<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_07_1635204</id>
	<title>Details On Natal's Motion Capture Technology</title>
	<author>CmdrTaco</author>
	<datestamp>1262887200000</datestamp>
	<htmltext>An anonymous reader writes <i>"Following yesterday's announcement of a <a href="//hardware.slashdot.org/story/09/11/11/1544201/Project-Natal-Release-Details-Emerge&amp;tid=3045">late 2010 launch date for Natal</a>, more details are emerging on <a href="http://www.newscientist.com/article/mg20527426.800-microsofts-bodysensing-buttonbusting-controller.html">exactly how Natal works</a>. Alex Kipman, the project's lead developer, explains that Natal uses only 10-15\% of the Xbox's resources to calibrate to a new player inside 160 milliseconds, track one or two players simultaneously, and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal &mdash; for instance when they are held behind the back."</i></htmltext>
<tokenext>An anonymous reader writes " Following yesterday 's announcement of a late 2010 launch date for Natal , more details are emerging on exactly how Natal works .
Alex Kipman , the project 's lead developer , explains that Natal uses only 10-15 \ % of the Xbox 's resources to calibrate to a new player inside 160 milliseconds , track one or two players simultaneously , and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they ca n't be seen by Natal    for instance when they are held behind the back .
"</tokentext>
<sentencetext>An anonymous reader writes "Following yesterday's announcement of a late 2010 launch date for Natal, more details are emerging on exactly how Natal works.
Alex Kipman, the project's lead developer, explains that Natal uses only 10-15\% of the Xbox's resources to calibrate to a new player inside 160 milliseconds, track one or two players simultaneously, and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal — for instance when they are held behind the back.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</id>
	<title>Natal Demo</title>
	<author>rehtonAesoohC</author>
	<datestamp>1262891520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><a href="http://www.youtube.com/watch?v=HluWsMlfj68" title="youtube.com">Here</a> [youtube.com] is a tech demo showing a Peter Molyneux demonstration of a game using Natal.<br> <br>The ramifications of a system like this are pretty important I think. Honestly, this is what I had hoped the Wii would become... Not to start a Wii controller vs. Natal debate or anything, but I feel like games using full body motion capture would be much more interesting to me. At the end of the day, when I tried to play Wii tennis using proper motions and what not, I felt like an idiot after looking over and seeing someone else accomplish the same thing by flicking their wrist.<br> <br>That said, I am interested to see how finely grained the sensitivity will be tuned to Natal recognizing people and motions. IE: if person A is playing a single player game and person B walks up and makes a hand motion, will Natal disregard that motion, or will it do whatever person B did? If so, it could seriously dent the efficacy of games being played by one person... Part of the benefit of having a physical controller is that someone else has to take it from you when they want to play, haha!</htmltext>
<tokenext>Here [ youtube.com ] is a tech demo showing a Peter Molyneux demonstration of a game using Natal .
The ramifications of a system like this are pretty important I think .
Honestly , this is what I had hoped the Wii would become... Not to start a Wii controller vs. Natal debate or anything , but I feel like games using full body motion capture would be much more interesting to me .
At the end of the day , when I tried to play Wii tennis using proper motions and what not , I felt like an idiot after looking over and seeing someone else accomplish the same thing by flicking their wrist .
That said , I am interested to see how finely grained the sensitivity will be tuned to Natal recognizing people and motions .
IE : if person A is playing a single player game and person B walks up and makes a hand motion , will Natal disregard that motion , or will it do whatever person B did ?
If so , it could seriously dent the efficacy of games being played by one person... Part of the benefit of having a physical controller is that someone else has to take it from you when they want to play , haha !</tokentext>
<sentencetext>Here [youtube.com] is a tech demo showing a Peter Molyneux demonstration of a game using Natal.
The ramifications of a system like this are pretty important I think.
Honestly, this is what I had hoped the Wii would become... Not to start a Wii controller vs. Natal debate or anything, but I feel like games using full body motion capture would be much more interesting to me.
At the end of the day, when I tried to play Wii tennis using proper motions and what not, I felt like an idiot after looking over and seeing someone else accomplish the same thing by flicking their wrist.
That said, I am interested to see how finely grained the sensitivity will be tuned to Natal recognizing people and motions.
IE: if person A is playing a single player game and person B walks up and makes a hand motion, will Natal disregard that motion, or will it do whatever person B did?
If so, it could seriously dent the efficacy of games being played by one person... Part of the benefit of having a physical controller is that someone else has to take it from you when they want to play, haha!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30692552</id>
	<title>Re:Natal Demo</title>
	<author>Xest</author>
	<datestamp>1262951160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Microsoft never made any such insinuation whatsoever. I don't blame you for having this mistaken understanding of the situation as there's so much FUD going around about the Milo demo created by fanboys of other consoles but it's still completely and utterly wrong so rather silly to keep repeating.</p><p>The Milo demo does one thing and does it well, it demonstrates how Natal can be used as a CONTROLLER to get PRE-SCRIPTED RESPONSES (whilst I hate caps, these points are fundamental to what Natal is and how it can be used). This is no different that when you walk upto a character in an RPG with a classic console controller and the NPC speaks, the NPC isn't recognising you as a person has turned up and speaking specifically to you, it's detected you are in range through basic math and played back a specific response. The Milo demo is no different other than the fact the controller is different- they have demonstrated that Natal as a controller allows for different inputs just as a classic controller usually has two directional sticks and a multitude of buttons. It can scan images, it can respond to gestures and it can respond to voice recognition (something that has worked for years now- see Endwar for a previous successful example of it's use in games).</p><p>It's far from a fabrication and all the conspiracy theories that fail to actually show anything worthwhile are utterly stupid. One example was some dumb Youtube video pointing out Milo is not looking at the woman- well duh, it's pre-scripted, it's designed to look good for the camera. The real issue with the Milo demo is this, fanboys saw it as a serious threat to their favoured console because they made the false assumption in their fanboy rage that it was demonstrating strong or near strong AI which is clearly absurd to anyone thinking rationally.</p><p>Natal is what it is, it's a controller, it will allow more immersive interactions, but no one's really pretending that alongside Natal Microsoft have managed something that might not even be possible, and certainly isn't possible with today's technology- strong AI. Microsoft made it quite clear the Milo demo was to show off the potential of Natal, they never once tried to pretend that alongside Natal they'd made a massive leap in AI. If you made that assumption either mistakenly or maliciously because of fanboyism then that's your insinuation not Microsoft's. Interestingly what this also means is that because Milo was pre-scripted, the whole thing is also perfectly possible to have in your living room but the caveat is that it wont be as exciting as your insinuation suggests, because like the actor, you'll also have to perform the pre-set actions that get pre-scripted reactions. Watch the presentation and tech demo again- do they even once suggest that Milo is dynamically figuring out how to respond to the users actions? Not in the slightest.</p><p>What Natal will be able to do however is allow players to use more than just their thumbs in games- there's no reason you can't play Call of Duty like you always have with the controller but also now be able to physically lean left or right to peak round corners of buildings and so on. In games like Fable there's no reason you wont be able to make gestures like pretending to throw a ball to make your character throw a ball for your dog. There's no reason you wont be able to make gestures to draw things which can be turned into objects ala Scribblenauts and Crayon Physics. It does one thing and does it well- opens up the console for much more immersive controls just as the Wii did and just as Sony's new motion control system also will, the only difference being that Microsoft have done it in a different way to Sony and Nintendo.</p><p>All that said, I've no idea why you would think they haven't perfected motion and facial recognition for use in games, these have been solved problems for a fair while now to a level where they're useful in many games and applications and as pointed above, the same goes for voice recognition. Natural language processing and natural speech</p></htmltext>
<tokenext>Microsoft never made any such insinuation whatsoever .
I do n't blame you for having this mistaken understanding of the situation as there 's so much FUD going around about the Milo demo created by fanboys of other consoles but it 's still completely and utterly wrong so rather silly to keep repeating.The Milo demo does one thing and does it well , it demonstrates how Natal can be used as a CONTROLLER to get PRE-SCRIPTED RESPONSES ( whilst I hate caps , these points are fundamental to what Natal is and how it can be used ) .
This is no different that when you walk upto a character in an RPG with a classic console controller and the NPC speaks , the NPC is n't recognising you as a person has turned up and speaking specifically to you , it 's detected you are in range through basic math and played back a specific response .
The Milo demo is no different other than the fact the controller is different- they have demonstrated that Natal as a controller allows for different inputs just as a classic controller usually has two directional sticks and a multitude of buttons .
