<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_06_0449237</id>
	<title><em>Dragon Age: Origins</em> Expansion Coming In March</title>
	<author>Soulskill</author>
	<datestamp>1262799660000</datestamp>
	<htmltext>ishanjain tipped news that BioWare has <a href="http://multiplayerblog.mtv.com/2010/01/05/dragon-age-origins-awakening-expansion-announced-and-dated-for-march/">announced an expansion for <em>Dragon Age: Origins</em></a>, called <em>Awakening</em>, that is due out on March 16th. <em>Awakening</em> "is supposed to run about 15 hours and will allow for players to import and edit characters they've broken in from the core game," and it will take place "in the in the role of a Grey Warden Commander who's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon." <a href="http://dragonage.bioware.com/awakening">A trailer is available</a> at the official site, as well as some information on a new bit of DLC that will be out shortly, entitled <a href="http://dragonage.bioware.com/addon/rto"> <em>Return to Ostagar</em></a>. (It was originally due for release on January 5th, but was delayed.)</htmltext>
<tokenext>ishanjain tipped news that BioWare has announced an expansion for Dragon Age : Origins , called Awakening , that is due out on March 16th .
Awakening " is supposed to run about 15 hours and will allow for players to import and edit characters they 've broken in from the core game , " and it will take place " in the in the role of a Grey Warden Commander who 's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon .
" A trailer is available at the official site , as well as some information on a new bit of DLC that will be out shortly , entitled Return to Ostagar .
( It was originally due for release on January 5th , but was delayed .
)</tokentext>
<sentencetext>ishanjain tipped news that BioWare has announced an expansion for Dragon Age: Origins, called Awakening, that is due out on March 16th.
Awakening "is supposed to run about 15 hours and will allow for players to import and edit characters they've broken in from the core game," and it will take place "in the in the role of a Grey Warden Commander who's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon.
" A trailer is available at the official site, as well as some information on a new bit of DLC that will be out shortly, entitled  Return to Ostagar.
(It was originally due for release on January 5th, but was delayed.
)</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30668296</id>
	<title>Re:Another game with no options</title>
	<author>stewbacca</author>
	<datestamp>1262786040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not only is there nothing wrong with linear story lines, some of us actual prefer them. I hate those vast expansive worlds where you can just run around doing anything. I got flustered and overwhelmed when I get near the 25 quest limit in WoW, for example.</p><p>Part of the "entertainment" aspect (for me at least) is playing a game like watching a movie or reading a book...you get to unveil the author's vision...not make your own. Some people want to make their own art -- some of us like discovering the artistry of others.</p></htmltext>
<tokenext>Not only is there nothing wrong with linear story lines , some of us actual prefer them .
I hate those vast expansive worlds where you can just run around doing anything .
I got flustered and overwhelmed when I get near the 25 quest limit in WoW , for example.Part of the " entertainment " aspect ( for me at least ) is playing a game like watching a movie or reading a book...you get to unveil the author 's vision...not make your own .
Some people want to make their own art -- some of us like discovering the artistry of others .</tokentext>
<sentencetext>Not only is there nothing wrong with linear story lines, some of us actual prefer them.
I hate those vast expansive worlds where you can just run around doing anything.
I got flustered and overwhelmed when I get near the 25 quest limit in WoW, for example.Part of the "entertainment" aspect (for me at least) is playing a game like watching a movie or reading a book...you get to unveil the author's vision...not make your own.
Some people want to make their own art -- some of us like discovering the artistry of others.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667272</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30670526</id>
	<title>Re:Another game with no options</title>
	<author>IndustrialComplex</author>
	<datestamp>1262797440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>Why people keep buying these heavily scripted rollercoaster games, from Dragon Age to the hugely overrated BioShock, is beyond me.</i></p><p>Because the cost to profit ratio of a game that provided much in the way of non-linear story is damned low.  Believe me, I've tried.  Unless you go for a relatively low 10-15 ending sequences, the story can branch into an unmanageable mess VERY quickly.</p><p>Can you identify some examples of games that really did give you a true roleplaying experience complete with branching stories.  One where your decisions really do significantly alter the story and don't congregate back together at the end of the game?  We know about the basic branching endings of ChronoTrigger or Planescape:Torment.  Those really didn't have the experience you seem to be complaining about.</p><p>When you ask "Why do these people keep buying these games?"  I want to know what other games you know about that people aren't buying?  Do they exist?</p></htmltext>
<tokenext>Why people keep buying these heavily scripted rollercoaster games , from Dragon Age to the hugely overrated BioShock , is beyond me.Because the cost to profit ratio of a game that provided much in the way of non-linear story is damned low .
Believe me , I 've tried .
Unless you go for a relatively low 10-15 ending sequences , the story can branch into an unmanageable mess VERY quickly.Can you identify some examples of games that really did give you a true roleplaying experience complete with branching stories .
One where your decisions really do significantly alter the story and do n't congregate back together at the end of the game ?
We know about the basic branching endings of ChronoTrigger or Planescape : Torment .
Those really did n't have the experience you seem to be complaining about.When you ask " Why do these people keep buying these games ?
" I want to know what other games you know about that people are n't buying ?
Do they exist ?</tokentext>
<sentencetext>Why people keep buying these heavily scripted rollercoaster games, from Dragon Age to the hugely overrated BioShock, is beyond me.Because the cost to profit ratio of a game that provided much in the way of non-linear story is damned low.
Believe me, I've tried.
Unless you go for a relatively low 10-15 ending sequences, the story can branch into an unmanageable mess VERY quickly.Can you identify some examples of games that really did give you a true roleplaying experience complete with branching stories.
One where your decisions really do significantly alter the story and don't congregate back together at the end of the game?
We know about the basic branching endings of ChronoTrigger or Planescape:Torment.
Those really didn't have the experience you seem to be complaining about.When you ask "Why do these people keep buying these games?
"  I want to know what other games you know about that people aren't buying?
Do they exist?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667272</id>
	<title>Re:Another game with no options</title>
	<author>RogueyWon</author>
	<datestamp>1262775360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Because they're fun and engaging.</p><p>There's nothing wrong with actually playing through a linear story that somebody else has written. If I get a bit of freedom to shape things to my own tastes along the way, then great, but I'm not going to demand even that.</p><p>The simple fact is that some people are better storytellers than others. And the people that the likes of Bioware and Square-Enix get to write their stories are generally far better than the average Joe. Everybody likes to think that they could write or narrate a wonderfully engaging story if they ever had the time and/or inspiration, but in reality, it's a gift possessed by only a few.</p><p>Dragon Age's story isn't great; if they were going to ditch the whole AD&amp;D/Forgotten Realms setting that was at the heart of the Baldur's Gate and Neverwinter Nights games, then I would have hoped that they would actually do something a bit more... well... different with it. Compared to... say... Mass Effect, it felt very much like they were playing it safe and sticking to a well-trodden path with Dragon Age. If that's what they're doing, then a part of me would actually have preferred to have a more familiar Forgotten Realms setting (not least because of the potential for Miniature Giant Space Hamsters). If, on the other hand, they were trying to produce a genuinely different "dark" fantasy story, then I'm sorry, but The Witcher got there first and did it better.</p><p>That said, it's still a very good game with a very engaging story and fun play mechanics. The setting they've created is one I'd be happy to return to in the future.</p></htmltext>
<tokenext>Because they 're fun and engaging.There 's nothing wrong with actually playing through a linear story that somebody else has written .
If I get a bit of freedom to shape things to my own tastes along the way , then great , but I 'm not going to demand even that.The simple fact is that some people are better storytellers than others .
And the people that the likes of Bioware and Square-Enix get to write their stories are generally far better than the average Joe .
Everybody likes to think that they could write or narrate a wonderfully engaging story if they ever had the time and/or inspiration , but in reality , it 's a gift possessed by only a few.Dragon Age 's story is n't great ; if they were going to ditch the whole AD&amp;D/Forgotten Realms setting that was at the heart of the Baldur 's Gate and Neverwinter Nights games , then I would have hoped that they would actually do something a bit more... well... different with it .
