It really is a fun game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901468</id>
	<title>Good game.</title>
	<author>miffo.swe</author>
	<datestamp>1264498140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Its a really good game with excellent levels and layout. The real fun starts when you play it with a couple of friends. I really hope there will be more games like this coming out.</p></htmltext>
<tokenext>Its a really good game with excellent levels and layout .
The real fun starts when you play it with a couple of friends .
I really hope there will be more games like this coming out .</tokentext>
<sentencetext>Its a really good game with excellent levels and layout.
The real fun starts when you play it with a couple of friends.
I really hope there will be more games like this coming out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30905198</id>
	<title>Re:One of the few games I bought</title>
	<author>crossmr</author>
	<datestamp>1264524600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes. I didn't buy the claim that this was the hardest mario yet. I finished it with tons of lives left by myself. Add 3 friends to the mix, 1 of whom is drunk and another who isn't terribly good at these kinds of games and you've got a gong show.<br>I spent most of the time carrying around the person wasn't that good and avoiding the drunk guy as he inevitably bounced us all into death.</p></htmltext>
<tokenext>Yes .
I did n't buy the claim that this was the hardest mario yet .
I finished it with tons of lives left by myself .
Add 3 friends to the mix , 1 of whom is drunk and another who is n't terribly good at these kinds of games and you 've got a gong show.I spent most of the time carrying around the person was n't that good and avoiding the drunk guy as he inevitably bounced us all into death .</tokentext>
<sentencetext>Yes.
I didn't buy the claim that this was the hardest mario yet.
I finished it with tons of lives left by myself.
Add 3 friends to the mix, 1 of whom is drunk and another who isn't terribly good at these kinds of games and you've got a gong show.I spent most of the time carrying around the person wasn't that good and avoiding the drunk guy as he inevitably bounced us all into death.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901128</id>
	<title>Re:One of the few games I bought</title>
	<author>Anonymous</author>
	<datestamp>1264537140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm a big retro gamer, and I love this trend of new games being made in the style of the classics.  For anybody who likes New Super Mario Bros. Wii, try the Konami Rebirth series on Wiiware and the new A Boy and his Blob game.  Muramasa: The Demon Blade is awesome as well, though it isn't based on an existing franchise.  On the HD side of things, 'Splosion Man, Arkedo Series 03: Pixel and the Bionic Commando remake are excellent, and I'm quite looking forward to the new side-scrolling Sonic game, Project Needlemouse.</p></htmltext>
<tokenext>I 'm a big retro gamer , and I love this trend of new games being made in the style of the classics .
For anybody who likes New Super Mario Bros. Wii , try the Konami Rebirth series on Wiiware and the new A Boy and his Blob game .
Muramasa : The Demon Blade is awesome as well , though it is n't based on an existing franchise .
On the HD side of things , 'Splosion Man , Arkedo Series 03 : Pixel and the Bionic Commando remake are excellent , and I 'm quite looking forward to the new side-scrolling Sonic game , Project Needlemouse .</tokentext>
<sentencetext>I'm a big retro gamer, and I love this trend of new games being made in the style of the classics.
For anybody who likes New Super Mario Bros. Wii, try the Konami Rebirth series on Wiiware and the new A Boy and his Blob game.
Muramasa: The Demon Blade is awesome as well, though it isn't based on an existing franchise.
On the HD side of things, 'Splosion Man, Arkedo Series 03: Pixel and the Bionic Commando remake are excellent, and I'm quite looking forward to the new side-scrolling Sonic game, Project Needlemouse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900966</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30910610</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>brentrad</author>
	<datestamp>1264503360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I totally disagree.  Nintendo had a great idea with the motion controller, but I think that only Nintendo in their branded titles have figured out how to use the motion control effectively.<br> <br>
How to use the motion controller effectively:
<br>1) Use it only where it makes sense - if there's a platform that needs to tilt, use the motion control for that.
<br>2) Use it as an additional button if it makes sense - i.e. spin jump
<br>3) Use it as a sword - I got a total kick out of swinging the Wiimote to swing my sword in Zelda Twilight Princess to kill random enemies - although in a pitched sword battle with a sword-wielding boss, the lack of sensitivity becomes a weakness and you end up just wildly swinging the Wiimote hoping to connect a hit.  Hopefully the Motion Plus will fix that deficiency.
