<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_08_0640209</id>
	<title><em>M.U.L.E.</em> Is Back</title>
	<author>Soulskill</author>
	<datestamp>1262937840000</datestamp>
	<htmltext>jmp\_nyc writes <i>"The developers at Turborilla have <a href="http://www.planetmule.com/">remade the 1983 classic game <em>M.U.L.E.</em></a> The game is free, and has slightly updated graphics, but <a href="http://arstechnica.com/gaming/news/2009/12/updating-an-icon-behind-the-scenes-with-planet-mule.ars">more or less the same gameplay as the original version</a>. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with <a href="http://en.wikipedia.org/wiki/M.u.l.e."> <em>M.U.L.E.</em></a>, it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty <em>M.U.L.E.</em> addiction back in the day and would like a dose of nostalgia every now and then."</i></htmltext>
<tokenext>jmp \ _nyc writes " The developers at Turborilla have remade the 1983 classic game M.U.L.E .
The game is free , and has slightly updated graphics , but more or less the same gameplay as the original version .
As with the original game , up to four players can play against each other ( or fewer than four with AI players taking the other spots ) .
Unlike the original version , the four players can play against each other online .
For those of you not familiar with M.U.L.E. , it was one of the earliest economic simulation games , revolving around the colonization of the fictitious planet Irata ( Atari spelled backwards ) .
I have fond memories of spending what seemed like days at a time playing the game , as it 's quite addictive , with the gameplay seeming simpler than it turns out to be .
I 'm sure I 'm not the only Slashdotter who had a nasty M.U.L.E .
addiction back in the day and would like a dose of nostalgia every now and then .
"</tokentext>
<sentencetext>jmp\_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E.
The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version.
As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots).
Unlike the original version, the four players can play against each other online.
For those of you not familiar with  M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards).
I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be.
I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E.
addiction back in the day and would like a dose of nostalgia every now and then.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692308</id>
	<title>brilliant!</title>
	<author>Anonymous</author>
	<datestamp>1262948040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>M.U.L.E is one of the greats! - used to play it all the time on my C64, who needs more than 64k!</p></htmltext>
<tokenext>M.U.L.E is one of the greats !
- used to play it all the time on my C64 , who needs more than 64k !</tokentext>
<sentencetext>M.U.L.E is one of the greats!
- used to play it all the time on my C64, who needs more than 64k!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691868</id>
	<title>never can get enough of the theme song.</title>
	<author>YesIAmAScript</author>
	<datestamp>1262942220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p><a href="http://www.youtube.com/watch?v=p6L6MhSgpgo" title="youtube.com">http://www.youtube.com/watch?v=p6L6MhSgpgo</a> [youtube.com]</p><p>Some of the best home computer music of the time. This song is the number 1 reason I fire up SIDplay (followed closely by many things by David Whittaker).</p></htmltext>
<tokenext>http : //www.youtube.com/watch ? v = p6L6MhSgpgo [ youtube.com ] Some of the best home computer music of the time .
This song is the number 1 reason I fire up SIDplay ( followed closely by many things by David Whittaker ) .</tokentext>
<sentencetext>http://www.youtube.com/watch?v=p6L6MhSgpgo [youtube.com]Some of the best home computer music of the time.
This song is the number 1 reason I fire up SIDplay (followed closely by many things by David Whittaker).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30699066</id>
	<title>Re:There's an OSS version</title>
	<author>Anonymous</author>
	<datestamp>1262941260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This new version is supposed to be an OSS as well (GPL), at least that what I was told when I was working on the first prototype.</p></htmltext>
<tokenext>This new version is supposed to be an OSS as well ( GPL ) , at least that what I was told when I was working on the first prototype .</tokentext>
<sentencetext>This new version is supposed to be an OSS as well (GPL), at least that what I was told when I was working on the first prototype.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30704782</id>
	<title>Re:M.U.L.E.</title>
	<author>Purity Of Essence</author>
	<datestamp>1262973900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Meh, one of the best games ever is "Colonial Conquest" from SSI. Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.</p></div></blockquote><p>Pascal Bringer (Kroah) is currently beta testing a Windows version that plays like the original without the bugs. It will be good, this guy knows what he's doing and loves his work.</p><p>Go here immediately.</p><p><a href="http://bringerp.free.fr/forum/viewforum.php?f=2" title="bringerp.free.fr">http://bringerp.free.fr/forum/viewforum.php?f=2</a> [bringerp.free.fr]</p><p>(screwed up my tags the first time)</p></div>
	</htmltext>
<tokenext>Meh , one of the best games ever is " Colonial Conquest " from SSI .
Its the reason that I have an Atari ST emulator on my desktop , because when the urge to conquer sets in the only thing that satisfys is a game from 1988.Pascal Bringer ( Kroah ) is currently beta testing a Windows version that plays like the original without the bugs .
It will be good , this guy knows what he 's doing and loves his work.Go here immediately.http : //bringerp.free.fr/forum/viewforum.php ? f = 2 [ bringerp.free.fr ] ( screwed up my tags the first time )</tokentext>
<sentencetext>Meh, one of the best games ever is "Colonial Conquest" from SSI.
Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.Pascal Bringer (Kroah) is currently beta testing a Windows version that plays like the original without the bugs.
It will be good, this guy knows what he's doing and loves his work.Go here immediately.http://bringerp.free.fr/forum/viewforum.php?f=2 [bringerp.free.fr](screwed up my tags the first time)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30697122</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693638</id>
	<title>M.U.L.E. -- Great times</title>
	<author>tomservo84</author>
	<datestamp>1262962380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wow...M.U.L.E. is definitely one of my favorite games of all time.<br> <br>
Remember playing it for hours and hours with friends in college.<br> <br>
I remember M.U.L.E. being the place where I first learned about (and heard the word) "Collusion".<br> <br>
Hunting the wumpus, trying to get the mountainous regions to get crystite...<br> <br>
And the only true way to play was the long 90 minute 12 turn game.</htmltext>
<tokenext>Wow...M.U.L.E .
is definitely one of my favorite games of all time .
Remember playing it for hours and hours with friends in college .
I remember M.U.L.E .
being the place where I first learned about ( and heard the word ) " Collusion " .
Hunting the wumpus , trying to get the mountainous regions to get crystite.. . And the only true way to play was the long 90 minute 12 turn game .</tokentext>
<sentencetext>Wow...M.U.L.E.
is definitely one of my favorite games of all time.
Remember playing it for hours and hours with friends in college.
I remember M.U.L.E.
being the place where I first learned about (and heard the word) "Collusion".
Hunting the wumpus, trying to get the mountainous regions to get crystite... 
And the only true way to play was the long 90 minute 12 turn game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694146</id>
	<title>Re:I'm 15 and I ask, is this worth playing?</title>
	<author>Anonymous</author>
	<datestamp>1262965200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The word you are search for is <i>effect</i>, not affect. Affect is a verb. Effect is a noun.</htmltext>
<tokenext>The word you are search for is effect , not affect .
Affect is a verb .
Effect is a noun .</tokentext>
<sentencetext>The word you are search for is effect, not affect.
Affect is a verb.
Effect is a noun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692044</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692382</id>
	<title>Love it!</title>
	<author>OrangeTide</author>
	<datestamp>1262949060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What a great game and great remake. The updated graphics are actually a little easier to make out than the original.</p></htmltext>
<tokenext>What a great game and great remake .
The updated graphics are actually a little easier to make out than the original .</tokentext>
<sentencetext>What a great game and great remake.
