<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_26_0213229</id>
	<title>Prison Bans D&amp;D For Mimicking Gang Structure</title>
	<author>kdawson</author>
	<datestamp>1264501260000</datestamp>
	<htmltext><a href="http://www.pfstuff.com/" rel="nofollow">Trepidity</a> writes <i>"In a case that has been winding its way through the courts for a while now, a Wisconsin prison banned inmates from playing Dungeons &amp; Dragons, using the justification that 'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.' The prison also cited some sparse evidence that a handful of non-inmate D&amp;D players once committed some crimes that allegedly were related to their D&amp;D playing. On Monday the 7th Circuit Court of Appeals <a href="http://www.ca7.uscourts.gov/tmp/UN14C1TH.pdf">upheld the regulation</a> (PDF) against challenges from inmates. The court appeared skeptical of the ban, sarcastically referring to it as the 'war on D&amp;D,' but upheld it nonetheless as having a 'rational basis.' Law professor Ilya Somin suggests that <a href="http://volokh.com/2010/01/25/7th-circuit-upholds-prison-rule-forbidding-inmates-to-play-dungeons-and-dragons/">the court may have had no choice</a>, given how deferential rational-basis review usually is."</i></htmltext>
<tokenext>Trepidity writes " In a case that has been winding its way through the courts for a while now , a Wisconsin prison banned inmates from playing Dungeons &amp; Dragons , using the justification that 'one player is denoted the Dungeon Master... [ who ] is tasked with giving directions to other players... [ which ] mimics the organization of a gang .
' The prison also cited some sparse evidence that a handful of non-inmate D&amp;D players once committed some crimes that allegedly were related to their D&amp;D playing .
On Monday the 7th Circuit Court of Appeals upheld the regulation ( PDF ) against challenges from inmates .
The court appeared skeptical of the ban , sarcastically referring to it as the 'war on D&amp;D, ' but upheld it nonetheless as having a 'rational basis .
' Law professor Ilya Somin suggests that the court may have had no choice , given how deferential rational-basis review usually is .
"</tokentext>
<sentencetext>Trepidity writes "In a case that has been winding its way through the courts for a while now, a Wisconsin prison banned inmates from playing Dungeons &amp; Dragons, using the justification that 'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.
' The prison also cited some sparse evidence that a handful of non-inmate D&amp;D players once committed some crimes that allegedly were related to their D&amp;D playing.
On Monday the 7th Circuit Court of Appeals upheld the regulation (PDF) against challenges from inmates.
The court appeared skeptical of the ban, sarcastically referring to it as the 'war on D&amp;D,' but upheld it nonetheless as having a 'rational basis.
' Law professor Ilya Somin suggests that the court may have had no choice, given how deferential rational-basis review usually is.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30910782</id>
	<title>Re:Having worked in a prison</title>
	<author>tod8688</author>
	<datestamp>1264504140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In addition to all of the above the game could be used as cover to map out and plan tactical assaults on the prison personnel. If you really think about it, it's really the perfect cover. You could have 3d maps, equipment lists, personnel strengths and weaknesses all out in the open. The game format helps people conceptualize all of those things without actually having to be in every part of the jail. Inmates or guards with access could provide intimate details in a game format which would be harder to detect.

That being said I don't think there should be an outright ban. They could institute a rule saying only events approved or planned by someone vetted by the staff can DM a game. That would allow the inmates an opportunity to play without the fear of not know exactly what the possible outcomes will be for any game session(s).</htmltext>
<tokenext>In addition to all of the above the game could be used as cover to map out and plan tactical assaults on the prison personnel .
If you really think about it , it 's really the perfect cover .
You could have 3d maps , equipment lists , personnel strengths and weaknesses all out in the open .
The game format helps people conceptualize all of those things without actually having to be in every part of the jail .
Inmates or guards with access could provide intimate details in a game format which would be harder to detect .
That being said I do n't think there should be an outright ban .
They could institute a rule saying only events approved or planned by someone vetted by the staff can DM a game .
That would allow the inmates an opportunity to play without the fear of not know exactly what the possible outcomes will be for any game session ( s ) .</tokentext>
<sentencetext>In addition to all of the above the game could be used as cover to map out and plan tactical assaults on the prison personnel.
If you really think about it, it's really the perfect cover.
You could have 3d maps, equipment lists, personnel strengths and weaknesses all out in the open.
The game format helps people conceptualize all of those things without actually having to be in every part of the jail.
Inmates or guards with access could provide intimate details in a game format which would be harder to detect.
That being said I don't think there should be an outright ban.
They could institute a rule saying only events approved or planned by someone vetted by the staff can DM a game.
That would allow the inmates an opportunity to play without the fear of not know exactly what the possible outcomes will be for any game session(s).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30905178</id>
	<title>Re:What A Flawed Premise...</title>
	<author>Opportunist</author>
	<datestamp>1264524480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What's more important is that the GM gets his power from the players, not the other way around. He can of course smite any character easily. He has it all at his disposal. Want proof? Show up your character, here's a thousand red dragons. Turns your fighter into a toasty tincan in no time.</p><p>It's not about power. That power the GM has is due to his players trusting him to present a problem they can solve. If you, as a GM, insist in wasting my character pointlessly just to prove you're "stronger", I take that power away from you by not playing with you. Now try that in a gang environment.</p></htmltext>
<tokenext>What 's more important is that the GM gets his power from the players , not the other way around .
He can of course smite any character easily .
He has it all at his disposal .
Want proof ?
Show up your character , here 's a thousand red dragons .
Turns your fighter into a toasty tincan in no time.It 's not about power .
That power the GM has is due to his players trusting him to present a problem they can solve .
If you , as a GM , insist in wasting my character pointlessly just to prove you 're " stronger " , I take that power away from you by not playing with you .
Now try that in a gang environment .</tokentext>
<sentencetext>What's more important is that the GM gets his power from the players, not the other way around.
He can of course smite any character easily.
He has it all at his disposal.
Want proof?
Show up your character, here's a thousand red dragons.
Turns your fighter into a toasty tincan in no time.It's not about power.
That power the GM has is due to his players trusting him to present a problem they can solve.
If you, as a GM, insist in wasting my character pointlessly just to prove you're "stronger", I take that power away from you by not playing with you.
Now try that in a gang environment.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30914534</id>
	<title>Re:My Crime</title>
	<author>Walkingshark</author>
	<datestamp>1264583040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Fireball only does 3d6 these days, but it does it to a LOT of people. And most prison guards are probably minions anyways.</p></htmltext>
<tokenext>Fireball only does 3d6 these days , but it does it to a LOT of people .
And most prison guards are probably minions anyways .</tokentext>
<sentencetext>Fireball only does 3d6 these days, but it does it to a LOT of people.
And most prison guards are probably minions anyways.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902098</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902246</id>
	<title>solution</title>
	<author>someone1234</author>
	<datestamp>1264508880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They should ask a prison guard to be the Dungeon Master<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>They should ask a prison guard to be the Dungeon Master : )</tokentext>
<sentencetext>They should ask a prison guard to be the Dungeon Master :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903200</id>
	<title>Some spells are more useful in prison</title>
	<author>Anonymous</author>
	<datestamp>1264516680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The problem with D&amp;D in prison is that some spells are too overpowered.</p><p>I ready an action when the soap is dropped cast grease!</p></htmltext>
<tokenext>The problem with D&amp;D in prison is that some spells are too overpowered.I ready an action when the soap is dropped cast grease !</tokentext>
<sentencetext>The problem with D&amp;D in prison is that some spells are too overpowered.I ready an action when the soap is dropped cast grease!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907968</id>
	<title>Ummmm... what?</title>
	<author>Anonymous</author>
	<datestamp>1264535400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><em>'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.'</em>
<br> <br>This can't possibly be the real rationale.<br>
Banning an RPG from prison because it kind of mimics a gang is like banning submarines from the ocean because it kind of look like a fish.</htmltext>
<tokenext>'one player is denoted the Dungeon Master... [ who ] is tasked with giving directions to other players... [ which ] mimics the organization of a gang .
' This ca n't possibly be the real rationale .
Banning an RPG from prison because it kind of mimics a gang is like banning submarines from the ocean because it kind of look like a fish .</tokentext>
<sentencetext>'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.
'
 This can't possibly be the real rationale.
Banning an RPG from prison because it kind of mimics a gang is like banning submarines from the ocean because it kind of look like a fish.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903512</id>
	<title>Re:Try to see it from the prison's POV</title>
	<author>mdwh2</author>
	<datestamp>1264518240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Nobody is implying that Fantasy\_Game =&gt; Criminality, except the readers. Actually what's being implied is Criminality &amp; Fantasy\_Game =&gt; Criminality, which of course is a valid argument.</i></p><p>No, the claim would be Criminality &amp; Fantasy\_Game =&gt; More Criminality - otherwise they might as well ban everything.</p><p>And no, it's not a valid argument.</p><p>The claim is also D&amp;D =&gt; Gang structure. Also nonsense.</p><p><i>the argument a weak one: the preceding argument's conclusion does not need Fantasy Game to make the argument valid.</i></p><p>Yes, exactly. So there is no defence for the prison's POV.</p></htmltext>
<tokenext>Nobody is implying that Fantasy \ _Game = &gt; Criminality , except the readers .
Actually what 's being implied is Criminality &amp; Fantasy \ _Game = &gt; Criminality , which of course is a valid argument.No , the claim would be Criminality &amp; Fantasy \ _Game = &gt; More Criminality - otherwise they might as well ban everything.And no , it 's not a valid argument.The claim is also D&amp;D = &gt; Gang structure .
Also nonsense.the argument a weak one : the preceding argument 's conclusion does not need Fantasy Game to make the argument valid.Yes , exactly .
So there is no defence for the prison 's POV .</tokentext>
<sentencetext>Nobody is implying that Fantasy\_Game =&gt; Criminality, except the readers.
Actually what's being implied is Criminality &amp; Fantasy\_Game =&gt; Criminality, which of course is a valid argument.No, the claim would be Criminality &amp; Fantasy\_Game =&gt; More Criminality - otherwise they might as well ban everything.And no, it's not a valid argument.The claim is also D&amp;D =&gt; Gang structure.
Also nonsense.the argument a weak one: the preceding argument's conclusion does not need Fantasy Game to make the argument valid.Yes, exactly.
So there is no defence for the prison's POV.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902126</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907772</id>
	<title>Re:Having worked in a prison</title>
	<author>CodeBuster</author>
	<datestamp>1264534680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You make some good points. However, wouldn't almost all of them be solved by providing a time and place for them? For example the D&amp;D materials could be kept in the library, with searches for those entering and leaving, and only used during allowed recreation hours. It seems to me that an outright ban is perhaps not the best approach.</htmltext>
<tokenext>You make some good points .
However , would n't almost all of them be solved by providing a time and place for them ?
For example the D&amp;D materials could be kept in the library , with searches for those entering and leaving , and only used during allowed recreation hours .
