<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_08_0646224</id>
	<title>Razer, Valve, and Sixense Working On Motion Control For PC Games</title>
	<author>Soulskill</author>
	<datestamp>1262949240000</datestamp>
	<htmltext>An anonymous reader sends along this excerpt from Shacknews:
<i>"Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, <a href="http://www.shacknews.com/onearticle.x/61854">next-generation motion sensing and gesture recognition controller</a> for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."</i></htmltext>
<tokenext>An anonymous reader sends along this excerpt from Shacknews : " Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life , next-generation motion sensing and gesture recognition controller for PC gaming .
' Razer , Valve , and Sixense , along with a selection of PC OEM partners , are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes .
' Each controller will reportedly track its orientation within a single degree , and detect positioning within one millimeter .
Thankfully , the device will be compatible with both current and future generation PC games .
"</tokentext>
<sentencetext>An anonymous reader sends along this excerpt from Shacknews:
"Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.
' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.
' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter.
Thankfully, the device will be compatible with both current and future generation PC games.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693228</id>
	<title>Hey Valve!</title>
	<author>Anonymous</author>
	<datestamp>1262959440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Instead of working on a new kind of peripheral which will probably not catch on for quite a while, if ever, why don't you finish god damned Half-Life 2 Episode 3!!!!!</p></htmltext>
<tokenext>Instead of working on a new kind of peripheral which will probably not catch on for quite a while , if ever , why do n't you finish god damned Half-Life 2 Episode 3 ! ! ! !
!</tokentext>
<sentencetext>Instead of working on a new kind of peripheral which will probably not catch on for quite a while, if ever, why don't you finish god damned Half-Life 2 Episode 3!!!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692858</id>
	<title>Re:six axes?</title>
	<author>ShakaUVM</author>
	<datestamp>1262955600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>&gt;&gt;I don't get the bit about the "six axes". I thought we had only three in meatspace.</p><p>Well, I only have one axe in meatspace.</p><p>I'm very excited about this controller though - I can't wait to see how inaccurate people will be in games when they actually have to aim, instead of just clicking on a point with their "sniper rifle" and pretending that's skill.</p><p>Being able to shoot yourself in the head in a FPS? That's revolutionary.</p></htmltext>
<tokenext>&gt; &gt; I do n't get the bit about the " six axes " .
I thought we had only three in meatspace.Well , I only have one axe in meatspace.I 'm very excited about this controller though - I ca n't wait to see how inaccurate people will be in games when they actually have to aim , instead of just clicking on a point with their " sniper rifle " and pretending that 's skill.Being able to shoot yourself in the head in a FPS ?
That 's revolutionary .</tokentext>
<sentencetext>&gt;&gt;I don't get the bit about the "six axes".
I thought we had only three in meatspace.Well, I only have one axe in meatspace.I'm very excited about this controller though - I can't wait to see how inaccurate people will be in games when they actually have to aim, instead of just clicking on a point with their "sniper rifle" and pretending that's skill.Being able to shoot yourself in the head in a FPS?
That's revolutionary.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693062</id>
	<title>Re:Casual Gaming</title>
	<author>ObsessiveMathsFreak</author>
	<datestamp>1262957820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>Frankly, market is what drives development, not the elitism.</p></div></blockquote><p>That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.</p><p>Yet another example of how the market, left to itself, can actually end up tanking its entire industry.</p></div>
	</htmltext>
<tokenext>Frankly , market is what drives development , not the elitism.That kind of thinking is what has produced such quality television titles as Big Brother and American Idol , while simultaneously getting good shows canned.Yet another example of how the market , left to itself , can actually end up tanking its entire industry .</tokentext>
<sentencetext>Frankly, market is what drives development, not the elitism.That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.Yet another example of how the market, left to itself, can actually end up tanking its entire industry.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30697990</id>
	<title>What on earth are you doing?</title>
	<author>Anonymous</author>
	<datestamp>1262979900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Leave the slam dancing, motion sensing, silliness to the women, children and emos.<br><br>Man up; use the fucking keyboard.</htmltext>
<tokenext>Leave the slam dancing , motion sensing , silliness to the women , children and emos.Man up ; use the fucking keyboard .</tokentext>
<sentencetext>Leave the slam dancing, motion sensing, silliness to the women, children and emos.Man up; use the fucking keyboard.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693524</id>
	<title>Re:six axes?</title>
	<author>somersault</author>
	<datestamp>1262961720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Actually, there is still a lot of fine skill in controlling the mouse in these games, but being good while running around with a real gun obviously requires a lot more than just quick reactions, as it uses many more muscle groups, especially if you're free standing..</p><p>I was annoyed recently when trying my first CoD game to find out that you can't even turn off the auto-aim when you play online though.. some poor n00bs are going to get a shock if they ever have to play a game where they do all the aiming themselves.</p></htmltext>
<tokenext>Actually , there is still a lot of fine skill in controlling the mouse in these games , but being good while running around with a real gun obviously requires a lot more than just quick reactions , as it uses many more muscle groups , especially if you 're free standing..I was annoyed recently when trying my first CoD game to find out that you ca n't even turn off the auto-aim when you play online though.. some poor n00bs are going to get a shock if they ever have to play a game where they do all the aiming themselves .</tokentext>
<sentencetext>Actually, there is still a lot of fine skill in controlling the mouse in these games, but being good while running around with a real gun obviously requires a lot more than just quick reactions, as it uses many more muscle groups, especially if you're free standing..I was annoyed recently when trying my first CoD game to find out that you can't even turn off the auto-aim when you play online though.. some poor n00bs are going to get a shock if they ever have to play a game where they do all the aiming themselves.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692858</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692784</id>
	<title>Re:six axes?</title>
	<author>imakemusic</author>
	<datestamp>1262954580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I might be wrong, but I think it's three axis of movement and three of rotation. I've always thought it's a bit misleading...</p></htmltext>
<tokenext>I might be wrong , but I think it 's three axis of movement and three of rotation .
I 've always thought it 's a bit misleading.. .</tokentext>
<sentencetext>I might be wrong, but I think it's three axis of movement and three of rotation.
I've always thought it's a bit misleading...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30800898</id>
	<title>Re:six axes?</title>
	<author>Gaffod</author>
	<datestamp>1263721020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Right, because the controller recoils realistically and weighs several kilograms to simulate actual weapon weight. Sorry to burst your bubble, but they'll cram in auto aim until enough of the player base can aim just as effortlessly. There's lots of mouse/keyboard games which make aiming require what I guess you might call skill, no one plays them.</p><p>Of course, you're just bitter because somebody kicked your ass last time you played an FPS.</p></htmltext>
<tokenext>Right , because the controller recoils realistically and weighs several kilograms to simulate actual weapon weight .
Sorry to burst your bubble , but they 'll cram in auto aim until enough of the player base can aim just as effortlessly .
There 's lots of mouse/keyboard games which make aiming require what I guess you might call skill , no one plays them.Of course , you 're just bitter because somebody kicked your ass last time you played an FPS .</tokentext>
<sentencetext>Right, because the controller recoils realistically and weighs several kilograms to simulate actual weapon weight.
Sorry to burst your bubble, but they'll cram in auto aim until enough of the player base can aim just as effortlessly.
