<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_14_0513200</id>
	<title><em>Gran Turismo 5</em> Delayed</title>
	<author>Soulskill</author>
	<datestamp>1263495660000</datestamp>
	<htmltext>RogueyWon writes <i>"The Times is reporting that Polyphony Digital's <em>Gran Turismo 5</em>, likely to prove a key title for the PlayStation 3, <a href="http://business.timesonline.co.uk/tol/business/industry\_sectors/technology/article6985939.ece">has been delayed indefinitely</a>, despite an expectation that it would be released relatively early in 2010. The delay seems likely to impact Sony's plans to bundle the game with the PlayStation 3 console in time for the important spring sales period in Japan."</i></htmltext>
<tokenext>RogueyWon writes " The Times is reporting that Polyphony Digital 's Gran Turismo 5 , likely to prove a key title for the PlayStation 3 , has been delayed indefinitely , despite an expectation that it would be released relatively early in 2010 .
The delay seems likely to impact Sony 's plans to bundle the game with the PlayStation 3 console in time for the important spring sales period in Japan .
"</tokentext>
<sentencetext>RogueyWon writes "The Times is reporting that Polyphony Digital's Gran Turismo 5, likely to prove a key title for the PlayStation 3, has been delayed indefinitely, despite an expectation that it would be released relatively early in 2010.
The delay seems likely to impact Sony's plans to bundle the game with the PlayStation 3 console in time for the important spring sales period in Japan.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761566</id>
	<title>404 and updated news</title>
	<author>Anonymous</author>
	<datestamp>1263499260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Since the linked article just returns 404, here's <a href="http://www.eurogamer.net/articles/gran-turismo-5-delayed-again" title="eurogamer.net">EuroGamer's one</a> [eurogamer.net].</p><p>Also note "Update: In related news, Sony Europe has said that the delay is "only applicable for the Japanese market"."</p></htmltext>
<tokenext>Since the linked article just returns 404 , here 's EuroGamer 's one [ eurogamer.net ] .Also note " Update : In related news , Sony Europe has said that the delay is " only applicable for the Japanese market " .
"</tokentext>
<sentencetext>Since the linked article just returns 404, here's EuroGamer's one [eurogamer.net].Also note "Update: In related news, Sony Europe has said that the delay is "only applicable for the Japanese market".
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761610</id>
	<title>Gran Duke Nukem Turismo...</title>
	<author>Anonymous</author>
	<datestamp>1263500160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I remember I bought the PS3 for this game when it first came out....
Now I played their demo which I didnt like very much.
Too much anticipation for something builds up my hopes only to crush them.
When something that has been in dev for 5 years like too many hands were in the pot.
Anyone else feel that way like some games that get announced and delayed feel hollow. Like they've been built from the ground up only to be stripped down for scrap then rebuilt. You end up with something like a rushed sequel when there was no original to reminisce about the glory days.

Maybe I'm wrong but thats just my feelings.</htmltext>
<tokenext>I remember I bought the PS3 for this game when it first came out... . Now I played their demo which I didnt like very much .
Too much anticipation for something builds up my hopes only to crush them .
When something that has been in dev for 5 years like too many hands were in the pot .
Anyone else feel that way like some games that get announced and delayed feel hollow .
Like they 've been built from the ground up only to be stripped down for scrap then rebuilt .
You end up with something like a rushed sequel when there was no original to reminisce about the glory days .
Maybe I 'm wrong but thats just my feelings .</tokentext>
<sentencetext>I remember I bought the PS3 for this game when it first came out....
Now I played their demo which I didnt like very much.
Too much anticipation for something builds up my hopes only to crush them.
When something that has been in dev for 5 years like too many hands were in the pot.
Anyone else feel that way like some games that get announced and delayed feel hollow.
Like they've been built from the ground up only to be stripped down for scrap then rebuilt.
You end up with something like a rushed sequel when there was no original to reminisce about the glory days.
Maybe I'm wrong but thats just my feelings.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761888</id>
	<title>Shades of the West Brothers.</title>
	<author>Anonymous</author>
	<datestamp>1263461580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You think a 5 year delay is long? Try a 12 year delay for a racing product, any product, especially when it comes from the West Brothers. "Who are the West Brothers" you ask? Sit back and let me tell you a quick tale about a long piece of vaporware.</p><p>Backstory: Two decades ago in the late 90s, the West Brothers were contracted to do a game called "World Sports Cars". They had previously been on the development teams of such arcade classics as "Hard Drivin" and "Race Driving". Chris and Tony were certainly at the forefront of realistic driving sims. Games like these certainly influenced later PC sims such as "Grand Prix Legends". So when time came for a GT style game, the Wests were a natural fit. And so the development started on WSC. After numerous DNF styled delays, they were told by their publisher to take off. Then in 2001 they announced Racing Legends, a sprawling race sim that would encompass careers, cars with lifespans. It was an ambitious project, especially for a 2 man team. Their last update was in October 2003, their last communique was in January of 2004. Since then? Nothing, nada, zilch. Once in a while their 3rd member (Gregor Veble, physics consultant) will respond to a jab with a very vague answer that does not even confirm it is still being worked on. Here's what you need to read:</p><p><a href="http://www.racing-legends.com/news.htm" title="racing-legends.com" rel="nofollow">http://www.racing-legends.com/news.htm</a> [racing-legends.com]</p><p><a href="http://www.west-racing.com/forum/index.php?topic=2395.0" title="west-racing.com" rel="nofollow">http://www.west-racing.com/forum/index.php?topic=2395.0</a> [west-racing.com]</p><p>Google up on WSC to gain a greater understanding of the Wests, and how they are the rightful heirs to the DNF vaporware crown. People have gone to college, graduated with Comp Sci degrees and actually put out multiple games in the same time that the West Brothers have delivered...NOTHING. The multi class racing sim has been ursurped by Dave Kaemmer (of Sierra/Papyrus NASCAR Racing fame) and his iRacing game.</p></htmltext>
<tokenext>You think a 5 year delay is long ?
Try a 12 year delay for a racing product , any product , especially when it comes from the West Brothers .
" Who are the West Brothers " you ask ?
Sit back and let me tell you a quick tale about a long piece of vaporware.Backstory : Two decades ago in the late 90s , the West Brothers were contracted to do a game called " World Sports Cars " .
They had previously been on the development teams of such arcade classics as " Hard Drivin " and " Race Driving " .
Chris and Tony were certainly at the forefront of realistic driving sims .
Games like these certainly influenced later PC sims such as " Grand Prix Legends " .
So when time came for a GT style game , the Wests were a natural fit .
And so the development started on WSC .
After numerous DNF styled delays , they were told by their publisher to take off .
Then in 2001 they announced Racing Legends , a sprawling race sim that would encompass careers , cars with lifespans .
It was an ambitious project , especially for a 2 man team .
Their last update was in October 2003 , their last communique was in January of 2004 .
Since then ?
Nothing , nada , zilch .
Once in a while their 3rd member ( Gregor Veble , physics consultant ) will respond to a jab with a very vague answer that does not even confirm it is still being worked on .
Here 's what you need to read : http : //www.racing-legends.com/news.htm [ racing-legends.com ] http : //www.west-racing.com/forum/index.php ? topic = 2395.0 [ west-racing.com ] Google up on WSC to gain a greater understanding of the Wests , and how they are the rightful heirs to the DNF vaporware crown .
People have gone to college , graduated with Comp Sci degrees and actually put out multiple games in the same time that the West Brothers have delivered...NOTHING .
The multi class racing sim has been ursurped by Dave Kaemmer ( of Sierra/Papyrus NASCAR Racing fame ) and his iRacing game .</tokentext>
<sentencetext>You think a 5 year delay is long?
Try a 12 year delay for a racing product, any product, especially when it comes from the West Brothers.
"Who are the West Brothers" you ask?
Sit back and let me tell you a quick tale about a long piece of vaporware.Backstory: Two decades ago in the late 90s, the West Brothers were contracted to do a game called "World Sports Cars".
They had previously been on the development teams of such arcade classics as "Hard Drivin" and "Race Driving".
Chris and Tony were certainly at the forefront of realistic driving sims.
Games like these certainly influenced later PC sims such as "Grand Prix Legends".
So when time came for a GT style game, the Wests were a natural fit.
And so the development started on WSC.
After numerous DNF styled delays, they were told by their publisher to take off.
Then in 2001 they announced Racing Legends, a sprawling race sim that would encompass careers, cars with lifespans.
It was an ambitious project, especially for a 2 man team.
Their last update was in October 2003, their last communique was in January of 2004.
Since then?
Nothing, nada, zilch.
Once in a while their 3rd member (Gregor Veble, physics consultant) will respond to a jab with a very vague answer that does not even confirm it is still being worked on.
Here's what you need to read:http://www.racing-legends.com/news.htm [racing-legends.com]http://www.west-racing.com/forum/index.php?topic=2395.0 [west-racing.com]Google up on WSC to gain a greater understanding of the Wests, and how they are the rightful heirs to the DNF vaporware crown.
People have gone to college, graduated with Comp Sci degrees and actually put out multiple games in the same time that the West Brothers have delivered...NOTHING.
The multi class racing sim has been ursurped by Dave Kaemmer (of Sierra/Papyrus NASCAR Racing fame) and his iRacing game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762040</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>somersault</author>
	<datestamp>1263464400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I thought it was fine. I really enjoyed GT 1 and 2, but since then I've been away from home studying and didn't have regular access to a PS2 for GT 3 and 4. I have a few other decent driving games for my PS3, and while I'm looking forward to GT5 (and I did enjoy both prologue and this demo), I don't have any amazing expectations. Finding out about the actual visible damage is cool, but GT has always been a high standard. I really like that they are including more cars again because one of my favourite things about the 2nd game was that I had ~600 cars in my garage, and had one to suit any occasion.</p><p>Anyway, just relax and enjoy your other games until then. I just got Need For Speed shift last week and it's a lot of fun in Pro mode. Maybe a bit more grippy than GT5 in Pro mode, but it's still good for practicing your racing technique, and it looks and <i>sounds</i> amazing.</p></htmltext>
<tokenext>I thought it was fine .