The updated graphics are actually a little easier to make out than the original.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30695634</id>
	<title>Re:M.U.L.E.</title>
	<author>JoeWalsh</author>
	<datestamp>1262970660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's a pretty broad statement, isn't it?</p><p>I think video games are like any other product, in that most of them aren't going to stand the test of time -- but some will.  Take movies, for instance.  For every "timeless classic" that we still enjoy watching 50 years after it came out, there were a hundred or more that deserve to rot in some film vault.</p><p>It's the same with video games.</p><p>Pac-Man, Tetris, and Galaga will always be good games.</p><p>As for M.U.L.E., it always appealed to only a subset of gamers.  It's about economics, it's about competition, and it's most fun when you're playing it face-to-face against three of your friends.  For the gamer who only likes shooters (whether we're talking Doom or Space Invaders), M.U.L.E. will seem boring.</p><p>But for the people for whom it was made, it's still a good game.  It is to me, anyway.</p></htmltext>
<tokenext>That 's a pretty broad statement , is n't it ? I think video games are like any other product , in that most of them are n't going to stand the test of time -- but some will .
Take movies , for instance .
For every " timeless classic " that we still enjoy watching 50 years after it came out , there were a hundred or more that deserve to rot in some film vault.It 's the same with video games.Pac-Man , Tetris , and Galaga will always be good games.As for M.U.L.E. , it always appealed to only a subset of gamers .
It 's about economics , it 's about competition , and it 's most fun when you 're playing it face-to-face against three of your friends .
For the gamer who only likes shooters ( whether we 're talking Doom or Space Invaders ) , M.U.L.E .
will seem boring.But for the people for whom it was made , it 's still a good game .
It is to me , anyway .</tokentext>
<sentencetext>That's a pretty broad statement, isn't it?I think video games are like any other product, in that most of them aren't going to stand the test of time -- but some will.
Take movies, for instance.
For every "timeless classic" that we still enjoy watching 50 years after it came out, there were a hundred or more that deserve to rot in some film vault.It's the same with video games.Pac-Man, Tetris, and Galaga will always be good games.As for M.U.L.E., it always appealed to only a subset of gamers.
It's about economics, it's about competition, and it's most fun when you're playing it face-to-face against three of your friends.
For the gamer who only likes shooters (whether we're talking Doom or Space Invaders), M.U.L.E.
will seem boring.But for the people for whom it was made, it's still a good game.
It is to me, anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693628</id>
	<title>MULE!!!!! Happy 2010 to me!</title>
	<author>thinktech</author>
	<datestamp>1262962380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I still load this up in an emulator every once in a while. but it's hard to get the keys to work properly.... this makes me giddy with happiness.</htmltext>
<tokenext>I still load this up in an emulator every once in a while .
but it 's hard to get the keys to work properly.... this makes me giddy with happiness .</tokentext>
<sentencetext>I still load this up in an emulator every once in a while.
but it's hard to get the keys to work properly.... this makes me giddy with happiness.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692936</id>
	<title>Not particularly nice</title>
	<author>Anonymous</author>
	<datestamp>1262956440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Are you kidding? Even the <a href="http://www.worldofmule.net/tiki-index.php?page=Commodore+Amiga" title="worldofmule.net" rel="nofollow">Amiga conversion</a> [worldofmule.net] looked better, in effing <em>1990</em>.</htmltext>
<tokenext>Are you kidding ?
Even the Amiga conversion [ worldofmule.net ] looked better , in effing 1990 .</tokentext>
<sentencetext>Are you kidding?
Even the Amiga conversion [worldofmule.net] looked better, in effing 1990.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692036</id>
	<title>Insult towards original author..</title>
	<author>Anonymous</author>
	<datestamp>1262944620000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>As much I like the Original M.U.L.E., I cant go on downloadign and playing this game.</p><p>Considering the Fact that these new holders of the name Ozark Softscape were not norn while the game was made and did (alongside their mother) abandon Dani Bunten Barren after her transformation I'd like people to show their respect to original author and tell these **** to get lost.</p><p>See:<br><a href="http://en.wikipedia.org/wiki/Danielle\_Bunten\_Berry" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Danielle\_Bunten\_Berry</a> [wikipedia.org]<br><a href="http://anticlockwise.com/dani/" title="anticlockwise.com" rel="nofollow">http://anticlockwise.com/dani/</a> [anticlockwise.com]</p></htmltext>
<tokenext>As much I like the Original M.U.L.E. , I cant go on downloadign and playing this game.Considering the Fact that these new holders of the name Ozark Softscape were not norn while the game was made and did ( alongside their mother ) abandon Dani Bunten Barren after her transformation I 'd like people to show their respect to original author and tell these * * * * to get lost.See : http : //en.wikipedia.org/wiki/Danielle \ _Bunten \ _Berry [ wikipedia.org ] http : //anticlockwise.com/dani/ [ anticlockwise.com ]</tokentext>
<sentencetext>As much I like the Original M.U.L.E., I cant go on downloadign and playing this game.Considering the Fact that these new holders of the name Ozark Softscape were not norn while the game was made and did (alongside their mother) abandon Dani Bunten Barren after her transformation I'd like people to show their respect to original author and tell these **** to get lost.See:http://en.wikipedia.org/wiki/Danielle\_Bunten\_Berry [wikipedia.org]http://anticlockwise.com/dani/ [anticlockwise.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692770</id>
	<title>Re:Nice...but no intro music?</title>
	<author>Anonymous</author>
	<datestamp>1262954400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://nintendo8.com/game/29/m.u.l.e./</p></htmltext>
<tokenext>http : //nintendo8.com/game/29/m.u.l.e./</tokentext>
<sentencetext>http://nintendo8.com/game/29/m.u.l.e./</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</id>
	<title>M.U.L.E.</title>
	<author>(arg!)Styopa</author>
	<datestamp>1262961540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Rose-Colored nostalgia, +1.</p><p>Yes, I played MULE. I also played Doom, and going before that I played Empire, Sword of Aragon, Ancient Art of War, Star Viking, Star Raiders, Wizardry, Ultima, and Oregon Trail (on a MECC line terminal) as well as a host of other games that are stored fondly in my nostalgia-vault as 'awesome games'.</p><p>But do you know what?  My suggestion is DON'T PLAY THEM AGAIN.  Like watching the original Star Wars, the memory of "greatness" is tied inextricably with context - the state of tech of the time, my age, and the whole novelty of the thing.  They don't age very well.</p><p>Go to the abondonware sites, you can (thankfully) find all these games - play them, and then you can (if you're honest) admit "Meh, this is unappealing".  Yes, diehards will whinge about 'gameplay over graphics' and to a point that's true; but ultimately that's not the whole story - there are a heck of a lot of advances in things other than graphics that go a LONG way toward making a game fun: credible AI that's not easily gamed,  UI usability, ease of patching, online play, and (usually) a whole host of rationalizations that we accepted at the time because it was such a huge step forward from where we'd been, and it was cool just to be using a computer in the FIRST place.</p><p>I'm not saying that these games weren't great IN THEIR TIME.  They were.  But, like these ancient much-remembered games, just because my grandpa was cool doesn't mean I need to drag his corpse out and re-animate him today because I've got no ideas of my own.</p></htmltext>
<tokenext>Rose-Colored nostalgia , + 1.Yes , I played MULE .