It can scan images , it can respond to gestures and it can respond to voice recognition ( something that has worked for years now- see Endwar for a previous successful example of it 's use in games ) .It 's far from a fabrication and all the conspiracy theories that fail to actually show anything worthwhile are utterly stupid .
One example was some dumb Youtube video pointing out Milo is not looking at the woman- well duh , it 's pre-scripted , it 's designed to look good for the camera .
The real issue with the Milo demo is this , fanboys saw it as a serious threat to their favoured console because they made the false assumption in their fanboy rage that it was demonstrating strong or near strong AI which is clearly absurd to anyone thinking rationally.Natal is what it is , it 's a controller , it will allow more immersive interactions , but no one 's really pretending that alongside Natal Microsoft have managed something that might not even be possible , and certainly is n't possible with today 's technology- strong AI .
Microsoft made it quite clear the Milo demo was to show off the potential of Natal , they never once tried to pretend that alongside Natal they 'd made a massive leap in AI .
If you made that assumption either mistakenly or maliciously because of fanboyism then that 's your insinuation not Microsoft 's .
Interestingly what this also means is that because Milo was pre-scripted , the whole thing is also perfectly possible to have in your living room but the caveat is that it wont be as exciting as your insinuation suggests , because like the actor , you 'll also have to perform the pre-set actions that get pre-scripted reactions .
Watch the presentation and tech demo again- do they even once suggest that Milo is dynamically figuring out how to respond to the users actions ?
Not in the slightest.What Natal will be able to do however is allow players to use more than just their thumbs in games- there 's no reason you ca n't play Call of Duty like you always have with the controller but also now be able to physically lean left or right to peak round corners of buildings and so on .
In games like Fable there 's no reason you wont be able to make gestures like pretending to throw a ball to make your character throw a ball for your dog .
There 's no reason you wont be able to make gestures to draw things which can be turned into objects ala Scribblenauts and Crayon Physics .
It does one thing and does it well- opens up the console for much more immersive controls just as the Wii did and just as Sony 's new motion control system also will , the only difference being that Microsoft have done it in a different way to Sony and Nintendo.All that said , I 've no idea why you would think they have n't perfected motion and facial recognition for use in games , these have been solved problems for a fair while now to a level where they 're useful in many games and applications and as pointed above , the same goes for voice recognition .
Natural language processing and natural speech</tokentext>
<sentencetext>Microsoft never made any such insinuation whatsoever.
I don't blame you for having this mistaken understanding of the situation as there's so much FUD going around about the Milo demo created by fanboys of other consoles but it's still completely and utterly wrong so rather silly to keep repeating.The Milo demo does one thing and does it well, it demonstrates how Natal can be used as a CONTROLLER to get PRE-SCRIPTED RESPONSES (whilst I hate caps, these points are fundamental to what Natal is and how it can be used).
This is no different that when you walk upto a character in an RPG with a classic console controller and the NPC speaks, the NPC isn't recognising you as a person has turned up and speaking specifically to you, it's detected you are in range through basic math and played back a specific response.
The Milo demo is no different other than the fact the controller is different- they have demonstrated that Natal as a controller allows for different inputs just as a classic controller usually has two directional sticks and a multitude of buttons.
It can scan images, it can respond to gestures and it can respond to voice recognition (something that has worked for years now- see Endwar for a previous successful example of it's use in games).It's far from a fabrication and all the conspiracy theories that fail to actually show anything worthwhile are utterly stupid.
One example was some dumb Youtube video pointing out Milo is not looking at the woman- well duh, it's pre-scripted, it's designed to look good for the camera.
The real issue with the Milo demo is this, fanboys saw it as a serious threat to their favoured console because they made the false assumption in their fanboy rage that it was demonstrating strong or near strong AI which is clearly absurd to anyone thinking rationally.Natal is what it is, it's a controller, it will allow more immersive interactions, but no one's really pretending that alongside Natal Microsoft have managed something that might not even be possible, and certainly isn't possible with today's technology- strong AI.
Microsoft made it quite clear the Milo demo was to show off the potential of Natal, they never once tried to pretend that alongside Natal they'd made a massive leap in AI.
If you made that assumption either mistakenly or maliciously because of fanboyism then that's your insinuation not Microsoft's.
Interestingly what this also means is that because Milo was pre-scripted, the whole thing is also perfectly possible to have in your living room but the caveat is that it wont be as exciting as your insinuation suggests, because like the actor, you'll also have to perform the pre-set actions that get pre-scripted reactions.
Watch the presentation and tech demo again- do they even once suggest that Milo is dynamically figuring out how to respond to the users actions?
Not in the slightest.What Natal will be able to do however is allow players to use more than just their thumbs in games- there's no reason you can't play Call of Duty like you always have with the controller but also now be able to physically lean left or right to peak round corners of buildings and so on.
In games like Fable there's no reason you wont be able to make gestures like pretending to throw a ball to make your character throw a ball for your dog.
There's no reason you wont be able to make gestures to draw things which can be turned into objects ala Scribblenauts and Crayon Physics.
It does one thing and does it well- opens up the console for much more immersive controls just as the Wii did and just as Sony's new motion control system also will, the only difference being that Microsoft have done it in a different way to Sony and Nintendo.All that said, I've no idea why you would think they haven't perfected motion and facial recognition for use in games, these have been solved problems for a fair while now to a level where they're useful in many games and applications and as pointed above, the same goes for voice recognition.
Natural language processing and natural speech</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687198</id>
	<title>Natal too expensive?</title>
	<author>thetoadwarrior</author>
	<datestamp>1262857140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.edge-online.com/news/rumour-microsoft-drops-internal-natal-chip" title="edge-online.com">http://www.edge-online.com/news/rumour-microsoft-drops-internal-natal-chip</a> [edge-online.com]<p><div class="quote"><p>"The full Natal hardware/sensor combo always looked like an expensive proposition in a market where Microsoft really needs to turn a profit," said tech website Digital Foundry. "The notion of offloading the processing to the 360 CPU in the name of lower costs and easier upgradability makes sense.&rdquo;</p></div><p>If this is true and they start cutting corners is it even going to work as good as in the demos? Sounds like it'll be pricey so they're gonna have to get it right upon launch.</p></div>
	</htmltext>
<tokenext>http : //www.edge-online.com/news/rumour-microsoft-drops-internal-natal-chip [ edge-online.com ] " The full Natal hardware/sensor combo always looked like an expensive proposition in a market where Microsoft really needs to turn a profit , " said tech website Digital Foundry .
" The notion of offloading the processing to the 360 CPU in the name of lower costs and easier upgradability makes sense.    If this is true and they start cutting corners is it even going to work as good as in the demos ?
Sounds like it 'll be pricey so they 're gon na have to get it right upon launch .</tokentext>
<sentencetext>http://www.edge-online.com/news/rumour-microsoft-drops-internal-natal-chip [edge-online.com]"The full Natal hardware/sensor combo always looked like an expensive proposition in a market where Microsoft really needs to turn a profit," said tech website Digital Foundry.
"The notion of offloading the processing to the 360 CPU in the name of lower costs and easier upgradability makes sense.”If this is true and they start cutting corners is it even going to work as good as in the demos?
Sounds like it'll be pricey so they're gonna have to get it right upon launch.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30699384</id>
	<title>The next step in NUI?</title>
	<author>PensivePeter</author>
	<datestamp>1262942580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why restrict to gaming?<br>
With the desire to move us away from GUI (and CLI for<nobr> <wbr></nobr>/.ers) and towards "natural user interface" using gestures, it would seem like the next obvious step from the need - still - to interact directly with a surface (whether The Surface, or other multi-touch screen interface).<br>
It shouldn't be too big a leap to imagine doing away with the kludgy remote control for any home/leisure digital content environment (home server, media centre, iTunes, etc)</htmltext>
<tokenext>Why restrict to gaming ?
With the desire to move us away from GUI ( and CLI for /.ers ) and towards " natural user interface " using gestures , it would seem like the next obvious step from the need - still - to interact directly with a surface ( whether The Surface , or other multi-touch screen interface ) .
It should n't be too big a leap to imagine doing away with the kludgy remote control for any home/leisure digital content environment ( home server , media centre , iTunes , etc )</tokentext>
<sentencetext>Why restrict to gaming?
With the desire to move us away from GUI (and CLI for /.ers) and towards "natural user interface" using gestures, it would seem like the next obvious step from the need - still - to interact directly with a surface (whether The Surface, or other multi-touch screen interface).
