<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_25_2322204</id>
	<title>Religion in Video Games</title>
	<author>Soulskill</author>
	<datestamp>1261757280000</datestamp>
	<htmltext>The Opposable Thumbs blog recently took a look at <a href="http://arstechnica.com/gaming/news/2009/12/when-religion-and-games-intersectand-why-it-often-goes-badly.ars">how religious themes are handled in video games</a>. Most makers of mainstream games are hesitant, given the strong feelings of most consumers on the subject, but other companies are trying desperately to bring religion into the spotlight. Quoting:
<i>"Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world. Criticism against the game industry has come from leaders as high up as the current Pope, and many of us who have been exposed to sermons bemoaning the influence that games and movies have on kids. Even when groups like the Christian Game Developers Foundation  put out a video encouraging developers to create wholesome titles for kids, the attitude conveyed towards current members of the industry was contemptuous at best. Needless to say, games with heavy religious content are usually fringe projects, independently created and oftentimes sporting dodgy production values, because publishers wisely don't want to risk boycotts from legions of the faithful."</i></htmltext>
<tokenext>The Opposable Thumbs blog recently took a look at how religious themes are handled in video games .
Most makers of mainstream games are hesitant , given the strong feelings of most consumers on the subject , but other companies are trying desperately to bring religion into the spotlight .
Quoting : " Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world .
Criticism against the game industry has come from leaders as high up as the current Pope , and many of us who have been exposed to sermons bemoaning the influence that games and movies have on kids .
Even when groups like the Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids , the attitude conveyed towards current members of the industry was contemptuous at best .
Needless to say , games with heavy religious content are usually fringe projects , independently created and oftentimes sporting dodgy production values , because publishers wisely do n't want to risk boycotts from legions of the faithful .
"</tokentext>
<sentencetext>The Opposable Thumbs blog recently took a look at how religious themes are handled in video games.
Most makers of mainstream games are hesitant, given the strong feelings of most consumers on the subject, but other companies are trying desperately to bring religion into the spotlight.
Quoting:
"Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world.
Criticism against the game industry has come from leaders as high up as the current Pope, and many of us who have been exposed to sermons bemoaning the influence that games and movies have on kids.
Even when groups like the Christian Game Developers Foundation  put out a video encouraging developers to create wholesome titles for kids, the attitude conveyed towards current members of the industry was contemptuous at best.
Needless to say, games with heavy religious content are usually fringe projects, independently created and oftentimes sporting dodgy production values, because publishers wisely don't want to risk boycotts from legions of the faithful.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30571768</id>
	<title>Xenogears</title>
	<author>Anonymous</author>
	<datestamp>1262019420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Xenogears is one game that applies religious concepts particularly well. It deals with themes of human spirituality, blind devotion, artificial intelligence, and culminates with 2 opposing ideas of how deal with the problem of human suffering.</p></htmltext>
<tokenext>Xenogears is one game that applies religious concepts particularly well .
It deals with themes of human spirituality , blind devotion , artificial intelligence , and culminates with 2 opposing ideas of how deal with the problem of human suffering .</tokentext>
<sentencetext>Xenogears is one game that applies religious concepts particularly well.
It deals with themes of human spirituality, blind devotion, artificial intelligence, and culminates with 2 opposing ideas of how deal with the problem of human suffering.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554316</id>
	<title>Religious Game Idea...</title>
	<author>bjwest</author>
	<datestamp>1261765980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Want a good FPS or MMORPG?  Look to the Crusades.</p></htmltext>
<tokenext>Want a good FPS or MMORPG ?
Look to the Crusades .</tokentext>
<sentencetext>Want a good FPS or MMORPG?
Look to the Crusades.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30564892</id>
	<title>Re:First, make a good video game</title>
	<author>Anonymous</author>
	<datestamp>1261947240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Though I believe most people on<nobr> <wbr></nobr>/. know where your quote is from, you should really cite the source or you'll be doing dear uncle Albert great unjustice</div>
	</htmltext>
<tokenext>Though I believe most people on / .
know where your quote is from , you should really cite the source or you 'll be doing dear uncle Albert great unjustice</tokentext>
<sentencetext>Though I believe most people on /.
know where your quote is from, you should really cite the source or you'll be doing dear uncle Albert great unjustice
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30558164</id>
	<title>Religion</title>
	<author>Anonymous</author>
	<datestamp>1261820280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd rather an NPC take a dump on my player than try to fill my mind with some religion's noxious crap.</p></htmltext>
<tokenext>I 'd rather an NPC take a dump on my player than try to fill my mind with some religion 's noxious crap .</tokentext>
<sentencetext>I'd rather an NPC take a dump on my player than try to fill my mind with some religion's noxious crap.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554068</id>
	<title>My level 80 warlock</title>
	<author>Anonymous</author>
	<datestamp>1261761300000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>says religion has no say in games. And I'm on the good guys side<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>says religion has no say in games .
And I 'm on the good guys side ; )</tokentext>
<sentencetext>says religion has no say in games.
And I'm on the good guys side ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554946</id>
	<title>Re:My level 80 warlock</title>
	<author>Anonymous</author>
	<datestamp>1261824000000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Did someone decide that today was Backwards Moderation Day and forget to tell us? Parent should be Funny.</p><p>"Offtopic" does *not* mean "I'm too dense to 'get it'."</p></htmltext>
<tokenext>Did someone decide that today was Backwards Moderation Day and forget to tell us ?
Parent should be Funny .
" Offtopic " does * not * mean " I 'm too dense to 'get it' .
"</tokentext>
<sentencetext>Did someone decide that today was Backwards Moderation Day and forget to tell us?
Parent should be Funny.
"Offtopic" does *not* mean "I'm too dense to 'get it'.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554292</id>
	<title>pfft</title>
	<author>shentino</author>
	<datestamp>1261765620000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Video games satisfy the lusts of the flesh.</p><p>By definition that conflicts with the goals of religion.</p></htmltext>
<tokenext>Video games satisfy the lusts of the flesh.By definition that conflicts with the goals of religion .</tokentext>
<sentencetext>Video games satisfy the lusts of the flesh.By definition that conflicts with the goals of religion.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554396</id>
	<title>Populous</title>
	<author>Anonymous</author>
	<datestamp>1261767600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>After populous, no more religion is needed in video games.</htmltext>
<tokenext>After populous , no more religion is needed in video games .</tokentext>
<sentencetext>After populous, no more religion is needed in video games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30561902</id>
	<title>xenogears?</title>
	<author>Anonymous</author>
	<datestamp>1261909680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Im surprised xenogears and the xenosaga series hasn't been brought up.<br>the lead male tends to be the reincarnation or whatever of adam,abel, jesus, etc<br>the female lead tends to be the reincarnation of eve or mary madylene</p><p>hell the main enemies in xenosaga are called gnosis. and Zohars are 50 foot tall golden crosses</p><p>anyone?</p></htmltext>
<tokenext>Im surprised xenogears and the xenosaga series has n't been brought up.the lead male tends to be the reincarnation or whatever of adam,abel , jesus , etcthe female lead tends to be the reincarnation of eve or mary madylenehell the main enemies in xenosaga are called gnosis .
and Zohars are 50 foot tall golden crossesanyone ?</tokentext>
<sentencetext>Im surprised xenogears and the xenosaga series hasn't been brought up.the lead male tends to be the reincarnation or whatever of adam,abel, jesus, etcthe female lead tends to be the reincarnation of eve or mary madylenehell the main enemies in xenosaga are called gnosis.
and Zohars are 50 foot tall golden crossesanyone?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555672</id>
	<title>Re:First, make a good video game</title>
	<author>PopeRatzo</author>
	<datestamp>1261842240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And it's not just "video" games that have seldom reflected popular religious themes or reflected them very badly.</p><p>Games through history have been much more reflective of an occult sensibility than a mainstream religious sensibility. Certainly the notion of cards or dice is certainly reflective of an occult viewpoint.  The use of cards or dice for divination starts historically almost exactly the same time as their use for games.</p><p>Remember, too, that you'll find ouija boards in the <i>games</i> section of what used to be known as "department" stores.  At least you did until the religious right rose to power in the US to continue the historic fight between the religion of the mainstream and the religion of the hidden, aka "occult".   Hey, I even remember a game back in the 60's that was being sold on Saturday morning cartoon shows called "Kabala" or something similar.  It used all sorts of quasi Qabalah symbols and stuff and had an "all-seeing" eye in the middle of the board.  Tarot, dice, flipped-coins, yarrow sticks - if you can toss it or flip it or throw it in the air there's a good chance it's going to get used for divination or future-telling.</p><p>Occult symbolism and iconography is much more common in games throughout history, and that continues today. You're a lot more likely to see a pentagram or spellbook in a game than an image of Christ.  And for good reason.  Let's be honest.  Religion as it's practiced today does not exactly create images of "fun" in most peoples' minds.  Indeed, the most prevalent religion in the West circa 2009 is not really on friendly terms with "fun".  Face it, the Western notion of "God" is a buzzkill.</p><p>The very <i>idea</i> of games is an occult and transgressive one.  Since games require imagination, and mainstream religions see imagination as a source of trouble (except for the very imaginative people who write the religious texts).  All games, at their best, transport your consciousness to some extent.  Whether it's Mayans kicking around a skull or a little girls' tea party or pushing your little piece of lead past Park Place and Boardwalk or popping zombies in Left4Dead 2, you travel to a place inside you that you don't usually go in your daily life.  That's what games are ultimately <i>for</i>.  The similarities between the trans-formative nature of games and  play and that of psychedelic substances has been noted more than a few times in the literature.</p><p>Here's a prediction:  When you start seeing comfortably familiar images of the predominant religion in your video games?  That's when you have to worry that you're living in a theocratic tyranny.  I'm betting that the Taliban don't really care for "secular" children's games.</p><p>So let's all pray (I'll kill a chicken) that it's a good long time before games become "religion-friendly".</p></htmltext>
<tokenext>And it 's not just " video " games that have seldom reflected popular religious themes or reflected them very badly.Games through history have been much more reflective of an occult sensibility than a mainstream religious sensibility .
Certainly the notion of cards or dice is certainly reflective of an occult viewpoint .
The use of cards or dice for divination starts historically almost exactly the same time as their use for games.Remember , too , that you 'll find ouija boards in the games section of what used to be known as " department " stores .
At least you did until the religious right rose to power in the US to continue the historic fight between the religion of the mainstream and the religion of the hidden , aka " occult " .
Hey , I even remember a game back in the 60 's that was being sold on Saturday morning cartoon shows called " Kabala " or something similar .
It used all sorts of quasi Qabalah symbols and stuff and had an " all-seeing " eye in the middle of the board .
Tarot , dice , flipped-coins , yarrow sticks - if you can toss it or flip it or throw it in the air there 's a good chance it 's going to get used for divination or future-telling.Occult symbolism and iconography is much more common in games throughout history , and that continues today .
You 're a lot more likely to see a pentagram or spellbook in a game than an image of Christ .
And for good reason .
Let 's be honest .
Religion as it 's practiced today does not exactly create images of " fun " in most peoples ' minds .
Indeed , the most prevalent religion in the West circa 2009 is not really on friendly terms with " fun " .
Face it , the Western notion of " God " is a buzzkill.The very idea of games is an occult and transgressive one .
Since games require imagination , and mainstream religions see imagination as a source of trouble ( except for the very imaginative people who write the religious texts ) .
All games , at their best , transport your consciousness to some extent .
Whether it 's Mayans kicking around a skull or a little girls ' tea party or pushing your little piece of lead past Park Place and Boardwalk or popping zombies in Left4Dead 2 , you travel to a place inside you that you do n't usually go in your daily life .
That 's what games are ultimately for .
The similarities between the trans-formative nature of games and play and that of psychedelic substances has been noted more than a few times in the literature.Here 's a prediction : When you start seeing comfortably familiar images of the predominant religion in your video games ?
That 's when you have to worry that you 're living in a theocratic tyranny .
I 'm betting that the Taliban do n't really care for " secular " children 's games.So let 's all pray ( I 'll kill a chicken ) that it 's a good long time before games become " religion-friendly " .</tokentext>
<sentencetext>And it's not just "video" games that have seldom reflected popular religious themes or reflected them very badly.Games through history have been much more reflective of an occult sensibility than a mainstream religious sensibility.
Certainly the notion of cards or dice is certainly reflective of an occult viewpoint.
The use of cards or dice for divination starts historically almost exactly the same time as their use for games.Remember, too, that you'll find ouija boards in the games section of what used to be known as "department" stores.
At least you did until the religious right rose to power in the US to continue the historic fight between the religion of the mainstream and the religion of the hidden, aka "occult".
Hey, I even remember a game back in the 60's that was being sold on Saturday morning cartoon shows called "Kabala" or something similar.
It used all sorts of quasi Qabalah symbols and stuff and had an "all-seeing" eye in the middle of the board.
Tarot, dice, flipped-coins, yarrow sticks - if you can toss it or flip it or throw it in the air there's a good chance it's going to get used for divination or future-telling.Occult symbolism and iconography is much more common in games throughout history, and that continues today.
You're a lot more likely to see a pentagram or spellbook in a game than an image of Christ.
And for good reason.
Let's be honest.
Religion as it's practiced today does not exactly create images of "fun" in most peoples' minds.
Indeed, the most prevalent religion in the West circa 2009 is not really on friendly terms with "fun".
Face it, the Western notion of "God" is a buzzkill.The very idea of games is an occult and transgressive one.
Since games require imagination, and mainstream religions see imagination as a source of trouble (except for the very imaginative people who write the religious texts).
All games, at their best, transport your consciousness to some extent.
Whether it's Mayans kicking around a skull or a little girls' tea party or pushing your little piece of lead past Park Place and Boardwalk or popping zombies in Left4Dead 2, you travel to a place inside you that you don't usually go in your daily life.
That's what games are ultimately for.
The similarities between the trans-formative nature of games and  play and that of psychedelic substances has been noted more than a few times in the literature.Here's a prediction:  When you start seeing comfortably familiar images of the predominant religion in your video games?
That's when you have to worry that you're living in a theocratic tyranny.
I'm betting that the Taliban don't really care for "secular" children's games.So let's all pray (I'll kill a chicken) that it's a good long time before games become "religion-friendly".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554880</id>
	<title>Religion offtopic?</title>
	<author>brindafella</author>
	<datestamp>1261822620000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have been modded to "Offtopic" for the main reply which talked about the <a href="http://arstechnica.com/gaming/news/2009/12/when-religion-and-games-intersectand-why-it-often-goes-badly.ars" title="arstechnica.com" rel="nofollow">referenced article</a> [arstechnica.com]'s spelling and grammar.

</p><p>I was trying to make a point about how easy it is to be distracted from the topic (as in "goes badly" in the article's title "When religion and games intersect--and how it often goes badly") by extraneous issues (like spelling and grammar, or religion.)

</p><p>It obviously takes more than just a few lines to impress my fellow<nobr> <wbr></nobr>/. mods<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I have been modded to " Offtopic " for the main reply which talked about the referenced article [ arstechnica.com ] 's spelling and grammar .
I was trying to make a point about how easy it is to be distracted from the topic ( as in " goes badly " in the article 's title " When religion and games intersect--and how it often goes badly " ) by extraneous issues ( like spelling and grammar , or religion .
) It obviously takes more than just a few lines to impress my fellow / .
mods : )</tokentext>
<sentencetext>I have been modded to "Offtopic" for the main reply which talked about the referenced article [arstechnica.com]'s spelling and grammar.
I was trying to make a point about how easy it is to be distracted from the topic (as in "goes badly" in the article's title "When religion and games intersect--and how it often goes badly") by extraneous issues (like spelling and grammar, or religion.
)

It obviously takes more than just a few lines to impress my fellow /.
mods :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556884</id>
	<title>Religion has been in games for a long time</title>
	<author>Anonymous</author>
	<datestamp>1261852920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Religion has been in games for a long time.  Civilization, Final Fantasy, Xenogears &amp; Xenosaga, Dragon Quest, Okami, Goemon, Chrono Trigger...  what do you want here?  Yes, sometimes game developers are hesitant to put games in because of how quick people are to blame them for offensive content, and if there is anything to talk about, that's the issue that needs to be addressed here.</p></htmltext>
<tokenext>Religion has been in games for a long time .
Civilization , Final Fantasy , Xenogears &amp; Xenosaga , Dragon Quest , Okami , Goemon , Chrono Trigger... what do you want here ?
Yes , sometimes game developers are hesitant to put games in because of how quick people are to blame them for offensive content , and if there is anything to talk about , that 's the issue that needs to be addressed here .</tokentext>
<sentencetext>Religion has been in games for a long time.
Civilization, Final Fantasy, Xenogears &amp; Xenosaga, Dragon Quest, Okami, Goemon, Chrono Trigger...  what do you want here?
Yes, sometimes game developers are hesitant to put games in because of how quick people are to blame them for offensive content, and if there is anything to talk about, that's the issue that needs to be addressed here.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555234</id>
	<title>Re:SimChurch</title>
	<author>Anonymous</author>
	<datestamp>1261832340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, I think the game you're describing <a href="http://www.lionhead.com/bw/" title="lionhead.com" rel="nofollow">already exists</a> [lionhead.com].</p></htmltext>
<tokenext>Actually , I think the game you 're describing already exists [ lionhead.com ] .</tokentext>
<sentencetext>Actually, I think the game you're describing already exists [lionhead.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30557214</id>
	<title>Many old fps had religious content, Rune, Doom etc</title>
	<author>G3ckoG33k</author>
	<datestamp>1261855920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Many old fps had religious content, Rune, Doom etc. But, when it came to making a picture the producers made Doom into some viral attack and in the upcoming Hollywood version of Thor he has been revamped into some super hero. Some religions get more respect in media than others:

Buddhism &gt; Judaism &gt; Christianity &gt; Norse &gt; Profanity &gt; MacOS

For good or bad, I don't know.</htmltext>
<tokenext>Many old fps had religious content , Rune , Doom etc .
But , when it came to making a picture the producers made Doom into some viral attack and in the upcoming Hollywood version of Thor he has been revamped into some super hero .
Some religions get more respect in media than others : Buddhism &gt; Judaism &gt; Christianity &gt; Norse &gt; Profanity &gt; MacOS For good or bad , I do n't know .</tokentext>
<sentencetext>Many old fps had religious content, Rune, Doom etc.
But, when it came to making a picture the producers made Doom into some viral attack and in the upcoming Hollywood version of Thor he has been revamped into some super hero.
Some religions get more respect in media than others:

Buddhism &gt; Judaism &gt; Christianity &gt; Norse &gt; Profanity &gt; MacOS

For good or bad, I don't know.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554208</id>
	<title>best religion in a video game</title>
	<author>MrKaos</author>
	<datestamp>1261764300000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think that Scientology would a pretty good video game. Scored in thetans you would lambast your opponents into submission so they were 'stuck in an incident' and use a variety of pyscological techniques to intimidate, cajole and threaten anyone who get's in your way.</p><p>
Contact with any southpark characters or hearing music from Tool kills your character instantly with sardonic irony or an influx of conscious awareness. You can use Tom Cruise missiles and seeing a movie with John Travolta increases your health (If you really have to you can sing 'the one that I want' in the street for a slow recharge). Contact with anonymous anonymouses of anonymousland slows you down.</p><p>
Once acquired, your trusty DC3 is upgraded until it is a *real* spaceship so you can move onto the ultimate of ultimate boss fights with the badest of badguys - only trouble is you have to pay real money to find out the bosses name or you find yourself dropped into a volcano and have to start again - penniless. You fail every level at least once. The game,  called 'Fair Game', starts with the phrase 'This is an e-meter...'.</p></htmltext>
<tokenext>I think that Scientology would a pretty good video game .
Scored in thetans you would lambast your opponents into submission so they were 'stuck in an incident ' and use a variety of pyscological techniques to intimidate , cajole and threaten anyone who get 's in your way .
Contact with any southpark characters or hearing music from Tool kills your character instantly with sardonic irony or an influx of conscious awareness .
You can use Tom Cruise missiles and seeing a movie with John Travolta increases your health ( If you really have to you can sing 'the one that I want ' in the street for a slow recharge ) .
Contact with anonymous anonymouses of anonymousland slows you down .
Once acquired , your trusty DC3 is upgraded until it is a * real * spaceship so you can move onto the ultimate of ultimate boss fights with the badest of badguys - only trouble is you have to pay real money to find out the bosses name or you find yourself dropped into a volcano and have to start again - penniless .
You fail every level at least once .
The game , called 'Fair Game ' , starts with the phrase 'This is an e-meter...' .</tokentext>
<sentencetext>I think that Scientology would a pretty good video game.
Scored in thetans you would lambast your opponents into submission so they were 'stuck in an incident' and use a variety of pyscological techniques to intimidate, cajole and threaten anyone who get's in your way.
Contact with any southpark characters or hearing music from Tool kills your character instantly with sardonic irony or an influx of conscious awareness.
You can use Tom Cruise missiles and seeing a movie with John Travolta increases your health (If you really have to you can sing 'the one that I want' in the street for a slow recharge).
Contact with anonymous anonymouses of anonymousland slows you down.
Once acquired, your trusty DC3 is upgraded until it is a *real* spaceship so you can move onto the ultimate of ultimate boss fights with the badest of badguys - only trouble is you have to pay real money to find out the bosses name or you find yourself dropped into a volcano and have to start again - penniless.
You fail every level at least once.
The game,  called 'Fair Game', starts with the phrase 'This is an e-meter...'.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554386</id>
	<title>Simple: Target Market</title>
	<author>hackel</author>
	<datestamp>1261767480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Gamers--the people who really fuel the gaming industry (as opposed to the casual gamer) are a very unique market segment.  They are, for the most part, people who actually *think*.  A religious game targeted at this group would make no sense, as many of the responses to this story have demonstrated.  Not only would I say the majority of the "gamer" market is probably atheist, but even the ones who do believe in something are much more likely to be independent in their thinking and what they believe, and not likely to take their religion from a third party source such as a video game.</p><p>Now, certainly some religious mythology could be used to make some good games.  And this is the sad part, I find.  Game manufacturers are too afraid of offending the right-wing religious nutjobs who are out there monitoring everything.  Even though these people in no way represent their market, they end up controlling so much and can even have a negative impact on sales.  (Of course, as with GTA, it can also have the opposite effect.)  I would like to see a Jesus vs<nobr> <wbr></nobr>.Mohammed-style deathmatch game. Of course then the Muslims would totally freak out for allowing their precious messenger to appear in a game.</p><p>I could also easily see a MMORPG set in the middle ages with a heavy religious theme, which would be great--so long as it's accurate.  Using religion to control your subjects just as it was used in real life.</p><p>It's also too bad that it would be illegal to insert religion into "America's Army," because those people would be the perfect audience to receive it!</p></htmltext>
<tokenext>Gamers--the people who really fuel the gaming industry ( as opposed to the casual gamer ) are a very unique market segment .
They are , for the most part , people who actually * think * .
A religious game targeted at this group would make no sense , as many of the responses to this story have demonstrated .
Not only would I say the majority of the " gamer " market is probably atheist , but even the ones who do believe in something are much more likely to be independent in their thinking and what they believe , and not likely to take their religion from a third party source such as a video game.Now , certainly some religious mythology could be used to make some good games .
And this is the sad part , I find .
Game manufacturers are too afraid of offending the right-wing religious nutjobs who are out there monitoring everything .
Even though these people in no way represent their market , they end up controlling so much and can even have a negative impact on sales .
( Of course , as with GTA , it can also have the opposite effect .
) I would like to see a Jesus vs .Mohammed-style deathmatch game .
Of course then the Muslims would totally freak out for allowing their precious messenger to appear in a game.I could also easily see a MMORPG set in the middle ages with a heavy religious theme , which would be great--so long as it 's accurate .
Using religion to control your subjects just as it was used in real life.It 's also too bad that it would be illegal to insert religion into " America 's Army , " because those people would be the perfect audience to receive it !</tokentext>
<sentencetext>Gamers--the people who really fuel the gaming industry (as opposed to the casual gamer) are a very unique market segment.
They are, for the most part, people who actually *think*.
A religious game targeted at this group would make no sense, as many of the responses to this story have demonstrated.
Not only would I say the majority of the "gamer" market is probably atheist, but even the ones who do believe in something are much more likely to be independent in their thinking and what they believe, and not likely to take their religion from a third party source such as a video game.Now, certainly some religious mythology could be used to make some good games.
And this is the sad part, I find.
Game manufacturers are too afraid of offending the right-wing religious nutjobs who are out there monitoring everything.
Even though these people in no way represent their market, they end up controlling so much and can even have a negative impact on sales.
(Of course, as with GTA, it can also have the opposite effect.
)  I would like to see a Jesus vs .Mohammed-style deathmatch game.
Of course then the Muslims would totally freak out for allowing their precious messenger to appear in a game.I could also easily see a MMORPG set in the middle ages with a heavy religious theme, which would be great--so long as it's accurate.
Using religion to control your subjects just as it was used in real life.It's also too bad that it would be illegal to insert religion into "America's Army," because those people would be the perfect audience to receive it!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555176</id>
	<title>Pathetic</title>
	<author>Anonymous</author>
	<datestamp>1261830120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It is pathetic how people in some countries are afraid to criticise religion, or mock its farcical stupidity. I'd like to see games that poke some fun at this nonsense. The fact that people take religion seriously, is what is responsible, in large part for nearly all terrorism, and war. Religion has no facts, so until it does, why should anyone show it any respect whatsoever? In reality, all forms of religion are a mental illness, after all, how does religion differ from believing in flying pigs, orbiting chocolate teapots, or that my neighbours pet dog is a god with amazing powers to commit mass genocide - just like in the christian bible?</p></htmltext>
<tokenext>It is pathetic how people in some countries are afraid to criticise religion , or mock its farcical stupidity .
I 'd like to see games that poke some fun at this nonsense .
The fact that people take religion seriously , is what is responsible , in large part for nearly all terrorism , and war .
Religion has no facts , so until it does , why should anyone show it any respect whatsoever ?
In reality , all forms of religion are a mental illness , after all , how does religion differ from believing in flying pigs , orbiting chocolate teapots , or that my neighbours pet dog is a god with amazing powers to commit mass genocide - just like in the christian bible ?</tokentext>
<sentencetext>It is pathetic how people in some countries are afraid to criticise religion, or mock its farcical stupidity.
I'd like to see games that poke some fun at this nonsense.
The fact that people take religion seriously, is what is responsible, in large part for nearly all terrorism, and war.
Religion has no facts, so until it does, why should anyone show it any respect whatsoever?
In reality, all forms of religion are a mental illness, after all, how does religion differ from believing in flying pigs, orbiting chocolate teapots, or that my neighbours pet dog is a god with amazing powers to commit mass genocide - just like in the christian bible?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554638</id>
	<title>Re:First, make a good video game</title>
	<author>Anonymous</author>
	<datestamp>1261859040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree, that quality is essential or no one takes it seriously anyway, though i think there  are games(Assasins creed) which at least touch on religion.  Its too bad because there a number of world religious views that could be explored to make some very interesting games.  side note Im glad to here i am not the only one who has heard of/ likes sufjan stevens. Awesome yet under appreciated</p></htmltext>
<tokenext>I agree , that quality is essential or no one takes it seriously anyway , though i think there are games ( Assasins creed ) which at least touch on religion .
Its too bad because there a number of world religious views that could be explored to make some very interesting games .
side note Im glad to here i am not the only one who has heard of/ likes sufjan stevens .
Awesome yet under appreciated</tokentext>
<sentencetext>I agree, that quality is essential or no one takes it seriously anyway, though i think there  are games(Assasins creed) which at least touch on religion.
Its too bad because there a number of world religious views that could be explored to make some very interesting games.
side note Im glad to here i am not the only one who has heard of/ likes sufjan stevens.
Awesome yet under appreciated</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554800</id>
	<title>Sometimes the signals get a bit crossed...</title>
	<author>Anonymous</author>
	<datestamp>1261820400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Shin Megami Tensei<br>Super Famicom<br>Atlus</p><p>This game didn't use religion to make any kind of social statement, but that didn't stop it from the misappropriation of religious references the world over.</p><p>Firstly, your allies include an avatar of Law, who we first meet being crucified in a dream. Later, he sacrifices himself for you and your cause, and is reborn as the son of God. Second, there is the avatar of Chaos, who we first meet being consumed by a demon. Later on he actually fuses himself with a demon and leave you because he doesn't need to be around weaklings like you. Of course, we ALSO have a messiah figure in the form of your heroine. Masters of subtlety, these game designers are.</p><p>The native gods of Japan have been awakened by a mad general who has decided that we humans have a lot to learn from demons and need to embrace them. This is the "Chaotic" path, BTW. All the followers of this mindset are dressed as shinto and buddhist priests and monks... appearantly they also like to hang out with feral cat women, succubae, and the man behind the scenes, Lui Cypher... Doubtless, this is an attempt on the part of eastern religions to attract the worship of lustful young men.</p><p>Of course, the flipside is the "Lawful" monsters and people. The people tend to dress like fanatical Chritian zealots, and like to keep the company of Angels, Vishnu, and the most worshipped god in America, Thor. In fact, Thor disguises himself as an American ambassador just to talk the heroes into getting rid of the "Chaotic" demons in Tokyo before they spread. Regardless of whether you choose to go Lawful or Chaotic (believe it or not, you do have a choice) Thor casts his hammer of Judgement down on Tokyo in the form of American Nukes so that the world will be ready for the 1000 year kingdom of God. Hey, no demons are gonna mess with US!</p><p>So, the characters go to Hell and talk to a guy that resembles Jesus. They visit the lake of the Dead, go back to earth years later, and have to decide just whose side they're going to pick.</p><p>Also of note, one of the strongest attack spells in the game is named "Megido," And the intro of the game invokes as many different names of god as it can without mentioning Jehova or Yaweh... Though it does say Tetragrammaton, which is pretty much the same. This of course is the key to summoning any demon or devil of your choosing to serve you. Be careful, because if you turn this game on while sitting in the center of a pentagram, and burning inscence next to the TV, Satan will appear and make you nice and toasty.</p><p>Submitted by Drexle: An ardent fan of the Megami Tensei franchise.</p><p>(anon coward due to it not being my text)</p></htmltext>
<tokenext>Shin Megami TenseiSuper FamicomAtlusThis game did n't use religion to make any kind of social statement , but that did n't stop it from the misappropriation of religious references the world over.Firstly , your allies include an avatar of Law , who we first meet being crucified in a dream .
Later , he sacrifices himself for you and your cause , and is reborn as the son of God .
Second , there is the avatar of Chaos , who we first meet being consumed by a demon .
Later on he actually fuses himself with a demon and leave you because he does n't need to be around weaklings like you .
Of course , we ALSO have a messiah figure in the form of your heroine .
Masters of subtlety , these game designers are.The native gods of Japan have been awakened by a mad general who has decided that we humans have a lot to learn from demons and need to embrace them .
This is the " Chaotic " path , BTW .
All the followers of this mindset are dressed as shinto and buddhist priests and monks... appearantly they also like to hang out with feral cat women , succubae , and the man behind the scenes , Lui Cypher... Doubtless , this is an attempt on the part of eastern religions to attract the worship of lustful young men.Of course , the flipside is the " Lawful " monsters and people .
The people tend to dress like fanatical Chritian zealots , and like to keep the company of Angels , Vishnu , and the most worshipped god in America , Thor .
In fact , Thor disguises himself as an American ambassador just to talk the heroes into getting rid of the " Chaotic " demons in Tokyo before they spread .
Regardless of whether you choose to go Lawful or Chaotic ( believe it or not , you do have a choice ) Thor casts his hammer of Judgement down on Tokyo in the form of American Nukes so that the world will be ready for the 1000 year kingdom of God .
Hey , no demons are gon na mess with US ! So , the characters go to Hell and talk to a guy that resembles Jesus .
They visit the lake of the Dead , go back to earth years later , and have to decide just whose side they 're going to pick.Also of note , one of the strongest attack spells in the game is named " Megido , " And the intro of the game invokes as many different names of god as it can without mentioning Jehova or Yaweh... Though it does say Tetragrammaton , which is pretty much the same .
This of course is the key to summoning any demon or devil of your choosing to serve you .
Be careful , because if you turn this game on while sitting in the center of a pentagram , and burning inscence next to the TV , Satan will appear and make you nice and toasty.Submitted by Drexle : An ardent fan of the Megami Tensei franchise .
( anon coward due to it not being my text )</tokentext>
<sentencetext>Shin Megami TenseiSuper FamicomAtlusThis game didn't use religion to make any kind of social statement, but that didn't stop it from the misappropriation of religious references the world over.Firstly, your allies include an avatar of Law, who we first meet being crucified in a dream.
Later, he sacrifices himself for you and your cause, and is reborn as the son of God.
Second, there is the avatar of Chaos, who we first meet being consumed by a demon.
Later on he actually fuses himself with a demon and leave you because he doesn't need to be around weaklings like you.
Of course, we ALSO have a messiah figure in the form of your heroine.
Masters of subtlety, these game designers are.The native gods of Japan have been awakened by a mad general who has decided that we humans have a lot to learn from demons and need to embrace them.
This is the "Chaotic" path, BTW.
All the followers of this mindset are dressed as shinto and buddhist priests and monks... appearantly they also like to hang out with feral cat women, succubae, and the man behind the scenes, Lui Cypher... Doubtless, this is an attempt on the part of eastern religions to attract the worship of lustful young men.Of course, the flipside is the "Lawful" monsters and people.
The people tend to dress like fanatical Chritian zealots, and like to keep the company of Angels, Vishnu, and the most worshipped god in America, Thor.
In fact, Thor disguises himself as an American ambassador just to talk the heroes into getting rid of the "Chaotic" demons in Tokyo before they spread.
Regardless of whether you choose to go Lawful or Chaotic (believe it or not, you do have a choice) Thor casts his hammer of Judgement down on Tokyo in the form of American Nukes so that the world will be ready for the 1000 year kingdom of God.
Hey, no demons are gonna mess with US!So, the characters go to Hell and talk to a guy that resembles Jesus.
They visit the lake of the Dead, go back to earth years later, and have to decide just whose side they're going to pick.Also of note, one of the strongest attack spells in the game is named "Megido," And the intro of the game invokes as many different names of god as it can without mentioning Jehova or Yaweh... Though it does say Tetragrammaton, which is pretty much the same.
This of course is the key to summoning any demon or devil of your choosing to serve you.
Be careful, because if you turn this game on while sitting in the center of a pentagram, and burning inscence next to the TV, Satan will appear and make you nice and toasty.Submitted by Drexle: An ardent fan of the Megami Tensei franchise.
(anon coward due to it not being my text)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554570</id>
	<title>Japanese Video Games</title>
	<author>sesshomaru</author>
	<datestamp>1261770960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Many, many Japanese video games have pretty strong religious elements in them.  I mean Shinto religious elements.</p><p>A good example recently is <a href="http://en.wikipedia.org/wiki/Ju-on:\_The\_Grudge\_(video\_game)" title="wikipedia.org">Ju-on, the Grudge</a> [wikipedia.org], which is loosely based on <a href="http://en.wikipedia.org/wiki/Onryo" title="wikipedia.org">an old Shinto legend</a> [wikipedia.org].  (Variations on the supernatural grudge theme show up in a lot of Japanese cartoons or "anime.")</p><p>Even way back in 8-Bit days, the Shinto story that later inspired <a href="http://en.wikipedia.org/wiki/Okiku" title="wikipedia.org">The Ring</a> [wikipedia.org] was used in a video game called <a href="http://en.wikipedia.org/wiki/Monster\_Party" title="wikipedia.org">Monster Party.</a> [wikipedia.org]</p><p>Oh, and of course, Shinto shrines play a role in Shenmue.  Like the shrine where you find the cat, and Ryo will actually do a small devotion at the shrine in the house if you "use" it.</p><p>I could go on and on here, but I think it would be a bit shocking for games made in another country to include an alien religion, like Christianity is in Japan.  Even Japanese games that include Christianity might not quite get it...  it might be used the way Western games use pagan religious elements.</p><p>Well anyway, for more information on the Shinto religion, consult your local library!</p></htmltext>
<tokenext>Many , many Japanese video games have pretty strong religious elements in them .
I mean Shinto religious elements.A good example recently is Ju-on , the Grudge [ wikipedia.org ] , which is loosely based on an old Shinto legend [ wikipedia.org ] .
( Variations on the supernatural grudge theme show up in a lot of Japanese cartoons or " anime .
" ) Even way back in 8-Bit days , the Shinto story that later inspired The Ring [ wikipedia.org ] was used in a video game called Monster Party .
[ wikipedia.org ] Oh , and of course , Shinto shrines play a role in Shenmue .
Like the shrine where you find the cat , and Ryo will actually do a small devotion at the shrine in the house if you " use " it.I could go on and on here , but I think it would be a bit shocking for games made in another country to include an alien religion , like Christianity is in Japan .
Even Japanese games that include Christianity might not quite get it... it might be used the way Western games use pagan religious elements.Well anyway , for more information on the Shinto religion , consult your local library !</tokentext>
<sentencetext>Many, many Japanese video games have pretty strong religious elements in them.
I mean Shinto religious elements.A good example recently is Ju-on, the Grudge [wikipedia.org], which is loosely based on an old Shinto legend [wikipedia.org].
(Variations on the supernatural grudge theme show up in a lot of Japanese cartoons or "anime.
")Even way back in 8-Bit days, the Shinto story that later inspired The Ring [wikipedia.org] was used in a video game called Monster Party.
[wikipedia.org]Oh, and of course, Shinto shrines play a role in Shenmue.
Like the shrine where you find the cat, and Ryo will actually do a small devotion at the shrine in the house if you "use" it.I could go on and on here, but I think it would be a bit shocking for games made in another country to include an alien religion, like Christianity is in Japan.
Even Japanese games that include Christianity might not quite get it...  it might be used the way Western games use pagan religious elements.Well anyway, for more information on the Shinto religion, consult your local library!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554814</id>
	<title>Is no-one going to say it?</title>
	<author>msimm</author>
	<datestamp>1261820940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>Are we really supposed to believe that people that excel at a kind of looping, repetitive, analytic logic are really going to believe in the Great Spaghetti Monster? A God-game is only going to be fun as fantasy or history.</htmltext>
<tokenext>Are we really supposed to believe that people that excel at a kind of looping , repetitive , analytic logic are really going to believe in the Great Spaghetti Monster ?
A God-game is only going to be fun as fantasy or history .</tokentext>
<sentencetext>Are we really supposed to believe that people that excel at a kind of looping, repetitive, analytic logic are really going to believe in the Great Spaghetti Monster?
A God-game is only going to be fun as fantasy or history.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554778</id>
	<title>Black and White</title>
	<author>syousef</author>
	<datestamp>1261819800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The game's already been written. See black and white. You get to be the God of the religion, decide how good or evil you are and do battle with other gods. You make miracles and get people to worship you.</p><p><a href="http://en.wikipedia.org/wiki/Black\_&amp;\_White\_(video\_game)" title="wikipedia.org">http://en.wikipedia.org/wiki/Black\_&amp;\_White\_(video\_game)</a> [wikipedia.org]</p></htmltext>
<tokenext>The game 's already been written .
See black and white .
You get to be the God of the religion , decide how good or evil you are and do battle with other gods .
You make miracles and get people to worship you.http : //en.wikipedia.org/wiki/Black \ _&amp; \ _White \ _ ( video \ _game ) [ wikipedia.org ]</tokentext>
<sentencetext>The game's already been written.
See black and white.
You get to be the God of the religion, decide how good or evil you are and do battle with other gods.
You make miracles and get people to worship you.http://en.wikipedia.org/wiki/Black\_&amp;\_White\_(video\_game) [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555696</id>
	<title>Re:First, make a good video game</title>
	<author>ZeRu</author>
	<datestamp>1261842420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>There were some wery good Bible-themed movies (most notably by <a href="http://www.imdb.com/name/nm0001124/" title="imdb.com" rel="nofollow">Cecil B. DeMille</a> [imdb.com]) in the past, so I think it's entirely possible to have a good Bible-themed video game. It's just that nobody has put enough effort in it yet.</htmltext>
<tokenext>There were some wery good Bible-themed movies ( most notably by Cecil B. DeMille [ imdb.com ] ) in the past , so I think it 's entirely possible to have a good Bible-themed video game .
It 's just that nobody has put enough effort in it yet .</tokentext>
<sentencetext>There were some wery good Bible-themed movies (most notably by Cecil B. DeMille [imdb.com]) in the past, so I think it's entirely possible to have a good Bible-themed video game.
It's just that nobody has put enough effort in it yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554264</id>
	<title>Re:SimChurch</title>
	<author>ShakaUVM</author>
	<datestamp>1261765200000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>&gt;&gt;This would teach kids way too much about how religion really works.</p><p>Sure you don't want to call it Church Tycoon?</p><p>But honestly, having worked with/on church councils, while you see a lot of the politics you see in, well, all social organizations, churches are actually filled with good people who are trying to make a difference in society. Perhaps your game could actually encompass some of that, instead of just focusing on monetary issues.</p></htmltext>
<tokenext>&gt; &gt; This would teach kids way too much about how religion really works.Sure you do n't want to call it Church Tycoon ? But honestly , having worked with/on church councils , while you see a lot of the politics you see in , well , all social organizations , churches are actually filled with good people who are trying to make a difference in society .
Perhaps your game could actually encompass some of that , instead of just focusing on monetary issues .</tokentext>
<sentencetext>&gt;&gt;This would teach kids way too much about how religion really works.Sure you don't want to call it Church Tycoon?But honestly, having worked with/on church councils, while you see a lot of the politics you see in, well, all social organizations, churches are actually filled with good people who are trying to make a difference in society.
Perhaps your game could actually encompass some of that, instead of just focusing on monetary issues.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554146</id>
	<title>Re: article tag</title>
	<author>dexmachina</author>
	<datestamp>1261763160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Simple solution: If you do not want- do not buy.

