<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_18_2053208</id>
	<title>Video Game Music Recognition Gets a Boost</title>
	<author>ScuttleMonkey</author>
	<datestamp>1263810720000</datestamp>
	<htmltext>kghapa writes to tell us that for the first time ever, video game music is getting a much higher level of recognition through <a href="http://www.thekartel.com/kghapa/blog/2010/01/18/video\_game\_music\_finally\_recognized\_for\_prestigious\_musical\_excellence\_awards">inclusion in this year's Ivor Novello Awards</a> in London. <i>"With the growing recognition of the immense detail and complex music compositions that are dedicated to video games, it seemed only a matter of time until game music was given some rightful spotlight. As the huge success and popularity of the fully orchestrated 'Video Games Live' concert has proved, modern and even classic games of days past have truly awe-inspiring musical scores. This concert alone has sold up to half a million tickets and featured music from a wide variety of games and gaming eras, from <em>World of Warcraft</em> to <em>Zelda</em>."</i></htmltext>
<tokenext>kghapa writes to tell us that for the first time ever , video game music is getting a much higher level of recognition through inclusion in this year 's Ivor Novello Awards in London .
" With the growing recognition of the immense detail and complex music compositions that are dedicated to video games , it seemed only a matter of time until game music was given some rightful spotlight .
As the huge success and popularity of the fully orchestrated 'Video Games Live ' concert has proved , modern and even classic games of days past have truly awe-inspiring musical scores .
This concert alone has sold up to half a million tickets and featured music from a wide variety of games and gaming eras , from World of Warcraft to Zelda .
"</tokentext>
<sentencetext>kghapa writes to tell us that for the first time ever, video game music is getting a much higher level of recognition through inclusion in this year's Ivor Novello Awards in London.
"With the growing recognition of the immense detail and complex music compositions that are dedicated to video games, it seemed only a matter of time until game music was given some rightful spotlight.
As the huge success and popularity of the fully orchestrated 'Video Games Live' concert has proved, modern and even classic games of days past have truly awe-inspiring musical scores.
This concert alone has sold up to half a million tickets and featured music from a wide variety of games and gaming eras, from World of Warcraft to Zelda.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30819784</id>
	<title>Re:Is the music sometimes being ignored?</title>
	<author>Anonymous</author>
	<datestamp>1263919320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well as far as WoW goes, the music is good but very rarely fits the action. It starts up at random times with little more connection to what you're doing than a loose thematic connection the region you just entered. The music is also basically a collection of clips. They're all short, fade out at odd times, and loop poorly. It's good but not integrated into the game well at all. But then, how exactly would you do a soundtrack to a game with no continuous narrative? Every MMO ends up suffering the same problem, so I always have sound off in MMOs.</p><p>Now other games, sound is always on. I don't know why I would remove one of my senses when hearing the gunfire coming from the right might be what saves me.</p></htmltext>
<tokenext>Well as far as WoW goes , the music is good but very rarely fits the action .
It starts up at random times with little more connection to what you 're doing than a loose thematic connection the region you just entered .
The music is also basically a collection of clips .
They 're all short , fade out at odd times , and loop poorly .
It 's good but not integrated into the game well at all .
But then , how exactly would you do a soundtrack to a game with no continuous narrative ?
Every MMO ends up suffering the same problem , so I always have sound off in MMOs.Now other games , sound is always on .
I do n't know why I would remove one of my senses when hearing the gunfire coming from the right might be what saves me .</tokentext>
<sentencetext>Well as far as WoW goes, the music is good but very rarely fits the action.
It starts up at random times with little more connection to what you're doing than a loose thematic connection the region you just entered.
The music is also basically a collection of clips.
They're all short, fade out at odd times, and loop poorly.
It's good but not integrated into the game well at all.
But then, how exactly would you do a soundtrack to a game with no continuous narrative?
Every MMO ends up suffering the same problem, so I always have sound off in MMOs.Now other games, sound is always on.
I don't know why I would remove one of my senses when hearing the gunfire coming from the right might be what saves me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814718</id>
	<title>Re:Long time coming</title>
	<author>Anonymous</author>
	<datestamp>1263821520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>Speaking of Japanese game music composers, I have to mention Akira Yamaoka. His music fits the games very well, and music from Silent Hill 2 can also be appreciated outside of the game, it's among the tracks I really like listening to.

<a href="http://www.youtube.com/watch?v=6qalGezr76o" title="youtube.com">One great track by him</a> [youtube.com] and <a href="http://www.youtube.com/watch?v=xTkVMYAsdf0" title="youtube.com">another here</a> [youtube.com]</htmltext>
<tokenext>Speaking of Japanese game music composers , I have to mention Akira Yamaoka .
His music fits the games very well , and music from Silent Hill 2 can also be appreciated outside of the game , it 's among the tracks I really like listening to .
One great track by him [ youtube.com ] and another here [ youtube.com ]</tokentext>
<sentencetext>Speaking of Japanese game music composers, I have to mention Akira Yamaoka.
His music fits the games very well, and music from Silent Hill 2 can also be appreciated outside of the game, it's among the tracks I really like listening to.
One great track by him [youtube.com] and another here [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813746</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814942</id>
	<title>Re:Disappointing, overall</title>
	<author>sowth</author>
	<datestamp>1263823200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This should not be surprising since Hollywood has taken over most of the video game industry.</p></htmltext>
<tokenext>This should not be surprising since Hollywood has taken over most of the video game industry .</tokentext>
<sentencetext>This should not be surprising since Hollywood has taken over most of the video game industry.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814096</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30827190</id>
	<title>Re:Disappointing, overall</title>
	<author>Draek</author>
	<datestamp>1263910500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What did you expect? creating anything worthy of being compared to Beethoven's Eroica would be an *extremely* expensive endeavor (far above the budget of an indie dev studio) and, given the sales of Classical music today, not a particularly profitable one either.</p><p>Hell, I'm surprised the average ~15 years old tolerates purely instrumental music in games such as MGS3 rather than demanding Guns 'n Roses or some shit like that. Anything beyond that would be asking far too much from the ignorant masses.</p></htmltext>
<tokenext>What did you expect ?
creating anything worthy of being compared to Beethoven 's Eroica would be an * extremely * expensive endeavor ( far above the budget of an indie dev studio ) and , given the sales of Classical music today , not a particularly profitable one either.Hell , I 'm surprised the average ~ 15 years old tolerates purely instrumental music in games such as MGS3 rather than demanding Guns 'n Roses or some shit like that .
Anything beyond that would be asking far too much from the ignorant masses .</tokentext>
<sentencetext>What did you expect?
creating anything worthy of being compared to Beethoven's Eroica would be an *extremely* expensive endeavor (far above the budget of an indie dev studio) and, given the sales of Classical music today, not a particularly profitable one either.Hell, I'm surprised the average ~15 years old tolerates purely instrumental music in games such as MGS3 rather than demanding Guns 'n Roses or some shit like that.
Anything beyond that would be asking far too much from the ignorant masses.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814096</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814032</id>
	<title>Now they're soundtracks, not "video game music"</title>
	<author>Rude Turnip</author>
	<datestamp>1263816660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Given that video games have their own soundtracks with "real" instruments now, this seems like a natural evolution.  There are plenty of movies, for example, that have unremarkable soundtracks that would never get considered for an award.  On the other hand, I think quite a few people would agree that the soundtrack for Halo 3: ODST is probably one of the best soundtracks for a game or movie recently in that it totally sets the mood for the environment and is just as important as the imagery.</p></htmltext>
<tokenext>Given that video games have their own soundtracks with " real " instruments now , this seems like a natural evolution .
There are plenty of movies , for example , that have unremarkable soundtracks that would never get considered for an award .
On the other hand , I think quite a few people would agree that the soundtrack for Halo 3 : ODST is probably one of the best soundtracks for a game or movie recently in that it totally sets the mood for the environment and is just as important as the imagery .</tokentext>
<sentencetext>Given that video games have their own soundtracks with "real" instruments now, this seems like a natural evolution.
There are plenty of movies, for example, that have unremarkable soundtracks that would never get considered for an award.
On the other hand, I think quite a few people would agree that the soundtrack for Halo 3: ODST is probably one of the best soundtracks for a game or movie recently in that it totally sets the mood for the environment and is just as important as the imagery.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814236</id>
	<title>Heavy Metal anyone?</title>
	<author>DigiShaman</author>
	<datestamp>1263817800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If any of you remember playing MUSHA (Aleste), Herzog Zwei or Lords of Thunder, you know what I'm talking about. Best music I've heard on both the Sega Genesis and TG16 systems.</p></htmltext>
<tokenext>If any of you remember playing MUSHA ( Aleste ) , Herzog Zwei or Lords of Thunder , you know what I 'm talking about .
Best music I 've heard on both the Sega Genesis and TG16 systems .</tokentext>
<sentencetext>If any of you remember playing MUSHA (Aleste), Herzog Zwei or Lords of Thunder, you know what I'm talking about.
Best music I've heard on both the Sega Genesis and TG16 systems.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</id>
	<title>Is the music sometimes being ignored?</title>
	<author>Anonymous</author>
	<datestamp>1263821520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>My daughter (16 yr old) plays a lot of video games and about 50\% of the time she plays music from her iTunes collection rather than listening to the game soundtrack.  For example, she plays World or Warcraft and rarely has the music or sound effects from the game playing.  Even while in raids she'll listen to a mix of vent dialog and iTunes music.  On Xbox 360, she uses the game soundtrack only when necessary (i.e. Rock Band), but at other times uses her own CD's or iTunes shared library.</p><p>This probably has less to do with the music soundtrack of the game and more to do with the multi-tasking that teens are doing.  While playing Warcraft she has iTunes playing, AOL IM running with a dozen friends online, vent running with raid members, and her cell phone handy.  When I play Warcraft I listen to the soundtrack and effects, but it's probably because if I had iTunes playing as well I'd get distracted.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>My daughter ( 16 yr old ) plays a lot of video games and about 50 \ % of the time she plays music from her iTunes collection rather than listening to the game soundtrack .
For example , she plays World or Warcraft and rarely has the music or sound effects from the game playing .
