<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_11_0645252</id>
	<title>Open Source FPS <em>Blood Frontier</em> Releases Beta 2</title>
	<author>Soulskill</author>
	<datestamp>1260557400000</datestamp>
	<htmltext>An anonymous reader writes <i>"The open source FPS <a href="http://sourceforge.net/apps/wordpress/bloodfrontier/2009/12/06/blood-frontier-beta-2-out-now/"> <em>Blood Frontier</em> has now made their beta2 release</a>. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of <em>Blood Frontier</em>, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"</i></htmltext>
<tokenext>An anonymous reader writes " The open source FPS Blood Frontier has now made their beta2 release .
From the article : 'After many months of development , and massive amounts of input from the public , we are proud to present you with the new release of Blood Frontier , v0.85 ( Beta 2 ) .
This new version totally redefines and improves the game in many ways , creating a whole new style that makes it almost nothing like its predecessor .
' "</tokentext>
<sentencetext>An anonymous reader writes "The open source FPS  Blood Frontier has now made their beta2 release.
From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2).
This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399012</id>
	<title>Re:Is it fun?</title>
	<author>Anonymous</author>
	<datestamp>1260563640000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Despite looking great, Killzone 2 isn't THAT much fun.
It's the killer graphics that made it a hit.
I agree with you that it looks a lot like the oldskool games I played back in the day, like most opensource games.
This isn't really suprising since most of them run on a heavily modified Quake2 or Quake3 engine (this game isn't though).
There should've been some actual gameplay in the trailer to get a better impression.</htmltext>
<tokenext>Despite looking great , Killzone 2 is n't THAT much fun .
It 's the killer graphics that made it a hit .
I agree with you that it looks a lot like the oldskool games I played back in the day , like most opensource games .
This is n't really suprising since most of them run on a heavily modified Quake2 or Quake3 engine ( this game is n't though ) .
There should 've been some actual gameplay in the trailer to get a better impression .</tokentext>
<sentencetext>Despite looking great, Killzone 2 isn't THAT much fun.
It's the killer graphics that made it a hit.
I agree with you that it looks a lot like the oldskool games I played back in the day, like most opensource games.
This isn't really suprising since most of them run on a heavily modified Quake2 or Quake3 engine (this game isn't though).
There should've been some actual gameplay in the trailer to get a better impression.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399526</id>
	<title>Re:Is it fun?</title>
	<author>DreamsAreOkToo</author>
	<datestamp>1260527820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I didn't play Killzone 2.  What made it so good?</p></htmltext>
<tokenext>I did n't play Killzone 2 .
What made it so good ?</tokentext>
<sentencetext>I didn't play Killzone 2.
What made it so good?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30401646</id>
	<title>Re:Is it fun?</title>
	<author>RenHoek</author>
	<datestamp>1260546540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>this looks like a remake of what I used to play more than a decade ago</p></div><p>This! I mean it's wonderful that many talented coders donate their efforts into games like this. But what we need is some open source designers, graphic artists and such.</p><p>The game may be fun, but when I look at the screenshots, all I see is the same blocky maps and ugly textures that I've seen 10 years ago.Due to this, I myself and probably a lot of others are not even going to download it and give it a try. It might be the most \_fun\_ game on the planet, but it does need a visual 'hook' to lure people in to try the game.</p><p>Same with Spring (TA clone). It's great that people put time and effort into something that could be really fun, but installation troubles, bad graphics and stupid UI design turned me off so badly that I didn't want to go further.</p><p>Take something like 'Plants vs. Zombies'. The technical aspects of the game are extremely simple. Images: some stretching, fading and 4 frame animations, not even 3D. But the \_game\_ is wonderful and everybody I know has played it. Not because it's fun, because you don't know if it is until you're at least halfway through the game, but because the game \_looks\_ fun and they paid a lot of attention to details like the user interface and such.</p></div>
	</htmltext>
<tokenext>this looks like a remake of what I used to play more than a decade agoThis !
I mean it 's wonderful that many talented coders donate their efforts into games like this .
But what we need is some open source designers , graphic artists and such.The game may be fun , but when I look at the screenshots , all I see is the same blocky maps and ugly textures that I 've seen 10 years ago.Due to this , I myself and probably a lot of others are not even going to download it and give it a try .
It might be the most \ _fun \ _ game on the planet , but it does need a visual 'hook ' to lure people in to try the game.Same with Spring ( TA clone ) .
It 's great that people put time and effort into something that could be really fun , but installation troubles , bad graphics and stupid UI design turned me off so badly that I did n't want to go further.Take something like 'Plants vs. Zombies'. The technical aspects of the game are extremely simple .
Images : some stretching , fading and 4 frame animations , not even 3D .
But the \ _game \ _ is wonderful and everybody I know has played it .
Not because it 's fun , because you do n't know if it is until you 're at least halfway through the game , but because the game \ _looks \ _ fun and they paid a lot of attention to details like the user interface and such .</tokentext>
<sentencetext>this looks like a remake of what I used to play more than a decade agoThis!
I mean it's wonderful that many talented coders donate their efforts into games like this.
But what we need is some open source designers, graphic artists and such.The game may be fun, but when I look at the screenshots, all I see is the same blocky maps and ugly textures that I've seen 10 years ago.Due to this, I myself and probably a lot of others are not even going to download it and give it a try.
It might be the most \_fun\_ game on the planet, but it does need a visual 'hook' to lure people in to try the game.Same with Spring (TA clone).
It's great that people put time and effort into something that could be really fun, but installation troubles, bad graphics and stupid UI design turned me off so badly that I didn't want to go further.Take something like 'Plants vs. Zombies'. The technical aspects of the game are extremely simple.
Images: some stretching, fading and 4 frame animations, not even 3D.
But the \_game\_ is wonderful and everybody I know has played it.
Not because it's fun, because you don't know if it is until you're at least halfway through the game, but because the game \_looks\_ fun and they paid a lot of attention to details like the user interface and such.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30404350</id>
	<title>Re:What about warsow?!</title>
	<author>Ihmhi</author>
	<datestamp>1260557280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Warsow is, as I see it, a Quake clone that adds walljumps &amp; some extra movement skills. Every weapon is a weapon that's in Quake, with the exception of the Gauntlet/Machinegun hybrid.</p></htmltext>
<tokenext>Warsow is , as I see it , a Quake clone that adds walljumps &amp; some extra movement skills .
