<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_10_0542223</id>
	<title><em>Mega Man 10</em> Confirmed For WiiWare</title>
	<author>Soulskill</author>
	<datestamp>1260468060000</datestamp>
	<htmltext>The upcoming issue of Nintendo Power revealed that Capcom is <a href="http://www.1up.com/do/newsStory?cId=3177256">working on <em>Mega Man 10</em></a> for a release via WiiWare sometime in the future. "Like <em>Mega Man 9</em> (released for WiiWare in 2008), <em>Mega Man 10</em> remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true <em>Mega Man</em> gameplay." According to the early look at Nintendo Power's article, <a href="http://www.nintendopower.com/images/NP250\_DLmega.jpg">the game may include an easier difficulty mode</a>, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.</htmltext>
<tokenext>The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future .
" Like Mega Man 9 ( released for WiiWare in 2008 ) , Mega Man 10 remains true to the series 's roots with 8-bit-style graphics and sound , and tried-and-true Mega Man gameplay .
" According to the early look at Nintendo Power 's article , the game may include an easier difficulty mode , likely inspired by complaints that the previous game was too hard .
It also previews one of the new bosses , who is apparently called " Sheep Man .
" Make of that what you wool .</tokentext>
<sentencetext>The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future.
"Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay.
" According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard.
It also previews one of the new bosses, who is apparently called "Sheep Man.
" Make of that what you wool.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30396274</id>
	<title>Re:They need to get rid of the INSTANT death Spike</title>
	<author>thetoadwarrior</author>
	<datestamp>1260447480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Best stick with modern kiddy games that hold you hand and let your health magically reappear if you sit in a corner somewhere.</htmltext>
<tokenext>Best stick with modern kiddy games that hold you hand and let your health magically reappear if you sit in a corner somewhere .</tokentext>
<sentencetext>Best stick with modern kiddy games that hold you hand and let your health magically reappear if you sit in a corner somewhere.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30387366</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30388178</id>
	<title>The Reason to own a Wii</title>
	<author>Anonymous</author>
	<datestamp>1260461280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>WiiWare and the Virtual Console are reason enough to own a Wii.</p><p>My "hardcore" gamer friends have all owned and then sold a Wii. They can't believe I'm still spending almost all of my gaming time on the Wii. But what I found out was they never used the Nintendo channel or the DLC. They've all been amazed and regret selling their Wiis when I show them things like the Tales of Monkey Island, Mega Man 9, Excite Bike, the two Lost Winds, and Bit Trip Void (and those are just the first line of my screens of downloads on my Wii). Then there's the long list of Virtual Console games: the Super Mario Bros, Zeldas, Super Mario Kart, A Boy and His Blob, etc.</p><p>If you have a Wii and aren't taking advantage of the amazing games and huuuge back catalog you aren't doing it right.</p></htmltext>
<tokenext>WiiWare and the Virtual Console are reason enough to own a Wii.My " hardcore " gamer friends have all owned and then sold a Wii .
They ca n't believe I 'm still spending almost all of my gaming time on the Wii .
But what I found out was they never used the Nintendo channel or the DLC .
They 've all been amazed and regret selling their Wiis when I show them things like the Tales of Monkey Island , Mega Man 9 , Excite Bike , the two Lost Winds , and Bit Trip Void ( and those are just the first line of my screens of downloads on my Wii ) .
Then there 's the long list of Virtual Console games : the Super Mario Bros , Zeldas , Super Mario Kart , A Boy and His Blob , etc.If you have a Wii and are n't taking advantage of the amazing games and huuuge back catalog you are n't doing it right .</tokentext>
<sentencetext>WiiWare and the Virtual Console are reason enough to own a Wii.My "hardcore" gamer friends have all owned and then sold a Wii.
They can't believe I'm still spending almost all of my gaming time on the Wii.
But what I found out was they never used the Nintendo channel or the DLC.
They've all been amazed and regret selling their Wiis when I show them things like the Tales of Monkey Island, Mega Man 9, Excite Bike, the two Lost Winds, and Bit Trip Void (and those are just the first line of my screens of downloads on my Wii).
Then there's the long list of Virtual Console games: the Super Mario Bros, Zeldas, Super Mario Kart, A Boy and His Blob, etc.If you have a Wii and aren't taking advantage of the amazing games and huuuge back catalog you aren't doing it right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30389228</id>
	<title>Re:Do not want</title>
	<author>bobbomo</author>
	<datestamp>1260465600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have not noticed any latency playing Mega Man 9 on Xbox 360 on a standard definition TV.</p></htmltext>
<tokenext>I have not noticed any latency playing Mega Man 9 on Xbox 360 on a standard definition TV .</tokentext>
<sentencetext>I have not noticed any latency playing Mega Man 9 on Xbox 360 on a standard definition TV.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385432</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385474</id>
	<title>Re:Do not want</title>
	<author>nthitz</author>
	<datestamp>1259610180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Surely you are only referring to the bloated crap that is the Mega Man XXX series'. Mega Man 9 for WiiWare was slick, practice makes perfect.
Blame it on the lag, blame it on the difficulty, but any honest gamer should be able to beat it.</htmltext>
<tokenext>Surely you are only referring to the bloated crap that is the Mega Man XXX series' .
Mega Man 9 for WiiWare was slick , practice makes perfect .
Blame it on the lag , blame it on the difficulty , but any honest gamer should be able to beat it .</tokentext>
<sentencetext>Surely you are only referring to the bloated crap that is the Mega Man XXX series'.