Even while in raids she 'll listen to a mix of vent dialog and iTunes music .
On Xbox 360 , she uses the game soundtrack only when necessary ( i.e .
Rock Band ) , but at other times uses her own CD 's or iTunes shared library.This probably has less to do with the music soundtrack of the game and more to do with the multi-tasking that teens are doing .
While playing Warcraft she has iTunes playing , AOL IM running with a dozen friends online , vent running with raid members , and her cell phone handy .
When I play Warcraft I listen to the soundtrack and effects , but it 's probably because if I had iTunes playing as well I 'd get distracted .
: )</tokentext>
<sentencetext>My daughter (16 yr old) plays a lot of video games and about 50\% of the time she plays music from her iTunes collection rather than listening to the game soundtrack.
For example, she plays World or Warcraft and rarely has the music or sound effects from the game playing.
Even while in raids she'll listen to a mix of vent dialog and iTunes music.
On Xbox 360, she uses the game soundtrack only when necessary (i.e.
Rock Band), but at other times uses her own CD's or iTunes shared library.This probably has less to do with the music soundtrack of the game and more to do with the multi-tasking that teens are doing.
While playing Warcraft she has iTunes playing, AOL IM running with a dozen friends online, vent running with raid members, and her cell phone handy.
When I play Warcraft I listen to the soundtrack and effects, but it's probably because if I had iTunes playing as well I'd get distracted.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</id>
	<title>Has the music gotten better?</title>
	<author>Anonymous</author>
	<datestamp>1263814680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Honestly, I'm not to surprised. The music in video games have increased in complexity and quality on an exponential scale. Now full orchestras are making music with real instruments versus the previous 8-bit simple tunes. But I still prefer the classic themes. Maybe I'm just overly nostalgic instead of knowing my music...</htmltext>
<tokenext>Honestly , I 'm not to surprised .
The music in video games have increased in complexity and quality on an exponential scale .
Now full orchestras are making music with real instruments versus the previous 8-bit simple tunes .
But I still prefer the classic themes .
Maybe I 'm just overly nostalgic instead of knowing my music.. .</tokentext>
<sentencetext>Honestly, I'm not to surprised.
The music in video games have increased in complexity and quality on an exponential scale.
Now full orchestras are making music with real instruments versus the previous 8-bit simple tunes.
But I still prefer the classic themes.
Maybe I'm just overly nostalgic instead of knowing my music...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815304</id>
	<title>What do they win???</title>
	<author>Genda</author>
	<datestamp>1263826620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Perhaps we can give all winners a slice of cake?</p><p>
<a href="http://www.youtube.com/watch?v=RthZgszykLs" title="youtube.com">http://www.youtube.com/watch?v=RthZgszykLs</a> [youtube.com]</p></htmltext>
<tokenext>Perhaps we can give all winners a slice of cake ?
http : //www.youtube.com/watch ? v = RthZgszykLs [ youtube.com ]</tokentext>
<sentencetext>Perhaps we can give all winners a slice of cake?
http://www.youtube.com/watch?v=RthZgszykLs [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814084</id>
	<title>Re:Has the music gotten better?</title>
	<author>flabordec</author>
	<datestamp>1263816960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I actually like the remakes from 8-bit classics. Have you heard the music in Mario Galaxy? It has amazing nostalgia value and it just sounds great.</htmltext>
<tokenext>I actually like the remakes from 8-bit classics .
Have you heard the music in Mario Galaxy ?
It has amazing nostalgia value and it just sounds great .</tokentext>
<sentencetext>I actually like the remakes from 8-bit classics.
Have you heard the music in Mario Galaxy?
It has amazing nostalgia value and it just sounds great.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814298</id>
	<title>RIchard Jacques on the BBC</title>
	<author>slim</author>
	<datestamp>1263818280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Those in the UK can listen to the lovely Richard Jacques - the man behind lots of classic Sega soundtracks and Video Games Live concerts - on Simon Mayo's BBC Radio 2 programme earlier today.</p><p>I guess it'll be up for another week or so:</p><p><a href="http://www.bbc.co.uk/programmes/b00pyqx5#synopsis" title="bbc.co.uk">http://www.bbc.co.uk/programmes/b00pyqx5#synopsis</a> [bbc.co.uk]</p></htmltext>
<tokenext>Those in the UK can listen to the lovely Richard Jacques - the man behind lots of classic Sega soundtracks and Video Games Live concerts - on Simon Mayo 's BBC Radio 2 programme earlier today.I guess it 'll be up for another week or so : http : //www.bbc.co.uk/programmes/b00pyqx5 # synopsis [ bbc.co.uk ]</tokentext>
<sentencetext>Those in the UK can listen to the lovely Richard Jacques - the man behind lots of classic Sega soundtracks and Video Games Live concerts - on Simon Mayo's BBC Radio 2 programme earlier today.I guess it'll be up for another week or so:http://www.bbc.co.uk/programmes/b00pyqx5#synopsis [bbc.co.uk]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813666</id>
	<title>Finally</title>
	<author>Anonymous</author>
	<datestamp>1263814560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>"Mario Paint -Through Fire and Flame" will get it's due.</htmltext>
<tokenext>" Mario Paint -Through Fire and Flame " will get it 's due .</tokentext>
<sentencetext>"Mario Paint -Through Fire and Flame" will get it's due.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814050</id>
	<title>Game/Orchestral/Movie Scores are the new Classical</title>
	<author>tlhIngan</author>
	<datestamp>1263816780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Fewer and fewer people are appreciating classical music these days (which is more or less required to be seen "live". It seems that the trend is reversing because modern movie scores (score music, not source/pop), games and other orchestral music are gaining in popularity, probably due to classical's "stuffy" atmosphere.</p><p>There was a concert held a few months back here (Vancouver, BC) where they intermixed the traditional classical with the modern - moving from Halo, Star Wars, Final Fantasy and such and doing a seamless segue into a traditional classical piece. The trick is to do it such that the known transitions seamlessly as if the classical piece, written hundreds of years ago, gets "fresh" and "modern". It was a sold out show, too - the younger audience getting huge insights, and the older generation seeing that not all of today's music is noise.</p><p>I just wish the likes of Nobuo Uematsu, Martin O'Donnell, Michael Salvatori, James Horner and the like would release the scores. I'd learn to play an instrument if I could recreate my favorite movie and game scores.</p></htmltext>
<tokenext>Fewer and fewer people are appreciating classical music these days ( which is more or less required to be seen " live " .
It seems that the trend is reversing because modern movie scores ( score music , not source/pop ) , games and other orchestral music are gaining in popularity , probably due to classical 's " stuffy " atmosphere.There was a concert held a few months back here ( Vancouver , BC ) where they intermixed the traditional classical with the modern - moving from Halo , Star Wars , Final Fantasy and such and doing a seamless segue into a traditional classical piece .
The trick is to do it such that the known transitions seamlessly as if the classical piece , written hundreds of years ago , gets " fresh " and " modern " .
It was a sold out show , too - the younger audience getting huge insights , and the older generation seeing that not all of today 's music is noise.I just wish the likes of Nobuo Uematsu , Martin O'Donnell , Michael Salvatori , James Horner and the like would release the scores .
I 'd learn to play an instrument if I could recreate my favorite movie and game scores .</tokentext>
<sentencetext>Fewer and fewer people are appreciating classical music these days (which is more or less required to be seen "live".
It seems that the trend is reversing because modern movie scores (score music, not source/pop), games and other orchestral music are gaining in popularity, probably due to classical's "stuffy" atmosphere.There was a concert held a few months back here (Vancouver, BC) where they intermixed the traditional classical with the modern - moving from Halo, Star Wars, Final Fantasy and such and doing a seamless segue into a traditional classical piece.
The trick is to do it such that the known transitions seamlessly as if the classical piece, written hundreds of years ago, gets "fresh" and "modern".
It was a sold out show, too - the younger audience getting huge insights, and the older generation seeing that not all of today's music is noise.I just wish the likes of Nobuo Uematsu, Martin O'Donnell, Michael Salvatori, James Horner and the like would release the scores.
I'd learn to play an instrument if I could recreate my favorite movie and game scores.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813976</id>
	<title>Gustaberg</title>
	<author>Anonymous</author>
	<datestamp>1263816240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you need a calm background tune that still has a tempo, listen to the Gustaberg tune from Final Fantasy XI. There's also an orchestrated version, in case you find the original one too blend.</p></htmltext>
<tokenext>If you need a calm background tune that still has a tempo , listen to the Gustaberg tune from Final Fantasy XI .
There 's also an orchestrated version , in case you find the original one too blend .</tokentext>
<sentencetext>If you need a calm background tune that still has a tempo, listen to the Gustaberg tune from Final Fantasy XI.
There's also an orchestrated version, in case you find the original one too blend.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815402</id>
	<title>Re:Is the music sometimes being ignored?</title>
	<author>physburn</author>
	<datestamp>1263827820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Shes probably sensible to play something other than the game soundtrack, the game
soundtrack is likely threatening, and written for boys. WoW doesn't have a very good
soundtrack anyway, i also find it distracting, and its also much to repeative.
<p>
---
</p><p>
<a href="http://www.feeddistiller.com/blogs/MUD\%20Games/feed.html" title="feeddistiller.com">MUD Games</a> [feeddistiller.com] Feed @ <a href="http://www.feeddistiller.com/" title="feeddistiller.com">Feed Distiller</a> [feeddistiller.com]</p></htmltext>
<tokenext>Shes probably sensible to play something other than the game soundtrack , the game soundtrack is likely threatening , and written for boys .
WoW does n't have a very good soundtrack anyway , i also find it distracting , and its also much to repeative .
--- MUD Games [ feeddistiller.com ] Feed @ Feed Distiller [ feeddistiller.com ]</tokentext>
<sentencetext>Shes probably sensible to play something other than the game soundtrack, the game
soundtrack is likely threatening, and written for boys.
WoW doesn't have a very good
soundtrack anyway, i also find it distracting, and its also much to repeative.
