<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_23_1513237</id>
	<title>Demo For NASA MMO Coming In January</title>
	<author>Soulskill</author>
	<datestamp>1261593120000</datestamp>
	<htmltext>News of the upcoming NASA MMO, <em>Astronaut: Moon, Mars, and Beyond</em>, has been scarce since its announcement in 2008, but NASA recently revealed that <a href="http://ipp.gsfc.nasa.gov/mmo/">a "mini demo game" is coming in January</a> that will show off some of what they've completed so far. "<em>Moon Base Alpha</em> utilizes actual NASA Constellation program design details developed by NASA for mankind&rsquo;s return to the Moon in 2020. Timelines in the much anticipated <em>Astronaut: Moon, Mars and Beyond</em> MMO will be set even farther in the exciting future (2035+), but the ability to explore our own near-future moon missions is also planned for in the forthcoming game facilitated by the NASA Learning Technologies and Innovative Partnerships Programs." They're provided <a href="http://ipp.gsfc.nasa.gov/mmo/mmo\_demo\_1.php">a slideshow</a> and <a href="http://www.massively.com/2009/12/16/nasa-releases-new-information-on-their-upcoming-mmo/">a brief video</a>, and <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">one of the developers spoke about the game</a> with Edge last month.</htmltext>
<tokenext>News of the upcoming NASA MMO , Astronaut : Moon , Mars , and Beyond , has been scarce since its announcement in 2008 , but NASA recently revealed that a " mini demo game " is coming in January that will show off some of what they 've completed so far .
" Moon Base Alpha utilizes actual NASA Constellation program design details developed by NASA for mankind    s return to the Moon in 2020 .
Timelines in the much anticipated Astronaut : Moon , Mars and Beyond MMO will be set even farther in the exciting future ( 2035 + ) , but the ability to explore our own near-future moon missions is also planned for in the forthcoming game facilitated by the NASA Learning Technologies and Innovative Partnerships Programs .
" They 're provided a slideshow and a brief video , and one of the developers spoke about the game with Edge last month .</tokentext>
<sentencetext>News of the upcoming NASA MMO, Astronaut: Moon, Mars, and Beyond, has been scarce since its announcement in 2008, but NASA recently revealed that a "mini demo game" is coming in January that will show off some of what they've completed so far.
"Moon Base Alpha utilizes actual NASA Constellation program design details developed by NASA for mankind’s return to the Moon in 2020.
Timelines in the much anticipated Astronaut: Moon, Mars and Beyond MMO will be set even farther in the exciting future (2035+), but the ability to explore our own near-future moon missions is also planned for in the forthcoming game facilitated by the NASA Learning Technologies and Innovative Partnerships Programs.
" They're provided a slideshow and a brief video, and one of the developers spoke about the game with Edge last month.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538282</id>
	<title>Re:Will it be like Spore?</title>
	<author>Nathanbp</author>
	<datestamp>1259744640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's like trying to make a math game fun.</p></div><p>Obviously you never played <a href="http://en.wikipedia.org/wiki/Number\_Munchers" title="wikipedia.org">Number Munchers</a> [wikipedia.org] as a kid.</p></div>
	</htmltext>
<tokenext>It 's like trying to make a math game fun.Obviously you never played Number Munchers [ wikipedia.org ] as a kid .</tokentext>
<sentencetext>It's like trying to make a math game fun.Obviously you never played Number Munchers [wikipedia.org] as a kid.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537664</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537764</id>
	<title>Re:Will it be like Spore?</title>
	<author>selven</author>
	<datestamp>1259784720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Making a math game fun is hard? Have you seen the kind of calculations people do about World of Warcraft?</p></htmltext>
<tokenext>Making a math game fun is hard ?
Have you seen the kind of calculations people do about World of Warcraft ?</tokentext>
<sentencetext>Making a math game fun is hard?
Have you seen the kind of calculations people do about World of Warcraft?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537664</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538212</id>
	<title>NASA MMO ulterior motives?</title>
	<author>DJCouchyCouch</author>
	<datestamp>1259787480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is that the one where if you do well unlocking their puzzles they hire you for the Stargate Program?</htmltext>
<tokenext>Is that the one where if you do well unlocking their puzzles they hire you for the Stargate Program ?</tokentext>
<sentencetext>Is that the one where if you do well unlocking their puzzles they hire you for the Stargate Program?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538062</id>
	<title>MMO?</title>
	<author>Myopic</author>
	<datestamp>1259786520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What is an MMO? A massively multiplayer online?</p></htmltext>
<tokenext>What is an MMO ?
A massively multiplayer online ?</tokentext>
<sentencetext>What is an MMO?
A massively multiplayer online?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537530</id>
	<title>Ha</title>
	<author>elrous0</author>
	<datestamp>1259783220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>If thirty years of bullshit promises about moonbases and men on Mars are any indication, this game will never actually materialize.</htmltext>
<tokenext>If thirty years of bullshit promises about moonbases and men on Mars are any indication , this game will never actually materialize .</tokentext>
<sentencetext>If thirty years of bullshit promises about moonbases and men on Mars are any indication, this game will never actually materialize.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30539674</id>
	<title>Does it have a level where...</title>
	<author>Anonymous</author>
	<datestamp>1259753940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>you can don a Space Diaper and drive across the country to beat up your estranged lover's new girlfriend?</p></htmltext>
<tokenext>you can don a Space Diaper and drive across the country to beat up your estranged lover 's new girlfriend ?</tokentext>
<sentencetext>you can don a Space Diaper and drive across the country to beat up your estranged lover's new girlfriend?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538632</id>
	<title>11 years???</title>
	<author>chucklebutte</author>
	<datestamp>1259746980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's gonna take another 11 years to do something we did over 40 years ago??? Thanks Bush! Cutting NASA's budget to the point where it needed to apply for welfare is pitiful! But we needed to fight 2 wars! Orz, I want to say just Americans here but truely its the combined joint efforts of the human species as a whole, lazy short sighted always living in the past and the now and never in the future!</p><p>If we put all our efforts and resources into alternative power sources and space exploration then we would be far more advance than we are now! Keep crying about oil and terror while whats important fades away to the point that this generation will never get what we had 40 years ago....</p></htmltext>
<tokenext>It 's gon na take another 11 years to do something we did over 40 years ago ? ? ?
