<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_13_2056232</id>
	<title>What Will Apple Do With Swedish Eye-Tracking Technology?</title>
	<author>timothy</author>
	<datestamp>1263372660000</datestamp>
	<htmltext>andylim writes <i>"An article on recombu.com explores the possibility that Apple is <a href="http://recombu.com/news/is-apple-about-to-open-a-can-of-eye-tracking\_M11321.html">gearing up to launch eye-tracking technology</a> soon. Citing a <a href="http://www.appleinsider.com/articles/08/09/04/apple\_looks\_to\_take\_multi\_touch\_beyond\_the\_touch\_screen.html">patent filed in 2008</a> that mentions 'gaze vectors'  and a recent purchase of units from a <a href="http://pulse2.com/2009/05/16/apple-spending-cash-on-eye-tracking-technology-from-tobii/">Swedish eye-tracking company</a>, the author suggests that the inclusion of eye-tracking tech in the company's forthcoming tablet would be Jobs's magnum opus. 'What better flourish to a career that began with the popularization of windows, icons, mouse and pointer than to usurp them all?'"</i></htmltext>
<tokenext>andylim writes " An article on recombu.com explores the possibility that Apple is gearing up to launch eye-tracking technology soon .
Citing a patent filed in 2008 that mentions 'gaze vectors ' and a recent purchase of units from a Swedish eye-tracking company , the author suggests that the inclusion of eye-tracking tech in the company 's forthcoming tablet would be Jobs 's magnum opus .
'What better flourish to a career that began with the popularization of windows , icons , mouse and pointer than to usurp them all ?
' "</tokentext>
<sentencetext>andylim writes "An article on recombu.com explores the possibility that Apple is gearing up to launch eye-tracking technology soon.
Citing a patent filed in 2008 that mentions 'gaze vectors'  and a recent purchase of units from a Swedish eye-tracking company, the author suggests that the inclusion of eye-tracking tech in the company's forthcoming tablet would be Jobs's magnum opus.
'What better flourish to a career that began with the popularization of windows, icons, mouse and pointer than to usurp them all?
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757706</id>
	<title>Re:I don't think he gets it</title>
	<author>babyrat</author>
	<datestamp>1263384000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>You need a mouse for gaming, amongst many things.</i></p><p>Because obviously there are no games that don't require a mouse.</p></htmltext>
<tokenext>You need a mouse for gaming , amongst many things.Because obviously there are no games that do n't require a mouse .</tokentext>
<sentencetext>You need a mouse for gaming, amongst many things.Because obviously there are no games that don't require a mouse.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30763564</id>
	<title>Re:I don't think he gets it</title>
	<author>mdwh2</author>
	<datestamp>1263482280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't think there was any change - games were using mice long before Doom came along, and 3D games were making use of them on platforms where mice were available (flight simulators being the obvious example).</p></htmltext>
<tokenext>I do n't think there was any change - games were using mice long before Doom came along , and 3D games were making use of them on platforms where mice were available ( flight simulators being the obvious example ) .</tokentext>
<sentencetext>I don't think there was any change - games were using mice long before Doom came along, and 3D games were making use of them on platforms where mice were available (flight simulators being the obvious example).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756382</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756688</id>
	<title>Canon A2E/EOS 5</title>
	<author>Anonymous</author>
	<datestamp>1263379260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Canon had eye tracking in their A2E Film SLR camera 18 years ago - how is this different?  Would the A2E count as prior art?</htmltext>
<tokenext>Canon had eye tracking in their A2E Film SLR camera 18 years ago - how is this different ?
Would the A2E count as prior art ?</tokentext>
<sentencetext>Canon had eye tracking in their A2E Film SLR camera 18 years ago - how is this different?
Would the A2E count as prior art?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</id>
	<title>Eye-tracking is a tricky subject</title>
	<author>clone53421</author>
	<datestamp>1263377340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>There are two main problems with eye tracking. First, your eyes are always moving. Second, they&rsquo;re attracted to motion.</p><p>Eye tracking, done correctly, would have to avoid both of these pitfalls. It would be possible, but tricky. It would have to differentiate between the constant motion of your eyes and deliberate motions that you wanted to make, or at least not be adversely affected by all of their unconscious movements. It would also need to avoid causing movement or changes on the screen that would draw your attention away from what you intended to look at.</p><p>For instance, if a normal cursor was displayed at the detected position of your gaze, it would (A) obscure, (B) distract, and (C) float irritatingly away from your gaze if its positioning was even slightly miscalibrated.</p></htmltext>
<tokenext>There are two main problems with eye tracking .
First , your eyes are always moving .
Second , they    re attracted to motion.Eye tracking , done correctly , would have to avoid both of these pitfalls .
It would be possible , but tricky .
It would have to differentiate between the constant motion of your eyes and deliberate motions that you wanted to make , or at least not be adversely affected by all of their unconscious movements .
It would also need to avoid causing movement or changes on the screen that would draw your attention away from what you intended to look at.For instance , if a normal cursor was displayed at the detected position of your gaze , it would ( A ) obscure , ( B ) distract , and ( C ) float irritatingly away from your gaze if its positioning was even slightly miscalibrated .</tokentext>
<sentencetext>There are two main problems with eye tracking.
First, your eyes are always moving.
Second, they’re attracted to motion.Eye tracking, done correctly, would have to avoid both of these pitfalls.
It would be possible, but tricky.
It would have to differentiate between the constant motion of your eyes and deliberate motions that you wanted to make, or at least not be adversely affected by all of their unconscious movements.
It would also need to avoid causing movement or changes on the screen that would draw your attention away from what you intended to look at.For instance, if a normal cursor was displayed at the detected position of your gaze, it would (A) obscure, (B) distract, and (C) float irritatingly away from your gaze if its positioning was even slightly miscalibrated.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759400</id>
	<title>Re:the Eye-pod?NIKE JORDAN SHOES,COACH,LV,HANDBAGS</title>
	<author>Lawrence1986</author>
	<datestamp>1263391500000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><a href="http://www.allbyer.com/" title="allbyer.com" rel="nofollow">http://www.allbyer.com/</a> [allbyer.com]
Hi,Dear Ladies and Gentlemen,Here are the most popular, most stylish and avant-garde shoes,handbags,Tshirts, jacket,Tracksuit w ect...NIKE SHOX,JORDAN SHOES 1-24,AF,DUNK,SB,PUMA<nobr> <wbr></nobr>,R4,NZ,OZ,T1-TL3) $35HANDBGAS(COACH,L V, DG, ED HARDY) $35TSHIRTS (POLO<nobr> <wbr></nobr>,ED HARDY, LACOSTE) $16
thanks... For details, please consult <a href="http://www.allbyer.com/" title="allbyer.com" rel="nofollow">http://www.allbyer.com/</a> [allbyer.com]</htmltext>
<tokenext>http : //www.allbyer.com/ [ allbyer.com ] Hi,Dear Ladies and Gentlemen,Here are the most popular , most stylish and avant-garde shoes,handbags,Tshirts , jacket,Tracksuit w ect...NIKE SHOX,JORDAN SHOES 1-24,AF,DUNK,SB,PUMA ,R4,NZ,OZ,T1-TL3 ) $ 35HANDBGAS ( COACH,L V , DG , ED HARDY ) $ 35TSHIRTS ( POLO ,ED HARDY , LACOSTE ) $ 16 thanks... For details , please consult http : //www.allbyer.com/ [ allbyer.com ]</tokentext>
<sentencetext>http://www.allbyer.com/ [allbyer.com]
Hi,Dear Ladies and Gentlemen,Here are the most popular, most stylish and avant-garde shoes,handbags,Tshirts, jacket,Tracksuit w ect...NIKE SHOX,JORDAN SHOES 1-24,AF,DUNK,SB,PUMA ,R4,NZ,OZ,T1-TL3) $35HANDBGAS(COACH,L V, DG, ED HARDY) $35TSHIRTS (POLO ,ED HARDY, LACOSTE) $16
thanks... For details, please consult http://www.allbyer.com/ [allbyer.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30761432</id>
	<title>There may be privacy issues</title>
	<author>joe\_frisch</author>
	<datestamp>1263411000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even if the technology is perfected, there are some interesting privacy issues. People don't have complete conscious control of their eyes, and where someone looks at an image can reveal information that they might wish kept private. Are you looking at the cute girl in the picture- or the cute guy? Are you looking at the image of the fancy car - maybe you should get a targeted add. Related technology may be able to read something about your facial expression.</p><p>I'm not necessarily opposed to the technology, but I think there need to be some limits on how the input data can be used.  So far what you input to a computer or phone is completely under your own control. This would provide some input that you did not control.</p></htmltext>
<tokenext>Even if the technology is perfected , there are some interesting privacy issues .
People do n't have complete conscious control of their eyes , and where someone looks at an image can reveal information that they might wish kept private .
Are you looking at the cute girl in the picture- or the cute guy ?
Are you looking at the image of the fancy car - maybe you should get a targeted add .
Related technology may be able to read something about your facial expression.I 'm not necessarily opposed to the technology , but I think there need to be some limits on how the input data can be used .
So far what you input to a computer or phone is completely under your own control .
This would provide some input that you did not control .</tokentext>
<sentencetext>Even if the technology is perfected, there are some interesting privacy issues.
People don't have complete conscious control of their eyes, and where someone looks at an image can reveal information that they might wish kept private.
Are you looking at the cute girl in the picture- or the cute guy?
Are you looking at the image of the fancy car - maybe you should get a targeted add.
Related technology may be able to read something about your facial expression.I'm not necessarily opposed to the technology, but I think there need to be some limits on how the input data can be used.
So far what you input to a computer or phone is completely under your own control.
This would provide some input that you did not control.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30758558</id>
	<title>Oh, great, just what we need...</title>
	<author>Kazoo the Clown</author>
	<datestamp>1263387540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't wait for the pop-up ads that follow your eyes around.</htmltext>
<tokenext>I ca n't wait for the pop-up ads that follow your eyes around .</tokentext>
<sentencetext>I can't wait for the pop-up ads that follow your eyes around.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756382</id>
	<title>Re:I don't think he gets it</title>
	<author>Princeofcups</author>
	<datestamp>1263378000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>And don't think that this technology would ever replace the mouse.</p></div><p>You never played Doom did you?  I believe the quote was that no one would use a mouse because using the keyboard is so much better.  Games adapt to the input devices available to them, and the mouse, at some point will be history.  Don't say never.  It's never true.<nobr> <wbr></nobr>:-)</p></div>
	</htmltext>
<tokenext>And do n't think that this technology would ever replace the mouse.You never played Doom did you ?
I believe the quote was that no one would use a mouse because using the keyboard is so much better .
Games adapt to the input devices available to them , and the mouse , at some point will be history .
Do n't say never .
It 's never true .
: - )</tokentext>
<sentencetext>And don't think that this technology would ever replace the mouse.You never played Doom did you?
I believe the quote was that no one would use a mouse because using the keyboard is so much better.
Games adapt to the input devices available to them, and the mouse, at some point will be history.
Don't say never.
It's never true.
:-)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30763222</id>
	<title>Re:the Eye-pod?</title>
	<author>joykes</author>
	<datestamp>1263480000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Too soon?</p></div><p>cool</p></div>
	</htmltext>
<tokenext>Too soon ? cool</tokentext>
<sentencetext>Too soon?cool
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756444</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>symes</author>
	<datestamp>1263378180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>This is very true - however our eye gaze is also attracted to things we find interesting. An interface that had that information could easily rearrange itself based upon where we were looking. For example, you could imagine a 4 by 4 grid, each cell linked to some app or document. the size of each cell would be in proportion to the time spent gazing at it... and as cell size increases different components/layers of information for each cell becomes visible. I'm sure the people of Apple could come up with something a little more tasty than that example, it's just an idea.</htmltext>
<tokenext>This is very true - however our eye gaze is also attracted to things we find interesting .
An interface that had that information could easily rearrange itself based upon where we were looking .
For example , you could imagine a 4 by 4 grid , each cell linked to some app or document .
the size of each cell would be in proportion to the time spent gazing at it... and as cell size increases different components/layers of information for each cell becomes visible .
I 'm sure the people of Apple could come up with something a little more tasty than that example , it 's just an idea .</tokentext>
<sentencetext>This is very true - however our eye gaze is also attracted to things we find interesting.
An interface that had that information could easily rearrange itself based upon where we were looking.
For example, you could imagine a 4 by 4 grid, each cell linked to some app or document.
the size of each cell would be in proportion to the time spent gazing at it... and as cell size increases different components/layers of information for each cell becomes visible.
