<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article10_01_03_1319257</id>
	<title>VC Defends <em>Farmville</em>, Touts Virtual Tractor Sales</title>
	<author>Soulskill</author>
	<datestamp>1262531220000</datestamp>
	<htmltext>theodp writes <i>"In a blog post, venture capitalist Fred Wilson gives his thoughts on <a href="http://www.avc.com/a\_vc/2010/01/areas-of-interest.html">ripe areas for tech investment in 2010</a> &mdash; mobile, gaming, new forms of commerce/currency, Cloud platforms/APIs, education and energy/environment. Asked to comment on <a href="http://slashdot.org/story/09/11/01/1421253/Scams-and-Social-Gaming">scams and social gaming</a> (he is an investor in Zynga), Wilson <a href="http://www.avc.com/a\_vc/2010/01/areas-of-interest.html#comment-27827553">defended Zynga's <em>Farmville</em></a>: 'Zynga makes almost all of its revenue on virtual goods. I said in my etsy/san telmo post the other day that <a href="http://www.avc.com/a\_vc/2009/12/thinking-about-etsy-in-the-san-telmo-markets.html">more tractors are sold every day in <em>Farmville</em> than are sold in the US every year</a>. That's where the money is in social gaming. The <a href="http://games.slashdot.org/story/09/11/12/0512235/emMafia-Warsem-CEO-Brags-About-Scamming-Users">"scammy ads" thing</a> is total red herring that everyone got excited about but is almost entirely irrelevant.'"</i></htmltext>
<tokenext>theodp writes " In a blog post , venture capitalist Fred Wilson gives his thoughts on ripe areas for tech investment in 2010    mobile , gaming , new forms of commerce/currency , Cloud platforms/APIs , education and energy/environment .
Asked to comment on scams and social gaming ( he is an investor in Zynga ) , Wilson defended Zynga 's Farmville : 'Zynga makes almost all of its revenue on virtual goods .
I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year .
That 's where the money is in social gaming .
The " scammy ads " thing is total red herring that everyone got excited about but is almost entirely irrelevant .
' "</tokentext>
<sentencetext>theodp writes "In a blog post, venture capitalist Fred Wilson gives his thoughts on ripe areas for tech investment in 2010 — mobile, gaming, new forms of commerce/currency, Cloud platforms/APIs, education and energy/environment.
Asked to comment on scams and social gaming (he is an investor in Zynga), Wilson defended Zynga's Farmville: 'Zynga makes almost all of its revenue on virtual goods.
I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year.
That's where the money is in social gaming.
The "scammy ads" thing is total red herring that everyone got excited about but is almost entirely irrelevant.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632526</id>
	<title>Re:So?</title>
	<author>SteveFoerster</author>
	<datestamp>1262542980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can't wait for Civilization Network to be available on Facebook so we can split the difference here:</p><p><a href="http://www.facebook.com/civnetwork?v=info" title="facebook.com">http://www.facebook.com/civnetwork?v=info</a> [facebook.com]</p><p>-=Steve=-</p></htmltext>
<tokenext>I ca n't wait for Civilization Network to be available on Facebook so we can split the difference here : http : //www.facebook.com/civnetwork ? v = info [ facebook.com ] - = Steve = -</tokentext>
<sentencetext>I can't wait for Civilization Network to be available on Facebook so we can split the difference here:http://www.facebook.com/civnetwork?v=info [facebook.com]-=Steve=-</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632272</id>
	<title>Re:Um, tractors</title>
	<author>sopssa</author>
	<datestamp>1262540700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think the scam is that you have to use their in-game cash (Farm Cash) to buy fuel refills for the tractors/harvesters/seeders.  They don't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.</p></div><p>How is that a scam? It's not scamming people out of their money - they know they're buying in-game cash for the game to get fuel.</p></div>
	</htmltext>
<tokenext>I think the scam is that you have to use their in-game cash ( Farm Cash ) to buy fuel refills for the tractors/harvesters/seeders .
They do n't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.How is that a scam ?
It 's not scamming people out of their money - they know they 're buying in-game cash for the game to get fuel .</tokentext>
<sentencetext>I think the scam is that you have to use their in-game cash (Farm Cash) to buy fuel refills for the tractors/harvesters/seeders.
They don't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.How is that a scam?
It's not scamming people out of their money - they know they're buying in-game cash for the game to get fuel.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632166</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30638466</id>
	<title>Re:Aquarium Screensaver</title>
	<author>mjwx</author>
	<datestamp>1262596560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Buying virtual tractors for a game seems ridiculous, until you compare it with buying virtual fish for a screensaver...</p></div></blockquote><p>

Or buying virtual strippers.</p></div>
	</htmltext>
<tokenext>Buying virtual tractors for a game seems ridiculous , until you compare it with buying virtual fish for a screensaver.. . Or buying virtual strippers .</tokentext>
<sentencetext>Buying virtual tractors for a game seems ridiculous, until you compare it with buying virtual fish for a screensaver...

Or buying virtual strippers.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631840</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631748</id>
	<title>GOD bless them!</title>
	<author>For a Free Internet</author>
	<datestamp>1262535120000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>And GOD bless America! Entrepreneurship and good old capitalist values is what will save the world. Today, millions are starving and destitue because there is not enough capitalism. They should get on Face Book and start farms, leveraging this pseudo-capital into microcredit loans from charity 2.0 microentrepreneurs in the Third World emerging Markets, and soon the DOW will be at 40,000 $$$ and everyone will be rich and wealthy if they try hard enough because with GOD all things are possible especially WEALTH!!!!!</p></htmltext>
<tokenext>And GOD bless America !
Entrepreneurship and good old capitalist values is what will save the world .
Today , millions are starving and destitue because there is not enough capitalism .
They should get on Face Book and start farms , leveraging this pseudo-capital into microcredit loans from charity 2.0 microentrepreneurs in the Third World emerging Markets , and soon the DOW will be at 40,000 $ $ $ and everyone will be rich and wealthy if they try hard enough because with GOD all things are possible especially WEALTH ! ! ! !
!</tokentext>
<sentencetext>And GOD bless America!
Entrepreneurship and good old capitalist values is what will save the world.
Today, millions are starving and destitue because there is not enough capitalism.
They should get on Face Book and start farms, leveraging this pseudo-capital into microcredit loans from charity 2.0 microentrepreneurs in the Third World emerging Markets, and soon the DOW will be at 40,000 $$$ and everyone will be rich and wealthy if they try hard enough because with GOD all things are possible especially WEALTH!!!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633560</id>
	<title>Re:Too many "wrong" products...</title>
	<author>interkin3tic</author>
	<datestamp>1262550540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Too many non productive "things" are becoming parts of a virtual economy. What is this? We are still living in RL, this isn't the Matrix and even if, the Matrix still has an RL "dynamic" that keeps it running.<br>Real products (hard machines or what have you) need to be produced and sold to make an economy (and indeed humanity) better. Not virtual "stuff"....</p></div><p>Stuff like movies, software, and research findings?  I wouldn't be surprised if "virtual" products combined have been right up there with agriculture with staples of our economy for a while.</p></div>
	</htmltext>
<tokenext>Too many non productive " things " are becoming parts of a virtual economy .
What is this ?
We are still living in RL , this is n't the Matrix and even if , the Matrix still has an RL " dynamic " that keeps it running.Real products ( hard machines or what have you ) need to be produced and sold to make an economy ( and indeed humanity ) better .
Not virtual " stuff " ....Stuff like movies , software , and research findings ?
I would n't be surprised if " virtual " products combined have been right up there with agriculture with staples of our economy for a while .</tokentext>
<sentencetext>Too many non productive "things" are becoming parts of a virtual economy.
What is this?
We are still living in RL, this isn't the Matrix and even if, the Matrix still has an RL "dynamic" that keeps it running.Real products (hard machines or what have you) need to be produced and sold to make an economy (and indeed humanity) better.
Not virtual "stuff"....Stuff like movies, software, and research findings?
I wouldn't be surprised if "virtual" products combined have been right up there with agriculture with staples of our economy for a while.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632060</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262538600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>The scam part is not in buying tractors or trading gifts, but in the "offers" that give you FarmVille currency in exchange for handing over your cell phone number, to which monthly subscription charges begin accruing without your knowledge.  This usually comes hidden in a survey or game of some sort in which you either hand over the cell phone number directly (in the case of some surveys) or after playing, in order to get a PIN to let you access results from the survey or game.  There's clearly no need for a PIN, as the results could just be displayed on the computer without one&mdash;the scammer just wants the cell phone number.</p></htmltext>
<tokenext>The scam part is not in buying tractors or trading gifts , but in the " offers " that give you FarmVille currency in exchange for handing over your cell phone number , to which monthly subscription charges begin accruing without your knowledge .
This usually comes hidden in a survey or game of some sort in which you either hand over the cell phone number directly ( in the case of some surveys ) or after playing , in order to get a PIN to let you access results from the survey or game .
There 's clearly no need for a PIN , as the results could just be displayed on the computer without one    the scammer just wants the cell phone number .</tokentext>
<sentencetext>The scam part is not in buying tractors or trading gifts, but in the "offers" that give you FarmVille currency in exchange for handing over your cell phone number, to which monthly subscription charges begin accruing without your knowledge.
This usually comes hidden in a survey or game of some sort in which you either hand over the cell phone number directly (in the case of some surveys) or after playing, in order to get a PIN to let you access results from the survey or game.
