<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_14_1858253</id>
	<title>Checking In On Project Natal</title>
	<author>timothy</author>
	<datestamp>1263496680000</datestamp>
	<htmltext>itwbennett writes <i>"A couple of interesting articles followed Robbie Bach's announcement at CES that Project Natal, Microsoft's controller-free Xbox 360 control system, will be <a href="http://www.itworld.com/personal-tech/92653/checking-project-natal">shipping in time for the 2010 holiday season</a>, writes blogger Peter Smith. First, Popular Science has a nice look at <a href="http://www.popsci.com/gadgets/article/2010-01/exclusive-inside-microsofts-project-natal">how Project Natal works</a>, focusing mostly on the software and how 'Microsoft engineers are teaching the Natal 'brain' what various parts of the human body look like so that Natal can tell your ascot from your elbow.' Microsoft is staying mum on the hardware, although Smith notes that we know it involves an infrared camera. 'If you don't care about how the tech works but just want to know if it'll be worth buying,' writes Smith, 'you might be interested in an <a href="http://www.financialpost.com/story.html?id=2421545">interview with Robbie Bach</a> in the Financial Post. In the interview Bach claims that 70\%-80\% of Xbox 360 developers are working on some kind of Natal-enabled gaming software, and he assures us that first-party studios are also hard at work.'"</i></htmltext>
<tokenext>itwbennett writes " A couple of interesting articles followed Robbie Bach 's announcement at CES that Project Natal , Microsoft 's controller-free Xbox 360 control system , will be shipping in time for the 2010 holiday season , writes blogger Peter Smith .
First , Popular Science has a nice look at how Project Natal works , focusing mostly on the software and how 'Microsoft engineers are teaching the Natal 'brain ' what various parts of the human body look like so that Natal can tell your ascot from your elbow .
' Microsoft is staying mum on the hardware , although Smith notes that we know it involves an infrared camera .
'If you do n't care about how the tech works but just want to know if it 'll be worth buying, ' writes Smith , 'you might be interested in an interview with Robbie Bach in the Financial Post .
In the interview Bach claims that 70 \ % -80 \ % of Xbox 360 developers are working on some kind of Natal-enabled gaming software , and he assures us that first-party studios are also hard at work .
' "</tokentext>
<sentencetext>itwbennett writes "A couple of interesting articles followed Robbie Bach's announcement at CES that Project Natal, Microsoft's controller-free Xbox 360 control system, will be shipping in time for the 2010 holiday season, writes blogger Peter Smith.
First, Popular Science has a nice look at how Project Natal works, focusing mostly on the software and how 'Microsoft engineers are teaching the Natal 'brain' what various parts of the human body look like so that Natal can tell your ascot from your elbow.
' Microsoft is staying mum on the hardware, although Smith notes that we know it involves an infrared camera.
'If you don't care about how the tech works but just want to know if it'll be worth buying,' writes Smith, 'you might be interested in an interview with Robbie Bach in the Financial Post.
In the interview Bach claims that 70\%-80\% of Xbox 360 developers are working on some kind of Natal-enabled gaming software, and he assures us that first-party studios are also hard at work.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769416</id>
	<title>Re:"holidays"</title>
	<author>Anonymous</author>
	<datestamp>1263501780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Something wrong with "holidays"?</p></htmltext>
<tokenext>Something wrong with " holidays " ?</tokentext>
<sentencetext>Something wrong with "holidays"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769074</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770550</id>
	<title>Re:Sport</title>
	<author>PopeRatzo</author>
	<datestamp>1263462960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The level of control needed in modern games cannot be supplied by a Natal or Wii-Mote</p></div> </blockquote><p>I can think of ways a combination of natal for gross movements, combined with some handheld controller for finer movements could make for some big fun.</p><p>And not just for regular gaming.  I can imagine using the Natal to teach basic martial arts, for example.  Think tai chi, where software controlled by a natal could alert you if you were out of alignment or not moving smoothly enough.</p><p>I don't think this kind of thing is going to be ready for Xmas 2010, but the idea of a body-sensing controller in the hands of some smart and creative people could open all sorts of new doors for human/computer interaction.</p></div>
	</htmltext>
<tokenext>The level of control needed in modern games can not be supplied by a Natal or Wii-Mote I can think of ways a combination of natal for gross movements , combined with some handheld controller for finer movements could make for some big fun.And not just for regular gaming .
I can imagine using the Natal to teach basic martial arts , for example .
Think tai chi , where software controlled by a natal could alert you if you were out of alignment or not moving smoothly enough.I do n't think this kind of thing is going to be ready for Xmas 2010 , but the idea of a body-sensing controller in the hands of some smart and creative people could open all sorts of new doors for human/computer interaction .</tokentext>
<sentencetext>The level of control needed in modern games cannot be supplied by a Natal or Wii-Mote I can think of ways a combination of natal for gross movements, combined with some handheld controller for finer movements could make for some big fun.And not just for regular gaming.
I can imagine using the Natal to teach basic martial arts, for example.
Think tai chi, where software controlled by a natal could alert you if you were out of alignment or not moving smoothly enough.I don't think this kind of thing is going to be ready for Xmas 2010, but the idea of a body-sensing controller in the hands of some smart and creative people could open all sorts of new doors for human/computer interaction.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769580</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769588</id>
	<title>Re:What kind of games will actually use it?</title>
	<author>Lemming Mark</author>
	<datestamp>1263502320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, I guess the optimisation of 360 games has improved over time so the graphics quality won't necessarily drop (much) relative to the baseline of the early current-generation titles.  Really though, I think the tech looks useful even if the games are less graphically good.  I've played on the Wii before and for serious games (Resident Evil 4) their motion technology really did make things more exciting and scary even though that platform had very little CPU power available.  For casual games, the Wii is also in the lead.  If Natal gave me fun casual games without having to buy a Wii, plus maybe some serious games that trade graphical detail for a different kind of immersive experience that would make me happy.  It just wouldn't be as good as having the full power of the Xbox *plus* motion sensing.</p></htmltext>
<tokenext>Well , I guess the optimisation of 360 games has improved over time so the graphics quality wo n't necessarily drop ( much ) relative to the baseline of the early current-generation titles .
Really though , I think the tech looks useful even if the games are less graphically good .
I 've played on the Wii before and for serious games ( Resident Evil 4 ) their motion technology really did make things more exciting and scary even though that platform had very little CPU power available .
For casual games , the Wii is also in the lead .
If Natal gave me fun casual games without having to buy a Wii , plus maybe some serious games that trade graphical detail for a different kind of immersive experience that would make me happy .
It just would n't be as good as having the full power of the Xbox * plus * motion sensing .</tokentext>
<sentencetext>Well, I guess the optimisation of 360 games has improved over time so the graphics quality won't necessarily drop (much) relative to the baseline of the early current-generation titles.
Really though, I think the tech looks useful even if the games are less graphically good.
I've played on the Wii before and for serious games (Resident Evil 4) their motion technology really did make things more exciting and scary even though that platform had very little CPU power available.
For casual games, the Wii is also in the lead.
If Natal gave me fun casual games without having to buy a Wii, plus maybe some serious games that trade graphical detail for a different kind of immersive experience that would make me happy.
It just wouldn't be as good as having the full power of the Xbox *plus* motion sensing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30768980</id>
	<title>FP</title>
	<author>Anonymous</author>
	<datestamp>1263500400000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Bitchaz.</htmltext>
<tokenext>Bitchaz .</tokentext>
<sentencetext>Bitchaz.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769856</id>
	<title>Re:What kind of games will actually use it?</title>
	<author>Anonymous</author>
	<datestamp>1263460320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It seems to me that input options with Natal are fairly limited; I don't think you're going to see the traditional titles that push the limits of the hardware using this.  Are people really going to play run-and-gun games with this?  I don't think so.  I personally feel that Natal is going to be a huge flop, but then again the Wii has done pretty well for itself.</p></htmltext>
<tokenext>It seems to me that input options with Natal are fairly limited ; I do n't think you 're going to see the traditional titles that push the limits of the hardware using this .
Are people really going to play run-and-gun games with this ?
I do n't think so .
I personally feel that Natal is going to be a huge flop , but then again the Wii has done pretty well for itself .</tokentext>
<sentencetext>It seems to me that input options with Natal are fairly limited; I don't think you're going to see the traditional titles that push the limits of the hardware using this.
Are people really going to play run-and-gun games with this?
I don't think so.
I personally feel that Natal is going to be a huge flop, but then again the Wii has done pretty well for itself.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</id>
	<title>Am I the only one</title>
	<author>Anonymous</author>
	<datestamp>1263500640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about? All the console makers seem to be jumping onboard, but it just makes my arms tired.</htmltext>
<tokenext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about ?
All the console makers seem to be jumping onboard , but it just makes my arms tired .</tokentext>
<sentencetext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about?