Mega Man 9 for WiiWare was slick, practice makes perfect.
Blame it on the lag, blame it on the difficulty, but any honest gamer should be able to beat it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385390</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385990</id>
	<title>Re:Why not upgrade the graphics?</title>
	<author>Anonymous</author>
	<datestamp>1260439560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Spiffing up" the looks for a Mega Man game is harder than it looks. Nobody liked what they did with the art style in Mega Man 8. Personally I'm glad for the return to the old style.</p></htmltext>
<tokenext>" Spiffing up " the looks for a Mega Man game is harder than it looks .
Nobody liked what they did with the art style in Mega Man 8 .
Personally I 'm glad for the return to the old style .</tokentext>
<sentencetext>"Spiffing up" the looks for a Mega Man game is harder than it looks.
Nobody liked what they did with the art style in Mega Man 8.
Personally I'm glad for the return to the old style.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385824</id>
	<title>Re:Do not want</title>
	<author>Anonymous</author>
	<datestamp>1260437040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Mega Man 9, on a Wii, connected to a CRT, does not have this problem. It may if connected to an LCD or Plasma - the Plasma we have adds something like 150ms of latency all by itself unless you turn off most of it's image processing options.</p></htmltext>
<tokenext>Mega Man 9 , on a Wii , connected to a CRT , does not have this problem .
It may if connected to an LCD or Plasma - the Plasma we have adds something like 150ms of latency all by itself unless you turn off most of it 's image processing options .</tokentext>
<sentencetext>Mega Man 9, on a Wii, connected to a CRT, does not have this problem.
It may if connected to an LCD or Plasma - the Plasma we have adds something like 150ms of latency all by itself unless you turn off most of it's image processing options.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385390</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386882</id>
	<title>Re:uurrgghh</title>
	<author>angryphase</author>
	<datestamp>1260451740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Another editor a sheep at the wheel, ewe would think baaad puns like this woolen be rammed into a summary.</p><p>Time to get the flock out of here.</p></htmltext>
<tokenext>Another editor a sheep at the wheel , ewe would think baaad puns like this woolen be rammed into a summary.Time to get the flock out of here .</tokentext>
<sentencetext>Another editor a sheep at the wheel, ewe would think baaad puns like this woolen be rammed into a summary.Time to get the flock out of here.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30389540</id>
	<title>Re:Sheepskin man.</title>
	<author>sexconker</author>
	<datestamp>1260466560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Zero's a dude, dude.<br>Roll is MegaMan's (Rock Man's) sister.</p><p>Rock and Roll, see?</p></htmltext>
<tokenext>Zero 's a dude , dude.Roll is MegaMan 's ( Rock Man 's ) sister.Rock and Roll , see ?</tokentext>
<sentencetext>Zero's a dude, dude.Roll is MegaMan's (Rock Man's) sister.Rock and Roll, see?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385360</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385570</id>
	<title>so...</title>
	<author>Anonymous</author>
	<datestamp>1260475860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>we already have it on SFC: http://en.wikipedia.org/wiki/Mega\_Man\_X\_(video\_game)</p></htmltext>
<tokenext>we already have it on SFC : http : //en.wikipedia.org/wiki/Mega \ _Man \ _X \ _ ( video \ _game )</tokentext>
<sentencetext>we already have it on SFC: http://en.wikipedia.org/wiki/Mega\_Man\_X\_(video\_game)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30396294</id>
	<title>Re:THIS IS WHERE THE MARKET IS!</title>
	<author>thetoadwarrior</author>
	<datestamp>1260447600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's, tbh, the biggest reason for owning a Wii. Ironically, I think the Wii's digital download content does in fact make it the truest hardcore gamer system because it has all the best classics and remakes and they're not at full game prices.</htmltext>
<tokenext>It 's , tbh , the biggest reason for owning a Wii .
Ironically , I think the Wii 's digital download content does in fact make it the truest hardcore gamer system because it has all the best classics and remakes and they 're not at full game prices .</tokentext>
<sentencetext>It's, tbh, the biggest reason for owning a Wii.
Ironically, I think the Wii's digital download content does in fact make it the truest hardcore gamer system because it has all the best classics and remakes and they're not at full game prices.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30388758</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386512</id>
	<title>Re:Didn't they already</title>
	<author>Anonymous</author>
	<datestamp>1260446940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><a href="http://www.penny-arcade.com/2006/2/24/" title="penny-arcade.com" rel="nofollow">Explanation</a> [penny-arcade.com] given in a series of posts that go with the comic.</htmltext>
<tokenext>Explanation [ penny-arcade.com ] given in a series of posts that go with the comic .</tokentext>
<sentencetext>Explanation [penny-arcade.com] given in a series of posts that go with the comic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385366</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385406</id>
	<title>Are you serious?</title>
	<author>Anonymous</author>
	<datestamp>1259608980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nintendo Power is still around???</p></htmltext>
<tokenext>Nintendo Power is still around ? ?
?</tokentext>
<sentencetext>Nintendo Power is still around??
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385868</id>
	<title>Why not upgrade the graphics?</title>
	<author>Anonymous</author>
	<datestamp>1260437640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I am 100\% all for keeping the gameplay exactly as it had been before, but a graphics upgrade would be a welcome change.