There's lots of mouse/keyboard games which make aiming require what I guess you might call skill, no one plays them.Of course, you're just bitter because somebody kicked your ass last time you played an FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692858</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693582</id>
	<title>Re:Casual Gaming</title>
	<author>poetmatt</author>
	<datestamp>1262962020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>casual gaming has only enabled the market to grow - however, casual gaming is it's own separate part of the market - to say that it has replaced pc gaming, or "hardcore gaming" when each of those are their own markets, is disingenuous.</p><p>Each has it's own place, and trying to say casual is taking over is exactly what companies like EA are trying to do to be able to drop PC market and have DRM hardware side built-in (aka consoles) as opposed to software side on PC's where it is easily cracked. Not that the hardware DRM can't be cracked either, as it usually is quite quickly. So they provide shoddy support for PC games and then declare that PC gaming is over, etc. It's about a 5 year cycle that people say PC gaming is dead, or hardcore gaming. Yet I don't see those starcraft tournaments going away anytime soon, or gaming for sport.</p></htmltext>
<tokenext>casual gaming has only enabled the market to grow - however , casual gaming is it 's own separate part of the market - to say that it has replaced pc gaming , or " hardcore gaming " when each of those are their own markets , is disingenuous.Each has it 's own place , and trying to say casual is taking over is exactly what companies like EA are trying to do to be able to drop PC market and have DRM hardware side built-in ( aka consoles ) as opposed to software side on PC 's where it is easily cracked .
Not that the hardware DRM ca n't be cracked either , as it usually is quite quickly .
So they provide shoddy support for PC games and then declare that PC gaming is over , etc .
It 's about a 5 year cycle that people say PC gaming is dead , or hardcore gaming .
Yet I do n't see those starcraft tournaments going away anytime soon , or gaming for sport .</tokentext>
<sentencetext>casual gaming has only enabled the market to grow - however, casual gaming is it's own separate part of the market - to say that it has replaced pc gaming, or "hardcore gaming" when each of those are their own markets, is disingenuous.Each has it's own place, and trying to say casual is taking over is exactly what companies like EA are trying to do to be able to drop PC market and have DRM hardware side built-in (aka consoles) as opposed to software side on PC's where it is easily cracked.
Not that the hardware DRM can't be cracked either, as it usually is quite quickly.
So they provide shoddy support for PC games and then declare that PC gaming is over, etc.
It's about a 5 year cycle that people say PC gaming is dead, or hardcore gaming.
Yet I don't see those starcraft tournaments going away anytime soon, or gaming for sport.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30728768</id>
	<title>Re:Lionhead's Black and White</title>
	<author>dontPanik</author>
	<datestamp>1263204600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.</p></div><p>So true! I've been playing a kart racing game on my iTouch, and the only reason I ever stop playing that game is because after twenty minutes of gaming, my arms are exhuasted from the simulated turning around sharp corners.</p></div>
	</htmltext>
<tokenext>I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it 's very tiring for users to hold up and wave their hands in the air for extended periods of time.So true !
I 've been playing a kart racing game on my iTouch , and the only reason I ever stop playing that game is because after twenty minutes of gaming , my arms are exhuasted from the simulated turning around sharp corners .</tokentext>
<sentencetext>I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.So true!
I've been playing a kart racing game on my iTouch, and the only reason I ever stop playing that game is because after twenty minutes of gaming, my arms are exhuasted from the simulated turning around sharp corners.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693084</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30698104</id>
	<title>How it works</title>
	<author>CSFFlame</author>
	<datestamp>1262980440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.youtube.com/watch?v=1jeLjaSa0bA&amp;fmt=22" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=1jeLjaSa0bA&amp;fmt=22</a> [youtube.com]

It's a base with magnetic coils, and the controllers have the sensors.  They have their absolute position in all six axis at all times, so it's not relative like the Wii.</htmltext>
<tokenext>http : //www.youtube.com/watch ? v = 1jeLjaSa0bA&amp;fmt = 22 [ youtube.com ] It 's a base with magnetic coils , and the controllers have the sensors .
They have their absolute position in all six axis at all times , so it 's not relative like the Wii .</tokentext>
<sentencetext>http://www.youtube.com/watch?v=1jeLjaSa0bA&amp;fmt=22 [youtube.com]

It's a base with magnetic coils, and the controllers have the sensors.
They have their absolute position in all six axis at all times, so it's not relative like the Wii.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693214</id>
	<title>TrackIR already offer 6 DOF</title>
	<author>Anonymous</author>
	<datestamp>1262959260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Has been around in form of head tracking for a while: http://www.naturalpoint.com/trackir/ has 6 degrees of freedom.<br>It's almost a must for serious flight simming.</p></htmltext>
<tokenext>Has been around in form of head tracking for a while : http : //www.naturalpoint.com/trackir/ has 6 degrees of freedom.It 's almost a must for serious flight simming .</tokentext>
<sentencetext>Has been around in form of head tracking for a while: http://www.naturalpoint.com/trackir/ has 6 degrees of freedom.It's almost a must for serious flight simming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692804</id>
	<title>Re:six axes?</title>
	<author>minasoko</author>
	<datestamp>1262954880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Everyone knows six is better than three. Three axis movement is for n00bs who don't know how to bind zoomfov to changes in your 6th dimension presence.</htmltext>
<tokenext>Everyone knows six is better than three .
Three axis movement is for n00bs who do n't know how to bind zoomfov to changes in your 6th dimension presence .</tokentext>
<sentencetext>Everyone knows six is better than three.
Three axis movement is for n00bs who don't know how to bind zoomfov to changes in your 6th dimension presence.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30696182</id>
	<title>I guess I'm an old fart.</title>
	<author>Anonymous</author>
	<datestamp>1262972580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As an "older" mouse/KB user, here's the way I see it.</p><p>If the new control scheme will be required...<br>- Needing to train my body to a new control method for my games, then I might as well move to console gaming.</p><p>If it's not required and it's an affordable addon...<br>- I'll giving it a try... if for no other reason then something fun and different. Could also be a way to get new players into certain games on PC.</p><p>If it's not required and it's a ridiculously expensive addon... (and with Razer involved I fear that will be the case.)<br>Around or Over $100 - I still might try it if I'm bored.<br>Around or over $200 - Sorry but it would need to get me accused of being an AIMBOT on a regular basis to get that kind of coin. Also is there ANY PC addon besides video cards or monitors that get this kind of money from PC gamers?</p></htmltext>
<tokenext>As an " older " mouse/KB user , here 's the way I see it.If the new control scheme will be required...- Needing to train my body to a new control method for my games , then I might as well move to console gaming.If it 's not required and it 's an affordable addon...- I 'll giving it a try... if for no other reason then something fun and different .
Could also be a way to get new players into certain games on PC.If it 's not required and it 's a ridiculously expensive addon... ( and with Razer involved I fear that will be the case .
) Around or Over $ 100 - I still might try it if I 'm bored.Around or over $ 200 - Sorry but it would need to get me accused of being an AIMBOT on a regular basis to get that kind of coin .
Also is there ANY PC addon besides video cards or monitors that get this kind of money from PC gamers ?</tokentext>
<sentencetext>As an "older" mouse/KB user, here's the way I see it.If the new control scheme will be required...- Needing to train my body to a new control method for my games, then I might as well move to console gaming.If it's not required and it's an affordable addon...- I'll giving it a try... if for no other reason then something fun and different.
Could also be a way to get new players into certain games on PC.If it's not required and it's a ridiculously expensive addon... (and with Razer involved I fear that will be the case.
)Around or Over $100 - I still might try it if I'm bored.Around or over $200 - Sorry but it would need to get me accused of being an AIMBOT on a regular basis to get that kind of coin.
Also is there ANY PC addon besides video cards or monitors that get this kind of money from PC gamers?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692690</id>
	<title>Next generation games?</title>
	<author>markwebmarketing</author>
	<datestamp>1262953380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This could be the next generation in gaming. When looking at WII console, Guitar Hero and other games, the next generation gamers (also non-gamers) would prefer games without traditional, for them, sophisticated controllers.</htmltext>
<tokenext>This could be the next generation in gaming .
When looking at WII console , Guitar Hero and other games , the next generation gamers ( also non-gamers ) would prefer games without traditional , for them , sophisticated controllers .</tokentext>
<sentencetext>This could be the next generation in gaming.