---

MUD Games [feeddistiller.com] Feed @ Feed Distiller [feeddistiller.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814470</id>
	<title>Re:Disappointing, overall</title>
	<author>Anonymous</author>
	<datestamp>1263819660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You are laboring under the delusion that your tastes are somehow objectively correct, and that "creative" and "interesting" exclusively mean "what I, PopeRatzo, personally like".</p></htmltext>
<tokenext>You are laboring under the delusion that your tastes are somehow objectively correct , and that " creative " and " interesting " exclusively mean " what I , PopeRatzo , personally like " .</tokentext>
<sentencetext>You are laboring under the delusion that your tastes are somehow objectively correct, and that "creative" and "interesting" exclusively mean "what I, PopeRatzo, personally like".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814096</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813906</id>
	<title>I miss the old midi music in games Brian Schmidt d</title>
	<author>Joe The Dragon</author>
	<datestamp>1263815820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I miss the old midi music in games Brian Schmidt did some real good music in the old pinball / video games in the late 80's and 90's also Chris Granner did good work as well.</p><p>battletoads arcade is very good as well.</p></htmltext>
<tokenext>I miss the old midi music in games Brian Schmidt did some real good music in the old pinball / video games in the late 80 's and 90 's also Chris Granner did good work as well.battletoads arcade is very good as well .</tokentext>
<sentencetext>I miss the old midi music in games Brian Schmidt did some real good music in the old pinball / video games in the late 80's and 90's also Chris Granner did good work as well.battletoads arcade is very good as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814258</id>
	<title>"Fully Orchestrated" misleading, still a good show</title>
	<author>Leviathant</author>
	<datestamp>1263817980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My wife got me tickets to Video Games Live a couple of years ago, and we drove to Buffalo (the closest venue at the time) from Philadelphia for the show. While it was pretty cool to see, I was actually kind of disappointed that the performance was amplified and overused backing tracks (I'm not against prerecorded stuff, but use it sparingly please), and really didn't like when that guy came out on stage to wank off on his guitar in front of the orchestra during the final piece.</p><p>I guess I was expecting something sonically closer to the "Orchestral Game Music Concerts" performed in Japan in the 90s.</p><p>
Still, it was quite a spectacle, and it's probably the only chance I'll have of seeing some of my favorite childhood music performed by an orchestra, even if what came out of the speakers was manipulated and pumped up beyond my taste. If you're into video game music, it's definitely something you should go see.</p></htmltext>
<tokenext>My wife got me tickets to Video Games Live a couple of years ago , and we drove to Buffalo ( the closest venue at the time ) from Philadelphia for the show .
While it was pretty cool to see , I was actually kind of disappointed that the performance was amplified and overused backing tracks ( I 'm not against prerecorded stuff , but use it sparingly please ) , and really did n't like when that guy came out on stage to wank off on his guitar in front of the orchestra during the final piece.I guess I was expecting something sonically closer to the " Orchestral Game Music Concerts " performed in Japan in the 90s .
Still , it was quite a spectacle , and it 's probably the only chance I 'll have of seeing some of my favorite childhood music performed by an orchestra , even if what came out of the speakers was manipulated and pumped up beyond my taste .
If you 're into video game music , it 's definitely something you should go see .</tokentext>
<sentencetext>My wife got me tickets to Video Games Live a couple of years ago, and we drove to Buffalo (the closest venue at the time) from Philadelphia for the show.
While it was pretty cool to see, I was actually kind of disappointed that the performance was amplified and overused backing tracks (I'm not against prerecorded stuff, but use it sparingly please), and really didn't like when that guy came out on stage to wank off on his guitar in front of the orchestra during the final piece.I guess I was expecting something sonically closer to the "Orchestral Game Music Concerts" performed in Japan in the 90s.
Still, it was quite a spectacle, and it's probably the only chance I'll have of seeing some of my favorite childhood music performed by an orchestra, even if what came out of the speakers was manipulated and pumped up beyond my taste.
If you're into video game music, it's definitely something you should go see.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816494</id>
	<title>Re:Game/Orchestral/Movie Scores are the new Classi</title>
	<author>nmb3000</author>
	<datestamp>1263842100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I just wish the likes of Nobuo Uematsu, Martin O'Donnell, Michael Salvatori, James Horner and the like would release the scores. I'd learn to play an instrument if I could recreate my favorite movie and game scores.</i></p><p>I can't agree more.  It usually isn't too hard to find sheet music for popular movie scores, but up until recently video game music has been harder to find. I know that as far as the Halo series goes, fans have worked to re-create a lot of the score as sheet music, much of which is available on <a href="http://rampancy.net/sheetmusic" title="rampancy.net">Rampancy</a> [rampancy.net] and <a href="http://www.google.com/search?q=halo+sheet+music" title="google.com">Google</a> [google.com].  I think that Marty may have even released a couple of pieces which you can buy/download from various places as well.</p></htmltext>
<tokenext>I just wish the likes of Nobuo Uematsu , Martin O'Donnell , Michael Salvatori , James Horner and the like would release the scores .
I 'd learn to play an instrument if I could recreate my favorite movie and game scores.I ca n't agree more .
It usually is n't too hard to find sheet music for popular movie scores , but up until recently video game music has been harder to find .
I know that as far as the Halo series goes , fans have worked to re-create a lot of the score as sheet music , much of which is available on Rampancy [ rampancy.net ] and Google [ google.com ] .
I think that Marty may have even released a couple of pieces which you can buy/download from various places as well .</tokentext>
<sentencetext>I just wish the likes of Nobuo Uematsu, Martin O'Donnell, Michael Salvatori, James Horner and the like would release the scores.
I'd learn to play an instrument if I could recreate my favorite movie and game scores.I can't agree more.
It usually isn't too hard to find sheet music for popular movie scores, but up until recently video game music has been harder to find.
I know that as far as the Halo series goes, fans have worked to re-create a lot of the score as sheet music, much of which is available on Rampancy [rampancy.net] and Google [google.com].
I think that Marty may have even released a couple of pieces which you can buy/download from various places as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814478</id>
	<title>Re:Game/Orchestral/Movie Scores are the new Classi</title>
	<author>Toonol</author>
	<datestamp>1263819660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not all game soundtracks are classically themed.  I LOVE my final fantasy soundtracks, but the best melding of music and game I've seen in years was Persona 4.  That soundtrack was all over the place... orchestral, pop, jazz... the most aesthetically fresh approach to a soundtrack in a game I've heard in a long time.</htmltext>
<tokenext>Not all game soundtracks are classically themed .
I LOVE my final fantasy soundtracks , but the best melding of music and game I 've seen in years was Persona 4 .
That soundtrack was all over the place... orchestral , pop , jazz... the most aesthetically fresh approach to a soundtrack in a game I 've heard in a long time .</tokentext>
<sentencetext>Not all game soundtracks are classically themed.
I LOVE my final fantasy soundtracks, but the best melding of music and game I've seen in years was Persona 4.
That soundtrack was all over the place... orchestral, pop, jazz... the most aesthetically fresh approach to a soundtrack in a game I've heard in a long time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814800</id>
	<title>Re:Game/Orchestral/Movie Scores are the new Classi</title>
	<author>Qzukk</author>
	<datestamp>1263822180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>I just wish the likes of Nobuo Uematsu, Martin O'Donnell, Michael Salvatori, James Horner and the like would release the scores</i></p><p><a href="http://www.cdjapan.co.jp/detailview.html?KEY=NEOIPS-438" title="cdjapan.co.jp">Sheet music exists</a> [cdjapan.co.jp] (at least for piano), you just have to <a href="http://www.vgmworld.com/catalog/index.php?table=cocoebiz\_sheet\_music&amp;item\_num=8" title="vgmworld.com">find it</a> [vgmworld.com] before it goes out of print.</p><p>(note: I use cdjapan a lot and they're fairly decent, but I've never ordered from vgmworld, so I don't know how good of a store they are)</p></htmltext>
<tokenext>I just wish the likes of Nobuo Uematsu , Martin O'Donnell , Michael Salvatori , James Horner and the like would release the scoresSheet music exists [ cdjapan.co.jp ] ( at least for piano ) , you just have to find it [ vgmworld.com ] before it goes out of print .
( note : I use cdjapan a lot and they 're fairly decent , but I 've never ordered from vgmworld , so I do n't know how good of a store they are )</tokentext>
<sentencetext>I just wish the likes of Nobuo Uematsu, Martin O'Donnell, Michael Salvatori, James Horner and the like would release the scoresSheet music exists [cdjapan.co.jp] (at least for piano), you just have to find it [vgmworld.com] before it goes out of print.
(note: I use cdjapan a lot and they're fairly decent, but I've never ordered from vgmworld, so I don't know how good of a store they are)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814096</id>
	<title>Disappointing, overall</title>
	<author>Anonymous</author>
	<datestamp>1263817020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I had high hopes for video game music, expecting it to be a perfect chance to break out of the conventions of mainstream movie music.  It didn't work out that way, though.</p><p>In fact, it seems that the music in most big games is even <i>less</i> likely to be very interesting today than it was a few years ago.  It's like every top selling game out there sounds like the music was written by a bored John Williams, who even at his best, is pedestrian.  Even worse is the trend toward just stringing together a bunch of pop and rock hits, just like in the movies.</p><p>I see that a lot of the commenters above thought Final Fantasy schlag and Mario Brothers tunes are the height of game music quality.  Nostalgia can be a good thing, but it's not a great recipe for interesting art.  And with the current "retro" movement infecting contemporary games, I don't have high hopes for the future of the genre of game music.</p><p>Even with the amount of creative energy going on in the Indie games world, the forces of corporate hegemony and consolidation are going to be just too strong.  There's no reason to believe that the future of creativity in gaming is going to be much different than the future of movies:  More big, bland blockbusters sucking all the air out of the room for creativity.</p></htmltext>
<tokenext>I had high hopes for video game music , expecting it to be a perfect chance to break out of the conventions of mainstream movie music .
It did n't work out that way , though.In fact , it seems that the music in most big games is even less likely to be very interesting today than it was a few years ago .
It 's like every top selling game out there sounds like the music was written by a bored John Williams , who even at his best , is pedestrian .
Even worse is the trend toward just stringing together a bunch of pop and rock hits , just like in the movies.I see that a lot of the commenters above thought Final Fantasy schlag and Mario Brothers tunes are the height of game music quality .