<br> <br>
My perfect example was the original <a href="http://www.youtube.com/watch?v=kWMyoNhGHbk" title="youtube.com">Contra</a> [youtube.com] and <a href="http://www.youtube.com/watch?v=9krYS4uf8S0" title="youtube.com">Super C(ontra)</a> [youtube.com] for the NES. I could play those games for hours, even as recently as a few years ago. When they were released for the Xbox 360 I bought them instantly but was severely disappointed. I have a 1080p screen, Contra is a side scroller, why not just make the damn field of vision wider? Or maybe some higher resolution graphics? Don't mess with the controls, just spiff up the looks. Both games were immensely fun to play.
<br> <br>
Yeah, it's great to have access to these older classics again, but not doing anything to polish them up a bit smacks of lazyness.</htmltext>
<tokenext>I am 100 \ % all for keeping the gameplay exactly as it had been before , but a graphics upgrade would be a welcome change .
My perfect example was the original Contra [ youtube.com ] and Super C ( ontra ) [ youtube.com ] for the NES .
I could play those games for hours , even as recently as a few years ago .
When they were released for the Xbox 360 I bought them instantly but was severely disappointed .
I have a 1080p screen , Contra is a side scroller , why not just make the damn field of vision wider ?
Or maybe some higher resolution graphics ?
Do n't mess with the controls , just spiff up the looks .
Both games were immensely fun to play .
Yeah , it 's great to have access to these older classics again , but not doing anything to polish them up a bit smacks of lazyness .</tokentext>
<sentencetext>I am 100\% all for keeping the gameplay exactly as it had been before, but a graphics upgrade would be a welcome change.
My perfect example was the original Contra [youtube.com] and Super C(ontra) [youtube.com] for the NES.
I could play those games for hours, even as recently as a few years ago.
When they were released for the Xbox 360 I bought them instantly but was severely disappointed.
I have a 1080p screen, Contra is a side scroller, why not just make the damn field of vision wider?
Or maybe some higher resolution graphics?
Don't mess with the controls, just spiff up the looks.
Both games were immensely fun to play.
Yeah, it's great to have access to these older classics again, but not doing anything to polish them up a bit smacks of lazyness.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386122</id>
	<title>Re:Why not upgrade the graphics?</title>
	<author>Anonymous</author>
	<datestamp>1260441660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Contra constantly spawns enemies at the edge of the screen, widening the screen would have a severe gameplay impact (because you'd get much more time to shoot them). Contra Rebirth which was designed for a widescreen capable system just uses black bars.</p></htmltext>
<tokenext>Contra constantly spawns enemies at the edge of the screen , widening the screen would have a severe gameplay impact ( because you 'd get much more time to shoot them ) .
Contra Rebirth which was designed for a widescreen capable system just uses black bars .</tokentext>
<sentencetext>Contra constantly spawns enemies at the edge of the screen, widening the screen would have a severe gameplay impact (because you'd get much more time to shoot them).
Contra Rebirth which was designed for a widescreen capable system just uses black bars.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385390</id>
	<title>Do not want</title>
	<author>Anonymous</author>
	<datestamp>1259608800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Have you played any of the recent Mega Man games on new consoles? They are <b>terrible</b>. I saw my roommates playing, and I wondered why they sucked so much - I always found the games easy. So I played half a level, and knew immediately what was wrong. There's a huge ~200ms delay in the controls. If you jump to dodge an enemy shot, you have to do it 200ms earlier than on an NES.</p><p>The games are unplayable. Don't buy them.</p></htmltext>
<tokenext>Have you played any of the recent Mega Man games on new consoles ?
They are terrible .
I saw my roommates playing , and I wondered why they sucked so much - I always found the games easy .
So I played half a level , and knew immediately what was wrong .
There 's a huge ~ 200ms delay in the controls .
If you jump to dodge an enemy shot , you have to do it 200ms earlier than on an NES.The games are unplayable .
Do n't buy them .</tokentext>
<sentencetext>Have you played any of the recent Mega Man games on new consoles?
They are terrible.
I saw my roommates playing, and I wondered why they sucked so much - I always found the games easy.
So I played half a level, and knew immediately what was wrong.
There's a huge ~200ms delay in the controls.
If you jump to dodge an enemy shot, you have to do it 200ms earlier than on an NES.The games are unplayable.
Don't buy them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386824</id>
	<title>Re:Why not upgrade the graphics?</title>
	<author>Sabz5150</author>
	<datestamp>1260451200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Because some of us who have been playing this series for twenty-plus years are used to the game as it sits damn near down to pixel count and just how many toes Megaman needs to keep on a ledge to not fall off.</htmltext>
<tokenext>Because some of us who have been playing this series for twenty-plus years are used to the game as it sits damn near down to pixel count and just how many toes Megaman needs to keep on a ledge to not fall off .</tokentext>
<sentencetext>Because some of us who have been playing this series for twenty-plus years are used to the game as it sits damn near down to pixel count and just how many toes Megaman needs to keep on a ledge to not fall off.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386534</id>
	<title>Re:uurrgghh</title>
	<author>KDR\_11k</author>
	<datestamp>1260447180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Don't worry, sheepman is vulnerable to the weapon you get from kiltman.</p></htmltext>
<tokenext>Do n't worry , sheepman is vulnerable to the weapon you get from kiltman .</tokentext>
<sentencetext>Don't worry, sheepman is vulnerable to the weapon you get from kiltman.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385344</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30392734</id>
	<title>Re:Why not upgrade the graphics?</title>
	<author>Anonymous</author>
	<datestamp>1260477180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The NES hardware was designed with scrollers in mind.</p><p>There is a section of memory set aside called "name tables"; by default it is about the size of two full screens. (Other carts expanded this to four full screens, but that detail isn't terribly important).</p><p>In gameplay, you see one buffer, and then build into the next buffer before you 'scroll' the visible screen over into it. In side-scrollers like Mega Man and Contra, the scrolling was smooth, it happened one graphical block at a time; so the level appears to be continuous. In Legend of Zelda, when Link hit the edge of the screen he was on, the next screen would be built up in the second buffer, and all the scrolling happened at once. (Notice the ever-so-slight pause when moving between screens? That's the buffer being built up. This technique is also used for his item screen.)</p><p>Upshot of all this? The code in the game is designed with this specific hardware configuration in mind. What looks to you like "polishing them up" is actually more like "rewrite this entire game for a new set of hardware". Trust me, I'd like nothing more than to see every classic revamped, but this is far from a trivial exercise.<nobr> <wbr></nobr>:-(</p></htmltext>
<tokenext>The NES hardware was designed with scrollers in mind.There is a section of memory set aside called " name tables " ; by default it is about the size of two full screens .
