<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_09_0456232</id>
	<title><em>Duke Nukem Forever</em> Not Dead? (Yes, This Again)</title>
	<author>Soulskill</author>
	<datestamp>1263036060000</datestamp>
	<htmltext>kaychoro writes <i>"There <a href="http://www.tomshardware.com/news/duke-nukem-forever-voice-actor,9369.html">may be hope for <em>Duke Nukem Forever</em></a> (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (<a href="http://magfest.org/">MAGFest</a>) that took place January 1 &ndash; 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding <em>DNF</em>, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about <em>Duke Nukem Forever</em>. No, no, don't be disappointed, read between the lines &mdash; why am I not allowed to talk about it?"'"</i></htmltext>
<tokenext>kaychoro writes " There may be hope for Duke Nukem Forever ( again ) .
'Jon St. John , better known as the voice of Duke Nukem , said some interesting words during a panel discussion at the Music and Games Festival ( MAGFest ) that took place January 1    4 in Alexandria , Virginia , according to Pixel Enemy .
Answering a question from the crowd regarding DNF , St. John said : " ... let me go ahead and tell you right now that I 'm not allowed to talk about Duke Nukem Forever .
No , no , do n't be disappointed , read between the lines    why am I not allowed to talk about it ?
" ' "</tokentext>
<sentencetext>kaychoro writes "There may be hope for Duke Nukem Forever (again).
'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy.
Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever.
No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?
"'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30713596</id>
	<title>Re:You're all drawing the wrong conclusion</title>
	<author>Anonymous</author>
	<datestamp>1263120540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Then why would he say, "don't be disappointed"?</p></htmltext>
<tokenext>Then why would he say , " do n't be disappointed " ?</tokentext>
<sentencetext>Then why would he say, "don't be disappointed"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706954</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30712050</id>
	<title>Re:Of course it's not dead</title>
	<author>Pseudonym</author>
	<datestamp>1263052260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>It seems really wrong for DNF not to be in development.  Long may it remain so!</p></htmltext>
<tokenext>It seems really wrong for DNF not to be in development .
Long may it remain so !</tokentext>
<sentencetext>It seems really wrong for DNF not to be in development.
Long may it remain so!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706368</id>
	<title>Hmm...</title>
	<author>DaVince21</author>
	<datestamp>1263040020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I hope they're planning something good - and something that will actually be released. 3DRealms had plenty of (wasted) chances to release something other than DNF to at least keep some revenue, after all.</p></htmltext>
<tokenext>I hope they 're planning something good - and something that will actually be released .
3DRealms had plenty of ( wasted ) chances to release something other than DNF to at least keep some revenue , after all .</tokentext>
<sentencetext>I hope they're planning something good - and something that will actually be released.
3DRealms had plenty of (wasted) chances to release something other than DNF to at least keep some revenue, after all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706462</id>
	<title>Yeah its the year of Duke Nukem</title>
	<author>Anonymous</author>
	<datestamp>1263041280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yeah Yeah Yeah its the year of Duke Nukem. Its also the Year of Linux. And I hear the Beatles are getting back together, and Johny Carsons taking over the Tonight show again (That Id pay to see)</p></htmltext>
<tokenext>Yeah Yeah Yeah its the year of Duke Nukem .
Its also the Year of Linux .
And I hear the Beatles are getting back together , and Johny Carsons taking over the Tonight show again ( That Id pay to see )</tokentext>
<sentencetext>Yeah Yeah Yeah its the year of Duke Nukem.
Its also the Year of Linux.
And I hear the Beatles are getting back together, and Johny Carsons taking over the Tonight show again (That Id pay to see)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707964</id>
	<title>All I Can Say ...</title>
	<author>rinoid</author>
	<datestamp>1263059760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It better be free, as in FREE! After all the stringing along and broken promises we deserve a happy ending.</htmltext>
<tokenext>It better be free , as in FREE !
After all the stringing along and broken promises we deserve a happy ending .</tokentext>
<sentencetext>It better be free, as in FREE!
After all the stringing along and broken promises we deserve a happy ending.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707552</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Lije Baley</author>
	<datestamp>1263055500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Foolish kid, cooties really do exist.  You'll find out when you get married someday.</p></htmltext>
<tokenext>Foolish kid , cooties really do exist .
You 'll find out when you get married someday .</tokentext>
<sentencetext>Foolish kid, cooties really do exist.
You'll find out when you get married someday.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707806</id>
	<title>Re:Of Course it's Not Dead</title>
	<author>Anonymous</author>
	<datestamp>1263058320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How much is it actually worth?</p><p>I'm 22 and haven't played a Duke Nukem game - I was too young for them when they came out.</p><p>Maybe the intellectual rights are still worth something today, but a large (and growing) segment of the market is simply not that familiar with the property.  May as well start fresh in a few years.</p></htmltext>
<tokenext>How much is it actually worth ? I 'm 22 and have n't played a Duke Nukem game - I was too young for them when they came out.Maybe the intellectual rights are still worth something today , but a large ( and growing ) segment of the market is simply not that familiar with the property .
May as well start fresh in a few years .</tokentext>
<sentencetext>How much is it actually worth?I'm 22 and haven't played a Duke Nukem game - I was too young for them when they came out.Maybe the intellectual rights are still worth something today, but a large (and growing) segment of the market is simply not that familiar with the property.
May as well start fresh in a few years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706486</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708406</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>ThinkWeak</author>
	<datestamp>1263063720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I thought the level creation tools for Duke 3d were great. Even more so, you could combine objects in the level editor to "make" new ones.<br> <br>  Case in point, I recreated my entire high school and played the levels with my friends quite a bit.  I even recreated the gym with basketball hoops made out of a pole, a steel tile, and a bucket. Of course, if I did such a thing these days I would be flagged as a threat and thrown out of school - instead of being praised for using a pseudo-cad system to recreate an entire building complex. Oh how times have changed....<br> <br>Back on topic - I don't expect to see DNF during my lifetime, but I will tell the tale of the game to my son, and his children, so that the legend lives on.</htmltext>
<tokenext>I thought the level creation tools for Duke 3d were great .
Even more so , you could combine objects in the level editor to " make " new ones .
Case in point , I recreated my entire high school and played the levels with my friends quite a bit .
I even recreated the gym with basketball hoops made out of a pole , a steel tile , and a bucket .
Of course , if I did such a thing these days I would be flagged as a threat and thrown out of school - instead of being praised for using a pseudo-cad system to recreate an entire building complex .
Oh how times have changed.... Back on topic - I do n't expect to see DNF during my lifetime , but I will tell the tale of the game to my son , and his children , so that the legend lives on .</tokentext>
<sentencetext>I thought the level creation tools for Duke 3d were great.
Even more so, you could combine objects in the level editor to "make" new ones.
Case in point, I recreated my entire high school and played the levels with my friends quite a bit.
I even recreated the gym with basketball hoops made out of a pole, a steel tile, and a bucket.
Of course, if I did such a thing these days I would be flagged as a threat and thrown out of school - instead of being praised for using a pseudo-cad system to recreate an entire building complex.
Oh how times have changed.... Back on topic - I don't expect to see DNF during my lifetime, but I will tell the tale of the game to my son, and his children, so that the legend lives on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708088</id>
	<title>We need a new story tag ...</title>
	<author>Anonymous</author>
	<datestamp>1263060720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>"Whogivesashit" It's dead. It's not dead. It could be alive. It'll be back shortly. It won't be. *yawn*</htmltext>
<tokenext>" Whogivesashit " It 's dead .
It 's not dead .
It could be alive .
It 'll be back shortly .
It wo n't be .
* yawn *</tokentext>
<sentencetext>"Whogivesashit" It's dead.
It's not dead.
It could be alive.
It'll be back shortly.
It won't be.
*yawn*</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707842</id>
	<title>Re:It just won't..</title>
	<author>Jackie\_Chan\_Fan</author>
	<datestamp>1263058680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Thats tough... neither of them have a soul.</p></htmltext>
<tokenext>Thats tough... neither of them have a soul .</tokentext>
<sentencetext>Thats tough... neither of them have a soul.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30712774</id>
	<title>Re:GRRRROOOAAANNNNN</title>
	<author>Anonymous</author>
	<datestamp>1263062160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Looks like a bunch of 3DRealms fanboys are moderating today, very surprising.</p></htmltext>
<tokenext>Looks like a bunch of 3DRealms fanboys are moderating today , very surprising .</tokentext>
<sentencetext>Looks like a bunch of 3DRealms fanboys are moderating today, very surprising.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706382</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709604</id>
	<title>Re:Oh not again</title>
	<author>TangoMargarine</author>
	<datestamp>1263030960000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Was it really necessary to reproduce the entire scene verbatim? Most Slashdotters would probably know what you were referring to if you had just left it at the first line. And you made me skim the whole thing to see if you had actually changed anything.</htmltext>
<tokenext>Was it really necessary to reproduce the entire scene verbatim ?
Most Slashdotters would probably know what you were referring to if you had just left it at the first line .
And you made me skim the whole thing to see if you had actually changed anything .</tokentext>
<sentencetext>Was it really necessary to reproduce the entire scene verbatim?
Most Slashdotters would probably know what you were referring to if you had just left it at the first line.
And you made me skim the whole thing to see if you had actually changed anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706606</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707062</id>
	<title>Re:Umm...what is Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263050520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The Chinese Democracy album of the games industry!</p><p>Before it came out, the Wiki page for Chinese Democracy (Guns n' Roses album) claimed it  had a status reminiscent of DNF: always promised, never arriving. Well, if there is hope for GnR fans, then surely gamers deserve some hope too?<br>(Besides, my immediate reaction to that reading the "promised, not delivered" thing on Wiki was to think "well, not as bad as DNF" -- turned out Chinese Democracy was actually first mentioned a few months or so before DNF was<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>The Chinese Democracy album of the games industry ! Before it came out , the Wiki page for Chinese Democracy ( Guns n ' Roses album ) claimed it had a status reminiscent of DNF : always promised , never arriving .
Well , if there is hope for GnR fans , then surely gamers deserve some hope too ?
( Besides , my immediate reaction to that reading the " promised , not delivered " thing on Wiki was to think " well , not as bad as DNF " -- turned out Chinese Democracy was actually first mentioned a few months or so before DNF was : )</tokentext>
<sentencetext>The Chinese Democracy album of the games industry!Before it came out, the Wiki page for Chinese Democracy (Guns n' Roses album) claimed it  had a status reminiscent of DNF: always promised, never arriving.
Well, if there is hope for GnR fans, then surely gamers deserve some hope too?