<br>4) Use it as a pointer to pick up items - like picking up star gems in Mario Galaxy
<br>5) Give gamers an option.  New Super Mario Wii gives you the option of playing just with the motion controller sideways using the D-pad, similar to an old-school NES controller.  You can also instead use the nunchuck and its analog stick - WAY better IMO.  Especially since I always played Mario on the NES with an NES Advantage joystick - I always thought the D-pad was a weak excuse for a joystick.
<br> <br>
How NOT to use the motion controller:
<br>1) Don't use it as the main method of control because it's not sensitive enough for that
<br>2) Don't us it as a steering wheel - The Need For Speed series on Wii uses the motion control as the ONLY available method for control, and it SUCKS big time.  I quit playing halfway through because it just wouldn't respond well enough.  You can't beat an analog stick for racing IMO.  Mario Kart Wii gets a pass since you can also use the nunchuck analog stick or the classic controller.</htmltext>
<tokenext>I totally disagree .
Nintendo had a great idea with the motion controller , but I think that only Nintendo in their branded titles have figured out how to use the motion control effectively .
How to use the motion controller effectively : 1 ) Use it only where it makes sense - if there 's a platform that needs to tilt , use the motion control for that .
2 ) Use it as an additional button if it makes sense - i.e .
spin jump 3 ) Use it as a sword - I got a total kick out of swinging the Wiimote to swing my sword in Zelda Twilight Princess to kill random enemies - although in a pitched sword battle with a sword-wielding boss , the lack of sensitivity becomes a weakness and you end up just wildly swinging the Wiimote hoping to connect a hit .
Hopefully the Motion Plus will fix that deficiency .
4 ) Use it as a pointer to pick up items - like picking up star gems in Mario Galaxy 5 ) Give gamers an option .
New Super Mario Wii gives you the option of playing just with the motion controller sideways using the D-pad , similar to an old-school NES controller .
You can also instead use the nunchuck and its analog stick - WAY better IMO .
Especially since I always played Mario on the NES with an NES Advantage joystick - I always thought the D-pad was a weak excuse for a joystick .
How NOT to use the motion controller : 1 ) Do n't use it as the main method of control because it 's not sensitive enough for that 2 ) Do n't us it as a steering wheel - The Need For Speed series on Wii uses the motion control as the ONLY available method for control , and it SUCKS big time .
I quit playing halfway through because it just would n't respond well enough .
You ca n't beat an analog stick for racing IMO .
Mario Kart Wii gets a pass since you can also use the nunchuck analog stick or the classic controller .</tokentext>
<sentencetext>I totally disagree.
Nintendo had a great idea with the motion controller, but I think that only Nintendo in their branded titles have figured out how to use the motion control effectively.
How to use the motion controller effectively:
1) Use it only where it makes sense - if there's a platform that needs to tilt, use the motion control for that.
2) Use it as an additional button if it makes sense - i.e.
spin jump
3) Use it as a sword - I got a total kick out of swinging the Wiimote to swing my sword in Zelda Twilight Princess to kill random enemies - although in a pitched sword battle with a sword-wielding boss, the lack of sensitivity becomes a weakness and you end up just wildly swinging the Wiimote hoping to connect a hit.
Hopefully the Motion Plus will fix that deficiency.
4) Use it as a pointer to pick up items - like picking up star gems in Mario Galaxy
5) Give gamers an option.
New Super Mario Wii gives you the option of playing just with the motion controller sideways using the D-pad, similar to an old-school NES controller.
You can also instead use the nunchuck and its analog stick - WAY better IMO.
Especially since I always played Mario on the NES with an NES Advantage joystick - I always thought the D-pad was a weak excuse for a joystick.
How NOT to use the motion controller:
1) Don't use it as the main method of control because it's not sensitive enough for that
2) Don't us it as a steering wheel - The Need For Speed series on Wii uses the motion control as the ONLY available method for control, and it SUCKS big time.
I quit playing halfway through because it just wouldn't respond well enough.
You can't beat an analog stick for racing IMO.