( Other carts expanded this to four full screens , but that detail is n't terribly important ) .In gameplay , you see one buffer , and then build into the next buffer before you 'scroll ' the visible screen over into it .
In side-scrollers like Mega Man and Contra , the scrolling was smooth , it happened one graphical block at a time ; so the level appears to be continuous .
In Legend of Zelda , when Link hit the edge of the screen he was on , the next screen would be built up in the second buffer , and all the scrolling happened at once .
( Notice the ever-so-slight pause when moving between screens ?
That 's the buffer being built up .
This technique is also used for his item screen .
) Upshot of all this ?
The code in the game is designed with this specific hardware configuration in mind .
What looks to you like " polishing them up " is actually more like " rewrite this entire game for a new set of hardware " .
Trust me , I 'd like nothing more than to see every classic revamped , but this is far from a trivial exercise .
: - (</tokentext>
<sentencetext>The NES hardware was designed with scrollers in mind.There is a section of memory set aside called "name tables"; by default it is about the size of two full screens.
(Other carts expanded this to four full screens, but that detail isn't terribly important).In gameplay, you see one buffer, and then build into the next buffer before you 'scroll' the visible screen over into it.
In side-scrollers like Mega Man and Contra, the scrolling was smooth, it happened one graphical block at a time; so the level appears to be continuous.
In Legend of Zelda, when Link hit the edge of the screen he was on, the next screen would be built up in the second buffer, and all the scrolling happened at once.
(Notice the ever-so-slight pause when moving between screens?
That's the buffer being built up.
This technique is also used for his item screen.
)Upshot of all this?
The code in the game is designed with this specific hardware configuration in mind.
What looks to you like "polishing them up" is actually more like "rewrite this entire game for a new set of hardware".
Trust me, I'd like nothing more than to see every classic revamped, but this is far from a trivial exercise.
:-(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30396890</id>
	<title>Re:Do not want</title>
	<author>Krakhan</author>
	<datestamp>1260450900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Seriously, the problem is your TV. Processing lag is a real problem that most TV manufacturers are effectively ignoring, and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag.</p></div>
</blockquote><p>

I believe the the newer Guitar Hero and Rockband games also have a calibration test that you can use as well to determine what the post-processing lag on your tv is like to see if it's acceptable or not.</p></div>
	</htmltext>
<tokenext>Seriously , the problem is your TV .
Processing lag is a real problem that most TV manufacturers are effectively ignoring , and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag .
I believe the the newer Guitar Hero and Rockband games also have a calibration test that you can use as well to determine what the post-processing lag on your tv is like to see if it 's acceptable or not .</tokentext>
<sentencetext>Seriously, the problem is your TV.
Processing lag is a real problem that most TV manufacturers are effectively ignoring, and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag.
I believe the the newer Guitar Hero and Rockband games also have a calibration test that you can use as well to determine what the post-processing lag on your tv is like to see if it's acceptable or not.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385898</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385618</id>
	<title>XBLA?</title>
	<author>Anonymous</author>
	<datestamp>1260476820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Any word on it being available on the other platforms MM9 was available for? I love MM9, but I'm not exactly gonna go and buy a Wii just to play MM10</p></htmltext>
<tokenext>Any word on it being available on the other platforms MM9 was available for ?
I love MM9 , but I 'm not exactly gon na go and buy a Wii just to play MM10</tokentext>
<sentencetext>Any word on it being available on the other platforms MM9 was available for?
I love MM9, but I'm not exactly gonna go and buy a Wii just to play MM10</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385790</id>
	<title>Mega Man 010?</title>
	<author>Anonymous</author>
	<datestamp>1260436440000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>Do we really need a rehash every year like the sports titles? In all seriousness, I'm looking forward to Mega Man 10. Mega Man 9 was really cool. Is there a mod where I can graft a Nintendo brand directional pad onto my Xbox 360 controller? Nintendo really needs to license out the patent, because every other d-pad is garbage.</htmltext>
<tokenext>Do we really need a rehash every year like the sports titles ?
In all seriousness , I 'm looking forward to Mega Man 10 .
Mega Man 9 was really cool .
Is there a mod where I can graft a Nintendo brand directional pad onto my Xbox 360 controller ?