Every weapon is a weapon that 's in Quake , with the exception of the Gauntlet/Machinegun hybrid .</tokentext>
<sentencetext>Warsow is, as I see it, a Quake clone that adds walljumps &amp; some extra movement skills.
Every weapon is a weapon that's in Quake, with the exception of the Gauntlet/Machinegun hybrid.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30401202</id>
	<title>!opensource</title>
	<author>hweimer</author>
	<datestamp>1260544380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is not an open source project. From <tt>data/textures/readme.txt</tt>:</p><p><div class="quote"><p>(C) 2007-2009 Blood Frontier Team, all rights reserved.</p><p>The "textures" package included in Blood Frontier may only be distributed<br>with the Blood Frontier package. Redistribution or repacking outside<br>this context without the author's consent is strictly prohibited.</p></div><p>If you want a real open-source shooter that rocks, try <a href="http://www.osreviews.net/reviews/games/nexuiz" title="osreviews.net">Nexuiz</a> [osreviews.net].</p></div>
	</htmltext>
<tokenext>This is not an open source project .
From data/textures/readme.txt : ( C ) 2007-2009 Blood Frontier Team , all rights reserved.The " textures " package included in Blood Frontier may only be distributedwith the Blood Frontier package .
Redistribution or repacking outsidethis context without the author 's consent is strictly prohibited.If you want a real open-source shooter that rocks , try Nexuiz [ osreviews.net ] .</tokentext>
<sentencetext>This is not an open source project.
From data/textures/readme.txt:(C) 2007-2009 Blood Frontier Team, all rights reserved.The "textures" package included in Blood Frontier may only be distributedwith the Blood Frontier package.
Redistribution or repacking outsidethis context without the author's consent is strictly prohibited.If you want a real open-source shooter that rocks, try Nexuiz [osreviews.net].
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398868</id>
	<title>First</title>
	<author>Anonymous</author>
	<datestamp>1260474900000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Post Shot!</p></htmltext>
<tokenext>Post Shot !</tokentext>
<sentencetext>Post Shot!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30405234</id>
	<title>Re:What about warsow?!</title>
	<author>Anonymous</author>
	<datestamp>1260561060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Aside from wall jumping, which was done much better in both Jedi Outcast and Jedi Academy, Warsow is the same as any generic deathmatch style FPS.</p></htmltext>
<tokenext>Aside from wall jumping , which was done much better in both Jedi Outcast and Jedi Academy , Warsow is the same as any generic deathmatch style FPS .</tokentext>
<sentencetext>Aside from wall jumping, which was done much better in both Jedi Outcast and Jedi Academy, Warsow is the same as any generic deathmatch style FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30412702</id>
	<title>Re:Is it fun?</title>
	<author>KDR\_11k</author>
	<datestamp>1260620460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They have to be like that. I play Section 8 and many people whine about combat being too slow in that game because you don't get one shot twitch kills and whatnot (especially how they can't be the hero and wipe out a whole squad just with their 1337 skills when the obvious solution to that problem is to bring your own squad). I've seen a video of MW2 being played with dual shotguns, it never seemed to take more than one shot to kill a player. It wasn't so much a firefight as a game of hide 'n seek where the first person to see the other won. It's what I hated about Counter Strike.</p></htmltext>
<tokenext>They have to be like that .
I play Section 8 and many people whine about combat being too slow in that game because you do n't get one shot twitch kills and whatnot ( especially how they ca n't be the hero and wipe out a whole squad just with their 1337 skills when the obvious solution to that problem is to bring your own squad ) .
I 've seen a video of MW2 being played with dual shotguns , it never seemed to take more than one shot to kill a player .
It was n't so much a firefight as a game of hide 'n seek where the first person to see the other won .
It 's what I hated about Counter Strike .</tokentext>
<sentencetext>They have to be like that.
I play Section 8 and many people whine about combat being too slow in that game because you don't get one shot twitch kills and whatnot (especially how they can't be the hero and wipe out a whole squad just with their 1337 skills when the obvious solution to that problem is to bring your own squad).
I've seen a video of MW2 being played with dual shotguns, it never seemed to take more than one shot to kill a player.
It wasn't so much a firefight as a game of hide 'n seek where the first person to see the other won.
It's what I hated about Counter Strike.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399184</id>
	<title>They already made this game</title>
	<author>Anonymous</author>
	<datestamp>1260522600000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>It's called quake 3</htmltext>
<tokenext>It 's called quake 3</tokentext>
<sentencetext>It's called quake 3</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399130</id>
	<title>"almost nothing like its predecessor"</title>
	<author>CountBrass</author>
	<datestamp>1260565080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So not really a beta then if it's been changed so much that it's nothing like the 1st beta release.<br><br>More like an alpha release and they're still sorting out the requirements.</htmltext>
<tokenext>So not really a beta then if it 's been changed so much that it 's nothing like the 1st beta release.More like an alpha release and they 're still sorting out the requirements .</tokentext>
<sentencetext>So not really a beta then if it's been changed so much that it's nothing like the 1st beta release.More like an alpha release and they're still sorting out the requirements.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399206</id>
	<title>Ugh</title>
	<author>Rik Sweeney</author>
	<datestamp>1260522960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Another unoriginal arena shooter. Sure it looks very pretty but it doesn't do anything that hasn't already been done a million times before.</p><p>Please stop making these now.</p></htmltext>
<tokenext>Another unoriginal arena shooter .
Sure it looks very pretty but it does n't do anything that has n't already been done a million times before.Please stop making these now .</tokentext>
<sentencetext>Another unoriginal arena shooter.
Sure it looks very pretty but it doesn't do anything that hasn't already been done a million times before.Please stop making these now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30403354</id>
	<title>Where is the game in FPS?</title>
	<author>Botched</author>
	<datestamp>1260553740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ok, I hope not to be modded troll for this, but probably will be.<br> <br>
I have played a lot of FP shooters.  The innovation from one generation to the next in terms of graphics and stability has been wonderful, brilliant, and lacking in magic.
<br> <br>
What is missing, and what could make the next big FPS is gameplay.  Anyone who wants to do it right needs to sit down, play with 3-5 friends some Renier Knizia board games<br>
<a href="http://www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia" title="boardgamegeek.com" rel="nofollow">http://www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia</a> [boardgamegeek.com]
<br>
as an education is what gameplay could be, compared to what it is.  Don't call me a crank if you have not played Modern Art, Tigris and Euphrates, and Through the Desert.</htmltext>
<tokenext>Ok , I hope not to be modded troll for this , but probably will be .