Mario Kart Wii gets a pass since you can also use the nunchuck analog stick or the classic controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30905438</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901276</id>
	<title>Re:One of the few games I bought</title>
	<author>Starayo</author>
	<datestamp>1264538820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>It's a matter of teamwork. When you work together it can be brilliant, but it's planned stuff, not spontaneous play.<br> <br>

For example, I managed to pull off jumping off one player onto another player who themselves had jumped off another player to let me reach a high altitude secret without a helicopter helmet dealie.</htmltext>
<tokenext>It 's a matter of teamwork .
When you work together it can be brilliant , but it 's planned stuff , not spontaneous play .
For example , I managed to pull off jumping off one player onto another player who themselves had jumped off another player to let me reach a high altitude secret without a helicopter helmet dealie .</tokentext>
<sentencetext>It's a matter of teamwork.
When you work together it can be brilliant, but it's planned stuff, not spontaneous play.
For example, I managed to pull off jumping off one player onto another player who themselves had jumped off another player to let me reach a high altitude secret without a helicopter helmet dealie.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901036</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902830</id>
	<title>Re:To Put This In Perspective</title>
	<author>osgeek</author>
	<datestamp>1264514640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think the focus was more on the 45 day sales figure already reaching 10mil.  Long-term, I don't think that anyone will be surprised if it breaks 20mil by next Christmas.</p></htmltext>
<tokenext>I think the focus was more on the 45 day sales figure already reaching 10mil .
Long-term , I do n't think that anyone will be surprised if it breaks 20mil by next Christmas .</tokentext>
<sentencetext>I think the focus was more on the 45 day sales figure already reaching 10mil.
Long-term, I don't think that anyone will be surprised if it breaks 20mil by next Christmas.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901308</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>Hadlock</author>
	<datestamp>1264539120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think the PSX also didn't have dedicated hardware for 2D applications, so games like Marvel vs. Capcom ran particularly bad.</p></htmltext>
<tokenext>I think the PSX also did n't have dedicated hardware for 2D applications , so games like Marvel vs. Capcom ran particularly bad .</tokentext>
<sentencetext>I think the PSX also didn't have dedicated hardware for 2D applications, so games like Marvel vs. Capcom ran particularly bad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</id>
	<title>Re:One of the few games I bought</title>
	<author>Anonymous</author>
	<datestamp>1264536120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Really?  I have found the multiplayer is next to impossible.  You just end killing each other. The more players you have the harder the game becomes, even when your not trying to do each other in. If you try t kill each other, its hard to get anything done.</htmltext>
<tokenext>Really ?
I have found the multiplayer is next to impossible .
You just end killing each other .
The more players you have the harder the game becomes , even when your not trying to do each other in .
If you try t kill each other , its hard to get anything done .</tokentext>
<sentencetext>Really?
I have found the multiplayer is next to impossible.
You just end killing each other.
The more players you have the harder the game becomes, even when your not trying to do each other in.
If you try t kill each other, its hard to get anything done.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900966</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30905838</id>
	<title>Re:The right way to rehash</title>
	<author>Fozzyuw</author>
	<datestamp>1264526760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.</p></div><p>I've just read about a PS3 game called "<a href="http://www.google.com/search?q=3D+block+hero&amp;sourceid=navclient-ff&amp;ie=UTF-8&amp;rlz=1B3GGGL\_en\_\_\_US299" title="google.com">3D Dot Game Heroes: Pixilated Parody</a> [google.com]" or something that's suppose to basically be an original Zelda rip-off but in that "look, we're appreciating retro games" kind of way.  However, it's in 3D, maybe partly in 2D, but the screen shoots looked pretty good.  It was in Game Informer an issue or two ago.</p></div>
	</htmltext>
<tokenext>Now I hope they 'll give us a high-resolution , all-new , top-down Zelda game in the caliber of Link to the Past and Link 's Awakening.I 've just read about a PS3 game called " 3D Dot Game Heroes : Pixilated Parody [ google.com ] " or something that 's suppose to basically be an original Zelda rip-off but in that " look , we 're appreciating retro games " kind of way .
However , it 's in 3D , maybe partly in 2D , but the screen shoots looked pretty good .