It shouldn't be too big a leap to imagine doing away with the kludgy remote control for any home/leisure digital content environment (home server, media centre, iTunes, etc)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685832</id>
	<title>Re:Natal Demo</title>
	<author>Anonymous</author>
	<datestamp>1262893800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm sorry, Molyneux is the LAST person I'd trust to give a balanced review of anything.</p><p>Especially <a href="http://gamer.blorge.com/2009/06/07/exposed-natel-milo-smoke-and-mirrors-by-peter-molyneux/" title="blorge.com" rel="nofollow">Natal.</a> [blorge.com]</p><p>You could also <a href="http://www.google.com/search?q='Peter+Molyneux+'+misrepresent\%7Clie*\%7Cfake" title="google.com" rel="nofollow"> see for yourself</a> [google.com]</p></htmltext>
<tokenext>I 'm sorry , Molyneux is the LAST person I 'd trust to give a balanced review of anything.Especially Natal .
[ blorge.com ] You could also see for yourself [ google.com ]</tokentext>
<sentencetext>I'm sorry, Molyneux is the LAST person I'd trust to give a balanced review of anything.Especially Natal.
[blorge.com]You could also  see for yourself [google.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685968</id>
	<title>Hands</title>
	<author>halcyon1234</author>
	<datestamp>1262894340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>estimate where hands or other body parts are even when they can't be seen by Natal -- for instance when they are held behind the back</p></div></blockquote><p>Yes-- behind the back.  Let's go with that. </p></div>
	</htmltext>
<tokenext>estimate where hands or other body parts are even when they ca n't be seen by Natal -- for instance when they are held behind the backYes-- behind the back .
Let 's go with that .</tokentext>
<sentencetext>estimate where hands or other body parts are even when they can't be seen by Natal -- for instance when they are held behind the backYes-- behind the back.
Let's go with that. 
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685786</id>
	<title>Re:How do you pull the trigger?</title>
	<author>Pojut</author>
	<datestamp>1262893620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could be completely off base here, but...<nobr> <wbr></nobr>..holding your arms/hands and standing in a way that resembles how you hold a rifle is a possibility...although that approaches the "why bother" category with immeasurable speed...</p></htmltext>
<tokenext>I could be completely off base here , but... ..holding your arms/hands and standing in a way that resembles how you hold a rifle is a possibility...although that approaches the " why bother " category with immeasurable speed.. .</tokentext>
<sentencetext>I could be completely off base here, but... ..holding your arms/hands and standing in a way that resembles how you hold a rifle is a possibility...although that approaches the "why bother" category with immeasurable speed...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</id>
	<title>awesome</title>
	<author>Anonymous</author>
	<datestamp>1262891220000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time. It's nice to see Microsoft do something besides suck for a change.</p></htmltext>
<tokenext>I think Natal is amazing -- and you wo n't need to replace the batteries in your controller all the time .
It 's nice to see Microsoft do something besides suck for a change .</tokentext>
<sentencetext>I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time.
It's nice to see Microsoft do something besides suck for a change.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685958</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>CannonballHead</author>
	<datestamp>1262894280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>1.5" accuracy?  Seems like that isn't too bad.  Move your hand 1.5"<nobr> <wbr></nobr>... that's a pretty small movement.</htmltext>
<tokenext>1.5 " accuracy ?
Seems like that is n't too bad .
Move your hand 1.5 " ... that 's a pretty small movement .</tokentext>
<sentencetext>1.5" accuracy?
Seems like that isn't too bad.
Move your hand 1.5" ... that's a pretty small movement.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685408</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685490</id>
	<title>Re:awesome</title>
	<author>Skuld-Chan</author>
	<datestamp>1262892240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Name one motion capture based game that didn't suck?</p><p>If you search Nintendo Wii bad controls on Google you'll see what I mean - and its one of the better implementations of this technology. I doubt the next Nintendo console will have such a strong emphases on this.</p><p>Every single other motion control gimmick that has come out for any console (and each was heralded as the end of standard controllers) has failed in a big way.</p></htmltext>
<tokenext>Name one motion capture based game that did n't suck ? If you search Nintendo Wii bad controls on Google you 'll see what I mean - and its one of the better implementations of this technology .
I doubt the next Nintendo console will have such a strong emphases on this.Every single other motion control gimmick that has come out for any console ( and each was heralded as the end of standard controllers ) has failed in a big way .</tokentext>
<sentencetext>Name one motion capture based game that didn't suck?If you search Nintendo Wii bad controls on Google you'll see what I mean - and its one of the better implementations of this technology.
I doubt the next Nintendo console will have such a strong emphases on this.Every single other motion control gimmick that has come out for any console (and each was heralded as the end of standard controllers) has failed in a big way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685344</id>
	<title>Sounds pretty cool</title>
	<author>Anonymous</author>
	<datestamp>1262891640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Natal sounds cool, and might just be what i'm looking for for a reason to buy a 360 to compliment my PS3.  I'm still concerned about the complete lack of buttons, and am wondering if MS is going to be releasing a controller you can strap to your arm or hold with 1 hand for when you need a button to say change weapons.  Also the lag issue remains to be seen.  This is one possible advantage Sony's motion MIGHT have.</p><p>But in the end it's all about the games.  Both techs have the potential I think to be fun, just need to see the actual implementation.  And I wonder what Nintendo has in their R&amp;D to combat this (other then that Vitality Sensor)  All very interesting, although I don't see this gameplay replacing old fashioned "sitting down with a controller in your hand" gaming, just another form of entertainment.</p><p>All of this talk makes me pretty excited for what comes after this current gen...</p></htmltext>
<tokenext>Natal sounds cool , and might just be what i 'm looking for for a reason to buy a 360 to compliment my PS3 .
I 'm still concerned about the complete lack of buttons , and am wondering if MS is going to be releasing a controller you can strap to your arm or hold with 1 hand for when you need a button to say change weapons .
Also the lag issue remains to be seen .
This is one possible advantage Sony 's motion MIGHT have.But in the end it 's all about the games .
Both techs have the potential I think to be fun , just need to see the actual implementation .
And I wonder what Nintendo has in their R&amp;D to combat this ( other then that Vitality Sensor ) All very interesting , although I do n't see this gameplay replacing old fashioned " sitting down with a controller in your hand " gaming , just another form of entertainment.All of this talk makes me pretty excited for what comes after this current gen.. .</tokentext>
<sentencetext>Natal sounds cool, and might just be what i'm looking for for a reason to buy a 360 to compliment my PS3.
I'm still concerned about the complete lack of buttons, and am wondering if MS is going to be releasing a controller you can strap to your arm or hold with 1 hand for when you need a button to say change weapons.
Also the lag issue remains to be seen.
This is one possible advantage Sony's motion MIGHT have.But in the end it's all about the games.
Both techs have the potential I think to be fun, just need to see the actual implementation.
And I wonder what Nintendo has in their R&amp;D to combat this (other then that Vitality Sensor)  All very interesting, although I don't see this gameplay replacing old fashioned "sitting down with a controller in your hand" gaming, just another form of entertainment.All of this talk makes me pretty excited for what comes after this current gen...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30688228</id>
	<title>Jennys workout</title>
	<author>Anonymous</author>
	<datestamp>1262862120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Have you seen the commercial for the Jenny McCarthy?<br>It is her own workout program that you can use with a pc or wii and it utilizes sensors and a camera to make sure you are doing the exercise properly... so the technology is old--someone else already did it... jenny, lol.</p><p>So yes it will work with pc but their main selling point is xbox</p></htmltext>
<tokenext>Have you seen the commercial for the Jenny McCarthy ? It is her own workout program that you can use with a pc or wii and it utilizes sensors and a camera to make sure you are doing the exercise properly... so the technology is old--someone else already did it... jenny , lol.So yes it will work with pc but their main selling point is xbox</tokentext>
<sentencetext>Have you seen the commercial for the Jenny McCarthy?It is her own workout program that you can use with a pc or wii and it utilizes sensors and a camera to make sure you are doing the exercise properly... so the technology is old--someone else already did it... jenny, lol.So yes it will work with pc but their main selling point is xbox</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685798</id>
	<title>OBPennyArcade</title>
	<author>Anonymous</author>
	<datestamp>1262893620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>I think Natal is amazing</p></div><p>I dunno.. I'm kinda scared of this:  <a href="http://www.penny-arcade.com/comic/2009/6/5/" title="penny-arcade.com">http://www.penny-arcade.com/comic/2009/6/5/</a> [penny-arcade.com]</p></div>
	</htmltext>
<tokenext>I think Natal is amazingI dunno.. I 'm kinda scared of this : http : //www.penny-arcade.com/comic/2009/6/5/ [ penny-arcade.com ]</tokentext>
<sentencetext>I think Natal is amazingI dunno.. I'm kinda scared of this:  http://www.penny-arcade.com/comic/2009/6/5/ [penny-arcade.com]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687364</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>timeOday</author>
	<datestamp>1262857980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For games that require moving around the map like that, the bigger question is how you will walk around at all (much less positioning yourself precisely to take cover).    You can't actually move away from the camera, nor can you physically interact with the 3d terrain.  Researchers for training simulations have been working on it for years, and come up with many contraptions from treadmills to giant hampster balls, none of which are ideal, much less feasible in a livingroom.  Who wants to place bets on what the convention for walking/running/turning will be?  I think tilting your head might be best.</htmltext>
<tokenext>For games that require moving around the map like that , the bigger question is how you will walk around at all ( much less positioning yourself precisely to take cover ) .