It seems to me that an outright ban is perhaps not the best approach .</tokentext>
<sentencetext>You make some good points.
However, wouldn't almost all of them be solved by providing a time and place for them?
For example the D&amp;D materials could be kept in the library, with searches for those entering and leaving, and only used during allowed recreation hours.
It seems to me that an outright ban is perhaps not the best approach.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902186</id>
	<title>This is jive, man.</title>
	<author>Rogerborg</author>
	<datestamp>1264507860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>I'ma tell my crew about it tonight after we execute every single one of those goblin mu'fas, take all they bling, and use it to buy mad straps.</htmltext>
<tokenext>I'ma tell my crew about it tonight after we execute every single one of those goblin mu'fas , take all they bling , and use it to buy mad straps .</tokentext>
<sentencetext>I'ma tell my crew about it tonight after we execute every single one of those goblin mu'fas, take all they bling, and use it to buy mad straps.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903298</id>
	<title>I suppose they can't play Monopoly either</title>
	<author>mysidia</author>
	<datestamp>1264517160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
The game has <b>The banker</b>.
</p><p>
Who has a role similar to loan sharks.
</p><p>
Also, some non-inmates who have played monopoly in the past were found to have embezzled money.
</p><p>
The game directly encouraged that, since the Banker is the one player allowed to sneak themselves as much cash as needed from the vault...
</p></htmltext>
<tokenext>The game has The banker .
Who has a role similar to loan sharks .
Also , some non-inmates who have played monopoly in the past were found to have embezzled money .
The game directly encouraged that , since the Banker is the one player allowed to sneak themselves as much cash as needed from the vault.. .</tokentext>
<sentencetext>
The game has The banker.
Who has a role similar to loan sharks.
Also, some non-inmates who have played monopoly in the past were found to have embezzled money.
The game directly encouraged that, since the Banker is the one player allowed to sneak themselves as much cash as needed from the vault...
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903792</id>
	<title>Another gang like structure in prisons</title>
	<author>wisnoskij</author>
	<datestamp>1264519380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>In prisons there is also: "one [person] is denoted the [warden]... [who] is tasked with giving directions to other [people]... [which] mimics the organization of a gang."<br> <br>
The general definition of a gang of people being just a group with a leader is so general that every human on average probably could be considered to be in 5+ gangs.</htmltext>
<tokenext>In prisons there is also : " one [ person ] is denoted the [ warden ] ... [ who ] is tasked with giving directions to other [ people ] ... [ which ] mimics the organization of a gang .
" The general definition of a gang of people being just a group with a leader is so general that every human on average probably could be considered to be in 5 + gangs .</tokentext>
<sentencetext>In prisons there is also: "one [person] is denoted the [warden]... [who] is tasked with giving directions to other [people]... [which] mimics the organization of a gang.
" 
The general definition of a gang of people being just a group with a leader is so general that every human on average probably could be considered to be in 5+ gangs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903466</id>
	<title>Re:What A Flawed Premise...</title>
	<author>dangitman</author>
	<datestamp>1264518060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Clearly, no-one involved in the case has ever played a decent game of D&amp;D.</p></div><p>Well, there's that, and there's also that many gangs don't have a single "leader" anyway, and are more "peer-to-peer" in their structure.</p></div>
	</htmltext>
<tokenext>Clearly , no-one involved in the case has ever played a decent game of D&amp;D.Well , there 's that , and there 's also that many gangs do n't have a single " leader " anyway , and are more " peer-to-peer " in their structure .</tokentext>
<sentencetext>Clearly, no-one involved in the case has ever played a decent game of D&amp;D.Well, there's that, and there's also that many gangs don't have a single "leader" anyway, and are more "peer-to-peer" in their structure.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907412</id>
	<title>Re:Absurd</title>
	<author>alexo</author>
	<datestamp>1264533180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I openly admit to not reading ALL comments prior to posting this, but.... I think the top level posters so far are missing the real issue here. These people are in Jail for a reason. Let's not treat them to things they do not deserve. Jail should be a place to serve a sentance and to hopefully let the the criminals reflect on their crime and hopefully learn a lesson. It SHOULDN'T be a place where criminals get to hang out and play board games. That's just ridiculous. Yes, D&amp;D and any other aformentioned board games are harmless, but enabling someone to have fun in a place of punishment is just downright absurd. I know people who have been to jail, and while they say it was absolutely no fun at all, their behavior after their sentance really didn't change. The system is broken. We can't let people forget the reason they're being punished...</p></div></blockquote><p>Just hope that no one in your family is sent to jail because <a href="http://en.wikipedia.org/wiki/Kids\_for\_cash\_scandal" title="wikipedia.org">the judge wanted a kickback</a> [wikipedia.org].</p></div>
	</htmltext>
<tokenext>I openly admit to not reading ALL comments prior to posting this , but.... I think the top level posters so far are missing the real issue here .
These people are in Jail for a reason .
Let 's not treat them to things they do not deserve .
Jail should be a place to serve a sentance and to hopefully let the the criminals reflect on their crime and hopefully learn a lesson .
It SHOULD N'T be a place where criminals get to hang out and play board games .
That 's just ridiculous .
Yes , D&amp;D and any other aformentioned board games are harmless , but enabling someone to have fun in a place of punishment is just downright absurd .
I know people who have been to jail , and while they say it was absolutely no fun at all , their behavior after their sentance really did n't change .
The system is broken .
We ca n't let people forget the reason they 're being punished...Just hope that no one in your family is sent to jail because the judge wanted a kickback [ wikipedia.org ] .</tokentext>
<sentencetext>I openly admit to not reading ALL comments prior to posting this, but.... I think the top level posters so far are missing the real issue here.
These people are in Jail for a reason.
Let's not treat them to things they do not deserve.
Jail should be a place to serve a sentance and to hopefully let the the criminals reflect on their crime and hopefully learn a lesson.
It SHOULDN'T be a place where criminals get to hang out and play board games.
That's just ridiculous.
Yes, D&amp;D and any other aformentioned board games are harmless, but enabling someone to have fun in a place of punishment is just downright absurd.
I know people who have been to jail, and while they say it was absolutely no fun at all, their behavior after their sentance really didn't change.
The system is broken.
We can't let people forget the reason they're being punished...Just hope that no one in your family is sent to jail because the judge wanted a kickback [wikipedia.org].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902230</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30909802</id>
	<title>Re:The Benefits of D&amp;D for a prisoner</title>
	<author>Anonymous</author>
	<datestamp>1264500000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>To add to this, I can't really see much difference between the DM and a corporate CEO of a public company or a politician.</p><p>On second thought, those might not have been the best examples for this situation....</p></htmltext>
<tokenext>To add to this , I ca n't really see much difference between the DM and a corporate CEO of a public company or a politician.On second thought , those might not have been the best examples for this situation... .</tokentext>
<sentencetext>To add to this, I can't really see much difference between the DM and a corporate CEO of a public company or a politician.On second thought, those might not have been the best examples for this situation....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902362</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902852</id>
	<title>It's About Time</title>
	<author>Anonymous</author>
	<datestamp>1264514820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Thank God.  Cause there's nothing scarier than being in the prison chow line sandwiched between and Orc and a Half Elf.</p></htmltext>
<tokenext>Thank God .
Cause there 's nothing scarier than being in the prison chow line sandwiched between and Orc and a Half Elf .</tokentext>
<sentencetext>Thank God.
Cause there's nothing scarier than being in the prison chow line sandwiched between and Orc and a Half Elf.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902304</id>
	<title>The Prison Guards are ...</title>
	<author>Anonymous</author>
	<datestamp>1264509660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>led by a warden, which clearly mimics a gang. By way of this presumption, prison guards and the warden should be banned from prisons.</p></htmltext>
<tokenext>led by a warden , which clearly mimics a gang .
By way of this presumption , prison guards and the warden should be banned from prisons .</tokentext>
<sentencetext>led by a warden, which clearly mimics a gang.
By way of this presumption, prison guards and the warden should be banned from prisons.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902972</id>
	<title>Oh boy!</title>
	<author>Kylere</author>
	<datestamp>1264515480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Somewhere in this process sat a stupid christian convinced that D&amp;D was a game of devil worship.</htmltext>
<tokenext>Somewhere in this process sat a stupid christian convinced that D&amp;D was a game of devil worship .</tokentext>
<sentencetext>Somewhere in this process sat a stupid christian convinced that D&amp;D was a game of devil worship.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30913712</id>
	<title>Uhh really guys?</title>
	<author>Tirith45</author>
	<datestamp>1264528380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why not ban any type of game that has a ruler/leader type. Including any game that has it's own set of rules because it can be claimed that they are following a gang's creed.</htmltext>
<tokenext>Why not ban any type of game that has a ruler/leader type .
Including any game that has it 's own set of rules because it can be claimed that they are following a gang 's creed .</tokentext>
<sentencetext>Why not ban any type of game that has a ruler/leader type.
Including any game that has it's own set of rules because it can be claimed that they are following a gang's creed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902480</id>
	<title>if you're called the "dungeon master" in prison</title>
	<author>circletimessquare</author>
	<datestamp>1264511340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i think it has more to do with S&amp;M than D&amp;D</p><p>just saying</p></htmltext>
<tokenext>i think it has more to do with S&amp;M than D&amp;Djust saying</tokentext>
<sentencetext>i think it has more to do with S&amp;M than D&amp;Djust saying</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30910820</id>
	<title>They don't know what a DM is</title>
	<author>Anonymous</author>
	<datestamp>1264504380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The DM doesn't give players orders. The DM creates the setting of the story if it is not a bought module. The DM's main purpose is to filter information about the 'maze' to the players and mediate/resolve game mechanics and player disputes. The reasons for this are so stupid. The only way this makes sense is if:<br>Players/Games are really gang meetings. When questioned by prison guards concerning what they are doing..."Oh, we're just playing D&amp;D officer"..we're not planning a hit or a riot...<br>But it's still stupid! Why allow inmates to congregate into groups like that? Next they'll have to ban Monopoly! Just ban the freaking congregating! dumbs41ts!</p></htmltext>
<tokenext>The DM does n't give players orders .
The DM creates the setting of the story if it is not a bought module .
The DM 's main purpose is to filter information about the 'maze ' to the players and mediate/resolve game mechanics and player disputes .
The reasons for this are so stupid .
The only way this makes sense is if : Players/Games are really gang meetings .
When questioned by prison guards concerning what they are doing... " Oh , we 're just playing D&amp;D officer " ..we 're not planning a hit or a riot...But it 's still stupid !
Why allow inmates to congregate into groups like that ?
Next they 'll have to ban Monopoly !
Just ban the freaking congregating !
dumbs41ts !</tokentext>
<sentencetext>The DM doesn't give players orders.
The DM creates the setting of the story if it is not a bought module.
The DM's main purpose is to filter information about the 'maze' to the players and mediate/resolve game mechanics and player disputes.
The reasons for this are so stupid.
The only way this makes sense is if:Players/Games are really gang meetings.