I'm sure the people of Apple could come up with something a little more tasty than that example, it's just an idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759474</id>
	<title>Actually, it is Apple-like</title>
	<author>WebManWalking</author>
	<datestamp>1263391980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Apple already uses the "fish eye effect" to magnify icons in the Macintosh dock as you mouse over them. I expect that they'll use eye tracking to magnify whatever you're looking at. (That should greatly please they guy who said "Two words: Bikini Team.", immediately above.) <br>
<br>
In fact, I'll go so far as to predict that they'll add it to the Universal Access system preference (assistive technologies for the impaired) as an alternative under the Zoom feature. That way, you can turn it on and off with a keystroke, for when you want the visual representation not to be distorted (drawing, for example). Or there may be a keystroke to switch between eye-centered zoom (fish eye) to the current mouse-based zooming of everything with truncation (flat). That way, a visually-impaired person who needs zooming on all the time would be able to switch easily between fish eye (to see where they are in the window better) and flat (to draw better). <br>
<br>
Also, I expect 3rd party game developers will use it for heads-up displays in first person shooters. That might mean extending extending the graphics port metaphor to include two focal points, one for the mouse cursor and one for the visual focus. (I'm assuming that game developers would want the guns to fire where the mouse cursor resides.) Once that paradigm has shifted, there'll be demand for two mouse cursors to allow gamers to carry two gun-like game controllers and fire them independently at different targets. <br>
<br>
So no, I don't think that visual tracking is "not Apple-like" at all. It's the sort of cool stuff we've come to expect of them, actually.</htmltext>
<tokenext>Apple already uses the " fish eye effect " to magnify icons in the Macintosh dock as you mouse over them .
I expect that they 'll use eye tracking to magnify whatever you 're looking at .
( That should greatly please they guy who said " Two words : Bikini Team .
" , immediately above .
) In fact , I 'll go so far as to predict that they 'll add it to the Universal Access system preference ( assistive technologies for the impaired ) as an alternative under the Zoom feature .
That way , you can turn it on and off with a keystroke , for when you want the visual representation not to be distorted ( drawing , for example ) .
Or there may be a keystroke to switch between eye-centered zoom ( fish eye ) to the current mouse-based zooming of everything with truncation ( flat ) .
That way , a visually-impaired person who needs zooming on all the time would be able to switch easily between fish eye ( to see where they are in the window better ) and flat ( to draw better ) .
Also , I expect 3rd party game developers will use it for heads-up displays in first person shooters .
That might mean extending extending the graphics port metaphor to include two focal points , one for the mouse cursor and one for the visual focus .
( I 'm assuming that game developers would want the guns to fire where the mouse cursor resides .
) Once that paradigm has shifted , there 'll be demand for two mouse cursors to allow gamers to carry two gun-like game controllers and fire them independently at different targets .
So no , I do n't think that visual tracking is " not Apple-like " at all .
It 's the sort of cool stuff we 've come to expect of them , actually .</tokentext>
<sentencetext>Apple already uses the "fish eye effect" to magnify icons in the Macintosh dock as you mouse over them.
I expect that they'll use eye tracking to magnify whatever you're looking at.
(That should greatly please they guy who said "Two words: Bikini Team.
", immediately above.
) 

In fact, I'll go so far as to predict that they'll add it to the Universal Access system preference (assistive technologies for the impaired) as an alternative under the Zoom feature.
That way, you can turn it on and off with a keystroke, for when you want the visual representation not to be distorted (drawing, for example).
Or there may be a keystroke to switch between eye-centered zoom (fish eye) to the current mouse-based zooming of everything with truncation (flat).
That way, a visually-impaired person who needs zooming on all the time would be able to switch easily between fish eye (to see where they are in the window better) and flat (to draw better).
Also, I expect 3rd party game developers will use it for heads-up displays in first person shooters.
That might mean extending extending the graphics port metaphor to include two focal points, one for the mouse cursor and one for the visual focus.
(I'm assuming that game developers would want the guns to fire where the mouse cursor resides.
) Once that paradigm has shifted, there'll be demand for two mouse cursors to allow gamers to carry two gun-like game controllers and fire them independently at different targets.
So no, I don't think that visual tracking is "not Apple-like" at all.
It's the sort of cool stuff we've come to expect of them, actually.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756362</id>
	<title>Re:Swedish Eye-Tracking</title>
	<author>Anonymous</author>
	<datestamp>1263377940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But are your eyes Swedish? Any Swedish ancestors at all?</p></htmltext>
<tokenext>But are your eyes Swedish ?
Any Swedish ancestors at all ?</tokentext>
<sentencetext>But are your eyes Swedish?
Any Swedish ancestors at all?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759540</id>
	<title>Re:The answer is obvious, really...</title>
	<author>Anonymous</author>
	<datestamp>1263392340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's all an Ikea marketing ploy to get us to buy more meatballs and fish.</p></htmltext>
<tokenext>It 's all an Ikea marketing ploy to get us to buy more meatballs and fish .</tokentext>
<sentencetext>It's all an Ikea marketing ploy to get us to buy more meatballs and fish.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756394</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30761404</id>
	<title>Re:Give me my computer glasses?</title>
	<author>Garble Snarky</author>
	<datestamp>1263410520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What if the display can be tuned to the user's retina blurring function, and then adjust for it?</htmltext>
<tokenext>What if the display can be tuned to the user 's retina blurring function , and then adjust for it ?</tokentext>
<sentencetext>What if the display can be tuned to the user's retina blurring function, and then adjust for it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757128</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756092</id>
	<title>Swedish Eye-Tracking</title>
	<author>Anonymous</author>
	<datestamp>1263376680000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>I'm not Swedish. Am I immune to this technology?</htmltext>
<tokenext>I 'm not Swedish .
Am I immune to this technology ?</tokentext>
<sentencetext>I'm not Swedish.
Am I immune to this technology?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30761820</id>
	<title>Re:Hm. Their eyetrackers are not that good.</title>
	<author>Anonymous</author>
	<datestamp>1263460320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well if you really are a "vision researcher" you should have known about Tobii or you a lousy one<nobr> <wbr></nobr>:)</p><p>I as a hardware designer have worked with it so I know!</p><p>
&nbsp;</p></htmltext>
<tokenext>Well if you really are a " vision researcher " you should have known about Tobii or you a lousy one : ) I as a hardware designer have worked with it so I know !
 </tokentext>
<sentencetext>Well if you really are a "vision researcher" you should have known about Tobii or you a lousy one :)I as a hardware designer have worked with it so I know!
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30760082</id>
	<title>Re:Not Apple-like</title>
	<author>fermion</author>
	<datestamp>1263396780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree. There were tons of software programmable microcomputers with simple hardware interfaces when the Apple came out.  There were absolutely tons of WIMP based computers around when the Mac came out.  There were tons of digital media players that used high capacity microdrives rather than the then low capacity flash drives. And of course toms of phones that were connected to app stores and music not controlled by the telco.  And of course we do have tons of tablet PCs, so Apple is going to have to do something to differentiate.  I don't think it will be eyetracking, though how knows?</htmltext>
<tokenext>I agree .
There were tons of software programmable microcomputers with simple hardware interfaces when the Apple came out .
There were absolutely tons of WIMP based computers around when the Mac came out .
There were tons of digital media players that used high capacity microdrives rather than the then low capacity flash drives .
And of course toms of phones that were connected to app stores and music not controlled by the telco .
And of course we do have tons of tablet PCs , so Apple is going to have to do something to differentiate .
I do n't think it will be eyetracking , though how knows ?</tokentext>
<sentencetext>I agree.
There were tons of software programmable microcomputers with simple hardware interfaces when the Apple came out.
There were absolutely tons of WIMP based computers around when the Mac came out.
There were tons of digital media players that used high capacity microdrives rather than the then low capacity flash drives.
And of course toms of phones that were connected to app stores and music not controlled by the telco.
And of course we do have tons of tablet PCs, so Apple is going to have to do something to differentiate.
I don't think it will be eyetracking, though how knows?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757420</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>Anonymous</author>
	<datestamp>1263382620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Couple the data with electroencephalography (http://en.wikipedia.org/wiki/Electroencephalography) and use trend/pattern matching to determine if the movement was done intentionally.  The hard part is making EEG electrodes <i>cutesy</i> enough to 1) warrant the price and 2) convince the consumer they want to wear them.</p></htmltext>
<tokenext>Couple the data with electroencephalography ( http : //en.wikipedia.org/wiki/Electroencephalography ) and use trend/pattern matching to determine if the movement was done intentionally .
The hard part is making EEG electrodes cutesy enough to 1 ) warrant the price and 2 ) convince the consumer they want to wear them .</tokentext>
<sentencetext>Couple the data with electroencephalography (http://en.wikipedia.org/wiki/Electroencephalography) and use trend/pattern matching to determine if the movement was done intentionally.
The hard part is making EEG electrodes cutesy enough to 1) warrant the price and 2) convince the consumer they want to wear them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757870</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>Anonymous</author>
	<datestamp>1263384840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wink to click. When Microsoft copies this, it'll be left wink, right wink for context menus, and wink both eyes for BSOD.</p></htmltext>
<tokenext>Wink to click .
When Microsoft copies this , it 'll be left wink , right wink for context menus , and wink both eyes for BSOD .</tokentext>
<sentencetext>Wink to click.
When Microsoft copies this, it'll be left wink, right wink for context menus, and wink both eyes for BSOD.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756624</id>
	<title>Hm. Their eyetrackers are not that good.</title>
	<author>Anonymous</author>
	<datestamp>1263378960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Full disclosure: I am a vision researcher who has worked with most of the available eyetracking systems on the market.</p><p>I had not heard of the company, and a quick look at their product line tells me why not: their standalone systems are limited to 60hz/120hz depending on the model - this was good several years ago, but has been considerably eclipsed by other companies' designs (e.g. S-R Research's Eyelink hardware, which happily does 2000hz monocular tracking).  It looks on par with ASL's Eye-trac gear, which has similar limitations.</p><p>I would bet that Apple just bought a few of their systems to use in internal testing - I sincerely doubt that anyone there is using such slow gear for major research.</p></htmltext>
<tokenext>Full disclosure : I am a vision researcher who has worked with most of the available eyetracking systems on the market.I had not heard of the company , and a quick look at their product line tells me why not : their standalone systems are limited to 60hz/120hz depending on the model - this was good several years ago , but has been considerably eclipsed by other companies ' designs ( e.g .
S-R Research 's Eyelink hardware , which happily does 2000hz monocular tracking ) .
It looks on par with ASL 's Eye-trac gear , which has similar limitations.I would bet that Apple just bought a few of their systems to use in internal testing - I sincerely doubt that anyone there is using such slow gear for major research .</tokentext>
<sentencetext>Full disclosure: I am a vision researcher who has worked with most of the available eyetracking systems on the market.I had not heard of the company, and a quick look at their product line tells me why not: their standalone systems are limited to 60hz/120hz depending on the model - this was good several years ago, but has been considerably eclipsed by other companies' designs (e.g.
S-R Research's Eyelink hardware, which happily does 2000hz monocular tracking).
It looks on par with ASL's Eye-trac gear, which has similar limitations.I would bet that Apple just bought a few of their systems to use in internal testing - I sincerely doubt that anyone there is using such slow gear for major research.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30776180</id>
	<title>Re:Hm. Their eyetrackers are not that good.</title>
	<author>Anonymous</author>
	<datestamp>1263588360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Full disclosure as above - I own a company that resells eye tracking technology from a number of manufacturers, have recently written a game controlled by voice and eye gaze control only in conjunction with a large University which led to a widely acknowledged and popular white paper and are currently undergoing preliminary investigations into creating a full suite of games and educational tools using eye tracking for disabled users - therefore I think I am reasonably to put my two penny's worth in.</p><p>Using gaze interaction as an input device has many problems which are dependant on the application, and the users ability, the most common of which is the 'Midas touch' which causes issues with interfaces when you are say trying to select something - if you set eye gaze software up to accept maybe a 1 second pause as a moust click or confirmation this means that your eyes cannot rest on the screen in any location for more than a second without the system regarding it as a mouse click, not exactly ideal! In some cases this can be useful - see this video of House of the Dead being played with autofire on and where you look you shoot... http://www.youtube.com/watch?v=lGehsY7pcrc The Midas effect leads to a lot of design issues, and is only one of the hurdles Apple or anyone else has to overcome. For example with a keyboard or even a mouse device you have anywhere from 5 or (many) more buttons or ways of entering some input - with eye gaze you have one, your eyes.</p><p>As for the statement above from the vision researcher I am surprised they haven't heard of Tobii, as Tobii as the worlds largest eye tracking manufacturer, with more units in the field and more academic papers written using their kit than any of the other brands this seems odd! It is also worth pointing out that Tobii, along with other manufacturers already produce tablet PC's controlled using eye gaze for disabled users, allowing them to operate lights and items in their home, communicate via a speech module and learn and interact - you can see some of this technology here : http://www.tobii.com/assistive\_technology/home.aspx but the issue with a full PC interface is much more demanding. In a accessability product you have a custom interface and software limited to the functionality you can support - a little different from doing anything from playing Modern Warfare 2 to creating a Powerpoint presentation!</p><p>As for the comment regarding the speed of the systems our friend is right in some ways - the Tobii systems are 60hz or 120hz, whereas SR Research go up to 2000hz and other manufactuers 500hz and 100hz etc. The difference is the application. As he (she?) say for VISION RESEARCH high speeds are often required as people are measuring micro saccadic eye movement (saccades are the movement of your eye between two points where you stop and focus - which is called fixating) as this can be used to look into the psyche of the sub conscious mind, look for optical defects, memory recall etc and so on. With regards to creating a user interface this amount of data simply is not needed. Most PC or gaming screens refresh at 59hz or 60hz and therefore capturing 2 sets of data for every frame is more than enough, if for example you need to click a button on screen if you can do this in 0.005sec or 0.08sec then Mr.PC user you will not know the difference! For more advanced gaming systems where you may be using 100hz or 200hz frame rates (and we have done testing with this on 60hz systems amongst others) the users reactions are still very easily captured and translated to screen as gaming requires reactions, thought processes and the 'what do I do next reflex'. In research a lot of the time you are trying to measure subconscious process through the eye movement, not so with a PC or gaming interface - you need to think what to do next and you don't do that in 0.005sec! Academic studies have shown that you only start prcoessing things you see after 40ms-200ms (or a 'frame rate' of between 5-25 frames per second...)....</p><p>I rest my case!</p></htmltext>
<tokenext>Full disclosure as above - I own a company that resells eye tracking technology from a number of manufacturers , have recently written a game controlled by voice and eye gaze control only in conjunction with a large University which led to a widely acknowledged and popular white paper and are currently undergoing preliminary investigations into creating a full suite of games and educational tools using eye tracking for disabled users - therefore I think I am reasonably to put my two penny 's worth in.Using gaze interaction as an input device has many problems which are dependant on the application , and the users ability , the most common of which is the 'Midas touch ' which causes issues with interfaces when you are say trying to select something - if you set eye gaze software up to accept maybe a 1 second pause as a moust click or confirmation this means that your eyes can not rest on the screen in any location for more than a second without the system regarding it as a mouse click , not exactly ideal !