You ca n't actually move away from the camera , nor can you physically interact with the 3d terrain .
Researchers for training simulations have been working on it for years , and come up with many contraptions from treadmills to giant hampster balls , none of which are ideal , much less feasible in a livingroom .
Who wants to place bets on what the convention for walking/running/turning will be ?
I think tilting your head might be best .</tokentext>
<sentencetext>For games that require moving around the map like that, the bigger question is how you will walk around at all (much less positioning yourself precisely to take cover).
You can't actually move away from the camera, nor can you physically interact with the 3d terrain.
Researchers for training simulations have been working on it for years, and come up with many contraptions from treadmills to giant hampster balls, none of which are ideal, much less feasible in a livingroom.
Who wants to place bets on what the convention for walking/running/turning will be?
I think tilting your head might be best.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</id>
	<title>Anyone Know How Accurate Natal Is?</title>
	<author>eldavojohn</author>
	<datestamp>1262891280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Accuracy aberrations plague a lot the new free motion input devices.  Does anyone know to what degree of accuracy this works?  Down to the inch?  Centimeter?  <br> <br>

My friend was lamenting how in Rainbow Six he could hug up to a corner or object and only expose a small part of his body when he poked out to shoot.  The problem being that in Modern Warfare 2, this is not the case.  You have to expose your whole body.  He was hoping/speculating that with Natal, a first person shooter might be able to lock into a stationary mode (much like when one is shooting through a scope) and be able to move his head, shoulders, arms, etc as he pleases to peak (and/or) shoot around a corner when he's pinned down.  He wants these games to get as close to real life as possible and I told him that it's a great idea and would increase the reality of pray and spray suppressive fire tactics<nobr> <wbr></nobr>... but I was skeptical of the devices ability for this accuracy.  So, anyone know any concrete numbers yet?</htmltext>
<tokenext>Accuracy aberrations plague a lot the new free motion input devices .
Does anyone know to what degree of accuracy this works ?
Down to the inch ?
Centimeter ? My friend was lamenting how in Rainbow Six he could hug up to a corner or object and only expose a small part of his body when he poked out to shoot .
The problem being that in Modern Warfare 2 , this is not the case .
You have to expose your whole body .
He was hoping/speculating that with Natal , a first person shooter might be able to lock into a stationary mode ( much like when one is shooting through a scope ) and be able to move his head , shoulders , arms , etc as he pleases to peak ( and/or ) shoot around a corner when he 's pinned down .
He wants these games to get as close to real life as possible and I told him that it 's a great idea and would increase the reality of pray and spray suppressive fire tactics ... but I was skeptical of the devices ability for this accuracy .
So , anyone know any concrete numbers yet ?</tokentext>
<sentencetext>Accuracy aberrations plague a lot the new free motion input devices.
Does anyone know to what degree of accuracy this works?
Down to the inch?
Centimeter?   

My friend was lamenting how in Rainbow Six he could hug up to a corner or object and only expose a small part of his body when he poked out to shoot.
The problem being that in Modern Warfare 2, this is not the case.
You have to expose your whole body.
He was hoping/speculating that with Natal, a first person shooter might be able to lock into a stationary mode (much like when one is shooting through a scope) and be able to move his head, shoulders, arms, etc as he pleases to peak (and/or) shoot around a corner when he's pinned down.
He wants these games to get as close to real life as possible and I told him that it's a great idea and would increase the reality of pray and spray suppressive fire tactics ... but I was skeptical of the devices ability for this accuracy.
So, anyone know any concrete numbers yet?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686286</id>
	<title>Re:How do you pull the trigger?</title>
	<author>jgtg32a</author>
	<datestamp>1262896200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Voice recognition just yell out "Pew Pew Pew" and the gun shoots</p></htmltext>
<tokenext>Voice recognition just yell out " Pew Pew Pew " and the gun shoots</tokentext>
<sentencetext>Voice recognition just yell out "Pew Pew Pew" and the gun shoots</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30703010</id>
	<title>Re:How do you pull the trigger?</title>
	<author>drinkypoo</author>
	<datestamp>1262959680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I like the idea of your on screen char mimic your own movements. But there are hundreds of interactions that involve a specific command beyond run, jump, punch, etc. I must be missing something but how are those commands execured with Natal.</p></div><p>Ahh, interpreting the internet for the lazy. I should really get paid for this.</p><blockquote><div><p>Depending on the person's distance from the sensor, <a href="http://en.wikipedia.org/w/index.php?title=Project\_Natal&amp;oldid=336539923" title="wikipedia.org">Project Natal</a> [wikipedia.org] is capable of tracking models that can identify individual fingers.</p></div> </blockquote><p>To be more explicit, you could use hand <a href="http://en.wikipedia.org/wiki/Mudra" title="wikipedia.org">Mudra</a> [wikipedia.org]s. And now, for your outstanding laziness, I give you the one-fingered mudra of contempt.</p></div>
	</htmltext>
<tokenext>I like the idea of your on screen char mimic your own movements .
But there are hundreds of interactions that involve a specific command beyond run , jump , punch , etc .
I must be missing something but how are those commands execured with Natal.Ahh , interpreting the internet for the lazy .
I should really get paid for this.Depending on the person 's distance from the sensor , Project Natal [ wikipedia.org ] is capable of tracking models that can identify individual fingers .
To be more explicit , you could use hand Mudra [ wikipedia.org ] s. And now , for your outstanding laziness , I give you the one-fingered mudra of contempt .</tokentext>
<sentencetext>I like the idea of your on screen char mimic your own movements.
But there are hundreds of interactions that involve a specific command beyond run, jump, punch, etc.
I must be missing something but how are those commands execured with Natal.Ahh, interpreting the internet for the lazy.
I should really get paid for this.Depending on the person's distance from the sensor, Project Natal [wikipedia.org] is capable of tracking models that can identify individual fingers.
To be more explicit, you could use hand Mudra [wikipedia.org]s. And now, for your outstanding laziness, I give you the one-fingered mudra of contempt.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687368</id>
	<title>Re:awesome</title>
	<author>Anonymous</author>
	<datestamp>1262858040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes</p></htmltext>
<tokenext>Yes</tokentext>
<sentencetext>Yes</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686124</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686654</id>
	<title>Re:Natal Demo</title>
	<author>shar303</author>
	<datestamp>1262897820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I call shenanigans on this demo. once the footage of milo actually starts, you may notice that the avatar is looking out from the screen directly towards the girl at points.</p><p>Granted, she is rather easy on the eyes, but this tends to suggest the thing has been staged. Either that or the tv used has a 3d capability more advanced than anything in existence.</p></htmltext>
<tokenext>I call shenanigans on this demo .
once the footage of milo actually starts , you may notice that the avatar is looking out from the screen directly towards the girl at points.Granted , she is rather easy on the eyes , but this tends to suggest the thing has been staged .
Either that or the tv used has a 3d capability more advanced than anything in existence .</tokentext>
<sentencetext>I call shenanigans on this demo.
once the footage of milo actually starts, you may notice that the avatar is looking out from the screen directly towards the girl at points.Granted, she is rather easy on the eyes, but this tends to suggest the thing has been staged.
Either that or the tv used has a 3d capability more advanced than anything in existence.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686552</id>
	<title>Amputees</title>
	<author>Anonymous</author>
	<datestamp>1262897460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>What is someone was missing from an elbow down?  Would the system see that as someone with it pointing directly at the device?</p></htmltext>
<tokenext>What is someone was missing from an elbow down ?
Would the system see that as someone with it pointing directly at the device ?</tokentext>
<sentencetext>What is someone was missing from an elbow down?