Developers aren't idiots. Religious video games will be industry standard when hell freezes over. That's sort of the main point of the article. At the same time, there's certainly a niche market for them. I don't enjoy racing games, that doesn't mean I'm opposed to their existence. Why should this be any different? Seriously, in cases like this the whole, "leave religion out of it," line is just retarded.

On that note, Happy Newton's Birthday everyone.</htmltext>
<tokenext>Simple solution : If you do not want- do not buy .
Developers are n't idiots .
Religious video games will be industry standard when hell freezes over .
That 's sort of the main point of the article .
At the same time , there 's certainly a niche market for them .
I do n't enjoy racing games , that does n't mean I 'm opposed to their existence .
Why should this be any different ?
Seriously , in cases like this the whole , " leave religion out of it , " line is just retarded .
On that note , Happy Newton 's Birthday everyone .</tokentext>
<sentencetext>Simple solution: If you do not want- do not buy.
Developers aren't idiots.
Religious video games will be industry standard when hell freezes over.
That's sort of the main point of the article.
At the same time, there's certainly a niche market for them.
I don't enjoy racing games, that doesn't mean I'm opposed to their existence.
Why should this be any different?
Seriously, in cases like this the whole, "leave religion out of it," line is just retarded.
On that note, Happy Newton's Birthday everyone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30573648</id>
	<title>Re:Japanese Video Games</title>
	<author>Guppy</author>
	<datestamp>1262027760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could go on and on here, but I think it would be a bit shocking for games made in another country to include an alien religion, like Christianity is in Japan. Even Japanese games that include Christianity might not quite get it... it might be used the way Western games use pagan religious elements.</p><p>Quite so.  Christian symbols and themes are used quite a bit in anime and manga, often to lend an air of the exotic and mystical, as an explanation for a character's supernatural powers, or as an excuse to dress a cute girl in a wimple.  It tends to focus on the occultish or fetishistic elements.</p><p>There are some rare occasions where you do you see it treated seriously -- for instance, one of Lone Wolf and Cub's sections which revolve around the persecution of Japanese Christians during the Tokugawa era.</p></htmltext>
<tokenext>I could go on and on here , but I think it would be a bit shocking for games made in another country to include an alien religion , like Christianity is in Japan .
Even Japanese games that include Christianity might not quite get it... it might be used the way Western games use pagan religious elements.Quite so .
Christian symbols and themes are used quite a bit in anime and manga , often to lend an air of the exotic and mystical , as an explanation for a character 's supernatural powers , or as an excuse to dress a cute girl in a wimple .
It tends to focus on the occultish or fetishistic elements.There are some rare occasions where you do you see it treated seriously -- for instance , one of Lone Wolf and Cub 's sections which revolve around the persecution of Japanese Christians during the Tokugawa era .</tokentext>
<sentencetext>I could go on and on here, but I think it would be a bit shocking for games made in another country to include an alien religion, like Christianity is in Japan.
Even Japanese games that include Christianity might not quite get it... it might be used the way Western games use pagan religious elements.Quite so.
Christian symbols and themes are used quite a bit in anime and manga, often to lend an air of the exotic and mystical, as an explanation for a character's supernatural powers, or as an excuse to dress a cute girl in a wimple.
It tends to focus on the occultish or fetishistic elements.There are some rare occasions where you do you see it treated seriously -- for instance, one of Lone Wolf and Cub's sections which revolve around the persecution of Japanese Christians during the Tokugawa era.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554570</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554122</id>
	<title>TF2</title>
	<author>Anonymous</author>
	<datestamp>1261762560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>When I play Team Fortress 2, I play Demoman standing in the midst of stickies and detonate them when someone approaches me then micspam "ALLAH AKBAR"</p></htmltext>
<tokenext>When I play Team Fortress 2 , I play Demoman standing in the midst of stickies and detonate them when someone approaches me then micspam " ALLAH AKBAR "</tokentext>
<sentencetext>When I play Team Fortress 2, I play Demoman standing in the midst of stickies and detonate them when someone approaches me then micspam "ALLAH AKBAR"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554268</id>
	<title>People play video games to escape the spectrum</title>
	<author>TheRealRainFall</author>
	<datestamp>1261765260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>, the very limited spectrum, that religion forces them to live in real life.   We are supposed to be role playing something we can not be.   We all could and act honestly if we tried too.  What fun is that to do in a video game. We want to do something we are not capable of.</htmltext>
<tokenext>, the very limited spectrum , that religion forces them to live in real life .
We are supposed to be role playing something we can not be .
We all could and act honestly if we tried too .
What fun is that to do in a video game .
We want to do something we are not capable of .</tokentext>
<sentencetext>, the very limited spectrum, that religion forces them to live in real life.
We are supposed to be role playing something we can not be.
We all could and act honestly if we tried too.
What fun is that to do in a video game.
We want to do something we are not capable of.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30561318</id>
	<title>Re:Thou shalt not kill... already done</title>
	<author>Anonymous</author>
	<datestamp>1261945080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So by that post I take it anything else the Bible forbids is okay so long as it's simulated?</p><p>B.S.</p></htmltext>
<tokenext>So by that post I take it anything else the Bible forbids is okay so long as it 's simulated ? B.S .</tokentext>
<sentencetext>So by that post I take it anything else the Bible forbids is okay so long as it's simulated?B.S.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554270</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554402</id>
	<title>Re:SimChurch</title>
	<author>hackel</author>
	<datestamp>1261767600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>This is probably the most brilliant "Sim" game I've heard of since SimCity!  I would buy this in a second, it is really a brilliant idea!  And it would be GREAT education for kids!</p></htmltext>
<tokenext>This is probably the most brilliant " Sim " game I 've heard of since SimCity !
I would buy this in a second , it is really a brilliant idea !
And it would be GREAT education for kids !</tokentext>
<sentencetext>This is probably the most brilliant "Sim" game I've heard of since SimCity!
I would buy this in a second, it is really a brilliant idea!
And it would be GREAT education for kids!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555610</id>
	<title>But...</title>
	<author>Anonymous</author>
	<datestamp>1261841640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Plenty of video games already have magic and make-believe.</p></htmltext>
<tokenext>Plenty of video games already have magic and make-believe .</tokentext>
<sentencetext>Plenty of video games already have magic and make-believe.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30557212</id>
	<title>Not sorry about it but...</title>
	<author>dr.banes</author>
	<datestamp>1261855920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Fuck religion, period.</htmltext>
<tokenext>Fuck religion , period .</tokentext>
<sentencetext>Fuck religion, period.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554206</id>
	<title>Myopia</title>
	<author>coffeethulhu</author>
	<datestamp>1261764300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Assassin's Creed 1 and 2<br>
Dragon Age on MANY counts<br>
God of War 1-3<br>
Too Human<br>
Any roleplaying game with the presence of a priest/cleric/etc class<br>
<b>XENOGEARS!!!</b> <br> <br>

This is just a miniscule sample of what's out there. There is plenty of presence of religion in video games, real and fictional, though even fictional religions are generally rooted in the belief structures of actual ones. As Sycraft-fu said, they want religion to be shoved in your face, but realistically, religion is belief. There are tons of them out there and everyone has their own take. Putting religious doctrine as a centerpiece of a game would do nothing but alienate the audience.  <br> <br>