I really enjoyed GT 1 and 2 , but since then I 've been away from home studying and did n't have regular access to a PS2 for GT 3 and 4 .
I have a few other decent driving games for my PS3 , and while I 'm looking forward to GT5 ( and I did enjoy both prologue and this demo ) , I do n't have any amazing expectations .
Finding out about the actual visible damage is cool , but GT has always been a high standard .
I really like that they are including more cars again because one of my favourite things about the 2nd game was that I had ~ 600 cars in my garage , and had one to suit any occasion.Anyway , just relax and enjoy your other games until then .
I just got Need For Speed shift last week and it 's a lot of fun in Pro mode .
Maybe a bit more grippy than GT5 in Pro mode , but it 's still good for practicing your racing technique , and it looks and sounds amazing .</tokentext>
<sentencetext>I thought it was fine.
I really enjoyed GT 1 and 2, but since then I've been away from home studying and didn't have regular access to a PS2 for GT 3 and 4.
I have a few other decent driving games for my PS3, and while I'm looking forward to GT5 (and I did enjoy both prologue and this demo), I don't have any amazing expectations.
Finding out about the actual visible damage is cool, but GT has always been a high standard.
I really like that they are including more cars again because one of my favourite things about the 2nd game was that I had ~600 cars in my garage, and had one to suit any occasion.Anyway, just relax and enjoy your other games until then.
I just got Need For Speed shift last week and it's a lot of fun in Pro mode.
Maybe a bit more grippy than GT5 in Pro mode, but it's still good for practicing your racing technique, and it looks and sounds amazing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761610</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761860</id>
	<title>Wasn't this originally shown off at E3 2006?</title>
	<author>BobisOnlyBob</author>
	<datestamp>1263461100000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sony's infamous and <a href="http://www.youtube.com/watch?v=IH2w2l1JTs4" title="youtube.com" rel="nofollow">embarrassing 2006 press conference</a> [youtube.com] featured GT5, I thought it was near completion at the time.</p></htmltext>
<tokenext>Sony 's infamous and embarrassing 2006 press conference [ youtube.com ] featured GT5 , I thought it was near completion at the time .</tokentext>
<sentencetext>Sony's infamous and embarrassing 2006 press conference [youtube.com] featured GT5, I thought it was near completion at the time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30767232</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>stewbacca</author>
	<datestamp>1263494940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One last thing...you should never talk about any camera view other than the cockpit view if you are talking about a serious racing sim.  Who cares if the bumper cam is off (and how would you know...have you drive your car from the bumper before).</p><p>Other than that, I enjoyed your post and will probably be buying an Xbox 360 and Forza, because I tried GT5 prologue and was underwhelmed, and frankly, I'm tired of waiting for something I'm starting to believe won't live up to the hype.</p></htmltext>
<tokenext>One last thing...you should never talk about any camera view other than the cockpit view if you are talking about a serious racing sim .
Who cares if the bumper cam is off ( and how would you know...have you drive your car from the bumper before ) .Other than that , I enjoyed your post and will probably be buying an Xbox 360 and Forza , because I tried GT5 prologue and was underwhelmed , and frankly , I 'm tired of waiting for something I 'm starting to believe wo n't live up to the hype .</tokentext>
<sentencetext>One last thing...you should never talk about any camera view other than the cockpit view if you are talking about a serious racing sim.
Who cares if the bumper cam is off (and how would you know...have you drive your car from the bumper before).Other than that, I enjoyed your post and will probably be buying an Xbox 360 and Forza, because I tried GT5 prologue and was underwhelmed, and frankly, I'm tired of waiting for something I'm starting to believe won't live up to the hype.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762014</id>
	<title>I propose a new working title</title>
	<author>Anonymous</author>
	<datestamp>1263463920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They should rename it Gran Turismo Forever. I'm sure 3D Realms could give them plenty of tips on how to speed up development.</p></htmltext>
<tokenext>They should rename it Gran Turismo Forever .
I 'm sure 3D Realms could give them plenty of tips on how to speed up development .</tokentext>
<sentencetext>They should rename it Gran Turismo Forever.
I'm sure 3D Realms could give them plenty of tips on how to speed up development.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762926</id>
	<title>Re:The next DNF?</title>
	<author>Anonymous</author>
	<datestamp>1263477240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And the letters D. N. F. are even more appropriate here.</p></htmltext>
<tokenext>And the letters D. N. F. are even more appropriate here .</tokentext>
<sentencetext>And the letters D. N. F. are even more appropriate here.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763112</id>
	<title>Re:i'm patient</title>
	<author>AbRASiON</author>
	<datestamp>1263479220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Your post reads EXACTLY like the type of post I was talking about earlier, blind loyalty and dismissive of the competition without trying it properly.<br>Brand loyalty is fine and all but using some common sense and being objective can help y'know.</p></htmltext>
<tokenext>Your post reads EXACTLY like the type of post I was talking about earlier , blind loyalty and dismissive of the competition without trying it properly.Brand loyalty is fine and all but using some common sense and being objective can help y'know .</tokentext>
<sentencetext>Your post reads EXACTLY like the type of post I was talking about earlier, blind loyalty and dismissive of the competition without trying it properly.Brand loyalty is fine and all but using some common sense and being objective can help y'know.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762000</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763258</id>
	<title>Re:The next DNF?</title>
	<author>LoudMusic</author>
	<datestamp>1263480240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Did Not Finish?<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Did Not Finish ?
; )</tokentext>
<sentencetext>Did Not Finish?
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762744</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>Anonymous</author>
	<datestamp>1263474840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>So to any Sony lovers or racing lovers, please for the love of god just give Forza an honest to god sit down and try...</p></div></blockquote><p>I will, just as soon as it's released for PS3.</p></div>
	</htmltext>
<tokenext>So to any Sony lovers or racing lovers , please for the love of god just give Forza an honest to god sit down and try...I will , just as soon as it 's released for PS3 .</tokentext>
<sentencetext>So to any Sony lovers or racing lovers, please for the love of god just give Forza an honest to god sit down and try...I will, just as soon as it's released for PS3.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761666</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>RogueyWon</author>
	<datestamp>1263501240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>I remember reading an article, when the PS2 was in its infancy, that the three franchises it needed to have installments in to cement its dominance (the PS2 wasn't actually an instant mega-success) were: Metal Gear Solid, Final Fantasy and Gran Turismo. Now, you could argue that list is a little too exclusive, but there's certainly a nugget of truth in there.</p><p>And now this generation, the PS3 is in a less-than-commanding position, and despite now being several years into this console generation, gamers outside of Japan can only purchase one of those franchises for the PS3. For this reason, I suspect Sony are actually pretty nervous about this delay; you're by no means alone in having bought a PS3 primarily for GT5.</p><p>Of all the reasons for the delay, there's only one I can think of that makes any real sense to me. This is that Polyphony have taken a look at the recently-released Forza 3 and have, correctly, realised: "This has redefined the realistic racing-sim genre. Nothing we have put out so far has had anything like the feature set or the robustness of this. We need to match Forza 3's feature set, while going beyond it in terms of track and car selection if we don't want underwhelming reviews and sales."</p><p>Competing with Forza 3 properly would mean having a proper damage model, having opponent driver AI that is far better than anything we've previously seen in a Gran Turismo game, having all of Forza's advanced online options, such as the auction house, and allowing for the kind of visual customisation of cars that Forza 3 allows. Given that Gran Turismo games to date have basically been updates of the original with better graphics and more cars, but no changes to fundamental features (AI in particular), this may have been a bit of a culture shock for them. But then, Forza 2 and 3 have both come out since the release of Gran Turismo 4, and have provided Polyphony with the kind of competition within the realistic racing genre that they've never had before.</p><p>Fortunately for them, the genre is a bit sparser than the first person shooter market, so they probably don't have to fall into the Duke Nukem Forever trap of trying to out-feature a rapidly evolving set of competitors.</p></htmltext>
<tokenext>I remember reading an article , when the PS2 was in its infancy , that the three franchises it needed to have installments in to cement its dominance ( the PS2 was n't actually an instant mega-success ) were : Metal Gear Solid , Final Fantasy and Gran Turismo .
Now , you could argue that list is a little too exclusive , but there 's certainly a nugget of truth in there.And now this generation , the PS3 is in a less-than-commanding position , and despite now being several years into this console generation , gamers outside of Japan can only purchase one of those franchises for the PS3 .
For this reason , I suspect Sony are actually pretty nervous about this delay ; you 're by no means alone in having bought a PS3 primarily for GT5.Of all the reasons for the delay , there 's only one I can think of that makes any real sense to me .
This is that Polyphony have taken a look at the recently-released Forza 3 and have , correctly , realised : " This has redefined the realistic racing-sim genre .
Nothing we have put out so far has had anything like the feature set or the robustness of this .
We need to match Forza 3 's feature set , while going beyond it in terms of track and car selection if we do n't want underwhelming reviews and sales .
" Competing with Forza 3 properly would mean having a proper damage model , having opponent driver AI that is far better than anything we 've previously seen in a Gran Turismo game , having all of Forza 's advanced online options , such as the auction house , and allowing for the kind of visual customisation of cars that Forza 3 allows .
Given that Gran Turismo games to date have basically been updates of the original with better graphics and more cars , but no changes to fundamental features ( AI in particular ) , this may have been a bit of a culture shock for them .