When questioned by prison guards concerning what they are doing..."Oh, we're just playing D&amp;D officer"..we're not planning a hit or a riot...But it's still stupid!
Why allow inmates to congregate into groups like that?
Next they'll have to ban Monopoly!
Just ban the freaking congregating!
dumbs41ts!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902126</id>
	<title>Try to see it from the prison's POV</title>
	<author>Anonymous</author>
	<datestamp>1264507200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nobody is implying that Fantasy\_Game =&gt; Criminality, except the readers.  Actually what's being implied is Criminality &amp; Fantasy\_Game =&gt; Criminality, which of course is a valid argument.  It's not D&amp;D at fault, but D&amp;D being just another environment where preexisting behaviours are reinforced through formal D&amp;D rules (and "therefore" being enabled by the prisons).</p><p>The fact that the situation is Criminality &amp; Fantasy\_Game =&gt; Criminality is what makes the second linked source (volokh.com) call the argument a weak one: the preceding argument's conclusion does not need Fantasy Game to make the argument valid. Whether Fantasy\_Game actually has anything to do with Criminality is up for debate. The only thing that can be proven for sure, from the understanding provided by the articles, is that Fantasy\_Game either: <i>allows</i> Criminality, or has <i>no effect</i> on Criminality (i.e. it is not <i>preventing</i> Criminality).</p><p>Bottom line: nothing more than people getting worked up with (p-&gt;q) !=&gt; (q-&gt;p).</p></htmltext>
<tokenext>Nobody is implying that Fantasy \ _Game = &gt; Criminality , except the readers .
Actually what 's being implied is Criminality &amp; Fantasy \ _Game = &gt; Criminality , which of course is a valid argument .
It 's not D&amp;D at fault , but D&amp;D being just another environment where preexisting behaviours are reinforced through formal D&amp;D rules ( and " therefore " being enabled by the prisons ) .The fact that the situation is Criminality &amp; Fantasy \ _Game = &gt; Criminality is what makes the second linked source ( volokh.com ) call the argument a weak one : the preceding argument 's conclusion does not need Fantasy Game to make the argument valid .
Whether Fantasy \ _Game actually has anything to do with Criminality is up for debate .
The only thing that can be proven for sure , from the understanding provided by the articles , is that Fantasy \ _Game either : allows Criminality , or has no effect on Criminality ( i.e .
it is not preventing Criminality ) .Bottom line : nothing more than people getting worked up with ( p- &gt; q ) ! = &gt; ( q- &gt; p ) .</tokentext>
<sentencetext>Nobody is implying that Fantasy\_Game =&gt; Criminality, except the readers.
Actually what's being implied is Criminality &amp; Fantasy\_Game =&gt; Criminality, which of course is a valid argument.
It's not D&amp;D at fault, but D&amp;D being just another environment where preexisting behaviours are reinforced through formal D&amp;D rules (and "therefore" being enabled by the prisons).The fact that the situation is Criminality &amp; Fantasy\_Game =&gt; Criminality is what makes the second linked source (volokh.com) call the argument a weak one: the preceding argument's conclusion does not need Fantasy Game to make the argument valid.
Whether Fantasy\_Game actually has anything to do with Criminality is up for debate.
The only thing that can be proven for sure, from the understanding provided by the articles, is that Fantasy\_Game either: allows Criminality, or has no effect on Criminality (i.e.
it is not preventing Criminality).Bottom line: nothing more than people getting worked up with (p-&gt;q) !=&gt; (q-&gt;p).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902234</id>
	<title>Competition</title>
	<author>deniable</author>
	<datestamp>1264508640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What's a warden but a 'dungeon master.' Maybe he didn't want to share the title.</htmltext>
<tokenext>What 's a warden but a 'dungeon master .
' Maybe he did n't want to share the title .</tokentext>
<sentencetext>What's a warden but a 'dungeon master.
' Maybe he didn't want to share the title.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902102</id>
	<title>Freedom of speech</title>
	<author>smitty\_one\_each</author>
	<datestamp>1264506900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Freedom of speech<br>
Beyond prison reach<br>
Societal deportment<br>
So hard to teach<br>
<b>Burma shave</b></htmltext>
<tokenext>Freedom of speech Beyond prison reach Societal deportment So hard to teach Burma shave</tokentext>
<sentencetext>Freedom of speech
Beyond prison reach
Societal deportment
So hard to teach
Burma shave</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904898</id>
	<title>Ironic</title>
	<author>Anonymous</author>
	<datestamp>1264523400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ironic that this is at a Wisconsin prison (my suspicion is someone doesn't like the "anti-christian" magic in D&amp;D and the gang thing is a red herring) anyway D&amp;D was created by TSR Games whose headquarters were originally Lake Geneva, Wisconsin.</p></htmltext>
<tokenext>Ironic that this is at a Wisconsin prison ( my suspicion is someone does n't like the " anti-christian " magic in D&amp;D and the gang thing is a red herring ) anyway D&amp;D was created by TSR Games whose headquarters were originally Lake Geneva , Wisconsin .</tokentext>
<sentencetext>Ironic that this is at a Wisconsin prison (my suspicion is someone doesn't like the "anti-christian" magic in D&amp;D and the gang thing is a red herring) anyway D&amp;D was created by TSR Games whose headquarters were originally Lake Geneva, Wisconsin.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30905260</id>
	<title>D&amp;D Illegal in Military too?</title>
	<author>Anonymous</author>
	<datestamp>1264524840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So the crusade against RPG's continues long past it's expiration date. I had a couple of D&amp;D books for our game when I was in school for my Navy job. The company commander, a man with strong religious convictions was sure the game was against regs. He confiscated my books and put the whole lot of us on report. Took about 10 days for base legal to determine that the books were not contraband and the game was not against regulations.</p><p>Not even so much as an apology from the guy who started the whole mess.</p></htmltext>
<tokenext>So the crusade against RPG 's continues long past it 's expiration date .
I had a couple of D&amp;D books for our game when I was in school for my Navy job .
The company commander , a man with strong religious convictions was sure the game was against regs .
He confiscated my books and put the whole lot of us on report .
Took about 10 days for base legal to determine that the books were not contraband and the game was not against regulations.Not even so much as an apology from the guy who started the whole mess .</tokentext>
<sentencetext>So the crusade against RPG's continues long past it's expiration date.
I had a couple of D&amp;D books for our game when I was in school for my Navy job.
The company commander, a man with strong religious convictions was sure the game was against regs.
He confiscated my books and put the whole lot of us on report.
Took about 10 days for base legal to determine that the books were not contraband and the game was not against regulations.Not even so much as an apology from the guy who started the whole mess.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902604</id>
	<title>If D&amp;D is analagous to gang structure...</title>
	<author>drfreak</author>
	<datestamp>1264512660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Cyberpunk and Paranoia are probably ok then.</p></htmltext>
<tokenext>Cyberpunk and Paranoia are probably ok then .</tokentext>
<sentencetext>Cyberpunk and Paranoia are probably ok then.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30908328</id>
	<title>if they outlaw imaginations,.....</title>
	<author>Anonymous</author>
	<datestamp>1264536660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...only criminals will have them.</p></htmltext>
<tokenext>...only criminals will have them .</tokentext>
<sentencetext>...only criminals will have them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902312</id>
	<title>You know what else mimicks gang structure??</title>
	<author>Hurricane78</author>
	<datestamp>1264509780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><strong>HUMANITY!</strong></p><p>This is pure hunter/gatherer humanity: <a href="http://ngm.nationalgeographic.com/2009/12/hadza/finkel-text" title="nationalgeographic.com">http://ngm.nationalgeographic.com/2009/12/hadza/finkel-text</a> [nationalgeographic.com]<br>Tell me that does not prove that the natural structure of human society is that of gangs!?</p><p>Man, stupid, stupid, <em>STUPID</em>.</p></htmltext>
<tokenext>HUMANITY ! This is pure hunter/gatherer humanity : http : //ngm.nationalgeographic.com/2009/12/hadza/finkel-text [ nationalgeographic.com ] Tell me that does not prove that the natural structure of human society is that of gangs !
? Man , stupid , stupid , STUPID .</tokentext>
<sentencetext>HUMANITY!This is pure hunter/gatherer humanity: http://ngm.nationalgeographic.com/2009/12/hadza/finkel-text [nationalgeographic.com]Tell me that does not prove that the natural structure of human society is that of gangs!
?Man, stupid, stupid, STUPID.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30906878</id>
	<title>Based on that logic...</title>
	<author>Red\_Chaos1</author>
	<datestamp>1264530900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...I guess we'd better pt a ban on the current way o running prisons. I mean, the Warden is tasked with giving orders to the Deputies and COs, right? That mimics gang behavior in the same way. And what about our government? Shall we ban that too, since we have the President who is tasked with giving orders to the various branches of govt., including the Armed Forces, which would also have to be banned because they each have the one joint chiefs of staff who directs the rest of the military branch, much like gang behavior.</p><p>I guess Ban America sums it up. Our entire social structure mimics gang behavior.</p></htmltext>
<tokenext>...I guess we 'd better pt a ban on the current way o running prisons .
I mean , the Warden is tasked with giving orders to the Deputies and COs , right ?
That mimics gang behavior in the same way .
And what about our government ?
Shall we ban that too , since we have the President who is tasked with giving orders to the various branches of govt. , including the Armed Forces , which would also have to be banned because they each have the one joint chiefs of staff who directs the rest of the military branch , much like gang behavior.I guess Ban America sums it up .
Our entire social structure mimics gang behavior .</tokentext>
<sentencetext>...I guess we'd better pt a ban on the current way o running prisons.
I mean, the Warden is tasked with giving orders to the Deputies and COs, right?
That mimics gang behavior in the same way.
And what about our government?
Shall we ban that too, since we have the President who is tasked with giving orders to the various branches of govt., including the Armed Forces, which would also have to be banned because they each have the one joint chiefs of staff who directs the rest of the military branch, much like gang behavior.I guess Ban America sums it up.
Our entire social structure mimics gang behavior.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30916018</id>
	<title>Since when rational is synonymous with religious?</title>
	<author>GuerreroDelInterfaz</author>
	<datestamp>1264601460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, just that.</p><p>We all know that the anti-RPG hysterical craze was based on fundamentalist religious craziness. And now they call it "rational"? Yeah, right, just as creationism, geocentrism, flat-earthism, homophobia,etc.</p><p>--<br>El Guerrero del Interfaz</p></htmltext>
<tokenext>Well , just that.We all know that the anti-RPG hysterical craze was based on fundamentalist religious craziness .
And now they call it " rational " ?
Yeah , right , just as creationism , geocentrism , flat-earthism , homophobia,etc.--El Guerrero del Interfaz</tokentext>
<sentencetext>Well, just that.We all know that the anti-RPG hysterical craze was based on fundamentalist religious craziness.
And now they call it "rational"?