(Besides, my immediate reaction to that reading the "promised, not delivered" thing on Wiki was to think "well, not as bad as DNF" -- turned out Chinese Democracy was actually first mentioned a few months or so before DNF was :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706356</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30711366</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>CAIMLAS</author>
	<datestamp>1263046920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Are you serious?</p><p>I was in my early teens when I started playing Duke3D. I'd played Duke Nukem 2 years prior (it was kid-safe).</p><p>Yeah, the boobies were awesome. But that was just the hook. Yes, the game engine was behind by quite a bit with its sprites. The sinker was the gameplay.</p><p>Weapons the weapons and levels combined really well with each other to form an absolutely incredible multiplayer experience. Trip mines, secret passages, crawl spaces, remote detonator grenades, being able to hear through walls to some degree (you know, like in real life), the jetpack, shrink gun, and so on... there were so many possibilities.</p></htmltext>
<tokenext>Are you serious ? I was in my early teens when I started playing Duke3D .
I 'd played Duke Nukem 2 years prior ( it was kid-safe ) .Yeah , the boobies were awesome .
But that was just the hook .
Yes , the game engine was behind by quite a bit with its sprites .
The sinker was the gameplay.Weapons the weapons and levels combined really well with each other to form an absolutely incredible multiplayer experience .
Trip mines , secret passages , crawl spaces , remote detonator grenades , being able to hear through walls to some degree ( you know , like in real life ) , the jetpack , shrink gun , and so on... there were so many possibilities .</tokentext>
<sentencetext>Are you serious?I was in my early teens when I started playing Duke3D.
I'd played Duke Nukem 2 years prior (it was kid-safe).Yeah, the boobies were awesome.
But that was just the hook.
Yes, the game engine was behind by quite a bit with its sprites.
The sinker was the gameplay.Weapons the weapons and levels combined really well with each other to form an absolutely incredible multiplayer experience.
Trip mines, secret passages, crawl spaces, remote detonator grenades, being able to hear through walls to some degree (you know, like in real life), the jetpack, shrink gun, and so on... there were so many possibilities.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706376</id>
	<title>The King is dead</title>
	<author>Anonymous</author>
	<datestamp>1263040080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Long live the King baby!</p></htmltext>
<tokenext>Long live the King baby !</tokentext>
<sentencetext>Long live the King baby!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706502</id>
	<title>vaporware</title>
	<author>red\_pill1987</author>
	<datestamp>1263041880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>duke nukem looks to reclame his vaporware prize!</htmltext>
<tokenext>duke nukem looks to reclame his vaporware prize !</tokentext>
<sentencetext>duke nukem looks to reclame his vaporware prize!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708344</id>
	<title>Re:DNF???</title>
	<author>Anonymous</author>
	<datestamp>1263063300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I thought DNF stood for "Did Not Finish".</p></div><p>A better racing term would probably be "DNS": Did Not Start.</p></div>
	</htmltext>
<tokenext>I thought DNF stood for " Did Not Finish " .A better racing term would probably be " DNS " : Did Not Start .</tokentext>
<sentencetext>I thought DNF stood for "Did Not Finish".A better racing term would probably be "DNS": Did Not Start.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706896</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709900</id>
	<title>Re:Get her the gift...</title>
	<author>The Archon V2.0</author>
	<datestamp>1263033900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>...that will last forever.</p></div><p>So, on the "things that will last forever that you can give to your girlfriend" scale, where between diamonds and herpes does a preorder for DNF sit?</p></div>
	</htmltext>
<tokenext>...that will last forever.So , on the " things that will last forever that you can give to your girlfriend " scale , where between diamonds and herpes does a preorder for DNF sit ?</tokentext>
<sentencetext> ...that will last forever.So, on the "things that will last forever that you can give to your girlfriend" scale, where between diamonds and herpes does a preorder for DNF sit?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706952</id>
	<title>I'll still buy it...</title>
	<author>distantbody</author>
	<datestamp>1263049140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If only they'd get over their dev hell they could finally bank on their work. I'm sure other die-hard fans don't care too much about the graphics. If they are having another crack at it hopefully they can stop thinking that it has to be perfect. If they could just get duke back for a few hours I'll be satisfied with it. I'm sure they have some good duke one-liners after more than a decade.</htmltext>
<tokenext>If only they 'd get over their dev hell they could finally bank on their work .
I 'm sure other die-hard fans do n't care too much about the graphics .
If they are having another crack at it hopefully they can stop thinking that it has to be perfect .
If they could just get duke back for a few hours I 'll be satisfied with it .
I 'm sure they have some good duke one-liners after more than a decade .</tokentext>
<sentencetext>If only they'd get over their dev hell they could finally bank on their work.
I'm sure other die-hard fans don't care too much about the graphics.
If they are having another crack at it hopefully they can stop thinking that it has to be perfect.
If they could just get duke back for a few hours I'll be satisfied with it.
I'm sure they have some good duke one-liners after more than a decade.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706606</id>
	<title>Oh not again</title>
	<author>Anonymous</author>
	<datestamp>1263043860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Won't this bloody game ever die?!? I feel sorry for the Duke actually, being dragged through this ordeal when he should have been put to rest a long time ago.</p><p><b>The Dead Collector:</b> Bring out yer dead.<br>[a man puts the body of Duke Nukem on the cart]<br><b>Large Man with Dead Body:</b> Here's one.<br><b>The Dead Collector:</b> That'll be ninepence.<br><b>Duke Nukem:</b> I'm not dead.<br><b>The Dead Collector:</b> What?<br><b>Large Man with Dead Body:</b> Nothing. There's your ninepence.<br><b>Duke Nukem:</b> I'm not dead.<br><b>The Dead Collector:</b> 'Ere, he says he's not dead.<br><b>Large Man with Dead Body:</b> Yes he is.<br><b>Duke Nukem:</b> I'm not.<br><b>The Dead Collector:</b> He isn't.<br><b>Large Man with Dead Body:</b> Well, he will be soon, he's very ill.<br><b>Duke Nukem:</b> I'm getting better.<br><b>Large Man with Dead Body:</b> No you're not, you'll be stone dead in a moment.<br><b>The Dead Collector:</b> Well, I can't take him like that. It's against regulations.<br><b>Duke Nukem:</b> I don't want to go on the cart.<br><b>Large Man with Dead Body:</b> Oh, don't be such a baby.<br><b>The Dead Collector:</b> I can't take him.<br><b>Duke Nukem:</b> I feel fine.<br><b>Large Man with Dead Body:</b> Oh, do me a favor.<br><b>The Dead Collector:</b> I can't.<br><b>Large Man with Dead Body:</b> Well, can you hang around for a couple of minutes? He won't be long.<br><b>The Dead Collector:</b> I promised I'd be at the Robinsons'. They've lost nine today.<br><b>Large Man with Dead Body:</b> Well, when's your next round?<br><b>The Dead Collector:</b> Thursday.<br><b>Duke Nukem:</b> I think I'll go for a walk.<br><b>Large Man with Dead Body:</b> You're not fooling anyone, you know. Isn't there anything you could do?<br><b>Duke Nukem:</b> I feel happy. I feel happy.<br>[the Dead Collector glances up and down the street furtively, then silences the Duke with his a whack of his club]<br><b>Large Man with Dead Body:</b> Ah, thank you very much.<br><b>The Dead Collector:</b> Not at all. See you on Thursday.<br><b>Large Man with Dead Body:</b> Right.</p></htmltext>
<tokenext>Wo n't this bloody game ever die ? ! ?
I feel sorry for the Duke actually , being dragged through this ordeal when he should have been put to rest a long time ago.The Dead Collector : Bring out yer dead .
[ a man puts the body of Duke Nukem on the cart ] Large Man with Dead Body : Here 's one.The Dead Collector : That 'll be ninepence.Duke Nukem : I 'm not dead.The Dead Collector : What ? Large Man with Dead Body : Nothing .
There 's your ninepence.Duke Nukem : I 'm not dead.The Dead Collector : 'Ere , he says he 's not dead.Large Man with Dead Body : Yes he is.Duke Nukem : I 'm not.The Dead Collector : He is n't.Large Man with Dead Body : Well , he will be soon , he 's very ill.Duke Nukem : I 'm getting better.Large Man with Dead Body : No you 're not , you 'll be stone dead in a moment.The Dead Collector : Well , I ca n't take him like that .
It 's against regulations.Duke Nukem : I do n't want to go on the cart.Large Man with Dead Body : Oh , do n't be such a baby.The Dead Collector : I ca n't take him.Duke Nukem : I feel fine.Large Man with Dead Body : Oh , do me a favor.The Dead Collector : I ca n't.Large Man with Dead Body : Well , can you hang around for a couple of minutes ?
He wo n't be long.The Dead Collector : I promised I 'd be at the Robinsons' .
They 've lost nine today.Large Man with Dead Body : Well , when 's your next round ? The Dead Collector : Thursday.Duke Nukem : I think I 'll go for a walk.Large Man with Dead Body : You 're not fooling anyone , you know .
Is n't there anything you could do ? Duke Nukem : I feel happy .
I feel happy .
[ the Dead Collector glances up and down the street furtively , then silences the Duke with his a whack of his club ] Large Man with Dead Body : Ah , thank you very much.The Dead Collector : Not at all .
See you on Thursday.Large Man with Dead Body : Right .</tokentext>
<sentencetext>Won't this bloody game ever die?!?
I feel sorry for the Duke actually, being dragged through this ordeal when he should have been put to rest a long time ago.The Dead Collector: Bring out yer dead.
[a man puts the body of Duke Nukem on the cart]Large Man with Dead Body: Here's one.The Dead Collector: That'll be ninepence.Duke Nukem: I'm not dead.The Dead Collector: What?Large Man with Dead Body: Nothing.
There's your ninepence.Duke Nukem: I'm not dead.The Dead Collector: 'Ere, he says he's not dead.Large Man with Dead Body: Yes he is.Duke Nukem: I'm not.The Dead Collector: He isn't.Large Man with Dead Body: Well, he will be soon, he's very ill.Duke Nukem: I'm getting better.Large Man with Dead Body: No you're not, you'll be stone dead in a moment.The Dead Collector: Well, I can't take him like that.
It's against regulations.Duke Nukem: I don't want to go on the cart.Large Man with Dead Body: Oh, don't be such a baby.The Dead Collector: I can't take him.Duke Nukem: I feel fine.Large Man with Dead Body: Oh, do me a favor.The Dead Collector: I can't.Large Man with Dead Body: Well, can you hang around for a couple of minutes?
He won't be long.The Dead Collector: I promised I'd be at the Robinsons'.
They've lost nine today.Large Man with Dead Body: Well, when's your next round?The Dead Collector: Thursday.Duke Nukem: I think I'll go for a walk.Large Man with Dead Body: You're not fooling anyone, you know.
Isn't there anything you could do?Duke Nukem: I feel happy.
I feel happy.
[the Dead Collector glances up and down the street furtively, then silences the Duke with his a whack of his club]Large Man with Dead Body: Ah, thank you very much.The Dead Collector: Not at all.