Compared to... say... Mass Effect , it felt very much like they were playing it safe and sticking to a well-trodden path with Dragon Age .
If that 's what they 're doing , then a part of me would actually have preferred to have a more familiar Forgotten Realms setting ( not least because of the potential for Miniature Giant Space Hamsters ) .
If , on the other hand , they were trying to produce a genuinely different " dark " fantasy story , then I 'm sorry , but The Witcher got there first and did it better.That said , it 's still a very good game with a very engaging story and fun play mechanics .
The setting they 've created is one I 'd be happy to return to in the future .</tokentext>
<sentencetext>Because they're fun and engaging.There's nothing wrong with actually playing through a linear story that somebody else has written.
If I get a bit of freedom to shape things to my own tastes along the way, then great, but I'm not going to demand even that.The simple fact is that some people are better storytellers than others.
And the people that the likes of Bioware and Square-Enix get to write their stories are generally far better than the average Joe.
Everybody likes to think that they could write or narrate a wonderfully engaging story if they ever had the time and/or inspiration, but in reality, it's a gift possessed by only a few.Dragon Age's story isn't great; if they were going to ditch the whole AD&amp;D/Forgotten Realms setting that was at the heart of the Baldur's Gate and Neverwinter Nights games, then I would have hoped that they would actually do something a bit more... well... different with it.
Compared to... say... Mass Effect, it felt very much like they were playing it safe and sticking to a well-trodden path with Dragon Age.
If that's what they're doing, then a part of me would actually have preferred to have a more familiar Forgotten Realms setting (not least because of the potential for Miniature Giant Space Hamsters).
If, on the other hand, they were trying to produce a genuinely different "dark" fantasy story, then I'm sorry, but The Witcher got there first and did it better.That said, it's still a very good game with a very engaging story and fun play mechanics.
The setting they've created is one I'd be happy to return to in the future.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</id>
	<title>Unlock the camera in Dragon Age please</title>
	<author>Anonymous</author>
	<datestamp>1262718600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>I'll start playing Dragon Age when they unlock the camera on the PC version so I can tilt anywhere from 90 to 0 degrees.  I hate not being able to zoom all the way out and tilt the camera down so I can see the horizon.  They should have just made the camera control like the same as what was used in Neverwinter Nights.  Mod me a troll if you like, but I doubt I'm the only one who got frustrated with the artificially restricted camera control.</htmltext>
<tokenext>I 'll start playing Dragon Age when they unlock the camera on the PC version so I can tilt anywhere from 90 to 0 degrees .
I hate not being able to zoom all the way out and tilt the camera down so I can see the horizon .
They should have just made the camera control like the same as what was used in Neverwinter Nights .
Mod me a troll if you like , but I doubt I 'm the only one who got frustrated with the artificially restricted camera control .</tokentext>
<sentencetext>I'll start playing Dragon Age when they unlock the camera on the PC version so I can tilt anywhere from 90 to 0 degrees.
I hate not being able to zoom all the way out and tilt the camera down so I can see the horizon.
They should have just made the camera control like the same as what was used in Neverwinter Nights.
Mod me a troll if you like, but I doubt I'm the only one who got frustrated with the artificially restricted camera control.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30675770</id>
	<title>Re:Another game with no options</title>
	<author>LeperPuppet</author>
	<datestamp>1262776260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
There are plenty of options for how you complete quests.  Plenty of situations offer the choice of killing an opponent or persuading/intimidating them to cooperate.  Party members will dislike you if they don't like your actions, although you really have to annoy them if you want them to turn against you.  There are plenty of choices which you can make which will affect your game in some manner.  If you regularly pickpocket people, you will occasionally be called out on it.  How you choose to resolve some quests will affect some future interactions with some characters. While the story itself is somewhat restricting, you do have plenty of freedom to affect the specifics of the story.
</p><p>
The problem with the dialogue trees is that there are plenty of occasions where there is no real difference between two or three possible dialogue choices and from all choices the conversation just moves on to the same next step.  Occasionally certain choices will affect your companions, although this isn't consistent.  I'd expect that most of these choices are there for the roleplayers, who can choose good choices for their good characters or nastier comments for their evil characters.
</p><p>
If you want more choices and consequences, <a href="http://www.irontowerstudio.com/" title="irontowerstudio.com" rel="nofollow">Age of Decadence</a> [irontowerstudio.com] might be more to your liking.
</p></htmltext>
<tokenext>There are plenty of options for how you complete quests .
Plenty of situations offer the choice of killing an opponent or persuading/intimidating them to cooperate .
Party members will dislike you if they do n't like your actions , although you really have to annoy them if you want them to turn against you .
There are plenty of choices which you can make which will affect your game in some manner .
If you regularly pickpocket people , you will occasionally be called out on it .
How you choose to resolve some quests will affect some future interactions with some characters .
While the story itself is somewhat restricting , you do have plenty of freedom to affect the specifics of the story .
The problem with the dialogue trees is that there are plenty of occasions where there is no real difference between two or three possible dialogue choices and from all choices the conversation just moves on to the same next step .
Occasionally certain choices will affect your companions , although this is n't consistent .
I 'd expect that most of these choices are there for the roleplayers , who can choose good choices for their good characters or nastier comments for their evil characters .
If you want more choices and consequences , Age of Decadence [ irontowerstudio.com ] might be more to your liking .</tokentext>
<sentencetext>
There are plenty of options for how you complete quests.
Plenty of situations offer the choice of killing an opponent or persuading/intimidating them to cooperate.
Party members will dislike you if they don't like your actions, although you really have to annoy them if you want them to turn against you.
There are plenty of choices which you can make which will affect your game in some manner.
If you regularly pickpocket people, you will occasionally be called out on it.
How you choose to resolve some quests will affect some future interactions with some characters.
While the story itself is somewhat restricting, you do have plenty of freedom to affect the specifics of the story.
The problem with the dialogue trees is that there are plenty of occasions where there is no real difference between two or three possible dialogue choices and from all choices the conversation just moves on to the same next step.
Occasionally certain choices will affect your companions, although this isn't consistent.
I'd expect that most of these choices are there for the roleplayers, who can choose good choices for their good characters or nastier comments for their evil characters.
If you want more choices and consequences, Age of Decadence [irontowerstudio.com] might be more to your liking.
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</id>
	<title>Another game with no options</title>
	<author>Anonymous</author>
	<datestamp>1262809020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Dragon Age is another live-action roleplaying game where you have no choices, and the options you're given are all in dialogue trees that all lead to the same results to give an illusion of freedom.  Why people keep buying these heavily scripted rollercoaster games, from Dragon Age to the <em>hugely</em> overrated BioShock, is beyond me.</p></htmltext>
<tokenext>Dragon Age is another live-action roleplaying game where you have no choices , and the options you 're given are all in dialogue trees that all lead to the same results to give an illusion of freedom .
Why people keep buying these heavily scripted rollercoaster games , from Dragon Age to the hugely overrated BioShock , is beyond me .</tokentext>
<sentencetext>Dragon Age is another live-action roleplaying game where you have no choices, and the options you're given are all in dialogue trees that all lead to the same results to give an illusion of freedom.