But then , Forza 2 and 3 have both come out since the release of Gran Turismo 4 , and have provided Polyphony with the kind of competition within the realistic racing genre that they 've never had before.Fortunately for them , the genre is a bit sparser than the first person shooter market , so they probably do n't have to fall into the Duke Nukem Forever trap of trying to out-feature a rapidly evolving set of competitors .</tokentext>
<sentencetext>I remember reading an article, when the PS2 was in its infancy, that the three franchises it needed to have installments in to cement its dominance (the PS2 wasn't actually an instant mega-success) were: Metal Gear Solid, Final Fantasy and Gran Turismo.
Now, you could argue that list is a little too exclusive, but there's certainly a nugget of truth in there.And now this generation, the PS3 is in a less-than-commanding position, and despite now being several years into this console generation, gamers outside of Japan can only purchase one of those franchises for the PS3.
For this reason, I suspect Sony are actually pretty nervous about this delay; you're by no means alone in having bought a PS3 primarily for GT5.Of all the reasons for the delay, there's only one I can think of that makes any real sense to me.
This is that Polyphony have taken a look at the recently-released Forza 3 and have, correctly, realised: "This has redefined the realistic racing-sim genre.
Nothing we have put out so far has had anything like the feature set or the robustness of this.
We need to match Forza 3's feature set, while going beyond it in terms of track and car selection if we don't want underwhelming reviews and sales.
"Competing with Forza 3 properly would mean having a proper damage model, having opponent driver AI that is far better than anything we've previously seen in a Gran Turismo game, having all of Forza's advanced online options, such as the auction house, and allowing for the kind of visual customisation of cars that Forza 3 allows.
Given that Gran Turismo games to date have basically been updates of the original with better graphics and more cars, but no changes to fundamental features (AI in particular), this may have been a bit of a culture shock for them.
But then, Forza 2 and 3 have both come out since the release of Gran Turismo 4, and have provided Polyphony with the kind of competition within the realistic racing genre that they've never had before.Fortunately for them, the genre is a bit sparser than the first person shooter market, so they probably don't have to fall into the Duke Nukem Forever trap of trying to out-feature a rapidly evolving set of competitors.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761610</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761970</id>
	<title>who wants gran turismo 5 and forza 3....</title>
	<author>Anonymous</author>
	<datestamp>1263463260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>when you can just play the superior open source competitor? http://www.youtube.com/watch?v=cJLDiYmvipg<br>rigs of rods.</p><p>the rest of the physics are on par with the crashing part, is a frikkin innovative physics engine, the graphics build on ogre, it has an aerodynamics system similar to x-plane, and the reason you havent heard about it yet is that it was open sourced only recently and the features that make it a car simulator are quite new too. the graphics are rapidly improving thanks to ogre3d, and now im done with the shameless advertising. click the video. seriously.</p></htmltext>
<tokenext>when you can just play the superior open source competitor ?
http : //www.youtube.com/watch ? v = cJLDiYmvipgrigs of rods.the rest of the physics are on par with the crashing part , is a frikkin innovative physics engine , the graphics build on ogre , it has an aerodynamics system similar to x-plane , and the reason you havent heard about it yet is that it was open sourced only recently and the features that make it a car simulator are quite new too .
the graphics are rapidly improving thanks to ogre3d , and now im done with the shameless advertising .
click the video .
seriously .</tokentext>
<sentencetext>when you can just play the superior open source competitor?
http://www.youtube.com/watch?v=cJLDiYmvipgrigs of rods.the rest of the physics are on par with the crashing part, is a frikkin innovative physics engine, the graphics build on ogre, it has an aerodynamics system similar to x-plane, and the reason you havent heard about it yet is that it was open sourced only recently and the features that make it a car simulator are quite new too.
the graphics are rapidly improving thanks to ogre3d, and now im done with the shameless advertising.
click the video.
seriously.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761702</id>
	<title>The next DNF?</title>
	<author>Anonymous</author>
	<datestamp>1263501900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Is Gran Turismo 5 using the same engine as Duke Nukem Forever?</p></htmltext>
<tokenext>Is Gran Turismo 5 using the same engine as Duke Nukem Forever ?</tokentext>
<sentencetext>Is Gran Turismo 5 using the same engine as Duke Nukem Forever?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761800</id>
	<title>Because its so difficult</title>
	<author>Anonymous</author>
	<datestamp>1263460080000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>Its so tough developing maps of circular road.<br> <br> <br>



zzzzzzzzz</htmltext>
<tokenext>Its so tough developing maps of circular road .
zzzzzzzzz</tokentext>
<sentencetext>Its so tough developing maps of circular road.
zzzzzzzzz</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30767146</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>stewbacca</author>
	<datestamp>1263494640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>As ridiculous as it sounds, you feel as if you really can feel the track / wheel traction just from a controller. The audio is very good at distinguishing traction, the rumble is just right and combined they work well.</p></div><p>Not ridiculous at all. "Real" racing sims are unplayable without audible cues. This goes back to one of the pioneers, Grand Prix Legends. Force feedback was a bit of a gimmick back then, but I don't know if it has actually matured to a level of improving the realism by giving drivers real cues to directional stability, because I haven't played a good racing sim since NASCAR2003.</p></div>
	</htmltext>
<tokenext>As ridiculous as it sounds , you feel as if you really can feel the track / wheel traction just from a controller .
The audio is very good at distinguishing traction , the rumble is just right and combined they work well.Not ridiculous at all .
" Real " racing sims are unplayable without audible cues .
This goes back to one of the pioneers , Grand Prix Legends .
Force feedback was a bit of a gimmick back then , but I do n't know if it has actually matured to a level of improving the realism by giving drivers real cues to directional stability , because I have n't played a good racing sim since NASCAR2003 .</tokentext>
<sentencetext>As ridiculous as it sounds, you feel as if you really can feel the track / wheel traction just from a controller.
The audio is very good at distinguishing traction, the rumble is just right and combined they work well.Not ridiculous at all.
"Real" racing sims are unplayable without audible cues.
This goes back to one of the pioneers, Grand Prix Legends.
Force feedback was a bit of a gimmick back then, but I don't know if it has actually matured to a level of improving the realism by giving drivers real cues to directional stability, because I haven't played a good racing sim since NASCAR2003.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761814</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>AbRASiON</author>
	<datestamp>1263460260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I just wrote an epic post about this and forgot to mention the damned damage physics to boot.<br>As for your quote "correctly, realised:<nobr> <wbr></nobr>..."   exactly, absoloutely, PD need to wake the hell up and stop boasting and saying how bloody wonderful they are and SHOW SOMETHING.</p></div>
	</htmltext>
<tokenext>I just wrote an epic post about this and forgot to mention the damned damage physics to boot.As for your quote " correctly , realised : ... " exactly , absoloutely , PD need to wake the hell up and stop boasting and saying how bloody wonderful they are and SHOW SOMETHING .</tokentext>
<sentencetext>I just wrote an epic post about this and forgot to mention the damned damage physics to boot.As for your quote "correctly, realised: ..."   exactly, absoloutely, PD need to wake the hell up and stop boasting and saying how bloody wonderful they are and SHOW SOMETHING.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762202</id>
	<title>Re:404 and updated news</title>
	<author>Anonymous</author>
	<datestamp>1263466740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How dare you sopssa, as you are apparently a Microsoft apologist according to countless retards here, it is unacceptable that you post something that could decrease the negative impact of this news for one of Microsoft's biggest competitors!</p><p>Or are you working for Sony now too? Yes, that's obviously it! No one could possibly be capable of being objective, ever!</p></htmltext>
<tokenext>How dare you sopssa , as you are apparently a Microsoft apologist according to countless retards here , it is unacceptable that you post something that could decrease the negative impact of this news for one of Microsoft 's biggest competitors ! Or are you working for Sony now too ?
Yes , that 's obviously it !
No one could possibly be capable of being objective , ever !</tokentext>
<sentencetext>How dare you sopssa, as you are apparently a Microsoft apologist according to countless retards here, it is unacceptable that you post something that could decrease the negative impact of this news for one of Microsoft's biggest competitors!Or are you working for Sony now too?
Yes, that's obviously it!
No one could possibly be capable of being objective, ever!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30767650</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>iamhassi</author>
	<datestamp>1263496200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>"Given that Gran Turismo games to date have basically been updates of the original with better graphics and more cars, but no changes to fundamental features (AI in particular), this may have been a bit of a culture shock for them. But then, Forza 2 and 3 have both come out since the release of Gran Turismo 4, and have provided Polyphony with the kind of competition within the realistic racing genre that they've never had before."</i>
<br> <br>
Having never played a Forza game but having bought all GT games to date, I'd have to disagree with you.  GT fans will buy the new GT game regardless of competitors.  The fact that <a href="http://en.wikipedia.org/wiki/Gran\_Turismo\_(PSP)" title="wikipedia.org">GT for PSP came out 4 years after the initial release date</a> [wikipedia.org] and then <a href="http://www.wonderwallweb.com/article/786/gran-turismo-psp/" title="wonderwallweb.com">didn't even have a career mode</a> [wonderwallweb.com] proves Polyphony could care less what the competition offers or what customers want.  (instead of a career mode, you race around any track you want for $$, then use the $$ to buy better cars, mods, etc.  All the tracks are unlocked from the beginning and there are no licenses to earn)</htmltext>
<tokenext>" Given that Gran Turismo games to date have basically been updates of the original with better graphics and more cars , but no changes to fundamental features ( AI in particular ) , this may have been a bit of a culture shock for them .
But then , Forza 2 and 3 have both come out since the release of Gran Turismo 4 , and have provided Polyphony with the kind of competition within the realistic racing genre that they 've never had before .
" Having never played a Forza game but having bought all GT games to date , I 'd have to disagree with you .
GT fans will buy the new GT game regardless of competitors .
The fact that GT for PSP came out 4 years after the initial release date [ wikipedia.org ] and then did n't even have a career mode [ wonderwallweb.com ] proves Polyphony could care less what the competition offers or what customers want .