Yeah, right, just as creationism, geocentrism, flat-earthism, homophobia,etc.--El Guerrero del Interfaz</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902742</id>
	<title>Sad</title>
	<author>Anonymous</author>
	<datestamp>1264513860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Its a pity the prison can't see its way to let people escape into their imagination. The outlet would probably make them healthier and easier to manage. I wonder if an outright ban means that decent prisoners are denied structured story telling to pass their time.</p></htmltext>
<tokenext>Its a pity the prison ca n't see its way to let people escape into their imagination .
The outlet would probably make them healthier and easier to manage .
I wonder if an outright ban means that decent prisoners are denied structured story telling to pass their time .</tokentext>
<sentencetext>Its a pity the prison can't see its way to let people escape into their imagination.
The outlet would probably make them healthier and easier to manage.
I wonder if an outright ban means that decent prisoners are denied structured story telling to pass their time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30914386</id>
	<title>Re:solution</title>
	<author>smellotron</author>
	<datestamp>1264623420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Naw, they'd probably just end up with a TPK, over and over again.</htmltext>
<tokenext>Naw , they 'd probably just end up with a TPK , over and over again .</tokentext>
<sentencetext>Naw, they'd probably just end up with a TPK, over and over again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902246</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30906196</id>
	<title>Ban chess</title>
	<author>Anonymous</author>
	<datestamp>1264528200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Can you imagine a guard in a lunchroom overhearing AD&amp;D players discussing a plan to escape the tower by feigning illness before attacking the guards when they come to investigate?</p></div><p>As soon as the knight moves, my pawn takes the tower... OMG VIOLENT ESCAPE PLAN!</p></div>
	</htmltext>
<tokenext>Can you imagine a guard in a lunchroom overhearing AD&amp;D players discussing a plan to escape the tower by feigning illness before attacking the guards when they come to investigate ? As soon as the knight moves , my pawn takes the tower... OMG VIOLENT ESCAPE PLAN !</tokentext>
<sentencetext>Can you imagine a guard in a lunchroom overhearing AD&amp;D players discussing a plan to escape the tower by feigning illness before attacking the guards when they come to investigate?As soon as the knight moves, my pawn takes the tower... OMG VIOLENT ESCAPE PLAN!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902062</id>
	<title>What A Flawed Premise...</title>
	<author>Rollgunner</author>
	<datestamp>1264506480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.' <br> <br>

Clearly, no-one involved in the case has ever played a decent game of D&amp;D. But why bother with facts when prejudice and hysteria will suffice ?<br> <br>

For the  0.0001\% of Slashdotters who've never played, a good "dungeon master" (just like a good computer game programmer) creates an interactive environment for players to explore.<br> <br>

What the players decide to do from there is what can make the game an interesting vehicle for self-discovery and excercising one's imagination and problem-solving abilities.<br> <br>

It no more mimics the structure of a gang than someone attending a lecture or watching a play.</htmltext>
<tokenext>'one player is denoted the Dungeon Master... [ who ] is tasked with giving directions to other players... [ which ] mimics the organization of a gang .
' Clearly , no-one involved in the case has ever played a decent game of D&amp;D .
But why bother with facts when prejudice and hysteria will suffice ?
For the 0.0001 \ % of Slashdotters who 've never played , a good " dungeon master " ( just like a good computer game programmer ) creates an interactive environment for players to explore .
What the players decide to do from there is what can make the game an interesting vehicle for self-discovery and excercising one 's imagination and problem-solving abilities .
It no more mimics the structure of a gang than someone attending a lecture or watching a play .</tokentext>
<sentencetext>'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.
'  

Clearly, no-one involved in the case has ever played a decent game of D&amp;D.
But why bother with facts when prejudice and hysteria will suffice ?
For the  0.0001\% of Slashdotters who've never played, a good "dungeon master" (just like a good computer game programmer) creates an interactive environment for players to explore.
What the players decide to do from there is what can make the game an interesting vehicle for self-discovery and excercising one's imagination and problem-solving abilities.
It no more mimics the structure of a gang than someone attending a lecture or watching a play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902844</id>
	<title>Re:Absurd</title>
	<author>Jaysyn</author>
	<datestamp>1264514700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Prison is also supposed to rehabilitate.  People like you forget that part.</p></htmltext>
<tokenext>Prison is also supposed to rehabilitate .
People like you forget that part .</tokentext>
<sentencetext>Prison is also supposed to rehabilitate.
People like you forget that part.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902230</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902798</id>
	<title>Heh</title>
	<author>pyster</author>
	<datestamp>1264514400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Heh... So, instead of playing D&amp;D they will just shank other inmates in their free time. I'm betting this isnt about security, or gangs, or any of that shit in reality. It's about the warden being a poostabbing griefer. Well, I hope they knife him to death when the riots come.</htmltext>
<tokenext>Heh... So , instead of playing D&amp;D they will just shank other inmates in their free time .
I 'm betting this isnt about security , or gangs , or any of that shit in reality .
It 's about the warden being a poostabbing griefer .
Well , I hope they knife him to death when the riots come .</tokentext>
<sentencetext>Heh... So, instead of playing D&amp;D they will just shank other inmates in their free time.
I'm betting this isnt about security, or gangs, or any of that shit in reality.
It's about the warden being a poostabbing griefer.
Well, I hope they knife him to death when the riots come.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904002</id>
	<title>Halfing drops the soap!</title>
	<author>TrebleJunkie</author>
	<datestamp>1264520220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Saving throw! Saving throw!</p></htmltext>
<tokenext>Saving throw !
Saving throw !</tokentext>
<sentencetext>Saving throw!
Saving throw!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30906064</id>
	<title>Like a DM can tell players to do anything</title>
	<author>Tekfactory</author>
	<datestamp>1264527660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>ITs obvious the Lawyers, Warden and Judge have never played D&amp;D.</p><p>DM: So there have been some incursions by a rival gang into your territory. You should go kill them and make an example out of them.</p><p>Player #1: What about the old mines outside town I heard there might be a lost treasure there.</p><p>DM: That's way outside your territory, if you leave, the rival gang would take it as a sign of weakness, move in and claim even more of your turf.</p><p>Player #2: That's ok, there hasn't been much to do here, its just a starting area we were going to have to leave soon anyway.<br>Player #3: I vote we go to the mines.<br>Player #4: So are we ordering Pizza or Chinese food?</p><p>DM: I'd split a pizza.</p><p>Players 1-6: Chinese it is.</p><p>Player #3: Did we level last time?<br>Player #2: I'm buying provisions for the trip to the mines.<br>Player #1: Don't forget rope, and torches.</p><p>DM: Sigh, you don't find any rope or torches. Through your contacts you hear the rival gang seems to have been hording supplies for some kind expedition, maybe you should investigate.</p><p>Player #2: GM's railroading us again.<br>Player #4: Why do we even bother to show up or roll dice? maybe you should just tell us what happens.</p></htmltext>
<tokenext>ITs obvious the Lawyers , Warden and Judge have never played D&amp;D.DM : So there have been some incursions by a rival gang into your territory .
You should go kill them and make an example out of them.Player # 1 : What about the old mines outside town I heard there might be a lost treasure there.DM : That 's way outside your territory , if you leave , the rival gang would take it as a sign of weakness , move in and claim even more of your turf.Player # 2 : That 's ok , there has n't been much to do here , its just a starting area we were going to have to leave soon anyway.Player # 3 : I vote we go to the mines.Player # 4 : So are we ordering Pizza or Chinese food ? DM : I 'd split a pizza.Players 1-6 : Chinese it is.Player # 3 : Did we level last time ? Player # 2 : I 'm buying provisions for the trip to the mines.Player # 1 : Do n't forget rope , and torches.DM : Sigh , you do n't find any rope or torches .
Through your contacts you hear the rival gang seems to have been hording supplies for some kind expedition , maybe you should investigate.Player # 2 : GM 's railroading us again.Player # 4 : Why do we even bother to show up or roll dice ?
maybe you should just tell us what happens .</tokentext>
<sentencetext>ITs obvious the Lawyers, Warden and Judge have never played D&amp;D.DM: So there have been some incursions by a rival gang into your territory.
You should go kill them and make an example out of them.Player #1: What about the old mines outside town I heard there might be a lost treasure there.DM: That's way outside your territory, if you leave, the rival gang would take it as a sign of weakness, move in and claim even more of your turf.Player #2: That's ok, there hasn't been much to do here, its just a starting area we were going to have to leave soon anyway.Player #3: I vote we go to the mines.Player #4: So are we ordering Pizza or Chinese food?DM: I'd split a pizza.Players 1-6: Chinese it is.Player #3: Did we level last time?Player #2: I'm buying provisions for the trip to the mines.Player #1: Don't forget rope, and torches.DM: Sigh, you don't find any rope or torches.
Through your contacts you hear the rival gang seems to have been hording supplies for some kind expedition, maybe you should investigate.Player #2: GM's railroading us again.Player #4: Why do we even bother to show up or roll dice?
maybe you should just tell us what happens.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902834</id>
	<title>My bet....</title>
	<author>Jaysyn</author>
	<datestamp>1264514640000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>$10 says that when you boil this down there is a silly bible-thumper at the root of this.</p></htmltext>
<tokenext>$ 10 says that when you boil this down there is a silly bible-thumper at the root of this .</tokentext>
<sentencetext>$10 says that when you boil this down there is a silly bible-thumper at the root of this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30910266</id>
	<title>I totally see the logic</title>
	<author>shutdown -p now</author>
	<datestamp>1264502040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I mean, think about it. I'm certain that, if you look at the stats, the number of prisoners who have been playing D&amp;D at some point of time in their life has been steadily increasing for the last two decades or so. Clearly, this is no coincidence.</p><p>Now excuse me, I need to check similar stats for video games. I suspect the share of crimes committed under their influence has been steadily growing lately, too. ~</p><p>
&nbsp;</p></htmltext>
<tokenext>I mean , think about it .
I 'm certain that , if you look at the stats , the number of prisoners who have been playing D&amp;D at some point of time in their life has been steadily increasing for the last two decades or so .
Clearly , this is no coincidence.Now excuse me , I need to check similar stats for video games .
I suspect the share of crimes committed under their influence has been steadily growing lately , too .
~  </tokentext>
<sentencetext>I mean, think about it.
I'm certain that, if you look at the stats, the number of prisoners who have been playing D&amp;D at some point of time in their life has been steadily increasing for the last two decades or so.
Clearly, this is no coincidence.Now excuse me, I need to check similar stats for video games.
I suspect the share of crimes committed under their influence has been steadily growing lately, too.