I have played a lot of FP shooters .
The innovation from one generation to the next in terms of graphics and stability has been wonderful , brilliant , and lacking in magic .
What is missing , and what could make the next big FPS is gameplay .
Anyone who wants to do it right needs to sit down , play with 3-5 friends some Renier Knizia board games http : //www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia [ boardgamegeek.com ] as an education is what gameplay could be , compared to what it is .
Do n't call me a crank if you have not played Modern Art , Tigris and Euphrates , and Through the Desert .</tokentext>
<sentencetext>Ok, I hope not to be modded troll for this, but probably will be.
I have played a lot of FP shooters.
The innovation from one generation to the next in terms of graphics and stability has been wonderful, brilliant, and lacking in magic.
What is missing, and what could make the next big FPS is gameplay.
Anyone who wants to do it right needs to sit down, play with 3-5 friends some Renier Knizia board games
http://www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia [boardgamegeek.com]

as an education is what gameplay could be, compared to what it is.
Don't call me a crank if you have not played Modern Art, Tigris and Euphrates, and Through the Desert.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30412996</id>
	<title>Re:What about warsow?!</title>
	<author>KDR\_11k</author>
	<datestamp>1260624060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A person starts a game to be entertained by it. Encountering massive skill differences right away and being required to put a lot of work into the game before it becomes fun tells them to go elsewhere and play something fun instead. You can make your extremely skill-based games but they must be fun from the moment the player starts the game up or he will not stay. No arcade game bludgeoned you with its super-hard parts right at the start, they knew people wouldn't throw another coin in there if they get the first impression that the game is more than they can handle. The first level of Contra games is easy, you can usually beat it without running out of lives on your first run (except in 4 and Hard Corps) so you feel like the game is designed for you and the hurdles it places in front of you are surmountable.</p></htmltext>
<tokenext>A person starts a game to be entertained by it .
Encountering massive skill differences right away and being required to put a lot of work into the game before it becomes fun tells them to go elsewhere and play something fun instead .
You can make your extremely skill-based games but they must be fun from the moment the player starts the game up or he will not stay .
No arcade game bludgeoned you with its super-hard parts right at the start , they knew people would n't throw another coin in there if they get the first impression that the game is more than they can handle .
The first level of Contra games is easy , you can usually beat it without running out of lives on your first run ( except in 4 and Hard Corps ) so you feel like the game is designed for you and the hurdles it places in front of you are surmountable .</tokentext>
<sentencetext>A person starts a game to be entertained by it.
Encountering massive skill differences right away and being required to put a lot of work into the game before it becomes fun tells them to go elsewhere and play something fun instead.
You can make your extremely skill-based games but they must be fun from the moment the player starts the game up or he will not stay.
No arcade game bludgeoned you with its super-hard parts right at the start, they knew people wouldn't throw another coin in there if they get the first impression that the game is more than they can handle.
The first level of Contra games is easy, you can usually beat it without running out of lives on your first run (except in 4 and Hard Corps) so you feel like the game is designed for you and the hurdles it places in front of you are surmountable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30408320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399174</id>
	<title>Subject</title>
	<author>Ihmhi</author>
	<datestamp>1260522480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It looks interesting from the video, but I'm tired of playing Quakelikes after all these years. And I only played Quake for the first time about five years ago.</p><p>Clones and similar games are inevitable, of course. I just wish someone would start cloning other hallmark FPS games, like Serious Sam, Doom, Perfect Dark, etc. I'd really like to see some sort of espionage-based FPS out there in open source; something like Splinter Cell, Perfect Dark, or Rainbow Six. Fun things like cloaking devices, remote cameras, etc.</p><p>But since Christmahanukwanzaa is coming up, I'd like to ask Santa for a true-to-the-spirit-of-the-original TRIBES remake. I still play that game nowadays but it isn't as much fun without new blood - and the game makes it very difficult to get new players to come in (thanks to the multiple barriers to entry such as a ridiculous number of mods, custom patches, unofficial master server (because the original was shut down), etc.</p></htmltext>
<tokenext>It looks interesting from the video , but I 'm tired of playing Quakelikes after all these years .
And I only played Quake for the first time about five years ago.Clones and similar games are inevitable , of course .
I just wish someone would start cloning other hallmark FPS games , like Serious Sam , Doom , Perfect Dark , etc .
I 'd really like to see some sort of espionage-based FPS out there in open source ; something like Splinter Cell , Perfect Dark , or Rainbow Six .
Fun things like cloaking devices , remote cameras , etc.But since Christmahanukwanzaa is coming up , I 'd like to ask Santa for a true-to-the-spirit-of-the-original TRIBES remake .
I still play that game nowadays but it is n't as much fun without new blood - and the game makes it very difficult to get new players to come in ( thanks to the multiple barriers to entry such as a ridiculous number of mods , custom patches , unofficial master server ( because the original was shut down ) , etc .</tokentext>
<sentencetext>It looks interesting from the video, but I'm tired of playing Quakelikes after all these years.
And I only played Quake for the first time about five years ago.Clones and similar games are inevitable, of course.
I just wish someone would start cloning other hallmark FPS games, like Serious Sam, Doom, Perfect Dark, etc.
I'd really like to see some sort of espionage-based FPS out there in open source; something like Splinter Cell, Perfect Dark, or Rainbow Six.
Fun things like cloaking devices, remote cameras, etc.But since Christmahanukwanzaa is coming up, I'd like to ask Santa for a true-to-the-spirit-of-the-original TRIBES remake.
I still play that game nowadays but it isn't as much fun without new blood - and the game makes it very difficult to get new players to come in (thanks to the multiple barriers to entry such as a ridiculous number of mods, custom patches, unofficial master server (because the original was shut down), etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399892</id>
	<title>Re:Is it fun?</title>
	<author>Anonymous</author>
	<datestamp>1260533040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>But since they'll all be off playing Team Fortard 7 or Modern Wankfare 9, I expect that Blood Frontier, like all Open Source games, is played only by the developers and three guys in Lithuania.</htmltext>
<tokenext>But since they 'll all be off playing Team Fortard 7 or Modern Wankfare 9 , I expect that Blood Frontier , like all Open Source games , is played only by the developers and three guys in Lithuania .</tokentext>
<sentencetext>But since they'll all be off playing Team Fortard 7 or Modern Wankfare 9, I expect that Blood Frontier, like all Open Source games, is played only by the developers and three guys in Lithuania.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30412920</id>
	<title>Re:Subject</title>
	<author>KDR\_11k</author>
	<datestamp>1260623220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some people compare Section 8 to Tribes. I have no idea how accurate that is since I've never really played Tribes so take it with a grain of salt.</p></htmltext>
<tokenext>Some people compare Section 8 to Tribes .