All the console makers seem to be jumping onboard, but it just makes my arms tired.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769822</id>
	<title>Other innovations</title>
	<author>interkin3tic</author>
	<datestamp>1263460200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If I wanted a joystick, I'd buy a joystick, don't put a thumbstick on my controller</p><p>If I wanted more than two buttons on my controller, I'd tape two NES controllers together.</p><p>If I wanted wireless controllers, I'd just yell instructions at my little brother as he plays using the wired controller.</p><p>If I wanted online gaming, I'd call a friend on the telephone while playing Super Mario Bros 3</p><p>If I wanted 64 bits, I'd wire 8 NESes together</p><p>If I wanted to go duck hunting, I'd get my shotgun and some ducks and my dog who laughs at me when I miss.</p><p>If I wanted to commit grand theft auto, I'd be on strike three.</p><p>If I wanted halo, I'd go to church.</p><p>If I wanted to roll things up to make new stars, I'd be working at the Large Hadron Collider.</p></htmltext>
<tokenext>If I wanted a joystick , I 'd buy a joystick , do n't put a thumbstick on my controllerIf I wanted more than two buttons on my controller , I 'd tape two NES controllers together.If I wanted wireless controllers , I 'd just yell instructions at my little brother as he plays using the wired controller.If I wanted online gaming , I 'd call a friend on the telephone while playing Super Mario Bros 3If I wanted 64 bits , I 'd wire 8 NESes togetherIf I wanted to go duck hunting , I 'd get my shotgun and some ducks and my dog who laughs at me when I miss.If I wanted to commit grand theft auto , I 'd be on strike three.If I wanted halo , I 'd go to church.If I wanted to roll things up to make new stars , I 'd be working at the Large Hadron Collider .</tokentext>
<sentencetext>If I wanted a joystick, I'd buy a joystick, don't put a thumbstick on my controllerIf I wanted more than two buttons on my controller, I'd tape two NES controllers together.If I wanted wireless controllers, I'd just yell instructions at my little brother as he plays using the wired controller.If I wanted online gaming, I'd call a friend on the telephone while playing Super Mario Bros 3If I wanted 64 bits, I'd wire 8 NESes togetherIf I wanted to go duck hunting, I'd get my shotgun and some ducks and my dog who laughs at me when I miss.If I wanted to commit grand theft auto, I'd be on strike three.If I wanted halo, I'd go to church.If I wanted to roll things up to make new stars, I'd be working at the Large Hadron Collider.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770536</id>
	<title>Re:What kind of games will actually use it?</title>
	<author>Anonymous</author>
	<datestamp>1263462840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>An Amiga with a video toaster could do this 20 years ago, so I can't imagine it being *that* CPU intensive.</p></htmltext>
<tokenext>An Amiga with a video toaster could do this 20 years ago , so I ca n't imagine it being * that * CPU intensive .</tokentext>
<sentencetext>An Amiga with a video toaster could do this 20 years ago, so I can't imagine it being *that* CPU intensive.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771352</id>
	<title>Re:Not simply "infrared"</title>
	<author>Anonymous</author>
	<datestamp>1263465780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>When it was announced that Microsoft bought 3DV, and that the Z-cam (a $100 time-of-flight camera) was canceled just prior to release, a million vision system and AR researchers cried out in anguished and were suddenly silenced.</p></htmltext>
<tokenext>When it was announced that Microsoft bought 3DV , and that the Z-cam ( a $ 100 time-of-flight camera ) was canceled just prior to release , a million vision system and AR researchers cried out in anguished and were suddenly silenced .</tokentext>
<sentencetext>When it was announced that Microsoft bought 3DV, and that the Z-cam (a $100 time-of-flight camera) was canceled just prior to release, a million vision system and AR researchers cried out in anguished and were suddenly silenced.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769162</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769570</id>
	<title>From Natal and Back, How I Made It !!  This is ...</title>
	<author>Anonymous</author>
	<datestamp>1263502320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Tactility is emerging as this year's major tech trend. For some reason, everyone seems preoccupied with touching. Touch screens, touch phones, touch tablets--touch everything. The trend was unmistakable at this year's CES, including the re-emergence of 3D entertainment, wherein you can almost "touch" the objects in the movie.</p><p>Touch has appeared before too, but it has always failed because the touch mechanism was just too dissociated from the user. The mouse itself was a touch item that wiggles as an icon on the screen. Eliminate the mouse from the equation, and you have today's touch standard.</p><p>While touch screens are hardly new, it was the iPhone that added the straw that broke that camel's back. The whole screen is a tableau, which can be moved as a whole. You make a gesture and the entire screen moves up, revealing more stuff underneath. You can flip though photos, pages, etc.</p><p>If this trend continues to play out as it is now, the mouse is dead. The mouse itself will have become just a flash in the pan. A fad. (For those readers who enjoy derisively quoting my 1984 column where I said the mouse was a sketchy new device, good luck staying on that track. How's that for irony?)</p><p>But take a look at traditional computer programs (i.e., spreadsheets, word processing, browsers, and DBMS systems), there are too many products that require the mouse. Microsoft Word is one of them. While I manage to use a Trackpoint keyboard rather than a mouse (so I can back away from the screen), most people will continue to use a mouse with the program for a long time to come. Spreadsheets can go either way, however, and can probably even incorporate voice commands.</p><p>As for the browser, nearly everyone with an iPhone or similar device will tell you that they can browse the Web easily, using their fingers as navigation tools. A lot of people are doing everything on their phone this way. So the question remains: will the PC itself become a touch device?</p><p>There are a number of things that the industry needs to overcome, if that's going to happen. The first is the grime factor. Touch screens need a grime-free surface that doesn't interface with visibility or sensitivity. I'm using a Nexus One Google phone. I caught a glimpse of the smudges in the right light, and it took a long time to wipe off all of those fingerprint smears. Big displays are already bad enough. They're magnets for dust and grime. Add human fingerprints, and all sorts of cleaning issues surface.</p><p>The other problem with the touch screen is pinpoint accuracy. You want to do all of your Photoshop editing with a Wacom or other tablet, but you can get by with a mouse in a pinch. But a finger? You can't edit photos with a finger as the pointing device. It's impractical. And while software can indeed "guess" what you're trying to do with a finger on a phone screen, this isn't the same as the accuracy required to edit photos.</p><p>So, before we all get carried away talking about touch on the desktop computer, let's be realistic--the fact is, touch has been re-introduced to take its rightful place as a useful mechanism for I/O, but all it has supplanted is the touchpad pen. When someone invents a surface that can withstand the scratching of a ballpoint pen, then and only then will I like the idea of idea of pen-based touch-sensitive displays.</p><p>In fact, I'm certain in hindsight that the little pen, which you had with the Palm Pilot and other devices, was the problem. I have blamed the dead smartphone business on Microsoft in the past, but the easily lost pen must have had as much to do with it. Whatever the case, the pen, thankfully, is dead.</p><p>The upcoming Apple tablet may give us more insight into the touch phenomenon by adding a new paradigm or two--though I think the thing will just be a giant iPod touch and not much more (what more can you really do?). That said, when Apple enters a moribund market category, it tends to show us some insightful new angle on the product, which ushers in new-found excitement. They'll probably do it again. Be prepared to be excited.</p></htmltext>
<tokenext>Tactility is emerging as this year 's major tech trend .
For some reason , everyone seems preoccupied with touching .
Touch screens , touch phones , touch tablets--touch everything .
The trend was unmistakable at this year 's CES , including the re-emergence of 3D entertainment , wherein you can almost " touch " the objects in the movie.Touch has appeared before too , but it has always failed because the touch mechanism was just too dissociated from the user .
The mouse itself was a touch item that wiggles as an icon on the screen .
Eliminate the mouse from the equation , and you have today 's touch standard.While touch screens are hardly new , it was the iPhone that added the straw that broke that camel 's back .
The whole screen is a tableau , which can be moved as a whole .
You make a gesture and the entire screen moves up , revealing more stuff underneath .
You can flip though photos , pages , etc.If this trend continues to play out as it is now , the mouse is dead .
The mouse itself will have become just a flash in the pan .
A fad .
( For those readers who enjoy derisively quoting my 1984 column where I said the mouse was a sketchy new device , good luck staying on that track .
How 's that for irony ?
) But take a look at traditional computer programs ( i.e. , spreadsheets , word processing , browsers , and DBMS systems ) , there are too many products that require the mouse .
Microsoft Word is one of them .
While I manage to use a Trackpoint keyboard rather than a mouse ( so I can back away from the screen ) , most people will continue to use a mouse with the program for a long time to come .
Spreadsheets can go either way , however , and can probably even incorporate voice commands.As for the browser , nearly everyone with an iPhone or similar device will tell you that they can browse the Web easily , using their fingers as navigation tools .
A lot of people are doing everything on their phone this way .
So the question remains : will the PC itself become a touch device ? There are a number of things that the industry needs to overcome , if that 's going to happen .
The first is the grime factor .
Touch screens need a grime-free surface that does n't interface with visibility or sensitivity .
I 'm using a Nexus One Google phone .
I caught a glimpse of the smudges in the right light , and it took a long time to wipe off all of those fingerprint smears .
Big displays are already bad enough .
They 're magnets for dust and grime .
Add human fingerprints , and all sorts of cleaning issues surface.The other problem with the touch screen is pinpoint accuracy .
You want to do all of your Photoshop editing with a Wacom or other tablet , but you can get by with a mouse in a pinch .
But a finger ?
You ca n't edit photos with a finger as the pointing device .
It 's impractical .
And while software can indeed " guess " what you 're trying to do with a finger on a phone screen , this is n't the same as the accuracy required to edit photos.So , before we all get carried away talking about touch on the desktop computer , let 's be realistic--the fact is , touch has been re-introduced to take its rightful place as a useful mechanism for I/O , but all it has supplanted is the touchpad pen .
When someone invents a surface that can withstand the scratching of a ballpoint pen , then and only then will I like the idea of idea of pen-based touch-sensitive displays.In fact , I 'm certain in hindsight that the little pen , which you had with the Palm Pilot and other devices , was the problem .
I have blamed the dead smartphone business on Microsoft in the past , but the easily lost pen must have had as much to do with it .
Whatever the case , the pen , thankfully , is dead.The upcoming Apple tablet may give us more insight into the touch phenomenon by adding a new paradigm or two--though I think the thing will just be a giant iPod touch and not much more ( what more can you really do ? ) .
That said , when Apple enters a moribund market category , it tends to show us some insightful new angle on the product , which ushers in new-found excitement .
They 'll probably do it again .
Be prepared to be excited .</tokentext>
<sentencetext>Tactility is emerging as this year's major tech trend.
For some reason, everyone seems preoccupied with touching.
Touch screens, touch phones, touch tablets--touch everything.
The trend was unmistakable at this year's CES, including the re-emergence of 3D entertainment, wherein you can almost "touch" the objects in the movie.Touch has appeared before too, but it has always failed because the touch mechanism was just too dissociated from the user.
The mouse itself was a touch item that wiggles as an icon on the screen.
Eliminate the mouse from the equation, and you have today's touch standard.While touch screens are hardly new, it was the iPhone that added the straw that broke that camel's back.
The whole screen is a tableau, which can be moved as a whole.
You make a gesture and the entire screen moves up, revealing more stuff underneath.
You can flip though photos, pages, etc.If this trend continues to play out as it is now, the mouse is dead.
The mouse itself will have become just a flash in the pan.
A fad.
(For those readers who enjoy derisively quoting my 1984 column where I said the mouse was a sketchy new device, good luck staying on that track.
How's that for irony?
)But take a look at traditional computer programs (i.e., spreadsheets, word processing, browsers, and DBMS systems), there are too many products that require the mouse.
Microsoft Word is one of them.
While I manage to use a Trackpoint keyboard rather than a mouse (so I can back away from the screen), most people will continue to use a mouse with the program for a long time to come.
Spreadsheets can go either way, however, and can probably even incorporate voice commands.As for the browser, nearly everyone with an iPhone or similar device will tell you that they can browse the Web easily, using their fingers as navigation tools.
A lot of people are doing everything on their phone this way.
So the question remains: will the PC itself become a touch device?There are a number of things that the industry needs to overcome, if that's going to happen.
The first is the grime factor.
Touch screens need a grime-free surface that doesn't interface with visibility or sensitivity.
I'm using a Nexus One Google phone.
I caught a glimpse of the smudges in the right light, and it took a long time to wipe off all of those fingerprint smears.
Big displays are already bad enough.
They're magnets for dust and grime.
Add human fingerprints, and all sorts of cleaning issues surface.The other problem with the touch screen is pinpoint accuracy.
You want to do all of your Photoshop editing with a Wacom or other tablet, but you can get by with a mouse in a pinch.
But a finger?
You can't edit photos with a finger as the pointing device.
It's impractical.
And while software can indeed "guess" what you're trying to do with a finger on a phone screen, this isn't the same as the accuracy required to edit photos.So, before we all get carried away talking about touch on the desktop computer, let's be realistic--the fact is, touch has been re-introduced to take its rightful place as a useful mechanism for I/O, but all it has supplanted is the touchpad pen.