In some cases this can be useful - see this video of House of the Dead being played with autofire on and where you look you shoot... http : //www.youtube.com/watch ? v = lGehsY7pcrc The Midas effect leads to a lot of design issues , and is only one of the hurdles Apple or anyone else has to overcome .
For example with a keyboard or even a mouse device you have anywhere from 5 or ( many ) more buttons or ways of entering some input - with eye gaze you have one , your eyes.As for the statement above from the vision researcher I am surprised they have n't heard of Tobii , as Tobii as the worlds largest eye tracking manufacturer , with more units in the field and more academic papers written using their kit than any of the other brands this seems odd !
It is also worth pointing out that Tobii , along with other manufacturers already produce tablet PC 's controlled using eye gaze for disabled users , allowing them to operate lights and items in their home , communicate via a speech module and learn and interact - you can see some of this technology here : http : //www.tobii.com/assistive \ _technology/home.aspx but the issue with a full PC interface is much more demanding .
In a accessability product you have a custom interface and software limited to the functionality you can support - a little different from doing anything from playing Modern Warfare 2 to creating a Powerpoint presentation ! As for the comment regarding the speed of the systems our friend is right in some ways - the Tobii systems are 60hz or 120hz , whereas SR Research go up to 2000hz and other manufactuers 500hz and 100hz etc .
The difference is the application .
As he ( she ?
) say for VISION RESEARCH high speeds are often required as people are measuring micro saccadic eye movement ( saccades are the movement of your eye between two points where you stop and focus - which is called fixating ) as this can be used to look into the psyche of the sub conscious mind , look for optical defects , memory recall etc and so on .
With regards to creating a user interface this amount of data simply is not needed .
Most PC or gaming screens refresh at 59hz or 60hz and therefore capturing 2 sets of data for every frame is more than enough , if for example you need to click a button on screen if you can do this in 0.005sec or 0.08sec then Mr.PC user you will not know the difference !
For more advanced gaming systems where you may be using 100hz or 200hz frame rates ( and we have done testing with this on 60hz systems amongst others ) the users reactions are still very easily captured and translated to screen as gaming requires reactions , thought processes and the 'what do I do next reflex' .
In research a lot of the time you are trying to measure subconscious process through the eye movement , not so with a PC or gaming interface - you need to think what to do next and you do n't do that in 0.005sec !
Academic studies have shown that you only start prcoessing things you see after 40ms-200ms ( or a 'frame rate ' of between 5-25 frames per second... ) ....I rest my case !</tokentext>
<sentencetext>Full disclosure as above - I own a company that resells eye tracking technology from a number of manufacturers, have recently written a game controlled by voice and eye gaze control only in conjunction with a large University which led to a widely acknowledged and popular white paper and are currently undergoing preliminary investigations into creating a full suite of games and educational tools using eye tracking for disabled users - therefore I think I am reasonably to put my two penny's worth in.Using gaze interaction as an input device has many problems which are dependant on the application, and the users ability, the most common of which is the 'Midas touch' which causes issues with interfaces when you are say trying to select something - if you set eye gaze software up to accept maybe a 1 second pause as a moust click or confirmation this means that your eyes cannot rest on the screen in any location for more than a second without the system regarding it as a mouse click, not exactly ideal!
In some cases this can be useful - see this video of House of the Dead being played with autofire on and where you look you shoot... http://www.youtube.com/watch?v=lGehsY7pcrc The Midas effect leads to a lot of design issues, and is only one of the hurdles Apple or anyone else has to overcome.
For example with a keyboard or even a mouse device you have anywhere from 5 or (many) more buttons or ways of entering some input - with eye gaze you have one, your eyes.As for the statement above from the vision researcher I am surprised they haven't heard of Tobii, as Tobii as the worlds largest eye tracking manufacturer, with more units in the field and more academic papers written using their kit than any of the other brands this seems odd!
It is also worth pointing out that Tobii, along with other manufacturers already produce tablet PC's controlled using eye gaze for disabled users, allowing them to operate lights and items in their home, communicate via a speech module and learn and interact - you can see some of this technology here : http://www.tobii.com/assistive\_technology/home.aspx but the issue with a full PC interface is much more demanding.
In a accessability product you have a custom interface and software limited to the functionality you can support - a little different from doing anything from playing Modern Warfare 2 to creating a Powerpoint presentation!As for the comment regarding the speed of the systems our friend is right in some ways - the Tobii systems are 60hz or 120hz, whereas SR Research go up to 2000hz and other manufactuers 500hz and 100hz etc.
The difference is the application.
As he (she?
) say for VISION RESEARCH high speeds are often required as people are measuring micro saccadic eye movement (saccades are the movement of your eye between two points where you stop and focus - which is called fixating) as this can be used to look into the psyche of the sub conscious mind, look for optical defects, memory recall etc and so on.
With regards to creating a user interface this amount of data simply is not needed.
Most PC or gaming screens refresh at 59hz or 60hz and therefore capturing 2 sets of data for every frame is more than enough, if for example you need to click a button on screen if you can do this in 0.005sec or 0.08sec then Mr.PC user you will not know the difference!
For more advanced gaming systems where you may be using 100hz or 200hz frame rates (and we have done testing with this on 60hz systems amongst others) the users reactions are still very easily captured and translated to screen as gaming requires reactions, thought processes and the 'what do I do next reflex'.
In research a lot of the time you are trying to measure subconscious process through the eye movement, not so with a PC or gaming interface - you need to think what to do next and you don't do that in 0.005sec!
Academic studies have shown that you only start prcoessing things you see after 40ms-200ms (or a 'frame rate' of between 5-25 frames per second...)....I rest my case!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30901990</id>
	<title>Re:I don't think he gets it</title>
	<author>ModestRobert</author>
	<datestamp>1264505640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Touch screens are better and cheaper than eye tracking for most users, most of the time: <a href="http://thinkeyetracking.com/Blog/?p=402" title="thinkeyetracking.com" rel="nofollow">http://thinkeyetracking.com/Blog/?p=402</a> [thinkeyetracking.com]</htmltext>
<tokenext>Touch screens are better and cheaper than eye tracking for most users , most of the time : http : //thinkeyetracking.com/Blog/ ? p = 402 [ thinkeyetracking.com ]</tokentext>
<sentencetext>Touch screens are better and cheaper than eye tracking for most users, most of the time: http://thinkeyetracking.com/Blog/?p=402 [thinkeyetracking.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757492</id>
	<title>Re:Damn! Steve Jobs marketing tactic seems to. . .</title>
	<author>Anonymous</author>
	<datestamp>1263382980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>He doesn't make things for pod-people, he makes them for programmers who are sick and tired of crappy user interfaces.  Even Tivo, which is the best DVR by far, is a crap product compared to most of the things Apple makes.  I am constantly thinking to myself "why did anyone make something like this, I could do way better" when I use non-Apple products.

I think that the software designers at Scientifica Atlantica, for example, need to kill themselves out of shame.  They make products that are an embarrassment to our entire profession.  At least if the DVRs that they make for Time Warner are any indication of things.</htmltext>
<tokenext>He does n't make things for pod-people , he makes them for programmers who are sick and tired of crappy user interfaces .
Even Tivo , which is the best DVR by far , is a crap product compared to most of the things Apple makes .
I am constantly thinking to myself " why did anyone make something like this , I could do way better " when I use non-Apple products .
I think that the software designers at Scientifica Atlantica , for example , need to kill themselves out of shame .
They make products that are an embarrassment to our entire profession .
At least if the DVRs that they make for Time Warner are any indication of things .</tokentext>
<sentencetext>He doesn't make things for pod-people, he makes them for programmers who are sick and tired of crappy user interfaces.
Even Tivo, which is the best DVR by far, is a crap product compared to most of the things Apple makes.
I am constantly thinking to myself "why did anyone make something like this, I could do way better" when I use non-Apple products.
I think that the software designers at Scientifica Atlantica, for example, need to kill themselves out of shame.
They make products that are an embarrassment to our entire profession.
At least if the DVRs that they make for Time Warner are any indication of things.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756406</id>
	<title>Re:Obligatory joke</title>
	<author>Anonymous</author>
	<datestamp>1263378060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have a sense of humor, mods.  That's a decent pun playing off the Apple trolls.</p></htmltext>
<tokenext>Have a sense of humor , mods .
That 's a decent pun playing off the Apple trolls .</tokentext>
<sentencetext>Have a sense of humor, mods.
That's a decent pun playing off the Apple trolls.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756104</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756088</id>
	<title>the Eye-pod?</title>
	<author>Em Emalb</author>
	<datestamp>1263376620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Too soon?</p></htmltext>
<tokenext>Too soon ?</tokentext>
<sentencetext>Too soon?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756442</id>
	<title>apple + tablet + eye tracking = !(kindle)</title>
	<author>dijjnn</author>
	<datestamp>1263378180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>They're going to build an ebook reader app for their rumored tablet to kill the kindle &amp; dominate the market. as Ramanujan once said for a famous one line proof, "Behold."</p></htmltext>
<tokenext>They 're going to build an ebook reader app for their rumored tablet to kill the kindle &amp; dominate the market .
as Ramanujan once said for a famous one line proof , " Behold .
"</tokentext>
<sentencetext>They're going to build an ebook reader app for their rumored tablet to kill the kindle &amp; dominate the market.
as Ramanujan once said for a famous one line proof, "Behold.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762944</id>
	<title>Re:That has never stopped them</title>
	<author>Anonymous</author>
	<datestamp>1263477480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The iPhone has multi-gesture apps because Apple first came to the broad market with such a device.  People will build software to what hardware manufacturers make popular, ont the other way around.</p></div><p>Actually. There was a (another Swedish) company that made multi-gesture phones sometime in the 90's. Their phone worked by using optical censors inside the frame of the screen (you didnt have to actually touch the screen), but the general idea was the same. They never got their production flow working, but they sold quite a few very expensive phones and got a lot of buzz in Swedish media. Their phone, unlike iPhone, worked during bad weather and you didn't have take of your gloves in cold weather. With a larger home market they might have succeeded.</p></div>
	</htmltext>
<tokenext>The iPhone has multi-gesture apps because Apple first came to the broad market with such a device .
People will build software to what hardware manufacturers make popular , ont the other way around.Actually .
There was a ( another Swedish ) company that made multi-gesture phones sometime in the 90 's .
Their phone worked by using optical censors inside the frame of the screen ( you didnt have to actually touch the screen ) , but the general idea was the same .
They never got their production flow working , but they sold quite a few very expensive phones and got a lot of buzz in Swedish media .
Their phone , unlike iPhone , worked during bad weather and you did n't have take of your gloves in cold weather .
With a larger home market they might have succeeded .</tokentext>
<sentencetext>The iPhone has multi-gesture apps because Apple first came to the broad market with such a device.
People will build software to what hardware manufacturers make popular, ont the other way around.Actually.
There was a (another Swedish) company that made multi-gesture phones sometime in the 90's.