Thanks Bush !
Cutting NASA 's budget to the point where it needed to apply for welfare is pitiful !
But we needed to fight 2 wars !
Orz , I want to say just Americans here but truely its the combined joint efforts of the human species as a whole , lazy short sighted always living in the past and the now and never in the future ! If we put all our efforts and resources into alternative power sources and space exploration then we would be far more advance than we are now !
Keep crying about oil and terror while whats important fades away to the point that this generation will never get what we had 40 years ago... .</tokentext>
<sentencetext>It's gonna take another 11 years to do something we did over 40 years ago???
Thanks Bush!
Cutting NASA's budget to the point where it needed to apply for welfare is pitiful!
But we needed to fight 2 wars!
Orz, I want to say just Americans here but truely its the combined joint efforts of the human species as a whole, lazy short sighted always living in the past and the now and never in the future!If we put all our efforts and resources into alternative power sources and space exploration then we would be far more advance than we are now!
Keep crying about oil and terror while whats important fades away to the point that this generation will never get what we had 40 years ago....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537448</id>
	<title>Moon Base Alpha?</title>
	<author>Anonymous</author>
	<datestamp>1259782680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Moon Base Alpha?  ten years too late, I'm afraid.  Always remember... September 13th 1999 when Earth lost the moon.</p></htmltext>
<tokenext>Moon Base Alpha ?
ten years too late , I 'm afraid .
Always remember... September 13th 1999 when Earth lost the moon .</tokentext>
<sentencetext>Moon Base Alpha?
ten years too late, I'm afraid.
Always remember... September 13th 1999 when Earth lost the moon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537804</id>
	<title>can't wait</title>
	<author>fred fleenblat</author>
	<datestamp>1259784900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>i'm looking forward to the part in the game where you put on adult diapers and drive 900 miles to shoot at your romantic rival with a BB gun.</p></htmltext>
<tokenext>i 'm looking forward to the part in the game where you put on adult diapers and drive 900 miles to shoot at your romantic rival with a BB gun .</tokentext>
<sentencetext>i'm looking forward to the part in the game where you put on adult diapers and drive 900 miles to shoot at your romantic rival with a BB gun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537862</id>
	<title>So who's the developer...</title>
	<author>garg0yle</author>
	<datestamp>1259785260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>3D Realms?<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>3D Realms ?
: - )</tokentext>
<sentencetext>3D Realms?
:-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537728</id>
	<title>Bush's Space Exploration Vision</title>
	<author>Anonymous</author>
	<datestamp>1259784540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hey, more cool stuff made with tax money!</p><p>Now we can pretend we are following Bush's Space Exploration Vision with only a fraction of the funny money allocated<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Hey , more cool stuff made with tax money ! Now we can pretend we are following Bush 's Space Exploration Vision with only a fraction of the funny money allocated ; )</tokentext>
<sentencetext>Hey, more cool stuff made with tax money!Now we can pretend we are following Bush's Space Exploration Vision with only a fraction of the funny money allocated ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537664</id>
	<title>Will it be like Spore?</title>
	<author>s\_p\_oneil</author>
	<datestamp>1259784060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>After doing SimEarth, Maxis kicked around the idea of a SimMars. NASA was really excited about helping them (and helping build up PR on the space program), but Maxis killed the idea because they couldn't find a way to make a game about Mars fun without making it 100\% fantasy. It's like trying to make a math game fun.</htmltext>
<tokenext>After doing SimEarth , Maxis kicked around the idea of a SimMars .
NASA was really excited about helping them ( and helping build up PR on the space program ) , but Maxis killed the idea because they could n't find a way to make a game about Mars fun without making it 100 \ % fantasy .
It 's like trying to make a math game fun .</tokentext>
<sentencetext>After doing SimEarth, Maxis kicked around the idea of a SimMars.
NASA was really excited about helping them (and helping build up PR on the space program), but Maxis killed the idea because they couldn't find a way to make a game about Mars fun without making it 100\% fantasy.
It's like trying to make a math game fun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537904</id>
	<title>Will units be in SI or English?</title>
	<author>Anonymous</author>
	<datestamp>1259785560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And will they be consistent?</p></htmltext>
<tokenext>And will they be consistent ?</tokentext>
<sentencetext>And will they be consistent?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537654</id>
	<title>Change</title>
	<author>Anonymous</author>
	<datestamp>1259784060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Now this is the America I've come to expect:  NASA is starting to make games about going into space instead of actually going into space.

I'm sure some self-proclaimed 'Gen-Y expert" marketer somewhere is nodding and chuckling to himself while stroking a white cat nestled in his lap.</htmltext>
<tokenext>Now this is the America I 've come to expect : NASA is starting to make games about going into space instead of actually going into space .
I 'm sure some self-proclaimed 'Gen-Y expert " marketer somewhere is nodding and chuckling to himself while stroking a white cat nestled in his lap .</tokentext>
<sentencetext>Now this is the America I've come to expect:  NASA is starting to make games about going into space instead of actually going into space.
