<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_09_065241</id>
	<title>New <em>WoW</em> Patch Brings Cross-Server Instances</title>
	<author>Soulskill</author>
	<datestamp>1260347760000</datestamp>
	<htmltext><a href="mailto:ajs.ajs@com" rel="nofollow">ajs</a> writes <i>"<em>World of Warcraft's</em> <em>Wrath of the Lich King</em> expansion was staggered into 4 phases. The fourth and final phase, <a href="http://www.wow.com/2009/12/08/official-patch-3-3-confirmation-and-patch-notes/">patch 3.3, was released on Tuesday</a>. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the <a href="http://blue.mmo-champion.com/12/11824373363-0712-dungeon-finder-tool-minifaq.html">cross-realm</a> <a href="http://www.wowhead.com/?blog=128119">random dungeon</a>, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The <a href="http://www.worldofwarcraft.com/patchnotes/">patch notes</a> have been posted, and so has <a href="http://www.worldofwarcraft.com/info/underdev/implemented/3p3.xml">a trailer</a>. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn &mdash; a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the <a href="//games.slashdot.org/story/09/07/12/1631246/Is-Cataclysm-the-Next-World-of-Warcraft-Expansion">release of <em>Cataclysm</em></a>, the next expansion."</i></htmltext>
<tokenext>ajs writes " World of Warcraft 's Wrath of the Lich King expansion was staggered into 4 phases .
The fourth and final phase , patch 3.3 , was released on Tuesday .
This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas : the cross-realm random dungeon , as well as the release of new end-game dungeons for 5 , 10 and 25-player groups .
The patch notes have been posted , and so has a trailer .
The ultimate fight against the expansion 's antagonist , the Lich King a.k.a .
Arthas , will be gated as each of the four wings of the final dungeon are opened in turn    a process that may take several months .
The next major patch after 3.3 ( presumably 4.0 ) will be the release of Cataclysm , the next expansion .
"</tokentext>
<sentencetext>ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases.
The fourth and final phase, patch 3.3, was released on Tuesday.
This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups.
The patch notes have been posted, and so has a trailer.
The ultimate fight against the expansion's antagonist, the Lich King a.k.a.
Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months.
The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376858</id>
	<title>Re:They're making the game far too easy</title>
	<author>ProppaT</author>
	<datestamp>1259595900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Making it too easy?  It was too easy from day one and they haven't made any strides to really up the difficulty.  To WoW developers, adding grind is upping the difficulty...you know, instead of doing something like add strategy to a game that's designed around a bunch of people in a group all hitting their attack button at the same time.  That kinda worked with Diablo (and was part of what made it great to some extent), but this is a different beast entirely.  In fact, I'd blame the watering down of the entire genre on WoW.  The last time I decided to take SoE up on a free month of EverQuest to check up on my old characters, I was kinda disgusted at how much they've tried to dumb down the game to try and draw over people who've gotten bored with WoW.</p></htmltext>
<tokenext>Making it too easy ?
It was too easy from day one and they have n't made any strides to really up the difficulty .
To WoW developers , adding grind is upping the difficulty...you know , instead of doing something like add strategy to a game that 's designed around a bunch of people in a group all hitting their attack button at the same time .
That kinda worked with Diablo ( and was part of what made it great to some extent ) , but this is a different beast entirely .
In fact , I 'd blame the watering down of the entire genre on WoW .
The last time I decided to take SoE up on a free month of EverQuest to check up on my old characters , I was kinda disgusted at how much they 've tried to dumb down the game to try and draw over people who 've gotten bored with WoW .</tokentext>
<sentencetext>Making it too easy?
It was too easy from day one and they haven't made any strides to really up the difficulty.
To WoW developers, adding grind is upping the difficulty...you know, instead of doing something like add strategy to a game that's designed around a bunch of people in a group all hitting their attack button at the same time.
That kinda worked with Diablo (and was part of what made it great to some extent), but this is a different beast entirely.
In fact, I'd blame the watering down of the entire genre on WoW.
The last time I decided to take SoE up on a free month of EverQuest to check up on my old characters, I was kinda disgusted at how much they've tried to dumb down the game to try and draw over people who've gotten bored with WoW.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376590</id>
	<title>Re:Trade with other players?</title>
	<author>Anonymous</author>
	<datestamp>1259593740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>I had a mage in a cross server dungeon summon me some water. I died and my water was gone when i rezzed. No biggie really.</p><p>Also, I accidentally zoned out of the instance and ended up where i joined the group (Stormwind).   I right clicked the Green LFG icon on my may and poof, I was back in.  That could be handy for repairs.</p><p>It was very handy and the other players were well behaved and it took like 2 minutes for a full group.</p><p>Great work Blizzard!</p></htmltext>
<tokenext>I had a mage in a cross server dungeon summon me some water .
I died and my water was gone when i rezzed .
No biggie really.Also , I accidentally zoned out of the instance and ended up where i joined the group ( Stormwind ) .
I right clicked the Green LFG icon on my may and poof , I was back in .
That could be handy for repairs.It was very handy and the other players were well behaved and it took like 2 minutes for a full group.Great work Blizzard !</tokentext>
<sentencetext>I had a mage in a cross server dungeon summon me some water.
I died and my water was gone when i rezzed.
No biggie really.Also, I accidentally zoned out of the instance and ended up where i joined the group (Stormwind).
I right clicked the Green LFG icon on my may and poof, I was back in.
That could be handy for repairs.It was very handy and the other players were well behaved and it took like 2 minutes for a full group.Great work Blizzard!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379052</id>
	<title>Re:Every time I get out...</title>
	<author>furby076</author>
	<datestamp>1259608320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Finding a good casual guild is hard, but not impossible.  I was part of a guild, The Incredibles, on Boulderfist.  This guild was always in the top 3 guilds for progression on the server, and eventually became the number 1 guild.  What happend to the other 2 guilds?  They collapsed on themselves.  One of them only ever had 50 players TOPs.  They were the 1337 guild.  When 25 man raids came out they condensed to 30 players (and obviously 20 players got pissed).  Then a couple of key players quit and the guild collapsed, tried to reform under a different name, and fell apart again.  The hardcore guilds are pretty tough to be in because of the time commitment.  You gotta be willing to play 7 days a week of 8 hour/day raiding, and your off day being to farm resources.  That is tough for anyone.  The other guild also fell apart when a couple of key players quit.  The guild I was in....casual guild.  You can join to raid, you can join to pvp, you can join to be casual.  You were given a designation - and that gave you certain responsibilities and priorities.  You were a pvp designee (because thats what you want to do) - you were given priority into the pvp groups. YOu were also expected to show up.  Same goes for PVE.  Casual people could log in and just hang out and chat.  If a pvp or raid group needed an extra player they were welcome to join - but not required to join.  Obviously if you signed up for a raid (pve/pvp) you were required to honor your committment to the group.  We had many players who came once a week to raid (because that is all they could). They were consistantly on time and worked well.  The Incredibles on Boulderfist is the oldest alliance guild there (since two months after WoW came out) and is one of the top progression guilds.  Their membership is in the hundreds.<br> <br>

So it's not impossible to find a good guild that can accomodate EVERYONEs play style.</htmltext>
<tokenext>Finding a good casual guild is hard , but not impossible .
I was part of a guild , The Incredibles , on Boulderfist .
This guild was always in the top 3 guilds for progression on the server , and eventually became the number 1 guild .
What happend to the other 2 guilds ?
They collapsed on themselves .
One of them only ever had 50 players TOPs .
They were the 1337 guild .
When 25 man raids came out they condensed to 30 players ( and obviously 20 players got pissed ) .
Then a couple of key players quit and the guild collapsed , tried to reform under a different name , and fell apart again .
The hardcore guilds are pretty tough to be in because of the time commitment .
You got ta be willing to play 7 days a week of 8 hour/day raiding , and your off day being to farm resources .
That is tough for anyone .
The other guild also fell apart when a couple of key players quit .
The guild I was in....casual guild .
You can join to raid , you can join to pvp , you can join to be casual .
You were given a designation - and that gave you certain responsibilities and priorities .
You were a pvp designee ( because thats what you want to do ) - you were given priority into the pvp groups .
YOu were also expected to show up .
Same goes for PVE .
Casual people could log in and just hang out and chat .
If a pvp or raid group needed an extra player they were welcome to join - but not required to join .
Obviously if you signed up for a raid ( pve/pvp ) you were required to honor your committment to the group .
We had many players who came once a week to raid ( because that is all they could ) .
They were consistantly on time and worked well .
The Incredibles on Boulderfist is the oldest alliance guild there ( since two months after WoW came out ) and is one of the top progression guilds .
Their membership is in the hundreds .
So it 's not impossible to find a good guild that can accomodate EVERYONEs play style .</tokentext>
<sentencetext>Finding a good casual guild is hard, but not impossible.
I was part of a guild, The Incredibles, on Boulderfist.
This guild was always in the top 3 guilds for progression on the server, and eventually became the number 1 guild.
What happend to the other 2 guilds?
They collapsed on themselves.
One of them only ever had 50 players TOPs.
They were the 1337 guild.
When 25 man raids came out they condensed to 30 players (and obviously 20 players got pissed).
Then a couple of key players quit and the guild collapsed, tried to reform under a different name, and fell apart again.
The hardcore guilds are pretty tough to be in because of the time commitment.
You gotta be willing to play 7 days a week of 8 hour/day raiding, and your off day being to farm resources.
That is tough for anyone.
The other guild also fell apart when a couple of key players quit.
The guild I was in....casual guild.
You can join to raid, you can join to pvp, you can join to be casual.
You were given a designation - and that gave you certain responsibilities and priorities.
You were a pvp designee (because thats what you want to do) - you were given priority into the pvp groups.
YOu were also expected to show up.
Same goes for PVE.
Casual people could log in and just hang out and chat.
If a pvp or raid group needed an extra player they were welcome to join - but not required to join.
Obviously if you signed up for a raid (pve/pvp) you were required to honor your committment to the group.
We had many players who came once a week to raid (because that is all they could).
They were consistantly on time and worked well.
The Incredibles on Boulderfist is the oldest alliance guild there (since two months after WoW came out) and is one of the top progression guilds.
Their membership is in the hundreds.
So it's not impossible to find a good guild that can accomodate EVERYONEs play style.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376504</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375826</id>
	<title>Re:They're making the game far too easy</title>
	<author>fascam</author>
	<datestamp>1259585160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Making it easier? yes. Far too easy? I don't think so. Faster leveling will be nice for those just entering the game or alt-o-holics(I myself got cured of that some time ago).
Hitting 80 isn't the end of the grind if you want to raid. In fact it's harder the longer the you go cause people expect you to have a level of gear before they bring you along. Getting that takes time so the quicker the xp grind the better.

I love the cross server instances. I play a tank and a healer so finding a group has never been a problem for me but when I do want to just dps I wont be waiting forever...just a little longer than I normally would.


The other great thing about the cross server instances is that people can do dungeons while leveling again. No one runs the old instances anymore. Such a shame.
1. They're fun
2. If you get a good group and can move fast they&rsquo;re a fast XP.
3. Most important...they're training. You level a tank or healer and do dungeons while leveling by the time you get to 80 you have a pretty good idea of what you're doing. You won&rsquo;t know it all but you'll know there&rsquo;s more to being a tank than doing a respec, wearing a mix a blu dps gear and green (of defense) items, and stating "here I am"

Has raiding been mad easier? You bet. Back in the day I was in a guild and had quite a few server first kills. It was great and lots of fun. But I dont have that time anymore and if I were a developer I would hate to invest a lot of time creating something that only 5\% of the population will see. Those that still do want that game have their hard modes and are rewarded for it.

At the end of the day it's a game. You play a game to have fun and be challenged. If WoW is no longer providing that for you then (and I don't mean this to be rude in any way) perhaps you need to find something new.  It's your money and you should spend it on something you truly enjoy.</htmltext>
<tokenext>Making it easier ?
yes. Far too easy ?
I do n't think so .
Faster leveling will be nice for those just entering the game or alt-o-holics ( I myself got cured of that some time ago ) .
Hitting 80 is n't the end of the grind if you want to raid .
In fact it 's harder the longer the you go cause people expect you to have a level of gear before they bring you along .
Getting that takes time so the quicker the xp grind the better .
I love the cross server instances .
I play a tank and a healer so finding a group has never been a problem for me but when I do want to just dps I wont be waiting forever...just a little longer than I normally would .
The other great thing about the cross server instances is that people can do dungeons while leveling again .
No one runs the old instances anymore .
Such a shame .
1. They 're fun 2 .
If you get a good group and can move fast they    re a fast XP .
3. Most important...they 're training .
You level a tank or healer and do dungeons while leveling by the time you get to 80 you have a pretty good idea of what you 're doing .
You won    t know it all but you 'll know there    s more to being a tank than doing a respec , wearing a mix a blu dps gear and green ( of defense ) items , and stating " here I am " Has raiding been mad easier ?
You bet .
Back in the day I was in a guild and had quite a few server first kills .
It was great and lots of fun .
But I dont have that time anymore and if I were a developer I would hate to invest a lot of time creating something that only 5 \ % of the population will see .
Those that still do want that game have their hard modes and are rewarded for it .
At the end of the day it 's a game .
You play a game to have fun and be challenged .
If WoW is no longer providing that for you then ( and I do n't mean this to be rude in any way ) perhaps you need to find something new .
It 's your money and you should spend it on something you truly enjoy .</tokentext>
<sentencetext>Making it easier?
yes. Far too easy?
I don't think so.
Faster leveling will be nice for those just entering the game or alt-o-holics(I myself got cured of that some time ago).
Hitting 80 isn't the end of the grind if you want to raid.
In fact it's harder the longer the you go cause people expect you to have a level of gear before they bring you along.
Getting that takes time so the quicker the xp grind the better.
I love the cross server instances.
I play a tank and a healer so finding a group has never been a problem for me but when I do want to just dps I wont be waiting forever...just a little longer than I normally would.
The other great thing about the cross server instances is that people can do dungeons while leveling again.
No one runs the old instances anymore.
Such a shame.
1. They're fun
2.
If you get a good group and can move fast they’re a fast XP.
3. Most important...they're training.
You level a tank or healer and do dungeons while leveling by the time you get to 80 you have a pretty good idea of what you're doing.
You won’t know it all but you'll know there’s more to being a tank than doing a respec, wearing a mix a blu dps gear and green (of defense) items, and stating "here I am"

Has raiding been mad easier?
You bet.
Back in the day I was in a guild and had quite a few server first kills.
It was great and lots of fun.
But I dont have that time anymore and if I were a developer I would hate to invest a lot of time creating something that only 5\% of the population will see.
Those that still do want that game have their hard modes and are rewarded for it.
At the end of the day it's a game.
You play a game to have fun and be challenged.
If WoW is no longer providing that for you then (and I don't mean this to be rude in any way) perhaps you need to find something new.
It's your money and you should spend it on something you truly enjoy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377348</id>
	<title>Re:Trade with other players?</title>
	<author>PhilHibbs</author>
	<datestamp>1259599020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Conjured items and instance loot can be traded. Not sure if that extends to white and grey trash loot, or just stuff that is rolled on.</p></htmltext>
<tokenext>Conjured items and instance loot can be traded .
Not sure if that extends to white and grey trash loot , or just stuff that is rolled on .</tokentext>
<sentencetext>Conjured items and instance loot can be traded.
Not sure if that extends to white and grey trash loot, or just stuff that is rolled on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375310</id>
	<title>Re:They're making the game far too easy</title>
	<author>Derosian</author>
	<datestamp>1259577120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I'm sorry but after getting 3 characters to 80, leveling just is not fun anymore... I feel most of the fun is at max level now.</htmltext>
<tokenext>I 'm sorry but after getting 3 characters to 80 , leveling just is not fun anymore... I feel most of the fun is at max level now .</tokentext>
<sentencetext>I'm sorry but after getting 3 characters to 80, leveling just is not fun anymore... I feel most of the fun is at max level now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30390148</id>
	<title>Re:Back in My Day...</title>
	<author>camazotz</author>
	<datestamp>1260468300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was there. It was fun because we didn't know any better....!