At the same time, the group that is complaining of the irreverence or lack of "faith" in games is assuming that not only are they right, but that their own religion is pristine, which is not true of anyone. There is everything from modern court cases over abuse, embezzling and the like,to jihad, the crusades, forceful "conversion" blood feuds between rival INTERPRETATIONS of the same beliefs, crucifixion, slavery, support of genocide....the list goes on. Games are about entertainment. The good ones don't exist to try to pigeonhole the player into thinking a certain way, and while I have nothing against religion in general, religious propaganda aims to do just that, and that isn't something that the general population will tolerate in it's escapism. A good religious themed game is most likely going to borrow from the negative connotations of a religion, not the so-called positive, and is that really what those making this outcry want? Doubtful.</htmltext>
<tokenext>Assassin 's Creed 1 and 2 Dragon Age on MANY counts God of War 1-3 Too Human Any roleplaying game with the presence of a priest/cleric/etc class XENOGEARS ! ! !
This is just a miniscule sample of what 's out there .
There is plenty of presence of religion in video games , real and fictional , though even fictional religions are generally rooted in the belief structures of actual ones .
As Sycraft-fu said , they want religion to be shoved in your face , but realistically , religion is belief .
There are tons of them out there and everyone has their own take .
Putting religious doctrine as a centerpiece of a game would do nothing but alienate the audience .
At the same time , the group that is complaining of the irreverence or lack of " faith " in games is assuming that not only are they right , but that their own religion is pristine , which is not true of anyone .
There is everything from modern court cases over abuse , embezzling and the like,to jihad , the crusades , forceful " conversion " blood feuds between rival INTERPRETATIONS of the same beliefs , crucifixion , slavery , support of genocide....the list goes on .
Games are about entertainment .
The good ones do n't exist to try to pigeonhole the player into thinking a certain way , and while I have nothing against religion in general , religious propaganda aims to do just that , and that is n't something that the general population will tolerate in it 's escapism .
A good religious themed game is most likely going to borrow from the negative connotations of a religion , not the so-called positive , and is that really what those making this outcry want ?
Doubtful .</tokentext>
<sentencetext>Assassin's Creed 1 and 2
Dragon Age on MANY counts
God of War 1-3
Too Human
Any roleplaying game with the presence of a priest/cleric/etc class
XENOGEARS!!!
This is just a miniscule sample of what's out there.
There is plenty of presence of religion in video games, real and fictional, though even fictional religions are generally rooted in the belief structures of actual ones.
As Sycraft-fu said, they want religion to be shoved in your face, but realistically, religion is belief.
There are tons of them out there and everyone has their own take.
Putting religious doctrine as a centerpiece of a game would do nothing but alienate the audience.
At the same time, the group that is complaining of the irreverence or lack of "faith" in games is assuming that not only are they right, but that their own religion is pristine, which is not true of anyone.
There is everything from modern court cases over abuse, embezzling and the like,to jihad, the crusades, forceful "conversion" blood feuds between rival INTERPRETATIONS of the same beliefs, crucifixion, slavery, support of genocide....the list goes on.
Games are about entertainment.
The good ones don't exist to try to pigeonhole the player into thinking a certain way, and while I have nothing against religion in general, religious propaganda aims to do just that, and that isn't something that the general population will tolerate in it's escapism.
A good religious themed game is most likely going to borrow from the negative connotations of a religion, not the so-called positive, and is that really what those making this outcry want?
Doubtful.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554150</id>
	<title>Bullshit</title>
	<author>alvinrod</author>
	<datestamp>1261763220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>First of all, not everyone is being completely adverse to religion. The marketing team behind Dante's Inferno actually hired a group of people to pretend to be Christians protesting the game. Even if such a thing would be considered poor taste, it's not going to affect game sales at all. The same people who would actually protest or boycott a game over religion would never buy your game anyway. Hell, I actually heard more about the game because some religious people were offended by the fake protest and made enough noise that it was picked up by a few news outlets. Free advertising right there.
<br> <br>
The other way to look at it is that games are trying to be a form of art. If they're not willing to tackle religion, they're just throwing away their legitimacy. Whether you're religious or not, I think you would agree that religion plays a major role in the world today and as such is an interesting topic to explore from a narrative standpoint. It's not even necessary to single out a religion by name, but exploring ideas such as polytheism, religious crusades, or corruption of religious institutions can add something interesting to a game. In fact, I think that an exploration of some philosophy is something that is sadly lacking from so many games today. If someone were to make a game exploring these themes I would be tempted to buy it, even if the gameplay weren't as good as another title in the genre.</htmltext>
<tokenext>First of all , not everyone is being completely adverse to religion .
The marketing team behind Dante 's Inferno actually hired a group of people to pretend to be Christians protesting the game .
Even if such a thing would be considered poor taste , it 's not going to affect game sales at all .
The same people who would actually protest or boycott a game over religion would never buy your game anyway .
Hell , I actually heard more about the game because some religious people were offended by the fake protest and made enough noise that it was picked up by a few news outlets .
Free advertising right there .
The other way to look at it is that games are trying to be a form of art .
If they 're not willing to tackle religion , they 're just throwing away their legitimacy .
Whether you 're religious or not , I think you would agree that religion plays a major role in the world today and as such is an interesting topic to explore from a narrative standpoint .
It 's not even necessary to single out a religion by name , but exploring ideas such as polytheism , religious crusades , or corruption of religious institutions can add something interesting to a game .
In fact , I think that an exploration of some philosophy is something that is sadly lacking from so many games today .
If someone were to make a game exploring these themes I would be tempted to buy it , even if the gameplay were n't as good as another title in the genre .</tokentext>
<sentencetext>First of all, not everyone is being completely adverse to religion.
The marketing team behind Dante's Inferno actually hired a group of people to pretend to be Christians protesting the game.
Even if such a thing would be considered poor taste, it's not going to affect game sales at all.
The same people who would actually protest or boycott a game over religion would never buy your game anyway.
Hell, I actually heard more about the game because some religious people were offended by the fake protest and made enough noise that it was picked up by a few news outlets.
Free advertising right there.
The other way to look at it is that games are trying to be a form of art.
If they're not willing to tackle religion, they're just throwing away their legitimacy.
Whether you're religious or not, I think you would agree that religion plays a major role in the world today and as such is an interesting topic to explore from a narrative standpoint.
It's not even necessary to single out a religion by name, but exploring ideas such as polytheism, religious crusades, or corruption of religious institutions can add something interesting to a game.
In fact, I think that an exploration of some philosophy is something that is sadly lacking from so many games today.
If someone were to make a game exploring these themes I would be tempted to buy it, even if the gameplay weren't as good as another title in the genre.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554384</id>
	<title>Or howsabout..</title>
	<author>Anonymous</author>
	<datestamp>1261767480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Boycotts from legions of the unfaithful..<nobr> <wbr></nobr>.. well, the unfaithful are more like covert ops in terms of numbers, really.</p></htmltext>
<tokenext>Boycotts from legions of the unfaithful.. .. well , the unfaithful are more like covert ops in terms of numbers , really .</tokentext>
<sentencetext>Boycotts from legions of the unfaithful.. .. well, the unfaithful are more like covert ops in terms of numbers, really.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554524</id>
	<title>Re:Let's be honest.</title>
	<author>PitaBred</author>
	<datestamp>1261770120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They've <a href="http://en.wikipedia.org/wiki/Left\_Behind:\_Eternal\_Forces#Reception\_and\_controversy" title="wikipedia.org">already tried that</a> [wikipedia.org], and it went down pretty much exactly as you predicted.</htmltext>
<tokenext>They 've already tried that [ wikipedia.org ] , and it went down pretty much exactly as you predicted .</tokentext>
<sentencetext>They've already tried that [wikipedia.org], and it went down pretty much exactly as you predicted.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554204</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555508</id>
	<title>Re:SimChurch</title>
	<author>digitig</author>
	<datestamp>1261839540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>But honestly, having worked with/on church councils, while you see a lot of the politics you see in, well, all social organizations, churches are actually filled with good people who are trying to make a difference in society. Perhaps your game could actually encompass some of that, instead of just focusing on monetary issues.</p></div><p>So lets see. You're giving me a choice between a game in which people run a workshop to help the unemployed with their interview skills, or a game in which I have BIG FUCKING GUN and BLOW THINGS UP? I think I know which is going to be easier to market. There's a reason most actors want to play the villain: it's more fun! Most gamers are probably decent people who wouldn't dream of transferring a most of the stuff in the games into real life. Gaming can be a great release for the destructive side of our nature. We don't need to escape into fantasy to release the good side of our narure. It's better if we release that in the real world.</p></div>
	</htmltext>
<tokenext>But honestly , having worked with/on church councils , while you see a lot of the politics you see in , well , all social organizations , churches are actually filled with good people who are trying to make a difference in society .
Perhaps your game could actually encompass some of that , instead of just focusing on monetary issues.So lets see .
You 're giving me a choice between a game in which people run a workshop to help the unemployed with their interview skills , or a game in which I have BIG FUCKING GUN and BLOW THINGS UP ?
I think I know which is going to be easier to market .
There 's a reason most actors want to play the villain : it 's more fun !
Most gamers are probably decent people who would n't dream of transferring a most of the stuff in the games into real life .
Gaming can be a great release for the destructive side of our nature .
We do n't need to escape into fantasy to release the good side of our narure .
It 's better if we release that in the real world .</tokentext>
<sentencetext>But honestly, having worked with/on church councils, while you see a lot of the politics you see in, well, all social organizations, churches are actually filled with good people who are trying to make a difference in society.
Perhaps your game could actually encompass some of that, instead of just focusing on monetary issues.So lets see.
You're giving me a choice between a game in which people run a workshop to help the unemployed with their interview skills, or a game in which I have BIG FUCKING GUN and BLOW THINGS UP?
I think I know which is going to be easier to market.
There's a reason most actors want to play the villain: it's more fun!
Most gamers are probably decent people who wouldn't dream of transferring a most of the stuff in the games into real life.
Gaming can be a great release for the destructive side of our nature.
We don't need to escape into fantasy to release the good side of our narure.
It's better if we release that in the real world.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30562360</id>
	<title>Religion?</title>
	<author>mahadiga</author>
	<datestamp>1261916940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><b>"Religion was born when the first con man met the first fool." -- Mark Twain</b></htmltext>
<tokenext>" Religion was born when the first con man met the first fool .
" -- Mark Twain</tokentext>
<sentencetext>"Religion was born when the first con man met the first fool.
" -- Mark Twain</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556094</id>
	<title>Thing About Religion</title>
	<author>Greyfox</author>
	<datestamp>1261846080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is it gives you some pretty powerful archetypes to work with. Other forms of literature have realized this for centuries. Dante's inferno, perfect example. You get your context for free, the ultimate Good Vs. Evil setting and millions of people who will react to your story since you're piggybacking off of something they and their families have been doing for generations.
<p>
The down side is all those archetypes are a bit dusty and old too. If you want something fresher that might appeal more to the kids, try another religion's mythology! They'll probably have got exposure to the Greek and Roman ones in school, but the stories from the Hindu or Buddhist traditions would make for some fine gaming! And Chinese and Russian mythology are chock full of interesting characters you could bring to the party! Yup the sky's the limit for exploiting religion for financial gain!</p></htmltext>
<tokenext>Is it gives you some pretty powerful archetypes to work with .
Other forms of literature have realized this for centuries .
Dante 's inferno , perfect example .
You get your context for free , the ultimate Good Vs. Evil setting and millions of people who will react to your story since you 're piggybacking off of something they and their families have been doing for generations .
The down side is all those archetypes are a bit dusty and old too .
If you want something fresher that might appeal more to the kids , try another religion 's mythology !
They 'll probably have got exposure to the Greek and Roman ones in school , but the stories from the Hindu or Buddhist traditions would make for some fine gaming !
And Chinese and Russian mythology are chock full of interesting characters you could bring to the party !
Yup the sky 's the limit for exploiting religion for financial gain !</tokentext>
<sentencetext>Is it gives you some pretty powerful archetypes to work with.
Other forms of literature have realized this for centuries.
Dante's inferno, perfect example.
You get your context for free, the ultimate Good Vs. Evil setting and millions of people who will react to your story since you're piggybacking off of something they and their families have been doing for generations.
The down side is all those archetypes are a bit dusty and old too.
If you want something fresher that might appeal more to the kids, try another religion's mythology!
They'll probably have got exposure to the Greek and Roman ones in school, but the stories from the Hindu or Buddhist traditions would make for some fine gaming!
And Chinese and Russian mythology are chock full of interesting characters you could bring to the party!
Yup the sky's the limit for exploiting religion for financial gain!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554140</id>
	<title>Game proposal: Numbers 31 FPS</title>
	<author>Anonymous</author>
	<datestamp>1261763100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"In this game, you play as Moses as he fights the Midianites. Weapons are the usual for the period. You get points for killing adult males, adult females, and male children. But you lose points if you kill virgin girls, obviously."</p><p>Yeah, I could see that...</p></htmltext>
<tokenext>" In this game , you play as Moses as he fights the Midianites .
Weapons are the usual for the period .
You get points for killing adult males , adult females , and male children .
But you lose points if you kill virgin girls , obviously .
" Yeah , I could see that.. .</tokentext>
<sentencetext>"In this game, you play as Moses as he fights the Midianites.
Weapons are the usual for the period.
You get points for killing adult males, adult females, and male children.
But you lose points if you kill virgin girls, obviously.
"Yeah, I could see that...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554486</id>
	<title>Games corrupt youth?</title>
	<author>bocin</author>
	<datestamp>1261769340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>"Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world." This is a statement that has no basis in fact. Kids used to play cowboys and indians and other games that involved pretend  gunfights and pretend killing. Since the memory of man goeth not to the contrary children have had games that involved make believe violence.
I believe it is clear who is to blame for the lack of disipline that todays youth displays: The social workers who strike fear into parents and the psychiatrists with their diagnosis of "attention deficit disorder". When a child has only self direction to steer them because their parents are to afraid to teach them the word NO then you get a child who is confused, anxious even violent. Of course this is nothing a good dose of ritlan or some such drug can't fix right up.
Please note that a majority of the proponents of the theory that video games cause violence in youth are the social workers and the psychiatrists. Look at the time line. When these two groups became the last word in child rearing is when most of the problems in young people (violence in particular) started.
These people are educated and totally aware of what they have wrought in the lives of our children.
Teaching self disipline to children can and will improve their quality of life. Here's a link to a TED video that more than proves this point: <a href="http://www.youtube.com/watch?v=M0yhHKWUa0g&amp;feature=player\_embedded" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=M0yhHKWUa0g&amp;feature=player\_embedded</a> [youtube.com]
Peace.....
Oh bye the way religion has nothing to sell that I care to buy....</htmltext>
<tokenext>" Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world .
" This is a statement that has no basis in fact .
Kids used to play cowboys and indians and other games that involved pretend gunfights and pretend killing .
Since the memory of man goeth not to the contrary children have had games that involved make believe violence .
I believe it is clear who is to blame for the lack of disipline that todays youth displays : The social workers who strike fear into parents and the psychiatrists with their diagnosis of " attention deficit disorder " .
When a child has only self direction to steer them because their parents are to afraid to teach them the word NO then you get a child who is confused , anxious even violent .
Of course this is nothing a good dose of ritlan or some such drug ca n't fix right up .
Please note that a majority of the proponents of the theory that video games cause violence in youth are the social workers and the psychiatrists .
Look at the time line .
When these two groups became the last word in child rearing is when most of the problems in young people ( violence in particular ) started .
These people are educated and totally aware of what they have wrought in the lives of our children .
Teaching self disipline to children can and will improve their quality of life .
Here 's a link to a TED video that more than proves this point : http : //www.youtube.com/watch ? v = M0yhHKWUa0g&amp;feature = player \ _embedded [ youtube.com ] Peace.... . Oh bye the way religion has nothing to sell that I care to buy... .</tokentext>
<sentencetext>"Part of the problem is that the game industry is often touted as being a corrupting influence for the youth of the world.
" This is a statement that has no basis in fact.
Kids used to play cowboys and indians and other games that involved pretend  gunfights and pretend killing.
Since the memory of man goeth not to the contrary children have had games that involved make believe violence.
I believe it is clear who is to blame for the lack of disipline that todays youth displays: The social workers who strike fear into parents and the psychiatrists with their diagnosis of "attention deficit disorder".
When a child has only self direction to steer them because their parents are to afraid to teach them the word NO then you get a child who is confused, anxious even violent.
Of course this is nothing a good dose of ritlan or some such drug can't fix right up.
Please note that a majority of the proponents of the theory that video games cause violence in youth are the social workers and the psychiatrists.
Look at the time line.
When these two groups became the last word in child rearing is when most of the problems in young people (violence in particular) started.
These people are educated and totally aware of what they have wrought in the lives of our children.
Teaching self disipline to children can and will improve their quality of life.
Here's a link to a TED video that more than proves this point: http://www.youtube.com/watch?v=M0yhHKWUa0g&amp;feature=player\_embedded [youtube.com]
Peace.....
Oh bye the way religion has nothing to sell that I care to buy....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554336</id>
	<title>Total war games</title>
	<author>Anonymous</author>
	<datestamp>1261766520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The total war games have delt with religion since the beginning. You not only have to conqer the military, you have to enforce your ideologies on the people or they will rebel.</p><p>Educate people too much (build too many schools) and they rebel, slap an oppressive religion on them and spread your priests around and they are good little subjects.</p><p>Of course in the holy war campaigns you are often forced to follow the will of the pope or else you are excomunicated and the other countries will attack you.</p></htmltext>
<tokenext>The total war games have delt with religion since the beginning .
You not only have to conqer the military , you have to enforce your ideologies on the people or they will rebel.Educate people too much ( build too many schools ) and they rebel , slap an oppressive religion on them and spread your priests around and they are good little subjects.Of course in the holy war campaigns you are often forced to follow the will of the pope or else you are excomunicated and the other countries will attack you .</tokentext>
<sentencetext>The total war games have delt with religion since the beginning.
You not only have to conqer the military, you have to enforce your ideologies on the people or they will rebel.Educate people too much (build too many schools) and they rebel, slap an oppressive religion on them and spread your priests around and they are good little subjects.Of course in the holy war campaigns you are often forced to follow the will of the pope or else you are excomunicated and the other countries will attack you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554694</id>
	<title>Some games do it well</title>
	<author>dkf</author>
	<datestamp>1261860480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The treatment in Dragon Age: Origins seems pretty good. It's clear that it has been informed by Christianity (in all its morally-ambiguous sometimes-schismatic glory) but is also clearly something else so people don't need to get too offended. Within the game it has the benefit too of not being a mechanistic thing, but rather a motivating force for many of the NPCs. It's also had a bit of effort put into the sacred texts.</p></htmltext>
<tokenext>The treatment in Dragon Age : Origins seems pretty good .
It 's clear that it has been informed by Christianity ( in all its morally-ambiguous sometimes-schismatic glory ) but is also clearly something else so people do n't need to get too offended .
Within the game it has the benefit too of not being a mechanistic thing , but rather a motivating force for many of the NPCs .
It 's also had a bit of effort put into the sacred texts .</tokentext>
<sentencetext>The treatment in Dragon Age: Origins seems pretty good.
It's clear that it has been informed by Christianity (in all its morally-ambiguous sometimes-schismatic glory) but is also clearly something else so people don't need to get too offended.
Within the game it has the benefit too of not being a mechanistic thing, but rather a motivating force for many of the NPCs.
It's also had a bit of effort put into the sacred texts.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554888</id>
	<title>I'm neither for religion nor blasphemy but for...</title>
	<author>Anonymous</author>
	<datestamp>1261822860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Even tough many educated people consider blasphemy a victimless crime...  I'm for critical thinking and logic in games.  Say a game where you'd be wearing teletubbies cloth and have random sentences extracted from {insert any book from various sects past and present, still active and mythological} flying around.  Then you'd have to shoot them with your various logical fallacies gun, by first putting them in the correct mode.  Argumentum at populum? Switch your teletubbies's gun to 'aap' mode and shoot the sentence.  Now that would be great.</p></htmltext>
<tokenext>Even tough many educated people consider blasphemy a victimless crime... I 'm for critical thinking and logic in games .
Say a game where you 'd be wearing teletubbies cloth and have random sentences extracted from { insert any book from various sects past and present , still active and mythological } flying around .
Then you 'd have to shoot them with your various logical fallacies gun , by first putting them in the correct mode .
Argumentum at populum ?
Switch your teletubbies 's gun to 'aap ' mode and shoot the sentence .
Now that would be great .</tokentext>
<sentencetext>Even tough many educated people consider blasphemy a victimless crime...  I'm for critical thinking and logic in games.
Say a game where you'd be wearing teletubbies cloth and have random sentences extracted from {insert any book from various sects past and present, still active and mythological} flying around.
Then you'd have to shoot them with your various logical fallacies gun, by first putting them in the correct mode.
Argumentum at populum?
Switch your teletubbies's gun to 'aap' mode and shoot the sentence.
Now that would be great.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30566722</id>
	<title>BC</title>
	<author>BCs7</author>
	<datestamp>1261918680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Simply put, video games are created using an system  called "science".
Through technology, these heathen games are created using such well-known anti-christian systems such as "mathematics" and "physics".
The problem here is that video games are created in the real world and despite having aliens or flying or superpowers, are far more believable than most organized religions.</htmltext>
<tokenext>Simply put , video games are created using an system called " science " .
Through technology , these heathen games are created using such well-known anti-christian systems such as " mathematics " and " physics " .
The problem here is that video games are created in the real world and despite having aliens or flying or superpowers , are far more believable than most organized religions .</tokentext>
<sentencetext>Simply put, video games are created using an system  called "science".
Through technology, these heathen games are created using such well-known anti-christian systems such as "mathematics" and "physics".
The problem here is that video games are created in the real world and despite having aliens or flying or superpowers, are far more believable than most organized religions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554438</id>
	<title>Re:SimChurch</title>
	<author>Erythros</author>
	<datestamp>1261768560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can easily get Zynga Games to convert Mafia Wars into SimChurch!!!</p><p>1) Do deeds<br>2) Invest in expensive buildings<br>3) Collect money, tax free of course<br>4) Grow mafia, erm followers<br>5) Profit</p></htmltext>
<tokenext>You can easily get Zynga Games to convert Mafia Wars into SimChurch ! !
! 1 ) Do deeds2 ) Invest in expensive buildings3 ) Collect money , tax free of course4 ) Grow mafia , erm followers5 ) Profit</tokentext>
<sentencetext>You can easily get Zynga Games to convert Mafia Wars into SimChurch!!
!1) Do deeds2) Invest in expensive buildings3) Collect money, tax free of course4) Grow mafia, erm followers5) Profit</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30557312</id>
	<title>The problem I've always had</title>
	<author>CrazyJim1</author>
	<datestamp>1261856640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I know God is real, Jesus is LORD.  Because he is good, loving, and defeats evil, I also worship him.  I'm a video game designer so I've considered making games with "God in them" for years.  The problem is that when you put God in a video game, you're basically putting God in a box.  There's no telling what God would actually do in any situation because God is so far above us in our thinking!</htmltext>
<tokenext>I know God is real , Jesus is LORD .
Because he is good , loving , and defeats evil , I also worship him .
I 'm a video game designer so I 've considered making games with " God in them " for years .
The problem is that when you put God in a video game , you 're basically putting God in a box .
There 's no telling what God would actually do in any situation because God is so far above us in our thinking !</tokentext>
<sentencetext>I know God is real, Jesus is LORD.
Because he is good, loving, and defeats evil, I also worship him.
I'm a video game designer so I've considered making games with "God in them" for years.
The problem is that when you put God in a video game, you're basically putting God in a box.
There's no telling what God would actually do in any situation because God is so far above us in our thinking!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555904</id>
	<title>Civ4 and fictional religions</title>
	<author>spitzig</author>
	<datestamp>1261844340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm very interested in religion. And, the Sid Meier Civ series has been a favorite for a long time. So, when I found that Civ4 was going to have a religious component, I was looking forward to it. I was very disappointed, though. I'd hoped for something like the factions from Alpha Centauri, but they religions were completely generic. I assumed they didn't give them actual TRAITS to avoid offending anyone. I think it lost a possibility for another dimension because of it.</p><p>Some people might be dismissive of the fictional religions that occur in LOTS of games, but these can often be used to discuss topics from non-fictional religions. Dragon Age has a woman making quotes from her religious text. Only she does it badly, completely changing the meaning.</p></htmltext>
<tokenext>I 'm very interested in religion .
And , the Sid Meier Civ series has been a favorite for a long time .
So , when I found that Civ4 was going to have a religious component , I was looking forward to it .
I was very disappointed , though .
I 'd hoped for something like the factions from Alpha Centauri , but they religions were completely generic .
I assumed they did n't give them actual TRAITS to avoid offending anyone .
I think it lost a possibility for another dimension because of it.Some people might be dismissive of the fictional religions that occur in LOTS of games , but these can often be used to discuss topics from non-fictional religions .
Dragon Age has a woman making quotes from her religious text .
Only she does it badly , completely changing the meaning .</tokentext>
<sentencetext>I'm very interested in religion.
And, the Sid Meier Civ series has been a favorite for a long time.
So, when I found that Civ4 was going to have a religious component, I was looking forward to it.
I was very disappointed, though.
I'd hoped for something like the factions from Alpha Centauri, but they religions were completely generic.
I assumed they didn't give them actual TRAITS to avoid offending anyone.
I think it lost a possibility for another dimension because of it.Some people might be dismissive of the fictional religions that occur in LOTS of games, but these can often be used to discuss topics from non-fictional religions.
Dragon Age has a woman making quotes from her religious text.
Only she does it badly, completely changing the meaning.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554890</id>
	<title>maybe the problem is</title>
	<author>AlgorithMan</author>
	<datestamp>1261822860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>maybe the problem is that religious games (I don't know even one counter example) focus to much on conveying the religion and to little on stuff like A STORY, or GAMEPLAY... they're like most educational games, they just AREN'T FUN TO PLAY.<br>
<a href="http://www.cinemassacre.com/new/?p=3878" title="cinemassacre.com">http://www.cinemassacre.com/new/?p=3878</a> [cinemassacre.com] <br>
<a href="http://www.cinemassacre.com/new/?p=4069" title="cinemassacre.com">http://www.cinemassacre.com/new/?p=4069</a> [cinemassacre.com]</htmltext>
<tokenext>maybe the problem is that religious games ( I do n't know even one counter example ) focus to much on conveying the religion and to little on stuff like A STORY , or GAMEPLAY... they 're like most educational games , they just ARE N'T FUN TO PLAY .
http : //www.cinemassacre.com/new/ ? p = 3878 [ cinemassacre.com ] http : //www.cinemassacre.com/new/ ? p = 4069 [ cinemassacre.com ]</tokentext>
<sentencetext>maybe the problem is that religious games (I don't know even one counter example) focus to much on conveying the religion and to little on stuff like A STORY, or GAMEPLAY... they're like most educational games, they just AREN'T FUN TO PLAY.
http://www.cinemassacre.com/new/?p=3878 [cinemassacre.com] 
http://www.cinemassacre.com/new/?p=4069 [cinemassacre.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555082</id>
	<title>Re:SimChurch</title>
	<author>IrquiM</author>
	<datestamp>1261827600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd buy this in a heartbeat and give it to both my religious friends!</p></htmltext>
<tokenext>I 'd buy this in a heartbeat and give it to both my religious friends !</tokentext>
<sentencetext>I'd buy this in a heartbeat and give it to both my religious friends!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554204</id>
	<title>Let's be honest.</title>
	<author>Anonymous</author>
	<datestamp>1261764180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>Let's be flat honest here. <p>
Are we talking about <b>any</b> religion, or just Christianity in video games?</p><p>

Christians will stop at nothing to ram their silly messages down our throats anyway they can. If we are talking Christian Propaganda being rammed down the throats of our kids in video games, then I am flatly against that.</p><p>

If Christians want to write their own video games for themselves, more power to them. I think the mainstream does wisely to avoid stuffing Christian rhetoric in their productions. It will turn off many non-Christians and non-religious people. Why do it?</p><p>