There's clearly no need for a PIN, as the results could just be displayed on the computer without one—the scammer just wants the cell phone number.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30636290</id>
	<title>some guhy</title>
	<author>Anonymous</author>
	<datestamp>1262527800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't see how somebody defending a company that he has stake in is even news.  You're helping along his agenda....and data farming.</p></htmltext>
<tokenext>I do n't see how somebody defending a company that he has stake in is even news .
You 're helping along his agenda....and data farming .</tokentext>
<sentencetext>I don't see how somebody defending a company that he has stake in is even news.
You're helping along his agenda....and data farming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631878</id>
	<title>tractors - ??? - real money</title>
	<author>khallow</author>
	<datestamp>1262536440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The question I have is how do tractors become real money for Zynga. This is always a big question for games that are free to enter. How do you get your players to pay with real money?</htmltext>
<tokenext>The question I have is how do tractors become real money for Zynga .
This is always a big question for games that are free to enter .
How do you get your players to pay with real money ?</tokentext>
<sentencetext>The question I have is how do tractors become real money for Zynga.
This is always a big question for games that are free to enter.
How do you get your players to pay with real money?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632690</id>
	<title>Bad statistics?</title>
	<author>Anonymous</author>
	<datestamp>1262544000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This was a great example of a pointless statistic. It is possible to sell more tractors in Farmville than the US precisely because the US has 1200 tractors per 1000 agricultural workers. That is 1.2 tractors per person engaged in agriculture. How many more can you sell?</p><p>I wish people would stop playing games that allow them to pretend to live in mythological farm culture and actually pay attention to our real food supply and the dangers of this large scale production.</p></htmltext>
<tokenext>This was a great example of a pointless statistic .
It is possible to sell more tractors in Farmville than the US precisely because the US has 1200 tractors per 1000 agricultural workers .
That is 1.2 tractors per person engaged in agriculture .
How many more can you sell ? I wish people would stop playing games that allow them to pretend to live in mythological farm culture and actually pay attention to our real food supply and the dangers of this large scale production .</tokentext>
<sentencetext>This was a great example of a pointless statistic.
It is possible to sell more tractors in Farmville than the US precisely because the US has 1200 tractors per 1000 agricultural workers.
That is 1.2 tractors per person engaged in agriculture.
How many more can you sell?I wish people would stop playing games that allow them to pretend to live in mythological farm culture and actually pay attention to our real food supply and the dangers of this large scale production.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631854</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262536260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>What's a scam about it? They explain to you in simple language that it costs money to have certain items. I play farmville when I am waiting for my brain to function enough to play AlphaC in the wee small hours of the morning (sometimes by way of Pioneers) and it's amusing enough. There's a cute little sense of community, gift-trading with friends. And it has cost me nothing but time (and a share of my internet access bill, I guess.) Don't hate the game, hate the stupid, stupid players who spend actual money on it.</p></htmltext>
<tokenext>What 's a scam about it ?
They explain to you in simple language that it costs money to have certain items .
I play farmville when I am waiting for my brain to function enough to play AlphaC in the wee small hours of the morning ( sometimes by way of Pioneers ) and it 's amusing enough .
There 's a cute little sense of community , gift-trading with friends .
And it has cost me nothing but time ( and a share of my internet access bill , I guess .
) Do n't hate the game , hate the stupid , stupid players who spend actual money on it .</tokentext>
<sentencetext>What's a scam about it?
They explain to you in simple language that it costs money to have certain items.
I play farmville when I am waiting for my brain to function enough to play AlphaC in the wee small hours of the morning (sometimes by way of Pioneers) and it's amusing enough.
There's a cute little sense of community, gift-trading with friends.
And it has cost me nothing but time (and a share of my internet access bill, I guess.
) Don't hate the game, hate the stupid, stupid players who spend actual money on it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632244</id>
	<title>People spend money on video games.</title>
	<author>Fantastic Lad</author>
	<datestamp>1262540340000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext><p>I was about to say, "Yeah, but people have been spending money on video games ever since "Space Invaders".  But I quickly realized that there are a couple of significant differences between this and the 80's coin-op arcade.</p><p>1. You can burn a LOT more time for a lot less money today.</p><p>2. Pac Man and Donkey Kong were interactive puzzles which only took a few minutes to play in most cases.  They were carnival attractions which you visited for a laugh and then left behind.  Games today are more like extended dream states which offer much stronger and much more quickly realized psychological rewards than real life does.  --Which is why many people spend more of their waking hours and useful energy on virtual worlds than they do in the real world.  It's REAL escapism.</p><p>It is habit forming, and this means that on a certain level it is also chemically addictive.  But it's also relatively easy to choose against if you wish.  But like Television, nearly everybody is addicted and so addiction is considered culturally normal, and thus to choose against it is actually counter-intuitive in the sense that we are all pack animals with a hard-wired feeling of comfort when everybody is mimicking each other's behavior.</p><p>For people to disengage, it will take public discussion of it as a problem, rather like the whole tobacco thing.  (But since tobacco enhances awareness and video games erode it, I doubt we'll be seeing any such movement; certainly not from the government in any significant way).  Our entire society is rotting from too much entertainment, and history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society.  It's happening all around us right now!</p><p>Buying pretend tractors is just a tiny piece of the whole enchilada.</p><p>-FL</p></htmltext>
<tokenext>I was about to say , " Yeah , but people have been spending money on video games ever since " Space Invaders " .
But I quickly realized that there are a couple of significant differences between this and the 80 's coin-op arcade.1 .
You can burn a LOT more time for a lot less money today.2 .
Pac Man and Donkey Kong were interactive puzzles which only took a few minutes to play in most cases .
They were carnival attractions which you visited for a laugh and then left behind .
Games today are more like extended dream states which offer much stronger and much more quickly realized psychological rewards than real life does .
--Which is why many people spend more of their waking hours and useful energy on virtual worlds than they do in the real world .
It 's REAL escapism.It is habit forming , and this means that on a certain level it is also chemically addictive .
But it 's also relatively easy to choose against if you wish .
But like Television , nearly everybody is addicted and so addiction is considered culturally normal , and thus to choose against it is actually counter-intuitive in the sense that we are all pack animals with a hard-wired feeling of comfort when everybody is mimicking each other 's behavior.For people to disengage , it will take public discussion of it as a problem , rather like the whole tobacco thing .
( But since tobacco enhances awareness and video games erode it , I doubt we 'll be seeing any such movement ; certainly not from the government in any significant way ) .
Our entire society is rotting from too much entertainment , and history shows that typically populations just do n't disengage in time from these sorts of influences to prevent the death of a society .
It 's happening all around us right now ! Buying pretend tractors is just a tiny piece of the whole enchilada.-FL</tokentext>
<sentencetext>I was about to say, "Yeah, but people have been spending money on video games ever since "Space Invaders".
But I quickly realized that there are a couple of significant differences between this and the 80's coin-op arcade.1.
You can burn a LOT more time for a lot less money today.2.
Pac Man and Donkey Kong were interactive puzzles which only took a few minutes to play in most cases.
They were carnival attractions which you visited for a laugh and then left behind.
Games today are more like extended dream states which offer much stronger and much more quickly realized psychological rewards than real life does.
--Which is why many people spend more of their waking hours and useful energy on virtual worlds than they do in the real world.
It's REAL escapism.It is habit forming, and this means that on a certain level it is also chemically addictive.
But it's also relatively easy to choose against if you wish.
But like Television, nearly everybody is addicted and so addiction is considered culturally normal, and thus to choose against it is actually counter-intuitive in the sense that we are all pack animals with a hard-wired feeling of comfort when everybody is mimicking each other's behavior.For people to disengage, it will take public discussion of it as a problem, rather like the whole tobacco thing.
(But since tobacco enhances awareness and video games erode it, I doubt we'll be seeing any such movement; certainly not from the government in any significant way).
Our entire society is rotting from too much entertainment, and history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society.
It's happening all around us right now!Buying pretend tractors is just a tiny piece of the whole enchilada.-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631976</id>
	<title>What does that even mean? Also, he's lying</title>
	<author>Posting=!Working</author>
	<datestamp>1262537520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Might as well compare the number of virtual Nazi's killed in games vs. actual Nazi's killed in WWII.  I'm guessing there's probably a few gamers who have exceeded that on their own.  And, like virtual tractor sales vs. actual tractor sales it's a very potent comparison that proves....I mean, shows that.....I mean, suggests....I mean, that vaguely resembles...ummmmmmm...absolutely nothing.</p><p>Might as well compare these:<br>Cartoon cranial anvil assaults vs actual cranial anvil assaults<br>"CSI" crime solving rate vs. actual crime solving rate<br>Virtual car theft vs. actual car theft<br>Porno movie pizza delivery guy sex rate vs actual pizza delivery guy sex rate</p><p>BTW, his claim is BS:<br>"Andrew Trader, co-founder of Zynga, said the company makes about a third of its revenue from advertising and another third from virtual goods transactions. The last third comes from companies that provide commercial offers, trading Netflix memberships and marketing surveys for in-game cash."</p><p>1/3 is not almost all.</p></htmltext>
<tokenext>Might as well compare the number of virtual Nazi 's killed in games vs. actual Nazi 's killed in WWII .
I 'm guessing there 's probably a few gamers who have exceeded that on their own .
And , like virtual tractor sales vs. actual tractor sales it 's a very potent comparison that proves....I mean , shows that.....I mean , suggests....I mean , that vaguely resembles...ummmmmmm...absolutely nothing.Might as well compare these : Cartoon cranial anvil assaults vs actual cranial anvil assaults " CSI " crime solving rate vs. actual crime solving rateVirtual car theft vs. actual car theftPorno movie pizza delivery guy sex rate vs actual pizza delivery guy sex rateBTW , his claim is BS : " Andrew Trader , co-founder of Zynga , said the company makes about a third of its revenue from advertising and another third from virtual goods transactions .