Why people keep buying these heavily scripted rollercoaster games, from Dragon Age to the hugely overrated BioShock, is beyond me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666476</id>
	<title>Slashdot is not your personal blog.</title>
	<author>Rennt</author>
	<datestamp>1262808120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...just sayin'</htmltext>
<tokenext>...just sayin'</tokentext>
<sentencetext>...just sayin'</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666072</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666034</id>
	<title>Slashvertisements.</title>
	<author>Anonymous</author>
	<datestamp>1262717220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Because your life wasn't short enough.</p></htmltext>
<tokenext>Because your life was n't short enough .</tokentext>
<sentencetext>Because your life wasn't short enough.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30668432</id>
	<title>Indeed, but 15 hours more? meh</title>
	<author>Anonymous</author>
	<datestamp>1262787180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I first began playing with rogue but hardly passed Lothering. I then chose a mage, and got through the game first time around 60 hour mark, add or take 10 hours, not sure. After that I decided to play it through again (this time with elven rogue) and complete every minor sidequest I can. Nearly finished this, too. Though I will need another playthrough: I realized that I should try playing it through with a female character, just to see how the ending works (Those who have gotten through with a male character know what I'm talking about. The dark deal.).</p><p>I have never gotten so much enjoyment out of the 50 euros I spent. The game is awesome and I am hungry for expansions: I want to visit Orlese, I want to go looking after <i>her</i>, etc.... But this expansion? 15 hours more? Even <i>if</i> I play it through twice, it isn't <i>that</i> much. (Assuming the standard 50&euro; price. If it is cheaper, nevermind)</p><p>That all said... The game has certain definite downsides. It is awesome but has stupid problems. For example, the camera angles are HORRIBLE and zooming out, rotating, etc. is practically impossible in some areas (back alleys of Denerim, for example). In addition, some party members are clearly inferior to others: I liked the Mabari warhound concept but there is just no reason to keep him in the party after you arrive Lothering and get Sten. And some of the party related issues are absurd: If you visit mage tower before you recover the Urn, have Wynne with you (wether she is at the camp or in your group) and side with the cultists, she will leave your party the next time you visit your camp (or immediatelly if she is in your group). You get no warning where she would shout "No, don't do it or I'll leave!", instead you complete the major quest, overwrite your last save and then notice that you can never visit your camp again or you lose a valuable party memember. Did the devs really think "That will increase the enjoyment!"</p></htmltext>
<tokenext>I first began playing with rogue but hardly passed Lothering .
I then chose a mage , and got through the game first time around 60 hour mark , add or take 10 hours , not sure .
After that I decided to play it through again ( this time with elven rogue ) and complete every minor sidequest I can .
Nearly finished this , too .
Though I will need another playthrough : I realized that I should try playing it through with a female character , just to see how the ending works ( Those who have gotten through with a male character know what I 'm talking about .
The dark deal .
) .I have never gotten so much enjoyment out of the 50 euros I spent .
The game is awesome and I am hungry for expansions : I want to visit Orlese , I want to go looking after her , etc.... But this expansion ?
15 hours more ?
Even if I play it through twice , it is n't that much .
( Assuming the standard 50    price .
If it is cheaper , nevermind ) That all said... The game has certain definite downsides .
It is awesome but has stupid problems .
For example , the camera angles are HORRIBLE and zooming out , rotating , etc .
is practically impossible in some areas ( back alleys of Denerim , for example ) .
In addition , some party members are clearly inferior to others : I liked the Mabari warhound concept but there is just no reason to keep him in the party after you arrive Lothering and get Sten .
And some of the party related issues are absurd : If you visit mage tower before you recover the Urn , have Wynne with you ( wether she is at the camp or in your group ) and side with the cultists , she will leave your party the next time you visit your camp ( or immediatelly if she is in your group ) .
You get no warning where she would shout " No , do n't do it or I 'll leave !
" , instead you complete the major quest , overwrite your last save and then notice that you can never visit your camp again or you lose a valuable party memember .
Did the devs really think " That will increase the enjoyment !
"</tokentext>
<sentencetext>I first began playing with rogue but hardly passed Lothering.
I then chose a mage, and got through the game first time around 60 hour mark, add or take 10 hours, not sure.
After that I decided to play it through again (this time with elven rogue) and complete every minor sidequest I can.
Nearly finished this, too.
Though I will need another playthrough: I realized that I should try playing it through with a female character, just to see how the ending works (Those who have gotten through with a male character know what I'm talking about.
The dark deal.
).I have never gotten so much enjoyment out of the 50 euros I spent.
The game is awesome and I am hungry for expansions: I want to visit Orlese, I want to go looking after her, etc.... But this expansion?
15 hours more?
Even if I play it through twice, it isn't that much.
(Assuming the standard 50€ price.
If it is cheaper, nevermind)That all said... The game has certain definite downsides.
It is awesome but has stupid problems.
For example, the camera angles are HORRIBLE and zooming out, rotating, etc.
is practically impossible in some areas (back alleys of Denerim, for example).
In addition, some party members are clearly inferior to others: I liked the Mabari warhound concept but there is just no reason to keep him in the party after you arrive Lothering and get Sten.
And some of the party related issues are absurd: If you visit mage tower before you recover the Urn, have Wynne with you (wether she is at the camp or in your group) and side with the cultists, she will leave your party the next time you visit your camp (or immediatelly if she is in your group).
You get no warning where she would shout "No, don't do it or I'll leave!
", instead you complete the major quest, overwrite your last save and then notice that you can never visit your camp again or you lose a valuable party memember.
Did the devs really think "That will increase the enjoyment!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666268</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30706106</id>
	<title>No Pre-Oder for Mac OS?</title>
	<author>krischik</author>
	<datestamp>1263035400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Damm!</p><p><a href="http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=\%20\%09Dragon\%20Age\%20Origins:\%20Awakening" title="gamestop.com">http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=\%20\%09Dragon\%20Age\%20Origins:\%20Awakening</a> [gamestop.com]</p></htmltext>
<tokenext>Damm ! http : //www.gamestop.com/browse/search.aspx ? N = 0&amp;Ntk = TitleKeyword&amp;Ntx = mode + matchallpartial&amp;Ntt = \ % 20 \ % 09Dragon \ % 20Age \ % 20Origins : \ % 20Awakening [ gamestop.com ]</tokentext>
<sentencetext>Damm!http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=\%20\%09Dragon\%20Age\%20Origins:\%20Awakening [gamestop.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30669940</id>
	<title>Re:Another game with no options</title>
	<author>Anonymous</author>
	<datestamp>1262795400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Dragon Age is another live-action roleplaying game where you have no choices, and the options you're given are all in dialogue trees that all lead to the same results to give an illusion of freedom.  Why people keep buying these heavily scripted rollercoaster games, from Dragon Age to the <em>hugely</em> overrated BioShock, is beyond me.</p></div><p>Live-action? What? I don't remember a bunch of people sitting around in my living room whacking me with foam swords while I was playing this game.</p><p>And not all, but many the options DO lead to different results. Have you even played the game?</p><p>I'm sure if a game wasn't heavily scripted, you'd be complaining about that instead.</p><p>I must be missing some sarcasm in your post, because I can't for the life of me figure out why it was modded Insightful.</p></div>
	</htmltext>
<tokenext>Dragon Age is another live-action roleplaying game where you have no choices , and the options you 're given are all in dialogue trees that all lead to the same results to give an illusion of freedom .
Why people keep buying these heavily scripted rollercoaster games , from Dragon Age to the hugely overrated BioShock , is beyond me.Live-action ?
What ? I do n't remember a bunch of people sitting around in my living room whacking me with foam swords while I was playing this game.And not all , but many the options DO lead to different results .
Have you even played the game ? I 'm sure if a game was n't heavily scripted , you 'd be complaining about that instead.I must be missing some sarcasm in your post , because I ca n't for the life of me figure out why it was modded Insightful .</tokentext>
<sentencetext>Dragon Age is another live-action roleplaying game where you have no choices, and the options you're given are all in dialogue trees that all lead to the same results to give an illusion of freedom.
Why people keep buying these heavily scripted rollercoaster games, from Dragon Age to the hugely overrated BioShock, is beyond me.Live-action?
What? I don't remember a bunch of people sitting around in my living room whacking me with foam swords while I was playing this game.And not all, but many the options DO lead to different results.
Have you even played the game?I'm sure if a game wasn't heavily scripted, you'd be complaining about that instead.I must be missing some sarcasm in your post, because I can't for the life of me figure out why it was modded Insightful.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666432</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>guidryp</author>
	<datestamp>1262721120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>+1</p><p>I want the NWN camera as well. This one suffers a bad dose of consolitis. Yeah I know less restrictive than the console, but it is still crap.</p></htmltext>
<tokenext>+ 1I want the NWN camera as well .