Oh by the way, 2004 called and wants its grind back!</htmltext>
<tokenext>I was there .
It was fun because we did n't know any better.... !
Oh by the way , 2004 called and wants its grind back !</tokentext>
<sentencetext>I was there.
It was fun because we didn't know any better....!
Oh by the way, 2004 called and wants its grind back!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377198</id>
	<title>Re:They're making the game far too easy</title>
	<author>bdenton42</author>
	<datestamp>1259598000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>the knockback change is primarily because knockbacks are ridiculously powerful already. This has nothing to do with "making the game easier", it's about balance</p></div><p>The knockback change is about griefing.   Mages were using it (via Fire Blast) to knock people off their mounts while flying causing them to die by falling.   That incurs the equipment damage penalty which is why they nerfed it.</p><p>It would have been nicer if they could just not do the equipment damage penalty if you die as a result of falling during PvP but I imagine that fix would be harder to make, and they almost always do the easy fix.</p></div>
	</htmltext>
<tokenext>the knockback change is primarily because knockbacks are ridiculously powerful already .
This has nothing to do with " making the game easier " , it 's about balanceThe knockback change is about griefing .
Mages were using it ( via Fire Blast ) to knock people off their mounts while flying causing them to die by falling .
That incurs the equipment damage penalty which is why they nerfed it.It would have been nicer if they could just not do the equipment damage penalty if you die as a result of falling during PvP but I imagine that fix would be harder to make , and they almost always do the easy fix .</tokentext>
<sentencetext>the knockback change is primarily because knockbacks are ridiculously powerful already.
This has nothing to do with "making the game easier", it's about balanceThe knockback change is about griefing.
Mages were using it (via Fire Blast) to knock people off their mounts while flying causing them to die by falling.
That incurs the equipment damage penalty which is why they nerfed it.It would have been nicer if they could just not do the equipment damage penalty if you die as a result of falling during PvP but I imagine that fix would be harder to make, and they almost always do the easy fix.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375628</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377996</id>
	<title>Re:15 minute lockouts and no solution</title>
	<author>Skuld-Chan</author>
	<datestamp>1259602620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I found a work-around to this - you can all just run into the instance manually (instead of being teleported there) and it seems still work - even with the debuff.</p></htmltext>
<tokenext>I found a work-around to this - you can all just run into the instance manually ( instead of being teleported there ) and it seems still work - even with the debuff .</tokentext>
<sentencetext>I found a work-around to this - you can all just run into the instance manually (instead of being teleported there) and it seems still work - even with the debuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376328</id>
	<title>Re:Trade with other players?</title>
	<author>bFusion</author>
	<datestamp>1259591820000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You can only trade items that you picked up INSIDE the cross-realm instances. Other items cannot be traded.</p></htmltext>
<tokenext>You can only trade items that you picked up INSIDE the cross-realm instances .
Other items can not be traded .</tokentext>
<sentencetext>You can only trade items that you picked up INSIDE the cross-realm instances.
Other items cannot be traded.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375256</id>
	<title>Wow marketing scheme</title>
	<author>Tibia1</author>
	<datestamp>1259576040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Developer: 'So I was sayin' we could have cross server gameplay if we just made some instance servers-'<br>
CFO: 'Hmm, what about the proposal John made about making them pay 20 bucks for a server transfer-(bursts into laughter)'<br>
Developer: 'Alright sir, we'll make them think its acceptable after a year of profits and then offer the cross server gameplay servers.'<br>
CFO: 'You see what we have over here folks? A real blizzard employee!'</htmltext>
<tokenext>Developer : 'So I was sayin ' we could have cross server gameplay if we just made some instance servers- ' CFO : 'Hmm , what about the proposal John made about making them pay 20 bucks for a server transfer- ( bursts into laughter ) ' Developer : 'Alright sir , we 'll make them think its acceptable after a year of profits and then offer the cross server gameplay servers .
' CFO : 'You see what we have over here folks ?
A real blizzard employee !
'</tokentext>
<sentencetext>Developer: 'So I was sayin' we could have cross server gameplay if we just made some instance servers-'
CFO: 'Hmm, what about the proposal John made about making them pay 20 bucks for a server transfer-(bursts into laughter)'
Developer: 'Alright sir, we'll make them think its acceptable after a year of profits and then offer the cross server gameplay servers.
'
CFO: 'You see what we have over here folks?
A real blizzard employee!
'</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375892</id>
	<title>Meeting stones</title>
	<author>Mashiki</author>
	<datestamp>1259586060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Level on meeting stones was stupid.  Nothing like going to run a newbie through a lower level dungeon for some leveling gear, only to get there when you're 70 or 80 and get a "you can't use that stone, only for levels 40-50".</p><p>Lack of daze from 1-5 just makes sense, you're trying to stroke that skinner box.</p></htmltext>
<tokenext>Level on meeting stones was stupid .
Nothing like going to run a newbie through a lower level dungeon for some leveling gear , only to get there when you 're 70 or 80 and get a " you ca n't use that stone , only for levels 40-50 " .Lack of daze from 1-5 just makes sense , you 're trying to stroke that skinner box .</tokentext>
<sentencetext>Level on meeting stones was stupid.
Nothing like going to run a newbie through a lower level dungeon for some leveling gear, only to get there when you're 70 or 80 and get a "you can't use that stone, only for levels 40-50".Lack of daze from 1-5 just makes sense, you're trying to stroke that skinner box.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376618</id>
	<title>Re:Friends</title>
	<author>cixelsyd</author>
	<datestamp>1259593920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I believe this is functionality that Blizzard is later intending to integrate into the new battle.net when they add features to make it more like Steam. AFAIK it is not in-game currently.</htmltext>
<tokenext>I believe this is functionality that Blizzard is later intending to integrate into the new battle.net when they add features to make it more like Steam .
AFAIK it is not in-game currently .</tokentext>
<sentencetext>I believe this is functionality that Blizzard is later intending to integrate into the new battle.net when they add features to make it more like Steam.
AFAIK it is not in-game currently.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376324</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377940</id>
	<title>Re:They're making the game far too easy</title>
	<author>eudaemon</author>
	<datestamp>1259602320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Only if you define "fun" as grinding through levels 1-80, and if that's the case you can always<br>do it again with another character.  I did it exactly once as a shadow/holy priest and that was enough.<br>Should you just click to get premades ala the test realm and have a 80'th level character with no effort?<br>No, but the 55-&gt;80 thing for Death Knights Blizzard did to shortcut leveling made perfect sense. They need<br>to make that an option for any character class after you've leveled once to 80 the "hard way" in my opinion.</p><p>I don't define 1-80 as fun.  What's fun for me in WoW is the going after and completing hard content -<br>hard modes in Ulduar, 3 drakes up in Obsidian Sanctum and of course PVP.  Let's face it people will<br>always outclass the AI which seems to be the big selling point in EVE.  It is possible to fail in WoW.<br>I have been in guilds that struggled to complete Naxx, so WoW exposes the best of people when your guild<br>or battleground group makes the goal, and the worst in people when they fail to not stand in the fire<br>or defend the flag.  The folks who came late to World of Warcraft have it easier, but so what?  Do they<br>really need to spend all the time early players did grinding to 60? Not really when the emphasis is on<br>"end game" content anyway.  It's great to be nostalgic for the days before Burning Crusade or Wrath of the Lich King,<br>but there's no compelling reason for it take bloody forever to make 80 any more - the challenge has moved<br>to elsewhere, and that's fine.</p></htmltext>
<tokenext>Only if you define " fun " as grinding through levels 1-80 , and if that 's the case you can alwaysdo it again with another character .
I did it exactly once as a shadow/holy priest and that was enough.Should you just click to get premades ala the test realm and have a 80'th level character with no effort ? No , but the 55- &gt; 80 thing for Death Knights Blizzard did to shortcut leveling made perfect sense .
They needto make that an option for any character class after you 've leveled once to 80 the " hard way " in my opinion.I do n't define 1-80 as fun .
What 's fun for me in WoW is the going after and completing hard content -hard modes in Ulduar , 3 drakes up in Obsidian Sanctum and of course PVP .
Let 's face it people willalways outclass the AI which seems to be the big selling point in EVE .
It is possible to fail in WoW.I have been in guilds that struggled to complete Naxx , so WoW exposes the best of people when your guildor battleground group makes the goal , and the worst in people when they fail to not stand in the fireor defend the flag .
The folks who came late to World of Warcraft have it easier , but so what ?
Do theyreally need to spend all the time early players did grinding to 60 ?
Not really when the emphasis is on " end game " content anyway .
It 's great to be nostalgic for the days before Burning Crusade or Wrath of the Lich King,but there 's no compelling reason for it take bloody forever to make 80 any more - the challenge has movedto elsewhere , and that 's fine .</tokentext>
<sentencetext>Only if you define "fun" as grinding through levels 1-80, and if that's the case you can alwaysdo it again with another character.
I did it exactly once as a shadow/holy priest and that was enough.Should you just click to get premades ala the test realm and have a 80'th level character with no effort?No, but the 55-&gt;80 thing for Death Knights Blizzard did to shortcut leveling made perfect sense.
They needto make that an option for any character class after you've leveled once to 80 the "hard way" in my opinion.I don't define 1-80 as fun.
What's fun for me in WoW is the going after and completing hard content -hard modes in Ulduar, 3 drakes up in Obsidian Sanctum and of course PVP.
Let's face it people willalways outclass the AI which seems to be the big selling point in EVE.
It is possible to fail in WoW.I have been in guilds that struggled to complete Naxx, so WoW exposes the best of people when your guildor battleground group makes the goal, and the worst in people when they fail to not stand in the fireor defend the flag.
The folks who came late to World of Warcraft have it easier, but so what?
Do theyreally need to spend all the time early players did grinding to 60?
Not really when the emphasis is on"end game" content anyway.
It's great to be nostalgic for the days before Burning Crusade or Wrath of the Lich King,but there's no compelling reason for it take bloody forever to make 80 any more - the challenge has movedto elsewhere, and that's fine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30392732</id>
	<title>Re:They're making the game far too easy</title>
	<author>bckrispi</author>
	<datestamp>1260477180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>To WoW developers, adding grind is upping the difficulty...you know, instead of doing something like add strategy to a game that's designed around a bunch of people in a group all hitting their attack button at the same time.</p></div></blockquote><p>

Mmmkay... how about you try button mashing your way through Ulduar or Trial of the Crusader.  Let me know how that works out for you.  "Tank &amp; Spank" raid bosses in Lich King end with Patchwerk.  If you don't know the exact strategy for a boss with your class, you'll not only die, but probably take out the rest of the raid with you.</p></div>
	</htmltext>
<tokenext>To WoW developers , adding grind is upping the difficulty...you know , instead of doing something like add strategy to a game that 's designed around a bunch of people in a group all hitting their attack button at the same time .
Mmmkay... how about you try button mashing your way through Ulduar or Trial of the Crusader .
Let me know how that works out for you .
" Tank &amp; Spank " raid bosses in Lich King end with Patchwerk .
If you do n't know the exact strategy for a boss with your class , you 'll not only die , but probably take out the rest of the raid with you .</tokentext>
<sentencetext>To WoW developers, adding grind is upping the difficulty...you know, instead of doing something like add strategy to a game that's designed around a bunch of people in a group all hitting their attack button at the same time.
Mmmkay... how about you try button mashing your way through Ulduar or Trial of the Crusader.
Let me know how that works out for you.
"Tank &amp; Spank" raid bosses in Lich King end with Patchwerk.
If you don't know the exact strategy for a boss with your class, you'll not only die, but probably take out the rest of the raid with you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376858</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30383038</id>
	<title>Re:They're making the game far too easy</title>
	<author>Anonymous</author>
	<datestamp>1259586120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>New feature they should add.</p><p>Random Character for Leveling --- For players who like leveling.<br>and<br>Random Max Level Characters for End Game --- For players who like end game.</p></htmltext>
<tokenext>New feature they should add.Random Character for Leveling --- For players who like leveling.andRandom Max Level Characters for End Game --- For players who like end game .</tokentext>
<sentencetext>New feature they should add.Random Character for Leveling --- For players who like leveling.andRandom Max Level Characters for End Game --- For players who like end game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378306</id>
	<title>Re:They're making the game far too easy</title>
	<author>Anonymous</author>
	<datestamp>1259604540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I have to agree sadly.  Functional things that make organizing things easier - like cross-realm dungeons for example, are always welcomed changes.  However, it seems like Blizzard is constantly dumbing things down over time.  Heck IIRC in Cataclysm they're not even going to have any stats aside from your basic STR/SPI/INT/STA on items, which is meant to "Reduce confusion".</p><p>Between the dumbing down of the instances, dumbing down of itemization, CONSTANT gear resets via moving badges so that everyone running dirt easy heroic content can always have gear on equal footing as everyone else, it's just gotten insane.</p><p>And mind you, I'm not being a complete elitist on the "easy badge gear" issue.  Yes, I do think that people running harder content should have better gear, but it also works in reverse.  I really haven't touched the game much in the last 3-4 months (mostly for the reasons cited above), so all my gear is typically stuff from Naxx25/Maly25/Sarth25 with a smattering of some Ulduar25 gear.  Good stuff, but not the current top notch.  Result of all this easy badge gear though is that any group expects EVERYONE to be sporting Tier9 equivalent gear for just about anything.  You have people literally wanting 2800+ "gearscores" to run into a Naxx10 run.</p><p>Overall, the whole thing has just gotten to the point where I don't care to play anymore.  Raiding has gotten boring - I want to raid for a challenge not a weekly "grab my epics and leave" session.  Running heroics truly has turned into a treadmill - rather than running instances for strategic upgrades we're stuck running the same stuff over and over as they nudge the badge rewards up just a lil higher again.</p><p>IMHO things like achievements and such were a good idea - something to give everyone things to work towards.  I log into WoW now though and it feels more like I'm in a themepark called WoWLand than the game I used to play.  It's like an amusement park meant to be just an imitation of Azeroth - let people hang out, get fake toys, and experience "attractions" in the form of instances rather than an actual challenge.</p><p>Oh well.  At least Dragon Age was fun to play through (and actually challenging).  Here's hoping Bioware will continue to deliver and not fall into the same pit as Blizzard.</p></htmltext>
<tokenext>I have to agree sadly .
Functional things that make organizing things easier - like cross-realm dungeons for example , are always welcomed changes .
However , it seems like Blizzard is constantly dumbing things down over time .
Heck IIRC in Cataclysm they 're not even going to have any stats aside from your basic STR/SPI/INT/STA on items , which is meant to " Reduce confusion " .Between the dumbing down of the instances , dumbing down of itemization , CONSTANT gear resets via moving badges so that everyone running dirt easy heroic content can always have gear on equal footing as everyone else , it 's just gotten insane.And mind you , I 'm not being a complete elitist on the " easy badge gear " issue .
Yes , I do think that people running harder content should have better gear , but it also works in reverse .
I really have n't touched the game much in the last 3-4 months ( mostly for the reasons cited above ) , so all my gear is typically stuff from Naxx25/Maly25/Sarth25 with a smattering of some Ulduar25 gear .
Good stuff , but not the current top notch .
Result of all this easy badge gear though is that any group expects EVERYONE to be sporting Tier9 equivalent gear for just about anything .
You have people literally wanting 2800 + " gearscores " to run into a Naxx10 run.Overall , the whole thing has just gotten to the point where I do n't care to play anymore .
Raiding has gotten boring - I want to raid for a challenge not a weekly " grab my epics and leave " session .
Running heroics truly has turned into a treadmill - rather than running instances for strategic upgrades we 're stuck running the same stuff over and over as they nudge the badge rewards up just a lil higher again.IMHO things like achievements and such were a good idea - something to give everyone things to work towards .
I log into WoW now though and it feels more like I 'm in a themepark called WoWLand than the game I used to play .
It 's like an amusement park meant to be just an imitation of Azeroth - let people hang out , get fake toys , and experience " attractions " in the form of instances rather than an actual challenge.Oh well .
At least Dragon Age was fun to play through ( and actually challenging ) .
Here 's hoping Bioware will continue to deliver and not fall into the same pit as Blizzard .</tokentext>
<sentencetext>I have to agree sadly.
Functional things that make organizing things easier - like cross-realm dungeons for example, are always welcomed changes.
However, it seems like Blizzard is constantly dumbing things down over time.
Heck IIRC in Cataclysm they're not even going to have any stats aside from your basic STR/SPI/INT/STA on items, which is meant to "Reduce confusion".Between the dumbing down of the instances, dumbing down of itemization, CONSTANT gear resets via moving badges so that everyone running dirt easy heroic content can always have gear on equal footing as everyone else, it's just gotten insane.And mind you, I'm not being a complete elitist on the "easy badge gear" issue.
Yes, I do think that people running harder content should have better gear, but it also works in reverse.
I really haven't touched the game much in the last 3-4 months (mostly for the reasons cited above), so all my gear is typically stuff from Naxx25/Maly25/Sarth25 with a smattering of some Ulduar25 gear.
Good stuff, but not the current top notch.
Result of all this easy badge gear though is that any group expects EVERYONE to be sporting Tier9 equivalent gear for just about anything.
You have people literally wanting 2800+ "gearscores" to run into a Naxx10 run.Overall, the whole thing has just gotten to the point where I don't care to play anymore.
Raiding has gotten boring - I want to raid for a challenge not a weekly "grab my epics and leave" session.
Running heroics truly has turned into a treadmill - rather than running instances for strategic upgrades we're stuck running the same stuff over and over as they nudge the badge rewards up just a lil higher again.IMHO things like achievements and such were a good idea - something to give everyone things to work towards.
I log into WoW now though and it feels more like I'm in a themepark called WoWLand than the game I used to play.
It's like an amusement park meant to be just an imitation of Azeroth - let people hang out, get fake toys, and experience "attractions" in the form of instances rather than an actual challenge.Oh well.
At least Dragon Age was fun to play through (and actually challenging).
Here's hoping Bioware will continue to deliver and not fall into the same pit as Blizzard.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30385902</id>
	<title>Re:Back in My Day...</title>
	<author>Trillian\_1138</author>
	<datestamp>1260438180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm embarrassed that I haven't played WoW in...how long has it been? Four years. I haven't played WoW in four years and I still understood all that...</p></htmltext>
<tokenext>I 'm embarrassed that I have n't played WoW in...how long has it been ?
Four years .
I have n't played WoW in four years and I still understood all that.. .</tokentext>
<sentencetext>I'm embarrassed that I haven't played WoW in...how long has it been?
Four years.
I haven't played WoW in four years and I still understood all that...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375628</id>
	<title>Re:They're making the game far too easy</title>
	<author>Anonymous</author>
	<datestamp>1259582100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't really see much connection between the changes you posted and "making the game easier".</p><p>- the knockback change is primarily because knockbacks are ridiculously powerful already. This has nothing to do with "making the game easier", it's about balance<br>- The meeting stone change is one that should have been made years ago.  The "easier" here is "not making 5 people spend an extra 10 minutes traveling somewhere that if they were just a LOWER level they would be able to do instantly<br>- The mana regen/daze/etc are all for characters below level 20.  Out of 80 (soon to be 85) total levels.  That's called "giving people a chance to learn the game"<br>- Any party memeber may mark targets makes the game easier? What the fuck are you smoking? How does that even relate in the slightest?  That's simply a new tweak in mechanics that, while admittedly is a bad thing for other reasons, has nothing to do with making the game easier.</p></htmltext>
<tokenext>I do n't really see much connection between the changes you posted and " making the game easier " .- the knockback change is primarily because knockbacks are ridiculously powerful already .
This has nothing to do with " making the game easier " , it 's about balance- The meeting stone change is one that should have been made years ago .
The " easier " here is " not making 5 people spend an extra 10 minutes traveling somewhere that if they were just a LOWER level they would be able to do instantly- The mana regen/daze/etc are all for characters below level 20 .
Out of 80 ( soon to be 85 ) total levels .
That 's called " giving people a chance to learn the game " - Any party memeber may mark targets makes the game easier ?
What the fuck are you smoking ?
How does that even relate in the slightest ?
That 's simply a new tweak in mechanics that , while admittedly is a bad thing for other reasons , has nothing to do with making the game easier .</tokentext>
<sentencetext>I don't really see much connection between the changes you posted and "making the game easier".- the knockback change is primarily because knockbacks are ridiculously powerful already.
This has nothing to do with "making the game easier", it's about balance- The meeting stone change is one that should have been made years ago.
The "easier" here is "not making 5 people spend an extra 10 minutes traveling somewhere that if they were just a LOWER level they would be able to do instantly- The mana regen/daze/etc are all for characters below level 20.
Out of 80 (soon to be 85) total levels.
That's called "giving people a chance to learn the game"- Any party memeber may mark targets makes the game easier?
What the fuck are you smoking?
How does that even relate in the slightest?
That's simply a new tweak in mechanics that, while admittedly is a bad thing for other reasons, has nothing to do with making the game easier.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377390</id>
	<title>Re:They're making the game far too easy</title>
	<author>Vohar</author>
	<datestamp>1259599200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is one of the many, many posts from people who can't separate difficulty from tedium. Nothing in this post has anything to do with difficulty. Or leveling, for that matter. It's all about taking out the boring elements like sitting around waiting on mana before you're high enough in level to have abilities to manage it. Plus, it's only for levels 10 and below. That's only the first day or two of play.</p><p>And marking targets? Seriously? You're complaining about that as a means of leveling players faster? That's a matter of convenience for groups, and really doesn't change gameplay at all.</p><p>People often whine about getting rid of downtime and cutting down on travel times as "dumbing down" the game or making it "easier" but really it's just cutting out the boring parts so we can focus on the fun parts.</p></htmltext>
<tokenext>This is one of the many , many posts from people who ca n't separate difficulty from tedium .
Nothing in this post has anything to do with difficulty .
Or leveling , for that matter .
It 's all about taking out the boring elements like sitting around waiting on mana before you 're high enough in level to have abilities to manage it .
Plus , it 's only for levels 10 and below .
That 's only the first day or two of play.And marking targets ?
Seriously ? You 're complaining about that as a means of leveling players faster ?
That 's a matter of convenience for groups , and really does n't change gameplay at all.People often whine about getting rid of downtime and cutting down on travel times as " dumbing down " the game or making it " easier " but really it 's just cutting out the boring parts so we can focus on the fun parts .</tokentext>
<sentencetext>This is one of the many, many posts from people who can't separate difficulty from tedium.
Nothing in this post has anything to do with difficulty.
Or leveling, for that matter.
It's all about taking out the boring elements like sitting around waiting on mana before you're high enough in level to have abilities to manage it.
Plus, it's only for levels 10 and below.
That's only the first day or two of play.And marking targets?
Seriously? You're complaining about that as a means of leveling players faster?
That's a matter of convenience for groups, and really doesn't change gameplay at all.People often whine about getting rid of downtime and cutting down on travel times as "dumbing down" the game or making it "easier" but really it's just cutting out the boring parts so we can focus on the fun parts.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376636</id>
	<title>Re:may take months to face Arthas?</title>
	<author>renrutal</author>
	<datestamp>1259594100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It will take months to face the Lich King because the last wing of the Icecrown Citadel raid will only be released some 12 weeks from now.</p><p>For example, the second wing, The Plagueworks, is going to open in 4 weeks from now.</p></htmltext>
<tokenext>It will take months to face the Lich King because the last wing of the Icecrown Citadel raid will only be released some 12 weeks from now.For example , the second wing , The Plagueworks , is going to open in 4 weeks from now .</tokentext>
<sentencetext>It will take months to face the Lich King because the last wing of the Icecrown Citadel raid will only be released some 12 weeks from now.For example, the second wing, The Plagueworks, is going to open in 4 weeks from now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30478216</id>
	<title>Re:They're making the game far too easy</title>
	<author>ITTechN00b</author>
	<datestamp>1261041120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>2800 gearscores? you're f**kin' crazy dude</htmltext>
<tokenext>2800 gearscores ?
you 're f * * kin ' crazy dude</tokentext>
<sentencetext>2800 gearscores?
you're f**kin' crazy dude</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378306</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378660</id>
	<title>Re:They're making the game far too easy</title>
	<author>furby076</author>
	<datestamp>1259606100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Once you get to level 80 they should allow you to create alt characters who start at level 50 or 60...similar to death knight.  Give the player the option to also create a character from level 1.  There are advantages for both options.  It is not game breaking, and helps blizzard move away from the image that they try and make the game time consuming for players so players play longer.</htmltext>
<tokenext>Once you get to level 80 they should allow you to create alt characters who start at level 50 or 60...similar to death knight .
Give the player the option to also create a character from level 1 .
There are advantages for both options .
It is not game breaking , and helps blizzard move away from the image that they try and make the game time consuming for players so players play longer .</tokentext>
<sentencetext>Once you get to level 80 they should allow you to create alt characters who start at level 50 or 60...similar to death knight.
Give the player the option to also create a character from level 1.
There are advantages for both options.
It is not game breaking, and helps blizzard move away from the image that they try and make the game time consuming for players so players play longer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</id>
	<title>They're making the game far too easy</title>
	<author>iamapizza</author>
	<datestamp>1259576820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I really like the cross-server instances feature, it's going to cut down my dungeon wait times from 8 hours to a few minutes, but looking at a few other points on the patch notes, it's like they're just making the game easier and easier.