It was in Game Informer an issue or two ago .</tokentext>
<sentencetext>Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.I've just read about a PS3 game called "3D Dot Game Heroes: Pixilated Parody [google.com]" or something that's suppose to basically be an original Zelda rip-off but in that "look, we're appreciating retro games" kind of way.
However, it's in 3D, maybe partly in 2D, but the screen shoots looked pretty good.
It was in Game Informer an issue or two ago.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901126</id>
	<title>It really is that awesome</title>
	<author>T-Bucket</author>
	<datestamp>1264537140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The multiplayer absolutely makes this game.  Sure, you end up killing one another a lot. That's part of the fun. Literally, by the third or fourth level you'll be dying because you're laughing too hard to make the next jump off that blue toad's head. Well worth the purchase price if you have 2-3 other people around to play with...</p></htmltext>
<tokenext>The multiplayer absolutely makes this game .
Sure , you end up killing one another a lot .
That 's part of the fun .
Literally , by the third or fourth level you 'll be dying because you 're laughing too hard to make the next jump off that blue toad 's head .
Well worth the purchase price if you have 2-3 other people around to play with.. .</tokentext>
<sentencetext>The multiplayer absolutely makes this game.
Sure, you end up killing one another a lot.
That's part of the fun.
Literally, by the third or fourth level you'll be dying because you're laughing too hard to make the next jump off that blue toad's head.
Well worth the purchase price if you have 2-3 other people around to play with...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901284</id>
	<title>"NSMB" Wii</title>
	<author>Anonymous</author>
	<datestamp>1264538880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Nintendo Stole My Bike?</htmltext>
<tokenext>Nintendo Stole My Bike ?</tokentext>
<sentencetext>Nintendo Stole My Bike?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904782</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>secretcurse</author>
	<datestamp>1264522920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Wait, are you saying that the game isn't innovative?  Coin battle and 4 player co-op are two of the best innovations in the Mario franchise since 1985.  Rather than just throwing the best textures and shaders their artists could make on top of the flavor of the month physics engine, Nintendo sat down and figured out how to take the classic side scrolling adventure game and make it fresh and fun again.  It's not the most original game to ever hit the market, but it's sure as hell a lot more innovative than something like Modern Warfare 2.  In an era when most game studios simply shit out an incremental improvement over whatever worked last year with slightly better graphics, NSMB Wii was a breath of fresh air to me.

***Disclaimer:  I love MW2 even though it's not original.  I also don't think NSMB Wii is the greatest game ever, but saying it's not innovative is ridiculous.</htmltext>
<tokenext>Wait , are you saying that the game is n't innovative ?
Coin battle and 4 player co-op are two of the best innovations in the Mario franchise since 1985 .
Rather than just throwing the best textures and shaders their artists could make on top of the flavor of the month physics engine , Nintendo sat down and figured out how to take the classic side scrolling adventure game and make it fresh and fun again .
It 's not the most original game to ever hit the market , but it 's sure as hell a lot more innovative than something like Modern Warfare 2 .
In an era when most game studios simply shit out an incremental improvement over whatever worked last year with slightly better graphics , NSMB Wii was a breath of fresh air to me .
* * * Disclaimer : I love MW2 even though it 's not original .
I also do n't think NSMB Wii is the greatest game ever , but saying it 's not innovative is ridiculous .</tokentext>
<sentencetext>Wait, are you saying that the game isn't innovative?
Coin battle and 4 player co-op are two of the best innovations in the Mario franchise since 1985.
Rather than just throwing the best textures and shaders their artists could make on top of the flavor of the month physics engine, Nintendo sat down and figured out how to take the classic side scrolling adventure game and make it fresh and fun again.
It's not the most original game to ever hit the market, but it's sure as hell a lot more innovative than something like Modern Warfare 2.
In an era when most game studios simply shit out an incremental improvement over whatever worked last year with slightly better graphics, NSMB Wii was a breath of fresh air to me.