Would the system see that as someone with it pointing directly at the device?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30690684</id>
	<title>Er</title>
	<author>oGMo</author>
	<datestamp>1262883060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Natal and the Milo demo especially are complete BS, but that's not really the indicative bit.  I mean, you have a camera that is gathering position information, even if you just assume it's capturing what's directly in front of a set that should be enough to go off of for "character on screen looks at player".  Natal is giving you information about player position and distance after all, a little calibration isn't much to assume.</p><p>No, the real BS is the content.  There is absolutely <i>nothing</i> in the demo to indicate that it's not entirely scripted.  No suggestions from the audience, random actions, etc.  The entire interaction <i>looks</i> staged and carefully played-out.  The implication that Natal brings some magical AI to the 360 and lets you interact with it is blatant<nobr> <wbr></nobr>... but this has nothing to do with what Natal is.  And there is no magical AI, or we'd already be using it.  Motion sensing doesn't add anything to this.  What Natal does is cute, but <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/1367-Awards-for-2009" title="escapistmagazine.com">as Yahtzee points out</a> [escapistmagazine.com] (skip to 1:33), motion sensing for the most part has sucked and will continue to suck as long as there is no real feedback.</p></htmltext>
<tokenext>Natal and the Milo demo especially are complete BS , but that 's not really the indicative bit .
I mean , you have a camera that is gathering position information , even if you just assume it 's capturing what 's directly in front of a set that should be enough to go off of for " character on screen looks at player " .
Natal is giving you information about player position and distance after all , a little calibration is n't much to assume.No , the real BS is the content .
There is absolutely nothing in the demo to indicate that it 's not entirely scripted .
No suggestions from the audience , random actions , etc .
The entire interaction looks staged and carefully played-out .
The implication that Natal brings some magical AI to the 360 and lets you interact with it is blatant ... but this has nothing to do with what Natal is .
And there is no magical AI , or we 'd already be using it .
Motion sensing does n't add anything to this .
What Natal does is cute , but as Yahtzee points out [ escapistmagazine.com ] ( skip to 1 : 33 ) , motion sensing for the most part has sucked and will continue to suck as long as there is no real feedback .</tokentext>
<sentencetext>Natal and the Milo demo especially are complete BS, but that's not really the indicative bit.
I mean, you have a camera that is gathering position information, even if you just assume it's capturing what's directly in front of a set that should be enough to go off of for "character on screen looks at player".
Natal is giving you information about player position and distance after all, a little calibration isn't much to assume.No, the real BS is the content.
There is absolutely nothing in the demo to indicate that it's not entirely scripted.
No suggestions from the audience, random actions, etc.
The entire interaction looks staged and carefully played-out.
The implication that Natal brings some magical AI to the 360 and lets you interact with it is blatant ... but this has nothing to do with what Natal is.
And there is no magical AI, or we'd already be using it.
Motion sensing doesn't add anything to this.
What Natal does is cute, but as Yahtzee points out [escapistmagazine.com] (skip to 1:33), motion sensing for the most part has sucked and will continue to suck as long as there is no real feedback.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686654</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687032</id>
	<title>natal latches on quickly</title>
	<author>prattle</author>
	<datestamp>1262856420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>It needs only 160 milliseconds to latch on to the body shape of a new user stepping in front of it.</i> <br> <br>
I think I dated Natal once.</htmltext>
<tokenext>It needs only 160 milliseconds to latch on to the body shape of a new user stepping in front of it .
I think I dated Natal once .</tokentext>
<sentencetext>It needs only 160 milliseconds to latch on to the body shape of a new user stepping in front of it.
I think I dated Natal once.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686522</id>
	<title>Re:Sounds pretty cool</title>
	<author>Anonymous</author>
	<datestamp>1262897280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Natal sounds cool, and might just be what i'm looking for for a reason to buy a 360 to compliment my PS3</i> <br>
&nbsp; <br>Sony has had the EyeToy forever, did you care about that?  If not, you should probably wait and see what Natal will actually deliver...</p></htmltext>
<tokenext>Natal sounds cool , and might just be what i 'm looking for for a reason to buy a 360 to compliment my PS3   Sony has had the EyeToy forever , did you care about that ?
If not , you should probably wait and see what Natal will actually deliver.. .</tokentext>
<sentencetext>Natal sounds cool, and might just be what i'm looking for for a reason to buy a 360 to compliment my PS3 
  Sony has had the EyeToy forever, did you care about that?
If not, you should probably wait and see what Natal will actually deliver...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685890</id>
	<title>You know what would be cool about that demo?</title>
	<author>NotSoHeavyD3</author>
	<datestamp>1262894040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If it would let you shove Milo off the bridge. (Guess that's a feature in the sequel to Bully.)</htmltext>
<tokenext>If it would let you shove Milo off the bridge .
( Guess that 's a feature in the sequel to Bully .
)</tokentext>
<sentencetext>If it would let you shove Milo off the bridge.
(Guess that's a feature in the sequel to Bully.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685436</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>Anonymous</author>
	<datestamp>1262892060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obviously someone didn't RTFA.</p><p>From TFA:</p><p>The system locates body parts to within a 4-centimetre cube, says Kipman. That's far less precise than lab-based systems or the millimetre precision of Hollywood motion capture. But Douglas Lanman, who works on markerless 3D interaction at Brown University in Providence, Rhode Island, and is not involved with Natal, says that this will likely be accurate enough for gamers.</p><p>Also:</p><p>Natal also includes software that has a basic understanding of human anatomy. Using its knowledge that, for example, hands are connected to arms, which are attached to shoulders, it can refine its guesses about body pose to recognise where body parts are even when they are hidden from Natal's camera.</p></htmltext>
<tokenext>Obviously someone did n't RTFA.From TFA : The system locates body parts to within a 4-centimetre cube , says Kipman .
That 's far less precise than lab-based systems or the millimetre precision of Hollywood motion capture .
But Douglas Lanman , who works on markerless 3D interaction at Brown University in Providence , Rhode Island , and is not involved with Natal , says that this will likely be accurate enough for gamers.Also : Natal also includes software that has a basic understanding of human anatomy .
Using its knowledge that , for example , hands are connected to arms , which are attached to shoulders , it can refine its guesses about body pose to recognise where body parts are even when they are hidden from Natal 's camera .</tokentext>
<sentencetext>Obviously someone didn't RTFA.From TFA:The system locates body parts to within a 4-centimetre cube, says Kipman.
That's far less precise than lab-based systems or the millimetre precision of Hollywood motion capture.
But Douglas Lanman, who works on markerless 3D interaction at Brown University in Providence, Rhode Island, and is not involved with Natal, says that this will likely be accurate enough for gamers.Also:Natal also includes software that has a basic understanding of human anatomy.
Using its knowledge that, for example, hands are connected to arms, which are attached to shoulders, it can refine its guesses about body pose to recognise where body parts are even when they are hidden from Natal's camera.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687530</id>
	<title>Re:awesome</title>
	<author>Anonymous</author>
	<datestamp>1262858760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>for the love of god, how is this flame bait?</htmltext>
<tokenext>for the love of god , how is this flame bait ?</tokentext>
<sentencetext>for the love of god, how is this flame bait?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30695154</id>
	<title>Re:Natal Demo</title>
	<author>sw33tjimmy</author>
	<datestamp>1262969040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Reminds me of the first time me and my friend played Rainbow Six on the Xbox 1. I told him, "hey try out the voice commands!"
<br> <br>
Him: "Vagina!"<br>
His team: "Flash and clear, roger!".</htmltext>
<tokenext>Reminds me of the first time me and my friend played Rainbow Six on the Xbox 1 .
I told him , " hey try out the voice commands !
" Him : " Vagina !
" His team : " Flash and clear , roger !
" .</tokentext>
<sentencetext>Reminds me of the first time me and my friend played Rainbow Six on the Xbox 1.
I told him, "hey try out the voice commands!
"
 
Him: "Vagina!
"
His team: "Flash and clear, roger!
".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30691050</id>
	<title>Re:Natal Demo</title>
	<author>bit01</author>
	<datestamp>1262887740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <em>More like total fabrication.</em> </p><p>A fake. That's false advertising, financial fraud against millions of people because people make purchasing decisions based on videos like this.</p><p>So, who's going to jail?</p><p>---</p><p> <em>DRM is the #1 cause of software failure today.</em> </p></htmltext>
<tokenext>More like total fabrication .
A fake .
That 's false advertising , financial fraud against millions of people because people make purchasing decisions based on videos like this.So , who 's going to jail ? --- DRM is the # 1 cause of software failure today .</tokentext>
<sentencetext> More like total fabrication.