When looking at WII console, Guitar Hero and other games, the next generation gamers (also non-gamers) would prefer games without traditional, for them, sophisticated controllers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30694534</id>
	<title>a bit late</title>
	<author>hort\_wort</author>
	<datestamp>1262966760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why are these guys just now trying this?  The Wii has been around for a while, and we already seen the start of the next (and perhaps ultimate) control scheme: <a href="http://www.thinkgeek.com/geek-kids/7-13-years/bf1b/" title="thinkgeek.com" rel="nofollow">Direct brain control</a> [thinkgeek.com].</htmltext>
<tokenext>Why are these guys just now trying this ?
The Wii has been around for a while , and we already seen the start of the next ( and perhaps ultimate ) control scheme : Direct brain control [ thinkgeek.com ] .</tokentext>
<sentencetext>Why are these guys just now trying this?
The Wii has been around for a while, and we already seen the start of the next (and perhaps ultimate) control scheme: Direct brain control [thinkgeek.com].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</id>
	<title>six axes?</title>
	<author>Anonymous</author>
	<datestamp>1262954100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I don't get the bit about the "six axes". I thought we had only three in meatspace.</p><p>Are they talking about something else and I am not getting it? Or they are just being silly?</p><p>Regards,</p><p>I.-</p></htmltext>
<tokenext>I do n't get the bit about the " six axes " .
I thought we had only three in meatspace.Are they talking about something else and I am not getting it ?
Or they are just being silly ? Regards,I.-</tokentext>
<sentencetext>I don't get the bit about the "six axes".
I thought we had only three in meatspace.Are they talking about something else and I am not getting it?
Or they are just being silly?Regards,I.-</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693144</id>
	<title>Re:Casual Gaming</title>
	<author>IBBoard</author>
	<datestamp>1262958720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot.</p></div></blockquote><p>Not it isn't, it is still perfectly acceptable to say that "Facebook games are dumb" or "that's not real gaming". Making money != great gaming (in gaming, rather than financial, terms).</p></div>
	</htmltext>
<tokenext>Did you know the largest facebook game developer company generates 1/6 of Electronic Art 's revenue ?
Considering that it 's a little bit stupid to see the constant " but facebook games is for stupid people " comments here on slashdot.Not it is n't , it is still perfectly acceptable to say that " Facebook games are dumb " or " that 's not real gaming " .
Making money ! = great gaming ( in gaming , rather than financial , terms ) .</tokentext>
<sentencetext>Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue?
Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot.Not it isn't, it is still perfectly acceptable to say that "Facebook games are dumb" or "that's not real gaming".
Making money != great gaming (in gaming, rather than financial, terms).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692856</id>
	<title>Gaming is best when it is consistent</title>
	<author>erroneus</author>
	<datestamp>1262955600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>One of the problems with PC gaming is that the experience is never delivered in a consistent manner.  Better processors, more memory and getter graphics cards will improve the experience every time.  Different controllers will also vary the experience for the user.  Console games limit the hardware selection and so the experience is more uniform and consistent.  I think this is an important aspect of a good gaming experience.</p><p>Attempting to develop a new gaming controller, while mildly interesting, is actually working to compensate for the very weakness in PC gaming that I just identified.</p></htmltext>
<tokenext>One of the problems with PC gaming is that the experience is never delivered in a consistent manner .
Better processors , more memory and getter graphics cards will improve the experience every time .
Different controllers will also vary the experience for the user .
Console games limit the hardware selection and so the experience is more uniform and consistent .
I think this is an important aspect of a good gaming experience.Attempting to develop a new gaming controller , while mildly interesting , is actually working to compensate for the very weakness in PC gaming that I just identified .</tokentext>
<sentencetext>One of the problems with PC gaming is that the experience is never delivered in a consistent manner.
Better processors, more memory and getter graphics cards will improve the experience every time.
Different controllers will also vary the experience for the user.
Console games limit the hardware selection and so the experience is more uniform and consistent.
I think this is an important aspect of a good gaming experience.Attempting to develop a new gaming controller, while mildly interesting, is actually working to compensate for the very weakness in PC gaming that I just identified.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693084</id>
	<title>Lionhead's Black and White</title>
	<author>naz404</author>
	<datestamp>1262958060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>Well, one type of game where this would probably work out well was Lionhead's Black and White series where you controlled a hand floating in 3D space.<br> <br>

That being said, as a PC desktop and not a living room on-the-couch type controller, this could end up being tiring for the user to use over extended periods of time because you'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk.<br> <br>

I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.</htmltext>
<tokenext>Well , one type of game where this would probably work out well was Lionhead 's Black and White series where you controlled a hand floating in 3D space .
That being said , as a PC desktop and not a living room on-the-couch type controller , this could end up being tiring for the user to use over extended periods of time because you 'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk .
I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it 's very tiring for users to hold up and wave their hands in the air for extended periods of time .</tokentext>
<sentencetext>Well, one type of game where this would probably work out well was Lionhead's Black and White series where you controlled a hand floating in 3D space.
That being said, as a PC desktop and not a living room on-the-couch type controller, this could end up being tiring for the user to use over extended periods of time because you'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk.
I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692992</id>
	<title>Re:Casual Gaming</title>
	<author>mewsenews</author>
	<datestamp>1262956980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>Frankly, market is what drives development, not the elitism.</p></div></blockquote><p>Something that is idiotic but makes money does not become less idiotic. Twilight is hauling in millions of dollars.</p><p>Hey that gives me an idea, are there any casual Twilight games?</p></div>
	</htmltext>
<tokenext>Frankly , market is what drives development , not the elitism.Something that is idiotic but makes money does not become less idiotic .
Twilight is hauling in millions of dollars.Hey that gives me an idea , are there any casual Twilight games ?</tokentext>
<sentencetext>Frankly, market is what drives development, not the elitism.Something that is idiotic but makes money does not become less idiotic.
Twilight is hauling in millions of dollars.Hey that gives me an idea, are there any casual Twilight games?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693196</id>
	<title>Re:six axes?</title>
	<author>IrquiM</author>
	<datestamp>1262959200000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>axis are better than "spacial directions" or whatever the alternative was...</p><p>Up / Down<br>Left / Right<br>Forward / Backwards</p><p>3 axis with 6 directions... "6 axis"</p></htmltext>
<tokenext>axis are better than " spacial directions " or whatever the alternative was...Up / DownLeft / RightForward / Backwards3 axis with 6 directions... " 6 axis "</tokentext>
<sentencetext>axis are better than "spacial directions" or whatever the alternative was...Up / DownLeft / RightForward / Backwards3 axis with 6 directions... "6 axis"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30695370</id>
	<title>Re:Bah</title>
	<author>rxan</author>
	<datestamp>1262969820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>The failure of motion control is when it is used just for the sake of having motion control.</p><p>Here's a fundamental: don't make the player shake the controller for an action when they don't have to shake the controller at any other time. Example: Metroid Prime Corruption... why do I have to shake the controller to jump! Whyyyy!</p><p>Developers went nuts experimenting, and failing, when motion control came out. Hopefully bad use of motion control will phase out once many studios get used to making games for it.</p></htmltext>
<tokenext>The failure of motion control is when it is used just for the sake of having motion control.Here 's a fundamental : do n't make the player shake the controller for an action when they do n't have to shake the controller at any other time .
Example : Metroid Prime Corruption... why do I have to shake the controller to jump !
Whyyyy ! Developers went nuts experimenting , and failing , when motion control came out .
Hopefully bad use of motion control will phase out once many studios get used to making games for it .</tokentext>
<sentencetext>The failure of motion control is when it is used just for the sake of having motion control.Here's a fundamental: don't make the player shake the controller for an action when they don't have to shake the controller at any other time.
Example: Metroid Prime Corruption... why do I have to shake the controller to jump!
Whyyyy!Developers went nuts experimenting, and failing, when motion control came out.