***Disclaimer:  I love MW2 even though it's not original.
I also don't think NSMB Wii is the greatest game ever, but saying it's not innovative is ridiculous.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901538</id>
	<title>Re:One of the few games I bought</title>
	<author>Max Romantschuk</author>
	<datestamp>1264498980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think you're missing the point... The idea with multiplayer is to do stuff together and just have fun. It doesn't matter if you keep dying all the time.<nobr> <wbr></nobr>:)</p><p>I play with our 5- and 3-year-old kids. The younger ones can basically jump and go into the bubble. But they still enjoy being part of doing stuff together.</p><p>Winning isn't everything, and we still get through a level occasionally so the game slowly keeps advancing.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I think you 're missing the point... The idea with multiplayer is to do stuff together and just have fun .
It does n't matter if you keep dying all the time .
: ) I play with our 5- and 3-year-old kids .
The younger ones can basically jump and go into the bubble .
But they still enjoy being part of doing stuff together.Winning is n't everything , and we still get through a level occasionally so the game slowly keeps advancing .
: )</tokentext>
<sentencetext>I think you're missing the point... The idea with multiplayer is to do stuff together and just have fun.
It doesn't matter if you keep dying all the time.
:)I play with our 5- and 3-year-old kids.
The younger ones can basically jump and go into the bubble.
But they still enjoy being part of doing stuff together.Winning isn't everything, and we still get through a level occasionally so the game slowly keeps advancing.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904502</id>
	<title>Re:One of the few games I bought</title>
	<author>Jaysyn</author>
	<datestamp>1264521900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You are doing it wrong.</p><p>I was playing this game with my girlfriend's kid &amp; having trouble getting thru one of the levels.  He told me to grab a fireflower, picked me up &amp; told me to just start shooting.  He then completed the level while I was playing "gunner".  Also, if player 2 or 3 knocks you into a pit accidentally, you can hit A to get into your floaty bubble so you don't die.</p></htmltext>
<tokenext>You are doing it wrong.I was playing this game with my girlfriend 's kid &amp; having trouble getting thru one of the levels .
He told me to grab a fireflower , picked me up &amp; told me to just start shooting .
He then completed the level while I was playing " gunner " .
Also , if player 2 or 3 knocks you into a pit accidentally , you can hit A to get into your floaty bubble so you do n't die .</tokentext>
<sentencetext>You are doing it wrong.I was playing this game with my girlfriend's kid &amp; having trouble getting thru one of the levels.
He told me to grab a fireflower, picked me up &amp; told me to just start shooting.
He then completed the level while I was playing "gunner".
Also, if player 2 or 3 knocks you into a pit accidentally, you can hit A to get into your floaty bubble so you don't die.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901036</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902118</id>
	<title>Re:I have to give props to Nintendo for</title>
	<author>Jack Taylor</author>
	<datestamp>1264507140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not to mention the advertising, at least here in Japan. Nintendo had very high profile TV commercials showing the gameplay and the fact that people of all generations enjoyed playing it. And, of course, it was and is plastered all over video game store shelves. 3 million of those 10 million copies were sold in Japan, so they must be doing something right.</htmltext>
<tokenext>Not to mention the advertising , at least here in Japan .
Nintendo had very high profile TV commercials showing the gameplay and the fact that people of all generations enjoyed playing it .
And , of course , it was and is plastered all over video game store shelves .
3 million of those 10 million copies were sold in Japan , so they must be doing something right .</tokentext>
<sentencetext>Not to mention the advertising, at least here in Japan.
Nintendo had very high profile TV commercials showing the gameplay and the fact that people of all generations enjoyed playing it.
And, of course, it was and is plastered all over video game store shelves.
3 million of those 10 million copies were sold in Japan, so they must be doing something right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900996</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904860</id>
	<title>I tried to buy it, but...</title>
	<author>FuckTheModerators</author>
	<datestamp>1264523280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Target had none.<br>Kmart had none.<br>Walmart had none.<br>Blockbuster had boxes on the "Buy this stuff" shelf.  I picked one up, went to the counter, and told the clerk I'd like to buy it.  She looked behind the counter for a while, then went to the back.  Returning, she placed the empty box back on the "Buy this stuff" shelf and said "Sorry, we don't have any of these."</p><p>Lack of immediate gratification seriously made me consider dusting off my pegleg and eyepatch.</p></htmltext>
<tokenext>Target had none.Kmart had none.Walmart had none.Blockbuster had boxes on the " Buy this stuff " shelf .