When someone invents a surface that can withstand the scratching of a ballpoint pen, then and only then will I like the idea of idea of pen-based touch-sensitive displays.In fact, I'm certain in hindsight that the little pen, which you had with the Palm Pilot and other devices, was the problem.
I have blamed the dead smartphone business on Microsoft in the past, but the easily lost pen must have had as much to do with it.
Whatever the case, the pen, thankfully, is dead.The upcoming Apple tablet may give us more insight into the touch phenomenon by adding a new paradigm or two--though I think the thing will just be a giant iPod touch and not much more (what more can you really do?).
That said, when Apple enters a moribund market category, it tends to show us some insightful new angle on the product, which ushers in new-found excitement.
They'll probably do it again.
Be prepared to be excited.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30780188</id>
	<title>Re:Parts of the body? Oh no. No, you did-uhnt.</title>
	<author>tehcyder</author>
	<datestamp>1263577680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's odd how a post linking to the same cartoon two minutes later is modded +5 funny and this is just 1</htmltext>
<tokenext>It 's odd how a post linking to the same cartoon two minutes later is modded + 5 funny and this is just 1</tokentext>
<sentencetext>It's odd how a post linking to the same cartoon two minutes later is modded +5 funny and this is just 1</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771544</id>
	<title>I bought a Wii...</title>
	<author>Tikkun</author>
	<datestamp>1263466500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>... thinking there would eventually be some games that I would play on it. I've purchased Fire Emblem: Radiant Dawn and Final Fantasy: Chocobo's Dungeon. Sadly I haven't seen any other new games made for the platform that I want to play.<br> <br>

I'll wait on getting Natal until there are at least 3 games on it that I'll want to buy. Until then I'll continue using my wiimote on my computer to play console games I've had for years.</htmltext>
<tokenext>... thinking there would eventually be some games that I would play on it .
I 've purchased Fire Emblem : Radiant Dawn and Final Fantasy : Chocobo 's Dungeon .
Sadly I have n't seen any other new games made for the platform that I want to play .
I 'll wait on getting Natal until there are at least 3 games on it that I 'll want to buy .
Until then I 'll continue using my wiimote on my computer to play console games I 've had for years .</tokentext>
<sentencetext>... thinking there would eventually be some games that I would play on it.
I've purchased Fire Emblem: Radiant Dawn and Final Fantasy: Chocobo's Dungeon.
Sadly I haven't seen any other new games made for the platform that I want to play.
I'll wait on getting Natal until there are at least 3 games on it that I'll want to buy.
Until then I'll continue using my wiimote on my computer to play console games I've had for years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769262</id>
	<title>Some people wrote off the mouse too</title>
	<author>Shivetya</author>
	<datestamp>1263501300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>and many wrote off the GUI in general.</p><p>It is how we use the technology that will be important.  It might be a fad in games but this has so many other uses and might present a cheaper method for many people to enter into this field (motion control portion not the game portion).  This will probably reduce the costs of some groups immensely.</p><p>There are still lots of applications today that require hands on manipulation, even waldos, that could benefit from applications of this.   Let alone all those stories many us read as kids that can come to life with this technology.  Hell, look at Hollywood computer interfaces we all smirked at because they were "wrong".  From Blade Runner to Minority Report, I'll take it any step, small or big we can get.</p></htmltext>
<tokenext>and many wrote off the GUI in general.It is how we use the technology that will be important .
It might be a fad in games but this has so many other uses and might present a cheaper method for many people to enter into this field ( motion control portion not the game portion ) .
This will probably reduce the costs of some groups immensely.There are still lots of applications today that require hands on manipulation , even waldos , that could benefit from applications of this .
Let alone all those stories many us read as kids that can come to life with this technology .
Hell , look at Hollywood computer interfaces we all smirked at because they were " wrong " .
From Blade Runner to Minority Report , I 'll take it any step , small or big we can get .</tokentext>
<sentencetext>and many wrote off the GUI in general.It is how we use the technology that will be important.
It might be a fad in games but this has so many other uses and might present a cheaper method for many people to enter into this field (motion control portion not the game portion).
This will probably reduce the costs of some groups immensely.There are still lots of applications today that require hands on manipulation, even waldos, that could benefit from applications of this.
Let alone all those stories many us read as kids that can come to life with this technology.
Hell, look at Hollywood computer interfaces we all smirked at because they were "wrong".
From Blade Runner to Minority Report, I'll take it any step, small or big we can get.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771074</id>
	<title>Re:Am I the only one</title>
	<author>divisionbyzero</author>
	<datestamp>1263464760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Probably not.  But I'd say you are wrong.  Natal + 3D TV brings us closer to "Virtual Reality"... but there is a long way to go.</p></htmltext>
<tokenext>Probably not .
But I 'd say you are wrong .
Natal + 3D TV brings us closer to " Virtual Reality " ... but there is a long way to go .</tokentext>
<sentencetext>Probably not.
But I'd say you are wrong.
Natal + 3D TV brings us closer to "Virtual Reality"... but there is a long way to go.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769074</id>
	<title>"holidays"</title>
	<author>Anonymous</author>
	<datestamp>1263500640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>in time for the 2010 holiday season</i><br>It's okay to call it Christmas.</p></htmltext>
<tokenext>in time for the 2010 holiday seasonIt 's okay to call it Christmas .</tokentext>
<sentencetext>in time for the 2010 holiday seasonIt's okay to call it Christmas.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770036</id>
	<title>Controller free?</title>
	<author>dangitman</author>
	<datestamp>1263460980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Microsoft is staying mum on the hardware, although Smith notes that we know it involves an infrared camera.</p> </div><p>How is it "controller free" if it involves hardware? Isn't that infrared camera the controller?</p></div>
	</htmltext>
<tokenext>Microsoft is staying mum on the hardware , although Smith notes that we know it involves an infrared camera .
How is it " controller free " if it involves hardware ?
Is n't that infrared camera the controller ?</tokentext>
<sentencetext>Microsoft is staying mum on the hardware, although Smith notes that we know it involves an infrared camera.
How is it "controller free" if it involves hardware?
Isn't that infrared camera the controller?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770228</id>
	<title>Re:Natal Brain?</title>
	<author>Anonymous</author>
	<datestamp>1263461700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'll agree that brain is a stretch, but in the interests of keeping an attention span (a limited resource in this day and age), calling it a "brain" will confuse fewer people than it would if they called it a "discrete rules engine"</p></htmltext>
<tokenext>I 'll agree that brain is a stretch , but in the interests of keeping an attention span ( a limited resource in this day and age ) , calling it a " brain " will confuse fewer people than it would if they called it a " discrete rules engine "</tokentext>
<sentencetext>I'll agree that brain is a stretch, but in the interests of keeping an attention span (a limited resource in this day and age), calling it a "brain" will confuse fewer people than it would if they called it a "discrete rules engine"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769024</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770172</id>
	<title>Re:Your point being?</title>
	<author>Anonymous</author>
	<datestamp>1263461400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Way to play into the tactics of the marketdroids.</p></div></blockquote><p>Way to play into the tactics of the marketdroids.</p></div>
	</htmltext>
<tokenext>Way to play into the tactics of the marketdroids.Way to play into the tactics of the marketdroids .</tokentext>
<sentencetext>Way to play into the tactics of the marketdroids.Way to play into the tactics of the marketdroids.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769732</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769064</id>
	<title>Natal</title>
	<author>Splintercat</author>
	<datestamp>1263500640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The more I hear about project Natal the less I want to see the actual product.  It could just be that I've reached my hype threshold.</p></htmltext>
<tokenext>The more I hear about project Natal the less I want to see the actual product .
It could just be that I 've reached my hype threshold .</tokentext>
<sentencetext>The more I hear about project Natal the less I want to see the actual product.
It could just be that I've reached my hype threshold.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770404</id>
	<title>Re:Sport</title>
	<author>Syberz</author>
	<datestamp>1263462360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm having a hard time figuring out what types of games you could actually play with this... With the Wii, the controller isn't just something for the machine to track, the buttons on the controller are still used to send some input.</p><p>How will you play bowling with Natal? How wil it know that you've let go of the ball? The same applies for football, frisbee, baseball, etc.</p><p>How will you shoot something? Is it precise enough to track your trigger finger? Precise enough to calculate where you're aiming?</p><p>Maybe I lack vision, but except for dancing or music games, I don't see much practical application of a 100\% controller free system.</p><p>Although I'll admit that this would bring us one step closer to a Holodeck.</p></htmltext>
<tokenext>I 'm having a hard time figuring out what types of games you could actually play with this... With the Wii , the controller is n't just something for the machine to track , the buttons on the controller are still used to send some input.How will you play bowling with Natal ?
How wil it know that you 've let go of the ball ?
The same applies for football , frisbee , baseball , etc.How will you shoot something ?
Is it precise enough to track your trigger finger ?
Precise enough to calculate where you 're aiming ? Maybe I lack vision , but except for dancing or music games , I do n't see much practical application of a 100 \ % controller free system.Although I 'll admit that this would bring us one step closer to a Holodeck .</tokentext>
<sentencetext>I'm having a hard time figuring out what types of games you could actually play with this... With the Wii, the controller isn't just something for the machine to track, the buttons on the controller are still used to send some input.How will you play bowling with Natal?
How wil it know that you've let go of the ball?
The same applies for football, frisbee, baseball, etc.How will you shoot something?
Is it precise enough to track your trigger finger?
Precise enough to calculate where you're aiming?Maybe I lack vision, but except for dancing or music games, I don't see much practical application of a 100\% controller free system.Although I'll admit that this would bring us one step closer to a Holodeck.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771200</id>
	<title>Re:Some people wrote off the mouse too</title>
	<author>Tikkun</author>
	<datestamp>1263465180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Who?</p></div><p> <a href="http://en.wikipedia.org/wiki/PARC\_(company)" title="wikipedia.org">Xerox</a> [wikipedia.org].</p></div>
	</htmltext>
<tokenext>Who ?
Xerox [ wikipedia.org ] .</tokentext>
<sentencetext>Who?
Xerox [wikipedia.org].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770100</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770632</id>
	<title>Re:Am I the only one</title>
	<author>AbRASiON</author>
	<datestamp>1263463200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I believe the first Wii controller and natal are most definitely rubbish but Wii motion plus and Sony's new wands look interesting.<br>I don't think they'll replace the controller but they could add to it.</p></htmltext>
<tokenext>I believe the first Wii controller and natal are most definitely rubbish but Wii motion plus and Sony 's new wands look interesting.I do n't think they 'll replace the controller but they could add to it .</tokentext>
<sentencetext>I believe the first Wii controller and natal are most definitely rubbish but Wii motion plus and Sony's new wands look interesting.I don't think they'll replace the controller but they could add to it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770278</id>
	<title>Re:Am I the only one</title>
	<author>Anonymous</author>
	<datestamp>1263461940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know if we'll laugh about it, but it certainly seems to be a fad to me.  My one hesitation is that up until now all of these items have been separate peripherals; Nintendo changed that by making the Wiimote controller standard.  It seems to have worked for them, though most of us consider the Wii to be more of a toy than a "serious" platform.  Motion works for a small subset of games, but currently it just isn't suitable for many games without sacrificing some elements of gameplay.  Maybe this will improve with future technology, but at the end of the day I just don't think I'm going to want to move around a lot when playing a video game.</p></htmltext>
<tokenext>I do n't know if we 'll laugh about it , but it certainly seems to be a fad to me .