<ul>
<li>
Knockbacks no longer dismount players</li><li>To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.</li><li>Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed</li><li>These regeneration rates have been increased by up to 200\% for low level characters. </li><li>More mana regen, lower mana requirements</li><li>Any party member may mark targets</li><li>Etc etc</li></ul><p>

So their aim seems to be to get players to level up faster... but I feel that's taking away some of the fun of the game.</p></htmltext>
<tokenext>I really like the cross-server instances feature , it 's going to cut down my dungeon wait times from 8 hours to a few minutes , but looking at a few other points on the patch notes , it 's like they 're just making the game easier and easier .
Knockbacks no longer dismount playersTo use any Meeting Stone , it is only required that the character 's minimum level be 15 .
There is no maximum character level requirement for any Meeting Stone.Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed , and have a reduced chance to cause players level 6-10 to be dazedThese regeneration rates have been increased by up to 200 \ % for low level characters .
More mana regen , lower mana requirementsAny party member may mark targetsEtc etc So their aim seems to be to get players to level up faster... but I feel that 's taking away some of the fun of the game .</tokentext>
<sentencetext>I really like the cross-server instances feature, it's going to cut down my dungeon wait times from 8 hours to a few minutes, but looking at a few other points on the patch notes, it's like they're just making the game easier and easier.
Knockbacks no longer dismount playersTo use any Meeting Stone, it is only required that the character's minimum level be 15.
There is no maximum character level requirement for any Meeting Stone.Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazedThese regeneration rates have been increased by up to 200\% for low level characters.
More mana regen, lower mana requirementsAny party member may mark targetsEtc etc

So their aim seems to be to get players to level up faster... but I feel that's taking away some of the fun of the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30390066</id>
	<title>Re:Every time I get out...</title>
	<author>camazotz</author>
	<datestamp>1260468000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>... they pull me back in.</p><p>There were 2 things about WoW that made it pale for me over time: Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla (Azeroth) and expansion (Burning Crusade &amp; Wrath of the Lich King) areas.</p><p>This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there's always going to be drama over the whole casual vs. raider mentality. Not only that, but even in a guild, unless it's a really big one, it's still hard to find groups. Here now I'll be able to just join Pick Up Groups and do stuff. Woo!</p><p>The expansion that is coming out - from what I've read they are COMPLETELY redoing the original world to make it more integrated with everything else, higher quality, all that stuff. It will be interesting to see how it works out.</p><p>Anyway, they just got me to renew for 3 months - I stopped playing a while back - oy.</p></div><p>Same here! In the last year I'd been in instances 3 times; I simply didn't have the 1-2 hours needed to get in to a group, including pacifying the organizer/guild that I could handle it with my casual player gear, that I could do DPS as an arms spec warrior because I don't like prot spec tanking (too stressful to be fun) and so forth. So I'd gotten lucky months ago and seen the inside of Nexus a few times....otherwise I mostly quest level and play the AH minigame. Suddenly, random dungeons is active, and in one night I do five instances I've never seen before....get in queue, and five minutes later BAM I'm in a group and we're knocking out a cool instance. This change has literally made WoW a new game to me.....it's really amazing.</p></div>
	</htmltext>
<tokenext>... they pull me back in.There were 2 things about WoW that made it pale for me over time : Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla ( Azeroth ) and expansion ( Burning Crusade &amp; Wrath of the Lich King ) areas.This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there 's always going to be drama over the whole casual vs. raider mentality .
Not only that , but even in a guild , unless it 's a really big one , it 's still hard to find groups .
Here now I 'll be able to just join Pick Up Groups and do stuff .
Woo ! The expansion that is coming out - from what I 've read they are COMPLETELY redoing the original world to make it more integrated with everything else , higher quality , all that stuff .
It will be interesting to see how it works out.Anyway , they just got me to renew for 3 months - I stopped playing a while back - oy.Same here !
In the last year I 'd been in instances 3 times ; I simply did n't have the 1-2 hours needed to get in to a group , including pacifying the organizer/guild that I could handle it with my casual player gear , that I could do DPS as an arms spec warrior because I do n't like prot spec tanking ( too stressful to be fun ) and so forth .
So I 'd gotten lucky months ago and seen the inside of Nexus a few times....otherwise I mostly quest level and play the AH minigame .
Suddenly , random dungeons is active , and in one night I do five instances I 've never seen before....get in queue , and five minutes later BAM I 'm in a group and we 're knocking out a cool instance .
This change has literally made WoW a new game to me.....it 's really amazing .</tokentext>
<sentencetext>... they pull me back in.There were 2 things about WoW that made it pale for me over time: Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla (Azeroth) and expansion (Burning Crusade &amp; Wrath of the Lich King) areas.This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there's always going to be drama over the whole casual vs. raider mentality.
Not only that, but even in a guild, unless it's a really big one, it's still hard to find groups.
Here now I'll be able to just join Pick Up Groups and do stuff.
Woo!The expansion that is coming out - from what I've read they are COMPLETELY redoing the original world to make it more integrated with everything else, higher quality, all that stuff.
It will be interesting to see how it works out.Anyway, they just got me to renew for 3 months - I stopped playing a while back - oy.Same here!
In the last year I'd been in instances 3 times; I simply didn't have the 1-2 hours needed to get in to a group, including pacifying the organizer/guild that I could handle it with my casual player gear, that I could do DPS as an arms spec warrior because I don't like prot spec tanking (too stressful to be fun) and so forth.
So I'd gotten lucky months ago and seen the inside of Nexus a few times....otherwise I mostly quest level and play the AH minigame.
Suddenly, random dungeons is active, and in one night I do five instances I've never seen before....get in queue, and five minutes later BAM I'm in a group and we're knocking out a cool instance.
This change has literally made WoW a new game to me.....it's really amazing.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376504</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377932</id>
	<title>Re:15 minute lockouts and no solution</title>
	<author>pwfffff</author>
	<datestamp>1259602260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You don't know how this works at all, so please stop posting.</p></htmltext>
<tokenext>You do n't know how this works at all , so please stop posting .</tokentext>
<sentencetext>You don't know how this works at all, so please stop posting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377456</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375710</id>
	<title>God be praised!</title>
	<author>Anonymous</author>
	<datestamp>1259583180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I won't have to listen to the Crusader's Coliseum NPC dialogue again.
</p><p>WoW players will know what I mean. It's always exactly the same, and after the 100000th time, it's REALLY annoying. Especially "Thankyou high lord! I will now begin the ritual of summoning!" and the really hammy voice acting that follows "You summon a demon lord against warriors of the Horde?"
</p><p>It's so bad, it makes me wish for "In the mountains... / Thorin, my lord! Why else would these invaders come into your sanctum but to slay you? They must be stopped!"</p></htmltext>
<tokenext>I wo n't have to listen to the Crusader 's Coliseum NPC dialogue again .
WoW players will know what I mean .
It 's always exactly the same , and after the 100000th time , it 's REALLY annoying .
Especially " Thankyou high lord !
I will now begin the ritual of summoning !
" and the really hammy voice acting that follows " You summon a demon lord against warriors of the Horde ?
" It 's so bad , it makes me wish for " In the mountains... / Thorin , my lord !
Why else would these invaders come into your sanctum but to slay you ?
They must be stopped !
"</tokentext>
<sentencetext>I won't have to listen to the Crusader's Coliseum NPC dialogue again.
WoW players will know what I mean.
It's always exactly the same, and after the 100000th time, it's REALLY annoying.
Especially "Thankyou high lord!
I will now begin the ritual of summoning!
" and the really hammy voice acting that follows "You summon a demon lord against warriors of the Horde?
"
It's so bad, it makes me wish for "In the mountains... / Thorin, my lord!
Why else would these invaders come into your sanctum but to slay you?
They must be stopped!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376064</id>
	<title>Re:may take months to face Arthas?</title>
	<author>Anonymous</author>
	<datestamp>1259588880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Except that the doors to the raid wings are not all open yet.  They're on a timer, so the second wing is giong to open in 28 days.  Then the 3rd wing will open some days (maybe 28 but probably less) after that.</p><p>Guilds will still power through the wings, but we won't see Arthas killed this year as they'll have to wait between each wing.</p></htmltext>
<tokenext>Except that the doors to the raid wings are not all open yet .
They 're on a timer , so the second wing is giong to open in 28 days .
Then the 3rd wing will open some days ( maybe 28 but probably less ) after that.Guilds will still power through the wings , but we wo n't see Arthas killed this year as they 'll have to wait between each wing .</tokentext>
<sentencetext>Except that the doors to the raid wings are not all open yet.
They're on a timer, so the second wing is giong to open in 28 days.
Then the 3rd wing will open some days (maybe 28 but probably less) after that.Guilds will still power through the wings, but we won't see Arthas killed this year as they'll have to wait between each wing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30380046</id>
	<title>Re:They're making the game far too easy</title>
	<author>scot4875</author>
	<datestamp>1259614080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have to disagree with you on the simplification of stats, and to expand on what Prien715 says.</p><p>The multitude of stats and their interaction, and their impact on your performance is just ridiculous.  As a caster, in addition to the base stats which I can pretty much ignore, I have hit, crit, spellpower, haste, and mp5.  Each talent and skill has slightly different modifiers and coefficients for some of these stats.  There's no way, using the stock UI, to actually see what a particular stat will do for you, as spell tooltips don't reflect all of your bonuses (they have made improvements, but information is still missing). So there's no way to actually figure things out without running it through a calculator and a spreadsheet.  Now consider that you have more than a dozen slots to optimize, and potentially several pieces of gear to choose from for each slot<nobr> <wbr></nobr>... who wants to spend all that time to figure out an optimal set-up?</p><p>What's that, you say?  Just plug your gear into Rawr and do what it tells you?  Well if you're going to do that, then you just subverted the whole "difficulty" thing you said you wanted by letting someone else do the work for you.  The fact that Rawr exists at all is a pretty good indicator that the stats system is just too opaque for people who don't have time to spend to take statistically significant samples of their performance using different gear combinations on the target dummies.  (Oh, and I hope you're not using a damage meter either, what's the challenge there?  You're also not using stock specs/rotations, because what's the challenge there?)</p><p>It's even worse on my tank.  I have defense, dodge, block, parry, expertise.  But each one of these is subject to either diminishing returns or a hard cap -- and on top of that, the tooltips you get don't tell you what your effective avoidance rate is.  Without some other tool/spreadsheet/whatever, there's no way to tell what stat is actually better for you.  (well, this trinket has 120 dodge on it, but is it going to be subject to more diminishing returns than this one that has only 98 parry?)  Then there's also stamina, which most tanks load up on because they just like to be a mana sponge for their healer.  Tanking is even worse to try to gather performance data on, because well, you can only do it if you're actually tanking a raid boss.</p><p>That said, I don't mind juggling stats in most games.  What I do mind is the stupid system that Blizzard has put in place that's nearly impossible to decipher.  It's one thing to say, "this item has 100 spellpower, so it will do X to my spells."  It's another thing entirely to have to figure out, "this item has 100 spellpower.  Arcane missiles is a 5 second base cast, so its coefficient will be Y.  Fireball's coefficient will be Z.  Frostbolt's coefficient will be W.  Oh, but I also have talents that modify the base coefficient for this school, so Frostbolt's will be W+Q.  Or is it W*Q?  The tooltip isn't really clear.  Flamestrike has a 2.5 second cast time, but then it has a DoT component<nobr> <wbr></nobr>... what's the coefficient for the DoT effect?  Oh, and how does the AoE damage cap work in this patch?  Oh fuck it, I'll just go look up Rawr and press 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2 like everyone in the forums tells me to."</p><p>--Jeremy</p></htmltext>
<tokenext>I have to disagree with you on the simplification of stats , and to expand on what Prien715 says.The multitude of stats and their interaction , and their impact on your performance is just ridiculous .
As a caster , in addition to the base stats which I can pretty much ignore , I have hit , crit , spellpower , haste , and mp5 .
Each talent and skill has slightly different modifiers and coefficients for some of these stats .
There 's no way , using the stock UI , to actually see what a particular stat will do for you , as spell tooltips do n't reflect all of your bonuses ( they have made improvements , but information is still missing ) .
So there 's no way to actually figure things out without running it through a calculator and a spreadsheet .
Now consider that you have more than a dozen slots to optimize , and potentially several pieces of gear to choose from for each slot ... who wants to spend all that time to figure out an optimal set-up ? What 's that , you say ?
Just plug your gear into Rawr and do what it tells you ?
Well if you 're going to do that , then you just subverted the whole " difficulty " thing you said you wanted by letting someone else do the work for you .
The fact that Rawr exists at all is a pretty good indicator that the stats system is just too opaque for people who do n't have time to spend to take statistically significant samples of their performance using different gear combinations on the target dummies .
( Oh , and I hope you 're not using a damage meter either , what 's the challenge there ?
You 're also not using stock specs/rotations , because what 's the challenge there ?
) It 's even worse on my tank .
I have defense , dodge , block , parry , expertise .
But each one of these is subject to either diminishing returns or a hard cap -- and on top of that , the tooltips you get do n't tell you what your effective avoidance rate is .
Without some other tool/spreadsheet/whatever , there 's no way to tell what stat is actually better for you .
( well , this trinket has 120 dodge on it , but is it going to be subject to more diminishing returns than this one that has only 98 parry ?
) Then there 's also stamina , which most tanks load up on because they just like to be a mana sponge for their healer .
Tanking is even worse to try to gather performance data on , because well , you can only do it if you 're actually tanking a raid boss.That said , I do n't mind juggling stats in most games .
What I do mind is the stupid system that Blizzard has put in place that 's nearly impossible to decipher .
It 's one thing to say , " this item has 100 spellpower , so it will do X to my spells .
" It 's another thing entirely to have to figure out , " this item has 100 spellpower .
Arcane missiles is a 5 second base cast , so its coefficient will be Y. Fireball 's coefficient will be Z. Frostbolt 's coefficient will be W. Oh , but I also have talents that modify the base coefficient for this school , so Frostbolt 's will be W + Q .
Or is it W * Q ?
The tooltip is n't really clear .
Flamestrike has a 2.5 second cast time , but then it has a DoT component ... what 's the coefficient for the DoT effect ?
Oh , and how does the AoE damage cap work in this patch ?
Oh fuck it , I 'll just go look up Rawr and press 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 3 , 1 , 1 , 1 , 1 , 2 like everyone in the forums tells me to .
" --Jeremy</tokentext>
<sentencetext>I have to disagree with you on the simplification of stats, and to expand on what Prien715 says.The multitude of stats and their interaction, and their impact on your performance is just ridiculous.
As a caster, in addition to the base stats which I can pretty much ignore, I have hit, crit, spellpower, haste, and mp5.
Each talent and skill has slightly different modifiers and coefficients for some of these stats.
There's no way, using the stock UI, to actually see what a particular stat will do for you, as spell tooltips don't reflect all of your bonuses (they have made improvements, but information is still missing).
So there's no way to actually figure things out without running it through a calculator and a spreadsheet.
Now consider that you have more than a dozen slots to optimize, and potentially several pieces of gear to choose from for each slot ... who wants to spend all that time to figure out an optimal set-up?What's that, you say?
Just plug your gear into Rawr and do what it tells you?
Well if you're going to do that, then you just subverted the whole "difficulty" thing you said you wanted by letting someone else do the work for you.
The fact that Rawr exists at all is a pretty good indicator that the stats system is just too opaque for people who don't have time to spend to take statistically significant samples of their performance using different gear combinations on the target dummies.
(Oh, and I hope you're not using a damage meter either, what's the challenge there?
You're also not using stock specs/rotations, because what's the challenge there?
)It's even worse on my tank.
I have defense, dodge, block, parry, expertise.
But each one of these is subject to either diminishing returns or a hard cap -- and on top of that, the tooltips you get don't tell you what your effective avoidance rate is.
Without some other tool/spreadsheet/whatever, there's no way to tell what stat is actually better for you.
(well, this trinket has 120 dodge on it, but is it going to be subject to more diminishing returns than this one that has only 98 parry?
)  Then there's also stamina, which most tanks load up on because they just like to be a mana sponge for their healer.
Tanking is even worse to try to gather performance data on, because well, you can only do it if you're actually tanking a raid boss.That said, I don't mind juggling stats in most games.
What I do mind is the stupid system that Blizzard has put in place that's nearly impossible to decipher.
It's one thing to say, "this item has 100 spellpower, so it will do X to my spells.
"  It's another thing entirely to have to figure out, "this item has 100 spellpower.
Arcane missiles is a 5 second base cast, so its coefficient will be Y.  Fireball's coefficient will be Z.  Frostbolt's coefficient will be W.  Oh, but I also have talents that modify the base coefficient for this school, so Frostbolt's will be W+Q.
Or is it W*Q?
The tooltip isn't really clear.
Flamestrike has a 2.5 second cast time, but then it has a DoT component ... what's the coefficient for the DoT effect?
Oh, and how does the AoE damage cap work in this patch?
Oh fuck it, I'll just go look up Rawr and press 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2 like everyone in the forums tells me to.
"--Jeremy</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378306</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376350</id>
	<title>Re:They're making the game far too easy</title>
	<author>PFactor</author>
	<datestamp>1259592120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"but I feel that's taking away some of the fun of the game."