The last third comes from companies that provide commercial offers , trading Netflix memberships and marketing surveys for in-game cash .
" 1/3 is not almost all .</tokentext>
<sentencetext>Might as well compare the number of virtual Nazi's killed in games vs. actual Nazi's killed in WWII.
I'm guessing there's probably a few gamers who have exceeded that on their own.
And, like virtual tractor sales vs. actual tractor sales it's a very potent comparison that proves....I mean, shows that.....I mean, suggests....I mean, that vaguely resembles...ummmmmmm...absolutely nothing.Might as well compare these:Cartoon cranial anvil assaults vs actual cranial anvil assaults"CSI" crime solving rate vs. actual crime solving rateVirtual car theft vs. actual car theftPorno movie pizza delivery guy sex rate vs actual pizza delivery guy sex rateBTW, his claim is BS:"Andrew Trader, co-founder of Zynga, said the company makes about a third of its revenue from advertising and another third from virtual goods transactions.
The last third comes from companies that provide commercial offers, trading Netflix memberships and marketing surveys for in-game cash.
"1/3 is not almost all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632840</id>
	<title>Missing the potential</title>
	<author>Anonymous</author>
	<datestamp>1262545020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p>Farmville, and games like it, are just the beginning of a new wave of social engineering and virtual product testing. As these virtual worlds become more common, governments will step in and test new policies before implementing them in the real world. Not sure how that new tax is going to affect your national economy. Build a big game and try it in your virtual economy before going live.</p><p>And for you naysayers who will claim no government agency would ever create a virtual game, may I remind you that both the military and NASA have created video games already. It's only a matter of time before the Fed makes a virtual banking game, or a SIM Stock Market.  When Trillions of dollars are at stake, testing before implementation is the only sane answer.</p><p>This also goes for product testing, political campaign testing. The virtual worlds can tell you a lot about how people will react to product pricing and uses.</p><p>I'm not saying that Farmville or any of the current MMOs are ready to do this yet. But soon we'll start seeing games where the true purpose is testing the reaction of massive numbers of people -- something that virtual world gaming lends itself to.</p></htmltext>
<tokenext>Farmville , and games like it , are just the beginning of a new wave of social engineering and virtual product testing .
As these virtual worlds become more common , governments will step in and test new policies before implementing them in the real world .
Not sure how that new tax is going to affect your national economy .
Build a big game and try it in your virtual economy before going live.And for you naysayers who will claim no government agency would ever create a virtual game , may I remind you that both the military and NASA have created video games already .
It 's only a matter of time before the Fed makes a virtual banking game , or a SIM Stock Market .
When Trillions of dollars are at stake , testing before implementation is the only sane answer.This also goes for product testing , political campaign testing .
The virtual worlds can tell you a lot about how people will react to product pricing and uses.I 'm not saying that Farmville or any of the current MMOs are ready to do this yet .
But soon we 'll start seeing games where the true purpose is testing the reaction of massive numbers of people -- something that virtual world gaming lends itself to .</tokentext>
<sentencetext>Farmville, and games like it, are just the beginning of a new wave of social engineering and virtual product testing.
As these virtual worlds become more common, governments will step in and test new policies before implementing them in the real world.
Not sure how that new tax is going to affect your national economy.
Build a big game and try it in your virtual economy before going live.And for you naysayers who will claim no government agency would ever create a virtual game, may I remind you that both the military and NASA have created video games already.
It's only a matter of time before the Fed makes a virtual banking game, or a SIM Stock Market.
When Trillions of dollars are at stake, testing before implementation is the only sane answer.This also goes for product testing, political campaign testing.
The virtual worlds can tell you a lot about how people will react to product pricing and uses.I'm not saying that Farmville or any of the current MMOs are ready to do this yet.
But soon we'll start seeing games where the true purpose is testing the reaction of massive numbers of people -- something that virtual world gaming lends itself to.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632678</id>
	<title>Re:People spend money on video games.</title>
	<author>Anonymous</author>
	<datestamp>1262543880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>enchiladas? Yummy! Off to lunch....after two more hours of Farmville.</p></htmltext>
<tokenext>enchiladas ?
Yummy ! Off to lunch....after two more hours of Farmville .</tokentext>
<sentencetext>enchiladas?
Yummy! Off to lunch....after two more hours of Farmville.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631882</id>
	<title>Re:So?</title>
	<author>xouumalperxe</author>
	<datestamp>1262536440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p> and a crap game to boot.</p></div><p>That's your opinion (and mine as well, actually). But what are we when faced with the sheer amount of people who do play it, and when enough of those play it hardcore enough that they'll pay for virtual property to keep a company afloat?</p></div>
	</htmltext>
<tokenext>and a crap game to boot.That 's your opinion ( and mine as well , actually ) .
But what are we when faced with the sheer amount of people who do play it , and when enough of those play it hardcore enough that they 'll pay for virtual property to keep a company afloat ?</tokentext>
<sentencetext> and a crap game to boot.That's your opinion (and mine as well, actually).
But what are we when faced with the sheer amount of people who do play it, and when enough of those play it hardcore enough that they'll pay for virtual property to keep a company afloat?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631926</id>
	<title>Re:Too many "wrong" products...</title>
	<author>Jeff DeMaagd</author>
	<datestamp>1262537040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I agree with sopssa, it's a game.  I think the minimum of what needs to happen to make a legitimate economy is that money has to voluntarily change hands.  I don't see a virtual item is necessarily any different than some other worthless trinket.  Non productive things such as games, movies and music are the same way, it now costs almost nothing extra to make more copies, but someone did have to make the original work.</p><p>There's also a point where you don't need more real things, after you have your needs met and you're living a reasonably comfortable life, you don't need more things above food, water, energy and other maintenance items.  Which I think inches closer to some visions of a utopia where we spend our time in a culture of art, albiet it's generally mass produced art these days.</p></htmltext>
<tokenext>I agree with sopssa , it 's a game .
I think the minimum of what needs to happen to make a legitimate economy is that money has to voluntarily change hands .
I do n't see a virtual item is necessarily any different than some other worthless trinket .
Non productive things such as games , movies and music are the same way , it now costs almost nothing extra to make more copies , but someone did have to make the original work.There 's also a point where you do n't need more real things , after you have your needs met and you 're living a reasonably comfortable life , you do n't need more things above food , water , energy and other maintenance items .
Which I think inches closer to some visions of a utopia where we spend our time in a culture of art , albiet it 's generally mass produced art these days .</tokentext>
<sentencetext>I agree with sopssa, it's a game.
I think the minimum of what needs to happen to make a legitimate economy is that money has to voluntarily change hands.
I don't see a virtual item is necessarily any different than some other worthless trinket.
Non productive things such as games, movies and music are the same way, it now costs almost nothing extra to make more copies, but someone did have to make the original work.There's also a point where you don't need more real things, after you have your needs met and you're living a reasonably comfortable life, you don't need more things above food, water, energy and other maintenance items.
Which I think inches closer to some visions of a utopia where we spend our time in a culture of art, albiet it's generally mass produced art these days.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633772</id>
	<title>Re:Techs versus "The Cloud".</title>
	<author>nloop</author>
	<datestamp>1262509500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>It sounds fantastic in theory, but once in the real world, Cloud Computing falls flat on its face.</p></div><p>Try explaining that to the 11 million people who play FarmVille.  Or to Google.  Sure, you don't like cloud computing, I don't love it either, but falls on its face?  Nah.  Epically popular? Yup.</p></div>
	</htmltext>
<tokenext>It sounds fantastic in theory , but once in the real world , Cloud Computing falls flat on its face.Try explaining that to the 11 million people who play FarmVille .
Or to Google .
Sure , you do n't like cloud computing , I do n't love it either , but falls on its face ?
Nah. Epically popular ?
Yup .</tokentext>
<sentencetext>It sounds fantastic in theory, but once in the real world, Cloud Computing falls flat on its face.Try explaining that to the 11 million people who play FarmVille.
Or to Google.
Sure, you don't like cloud computing, I don't love it either, but falls on its face?
Nah.  Epically popular?
Yup.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631812</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631902</id>
	<title>I was going to fabricate a pithy response,</title>
	<author>cvtan</author>
	<datestamp>1262536740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>but I have to get back to Farmville!  My pumpkins are dying and I have 57 gifts to receive.</htmltext>
<tokenext>but I have to get back to Farmville !
My pumpkins are dying and I have 57 gifts to receive .</tokentext>
<sentencetext>but I have to get back to Farmville!
My pumpkins are dying and I have 57 gifts to receive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631876</id>
	<title>Re:So?</title>
	<author>sopssa</author>
	<datestamp>1262536440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Of course its different and I'm sure he didn't really mean its comparable like that, but just gave an example (a car one too!) of the scale. It's also a far better business model than advertisement, since people like to feel better in games or have some advantages. Is it really that useful? Maybe not, but its entertaining for them, so let people do what they find entertaining.</p><p>I agree somewhat that the scammy ads thing was uncalled against Zynga, since those ads were given to players by their advertising company and their advertisers. You should instead go after the people who make scam products, otherwise they'll just move to other avenues and scam different people. <i>Go to the source of the problem.</i></p><p>What I found interesting from the comments was</p><p><div class="quote"><p>Electronic Arts (ERTS) market cap is $5.8bln. Zynga is rumored to be around 1/6th. I'd like to be Zynga right now as they are built around the new model in the gaming industry.</p></div><p>Even if we all here on<nobr> <wbr></nobr>/. hate twitter and facebook and such social sites (you have to interact with people!), social games on them seem to be a really big business. And it won't change from the "but they aren't real games and they're dumb!" yelling, because <i>casual</i> people like to play them and theres huge untapped revenues there.</p></div>
	</htmltext>
<tokenext>Of course its different and I 'm sure he did n't really mean its comparable like that , but just gave an example ( a car one too !