Their phone worked by using optical censors inside the frame of the screen (you didnt have to actually touch the screen), but the general idea was the same.
They never got their production flow working, but they sold quite a few very expensive phones and got a lot of buzz in Swedish media.
Their phone, unlike iPhone, worked during bad weather and you didn't have take of your gloves in cold weather.
With a larger home market they might have succeeded.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757046</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30763800</id>
	<title>I can see the benefits of this</title>
	<author>RogueWarrior65</author>
	<datestamp>1263483420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can see this being useful in addition to a mouse/trackpad.  Quite often I'll be working with a lot of windows or clickable content on the screen and I can look at the widget I want to click on faster than I can get my cursor over to it.  I'd want to be able to turn it off quickly though.</p></htmltext>
<tokenext>I can see this being useful in addition to a mouse/trackpad .
Quite often I 'll be working with a lot of windows or clickable content on the screen and I can look at the widget I want to click on faster than I can get my cursor over to it .
I 'd want to be able to turn it off quickly though .</tokentext>
<sentencetext>I can see this being useful in addition to a mouse/trackpad.
Quite often I'll be working with a lot of windows or clickable content on the screen and I can look at the widget I want to click on faster than I can get my cursor over to it.
I'd want to be able to turn it off quickly though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757934</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>bill\_mcgonigle</author>
	<datestamp>1263385140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>It would be possible, but tricky. </i></p><p>Maybe they could hire back some of the control hysteresis experts they fired from the ATG group before writing OSX.  System 7 really got these things right.</p></htmltext>
<tokenext>It would be possible , but tricky .
Maybe they could hire back some of the control hysteresis experts they fired from the ATG group before writing OSX .
System 7 really got these things right .</tokentext>
<sentencetext>It would be possible, but tricky.
Maybe they could hire back some of the control hysteresis experts they fired from the ATG group before writing OSX.
System 7 really got these things right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762574</id>
	<title>Re:Give me my computer glasses?</title>
	<author>Kareya</author>
	<datestamp>1263472560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe add tracking to something like this?<br>
<a href="http://www.youtube.com/watch?v=3C9TI5SrTkM" title="youtube.com" rel="nofollow">Youtube from CES</a> [youtube.com] <br>
<a href="http://www.lumus-optical.com/" title="lumus-optical.com" rel="nofollow">Makers of the glasses in video</a> [lumus-optical.com]</htmltext>
<tokenext>Maybe add tracking to something like this ?
Youtube from CES [ youtube.com ] Makers of the glasses in video [ lumus-optical.com ]</tokentext>
<sentencetext>Maybe add tracking to something like this?
Youtube from CES [youtube.com] 
Makers of the glasses in video [lumus-optical.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756170</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756104</id>
	<title>Obligatory joke</title>
	<author>Anonymous</author>
	<datestamp>1263376680000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can see how Apple's marketing department would be interested in "gays tracking".</p></htmltext>
<tokenext>I can see how Apple 's marketing department would be interested in " gays tracking " .</tokentext>
<sentencetext>I can see how Apple's marketing department would be interested in "gays tracking".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30758550</id>
	<title>Re:You know what I've always wanted?</title>
	<author>Blakey Rat</author>
	<datestamp>1263387480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You *always* look at the text box while you're typing?</p><p>Man, my text would be flying all over the place with that setup. IM pops up, I keep typing in Word while I read the IM, suddenly I'm confusing my friend with big words and my dissertation contains the phrase "'sup bud?"</p></htmltext>
<tokenext>You * always * look at the text box while you 're typing ? Man , my text would be flying all over the place with that setup .
IM pops up , I keep typing in Word while I read the IM , suddenly I 'm confusing my friend with big words and my dissertation contains the phrase " 'sup bud ?
"</tokentext>
<sentencetext>You *always* look at the text box while you're typing?Man, my text would be flying all over the place with that setup.
IM pops up, I keep typing in Word while I read the IM, suddenly I'm confusing my friend with big words and my dissertation contains the phrase "'sup bud?
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756354</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756258</id>
	<title>Re:the Eye-pod?</title>
	<author>Z00L00K</author>
	<datestamp>1263377400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Eye-tracking tech could be incorporated in places where you want to see what people really are looking at.</p><p>I imagine that the "nature film" industry would be interested to figure out how to maximize their outcome.</p></htmltext>
<tokenext>Eye-tracking tech could be incorporated in places where you want to see what people really are looking at.I imagine that the " nature film " industry would be interested to figure out how to maximize their outcome .</tokentext>
<sentencetext>Eye-tracking tech could be incorporated in places where you want to see what people really are looking at.I imagine that the "nature film" industry would be interested to figure out how to maximize their outcome.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756856</id>
	<title>insensitive clods!</title>
	<author>xch13fx</author>
	<datestamp>1263380100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I have a lazy eye =(</htmltext>
<tokenext>I have a lazy eye = (</tokentext>
<sentencetext>I have a lazy eye =(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757856</id>
	<title>it's too soon, BUT</title>
	<author>recharged95</author>
	<datestamp>1263384720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>eye-tracking linked with auto scrolling would be nice. as well as zooming (which would finally rid us of this multi-touch nonsense!)
<br>
<br>
<br>
Just that a. Apple doesn't really know how to do it right (they may have an idea, but will fail), and the hardware is still not there...</htmltext>
<tokenext>eye-tracking linked with auto scrolling would be nice .
as well as zooming ( which would finally rid us of this multi-touch nonsense !
) Just that a. Apple does n't really know how to do it right ( they may have an idea , but will fail ) , and the hardware is still not there.. .</tokentext>
<sentencetext>eye-tracking linked with auto scrolling would be nice.
as well as zooming (which would finally rid us of this multi-touch nonsense!
)



Just that a. Apple doesn't really know how to do it right (they may have an idea, but will fail), and the hardware is still not there...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756758</id>
	<title>Irritating technology</title>
	<author>Anonymous</author>
	<datestamp>1263379620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I had a Canon Elan with eye tracking. Worst camera I ever owned. The problem with it was my eye wouldn't be lined up the same each time I used the camera so it was always off. I found myself trying to reposition my whole head to line it up for focusing. What a joke. I'm sure it's better after all these years but it's likely to be far more trouble than it's worth and little more than a gimmick at best.</p></htmltext>
<tokenext>I had a Canon Elan with eye tracking .
Worst camera I ever owned .
The problem with it was my eye would n't be lined up the same each time I used the camera so it was always off .
I found myself trying to reposition my whole head to line it up for focusing .
What a joke .
I 'm sure it 's better after all these years but it 's likely to be far more trouble than it 's worth and little more than a gimmick at best .</tokentext>
<sentencetext>I had a Canon Elan with eye tracking.
Worst camera I ever owned.
The problem with it was my eye wouldn't be lined up the same each time I used the camera so it was always off.
I found myself trying to reposition my whole head to line it up for focusing.
What a joke.
I'm sure it's better after all these years but it's likely to be far more trouble than it's worth and little more than a gimmick at best.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757994</id>
	<title>enables dynamic high resolution</title>
	<author>markjhood2003</author>
	<datestamp>1263385440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Humans are only able to perceive fine detail directly along the gaze vector: peripheral vision is mostly restricted to general shapes, colors, and motion.  So a rendering system, like a FPS game, that tracked the gaze vector could determine where in the 3D scene a user's gaze was directed, and render the geometry and textures enclosed by the cone centered around that vector to a very fine degree of precision while leaving the rest of the scene very coarse.  The user would perceive that high degree of detail everywhere as the eye scans the display frame by frame while the system is actually rendering many fewer polygons and pixels.</htmltext>
<tokenext>Humans are only able to perceive fine detail directly along the gaze vector : peripheral vision is mostly restricted to general shapes , colors , and motion .
So a rendering system , like a FPS game , that tracked the gaze vector could determine where in the 3D scene a user 's gaze was directed , and render the geometry and textures enclosed by the cone centered around that vector to a very fine degree of precision while leaving the rest of the scene very coarse .
The user would perceive that high degree of detail everywhere as the eye scans the display frame by frame while the system is actually rendering many fewer polygons and pixels .</tokentext>
<sentencetext>Humans are only able to perceive fine detail directly along the gaze vector: peripheral vision is mostly restricted to general shapes, colors, and motion.
So a rendering system, like a FPS game, that tracked the gaze vector could determine where in the 3D scene a user's gaze was directed, and render the geometry and textures enclosed by the cone centered around that vector to a very fine degree of precision while leaving the rest of the scene very coarse.
The user would perceive that high degree of detail everywhere as the eye scans the display frame by frame while the system is actually rendering many fewer polygons and pixels.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30758498</id>
	<title>Nothing</title>
	<author>ascari</author>
	<datestamp>1263387300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What will Apple do with it? "Not a damn thing" would be my guess, at least not in this decade. They just bought the technology so nobody else would, just in case.</htmltext>
<tokenext>What will Apple do with it ?
" Not a damn thing " would be my guess , at least not in this decade .
They just bought the technology so nobody else would , just in case .</tokentext>
<sentencetext>What will Apple do with it?
"Not a damn thing" would be my guess, at least not in this decade.
They just bought the technology so nobody else would, just in case.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756806</id>
	<title>Learn your computing history</title>
	<author>Anonymous</author>
	<datestamp>1263379860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>'What better flourish to a career that began with the popularisation of windows, icons, mouse and pointer than to usurp them all?'</i></p><p>So we're to assume from this that Steve Jobs (and by extension Apple, the company he co-founded) didn't do anything worth speaking of before the Lisa?</p></htmltext>
<tokenext>'What better flourish to a career that began with the popularisation of windows , icons , mouse and pointer than to usurp them all ?
'So we 're to assume from this that Steve Jobs ( and by extension Apple , the company he co-founded ) did n't do anything worth speaking of before the Lisa ?</tokentext>
<sentencetext>'What better flourish to a career that began with the popularisation of windows, icons, mouse and pointer than to usurp them all?
'So we're to assume from this that Steve Jobs (and by extension Apple, the company he co-founded) didn't do anything worth speaking of before the Lisa?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762334</id>
	<title>Tobii or not Tobii, that is the question.</title>
	<author>Rational</author>
	<datestamp>1263469200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll get my coat...</p></htmltext>
<tokenext>I 'll get my coat.. .</tokentext>
<sentencetext>I'll get my coat...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756566</id>
	<title>Re:You know what I've always wanted?</title>
	<author>Anonymous</author>
	<datestamp>1263378720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Yeah, clearly something stole the focus and changed your font to retarded.</p></htmltext>
<tokenext>Yeah , clearly something stole the focus and changed your font to retarded .</tokentext>
<sentencetext>Yeah, clearly something stole the focus and changed your font to retarded.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756354</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756542</id>
	<title>Re:Swedish Eye-Tracking</title>
	<author>tmosley</author>
	<datestamp>1263378600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, it actually only works on you.</htmltext>
<tokenext>No , it actually only works on you .</tokentext>
<sentencetext>No, it actually only works on you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756646</id>
	<title>Re:I don't think he gets it</title>
	<author>Nos.</author>
	<datestamp>1263379080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Point is, they aren't changing the existing system, merely adding onto it.</p></div></blockquote><p>Exactly, if nothing else this becomes an accessibility option for people who can't use traditional devices.  There are numerous conditions that would prevent people from using a mouse and/or keyboard, where accurate useable eyetracking could help out a lot.  As a father of two boys with Duchenne Muscular Dystrophy, anything that can help them remain interactive longer is great.</p></div>
	</htmltext>
<tokenext>Point is , they are n't changing the existing system , merely adding onto it.Exactly , if nothing else this becomes an accessibility option for people who ca n't use traditional devices .
There are numerous conditions that would prevent people from using a mouse and/or keyboard , where accurate useable eyetracking could help out a lot .
As a father of two boys with Duchenne Muscular Dystrophy , anything that can help them remain interactive longer is great .</tokentext>
<sentencetext>Point is, they aren't changing the existing system, merely adding onto it.Exactly, if nothing else this becomes an accessibility option for people who can't use traditional devices.
There are numerous conditions that would prevent people from using a mouse and/or keyboard, where accurate useable eyetracking could help out a lot.
As a father of two boys with Duchenne Muscular Dystrophy, anything that can help them remain interactive longer is great.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756206</id>
	<title>Not Apple-like</title>
	<author>Anonymous</author>
	<datestamp>1263377100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I don't really think that Apple will use eye tracking... yet. Why? Because there aren't enough existing products out there. The vast majority of Apple's products show up when there are 1 or 2 other early products out there that Apple can improve on. Eye-tracking isn't used in any major way yet and so I don't think Apple will use it quite yet.</htmltext>
<tokenext>I do n't really think that Apple will use eye tracking... yet. Why ?
Because there are n't enough existing products out there .
The vast majority of Apple 's products show up when there are 1 or 2 other early products out there that Apple can improve on .