See you on Thursday.Large Man with Dead Body: Right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707364</id>
	<title>Duke Nukem is Forever...</title>
	<author>Anonymous</author>
	<datestamp>1263053580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>just not for Christmas.</p></htmltext>
<tokenext>just not for Christmas .</tokentext>
<sentencetext>just not for Christmas.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707656</id>
	<title>Re:It's time to kick ass and chew bubble gum</title>
	<author>electricbern</author>
	<datestamp>1263056760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's time to release Duke Nuke Forever and chew bubble gum and there is plenty of gum.</htmltext>
<tokenext>It 's time to release Duke Nuke Forever and chew bubble gum and there is plenty of gum .</tokentext>
<sentencetext>It's time to release Duke Nuke Forever and chew bubble gum and there is plenty of gum.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706632</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>drinkypoo</author>
	<datestamp>1263044460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I found that I could play Quake on most 486-class machines (anything with VLB VGA or better, really) at 512x384 or better. Given Quake's added realism, this was more than enough to kick the shit out of Duke. Duke had personality and a great set of weapons for multiplayer; Quake had the visuals all over Duke, though. If it took a little more machine, it was worth it; most of us had small monitors back then anyway<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I found that I could play Quake on most 486-class machines ( anything with VLB VGA or better , really ) at 512x384 or better .
Given Quake 's added realism , this was more than enough to kick the shit out of Duke .
Duke had personality and a great set of weapons for multiplayer ; Quake had the visuals all over Duke , though .
If it took a little more machine , it was worth it ; most of us had small monitors back then anyway : )</tokentext>
<sentencetext>I found that I could play Quake on most 486-class machines (anything with VLB VGA or better, really) at 512x384 or better.
Given Quake's added realism, this was more than enough to kick the shit out of Duke.
Duke had personality and a great set of weapons for multiplayer; Quake had the visuals all over Duke, though.
If it took a little more machine, it was worth it; most of us had small monitors back then anyway :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706572</id>
	<title>Every Year,</title>
	<author>Higaran</author>
	<datestamp>1263043140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Every Year around christmas or new years some one says something, or some images or vids are put on you tube.  I'm actually really tired of it, I wish they would just put up or shut up already.

I agree with what someone said before, Duke was great when I was growing up, partially because you could give cash to a stripper to show her tits, but there have been about a million FPS games since then.  This game has been in production for what, over a decade? There is NO WAY that it will live up to the hype that has been said about it.  They would need to invent some kind of new gamplay dynamic or something drastic to really make it a great game, and I just don't see it hapening.  I can barely do some 3d modeling but I bet I'll make a Left 4 Dead 2 campaign addon with Duke years before DNF comes out, which now that I think about it acutally sounds like a good idea.</htmltext>
<tokenext>Every Year around christmas or new years some one says something , or some images or vids are put on you tube .
I 'm actually really tired of it , I wish they would just put up or shut up already .
I agree with what someone said before , Duke was great when I was growing up , partially because you could give cash to a stripper to show her tits , but there have been about a million FPS games since then .
This game has been in production for what , over a decade ?
There is NO WAY that it will live up to the hype that has been said about it .
They would need to invent some kind of new gamplay dynamic or something drastic to really make it a great game , and I just do n't see it hapening .
I can barely do some 3d modeling but I bet I 'll make a Left 4 Dead 2 campaign addon with Duke years before DNF comes out , which now that I think about it acutally sounds like a good idea .</tokentext>
<sentencetext>Every Year around christmas or new years some one says something, or some images or vids are put on you tube.
I'm actually really tired of it, I wish they would just put up or shut up already.
I agree with what someone said before, Duke was great when I was growing up, partially because you could give cash to a stripper to show her tits, but there have been about a million FPS games since then.
This game has been in production for what, over a decade?
There is NO WAY that it will live up to the hype that has been said about it.
They would need to invent some kind of new gamplay dynamic or something drastic to really make it a great game, and I just don't see it hapening.
I can barely do some 3d modeling but I bet I'll make a Left 4 Dead 2 campaign addon with Duke years before DNF comes out, which now that I think about it acutally sounds like a good idea.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708480</id>
	<title>The only school project I ever finished..</title>
	<author>Drumpig</author>
	<datestamp>1263064440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In grade 7 we had to design a resort for a school project. The other kids used paper and models, I used the Duke 3D map editor.</p><p>The teacher was so impressed he left the room to go get the principle at which point I grabbed a shotgun and wasted everyone.<br>(no one asked why the resort staff consisted of mostly strippers)</p><p>It was the only school project I ever finished. And the only map I ever finished.</p><p>Duke Nukem Forever!</p></htmltext>
<tokenext>In grade 7 we had to design a resort for a school project .
The other kids used paper and models , I used the Duke 3D map editor.The teacher was so impressed he left the room to go get the principle at which point I grabbed a shotgun and wasted everyone .
( no one asked why the resort staff consisted of mostly strippers ) It was the only school project I ever finished .
And the only map I ever finished.Duke Nukem Forever !</tokentext>
<sentencetext>In grade 7 we had to design a resort for a school project.
The other kids used paper and models, I used the Duke 3D map editor.The teacher was so impressed he left the room to go get the principle at which point I grabbed a shotgun and wasted everyone.
(no one asked why the resort staff consisted of mostly strippers)It was the only school project I ever finished.
And the only map I ever finished.Duke Nukem Forever!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706482</id>
	<title>Damn, I'm lookin'... bad?</title>
	<author>Hurricane78</author>
	<datestamp>1263041700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you listen closely, you hear it say: <a href="http://forums.3drealms.com/vb/showthread.php?t=26044" title="3drealms.com">Kiiiiilll meeeeee....</a> [3drealms.com]</p></htmltext>
<tokenext>If you listen closely , you hear it say : Kiiiiilll meeeeee.... [ 3drealms.com ]</tokentext>
<sentencetext>If you listen closely, you hear it say: Kiiiiilll meeeeee.... [3drealms.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707840</id>
	<title>Re:It's time to kick ass and chew bubble gum</title>
	<author>Anonymous</author>
	<datestamp>1263058680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Feh, see the movie "They Live" for the best version of that quote.</p></div>
	</htmltext>
<tokenext>Feh , see the movie " They Live " for the best version of that quote .</tokentext>
<sentencetext>Feh, see the movie "They Live" for the best version of that quote.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30711056</id>
	<title>Re:Of course it's not dead</title>
	<author>Hognoxious</author>
	<datestamp>1263044460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>It's resting.</p><p>It's, errr, pining for the fjords.</p></htmltext>
<tokenext>It 's resting.It 's , errr , pining for the fjords .</tokentext>
<sentencetext>It's resting.It's, errr, pining for the fjords.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707402</id>
	<title>Jon St. John's Duke Nukem outtakes</title>
	<author>celerityfm</author>
	<datestamp>1263053940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>I just have to share this here - if you are a Duke Nukem fan... or really if you are just a fan of 'the funnay' then be sure to visit 3D Realms' Duke Nukem outtakes collection page: <a href="http://www.3drealms.com/duke3d/outtakes.html" title="3drealms.com">http://www.3drealms.com/duke3d/outtakes.html</a> [3drealms.com] (note, it says realplayer is required by they also have<nobr> <wbr></nobr>.wav links)</p></htmltext>
<tokenext>I just have to share this here - if you are a Duke Nukem fan... or really if you are just a fan of 'the funnay ' then be sure to visit 3D Realms ' Duke Nukem outtakes collection page : http : //www.3drealms.com/duke3d/outtakes.html [ 3drealms.com ] ( note , it says realplayer is required by they also have .wav links )</tokentext>
<sentencetext>I just have to share this here - if you are a Duke Nukem fan... or really if you are just a fan of 'the funnay' then be sure to visit 3D Realms' Duke Nukem outtakes collection page: http://www.3drealms.com/duke3d/outtakes.html [3drealms.com] (note, it says realplayer is required by they also have .wav links)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708076</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>mqduck</author>
	<datestamp>1263060660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>mind you this was back in the day when you just learned cooties didn't really exist</p></div><p>I think you mean "when you stopped caring".</p></div>
	</htmltext>
<tokenext>mind you this was back in the day when you just learned cooties did n't really existI think you mean " when you stopped caring " .</tokentext>
<sentencetext>mind you this was back in the day when you just learned cooties didn't really existI think you mean "when you stopped caring".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708948</id>
	<title>"why am I not allowed to talk about it?"</title>
	<author>McP</author>
	<datestamp>1263068460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Because there's a pending lawsuit?</p></htmltext>
<tokenext>Because there 's a pending lawsuit ?</tokentext>
<sentencetext>Because there's a pending lawsuit?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708174</id>
	<title>Amiga Version</title>
	<author>Anonymous</author>
	<datestamp>1263061740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But when does the Amiga version come out ?</p></htmltext>
<tokenext>But when does the Amiga version come out ?</tokentext>
<sentencetext>But when does the Amiga version come out ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709700</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>adamofgreyskull</author>
	<datestamp>1263031860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p> <i>The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.</i></p></div> </blockquote><p>
There was <i>text</i> in Serious Sam??</p></div>
	</htmltext>
<tokenext>The only other game I 've played that came close was Serious Sam , which unfortunately had painful typos all through any passage of text in the game .
There was text in Serious Sam ?
?</tokentext>
<sentencetext> The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.
There was text in Serious Sam?
?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707014</id>
	<title>Re:Of course it's not dead</title>
	<author>soren202</author>
	<datestamp>1263049980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually, this seems more like proof that the guy behind Duke is, in fact, a sadistic douche.</p><p>You really probably have to be, after supporting such a hyped game for so long, just to disappoint fans again and again before the entire project explodes spectacularly in its leaders' collective face.</p></htmltext>
<tokenext>Actually , this seems more like proof that the guy behind Duke is , in fact , a sadistic douche.You really probably have to be , after supporting such a hyped game for so long , just to disappoint fans again and again before the entire project explodes spectacularly in its leaders ' collective face .</tokentext>
<sentencetext>Actually, this seems more like proof that the guy behind Duke is, in fact, a sadistic douche.You really probably have to be, after supporting such a hyped game for so long, just to disappoint fans again and again before the entire project explodes spectacularly in its leaders' collective face.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708868</id>
	<title>Over the years, I've come to the decision that...</title>
	<author>Anonymous</author>
	<datestamp>1263067860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Until I see the game sitting on a shelf in person, it is all just a cruel joke. I'm not going to get hyped up about whatever engine they're using this month, because I still think the Quake 2 engine version looked the best. I hope George Brussard is never given control over another project in development. I personally believe he destroyed this one by switching it to the Unreal engine.</p><p>Also, why would I buy Duke3d for the XBOX arcade? I already have the PC version and it is free from m$ shackles. You're going to have to offer us some actual value to get us to pay for the same old game again.</p></htmltext>
<tokenext>Until I see the game sitting on a shelf in person , it is all just a cruel joke .
I 'm not going to get hyped up about whatever engine they 're using this month , because I still think the Quake 2 engine version looked the best .
I hope George Brussard is never given control over another project in development .
I personally believe he destroyed this one by switching it to the Unreal engine.Also , why would I buy Duke3d for the XBOX arcade ?
I already have the PC version and it is free from m $ shackles .
You 're going to have to offer us some actual value to get us to pay for the same old game again .</tokentext>
<sentencetext>Until I see the game sitting on a shelf in person, it is all just a cruel joke.