) of the scale .
It 's also a far better business model than advertisement , since people like to feel better in games or have some advantages .
Is it really that useful ?
Maybe not , but its entertaining for them , so let people do what they find entertaining.I agree somewhat that the scammy ads thing was uncalled against Zynga , since those ads were given to players by their advertising company and their advertisers .
You should instead go after the people who make scam products , otherwise they 'll just move to other avenues and scam different people .
Go to the source of the problem.What I found interesting from the comments wasElectronic Arts ( ERTS ) market cap is $ 5.8bln .
Zynga is rumored to be around 1/6th .
I 'd like to be Zynga right now as they are built around the new model in the gaming industry.Even if we all here on / .
hate twitter and facebook and such social sites ( you have to interact with people !
) , social games on them seem to be a really big business .
And it wo n't change from the " but they are n't real games and they 're dumb !
" yelling , because casual people like to play them and theres huge untapped revenues there .</tokentext>
<sentencetext>Of course its different and I'm sure he didn't really mean its comparable like that, but just gave an example (a car one too!
) of the scale.
It's also a far better business model than advertisement, since people like to feel better in games or have some advantages.
Is it really that useful?
Maybe not, but its entertaining for them, so let people do what they find entertaining.I agree somewhat that the scammy ads thing was uncalled against Zynga, since those ads were given to players by their advertising company and their advertisers.
You should instead go after the people who make scam products, otherwise they'll just move to other avenues and scam different people.
Go to the source of the problem.What I found interesting from the comments wasElectronic Arts (ERTS) market cap is $5.8bln.
Zynga is rumored to be around 1/6th.
I'd like to be Zynga right now as they are built around the new model in the gaming industry.Even if we all here on /.
hate twitter and facebook and such social sites (you have to interact with people!
), social games on them seem to be a really big business.
And it won't change from the "but they aren't real games and they're dumb!
" yelling, because casual people like to play them and theres huge untapped revenues there.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30637536</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262540220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>The "Scam" is in reference to some recent articles involving how the advertising works. Despite a lot of hype and "controversy", it turned out what they were really referring to is scamming the people who are <i>advertising</i>. For example, the advertisers were being told that when people clicked their ads it was because the ads were "targetted" and thus the advertisers felt they got a good bit of value because people were actually interested in their products. In reality, people were clicking the links because they'd get free bonuses in their games if they clicked the link.</p><p>The scamming had nothing to do with micropayment systems.</p></htmltext>
<tokenext>The " Scam " is in reference to some recent articles involving how the advertising works .
Despite a lot of hype and " controversy " , it turned out what they were really referring to is scamming the people who are advertising .
For example , the advertisers were being told that when people clicked their ads it was because the ads were " targetted " and thus the advertisers felt they got a good bit of value because people were actually interested in their products .
In reality , people were clicking the links because they 'd get free bonuses in their games if they clicked the link.The scamming had nothing to do with micropayment systems .</tokentext>
<sentencetext>The "Scam" is in reference to some recent articles involving how the advertising works.
Despite a lot of hype and "controversy", it turned out what they were really referring to is scamming the people who are advertising.
For example, the advertisers were being told that when people clicked their ads it was because the ads were "targetted" and thus the advertisers felt they got a good bit of value because people were actually interested in their products.
In reality, people were clicking the links because they'd get free bonuses in their games if they clicked the link.The scamming had nothing to do with micropayment systems.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631892</id>
	<title>Forget virtual</title>
	<author>SmallFurryCreature</author>
	<datestamp>1262536560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>there is nothing here to be alarmed about. it is just an account you buy and your purchase additional bits of data they will track for you. Same as you do in a gym when you buy a membership card and then add a training schedule to it.
</p><p>It is sale of a piece of entertainment. There is nothing virtual about it.
</p><p>And it neatly allows people to look a bit silly when they compare sale of a physical product with the selling of a few bytes of data.
</p><p>There is NO virtual. Never has been, never will be. All that you got is products and services. Farmville is a service. Same as your phone line and all things associated with it are. Your landline is connected, all it takes is a bit to be flipped in the "virtual" world for it to work. No different from buying an asset in a game.</p></htmltext>
<tokenext>there is nothing here to be alarmed about .
it is just an account you buy and your purchase additional bits of data they will track for you .
Same as you do in a gym when you buy a membership card and then add a training schedule to it .
It is sale of a piece of entertainment .
There is nothing virtual about it .
And it neatly allows people to look a bit silly when they compare sale of a physical product with the selling of a few bytes of data .
There is NO virtual .
Never has been , never will be .
All that you got is products and services .
Farmville is a service .
Same as your phone line and all things associated with it are .
Your landline is connected , all it takes is a bit to be flipped in the " virtual " world for it to work .
No different from buying an asset in a game .</tokentext>
<sentencetext>there is nothing here to be alarmed about.
it is just an account you buy and your purchase additional bits of data they will track for you.
Same as you do in a gym when you buy a membership card and then add a training schedule to it.
It is sale of a piece of entertainment.
There is nothing virtual about it.
And it neatly allows people to look a bit silly when they compare sale of a physical product with the selling of a few bytes of data.
There is NO virtual.
Never has been, never will be.
All that you got is products and services.
Farmville is a service.
Same as your phone line and all things associated with it are.
Your landline is connected, all it takes is a bit to be flipped in the "virtual" world for it to work.
No different from buying an asset in a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632320</id>
	<title>Re:Too many "wrong" products...</title>
	<author>0100010001010011</author>
	<datestamp>1262541180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>"Real" stuff like pet rocks, virtual pet rocks, virtual pets, beenie babies, prayers, etc,</p><p>Every generation has their "What the hell did we spend money on?" product. This one seems to have virtual products.</p></htmltext>
<tokenext>" Real " stuff like pet rocks , virtual pet rocks , virtual pets , beenie babies , prayers , etc,Every generation has their " What the hell did we spend money on ?
" product .
This one seems to have virtual products .</tokentext>
<sentencetext>"Real" stuff like pet rocks, virtual pet rocks, virtual pets, beenie babies, prayers, etc,Every generation has their "What the hell did we spend money on?
" product.
This one seems to have virtual products.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</id>
	<title>So?</title>
	<author>Sycraft-fu</author>
	<datestamp>1262535000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>In my Civ 4 game I built more battleships than the US ever produced in its history. Know why? Because it's a fucking game!</p><p>I fail to see how they think that their number for tractor sales has anything to do with the fact that it is a borderline scam, and a crap game to boot.</p></htmltext>
<tokenext>In my Civ 4 game I built more battleships than the US ever produced in its history .
Know why ?
Because it 's a fucking game ! I fail to see how they think that their number for tractor sales has anything to do with the fact that it is a borderline scam , and a crap game to boot .</tokentext>
<sentencetext>In my Civ 4 game I built more battleships than the US ever produced in its history.
Know why?
Because it's a fucking game!I fail to see how they think that their number for tractor sales has anything to do with the fact that it is a borderline scam, and a crap game to boot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</id>
	<title>Too many "wrong" products...</title>
	<author>Anonymous</author>
	<datestamp>1262535180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Too many non productive "things" are becoming parts of a virtual economy. What is this? We are still living in RL, this isn't the Matrix and even if, the Matrix still has an RL "dynamic" that keeps it running.<br>Real products (hard machines or what have you) need to be produced and sold to make an economy (and indeed humanity) better. Not virtual "stuff"....</p></htmltext>
<tokenext>Too many non productive " things " are becoming parts of a virtual economy .
What is this ?
We are still living in RL , this is n't the Matrix and even if , the Matrix still has an RL " dynamic " that keeps it running.Real products ( hard machines or what have you ) need to be produced and sold to make an economy ( and indeed humanity ) better .
Not virtual " stuff " ... .</tokentext>
<sentencetext>Too many non productive "things" are becoming parts of a virtual economy.
What is this?
We are still living in RL, this isn't the Matrix and even if, the Matrix still has an RL "dynamic" that keeps it running.Real products (hard machines or what have you) need to be produced and sold to make an economy (and indeed humanity) better.
Not virtual "stuff"....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632706</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262544060000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Sounds like a typical American fskin religion where the pastor periodically asks the sheep for more money</p></htmltext>
<tokenext>Sounds like a typical American fskin religion where the pastor periodically asks the sheep for more money</tokentext>
<sentencetext>Sounds like a typical American fskin religion where the pastor periodically asks the sheep for more money</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631882</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632152</id>
	<title>Re:Too many "wrong" products...</title>
	<author>Anonymous</author>
	<datestamp>1262539500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What difference does it make? Spend it on beer which destroys your liver and you piss out, spent it on fags and go around stinking of tobacco while your lungs play russian-roulette with cancer? Spend it on a garbage plastic toy full of toxic chemicals?  Virtual worlds need real live developers, admins and support staff. They needed a ton of servers and bandwidth, the user needs devices and services, all exist in the real world and operate in the same economy as the useless crap being made in third world countries you believe to be more important.</p></htmltext>
<tokenext>What difference does it make ?
Spend it on beer which destroys your liver and you piss out , spent it on fags and go around stinking of tobacco while your lungs play russian-roulette with cancer ?
Spend it on a garbage plastic toy full of toxic chemicals ?