This one suffers a bad dose of consolitis .
Yeah I know less restrictive than the console , but it is still crap .</tokentext>
<sentencetext>+1I want the NWN camera as well.
This one suffers a bad dose of consolitis.
Yeah I know less restrictive than the console, but it is still crap.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667950</id>
	<title>Re:You might have warned us.</title>
	<author>Anonymous</author>
	<datestamp>1262782680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can always do what i do, forget it.<br>I honestly can't even remember the post before you anymore... or even yours.</p><p>Yeeeah, i worry for my health too, sometimes.</p></htmltext>
<tokenext>You can always do what i do , forget it.I honestly ca n't even remember the post before you anymore... or even yours.Yeeeah , i worry for my health too , sometimes .</tokentext>
<sentencetext>You can always do what i do, forget it.I honestly can't even remember the post before you anymore... or even yours.Yeeeah, i worry for my health too, sometimes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666446</id>
	<title>What Dragon Age needs...</title>
	<author>Anonymous</author>
	<datestamp>1262721180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>...is a Hot Coffee mod.<br>Scenes like <a href="http://www.youtube.com/watch?v=8h3dOukRX4Y" title="youtube.com">this</a> [youtube.com], <a href="http://www.youtube.com/watch?v=LvGu0xLFwJc" title="youtube.com">this</a> [youtube.com] and <a href="http://www.youtube.com/watch?v=skClSBNC3uk" title="youtube.com">this</a> [youtube.com] aren't doing the game justice without a Hot Coffee mod.</p></htmltext>
<tokenext>...is a Hot Coffee mod.Scenes like this [ youtube.com ] , this [ youtube.com ] and this [ youtube.com ] are n't doing the game justice without a Hot Coffee mod .</tokentext>
<sentencetext>...is a Hot Coffee mod.Scenes like this [youtube.com], this [youtube.com] and this [youtube.com] aren't doing the game justice without a Hot Coffee mod.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666396</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>Korbeau</author>
	<datestamp>1262720700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>They should have just made the camera control like the same as what was used in Neverwinter Nights.</p></div><p>Give me top-down isometric view, 6 characters and real clerics, and get off my lawn!</p></div>
	</htmltext>
<tokenext>They should have just made the camera control like the same as what was used in Neverwinter Nights.Give me top-down isometric view , 6 characters and real clerics , and get off my lawn !</tokentext>
<sentencetext>They should have just made the camera control like the same as what was used in Neverwinter Nights.Give me top-down isometric view, 6 characters and real clerics, and get off my lawn!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667004</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>TekJannsen</author>
	<datestamp>1262771940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm jealous that you were even able to tilt the camera. I unfortunately decided to play the console version which had 1 horrible over the shoulder camera angle. Needless to say, it wasn't remotely the same game and I sent it back pretty quickly.</htmltext>
<tokenext>I 'm jealous that you were even able to tilt the camera .
I unfortunately decided to play the console version which had 1 horrible over the shoulder camera angle .
Needless to say , it was n't remotely the same game and I sent it back pretty quickly .</tokentext>
<sentencetext>I'm jealous that you were even able to tilt the camera.
I unfortunately decided to play the console version which had 1 horrible over the shoulder camera angle.
Needless to say, it wasn't remotely the same game and I sent it back pretty quickly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666504</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>Kenoli</author>
	<datestamp>1262808360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dragon Age camera is full of fail. It more or less caused me to stop playing the game.<br>

IMO the scroll limitation in the isometric view is the most atrocious of all.<br>
A character must remain on the screen at all times, which means the most you can scroll is half a screen-width, which means you <i>can't see shit</i>.</htmltext>
<tokenext>Dragon Age camera is full of fail .
It more or less caused me to stop playing the game .
IMO the scroll limitation in the isometric view is the most atrocious of all .
A character must remain on the screen at all times , which means the most you can scroll is half a screen-width , which means you ca n't see shit .</tokentext>
<sentencetext>Dragon Age camera is full of fail.
It more or less caused me to stop playing the game.
IMO the scroll limitation in the isometric view is the most atrocious of all.
A character must remain on the screen at all times, which means the most you can scroll is half a screen-width, which means you can't see shit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666932</id>
	<title>Re:You might have warned us.</title>
	<author>ravenshrike</author>
	<datestamp>1262771160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually it normally does, or at least causes them to go insane and attack each  other incessantly. This does not seem to be the case here, when means they went with the Morrigan God-Baby ending.</p></htmltext>
<tokenext>Actually it normally does , or at least causes them to go insane and attack each other incessantly .
This does not seem to be the case here , when means they went with the Morrigan God-Baby ending .</tokentext>
<sentencetext>Actually it normally does, or at least causes them to go insane and attack each  other incessantly.
This does not seem to be the case here, when means they went with the Morrigan God-Baby ending.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666436</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666010</id>
	<title>expanding penis, coming in your mouth</title>
	<author>Anonymous</author>
	<datestamp>1262717040000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>fp cocksuckers!</htmltext>
<tokenext>fp cocksuckers !</tokentext>
<sentencetext>fp cocksuckers!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667124</id>
	<title>Re:Another game with no options</title>
	<author>The\_Duck271</author>
	<datestamp>1262773380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No; all the major quests can be resolved in at least two different ways depending on how you decide to play, with effects right up to the ending. And of course there are several endings depending on player choices.</htmltext>
<tokenext>No ; all the major quests can be resolved in at least two different ways depending on how you decide to play , with effects right up to the ending .
And of course there are several endings depending on player choices .</tokentext>
<sentencetext>No; all the major quests can be resolved in at least two different ways depending on how you decide to play, with effects right up to the ending.
And of course there are several endings depending on player choices.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666268</id>
	<title>At least they are doing DLC the right way...</title>
	<author>Anonymous</author>
	<datestamp>1262719200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm normally not a fan of DLC but at least the are doing it the right way...the game is complete and at 18\% completion (hey I just got it for christmas and have a job) i have already put nearly 10 hours into it.  From what I have read its around 45-60 hours for most people, decent value for the money IMHO.  It appears they plan to support it for quite a while, DLC is affordable and offers a good amount of content for the money.  I have the Wardens Keep and will likely buy them all.  It was a bit obnoxious though to find a character basically asking you to buy Wardens Keep to "help" him, it was kind of cheap but at least gives the DLC some continuity within the game and is in no way necessary to continue.  Between this and Torchlight I'm going to be busy for quite a while.</p></htmltext>
<tokenext>I 'm normally not a fan of DLC but at least the are doing it the right way...the game is complete and at 18 \ % completion ( hey I just got it for christmas and have a job ) i have already put nearly 10 hours into it .
From what I have read its around 45-60 hours for most people , decent value for the money IMHO .
It appears they plan to support it for quite a while , DLC is affordable and offers a good amount of content for the money .
I have the Wardens Keep and will likely buy them all .
It was a bit obnoxious though to find a character basically asking you to buy Wardens Keep to " help " him , it was kind of cheap but at least gives the DLC some continuity within the game and is in no way necessary to continue .
Between this and Torchlight I 'm going to be busy for quite a while .</tokentext>
<sentencetext>I'm normally not a fan of DLC but at least the are doing it the right way...the game is complete and at 18\% completion (hey I just got it for christmas and have a job) i have already put nearly 10 hours into it.
From what I have read its around 45-60 hours for most people, decent value for the money IMHO.
It appears they plan to support it for quite a while, DLC is affordable and offers a good amount of content for the money.
I have the Wardens Keep and will likely buy them all.
It was a bit obnoxious though to find a character basically asking you to buy Wardens Keep to "help" him, it was kind of cheap but at least gives the DLC some continuity within the game and is in no way necessary to continue.