I also played Doom , and going before that I played Empire , Sword of Aragon , Ancient Art of War , Star Viking , Star Raiders , Wizardry , Ultima , and Oregon Trail ( on a MECC line terminal ) as well as a host of other games that are stored fondly in my nostalgia-vault as 'awesome games'.But do you know what ?
My suggestion is DO N'T PLAY THEM AGAIN .
Like watching the original Star Wars , the memory of " greatness " is tied inextricably with context - the state of tech of the time , my age , and the whole novelty of the thing .
They do n't age very well.Go to the abondonware sites , you can ( thankfully ) find all these games - play them , and then you can ( if you 're honest ) admit " Meh , this is unappealing " .
Yes , diehards will whinge about 'gameplay over graphics ' and to a point that 's true ; but ultimately that 's not the whole story - there are a heck of a lot of advances in things other than graphics that go a LONG way toward making a game fun : credible AI that 's not easily gamed , UI usability , ease of patching , online play , and ( usually ) a whole host of rationalizations that we accepted at the time because it was such a huge step forward from where we 'd been , and it was cool just to be using a computer in the FIRST place.I 'm not saying that these games were n't great IN THEIR TIME .
They were .
But , like these ancient much-remembered games , just because my grandpa was cool does n't mean I need to drag his corpse out and re-animate him today because I 've got no ideas of my own .</tokentext>
<sentencetext>Rose-Colored nostalgia, +1.Yes, I played MULE.
I also played Doom, and going before that I played Empire, Sword of Aragon, Ancient Art of War, Star Viking, Star Raiders, Wizardry, Ultima, and Oregon Trail (on a MECC line terminal) as well as a host of other games that are stored fondly in my nostalgia-vault as 'awesome games'.But do you know what?
My suggestion is DON'T PLAY THEM AGAIN.
Like watching the original Star Wars, the memory of "greatness" is tied inextricably with context - the state of tech of the time, my age, and the whole novelty of the thing.
They don't age very well.Go to the abondonware sites, you can (thankfully) find all these games - play them, and then you can (if you're honest) admit "Meh, this is unappealing".
Yes, diehards will whinge about 'gameplay over graphics' and to a point that's true; but ultimately that's not the whole story - there are a heck of a lot of advances in things other than graphics that go a LONG way toward making a game fun: credible AI that's not easily gamed,  UI usability, ease of patching, online play, and (usually) a whole host of rationalizations that we accepted at the time because it was such a huge step forward from where we'd been, and it was cool just to be using a computer in the FIRST place.I'm not saying that these games weren't great IN THEIR TIME.
They were.
But, like these ancient much-remembered games, just because my grandpa was cool doesn't mean I need to drag his corpse out and re-animate him today because I've got no ideas of my own.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692306</id>
	<title>Confirmation: YES, is as awesome as you remenber.</title>
	<author>Tei</author>
	<datestamp>1262947980000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>I play the planetMule version of MULE, and I can confirm that is still a awesome game. MULE has this ability to make you play crazy in 2 turns, 3 turns... Is a deep game, and you meet different skills and ideas about how to play.  The planetMULE version is both tryiing to make a faithfull version (and is a SUCCESS as that), and make tiny improvements that don't change the gameplay.</p><p>RECOMENDED!!!</p></htmltext>
<tokenext>I play the planetMule version of MULE , and I can confirm that is still a awesome game .
MULE has this ability to make you play crazy in 2 turns , 3 turns... Is a deep game , and you meet different skills and ideas about how to play .
The planetMULE version is both tryiing to make a faithfull version ( and is a SUCCESS as that ) , and make tiny improvements that do n't change the gameplay.RECOMENDED ! !
!</tokentext>
<sentencetext>I play the planetMule version of MULE, and I can confirm that is still a awesome game.
MULE has this ability to make you play crazy in 2 turns, 3 turns... Is a deep game, and you meet different skills and ideas about how to play.
The planetMULE version is both tryiing to make a faithfull version (and is a SUCCESS as that), and make tiny improvements that don't change the gameplay.RECOMENDED!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30697422</id>
	<title>Re:Danielle Bunten should have been credited</title>
	<author>Anonymous</author>
	<datestamp>1262977620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>-1 Flaimbait</htmltext>
<tokenext>-1 Flaimbait</tokentext>
<sentencetext>-1 Flaimbait</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693950</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692846</id>
	<title>How to play MULE, for newbies.</title>
	<author>Tei</author>
	<datestamp>1262955420000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>MULE is a strategic economic simulator for 4 players. A long game (12 turns) take about 90 minutes.</p><p>The first thing you will see wen you join, is the surface of the planet. The surface is divided into "plots", that later can be taken by the players. You will put "mules" (multi use labor element robots) in these plots to craft raw metal (smithore), precious luxuries (cristite), energy or food.  Your mules to work need energy, you need food or you will be unable to manage your mules.</p><p>First phase, a cursor move trough the planet, simply pressing space take a plot. The "river" plots are specially good for food, the desert for energy, and the mountains for smithore.</p><p>Next phase, the players move his character, and have the option to take a mule, and move it to a specialization house (energy, food, smithore...) then move that mule to his plot, and press space again to place the mule.</p><p>After all players have placed his mules, theres a "production" phase. You will produce based on your mule type, type of terrain, and some economy of scale bonus.</p><p>Next phase is selling/buying.  You need to secure energy, if you don't have, and food, if you want to place mules.</p><p>The tournamente mode (somewhat like the 'full experience') is 12 complete turns of this. With some random bonus and malus events for the players.</p><p>The game is some sort of economic sandbox,  most people "play to win", but  is possible to "play to make the colony a success".</p><p>More info:<br><a href="http://www.planetmule.com/forum?topic=379.0" title="planetmule.com">http://www.planetmule.com/forum?topic=379.0</a> [planetmule.com]</p></htmltext>
<tokenext>MULE is a strategic economic simulator for 4 players .
A long game ( 12 turns ) take about 90 minutes.The first thing you will see wen you join , is the surface of the planet .
The surface is divided into " plots " , that later can be taken by the players .
You will put " mules " ( multi use labor element robots ) in these plots to craft raw metal ( smithore ) , precious luxuries ( cristite ) , energy or food .
Your mules to work need energy , you need food or you will be unable to manage your mules.First phase , a cursor move trough the planet , simply pressing space take a plot .
The " river " plots are specially good for food , the desert for energy , and the mountains for smithore.Next phase , the players move his character , and have the option to take a mule , and move it to a specialization house ( energy , food , smithore... ) then move that mule to his plot , and press space again to place the mule.After all players have placed his mules , theres a " production " phase .
You will produce based on your mule type , type of terrain , and some economy of scale bonus.Next phase is selling/buying .
You need to secure energy , if you do n't have , and food , if you want to place mules.The tournamente mode ( somewhat like the 'full experience ' ) is 12 complete turns of this .
With some random bonus and malus events for the players.The game is some sort of economic sandbox , most people " play to win " , but is possible to " play to make the colony a success " .More info : http : //www.planetmule.com/forum ? topic = 379.0 [ planetmule.com ]</tokentext>
<sentencetext>MULE is a strategic economic simulator for 4 players.
A long game (12 turns) take about 90 minutes.The first thing you will see wen you join, is the surface of the planet.
The surface is divided into "plots", that later can be taken by the players.
You will put "mules" (multi use labor element robots) in these plots to craft raw metal (smithore), precious luxuries (cristite), energy or food.
Your mules to work need energy, you need food or you will be unable to manage your mules.First phase, a cursor move trough the planet, simply pressing space take a plot.