For whom?</htmltext>
<tokenext>" but I feel that 's taking away some of the fun of the game .
" For whom ?</tokentext>
<sentencetext>"but I feel that's taking away some of the fun of the game.
"

For whom?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</id>
	<title>may take months to face Arthas?</title>
	<author>Anonymous</author>
	<datestamp>1259585340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Months, huh? I call bullshit. Some guild with no life will beat Arthas into paste before the end of the year.</p><p>Every time Blizzard has released new content, one of the mega-guilds powers through it so fast, that it's shocking. Yeah, they might get slapped around the first few times while they learn the encounter.... but you can expect the first Arthas kill in a matter of weeks, not months.</p><p>The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten and (2) Christmas break.</p></htmltext>
<tokenext>Months , huh ?
I call bullshit .
Some guild with no life will beat Arthas into paste before the end of the year.Every time Blizzard has released new content , one of the mega-guilds powers through it so fast , that it 's shocking .
Yeah , they might get slapped around the first few times while they learn the encounter.... but you can expect the first Arthas kill in a matter of weeks , not months.The only possible things that could put it off until the new year is ( 1 ) Blizzard hard coded it so each wing is opened on a set schedule , regardless of how fast the bosses in that wing are beaten and ( 2 ) Christmas break .</tokentext>
<sentencetext>Months, huh?
I call bullshit.
Some guild with no life will beat Arthas into paste before the end of the year.Every time Blizzard has released new content, one of the mega-guilds powers through it so fast, that it's shocking.
Yeah, they might get slapped around the first few times while they learn the encounter.... but you can expect the first Arthas kill in a matter of weeks, not months.The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten and (2) Christmas break.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378486</id>
	<title>Re:may take months to face Arthas?</title>
	<author>Anonymous</author>
	<datestamp>1259605380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten</p> </div><p>That's exactly what they've done. Currently only the first four bosses are open. The next wing opens in 28 days.</p></div>
	</htmltext>
<tokenext>The only possible things that could put it off until the new year is ( 1 ) Blizzard hard coded it so each wing is opened on a set schedule , regardless of how fast the bosses in that wing are beaten That 's exactly what they 've done .
Currently only the first four bosses are open .
The next wing opens in 28 days .</tokentext>
<sentencetext>The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten That's exactly what they've done.
Currently only the first four bosses are open.
The next wing opens in 28 days.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379652</id>
	<title>Re:Trade with other players?</title>
	<author>Anonymous</author>
	<datestamp>1259611620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not really. Cross realm trades only work for conjured items like mana strudels, just like in the battlegrounds. I try to avoid them because I heard they are full of trans fats.</p></htmltext>
<tokenext>Not really .
Cross realm trades only work for conjured items like mana strudels , just like in the battlegrounds .
I try to avoid them because I heard they are full of trans fats .</tokentext>
<sentencetext>Not really.
Cross realm trades only work for conjured items like mana strudels, just like in the battlegrounds.
I try to avoid them because I heard they are full of trans fats.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30390108</id>
	<title>Re:15 minute lockouts and no solution</title>
	<author>camazotz</author>
	<datestamp>1260468180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've not had that problem yet, luckily. We have had an issue where the instance will quit out and the system says it couldn't find the instance....but then you just click on the little eye icon and it offers to teleport you there, which gets things going just fine.

Be careful with the FPS you choose. I've been playing MW2 and have had several games rather unexpectedly end when the host server croaks and kicks us out of game and back in to the lobby. The only thing worse than a cool down is being halfway through the game when it dies and you lose everything you had accrued to that point.</htmltext>
<tokenext>I 've not had that problem yet , luckily .
We have had an issue where the instance will quit out and the system says it could n't find the instance....but then you just click on the little eye icon and it offers to teleport you there , which gets things going just fine .
Be careful with the FPS you choose .
I 've been playing MW2 and have had several games rather unexpectedly end when the host server croaks and kicks us out of game and back in to the lobby .
The only thing worse than a cool down is being halfway through the game when it dies and you lose everything you had accrued to that point .</tokentext>
<sentencetext>I've not had that problem yet, luckily.
We have had an issue where the instance will quit out and the system says it couldn't find the instance....but then you just click on the little eye icon and it offers to teleport you there, which gets things going just fine.
Be careful with the FPS you choose.
I've been playing MW2 and have had several games rather unexpectedly end when the host server croaks and kicks us out of game and back in to the lobby.
The only thing worse than a cool down is being halfway through the game when it dies and you lose everything you had accrued to that point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30381158</id>
	<title>Re:Back in My Day...</title>
	<author>Rakarra</author>
	<datestamp>1259576760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group". If you wanted to get people together to play you shouted into random channels in Ironforge. No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it!</p></div><p>I would ask your raid leaders from back then if they really liked having a warlock and two others run back to the instance entrance to summon a latecomer! And if you were in Molten Core, a ton of pointless trash that wasn't tied to any boss had already respawned.</p><p>Or ask the mages if it was fun spending a quarter of their mana creating two waters (not two stacks... two waters, 1/10 of a stack), and have to make enough water to give two stacks to the entire raid.</p><p>Yeah, from a raid leader perspective.. those were the bad old days.</p></div>
	</htmltext>
<tokenext>When I first started playing WoW there was n't any of this fancy " meeting stones " or " looking for group " .
If you wanted to get people together to play you shouted into random channels in Ironforge .
No cross realm ques for battlegrounds and there were no PVP rewards , and we liked it ! I would ask your raid leaders from back then if they really liked having a warlock and two others run back to the instance entrance to summon a latecomer !
And if you were in Molten Core , a ton of pointless trash that was n't tied to any boss had already respawned.Or ask the mages if it was fun spending a quarter of their mana creating two waters ( not two stacks... two waters , 1/10 of a stack ) , and have to make enough water to give two stacks to the entire raid.Yeah , from a raid leader perspective.. those were the bad old days .</tokentext>
<sentencetext>When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group".
If you wanted to get people together to play you shouted into random channels in Ironforge.
No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it!I would ask your raid leaders from back then if they really liked having a warlock and two others run back to the instance entrance to summon a latecomer!
And if you were in Molten Core, a ton of pointless trash that wasn't tied to any boss had already respawned.Or ask the mages if it was fun spending a quarter of their mana creating two waters (not two stacks... two waters, 1/10 of a stack), and have to make enough water to give two stacks to the entire raid.Yeah, from a raid leader perspective.. those were the bad old days.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378640</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30381538</id>
	<title>Re:15 minute lockouts and no solution</title>
	<author>Anonymous</author>
	<datestamp>1259578260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is a fix for that:<br>Log out. Disable whatever map addon you are using. Log in. Click on the green button on the map. Select port to dungeon.</p><p>"You have people literally wanting 2800+ "gearscores" to run into a Naxx10 run"</p><p>I'm not on your server so I'm just guessing here but achievment runs? Considering you can full clear Toc 10/25 and Uld 10/25 with everyone just under or at 2800 gearscore, if you need it for Naxx that's about the only thing that explains it. Unless people on the server just generally suck.</p></htmltext>
<tokenext>There is a fix for that : Log out .
Disable whatever map addon you are using .
Log in .
Click on the green button on the map .
Select port to dungeon .
" You have people literally wanting 2800 + " gearscores " to run into a Naxx10 run " I 'm not on your server so I 'm just guessing here but achievment runs ?
Considering you can full clear Toc 10/25 and Uld 10/25 with everyone just under or at 2800 gearscore , if you need it for Naxx that 's about the only thing that explains it .
Unless people on the server just generally suck .</tokentext>
<sentencetext>There is a fix for that:Log out.
Disable whatever map addon you are using.
Log in.
Click on the green button on the map.
Select port to dungeon.
"You have people literally wanting 2800+ "gearscores" to run into a Naxx10 run"I'm not on your server so I'm just guessing here but achievment runs?
Considering you can full clear Toc 10/25 and Uld 10/25 with everyone just under or at 2800 gearscore, if you need it for Naxx that's about the only thing that explains it.
Unless people on the server just generally suck.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375262</id>
	<title>Re:And lots of bugs</title>
	<author>Anonymous</author>
	<datestamp>1259576340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hackintosh isn't a supported platform.</p><p>I am running Wow on Mac Mini and I have no issues at all with it. The only laggy place is Dalaran, because it is a central hub for players to meet up. Wearing Gnomish X-Ray specs at high population times stops that lag.</p><p>In the lifetime of playing Wow (little over a year) it has crashed 3 times for me.</p></htmltext>
<tokenext>Hackintosh is n't a supported platform.I am running Wow on Mac Mini and I have no issues at all with it .
The only laggy place is Dalaran , because it is a central hub for players to meet up .
Wearing Gnomish X-Ray specs at high population times stops that lag.In the lifetime of playing Wow ( little over a year ) it has crashed 3 times for me .</tokentext>
<sentencetext>Hackintosh isn't a supported platform.I am running Wow on Mac Mini and I have no issues at all with it.
The only laggy place is Dalaran, because it is a central hub for players to meet up.
Wearing Gnomish X-Ray specs at high population times stops that lag.In the lifetime of playing Wow (little over a year) it has crashed 3 times for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375200</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</id>
	<title>Trade with other players?</title>
	<author>Anonymous</author>
	<datestamp>1259587560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Is it possible to trade with players from other realms via this cross-realm instances? Possibly players could even schedule a meeting in the lesser frequented instances.</htmltext>
<tokenext>Is it possible to trade with players from other realms via this cross-realm instances ?
Possibly players could even schedule a meeting in the lesser frequented instances .</tokentext>
<sentencetext>Is it possible to trade with players from other realms via this cross-realm instances?
Possibly players could even schedule a meeting in the lesser frequented instances.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30392572</id>
	<title>Re:They're making the game far too easy</title>
	<author>bckrispi</author>
	<datestamp>1260476520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The meeting stone level requirement is effectively a nod toward boosting - given that low levels go past so quickly now, it's actually quite difficult to find a proper party for a mid level dungeon like maraudon, uldaman or that sort of thing. I guess Blizzard think it better that a new player get boosted through there, rather than miss it altogether.</p></div></blockquote><p>

I leveled my first character this summer.  I didn't have much trouble finding groups for mid-level runs.  It was just a matter of doing a 'who' for all characters in my level range and whispering an LFG request to them.  It took time but it was doable.

What was damn near <i>impossible</i> was finding groups for classic lv 58-60 instances &amp; Burning Crusade 68-70.  I needed a guildie to run me through Scholomace, Stratholme, and Dire Maul.  Half the BC instances I've never even seen.  The random dungeon feature could help mitigate this.</p></div>
	</htmltext>
<tokenext>The meeting stone level requirement is effectively a nod toward boosting - given that low levels go past so quickly now , it 's actually quite difficult to find a proper party for a mid level dungeon like maraudon , uldaman or that sort of thing .
I guess Blizzard think it better that a new player get boosted through there , rather than miss it altogether .
I leveled my first character this summer .
I did n't have much trouble finding groups for mid-level runs .
It was just a matter of doing a 'who ' for all characters in my level range and whispering an LFG request to them .
It took time but it was doable .
What was damn near impossible was finding groups for classic lv 58-60 instances &amp; Burning Crusade 68-70 .
I needed a guildie to run me through Scholomace , Stratholme , and Dire Maul .
Half the BC instances I 've never even seen .
The random dungeon feature could help mitigate this .</tokentext>
<sentencetext>The meeting stone level requirement is effectively a nod toward boosting - given that low levels go past so quickly now, it's actually quite difficult to find a proper party for a mid level dungeon like maraudon, uldaman or that sort of thing.
I guess Blizzard think it better that a new player get boosted through there, rather than miss it altogether.
I leveled my first character this summer.
I didn't have much trouble finding groups for mid-level runs.
It was just a matter of doing a 'who' for all characters in my level range and whispering an LFG request to them.
It took time but it was doable.
What was damn near impossible was finding groups for classic lv 58-60 instances &amp; Burning Crusade 68-70.
I needed a guildie to run me through Scholomace, Stratholme, and Dire Maul.
Half the BC instances I've never even seen.
The random dungeon feature could help mitigate this.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30380746</id>
	<title>Re:So easy it's not even fun anymore.</title>
	<author>Rakarra</author>
	<datestamp>1259574960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Blizzard got tired of putting tons of work into high-end instances that only the top one-half of one percent would beat.</p><p>So Arthas, the entire focus of this expansion that everyone is playing, would only be seen by a tiny minority of players? They said "fuck that," and it was the right decision to make. You have a regular dungeon for the large player base, and you have hard-modes for people who want a challenge and the greater rewards that come with it.</p></htmltext>
<tokenext>Blizzard got tired of putting tons of work into high-end instances that only the top one-half of one percent would beat.So Arthas , the entire focus of this expansion that everyone is playing , would only be seen by a tiny minority of players ?
They said " fuck that , " and it was the right decision to make .
You have a regular dungeon for the large player base , and you have hard-modes for people who want a challenge and the greater rewards that come with it .</tokentext>
<sentencetext>Blizzard got tired of putting tons of work into high-end instances that only the top one-half of one percent would beat.So Arthas, the entire focus of this expansion that everyone is playing, would only be seen by a tiny minority of players?
They said "fuck that," and it was the right decision to make.
You have a regular dungeon for the large player base, and you have hard-modes for people who want a challenge and the greater rewards that come with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30419550</id>
	<title>Re:They're making the game far too easy</title>
	<author>awpti</author>
	<datestamp>1260635820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They aren't hardly catering to ADHD kids.<br> <br>