Between this and Torchlight I'm going to be busy for quite a while.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666230</id>
	<title>Dragon physics: how accurate?</title>
	<author>Anonymous</author>
	<datestamp>1262718840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If it doesn't feel like I'm flying on my trusty Chlorine Dragon, I ain't buying this expansion.</p></htmltext>
<tokenext>If it does n't feel like I 'm flying on my trusty Chlorine Dragon , I ai n't buying this expansion .</tokentext>
<sentencetext>If it doesn't feel like I'm flying on my trusty Chlorine Dragon, I ain't buying this expansion.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30668516</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>stewbee</author>
	<datestamp>1262787840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I found that you can use the page up/down keys to tilt the camera to your liking. As a whole, I think they could have done a better job with the camera as well though.</htmltext>
<tokenext>I found that you can use the page up/down keys to tilt the camera to your liking .
As a whole , I think they could have done a better job with the camera as well though .</tokentext>
<sentencetext>I found that you can use the page up/down keys to tilt the camera to your liking.
As a whole, I think they could have done a better job with the camera as well though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30669574</id>
	<title>If you desire such a thing</title>
	<author>Sycraft-fu</author>
	<datestamp>1262793660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You can have it. Dragon Age is highly moddable and has a very active modding community. No surprise nudity mods are among them. Have a look at <a href="http://www.dragonagenexus.com/" title="dragonagenexus.com">http://www.dragonagenexus.com/</a> [dragonagenexus.com] that is one of the biggest mod pages.</p><p>PC version only, of course.</p></htmltext>
<tokenext>You can have it .
Dragon Age is highly moddable and has a very active modding community .
No surprise nudity mods are among them .
Have a look at http : //www.dragonagenexus.com/ [ dragonagenexus.com ] that is one of the biggest mod pages.PC version only , of course .</tokentext>
<sentencetext>You can have it.
Dragon Age is highly moddable and has a very active modding community.
No surprise nudity mods are among them.
Have a look at http://www.dragonagenexus.com/ [dragonagenexus.com] that is one of the biggest mod pages.PC version only, of course.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666446</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667166</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>spitzig</author>
	<datestamp>1262774040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The camera in this game often made it difficult to see what was going on. From the top down 3rd person view, You can't see far. You also can't control all your characters if they are spread out very easily.</p><p>From the first person view, you can't see all directions.</p><p>I rarely see all the cool graphics, because it's usually tactically better to watch the situation top-down.</p><p>I had occasionally problems with the Neverwinter Nights 2 graphics engine, but not as often as with Dragon Age.</p><p>I occasionally had problems with not seeing far enough in the games based on the Baldur's Gate engine(and that style of graphics, with no true 3d), but none of the other problems. As an RPG, I only see two benefits of a movable camera. One benefit is it looks nicer.  The other is the rare large boss, like the Dragon. That dragon would not have fit on the screen with all the characters. But, I had problems with that, too.</p><p>Overall, I've seen more problems come out of the 3d engines than benefits.</p></htmltext>
<tokenext>The camera in this game often made it difficult to see what was going on .
From the top down 3rd person view , You ca n't see far .
You also ca n't control all your characters if they are spread out very easily.From the first person view , you ca n't see all directions.I rarely see all the cool graphics , because it 's usually tactically better to watch the situation top-down.I had occasionally problems with the Neverwinter Nights 2 graphics engine , but not as often as with Dragon Age.I occasionally had problems with not seeing far enough in the games based on the Baldur 's Gate engine ( and that style of graphics , with no true 3d ) , but none of the other problems .
As an RPG , I only see two benefits of a movable camera .
One benefit is it looks nicer .
The other is the rare large boss , like the Dragon .
That dragon would not have fit on the screen with all the characters .
But , I had problems with that , too.Overall , I 've seen more problems come out of the 3d engines than benefits .</tokentext>
<sentencetext>The camera in this game often made it difficult to see what was going on.
From the top down 3rd person view, You can't see far.
You also can't control all your characters if they are spread out very easily.From the first person view, you can't see all directions.I rarely see all the cool graphics, because it's usually tactically better to watch the situation top-down.I had occasionally problems with the Neverwinter Nights 2 graphics engine, but not as often as with Dragon Age.I occasionally had problems with not seeing far enough in the games based on the Baldur's Gate engine(and that style of graphics, with no true 3d), but none of the other problems.
As an RPG, I only see two benefits of a movable camera.
One benefit is it looks nicer.
The other is the rare large boss, like the Dragon.
That dragon would not have fit on the screen with all the characters.
But, I had problems with that, too.Overall, I've seen more problems come out of the 3d engines than benefits.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666604</id>
	<title>No surprise</title>
	<author>7-Vodka</author>
	<datestamp>1262809560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>
Having actually *played* DAO, this comes as no surprise to me.</p><p>
I guess maybe it's because everytime I wandered into a tavern, there would always be a sneaky NPC who came up to me and tried to make me pre-order it!</p><p>
Man, this one time, I slew a huge dragon after an epic battle; then after he died, while I was plundering the gold, he popped back up to life, did a little song and dance about this expansion and tried to sell me a magic weapon if I would pre-order it. To add salt to the wound my browser launches sending me to their website and I got some popups.</p></htmltext>
<tokenext>Having actually * played * DAO , this comes as no surprise to me .
I guess maybe it 's because everytime I wandered into a tavern , there would always be a sneaky NPC who came up to me and tried to make me pre-order it !
Man , this one time , I slew a huge dragon after an epic battle ; then after he died , while I was plundering the gold , he popped back up to life , did a little song and dance about this expansion and tried to sell me a magic weapon if I would pre-order it .
To add salt to the wound my browser launches sending me to their website and I got some popups .</tokentext>
<sentencetext>
Having actually *played* DAO, this comes as no surprise to me.
I guess maybe it's because everytime I wandered into a tavern, there would always be a sneaky NPC who came up to me and tried to make me pre-order it!
Man, this one time, I slew a huge dragon after an epic battle; then after he died, while I was plundering the gold, he popped back up to life, did a little song and dance about this expansion and tried to sell me a magic weapon if I would pre-order it.
To add salt to the wound my browser launches sending me to their website and I got some popups.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666978</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>kronosopher</author>
	<datestamp>1262771640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>right-click?</htmltext>
<tokenext>right-click ?</tokentext>
<sentencetext>right-click?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30680034</id>
	<title>Re:Another game with no options</title>
	<author>V50</author>
	<datestamp>1262855460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wow. This is one of the stupidest comments I've seen in 10 years of Slashdot.</p><p>People buy such games because they enjoy them. If we didn't, we wouldn't buy them.</p><p>You might not enjoy "heavily scripted rollercoaster games", and that's perfectly cool. But others do enjoy them, and assuming your tastes are the only acceptable ones is both arrogant and stupid,</p><p>I personally don't like vegetables. I can easily see why others do though, and don't go around asking "Why people keep buying these awful tasting weirdly coloured plants to eat is beyond me."</p><p>Different people. Different tastes. It's a good thing, and adds variety to life.</p></htmltext>
<tokenext>Wow .
This is one of the stupidest comments I 've seen in 10 years of Slashdot.People buy such games because they enjoy them .
If we did n't , we would n't buy them.You might not enjoy " heavily scripted rollercoaster games " , and that 's perfectly cool .
But others do enjoy them , and assuming your tastes are the only acceptable ones is both arrogant and stupid,I personally do n't like vegetables .
I can easily see why others do though , and do n't go around asking " Why people keep buying these awful tasting weirdly coloured plants to eat is beyond me .
" Different people .
Different tastes .
It 's a good thing , and adds variety to life .</tokentext>
<sentencetext>Wow.
This is one of the stupidest comments I've seen in 10 years of Slashdot.People buy such games because they enjoy them.
If we didn't, we wouldn't buy them.You might not enjoy "heavily scripted rollercoaster games", and that's perfectly cool.