Hopefully bad use of motion control will phase out once many studios get used to making games for it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692948</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30694308</id>
	<title>Re:Casual Gaming</title>
	<author>Anonymous</author>
	<datestamp>1262965800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>while simultaneously getting good shows canned.</p></div><p>Good shows according to who?  You?</p><p>If Big Brother was responsible for getting Knight Rider canned, than thank God for Big Brother.</p></div>
	</htmltext>
<tokenext>while simultaneously getting good shows canned.Good shows according to who ?
You ? If Big Brother was responsible for getting Knight Rider canned , than thank God for Big Brother .</tokentext>
<sentencetext>while simultaneously getting good shows canned.Good shows according to who?
You?If Big Brother was responsible for getting Knight Rider canned, than thank God for Big Brother.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30694104</id>
	<title>Ok, but what about the games?</title>
	<author>master\_p</author>
	<datestamp>1262964960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The PC is not a platform for casual gaming, is it? so this product, since it is for the PC, it's for PC gamers, which are a little bit more 'hardcore' than casual gamers. The question is: for what games? do they seriously expect the hardcore PC gamer to give up his mouse &amp; keyboard comfort in order to recreate a natural motion? nobody would want to, for example, use a fake gun to aim, since the mouse is a superior mechanism for FPS games (either solo or multiplayer). Neither will do the hardcore RPG gamer, or the simulation player. A motion sensing controller is not the right type of controller for PC games.</p></htmltext>
<tokenext>The PC is not a platform for casual gaming , is it ?
so this product , since it is for the PC , it 's for PC gamers , which are a little bit more 'hardcore ' than casual gamers .
The question is : for what games ?
do they seriously expect the hardcore PC gamer to give up his mouse &amp; keyboard comfort in order to recreate a natural motion ?
nobody would want to , for example , use a fake gun to aim , since the mouse is a superior mechanism for FPS games ( either solo or multiplayer ) .
Neither will do the hardcore RPG gamer , or the simulation player .
A motion sensing controller is not the right type of controller for PC games .</tokentext>
<sentencetext>The PC is not a platform for casual gaming, is it?
so this product, since it is for the PC, it's for PC gamers, which are a little bit more 'hardcore' than casual gamers.
The question is: for what games?
do they seriously expect the hardcore PC gamer to give up his mouse &amp; keyboard comfort in order to recreate a natural motion?
nobody would want to, for example, use a fake gun to aim, since the mouse is a superior mechanism for FPS games (either solo or multiplayer).
Neither will do the hardcore RPG gamer, or the simulation player.
A motion sensing controller is not the right type of controller for PC games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693408</id>
	<title>FUCK Razer!!!</title>
	<author>Vr6dub</author>
	<datestamp>1262960940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They've been "working" on a Windows 7 driver for the last couple months and keep telling customers the release is "just around the corner".  Other companies selling cards using the same chip have long since released proper drivers.</p></htmltext>
<tokenext>They 've been " working " on a Windows 7 driver for the last couple months and keep telling customers the release is " just around the corner " .
Other companies selling cards using the same chip have long since released proper drivers .</tokentext>
<sentencetext>They've been "working" on a Windows 7 driver for the last couple months and keep telling customers the release is "just around the corner".
Other companies selling cards using the same chip have long since released proper drivers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692868</id>
	<title>Re:six axes?</title>
	<author>Anonymous</author>
	<datestamp>1262955660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Axis of movement and rotation?</p><p>Or maybe they are just copying Sony's Six Axis which, given that company's rootkit history, I always thought as referring to the six axis powers: Nazi Germany, Japan, Italy, Hungary, Romania and Bulgaria...</p></htmltext>
<tokenext>Axis of movement and rotation ? Or maybe they are just copying Sony 's Six Axis which , given that company 's rootkit history , I always thought as referring to the six axis powers : Nazi Germany , Japan , Italy , Hungary , Romania and Bulgaria.. .</tokentext>
<sentencetext>Axis of movement and rotation?Or maybe they are just copying Sony's Six Axis which, given that company's rootkit history, I always thought as referring to the six axis powers: Nazi Germany, Japan, Italy, Hungary, Romania and Bulgaria...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30694616</id>
	<title>Not convinced</title>
	<author>Mr\_Silver</author>
	<datestamp>1262967120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm not a "gamer" in much sense of the word, but most of the people I know who have computers have them sitting on a desk usually in a study or on the kitchen table. The very same places where you couldn't stand back, wave a controller and jump around a lot.</p><p>The whole motion/natal/full body controller type things work really well on consoles because they're hooked up to a big television and generally in a large room with plenty of space in front of them to allow you to leap up and down and pretend to be shooting hoops.</p><p>However in order for this to work on PC's, people would need to move their computers to somewhere with a bigger space. The best room in the house would be the lounge for its space - but if you're going to stick it there then you might as well buy something which suits the purpose better, is designed to actually go there and has a 10 foot user interface for this purpose. Ergo a console.</p><p>I'm not convinced. I'm happy to be completely wrong, but the social aspects of gaming on a console and gaming on a PC are completely different and I don't think that you can crowbar the same control method onto both.</p></htmltext>
<tokenext>I 'm not a " gamer " in much sense of the word , but most of the people I know who have computers have them sitting on a desk usually in a study or on the kitchen table .
The very same places where you could n't stand back , wave a controller and jump around a lot.The whole motion/natal/full body controller type things work really well on consoles because they 're hooked up to a big television and generally in a large room with plenty of space in front of them to allow you to leap up and down and pretend to be shooting hoops.However in order for this to work on PC 's , people would need to move their computers to somewhere with a bigger space .
The best room in the house would be the lounge for its space - but if you 're going to stick it there then you might as well buy something which suits the purpose better , is designed to actually go there and has a 10 foot user interface for this purpose .
Ergo a console.I 'm not convinced .
I 'm happy to be completely wrong , but the social aspects of gaming on a console and gaming on a PC are completely different and I do n't think that you can crowbar the same control method onto both .</tokentext>
<sentencetext>I'm not a "gamer" in much sense of the word, but most of the people I know who have computers have them sitting on a desk usually in a study or on the kitchen table.
The very same places where you couldn't stand back, wave a controller and jump around a lot.The whole motion/natal/full body controller type things work really well on consoles because they're hooked up to a big television and generally in a large room with plenty of space in front of them to allow you to leap up and down and pretend to be shooting hoops.However in order for this to work on PC's, people would need to move their computers to somewhere with a bigger space.
The best room in the house would be the lounge for its space - but if you're going to stick it there then you might as well buy something which suits the purpose better, is designed to actually go there and has a 10 foot user interface for this purpose.
Ergo a console.I'm not convinced.
I'm happy to be completely wrong, but the social aspects of gaming on a console and gaming on a PC are completely different and I don't think that you can crowbar the same control method onto both.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692844</id>
	<title>We were joking!!!</title>
	<author>Anonymous</author>
	<datestamp>1262955420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In no way were we serious about HL2:EP3 being held up because Gabe Newell wanted to make it compatible with Project Natal!!!</p></htmltext>
<tokenext>In no way were we serious about HL2 : EP3 being held up because Gabe Newell wanted to make it compatible with Project Natal ! !
!</tokentext>
<sentencetext>In no way were we serious about HL2:EP3 being held up because Gabe Newell wanted to make it compatible with Project Natal!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692682</id>
	<title>Nice concept</title>
	<author>orta</author>
	<datestamp>1262953320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The main problems with things like this are that you have to go out and buy an expensive peripheral for an 'extra' in the game, you can play the game perfectly fine without it usually its only to enhance. The reason keyboard and mouse stuck for gaming is because you have them there.

I love the innovations that these kinda things do, but I'll probably never get to use it. Plus all my games are downloaded from Steam now.</htmltext>
<tokenext>The main problems with things like this are that you have to go out and buy an expensive peripheral for an 'extra ' in the game , you can play the game perfectly fine without it usually its only to enhance .