Virtual worlds need real live developers , admins and support staff .
They needed a ton of servers and bandwidth , the user needs devices and services , all exist in the real world and operate in the same economy as the useless crap being made in third world countries you believe to be more important .</tokentext>
<sentencetext>What difference does it make?
Spend it on beer which destroys your liver and you piss out, spent it on fags and go around stinking of tobacco while your lungs play russian-roulette with cancer?
Spend it on a garbage plastic toy full of toxic chemicals?
Virtual worlds need real live developers, admins and support staff.
They needed a ton of servers and bandwidth, the user needs devices and services, all exist in the real world and operate in the same economy as the useless crap being made in third world countries you believe to be more important.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633798</id>
	<title>Re:People spend money on video games.</title>
	<author>Anonymous</author>
	<datestamp>1262509800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Our entire society is rotting from too much entertainment, and <i>history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society</i></p></div> </blockquote><p>Citation required. All I can think of is you're channeling Gibbons, or perhaps some Heinlein-esque scifi worlds. I'm 48 and a lifelong reader of History, and it's not clear to me at all what you're basing that assertion on, so please illustrate.</p><p>(BTW, smoking doesn't enhance awareness. It's a deadener, which is why it's used to 'calm the nerves' in a shock situation - very common for both smokers and non-smokers in the recent past like WW2. For the already addicted, it becomes an awareness enhancement only insomuch that getting your next hit shuts up the brain's screaming for nicotine. Which is why I'm having a morning drag of the damn weed right now.)</p></div>
	</htmltext>
<tokenext>Our entire society is rotting from too much entertainment , and history shows that typically populations just do n't disengage in time from these sorts of influences to prevent the death of a society Citation required .
All I can think of is you 're channeling Gibbons , or perhaps some Heinlein-esque scifi worlds .
I 'm 48 and a lifelong reader of History , and it 's not clear to me at all what you 're basing that assertion on , so please illustrate .
( BTW , smoking does n't enhance awareness .
It 's a deadener , which is why it 's used to 'calm the nerves ' in a shock situation - very common for both smokers and non-smokers in the recent past like WW2 .
For the already addicted , it becomes an awareness enhancement only insomuch that getting your next hit shuts up the brain 's screaming for nicotine .
Which is why I 'm having a morning drag of the damn weed right now .
)</tokentext>
<sentencetext>Our entire society is rotting from too much entertainment, and history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society Citation required.
All I can think of is you're channeling Gibbons, or perhaps some Heinlein-esque scifi worlds.
I'm 48 and a lifelong reader of History, and it's not clear to me at all what you're basing that assertion on, so please illustrate.
(BTW, smoking doesn't enhance awareness.
It's a deadener, which is why it's used to 'calm the nerves' in a shock situation - very common for both smokers and non-smokers in the recent past like WW2.
For the already addicted, it becomes an awareness enhancement only insomuch that getting your next hit shuts up the brain's screaming for nicotine.
Which is why I'm having a morning drag of the damn weed right now.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632166</id>
	<title>Re:Um, tractors</title>
	<author>Anonymous</author>
	<datestamp>1262539620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I think the scam is that you have to use their in-game cash (Farm Cash) to buy fuel refills for the tractors/harvesters/seeders.  They don't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.</p><p>Similarly, expanding your farm's area can be done two ways - with coins or with their Farm Cash.  But - for those of us without 200 friends that play farmville on a casual basis, if you want to expand the farm you need to have X number of neighbors for each upgrade if you use coins.</p><p>Also, I haven't found a way to get Farm Cash without actually spending real money.  Hence, I haven't spent the money on it because like others here, it's just a nice break away from reality for a few minutes.  If that means I'm slightly hindered in my "progress towards nothing" then so be it.</p></htmltext>
<tokenext>I think the scam is that you have to use their in-game cash ( Farm Cash ) to buy fuel refills for the tractors/harvesters/seeders .
They do n't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.Similarly , expanding your farm 's area can be done two ways - with coins or with their Farm Cash .
But - for those of us without 200 friends that play farmville on a casual basis , if you want to expand the farm you need to have X number of neighbors for each upgrade if you use coins.Also , I have n't found a way to get Farm Cash without actually spending real money .
Hence , I have n't spent the money on it because like others here , it 's just a nice break away from reality for a few minutes .
If that means I 'm slightly hindered in my " progress towards nothing " then so be it .</tokentext>
<sentencetext>I think the scam is that you have to use their in-game cash (Farm Cash) to buy fuel refills for the tractors/harvesters/seeders.
They don't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.Similarly, expanding your farm's area can be done two ways - with coins or with their Farm Cash.
But - for those of us without 200 friends that play farmville on a casual basis, if you want to expand the farm you need to have X number of neighbors for each upgrade if you use coins.Also, I haven't found a way to get Farm Cash without actually spending real money.
Hence, I haven't spent the money on it because like others here, it's just a nice break away from reality for a few minutes.
If that means I'm slightly hindered in my "progress towards nothing" then so be it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631828</id>
	<title>My rule of thumb.</title>
	<author>Eric S. Smith</author>
	<datestamp>1262535960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I know nothing about this story, but I just always assume that anything built on Facebook is a scam, whether for money or ID theft.  Go sell your virtual cheese elsewhere, vampire gangsters.</p></htmltext>
<tokenext>I know nothing about this story , but I just always assume that anything built on Facebook is a scam , whether for money or ID theft .
Go sell your virtual cheese elsewhere , vampire gangsters .</tokentext>
<sentencetext>I know nothing about this story, but I just always assume that anything built on Facebook is a scam, whether for money or ID theft.
Go sell your virtual cheese elsewhere, vampire gangsters.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30661368</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262689020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Perhaps you can answer a question for me...</p><p>1) What keeps such scammers from simply leafing through a phone book, happening upon a cell phone number/name combination, and starting billing on that number?<nobr> <wbr></nobr>... okay, two, then.<br>2) If it takes more than just the phone number and name, what is the trigger that allows such organizations to commit this scam?<nobr> <wbr></nobr>... three!  these questions three!<br>3) Assuming that one's name and phone number (as a combination) will eventually escape into cyberspace, how does one prevent this scam as a general rule?  Or if prevention is impossible, what are the steps to mitigate it once it has happened?</p></htmltext>
<tokenext>Perhaps you can answer a question for me...1 ) What keeps such scammers from simply leafing through a phone book , happening upon a cell phone number/name combination , and starting billing on that number ?
... okay , two , then.2 ) If it takes more than just the phone number and name , what is the trigger that allows such organizations to commit this scam ?
... three !
these questions three ! 3 ) Assuming that one 's name and phone number ( as a combination ) will eventually escape into cyberspace , how does one prevent this scam as a general rule ?
Or if prevention is impossible , what are the steps to mitigate it once it has happened ?</tokentext>
<sentencetext>Perhaps you can answer a question for me...1) What keeps such scammers from simply leafing through a phone book, happening upon a cell phone number/name combination, and starting billing on that number?
... okay, two, then.2) If it takes more than just the phone number and name, what is the trigger that allows such organizations to commit this scam?
... three!
these questions three!3) Assuming that one's name and phone number (as a combination) will eventually escape into cyberspace, how does one prevent this scam as a general rule?
Or if prevention is impossible, what are the steps to mitigate it once it has happened?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632060</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30634098</id>
	<title>Re:Um, tractors</title>
	<author>phoenix\_rizzen</author>
	<datestamp>1262512320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Fuel refills automatically, within 24 hours, probably closer to 12 hours.</p><p>Anyone with a Holiday Tree and received presents should now have a tonne of Fuel refills to use.</p><p>And everyone with a Tractor, Harvester, or Seeder will get free Fuel Refills starting tomorrow, for one week.</p><p>Thus, there is absolutely no reason to spend money, real or virtual, on Fuel in Farmville.  Anyone that does so is either crazy, delusional, insane, a fool, or ADHD.<nobr> <wbr></nobr>:)  All it takes is time.  And if you block your character in, so that it can't move around the screen, then you don't even need a tractor.</p></htmltext>
<tokenext>Fuel refills automatically , within 24 hours , probably closer to 12 hours.Anyone with a Holiday Tree and received presents should now have a tonne of Fuel refills to use.And everyone with a Tractor , Harvester , or Seeder will get free Fuel Refills starting tomorrow , for one week.Thus , there is absolutely no reason to spend money , real or virtual , on Fuel in Farmville .
Anyone that does so is either crazy , delusional , insane , a fool , or ADHD .
: ) All it takes is time .
And if you block your character in , so that it ca n't move around the screen , then you do n't even need a tractor .</tokentext>
<sentencetext>Fuel refills automatically, within 24 hours, probably closer to 12 hours.Anyone with a Holiday Tree and received presents should now have a tonne of Fuel refills to use.And everyone with a Tractor, Harvester, or Seeder will get free Fuel Refills starting tomorrow, for one week.Thus, there is absolutely no reason to spend money, real or virtual, on Fuel in Farmville.
Anyone that does so is either crazy, delusional, insane, a fool, or ADHD.
:)  All it takes is time.