~
 </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903748</id>
	<title>Just my luck....</title>
	<author>Anonymous</author>
	<datestamp>1264519200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Prison is the one place where I'd really want D&amp;D-induced celibacy.</p></htmltext>
<tokenext>Prison is the one place where I 'd really want D&amp;D-induced celibacy .</tokentext>
<sentencetext>Prison is the one place where I'd really want D&amp;D-induced celibacy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902454</id>
	<title>Good to know!</title>
	<author>Dr. Spork</author>
	<datestamp>1264511040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Note to self: Don't be Chaotic Evil in Wisconsin!</htmltext>
<tokenext>Note to self : Do n't be Chaotic Evil in Wisconsin !</tokentext>
<sentencetext>Note to self: Don't be Chaotic Evil in Wisconsin!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902090</id>
	<title>So I really was in gangs during childhood</title>
	<author>noidentity</author>
	<datestamp>1264506780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wow, this makes me feel a lot better about my youth. Apparently I wasn't a geek who played D&amp;D all the time and never got out, no, I was in a gang! Maybe they'll find that living in a basement is actually the same structure as a president living in a secure bunker giving orders to everyone.</htmltext>
<tokenext>Wow , this makes me feel a lot better about my youth .
Apparently I was n't a geek who played D&amp;D all the time and never got out , no , I was in a gang !
Maybe they 'll find that living in a basement is actually the same structure as a president living in a secure bunker giving orders to everyone .</tokentext>
<sentencetext>Wow, this makes me feel a lot better about my youth.
Apparently I wasn't a geek who played D&amp;D all the time and never got out, no, I was in a gang!
Maybe they'll find that living in a basement is actually the same structure as a president living in a secure bunker giving orders to everyone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902230</id>
	<title>Absurd</title>
	<author>deadb0lt</author>
	<datestamp>1264508520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I openly admit to not reading ALL comments prior to posting this, but.... I think the top level posters so far are missing the real issue here. These people are in Jail for a reason.  Let's not treat them to things they do not deserve.

Jail should be a place to serve a sentance and to hopefully let the the criminals reflect on their crime and hopefully learn a lesson.  It SHOULDN'T be a place where criminals get to hang out and play board games.  That's just ridiculous.  Yes, D&amp;D and any other aformentioned board games are harmless, but enabling someone to have fun in a place of punishment is just downright absurd.  I know people who have been to jail, and while they say it was absolutely no fun at all, their behavior after their sentance really didn't change.

The system is broken.  We can't let people forget the reason they're being punished...</htmltext>
<tokenext>I openly admit to not reading ALL comments prior to posting this , but.... I think the top level posters so far are missing the real issue here .
These people are in Jail for a reason .
Let 's not treat them to things they do not deserve .
Jail should be a place to serve a sentance and to hopefully let the the criminals reflect on their crime and hopefully learn a lesson .
It SHOULD N'T be a place where criminals get to hang out and play board games .
That 's just ridiculous .
Yes , D&amp;D and any other aformentioned board games are harmless , but enabling someone to have fun in a place of punishment is just downright absurd .
I know people who have been to jail , and while they say it was absolutely no fun at all , their behavior after their sentance really did n't change .
The system is broken .
We ca n't let people forget the reason they 're being punished.. .</tokentext>
<sentencetext>I openly admit to not reading ALL comments prior to posting this, but.... I think the top level posters so far are missing the real issue here.
These people are in Jail for a reason.
Let's not treat them to things they do not deserve.
Jail should be a place to serve a sentance and to hopefully let the the criminals reflect on their crime and hopefully learn a lesson.
It SHOULDN'T be a place where criminals get to hang out and play board games.
That's just ridiculous.
Yes, D&amp;D and any other aformentioned board games are harmless, but enabling someone to have fun in a place of punishment is just downright absurd.
I know people who have been to jail, and while they say it was absolutely no fun at all, their behavior after their sentance really didn't change.
The system is broken.
We can't let people forget the reason they're being punished...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902880</id>
	<title>Re:What A Flawed Premise...</title>
	<author>Jaysyn</author>
	<datestamp>1264514940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They should just start LARPing &amp; call it a play.  Problem solved.</p></htmltext>
<tokenext>They should just start LARPing &amp; call it a play .
Problem solved .</tokentext>
<sentencetext>They should just start LARPing &amp; call it a play.
Problem solved.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902542</id>
	<title>In other news...</title>
	<author>SirGarlon</author>
	<datestamp>1264512060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.'</p></div></blockquote><p>In my workplace, one worker is denoted the Manager, who is tasked with giving directions to the other workers, which mimics the organization of a gang.</p><p>Or a software company.  Or a labor union.  Or a political party, family unit, social club, tribe, republic, grange, baseball team, or university department.  Wow, just about every human institution mimics the structure of a gang!</p><p>In a related story, prison officials ban food because its hydrocarbon compounds mimic the chemical structure of explosives.</p></div>
	</htmltext>
<tokenext>'one player is denoted the Dungeon Master... [ who ] is tasked with giving directions to other players... [ which ] mimics the organization of a gang .
'In my workplace , one worker is denoted the Manager , who is tasked with giving directions to the other workers , which mimics the organization of a gang.Or a software company .
Or a labor union .
Or a political party , family unit , social club , tribe , republic , grange , baseball team , or university department .
Wow , just about every human institution mimics the structure of a gang ! In a related story , prison officials ban food because its hydrocarbon compounds mimic the chemical structure of explosives .</tokentext>
<sentencetext>'one player is denoted the Dungeon Master... [who] is tasked with giving directions to other players... [which] mimics the organization of a gang.
'In my workplace, one worker is denoted the Manager, who is tasked with giving directions to the other workers, which mimics the organization of a gang.Or a software company.
Or a labor union.
Or a political party, family unit, social club, tribe, republic, grange, baseball team, or university department.
Wow, just about every human institution mimics the structure of a gang!In a related story, prison officials ban food because its hydrocarbon compounds mimic the chemical structure of explosives.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902098</id>
	<title>My Crime</title>
	<author>BlackHawk-666</author>
	<datestamp>1264506900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>"The prison also cited some sparse evidence that a handful of non-inmate D&amp;D players once committed some crimes that allegedly were related to their D&amp;D playing."</p><p>My only crime was to CAST FIREBALL at LEVEL 6 and do 6D6 damage to everyone in a huge sphere in front of me...except the ones who made their saving throws.</p><p>I wouldn't even be here except I rolled a 4 on my SAVING THROW VS. JUDGES</p></htmltext>
<tokenext>" The prison also cited some sparse evidence that a handful of non-inmate D&amp;D players once committed some crimes that allegedly were related to their D&amp;D playing .
" My only crime was to CAST FIREBALL at LEVEL 6 and do 6D6 damage to everyone in a huge sphere in front of me...except the ones who made their saving throws.I would n't even be here except I rolled a 4 on my SAVING THROW VS. JUDGES</tokentext>
<sentencetext>"The prison also cited some sparse evidence that a handful of non-inmate D&amp;D players once committed some crimes that allegedly were related to their D&amp;D playing.
"My only crime was to CAST FIREBALL at LEVEL 6 and do 6D6 damage to everyone in a huge sphere in front of me...except the ones who made their saving throws.I wouldn't even be here except I rolled a 4 on my SAVING THROW VS. JUDGES</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904838</id>
	<title>Re:Having worked in a prison</title>
	<author>Dogun</author>
	<datestamp>1264523160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Thanks for your perspective.</p><p>What sort of alternative collaborative storytelling game would you propose for a prison setting?</p></htmltext>
<tokenext>Thanks for your perspective.What sort of alternative collaborative storytelling game would you propose for a prison setting ?</tokentext>
<sentencetext>Thanks for your perspective.What sort of alternative collaborative storytelling game would you propose for a prison setting?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904404</id>
	<title>Well, the courts aren't going to reverse it, so..</title>
	<author>Anonymous</author>
	<datestamp>1264521540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Let's convince the governor of Wisconsin.   We'll get TSR to threaten to move the production of D&amp;D out of state!   That'll lead to a reversal.   Nobody wants to lose such a major employer!</p><p>What do you mean TSR has been bought by WOTC, is now a subsidiary of Hasbro, and has been relocated to Seattle anyway????</p><p>How long have I not been paying attention?</p></htmltext>
<tokenext>Let 's convince the governor of Wisconsin .
We 'll get TSR to threaten to move the production of D&amp;D out of state !
That 'll lead to a reversal .
Nobody wants to lose such a major employer ! What do you mean TSR has been bought by WOTC , is now a subsidiary of Hasbro , and has been relocated to Seattle anyway ? ? ?
? How long have I not been paying attention ?</tokentext>
<sentencetext>Let's convince the governor of Wisconsin.
We'll get TSR to threaten to move the production of D&amp;D out of state!
That'll lead to a reversal.
Nobody wants to lose such a major employer!What do you mean TSR has been bought by WOTC, is now a subsidiary of Hasbro, and has been relocated to Seattle anyway???
?How long have I not been paying attention?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30911290</id>
	<title>Re:Having worked in a prison</title>
	<author>Monkeedude1212</author>
	<datestamp>1264507020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Simple. Make the guard the DM?</p></htmltext>
<tokenext>Simple .
Make the guard the DM ?</tokentext>
<sentencetext>Simple.
Make the guard the DM?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902178</id>
	<title>Oblig.: Guns don't kill people, ...</title>
	<author>Anonymous</author>
	<datestamp>1264507800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>... magic missiles do.</p></htmltext>
<tokenext>... magic missiles do .</tokentext>
<sentencetext>... magic missiles do.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907650</id>
	<title>Re:What A Flawed Premise...</title>
	<author>CodeBuster</author>
	<datestamp>1264534200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Clearly, no-one involved in the case has ever played a decent game of D&amp;D.</p></div><p>This is more often the case than not when it comes to D&amp;D, which has often been criticized over the years by those who don't understand, haven't played or have other underlying issues or agendas because, lets be honest here, typical gamers make easy targets. Fantasy role playing games in general and D&amp;D in particular have endured many cheap shots of the years from outsiders looking for a scapegoat; the evidence is well documented on Google for anyone who cares to look.</p></div>
	</htmltext>
<tokenext>Clearly , no-one involved in the case has ever played a decent game of D&amp;D.This is more often the case than not when it comes to D&amp;D , which has often been criticized over the years by those who do n't understand , have n't played or have other underlying issues or agendas because , lets be honest here , typical gamers make easy targets .
Fantasy role playing games in general and D&amp;D in particular have endured many cheap shots of the years from outsiders looking for a scapegoat ; the evidence is well documented on Google for anyone who cares to look .</tokentext>
<sentencetext>Clearly, no-one involved in the case has ever played a decent game of D&amp;D.This is more often the case than not when it comes to D&amp;D, which has often been criticized over the years by those who don't understand, haven't played or have other underlying issues or agendas because, lets be honest here, typical gamers make easy targets.