But others do enjoy them, and assuming your tastes are the only acceptable ones is both arrogant and stupid,I personally don't like vegetables.
I can easily see why others do though, and don't go around asking "Why people keep buying these awful tasting weirdly coloured plants to eat is beyond me.
"Different people.
Different tastes.
It's a good thing, and adds variety to life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30692532</id>
	<title>Re:Another game with no options</title>
	<author>Anonymous</author>
	<datestamp>1262950800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yeah, I prefer to buy novels read them halfway then grab a notepad and write the rest myself.<br>Troll.</p></htmltext>
<tokenext>Yeah , I prefer to buy novels read them halfway then grab a notepad and write the rest myself.Troll .</tokentext>
<sentencetext>Yeah, I prefer to buy novels read them halfway then grab a notepad and write the rest myself.Troll.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667960</id>
	<title>nice spin</title>
	<author>Anonymous</author>
	<datestamp>1262782800000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>This is exactly the sort of spin I've grown accustomed to seeing with regard to so many EA-tainted products.</p><p>The expansion was due for release yesterday.  The headline should read that it's delayed, not "hey wow it's coming in March."</p><p>Who got paid to minimize the real story here?</p><p>How about the rave reviews of Spore which ignored the fact that the game turned out to be an EA-dumbed-down casual game less engaging than Peggle? (and which more or less ruined Will Wright's and Maxis' reputation)</p><p>How about the shameful dumbing-down of the Sim City franchise that Societies represented?  How many major reviewers ignored that fact and put EA's positive spin on their reviews?</p><p>What of Sims 3 lacking most of the modability that *made* Sims 2 such a success, largely ignored by mainstream game reviewers.</p><p>When does a mega-publisher's deep pockets effectively undermine any chance of objective reviews of their products being published in the mainstream?</p><p>When does it become a publisher's best strategy to acquire genuinely powerful franchises and put out sub-par products under their banners, instead relying on spin to generate financial successes from critical failures?</p></htmltext>
<tokenext>This is exactly the sort of spin I 've grown accustomed to seeing with regard to so many EA-tainted products.The expansion was due for release yesterday .
The headline should read that it 's delayed , not " hey wow it 's coming in March .
" Who got paid to minimize the real story here ? How about the rave reviews of Spore which ignored the fact that the game turned out to be an EA-dumbed-down casual game less engaging than Peggle ?
( and which more or less ruined Will Wright 's and Maxis ' reputation ) How about the shameful dumbing-down of the Sim City franchise that Societies represented ?
How many major reviewers ignored that fact and put EA 's positive spin on their reviews ? What of Sims 3 lacking most of the modability that * made * Sims 2 such a success , largely ignored by mainstream game reviewers.When does a mega-publisher 's deep pockets effectively undermine any chance of objective reviews of their products being published in the mainstream ? When does it become a publisher 's best strategy to acquire genuinely powerful franchises and put out sub-par products under their banners , instead relying on spin to generate financial successes from critical failures ?</tokentext>
<sentencetext>This is exactly the sort of spin I've grown accustomed to seeing with regard to so many EA-tainted products.The expansion was due for release yesterday.
The headline should read that it's delayed, not "hey wow it's coming in March.
"Who got paid to minimize the real story here?How about the rave reviews of Spore which ignored the fact that the game turned out to be an EA-dumbed-down casual game less engaging than Peggle?
(and which more or less ruined Will Wright's and Maxis' reputation)How about the shameful dumbing-down of the Sim City franchise that Societies represented?
How many major reviewers ignored that fact and put EA's positive spin on their reviews?What of Sims 3 lacking most of the modability that *made* Sims 2 such a success, largely ignored by mainstream game reviewers.When does a mega-publisher's deep pockets effectively undermine any chance of objective reviews of their products being published in the mainstream?When does it become a publisher's best strategy to acquire genuinely powerful franchises and put out sub-par products under their banners, instead relying on spin to generate financial successes from critical failures?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667428</id>
	<title>Re:How is the game industry doing in these hard ti</title>
	<author>Rogerborg</author>
	<datestamp>1262776980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You forgot about hookers and booze.  I don't know if they do well in a recession, I'm just saying that you forgot about them.</htmltext>
<tokenext>You forgot about hookers and booze .
I do n't know if they do well in a recession , I 'm just saying that you forgot about them .</tokentext>
<sentencetext>You forgot about hookers and booze.
I don't know if they do well in a recession, I'm just saying that you forgot about them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30669660</id>
	<title>Starcraft</title>
	<author>jgtg32a</author>
	<datestamp>1262794080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How do you think Starcraft got its start in Korea?</p></htmltext>
<tokenext>How do you think Starcraft got its start in Korea ?</tokentext>
<sentencetext>How do you think Starcraft got its start in Korea?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30669698</id>
	<title>What would impress me...</title>
	<author>Anonymous</author>
	<datestamp>1262794320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...is if they took the ending and choices you made in the main game and integrated them into the expansion, since you can import your original character.</p><p>They did a pretty good job of making small choices have relatively wide repercussions over the whole game (even if some of them were annoying... damnit for telling Leliana I considered her a friend *cough*), but over expansions would be awesome.</p></htmltext>
<tokenext>...is if they took the ending and choices you made in the main game and integrated them into the expansion , since you can import your original character.They did a pretty good job of making small choices have relatively wide repercussions over the whole game ( even if some of them were annoying... damnit for telling Leliana I considered her a friend * cough * ) , but over expansions would be awesome .</tokentext>
<sentencetext>...is if they took the ending and choices you made in the main game and integrated them into the expansion, since you can import your original character.They did a pretty good job of making small choices have relatively wide repercussions over the whole game (even if some of them were annoying... damnit for telling Leliana I considered her a friend *cough*), but over expansions would be awesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30674306</id>
	<title>Re:Another game with no options</title>
	<author>Anonymous</author>
	<datestamp>1262769540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>You must really hate watching movies.</htmltext>
<tokenext>You must really hate watching movies .</tokentext>
<sentencetext>You must really hate watching movies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666072</id>
	<title>OMG I love Dragon Age!!</title>
	<author>Anonymous</author>
	<datestamp>1262717400000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>A friend got me thinking about memories. I thought of how it's usually imposible to know, what is really a memory and what is just remembering the story. It's part of the computer code, it saves the data but just like how text takes less space than video. Anyway she talked about specific things, like colors, stand out for her. My memory is pretty vague. I just remember some basic rough draft type info and a feeling, maybe an image or two. It's the feelings though that really stand out. Feelings, they're so primal and simple. I can't always tell you why I like something, wine and movies come to mind. I can't always explain why one stupid comedy is hillarious and another is just stupid. But there is a difference. My dad has a great method for judging a live singing of the star spangled banner. Side note for all the shit I give our country for not living up to our own ideals I must say we have a pretty bad ass national anthem, done right it's impressive. You can tell a good rendition of it because the hair on your arms and neck stand up. Which is my fathers test. Feelings, they're strange things, sometimes they're a real pain in the ass. But sometimes they're great. Didn't mean to sound emo there, most of my life is reasonably happy, some things are great. And because as I already said most of my memories are just vague images attached to feelings it's really easy to sort the ones to keep, the good days, from the less important ones, the bad days. Then again that means I could have a pretty terrible life and barely even know it. Nah my life doesn't seem terrible, Oh no! Trapped in my own pointless lodgic.

I was about to say that I lost track of the point of this a while ago, but I'm not sure this post ever really had a point. I think I'm just confused as to why I'm not asleep.

Well thank you to the person who made me think about the past. You know who you are.

And thank you to ABC for being mostly awesome.
Or was it amazing?</htmltext>
<tokenext>A friend got me thinking about memories .
I thought of how it 's usually imposible to know , what is really a memory and what is just remembering the story .
It 's part of the computer code , it saves the data but just like how text takes less space than video .
Anyway she talked about specific things , like colors , stand out for her .
My memory is pretty vague .
I just remember some basic rough draft type info and a feeling , maybe an image or two .