Nostalgia can be a good thing , but it 's not a great recipe for interesting art .
And with the current " retro " movement infecting contemporary games , I do n't have high hopes for the future of the genre of game music.Even with the amount of creative energy going on in the Indie games world , the forces of corporate hegemony and consolidation are going to be just too strong .
There 's no reason to believe that the future of creativity in gaming is going to be much different than the future of movies : More big , bland blockbusters sucking all the air out of the room for creativity .</tokentext>
<sentencetext>I had high hopes for video game music, expecting it to be a perfect chance to break out of the conventions of mainstream movie music.
It didn't work out that way, though.In fact, it seems that the music in most big games is even less likely to be very interesting today than it was a few years ago.
It's like every top selling game out there sounds like the music was written by a bored John Williams, who even at his best, is pedestrian.
Even worse is the trend toward just stringing together a bunch of pop and rock hits, just like in the movies.I see that a lot of the commenters above thought Final Fantasy schlag and Mario Brothers tunes are the height of game music quality.
Nostalgia can be a good thing, but it's not a great recipe for interesting art.
And with the current "retro" movement infecting contemporary games, I don't have high hopes for the future of the genre of game music.Even with the amount of creative energy going on in the Indie games world, the forces of corporate hegemony and consolidation are going to be just too strong.
There's no reason to believe that the future of creativity in gaming is going to be much different than the future of movies:  More big, bland blockbusters sucking all the air out of the room for creativity.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815940</id>
	<title>Civilization II</title>
	<author>KingAlanI</author>
	<datestamp>1263833640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Relatively oldschool, but had some simple-but-interesting instrumental themes. Even so, I turned its sound effects off and let my media player do its usual thing.</p></htmltext>
<tokenext>Relatively oldschool , but had some simple-but-interesting instrumental themes .
Even so , I turned its sound effects off and let my media player do its usual thing .</tokentext>
<sentencetext>Relatively oldschool, but had some simple-but-interesting instrumental themes.
Even so, I turned its sound effects off and let my media player do its usual thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814704</id>
	<title>No Video games in Grammy's?</title>
	<author>Anonymous</author>
	<datestamp>1263821400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Huh...I thought there would be, though it's not surprising,if there isn't.
</p><p>
I remember the 7th guest having a terrific soundrack, and I expect other games do as well.
</p></htmltext>
<tokenext>Huh...I thought there would be , though it 's not surprising,if there is n't .
I remember the 7th guest having a terrific soundrack , and I expect other games do as well .</tokentext>
<sentencetext>Huh...I thought there would be, though it's not surprising,if there isn't.
I remember the 7th guest having a terrific soundrack, and I expect other games do as well.
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814132</id>
	<title>Slightly Tangent</title>
	<author>Anonymous</author>
	<datestamp>1263817200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It seems to me that sooner or later, every sound or piece of music will be a repeat of an older piece.</p><p>What are we going to do when every possible piece of music (words excluded) exists? Sure hope the copyright overlords don't get their hands on all the tunes.</p><p>Oh, slightly OT, but a few days ago I was watching a rerun of Psych when I recognized one of the Stargate Atlantis gate sounds. I can't count the number of times I've heard Starcraft noises in TV shows.</p></htmltext>
<tokenext>It seems to me that sooner or later , every sound or piece of music will be a repeat of an older piece.What are we going to do when every possible piece of music ( words excluded ) exists ?
Sure hope the copyright overlords do n't get their hands on all the tunes.Oh , slightly OT , but a few days ago I was watching a rerun of Psych when I recognized one of the Stargate Atlantis gate sounds .
I ca n't count the number of times I 've heard Starcraft noises in TV shows .</tokentext>
<sentencetext>It seems to me that sooner or later, every sound or piece of music will be a repeat of an older piece.What are we going to do when every possible piece of music (words excluded) exists?
Sure hope the copyright overlords don't get their hands on all the tunes.Oh, slightly OT, but a few days ago I was watching a rerun of Psych when I recognized one of the Stargate Atlantis gate sounds.
I can't count the number of times I've heard Starcraft noises in TV shows.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30818610</id>
	<title>Re:I saw Video Games Live</title>
	<author>VickiM</author>
	<datestamp>1263913260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm going to have to respectfully disagree.  I saw Video Games Live during GenCon a few years ago.  The music was great, but the host was a complete jerk.  He called a young woman up on the stage for the crowd interaction and was all over her, pausing for a brief moment mid-rub to confirm she was 18.  He trash-talked traditional classical music and those who enjoyed it.  I guess some "hard-core" players would connect with his cocky attitude and general disregard for anyone who wasn't him, but I felt ostracized despite knowing all the games.  Maybe they've changed hosts, but I couldn't call my particular evening there "cultured."  I really prefered the Dear Friends concert.</htmltext>
<tokenext>I 'm going to have to respectfully disagree .
I saw Video Games Live during GenCon a few years ago .
The music was great , but the host was a complete jerk .
He called a young woman up on the stage for the crowd interaction and was all over her , pausing for a brief moment mid-rub to confirm she was 18 .
He trash-talked traditional classical music and those who enjoyed it .
I guess some " hard-core " players would connect with his cocky attitude and general disregard for anyone who was n't him , but I felt ostracized despite knowing all the games .
Maybe they 've changed hosts , but I could n't call my particular evening there " cultured .
" I really prefered the Dear Friends concert .</tokentext>
<sentencetext>I'm going to have to respectfully disagree.
I saw Video Games Live during GenCon a few years ago.
The music was great, but the host was a complete jerk.
He called a young woman up on the stage for the crowd interaction and was all over her, pausing for a brief moment mid-rub to confirm she was 18.
He trash-talked traditional classical music and those who enjoyed it.
I guess some "hard-core" players would connect with his cocky attitude and general disregard for anyone who wasn't him, but I felt ostracized despite knowing all the games.
Maybe they've changed hosts, but I couldn't call my particular evening there "cultured.
"  I really prefered the Dear Friends concert.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816556</id>
	<title>Brings back memories for some reason.</title>
	<author>Morham</author>
	<datestamp>1263842940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think the first time I actually took the mp3's out of a game and burned them to a CD was the Tribes 2 soundtrack. I remember those awesome nights running around as a Juggernaut for hours and hours. Honestly my favorite FPS of all time. And when I was in the "zone" killing everything in site I would find myself jamming to the soundtrack.</p><p>Good times! Good times indeed.</p><p>I might just have to catch the special on PBS.</p></htmltext>
<tokenext>I think the first time I actually took the mp3 's out of a game and burned them to a CD was the Tribes 2 soundtrack .
I remember those awesome nights running around as a Juggernaut for hours and hours .
Honestly my favorite FPS of all time .
And when I was in the " zone " killing everything in site I would find myself jamming to the soundtrack.Good times !
Good times indeed.I might just have to catch the special on PBS .</tokentext>
<sentencetext>I think the first time I actually took the mp3's out of a game and burned them to a CD was the Tribes 2 soundtrack.
I remember those awesome nights running around as a Juggernaut for hours and hours.
Honestly my favorite FPS of all time.
And when I was in the "zone" killing everything in site I would find myself jamming to the soundtrack.Good times!
Good times indeed.I might just have to catch the special on PBS.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815680</id>
	<title>Re:Slightly Tangent</title>
	<author>lennier</author>
	<datestamp>1263831060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>"What are we going to do when every possible piece of music (words excluded) exists?"</p><p>We become <a href="http://www.baen.com/chapters/W200011/0671319744\_\_\_1.htm" title="baen.com">melancholy elephants</a> [baen.com].</p></htmltext>
<tokenext>" What are we going to do when every possible piece of music ( words excluded ) exists ?
" We become melancholy elephants [ baen.com ] .</tokentext>
<sentencetext>"What are we going to do when every possible piece of music (words excluded) exists?
"We become melancholy elephants [baen.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814132</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814822</id>
	<title>Re:Has the music gotten better?</title>
	<author>antdude</author>
	<datestamp>1263822300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They do play those old school tunes (e.g., Gauntlet, Tetris, Frogger, Super Mario Bros.), but with real music instruments to sound a lot better.</p></htmltext>
<tokenext>They do play those old school tunes ( e.g. , Gauntlet , Tetris , Frogger , Super Mario Bros. ) , but with real music instruments to sound a lot better .</tokentext>
<sentencetext>They do play those old school tunes (e.g., Gauntlet, Tetris, Frogger, Super Mario Bros.), but with real music instruments to sound a lot better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814044</id>
	<title>This is a triumph</title>
	<author>Anonymous</author>
	<datestamp>1263816780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm putting a note here, huge success!</p></htmltext>
<tokenext>I 'm putting a note here , huge success !</tokentext>
<sentencetext>I'm putting a note here, huge success!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813750</id>
	<title>Castlevania!</title>
	<author>Anonymous</author>
	<datestamp>1263815040000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Start with <a href="http://www.joystiq.com/2009/08/29/the-evolution-of-castlevanias-vampire-killer-theme/" title="joystiq.com">Vampire Killer</a> [joystiq.com] and go from there.</htmltext>
<tokenext>Start with Vampire Killer [ joystiq.com ] and go from there .</tokentext>
<sentencetext>Start with Vampire Killer [joystiq.com] and go from there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814058</id>
	<title>Re:Has the music gotten better?</title>
	<author>Trepidity</author>
	<datestamp>1263816840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's a different aesthetic, and to some extent I find the older stuff more interesting as "videogame music", precisely because it has clear technical constraints that gives it some identifiable qualities and drives particular kinds of creativity. Modern games often have interesting music, but it's more or less soundtrack music, like films. It can be well done, but it's not really its own separate <i>kind</i> of music.</p></htmltext>
<tokenext>It 's a different aesthetic , and to some extent I find the older stuff more interesting as " videogame music " , precisely because it has clear technical constraints that gives it some identifiable qualities and drives particular kinds of creativity .
Modern games often have interesting music , but it 's more or less soundtrack music , like films .