I'm not going to get hyped up about whatever engine they're using this month, because I still think the Quake 2 engine version looked the best.
I hope George Brussard is never given control over another project in development.
I personally believe he destroyed this one by switching it to the Unreal engine.Also, why would I buy Duke3d for the XBOX arcade?
I already have the PC version and it is free from m$ shackles.
You're going to have to offer us some actual value to get us to pay for the same old game again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706640</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263044700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Yet Doom as Well as Duke 3d were supbar technologically to Ultima Underworld which came out a few weeks before Castle Wolfenstein 3d.</p></htmltext>
<tokenext>Yet Doom as Well as Duke 3d were supbar technologically to Ultima Underworld which came out a few weeks before Castle Wolfenstein 3d .</tokentext>
<sentencetext>Yet Doom as Well as Duke 3d were supbar technologically to Ultima Underworld which came out a few weeks before Castle Wolfenstein 3d.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263042960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Duke3D was the only one with strippers.  The first three games in the franchise were platformers.  They had the same sort of humour and, most importantly, were just hard enough to be fun but not so hard that you couldn't complete them.  I played all three through a few times.  Duke3D had a few things that made it a good game:
<ul>
<li>The 2.5D engine was good enough most of the time (it failed massively on a few things, like a satellite dish in the middle of a room that changed angle as you walked around it).</li>
<li>Because the engine was simpler, it could run at 800x600 on a machine that could only run quake at 320x240 (yes, that really was the default resolution for Quake 1).</li>
<li>Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.</li>
<li>Mirrors worked.  Unlike other games of the era, there were mirrors that you could stand in front of and see yourself.  Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.</li>
<li>There were bits of scenery that you could destroy.  Destroying occasional walls had been possible since the Catacomb Abyss (which required it in a lot of places - including the first room you entered - to progress), but Duke3D let you destroy other things like mirrors, toilets, and so on.  This made the game feel a bit more real than other titles where you could fire a hundred rockets at a potted plant or window and not damage it.</li>
<li>It retained the Duke Nukem humour (which, admittedly, is quite childish, but was always done in a slightly self-deprecating way so you got the feeling that the designers of the game knew how silly it was and were fine with that).  The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.</li>
<li>Guns like the freeze and shrink rays were fun, but not particularly practical.  They were great in multiplayer though.  Spray the area with shrink ray and then run around trying to stamp on everyone.</li>
<li>The jetpack let you fly.  It was the first FPS that I played that had an official mechanism for flying in it.  In some places, the jetpack let you skip a lot of the level, in others it let you get secret things.  Because it had a limited amount of fuel, you had to choose.</li>
</ul><p>
A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved.  Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much.  The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free.  Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.</p></htmltext>
<tokenext>Duke3D was the only one with strippers .
The first three games in the franchise were platformers .
They had the same sort of humour and , most importantly , were just hard enough to be fun but not so hard that you could n't complete them .
I played all three through a few times .
Duke3D had a few things that made it a good game : The 2.5D engine was good enough most of the time ( it failed massively on a few things , like a satellite dish in the middle of a room that changed angle as you walked around it ) .
Because the engine was simpler , it could run at 800x600 on a machine that could only run quake at 320x240 ( yes , that really was the default resolution for Quake 1 ) .
Because the engine was n't pure 3D , it could do impossible levels and the designers used this very effectively in a few places .
Mirrors worked .
Unlike other games of the era , there were mirrors that you could stand in front of and see yourself .
Ray gun shots bounced off mirrors , so you could even shoot yourself accidentally .
There were bits of scenery that you could destroy .
Destroying occasional walls had been possible since the Catacomb Abyss ( which required it in a lot of places - including the first room you entered - to progress ) , but Duke3D let you destroy other things like mirrors , toilets , and so on .
This made the game feel a bit more real than other titles where you could fire a hundred rockets at a potted plant or window and not damage it .
It retained the Duke Nukem humour ( which , admittedly , is quite childish , but was always done in a slightly self-deprecating way so you got the feeling that the designers of the game knew how silly it was and were fine with that ) .
The only other game I 've played that came close was Serious Sam , which unfortunately had painful typos all through any passage of text in the game .
Guns like the freeze and shrink rays were fun , but not particularly practical .
They were great in multiplayer though .
Spray the area with shrink ray and then run around trying to stamp on everyone .
The jetpack let you fly .
It was the first FPS that I played that had an official mechanism for flying in it .
In some places , the jetpack let you skip a lot of the level , in others it let you get secret things .
Because it had a limited amount of fuel , you had to choose .
A lot of modern games do some of these , and generally do them better than Duke3D because the technology has improved .
Given how much more primitive than Quake the engine was , you should get some idea of how good the game was from the fact that the two were played about as much .
The thing that killed Duke3D for us was the fact that Quake supported mods ( like most Id games , it 's basically a playable engine demo ) , and so you kept getting new games that ran on the Quake engine for free .
Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer .</tokentext>
<sentencetext>Duke3D was the only one with strippers.
The first three games in the franchise were platformers.
They had the same sort of humour and, most importantly, were just hard enough to be fun but not so hard that you couldn't complete them.
I played all three through a few times.
Duke3D had a few things that made it a good game:

The 2.5D engine was good enough most of the time (it failed massively on a few things, like a satellite dish in the middle of a room that changed angle as you walked around it).
Because the engine was simpler, it could run at 800x600 on a machine that could only run quake at 320x240 (yes, that really was the default resolution for Quake 1).
Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.
Mirrors worked.
Unlike other games of the era, there were mirrors that you could stand in front of and see yourself.
Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.
There were bits of scenery that you could destroy.
Destroying occasional walls had been possible since the Catacomb Abyss (which required it in a lot of places - including the first room you entered - to progress), but Duke3D let you destroy other things like mirrors, toilets, and so on.
This made the game feel a bit more real than other titles where you could fire a hundred rockets at a potted plant or window and not damage it.
It retained the Duke Nukem humour (which, admittedly, is quite childish, but was always done in a slightly self-deprecating way so you got the feeling that the designers of the game knew how silly it was and were fine with that).
The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.
Guns like the freeze and shrink rays were fun, but not particularly practical.
They were great in multiplayer though.
Spray the area with shrink ray and then run around trying to stamp on everyone.
The jetpack let you fly.
It was the first FPS that I played that had an official mechanism for flying in it.
In some places, the jetpack let you skip a lot of the level, in others it let you get secret things.
Because it had a limited amount of fuel, you had to choose.
A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved.
Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much.
The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free.
Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706896</id>
	<title>DNF???</title>
	<author>cvtan</author>
	<datestamp>1263048420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>I thought DNF stood for "Did Not Finish".</htmltext>
<tokenext>I thought DNF stood for " Did Not Finish " .</tokentext>
<sentencetext>I thought DNF stood for "Did Not Finish".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30751446</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>djnforce9</author>
	<datestamp>1263401820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>At least now with eduke32, Duke Plus, and the Hi-res packs around, Duke Nukem 3D has literally been modernized to the point where it could have easily been a 2009 release. That has essentially been an ample replacement of Duke Nukem Forever at least for me (and everything other than the original game being totally free).</p><p>Also, unlike before, the so called 'mods' that can drastically transform the game are now possible. There is one floating around that literally changes "Duke Nukem 3D" into a solid 3D sonic the hedgehog platformer (yes, loads better than Sonic 3D Blast).</p><p>As for the regular additions themselves:<br>-&gt; High resolution textures and gone are most of the 2D sprites thereby making a TRUE 3D game<br>-&gt; Higher quality (more realistic) sounds with better music (Midis have been replaced with streamed audio and the OpenAL sound engine is now used)<br>-&gt; Bloom/HDR effects including having ambient light emit from sprites such as buttons (you can see their green or red hue on nearby textures)<br>-&gt; Modernized and more refined WASD+Mouse control scheme with far better mouselook<br>-&gt; New weapons that are commonly found in other modern FPS games (e.g. dual pistols, double barrel shotgun, etc)<br>-&gt; Improved AI (enemies follow you and attack relentlessly).<br>-&gt; More voices/taunts for Duke such as "Your ass is grass, and I am the weed whacker".</p><p>There is of course much more as well if you're willing to look around. I used a pack created by MasteFaster which combines pretty much every main mod, expansion pack, and major user created map pack into one package.</p></htmltext>
<tokenext>At least now with eduke32 , Duke Plus , and the Hi-res packs around , Duke Nukem 3D has literally been modernized to the point where it could have easily been a 2009 release .
That has essentially been an ample replacement of Duke Nukem Forever at least for me ( and everything other than the original game being totally free ) .Also , unlike before , the so called 'mods ' that can drastically transform the game are now possible .
There is one floating around that literally changes " Duke Nukem 3D " into a solid 3D sonic the hedgehog platformer ( yes , loads better than Sonic 3D Blast ) .As for the regular additions themselves : - &gt; High resolution textures and gone are most of the 2D sprites thereby making a TRUE 3D game- &gt; Higher quality ( more realistic ) sounds with better music ( Midis have been replaced with streamed audio and the OpenAL sound engine is now used ) - &gt; Bloom/HDR effects including having ambient light emit from sprites such as buttons ( you can see their green or red hue on nearby textures ) - &gt; Modernized and more refined WASD + Mouse control scheme with far better mouselook- &gt; New weapons that are commonly found in other modern FPS games ( e.g .
dual pistols , double barrel shotgun , etc ) - &gt; Improved AI ( enemies follow you and attack relentlessly ) .- &gt; More voices/taunts for Duke such as " Your ass is grass , and I am the weed whacker " .There is of course much more as well if you 're willing to look around .
I used a pack created by MasteFaster which combines pretty much every main mod , expansion pack , and major user created map pack into one package .</tokentext>
<sentencetext>At least now with eduke32, Duke Plus, and the Hi-res packs around, Duke Nukem 3D has literally been modernized to the point where it could have easily been a 2009 release.
That has essentially been an ample replacement of Duke Nukem Forever at least for me (and everything other than the original game being totally free).Also, unlike before, the so called 'mods' that can drastically transform the game are now possible.
There is one floating around that literally changes "Duke Nukem 3D" into a solid 3D sonic the hedgehog platformer (yes, loads better than Sonic 3D Blast).As for the regular additions themselves:-&gt; High resolution textures and gone are most of the 2D sprites thereby making a TRUE 3D game-&gt; Higher quality (more realistic) sounds with better music (Midis have been replaced with streamed audio and the OpenAL sound engine is now used)-&gt; Bloom/HDR effects including having ambient light emit from sprites such as buttons (you can see their green or red hue on nearby textures)-&gt; Modernized and more refined WASD+Mouse control scheme with far better mouselook-&gt; New weapons that are commonly found in other modern FPS games (e.g.
dual pistols, double barrel shotgun, etc)-&gt; Improved AI (enemies follow you and attack relentlessly).-&gt; More voices/taunts for Duke such as "Your ass is grass, and I am the weed whacker".There is of course much more as well if you're willing to look around.