Nintendo really needs to license out the patent , because every other d-pad is garbage .</tokentext>
<sentencetext>Do we really need a rehash every year like the sports titles?
In all seriousness, I'm looking forward to Mega Man 10.
Mega Man 9 was really cool.
Is there a mod where I can graft a Nintendo brand directional pad onto my Xbox 360 controller?
Nintendo really needs to license out the patent, because every other d-pad is garbage.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385344</id>
	<title>uurrgghh</title>
	<author>Anonymous</author>
	<datestamp>1259607780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Make of that what you wool.</p></div><p>First groan!</p></div>
	</htmltext>
<tokenext>Make of that what you wool.First groan !</tokentext>
<sentencetext>Make of that what you wool.First groan!
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30389662</id>
	<title>Re:They need to get rid of the INSTANT death Spike</title>
	<author>bobbomo</author>
	<datestamp>1260466860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>all you need to do is buy a spike safety item from the in-game store.</p></htmltext>
<tokenext>all you need to do is buy a spike safety item from the in-game store .</tokentext>
<sentencetext>all you need to do is buy a spike safety item from the in-game store.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30387366</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385432</id>
	<title>Re:Do not want</title>
	<author>grumbel</author>
	<datestamp>1259609460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Sounds like a problem with the TV settings, not with the game. Have a look through the TVs menu for a "game mode" or something similar to get rid of the lag.</p></htmltext>
<tokenext>Sounds like a problem with the TV settings , not with the game .
Have a look through the TVs menu for a " game mode " or something similar to get rid of the lag .</tokentext>
<sentencetext>Sounds like a problem with the TV settings, not with the game.
Have a look through the TVs menu for a "game mode" or something similar to get rid of the lag.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385390</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386616</id>
	<title>Re:Do not want</title>
	<author>Khyber</author>
	<datestamp>1260448380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wrong.</p><p>Megaman, in the NES versions, has ALWAYS had a slight (~150-200ms) lag in movement. When you were younger you didn't know about lag, or likely care. You just knew your timing was off and unconsciously you adapted. Megaman's first animation frame is picking up his leg, no movement occurs until the second frame of animation, approximately 150-200 ms later.</p><p>You made me break out my old ATi TV Wonder USB just to hook up the NES and re-test that. I own MM 1-4 and they all exhibit this.</p></htmltext>
<tokenext>Wrong.Megaman , in the NES versions , has ALWAYS had a slight ( ~ 150-200ms ) lag in movement .
When you were younger you did n't know about lag , or likely care .
You just knew your timing was off and unconsciously you adapted .
Megaman 's first animation frame is picking up his leg , no movement occurs until the second frame of animation , approximately 150-200 ms later.You made me break out my old ATi TV Wonder USB just to hook up the NES and re-test that .
I own MM 1-4 and they all exhibit this .</tokentext>
<sentencetext>Wrong.Megaman, in the NES versions, has ALWAYS had a slight (~150-200ms) lag in movement.
When you were younger you didn't know about lag, or likely care.
You just knew your timing was off and unconsciously you adapted.
Megaman's first animation frame is picking up his leg, no movement occurs until the second frame of animation, approximately 150-200 ms later.You made me break out my old ATi TV Wonder USB just to hook up the NES and re-test that.
I own MM 1-4 and they all exhibit this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385390</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385898</id>
	<title>Re:Do not want</title>
	<author>Anonymous</author>
	<datestamp>1260438060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>You didn't give any kind of information to actually diagnose the problem, but I'm about 95\% sure the problem is actually with the a/v setup. If you're using anything that isn't a CRT, then I am 100\% sure.</p><p>Basically, all new types of TVs have processing lag. After the signal enters the back of the TV, the TV processes the frame before it is shown, whereas a CRT would have drawn the frame basically instantaneously as the signal entered the TV. With some newer TVs, this delays the picture by as much as several frames of animation, which easily adds up to significant fractions of a second. In the context of Mega Man, this means that when you press the button for your expertly-timed jump, you are basing your timing on what happened in the game as much as a third of a second ago.</p><p>In most games, it causes problems, but the fact that you never really hear about this could mean two things:<br>1) most people are completely oblivious because they never considered it or don't play the type or difficulty level of game where that kind of timing matters<br>2) game developers are building accommodations for this in the game -- bullets take longer to reach you after an enemy pulls the trigger, enemies telegraph their moves, etc.</p><p>One reply seemed incredulous that 1/5th of a second could matter, but it definitely does. There are two main genres that cause people to start noticing the processing lag:<br>1) highly competitive 2D/sprite-based fighting games. The speed of moves in these games is phenomenal, and the best players must see the first frame or two of animation of an opponents' move and then instantly hit the buttons to counter appropriately.<br>2) music games. If you play a song that's 120 bpm, and you have a quick drumroll or a barrage of guitar strumming, you might need to precisely time out 5 or more button presses in one second -- obviously, even tiny delays can ruin the experience.</p><p>(I find it entertaining that I've never heard of a FPS player bringing this issue up, only the above two genres)</p><p>Seriously, the problem is your TV. Processing lag is a real problem that most TV manufacturers are effectively ignoring, and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag. I am 100\% ready to buy a giant HDTV, cash in hand, show me where to sign, but I'm waiting until the situation gets better and playing on an old CRT for now.</p></htmltext>
<tokenext>You did n't give any kind of information to actually diagnose the problem , but I 'm about 95 \ % sure the problem is actually with the a/v setup .