Eye-tracking is n't used in any major way yet and so I do n't think Apple will use it quite yet .</tokentext>
<sentencetext>I don't really think that Apple will use eye tracking... yet. Why?
Because there aren't enough existing products out there.
The vast majority of Apple's products show up when there are 1 or 2 other early products out there that Apple can improve on.
Eye-tracking isn't used in any major way yet and so I don't think Apple will use it quite yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756682</id>
	<title>Here's to white men...</title>
	<author>Anonymous</author>
	<datestamp>1263379260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The research lab I work at bought a Tobii system recently.  During our pilot gaze study we discovered it had a strong tendency to only track white men.  In fact, it only worked on white men.  Our theory goes, white men were the individuals programming and testing the unit.</p></htmltext>
<tokenext>The research lab I work at bought a Tobii system recently .
During our pilot gaze study we discovered it had a strong tendency to only track white men .
In fact , it only worked on white men .
Our theory goes , white men were the individuals programming and testing the unit .</tokentext>
<sentencetext>The research lab I work at bought a Tobii system recently.
During our pilot gaze study we discovered it had a strong tendency to only track white men.
In fact, it only worked on white men.
Our theory goes, white men were the individuals programming and testing the unit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</id>
	<title>I don't think he gets it</title>
	<author>Monkeedude1212</author>
	<datestamp>1263377040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>'What better flourish to a career that began with the popularisation of windows, icons, mouse and pointer than to usurp them all?'"</p><p>Eye tracking technology doesn't usurp ANY of that. If anything, eyetracking technology makes windows and icons more useful, since those are designed to hold your attention for the short span that you need them.</p><p>And don't think that this technology would ever replace the mouse. You need a mouse for gaming, amongst many things. One such annoying technology around today is rollover ads. Our eyes often make tiny glances at colours and items that grab our attention.</p><p>Point is, they aren't changing the existing system, merely adding onto it.</p></htmltext>
<tokenext>'What better flourish to a career that began with the popularisation of windows , icons , mouse and pointer than to usurp them all ?
' " Eye tracking technology does n't usurp ANY of that .
If anything , eyetracking technology makes windows and icons more useful , since those are designed to hold your attention for the short span that you need them.And do n't think that this technology would ever replace the mouse .
You need a mouse for gaming , amongst many things .
One such annoying technology around today is rollover ads .
Our eyes often make tiny glances at colours and items that grab our attention.Point is , they are n't changing the existing system , merely adding onto it .</tokentext>
<sentencetext>'What better flourish to a career that began with the popularisation of windows, icons, mouse and pointer than to usurp them all?
'"Eye tracking technology doesn't usurp ANY of that.
If anything, eyetracking technology makes windows and icons more useful, since those are designed to hold your attention for the short span that you need them.And don't think that this technology would ever replace the mouse.
You need a mouse for gaming, amongst many things.
One such annoying technology around today is rollover ads.
Our eyes often make tiny glances at colours and items that grab our attention.Point is, they aren't changing the existing system, merely adding onto it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757878</id>
	<title>Re:I don't think he gets it</title>
	<author>bill\_mcgonigle</author>
	<datestamp>1263384900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>Point is, they aren't changing the existing system, merely adding onto it.</i></p><p>Right, I think I've posted here before wishing for a system that allows you to switch window focus with eye tracking - especially useful in a multi-monitor setup (I always get hosed up with that).</p><p>But $7500 gear isn't the way to do this.  Stereo cheap-ass CMOS 'webcam' sensors on the sides of the monitor and a whole bunch of GPU number crunching should do the work just fine (and also get us video conferencing where you can look at the 'center' of the screen (through still more processing) without really having to put any cameras into the screen.</p><p>Cheap hardware + massive image processing seems to be winning nearly every fight.</p></htmltext>
<tokenext>Point is , they are n't changing the existing system , merely adding onto it.Right , I think I 've posted here before wishing for a system that allows you to switch window focus with eye tracking - especially useful in a multi-monitor setup ( I always get hosed up with that ) .But $ 7500 gear is n't the way to do this .
Stereo cheap-ass CMOS 'webcam ' sensors on the sides of the monitor and a whole bunch of GPU number crunching should do the work just fine ( and also get us video conferencing where you can look at the 'center ' of the screen ( through still more processing ) without really having to put any cameras into the screen.Cheap hardware + massive image processing seems to be winning nearly every fight .</tokentext>
<sentencetext>Point is, they aren't changing the existing system, merely adding onto it.Right, I think I've posted here before wishing for a system that allows you to switch window focus with eye tracking - especially useful in a multi-monitor setup (I always get hosed up with that).But $7500 gear isn't the way to do this.
Stereo cheap-ass CMOS 'webcam' sensors on the sides of the monitor and a whole bunch of GPU number crunching should do the work just fine (and also get us video conferencing where you can look at the 'center' of the screen (through still more processing) without really having to put any cameras into the screen.Cheap hardware + massive image processing seems to be winning nearly every fight.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762122</id>
	<title>WIMPout</title>
	<author>Badaxe</author>
	<datestamp>1263465600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sorry, andylim, the acronym WIMP stands for 'windows, icons, menus and pointer', not 'windows, icons, mouse and pointer'.  A common misconception, but wrong - take it from someone who was there.</htmltext>
<tokenext>Sorry , andylim , the acronym WIMP stands for 'windows , icons , menus and pointer ' , not 'windows , icons , mouse and pointer' .
A common misconception , but wrong - take it from someone who was there .</tokentext>
<sentencetext>Sorry, andylim, the acronym WIMP stands for 'windows, icons, menus and pointer', not 'windows, icons, mouse and pointer'.
A common misconception, but wrong - take it from someone who was there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30764988</id>
	<title>So I herd you liek "i".</title>
	<author>Anonymous</author>
	<datestamp>1263487500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So we took an Eye and put an i innit, iEye, ay caramba.</p></htmltext>
<tokenext>So we took an Eye and put an i innit , iEye , ay caramba .</tokentext>
<sentencetext>So we took an Eye and put an i innit, iEye, ay caramba.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756354</id>
	<title>You know what I've always wanted?</title>
	<author>royallthefourth</author>
	<datestamp>1263377880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><tt>I hate it when I look at a field and start typing only to find out that something else has focus. This happens to me in every GUI I've ever used and if a webcam with gaze vectoring can fix that I'd really like it.</tt></htmltext>
<tokenext>I hate it when I look at a field and start typing only to find out that something else has focus .
This happens to me in every GUI I 've ever used and if a webcam with gaze vectoring can fix that I 'd really like it .</tokentext>
<sentencetext>I hate it when I look at a field and start typing only to find out that something else has focus.
This happens to me in every GUI I've ever used and if a webcam with gaze vectoring can fix that I'd really like it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757008</id>
	<title>Just see it off by a little bit...</title>
	<author>gsgriffin</author>
	<datestamp>1263380760000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>I can imagine how the pointer moving ever so slightly away from where you are looking causes you to try to move your focus to where the cursor now is causing a cascading effect of chasing the cursor that is just out of focus and moving.  It will eventually cause us all to have spastic eye movements constantly circling the page.  That will be fun!</htmltext>
<tokenext>I can imagine how the pointer moving ever so slightly away from where you are looking causes you to try to move your focus to where the cursor now is causing a cascading effect of chasing the cursor that is just out of focus and moving .
It will eventually cause us all to have spastic eye movements constantly circling the page .
That will be fun !</tokentext>
<sentencetext>I can imagine how the pointer moving ever so slightly away from where you are looking causes you to try to move your focus to where the cursor now is causing a cascading effect of chasing the cursor that is just out of focus and moving.
It will eventually cause us all to have spastic eye movements constantly circling the page.
That will be fun!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757152</id>
	<title>Aggro phone?</title>
	<author>e2d2</author>
	<datestamp>1263381420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What the fuck are YOU looking at?</p></htmltext>
<tokenext>What the fuck are YOU looking at ?</tokentext>
<sentencetext>What the fuck are YOU looking at?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756538</id>
	<title>Re:the Eye-pod?</title>
	<author>icebike</author>
	<datestamp>1263378600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Not only too soon but too expensive.</p><p>Tobii (the Swedish company in question) has products that start at $7500 bucks per unit.<br><a href="http://www.tobii.com/corporate/eye\_tracking/our\_technology.aspx" title="tobii.com">http://www.tobii.com/corporate/eye\_tracking/our\_technology.aspx</a> [tobii.com]</p><p>Further, all of their devices require custom installations.<br><a href="http://www.tobii.com/market\_research\_usability/products\_services/eye\_tracking\_hardware/tobii\_x120\_eye\_tracker.aspx" title="tobii.com">http://www.tobii.com/market\_research\_usability/products\_services/eye\_tracking\_hardware/tobii\_x120\_eye\_tracker.aspx</a> [tobii.com]</p><p>Although they claim it works with eyeglasses in the real world that does not work due to the narrow range of tints and prescriptions that can be handled.</p></htmltext>
<tokenext>Not only too soon but too expensive.Tobii ( the Swedish company in question ) has products that start at $ 7500 bucks per unit.http : //www.tobii.com/corporate/eye \ _tracking/our \ _technology.aspx [ tobii.com ] Further , all of their devices require custom installations.http : //www.tobii.com/market \ _research \ _usability/products \ _services/eye \ _tracking \ _hardware/tobii \ _x120 \ _eye \ _tracker.aspx [ tobii.com ] Although they claim it works with eyeglasses in the real world that does not work due to the narrow range of tints and prescriptions that can be handled .</tokentext>
<sentencetext>Not only too soon but too expensive.Tobii (the Swedish company in question) has products that start at $7500 bucks per unit.http://www.tobii.com/corporate/eye\_tracking/our\_technology.aspx [tobii.com]Further, all of their devices require custom installations.http://www.tobii.com/market\_research\_usability/products\_services/eye\_tracking\_hardware/tobii\_x120\_eye\_tracker.aspx [tobii.com]Although they claim it works with eyeglasses in the real world that does not work due to the narrow range of tints and prescriptions that can be handled.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757174</id>
	<title>Damn!  Steve Jobs marketing tactic seems to. . .</title>
	<author>Fantastic Lad</author>
	<datestamp>1263381540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So these days, in order for Steve Jobs to to market effectively, he needs to. . .</p><p>1. Sit down and really <i>think</i> before jumping.<br>2. Repackage old technology with sensible user interfaces and thus change the world.<br>3. Do nothing new for a few years.<br>4. Announce nothing.<br>5. Let the world speculate with wet-dream anticipation until it infects even a decidedly biased anti-Mac forum like Slashdot.<br>6. Do nothing.<br>7. Do more nothing.<br>8. Release some more old technology with a sensible user interface and make everybody orgasm.  Again.<br>9. And yes, Profit.</p><p>The man is either brilliant or the rest of us are just really slow.</p><p>And while I admire Jobs for being able to see, I can't stand Apple stuff.  It's all designed for pod people.  The part I can't reconcile is that he sees that people really ARE from pods and rather than swim against that tide, instead makes baby toys and rakes in the 'Wow'.</p><p>-FL</p></htmltext>
<tokenext>So these days , in order for Steve Jobs to to market effectively , he needs to .
. .1 .
Sit down and really think before jumping.2 .
Repackage old technology with sensible user interfaces and thus change the world.3 .
Do nothing new for a few years.4 .
Announce nothing.5 .
Let the world speculate with wet-dream anticipation until it infects even a decidedly biased anti-Mac forum like Slashdot.6 .
Do nothing.7 .
Do more nothing.8 .
Release some more old technology with a sensible user interface and make everybody orgasm .
Again.9. And yes , Profit.The man is either brilliant or the rest of us are just really slow.And while I admire Jobs for being able to see , I ca n't stand Apple stuff .
It 's all designed for pod people .
The part I ca n't reconcile is that he sees that people really ARE from pods and rather than swim against that tide , instead makes baby toys and rakes in the 'Wow'.-FL</tokentext>
<sentencetext>So these days, in order for Steve Jobs to to market effectively, he needs to.
. .1.
Sit down and really think before jumping.2.
Repackage old technology with sensible user interfaces and thus change the world.3.
Do nothing new for a few years.4.
Announce nothing.5.
Let the world speculate with wet-dream anticipation until it infects even a decidedly biased anti-Mac forum like Slashdot.6.
Do nothing.7.
Do more nothing.8.
Release some more old technology with a sensible user interface and make everybody orgasm.
Again.9. And yes, Profit.The man is either brilliant or the rest of us are just really slow.And while I admire Jobs for being able to see, I can't stand Apple stuff.
It's all designed for pod people.