I have no idea how accurate that is since I 've never really played Tribes so take it with a grain of salt .</tokentext>
<sentencetext>Some people compare Section 8 to Tribes.
I have no idea how accurate that is since I've never really played Tribes so take it with a grain of salt.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30400272</id>
	<title>Re:What about warsow?!</title>
	<author>Joehonkie</author>
	<datestamp>1260538020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah, I was really curious how this compares to Warsow.  Warsow is a really solid project and doesn't have the crazy balance issues stuff like Nexuiz seems to have.  It also takes the Q3 formula and tweaks it just enough to give you something new, which impresses me.</htmltext>
<tokenext>Yeah , I was really curious how this compares to Warsow .
Warsow is a really solid project and does n't have the crazy balance issues stuff like Nexuiz seems to have .
It also takes the Q3 formula and tweaks it just enough to give you something new , which impresses me .</tokentext>
<sentencetext>Yeah, I was really curious how this compares to Warsow.
Warsow is a really solid project and doesn't have the crazy balance issues stuff like Nexuiz seems to have.
It also takes the Q3 formula and tweaks it just enough to give you something new, which impresses me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398910</id>
	<title>It's "bloody" fun!</title>
	<author>WaroDaBeast</author>
	<datestamp>1260561960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Hope there won't be too many "buggers" taking advantage of exploits in this one game &mdash; since it's open source after all, they can fix the bugs pretty quickly, right?</htmltext>
<tokenext>Hope there wo n't be too many " buggers " taking advantage of exploits in this one game    since it 's open source after all , they can fix the bugs pretty quickly , right ?</tokentext>
<sentencetext>Hope there won't be too many "buggers" taking advantage of exploits in this one game — since it's open source after all, they can fix the bugs pretty quickly, right?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</id>
	<title>Is it fun?</title>
	<author>Anonymous</author>
	<datestamp>1260562260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Judging this book by its cover, this looks like a remake of what I used to play more than a decade ago with Quake 3: Team Arena.  I watched the video, looked at the website, but all of the improvements listed there boil down to either move better, or kill more stuff.  Anything actually original about the gameplay that makes it Killzone 2 kind of fun?</p></htmltext>
<tokenext>Judging this book by its cover , this looks like a remake of what I used to play more than a decade ago with Quake 3 : Team Arena .
I watched the video , looked at the website , but all of the improvements listed there boil down to either move better , or kill more stuff .
Anything actually original about the gameplay that makes it Killzone 2 kind of fun ?</tokentext>
<sentencetext>Judging this book by its cover, this looks like a remake of what I used to play more than a decade ago with Quake 3: Team Arena.
I watched the video, looked at the website, but all of the improvements listed there boil down to either move better, or kill more stuff.
Anything actually original about the gameplay that makes it Killzone 2 kind of fun?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399460</id>
	<title>Looks dull</title>
	<author>Anonymous</author>
	<datestamp>1260526860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The level design still looks uninspired, which is a problem shared by almost every free game (World of Padman is an exception). How does mapping for Cube 2 engine compare to Unreal and id Tech engines? If it's similar enough, perhaps I'll do something for the project.</p></htmltext>
<tokenext>The level design still looks uninspired , which is a problem shared by almost every free game ( World of Padman is an exception ) .
How does mapping for Cube 2 engine compare to Unreal and id Tech engines ?
If it 's similar enough , perhaps I 'll do something for the project .</tokentext>
<sentencetext>The level design still looks uninspired, which is a problem shared by almost every free game (World of Padman is an exception).
How does mapping for Cube 2 engine compare to Unreal and id Tech engines?
If it's similar enough, perhaps I'll do something for the project.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30408806</id>
	<title>Re:Is it fun?</title>
	<author>Anonymous</author>
	<datestamp>1260536460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>this looks like a remake of what I used to play more than a decade ago with Quake 3: Team Arena</p></div></blockquote><p>And Quake 3 was awesome, and no deathmatch-style FPS since has had the same gameplay.</p><p>And all the new games will be poor abandonware with their centralised game servers. Arrrrrr!</p></div>
	</htmltext>
<tokenext>this looks like a remake of what I used to play more than a decade ago with Quake 3 : Team ArenaAnd Quake 3 was awesome , and no deathmatch-style FPS since has had the same gameplay.And all the new games will be poor abandonware with their centralised game servers .
Arrrrrr !</tokentext>
<sentencetext>this looks like a remake of what I used to play more than a decade ago with Quake 3: Team ArenaAnd Quake 3 was awesome, and no deathmatch-style FPS since has had the same gameplay.And all the new games will be poor abandonware with their centralised game servers.
Arrrrrr!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30405114</id>
	<title>Re:Is it fun?</title>
	<author>Blakey Rat</author>
	<datestamp>1260560580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Has a terrible UI, too. I had a debate with one of the game programmers last time this got posted to Slashdot. (Why!???! Is it really that slow of a news day?)</p><p>Shoved it in a blog post if anybody cares: <a href="http://blakeyrat.com/2009/02/stupid-slashdot-exchange/" title="blakeyrat.com">http://blakeyrat.com/2009/02/stupid-slashdot-exchange/</a> [blakeyrat.com]</p></htmltext>
<tokenext>Has a terrible UI , too .
I had a debate with one of the game programmers last time this got posted to Slashdot .
( Why ! ? ? ? ! Is it really that slow of a news day ?
) Shoved it in a blog post if anybody cares : http : //blakeyrat.com/2009/02/stupid-slashdot-exchange/ [ blakeyrat.com ]</tokentext>
<sentencetext>Has a terrible UI, too.
I had a debate with one of the game programmers last time this got posted to Slashdot.
(Why!???! Is it really that slow of a news day?