If you want your kids exposed to Christian Mythology, take them to church. Write your own video games, and clearly mark them as containing Christian Propaganda.  And leave the rest of us alone.</p></htmltext>
<tokenext>Let 's be flat honest here .
Are we talking about any religion , or just Christianity in video games ?
Christians will stop at nothing to ram their silly messages down our throats anyway they can .
If we are talking Christian Propaganda being rammed down the throats of our kids in video games , then I am flatly against that .
If Christians want to write their own video games for themselves , more power to them .
I think the mainstream does wisely to avoid stuffing Christian rhetoric in their productions .
It will turn off many non-Christians and non-religious people .
Why do it ?
If you want your kids exposed to Christian Mythology , take them to church .
Write your own video games , and clearly mark them as containing Christian Propaganda .
And leave the rest of us alone .</tokentext>
<sentencetext>Let's be flat honest here.
Are we talking about any religion, or just Christianity in video games?
Christians will stop at nothing to ram their silly messages down our throats anyway they can.
If we are talking Christian Propaganda being rammed down the throats of our kids in video games, then I am flatly against that.
If Christians want to write their own video games for themselves, more power to them.
I think the mainstream does wisely to avoid stuffing Christian rhetoric in their productions.
It will turn off many non-Christians and non-religious people.
Why do it?
If you want your kids exposed to Christian Mythology, take them to church.
Write your own video games, and clearly mark them as containing Christian Propaganda.
And leave the rest of us alone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556144</id>
	<title>Religion? I don't need to show you and stinking...</title>
	<author>Mybrid</author>
	<datestamp>1261846620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Religion? RELIGION? I don't need to show you any stinking religion!</p><p>One of the best delivered lines to this day in a movie.</p><p>On that note, one clarion call for the 1970s is the adage, "Reality is for people who can't handle drugs."</p><p>I propose we brush off this adage and upgrade it to the 2.0 version, "Reality is for people who can't handle video games."</p><p>Who needs religion? I got WoW!</p></htmltext>
<tokenext>Religion ?
RELIGION ? I do n't need to show you any stinking religion ! One of the best delivered lines to this day in a movie.On that note , one clarion call for the 1970s is the adage , " Reality is for people who ca n't handle drugs .
" I propose we brush off this adage and upgrade it to the 2.0 version , " Reality is for people who ca n't handle video games .
" Who needs religion ?
I got WoW !</tokentext>
<sentencetext>Religion?
RELIGION? I don't need to show you any stinking religion!One of the best delivered lines to this day in a movie.On that note, one clarion call for the 1970s is the adage, "Reality is for people who can't handle drugs.
"I propose we brush off this adage and upgrade it to the 2.0 version, "Reality is for people who can't handle video games.
"Who needs religion?
I got WoW!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554162</id>
	<title>Dodgy Production Values?</title>
	<author>TiMac</author>
	<datestamp>1261763460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...you mean like <a href="http://en.wikipedia.org/wiki/Bible\_Adventures" title="wikipedia.org">http://en.wikipedia.org/wiki/Bible\_Adventures</a> [wikipedia.org] ?
<br> <br>
One can only imagine the modern remake of that game-play....they could always use the Quake engine for 3D awesomeness...I'd love to see the rail gun used in Biblical fights.</htmltext>
<tokenext>...you mean like http : //en.wikipedia.org/wiki/Bible \ _Adventures [ wikipedia.org ] ?
One can only imagine the modern remake of that game-play....they could always use the Quake engine for 3D awesomeness...I 'd love to see the rail gun used in Biblical fights .</tokentext>
<sentencetext>...you mean like http://en.wikipedia.org/wiki/Bible\_Adventures [wikipedia.org] ?
One can only imagine the modern remake of that game-play....they could always use the Quake engine for 3D awesomeness...I'd love to see the rail gun used in Biblical fights.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30564758</id>
	<title>The words of Hank Hill, followed with my own</title>
	<author>KingAlanI</author>
	<datestamp>1261946100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>(as cited here: <a href="http://www.urbandictionary.com/define.php?term=King+of+the+Hill" title="urbandictionary.com">http://www.urbandictionary.com/define.php?term=King+of+the+Hill</a> [urbandictionary.com])</p><p>Hank (to a "hardcore" christian rock band): "Can't you see you're not making christianity any better, you're just making rock 'n roll worse".</p><p>I figure the general concepts discussed with regards to music would carry over well to video games or other creative endeavors. Also, many of the things said about religious messages in art could also apply to nonreligious messages.</p><p>Okay, you have an artist who wants to deliver a message. The message could fuel an especially good piece of art, or it could overpower the art in question.</p><p>A bad artist isn't going to become good just because they are delivering a message, kind of like how a bad comedian isn't going to become funny just because he's obscene. However, in continuation of that comment, good comedians working dirty can be quite funny, just like how a good artist can be successful when delivering a message.</p><p>While there are definite pitfalls, I don't see this as an an *inherently* bad idea.</p><p>I've found myself appreciating some pieces of art even if I don't care for the message, since they're, in general, well-done. That would be one mark of success for a religious video game or some other "message" thing.<br>Whether it's successful in getting people to care about the message, that's an issue that I don't want to get into.</p><p>What I think about the message these Christian types are pushing for, that's *another* issue I don't want to get into right now.</p><p>And this is nothing against artworks that are, in the words of Seinfeld, "a [show|song|movie] about nothing." Or maybe not being overtly about something sometimes mean it is about something else.<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>( as cited here : http : //www.urbandictionary.com/define.php ? term = King + of + the + Hill [ urbandictionary.com ] ) Hank ( to a " hardcore " christian rock band ) : " Ca n't you see you 're not making christianity any better , you 're just making rock 'n roll worse " .I figure the general concepts discussed with regards to music would carry over well to video games or other creative endeavors .
Also , many of the things said about religious messages in art could also apply to nonreligious messages.Okay , you have an artist who wants to deliver a message .
The message could fuel an especially good piece of art , or it could overpower the art in question.A bad artist is n't going to become good just because they are delivering a message , kind of like how a bad comedian is n't going to become funny just because he 's obscene .
However , in continuation of that comment , good comedians working dirty can be quite funny , just like how a good artist can be successful when delivering a message.While there are definite pitfalls , I do n't see this as an an * inherently * bad idea.I 've found myself appreciating some pieces of art even if I do n't care for the message , since they 're , in general , well-done .
That would be one mark of success for a religious video game or some other " message " thing.Whether it 's successful in getting people to care about the message , that 's an issue that I do n't want to get into.What I think about the message these Christian types are pushing for , that 's * another * issue I do n't want to get into right now.And this is nothing against artworks that are , in the words of Seinfeld , " a [ show | song | movie ] about nothing .
" Or maybe not being overtly about something sometimes mean it is about something else .
: P</tokentext>
<sentencetext>(as cited here: http://www.urbandictionary.com/define.php?term=King+of+the+Hill [urbandictionary.com])Hank (to a "hardcore" christian rock band): "Can't you see you're not making christianity any better, you're just making rock 'n roll worse".I figure the general concepts discussed with regards to music would carry over well to video games or other creative endeavors.
Also, many of the things said about religious messages in art could also apply to nonreligious messages.Okay, you have an artist who wants to deliver a message.
The message could fuel an especially good piece of art, or it could overpower the art in question.A bad artist isn't going to become good just because they are delivering a message, kind of like how a bad comedian isn't going to become funny just because he's obscene.
However, in continuation of that comment, good comedians working dirty can be quite funny, just like how a good artist can be successful when delivering a message.While there are definite pitfalls, I don't see this as an an *inherently* bad idea.I've found myself appreciating some pieces of art even if I don't care for the message, since they're, in general, well-done.
That would be one mark of success for a religious video game or some other "message" thing.Whether it's successful in getting people to care about the message, that's an issue that I don't want to get into.What I think about the message these Christian types are pushing for, that's *another* issue I don't want to get into right now.And this is nothing against artworks that are, in the words of Seinfeld, "a [show|song|movie] about nothing.
" Or maybe not being overtly about something sometimes mean it is about something else.
:P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554530</id>
	<title>Zelda</title>
	<author>Anonymous</author>
	<datestamp>1261770180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Religion can actually be found in quite a few video games today, including ones that have sold very very well and are popular.</p><p>How about Legend of Zelda?</p><p>Ocarina of Time has a lot of influence from asian religions and philosophies. Not to mention that the Fire Temple with Volvagia has a few Islamic influences and references. Enough in fact to infuriate their community and demand for the game to be recalled.</p><p><a href="http://www.freewebs.com/hyrulianreligion/shields.htm" title="freewebs.com" rel="nofollow">http://www.freewebs.com/hyrulianreligion/shields.htm</a> [freewebs.com]</p></htmltext>
<tokenext>Religion can actually be found in quite a few video games today , including ones that have sold very very well and are popular.How about Legend of Zelda ? Ocarina of Time has a lot of influence from asian religions and philosophies .
Not to mention that the Fire Temple with Volvagia has a few Islamic influences and references .
Enough in fact to infuriate their community and demand for the game to be recalled.http : //www.freewebs.com/hyrulianreligion/shields.htm [ freewebs.com ]</tokentext>
<sentencetext>Religion can actually be found in quite a few video games today, including ones that have sold very very well and are popular.How about Legend of Zelda?Ocarina of Time has a lot of influence from asian religions and philosophies.
Not to mention that the Fire Temple with Volvagia has a few Islamic influences and references.
Enough in fact to infuriate their community and demand for the game to be recalled.http://www.freewebs.com/hyrulianreligion/shields.htm [freewebs.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555542</id>
	<title>42</title>
	<author>DI4BL0S</author>
	<datestamp>1261840080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>42 is the answer to life, the universe and everything, not god...<br>
<br>
So why makes games of the tool (religion) that has been merely used to control masses of uneducated peons.<br>
Human kind should finally wake up from this bad dream...
<br> <br>
--<br>
If there is such thing as a GOD he's definitely not worth praying to!</htmltext>
<tokenext>42 is the answer to life , the universe and everything , not god.. . So why makes games of the tool ( religion ) that has been merely used to control masses of uneducated peons .
Human kind should finally wake up from this bad dream.. . -- If there is such thing as a GOD he 's definitely not worth praying to !</tokentext>
<sentencetext>42 is the answer to life, the universe and everything, not god...

So why makes games of the tool (religion) that has been merely used to control masses of uneducated peons.
Human kind should finally wake up from this bad dream...
 
--
If there is such thing as a GOD he's definitely not worth praying to!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556996</id>
	<title>Re:First, make a good video game</title>
	<author>GuerreroDelInterfaz</author>
	<datestamp>1261853880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're right but that's one of the main problems of most religions: believers think that the simple fact of being religious makes something (or somebody) "good". Or at least better than non-religious stuff. The "free pass" religion has been used to get.</p><p>So no need to care, it'll be "good" anyway...</p><p>--<br>El Guerrero del Interfaz</p></htmltext>
<tokenext>You 're right but that 's one of the main problems of most religions : believers think that the simple fact of being religious makes something ( or somebody ) " good " .
Or at least better than non-religious stuff .
The " free pass " religion has been used to get.So no need to care , it 'll be " good " anyway...--El Guerrero del Interfaz</tokentext>
<sentencetext>You're right but that's one of the main problems of most religions: believers think that the simple fact of being religious makes something (or somebody) "good".
Or at least better than non-religious stuff.
The "free pass" religion has been used to get.So no need to care, it'll be "good" anyway...--El Guerrero del Interfaz</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554692</id>
	<title>plenty of games have religion</title>
	<author>CAIMLAS</author>
	<datestamp>1261860420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Plenty of games have religion in them - it's just not the "Sister Mary now feels comfortable with video games" type.</p><p>Examples:</p><p>* Deus Ex has a heavy religious theme throughout it; many of the inconsequential characters speak of religious/spiritual themes.<br>* Fallout 3 has prevailant religious groups throughout<br>* In Black and White, you play God. (How more religiously themed than that can you get?)<br>* Baldur's Gate and the various derived D&amp;D games have a lot of religion.</p><p>I seem to recall alignment, and a character's benevolence, playing into a lot of other games (and I'm not talking about all D&amp;D type games here, either - just can't recall specifics). I know I felt a bit of an ethical tinge while playing KotoR and I did something that skewered my alignment "dark".</p><p>(I don't know; I really don't play all that many games to know which ones have what, nevermind which have religion.)</p><p>If we're talking about Protestantism/Catholicism/Islam/Christianity, those people can push off. I'm sorry, but life is more complex than church twice a week and sometimes on Saturday, and most importantly, that stuff isn't interesting. That stuff (typically) isn't interesting. People who think that "unless it's got baby Jesus in it, it's of the devil" aren't worth catering to. Many of these people think Zelda is demonic because of the monsters and critters (demons!), and that it's corrupting their youth because it doesn't focus on Allah (or Christ). Seriously?</p><p>Now, a couple "religious" game theme I'd love to see well and thoroughly implemented:</p><p>* Noah's Ark. You play Noah, in Sodom/Gomorrah. Make it dark, because those were (according to the Bible) dark cities, with dark people. Can you get Noah, the only pure-of-heart man still alive, to build the ark and gather the necessary animals before his pisses off God? Diverse RPG with some RTS elements as well as possible situation extrapolation leading to FPS type stuff.<br>* Biblical battles in an RTS type game. Battle of Jericho with the "smite" hero attack, anyone? That'd be fucking awesome, and would be easy enough to do using existing/available engines, I'd think. Bonus points for being able to tie moral platitudes and spiritual absolutes into a player's/character's ability to fight well. (Though, that last bit might have too much repetition.)<br>* Think Thief, but with Jews. Maybe they're fighting the Palestines and need spy work; maybe they're trying to escape from concentration camps and/or fight the Nazis.<br>* hmm Inglorious Basterds, the game?  Sounds fun!<br>* Armageddon, the game. (On the other hand, making it balanced might be difficult and poorly conductive of multiplayer participation.)<br>* Play a demon which goes about possessing people who are doing nefarious deeds - fucking, cheating, drinking, hypocrisy, whatever (pick your vice). Bonus points for the church-goers. Make it a FPS with RP characteristics: you level your demon up and eventually challenge the higher demons for status.</p><p>(And I really do think the first couple examples could be fun/well done.)</p><p>Failing that, what more do these people want? MOST games are shit; it's not just the religiously themed ones that suck.</p><p>(That said, I remember playing a Zelda 2-like game on the NES years ago that was, essentially, Noah's Ark. It wasn't that bad.)</p></htmltext>
<tokenext>Plenty of games have religion in them - it 's just not the " Sister Mary now feels comfortable with video games " type.Examples : * Deus Ex has a heavy religious theme throughout it ; many of the inconsequential characters speak of religious/spiritual themes .
* Fallout 3 has prevailant religious groups throughout * In Black and White , you play God .
( How more religiously themed than that can you get ?
) * Baldur 's Gate and the various derived D&amp;D games have a lot of religion.I seem to recall alignment , and a character 's benevolence , playing into a lot of other games ( and I 'm not talking about all D&amp;D type games here , either - just ca n't recall specifics ) .
I know I felt a bit of an ethical tinge while playing KotoR and I did something that skewered my alignment " dark " .
( I do n't know ; I really do n't play all that many games to know which ones have what , nevermind which have religion .
) If we 're talking about Protestantism/Catholicism/Islam/Christianity , those people can push off .
I 'm sorry , but life is more complex than church twice a week and sometimes on Saturday , and most importantly , that stuff is n't interesting .
That stuff ( typically ) is n't interesting .
People who think that " unless it 's got baby Jesus in it , it 's of the devil " are n't worth catering to .
Many of these people think Zelda is demonic because of the monsters and critters ( demons !
) , and that it 's corrupting their youth because it does n't focus on Allah ( or Christ ) .
Seriously ? Now , a couple " religious " game theme I 'd love to see well and thoroughly implemented : * Noah 's Ark .
You play Noah , in Sodom/Gomorrah .
Make it dark , because those were ( according to the Bible ) dark cities , with dark people .
Can you get Noah , the only pure-of-heart man still alive , to build the ark and gather the necessary animals before his pisses off God ?
Diverse RPG with some RTS elements as well as possible situation extrapolation leading to FPS type stuff .
* Biblical battles in an RTS type game .
Battle of Jericho with the " smite " hero attack , anyone ?
That 'd be fucking awesome , and would be easy enough to do using existing/available engines , I 'd think .
Bonus points for being able to tie moral platitudes and spiritual absolutes into a player 's/character 's ability to fight well .
( Though , that last bit might have too much repetition .
) * Think Thief , but with Jews .
Maybe they 're fighting the Palestines and need spy work ; maybe they 're trying to escape from concentration camps and/or fight the Nazis .
* hmm Inglorious Basterds , the game ?
Sounds fun !
* Armageddon , the game .
( On the other hand , making it balanced might be difficult and poorly conductive of multiplayer participation .
) * Play a demon which goes about possessing people who are doing nefarious deeds - fucking , cheating , drinking , hypocrisy , whatever ( pick your vice ) .
Bonus points for the church-goers .
Make it a FPS with RP characteristics : you level your demon up and eventually challenge the higher demons for status .
( And I really do think the first couple examples could be fun/well done .
) Failing that , what more do these people want ?
MOST games are shit ; it 's not just the religiously themed ones that suck .
( That said , I remember playing a Zelda 2-like game on the NES years ago that was , essentially , Noah 's Ark .
It was n't that bad .
)</tokentext>
<sentencetext>Plenty of games have religion in them - it's just not the "Sister Mary now feels comfortable with video games" type.Examples:* Deus Ex has a heavy religious theme throughout it; many of the inconsequential characters speak of religious/spiritual themes.
* Fallout 3 has prevailant religious groups throughout* In Black and White, you play God.
(How more religiously themed than that can you get?
)* Baldur's Gate and the various derived D&amp;D games have a lot of religion.I seem to recall alignment, and a character's benevolence, playing into a lot of other games (and I'm not talking about all D&amp;D type games here, either - just can't recall specifics).
I know I felt a bit of an ethical tinge while playing KotoR and I did something that skewered my alignment "dark".
(I don't know; I really don't play all that many games to know which ones have what, nevermind which have religion.
)If we're talking about Protestantism/Catholicism/Islam/Christianity, those people can push off.
I'm sorry, but life is more complex than church twice a week and sometimes on Saturday, and most importantly, that stuff isn't interesting.
That stuff (typically) isn't interesting.
People who think that "unless it's got baby Jesus in it, it's of the devil" aren't worth catering to.
Many of these people think Zelda is demonic because of the monsters and critters (demons!
), and that it's corrupting their youth because it doesn't focus on Allah (or Christ).
Seriously?Now, a couple "religious" game theme I'd love to see well and thoroughly implemented:* Noah's Ark.
You play Noah, in Sodom/Gomorrah.
Make it dark, because those were (according to the Bible) dark cities, with dark people.
Can you get Noah, the only pure-of-heart man still alive, to build the ark and gather the necessary animals before his pisses off God?
Diverse RPG with some RTS elements as well as possible situation extrapolation leading to FPS type stuff.
* Biblical battles in an RTS type game.
Battle of Jericho with the "smite" hero attack, anyone?
That'd be fucking awesome, and would be easy enough to do using existing/available engines, I'd think.
Bonus points for being able to tie moral platitudes and spiritual absolutes into a player's/character's ability to fight well.
(Though, that last bit might have too much repetition.
)* Think Thief, but with Jews.
Maybe they're fighting the Palestines and need spy work; maybe they're trying to escape from concentration camps and/or fight the Nazis.
* hmm Inglorious Basterds, the game?
Sounds fun!
* Armageddon, the game.
(On the other hand, making it balanced might be difficult and poorly conductive of multiplayer participation.
)* Play a demon which goes about possessing people who are doing nefarious deeds - fucking, cheating, drinking, hypocrisy, whatever (pick your vice).
Bonus points for the church-goers.
Make it a FPS with RP characteristics: you level your demon up and eventually challenge the higher demons for status.
(And I really do think the first couple examples could be fun/well done.
)Failing that, what more do these people want?
MOST games are shit; it's not just the religiously themed ones that suck.
(That said, I remember playing a Zelda 2-like game on the NES years ago that was, essentially, Noah's Ark.
It wasn't that bad.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554750</id>
	<title>Re:SimChurch</title>
	<author>ChromeAeonium</author>
	<datestamp>1261819140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Sure you don't want to call it Church Tycoon?</p></div><p>I propose L. Ron Hubbard: The Video Game.</p></div>
	</htmltext>
<tokenext>Sure you do n't want to call it Church Tycoon ? I propose L. Ron Hubbard : The Video Game .</tokentext>
<sentencetext>Sure you don't want to call it Church Tycoon?I propose L. Ron Hubbard: The Video Game.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554498</id>
	<title>Meh?</title>
	<author>Misao-Chan</author>
	<datestamp>1261769640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The problem isn't religion in video games, series like Final Fantasy has already addressed religious themes in their games on a regular basis.</p><p>"Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids", statements like that which cause issues when certain religious sects place act as the moral blanket for everyone christian or atheist, fundamentalist or moderate, they are imposing an agenda on people that do not necessarily agree with their views.</p><p>That being said, there is always the option not to purchase it... Don't like it, don't buy it. As long as there is still a choice for the public, then people can make whatever games they want. As soon as someone starts to moves stamp out that choice, resistance should be brutal and swift to maintain freedom of expression.</p></htmltext>
<tokenext>The problem is n't religion in video games , series like Final Fantasy has already addressed religious themes in their games on a regular basis .
" Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids " , statements like that which cause issues when certain religious sects place act as the moral blanket for everyone christian or atheist , fundamentalist or moderate , they are imposing an agenda on people that do not necessarily agree with their views.That being said , there is always the option not to purchase it... Do n't like it , do n't buy it .
As long as there is still a choice for the public , then people can make whatever games they want .
As soon as someone starts to moves stamp out that choice , resistance should be brutal and swift to maintain freedom of expression .</tokentext>
<sentencetext>The problem isn't religion in video games, series like Final Fantasy has already addressed religious themes in their games on a regular basis.
"Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids", statements like that which cause issues when certain religious sects place act as the moral blanket for everyone christian or atheist, fundamentalist or moderate, they are imposing an agenda on people that do not necessarily agree with their views.That being said, there is always the option not to purchase it... Don't like it, don't buy it.
As long as there is still a choice for the public, then people can make whatever games they want.
As soon as someone starts to moves stamp out that choice, resistance should be brutal and swift to maintain freedom of expression.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554348</id>
	<title>Adult Swim Bible Fight</title>
	<author>Culture20</author>
	<datestamp>1261766700000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://games.adultswim.com/bible-fight-action-online-game.html" title="adultswim.com">http://games.adultswim.com/bible-fight-action-online-game.html</a> [adultswim.com] <br>
Tada<br>
I said Tada.</htmltext>
<tokenext>http : //games.adultswim.com/bible-fight-action-online-game.html [ adultswim.com ] Tada I said Tada .</tokentext>
<sentencetext>http://games.adultswim.com/bible-fight-action-online-game.html [adultswim.com] 
Tada
I said Tada.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30558562</id>
	<title>Breath of Fire 2</title>
	<author>Myria</author>
	<datestamp>1261823760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In the video game Breath of Fire 2, the enemy of the game is the god of an obviously Catholic-like church.  This god is actually a demon, and has tricked all its followers into worshiping him.</p><p>Breath of Fire 2 was released in the US during the heyday of the SNES, and it's very surprising to me that Nintendo let the game through their censorship policies of the day with such obvious anti-religious overtones.  The churches in the game even had priests and nuns.</p></htmltext>
<tokenext>In the video game Breath of Fire 2 , the enemy of the game is the god of an obviously Catholic-like church .
This god is actually a demon , and has tricked all its followers into worshiping him.Breath of Fire 2 was released in the US during the heyday of the SNES , and it 's very surprising to me that Nintendo let the game through their censorship policies of the day with such obvious anti-religious overtones .
The churches in the game even had priests and nuns .</tokentext>
<sentencetext>In the video game Breath of Fire 2, the enemy of the game is the god of an obviously Catholic-like church.
This god is actually a demon, and has tricked all its followers into worshiping him.Breath of Fire 2 was released in the US during the heyday of the SNES, and it's very surprising to me that Nintendo let the game through their censorship policies of the day with such obvious anti-religious overtones.
The churches in the game even had priests and nuns.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555064</id>
	<title>Two words</title>
	<author>GbrDead</author>
	<datestamp>1261826880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As an atheist here is my (and The Exploited's) opinion:
<br>
<a href="http://www.youtube.com/watch?v=Alyw2PILEho" title="youtube.com">http://www.youtube.com/watch?v=Alyw2PILEho</a> [youtube.com]</htmltext>
<tokenext>As an atheist here is my ( and The Exploited 's ) opinion : http : //www.youtube.com/watch ? v = Alyw2PILEho [ youtube.com ]</tokentext>
<sentencetext>As an atheist here is my (and The Exploited's) opinion:

http://www.youtube.com/watch?v=Alyw2PILEho [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554422</id>
	<title>Re:SimChurch</title>
	<author>philipgar</author>
	<datestamp>1261768260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>obviously, you haven't played Civ 4... not to the same extreme,  but much of the same stuff.  They gave a very loose high level view of religion.<br><br>Personally, my views on religion are nowhere near as cynical.  There are those in it for the money/power/glory, but I think there are other leaders who truly believe what they preach, and have reasons for believing it.  Of course, the more they ask of their congregations, the lessI tend to believe that their motives are "pure".<br><br>Phil</htmltext>
<tokenext>obviously , you have n't played Civ 4... not to the same extreme , but much of the same stuff .
They gave a very loose high level view of religion.Personally , my views on religion are nowhere near as cynical .
There are those in it for the money/power/glory , but I think there are other leaders who truly believe what they preach , and have reasons for believing it .
Of course , the more they ask of their congregations , the lessI tend to believe that their motives are " pure " .Phil</tokentext>
<sentencetext>obviously, you haven't played Civ 4... not to the same extreme,  but much of the same stuff.
They gave a very loose high level view of religion.Personally, my views on religion are nowhere near as cynical.
There are those in it for the money/power/glory, but I think there are other leaders who truly believe what they preach, and have reasons for believing it.
Of course, the more they ask of their congregations, the lessI tend to believe that their motives are "pure".Phil</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556212</id>
	<title>Reap what you sow.</title>
	<author>Mybrid</author>
	<datestamp>1261847220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The religious people deserve to be 100\% ignored in games, they deserve it.</p><p>Why?</p><p>Well most video games are either:</p><p>1.) 1st person shooter<br>2.) Role playing AD&amp;D</p><p>I've been playing AD&amp;D since 1977 when Chainmail was upgraded to Dungeons and Dragons.</p><p>Well, things were going just fine until the early 1980s when some wackos took their role playing too far in Wisconsin and someone died. The religious community immediately stigmatized the ENTIRE gaming community as devil-worshiping loonies based on this ONE anecdote. As a consequence, a couple of years later the Dieties and Demigods manual was revised to "Monster Manual" and all vestiges of religion were wiped from the game.</p><p>Let this be a warning to any are thinking of putting "religion" into video games.</p><p>Do so at your own peril because these same Yahoos! clamoring for this will turn against you and besmirch your game exactly the way they did AD&amp;D.</p><p>So don't do it.</p><p>It's called Karma. Let them reap what they sowed.</p><p>Amen. LOL.</p></htmltext>
<tokenext>The religious people deserve to be 100 \ % ignored in games , they deserve it.Why ? Well most video games are either : 1 .
) 1st person shooter2 .
) Role playing AD&amp;DI 've been playing AD&amp;D since 1977 when Chainmail was upgraded to Dungeons and Dragons.Well , things were going just fine until the early 1980s when some wackos took their role playing too far in Wisconsin and someone died .
The religious community immediately stigmatized the ENTIRE gaming community as devil-worshiping loonies based on this ONE anecdote .
As a consequence , a couple of years later the Dieties and Demigods manual was revised to " Monster Manual " and all vestiges of religion were wiped from the game.Let this be a warning to any are thinking of putting " religion " into video games.Do so at your own peril because these same Yahoos !
clamoring for this will turn against you and besmirch your game exactly the way they did AD&amp;D.So do n't do it.It 's called Karma .
Let them reap what they sowed.Amen .
LOL .</tokentext>
<sentencetext>The religious people deserve to be 100\% ignored in games, they deserve it.Why?Well most video games are either:1.
) 1st person shooter2.
) Role playing AD&amp;DI've been playing AD&amp;D since 1977 when Chainmail was upgraded to Dungeons and Dragons.Well, things were going just fine until the early 1980s when some wackos took their role playing too far in Wisconsin and someone died.
The religious community immediately stigmatized the ENTIRE gaming community as devil-worshiping loonies based on this ONE anecdote.
As a consequence, a couple of years later the Dieties and Demigods manual was revised to "Monster Manual" and all vestiges of religion were wiped from the game.Let this be a warning to any are thinking of putting "religion" into video games.Do so at your own peril because these same Yahoos!
clamoring for this will turn against you and besmirch your game exactly the way they did AD&amp;D.So don't do it.It's called Karma.
Let them reap what they sowed.Amen.
LOL.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554278</id>
	<title>Ultima IV Quest of the Avatar</title>
	<author>Culture20</author>
	<datestamp>1261765380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sure, it wasn't "Religion" based, but it was philosophically based, and promoted good values.  Give me some more positive games like that where there are little sub-quests where you can make the lives of the people in the game-world better.  Heck, I was just playing Ultima7 again for the bazillionth time, and just fixed Polly and Thurston up for the first time.  No lasting game value, doesn't help any quest, give moeny, etc. but it's a great warm fuzzy.  Then I stole Morphin's illegal drugs, tried to blackmail him with his ledger, then slaughtered Garritt and his parents with caltrops for being pricks.  Next:  Lord British.</htmltext>
<tokenext>Sure , it was n't " Religion " based , but it was philosophically based , and promoted good values .
Give me some more positive games like that where there are little sub-quests where you can make the lives of the people in the game-world better .
Heck , I was just playing Ultima7 again for the bazillionth time , and just fixed Polly and Thurston up for the first time .
No lasting game value , does n't help any quest , give moeny , etc .
but it 's a great warm fuzzy .
Then I stole Morphin 's illegal drugs , tried to blackmail him with his ledger , then slaughtered Garritt and his parents with caltrops for being pricks .
Next : Lord British .</tokentext>
<sentencetext>Sure, it wasn't "Religion" based, but it was philosophically based, and promoted good values.
Give me some more positive games like that where there are little sub-quests where you can make the lives of the people in the game-world better.
Heck, I was just playing Ultima7 again for the bazillionth time, and just fixed Polly and Thurston up for the first time.
No lasting game value, doesn't help any quest, give moeny, etc.
but it's a great warm fuzzy.
Then I stole Morphin's illegal drugs, tried to blackmail him with his ledger, then slaughtered Garritt and his parents with caltrops for being pricks.
Next:  Lord British.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554254</id>
	<title>There's lots of religion in games</title>
	<author>digitalhermit</author>
	<datestamp>1261764960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As far back as I can remember, religion and gaming go hand in hand.  For example, if you prayed in Nethack, you could be gifted with potions of healing. Or if you sacrificed a fresh kill at an altar, you may gain favor with your god. But don't sacrifice your puppy because someone may get upset.</p><p>In Fallout 2 I learned that Hubologists are a great source of grenades. They keep to themselves except when they're out warring with the New Reno drug lords. Oh, and they have some strange spokespeople with shiny teeth.</p><p>In Elder Scrolls 4, I learned about the Mythic Dawn and the cults of Dagon. You can count on them to have wine. Or at least potions of magicka.</p><p>So I wouldn't say it's a fringe thing.</p></htmltext>
<tokenext>As far back as I can remember , religion and gaming go hand in hand .
For example , if you prayed in Nethack , you could be gifted with potions of healing .
Or if you sacrificed a fresh kill at an altar , you may gain favor with your god .
But do n't sacrifice your puppy because someone may get upset.In Fallout 2 I learned that Hubologists are a great source of grenades .
They keep to themselves except when they 're out warring with the New Reno drug lords .
Oh , and they have some strange spokespeople with shiny teeth.In Elder Scrolls 4 , I learned about the Mythic Dawn and the cults of Dagon .
You can count on them to have wine .
Or at least potions of magicka.So I would n't say it 's a fringe thing .</tokentext>
<sentencetext>As far back as I can remember, religion and gaming go hand in hand.
For example, if you prayed in Nethack, you could be gifted with potions of healing.
Or if you sacrificed a fresh kill at an altar, you may gain favor with your god.
But don't sacrifice your puppy because someone may get upset.In Fallout 2 I learned that Hubologists are a great source of grenades.
They keep to themselves except when they're out warring with the New Reno drug lords.
Oh, and they have some strange spokespeople with shiny teeth.In Elder Scrolls 4, I learned about the Mythic Dawn and the cults of Dagon.
You can count on them to have wine.
Or at least potions of magicka.So I wouldn't say it's a fringe thing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554508</id>
	<title>Re:Ahh see they are being disingenuous</title>
	<author>PitaBred</author>
	<datestamp>1261769760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Often it'll be fictional religions</p></div><p>You overstate your point.</p></div>
	</htmltext>
<tokenext>Often it 'll be fictional religionsYou overstate your point .</tokentext>
<sentencetext>Often it'll be fictional religionsYou overstate your point.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554230</id>
	<title>Dragon Quest</title>
	<author>Vyse of Arcadia</author>
	<datestamp>1261764720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've always liked the way Dragon Quest handles religion. You take a cross, bend it into a trident, make god into a goddess, and leave everything else vaguely Catholic. That way you have a nicely fleshed-out religion and no one gets uppity or pissed.</htmltext>
<tokenext>I 've always liked the way Dragon Quest handles religion .
You take a cross , bend it into a trident , make god into a goddess , and leave everything else vaguely Catholic .
That way you have a nicely fleshed-out religion and no one gets uppity or pissed .</tokentext>
<sentencetext>I've always liked the way Dragon Quest handles religion.
You take a cross, bend it into a trident, make god into a goddess, and leave everything else vaguely Catholic.
That way you have a nicely fleshed-out religion and no one gets uppity or pissed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554160</id>
	<title>Darwinia</title>
	<author>Anonymous</author>
	<datestamp>1261763400000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>Great game with clear message: there is no god.</p></htmltext>
<tokenext>Great game with clear message : there is no god .</tokentext>
<sentencetext>Great game with clear message: there is no god.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556044</id>
	<title>We already have lots of Zombie games.</title>
	<author>Fantastic Lad</author>
	<datestamp>1261845660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You know; the diseased try to eat your brain so that you become one of them?  I think the shotgun solution is rather extreme. . , though it IS just a metaphor. . .</p><p>Zombies certainly have forsaken the ability to be reasoned with.</p><p>Faith is fine and wonderful and very powerful, but putting faith into something without first exercising one's powers of observation and logical deduction, (and the ability to disengage the ego when observation and logical deduction tell you things which you find upsetting), then using faith is just foolish.  It's like using a hammer while blindfolded.  It is necessary to use one's other faculties to determine the existence of a nail before throwing the full weight of certainty behind the swing.  Otherwise, you're just doing what a long lineage of psychopathic cult leaders instruct you to do.  Doesn't it make sense to research the source of a text you plan to base your entire life on?  And the source of that source?  Do that correctly and you'll drop religion like the hot rock it is.</p><p>There's a reason everything religious has the same vague feel and smell of an infomercial / blissed-out con job.</p><p>Yes, we have lots of zombie games already, thanks.</p><p>-FL</p></htmltext>
<tokenext>You know ; the diseased try to eat your brain so that you become one of them ?
I think the shotgun solution is rather extreme .
. , though it IS just a metaphor .
. .Zombies certainly have forsaken the ability to be reasoned with.Faith is fine and wonderful and very powerful , but putting faith into something without first exercising one 's powers of observation and logical deduction , ( and the ability to disengage the ego when observation and logical deduction tell you things which you find upsetting ) , then using faith is just foolish .
It 's like using a hammer while blindfolded .
It is necessary to use one 's other faculties to determine the existence of a nail before throwing the full weight of certainty behind the swing .
Otherwise , you 're just doing what a long lineage of psychopathic cult leaders instruct you to do .
Does n't it make sense to research the source of a text you plan to base your entire life on ?
And the source of that source ?
Do that correctly and you 'll drop religion like the hot rock it is.There 's a reason everything religious has the same vague feel and smell of an infomercial / blissed-out con job.Yes , we have lots of zombie games already , thanks.-FL</tokentext>
<sentencetext>You know; the diseased try to eat your brain so that you become one of them?
I think the shotgun solution is rather extreme.
. , though it IS just a metaphor.
. .Zombies certainly have forsaken the ability to be reasoned with.Faith is fine and wonderful and very powerful, but putting faith into something without first exercising one's powers of observation and logical deduction, (and the ability to disengage the ego when observation and logical deduction tell you things which you find upsetting), then using faith is just foolish.
It's like using a hammer while blindfolded.
It is necessary to use one's other faculties to determine the existence of a nail before throwing the full weight of certainty behind the swing.
Otherwise, you're just doing what a long lineage of psychopathic cult leaders instruct you to do.
Doesn't it make sense to research the source of a text you plan to base your entire life on?
And the source of that source?
Do that correctly and you'll drop religion like the hot rock it is.There's a reason everything religious has the same vague feel and smell of an infomercial / blissed-out con job.Yes, we have lots of zombie games already, thanks.-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554114</id>
	<title>Ahh see they are being disingenuous</title>
	<author>Anonymous</author>
	<datestamp>1261762260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>They say they are interested in religion in games. Well, in fact there IS religion in quite a few games. In some cases a religious mythology forms the basis for the game's world, in other cases there are various religious characters who influence things and so on. That's not what they want. They want a game that evangelizes their religion. They want one that shoves it in your face, that tries to show it as The One True Way(tm).</p><p>Well, games like that are basically always going to suck. Evangelism isn't fun. What's more, it turns off most people so major developers won't do it. When you have an inherently shitty premise and combine that with a shitty developer you are going to get a total crap fest.</p><p>In terms of mainstream games, religion will continue to be a role in them as it always has been. Often it'll be fictional religions, since they are often set in fictional worlds. However you'll continue to see religious characters of one sort or another in games where such a thing is useful to the story. However you aren't going to see games designed around pushing a religion. Those aren't fun, and they won't sell well, so major publishers aren't going to fund them.</p></htmltext>
<tokenext>They say they are interested in religion in games .
Well , in fact there IS religion in quite a few games .
In some cases a religious mythology forms the basis for the game 's world , in other cases there are various religious characters who influence things and so on .
That 's not what they want .
They want a game that evangelizes their religion .
They want one that shoves it in your face , that tries to show it as The One True Way ( tm ) .Well , games like that are basically always going to suck .
Evangelism is n't fun .
What 's more , it turns off most people so major developers wo n't do it .
When you have an inherently shitty premise and combine that with a shitty developer you are going to get a total crap fest.In terms of mainstream games , religion will continue to be a role in them as it always has been .
Often it 'll be fictional religions , since they are often set in fictional worlds .
However you 'll continue to see religious characters of one sort or another in games where such a thing is useful to the story .
However you are n't going to see games designed around pushing a religion .
Those are n't fun , and they wo n't sell well , so major publishers are n't going to fund them .</tokentext>
<sentencetext>They say they are interested in religion in games.
Well, in fact there IS religion in quite a few games.
In some cases a religious mythology forms the basis for the game's world, in other cases there are various religious characters who influence things and so on.
That's not what they want.
They want a game that evangelizes their religion.
They want one that shoves it in your face, that tries to show it as The One True Way(tm).Well, games like that are basically always going to suck.
Evangelism isn't fun.
What's more, it turns off most people so major developers won't do it.
When you have an inherently shitty premise and combine that with a shitty developer you are going to get a total crap fest.In terms of mainstream games, religion will continue to be a role in them as it always has been.
Often it'll be fictional religions, since they are often set in fictional worlds.
However you'll continue to see religious characters of one sort or another in games where such a thing is useful to the story.
However you aren't going to see games designed around pushing a religion.
Those aren't fun, and they won't sell well, so major publishers aren't going to fund them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556454</id>
	<title>Religion in games would be a reall problem</title>
	<author>Snaller</author>
	<datestamp>1261849200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Having kids indoctrinated to believe in unprovable supernatural beings can only make the world a worse place.</p></htmltext>
<tokenext>Having kids indoctrinated to believe in unprovable supernatural beings can only make the world a worse place .</tokentext>
<sentencetext>Having kids indoctrinated to believe in unprovable supernatural beings can only make the world a worse place.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554332</id>
	<title>Religion in video games?</title>
	<author>Swampash</author>
	<datestamp>1261766400000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>I think there's a need for religious content in video games like I think there's a need for schizophrenic content in video games, and bipolar content in video games, and Alzheimers-based content in video games. Why pander to just one form of mental illness?</htmltext>
<tokenext>I think there 's a need for religious content in video games like I think there 's a need for schizophrenic content in video games , and bipolar content in video games , and Alzheimers-based content in video games .
Why pander to just one form of mental illness ?</tokentext>
<sentencetext>I think there's a need for religious content in video games like I think there's a need for schizophrenic content in video games, and bipolar content in video games, and Alzheimers-based content in video games.
Why pander to just one form of mental illness?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555840</id>
	<title>Nobody has the Faith to do the job properly</title>
	<author>RobertLTux</author>
	<datestamp>1261843860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ive got an idea for a game that could be big and would make a great statement of faith but i don't have the assets needed to make the game.</p><p>if anybody would like to make a try for it email me.</p><p>(note this will require a High End games engine to work properly)</p></htmltext>
<tokenext>Ive got an idea for a game that could be big and would make a great statement of faith but i do n't have the assets needed to make the game.if anybody would like to make a try for it email me .
( note this will require a High End games engine to work properly )</tokentext>
<sentencetext>Ive got an idea for a game that could be big and would make a great statement of faith but i don't have the assets needed to make the game.if anybody would like to make a try for it email me.
(note this will require a High End games engine to work properly)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555886</id>
	<title>It's not just religion</title>
	<author>tomhath</author>
	<datestamp>1261844280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Pretty much any game that involves animals pushes the Disney "animals good/people evil" and environmental activism themes (well, except the Deer Hunter series). There's also a fine line between racial or gender equality and reverse racism/sexism, similar to what we see coming out of Hollywood all the time, e.g. Avatar.</p><p>It would be even more wrong to try and stop the producers from pushing an agenda though. Just be aware that many are sending a message one way or the other. Like the news outlets, you can disagree with their bias but you can't shut them down</p></htmltext>
<tokenext>Pretty much any game that involves animals pushes the Disney " animals good/people evil " and environmental activism themes ( well , except the Deer Hunter series ) .
There 's also a fine line between racial or gender equality and reverse racism/sexism , similar to what we see coming out of Hollywood all the time , e.g .
Avatar.It would be even more wrong to try and stop the producers from pushing an agenda though .
Just be aware that many are sending a message one way or the other .
Like the news outlets , you can disagree with their bias but you ca n't shut them down</tokentext>
<sentencetext>Pretty much any game that involves animals pushes the Disney "animals good/people evil" and environmental activism themes (well, except the Deer Hunter series).
There's also a fine line between racial or gender equality and reverse racism/sexism, similar to what we see coming out of Hollywood all the time, e.g.
Avatar.It would be even more wrong to try and stop the producers from pushing an agenda though.
Just be aware that many are sending a message one way or the other.
Like the news outlets, you can disagree with their bias but you can't shut them down</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554084</id>
	<title>a game that tells the truth about religion</title>
	<author>Anonymous</author>
	<datestamp>1261761600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>How about someone create a game that occurs during the inquisition when the ignorant Christians killed thousands of people who wouldn't convert to their religion?</p></htmltext>
<tokenext>How about someone create a game that occurs during the inquisition when the ignorant Christians killed thousands of people who would n't convert to their religion ?</tokentext>
<sentencetext>How about someone create a game that occurs during the inquisition when the ignorant Christians killed thousands of people who wouldn't convert to their religion?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555062</id>
	<title>Re:First, make a good video game</title>
	<author>Theleton</author>
	<datestamp>1261826820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly. The first example that came to my mind was <a href="http://www.wadjeteyegames.com/shivah.html" title="wadjeteyegames.com" rel="nofollow"> <b> <i>The Shivah</i> </b> </a> [wadjeteyegames.com], which not only deals with religious (Jewish) themes, but is also an engaging and playable murder mystery. I believe the developer started with an idea for a style of game he wanted to make, combined that with the story and topic, and generated many of the game mechanics based on that.<br> <br>
It certainly helps that it does not try to evangelize. Even though it ends up presenting an argument for a Jewish commandment I don't personally sympathize with (Jews should marry other Jews), it portrays it as one character's spiritual point of view, and helped me understand that perspective and refine my own thinking.</htmltext>
<tokenext>Exactly .
The first example that came to my mind was The Shivah [ wadjeteyegames.com ] , which not only deals with religious ( Jewish ) themes , but is also an engaging and playable murder mystery .
I believe the developer started with an idea for a style of game he wanted to make , combined that with the story and topic , and generated many of the game mechanics based on that .
It certainly helps that it does not try to evangelize .
Even though it ends up presenting an argument for a Jewish commandment I do n't personally sympathize with ( Jews should marry other Jews ) , it portrays it as one character 's spiritual point of view , and helped me understand that perspective and refine my own thinking .</tokentext>
<sentencetext>Exactly.
The first example that came to my mind was   The Shivah   [wadjeteyegames.com], which not only deals with religious (Jewish) themes, but is also an engaging and playable murder mystery.
I believe the developer started with an idea for a style of game he wanted to make, combined that with the story and topic, and generated many of the game mechanics based on that.
It certainly helps that it does not try to evangelize.
Even though it ends up presenting an argument for a Jewish commandment I don't personally sympathize with (Jews should marry other Jews), it portrays it as one character's spiritual point of view, and helped me understand that perspective and refine my own thinking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554828</id>
	<title>Already Done</title>
	<author>coaxial</author>
	<datestamp>1261821300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Lest we forget <a href="http://en.wikipedia.org/wiki/Eternal\_forces" title="wikipedia.org" rel="nofollow">Left Behind: Eternal Forces</a> [wikipedia.org], the video game based on the evangelical born-again Christian  <a href="http://dir.salon.com/story/books/feature/2002/07/29/left\_behind/index.html" title="salon.com" rel="nofollow">Tom Clancy / Stephen King-esque</a> [salon.com], "Left Behind" series.</p><p>Join an armed Christian militia after the <a href="http://en.wikipedia.org/wiki/Rapture" title="wikipedia.org" rel="nofollow">Rapture</a> [wikipedia.org] (Wait.  Weren't all the Christians called up in the rapture?  What's the point of faith, if after it becomes super-obvious that one religion was true, you get a mulligan?  Doesn't that defeat the whole purpose of faith?) who go through the streets of New York shooting UN soldiers that are now part of the Anti-Christ's One World Government(tm), shooting down Black Helicopters, and either converting or shooting the unsaved.  (Nothing like spreading the message of the Prince of Peace with the barrel of a gun.)</p><p>Yes, This game was a parody of itself.</p><p>Needless to say, this game caused quite a bit controversy when released.</p></htmltext>
<tokenext>Lest we forget Left Behind : Eternal Forces [ wikipedia.org ] , the video game based on the evangelical born-again Christian Tom Clancy / Stephen King-esque [ salon.com ] , " Left Behind " series.Join an armed Christian militia after the Rapture [ wikipedia.org ] ( Wait .
Were n't all the Christians called up in the rapture ?
What 's the point of faith , if after it becomes super-obvious that one religion was true , you get a mulligan ?
Does n't that defeat the whole purpose of faith ?
) who go through the streets of New York shooting UN soldiers that are now part of the Anti-Christ 's One World Government ( tm ) , shooting down Black Helicopters , and either converting or shooting the unsaved .
( Nothing like spreading the message of the Prince of Peace with the barrel of a gun .
) Yes , This game was a parody of itself.Needless to say , this game caused quite a bit controversy when released .</tokentext>
<sentencetext>Lest we forget Left Behind: Eternal Forces [wikipedia.org], the video game based on the evangelical born-again Christian  Tom Clancy / Stephen King-esque [salon.com], "Left Behind" series.Join an armed Christian militia after the Rapture [wikipedia.org] (Wait.
Weren't all the Christians called up in the rapture?
What's the point of faith, if after it becomes super-obvious that one religion was true, you get a mulligan?
Doesn't that defeat the whole purpose of faith?
) who go through the streets of New York shooting UN soldiers that are now part of the Anti-Christ's One World Government(tm), shooting down Black Helicopters, and either converting or shooting the unsaved.
(Nothing like spreading the message of the Prince of Peace with the barrel of a gun.
)Yes, This game was a parody of itself.Needless to say, this game caused quite a bit controversy when released.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556364</id>
	<title>Re:My level 80 warlock</title>
	<author>Mybrid</author>
	<datestamp>1261848480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nice, I'm with the Alliance as well but would've gone to the dark side if the Horde where named "The Independence" and the character name "Malcolm Reynolds" where allowed. But, such is not the case so I'm working for the Blue Sun corp.</p><p>LOL</p></htmltext>
<tokenext>Nice , I 'm with the Alliance as well but would 've gone to the dark side if the Horde where named " The Independence " and the character name " Malcolm Reynolds " where allowed .
But , such is not the case so I 'm working for the Blue Sun corp.LOL</tokentext>
<sentencetext>Nice, I'm with the Alliance as well but would've gone to the dark side if the Horde where named "The Independence" and the character name "Malcolm Reynolds" where allowed.
But, such is not the case so I'm working for the Blue Sun corp.LOL</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554068</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554618</id>
	<title>Re:Bullshit</title>
	<author>NumbDr9</author>
	<datestamp>1261858620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'd like to see a game that tackles religion the way Brandon Sanderson tackles religion in his Mistborn books.<br> <br>