It 's the feelings though that really stand out .
Feelings , they 're so primal and simple .
I ca n't always tell you why I like something , wine and movies come to mind .
I ca n't always explain why one stupid comedy is hillarious and another is just stupid .
But there is a difference .
My dad has a great method for judging a live singing of the star spangled banner .
Side note for all the shit I give our country for not living up to our own ideals I must say we have a pretty bad ass national anthem , done right it 's impressive .
You can tell a good rendition of it because the hair on your arms and neck stand up .
Which is my fathers test .
Feelings , they 're strange things , sometimes they 're a real pain in the ass .
But sometimes they 're great .
Did n't mean to sound emo there , most of my life is reasonably happy , some things are great .
And because as I already said most of my memories are just vague images attached to feelings it 's really easy to sort the ones to keep , the good days , from the less important ones , the bad days .
Then again that means I could have a pretty terrible life and barely even know it .
Nah my life does n't seem terrible , Oh no !
Trapped in my own pointless lodgic .
I was about to say that I lost track of the point of this a while ago , but I 'm not sure this post ever really had a point .
I think I 'm just confused as to why I 'm not asleep .
Well thank you to the person who made me think about the past .
You know who you are .
And thank you to ABC for being mostly awesome .
Or was it amazing ?</tokentext>
<sentencetext>A friend got me thinking about memories.
I thought of how it's usually imposible to know, what is really a memory and what is just remembering the story.
It's part of the computer code, it saves the data but just like how text takes less space than video.
Anyway she talked about specific things, like colors, stand out for her.
My memory is pretty vague.
I just remember some basic rough draft type info and a feeling, maybe an image or two.
It's the feelings though that really stand out.
Feelings, they're so primal and simple.
I can't always tell you why I like something, wine and movies come to mind.
I can't always explain why one stupid comedy is hillarious and another is just stupid.
But there is a difference.
My dad has a great method for judging a live singing of the star spangled banner.
Side note for all the shit I give our country for not living up to our own ideals I must say we have a pretty bad ass national anthem, done right it's impressive.
You can tell a good rendition of it because the hair on your arms and neck stand up.
Which is my fathers test.
Feelings, they're strange things, sometimes they're a real pain in the ass.
But sometimes they're great.
Didn't mean to sound emo there, most of my life is reasonably happy, some things are great.
And because as I already said most of my memories are just vague images attached to feelings it's really easy to sort the ones to keep, the good days, from the less important ones, the bad days.
Then again that means I could have a pretty terrible life and barely even know it.
Nah my life doesn't seem terrible, Oh no!
Trapped in my own pointless lodgic.
I was about to say that I lost track of the point of this a while ago, but I'm not sure this post ever really had a point.
I think I'm just confused as to why I'm not asleep.
Well thank you to the person who made me think about the past.
You know who you are.
And thank you to ABC for being mostly awesome.
Or was it amazing?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30667584</id>
	<title>Re:Another game with no options</title>
	<author>glwtta</author>
	<datestamp>1262778600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><i>Dragon Age is another <b>live-action</b> roleplaying game</i>
<br> <br>
I don't think that word means what you think it means.
<br> <br>
Also, I mostly play DAO for the awkward sex scenes.</htmltext>
<tokenext>Dragon Age is another live-action roleplaying game I do n't think that word means what you think it means .
Also , I mostly play DAO for the awkward sex scenes .</tokentext>
<sentencetext>Dragon Age is another live-action roleplaying game
 
I don't think that word means what you think it means.
Also, I mostly play DAO for the awkward sex scenes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666564</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666788</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>Kargan</author>
	<datestamp>1262768760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Definitely not alone in this.  I've played a hell of a lot of NWN/NWN2 and have therefore grown quite accustomed to flexible camera control options in my top-down RPGs published by Bioware.  The fact that Dragon Age doesn't support this is extremely frustrating.</htmltext>
<tokenext>Definitely not alone in this .
I 've played a hell of a lot of NWN/NWN2 and have therefore grown quite accustomed to flexible camera control options in my top-down RPGs published by Bioware .
The fact that Dragon Age does n't support this is extremely frustrating .</tokentext>
<sentencetext>Definitely not alone in this.
I've played a hell of a lot of NWN/NWN2 and have therefore grown quite accustomed to flexible camera control options in my top-down RPGs published by Bioware.
The fact that Dragon Age doesn't support this is extremely frustrating.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30670932</id>
	<title>Re:At least they are doing DLC the right way...</title>
	<author>The Moof</author>
	<datestamp>1262798760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>At least they are doing DLC the right way...</p></div><p>Having Day 1 DLC and having in game characters doing sales pitches to you about it are NOT the right way to do DLC.<br> <br>
<a href="http://www.penny-arcade.com/2009/11/6/" title="penny-arcade.com">Here's PA's take on it</a> [penny-arcade.com].</p></div>
	</htmltext>
<tokenext>At least they are doing DLC the right way...Having Day 1 DLC and having in game characters doing sales pitches to you about it are NOT the right way to do DLC .
Here 's PA 's take on it [ penny-arcade.com ] .</tokentext>
<sentencetext>At least they are doing DLC the right way...Having Day 1 DLC and having in game characters doing sales pitches to you about it are NOT the right way to do DLC.
Here's PA's take on it [penny-arcade.com].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666268</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30670312</id>
	<title>Re:How is the game industry doing in these hard ti</title>
	<author>PmanAce</author>
	<datestamp>1262796600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It is pretty simple. There are a couple of factors to look at, one is "It's an escape from reality" as mentioned below. Another is folks have less money to spend on travel, etc, so they stay home and require more forms of entertainment. Video games is one answer.</htmltext>
<tokenext>It is pretty simple .
There are a couple of factors to look at , one is " It 's an escape from reality " as mentioned below .
Another is folks have less money to spend on travel , etc , so they stay home and require more forms of entertainment .
Video games is one answer .</tokentext>
<sentencetext>It is pretty simple.
There are a couple of factors to look at, one is "It's an escape from reality" as mentioned below.
Another is folks have less money to spend on travel, etc, so they stay home and require more forms of entertainment.
Video games is one answer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666094</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30669060</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>mandark1967</author>
	<datestamp>1262791080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So wrong it hurts...</p><p>You can select one of your party (stealthed rogue for example) and run them half a map away to the middle of the enemy, then select a 2nd party member (mage) and then scroll all the way to the rogue you ran half a map away and plant your spell right there on top of him/her.</p><p>Do you people not know how to play this game or what?</p></htmltext>
<tokenext>So wrong it hurts...You can select one of your party ( stealthed rogue for example ) and run them half a map away to the middle of the enemy , then select a 2nd party member ( mage ) and then scroll all the way to the rogue you ran half a map away and plant your spell right there on top of him/her.Do you people not know how to play this game or what ?</tokentext>
<sentencetext>So wrong it hurts...You can select one of your party (stealthed rogue for example) and run them half a map away to the middle of the enemy, then select a 2nd party member (mage) and then scroll all the way to the rogue you ran half a map away and plant your spell right there on top of him/her.Do you people not know how to play this game or what?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666504</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30668022</id>
	<title>Re:What Dragon Age needs...</title>
	<author>crossmr</author>
	<datestamp>1262783400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I must be getting too old for this, because my god this is lame.<br>it is like they are trying desperately to be adult.</p></htmltext>
<tokenext>I must be getting too old for this , because my god this is lame.it is like they are trying desperately to be adult .</tokentext>
<sentencetext>I must be getting too old for this, because my god this is lame.it is like they are trying desperately to be adult.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666446</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666094</id>
	<title>How is the game industry doing in these hard times</title>
	<author>Anonymous</author>
	<datestamp>1262717700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I am amazed at the resilience of the game industry in this time of massive unemployment and layoffs.</p><p>In hard times when most of the economy is tanking, there are some products which see a heyday. Bologna, for example, seems a dramatic rise in sales during economic slowdowns. Now too, I think it might be possible to say that the game industry is a contra indicator of economic success. Not only does it hold that game sales goes up during downturns, but that the people who play them are more likely to be affected negatively by the economic environment.</p><p>It'd be an interesting phenomenon to research, I think.</p></htmltext>
<tokenext>I am amazed at the resilience of the game industry in this time of massive unemployment and layoffs.In hard times when most of the economy is tanking , there are some products which see a heyday .