The "river" plots are specially good for food, the desert for energy, and the mountains for smithore.Next phase, the players move his character, and have the option to take a mule, and move it to a specialization house (energy, food, smithore...) then move that mule to his plot, and press space again to place the mule.After all players have placed his mules, theres a "production" phase.
You will produce based on your mule type, type of terrain, and some economy of scale bonus.Next phase is selling/buying.
You need to secure energy, if you don't have, and food, if you want to place mules.The tournamente mode (somewhat like the 'full experience') is 12 complete turns of this.
With some random bonus and malus events for the players.The game is some sort of economic sandbox,  most people "play to win", but  is possible to "play to make the colony a success".More info:http://www.planetmule.com/forum?topic=379.0 [planetmule.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30701820</id>
	<title>Re:M.U.L.E.</title>
	<author>GMFTatsujin</author>
	<datestamp>1262953440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"There are a heck of a lot of advances in things other than graphics<nobr> <wbr></nobr>... [such as] AI<nobr> <wbr></nobr>... UI<nobr> <wbr></nobr>... online play<nobr> <wbr></nobr>..."</p><p>I think you'll find a many of those developments are part of Planet MULE.</p><p>And no matter how much you winge about people having fun, you can't stop them by trolling about it on Slashdot.</p></htmltext>
<tokenext>" There are a heck of a lot of advances in things other than graphics ... [ such as ] AI ... UI ... online play ... " I think you 'll find a many of those developments are part of Planet MULE.And no matter how much you winge about people having fun , you ca n't stop them by trolling about it on Slashdot .</tokentext>
<sentencetext>"There are a heck of a lot of advances in things other than graphics ... [such as] AI ... UI ... online play ..."I think you'll find a many of those developments are part of Planet MULE.And no matter how much you winge about people having fun, you can't stop them by trolling about it on Slashdot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694078</id>
	<title>Wacka-Chika Wacka-Chika Wacka-Chika</title>
	<author>daivzhavue</author>
	<datestamp>1262964840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>That's all I have to say.  One of the actual PURCHASED games I had for the C=64.  Good Times.</p><p>Gotta go hunt down a Wumpus.</p></htmltext>
<tokenext>That 's all I have to say .
One of the actual PURCHASED games I had for the C = 64 .
Good Times.Got ta go hunt down a Wumpus .</tokentext>
<sentencetext>That's all I have to say.
One of the actual PURCHASED games I had for the C=64.
Good Times.Gotta go hunt down a Wumpus.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694108</id>
	<title>Re:M.U.L.E.</title>
	<author>Anonymous</author>
	<datestamp>1262965020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>just because my grandpa was cool doesn't mean I need to drag his corpse out and re-animate him today because I've got no ideas of my own.</p></div><p>No, you need to drag his corpse out and re-animate it because "Grandpa Zombie" would kick ass.</p></div>
	</htmltext>
<tokenext>just because my grandpa was cool does n't mean I need to drag his corpse out and re-animate him today because I 've got no ideas of my own.No , you need to drag his corpse out and re-animate it because " Grandpa Zombie " would kick ass .</tokentext>
<sentencetext>just because my grandpa was cool doesn't mean I need to drag his corpse out and re-animate him today because I've got no ideas of my own.No, you need to drag his corpse out and re-animate it because "Grandpa Zombie" would kick ass.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692044</id>
	<title>I'm 15 and I ask, is this worth playing?</title>
	<author>RPG Master</author>
	<datestamp>1262944740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've read many times how big an affect it had on games, but I don't really care for Sim type games...<br>So I ask my (MUCH) older fellow geeks, is this really worth the time to learn to play it?</p></htmltext>
<tokenext>I 've read many times how big an affect it had on games , but I do n't really care for Sim type games...So I ask my ( MUCH ) older fellow geeks , is this really worth the time to learn to play it ?</tokentext>
<sentencetext>I've read many times how big an affect it had on games, but I don't really care for Sim type games...So I ask my (MUCH) older fellow geeks, is this really worth the time to learn to play it?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694956</id>
	<title>Re:never can get enough of the theme song.</title>
	<author>Sax Maniac</author>
	<datestamp>1262968320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was bored a few years ago, and transcribed the tune out.  I did very little else to it other than picks some sounds that they might have used in the first place.  So, it's only a four-voice tune, representative of the hardware of the time.  It would be easy to fill out and make it thicker, but part of the charm of the tune that it sounds good, with such a limited sound technology.  <a href="http://www.tringali.org/mule.mid" title="tringali.org">Enjoy</a> [tringali.org].</htmltext>
<tokenext>I was bored a few years ago , and transcribed the tune out .
I did very little else to it other than picks some sounds that they might have used in the first place .
So , it 's only a four-voice tune , representative of the hardware of the time .
It would be easy to fill out and make it thicker , but part of the charm of the tune that it sounds good , with such a limited sound technology .
Enjoy [ tringali.org ] .</tokentext>
<sentencetext>I was bored a few years ago, and transcribed the tune out.
I did very little else to it other than picks some sounds that they might have used in the first place.
So, it's only a four-voice tune, representative of the hardware of the time.
It would be easy to fill out and make it thicker, but part of the charm of the tune that it sounds good, with such a limited sound technology.
Enjoy [tringali.org].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694578</id>
	<title>Re:How to play MULE, for newbies.</title>
	<author>Rhys</author>
	<datestamp>1262967000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In particular it needs to be pointed out that "play to win" often means "play to make the colony a success." In the old 8-bit versions where it kept a consistent high score, you would always get a better personal score by being (mostly) a team player than being a selfish twit. That isn't to say you can't be selfish sometimes and do better but if selling energy to Mr. Smithore computer player nets the colony more MULEs it needs it can be worth it even at a loss.</p></htmltext>
<tokenext>In particular it needs to be pointed out that " play to win " often means " play to make the colony a success .
" In the old 8-bit versions where it kept a consistent high score , you would always get a better personal score by being ( mostly ) a team player than being a selfish twit .
That is n't to say you ca n't be selfish sometimes and do better but if selling energy to Mr. Smithore computer player nets the colony more MULEs it needs it can be worth it even at a loss .</tokentext>
<sentencetext>In particular it needs to be pointed out that "play to win" often means "play to make the colony a success.
" In the old 8-bit versions where it kept a consistent high score, you would always get a better personal score by being (mostly) a team player than being a selfish twit.
That isn't to say you can't be selfish sometimes and do better but if selling energy to Mr. Smithore computer player nets the colony more MULEs it needs it can be worth it even at a loss.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692156</id>
	<title>NES!</title>
	<author>Anonymous</author>
	<datestamp>1262946180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I still run the NES version of MULE, not quite as classic as the C64 version, but the improved sound and graphics are a big plus.

I run an emulator for the NES version, and you can play it multiplayer over the net as well, so I don't really see the need for another remake.</htmltext>
<tokenext>I still run the NES version of MULE , not quite as classic as the C64 version , but the improved sound and graphics are a big plus .
I run an emulator for the NES version , and you can play it multiplayer over the net as well , so I do n't really see the need for another remake .</tokentext>
<sentencetext>I still run the NES version of MULE, not quite as classic as the C64 version, but the improved sound and graphics are a big plus.
I run an emulator for the NES version, and you can play it multiplayer over the net as well, so I don't really see the need for another remake.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692738</id>
	<title>64k - 36Mb</title>
	<author>Anonymous</author>
	<datestamp>1262954100000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>This was one of my favorite games in college on the C-64. I expected to find a slim flash game, instead it's a 36Mb installer (Win). A bit better on Max/Linux (16Mb), but still, WTF? I'm guessing these guys used to make printer drivers for HP.</p></htmltext>
<tokenext>This was one of my favorite games in college on the C-64 .