Fantasy role playing games in general and D&amp;D in particular have endured many cheap shots of the years from outsiders looking for a scapegoat; the evidence is well documented on Google for anyone who cares to look.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903062</id>
	<title>Psychological warfare / How to keep 'm IN</title>
	<author>Anonymous</author>
	<datestamp>1264516080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can see from the sorts of reactions that many people are typing from the safety and luxury of their warm homes and are (seemingly) incapable of realizing that this isn't a warm social gathering for pick nick we're talking about. Also can I see its obviously not their asses on the line of duty out there.</p><p>This isn't about preventing people from having some fun; its for keeping the wardens safe from harm. Who cares if inmates are having a little discomfort in their daily lives; most of 'm deserved whats coming to them anyway. You don't end up in jail for nothing.</p><p>As to the ban...  Psychological warfare. Simply an effort to prevent people from psyching themselves up and training themselves to such extend where they know exactly what the other party members would do in stressful situations. Replace your magic missile casting warlock for a shooting warden, replace the great escape for an outbreak AND replace the casual damages for god knows what some of those guys would do outside the prison walls...</p><p>NOW the "nerd community" is complaining about human rights and how these prisoners should be treated with a little more respect. But when it turns out that this game gave the inmates the tools needed to prep themselves for a nice outbreak and the end up pillaging your home I bet you won't be so forgiving as you are now.</p><p>Some bans aren't done out of silly reasons; they're for your and our protection. No matter how silly it may seem.</p></htmltext>
<tokenext>I can see from the sorts of reactions that many people are typing from the safety and luxury of their warm homes and are ( seemingly ) incapable of realizing that this is n't a warm social gathering for pick nick we 're talking about .
Also can I see its obviously not their asses on the line of duty out there.This is n't about preventing people from having some fun ; its for keeping the wardens safe from harm .
Who cares if inmates are having a little discomfort in their daily lives ; most of 'm deserved whats coming to them anyway .
You do n't end up in jail for nothing.As to the ban... Psychological warfare .
Simply an effort to prevent people from psyching themselves up and training themselves to such extend where they know exactly what the other party members would do in stressful situations .
Replace your magic missile casting warlock for a shooting warden , replace the great escape for an outbreak AND replace the casual damages for god knows what some of those guys would do outside the prison walls...NOW the " nerd community " is complaining about human rights and how these prisoners should be treated with a little more respect .
But when it turns out that this game gave the inmates the tools needed to prep themselves for a nice outbreak and the end up pillaging your home I bet you wo n't be so forgiving as you are now.Some bans are n't done out of silly reasons ; they 're for your and our protection .
No matter how silly it may seem .</tokentext>
<sentencetext>I can see from the sorts of reactions that many people are typing from the safety and luxury of their warm homes and are (seemingly) incapable of realizing that this isn't a warm social gathering for pick nick we're talking about.
Also can I see its obviously not their asses on the line of duty out there.This isn't about preventing people from having some fun; its for keeping the wardens safe from harm.
Who cares if inmates are having a little discomfort in their daily lives; most of 'm deserved whats coming to them anyway.
You don't end up in jail for nothing.As to the ban...  Psychological warfare.
Simply an effort to prevent people from psyching themselves up and training themselves to such extend where they know exactly what the other party members would do in stressful situations.
Replace your magic missile casting warlock for a shooting warden, replace the great escape for an outbreak AND replace the casual damages for god knows what some of those guys would do outside the prison walls...NOW the "nerd community" is complaining about human rights and how these prisoners should be treated with a little more respect.
But when it turns out that this game gave the inmates the tools needed to prep themselves for a nice outbreak and the end up pillaging your home I bet you won't be so forgiving as you are now.Some bans aren't done out of silly reasons; they're for your and our protection.
No matter how silly it may seem.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907256</id>
	<title>Rational</title>
	<author>Anonymous</author>
	<datestamp>1264532400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Lawyers and judges application of what's "rational" is not the same as what's normally understood as rational. In fact, entire sections of jurisprudence is based on such abuse of definitions. They keep redefining them to suit the application of law.</p></htmltext>
<tokenext>Lawyers and judges application of what 's " rational " is not the same as what 's normally understood as rational .
In fact , entire sections of jurisprudence is based on such abuse of definitions .
They keep redefining them to suit the application of law .</tokentext>
<sentencetext>Lawyers and judges application of what's "rational" is not the same as what's normally understood as rational.
In fact, entire sections of jurisprudence is based on such abuse of definitions.
They keep redefining them to suit the application of law.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30908650</id>
	<title>The NYT has a version of the story</title>
	<author>jswatz</author>
	<datestamp>1264538100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Court Upholds Prison Ban of Dungeons &amp; Dragons</p><p><a href="http://www.nytimes.com/2010/01/27/us/27dungeons.html?hpw" title="nytimes.com" rel="nofollow">http://www.nytimes.com/2010/01/27/us/27dungeons.html?hpw</a> [nytimes.com]</p></htmltext>
<tokenext>Court Upholds Prison Ban of Dungeons &amp; Dragonshttp : //www.nytimes.com/2010/01/27/us/27dungeons.html ? hpw [ nytimes.com ]</tokentext>
<sentencetext>Court Upholds Prison Ban of Dungeons &amp; Dragonshttp://www.nytimes.com/2010/01/27/us/27dungeons.html?hpw [nytimes.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902276</id>
	<title>Something else that mimics...</title>
	<author>KitsuneSoftware</author>
	<datestamp>1264509360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>One person taking charge? Sounds like management to me. Which came first, the gang or the manager?</htmltext>
<tokenext>One person taking charge ?
Sounds like management to me .
Which came first , the gang or the manager ?</tokentext>
<sentencetext>One person taking charge?
Sounds like management to me.
Which came first, the gang or the manager?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907812</id>
	<title>Call of Cthulu</title>
	<author>jas\_public</author>
	<datestamp>1264534800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If the incarcerated gamers switch from playing D&amp;D to playing Call of Cthulu, do you suppose that they could be so hardcore CoC as to make a religious freedom claim?</htmltext>
<tokenext>If the incarcerated gamers switch from playing D&amp;D to playing Call of Cthulu , do you suppose that they could be so hardcore CoC as to make a religious freedom claim ?</tokentext>
<sentencetext>If the incarcerated gamers switch from playing D&amp;D to playing Call of Cthulu, do you suppose that they could be so hardcore CoC as to make a religious freedom claim?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30913316</id>
	<title>Re:Having worked in a prison</title>
	<author>ffflala</author>
	<datestamp>1264523820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I can't say I fully agree with the decision to bar AD&amp;D, but I can say that I understand the reasoning behind the decision.</p></div><p>That's rational basis review for you. It's a very deferential level of review, and it is applied to most prison situations. To pass it, a party just has show a somewhat plausible line of reasoning. The rule doesn't actually have to *work*, nor does it have to be correct.</p><p>The court didn't have the ability to question the findings of the "gang expert", as dubious as his testimony might have been. Expert witness testimony countering each and every one of that guy's points wouldn't have helped, either. As long as the "gang expert" was a qualified witness, and as long as the warden claimed that he believed the witness, D&amp;D didn't stand a chance.</p></div>
	</htmltext>
<tokenext>I ca n't say I fully agree with the decision to bar AD&amp;D , but I can say that I understand the reasoning behind the decision.That 's rational basis review for you .
It 's a very deferential level of review , and it is applied to most prison situations .
To pass it , a party just has show a somewhat plausible line of reasoning .
The rule does n't actually have to * work * , nor does it have to be correct.The court did n't have the ability to question the findings of the " gang expert " , as dubious as his testimony might have been .
Expert witness testimony countering each and every one of that guy 's points would n't have helped , either .
As long as the " gang expert " was a qualified witness , and as long as the warden claimed that he believed the witness , D&amp;D did n't stand a chance .</tokentext>
<sentencetext>I can't say I fully agree with the decision to bar AD&amp;D, but I can say that I understand the reasoning behind the decision.That's rational basis review for you.
It's a very deferential level of review, and it is applied to most prison situations.
To pass it, a party just has show a somewhat plausible line of reasoning.
The rule doesn't actually have to *work*, nor does it have to be correct.The court didn't have the ability to question the findings of the "gang expert", as dubious as his testimony might have been.
Expert witness testimony countering each and every one of that guy's points wouldn't have helped, either.
As long as the "gang expert" was a qualified witness, and as long as the warden claimed that he believed the witness, D&amp;D didn't stand a chance.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30915970</id>
	<title>Pontifying on D&amp;D while not knowing the game</title>
	<author>GuerreroDelInterfaz</author>
	<datestamp>1264601040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yet another one these dummies...</p><p>Why don't they try to know what's the game about and its mechanisms instead of listening to the ill-advised advice of other dummies like themselves?</p><p>If they had did that they would have realized that the DM has absolutely *nothing* to do with a gang leader, being more like the god of the imaginary world where the game takes place. Thinking about it, it could be that their god is like a gang leader and thus... Oh well...</p><p>--<br>El Guerrero del Interfaz</p></htmltext>
<tokenext>Yet another one these dummies...Why do n't they try to know what 's the game about and its mechanisms instead of listening to the ill-advised advice of other dummies like themselves ? If they had did that they would have realized that the DM has absolutely * nothing * to do with a gang leader , being more like the god of the imaginary world where the game takes place .
Thinking about it , it could be that their god is like a gang leader and thus... Oh well...--El Guerrero del Interfaz</tokentext>
<sentencetext>Yet another one these dummies...Why don't they try to know what's the game about and its mechanisms instead of listening to the ill-advised advice of other dummies like themselves?If they had did that they would have realized that the DM has absolutely *nothing* to do with a gang leader, being more like the god of the imaginary world where the game takes place.
Thinking about it, it could be that their god is like a gang leader and thus... Oh well...--El Guerrero del Interfaz</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902710</id>
	<title>Re:My Crime</title>
	<author>Anarchduke</author>
	<datestamp>1264513560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The warden overheard this:<blockquote><div><p>Yo, I done shanked the bitch for making fun of my Halfling Paladin.  Nobody laughs at Sir Fuzzy Toes and lives.</p></div></blockquote></div>
	</htmltext>
<tokenext>The warden overheard this : Yo , I done shanked the bitch for making fun of my Halfling Paladin .
Nobody laughs at Sir Fuzzy Toes and lives .</tokentext>
<sentencetext>The warden overheard this:Yo, I done shanked the bitch for making fun of my Halfling Paladin.