I used a pack created by MasteFaster which combines pretty much every main mod, expansion pack, and major user created map pack into one package.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708614</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263065520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Among people I knew, the only ones that played Duke3D for any extended period after Quake was released were those who didn't have computers that could run Quake.</p></htmltext>
<tokenext>Among people I knew , the only ones that played Duke3D for any extended period after Quake was released were those who did n't have computers that could run Quake .</tokentext>
<sentencetext>Among people I knew, the only ones that played Duke3D for any extended period after Quake was released were those who didn't have computers that could run Quake.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707546</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>zmollusc</author>
	<datestamp>1263055500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Heh them were t'days. We used to drag our computers round to Tim's mum's house (we were all in our twenties and all lived with parents,stereotypes or what?) and trail thin ethernet everywhere. IPX , SPX , NE2000 cards, doom2 and duke3d. And there was no internet to download drivers in them days, you had to copy files off the netware floppy disks at work. Duke3d was ace because you could jetpack over an open area and drop pipe bombs on the poor fools on the ground. Good times before the cares of the world crushed my spirit.</p></htmltext>
<tokenext>Heh them were t'days .
We used to drag our computers round to Tim 's mum 's house ( we were all in our twenties and all lived with parents,stereotypes or what ?
) and trail thin ethernet everywhere .
IPX , SPX , NE2000 cards , doom2 and duke3d .
And there was no internet to download drivers in them days , you had to copy files off the netware floppy disks at work .
Duke3d was ace because you could jetpack over an open area and drop pipe bombs on the poor fools on the ground .
Good times before the cares of the world crushed my spirit .</tokentext>
<sentencetext>Heh them were t'days.
We used to drag our computers round to Tim's mum's house (we were all in our twenties and all lived with parents,stereotypes or what?
) and trail thin ethernet everywhere.
IPX , SPX , NE2000 cards, doom2 and duke3d.
And there was no internet to download drivers in them days, you had to copy files off the netware floppy disks at work.
Duke3d was ace because you could jetpack over an open area and drop pipe bombs on the poor fools on the ground.
Good times before the cares of the world crushed my spirit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30725360</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>kalirion</author>
	<datestamp>1263235260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>The first three games in the franchise were platformers. </i></p><p>What was the third Duke Nukem game before 3D?</p><p><i>Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.</i></p><p>I've played a few.</p></htmltext>
<tokenext>The first three games in the franchise were platformers .
What was the third Duke Nukem game before 3D ? Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.I 've played a few .</tokentext>
<sentencetext>The first three games in the franchise were platformers.
What was the third Duke Nukem game before 3D?Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.I've played a few.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707236</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Mr2001</author>
	<datestamp>1263052320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>3D Realms' own Rise of the Triad had destroyable scenery, fun weapons, and flying, over a year before Duke3D came out. It even had humor, though not to the same extent as Duke3D.</p></htmltext>
<tokenext>3D Realms ' own Rise of the Triad had destroyable scenery , fun weapons , and flying , over a year before Duke3D came out .
It even had humor , though not to the same extent as Duke3D .</tokentext>
<sentencetext>3D Realms' own Rise of the Triad had destroyable scenery, fun weapons, and flying, over a year before Duke3D came out.
It even had humor, though not to the same extent as Duke3D.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30710150</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263036720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, there were just two games before DN3D, Duke Nukem (the first game, also known as "Duke Nukum" for the first episode) had three episodes, of which the first one was releases as shareware. The sequel, Duke Nukem 2 had more complex graphics, but was also an EGA based platformer.</p><p>The "3" in the name is there is there both because it's the 3rd game in the series, and as a pun in "3d".</p></htmltext>
<tokenext>Actually , there were just two games before DN3D , Duke Nukem ( the first game , also known as " Duke Nukum " for the first episode ) had three episodes , of which the first one was releases as shareware .
The sequel , Duke Nukem 2 had more complex graphics , but was also an EGA based platformer.The " 3 " in the name is there is there both because it 's the 3rd game in the series , and as a pun in " 3d " .</tokentext>
<sentencetext>Actually, there were just two games before DN3D, Duke Nukem (the first game, also known as "Duke Nukum" for the first episode) had three episodes, of which the first one was releases as shareware.
The sequel, Duke Nukem 2 had more complex graphics, but was also an EGA based platformer.The "3" in the name is there is there both because it's the 3rd game in the series, and as a pun in "3d".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707718</id>
	<title>Console Port</title>
	<author>rlp</author>
	<datestamp>1263057420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Looking forward to the console port on the PS/5, the Xbox 1080, and the Wii III.</p></htmltext>
<tokenext>Looking forward to the console port on the PS/5 , the Xbox 1080 , and the Wii III .</tokentext>
<sentencetext>Looking forward to the console port on the PS/5, the Xbox 1080, and the Wii III.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</id>
	<title>It's time to kick ass and chew bubble gum</title>
	<author>Anonymous</author>
	<datestamp>1263040020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>And I'm all out of gum.</p></htmltext>
<tokenext>And I 'm all out of gum .</tokentext>
<sentencetext>And I'm all out of gum.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707080</id>
	<title>Re:It's time to kick ass and chew bubble gum</title>
	<author>Anonymous</author>
	<datestamp>1263050700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'll rip your head off, and shit down your neck.</p></htmltext>
<tokenext>I 'll rip your head off , and shit down your neck .</tokentext>
<sentencetext>I'll rip your head off, and shit down your neck.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706468</id>
	<title>"Duke Nukem Neversaynever"</title>
	<author>Arancaytar</author>
	<datestamp>1263041400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>That's a good new name.<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>That 's a good new name .
: P</tokentext>
<sentencetext>That's a good new name.
:P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706408</id>
	<title>It just won't..</title>
	<author>Madsy</author>
	<datestamp>1263040560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>DIE! Just give it up already. It's not even fun anymore.<br>Incidentally, which is hardest to kill? DNF or Jack Thompson?</p></htmltext>
<tokenext>DIE !
Just give it up already .
It 's not even fun anymore.Incidentally , which is hardest to kill ?
DNF or Jack Thompson ?</tokentext>
<sentencetext>DIE!
Just give it up already.
It's not even fun anymore.Incidentally, which is hardest to kill?
DNF or Jack Thompson?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709292</id>
	<title>Re:Alan Wake...</title>
	<author>daveime</author>
	<datestamp>1263028140000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Whereas the even more clueless Apple users are still waiting for a (in)game period</p><p>Never mind, you can always watch the Steve Jobs DNA Mutations Screensaver while you wait<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>Whereas the even more clueless Apple users are still waiting for a ( in ) game periodNever mind , you can always watch the Steve Jobs DNA Mutations Screensaver while you wait .. .</tokentext>
<sentencetext>Whereas the even more clueless Apple users are still waiting for a (in)game periodNever mind, you can always watch the Steve Jobs DNA Mutations Screensaver while you wait ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30744814</id>
	<title>Re:The Build engine</title>
	<author>JobyOne</author>
	<datestamp>1263301140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah, it was a really interesting, groundbreaking engine.<br> <br>

In 1996.<br> <br>

That's 14 years ago, folks.</htmltext>
<tokenext>Yeah , it was a really interesting , groundbreaking engine .
In 1996 .
That 's 14 years ago , folks .</tokentext>
<sentencetext>Yeah, it was a really interesting, groundbreaking engine.
In 1996.
That's 14 years ago, folks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706420</id>
	<title>Meh</title>
	<author>Kjella</author>
	<datestamp>1263040680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"</p></htmltext>
<tokenext>The only thing he sounded like , was " I 'd like to tell you all about that shit and how horribly mismanaged that disaster was , but I 've been gagged from telling you "</tokentext>
<sentencetext>The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709442</id>
	<title>Duke Nukem Whenever</title>
	<author>theGhostPony</author>
	<datestamp>1263029280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Because if does finally get released, most of those who cared will have died from old age.</htmltext>
<tokenext>Because if does finally get released , most of those who cared will have died from old age .</tokentext>
<sentencetext>Because if does finally get released, most of those who cared will have died from old age.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706518</id>
	<title>creep</title>
	<author>Anonymous</author>
	<datestamp>1263042060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>DNF: A valuable lesson on "Feature Creep"</p></htmltext>
<tokenext>DNF : A valuable lesson on " Feature Creep "</tokentext>
<sentencetext>DNF: A valuable lesson on "Feature Creep"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706470</id>
	<title>Rip 'em a new one</title>
	<author>Max(10)</author>
	<datestamp>1263041460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"No, no, don't be disappointed, read between the lines  why am I not allowed to talk about it?"</p><p>Because you know I have a pipebomb and know where to find you?</p></htmltext>
<tokenext>" No , no , do n't be disappointed , read between the lines why am I not allowed to talk about it ?
" Because you know I have a pipebomb and know where to find you ?</tokentext>
<sentencetext>"No, no, don't be disappointed, read between the lines  why am I not allowed to talk about it?
"Because you know I have a pipebomb and know where to find you?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707642</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263056700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><ul> <li>Mirrors worked.  Unlike other games of the era, there were mirrors that you could stand in front of and see yourself.  Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.</li></ul></div><p>They didn't work that well. They worked by rendering the scene as seen from a camera on the surface of the mirror, pointed perpendicular to its surface. As a result, they always showed the same view, even when you moved around the room. It looked good from a narrow range of angles, but from an oblique angle it was ridiculous.</p></div>
	</htmltext>
<tokenext>Mirrors worked .
Unlike other games of the era , there were mirrors that you could stand in front of and see yourself .
Ray gun shots bounced off mirrors , so you could even shoot yourself accidentally.They did n't work that well .
They worked by rendering the scene as seen from a camera on the surface of the mirror , pointed perpendicular to its surface .
As a result , they always showed the same view , even when you moved around the room .
It looked good from a narrow range of angles , but from an oblique angle it was ridiculous .</tokentext>
<sentencetext> Mirrors worked.
Unlike other games of the era, there were mirrors that you could stand in front of and see yourself.
Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.They didn't work that well.
They worked by rendering the scene as seen from a camera on the surface of the mirror, pointed perpendicular to its surface.
As a result, they always showed the same view, even when you moved around the room.
It looked good from a narrow range of angles, but from an oblique angle it was ridiculous.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707468</id>
	<title>Duke Nukem Forever not dead?</title>
	<author>oddaddresstrap</author>
	<datestamp>1263054540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Let me be the first to say...</p><p>Noooooooooooooooooo...!!!</p></htmltext>
<tokenext>Let me be the first to say...Noooooooooooooooooo... ! !
!</tokentext>
<sentencetext>Let me be the first to say...Noooooooooooooooooo...!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707024</id>
	<title>He's not dead</title>
	<author>Anonymous</author>
	<datestamp>1263050040000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>He's pining for the, er, strip bars.</p></htmltext>
<tokenext>He 's pining for the , er , strip bars .</tokentext>
<sentencetext>He's pining for the, er, strip bars.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706938</id>
	<title>Re:Of Course it's Not Dead</title>
	<author>Anonymous</author>
	<datestamp>1263048840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>mismanaged for only a decade?  Do you have any idea how old the DNF project is?  It was mismanaged from the beginning and it's a lot older than 10 years.</p></htmltext>
<tokenext>mismanaged for only a decade ?