I expected to find a slim flash game , instead it 's a 36Mb installer ( Win ) .
A bit better on Max/Linux ( 16Mb ) , but still , WTF ?
I 'm guessing these guys used to make printer drivers for HP .</tokentext>
<sentencetext>This was one of my favorite games in college on the C-64.
I expected to find a slim flash game, instead it's a 36Mb installer (Win).
A bit better on Max/Linux (16Mb), but still, WTF?
I'm guessing these guys used to make printer drivers for HP.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30699100</id>
	<title>Re:M.U.L.E.</title>
	<author>greg1104</author>
	<datestamp>1262941440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I just spent a few hours playing the NES version of MULE with a few friends while snowed in a few weeks ago.  It was just as great as ever.  Some of the games you mention really haven't aged well; this is not the case for MULE at all.</p><p>I was a little disappointed by some of the gameplay changes in this new version.  They were so close to having a perfect remake, then changed some things that I shift the gameplay balance in a way I didn't think was an improvement.  If you're going to try and remake a game this carefully balanced, you should do as good of a job as possible first, then consider adding optional changes.  The same issue plagued the earlier Space HORSE remake too.</p></htmltext>
<tokenext>I just spent a few hours playing the NES version of MULE with a few friends while snowed in a few weeks ago .
It was just as great as ever .
Some of the games you mention really have n't aged well ; this is not the case for MULE at all.I was a little disappointed by some of the gameplay changes in this new version .
They were so close to having a perfect remake , then changed some things that I shift the gameplay balance in a way I did n't think was an improvement .
If you 're going to try and remake a game this carefully balanced , you should do as good of a job as possible first , then consider adding optional changes .
The same issue plagued the earlier Space HORSE remake too .</tokentext>
<sentencetext>I just spent a few hours playing the NES version of MULE with a few friends while snowed in a few weeks ago.
It was just as great as ever.
Some of the games you mention really haven't aged well; this is not the case for MULE at all.I was a little disappointed by some of the gameplay changes in this new version.
They were so close to having a perfect remake, then changed some things that I shift the gameplay balance in a way I didn't think was an improvement.
If you're going to try and remake a game this carefully balanced, you should do as good of a job as possible first, then consider adding optional changes.
The same issue plagued the earlier Space HORSE remake too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691870</id>
	<title>Oh, I am so ready...</title>
	<author>Jager Dave</author>
	<datestamp>1262942220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Used to play M.U.L.E. on the Atari 800.... downloading it now<nobr> <wbr></nobr>:)</htmltext>
<tokenext>Used to play M.U.L.E .
on the Atari 800.... downloading it now : )</tokentext>
<sentencetext>Used to play M.U.L.E.
on the Atari 800.... downloading it now :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30695622</id>
	<title>Re:How to play MULE, for newbies.</title>
	<author>radarsat1</author>
	<datestamp>1262970660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm trying to play an A.I. game but after grabbing some land it just keeps looping turns for each player, where there's only enough time to run to the pub and grab some cash.  How do you get the game to actually continue to the next part of the round?</p></htmltext>
<tokenext>I 'm trying to play an A.I .
game but after grabbing some land it just keeps looping turns for each player , where there 's only enough time to run to the pub and grab some cash .
How do you get the game to actually continue to the next part of the round ?</tokentext>
<sentencetext>I'm trying to play an A.I.
game but after grabbing some land it just keeps looping turns for each player, where there's only enough time to run to the pub and grab some cash.
How do you get the game to actually continue to the next part of the round?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693888</id>
	<title>Re:How to play MULE, for newbies.</title>
	<author>Ogive17</author>
	<datestamp>1262963700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Sounds a bit like Settlers of Catan, a game a few friends and I use to play on a weekly basis.  I'll have to try it out when I get home.</htmltext>
<tokenext>Sounds a bit like Settlers of Catan , a game a few friends and I use to play on a weekly basis .
I 'll have to try it out when I get home .</tokentext>
<sentencetext>Sounds a bit like Settlers of Catan, a game a few friends and I use to play on a weekly basis.
I'll have to try it out when I get home.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693004</id>
	<title>LWJGL... Java based</title>
	<author>ebolaZaireRules</author>
	<datestamp>1262957100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hmm... If it uses lwjgl, its java based... so why not just have a downloadable and executable jar?</p><p>Still, gives lax coders like me hope.</p></htmltext>
<tokenext>Hmm... If it uses lwjgl , its java based... so why not just have a downloadable and executable jar ? Still , gives lax coders like me hope .</tokentext>
<sentencetext>Hmm... If it uses lwjgl, its java based... so why not just have a downloadable and executable jar?Still, gives lax coders like me hope.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30700124</id>
	<title>Re:never can get enough of the theme song.</title>
	<author>Torodung</author>
	<datestamp>1262945580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>OMG. It's the sound of "humanization" (tones are slightly off here and there to sound less machine-like). This is some great nostalgia.</p><p>I had a C=64, but I always envied the four joysticks of the Atari 800 series. We got stuck using keys for collusion.</p><p>--<br>Toro</p></htmltext>
<tokenext>OMG .
It 's the sound of " humanization " ( tones are slightly off here and there to sound less machine-like ) .
This is some great nostalgia.I had a C = 64 , but I always envied the four joysticks of the Atari 800 series .
We got stuck using keys for collusion.--Toro</tokentext>
<sentencetext>OMG.
It's the sound of "humanization" (tones are slightly off here and there to sound less machine-like).
This is some great nostalgia.I had a C=64, but I always envied the four joysticks of the Atari 800 series.
We got stuck using keys for collusion.--Toro</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692212</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694334</id>
	<title>Sweetness!</title>
	<author>stewbacca</author>
	<datestamp>1262965860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>OMG, the best video game in history is back!</p></htmltext>
<tokenext>OMG , the best video game in history is back !</tokentext>
<sentencetext>OMG, the best video game in history is back!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692666</id>
	<title>There's an OSS version</title>
	<author>slim</author>
	<datestamp>1262953260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><a href="http://www.codenautics.com/openmule/" title="codenautics.com">http://www.codenautics.com/openmule/</a> [codenautics.com]<nobr> <wbr></nobr>... although development appears to have stalled in 1997.</p></htmltext>
<tokenext>http : //www.codenautics.com/openmule/ [ codenautics.com ] ... although development appears to have stalled in 1997 .</tokentext>
<sentencetext>http://www.codenautics.com/openmule/ [codenautics.com] ... although development appears to have stalled in 1997.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694464</id>
	<title>Re:never can get enough of the theme song.</title>
	<author>Blakey Rat</author>
	<datestamp>1262966400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Dude, Parallax. Parallax, Dude. Martin Galway.</p><p><a href="http://www.youtube.com/watch?v=igVxjCecmEg" title="youtube.com">http://www.youtube.com/watch?v=igVxjCecmEg</a> [youtube.com]</p><p>M.U.L.E. sucks.</p></htmltext>
<tokenext>Dude , Parallax .
Parallax , Dude .
Martin Galway.http : //www.youtube.com/watch ? v = igVxjCecmEg [ youtube.com ] M.U.L.E .
sucks .</tokentext>
<sentencetext>Dude, Parallax.
Parallax, Dude.