<a href="http://www.nickyee.com/daedalus/archives/001365.php" title="nickyee.com" rel="nofollow">http://www.nickyee.com/daedalus/archives/001365.php</a> [nickyee.com] ( Average age of WoW player = 28.3 )</htmltext>
<tokenext>They are n't hardly catering to ADHD kids .
http : //www.nickyee.com/daedalus/archives/001365.php [ nickyee.com ] ( Average age of WoW player = 28.3 )</tokentext>
<sentencetext>They aren't hardly catering to ADHD kids.
http://www.nickyee.com/daedalus/archives/001365.php [nickyee.com] ( Average age of WoW player = 28.3 )</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378306</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377204</id>
	<title>Re:Friends</title>
	<author>artemis67</author>
	<datestamp>1259598060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But if your friends are on a different server, how are you going to use the Meeting Stone to assemble your team? The Meeting Stone doesn't teleport you directly into your instance.</p></htmltext>
<tokenext>But if your friends are on a different server , how are you going to use the Meeting Stone to assemble your team ?
The Meeting Stone does n't teleport you directly into your instance .</tokentext>
<sentencetext>But if your friends are on a different server, how are you going to use the Meeting Stone to assemble your team?
The Meeting Stone doesn't teleport you directly into your instance.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376324</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378822</id>
	<title>Re:They're making the game far too easy</title>
	<author>skeeto</author>
	<datestamp>1259607120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I wouldn't worry about making anything under level 15 easier. Levels 5-15 are probably the most frustrating part of the whole game. Gear sucks, everything respawns way too fast, and you don't have many abilities to choose from to get yourself out of trouble.</htmltext>
<tokenext>I would n't worry about making anything under level 15 easier .
Levels 5-15 are probably the most frustrating part of the whole game .
Gear sucks , everything respawns way too fast , and you do n't have many abilities to choose from to get yourself out of trouble .</tokentext>
<sentencetext>I wouldn't worry about making anything under level 15 easier.
Levels 5-15 are probably the most frustrating part of the whole game.
Gear sucks, everything respawns way too fast, and you don't have many abilities to choose from to get yourself out of trouble.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375282</id>
	<title>Re:And lots of bugs</title>
	<author>Anonymous</author>
	<datestamp>1259576580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Tell me DurendalMac, why Blizzard should feel inclined to fix your problems only occurring when running a completely unsupported, and depending on who you ask, also illegal installation? Tell me, did you purchase OS X? Didn't think so, but I bet you feel entitled to it anyway because "Apple won't sell me what I want".</p><p>What's "It's fucking unbelievable" is that there actually are so self-centered people like yourself who can't see the irony in what you are writing.</p></htmltext>
<tokenext>Tell me DurendalMac , why Blizzard should feel inclined to fix your problems only occurring when running a completely unsupported , and depending on who you ask , also illegal installation ?
Tell me , did you purchase OS X ?
Did n't think so , but I bet you feel entitled to it anyway because " Apple wo n't sell me what I want " .What 's " It 's fucking unbelievable " is that there actually are so self-centered people like yourself who ca n't see the irony in what you are writing .</tokentext>
<sentencetext>Tell me DurendalMac, why Blizzard should feel inclined to fix your problems only occurring when running a completely unsupported, and depending on who you ask, also illegal installation?
Tell me, did you purchase OS X?
Didn't think so, but I bet you feel entitled to it anyway because "Apple won't sell me what I want".What's "It's fucking unbelievable" is that there actually are so self-centered people like yourself who can't see the irony in what you are writing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375200</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376728</id>
	<title>Re:They're making the game far too easy</title>
	<author>Anonymous</author>
	<datestamp>1259594820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I hope your not saying its not fun because there isn't as mush of a grind anymore, because if that's the case you might have a mental illness.</p></htmltext>
<tokenext>I hope your not saying its not fun because there is n't as mush of a grind anymore , because if that 's the case you might have a mental illness .</tokentext>
<sentencetext>I hope your not saying its not fun because there isn't as mush of a grind anymore, because if that's the case you might have a mental illness.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30380588</id>
	<title>Re:They're making the game far too easy</title>
	<author>Rakarra</author>
	<datestamp>1259574240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, in some cases the game is getting "easier," but many of the things you mentioned don't fall into the category of "easy" versus "hard" and more "annoying" versus "non-annoying." Any party member may mark targets -- there was really little reason not to allow this in the first place. As the MT, I always had to ask for leadership to mark targets because in a 5-man you can't designate an assistant. Well now that limitation is gone. It's not 'making it easier,' it's removing an entirely artificial interface mechanic. To put it another way, these things that are being removed didn't make the gameplay itself any harder or easier, it makes administration easier. I would say the game is really not much easier than it was during the level 60 days, but it definitely is easier from the -administration- side. Things like being able to summon inside instances, summoning stones, warlock summoning portals, removing summon stone character level, these are all changes that make the administrative side easier, and most of these were introduced slowly.</p></htmltext>
<tokenext>Well , in some cases the game is getting " easier , " but many of the things you mentioned do n't fall into the category of " easy " versus " hard " and more " annoying " versus " non-annoying .
" Any party member may mark targets -- there was really little reason not to allow this in the first place .
As the MT , I always had to ask for leadership to mark targets because in a 5-man you ca n't designate an assistant .
Well now that limitation is gone .
It 's not 'making it easier, ' it 's removing an entirely artificial interface mechanic .
To put it another way , these things that are being removed did n't make the gameplay itself any harder or easier , it makes administration easier .
I would say the game is really not much easier than it was during the level 60 days , but it definitely is easier from the -administration- side .
Things like being able to summon inside instances , summoning stones , warlock summoning portals , removing summon stone character level , these are all changes that make the administrative side easier , and most of these were introduced slowly .</tokentext>
<sentencetext>Well, in some cases the game is getting "easier," but many of the things you mentioned don't fall into the category of "easy" versus "hard" and more "annoying" versus "non-annoying.
" Any party member may mark targets -- there was really little reason not to allow this in the first place.
As the MT, I always had to ask for leadership to mark targets because in a 5-man you can't designate an assistant.
Well now that limitation is gone.
It's not 'making it easier,' it's removing an entirely artificial interface mechanic.
To put it another way, these things that are being removed didn't make the gameplay itself any harder or easier, it makes administration easier.
I would say the game is really not much easier than it was during the level 60 days, but it definitely is easier from the -administration- side.
Things like being able to summon inside instances, summoning stones, warlock summoning portals, removing summon stone character level, these are all changes that make the administrative side easier, and most of these were introduced slowly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30380438</id>
	<title>Re:So easy it's not even fun anymore.</title>
	<author>Reapy</author>
	<datestamp>1259573460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's a video game... It is supposed to dispense pellets as rapidly as possible. Have you looked at any game developed in the last, what 10 years? When is the last time you actually had to struggle to beat a game and see the content? I had hordes of nintendo games where I never even saw the last few bosses. If it didn't have a cheat code that was pretty much the end. Even something like mike tyson's punch out, I couldn't even get to macho man, let alone tyson, thank god for the cheat code.</p><p>Game design has been refined. Now, you get to play the game and enjoy it. Then, if you want to break your balls trying something hard, they give you the option to do it, either through achievements, alternate game modes opening, or whatever.</p><p>Wow continues this design by having easy and hard modes, and surprise, the hard modes...are HARD. Perfect design IMHO.</p><p>Looking at this list of changes, sounds to me like they are taking steps to remove long waits to play the game. Are you so hung up on EQ that you thought those late night 4am 'get my corpse before it rots or quit the game' runs were fun? Hey, you really should WORK for those jboots, have fun camping the most boring fucking zone in the world for 18 hours for the quest drop.</p><p>Does anybody want that in a game? Why is that even there? We want to get in to a dungeon with people and play the GD game. If you want to play those old instances that most of the player base has been doing over and over for the past 5 years (hence boring, who wants to do that?), congrats, look at the patch notes. Now you can probably queue up for that instance and from a huge pool of players you can find the rare 4 others that want to run the old instance at the proper level. Why is this a bad thing again?</p></htmltext>
<tokenext>It 's a video game... It is supposed to dispense pellets as rapidly as possible .
Have you looked at any game developed in the last , what 10 years ?
When is the last time you actually had to struggle to beat a game and see the content ?
I had hordes of nintendo games where I never even saw the last few bosses .
If it did n't have a cheat code that was pretty much the end .
Even something like mike tyson 's punch out , I could n't even get to macho man , let alone tyson , thank god for the cheat code.Game design has been refined .
Now , you get to play the game and enjoy it .
Then , if you want to break your balls trying something hard , they give you the option to do it , either through achievements , alternate game modes opening , or whatever.Wow continues this design by having easy and hard modes , and surprise , the hard modes...are HARD .
Perfect design IMHO.Looking at this list of changes , sounds to me like they are taking steps to remove long waits to play the game .
Are you so hung up on EQ that you thought those late night 4am 'get my corpse before it rots or quit the game ' runs were fun ?
Hey , you really should WORK for those jboots , have fun camping the most boring fucking zone in the world for 18 hours for the quest drop.Does anybody want that in a game ?
Why is that even there ?
We want to get in to a dungeon with people and play the GD game .
If you want to play those old instances that most of the player base has been doing over and over for the past 5 years ( hence boring , who wants to do that ?
) , congrats , look at the patch notes .
Now you can probably queue up for that instance and from a huge pool of players you can find the rare 4 others that want to run the old instance at the proper level .
Why is this a bad thing again ?</tokentext>
<sentencetext>It's a video game... It is supposed to dispense pellets as rapidly as possible.
Have you looked at any game developed in the last, what 10 years?
When is the last time you actually had to struggle to beat a game and see the content?
I had hordes of nintendo games where I never even saw the last few bosses.
If it didn't have a cheat code that was pretty much the end.
Even something like mike tyson's punch out, I couldn't even get to macho man, let alone tyson, thank god for the cheat code.Game design has been refined.
Now, you get to play the game and enjoy it.
Then, if you want to break your balls trying something hard, they give you the option to do it, either through achievements, alternate game modes opening, or whatever.Wow continues this design by having easy and hard modes, and surprise, the hard modes...are HARD.
Perfect design IMHO.Looking at this list of changes, sounds to me like they are taking steps to remove long waits to play the game.
Are you so hung up on EQ that you thought those late night 4am 'get my corpse before it rots or quit the game' runs were fun?
Hey, you really should WORK for those jboots, have fun camping the most boring fucking zone in the world for 18 hours for the quest drop.Does anybody want that in a game?
Why is that even there?
We want to get in to a dungeon with people and play the GD game.
If you want to play those old instances that most of the player base has been doing over and over for the past 5 years (hence boring, who wants to do that?
), congrats, look at the patch notes.
Now you can probably queue up for that instance and from a huge pool of players you can find the rare 4 others that want to run the old instance at the proper level.
Why is this a bad thing again?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375562</id>
	<title>Re:They're making the game far too easy</title>
	<author>Fross</author>
	<datestamp>1259581020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Any changes to levels below 10 are inconsequential, that's about 3 hours of playtime.  Removing the dazing effect and increasing regeneration just helps out new players, and i presume Blizzard is trying to recruit new players/subscriptions rather than just alts.</p><p>The meeting stone level requirement is effectively a nod toward boosting - given that low levels go past so quickly now, it's actually quite difficult to find a proper party for a mid level dungeon like maraudon, uldaman or that sort of thing.  I guess Blizzard think it better that a new player get boosted through there, rather than miss it altogether.</p><p>Damn, I miss when you could get a full party for Scarlet monastery, though.  Everything goes fine for the first 2 wings, then the leader switches on master looter for the tabard and hearths out - everyone else ragequits or goes to stormwind and badmouths him.  Okay maybe I don't miss that so much.</p></htmltext>
<tokenext>Any changes to levels below 10 are inconsequential , that 's about 3 hours of playtime .
Removing the dazing effect and increasing regeneration just helps out new players , and i presume Blizzard is trying to recruit new players/subscriptions rather than just alts.The meeting stone level requirement is effectively a nod toward boosting - given that low levels go past so quickly now , it 's actually quite difficult to find a proper party for a mid level dungeon like maraudon , uldaman or that sort of thing .
I guess Blizzard think it better that a new player get boosted through there , rather than miss it altogether.Damn , I miss when you could get a full party for Scarlet monastery , though .
Everything goes fine for the first 2 wings , then the leader switches on master looter for the tabard and hearths out - everyone else ragequits or goes to stormwind and badmouths him .
Okay maybe I do n't miss that so much .</tokentext>
<sentencetext>Any changes to levels below 10 are inconsequential, that's about 3 hours of playtime.
Removing the dazing effect and increasing regeneration just helps out new players, and i presume Blizzard is trying to recruit new players/subscriptions rather than just alts.The meeting stone level requirement is effectively a nod toward boosting - given that low levels go past so quickly now, it's actually quite difficult to find a proper party for a mid level dungeon like maraudon, uldaman or that sort of thing.
I guess Blizzard think it better that a new player get boosted through there, rather than miss it altogether.Damn, I miss when you could get a full party for Scarlet monastery, though.
Everything goes fine for the first 2 wings, then the leader switches on master looter for the tabard and hearths out - everyone else ragequits or goes to stormwind and badmouths him.
Okay maybe I don't miss that so much.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379016</id>
	<title>Re:They're making the game far too easy</title>
	<author>AutumnLeaf</author>
	<datestamp>1259608080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you like leveling characters, then they sped up the treadmill.  But the truth is, WoW is two games.</p><p>1) Life before 80 (leveling the character)<br>2) Life after 80 (leveling gear).</p><p>They are really two completely different games, and most people want to play the 2nd one and try different classes.   Blizzard is figuring out that World of Warcraft is also the World of Alting.</p></htmltext>
<tokenext>If you like leveling characters , then they sped up the treadmill .
But the truth is , WoW is two games.1 ) Life before 80 ( leveling the character ) 2 ) Life after 80 ( leveling gear ) .They are really two completely different games , and most people want to play the 2nd one and try different classes .
Blizzard is figuring out that World of Warcraft is also the World of Alting .</tokentext>
<sentencetext>If you like leveling characters, then they sped up the treadmill.
But the truth is, WoW is two games.1) Life before 80 (leveling the character)2) Life after 80 (leveling gear).They are really two completely different games, and most people want to play the 2nd one and try different classes.
Blizzard is figuring out that World of Warcraft is also the World of Alting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377958</id>
	<title>Re:They're making the game far too easy</title>
	<author>Anonymous</author>
	<datestamp>1259602380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's the difference between wanting to belong to a progression guild or not.  Progressing through ToGC or now ICC is what I consider fun.  Sure, gear helps make that possible but at the end of the day whether or not I get gear from loot council or spend my dkp points doesn't matter nearly as much to me as hanging out with friends and getting closer to a perfect run.</p><p>The great thing about WoW, and what has made Blizz sooooo much money, is they understand everyone wants something different.  Some ppl really enjoy PvP, some enjoy questing, and some enjoy end-game raiding.  (Then there are the trade chat trolls that seem to do nothing but hang out in Iroforge and make my ignore list...)</p></htmltext>
<tokenext>That 's the difference between wanting to belong to a progression guild or not .
Progressing through ToGC or now ICC is what I consider fun .
Sure , gear helps make that possible but at the end of the day whether or not I get gear from loot council or spend my dkp points does n't matter nearly as much to me as hanging out with friends and getting closer to a perfect run.The great thing about WoW , and what has made Blizz sooooo much money , is they understand everyone wants something different .
Some ppl really enjoy PvP , some enjoy questing , and some enjoy end-game raiding .
( Then there are the trade chat trolls that seem to do nothing but hang out in Iroforge and make my ignore list... )</tokentext>
<sentencetext>That's the difference between wanting to belong to a progression guild or not.
Progressing through ToGC or now ICC is what I consider fun.
Sure, gear helps make that possible but at the end of the day whether or not I get gear from loot council or spend my dkp points doesn't matter nearly as much to me as hanging out with friends and getting closer to a perfect run.The great thing about WoW, and what has made Blizz sooooo much money, is they understand everyone wants something different.
Some ppl really enjoy PvP, some enjoy questing, and some enjoy end-game raiding.
(Then there are the trade chat trolls that seem to do nothing but hang out in Iroforge and make my ignore list...)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375722</id>
	<title>Re:They're making the game far too easy</title>
	<author>Fozzyuw</author>
	<datestamp>1259583540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>it's like they're just making the game easier and easier.</p></div><p>If by easy, you mean faster to level, is there something wrong with that?  Now, if only the instance server will stop crashing on the last boss of the Heroic dungeon. lol  3 times I failed to get the heroic daily bonus because of the server crash (I gave up trying) and once I got locked out of a decent Halls of Reflection heroic because the server crashed.  lol, I only laugh at the irony of when it crashs.  It seems to know when I will succeed and stay stable every other time. =P   It's just growing pains, I know.</p></div>
	</htmltext>
<tokenext>it 's like they 're just making the game easier and easier.If by easy , you mean faster to level , is there something wrong with that ?
Now , if only the instance server will stop crashing on the last boss of the Heroic dungeon .
lol 3 times I failed to get the heroic daily bonus because of the server crash ( I gave up trying ) and once I got locked out of a decent Halls of Reflection heroic because the server crashed .
lol , I only laugh at the irony of when it crashs .
It seems to know when I will succeed and stay stable every other time .
= P It 's just growing pains , I know .</tokentext>
<sentencetext>it's like they're just making the game easier and easier.If by easy, you mean faster to level, is there something wrong with that?
Now, if only the instance server will stop crashing on the last boss of the Heroic dungeon.
lol  3 times I failed to get the heroic daily bonus because of the server crash (I gave up trying) and once I got locked out of a decent Halls of Reflection heroic because the server crashed.
lol, I only laugh at the irony of when it crashs.
It seems to know when I will succeed and stay stable every other time.
=P   It's just growing pains, I know.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379604</id>
	<title>Re:They're making the game far too easy</title>
	<author>Prien715</author>
	<datestamp>1259611380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree with you that making organization easier is good, but think the stat simplification falls into the same line.  I want to play WoW, not John from accounting's Glorious Spreadsheet Simulator 2010.  If spirit gives everyone MP5 regardless of gearing so much the better.  Go is simple, but no one complains it's not hard enough.  I'm tired of keeping 4 sets of gear for my raiding druid (caster/healer/feral tank/feral damage) anyway.</p><p>I really love the new dungeons in the heroic upgrade.  WoW for me is not a "lifestyle"...if I've got an hour to kill and I want to run a dungeon, why not?  And yes, the heroics are too easy/boring..except the new ones which I like.  The only problem is when you can only raid once a week, how are you supposed to get to ToC25?  (I've been raiding for the past month, and have gotten 2 drops...both for off-spec.)  And it is class specific.  It's very easy to find cloth DPS or plate tank gear.  Leather casting gear?  Oh do you mean the DPS or the healer kind?</p><p>I'd like to see them further simplify things.  There's already some items you can buy that are just item level 245 plate gear (your choice).  But that's me.  Oh, and can I do the difficult raiding content every day so I can practice?  Thanks;)</p></htmltext>
<tokenext>I agree with you that making organization easier is good , but think the stat simplification falls into the same line .
I want to play WoW , not John from accounting 's Glorious Spreadsheet Simulator 2010 .
If spirit gives everyone MP5 regardless of gearing so much the better .
Go is simple , but no one complains it 's not hard enough .
I 'm tired of keeping 4 sets of gear for my raiding druid ( caster/healer/feral tank/feral damage ) anyway.I really love the new dungeons in the heroic upgrade .
WoW for me is not a " lifestyle " ...if I 've got an hour to kill and I want to run a dungeon , why not ?
And yes , the heroics are too easy/boring..except the new ones which I like .
The only problem is when you can only raid once a week , how are you supposed to get to ToC25 ?
( I 've been raiding for the past month , and have gotten 2 drops...both for off-spec .
) And it is class specific .
It 's very easy to find cloth DPS or plate tank gear .
Leather casting gear ?
Oh do you mean the DPS or the healer kind ? I 'd like to see them further simplify things .
There 's already some items you can buy that are just item level 245 plate gear ( your choice ) .
But that 's me .
Oh , and can I do the difficult raiding content every day so I can practice ?
Thanks ; )</tokentext>
<sentencetext>I agree with you that making organization easier is good, but think the stat simplification falls into the same line.
I want to play WoW, not John from accounting's Glorious Spreadsheet Simulator 2010.
If spirit gives everyone MP5 regardless of gearing so much the better.
Go is simple, but no one complains it's not hard enough.
I'm tired of keeping 4 sets of gear for my raiding druid (caster/healer/feral tank/feral damage) anyway.I really love the new dungeons in the heroic upgrade.
WoW for me is not a "lifestyle"...if I've got an hour to kill and I want to run a dungeon, why not?
And yes, the heroics are too easy/boring..except the new ones which I like.
The only problem is when you can only raid once a week, how are you supposed to get to ToC25?
(I've been raiding for the past month, and have gotten 2 drops...both for off-spec.
)  And it is class specific.
It's very easy to find cloth DPS or plate tank gear.
Leather casting gear?
Oh do you mean the DPS or the healer kind?I'd like to see them further simplify things.
There's already some items you can buy that are just item level 245 plate gear (your choice).
But that's me.
Oh, and can I do the difficult raiding content every day so I can practice?
Thanks;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378306</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30382256</id>
	<title>Re:They're making the game far too easy</title>
	<author>kiddygrinder</author>
	<datestamp>1259581620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you want a challenge you're supposed to be doing hard modes at 80, leveling in wow has *never* been hard.</htmltext>
<tokenext>If you want a challenge you 're supposed to be doing hard modes at 80 , leveling in wow has * never * been hard .</tokentext>
<sentencetext>If you want a challenge you're supposed to be doing hard modes at 80, leveling in wow has *never* been hard.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378614</id>
	<title>Re:They're making the game far too easy</title>
	<author>AlamedaStone</author>
	<datestamp>1259605860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Any changes to levels below 10 are inconsequential, that's about 3 hours of playtime.</p></div><p>0-10 is about 20 minutes of gameplay, my good man. At least, that's true of the BC starting areas, and it will be true of all (4) of the rest in Cataclysm.</p><p>Zoom!</p><p>These changes don't make much of a difference to experienced players, they are simply to grade the curve for new players. Love it or hate it, this is the direction Blizzard chose long ago, so none of it should be much of a surprise.</p></div>
	</htmltext>
<tokenext>Any changes to levels below 10 are inconsequential , that 's about 3 hours of playtime.0-10 is about 20 minutes of gameplay , my good man .
At least , that 's true of the BC starting areas , and it will be true of all ( 4 ) of the rest in Cataclysm.Zoom ! These changes do n't make much of a difference to experienced players , they are simply to grade the curve for new players .
Love it or hate it , this is the direction Blizzard chose long ago , so none of it should be much of a surprise .</tokentext>
<sentencetext>Any changes to levels below 10 are inconsequential, that's about 3 hours of playtime.0-10 is about 20 minutes of gameplay, my good man.
At least, that's true of the BC starting areas, and it will be true of all (4) of the rest in Cataclysm.Zoom!These changes don't make much of a difference to experienced players, they are simply to grade the curve for new players.
Love it or hate it, this is the direction Blizzard chose long ago, so none of it should be much of a surprise.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376456</id>
	<title>Re:may take months to face Arthas?</title>
	<author>Anonymous</author>
	<datestamp>1259592780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Blizzard has already stated that they will be staggering the opening of the wings of the final raid dungeon so that there will be several weeks between different sets of bosses becoming available. As far as I know, they haven't provided any kind of set schedule for it; 'several weeks' is as specific as it has gotten thus far.</p></htmltext>
<tokenext>Blizzard has already stated that they will be staggering the opening of the wings of the final raid dungeon so that there will be several weeks between different sets of bosses becoming available .
As far as I know , they have n't provided any kind of set schedule for it ; 'several weeks ' is as specific as it has gotten thus far .</tokentext>
<sentencetext>Blizzard has already stated that they will be staggering the opening of the wings of the final raid dungeon so that there will be several weeks between different sets of bosses becoming available.
As far as I know, they haven't provided any kind of set schedule for it; 'several weeks' is as specific as it has gotten thus far.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377910</id>
	<title>It'll be nice....when it works</title>
	<author>Anonymous</author>
	<datestamp>1259602200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I was on for roughly 3 hours last night.  Some guildies and I managed to run 1 of the new 5 mans and that was it.  The instance servers kept crashing. It probably took a good hour to finish that 1 instance because of the problems.  We started the 2nd instance but it froze up on the 1st boss fight and we eventually got booted back to Dalaran.  The wife was using the new LFG system and ran 2 or 3 random instances but with the instance servers going up and down, she wasn't happy either.</p><p>Now as far as the comments of making WoW too easy, yes it is a lot easier now.  I welcome this though because I have 3 80's and 4 other toons coming (74, 73, 52, 38).  I like variation and faster leveling combined with easier time getting gear helps my alts out.  Having that 1 decked out 80 with all the best gear in the game isn't my thing really.  I like to jump around so I don't get completely burned out on one toon.  With that said, I do have a "Pve main" and a seperate "Pvp/some pve main" so I get to experience all of WoW's content.</p></htmltext>
<tokenext>I was on for roughly 3 hours last night .
Some guildies and I managed to run 1 of the new 5 mans and that was it .
The instance servers kept crashing .
It probably took a good hour to finish that 1 instance because of the problems .
We started the 2nd instance but it froze up on the 1st boss fight and we eventually got booted back to Dalaran .
The wife was using the new LFG system and ran 2 or 3 random instances but with the instance servers going up and down , she was n't happy either.Now as far as the comments of making WoW too easy , yes it is a lot easier now .
I welcome this though because I have 3 80 's and 4 other toons coming ( 74 , 73 , 52 , 38 ) .
I like variation and faster leveling combined with easier time getting gear helps my alts out .
Having that 1 decked out 80 with all the best gear in the game is n't my thing really .
I like to jump around so I do n't get completely burned out on one toon .
With that said , I do have a " Pve main " and a seperate " Pvp/some pve main " so I get to experience all of WoW 's content .</tokentext>
<sentencetext>I was on for roughly 3 hours last night.
Some guildies and I managed to run 1 of the new 5 mans and that was it.
The instance servers kept crashing.
It probably took a good hour to finish that 1 instance because of the problems.
We started the 2nd instance but it froze up on the 1st boss fight and we eventually got booted back to Dalaran.
The wife was using the new LFG system and ran 2 or 3 random instances but with the instance servers going up and down, she wasn't happy either.Now as far as the comments of making WoW too easy, yes it is a lot easier now.
I welcome this though because I have 3 80's and 4 other toons coming (74, 73, 52, 38).
I like variation and faster leveling combined with easier time getting gear helps my alts out.
Having that 1 decked out 80 with all the best gear in the game isn't my thing really.
I like to jump around so I don't get completely burned out on one toon.
With that said, I do have a "Pve main" and a seperate "Pvp/some pve main" so I get to experience all of WoW's content.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375364</id>
	<title>Would be nice...</title>
	<author>Anonymous</author>
	<datestamp>1259577960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If it all worked correctly....but such is the first week of patches.</p></htmltext>
<tokenext>If it all worked correctly....but such is the first week of patches .</tokentext>
<sentencetext>If it all worked correctly....but such is the first week of patches.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377892</id>
	<title>Re:squeezing the players for subscription cash</title>
	<author>Anonymous</author>
	<datestamp>1259602080000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Don't let the door hit you on the ass on your way out.</p></htmltext>
<tokenext>Do n't let the door hit you on the ass on your way out .</tokentext>
<sentencetext>Don't let the door hit you on the ass on your way out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375200</id>
	<title>And lots of bugs</title>
	<author>DurendalMac</author>
	<datestamp>1259575140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>Yep, and it also brings a shitload of bugs that they KNEW about on the PTR. They went live with the patch anyway. The new graphical backends are causing issues left and right. I can say that in OS X, my framerates have plummeted (and I'm on a 3.8ghz i7 Hackintosh with a GTX 285), VSync no longer works at all, and the command key does not work in game. This stuff was well known on the PTR and they went live with it anyway. It's fucking unbelievable.</htmltext>
<tokenext>Yep , and it also brings a shitload of bugs that they KNEW about on the PTR .
They went live with the patch anyway .
The new graphical backends are causing issues left and right .
I can say that in OS X , my framerates have plummeted ( and I 'm on a 3.8ghz i7 Hackintosh with a GTX 285 ) , VSync no longer works at all , and the command key does not work in game .
This stuff was well known on the PTR and they went live with it anyway .
It 's fucking unbelievable .</tokentext>
<sentencetext>Yep, and it also brings a shitload of bugs that they KNEW about on the PTR.
They went live with the patch anyway.
The new graphical backends are causing issues left and right.
I can say that in OS X, my framerates have plummeted (and I'm on a 3.8ghz i7 Hackintosh with a GTX 285), VSync no longer works at all, and the command key does not work in game.
This stuff was well known on the PTR and they went live with it anyway.
It's fucking unbelievable.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30386554</id>
	<title>WoW = WoB</title>
	<author>Eric Eikrem</author>
	<datestamp>1260447480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>World of Borecraft...</htmltext>
<tokenext>World of Borecraft.. .</tokentext>
<sentencetext>World of Borecraft...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376282</id>
	<title>Re:Trade with other players?</title>
	<author>borizz</author>
	<datestamp>1259591340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think (haven't tried it) you can only trade stuff that dropped in that instance and has the blue "This item can be traded for 2 hours" text in its tooltip.</htmltext>
<tokenext>I think ( have n't tried it ) you can only trade stuff that dropped in that instance and has the blue " This item can be traded for 2 hours " text in its tooltip .</tokentext>
<sentencetext>I think (haven't tried it) you can only trade stuff that dropped in that instance and has the blue "This item can be traded for 2 hours" text in its tooltip.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30382788</id>
	<title>Re:They're making the game far too easy</title>
	<author>ajs</author>
	<datestamp>1259584620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Knockbacks no longer dismount players</p></div><p>This mechanic never made the game hard. Removing it won't make it easy. What they've done is made an <i>annoying</i> mechanic go away.</p><p><div class="quote"><p>To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.</p></div><p>That's right, and guess why they did that. Literally thousands of people complained when they added seasonal events in low-level dungeons and people couldn't summon their level-80 friends to fight a level-80 boss because they were higher than level 40. Easy had nothing to do with it. Intended use being broken was what it had to do with. It's also true that there are dozens of cases where you legitimately have a player summoning who out-ranks the instance. There's no reason to deny them.</p><p>However, clearly power-levelers will benefit from that, and I for one see no problem there. Power-leveling, twinking, leveling only through instances, and many other modes of play are all perfectly reasonable things to do.</p><p><div class="quote"><p>Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed</p></div><p>Given that levels 1-10 go by in a night for nearly all players, this simply represents the opportunity to ease into the game. It's no easier really (if you were going to die, you probably still will).</p><p><div class="quote"><p>These regeneration rates have been increased by up to 200\% for low level characters.</p></div><p>This is a change that I seriously approve of. Blizzard finally noticed that all low-level characters were required to melee, even those who, after level 10, would be fools to ever do so again (mage, lock, priest). There was no point in breaking low-level characters like this, so now they don't even get auto-attack on their bar, and spells are intended to be their only low-level tool until they get a wand.</p><p><div class="quote"><p>Any party member may mark targets</p></div><p>What the heck?! You think allowing non-leaders to mark somehow makes the game "easier"?! Pass the doobie, I wanna try some of that stuff<nobr> <wbr></nobr>;-)</p><p><div class="quote"><p>So their aim seems to be to get players to level up faster...</p></div><p>They've increased leveling speed several times and will continue to do so. They're essentially taking the time it took to get from level 1 to ready-to-raid in the original game and continuing to try to make the pre-end-game take that long. To do so, they've sped up many aspects of leveling and max-level, pre-raid gear grinding. None of this makes it any easier, since you still have to spend the same amount of time overall, and still have to learn the same things.</p><p><div class="quote"><p>but I feel that's taking away some of the fun of the game.</p></div><p>On the contrary, I suspect you really feel that the new players aren't having to suffer through some of the things you found distasteful like asking someone to pass leader so you could mark and having to melee at level 1. Shucks.</p></div>
	</htmltext>
<tokenext>Knockbacks no longer dismount playersThis mechanic never made the game hard .
Removing it wo n't make it easy .
What they 've done is made an annoying mechanic go away.To use any Meeting Stone , it is only required that the character 's minimum level be 15 .
There is no maximum character level requirement for any Meeting Stone.That 's right , and guess why they did that .
Literally thousands of people complained when they added seasonal events in low-level dungeons and people could n't summon their level-80 friends to fight a level-80 boss because they were higher than level 40 .
Easy had nothing to do with it .
Intended use being broken was what it had to do with .
It 's also true that there are dozens of cases where you legitimately have a player summoning who out-ranks the instance .
There 's no reason to deny them.However , clearly power-levelers will benefit from that , and I for one see no problem there .
Power-leveling , twinking , leveling only through instances , and many other modes of play are all perfectly reasonable things to do.Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed , and have a reduced chance to cause players level 6-10 to be dazedGiven that levels 1-10 go by in a night for nearly all players , this simply represents the opportunity to ease into the game .
It 's no easier really ( if you were going to die , you probably still will ) .These regeneration rates have been increased by up to 200 \ % for low level characters.This is a change that I seriously approve of .
Blizzard finally noticed that all low-level characters were required to melee , even those who , after level 10 , would be fools to ever do so again ( mage , lock , priest ) .
There was no point in breaking low-level characters like this , so now they do n't even get auto-attack on their bar , and spells are intended to be their only low-level tool until they get a wand.Any party member may mark targetsWhat the heck ? !
You think allowing non-leaders to mark somehow makes the game " easier " ? !
Pass the doobie , I wan na try some of that stuff ; - ) So their aim seems to be to get players to level up faster...They 've increased leveling speed several times and will continue to do so .
They 're essentially taking the time it took to get from level 1 to ready-to-raid in the original game and continuing to try to make the pre-end-game take that long .
To do so , they 've sped up many aspects of leveling and max-level , pre-raid gear grinding .
None of this makes it any easier , since you still have to spend the same amount of time overall , and still have to learn the same things.but I feel that 's taking away some of the fun of the game.On the contrary , I suspect you really feel that the new players are n't having to suffer through some of the things you found distasteful like asking someone to pass leader so you could mark and having to melee at level 1 .
Shucks .</tokentext>
<sentencetext>Knockbacks no longer dismount playersThis mechanic never made the game hard.
Removing it won't make it easy.
What they've done is made an annoying mechanic go away.To use any Meeting Stone, it is only required that the character's minimum level be 15.
There is no maximum character level requirement for any Meeting Stone.That's right, and guess why they did that.
Literally thousands of people complained when they added seasonal events in low-level dungeons and people couldn't summon their level-80 friends to fight a level-80 boss because they were higher than level 40.
Easy had nothing to do with it.
Intended use being broken was what it had to do with.
It's also true that there are dozens of cases where you legitimately have a player summoning who out-ranks the instance.
There's no reason to deny them.However, clearly power-levelers will benefit from that, and I for one see no problem there.
Power-leveling, twinking, leveling only through instances, and many other modes of play are all perfectly reasonable things to do.Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazedGiven that levels 1-10 go by in a night for nearly all players, this simply represents the opportunity to ease into the game.
It's no easier really (if you were going to die, you probably still will).These regeneration rates have been increased by up to 200\% for low level characters.This is a change that I seriously approve of.
Blizzard finally noticed that all low-level characters were required to melee, even those who, after level 10, would be fools to ever do so again (mage, lock, priest).
There was no point in breaking low-level characters like this, so now they don't even get auto-attack on their bar, and spells are intended to be their only low-level tool until they get a wand.Any party member may mark targetsWhat the heck?!
You think allowing non-leaders to mark somehow makes the game "easier"?!
Pass the doobie, I wanna try some of that stuff ;-)So their aim seems to be to get players to level up faster...They've increased leveling speed several times and will continue to do so.
They're essentially taking the time it took to get from level 1 to ready-to-raid in the original game and continuing to try to make the pre-end-game take that long.
To do so, they've sped up many aspects of leveling and max-level, pre-raid gear grinding.
None of this makes it any easier, since you still have to spend the same amount of time overall, and still have to learn the same things.but I feel that's taking away some of the fun of the game.On the contrary, I suspect you really feel that the new players aren't having to suffer through some of the things you found distasteful like asking someone to pass leader so you could mark and having to melee at level 1.
Shucks.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30382092</id>
	<title>Not the introduction of cross-server instances...</title>
	<author>Rakarra</author>
	<datestamp>1259580960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>WoW has had cross-server instances for a few years now -- they're called cross-server battlegrounds. A battleground is really just another instance with different pvp rules.</p></htmltext>
<tokenext>WoW has had cross-server instances for a few years now -- they 're called cross-server battlegrounds .
A battleground is really just another instance with different pvp rules .</tokentext>
<sentencetext>WoW has had cross-server instances for a few years now -- they're called cross-server battlegrounds.
A battleground is really just another instance with different pvp rules.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376124</id>
	<title>Re:may take months to face Arthas?</title>
	<author>LanMan04</author>
	<datestamp>1259589360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, remember how long it took to get the AQ gates open?  Is this of similar difficulty?</p></htmltext>
<tokenext>Well , remember how long it took to get the AQ gates open ?
Is this of similar difficulty ?</tokentext>
<sentencetext>Well, remember how long it took to get the AQ gates open?
Is this of similar difficulty?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30382498</id>
	<title>Re:squeezing the players for subscription cash</title>
	<author>Anonymous</author>
	<datestamp>1259582880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions, in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.</i> </p><p>They can't <b>trick</b> you into thinking a game is fun.  They don't add stuff that SEEMS fun but is REALLY boring; that's not possible.  More likely, it's boring for you and fun for others.  They're probably having to perform a balancing act, and the weighted sweet spot for player enjoyment is moving away from you.</p><p>(Posted anonymously because slashdot's web 2.0 nonsense only lets me log in on one of my machines, and it's not this one.)</p></htmltext>
<tokenext>That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions , in order to make it seem like the game is still fun for them to keep their subscription dollars coming in .
They ca n't trick you into thinking a game is fun .
They do n't add stuff that SEEMS fun but is REALLY boring ; that 's not possible .
More likely , it 's boring for you and fun for others .
They 're probably having to perform a balancing act , and the weighted sweet spot for player enjoyment is moving away from you .
( Posted anonymously because slashdot 's web 2.0 nonsense only lets me log in on one of my machines , and it 's not this one .
)</tokentext>
<sentencetext>That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions, in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.
They can't trick you into thinking a game is fun.
They don't add stuff that SEEMS fun but is REALLY boring; that's not possible.
More likely, it's boring for you and fun for others.
They're probably having to perform a balancing act, and the weighted sweet spot for player enjoyment is moving away from you.
(Posted anonymously because slashdot's web 2.0 nonsense only lets me log in on one of my machines, and it's not this one.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375708</id>
	<title>Re:They're making the game far too easy</title>
	<author>Sage Gaspar</author>
	<datestamp>1259583120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So the fun of the game is having to run across the world when you're too high level, stocking up on drinks and waiting for mana to regen, stupid clerical crap like tossing around who's leader so they can mark stuff?</htmltext>
<tokenext>So the fun of the game is having to run across the world when you 're too high level , stocking up on drinks and waiting for mana to regen , stupid clerical crap like tossing around who 's leader so they can mark stuff ?</tokentext>
<sentencetext>So the fun of the game is having to run across the world when you're too high level, stocking up on drinks and waiting for mana to regen, stupid clerical crap like tossing around who's leader so they can mark stuff?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378846</id>
	<title>Re:Trade with other players?</title>
	<author>skeeto</author>
	<datestamp>1259607240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I managed to throw a leather ball to someone on another realm and get got to keep it, so you can do more than just send conjured items and dungeon drops.</htmltext>
<tokenext>I managed to throw a leather ball to someone on another realm and get got to keep it , so you can do more than just send conjured items and dungeon drops .</tokentext>
<sentencetext>I managed to throw a leather ball to someone on another realm and get got to keep it, so you can do more than just send conjured items and dungeon drops.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376324</id>
	<title>Friends</title>
	<author>whoop</author>
	<datestamp>1259591760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Is there a way to friend someone on another server, so you can do an instance with these specific people, or is it always random people to fill out your group?</p></htmltext>
<tokenext>Is there a way to friend someone on another server , so you can do an instance with these specific people , or is it always random people to fill out your group ?</tokentext>
<sentencetext>Is there a way to friend someone on another server, so you can do an instance with these specific people, or is it always random people to fill out your group?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30380692</id>
	<title>Re:15 minute lockouts and no solution</title>
	<author>Rakarra</author>
	<datestamp>1259574660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yeah, it is an issue, but it's a short-term issue.</p><p>It's because Blizzard builds their capacity based on normal usage, not on patch-day usage. I think this is just as much an issue with their tendency to bundle up lots of changes into one large content patch rather than stagger them on a more gradual basis.</p></htmltext>
<tokenext>Yeah , it is an issue , but it 's a short-term issue.It 's because Blizzard builds their capacity based on normal usage , not on patch-day usage .
I think this is just as much an issue with their tendency to bundle up lots of changes into one large content patch rather than stagger them on a more gradual basis .</tokentext>
<sentencetext>Yeah, it is an issue, but it's a short-term issue.It's because Blizzard builds their capacity based on normal usage, not on patch-day usage.
I think this is just as much an issue with their tendency to bundle up lots of changes into one large content patch rather than stagger them on a more gradual basis.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378186</id>
	<title>Re:They're making the game far too easy</title>
	<author>Opportunist</author>
	<datestamp>1259603820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Damn, I miss when you could get a full party for Scarlet monastery, though. Everything goes fine for the first 2 wings, then the leader switches on master looter for the tabard and hearths out - everyone else ragequits or goes to stormwind and badmouths him. Okay maybe I don't miss that so much.</i></p><p>I'd guess you'll see more of that, now that badmouthing doesn't really work anymore with people being unable to really gauge who they're playing with in a PUG.</p></htmltext>
<tokenext>Damn , I miss when you could get a full party for Scarlet monastery , though .
Everything goes fine for the first 2 wings , then the leader switches on master looter for the tabard and hearths out - everyone else ragequits or goes to stormwind and badmouths him .
Okay maybe I do n't miss that so much.I 'd guess you 'll see more of that , now that badmouthing does n't really work anymore with people being unable to really gauge who they 're playing with in a PUG .</tokentext>
<sentencetext>Damn, I miss when you could get a full party for Scarlet monastery, though.
Everything goes fine for the first 2 wings, then the leader switches on master looter for the tabard and hearths out - everyone else ragequits or goes to stormwind and badmouths him.
Okay maybe I don't miss that so much.I'd guess you'll see more of that, now that badmouthing doesn't really work anymore with people being unable to really gauge who they're playing with in a PUG.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375562</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379112</id>
	<title>Re:So easy it's not even fun anymore.</title>
	<author>furby076</author>
	<datestamp>1259608620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Go play Warhammer Online.  It's PVP oriented but they have been coming out with more high-end instances that requires team work.  One place (tomb of the vulture lord) is a 6 man instance that requires a consistant group. It can be cleared out in one night if your group is really good at it...but typically starts out as 3 nights to clear, 2 nights, etc.  Once you clear it a world boss appears where you need to get a raid group to defeat the boss.  What makes this challenging....while you are fighting the world boss it is very well possible for the opposing faction to pop out and wipe your raid group(s).  The raid boss drops an item that allows you to purchase the best items in the game.<br> <br>