My one hesitation is that up until now all of these items have been separate peripherals ; Nintendo changed that by making the Wiimote controller standard .
It seems to have worked for them , though most of us consider the Wii to be more of a toy than a " serious " platform .
Motion works for a small subset of games , but currently it just is n't suitable for many games without sacrificing some elements of gameplay .
Maybe this will improve with future technology , but at the end of the day I just do n't think I 'm going to want to move around a lot when playing a video game .</tokentext>
<sentencetext>I don't know if we'll laugh about it, but it certainly seems to be a fad to me.
My one hesitation is that up until now all of these items have been separate peripherals; Nintendo changed that by making the Wiimote controller standard.
It seems to have worked for them, though most of us consider the Wii to be more of a toy than a "serious" platform.
Motion works for a small subset of games, but currently it just isn't suitable for many games without sacrificing some elements of gameplay.
Maybe this will improve with future technology, but at the end of the day I just don't think I'm going to want to move around a lot when playing a video game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769512</id>
	<title>70-80 of the PUBLISHERS</title>
	<author>Derekloffin</author>
	<datestamp>1263502140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There is a big difference between a publisher and a developer.  There aren't that many publishers out there, less than 20, so that could mean as little as 14-16 games.  By contrast, if he said developers, there are lots of those...</htmltext>
<tokenext>There is a big difference between a publisher and a developer .
There are n't that many publishers out there , less than 20 , so that could mean as little as 14-16 games .
By contrast , if he said developers , there are lots of those.. .</tokentext>
<sentencetext>There is a big difference between a publisher and a developer.
There aren't that many publishers out there, less than 20, so that could mean as little as 14-16 games.
By contrast, if he said developers, there are lots of those...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770100</id>
	<title>Re:Some people wrote off the mouse too</title>
	<author>91degrees</author>
	<datestamp>1263461160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i> Some people wrote off the mouse too   </i> <br> <br>
Uhmm...  did they?<br> <br>
<i>and many wrote off the GUI in general.</i> <br> <br>
Who?</htmltext>
<tokenext>Some people wrote off the mouse too Uhmm... did they ?
and many wrote off the GUI in general .
Who ?</tokentext>
<sentencetext> Some people wrote off the mouse too     
Uhmm...  did they?
and many wrote off the GUI in general.
Who?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769262</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769806</id>
	<title>"Enabled"</title>
	<author>RyoShin</author>
	<datestamp>1263460140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>In the interview Bach claims that 70\%-80\% of Xbox 360 developers are working on some kind of Natal-enabled gaming software.</p></div></blockquote><p>This means:<br>A) Shovelware to keep in MS's good graces<br>B) Otherwise normal games that have a special achievement for "waving your hands at the camera" or something similar<br>C) both?</p><p>While Natal is interesting, the problem with it is the same with basically every "official" peripheral ever.  Unless they pack it in with the system (and I haven't seen anything to suggest such), it will have a very low market penetration save for a HUGE game (such as Guitar Hero and the guitar). This means that most games will have some sort of Natal-enhancement that is not really required (and, if some Wii games are any indication, may often be completely worthless or worse than a traditional controller), and we'll see few, if any, games that take full advantage of what Natal has to offer.</p><p>On the other hand, if you thought that the plastic pieces put out by peripheral companies were bad, just wait until MadCatz or something releases a plastic version of everything under the sun.  Should make LARP players happy.</p></div>
	</htmltext>
<tokenext>In the interview Bach claims that 70 \ % -80 \ % of Xbox 360 developers are working on some kind of Natal-enabled gaming software.This means : A ) Shovelware to keep in MS 's good gracesB ) Otherwise normal games that have a special achievement for " waving your hands at the camera " or something similarC ) both ? While Natal is interesting , the problem with it is the same with basically every " official " peripheral ever .
Unless they pack it in with the system ( and I have n't seen anything to suggest such ) , it will have a very low market penetration save for a HUGE game ( such as Guitar Hero and the guitar ) .
This means that most games will have some sort of Natal-enhancement that is not really required ( and , if some Wii games are any indication , may often be completely worthless or worse than a traditional controller ) , and we 'll see few , if any , games that take full advantage of what Natal has to offer.On the other hand , if you thought that the plastic pieces put out by peripheral companies were bad , just wait until MadCatz or something releases a plastic version of everything under the sun .
Should make LARP players happy .</tokentext>
<sentencetext>In the interview Bach claims that 70\%-80\% of Xbox 360 developers are working on some kind of Natal-enabled gaming software.This means:A) Shovelware to keep in MS's good gracesB) Otherwise normal games that have a special achievement for "waving your hands at the camera" or something similarC) both?While Natal is interesting, the problem with it is the same with basically every "official" peripheral ever.
Unless they pack it in with the system (and I haven't seen anything to suggest such), it will have a very low market penetration save for a HUGE game (such as Guitar Hero and the guitar).
This means that most games will have some sort of Natal-enhancement that is not really required (and, if some Wii games are any indication, may often be completely worthless or worse than a traditional controller), and we'll see few, if any, games that take full advantage of what Natal has to offer.On the other hand, if you thought that the plastic pieces put out by peripheral companies were bad, just wait until MadCatz or something releases a plastic version of everything under the sun.
Should make LARP players happy.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769340</id>
	<title>What kind of games will actually use it?</title>
	<author>Tridus</author>
	<datestamp>1263501540000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>With word coming out that they removed Natal's processor and it'll now use anywhere from 10\% to 33\% of the 360's own processing power, just how good will the games be? There's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.</p><p>I dunno, I like the idea, but it seems like something Microsoft should bundle with their next system and not tack on to the 360.</p></htmltext>
<tokenext>With word coming out that they removed Natal 's processor and it 'll now use anywhere from 10 \ % to 33 \ % of the 360 's own processing power , just how good will the games be ?
There 's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.I dunno , I like the idea , but it seems like something Microsoft should bundle with their next system and not tack on to the 360 .</tokentext>
<sentencetext>With word coming out that they removed Natal's processor and it'll now use anywhere from 10\% to 33\% of the 360's own processing power, just how good will the games be?
There's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.I dunno, I like the idea, but it seems like something Microsoft should bundle with their next system and not tack on to the 360.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770086</id>
	<title>Re:Sport</title>
	<author>rehtonAesoohC</author>
	<datestamp>1263461100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Fast-forward to 30 years from now.<p><div class="quote"><p>If you told a geek 30 years ago that millions of ordinary people would be able to do these things <i>without</i> using complicated devices, he would have laughed at you. Yet here we are.</p></div><p>See what I did there?</p></div>
	</htmltext>
<tokenext>Fast-forward to 30 years from now.If you told a geek 30 years ago that millions of ordinary people would be able to do these things without using complicated devices , he would have laughed at you .
Yet here we are.See what I did there ?</tokentext>
<sentencetext>Fast-forward to 30 years from now.If you told a geek 30 years ago that millions of ordinary people would be able to do these things without using complicated devices, he would have laughed at you.
Yet here we are.See what I did there?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769580</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769004</id>
	<title>Sport</title>
	<author>Jurily</author>
	<datestamp>1263500460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>If I want to use my whole body to play, I'll go outside. Don't take my keyboard/mouse/controller away from me.</p></htmltext>
<tokenext>If I want to use my whole body to play , I 'll go outside .
Do n't take my keyboard/mouse/controller away from me .</tokentext>
<sentencetext>If I want to use my whole body to play, I'll go outside.
Don't take my keyboard/mouse/controller away from me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769564</id>
	<title>Fri5t pSot</title>
	<author>Anonymous</author>
	<datestamp>1263502260000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">no matter how In addition, channel, you might sure that I've prima donnas to as WideOpen, and enjoy aal the since then. More 80s, DARPA saw BSD you loved that</a> [goat.cx]</htmltext>
<tokenext>no matter how In addition , channel , you might sure that I 've prima donnas to as WideOpen , and enjoy aal the since then .
More 80s , DARPA saw BSD you loved that [ goat.cx ]</tokentext>
<sentencetext>no matter how In addition, channel, you might sure that I've prima donnas to as WideOpen, and enjoy aal the since then.
More 80s, DARPA saw BSD you loved that [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769732</id>
	<title>Your point being?</title>
	<author>Anonymous</author>
	<datestamp>1263459780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am neither a scientist nor an AI focused one, and even still calling everything under the sun a "brain" is perplexing and disturbing to me. My point isn't personal, but it is reasonable. Way to play into the tactics of the marketdroids.</htmltext>
<tokenext>I am neither a scientist nor an AI focused one , and even still calling everything under the sun a " brain " is perplexing and disturbing to me .
My point is n't personal , but it is reasonable .
Way to play into the tactics of the marketdroids .</tokentext>
<sentencetext>I am neither a scientist nor an AI focused one, and even still calling everything under the sun a "brain" is perplexing and disturbing to me.
My point isn't personal, but it is reasonable.
Way to play into the tactics of the marketdroids.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769242</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770402</id>
	<title>Desperation Move By Microsoft</title>
	<author>Anonymous</author>
	<datestamp>1263462360000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Motion controls have been around for a long time and there is no reason for them to ever go away. Nintendo goes all the way back to the PowerGlove and Sony goes back to the early PS2 days with motion controls.</p><p>Microsoft finally jumping on the motion control bandwagon is the exception. They need something to try to salvage the 8 billion dollars they've wasted on the Xbox fiasco. Trying a Hail Mary Wii strategy(motion controls bolted on old hardware) with Sony type(Eye/EyeToy) motion technology is pretty much the only option left for them in the console market.</p><p>The Xbox 360 is dead in Japan and Europe outside of the UK just like the first Xbox marketplace failure. After the billions wasted on their failed attempts at consoles with the Xbox and Xbox 360, Microsoft really has no other option than just giving up on the who mess and going back to focusing on Windows PC gaming.</p><p>The absolutely disastrous reaction to Microsoft's motion controls so far is an amazing contrast to the incredible hype and excitement Nintendo had with the Wii. Nintendo had games everyone wanted to play with a controller that actually worked and could be used by the general public. So far Microsoft has everyone who seen tech coming away with the question why would anyone want to use this poorly implemented tech.</p><p>Maybe Microsoft can finally get their act together and avoid the humiliation of last year's E3 where they were caught by the gaming media faking their motion control demos. But so far Microsoft only has laggy tech that can't seem to find a single game that anyone would want to play with it.</p></htmltext>
<tokenext>Motion controls have been around for a long time and there is no reason for them to ever go away .