Martin Galway.http://www.youtube.com/watch?v=igVxjCecmEg [youtube.com]M.U.L.E.
sucks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693074</id>
	<title>Lessons from M.U.L.E</title>
	<author>IceCreamGuy</author>
	<datestamp>1262957940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>I think we, as a community, can learn a lot from the ancient and wise game:
<ul>
<li>Catch the Mountain Wampus for mod points</li><li>Press all player buttons to post first</li><li>Develop a cutthroat economy where a single asshole player can collapse the entire system</li></ul><p>
OK so <i>maybe</i> some aspects of the game are more plausible than others.</p><blockquote><div><p>-Purple Mechtron</p></div></blockquote></div>
	</htmltext>
<tokenext>I think we , as a community , can learn a lot from the ancient and wise game : Catch the Mountain Wampus for mod pointsPress all player buttons to post firstDevelop a cutthroat economy where a single asshole player can collapse the entire system OK so maybe some aspects of the game are more plausible than others.-Purple Mechtron</tokentext>
<sentencetext>I think we, as a community, can learn a lot from the ancient and wise game:

Catch the Mountain Wampus for mod pointsPress all player buttons to post firstDevelop a cutthroat economy where a single asshole player can collapse the entire system
OK so maybe some aspects of the game are more plausible than others.-Purple Mechtron
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693322</id>
	<title>Another version</title>
	<author>Manax</author>
	<datestamp>1262960160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I personally did a port (<a href="http://www.heroicproportions.org/downloads.html" title="heroicproportions.org" rel="nofollow">download here</a> [heroicproportions.org]) of an earlier rewrite (though the site I got it from is gone) back in 2005.  It's a pretty decent version, as far as I can tell, though honestly I didn't play the original hardly at all.  The main drawback is local multiplayer only...</htmltext>
<tokenext>I personally did a port ( download here [ heroicproportions.org ] ) of an earlier rewrite ( though the site I got it from is gone ) back in 2005 .
It 's a pretty decent version , as far as I can tell , though honestly I did n't play the original hardly at all .
The main drawback is local multiplayer only.. .</tokentext>
<sentencetext>I personally did a port (download here [heroicproportions.org]) of an earlier rewrite (though the site I got it from is gone) back in 2005.
It's a pretty decent version, as far as I can tell, though honestly I didn't play the original hardly at all.
The main drawback is local multiplayer only...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692692</id>
	<title>FAIL</title>
	<author>Anonymous</author>
	<datestamp>1262953440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Upgrade graphics, but on web site no screenshot.</p></htmltext>
<tokenext>Upgrade graphics , but on web site no screenshot .</tokentext>
<sentencetext>Upgrade graphics, but on web site no screenshot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694624</id>
	<title>Re:Danielle Bunten should have been credited</title>
	<author>revlayle</author>
	<datestamp>1262967180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Legally change the name, and, well, you can</htmltext>
<tokenext>Legally change the name , and , well , you can</tokentext>
<sentencetext>Legally change the name, and, well, you can</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693950</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694220</id>
	<title>Re:M.U.L.E.</title>
	<author>Anonymous</author>
	<datestamp>1262965500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Cool story bro!</p></htmltext>
<tokenext>Cool story bro !</tokentext>
<sentencetext>Cool story bro!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694002</id>
	<title>Re:M.U.L.E.</title>
	<author>elrous0</author>
	<datestamp>1262964420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Going back and watching Star Wars (the real one, not the 1997 CGI-fest), the only thing that seems really cheesy now as an adult is some of the dialogue and Mark Hamill's poor acting. The movie holds up surprisingly well, considering the time it was made (only the hairstyles and Han's vest give it away).</htmltext>
<tokenext>Going back and watching Star Wars ( the real one , not the 1997 CGI-fest ) , the only thing that seems really cheesy now as an adult is some of the dialogue and Mark Hamill 's poor acting .
The movie holds up surprisingly well , considering the time it was made ( only the hairstyles and Han 's vest give it away ) .</tokentext>
<sentencetext>Going back and watching Star Wars (the real one, not the 1997 CGI-fest), the only thing that seems really cheesy now as an adult is some of the dialogue and Mark Hamill's poor acting.
The movie holds up surprisingly well, considering the time it was made (only the hairstyles and Han's vest give it away).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692908</id>
	<title>Re:never can get enough of the theme song.</title>
	<author>Anonymous</author>
	<datestamp>1262956260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>The Atari original, played at NTSC rate, with more harmony (4-voice sound chip):</p><p>http://www.youtube.com/watch?v=z48FWWCG4dU</p></htmltext>
<tokenext>The Atari original , played at NTSC rate , with more harmony ( 4-voice sound chip ) : http : //www.youtube.com/watch ? v = z48FWWCG4dU</tokentext>
<sentencetext>The Atari original, played at NTSC rate, with more harmony (4-voice sound chip):http://www.youtube.com/watch?v=z48FWWCG4dU</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691998</id>
	<title>Welcome Blue Leggite!</title>
	<author>Daetrin</author>
	<datestamp>1262943900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I spent a lot of time playing this on the NES. I don't suppose this version includes the cheesy computer voices though?</htmltext>
<tokenext>I spent a lot of time playing this on the NES .
I do n't suppose this version includes the cheesy computer voices though ?</tokentext>
<sentencetext>I spent a lot of time playing this on the NES.
I don't suppose this version includes the cheesy computer voices though?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691848</id>
	<title>Nice...but no intro music?</title>
	<author>PhantomHarlock</author>
	<datestamp>1262942160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Just downloaded it....COOL...but where's the intro and intro music???  It was 8-bit sweetness on the C=64.</p><p>Glad somebody did it though!</p></htmltext>
<tokenext>Just downloaded it....COOL...but where 's the intro and intro music ? ? ?
It was 8-bit sweetness on the C = 64.Glad somebody did it though !</tokentext>
<sentencetext>Just downloaded it....COOL...but where's the intro and intro music???
It was 8-bit sweetness on the C=64.Glad somebody did it though!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694516</id>
	<title>Re:I'm 15 and I ask, is this worth playing?</title>
	<author>stewbacca</author>
	<datestamp>1262966700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you want to understand modern gaming's roots, then yes.</p></htmltext>
<tokenext>If you want to understand modern gaming 's roots , then yes .</tokentext>
<sentencetext>If you want to understand modern gaming's roots, then yes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692044</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694598</id>
	<title>Re:M.U.L.E.</title>
	<author>Blakey Rat</author>
	<datestamp>1262967060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Like watching the original Star Wars,</i></p><p>Actually the whole original Star Wars trilogy holds up very well. That's the benefit of having a very strong design-- since your design isn't tied to the contemporary styles, it'll still be current long after the bell bottoms have been relegated to the junkheap.</p><p>For a counter-example, see Star Trek: The Movie. You can tell what decade it was made in 10 seconds.</p></htmltext>
<tokenext>Like watching the original Star Wars,Actually the whole original Star Wars trilogy holds up very well .
That 's the benefit of having a very strong design-- since your design is n't tied to the contemporary styles , it 'll still be current long after the bell bottoms have been relegated to the junkheap.For a counter-example , see Star Trek : The Movie .
You can tell what decade it was made in 10 seconds .</tokentext>
<sentencetext>Like watching the original Star Wars,Actually the whole original Star Wars trilogy holds up very well.
That's the benefit of having a very strong design-- since your design isn't tied to the contemporary styles, it'll still be current long after the bell bottoms have been relegated to the junkheap.For a counter-example, see Star Trek: The Movie.