)Shoved it in a blog post if anybody cares: http://blakeyrat.com/2009/02/stupid-slashdot-exchange/ [blakeyrat.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399180</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30406800</id>
	<title>Re:What about warsow?!</title>
	<author>Blakey Rat</author>
	<datestamp>1260525480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Yes I will admit that the learning curve is steep, but that's half the fun right there!</i></p><p>Uh, wrong.</p></htmltext>
<tokenext>Yes I will admit that the learning curve is steep , but that 's half the fun right there ! Uh , wrong .</tokentext>
<sentencetext>Yes I will admit that the learning curve is steep, but that's half the fun right there!Uh, wrong.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399784</id>
	<title>Maybe, but tagged !quake3</title>
	<author>SanityInAnarchy</author>
	<datestamp>1260531720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>From <a href="http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=Home" title="sourceforge.net">the wiki</a> [sourceforge.net]:</p><p><div class="quote"><p>The game is a single-player and multi-player first-person shooter, built as a total conversion of Cube Engine 2</p></div><p>That alone adds a dimension that simply won't be there in Quake 3: real-time, multiplayer map editing, on the server, while others are still shooting each other.</p></div>
	</htmltext>
<tokenext>From the wiki [ sourceforge.net ] : The game is a single-player and multi-player first-person shooter , built as a total conversion of Cube Engine 2That alone adds a dimension that simply wo n't be there in Quake 3 : real-time , multiplayer map editing , on the server , while others are still shooting each other .</tokentext>
<sentencetext>From the wiki [sourceforge.net]:The game is a single-player and multi-player first-person shooter, built as a total conversion of Cube Engine 2That alone adds a dimension that simply won't be there in Quake 3: real-time, multiplayer map editing, on the server, while others are still shooting each other.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399798</id>
	<title>Q3A remake?</title>
	<author>Hurricane78</author>
	<datestamp>1260531900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Looks like a low-quality Q3A remake.</p><p>I don&rsquo;t think it can beat Q3A CPMA (and <a href="http://www.youtube.com/watch?v=X2hpaKphOtI" title="youtube.com">Defrag</a> [youtube.com]) though. Especially not with the <a href="http://xreal-project.net/" title="xreal-project.net">XreaL engine</a> [xreal-project.net] and High Quality Quake models and textures.</p></htmltext>
<tokenext>Looks like a low-quality Q3A remake.I don    t think it can beat Q3A CPMA ( and Defrag [ youtube.com ] ) though .
Especially not with the XreaL engine [ xreal-project.net ] and High Quality Quake models and textures .</tokentext>
<sentencetext>Looks like a low-quality Q3A remake.I don’t think it can beat Q3A CPMA (and Defrag [youtube.com]) though.
Especially not with the XreaL engine [xreal-project.net] and High Quality Quake models and textures.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30417132</id>
	<title>Re:What about warsow?!</title>
	<author>Jesus\_666</author>
	<datestamp>1260611580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Okay, there are a lot of FOSS FPSes out there... But what many posters here have noticed, they seem to be mostly Q3A clones. What about people who aren't competitive-level Quake players? Is there anything else out there? I mean, Warsow, Nexuiz and Cube may be great games but I'd like something different. Perhaps something with a decent singleplayer mode.<br>
<br>
The only thing I can think of is Aleph One/M1A1 and while Bungie certainly knew how to make a good game I think it's kind of sad that in the FOSS FPS domain the choice seems to boil down to a Doom contemporary and a number of Quake 3 derivatives.<br>
<br>
<br>
I could really go for a decent System Shock 2 clone right now, if only because the original is almost impossible to play properly these days.</htmltext>
<tokenext>Okay , there are a lot of FOSS FPSes out there... But what many posters here have noticed , they seem to be mostly Q3A clones .
What about people who are n't competitive-level Quake players ?
Is there anything else out there ?
I mean , Warsow , Nexuiz and Cube may be great games but I 'd like something different .
Perhaps something with a decent singleplayer mode .
The only thing I can think of is Aleph One/M1A1 and while Bungie certainly knew how to make a good game I think it 's kind of sad that in the FOSS FPS domain the choice seems to boil down to a Doom contemporary and a number of Quake 3 derivatives .
I could really go for a decent System Shock 2 clone right now , if only because the original is almost impossible to play properly these days .</tokentext>
<sentencetext>Okay, there are a lot of FOSS FPSes out there... But what many posters here have noticed, they seem to be mostly Q3A clones.
What about people who aren't competitive-level Quake players?
Is there anything else out there?
I mean, Warsow, Nexuiz and Cube may be great games but I'd like something different.
Perhaps something with a decent singleplayer mode.
The only thing I can think of is Aleph One/M1A1 and while Bungie certainly knew how to make a good game I think it's kind of sad that in the FOSS FPS domain the choice seems to boil down to a Doom contemporary and a number of Quake 3 derivatives.
I could really go for a decent System Shock 2 clone right now, if only because the original is almost impossible to play properly these days.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399740</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30402434</id>
	<title>Re:Subject</title>
	<author>Anonymous</author>
	<datestamp>1260550080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Perfect Dark was a rubbish Golden Eye sequel. Console FPS' *suck*</p></htmltext>
<tokenext>Perfect Dark was a rubbish Golden Eye sequel .
Console FPS ' * suck *</tokentext>
<sentencetext>Perfect Dark was a rubbish Golden Eye sequel.
Console FPS' *suck*</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399180</id>
	<title>Re:Is it fun?</title>
	<author>Anonymous</author>
	<datestamp>1260522600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>nah, looks like another FPS tuned for a 13-old with a caffeine and sugar high...</p></htmltext>
<tokenext>nah , looks like another FPS tuned for a 13-old with a caffeine and sugar high.. .</tokentext>
<sentencetext>nah, looks like another FPS tuned for a 13-old with a caffeine and sugar high...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399740</id>
	<title>What about warsow?!</title>
	<author>arosas</author>
	<datestamp>1260530940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Feel free to mod this post as flamebait, but I feel it's time to rant about the Open Source gaming community. It seems to me whenever there's a new Open Source FPS that comes out, it's just another pathetic Quake clone. Sure the trailer videos *look* cool, and sure the screenshots are rendered at high resolution, with all the bells and whistles enabled. All is good until it comes to the actual gameplay. It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely because it's Open Source, but not of it's merits alone) that's no different from the previous hundred clones that came before it. Boring and unoriginal. <br>
<br>
Which brings me to my point: <b>WHAT ABOUT <a href="http://www.warsow.net/" title="warsow.net" rel="nofollow">WARSOW</a> [warsow.net]?!</b> This game has been out for years, it's free, the source code is GPL'd, runs on windows/linux/mac, and above all the gameplay takes the Quake shooters to a <a href="http://en.wikipedia.org/wiki/Warsow\_(game)#Gameplay" title="wikipedia.org" rel="nofollow">whole new level</a> [wikipedia.org]. In all of my 15+ years of gaming, warsow is by far the most complex and elegant FPS to date. Imagine playing quake2/quake3, now imagine that on crack. That is warsow. It's not another lame re-skinned quake clone like it's predecessors. A quick search on slashdot shows only one post referencing it... ONE POST!!<br>
<br>
The community is small and has been diminishing over the past couple of years. Which is quite surprising for a game with such immense potential. My only guess is this: the game is too hard. Yes I will admit that the learning curve is steep, but that's half the fun right there! You would think a community of opensource folks (who love to tinker with their own systems, to learn and read and gain a better knowledge of the inner-workings of their respective systems) would be chomping at the bit to take on a game that requires some sort of learning. If you're willing to spend 5+ hours trying to decipher an archaic perl regex, you shouldn't break a sweat trying to learn how to rocket jump over the period of a half an hour or so.<br>
<br>
You would think a community that looks down on proprietary cookie-cutter products would embrace originality and innovation in their games, but it's starting to look like the Open Source gamers are painfully similar to their proprietary counter-parts. Same cookie-cutter crap as before, only difference being the price of their engine.