Nintendo goes all the way back to the PowerGlove and Sony goes back to the early PS2 days with motion controls.Microsoft finally jumping on the motion control bandwagon is the exception .
They need something to try to salvage the 8 billion dollars they 've wasted on the Xbox fiasco .
Trying a Hail Mary Wii strategy ( motion controls bolted on old hardware ) with Sony type ( Eye/EyeToy ) motion technology is pretty much the only option left for them in the console market.The Xbox 360 is dead in Japan and Europe outside of the UK just like the first Xbox marketplace failure .
After the billions wasted on their failed attempts at consoles with the Xbox and Xbox 360 , Microsoft really has no other option than just giving up on the who mess and going back to focusing on Windows PC gaming.The absolutely disastrous reaction to Microsoft 's motion controls so far is an amazing contrast to the incredible hype and excitement Nintendo had with the Wii .
Nintendo had games everyone wanted to play with a controller that actually worked and could be used by the general public .
So far Microsoft has everyone who seen tech coming away with the question why would anyone want to use this poorly implemented tech.Maybe Microsoft can finally get their act together and avoid the humiliation of last year 's E3 where they were caught by the gaming media faking their motion control demos .
But so far Microsoft only has laggy tech that ca n't seem to find a single game that anyone would want to play with it .</tokentext>
<sentencetext>Motion controls have been around for a long time and there is no reason for them to ever go away.
Nintendo goes all the way back to the PowerGlove and Sony goes back to the early PS2 days with motion controls.Microsoft finally jumping on the motion control bandwagon is the exception.
They need something to try to salvage the 8 billion dollars they've wasted on the Xbox fiasco.
Trying a Hail Mary Wii strategy(motion controls bolted on old hardware) with Sony type(Eye/EyeToy) motion technology is pretty much the only option left for them in the console market.The Xbox 360 is dead in Japan and Europe outside of the UK just like the first Xbox marketplace failure.
After the billions wasted on their failed attempts at consoles with the Xbox and Xbox 360, Microsoft really has no other option than just giving up on the who mess and going back to focusing on Windows PC gaming.The absolutely disastrous reaction to Microsoft's motion controls so far is an amazing contrast to the incredible hype and excitement Nintendo had with the Wii.
Nintendo had games everyone wanted to play with a controller that actually worked and could be used by the general public.
So far Microsoft has everyone who seen tech coming away with the question why would anyone want to use this poorly implemented tech.Maybe Microsoft can finally get their act together and avoid the humiliation of last year's E3 where they were caught by the gaming media faking their motion control demos.
But so far Microsoft only has laggy tech that can't seem to find a single game that anyone would want to play with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771372</id>
	<title>Re:Your point being?</title>
	<author>Xest</author>
	<datestamp>1263465840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's a reason there was single quotes around the word brain in the summary you know?</p><p>The problem isn't marketing droids or anything like that, the problem is you don't understand how to interpret written English properly.</p><p>It is written in this way, because by using the word brain, most people understand that it's the section of the device responsible for thinking- in technical terms, responsible for processing. If you removed the single quotes and replaced the word brain with "hopfield artificial neural network" or whatever then I assure you even more people would be confused by what the fuck the summary was on about. It's just easier and makes more sense when writing for a general audience to use something that everyone understands and can relate to.</p><p>No one's pretending the thing has a real brain in it.</p></htmltext>
<tokenext>There 's a reason there was single quotes around the word brain in the summary you know ? The problem is n't marketing droids or anything like that , the problem is you do n't understand how to interpret written English properly.It is written in this way , because by using the word brain , most people understand that it 's the section of the device responsible for thinking- in technical terms , responsible for processing .
If you removed the single quotes and replaced the word brain with " hopfield artificial neural network " or whatever then I assure you even more people would be confused by what the fuck the summary was on about .
It 's just easier and makes more sense when writing for a general audience to use something that everyone understands and can relate to.No one 's pretending the thing has a real brain in it .</tokentext>
<sentencetext>There's a reason there was single quotes around the word brain in the summary you know?The problem isn't marketing droids or anything like that, the problem is you don't understand how to interpret written English properly.It is written in this way, because by using the word brain, most people understand that it's the section of the device responsible for thinking- in technical terms, responsible for processing.
If you removed the single quotes and replaced the word brain with "hopfield artificial neural network" or whatever then I assure you even more people would be confused by what the fuck the summary was on about.
It's just easier and makes more sense when writing for a general audience to use something that everyone understands and can relate to.No one's pretending the thing has a real brain in it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769732</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30780122</id>
	<title>Re:No</title>
	<author>tehcyder</author>
	<datestamp>1263577500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Motion sensing is only going to work when there's feedback---not just vibration, but full motion resistance.</p></div>
</blockquote><p>
The Wii may not be perfect, but it certainly feels like you're getting feedback.</p></div>
	</htmltext>
<tokenext>Motion sensing is only going to work when there 's feedback---not just vibration , but full motion resistance .
The Wii may not be perfect , but it certainly feels like you 're getting feedback .</tokentext>
<sentencetext>Motion sensing is only going to work when there's feedback---not just vibration, but full motion resistance.
The Wii may not be perfect, but it certainly feels like you're getting feedback.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769820</id>
	<title>Other uses</title>
	<author>Singularity42</author>
	<datestamp>1263460200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>After it has learned how to predict our movements, couldn't this be used to kill us with guns?  There was a 60 minutes piece on the virtual fence--most interesting part for nerds was the AI system to recognize what to show to people.  Apparently rolling sagebrush and various fauna were triggering too many false positives.</p><p>Good stuff.</p></htmltext>
<tokenext>After it has learned how to predict our movements , could n't this be used to kill us with guns ?
There was a 60 minutes piece on the virtual fence--most interesting part for nerds was the AI system to recognize what to show to people .
Apparently rolling sagebrush and various fauna were triggering too many false positives.Good stuff .</tokentext>
<sentencetext>After it has learned how to predict our movements, couldn't this be used to kill us with guns?
There was a 60 minutes piece on the virtual fence--most interesting part for nerds was the AI system to recognize what to show to people.
Apparently rolling sagebrush and various fauna were triggering too many false positives.Good stuff.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769156</id>
	<title>Re:Huh?</title>
	<author>Anonymous</author>
	<datestamp>1263500940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>I believe Microsoft is anticipating you wearing clothes while you are playing with Natal.  An ascot is a garment worn around the neck and was simply a humorous remark by the author.</p><p><a href="http://www.cmf2000.hpg.ig.com.br/Fred.gif" title="ig.com.br" rel="nofollow">Ascot</a> [ig.com.br] in action:</p></htmltext>
<tokenext>I believe Microsoft is anticipating you wearing clothes while you are playing with Natal .
An ascot is a garment worn around the neck and was simply a humorous remark by the author.Ascot [ ig.com.br ] in action :</tokentext>
<sentencetext>I believe Microsoft is anticipating you wearing clothes while you are playing with Natal.
An ascot is a garment worn around the neck and was simply a humorous remark by the author.Ascot [ig.com.br] in action:</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769022</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30773214</id>
	<title>Re:Sport</title>
	<author>Anonymous</author>
	<datestamp>1263474600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Air Guitar anyone?</p></htmltext>
<tokenext>Air Guitar anyone ?</tokentext>
<sentencetext>Air Guitar anyone?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769890</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30773886</id>
	<title>Re:No</title>
	<author>Anonymous</author>
	<datestamp>1263478380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>No. Some of us have been looking at them and laughing since day one.</i> </p><p>You find a mouse that amusing?  You do think motion sensing devices are for kids and grandmothers, right?</p></htmltext>
<tokenext>No .
Some of us have been looking at them and laughing since day one .
You find a mouse that amusing ?
You do think motion sensing devices are for kids and grandmothers , right ?</tokentext>
<sentencetext>No.
Some of us have been looking at them and laughing since day one.
You find a mouse that amusing?
You do think motion sensing devices are for kids and grandmothers, right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769632</id>
	<title>Re:Am I the only one</title>
	<author>MobileTatsu-NJG</author>
	<datestamp>1263502560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Am I the only one who thinks all these motion controllers are a passing fad that we will one day<br>look back on and laugh about?</p> </div><p>No.  You'll be happy to know you're one of a million-strong army of internet nerds that 'predicts' that anything popular will not be in the unspecified future.  Your breed is not rare, although  noone is quite sure how they continue to thrive from generation to generation.</p></div>
	</htmltext>
<tokenext>Am I the only one who thinks all these motion controllers are a passing fad that we will one daylook back on and laugh about ?
No. You 'll be happy to know you 're one of a million-strong army of internet nerds that 'predicts ' that anything popular will not be in the unspecified future .
Your breed is not rare , although noone is quite sure how they continue to thrive from generation to generation .</tokentext>
<sentencetext>Am I the only one who thinks all these motion controllers are a passing fad that we will one daylook back on and laugh about?
No.  You'll be happy to know you're one of a million-strong army of internet nerds that 'predicts' that anything popular will not be in the unspecified future.
Your breed is not rare, although  noone is quite sure how they continue to thrive from generation to generation.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769280</id>
	<title>Re:Am I the only one</title>
	<author>ground.zero.612</author>
	<datestamp>1263501360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about? All the console makers seem to be jumping onboard, but it just makes my arms tired.</p></div><p>Obligatory Back to the Future 2 quote:</p><p>

Kid A: You mean you have to use your hands?<br>
Kid B: That's like a baby's toy!</p></div>
	</htmltext>
<tokenext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about ?
All the console makers seem to be jumping onboard , but it just makes my arms tired.Obligatory Back to the Future 2 quote : Kid A : You mean you have to use your hands ?
Kid B : That 's like a baby 's toy !</tokentext>
<sentencetext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about?
All the console makers seem to be jumping onboard, but it just makes my arms tired.Obligatory Back to the Future 2 quote:

Kid A: You mean you have to use your hands?
Kid B: That's like a baby's toy!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769402</id>
	<title>No feedback? Not as much fun...</title>
	<author>brunokummel</author>
	<datestamp>1263501780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't know if it is just me, but I'm not sure if it'll be that much fun..  The first thing that comes to my mind when I see the preview movies on how the Natal will be controlled with no joysticks is: Great, but no feedback from the controller as well... I think the "feel" of the game is an important part that was left out of the project...</htmltext>
<tokenext>I do n't know if it is just me , but I 'm not sure if it 'll be that much fun.. The first thing that comes to my mind when I see the preview movies on how the Natal will be controlled with no joysticks is : Great , but no feedback from the controller as well... I think the " feel " of the game is an important part that was left out of the project.. .</tokentext>
<sentencetext>I don't know if it is just me, but I'm not sure if it'll be that much fun..  The first thing that comes to my mind when I see the preview movies on how the Natal will be controlled with no joysticks is: Great, but no feedback from the controller as well... I think the "feel" of the game is an important part that was left out of the project...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769576</id>
	<title>The big differential</title>
	<author>Parker Lewis</author>
	<datestamp>1263502320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm not sure about the sucess of the Natal Project. The big differential from Wii is the Nintendo games.</htmltext>
<tokenext>I 'm not sure about the sucess of the Natal Project .