Bologna , for example , seems a dramatic rise in sales during economic slowdowns .
Now too , I think it might be possible to say that the game industry is a contra indicator of economic success .
Not only does it hold that game sales goes up during downturns , but that the people who play them are more likely to be affected negatively by the economic environment.It 'd be an interesting phenomenon to research , I think .</tokentext>
<sentencetext>I am amazed at the resilience of the game industry in this time of massive unemployment and layoffs.In hard times when most of the economy is tanking, there are some products which see a heyday.
Bologna, for example, seems a dramatic rise in sales during economic slowdowns.
Now too, I think it might be possible to say that the game industry is a contra indicator of economic success.
Not only does it hold that game sales goes up during downturns, but that the people who play them are more likely to be affected negatively by the economic environment.It'd be an interesting phenomenon to research, I think.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666906</id>
	<title>How does EA manage this?</title>
	<author>Lorcas</author>
	<datestamp>1262770680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>First they make DLC that can be covered in 30 minutes for 5$, then they make an expansion that is said to take 15-20\% of the time it took to complete the original game and sell it almost full price (for a PC game). I preferred the not so old days where an expansion meant something as good, as long, as awesome as the original game (or better). Now it seems that they are just throwing bits and pieces and charging the big price for it. And don't get me started on DLC which is an even bigger joke, very small feature for 5$ most of the time. I bought the original game as part of a special, so I had both the DLC of the launch for the price of the game alone. But I doubt I will be getting the DLC this time unless the reviews are pretty damn good. Same with the expansion because it's hard justifying 40$ for something that's a fraction of the original game. <br> <br> Anyway, I am currently going through my games I bought during the holiday sells and hopefully, by the time I'm done with them, the expansion will have gone down in price or someone will inform me that it's worth the price and I need to stop crying.</htmltext>
<tokenext>First they make DLC that can be covered in 30 minutes for 5 $ , then they make an expansion that is said to take 15-20 \ % of the time it took to complete the original game and sell it almost full price ( for a PC game ) .
I preferred the not so old days where an expansion meant something as good , as long , as awesome as the original game ( or better ) .
Now it seems that they are just throwing bits and pieces and charging the big price for it .
And do n't get me started on DLC which is an even bigger joke , very small feature for 5 $ most of the time .
I bought the original game as part of a special , so I had both the DLC of the launch for the price of the game alone .
But I doubt I will be getting the DLC this time unless the reviews are pretty damn good .
Same with the expansion because it 's hard justifying 40 $ for something that 's a fraction of the original game .
Anyway , I am currently going through my games I bought during the holiday sells and hopefully , by the time I 'm done with them , the expansion will have gone down in price or someone will inform me that it 's worth the price and I need to stop crying .</tokentext>
<sentencetext>First they make DLC that can be covered in 30 minutes for 5$, then they make an expansion that is said to take 15-20\% of the time it took to complete the original game and sell it almost full price (for a PC game).
I preferred the not so old days where an expansion meant something as good, as long, as awesome as the original game (or better).
Now it seems that they are just throwing bits and pieces and charging the big price for it.
And don't get me started on DLC which is an even bigger joke, very small feature for 5$ most of the time.
I bought the original game as part of a special, so I had both the DLC of the launch for the price of the game alone.
But I doubt I will be getting the DLC this time unless the reviews are pretty damn good.
Same with the expansion because it's hard justifying 40$ for something that's a fraction of the original game.
Anyway, I am currently going through my games I bought during the holiday sells and hopefully, by the time I'm done with them, the expansion will have gone down in price or someone will inform me that it's worth the price and I need to stop crying.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666436</id>
	<title>You might have warned us.</title>
	<author>Anonymous</author>
	<datestamp>1262721120000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>"the darkspawn survived following the death of the Archdemon dragon."</p><p>Thanks a lot for the spoiler, you insensitive clod.</p></htmltext>
<tokenext>" the darkspawn survived following the death of the Archdemon dragon .
" Thanks a lot for the spoiler , you insensitive clod .</tokentext>
<sentencetext>"the darkspawn survived following the death of the Archdemon dragon.
"Thanks a lot for the spoiler, you insensitive clod.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30668114</id>
	<title>Re:Unlock the camera in Dragon Age please</title>
	<author>Simon Brooke</author>
	<datestamp>1262784480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Dragon Age camera is full of fail. It more or less caused me to stop playing the game.</p><p>IMO the scroll limitation in the isometric view is the most atrocious of all.</p><p>A character must remain on the screen at all times, which means the most you can scroll is half a screen-width, which means you <i>can't see shit</i>.</p></div><p>Personally, I very much like the Dragon Age camera. It's not quite as good a The Witcher camera, which gives you a choice of modes, but the DA:O camera is most similar to the 'over shoulder' mode I prefer in The Witcher. Overall, though, if you want just one immersive RPG, The Witcher has better story, better development and better scenery. DA:O seems to be very much Neverwinter on steroids (although to be fair they've fixed some of the problems with Neverwinter, like the implausible amounts of loot you used to accumulate).</p><p>But I shall definitely be buying this expansion.</p></div>
	</htmltext>
<tokenext>Dragon Age camera is full of fail .
It more or less caused me to stop playing the game.IMO the scroll limitation in the isometric view is the most atrocious of all.A character must remain on the screen at all times , which means the most you can scroll is half a screen-width , which means you ca n't see shit.Personally , I very much like the Dragon Age camera .
It 's not quite as good a The Witcher camera , which gives you a choice of modes , but the DA : O camera is most similar to the 'over shoulder ' mode I prefer in The Witcher .
Overall , though , if you want just one immersive RPG , The Witcher has better story , better development and better scenery .
DA : O seems to be very much Neverwinter on steroids ( although to be fair they 've fixed some of the problems with Neverwinter , like the implausible amounts of loot you used to accumulate ) .But I shall definitely be buying this expansion .</tokentext>
<sentencetext>Dragon Age camera is full of fail.
It more or less caused me to stop playing the game.IMO the scroll limitation in the isometric view is the most atrocious of all.A character must remain on the screen at all times, which means the most you can scroll is half a screen-width, which means you can't see shit.Personally, I very much like the Dragon Age camera.
It's not quite as good a The Witcher camera, which gives you a choice of modes, but the DA:O camera is most similar to the 'over shoulder' mode I prefer in The Witcher.
Overall, though, if you want just one immersive RPG, The Witcher has better story, better development and better scenery.
DA:O seems to be very much Neverwinter on steroids (although to be fair they've fixed some of the problems with Neverwinter, like the implausible amounts of loot you used to accumulate).But I shall definitely be buying this expansion.
	</sentencetext>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_06_0449237.30666212</id>
	<title>Re:How is the game industry doing in these hard ti</title>
	<author>Anonymous</author>
	<datestamp>1262718600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>It's an escape from reality. Movies were hugely popular during the Great Depression even though nobody had money. And, nowadays $50 isn't that much for days of entertainment. Especially when I could easily blow that much in a night...hell, in just a couple of hours out on the town.</htmltext>
<tokenext>It 's an escape from reality .
Movies were hugely popular during the Great Depression even though nobody had money .
And , nowadays $ 50 is n't that much for days of entertainment .
Especially when I could easily blow that much in a night...hell , in just a couple of hours out on the town .</tokentext>
<sentencetext>It's an escape from reality.
Movies were hugely popular during the Great Depression even though nobody had money.
And, nowadays $50 isn't that much for days of entertainment.
Especially when I could easily blow that much in a night...hell, in just a couple of hours out on the town.</sentencetext>
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