&lt;/rant&gt;</htmltext>
<tokenext>Feel free to mod this post as flamebait , but I feel it 's time to rant about the Open Source gaming community .
It seems to me whenever there 's a new Open Source FPS that comes out , it 's just another pathetic Quake clone .
Sure the trailer videos * look * cool , and sure the screenshots are rendered at high resolution , with all the bells and whistles enabled .
All is good until it comes to the actual gameplay .
It 's disappointing when all the freetards ( excuse my french ) drool over another cheezy clone ( merely because it 's Open Source , but not of it 's merits alone ) that 's no different from the previous hundred clones that came before it .
Boring and unoriginal .
Which brings me to my point : WHAT ABOUT WARSOW [ warsow.net ] ? !
This game has been out for years , it 's free , the source code is GPL 'd , runs on windows/linux/mac , and above all the gameplay takes the Quake shooters to a whole new level [ wikipedia.org ] .
In all of my 15 + years of gaming , warsow is by far the most complex and elegant FPS to date .
Imagine playing quake2/quake3 , now imagine that on crack .
That is warsow .
It 's not another lame re-skinned quake clone like it 's predecessors .
A quick search on slashdot shows only one post referencing it... ONE POST ! !
The community is small and has been diminishing over the past couple of years .
Which is quite surprising for a game with such immense potential .
My only guess is this : the game is too hard .
Yes I will admit that the learning curve is steep , but that 's half the fun right there !
You would think a community of opensource folks ( who love to tinker with their own systems , to learn and read and gain a better knowledge of the inner-workings of their respective systems ) would be chomping at the bit to take on a game that requires some sort of learning .
If you 're willing to spend 5 + hours trying to decipher an archaic perl regex , you should n't break a sweat trying to learn how to rocket jump over the period of a half an hour or so .
You would think a community that looks down on proprietary cookie-cutter products would embrace originality and innovation in their games , but it 's starting to look like the Open Source gamers are painfully similar to their proprietary counter-parts .
Same cookie-cutter crap as before , only difference being the price of their engine .</tokentext>
<sentencetext>Feel free to mod this post as flamebait, but I feel it's time to rant about the Open Source gaming community.
It seems to me whenever there's a new Open Source FPS that comes out, it's just another pathetic Quake clone.
Sure the trailer videos *look* cool, and sure the screenshots are rendered at high resolution, with all the bells and whistles enabled.
All is good until it comes to the actual gameplay.
It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely because it's Open Source, but not of it's merits alone) that's no different from the previous hundred clones that came before it.
Boring and unoriginal.
Which brings me to my point: WHAT ABOUT WARSOW [warsow.net]?!
This game has been out for years, it's free, the source code is GPL'd, runs on windows/linux/mac, and above all the gameplay takes the Quake shooters to a whole new level [wikipedia.org].
In all of my 15+ years of gaming, warsow is by far the most complex and elegant FPS to date.
Imagine playing quake2/quake3, now imagine that on crack.
That is warsow.
It's not another lame re-skinned quake clone like it's predecessors.
A quick search on slashdot shows only one post referencing it... ONE POST!!
The community is small and has been diminishing over the past couple of years.
Which is quite surprising for a game with such immense potential.
My only guess is this: the game is too hard.
Yes I will admit that the learning curve is steep, but that's half the fun right there!
You would think a community of opensource folks (who love to tinker with their own systems, to learn and read and gain a better knowledge of the inner-workings of their respective systems) would be chomping at the bit to take on a game that requires some sort of learning.
If you're willing to spend 5+ hours trying to decipher an archaic perl regex, you shouldn't break a sweat trying to learn how to rocket jump over the period of a half an hour or so.
You would think a community that looks down on proprietary cookie-cutter products would embrace originality and innovation in their games, but it's starting to look like the Open Source gamers are painfully similar to their proprietary counter-parts.
Same cookie-cutter crap as before, only difference being the price of their engine.
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399006</id>
	<title>Re:Is it fun?</title>
	<author>bob5972</author>
	<datestamp>1260563460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If it's open source I'm sure some crazy person somewhere will invent new and weird gameplay mods you can try out.

Eventually one of them has to be awesome...</htmltext>
<tokenext>If it 's open source I 'm sure some crazy person somewhere will invent new and weird gameplay mods you can try out .
Eventually one of them has to be awesome.. .</tokentext>
<sentencetext>If it's open source I'm sure some crazy person somewhere will invent new and weird gameplay mods you can try out.
Eventually one of them has to be awesome...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30401322</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1260544920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>last I checked You couldn't run on walls in quake 3 ?<br>You all really should give it a try its quite fun<br>as for graphics well if you want graphics go play crysis<br>the player models ad hud guns WILL Be replaced</p><p>~Homicidal blood Frontier Channel Troll and  sometimes helper</p></htmltext>
<tokenext>last I checked You could n't run on walls in quake 3 ? You all really should give it a try its quite funas for graphics well if you want graphics go play crysisthe player models ad hud guns WILL Be replaced ~ Homicidal blood Frontier Channel Troll and sometimes helper</tokentext>
<sentencetext>last I checked You couldn't run on walls in quake 3 ?You all really should give it a try its quite funas for graphics well if you want graphics go play crysisthe player models ad hud guns WILL Be replaced~Homicidal blood Frontier Channel Troll and  sometimes helper</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30399234</id>
	<title>Re:Is it fun?</title>
	<author>Anonymous</author>
	<datestamp>1260523260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, Quake 3 was fun in the day and it still is fun today (see Quake Live).<br>If this open source game mimics the gameplay of Quake 3, it's something I could enjoy.</p><p>What I'm wondering about though is what this game offers beyond what Quake 3 (Quake Live) offers. Graphically it looks pretty much on par with Quake 3, but then we're talking about a 10 year old game here. Since the sourcecode for the Quake 3 engine is released under GPL, I don't see what the point of this project is, as they could simply build their game on top of the Quake 3 engine.</p></htmltext>
<tokenext>Well , Quake 3 was fun in the day and it still is fun today ( see Quake Live ) .If this open source game mimics the gameplay of Quake 3 , it 's something I could enjoy.What I 'm wondering about though is what this game offers beyond what Quake 3 ( Quake Live ) offers .