The part I can't reconcile is that he sees that people really ARE from pods and rather than swim against that tide, instead makes baby toys and rakes in the 'Wow'.-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756574</id>
	<title>In my opinion, it can mean only one thing....</title>
	<author>Anonymous</author>
	<datestamp>1263378720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/Autostereoscopy" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Autostereoscopy</a> [wikipedia.org]</p><p>The webcam already on top of most apple products will be used to track the eye of the user and adjust the display accordingly.</p><p>MacOS 3D anybody?</p></htmltext>
<tokenext>http : //en.wikipedia.org/wiki/Autostereoscopy [ wikipedia.org ] The webcam already on top of most apple products will be used to track the eye of the user and adjust the display accordingly.MacOS 3D anybody ?</tokentext>
<sentencetext>http://en.wikipedia.org/wiki/Autostereoscopy [wikipedia.org]The webcam already on top of most apple products will be used to track the eye of the user and adjust the display accordingly.MacOS 3D anybody?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756966</id>
	<title>Get that pointer out of the way!!</title>
	<author>gsgriffin</author>
	<datestamp>1263380580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Will be the shout of everyone trying to read a document and having the cursor automatically and constantly position itself right in the center of your vision.  You be begging for the mouse to get that out of your way.</htmltext>
<tokenext>Will be the shout of everyone trying to read a document and having the cursor automatically and constantly position itself right in the center of your vision .
You be begging for the mouse to get that out of your way .</tokentext>
<sentencetext>Will be the shout of everyone trying to read a document and having the cursor automatically and constantly position itself right in the center of your vision.
You be begging for the mouse to get that out of your way.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759746</id>
	<title>Re:Give me my computer glasses?</title>
	<author>dangitman</author>
	<datestamp>1263393900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Then you could navigate with voice commands, gestures and eye movements.</p></div><p>Psssh. That's nothing new. New Yorkers have been navigating that way for decades.</p></div>
	</htmltext>
<tokenext>Then you could navigate with voice commands , gestures and eye movements.Psssh .
That 's nothing new .
New Yorkers have been navigating that way for decades .</tokentext>
<sentencetext>Then you could navigate with voice commands, gestures and eye movements.Psssh.
That's nothing new.
New Yorkers have been navigating that way for decades.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756170</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756550</id>
	<title>I just had a terrible thought...</title>
	<author>mcgrew</author>
	<datestamp>1263378600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They're going to have flashy, blinkey, animated ads that follow your eye movements, making sure you can't take your eyes off of them without looking away from the screen.</p><p>I hope the make it so you can shut the eye tracking down. As to the mouse, I can see an eye-controlled cursor in the future. I, for one, would be happy to have the mouse replaced; I get "mouse elbow" if I'm at the computer too long.</p></htmltext>
<tokenext>They 're going to have flashy , blinkey , animated ads that follow your eye movements , making sure you ca n't take your eyes off of them without looking away from the screen.I hope the make it so you can shut the eye tracking down .
As to the mouse , I can see an eye-controlled cursor in the future .
I , for one , would be happy to have the mouse replaced ; I get " mouse elbow " if I 'm at the computer too long .</tokentext>
<sentencetext>They're going to have flashy, blinkey, animated ads that follow your eye movements, making sure you can't take your eyes off of them without looking away from the screen.I hope the make it so you can shut the eye tracking down.
As to the mouse, I can see an eye-controlled cursor in the future.
I, for one, would be happy to have the mouse replaced; I get "mouse elbow" if I'm at the computer too long.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756596</id>
	<title>Accessibility</title>
	<author>Anonymous</author>
	<datestamp>1263378840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Tablet with built-in iSight camera + OS supported eye-tracking = accessible computing/media/network tool for people with little or no manual abilities. If it actually uses the iSight and not a head-mounted tracker, that's a large benefit in terms of ease of use &amp; maintenance.</p></htmltext>
<tokenext>Tablet with built-in iSight camera + OS supported eye-tracking = accessible computing/media/network tool for people with little or no manual abilities .
If it actually uses the iSight and not a head-mounted tracker , that 's a large benefit in terms of ease of use &amp; maintenance .</tokentext>
<sentencetext>Tablet with built-in iSight camera + OS supported eye-tracking = accessible computing/media/network tool for people with little or no manual abilities.
If it actually uses the iSight and not a head-mounted tracker, that's a large benefit in terms of ease of use &amp; maintenance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759068</id>
	<title>Re:I don't think he gets it</title>
	<author>AmberBlackCat</author>
	<datestamp>1263389820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The absolute coolest use for this in games would have to be video game characters (especially enemies) that know when you're looking at them, and when you're not...</htmltext>
<tokenext>The absolute coolest use for this in games would have to be video game characters ( especially enemies ) that know when you 're looking at them , and when you 're not.. .</tokentext>
<sentencetext>The absolute coolest use for this in games would have to be video game characters (especially enemies) that know when you're looking at them, and when you're not...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756382</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756504</id>
	<title>Videoconferencing</title>
	<author>Dracker</author>
	<datestamp>1263378480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>One of the big challenges in videoconferencing is the illusion that the subject, who is looking at your face on the screen, appears as if he or she isn't making eye contact with you, as the camera is not located in the middle of the screen.  While this may seem minor at first glance (ha ha), it's actually a pretty important issue in videoconferencing, with significant demand for software that corrects it.
<br> <br>
A "gaze vector" is exactly the kind of information software would need to "correct" the illusion, to make it seem like the subject does have eye contact.  I bet Apple is going to incorporate eye contact correction tech for videoconferencing in its products.</htmltext>
<tokenext>One of the big challenges in videoconferencing is the illusion that the subject , who is looking at your face on the screen , appears as if he or she is n't making eye contact with you , as the camera is not located in the middle of the screen .
While this may seem minor at first glance ( ha ha ) , it 's actually a pretty important issue in videoconferencing , with significant demand for software that corrects it .
A " gaze vector " is exactly the kind of information software would need to " correct " the illusion , to make it seem like the subject does have eye contact .
I bet Apple is going to incorporate eye contact correction tech for videoconferencing in its products .</tokentext>
<sentencetext>One of the big challenges in videoconferencing is the illusion that the subject, who is looking at your face on the screen, appears as if he or she isn't making eye contact with you, as the camera is not located in the middle of the screen.
While this may seem minor at first glance (ha ha), it's actually a pretty important issue in videoconferencing, with significant demand for software that corrects it.
A "gaze vector" is exactly the kind of information software would need to "correct" the illusion, to make it seem like the subject does have eye contact.
I bet Apple is going to incorporate eye contact correction tech for videoconferencing in its products.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756668</id>
	<title>2 meanings of "eye tracking"</title>
	<author>radianity</author>
	<datestamp>1263379200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You can track where the eyes are looking (i.e. the intersection of the eye gaze direction with the surface of the screen), but this typically involves a lot of calibration, and often more than one camera, just to make it reliable. Even if it's reliable, it's horrible to use - they have these on display at conventions all the time, and they're generally used for checking if advertising works.

The other is to track the position of eyes in an image and a rough direction of where they're looking. You can then use this information to augment the image captured from the camera to make it look like the eyes are looking at the camera (when in fact they were looking at the screen, as in video-conferencing). I suspect this would be the more likely technology to make it into a tablet/laptop.</htmltext>
<tokenext>You can track where the eyes are looking ( i.e .
the intersection of the eye gaze direction with the surface of the screen ) , but this typically involves a lot of calibration , and often more than one camera , just to make it reliable .
Even if it 's reliable , it 's horrible to use - they have these on display at conventions all the time , and they 're generally used for checking if advertising works .
The other is to track the position of eyes in an image and a rough direction of where they 're looking .
You can then use this information to augment the image captured from the camera to make it look like the eyes are looking at the camera ( when in fact they were looking at the screen , as in video-conferencing ) .
I suspect this would be the more likely technology to make it into a tablet/laptop .</tokentext>
<sentencetext>You can track where the eyes are looking (i.e.
the intersection of the eye gaze direction with the surface of the screen), but this typically involves a lot of calibration, and often more than one camera, just to make it reliable.
Even if it's reliable, it's horrible to use - they have these on display at conventions all the time, and they're generally used for checking if advertising works.
The other is to track the position of eyes in an image and a rough direction of where they're looking.
You can then use this information to augment the image captured from the camera to make it look like the eyes are looking at the camera (when in fact they were looking at the screen, as in video-conferencing).
I suspect this would be the more likely technology to make it into a tablet/laptop.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756540</id>
	<title>Didn't work for Tiger Woods</title>
	<author>Anonymous</author>
	<datestamp>1263378600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh wait, you said  Swedish Eye-Tracking Technology? I thought you said  Swedish Eye-Candy Technology.</p><p>Never mind.</p></htmltext>
<tokenext>Oh wait , you said Swedish Eye-Tracking Technology ?
I thought you said Swedish Eye-Candy Technology.Never mind .</tokentext>
<sentencetext>Oh wait, you said  Swedish Eye-Tracking Technology?
I thought you said  Swedish Eye-Candy Technology.Never mind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756862</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>noidentity</author>
	<datestamp>1263380160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Clicking" could be done by blinking twice, or blinking slowly.

</p><p>Calibration could be fine-tuned on-the-fly by assuming the user is looking at the center of buttons or links he's "clicking" (for ones with large hit areas, it could skip adjustment). I wouldn't be surprised if this idea were patented already, given that it's obvious.</p></htmltext>
<tokenext>" Clicking " could be done by blinking twice , or blinking slowly .
Calibration could be fine-tuned on-the-fly by assuming the user is looking at the center of buttons or links he 's " clicking " ( for ones with large hit areas , it could skip adjustment ) .
I would n't be surprised if this idea were patented already , given that it 's obvious .</tokentext>
<sentencetext>"Clicking" could be done by blinking twice, or blinking slowly.
Calibration could be fine-tuned on-the-fly by assuming the user is looking at the center of buttons or links he's "clicking" (for ones with large hit areas, it could skip adjustment).
I wouldn't be surprised if this idea were patented already, given that it's obvious.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30902018</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>ModestRobert</author>
	<datestamp>1264506000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Eye trackers have an inherent inaccuracy because the eyes are always moving, this makes eye trackers about as accurate a a finger: <a href="http://thinkeyetracking.com/Blog/?p=402" title="thinkeyetracking.com" rel="nofollow">http://thinkeyetracking.com/Blog/?p=402</a> [thinkeyetracking.com]</htmltext>
<tokenext>Eye trackers have an inherent inaccuracy because the eyes are always moving , this makes eye trackers about as accurate a a finger : http : //thinkeyetracking.com/Blog/ ? p = 402 [ thinkeyetracking.com ]</tokentext>
<sentencetext>Eye trackers have an inherent inaccuracy because the eyes are always moving, this makes eye trackers about as accurate a a finger: http://thinkeyetracking.com/Blog/?p=402 [thinkeyetracking.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756204</id>
	<title>Two words:</title>
	<author>GungaDan</author>
	<datestamp>1263377100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bikini Team.</p></htmltext>
<tokenext>Bikini Team .</tokentext>
<sentencetext>Bikini Team.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30763296</id>
	<title>Re:Swedish Eye-Tracking</title>
	<author>Anonymous</author>
	<datestamp>1263480420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I'm not Swedish. Am I immune to this technology?</p></div><p>No. This technology was developed in Sweden by Swedisch researchers and works on everyone.<br>It uses the basics of human psychology in combination with modern information technology and latest results in computer vision.<br>Lookaboob was tested on 374 male test subjects observing natural, realistic scenes in Sweden with moving objects like scathly clothed women.<br>The software could track and predict the eye movement to 99.9998 percent accuracy.</p></div>
	</htmltext>
<tokenext>I 'm not Swedish .
Am I immune to this technology ? No .
This technology was developed in Sweden by Swedisch researchers and works on everyone.It uses the basics of human psychology in combination with modern information technology and latest results in computer vision.Lookaboob was tested on 374 male test subjects observing natural , realistic scenes in Sweden with moving objects like scathly clothed women.The software could track and predict the eye movement to 99.9998 percent accuracy .</tokentext>
<sentencetext>I'm not Swedish.
Am I immune to this technology?No.
This technology was developed in Sweden by Swedisch researchers and works on everyone.It uses the basics of human psychology in combination with modern information technology and latest results in computer vision.Lookaboob was tested on 374 male test subjects observing natural, realistic scenes in Sweden with moving objects like scathly clothed women.The software could track and predict the eye movement to 99.9998 percent accuracy.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757498</id>
	<title>Re:Swedish Eye-Tracking</title>
	<author>podstava175</author>
	<datestamp>1263383040000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>      <a href="http://1001podarok.com.ua/" title="1001podarok.com.ua" rel="nofollow">http://1001podarok.com.ua/</a> [1001podarok.com.ua]</htmltext>
<tokenext>http : //1001podarok.com.ua/ [ 1001podarok.com.ua ]</tokentext>
<sentencetext>      http://1001podarok.com.ua/ [1001podarok.com.ua]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757128</id>
	<title>Re:Give me my computer glasses?</title>
	<author>Rockoon</author>
	<datestamp>1263381240000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p> wired to a set of LCD glasses</p> </div><p>
Are you still young enough to focus on things less than an inch from your eye? I suggest that you actually try it. You'll probably be surprised that you can't. This technology would have been here a decade ago if there was a mass market for it. There isn't.</p></div>
	</htmltext>
<tokenext>wired to a set of LCD glasses Are you still young enough to focus on things less than an inch from your eye ?