I picked one up , went to the counter , and told the clerk I 'd like to buy it .
She looked behind the counter for a while , then went to the back .
Returning , she placed the empty box back on the " Buy this stuff " shelf and said " Sorry , we do n't have any of these .
" Lack of immediate gratification seriously made me consider dusting off my pegleg and eyepatch .</tokentext>
<sentencetext>Target had none.Kmart had none.Walmart had none.Blockbuster had boxes on the "Buy this stuff" shelf.
I picked one up, went to the counter, and told the clerk I'd like to buy it.
She looked behind the counter for a while, then went to the back.
Returning, she placed the empty box back on the "Buy this stuff" shelf and said "Sorry, we don't have any of these.
"Lack of immediate gratification seriously made me consider dusting off my pegleg and eyepatch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904560</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>Jaysyn</author>
	<datestamp>1264522140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You haven't actually played NSMBW, have you?</p></htmltext>
<tokenext>You have n't actually played NSMBW , have you ?</tokentext>
<sentencetext>You haven't actually played NSMBW, have you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901964</id>
	<title>Re:The Appeal of Mass Market Gaming</title>
	<author>michaelhood</author>
	<datestamp>1264505460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games.  After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?</p><p>Still, I must admit 2D Mario has always had great appeal to me.  It really is a fun game.</p></div><p>Yeah, now that this has been a success we'll probably see like 6 Calls of Duty, 17 and a half Final Fantasy games, etc.. oh wait.</p></div>
	</htmltext>
<tokenext>While I applaud Nintendo for their financial success , I ca n't help but worry that this will simply encourage developers to skimp on innovation in future games .
After all , if you can make an inexpensive game that sells millions to casual gamers , why bother spending time and money to create an innovative new experience ? Still , I must admit 2D Mario has always had great appeal to me .
It really is a fun game.Yeah , now that this has been a success we 'll probably see like 6 Calls of Duty , 17 and a half Final Fantasy games , etc.. oh wait .</tokentext>
<sentencetext>While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games.
After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?Still, I must admit 2D Mario has always had great appeal to me.
It really is a fun game.Yeah, now that this has been a success we'll probably see like 6 Calls of Duty, 17 and a half Final Fantasy games, etc.. oh wait.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901134</id>
	<title>Those silly Italian brothers</title>
	<author>jhoegl</author>
	<datestamp>1264537260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>
<a href="http://www.youtube.com/watch?v=9qYQEkbP4jE" title="youtube.com" rel="nofollow">Boopity boopi?</a> [youtube.com]</htmltext>
<tokenext>Boopity boopi ?
[ youtube.com ]</tokentext>
<sentencetext>
Boopity boopi?
[youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901366</id>
	<title>Re:One of the few games I bought</title>
	<author>JackieBrown</author>
	<datestamp>1264496640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You can also play cooperatively and jump of each other for secrets.</p><p>I need to read the manual, though, as I have not figured out how to use all the power-ups.</p></htmltext>
<tokenext>You can also play cooperatively and jump of each other for secrets.I need to read the manual , though , as I have not figured out how to use all the power-ups .</tokentext>
<sentencetext>You can also play cooperatively and jump of each other for secrets.I need to read the manual, though, as I have not figured out how to use all the power-ups.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30911076</id>
	<title>Re:The right way to rehash</title>
	<author>holiggan</author>
	<datestamp>1264505640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I totally agree!</p><p>Let me dare to say more: besides an awesome top-down Zelda (Link to the Past is still the best Zelda ever!), how about some good old fashioned top-down Final Fantasy?</p><p>I stopped caring about Final Fantasy after 7. But on the other hand, I have the "re-editions" of FF1, FF2, FF3, FF4, FF5 and FF6 for the GBA / Nintendo DS. I just love that old-school look!</p><p>I couldn't care less about teens/pre-teens romancing each other, while the world is on the brink of destruction (although the music from the FF series is always top notch).</p><p>I prefer exploring the glorious 2 dimensional maps, with a party of tiny cute dark mages<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>I totally agree ! Let me dare to say more : besides an awesome top-down Zelda ( Link to the Past is still the best Zelda ever !