Do you have any idea how old the DNF project is ?
It was mismanaged from the beginning and it 's a lot older than 10 years .</tokentext>
<sentencetext>mismanaged for only a decade?
Do you have any idea how old the DNF project is?
It was mismanaged from the beginning and it's a lot older than 10 years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706486</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709828</id>
	<title>Rules</title>
	<author>losinggeneration</author>
	<datestamp>1263033060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The first rule about DNF is you don't talk about DNF.
The second rule about DNF is you do not talk about DNF!</htmltext>
<tokenext>The first rule about DNF is you do n't talk about DNF .
The second rule about DNF is you do not talk about DNF !</tokentext>
<sentencetext>The first rule about DNF is you don't talk about DNF.
The second rule about DNF is you do not talk about DNF!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30710064</id>
	<title>More like ...</title>
	<author>Fustican</author>
	<datestamp>1263035640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><b>The Dead Collector:</b> Bring out yer dead.<br>[a man puts the body of Duke Nukem on the cart]<br> <b>Large Man with Dead Body:</b> Here's one.<br> <b>The Dead Collector:</b> That'll be ninepence.<br> <b>Duke Nukem:</b> I'm not dead.<br> <b>The Dead Collector:</b> What?<br> <b>Large Man with Dead Body:</b> Nothing. There's your ninepence.<br> <b>Duke Nukem:</b> I'm not dead.<br> <b>The Dead Collector:</b> 'Ere, he says he's not dead.<br> <b>Large Man with Dead Body:</b> Yes he is.<br> <b>Duke Nukem:</b> I'm not.<br> <b>The Dead Collector:</b> He isn't.<br> <b>Large Man with Dead Body:</b> Well, he will be soon, he's very ill.<br> <b>Duke Nukem:</b> I'm getting better.<br> <b>Large Man with Dead Body:</b> No you're not, you'll be stone dead in a moment.<br> <b>The Dead Collector:</b> Well, I can't take him like that. It's against regulations.<br> <b>Duke Nukem:</b> I don't want to go on the cart.<br> <b>Large Man with Dead Body:</b> Oh, don't be such a baby.<br> <b>The Dead Collector:</b> I can't take him.<br> <b>Duke Nukem:</b> I feel fine.<br> <b>Large Man with Dead Body:</b> Oh, do me a favor.<br> <b>The Dead Collector:</b> I can't.<br> <b>Large Man with Dead Body:</b> Well, can you hang around for a couple of minutes? He won't be long.<br> <b>The Dead Collector:</b> I promised I'd be at the Robinsons'. They've lost nine today.<br> <b>Large Man with Dead Body:</b> Well, when's your next round?<br> <b>The Dead Collector:</b> Thursday.<br> <b>Duke Nukem:</b> Damn.  This conversation is pissing me off!<br>[Duke pulls out a big gun and blows everyone in sight away.]<br> <b>Duke Nukem:</b> I feel happy!</htmltext>
<tokenext>The Dead Collector : Bring out yer dead .
[ a man puts the body of Duke Nukem on the cart ] Large Man with Dead Body : Here 's one .
The Dead Collector : That 'll be ninepence .
Duke Nukem : I 'm not dead .
The Dead Collector : What ?
Large Man with Dead Body : Nothing .
There 's your ninepence .
Duke Nukem : I 'm not dead .
The Dead Collector : 'Ere , he says he 's not dead .
Large Man with Dead Body : Yes he is .
Duke Nukem : I 'm not .
The Dead Collector : He is n't .
Large Man with Dead Body : Well , he will be soon , he 's very ill. Duke Nukem : I 'm getting better .
Large Man with Dead Body : No you 're not , you 'll be stone dead in a moment .
The Dead Collector : Well , I ca n't take him like that .
It 's against regulations .
Duke Nukem : I do n't want to go on the cart .
Large Man with Dead Body : Oh , do n't be such a baby .
The Dead Collector : I ca n't take him .
Duke Nukem : I feel fine .
Large Man with Dead Body : Oh , do me a favor .
The Dead Collector : I ca n't .
Large Man with Dead Body : Well , can you hang around for a couple of minutes ?
He wo n't be long .
The Dead Collector : I promised I 'd be at the Robinsons' .
They 've lost nine today .
Large Man with Dead Body : Well , when 's your next round ?
The Dead Collector : Thursday .
Duke Nukem : Damn .
This conversation is pissing me off !
[ Duke pulls out a big gun and blows everyone in sight away .
] Duke Nukem : I feel happy !</tokentext>
<sentencetext>The Dead Collector: Bring out yer dead.
[a man puts the body of Duke Nukem on the cart] Large Man with Dead Body: Here's one.
The Dead Collector: That'll be ninepence.
Duke Nukem: I'm not dead.
The Dead Collector: What?
Large Man with Dead Body: Nothing.
There's your ninepence.
Duke Nukem: I'm not dead.
The Dead Collector: 'Ere, he says he's not dead.
Large Man with Dead Body: Yes he is.
Duke Nukem: I'm not.
The Dead Collector: He isn't.
Large Man with Dead Body: Well, he will be soon, he's very ill. Duke Nukem: I'm getting better.
Large Man with Dead Body: No you're not, you'll be stone dead in a moment.
The Dead Collector: Well, I can't take him like that.
It's against regulations.
Duke Nukem: I don't want to go on the cart.
Large Man with Dead Body: Oh, don't be such a baby.
The Dead Collector: I can't take him.
Duke Nukem: I feel fine.
Large Man with Dead Body: Oh, do me a favor.
The Dead Collector: I can't.
Large Man with Dead Body: Well, can you hang around for a couple of minutes?
He won't be long.
The Dead Collector: I promised I'd be at the Robinsons'.
They've lost nine today.
Large Man with Dead Body: Well, when's your next round?
The Dead Collector: Thursday.
Duke Nukem: Damn.
This conversation is pissing me off!
[Duke pulls out a big gun and blows everyone in sight away.
] Duke Nukem: I feel happy!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706606</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706554</id>
	<title>Did Not Finish?</title>
	<author>Anonymous</author>
	<datestamp>1263042900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Duke Nukem Forever - DNF....geddit. I'm convinced it's an in-industry joke or a attempt at longest dev time ever. Already longer than the bomb right.</p></htmltext>
<tokenext>Duke Nukem Forever - DNF....geddit .
I 'm convinced it 's an in-industry joke or a attempt at longest dev time ever .
Already longer than the bomb right .</tokentext>
<sentencetext>Duke Nukem Forever - DNF....geddit.
I'm convinced it's an in-industry joke or a attempt at longest dev time ever.
Already longer than the bomb right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706360</id>
	<title>Alan Wake...</title>
	<author>Anonymous</author>
	<datestamp>1263039900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Alan Wake is the new Duke Nukem surely....  All that's ever been shown are some PC upscaled target renders (of course Microsoft are happy to let their army of clueless fanboys think it's ingame screenshots)</p></htmltext>
<tokenext>Alan Wake is the new Duke Nukem surely.... All that 's ever been shown are some PC upscaled target renders ( of course Microsoft are happy to let their army of clueless fanboys think it 's ingame screenshots )</tokentext>
<sentencetext>Alan Wake is the new Duke Nukem surely....  All that's ever been shown are some PC upscaled target renders (of course Microsoft are happy to let their army of clueless fanboys think it's ingame screenshots)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707664</id>
	<title>I'm not falling for this bit again...</title>
	<author>Mister Whirly</author>
	<datestamp>1263056820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You know the expression - "Fool me once, shame on you. Fool me twice, then three, four, five, six, seven times...won't get fooled again."</htmltext>
<tokenext>You know the expression - " Fool me once , shame on you .
Fool me twice , then three , four , five , six , seven times...wo n't get fooled again .
"</tokentext>
<sentencetext>You know the expression - "Fool me once, shame on you.
Fool me twice, then three, four, five, six, seven times...won't get fooled again.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30712952</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>shutdown -p now</author>
	<datestamp>1263065160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>RoTT visuals sucked, unfortunately, as engine-wise it was somewhere between Wolfenstein and Doom engine (in particular, 90 degree walls only, and ceiling height the same throghout the entire map - though it did vary between maps, unlike Wolfenstein).</p></htmltext>
<tokenext>RoTT visuals sucked , unfortunately , as engine-wise it was somewhere between Wolfenstein and Doom engine ( in particular , 90 degree walls only , and ceiling height the same throghout the entire map - though it did vary between maps , unlike Wolfenstein ) .</tokentext>
<sentencetext>RoTT visuals sucked, unfortunately, as engine-wise it was somewhere between Wolfenstein and Doom engine (in particular, 90 degree walls only, and ceiling height the same throghout the entire map - though it did vary between maps, unlike Wolfenstein).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707236</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707476</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>RichiH</author>
	<datestamp>1263054720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>&gt; Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.</p><p>It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server<nobr> <wbr></nobr>;)</p><p>But on a more serious note, dm14\_2 was the \_best\_ \_multiplayer\_ \_map\_ \_ever\_. Tiny footprint, yet quite high; it ensured that you met each other all the time while still allowing you to hide (sometimes) and incredibly fast-paced. Fun times<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>&gt; Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ; ) But on a more serious note , dm14 \ _2 was the \ _best \ _ \ _multiplayer \ _ \ _map \ _ \ _ever \ _ .
Tiny footprint , yet quite high ; it ensured that you met each other all the time while still allowing you to hide ( sometimes ) and incredibly fast-paced .
Fun times : )</tokentext>
<sentencetext>&gt; Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)But on a more serious note, dm14\_2 was the \_best\_ \_multiplayer\_ \_map\_ \_ever\_.
Tiny footprint, yet quite high; it ensured that you met each other all the time while still allowing you to hide (sometimes) and incredibly fast-paced.
Fun times :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707604</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>celerityfm</author>
	<datestamp>1263056280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Great post - something else to note was the Duke scripting engine- it was so much fun to get in there and tweak it - they got that much right in terms of mods, but beyond that I agree Quake excelled (and benefited as you said).</p></htmltext>
<tokenext>Great post - something else to note was the Duke scripting engine- it was so much fun to get in there and tweak it - they got that much right in terms of mods , but beyond that I agree Quake excelled ( and benefited as you said ) .</tokentext>
<sentencetext>Great post - something else to note was the Duke scripting engine- it was so much fun to get in there and tweak it - they got that much right in terms of mods, but beyond that I agree Quake excelled (and benefited as you said).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707052</id>
	<title>Re:Umm...what is Duke Nukem?</title>
	<author>Alcemenes</author>
	<datestamp>1263050460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, no, no, that was Duke JUPITER: <a href="http://en.wikipedia.org/wiki/Duke\_Jupiter" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Duke\_Jupiter</a> [wikipedia.org]</p></htmltext>
<tokenext>No , no , no , that was Duke JUPITER : http : //en.wikipedia.org/wiki/Duke \ _Jupiter [ wikipedia.org ]</tokentext>
<sentencetext>No, no, no, that was Duke JUPITER: http://en.wikipedia.org/wiki/Duke\_Jupiter [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706356</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709706</id>
	<title>Re:DNF???</title>
	<author>Idiomatick</author>
	<datestamp>1263031860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Duke Nukem Forever actually predates Did Not Finish. Where did you think the phrase came from?</htmltext>
<tokenext>Duke Nukem Forever actually predates Did Not Finish .