A fake.
That's false advertising, financial fraud against millions of people because people make purchasing decisions based on videos like this.So, who's going to jail?--- DRM is the #1 cause of software failure today. </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685516</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>DoofusOfDeath</author>
	<datestamp>1262892360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>He wants these games to get as close to real life as possible</p></div></blockquote><p>Maybe he'd be happier just playing paintball and/or AirSoft?</p></div>
	</htmltext>
<tokenext>He wants these games to get as close to real life as possibleMaybe he 'd be happier just playing paintball and/or AirSoft ?</tokentext>
<sentencetext>He wants these games to get as close to real life as possibleMaybe he'd be happier just playing paintball and/or AirSoft?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686124</id>
	<title>Re:awesome</title>
	<author>Toonol</author>
	<datestamp>1262895180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>There are a lot of Wii motion-based games that work well.  The (numerous) ones that DO suck, would probably have been just AS terrible with a controller, because they were cheap cash-in titles.<br> <br>

I agree that motion sensing won't kill controllers; but it will become an essential feature.  Would you like to go back to using your computer with no mouse?</htmltext>
<tokenext>There are a lot of Wii motion-based games that work well .
The ( numerous ) ones that DO suck , would probably have been just AS terrible with a controller , because they were cheap cash-in titles .
I agree that motion sensing wo n't kill controllers ; but it will become an essential feature .
Would you like to go back to using your computer with no mouse ?</tokentext>
<sentencetext>There are a lot of Wii motion-based games that work well.
The (numerous) ones that DO suck, would probably have been just AS terrible with a controller, because they were cheap cash-in titles.
I agree that motion sensing won't kill controllers; but it will become an essential feature.
Would you like to go back to using your computer with no mouse?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685490</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687030</id>
	<title>Re:Natal Demo</title>
	<author>DrXym</author>
	<datestamp>1262856420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><i>Here is a tech demo showing a Peter Molyneux demonstration of a game using Natal.</i>
<p>
Tech demo? More like total fabrication. Microsoft are merely insinuating they have perfected natural language processing, natural speech synthesis, perfect motion recognition and facial recognition amongst other things.
</p><p>
I'm sure Milo will turn up at some point but it will be a pale imitation of this. We'll realise that you can grunt and howl at Milo and get the same reactions.</p></htmltext>
<tokenext>Here is a tech demo showing a Peter Molyneux demonstration of a game using Natal .
Tech demo ?
More like total fabrication .
Microsoft are merely insinuating they have perfected natural language processing , natural speech synthesis , perfect motion recognition and facial recognition amongst other things .
I 'm sure Milo will turn up at some point but it will be a pale imitation of this .
We 'll realise that you can grunt and howl at Milo and get the same reactions .</tokentext>
<sentencetext>Here is a tech demo showing a Peter Molyneux demonstration of a game using Natal.
Tech demo?
More like total fabrication.
Microsoft are merely insinuating they have perfected natural language processing, natural speech synthesis, perfect motion recognition and facial recognition amongst other things.
I'm sure Milo will turn up at some point but it will be a pale imitation of this.
We'll realise that you can grunt and howl at Milo and get the same reactions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687142</id>
	<title>Re:I just want to try it</title>
	<author>Latinhypercube</author>
	<datestamp>1262856900000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>It's going to be shit. Real time optical tracking is so far off. This whole natal campaign sticks of bull. Seriously, optical tracking didn't even work properly on AVATAR ! They ended up having to manually animate the faces....</htmltext>
<tokenext>It 's going to be shit .
Real time optical tracking is so far off .
This whole natal campaign sticks of bull .
Seriously , optical tracking did n't even work properly on AVATAR !
They ended up having to manually animate the faces... .</tokentext>
<sentencetext>It's going to be shit.
Real time optical tracking is so far off.
This whole natal campaign sticks of bull.
Seriously, optical tracking didn't even work properly on AVATAR !
They ended up having to manually animate the faces....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685254</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686694</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>Anonymous</author>
	<datestamp>1262854800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>4 cm accuracy.</p></htmltext>
<tokenext>4 cm accuracy .</tokentext>
<sentencetext>4 cm accuracy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686894</id>
	<title>Las Vegas is in Arizona?  I wish!</title>
	<author>idioto</author>
	<datestamp>1262855760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Microsoft's president of entertainment and devices, announced at the CES show in Las Vegas, Arizona, this week that Natal would go on sale in November.</p></htmltext>
<tokenext>Microsoft 's president of entertainment and devices , announced at the CES show in Las Vegas , Arizona , this week that Natal would go on sale in November .</tokentext>
<sentencetext>Microsoft's president of entertainment and devices, announced at the CES show in Las Vegas, Arizona, this week that Natal would go on sale in November.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686474</id>
	<title>Re:OBPennyArcade</title>
	<author>Trecares</author>
	<datestamp>1262897100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, especially if you consider the following quote from the summary, "and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal"</p><p>It just might come true after all...</p><p>Trecares</p></div>
	</htmltext>
<tokenext>Yeah , especially if you consider the following quote from the summary , " and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they ca n't be seen by Natal " It just might come true after all...Trecares</tokentext>
<sentencetext>Yeah, especially if you consider the following quote from the summary, "and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal"It just might come true after all...Trecares
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685798</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687318</id>
	<title>10-15\% to CALIBRATE? No...</title>
	<author>Anonymous</author>
	<datestamp>1262857740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"10-15\% of the Xbox's resources to calibrate..."  WRONG! It uses 10-15\% ALL THE TIME!</p></htmltext>
<tokenext>" 10-15 \ % of the Xbox 's resources to calibrate... " WRONG !
It uses 10-15 \ % ALL THE TIME !</tokentext>
<sentencetext>"10-15\% of the Xbox's resources to calibrate..."  WRONG!
It uses 10-15\% ALL THE TIME!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685326</id>
	<title>Easter egg</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1262891580000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>If you do a monkey dance or throw a chair, Natal will hork up a video of Steve "Sweaty" Ballmer saying that Microsoft loves you.</htmltext>
<tokenext>If you do a monkey dance or throw a chair , Natal will hork up a video of Steve " Sweaty " Ballmer saying that Microsoft loves you .</tokentext>
<sentencetext>If you do a monkey dance or throw a chair, Natal will hork up a video of Steve "Sweaty" Ballmer saying that Microsoft loves you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30694088</id>
	<title>Re:awesome</title>
	<author>drinkypoo</author>
	<datestamp>1262964900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time.</p> </div><p>I don't have to replace the batteries in my 360 controller all the time anyway, because I plug it in frequently. I plug it into a netbook that is usually on since my 360 usually isn't if I'm not using the controller. It would be awfully nice to have a charging plug on the 2AA pack though, I may have to whip something out.</p></div>
	</htmltext>
<tokenext>I think Natal is amazing -- and you wo n't need to replace the batteries in your controller all the time .
I do n't have to replace the batteries in my 360 controller all the time anyway , because I plug it in frequently .
I plug it into a netbook that is usually on since my 360 usually is n't if I 'm not using the controller .
It would be awfully nice to have a charging plug on the 2AA pack though , I may have to whip something out .</tokentext>
<sentencetext>I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time.
I don't have to replace the batteries in my 360 controller all the time anyway, because I plug it in frequently.
I plug it into a netbook that is usually on since my 360 usually isn't if I'm not using the controller.
It would be awfully nice to have a charging plug on the 2AA pack though, I may have to whip something out.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685456</id>
	<title>Accuracy</title>
	<author>Anonymous</author>
	<datestamp>1262892120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>In my mind what will affect user experience the most is its accuracy, and latency.  It uses a infrared camera, so I'm wondering if anyone knows the camera's specs, especially regarding resolution and latency.  Without knowing these, it is difficult to evaluate what it is good for.  The article quotes a several cm. accuracy, and 10 ms recognition time, but it not clear what the sensor's limits are, and how much latency there is in the processing.</p></htmltext>
<tokenext>In my mind what will affect user experience the most is its accuracy , and latency .
It uses a infrared camera , so I 'm wondering if anyone knows the camera 's specs , especially regarding resolution and latency .
Without knowing these , it is difficult to evaluate what it is good for .
The article quotes a several cm .
accuracy , and 10 ms recognition time , but it not clear what the sensor 's limits are , and how much latency there is in the processing .</tokentext>
<sentencetext>In my mind what will affect user experience the most is its accuracy, and latency.
It uses a infrared camera, so I'm wondering if anyone knows the camera's specs, especially regarding resolution and latency.
Without knowing these, it is difficult to evaluate what it is good for.