Give us realistic characters that seriously contemplate the types of questions that real people ask themselves as they go through the human experience. Place those characters in situations that challenge their ideals and provoke thought. Allow the player to experience these ideas in their own way then make real, meaningful choices. Invent new religions, but treat them seriously, exploring the philosophies that are common to most religions without taking sides or trying to direct the audience toward your own biases. This is a difficult path to walk, but I'd love to see a studio pull it off.<br> <br>

IMO the studio that has come the closest to achieving this goal is BioWare. Their talent for placing the player in compelling ethical dilemas is one of the things that keeps me buying their games. I'd love to see a studio with BioWare's talent take on a game that dives deeper into the human religious experience.</htmltext>
<tokenext>I 'd like to see a game that tackles religion the way Brandon Sanderson tackles religion in his Mistborn books .
Give us realistic characters that seriously contemplate the types of questions that real people ask themselves as they go through the human experience .
Place those characters in situations that challenge their ideals and provoke thought .
Allow the player to experience these ideas in their own way then make real , meaningful choices .
Invent new religions , but treat them seriously , exploring the philosophies that are common to most religions without taking sides or trying to direct the audience toward your own biases .
This is a difficult path to walk , but I 'd love to see a studio pull it off .
IMO the studio that has come the closest to achieving this goal is BioWare .
Their talent for placing the player in compelling ethical dilemas is one of the things that keeps me buying their games .
I 'd love to see a studio with BioWare 's talent take on a game that dives deeper into the human religious experience .</tokentext>
<sentencetext>I'd like to see a game that tackles religion the way Brandon Sanderson tackles religion in his Mistborn books.
Give us realistic characters that seriously contemplate the types of questions that real people ask themselves as they go through the human experience.
Place those characters in situations that challenge their ideals and provoke thought.
Allow the player to experience these ideas in their own way then make real, meaningful choices.
Invent new religions, but treat them seriously, exploring the philosophies that are common to most religions without taking sides or trying to direct the audience toward your own biases.
This is a difficult path to walk, but I'd love to see a studio pull it off.
IMO the studio that has come the closest to achieving this goal is BioWare.
Their talent for placing the player in compelling ethical dilemas is one of the things that keeps me buying their games.
I'd love to see a studio with BioWare's talent take on a game that dives deeper into the human religious experience.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554490</id>
	<title>Grandia II</title>
	<author>Stormwatch</author>
	<datestamp>1261769400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They should have mentioned <i>Grandia II</i>, it has the best religious-themed plot ever. If you can play it, don't read the summary ahead; it suffices to say that it can be serious mindfuck to religious people, especially catholics.</p><p><b>(( IN THE BEGINNING )) </b><br>Many ages ago, the Battle of Good and Evil took place: Valmar (the devil) was destroyed by Granas (god), and the pieces of his foul body fell to earth, leaving on it massive scars that last to this day.</p><p><b>(( LIGHT SPOILERS HERE )) </b><br>Ryudo, a geohound (mercenary), is hired by a local church of Granas to take a group of Songstresses (nuns) to an ancient tower, where a part of Valmar lies. They are to perform a sealing ritual, so Valmar will never be revived. But something goes tragically wrong, and all the Songstresses are killed except one, Elena, who is possessed by the Wings of Valmar. He is again hired to take her to St. Heim (Vatican), where they are to meet the Pope (can't get more obvious), who could possibly help rid her of that evil taint.</p><p><b>(( HEAVY SPOILERS NOW )) </b><br>Early on their journey, Ryudo runs into a mysterious and immensely powerful sorceress, Millennia -- who, he soon finds, is Elena transformed by the Wings of Valmar. Other characters join them: a beast man who wants revenge on Ryudo's long-lost evil brother, a young boy who is in fact the prince of a kingdom that once worshipped Valmar, and an ancient droid girl who has yet to learn to have any feelings.</p><p><b>(( MASSIVE SPOILERS INCOMING )) </b><br>On their way, they attempt to cleanse other places that have been tainted by the parts of Valmar. But they eventually find that, while they thought they were cleansing the parts, they were actually releasing them, allowing Valmar to be resurrected. And whereas Valmar was indeed turned into pieces, Granas was actually destroyed. Yes, you read it right, <i>god is dead</i> -- and the Pope not only knew it, he planned to use the rebirth of Valmar to bring the end of the world. So, ultimately, they have to kill the pope-turned-reincarnation-of-the-devil.</p><p><b>(( ULTIMATE SPOILERS )) </b><br>And it ends in a <i>m&#233;nage &#224; trois</i>!</p></htmltext>
<tokenext>They should have mentioned Grandia II , it has the best religious-themed plot ever .
If you can play it , do n't read the summary ahead ; it suffices to say that it can be serious mindfuck to religious people , especially catholics .
( ( IN THE BEGINNING ) ) Many ages ago , the Battle of Good and Evil took place : Valmar ( the devil ) was destroyed by Granas ( god ) , and the pieces of his foul body fell to earth , leaving on it massive scars that last to this day .
( ( LIGHT SPOILERS HERE ) ) Ryudo , a geohound ( mercenary ) , is hired by a local church of Granas to take a group of Songstresses ( nuns ) to an ancient tower , where a part of Valmar lies .
They are to perform a sealing ritual , so Valmar will never be revived .
But something goes tragically wrong , and all the Songstresses are killed except one , Elena , who is possessed by the Wings of Valmar .
He is again hired to take her to St. Heim ( Vatican ) , where they are to meet the Pope ( ca n't get more obvious ) , who could possibly help rid her of that evil taint .
( ( HEAVY SPOILERS NOW ) ) Early on their journey , Ryudo runs into a mysterious and immensely powerful sorceress , Millennia -- who , he soon finds , is Elena transformed by the Wings of Valmar .
Other characters join them : a beast man who wants revenge on Ryudo 's long-lost evil brother , a young boy who is in fact the prince of a kingdom that once worshipped Valmar , and an ancient droid girl who has yet to learn to have any feelings .
( ( MASSIVE SPOILERS INCOMING ) ) On their way , they attempt to cleanse other places that have been tainted by the parts of Valmar .
But they eventually find that , while they thought they were cleansing the parts , they were actually releasing them , allowing Valmar to be resurrected .
And whereas Valmar was indeed turned into pieces , Granas was actually destroyed .
Yes , you read it right , god is dead -- and the Pope not only knew it , he planned to use the rebirth of Valmar to bring the end of the world .
So , ultimately , they have to kill the pope-turned-reincarnation-of-the-devil .
( ( ULTIMATE SPOILERS ) ) And it ends in a m   nage   trois !</tokentext>
<sentencetext>They should have mentioned Grandia II, it has the best religious-themed plot ever.
If you can play it, don't read the summary ahead; it suffices to say that it can be serious mindfuck to religious people, especially catholics.
(( IN THE BEGINNING )) Many ages ago, the Battle of Good and Evil took place: Valmar (the devil) was destroyed by Granas (god), and the pieces of his foul body fell to earth, leaving on it massive scars that last to this day.
(( LIGHT SPOILERS HERE )) Ryudo, a geohound (mercenary), is hired by a local church of Granas to take a group of Songstresses (nuns) to an ancient tower, where a part of Valmar lies.
They are to perform a sealing ritual, so Valmar will never be revived.
But something goes tragically wrong, and all the Songstresses are killed except one, Elena, who is possessed by the Wings of Valmar.
He is again hired to take her to St. Heim (Vatican), where they are to meet the Pope (can't get more obvious), who could possibly help rid her of that evil taint.
(( HEAVY SPOILERS NOW )) Early on their journey, Ryudo runs into a mysterious and immensely powerful sorceress, Millennia -- who, he soon finds, is Elena transformed by the Wings of Valmar.
Other characters join them: a beast man who wants revenge on Ryudo's long-lost evil brother, a young boy who is in fact the prince of a kingdom that once worshipped Valmar, and an ancient droid girl who has yet to learn to have any feelings.
(( MASSIVE SPOILERS INCOMING )) On their way, they attempt to cleanse other places that have been tainted by the parts of Valmar.
But they eventually find that, while they thought they were cleansing the parts, they were actually releasing them, allowing Valmar to be resurrected.
And whereas Valmar was indeed turned into pieces, Granas was actually destroyed.
Yes, you read it right, god is dead -- and the Pope not only knew it, he planned to use the rebirth of Valmar to bring the end of the world.
So, ultimately, they have to kill the pope-turned-reincarnation-of-the-devil.
(( ULTIMATE SPOILERS )) And it ends in a ménage à trois!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554280</id>
	<title>Re:Ahh see they are being disingenuous</title>
	<author>nawcom</author>
	<datestamp>1261765440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I've read some reviews of <a href="http://en.wikipedia.org/wiki/Eternal\_forces" title="wikipedia.org" rel="nofollow">Left Behind -  Eternal Forces</a> [wikipedia.org] from Christians themselves, and even they felt that evangelizing Jesus and the general theme of the game sort of ruined the fun of it.</htmltext>
<tokenext>I 've read some reviews of Left Behind - Eternal Forces [ wikipedia.org ] from Christians themselves , and even they felt that evangelizing Jesus and the general theme of the game sort of ruined the fun of it .</tokentext>
<sentencetext>I've read some reviews of Left Behind -  Eternal Forces [wikipedia.org] from Christians themselves, and even they felt that evangelizing Jesus and the general theme of the game sort of ruined the fun of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554114</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554126</id>
	<title>Too Much Time On Their Hands</title>
	<author>Evil Shabazz</author>
	<datestamp>1261762680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>These groups and these complaints are a perfect example of people who don't understand the idea of freedom.  They are the people who want everyone to live like they live and believe what they believe.  They don't get that people are free to make and sell whatever games they want, and that people are free to choose which games they buy and which they don't.  If people wanted more religious video games, companies would recognize this demand and create more religious video games.  There are no regulations encouraging or prohibiting any of this.  If there are few religious video games, realize that the demand must just not be there for it.</htmltext>
<tokenext>These groups and these complaints are a perfect example of people who do n't understand the idea of freedom .
They are the people who want everyone to live like they live and believe what they believe .
They do n't get that people are free to make and sell whatever games they want , and that people are free to choose which games they buy and which they do n't .
If people wanted more religious video games , companies would recognize this demand and create more religious video games .
There are no regulations encouraging or prohibiting any of this .
If there are few religious video games , realize that the demand must just not be there for it .</tokentext>
<sentencetext>These groups and these complaints are a perfect example of people who don't understand the idea of freedom.
They are the people who want everyone to live like they live and believe what they believe.
They don't get that people are free to make and sell whatever games they want, and that people are free to choose which games they buy and which they don't.
If people wanted more religious video games, companies would recognize this demand and create more religious video games.
There are no regulations encouraging or prohibiting any of this.
If there are few religious video games, realize that the demand must just not be there for it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555456</id>
	<title>Re:Ahh see they are being disingenuous</title>
	<author>digitig</author>
	<datestamp>1261838700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Remember that the Left Behind series is only representative of the beliefs of a subset of Christians. A lot of Christians would have seen the books and game as being grossly misrepresenting Jesus and might well respond negatively on those grounds.</htmltext>
<tokenext>Remember that the Left Behind series is only representative of the beliefs of a subset of Christians .
A lot of Christians would have seen the books and game as being grossly misrepresenting Jesus and might well respond negatively on those grounds .</tokentext>
<sentencetext>Remember that the Left Behind series is only representative of the beliefs of a subset of Christians.
A lot of Christians would have seen the books and game as being grossly misrepresenting Jesus and might well respond negatively on those grounds.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554280</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555010</id>
	<title>Time For A Boycott</title>
	<author>Crypto Gnome</author>
	<datestamp>1261825440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Real" (as opposed to something made up because it suits the theme of the game) religion in games is about as welcome as a christmas ham at hannukah. There is NO place for modern organized religion in games. This is nothing more than modern religion wanting to take a slice of the multi billion dollar gaming industry. Seriously folks, you've lost the plot, GREED is supposed to be something you are AGAINST.<br> <br>Let me be clear: you are NOT welcome here, so GET LOST.<br> <br>You and all the advertising industry retards who SOMEHOW thing we're STILL not clicking through on their ads because <strong>we did not notice them</strong>.<br> <br>Do NOT need religion (or advertising) shoved down my throat in a game, will NOT buy "a real religious game", ever.</htmltext>
<tokenext>" Real " ( as opposed to something made up because it suits the theme of the game ) religion in games is about as welcome as a christmas ham at hannukah .
There is NO place for modern organized religion in games .
This is nothing more than modern religion wanting to take a slice of the multi billion dollar gaming industry .
Seriously folks , you 've lost the plot , GREED is supposed to be something you are AGAINST .
Let me be clear : you are NOT welcome here , so GET LOST .
You and all the advertising industry retards who SOMEHOW thing we 're STILL not clicking through on their ads because we did not notice them .
Do NOT need religion ( or advertising ) shoved down my throat in a game , will NOT buy " a real religious game " , ever .</tokentext>
<sentencetext>"Real" (as opposed to something made up because it suits the theme of the game) religion in games is about as welcome as a christmas ham at hannukah.
There is NO place for modern organized religion in games.
This is nothing more than modern religion wanting to take a slice of the multi billion dollar gaming industry.
Seriously folks, you've lost the plot, GREED is supposed to be something you are AGAINST.
Let me be clear: you are NOT welcome here, so GET LOST.
You and all the advertising industry retards who SOMEHOW thing we're STILL not clicking through on their ads because we did not notice them.
Do NOT need religion (or advertising) shoved down my throat in a game, will NOT buy "a real religious game", ever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554070</id>
	<title>First, make a good video game</title>
	<author>Hawthorne01</author>
	<datestamp>1261761300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Then worry about the religious content. If it's not a good game (or movie, or song, or book) you can stuff it to the gills with religious messages, and no one outside of your particular religious community will ever buy it. Build a better game (or movie, or song, or book) and the world will come to you. (See: Sufjan Stevens, C.S. Lewis, VeggieTales, etc.).</htmltext>
<tokenext>Then worry about the religious content .
If it 's not a good game ( or movie , or song , or book ) you can stuff it to the gills with religious messages , and no one outside of your particular religious community will ever buy it .
Build a better game ( or movie , or song , or book ) and the world will come to you .
( See : Sufjan Stevens , C.S .
Lewis , VeggieTales , etc .
) .</tokentext>
<sentencetext>Then worry about the religious content.
If it's not a good game (or movie, or song, or book) you can stuff it to the gills with religious messages, and no one outside of your particular religious community will ever buy it.
Build a better game (or movie, or song, or book) and the world will come to you.
(See: Sufjan Stevens, C.S.
Lewis, VeggieTales, etc.
).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555310</id>
	<title>Reigion is the disease of the modern era...</title>
	<author>Quabbe</author>
	<datestamp>1261834860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And it needs to seriously stay the fuck away from my industry. Fictional religious content is fine, but I wont stand for it interfering with the industry I hold so dear.