And if you block your character in, so that it can't move around the screen, then you don't even need a tractor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632166</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632230</id>
	<title>Uhh...</title>
	<author>Anonymous</author>
	<datestamp>1262540160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year.</p></div><p>Well, at least you know why the economy is down the shitter, everyone's busy playing Farmville and not doing something productive.</p><p>But who am I to judge, all I do is sit around and read Slashdot all day, so...</p></div>
	</htmltext>
<tokenext>I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year.Well , at least you know why the economy is down the shitter , everyone 's busy playing Farmville and not doing something productive.But who am I to judge , all I do is sit around and read Slashdot all day , so.. .</tokentext>
<sentencetext>I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year.Well, at least you know why the economy is down the shitter, everyone's busy playing Farmville and not doing something productive.But who am I to judge, all I do is sit around and read Slashdot all day, so...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632682</id>
	<title>If the scams are a Red Herring, stop them.</title>
	<author>voidstin</author>
	<datestamp>1262543940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>So, if the revenue really comes from honestly entertained consumers trading money for an enjoyable experience, fine.  Do that.  Stop it with the <a href="http://gawker.com/5395256/the-secret-shame-of-social-networking-how-silicon-valley-got-hooked-on-scammers" title="gawker.com">text message scams and toolbar downloads.</a> [gawker.com].</p><p>But, since $9.99/mo in hidden text message charges &gt; $1 for a tractor, it seems to me that the tractor is the red herring, in order to get you to the far more profitable malware.  But Zynga can easily prove me wrong by stopping these practices....</p></htmltext>
<tokenext>So , if the revenue really comes from honestly entertained consumers trading money for an enjoyable experience , fine .
Do that .
Stop it with the text message scams and toolbar downloads .
[ gawker.com ] .But , since $ 9.99/mo in hidden text message charges &gt; $ 1 for a tractor , it seems to me that the tractor is the red herring , in order to get you to the far more profitable malware .
But Zynga can easily prove me wrong by stopping these practices... .</tokentext>
<sentencetext>So, if the revenue really comes from honestly entertained consumers trading money for an enjoyable experience, fine.
Do that.
Stop it with the text message scams and toolbar downloads.
[gawker.com].But, since $9.99/mo in hidden text message charges &gt; $1 for a tractor, it seems to me that the tractor is the red herring, in order to get you to the far more profitable malware.
But Zynga can easily prove me wrong by stopping these practices....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632114</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262539080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>My wife bought a tractor in farmville.  She's not spent any real money on the game.  Oh, and we use adblock.  (Using Chrome the past few days has re-awoken the horrendous page layouts with ads.)</htmltext>
<tokenext>My wife bought a tractor in farmville .
She 's not spent any real money on the game .
Oh , and we use adblock .
( Using Chrome the past few days has re-awoken the horrendous page layouts with ads .
)</tokentext>
<sentencetext>My wife bought a tractor in farmville.
She's not spent any real money on the game.
Oh, and we use adblock.
(Using Chrome the past few days has re-awoken the horrendous page layouts with ads.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632092</id>
	<title>Um, tractors</title>
	<author>Anonymous</author>
	<datestamp>1262538900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Except that tractors cost 30000 coins, which is easily obtained with patience, and doesn't cost any real money at all, certainly not the "FarmVille cash" - unless they've changed something recently.</p></htmltext>
<tokenext>Except that tractors cost 30000 coins , which is easily obtained with patience , and does n't cost any real money at all , certainly not the " FarmVille cash " - unless they 've changed something recently .</tokentext>
<sentencetext>Except that tractors cost 30000 coins, which is easily obtained with patience, and doesn't cost any real money at all, certainly not the "FarmVille cash" - unless they've changed something recently.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632196</id>
	<title>Re:So?</title>
	<author>Penguinisto</author>
	<datestamp>1262539920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed, though his comparison is silly for one other reason: you don't have to spend real money to "buy" a tractor - you can do it with coins you earn in the thing.</p><p><nobr> <wbr></nobr>...now gas OTOH? That's a mother to get hold of (it requires those farmbucks, though you can get those just by leveling up).</p></htmltext>
<tokenext>Agreed , though his comparison is silly for one other reason : you do n't have to spend real money to " buy " a tractor - you can do it with coins you earn in the thing .
...now gas OTOH ?
That 's a mother to get hold of ( it requires those farmbucks , though you can get those just by leveling up ) .</tokentext>
<sentencetext>Agreed, though his comparison is silly for one other reason: you don't have to spend real money to "buy" a tractor - you can do it with coins you earn in the thing.
...now gas OTOH?
That's a mother to get hold of (it requires those farmbucks, though you can get those just by leveling up).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632286</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262540820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>&gt;&gt;Don't hate the game, hate the stupid, stupid players who spend actual money on it.</p><p>Why are they stupid?   I bet most people here have spent money on games.  I spent a few hundred buying games through Steam, does that make me stupid?  How is spending money to get in-game items for a free game any dumber than spending money to buy a game in the first place?  In both cases you get nothing that has any relevance in real life, and in both cases you do it for entertainment.<br>I don't play Farmville, but just like the Sim* series was popular I can see the attraction, and if a tractor helps you along in the game I can see the logic in paying for it with real money, just like back in the day I bought SimCity with real money.</p></htmltext>
<tokenext>&gt; &gt; Do n't hate the game , hate the stupid , stupid players who spend actual money on it.Why are they stupid ?
I bet most people here have spent money on games .
I spent a few hundred buying games through Steam , does that make me stupid ?
How is spending money to get in-game items for a free game any dumber than spending money to buy a game in the first place ?
In both cases you get nothing that has any relevance in real life , and in both cases you do it for entertainment.I do n't play Farmville , but just like the Sim * series was popular I can see the attraction , and if a tractor helps you along in the game I can see the logic in paying for it with real money , just like back in the day I bought SimCity with real money .</tokentext>
<sentencetext>&gt;&gt;Don't hate the game, hate the stupid, stupid players who spend actual money on it.Why are they stupid?
I bet most people here have spent money on games.
I spent a few hundred buying games through Steam, does that make me stupid?
How is spending money to get in-game items for a free game any dumber than spending money to buy a game in the first place?
In both cases you get nothing that has any relevance in real life, and in both cases you do it for entertainment.I don't play Farmville, but just like the Sim* series was popular I can see the attraction, and if a tractor helps you along in the game I can see the logic in paying for it with real money, just like back in the day I bought SimCity with real money.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631812</id>
	<title>Techs versus "The Cloud".</title>
	<author>Anonymous</author>
	<datestamp>1262535780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>This needs to be the year that those of us with even the slightest degree of technical knowledge take a stand against the goddamn "Cloud".</p><p>It sounds fantastic in theory, but once in the real world, Cloud Computing falls flat on its face. My development and ops teams wasted too much time dealing with Cloud providers over the past year. So my resolution this year is to tell anyone who proposes the use of anything Cloud to cram it. We aren't doing it any longer. It's a failed approach.</p><p>Just last week, during the holidays, we had to scramble after one of our Cloud providers ran into some hardware problems and couldn't get our service restored in a timely manner. After the outage exceeded my threshold, I called up my best developers and had them put together a locally-hosted solution in a rush, and payed them quite a bit more than usual due to the inconvenient timing. Then I called up the Cloud provider and basically told our rep there that we are done using them and their shitty service. Then I called up the manager in our company who recommended them, and told him to basically go smoke a horse's cock.</p></htmltext>
<tokenext>This needs to be the year that those of us with even the slightest degree of technical knowledge take a stand against the goddamn " Cloud " .It sounds fantastic in theory , but once in the real world , Cloud Computing falls flat on its face .
My development and ops teams wasted too much time dealing with Cloud providers over the past year .
So my resolution this year is to tell anyone who proposes the use of anything Cloud to cram it .
We are n't doing it any longer .
It 's a failed approach.Just last week , during the holidays , we had to scramble after one of our Cloud providers ran into some hardware problems and could n't get our service restored in a timely manner .
After the outage exceeded my threshold , I called up my best developers and had them put together a locally-hosted solution in a rush , and payed them quite a bit more than usual due to the inconvenient timing .
Then I called up the Cloud provider and basically told our rep there that we are done using them and their shitty service .
Then I called up the manager in our company who recommended them , and told him to basically go smoke a horse 's cock .</tokentext>
<sentencetext>This needs to be the year that those of us with even the slightest degree of technical knowledge take a stand against the goddamn "Cloud".It sounds fantastic in theory, but once in the real world, Cloud Computing falls flat on its face.
My development and ops teams wasted too much time dealing with Cloud providers over the past year.
So my resolution this year is to tell anyone who proposes the use of anything Cloud to cram it.
We aren't doing it any longer.
It's a failed approach.Just last week, during the holidays, we had to scramble after one of our Cloud providers ran into some hardware problems and couldn't get our service restored in a timely manner.
After the outage exceeded my threshold, I called up my best developers and had them put together a locally-hosted solution in a rush, and payed them quite a bit more than usual due to the inconvenient timing.
Then I called up the Cloud provider and basically told our rep there that we are done using them and their shitty service.
Then I called up the manager in our company who recommended them, and told him to basically go smoke a horse's cock.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632858</id>
	<title>Huh?</title>
	<author>Anonymous</author>
	<datestamp>1262545200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt; more tractors are sold every day in Farmville than are sold in the US every year</p><p>Boy, I'm depressed about this -- and I don't even live in the USA!</p></htmltext>
<tokenext>&gt; more tractors are sold every day in Farmville than are sold in the US every yearBoy , I 'm depressed about this -- and I do n't even live in the USA !</tokentext>
<sentencetext>&gt; more tractors are sold every day in Farmville than are sold in the US every yearBoy, I'm depressed about this -- and I don't even live in the USA!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30643174</id>
	<title>E.T.</title>
	<author>Badmovies</author>
	<datestamp>1262630280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>More people have fallen in holes playing "E.T." on the Atari than in real life, and that's not a great game by anyone's standards.</p></htmltext>
<tokenext>More people have fallen in holes playing " E.T .