Where did you think the phrase came from ?</tokentext>
<sentencetext>Duke Nukem Forever actually predates Did Not Finish.
Where did you think the phrase came from?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706896</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708348</id>
	<title>Re:It's. Just. A. Videogame.</title>
	<author>Brett Buck</author>
	<datestamp>1263063300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>(If there's going to be a Herculoids movie, I don't wanna know. La la la la, I can't hear you...)</p></div></blockquote><p>
&nbsp; &nbsp; &nbsp; &nbsp; Gleep's in rehab, you insensitive clod!</p></div>
	</htmltext>
<tokenext>( If there 's going to be a Herculoids movie , I do n't wan na know .
La la la la , I ca n't hear you... )         Gleep 's in rehab , you insensitive clod !</tokentext>
<sentencetext>(If there's going to be a Herculoids movie, I don't wanna know.
La la la la, I can't hear you...)
        Gleep's in rehab, you insensitive clod!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706892</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706892</id>
	<title>It's. Just. A. Videogame.</title>
	<author>Anonymous</author>
	<datestamp>1263048420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's just a videogame. It's just a REMAKE of a videogame. It's not like they're even going to have a different story arc. Or even much of a story. There'd be more actual narrative material in a remake of a bad Saturday morning cartoon, like, oh, the Herculoids.</p><p>(If there's going to be a Herculoids movie, I don't wanna know. La la la la, I can't hear you...)</p></htmltext>
<tokenext>It 's just a videogame .
It 's just a REMAKE of a videogame .
It 's not like they 're even going to have a different story arc .
Or even much of a story .
There 'd be more actual narrative material in a remake of a bad Saturday morning cartoon , like , oh , the Herculoids .
( If there 's going to be a Herculoids movie , I do n't wan na know .
La la la la , I ca n't hear you... )</tokentext>
<sentencetext>It's just a videogame.
It's just a REMAKE of a videogame.
It's not like they're even going to have a different story arc.
Or even much of a story.
There'd be more actual narrative material in a remake of a bad Saturday morning cartoon, like, oh, the Herculoids.
(If there's going to be a Herculoids movie, I don't wanna know.
La la la la, I can't hear you...)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706646</id>
	<title>Re:Umm...what is Duke Nukem?</title>
	<author>ArcadeNut</author>
	<datestamp>1263044760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Get off my lawn!!</p></htmltext>
<tokenext>Get off my lawn !
!</tokentext>
<sentencetext>Get off my lawn!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706356</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706356</id>
	<title>Umm...what is Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263039840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Is that one of those old bands my dad use to listen to?</p></htmltext>
<tokenext>Is that one of those old bands my dad use to listen to ?</tokentext>
<sentencetext>Is that one of those old bands my dad use to listen to?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708240</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>91degrees</author>
	<datestamp>1263062400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I never liked Quake as much.   Duke was fun and funny and brightly coloured with interesting worlds.  <br> <br>
Quake was technically much better but I found the whole thing a little drab, being in shades if grey and brown.  <br> <br>
Oky, there were probably other aspects to Quake that make some people prefer it, but a lot of it is subjective.</htmltext>
<tokenext>I never liked Quake as much .
Duke was fun and funny and brightly coloured with interesting worlds .
Quake was technically much better but I found the whole thing a little drab , being in shades if grey and brown .
Oky , there were probably other aspects to Quake that make some people prefer it , but a lot of it is subjective .</tokentext>
<sentencetext>I never liked Quake as much.
Duke was fun and funny and brightly coloured with interesting worlds.
Quake was technically much better but I found the whole thing a little drab, being in shades if grey and brown.
Oky, there were probably other aspects to Quake that make some people prefer it, but a lot of it is subjective.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706632</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30712924</id>
	<title>Re:Meh</title>
	<author>DiEx-15</author>
	<datestamp>1263064680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I really think it is a race between them and Jesus to see who come back first!</htmltext>
<tokenext>I really think it is a race between them and Jesus to see who come back first !</tokentext>
<sentencetext>I really think it is a race between them and Jesus to see who come back first!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706420</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706734</id>
	<title>Zombie Nukem Forever</title>
	<author>gmuslera</author>
	<datestamp>1263046200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is dead and buried, but from time to time try to come out of the grave. It's time to kick ass and chew brains, and seems that around him all is out of brains.</htmltext>
<tokenext>Is dead and buried , but from time to time try to come out of the grave .
It 's time to kick ass and chew brains , and seems that around him all is out of brains .</tokentext>
<sentencetext>Is dead and buried, but from time to time try to come out of the grave.
It's time to kick ass and chew brains, and seems that around him all is out of brains.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706922</id>
	<title>It's time to kick ass and chew bubble gum</title>
	<author>Anonymous</author>
	<datestamp>1263048720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>My leg hurts and I've got a pack of gum.  Get off my lawn!</p></htmltext>
<tokenext>My leg hurts and I 've got a pack of gum .
Get off my lawn !</tokentext>
<sentencetext>My leg hurts and I've got a pack of gum.
Get off my lawn!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706382</id>
	<title>GRRRROOOAAANNNNN</title>
	<author>AbRASiON</author>
	<datestamp>1263040140000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sorry but that's the only way of expressing it.<br>Can we just let it die? Please? This is the Tila Tequila of video games, it's the Heidi and Spencer of video games. George Broussard has shown time and time again his incompetence, I've seen him posting on shacknews for the past 10 years, I'm convinced he plays more games than your 'average hardcore gamer' if there is such a thing.<br>Can we just totally and utterly completely ignore him and 3DRealms pleaaaase?</p></htmltext>
<tokenext>Sorry but that 's the only way of expressing it.Can we just let it die ?
Please ? This is the Tila Tequila of video games , it 's the Heidi and Spencer of video games .
George Broussard has shown time and time again his incompetence , I 've seen him posting on shacknews for the past 10 years , I 'm convinced he plays more games than your 'average hardcore gamer ' if there is such a thing.Can we just totally and utterly completely ignore him and 3DRealms pleaaaase ?</tokentext>
<sentencetext>Sorry but that's the only way of expressing it.Can we just let it die?
Please? This is the Tila Tequila of video games, it's the Heidi and Spencer of video games.
George Broussard has shown time and time again his incompetence, I've seen him posting on shacknews for the past 10 years, I'm convinced he plays more games than your 'average hardcore gamer' if there is such a thing.Can we just totally and utterly completely ignore him and 3DRealms pleaaaase?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707270</id>
	<title>Re:Of course it's not dead</title>
	<author>Anonymous</author>
	<datestamp>1263052620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, no.  Duke Nukem Forever will be in DEVELOPMENT forever.  Big difference.</p></htmltext>
<tokenext>No , no .
Duke Nukem Forever will be in DEVELOPMENT forever .
Big difference .</tokentext>
<sentencetext>No, no.
Duke Nukem Forever will be in DEVELOPMENT forever.
Big difference.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706440</id>
	<title>Anyone else outgrow Duke Nukem?</title>
	<author>Anonymous</author>
	<datestamp>1263040860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I remember the big deal about Duke Nukem was you got a stripper to show her tits (mind you this was back in the day when you just learned cooties didn't really exist).</htmltext>
<tokenext>I remember the big deal about Duke Nukem was you got a stripper to show her tits ( mind you this was back in the day when you just learned cooties did n't really exist ) .</tokentext>
<sentencetext>I remember the big deal about Duke Nukem was you got a stripper to show her tits (mind you this was back in the day when you just learned cooties didn't really exist).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706486</id>
	<title>Of Course it's Not Dead</title>
	<author>segedunum</author>
	<datestamp>1263041700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>It's only been dead because the whole thing was totally mismanaged for the best part of a decade, and those in charge of it got themselves into what can only be described as a mental illness. It's far easier to promise that a game will blow away everything else if you don't deliver it, and given that DN pre-dated games like Quake and an age where 3D games were developing fast I can sort of understand it, if not forgive.<br> <br>

The story, plot and characters of the game are still worth quite a bit. There still isn't anything quite like Duke Nukem even after all the FPS games that came after. The question is, can anyone take those up and create an actual game to some sort of plan?</htmltext>
<tokenext>It 's only been dead because the whole thing was totally mismanaged for the best part of a decade , and those in charge of it got themselves into what can only be described as a mental illness .
It 's far easier to promise that a game will blow away everything else if you do n't deliver it , and given that DN pre-dated games like Quake and an age where 3D games were developing fast I can sort of understand it , if not forgive .
The story , plot and characters of the game are still worth quite a bit .
There still is n't anything quite like Duke Nukem even after all the FPS games that came after .
The question is , can anyone take those up and create an actual game to some sort of plan ?</tokentext>
<sentencetext>It's only been dead because the whole thing was totally mismanaged for the best part of a decade, and those in charge of it got themselves into what can only be described as a mental illness.
It's far easier to promise that a game will blow away everything else if you don't deliver it, and given that DN pre-dated games like Quake and an age where 3D games were developing fast I can sort of understand it, if not forgive.
The story, plot and characters of the game are still worth quite a bit.
There still isn't anything quite like Duke Nukem even after all the FPS games that came after.
The question is, can anyone take those up and create an actual game to some sort of plan?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709110</id>
	<title>Re:Meh</title>
	<author>YourExperiment</author>
	<datestamp>1263069660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yeah, no doubt that's why he said "don't be disappointed, read between the lines &mdash; why am I not allowed to talk about it?"</p><p>Because the most exciting thing possible for fans would be <b>Jon's not allowed to talk about it because it was all a big fuck up!</b> Oh, the excitement is pretty much killing me.</p></htmltext>
<tokenext>Yeah , no doubt that 's why he said " do n't be disappointed , read between the lines    why am I not allowed to talk about it ?
" Because the most exciting thing possible for fans would be Jon 's not allowed to talk about it because it was all a big fuck up !
Oh , the excitement is pretty much killing me .</tokentext>
<sentencetext>Yeah, no doubt that's why he said "don't be disappointed, read between the lines — why am I not allowed to talk about it?
"Because the most exciting thing possible for fans would be Jon's not allowed to talk about it because it was all a big fuck up!