The big differential from Wii is the Nintendo games .</tokentext>
<sentencetext>I'm not sure about the sucess of the Natal Project.
The big differential from Wii is the Nintendo games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769024</id>
	<title>Natal Brain?</title>
	<author>WiiVault</author>
	<datestamp>1263500520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Gimmie a break. I'm all for innovative UIs and input, but calling it a brain is a joke and insulting to those who actually work in fields that contribute to AI research. Natal seems really cool, but lets not get out of hand.</htmltext>
<tokenext>Gimmie a break .
I 'm all for innovative UIs and input , but calling it a brain is a joke and insulting to those who actually work in fields that contribute to AI research .
Natal seems really cool , but lets not get out of hand .</tokentext>
<sentencetext>Gimmie a break.
I'm all for innovative UIs and input, but calling it a brain is a joke and insulting to those who actually work in fields that contribute to AI research.
Natal seems really cool, but lets not get out of hand.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771394</id>
	<title>Re:Natal Brain?</title>
	<author>i is sqrt neg1</author>
	<datestamp>1263465900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext>Gimmie a break. I'm no AI expert but judging from what they've said about showing Natal "millions of photographs" to help it "learn" the human body, it's probably an artificial neural network. A real neural network is a human brain, so saying Natal has a "brain" is in no way insulting to those who "actually work in fields that contribute to AI research", it's actually celebrating a very complicated area of the AI universe. Not to mention your handle is "WiiVault".</htmltext>
<tokenext>Gimmie a break .
I 'm no AI expert but judging from what they 've said about showing Natal " millions of photographs " to help it " learn " the human body , it 's probably an artificial neural network .
A real neural network is a human brain , so saying Natal has a " brain " is in no way insulting to those who " actually work in fields that contribute to AI research " , it 's actually celebrating a very complicated area of the AI universe .
Not to mention your handle is " WiiVault " .</tokentext>
<sentencetext>Gimmie a break.
I'm no AI expert but judging from what they've said about showing Natal "millions of photographs" to help it "learn" the human body, it's probably an artificial neural network.
A real neural network is a human brain, so saying Natal has a "brain" is in no way insulting to those who "actually work in fields that contribute to AI research", it's actually celebrating a very complicated area of the AI universe.
Not to mention your handle is "WiiVault".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769024</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769474</id>
	<title>Re:Am I the only one</title>
	<author>adbge</author>
	<datestamp>1263501960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Developers need to realize that they're crossing more and more into a realm where their primary goal is making exercise enjoyable, rather than building a gaming console.

The cynic in me wonders if the xbox will soon become simply a high end treadmill.</htmltext>
<tokenext>Developers need to realize that they 're crossing more and more into a realm where their primary goal is making exercise enjoyable , rather than building a gaming console .
The cynic in me wonders if the xbox will soon become simply a high end treadmill .</tokentext>
<sentencetext>Developers need to realize that they're crossing more and more into a realm where their primary goal is making exercise enjoyable, rather than building a gaming console.
The cynic in me wonders if the xbox will soon become simply a high end treadmill.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769094</id>
	<title>Parts of the body?  Oh no.  No, you did-uhnt.</title>
	<author>Anonymous</author>
	<datestamp>1263500760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You <em>know</em> that's just going to result in an <a href="http://www.penny-arcade.com/comic/2009/6/5/" title="penny-arcade.com" rel="nofollow">ObPennyArcade</a> [penny-arcade.com] [potentially NSFW], right?</htmltext>
<tokenext>You know that 's just going to result in an ObPennyArcade [ penny-arcade.com ] [ potentially NSFW ] , right ?</tokentext>
<sentencetext>You know that's just going to result in an ObPennyArcade [penny-arcade.com] [potentially NSFW], right?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771114</id>
	<title>Natal + 3D TV = Minority Report Computer Interface</title>
	<author>divisionbyzero</author>
	<datestamp>1263464880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe.  But there's no doubt that level of interactivity has some interesting possibilities...</p></htmltext>
<tokenext>Maybe .
But there 's no doubt that level of interactivity has some interesting possibilities.. .</tokentext>
<sentencetext>Maybe.
But there's no doubt that level of interactivity has some interesting possibilities...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770176</id>
	<title>Re:Am I the only one</title>
	<author>Doghouse Riley</author>
	<datestamp>1263461400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Two words:

CmdrTaco.

Ipod.</htmltext>
<tokenext>Two words : CmdrTaco .
Ipod .</tokentext>
<sentencetext>Two words:

CmdrTaco.
Ipod.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30772196</id>
	<title>Re:Am I the only one</title>
	<author>Yvanhoe</author>
	<datestamp>1263469680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Marty McFly: [showing the two boys how to play the shoot 'em up video game] I'll show you, kid. I'm a crack shot at this.<br>
[shoots a perfect score with the electronic gun]<br>
Video Game Boy #1: You mean you have to use your hands?<br>
Video Game Boy #2: That's like a baby's toy!</htmltext>
<tokenext>Marty McFly : [ showing the two boys how to play the shoot 'em up video game ] I 'll show you , kid .
I 'm a crack shot at this .
[ shoots a perfect score with the electronic gun ] Video Game Boy # 1 : You mean you have to use your hands ?
Video Game Boy # 2 : That 's like a baby 's toy !</tokentext>
<sentencetext>Marty McFly: [showing the two boys how to play the shoot 'em up video game] I'll show you, kid.
I'm a crack shot at this.
[shoots a perfect score with the electronic gun]
Video Game Boy #1: You mean you have to use your hands?
Video Game Boy #2: That's like a baby's toy!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769580</id>
	<title>Re:Sport</title>
	<author>ObsessiveMathsFreak</author>
	<datestamp>1263502320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Amen. The modern game controller is the product of <i>thirty years</i> of continuous research, development and feedback. It has evolved in tandem with the control schemes of games in a natural way. The result is that millions of game players now <i>routinely</i> control the movement of characters in a 3D enviornment, while simultaneously and independently controlling the camera, <i>and</i> controlling several other functions such as jumping, firing, item management, etc.</p><p>If you told a geek 30 years ago that millions of ordinary people would be able to do these things using complicated devices, he would have laughed at you. Yet here we are.</p><p>The level of control needed in modern games cannot be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with. If you make the device simple, then only simple actions can be performed. We need the complexity of the modern controller to play modern games.</p></htmltext>
<tokenext>Amen .
The modern game controller is the product of thirty years of continuous research , development and feedback .
It has evolved in tandem with the control schemes of games in a natural way .
The result is that millions of game players now routinely control the movement of characters in a 3D enviornment , while simultaneously and independently controlling the camera , and controlling several other functions such as jumping , firing , item management , etc.If you told a geek 30 years ago that millions of ordinary people would be able to do these things using complicated devices , he would have laughed at you .
Yet here we are.The level of control needed in modern games can not be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with .
If you make the device simple , then only simple actions can be performed .
We need the complexity of the modern controller to play modern games .</tokentext>
<sentencetext>Amen.
The modern game controller is the product of thirty years of continuous research, development and feedback.
It has evolved in tandem with the control schemes of games in a natural way.
The result is that millions of game players now routinely control the movement of characters in a 3D enviornment, while simultaneously and independently controlling the camera, and controlling several other functions such as jumping, firing, item management, etc.If you told a geek 30 years ago that millions of ordinary people would be able to do these things using complicated devices, he would have laughed at you.
Yet here we are.The level of control needed in modern games cannot be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with.
If you make the device simple, then only simple actions can be performed.
We need the complexity of the modern controller to play modern games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769794</id>
	<title>Re:"holidays"</title>
	<author>jdgeorge</author>
	<datestamp>1263460080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Perhaps retail and marketing solely based on <a href="http://en.wikipedia.org/wiki/Christmas" title="wikipedia.org">Christmas</a> [wikipedia.org] would be more effective than targeting a "holiday season" that includes the <a href="http://en.wikipedia.org/wiki/Thanksgiving" title="wikipedia.org">Thanksgiving</a> [wikipedia.org], the <a href="http://en.wikipedia.org/wiki/New\_Years\_Day" title="wikipedia.org">New Year's Day</a> [wikipedia.org], Christmas, <a href="http://en.wikipedia.org/wiki/Hanukkah" title="wikipedia.org">Hanukkah</a> [wikipedia.org], <a href="http://en.wikipedia.org/wiki/Kwanzaa" title="wikipedia.org">Kwanzaa</a> [wikipedia.org] (not to be confused with <a href="http://en.wikipedia.org/wiki/Angolan\_kwanza" title="wikipedia.org">The currency of Angola</a> [wikipedia.org]) <a href="http://en.wikipedia.org/wiki/Festivus" title="wikipedia.org">Festivus</a> [wikipedia.org] and any other year-end holidays.</p><p>Yup, sounds like a stroke of genius.</p></htmltext>
<tokenext>Perhaps retail and marketing solely based on Christmas [ wikipedia.org ] would be more effective than targeting a " holiday season " that includes the Thanksgiving [ wikipedia.org ] , the New Year 's Day [ wikipedia.org ] , Christmas , Hanukkah [ wikipedia.org ] , Kwanzaa [ wikipedia.org ] ( not to be confused with The currency of Angola [ wikipedia.org ] ) Festivus [ wikipedia.org ] and any other year-end holidays.Yup , sounds like a stroke of genius .</tokentext>
<sentencetext>Perhaps retail and marketing solely based on Christmas [wikipedia.org] would be more effective than targeting a "holiday season" that includes the Thanksgiving [wikipedia.org], the New Year's Day [wikipedia.org], Christmas, Hanukkah [wikipedia.org], Kwanzaa [wikipedia.org] (not to be confused with The currency of Angola [wikipedia.org]) Festivus [wikipedia.org] and any other year-end holidays.Yup, sounds like a stroke of genius.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769416</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770246</id>
	<title>Re:What kind of games will actually use it?</title>
	<author>Bakkster</author>
	<datestamp>1263461760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>With word coming out that they removed Natal's processor and it'll now use anywhere from 10\% to 33\% of the 360's own processing power, just how good will the games be? There's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.</p></div><p>I don't think it will be a problem for games designed from the get-go to take advantage of the system, but it will limit adding the feature to already released games.</p></div>
	</htmltext>
<tokenext>With word coming out that they removed Natal 's processor and it 'll now use anywhere from 10 \ % to 33 \ % of the 360 's own processing power , just how good will the games be ?