It can be well done , but it 's not really its own separate kind of music .</tokentext>
<sentencetext>It's a different aesthetic, and to some extent I find the older stuff more interesting as "videogame music", precisely because it has clear technical constraints that gives it some identifiable qualities and drives particular kinds of creativity.
Modern games often have interesting music, but it's more or less soundtrack music, like films.
It can be well done, but it's not really its own separate kind of music.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815542</id>
	<title>Re:Mechwarrior II: The Trend Begins</title>
	<author>CyberSaint</author>
	<datestamp>1263829380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I played it like CD for years in my car.  It transformed a giant robot game into Wagner.</p></div><p>For some reason I read that as "It transformed my car in to a giant robot."... which also would have been cool.</p></div>
	</htmltext>
<tokenext>I played it like CD for years in my car .
It transformed a giant robot game into Wagner.For some reason I read that as " It transformed my car in to a giant robot. " .. .
which also would have been cool .</tokentext>
<sentencetext>I played it like CD for years in my car.
It transformed a giant robot game into Wagner.For some reason I read that as "It transformed my car in to a giant robot."...
which also would have been cool.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814000</id>
	<title>Re:Long time coming</title>
	<author>Daetrin</author>
	<datestamp>1263816480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm still a little peeved that they apparently didn't think to record that concert. The "Dear Friends Concert CD" they ended up selling later was actually just the original tracks of the pieces that were played at the concert. I'm glad that they at least corrected that for the "More Friends" concert the next year. (In a neat bit of synchronicity, i just found the "More Friends" t-shirt i bought at the concert while digging through some old boxes yesterday.)<br>
<br>
And here's hoping the <a href="http://en.wikipedia.org/wiki/Final\_Fantasy\_concerts#Distant\_Worlds:\_Music\_from\_Final\_Fantasy" title="wikipedia.org">Distant Worlds</a> [wikipedia.org] concert makes it to LA later this year!<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I 'm still a little peeved that they apparently did n't think to record that concert .
The " Dear Friends Concert CD " they ended up selling later was actually just the original tracks of the pieces that were played at the concert .
I 'm glad that they at least corrected that for the " More Friends " concert the next year .
( In a neat bit of synchronicity , i just found the " More Friends " t-shirt i bought at the concert while digging through some old boxes yesterday .
) And here 's hoping the Distant Worlds [ wikipedia.org ] concert makes it to LA later this year !
: )</tokentext>
<sentencetext>I'm still a little peeved that they apparently didn't think to record that concert.
The "Dear Friends Concert CD" they ended up selling later was actually just the original tracks of the pieces that were played at the concert.
I'm glad that they at least corrected that for the "More Friends" concert the next year.
(In a neat bit of synchronicity, i just found the "More Friends" t-shirt i bought at the concert while digging through some old boxes yesterday.
)

And here's hoping the Distant Worlds [wikipedia.org] concert makes it to LA later this year!
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813746</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815120</id>
	<title>Re:Slightly Tangent</title>
	<author>Wyzard</author>
	<datestamp>1263824460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I can't count the number of times I've heard Starcraft noises in TV shows.</p></div><p>Hey, I heard the Sonic the Hedgehog ring-pickup sound at a convenience store two days ago, as the sound that the barcode scanner makes when it scans an item.</p></div>
	</htmltext>
<tokenext>I ca n't count the number of times I 've heard Starcraft noises in TV shows.Hey , I heard the Sonic the Hedgehog ring-pickup sound at a convenience store two days ago , as the sound that the barcode scanner makes when it scans an item .</tokentext>
<sentencetext>I can't count the number of times I've heard Starcraft noises in TV shows.Hey, I heard the Sonic the Hedgehog ring-pickup sound at a convenience store two days ago, as the sound that the barcode scanner makes when it scans an item.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814132</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30817988</id>
	<title>Re:I saw Video Games Live</title>
	<author>Ifandbut</author>
	<datestamp>1263906180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I completely agree. I saw it last year and I only knew about it because I was listening to the radio one day and all the sudden I heard the Halo 3 theme song. Talk about your WTF moments.</p><p>The best part of the show was near the end and the person hosting it what song he should play last. No where else in the world will you hear a few hundred people chant "One Winged Angel".</p></htmltext>
<tokenext>I completely agree .
I saw it last year and I only knew about it because I was listening to the radio one day and all the sudden I heard the Halo 3 theme song .
Talk about your WTF moments.The best part of the show was near the end and the person hosting it what song he should play last .
No where else in the world will you hear a few hundred people chant " One Winged Angel " .</tokentext>
<sentencetext>I completely agree.
I saw it last year and I only knew about it because I was listening to the radio one day and all the sudden I heard the Halo 3 theme song.
Talk about your WTF moments.The best part of the show was near the end and the person hosting it what song he should play last.
No where else in the world will you hear a few hundred people chant "One Winged Angel".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30819246</id>
	<title>Musical Awesomeness</title>
	<author>Aklyon</author>
	<datestamp>1263916860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Anyone who doesn't think Okami had AWESOME music is deaf.</p></htmltext>
<tokenext>Anyone who does n't think Okami had AWESOME music is deaf .</tokentext>
<sentencetext>Anyone who doesn't think Okami had AWESOME music is deaf.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816266</id>
	<title>Re:Game/Orchestral/Movie Scores are the new Classi</title>
	<author>Anonymous</author>
	<datestamp>1263838380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Square routinely releases a piano score of the Final Fantasy music</p></htmltext>
<tokenext>Square routinely releases a piano score of the Final Fantasy music</tokentext>
<sentencetext>Square routinely releases a piano score of the Final Fantasy music</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815566</id>
	<title>Video Games Live trailer</title>
	<author>pgn674</author>
	<datestamp>1263829620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For anyone who watched the <a href="http://www.videogameslive.com/" title="videogameslive.com">Video Games Live</a> [videogameslive.com] trailer on their website and are curious: The first song is from Uru: Ages Beyond Myst, was composed my Tim Larkin, and is called Gallery Theme. The second song is from Myst IV: Revelation, was composed by Jack Wall, and is called Main Theme. The third song is from Myst III: Exile, was composed by Jack Wall, and is called Main Theme.<br>
<br>
I've played all the Myst games a few times, and I have each of those songs on my MP3 player.</htmltext>
<tokenext>For anyone who watched the Video Games Live [ videogameslive.com ] trailer on their website and are curious : The first song is from Uru : Ages Beyond Myst , was composed my Tim Larkin , and is called Gallery Theme .
The second song is from Myst IV : Revelation , was composed by Jack Wall , and is called Main Theme .
The third song is from Myst III : Exile , was composed by Jack Wall , and is called Main Theme .
I 've played all the Myst games a few times , and I have each of those songs on my MP3 player .</tokentext>
<sentencetext>For anyone who watched the Video Games Live [videogameslive.com] trailer on their website and are curious: The first song is from Uru: Ages Beyond Myst, was composed my Tim Larkin, and is called Gallery Theme.
The second song is from Myst IV: Revelation, was composed by Jack Wall, and is called Main Theme.
The third song is from Myst III: Exile, was composed by Jack Wall, and is called Main Theme.
I've played all the Myst games a few times, and I have each of those songs on my MP3 player.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814862</id>
	<title>Ditto!</title>
	<author>antdude</author>
	<datestamp>1263822540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My friend and I went to it too back in October 2007. I have a writeup and photographs/photos. about it: <a href="http://aqfl.net/?q=node/5439" title="aqfl.net">http://aqfl.net/?q=node/5439</a> [aqfl.net]<nobr> <wbr></nobr>...<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>My friend and I went to it too back in October 2007 .
I have a writeup and photographs/photos .
about it : http : //aqfl.net/ ? q = node/5439 [ aqfl.net ] ... : )</tokentext>
<sentencetext>My friend and I went to it too back in October 2007.
I have a writeup and photographs/photos.
about it: http://aqfl.net/?q=node/5439 [aqfl.net] ... :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30818846</id>
	<title>Xenon II Megablast</title>
	<author>Anonymous</author>
	<datestamp>1263914760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>... Was the first video game music to really stick with me.   Released for Amiga and Atari ST, featuring Bomb the Bass' "Megablast" as the title track (http://www.youtube.com/watch?v=EgjNb-6EOYw)</p><p>- R</p></htmltext>
<tokenext>... Was the first video game music to really stick with me .
Released for Amiga and Atari ST , featuring Bomb the Bass ' " Megablast " as the title track ( http : //www.youtube.com/watch ? v = EgjNb-6EOYw ) - R</tokentext>
<sentencetext>... Was the first video game music to really stick with me.
Released for Amiga and Atari ST, featuring Bomb the Bass' "Megablast" as the title track (http://www.youtube.com/watch?v=EgjNb-6EOYw)- R</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814424</id>
	<title>W to Z?</title>
	<author>Anonymous</author>
	<datestamp>1263819180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Not a lot of variety. Howsabout "Asteroids to Zelda?"</htmltext>
<tokenext>Not a lot of variety .
Howsabout " Asteroids to Zelda ?
"</tokentext>
<sentencetext>Not a lot of variety.
Howsabout "Asteroids to Zelda?
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30818802</id>
	<title>Re:Has the music gotten better?</title>
	<author>Anonymous</author>
	<datestamp>1263914460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>More sounds != better music.</p></htmltext>
<tokenext>More sounds ! = better music .</tokentext>
<sentencetext>More sounds != better music.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815070</id>
	<title>Re:Mechwarrior II: The Trend Begins</title>
	<author>tylernt</author>
	<datestamp>1263824040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Activision 1995 Game of the Year stunned me when I first heard it. Each track was an mp3 on the game disc, and I played it like CD</p></div></blockquote><p>Same for me and Descent 2, except it actually had redbook audio right on the game CD. I listened to it more than I played, and I played D2 way more than was healthy.</p><p>D3 also had some fantastic soundtracks: Level 7, Ceres, was so good I actually stopped playing and just listened to the music.</p><p>Most of D1's soundtrack was also quite good and even had a different track for each of the 22 levels. Apparently the Mac version of D1 had redbook CD audio too, and was rendered somewhat better than what your common soundcard could do with MIDI.</p></div>
	</htmltext>
<tokenext>Activision 1995 Game of the Year stunned me when I first heard it .