The reason keyboard and mouse stuck for gaming is because you have them there .
I love the innovations that these kinda things do , but I 'll probably never get to use it .
Plus all my games are downloaded from Steam now .</tokentext>
<sentencetext>The main problems with things like this are that you have to go out and buy an expensive peripheral for an 'extra' in the game, you can play the game perfectly fine without it usually its only to enhance.
The reason keyboard and mouse stuck for gaming is because you have them there.
I love the innovations that these kinda things do, but I'll probably never get to use it.
Plus all my games are downloaded from Steam now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693170</id>
	<title>Re:Gaming is best when it is consistent</title>
	<author>Rockoon</author>
	<datestamp>1262958960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>One of the problems with PC gaming is that the experience is never delivered in a consistent manner.</p> </div><p>
Thats not precisely true tho. Not all games target the next generation hardware. Some games target several generations back providing a fairly consistent experience, and one of these in particular became the most successful MMO ever. I've never played it, but I am sure the console boys are extremely jealous of the massive cash cow that it WOW.</p></div>
	</htmltext>
<tokenext>One of the problems with PC gaming is that the experience is never delivered in a consistent manner .
Thats not precisely true tho .
Not all games target the next generation hardware .
Some games target several generations back providing a fairly consistent experience , and one of these in particular became the most successful MMO ever .
I 've never played it , but I am sure the console boys are extremely jealous of the massive cash cow that it WOW .</tokentext>
<sentencetext>One of the problems with PC gaming is that the experience is never delivered in a consistent manner.
Thats not precisely true tho.
Not all games target the next generation hardware.
Some games target several generations back providing a fairly consistent experience, and one of these in particular became the most successful MMO ever.
I've never played it, but I am sure the console boys are extremely jealous of the massive cash cow that it WOW.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693332</id>
	<title>Re:Gaming is best when it is consistent</title>
	<author>grumbel</author>
	<datestamp>1262960220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The good old joystick is slowly dying out on the PC and even gamepad support is still lacking or non-existant in quite a few games. I doubt that some crazy motion technology has any change to becoming a wide enough success to actually be used in more then a handful of techdemos.</p></htmltext>
<tokenext>The good old joystick is slowly dying out on the PC and even gamepad support is still lacking or non-existant in quite a few games .
I doubt that some crazy motion technology has any change to becoming a wide enough success to actually be used in more then a handful of techdemos .</tokentext>
<sentencetext>The good old joystick is slowly dying out on the PC and even gamepad support is still lacking or non-existant in quite a few games.
I doubt that some crazy motion technology has any change to becoming a wide enough success to actually be used in more then a handful of techdemos.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692944</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30694466</id>
	<title>Valve TrackIR</title>
	<author>jgtg32a</author>
	<datestamp>1262966400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If Valve wants to do something with motion tracking they should add support for TrackIR and whatever the open source alt is to the Source engine.</p></htmltext>
<tokenext>If Valve wants to do something with motion tracking they should add support for TrackIR and whatever the open source alt is to the Source engine .</tokentext>
<sentencetext>If Valve wants to do something with motion tracking they should add support for TrackIR and whatever the open source alt is to the Source engine.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30696244</id>
	<title>Re:six axes?</title>
	<author>Hurricane78</author>
	<datestamp>1262972880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>*imagines a handle with 6 axes on it, and then chopping trough loads of approaching enemies*<br>There&rsquo;se a medieval Serious Sam game that I want to play!<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>* imagines a handle with 6 axes on it , and then chopping trough loads of approaching enemies * There    se a medieval Serious Sam game that I want to play !
: D</tokentext>
<sentencetext>*imagines a handle with 6 axes on it, and then chopping trough loads of approaching enemies*There’se a medieval Serious Sam game that I want to play!
:D</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692858</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692788</id>
	<title>Re:six axes?</title>
	<author>Anonymous</author>
	<datestamp>1262954640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Three spatial positions yes, but three angles are also needed to define the position of your hand *and which way it is pointing* fully.</p><p>Ed</p></htmltext>
<tokenext>Three spatial positions yes , but three angles are also needed to define the position of your hand * and which way it is pointing * fully.Ed</tokentext>
<sentencetext>Three spatial positions yes, but three angles are also needed to define the position of your hand *and which way it is pointing* fully.Ed</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692736</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693850</id>
	<title>Re:Bah</title>
	<author>nedlohs</author>
	<datestamp>1262963520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>That "spastic flailing" can be the fun on its own.</p><p>When drunk for example swinging the controller like a golf club is more fun than clicking a button at the right time. And for the other drunk people in the room it is *much* more fun to watch.</p></htmltext>
<tokenext>That " spastic flailing " can be the fun on its own.When drunk for example swinging the controller like a golf club is more fun than clicking a button at the right time .
And for the other drunk people in the room it is * much * more fun to watch .</tokentext>
<sentencetext>That "spastic flailing" can be the fun on its own.When drunk for example swinging the controller like a golf club is more fun than clicking a button at the right time.
And for the other drunk people in the room it is *much* more fun to watch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692948</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693020</id>
	<title>Immune</title>
	<author>emkyooess</author>
	<datestamp>1262957280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sigh.  And so far computer gaming has been immune to that awful gimmicky unfun crap.</p></htmltext>
<tokenext>Sigh .
And so far computer gaming has been immune to that awful gimmicky unfun crap .</tokentext>
<sentencetext>Sigh.
And so far computer gaming has been immune to that awful gimmicky unfun crap.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693378</id>
	<title>Re:Nice concept</title>
	<author>somersault</author>
	<datestamp>1262960580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>These will be generic controllers that can work with multiple games though.</p><p>Plenty of people (including me) are happy to buy even specific drum and guitar controllers to play rock band games, and they are nowhere near as versatile as generic motion controllers.</p><p>Plus, what is there really to "get used to".. do you not move your arms around from day to day? My 80 year old grandmother was playing Wii bowling at Christmas (and getting strikes!), and I doubt she's <i>ever</i> played a computer game in her life.. there's a lot <i>less</i> to get used to with these types of controllers.</p></htmltext>
<tokenext>These will be generic controllers that can work with multiple games though.Plenty of people ( including me ) are happy to buy even specific drum and guitar controllers to play rock band games , and they are nowhere near as versatile as generic motion controllers.Plus , what is there really to " get used to " .. do you not move your arms around from day to day ?
My 80 year old grandmother was playing Wii bowling at Christmas ( and getting strikes !
) , and I doubt she 's ever played a computer game in her life.. there 's a lot less to get used to with these types of controllers .</tokentext>
<sentencetext>These will be generic controllers that can work with multiple games though.Plenty of people (including me) are happy to buy even specific drum and guitar controllers to play rock band games, and they are nowhere near as versatile as generic motion controllers.Plus, what is there really to "get used to".. do you not move your arms around from day to day?
My 80 year old grandmother was playing Wii bowling at Christmas (and getting strikes!
), and I doubt she's ever played a computer game in her life.. there's a lot less to get used to with these types of controllers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692682</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693924</id>
	<title>Re:Casual Gaming</title>
	<author>drinkypoo</author>
	<datestamp>1262963940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Facebook games are dumb, but they are also real gaming. Games don't need victory conditions, they can just have checkpointing. For example, monthly stats. I was enormously motivated to climb to the top of the Mechwarrior IV stat ladder month after month <em>because</em> of a moving milestone; in this case it merely reset, which actually provides additional opportunities for players who want to see how quickly and how long they can hold the top spot in a particular game mode (as opposed to seeing who can reach the top by the <em>end</em> of the month. I owned Team Attrition running around in formula dieshits for some time. where's my medal?) Now I play FarmVille and it's fun competing with my friends to see who can make the largest and most attractive farm. Is it total wankery? Yes, but the time-eater game I want doesn't [seem to] exist &mdash; it <em>would</em> lie somewhere between FarmVille and Animal Crossing, but with at least 75\% less <em>drudgery</em> and several orders of magnitude more educational value than either.</p></htmltext>
<tokenext>Facebook games are dumb , but they are also real gaming .