" on the Atari than in real life , and that 's not a great game by anyone 's standards .</tokentext>
<sentencetext>More people have fallen in holes playing "E.T.
" on the Atari than in real life, and that's not a great game by anyone's standards.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632356</id>
	<title>Adverbs = lie detectors</title>
	<author>SlappyBastard</author>
	<datestamp>1262541420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Follow that last sentence: " but is almost entirely irrelevant."</p><p>Someone needs to teach this dipshit how to lie.  It's not almost entirely that hard.</p></htmltext>
<tokenext>Follow that last sentence : " but is almost entirely irrelevant .
" Someone needs to teach this dipshit how to lie .
It 's not almost entirely that hard .</tokentext>
<sentencetext>Follow that last sentence: " but is almost entirely irrelevant.
"Someone needs to teach this dipshit how to lie.
It's not almost entirely that hard.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633528</id>
	<title>Re:People spend money on video games.</title>
	<author>Anonymous</author>
	<datestamp>1262550240000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Thanks for forcing your sig on me instead of letting me filter it out like I'd rather do.</p></htmltext>
<tokenext>Thanks for forcing your sig on me instead of letting me filter it out like I 'd rather do .</tokentext>
<sentencetext>Thanks for forcing your sig on me instead of letting me filter it out like I'd rather do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631840</id>
	<title>Aquarium Screensaver</title>
	<author>Anonymous</author>
	<datestamp>1262536080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Buying virtual tractors for a game seems ridiculous, until you compare it with buying virtual fish for a screensaver...</p></htmltext>
<tokenext>Buying virtual tractors for a game seems ridiculous , until you compare it with buying virtual fish for a screensaver.. .</tokentext>
<sentencetext>Buying virtual tractors for a game seems ridiculous, until you compare it with buying virtual fish for a screensaver...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633590</id>
	<title>Re:Um, tractors</title>
	<author>frozentier</author>
	<datestamp>1262550720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly.  Nothing NECESSARY to the game costs actual money.  Even the tractors themselves are just an option to make things easier, but I did buy one, and I did use coins.  Heck, you can get 30,000 in coins in a day if you try hard enough.</htmltext>
<tokenext>Exactly .
Nothing NECESSARY to the game costs actual money .
Even the tractors themselves are just an option to make things easier , but I did buy one , and I did use coins .
Heck , you can get 30,000 in coins in a day if you try hard enough .</tokentext>
<sentencetext>Exactly.
Nothing NECESSARY to the game costs actual money.
Even the tractors themselves are just an option to make things easier, but I did buy one, and I did use coins.
Heck, you can get 30,000 in coins in a day if you try hard enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632092</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631990</id>
	<title>Two salient facts, Mister Venture Capitalist</title>
	<author>garg0yle</author>
	<datestamp>1262537760000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Two things:</p><p>1.  <b>Almost</b> entirely irrelevant is not the same as being entirely irrelevant.  There are people for whom Zynga's behaviour is atrocious enough to make them think twice about using its products.</p><p>2.  This doesn't change the fact that Zynga's games are buggy, derivative pieces of crap, and more than half of my friends who've tried either Farmville or CafeWorld have left their virtual farms and restaurants to gather dust.  If you keep dragging newbies in, but most of those wander away due to boredom or frustration, that's not really a "growth" business plan.</p></htmltext>
<tokenext>Two things : 1 .
Almost entirely irrelevant is not the same as being entirely irrelevant .
There are people for whom Zynga 's behaviour is atrocious enough to make them think twice about using its products.2 .
This does n't change the fact that Zynga 's games are buggy , derivative pieces of crap , and more than half of my friends who 've tried either Farmville or CafeWorld have left their virtual farms and restaurants to gather dust .
If you keep dragging newbies in , but most of those wander away due to boredom or frustration , that 's not really a " growth " business plan .</tokentext>
<sentencetext>Two things:1.
Almost entirely irrelevant is not the same as being entirely irrelevant.
There are people for whom Zynga's behaviour is atrocious enough to make them think twice about using its products.2.
This doesn't change the fact that Zynga's games are buggy, derivative pieces of crap, and more than half of my friends who've tried either Farmville or CafeWorld have left their virtual farms and restaurants to gather dust.
If you keep dragging newbies in, but most of those wander away due to boredom or frustration, that's not really a "growth" business plan.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632126</id>
	<title>virtual sales for virtual dollars</title>
	<author>192939495969798999</author>
	<datestamp>1262539200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is not the same as virtual tractors sold for real dollars.  In farmville, if you play the game it earns you points you can use to buy a tractor.  This would be like saying that more shields were sold in Zelda for NES than were ever sold in real life, and that this fact somehow made Zelda a great game.  (Zelda is great for other reasons)</p></htmltext>
<tokenext>This is not the same as virtual tractors sold for real dollars .
In farmville , if you play the game it earns you points you can use to buy a tractor .
This would be like saying that more shields were sold in Zelda for NES than were ever sold in real life , and that this fact somehow made Zelda a great game .
( Zelda is great for other reasons )</tokentext>
<sentencetext>This is not the same as virtual tractors sold for real dollars.
In farmville, if you play the game it earns you points you can use to buy a tractor.
This would be like saying that more shields were sold in Zelda for NES than were ever sold in real life, and that this fact somehow made Zelda a great game.
(Zelda is great for other reasons)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631942</id>
	<title>Re:Too many "wrong" products...</title>
	<author>selven</author>
	<datestamp>1262537220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>How is owning a big house IRL superior to owning one in a game? Seriously, if you spend a lot of your time in the game anyway, isn't it more logical to make yourself wealthy in the game than pimp out yourself in real life?</p><p>I understand the need to give ourselves basic needs like food, water and internet but at some point there really is no difference.</p></htmltext>
<tokenext>How is owning a big house IRL superior to owning one in a game ?
Seriously , if you spend a lot of your time in the game anyway , is n't it more logical to make yourself wealthy in the game than pimp out yourself in real life ? I understand the need to give ourselves basic needs like food , water and internet but at some point there really is no difference .</tokentext>
<sentencetext>How is owning a big house IRL superior to owning one in a game?
Seriously, if you spend a lot of your time in the game anyway, isn't it more logical to make yourself wealthy in the game than pimp out yourself in real life?I understand the need to give ourselves basic needs like food, water and internet but at some point there really is no difference.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631910</id>
	<title>Re:Too many "wrong" products...</title>
	<author>alcmaeon</author>
	<datestamp>1262536800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I agree with you.  In this age where the Chinese have decided to base their economy on the old methods of building real products for real people and America's economy has turned to shit, thank God capitalism and that entrepreneurial spirit are still alive in America to save us.  Now we can sell virtual tractors for our virtual farms.  Take that, you commie gooks!</htmltext>
<tokenext>I agree with you .
In this age where the Chinese have decided to base their economy on the old methods of building real products for real people and America 's economy has turned to shit , thank God capitalism and that entrepreneurial spirit are still alive in America to save us .
Now we can sell virtual tractors for our virtual farms .
Take that , you commie gooks !</tokentext>
<sentencetext>I agree with you.
In this age where the Chinese have decided to base their economy on the old methods of building real products for real people and America's economy has turned to shit, thank God capitalism and that entrepreneurial spirit are still alive in America to save us.
Now we can sell virtual tractors for our virtual farms.
Take that, you commie gooks!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30635348</id>
	<title>Do some real farming</title>
	<author>pubwvj</author>
	<datestamp>1262521020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>How about investing in real small farms.<br>You don't have to be a huge investor.<br>Make a small loan. Buy pastured pork.<br>Build a future of real food.<br>See below.</p><p>Cheers</p><p>-Walter<br>Sugar Mountain Farm<br>in the mountains of Vermont<br>Save 30\% off Pastured Pork with free processing: <a href="http://sugarmtnfarm.com/csa" title="sugarmtnfarm.com" rel="nofollow">http://sugarmtnfarm.com/csa</a> [sugarmtnfarm.com]<br>Read about our on-farm butcher shop project: <a href="http://sugarmtnfarm.com/butchershop" title="sugarmtnfarm.com" rel="nofollow">http://sugarmtnfarm.com/butchershop</a> [sugarmtnfarm.com]</p></htmltext>
<tokenext>How about investing in real small farms.You do n't have to be a huge investor.Make a small loan .
Buy pastured pork.Build a future of real food.See below.Cheers-WalterSugar Mountain Farmin the mountains of VermontSave 30 \ % off Pastured Pork with free processing : http : //sugarmtnfarm.com/csa [ sugarmtnfarm.com ] Read about our on-farm butcher shop project : http : //sugarmtnfarm.com/butchershop [ sugarmtnfarm.com ]</tokentext>
<sentencetext>How about investing in real small farms.You don't have to be a huge investor.Make a small loan.
Buy pastured pork.Build a future of real food.See below.Cheers-WalterSugar Mountain Farmin the mountains of VermontSave 30\% off Pastured Pork with free processing: http://sugarmtnfarm.com/csa [sugarmtnfarm.com]Read about our on-farm butcher shop project: http://sugarmtnfarm.com/butchershop [sugarmtnfarm.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633546</id>
	<title>Re:Too many "wrong" products...</title>
	<author>Anonymous</author>
	<datestamp>1262550360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You seem to be forgetting two things:<br>* demand for virtual goods necessitates physical hardware (servers, routers, etc) as well as physical labor/jobs!<br>* anything is worth what people will pay for it. if they want to spend $5 now and then to stay happy and feel like they get their enjoyment's worth out of the $5, then great! I play farmville and I've spent a couple of bucks to increase my farm size faster, but i didn't have to and I was happy to support Zynga- the game is fun.</p></htmltext>
<tokenext>You seem to be forgetting two things : * demand for virtual goods necessitates physical hardware ( servers , routers , etc ) as well as physical labor/jobs !