I suggest that you actually try it .
You 'll probably be surprised that you ca n't .
This technology would have been here a decade ago if there was a mass market for it .
There is n't .</tokentext>
<sentencetext> wired to a set of LCD glasses 
Are you still young enough to focus on things less than an inch from your eye?
I suggest that you actually try it.
You'll probably be surprised that you can't.
This technology would have been here a decade ago if there was a mass market for it.
There isn't.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756170</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759856</id>
	<title>Re:You know what I've always wanted?</title>
	<author>FelixNZ</author>
	<datestamp>1263394860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ohh yeah baby. I Take off my Wizard hat and robe.</htmltext>
<tokenext>Ohh yeah baby .
I Take off my Wizard hat and robe .</tokentext>
<sentencetext>Ohh yeah baby.
I Take off my Wizard hat and robe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756354</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756230</id>
	<title>Advt</title>
	<author>narsiman</author>
	<datestamp>1263377220000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>Left to Google, you would have a  subtle ad show up around the point of vision on your browser.<br>Microsoft - sorry i cant think evil today.<br>Yahoo would just keep the patent on a shelf and implement some unwanted feature three years after the patent expires.<br>Apple - i just dont know but I know that i will love it !!</p></htmltext>
<tokenext>Left to Google , you would have a subtle ad show up around the point of vision on your browser.Microsoft - sorry i cant think evil today.Yahoo would just keep the patent on a shelf and implement some unwanted feature three years after the patent expires.Apple - i just dont know but I know that i will love it !
!</tokentext>
<sentencetext>Left to Google, you would have a  subtle ad show up around the point of vision on your browser.Microsoft - sorry i cant think evil today.Yahoo would just keep the patent on a shelf and implement some unwanted feature three years after the patent expires.Apple - i just dont know but I know that i will love it !
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30761182</id>
	<title>eye tracking enables a 3D desktop</title>
	<author>viridari</author>
	<datestamp>1263408240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm sure we all remember this demonstration from a couple of years ago using Wiimote hacking:<br><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw" title="youtube.com">http://www.youtube.com/watch?v=Jd3-eiid-Uw</a> [youtube.com]</p><p>Get rid of the clunky IR hardware, track eye movement directly, and you've got the kind of potential for desktop sexiness that only The Steve could bring us.</p></htmltext>
<tokenext>I 'm sure we all remember this demonstration from a couple of years ago using Wiimote hacking : http : //www.youtube.com/watch ? v = Jd3-eiid-Uw [ youtube.com ] Get rid of the clunky IR hardware , track eye movement directly , and you 've got the kind of potential for desktop sexiness that only The Steve could bring us .</tokentext>
<sentencetext>I'm sure we all remember this demonstration from a couple of years ago using Wiimote hacking:http://www.youtube.com/watch?v=Jd3-eiid-Uw [youtube.com]Get rid of the clunky IR hardware, track eye movement directly, and you've got the kind of potential for desktop sexiness that only The Steve could bring us.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757842</id>
	<title>This interface will make me disabled.</title>
	<author>FiloEleven</author>
	<datestamp>1263384660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have <a href="http://en.wikipedia.org/wiki/Pathologic\_nystagmus" title="wikipedia.org">nystagmus</a> [wikipedia.org], which means that my eyes constantly wiggle though I perceive an unmoving image.  I bet that an onscreen pointer calculated by my gaze vector would be in constant motion and therefore unusable or at least very difficult for me.</p><p>I say this not in complaint, merely in observation.  I'm sure this won't be adopted in the near future, and who knows if it will catch on once it's developed?  But as someone who never before had to concern himself with being physically able to access things, it is an interesting shift in perspective.</p><p>Here's hoping that mice or touch will remain supported for the new disabled =)</p></htmltext>
<tokenext>I have nystagmus [ wikipedia.org ] , which means that my eyes constantly wiggle though I perceive an unmoving image .
I bet that an onscreen pointer calculated by my gaze vector would be in constant motion and therefore unusable or at least very difficult for me.I say this not in complaint , merely in observation .
I 'm sure this wo n't be adopted in the near future , and who knows if it will catch on once it 's developed ?
But as someone who never before had to concern himself with being physically able to access things , it is an interesting shift in perspective.Here 's hoping that mice or touch will remain supported for the new disabled = )</tokentext>
<sentencetext>I have nystagmus [wikipedia.org], which means that my eyes constantly wiggle though I perceive an unmoving image.
I bet that an onscreen pointer calculated by my gaze vector would be in constant motion and therefore unusable or at least very difficult for me.I say this not in complaint, merely in observation.
I'm sure this won't be adopted in the near future, and who knows if it will catch on once it's developed?
But as someone who never before had to concern himself with being physically able to access things, it is an interesting shift in perspective.Here's hoping that mice or touch will remain supported for the new disabled =)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756782</id>
	<title>At last!</title>
	<author>Anonymous</author>
	<datestamp>1263379740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe this technology can be used to let me finally catch up with those little floaty things in my eyes that keep getting away every time I try to look at them.</p></htmltext>
<tokenext>Maybe this technology can be used to let me finally catch up with those little floaty things in my eyes that keep getting away every time I try to look at them .</tokentext>
<sentencetext>Maybe this technology can be used to let me finally catch up with those little floaty things in my eyes that keep getting away every time I try to look at them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756492</id>
	<title>Re:Swedish Eye-Tracking</title>
	<author>Anonymous</author>
	<datestamp>1263378420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have been tracking Swedish eyes for a while now, and other body parts of their female volleyball team.</p></htmltext>
<tokenext>I have been tracking Swedish eyes for a while now , and other body parts of their female volleyball team .</tokentext>
<sentencetext>I have been tracking Swedish eyes for a while now, and other body parts of their female volleyball team.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756594</id>
	<title>Shall we buy these gadgets at Eye-Kea?</title>
	<author>OmniGeek</author>
	<datestamp>1263378840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Eye-eye, sir!</p></htmltext>
<tokenext>Eye-eye , sir !</tokentext>
<sentencetext>Eye-eye, sir!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756088</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762176</id>
	<title>Eye tracking is for advertising</title>
	<author>perpenso</author>
	<datestamp>1263466380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Eye tracking is not just a potential user interface tool, it is also an advertising tool. Advertising may even be eye tracking's primary use.  Verifying that you looked at an ad and recording how long it held your attention is useful information for an advertiser.  Also consider how ads are typically priced, either by some large number of impressions or by actual clicks.  For impressions these are unconfirmed impressions.  They may have been inserted into a web page but there is no confirmation that they were actually noticed.  With eye tracking a third pricing option may be introduced, one for confirmed impressions where the ad held the user's focus for some minimum time duration.<br> <br>

--<br>
<a href="http://www.perpenso.com/calc/" title="perpenso.com" rel="nofollow">Perpenso Calc</a> [perpenso.com] for iPhone and iPod touch, scientific and bill/tip calculator, fractions, complex numbers, RPN</htmltext>
<tokenext>Eye tracking is not just a potential user interface tool , it is also an advertising tool .
Advertising may even be eye tracking 's primary use .
Verifying that you looked at an ad and recording how long it held your attention is useful information for an advertiser .
Also consider how ads are typically priced , either by some large number of impressions or by actual clicks .
For impressions these are unconfirmed impressions .
They may have been inserted into a web page but there is no confirmation that they were actually noticed .
With eye tracking a third pricing option may be introduced , one for confirmed impressions where the ad held the user 's focus for some minimum time duration .
-- Perpenso Calc [ perpenso.com ] for iPhone and iPod touch , scientific and bill/tip calculator , fractions , complex numbers , RPN</tokentext>
<sentencetext>Eye tracking is not just a potential user interface tool, it is also an advertising tool.
Advertising may even be eye tracking's primary use.
Verifying that you looked at an ad and recording how long it held your attention is useful information for an advertiser.
Also consider how ads are typically priced, either by some large number of impressions or by actual clicks.
For impressions these are unconfirmed impressions.
They may have been inserted into a web page but there is no confirmation that they were actually noticed.
With eye tracking a third pricing option may be introduced, one for confirmed impressions where the ad held the user's focus for some minimum time duration.
--
Perpenso Calc [perpenso.com] for iPhone and iPod touch, scientific and bill/tip calculator, fractions, complex numbers, RPN</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756394</id>
	<title>The answer is obvious, really...</title>
	<author>Anonymous</author>
	<datestamp>1263378000000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>I mean, what else would you do with Swedish Eye-Tracking technology?  Track Swedish Eyes, obviously...</p></htmltext>
<tokenext>I mean , what else would you do with Swedish Eye-Tracking technology ?
Track Swedish Eyes , obviously.. .</tokentext>
<sentencetext>I mean, what else would you do with Swedish Eye-Tracking technology?
Track Swedish Eyes, obviously...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756226</id>
	<title>Another innovation of course</title>
	<author>Anonymous</author>
	<datestamp>1263377220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>Having invented the home computer, the mouse, the GUI, the portable music player, the multitouch screen, the Unix kernel and the mobile telephone, Apple now invents eye tracking. Pay no attention to those Swedish guys in the corner and put your hands together for yet another amazing Apple innovation, personally created by Steve Jobs, the smartest man in the world. Thank you Steve!! I love you!! Please, take some more of my money.</htmltext>
<tokenext>Having invented the home computer , the mouse , the GUI , the portable music player , the multitouch screen , the Unix kernel and the mobile telephone , Apple now invents eye tracking .
Pay no attention to those Swedish guys in the corner and put your hands together for yet another amazing Apple innovation , personally created by Steve Jobs , the smartest man in the world .
Thank you Steve ! !
I love you ! !
Please , take some more of my money .</tokentext>
<sentencetext>Having invented the home computer, the mouse, the GUI, the portable music player, the multitouch screen, the Unix kernel and the mobile telephone, Apple now invents eye tracking.
Pay no attention to those Swedish guys in the corner and put your hands together for yet another amazing Apple innovation, personally created by Steve Jobs, the smartest man in the world.
Thank you Steve!!
I love you!!
Please, take some more of my money.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756170</id>
	<title>Give me my computer glasses?</title>
	<author>Anonymous</author>
	<datestamp>1263376980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Not sure if this technology would apply to it but I've always wanted a computer with main unit, say the size of a cell phone, wired to a set of LCD glasses (preferably transparent so you could see whats going on around you while using it).  Then you could navigate with voice commands, gestures and eye movements.<br>
<br>
Though with multi-touch coming these days you could have multiple mouse icons and use eye movement and mouse movement on the same computer or instead eliminate the mouse and never have to take your hands off the keyboard to navigate (yes some of us use computers for more than porn).<br>
<br>
Just my $0.02</htmltext>
<tokenext>Not sure if this technology would apply to it but I 've always wanted a computer with main unit , say the size of a cell phone , wired to a set of LCD glasses ( preferably transparent so you could see whats going on around you while using it ) .
Then you could navigate with voice commands , gestures and eye movements .
Though with multi-touch coming these days you could have multiple mouse icons and use eye movement and mouse movement on the same computer or instead eliminate the mouse and never have to take your hands off the keyboard to navigate ( yes some of us use computers for more than porn ) .
Just my $ 0.02</tokentext>
<sentencetext>Not sure if this technology would apply to it but I've always wanted a computer with main unit, say the size of a cell phone, wired to a set of LCD glasses (preferably transparent so you could see whats going on around you while using it).
Then you could navigate with voice commands, gestures and eye movements.
Though with multi-touch coming these days you could have multiple mouse icons and use eye movement and mouse movement on the same computer or instead eliminate the mouse and never have to take your hands off the keyboard to navigate (yes some of us use computers for more than porn).
Just my $0.02</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30761882</id>
	<title>Re:</title>
	<author>clint999</author>
	<datestamp>1263461400000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><blockquote><div><p>Yes, Apple may be first in the broad market, but there has been multi-touch for a very long time in many electronics, but generally it faded out by the start of the '90s. On the other hand, eye tracking isn't used hardly at all, in anything. Basically, Apple revived dead technology (Captive touchscreens and multi-touch) to make their phone.</p></div></blockquote></div>
	</htmltext>
<tokenext>Yes , Apple may be first in the broad market , but there has been multi-touch for a very long time in many electronics , but generally it faded out by the start of the '90s .
On the other hand , eye tracking is n't used hardly at all , in anything .
Basically , Apple revived dead technology ( Captive touchscreens and multi-touch ) to make their phone .</tokentext>
<sentencetext>Yes, Apple may be first in the broad market, but there has been multi-touch for a very long time in many electronics, but generally it faded out by the start of the '90s.
On the other hand, eye tracking isn't used hardly at all, in anything.