If you 're using anything that is n't a CRT , then I am 100 \ % sure.Basically , all new types of TVs have processing lag .
After the signal enters the back of the TV , the TV processes the frame before it is shown , whereas a CRT would have drawn the frame basically instantaneously as the signal entered the TV .
With some newer TVs , this delays the picture by as much as several frames of animation , which easily adds up to significant fractions of a second .
In the context of Mega Man , this means that when you press the button for your expertly-timed jump , you are basing your timing on what happened in the game as much as a third of a second ago.In most games , it causes problems , but the fact that you never really hear about this could mean two things : 1 ) most people are completely oblivious because they never considered it or do n't play the type or difficulty level of game where that kind of timing matters2 ) game developers are building accommodations for this in the game -- bullets take longer to reach you after an enemy pulls the trigger , enemies telegraph their moves , etc.One reply seemed incredulous that 1/5th of a second could matter , but it definitely does .
There are two main genres that cause people to start noticing the processing lag : 1 ) highly competitive 2D/sprite-based fighting games .
The speed of moves in these games is phenomenal , and the best players must see the first frame or two of animation of an opponents ' move and then instantly hit the buttons to counter appropriately.2 ) music games .
If you play a song that 's 120 bpm , and you have a quick drumroll or a barrage of guitar strumming , you might need to precisely time out 5 or more button presses in one second -- obviously , even tiny delays can ruin the experience .
( I find it entertaining that I 've never heard of a FPS player bringing this issue up , only the above two genres ) Seriously , the problem is your TV .
Processing lag is a real problem that most TV manufacturers are effectively ignoring , and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag .
I am 100 \ % ready to buy a giant HDTV , cash in hand , show me where to sign , but I 'm waiting until the situation gets better and playing on an old CRT for now .</tokentext>
<sentencetext>You didn't give any kind of information to actually diagnose the problem, but I'm about 95\% sure the problem is actually with the a/v setup.
If you're using anything that isn't a CRT, then I am 100\% sure.Basically, all new types of TVs have processing lag.
After the signal enters the back of the TV, the TV processes the frame before it is shown, whereas a CRT would have drawn the frame basically instantaneously as the signal entered the TV.
With some newer TVs, this delays the picture by as much as several frames of animation, which easily adds up to significant fractions of a second.
In the context of Mega Man, this means that when you press the button for your expertly-timed jump, you are basing your timing on what happened in the game as much as a third of a second ago.In most games, it causes problems, but the fact that you never really hear about this could mean two things:1) most people are completely oblivious because they never considered it or don't play the type or difficulty level of game where that kind of timing matters2) game developers are building accommodations for this in the game -- bullets take longer to reach you after an enemy pulls the trigger, enemies telegraph their moves, etc.One reply seemed incredulous that 1/5th of a second could matter, but it definitely does.
There are two main genres that cause people to start noticing the processing lag:1) highly competitive 2D/sprite-based fighting games.
The speed of moves in these games is phenomenal, and the best players must see the first frame or two of animation of an opponents' move and then instantly hit the buttons to counter appropriately.2) music games.
If you play a song that's 120 bpm, and you have a quick drumroll or a barrage of guitar strumming, you might need to precisely time out 5 or more button presses in one second -- obviously, even tiny delays can ruin the experience.
(I find it entertaining that I've never heard of a FPS player bringing this issue up, only the above two genres)Seriously, the problem is your TV.
Processing lag is a real problem that most TV manufacturers are effectively ignoring, and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag.
I am 100\% ready to buy a giant HDTV, cash in hand, show me where to sign, but I'm waiting until the situation gets better and playing on an old CRT for now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385390</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385366</id>
	<title>Didn't they already</title>
	<author>Anonymous</author>
	<datestamp>1259608200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>make <a href="http://www.penny-arcade.com/comic/2006/2/24/" title="penny-arcade.com">megaman 10</a> [penny-arcade.com]?</htmltext>
<tokenext>make megaman 10 [ penny-arcade.com ] ?</tokentext>
<sentencetext>make megaman 10 [penny-arcade.com]?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30387366</id>
	<title>They need to get rid of the INSTANT death Spikesor</title>
	<author>Anonymous</author>
	<datestamp>1260456240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They need to get rid of the INSTANT death Spikes or make them take off some of your energy.</p></htmltext>
<tokenext>They need to get rid of the INSTANT death Spikes or make them take off some of your energy .</tokentext>
<sentencetext>They need to get rid of the INSTANT death Spikes or make them take off some of your energy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30390676</id>
	<title>Bleh.</title>
	<author>LocalH</author>
	<datestamp>1260469920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>WiiWare, SchmiiWare.</p><p>I'd like to see another major game company actually go back to the old hardware for a new installment of a classic game series. Sort of like what Sega did with Fantasy Zone 2 - they actually remade it for the System 16 hardware (albeit upgraded to 256KB of RAM).</p><p>Who would not shit their pants if there was a new NES or SNES Mario game, for example - one that you could not only buy on the VC, but also (for a hefty fee, of course) buy directly from Nintendo and play on their authentic console? Or if Sega actually made a "Sonic 4"?</p></htmltext>
<tokenext>WiiWare , SchmiiWare.I 'd like to see another major game company actually go back to the old hardware for a new installment of a classic game series .