Oh, the excitement is pretty much killing me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706420</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707284</id>
	<title>not allowed to talk about it as it is going to cor</title>
	<author>Joe The Dragon</author>
	<datestamp>1263052620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>not allowed to talk about it as it is going to court and after the long time there it will be time to update it to a new 3d system.</p></htmltext>
<tokenext>not allowed to talk about it as it is going to court and after the long time there it will be time to update it to a new 3d system .</tokentext>
<sentencetext>not allowed to talk about it as it is going to court and after the long time there it will be time to update it to a new 3d system.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30709092</id>
	<title>Re:Of Course it's Not Dead</title>
	<author>Anonymous</author>
	<datestamp>1263069420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I would not say mental illness I would call it lack of focus.  I have seen this same thing happen to many many many many projects.  A lack of focus on the end game and deciding when good enough is exactly that.  Instead trying to cram every feature you can lay your hands on into the game.  I think at one point DNF had the ability to send email from inside the game.  Seriously WTF...</p><p>The only way this game will ever come out is if there is a total reset on the management and devs involved.  Sorry but there is just too much 'oh this is cool lets put it in' and a low level of real test going on.  Meaning it was perpetually in development with more and more 'cool' features going in.</p><p>They got obsessed that they had 'beat doom' which was a big deal.  They wanted to do that again.  But the industry had moved at a breakneck pace since then.  You are not going to do that every time.  Instead they should have focused on creating a cool fun game...</p></htmltext>
<tokenext>I would not say mental illness I would call it lack of focus .
I have seen this same thing happen to many many many many projects .
A lack of focus on the end game and deciding when good enough is exactly that .
Instead trying to cram every feature you can lay your hands on into the game .
I think at one point DNF had the ability to send email from inside the game .
Seriously WTF...The only way this game will ever come out is if there is a total reset on the management and devs involved .
Sorry but there is just too much 'oh this is cool lets put it in ' and a low level of real test going on .
Meaning it was perpetually in development with more and more 'cool ' features going in.They got obsessed that they had 'beat doom ' which was a big deal .
They wanted to do that again .
But the industry had moved at a breakneck pace since then .
You are not going to do that every time .
Instead they should have focused on creating a cool fun game.. .</tokentext>
<sentencetext>I would not say mental illness I would call it lack of focus.
I have seen this same thing happen to many many many many projects.
A lack of focus on the end game and deciding when good enough is exactly that.
Instead trying to cram every feature you can lay your hands on into the game.
I think at one point DNF had the ability to send email from inside the game.
Seriously WTF...The only way this game will ever come out is if there is a total reset on the management and devs involved.
Sorry but there is just too much 'oh this is cool lets put it in' and a low level of real test going on.
Meaning it was perpetually in development with more and more 'cool' features going in.They got obsessed that they had 'beat doom' which was a big deal.
They wanted to do that again.
But the industry had moved at a breakneck pace since then.
You are not going to do that every time.
Instead they should have focused on creating a cool fun game...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706486</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707956</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>lymond01</author>
	<datestamp>1263059760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wow.  That sounds awesome.  I wonder if they'll ever come out with a modern sequel...</p></htmltext>
<tokenext>Wow .
That sounds awesome .
I wonder if they 'll ever come out with a modern sequel.. .</tokentext>
<sentencetext>Wow.
That sounds awesome.
I wonder if they'll ever come out with a modern sequel...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708938</id>
	<title>Re:It's time to kick ass and chew bubble gum</title>
	<author>eigenstates</author>
	<datestamp>1263068400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's one doomed space marine...</p></htmltext>
<tokenext>That 's one doomed space marine.. .</tokentext>
<sentencetext>That's one doomed space marine...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706372</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706430</id>
	<title>YouTube version</title>
	<author>jones\_supa</author>
	<datestamp>1263040800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>This is <a href="http://www.youtube.com/watch?v=nEwj0DjYMEQ" title="youtube.com" rel="nofollow">in YouTube</a> [youtube.com] too.</htmltext>
<tokenext>This is in YouTube [ youtube.com ] too .</tokentext>
<sentencetext>This is in YouTube [youtube.com] too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706528</id>
	<title>Re:Of course it's not dead</title>
	<author>Anonymous</author>
	<datestamp>1263042480000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Duke Nukem Forever is <i>taking</i> FOREVER!</p><p>-- FTFY</p></htmltext>
<tokenext>Duke Nukem Forever is taking FOREVER ! -- FTFY</tokentext>
<sentencetext>Duke Nukem Forever is taking FOREVER!-- FTFY</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706346</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707018</id>
	<title>The Build engine</title>
	<author>GF678</author>
	<datestamp>1263049980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Duke Nukem 3D did have a rather interesting engine. As someone else has posted, it did various things other engines at the time couldn't do (eg. mirrors) and was well optimized.</p><p>For anyone who's interested about the history of the engine: <a href="http://www.youtube.com/watch?v=VSVzn0F3pyQ" title="youtube.com">http://www.youtube.com/watch?v=VSVzn0F3pyQ</a> [youtube.com]</p><p>OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Duke Nukem 3D did have a rather interesting engine .
As someone else has posted , it did various things other engines at the time could n't do ( eg .
mirrors ) and was well optimized.For anyone who 's interested about the history of the engine : http : //www.youtube.com/watch ? v = VSVzn0F3pyQ [ youtube.com ] OK , it 's got nothing to do with DNF but I found this video recently and felt it was worth sharing .
: )</tokentext>
<sentencetext>Duke Nukem 3D did have a rather interesting engine.
As someone else has posted, it did various things other engines at the time couldn't do (eg.
mirrors) and was well optimized.For anyone who's interested about the history of the engine: http://www.youtube.com/watch?v=VSVzn0F3pyQ [youtube.com]OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing.
:)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30708210</id>
	<title>Re:Anyone else outgrow Duke Nukem?</title>
	<author>Gnavpot</author>
	<datestamp>1263062100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>The jetpack let you fly. It was the first FPS that I played that had an official mechanism for flying in it.</p></div></blockquote><p>Well, Descent was released one year earlier, and it let you fly too.</p><p>Of course, you could ONLY fly in that game. But I still considered it an FPS anyway.</p></div>
	</htmltext>
<tokenext>The jetpack let you fly .
It was the first FPS that I played that had an official mechanism for flying in it.Well , Descent was released one year earlier , and it let you fly too.Of course , you could ONLY fly in that game .
But I still considered it an FPS anyway .</tokentext>
<sentencetext>The jetpack let you fly.
It was the first FPS that I played that had an official mechanism for flying in it.Well, Descent was released one year earlier, and it let you fly too.Of course, you could ONLY fly in that game.
But I still considered it an FPS anyway.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706558</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707040</id>
	<title>Re:GRRRROOOAAANNNNN</title>
	<author>quantumplacet</author>
	<datestamp>1263050340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>3d realms is not 'done' and Take Two does not own the rights to Duke Nukem.  Take Two is suing for the assets to Duke Nukem Forever (possibly to finish the game) saying 3D Realms breached their contract with Take Two for failing to deliver the game. By the time the court case is finished, those assets will almost certainly be worthless, if they're not already.</p></htmltext>
<tokenext>3d realms is not 'done ' and Take Two does not own the rights to Duke Nukem .
Take Two is suing for the assets to Duke Nukem Forever ( possibly to finish the game ) saying 3D Realms breached their contract with Take Two for failing to deliver the game .
By the time the court case is finished , those assets will almost certainly be worthless , if they 're not already .</tokentext>
<sentencetext>3d realms is not 'done' and Take Two does not own the rights to Duke Nukem.
Take Two is suing for the assets to Duke Nukem Forever (possibly to finish the game) saying 3D Realms breached their contract with Take Two for failing to deliver the game.
By the time the court case is finished, those assets will almost certainly be worthless, if they're not already.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706696</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706696</id>
	<title>Re:GRRRROOOAAANNNNN</title>
	<author>Anonymous</author>
	<datestamp>1263045420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>3DRealms is done. Supposedly, Take-Two Interactive now owns rights to Duke Nukem. Maybe they're going to finish this game now. They did invest a couple of million into the game already. They have a fiscal responsibility to try and see it released.</htmltext>
<tokenext>3DRealms is done .
Supposedly , Take-Two Interactive now owns rights to Duke Nukem .
Maybe they 're going to finish this game now .
They did invest a couple of million into the game already .
They have a fiscal responsibility to try and see it released .</tokentext>
<sentencetext>3DRealms is done.
Supposedly, Take-Two Interactive now owns rights to Duke Nukem.
Maybe they're going to finish this game now.
They did invest a couple of million into the game already.
They have a fiscal responsibility to try and see it released.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706382</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706954</id>
	<title>You're all drawing the wrong conclusion</title>
	<author>Anonymous</author>
	<datestamp>1263049140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...</htmltext>
<tokenext>He 's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts , monetary advances , etc.. .</tokentext>
<sentencetext>He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707176</id>
	<title>Get her the gift...</title>
	<author>Razed By TV</author>
	<datestamp>1263051720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...that will last forever.</htmltext>
<tokenext>...that will last forever .</tokentext>
<sentencetext>...that will last forever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30706346</id>
	<title>Of course it's not dead</title>
	<author>Lord Lode</author>
	<datestamp>1263039780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Duke Nukem Forever is FOREVER!</p></htmltext>
<tokenext>Duke Nukem Forever is FOREVER !</tokentext>
<sentencetext>Duke Nukem Forever is FOREVER!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_09_0456232.30707376</id>
	<title>Still fun to play - eduke32 or dosbox</title>
	<author>jdmonin</author>
	<datestamp>1263053700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Duke3D is still a lot of fun to play, especially for those of us who had a blast with it at LAN parties.</p><p>
There are excellent <a href="http://en.wikipedia.org/wiki/Duke3d#Source\_code" title="wikipedia.org" rel="nofollow">ports and improvements on the sourcecode</a> [wikipedia.org], like eduke32.
</p><p>
Beyond that, the DOS version runs great under DOSBox, and uses dosbox's built-in IPX system for multiplayer over TCP/IP.  That also works crossplatform between Windows and Intel macs.
</p><p> The other great thing about duke3d was the unique sounds on each level.  In multiplayer you hear where people are when they open doors, break mirrors, or trigger a certain area's unique thing, and you know where to go to get 'em.  Quake sounds were too generic to do that.</p></htmltext>
<tokenext>Duke3D is still a lot of fun to play , especially for those of us who had a blast with it at LAN parties .
There are excellent ports and improvements on the sourcecode [ wikipedia.org ] , like eduke32 .
Beyond that , the DOS version runs great under DOSBox , and uses dosbox 's built-in IPX system for multiplayer over TCP/IP .
That also works crossplatform between Windows and Intel macs .
The other great thing about duke3d was the unique sounds on each level .
In multiplayer you hear where people are when they open doors , break mirrors , or trigger a certain area 's unique thing , and you know where to go to get 'em .
Quake sounds were too generic to do that .</tokentext>
<sentencetext>Duke3D is still a lot of fun to play, especially for those of us who had a blast with it at LAN parties.
There are excellent ports and improvements on the sourcecode [wikipedia.org], like eduke32.
Beyond that, the DOS version runs great under DOSBox, and uses dosbox's built-in IPX system for multiplayer over TCP/IP.
That also works crossplatform between Windows and Intel macs.
The other great thing about duke3d was the unique sounds on each level.
In multiplayer you hear where people are when they open doors, break mirrors, or trigger a certain area's unique thing, and you know where to go to get 'em.
Quake sounds were too generic to do that.</sentencetext>
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