Basically, Apple revived dead technology (Captive touchscreens and multi-touch) to make their phone.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30768042</id>
	<title>Re:</title>
	<author>clint999</author>
	<datestamp>1263497400000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><b>Absolutes and ignorance are not a good mix.  There are plenty of iPhone and Wii games that make very effective use of accelerometers.</b></htmltext>
<tokenext>Absolutes and ignorance are not a good mix .
There are plenty of iPhone and Wii games that make very effective use of accelerometers .</tokentext>
<sentencetext>Absolutes and ignorance are not a good mix.
There are plenty of iPhone and Wii games that make very effective use of accelerometers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757770</id>
	<title>A Better Auto-scroll...</title>
	<author>ShinyBrowncoat</author>
	<datestamp>1263384300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>With eye-tracking, you can do away with the painful auto-scrolling on mobile/PDA eBook reader software and just have the page advance when (or a few seconds after) your eye gets to the last line of the page...</htmltext>
<tokenext>With eye-tracking , you can do away with the painful auto-scrolling on mobile/PDA eBook reader software and just have the page advance when ( or a few seconds after ) your eye gets to the last line of the page.. .</tokentext>
<sentencetext>With eye-tracking, you can do away with the painful auto-scrolling on mobile/PDA eBook reader software and just have the page advance when (or a few seconds after) your eye gets to the last line of the page...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756202</id>
	<title>Glasses?</title>
	<author>Anonymous</author>
	<datestamp>1263377100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can't imagine this technology working well with glasses.</p></htmltext>
<tokenext>I ca n't imagine this technology working well with glasses .</tokentext>
<sentencetext>I can't imagine this technology working well with glasses.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30757046</id>
	<title>That has never stopped them</title>
	<author>gsgriffin</author>
	<datestamp>1263380940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>The iPhone has multi-gesture apps because Apple first came to the broad market with such a device.  People will build software to what hardware manufacturers make popular, ont the other way around.</htmltext>
<tokenext>The iPhone has multi-gesture apps because Apple first came to the broad market with such a device .
People will build software to what hardware manufacturers make popular , ont the other way around .</tokentext>
<sentencetext>The iPhone has multi-gesture apps because Apple first came to the broad market with such a device.
People will build software to what hardware manufacturers make popular, ont the other way around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30761428</id>
	<title>Jobs' career didn't start or end with WIMP</title>
	<author>gig</author>
	<datestamp>1263410940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Jobs' was selling personal computers for 6-7 years before WIMP, for 5-6 years before the IBM PC. And since WIMP the object-oriented NeXT tools were used by Tim Berners-Lee to create the World Wide Web, and there was this thing called the iPod which had a whole generation named after it. And after that came a multitouch phone you might have heard of, with both an iPod and a Mac in it. Jobs doesn't need to look for a follow-up to bringing WIMP to consumers.</p><p>And the Apple tablet doesn't need eye-tracking to be interesting. It has the potential to make the IBM/Microsoft PC look like as antique as the typewriter it replaced.</p></htmltext>
<tokenext>Jobs ' was selling personal computers for 6-7 years before WIMP , for 5-6 years before the IBM PC .
And since WIMP the object-oriented NeXT tools were used by Tim Berners-Lee to create the World Wide Web , and there was this thing called the iPod which had a whole generation named after it .
And after that came a multitouch phone you might have heard of , with both an iPod and a Mac in it .
Jobs does n't need to look for a follow-up to bringing WIMP to consumers.And the Apple tablet does n't need eye-tracking to be interesting .
It has the potential to make the IBM/Microsoft PC look like as antique as the typewriter it replaced .</tokentext>
<sentencetext>Jobs' was selling personal computers for 6-7 years before WIMP, for 5-6 years before the IBM PC.
And since WIMP the object-oriented NeXT tools were used by Tim Berners-Lee to create the World Wide Web, and there was this thing called the iPod which had a whole generation named after it.
And after that came a multitouch phone you might have heard of, with both an iPod and a Mac in it.
Jobs doesn't need to look for a follow-up to bringing WIMP to consumers.And the Apple tablet doesn't need eye-tracking to be interesting.
It has the potential to make the IBM/Microsoft PC look like as antique as the typewriter it replaced.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756604</id>
	<title>Re:Eye-tracking is a tricky subject</title>
	<author>querist</author>
	<datestamp>1263378840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>To respond to your second point, and to agree with it...</p><p>SQUIRREL!</p><p>(If you don't get it, see the movie "Up!")</p></htmltext>
<tokenext>To respond to your second point , and to agree with it...SQUIRREL !
( If you do n't get it , see the movie " Up !
" )</tokentext>
<sentencetext>To respond to your second point, and to agree with it...SQUIRREL!
(If you don't get it, see the movie "Up!
")</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759980</id>
	<title>Re:You know what I've always wanted?</title>
	<author>Anonymous</author>
	<datestamp>1263396000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Holy shit, this is brilliant.</htmltext>
<tokenext>Holy shit , this is brilliant .</tokentext>
<sentencetext>Holy shit, this is brilliant.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756768</id>
	<title>I guess you could say it would be...</title>
	<author>HForN</author>
	<datestamp>1263379680000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>An eye for an i.</htmltext>
<tokenext>An eye for an i .</tokentext>
<sentencetext>An eye for an i.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756388</id>
	<title>What they will do.</title>
	<author>Anonymous</author>
	<datestamp>1263378000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They'll get rid of the track pad and you'll use your eyes to point at stuff on the screen. It will be intense.</p></htmltext>
<tokenext>They 'll get rid of the track pad and you 'll use your eyes to point at stuff on the screen .
It will be intense .</tokentext>
<sentencetext>They'll get rid of the track pad and you'll use your eyes to point at stuff on the screen.
It will be intense.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756350</id>
	<title>Why not autofocus applications</title>
	<author>beefnog</author>
	<datestamp>1263377820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>It always seemed to me that the greatest benefit of tracking the position / geometry of a user's eyes would be for determining their focal point. The user will look at your information directly if it's needed, but if it was always in focus they will be less fatigued by constantly changing focal points. In handheld devices this would allow you to glance at your phone by bringing into your field of view without having to take your focus off the road / sidewalk. Refining the technology enough that people could use computers at work without having to have corrective lenses on / in would do wonders.</htmltext>
<tokenext>It always seemed to me that the greatest benefit of tracking the position / geometry of a user 's eyes would be for determining their focal point .
The user will look at your information directly if it 's needed , but if it was always in focus they will be less fatigued by constantly changing focal points .
In handheld devices this would allow you to glance at your phone by bringing into your field of view without having to take your focus off the road / sidewalk .
Refining the technology enough that people could use computers at work without having to have corrective lenses on / in would do wonders .</tokentext>
<sentencetext>It always seemed to me that the greatest benefit of tracking the position / geometry of a user's eyes would be for determining their focal point.
The user will look at your information directly if it's needed, but if it was always in focus they will be less fatigued by constantly changing focal points.
In handheld devices this would allow you to glance at your phone by bringing into your field of view without having to take your focus off the road / sidewalk.
Refining the technology enough that people could use computers at work without having to have corrective lenses on / in would do wonders.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762244</id>
	<title>Re:Hm. Their eyetrackers are not that good.</title>
	<author>Anonymous</author>
	<datestamp>1263467520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What would they use 2000 gaze samples a second for? My computer screen only does 60 Hz, does that mean it's a bad screen?</p><p>For interaction applications, 60 Hz is more than enough. More important is tracking robustness and accuracy, for both of which the Tobii systems are top of the line.</p></htmltext>
<tokenext>What would they use 2000 gaze samples a second for ?
My computer screen only does 60 Hz , does that mean it 's a bad screen ? For interaction applications , 60 Hz is more than enough .
More important is tracking robustness and accuracy , for both of which the Tobii systems are top of the line .</tokentext>
<sentencetext>What would they use 2000 gaze samples a second for?
My computer screen only does 60 Hz, does that mean it's a bad screen?For interaction applications, 60 Hz is more than enough.
More important is tracking robustness and accuracy, for both of which the Tobii systems are top of the line.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756624</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30758408</id>
	<title>3D?</title>
	<author>stms</author>
	<datestamp>1263386940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Wouldn't it be possible to make 3D Images with eye-tracking technology.</htmltext>
<tokenext>Would n't it be possible to make 3D Images with eye-tracking technology .</tokentext>
<sentencetext>Wouldn't it be possible to make 3D Images with eye-tracking technology.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756364</id>
	<title>Re:I don't think he gets it</title>
	<author>tool462</author>
	<datestamp>1263377940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>'One such annoying technology around today is rollover ads. Our eyes often make tiny glances at colours and items that grab our attention.</p></div><p>Maybe they plan to take AdSense to the next level.  You can now set ad billing based on how long someone is actually looking at an ad.</p></div>
	</htmltext>
<tokenext>'One such annoying technology around today is rollover ads .
Our eyes often make tiny glances at colours and items that grab our attention.Maybe they plan to take AdSense to the next level .
You can now set ad billing based on how long someone is actually looking at an ad .</tokentext>
<sentencetext>'One such annoying technology around today is rollover ads.
Our eyes often make tiny glances at colours and items that grab our attention.Maybe they plan to take AdSense to the next level.
You can now set ad billing based on how long someone is actually looking at an ad.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756188</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30762788</id>
	<title>optics axial correction?</title>
	<author>Herve5</author>
	<datestamp>1263475560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can't you solve this just with an optics dealigned wrt the camera CCD?<br>This is the way used, for instance, to get buildings straight while they are imaged from a point where obviously the perspetive would deform them entierely...<br>I think it is called 'axial correction' or something alike in ordinary photo, see for instance <a href="http://www.mir.com.my/rb/photography/hardwares/classics/olympusom1n2/shared/zuiko/htmls/35mmSHIFT.htm" title="mir.com.my">http://www.mir.com.my/rb/photography/hardwares/classics/olympusom1n2/shared/zuiko/htmls/35mmSHIFT.htm</a> [mir.com.my] , by the middle of the page you get impressive examples...<br>(of course this is an hardware solution, so even as a simple one it should probably banned on<nobr> <wbr></nobr>/. )</p></htmltext>
<tokenext>Ca n't you solve this just with an optics dealigned wrt the camera CCD ? This is the way used , for instance , to get buildings straight while they are imaged from a point where obviously the perspetive would deform them entierely...I think it is called 'axial correction ' or something alike in ordinary photo , see for instance http : //www.mir.com.my/rb/photography/hardwares/classics/olympusom1n2/shared/zuiko/htmls/35mmSHIFT.htm [ mir.com.my ] , by the middle of the page you get impressive examples... ( of course this is an hardware solution , so even as a simple one it should probably banned on / .
)</tokentext>
<sentencetext>Can't you solve this just with an optics dealigned wrt the camera CCD?This is the way used, for instance, to get buildings straight while they are imaged from a point where obviously the perspetive would deform them entierely...I think it is called 'axial correction' or something alike in ordinary photo, see for instance http://www.mir.com.my/rb/photography/hardwares/classics/olympusom1n2/shared/zuiko/htmls/35mmSHIFT.htm [mir.com.my] , by the middle of the page you get impressive examples...(of course this is an hardware solution, so even as a simple one it should probably banned on /.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756504</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30756422</id>
	<title>augmented reality?</title>
	<author>prgrmr</author>
	<datestamp>1263378060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If they eye tracking tech interoperats with the built-in web camera so the device sees what you see (not just want part of the device screen you are looking at) this could be used to delivery data about whatever your are seeing.  It could also be used to deliver targeted advertising.</htmltext>
<tokenext>If they eye tracking tech interoperats with the built-in web camera so the device sees what you see ( not just want part of the device screen you are looking at ) this could be used to delivery data about whatever your are seeing .
It could also be used to deliver targeted advertising .</tokentext>
<sentencetext>If they eye tracking tech interoperats with the built-in web camera so the device sees what you see (not just want part of the device screen you are looking at) this could be used to delivery data about whatever your are seeing.
It could also be used to deliver targeted advertising.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_13_2056232.30759970</id>
	<title>A purchase of UNITS?</title>
	<author>KJE</author>
	<datestamp>1263395940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If Apple was seriously interested in this company's tech, they'd have purchased the <b>company</b> and not a couple of <b>units</b>.

I'd say a much more reasonable explanation is that Apple has has a Human Factors Engineering lab where they'd like to track where people are looking when using their products, so they can better place things like menus, icons, and buttons.</htmltext>
<tokenext>If Apple was seriously interested in this company 's tech , they 'd have purchased the company and not a couple of units .
I 'd say a much more reasonable explanation is that Apple has has a Human Factors Engineering lab where they 'd like to track where people are looking when using their products , so they can better place things like menus , icons , and buttons .</tokentext>
<sentencetext>If Apple was seriously interested in this company's tech, they'd have purchased the company and not a couple of units.
I'd say a much more reasonable explanation is that Apple has has a Human Factors Engineering lab where they'd like to track where people are looking when using their products, so they can better place things like menus, icons, and buttons.</sentencetext>
</comment>
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