Sort of like what Sega did with Fantasy Zone 2 - they actually remade it for the System 16 hardware ( albeit upgraded to 256KB of RAM ) .Who would not shit their pants if there was a new NES or SNES Mario game , for example - one that you could not only buy on the VC , but also ( for a hefty fee , of course ) buy directly from Nintendo and play on their authentic console ?
Or if Sega actually made a " Sonic 4 " ?</tokentext>
<sentencetext>WiiWare, SchmiiWare.I'd like to see another major game company actually go back to the old hardware for a new installment of a classic game series.
Sort of like what Sega did with Fantasy Zone 2 - they actually remade it for the System 16 hardware (albeit upgraded to 256KB of RAM).Who would not shit their pants if there was a new NES or SNES Mario game, for example - one that you could not only buy on the VC, but also (for a hefty fee, of course) buy directly from Nintendo and play on their authentic console?
Or if Sega actually made a "Sonic 4"?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386012</id>
	<title>Progressive scan?</title>
	<author>BenoitRen</author>
	<datestamp>1260439860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Will Mega Man 10 support progressive scan? Months ago I bought a Wii VGA cable, which allowed me to use the Wii with one of the monitors I keep in my room (so I wouldn't hog the family TV). I was very disappointed that I couldn't play Mega Man 9 this way because apparently Capcom was lazy enough to not include progressive scan support.</p><p>This is quite baffling when you consider that:</p><ul>
<li>Mega Man 9 on other platforms does have progressive scan support</li><li>All other WiiWare games do</li><li>Almost all regular Wii games have it as well.</li></ul><p>Damn you, Capcom!</p></htmltext>
<tokenext>Will Mega Man 10 support progressive scan ?
Months ago I bought a Wii VGA cable , which allowed me to use the Wii with one of the monitors I keep in my room ( so I would n't hog the family TV ) .
I was very disappointed that I could n't play Mega Man 9 this way because apparently Capcom was lazy enough to not include progressive scan support.This is quite baffling when you consider that : Mega Man 9 on other platforms does have progressive scan supportAll other WiiWare games doAlmost all regular Wii games have it as well.Damn you , Capcom !</tokentext>
<sentencetext>Will Mega Man 10 support progressive scan?
Months ago I bought a Wii VGA cable, which allowed me to use the Wii with one of the monitors I keep in my room (so I wouldn't hog the family TV).
I was very disappointed that I couldn't play Mega Man 9 this way because apparently Capcom was lazy enough to not include progressive scan support.This is quite baffling when you consider that:
Mega Man 9 on other platforms does have progressive scan supportAll other WiiWare games doAlmost all regular Wii games have it as well.Damn you, Capcom!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385584</id>
	<title>Re:Do not want</title>
	<author>Anonymous</author>
	<datestamp>1260476160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Surely you are only referring to the bloated crap that is the Mega Man XXX series'.</i></p><p>Not sure what you mean by the "Mega Man XXX" series, but sans the festering pile of shit that is X7, the Mega Man X series has been pretty consistently great.  Then there's the Zero and ZX games, which are more story-driven and tend to play around with different gameplay elements, but the core run/jump/shoot gameplay is as smooth as ever, definitely moreso than in the 8-bit entries.</p></htmltext>
<tokenext>Surely you are only referring to the bloated crap that is the Mega Man XXX series'.Not sure what you mean by the " Mega Man XXX " series , but sans the festering pile of shit that is X7 , the Mega Man X series has been pretty consistently great .
Then there 's the Zero and ZX games , which are more story-driven and tend to play around with different gameplay elements , but the core run/jump/shoot gameplay is as smooth as ever , definitely moreso than in the 8-bit entries .</tokentext>
<sentencetext>Surely you are only referring to the bloated crap that is the Mega Man XXX series'.Not sure what you mean by the "Mega Man XXX" series, but sans the festering pile of shit that is X7, the Mega Man X series has been pretty consistently great.
Then there's the Zero and ZX games, which are more story-driven and tend to play around with different gameplay elements, but the core run/jump/shoot gameplay is as smooth as ever, definitely moreso than in the 8-bit entries.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385474</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30386788</id>
	<title>Easy mode? Boo.</title>
	<author>Anonymous</author>
	<datestamp>1260450840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Easier!? Pfft. One thing that made MM9 go back to its NES roots was that one very likely couldn't play through it on the first sitting. The last thing I want is to blaze through a Mega Man game. I, for one, certainly don't play MM for the fascinating, intricate storyline.</p></htmltext>
<tokenext>Easier ! ?
Pfft. One thing that made MM9 go back to its NES roots was that one very likely could n't play through it on the first sitting .
The last thing I want is to blaze through a Mega Man game .
I , for one , certainly do n't play MM for the fascinating , intricate storyline .</tokentext>
<sentencetext>Easier!?
Pfft. One thing that made MM9 go back to its NES roots was that one very likely couldn't play through it on the first sitting.
The last thing I want is to blaze through a Mega Man game.