The article quotes a several cm.
accuracy, and 10 ms recognition time, but it not clear what the sensor's limits are, and how much latency there is in the processing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686906</id>
	<title>You hold a regular controller</title>
	<author>Namarrgon</author>
	<datestamp>1262855820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Key point is, Natal will <i>not</i> replace the current controller, not for most existing game genres like shooters. We'll still play tradititional games with traditional controllers. For those games, Natal might be used for supplementry "leaning" while holding a controller, face recognition, voice control etc, though I hope devs don't overdo this (ref: Lair).</p><p>Sony's wands are targeted very differently to Natal; they're much more like an accurate Wiimote, and are more suited to existing Wii-type games. While similar wand controllers could be used with Natal (it's a superset of Eyetoy), I don't think its strengths lie with the games we've already seen.</p><p>I'm more interested in what <i>new</i> genres devs come up with, game styles that come more naturally from what the controller allows, like how the Wii enabled, but to a greater extent. That, and the non-game aspects like facial login, object recognition, gesture navigation and voice control of system/game menus and functions (the Milo demo is a good example of where these abilities could go).</p></htmltext>
<tokenext>Key point is , Natal will not replace the current controller , not for most existing game genres like shooters .
We 'll still play tradititional games with traditional controllers .
For those games , Natal might be used for supplementry " leaning " while holding a controller , face recognition , voice control etc , though I hope devs do n't overdo this ( ref : Lair ) .Sony 's wands are targeted very differently to Natal ; they 're much more like an accurate Wiimote , and are more suited to existing Wii-type games .
While similar wand controllers could be used with Natal ( it 's a superset of Eyetoy ) , I do n't think its strengths lie with the games we 've already seen.I 'm more interested in what new genres devs come up with , game styles that come more naturally from what the controller allows , like how the Wii enabled , but to a greater extent .
That , and the non-game aspects like facial login , object recognition , gesture navigation and voice control of system/game menus and functions ( the Milo demo is a good example of where these abilities could go ) .</tokentext>
<sentencetext>Key point is, Natal will not replace the current controller, not for most existing game genres like shooters.
We'll still play tradititional games with traditional controllers.
For those games, Natal might be used for supplementry "leaning" while holding a controller, face recognition, voice control etc, though I hope devs don't overdo this (ref: Lair).Sony's wands are targeted very differently to Natal; they're much more like an accurate Wiimote, and are more suited to existing Wii-type games.
While similar wand controllers could be used with Natal (it's a superset of Eyetoy), I don't think its strengths lie with the games we've already seen.I'm more interested in what new genres devs come up with, game styles that come more naturally from what the controller allows, like how the Wii enabled, but to a greater extent.
That, and the non-game aspects like facial login, object recognition, gesture navigation and voice control of system/game menus and functions (the Milo demo is a good example of where these abilities could go).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685638</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686932</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>Nick Ives</author>
	<datestamp>1262855940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If your friend wants that level of realism then he shouldn't be playing COD. I'd suggest he tries the excellent ArmA games, for all their faults they're the best infantry simulators out there.</p></htmltext>
<tokenext>If your friend wants that level of realism then he should n't be playing COD .
I 'd suggest he tries the excellent ArmA games , for all their faults they 're the best infantry simulators out there .</tokentext>
<sentencetext>If your friend wants that level of realism then he shouldn't be playing COD.
I'd suggest he tries the excellent ArmA games, for all their faults they're the best infantry simulators out there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686810</id>
	<title>Natal rhymes with Fatal</title>
	<author>Anonymous</author>
	<datestamp>1262855400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I like to spread FUD</p></htmltext>
<tokenext>I like to spread FUD</tokentext>
<sentencetext>I like to spread FUD</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30689738</id>
	<title>Not to be a negative Nancy</title>
	<author>DJCouchyCouch</author>
	<datestamp>1262872200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>But I've only seen Natal as a fancy webcam that's gotten too much press. I expect the games that will be made for it will be marginally more advanced than what you can get with the PS2 EyeToy. It can be a success, but I think we should temper our expectations of it.</htmltext>
<tokenext>But I 've only seen Natal as a fancy webcam that 's gotten too much press .
I expect the games that will be made for it will be marginally more advanced than what you can get with the PS2 EyeToy .
It can be a success , but I think we should temper our expectations of it .</tokentext>
<sentencetext>But I've only seen Natal as a fancy webcam that's gotten too much press.
I expect the games that will be made for it will be marginally more advanced than what you can get with the PS2 EyeToy.
It can be a success, but I think we should temper our expectations of it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685170</id>
	<title>CmdrTaco has a tiny penis</title>
	<author>Anonymous</author>
	<datestamp>1262890920000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Rob "CmdrTaco" Malda has a tiny penis (it's barely 2 inches).  This is why his wife had to go around fucking black guys to get pregnant cause Malda's tiny dick could barely squirt out a drop of semen.</p><p>BTW I farted!! LOL!!!1</p></htmltext>
<tokenext>Rob " CmdrTaco " Malda has a tiny penis ( it 's barely 2 inches ) .
This is why his wife had to go around fucking black guys to get pregnant cause Malda 's tiny dick could barely squirt out a drop of semen.BTW I farted ! !
LOL ! ! ! 1</tokentext>
<sentencetext>Rob "CmdrTaco" Malda has a tiny penis (it's barely 2 inches).
This is why his wife had to go around fucking black guys to get pregnant cause Malda's tiny dick could barely squirt out a drop of semen.BTW I farted!!
LOL!!!1</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685202</id>
	<title>How obfuscated protocol?</title>
	<author>sznupi</author>
	<datestamp>1262891040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>The aspect of how Natal communicates with X360 is most interesting to me, and surely many others.</p><p>It seems like it could be mighty fun peripheral for robotics projects... (and who knows, perhaps MS could even promote it, seeing that they have their robotics suite? Certainly small number of Natals not used for gaming wouldn't harm MS financially in any significant way; but they might like good publicity)</p></htmltext>
<tokenext>The aspect of how Natal communicates with X360 is most interesting to me , and surely many others.It seems like it could be mighty fun peripheral for robotics projects... ( and who knows , perhaps MS could even promote it , seeing that they have their robotics suite ?
Certainly small number of Natals not used for gaming would n't harm MS financially in any significant way ; but they might like good publicity )</tokentext>
<sentencetext>The aspect of how Natal communicates with X360 is most interesting to me, and surely many others.It seems like it could be mighty fun peripheral for robotics projects... (and who knows, perhaps MS could even promote it, seeing that they have their robotics suite?
Certainly small number of Natals not used for gaming wouldn't harm MS financially in any significant way; but they might like good publicity)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686304</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>bugs2squash</author>
	<datestamp>1262896260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe you should not expose these small parts of your body if you are concerned that they are less than a centimeter.</htmltext>
<tokenext>Maybe you should not expose these small parts of your body if you are concerned that they are less than a centimeter .</tokentext>
<sentencetext>Maybe you should not expose these small parts of your body if you are concerned that they are less than a centimeter.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685790</id>
	<title>My problem with the Wi</title>
	<author>Shivetya</author>
	<datestamp>1262893620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>was that I felt like it encouraged "cheating"</p><p>You didn't have to do it right, you just had to what the controller thought was right.</p><p>Now waldos without physical connection would be great.</p></htmltext>
<tokenext>was that I felt like it encouraged " cheating " You did n't have to do it right , you just had to what the controller thought was right.Now waldos without physical connection would be great .</tokentext>
<sentencetext>was that I felt like it encouraged "cheating"You didn't have to do it right, you just had to what the controller thought was right.Now waldos without physical connection would be great.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686444</id>
	<title>OH NOs!</title>
	<author>Mekkah</author>
	<datestamp>1262896980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So now my xbox is taking pictures of kids!  <br> <br>Everyone panic, child pr0n!  Xbox works for TSA!!</htmltext>
<tokenext>So now my xbox is taking pictures of kids !
Everyone panic , child pr0n !
Xbox works for TSA !
!</tokentext>
<sentencetext>So now my xbox is taking pictures of kids!
Everyone panic, child pr0n!
Xbox works for TSA!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685254</id>
	<title>I just want to try it</title>
	<author>Monkeedude1212</author>
	<datestamp>1262891280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I am just so unsure about it. It has alot of potential, but it could be a huge bomb. I think Latency in commands is going to be a big issue. But maybe its not as laggy as the initial demos seem.</p><p>If I could only somehow get into E3 without being someone really important or selling my body.</p></htmltext>
<tokenext>I am just so unsure about it .