You can tell what decade it was made in 10 seconds.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692776</id>
	<title>Kudos</title>
	<author>lyinhart</author>
	<datestamp>1262954520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>Kudos to them for releasing it as freeware, as opposed to releasing it onto a DRM enabled platform like Steam or worse, Xbox Live.</htmltext>
<tokenext>Kudos to them for releasing it as freeware , as opposed to releasing it onto a DRM enabled platform like Steam or worse , Xbox Live .</tokentext>
<sentencetext>Kudos to them for releasing it as freeware, as opposed to releasing it onto a DRM enabled platform like Steam or worse, Xbox Live.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692130</id>
	<title>Danielle Bunten should have been credited</title>
	<author>Anonymous</author>
	<datestamp>1262945820000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>...not Dan Bunten. She made it clear.</htmltext>
<tokenext>...not Dan Bunten .
She made it clear .</tokentext>
<sentencetext>...not Dan Bunten.
She made it clear.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693342</id>
	<title>Re:Nice...but no intro music?</title>
	<author>bgarcia</author>
	<datestamp>1262960280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p> <em>Just downloaded it....COOL...but where's the intro and intro music???  It was 8-bit sweetness on the C=64.</em></p><p>Glad somebody did it though!</p></div> </blockquote><p>I just downloaded the Windows version.  It has intro and intro music.</p></div>
	</htmltext>
<tokenext>Just downloaded it....COOL...but where 's the intro and intro music ? ? ?
It was 8-bit sweetness on the C = 64.Glad somebody did it though !
I just downloaded the Windows version .
It has intro and intro music .</tokentext>
<sentencetext> Just downloaded it....COOL...but where's the intro and intro music???
It was 8-bit sweetness on the C=64.Glad somebody did it though!
I just downloaded the Windows version.
It has intro and intro music.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692748</id>
	<title>Second Foundation!</title>
	<author>Anonymous</author>
	<datestamp>1262954280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Whoever tagged this story with "Foundation" is my hero for the day<nobr> <wbr></nobr>...unless they weren't referring to the Asimov novels.  If that's the case, they should burn for teasing me like that.</p></htmltext>
<tokenext>Whoever tagged this story with " Foundation " is my hero for the day ...unless they were n't referring to the Asimov novels .
If that 's the case , they should burn for teasing me like that .</tokentext>
<sentencetext>Whoever tagged this story with "Foundation" is my hero for the day ...unless they weren't referring to the Asimov novels.
If that's the case, they should burn for teasing me like that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30694612</id>
	<title>Re:M.U.L.E.</title>
	<author>stewbacca</author>
	<datestamp>1262967120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think MULE is the exception, because the game play is timeless. MULE is not to be measured by the modern game benchmarks of fps, in-game advertisements and number of frags.</p><p>Also, there is something to learn from the early good games as far as creating engaging gaming (as opposed to fps and fragging). Play a game like Atari's Adventure. Although it is simplistic, short, and pretty lame compared to something like Drake's Fortune, it's good to understand how game development evolves based on the constraints presented at the time of development and where we can go next.</p></htmltext>
<tokenext>I think MULE is the exception , because the game play is timeless .
MULE is not to be measured by the modern game benchmarks of fps , in-game advertisements and number of frags.Also , there is something to learn from the early good games as far as creating engaging gaming ( as opposed to fps and fragging ) .
Play a game like Atari 's Adventure .
Although it is simplistic , short , and pretty lame compared to something like Drake 's Fortune , it 's good to understand how game development evolves based on the constraints presented at the time of development and where we can go next .</tokentext>
<sentencetext>I think MULE is the exception, because the game play is timeless.
MULE is not to be measured by the modern game benchmarks of fps, in-game advertisements and number of frags.Also, there is something to learn from the early good games as far as creating engaging gaming (as opposed to fps and fragging).
Play a game like Atari's Adventure.
Although it is simplistic, short, and pretty lame compared to something like Drake's Fortune, it's good to understand how game development evolves based on the constraints presented at the time of development and where we can go next.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693950</id>
	<title>Re:Danielle Bunten should have been credited</title>
	<author>elrous0</author>
	<datestamp>1262964120000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>Yeah, and I want to be called "His Majesty Lord BigWang," but it ain't happening.</htmltext>
<tokenext>Yeah , and I want to be called " His Majesty Lord BigWang , " but it ai n't happening .</tokentext>
<sentencetext>Yeah, and I want to be called "His Majesty Lord BigWang," but it ain't happening.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692130</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30695070</id>
	<title>Re:M.U.L.E.</title>
	<author>edmicman</author>
	<datestamp>1262968680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I dunno, I played Oregon Trail semi-recently and found it still to be engaging and entertaining.  And what about classics like Tetris or Dr. Mario?  Some of those old games I see similar to Monoply, chess, checkers, etc.  Games that are fundamentally fun no matter how old they are.</p></htmltext>
<tokenext>I dunno , I played Oregon Trail semi-recently and found it still to be engaging and entertaining .
And what about classics like Tetris or Dr. Mario ? Some of those old games I see similar to Monoply , chess , checkers , etc .
Games that are fundamentally fun no matter how old they are .</tokentext>
<sentencetext>I dunno, I played Oregon Trail semi-recently and found it still to be engaging and entertaining.
And what about classics like Tetris or Dr. Mario?  Some of those old games I see similar to Monoply, chess, checkers, etc.
Games that are fundamentally fun no matter how old they are.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30838336</id>
	<title>Re:M.U.L.E.</title>
	<author>Angvaw</author>
	<datestamp>1263984780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>MULE never gets old. I've been playing since not long after getting out of diapers, and now I'm changing my own kid's diaper (no not while typing). MULE never left. Well, to be fair it wasn't as good around the late 90s up until PlanetMULE, because it was hard to get any friends to play on emulators...and when I tried the network play would always screw up, so I only played about once or twice per year. Still fun just not as good without the human element. Now I can play PlanetMULE with them, and there's extra fun stuff like a tournament ladder and records of play, I'm having a blast and I try to play whenever I can.</p><p>I'm still laughing at the random events that transpire, seemingly always at the worst or best time, depending on who you are; still cheering at an especially good production or market price, especially when I know I cleverly manipulated the market; still cursing when I miscalculate my time limit and miss the pub or I get shafted in a land auction; still grinning when my I squeak by with a first place win, revealed by my dude running along the bottom of the screen ahead of the three other players; still reacting in pleasant surprise or abject horror when the store catches fire - more groans or smiles after mentally assessing whether that screws me or allows me to screw others!</p><p>I have yet to reach the highest level of colony success! I think I only achieved second best once! One of my goals with this new game will bet to play selflessly with three other good players to see if we can achieve an awesome colony score. Can't wait!</p><p>(Overall, the colony delighted the Federation with your exceptional achievement. Your retirement will be luxurious!)</p></htmltext>
<tokenext>MULE never gets old .
I 've been playing since not long after getting out of diapers , and now I 'm changing my own kid 's diaper ( no not while typing ) .
MULE never left .
Well , to be fair it was n't as good around the late 90s up until PlanetMULE , because it was hard to get any friends to play on emulators...and when I tried the network play would always screw up , so I only played about once or twice per year .
Still fun just not as good without the human element .