Overall the game is geared for PVP but they have been making some good PVE instances (about 5-6 of them).  The pvp is superior to WoW by a LOT.  For example - being a fully defensive tank is very fun to play...and a class that every PVP group wants.</htmltext>
<tokenext>Go play Warhammer Online .
It 's PVP oriented but they have been coming out with more high-end instances that requires team work .
One place ( tomb of the vulture lord ) is a 6 man instance that requires a consistant group .
It can be cleared out in one night if your group is really good at it...but typically starts out as 3 nights to clear , 2 nights , etc .
Once you clear it a world boss appears where you need to get a raid group to defeat the boss .
What makes this challenging....while you are fighting the world boss it is very well possible for the opposing faction to pop out and wipe your raid group ( s ) .
The raid boss drops an item that allows you to purchase the best items in the game .
Overall the game is geared for PVP but they have been making some good PVE instances ( about 5-6 of them ) .
The pvp is superior to WoW by a LOT .
For example - being a fully defensive tank is very fun to play...and a class that every PVP group wants .</tokentext>
<sentencetext>Go play Warhammer Online.
It's PVP oriented but they have been coming out with more high-end instances that requires team work.
One place (tomb of the vulture lord) is a 6 man instance that requires a consistant group.
It can be cleared out in one night if your group is really good at it...but typically starts out as 3 nights to clear, 2 nights, etc.
Once you clear it a world boss appears where you need to get a raid group to defeat the boss.
What makes this challenging....while you are fighting the world boss it is very well possible for the opposing faction to pop out and wipe your raid group(s).
The raid boss drops an item that allows you to purchase the best items in the game.
Overall the game is geared for PVP but they have been making some good PVE instances (about 5-6 of them).
The pvp is superior to WoW by a LOT.
For example - being a fully defensive tank is very fun to play...and a class that every PVP group wants.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377030</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376488</id>
	<title>Re:may take months to face Arthas?</title>
	<author>mooglez</author>
	<datestamp>1259593080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Months, huh? I call bullshit. Some guild with no life will beat Arthas into paste before the end of the year.</p><p>The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten and (2) Christmas break.</p></div><p>Which is exactly what Blizzard did.<br>The first wing opened now, the next wing will open 28 days from now. There are a total of 4 wings, and you need to complete ICC on normal mode before you can do hard modes.</p></div>
	</htmltext>
<tokenext>Months , huh ?
I call bullshit .
Some guild with no life will beat Arthas into paste before the end of the year.The only possible things that could put it off until the new year is ( 1 ) Blizzard hard coded it so each wing is opened on a set schedule , regardless of how fast the bosses in that wing are beaten and ( 2 ) Christmas break.Which is exactly what Blizzard did.The first wing opened now , the next wing will open 28 days from now .
There are a total of 4 wings , and you need to complete ICC on normal mode before you can do hard modes .</tokentext>
<sentencetext>Months, huh?
I call bullshit.
Some guild with no life will beat Arthas into paste before the end of the year.The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten and (2) Christmas break.Which is exactly what Blizzard did.The first wing opened now, the next wing will open 28 days from now.
There are a total of 4 wings, and you need to complete ICC on normal mode before you can do hard modes.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375142</id>
	<title>Old</title>
	<author>Sobrique</author>
	<datestamp>1259574240000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>So.. basically what EVE has been able to do since release day?
<br>
Sure, it's a game that has flaws, but getting everyone in a single universe since day one is probably one of the best thing they ever did.</htmltext>
<tokenext>So.. basically what EVE has been able to do since release day ?
Sure , it 's a game that has flaws , but getting everyone in a single universe since day one is probably one of the best thing they ever did .</tokentext>
<sentencetext>So.. basically what EVE has been able to do since release day?
Sure, it's a game that has flaws, but getting everyone in a single universe since day one is probably one of the best thing they ever did.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379036</id>
	<title>Re:They're making the game far too easy</title>
	<author>ichigo 2.0</author>
	<datestamp>1259608260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Like the other poster mentioned the badge system has been expanded upon since 3.2, you now get emblems in 5mans that can be used to buy items of the previous tier which means that you can pretty much start raiding the newest raid after gearing up in 5mans. Also, you don't need BIS to be able to raid, a player who knows his rotations and doesn't stand in fires will easily outdps someone who just runs around in epics with no knowledge of their class.</htmltext>
<tokenext>Like the other poster mentioned the badge system has been expanded upon since 3.2 , you now get emblems in 5mans that can be used to buy items of the previous tier which means that you can pretty much start raiding the newest raid after gearing up in 5mans .
Also , you do n't need BIS to be able to raid , a player who knows his rotations and does n't stand in fires will easily outdps someone who just runs around in epics with no knowledge of their class .</tokentext>
<sentencetext>Like the other poster mentioned the badge system has been expanded upon since 3.2, you now get emblems in 5mans that can be used to buy items of the previous tier which means that you can pretty much start raiding the newest raid after gearing up in 5mans.
Also, you don't need BIS to be able to raid, a player who knows his rotations and doesn't stand in fires will easily outdps someone who just runs around in epics with no knowledge of their class.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375582</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376108</id>
	<title>Re:may take months to face Arthas?</title>
	<author>Anonymous</author>
	<datestamp>1259589300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Arthas won't be released in a few weeks so I highly doubt what you say is true.