I'm sure some self-proclaimed 'Gen-Y expert" marketer somewhere is nodding and chuckling to himself while stroking a white cat nestled in his lap.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537586</id>
	<title>The Moon</title>
	<author>Anonymous</author>
	<datestamp>1259783640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm going to be so pissed if bots end up farming all of the good helium 3 spots.</p></htmltext>
<tokenext>I 'm going to be so pissed if bots end up farming all of the good helium 3 spots .</tokentext>
<sentencetext>I'm going to be so pissed if bots end up farming all of the good helium 3 spots.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538802</id>
	<title>Re:Will it be like Spore?</title>
	<author>Phyvo</author>
	<datestamp>1259747880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I had an old bundle of mac educationware when I was young. It was loads of fun. Super Muncher, Math Blaster, Where in Time is Carmen Sandiego, even Klick &amp; Play was educational.</p><p>I mean, it was no replacement for a classroom but it was fun and more educational than the alternative.</p></htmltext>
<tokenext>I had an old bundle of mac educationware when I was young .
It was loads of fun .
Super Muncher , Math Blaster , Where in Time is Carmen Sandiego , even Klick &amp; Play was educational.I mean , it was no replacement for a classroom but it was fun and more educational than the alternative .</tokentext>
<sentencetext>I had an old bundle of mac educationware when I was young.
It was loads of fun.
Super Muncher, Math Blaster, Where in Time is Carmen Sandiego, even Klick &amp; Play was educational.I mean, it was no replacement for a classroom but it was fun and more educational than the alternative.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537664</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538056</id>
	<title>Re:Will it be like Spore?</title>
	<author>Aladrin</author>
	<datestamp>1259786520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Depends on your definition of fun.  Based on watching today's MMO player, I think I could make an accurate moonbase simulation where you spend 4 hours at a time sitting in front of a panel and watching the CO2 filter stats and occasionally pushing a button to equalize it.  Add in the necessity to walk back and forth to the bunk and you've got a game.</p><p>But seriously, give them some 'real' tasks like monitoring experiments and such and I think there's plenty of people who would play it, at least for a while.</p></htmltext>
<tokenext>Depends on your definition of fun .
Based on watching today 's MMO player , I think I could make an accurate moonbase simulation where you spend 4 hours at a time sitting in front of a panel and watching the CO2 filter stats and occasionally pushing a button to equalize it .
Add in the necessity to walk back and forth to the bunk and you 've got a game.But seriously , give them some 'real ' tasks like monitoring experiments and such and I think there 's plenty of people who would play it , at least for a while .</tokentext>
<sentencetext>Depends on your definition of fun.
Based on watching today's MMO player, I think I could make an accurate moonbase simulation where you spend 4 hours at a time sitting in front of a panel and watching the CO2 filter stats and occasionally pushing a button to equalize it.
Add in the necessity to walk back and forth to the bunk and you've got a game.But seriously, give them some 'real' tasks like monitoring experiments and such and I think there's plenty of people who would play it, at least for a while.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537664</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537566</id>
	<title>Not so great</title>
	<author>Locke2005</author>
	<datestamp>1259783400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>I hear the PvP action in this game sucks...</htmltext>
<tokenext>I hear the PvP action in this game sucks.. .</tokentext>
<sentencetext>I hear the PvP action in this game sucks...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538518</id>
	<title>Re:Will it be like Spore?</title>
	<author>Anonymous</author>
	<datestamp>1259746140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>... but math is fun! Come on people dont drink and derive</p></htmltext>
<tokenext>... but math is fun !
Come on people dont drink and derive</tokentext>
<sentencetext>... but math is fun!
Come on people dont drink and derive</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537664</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537440</id>
	<title>non-windows slideshow</title>
	<author>TheLinuxSRC</author>
	<datestamp>1259782620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>For those attempting to view the slideshow on a non-windows machine, you can <a href="http://ipp.gsfc.nasa.gov/mmo/mmo\_demo\_1.wmv" title="nasa.gov">download</a> [nasa.gov] the wmv file and play in mplayer (if you have the win32codecs installed).</htmltext>
<tokenext>For those attempting to view the slideshow on a non-windows machine , you can download [ nasa.gov ] the wmv file and play in mplayer ( if you have the win32codecs installed ) .</tokentext>
<sentencetext>For those attempting to view the slideshow on a non-windows machine, you can download [nasa.gov] the wmv file and play in mplayer (if you have the win32codecs installed).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538222</id>
	<title>Revenge of the Mooninites!</title>
	<author>Anonymous</author>
	<datestamp>1259787480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>     Ignignoc: &ldquo;You and your third dimension.&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Frylock: &ldquo;What about it?&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Ignignoc: &ldquo;Oh, nothing, it&rsquo;s cute. We have five.&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Err: &ldquo;Th, Thousand.&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Ignignoc: &ldquo;Yes, five thousand.&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Err: &ldquo;Don&rsquo;t question it!&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Frylock: &ldquo;Oh, yeah? Well, I only see two.&rdquo;</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; Ignignoc: &ldquo;Well, that sounds like a personal problem.&rdquo;</p></htmltext>
<tokenext>Ignignoc :    You and your third dimension.            Frylock :    What about it ?            Ignignoc :    Oh , nothing , it    s cute .
We have five.            Err :    Th , Thousand.            Ignignoc :    Yes , five thousand.            Err :    Don    t question it !            Frylock :    Oh , yeah ?
Well , I only see two.            Ignignoc :    Well , that sounds like a personal problem.   </tokentext>
<sentencetext>     Ignignoc: “You and your third dimension.”