I, for one, certainly don't play MM for the fascinating, intricate storyline.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385360</id>
	<title>Sheepskin man.</title>
	<author>Dyinobal</author>
	<datestamp>1259608080000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>"No Megaman, use the sheep skin, we don't want any little ones yet.." pleaded Zero as her armor heaved up and down with excitement.</htmltext>
<tokenext>" No Megaman , use the sheep skin , we do n't want any little ones yet.. " pleaded Zero as her armor heaved up and down with excitement .</tokentext>
<sentencetext>"No Megaman, use the sheep skin, we don't want any little ones yet.." pleaded Zero as her armor heaved up and down with excitement.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385382</id>
	<title>Nintendo has a sense of humor?</title>
	<author>skavenger</author>
	<datestamp>1259608560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>If only all games added something cuddly and evil when you asked for an easy run through.</htmltext>
<tokenext>If only all games added something cuddly and evil when you asked for an easy run through .</tokentext>
<sentencetext>If only all games added something cuddly and evil when you asked for an easy run through.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385980</id>
	<title>Re:Why not upgrade the graphics?</title>
	<author>BenoitRen</author>
	<datestamp>1260439500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The NES aesthetic is a part of the original Mega Man series' identity. Up to and including Mega Man 6, they were NES games.</p><p>The graphics being so basic also contributes to the fine-grained gameplay. Look at Mega Man 8 why a graphics upgrade that you're proposing breaks the gameplay. Now, maybe you're arguing for the same shapes, but with more detail. But 8-bit has its charm, and like I said, is part of the series' identity.</p></htmltext>
<tokenext>The NES aesthetic is a part of the original Mega Man series ' identity .
Up to and including Mega Man 6 , they were NES games.The graphics being so basic also contributes to the fine-grained gameplay .
Look at Mega Man 8 why a graphics upgrade that you 're proposing breaks the gameplay .
Now , maybe you 're arguing for the same shapes , but with more detail .
But 8-bit has its charm , and like I said , is part of the series ' identity .</tokentext>
<sentencetext>The NES aesthetic is a part of the original Mega Man series' identity.
Up to and including Mega Man 6, they were NES games.The graphics being so basic also contributes to the fine-grained gameplay.
Look at Mega Man 8 why a graphics upgrade that you're proposing breaks the gameplay.
Now, maybe you're arguing for the same shapes, but with more detail.
But 8-bit has its charm, and like I said, is part of the series' identity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385868</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30388198</id>
	<title>Re:XBLA?</title>
	<author>Anonymous</author>
	<datestamp>1260461400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Megaman 9 is available for all 3 consoles, Xbox, PS3 and Wii. However, the difficulty in the demo turned me off from buying the game. I like a challenging game but I just don't have the patience for the sluggish awkwardness of the original games. Why they didn't modernize the game in the style of Mega Man ZX, which is a far superior game, is beyond me. The basic gameplay is the very similar, but the controls are far more fluid. It's one thing to keep losing because of a particularly challenging section and another thing altogether to keep losing because of crappy controls.</p><p>I've always liked the visual style of the original games, but I think it's been overdone. Why not use the original art for inspiration but modernize things? Again, I refer to Mega Man ZX as an approach I would have followed.</p></htmltext>
<tokenext>Megaman 9 is available for all 3 consoles , Xbox , PS3 and Wii .
However , the difficulty in the demo turned me off from buying the game .
I like a challenging game but I just do n't have the patience for the sluggish awkwardness of the original games .
Why they did n't modernize the game in the style of Mega Man ZX , which is a far superior game , is beyond me .
The basic gameplay is the very similar , but the controls are far more fluid .
It 's one thing to keep losing because of a particularly challenging section and another thing altogether to keep losing because of crappy controls.I 've always liked the visual style of the original games , but I think it 's been overdone .
Why not use the original art for inspiration but modernize things ?
Again , I refer to Mega Man ZX as an approach I would have followed .</tokentext>
<sentencetext>Megaman 9 is available for all 3 consoles, Xbox, PS3 and Wii.
However, the difficulty in the demo turned me off from buying the game.
I like a challenging game but I just don't have the patience for the sluggish awkwardness of the original games.
Why they didn't modernize the game in the style of Mega Man ZX, which is a far superior game, is beyond me.
The basic gameplay is the very similar, but the controls are far more fluid.
It's one thing to keep losing because of a particularly challenging section and another thing altogether to keep losing because of crappy controls.I've always liked the visual style of the original games, but I think it's been overdone.
Why not use the original art for inspiration but modernize things?
Again, I refer to Mega Man ZX as an approach I would have followed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385618</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30388758</id>
	<title>THIS IS WHERE THE MARKET IS!</title>
	<author>Anonymous</author>
	<datestamp>1260464040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously! There is obviously a market for people who like retro games, and the developers need to take advantage of this.</p><p>Do you understand how many people would buy a new 8-bit RPG game similar to something like Chrono Trigger? Holy crap, I'd jump all over that.</p><p>This is when games were about the story, and not about the shiny graphics.</p></htmltext>
<tokenext>Seriously !
There is obviously a market for people who like retro games , and the developers need to take advantage of this.Do you understand how many people would buy a new 8-bit RPG game similar to something like Chrono Trigger ?
Holy crap , I 'd jump all over that.This is when games were about the story , and not about the shiny graphics .</tokentext>
<sentencetext>Seriously!
There is obviously a market for people who like retro games, and the developers need to take advantage of this.Do you understand how many people would buy a new 8-bit RPG game similar to something like Chrono Trigger?
Holy crap, I'd jump all over that.This is when games were about the story, and not about the shiny graphics.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_10_0542223.30385694</id>
	<title>outdated</title>
	<author>Anonymous</author>
	<datestamp>1260478260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>It is outdated.  They need 'Tera Man.'</p></htmltext>
<tokenext>It is outdated .
They need 'Tera Man .
'</tokentext>
<sentencetext>It is outdated.
They need 'Tera Man.
'</sentencetext>
</comment>
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