Read up before you spread your lies and bullshit.</htmltext>
<tokenext>Arthas wo n't be released in a few weeks so I highly doubt what you say is true .
Read up before you spread your lies and bullshit .</tokentext>
<sentencetext>Arthas won't be released in a few weeks so I highly doubt what you say is true.
Read up before you spread your lies and bullshit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375846</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30379588</id>
	<title>Re:Trade with other players?</title>
	<author>Anonymous</author>
	<datestamp>1259611320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Not really. Only 'conjured' items (mage food) can be traded. It would bring up some interesting opportunities for cross-server arbitrage if you could as different servers can have wide disparities in prices for some items.</p></htmltext>
<tokenext>Not really .
Only 'conjured ' items ( mage food ) can be traded .
It would bring up some interesting opportunities for cross-server arbitrage if you could as different servers can have wide disparities in prices for some items .</tokentext>
<sentencetext>Not really.
Only 'conjured' items (mage food) can be traded.
It would bring up some interesting opportunities for cross-server arbitrage if you could as different servers can have wide disparities in prices for some items.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377018</id>
	<title>15 minute lockouts and no solution</title>
	<author>Satanboy</author>
	<datestamp>1259596920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>On my server currently, if a person uses the new looking for group tool to get a random instance, there is an error where you get "too many instances are running try again".  Well this locks you out of using the random LFG tool for 15 minutes and you don't get into the instance.</p><p>Once you leave group, you get a 15 minute debuff preventing you from getting into another group.</p><p>I hope you all can see where this is going.</p><p>It has made the game unplayable.  I'm buying an FPS and just playing that for a week or two, there's no point to even trying to log onto WoW until they fix this.</p></htmltext>
<tokenext>On my server currently , if a person uses the new looking for group tool to get a random instance , there is an error where you get " too many instances are running try again " .
Well this locks you out of using the random LFG tool for 15 minutes and you do n't get into the instance.Once you leave group , you get a 15 minute debuff preventing you from getting into another group.I hope you all can see where this is going.It has made the game unplayable .
I 'm buying an FPS and just playing that for a week or two , there 's no point to even trying to log onto WoW until they fix this .</tokentext>
<sentencetext>On my server currently, if a person uses the new looking for group tool to get a random instance, there is an error where you get "too many instances are running try again".
Well this locks you out of using the random LFG tool for 15 minutes and you don't get into the instance.Once you leave group, you get a 15 minute debuff preventing you from getting into another group.I hope you all can see where this is going.It has made the game unplayable.
I'm buying an FPS and just playing that for a week or two, there's no point to even trying to log onto WoW until they fix this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377030</id>
	<title>So easy it's not even fun anymore.</title>
	<author>El\_Furioso</author>
	<datestamp>1259596980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's something to be said for making a game challenging.  Basically, WoW no longer is.  After having taken a nearly year long break, I restarted mostly to test out the performance of my MacBook Pro. (OK, and to get my fix a little)

I was dumbfounded by how totally easy the game is now.  Leveling is trivial.  So much so that that is the only thing people care about.  Getting to level 80 and raiding.

I've spent entire evening trying to find people to run the classic instances to no avail.  And god forbid it take any longer than 30 minutes to do anything before you start hearing, "How much longer."  It seems that Blizzard has dumbed down the game to pander to the short-attention-span, I-want-everything-now generation.

God forbid kids have to learn how to actually earn something.</htmltext>
<tokenext>There 's something to be said for making a game challenging .
Basically , WoW no longer is .
After having taken a nearly year long break , I restarted mostly to test out the performance of my MacBook Pro .
( OK , and to get my fix a little ) I was dumbfounded by how totally easy the game is now .
Leveling is trivial .
So much so that that is the only thing people care about .
Getting to level 80 and raiding .
I 've spent entire evening trying to find people to run the classic instances to no avail .
And god forbid it take any longer than 30 minutes to do anything before you start hearing , " How much longer .
" It seems that Blizzard has dumbed down the game to pander to the short-attention-span , I-want-everything-now generation .
God forbid kids have to learn how to actually earn something .</tokentext>
<sentencetext>There's something to be said for making a game challenging.
Basically, WoW no longer is.
After having taken a nearly year long break, I restarted mostly to test out the performance of my MacBook Pro.
(OK, and to get my fix a little)

I was dumbfounded by how totally easy the game is now.
Leveling is trivial.
So much so that that is the only thing people care about.
Getting to level 80 and raiding.
I've spent entire evening trying to find people to run the classic instances to no avail.
And god forbid it take any longer than 30 minutes to do anything before you start hearing, "How much longer.
"  It seems that Blizzard has dumbed down the game to pander to the short-attention-span, I-want-everything-now generation.
God forbid kids have to learn how to actually earn something.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376542</id>
	<title>I used it last night.</title>
	<author>eXFeLoN</author>
	<datestamp>1259593380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>2 instances failed from the beginning.  The next 5 went pretty flawlessly.  It will definitely aid the casual player in progression.  More so than running ToC over and over to get gear for alts...  I like it, I think the same concept should apply in the rest of the game as well.  Imagine playing with 10,000,000 ret pally's at the same time.</htmltext>
<tokenext>2 instances failed from the beginning .
The next 5 went pretty flawlessly .
It will definitely aid the casual player in progression .
More so than running ToC over and over to get gear for alts... I like it , I think the same concept should apply in the rest of the game as well .
Imagine playing with 10,000,000 ret pally 's at the same time .</tokentext>
<sentencetext>2 instances failed from the beginning.
The next 5 went pretty flawlessly.
It will definitely aid the casual player in progression.
More so than running ToC over and over to get gear for alts...  I like it, I think the same concept should apply in the rest of the game as well.
Imagine playing with 10,000,000 ret pally's at the same time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375532</id>
	<title>Re:They're making the game far too easy</title>
	<author>Kjella</author>
	<datestamp>1259580540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They don't want to have a very long experience gap between new players and "regular" players. You get to grind your way up to 90, getting up to 80 gets easier. That's the way it's always been, so everybody can complain about how "easy" it's become but really they're just trying to keep people together. It's not "fair" but it's a game, if the endgame was a target that kept moving further and further away for new players it'd eventually become some place they'd never reach.</p></htmltext>
<tokenext>They do n't want to have a very long experience gap between new players and " regular " players .
You get to grind your way up to 90 , getting up to 80 gets easier .
That 's the way it 's always been , so everybody can complain about how " easy " it 's become but really they 're just trying to keep people together .
It 's not " fair " but it 's a game , if the endgame was a target that kept moving further and further away for new players it 'd eventually become some place they 'd never reach .</tokentext>
<sentencetext>They don't want to have a very long experience gap between new players and "regular" players.
You get to grind your way up to 90, getting up to 80 gets easier.
That's the way it's always been, so everybody can complain about how "easy" it's become but really they're just trying to keep people together.
It's not "fair" but it's a game, if the endgame was a target that kept moving further and further away for new players it'd eventually become some place they'd never reach.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375582</id>
	<title>Re:They're making the game far too easy</title>
	<author>Genocaust</author>
	<datestamp>1259581260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I've actually got 4 characters at 80, another at 73, and the next runner up at about 66. Leveling is what I enjoy.
<br> <br>
The end game gear grind, however, is not fun. Don't get me wrong -- I love to experience new content, I don't, however, like to keep re-experiencing it at the mercy of the RNG hoping I get the item(s) I need. Yes, badges mitigate this, slightly, but in the end you're still grinding the same one or two instances until a new one gets released.</htmltext>
<tokenext>I 've actually got 4 characters at 80 , another at 73 , and the next runner up at about 66 .
Leveling is what I enjoy .
The end game gear grind , however , is not fun .
Do n't get me wrong -- I love to experience new content , I do n't , however , like to keep re-experiencing it at the mercy of the RNG hoping I get the item ( s ) I need .
Yes , badges mitigate this , slightly , but in the end you 're still grinding the same one or two instances until a new one gets released .</tokentext>
<sentencetext>I've actually got 4 characters at 80, another at 73, and the next runner up at about 66.
Leveling is what I enjoy.
The end game gear grind, however, is not fun.
Don't get me wrong -- I love to experience new content, I don't, however, like to keep re-experiencing it at the mercy of the RNG hoping I get the item(s) I need.
Yes, badges mitigate this, slightly, but in the end you're still grinding the same one or two instances until a new one gets released.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375310</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376496</id>
	<title>Re:Trade with other players?</title>
	<author>mooglez</author>
	<datestamp>1259593140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Is it possible to trade with players from other realms via this cross-realm instances? Possibly players could even schedule a meeting in the lesser frequented instances.</p></div><p>only conjured items and items that drop during the dungeon can be traded via players from different realms</p></div>
	</htmltext>
<tokenext>Is it possible to trade with players from other realms via this cross-realm instances ?
Possibly players could even schedule a meeting in the lesser frequented instances.only conjured items and items that drop during the dungeon can be traded via players from different realms</tokentext>
<sentencetext>Is it possible to trade with players from other realms via this cross-realm instances?
Possibly players could even schedule a meeting in the lesser frequented instances.only conjured items and items that drop during the dungeon can be traded via players from different realms
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378282</id>
	<title>Re:And lots of bugs</title>
	<author>Tetrarchy</author>
	<datestamp>1259604420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They went live with it because people were so fricking bored with the current content that i suspect they were losing subscribers.  I know our guild lost a few.  That being said I haven't much noticed any performance decreases or unusual issues more than any other patch day 1</htmltext>
<tokenext>They went live with it because people were so fricking bored with the current content that i suspect they were losing subscribers .
I know our guild lost a few .
That being said I have n't much noticed any performance decreases or unusual issues more than any other patch day 1</tokentext>
<sentencetext>They went live with it because people were so fricking bored with the current content that i suspect they were losing subscribers.
I know our guild lost a few.
That being said I haven't much noticed any performance decreases or unusual issues more than any other patch day 1</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375200</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376504</id>
	<title>Every time I get out...</title>
	<author>thesandtiger</author>
	<datestamp>1259593200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... they pull me back in.</p><p>There were 2 things about WoW that made it pale for me over time: Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla (Azeroth) and expansion (Burning Crusade &amp; Wrath of the Lich King) areas.</p><p>This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there's always going to be drama over the whole casual vs. raider mentality. Not only that, but even in a guild, unless it's a really big one, it's still hard to find groups. Here now I'll be able to just join Pick Up Groups and do stuff. Woo!</p><p>The expansion that is coming out - from what I've read they are COMPLETELY redoing the original world to make it more integrated with everything else, higher quality, all that stuff. It will be interesting to see how it works out.</p><p>Anyway, they just got me to renew for 3 months - I stopped playing a while back - oy.</p></htmltext>
<tokenext>... they pull me back in.There were 2 things about WoW that made it pale for me over time : Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla ( Azeroth ) and expansion ( Burning Crusade &amp; Wrath of the Lich King ) areas.This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there 's always going to be drama over the whole casual vs. raider mentality .
Not only that , but even in a guild , unless it 's a really big one , it 's still hard to find groups .
Here now I 'll be able to just join Pick Up Groups and do stuff .
Woo ! The expansion that is coming out - from what I 've read they are COMPLETELY redoing the original world to make it more integrated with everything else , higher quality , all that stuff .
It will be interesting to see how it works out.Anyway , they just got me to renew for 3 months - I stopped playing a while back - oy .</tokentext>
<sentencetext>... they pull me back in.There were 2 things about WoW that made it pale for me over time: Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla (Azeroth) and expansion (Burning Crusade &amp; Wrath of the Lich King) areas.This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there's always going to be drama over the whole casual vs. raider mentality.
Not only that, but even in a guild, unless it's a really big one, it's still hard to find groups.
Here now I'll be able to just join Pick Up Groups and do stuff.
Woo!The expansion that is coming out - from what I've read they are COMPLETELY redoing the original world to make it more integrated with everything else, higher quality, all that stuff.
It will be interesting to see how it works out.Anyway, they just got me to renew for 3 months - I stopped playing a while back - oy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30381262</id>
	<title>Re:Trade with other players?</title>
	<author>Anonymous</author>
	<datestamp>1259577180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nope.  Only conjured goods and items dropped in the instance can be traded cross-realm.</p></htmltext>
<tokenext>Nope .
Only conjured goods and items dropped in the instance can be traded cross-realm .</tokentext>
<sentencetext>Nope.
Only conjured goods and items dropped in the instance can be traded cross-realm.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378422</id>
	<title>Re:They're making the game far too easy</title>
	<author>WuphonsReach</author>
	<datestamp>1259605140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>I'd guess you'll see more of that, now that badmouthing doesn't really work anymore with people being unable to really gauge who they're playing with in a PUG.</i> <br>
<br>
Blizzard's been running down that road of enabling cheaters / scammers to get away without reputation damage for quite a while now.<br>
<br>
If you're mean towards other players you can now:<br>
<br>
- Switch servers every 3 days (instead of 30 or 90 days)<br>
- Switch factions every 3 days<br>
- Change your name &amp; character gender frequently (3 day timer)<br>
- Use the cross-server PuGs to ninja everything without consequences<br>
<br>
Basically, if you're a rich prick that can pay for changing servers, factions, names, it's a golden time to be playing WoW.  You can scam, cheat, steal, ninja-loot to your heart's content and simply move from server to server after getting caught.</htmltext>
<tokenext>I 'd guess you 'll see more of that , now that badmouthing does n't really work anymore with people being unable to really gauge who they 're playing with in a PUG .
Blizzard 's been running down that road of enabling cheaters / scammers to get away without reputation damage for quite a while now .
If you 're mean towards other players you can now : - Switch servers every 3 days ( instead of 30 or 90 days ) - Switch factions every 3 days - Change your name &amp; character gender frequently ( 3 day timer ) - Use the cross-server PuGs to ninja everything without consequences Basically , if you 're a rich prick that can pay for changing servers , factions , names , it 's a golden time to be playing WoW .
You can scam , cheat , steal , ninja-loot to your heart 's content and simply move from server to server after getting caught .</tokentext>
<sentencetext>I'd guess you'll see more of that, now that badmouthing doesn't really work anymore with people being unable to really gauge who they're playing with in a PUG.
Blizzard's been running down that road of enabling cheaters / scammers to get away without reputation damage for quite a while now.
If you're mean towards other players you can now:

- Switch servers every 3 days (instead of 30 or 90 days)
- Switch factions every 3 days
- Change your name &amp; character gender frequently (3 day timer)
- Use the cross-server PuGs to ninja everything without consequences