There 's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.I do n't think it will be a problem for games designed from the get-go to take advantage of the system , but it will limit adding the feature to already released games .</tokentext>
<sentencetext>With word coming out that they removed Natal's processor and it'll now use anywhere from 10\% to 33\% of the 360's own processing power, just how good will the games be?
There's going to be a price in what developers can you do when you chop that much CPU time out of the system compared to a standard game.I don't think it will be a problem for games designed from the get-go to take advantage of the system, but it will limit adding the feature to already released games.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769022</id>
	<title>Huh?</title>
	<author>Anonymous</author>
	<datestamp>1263500520000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>'Microsoft engineers are teaching the Natal 'brain' what various parts of the human body look like so that Natal can tell your ascot from your elbow.'</p><p>Maybe MS ought to learn body parts. I don't recall having an "ascot".</p></htmltext>
<tokenext>'Microsoft engineers are teaching the Natal 'brain ' what various parts of the human body look like so that Natal can tell your ascot from your elbow .
'Maybe MS ought to learn body parts .
I do n't recall having an " ascot " .</tokentext>
<sentencetext>'Microsoft engineers are teaching the Natal 'brain' what various parts of the human body look like so that Natal can tell your ascot from your elbow.
'Maybe MS ought to learn body parts.
I don't recall having an "ascot".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769704</id>
	<title>Re:What kind of games will actually use it?</title>
	<author>decipher\_saint</author>
	<datestamp>1263459660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>I would like it to control some kind of slapping device linked to Xbox Live Chat...</p></htmltext>
<tokenext>I would like it to control some kind of slapping device linked to Xbox Live Chat.. .</tokentext>
<sentencetext>I would like it to control some kind of slapping device linked to Xbox Live Chat...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769340</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30771734</id>
	<title>Re:Am I the only one</title>
	<author>sorak</author>
	<datestamp>1263467400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>Am I the only one who thinks all these motion controllers are a passing fad that we will one day<br>look back on and laugh about?</p></div><p>No.  You'll be happy to know you're one of a million-strong army of internet nerds that 'predicts' that anything popular will not be in the unspecified future.  Your breed is not rare, although  noone is quite sure how they continue to thrive from generation to generation.</p></div><p>So are you suggesting that one day we will look back on them and laugh?</p></div>
	</htmltext>
<tokenext>Am I the only one who thinks all these motion controllers are a passing fad that we will one daylook back on and laugh about ? No .
You 'll be happy to know you 're one of a million-strong army of internet nerds that 'predicts ' that anything popular will not be in the unspecified future .
Your breed is not rare , although noone is quite sure how they continue to thrive from generation to generation.So are you suggesting that one day we will look back on them and laugh ?</tokentext>
<sentencetext>Am I the only one who thinks all these motion controllers are a passing fad that we will one daylook back on and laugh about?No.
You'll be happy to know you're one of a million-strong army of internet nerds that 'predicts' that anything popular will not be in the unspecified future.
Your breed is not rare, although  noone is quite sure how they continue to thrive from generation to generation.So are you suggesting that one day we will look back on them and laugh?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30772938</id>
	<title>Re:No</title>
	<author>Dalambertian</author>
	<datestamp>1263473220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've said it before and I'll say it again: the appeal of Natal is not so much the motion sensing but the head and eye tracking. This means revolutionizing the way camera systems and perspective will work in games. If you don't know what I'm talking about, then watch this ted talk <a href="http://blog.ted.com/2008/04/wii\_remote\_hack.php" title="ted.com" rel="nofollow">http://blog.ted.com/2008/04/wii\_remote\_hack.php</a> [ted.com] and note that Johnny Lee has been on the Natal team for quite some time. Clearly the developers have a lot more to work with here than just motion controls.</htmltext>
<tokenext>I 've said it before and I 'll say it again : the appeal of Natal is not so much the motion sensing but the head and eye tracking .
This means revolutionizing the way camera systems and perspective will work in games .
If you do n't know what I 'm talking about , then watch this ted talk http : //blog.ted.com/2008/04/wii \ _remote \ _hack.php [ ted.com ] and note that Johnny Lee has been on the Natal team for quite some time .
Clearly the developers have a lot more to work with here than just motion controls .</tokentext>
<sentencetext>I've said it before and I'll say it again: the appeal of Natal is not so much the motion sensing but the head and eye tracking.
This means revolutionizing the way camera systems and perspective will work in games.
If you don't know what I'm talking about, then watch this ted talk http://blog.ted.com/2008/04/wii\_remote\_hack.php [ted.com] and note that Johnny Lee has been on the Natal team for quite some time.
Clearly the developers have a lot more to work with here than just motion controls.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769506</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769162</id>
	<title>Not simply "infrared"</title>
	<author>sznupi</author>
	<datestamp>1263500940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>It seems it's a <a href="http://en.wikipedia.org/wiki/Time-of-flight\_camera" title="wikipedia.org">http://en.wikipedia.org/wiki/Time-of-flight\_camera</a> [wikipedia.org] , made with the tech MS acquired from 3DV Systems.</p><p>In the form of Natal, certainly cheap. Mighty fun stuff; somebody will finally make, using also this thing, robotic overlords good enough to doom us all.</p><p>Assuming there will be free Windows SDK at the least, of course... (or, even better, the protocol will be clear enough to figure out easily into lib usable across platforms)</p></htmltext>
<tokenext>It seems it 's a http : //en.wikipedia.org/wiki/Time-of-flight \ _camera [ wikipedia.org ] , made with the tech MS acquired from 3DV Systems.In the form of Natal , certainly cheap .
Mighty fun stuff ; somebody will finally make , using also this thing , robotic overlords good enough to doom us all.Assuming there will be free Windows SDK at the least , of course... ( or , even better , the protocol will be clear enough to figure out easily into lib usable across platforms )</tokentext>
<sentencetext>It seems it's a http://en.wikipedia.org/wiki/Time-of-flight\_camera [wikipedia.org] , made with the tech MS acquired from 3DV Systems.In the form of Natal, certainly cheap.
Mighty fun stuff; somebody will finally make, using also this thing, robotic overlords good enough to doom us all.Assuming there will be free Windows SDK at the least, of course... (or, even better, the protocol will be clear enough to figure out easily into lib usable across platforms)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30772836</id>
	<title>Re:Sport</title>
	<author>Anonymous</author>
	<datestamp>1263472740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The game controller will not be replaced but it surely will be complemented. There will be new games that are just unthinkable to handle with a game controller. Just look at the standard Wii games. You just can't deny that the Wii controllers do a lot better at games like bowling or boxing, or from Sports Resort the swordfight, table tennis or frisbee. Stuff like that wouldn't be nearly as fun if you control it with your thumbs.</p><p>Like the Wii controler Natal can introduce totally new ways of playing a game. I don't really see my self jumping around in the room just to let my character walk forward and I am not going to talk to the computer. But I can see how having four limbs as quite natural analog input is better than just using two thumbs.</p><p>Just imagine Left 4 Dead with a mix of a controller and Natal. Movement would be done with the controller, as would triggering the weapon and switching the weapon. But Natal does the aiming. And you can use all four limbs to kick and punch the zombies. Or you kick a near gas canister like a football into the incomming crowd and try to fire at it at the same time. That surely would make it an even more thrilling experience.</p></htmltext>
<tokenext>The game controller will not be replaced but it surely will be complemented .
There will be new games that are just unthinkable to handle with a game controller .
Just look at the standard Wii games .
You just ca n't deny that the Wii controllers do a lot better at games like bowling or boxing , or from Sports Resort the swordfight , table tennis or frisbee .
Stuff like that would n't be nearly as fun if you control it with your thumbs.Like the Wii controler Natal can introduce totally new ways of playing a game .
I do n't really see my self jumping around in the room just to let my character walk forward and I am not going to talk to the computer .
But I can see how having four limbs as quite natural analog input is better than just using two thumbs.Just imagine Left 4 Dead with a mix of a controller and Natal .
Movement would be done with the controller , as would triggering the weapon and switching the weapon .
But Natal does the aiming .
And you can use all four limbs to kick and punch the zombies .
Or you kick a near gas canister like a football into the incomming crowd and try to fire at it at the same time .
That surely would make it an even more thrilling experience .</tokentext>
<sentencetext>The game controller will not be replaced but it surely will be complemented.
There will be new games that are just unthinkable to handle with a game controller.
Just look at the standard Wii games.
You just can't deny that the Wii controllers do a lot better at games like bowling or boxing, or from Sports Resort the swordfight, table tennis or frisbee.
Stuff like that wouldn't be nearly as fun if you control it with your thumbs.Like the Wii controler Natal can introduce totally new ways of playing a game.
I don't really see my self jumping around in the room just to let my character walk forward and I am not going to talk to the computer.
But I can see how having four limbs as quite natural analog input is better than just using two thumbs.Just imagine Left 4 Dead with a mix of a controller and Natal.
Movement would be done with the controller, as would triggering the weapon and switching the weapon.
But Natal does the aiming.
And you can use all four limbs to kick and punch the zombies.
Or you kick a near gas canister like a football into the incomming crowd and try to fire at it at the same time.
That surely would make it an even more thrilling experience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769580</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769208</id>
	<title>Re:Am I the only one</title>
	<author>Splintercat</author>
	<datestamp>1263501120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Motion controllers won't be that great until we have some good feedback in the system.</p><p>I've thought it would be cool to have an fps where you have something like the wiimote except you can point off screen.  If your point comes over an enemy the controller could vibrate and you could shoot.  Feeling like a badass for shooting without looking.</p></htmltext>
<tokenext>Motion controllers wo n't be that great until we have some good feedback in the system.I 've thought it would be cool to have an fps where you have something like the wiimote except you can point off screen .
If your point comes over an enemy the controller could vibrate and you could shoot .
Feeling like a badass for shooting without looking .</tokentext>
<sentencetext>Motion controllers won't be that great until we have some good feedback in the system.I've thought it would be cool to have an fps where you have something like the wiimote except you can point off screen.
If your point comes over an enemy the controller could vibrate and you could shoot.
Feeling like a badass for shooting without looking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770464</id>
	<title>Re:Sport</title>
	<author>lymond01</author>
	<datestamp>1263462600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Think holodeck.  Or at least 2D lightsaber battles with friends online.</p></htmltext>
<tokenext>Think holodeck .
Or at least 2D lightsaber battles with friends online .</tokentext>
<sentencetext>Think holodeck.