* anything is worth what people will pay for it .
if they want to spend $ 5 now and then to stay happy and feel like they get their enjoyment 's worth out of the $ 5 , then great !
I play farmville and I 've spent a couple of bucks to increase my farm size faster , but i did n't have to and I was happy to support Zynga- the game is fun .</tokentext>
<sentencetext>You seem to be forgetting two things:* demand for virtual goods necessitates physical hardware (servers, routers, etc) as well as physical labor/jobs!
* anything is worth what people will pay for it.
if they want to spend $5 now and then to stay happy and feel like they get their enjoyment's worth out of the $5, then great!
I play farmville and I've spent a couple of bucks to increase my farm size faster, but i didn't have to and I was happy to support Zynga- the game is fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30633136</id>
	<title>Re:Too many "wrong" products...</title>
	<author>Anonymous</author>
	<datestamp>1262546820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why do "real" products have to be sold to make the economy better? Exchange of currency is exactly what make the economy tick, and its not like this money isn't taxed or accounted for. And what does the economy have to do with Humanity? If anything, the economy is what destroys Humanity by championing wealth.</p><p>Get a new lawn.</p></htmltext>
<tokenext>Why do " real " products have to be sold to make the economy better ?
Exchange of currency is exactly what make the economy tick , and its not like this money is n't taxed or accounted for .
And what does the economy have to do with Humanity ?
If anything , the economy is what destroys Humanity by championing wealth.Get a new lawn .</tokentext>
<sentencetext>Why do "real" products have to be sold to make the economy better?
Exchange of currency is exactly what make the economy tick, and its not like this money isn't taxed or accounted for.
And what does the economy have to do with Humanity?
If anything, the economy is what destroys Humanity by championing wealth.Get a new lawn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632004</id>
	<title>Re:tractors - ??? - real money</title>
	<author>Anonymous</author>
	<datestamp>1262538000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>In Farmville things either cost coins or FarmVille Dollars (FVD).  Coins are easy to get: whenever you harvest something, you get coins.  Coins are spent on the "mundane" things.  Crops, some decorations, tractors, barns (red only), a small pond etc.</p><p>FVD are difficult to get.  You get one FVD every time you level.  Or you buy them.   FVD's are used to buy more exotic things:  barns (in a variety of colors), a large pond, special purpose seasonal stuff, a different class of decorations, fuel for your tractor, etc.</p><p>Now, you don't strictly need to have all these goodies, but as people play, they have the oppurtunity to get more stuff (of course), and you need to have a place for your stuff.  The only way to get more room for your stuff is to expand your farm.  Now, you can expand your farm by either having lots of friends that play FV, and then it only costs you coins, or you can buy a bigger lot, which costs FVD.  If your the type of person that buys a lot of the specialty stuff, your already buying FVD so buying the larger farms isn't that big of a deal.</p><p>Now, to specifically answer the question:  Although tractors, seeders and harvesters are coin based purchases, the fuel refills are not.  Now, you don't need to buy the fuel, you can wait a day and get a free refill, but if you have one of the larger farms, you will not be able to harvest, plow and seed all of it on the one refill.   And since you have a very limited supply of FVD that you earn.... It becomes a habit that must be paid for.<br>
&nbsp;</p></htmltext>
<tokenext>In Farmville things either cost coins or FarmVille Dollars ( FVD ) .
Coins are easy to get : whenever you harvest something , you get coins .
Coins are spent on the " mundane " things .
Crops , some decorations , tractors , barns ( red only ) , a small pond etc.FVD are difficult to get .
You get one FVD every time you level .
Or you buy them .
FVD 's are used to buy more exotic things : barns ( in a variety of colors ) , a large pond , special purpose seasonal stuff , a different class of decorations , fuel for your tractor , etc.Now , you do n't strictly need to have all these goodies , but as people play , they have the oppurtunity to get more stuff ( of course ) , and you need to have a place for your stuff .
The only way to get more room for your stuff is to expand your farm .
Now , you can expand your farm by either having lots of friends that play FV , and then it only costs you coins , or you can buy a bigger lot , which costs FVD .
If your the type of person that buys a lot of the specialty stuff , your already buying FVD so buying the larger farms is n't that big of a deal.Now , to specifically answer the question : Although tractors , seeders and harvesters are coin based purchases , the fuel refills are not .
Now , you do n't need to buy the fuel , you can wait a day and get a free refill , but if you have one of the larger farms , you will not be able to harvest , plow and seed all of it on the one refill .
And since you have a very limited supply of FVD that you earn.... It becomes a habit that must be paid for .
 </tokentext>
<sentencetext>In Farmville things either cost coins or FarmVille Dollars (FVD).
Coins are easy to get: whenever you harvest something, you get coins.
Coins are spent on the "mundane" things.
Crops, some decorations, tractors, barns (red only), a small pond etc.FVD are difficult to get.
You get one FVD every time you level.
Or you buy them.
FVD's are used to buy more exotic things:  barns (in a variety of colors), a large pond, special purpose seasonal stuff, a different class of decorations, fuel for your tractor, etc.Now, you don't strictly need to have all these goodies, but as people play, they have the oppurtunity to get more stuff (of course), and you need to have a place for your stuff.
The only way to get more room for your stuff is to expand your farm.
Now, you can expand your farm by either having lots of friends that play FV, and then it only costs you coins, or you can buy a bigger lot, which costs FVD.
If your the type of person that buys a lot of the specialty stuff, your already buying FVD so buying the larger farms isn't that big of a deal.Now, to specifically answer the question:  Although tractors, seeders and harvesters are coin based purchases, the fuel refills are not.
Now, you don't need to buy the fuel, you can wait a day and get a free refill, but if you have one of the larger farms, you will not be able to harvest, plow and seed all of it on the one refill.
And since you have a very limited supply of FVD that you earn.... It becomes a habit that must be paid for.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631878</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632894</id>
	<title>Re:So?</title>
	<author>Anonymous</author>
	<datestamp>1262545440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nigga, hot chicks play Farmville and you can interact with them. Only fat 30sh somethings basement dwelling lonely geeks play Civ4. So, Farmville is way much better because you can get some hot blond girl ass out of it.</p></htmltext>
<tokenext>Nigga , hot chicks play Farmville and you can interact with them .
Only fat 30sh somethings basement dwelling lonely geeks play Civ4 .
So , Farmville is way much better because you can get some hot blond girl ass out of it .</tokentext>
<sentencetext>Nigga, hot chicks play Farmville and you can interact with them.
Only fat 30sh somethings basement dwelling lonely geeks play Civ4.
So, Farmville is way much better because you can get some hot blond girl ass out of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30671780</id>
	<title>Re:So?</title>
	<author>DarKnyht</author>
	<datestamp>1262802180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Zynga also scams advertisers by telling them all the users are active users.  Most of the users I've met that actually still play Zynga games really are not, instead they have scripts playing for them.  The scripts take the moves exactly when they can, purchase the optimal gear at the right times, and basically walks the player to the top of the lists.</p><p>This is what made me walk away from the games (they were a nice distraction at times), the realization that unless I poured hundreds of dollars into the game I would never catch up to the bots that play 24-7.</p></htmltext>
<tokenext>Zynga also scams advertisers by telling them all the users are active users .
Most of the users I 've met that actually still play Zynga games really are not , instead they have scripts playing for them .
The scripts take the moves exactly when they can , purchase the optimal gear at the right times , and basically walks the player to the top of the lists.This is what made me walk away from the games ( they were a nice distraction at times ) , the realization that unless I poured hundreds of dollars into the game I would never catch up to the bots that play 24-7 .</tokentext>
<sentencetext>Zynga also scams advertisers by telling them all the users are active users.
Most of the users I've met that actually still play Zynga games really are not, instead they have scripts playing for them.
The scripts take the moves exactly when they can, purchase the optimal gear at the right times, and basically walks the player to the top of the lists.This is what made me walk away from the games (they were a nice distraction at times), the realization that unless I poured hundreds of dollars into the game I would never catch up to the bots that play 24-7.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631876</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632108</id>
	<title>Re:Too many "wrong" products...</title>
	<author>pmontra</author>
	<datestamp>1262539080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>People buy many useless "real" things. Any of us does. If that useless stuff is good for the economy so are the useless "virtual" things of many games.</htmltext>
<tokenext>People buy many useless " real " things .
Any of us does .
If that useless stuff is good for the economy so are the useless " virtual " things of many games .</tokentext>
<sentencetext>People buy many useless "real" things.
Any of us does.
If that useless stuff is good for the economy so are the useless "virtual" things of many games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30631758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment10_01_03_1319257.30632380</id>
	<title>Stupid</title>
	<author>dis0wned</author>
	<datestamp>1262541600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Personally, I think the game is stupid. There are tons of people out there that have nothing better to do than click for hours on end. As far as spending money on a game, this is nothing new. Look at WOW, XBOX, etc... This is just a game for slightly slower people.</htmltext>
<tokenext>Personally , I think the game is stupid .
There are tons of people out there that have nothing better to do than click for hours on end .
As far as spending money on a game , this is nothing new .
Look at WOW , XBOX , etc... This is just a game for slightly slower people .</tokentext>
<sentencetext>Personally, I think the game is stupid.
There are tons of people out there that have nothing better to do than click for hours on end.
As far as spending money on a game, this is nothing new.
Look at WOW, XBOX, etc... This is just a game for slightly slower people.</sentencetext>
</comment>
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