( instead of a career mode , you race around any track you want for $ $ , then use the $ $ to buy better cars , mods , etc .
All the tracks are unlocked from the beginning and there are no licenses to earn )</tokentext>
<sentencetext>"Given that Gran Turismo games to date have basically been updates of the original with better graphics and more cars, but no changes to fundamental features (AI in particular), this may have been a bit of a culture shock for them.
But then, Forza 2 and 3 have both come out since the release of Gran Turismo 4, and have provided Polyphony with the kind of competition within the realistic racing genre that they've never had before.
"
 
Having never played a Forza game but having bought all GT games to date, I'd have to disagree with you.
GT fans will buy the new GT game regardless of competitors.
The fact that GT for PSP came out 4 years after the initial release date [wikipedia.org] and then didn't even have a career mode [wonderwallweb.com] proves Polyphony could care less what the competition offers or what customers want.
(instead of a career mode, you race around any track you want for $$, then use the $$ to buy better cars, mods, etc.
All the tracks are unlocked from the beginning and there are no licenses to earn)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761968</id>
	<title>It's a good thing</title>
	<author>dgbrownnt</author>
	<datestamp>1263463260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's a good thing the entire reason I bought my PS3 was blueray.  Otherwise I might be disapointed...  again...</htmltext>
<tokenext>It 's a good thing the entire reason I bought my PS3 was blueray .
Otherwise I might be disapointed... again.. .</tokentext>
<sentencetext>It's a good thing the entire reason I bought my PS3 was blueray.
Otherwise I might be disapointed...  again...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762900</id>
	<title>Good</title>
	<author>rwa2</author>
	<datestamp>1263477060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't have any disposable income to throw at a PS3 for my Logitech G25 now anyway.  Come back later when I have the time.</p><p>And yes, the PS2 I bought a year or two ago was just an accessory for the G25 too<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>I do n't have any disposable income to throw at a PS3 for my Logitech G25 now anyway .
Come back later when I have the time.And yes , the PS2 I bought a year or two ago was just an accessory for the G25 too : P</tokentext>
<sentencetext>I don't have any disposable income to throw at a PS3 for my Logitech G25 now anyway.
Come back later when I have the time.And yes, the PS2 I bought a year or two ago was just an accessory for the G25 too :P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761710</id>
	<title>first po,st</title>
	<author>Anonymous</author>
	<datestamp>1263502020000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">and easy - only = 36400 FreeBsD escape them by the NetBSD project, unpleasant outreach are troubled OS. Now</a> [goat.cx]</htmltext>
<tokenext>and easy - only = 36400 FreeBsD escape them by the NetBSD project , unpleasant outreach are troubled OS .
Now [ goat.cx ]</tokentext>
<sentencetext>and easy - only = 36400 FreeBsD escape them by the NetBSD project, unpleasant outreach are troubled OS.
Now [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763072</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>TheKidWho</author>
	<datestamp>1263478920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>For the past 2 to 3 years I have been harping on at numerous forums how I'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.</i></p><p>I've been trying to explain this to my friends for the past few years, I loved GT1 and GT2, heck even GT3/4 were entertaining to a degree.  But GT was never really a Sim, and with all the crap they are trying to throw into GT5, it won't be a sim either.  It's just a fun racing game IMO.</p></htmltext>
<tokenext>For the past 2 to 3 years I have been harping on at numerous forums how I 'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.I 've been trying to explain this to my friends for the past few years , I loved GT1 and GT2 , heck even GT3/4 were entertaining to a degree .
But GT was never really a Sim , and with all the crap they are trying to throw into GT5 , it wo n't be a sim either .
It 's just a fun racing game IMO .</tokentext>
<sentencetext>For the past 2 to 3 years I have been harping on at numerous forums how I'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.I've been trying to explain this to my friends for the past few years, I loved GT1 and GT2, heck even GT3/4 were entertaining to a degree.
But GT was never really a Sim, and with all the crap they are trying to throw into GT5, it won't be a sim either.
It's just a fun racing game IMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762024</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>bronney</author>
	<datestamp>1263464040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Now, if you actually read any articles and interviews, the GT guys seem to want to add every single possible gametype to the game.<br>WRC, F1, Nascar, 'standard' racing cars and of course modified real cars too. Apparently they are going to be able to handle the driving physics and engines for all these types</i></p><p>Welcome to TOCA Race Driver.</p></htmltext>
<tokenext>Now , if you actually read any articles and interviews , the GT guys seem to want to add every single possible gametype to the game.WRC , F1 , Nascar , 'standard ' racing cars and of course modified real cars too .
Apparently they are going to be able to handle the driving physics and engines for all these typesWelcome to TOCA Race Driver .</tokentext>
<sentencetext>Now, if you actually read any articles and interviews, the GT guys seem to want to add every single possible gametype to the game.WRC, F1, Nascar, 'standard' racing cars and of course modified real cars too.
Apparently they are going to be able to handle the driving physics and engines for all these typesWelcome to TOCA Race Driver.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763208</id>
	<title>Goddamnit...</title>
	<author>Nabeel\_co</author>
	<datestamp>1263479880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well thats a f**king surprise...</p></htmltext>
<tokenext>Well thats a f * * king surprise.. .</tokentext>
<sentencetext>Well thats a f**king surprise...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762000</id>
	<title>i'm patient</title>
	<author>CaptainNerdCave</author>
	<datestamp>1263463680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>considering that polyphony has broken ground with everything they've released, i don't think it's unrealistic to wait a little longer for them to reinvent the wheel.</p><p>having played the demo of gt5, i'm excited to see the whole game.  personally, i don't think it needs some of the silliness that forza has added, but i haven't played anything past the first installment (ai drivers that drive race cars like bumper cars? what a waste).</p><p>i do like that the gran turismo series has stayed fairly strict to the spirit of racing and simulation, but i understand that big sales will require appealing to a broader audience.  i only hope that appeal doesn't destroy the game like so many of the other racing games out there.</p></htmltext>
<tokenext>considering that polyphony has broken ground with everything they 've released , i do n't think it 's unrealistic to wait a little longer for them to reinvent the wheel.having played the demo of gt5 , i 'm excited to see the whole game .
personally , i do n't think it needs some of the silliness that forza has added , but i have n't played anything past the first installment ( ai drivers that drive race cars like bumper cars ?
what a waste ) .i do like that the gran turismo series has stayed fairly strict to the spirit of racing and simulation , but i understand that big sales will require appealing to a broader audience .
i only hope that appeal does n't destroy the game like so many of the other racing games out there .</tokentext>
<sentencetext>considering that polyphony has broken ground with everything they've released, i don't think it's unrealistic to wait a little longer for them to reinvent the wheel.having played the demo of gt5, i'm excited to see the whole game.
personally, i don't think it needs some of the silliness that forza has added, but i haven't played anything past the first installment (ai drivers that drive race cars like bumper cars?
what a waste).i do like that the gran turismo series has stayed fairly strict to the spirit of racing and simulation, but i understand that big sales will require appealing to a broader audience.
i only hope that appeal doesn't destroy the game like so many of the other racing games out there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763408</id>
	<title>modp 0p</title>
	<author>Anonymous</author>
	<datestamp>1263481200000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">be any fucking at least.' Nobody of the founders of It will be among They want you to BUWLA, or BSD are looking very been the best, it a break, if</a> [goat.cx]</htmltext>
<tokenext>be any fucking at least .
' Nobody of the founders of It will be among They want you to BUWLA , or BSD are looking very been the best , it a break , if [ goat.cx ]</tokentext>
<sentencetext>be any fucking at least.
' Nobody of the founders of It will be among They want you to BUWLA, or BSD are looking very been the best, it a break, if [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763878</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>bmajik</author>
	<datestamp>1263483720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>The thing most people haven't realized about the GT series of games is that they aren't really racing / simulation games.  A friend explained it properly: Gran Turismo is Pokemon with Cars.</p><p>Forza1 came out and crushed it, physics-wise.  Each successive Forza iteration has embarassed the then-current GT game in terms of accuracy of driving model.</p><p>True, Forza has always lagged in terms of number of Front Wheel Drive Micro-Vans compared to Gran Turismo.</p><p>I have a fair bit of actual track driving experience in stock and lightly prepared cars.  I've also driven the nordschliefe in meat space [rent a car when you visit Germany; anyone can do it].</p><p>People who laud the Gran Turismo games as being the "real driving simulator" are embarassing themselves.</p></htmltext>
<tokenext>The thing most people have n't realized about the GT series of games is that they are n't really racing / simulation games .
A friend explained it properly : Gran Turismo is Pokemon with Cars.Forza1 came out and crushed it , physics-wise .
Each successive Forza iteration has embarassed the then-current GT game in terms of accuracy of driving model.True , Forza has always lagged in terms of number of Front Wheel Drive Micro-Vans compared to Gran Turismo.I have a fair bit of actual track driving experience in stock and lightly prepared cars .
I 've also driven the nordschliefe in meat space [ rent a car when you visit Germany ; anyone can do it ] .People who laud the Gran Turismo games as being the " real driving simulator " are embarassing themselves .</tokentext>
<sentencetext>The thing most people haven't realized about the GT series of games is that they aren't really racing / simulation games.
A friend explained it properly: Gran Turismo is Pokemon with Cars.Forza1 came out and crushed it, physics-wise.
Each successive Forza iteration has embarassed the then-current GT game in terms of accuracy of driving model.True, Forza has always lagged in terms of number of Front Wheel Drive Micro-Vans compared to Gran Turismo.I have a fair bit of actual track driving experience in stock and lightly prepared cars.