Now I can play PlanetMULE with them , and there 's extra fun stuff like a tournament ladder and records of play , I 'm having a blast and I try to play whenever I can.I 'm still laughing at the random events that transpire , seemingly always at the worst or best time , depending on who you are ; still cheering at an especially good production or market price , especially when I know I cleverly manipulated the market ; still cursing when I miscalculate my time limit and miss the pub or I get shafted in a land auction ; still grinning when my I squeak by with a first place win , revealed by my dude running along the bottom of the screen ahead of the three other players ; still reacting in pleasant surprise or abject horror when the store catches fire - more groans or smiles after mentally assessing whether that screws me or allows me to screw others ! I have yet to reach the highest level of colony success !
I think I only achieved second best once !
One of my goals with this new game will bet to play selflessly with three other good players to see if we can achieve an awesome colony score .
Ca n't wait !
( Overall , the colony delighted the Federation with your exceptional achievement .
Your retirement will be luxurious !
)</tokentext>
<sentencetext>MULE never gets old.
I've been playing since not long after getting out of diapers, and now I'm changing my own kid's diaper (no not while typing).
MULE never left.
Well, to be fair it wasn't as good around the late 90s up until PlanetMULE, because it was hard to get any friends to play on emulators...and when I tried the network play would always screw up, so I only played about once or twice per year.
Still fun just not as good without the human element.
Now I can play PlanetMULE with them, and there's extra fun stuff like a tournament ladder and records of play, I'm having a blast and I try to play whenever I can.I'm still laughing at the random events that transpire, seemingly always at the worst or best time, depending on who you are; still cheering at an especially good production or market price, especially when I know I cleverly manipulated the market; still cursing when I miscalculate my time limit and miss the pub or I get shafted in a land auction; still grinning when my I squeak by with a first place win, revealed by my dude running along the bottom of the screen ahead of the three other players; still reacting in pleasant surprise or abject horror when the store catches fire - more groans or smiles after mentally assessing whether that screws me or allows me to screw others!I have yet to reach the highest level of colony success!
I think I only achieved second best once!
One of my goals with this new game will bet to play selflessly with three other good players to see if we can achieve an awesome colony score.
Can't wait!
(Overall, the colony delighted the Federation with your exceptional achievement.
Your retirement will be luxurious!
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693636</id>
	<title>Re:never can get enough of the theme song.</title>
	<author>daha</author>
	<datestamp>1262962380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I couldn't agree more.  Any mention of the word "mule" and I start hearing that music.  It's a shame that it isn't in this version.</p></htmltext>
<tokenext>I could n't agree more .
Any mention of the word " mule " and I start hearing that music .
It 's a shame that it is n't in this version .</tokentext>
<sentencetext>I couldn't agree more.
Any mention of the word "mule" and I start hearing that music.
It's a shame that it isn't in this version.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30698390</id>
	<title>Now if someone would do BallBlazer...</title>
	<author>OldSoldier</author>
	<datestamp>1262981640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd be set!!!</p><p><a href="http://en.wikipedia.org/wiki/Ball\_Blazer" title="wikipedia.org">http://en.wikipedia.org/wiki/Ball\_Blazer</a> [wikipedia.org]</p></htmltext>
<tokenext>I 'd be set ! !
! http : //en.wikipedia.org/wiki/Ball \ _Blazer [ wikipedia.org ]</tokentext>
<sentencetext>I'd be set!!
!http://en.wikipedia.org/wiki/Ball\_Blazer [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691848</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693548</id>
	<title>Re:I'm 15 and I ask, is this worth playing?</title>
	<author>Jhon</author>
	<datestamp>1262961780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can't answer that for you.  I've played it fairly consistantly since it's release (I'm 42 now).  It's addictive -- and particularly fun against human players.</p><p>I think the hardest part you'd have with the game is that it's TURN based -- which means you sit and wait while the 3 other players take their turns (auction not withstanding).</p></htmltext>
<tokenext>I ca n't answer that for you .
I 've played it fairly consistantly since it 's release ( I 'm 42 now ) .
It 's addictive -- and particularly fun against human players.I think the hardest part you 'd have with the game is that it 's TURN based -- which means you sit and wait while the 3 other players take their turns ( auction not withstanding ) .</tokentext>
<sentencetext>I can't answer that for you.
I've played it fairly consistantly since it's release (I'm 42 now).
It's addictive -- and particularly fun against human players.I think the hardest part you'd have with the game is that it's TURN based -- which means you sit and wait while the 3 other players take their turns (auction not withstanding).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692044</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692212</id>
	<title>Re:never can get enough of the theme song.</title>
	<author>Anonymous</author>
	<datestamp>1262946900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I always preferred the Atari 800 version of the music- http://www.youtube.com/watch?v=QWvQQuLPmzg&amp;feature=related</p></htmltext>
<tokenext>I always preferred the Atari 800 version of the music- http : //www.youtube.com/watch ? v = QWvQQuLPmzg&amp;feature = related</tokentext>
<sentencetext>I always preferred the Atari 800 version of the music- http://www.youtube.com/watch?v=QWvQQuLPmzg&amp;feature=related</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692970</id>
	<title>Re:Insult towards original author..</title>
	<author>Anonymous</author>
	<datestamp>1262956740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have seen several highly creative people go through reassignment surgery and I can't help but wonder if there's a certain madness behind their creativity. I guess if you've got the money and the urge...</p></htmltext>
<tokenext>I have seen several highly creative people go through reassignment surgery and I ca n't help but wonder if there 's a certain madness behind their creativity .
I guess if you 've got the money and the urge.. .</tokentext>
<sentencetext>I have seen several highly creative people go through reassignment surgery and I can't help but wonder if there's a certain madness behind their creativity.
I guess if you've got the money and the urge...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30692036</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30691844</id>
	<title>A classic.</title>
	<author>Anonymous</author>
	<datestamp>1262942100000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>There was a video of a Scandinavian chick sucking the dick of a M.U.L.E. <br> <br>

It blew a voluminous load in her mouth and caused her to choke.</htmltext>
<tokenext>There was a video of a Scandinavian chick sucking the dick of a M.U.L.E .
It blew a voluminous load in her mouth and caused her to choke .</tokentext>
<sentencetext>There was a video of a Scandinavian chick sucking the dick of a M.U.L.E.
It blew a voluminous load in her mouth and caused her to choke.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30695480</id>
	<title>IBM PCjr MULE</title>
	<author>Anonymous</author>
	<datestamp>1262970120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>only slightly off topic, but if you ever come across the version of MULE released for the IBM PCjr, waaaay back when, PLEASE PLEASE PLEASE make it available on the interwebnets.  it is so incredibly rare and needs to be archived before it fades away forever.</htmltext>
<tokenext>only slightly off topic , but if you ever come across the version of MULE released for the IBM PCjr , waaaay back when , PLEASE PLEASE PLEASE make it available on the interwebnets .
it is so incredibly rare and needs to be archived before it fades away forever .</tokentext>
<sentencetext>only slightly off topic, but if you ever come across the version of MULE released for the IBM PCjr, waaaay back when, PLEASE PLEASE PLEASE make it available on the interwebnets.
it is so incredibly rare and needs to be archived before it fades away forever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30697122</id>
	<title>Re:M.U.L.E.</title>
	<author>oh2</author>
	<datestamp>1262976420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Meh, one of the best games ever is "Colonial Conquest" from SSI. Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.</htmltext>
<tokenext>Meh , one of the best games ever is " Colonial Conquest " from SSI .
Its the reason that I have an Atari ST emulator on my desktop , because when the urge to conquer sets in the only thing that satisfys is a game from 1988 .</tokentext>
<sentencetext>Meh, one of the best games ever is "Colonial Conquest" from SSI.
Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_08_0640209.30693502</parent>
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