Each track was an mp3 on the game disc , and I played it like CDSame for me and Descent 2 , except it actually had redbook audio right on the game CD .
I listened to it more than I played , and I played D2 way more than was healthy.D3 also had some fantastic soundtracks : Level 7 , Ceres , was so good I actually stopped playing and just listened to the music.Most of D1 's soundtrack was also quite good and even had a different track for each of the 22 levels .
Apparently the Mac version of D1 had redbook CD audio too , and was rendered somewhat better than what your common soundcard could do with MIDI .</tokentext>
<sentencetext>Activision 1995 Game of the Year stunned me when I first heard it.
Each track was an mp3 on the game disc, and I played it like CDSame for me and Descent 2, except it actually had redbook audio right on the game CD.
I listened to it more than I played, and I played D2 way more than was healthy.D3 also had some fantastic soundtracks: Level 7, Ceres, was so good I actually stopped playing and just listened to the music.Most of D1's soundtrack was also quite good and even had a different track for each of the 22 levels.
Apparently the Mac version of D1 had redbook CD audio too, and was rendered somewhat better than what your common soundcard could do with MIDI.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814196</id>
	<title>Mechwarrior II: The Trend Begins</title>
	<author>RobotRunAmok</author>
	<datestamp>1263817560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Jeehun Hwang's soundtrack to that Activision 1995 Game of the Year stunned me when I first heard it.  Each track was an mp3 on the game disc, and I played it like CD for years in my car.  It transformed a giant robot game into Wagner.</p></htmltext>
<tokenext>Jeehun Hwang 's soundtrack to that Activision 1995 Game of the Year stunned me when I first heard it .
Each track was an mp3 on the game disc , and I played it like CD for years in my car .
It transformed a giant robot game into Wagner .</tokentext>
<sentencetext>Jeehun Hwang's soundtrack to that Activision 1995 Game of the Year stunned me when I first heard it.
Each track was an mp3 on the game disc, and I played it like CD for years in my car.
It transformed a giant robot game into Wagner.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813682</id>
	<title>You're all fags and niggers</title>
	<author>Anonymous</author>
	<datestamp>1263814620000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>You're all fags and niggers.</p></htmltext>
<tokenext>You 're all fags and niggers .</tokentext>
<sentencetext>You're all fags and niggers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816606</id>
	<title>Still one of the best.</title>
	<author>Hidyman</author>
	<datestamp>1263843420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I hope this means that the ThunderForce II soundtrack will get it's just deserts.<br>
I just love that Technosoft sound.</htmltext>
<tokenext>I hope this means that the ThunderForce II soundtrack will get it 's just deserts .
I just love that Technosoft sound .</tokentext>
<sentencetext>I hope this means that the ThunderForce II soundtrack will get it's just deserts.
I just love that Technosoft sound.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814226</id>
	<title>Re:Has the music gotten better?</title>
	<author>Mystra\_x64</author>
	<datestamp>1263817740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd say they are not mutually exclusive. They are some gems in new games too. I'm listening music from (say) Mario / Kyattou Ninden Teyande / Chrono Trigger / Ar tonelico alongside quite often.</p><p>--<br>This post should be in English. If it's not... it's night here right now.</p></htmltext>
<tokenext>I 'd say they are not mutually exclusive .
They are some gems in new games too .
I 'm listening music from ( say ) Mario / Kyattou Ninden Teyande / Chrono Trigger / Ar tonelico alongside quite often.--This post should be in English .
If it 's not... it 's night here right now .</tokentext>
<sentencetext>I'd say they are not mutually exclusive.
They are some gems in new games too.
I'm listening music from (say) Mario / Kyattou Ninden Teyande / Chrono Trigger / Ar tonelico alongside quite often.--This post should be in English.
If it's not... it's night here right now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815132</id>
	<title>Re:Finally</title>
	<author>Anonymous</author>
	<datestamp>1263824520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Eh, if we're going to do "videogame" "music", the <a href="http://www.youtube.com/watch?v=zt8upKaWzy0" title="youtube.com" rel="nofollow">crazy stuff</a> [youtube.com] the Japanese do with <a href="http://www.youtube.com/watch?v=O0Y7WQBwMvg" title="youtube.com" rel="nofollow">Automatic Mario</a> [youtube.com] should <a href="http://www.youtube.com/watch?v=Zu2-i2BSZyQ" title="youtube.com" rel="nofollow">get credit</a> [youtube.com].</p></htmltext>
<tokenext>Eh , if we 're going to do " videogame " " music " , the crazy stuff [ youtube.com ] the Japanese do with Automatic Mario [ youtube.com ] should get credit [ youtube.com ] .</tokentext>
<sentencetext>Eh, if we're going to do "videogame" "music", the crazy stuff [youtube.com] the Japanese do with Automatic Mario [youtube.com] should get credit [youtube.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816928</id>
	<title>Yeah but...</title>
	<author>StackedCrooked</author>
	<datestamp>1263934380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>anime music beats video game music any day.</htmltext>
<tokenext>anime music beats video game music any day .</tokentext>
<sentencetext>anime music beats video game music any day.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815894</id>
	<title>Re:Finally</title>
	<author>KingAlanI</author>
	<datestamp>1263833160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>"They say Robert Johnson sold his soul to the devil / I can beat Through the Fire and Flames on Expert level"<nobr> <wbr></nobr>...</p><p>"Beating Mario Paint doesn't mean you have perspective."</p><p>MC Lars, Guitar Hero Hero<br><a href="http://www.youtube.com/watch?v=g7V7BaRAy0k" title="youtube.com">http://www.youtube.com/watch?v=g7V7BaRAy0k</a> [youtube.com]</p></htmltext>
<tokenext>" They say Robert Johnson sold his soul to the devil / I can beat Through the Fire and Flames on Expert level " ... " Beating Mario Paint does n't mean you have perspective .
" MC Lars , Guitar Hero Herohttp : //www.youtube.com/watch ? v = g7V7BaRAy0k [ youtube.com ]</tokentext>
<sentencetext>"They say Robert Johnson sold his soul to the devil / I can beat Through the Fire and Flames on Expert level" ..."Beating Mario Paint doesn't mean you have perspective.
"MC Lars, Guitar Hero Herohttp://www.youtube.com/watch?v=g7V7BaRAy0k [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815830</id>
	<title>Re:Mechwarrior II: The Trend Begins</title>
	<author>greensasquatch</author>
	<datestamp>1263832560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly what I was thinking when I read the article.  I remember writing Activision back in the day (when I was 12) asking who composed the music and where I could buy the sound track.  I did get a very dismissive response stating that there was no soundtrack and that they would not release any such information to me.  Game designers have such great social skills.</htmltext>
<tokenext>Exactly what I was thinking when I read the article .
I remember writing Activision back in the day ( when I was 12 ) asking who composed the music and where I could buy the sound track .
I did get a very dismissive response stating that there was no soundtrack and that they would not release any such information to me .
Game designers have such great social skills .</tokentext>
<sentencetext>Exactly what I was thinking when I read the article.
I remember writing Activision back in the day (when I was 12) asking who composed the music and where I could buy the sound track.
I did get a very dismissive response stating that there was no soundtrack and that they would not release any such information to me.
Game designers have such great social skills.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816844</id>
	<title>Re:Is the music sometimes being ignored?</title>
	<author>DMUTPeregrine</author>
	<datestamp>1263933420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I listen to other music as well. Some games (EVE online, Warcraft 3, Xenosaga/Xenogears, chrono-trigger) have good music, so I've ripped the good tracks and put them into the rotation. I find it's very rare for the music to be truly integral to the feeling of a game these days.
<br> <br>
When playing fast games at LANs I actually tend to listen to Gregorian chants and such. It's far easier to win when relaxed than when nervous.</htmltext>
<tokenext>I listen to other music as well .
Some games ( EVE online , Warcraft 3 , Xenosaga/Xenogears , chrono-trigger ) have good music , so I 've ripped the good tracks and put them into the rotation .
I find it 's very rare for the music to be truly integral to the feeling of a game these days .
When playing fast games at LANs I actually tend to listen to Gregorian chants and such .
It 's far easier to win when relaxed than when nervous .</tokentext>
<sentencetext>I listen to other music as well.
Some games (EVE online, Warcraft 3, Xenosaga/Xenogears, chrono-trigger) have good music, so I've ripped the good tracks and put them into the rotation.
I find it's very rare for the music to be truly integral to the feeling of a game these days.
When playing fast games at LANs I actually tend to listen to Gregorian chants and such.
It's far easier to win when relaxed than when nervous.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813914</id>
	<title>Re:Has the music gotten better?</title>
	<author>musicalmicah</author>
	<datestamp>1263815880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>The old Mario themes were actually pretty complex and really pushed the envelope with what you could do with limited polyphony. Their reggae-inspired rhythms let the composer work around the problem of only being able to play a few notes at a time by using staggered rhythms. Sometimes a limitation can be an inspiration!</htmltext>
<tokenext>The old Mario themes were actually pretty complex and really pushed the envelope with what you could do with limited polyphony .
Their reggae-inspired rhythms let the composer work around the problem of only being able to play a few notes at a time by using staggered rhythms .
Sometimes a limitation can be an inspiration !</tokentext>
<sentencetext>The old Mario themes were actually pretty complex and really pushed the envelope with what you could do with limited polyphony.
Their reggae-inspired rhythms let the composer work around the problem of only being able to play a few notes at a time by using staggered rhythms.
Sometimes a limitation can be an inspiration!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30818112</id>
	<title>BG2 - Shadows of Amn</title>
	<author>BlueParrot</author>
	<datestamp>1263907800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>To all the people who quarrel about which game had better music, just listen to this. Seriously, just listen to it:</p><p><a href="http://www.youtube.com/watch?v=U88zyFLzIXQ" title="youtube.com">http://www.youtube.com/watch?v=U88zyFLzIXQ</a> [youtube.com]</p><p>The opening for that game set a standard I have yet to hear another game beat, though NWN 2 gets close:</p><p><a href="http://www.youtube.com/watch?v=LGT7IY91jIE" title="youtube.com">http://www.youtube.com/watch?v=LGT7IY91jIE</a> [youtube.com]</p></htmltext>
<tokenext>To all the people who quarrel about which game had better music , just listen to this .