Nobody laughs at Sir Fuzzy Toes and lives.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902098</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</id>
	<title>Having worked in a prison</title>
	<author>Anonymous</author>
	<datestamp>1264521480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>As someone who was a long-time AD&amp;D player who also worked for a time in a maximum security/close custody prison facility, my perspective may be a bit different from other who have replied here.  In the prison environment, there are strict rules regarding fraternization among the incarcerated (prisoners/inmates).  Often, there are limits on the number who may gather at one time, rules regarding proximity to others, and rules regarding communications.  Inmates might not be allowed to carry stacks of personal papers or items from room to room. Any time inmates gather, it is suspect.  Any time they are talking in hushed tones, it is suspect.  Any time they are passing notes, it is suspect. Any talk of weapons or violoent actions puts the guards/officers at a heightened state of alert. Anything that might be viewed as gang-like behavior is suspect. Anything that could be viewed as cover for gang behavior is suspect.<br> <br>Now, if you have been an AD&amp;D player (or a player of any number of other RPG games), think about the dynamics of game play.  Games often include more than two or three people.  Players often carry a stack of papers (e.g., maps, character sheets, game manuals) to and from game sessions. The group might get loud, but some members of the group might have a secret side conversation with another player or the DM. Notes might need to be passed (e.g., "I want to pickpocket the baron", "I want to move into the shadows behind the paladin"). Table conversation will include various weapons and tactics.  Althought talk of some medieval weapons could easily be discerned as fantasy (e.g., "I'll run him through with my halberd"), others could easily match a contemporary context (e.g., "I'll knife the guard while you try to get his keys"). Most groups with which I've played held the DM in high regard; it was as if the DM had his own cult following or at least a lot of resepect. That behavior, to the untrained observer, would appear to mimic some gang behavior.  Prison guards have no way of knowing if such a behavior is just a game, overt gang activity, or a game being used to hide gang activity.  To strive for safety and control, they must err toward interpreting events as the worst possible scenario.<br> <br>If you are an RPG player, think through things that were said around your game table, and try to imagine hearing them as a prison guard or corrections officer.  How might you interpret them?<br> <br>People who really got into their game playing often would talk about the game anywhere and everywhere.  Can you imagine a guard in a lunchroom overhearing AD&amp;D players discussing a plan to escape the tower by feigning illness before attacking the guards when they come to investigate? Can you imagine players discussing plans to dig an (in-game) escape tunnel while having recreation time in the yard? The game could easily be used as a veil to allow the player to communicate real escape plans out in the open while the rest of the facility thinks they are just a bunch of RPG geeks. I can't say I fully agree with the decision to bar AD&amp;D, but I can say that I understand the reasoning behind the decision.</htmltext>
<tokenext>As someone who was a long-time AD&amp;D player who also worked for a time in a maximum security/close custody prison facility , my perspective may be a bit different from other who have replied here .
In the prison environment , there are strict rules regarding fraternization among the incarcerated ( prisoners/inmates ) .
Often , there are limits on the number who may gather at one time , rules regarding proximity to others , and rules regarding communications .
Inmates might not be allowed to carry stacks of personal papers or items from room to room .
Any time inmates gather , it is suspect .
Any time they are talking in hushed tones , it is suspect .
Any time they are passing notes , it is suspect .
Any talk of weapons or violoent actions puts the guards/officers at a heightened state of alert .
Anything that might be viewed as gang-like behavior is suspect .
Anything that could be viewed as cover for gang behavior is suspect .
Now , if you have been an AD&amp;D player ( or a player of any number of other RPG games ) , think about the dynamics of game play .
Games often include more than two or three people .
Players often carry a stack of papers ( e.g. , maps , character sheets , game manuals ) to and from game sessions .
The group might get loud , but some members of the group might have a secret side conversation with another player or the DM .
Notes might need to be passed ( e.g. , " I want to pickpocket the baron " , " I want to move into the shadows behind the paladin " ) .
Table conversation will include various weapons and tactics .
Althought talk of some medieval weapons could easily be discerned as fantasy ( e.g. , " I 'll run him through with my halberd " ) , others could easily match a contemporary context ( e.g. , " I 'll knife the guard while you try to get his keys " ) .
Most groups with which I 've played held the DM in high regard ; it was as if the DM had his own cult following or at least a lot of resepect .
That behavior , to the untrained observer , would appear to mimic some gang behavior .
Prison guards have no way of knowing if such a behavior is just a game , overt gang activity , or a game being used to hide gang activity .
To strive for safety and control , they must err toward interpreting events as the worst possible scenario .
If you are an RPG player , think through things that were said around your game table , and try to imagine hearing them as a prison guard or corrections officer .
How might you interpret them ?
People who really got into their game playing often would talk about the game anywhere and everywhere .
Can you imagine a guard in a lunchroom overhearing AD&amp;D players discussing a plan to escape the tower by feigning illness before attacking the guards when they come to investigate ?
Can you imagine players discussing plans to dig an ( in-game ) escape tunnel while having recreation time in the yard ?
The game could easily be used as a veil to allow the player to communicate real escape plans out in the open while the rest of the facility thinks they are just a bunch of RPG geeks .
I ca n't say I fully agree with the decision to bar AD&amp;D , but I can say that I understand the reasoning behind the decision .</tokentext>
<sentencetext>As someone who was a long-time AD&amp;D player who also worked for a time in a maximum security/close custody prison facility, my perspective may be a bit different from other who have replied here.
In the prison environment, there are strict rules regarding fraternization among the incarcerated (prisoners/inmates).
Often, there are limits on the number who may gather at one time, rules regarding proximity to others, and rules regarding communications.
Inmates might not be allowed to carry stacks of personal papers or items from room to room.
Any time inmates gather, it is suspect.
Any time they are talking in hushed tones, it is suspect.
Any time they are passing notes, it is suspect.
Any talk of weapons or violoent actions puts the guards/officers at a heightened state of alert.
Anything that might be viewed as gang-like behavior is suspect.
Anything that could be viewed as cover for gang behavior is suspect.
Now, if you have been an AD&amp;D player (or a player of any number of other RPG games), think about the dynamics of game play.
Games often include more than two or three people.
Players often carry a stack of papers (e.g., maps, character sheets, game manuals) to and from game sessions.
The group might get loud, but some members of the group might have a secret side conversation with another player or the DM.
Notes might need to be passed (e.g., "I want to pickpocket the baron", "I want to move into the shadows behind the paladin").
Table conversation will include various weapons and tactics.
Althought talk of some medieval weapons could easily be discerned as fantasy (e.g., "I'll run him through with my halberd"), others could easily match a contemporary context (e.g., "I'll knife the guard while you try to get his keys").
Most groups with which I've played held the DM in high regard; it was as if the DM had his own cult following or at least a lot of resepect.
That behavior, to the untrained observer, would appear to mimic some gang behavior.
Prison guards have no way of knowing if such a behavior is just a game, overt gang activity, or a game being used to hide gang activity.
To strive for safety and control, they must err toward interpreting events as the worst possible scenario.
If you are an RPG player, think through things that were said around your game table, and try to imagine hearing them as a prison guard or corrections officer.
How might you interpret them?
People who really got into their game playing often would talk about the game anywhere and everywhere.
Can you imagine a guard in a lunchroom overhearing AD&amp;D players discussing a plan to escape the tower by feigning illness before attacking the guards when they come to investigate?
Can you imagine players discussing plans to dig an (in-game) escape tunnel while having recreation time in the yard?
The game could easily be used as a veil to allow the player to communicate real escape plans out in the open while the rest of the facility thinks they are just a bunch of RPG geeks.
I can't say I fully agree with the decision to bar AD&amp;D, but I can say that I understand the reasoning behind the decision.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902388</id>
	<title>Dungeon/Prison Master/Warden</title>
	<author>src1138</author>
	<datestamp>1264510560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, having a guy called "dungeon master" telling prisoners what to do sounds just like prison.</p></htmltext>
<tokenext>Actually , having a guy called " dungeon master " telling prisoners what to do sounds just like prison .</tokentext>
<sentencetext>Actually, having a guy called "dungeon master" telling prisoners what to do sounds just like prison.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30910690</id>
	<title>Re:Having worked in a prison</title>
	<author>Culture20</author>
	<datestamp>1264503720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If you are an RPG player, think through things that were said around your game table</p></div><p>Nightblade: OGRES!?! Man, I got an ogre slaying knife! It's got a +9 against ogres!<br>
Graham: You're not there, you're getting DRUNK!<br>
Nightblade: Ok, but if there's any girls there I wanna do them!</p><p><div class="quote"><p>and try to imagine hearing them as a prison guard or corrections officer. How might you interpret them?</p></div><p>"Drunk?  KNIFE!  GIRLS!  Damn Pedos got a knife and alcohol somehow."</p></div>
	</htmltext>
<tokenext>If you are an RPG player , think through things that were said around your game tableNightblade : OGRES ! ? !
Man , I got an ogre slaying knife !
It 's got a + 9 against ogres !
Graham : You 're not there , you 're getting DRUNK !
Nightblade : Ok , but if there 's any girls there I wan na do them ! and try to imagine hearing them as a prison guard or corrections officer .
How might you interpret them ? " Drunk ?
KNIFE ! GIRLS !
Damn Pedos got a knife and alcohol somehow .
"</tokentext>
<sentencetext>If you are an RPG player, think through things that were said around your game tableNightblade: OGRES!?!
Man, I got an ogre slaying knife!
It's got a +9 against ogres!
Graham: You're not there, you're getting DRUNK!
Nightblade: Ok, but if there's any girls there I wanna do them!and try to imagine hearing them as a prison guard or corrections officer.
How might you interpret them?"Drunk?
KNIFE!  GIRLS!
Damn Pedos got a knife and alcohol somehow.
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904378</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30904330</id>
	<title>Not every inmate in jail for violent crime</title>
	<author>realsilly</author>
	<datestamp>1264521360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While I don't relish the thought of a convicted murder or rapist ever feeling freedom again, not every inmate is in prison for Rape or Murder.  There are several people in prison for lots of minor things.  The idea behind prison served multiple purposes, to punish those for crimes committed, and to rehabilitate someone back into society.  I can tell you, that for some people playing D &amp; D is no picnic.  For some it is a dull boring uneventful task in their lives.</p><p>Do we really want people behind bars to go absolutely insane from being incarcerated?  OR would we rather have the prisoners learn something from their mistakes and maybe learn remorse and pay their debt to society quietly and peacefully.</p><p>For all those parents who have children and they've caught their child doing something that was against the rules of the house or even society, the parents generally punish them with grounding, and removing games/toys.  But most out there don't take decks of cards away, or books to read, or strip a room down to a bed, sheets, a pillow and a bathroom stall.  Of course not, that would be considered cruelity.</p></htmltext>
<tokenext>While I do n't relish the thought of a convicted murder or rapist ever feeling freedom again , not every inmate is in prison for Rape or Murder .
There are several people in prison for lots of minor things .
The idea behind prison served multiple purposes , to punish those for crimes committed , and to rehabilitate someone back into society .
I can tell you , that for some people playing D &amp; D is no picnic .
For some it is a dull boring uneventful task in their lives.Do we really want people behind bars to go absolutely insane from being incarcerated ?
OR would we rather have the prisoners learn something from their mistakes and maybe learn remorse and pay their debt to society quietly and peacefully.For all those parents who have children and they 've caught their child doing something that was against the rules of the house or even society , the parents generally punish them with grounding , and removing games/toys .
But most out there do n't take decks of cards away , or books to read , or strip a room down to a bed , sheets , a pillow and a bathroom stall .
Of course not , that would be considered cruelity .</tokentext>
<sentencetext>While I don't relish the thought of a convicted murder or rapist ever feeling freedom again, not every inmate is in prison for Rape or Murder.
There are several people in prison for lots of minor things.
The idea behind prison served multiple purposes, to punish those for crimes committed, and to rehabilitate someone back into society.
I can tell you, that for some people playing D &amp; D is no picnic.