        Frylock: “What about it?”
        Ignignoc: “Oh, nothing, it’s cute.
We have five.”
        Err: “Th, Thousand.”
        Ignignoc: “Yes, five thousand.”
        Err: “Don’t question it!”
        Frylock: “Oh, yeah?
Well, I only see two.”
        Ignignoc: “Well, that sounds like a personal problem.”</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30540114</id>
	<title>Grate Possibilities.</title>
	<author>Zigbigadoorlue</author>
	<datestamp>1259757240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the true marvel of this game is if they can build simulation into the game play. If the missions are similar to other MMOs where one is railroaded into building X module Y times to accomplish the mission the game will be little different than any other MMO that requires you to grind.
<br>
<br>
But if they simulate the actual dangers and pressures of entering space the possibilities of this game truly excite me. For example if a player needs to build a space ship to travel from the moon to mars they have to take into account: solar wind, high speed particles and meteorites, deadly radiation, life support, power generation and many other variables. One may build a large enough functional life support system but it's size may be to grate to be protected by the radiation shielding but adding more shielding would make it too massive to get to mars in time given the alloted fuel. She would then have to build a more streamlined life support or maybe make it a robotic mission. After construction of the ship simple (don't want to tax the servers too much) simulations would be run on how the normal forces of space affect the craft along with random encounters such as meteor showers or solar storms (Probabilities of encounter could be determined by weather or not they are traveling through the asteroyed belt, the Kuiper belt, near the Sun, etc.).
<br>
<br>
These obstacles are fun just to think about, trying to figure it out in a game setting would make it everything that I wanted spore to be: free the imagination and just provide simple constraints for people to discover and overcome with there own ingenuity.
<br>
<br>
The other great appeal of this game would be the possibilities of exploration. Its one thing to see photos, artistic renditions or even videos of alien landscapes, but to actually explore them in a 3-D environment would be truly amazing.</htmltext>
<tokenext>I think the true marvel of this game is if they can build simulation into the game play .
If the missions are similar to other MMOs where one is railroaded into building X module Y times to accomplish the mission the game will be little different than any other MMO that requires you to grind .
But if they simulate the actual dangers and pressures of entering space the possibilities of this game truly excite me .
For example if a player needs to build a space ship to travel from the moon to mars they have to take into account : solar wind , high speed particles and meteorites , deadly radiation , life support , power generation and many other variables .
One may build a large enough functional life support system but it 's size may be to grate to be protected by the radiation shielding but adding more shielding would make it too massive to get to mars in time given the alloted fuel .
She would then have to build a more streamlined life support or maybe make it a robotic mission .
After construction of the ship simple ( do n't want to tax the servers too much ) simulations would be run on how the normal forces of space affect the craft along with random encounters such as meteor showers or solar storms ( Probabilities of encounter could be determined by weather or not they are traveling through the asteroyed belt , the Kuiper belt , near the Sun , etc. ) .
These obstacles are fun just to think about , trying to figure it out in a game setting would make it everything that I wanted spore to be : free the imagination and just provide simple constraints for people to discover and overcome with there own ingenuity .
The other great appeal of this game would be the possibilities of exploration .
Its one thing to see photos , artistic renditions or even videos of alien landscapes , but to actually explore them in a 3-D environment would be truly amazing .</tokentext>
<sentencetext>I think the true marvel of this game is if they can build simulation into the game play.
If the missions are similar to other MMOs where one is railroaded into building X module Y times to accomplish the mission the game will be little different than any other MMO that requires you to grind.
But if they simulate the actual dangers and pressures of entering space the possibilities of this game truly excite me.
For example if a player needs to build a space ship to travel from the moon to mars they have to take into account: solar wind, high speed particles and meteorites, deadly radiation, life support, power generation and many other variables.
One may build a large enough functional life support system but it's size may be to grate to be protected by the radiation shielding but adding more shielding would make it too massive to get to mars in time given the alloted fuel.
She would then have to build a more streamlined life support or maybe make it a robotic mission.
After construction of the ship simple (don't want to tax the servers too much) simulations would be run on how the normal forces of space affect the craft along with random encounters such as meteor showers or solar storms (Probabilities of encounter could be determined by weather or not they are traveling through the asteroyed belt, the Kuiper belt, near the Sun, etc.).
These obstacles are fun just to think about, trying to figure it out in a game setting would make it everything that I wanted spore to be: free the imagination and just provide simple constraints for people to discover and overcome with there own ingenuity.
The other great appeal of this game would be the possibilities of exploration.
Its one thing to see photos, artistic renditions or even videos of alien landscapes, but to actually explore them in a 3-D environment would be truly amazing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537468</id>
	<title>I thought the funding for this was cut?</title>
	<author>Trepidity</author>
	<datestamp>1259782800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That seemed to be the consensus of the Slashdot discussion after their <a href="http://games.slashdot.org/article.pl?sid=08/04/21/1744251" title="slashdot.org">sudden announcement</a> [slashdot.org] that they weren't going to pay people to make it after all, but wanted proposals for someone willing to do it for free. Did they actually find someone willing to do it for free? Or was funding restored?</p></htmltext>
<tokenext>That seemed to be the consensus of the Slashdot discussion after their sudden announcement [ slashdot.org ] that they were n't going to pay people to make it after all , but wanted proposals for someone willing to do it for free .
Did they actually find someone willing to do it for free ?
Or was funding restored ?</tokentext>
<sentencetext>That seemed to be the consensus of the Slashdot discussion after their sudden announcement [slashdot.org] that they weren't going to pay people to make it after all, but wanted proposals for someone willing to do it for free.
Did they actually find someone willing to do it for free?