Seriously , just listen to it : http : //www.youtube.com/watch ? v = U88zyFLzIXQ [ youtube.com ] The opening for that game set a standard I have yet to hear another game beat , though NWN 2 gets close : http : //www.youtube.com/watch ? v = LGT7IY91jIE [ youtube.com ]</tokentext>
<sentencetext>To all the people who quarrel about which game had better music, just listen to this.
Seriously, just listen to it:http://www.youtube.com/watch?v=U88zyFLzIXQ [youtube.com]The opening for that game set a standard I have yet to hear another game beat, though NWN 2 gets close:http://www.youtube.com/watch?v=LGT7IY91jIE [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813746</id>
	<title>Long time coming</title>
	<author>Anonymous</author>
	<datestamp>1263815040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As one who attened the Dear Friends concert in LA (The first concert of video game music in the US) a number of years back I'd say this has been due.

Nobuo Uematsu is a great composer/musician and can be well appreciated outside of the video game medium.</htmltext>
<tokenext>As one who attened the Dear Friends concert in LA ( The first concert of video game music in the US ) a number of years back I 'd say this has been due .
Nobuo Uematsu is a great composer/musician and can be well appreciated outside of the video game medium .</tokentext>
<sentencetext>As one who attened the Dear Friends concert in LA (The first concert of video game music in the US) a number of years back I'd say this has been due.
Nobuo Uematsu is a great composer/musician and can be well appreciated outside of the video game medium.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813722</id>
	<title>I saw Video Games Live</title>
	<author>Anonymous</author>
	<datestamp>1263814860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>I was thoroughly impressed. I don't know how to describe it fully, but it was a great mix of Nostalgia, awe inspiring, evocative, cultured, and fun all mixed into one. The guy who started it and organizes it knows how to make everyone feel like they are doing more than just sitting and listening to music, he gets the crowd into it. There are even a few times where there will be crowd interaction. He knows how to play the guitar and is usually part of the Halo Theme song, since he loves to rock out.</p><p>All in all, I'd recommnd seeing it at least once. I don't know if I'd go again unless they add more music to the show that I'm familiar with, but it was still a good time.</p><p>Plus any opportunity a geek can get out and actually enjoy his or herself is like a winning lottery ticket.</p></htmltext>
<tokenext>I was thoroughly impressed .
I do n't know how to describe it fully , but it was a great mix of Nostalgia , awe inspiring , evocative , cultured , and fun all mixed into one .
The guy who started it and organizes it knows how to make everyone feel like they are doing more than just sitting and listening to music , he gets the crowd into it .
There are even a few times where there will be crowd interaction .
He knows how to play the guitar and is usually part of the Halo Theme song , since he loves to rock out.All in all , I 'd recommnd seeing it at least once .
I do n't know if I 'd go again unless they add more music to the show that I 'm familiar with , but it was still a good time.Plus any opportunity a geek can get out and actually enjoy his or herself is like a winning lottery ticket .</tokentext>
<sentencetext>I was thoroughly impressed.
I don't know how to describe it fully, but it was a great mix of Nostalgia, awe inspiring, evocative, cultured, and fun all mixed into one.
The guy who started it and organizes it knows how to make everyone feel like they are doing more than just sitting and listening to music, he gets the crowd into it.
There are even a few times where there will be crowd interaction.
He knows how to play the guitar and is usually part of the Halo Theme song, since he loves to rock out.All in all, I'd recommnd seeing it at least once.
I don't know if I'd go again unless they add more music to the show that I'm familiar with, but it was still a good time.Plus any opportunity a geek can get out and actually enjoy his or herself is like a winning lottery ticket.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30817606</id>
	<title>Why has nobody mentioned Hubbard?</title>
	<author>mooterSkooter</author>
	<datestamp>1263900840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>The best era for 'computer music' was the 80's. Fact. Rob Hubbard, David Whittiker (sp?) to mention just two.</p><p>I also love the chip tune music that is sometimes still to be found today on 'cracktros'. Great, simple melodies that tend to loop indefinatly, sometimes making it very difficult to switch off.<br>
&nbsp; I still have an serial-gen (windows) exe for Nero that has an amazing chip-tune.</p><p>THIS is what computer music is.</p><p>Oh and also don't forget the 8bit sound / pop crossover that has sort of happened with the likes of Max Tundra.</p><p>All this new stuff on your Xbox's and you Playstations is NOT computer music in my opinion...</p></htmltext>
<tokenext>The best era for 'computer music ' was the 80 's .
Fact. Rob Hubbard , David Whittiker ( sp ?
) to mention just two.I also love the chip tune music that is sometimes still to be found today on 'cracktros' .
Great , simple melodies that tend to loop indefinatly , sometimes making it very difficult to switch off .
  I still have an serial-gen ( windows ) exe for Nero that has an amazing chip-tune.THIS is what computer music is.Oh and also do n't forget the 8bit sound / pop crossover that has sort of happened with the likes of Max Tundra.All this new stuff on your Xbox 's and you Playstations is NOT computer music in my opinion.. .</tokentext>
<sentencetext>The best era for 'computer music' was the 80's.
Fact. Rob Hubbard, David Whittiker (sp?
) to mention just two.I also love the chip tune music that is sometimes still to be found today on 'cracktros'.
Great, simple melodies that tend to loop indefinatly, sometimes making it very difficult to switch off.
  I still have an serial-gen (windows) exe for Nero that has an amazing chip-tune.THIS is what computer music is.Oh and also don't forget the 8bit sound / pop crossover that has sort of happened with the likes of Max Tundra.All this new stuff on your Xbox's and you Playstations is NOT computer music in my opinion...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813680</id>
	<title>About Time!!!</title>
	<author>Anonymous</author>
	<datestamp>1263814620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It is about time video game music gets the recognition it deserves!!! You have to be creative to make good music for video games, although nowadays that is lessening due to the increasing capabilities of video game consoles....</htmltext>
<tokenext>It is about time video game music gets the recognition it deserves ! ! !
You have to be creative to make good music for video games , although nowadays that is lessening due to the increasing capabilities of video game consoles... .</tokentext>
<sentencetext>It is about time video game music gets the recognition it deserves!!!
You have to be creative to make good music for video games, although nowadays that is lessening due to the increasing capabilities of video game consoles....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814248</id>
	<title>I love video game music... sometimes</title>
	<author>Anonymous</author>
	<datestamp>1263817920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Funnily enough, the topic of video game music came up in conversation the other day. The right music can put a great finishing touch to round of a game. I'm sure everyone is familiar with Braid, but <a href="http://en.wikipedia.org/wiki/Hardwar\_(video\_game)" title="wikipedia.org">Hardw[a]r</a> [wikipedia.org] had some pretty decent music to go with the setting of the future on Titan.</p><p>Additionally, if a game is good it creates a pleasurable association with the music present. Sounds obvious, but I still listen to the music from the original GTA because it reminds me of the fun I had. That and some of the songs were hilarious   - listen to <a href="http://www.youtube.com/watch?v=jGyrPAiXCYI" title="youtube.com">The Ballad Of Chapped Lips Calquhoun</a> [youtube.com]*, or <a href="http://www.youtube.com/watch?v=jKMwSC2Y2as" title="youtube.com">4 Letter Love by 'Stikki Fingers'</a> [youtube.com]). I loved playing Total Annihilation too, and thought the orchestral compositions by Jeremy Soule were great. For 10 years I had no idea they were synthesized! Doesn't detract from them, of course, I just assumed that because they sounded so *good* they must be recorded from real instruments.</p><p>Lastly, to this day I have a certain fondness for ragtime music (of all things!) that stems from days spent playing <a href="http://www.mobygames.com/game/virtual-pool" title="mobygames.com">Virtual Pool</a> [mobygames.com].</p><p><nobr> <wbr></nobr>/nostalgia

</p><p> <i>* If you remember the lyric "the menfolk found their women scary, 'cause they were so big and hairy", this is the song. If you don't, well, that lyric sets the tone.</i> </p></htmltext>
<tokenext>Funnily enough , the topic of video game music came up in conversation the other day .
The right music can put a great finishing touch to round of a game .
I 'm sure everyone is familiar with Braid , but Hardw [ a ] r [ wikipedia.org ] had some pretty decent music to go with the setting of the future on Titan.Additionally , if a game is good it creates a pleasurable association with the music present .
Sounds obvious , but I still listen to the music from the original GTA because it reminds me of the fun I had .
That and some of the songs were hilarious - listen to The Ballad Of Chapped Lips Calquhoun [ youtube.com ] * , or 4 Letter Love by 'Stikki Fingers ' [ youtube.com ] ) .
I loved playing Total Annihilation too , and thought the orchestral compositions by Jeremy Soule were great .
For 10 years I had no idea they were synthesized !
Does n't detract from them , of course , I just assumed that because they sounded so * good * they must be recorded from real instruments.Lastly , to this day I have a certain fondness for ragtime music ( of all things !
) that stems from days spent playing Virtual Pool [ mobygames.com ] .
/nostalgia * If you remember the lyric " the menfolk found their women scary , 'cause they were so big and hairy " , this is the song .
If you do n't , well , that lyric sets the tone .</tokentext>
<sentencetext>Funnily enough, the topic of video game music came up in conversation the other day.
The right music can put a great finishing touch to round of a game.
I'm sure everyone is familiar with Braid, but Hardw[a]r [wikipedia.org] had some pretty decent music to go with the setting of the future on Titan.Additionally, if a game is good it creates a pleasurable association with the music present.
Sounds obvious, but I still listen to the music from the original GTA because it reminds me of the fun I had.
That and some of the songs were hilarious   - listen to The Ballad Of Chapped Lips Calquhoun [youtube.com]*, or 4 Letter Love by 'Stikki Fingers' [youtube.com]).
I loved playing Total Annihilation too, and thought the orchestral compositions by Jeremy Soule were great.
For 10 years I had no idea they were synthesized!
Doesn't detract from them, of course, I just assumed that because they sounded so *good* they must be recorded from real instruments.Lastly, to this day I have a certain fondness for ragtime music (of all things!