Basically, if you're a rich prick that can pay for changing servers, factions, names, it's a golden time to be playing WoW.
You can scam, cheat, steal, ninja-loot to your heart's content and simply move from server to server after getting caught.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378186</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376336</id>
	<title>squeezing the players for subscription cash</title>
	<author>blueworm</author>
	<datestamp>1259592000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Patch 3.3 is Blizzard's big squeeze for subscription cash before the next expansion. Each wing past the first wing of the raid dungeon is locked out on a real-time timer such that the dungeon incrementally opens. What's worse, is the final boss of each wing has an attempt count which also increases linearly as more wings open. All this is to forcefully stop well-coordinated teams of players from beating the dungeon quickly, and I don't just mean in one week. There are guilds out there who are capable of beating this thing in a couple months in about the 50th percentile of raiding guilds, but with the harsh attempt count on the bosses of each wing it will most likely lock these guilds out for more than that, keeping the subscription cash flowing longer than it needs to. To top it all off, hard modes won't be accessible until the whole dungeon is cleared, and when that happens, they're granting all players a buff to their statistics to make it easier to beat the dungeon. That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions, in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.</p><p>Blizzard has gotten so addicted to the high revenues that they're willing to implement game mechanics based around keeping people subscribing with minimal content updates. As a result, I've cancelled my subscription and I can safely say I won't be returning to Azeroth again -- ever.</p></htmltext>
<tokenext>Patch 3.3 is Blizzard 's big squeeze for subscription cash before the next expansion .
Each wing past the first wing of the raid dungeon is locked out on a real-time timer such that the dungeon incrementally opens .
What 's worse , is the final boss of each wing has an attempt count which also increases linearly as more wings open .
All this is to forcefully stop well-coordinated teams of players from beating the dungeon quickly , and I do n't just mean in one week .
There are guilds out there who are capable of beating this thing in a couple months in about the 50th percentile of raiding guilds , but with the harsh attempt count on the bosses of each wing it will most likely lock these guilds out for more than that , keeping the subscription cash flowing longer than it needs to .
To top it all off , hard modes wo n't be accessible until the whole dungeon is cleared , and when that happens , they 're granting all players a buff to their statistics to make it easier to beat the dungeon .
That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions , in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.Blizzard has gotten so addicted to the high revenues that they 're willing to implement game mechanics based around keeping people subscribing with minimal content updates .
As a result , I 've cancelled my subscription and I can safely say I wo n't be returning to Azeroth again -- ever .</tokentext>
<sentencetext>Patch 3.3 is Blizzard's big squeeze for subscription cash before the next expansion.
Each wing past the first wing of the raid dungeon is locked out on a real-time timer such that the dungeon incrementally opens.
What's worse, is the final boss of each wing has an attempt count which also increases linearly as more wings open.
All this is to forcefully stop well-coordinated teams of players from beating the dungeon quickly, and I don't just mean in one week.
There are guilds out there who are capable of beating this thing in a couple months in about the 50th percentile of raiding guilds, but with the harsh attempt count on the bosses of each wing it will most likely lock these guilds out for more than that, keeping the subscription cash flowing longer than it needs to.
To top it all off, hard modes won't be accessible until the whole dungeon is cleared, and when that happens, they're granting all players a buff to their statistics to make it easier to beat the dungeon.
That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions, in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.Blizzard has gotten so addicted to the high revenues that they're willing to implement game mechanics based around keeping people subscribing with minimal content updates.
As a result, I've cancelled my subscription and I can safely say I won't be returning to Azeroth again -- ever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377362</id>
	<title>Re:Friends</title>
	<author>PhilHibbs</author>
	<datestamp>1259599080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes, Friend and Ignore lists are expanded and can include other realm characters.</p></htmltext>
<tokenext>Yes , Friend and Ignore lists are expanded and can include other realm characters .</tokentext>
<sentencetext>Yes, Friend and Ignore lists are expanded and can include other realm characters.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376324</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375936</id>
	<title>WoW</title>
	<author>Anonymous</author>
	<datestamp>1259586900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are a lot of people who seem relatively uninformed, are basing their statements in some variety of hearsay, and/or their experiences on a patch day.  I've been playing WoW on and off for 3 years.  The experience can be a mixed one, it is certain (as all things in life). However, I can assuredly state that this is one of the most well designed games I've played.  The changes being made (faster leveling, obtaining gear being made easier) are designed to increase the appeal to casual players (which I don't at all see as a bad thing), and allow them a sense of achievement with relatively little playtime.  This in no way prevents one from "min/maxing" their characters with harder modes, etc...  The challenge in this game is alive and well for those who chose to go after it (corpse run lol).<br>Whether or not any individual thinks WoW is a good game is subjective... however from my personal experience, and the continuing success of a game more than 5 years old, I'm inclined to say that WoW is a quality product (despite patch day bugs: black screen of death anyone?), with huge amounts of appealing content for a variety of different kinds of users.<br>That is all.</p></htmltext>
<tokenext>There are a lot of people who seem relatively uninformed , are basing their statements in some variety of hearsay , and/or their experiences on a patch day .
I 've been playing WoW on and off for 3 years .
The experience can be a mixed one , it is certain ( as all things in life ) .
However , I can assuredly state that this is one of the most well designed games I 've played .
The changes being made ( faster leveling , obtaining gear being made easier ) are designed to increase the appeal to casual players ( which I do n't at all see as a bad thing ) , and allow them a sense of achievement with relatively little playtime .
This in no way prevents one from " min/maxing " their characters with harder modes , etc... The challenge in this game is alive and well for those who chose to go after it ( corpse run lol ) .Whether or not any individual thinks WoW is a good game is subjective... however from my personal experience , and the continuing success of a game more than 5 years old , I 'm inclined to say that WoW is a quality product ( despite patch day bugs : black screen of death anyone ?
) , with huge amounts of appealing content for a variety of different kinds of users.That is all .</tokentext>
<sentencetext>There are a lot of people who seem relatively uninformed, are basing their statements in some variety of hearsay, and/or their experiences on a patch day.
I've been playing WoW on and off for 3 years.
The experience can be a mixed one, it is certain (as all things in life).
However, I can assuredly state that this is one of the most well designed games I've played.
The changes being made (faster leveling, obtaining gear being made easier) are designed to increase the appeal to casual players (which I don't at all see as a bad thing), and allow them a sense of achievement with relatively little playtime.
This in no way prevents one from "min/maxing" their characters with harder modes, etc...  The challenge in this game is alive and well for those who chose to go after it (corpse run lol).Whether or not any individual thinks WoW is a good game is subjective... however from my personal experience, and the continuing success of a game more than 5 years old, I'm inclined to say that WoW is a quality product (despite patch day bugs: black screen of death anyone?
), with huge amounts of appealing content for a variety of different kinds of users.That is all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377862</id>
	<title>Re:They're making the game far too easy</title>
	<author>bonch</author>
	<datestamp>1259601960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Knockbacks no longer dismount players</p></div></blockquote><p>Knockbacks no longer dismount players so that fucking druids can't turn into a Moonkin, dismount you, and then fly away while you plummet to your death.</p><blockquote><div><p>To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.</p></div></blockquote><p>Uh, so?  Now a high-level player doesn't have to ride over to the classic instance anymore.</p><blockquote><div><p>Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed</p></div></blockquote><p>It's only the first 10 levels.  What does it matter?</p><blockquote><div><p>These regeneration rates have been increased by up to 200\% for low level characters.</p></div></blockquote><p>Again, so what?  They're helping classes that are hard to start with, such as priests who run out of mana but have no built-in way to regenerate it like mages and warlocks do.</p><blockquote><div><p>Any party member may mark targets</p></div></blockquote><p>How is this a problem in any way?</p><blockquote><div><p>So their aim seems to be to get players to level up faster... but I feel that's taking away some of the fun of the game.</p></div></blockquote><p>Let me get this straight.  You don't get dazed as much and your mana regens faster before level 10, and that's taking away the fun of the game for the rest of the 70 levels you play through?  Get real.  You're nitpicking just to have something to complain about.</p></div>
	</htmltext>
<tokenext>Knockbacks no longer dismount playersKnockbacks no longer dismount players so that fucking druids ca n't turn into a Moonkin , dismount you , and then fly away while you plummet to your death.To use any Meeting Stone , it is only required that the character 's minimum level be 15 .
There is no maximum character level requirement for any Meeting Stone.Uh , so ?
Now a high-level player does n't have to ride over to the classic instance anymore.Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed , and have a reduced chance to cause players level 6-10 to be dazedIt 's only the first 10 levels .
What does it matter ? These regeneration rates have been increased by up to 200 \ % for low level characters.Again , so what ?
They 're helping classes that are hard to start with , such as priests who run out of mana but have no built-in way to regenerate it like mages and warlocks do.Any party member may mark targetsHow is this a problem in any way ? So their aim seems to be to get players to level up faster... but I feel that 's taking away some of the fun of the game.Let me get this straight .
You do n't get dazed as much and your mana regens faster before level 10 , and that 's taking away the fun of the game for the rest of the 70 levels you play through ?
Get real .
You 're nitpicking just to have something to complain about .</tokentext>
<sentencetext>Knockbacks no longer dismount playersKnockbacks no longer dismount players so that fucking druids can't turn into a Moonkin, dismount you, and then fly away while you plummet to your death.To use any Meeting Stone, it is only required that the character's minimum level be 15.
There is no maximum character level requirement for any Meeting Stone.Uh, so?
Now a high-level player doesn't have to ride over to the classic instance anymore.Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazedIt's only the first 10 levels.
What does it matter?These regeneration rates have been increased by up to 200\% for low level characters.Again, so what?
They're helping classes that are hard to start with, such as priests who run out of mana but have no built-in way to regenerate it like mages and warlocks do.Any party member may mark targetsHow is this a problem in any way?So their aim seems to be to get players to level up faster... but I feel that's taking away some of the fun of the game.Let me get this straight.
You don't get dazed as much and your mana regens faster before level 10, and that's taking away the fun of the game for the rest of the 70 levels you play through?
Get real.
You're nitpicking just to have something to complain about.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375298</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377456</id>
	<title>Re:15 minute lockouts and no solution</title>
	<author>Anonymous</author>
	<datestamp>1259599500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>lol they are still forcing people to use the LFG tool? For me, the advent of the LFG tool replacing a LFG channel (that could be turned off and on at will by the user) and them subsequently forcing you to be logged into the LFG tool in order to gain access to the channel was a significant reason why I no longer play.</p><p>I didn't mind PUGs, but PUG building became pretty tedious when the LFG channel became opt-in, rather than opt-out.</p><p>Now they have added a debuff when you leave a group? LOL.. one of my complaints about the tool at the time was that you couldn't be questing with a bud while queuing yourself for something or simply being grouped for quick<nobr> <wbr></nobr>/g chat  (/r always gets confusing with multiple people).</p><p>Sometimes the group I would join didn't even give important information before I arrived in the instance.. (half the instance cleared? WTF thanks for saving me to the instance douches..)</p></htmltext>
<tokenext>lol they are still forcing people to use the LFG tool ?
For me , the advent of the LFG tool replacing a LFG channel ( that could be turned off and on at will by the user ) and them subsequently forcing you to be logged into the LFG tool in order to gain access to the channel was a significant reason why I no longer play.I did n't mind PUGs , but PUG building became pretty tedious when the LFG channel became opt-in , rather than opt-out.Now they have added a debuff when you leave a group ?
LOL.. one of my complaints about the tool at the time was that you could n't be questing with a bud while queuing yourself for something or simply being grouped for quick /g chat ( /r always gets confusing with multiple people ) .Sometimes the group I would join did n't even give important information before I arrived in the instance.. ( half the instance cleared ?
WTF thanks for saving me to the instance douches.. )</tokentext>
<sentencetext>lol they are still forcing people to use the LFG tool?
For me, the advent of the LFG tool replacing a LFG channel (that could be turned off and on at will by the user) and them subsequently forcing you to be logged into the LFG tool in order to gain access to the channel was a significant reason why I no longer play.I didn't mind PUGs, but PUG building became pretty tedious when the LFG channel became opt-in, rather than opt-out.Now they have added a debuff when you leave a group?
LOL.. one of my complaints about the tool at the time was that you couldn't be questing with a bud while queuing yourself for something or simply being grouped for quick /g chat  (/r always gets confusing with multiple people).Sometimes the group I would join didn't even give important information before I arrived in the instance.. (half the instance cleared?
WTF thanks for saving me to the instance douches..)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377018</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30383564</id>
	<title>Re:Trade with other players?</title>
	<author>viruswatts</author>
	<datestamp>1259589300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Is it possible to trade with players from other realms via this cross-realm instances? Possibly players could even schedule a meeting in the lesser frequented instances.</p></div><p>Outside of conjured? No.</p><p><div class="quote"><p>Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.</p></div></div>
	</htmltext>
<tokenext>Is it possible to trade with players from other realms via this cross-realm instances ?
Possibly players could even schedule a meeting in the lesser frequented instances.Outside of conjured ?
No.Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms .</tokentext>
<sentencetext>Is it possible to trade with players from other realms via this cross-realm instances?
Possibly players could even schedule a meeting in the lesser frequented instances.Outside of conjured?
No.Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30375976</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30377138</id>
	<title>Re:squeezing the players for subscription cash</title>
	<author>Anonymous</author>
	<datestamp>1259597640000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Cool story, bro.</htmltext>
<tokenext>Cool story , bro .</tokentext>
<sentencetext>Cool story, bro.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30384516</id>
	<title>Re:They're making the game far too easy</title>
	<author>ahabswhale</author>
	<datestamp>1259597340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>True.  EQ was totally brutal but when my guild accomplished something there was real elation there.  I never felt anything close to that in WoW.  I will say that I never like multi-hour corpse runs cuz the server dropped half your clerics in the middle of a raid but I guess that contributed to the feeling when you were victorious.  It's sad to here they nerfed it.</htmltext>
<tokenext>True .
EQ was totally brutal but when my guild accomplished something there was real elation there .
I never felt anything close to that in WoW .
I will say that I never like multi-hour corpse runs cuz the server dropped half your clerics in the middle of a raid but I guess that contributed to the feeling when you were victorious .
It 's sad to here they nerfed it .</tokentext>
<sentencetext>True.
EQ was totally brutal but when my guild accomplished something there was real elation there.
I never felt anything close to that in WoW.
I will say that I never like multi-hour corpse runs cuz the server dropped half your clerics in the middle of a raid but I guess that contributed to the feeling when you were victorious.
It's sad to here they nerfed it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376858</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378962</id>
	<title>Re:squeezing the players for subscription cash</title>
	<author>furby076</author>
	<datestamp>1259607780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Who plays this game, at the higher end of the spectrum, to quit after they beat a dungeon once?  Most players, especially at the higher levels, want to complete there sets.  So at the higher levels they will play the same dungeon 10, 20, 30, 40...100 times so they get all of their gear...then the random dropped gear or profession training drops, etc.  Blizzard can add many incentives to the game to keep players involved that does not require them to restrict the timing of the bosses.<br> <br>

The reason blizzard is adding this timer is because it looks bad when they release a new boss, zone, etc and the 1337 guilds beat it that same night (they were probably practicing on the test server).  It's like the players who went from level 60 to 70 in 24 hours.  And then did it from  70 to 80.  There are always going to be these players.  These are the players who hang out on the test servers, have no lives, and figure out what needs to be done then.  Once the release comes out BAM they are the first.  Nothing wrong with this... but when some server beats the last boss of a new expansion in 24 hours it makes Blizzard look bad.  Nobody cares that it's the super guild that gets sponsership, they just see that WoW = ezsauce</htmltext>
<tokenext>Who plays this game , at the higher end of the spectrum , to quit after they beat a dungeon once ?
Most players , especially at the higher levels , want to complete there sets .
So at the higher levels they will play the same dungeon 10 , 20 , 30 , 40...100 times so they get all of their gear...then the random dropped gear or profession training drops , etc .
Blizzard can add many incentives to the game to keep players involved that does not require them to restrict the timing of the bosses .
The reason blizzard is adding this timer is because it looks bad when they release a new boss , zone , etc and the 1337 guilds beat it that same night ( they were probably practicing on the test server ) .
It 's like the players who went from level 60 to 70 in 24 hours .
And then did it from 70 to 80 .
There are always going to be these players .
These are the players who hang out on the test servers , have no lives , and figure out what needs to be done then .
Once the release comes out BAM they are the first .
Nothing wrong with this... but when some server beats the last boss of a new expansion in 24 hours it makes Blizzard look bad .
Nobody cares that it 's the super guild that gets sponsership , they just see that WoW = ezsauce</tokentext>
<sentencetext>Who plays this game, at the higher end of the spectrum, to quit after they beat a dungeon once?
Most players, especially at the higher levels, want to complete there sets.
So at the higher levels they will play the same dungeon 10, 20, 30, 40...100 times so they get all of their gear...then the random dropped gear or profession training drops, etc.
Blizzard can add many incentives to the game to keep players involved that does not require them to restrict the timing of the bosses.
The reason blizzard is adding this timer is because it looks bad when they release a new boss, zone, etc and the 1337 guilds beat it that same night (they were probably practicing on the test server).
It's like the players who went from level 60 to 70 in 24 hours.
And then did it from  70 to 80.
There are always going to be these players.
These are the players who hang out on the test servers, have no lives, and figure out what needs to be done then.
Once the release comes out BAM they are the first.
Nothing wrong with this... but when some server beats the last boss of a new expansion in 24 hours it makes Blizzard look bad.
Nobody cares that it's the super guild that gets sponsership, they just see that WoW = ezsauce</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30376336</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_065241.30378640</id>
	<title>Back in My Day...</title>
	<author>gedrin</author>
	<datestamp>1259605980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group".  If you wanted to get people together to play you shouted into random channels in Ironforge.  No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it!  If you wanted a horse, you saved your money from level one and didn't even THINK of buying anything until you had it, and if you wanted something other than a horse TOO BAD.  Everything was better then.  Loot meant something and everyone in your group looked out for you and made sure the right people got the right gear.  Back in my day Paladins were ineffective but unkillable, shamans were GODS and if you wanted to leave Tarren Mill you WALKED because the flightmaster was DEAD.  You think it's hard now?  Imagine running MC and hoofing it back to your body in Blackrock, uphill both ways!</htmltext>
<tokenext>When I first started playing WoW there was n't any of this fancy " meeting stones " or " looking for group " .
If you wanted to get people together to play you shouted into random channels in Ironforge .
No cross realm ques for battlegrounds and there were no PVP rewards , and we liked it !
If you wanted a horse , you saved your money from level one and did n't even THINK of buying anything until you had it , and if you wanted something other than a horse TOO BAD .
Everything was better then .
Loot meant something and everyone in your group looked out for you and made sure the right people got the right gear .
Back in my day Paladins were ineffective but unkillable , shamans were GODS and if you wanted to leave Tarren Mill you WALKED because the flightmaster was DEAD .
You think it 's hard now ?
Imagine running MC and hoofing it back to your body in Blackrock , uphill both ways !</tokentext>
<sentencetext>When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group".
If you wanted to get people together to play you shouted into random channels in Ironforge.
No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it!
If you wanted a horse, you saved your money from level one and didn't even THINK of buying anything until you had it, and if you wanted something other than a horse TOO BAD.
Everything was better then.
Loot meant something and everyone in your group looked out for you and made sure the right people got the right gear.
Back in my day Paladins were ineffective but unkillable, shamans were GODS and if you wanted to leave Tarren Mill you WALKED because the flightmaster was DEAD.
You think it's hard now?
Imagine running MC and hoofing it back to your body in Blackrock, uphill both ways!</sentencetext>
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