Games do n't need victory conditions , they can just have checkpointing .
For example , monthly stats .
I was enormously motivated to climb to the top of the Mechwarrior IV stat ladder month after month because of a moving milestone ; in this case it merely reset , which actually provides additional opportunities for players who want to see how quickly and how long they can hold the top spot in a particular game mode ( as opposed to seeing who can reach the top by the end of the month .
I owned Team Attrition running around in formula dieshits for some time .
where 's my medal ?
) Now I play FarmVille and it 's fun competing with my friends to see who can make the largest and most attractive farm .
Is it total wankery ?
Yes , but the time-eater game I want does n't [ seem to ] exist    it would lie somewhere between FarmVille and Animal Crossing , but with at least 75 \ % less drudgery and several orders of magnitude more educational value than either .</tokentext>
<sentencetext>Facebook games are dumb, but they are also real gaming.
Games don't need victory conditions, they can just have checkpointing.
For example, monthly stats.
I was enormously motivated to climb to the top of the Mechwarrior IV stat ladder month after month because of a moving milestone; in this case it merely reset, which actually provides additional opportunities for players who want to see how quickly and how long they can hold the top spot in a particular game mode (as opposed to seeing who can reach the top by the end of the month.
I owned Team Attrition running around in formula dieshits for some time.
where's my medal?
) Now I play FarmVille and it's fun competing with my friends to see who can make the largest and most attractive farm.
Is it total wankery?
Yes, but the time-eater game I want doesn't [seem to] exist — it would lie somewhere between FarmVille and Animal Crossing, but with at least 75\% less drudgery and several orders of magnitude more educational value than either.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693144</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692704</id>
	<title>Electromagnetic tracking?</title>
	<author>jeti</author>
	<datestamp>1262953620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The EM trackers I had a chance to try in a virtual cave were fickle things. They were hard to calibrate and even weak external fields made the setup unusable. Unless there was some kind of breakthrough, tracking IRLEDs is probably more cheap and robust. If you don't know it already, be sure to check out Chung Lee's <a href="http://johnnylee.net/projects/wii/" title="johnnylee.net">headtracking demo</a> [johnnylee.net].</p></htmltext>
<tokenext>The EM trackers I had a chance to try in a virtual cave were fickle things .
They were hard to calibrate and even weak external fields made the setup unusable .
Unless there was some kind of breakthrough , tracking IRLEDs is probably more cheap and robust .
If you do n't know it already , be sure to check out Chung Lee 's headtracking demo [ johnnylee.net ] .</tokentext>
<sentencetext>The EM trackers I had a chance to try in a virtual cave were fickle things.
They were hard to calibrate and even weak external fields made the setup unusable.
Unless there was some kind of breakthrough, tracking IRLEDs is probably more cheap and robust.
If you don't know it already, be sure to check out Chung Lee's headtracking demo [johnnylee.net].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30695910</id>
	<title>Re:Bah</title>
	<author>brendank310</author>
	<datestamp>1262971620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you haven't tried the new sensor(I don't remember what its called), and Tiger Woods 2010, I'd recommend it. It captures most of the essence of a golf swing, the only thing its really missing is the feel of striking the ball and club hitting ground.</htmltext>
<tokenext>If you have n't tried the new sensor ( I do n't remember what its called ) , and Tiger Woods 2010 , I 'd recommend it .
It captures most of the essence of a golf swing , the only thing its really missing is the feel of striking the ball and club hitting ground .</tokentext>
<sentencetext>If you haven't tried the new sensor(I don't remember what its called), and Tiger Woods 2010, I'd recommend it.
It captures most of the essence of a golf swing, the only thing its really missing is the feel of striking the ball and club hitting ground.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692948</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693338</id>
	<title>Will this really work for PC gaming?</title>
	<author>TurinX</author>
	<datestamp>1262960220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I mean logistically - my PC is on my desk in the corner of my room. My consoles are in the living room with my TV and lots of space... which is why the Wii works. I can flail about to my hearts content - but not so in front of the PC......</htmltext>
<tokenext>I mean logistically - my PC is on my desk in the corner of my room .
My consoles are in the living room with my TV and lots of space... which is why the Wii works .
I can flail about to my hearts content - but not so in front of the PC..... .</tokentext>
<sentencetext>I mean logistically - my PC is on my desk in the corner of my room.
My consoles are in the living room with my TV and lots of space... which is why the Wii works.
I can flail about to my hearts content - but not so in front of the PC......</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30695838</id>
	<title>Re:Bah</title>
	<author>lymond01</author>
	<datestamp>1262971380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I have yet to see any of these games where movements are anything resembling natural.</i></p><p><a href="http://ces.cnet.com/8301-31045\_1-10427293-269.html?tag=mncol" title="cnet.com">Microsoft Natal Video</a> [cnet.com]</p><p>The breakout game shows a transparent representation of yourself mirroring instantly every move, at least in 2D.  But what I found interesting was the driving game where you grip an imaginary steering wheel and drive.  But the accelerator is apparently moving your foot towards the screen and back which means 3D controls.</p><p>Which is one step closer to finally becoming a Jedi Warrior.</p></htmltext>
<tokenext>I have yet to see any of these games where movements are anything resembling natural.Microsoft Natal Video [ cnet.com ] The breakout game shows a transparent representation of yourself mirroring instantly every move , at least in 2D .
But what I found interesting was the driving game where you grip an imaginary steering wheel and drive .
But the accelerator is apparently moving your foot towards the screen and back which means 3D controls.Which is one step closer to finally becoming a Jedi Warrior .</tokentext>
<sentencetext>I have yet to see any of these games where movements are anything resembling natural.Microsoft Natal Video [cnet.com]The breakout game shows a transparent representation of yourself mirroring instantly every move, at least in 2D.
But what I found interesting was the driving game where you grip an imaginary steering wheel and drive.
But the accelerator is apparently moving your foot towards the screen and back which means 3D controls.Which is one step closer to finally becoming a Jedi Warrior.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692948</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30700146</id>
	<title>Re:Casual Gaming</title>
	<author>Carnildo</author>
	<datestamp>1262945640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Back when I ran a university virtual reality lab, I used a controller similar to this: three tracking sensors (left hand, right hand, and head), plus gloves to provide gesture recognition.  There are some major points that are being glossed over:</p><p>1) Magnetic tracking requires calibration.  I spent an afternoon calibrating a ten-foot by ten-foot by ten-foot grid in front of the primary display; before calibration, position measurements were off by as much as six inches.  You need to re-calibrate any time you move metal objects in the vincinity of the tracker.</p><p>2) 3D tracking works best with a 3D display.  There's no real benefit to tracking in 3D space in front of the screen, when you can only display things that are behind the screen.  This leads to</p><p>3) 3D tracking works best with a large display.  On a small display (say, the 24" monitor used to manage the VR control computer), your hands block too much of the view, and errors in tracking become significant.  Our displays were eight feet wide by six feet high, driven by a projector that costs $50,000 <i>used</i>.</p><p>4) 3D control is tiring.  When I was developing software for the lab, I quickly discovered that most people can't handle "point-and-click" navigation requiring the hands to be held up for more than a minute or so.</p></htmltext>
<tokenext>Back when I ran a university virtual reality lab , I used a controller similar to this : three tracking sensors ( left hand , right hand , and head ) , plus gloves to provide gesture recognition .
There are some major points that are being glossed over : 1 ) Magnetic tracking requires calibration .
I spent an afternoon calibrating a ten-foot by ten-foot by ten-foot grid in front of the primary display ; before calibration , position measurements were off by as much as six inches .