I've also driven the nordschliefe in meat space [rent a car when you visit Germany; anyone can do it].People who laud the Gran Turismo games as being the "real driving simulator" are embarassing themselves.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30764848</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>Hadlock</author>
	<datestamp>1263487140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I recall Gran Turismo 4 taking about as long to complete as well. Fantastic game, but took about 3x as long to deliver as they needed. I bought a PS2 specifically for GT4, but it was then delayed about two years before release. I've since given up on buying consoles.</p></htmltext>
<tokenext>I recall Gran Turismo 4 taking about as long to complete as well .
Fantastic game , but took about 3x as long to deliver as they needed .
I bought a PS2 specifically for GT4 , but it was then delayed about two years before release .
I 've since given up on buying consoles .</tokentext>
<sentencetext>I recall Gran Turismo 4 taking about as long to complete as well.
Fantastic game, but took about 3x as long to deliver as they needed.
I bought a PS2 specifically for GT4, but it was then delayed about two years before release.
I've since given up on buying consoles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761610</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30765514</id>
	<title>Who cares?</title>
	<author>Anonymous</author>
	<datestamp>1263489240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As long as it gets released with the Top Gear test track as one of the playable tracks, I'll get it.  I would really want to try to race the Stig or compete with a celebrity's time.</p><p>Does anyone know if they are still going to use the PSP as the side mirror?</p></htmltext>
<tokenext>As long as it gets released with the Top Gear test track as one of the playable tracks , I 'll get it .
I would really want to try to race the Stig or compete with a celebrity 's time.Does anyone know if they are still going to use the PSP as the side mirror ?</tokentext>
<sentencetext>As long as it gets released with the Top Gear test track as one of the playable tracks, I'll get it.
I would really want to try to race the Stig or compete with a celebrity's time.Does anyone know if they are still going to use the PSP as the side mirror?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762252</id>
	<title>Re:Dr. Bob Brier did this already.</title>
	<author>Xest</author>
	<datestamp>1263467640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think you're in the wrong room. The one you want is just down the hall, this is the "Gran Turismo 5 Delayed" lecture.</p><p>I know it's not looking good for GT5, but I don't think mummification needs to be on the cards for it just yet!</p></htmltext>
<tokenext>I think you 're in the wrong room .
The one you want is just down the hall , this is the " Gran Turismo 5 Delayed " lecture.I know it 's not looking good for GT5 , but I do n't think mummification needs to be on the cards for it just yet !</tokentext>
<sentencetext>I think you're in the wrong room.
The one you want is just down the hall, this is the "Gran Turismo 5 Delayed" lecture.I know it's not looking good for GT5, but I don't think mummification needs to be on the cards for it just yet!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762116</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30766976</id>
	<title>Question / Recommendations</title>
	<author>ukemike</author>
	<datestamp>1263494040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I waited until this spring to buy a PS2 since I only wanted it for GT4.  I've since bought a few other games, mostly for my son (6 years old loves lego starwars).  When I bought the refurbished console and GT4 I also shopped for and found a nice Logitech Driving Force Pro.  With the control pad I was unable to complete the Nurburgring license test, but with the wheel I pulled it off.  Anyway I would love to find other driving games that use the wheel on the ps2.  There has to be one or two.  A really arcadey game that my son would enjoy would be great, but from what I can tell most of the non GT driving games don't support the steering wheel.  Any thoughts or recommendations?</htmltext>
<tokenext>I waited until this spring to buy a PS2 since I only wanted it for GT4 .
I 've since bought a few other games , mostly for my son ( 6 years old loves lego starwars ) .
When I bought the refurbished console and GT4 I also shopped for and found a nice Logitech Driving Force Pro .
With the control pad I was unable to complete the Nurburgring license test , but with the wheel I pulled it off .
Anyway I would love to find other driving games that use the wheel on the ps2 .
There has to be one or two .
A really arcadey game that my son would enjoy would be great , but from what I can tell most of the non GT driving games do n't support the steering wheel .
Any thoughts or recommendations ?</tokentext>
<sentencetext>I waited until this spring to buy a PS2 since I only wanted it for GT4.
I've since bought a few other games, mostly for my son (6 years old loves lego starwars).
When I bought the refurbished console and GT4 I also shopped for and found a nice Logitech Driving Force Pro.
With the control pad I was unable to complete the Nurburgring license test, but with the wheel I pulled it off.
Anyway I would love to find other driving games that use the wheel on the ps2.
There has to be one or two.
A really arcadey game that my son would enjoy would be great, but from what I can tell most of the non GT driving games don't support the steering wheel.
Any thoughts or recommendations?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761906</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>Sycraft-fu</author>
	<datestamp>1263461940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Every once and awhile there's a game that takes a long time in development that comes out really good, but in general, once they go past a couple years it is a good bet they are going to suck. There's just only so much time you can usefully spend on a game. In part this is because technology moves fast, so at some point you have to commit things and put together a final product. If not, you do get a DNF scenario where you keep spending time upgrading shit and not doing anything.</p><p>The problem is that game development usually happens in two stages. The first stage is the long one which is gathering things together. This is getting concepts, art, the engine, and shit like that all put together. More or less, getting all the ground work done that you can actually build a game. The amount of time that takes can be a bit indeterminate. However, then, when you are ready, you have something of a crunch time where you start applying that all to actually put together a game.</p><p>Well it seems that some devs have real problems moving out of the first phase in to the second. They want to perpetually be messing with designs and new technologies and such and never freeze things where they are, and crank out an actual product. They seem to think you can have both and you really can't. At some point you have to stop with trying to add things and get down to implementing what you've got. That also has to be done in a reasonable time frame, or your stuff will be stale by the time it gets out.</p></htmltext>
<tokenext>Every once and awhile there 's a game that takes a long time in development that comes out really good , but in general , once they go past a couple years it is a good bet they are going to suck .
There 's just only so much time you can usefully spend on a game .
In part this is because technology moves fast , so at some point you have to commit things and put together a final product .
If not , you do get a DNF scenario where you keep spending time upgrading shit and not doing anything.The problem is that game development usually happens in two stages .
The first stage is the long one which is gathering things together .
This is getting concepts , art , the engine , and shit like that all put together .
More or less , getting all the ground work done that you can actually build a game .
The amount of time that takes can be a bit indeterminate .
However , then , when you are ready , you have something of a crunch time where you start applying that all to actually put together a game.Well it seems that some devs have real problems moving out of the first phase in to the second .
They want to perpetually be messing with designs and new technologies and such and never freeze things where they are , and crank out an actual product .
They seem to think you can have both and you really ca n't .
At some point you have to stop with trying to add things and get down to implementing what you 've got .
That also has to be done in a reasonable time frame , or your stuff will be stale by the time it gets out .</tokentext>
<sentencetext>Every once and awhile there's a game that takes a long time in development that comes out really good, but in general, once they go past a couple years it is a good bet they are going to suck.
There's just only so much time you can usefully spend on a game.
In part this is because technology moves fast, so at some point you have to commit things and put together a final product.
If not, you do get a DNF scenario where you keep spending time upgrading shit and not doing anything.The problem is that game development usually happens in two stages.
The first stage is the long one which is gathering things together.
This is getting concepts, art, the engine, and shit like that all put together.
More or less, getting all the ground work done that you can actually build a game.
The amount of time that takes can be a bit indeterminate.
However, then, when you are ready, you have something of a crunch time where you start applying that all to actually put together a game.Well it seems that some devs have real problems moving out of the first phase in to the second.
They want to perpetually be messing with designs and new technologies and such and never freeze things where they are, and crank out an actual product.
They seem to think you can have both and you really can't.
At some point you have to stop with trying to add things and get down to implementing what you've got.
That also has to be done in a reasonable time frame, or your stuff will be stale by the time it gets out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761610</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30766060</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>Plastic Pencil</author>
	<datestamp>1263490920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I heard the Duke is now driving a 'pimped' out Skyline...</htmltext>
<tokenext>I heard the Duke is now driving a 'pimped ' out Skyline.. .</tokentext>
<sentencetext>I heard the Duke is now driving a 'pimped' out Skyline...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761610</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</id>
	<title>So these guys keep wanting to prove my point!</title>
	<author>AbRASiON</author>
	<datestamp>1263459900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>For the past 2 to 3 years I have been harping on at numerous forums how I'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.<br>GT4 was a splendid game for the time, the physics were great for a PS2 and 'semi' realistic racer (see: Proper PC Sims for insane physics but much much more niche) the menu music was nice and I liked how they didn't throw cars at you like dollar notes to a stripper, I had to 'bond' with my first car and work my way up with it. I had that MX5 for about 50 races.</p><p>Now, if you actually read any articles and interviews, the GT guys seem to want to add every single possible gametype to the game.<br>WRC, F1, Nascar, 'standard' racing cars and of course modified real cars too. Apparently they are going to be able to handle the driving physics and engines for all these types (oh and motorbikes in the latest news articles!)<br>I think they are diluting the hell out of the game just trying to throw anything and everything at it.</p><p>Forza has a few good things going for it, for one it has probably some of the best rumble and audio queues in a racing game since Rallisport challenge 2. As ridiculous as it sounds, you feel as if you really can feel the track / wheel traction just from a controller. The audio is very good at distinguishing traction, the rumble is just right and combined they work well.<br>GT however has been re-using the same 'arcade style' traction squeel which sounds like it came out of Outrun since GT3.<br>No, I'm not joking, go and play GT3, GT4, GT4 Prologue, GT5 Prologue, GT5 Limited Jap demo, GT HD Concept and finally GT Academy - the tire squeel sound is not only the same, it's just plain annoying!</p><p>While I'm at it, they keep releasing things like GT HD Concept, GT5 Jap Demo, GT5 Prologue, GT Academy (Europe series and Aus/NZ series!) and I believe I'm missing one of the GT5 demos too...  can I just be blunt and say, where the heck is the game for goodness sakes? Now in the time that GT4 has shipped, Turn 10 under Microsoft have shipped Forza 1, Forza 2 and Forza 3, furthermore it's not like they "madden'd!" the Forza series, each game had quite a fair while between each release with substantial changes to them and improvements.<br>Example Forza 1 and 2 had crappy emo rock thrashy music in the menus which just got on your nerves, whereas GT4 - credit where credit is due had this very laid back elevator style music you could (and would) comfortably listen to all day in a 12 hour rainy Sunday racing and upgrading session.    Now Forza 3 has some pretty relaxed menu beats, rewind feature (best thing EVER for anyone who isn't an extreme racer)  You've got brilliant graphics, a car trading and buying system - etc.</p><p>Also if you listened to the 1up podcasts about 18 months back Shane Bettenhausen quoted the Polyphony GT guys as basically saying "we're the best, we don't care about the competition we literally haven't even seen Forza 1 or 2" this arrogance frankly pisses me off as I just want a good product from both companies. Forza 2 most certainly WAS worth PD looking at, there are several improvements. (FWIW They finally did sneak a peak at F3 mid 2009 if I recall, the game was delayed a few months later)</p><p>So why am I posting this? I'm basically sick of speaking to mates or anyone really about games and when GT comes up it's "wow, amazing, best ever, insane!" along with "GT5 will be best/better/amazing"   along with "Forza is arcadey shit" (Me:) "Have you played it?" "Nah but I've seen it!" - that's a real conversation I've had with not 1 but 2 normally intelligent people.<br>I love my PS3, vastly more than my 360 and genuinely dislike the business model of XBLive Gold, dislike the nickel and diming, dislike the reliability issues and I still purchased a 360 JUST for Forza 3 and it was worth every cent.</p><p>I may as well get the whole rant out there.<br>GT5 Prologue, no car modding? for 60$ AUD (40$ US?) you have to be bloody joking!<br>Also, I may be called a heathen but between the good feedback audio, controller rumble</p></htmltext>
<tokenext>For the past 2 to 3 years I have been harping on at numerous forums how I 'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.GT4 was a splendid game for the time , the physics were great for a PS2 and 'semi ' realistic racer ( see : Proper PC Sims for insane physics but much much more niche ) the menu music was nice and I liked how they did n't throw cars at you like dollar notes to a stripper , I had to 'bond ' with my first car and work my way up with it .