Graphically it looks pretty much on par with Quake 3 , but then we 're talking about a 10 year old game here .
Since the sourcecode for the Quake 3 engine is released under GPL , I do n't see what the point of this project is , as they could simply build their game on top of the Quake 3 engine .</tokentext>
<sentencetext>Well, Quake 3 was fun in the day and it still is fun today (see Quake Live).If this open source game mimics the gameplay of Quake 3, it's something I could enjoy.What I'm wondering about though is what this game offers beyond what Quake 3 (Quake Live) offers.
Graphically it looks pretty much on par with Quake 3, but then we're talking about a 10 year old game here.
Since the sourcecode for the Quake 3 engine is released under GPL, I don't see what the point of this project is, as they could simply build their game on top of the Quake 3 engine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30398942</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30405412</id>
	<title>Re:What about warsow?!</title>
	<author>Anonymous</author>
	<datestamp>1260561780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You complain about pathetic Quake clones and then promote Warsow. ROFL.</p></htmltext>
<tokenext>You complain about pathetic Quake clones and then promote Warsow .
ROFL .</tokentext>
<sentencetext>You complain about pathetic Quake clones and then promote Warsow.
ROFL.</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30408320</id>
	<title>Re:What about warsow?!</title>
	<author>Anonymous</author>
	<datestamp>1260533820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely because it's Open Source, but not of it's merits alone) that's no different from the previous hundred clones that came before it.</p></div><p>Thank you so very, very much. As a game designer who specialises in aFPS design and works in the Quake community, I cannot begin to express how frustrating it is to see FOSS nerds get the vapors over trash like Nexuiz and OpenArena just because of licensing.</p><p><div class="quote"><p>The community is small and has been diminishing over the past couple of years.<nobr> <wbr></nobr>... My only guess is this: the game is too hard. Yes I will admit that the learning curve is steep,<nobr> <wbr></nobr>...</p></div><p>You are absolutely correct. You would be *amazed* to see how much of the playerbase in the combined FPS market (both aFPS and tFPS) will avoid *anything* remotely challenging like the plague. This is why almost every new multiplayer FPS keeps lowering the skill ceiling - the average player doesn't WANT to learn. They'll look at a game as nothing more than an way to kill time or some means to socialise, it's a coincidence if the game is actually any good.</p><p>So in order to bring in and keep this large section of the playerbase, we have to 'dumb down' the game so as to to prevent the decent players from driving away the idiots who 1) don't want to put in the effort to learn and 2) will therefore flee anything that won't hold their hand when they go up against players who will actually expend effort to improve. This is why you'll see things like randomisation in general, attempts to eliminate the ability to establish map control, spawn shields, UT-style overly granular 'balanced' weaponsets and movement systems systems that are hell bent on keeping anyone from moving faster than a newbie.. And that's just a small slice of the worthless crap that crops up in aFPS games, I'm not even touching 'tactical' FPS games like the CoD series.<nobr> <wbr></nobr>:|</p><p>You know what the saddest thing is, though? We \_have\_ to do this in order to survive. The market gets more and more saturated as time goes by and everyone wants a slice of the growing playerbase. Put another way, if you don't cater to people who don't want to learn, you won't have a playerbase. Compare QWTF's playerbase to TF2's, compare how many play CPM vs QL, even how many play Tribes vs the Battlefield games, I dare you. I will admit that most designers won't be aware of exactly what they're accomplishing when they arbitrarily lower the skill ceiling in a game, but it is something that I will deny that they \_need\_ to do in order to ensure the popularity of a project.</p><p><nobr> <wbr></nobr></p><div class="quote"><p>... but that's half the fun right there! You would think a community of opensource folks<nobr> <wbr></nobr>... would be chomping at the bit to take on a game that requires some sort of learning.</p></div><p>You're forgetting that FOSS nerds (that same group that would be willing to 'spend 5+ hours trying to decipher an archaic perl regex') generally suck at FPS games *and* are obnoxiously petty. This becomes a problem when you have such an individual handling the ruleset and game design of a project, usually due to the project being started or maintained by a single programmer. I'll admit that I have seen the attitude crop up in projects led by mappers, though, so pettiness isn't restricted to technical types.<nobr> <wbr></nobr>:) So what happens is that this incompetent lead will watch for anything they can't do, understand or could give an experienced player an advantage over them and call it a cheat, an exploit or just plain declare that it 'looks stupid'. I swear, I'll never forget the time I caught a maintainer declaring timing items a cheat..</p><p>- I actually give a shit about my chosen discipline, I'm in gamedev and I so very badly want to get out of it</p></div>
	</htmltext>
<tokenext>It 's disappointing when all the freetards ( excuse my french ) drool over another cheezy clone ( merely because it 's Open Source , but not of it 's merits alone ) that 's no different from the previous hundred clones that came before it.Thank you so very , very much .
As a game designer who specialises in aFPS design and works in the Quake community , I can not begin to express how frustrating it is to see FOSS nerds get the vapors over trash like Nexuiz and OpenArena just because of licensing.The community is small and has been diminishing over the past couple of years .
... My only guess is this : the game is too hard .
Yes I will admit that the learning curve is steep , ...You are absolutely correct .
You would be * amazed * to see how much of the playerbase in the combined FPS market ( both aFPS and tFPS ) will avoid * anything * remotely challenging like the plague .
This is why almost every new multiplayer FPS keeps lowering the skill ceiling - the average player does n't WANT to learn .