Or was funding restored?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537662</id>
	<title>Subquests</title>
	<author>DriedClexler</author>
	<datestamp>1259784060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Are they going to have subquests, like where you have to escort foreign interns to the bathroom, or have to spot missing metric/Imperial conversions?</p></htmltext>
<tokenext>Are they going to have subquests , like where you have to escort foreign interns to the bathroom , or have to spot missing metric/Imperial conversions ?</tokentext>
<sentencetext>Are they going to have subquests, like where you have to escort foreign interns to the bathroom, or have to spot missing metric/Imperial conversions?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30539214</id>
	<title>They should use the game</title>
	<author>AK Marc</author>
	<datestamp>1259750700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This sounds like it will be a great opportunity lost.  If they make the parameters real enough, they can get people to solve problems for them.  Have a ship-building part, with real materials, real costs, and real constraints.  Then let people use them to make ships.  They will get interesting ships, and if someone does an optimal design that's unrealistic, they patch that out and get another round of ones more realistic.  Use it to solve problems that people would run into.  Just using it for PR is silly when they could have millions of minds wanting to solve problems and they have problems to solve.</htmltext>
<tokenext>This sounds like it will be a great opportunity lost .
If they make the parameters real enough , they can get people to solve problems for them .
Have a ship-building part , with real materials , real costs , and real constraints .
Then let people use them to make ships .
They will get interesting ships , and if someone does an optimal design that 's unrealistic , they patch that out and get another round of ones more realistic .
Use it to solve problems that people would run into .
Just using it for PR is silly when they could have millions of minds wanting to solve problems and they have problems to solve .</tokentext>
<sentencetext>This sounds like it will be a great opportunity lost.
If they make the parameters real enough, they can get people to solve problems for them.
Have a ship-building part, with real materials, real costs, and real constraints.
Then let people use them to make ships.
They will get interesting ships, and if someone does an optimal design that's unrealistic, they patch that out and get another round of ones more realistic.
Use it to solve problems that people would run into.
Just using it for PR is silly when they could have millions of minds wanting to solve problems and they have problems to solve.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537588</id>
	<title>Will they</title>
	<author>SnarfQuest</author>
	<datestamp>1259783640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Will they emulate the entire soundstage that was used to fake the moon landings?</p></htmltext>
<tokenext>Will they emulate the entire soundstage that was used to fake the moon landings ?</tokentext>
<sentencetext>Will they emulate the entire soundstage that was used to fake the moon landings?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538190</id>
	<title>Awesome!</title>
	<author>Kirin Fenrir</author>
	<datestamp>1259787240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm gonna be a Shaman!</htmltext>
<tokenext>I 'm gon na be a Shaman !</tokentext>
<sentencetext>I'm gonna be a Shaman!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537648</id>
	<title>Re:Ha</title>
	<author>Anonymous</author>
	<datestamp>1259784000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So, kinda like the government doing Duke Nukem Forever, then?</p></htmltext>
<tokenext>So , kinda like the government doing Duke Nukem Forever , then ?</tokentext>
<sentencetext>So, kinda like the government doing Duke Nukem Forever, then?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537530</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538398</id>
	<title>How to find life on Mars</title>
	<author>SuperKendall</author>
	<datestamp>1259745300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Launch a new MMO, titled "World of Mascraft", and make all XP gained off finding organic material - then wire the game into the Mars Rovers, and let the goldfarmers in.</p><p>There's no malfunction possible, no task too tedious that will stop the goldfarmers in their mission, even if that rover can only move a half-inch per day on one working wheel.</p></htmltext>
<tokenext>Launch a new MMO , titled " World of Mascraft " , and make all XP gained off finding organic material - then wire the game into the Mars Rovers , and let the goldfarmers in.There 's no malfunction possible , no task too tedious that will stop the goldfarmers in their mission , even if that rover can only move a half-inch per day on one working wheel .</tokentext>
<sentencetext>Launch a new MMO, titled "World of Mascraft", and make all XP gained off finding organic material - then wire the game into the Mars Rovers, and let the goldfarmers in.There's no malfunction possible, no task too tedious that will stop the goldfarmers in their mission, even if that rover can only move a half-inch per day on one working wheel.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538418</id>
	<title>Re:Not so great</title>
	<author>clone53421</author>
	<datestamp>1259745420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, hand-to-hand combat is pretty boring. You just have to rip out their air hoses.</p></htmltext>
<tokenext>Yeah , hand-to-hand combat is pretty boring .
You just have to rip out their air hoses .</tokentext>
<sentencetext>Yeah, hand-to-hand combat is pretty boring.
You just have to rip out their air hoses.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537566</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30542074</id>
	<title>Open-source "Race Into Space" game</title>
	<author>FleaPlus</author>
	<datestamp>1259780160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For the curious, a few years ago the 1990s game <a href="http://en.wikipedia.org/wiki/Buzz\_Aldrin's\_Race\_Into\_Space" title="wikipedia.org">Buzz Aldrin's Race Into Space</a> [wikipedia.org] was open-sourced to the "Race Into Space" project:</p><p><a href="http://www.raceintospace.org/" title="raceintospace.org">http://www.raceintospace.org/</a> [raceintospace.org]<br><a href="http://sourceforge.net/projects/raceintospace/" title="sourceforge.net">http://sourceforge.net/projects/raceintospace/</a> [sourceforge.net]<br><a href="http://www.mobygames.com/game/buzz-aldrins-race-into-space" title="mobygames.com">http://www.mobygames.com/game/buzz-aldrins-race-into-space</a> [mobygames.com]</p><p>It's pretty cool and now runs on Windows, Linux, and Mac OSX. Here's the description from MobyGames:</p><p><div class="quote"><p>Buzz Aldrin's Race into Space re-creates the thrilling endeavor of trying to lead your country's space program to the moon before a competing superpower does the same. As head of your country's space program you will need to develop all the hardware you need for your spacecraft and make it safe, choose the right persons to send into space and make sure they come back alive. Loaded with lots of historic video clips, and other historic correct items make this game reflect the "Cold War" situation as it should.</p></div></div>
	</htmltext>
<tokenext>For the curious , a few years ago the 1990s game Buzz Aldrin 's Race Into Space [ wikipedia.org ] was open-sourced to the " Race Into Space " project : http : //www.raceintospace.org/ [ raceintospace.org ] http : //sourceforge.net/projects/raceintospace/ [ sourceforge.net ] http : //www.mobygames.com/game/buzz-aldrins-race-into-space [ mobygames.com ] It 's pretty cool and now runs on Windows , Linux , and Mac OSX .