I had that MX5 for about 50 races.Now , if you actually read any articles and interviews , the GT guys seem to want to add every single possible gametype to the game.WRC , F1 , Nascar , 'standard ' racing cars and of course modified real cars too .
Apparently they are going to be able to handle the driving physics and engines for all these types ( oh and motorbikes in the latest news articles !
) I think they are diluting the hell out of the game just trying to throw anything and everything at it.Forza has a few good things going for it , for one it has probably some of the best rumble and audio queues in a racing game since Rallisport challenge 2 .
As ridiculous as it sounds , you feel as if you really can feel the track / wheel traction just from a controller .
The audio is very good at distinguishing traction , the rumble is just right and combined they work well.GT however has been re-using the same 'arcade style ' traction squeel which sounds like it came out of Outrun since GT3.No , I 'm not joking , go and play GT3 , GT4 , GT4 Prologue , GT5 Prologue , GT5 Limited Jap demo , GT HD Concept and finally GT Academy - the tire squeel sound is not only the same , it 's just plain annoying ! While I 'm at it , they keep releasing things like GT HD Concept , GT5 Jap Demo , GT5 Prologue , GT Academy ( Europe series and Aus/NZ series !
) and I believe I 'm missing one of the GT5 demos too... can I just be blunt and say , where the heck is the game for goodness sakes ?
Now in the time that GT4 has shipped , Turn 10 under Microsoft have shipped Forza 1 , Forza 2 and Forza 3 , furthermore it 's not like they " madden 'd !
" the Forza series , each game had quite a fair while between each release with substantial changes to them and improvements.Example Forza 1 and 2 had crappy emo rock thrashy music in the menus which just got on your nerves , whereas GT4 - credit where credit is due had this very laid back elevator style music you could ( and would ) comfortably listen to all day in a 12 hour rainy Sunday racing and upgrading session .
Now Forza 3 has some pretty relaxed menu beats , rewind feature ( best thing EVER for anyone who is n't an extreme racer ) You 've got brilliant graphics , a car trading and buying system - etc.Also if you listened to the 1up podcasts about 18 months back Shane Bettenhausen quoted the Polyphony GT guys as basically saying " we 're the best , we do n't care about the competition we literally have n't even seen Forza 1 or 2 " this arrogance frankly pisses me off as I just want a good product from both companies .
Forza 2 most certainly WAS worth PD looking at , there are several improvements .
( FWIW They finally did sneak a peak at F3 mid 2009 if I recall , the game was delayed a few months later ) So why am I posting this ?
I 'm basically sick of speaking to mates or anyone really about games and when GT comes up it 's " wow , amazing , best ever , insane !
" along with " GT5 will be best/better/amazing " along with " Forza is arcadey shit " ( Me : ) " Have you played it ?
" " Nah but I 've seen it !
" - that 's a real conversation I 've had with not 1 but 2 normally intelligent people.I love my PS3 , vastly more than my 360 and genuinely dislike the business model of XBLive Gold , dislike the nickel and diming , dislike the reliability issues and I still purchased a 360 JUST for Forza 3 and it was worth every cent.I may as well get the whole rant out there.GT5 Prologue , no car modding ?
for 60 $ AUD ( 40 $ US ?
) you have to be bloody joking ! Also , I may be called a heathen but between the good feedback audio , controller rumble</tokentext>
<sentencetext>For the past 2 to 3 years I have been harping on at numerous forums how I'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.GT4 was a splendid game for the time, the physics were great for a PS2 and 'semi' realistic racer (see: Proper PC Sims for insane physics but much much more niche) the menu music was nice and I liked how they didn't throw cars at you like dollar notes to a stripper, I had to 'bond' with my first car and work my way up with it.
I had that MX5 for about 50 races.Now, if you actually read any articles and interviews, the GT guys seem to want to add every single possible gametype to the game.WRC, F1, Nascar, 'standard' racing cars and of course modified real cars too.
Apparently they are going to be able to handle the driving physics and engines for all these types (oh and motorbikes in the latest news articles!
)I think they are diluting the hell out of the game just trying to throw anything and everything at it.Forza has a few good things going for it, for one it has probably some of the best rumble and audio queues in a racing game since Rallisport challenge 2.
As ridiculous as it sounds, you feel as if you really can feel the track / wheel traction just from a controller.
The audio is very good at distinguishing traction, the rumble is just right and combined they work well.GT however has been re-using the same 'arcade style' traction squeel which sounds like it came out of Outrun since GT3.No, I'm not joking, go and play GT3, GT4, GT4 Prologue, GT5 Prologue, GT5 Limited Jap demo, GT HD Concept and finally GT Academy - the tire squeel sound is not only the same, it's just plain annoying!While I'm at it, they keep releasing things like GT HD Concept, GT5 Jap Demo, GT5 Prologue, GT Academy (Europe series and Aus/NZ series!
) and I believe I'm missing one of the GT5 demos too...  can I just be blunt and say, where the heck is the game for goodness sakes?
Now in the time that GT4 has shipped, Turn 10 under Microsoft have shipped Forza 1, Forza 2 and Forza 3, furthermore it's not like they "madden'd!
" the Forza series, each game had quite a fair while between each release with substantial changes to them and improvements.Example Forza 1 and 2 had crappy emo rock thrashy music in the menus which just got on your nerves, whereas GT4 - credit where credit is due had this very laid back elevator style music you could (and would) comfortably listen to all day in a 12 hour rainy Sunday racing and upgrading session.
Now Forza 3 has some pretty relaxed menu beats, rewind feature (best thing EVER for anyone who isn't an extreme racer)  You've got brilliant graphics, a car trading and buying system - etc.Also if you listened to the 1up podcasts about 18 months back Shane Bettenhausen quoted the Polyphony GT guys as basically saying "we're the best, we don't care about the competition we literally haven't even seen Forza 1 or 2" this arrogance frankly pisses me off as I just want a good product from both companies.
Forza 2 most certainly WAS worth PD looking at, there are several improvements.
(FWIW They finally did sneak a peak at F3 mid 2009 if I recall, the game was delayed a few months later)So why am I posting this?
I'm basically sick of speaking to mates or anyone really about games and when GT comes up it's "wow, amazing, best ever, insane!
" along with "GT5 will be best/better/amazing"   along with "Forza is arcadey shit" (Me:) "Have you played it?
" "Nah but I've seen it!
" - that's a real conversation I've had with not 1 but 2 normally intelligent people.I love my PS3, vastly more than my 360 and genuinely dislike the business model of XBLive Gold, dislike the nickel and diming, dislike the reliability issues and I still purchased a 360 JUST for Forza 3 and it was worth every cent.I may as well get the whole rant out there.GT5 Prologue, no car modding?
for 60$ AUD (40$ US?
) you have to be bloody joking!Also, I may be called a heathen but between the good feedback audio, controller rumble</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30776764</id>
	<title>Re:Good</title>
	<author>CronoCloud</author>
	<datestamp>1263552720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The problem is, the last couple of GT's seem to be designed with the assumption that the player is using a wheel.  I bet I could actually beat some of those "impossible" license tests with a wheel, that I simply can't do with the dual shock.</p></htmltext>
<tokenext>The problem is , the last couple of GT 's seem to be designed with the assumption that the player is using a wheel .
I bet I could actually beat some of those " impossible " license tests with a wheel , that I simply ca n't do with the dual shock .</tokentext>
<sentencetext>The problem is, the last couple of GT's seem to be designed with the assumption that the player is using a wheel.