You know, it's a shame really. Most of the religious people I meet are nice people, if a little misled.</htmltext>
<tokenext>And it needs to seriously stay the fuck away from my industry .
Fictional religious content is fine , but I wont stand for it interfering with the industry I hold so dear .
You know , it 's a shame really .
Most of the religious people I meet are nice people , if a little misled .</tokentext>
<sentencetext>And it needs to seriously stay the fuck away from my industry.
Fictional religious content is fine, but I wont stand for it interfering with the industry I hold so dear.
You know, it's a shame really.
Most of the religious people I meet are nice people, if a little misled.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554270</id>
	<title>Thou shalt not kill... already done</title>
	<author>interkin3tic</author>
	<datestamp>1261765320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>"I wanted to create a game that had both an entertaining adventure but also hold true to the commandment of 'Thou Shalt Not Kill.'"</p></div><p>Done: I am unaware of any game in which you <b>actually kill people</b>.  Plenty of games in which your fictional character kills other fictional characters, but they're videogames, not real life.</p><p>It's odd to me that religious types sometimes seem to put more emphasis on morality in fiction than they do in real life.  It's not real.  Why is this a thing to them?  No one has ever demonstrated that violence in videogames or movies actually leads to desensitization for real-life violence, so that's not a valid reason.  There's plenty of real-world violence going on, that should be higher priority.</p><p>Virtual violence is repugnant to them is what I think it comes down to.  That's fine, they should not play games with violence.  I think this guy is basically doing the right thing, he's making his own game to fit his tastes, which is great.  There aren't enough games like that.  I still have to object to the mindset he seems to have: that virtual, in-game violence is somehow morally wrong.</p><p>And most in-game violence to me seems pretty justified.  Most involve shooting bad guys or bad aliens.  GTA allows you to kill innocent bystanders, sure, but so far that's always been a player using free will to do so.  The main story does involve murder, but nine times out of ten it's justified.  Not great morality there, but pretty good considering it's not real.</p><p>Some games actually suceed in making you feel guilty.  Fallout 3 had oodles of opportunities to do evil, and plenty of times I ended up feeling pretty guilty.</p><p>Having played some of those wisdom tree games, I very much doubt people who are out to make games as a vehicle to promote their own morality have NEARLY the skill it would take to make a game in which a player felt guilty for committing virtual sins, but that is a possibility.</p><p><div class="quote"><p>"It was important to do so, and it is not easy. You can defend yourself by stunning Enforcers, or thugs for a very brief time. The goal is the mission, and to avoid direct contact with the enemy as much as possible."</p> </div><p>That sounds like a watered down version of mirror's edge, a FPS/FPA* which combines parkour with bad guys with guns.  You can stun an enemy to take his gun, then use it on other bad guys for a few shots, but the game really encourages you at most parts to flee and stun rather than get into a shootout.  Not for morality reasons though, it's just easier that way.</p><p>*I don't want to get into a semantic argument over marketing terms here, you know what I'm talking about.</p></div>
	</htmltext>
<tokenext>" I wanted to create a game that had both an entertaining adventure but also hold true to the commandment of 'Thou Shalt Not Kill .
' " Done : I am unaware of any game in which you actually kill people .
Plenty of games in which your fictional character kills other fictional characters , but they 're videogames , not real life.It 's odd to me that religious types sometimes seem to put more emphasis on morality in fiction than they do in real life .
It 's not real .
Why is this a thing to them ?
No one has ever demonstrated that violence in videogames or movies actually leads to desensitization for real-life violence , so that 's not a valid reason .
There 's plenty of real-world violence going on , that should be higher priority.Virtual violence is repugnant to them is what I think it comes down to .
That 's fine , they should not play games with violence .
I think this guy is basically doing the right thing , he 's making his own game to fit his tastes , which is great .
There are n't enough games like that .
I still have to object to the mindset he seems to have : that virtual , in-game violence is somehow morally wrong.And most in-game violence to me seems pretty justified .
Most involve shooting bad guys or bad aliens .
GTA allows you to kill innocent bystanders , sure , but so far that 's always been a player using free will to do so .
The main story does involve murder , but nine times out of ten it 's justified .
Not great morality there , but pretty good considering it 's not real.Some games actually suceed in making you feel guilty .
Fallout 3 had oodles of opportunities to do evil , and plenty of times I ended up feeling pretty guilty.Having played some of those wisdom tree games , I very much doubt people who are out to make games as a vehicle to promote their own morality have NEARLY the skill it would take to make a game in which a player felt guilty for committing virtual sins , but that is a possibility .
" It was important to do so , and it is not easy .
You can defend yourself by stunning Enforcers , or thugs for a very brief time .
The goal is the mission , and to avoid direct contact with the enemy as much as possible .
" That sounds like a watered down version of mirror 's edge , a FPS/FPA * which combines parkour with bad guys with guns .
You can stun an enemy to take his gun , then use it on other bad guys for a few shots , but the game really encourages you at most parts to flee and stun rather than get into a shootout .
Not for morality reasons though , it 's just easier that way .
* I do n't want to get into a semantic argument over marketing terms here , you know what I 'm talking about .</tokentext>
<sentencetext>"I wanted to create a game that had both an entertaining adventure but also hold true to the commandment of 'Thou Shalt Not Kill.
'"Done: I am unaware of any game in which you actually kill people.
Plenty of games in which your fictional character kills other fictional characters, but they're videogames, not real life.It's odd to me that religious types sometimes seem to put more emphasis on morality in fiction than they do in real life.
It's not real.
Why is this a thing to them?
No one has ever demonstrated that violence in videogames or movies actually leads to desensitization for real-life violence, so that's not a valid reason.
There's plenty of real-world violence going on, that should be higher priority.Virtual violence is repugnant to them is what I think it comes down to.
That's fine, they should not play games with violence.
I think this guy is basically doing the right thing, he's making his own game to fit his tastes, which is great.
There aren't enough games like that.
I still have to object to the mindset he seems to have: that virtual, in-game violence is somehow morally wrong.And most in-game violence to me seems pretty justified.
Most involve shooting bad guys or bad aliens.
GTA allows you to kill innocent bystanders, sure, but so far that's always been a player using free will to do so.
The main story does involve murder, but nine times out of ten it's justified.
Not great morality there, but pretty good considering it's not real.Some games actually suceed in making you feel guilty.
Fallout 3 had oodles of opportunities to do evil, and plenty of times I ended up feeling pretty guilty.Having played some of those wisdom tree games, I very much doubt people who are out to make games as a vehicle to promote their own morality have NEARLY the skill it would take to make a game in which a player felt guilty for committing virtual sins, but that is a possibility.
"It was important to do so, and it is not easy.
You can defend yourself by stunning Enforcers, or thugs for a very brief time.
The goal is the mission, and to avoid direct contact with the enemy as much as possible.
" That sounds like a watered down version of mirror's edge, a FPS/FPA* which combines parkour with bad guys with guns.
You can stun an enemy to take his gun, then use it on other bad guys for a few shots, but the game really encourages you at most parts to flee and stun rather than get into a shootout.
Not for morality reasons though, it's just easier that way.
*I don't want to get into a semantic argument over marketing terms here, you know what I'm talking about.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554082</id>
	<title>Grammar and spelling in the article.</title>
	<author>brindafella</author>
	<datestamp>1261761480000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>1</modscore>
	<htmltext>The grammar and spelling in the article are NOT good. The author, Michael Thompson, -- or "ars technica" -- should get an editor.</htmltext>
<tokenext>The grammar and spelling in the article are NOT good .
The author , Michael Thompson , -- or " ars technica " -- should get an editor .</tokentext>
<sentencetext>The grammar and spelling in the article are NOT good.
The author, Michael Thompson, -- or "ars technica" -- should get an editor.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554320</id>
	<title>games or religion?</title>
	<author>Anonymous</author>
	<datestamp>1261766040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wow, I read the lead as:</p><p><div class="quote"><p>Part of the problem is that <b>religion</b> is a corrupting influence for the youth of the world.</p></div></div>
	</htmltext>
<tokenext>Wow , I read the lead as : Part of the problem is that religion is a corrupting influence for the youth of the world .</tokentext>
<sentencetext>Wow, I read the lead as:Part of the problem is that religion is a corrupting influence for the youth of the world.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554154</id>
	<title>SimChurch</title>
	<author>Animats</author>
	<datestamp>1261763280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>
If religion in games was done right, it would make kids too cynical.  Imagine this game:
</p><p>
"SimChurch - start your own religion, gain adherents, build a church, advertise, and grow.  You can tweak your theology - too loose, and your people lose interest; too strict, and your people backslide.  You can ask your followers for financial support, but ask too hard and they'll drop out. You can train fanatics to help you expand, but they may turn against you."
</p><p>
"In multiplayer mode, you can try to convert people from other religions to yours.  Become strong enough in an area, and you can convert your country to a theocracy.  Then you can have wars with other theocracies."
</p><p>
"If your theology calls for miracles, they might just happen.  But they won't always help you.  You can also fake miracles, once you have enough assets, and gain adherents that way."
</p><p>
This would teach kids way too much about how religion really works.</p></htmltext>
<tokenext>If religion in games was done right , it would make kids too cynical .
Imagine this game : " SimChurch - start your own religion , gain adherents , build a church , advertise , and grow .
You can tweak your theology - too loose , and your people lose interest ; too strict , and your people backslide .
You can ask your followers for financial support , but ask too hard and they 'll drop out .
You can train fanatics to help you expand , but they may turn against you .
" " In multiplayer mode , you can try to convert people from other religions to yours .
Become strong enough in an area , and you can convert your country to a theocracy .
Then you can have wars with other theocracies .
" " If your theology calls for miracles , they might just happen .
But they wo n't always help you .
You can also fake miracles , once you have enough assets , and gain adherents that way .
" This would teach kids way too much about how religion really works .</tokentext>
<sentencetext>
If religion in games was done right, it would make kids too cynical.
Imagine this game:

"SimChurch - start your own religion, gain adherents, build a church, advertise, and grow.
You can tweak your theology - too loose, and your people lose interest; too strict, and your people backslide.
You can ask your followers for financial support, but ask too hard and they'll drop out.
You can train fanatics to help you expand, but they may turn against you.
"

"In multiplayer mode, you can try to convert people from other religions to yours.
Become strong enough in an area, and you can convert your country to a theocracy.
Then you can have wars with other theocracies.
"

"If your theology calls for miracles, they might just happen.
But they won't always help you.
You can also fake miracles, once you have enough assets, and gain adherents that way.
"

This would teach kids way too much about how religion really works.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30558394</id>
	<title>Re:SimChurch</title>
	<author>Anonymous</author>
	<datestamp>1261822440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Churches are quite notorious workplaces in my country. Bullying, teasing, sexual harassment and violence are part of a working life in a well established churches. Independent churches tend to be favourite targets of conmen (and -women), paedophiles, politicians and other power hungry people with various personality disorders. It's something to do with the "being-good-and-all" culture.</p></htmltext>
<tokenext>Churches are quite notorious workplaces in my country .
Bullying , teasing , sexual harassment and violence are part of a working life in a well established churches .
Independent churches tend to be favourite targets of conmen ( and -women ) , paedophiles , politicians and other power hungry people with various personality disorders .
It 's something to do with the " being-good-and-all " culture .</tokentext>
<sentencetext>Churches are quite notorious workplaces in my country.
Bullying, teasing, sexual harassment and violence are part of a working life in a well established churches.
Independent churches tend to be favourite targets of conmen (and -women), paedophiles, politicians and other power hungry people with various personality disorders.
It's something to do with the "being-good-and-all" culture.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554264</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30556116</id>
	<title>Re:Thou shalt not kill... already done</title>
	<author>ghost779</author>
	<datestamp>1261846200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There are two games that come to mind where you, not a fictional character, kill people. The first being Black &amp; White
You are a god and are given the ability to either force people to follow you by bringing fire and brimstone down upon them
or the more peaceful approach. Remove that which plagues your people, rescue the kidnapped, it made me cringe to hear
"deeeathh" whispered throughout the game so much which happens every time one of your followers dies from old age,
sickness, hunger, or battle. You are given your own messiah I guess you would call it, my favorite was the cow. It would
interact with the world and you would teach it right and wrong. Be it watering crops, chopping down trees, collecting wheat,
eating villagers, casting beneficial and detrimental spells, or even pooping things. <br> <br>

The other kind of coerces you into killing people and heroes which would be Dungeon Keeper. You're the dungeon keeper
trying to vanquish the incoming heroes. At first you can get by just letting your minions defeat everything themselves, but
once you get to the latter maps you do need to use both your minions and your own spells to kill everyone trying to defeat
your heart. I know I'm not alone when i say that i got a kick out of slapping some of my lazier minions to work faster and even
kill them after slapping them too many times.<br> <br>

Both games have your hand in the game doing everything not some fiction character. Both games and their sequels are highly
recommendable imo [=</htmltext>
<tokenext>There are two games that come to mind where you , not a fictional character , kill people .
The first being Black &amp; White You are a god and are given the ability to either force people to follow you by bringing fire and brimstone down upon them or the more peaceful approach .
Remove that which plagues your people , rescue the kidnapped , it made me cringe to hear " deeeathh " whispered throughout the game so much which happens every time one of your followers dies from old age , sickness , hunger , or battle .
You are given your own messiah I guess you would call it , my favorite was the cow .
It would interact with the world and you would teach it right and wrong .
Be it watering crops , chopping down trees , collecting wheat , eating villagers , casting beneficial and detrimental spells , or even pooping things .
The other kind of coerces you into killing people and heroes which would be Dungeon Keeper .
You 're the dungeon keeper trying to vanquish the incoming heroes .
At first you can get by just letting your minions defeat everything themselves , but once you get to the latter maps you do need to use both your minions and your own spells to kill everyone trying to defeat your heart .
I know I 'm not alone when i say that i got a kick out of slapping some of my lazier minions to work faster and even kill them after slapping them too many times .
Both games have your hand in the game doing everything not some fiction character .
Both games and their sequels are highly recommendable imo [ =</tokentext>
<sentencetext>There are two games that come to mind where you, not a fictional character, kill people.
The first being Black &amp; White
You are a god and are given the ability to either force people to follow you by bringing fire and brimstone down upon them
or the more peaceful approach.
Remove that which plagues your people, rescue the kidnapped, it made me cringe to hear
"deeeathh" whispered throughout the game so much which happens every time one of your followers dies from old age,
sickness, hunger, or battle.
You are given your own messiah I guess you would call it, my favorite was the cow.
It would
interact with the world and you would teach it right and wrong.
Be it watering crops, chopping down trees, collecting wheat,
eating villagers, casting beneficial and detrimental spells, or even pooping things.
The other kind of coerces you into killing people and heroes which would be Dungeon Keeper.
You're the dungeon keeper
trying to vanquish the incoming heroes.
At first you can get by just letting your minions defeat everything themselves, but
once you get to the latter maps you do need to use both your minions and your own spells to kill everyone trying to defeat
your heart.
I know I'm not alone when i say that i got a kick out of slapping some of my lazier minions to work faster and even
kill them after slapping them too many times.
Both games have your hand in the game doing everything not some fiction character.
Both games and their sequels are highly
recommendable imo [=</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554270</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554572</id>
	<title>Re:Too Much Time On Their Hands</title>
	<author>Dan541</author>
	<datestamp>1261771020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Of course they don't understand freedom, they feel the need to be lead like sheep.</p></htmltext>
<tokenext>Of course they do n't understand freedom , they feel the need to be lead like sheep .</tokentext>
<sentencetext>Of course they don't understand freedom, they feel the need to be lead like sheep.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554126</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30554616</id>
	<title>GTA2</title>
	<author>Anonymous</author>
	<datestamp>1261858620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...and remember, Jesus saves.</p></htmltext>
<tokenext>...and remember , Jesus saves .</tokentext>
<sentencetext>...and remember, Jesus saves.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_25_2322204.30555248</id>
	<title>keep that bullshit out of my games</title>
	<author>Tom</author>
	<datestamp>1261832640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Even when groups like the Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kids</p></div><p>There is nothing "wholesome" about religion, and least of all the monotheistic ones. They've caused more suffering, pain and death throughout history than any other singular source, and more than most other sources combined. They've held technological progress back more, more reliably, more consistently and much longer than Microsoft. And if you extend the reach to organized religion (i.e. the churches) - well, they're involved in more bribery, scamming, child abuse and a whole lot of other crimes than the Mafia.</p><p>We already have one abomination called "christian rock". Let's keep our games clear of this taint, please.</p></div>
	</htmltext>
<tokenext>Even when groups like the Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kidsThere is nothing " wholesome " about religion , and least of all the monotheistic ones .
They 've caused more suffering , pain and death throughout history than any other singular source , and more than most other sources combined .
They 've held technological progress back more , more reliably , more consistently and much longer than Microsoft .
And if you extend the reach to organized religion ( i.e .
the churches ) - well , they 're involved in more bribery , scamming , child abuse and a whole lot of other crimes than the Mafia.We already have one abomination called " christian rock " .
Let 's keep our games clear of this taint , please .</tokentext>
<sentencetext>Even when groups like the Christian Game Developers Foundation put out a video encouraging developers to create wholesome titles for kidsThere is nothing "wholesome" about religion, and least of all the monotheistic ones.
They've caused more suffering, pain and death throughout history than any other singular source, and more than most other sources combined.
They've held technological progress back more, more reliably, more consistently and much longer than Microsoft.
And if you extend the reach to organized religion (i.e.
the churches) - well, they're involved in more bribery, scamming, child abuse and a whole lot of other crimes than the Mafia.We already have one abomination called "christian rock".
Let's keep our games clear of this taint, please.
	</sentencetext>
</comment>
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