Here 's the description from MobyGames : Buzz Aldrin 's Race into Space re-creates the thrilling endeavor of trying to lead your country 's space program to the moon before a competing superpower does the same .
As head of your country 's space program you will need to develop all the hardware you need for your spacecraft and make it safe , choose the right persons to send into space and make sure they come back alive .
Loaded with lots of historic video clips , and other historic correct items make this game reflect the " Cold War " situation as it should .</tokentext>
<sentencetext>For the curious, a few years ago the 1990s game Buzz Aldrin's Race Into Space [wikipedia.org] was open-sourced to the "Race Into Space" project:http://www.raceintospace.org/ [raceintospace.org]http://sourceforge.net/projects/raceintospace/ [sourceforge.net]http://www.mobygames.com/game/buzz-aldrins-race-into-space [mobygames.com]It's pretty cool and now runs on Windows, Linux, and Mac OSX.
Here's the description from MobyGames:Buzz Aldrin's Race into Space re-creates the thrilling endeavor of trying to lead your country's space program to the moon before a competing superpower does the same.
As head of your country's space program you will need to develop all the hardware you need for your spacecraft and make it safe, choose the right persons to send into space and make sure they come back alive.
Loaded with lots of historic video clips, and other historic correct items make this game reflect the "Cold War" situation as it should.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538486</id>
	<title>2069 - Man returns to the MOON</title>
	<author>Anonymous</author>
	<datestamp>1259745900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>At the rate at which the massive political bureaucracy turns combined with NASA bureaucracy I suspect we will might just reach the Moon with a human by 2069.  Until then I doubt it is possible.</htmltext>
<tokenext>At the rate at which the massive political bureaucracy turns combined with NASA bureaucracy I suspect we will might just reach the Moon with a human by 2069 .
Until then I doubt it is possible .</tokentext>
<sentencetext>At the rate at which the massive political bureaucracy turns combined with NASA bureaucracy I suspect we will might just reach the Moon with a human by 2069.
Until then I doubt it is possible.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538128</id>
	<title>Ugh</title>
	<author>Titan1080</author>
	<datestamp>1259786880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm already dreading the grind. They better make the dailies fun.</htmltext>
<tokenext>I 'm already dreading the grind .
They better make the dailies fun .</tokentext>
<sentencetext>I'm already dreading the grind.
They better make the dailies fun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537900</id>
	<title>What did they call it?</title>
	<author>Minwee</author>
	<datestamp>1259785560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ah, "Moonbase Alpha".  <a href="http://space1999.net/" title="space1999.net">What could possibly go wrong</a> [space1999.net]?
</p><p>I had been hoping that all the promises about going to the moon would have involved actually going there, but I'll take what I can get.</p></htmltext>
<tokenext>Ah , " Moonbase Alpha " .
What could possibly go wrong [ space1999.net ] ?
I had been hoping that all the promises about going to the moon would have involved actually going there , but I 'll take what I can get .</tokentext>
<sentencetext>Ah, "Moonbase Alpha".
What could possibly go wrong [space1999.net]?
I had been hoping that all the promises about going to the moon would have involved actually going there, but I'll take what I can get.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537998</id>
	<title>OH YEAH!</title>
	<author>Anonymous</author>
	<datestamp>1259786280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm going to be a wookie!  This is gonna be awesome!</p></htmltext>
<tokenext>I 'm going to be a wookie !
This is gon na be awesome !</tokentext>
<sentencetext>I'm going to be a wookie!
This is gonna be awesome!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537684</id>
	<title>Cut NASA's PR budget</title>
	<author>Animats</author>
	<datestamp>1259784300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>
NASA has far too large a PR operation if they're doing this.  If they're doing a full-scale game for PR, their PR budget is too big.
</p><p>
The promotional end of NASA may now be the most effective part of the organization.</p></htmltext>
<tokenext>NASA has far too large a PR operation if they 're doing this .
If they 're doing a full-scale game for PR , their PR budget is too big .
The promotional end of NASA may now be the most effective part of the organization .</tokentext>
<sentencetext>
NASA has far too large a PR operation if they're doing this.
If they're doing a full-scale game for PR, their PR budget is too big.
The promotional end of NASA may now be the most effective part of the organization.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30539972</id>
	<title>Re:Cut NASA's PR budget</title>
	<author>internic</author>
	<datestamp>1259756100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>NASA has far too large a PR operation if they're doing this. If they're doing a full-scale game for PR, their PR budget is too big.</p></div>
</blockquote><p>
NASA is not paying for the development (read this or previous articles on the subject).  The deal is more like the NFL working with EA to make a football video game (except probably with more control over the content), NASA contributes their name/marks/PR and the developer foots the bill for development in return for the profits they will reap later.