) that stems from days spent playing Virtual Pool [mobygames.com].
/nostalgia

 * If you remember the lyric "the menfolk found their women scary, 'cause they were so big and hairy", this is the song.
If you don't, well, that lyric sets the tone. </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816118</id>
	<title>Re:Slightly Tangent</title>
	<author>Anonymous</author>
	<datestamp>1263835980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What about Doom noises?  Can't even count how many times I've heard either one of the death sounds or a snarl.</p></htmltext>
<tokenext>What about Doom noises ?
Ca n't even count how many times I 've heard either one of the death sounds or a snarl .</tokentext>
<sentencetext>What about Doom noises?
Can't even count how many times I've heard either one of the death sounds or a snarl.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814132</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30816090</id>
	<title>Re:Is the music sometimes being ignored?</title>
	<author>TOGSolid</author>
	<datestamp>1263835620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>To be fair though, it's not like WoW's soundtrack is all that memorable.  There are some certain themes here and there that are definitely great, but for the most part that game's music definitely falls under the "forgettable background music" category, and when you're playing a game as repetitive in nature as WoW it's better to have music that'll help keep you amped.  The only reason I have the soundtracks for WoW is soley just cause of a small handful of songs.  The rest of them really aren't worth the electrons it takes to store them.</htmltext>
<tokenext>To be fair though , it 's not like WoW 's soundtrack is all that memorable .
There are some certain themes here and there that are definitely great , but for the most part that game 's music definitely falls under the " forgettable background music " category , and when you 're playing a game as repetitive in nature as WoW it 's better to have music that 'll help keep you amped .
The only reason I have the soundtracks for WoW is soley just cause of a small handful of songs .
The rest of them really are n't worth the electrons it takes to store them .</tokentext>
<sentencetext>To be fair though, it's not like WoW's soundtrack is all that memorable.
There are some certain themes here and there that are definitely great, but for the most part that game's music definitely falls under the "forgettable background music" category, and when you're playing a game as repetitive in nature as WoW it's better to have music that'll help keep you amped.
The only reason I have the soundtracks for WoW is soley just cause of a small handful of songs.
The rest of them really aren't worth the electrons it takes to store them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814238</id>
	<title>Re:Has the music gotten better?</title>
	<author>Anonymous</author>
	<datestamp>1263817800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The Unreal games have always had excellent music that retains some of that old-school flavour to it. Maybe because it is a mod tracker based music system and reminds me of the old Amiga days of protracker and screamtracker.</p></htmltext>
<tokenext>The Unreal games have always had excellent music that retains some of that old-school flavour to it .
Maybe because it is a mod tracker based music system and reminds me of the old Amiga days of protracker and screamtracker .</tokentext>
<sentencetext>The Unreal games have always had excellent music that retains some of that old-school flavour to it.
Maybe because it is a mod tracker based music system and reminds me of the old Amiga days of protracker and screamtracker.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30815852</id>
	<title>Re:Is the music sometimes being ignored?</title>
	<author>Anonymous</author>
	<datestamp>1263832740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>She probably just gets sick of the music after listen to it for hours on end.  Even good music gets old after a 5 level grind.</p></htmltext>
<tokenext>She probably just gets sick of the music after listen to it for hours on end .
Even good music gets old after a 5 level grind .</tokentext>
<sentencetext>She probably just gets sick of the music after listen to it for hours on end.
Even good music gets old after a 5 level grind.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814720</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814028</id>
	<title>A breath of relief...</title>
	<author>not-too-smatr</author>
	<datestamp>1263816600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>As a music student, I can't wait for the day when I can quote Koji Kondo's music without my teachers saying, "Who?"</div>
	</htmltext>
<tokenext>As a music student , I ca n't wait for the day when I can quote Koji Kondo 's music without my teachers saying , " Who ?
"</tokentext>
<sentencetext>As a music student, I can't wait for the day when I can quote Koji Kondo's music without my teachers saying, "Who?
"
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30824706</id>
	<title>Re:I saw Video Games Live</title>
	<author>shambalagoon</author>
	<datestamp>1263896700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Those Video Games Live bastards owe me a hundred bucks. When I heard about it, I bought two tickets immediately. It sounded awesome. My wife and I showed up for the show and they had canceled it without any announcement, and refused to refund our money. Video Games Live said Ticketmaster had to refund it and Ticketmaster said Video Games Live had to.</htmltext>
<tokenext>Those Video Games Live bastards owe me a hundred bucks .
When I heard about it , I bought two tickets immediately .
It sounded awesome .
My wife and I showed up for the show and they had canceled it without any announcement , and refused to refund our money .
Video Games Live said Ticketmaster had to refund it and Ticketmaster said Video Games Live had to .</tokentext>
<sentencetext>Those Video Games Live bastards owe me a hundred bucks.
When I heard about it, I bought two tickets immediately.
It sounded awesome.
My wife and I showed up for the show and they had canceled it without any announcement, and refused to refund our money.
Video Games Live said Ticketmaster had to refund it and Ticketmaster said Video Games Live had to.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814164</id>
	<title>Re:Has the music gotten better?</title>
	<author>theheadlessrabbit</author>
	<datestamp>1263817380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Honestly, I'm not to surprised. The music in video games have increased in complexity and quality on an exponential scale. Now full orchestras are making music with real instruments versus the previous 8-bit simple tunes. But I still prefer the classic themes. Maybe I'm just overly nostalgic instead of knowing my music...</p></div><p>I don't think it's just nostalgia that causes the old 8-bit classics to remain special to us.  old video game music has 2 things going for it.  One is editing.  Over time, the mediocre music is forgotten, while the very best (and some of the embarrassingly terrible) live on.  For every Zelda tune we remember, there are dozens, if not hundreds that are forgotten.</p><p>The second factor is timber.  I'm a fan of the sounds you can get from low-fi electronics.  But even I must admit that most of these sounds are awful.  When you can't rely on your instrument to give results that sound great, you need strong, well-composed melodies.  Being limited to simple bleeps and hisses, classic video game music had to be very memorable, something you can whistle in the shower.  The melodies are just really damn good.</p><p>Compare this to more recent video game music.  Some of them use soundscapes.  Take any sample, any sample at all.  pitch bend it down to make it nice and bassy, then run it through granular synthesis, throw on some reverb, and chances are you've got a great sounding sonic texture.  do this with several different samples, mix them together so they fade in and out.  There you go.  Instant backing sounds for a game.  But you can't whistle it, you can't hum it, and you can't easily remember it.<br>I'm not saying this is a bad thing necessarily, it can set the tone for a game and enhance the atmosphere in ways a good tune can't, it just isn't memorable when you put the controller down.</p><p>Mario and Zelda are consistently great in the music department.  They still have the same great hooks, with the improved sound design made possible by better technology.</p></div>
	</htmltext>
<tokenext>Honestly , I 'm not to surprised .
The music in video games have increased in complexity and quality on an exponential scale .
Now full orchestras are making music with real instruments versus the previous 8-bit simple tunes .
But I still prefer the classic themes .
Maybe I 'm just overly nostalgic instead of knowing my music...I do n't think it 's just nostalgia that causes the old 8-bit classics to remain special to us .
old video game music has 2 things going for it .
One is editing .
Over time , the mediocre music is forgotten , while the very best ( and some of the embarrassingly terrible ) live on .
For every Zelda tune we remember , there are dozens , if not hundreds that are forgotten.The second factor is timber .
I 'm a fan of the sounds you can get from low-fi electronics .
But even I must admit that most of these sounds are awful .
When you ca n't rely on your instrument to give results that sound great , you need strong , well-composed melodies .
Being limited to simple bleeps and hisses , classic video game music had to be very memorable , something you can whistle in the shower .
The melodies are just really damn good.Compare this to more recent video game music .
Some of them use soundscapes .
Take any sample , any sample at all .
pitch bend it down to make it nice and bassy , then run it through granular synthesis , throw on some reverb , and chances are you 've got a great sounding sonic texture .
do this with several different samples , mix them together so they fade in and out .
There you go .
Instant backing sounds for a game .
But you ca n't whistle it , you ca n't hum it , and you ca n't easily remember it.I 'm not saying this is a bad thing necessarily , it can set the tone for a game and enhance the atmosphere in ways a good tune ca n't , it just is n't memorable when you put the controller down.Mario and Zelda are consistently great in the music department .
They still have the same great hooks , with the improved sound design made possible by better technology .</tokentext>
<sentencetext>Honestly, I'm not to surprised.
The music in video games have increased in complexity and quality on an exponential scale.
Now full orchestras are making music with real instruments versus the previous 8-bit simple tunes.
But I still prefer the classic themes.
Maybe I'm just overly nostalgic instead of knowing my music...I don't think it's just nostalgia that causes the old 8-bit classics to remain special to us.
old video game music has 2 things going for it.
One is editing.
Over time, the mediocre music is forgotten, while the very best (and some of the embarrassingly terrible) live on.
For every Zelda tune we remember, there are dozens, if not hundreds that are forgotten.The second factor is timber.
I'm a fan of the sounds you can get from low-fi electronics.
But even I must admit that most of these sounds are awful.
When you can't rely on your instrument to give results that sound great, you need strong, well-composed melodies.
Being limited to simple bleeps and hisses, classic video game music had to be very memorable, something you can whistle in the shower.
The melodies are just really damn good.Compare this to more recent video game music.
Some of them use soundscapes.
Take any sample, any sample at all.
pitch bend it down to make it nice and bassy, then run it through granular synthesis, throw on some reverb, and chances are you've got a great sounding sonic texture.
do this with several different samples, mix them together so they fade in and out.
There you go.
Instant backing sounds for a game.
But you can't whistle it, you can't hum it, and you can't easily remember it.I'm not saying this is a bad thing necessarily, it can set the tone for a game and enhance the atmosphere in ways a good tune can't, it just isn't memorable when you put the controller down.Mario and Zelda are consistently great in the music department.
They still have the same great hooks, with the improved sound design made possible by better technology.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_10_01_18_2053208_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30814084
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_18_2053208.30813686
</commentlist>
</thread>
<thread>
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