For some it is a dull boring uneventful task in their lives.Do we really want people behind bars to go absolutely insane from being incarcerated?
OR would we rather have the prisoners learn something from their mistakes and maybe learn remorse and pay their debt to society quietly and peacefully.For all those parents who have children and they've caught their child doing something that was against the rules of the house or even society, the parents generally punish them with grounding, and removing games/toys.
But most out there don't take decks of cards away, or books to read, or strip a room down to a bed, sheets, a pillow and a bathroom stall.
Of course not, that would be considered cruelity.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903290</id>
	<title>Re:My Crime</title>
	<author>Anonymous</author>
	<datestamp>1264517100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Dude, it's a diplomacy or persuade check.</p></htmltext>
<tokenext>Dude , it 's a diplomacy or persuade check .</tokentext>
<sentencetext>Dude, it's a diplomacy or persuade check.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902098</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30905344</id>
	<title>Okay, so now that D&amp;D is banned ...</title>
	<author>Datamonstar</author>
	<datestamp>1264525140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's time to play Pathfinder!</htmltext>
<tokenext>It 's time to play Pathfinder !</tokentext>
<sentencetext>It's time to play Pathfinder!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903622</id>
	<title>Isn't it ironic?</title>
	<author>Anonymous</author>
	<datestamp>1264518720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p> Isn't the warden's position similar to the leader of the prison (guard) gang?</p></htmltext>
<tokenext>Is n't the warden 's position similar to the leader of the prison ( guard ) gang ?</tokentext>
<sentencetext> Isn't the warden's position similar to the leader of the prison (guard) gang?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30905576</id>
	<title>Great news!</title>
	<author>Anonymous</author>
	<datestamp>1264525920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And in other awesome news, Wisconsin bans being employed.</p><p>"Being employed means you have to follow orders, which mimics the organization of a gang and is basically, like, totally fascist, dude."<br>--statement by the Revolutionary Weed Party of Wisconsin</p></htmltext>
<tokenext>And in other awesome news , Wisconsin bans being employed .
" Being employed means you have to follow orders , which mimics the organization of a gang and is basically , like , totally fascist , dude .
" --statement by the Revolutionary Weed Party of Wisconsin</tokentext>
<sentencetext>And in other awesome news, Wisconsin bans being employed.
"Being employed means you have to follow orders, which mimics the organization of a gang and is basically, like, totally fascist, dude.
"--statement by the Revolutionary Weed Party of Wisconsin</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902294</id>
	<title>Punish as punish can</title>
	<author>Anonymous</author>
	<datestamp>1264509480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><em>Yes, yes! Let the only board game be waterboarding!</em></p><p>Seriously. I don't get why you folks are so thirsty for other's punishment.</p><p>Ideally, prison should be there for society to protect itself (its members) from criminal behaviour. Anything going beyond that is too much. Society should treat inmates with as much respect as possible and with as little restrictions as necessary.</p><p>Get a grip.</p></htmltext>
<tokenext>Yes , yes !
Let the only board game be waterboarding ! Seriously .
I do n't get why you folks are so thirsty for other 's punishment.Ideally , prison should be there for society to protect itself ( its members ) from criminal behaviour .
Anything going beyond that is too much .
Society should treat inmates with as much respect as possible and with as little restrictions as necessary.Get a grip .</tokentext>
<sentencetext>Yes, yes!
Let the only board game be waterboarding!Seriously.
I don't get why you folks are so thirsty for other's punishment.Ideally, prison should be there for society to protect itself (its members) from criminal behaviour.
Anything going beyond that is too much.
Society should treat inmates with as much respect as possible and with as little restrictions as necessary.Get a grip.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902230</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902270</id>
	<title>Well prisons are a dungeon of sorts.</title>
	<author>Anonymous</author>
	<datestamp>1264509240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I guess the wardens don't want to deal with dragons as well.</p></htmltext>
<tokenext>I guess the wardens do n't want to deal with dragons as well .</tokentext>
<sentencetext>I guess the wardens don't want to deal with dragons as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30901930</id>
	<title>Is it just D&amp;D ?</title>
	<author>Anonymous</author>
	<datestamp>1264505100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>What if they played any other sort of RPG?</p><p>Or is the law so nutty that they'll ban boardgames like Clue because it features a murder? Or Colditz, because it features escaping from a prison?</p></htmltext>
<tokenext>What if they played any other sort of RPG ? Or is the law so nutty that they 'll ban boardgames like Clue because it features a murder ?
Or Colditz , because it features escaping from a prison ?</tokentext>
<sentencetext>What if they played any other sort of RPG?Or is the law so nutty that they'll ban boardgames like Clue because it features a murder?
Or Colditz, because it features escaping from a prison?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903060</id>
	<title>Complete lack of intelligence</title>
	<author>ShadoeKnight</author>
	<datestamp>1264516080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Awesome. Because typical prison life doesn't work at all like a gang. A guard is in charge and the inmates have to do what they say or else they are punished. It sounds more like some brainless kook is in charge of the place and trying to get his pet beliefs pawned off as rational ideas for rehabilitation. D&amp;D doesn't make people violent, constant violence around them makes people violent. In D&amp;D there is a structured outlet for aggression that involves defeating an evil being to achieve the rewards. God knows we don't want inmates learning those values.

Idiots.</htmltext>
<tokenext>Awesome .
Because typical prison life does n't work at all like a gang .
A guard is in charge and the inmates have to do what they say or else they are punished .
It sounds more like some brainless kook is in charge of the place and trying to get his pet beliefs pawned off as rational ideas for rehabilitation .
D&amp;D does n't make people violent , constant violence around them makes people violent .
In D&amp;D there is a structured outlet for aggression that involves defeating an evil being to achieve the rewards .
God knows we do n't want inmates learning those values .
Idiots .</tokentext>
<sentencetext>Awesome.
Because typical prison life doesn't work at all like a gang.
A guard is in charge and the inmates have to do what they say or else they are punished.
It sounds more like some brainless kook is in charge of the place and trying to get his pet beliefs pawned off as rational ideas for rehabilitation.
D&amp;D doesn't make people violent, constant violence around them makes people violent.
In D&amp;D there is a structured outlet for aggression that involves defeating an evil being to achieve the rewards.
God knows we don't want inmates learning those values.
Idiots.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30903300</id>
	<title>there's a vast irony here</title>
	<author>circletimessquare</author>
	<datestamp>1264517160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>a dungeon is basically a medieval prison. any dragons in such a dungeon are simply a metaphorical abstraction of the idea of the criminals you find there: people who freely transgress against morals and decency</p><p>so the idea of prisoners, the dragons, playing d&amp;d in prison, aka, the dungeon, is absurdist in the highest order</p></htmltext>
<tokenext>a dungeon is basically a medieval prison .
any dragons in such a dungeon are simply a metaphorical abstraction of the idea of the criminals you find there : people who freely transgress against morals and decencyso the idea of prisoners , the dragons , playing d&amp;d in prison , aka , the dungeon , is absurdist in the highest order</tokentext>
<sentencetext>a dungeon is basically a medieval prison.
any dragons in such a dungeon are simply a metaphorical abstraction of the idea of the criminals you find there: people who freely transgress against morals and decencyso the idea of prisoners, the dragons, playing d&amp;d in prison, aka, the dungeon, is absurdist in the highest order</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30907914</id>
	<title>Weight lifting?</title>
	<author>Fujisawa Sensei</author>
	<datestamp>1264535220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How many crimes have been committed by criminals who do weight lifting and body building in prisons? Have they banned weights and restricted everybody to yoga?</p></htmltext>
<tokenext>How many crimes have been committed by criminals who do weight lifting and body building in prisons ?
Have they banned weights and restricted everybody to yoga ?</tokentext>
<sentencetext>How many crimes have been committed by criminals who do weight lifting and body building in prisons?
Have they banned weights and restricted everybody to yoga?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_26_0213229.30902362</id>
	<title>The Benefits of D&amp;D for a prisoner</title>
	<author>ImNotAtWork</author>
	<datestamp>1264510260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>  There is a DM someone who sets the rules of the game and make sure everyone plays with in the imaginary boundaries.  The DM is an authority figure and the players must acquesce to his/her rules.  This is basically a model for prison life and some would say life as a "good citizen".
</p><p>  If the rules are in dispute you negotiate and resolve the issue before moving on.  Negotation is definitely something you want to teach to violent offenders since they may not have had any 1st hand experience with it.
</p><p>  Basic mathematics and reading.  Playing a game and being good at it requires one to learn the rules of the game.  You want to find that numbers advantage? the DM isn't going to hand it to you on a silver platter.  Many small gamers learn to read so they can figure out what to do next or what the screen is telling them and the same can apply in a prison setting with low literacy rates and math skills.
</p><p>  Abstract problem solving skills.  Ok this makes the criminal more dangerous but it could be a skill set that could be used for good and finding a respectable job. (yes I know about job aps and disclosure of arrests/prison time)
</p><p>  As some one said before socializing with others as well as team work to accomplish goals together.</p></htmltext>
<tokenext>There is a DM someone who sets the rules of the game and make sure everyone plays with in the imaginary boundaries .
The DM is an authority figure and the players must acquesce to his/her rules .
This is basically a model for prison life and some would say life as a " good citizen " .
If the rules are in dispute you negotiate and resolve the issue before moving on .
Negotation is definitely something you want to teach to violent offenders since they may not have had any 1st hand experience with it .
Basic mathematics and reading .
Playing a game and being good at it requires one to learn the rules of the game .
You want to find that numbers advantage ?
the DM is n't going to hand it to you on a silver platter .
Many small gamers learn to read so they can figure out what to do next or what the screen is telling them and the same can apply in a prison setting with low literacy rates and math skills .
Abstract problem solving skills .
Ok this makes the criminal more dangerous but it could be a skill set that could be used for good and finding a respectable job .
( yes I know about job aps and disclosure of arrests/prison time ) As some one said before socializing with others as well as team work to accomplish goals together .</tokentext>
<sentencetext>  There is a DM someone who sets the rules of the game and make sure everyone plays with in the imaginary boundaries.
The DM is an authority figure and the players must acquesce to his/her rules.
This is basically a model for prison life and some would say life as a "good citizen".
If the rules are in dispute you negotiate and resolve the issue before moving on.
Negotation is definitely something you want to teach to violent offenders since they may not have had any 1st hand experience with it.
Basic mathematics and reading.
Playing a game and being good at it requires one to learn the rules of the game.
You want to find that numbers advantage?
the DM isn't going to hand it to you on a silver platter.
Many small gamers learn to read so they can figure out what to do next or what the screen is telling them and the same can apply in a prison setting with low literacy rates and math skills.
Abstract problem solving skills.
Ok this makes the criminal more dangerous but it could be a skill set that could be used for good and finding a respectable job.
(yes I know about job aps and disclosure of arrests/prison time)
  As some one said before socializing with others as well as team work to accomplish goals together.</sentencetext>
</comment>
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