</p><p>
Obviously what PR budget NASA should have is arguable, but remember that a) they're prohibited from "advertising" by the space act, and b) a lot of what they do is both PR *and* designed to do the useful job of educating the public.  That seems to be the aim of this game too, although again you could debate whether it can succeed.
</p><blockquote><div><p>The promotional end of NASA may now be the most effective part of the organization.</p></div>
</blockquote><p>
You realize that NASA astrophysicist John Mather <a href="http://www.nature.com/nphys/journal/v2/n10/full/nphys446.html" title="nature.com">won the Nobel prize in Physics</a> [nature.com] in 2006, right?  NASA's science divisions do a lot of good, useful (effective) work.  They just don't get a lot of attention.  Manned space flight is the expensive side show.
</p><p>
In an age of semi-autonomous and remote-controlled robots, manned space flight is an anachronism of questionable utility.  But it <em>is</em> dramatic and catches the public's imagination (which is demonstrated on<nobr> <wbr></nobr>/. regularly), which makes it popular among politicians.  The problem is that it's also expensive to do anything vaguely worthwhile with manned space flight (one of the reasons that its utility is questionable), so it usually doesn't have funding to match the set goals (at least since the Apollo program).  So, NASA ends up looking ineffective because they're asked to do something which may not be a good idea in the first place and then given a level of funding with which the goal can't be accomplished.
</p><p>
Of course, I'm not saying that NASA as an organization isn't probably messed up in any number of ways, but the point is just that you shouldn't judge it by manned space flight.
</p></div>
	</htmltext>
<tokenext>NASA has far too large a PR operation if they 're doing this .
If they 're doing a full-scale game for PR , their PR budget is too big .
NASA is not paying for the development ( read this or previous articles on the subject ) .
The deal is more like the NFL working with EA to make a football video game ( except probably with more control over the content ) , NASA contributes their name/marks/PR and the developer foots the bill for development in return for the profits they will reap later .
Obviously what PR budget NASA should have is arguable , but remember that a ) they 're prohibited from " advertising " by the space act , and b ) a lot of what they do is both PR * and * designed to do the useful job of educating the public .
That seems to be the aim of this game too , although again you could debate whether it can succeed .
The promotional end of NASA may now be the most effective part of the organization .
You realize that NASA astrophysicist John Mather won the Nobel prize in Physics [ nature.com ] in 2006 , right ?
NASA 's science divisions do a lot of good , useful ( effective ) work .
They just do n't get a lot of attention .
Manned space flight is the expensive side show .
In an age of semi-autonomous and remote-controlled robots , manned space flight is an anachronism of questionable utility .
But it is dramatic and catches the public 's imagination ( which is demonstrated on / .
regularly ) , which makes it popular among politicians .
The problem is that it 's also expensive to do anything vaguely worthwhile with manned space flight ( one of the reasons that its utility is questionable ) , so it usually does n't have funding to match the set goals ( at least since the Apollo program ) .
So , NASA ends up looking ineffective because they 're asked to do something which may not be a good idea in the first place and then given a level of funding with which the goal ca n't be accomplished .
Of course , I 'm not saying that NASA as an organization is n't probably messed up in any number of ways , but the point is just that you should n't judge it by manned space flight .</tokentext>
<sentencetext>NASA has far too large a PR operation if they're doing this.
If they're doing a full-scale game for PR, their PR budget is too big.
NASA is not paying for the development (read this or previous articles on the subject).
The deal is more like the NFL working with EA to make a football video game (except probably with more control over the content), NASA contributes their name/marks/PR and the developer foots the bill for development in return for the profits they will reap later.
Obviously what PR budget NASA should have is arguable, but remember that a) they're prohibited from "advertising" by the space act, and b) a lot of what they do is both PR *and* designed to do the useful job of educating the public.
That seems to be the aim of this game too, although again you could debate whether it can succeed.
The promotional end of NASA may now be the most effective part of the organization.
You realize that NASA astrophysicist John Mather won the Nobel prize in Physics [nature.com] in 2006, right?
NASA's science divisions do a lot of good, useful (effective) work.
They just don't get a lot of attention.
Manned space flight is the expensive side show.
In an age of semi-autonomous and remote-controlled robots, manned space flight is an anachronism of questionable utility.
But it is dramatic and catches the public's imagination (which is demonstrated on /.
regularly), which makes it popular among politicians.
The problem is that it's also expensive to do anything vaguely worthwhile with manned space flight (one of the reasons that its utility is questionable), so it usually doesn't have funding to match the set goals (at least since the Apollo program).
So, NASA ends up looking ineffective because they're asked to do something which may not be a good idea in the first place and then given a level of funding with which the goal can't be accomplished.
Of course, I'm not saying that NASA as an organization isn't probably messed up in any number of ways, but the point is just that you shouldn't judge it by manned space flight.

	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537684</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538636</id>
	<title>Re:MMO?</title>
	<author>brkello</author>
	<datestamp>1259746980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Aren't you being a little bit anal?  If I was adding your laptop to my wireless filter, would you freak out if I asked for your IP?  Would you ask me what an IP is?  An internet protocol?  It's a commonly used term now, get used to it.</htmltext>
<tokenext>Are n't you being a little bit anal ?
If I was adding your laptop to my wireless filter , would you freak out if I asked for your IP ?
Would you ask me what an IP is ?
An internet protocol ?
It 's a commonly used term now , get used to it .</tokentext>
<sentencetext>Aren't you being a little bit anal?
If I was adding your laptop to my wireless filter, would you freak out if I asked for your IP?
Would you ask me what an IP is?
An internet protocol?