You need to re-calibrate any time you move metal objects in the vincinity of the tracker.2 ) 3D tracking works best with a 3D display .
There 's no real benefit to tracking in 3D space in front of the screen , when you can only display things that are behind the screen .
This leads to3 ) 3D tracking works best with a large display .
On a small display ( say , the 24 " monitor used to manage the VR control computer ) , your hands block too much of the view , and errors in tracking become significant .
Our displays were eight feet wide by six feet high , driven by a projector that costs $ 50,000 used.4 ) 3D control is tiring .
When I was developing software for the lab , I quickly discovered that most people ca n't handle " point-and-click " navigation requiring the hands to be held up for more than a minute or so .</tokentext>
<sentencetext>Back when I ran a university virtual reality lab, I used a controller similar to this: three tracking sensors (left hand, right hand, and head), plus gloves to provide gesture recognition.
There are some major points that are being glossed over:1) Magnetic tracking requires calibration.
I spent an afternoon calibrating a ten-foot by ten-foot by ten-foot grid in front of the primary display; before calibration, position measurements were off by as much as six inches.
You need to re-calibrate any time you move metal objects in the vincinity of the tracker.2) 3D tracking works best with a 3D display.
There's no real benefit to tracking in 3D space in front of the screen, when you can only display things that are behind the screen.
This leads to3) 3D tracking works best with a large display.
On a small display (say, the 24" monitor used to manage the VR control computer), your hands block too much of the view, and errors in tracking become significant.
Our displays were eight feet wide by six feet high, driven by a projector that costs $50,000 used.4) 3D control is tiring.
When I was developing software for the lab, I quickly discovered that most people can't handle "point-and-click" navigation requiring the hands to be held up for more than a minute or so.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692944</id>
	<title>Re:Gaming is best when it is consistent</title>
	<author>Anonymous</author>
	<datestamp>1262956500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>What you see as a weakness I see as an advantage.</p><p>The development of a new gaming controller is not compensating for anything. It will only enable more options for PC gamers to enjoy their games.</p></htmltext>
<tokenext>What you see as a weakness I see as an advantage.The development of a new gaming controller is not compensating for anything .
It will only enable more options for PC gamers to enjoy their games .</tokentext>
<sentencetext>What you see as a weakness I see as an advantage.The development of a new gaming controller is not compensating for anything.
It will only enable more options for PC gamers to enjoy their games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693634</id>
	<title>Good Karma</title>
	<author>Anonymous</author>
	<datestamp>1262962380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, in my view Razer and Valve are the two most karma accumulating corporations in gaming, ut I know nothing about sixsense, let's see if they can tank the nice joined venture...<nobr> <wbr></nobr>...Not even a wikipedia page?</p><p>Ok, so Razer and Valve who are still to disappooint me in any way are toghether with a non existant entity to do yet another wiggle-your-funky controller. This shall be categorized as good news and money shall be prepared to be spent in the most fanboyish manner before even caring to Read The Fricking Article.</p></htmltext>
<tokenext>Well , in my view Razer and Valve are the two most karma accumulating corporations in gaming , ut I know nothing about sixsense , let 's see if they can tank the nice joined venture... ...Not even a wikipedia page ? Ok , so Razer and Valve who are still to disappooint me in any way are toghether with a non existant entity to do yet another wiggle-your-funky controller .
This shall be categorized as good news and money shall be prepared to be spent in the most fanboyish manner before even caring to Read The Fricking Article .</tokentext>
<sentencetext>Well, in my view Razer and Valve are the two most karma accumulating corporations in gaming, ut I know nothing about sixsense, let's see if they can tank the nice joined venture... ...Not even a wikipedia page?Ok, so Razer and Valve who are still to disappooint me in any way are toghether with a non existant entity to do yet another wiggle-your-funky controller.
This shall be categorized as good news and money shall be prepared to be spent in the most fanboyish manner before even caring to Read The Fricking Article.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692948</id>
	<title>Bah</title>
	<author>Anonymous</author>
	<datestamp>1262956560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.</p></div>
</blockquote><p>I call BS.  First: "just moving naturally".  I have yet to see any of these games where movements are anything resembling <i>natural</i>.  Or in any way "more fun" because of the aforementioned spastic flailing.  (While "fun" is, granted, somewhat subjective, there is still consensus at some point, usually in the form of AAA titles everyone can't stop playing and will be remembered among the classics for decades to come.)  This leads us to: "I did still got interested [sic] about Wii and Natal," and "casual people <i>saw it</i> as more fun" (emphasis mine).  This is what these things come down to: a marketing tool to make people interested in something.  The promise of something new.  Unfortunately, <i>that promise has not been delivered</i>.</p></div>
	</htmltext>
<tokenext>Being a long-time gamer and programmer , I did still got interested about Wii and Natal .
It was great fun to play just moving naturally .
But even more so casual people saw it as more fun .
Dancing , shaking , moving , whatever they do .
It may not seem much , but it is for them .
And it 's a huge market .
I call BS .
First : " just moving naturally " .
I have yet to see any of these games where movements are anything resembling natural .
Or in any way " more fun " because of the aforementioned spastic flailing .
( While " fun " is , granted , somewhat subjective , there is still consensus at some point , usually in the form of AAA titles everyone ca n't stop playing and will be remembered among the classics for decades to come .
) This leads us to : " I did still got interested [ sic ] about Wii and Natal , " and " casual people saw it as more fun " ( emphasis mine ) .
This is what these things come down to : a marketing tool to make people interested in something .
The promise of something new .
Unfortunately , that promise has not been delivered .</tokentext>
<sentencetext>Being a long-time gamer and programmer, I did still got interested about Wii and Natal.
It was great fun to play just moving naturally.
But even more so casual people saw it as more fun.
Dancing, shaking, moving, whatever they do.
It may not seem much, but it is for them.
And it's a huge market.
I call BS.
First: "just moving naturally".
I have yet to see any of these games where movements are anything resembling natural.
Or in any way "more fun" because of the aforementioned spastic flailing.
(While "fun" is, granted, somewhat subjective, there is still consensus at some point, usually in the form of AAA titles everyone can't stop playing and will be remembered among the classics for decades to come.
)  This leads us to: "I did still got interested [sic] about Wii and Natal," and "casual people saw it as more fun" (emphasis mine).
This is what these things come down to: a marketing tool to make people interested in something.
The promise of something new.
Unfortunately, that promise has not been delivered.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30696406</id>
	<title>Re:FUCK Razer!!!</title>
	<author>donatzsky</author>
	<datestamp>1262973540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, they make some fairly decent hardware, but their programmers seem to be a bunch of incompetent dimwits.</p></htmltext>
<tokenext>Yeah , they make some fairly decent hardware , but their programmers seem to be a bunch of incompetent dimwits .</tokentext>
<sentencetext>Yeah, they make some fairly decent hardware, but their programmers seem to be a bunch of incompetent dimwits.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30698774</id>
	<title>Wrong assumptions !</title>
	<author>Anonymous</author>
	<datestamp>1262983440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This product is probably for casual games on crappy 4-year-old PCs that everybody and their Mom owns, rather than for hardcore games on tripped-out gamer PCs.</p><p>In other words: this is analogous to where Nintendo went with the Wii (weak hardware, with motion control, targeting casual gamers and soccer Moms) rather than where Microsoft and Sony went with the 360 and the PS3 (maximum shiny hard-core games using the classic controllers that hardcore gamers know and love).</p><p>By the way... remember a little game called Deer Hunter?  How hugely successful it was?</p><p>We may sneer at them and ignore them and basically not service their market segment very well, but there are *droves* of potential casual gamers out there, many of whom own PCs (most of which are a bit old, and would not qualify as a modern "gamer PC").</p><p>Remember, we sneered at Nintendo too, when they announced the public name and specs of the Revolution.  Mostly we sneered at them for not being hardcore enough.  And yet, they are making boatloads of money while MS and Sony continue to sink large amounts of money into the losing battle for the livingrooms of the hardcore gamers.</p></htmltext>
<tokenext>This product is probably for casual games on crappy 4-year-old PCs that everybody and their Mom owns , rather than for hardcore games on tripped-out gamer PCs.In other words : this is analogous to where Nintendo went with the Wii ( weak hardware , with motion control , targeting casual gamers and soccer Moms ) rather than where Microsoft and Sony went with the 360 and the PS3 ( maximum shiny hard-core games using the classic controllers that hardcore gamers know and love ) .By the way... remember a little game called Deer Hunter ?