I bet I could actually beat some of those "impossible" license tests with a wheel, that I simply can't do with the dual shock.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762900</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763066</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>AbRASiON</author>
	<datestamp>1263478680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I love these kind of games but I am on a serious time budget. I honestly don't think or feel it's cheating. The people who use rewind get different scoreboards iirc to differntiate online etc.</p><p>It's a smart and simple feature which can keep everyone interested in finishing a race.<br>I quit both F1 and F2 when I got to the stupid handling US super muscle cars like the high end Corvette or the Cobra, it was just too hard.</p><p>Now it's not - I don't know if I'd pass up GT5 but I'd seriously be un-imprrssed if it lacked the feature (and I bet it doesn't!)</p></htmltext>
<tokenext>I love these kind of games but I am on a serious time budget .
I honestly do n't think or feel it 's cheating .
The people who use rewind get different scoreboards iirc to differntiate online etc.It 's a smart and simple feature which can keep everyone interested in finishing a race.I quit both F1 and F2 when I got to the stupid handling US super muscle cars like the high end Corvette or the Cobra , it was just too hard.Now it 's not - I do n't know if I 'd pass up GT5 but I 'd seriously be un-imprrssed if it lacked the feature ( and I bet it does n't !
)</tokentext>
<sentencetext>I love these kind of games but I am on a serious time budget.
I honestly don't think or feel it's cheating.
The people who use rewind get different scoreboards iirc to differntiate online etc.It's a smart and simple feature which can keep everyone interested in finishing a race.I quit both F1 and F2 when I got to the stupid handling US super muscle cars like the high end Corvette or the Cobra, it was just too hard.Now it's not - I don't know if I'd pass up GT5 but I'd seriously be un-imprrssed if it lacked the feature (and I bet it doesn't!
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761730</id>
	<title>GT5 is the new DNF</title>
	<author>Anonymous</author>
	<datestamp>1263502320000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can't count how often it was delayed.</p></htmltext>
<tokenext>Ca n't count how often it was delayed .</tokentext>
<sentencetext>Can't count how often it was delayed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30763900</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>cynyr</author>
	<datestamp>1263483840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>not to be too picky but i'll be buying GT5 mostly for the dirt tracks/WRC mode, unless you know of a different PS3 rally "sim"? Also, Forza3 seems to be xbox360 only, so that would be what? $200+$60 for xbox+forza. too much to "try it out"</htmltext>
<tokenext>not to be too picky but i 'll be buying GT5 mostly for the dirt tracks/WRC mode , unless you know of a different PS3 rally " sim " ?
Also , Forza3 seems to be xbox360 only , so that would be what ?
$ 200 + $ 60 for xbox + forza .
too much to " try it out "</tokentext>
<sentencetext>not to be too picky but i'll be buying GT5 mostly for the dirt tracks/WRC mode, unless you know of a different PS3 rally "sim"?
Also, Forza3 seems to be xbox360 only, so that would be what?
$200+$60 for xbox+forza.
too much to "try it out"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762450</id>
	<title>Re:404 and updated news</title>
	<author>Anonymous</author>
	<datestamp>1263471000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is no Europe delay because there was no Europe release date ever announced.</p></htmltext>
<tokenext>There is no Europe delay because there was no Europe release date ever announced .</tokentext>
<sentencetext>There is no Europe delay because there was no Europe release date ever announced.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30789096</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1263642060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I guess that is that then.<br>I will not be expecting GT5 - so there is no need for any kind of expectation that  they<br>can supply anything like it - if the problems SONY has are bugs - so be it.<br>I can not delay other things I might buy based on the way too long delays SONY has produced.<br>I will not buy anything from SONY apart from movies - that do not seem to be affected.<br>Also - any other playstation consoles that SONY might produce in future will not be on<br>my purchase list - EVER.</p></htmltext>
<tokenext>I guess that is that then.I will not be expecting GT5 - so there is no need for any kind of expectation that theycan supply anything like it - if the problems SONY has are bugs - so be it.I can not delay other things I might buy based on the way too long delays SONY has produced.I will not buy anything from SONY apart from movies - that do not seem to be affected.Also - any other playstation consoles that SONY might produce in future will not be onmy purchase list - EVER .</tokentext>
<sentencetext>I guess that is that then.I will not be expecting GT5 - so there is no need for any kind of expectation that  theycan supply anything like it - if the problems SONY has are bugs - so be it.I can not delay other things I might buy based on the way too long delays SONY has produced.I will not buy anything from SONY apart from movies - that do not seem to be affected.Also - any other playstation consoles that SONY might produce in future will not be onmy purchase list - EVER.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30767790</id>
	<title>Re:404 and updated news</title>
	<author>iamhassi</author>
	<datestamp>1263496680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The irony is they blamed GT5 for PS3 for the delay GT4 for PSP:  "<a href="http://en.wikipedia.org/wiki/Gran\_Turismo\_(PSP)" title="wikipedia.org">Yamauchi stated developing Gran Turismo 5 on the PlayStation 3 "took much more time and effort and this was because loads of new stylish cars have started to come out so it took longer to develop than we had first imagined,"</a> [wikipedia.org] and that it was unlikely the PSP version would be released by the end of 2008."
<br> <br>
So are they now going to blame the recent release of GT4 for PSP on the delay for GT5, because they were pushing to release the psp version?
<br> <br>
I'm so tired of waiting for GT releases and hearing excuses</htmltext>
<tokenext>The irony is they blamed GT5 for PS3 for the delay GT4 for PSP : " Yamauchi stated developing Gran Turismo 5 on the PlayStation 3 " took much more time and effort and this was because loads of new stylish cars have started to come out so it took longer to develop than we had first imagined , " [ wikipedia.org ] and that it was unlikely the PSP version would be released by the end of 2008 .
" So are they now going to blame the recent release of GT4 for PSP on the delay for GT5 , because they were pushing to release the psp version ?
I 'm so tired of waiting for GT releases and hearing excuses</tokentext>
<sentencetext>The irony is they blamed GT5 for PS3 for the delay GT4 for PSP:  "Yamauchi stated developing Gran Turismo 5 on the PlayStation 3 "took much more time and effort and this was because loads of new stylish cars have started to come out so it took longer to develop than we had first imagined," [wikipedia.org] and that it was unlikely the PSP version would be released by the end of 2008.
"
 
So are they now going to blame the recent release of GT4 for PSP on the delay for GT5, because they were pushing to release the psp version?
I'm so tired of waiting for GT releases and hearing excuses</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30765564</id>
	<title>Too long...</title>
	<author>MaWeiTao</author>
	<datestamp>1263489360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>GT5 Prologue featured the same stiff, unnatural physics endemic to the entire series. However, in early December a time trial demo of GT5 was released which impressed me with how the physics engine had been improved. The featured car, a Nissan 370Z in the game seemed to handle more accurately, from the replays the car shifted around more convincingly and I'm pretty sure they're even accounting for tire flex. Although the demo did suffer from the same problem I've found in the GT series overall where a car stock is somehow more difficult to drive than the heavily modified version. In this case, the car in stock form had a propensity for excessive oversteer, which seems to be an over-compensation for the excessive understeer of most cars in previous games in the series.</p><p>That demo almost convinced to stick with GT5. But at this point, the delays have gotten so ridiculous that I don't think I'll buy it when it's released on principle alone. It's crossed my mind to sell my PS3 with all the games I own and get an Xbox360 and Forza 3.</p><p>I had no experience with the Forza series until a few months ago when I played Forza 3. I was immediately impressed. Overall it provides a convincing driving experience with a more convincing sense of speed than the sterile GT series provides. Forza may exaggerate the sense of speed somewhat, but the fact is that you're sitting in front of a television, not inside an actual car where the sense of motion would be far more profound. Even a friend of mine who had been a fairly devoted fan of the GT series has admitted that the Forza series provides a more entertaining experience. So what does GT5 offer over Forza 3? Nicer graphics and a larger library of cars. But Sony has long reached a point of diminishing returns. I'd say, in fact they reached that point back with GT4. What is the point of offering 1000 cars when nearly every gamer out there will only drive perhaps 5\% of that number?</p><p>I'm guessing that Sony is pretty confident that gamers will buy GT5 in huge numbers regardless of the long wait. What they've lost in reduced sales of the PS3 over the past few years is a lot harder to quantify.</p></htmltext>
<tokenext>GT5 Prologue featured the same stiff , unnatural physics endemic to the entire series .
However , in early December a time trial demo of GT5 was released which impressed me with how the physics engine had been improved .
The featured car , a Nissan 370Z in the game seemed to handle more accurately , from the replays the car shifted around more convincingly and I 'm pretty sure they 're even accounting for tire flex .
Although the demo did suffer from the same problem I 've found in the GT series overall where a car stock is somehow more difficult to drive than the heavily modified version .
In this case , the car in stock form had a propensity for excessive oversteer , which seems to be an over-compensation for the excessive understeer of most cars in previous games in the series.That demo almost convinced to stick with GT5 .
But at this point , the delays have gotten so ridiculous that I do n't think I 'll buy it when it 's released on principle alone .
It 's crossed my mind to sell my PS3 with all the games I own and get an Xbox360 and Forza 3.I had no experience with the Forza series until a few months ago when I played Forza 3 .
I was immediately impressed .
Overall it provides a convincing driving experience with a more convincing sense of speed than the sterile GT series provides .
Forza may exaggerate the sense of speed somewhat , but the fact is that you 're sitting in front of a television , not inside an actual car where the sense of motion would be far more profound .
Even a friend of mine who had been a fairly devoted fan of the GT series has admitted that the Forza series provides a more entertaining experience .
So what does GT5 offer over Forza 3 ?
Nicer graphics and a larger library of cars .
But Sony has long reached a point of diminishing returns .
I 'd say , in fact they reached that point back with GT4 .
What is the point of offering 1000 cars when nearly every gamer out there will only drive perhaps 5 \ % of that number ? I 'm guessing that Sony is pretty confident that gamers will buy GT5 in huge numbers regardless of the long wait .