Or at least 2D lightsaber battles with friends online.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769152</id>
	<title>reason why it took so long</title>
	<author>bigmaddog</author>
	<datestamp>1263500880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>They had to develop techniques to counter <a href="http://www.penny-arcade.com/comic/2009/06/05/" title="penny-arcade.com">certain types of misuse</a> [penny-arcade.com]...</htmltext>
<tokenext>They had to develop techniques to counter certain types of misuse [ penny-arcade.com ] .. .</tokentext>
<sentencetext>They had to develop techniques to counter certain types of misuse [penny-arcade.com]...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769242</id>
	<title>Re:Natal Brain?</title>
	<author>Anonymous</author>
	<datestamp>1263501240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>Much like the "ascot" bit not being a part of the human anatomy, calling the software running behind Natal the 'brain' is what is called 'artistic license', and this is not a technical reference, but rather it's written as this thing called 'prose'. I understand you look at English majors with disdain as a big important AI researcher, but perhaps you should at least understand the language if you wish to communicate?</htmltext>
<tokenext>Much like the " ascot " bit not being a part of the human anatomy , calling the software running behind Natal the 'brain ' is what is called 'artistic license ' , and this is not a technical reference , but rather it 's written as this thing called 'prose' .
I understand you look at English majors with disdain as a big important AI researcher , but perhaps you should at least understand the language if you wish to communicate ?</tokentext>
<sentencetext>Much like the "ascot" bit not being a part of the human anatomy, calling the software running behind Natal the 'brain' is what is called 'artistic license', and this is not a technical reference, but rather it's written as this thing called 'prose'.
I understand you look at English majors with disdain as a big important AI researcher, but perhaps you should at least understand the language if you wish to communicate?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769024</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770272</id>
	<title>Re:Am I the only one</title>
	<author>Translation Error</author>
	<datestamp>1263461880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, but a lot of us think it's more fun to swing a controller when swinging a tennis racket in-game and move more than just our fingers and thumbs when playing other games (within reason; no one wants to run in place for the duration of a Sonic game).  I think it all goes back to how kids play, how we played when we were little.  We didn't just sit there, imagining having adventures like the characters in our favorite shows or books--we ran around, imitating their moves, acting out our adventures.  And it was fun.  And I think it's still more fun to act out part of the adventure you're having instead of only tapping away at buttons and pushing joysticks.  I don't know about you, but if I was playing a Naruto game, I'd love to perform hand seals to use a jutsu instead of hitting A, X+Y, Z, right joystick forward.
<br> <br>
Does everything in a game need to be done with motion control?  No, of course not.  But I think motion controls aren't the least bit laughable and can make a game much more fun when used properly.</htmltext>
<tokenext>No , but a lot of us think it 's more fun to swing a controller when swinging a tennis racket in-game and move more than just our fingers and thumbs when playing other games ( within reason ; no one wants to run in place for the duration of a Sonic game ) .
I think it all goes back to how kids play , how we played when we were little .
We did n't just sit there , imagining having adventures like the characters in our favorite shows or books--we ran around , imitating their moves , acting out our adventures .
And it was fun .
And I think it 's still more fun to act out part of the adventure you 're having instead of only tapping away at buttons and pushing joysticks .
I do n't know about you , but if I was playing a Naruto game , I 'd love to perform hand seals to use a jutsu instead of hitting A , X + Y , Z , right joystick forward .
Does everything in a game need to be done with motion control ?
No , of course not .
But I think motion controls are n't the least bit laughable and can make a game much more fun when used properly .</tokentext>
<sentencetext>No, but a lot of us think it's more fun to swing a controller when swinging a tennis racket in-game and move more than just our fingers and thumbs when playing other games (within reason; no one wants to run in place for the duration of a Sonic game).
I think it all goes back to how kids play, how we played when we were little.
We didn't just sit there, imagining having adventures like the characters in our favorite shows or books--we ran around, imitating their moves, acting out our adventures.
And it was fun.
And I think it's still more fun to act out part of the adventure you're having instead of only tapping away at buttons and pushing joysticks.
I don't know about you, but if I was playing a Naruto game, I'd love to perform hand seals to use a jutsu instead of hitting A, X+Y, Z, right joystick forward.
Does everything in a game need to be done with motion control?
No, of course not.
But I think motion controls aren't the least bit laughable and can make a game much more fun when used properly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770218</id>
	<title>Looks cool but...</title>
	<author>dontPanik</author>
	<datestamp>1263461640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The technology behind this is interesting, unfortunatly I have a bad feeling the only games for this will be silly "casual" (there's that word!) games.
Maybe with just one killer app this will be worthwhile...</htmltext>
<tokenext>The technology behind this is interesting , unfortunatly I have a bad feeling the only games for this will be silly " casual " ( there 's that word !
) games .
Maybe with just one killer app this will be worthwhile.. .</tokentext>
<sentencetext>The technology behind this is interesting, unfortunatly I have a bad feeling the only games for this will be silly "casual" (there's that word!
) games.
Maybe with just one killer app this will be worthwhile...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769506</id>
	<title>No</title>
	<author>oGMo</author>
	<datestamp>1263502080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>No.  Some of us have been looking at them and laughing since day one.  I would say the gimmick has, to some extent, already been exposed to most: after all, you can only keep claiming to have a brilliant new innovative technology that will revolutionize gaming for so many years before people realize you haven't actually made any innovative new games and nothing has been revolutionized.  And all the AAA games are still using the "old" technology.  And waggling a control may amuse your grandma for a time, but once the shiny factor has worn off, you're back to wanting <i>actual gameplay</i>.  And that dodgy, inaccurate controls hinder rather than help gameplay.</p><p>Motion sensing is only going to work when there's feedback---not just vibration, but full <i>motion resistance</i>. We're a long way from having that technology.  Additionally, it doesn't really make sense either when you're watching TV and you have a tiny FOV, rather than complete immersion.</p><p>Developers have had years to show otherwise.  Maybe someone will come up with a magically awesome use of motion sensing, but until it stops getting in the way and actually lives up to the claims of "intuitive" and "revolutionary," it's nothing but a gimmick for marketing.  Natal adds nothing.</p></htmltext>
<tokenext>No .
Some of us have been looking at them and laughing since day one .
I would say the gimmick has , to some extent , already been exposed to most : after all , you can only keep claiming to have a brilliant new innovative technology that will revolutionize gaming for so many years before people realize you have n't actually made any innovative new games and nothing has been revolutionized .
And all the AAA games are still using the " old " technology .
And waggling a control may amuse your grandma for a time , but once the shiny factor has worn off , you 're back to wanting actual gameplay .
And that dodgy , inaccurate controls hinder rather than help gameplay.Motion sensing is only going to work when there 's feedback---not just vibration , but full motion resistance .
We 're a long way from having that technology .
Additionally , it does n't really make sense either when you 're watching TV and you have a tiny FOV , rather than complete immersion.Developers have had years to show otherwise .
Maybe someone will come up with a magically awesome use of motion sensing , but until it stops getting in the way and actually lives up to the claims of " intuitive " and " revolutionary , " it 's nothing but a gimmick for marketing .
Natal adds nothing .</tokentext>
<sentencetext>No.
Some of us have been looking at them and laughing since day one.
I would say the gimmick has, to some extent, already been exposed to most: after all, you can only keep claiming to have a brilliant new innovative technology that will revolutionize gaming for so many years before people realize you haven't actually made any innovative new games and nothing has been revolutionized.
And all the AAA games are still using the "old" technology.
And waggling a control may amuse your grandma for a time, but once the shiny factor has worn off, you're back to wanting actual gameplay.
And that dodgy, inaccurate controls hinder rather than help gameplay.Motion sensing is only going to work when there's feedback---not just vibration, but full motion resistance.
We're a long way from having that technology.
Additionally, it doesn't really make sense either when you're watching TV and you have a tiny FOV, rather than complete immersion.Developers have had years to show otherwise.
Maybe someone will come up with a magically awesome use of motion sensing, but until it stops getting in the way and actually lives up to the claims of "intuitive" and "revolutionary," it's nothing but a gimmick for marketing.
Natal adds nothing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770208</id>
	<title>Combined with 3D</title>
	<author>Anonymous</author>
	<datestamp>1263461580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Just think of Natal combined with three dimensional televisions. Now there is an interface that I can get behind.</p></htmltext>
<tokenext>Just think of Natal combined with three dimensional televisions .
Now there is an interface that I can get behind .</tokentext>
<sentencetext>Just think of Natal combined with three dimensional televisions.
Now there is an interface that I can get behind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769890</id>
	<title>Re:Sport</title>
	<author>negRo\_slim</author>
	<datestamp>1263460500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>he level of control needed in modern games cannot be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with. If you make the device simple, then only simple actions can be performed. We need the complexity of the modern controller to play modern games.</p></div><p>Maybe not the Wii but I read that Natal has 1.5 inch resolution. Not bad... I could see people getting good with motion controllers much like people get good at playing guitar. I'm not saying that's how it should be but it seems to be a nice counter to the Wii controller jiggle people are doing now.</p></div>
	</htmltext>
<tokenext>he level of control needed in modern games can not be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with .
If you make the device simple , then only simple actions can be performed .
We need the complexity of the modern controller to play modern games.Maybe not the Wii but I read that Natal has 1.5 inch resolution .
Not bad... I could see people getting good with motion controllers much like people get good at playing guitar .
I 'm not saying that 's how it should be but it seems to be a nice counter to the Wii controller jiggle people are doing now .</tokentext>
<sentencetext>he level of control needed in modern games cannot be supplied by a Natal or Wii-Mote or whichever new fangled motion controller these companies come up with.
If you make the device simple, then only simple actions can be performed.
We need the complexity of the modern controller to play modern games.Maybe not the Wii but I read that Natal has 1.5 inch resolution.
Not bad... I could see people getting good with motion controllers much like people get good at playing guitar.
I'm not saying that's how it should be but it seems to be a nice counter to the Wii controller jiggle people are doing now.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769580</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30770860</id>
	<title>Re:Am I the only one</title>
	<author>flanders123</author>
	<datestamp>1263463860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about?</p></div><p>
Agree.
<br> <br>

See: <a href="http://en.wikipedia.org/wiki/Power\_Glove" title="wikipedia.org" rel="nofollow">glove, power</a> [wikipedia.org]</p></div>
	</htmltext>
<tokenext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about ?
Agree . See : glove , power [ wikipedia.org ]</tokentext>
<sentencetext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about?
Agree.
 

See: glove, power [wikipedia.org]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30769052</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_1858253.30774082</id>
	<title>Re:Am I the only one</title>
	<author>Anonymous</author>
	<datestamp>1263480120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about? All the console makers seem to be jumping onboard, but it just makes my arms tired.</p></div><p>Sounds just like an argument I had with someone a while back.  He was saying that he would never give up the keyboard for navigating the desktop.  The new technology was the mouse...</p></div>
	</htmltext>
<tokenext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about ?
All the console makers seem to be jumping onboard , but it just makes my arms tired.Sounds just like an argument I had with someone a while back .
He was saying that he would never give up the keyboard for navigating the desktop .
The new technology was the mouse.. .</tokentext>
<sentencetext>Am I the only one who thinks all these motion controllers are a passing fad that we will one day look back on and laugh about?
All the console makers seem to be jumping onboard, but it just makes my arms tired.Sounds just like an argument I had with someone a while back.
He was saying that he would never give up the keyboard for navigating the desktop.
The new technology was the mouse...
	</sentencetext>
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