They 'll look at a game as nothing more than an way to kill time or some means to socialise , it 's a coincidence if the game is actually any good.So in order to bring in and keep this large section of the playerbase , we have to 'dumb down ' the game so as to to prevent the decent players from driving away the idiots who 1 ) do n't want to put in the effort to learn and 2 ) will therefore flee anything that wo n't hold their hand when they go up against players who will actually expend effort to improve .
This is why you 'll see things like randomisation in general , attempts to eliminate the ability to establish map control , spawn shields , UT-style overly granular 'balanced ' weaponsets and movement systems systems that are hell bent on keeping anyone from moving faster than a newbie.. And that 's just a small slice of the worthless crap that crops up in aFPS games , I 'm not even touching 'tactical ' FPS games like the CoD series .
: | You know what the saddest thing is , though ?
We \ _have \ _ to do this in order to survive .
The market gets more and more saturated as time goes by and everyone wants a slice of the growing playerbase .
Put another way , if you do n't cater to people who do n't want to learn , you wo n't have a playerbase .
Compare QWTF 's playerbase to TF2 's , compare how many play CPM vs QL , even how many play Tribes vs the Battlefield games , I dare you .
I will admit that most designers wo n't be aware of exactly what they 're accomplishing when they arbitrarily lower the skill ceiling in a game , but it is something that I will deny that they \ _need \ _ to do in order to ensure the popularity of a project .
... but that 's half the fun right there !
You would think a community of opensource folks ... would be chomping at the bit to take on a game that requires some sort of learning.You 're forgetting that FOSS nerds ( that same group that would be willing to 'spend 5 + hours trying to decipher an archaic perl regex ' ) generally suck at FPS games * and * are obnoxiously petty .
This becomes a problem when you have such an individual handling the ruleset and game design of a project , usually due to the project being started or maintained by a single programmer .
I 'll admit that I have seen the attitude crop up in projects led by mappers , though , so pettiness is n't restricted to technical types .
: ) So what happens is that this incompetent lead will watch for anything they ca n't do , understand or could give an experienced player an advantage over them and call it a cheat , an exploit or just plain declare that it 'looks stupid' .
I swear , I 'll never forget the time I caught a maintainer declaring timing items a cheat..- I actually give a shit about my chosen discipline , I 'm in gamedev and I so very badly want to get out of it</tokentext>
<sentencetext>It's disappointing when all the freetards (excuse my french) drool over another cheezy clone (merely because it's Open Source, but not of it's merits alone) that's no different from the previous hundred clones that came before it.Thank you so very, very much.
As a game designer who specialises in aFPS design and works in the Quake community, I cannot begin to express how frustrating it is to see FOSS nerds get the vapors over trash like Nexuiz and OpenArena just because of licensing.The community is small and has been diminishing over the past couple of years.
... My only guess is this: the game is too hard.
Yes I will admit that the learning curve is steep, ...You are absolutely correct.
You would be *amazed* to see how much of the playerbase in the combined FPS market (both aFPS and tFPS) will avoid *anything* remotely challenging like the plague.
This is why almost every new multiplayer FPS keeps lowering the skill ceiling - the average player doesn't WANT to learn.
They'll look at a game as nothing more than an way to kill time or some means to socialise, it's a coincidence if the game is actually any good.So in order to bring in and keep this large section of the playerbase, we have to 'dumb down' the game so as to to prevent the decent players from driving away the idiots who 1) don't want to put in the effort to learn and 2) will therefore flee anything that won't hold their hand when they go up against players who will actually expend effort to improve.
This is why you'll see things like randomisation in general, attempts to eliminate the ability to establish map control, spawn shields, UT-style overly granular 'balanced' weaponsets and movement systems systems that are hell bent on keeping anyone from moving faster than a newbie.. And that's just a small slice of the worthless crap that crops up in aFPS games, I'm not even touching 'tactical' FPS games like the CoD series.
:|You know what the saddest thing is, though?
We \_have\_ to do this in order to survive.
The market gets more and more saturated as time goes by and everyone wants a slice of the growing playerbase.
Put another way, if you don't cater to people who don't want to learn, you won't have a playerbase.
Compare QWTF's playerbase to TF2's, compare how many play CPM vs QL, even how many play Tribes vs the Battlefield games, I dare you.
I will admit that most designers won't be aware of exactly what they're accomplishing when they arbitrarily lower the skill ceiling in a game, but it is something that I will deny that they \_need\_ to do in order to ensure the popularity of a project.
... but that's half the fun right there!
You would think a community of opensource folks ... would be chomping at the bit to take on a game that requires some sort of learning.You're forgetting that FOSS nerds (that same group that would be willing to 'spend 5+ hours trying to decipher an archaic perl regex') generally suck at FPS games *and* are obnoxiously petty.
This becomes a problem when you have such an individual handling the ruleset and game design of a project, usually due to the project being started or maintained by a single programmer.
I'll admit that I have seen the attitude crop up in projects led by mappers, though, so pettiness isn't restricted to technical types.
:) So what happens is that this incompetent lead will watch for anything they can't do, understand or could give an experienced player an advantage over them and call it a cheat, an exploit or just plain declare that it 'looks stupid'.
I swear, I'll never forget the time I caught a maintainer declaring timing items a cheat..- I actually give a shit about my chosen discipline, I'm in gamedev and I so very badly want to get out of it
	</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_11_0645252.30403162</id>
	<title>As an FPS gamer</title>
	<author>joocemann</author>
	<datestamp>1260552960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... I'm always curious why the open source FPS games look like they are about 7 or 8 years behind the closed-source industry.</p><p>Its like they're not even trying to compete.  Go to the Game Developers Conference, guys... Take some notes... See what the top devs are doing in the future and start doing that NOW. Then you'll catch the wave at the right point.</p><p>open source FPS always catch my attention long enough to notice this consistent failure to get with the times.</p></htmltext>
<tokenext>... I 'm always curious why the open source FPS games look like they are about 7 or 8 years behind the closed-source industry.Its like they 're not even trying to compete .
Go to the Game Developers Conference , guys... Take some notes... See what the top devs are doing in the future and start doing that NOW .
Then you 'll catch the wave at the right point.open source FPS always catch my attention long enough to notice this consistent failure to get with the times .</tokentext>
<sentencetext>... I'm always curious why the open source FPS games look like they are about 7 or 8 years behind the closed-source industry.Its like they're not even trying to compete.
Go to the Game Developers Conference, guys... Take some notes... See what the top devs are doing in the future and start doing that NOW.
Then you'll catch the wave at the right point.open source FPS always catch my attention long enough to notice this consistent failure to get with the times.</sentencetext>
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