It's a commonly used term now, get used to it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30538626</id>
	<title>Re:Change</title>
	<author>Anonymous</author>
	<datestamp>1259746980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Or it could enthrall millions of young minds and create a Golden Age of space exploration in the next few decades. I'd gamble a few million of my budget on that if I were NASA.</p></htmltext>
<tokenext>Or it could enthrall millions of young minds and create a Golden Age of space exploration in the next few decades .
I 'd gamble a few million of my budget on that if I were NASA .</tokentext>
<sentencetext>Or it could enthrall millions of young minds and create a Golden Age of space exploration in the next few decades.
I'd gamble a few million of my budget on that if I were NASA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537654</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537454</id>
	<title>Yeah...but</title>
	<author>Anonymous</author>
	<datestamp>1259782740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Where is the Gorgatron? Also, do you get a free key chain? You can't face the Gorgatron with your keys all willy-nilly.</p></htmltext>
<tokenext>Where is the Gorgatron ?
Also , do you get a free key chain ?
You ca n't face the Gorgatron with your keys all willy-nilly .</tokentext>
<sentencetext>Where is the Gorgatron?
Also, do you get a free key chain?
You can't face the Gorgatron with your keys all willy-nilly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537402</id>
	<title>Hooray! Now we can CrowdSource Asteroid mitigation</title>
	<author>Anonymous</author>
	<datestamp>1259782440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><a href="http://slashdot.org/comments.pl?sid=1485682&amp;cid=30513270&amp;art\_pos=6" title="slashdot.org">http://slashdot.org/comments.pl?sid=1485682&amp;cid=30513270&amp;art\_pos=6</a> [slashdot.org] <p><div class="quote"><p>I wish that someone would make a game of this... where you need to send up a vehicle, bump and asteroid and watch the change. Give us all a chance to crowd source the various "solutions". Learn just how friggin tricky this would be, how long it would take, how little effect we can have. All of this talk about "capturing this asteroid" on this thread alone is sad. The amount of energy in an asteroid's kinetics is astounding. This topic needs a dose of realism.</p> </div><p>Make it so!</p></div>
	</htmltext>
<tokenext>http : //slashdot.org/comments.pl ? sid = 1485682&amp;cid = 30513270&amp;art \ _pos = 6 [ slashdot.org ] I wish that someone would make a game of this... where you need to send up a vehicle , bump and asteroid and watch the change .
Give us all a chance to crowd source the various " solutions " .
Learn just how friggin tricky this would be , how long it would take , how little effect we can have .
All of this talk about " capturing this asteroid " on this thread alone is sad .
The amount of energy in an asteroid 's kinetics is astounding .
This topic needs a dose of realism .
Make it so !</tokentext>
<sentencetext>http://slashdot.org/comments.pl?sid=1485682&amp;cid=30513270&amp;art\_pos=6 [slashdot.org] I wish that someone would make a game of this... where you need to send up a vehicle, bump and asteroid and watch the change.
Give us all a chance to crowd source the various "solutions".
Learn just how friggin tricky this would be, how long it would take, how little effect we can have.
All of this talk about "capturing this asteroid" on this thread alone is sad.
The amount of energy in an asteroid's kinetics is astounding.
This topic needs a dose of realism.
Make it so!
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537940</id>
	<title>Re:Moon Base Alpha?</title>
	<author>KudyardRipling</author>
	<datestamp>1259785860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Moonbase Alpha? ITV plc., the current rightsholder to ITC film library and thus Space:1999 should has an interest in this. Since NASA is a part of the US government, and with most works of the US government become part of the public domain would that not constitute some sort of infringement?</p><p>Now for the camp questions. Which soundtrack does it use, Barry Gray, Derek Wadsworth, or something from the Warner-Chappell music library? Do some of the Easter eggs include blowing people out from airlocks? Astronauts going berserk and smashing the windows with their space helmets? Doctor Russell screaming "Jooooooooohn!"?</p><p>Lord Grade **still** rules!</p></htmltext>
<tokenext>Moonbase Alpha ?
ITV plc. , the current rightsholder to ITC film library and thus Space : 1999 should has an interest in this .
Since NASA is a part of the US government , and with most works of the US government become part of the public domain would that not constitute some sort of infringement ? Now for the camp questions .
Which soundtrack does it use , Barry Gray , Derek Wadsworth , or something from the Warner-Chappell music library ?
Do some of the Easter eggs include blowing people out from airlocks ?
Astronauts going berserk and smashing the windows with their space helmets ?
Doctor Russell screaming " Jooooooooohn !
" ? Lord Grade * * still * * rules !</tokentext>
<sentencetext>Moonbase Alpha?
ITV plc., the current rightsholder to ITC film library and thus Space:1999 should has an interest in this.
Since NASA is a part of the US government, and with most works of the US government become part of the public domain would that not constitute some sort of infringement?Now for the camp questions.
Which soundtrack does it use, Barry Gray, Derek Wadsworth, or something from the Warner-Chappell music library?
Do some of the Easter eggs include blowing people out from airlocks?
Astronauts going berserk and smashing the windows with their space helmets?
Doctor Russell screaming "Jooooooooohn!
"?Lord Grade **still** rules!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537448</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_23_1513237.30537472</id>
	<title>Awesome!</title>
	<author>pinkj</author>
	<datestamp>1259782860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't want to go mining for 6 hours straight to buy flowers for my cubicle!</htmltext>
<tokenext>I ca n't want to go mining for 6 hours straight to buy flowers for my cubicle !</tokentext>
<sentencetext>I can't want to go mining for 6 hours straight to buy flowers for my cubicle!</sentencetext>
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