) , how about some good old fashioned top-down Final Fantasy ? I stopped caring about Final Fantasy after 7 .
But on the other hand , I have the " re-editions " of FF1 , FF2 , FF3 , FF4 , FF5 and FF6 for the GBA / Nintendo DS .
I just love that old-school look ! I could n't care less about teens/pre-teens romancing each other , while the world is on the brink of destruction ( although the music from the FF series is always top notch ) .I prefer exploring the glorious 2 dimensional maps , with a party of tiny cute dark mages ; )</tokentext>
<sentencetext>I totally agree!Let me dare to say more: besides an awesome top-down Zelda (Link to the Past is still the best Zelda ever!
), how about some good old fashioned top-down Final Fantasy?I stopped caring about Final Fantasy after 7.
But on the other hand, I have the "re-editions" of FF1, FF2, FF3, FF4, FF5 and FF6 for the GBA / Nintendo DS.
I just love that old-school look!I couldn't care less about teens/pre-teens romancing each other, while the world is on the brink of destruction (although the music from the FF series is always top notch).I prefer exploring the glorious 2 dimensional maps, with a party of tiny cute dark mages ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30900992</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30906516</id>
	<title>Re:One of the few games I bought</title>
	<author>keytoe</author>
	<datestamp>1264529340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Really? I have found the multiplayer is next to impossible. You just end killing each other. The more players you have the harder the game becomes, even when your not trying to do each other in. If you try t kill each other, its hard to get anything done.</p></div></blockquote><p>This is what makes the game incredible, in my opinion. As a single player game, it's a really good remake of the original Super Mario Brothers. Every time you add another player, it becomes a slightly more diabolical party game. By the time you're made it to four players, you're constantly screaming at the rest of the idiots to "JUST FUCKING BUBBLE AND I'LL DO IT" and to "STOP FUCKING PUSHING ME".</p><p>Any Mario game where "stop pushing" and "you bounced me into the lava" are common utterances is a great one. Teamwork and coordination are critical in four player mode - much more so than any coop version of any shooter I've ever played.</p></div>
	</htmltext>
<tokenext>Really ?
I have found the multiplayer is next to impossible .
You just end killing each other .
The more players you have the harder the game becomes , even when your not trying to do each other in .
If you try t kill each other , its hard to get anything done.This is what makes the game incredible , in my opinion .
As a single player game , it 's a really good remake of the original Super Mario Brothers .
Every time you add another player , it becomes a slightly more diabolical party game .
By the time you 're made it to four players , you 're constantly screaming at the rest of the idiots to " JUST FUCKING BUBBLE AND I 'LL DO IT " and to " STOP FUCKING PUSHING ME " .Any Mario game where " stop pushing " and " you bounced me into the lava " are common utterances is a great one .
Teamwork and coordination are critical in four player mode - much more so than any coop version of any shooter I 've ever played .</tokentext>
<sentencetext>Really?
I have found the multiplayer is next to impossible.
You just end killing each other.
The more players you have the harder the game becomes, even when your not trying to do each other in.
If you try t kill each other, its hard to get anything done.This is what makes the game incredible, in my opinion.
As a single player game, it's a really good remake of the original Super Mario Brothers.
Every time you add another player, it becomes a slightly more diabolical party game.
By the time you're made it to four players, you're constantly screaming at the rest of the idiots to "JUST FUCKING BUBBLE AND I'LL DO IT" and to "STOP FUCKING PUSHING ME".Any Mario game where "stop pushing" and "you bounced me into the lava" are common utterances is a great one.