It has alot of potential , but it could be a huge bomb .
I think Latency in commands is going to be a big issue .
But maybe its not as laggy as the initial demos seem.If I could only somehow get into E3 without being someone really important or selling my body .</tokentext>
<sentencetext>I am just so unsure about it.
It has alot of potential, but it could be a huge bomb.
I think Latency in commands is going to be a big issue.
But maybe its not as laggy as the initial demos seem.If I could only somehow get into E3 without being someone really important or selling my body.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687394</id>
	<title>Re:Sounds pretty cool</title>
	<author>Dalambertian</author>
	<datestamp>1262858100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Despite what they keep showing in the press releases, I don't think the gesture control is what the big titles will be using it for. Remember Johnny Lee's wiimote hack at TED? <a href="http://blog.ted.com/2008/04/wii\_remote\_hack.php" title="ted.com" rel="nofollow">http://blog.ted.com/2008/04/wii\_remote\_hack.php</a> [ted.com] According to his blog, he's been working on Natal and seems very impressed with the specs. <a href="http://procrastineering.blogspot.com/2009/06/project-natal.html" title="blogspot.com" rel="nofollow">http://procrastineering.blogspot.com/2009/06/project-natal.html</a> [blogspot.com] Anyway, I'm guessing it's new camera controls like his that would really sell this thing for the "serious gamers" and not necessarily the motion sensing.</htmltext>
<tokenext>Despite what they keep showing in the press releases , I do n't think the gesture control is what the big titles will be using it for .
Remember Johnny Lee 's wiimote hack at TED ?
http : //blog.ted.com/2008/04/wii \ _remote \ _hack.php [ ted.com ] According to his blog , he 's been working on Natal and seems very impressed with the specs .
http : //procrastineering.blogspot.com/2009/06/project-natal.html [ blogspot.com ] Anyway , I 'm guessing it 's new camera controls like his that would really sell this thing for the " serious gamers " and not necessarily the motion sensing .</tokentext>
<sentencetext>Despite what they keep showing in the press releases, I don't think the gesture control is what the big titles will be using it for.
Remember Johnny Lee's wiimote hack at TED?
http://blog.ted.com/2008/04/wii\_remote\_hack.php [ted.com] According to his blog, he's been working on Natal and seems very impressed with the specs.
http://procrastineering.blogspot.com/2009/06/project-natal.html [blogspot.com] Anyway, I'm guessing it's new camera controls like his that would really sell this thing for the "serious gamers" and not necessarily the motion sensing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685520</id>
	<title>What we have here...</title>
	<author>Pojut</author>
	<datestamp>1262892360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...is an interesting new way to communicate.  I could think of MANY applications for this tech, especially once we get out of the "early" days and into the "refined" zone.  Training for surgery, advanced sports virtualization, motion-capture for the amateur crowd, eye line tracking for race car/drag car drivers (for training and teaching purposes)...hell, even the lock on your front door (gang signs incoming!)</p><p>It is, of course, possible that Natal will be a flop...but this tech could have far ranging implications outside the gaming space.  Time will tell, I suppose...</p></htmltext>
<tokenext>...is an interesting new way to communicate .
I could think of MANY applications for this tech , especially once we get out of the " early " days and into the " refined " zone .
Training for surgery , advanced sports virtualization , motion-capture for the amateur crowd , eye line tracking for race car/drag car drivers ( for training and teaching purposes ) ...hell , even the lock on your front door ( gang signs incoming !
) It is , of course , possible that Natal will be a flop...but this tech could have far ranging implications outside the gaming space .
Time will tell , I suppose.. .</tokentext>
<sentencetext>...is an interesting new way to communicate.
I could think of MANY applications for this tech, especially once we get out of the "early" days and into the "refined" zone.
Training for surgery, advanced sports virtualization, motion-capture for the amateur crowd, eye line tracking for race car/drag car drivers (for training and teaching purposes)...hell, even the lock on your front door (gang signs incoming!
)It is, of course, possible that Natal will be a flop...but this tech could have far ranging implications outside the gaming space.
Time will tell, I suppose...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685408</id>
	<title>Re:Anyone Know How Accurate Natal Is?</title>
	<author>Anonymous</author>
	<datestamp>1262891880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>The article says that 31 limbs are tracked to within a 4 cm box.  So move your hand 1.5".  It's that accurate (which isn't great).</htmltext>
<tokenext>The article says that 31 limbs are tracked to within a 4 cm box .
So move your hand 1.5 " .
It 's that accurate ( which is n't great ) .</tokentext>
<sentencetext>The article says that 31 limbs are tracked to within a 4 cm box.
So move your hand 1.5".
It's that accurate (which isn't great).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687978</id>
	<title>Re:awesome</title>
	<author>Anonymous</author>
	<datestamp>1262861100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time. It's nice to see Microsoft do something besides suck for a change.</p></div><p> Microsoft sucking innovation? See Softkinetic's products with similar capability. They had a presentational googletechtalk video a while ago, which has been taken down unfortunately.</p></div>
	</htmltext>
<tokenext>I think Natal is amazing -- and you wo n't need to replace the batteries in your controller all the time .
It 's nice to see Microsoft do something besides suck for a change .
Microsoft sucking innovation ?
See Softkinetic 's products with similar capability .
They had a presentational googletechtalk video a while ago , which has been taken down unfortunately .</tokentext>
<sentencetext>I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time.
It's nice to see Microsoft do something besides suck for a change.
Microsoft sucking innovation?
See Softkinetic's products with similar capability.
They had a presentational googletechtalk video a while ago, which has been taken down unfortunately.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685420</id>
	<title>I guess you're not one of the cool kids</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1262891940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Gee, I thought everyone here knew the accuracy specs of the unfinished and unreleased Natal. You mean *you* don't?

[Nelson voice] HA HA!</htmltext>
<tokenext>Gee , I thought everyone here knew the accuracy specs of the unfinished and unreleased Natal .
You mean * you * do n't ?
[ Nelson voice ] HA HA !</tokentext>
<sentencetext>Gee, I thought everyone here knew the accuracy specs of the unfinished and unreleased Natal.
You mean *you* don't?
[Nelson voice] HA HA!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685260</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685638</id>
	<title>How do you pull the trigger?</title>
	<author>Anonymous</author>
	<datestamp>1262892960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I like the idea of your on screen char mimic your own movements.  But there are hundreds of interactions that involve a specific command beyond run, jump, punch, etc.  I must be missing something but how are those commands execured with Natal.</p></htmltext>
<tokenext>I like the idea of your on screen char mimic your own movements .
But there are hundreds of interactions that involve a specific command beyond run , jump , punch , etc .
I must be missing something but how are those commands execured with Natal .</tokentext>
<sentencetext>I like the idea of your on screen char mimic your own movements.
But there are hundreds of interactions that involve a specific command beyond run, jump, punch, etc.
I must be missing something but how are those commands execured with Natal.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686400</id>
	<title>Re:Natal Demo</title>
	<author>Anonymous</author>
	<datestamp>1262896740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The Milo demo is not real. Milo seems to look at the girl. If really looked at the girl, he would look at the camera as well, because the TV shows a 2D projection.</p><p>Just sayin'.</p></htmltext>
<tokenext>The Milo demo is not real .
Milo seems to look at the girl .
If really looked at the girl , he would look at the camera as well , because the TV shows a 2D projection.Just sayin' .</tokentext>
<sentencetext>The Milo demo is not real.
Milo seems to look at the girl.
If really looked at the girl, he would look at the camera as well, because the TV shows a 2D projection.Just sayin'.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685322</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685510</id>
	<title>Re:awesome</title>
	<author>Jackie\_Chan\_Fan</author>
	<datestamp>1262892300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>From what i have seen of Natal, it is as sloppy as the Wiimote in terms of accuracy.</p><p>I love the idea of it recognizing you and logging you in by facial features etc... (not sure that made it into the final product) but... anyways it looks really inaccurate as a controller.</p></htmltext>
<tokenext>From what i have seen of Natal , it is as sloppy as the Wiimote in terms of accuracy.I love the idea of it recognizing you and logging you in by facial features etc... ( not sure that made it into the final product ) but... anyways it looks really inaccurate as a controller .</tokentext>
<sentencetext>From what i have seen of Natal, it is as sloppy as the Wiimote in terms of accuracy.I love the idea of it recognizing you and logging you in by facial features etc... (not sure that made it into the final product) but... anyways it looks really inaccurate as a controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685242</parent>
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--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30692552
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30695154
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30691050
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--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30685958
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--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686124
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30687368
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--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_07_1635204.30686474
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