What they 've lost in reduced sales of the PS3 over the past few years is a lot harder to quantify .</tokentext>
<sentencetext>GT5 Prologue featured the same stiff, unnatural physics endemic to the entire series.
However, in early December a time trial demo of GT5 was released which impressed me with how the physics engine had been improved.
The featured car, a Nissan 370Z in the game seemed to handle more accurately, from the replays the car shifted around more convincingly and I'm pretty sure they're even accounting for tire flex.
Although the demo did suffer from the same problem I've found in the GT series overall where a car stock is somehow more difficult to drive than the heavily modified version.
In this case, the car in stock form had a propensity for excessive oversteer, which seems to be an over-compensation for the excessive understeer of most cars in previous games in the series.That demo almost convinced to stick with GT5.
But at this point, the delays have gotten so ridiculous that I don't think I'll buy it when it's released on principle alone.
It's crossed my mind to sell my PS3 with all the games I own and get an Xbox360 and Forza 3.I had no experience with the Forza series until a few months ago when I played Forza 3.
I was immediately impressed.
Overall it provides a convincing driving experience with a more convincing sense of speed than the sterile GT series provides.
Forza may exaggerate the sense of speed somewhat, but the fact is that you're sitting in front of a television, not inside an actual car where the sense of motion would be far more profound.
Even a friend of mine who had been a fairly devoted fan of the GT series has admitted that the Forza series provides a more entertaining experience.
So what does GT5 offer over Forza 3?
Nicer graphics and a larger library of cars.
But Sony has long reached a point of diminishing returns.
I'd say, in fact they reached that point back with GT4.
What is the point of offering 1000 cars when nearly every gamer out there will only drive perhaps 5\% of that number?I'm guessing that Sony is pretty confident that gamers will buy GT5 in huge numbers regardless of the long wait.
What they've lost in reduced sales of the PS3 over the past few years is a lot harder to quantify.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30770716</id>
	<title>Colin McRae DiRT 2?</title>
	<author>Velimir</author>
	<datestamp>1263463440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've read all the comments and have seen a lot of people mention Forza and a few other racing games but no one has mentioned Colin McRae DiRT 2. I personally love rally games more than standard track racing games due to the skill in timing the corners and speed with slides. The inclusion of rally in GT 5 is definitely a main point of interest for myself and it should keep me busy for awhile until the WRC PS3 game comes out!

So what's the general opinion on DiRT 2?</htmltext>
<tokenext>I 've read all the comments and have seen a lot of people mention Forza and a few other racing games but no one has mentioned Colin McRae DiRT 2 .
I personally love rally games more than standard track racing games due to the skill in timing the corners and speed with slides .
The inclusion of rally in GT 5 is definitely a main point of interest for myself and it should keep me busy for awhile until the WRC PS3 game comes out !
So what 's the general opinion on DiRT 2 ?</tokentext>
<sentencetext>I've read all the comments and have seen a lot of people mention Forza and a few other racing games but no one has mentioned Colin McRae DiRT 2.
I personally love rally games more than standard track racing games due to the skill in timing the corners and speed with slides.
The inclusion of rally in GT 5 is definitely a main point of interest for myself and it should keep me busy for awhile until the WRC PS3 game comes out!
So what's the general opinion on DiRT 2?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30766666</id>
	<title>Xbox 360</title>
	<author>stewbacca</author>
	<datestamp>1263492960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll just go buy a 360 and get Forza. GT5 might be better than Forza, but at this rate, I'll never know. Being able to play something is better than waiting for something that might not even be as good as what I can play now.</p></htmltext>
<tokenext>I 'll just go buy a 360 and get Forza .
GT5 might be better than Forza , but at this rate , I 'll never know .
Being able to play something is better than waiting for something that might not even be as good as what I can play now .</tokentext>
<sentencetext>I'll just go buy a 360 and get Forza.
GT5 might be better than Forza, but at this rate, I'll never know.
Being able to play something is better than waiting for something that might not even be as good as what I can play now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30767190</id>
	<title>Re:So these guys keep wanting to prove my point!</title>
	<author>stewbacca</author>
	<datestamp>1263494820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Oh yeah, and another thing, real racing sims don't fret about menu music choices, and you don't have to unlock cars or complete levels. Those things are very important for a casual game, but merely a distraction to developing a good sim.</p></htmltext>
<tokenext>Oh yeah , and another thing , real racing sims do n't fret about menu music choices , and you do n't have to unlock cars or complete levels .
Those things are very important for a casual game , but merely a distraction to developing a good sim .</tokentext>
<sentencetext>Oh yeah, and another thing, real racing sims don't fret about menu music choices, and you don't have to unlock cars or complete levels.
Those things are very important for a casual game, but merely a distraction to developing a good sim.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762272</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>TrancePhreak</author>
	<datestamp>1263468120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The rewind functionality is the only reason I didn't pass Forza 3 up. I'm not that great of a driver and I don't want to re-race a billion times because I missed one turn. If Gran Turismo has no such functionality it is dead to me. I'm not much of a simulation racer anyway.</htmltext>
<tokenext>The rewind functionality is the only reason I did n't pass Forza 3 up .
I 'm not that great of a driver and I do n't want to re-race a billion times because I missed one turn .
If Gran Turismo has no such functionality it is dead to me .
I 'm not much of a simulation racer anyway .</tokentext>
<sentencetext>The rewind functionality is the only reason I didn't pass Forza 3 up.
I'm not that great of a driver and I don't want to re-race a billion times because I missed one turn.
If Gran Turismo has no such functionality it is dead to me.
I'm not much of a simulation racer anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30762116</id>
	<title>Dr. Bob Brier did this already.</title>
	<author>lemur3</author>
	<datestamp>1263465600000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I remember watching this done on a modern human over 10 years years ago on discovery networks... it was very cool.</p><p>from his wiki article:</p><p>"In 1994, Brier and a colleague, Ronald Wade, director of the State Anatomy Board of Maryland, claimed to be the first people in 2,000 years to mummify a human cadaver using ancient Egyptian techniques. This research earned Brier the affectionate nickname "Mr. Mummy" and was also the subject of the National Geographic television special of the same name."</p></htmltext>
<tokenext>I remember watching this done on a modern human over 10 years years ago on discovery networks... it was very cool.from his wiki article : " In 1994 , Brier and a colleague , Ronald Wade , director of the State Anatomy Board of Maryland , claimed to be the first people in 2,000 years to mummify a human cadaver using ancient Egyptian techniques .
This research earned Brier the affectionate nickname " Mr. Mummy " and was also the subject of the National Geographic television special of the same name .
"</tokentext>
<sentencetext>I remember watching this done on a modern human over 10 years years ago on discovery networks... it was very cool.from his wiki article:"In 1994, Brier and a colleague, Ronald Wade, director of the State Anatomy Board of Maryland, claimed to be the first people in 2,000 years to mummify a human cadaver using ancient Egyptian techniques.
This research earned Brier the affectionate nickname "Mr. Mummy" and was also the subject of the National Geographic television special of the same name.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761854</id>
	<title>Re:Gran Duke Nukem Turismo...</title>
	<author>Stormwatch</author>
	<datestamp>1263460920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>when the PS2 was in its infancy, that the three franchises it needed to have installments in to cement its dominance... were: Metal Gear Solid, Final Fantasy and Gran Turismo.</p></div></blockquote><p>
If that's the case, the Dreamcast had Headhunter, Skies of Arcadia, and Metropolis Street Racer. Life's not fair.</p></div>
	</htmltext>
<tokenext>when the PS2 was in its infancy , that the three franchises it needed to have installments in to cement its dominance... were : Metal Gear Solid , Final Fantasy and Gran Turismo .
If that 's the case , the Dreamcast had Headhunter , Skies of Arcadia , and Metropolis Street Racer .
Life 's not fair .</tokentext>
<sentencetext>when the PS2 was in its infancy, that the three franchises it needed to have installments in to cement its dominance... were: Metal Gear Solid, Final Fantasy and Gran Turismo.
If that's the case, the Dreamcast had Headhunter, Skies of Arcadia, and Metropolis Street Racer.
Life's not fair.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30761666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_14_0513200.30765088</id>
	<title>Gran Turismo vs Forza</title>
	<author>rocket97</author>
	<datestamp>1263487800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>When I play games on consoles I tend to lean towards racing and sports games and Gran Turismo was always one of my favorites.  Then when the X-Box came out I switched to that for the Project Gotham Racing and then Forza was released so I switched to that because it just seemed like a better all around game.  Anyway, I have not had a chance to play Gran Turismo for the past few releases because no one I know owns a Play Station for me to try it.  I was wondering if anyone can give me an insight as to how the latest releases of GT compare to the latest releases of Forza.  Preferably non-bias responses (although I know around here that will be hard to find.)</htmltext>
<tokenext>When I play games on consoles I tend to lean towards racing and sports games and Gran Turismo was always one of my favorites .
Then when the X-Box came out I switched to that for the Project Gotham Racing and then Forza was released so I switched to that because it just seemed like a better all around game .
Anyway , I have not had a chance to play Gran Turismo for the past few releases because no one I know owns a Play Station for me to try it .
I was wondering if anyone can give me an insight as to how the latest releases of GT compare to the latest releases of Forza .
Preferably non-bias responses ( although I know around here that will be hard to find .
)</tokentext>
<sentencetext>When I play games on consoles I tend to lean towards racing and sports games and Gran Turismo was always one of my favorites.
Then when the X-Box came out I switched to that for the Project Gotham Racing and then Forza was released so I switched to that because it just seemed like a better all around game.
Anyway, I have not had a chance to play Gran Turismo for the past few releases because no one I know owns a Play Station for me to try it.
I was wondering if anyone can give me an insight as to how the latest releases of GT compare to the latest releases of Forza.
Preferably non-bias responses (although I know around here that will be hard to find.
)</sentencetext>
</comment>
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