Teamwork and coordination are critical in four player mode - much more so than any coop version of any shooter I've ever played.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30902982</id>
	<title>History behind Super Mario Bros Wii and other info</title>
	<author>PhiberOptix</author>
	<datestamp>1264515600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>On the latest Iwata Asks (where the president of Nintendo interviews his staff) there's a lot of interesting info about how Miyamoto came up with the sound effect for the propeller mario, why mario wears overalls, why use a mushroom as a powerup, why turtles as opponents and other interesting info.</p><p>http://us.wii.com/iwata\_asks/nsmb/vol1\_page1.jsp</p></htmltext>
<tokenext>On the latest Iwata Asks ( where the president of Nintendo interviews his staff ) there 's a lot of interesting info about how Miyamoto came up with the sound effect for the propeller mario , why mario wears overalls , why use a mushroom as a powerup , why turtles as opponents and other interesting info.http : //us.wii.com/iwata \ _asks/nsmb/vol1 \ _page1.jsp</tokentext>
<sentencetext>On the latest Iwata Asks (where the president of Nintendo interviews his staff) there's a lot of interesting info about how Miyamoto came up with the sound effect for the propeller mario, why mario wears overalls, why use a mushroom as a powerup, why turtles as opponents and other interesting info.http://us.wii.com/iwata\_asks/nsmb/vol1\_page1.jsp</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30905782</id>
	<title>Reggie Fils-Aime wins his bet</title>
	<author>Daetrin</author>
	<datestamp>1264526640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"<i>Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4</i>"<br>
<br>
Which means it has now also outsold MW2 on every platform, including the 360, \_individually\_ (not all combined.) Just like  <a href="http://www.1up.com/do/newsStory?cId=3177277" title="1up.com">Reggie bet that it would.</a> [1up.com] He originally said it would beat Modern Warfare 2 on one platform by the end of January. (The person he was interviewing then specified the 360 and Reggie didn't seem to object. Which led to a lot of controversy amongst fanboys when it seemed like Mario might beat the PS3 sales but not the 360 sales, but that's all moot now.)<br>
<br>
After the response to the initial sales of Modern Warfare 2 in November, a lot of people are going to be <a href="http://www.google.com/search?hl=en&amp;q=\%2B\%22Sorry+Reggie\%22+\%2B\%22Modern+Warfare+2\%22&amp;aq=f&amp;aql=&amp;aqi=&amp;oq=" title="google.com">eating crow</a> [google.com] over that one<nobr> <wbr></nobr>:)</htmltext>
<tokenext>" Ahead of : Halo ( any of them ) , Xbox 360 versions of Call of Duty ( any of them ) , Myst , GTA4 ( 360 ) , Gears of War ( any of them ) , Final Fantasy 7 , Gran Turismo 4 " Which means it has now also outsold MW2 on every platform , including the 360 , \ _individually \ _ ( not all combined .
) Just like Reggie bet that it would .
[ 1up.com ] He originally said it would beat Modern Warfare 2 on one platform by the end of January .
( The person he was interviewing then specified the 360 and Reggie did n't seem to object .
Which led to a lot of controversy amongst fanboys when it seemed like Mario might beat the PS3 sales but not the 360 sales , but that 's all moot now .
) After the response to the initial sales of Modern Warfare 2 in November , a lot of people are going to be eating crow [ google.com ] over that one : )</tokentext>
<sentencetext>"Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4"

Which means it has now also outsold MW2 on every platform, including the 360, \_individually\_ (not all combined.
) Just like  Reggie bet that it would.
[1up.com] He originally said it would beat Modern Warfare 2 on one platform by the end of January.
(The person he was interviewing then specified the 360 and Reggie didn't seem to object.
Which led to a lot of controversy amongst fanboys when it seemed like Mario might beat the PS3 sales but not the 360 sales, but that's all moot now.
)

After the response to the initial sales of Modern Warfare 2 in November, a lot of people are going to be eating crow [google.com] over that one :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30904196</id>
	<title>Re:All the focus on 3d was for the wrong reason</title>
	<author>Anonymous</author>
	<datestamp>1264520880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it.</p></div><p>Then explain to me why there were so many <em> <a href="http://en.wikipedia.org/wiki/Mega\_Man\_X\_series" title="wikipedia.org">Mega Man X</a> [wikipedia.org] </em> games for the PSX.</p></div>
	</htmltext>
<tokenext>In some cases ( sony ) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly , they forbid the publication of 2d games on it.Then explain to me why there were so many Mega Man X [ wikipedia.org ] games for the PSX .</tokentext>
<sentencetext>In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it.Then explain to me why there were so many  Mega Man X [wikipedia.org]  games for the PSX.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0630247.30901178</parent>
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