How hugely successful it was ? We may sneer at them and ignore them and basically not service their market segment very well , but there are * droves * of potential casual gamers out there , many of whom own PCs ( most of which are a bit old , and would not qualify as a modern " gamer PC " ) .Remember , we sneered at Nintendo too , when they announced the public name and specs of the Revolution .
Mostly we sneered at them for not being hardcore enough .
And yet , they are making boatloads of money while MS and Sony continue to sink large amounts of money into the losing battle for the livingrooms of the hardcore gamers .</tokentext>
<sentencetext>This product is probably for casual games on crappy 4-year-old PCs that everybody and their Mom owns, rather than for hardcore games on tripped-out gamer PCs.In other words: this is analogous to where Nintendo went with the Wii (weak hardware, with motion control, targeting casual gamers and soccer Moms) rather than where Microsoft and Sony went with the 360 and the PS3 (maximum shiny hard-core games using the classic controllers that hardcore gamers know and love).By the way... remember a little game called Deer Hunter?
How hugely successful it was?We may sneer at them and ignore them and basically not service their market segment very well, but there are *droves* of potential casual gamers out there, many of whom own PCs (most of which are a bit old, and would not qualify as a modern "gamer PC").Remember, we sneered at Nintendo too, when they announced the public name and specs of the Revolution.
Mostly we sneered at them for not being hardcore enough.
And yet, they are making boatloads of money while MS and Sony continue to sink large amounts of money into the losing battle for the livingrooms of the hardcore gamers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30694104</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30693782</id>
	<title>Re:six axes?</title>
	<author>idji</author>
	<datestamp>1262963160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They may mean 3 position axes and 3 motion axes, so you get 3 position coordinates and 3 velocities  - and hence you get 3D position + rotational movement (pitch, yaw and roll) + 3D translational movement (velocity).
<br> <br>
A 3D accelerometer measures force directly - probably on 3(?) <a href="http://en.wikipedia.org/wiki/Piezoelectricity" title="wikipedia.org" rel="nofollow">piezo-crystals</a> [wikipedia.org] - and therefore acceleration (F=ma) and can derive velocity via integral calculus 3D position and 3D velocity and hence also pitch, yaw and roll. In theory if you swing your iphone in a big circle over your head it should know when it is exactly back where it started - but I doubt it is millimeter-accurate after swinging around 360 degrees. In the same way that when you wildly move your optical- or wheel- mouse around on the table and bring it back to exactly the same spot the mouse pointer will NOT be in the same position on the screen.
<br> <br>
Microwaves will give you directly absolute position in 3D (by bounce-back echo time - light travels 3m in 10 nanoseconds) and velocity in 3D (by Doppler Effect). So Microwaves will know when you have swung around 360 degrees and are exactly back in the right spot.</htmltext>
<tokenext>They may mean 3 position axes and 3 motion axes , so you get 3 position coordinates and 3 velocities - and hence you get 3D position + rotational movement ( pitch , yaw and roll ) + 3D translational movement ( velocity ) .
A 3D accelerometer measures force directly - probably on 3 ( ?
) piezo-crystals [ wikipedia.org ] - and therefore acceleration ( F = ma ) and can derive velocity via integral calculus 3D position and 3D velocity and hence also pitch , yaw and roll .
In theory if you swing your iphone in a big circle over your head it should know when it is exactly back where it started - but I doubt it is millimeter-accurate after swinging around 360 degrees .
In the same way that when you wildly move your optical- or wheel- mouse around on the table and bring it back to exactly the same spot the mouse pointer will NOT be in the same position on the screen .
Microwaves will give you directly absolute position in 3D ( by bounce-back echo time - light travels 3m in 10 nanoseconds ) and velocity in 3D ( by Doppler Effect ) .
So Microwaves will know when you have swung around 360 degrees and are exactly back in the right spot .</tokentext>
<sentencetext>They may mean 3 position axes and 3 motion axes, so you get 3 position coordinates and 3 velocities  - and hence you get 3D position + rotational movement (pitch, yaw and roll) + 3D translational movement (velocity).
A 3D accelerometer measures force directly - probably on 3(?
) piezo-crystals [wikipedia.org] - and therefore acceleration (F=ma) and can derive velocity via integral calculus 3D position and 3D velocity and hence also pitch, yaw and roll.
In theory if you swing your iphone in a big circle over your head it should know when it is exactly back where it started - but I doubt it is millimeter-accurate after swinging around 360 degrees.
In the same way that when you wildly move your optical- or wheel- mouse around on the table and bring it back to exactly the same spot the mouse pointer will NOT be in the same position on the screen.
Microwaves will give you directly absolute position in 3D (by bounce-back echo time - light travels 3m in 10 nanoseconds) and velocity in 3D (by Doppler Effect).
So Microwaves will know when you have swung around 360 degrees and are exactly back in the right spot.</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692914</id>
	<title>There is already motion control</title>
	<author>Mishotaki</author>
	<datestamp>1262956320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The mouse tracks the motion of the hand... and has been for a long time...</htmltext>
<tokenext>The mouse tracks the motion of the hand... and has been for a long time.. .</tokentext>
<sentencetext>The mouse tracks the motion of the hand... and has been for a long time...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692674</id>
	<title>Hrmm</title>
	<author>acehole</author>
	<datestamp>1262953260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>But how accurately can it track the dreaded tea bag maneuver?</p></htmltext>
<tokenext>But how accurately can it track the dreaded tea bag maneuver ?</tokentext>
<sentencetext>But how accurately can it track the dreaded tea bag maneuver?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0646224.30692640</id>
	<title>Casual Gaming</title>
	<author>sopssa</author>
	<datestamp>1262952840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct, lets face it - casual gaming has took its place in recent years.</p><p>And not just a little bit. While everyone always seem to downplay casual games, motion games and especially facebook games, the truth is that it's a huge untouched market. Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot. Frankly, market is what drives development, not the elitism.</p><p>Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.</p></htmltext>
<tokenext>I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct , lets face it - casual gaming has took its place in recent years.And not just a little bit .
While everyone always seem to downplay casual games , motion games and especially facebook games , the truth is that it 's a huge untouched market .
Did you know the largest facebook game developer company generates 1/6 of Electronic Art 's revenue ?
Considering that it 's a little bit stupid to see the constant " but facebook games is for stupid people " comments here on slashdot .
Frankly , market is what drives development , not the elitism.Being a long-time gamer and programmer , I did still got interested about Wii and Natal .
It was great fun to play just moving naturally .
But even more so casual people saw it as more fun .
Dancing , shaking , moving , whatever they do .
It may not seem much , but it is for them .
And it 's a huge market .</tokentext>
<sentencetext>I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct, lets face it - casual gaming has took its place in recent years.And not just a little bit.
While everyone always seem to downplay casual games, motion games and especially facebook games, the truth is that it's a huge untouched market.
Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue?
Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot.
Frankly, market is what drives development, not the elitism.Being a long-time gamer and programmer, I did still got interested about Wii and Natal.
It was great fun to play just moving naturally.
But even more so casual people saw it as more fun.
Dancing, shaking, moving, whatever they do.
It may not seem much, but it is for them.
And it's a huge market.</sentencetext>
</comment>
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